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Diffstat (limited to 'src/reshow_battle_screen.c')
-rw-r--r--src/reshow_battle_screen.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index 002f4f069..3177a8946 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -37,8 +37,8 @@ extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void dp12_8087EA4(void);
extern void trs_config(void);
extern bool8 IsDoubleBattle(void);
-extern u8 sub_80A614C(u8 bank);
-extern u8 sub_80A6138(u8 bank);
+extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
+extern u8 GetBankSpriteDefault_Y(u8 bank);
extern u8 sub_80A82E4(u8 bank);
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
@@ -104,7 +104,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
gReservedSpritePaletteCount = 4;
break;
case 5:
- sub_805E350();
+ ClearSpritesHealthboxAnimData();
break;
case 6:
if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
@@ -217,7 +217,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
else
- BattleLoadSubstituteSpriteGfx(bank, FALSE);
+ BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
@@ -226,7 +226,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
else
- BattleLoadSubstituteSpriteGfx(bank, FALSE);
+ BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
gBattleScripting.reshowHelperState = 0;
}
@@ -250,9 +250,9 @@ static void CreateBankSprite(u8 bank)
u8 posY;
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
- posY = sub_80A614C(bank);
+ posY = GetSubstituteSpriteDefault_Y(bank);
else
- posY = sub_80A6138(bank);
+ posY = GetBankSpriteDefault_Y(bank);
if (GetBankSide(bank) != SIDE_PLAYER)
{