diff options
Diffstat (limited to 'src/rock.c')
-rw-r--r-- | src/rock.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/rock.c b/src/rock.c index e7be920f5..37eb0af88 100644 --- a/src/rock.c +++ b/src/rock.c @@ -13,22 +13,22 @@ extern const union AnimCmd *const gUnknown_085950E0[]; extern const union AnimCmd *const gUnknown_085954D0[]; static void AnimFallingRock(struct Sprite *); +static void AnimFallingRock_Step(struct Sprite *); static void AnimRockFragment(struct Sprite *); static void AnimDirtParticleAcrossScreen(struct Sprite *); -void AnimRaiseSprite(struct Sprite *); -void sub_81110A4(u8 taskId); +static void AnimRaiseSprite(struct Sprite *); +static void AnimTask_Rollout_Step(u8 taskId); static void AnimRolloutParticle(struct Sprite *); static void AnimRockTomb(struct Sprite *); +static void AnimRockTomb_Step(struct Sprite *sprite); static void AnimRockBlastRock(struct Sprite *); static void AnimRockScatter(struct Sprite *); +static void AnimRockScatter_Step(struct Sprite *sprite); static void AnimParticleInVortex(struct Sprite *); -static void sub_8110A70(struct Sprite *); -static void sub_8110B80(struct Sprite *sprite); -static void sub_8110CB0(u8 taskId); +static void AnimParticleInVortex_Step(struct Sprite *sprite); +static void AnimTask_LoadSandstormBackground_Step(u8 taskId); static void sub_8111214(struct Task *task); static u8 GetRolloutCounter(void); -static void sub_81113C8(struct Sprite *sprite); -static void sub_811149C(struct Sprite *sprite); const union AnimCmd gUnknown_08596AE0[] = { @@ -323,12 +323,12 @@ static void AnimFallingRock(struct Sprite *sprite) sprite->data[4] = -70; sprite->data[5] = gBattleAnimArgs[2]; - StoreSpriteCallbackInData6(sprite, sub_8110A70); + StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step); sprite->callback = TranslateSpriteInEllipseOverDuration; sprite->callback(sprite); } -static void sub_8110A70(struct Sprite *sprite) +static void AnimFallingRock_Step(struct Sprite *sprite) { sprite->pos1.x += sprite->data[5]; @@ -383,10 +383,10 @@ static void AnimParticleInVortex(struct Sprite *sprite) sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; - sprite->callback = sub_8110B80; + sprite->callback = AnimParticleInVortex_Step; } -static void sub_8110B80(struct Sprite *sprite) +static void AnimParticleInVortex_Step(struct Sprite *sprite) { sprite->data[4] += sprite->data[1]; sprite->pos2.y = -(sprite->data[4] >> 8); @@ -427,10 +427,10 @@ void AnimTask_LoadSandstormBackground(u8 taskId) var0 = 1; gTasks[taskId].data[0] = var0; - gTasks[taskId].func = sub_8110CB0; + gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step; } -static void sub_8110CB0(u8 taskId) +static void AnimTask_LoadSandstormBackground_Step(u8 taskId) { struct BattleAnimBgData animBg; @@ -552,7 +552,7 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite) // arg 2: terminal y offset // arg 3: duration // arg 4: sprite size [1,5] -void AnimRaiseSprite(struct Sprite *sprite) +static void AnimRaiseSprite(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[4]); InitSpritePosToAnimAttacker(sprite, 0); @@ -615,10 +615,10 @@ void AnimTask_Rollout(u8 taskId) task->data[1] = rolloutCounter; task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); - task->func = sub_81110A4; + task->func = AnimTask_Rollout_Step; } -void sub_81110A4(u8 taskId) +static void AnimTask_Rollout_Step(u8 taskId) { struct Task *task; @@ -737,7 +737,7 @@ static void AnimRolloutParticle(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { - u8 taskId = FindTaskIdByFunc(sub_81110A4); + u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step); if (taskId != 0xFF) gTasks[taskId].data[11]--; @@ -764,13 +764,13 @@ static void AnimRockTomb(struct Sprite *sprite) sprite->data[3] -= gBattleAnimArgs[2]; sprite->data[0] = 3; sprite->data[1] = gBattleAnimArgs[3]; - sprite->callback = sub_81113C8; - sprite->invisible = 1; + sprite->callback = AnimRockTomb_Step; + sprite->invisible = TRUE; } -static void sub_81113C8(struct Sprite *sprite) +static void AnimRockTomb_Step(struct Sprite *sprite) { - sprite->invisible = 0; + sprite->invisible = FALSE; if (sprite->data[3] != 0) { sprite->pos2.y = sprite->data[2] + sprite->data[3]; @@ -808,10 +808,10 @@ static void AnimRockScatter(struct Sprite *sprite) sprite->data[5] = gBattleAnimArgs[2]; StartSpriteAnim(sprite, gBattleAnimArgs[3]); - sprite->callback = sub_811149C; + sprite->callback = AnimRockScatter_Step; } -static void sub_811149C(struct Sprite *sprite) +static void AnimRockScatter_Step(struct Sprite *sprite) { sprite->data[0] += 8; sprite->data[3] += sprite->data[1]; |