diff options
Diffstat (limited to 'src/roulette.c')
-rw-r--r-- | src/roulette.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/roulette.c b/src/roulette.c index 4ca892912..a0d1a7dc0 100644 --- a/src/roulette.c +++ b/src/roulette.c @@ -1522,7 +1522,7 @@ static void Task_HandleBetGridInput(u8 taskId) } else { - m4aSongNumStart(SE_REGI); + m4aSongNumStart(SE_SHOP); gTasks[taskId].func = Task_PlaceBet; } } @@ -1679,7 +1679,7 @@ static void Task_RollBall(u8 taskId) gTasks[taskId].tBallNum++; gTasks[taskId].tTotalBallNum++; SetBallCounterNumLeft(BALLS_PER_ROUND - gTasks[taskId].tBallNum); - m4aSongNumStart(SE_TAMAKORO); + m4aSongNumStart(SE_ROULETTE_BALL); gTasks[taskId].func = Task_RecordBallHit; } @@ -1804,14 +1804,14 @@ static void Task_PrintSpinResult(u8 taskId) case 2: // never happens if (gTasks[taskId].tMultiplier == MAX_MULTIPLIER) { - PlayFanfare(MUS_ME_B_BIG); + PlayFanfare(MUS_SLOTS_JACKPOT); DrawStdWindowFrame(sTextWindowId, FALSE); AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_Jackpot, 0, 1, TEXT_SPEED_FF, NULL); CopyWindowToVram(sTextWindowId, 3); } else { - PlayFanfare(MUS_ME_B_SMALL); + PlayFanfare(MUS_SLOTS_WIN); DrawStdWindowFrame(sTextWindowId, FALSE); AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_ItsAHit, 0, 1, TEXT_SPEED_FF, NULL); CopyWindowToVram(sTextWindowId, 3); @@ -1819,7 +1819,7 @@ static void Task_PrintSpinResult(u8 taskId) break; case FALSE: default: - m4aSongNumStart(SE_HAZURE); + m4aSongNumStart(SE_FAILURE); DrawStdWindowFrame(sTextWindowId, FALSE); AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_NothingDoing, 0, 1, TEXT_SPEED_FF, NULL); CopyWindowToVram(sTextWindowId, 3); @@ -3924,7 +3924,7 @@ static void HideWheelBalls(void) UpdateBallRelativeWheelAngle(sprite); \ sprite->sBallWheelAngle = (sprite->sBallWheelAngle / DEGREES_PER_SLOT) * DEGREES_PER_SLOT + 15; \ sprite->callback = SpriteCB_BallLandInSlot; \ - m4aSongNumStartOrChange(SE_HASHI); \ + m4aSongNumStartOrChange(SE_BRIDGE_WALK); \ } // "wheelAngle" and "sBallAngle" are relative to the screen (e.g. 180 degrees for either is always screen bottom) @@ -4136,7 +4136,7 @@ static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite) sprite->animEnded = FALSE; sprite->data[2] = 0; sprite->callback = SpriteCB_UnstickBall_TaillowDrop; - m4aSongNumStart(SE_NAGERU); + m4aSongNumStart(SE_BALL_THROW); } } } @@ -4203,7 +4203,7 @@ static void SpriteCB_RollBall_TryLandAdjacent(struct Sprite *sprite) { // Ball is stuck, need Shroomish/Taillow to clear ball sprite->animPaused = TRUE; - m4aSongNumStart(SE_KON); + m4aSongNumStart(SE_BALL_BOUNCE_1); SetBallStuck(sprite); } } @@ -4224,7 +4224,7 @@ static void SpriteCB_RollBall_TryLand(struct Sprite *sprite) // Space has already been landed on, try to fall into adjacent space u8 slotId; u32 fallRight; - m4aSongNumStart(SE_KON); + m4aSongNumStart(SE_BALL_BOUNCE_1); fallRight = Random() & 1; if (fallRight) { @@ -4319,7 +4319,7 @@ static void SpriteCB_RollBall_Fast(struct Sprite *sprite) if (sRoulette->ballDistToCenter > 60.0f) return; - m4aSongNumStartOrChange(SE_TAMAKORO_E); + m4aSongNumStartOrChange(SE_ROULETTE_BALL2); sRoulette->ballFallSpeed = -(20.0f / (float)(sRoulette->ballTravelDistMed)); sRoulette->ballAngleAccel = ((1.0f - sRoulette->ballAngleSpeed) / (float)(sRoulette->ballTravelDistMed)); sprite->animNum = 1; @@ -4573,7 +4573,7 @@ static void SpriteCB_ShroomishFall(struct Sprite *sprite) gSprites[sprite->sMonShadowSpriteId].data[1] = -2; gSprites[sprite->sBallShadowSpriteId].invisible = FALSE; gSprites[sprite->sBallShadowSpriteId].callback = SpriteCB_ShroomishShakeScreen; - m4aSongNumStart(SE_W070); + m4aSongNumStart(SE_M_STRENGTH); } } @@ -4596,7 +4596,7 @@ static void SpriteCB_Shroomish(struct Sprite *sprite) sprite->invisible = FALSE; sprite->data[7]++; - m4aSongNumStart(SE_RU_HYUU); + m4aSongNumStart(SE_FALL); sRoulette->shroomishShadowTimer = 1; sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[0]; } @@ -4643,7 +4643,7 @@ static void SpriteCB_Taillow_FlyAway(struct Sprite *sprite) sprite->callback = SpriteCallbackDummy; sprite->invisible = TRUE; sprite->animPaused = TRUE; - m4aSongNumStop(SE_BASABASA); + m4aSongNumStop(SE_TAILLOW_WING_FLAP); DestroySprite(sprite); FreeOamMatrix(gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].oam.matrixNum); DestroySprite(&gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]]); @@ -4674,7 +4674,7 @@ static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite) } else { - m4aSongNumStart(SE_RU_HYUU); + m4aSongNumStart(SE_FALL); StartSpriteAnim(sprite, sRoulette->ball->sStuckOnWheelLeft + 4); sprite->callback = SpriteCB_Taillow_FlyAway; gSprites[sprite->sMonShadowSpriteId].affineAnimPaused = FALSE; @@ -4715,7 +4715,7 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite) } else { - m4aSongNumStartOrChange(SE_BASABASA); + m4aSongNumStartOrChange(SE_TAILLOW_WING_FLAP); if (sRoulette->ball->sStuckOnWheelLeft == 0) PlayCry1(SPECIES_TAILLOW, 63); else @@ -4770,5 +4770,5 @@ static void SpriteCB_Taillow(struct Sprite *sprite) } gSprites[sprite->sMonShadowSpriteId].callback = SpriteCB_TaillowShadow_FlyIn; gSprites[sprite->sMonSpriteId].callback = SpriteCB_Taillow_FlyIn; - m4aSongNumStart(SE_RU_HYUU); + m4aSongNumStart(SE_FALL); } |