diff options
Diffstat (limited to 'src/roulette.c')
-rw-r--r-- | src/roulette.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/roulette.c b/src/roulette.c index adde16199..14ae16556 100644 --- a/src/roulette.c +++ b/src/roulette.c @@ -3632,8 +3632,8 @@ static void ShowHideGridBalls(bool8 hideAll, u8 hideBallId) else { gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = FALSE; - gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.x = (sGridSelections[sRoulette->hitSquares[i]].x + 1) * 8 + 4; - gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.y = (sGridSelections[sRoulette->hitSquares[i]].y + 1) * 8 + 3; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].x = (sGridSelections[sRoulette->hitSquares[i]].x + 1) * 8 + 4; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].y = (sGridSelections[sRoulette->hitSquares[i]].y + 1) * 8 + 3; } } } @@ -3648,8 +3648,8 @@ static void ShowHideWinSlotCursor(u8 selectionId) else { gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = FALSE; - gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.x = (sGridSelections[selectionId].x + 2) * 8; - gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.y = (sGridSelections[selectionId].y + 2) * 8; + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].x = (sGridSelections[selectionId].x + 2) * 8; + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].y = (sGridSelections[selectionId].y + 2) * 8; } } @@ -3688,8 +3688,8 @@ static void SpriteCB_WheelIcon(struct Sprite *sprite) angle -= 360; sin = Sin2(angle); cos = Cos2(angle); - sprite->pos2.x = sin * sprite->data[1] >> 12; - sprite->pos2.y = -cos * sprite->data[1] >> 12; + sprite->x2 = sin * sprite->data[1] >> 12; + sprite->y2 = -cos * sprite->data[1] >> 12; matrixNum = sprite->oam.matrixNum; sin /= 16; gOamMatrices[matrixNum].d = cos /= 16; @@ -3845,7 +3845,7 @@ static void SetBallCounterNumLeft(u8 numBalls) static void SpriteCB_GridSquare(struct Sprite *sprite) { - sprite->pos2.x = sRoulette->gridX; + sprite->x2 = sRoulette->gridX; } static void CreateWheelCenterSprite(void) @@ -3995,12 +3995,12 @@ static void UpdateBallPos(struct Sprite *sprite) sprite->sBallDistToCenter = sRoulette->ballDistToCenter; sin = Sin2(sprite->sBallAngle); cos = Cos2(sprite->sBallAngle); - sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12; - sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12; + sprite->x2 = sin * sprite->sBallDistToCenter >> 12; + sprite->y2 = -cos * sprite->sBallDistToCenter >> 12; if (IsSEPlaying()) { - m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->pos2.x); - m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, sprite->pos2.x); + m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->x2); + m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, sprite->x2); } } @@ -4013,9 +4013,9 @@ static void SpriteCB_BallLandInSlot(struct Sprite *sprite) sprite->sBallAngle -= 360; sin = Sin2(sprite->sBallAngle); cos = Cos2(sprite->sBallAngle); - sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12; - sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12; - sprite->pos2.y += gSpriteCoordOffsetY; + sprite->x2 = sin * sprite->sBallDistToCenter >> 12; + sprite->y2 = -cos * sprite->sBallDistToCenter >> 12; + sprite->y2 += gSpriteCoordOffsetY; } static void SpriteCB_UnstickBall_ShroomishBallFall(struct Sprite *sprite) @@ -4098,9 +4098,9 @@ static void SpriteCB_UnstickBall_Shroomish(struct Sprite *sprite) static void SpriteCB_UnstickBall_TaillowDrop(struct Sprite *sprite) { - sprite->pos2.y = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45; + sprite->y2 = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45; sprite->data[2]++; - if (sprite->data[2] >= DEGREES_PER_SLOT && sprite->pos2.y >= 0) + if (sprite->data[2] >= DEGREES_PER_SLOT && sprite->y2 >= 0) { LandBall() sRoulette->ballUnstuck = TRUE; @@ -4111,11 +4111,11 @@ static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite) { if (sprite->data[2]++ < 45) { - sprite->pos2.y--; + sprite->y2--; if (sprite->data[2] == 45) { if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1) - sprite->pos2.y++; + sprite->y2++; } } else @@ -4125,9 +4125,9 @@ static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite) if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animDelayCounter == 0) { if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1) - sprite->pos2.y++; + sprite->y2++; else - sprite->pos2.y--; + sprite->y2--; } } else @@ -4516,8 +4516,8 @@ static void SpriteCB_ShroomishExit(struct Sprite *sprite) // Delay for screen shaking, then exit left if (sprite->data[1]++ >= sprite->data[3]) { - sprite->pos1.x -= 2; - if (sprite->pos1.x < -16) + sprite->x -= 2; + if (sprite->x < -16) { if (!sRoulette->ballUnstuck) sRoulette->ballUnstuck = TRUE; @@ -4563,7 +4563,7 @@ static void SpriteCB_ShroomishFall(struct Sprite *sprite) f32 timer; sprite->data[1]++; timer = sprite->data[1]; - sprite->pos2.y = timer * 0.039f * timer; + sprite->y2 = timer * 0.039f * timer; sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[(sRoulette->shroomishShadowTimer - 1) / 2]; if (sRoulette->shroomishShadowTimer < ARRAY_COUNT(sShroomishShadowAlphas) * 2 - 1) sRoulette->shroomishShadowTimer++; @@ -4636,9 +4636,9 @@ static void SpriteCB_TaillowShadow_Flash(struct Sprite *sprite) static void SpriteCB_Taillow_FlyAway(struct Sprite *sprite) { - if (sprite->pos1.y > -16) + if (sprite->y > -16) { - sprite->pos1.y--; + sprite->y--; } else { @@ -4657,9 +4657,9 @@ static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite) if (sprite->data[1] >= 0) { sprite->data[1]--; - sprite->pos1.y--; + sprite->y--; if (sprite->data[1] == 0 && sprite->animCmdIndex == 1) - sprite->pos2.y++; + sprite->y2++; } else { @@ -4669,9 +4669,9 @@ static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite) if (sprite->animDelayCounter == 0) { if (sprite->animCmdIndex == 1) - sprite->pos2.y++; + sprite->y2++; else - sprite->pos2.y--; + sprite->y2--; } } else @@ -4700,10 +4700,10 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite) if (sprite->data[1]-- > 7) { - sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * 2; + sprite->x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * 2; if (IsSEPlaying()) { - s8 pan = -((116 - sprite->pos1.x) / 2); + s8 pan = -((116 - sprite->x) / 2); m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan); m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan); } @@ -4712,8 +4712,8 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite) { if (sprite->data[1] >= 0) { - sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * yMoveOffsets[7 - sprite->data[1]][0]; - sprite->pos1.y += yMoveOffsets[7 - sprite->data[1]][1]; + sprite->x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * yMoveOffsets[7 - sprite->data[1]][0]; + sprite->y += yMoveOffsets[7 - sprite->data[1]][1]; } else { @@ -4735,7 +4735,7 @@ static void SpriteCB_TaillowShadow_FlyIn(struct Sprite *sprite) if (sprite->data[1]-- >= 0) { - sprite->pos1.x += moveDir[sRoulette->ball->sStuckOnWheelLeft] * 2; + sprite->x += moveDir[sRoulette->ball->sStuckOnWheelLeft] * 2; gSprites[sprite->sMonShadowSpriteId].invisible ^= 1; } else |