diff options
Diffstat (limited to 'src/roulette.c')
-rw-r--r-- | src/roulette.c | 436 |
1 files changed, 230 insertions, 206 deletions
diff --git a/src/roulette.c b/src/roulette.c index cc14a67cd..0923ea2d3 100644 --- a/src/roulette.c +++ b/src/roulette.c @@ -100,6 +100,26 @@ #define F_PURPLE_SKITTY (1 << SQU_PURPLE_SKITTY) #define F_PURPLE_MAKUHITA (1 << SQU_PURPLE_MAKUHITA) +// Flags for flashing selections on the roulette wheel +#define F_FLASH_COLOR_O_WYNAUT (1 << 0) +#define F_FLASH_COLOR_G_AZURILL (1 << 1) +#define F_FLASH_COLOR_P_SKITTY (1 << 2) +#define F_FLASH_COLOR_O_MAKUHITA (1 << 3) +#define F_FLASH_COLOR_G_WYNAUT (1 << 4) +#define F_FLASH_COLOR_P_AZURILL (1 << 5) +#define F_FLASH_COLOR_O_SKITTY (1 << 6) +#define F_FLASH_COLOR_G_MAKUHITA (1 << 7) +#define F_FLASH_COLOR_P_WYNAUT (1 << 8) +#define F_FLASH_COLOR_O_AZURILL (1 << 9) +#define F_FLASH_COLOR_G_SKITTY (1 << 10) +#define F_FLASH_COLOR_P_MAKUHITA (1 << 11) +#define F_FLASH_OUTER_EDGES (1 << 12) // when the player wins +#define FLASH_ICON (NUM_ROULETTE_SLOTS + 1) +#define FLASH_ICON_2 (FLASH_ICON + 1) +#define FLASH_ICON_3 (FLASH_ICON + 2) +#define F_FLASH_ICON (1 << FLASH_ICON) +#define F_FLASH_COLUMN (1 << FLASH_ICON | 1 << FLASH_ICON_2 | 1 << FLASH_ICON_3) + #define MAX_MULTIPLIER 12 #define PALTAG_SHADOW 1 @@ -271,7 +291,7 @@ struct GridSelection u8 tilemapOffset; u32 flag; u32 inSelectionFlags; - u16 var10; + u16 flashFlags; }; struct RouletteSlot @@ -336,7 +356,7 @@ static EWRAM_DATA struct Roulette TaskFunc nextTask; u8 filler_2[4]; TaskFunc prevTask; - struct UnkStruct0 flashUtil; + struct RouletteFlashUtil flashUtil; u16 tilemapBuffers[7][0x400]; u16 *gridTilemap; } *sRoulette = NULL; @@ -461,7 +481,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 0, .flag = 0, .inSelectionFlags = 0, - .var10 = 0x0, + .flashFlags = 0, }, [COL_WYNAUT] = { .spriteIdOffset = 12, @@ -474,7 +494,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 0, .flag = F_WYNAUT_COL, .inSelectionFlags = F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT, - .var10 = 0xE000, + .flashFlags = F_FLASH_COLUMN, }, [COL_AZURILL] = { .spriteIdOffset = 13, @@ -487,7 +507,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 0, .flag = F_AZURILL_COL, .inSelectionFlags = F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL, - .var10 = 0xE000, + .flashFlags = F_FLASH_COLUMN, }, [COL_SKITTY] = { .spriteIdOffset = 14, @@ -500,7 +520,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 0, .flag = F_SKITTY_COL, .inSelectionFlags = F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY, - .var10 = 0xE000, + .flashFlags = F_FLASH_COLUMN, }, [COL_MAKUHITA] = { .spriteIdOffset = 15, @@ -513,7 +533,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 0, .flag = F_MAKUHITA_COL, .inSelectionFlags = F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA, - .var10 = 0xE000, + .flashFlags = F_FLASH_COLUMN, }, [ROW_ORANGE] = { .spriteIdOffset = 16, @@ -526,7 +546,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 12, .flag = F_ORANGE_ROW, .inSelectionFlags = F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA, - .var10 = 0x249, + .flashFlags = F_FLASH_COLOR_O_WYNAUT | F_FLASH_COLOR_O_AZURILL | F_FLASH_COLOR_O_SKITTY | F_FLASH_COLOR_O_MAKUHITA, }, [SQU_ORANGE_WYNAUT] = { .spriteIdOffset = 0, @@ -539,7 +559,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 3, .flag = F_ORANGE_WYNAUT, .inSelectionFlags = F_ORANGE_WYNAUT, - .var10 = 0x2001, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_WYNAUT, }, [SQU_ORANGE_AZURILL] = { .spriteIdOffset = 9, @@ -552,7 +572,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 3, .flag = F_ORANGE_AZURILL, .inSelectionFlags = F_ORANGE_AZURILL, - .var10 = 0x2200, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_AZURILL, }, [SQU_ORANGE_SKITTY] = { .spriteIdOffset = 6, @@ -565,7 +585,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 3, .flag = F_ORANGE_SKITTY, .inSelectionFlags = F_ORANGE_SKITTY, - .var10 = 0x2040, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_SKITTY, }, [SQU_ORANGE_MAKUHITA] = { .spriteIdOffset = 3, @@ -578,7 +598,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 3, .flag = F_ORANGE_MAKUHITA, .inSelectionFlags = F_ORANGE_MAKUHITA, - .var10 = 0x2008, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_MAKUHITA, }, [ROW_GREEN] = { .spriteIdOffset = 17, @@ -591,7 +611,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 15, .flag = F_GREEN_ROW, .inSelectionFlags = F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA, - .var10 = 0x492, + .flashFlags = F_FLASH_COLOR_G_WYNAUT | F_FLASH_COLOR_G_AZURILL | F_FLASH_COLOR_G_SKITTY | F_FLASH_COLOR_G_MAKUHITA, }, [SQU_GREEN_WYNAUT] = { .spriteIdOffset = 4, @@ -604,7 +624,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 6, .flag = F_GREEN_WYNAUT, .inSelectionFlags = F_GREEN_WYNAUT, - .var10 = 0x2010, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_WYNAUT, }, [SQU_GREEN_AZURILL] = { .spriteIdOffset = 1, @@ -617,7 +637,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 6, .flag = F_GREEN_AZURILL, .inSelectionFlags = F_GREEN_AZURILL, - .var10 = 0x2002, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_AZURILL, }, [SQU_GREEN_SKITTY] = { .spriteIdOffset = 10, @@ -630,7 +650,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 6, .flag = F_GREEN_SKITTY, .inSelectionFlags = F_GREEN_SKITTY, - .var10 = 0x2400, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_SKITTY, }, [SQU_GREEN_MAKUHITA] = { .spriteIdOffset = 7, @@ -643,7 +663,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 6, .flag = F_GREEN_MAKUHITA, .inSelectionFlags = F_GREEN_MAKUHITA, - .var10 = 0x2080, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_MAKUHITA, }, [ROW_PURPLE] = { .spriteIdOffset = 18, @@ -656,7 +676,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 18, .flag = F_PURPLE_ROW, .inSelectionFlags = F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA, - .var10 = 0x924, + .flashFlags = F_FLASH_COLOR_P_WYNAUT | F_FLASH_COLOR_P_AZURILL | F_FLASH_COLOR_P_SKITTY | F_FLASH_COLOR_P_MAKUHITA, }, [SQU_PURPLE_WYNAUT] = { .spriteIdOffset = 8, @@ -669,7 +689,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 9, .flag = F_PURPLE_WYNAUT, .inSelectionFlags = F_PURPLE_WYNAUT, - .var10 = 0x2100, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_WYNAUT, }, [SQU_PURPLE_AZURILL] = { .spriteIdOffset = 5, @@ -682,7 +702,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 9, .flag = F_PURPLE_AZURILL, .inSelectionFlags = F_PURPLE_AZURILL, - .var10 = 0x2020, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_AZURILL, }, [SQU_PURPLE_SKITTY] = { .spriteIdOffset = 2, @@ -695,7 +715,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 9, .flag = F_PURPLE_SKITTY, .inSelectionFlags = F_PURPLE_SKITTY, - .var10 = 0x2004, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_SKITTY, }, [SQU_PURPLE_MAKUHITA] = { .spriteIdOffset = 11, @@ -708,7 +728,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = .tilemapOffset = 9, .flag = F_PURPLE_MAKUHITA, .inSelectionFlags = F_PURPLE_MAKUHITA, - .var10 = 0x2800, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_MAKUHITA, }, }; @@ -835,171 +855,174 @@ static const struct RouletteTable sRouletteTables[] = } }; -static const struct UnkStruct1 gUnknown_085B6388[NUM_ROULETTE_SLOTS + 1] = -{ - { - .var00 = 0x8000, - .var02 = 0x0005, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 +// Data to flash the color indicator for each slot on the roulette wheel +static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS + 1] = +{ + { // F_FLASH_COLOR_O_WYNAUT + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x5, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x000A, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_G_AZURILL + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0xA, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0015, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_P_SKITTY + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x15, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0055, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_O_MAKUHITA + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x55, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x005A, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_G_WYNAUT + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x5A, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0065, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_P_AZURILL + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x65, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0075, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_O_SKITTY + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x75, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x007A, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_G_MAKUHITA + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x7A, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0085, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_P_WYNAUT + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x85, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0095, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_O_AZURILL + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x95, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x009A, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_G_SKITTY + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x9A, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x00A5, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_COLOR_P_MAKUHITA + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0xA5, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x77D6, - .var02 = 0x0028, - .var04 = 2, - .var05 = 10, - .var06 = 0xFF, - .var07_0 = 14, - .var07_5 = -2, - .var07_7 = 0 + { // F_FLASH_OUTER_EDGES + .color = RGB(22, 30, 29), + .paletteOffset = 0x28, + .numColors = 2, + .delay = 10, + .unk6 = -1, + .numFadeCycles = 14, + .unk7_5 = -2, + .colorDeltaDir = 0, }, }; -static const struct UnkStruct1 gUnknown_085B63F0[NUM_BOARD_COLORS] = -{ - { - .var00 = 0x53FF, - .var02 = 0x0101, - .var04 = 5, - .var05 = 30, - .var06 = 0xFF, - .var07_0 = 14, - .var07_5 = -2, - .var07_7 = 0 +// Data to flash any pokemon icon (F_FLASH_ICON) on the roulette wheel. One entry for each color row +// Each poke icon flashes with the tint of the row color it belongs to, so the pokemon itself is irrelevant +static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS] = +{ + [GET_ROW_IDX(ROW_ORANGE)] = { + .color = RGB(31, 31, 20), + .paletteOffset = 0x101, + .numColors = 5, + .delay = 30, + .unk6 = -1, + .numFadeCycles = 14, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x7FFB, - .var02 = 0x0106, - .var04 = 5, - .var05 = 30, - .var06 = 0xFF, - .var07_0 = 14, - .var07_5 = -2, - .var07_7 = 0 + [GET_ROW_IDX(ROW_GREEN)] = { + .color = RGB(27, 31, 31), + .paletteOffset = 0x106, + .numColors = 5, + .delay = 30, + .unk6 = -1, + .numFadeCycles = 14, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x7F7F, - .var02 = 0x010B, - .var04 = 5, - .var05 = 30, - .var06 = 0xFF, - .var07_0 = 14, - .var07_5 = -2, - .var07_7 = 0 + [GET_ROW_IDX(ROW_PURPLE)] = { + .color = RGB(31, 27, 31), + .paletteOffset = 0x10B, + .numColors = 5, + .delay = 30, + .unk6 = -1, + .numFadeCycles = 14, + .unk7_5 = -2, + .colorDeltaDir = 0, } }; @@ -1020,8 +1043,8 @@ static void CB2_Roulette(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - if (sRoulette->flashUtil.var00) - task_tutorial_controls_fadein(&sRoulette->flashUtil); + if (sRoulette->flashUtil.enabled) + RouletteFlash_Run(&sRoulette->flashUtil); } static void VBlankCB_Roulette(void) @@ -1110,12 +1133,13 @@ static void InitRouletteTableData(void) else gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[1]; - sub_8151678(&sRoulette->flashUtil); + RouletteFlash_Reset(&sRoulette->flashUtil); // Init flash util for flashing the selected colors on the wheel + // + 1 for the additional entry to flash the outer edges on a win for (i = 0; i < NUM_ROULETTE_SLOTS + 1; i++) { - sub_815168C(&sRoulette->flashUtil, i, &gUnknown_085B6388[i]); + RouletteFlash_Add(&sRoulette->flashUtil, i, &sFlashData_Colors[i]); } for (i = 0; i < PARTY_SIZE; i++) @@ -1421,8 +1445,8 @@ static void ProcessBetGridInput(u8 taskId) UpdateGridSelection(taskId); gTasks[taskId].data[1] = 0; PlaySE(SE_SELECT); - sub_8151A9C(&sRoulette->flashUtil, 0xFFFF); // Reset previous flashing wheel color selection - sRoulette->flashUtil.var04[13].active = sRoulette->flashUtil.var04[14].active = sRoulette->flashUtil.var04[15].active = FALSE; // Same as above, but for icon + RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF); + sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE; FlashSelectionOnWheel(gTasks[taskId].tSelectionId); // Switch all the poke (column) headers to gray outlines @@ -1680,7 +1704,7 @@ static void Task_RecordBallHit(u8 taskId) bool8 won = IsHitInBetSelection(RecordHit(taskId, sRoulette->hitSlot), sRoulette->betSelection[sRoulette->curBallNum]); gTasks[taskId].tWonBet = won; if (won == TRUE) - sub_8151A48(&sRoulette->flashUtil, 0x1000); // Flash outer edges of wheel + RouletteFlash_Enable(&sRoulette->flashUtil, F_FLASH_OUTER_EDGES); } if (gTasks[taskId].data[1] <= 60) { @@ -1853,8 +1877,8 @@ static void Task_PrintPayout(u8 taskId) static void Task_EndTurn(u8 taskId) { - sub_8151A9C(&sRoulette->flashUtil, 0xFFFF); - sRoulette->flashUtil.var04[13].active = sRoulette->flashUtil.var04[14].active = sRoulette->flashUtil.var04[15].active = FALSE; + RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF); + sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE; gSprites[sRoulette->spriteIds[SPR_WHEEL_ICONS + sGridSelections[gTasks[taskId].tWinningSquare].spriteIdOffset]].invisible = TRUE; gTasks[taskId].func = Task_TryPrintEndTurnMsg; } @@ -1937,8 +1961,8 @@ static void Task_ClearBoard(u8 taskId) static void ExitRoulette(u8 taskId) { - sub_8151A9C(&sRoulette->flashUtil, 0xFFFF); - sub_8151678(&sRoulette->flashUtil); + RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF); + RouletteFlash_Reset(&sRoulette->flashUtil); SetCoins(gTasks[taskId].tCoins); if (GetCoins() < sRoulette->minBet) gSpecialVar_0x8004 = TRUE; @@ -2108,9 +2132,9 @@ static bool8 IsHitInBetSelection(u8 gridSquare, u8 betSelection) static void FlashSelectionOnWheel(u8 selectionId) { - u16 var0 = 0; + u16 flashFlags = 0; u8 numSelected; - u16 var3; + u16 palOffset; u8 i; switch (selectionId) @@ -2122,47 +2146,46 @@ static void FlashSelectionOnWheel(u8 selectionId) for (i = (selectionId + 1); i < (selectionId + 5); i++) { if (!(sRoulette->hitFlags & sGridSelections[i].flag)) - var0 |= sGridSelections[i].var10; + flashFlags |= sGridSelections[i].flashFlags; } - sub_8151A48(&sRoulette->flashUtil, var0 &= 0xDFFF); + RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags &= ~(F_FLASH_ICON)); break; default: { // Selection is either a column or individual square - struct UnkStruct1 var1[NUM_BOARD_COLORS]; - memcpy(var1, gUnknown_085B63F0, sizeof(var1)); + struct RouletteFlashSettings iconFlash[NUM_BOARD_COLORS]; + memcpy(iconFlash, sFlashData_PokeIcons, sizeof(iconFlash)); if (selectionId >= COL_WYNAUT && selectionId <= COL_MAKUHITA) numSelected = NUM_BOARD_COLORS; // Selection is full column else numSelected = 1; - var3 = GET_ROW_IDX(selectionId); + palOffset = GET_ROW_IDX(selectionId); switch (GET_COL(selectionId)) { - // The specific color of the poke it references doesn't matter, because the icons themelves all share a palette + // The specific color of the poke it references doesn't matter, because the icons of a poke share a palette // So it just uses the first sprite ID of each case COL_WYNAUT: - var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16; + palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16; break; case COL_AZURILL: - var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16; + palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16; break; case COL_SKITTY: - var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16; + palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16; break; case COL_MAKUHITA: - var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16; + palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16; break; } if (numSelected == 1) { - // Selection is individual square + // Selection is individual square, add entry in flash util for its icon if (!(sRoulette->hitFlags & sGridSelections[selectionId].flag)) { - // Set poke icon of selected square to flash - var1[GET_ROW_IDX(selectionId)].var02 += var3; - sub_815168C(&sRoulette->flashUtil, 13, &var1[GET_ROW_IDX(selectionId)]); + iconFlash[GET_ROW_IDX(selectionId)].paletteOffset += palOffset; + RouletteFlash_Add(&sRoulette->flashUtil, NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(selectionId)]); } else { @@ -2172,25 +2195,26 @@ static void FlashSelectionOnWheel(u8 selectionId) } else { - // Selection is full column + // Selection is full column, add entry in flash util for each unhit space's icon + // If there is only 1 unhit space, also add its flags so its color will flash as well for (i = 0; i < NUM_BOARD_COLORS; i++) { - u8 var4 = i * 5 + selectionId + 5; - if (!(sRoulette->hitFlags & sGridSelections[var4].flag)) + u8 columnSlotId = i * 5 + selectionId + 5; + if (!(sRoulette->hitFlags & sGridSelections[columnSlotId].flag)) { - // Set poke icons of selected squares to flash - var1[GET_ROW_IDX(var4)].var02 += var3; - sub_815168C(&sRoulette->flashUtil, i + 13, &var1[GET_ROW_IDX(var4)]); + iconFlash[GET_ROW_IDX(columnSlotId)].paletteOffset += palOffset; + RouletteFlash_Add(&sRoulette->flashUtil, i + NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(columnSlotId)]); if (numSelected == 3) - var0 = sGridSelections[var4].var10; + flashFlags = sGridSelections[columnSlotId].flashFlags; numSelected--; } } + // If there was more than 1 space in the column, reset flags; only icons will flash if (numSelected != 2) - var0 = 0; + flashFlags = 0; } // Do flash - sub_8151A48(&sRoulette->flashUtil, var0 |= sGridSelections[selectionId].var10); + RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags |= sGridSelections[selectionId].flashFlags); break; } } |