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-rw-r--r--src/roulette.c98
1 files changed, 49 insertions, 49 deletions
diff --git a/src/roulette.c b/src/roulette.c
index adde16199..9b494d752 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -148,7 +148,7 @@
#define GFXTAG_SHADOW 14
// 2 different Roulette tables with 2 different rates (normal vs service day special)
-// & 1 gets which table, >> 7 gets if ROULETTE_SPECIAL_RATE is set
+// & 1 gets which table, >> 7 gets if ROULETTE_SPECIAL_RATE is set
#define GET_MIN_BET_ID(var)(((var) & 1) + (((var) >> 7) * 2))
// Having Shroomish or Taillow in the party can make rolls more consistent in length
@@ -1448,7 +1448,7 @@ static void ProcessBetGridInput(u8 taskId)
RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
FlashSelectionOnWheel(gTasks[taskId].tSelectionId);
-
+
// Switch all the poke (column) headers to gray outlines
for (i = 0; i < NUM_BOARD_POKES; i++)
{
@@ -1568,11 +1568,11 @@ static u8 GetRandomForBallTravelDistance(u16 ballNum, u16 rand)
else
return 1;
}
- else if (!(rand & 3))
+ else if (!(rand & 3))
{
return sRouletteTables[sRoulette->tableId].randDistanceLow / 2;
}
- else
+ else
{
return sRouletteTables[sRoulette->tableId].randDistanceLow;
}
@@ -1586,11 +1586,11 @@ static u8 GetRandomForBallTravelDistance(u16 ballNum, u16 rand)
else
return 1;
}
- else if ((rand & 1) && ballNum > BALLS_PER_ROUND)
+ else if ((rand & 1) && ballNum > BALLS_PER_ROUND)
{
return sRouletteTables[sRoulette->tableId].randDistanceLow / 4;
}
- else
+ else
{
return sRouletteTables[sRoulette->tableId].randDistanceLow / 2;
}
@@ -2060,14 +2060,14 @@ static u8 RecordHit(u8 taskId, u8 slotId)
{
u8 i, j;
u32 columnFlags[NUM_BOARD_POKES] = {
- F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT,
- F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL,
- F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY,
+ F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT,
+ F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL,
+ F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY,
F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA
};
u32 rowFlags[NUM_BOARD_COLORS] = {
- F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA,
- F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA,
+ F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA,
+ F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA,
F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA
};
@@ -2109,15 +2109,15 @@ static bool8 IsHitInBetSelection(u8 gridSquare, u8 betSelection)
case COL_AZURILL:
case COL_SKITTY:
case COL_MAKUHITA:
- if (hit == betSelection + ROW_ORANGE
- || hit == betSelection + ROW_GREEN
+ if (hit == betSelection + ROW_ORANGE
+ || hit == betSelection + ROW_GREEN
|| hit == betSelection + ROW_PURPLE)
return TRUE;
break;
case ROW_ORANGE:
case ROW_GREEN:
case ROW_PURPLE:
- if (hit >= (betSelection + COL_WYNAUT)
+ if (hit >= (betSelection + COL_WYNAUT)
&& hit <= (betSelection + COL_MAKUHITA))
return TRUE;
break;
@@ -3438,7 +3438,7 @@ static void Task_PrintRouletteEntryMsg(u8 taskId)
PrintCoinsString(gTasks[taskId].tCoins);
minBet = sTableMinBets[GET_MIN_BET_ID(gSpecialVar_0x8004)];
ConvertIntToDecimalStringN(gStringVar1, minBet, STR_CONV_MODE_LEADING_ZEROS, 1);
-
+
if (gTasks[taskId].tCoins >= minBet)
{
if ((gSpecialVar_0x8004 & ROULETTE_SPECIAL_RATE) && (gSpecialVar_0x8004 & 1))
@@ -3632,8 +3632,8 @@ static void ShowHideGridBalls(bool8 hideAll, u8 hideBallId)
else
{
gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = FALSE;
- gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.x = (sGridSelections[sRoulette->hitSquares[i]].x + 1) * 8 + 4;
- gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.y = (sGridSelections[sRoulette->hitSquares[i]].y + 1) * 8 + 3;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].x = (sGridSelections[sRoulette->hitSquares[i]].x + 1) * 8 + 4;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].y = (sGridSelections[sRoulette->hitSquares[i]].y + 1) * 8 + 3;
}
}
}
@@ -3648,8 +3648,8 @@ static void ShowHideWinSlotCursor(u8 selectionId)
else
{
gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = FALSE;
- gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.x = (sGridSelections[selectionId].x + 2) * 8;
- gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.y = (sGridSelections[selectionId].y + 2) * 8;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].x = (sGridSelections[selectionId].x + 2) * 8;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].y = (sGridSelections[selectionId].y + 2) * 8;
}
}
@@ -3688,8 +3688,8 @@ static void SpriteCB_WheelIcon(struct Sprite *sprite)
angle -= 360;
sin = Sin2(angle);
cos = Cos2(angle);
- sprite->pos2.x = sin * sprite->data[1] >> 12;
- sprite->pos2.y = -cos * sprite->data[1] >> 12;
+ sprite->x2 = sin * sprite->data[1] >> 12;
+ sprite->y2 = -cos * sprite->data[1] >> 12;
matrixNum = sprite->oam.matrixNum;
sin /= 16;
gOamMatrices[matrixNum].d = cos /= 16;
@@ -3845,7 +3845,7 @@ static void SetBallCounterNumLeft(u8 numBalls)
static void SpriteCB_GridSquare(struct Sprite *sprite)
{
- sprite->pos2.x = sRoulette->gridX;
+ sprite->x2 = sRoulette->gridX;
}
static void CreateWheelCenterSprite(void)
@@ -3995,12 +3995,12 @@ static void UpdateBallPos(struct Sprite *sprite)
sprite->sBallDistToCenter = sRoulette->ballDistToCenter;
sin = Sin2(sprite->sBallAngle);
cos = Cos2(sprite->sBallAngle);
- sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12;
- sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12;
+ sprite->x2 = sin * sprite->sBallDistToCenter >> 12;
+ sprite->y2 = -cos * sprite->sBallDistToCenter >> 12;
if (IsSEPlaying())
{
- m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->pos2.x);
- m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, sprite->pos2.x);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->x2);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, sprite->x2);
}
}
@@ -4013,9 +4013,9 @@ static void SpriteCB_BallLandInSlot(struct Sprite *sprite)
sprite->sBallAngle -= 360;
sin = Sin2(sprite->sBallAngle);
cos = Cos2(sprite->sBallAngle);
- sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12;
- sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12;
- sprite->pos2.y += gSpriteCoordOffsetY;
+ sprite->x2 = sin * sprite->sBallDistToCenter >> 12;
+ sprite->y2 = -cos * sprite->sBallDistToCenter >> 12;
+ sprite->y2 += gSpriteCoordOffsetY;
}
static void SpriteCB_UnstickBall_ShroomishBallFall(struct Sprite *sprite)
@@ -4098,9 +4098,9 @@ static void SpriteCB_UnstickBall_Shroomish(struct Sprite *sprite)
static void SpriteCB_UnstickBall_TaillowDrop(struct Sprite *sprite)
{
- sprite->pos2.y = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45;
+ sprite->y2 = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45;
sprite->data[2]++;
- if (sprite->data[2] >= DEGREES_PER_SLOT && sprite->pos2.y >= 0)
+ if (sprite->data[2] >= DEGREES_PER_SLOT && sprite->y2 >= 0)
{
LandBall()
sRoulette->ballUnstuck = TRUE;
@@ -4111,11 +4111,11 @@ static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite)
{
if (sprite->data[2]++ < 45)
{
- sprite->pos2.y--;
+ sprite->y2--;
if (sprite->data[2] == 45)
{
if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1)
- sprite->pos2.y++;
+ sprite->y2++;
}
}
else
@@ -4125,9 +4125,9 @@ static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite)
if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animDelayCounter == 0)
{
if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1)
- sprite->pos2.y++;
+ sprite->y2++;
else
- sprite->pos2.y--;
+ sprite->y2--;
}
}
else
@@ -4516,8 +4516,8 @@ static void SpriteCB_ShroomishExit(struct Sprite *sprite)
// Delay for screen shaking, then exit left
if (sprite->data[1]++ >= sprite->data[3])
{
- sprite->pos1.x -= 2;
- if (sprite->pos1.x < -16)
+ sprite->x -= 2;
+ if (sprite->x < -16)
{
if (!sRoulette->ballUnstuck)
sRoulette->ballUnstuck = TRUE;
@@ -4563,7 +4563,7 @@ static void SpriteCB_ShroomishFall(struct Sprite *sprite)
f32 timer;
sprite->data[1]++;
timer = sprite->data[1];
- sprite->pos2.y = timer * 0.039f * timer;
+ sprite->y2 = timer * 0.039f * timer;
sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[(sRoulette->shroomishShadowTimer - 1) / 2];
if (sRoulette->shroomishShadowTimer < ARRAY_COUNT(sShroomishShadowAlphas) * 2 - 1)
sRoulette->shroomishShadowTimer++;
@@ -4636,9 +4636,9 @@ static void SpriteCB_TaillowShadow_Flash(struct Sprite *sprite)
static void SpriteCB_Taillow_FlyAway(struct Sprite *sprite)
{
- if (sprite->pos1.y > -16)
+ if (sprite->y > -16)
{
- sprite->pos1.y--;
+ sprite->y--;
}
else
{
@@ -4657,9 +4657,9 @@ static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite)
if (sprite->data[1] >= 0)
{
sprite->data[1]--;
- sprite->pos1.y--;
+ sprite->y--;
if (sprite->data[1] == 0 && sprite->animCmdIndex == 1)
- sprite->pos2.y++;
+ sprite->y2++;
}
else
{
@@ -4669,9 +4669,9 @@ static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite)
if (sprite->animDelayCounter == 0)
{
if (sprite->animCmdIndex == 1)
- sprite->pos2.y++;
+ sprite->y2++;
else
- sprite->pos2.y--;
+ sprite->y2--;
}
}
else
@@ -4700,10 +4700,10 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite)
if (sprite->data[1]-- > 7)
{
- sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * 2;
+ sprite->x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * 2;
if (IsSEPlaying())
{
- s8 pan = -((116 - sprite->pos1.x) / 2);
+ s8 pan = -((116 - sprite->x) / 2);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
@@ -4712,8 +4712,8 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite)
{
if (sprite->data[1] >= 0)
{
- sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * yMoveOffsets[7 - sprite->data[1]][0];
- sprite->pos1.y += yMoveOffsets[7 - sprite->data[1]][1];
+ sprite->x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * yMoveOffsets[7 - sprite->data[1]][0];
+ sprite->y += yMoveOffsets[7 - sprite->data[1]][1];
}
else
{
@@ -4735,7 +4735,7 @@ static void SpriteCB_TaillowShadow_FlyIn(struct Sprite *sprite)
if (sprite->data[1]-- >= 0)
{
- sprite->pos1.x += moveDir[sRoulette->ball->sStuckOnWheelLeft] * 2;
+ sprite->x += moveDir[sRoulette->ball->sStuckOnWheelLeft] * 2;
gSprites[sprite->sMonShadowSpriteId].invisible ^= 1;
}
else