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-rwxr-xr-xsrc/roulette_util.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/roulette_util.c b/src/roulette_util.c
index c51330f21..4e6977675 100755
--- a/src/roulette_util.c
+++ b/src/roulette_util.c
@@ -4,6 +4,10 @@
#include "roulette_util.h"
#include "util.h"
+// "Roulette Util" is perhaps more accurately a general flashing util
+// e.g. it handles fading the palettes for the color selections on the Roulette wheel
+// but it also handles the "pulse blend" effect of Mirage Tower
+
void sub_8151678(struct UnkStruct0 *r0)
{
r0->var00 = 0;
@@ -429,7 +433,8 @@ void UpdatePulseBlend(struct PulseBlend *pulseBlend)
}
}
-void ClearGridSelectionRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
+// Below used for the Roulette grid
+void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
{
u16 *_dest;
u8 i;
@@ -446,7 +451,7 @@ void ClearGridSelectionRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 he
}
}
-void SetGridSelectionRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
+void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
{
u16 *_dest;
u16 *_src = src;