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-rw-r--r--src/save.c122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/save.c b/src/save.c
index 0bd48cca9..3ee98f4f7 100644
--- a/src/save.c
+++ b/src/save.c
@@ -1,15 +1,23 @@
#include "global.h"
#include "gba/flash_internal.h"
#include "save.h"
-#include "constants/game_stat.h"
#include "task.h"
#include "decompress.h"
#include "load_save.h"
#include "overworld.h"
+#include "main.h"
+#include "constants/game_stat.h"
+
+static u16 CalculateChecksum(void *data, u16 size);
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
+static u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
+static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
+static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
+static u8 TryWriteSector(u8 sector, u8 *data);
+static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
// for the chunk declarations
-extern bool8 gSoftResetDisabled;
extern u32 gUnknown_0203CF5C;
// Divide save blocks into individual chunks to be written to flash sectors
@@ -24,7 +32,7 @@ extern u32 gUnknown_0203CF5C;
* Sectors 0 - 13: Save Slot 1
* Sectors 14 - 27: Save Slot 2
* Sectors 28 - 29: Hall of Fame
- * Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
+ * Sector 30: Trainer Hill
* Sector 31: Recorded Battle
*
* There are two save slots for saving the player's game data. We alternate between
@@ -105,7 +113,7 @@ void Save_ResetSaveCounters(void)
gDamagedSaveSectors = 0;
}
-bool32 SetDamagedSectorBits(u8 op, u8 bit)
+static bool32 SetDamagedSectorBits(u8 op, u8 bit)
{
bool32 retVal = FALSE;
@@ -126,7 +134,7 @@ bool32 SetDamagedSectorBits(u8 op, u8 bit)
return retVal;
}
-u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
+static u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
{
u32 retVal;
u16 i;
@@ -142,11 +150,11 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
gLastSaveCounter = gSaveCounter;
gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % 0xE; // array count save sector locations
+ gLastWrittenSector = gLastWrittenSector % SECTOR_SAVE_SLOT_LENGTH; // array count save sector locations
gSaveCounter++;
retVal = 1;
- for (i = 0; i < 0xE; i++)
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
HandleWriteSector(i, location);
if (gDamagedSaveSectors != 0) // skip the damaged sector.
@@ -160,7 +168,7 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
return retVal;
}
-u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
+static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
{
u16 i;
u16 sector;
@@ -168,8 +176,8 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
u16 size;
sector = a1 + gLastWrittenSector;
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
data = location[a1].data;
size = location[a1].size;
@@ -189,7 +197,7 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
return TryWriteSector(sector, gFastSaveSection->data);
}
-u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
{
u16 i;
struct SaveSection *section = &gSaveDataBuffer;
@@ -206,7 +214,7 @@ u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
return TryWriteSector(sector, section->data);
}
-u8 TryWriteSector(u8 sector, u8 *data)
+static u8 TryWriteSector(u8 sector, u8 *data)
{
if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
{
@@ -220,20 +228,20 @@ u8 TryWriteSector(u8 sector, u8 *data)
}
}
-u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
{
gFastSaveSection = &gSaveDataBuffer;
gLastKnownGoodSector = gLastWrittenSector;
gLastSaveCounter = gSaveCounter;
gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % 0xE;
+ gLastWrittenSector %= SECTOR_SAVE_SLOT_LENGTH;
gSaveCounter++;
gUnknown_03006208 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+static u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
{
gFastSaveSection = &gSaveDataBuffer;
gLastKnownGoodSector = gLastWrittenSector;
@@ -243,7 +251,7 @@ u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ev
return 0;
}
-u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
{
u8 retVal;
@@ -267,7 +275,7 @@ u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
return retVal;
}
-u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
{
u8 retVal = 1;
@@ -282,7 +290,7 @@ u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
return retVal;
}
-u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
+static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
{
u16 i;
u16 sector;
@@ -291,8 +299,8 @@ u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
u8 status;
sector = a1 + gLastWrittenSector;
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
data = location[a1].data;
size = location[a1].size;
@@ -356,13 +364,13 @@ u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
}
}
-u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
+static u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
{
u16 sector;
sector = a1 + gLastWrittenSector; // no sub 1?
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
@@ -379,13 +387,13 @@ u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
}
}
-u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
{
u16 sector;
sector = a1 + gLastWrittenSector - 1;
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
{
@@ -402,13 +410,13 @@ u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
}
}
-u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
{
u16 sector;
sector = a1 + gLastWrittenSector - 1; // no sub 1?
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
@@ -425,7 +433,7 @@ u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
}
}
-u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
{
u8 retVal;
gFastSaveSection = &gSaveDataBuffer;
@@ -442,14 +450,14 @@ u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
return retVal;
}
-u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
{
u16 i;
u16 checksum;
- u16 v3 = 0xE * (gSaveCounter % 2);
+ u16 v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
u16 id;
- for (i = 0; i < 0xE; i++)
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
{
DoReadFlashWholeSection(i + v3, gFastSaveSection);
id = gFastSaveSection->id;
@@ -468,7 +476,7 @@ u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
return 1;
}
-u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
{
u16 i;
u16 checksum;
@@ -480,7 +488,7 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
u8 saveSlot2Status;
// check save slot 1.
- for (i = 0; i < 0xE; i++)
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
{
DoReadFlashWholeSection(i, gFastSaveSection);
if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
@@ -511,9 +519,9 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
securityPassed = FALSE;
// check save slot 2.
- for (i = 0; i < 0xE; i++)
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
{
- DoReadFlashWholeSection(i + 0xE, gFastSaveSection);
+ DoReadFlashWholeSection(i + SECTOR_SAVE_SLOT_LENGTH, gFastSaveSection);
if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
{
securityPassed = TRUE;
@@ -543,24 +551,16 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
{
if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
- {
gSaveCounter = saveSlot2Counter;
- }
else
- {
gSaveCounter = saveSlot1Counter;
- }
}
else
{
if (saveSlot1Counter < saveSlot2Counter)
- {
gSaveCounter = saveSlot2Counter;
- }
else
- {
gSaveCounter = saveSlot1Counter;
- }
}
return 1;
}
@@ -593,7 +593,7 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
return 2;
}
-u8 sub_81530DC(u8 a1, u8 *data, u16 size)
+static u8 sub_81530DC(u8 a1, u8 *data, u16 size)
{
u16 i;
struct SaveSection *section = &gSaveDataBuffer;
@@ -618,13 +618,13 @@ u8 sub_81530DC(u8 a1, u8 *data, u16 size)
}
}
-u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
{
ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
return 1;
}
-u16 CalculateChecksum(void *data, u16 size)
+static u16 CalculateChecksum(void *data, u16 size)
{
u16 i;
u32 checksum = 0;
@@ -635,7 +635,7 @@ u16 CalculateChecksum(void *data, u16 size)
return ((checksum >> 16) + checksum);
}
-void UpdateSaveAddresses(void)
+static void UpdateSaveAddresses(void)
{
int i = 0;
@@ -668,7 +668,7 @@ u8 HandleSavingData(u8 saveType)
switch (saveType)
{
case SAVE_HALL_OF_FAME_ERASE_BEFORE: // deletes HOF before overwriting HOF completely. unused
- for (i = 0xE * 2 + 0; i < 32; i++)
+ for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
EraseFlashSector(i);
case SAVE_HALL_OF_FAME: // hall of fame.
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
@@ -676,8 +676,8 @@ u8 HandleSavingData(u8 saveType)
SaveSerializedGame();
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
tempAddr = gDecompressionBuffer;
- HandleWriteSectorNBytes(0x1C, tempAddr, 0xF80);
- HandleWriteSectorNBytes(0x1D, tempAddr + 0xF80, 0xF80);
+ HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, 0xF80);
+ HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + 0xF80, 0xF80);
break;
case SAVE_NORMAL: // normal save. also called by overwriting your own save.
default:
@@ -692,7 +692,7 @@ u8 HandleSavingData(u8 saveType)
for(i = 0; i < 5; i++)
sav12_xor_get(i, gRamSaveSectionLocations);
break;
- // support for Ereader was removed in Emerald.
+ // Support for Ereader was removed in Emerald.
/*
case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
SaveSerializedGame();
@@ -700,7 +700,7 @@ u8 HandleSavingData(u8 saveType)
break;
*/
case SAVE_OVERWRITE_DIFFERENT_FILE:
- for (i = (0xE * 2 + 0); i < 32; i++)
+ for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
EraseFlashSector(i); // erase HOF.
SaveSerializedGame();
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
@@ -710,7 +710,7 @@ u8 HandleSavingData(u8 saveType)
return 0;
}
-u8 TrySavingData(u8 saveType) // TrySave
+u8 TrySavingData(u8 saveType)
{
if (gFlashMemoryPresent != TRUE)
{
@@ -744,7 +744,7 @@ bool8 sub_8153380(void) // trade.s save
bool8 sub_81533AC(void) // trade.s save
{
- u8 retVal = sub_81529D4(0xE, gRamSaveSectionLocations);
+ u8 retVal = sub_81529D4(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
if (retVal == 0xFF)
@@ -755,7 +755,7 @@ bool8 sub_81533AC(void) // trade.s save
u8 sub_81533E0(void) // trade.s save
{
- sub_8152A34(0xE, gRamSaveSectionLocations);
+ sub_8152A34(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -763,7 +763,7 @@ u8 sub_81533E0(void) // trade.s save
u8 sub_8153408(void) // trade.s save
{
- sub_8152CAC(0xE, gRamSaveSectionLocations);
+ sub_8152CAC(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -840,8 +840,8 @@ u16 sub_815355C(void)
return 0;
UpdateSaveAddresses();
GetSaveValidStatus(gRamSaveSectionLocations);
- v3 = 0xE * (gSaveCounter % 2);
- for (i = 0; i < 14; i++)
+ v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
{
DoReadFlashWholeSection(i + v3, gFastSaveSection);
if (gFastSaveSection->id == 0)
@@ -859,7 +859,7 @@ u32 TryCopySpecialSaveSection(u8 sector, u8* dst)
s32 size;
u8* savData;
- if (sector != 30 && sector != 31)
+ if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
return 0xFF;
ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)