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-rw-r--r--src/save.c571
1 files changed, 319 insertions, 252 deletions
diff --git a/src/save.c b/src/save.c
index 3c8f4360d..b53956438 100644
--- a/src/save.c
+++ b/src/save.c
@@ -13,13 +13,13 @@
#include "link.h"
#include "constants/game_stat.h"
-static u16 CalculateChecksum(void *data, u16 size);
-static bool8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
-static u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
-static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
-static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
-static u8 TryWriteSector(u8 sector, u8 *data);
-static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
+static u16 CalculateChecksum(void *, u16);
+static bool8 ReadFlashSector(u8, struct SaveSector *);
+static u8 GetSaveValidStatus(const struct SaveSectorLocation *);
+static u8 CopySaveSlotData(u16, struct SaveSectorLocation *);
+static u8 TryWriteSector(u8, u8 *);
+static u8 HandleWriteSector(u16, const struct SaveSectorLocation *);
+static u8 HandleReplaceSector(u16, const struct SaveSectorLocation *);
// Divide save blocks into individual chunks to be written to flash sectors
@@ -38,11 +38,10 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
* so that the same data is not always being written to the same sector. This
* might be done to reduce wear on the flash memory, but I'm not sure, since all
* 14 sectors get written anyway.
+ *
+ * See SECTOR_ID_* constants in save.h
*/
-// (u8 *)structure was removed from the first statement of the macro in Emerald.
-// This is because malloc is used to allocate addresses so storing the raw
-// addresses should not be done in the offsets information.
#define SAVEBLOCK_CHUNK(structure, chunkNum) \
{ \
chunkNum * SECTOR_DATA_SIZE, \
@@ -50,42 +49,45 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) : 0 \
}
-static const struct SaveSectionOffsets sSaveSectionOffsets[] =
+struct
{
- SAVEBLOCK_CHUNK(gSaveblock2, 0),
-
- SAVEBLOCK_CHUNK(gSaveblock1, 0),
- SAVEBLOCK_CHUNK(gSaveblock1, 1),
- SAVEBLOCK_CHUNK(gSaveblock1, 2),
- SAVEBLOCK_CHUNK(gSaveblock1, 3),
-
- SAVEBLOCK_CHUNK(gPokemonStorage, 0),
- SAVEBLOCK_CHUNK(gPokemonStorage, 1),
- SAVEBLOCK_CHUNK(gPokemonStorage, 2),
- SAVEBLOCK_CHUNK(gPokemonStorage, 3),
- SAVEBLOCK_CHUNK(gPokemonStorage, 4),
- SAVEBLOCK_CHUNK(gPokemonStorage, 5),
- SAVEBLOCK_CHUNK(gPokemonStorage, 6),
- SAVEBLOCK_CHUNK(gPokemonStorage, 7),
- SAVEBLOCK_CHUNK(gPokemonStorage, 8),
+ u16 offset;
+ u16 size;
+} static const sSaveSlotLayout[NUM_SECTORS_PER_SLOT] =
+{
+ SAVEBLOCK_CHUNK(struct SaveBlock2, 0), // SECTOR_ID_SAVEBLOCK2
+
+ SAVEBLOCK_CHUNK(struct SaveBlock1, 0), // SECTOR_ID_SAVEBLOCK1_START
+ SAVEBLOCK_CHUNK(struct SaveBlock1, 1),
+ SAVEBLOCK_CHUNK(struct SaveBlock1, 2),
+ SAVEBLOCK_CHUNK(struct SaveBlock1, 3), // SECTOR_ID_SAVEBLOCK1_END
+
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 0), // SECTOR_ID_PKMN_STORAGE_START
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 1),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 2),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 3),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 4),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 5),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 6),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 7),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 8), // SECTOR_ID_PKMN_STORAGE_END
};
-// iwram common
u16 gLastWrittenSector;
u32 gLastSaveCounter;
u16 gLastKnownGoodSector;
u32 gDamagedSaveSectors;
u32 gSaveCounter;
-struct SaveSection *gFastSaveSection;
-u16 gUnknown_03006208;
+struct SaveSector *gReadWriteSector; // Pointer to a buffer for reading/writing a sector
+u16 gIncrementalSectorId;
u16 gSaveUnusedVar;
u16 gSaveFileStatus;
void (*gGameContinueCallback)(void);
-struct SaveSectionLocation gRamSaveSectionLocations[NUM_SECTORS_PER_SLOT];
+struct SaveSectorLocation gRamSaveSectorLocations[NUM_SECTORS_PER_SLOT];
u16 gSaveUnusedVar2;
u16 gSaveAttemptStatus;
-EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
+EWRAM_DATA struct SaveSector gSaveDataBuffer = {0}; // Buffer used for reading/writing sectors
EWRAM_DATA static u8 sUnusedVar = 0;
void ClearSaveData(void)
@@ -107,20 +109,20 @@ void Save_ResetSaveCounters(void)
gDamagedSaveSectors = 0;
}
-static bool32 SetDamagedSectorBits(u8 op, u8 bit)
+static bool32 SetDamagedSectorBits(u8 op, u8 sectorId)
{
bool32 retVal = FALSE;
switch (op)
{
case ENABLE:
- gDamagedSaveSectors |= (1 << bit);
+ gDamagedSaveSectors |= (1 << sectorId);
break;
case DISABLE:
- gDamagedSaveSectors &= ~(1 << bit);
+ gDamagedSaveSectors &= ~(1 << sectorId);
break;
case CHECK: // unused
- if (gDamagedSaveSectors & (1 << bit))
+ if (gDamagedSaveSectors & (1 << sectorId))
retVal = TRUE;
break;
}
@@ -128,31 +130,35 @@ static bool32 SetDamagedSectorBits(u8 op, u8 bit)
return retVal;
}
-static u8 SaveWriteToFlash(u16 sectorId, const struct SaveSectionLocation *location)
+static u8 WriteSaveSectorOrSlot(u16 sectorId, const struct SaveSectorLocation *locations)
{
u32 status;
u16 i;
- gFastSaveSection = &gSaveDataBuffer;
+ gReadWriteSector = &gSaveDataBuffer;
- if (sectorId != 0xFFFF) // for link
+ if (sectorId != FULL_SAVE_SLOT)
{
- status = HandleWriteSector(sectorId, location);
+ // A sector was specified, just write that sector.
+ // This is never reached, FULL_SAVE_SLOT is always used instead.
+ status = HandleWriteSector(sectorId, locations);
}
else
{
+ // No sector was specified, write full save slot.
gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
gLastSaveCounter = gSaveCounter;
gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % NUM_SECTORS_PER_SLOT; // array count save sector locations
+ gLastWrittenSector = gLastWrittenSector % NUM_SECTORS_PER_SLOT;
gSaveCounter++;
status = SAVE_STATUS_OK;
for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
- HandleWriteSector(i, location);
+ HandleWriteSector(i, locations);
- if (gDamagedSaveSectors != 0) // skip the damaged sector.
+ if (gDamagedSaveSectors)
{
+ // At least one sector save failed
status = SAVE_STATUS_ERROR;
gLastWrittenSector = gLastKnownGoodSector;
gSaveCounter = gLastSaveCounter;
@@ -162,98 +168,107 @@ static u8 SaveWriteToFlash(u16 sectorId, const struct SaveSectionLocation *locat
return status;
}
-static u8 HandleWriteSector(u16 sectorId, const struct SaveSectionLocation *location)
+static u8 HandleWriteSector(u16 sectorId, const struct SaveSectorLocation *locations)
{
u16 i;
u16 sector;
u8 *data;
u16 size;
+ // Adjust sector id for current save slot
sector = sectorId + gLastWrittenSector;
sector %= NUM_SECTORS_PER_SLOT;
sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
- data = location[sectorId].data;
- size = location[sectorId].size;
+ // Get current save data
+ data = locations[sectorId].data;
+ size = locations[sectorId].size;
- // clear save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)gFastSaveSection)[i] = 0;
+ // Clear temp save sector
+ for (i = 0; i < SECTOR_SIZE; i++)
+ ((u8 *)gReadWriteSector)[i] = 0;
- gFastSaveSection->id = sectorId;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
- gFastSaveSection->counter = gSaveCounter;
+ // Set footer data
+ gReadWriteSector->id = sectorId;
+ gReadWriteSector->security = SECTOR_SECURITY_NUM;
+ gReadWriteSector->counter = gSaveCounter;
+ // Copy current data to temp buffer for writing
for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
+ gReadWriteSector->data[i] = data[i];
+
+ gReadWriteSector->checksum = CalculateChecksum(data, size);
- gFastSaveSection->checksum = CalculateChecksum(data, size);
- return TryWriteSector(sector, gFastSaveSection->data);
+ return TryWriteSector(sector, gReadWriteSector->data);
}
-static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+static u8 HandleWriteSectorNBytes(u8 sectorId, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = &gSaveDataBuffer;
+ struct SaveSector *sector = &gSaveDataBuffer;
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)section)[i] = 0;
+ // Clear temp save sector
+ for (i = 0; i < SECTOR_SIZE; i++)
+ ((u8 *)sector)[i] = 0;
- section->security = UNKNOWN_CHECK_VALUE;
+ sector->security = SECTOR_SECURITY_NUM;
+ // Copy data to temp buffer for writing
for (i = 0; i < size; i++)
- section->data[i] = data[i];
+ sector->data[i] = data[i];
- section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
- return TryWriteSector(sector, section->data);
+ sector->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
+ return TryWriteSector(sectorId, sector->data);
}
static u8 TryWriteSector(u8 sector, u8 *data)
{
- if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
+ if (ProgramFlashSectorAndVerify(sector, data)) // is damaged?
{
- SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
+ // Failed
+ SetDamagedSectorBits(ENABLE, sector);
return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
+ // Succeeded
+ SetDamagedSectorBits(DISABLE, sector);
return SAVE_STATUS_OK;
}
}
-static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectorLocation *locations)
{
- gFastSaveSection = &gSaveDataBuffer;
+ gReadWriteSector = &gSaveDataBuffer;
gLastKnownGoodSector = gLastWrittenSector;
gLastSaveCounter = gSaveCounter;
gLastWrittenSector++;
gLastWrittenSector %= NUM_SECTORS_PER_SLOT;
gSaveCounter++;
- gUnknown_03006208 = 0;
+ gIncrementalSectorId = 0;
gDamagedSaveSectors = 0;
return 0;
}
-static u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+static u32 RestoreSaveBackupVars(const struct SaveSectorLocation *locations)
{
- gFastSaveSection = &gSaveDataBuffer;
+ gReadWriteSector = &gSaveDataBuffer;
gLastKnownGoodSector = gLastWrittenSector;
gLastSaveCounter = gSaveCounter;
- gUnknown_03006208 = 0;
+ gIncrementalSectorId = 0;
gDamagedSaveSectors = 0;
return 0;
}
-static u8 sub_81529D4(u16 sectorId, const struct SaveSectionLocation *location)
+static u8 HandleWriteIncrementalSector(u16 numSectors, const struct SaveSectorLocation *locations)
{
u8 status;
- if (gUnknown_03006208 < sectorId - 1)
+ if (gIncrementalSectorId < numSectors - 1)
{
status = SAVE_STATUS_OK;
- HandleWriteSector(gUnknown_03006208, location);
- gUnknown_03006208++;
+ HandleWriteSector(gIncrementalSectorId, locations);
+ gIncrementalSectorId++;
if (gDamagedSaveSectors)
{
status = SAVE_STATUS_ERROR;
@@ -263,17 +278,18 @@ static u8 sub_81529D4(u16 sectorId, const struct SaveSectionLocation *location)
}
else
{
+ // Exceeded max sector, finished
status = SAVE_STATUS_ERROR;
}
return status;
}
-static u8 sub_8152A34(u16 sectorId, const struct SaveSectionLocation *location)
+static u8 HandleReplaceSectorAndVerify(u16 sectorId, const struct SaveSectorLocation *locations)
{
u8 status = SAVE_STATUS_OK;
- ClearSaveData_2(sectorId - 1, location);
+ HandleReplaceSector(sectorId - 1, locations);
if (gDamagedSaveSectors)
{
@@ -284,7 +300,8 @@ static u8 sub_8152A34(u16 sectorId, const struct SaveSectionLocation *location)
return status;
}
-static u8 ClearSaveData_2(u16 sectorId, const struct SaveSectionLocation *location)
+// Similar to HandleWriteSector, but fully erases the sector first, and skips writing the first security byte
+static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *locations)
{
u16 i;
u16 sector;
@@ -292,35 +309,39 @@ static u8 ClearSaveData_2(u16 sectorId, const struct SaveSectionLocation *locati
u16 size;
u8 status;
+ // Adjust sector id for current save slot
sector = sectorId + gLastWrittenSector;
sector %= NUM_SECTORS_PER_SLOT;
sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
- data = location[sectorId].data;
- size = location[sectorId].size;
+ // Get current save data
+ data = locations[sectorId].data;
+ size = locations[sectorId].size;
- // clear temp save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)gFastSaveSection)[i] = 0;
+ // Clear temp save sector.
+ for (i = 0; i < SECTOR_SIZE; i++)
+ ((u8 *)gReadWriteSector)[i] = 0;
- gFastSaveSection->id = sectorId;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
- gFastSaveSection->counter = gSaveCounter;
+ // Set footer data
+ gReadWriteSector->id = sectorId;
+ gReadWriteSector->security = SECTOR_SECURITY_NUM;
+ gReadWriteSector->counter = gSaveCounter;
- // set temp section's data.
+ // Copy current data to temp buffer for writing
for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
+ gReadWriteSector->data[i] = data[i];
- // calculate checksum.
- gFastSaveSection->checksum = CalculateChecksum(data, size);
+ gReadWriteSector->checksum = CalculateChecksum(data, size);
+ // Erase old save data
EraseFlashSector(sector);
status = SAVE_STATUS_OK;
- for (i = 0; i < sizeof(struct UnkSaveSection); i++)
+ // Write new save data up to security field
+ for (i = 0; i < SECTOR_SECURITY_OFFSET; i++)
{
- if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i]))
+ if (ProgramFlashByte(sector, i, ((u8 *)gReadWriteSector)[i]))
{
status = SAVE_STATUS_ERROR;
break;
@@ -329,16 +350,20 @@ static u8 ClearSaveData_2(u16 sectorId, const struct SaveSectionLocation *locati
if (status == SAVE_STATUS_ERROR)
{
+ // Writing save data failed
SetDamagedSectorBits(ENABLE, sector);
return SAVE_STATUS_ERROR;
}
else
{
+ // Writing save data succeeded, write security and counter
status = SAVE_STATUS_OK;
- for (i = 0; i < 7; i++)
+ // Write security (skipping the first byte) and counter fields.
+ // The byte of security that is skipped is instead written by WriteSectorSecurityByte or WriteSectorSecurityByte_NoOffset
+ for (i = 0; i < SECTOR_SIZE - (SECTOR_SECURITY_OFFSET + 1); i++)
{
- if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
+ if (ProgramFlashByte(sector, SECTOR_SECURITY_OFFSET + 1 + i, ((u8 *)gReadWriteSector)[SECTOR_SECURITY_OFFSET + 1 + i]))
{
status = SAVE_STATUS_ERROR;
break;
@@ -347,28 +372,31 @@ static u8 ClearSaveData_2(u16 sectorId, const struct SaveSectionLocation *locati
if (status == SAVE_STATUS_ERROR)
{
+ // Writing security/counter failed
SetDamagedSectorBits(ENABLE, sector);
return SAVE_STATUS_ERROR;
}
else
{
+ // Succeeded
SetDamagedSectorBits(DISABLE, sector);
return SAVE_STATUS_OK;
}
}
}
-static u8 sav12_xor_get(u16 sectorId, const struct SaveSectionLocation *location)
+static u8 WriteSectorSecurityByte_NoOffset(u16 sectorId, const struct SaveSectorLocation *locations)
{
- u16 sector;
-
- sector = sectorId + gLastWrittenSector; // no sub 1?
+ // Adjust sector id for current save slot
+ // This first line lacking -1 is the only difference from WriteSectorSecurityByte
+ u16 sector = sectorId + gLastWrittenSector;
sector %= NUM_SECTORS_PER_SLOT;
sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
- if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ // Write just the first byte of the security field, which was skipped by HandleReplaceSector
+ if (ProgramFlashByte(sector, SECTOR_SECURITY_OFFSET, SECTOR_SECURITY_NUM & 0xFF))
{
- // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ // Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
SetDamagedSectorBits(ENABLE, sector);
gLastWrittenSector = gLastKnownGoodSector;
gSaveCounter = gLastSaveCounter;
@@ -376,22 +404,23 @@ static u8 sav12_xor_get(u16 sectorId, const struct SaveSectionLocation *location
}
else
{
+ // Succeeded
SetDamagedSectorBits(DISABLE, sector);
return SAVE_STATUS_OK;
}
}
-static u8 sub_8152CAC(u16 sectorId, const struct SaveSectionLocation *location)
+static u8 CopySectorSecurityByte(u16 sectorId, const struct SaveSectorLocation *locations)
{
- u16 sector;
-
- sector = sectorId + gLastWrittenSector - 1;
+ // Adjust sector id for current save slot
+ u16 sector = sectorId + gLastWrittenSector - 1;
sector %= NUM_SECTORS_PER_SLOT;
sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
- if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
+ // Copy just the first byte of the security field from the read/write buffer
+ if (ProgramFlashByte(sector, SECTOR_SECURITY_OFFSET, ((u8 *)gReadWriteSector)[SECTOR_SECURITY_OFFSET]))
{
- // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ // Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
SetDamagedSectorBits(ENABLE, sector);
gLastWrittenSector = gLastKnownGoodSector;
gSaveCounter = gLastSaveCounter;
@@ -399,22 +428,23 @@ static u8 sub_8152CAC(u16 sectorId, const struct SaveSectionLocation *location)
}
else
{
+ // Succeded
SetDamagedSectorBits(DISABLE, sector);
return SAVE_STATUS_OK;
}
}
-static u8 sub_8152D44(u16 sectorId, const struct SaveSectionLocation *location)
+static u8 WriteSectorSecurityByte(u16 sectorId, const struct SaveSectorLocation *locations)
{
- u16 sector;
-
- sector = sectorId + gLastWrittenSector - 1; // no sub 1?
+ // Adjust sector id for current save slot
+ u16 sector = sectorId + gLastWrittenSector - 1;
sector %= NUM_SECTORS_PER_SLOT;
sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
- if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ // Write just the first byte of the security field, which was skipped by HandleReplaceSector
+ if (ProgramFlashByte(sector, SECTOR_SECURITY_OFFSET, SECTOR_SECURITY_NUM & 0xFF))
{
- // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ // Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
SetDamagedSectorBits(ENABLE, sector);
gLastWrittenSector = gLastKnownGoodSector;
gSaveCounter = gLastSaveCounter;
@@ -422,29 +452,32 @@ static u8 sub_8152D44(u16 sectorId, const struct SaveSectionLocation *location)
}
else
{
+ // Succeeded
SetDamagedSectorBits(DISABLE, sector);
return SAVE_STATUS_OK;
}
}
-static u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
+static u8 TryLoadSaveSlot(u16 sectorId, struct SaveSectorLocation *locations)
{
u8 status;
- gFastSaveSection = &gSaveDataBuffer;
- if (a1 != 0xFFFF)
+ gReadWriteSector = &gSaveDataBuffer;
+ if (sectorId != FULL_SAVE_SLOT)
{
+ // This function may not be used with a specific sector id
status = SAVE_STATUS_ERROR;
}
else
{
- status = GetSaveValidStatus(location);
- sub_8152E10(0xFFFF, location);
+ status = GetSaveValidStatus(locations);
+ CopySaveSlotData(FULL_SAVE_SLOT, locations);
}
return status;
}
-static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
+// sectorId arg is ignored, this always reads the full save slot
+static u8 CopySaveSlotData(u16 sectorId, struct SaveSectorLocation *locations)
{
u16 i;
u16 checksum;
@@ -453,96 +486,102 @@ static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
{
- DoReadFlashWholeSection(i + slotOffset, gFastSaveSection);
- id = gFastSaveSection->id;
+ ReadFlashSector(i + slotOffset, gReadWriteSector);
+
+ id = gReadWriteSector->id;
if (id == 0)
gLastWrittenSector = i;
- checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
- && gFastSaveSection->checksum == checksum)
+
+ checksum = CalculateChecksum(gReadWriteSector->data, locations[id].size);
+
+ // Only copy data for sectors whose security and checksum fields are correct
+ if (gReadWriteSector->security == SECTOR_SECURITY_NUM && gReadWriteSector->checksum == checksum)
{
u16 j;
- for (j = 0; j < location[id].size; j++)
- ((u8 *)location[id].data)[j] = gFastSaveSection->data[j];
+ for (j = 0; j < locations[id].size; j++)
+ ((u8 *)locations[id].data)[j] = gReadWriteSector->data[j];
}
}
return SAVE_STATUS_OK;
}
-static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations)
{
u16 i;
u16 checksum;
u32 saveSlot1Counter = 0;
u32 saveSlot2Counter = 0;
- u32 slotCheckField = 0;
+ u32 validSectorFlags = 0;
bool8 securityPassed = FALSE;
u8 saveSlot1Status;
u8 saveSlot2Status;
- // check save slot 1.
+ // Check save slot 1
for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
{
- DoReadFlashWholeSection(i, gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ ReadFlashSector(i, gReadWriteSector);
+ if (gReadWriteSector->security == SECTOR_SECURITY_NUM)
{
securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
- if (gFastSaveSection->checksum == checksum)
+ checksum = CalculateChecksum(gReadWriteSector->data, locations[gReadWriteSector->id].size);
+ if (gReadWriteSector->checksum == checksum)
{
- saveSlot1Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
+ saveSlot1Counter = gReadWriteSector->counter;
+ validSectorFlags |= 1 << gReadWriteSector->id;
}
}
}
if (securityPassed)
{
- if (slotCheckField == 0x3FFF)
+ if (validSectorFlags == (1 << NUM_SECTORS_PER_SLOT) - 1)
saveSlot1Status = SAVE_STATUS_OK;
else
saveSlot1Status = SAVE_STATUS_ERROR;
}
else
{
+ // No sectors in slot 1 have the security number, treat it as empty
saveSlot1Status = SAVE_STATUS_EMPTY;
}
- slotCheckField = 0;
+ validSectorFlags = 0;
securityPassed = FALSE;
- // check save slot 2.
+ // Check save slot 2
for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
{
- DoReadFlashWholeSection(i + NUM_SECTORS_PER_SLOT, gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ ReadFlashSector(i + NUM_SECTORS_PER_SLOT, gReadWriteSector);
+ if (gReadWriteSector->security == SECTOR_SECURITY_NUM)
{
securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
- if (gFastSaveSection->checksum == checksum)
+ checksum = CalculateChecksum(gReadWriteSector->data, locations[gReadWriteSector->id].size);
+ if (gReadWriteSector->checksum == checksum)
{
- saveSlot2Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
+ saveSlot2Counter = gReadWriteSector->counter;
+ validSectorFlags |= 1 << gReadWriteSector->id;
}
}
}
if (securityPassed)
{
- if (slotCheckField == 0x3FFF)
+ if (validSectorFlags == (1 << NUM_SECTORS_PER_SLOT) - 1)
saveSlot2Status = SAVE_STATUS_OK;
else
saveSlot2Status = SAVE_STATUS_ERROR;
}
else
{
+ // No sectors in slot 2 have the security number, treat it as empty.
saveSlot2Status = SAVE_STATUS_EMPTY;
}
if (saveSlot1Status == SAVE_STATUS_OK && saveSlot2Status == SAVE_STATUS_OK)
{
- if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
+ if ((saveSlot1Counter == -1 && saveSlot2Counter == 0)
+ || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
{
if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
gSaveCounter = saveSlot2Counter;
@@ -559,63 +598,71 @@ static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
return SAVE_STATUS_OK;
}
+ // One or both save slots are not OK
+
if (saveSlot1Status == SAVE_STATUS_OK)
{
gSaveCounter = saveSlot1Counter;
if (saveSlot2Status == SAVE_STATUS_ERROR)
- return SAVE_STATUS_ERROR;
- return SAVE_STATUS_OK;
+ return SAVE_STATUS_ERROR; // Slot 2 errored
+ return SAVE_STATUS_OK; // Slot 1 is OK, slot 2 is empty
}
if (saveSlot2Status == SAVE_STATUS_OK)
{
gSaveCounter = saveSlot2Counter;
if (saveSlot1Status == SAVE_STATUS_ERROR)
- return SAVE_STATUS_ERROR;
- return SAVE_STATUS_OK;
+ return SAVE_STATUS_ERROR; // Slot 1 errored
+ return SAVE_STATUS_OK; // Slot 2 is OK, slot 1 is empty
}
- if (saveSlot1Status == SAVE_STATUS_EMPTY && saveSlot2Status == SAVE_STATUS_EMPTY)
+ // Neither slot is OK, check if both are empty
+ if (saveSlot1Status == SAVE_STATUS_EMPTY
+ && saveSlot2Status == SAVE_STATUS_EMPTY)
{
gSaveCounter = 0;
gLastWrittenSector = 0;
return SAVE_STATUS_EMPTY;
}
+ // Both slots errored
gSaveCounter = 0;
gLastWrittenSector = 0;
return SAVE_STATUS_CORRUPT;
}
-static u8 sub_81530DC(u8 sectorId, u8 *data, u16 size)
+static u8 TryLoadSaveSector(u8 sectorId, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = &gSaveDataBuffer;
- DoReadFlashWholeSection(sectorId, section);
- if (section->security == UNKNOWN_CHECK_VALUE)
+ struct SaveSector *sector = &gSaveDataBuffer;
+ ReadFlashSector(sectorId, sector);
+ if (sector->security == SECTOR_SECURITY_NUM)
{
- u16 checksum = CalculateChecksum(section->data, size);
- if (section->id == checksum)
+ u16 checksum = CalculateChecksum(sector->data, size);
+ if (sector->id == checksum)
{
+ // Security and checksum are correct, copy data
for (i = 0; i < size; i++)
- data[i] = section->data[i];
+ data[i] = sector->data[i];
return SAVE_STATUS_OK;
}
else
{
+ // Incorrect checksum
return SAVE_STATUS_CORRUPT;
}
}
else
{
+ // Incorrect security value
return SAVE_STATUS_EMPTY;
}
}
// Return value always ignored
-static bool8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+static bool8 ReadFlashSector(u8 sectorId, struct SaveSector *sector)
{
- ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ ReadFlash(sectorId, 0, sector->data, SECTOR_SIZE);
return TRUE;
}
@@ -635,21 +682,20 @@ static u16 CalculateChecksum(void *data, u16 size)
static void UpdateSaveAddresses(void)
{
- int i = 0;
-
- gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + sSaveSectionOffsets[i].toAdd;
- gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
+ int i = SECTOR_ID_SAVEBLOCK2;
+ gRamSaveSectorLocations[i].data = (void*)(gSaveBlock2Ptr) + sSaveSlotLayout[i].offset;
+ gRamSaveSectorLocations[i].size = sSaveSlotLayout[i].size;
for (i = SECTOR_ID_SAVEBLOCK1_START; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
{
- gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + sSaveSectionOffsets[i].toAdd;
- gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
+ gRamSaveSectorLocations[i].data = (void*)(gSaveBlock1Ptr) + sSaveSlotLayout[i].offset;
+ gRamSaveSectorLocations[i].size = sSaveSlotLayout[i].size;
}
for (; i <= SECTOR_ID_PKMN_STORAGE_END; i++) //setting i to SECTOR_ID_PKMN_STORAGE_START does not match
{
- gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + sSaveSectionOffsets[i].toAdd;
- gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
+ gRamSaveSectorLocations[i].data = (void*)(gPokemonStoragePtr) + sSaveSlotLayout[i].offset;
+ gRamSaveSectorLocations[i].size = sSaveSlotLayout[i].size;
}
}
@@ -663,43 +709,48 @@ u8 HandleSavingData(u8 saveType)
UpdateSaveAddresses();
switch (saveType)
{
- case SAVE_HALL_OF_FAME_ERASE_BEFORE: // deletes HOF before overwriting HOF completely. unused
+ case SAVE_HALL_OF_FAME_ERASE_BEFORE:
+ // Unused. Erases the special save sectors (HOF, Trainer Hill, Recorded Battle)
+ // before overwriting HOF.
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
EraseFlashSector(i);
- case SAVE_HALL_OF_FAME: // hall of fame.
+ // fallthrough
+ case SAVE_HALL_OF_FAME:
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
IncrementGameStat(GAME_STAT_ENTERED_HOF);
- SaveSerializedGame();
- SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
+
+ // Write the full save slot first
+ CopyPartyAndObjectsToSave();
+ WriteSaveSectorOrSlot(FULL_SAVE_SLOT, gRamSaveSectorLocations);
+
+ // Save the Hall of Fame
tempAddr = gDecompressionBuffer;
HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, SECTOR_DATA_SIZE);
HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + SECTOR_DATA_SIZE, SECTOR_DATA_SIZE);
break;
- case SAVE_NORMAL: // normal save. also called by overwriting your own save.
+ case SAVE_NORMAL:
default:
- SaveSerializedGame();
- SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
+ CopyPartyAndObjectsToSave();
+ WriteSaveSectorOrSlot(FULL_SAVE_SLOT, gRamSaveSectorLocations);
break;
- case SAVE_LINK: // Link and Battle Frontier
- case SAVE_LINK2: // Unused
- SaveSerializedGame();
+ case SAVE_LINK:
+ case SAVE_LINK2:
+ // Used by link / Battle Frontier
+ // Write only SaveBlocks 1 and 2 (skips the PC)
+ CopyPartyAndObjectsToSave();
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
- ClearSaveData_2(i, gRamSaveSectionLocations);
+ HandleReplaceSector(i, gRamSaveSectorLocations);
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
- sav12_xor_get(i, gRamSaveSectionLocations);
+ WriteSectorSecurityByte_NoOffset(i, gRamSaveSectorLocations);
break;
- // Support for Ereader was removed in Emerald.
- /*
- case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
- SaveSerializedGame();
- SaveWriteToFlash(0, gRamSaveSectionLocations);
- break;
- */
case SAVE_OVERWRITE_DIFFERENT_FILE:
+ // Erase Hall of Fame
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
- EraseFlashSector(i); // erase HOF.
- SaveSerializedGame();
- SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
+ EraseFlashSector(i);
+
+ // Overwrite save slot
+ CopyPartyAndObjectsToSave();
+ WriteSaveSectorOrSlot(FULL_SAVE_SLOT, gRamSaveSectorLocations);
break;
}
gTrainerHillVBlankCounter = backupVar;
@@ -728,75 +779,91 @@ u8 TrySavingData(u8 saveType)
}
}
-bool8 sub_8153380(void) // trade.c
+bool8 LinkFullSave_Init(void)
{
if (gFlashMemoryPresent != TRUE)
return TRUE;
UpdateSaveAddresses();
- SaveSerializedGame();
- RestoreSaveBackupVarsAndIncrement(gRamSaveSectionLocations);
+ CopyPartyAndObjectsToSave();
+ RestoreSaveBackupVarsAndIncrement(gRamSaveSectorLocations);
return FALSE;
}
-bool8 sub_81533AC(void) // trade.c
+bool8 LinkFullSave_WriteSector(void)
{
- u8 status = sub_81529D4(NUM_SECTORS_PER_SLOT, gRamSaveSectionLocations);
+ u8 status = HandleWriteIncrementalSector(NUM_SECTORS_PER_SLOT, gRamSaveSectorLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(SAVE_NORMAL);
+
+ // In this case "error" either means that an actual error was encountered
+ // or that the given max sector has been reached (meaning it has finished successfully).
+ // If there was an actual error the save failed screen above will also be shown.
if (status == SAVE_STATUS_ERROR)
return TRUE;
else
return FALSE;
}
-bool8 sub_81533E0(void) // trade.c
+bool8 LinkFullSave_ReplaceLastSector(void)
{
- sub_8152A34(NUM_SECTORS_PER_SLOT, gRamSaveSectionLocations);
+ HandleReplaceSectorAndVerify(NUM_SECTORS_PER_SLOT, gRamSaveSectorLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(SAVE_NORMAL);
return FALSE;
}
-bool8 sub_8153408(void) // trade.c
+bool8 LinkFullSave_SetLastSectorSecurity(void)
{
- sub_8152CAC(NUM_SECTORS_PER_SLOT, gRamSaveSectionLocations);
+ CopySectorSecurityByte(NUM_SECTORS_PER_SLOT, gRamSaveSectorLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(SAVE_NORMAL);
return FALSE;
}
-u8 FullSaveGame(void)
+u8 WriteSaveBlock2(void)
{
if (gFlashMemoryPresent != TRUE)
return TRUE;
UpdateSaveAddresses();
- SaveSerializedGame();
- RestoreSaveBackupVars(gRamSaveSectionLocations);
- sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
+ CopyPartyAndObjectsToSave();
+ RestoreSaveBackupVars(gRamSaveSectorLocations);
+
+ // Because RestoreSaveBackupVars is called immediately prior, gIncrementalSectorId will always be 0 below,
+ // so this function only saves the first sector (SECTOR_ID_SAVEBLOCK2)
+ HandleReplaceSectorAndVerify(gIncrementalSectorId + 1, gRamSaveSectorLocations);
return FALSE;
}
-bool8 CheckSaveFile(void)
+// Used in conjunction with WriteSaveBlock2 to write both for certain link saves.
+// This will be called repeatedly in a task, writing each sector of SaveBlock1 incrementally.
+// It returns TRUE when finished.
+bool8 WriteSaveBlock1Sector(void)
{
- u8 retVal = FALSE;
- u16 sectorId = ++gUnknown_03006208;
+ u8 finished = FALSE;
+ u16 sectorId = ++gIncrementalSectorId; // Because WriteSaveBlock2 will have been called prior, this will be SECTOR_ID_SAVEBLOCK1_START
if (sectorId <= SECTOR_ID_SAVEBLOCK1_END)
{
- sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
- sub_8152D44(sectorId, gRamSaveSectionLocations);
+ // Write a single sector of SaveBlock1
+ HandleReplaceSectorAndVerify(gIncrementalSectorId + 1, gRamSaveSectorLocations);
+ WriteSectorSecurityByte(sectorId, gRamSaveSectorLocations);
}
else
{
- sub_8152D44(sectorId, gRamSaveSectionLocations);
- retVal = TRUE;
+ // Beyond SaveBlock1, don't write the sector.
+ // Does write 1 byte of the next sector's security field, but as these
+ // are the same for all valid sectors it doesn't matter.
+ WriteSectorSecurityByte(sectorId, gRamSaveSectorLocations);
+ finished = TRUE;
}
+
if (gDamagedSaveSectors)
DoSaveFailedScreen(SAVE_LINK);
- return retVal;
+
+ return finished;
}
-u8 Save_LoadGameData(u8 saveType)
+u8 LoadGameSave(u8 saveType)
{
u8 status;
@@ -811,15 +878,15 @@ u8 Save_LoadGameData(u8 saveType)
{
case SAVE_NORMAL:
default:
- status = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
- LoadSerializedGame();
+ status = TryLoadSaveSlot(FULL_SAVE_SLOT, gRamSaveSectorLocations);
+ CopyPartyAndObjectsFromSave();
gSaveFileStatus = status;
gGameContinueCallback = 0;
break;
case SAVE_HALL_OF_FAME:
- status = sub_81530DC(SECTOR_ID_HOF_1, gDecompressionBuffer, SECTOR_DATA_SIZE);
+ status = TryLoadSaveSector(SECTOR_ID_HOF_1, gDecompressionBuffer, SECTOR_DATA_SIZE);
if (status == SAVE_STATUS_OK)
- status = sub_81530DC(SECTOR_ID_HOF_2, gDecompressionBuffer + SECTOR_DATA_SIZE, SECTOR_DATA_SIZE);
+ status = TryLoadSaveSector(SECTOR_ID_HOF_2, &gDecompressionBuffer[SECTOR_DATA_SIZE], SECTOR_DATA_SIZE);
break;
}
@@ -829,29 +896,29 @@ u8 Save_LoadGameData(u8 saveType)
u16 GetSaveBlocksPointersBaseOffset(void)
{
u16 i, slotOffset;
- struct SaveSection* savSection;
+ struct SaveSector* sector;
- savSection = gFastSaveSection = &gSaveDataBuffer;
+ sector = gReadWriteSector = &gSaveDataBuffer;
if (gFlashMemoryPresent != TRUE)
return 0;
UpdateSaveAddresses();
- GetSaveValidStatus(gRamSaveSectionLocations);
+ GetSaveValidStatus(gRamSaveSectorLocations);
slotOffset = NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
{
- DoReadFlashWholeSection(i + slotOffset, gFastSaveSection);
+ ReadFlashSector(i + slotOffset, gReadWriteSector);
// Base offset for SaveBlock2 is calculated using the trainer id
- if (gFastSaveSection->id == SECTOR_ID_SAVEBLOCK2)
- return savSection->data[offsetof(struct SaveBlock2, playerTrainerId[0])] +
- savSection->data[offsetof(struct SaveBlock2, playerTrainerId[1])] +
- savSection->data[offsetof(struct SaveBlock2, playerTrainerId[2])] +
- savSection->data[offsetof(struct SaveBlock2, playerTrainerId[3])];
+ if (gReadWriteSector->id == SECTOR_ID_SAVEBLOCK2)
+ return sector->data[offsetof(struct SaveBlock2, playerTrainerId[0])] +
+ sector->data[offsetof(struct SaveBlock2, playerTrainerId[1])] +
+ sector->data[offsetof(struct SaveBlock2, playerTrainerId[2])] +
+ sector->data[offsetof(struct SaveBlock2, playerTrainerId[3])];
}
return 0;
}
-u32 TryReadSpecialSaveSection(u8 sector, u8* dst)
+u32 TryReadSpecialSaveSector(u8 sector, u8* dst)
{
s32 i;
s32 size;
@@ -859,19 +926,21 @@ u32 TryReadSpecialSaveSection(u8 sector, u8* dst)
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
return SAVE_STATUS_ERROR;
- ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
- if (*(u32*)(&gSaveDataBuffer.data[0]) != SPECIAL_SECTION_SENTINEL)
+
+ ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, SECTOR_SIZE);
+ if (*(u32*)(&gSaveDataBuffer.data[0]) != SPECIAL_SECTOR_SENTINEL)
return SAVE_STATUS_ERROR;
- // copies whole save section except u32 counter
+
+ // Copies whole save sector except u32 counter
i = 0;
- size = 0xFFB;
- savData = &gSaveDataBuffer.data[4];
+ size = SECTOR_COUNTER_OFFSET - 1;
+ savData = &gSaveDataBuffer.data[4]; // data[4] to skip past SPECIAL_SECTOR_SENTINEL
for (; i <= size; i++)
dst[i] = savData[i];
return SAVE_STATUS_OK;
}
-u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
+u32 TryWriteSpecialSaveSector(u8 sector, u8* src)
{
s32 i;
s32 size;
@@ -882,12 +951,12 @@ u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
return SAVE_STATUS_ERROR;
savDataBuffer = &gSaveDataBuffer;
- *(u32*)(savDataBuffer) = SPECIAL_SECTION_SENTINEL;
+ *(u32*)(savDataBuffer) = SPECIAL_SECTOR_SENTINEL;
- // copies whole save section except u32 counter
+ // Copies whole save sector except u32 counter
i = 0;
- size = 0xFFB;
- savData = &gSaveDataBuffer.data[4];
+ size = SECTOR_COUNTER_OFFSET - 1;
+ savData = &gSaveDataBuffer.data[4]; // data[4] to skip past SPECIAL_SECTOR_SENTINEL
for (; i <= size; i++)
savData[i] = src[i];
if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
@@ -895,11 +964,13 @@ u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
return SAVE_STATUS_OK;
}
-#define tState data[0]
-#define tTimer data[1]
-#define tPartialSave data[2]
+#define tState data[0]
+#define tTimer data[1]
+#define tInBattleTower data[2]
-void Task_LinkSave(u8 taskId)
+// Note that this is very different from TrySavingData(SAVE_LINK).
+// Most notably it does save the PC data.
+void Task_LinkFullSave(u8 taskId)
{
s16* data = gTasks[taskId].data;
@@ -916,15 +987,15 @@ void Task_LinkSave(u8 taskId)
case 2:
if (IsLinkTaskFinished())
{
- if (!tPartialSave)
+ if (!tInBattleTower)
SaveMapView();
tState = 3;
}
break;
case 3:
- if (!tPartialSave)
+ if (!tInBattleTower)
SetContinueGameWarpStatusToDynamicWarp();
- sub_8153380();
+ LinkFullSave_Init();
tState = 4;
break;
case 4:
@@ -935,17 +1006,17 @@ void Task_LinkSave(u8 taskId)
}
break;
case 5:
- if (sub_81533AC())
+ if (LinkFullSave_WriteSector())
tState = 6;
else
- tState = 4;
+ tState = 4; // Not finished, delay again
break;
case 6:
- sub_81533E0();
+ LinkFullSave_ReplaceLastSector();
tState = 7;
break;
case 7:
- if (!tPartialSave)
+ if (!tInBattleTower)
ClearContinueGameWarpStatus2();
SetLinkStandbyCallback();
tState = 8;
@@ -953,7 +1024,7 @@ void Task_LinkSave(u8 taskId)
case 8:
if (IsLinkTaskFinished())
{
- sub_8153408();
+ LinkFullSave_SetLastSectorSecurity();
tState = 9;
}
break;
@@ -974,7 +1045,3 @@ void Task_LinkSave(u8 taskId)
break;
}
}
-
-#undef tState
-#undef tTimer
-#undef tPartialSave