summaryrefslogtreecommitdiff
path: root/src/save_failed_screen.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/save_failed_screen.c')
-rw-r--r--src/save_failed_screen.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c
index 2478ebbec..08f193890 100644
--- a/src/save_failed_screen.c
+++ b/src/save_failed_screen.c
@@ -229,10 +229,10 @@ static void CB2_SaveFailedScreen(void)
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
- SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
- SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
- FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
- FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
+ DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], PIXEL_FILL(1)); // backwards?
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
@@ -265,19 +265,19 @@ static void CB2_WipeSave(void)
{
if (WipeSectors(gDamagedSaveSectors) != FALSE)
{
- FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
SetMainCallback2(CB2_GameplayCannotBeContinued);
return;
}
- FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
HandleSavingData(gSaveFailedType);
if (gDamagedSaveSectors != 0)
{
- FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
}
@@ -286,12 +286,12 @@ static void CB2_WipeSave(void)
if (wipeTries == 3)
{
- FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
}
else
{
- FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
if (gGameContinueCallback == NULL)
SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
@@ -308,7 +308,7 @@ static void CB2_GameplayCannotBeContinued(void)
if (gMain.newKeys & A_BUTTON)
{
- FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);