diff options
Diffstat (limited to 'src/save_failed_screen.c')
-rw-r--r-- | src/save_failed_screen.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index 2478ebbec..08f193890 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -229,10 +229,10 @@ static void CB2_SaveFailedScreen(void) LoadPalette(sSaveFailedClockPal, 0x100, 0x20); LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20); LoadPalette(gUnknown_0860F074, 0xF0, 0x20); - SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE); - SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE); - FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards? - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11); + DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE); + DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE); + FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], PIXEL_FILL(1)); // backwards? + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again? CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1); SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0); @@ -265,19 +265,19 @@ static void CB2_WipeSave(void) { if (WipeSectors(gDamagedSaveSectors) != FALSE) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0); SetMainCallback2(CB2_GameplayCannotBeContinued); return; } - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0); HandleSavingData(gSaveFailedType); if (gDamagedSaveSectors != 0) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0); } @@ -286,12 +286,12 @@ static void CB2_WipeSave(void) if (wipeTries == 3) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0); } else { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); if (gGameContinueCallback == NULL) SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0); @@ -308,7 +308,7 @@ static void CB2_GameplayCannotBeContinued(void) if (gMain.newKeys & A_BUTTON) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0); SetVBlankCallback(VBlankCB); SetMainCallback2(CB2_FadeAndReturnToTitleScreen); |