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-rw-r--r--src/save_location.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/save_location.c b/src/save_location.c
index 6bf5eceb0..aa56d7b16 100644
--- a/src/save_location.c
+++ b/src/save_location.c
@@ -118,17 +118,18 @@ void TrySetMapSaveWarpStatus(void)
sub_81AFD5C();
}
-// Called when receiving the Pokedex
-// Only place field_A8 is written (aside from clearing on new game), never read
-void sub_81AFDA0(void)
+// In FRLG, only 0x1, 0x10, and 0x20 are set when the pokedex is received
+// 0x2, 0x4, 0x8, and 0x8000 are instead set by SetPostgameFlags
+// These flags are read by Pokemon Colosseum/XD for linking. XD Additionally requires FLAG_SYS_GAME_CLEAR
+void SetUnlockedPokedexFlags(void)
{
- gSaveBlock2Ptr->field_A8 |= 0x8000;
- gSaveBlock2Ptr->field_A8 |= 0x1;
- gSaveBlock2Ptr->field_A8 |= 0x2;
- gSaveBlock2Ptr->field_A8 |= 0x4;
- gSaveBlock2Ptr->field_A8 |= 0x10;
- gSaveBlock2Ptr->field_A8 |= 0x20;
- gSaveBlock2Ptr->field_A8 |= 0x8;
+ gSaveBlock2Ptr->gcnLinkFlags |= 0x8000;
+ gSaveBlock2Ptr->gcnLinkFlags |= 0x1;
+ gSaveBlock2Ptr->gcnLinkFlags |= 0x2;
+ gSaveBlock2Ptr->gcnLinkFlags |= 0x4;
+ gSaveBlock2Ptr->gcnLinkFlags |= 0x10;
+ gSaveBlock2Ptr->gcnLinkFlags |= 0x20;
+ gSaveBlock2Ptr->gcnLinkFlags |= 0x8;
}
void SetChampionSaveWarp(void)