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-rw-r--r--src/sound.c50
1 files changed, 26 insertions, 24 deletions
diff --git a/src/sound.c b/src/sound.c
index ee5113f89..c2a8c9e8c 100644
--- a/src/sound.c
+++ b/src/sound.c
@@ -54,8 +54,6 @@ static const struct Fanfare sFanfares[] = {
[FANFARE_REGISTER_MATCH_CALL] = { MUS_REGISTER_MATCH_CALL, 135 },
};
-#define CRY_VOLUME 120 // was 125 in R/S
-
void InitMapMusic(void)
{
gDisableMusic = FALSE;
@@ -300,66 +298,69 @@ bool8 IsBGMStopped(void)
return FALSE;
}
-void PlayCry1(u16 species, s8 pan)
+void PlayCry_Normal(u16 species, s8 pan)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
- PlayCryInternal(species, pan, CRY_VOLUME, 10, CRY_MODE_NORMAL);
+ PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, CRY_MODE_NORMAL);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
-void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority)
+void PlayCry_NormalNoDucking(u16 species, s8 pan, s8 volume, u8 priority)
{
PlayCryInternal(species, pan, volume, priority, CRY_MODE_NORMAL);
}
-void PlayCry3(u16 species, s8 pan, u8 mode)
+// Assuming it's not CRY_MODE_DOUBLES, this is equivalent to PlayCry_Normal except it allows other modes.
+void PlayCry_ByMode(u16 species, s8 pan, u8 mode)
{
if (mode == CRY_MODE_DOUBLES)
{
- PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
- PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
}
-void PlayCry4(u16 species, s8 pan, u8 mode)
+// Used when releasing multiple Pokémon at once in battle.
+void PlayCry_ReleaseDouble(u16 species, s8 pan, u8 mode)
{
if (mode == CRY_MODE_DOUBLES)
{
- PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
- PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
}
}
-void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
+// Duck the BGM but don't restore it. Not present in R/S
+void PlayCry_DuckNoRestore(u16 species, s8 pan, u8 mode)
{
if (mode == CRY_MODE_DOUBLES)
{
- PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
- PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
gPokemonCryBGMDuckingCounter = 2;
}
}
-void PlayCry5(u16 species, u8 mode)
+void PlayCry_Script(u16 species, u8 mode)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
- PlayCryInternal(species, 0, CRY_VOLUME, 10, mode);
+ PlayCryInternal(species, 0, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
@@ -470,25 +471,26 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
index = species % 128;
table = species / 128;
+ #define GET_CRY(speciesIndex, tableId, reversed) \
+ ((reversed) ? &gCryTable_Reverse[(128 * (tableId)) + (speciesIndex)] : &gCryTable[(128 * (tableId)) + (speciesIndex)])
+
switch (table)
{
case 0:
- gMPlay_PokemonCry = SetPokemonCryTone(
- reverse ? &gCryTable_Reverse[(128 * 0) + index] : &gCryTable[(128 * 0) + index]);
+ gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 0, reverse));
break;
case 1:
- gMPlay_PokemonCry = SetPokemonCryTone(
- reverse ? &gCryTable_Reverse[(128 * 1) + index] : &gCryTable[(128 * 1) + index]);
+ gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 1, reverse));
break;
case 2:
- gMPlay_PokemonCry = SetPokemonCryTone(
- reverse ? &gCryTable_Reverse[(128 * 2) + index] : &gCryTable[(128 * 2) + index]);
+ gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 2, reverse));
break;
case 3:
- gMPlay_PokemonCry = SetPokemonCryTone(
- reverse ? &gCryTable_Reverse[(128 * 3) + index] : &gCryTable[(128 * 3) + index]);
+ gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 3, reverse));
break;
}
+
+ #undef GET_CRY
}
bool8 IsCryFinished(void)