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-rw-r--r--src/strings.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/strings.c b/src/strings.c
index 577d26f5c..793256edb 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -162,8 +162,8 @@ const u8 gText_DexSearchTypeNone[] = _("NONE");
const u8 gText_SelectorArrow[] = _("▶");
const u8 gUnknown_085E8B3C[] = _(" ");
const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!");
-const u8 gUnknown_085E8B5B[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p");
-const u8 gUnknown_085E8BBA[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
+const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p");
+const u8 gText_HOFDexSaving[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is corrupted.");
const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!");
@@ -529,7 +529,7 @@ const u8 gText_ApostropheSBase[] = _("'s BASE");
const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?");
const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}");
-const u8 gUnknown_085EA79D[] = _("DEL REGIST.");
+const u8 gText_DelRegist[] = _("DEL REGIST.");
const u8 gUnknown_085EA7A9[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}");
const u8 gText_Decorate[] = _("DECORATE");
const u8 gText_PutAway[] = _("PUT AWAY");
@@ -962,21 +962,21 @@ const u8 gUnknown_085EBE7D[] = _("DETAIL");
const u8 gUnknown_085EBE84[] = _("CALL");
const u8 gUnknown_085EBE89[] = _("EXIT");
const u8 gUnknown_085EBE8E[] = _("Can't call opponent here.");
-const u8 gUnknown_085EBEA8[] = _("STRATEGY");
-const u8 gUnknown_085EBEB1[] = _("TRAINER'S POKéMON");
-const u8 gUnknown_085EBEC3[] = _("SELF-INTRODUCTION");
-const u8 gText_Navgear_ClearButtonList[] = _("{CLEAR 0x80}");
-const u8 gText_NavgearMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
-const u8 gText_NavgearMap_ZoomedInButtons[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL");
-const u8 gText_NavgearCondition_MonListButtons[] = _("{A_BUTTON}CONDITION {B_BUTTON}CANCEL");
-const u8 gText_NavgearCondition_MonStatusButtons[] = _("{A_BUTTON}MARKINGS {B_BUTTON}CANCEL");
-const u8 gText_NavgearCondition_MarkingButtons[] = _("{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL");
-const u8 gText_NavgearMatchCall_TrainerListButtons[] = _("{A_BUTTON}MENU {B_BUTTON}CANCEL");
-const u8 gText_NavgearMatchCall_CallMenuButtons[] = _("{A_BUTTON}OK {B_BUTTON}CANCEL");
-const u8 gText_NavgearMatchCall_CheckTrainerButtons[] = _("{B_BUTTON}CANCEL");
-const u8 gText_NavgearRibbons_MonListButtons[] = _("{A_BUTTON}RIBBONS {B_BUTTON}CANCEL");
-const u8 gText_NavgearRibbons_RibbonListButtons[] = _("{A_BUTTON}CHECK {B_BUTTON}CANCEL");
-const u8 gText_NavgearRibbons_RibbonCheckButtons[] = _("{B_BUTTON}CANCEL");
+const u8 gText_PokenavMatchCall_Strategy[] = _("STRATEGY");
+const u8 gText_PokenavMatchCall_TrainerPokemon[] = _("TRAINER'S POKéMON");
+const u8 gText_PokenavMatchCall_SelfIntroduction[] = _("SELF-INTRODUCTION");
+const u8 gText_Pokenav_ClearButtonList[] = _("{CLEAR 0x80}");
+const u8 gText_PokenavMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
+const u8 gText_PokenavMap_ZoomedInButtons[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL");
+const u8 gText_PokenavCondition_MonListButtons[] = _("{A_BUTTON}CONDITION {B_BUTTON}CANCEL");
+const u8 gText_PokenavCondition_MonStatusButtons[] = _("{A_BUTTON}MARKINGS {B_BUTTON}CANCEL");
+const u8 gText_PokenavCondition_MarkingButtons[] = _("{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL");
+const u8 gText_PokenavMatchCall_TrainerListButtons[] = _("{A_BUTTON}MENU {B_BUTTON}CANCEL");
+const u8 gText_PokenavMatchCall_CallMenuButtons[] = _("{A_BUTTON}OK {B_BUTTON}CANCEL");
+const u8 gText_PokenavMatchCall_CheckTrainerButtons[] = _("{B_BUTTON}CANCEL");
+const u8 gText_PokenavRibbons_MonListButtons[] = _("{A_BUTTON}RIBBONS {B_BUTTON}CANCEL");
+const u8 gText_PokenavRibbons_RibbonListButtons[] = _("{A_BUTTON}CHECK {B_BUTTON}CANCEL");
+const u8 gText_PokenavRibbons_RibbonCheckButtons[] = _("{B_BUTTON}CANCEL");
const u8 gText_NatureSlash[] = _("NATURE/");
const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAINER in person!");
const u8 gText_InParty[] = _("IN PARTY");