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-rw-r--r--src/strings.c257
1 files changed, 128 insertions, 129 deletions
diff --git a/src/strings.c b/src/strings.c
index ebc995f13..ed702958e 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -599,89 +599,89 @@ const u8 gText_Brawly[] = _("BRAWLY");
const u8 gText_Winona[] = _("WINONA");
const u8 gText_Phoebe[] = _("PHOEBE");
const u8 gText_Glacia[] = _("GLACIA");
-const u8 gUnknown_085EAD37[] = _("PETALBURG");
-const u8 gUnknown_085EAD41[] = _("SLATEPORT");
-const u8 gUnknown_085EAD4B[] = _("LITTLEROOT");
-const u8 gUnknown_085EAD56[] = _("LILYCOVE");
-const u8 gUnknown_085EAD5F[] = _("DEWFORD");
-const u8 gUnknown_085EAD67[] = _("ENTER");
-const u8 gUnknown_085EAD6D[] = _("INFO");
-const u8 gUnknown_085EAD72[] = _("What's a CONTEST?");
-const u8 gUnknown_085EAD84[] = _("Types of CONTESTS");
-const u8 gUnknown_085EAD96[] = _("Ranks");
-const u8 gUnknown_085EAD9C[] = _("Judging");
+const u8 gText_Petalburg[] = _("PETALBURG");
+const u8 gText_Slateport[] = _("SLATEPORT");
+const u8 gText_Littleroot[] = _("LITTLEROOT"); // Unused. Given the context, Briney may at one point have been able to sail the player here
+const u8 gText_Lilycove[] = _("LILYCOVE"); // Unused. Given the context, Briney may at one point have been able to sail the player here
+const u8 gText_Dewford[] = _("DEWFORD");
+const u8 gText_Enter2[] = _("ENTER");
+const u8 gText_Info2[] = _("INFO");
+const u8 gText_WhatsAContest[] = _("What's a CONTEST?");
+const u8 gText_TypesOfContests[] = _("Types of CONTESTS");
+const u8 gText_Ranks[] = _("Ranks");
+const u8 gText_Judging[] = _("Judging"); //unused
const u8 gText_CoolnessContest[] = _("COOLNESS CONTEST");
const u8 gText_BeautyContest[] = _("BEAUTY CONTEST");
const u8 gText_CutenessContest[] = _("CUTENESS CONTEST");
const u8 gText_SmartnessContest[] = _("SMARTNESS CONTEST");
const u8 gText_ToughnessContest[] = _("TOUGHNESS CONTEST");
-const u8 gUnknown_085EADF9[] = _("DECORATION");
-const u8 gUnknown_085EAE04[] = _("PACK UP");
-const u8 gUnknown_085EAE0C[] = _("COUNT");
-const u8 gUnknown_085EAE12[] = _("REGISTRY");
-const u8 gUnknown_085EAE1B[] = _("INFORMATION");
-const u8 gUnknown_085EAE27[] = _("MACH");
-const u8 gUnknown_085EAE2C[] = _("ACRO");
-const u8 gUnknown_085EAE31[] = _("PSN");
-const u8 gUnknown_085EAE35[] = _("PAR");
-const u8 gUnknown_085EAE39[] = _("SLP");
-const u8 gUnknown_085EAE3D[] = _("BRN");
-const u8 gUnknown_085EAE41[] = _("FRZ");
+const u8 gText_Decoration2[] = _("DECORATION");
+const u8 gText_PackUp[] = _("PACK UP");
+const u8 gText_Count[] = _("COUNT"); //unused
+const u8 gText_Registry[] = _("REGISTRY");
+const u8 gText_Information[] = _("INFORMATION");
+const u8 gText_Mach[] = _("MACH");
+const u8 gText_Acro[] = _("ACRO");
+const u8 gText_Psn[] = _("PSN");
+const u8 gText_Par[] = _("PAR");
+const u8 gText_Slp[] = _("SLP");
+const u8 gText_Brn[] = _("BRN");
+const u8 gText_Frz[] = _("FRZ");
const u8 gUnknown_085EAE45[] = _("TOXIC");
const u8 gUnknown_085EAE4B[] = _("OK");
const u8 gUnknown_085EAE4E[] = _("QUIT");
-const u8 gUnknown_085EAE53[] = _("Saw it");
-const u8 gUnknown_085EAE5A[] = _("Not yet");
+const u8 gText_SawIt[] = _("Saw it");
+const u8 gText_NotYet[] = _("Not yet");
const u8 gText_Yes[] = _("YES");
const u8 gText_No[] = _("NO");
const u8 gUnknown_085EAE69[] = _("INFO");
-const u8 gUnknown_085EAE6E[] = _("SINGLE BATTLE");
-const u8 gUnknown_085EAE7C[] = _("DOUBLE BATTLE");
-const u8 gUnknown_085EAE8A[] = _("MULTI BATTLE");
+const u8 gText_SingleBattle[] = _("SINGLE BATTLE");
+const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE");
+const u8 gText_MultiBattle[] = _("MULTI BATTLE");
const u8 gUnknown_085EAE97[] = _("MR. BRINEY");
-const u8 gUnknown_085EAEA2[] = _("CHALLENGE");
-const u8 gUnknown_085EAEAC[] = _("INFO");
+const u8 gText_Challenge[] = _("CHALLENGE");
+const u8 gText_Info3[] = _("INFO");
const u8 gText_Lv50[] = _("LV. 50");
const u8 gText_OpenLevel[] = _("OPEN LEVEL");
-const u8 gUnknown_085EAEC3[] = _("FRESH WATER{CLEAR_TO 0x48}¥200");
-const u8 gUnknown_085EAED6[] = _("SODA POP{CLEAR_TO 0x48}¥300");
-const u8 gUnknown_085EAEE6[] = _("LEMONADE{CLEAR_TO 0x48}¥350");
-const u8 gUnknown_085EAEF6[] = _("HOW TO RIDE");
-const u8 gUnknown_085EAF02[] = _("HOW TO TURN");
-const u8 gUnknown_085EAF0E[] = _("SANDY SLOPES");
-const u8 gUnknown_085EAF1B[] = _("WHEELIES");
-const u8 gUnknown_085EAF24[] = _("BUNNY-HOPS");
-const u8 gUnknown_085EAF2F[] = _("JUMP");
-const u8 gUnknown_085EAF34[] = _("Satisfied");
-const u8 gUnknown_085EAF3E[] = _("Dissatisfied");
-const u8 gUnknown_085EAF4B[] = _("DEEPSEATOOTH");
-const u8 gUnknown_085EAF58[] = _("DEEPSEASCALE");
-const u8 gUnknown_085EAF65[] = _("BLUE FLUTE");
-const u8 gUnknown_085EAF70[] = _("YELLOW FLUTE");
-const u8 gUnknown_085EAF7D[] = _("RED FLUTE");
-const u8 gUnknown_085EAF87[] = _("WHITE FLUTE");
-const u8 gUnknown_085EAF93[] = _("BLACK FLUTE");
-const u8 gUnknown_085EAF9F[] = _("GLASS CHAIR");
-const u8 gUnknown_085EAFAB[] = _("GLASS DESK");
-const u8 gUnknown_085EAFB6[] = _("TREECKO DOLL 1,000 COINS");
-const u8 gUnknown_085EAFCF[] = _("TORCHIC DOLL 1,000 COINS");
-const u8 gUnknown_085EAFE8[] = _("MUDKIP DOLL 1,000 COINS");
-const u8 gUnknown_085EB002[] = _(" 50 COINS ¥1,000");
-const u8 gUnknown_085EB017[] = _("500 COINS ¥10,000");
-const u8 gUnknown_085EB02A[] = _("Excellent");
-const u8 gUnknown_085EB034[] = _("Not so good");
-const u8 gUnknown_085EB040[] = _("RED SHARD");
-const u8 gUnknown_085EB04A[] = _("YELLOW SHARD");
-const u8 gUnknown_085EB057[] = _("BLUE SHARD");
-const u8 gUnknown_085EB062[] = _("GREEN SHARD");
+const u8 gText_FreshWaterAndPrice[] = _("FRESH WATER{CLEAR_TO 0x48}¥200");
+const u8 gText_SodaPopAndPrice[] = _("SODA POP{CLEAR_TO 0x48}¥300");
+const u8 gText_LemonadeAndPrice[] = _("LEMONADE{CLEAR_TO 0x48}¥350");
+const u8 gText_HowToRide[] = _("HOW TO RIDE");
+const u8 gText_HowToTurn[] = _("HOW TO TURN");
+const u8 gText_SandySlopes[] = _("SANDY SLOPES");
+const u8 gText_Wheelies[] = _("WHEELIES");
+const u8 gText_BunnyHops[] = _("BUNNY-HOPS");
+const u8 gText_Jump[] = _("JUMP");
+const u8 gText_Satisfied[] = _("Satisfied");
+const u8 gText_Dissatisfied[] = _("Dissatisfied");
+const u8 gText_DeepSeaTooth[] = _("DEEPSEATOOTH");
+const u8 gText_DeepSeaScale[] = _("DEEPSEASCALE");
+const u8 gText_BlueFlute2[] = _("BLUE FLUTE");
+const u8 gText_YellowFlute2[] = _("YELLOW FLUTE");
+const u8 gText_RedFlute2[] = _("RED FLUTE");
+const u8 gText_WhiteFlute2[] = _("WHITE FLUTE");
+const u8 gText_BlackFlute2[] = _("BLACK FLUTE");
+const u8 gText_GlassChair[] = _("GLASS CHAIR");
+const u8 gText_GlassDesk[] = _("GLASS DESK");
+const u8 gText_TreeckoDollAndPrice[] = _("TREECKO DOLL 1,000 COINS");
+const u8 gText_TorchicDollAndPrice[] = _("TORCHIC DOLL 1,000 COINS");
+const u8 gText_MudkipDollAndPrice[] = _("MUDKIP DOLL 1,000 COINS");
+const u8 gText_50CoinsAndPrice[] = _(" 50 COINS ¥1,000");
+const u8 gText_500CoinsAndPrice[] = _("500 COINS ¥10,000");
+const u8 gText_Excellent2[] = _("Excellent");
+const u8 gText_NotSoGood[] = _("Not so good");
+const u8 gText_RedShard[] = _("RED SHARD");
+const u8 gText_YellowShard[] = _("YELLOW SHARD");
+const u8 gText_BlueShard[] = _("BLUE SHARD");
+const u8 gText_GreenShard[] = _("GREEN SHARD");
const u8 gText_BattleFrontier[] = _("BATTLE FRONTIER");
-const u8 gUnknown_085EB07E[] = _("Right");
-const u8 gUnknown_085EB084[] = _("Left");
-const u8 gUnknown_085EB089[] = _("TM32{CLEAR_TO 0x48}1,500 COINS");
-const u8 gUnknown_085EB09C[] = _("TM29{CLEAR_TO 0x48}3,500 COINS");
-const u8 gUnknown_085EB0AF[] = _("TM35{CLEAR_TO 0x48}4,000 COINS");
-const u8 gUnknown_085EB0C2[] = _("TM24{CLEAR_TO 0x48}4,000 COINS");
-const u8 gUnknown_085EB0D5[] = _("TM13{CLEAR_TO 0x48}4,000 COINS");
+const u8 gText_Right[] = _("Right");
+const u8 gText_Left[] = _("Left");
+const u8 gText_TM32AndPrice[] = _("TM32{CLEAR_TO 0x48}1,500 COINS");
+const u8 gText_TM29AndPrice[] = _("TM29{CLEAR_TO 0x48}3,500 COINS");
+const u8 gText_TM35AndPrice[] = _("TM35{CLEAR_TO 0x48}4,000 COINS");
+const u8 gText_TM24AndPrice[] = _("TM24{CLEAR_TO 0x48}4,000 COINS");
+const u8 gText_TM13AndPrice[] = _("TM13{CLEAR_TO 0x48}4,000 COINS");
const u8 gText_Cool[] = _("COOL");
const u8 gText_Beauty[] = _("BEAUTY");
const u8 gText_Cute[] = _("CUTE");
@@ -728,82 +728,81 @@ const u8 gText_MenuOptionPokedex[] = _("POKéDEX");
const u8 gText_MenuOptionPokemon[] = _("POKéMON");
const u8 gText_MenuOptionBag[] = _("BAG");
const u8 gText_MenuOptionPokenav[] = _("POKéNAV");
-const u8 gUnknown_085EB278[] = _("");
+const u8 gText_Blank[] = _("");
const u8 gText_MenuOptionSave[] = _("SAVE");
const u8 gText_MenuOptionOption[] = _("OPTION");
const u8 gText_MenuOptionExit[] = _("EXIT");
-const u8 gUnknown_085EB28A[] = __(" ");
-const u8 gUnknown_085EB28C[] = _("5BP");
-const u8 gUnknown_085EB290[] = _("10BP");
-const u8 gUnknown_085EB295[] = _("15BP");
-const u8 gUnknown_085EB29A[] = _("RED TENT");
-const u8 gUnknown_085EB2A3[] = _("BLUE TENT");
+const u8 gText_5BP[] = _(" 5BP");
+const u8 gText_10BP[] = _("10BP");
+const u8 gText_15BP[] = _("15BP");
+const u8 gText_RedTent[] = _("RED TENT");
+const u8 gText_BlueTent[] = _("BLUE TENT");
const u8 gText_SouthernIsland[] = _("SOUTHERN ISLAND");
const u8 gText_BirthIsland[] = _("BIRTH ISLAND");
const u8 gText_FarawayIsland[] = _("FARAWAY ISLAND");
const u8 gText_NavelRock[] = _("NAVEL ROCK");
-const u8 gUnknown_085EB2E4[] = _("CLAW FOSSIL");
-const u8 gUnknown_085EB2F0[] = _("ROOT FOSSIL");
-const u8 gUnknown_085EB2FC[] = _("NO");
-const u8 gUnknown_085EB2FF[] = _("I'll battle now!");
-const u8 gUnknown_085EB310[] = _("I won!");
-const u8 gUnknown_085EB317[] = _("I lost!");
-const u8 gUnknown_085EB31F[] = _("I won't tell.");
+const u8 gText_ClawFossil[] = _("CLAW FOSSIL");
+const u8 gText_RootFossil[] = _("ROOT FOSSIL");
+const u8 gText_No4[] = _("NO");
+const u8 gText_IllBattleNow[] = _("I'll battle now!");
+const u8 gText_IWon[] = _("I won!");
+const u8 gText_ILost[] = _("I lost!");
+const u8 gText_IWontTell[] = _("I won't tell.");
const u8 gText_NormalTagMatch[] = _("NORMAL TAG MATCH");
const u8 gText_VarietyTagMatch[] = _("VARIETY TAG MATCH");
const u8 gText_UniqueTagMatch[] = _("UNIQUE TAG MATCH");
const u8 gText_ExpertTagMatch[] = _("EXPERT TAG MATCH");
-const u8 gUnknown_085EB372[] = _("TRADE CENTER");
-const u8 gUnknown_085EB37F[] = _("COLOSSEUM");
-const u8 gUnknown_085EB389[] = _("RECORD CORNER");
-const u8 gUnknown_085EB397[] = _("BERRY CRUSH");
+const u8 gText_TradeCenter[] = _("TRADE CENTER");
+const u8 gText_Colosseum[] = _("COLOSSEUM");
+const u8 gText_RecordCorner[] = _("RECORD CORNER");
+const u8 gText_BerryCrush3[] = _("BERRY CRUSH");
const u8 gUnknown_085EB3A3[] = _("");
-const u8 gUnknown_085EB3A4[] = _("POKéMON JUMP");
-const u8 gUnknown_085EB3B1[] = _("DODRIO BERRY-PICKING");
-const u8 gUnknown_085EB3C6[] = _("BECOME LEADER");
-const u8 gUnknown_085EB3D4[] = _("JOIN GROUP");
-const u8 gUnknown_085EB3DF[] = _("TWO STYLES");
-const u8 gUnknown_085EB3EA[] = _("LV. 50");
-const u8 gUnknown_085EB3F1[] = _("OPEN LEVEL");
-const u8 gUnknown_085EB3FC[] = _("{PKMN} TYPE & NO.");
-const u8 gUnknown_085EB40A[] = _("HOLD ITEMS");
-const u8 gUnknown_085EB415[] = _("SYMBOLS");
-const u8 gUnknown_085EB41D[] = _("RECORD");
-const u8 gUnknown_085EB424[] = _("BATTLE PTS");
-const u8 gUnknown_085EB42F[] = _("TOWER INFO");
-const u8 gUnknown_085EB43A[] = _("BATTLE {PKMN}");
-const u8 gUnknown_085EB444[] = _("BATTLE SALON");
-const u8 gUnknown_085EB451[] = _("MULTI-LINK");
-const u8 gUnknown_085EB45C[] = _("BATTLE RULES");
-const u8 gUnknown_085EB469[] = _("JUDGE: MIND");
-const u8 gUnknown_085EB475[] = _("JUDGE: SKILL");
-const u8 gUnknown_085EB482[] = _("JUDGE: BODY");
-const u8 gUnknown_085EB48E[] = _("MATCHUP");
-const u8 gUnknown_085EB496[] = _("TOURNEY TREE");
-const u8 gUnknown_085EB4A3[] = _("DOUBLE KO");
-const u8 gUnknown_085EB4AD[] = _("BASIC RULES");
-const u8 gUnknown_085EB4B9[] = _("SWAP: PARTNER");
-const u8 gUnknown_085EB4C7[] = _("SWAP: NUMBER");
-const u8 gUnknown_085EB4D4[] = _("SWAP: NOTES");
-const u8 gUnknown_085EB4E0[] = _("OPEN LEVEL");
+const u8 gText_PokemonJump[] = _("POKéMON JUMP");
+const u8 gText_DodrioBerryPicking[] = _("DODRIO BERRY-PICKING");
+const u8 gText_BecomeLeader[] = _("BECOME LEADER");
+const u8 gText_JoinGroup[] = _("JOIN GROUP");
+const u8 gText_TwoStyles[] = _("TWO STYLES");
+const u8 gText_Lv50_3[] = _("LV. 50");
+const u8 gText_OpenLevel2[] = _("OPEN LEVEL");
+const u8 gText_MonTypeAndNo[] = _("{PKMN} TYPE & NO.");
+const u8 gText_HoldItems[] = _("HOLD ITEMS");
+const u8 gText_Symbols2[] = _("SYMBOLS");
+const u8 gText_Record3[] = _("RECORD");
+const u8 gText_BattlePts[] = _("BATTLE PTS");
+const u8 gText_TowerInfo[] = _("TOWER INFO");
+const u8 gText_BattleMon[] = _("BATTLE {PKMN}");
+const u8 gText_BattleSalon[] = _("BATTLE SALON");
+const u8 gText_MultiLink2[] = _("MULTI-LINK");
+const u8 gText_BattleRules[] = _("BATTLE RULES");
+const u8 gText_JudgeMind[] = _("JUDGE: MIND");
+const u8 gText_JudgeSkill[] = _("JUDGE: SKILL");
+const u8 gText_JudgeBody[] = _("JUDGE: BODY");
+const u8 gText_Matchup[] = _("MATCHUP");
+const u8 gText_TourneyTree[] = _("TOURNEY TREE");
+const u8 gText_DoubleKO[] = _("DOUBLE KO");
+const u8 gText_BasicRules[] = _("BASIC RULES");
+const u8 gText_SwapPartners[] = _("SWAP: PARTNER");
+const u8 gText_SwapNumber[] = _("SWAP: NUMBER");
+const u8 gText_SwapNotes[] = _("SWAP: NOTES");
+const u8 gText_OpenLevel3[] = _("OPEN LEVEL");
const u8 gText_BattleBasics[] = _("BATTLE BASICS");
const u8 gText_PokemonNature[] = _("POKéMON NATURE");
const u8 gText_PokemonMoves[] = _("POKéMON MOVES");
const u8 gText_Underpowered[] = _("UNDERPOWERED");
const u8 gText_WhenInDanger[] = _("WHEN IN DANGER");
-const u8 gUnknown_085EB532[] = _("PYRAMID: POKéMON");
-const u8 gUnknown_085EB543[] = _("PYRAMID: TRAINERS");
-const u8 gUnknown_085EB555[] = _("PYRAMID: MAZE");
-const u8 gUnknown_085EB563[] = _("BATTLE BAG");
-const u8 gUnknown_085EB56E[] = _("POKéNAV AND BAG");
-const u8 gUnknown_085EB57E[] = _("HELD ITEMS");
-const u8 gUnknown_085EB589[] = _("POKéMON ORDER");
-const u8 gUnknown_085EB597[] = _("BATTLE POKéMON");
+const u8 gText_PyramidPokemon[] = _("PYRAMID: POKéMON");
+const u8 gText_PyramidTrainers[] = _("PYRAMID: TRAINERS");
+const u8 gText_PyramidMaze[] = _("PYRAMID: MAZE");
+const u8 gText_BattleBag2[] = _("BATTLE BAG");
+const u8 gText_PokenavAndBag[] = _("POKéNAV AND BAG");
+const u8 gText_HeldItems[] = _("HELD ITEMS");
+const u8 gText_PokemonOrder[] = _("POKéMON ORDER");
+const u8 gText_BattlePokemon[] = _("BATTLE POKéMON");
const u8 gText_BattleTrainers[] = _("BATTLE TRAINERS");
-const u8 gUnknown_085EB5B6[] = _("GO ON");
-const u8 gUnknown_085EB5BC[] = _("RECORD");
-const u8 gUnknown_085EB5C3[] = _("REST");
-const u8 gUnknown_085EB5C8[] = _("RETIRE");
+const u8 gText_GoOn[] = _("GO ON");
+const u8 gText_Record2[] = _("RECORD");
+const u8 gText_Rest[] = _("REST");
+const u8 gText_Retire[] = _("RETIRE");
const u8 gText_99TimesPlus[] = _("99 times +");
const u8 gText_1MinutePlus[] = _("1 minute +");
const u8 gText_SpaceSeconds[] = _(" seconds");
@@ -1292,7 +1291,7 @@ const u8 gMatchCall_MayTrainersPokemonText[] = _("I'll use any POKéMON!");
const u8 gMatchCall_MaySelfIntroductionText_Line1[] = _("My POKéMON and I help");
const u8 gMatchCall_MaySelfIntroductionText_Line2[] = _("my father's research.");
const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!");
-const u8 gText_NickHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?");
+const u8 gText_NicknameHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?");
ALIGNED(4) const u8 gText_ReadyToBerryCrush[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
ALIGNED(4) const u8 gText_WaitForAllChooseBerry[] = _("Please wait while each member\nchooses a BERRY.");
ALIGNED(4) const u8 gText_EndedWithXUnitsPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p");
@@ -1419,8 +1418,8 @@ const u8 gUnknown_085EE0FA[] = _("つうしん しゅうりょう!");
const u8 gUnknown_085EE107[] = _("あらたな トレーナーが\nホウエンに やってきた!");
const u8 gUnknown_085EE120[] = _("しばらく おまちください");
const u8 gUnknown_085EE12D[] = _("かきこみ エラー です\nデータが ほぞん できませんでした");
-const u8 gUnknown_085EE14B[] = _("RED");
-const u8 gUnknown_085EE14F[] = _("BLUE");
+const u8 gText_Red[] = _("RED");
+const u8 gText_Blue[] = _("BLUE");
const u8 gUnknown_085EE154[] = _("---");
const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}'s Single Battle Room Results");
const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}'s Double Battle Room Results");