diff options
Diffstat (limited to 'src/trade.c')
-rw-r--r-- | src/trade.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/trade.c b/src/trade.c index f423b20af..cb3db3c18 100644 --- a/src/trade.c +++ b/src/trade.c @@ -1318,8 +1318,8 @@ static void TradeMenuMoveCursor(u8 *cursorPosition, u8 direction) if (newPosition == (PARTY_SIZE * 2)) // CANCEL { StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteIdx], 1); - gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = 224; - gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = 160; + gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = DISPLAY_WIDTH - 16; + gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = DISPLAY_HEIGHT; } else { @@ -3496,7 +3496,8 @@ static bool8 AnimateTradeSequenceCable(void) case 38: gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3; gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -163) + if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT + && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3) { PlaySE(SE_WARP_IN); } @@ -3994,7 +3995,8 @@ static bool8 AnimateTradeSequenceWireless(void) case 38: gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3; gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -163) + if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT + && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3) { PlaySE(SE_WARP_IN); } @@ -4833,7 +4835,7 @@ static void c3_0805465C(u8 taskId) { sTradeData->wirelessWinLeft = sTradeData->wirelessWinRight = 120; sTradeData->wirelessWinTop = 0; - sTradeData->wirelessWinBottom = 160; + sTradeData->wirelessWinBottom = DISPLAY_HEIGHT; SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | |