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Diffstat (limited to 'src/trade.c')
-rw-r--r--src/trade.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/trade.c b/src/trade.c
index b8551845b..436da66b0 100644
--- a/src/trade.c
+++ b/src/trade.c
@@ -584,7 +584,7 @@ static void CB2_CreateTradeMenu(void)
gMain.state++;
break;
case 18:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
gMain.state++;
break;
case 19:
@@ -764,8 +764,8 @@ static void CB2_ReturnToTradeMenu(void)
break;
case 18:
gPaletteFade.bufferTransferDisabled = FALSE;
- BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
+ BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
gMain.state++;
break;
case 19:
@@ -805,7 +805,7 @@ static void LinkTradeFadeOut(void)
{
if (++sTradeMenuData->timer > 15)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_LINK_TRADE_WAIT_FADE;
}
}
@@ -1164,7 +1164,7 @@ static void ReactToLinkTradeData(u8 mpId, u8 status)
switch (gBlockRecvBuffer[0][0])
{
case LINKCMD_CANCEL_TRADE:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
PrintTradeMessage(TRADE_MSG_WAITING_FOR_FRIEND);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CANCEL_TRADE_1;
break;
@@ -1180,7 +1180,7 @@ static void ReactToLinkTradeData(u8 mpId, u8 status)
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CONFIRM_TRADE_PROMPT;
break;
case LINKCMD_START_TRADE:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_LINK_TRADE_WAIT_FADE;
break;
case LINKCMD_0xDDEE:
@@ -1235,7 +1235,7 @@ static void QueueLinkTradeData(void)
sTradeMenuData->linkData[0] = LINKCMD_CANCEL_TRADE;
sTradeMenuData->linkData[1] = 0;
QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeMenuData->playerLinkFlagChoseAction = sTradeMenuData->partnerLinkFlagChoseAction = 0;
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CANCEL_TRADE_1;
}
@@ -1387,7 +1387,7 @@ static void TradeMenuProcessInput(void)
// Cursor is in partner's party
else if (sTradeMenuData->cursorPosition < PARTY_SIZE * 2)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_SHOW_MON_SUMMARY;
}
// Cursor is on Cancel
@@ -1419,7 +1419,7 @@ static void TradeMenuProcessInput_SelectedMon(void)
case MENU_NOTHING_CHOSEN:
break;
case 0: // Summary
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_SHOW_MON_SUMMARY;
break;
case 1: // Trade
@@ -2845,7 +2845,7 @@ void CB2_LinkTrade(void)
gMain.state++;
break;
case 10:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
ShowBg(0);
gMain.state++;
break;
@@ -3024,7 +3024,7 @@ static void TradeMons(u8 playerPartyIdx, u8 partnerPartyIdx)
struct Pokemon *partnerMon = &gEnemyParty[partnerPartyIdx];
u16 partnerMail = GetMonData(partnerMon, MON_DATA_MAIL);
- if (playerMail != 0xFF)
+ if (playerMail != MAIL_NONE)
ClearMailStruct(&gSaveBlock1Ptr->mail[playerMail]);
sTradeData->mon = *playerMon;
@@ -3035,7 +3035,7 @@ static void TradeMons(u8 playerPartyIdx, u8 partnerPartyIdx)
if (!GetMonData(playerMon, MON_DATA_IS_EGG))
SetMonData(playerMon, MON_DATA_FRIENDSHIP, &friendship);
- if (partnerMail != 0xFF)
+ if (partnerMail != MAIL_NONE)
GiveMailToMon2(playerMon, &gTradeMail[partnerMail]);
UpdatePokedexForReceivedMon(playerPartyIdx);
@@ -3336,7 +3336,7 @@ static bool8 AnimateTradeSequenceCable(void)
// The game waits here for the sprite to finish its animation sequence.
break;
case 14:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state = 20;
break;
case 20:
@@ -3349,7 +3349,7 @@ static bool8 AnimateTradeSequenceCable(void)
}
break;
case 21:
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 22:
@@ -3426,7 +3426,7 @@ static bool8 AnimateTradeSequenceCable(void)
}
break;
case 29:
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state = 30;
break;
case 30:
@@ -3439,7 +3439,7 @@ static bool8 AnimateTradeSequenceCable(void)
}
break;
case 31:
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->unk_90 = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
sTradeData->state++;
@@ -3518,7 +3518,7 @@ static bool8 AnimateTradeSequenceCable(void)
gSprites[sTradeData->unk_91].pos2.y += 3;
if (gSprites[sTradeData->unk_90].pos2.y <= -222)
{
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
DestroySprite(&gSprites[sTradeData->unk_90]);
DestroySprite(&gSprites[sTradeData->unk_91]);
@@ -3536,7 +3536,7 @@ static bool8 AnimateTradeSequenceCable(void)
}
break;
case 41:
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 42:
@@ -3614,7 +3614,7 @@ static bool8 AnimateTradeSequenceCable(void)
sTradeData->sXY = 0x8000 / sTradeData->unk_EA;
break;
case 52:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state = 60;
break;
@@ -3629,7 +3629,7 @@ static bool8 AnimateTradeSequenceCable(void)
break;
case 61:
gPaletteFade.bufferTransferDisabled = FALSE;
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 62:
@@ -3743,7 +3743,7 @@ static bool8 AnimateTradeSequenceCable(void)
sTradeData->state++;
break;
case 73:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state++;
break;
case 74:
@@ -3828,7 +3828,7 @@ static bool8 AnimateTradeSequenceWireless(void)
// The game waits here for the sprite to finish its animation sequence.
break;
case 14:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state = 20;
break;
case 20:
@@ -3841,7 +3841,7 @@ static bool8 AnimateTradeSequenceWireless(void)
}
break;
case 21:
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 22:
@@ -3923,7 +3923,7 @@ static bool8 AnimateTradeSequenceWireless(void)
}
break;
case 29:
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state = 30;
break;
case 30:
@@ -3936,7 +3936,7 @@ static bool8 AnimateTradeSequenceWireless(void)
}
break;
case 31:
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->unk_90 = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
sTradeData->state++;
@@ -4016,7 +4016,7 @@ static bool8 AnimateTradeSequenceWireless(void)
gSprites[sTradeData->unk_91].pos2.y += 3;
if (gSprites[sTradeData->unk_90].pos2.y <= -222)
{
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
DestroySprite(&gSprites[sTradeData->unk_90]);
DestroySprite(&gSprites[sTradeData->unk_91]);
@@ -4037,7 +4037,7 @@ static bool8 AnimateTradeSequenceWireless(void)
}
break;
case 41:
- BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 42:
@@ -4130,7 +4130,7 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->sXY = 0x8000 / sTradeData->unk_EA;
break;
case 52:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state = 60;
break;
case 60:
@@ -4144,7 +4144,7 @@ static bool8 AnimateTradeSequenceWireless(void)
break;
case 61:
gPaletteFade.bufferTransferDisabled = FALSE;
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 62:
@@ -4258,7 +4258,7 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->state++;
break;
case 73:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state++;
break;
case 74:
@@ -4667,7 +4667,7 @@ static void CB2_SaveAndEndTrade(void)
case 6:
if (_IsLinkTaskFinished())
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gMain.state ++;
}
break;
@@ -4741,7 +4741,7 @@ void DoInGameTradeScene(void)
{
ScriptContext2_Enable();
CreateTask(Task_InGameTrade, 10);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
}
static void Task_InGameTrade(u8 taskId)
@@ -4974,7 +4974,7 @@ static void CB2_SaveAndEndWirelessTrade(void)
if (_IsLinkTaskFinished())
{
FadeOutBGM(3);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gMain.state = 11;
}
break;