diff options
Diffstat (limited to 'src/trade.c')
-rw-r--r-- | src/trade.c | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/trade.c b/src/trade.c index b8551845b..436da66b0 100644 --- a/src/trade.c +++ b/src/trade.c @@ -584,7 +584,7 @@ static void CB2_CreateTradeMenu(void) gMain.state++; break; case 18: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gMain.state++; break; case 19: @@ -764,8 +764,8 @@ static void CB2_ReturnToTradeMenu(void) break; case 18: gPaletteFade.bufferTransferDisabled = FALSE; - BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + BlendPalettes(PALETTES_ALL, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gMain.state++; break; case 19: @@ -805,7 +805,7 @@ static void LinkTradeFadeOut(void) { if (++sTradeMenuData->timer > 15) { - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_LINK_TRADE_WAIT_FADE; } } @@ -1164,7 +1164,7 @@ static void ReactToLinkTradeData(u8 mpId, u8 status) switch (gBlockRecvBuffer[0][0]) { case LINKCMD_CANCEL_TRADE: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); PrintTradeMessage(TRADE_MSG_WAITING_FOR_FRIEND); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CANCEL_TRADE_1; break; @@ -1180,7 +1180,7 @@ static void ReactToLinkTradeData(u8 mpId, u8 status) sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CONFIRM_TRADE_PROMPT; break; case LINKCMD_START_TRADE: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_LINK_TRADE_WAIT_FADE; break; case LINKCMD_0xDDEE: @@ -1235,7 +1235,7 @@ static void QueueLinkTradeData(void) sTradeMenuData->linkData[0] = LINKCMD_CANCEL_TRADE; sTradeMenuData->linkData[1] = 0; QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenuData->playerLinkFlagChoseAction = sTradeMenuData->partnerLinkFlagChoseAction = 0; sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CANCEL_TRADE_1; } @@ -1387,7 +1387,7 @@ static void TradeMenuProcessInput(void) // Cursor is in partner's party else if (sTradeMenuData->cursorPosition < PARTY_SIZE * 2) { - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_SHOW_MON_SUMMARY; } // Cursor is on Cancel @@ -1419,7 +1419,7 @@ static void TradeMenuProcessInput_SelectedMon(void) case MENU_NOTHING_CHOSEN: break; case 0: // Summary - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_SHOW_MON_SUMMARY; break; case 1: // Trade @@ -2845,7 +2845,7 @@ void CB2_LinkTrade(void) gMain.state++; break; case 10: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); ShowBg(0); gMain.state++; break; @@ -3024,7 +3024,7 @@ static void TradeMons(u8 playerPartyIdx, u8 partnerPartyIdx) struct Pokemon *partnerMon = &gEnemyParty[partnerPartyIdx]; u16 partnerMail = GetMonData(partnerMon, MON_DATA_MAIL); - if (playerMail != 0xFF) + if (playerMail != MAIL_NONE) ClearMailStruct(&gSaveBlock1Ptr->mail[playerMail]); sTradeData->mon = *playerMon; @@ -3035,7 +3035,7 @@ static void TradeMons(u8 playerPartyIdx, u8 partnerPartyIdx) if (!GetMonData(playerMon, MON_DATA_IS_EGG)) SetMonData(playerMon, MON_DATA_FRIENDSHIP, &friendship); - if (partnerMail != 0xFF) + if (partnerMail != MAIL_NONE) GiveMailToMon2(playerMon, &gTradeMail[partnerMail]); UpdatePokedexForReceivedMon(playerPartyIdx); @@ -3336,7 +3336,7 @@ static bool8 AnimateTradeSequenceCable(void) // The game waits here for the sprite to finish its animation sequence. break; case 14: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeData->state = 20; break; case 20: @@ -3349,7 +3349,7 @@ static bool8 AnimateTradeSequenceCable(void) } break; case 21: - BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->state++; break; case 22: @@ -3426,7 +3426,7 @@ static bool8 AnimateTradeSequenceCable(void) } break; case 29: - BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeData->state = 30; break; case 30: @@ -3439,7 +3439,7 @@ static bool8 AnimateTradeSequenceCable(void) } break; case 31: - BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->unk_90 = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0); sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0); sTradeData->state++; @@ -3518,7 +3518,7 @@ static bool8 AnimateTradeSequenceCable(void) gSprites[sTradeData->unk_91].pos2.y += 3; if (gSprites[sTradeData->unk_90].pos2.y <= -222) { - BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeData->state++; DestroySprite(&gSprites[sTradeData->unk_90]); DestroySprite(&gSprites[sTradeData->unk_91]); @@ -3536,7 +3536,7 @@ static bool8 AnimateTradeSequenceCable(void) } break; case 41: - BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->state++; break; case 42: @@ -3614,7 +3614,7 @@ static bool8 AnimateTradeSequenceCable(void) sTradeData->sXY = 0x8000 / sTradeData->unk_EA; break; case 52: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeData->state = 60; break; @@ -3629,7 +3629,7 @@ static bool8 AnimateTradeSequenceCable(void) break; case 61: gPaletteFade.bufferTransferDisabled = FALSE; - BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); sTradeData->state++; break; case 62: @@ -3743,7 +3743,7 @@ static bool8 AnimateTradeSequenceCable(void) sTradeData->state++; break; case 73: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeData->state++; break; case 74: @@ -3828,7 +3828,7 @@ static bool8 AnimateTradeSequenceWireless(void) // The game waits here for the sprite to finish its animation sequence. break; case 14: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeData->state = 20; break; case 20: @@ -3841,7 +3841,7 @@ static bool8 AnimateTradeSequenceWireless(void) } break; case 21: - BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->state++; break; case 22: @@ -3923,7 +3923,7 @@ static bool8 AnimateTradeSequenceWireless(void) } break; case 29: - BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeData->state = 30; break; case 30: @@ -3936,7 +3936,7 @@ static bool8 AnimateTradeSequenceWireless(void) } break; case 31: - BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->unk_90 = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0); sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0); sTradeData->state++; @@ -4016,7 +4016,7 @@ static bool8 AnimateTradeSequenceWireless(void) gSprites[sTradeData->unk_91].pos2.y += 3; if (gSprites[sTradeData->unk_90].pos2.y <= -222) { - BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeData->state++; DestroySprite(&gSprites[sTradeData->unk_90]); DestroySprite(&gSprites[sTradeData->unk_91]); @@ -4037,7 +4037,7 @@ static bool8 AnimateTradeSequenceWireless(void) } break; case 41: - BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->state++; break; case 42: @@ -4130,7 +4130,7 @@ static bool8 AnimateTradeSequenceWireless(void) sTradeData->sXY = 0x8000 / sTradeData->unk_EA; break; case 52: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeData->state = 60; break; case 60: @@ -4144,7 +4144,7 @@ static bool8 AnimateTradeSequenceWireless(void) break; case 61: gPaletteFade.bufferTransferDisabled = FALSE; - BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); sTradeData->state++; break; case 62: @@ -4258,7 +4258,7 @@ static bool8 AnimateTradeSequenceWireless(void) sTradeData->state++; break; case 73: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeData->state++; break; case 74: @@ -4667,7 +4667,7 @@ static void CB2_SaveAndEndTrade(void) case 6: if (_IsLinkTaskFinished()) { - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gMain.state ++; } break; @@ -4741,7 +4741,7 @@ void DoInGameTradeScene(void) { ScriptContext2_Enable(); CreateTask(Task_InGameTrade, 10); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); } static void Task_InGameTrade(u8 taskId) @@ -4974,7 +4974,7 @@ static void CB2_SaveAndEndWirelessTrade(void) if (_IsLinkTaskFinished()) { FadeOutBGM(3); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gMain.state = 11; } break; |