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-rw-r--r--src/trainer_see.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index b34b8f106..68a16e208 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -17,6 +17,7 @@
#include "constants/event_objects.h"
#include "constants/event_object_movement.h"
#include "constants/field_effects.h"
+#include "constants/trainer_types.h"
// this file's functions
static u8 CheckTrainer(u8 objectEventId);
@@ -181,18 +182,18 @@ bool8 CheckForTrainersWantingBattle(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
- u8 retVal;
+ u8 numTrainers;
if (!gObjectEvents[i].active)
continue;
- if (gObjectEvents[i].trainerType != 1 && gObjectEvents[i].trainerType != 3)
+ if (gObjectEvents[i].trainerType != TRAINER_TYPE_NORMAL && gObjectEvents[i].trainerType != TRAINER_TYPE_BURIED)
continue;
- retVal = CheckTrainer(i);
- if (retVal == 2)
- break; // two trainers have been found
+ numTrainers = CheckTrainer(i);
+ if (numTrainers == 2)
+ break;
- if (retVal == 0) // no trainers
+ if (numTrainers == 0)
continue;
if (gNoOfApproachingTrainers > 1)
@@ -289,14 +290,14 @@ static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
u8 approachDistance;
PlayerGetDestCoords(&x, &y);
- if (trainerObj->trainerType == 1) // can only see in one direction
+ if (trainerObj->trainerType == TRAINER_TYPE_NORMAL) // can only see in one direction
{
approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection);
}
- else // can see in all directions
+ else // TRAINER_TYPE_SEE_ALL_DIRECTIONS, TRAINER_TYPE_BURIED
{
- for (i = 0; i < 4; i++)
+ for (i = 0; i < ARRAY_COUNT(sDirectionalApproachDistanceFuncs); i++)
{
approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east