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-rw-r--r--src/battle_ai_switch_items.c4
-rw-r--r--src/battle_main.c6
-rw-r--r--src/battle_message.c131
-rw-r--r--src/battle_script_commands.c44
-rw-r--r--src/battle_tv.c4
-rw-r--r--src/battle_util.c36
-rw-r--r--src/pokemon.c50
7 files changed, 161 insertions, 114 deletions
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 32f9620b7..2a5a83e0d 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -314,8 +314,8 @@ static bool8 AreStatsRaised(void)
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
- if (gBattleMons[gActiveBattler].statStages[i] > 6)
- buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6;
+ if (gBattleMons[gActiveBattler].statStages[i] > DEFAULT_STAT_STAGE)
+ buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - DEFAULT_STAT_STAGE;
}
return (buffedStatsValue > 3);
diff --git a/src/battle_main.c b/src/battle_main.c
index 1d8aeab53..b8ebda9e4 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3135,7 +3135,7 @@ void SwitchInClearSetData(void)
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
{
for (i = 0; i < NUM_BATTLE_STATS; i++)
- gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
for (i = 0; i < gBattlersCount; i++)
{
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
@@ -3244,7 +3244,7 @@ void FaintClearSetData(void)
u8 *ptr;
for (i = 0; i < NUM_BATTLE_STATS; i++)
- gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[gActiveBattler].status2 = 0;
gStatuses3[gActiveBattler] = 0;
@@ -3398,7 +3398,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)];
*hpOnSwitchout = gBattleMons[gActiveBattler].hp;
for (i = 0; i < NUM_BATTLE_STATS; i++)
- gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[gActiveBattler].status2 = 0;
}
diff --git a/src/battle_message.c b/src/battle_message.c
index 2a0ba4ded..2fba578dc 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -19,12 +19,15 @@
#include "text.h"
#include "trainer_hill.h"
#include "window.h"
+#include "constants/battle_dome.h"
#include "constants/battle_string_ids.h"
+#include "constants/berry.h"
#include "constants/frontier_util.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/trainers.h"
#include "constants/trainer_hill.h"
+#include "constants/weather.h"
struct BattleWindowText
{
@@ -433,11 +436,16 @@ static const u8 sText_SpDef2[] = _("SP. DEF");
static const u8 sText_Accuracy[] = _("accuracy");
static const u8 sText_Evasiveness[] = _("evasiveness");
-const u8 * const gStatNamesTable[] =
+const u8 * const gStatNamesTable[NUM_BATTLE_STATS] =
{
- sText_HP2, sText_Attack2, sText_Defense2,
- sText_Speed, sText_SpAtk2, sText_SpDef2,
- sText_Accuracy, sText_Evasiveness
+ [STAT_HP] = sText_HP2,
+ [STAT_ATK] = sText_Attack2,
+ [STAT_DEF] = sText_Defense2,
+ [STAT_SPEED] = sText_Speed,
+ [STAT_SPATK] = sText_SpAtk2,
+ [STAT_SPDEF] = sText_SpDef2,
+ [STAT_ACC] = sText_Accuracy,
+ [STAT_EVASION] = sText_Evasiveness,
};
static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!");
@@ -446,11 +454,13 @@ static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!");
static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!");
static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
-const u8 * const gPokeblockWasTooXStringTable[] =
+const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
{
- sText_PokeblockWasTooSpicy, sText_PokeblockWasTooDry,
- sText_PokeblockWasTooSweet, sText_PokeblockWasTooBitter,
- sText_PokeblockWasTooSour
+ [FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
+ [FLAVOR_DRY] = sText_PokeblockWasTooDry,
+ [FLAVOR_SWEET] = sText_PokeblockWasTooSweet,
+ [FLAVOR_BITTER] = sText_PokeblockWasTooBitter,
+ [FLAVOR_SOUR] = sText_PokeblockWasTooSour
};
static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
@@ -979,16 +989,28 @@ const u16 gStatDownStringIds[] =
STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4, STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3
};
+// Index read from sTWOTURN_STRINGID
const u16 gFirstTurnOfTwoStringIds[] =
{
- STRINGID_PKMNWHIPPEDWHIRLWIND, STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
- STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER, STRINGID_PKMNSPRANGUP
+ STRINGID_PKMNWHIPPEDWHIRLWIND, // MOVE_RAZOR_WIND
+ STRINGID_PKMNTOOKSUNLIGHT, // MOVE_SOLAR_BEAM
+ STRINGID_PKMNLOWEREDHEAD, // MOVE_SKULL_BASH
+ STRINGID_PKMNISGLOWING, // MOVE_SKY_ATTACK
+ STRINGID_PKMNFLEWHIGH, // MOVE_FLY
+ STRINGID_PKMNDUGHOLE, // MOVE_DIG
+ STRINGID_PKMNHIDUNDERWATER, // MOVE_DIVE
+ STRINGID_PKMNSPRANGUP // MOVE_BOUNCE
};
+// Index copied from move's index in gTrappingMoves
const u16 gWrappedStringIds[] =
{
- STRINGID_PKMNSQUEEZEDBYBIND, STRINGID_PKMNWRAPPEDBY, STRINGID_PKMNTRAPPEDINVORTEX,
- STRINGID_PKMNCLAMPED, STRINGID_PKMNTRAPPEDINVORTEX, STRINGID_PKMNTRAPPEDBYSANDTOMB
+ STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
+ STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
+ STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
+ STRINGID_PKMNCLAMPED, // MOVE_CLAMP
+ STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
+ STRINGID_PKMNTRAPPEDBYSANDTOMB // MOVE_SAND_TOMB
};
const u16 gMistUsedStringIds[] =
@@ -1078,13 +1100,25 @@ const u16 gBallEscapeStringIds[] =
STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT, STRINGID_SHOOTSOCLOSE
};
-const u16 gWeatherContinuesStringIds[] =
-{
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_SANDSTORMISRAGING,
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_SUNLIGHTSTRONG, STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING
+// Overworld weathers that don't have an associated battle weather default to "It is raining."
+const u16 gWeatherStartsStringIds[] =
+{
+ [WEATHER_NONE] = STRINGID_ITISRAINING,
+ [WEATHER_SUNNY_CLOUDS] = STRINGID_ITISRAINING,
+ [WEATHER_SUNNY] = STRINGID_ITISRAINING,
+ [WEATHER_RAIN] = STRINGID_ITISRAINING,
+ [WEATHER_SNOW] = STRINGID_ITISRAINING,
+ [WEATHER_RAIN_THUNDERSTORM] = STRINGID_ITISRAINING,
+ [WEATHER_FOG_HORIZONTAL] = STRINGID_ITISRAINING,
+ [WEATHER_VOLCANIC_ASH] = STRINGID_ITISRAINING,
+ [WEATHER_SANDSTORM] = STRINGID_SANDSTORMISRAGING,
+ [WEATHER_FOG_DIAGONAL] = STRINGID_ITISRAINING,
+ [WEATHER_UNDERWATER] = STRINGID_ITISRAINING,
+ [WEATHER_SHADE] = STRINGID_ITISRAINING,
+ [WEATHER_DROUGHT] = STRINGID_SUNLIGHTSTRONG,
+ [WEATHER_DOWNPOUR] = STRINGID_ITISRAINING,
+ [WEATHER_UNDERWATER_BUBBLES] = STRINGID_ITISRAINING,
+ [WEATHER_ABNORMAL] = STRINGID_ITISRAINING
};
const u16 gInobedientStringIds[] =
@@ -1146,7 +1180,13 @@ const u16 gCaughtMonStringIds[] =
const u16 gTrappingMoves[] =
{
- MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, 0xFFFF
+ MOVE_BIND,
+ MOVE_WRAP,
+ MOVE_FIRE_SPIN,
+ MOVE_CLAMP,
+ MOVE_WHIRLPOOL,
+ MOVE_SAND_TOMB,
+ 0xFFFF
};
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
@@ -1207,26 +1247,27 @@ const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
static const u8 sText_SpaceIs[] = _(" is");
static const u8 sText_ApostropheS[] = _("'s");
-static const u8 sATypeMove_Table[][17] =
-{
- _("a NORMAL move"),
- _("a FIGHTING move"),
- _("a FLYING move"),
- _("a POISON move"),
- _("a GROUND move"),
- _("a ROCK move"),
- _("a BUG move"),
- _("a GHOST move"),
- _("a STEEL move"),
- _("a ??? move"),
- _("a FIRE move"),
- _("a WATER move"),
- _("a GRASS move"),
- _("an ELECTRIC move"),
- _("a PSYCHIC move"),
- _("an ICE move"),
- _("a DRAGON move"),
- _("a DARK move")
+// For displaying names of invalid moves
+static const u8 sATypeMove_Table[][NUMBER_OF_MON_TYPES - 1] =
+{
+ [TYPE_NORMAL] = _("a NORMAL move"),
+ [TYPE_FIGHTING] = _("a FIGHTING move"),
+ [TYPE_FLYING] = _("a FLYING move"),
+ [TYPE_POISON] = _("a POISON move"),
+ [TYPE_GROUND] = _("a GROUND move"),
+ [TYPE_ROCK] = _("a ROCK move"),
+ [TYPE_BUG] = _("a BUG move"),
+ [TYPE_GHOST] = _("a GHOST move"),
+ [TYPE_STEEL] = _("a STEEL move"),
+ [TYPE_MYSTERY] = _("a ??? move"),
+ [TYPE_FIRE] = _("a FIRE move"),
+ [TYPE_WATER] = _("a WATER move"),
+ [TYPE_GRASS] = _("a GRASS move"),
+ [TYPE_ELECTRIC] = _("an ELECTRIC move"),
+ [TYPE_PSYCHIC] = _("a PSYCHIC move"),
+ [TYPE_ICE] = _("an ICE move"),
+ [TYPE_DRAGON] = _("a DRAGON move"),
+ [TYPE_DARK] = _("a DARK move")
};
const u8 gText_BattleTourney[] = _("BATTLE TOURNEY");
@@ -1235,12 +1276,12 @@ static const u8 sText_Round2[] = _("Round 2");
static const u8 sText_Semifinal[] = _("Semifinal");
static const u8 sText_Final[] = _("Final");
-const u8 *const gRoundsStringTable[] =
+const u8 *const gRoundsStringTable[DOME_ROUNDS_COUNT] =
{
- sText_Round1,
- sText_Round2,
- sText_Semifinal,
- sText_Final
+ [DOME_ROUND1] = sText_Round1,
+ [DOME_ROUND2] = sText_Round2,
+ [DOME_SEMIFINAL] = sText_Semifinal,
+ [DOME_FINAL] = sText_Final
};
const u8 gText_TheGreatNewHope[] = _("The great new hope!\p");
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 994d35625..6ccefd7be 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -1128,13 +1128,13 @@ static void Cmd_accuracycheck(void)
else
{
u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
- buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
+ buff = acc + DEFAULT_STAT_STAGE - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
}
- if (buff < 0)
- buff = 0;
- if (buff > 0xC)
- buff = 0xC;
+ if (buff < MIN_STAT_STAGE)
+ buff = MIN_STAT_STAGE;
+ if (buff > MAX_STAT_STAGE)
+ buff = MAX_STAT_STAGE;
moveAcc = gBattleMoves[move].accuracy;
// check Thunder on sunny weather
@@ -3500,7 +3500,7 @@ static void Cmd_unknown_24(void)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
- for (i = 0; i < 3; i++)
+ for (i = 0; i < MULTI_PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
@@ -4385,7 +4385,7 @@ static void Cmd_playstatchangeanimation(void)
{
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT)
{
- if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
@@ -4397,7 +4397,7 @@ static void Cmd_playstatchangeanimation(void)
&& !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
&& !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
{
- if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
@@ -4425,7 +4425,7 @@ static void Cmd_playstatchangeanimation(void)
while (statsToCheck != 0)
{
- if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
+ if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
@@ -4495,7 +4495,7 @@ static void Cmd_moveend(void)
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
- && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB)
+ && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
BattleScriptPushCursor();
@@ -7288,7 +7288,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBattler].statStages[statId] == 0)
+ if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
@@ -7315,17 +7315,17 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
+ if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
}
gBattleMons[gActiveBattler].statStages[statId] += statValue;
- if (gBattleMons[gActiveBattler].statStages[statId] < 0)
- gBattleMons[gActiveBattler].statStages[statId] = 0;
- if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
- gBattleMons[gActiveBattler].statStages[statId] = 0xC;
+ if (gBattleMons[gActiveBattler].statStages[statId] < MIN_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[statId] = MIN_STAT_STAGE;
+ if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR)
gMoveResultFlags |= MOVE_RESULT_MISSED;
@@ -7350,7 +7350,7 @@ static void Cmd_normalisebuffs(void) // haze
for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < NUM_BATTLE_STATS; j++)
- gBattleMons[i].statStages[j] = 6;
+ gBattleMons[i].statStages[j] = DEFAULT_STAT_STAGE;
}
gBattlescriptCurrInstr++;
@@ -8750,7 +8750,7 @@ static void Cmd_rolloutdamagecalculation(void)
static void Cmd_jumpifconfusedandstatmaxed(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
- && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
+ && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -8957,10 +8957,10 @@ static void Cmd_maxattackhalvehp(void) // belly drum
if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
halfHp = 1;
- if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12
+ if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE
&& gBattleMons[gBattlerAttacker].hp > halfHp)
{
- gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12;
+ gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = MAX_STAT_STAGE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9234,8 +9234,8 @@ static void Cmd_sethail(void)
static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
{
- if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0
- && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
+ if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
+ && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
&& gBattleCommunication[6] != 1)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
diff --git a/src/battle_tv.c b/src/battle_tv.c
index 26df08786..c84ae827b 100644
--- a/src/battle_tv.c
+++ b/src/battle_tv.c
@@ -1398,9 +1398,9 @@ static void TrySetBattleSeminarShow(void)
return;
else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return;
- else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] <= 5)
+ else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] < DEFAULT_STAT_STAGE)
return;
- else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > 6)
+ else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE)
return;
else if (gCurrentMove == MOVE_HIDDEN_POWER || gCurrentMove == MOVE_WEATHER_BALL)
return;
diff --git a/src/battle_util.c b/src/battle_util.c
index 89fe95fbc..699fd05bc 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -1978,7 +1978,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITY_SPEED_BOOST:
- if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
+ if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2)
{
gBattleMons[battler].statStages[STAT_SPEED]++;
gBattleScripting.animArg1 = 0x11;
@@ -2619,9 +2619,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
- if (gBattleMons[battlerId].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
- gBattleMons[battlerId].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
@@ -2690,9 +2690,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
- if (gBattleMons[battlerId].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
- gBattleMons[battlerId].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
@@ -2811,7 +2811,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
break;
// copy/paste again, smh
case HOLD_EFFECT_ATTACK_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam
+ && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
@@ -2825,7 +2826,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_DEFENSE_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && gBattleMons[battlerId].statStages[STAT_DEF] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
@@ -2838,7 +2840,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SPEED_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && gBattleMons[battlerId].statStages[STAT_SPEED] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
@@ -2851,7 +2854,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SP_ATTACK_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && gBattleMons[battlerId].statStages[STAT_SPATK] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
@@ -2864,7 +2868,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && gBattleMons[battlerId].statStages[STAT_SPDEF] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
@@ -2877,7 +2882,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CRITICAL_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
@@ -2889,7 +2895,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
for (i = 0; i < 5; i++)
{
- if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC)
+ if (gBattleMons[battlerId].statStages[STAT_ATK + i] < MAX_STAT_STAGE)
break;
}
if (i != 5)
@@ -2897,7 +2903,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
do
{
i = Random() % 5;
- } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
+ } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == MAX_STAT_STAGE);
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
@@ -3166,9 +3172,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
- if (gBattleMons[battlerId].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
- gBattleMons[battlerId].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
diff --git a/src/pokemon.c b/src/pokemon.c
index b26f2f412..44b5e55bb 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -1868,21 +1868,21 @@ const u8 gPPUpGetMask[] = {0x03, 0x0c, 0x30, 0xc0}; // Masks for getting PP Up c
const u8 gPPUpSetMask[] = {0xfc, 0xf3, 0xcf, 0x3f}; // Masks for setting PP Up count
const u8 gPPUpAddMask[] = {0x01, 0x04, 0x10, 0x40}; // Values added to PP Up count
-const u8 gStatStageRatios[][2] =
+const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2] =
{
- {10, 40}, // -6
+ {10, 40}, // -6, MIN_STAT_STAGE
{10, 35}, // -5
{10, 30}, // -4
{10, 25}, // -3
{10, 20}, // -2
{10, 15}, // -1
- {10, 10}, // 0
+ {10, 10}, // 0, DEFAULT_STAT_STAGE
{15, 10}, // +1
{20, 10}, // +2
{25, 10}, // +3
{30, 10}, // +4
{35, 10}, // +5
- {40, 10}, // +6
+ {40, 10}, // +6, MAX_STAT_STAGE
};
static const u16 sDeoxysBaseStats[] =
@@ -3199,7 +3199,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
{
if (gCritMultiplier == 2)
{
- if (attacker->statStages[STAT_ATK] > 6)
+ if (attacker->statStages[STAT_ATK] > DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
else
damage = attack;
@@ -3212,7 +3212,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gCritMultiplier == 2)
{
- if (defender->statStages[STAT_DEF] < 6)
+ if (defender->statStages[STAT_DEF] < DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
else
damageHelper = defense;
@@ -3249,7 +3249,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
{
if (gCritMultiplier == 2)
{
- if (attacker->statStages[STAT_SPATK] > 6)
+ if (attacker->statStages[STAT_SPATK] > DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
else
damage = spAttack;
@@ -3262,7 +3262,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gCritMultiplier == 2)
{
- if (defender->statStages[STAT_SPDEF] < 6)
+ if (defender->statStages[STAT_SPDEF] < DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
else
damageHelper = spDefense;
@@ -4624,8 +4624,8 @@ void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)];
*hpSwitchout = gBattleMons[battlerId].hp;
- for (i = 0; i < 8; i++)
- gBattleMons[battlerId].statStages[i] = 6;
+ for (i = 0; i < NUM_BATTLE_STATS; i++)
+ gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[battlerId].status2 = 0;
UpdateSentPokesToOpponentValue(battlerId);
@@ -4728,49 +4728,49 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK)
- && gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK;
- if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_ATK] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
// in-battle stat boosting effects
case 1:
if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
- && gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4;
- if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_DEF] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
- && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED;
- if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_SPEED] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
// more stat boosting effects
case 2:
if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY)
- && gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4;
- if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_ACC] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM2_X_SPATK)
- && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK;
- if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_SPATK] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;