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-rw-r--r--src/wild_encounter.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/wild_encounter.c b/src/wild_encounter.c
index 5a11396d9..332bbfb99 100644
--- a/src/wild_encounter.c
+++ b/src/wild_encounter.c
@@ -145,27 +145,27 @@ static u8 ChooseWildMonIndex_Land(void)
{
u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
- if (rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_0)
+ if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0)
return 0;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_1)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1)
return 1;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_2)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2)
return 2;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_3)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3)
return 3;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_4)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4)
return 4;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_5)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5)
return 5;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_6)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6)
return 6;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_7)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7)
return 7;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_8)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8)
return 8;
- else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_9)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 9;
- else if (rand == ENCOUNTER_CHANCE_LAND_MONS_INDEX_9)
+ else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 10;
else
return 11;
@@ -175,13 +175,13 @@ static u8 ChooseWildMonIndex_WaterRock(void)
{
u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
- if (rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_0)
+ if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0)
return 0;
- else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_1)
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1)
return 1;
- else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_2)
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2)
return 2;
- else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_3)
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3)
return 3;
else
return 4;
@@ -202,29 +202,29 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
switch (rod)
{
case OLD_ROD:
- if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_0)
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_0)
wildMonIndex = 0;
else
wildMonIndex = 1;
break;
case GOOD_ROD:
- if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_2)
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2)
wildMonIndex = 2;
- if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_3)
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3)
wildMonIndex = 3;
- if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_4)
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_4)
wildMonIndex = 4;
break;
case SUPER_ROD:
- if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_5)
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5)
wildMonIndex = 5;
- if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_6)
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6)
wildMonIndex = 6;
- if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_7)
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7)
wildMonIndex = 7;
- if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_8)
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
wildMonIndex = 8;
- if (rand == ENCOUNTER_CHANCE_FISHING_MONS_INDEX_8)
+ if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
wildMonIndex = 9;
break;
}