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-rwxr-xr-xsrc/data/object_events/object_event_graphics.h2
-rwxr-xr-xsrc/field_effect_helpers.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/data/object_events/object_event_graphics.h b/src/data/object_events/object_event_graphics.h
index 81d83a856..6ee56cc78 100755
--- a/src/data/object_events/object_event_graphics.h
+++ b/src/data/object_events/object_event_graphics.h
@@ -305,7 +305,7 @@ const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/pale
const u32 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U32("graphics/field_effects/pics/ground_impact_dust.4bpp");
const u32 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_tall_grass.4bpp");
const u32 gUnusedGrass3[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_3.4bpp");
-const u32 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U32("graphics/field_effects/pics/unknown_16.4bpp");
+const u32 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_long_grass.4bpp");
const u32 gFieldEffectObjectPic_Unknown17[] = INCBIN_U32("graphics/field_effects/pics/unknown_17.4bpp");
const u32 gFieldEffectObjectPic_UnusedGrass2[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_2.4bpp");
const u32 gFieldEffectObjectPic_LongGrass[] = INCBIN_U32("graphics/field_effects/pics/long_grass.4bpp");
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index 65617038d..036ff33f2 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -487,6 +487,8 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite)
#undef sCurrentMap
#undef sObjectMoved
+// Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it).
+// The graphics for this effect do not visually correspond to tall grass either. Perhaps these graphics were its original design?
u32 FldEff_JumpLongGrass(void)
{
u8 spriteId;