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-rw-r--r--src/daycare.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/daycare.c b/src/daycare.c
index a438c8e85..fd6ed3a50 100644
--- a/src/daycare.c
+++ b/src/daycare.c
@@ -548,7 +548,12 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
{
// Randomly pick an IV from the available list and stop from being chosen again.
selectedIvs[i] = availableIVs[Random() % (NUM_STATS - i)];
- RemoveIVIndexFromList(availableIVs, i);
+ // BUG: Instead of removing the IV that was just picked (like in RS and FRLG), this
+ // removes position 0 (HP) then position 1 (DEF), then position 2. This is why HP and DEF
+ // have a lower chance to be inherited in Emerald and why the IV picked for inheritance can
+ // be repeated. Uncomment the inline comment and remove the existing expression to get the
+ // intended behavior and to match the other Gen 3 games.
+ RemoveIVIndexFromList(availableIVs, i /*selectedIvs[i]*/);
}
// Determine which parent each of the selected IVs should inherit from.