diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/contest.c | 10 | ||||
-rw-r--r-- | src/contest_effect.c | 1174 | ||||
-rw-r--r-- | src/data/contest_moves.h | 536 |
3 files changed, 1715 insertions, 5 deletions
diff --git a/src/contest.c b/src/contest.c index 8513fc4a9..910637387 100644 --- a/src/contest.c +++ b/src/contest.c @@ -107,7 +107,7 @@ u16 sub_80DE84C(u16); void sub_80DB89C(void); u16 sub_80DB8B8(u8); void sub_80DB918(void); -bool8 sub_80DBCA8(u8); +bool8 Contest_IsMonsTurnDisabled(u8); void sub_80DBF68(void); void sub_80DBF90(void); void sub_80DC2BC(void); @@ -721,7 +721,7 @@ void sub_80D833C(u8 taskId) sub_80DCD48(); DmaCopy32Defvars(3, gPlttBufferUnfaded, shared18000.unk18204, 0x400); ConvertIntToDecimalStringN(gStringVar1, gContestResources->field_0->turnNumber + 1, STR_CONV_MODE_LEFT_ALIGN, 1); - if (!sub_80DBCA8(gContestPlayerMonIndex)) + if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex)) StringCopy(gDisplayedStringBattle, gText_0827D507); else StringCopy(gDisplayedStringBattle, gText_0827D531); @@ -745,7 +745,7 @@ void sub_80D8424(u8 taskId) if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys == B_BUTTON)) { PlaySE(SE_SELECT); - if (!sub_80DBCA8(gContestPlayerMonIndex)) + if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex)) { sub_80DC490(TRUE); gTasks[taskId].func = sub_80D8490; @@ -819,7 +819,7 @@ void sub_80D8610(u8 taskId) PlaySE(SE_SELECT); sub_80DC490(FALSE); ConvertIntToDecimalStringN(gStringVar1, gContestResources->field_0->turnNumber + 1, STR_CONV_MODE_LEFT_ALIGN, 1); - if (!sub_80DBCA8(gContestPlayerMonIndex)) + if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex)) StringCopy(gDisplayedStringBattle, gText_0827D507); else StringCopy(gDisplayedStringBattle, gText_0827D531); @@ -2636,7 +2636,7 @@ void sub_80DB4E0(u16 move, u8 b) { u8 r7 = gUnknown_02039F26[b] * 5 + 2; - if (!sub_80DBCA8(b) && move != MOVE_NONE) + if (!Contest_IsMonsTurnDisabled(b) && move != MOVE_NONE) { u16 tile = sub_80DB2EC(move, b); diff --git a/src/contest_effect.c b/src/contest_effect.c new file mode 100644 index 000000000..40774641d --- /dev/null +++ b/src/contest_effect.c @@ -0,0 +1,1174 @@ +#include "global.h" +#include "random.h" +#include "contest.h" +#include "contest_effect.h" + +static void ContestEffect_HighlyAppealing(void); +static void ContestEffect_UserMoreEasilyStartled(void); +static void ContestEffect_GreatAppealButNoMoreMoves(void); +static void ContestEffect_RepetitionNotBoring(void); +static void ContestEffect_AvoidStartleOnce(void); +static void ContestEffect_AvoidStartle(void); +static void ContestEffect_AvoidStartleSlightly(void); +static void ContestEffect_UserLessEasilyStartled(void); +static void ContestEffect_StartleFrontMon(void); +static void ContestEffect_StartlePrevMons(void); +static void ContestEffect_StartlePrevMon2(void); +static void ContestEffect_StartlePrevMons2(void); +static void ContestEffect_ShiftJudgeAttention(void); +static void ContestEffect_StartleMonWithJudgesAttention(void); +static void ContestEffect_JamsOthersButMissOneTurn(void); +static void ContestEffect_StartleMonsSameTypeAppeal(void); +static void ContestEffect_StartleMonsCoolAppeal(void); +static void ContestEffect_StartleMonsBeautyAppeal(void); +static void ContestEffect_StartleMonsCuteAppeal(void); +static void ContestEffect_StartleMonsSmartAppeal(void); +static void ContestEffect_StartleMonsToughAppeal(void); +static void ContestEffect_MakeFollowingMonNervous(void); +static void ContestEffect_MakeFollowingMonsNervous(void); +static void ContestEffect_WorsenConditionOfPrevMons(void); +static void ContestEffect_BadlyStartlesMonsInGoodCondition(void); +static void ContestEffect_BetterIfFirst(void); +static void ContestEffect_BetterIfLast(void); +static void ContestEffect_AppealAsGoodAsPrevOnes(void); +static void ContestEffect_AppealAsGoodAsPrevOne(void); +static void ContestEffect_BetterWhenLater(void); +static void ContestEffect_QualityDependsOnTiming(void); +static void ContestEffect_BetterIfSameType(void); +static void ContestEffect_BetterIfDiffType(void); +static void ContestEffect_AffectedByPrevAppeal(void); +static void ContestEffect_ImproveConditionPreventNervousness(void); +static void ContestEffect_BetterWithGoodCondition(void); +static void ContestEffect_NextAppealEarlier(void); +static void ContestEffect_NextAppealLater(void); +static void ContestEffect_MakeScramblingTurnOrderEasier(void); +static void ContestEffect_ScrambleNextTurnOrder(void); +static void ContestEffect_ExciteAudienceInAnyContest(void); +static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void); +static void ContestEffect_BetterWhenAudienceExcited(void); +static void ContestEffect_DontExciteAudience(void); +static void JamByMoveCategory(u8); +static bool8 CanUnnerveContestant(u8); +static u8 WasAtLeastOneOpponentJammed(void); +static void JamContestant(u8, u8); +static s16 RoundTowardsZero(s16); +static s16 RoundUp(s16); + +#include "data/contest_moves.h" + +bool8 AreMovesContestCombo(u16 lastMove, u16 nextMove) +{ + u8 nextMoveComboMoves[4]; + u8 lastMoveComboStarterId = gContestMoves[lastMove].comboStarterId; + nextMoveComboMoves[0] = gContestMoves[nextMove].comboMoves[0]; + nextMoveComboMoves[1] = gContestMoves[nextMove].comboMoves[1]; + nextMoveComboMoves[2] = gContestMoves[nextMove].comboMoves[2]; + nextMoveComboMoves[3] = gContestMoves[nextMove].comboMoves[3]; + + if (lastMoveComboStarterId == 0) + return 0; + + if (lastMoveComboStarterId == nextMoveComboMoves[0] || lastMoveComboStarterId == nextMoveComboMoves[1] || lastMoveComboStarterId == nextMoveComboMoves[2] || lastMoveComboStarterId == nextMoveComboMoves[3]) + return gComboStarterLookupTable[lastMoveComboStarterId]; + + return 0; +} + +// A highly appealing move. +static void ContestEffect_HighlyAppealing(void) +{ +} + +// After this move, the user is more easily startled. +static void ContestEffect_UserMoreEasilyStartled(void) +{ + sContestantStatus[shared192D0.contestant].moreEasilyStartled = TRUE; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_MORE_CONSCIOUS); +} + +// Makes a great appeal, but allows no more to the end. +static void ContestEffect_GreatAppealButNoMoreMoves(void) +{ + sContestantStatus[shared192D0.contestant].exploded = TRUE; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NO_APPEAL); +} + +// Can be used repeatedly without boring the JUDGE. +static void ContestEffect_RepetitionNotBoring(void) +{ + sContestantStatus[shared192D0.contestant].usedRepeatableMove = TRUE; + sContestantStatus[shared192D0.contestant].disappointedRepeat = FALSE; + sContestantStatus[shared192D0.contestant].moveRepeatCount = 0; +} + +// Can avoid being startled by others once. +static void ContestEffect_AvoidStartleOnce(void) +{ + sContestantStatus[shared192D0.contestant].jamSafetyCount = 1; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_SETTLE_DOWN); +} + +// Can avoid being startled by others. +static void ContestEffect_AvoidStartle(void) +{ + sContestantStatus[shared192D0.contestant].immune = TRUE; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_OBLIVIOUS_TO_OTHERS); +} + +// Can avoid being startled by others a little. +static void ContestEffect_AvoidStartleSlightly(void) +{ + sContestantStatus[shared192D0.contestant].jamReduction = 20; + SetContestantEffectStringID(shared192D0.contestant,CONTEST_STRING_LESS_AWARE); +} + +// After this move, the user is less likely to be startled. +static void ContestEffect_UserLessEasilyStartled(void) +{ + sContestantStatus[shared192D0.contestant].resistant = TRUE; + SetContestantEffectStringID(shared192D0.contestant,CONTEST_STRING_STOPPED_CARING); +} + +// Slightly startles the POKéMON in front. +static void ContestEffect_StartleFrontMon(void) +{ + u8 idx = 0; + u8 a = shared192D0.contestant; + + if (shared192D0.turnOrder[a] != 0) { + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[a] - 1 == shared192D0.turnOrder[i]) + break; + } + shared192D0.jamQueue[0] = i; + shared192D0.jamQueue[1] = 0xFF; + idx = WasAtLeastOneOpponentJammed(); + } + if (idx == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Slightly startles those that have made appeals. +static void ContestEffect_StartlePrevMons(void) +{ + u8 idx = 0; + u8 a = shared192D0.contestant; + + if (shared192D0.turnOrder[a] != 0) { + int i; + int j = 0; + + for (i = 0; i < 4; i++) + if (shared192D0.turnOrder[a] > shared192D0.turnOrder[i]) + shared192D0.jamQueue[j++] = i; + shared192D0.jamQueue[j] = 0xFF; + idx = WasAtLeastOneOpponentJammed(); + } + if (idx == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Startles the POKéMON that appealed before the user. +static void ContestEffect_StartlePrevMon2(void) +{ + u8 rval = Random() % 10; + int jam; + + if (rval < 2) + jam = 20; + else if (rval < 8) + jam = 40; + else + jam = 60; + shared192D0.jam = jam; + ContestEffect_StartleFrontMon(); +} + +// Startles all POKéMON that appealed before the user. +static void ContestEffect_StartlePrevMons2(void) +{ + u8 numStartled = 0; + u8 contestant = shared192D0.contestant; + + if (shared192D0.turnOrder[contestant] != 0) + { + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[contestant] > shared192D0.turnOrder[i]) + { + shared192D0.jamQueue[0] = i; + shared192D0.jamQueue[1] = 0xFF; + { + u8 rval = Random() % 10; + int jam; + + if (rval == 0) + jam = 0; + else if (rval <= 2) + jam = 10; + else if (rval <= 4) + jam = 20; + else if (rval <= 6) + jam = 30; + else if (rval <= 8) + jam = 40; + else + jam = 60; + shared192D0.jam = jam; + } + if (WasAtLeastOneOpponentJammed()) + numStartled++; + } + } + } + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); + if (numStartled == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); +} + +// Shifts the JUDGE’s attention from others. +static void ContestEffect_ShiftJudgeAttention(void) +{ + bool32 hitAny = FALSE; + u8 contestant = shared192D0.contestant; + + if (shared192D0.turnOrder[shared192D0.contestant] != 0) + { + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[contestant] > shared192D0.turnOrder[i] && + sContestantStatus[i].hasJudgesAttention && + CanUnnerveContestant(i)) + { + sContestantStatus[i].hasJudgesAttention = FALSE; + sContestantStatus[i].judgesAttentionWasRemoved = TRUE; + SetContestantEffectStringID(i, CONTEST_STRING_JUDGE_LOOK_AWAY2); + hitAny = TRUE; + } + } + } + SetContestantEffectStringID(shared192D0.contestant,CONTEST_STRING_DAZZLE_ATTEMPT); + if (!hitAny) + { + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); + } +} + +// Startles the POKéMON that has the JUDGE’s attention. +static void ContestEffect_StartleMonWithJudgesAttention(void) +{ + u8 numStartled = 0; + u8 contestant = shared192D0.contestant; + + if (shared192D0.turnOrder[shared192D0.contestant] != 0) + { + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[contestant] > shared192D0.turnOrder[i]) + { + if (sContestantStatus[i].hasJudgesAttention) + shared192D0.jam = 50; + else + shared192D0.jam = 10; + shared192D0.jamQueue[0] = i; + shared192D0.jamQueue[1] = 0xFF; + if (WasAtLeastOneOpponentJammed()) + numStartled++; + } + } + } + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); + if (numStartled == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); +} + +// Jams the others, and misses one turn of appeals. +static void ContestEffect_JamsOthersButMissOneTurn(void) +{ + sContestantStatus[shared192D0.contestant].turnSkipped = TRUE; + ContestEffect_StartlePrevMons(); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Startles POKéMON that made a same-type appeal. +static void ContestEffect_StartleMonsSameTypeAppeal(void) +{ + u16 move = sContestantStatus[shared192D0.contestant].currMove; + JamByMoveCategory(gContestMoves[move].contestCategory); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Badly startles POKéMON that made COOL appeals. +static void ContestEffect_StartleMonsCoolAppeal(void) +{ + JamByMoveCategory(CONTEST_CATEGORY_COOL); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Badly startles POKéMON that made BEAUTY appeals. +static void ContestEffect_StartleMonsBeautyAppeal(void) +{ + JamByMoveCategory(CONTEST_CATEGORY_BEAUTY); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Badly startles POKéMON that made CUTE appeals. +static void ContestEffect_StartleMonsCuteAppeal(void) +{ + JamByMoveCategory(CONTEST_CATEGORY_CUTE); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Badly startles POKéMON that made SMART appeals. +static void ContestEffect_StartleMonsSmartAppeal(void) +{ + JamByMoveCategory(CONTEST_CATEGORY_SMART); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Badly startles POKéMON that made TOUGH appeals. +static void ContestEffect_StartleMonsToughAppeal(void) +{ + JamByMoveCategory(CONTEST_CATEGORY_TOUGH); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// Makes one POKéMON after the user nervous. +static void ContestEffect_MakeFollowingMonNervous(void) +{ + bool32 hitAny = FALSE; + + if (shared192D0.turnOrder[shared192D0.contestant] != 3) + { + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] + 1 == shared192D0.turnOrder[i]) + { + if (CanUnnerveContestant(i)) + { + MakeContestantNervous(i); + SetContestantEffectStringID(i, CONTEST_STRING_NERVOUS); + hitAny = TRUE; + } + else + { + SetContestantEffectStringID(i, CONTEST_STRING_UNAFFECTED); + hitAny = TRUE; + } + } + } + } + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_UNNERVE_ATTEMPT); + if (!hitAny) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); +} + +// Makes all POKéMON after the user nervous. +static void ContestEffect_MakeFollowingMonsNervous(void) +{ + u8 numUnnerved = 0; + bool32 contestantUnnerved = FALSE; + u8 contestantIds[5]; + int i; + int numAfter; + s16 oddsMod[4]; + s16 odds[4]; + + memset(contestantIds, 0xFF, ARRAY_COUNT(contestantIds)); + for (i = 0, numAfter = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] < shared192D0.turnOrder[i] && + !sContestantStatus[i].nervous && !Contest_IsMonsTurnDisabled(i)) + contestantIds[numAfter++] = i; + } + + if (numAfter == 1) + { + odds[0] = 60; + } + else if (numAfter == 2) + { + odds[0] = 30; + odds[1] = 30; + } + else if (numAfter == 3) + { + odds[0] = 20; + odds[1] = 20; + odds[2] = 20; + } + else + { + for (i = 0; i < 4; i++) + odds[i] = 0; + } + for (i = 0; i < 4; i++) + { + if (sContestantStatus[i].hasJudgesAttention && sub_80DE1E8(i)) + oddsMod[i] = gComboStarterLookupTable[gContestMoves[sContestantStatus[i].prevMove].comboStarterId] * 10; + else + oddsMod[i] = 0; + oddsMod[i] -= (sContestantStatus[i].condition / 10) * 10; + } + if (odds[0] != 0) + { + for (i = 0; contestantIds[i] != 0xFF; i++) + { + if (Random() % 100 < odds[i] + oddsMod[contestantIds[i]]) + { + if (CanUnnerveContestant(contestantIds[i])) + { + MakeContestantNervous(contestantIds[i]); + SetContestantEffectStringID(contestantIds[i], CONTEST_STRING_NERVOUS); + numUnnerved++; + } else + contestantUnnerved = TRUE; + } else + contestantUnnerved = TRUE; + if (contestantUnnerved) + { + contestantUnnerved = FALSE; + SetContestantEffectStringID(contestantIds[i], CONTEST_STRING_UNAFFECTED); + numUnnerved++; + } + shared192D0.unnervedPokes[contestantIds[i]] = 1; + } + } + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_UNNERVE_WAITING); + if (numUnnerved == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); +} + +// Worsens the condition of those that made appeals. +static void ContestEffect_WorsenConditionOfPrevMons(void) +{ + u8 numHit = 0; + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] > shared192D0.turnOrder[i] && + sContestantStatus[i].condition > 0 && + CanUnnerveContestant(i)) + { + sContestantStatus[i].condition = 0; + sContestantStatus[i].conditionMod = 2; + SetContestantEffectStringID(i, CONTEST_STRING_REGAINED_FORM); + numHit++; + } + } + + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_TAUNT_WELL); + if (numHit == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_IGNORED); +} + +// Badly startles POKéMON in good condition. +static void ContestEffect_BadlyStartlesMonsInGoodCondition(void) +{ + u8 numHit = 0; + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] > shared192D0.turnOrder[i]) + { + if (sContestantStatus[i].condition > 0) + shared192D0.jam = 40; + else + shared192D0.jam = 10; + shared192D0.jamQueue[0] = i; + shared192D0.jamQueue[1] = 0xFF; + if (WasAtLeastOneOpponentJammed()) + numHit++; + } + } + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_JAM_WELL); + if (numHit == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_IGNORED); +} + +// The appeal works great if performed first. +static void ContestEffect_BetterIfFirst(void) +{ + if (gUnknown_02039F26[shared192D0.contestant] == 0) + { + u16 move = sContestantStatus[shared192D0.contestant].currMove; + sContestantStatus[shared192D0.contestant].appeal2 += 2 * gContestEffects[gContestMoves[move].effect].appeal; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_HUSTLE_STANDOUT); + } +} + +// The appeal works great if performed last. +static void ContestEffect_BetterIfLast(void) +{ + if (gUnknown_02039F26[shared192D0.contestant] == 3) + { + u16 move = sContestantStatus[shared192D0.contestant].currMove; + sContestantStatus[shared192D0.contestant].appeal2 += 2 * gContestEffects[gContestMoves[move].effect].appeal; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_WORK_HARD_UNNOTICED); + } +} + +// Makes the appeal as good as those before it. +static void ContestEffect_AppealAsGoodAsPrevOnes(void) +{ + int i; + int appealSum; + + for (i = 0, appealSum = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] > shared192D0.turnOrder[i]) + appealSum += sContestantStatus[i].appeal2; + } + if (appealSum < 0) + appealSum = 0; + if (shared192D0.turnOrder[shared192D0.contestant] == 0 || appealSum == 0) + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_NOT_WELL); + else + { + sContestantStatus[shared192D0.contestant].appeal2 += appealSum / 2; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_WORK_BEFORE); + } + sContestantStatus[shared192D0.contestant].appeal2 = RoundTowardsZero(sContestantStatus[shared192D0.contestant].appeal2); +} + +// Makes the appeal as good as the one before it. +static void ContestEffect_AppealAsGoodAsPrevOne(void) +{ + s16 appeal = 0; + + if (shared192D0.turnOrder[shared192D0.contestant] != 0) + { + int i; + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] - 1 == shared192D0.turnOrder[i]) + appeal = sContestantStatus[i].appeal2; + } + } + if (shared192D0.turnOrder[shared192D0.contestant] == 0 || appeal <= 0) + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_NOT_WELL2); + else + { + sContestantStatus[shared192D0.contestant].appeal2 += appeal; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_WORK_PRECEDING); + } +} + +// The appeal works better the later it is performed. +static void ContestEffect_BetterWhenLater(void) +{ + u8 whichTurn = shared192D0.turnOrder[shared192D0.contestant]; + if (whichTurn == 0) + sContestantStatus[shared192D0.contestant].appeal2 = 10; + else + sContestantStatus[shared192D0.contestant].appeal2 = 20 * whichTurn; + if (whichTurn == 0) + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_NOT_SHOWN_WELL); + else if (whichTurn == 1) + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_SLIGHTLY_WELL); + else if (whichTurn == 2) + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_PRETTY_WELL); + else + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY); +} + +// The appeal’s quality varies depending on its timing. +static void ContestEffect_QualityDependsOnTiming(void) +{ + u8 rval = Random() % 10; + s16 appeal; + + if (rval < 3) + { + appeal = 10; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_NOT_VERY_WELL); + } else if (rval < 6) + { + appeal = 20; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_SLIGHTLY_WELL2); + } else if (rval < 8) + { + appeal = 40; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_PRETTY_WELL2); + } else if (rval < 9) + { + appeal = 60; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_VERY_WELL); + } + else + { + appeal = 80; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY2); + } + sContestantStatus[shared192D0.contestant].appeal2 = appeal; +} + +#ifdef NONMATCHING +// Not even close, send help +// Works well if it’s the same type as the one before. +static void ContestEffect_BetterIfSameType(void) +{ + s8 r4; + s8 r2; + + for (r4 = shared192D0.turnOrder[shared192D0.contestant]; r4 > 0; r4--) + { + for (r2 = 0; r2 < 4; r2++) + { + if (shared192D0.turnOrder[r2] == r4 - 1) + break; + } + if (!(sContestantStatus[r2].noMoreTurns || sContestantStatus[r2].nervous || sContestantStatus[r2].numTurnsSkipped)) + { + u16 move = sContestantStatus[shared192D0.contestant].currMove; + + if (gContestMoves[move].contestCategory == gContestMoves[sContestantStatus[r2].currMove].contestCategory) + { + sContestantStatus[shared192D0.contestant].appeal2 += gContestEffects[gContestMoves[move].effect].appeal * 2; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_SAME_TYPE_GOOD); + } + break; + } + } +} +#else +NAKED void ContestEffect_BetterIfSameType(void) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + ldr r2, =gContestResources\n\ + ldr r0, [r2]\n\ + ldr r3, [r0, 0x8]\n\ + ldrb r0, [r3, 0x11]\n\ + adds r0, r3, r0\n\ + movs r1, 0\n\ + ldrsb r1, [r0, r1]\n\ + subs r0, r1, 0x1\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + mov r8, r2\n\ + cmp r1, 0\n\ + beq _080E61F8\n\ + mov r7, r8\n\ + ldrb r6, [r3]\n\ +_080E6140:\n\ + movs r2, 0\n\ + lsls r0, r4, 24\n\ + asrs r1, r0, 24\n\ + adds r5, r0, 0\n\ + cmp r6, r1\n\ + beq _080E616A\n\ + ldr r4, =gContestResources\n\ +_080E614E:\n\ + lsls r0, r2, 24\n\ + movs r2, 0x80\n\ + lsls r2, 17\n\ + adds r0, r2\n\ + lsrs r2, r0, 24\n\ + asrs r3, r0, 24\n\ + cmp r3, 0x3\n\ + bgt _080E616A\n\ + ldr r0, [r4]\n\ + ldr r0, [r0, 0x8]\n\ + adds r0, r3\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + bne _080E614E\n\ +_080E616A:\n\ + ldr r0, [r7]\n\ + lsls r3, r2, 24\n\ + asrs r1, r3, 24\n\ + ldr r2, [r0, 0x4]\n\ + lsls r0, r1, 3\n\ + subs r0, r1\n\ + lsls r0, 2\n\ + adds r2, r0, r2\n\ + ldrb r1, [r2, 0xB]\n\ + movs r0, 0x80\n\ + ands r0, r1\n\ + mov r12, r3\n\ + cmp r0, 0\n\ + bne _080E6190\n\ + ldrb r1, [r2, 0xC]\n\ + movs r0, 0x7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080E61A4\n\ +_080E6190:\n\ + movs r1, 0xFF\n\ + lsls r1, 24\n\ + adds r0, r5, r1\n\ + lsrs r4, r0, 24\n\ + cmp r0, 0\n\ + blt _080E61F8\n\ + b _080E6140\n\ + .pool\n\ +_080E61A4:\n\ + mov r2, r8\n\ + ldr r6, [r2]\n\ + ldr r0, [r6, 0x8]\n\ + ldrb r1, [r0, 0x11]\n\ + ldr r4, [r6, 0x4]\n\ + lsls r0, r1, 3\n\ + subs r0, r1\n\ + lsls r0, 2\n\ + adds r5, r0, r4\n\ + ldrh r0, [r5, 0x6]\n\ + ldr r3, =gContestMoves\n\ + lsls r0, 3\n\ + adds r7, r0, r3\n\ + ldrb r2, [r7, 0x1]\n\ + lsls r2, 29\n\ + mov r0, r12\n\ + asrs r1, r0, 24\n\ + lsls r0, r1, 3\n\ + subs r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrh r0, [r0, 0x6]\n\ + lsls r0, 3\n\ + adds r0, r3\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 29\n\ + cmp r2, r0\n\ + bne _080E61F8\n\ + ldr r1, =gContestEffects\n\ + ldrb r0, [r7]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 1\n\ + ldrh r1, [r5, 0x2]\n\ + adds r0, r1\n\ + strh r0, [r5, 0x2]\n\ + ldr r0, [r6, 0x8]\n\ + ldrb r0, [r0, 0x11]\n\ + movs r1, 0x1F\n\ + bl SetContestantEffectStringID\n\ +_080E61F8:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\ + "); +} +#endif + +// Works well if different in type than the one before. +static void ContestEffect_BetterIfDiffType(void) +{ + if (shared192D0.turnOrder[shared192D0.contestant] != 0) + { + u16 move = sContestantStatus[shared192D0.contestant].currMove; + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] - 1 == shared192D0.turnOrder[i] && + gContestMoves[move].contestCategory != gContestMoves[sContestantStatus[i].currMove].contestCategory) + { + sContestantStatus[shared192D0.contestant].appeal2 += gContestEffects[gContestMoves[move].effect].appeal * 2; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_DIFF_TYPE_GOOD); + break; + } + } + } +} + +// Affected by how well the appeal in front goes. +static void ContestEffect_AffectedByPrevAppeal(void) +{ + if (shared192D0.turnOrder[shared192D0.contestant] != 0) + { + int i; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] - 1 == shared192D0.turnOrder[i]) + { + if (sContestantStatus[shared192D0.contestant].appeal2 > sContestantStatus[i].appeal2) + { + sContestantStatus[shared192D0.contestant].appeal2 *= 2; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_STOOD_OUT_AS_MUCH); + } + else if (sContestantStatus[shared192D0.contestant].appeal2 < sContestantStatus[i].appeal2) + { + sContestantStatus[shared192D0.contestant].appeal2 = 0; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NOT_AS_WELL); + } + } + } + } +} + +// Ups the user’s condition. Helps prevent nervousness. +static void ContestEffect_ImproveConditionPreventNervousness(void) +{ + if (sContestantStatus[shared192D0.contestant].condition < 30) + { + sContestantStatus[shared192D0.contestant].condition += 10; + sContestantStatus[shared192D0.contestant].conditionMod = 1; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_CONDITION_ROSE); + } + else + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NO_CONDITION_IMPROVE); +} + +// The appeal works well if the user’s condition is good. +static void ContestEffect_BetterWithGoodCondition(void) +{ + sContestantStatus[shared192D0.contestant].appealTripleCondition = TRUE; + if (sContestantStatus[shared192D0.contestant].condition != 0) + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_HOT_STATUS); + else + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL); +} + +// The next appeal can be made earlier next turn. +static void ContestEffect_NextAppealEarlier(void) +{ + s8 i; + s8 j; + u8 turnOrder[4]; + + if (sContest.turnNumber != 4) + { + for (i = 0; i < 4; i++) + turnOrder[i] = sContestantStatus[i].nextTurnOrder; + + turnOrder[shared192D0.contestant] = 0xFF; + + for (i = 0; i < 4; i++) + { + for (j = 0; j < 4; j++) + { + if (j != shared192D0.contestant && + i == turnOrder[j] && + turnOrder[j] == sContestantStatus[j].nextTurnOrder) + { + turnOrder[j]++; + break; + } + } + if (j == 4) + break; + } + + turnOrder[shared192D0.contestant] = 0; + sContestantStatus[shared192D0.contestant].turnOrderMod = 1; + + for (i = 0; i < 4; i++) + { + sContestantStatus[i].nextTurnOrder = turnOrder[i]; + } + sContestantStatus[shared192D0.contestant].turnOrderModAction = 1; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_MOVE_UP_LINE); + } +} + +// The next appeal can be made later next turn. +static void ContestEffect_NextAppealLater(void) +{ + s8 i; + s8 j; + u8 turnOrder[4]; + + if (sContest.turnNumber != 4) + { + for (i = 0; i < 4; i++) + turnOrder[i] = sContestantStatus[i].nextTurnOrder; + + turnOrder[shared192D0.contestant] = 0xFF; + + for (i = 3; i > -1; i--) + { + for (j = 0; j < 4; j++) + { + if (j != shared192D0.contestant && + i == turnOrder[j] && + turnOrder[j] == sContestantStatus[j].nextTurnOrder) + { + turnOrder[j]--; + break; + } + } + if (j == 4) + break; + } + + turnOrder[shared192D0.contestant] = 3; + sContestantStatus[shared192D0.contestant].turnOrderMod = 1; + + for (i = 0; i < 4; i++) + { + sContestantStatus[i].nextTurnOrder = turnOrder[i]; + } + sContestantStatus[shared192D0.contestant].turnOrderModAction = 2; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_MOVE_BACK_LINE); + } +} + +// Makes the next turn’s order more easily scrambled. +static void ContestEffect_MakeScramblingTurnOrderEasier(void) +{ + // dummied out? +} + +// Scrambles the order of appeals on the next turn. +static void ContestEffect_ScrambleNextTurnOrder(void) +{ + s8 i; + s8 j; + u8 turnOrder[4]; + u8 unselectedContestants[4]; + + if (sContest.turnNumber != 4) + { + for (i = 0; i < 4; i++) + { + turnOrder[i] = sContestantStatus[i].nextTurnOrder; + unselectedContestants[i] = i; + } + + for (i = 0; i < 4; i++) + { + u8 rval = Random() % (4 - i); + + for (j = 0; j < 4; j++) + { + if (unselectedContestants[j] != 0xFF) + { + if (rval == 0) + { + turnOrder[j] = i; + unselectedContestants[j] = 0xFF; + break; + } + else + rval--; + } + } + } + + for (i = 0; i < 4; i++) + { + sContestantStatus[i].nextTurnOrder = turnOrder[i]; + sContestantStatus[i].turnOrderMod = 2; + } + sContestantStatus[shared192D0.contestant].turnOrderModAction = 3; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_SCRAMBLE_ORDER); + } +} + +// An appeal that excites the audience in any CONTEST. +static void ContestEffect_ExciteAudienceInAnyContest(void) +{ + if (gContestMoves[sContestantStatus[shared192D0.contestant].currMove].contestCategory != gSpecialVar_ContestCategory) + { + sContestantStatus[shared192D0.contestant].overrideCategoryExcitementMod = TRUE; + } +} + +// Badly startles all POKéMON that made good appeals. +static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void) +{ + int i; + u8 numJammed = 0; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] > shared192D0.turnOrder[i]) + { + if (sContestantStatus[i].appeal2 > 0) + { + shared192D0.jam = sContestantStatus[i].appeal2 / 2; + shared192D0.jam = RoundUp(shared192D0.jam); + } + else + shared192D0.jam = 10; + shared192D0.jamQueue[0] = i; + shared192D0.jamQueue[1] = 0xFF; + if (WasAtLeastOneOpponentJammed()) + numJammed++; + } + } + if (numJammed == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE); +} + +// The appeal works best the more the crowd is excited. +static void ContestEffect_BetterWhenAudienceExcited(void) +{ + s16 appeal; + + if (sContest.applauseLevel == 0) + { + appeal = 10; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_NOT_VERY_WELL); + } + else if (sContest.applauseLevel == 1) + { + appeal = 20; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_SLIGHTLY_WELL2); + } + else if (sContest.applauseLevel == 2) + { + appeal = 30; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_PRETTY_WELL2); + } + else if (sContest.applauseLevel == 3) + { + appeal = 50; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_VERY_WELL); + } + else + { + appeal = 60; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY2); + } + sContestantStatus[shared192D0.contestant].appeal2 = appeal; +} + +// Temporarily stops the crowd from growing excited. +static void ContestEffect_DontExciteAudience(void) +{ + if (!shared19328.excitementFrozen) + { + shared19328.excitementFrozen = TRUE; + shared19328.excitementFreezer = shared192D0.contestant; + SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTRACTED_ATTENTION); + } +} + +static void JamByMoveCategory(u8 category) +{ + int i; + int numJammed = 0; + + for (i = 0; i < 4; i++) + { + if (shared192D0.turnOrder[shared192D0.contestant] > shared192D0.turnOrder[i]) + { + if (category == gContestMoves[sContestantStatus[i].currMove].contestCategory) + shared192D0.jam = 40; + else + shared192D0.jam = 10; + shared192D0.jamQueue[0] = i; + shared192D0.jamQueue[1] = 0xFF; + if (WasAtLeastOneOpponentJammed()) + numJammed++; + } + } + + if (numJammed == 0) + SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); +} + +static bool8 CanUnnerveContestant(u8 i) +{ + shared192D0.unnervedPokes[i] = 1; + if (sContestantStatus[i].immune) + { + SetContestantEffectStringID(i, CONTEST_STRING_AVOID_SEEING); + return FALSE; + } + else if (sContestantStatus[i].jamSafetyCount != 0) + { + sContestantStatus[i].jamSafetyCount--; + SetContestantEffectStringID(i, CONTEST_STRING_AVERT_GAZE); + return FALSE; + } + else if (!sContestantStatus[i].noMoreTurns && sContestantStatus[i].numTurnsSkipped == 0) + { + return TRUE; + } + + return FALSE; +} + +static bool8 WasAtLeastOneOpponentJammed(void) +{ + s16 jamBuffer[4] = {0}; + int i; + + for (i = 0; shared192D0.jamQueue[i] != 0xFF; i++) + { + u8 contestant = shared192D0.jamQueue[i]; + if (CanUnnerveContestant(contestant)) + { + shared192D0.jam2 = shared192D0.jam; + if (sContestantStatus[contestant].moreEasilyStartled) + shared192D0.jam2 *= 2; + if (sContestantStatus[contestant].resistant) + { + shared192D0.jam2 = 10; + SetContestantEffectStringID(contestant, CONTEST_STRING_LITTLE_DISTRACTED); + } + else if ((shared192D0.jam2 -= sContestantStatus[contestant].jamReduction) <= 0) + { + shared192D0.jam2 = 0; + SetContestantEffectStringID(contestant, CONTEST_STRING_NOT_FAZED); + } + else + { + JamContestant(contestant, shared192D0.jam2); + SetStartledString(contestant, shared192D0.jam2); + jamBuffer[contestant] = shared192D0.jam2; + } + } + } + + for (i = 0; i < 4; i++) + { + if (jamBuffer[i] != 0) + return TRUE; + } + return FALSE; +} + +static void JamContestant(u8 i, u8 jam) +{ + sContestantStatus[i].appeal2 -= jam; + sContestantStatus[i].jam += jam; +} + +static s16 RoundTowardsZero(s16 score) +{ + s16 absScore = abs(score) % 10; + if (score < 0) + { + if (absScore != 0) + score -= 10 - absScore; + } + else + score -= absScore; + return score; +} + +static s16 RoundUp(s16 score) +{ + s16 absScore = abs(score) % 10; + if (absScore != 0) + score += 10 - absScore; + return score; +} diff --git a/src/data/contest_moves.h b/src/data/contest_moves.h new file mode 100644 index 000000000..fd0bc5564 --- /dev/null +++ b/src/data/contest_moves.h @@ -0,0 +1,536 @@ +#ifndef POKEEMERALD_CONTEST_MOVES_H +#define POKEEMERALD_CONTEST_MOVES_H + +const struct ContestMove gContestMoves[] = +{ + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // NONE + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_POUND, {0, 0, 0, 0}}, // POUND + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0}}, // KARATE_CHOP + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_POUND, 0, 0, 0}}, // DOUBLE_SLAP + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // COMET_PUNCH + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0}}, // MEGA_PUNCH + {CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // PAY_DAY + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_FIRE_PUNCH, {COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0}}, // FIRE_PUNCH + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_ICE_PUNCH, {COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0}}, // ICE_PUNCH + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, COMBO_STARTER_THUNDER_PUNCH, {COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0}}, // THUNDER_PUNCH + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_SCRATCH, {COMBO_STARTER_LEER, 0, 0, 0}}, // SCRATCH + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_VICE_GRIP, {0, 0, 0, 0}}, // VICE_GRIP + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_VICE_GRIP, 0, 0, 0}}, // GUILLOTINE + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // RAZOR_WIND + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_SWORDS_DANCE, {0, 0, 0, 0}}, // SWORDS_DANCE + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_SWORDS_DANCE, 0, 0, 0}}, // CUT + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // GUST + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // WING_ATTACK + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // WHIRLWIND + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // FLY + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_VICE_GRIP, 0, 0, 0}}, // BIND + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_POUND, 0, 0, 0}}, // SLAM + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // VINE_WHIP + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_TOUGH, 0, {0, COMBO_STARTER_LEER, 0, 0}}, // STOMP + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // DOUBLE_KICK + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0}}, // MEGA_KICK + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_MIND_READER, 0, 0, 0}}, // JUMP_KICK + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // ROLLING_KICK + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_CUTE, COMBO_STARTER_SAND_ATTACK, {COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0}}, // SAND_ATTACK + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0}}, // HEADBUTT + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, COMBO_STARTER_HORN_ATTACK, {COMBO_STARTER_LEER, 0, 0, 0}}, // HORN_ATTACK + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0}}, // FURY_ATTACK + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_HORN_ATTACK, 0, 0, 0}}, // HORN_DRILL + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0}}, // TACKLE + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // BODY_SLAM + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // WRAP + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0}}, // TAKE_DOWN + {CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_RAGE, 0, 0, 0}}, // THRASH + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0}}, // DOUBLE_EDGE + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_CHARM, 0, 0, 0}}, // TAIL_WHIP + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // POISON_STING + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // TWINEEDLE + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // PIN_MISSILE + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_COOL, COMBO_STARTER_LEER, {COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0}}, // LEER + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0}}, // BITE + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_CHARM, 0, 0, 0}}, // GROWL + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // ROAR + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_CUTE, COMBO_STARTER_SING, {0, 0, 0, 0}}, // SING + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SUPERSONIC + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // SONIC_BOOM + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // DISABLE + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // ACID + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // EMBER + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // FLAMETHROWER + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // MIST + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0}}, // WATER_GUN + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // HYDRO_PUMP + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_SURF, {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0}}, // SURF + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // ICE_BEAM + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0}}, // BLIZZARD + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_CALM_MIND, 0, 0, 0}}, // PSYBEAM + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // BUBBLE_BEAM + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // AURORA_BEAM + {CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // HYPER_BEAM + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, COMBO_STARTER_PECK, {0, 0, 0, 0}}, // PECK + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_PECK, 0, 0, 0}}, // DRILL_PECK + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_MIND_READER, 0, 0, 0}}, // SUBMISSION + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // LOW_KICK + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_TAUNT, 0, 0, 0}}, // COUNTER + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_FAKE_OUT, 0, 0, 0}}, // SEISMIC_TOSS + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // STRENGTH + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // ABSORB + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // MEGA_DRAIN + {CONTEST_EFFECT_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // LEECH_SEED + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_GROWTH, {0, 0, 0, 0}}, // GROWTH + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // RAZOR_LEAF + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0}}, // SOLAR_BEAM + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_SWEET_SCENT, 0, 0, 0}}, // POISON_POWDER + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_SWEET_SCENT, 0, 0, 0}}, // STUN_SPORE + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_SWEET_SCENT, 0, 0, 0}}, // SLEEP_POWDER + {CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // PETAL_DANCE + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_SMART, COMBO_STARTER_STRING_SHOT, {0, 0, 0, 0}}, // STRING_SHOT + {CONTEST_EFFECT_BETTER_WHEN_LATER, CONTEST_CATEGORY_COOL, COMBO_STARTER_DRAGON_RAGE, {COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0}}, // DRAGON_RAGE + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // FIRE_SPIN + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_CHARGE, 0, 0, 0}}, // THUNDER_SHOCK + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_CHARGE, 0, 0, 0}}, // THUNDERBOLT + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_CHARGE, 0, 0, 0}}, // THUNDER_WAVE + {CONTEST_EFFECT_STARTLE_PREV_MONS, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0}}, // THUNDER + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_ROCK_THROW, {0, 0, 0, 0}}, // ROCK_THROW + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_EARTHQUAKE, {0, 0, 0, 0}}, // EARTHQUAKE + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_EARTHQUAKE, 0, 0, 0}}, // FISSURE + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // DIG + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // TOXIC + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_SMART, COMBO_STARTER_CONFUSION, {COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0}}, // CONFUSION + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, COMBO_STARTER_PSYCHIC, {COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0}}, // PSYCHIC + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, COMBO_STARTER_HYPNOSIS, {0, 0, 0, 0}}, // HYPNOSIS + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_CALM_MIND, 0, 0, 0}}, // MEDITATE + {CONTEST_EFFECT_NEXT_APPEAL_EARLIER, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0}}, // AGILITY + {CONTEST_EFFECT_NEXT_APPEAL_EARLIER, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0}}, // QUICK_ATTACK + {CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_CATEGORY_COOL, COMBO_STARTER_RAGE, {0, 0, 0, 0}}, // RAGE + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION}}, // TELEPORT + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // NIGHT_SHADE + {CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // MIMIC + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SCREECH + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_COOL, COMBO_STARTER_DOUBLE_TEAM, {0, 0, 0, 0}}, // DOUBLE_TEAM + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // RECOVER + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_HARDEN, {0, 0, 0, 0}}, // HARDEN + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // MINIMIZE + {CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_SMOG, 0, 0, 0}}, // SMOKESCREEN + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // CONFUSE_RAY + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // WITHDRAW + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_CUTE, COMBO_STARTER_DEFENSE_CURL, {0, 0, 0, 0}}, // DEFENSE_CURL + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // BARRIER + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_CALM_MIND, 0, 0, 0}}, // LIGHT_SCREEN + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // HAZE + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_CALM_MIND, 0, 0, 0}}, // REFLECT + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_COOL, COMBO_STARTER_FOCUS_ENERGY, {0, 0, 0, 0}}, // FOCUS_ENERGY + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // BIDE + {CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // METRONOME + {CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // MIRROR_MOVE + {CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // SELF_DESTRUCT + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_SOFT_BOILED, 0, 0, 0}}, // EGG_BOMB + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // LICK + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_SMOG, {0, 0, 0, 0}}, // SMOG + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_SLUDGE, {COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0}}, // SLUDGE + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_BONE_CLUB, {COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0}}, // BONE_CLUB + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // FIRE_BLAST + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // WATERFALL + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // CLAMP + {CONTEST_EFFECT_BETTER_IF_FIRST, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // SWIFT + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // SKULL_BASH + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // SPIKE_CANNON + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // CONSTRICT + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // AMNESIA + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_SMART, COMBO_STARTER_KINESIS, {COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0}}, // KINESIS + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_SOFT_BOILED, {0, 0, 0, 0}}, // SOFT_BOILED + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_MIND_READER, 0, 0, 0}}, // HI_JUMP_KICK + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_LEER, 0, 0, 0}}, // GLARE + {CONTEST_EFFECT_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0}}, // DREAM_EATER + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // POISON_GAS + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // BARRAGE + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // LEECH_LIFE + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // LOVELY_KISS + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // SKY_ATTACK + {CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // TRANSFORM + {CONTEST_EFFECT_STARTLE_PREV_MONS, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // BUBBLE + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // DIZZY_PUNCH + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // SPORE + {CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // FLASH + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_CALM_MIND, 0, 0, 0}}, // PSYWAVE + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // SPLASH + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // ACID_ARMOR + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0}}, // CRABHAMMER + {CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // EXPLOSION + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_SCRATCH, 0, 0, 0}}, // FURY_SWIPES + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_BONEMERANG, {COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0}}, // BONEMERANG + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_CUTE, COMBO_STARTER_REST, {COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0}}, // REST + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_ROCK_THROW, 0, 0, 0}}, // ROCK_SLIDE + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // HYPER_FANG + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // SHARPEN + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // CONVERSION + {CONTEST_EFFECT_STARTLE_PREV_MONS, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_LOCK_ON, 0, 0, 0}}, // TRI_ATTACK + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_SCARY_FACE, 0, 0, 0}}, // SUPER_FANG + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0}}, // SLASH + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SUBSTITUTE + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // STRUGGLE + {CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SKETCH + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0}}, // TRIPLE_KICK + {CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // THIEF + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_STRING_SHOT, 0, 0, 0}}, // SPIDER_WEB + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_SMART, COMBO_STARTER_MIND_READER, {0, 0, 0, 0}}, // MIND_READER + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_HYPNOSIS, 0, 0, 0}}, // NIGHTMARE + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // FLAME_WHEEL + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_REST, 0, 0, 0}}, // SNORE + {CONTEST_EFFECT_NEXT_APPEAL_LATER, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_CURSE, {0, 0, 0, 0}}, // CURSE + {CONTEST_EFFECT_BETTER_WHEN_LATER, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_ENDURE, 0, 0, 0}}, // FLAIL + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // CONVERSION_2 + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // AEROBLAST + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // COTTON_SPORE + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_ENDURE, 0, 0, 0}}, // REVERSAL + {CONTEST_EFFECT_BETTER_WHEN_LATER, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_CURSE, 0, 0, 0}}, // SPITE + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_POWDER_SNOW, {COMBO_STARTER_HAIL, 0, 0, 0}}, // POWDER_SNOW + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_HARDEN, 0, 0, 0}}, // PROTECT + {CONTEST_EFFECT_NEXT_APPEAL_EARLIER, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // MACH_PUNCH + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_SCARY_FACE, {COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0}}, // SCARY_FACE + {CONTEST_EFFECT_BETTER_IF_FIRST, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0}}, // FAINT_ATTACK + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_CHARM, 0, 0, 0}}, // SWEET_KISS + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_CUTE, COMBO_STARTER_BELLY_DRUM, {0, 0, 0, 0}}, // BELLY_DRUM + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_SLUDGE_BOMB, {COMBO_STARTER_SLUDGE, 0, 0, 0}}, // SLUDGE_BOMB + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_CUTE, COMBO_STARTER_MUD_SLAP, {COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0}}, // MUD_SLAP + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0}}, // OCTAZOOKA + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SPIKES + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_LOCK_ON, 0, 0, 0}}, // ZAP_CANNON + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // FORESIGHT + {CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0}}, // DESTINY_BOND + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0}}, // PERISH_SONG + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // ICY_WIND + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_TAUNT, 0, 0, 0}}, // DETECT + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_BONE_RUSH, {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0}}, // BONE_RUSH + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_SMART, COMBO_STARTER_LOCK_ON, {0, 0, 0, 0}}, // LOCK_ON + {CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // OUTRAGE + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_SANDSTORM, {0, 0, 0, 0}}, // SANDSTORM + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // GIGA_DRAIN + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_ENDURE, {0, 0, 0, 0}}, // ENDURE + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_CUTE, COMBO_STARTER_CHARM, {0, 0, 0, 0}}, // CHARM + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0}}, // ROLLOUT + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_SWORDS_DANCE, 0, 0, 0}}, // FALSE_SWIPE + {CONTEST_EFFECT_BETTER_IF_FIRST, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // SWAGGER + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // MILK_DRINK + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_CHARGE, 0, 0, 0}}, // SPARK + {CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_SWORDS_DANCE, 0, 0, 0}}, // FURY_CUTTER + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // STEEL_WING + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_MEAN_LOOK, {COMBO_STARTER_CURSE, 0, 0, 0}}, // MEAN_LOOK + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // ATTRACT + {CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_REST, 0, 0, 0}}, // SLEEP_TALK + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // HEAL_BELL + {CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // RETURN + {CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // PRESENT + {CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // FRUSTRATION + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // SAFEGUARD + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_ENDURE, 0, 0, 0}}, // PAIN_SPLIT + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // SACRED_FIRE + {CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // MAGNITUDE + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0}}, // DYNAMIC_PUNCH + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // MEGAHORN + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_COOL, COMBO_STARTER_DRAGON_BREATH, {COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0}}, // DRAGON_BREATH + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // BATON_PASS + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // ENCORE + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // PURSUIT + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // RAPID_SPIN + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_CUTE, COMBO_STARTER_SWEET_SCENT, {0, 0, 0, 0}}, // SWEET_SCENT + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // IRON_TAIL + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_METAL_SOUND, 0, 0, 0}}, // METAL_CLAW + {CONTEST_EFFECT_NEXT_APPEAL_LATER, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_FAKE_OUT, 0, 0, 0}}, // VITAL_THROW + {CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // MORNING_SUN + {CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // SYNTHESIS + {CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // MOONLIGHT + {CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // HIDDEN_POWER + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0}}, // CROSS_CHOP + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // TWISTER + {CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_RAIN_DANCE, {0, 0, 0, 0}}, // RAIN_DANCE + {CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_SUNNY_DAY, {0, 0, 0, 0}}, // SUNNY_DAY + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_SCARY_FACE, 0, 0, 0}}, // CRUNCH + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_TAUNT, 0, 0, 0}}, // MIRROR_COAT + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // PSYCH_UP + {CONTEST_EFFECT_NEXT_APPEAL_EARLIER, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // EXTREME_SPEED + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // ANCIENT_POWER + {CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SHADOW_BALL + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND}}, // FUTURE_SIGHT + {CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // ROCK_SMASH + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // WHIRLPOOL + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // BEAT_UP + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_CUTE, COMBO_STARTER_FAKE_OUT, {0, 0, 0, 0}}, // FAKE_OUT + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // UPROAR + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_TOUGH, COMBO_STARTER_STOCKPILE, {0, 0, 0, 0}}, // STOCKPILE + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_STOCKPILE, 0, 0, 0}}, // SPIT_UP + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_STOCKPILE, 0, 0, 0}}, // SWALLOW + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // HEAT_WAVE + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_HAIL, {0, 0, 0, 0}}, // HAIL + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // TORMENT + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_CHARM, 0, 0, 0}}, // FLATTER + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // WILL_O_WISP + {CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // MEMENTO + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // FACADE + {CONTEST_EFFECT_NEXT_APPEAL_LATER, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0}}, // FOCUS_PUNCH + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SMELLING_SALT + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // FOLLOW_ME + {CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // NATURE_POWER + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_SMART, COMBO_STARTER_CHARGE, {0, 0, 0, 0}}, // CHARGE + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_SMART, COMBO_STARTER_TAUNT, {0, 0, 0, 0}}, // TAUNT + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // HELPING_HAND + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // TRICK + {CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // ROLE_PLAY + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // WISH + {CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // ASSIST + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // INGRAIN + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_LOCK_ON, 0, 0, 0}}, // SUPERPOWER + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // MAGIC_COAT + {CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // RECYCLE + {CONTEST_EFFECT_NEXT_APPEAL_LATER, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // REVENGE + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0}}, // BRICK_BREAK + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_CUTE, COMBO_STARTER_YAWN, {0, 0, 0, 0}}, // YAWN + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_FAKE_OUT, 0, 0, 0}}, // KNOCK_OFF + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_ENDURE, 0, 0, 0}}, // ENDEAVOR + {CONTEST_EFFECT_BETTER_WHEN_LATER, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0}}, // ERUPTION + {CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SKILL_SWAP + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // IMPRISON + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0}}, // REFRESH + {CONTEST_EFFECT_BETTER_WHEN_LATER, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_CURSE, 0, 0, 0}}, // GRUDGE + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SNATCH + {CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SECRET_POWER + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_BEAUTY, COMBO_STARTER_DIVE, {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0}}, // DIVE + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0}}, // ARM_THRUST + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // CAMOUFLAGE + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // TAIL_GLOW + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_CALM_MIND, 0, 0, 0}}, // LUSTER_PURGE + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_CALM_MIND, 0, 0, 0}}, // MIST_BALL + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // FEATHER_DANCE + {CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // TEETER_DANCE + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // BLAZE_KICK + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_CUTE, COMBO_STARTER_MUD_SPORT, {COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0}}, // MUD_SPORT + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // ICE_BALL + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // NEEDLE_ARM + {CONTEST_EFFECT_BETTER_WHEN_LATER, CONTEST_CATEGORY_CUTE, 0, {COMBO_STARTER_YAWN, 0, 0, 0}}, // SLACK_OFF + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // HYPER_VOICE + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // POISON_FANG + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_SWORDS_DANCE, 0, 0, 0}}, // CRUSH_CLAW + {CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // BLAST_BURN + {CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // HYDRO_CANNON + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // METEOR_MASH + {CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // ASTONISH + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM}}, // WEATHER_BALL + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // AROMATHERAPY + {CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // FAKE_TEARS + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // AIR_CUTTER + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_SUNNY_DAY, 0, 0, 0}}, // OVERHEAT + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // ODOR_SLEUTH + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_ROCK_THROW, 0, 0, 0}}, // ROCK_TOMB + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // SILVER_WIND + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, COMBO_STARTER_METAL_SOUND, {0, 0, 0, 0}}, // METAL_SOUND + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // GRASS_WHISTLE + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // TICKLE + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // COSMIC_POWER + {CONTEST_EFFECT_BETTER_WHEN_LATER, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // WATER_SPOUT + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // SIGNAL_BEAM + {CONTEST_EFFECT_BETTER_IF_FIRST, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // SHADOW_PUNCH + {CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // EXTRASENSORY + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0}}, // SKY_UPPERCUT + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_SANDSTORM, 0, 0, 0}}, // SAND_TOMB + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // SHEER_COLD + {CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_CATEGORY_TOUGH, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // MUDDY_WATER + {CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // BULLET_SEED + {CONTEST_EFFECT_BETTER_IF_FIRST, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // AERIAL_ACE + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // ICICLE_SPEAR + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // IRON_DEFENSE + {CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // BLOCK + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // HOWL + {CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0}}, // DRAGON_CLAW + {CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // FRENZY_PLANT + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_BEAUTY, 0, {0, 0, 0, 0}}, // BULK_UP + {CONTEST_EFFECT_AVOID_STARTLE, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // BOUNCE + {CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // MUD_SHOT + {CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_CATEGORY_SMART, 0, {0, 0, 0, 0}}, // POISON_TAIL + {CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, CONTEST_CATEGORY_CUTE, 0, {0, 0, 0, 0}}, // COVET + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_CHARGE, 0, 0, 0}}, // VOLT_TACKLE + {CONTEST_EFFECT_BETTER_IF_FIRST, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_GROWTH, 0, 0, 0}}, // MAGICAL_LEAF + {CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_CATEGORY_CUTE, COMBO_STARTER_WATER_SPORT, {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0}}, // WATER_SPORT + {CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_CATEGORY_SMART, COMBO_STARTER_CALM_MIND, {0, 0, 0, 0}}, // CALM_MIND + {CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // LEAF_BLADE + {CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_CATEGORY_COOL, COMBO_STARTER_DRAGON_DANCE, {COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0}}, // DRAGON_DANCE + {CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_CATEGORY_TOUGH, 0, {0, 0, 0, 0}}, // ROCK_BLAST + {CONTEST_EFFECT_BETTER_IF_FIRST, CONTEST_CATEGORY_COOL, 0, {COMBO_STARTER_CHARGE, 0, 0, 0}}, // SHOCK_WAVE + {CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_CATEGORY_BEAUTY, 0, {COMBO_STARTER_RAIN_DANCE, 0, 0, 0}}, // WATER_PULSE + {CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, CONTEST_CATEGORY_COOL, 0, {0, 0, 0, 0}}, // DOOM_DESIRE + {CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_CATEGORY_SMART, 0, {COMBO_STARTER_CALM_MIND, 0, 0, 0}}, // PSYCHO_BOOST +}; + +const struct ContestEffect gContestEffects[] = +{ + {0, 40, 0}, // CONTEST_EFFECT_HIGHLY_APPEALING + {0, 60, 0}, // CONTEST_EFFECT_USER_MORE_EASILY_STARTLED + {0, 80, 0}, // CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES + {0, 30, 0}, // CONTEST_EFFECT_REPETITION_NOT_BORING + {1, 20, 0}, // CONTEST_EFFECT_AVOID_STARTLE_ONCE + {1, 10, 0}, // CONTEST_EFFECT_AVOID_STARTLE + {1, 30, 0}, // CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY + {1, 30, 0}, // CONTEST_EFFECT_USER_LESS_EASILY_STARTLED + {2, 30, 20}, // CONTEST_EFFECT_STARTLE_FRONT_MON + {3, 30, 10}, // CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS + {2, 20, 30}, // CONTEST_EFFECT_STARTLE_PREV_MON + {3, 20, 20}, // CONTEST_EFFECT_STARTLE_PREV_MONS + {2, 10, 40}, // CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON + {3, 10, 30}, // CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS + {2, 30, 20}, // CONTEST_EFFECT_STARTLE_PREV_MON_2 + {3, 30, 10}, // CONTEST_EFFECT_STARTLE_PREV_MONS_2 + {4, 30, 0}, // CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION + {3, 20, 10}, // CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION + {3, 40, 40}, // CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN + {3, 20, 10}, // CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL + {3, 20, 10}, // CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL + {3, 20, 10}, // CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL + {3, 20, 10}, // CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL + {3, 20, 10}, // CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL + {3, 20, 10}, // CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL + {4, 20, 0}, // CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS + {4, 20, 0}, // CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS + {4, 30, 0}, // CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS + {3, 30, 10}, // CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION + {5, 20, 0}, // CONTEST_EFFECT_BETTER_IF_FIRST + {5, 20, 0}, // CONTEST_EFFECT_BETTER_IF_LAST + {5, 10, 0}, // CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES + {5, 10, 0}, // CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE + {5, 10, 0}, // CONTEST_EFFECT_BETTER_WHEN_LATER + {5, 10, 0}, // CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING + {5, 20, 0}, // CONTEST_EFFECT_BETTER_IF_SAME_TYPE + {5, 20, 0}, // CONTEST_EFFECT_BETTER_IF_DIFF_TYPE + {5, 30, 0}, // CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL + {5, 10, 0}, // CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS + {5, 10, 0}, // CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION + {6, 30, 0}, // CONTEST_EFFECT_NEXT_APPEAL_EARLIER + {6, 30, 0}, // CONTEST_EFFECT_NEXT_APPEAL_LATER + {6, 30, 0}, // CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER + {6, 30, 0}, // CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER + {5, 10, 0}, // CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST + {3, 20, 10}, // CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS + {5, 10, 0}, // CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED + {4, 30, 0} // CONTEST_EFFECT_DONT_EXCITE_AUDIENCE +}; + +// A lookup table with TRUE for each combo starter ID and FALSE for ID 0, +// which means "not a combo starter move". +const bool8 gComboStarterLookupTable[] = +{ + FALSE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE, + TRUE +}; + +void (*const gContestEffectFuncs[])(void) = +{ + ContestEffect_HighlyAppealing, + ContestEffect_UserMoreEasilyStartled, + ContestEffect_GreatAppealButNoMoreMoves, + ContestEffect_RepetitionNotBoring, + ContestEffect_AvoidStartleOnce, + ContestEffect_AvoidStartle, + ContestEffect_AvoidStartleSlightly, + ContestEffect_UserLessEasilyStartled, + ContestEffect_StartleFrontMon, + ContestEffect_StartlePrevMons, + ContestEffect_StartleFrontMon, + ContestEffect_StartlePrevMons, + ContestEffect_StartleFrontMon, + ContestEffect_StartlePrevMons, + ContestEffect_StartlePrevMon2, + ContestEffect_StartlePrevMons2, + ContestEffect_ShiftJudgeAttention, + ContestEffect_StartleMonWithJudgesAttention, + ContestEffect_JamsOthersButMissOneTurn, + ContestEffect_StartleMonsSameTypeAppeal, + ContestEffect_StartleMonsCoolAppeal, + ContestEffect_StartleMonsBeautyAppeal, + ContestEffect_StartleMonsCuteAppeal, + ContestEffect_StartleMonsSmartAppeal, + ContestEffect_StartleMonsToughAppeal, + ContestEffect_MakeFollowingMonNervous, + ContestEffect_MakeFollowingMonsNervous, + ContestEffect_WorsenConditionOfPrevMons, + ContestEffect_BadlyStartlesMonsInGoodCondition, + ContestEffect_BetterIfFirst, + ContestEffect_BetterIfLast, + ContestEffect_AppealAsGoodAsPrevOnes, + ContestEffect_AppealAsGoodAsPrevOne, + ContestEffect_BetterWhenLater, + ContestEffect_QualityDependsOnTiming, + ContestEffect_BetterIfSameType, + ContestEffect_BetterIfDiffType, + ContestEffect_AffectedByPrevAppeal, + ContestEffect_ImproveConditionPreventNervousness, + ContestEffect_BetterWithGoodCondition, + ContestEffect_NextAppealEarlier, + ContestEffect_NextAppealLater, + ContestEffect_MakeScramblingTurnOrderEasier, + ContestEffect_ScrambleNextTurnOrder, + ContestEffect_ExciteAudienceInAnyContest, + ContestEffect_BadlyStartleMonsWithGoodAppeals, + ContestEffect_BetterWhenAudienceExcited, + ContestEffect_DontExciteAudience, +}; + +#endif // POKEEMERALD_CONTEST_MOVES_H |