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-rw-r--r--src/battle_anim.c1156
-rwxr-xr-xsrc/battle_anim_effects_2.c2
-rwxr-xr-xsrc/battle_anim_special.c48
-rw-r--r--src/graphics.c1020
-rw-r--r--src/rock.c2
5 files changed, 1114 insertions, 1114 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index fac07e02e..33eb1dac4 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1126,588 +1126,588 @@ const struct OamData gUnknown_08524B3C =
const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{
- {gBattleAnimSpriteSheet_Bone, 0x0200, ANIM_TAG_BONE},
- {gBattleAnimSpriteSheet_Spark, 0x0300, ANIM_TAG_SPARK},
- {gBattleAnimSpriteSheet_Pencil, 0x0200, ANIM_TAG_PENCIL},
- {gBattleAnimSpriteSheet_AirWave, 0x0100, ANIM_TAG_AIR_WAVE},
- {gBattleAnimSpriteSheet_Orb, 0x0200, ANIM_TAG_ORB},
- {gBattleAnimSpriteSheet_Sword, 0x0400, ANIM_TAG_SWORD},
- {gBattleAnimSpriteSheet_Seed, 0x0180, ANIM_TAG_SEED},
- {gBattleAnimSpriteSheet_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6},
- {gBattleAnimSpriteSheet_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB},
- {gBattleAnimSpriteSheet_Gust, 0x0400, ANIM_TAG_GUST},
- {gBattleAnimSpriteSheet_IceCube, 0x1200, ANIM_TAG_ICE_CUBE},
- {gBattleAnimSpriteSheet_Spark2, 0x0180, ANIM_TAG_SPARK_2},
- {gBattleAnimSpriteSheet_Orange, 0x0080, ANIM_TAG_ORANGE},
- {gBattleAnimSpriteSheet_YellowBall, 0x0080, ANIM_TAG_YELLOW_BALL},
- {gBattleAnimSpriteSheet_LockOn, 0x0280, ANIM_TAG_LOCK_ON},
- {gBattleAnimSpriteSheet_TiedBag, 0x0080, ANIM_TAG_TIED_BAG},
- {gBattleAnimSpriteSheet_BlackSmoke, 0x0100, ANIM_TAG_BLACK_SMOKE},
- {gBattleAnimSpriteSheet_BlackBall, 0x0020, ANIM_TAG_BLACK_BALL},
- {gBattleAnimSpriteSheet_Conversion, 0x0080, ANIM_TAG_CONVERSION},
- {gBattleAnimSpriteSheet_Glass, 0x0400, ANIM_TAG_GLASS},
- {gBattleAnimSpriteSheet_HornHit, 0x0200, ANIM_TAG_HORN_HIT},
- {gBattleAnimSpriteSheet_Hit, 0x0A00, ANIM_TAG_HIT},
- {gBattleAnimSpriteSheet_Hit, 0x0A00, ANIM_TAG_HIT_2},
- {gBattleAnimSpriteSheet_BlueShards, 0x0380, ANIM_TAG_BLUE_SHARDS},
- {gBattleAnimSpriteSheet_ClosingEye, 0x0300, ANIM_TAG_CLOSING_EYE},
- {gBattleAnimSpriteSheet_WavingHand, 0x0A00, ANIM_TAG_WAVING_HAND},
- {gBattleAnimSpriteSheet_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE},
- {gBattleAnimSpriteSheet_Leer, 0x0A00, ANIM_TAG_LEER},
- {gBattleAnimSpriteSheet_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST},
- {gBattleAnimSpriteSheet_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER},
- {gBattleAnimSpriteSheet_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE},
- {gBattleAnimSpriteSheet_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR},
- {gBattleAnimSpriteSheet_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST},
- {gBattleAnimSpriteSheet_Fire, 0x1000, ANIM_TAG_FIRE},
- {gBattleAnimSpriteSheet_SpinningFire, 0x0800, ANIM_TAG_SPINNING_FIRE},
- {gBattleAnimSpriteSheet_FirePlume, 0x0A00, ANIM_TAG_FIRE_PLUME},
- {gBattleAnimSpriteSheet_Lightning2, 0x0800, ANIM_TAG_LIGHTNING_2},
- {gBattleAnimSpriteSheet_Lightning, 0x0A00, ANIM_TAG_LIGHTNING},
- {gBattleAnimSpriteSheet_ClawSlash2, 0x0A00, ANIM_TAG_CLAW_SLASH_2},
- {gBattleAnimSpriteSheet_ClawSlash, 0x0A00, ANIM_TAG_CLAW_SLASH},
- {gBattleAnimSpriteSheet_Scratch3, 0x0A00, ANIM_TAG_SCRATCH_3},
- {gBattleAnimSpriteSheet_Scratch2, 0x0A00, ANIM_TAG_SCRATCH_2},
- {gBattleAnimSpriteSheet_BubbleBurst2, 0x0A00, ANIM_TAG_BUBBLE_BURST_2},
- {gBattleAnimSpriteSheet_IceChunk, 0x0A00, ANIM_TAG_ICE_CHUNK},
- {gBattleAnimSpriteSheet_Glass2, 0x0A00, ANIM_TAG_GLASS_2},
- {gBattleAnimSpriteSheet_PinkHeart2, 0x0A00, ANIM_TAG_PINK_HEART_2},
- {gBattleAnimSpriteSheet_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP},
- {gBattleAnimSpriteSheet_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP_2},
- {gBattleAnimSpriteSheet_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_1},
- {gBattleAnimSpriteSheet_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_2},
- {gBattleAnimSpriteSheet_HumanoidFoot, 0x0200, ANIM_TAG_HUMANOID_FOOT},
- {gBattleAnimSpriteSheet_MonsterFoot, 0x0200, ANIM_TAG_MONSTER_FOOT},
- {gBattleAnimSpriteSheet_HumanoidHand, 0x0200, ANIM_TAG_HUMANOID_HAND},
- {gBattleAnimSpriteSheet_NoiseLine, 0x0800, ANIM_TAG_NOISE_LINE},
- {gBattleAnimSpriteSheet_YellowUnk, 0x0080, ANIM_TAG_YELLOW_UNK},
- {gBattleAnimSpriteSheet_RedFist, 0x0200, ANIM_TAG_RED_FIST},
- {gBattleAnimSpriteSheet_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT},
- {gBattleAnimSpriteSheet_Ring, 0x0180, ANIM_TAG_RING},
- {gBattleAnimSpriteSheet_Rocks, 0x0C00, ANIM_TAG_ROCKS},
- {gBattleAnimSpriteSheet_Z, 0x0100, ANIM_TAG_Z},
- {gBattleAnimSpriteSheet_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2},
- {gBattleAnimSpriteSheet_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH},
- {gBattleAnimSpriteSheet_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS},
- {gBattleAnimSpriteSheet_Leaf, 0x0480, ANIM_TAG_LEAF},
- {gBattleAnimSpriteSheet_Finger, 0x0200, ANIM_TAG_FINGER},
- {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER},
- {gBattleAnimSpriteSheet_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE},
- {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_SLEEP_POWDER},
- {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_STUN_SPORE},
- {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_POWDER},
- {gBattleAnimSpriteSheet_Sparkle3, 0x0200, ANIM_TAG_SPARKLE_3},
- {gBattleAnimSpriteSheet_Sparkle4, 0x0A00, ANIM_TAG_SPARKLE_4},
- {gBattleAnimSpriteSheet_MusicNotes, 0x0300, ANIM_TAG_MUSIC_NOTES},
- {gBattleAnimSpriteSheet_Duck, 0x0180, ANIM_TAG_DUCK},
- {gBattleAnimSpriteSheet_MudSand, 0x00A0, ANIM_TAG_MUD_SAND},
- {gBattleAnimSpriteSheet_Alert, 0x0700, ANIM_TAG_ALERT},
- {gBattleAnimSpriteSheet_BlueFlames, 0x0400, ANIM_TAG_BLUE_FLAMES},
- {gBattleAnimSpriteSheet_BlueFlames2, 0x0200, ANIM_TAG_BLUE_FLAMES_2},
- {gBattleAnimSpriteSheet_Shock4, 0x0300, ANIM_TAG_SHOCK_4},
- {gBattleAnimSpriteSheet_Shock, 0x0C00, ANIM_TAG_SHOCK},
- {gBattleAnimSpriteSheet_Bell2, 0x0A00, ANIM_TAG_BELL_2},
- {gBattleAnimSpriteSheet_PinkGlove, 0x0080, ANIM_TAG_PINK_GLOVE},
- {gBattleAnimSpriteSheet_BlueLines, 0x0040, ANIM_TAG_BLUE_LINES},
- {gBattleAnimSpriteSheet_Impact3, 0x0E00, ANIM_TAG_IMPACT_3},
- {gBattleAnimSpriteSheet_Impact2, 0x0E00, ANIM_TAG_IMPACT_2},
- {gBattleAnimSpriteSheet_Reticle, 0x0280, ANIM_TAG_RETICLE},
- {gBattleAnimSpriteSheet_Breath, 0x0200, ANIM_TAG_BREATH},
- {gBattleAnimSpriteSheet_Anger, 0x0080, ANIM_TAG_ANGER},
- {gBattleAnimSpriteSheet_Snowball, 0x00C0, ANIM_TAG_SNOWBALL},
- {gBattleAnimSpriteSheet_Vine, 0x0A00, ANIM_TAG_VINE},
- {gBattleAnimSpriteSheet_Sword2, 0x0200, ANIM_TAG_SWORD_2},
- {gBattleAnimSpriteSheet_Clapping, 0x0180, ANIM_TAG_CLAPPING},
- {gBattleAnimSpriteSheet_RedTube, 0x0080, ANIM_TAG_RED_TUBE},
- {gBattleAnimSpriteSheet_Amnesia, 0x1000, ANIM_TAG_AMNESIA},
- {gBattleAnimSpriteSheet_String2, 0x0A00, ANIM_TAG_STRING_2},
- {gBattleAnimSpriteSheet_Pencil2, 0x0180, ANIM_TAG_PENCIL_2},
- {gBattleAnimSpriteSheet_Petal, 0x0380, ANIM_TAG_PETAL},
- {gBattleAnimSpriteSheet_BentSpoon, 0x0C00, ANIM_TAG_BENT_SPOON},
- {gBattleAnimSpriteSheet_Web, 0x0200, ANIM_TAG_WEB},
- {gBattleAnimSpriteSheet_MilkBottle, 0x0200, ANIM_TAG_MILK_BOTTLE},
- {gBattleAnimSpriteSheet_Coin, 0x0200, ANIM_TAG_COIN},
- {gBattleAnimSpriteSheet_CrackedEgg, 0x0200, ANIM_TAG_CRACKED_EGG},
- {gBattleAnimSpriteSheet_HatchedEgg, 0x0400, ANIM_TAG_HATCHED_EGG},
- {gBattleAnimSpriteSheet_FreshEgg, 0x0080, ANIM_TAG_FRESH_EGG},
- {gBattleAnimSpriteSheet_Fangs, 0x0400, ANIM_TAG_FANGS},
- {gBattleAnimSpriteSheet_Explosion2, 0x0c00, ANIM_TAG_EXPLOSION_2},
- {gBattleAnimSpriteSheet_Explosion3, 0x0200, ANIM_TAG_EXPLOSION_3},
- {gBattleAnimSpriteSheet_WaterDroplet, 0x1000, ANIM_TAG_WATER_DROPLET},
- {gBattleAnimSpriteSheet_WaterDroplet2, 0x0a00, ANIM_TAG_WATER_DROPLET_2},
- {gBattleAnimSpriteSheet_Seed2, 0x0020, ANIM_TAG_SEED_2},
- {gBattleAnimSpriteSheet_Sprout, 0x0e00, ANIM_TAG_SPROUT},
- {gBattleAnimSpriteSheet_RedWand, 0x0080, ANIM_TAG_RED_WAND},
- {gBattleAnimSpriteSheet_PurpleGreenUnk, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK},
- {gBattleAnimSpriteSheet_WaterColumn, 0x0400, ANIM_TAG_WATER_COLUMN},
- {gBattleAnimSpriteSheet_MudUnk, 0x0200, ANIM_TAG_MUD_UNK},
- {gBattleAnimSpriteSheet_RainDrops, 0x0700, ANIM_TAG_RAIN_DROPS},
- {gBattleAnimSpriteSheet_FurySwipes, 0x0800, ANIM_TAG_FURY_SWIPES},
- {gBattleAnimSpriteSheet_Vine2, 0x0a00, ANIM_TAG_VINE_2},
- {gBattleAnimSpriteSheet_Teeth, 0x0600, ANIM_TAG_TEETH},
- {gBattleAnimSpriteSheet_Bone2, 0x0800, ANIM_TAG_BONE_2},
- {gBattleAnimSpriteSheet_WhiteBag, 0x0200, ANIM_TAG_WHITE_BAG},
- {gBattleAnimSpriteSheet_Unknown, 0x0040, ANIM_TAG_UNKNOWN},
- {gBattleAnimSpriteSheet_PurpleCoral, 0x0180, ANIM_TAG_PURPLE_CORAL},
- {gBattleAnimSpriteSheet_PurpleDroplet, 0x0600, ANIM_TAG_PURPLE_DROPLET},
- {gBattleAnimSpriteSheet_Shock2, 0x0600, ANIM_TAG_SHOCK_2},
- {gBattleAnimSpriteSheet_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2},
- {gBattleAnimSpriteSheet_MetalBall, 0x0080, ANIM_TAG_METAL_BALL},
- {gBattleAnimSpriteSheet_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL},
- {gBattleAnimSpriteSheet_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND},
- {gBattleAnimSpriteSheet_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2},
- {gBattleAnimSpriteSheet_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4},
- {gBattleAnimSpriteSheet_Explosion5, 0x0280, ANIM_TAG_EXPLOSION_5},
- {gBattleAnimSpriteSheet_Tongue, 0x0280, ANIM_TAG_TONGUE},
- {gBattleAnimSpriteSheet_Smoke, 0x0100, ANIM_TAG_SMOKE},
- {gBattleAnimSpriteSheet_Smoke2, 0x0200, ANIM_TAG_SMOKE_2},
- {gBattleAnimSpriteSheet_Impact, 0x0200, ANIM_TAG_IMPACT},
- {gBattleAnimSpriteSheet_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT},
- {gBattleAnimSpriteSheet_Scratch, 0x0a00, ANIM_TAG_SCRATCH},
- {gBattleAnimSpriteSheet_Cut, 0x0800, ANIM_TAG_CUT},
- {gBattleAnimSpriteSheet_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH},
- {gBattleAnimSpriteSheet_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS},
- {gBattleAnimSpriteSheet_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS},
- {gBattleAnimSpriteSheet_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES},
- {gBattleAnimSpriteSheet_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET},
- {gBattleAnimSpriteSheet_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD},
- {gBattleAnimSpriteSheet_Clamp, 0x0800, ANIM_TAG_CLAMP},
- {gBattleAnimSpriteSheet_Bubble, 0x0180, ANIM_TAG_BUBBLE},
- {gBattleAnimSpriteSheet_Orbs, 0x0180, ANIM_TAG_ORBS},
- {gBattleAnimSpriteSheet_WaterImpact, 0x0200, ANIM_TAG_WATER_IMPACT},
- {gBattleAnimSpriteSheet_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB},
- {gBattleAnimSpriteSheet_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE},
- {gBattleAnimSpriteSheet_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE},
- {gBattleAnimSpriteSheet_Spikes, 0x0080, ANIM_TAG_SPIKES},
- {gBattleAnimSpriteSheet_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2},
- {gBattleAnimSpriteSheet_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2},
- {gBattleAnimSpriteSheet_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES},
- {gBattleAnimSpriteSheet_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW},
- {gBattleAnimSpriteSheet_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT},
- {gBattleAnimSpriteSheet_Spore, 0x0100, ANIM_TAG_SPORE},
- {gBattleAnimSpriteSheet_Flower, 0x00a0, ANIM_TAG_FLOWER},
- {gBattleAnimSpriteSheet_RazorLeaf, 0x0100, ANIM_TAG_RAZOR_LEAF},
- {gBattleAnimSpriteSheet_Needle, 0x0080, ANIM_TAG_NEEDLE},
- {gBattleAnimSpriteSheet_WhirlwindLines, 0x0300, ANIM_TAG_WHIRLWIND_LINES},
- {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_GOLD_RING},
- {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_PURPLE_RING},
- {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_BLUE_RING},
- {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL},
- {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL},
- {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_RED_LIGHT_WALL},
- {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL},
- {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL},
- {gBattleAnimSpriteSheet_BlackBall2, 0x0080, ANIM_TAG_BLACK_BALL_2},
- {gBattleAnimSpriteSheet_MistCloud, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD},
- {gBattleAnimSpriteSheet_SparkH, 0x0200, ANIM_TAG_SPARK_H},
- {gBattleAnimSpriteSheet_YellowStar, 0x0200, ANIM_TAG_YELLOW_STAR},
- {gBattleAnimSpriteSheet_LargeFreshEgg, 0x0080, ANIM_TAG_LARGE_FRESH_EGG},
- {gBattleAnimSpriteSheet_ShadowBall, 0x0200, ANIM_TAG_SHADOW_BALL},
- {gBattleAnimSpriteSheet_Lick, 0x0500, ANIM_TAG_LICK},
- {gBattleAnimSpriteSheet_VoidLines, 0x0800, ANIM_TAG_VOID_LINES},
- {gBattleAnimSpriteSheet_String, 0x0400, ANIM_TAG_STRING},
- {gBattleAnimSpriteSheet_WebThread, 0x0020, ANIM_TAG_WEB_THREAD},
- {gBattleAnimSpriteSheet_SpiderWeb, 0x0800, ANIM_TAG_SPIDER_WEB},
- {gBattleAnimSpriteSheet_Lightbulb, 0x0100, ANIM_TAG_LIGHTBULB},
- {gBattleAnimSpriteSheet_Slash, 0x0800, ANIM_TAG_SLASH},
- {gBattleAnimSpriteSheet_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY},
- {gBattleAnimSpriteSheet_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE},
- {gBattleAnimSpriteSheet_Tendrils, 0x1000, ANIM_TAG_TENDRILS},
- {gBattleAnimSpriteSheet_Eye, 0x0800, ANIM_TAG_EYE},
- {gBattleAnimSpriteSheet_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW},
- {gBattleAnimSpriteSheet_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT},
- {gBattleAnimSpriteSheet_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE},
- {gBattleAnimSpriteSheet_RoundWhiteHalo, 0x0800, ANIM_TAG_ROUND_WHITE_HALO},
- {gBattleAnimSpriteSheet_FangAttack, 0x0800, ANIM_TAG_FANG_ATTACK},
- {gBattleAnimSpriteSheet_PurpleHandOutline, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE},
- {gBattleAnimSpriteSheet_Moon, 0x0800, ANIM_TAG_MOON},
- {gBattleAnimSpriteSheet_GreenSparkle, 0x0200, ANIM_TAG_GREEN_SPARKLE},
- {gBattleAnimSpriteSheet_Spiral, 0x0800, ANIM_TAG_SPIRAL},
- {gBattleAnimSpriteSheet_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z},
- {gBattleAnimSpriteSheet_Explosion, 0x0800, ANIM_TAG_EXPLOSION},
- {gBattleAnimSpriteSheet_Nail, 0x0400, ANIM_TAG_NAIL},
- {gBattleAnimSpriteSheet_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT},
- {gBattleAnimSpriteSheet_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK},
- {gBattleAnimSpriteSheet_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG},
- {gBattleAnimSpriteSheet_ThinRing, 0x0800, ANIM_TAG_THIN_RING},
- {gBattleAnimSpriteSheet_PunchImpact, 0x0200, ANIM_TAG_PUNCH_IMPACT},
- {gBattleAnimSpriteSheet_Bell, 0x0600, ANIM_TAG_BELL},
- {gBattleAnimSpriteSheet_MusicNotes2, 0x0800, ANIM_TAG_MUSIC_NOTES_2},
- {gBattleAnimSpriteSheet_SpeedDust, 0x0180, ANIM_TAG_SPEED_DUST},
- {gBattleAnimSpriteSheet_TornMetal, 0x0800, ANIM_TAG_TORN_METAL},
- {gBattleAnimSpriteSheet_ThoughtBubble, 0x0800, ANIM_TAG_THOUGHT_BUBBLE},
- {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_MAGENTA_HEART},
- {gBattleAnimSpriteSheet_ElectricOrbs, 0x0080, ANIM_TAG_ELECTRIC_ORBS},
- {gBattleAnimSpriteSheet_CircleOfLight, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT},
- {gBattleAnimSpriteSheet_Electricity, 0x0800, ANIM_TAG_ELECTRICITY},
- {gBattleAnimSpriteSheet_Finger2, 0x0600, ANIM_TAG_FINGER_2},
- {gBattleAnimSpriteSheet_MovementWaves, 0x0600, ANIM_TAG_MOVEMENT_WAVES},
- {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_RED_HEART},
- {gBattleAnimSpriteSheet_RedOrb, 0x0080, ANIM_TAG_RED_ORB},
- {gBattleAnimSpriteSheet_EyeSparkle, 0x0180, ANIM_TAG_EYE_SPARKLE},
- {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_PINK_HEART},
- {gBattleAnimSpriteSheet_Angel, 0x0200, ANIM_TAG_ANGEL},
- {gBattleAnimSpriteSheet_Devil, 0x0400, ANIM_TAG_DEVIL},
- {gBattleAnimSpriteSheet_Swipe, 0x0a00, ANIM_TAG_SWIPE},
- {gBattleAnimSpriteSheet_Roots, 0x0800, ANIM_TAG_ROOTS},
- {gBattleAnimSpriteSheet_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG},
- {gBattleAnimSpriteSheet_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE},
- {gBattleAnimSpriteSheet_Pokeball, 0x0080, ANIM_TAG_POKEBALL},
- {gBattleAnimSpriteSheet_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT},
- {gBattleAnimSpriteSheet_LetterZ, 0x0200, ANIM_TAG_LETTER_Z},
- {gBattleAnimSpriteSheet_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN},
- {gBattleAnimSpriteSheet_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE},
- {gBattleAnimSpriteSheet_WispOrb, 0x0380, ANIM_TAG_WISP_ORB},
- {gBattleAnimSpriteSheet_WispFire, 0x0800, ANIM_TAG_WISP_FIRE},
- {gBattleAnimSpriteSheet_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS},
- {gBattleAnimSpriteSheet_EclipsingOrb, 0x0800, ANIM_TAG_ECLIPSING_ORB},
- {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_GRAY_ORB},
- {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_BLUE_ORB},
- {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_RED_ORB_2},
- {gBattleAnimSpriteSheet_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL},
- {gBattleAnimSpriteSheet_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT},
- {gBattleAnimSpriteSheet_Confetti, 0x0180, ANIM_TAG_CONFETTI},
- {gBattleAnimSpriteSheet_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR},
- {gBattleAnimSpriteSheet_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD},
- {gBattleAnimSpriteSheet_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP},
- {gBattleAnimSpriteSheet_GuardRing, 0x0400, ANIM_TAG_GUARD_RING},
- {gBattleAnimSpriteSheet_PurpleScratch, 0x0600, ANIM_TAG_PURPLE_SCRATCH},
- {gBattleAnimSpriteSheet_PurpleSwipe, 0x1000, ANIM_TAG_PURPLE_SWIPE},
- {gBattleAnimSpriteSheet_TagHand, 0x0400, ANIM_TAG_TAG_HAND},
- {gBattleAnimSpriteSheet_SmallRedEye, 0x0020, ANIM_TAG_SMALL_RED_EYE},
- {gBattleAnimSpriteSheet_HollowOrb, 0x0080, ANIM_TAG_HOLLOW_ORB},
- {gBattleAnimSpriteSheet_XSign, 0x0800, ANIM_TAG_X_SIGN},
- {gBattleAnimSpriteSheet_BluegreenOrb, 0x0080, ANIM_TAG_BLUEGREEN_ORB},
- {gBattleAnimSpriteSheet_PawPrint, 0x0200, ANIM_TAG_PAW_PRINT},
- {gBattleAnimSpriteSheet_PurpleFlame, 0x0400, ANIM_TAG_PURPLE_FLAME},
- {gBattleAnimSpriteSheet_RedBall, 0x0200, ANIM_TAG_RED_BALL},
- {gBattleAnimSpriteSheet_SmellingsaltEffect, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT},
- {gBattleAnimSpriteSheet_Meteor, 0x0800, ANIM_TAG_METEOR},
- {gBattleAnimSpriteSheet_FlatRock, 0x0280, ANIM_TAG_FLAT_ROCK},
- {gBattleAnimSpriteSheet_MagnifyingGlass, 0x0200, ANIM_TAG_MAGNIFYING_GLASS},
- {gBattleAnimSpriteSheet_WaterOrb, 0x0200, ANIM_TAG_BROWN_ORB},
- {gBattleAnimSpriteSheet_MetalSoundWaves, 0x0400, ANIM_TAG_METAL_SOUND_WAVES},
- {gBattleAnimSpriteSheet_FlyingDirt, 0x0200, ANIM_TAG_FLYING_DIRT},
- {gBattleAnimSpriteSheet_IcicleSpear, 0x0200, ANIM_TAG_ICICLE_SPEAR},
- {gBattleAnimSpriteSheet_Hail, 0x0080, ANIM_TAG_HAIL},
- {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_RED_ORB},
- {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB},
- {gBattleAnimSpriteSheet_GreenSpike, 0x0080, ANIM_TAG_GREEN_SPIKE},
- {gBattleAnimSpriteSheet_CircleOfLight, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
- {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB},
- {gBattleAnimSpriteSheet_RedBrick, 0x0080, ANIM_TAG_RED_BRICK},
- {gBattleAnimSpriteSheet_WhiteFeather, 0x0400, ANIM_TAG_WHITE_FEATHER},
- {gBattleAnimSpriteSheet_Sparkle6, 0x0080, ANIM_TAG_SPARKLE_6},
- {gBattleAnimSpriteSheet_Splash, 0x0800, ANIM_TAG_SPLASH},
- {gBattleAnimSpriteSheet_SweatBead, 0x0020, ANIM_TAG_SWEAT_BEAD},
- {gBattleAnimSpriteSheet_Gem1, 0x0800, ANIM_TAG_GEM_1},
- {gBattleAnimSpriteSheet_Gem2, 0x0800, ANIM_TAG_GEM_2},
- {gBattleAnimSpriteSheet_Gem3, 0x0800, ANIM_TAG_GEM_3},
- {gBattleAnimSpriteSheet_SlamHit2, 0x1000, ANIM_TAG_SLAM_HIT_2},
- {gBattleAnimSpriteSheet_Recycle, 0x0800, ANIM_TAG_RECYCLE},
- {gBattleAnimSpriteSheet_RedParticles, 0x00a0, ANIM_TAG_RED_PARTICLES},
- {gBattleAnimSpriteSheet_Protect, 0x0800, ANIM_TAG_PROTECT},
- {gBattleAnimSpriteSheet_DirtMound, 0x0200, ANIM_TAG_DIRT_MOUND},
- {gBattleAnimSpriteSheet_Shock3, 0x0600, ANIM_TAG_SHOCK_3},
- {gBattleAnimSpriteSheet_WeatherBall, 0x0200, ANIM_TAG_WEATHER_BALL},
- {gBattleAnimSpriteSheet_Bird, 0x0800, ANIM_TAG_BIRD},
- {gBattleAnimSpriteSheet_CrossImpact, 0x0200, ANIM_TAG_CROSS_IMPACT},
- {gBattleAnimSpriteSheet_Slash, 0x0800, ANIM_TAG_SLASH_2},
- {gBattleAnimSpriteSheet_SlamHit, 0x1000, ANIM_TAG_WHIP_HIT},
- {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_BLUE_RING_2},
+ {gBattleAnimSpriteGfx_Bone, 0x0200, ANIM_TAG_BONE},
+ {gBattleAnimSpriteGfx_Spark, 0x0300, ANIM_TAG_SPARK},
+ {gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL},
+ {gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE},
+ {gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB},
+ {gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD},
+ {gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED},
+ {gBattleAnimSpriteGfx_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6},
+ {gBattleAnimSpriteGfx_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB},
+ {gBattleAnimSpriteGfx_Gust, 0x0400, ANIM_TAG_GUST},
+ {gBattleAnimSpriteGfx_IceCube, 0x1200, ANIM_TAG_ICE_CUBE},
+ {gBattleAnimSpriteGfx_Spark2, 0x0180, ANIM_TAG_SPARK_2},
+ {gBattleAnimSpriteGfx_Orange, 0x0080, ANIM_TAG_ORANGE},
+ {gBattleAnimSpriteGfx_YellowBall, 0x0080, ANIM_TAG_YELLOW_BALL},
+ {gBattleAnimSpriteGfx_LockOn, 0x0280, ANIM_TAG_LOCK_ON},
+ {gBattleAnimSpriteGfx_TiedBag, 0x0080, ANIM_TAG_TIED_BAG},
+ {gBattleAnimSpriteGfx_BlackSmoke, 0x0100, ANIM_TAG_BLACK_SMOKE},
+ {gBattleAnimSpriteGfx_BlackBall, 0x0020, ANIM_TAG_BLACK_BALL},
+ {gBattleAnimSpriteGfx_Conversion, 0x0080, ANIM_TAG_CONVERSION},
+ {gBattleAnimSpriteGfx_Glass, 0x0400, ANIM_TAG_GLASS},
+ {gBattleAnimSpriteGfx_HornHit, 0x0200, ANIM_TAG_HORN_HIT},
+ {gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT},
+ {gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT_2},
+ {gBattleAnimSpriteGfx_BlueShards, 0x0380, ANIM_TAG_BLUE_SHARDS},
+ {gBattleAnimSpriteGfx_ClosingEye, 0x0300, ANIM_TAG_CLOSING_EYE},
+ {gBattleAnimSpriteGfx_WavingHand, 0x0A00, ANIM_TAG_WAVING_HAND},
+ {gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE},
+ {gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER},
+ {gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST},
+ {gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER},
+ {gBattleAnimSpriteGfx_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE},
+ {gBattleAnimSpriteGfx_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR},
+ {gBattleAnimSpriteGfx_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST},
+ {gBattleAnimSpriteGfx_Fire, 0x1000, ANIM_TAG_FIRE},
+ {gBattleAnimSpriteGfx_SpinningFire, 0x0800, ANIM_TAG_SPINNING_FIRE},
+ {gBattleAnimSpriteGfx_FirePlume, 0x0A00, ANIM_TAG_FIRE_PLUME},
+ {gBattleAnimSpriteGfx_Lightning2, 0x0800, ANIM_TAG_LIGHTNING_2},
+ {gBattleAnimSpriteGfx_Lightning, 0x0A00, ANIM_TAG_LIGHTNING},
+ {gBattleAnimSpriteGfx_ClawSlash2, 0x0A00, ANIM_TAG_CLAW_SLASH_2},
+ {gBattleAnimSpriteGfx_ClawSlash, 0x0A00, ANIM_TAG_CLAW_SLASH},
+ {gBattleAnimSpriteGfx_Scratch3, 0x0A00, ANIM_TAG_SCRATCH_3},
+ {gBattleAnimSpriteGfx_Scratch2, 0x0A00, ANIM_TAG_SCRATCH_2},
+ {gBattleAnimSpriteGfx_BubbleBurst2, 0x0A00, ANIM_TAG_BUBBLE_BURST_2},
+ {gBattleAnimSpriteGfx_IceChunk, 0x0A00, ANIM_TAG_ICE_CHUNK},
+ {gBattleAnimSpriteGfx_Glass2, 0x0A00, ANIM_TAG_GLASS_2},
+ {gBattleAnimSpriteGfx_PinkHeart2, 0x0A00, ANIM_TAG_PINK_HEART_2},
+ {gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP},
+ {gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP_2},
+ {gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_1},
+ {gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_2},
+ {gBattleAnimSpriteGfx_HumanoidFoot, 0x0200, ANIM_TAG_HUMANOID_FOOT},
+ {gBattleAnimSpriteGfx_MonsterFoot, 0x0200, ANIM_TAG_MONSTER_FOOT},
+ {gBattleAnimSpriteGfx_HumanoidHand, 0x0200, ANIM_TAG_HUMANOID_HAND},
+ {gBattleAnimSpriteGfx_NoiseLine, 0x0800, ANIM_TAG_NOISE_LINE},
+ {gBattleAnimSpriteGfx_YellowUnk, 0x0080, ANIM_TAG_YELLOW_UNK},
+ {gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST},
+ {gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT},
+ {gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING},
+ {gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS},
+ {gBattleAnimSpriteGfx_Z, 0x0100, ANIM_TAG_Z},
+ {gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2},
+ {gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH},
+ {gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS},
+ {gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF},
+ {gBattleAnimSpriteGfx_Finger, 0x0200, ANIM_TAG_FINGER},
+ {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER},
+ {gBattleAnimSpriteGfx_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE},
+ {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_SLEEP_POWDER},
+ {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_STUN_SPORE},
+ {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POWDER},
+ {gBattleAnimSpriteGfx_Sparkle3, 0x0200, ANIM_TAG_SPARKLE_3},
+ {gBattleAnimSpriteGfx_Sparkle4, 0x0A00, ANIM_TAG_SPARKLE_4},
+ {gBattleAnimSpriteGfx_MusicNotes, 0x0300, ANIM_TAG_MUSIC_NOTES},
+ {gBattleAnimSpriteGfx_Duck, 0x0180, ANIM_TAG_DUCK},
+ {gBattleAnimSpriteGfx_MudSand, 0x00A0, ANIM_TAG_MUD_SAND},
+ {gBattleAnimSpriteGfx_Alert, 0x0700, ANIM_TAG_ALERT},
+ {gBattleAnimSpriteGfx_BlueFlames, 0x0400, ANIM_TAG_BLUE_FLAMES},
+ {gBattleAnimSpriteGfx_BlueFlames2, 0x0200, ANIM_TAG_BLUE_FLAMES_2},
+ {gBattleAnimSpriteGfx_Shock4, 0x0300, ANIM_TAG_SHOCK_4},
+ {gBattleAnimSpriteGfx_Shock, 0x0C00, ANIM_TAG_SHOCK},
+ {gBattleAnimSpriteGfx_Bell2, 0x0A00, ANIM_TAG_BELL_2},
+ {gBattleAnimSpriteGfx_PinkGlove, 0x0080, ANIM_TAG_PINK_GLOVE},
+ {gBattleAnimSpriteGfx_BlueLines, 0x0040, ANIM_TAG_BLUE_LINES},
+ {gBattleAnimSpriteGfx_Impact3, 0x0E00, ANIM_TAG_IMPACT_3},
+ {gBattleAnimSpriteGfx_Impact2, 0x0E00, ANIM_TAG_IMPACT_2},
+ {gBattleAnimSpriteGfx_Reticle, 0x0280, ANIM_TAG_RETICLE},
+ {gBattleAnimSpriteGfx_Breath, 0x0200, ANIM_TAG_BREATH},
+ {gBattleAnimSpriteGfx_Anger, 0x0080, ANIM_TAG_ANGER},
+ {gBattleAnimSpriteGfx_Snowball, 0x00C0, ANIM_TAG_SNOWBALL},
+ {gBattleAnimSpriteGfx_Vine, 0x0A00, ANIM_TAG_VINE},
+ {gBattleAnimSpriteGfx_Sword2, 0x0200, ANIM_TAG_SWORD_2},
+ {gBattleAnimSpriteGfx_Clapping, 0x0180, ANIM_TAG_CLAPPING},
+ {gBattleAnimSpriteGfx_RedTube, 0x0080, ANIM_TAG_RED_TUBE},
+ {gBattleAnimSpriteGfx_Amnesia, 0x1000, ANIM_TAG_AMNESIA},
+ {gBattleAnimSpriteGfx_String2, 0x0A00, ANIM_TAG_STRING_2},
+ {gBattleAnimSpriteGfx_Pencil2, 0x0180, ANIM_TAG_PENCIL_2},
+ {gBattleAnimSpriteGfx_Petal, 0x0380, ANIM_TAG_PETAL},
+ {gBattleAnimSpriteGfx_BentSpoon, 0x0C00, ANIM_TAG_BENT_SPOON},
+ {gBattleAnimSpriteGfx_Web, 0x0200, ANIM_TAG_WEB},
+ {gBattleAnimSpriteGfx_MilkBottle, 0x0200, ANIM_TAG_MILK_BOTTLE},
+ {gBattleAnimSpriteGfx_Coin, 0x0200, ANIM_TAG_COIN},
+ {gBattleAnimSpriteGfx_CrackedEgg, 0x0200, ANIM_TAG_CRACKED_EGG},
+ {gBattleAnimSpriteGfx_HatchedEgg, 0x0400, ANIM_TAG_HATCHED_EGG},
+ {gBattleAnimSpriteGfx_FreshEgg, 0x0080, ANIM_TAG_FRESH_EGG},
+ {gBattleAnimSpriteGfx_Fangs, 0x0400, ANIM_TAG_FANGS},
+ {gBattleAnimSpriteGfx_Explosion2, 0x0c00, ANIM_TAG_EXPLOSION_2},
+ {gBattleAnimSpriteGfx_Explosion3, 0x0200, ANIM_TAG_EXPLOSION_3},
+ {gBattleAnimSpriteGfx_WaterDroplet, 0x1000, ANIM_TAG_WATER_DROPLET},
+ {gBattleAnimSpriteGfx_WaterDroplet2, 0x0a00, ANIM_TAG_WATER_DROPLET_2},
+ {gBattleAnimSpriteGfx_Seed2, 0x0020, ANIM_TAG_SEED_2},
+ {gBattleAnimSpriteGfx_Sprout, 0x0e00, ANIM_TAG_SPROUT},
+ {gBattleAnimSpriteGfx_RedWand, 0x0080, ANIM_TAG_RED_WAND},
+ {gBattleAnimSpriteGfx_PurpleGreenUnk, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK},
+ {gBattleAnimSpriteGfx_WaterColumn, 0x0400, ANIM_TAG_WATER_COLUMN},
+ {gBattleAnimSpriteGfx_MudUnk, 0x0200, ANIM_TAG_MUD_UNK},
+ {gBattleAnimSpriteGfx_RainDrops, 0x0700, ANIM_TAG_RAIN_DROPS},
+ {gBattleAnimSpriteGfx_FurySwipes, 0x0800, ANIM_TAG_FURY_SWIPES},
+ {gBattleAnimSpriteGfx_Vine2, 0x0a00, ANIM_TAG_VINE_2},
+ {gBattleAnimSpriteGfx_Teeth, 0x0600, ANIM_TAG_TEETH},
+ {gBattleAnimSpriteGfx_Bone2, 0x0800, ANIM_TAG_BONE_2},
+ {gBattleAnimSpriteGfx_WhiteBag, 0x0200, ANIM_TAG_WHITE_BAG},
+ {gBattleAnimSpriteGfx_Unknown, 0x0040, ANIM_TAG_UNKNOWN},
+ {gBattleAnimSpriteGfx_PurpleCoral, 0x0180, ANIM_TAG_PURPLE_CORAL},
+ {gBattleAnimSpriteGfx_PurpleDroplet, 0x0600, ANIM_TAG_PURPLE_DROPLET},
+ {gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2},
+ {gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2},
+ {gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL},
+ {gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL},
+ {gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND},
+ {gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2},
+ {gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4},
+ {gBattleAnimSpriteGfx_Explosion5, 0x0280, ANIM_TAG_EXPLOSION_5},
+ {gBattleAnimSpriteGfx_Tongue, 0x0280, ANIM_TAG_TONGUE},
+ {gBattleAnimSpriteGfx_Smoke, 0x0100, ANIM_TAG_SMOKE},
+ {gBattleAnimSpriteGfx_Smoke2, 0x0200, ANIM_TAG_SMOKE_2},
+ {gBattleAnimSpriteGfx_Impact, 0x0200, ANIM_TAG_IMPACT},
+ {gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT},
+ {gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH},
+ {gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT},
+ {gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH},
+ {gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS},
+ {gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS},
+ {gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES},
+ {gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET},
+ {gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD},
+ {gBattleAnimSpriteGfx_Clamp, 0x0800, ANIM_TAG_CLAMP},
+ {gBattleAnimSpriteGfx_Bubble, 0x0180, ANIM_TAG_BUBBLE},
+ {gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_ORBS},
+ {gBattleAnimSpriteGfx_WaterImpact, 0x0200, ANIM_TAG_WATER_IMPACT},
+ {gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB},
+ {gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE},
+ {gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE},
+ {gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES},
+ {gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2},
+ {gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2},
+ {gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES},
+ {gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW},
+ {gBattleAnimSpriteGfx_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT},
+ {gBattleAnimSpriteGfx_Spore, 0x0100, ANIM_TAG_SPORE},
+ {gBattleAnimSpriteGfx_Flower, 0x00a0, ANIM_TAG_FLOWER},
+ {gBattleAnimSpriteGfx_RazorLeaf, 0x0100, ANIM_TAG_RAZOR_LEAF},
+ {gBattleAnimSpriteGfx_Needle, 0x0080, ANIM_TAG_NEEDLE},
+ {gBattleAnimSpriteGfx_WhirlwindLines, 0x0300, ANIM_TAG_WHIRLWIND_LINES},
+ {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_GOLD_RING},
+ {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_PURPLE_RING},
+ {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING},
+ {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL},
+ {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL},
+ {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_RED_LIGHT_WALL},
+ {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL},
+ {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL},
+ {gBattleAnimSpriteGfx_BlackBall2, 0x0080, ANIM_TAG_BLACK_BALL_2},
+ {gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD},
+ {gBattleAnimSpriteGfx_SparkH, 0x0200, ANIM_TAG_SPARK_H},
+ {gBattleAnimSpriteGfx_YellowStar, 0x0200, ANIM_TAG_YELLOW_STAR},
+ {gBattleAnimSpriteGfx_LargeFreshEgg, 0x0080, ANIM_TAG_LARGE_FRESH_EGG},
+ {gBattleAnimSpriteGfx_ShadowBall, 0x0200, ANIM_TAG_SHADOW_BALL},
+ {gBattleAnimSpriteGfx_Lick, 0x0500, ANIM_TAG_LICK},
+ {gBattleAnimSpriteGfx_VoidLines, 0x0800, ANIM_TAG_VOID_LINES},
+ {gBattleAnimSpriteGfx_String, 0x0400, ANIM_TAG_STRING},
+ {gBattleAnimSpriteGfx_WebThread, 0x0020, ANIM_TAG_WEB_THREAD},
+ {gBattleAnimSpriteGfx_SpiderWeb, 0x0800, ANIM_TAG_SPIDER_WEB},
+ {gBattleAnimSpriteGfx_Lightbulb, 0x0100, ANIM_TAG_LIGHTBULB},
+ {gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH},
+ {gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY},
+ {gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE},
+ {gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS},
+ {gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE},
+ {gBattleAnimSpriteGfx_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW},
+ {gBattleAnimSpriteGfx_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT},
+ {gBattleAnimSpriteGfx_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE},
+ {gBattleAnimSpriteGfx_RoundWhiteHalo, 0x0800, ANIM_TAG_ROUND_WHITE_HALO},
+ {gBattleAnimSpriteGfx_FangAttack, 0x0800, ANIM_TAG_FANG_ATTACK},
+ {gBattleAnimSpriteGfx_PurpleHandOutline, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE},
+ {gBattleAnimSpriteGfx_Moon, 0x0800, ANIM_TAG_MOON},
+ {gBattleAnimSpriteGfx_GreenSparkle, 0x0200, ANIM_TAG_GREEN_SPARKLE},
+ {gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL},
+ {gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z},
+ {gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION},
+ {gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL},
+ {gBattleAnimSpriteGfx_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT},
+ {gBattleAnimSpriteGfx_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK},
+ {gBattleAnimSpriteGfx_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG},
+ {gBattleAnimSpriteGfx_ThinRing, 0x0800, ANIM_TAG_THIN_RING},
+ {gBattleAnimSpriteGfx_PunchImpact, 0x0200, ANIM_TAG_PUNCH_IMPACT},
+ {gBattleAnimSpriteGfx_Bell, 0x0600, ANIM_TAG_BELL},
+ {gBattleAnimSpriteGfx_MusicNotes2, 0x0800, ANIM_TAG_MUSIC_NOTES_2},
+ {gBattleAnimSpriteGfx_SpeedDust, 0x0180, ANIM_TAG_SPEED_DUST},
+ {gBattleAnimSpriteGfx_TornMetal, 0x0800, ANIM_TAG_TORN_METAL},
+ {gBattleAnimSpriteGfx_ThoughtBubble, 0x0800, ANIM_TAG_THOUGHT_BUBBLE},
+ {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_MAGENTA_HEART},
+ {gBattleAnimSpriteGfx_ElectricOrbs, 0x0080, ANIM_TAG_ELECTRIC_ORBS},
+ {gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT},
+ {gBattleAnimSpriteGfx_Electricity, 0x0800, ANIM_TAG_ELECTRICITY},
+ {gBattleAnimSpriteGfx_Finger2, 0x0600, ANIM_TAG_FINGER_2},
+ {gBattleAnimSpriteGfx_MovementWaves, 0x0600, ANIM_TAG_MOVEMENT_WAVES},
+ {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_RED_HEART},
+ {gBattleAnimSpriteGfx_RedOrb, 0x0080, ANIM_TAG_RED_ORB},
+ {gBattleAnimSpriteGfx_EyeSparkle, 0x0180, ANIM_TAG_EYE_SPARKLE},
+ {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_PINK_HEART},
+ {gBattleAnimSpriteGfx_Angel, 0x0200, ANIM_TAG_ANGEL},
+ {gBattleAnimSpriteGfx_Devil, 0x0400, ANIM_TAG_DEVIL},
+ {gBattleAnimSpriteGfx_Swipe, 0x0a00, ANIM_TAG_SWIPE},
+ {gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS},
+ {gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG},
+ {gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE},
+ {gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL},
+ {gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT},
+ {gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z},
+ {gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN},
+ {gBattleAnimSpriteGfx_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE},
+ {gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB},
+ {gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE},
+ {gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS},
+ {gBattleAnimSpriteGfx_EclipsingOrb, 0x0800, ANIM_TAG_ECLIPSING_ORB},
+ {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_GRAY_ORB},
+ {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_BLUE_ORB},
+ {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_RED_ORB_2},
+ {gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL},
+ {gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT},
+ {gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI},
+ {gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR},
+ {gBattleAnimSpriteGfx_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD},
+ {gBattleAnimSpriteGfx_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP},
+ {gBattleAnimSpriteGfx_GuardRing, 0x0400, ANIM_TAG_GUARD_RING},
+ {gBattleAnimSpriteGfx_PurpleScratch, 0x0600, ANIM_TAG_PURPLE_SCRATCH},
+ {gBattleAnimSpriteGfx_PurpleSwipe, 0x1000, ANIM_TAG_PURPLE_SWIPE},
+ {gBattleAnimSpriteGfx_TagHand, 0x0400, ANIM_TAG_TAG_HAND},
+ {gBattleAnimSpriteGfx_SmallRedEye, 0x0020, ANIM_TAG_SMALL_RED_EYE},
+ {gBattleAnimSpriteGfx_HollowOrb, 0x0080, ANIM_TAG_HOLLOW_ORB},
+ {gBattleAnimSpriteGfx_XSign, 0x0800, ANIM_TAG_X_SIGN},
+ {gBattleAnimSpriteGfx_BluegreenOrb, 0x0080, ANIM_TAG_BLUEGREEN_ORB},
+ {gBattleAnimSpriteGfx_PawPrint, 0x0200, ANIM_TAG_PAW_PRINT},
+ {gBattleAnimSpriteGfx_PurpleFlame, 0x0400, ANIM_TAG_PURPLE_FLAME},
+ {gBattleAnimSpriteGfx_RedBall, 0x0200, ANIM_TAG_RED_BALL},
+ {gBattleAnimSpriteGfx_SmellingsaltEffect, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT},
+ {gBattleAnimSpriteGfx_Meteor, 0x0800, ANIM_TAG_METEOR},
+ {gBattleAnimSpriteGfx_FlatRock, 0x0280, ANIM_TAG_FLAT_ROCK},
+ {gBattleAnimSpriteGfx_MagnifyingGlass, 0x0200, ANIM_TAG_MAGNIFYING_GLASS},
+ {gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_BROWN_ORB},
+ {gBattleAnimSpriteGfx_MetalSoundWaves, 0x0400, ANIM_TAG_METAL_SOUND_WAVES},
+ {gBattleAnimSpriteGfx_FlyingDirt, 0x0200, ANIM_TAG_FLYING_DIRT},
+ {gBattleAnimSpriteGfx_IcicleSpear, 0x0200, ANIM_TAG_ICICLE_SPEAR},
+ {gBattleAnimSpriteGfx_Hail, 0x0080, ANIM_TAG_HAIL},
+ {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_RED_ORB},
+ {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB},
+ {gBattleAnimSpriteGfx_GreenSpike, 0x0080, ANIM_TAG_GREEN_SPIKE},
+ {gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
+ {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB},
+ {gBattleAnimSpriteGfx_RedBrick, 0x0080, ANIM_TAG_RED_BRICK},
+ {gBattleAnimSpriteGfx_WhiteFeather, 0x0400, ANIM_TAG_WHITE_FEATHER},
+ {gBattleAnimSpriteGfx_Sparkle6, 0x0080, ANIM_TAG_SPARKLE_6},
+ {gBattleAnimSpriteGfx_Splash, 0x0800, ANIM_TAG_SPLASH},
+ {gBattleAnimSpriteGfx_SweatBead, 0x0020, ANIM_TAG_SWEAT_BEAD},
+ {gBattleAnimSpriteGfx_Gem1, 0x0800, ANIM_TAG_GEM_1},
+ {gBattleAnimSpriteGfx_Gem2, 0x0800, ANIM_TAG_GEM_2},
+ {gBattleAnimSpriteGfx_Gem3, 0x0800, ANIM_TAG_GEM_3},
+ {gBattleAnimSpriteGfx_SlamHit2, 0x1000, ANIM_TAG_SLAM_HIT_2},
+ {gBattleAnimSpriteGfx_Recycle, 0x0800, ANIM_TAG_RECYCLE},
+ {gBattleAnimSpriteGfx_RedParticles, 0x00a0, ANIM_TAG_RED_PARTICLES},
+ {gBattleAnimSpriteGfx_Protect, 0x0800, ANIM_TAG_PROTECT},
+ {gBattleAnimSpriteGfx_DirtMound, 0x0200, ANIM_TAG_DIRT_MOUND},
+ {gBattleAnimSpriteGfx_Shock3, 0x0600, ANIM_TAG_SHOCK_3},
+ {gBattleAnimSpriteGfx_WeatherBall, 0x0200, ANIM_TAG_WEATHER_BALL},
+ {gBattleAnimSpriteGfx_Bird, 0x0800, ANIM_TAG_BIRD},
+ {gBattleAnimSpriteGfx_CrossImpact, 0x0200, ANIM_TAG_CROSS_IMPACT},
+ {gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH_2},
+ {gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_WHIP_HIT},
+ {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING_2},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{
- {gBattleAnimSpritePalette_Bone, ANIM_TAG_BONE},
- {gBattleAnimSpritePalette_Spark, ANIM_TAG_SPARK},
- {gBattleAnimSpritePalette_Pencil, ANIM_TAG_PENCIL},
- {gBattleAnimSpritePalette_AirWave, ANIM_TAG_AIR_WAVE},
- {gBattleAnimSpritePalette_Orb, ANIM_TAG_ORB},
- {gBattleAnimSpritePalette_Sword, ANIM_TAG_SWORD},
- {gBattleAnimSpritePalette_Seed, ANIM_TAG_SEED},
- {gBattleAnimSpritePalette_Explosion6, ANIM_TAG_EXPLOSION_6},
- {gBattleAnimSpritePalette_PinkOrb, ANIM_TAG_PINK_ORB},
- {gBattleAnimSpritePalette_Gust, ANIM_TAG_GUST},
- {gBattleAnimSpritePalette_IceCube, ANIM_TAG_ICE_CUBE},
- {gBattleAnimSpritePalette_Spark2, ANIM_TAG_SPARK_2},
- {gBattleAnimSpritePalette_Orange, ANIM_TAG_ORANGE},
- {gBattleAnimSpritePalette_YellowBall, ANIM_TAG_YELLOW_BALL},
- {gBattleAnimSpritePalette_LockOn, ANIM_TAG_LOCK_ON},
- {gBattleAnimSpritePalette_TiedBag, ANIM_TAG_TIED_BAG},
- {gBattleAnimSpritePalette_BlackSmoke, ANIM_TAG_BLACK_SMOKE},
- {gBattleAnimSpritePalette_BlackSmoke, ANIM_TAG_BLACK_BALL},
- {gBattleAnimSpritePalette_Conversion, ANIM_TAG_CONVERSION},
- {gBattleAnimSpritePalette_Glass, ANIM_TAG_GLASS},
- {gBattleAnimSpritePalette_HornHit, ANIM_TAG_HORN_HIT},
- {gBattleAnimSpritePalette_Hit, ANIM_TAG_HIT},
- {gBattleAnimSpritePalette_Hit2, ANIM_TAG_HIT_2},
- {gBattleAnimSpritePalette_BlueShards, ANIM_TAG_BLUE_SHARDS},
- {gBattleAnimSpritePalette_ClosingEye, ANIM_TAG_CLOSING_EYE},
- {gBattleAnimSpritePalette_WavingHand, ANIM_TAG_WAVING_HAND},
- {gBattleAnimSpritePalette_HitDuplicate, ANIM_TAG_HIT_DUPLICATE},
- {gBattleAnimSpritePalette_Leer, ANIM_TAG_LEER},
- {gBattleAnimSpritePalette_BlueBurst, ANIM_TAG_BLUE_BURST},
- {gBattleAnimSpritePalette_SmallEmber, ANIM_TAG_SMALL_EMBER},
- {gBattleAnimSpritePalette_GraySmoke, ANIM_TAG_GRAY_SMOKE},
- {gBattleAnimSpritePalette_BlueStar, ANIM_TAG_BLUE_STAR},
- {gBattleAnimSpritePalette_BubbleBurst, ANIM_TAG_BUBBLE_BURST},
- {gBattleAnimSpritePalette_Fire, ANIM_TAG_FIRE},
- {gBattleAnimSpritePalette_Fire, ANIM_TAG_SPINNING_FIRE},
- {gBattleAnimSpritePalette_Fire, ANIM_TAG_FIRE_PLUME},
- {gBattleAnimSpritePalette_Lightning2, ANIM_TAG_LIGHTNING_2},
- {gBattleAnimSpritePalette_Lightning2, ANIM_TAG_LIGHTNING},
- {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_CLAW_SLASH_2},
- {gBattleAnimSpritePalette_ClawSlash, ANIM_TAG_CLAW_SLASH},
- {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_SCRATCH_3},
- {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_SCRATCH_2},
- {gBattleAnimSpritePalette_BubbleBurst2, ANIM_TAG_BUBBLE_BURST_2},
- {gBattleAnimSpritePalette_IceChunk, ANIM_TAG_ICE_CHUNK},
- {gBattleAnimSpritePalette_Glass2, ANIM_TAG_GLASS_2},
- {gBattleAnimSpritePalette_PinkHeart2, ANIM_TAG_PINK_HEART_2},
- {gBattleAnimSpritePalette_SapDrip, ANIM_TAG_SAP_DRIP},
- {gBattleAnimSpritePalette_SapDrip2, ANIM_TAG_SAP_DRIP},
- {gBattleAnimSpritePalette_Sparkle1, ANIM_TAG_SPARKLE_1},
- {gBattleAnimSpritePalette_Sparkle2, ANIM_TAG_SPARKLE_2},
- {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_HUMANOID_FOOT},
- {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_MONSTER_FOOT},
- {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_HUMANOID_HAND},
- {gBattleAnimSpritePalette_HitDuplicate, ANIM_TAG_NOISE_LINE},
- {gBattleAnimSpritePalette_YellowUnk, ANIM_TAG_YELLOW_UNK},
- {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_RED_FIST},
- {gBattleAnimSpritePalette_SlamHit, ANIM_TAG_SLAM_HIT},
- {gBattleAnimSpritePalette_Ring, ANIM_TAG_RING},
- {gBattleAnimSpritePalette_Rocks, ANIM_TAG_ROCKS},
- {gBattleAnimSpritePalette_Z, ANIM_TAG_Z},
- {gBattleAnimSpritePalette_YellowUnk2, ANIM_TAG_YELLOW_UNK_2},
- {gBattleAnimSpritePalette_AirSlash, ANIM_TAG_AIR_SLASH},
- {gBattleAnimSpritePalette_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS},
- {gBattleAnimSpritePalette_Leaf, ANIM_TAG_LEAF},
- {gBattleAnimSpritePalette_Finger, ANIM_TAG_FINGER},
- {gBattleAnimSpritePalette_PoisonPowder, ANIM_TAG_POISON_POWDER},
- {gBattleAnimSpritePalette_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE},
- {gBattleAnimSpritePalette_SleepPowder, ANIM_TAG_SLEEP_POWDER},
- {gBattleAnimSpritePalette_StunSpore, ANIM_TAG_STUN_SPORE},
- {gBattleAnimSpritePalette_PoisonPowder, ANIM_TAG_POWDER},
- {gBattleAnimSpritePalette_Sparkle3, ANIM_TAG_SPARKLE_3},
- {gBattleAnimSpritePalette_Sparkle3, ANIM_TAG_SPARKLE_4},
- {gBattleAnimSpritePalette_MusicNotes, ANIM_TAG_MUSIC_NOTES},
- {gBattleAnimSpritePalette_Duck, ANIM_TAG_DUCK},
- {gBattleAnimSpritePalette_MudSand, ANIM_TAG_MUD_SAND},
- {gBattleAnimSpritePalette_Alert, ANIM_TAG_ALERT},
- {gBattleAnimSpritePalette_BlueFlames, ANIM_TAG_BLUE_FLAMES},
- {gBattleAnimSpritePalette_BlueFlames, ANIM_TAG_BLUE_FLAMES_2},
- {gBattleAnimSpritePalette_Shock4, ANIM_TAG_SHOCK_4},
- {gBattleAnimSpritePalette_Shock4, ANIM_TAG_SHOCK},
- {gBattleAnimSpritePalette_Bell2, ANIM_TAG_BELL_2},
- {gBattleAnimSpritePalette_PinkGlove, ANIM_TAG_PINK_GLOVE},
- {gBattleAnimSpritePalette_BlueLines, ANIM_TAG_BLUE_LINES},
- {gBattleAnimSpritePalette_Impact3, ANIM_TAG_IMPACT_3},
- {gBattleAnimSpritePalette_Impact2, ANIM_TAG_IMPACT_2},
- {gBattleAnimSpritePalette_Reticle, ANIM_TAG_RETICLE},
- {gBattleAnimSpritePalette_Breath, ANIM_TAG_BREATH},
- {gBattleAnimSpritePalette_Anger, ANIM_TAG_ANGER},
- {gBattleAnimSpritePalette_Snowball, ANIM_TAG_SNOWBALL},
- {gBattleAnimSpritePalette_Vine, ANIM_TAG_VINE},
- {gBattleAnimSpritePalette_Sword2, ANIM_TAG_SWORD_2},
- {gBattleAnimSpritePalette_Clapping, ANIM_TAG_CLAPPING},
- {gBattleAnimSpritePalette_RedTube, ANIM_TAG_RED_TUBE},
- {gBattleAnimSpritePalette_Amnesia, ANIM_TAG_AMNESIA},
- {gBattleAnimSpritePalette_String2, ANIM_TAG_STRING_2},
- {gBattleAnimSpritePalette_Pencil2, ANIM_TAG_PENCIL_2},
- {gBattleAnimSpritePalette_Petal, ANIM_TAG_PETAL},
- {gBattleAnimSpritePalette_BentSpoon, ANIM_TAG_BENT_SPOON},
- {gBattleAnimSpritePalette_String2, ANIM_TAG_WEB},
- {gBattleAnimSpritePalette_MilkBottle, ANIM_TAG_MILK_BOTTLE},
- {gBattleAnimSpritePalette_Coin, ANIM_TAG_COIN},
- {gBattleAnimSpritePalette_CrackedEgg, ANIM_TAG_CRACKED_EGG},
- {gBattleAnimSpritePalette_CrackedEgg, ANIM_TAG_HATCHED_EGG},
- {gBattleAnimSpritePalette_FreshEgg, ANIM_TAG_FRESH_EGG},
- {gBattleAnimSpritePalette_Fangs, ANIM_TAG_FANGS},
- {gBattleAnimSpritePalette_Explosion2, ANIM_TAG_EXPLOSION_2},
- {gBattleAnimSpritePalette_Explosion2, ANIM_TAG_EXPLOSION_3},
- {gBattleAnimSpritePalette_WaterDroplet, ANIM_TAG_WATER_DROPLET},
- {gBattleAnimSpritePalette_WaterDroplet, ANIM_TAG_WATER_DROPLET_2},
- {gBattleAnimSpritePalette_Seed2, ANIM_TAG_SEED_2},
- {gBattleAnimSpritePalette_Seed2, ANIM_TAG_SPROUT},
- {gBattleAnimSpritePalette_RedWand, ANIM_TAG_RED_WAND},
- {gBattleAnimSpritePalette_PurpleGreenUnk, ANIM_TAG_PURPLE_GREEN_UNK},
- {gBattleAnimSpritePalette_WaterColumn, ANIM_TAG_WATER_COLUMN},
- {gBattleAnimSpritePalette_MudUnk, ANIM_TAG_MUD_UNK},
- {gBattleAnimSpritePalette_RainDrops, ANIM_TAG_RAIN_DROPS},
- {gBattleAnimSpritePalette_FurySwipes, ANIM_TAG_FURY_SWIPES},
- {gBattleAnimSpritePalette_Vine2, ANIM_TAG_VINE_2},
- {gBattleAnimSpritePalette_Teeth, ANIM_TAG_TEETH},
- {gBattleAnimSpritePalette_Bone2, ANIM_TAG_BONE_2},
- {gBattleAnimSpritePalette_WhiteBag, ANIM_TAG_WHITE_BAG},
- {gBattleAnimSpritePalette_Unknown, ANIM_TAG_UNKNOWN},
- {gBattleAnimSpritePalette_PurpleCoral, ANIM_TAG_PURPLE_CORAL},
- {gBattleAnimSpritePalette_PurpleCoral, ANIM_TAG_PURPLE_DROPLET},
- {gBattleAnimSpritePalette_Shock2, ANIM_TAG_SHOCK_2},
- {gBattleAnimSpritePalette_ClosingEye2, ANIM_TAG_CLOSING_EYE_2},
- {gBattleAnimSpritePalette_MetalBall, ANIM_TAG_METAL_BALL},
- {gBattleAnimSpritePalette_MonsterDoll, ANIM_TAG_MONSTER_DOLL},
- {gBattleAnimSpritePalette_Whirlwind, ANIM_TAG_WHIRLWIND},
- {gBattleAnimSpritePalette_Whirlwind, ANIM_TAG_WHIRLWIND_2},
- {gBattleAnimSpritePalette_Explosion4, ANIM_TAG_EXPLOSION_4},
- {gBattleAnimSpritePalette_Explosion4, ANIM_TAG_EXPLOSION_5},
- {gBattleAnimSpritePalette_Tongue, ANIM_TAG_TONGUE},
- {gBattleAnimSpritePalette_Smoke, ANIM_TAG_SMOKE},
- {gBattleAnimSpritePalette_Smoke, ANIM_TAG_SMOKE_2},
- {gBattleAnimSpritePalette_Impact, ANIM_TAG_IMPACT},
- {gBattleAnimSpritePalette_CircleImpact, ANIM_TAG_CIRCLE_IMPACT},
- {gBattleAnimSpritePalette_Impact, ANIM_TAG_SCRATCH},
- {gBattleAnimSpritePalette_Impact, ANIM_TAG_CUT},
- {gBattleAnimSpritePalette_SharpTeeth, ANIM_TAG_SHARP_TEETH},
- {gBattleAnimSpritePalette_RainbowRings, ANIM_TAG_RAINBOW_RINGS},
- {gBattleAnimSpritePalette_IceCrystals, ANIM_TAG_ICE_CRYSTALS},
- {gBattleAnimSpritePalette_IceCrystals, ANIM_TAG_ICE_SPIKES},
- {gBattleAnimSpritePalette_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET},
- {gBattleAnimSpritePalette_MistCloud, ANIM_TAG_MIST_CLOUD},
- {gBattleAnimSpritePalette_SharpTeeth, ANIM_TAG_CLAMP},
- {gBattleAnimSpritePalette_RainDrops, ANIM_TAG_BUBBLE},
- {gBattleAnimSpritePalette_Orbs, ANIM_TAG_ORBS},
- {gBattleAnimSpritePalette_WaterImpact, ANIM_TAG_WATER_IMPACT},
- {gBattleAnimSpritePalette_WaterImpact, ANIM_TAG_WATER_ORB},
- {gBattleAnimSpritePalette_PoisonBubble, ANIM_TAG_POISON_BUBBLE},
- {gBattleAnimSpritePalette_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE},
- {gBattleAnimSpritePalette_Spikes, ANIM_TAG_SPIKES},
- {gBattleAnimSpritePalette_HornHit2, ANIM_TAG_HORN_HIT_2},
- {gBattleAnimSpritePalette_AirWave2, ANIM_TAG_AIR_WAVE_2},
- {gBattleAnimSpritePalette_SmallBubbles, ANIM_TAG_SMALL_BUBBLES},
- {gBattleAnimSpritePalette_RoundShadow, ANIM_TAG_ROUND_SHADOW},
- {gBattleAnimSpritePalette_Sunlight, ANIM_TAG_SUNLIGHT},
- {gBattleAnimSpritePalette_Spore, ANIM_TAG_SPORE},
- {gBattleAnimSpritePalette_Flower, ANIM_TAG_FLOWER},
- {gBattleAnimSpritePalette_RazorLeaf, ANIM_TAG_RAZOR_LEAF},
- {gBattleAnimSpritePalette_Needle, ANIM_TAG_NEEDLE},
- {gBattleAnimSpritePalette_WhirlwindLines, ANIM_TAG_WHIRLWIND_LINES},
- {gBattleAnimSpritePalette_GoldRing, ANIM_TAG_GOLD_RING},
- {gBattleAnimSpritePalette_PurpleRing, ANIM_TAG_PURPLE_RING},
- {gBattleAnimSpritePalette_BlueRing, ANIM_TAG_BLUE_RING},
- {gBattleAnimSpritePalette_GreenLightWall, ANIM_TAG_GREEN_LIGHT_WALL},
- {gBattleAnimSpritePalette_BlueLightWall, ANIM_TAG_BLUE_LIGHT_WALL},
- {gBattleAnimSpritePalette_RedLightWall, ANIM_TAG_RED_LIGHT_WALL},
- {gBattleAnimSpritePalette_GrayLightWall, ANIM_TAG_GRAY_LIGHT_WALL},
- {gBattleAnimSpritePalette_OrangeLightWall, ANIM_TAG_ORANGE_LIGHT_WALL},
- {gBattleAnimSpritePalette_BlackBall2, ANIM_TAG_BLACK_BALL_2},
- {gBattleAnimSpritePalette_PurpleGasCloud, ANIM_TAG_PURPLE_GAS_CLOUD},
- {gBattleAnimSpritePalette_Spark, ANIM_TAG_SPARK_H},
- {gBattleAnimSpritePalette_YellowStar, ANIM_TAG_YELLOW_STAR},
- {gBattleAnimSpritePalette_LargeFreshEgg, ANIM_TAG_LARGE_FRESH_EGG},
- {gBattleAnimSpritePalette_ShadowBall, ANIM_TAG_SHADOW_BALL},
- {gBattleAnimSpritePalette_Lick, ANIM_TAG_LICK},
- {gBattleAnimSpritePalette_VoidLines, ANIM_TAG_VOID_LINES},
- {gBattleAnimSpritePalette_String, ANIM_TAG_STRING},
- {gBattleAnimSpritePalette_String, ANIM_TAG_WEB_THREAD},
- {gBattleAnimSpritePalette_String, ANIM_TAG_SPIDER_WEB},
- {gBattleAnimSpritePalette_Lightbulb, ANIM_TAG_LIGHTBULB},
- {gBattleAnimSpritePalette_Slash, ANIM_TAG_SLASH},
- {gBattleAnimSpritePalette_FocusEnergy, ANIM_TAG_FOCUS_ENERGY},
- {gBattleAnimSpritePalette_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE},
- {gBattleAnimSpritePalette_Tendrils, ANIM_TAG_TENDRILS},
- {gBattleAnimSpritePalette_Eye, ANIM_TAG_EYE},
- {gBattleAnimSpritePalette_WhiteShadow, ANIM_TAG_WHITE_SHADOW},
- {gBattleAnimSpritePalette_TealAlert, ANIM_TAG_TEAL_ALERT},
- {gBattleAnimSpritePalette_OpeningEye, ANIM_TAG_OPENING_EYE},
- {gBattleAnimSpritePalette_RoundWhiteHalo, ANIM_TAG_ROUND_WHITE_HALO},
- {gBattleAnimSpritePalette_FangAttack, ANIM_TAG_FANG_ATTACK},
- {gBattleAnimSpritePalette_PurpleHandOutline, ANIM_TAG_PURPLE_HAND_OUTLINE},
- {gBattleAnimSpritePalette_Moon, ANIM_TAG_MOON},
- {gBattleAnimSpritePalette_GreenSparkle, ANIM_TAG_GREEN_SPARKLE},
- {gBattleAnimSpritePalette_Spiral, ANIM_TAG_SPIRAL},
- {gBattleAnimSpritePalette_SnoreZ, ANIM_TAG_SNORE_Z},
- {gBattleAnimSpritePalette_Explosion, ANIM_TAG_EXPLOSION},
- {gBattleAnimSpritePalette_Nail, ANIM_TAG_NAIL},
- {gBattleAnimSpritePalette_GhostlySpirit, ANIM_TAG_GHOSTLY_SPIRIT},
- {gBattleAnimSpritePalette_WarmRock, ANIM_TAG_WARM_ROCK},
- {gBattleAnimSpritePalette_BreakingEgg, ANIM_TAG_BREAKING_EGG},
- {gBattleAnimSpritePalette_ThinRing, ANIM_TAG_THIN_RING},
- {gBattleAnimSpritePalette_PunchImpact, ANIM_TAG_PUNCH_IMPACT},
- {gBattleAnimSpritePalette_Bell, ANIM_TAG_BELL},
- {gBattleAnimSpritePalette_MusicNotes2, ANIM_TAG_MUSIC_NOTES_2},
- {gBattleAnimSpritePalette_SpeedDust, ANIM_TAG_SPEED_DUST},
- {gBattleAnimSpritePalette_BlueLightWall, ANIM_TAG_TORN_METAL},
- {gBattleAnimSpritePalette_ThoughtBubble, ANIM_TAG_THOUGHT_BUBBLE},
- {gBattleAnimSpritePalette_MagentaHeart, ANIM_TAG_MAGENTA_HEART},
- {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_ELECTRIC_ORBS},
- {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_CIRCLE_OF_LIGHT},
- {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_ELECTRICITY},
- {gBattleAnimSpritePalette_Finger, ANIM_TAG_FINGER_2},
- {gBattleAnimSpritePalette_MovementWaves, ANIM_TAG_MOVEMENT_WAVES},
- {gBattleAnimSpritePalette_RedHeart, ANIM_TAG_RED_HEART},
- {gBattleAnimSpritePalette_RedOrb, ANIM_TAG_RED_ORB},
- {gBattleAnimSpritePalette_EyeSparkle, ANIM_TAG_EYE_SPARKLE},
- {gBattleAnimSpritePalette_PinkHeart, ANIM_TAG_PINK_HEART},
- {gBattleAnimSpritePalette_Angel, ANIM_TAG_ANGEL},
- {gBattleAnimSpritePalette_Devil, ANIM_TAG_DEVIL},
- {gBattleAnimSpritePalette_Swipe, ANIM_TAG_SWIPE},
- {gBattleAnimSpritePalette_Roots, ANIM_TAG_ROOTS},
- {gBattleAnimSpritePalette_ItemBag, ANIM_TAG_ITEM_BAG},
- {gBattleAnimSpritePalette_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE},
- {gBattleAnimSpritePalette_Pokeball, ANIM_TAG_POKEBALL},
- {gBattleAnimSpritePalette_Pokeball, ANIM_TAG_SPOTLIGHT},
- {gBattleAnimSpritePalette_LetterZ, ANIM_TAG_LETTER_Z},
- {gBattleAnimSpritePalette_RapidSpin, ANIM_TAG_RAPID_SPIN},
- {gBattleAnimSpritePalette_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE},
- {gBattleAnimSpritePalette_WispOrb, ANIM_TAG_WISP_ORB},
- {gBattleAnimSpritePalette_WispOrb, ANIM_TAG_WISP_FIRE},
- {gBattleAnimSpritePalette_GoldStars, ANIM_TAG_GOLD_STARS},
- {gBattleAnimSpritePalette_EclipsingOrb, ANIM_TAG_ECLIPSING_ORB},
- {gBattleAnimSpritePalette_GrayOrb, ANIM_TAG_GRAY_ORB},
- {gBattleAnimSpritePalette_BlueOrb, ANIM_TAG_BLUE_ORB},
- {gBattleAnimSpritePalette_RedOrb2, ANIM_TAG_RED_ORB_2},
- {gBattleAnimSpritePalette_PinkPetal, ANIM_TAG_PINK_PETAL},
- {gBattleAnimSpritePalette_PainSplit, ANIM_TAG_PAIN_SPLIT},
- {gBattleAnimSpritePalette_Confetti, ANIM_TAG_CONFETTI},
- {gBattleAnimSpritePalette_GreenStar, ANIM_TAG_GREEN_STAR},
- {gBattleAnimSpritePalette_PinkCloud, ANIM_TAG_PINK_CLOUD},
- {gBattleAnimSpritePalette_SweatDrop, ANIM_TAG_SWEAT_DROP},
- {gBattleAnimSpritePalette_GuardRing, ANIM_TAG_GUARD_RING},
- {gBattleAnimSpritePalette_PurpleScratch, ANIM_TAG_PURPLE_SCRATCH},
- {gBattleAnimSpritePalette_PurpleScratch, ANIM_TAG_PURPLE_SWIPE},
- {gBattleAnimSpritePalette_Finger, ANIM_TAG_TAG_HAND},
- {gBattleAnimSpritePalette_SmallRedEye, ANIM_TAG_SMALL_RED_EYE},
- {gBattleAnimSpritePalette_HollowOrb, ANIM_TAG_HOLLOW_ORB},
- {gBattleAnimSpritePalette_HollowOrb, ANIM_TAG_X_SIGN},
- {gBattleAnimSpritePalette_BluegreenOrb, ANIM_TAG_BLUEGREEN_ORB},
- {gBattleAnimSpritePalette_PawPrint, ANIM_TAG_PAW_PRINT},
- {gBattleAnimSpritePalette_PurpleFlame, ANIM_TAG_PURPLE_FLAME},
- {gBattleAnimSpritePalette_RedBall, ANIM_TAG_RED_BALL},
- {gBattleAnimSpritePalette_SmellingsaltEffect, ANIM_TAG_SMELLINGSALT_EFFECT},
- {gBattleAnimSpritePalette_Meteor, ANIM_TAG_METEOR},
- {gBattleAnimSpritePalette_FlatRock, ANIM_TAG_FLAT_ROCK},
- {gBattleAnimSpritePalette_MagnifyingGlass, ANIM_TAG_MAGNIFYING_GLASS},
- {gBattleAnimSpritePalette_BrownOrb, ANIM_TAG_BROWN_ORB},
- {gBattleAnimSpritePalette_MetalSoundWaves, ANIM_TAG_METAL_SOUND_WAVES},
- {gBattleAnimSpritePalette_FlyingDirt, ANIM_TAG_FLYING_DIRT},
- {gBattleAnimSpritePalette_IcicleSpear, ANIM_TAG_ICICLE_SPEAR},
- {gBattleAnimSpritePalette_Hail, ANIM_TAG_HAIL},
- {gBattleAnimSpritePalette_GlowyRedOrb, ANIM_TAG_GLOWY_RED_ORB},
- {gBattleAnimSpritePalette_GlowyGreenOrb, ANIM_TAG_GLOWY_GREEN_ORB},
- {gBattleAnimSpritePalette_GreenSpike, ANIM_TAG_GREEN_SPIKE},
- {gBattleAnimSpritePalette_WhiteCircleOfLight, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
- {gBattleAnimSpritePalette_GlowyBlueOrb, ANIM_TAG_GLOWY_BLUE_ORB},
- {gBattleAnimSpritePalette_RedBrick, ANIM_TAG_RED_BRICK},
- {gBattleAnimSpritePalette_WhiteFeather, ANIM_TAG_WHITE_FEATHER},
- {gBattleAnimSpritePalette_Sparkle6, ANIM_TAG_SPARKLE_6},
- {gBattleAnimSpritePalette_Splash, ANIM_TAG_SPLASH},
- {gBattleAnimSpritePalette_Splash, ANIM_TAG_SWEAT_BEAD},
- {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_1},
- {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_2},
- {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_3},
- {gBattleAnimSpritePalette_SlamHit2, ANIM_TAG_SLAM_HIT_2},
- {gBattleAnimSpritePalette_Recycle, ANIM_TAG_RECYCLE},
- {gBattleAnimSpritePalette_RedParticles, ANIM_TAG_RED_PARTICLES},
- {gBattleAnimSpritePalette_Protect, ANIM_TAG_PROTECT},
- {gBattleAnimSpritePalette_DirtMound, ANIM_TAG_DIRT_MOUND},
- {gBattleAnimSpritePalette_Shock3, ANIM_TAG_SHOCK_3},
- {gBattleAnimSpritePalette_WeatherBall, ANIM_TAG_WEATHER_BALL},
- {gBattleAnimSpritePalette_Bird, ANIM_TAG_BIRD},
- {gBattleAnimSpritePalette_CrossImpact, ANIM_TAG_CROSS_IMPACT},
- {gBattleAnimSpritePalette_Slash2, ANIM_TAG_SLASH_2},
- {gBattleAnimSpritePalette_WhipHit, ANIM_TAG_WHIP_HIT},
- {gBattleAnimSpritePalette_BlueRing2, ANIM_TAG_BLUE_RING_2},
+ {gBattleAnimSpritePal_Bone, ANIM_TAG_BONE},
+ {gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK},
+ {gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL},
+ {gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE},
+ {gBattleAnimSpritePal_Orb, ANIM_TAG_ORB},
+ {gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD},
+ {gBattleAnimSpritePal_Seed, ANIM_TAG_SEED},
+ {gBattleAnimSpritePal_Explosion6, ANIM_TAG_EXPLOSION_6},
+ {gBattleAnimSpritePal_PinkOrb, ANIM_TAG_PINK_ORB},
+ {gBattleAnimSpritePal_Gust, ANIM_TAG_GUST},
+ {gBattleAnimSpritePal_IceCube, ANIM_TAG_ICE_CUBE},
+ {gBattleAnimSpritePal_Spark2, ANIM_TAG_SPARK_2},
+ {gBattleAnimSpritePal_Orange, ANIM_TAG_ORANGE},
+ {gBattleAnimSpritePal_YellowBall, ANIM_TAG_YELLOW_BALL},
+ {gBattleAnimSpritePal_LockOn, ANIM_TAG_LOCK_ON},
+ {gBattleAnimSpritePal_TiedBag, ANIM_TAG_TIED_BAG},
+ {gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_SMOKE},
+ {gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL},
+ {gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION},
+ {gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS},
+ {gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT},
+ {gBattleAnimSpritePal_Hit, ANIM_TAG_HIT},
+ {gBattleAnimSpritePal_Hit2, ANIM_TAG_HIT_2},
+ {gBattleAnimSpritePal_BlueShards, ANIM_TAG_BLUE_SHARDS},
+ {gBattleAnimSpritePal_ClosingEye, ANIM_TAG_CLOSING_EYE},
+ {gBattleAnimSpritePal_WavingHand, ANIM_TAG_WAVING_HAND},
+ {gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE},
+ {gBattleAnimSpritePal_Leer, ANIM_TAG_LEER},
+ {gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST},
+ {gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER},
+ {gBattleAnimSpritePal_GraySmoke, ANIM_TAG_GRAY_SMOKE},
+ {gBattleAnimSpritePal_BlueStar, ANIM_TAG_BLUE_STAR},
+ {gBattleAnimSpritePal_BubbleBurst, ANIM_TAG_BUBBLE_BURST},
+ {gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE},
+ {gBattleAnimSpritePal_Fire, ANIM_TAG_SPINNING_FIRE},
+ {gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE_PLUME},
+ {gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING_2},
+ {gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING},
+ {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_CLAW_SLASH_2},
+ {gBattleAnimSpritePal_ClawSlash, ANIM_TAG_CLAW_SLASH},
+ {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_3},
+ {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_2},
+ {gBattleAnimSpritePal_BubbleBurst2, ANIM_TAG_BUBBLE_BURST_2},
+ {gBattleAnimSpritePal_IceChunk, ANIM_TAG_ICE_CHUNK},
+ {gBattleAnimSpritePal_Glass2, ANIM_TAG_GLASS_2},
+ {gBattleAnimSpritePal_PinkHeart2, ANIM_TAG_PINK_HEART_2},
+ {gBattleAnimSpritePal_SapDrip, ANIM_TAG_SAP_DRIP},
+ {gBattleAnimSpritePal_SapDrip2, ANIM_TAG_SAP_DRIP},
+ {gBattleAnimSpritePal_Sparkle1, ANIM_TAG_SPARKLE_1},
+ {gBattleAnimSpritePal_Sparkle2, ANIM_TAG_SPARKLE_2},
+ {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_FOOT},
+ {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_MONSTER_FOOT},
+ {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_HAND},
+ {gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_NOISE_LINE},
+ {gBattleAnimSpritePal_YellowUnk, ANIM_TAG_YELLOW_UNK},
+ {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST},
+ {gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT},
+ {gBattleAnimSpritePal_Ring, ANIM_TAG_RING},
+ {gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS},
+ {gBattleAnimSpritePal_Z, ANIM_TAG_Z},
+ {gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2},
+ {gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH},
+ {gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS},
+ {gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF},
+ {gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER},
+ {gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POISON_POWDER},
+ {gBattleAnimSpritePal_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE},
+ {gBattleAnimSpritePal_SleepPowder, ANIM_TAG_SLEEP_POWDER},
+ {gBattleAnimSpritePal_StunSpore, ANIM_TAG_STUN_SPORE},
+ {gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POWDER},
+ {gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_3},
+ {gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_4},
+ {gBattleAnimSpritePal_MusicNotes, ANIM_TAG_MUSIC_NOTES},
+ {gBattleAnimSpritePal_Duck, ANIM_TAG_DUCK},
+ {gBattleAnimSpritePal_MudSand, ANIM_TAG_MUD_SAND},
+ {gBattleAnimSpritePal_Alert, ANIM_TAG_ALERT},
+ {gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES},
+ {gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES_2},
+ {gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK_4},
+ {gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK},
+ {gBattleAnimSpritePal_Bell2, ANIM_TAG_BELL_2},
+ {gBattleAnimSpritePal_PinkGlove, ANIM_TAG_PINK_GLOVE},
+ {gBattleAnimSpritePal_BlueLines, ANIM_TAG_BLUE_LINES},
+ {gBattleAnimSpritePal_Impact3, ANIM_TAG_IMPACT_3},
+ {gBattleAnimSpritePal_Impact2, ANIM_TAG_IMPACT_2},
+ {gBattleAnimSpritePal_Reticle, ANIM_TAG_RETICLE},
+ {gBattleAnimSpritePal_Breath, ANIM_TAG_BREATH},
+ {gBattleAnimSpritePal_Anger, ANIM_TAG_ANGER},
+ {gBattleAnimSpritePal_Snowball, ANIM_TAG_SNOWBALL},
+ {gBattleAnimSpritePal_Vine, ANIM_TAG_VINE},
+ {gBattleAnimSpritePal_Sword2, ANIM_TAG_SWORD_2},
+ {gBattleAnimSpritePal_Clapping, ANIM_TAG_CLAPPING},
+ {gBattleAnimSpritePal_RedTube, ANIM_TAG_RED_TUBE},
+ {gBattleAnimSpritePal_Amnesia, ANIM_TAG_AMNESIA},
+ {gBattleAnimSpritePal_String2, ANIM_TAG_STRING_2},
+ {gBattleAnimSpritePal_Pencil2, ANIM_TAG_PENCIL_2},
+ {gBattleAnimSpritePal_Petal, ANIM_TAG_PETAL},
+ {gBattleAnimSpritePal_BentSpoon, ANIM_TAG_BENT_SPOON},
+ {gBattleAnimSpritePal_String2, ANIM_TAG_WEB},
+ {gBattleAnimSpritePal_MilkBottle, ANIM_TAG_MILK_BOTTLE},
+ {gBattleAnimSpritePal_Coin, ANIM_TAG_COIN},
+ {gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_CRACKED_EGG},
+ {gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_HATCHED_EGG},
+ {gBattleAnimSpritePal_FreshEgg, ANIM_TAG_FRESH_EGG},
+ {gBattleAnimSpritePal_Fangs, ANIM_TAG_FANGS},
+ {gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_2},
+ {gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_3},
+ {gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET},
+ {gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET_2},
+ {gBattleAnimSpritePal_Seed2, ANIM_TAG_SEED_2},
+ {gBattleAnimSpritePal_Seed2, ANIM_TAG_SPROUT},
+ {gBattleAnimSpritePal_RedWand, ANIM_TAG_RED_WAND},
+ {gBattleAnimSpritePal_PurpleGreenUnk, ANIM_TAG_PURPLE_GREEN_UNK},
+ {gBattleAnimSpritePal_WaterColumn, ANIM_TAG_WATER_COLUMN},
+ {gBattleAnimSpritePal_MudUnk, ANIM_TAG_MUD_UNK},
+ {gBattleAnimSpritePal_RainDrops, ANIM_TAG_RAIN_DROPS},
+ {gBattleAnimSpritePal_FurySwipes, ANIM_TAG_FURY_SWIPES},
+ {gBattleAnimSpritePal_Vine2, ANIM_TAG_VINE_2},
+ {gBattleAnimSpritePal_Teeth, ANIM_TAG_TEETH},
+ {gBattleAnimSpritePal_Bone2, ANIM_TAG_BONE_2},
+ {gBattleAnimSpritePal_WhiteBag, ANIM_TAG_WHITE_BAG},
+ {gBattleAnimSpritePal_Unknown, ANIM_TAG_UNKNOWN},
+ {gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_CORAL},
+ {gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_DROPLET},
+ {gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2},
+ {gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2},
+ {gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL},
+ {gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL},
+ {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND},
+ {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2},
+ {gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4},
+ {gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_5},
+ {gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE},
+ {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE},
+ {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2},
+ {gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT},
+ {gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT},
+ {gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH},
+ {gBattleAnimSpritePal_Impact, ANIM_TAG_CUT},
+ {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH},
+ {gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS},
+ {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS},
+ {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES},
+ {gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET},
+ {gBattleAnimSpritePal_MistCloud, ANIM_TAG_MIST_CLOUD},
+ {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_CLAMP},
+ {gBattleAnimSpritePal_RainDrops, ANIM_TAG_BUBBLE},
+ {gBattleAnimSpritePal_Orbs, ANIM_TAG_ORBS},
+ {gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_IMPACT},
+ {gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB},
+ {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE},
+ {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE},
+ {gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES},
+ {gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2},
+ {gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2},
+ {gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES},
+ {gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW},
+ {gBattleAnimSpritePal_Sunlight, ANIM_TAG_SUNLIGHT},
+ {gBattleAnimSpritePal_Spore, ANIM_TAG_SPORE},
+ {gBattleAnimSpritePal_Flower, ANIM_TAG_FLOWER},
+ {gBattleAnimSpritePal_RazorLeaf, ANIM_TAG_RAZOR_LEAF},
+ {gBattleAnimSpritePal_Needle, ANIM_TAG_NEEDLE},
+ {gBattleAnimSpritePal_WhirlwindLines, ANIM_TAG_WHIRLWIND_LINES},
+ {gBattleAnimSpritePal_GoldRing, ANIM_TAG_GOLD_RING},
+ {gBattleAnimSpritePal_PurpleRing, ANIM_TAG_PURPLE_RING},
+ {gBattleAnimSpritePal_BlueRing, ANIM_TAG_BLUE_RING},
+ {gBattleAnimSpritePal_GreenLightWall, ANIM_TAG_GREEN_LIGHT_WALL},
+ {gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_BLUE_LIGHT_WALL},
+ {gBattleAnimSpritePal_RedLightWall, ANIM_TAG_RED_LIGHT_WALL},
+ {gBattleAnimSpritePal_GrayLightWall, ANIM_TAG_GRAY_LIGHT_WALL},
+ {gBattleAnimSpritePal_OrangeLightWall, ANIM_TAG_ORANGE_LIGHT_WALL},
+ {gBattleAnimSpritePal_BlackBall2, ANIM_TAG_BLACK_BALL_2},
+ {gBattleAnimSpritePal_PurpleGasCloud, ANIM_TAG_PURPLE_GAS_CLOUD},
+ {gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK_H},
+ {gBattleAnimSpritePal_YellowStar, ANIM_TAG_YELLOW_STAR},
+ {gBattleAnimSpritePal_LargeFreshEgg, ANIM_TAG_LARGE_FRESH_EGG},
+ {gBattleAnimSpritePal_ShadowBall, ANIM_TAG_SHADOW_BALL},
+ {gBattleAnimSpritePal_Lick, ANIM_TAG_LICK},
+ {gBattleAnimSpritePal_VoidLines, ANIM_TAG_VOID_LINES},
+ {gBattleAnimSpritePal_String, ANIM_TAG_STRING},
+ {gBattleAnimSpritePal_String, ANIM_TAG_WEB_THREAD},
+ {gBattleAnimSpritePal_String, ANIM_TAG_SPIDER_WEB},
+ {gBattleAnimSpritePal_Lightbulb, ANIM_TAG_LIGHTBULB},
+ {gBattleAnimSpritePal_Slash, ANIM_TAG_SLASH},
+ {gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY},
+ {gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE},
+ {gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS},
+ {gBattleAnimSpritePal_Eye, ANIM_TAG_EYE},
+ {gBattleAnimSpritePal_WhiteShadow, ANIM_TAG_WHITE_SHADOW},
+ {gBattleAnimSpritePal_TealAlert, ANIM_TAG_TEAL_ALERT},
+ {gBattleAnimSpritePal_OpeningEye, ANIM_TAG_OPENING_EYE},
+ {gBattleAnimSpritePal_RoundWhiteHalo, ANIM_TAG_ROUND_WHITE_HALO},
+ {gBattleAnimSpritePal_FangAttack, ANIM_TAG_FANG_ATTACK},
+ {gBattleAnimSpritePal_PurpleHandOutline, ANIM_TAG_PURPLE_HAND_OUTLINE},
+ {gBattleAnimSpritePal_Moon, ANIM_TAG_MOON},
+ {gBattleAnimSpritePal_GreenSparkle, ANIM_TAG_GREEN_SPARKLE},
+ {gBattleAnimSpritePal_Spiral, ANIM_TAG_SPIRAL},
+ {gBattleAnimSpritePal_SnoreZ, ANIM_TAG_SNORE_Z},
+ {gBattleAnimSpritePal_Explosion, ANIM_TAG_EXPLOSION},
+ {gBattleAnimSpritePal_Nail, ANIM_TAG_NAIL},
+ {gBattleAnimSpritePal_GhostlySpirit, ANIM_TAG_GHOSTLY_SPIRIT},
+ {gBattleAnimSpritePal_WarmRock, ANIM_TAG_WARM_ROCK},
+ {gBattleAnimSpritePal_BreakingEgg, ANIM_TAG_BREAKING_EGG},
+ {gBattleAnimSpritePal_ThinRing, ANIM_TAG_THIN_RING},
+ {gBattleAnimSpritePal_PunchImpact, ANIM_TAG_PUNCH_IMPACT},
+ {gBattleAnimSpritePal_Bell, ANIM_TAG_BELL},
+ {gBattleAnimSpritePal_MusicNotes2, ANIM_TAG_MUSIC_NOTES_2},
+ {gBattleAnimSpritePal_SpeedDust, ANIM_TAG_SPEED_DUST},
+ {gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_TORN_METAL},
+ {gBattleAnimSpritePal_ThoughtBubble, ANIM_TAG_THOUGHT_BUBBLE},
+ {gBattleAnimSpritePal_MagentaHeart, ANIM_TAG_MAGENTA_HEART},
+ {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRIC_ORBS},
+ {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_CIRCLE_OF_LIGHT},
+ {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRICITY},
+ {gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER_2},
+ {gBattleAnimSpritePal_MovementWaves, ANIM_TAG_MOVEMENT_WAVES},
+ {gBattleAnimSpritePal_RedHeart, ANIM_TAG_RED_HEART},
+ {gBattleAnimSpritePal_RedOrb, ANIM_TAG_RED_ORB},
+ {gBattleAnimSpritePal_EyeSparkle, ANIM_TAG_EYE_SPARKLE},
+ {gBattleAnimSpritePal_PinkHeart, ANIM_TAG_PINK_HEART},
+ {gBattleAnimSpritePal_Angel, ANIM_TAG_ANGEL},
+ {gBattleAnimSpritePal_Devil, ANIM_TAG_DEVIL},
+ {gBattleAnimSpritePal_Swipe, ANIM_TAG_SWIPE},
+ {gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS},
+ {gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG},
+ {gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE},
+ {gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL},
+ {gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT},
+ {gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z},
+ {gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN},
+ {gBattleAnimSpritePal_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE},
+ {gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB},
+ {gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE},
+ {gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS},
+ {gBattleAnimSpritePal_EclipsingOrb, ANIM_TAG_ECLIPSING_ORB},
+ {gBattleAnimSpritePal_GrayOrb, ANIM_TAG_GRAY_ORB},
+ {gBattleAnimSpritePal_BlueOrb, ANIM_TAG_BLUE_ORB},
+ {gBattleAnimSpritePal_RedOrb2, ANIM_TAG_RED_ORB_2},
+ {gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL},
+ {gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT},
+ {gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI},
+ {gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR},
+ {gBattleAnimSpritePal_PinkCloud, ANIM_TAG_PINK_CLOUD},
+ {gBattleAnimSpritePal_SweatDrop, ANIM_TAG_SWEAT_DROP},
+ {gBattleAnimSpritePal_GuardRing, ANIM_TAG_GUARD_RING},
+ {gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SCRATCH},
+ {gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SWIPE},
+ {gBattleAnimSpritePal_Finger, ANIM_TAG_TAG_HAND},
+ {gBattleAnimSpritePal_SmallRedEye, ANIM_TAG_SMALL_RED_EYE},
+ {gBattleAnimSpritePal_HollowOrb, ANIM_TAG_HOLLOW_ORB},
+ {gBattleAnimSpritePal_HollowOrb, ANIM_TAG_X_SIGN},
+ {gBattleAnimSpritePal_BluegreenOrb, ANIM_TAG_BLUEGREEN_ORB},
+ {gBattleAnimSpritePal_PawPrint, ANIM_TAG_PAW_PRINT},
+ {gBattleAnimSpritePal_PurpleFlame, ANIM_TAG_PURPLE_FLAME},
+ {gBattleAnimSpritePal_RedBall, ANIM_TAG_RED_BALL},
+ {gBattleAnimSpritePal_SmellingsaltEffect, ANIM_TAG_SMELLINGSALT_EFFECT},
+ {gBattleAnimSpritePal_Meteor, ANIM_TAG_METEOR},
+ {gBattleAnimSpritePal_FlatRock, ANIM_TAG_FLAT_ROCK},
+ {gBattleAnimSpritePal_MagnifyingGlass, ANIM_TAG_MAGNIFYING_GLASS},
+ {gBattleAnimSpritePal_BrownOrb, ANIM_TAG_BROWN_ORB},
+ {gBattleAnimSpritePal_MetalSoundWaves, ANIM_TAG_METAL_SOUND_WAVES},
+ {gBattleAnimSpritePal_FlyingDirt, ANIM_TAG_FLYING_DIRT},
+ {gBattleAnimSpritePal_IcicleSpear, ANIM_TAG_ICICLE_SPEAR},
+ {gBattleAnimSpritePal_Hail, ANIM_TAG_HAIL},
+ {gBattleAnimSpritePal_GlowyRedOrb, ANIM_TAG_GLOWY_RED_ORB},
+ {gBattleAnimSpritePal_GlowyGreenOrb, ANIM_TAG_GLOWY_GREEN_ORB},
+ {gBattleAnimSpritePal_GreenSpike, ANIM_TAG_GREEN_SPIKE},
+ {gBattleAnimSpritePal_WhiteCircleOfLight, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
+ {gBattleAnimSpritePal_GlowyBlueOrb, ANIM_TAG_GLOWY_BLUE_ORB},
+ {gBattleAnimSpritePal_RedBrick, ANIM_TAG_RED_BRICK},
+ {gBattleAnimSpritePal_WhiteFeather, ANIM_TAG_WHITE_FEATHER},
+ {gBattleAnimSpritePal_Sparkle6, ANIM_TAG_SPARKLE_6},
+ {gBattleAnimSpritePal_Splash, ANIM_TAG_SPLASH},
+ {gBattleAnimSpritePal_Splash, ANIM_TAG_SWEAT_BEAD},
+ {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_1},
+ {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_2},
+ {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_3},
+ {gBattleAnimSpritePal_SlamHit2, ANIM_TAG_SLAM_HIT_2},
+ {gBattleAnimSpritePal_Recycle, ANIM_TAG_RECYCLE},
+ {gBattleAnimSpritePal_RedParticles, ANIM_TAG_RED_PARTICLES},
+ {gBattleAnimSpritePal_Protect, ANIM_TAG_PROTECT},
+ {gBattleAnimSpritePal_DirtMound, ANIM_TAG_DIRT_MOUND},
+ {gBattleAnimSpritePal_Shock3, ANIM_TAG_SHOCK_3},
+ {gBattleAnimSpritePal_WeatherBall, ANIM_TAG_WEATHER_BALL},
+ {gBattleAnimSpritePal_Bird, ANIM_TAG_BIRD},
+ {gBattleAnimSpritePal_CrossImpact, ANIM_TAG_CROSS_IMPACT},
+ {gBattleAnimSpritePal_Slash2, ANIM_TAG_SLASH_2},
+ {gBattleAnimSpritePal_WhipHit, ANIM_TAG_WHIP_HIT},
+ {gBattleAnimSpritePal_BlueRing2, ANIM_TAG_BLUE_RING_2},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 09a442221..88319a2e3 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -3067,7 +3067,7 @@ void sub_8105CB4(u8 taskId)
paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
- LZDecompressWram(gBattleAnimSpritePalette_MusicNotes2, gMonSpritesGfxPtr->field_17C);
+ LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C);
for (i = 0; i < 3; i++)
LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c
index 8583276ee..ee37d199f 100755
--- a/src/battle_anim_special.c
+++ b/src/battle_anim_special.c
@@ -105,34 +105,34 @@ static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] =
const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
{
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EC},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6ED},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EE},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EF},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F0},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F1},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F2},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F3},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F4},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F5},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F6},
+ {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F7},
};
const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
{
- {gBattleAnimSpritePalette_CircleImpact, 0xD6EC},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6ED},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6EE},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6EF},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6F0},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6F1},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6F2},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6F3},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6F4},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6F5},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6F6},
- {gBattleAnimSpritePalette_CircleImpact, 0xD6F7},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6EC},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6ED},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6EE},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6EF},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6F0},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6F1},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6F2},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6F3},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6F4},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6F5},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6F6},
+ {gBattleAnimSpritePal_CircleImpact, 0xD6F7},
};
const union AnimCmd gUnknown_085E5154[] =
diff --git a/src/graphics.c b/src/graphics.c
index f585a3feb..509f5bea9 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -21,112 +21,112 @@ const u32 gSmokescreenImpactPalette[] = INCBIN_U32("graphics/battle_anims/sprite
const u32 gBlankGfxCompressed[] = INCBIN_U32("graphics/interface/blank.4bpp.lz");
// Battle anims
-const u32 gBattleAnimSpriteSheet_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
-const u32 gBattleAnimSpritePalette_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
+const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
+const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
+const u32 gBattleAnimSpritePal_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.gbapal.lz");
+const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
+const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
+const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.4bpp.lz");
+const u32 gBattleAnimSpritePal_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.gbapal.lz");
-const u32 gBattleAnimSpritePalette_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.4bpp.lz");
+const u32 gBattleAnimSpritePal_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.4bpp.lz");
+const u32 gBattleAnimSpritePal_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.4bpp.lz");
+const u32 gBattleAnimSpritePal_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.4bpp.lz");
+const u32 gBattleAnimSpritePal_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.4bpp.lz");
-const u32 gBattleAnimSpritePalette_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.4bpp.lz");
-const u32 gBattleAnimSpritePalette_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.4bpp.lz");
+const u32 gBattleAnimSpritePal_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz");
const u32 gUnknownGfx_C035B8[] = INCBIN_U32("graphics/unknown/unknown_C035B8.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz");
+const u32 gBattleAnimSpritePal_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.4bpp.lz");
-const u32 gBattleAnimSpritePalette_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.4bpp.lz");
+const u32 gBattleAnimSpritePal_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.gbapal.lz");
-const u32 gBattleAnimSpritePalette_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.4bpp.lz");
const u32 gUnused_BattleSpritePalette_023[] = INCBIN_U32("graphics/unused/battle_anim_023.gbapal.lz");
const u32 gUnusedGfx_MusicNotes[] = INCBIN_U32("graphics/unused/music_notes.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.4bpp.lz");
+const u32 gBattleAnimSpritePal_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Hit2[] = INCBIN_U32("graphics/battle_anims/sprites/hit_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_Hit2[] = INCBIN_U32("graphics/battle_anims/sprites/hit_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
+const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
-const u32 gBattleAnimSpritePalette_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
+const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.gbapal.lz");
-const u32 gBattleAnimSpritePalette_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.4bpp.lz");
+const u32 gBattleAnimSpritePal_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.4bpp.lz");
-const u32 gBattleAnimSpritePalette_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.4bpp.lz");
+const u32 gBattleAnimSpritePal_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.4bpp.lz");
+const u32 gBattleAnimSpritePal_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.4bpp.lz");
+const u32 gBattleAnimSpritePal_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.4bpp.lz");
+const u32 gBattleAnimSpritePal_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.4bpp.lz");
+const u32 gBattleAnimSpritePal_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_SpinningFire[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_fire.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_FirePlume[] = INCBIN_U32("graphics/battle_anims/sprites/fire_plume.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_SpinningFire[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_fire.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_FirePlume[] = INCBIN_U32("graphics/battle_anims/sprites/fire_plume.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz");
const u32 gUnknownGfx_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.4bpp.lz");
const u32 gUnknownPal_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.gbapal.lz");
@@ -141,118 +141,118 @@ const u32 gOldBattleInterfacePal_5_6_7[] = INCBIN_U32("graphics/unused/obi_palpa
const u32 gOldBattleInterfaceGfx2[] = INCBIN_U32("graphics/unused/obi2.4bpp.lz");
const u32 gOldBattleInterfaceTilemap[] = INCBIN_U32("graphics/unused/old_battle_interface_tilemap.bin.lz");
-const u32 gBattleAnimSpritePalette_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.gbapal.lz");
+const u32 gBattleAnimSpritePal_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz");
const u32 gPartyMenuHpBar_Gfx[] = INCBIN_U32("graphics/interface/party_menu_hpbar.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.4bpp.lz");
-const u32 gBattleAnimSpritePalette_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.4bpp.lz");
+const u32 gBattleAnimSpritePal_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.4bpp.lz");
const u32 gUnknown_08C08F0C[] = INCBIN_U32("graphics/battle_interface/unused_window.4bpp.lz");
const u32 gUnknown_08C093C8[] = INCBIN_U32("graphics/battle_interface/unused_window.gbapal.lz");
const u32 gUnknown_08C093F0[] = INCBIN_U32("graphics/interface/hp_numbers.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.4bpp.lz");
+const u32 gBattleAnimSpritePal_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.gbapal.lz");
-const u32 gBattleAnimSpritePalette_SapDrip2[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_SapDrip2[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip_2.gbapal.lz");
const u32 gUnusedGfx_Window2[] = INCBIN_U32("graphics/battle_interface/unused_window2.4bpp.lz");
const u32 gUnusedGfx_Window2Bar[] = INCBIN_U32("graphics/battle_interface/unused_window2bar.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.4bpp.lz");
+const u32 gBattleAnimSpritePal_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Sparkle2[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.gbapal.lz");
+const u32 gBattleAnimSpritePal_Sparkle2[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_MonsterFoot[] = INCBIN_U32("graphics/battle_anims/sprites/monster_foot.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_HumanoidHand[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_hand.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_MonsterFoot[] = INCBIN_U32("graphics/battle_anims/sprites/monster_foot.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_HumanoidHand[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_hand.4bpp.lz");
const u32 gUnusedGfx_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.4bpp.lz");
const u32 gUnusedPal_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.4bpp.lz");
-const u32 gBattleAnimSpritePalette_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.4bpp.lz");
+const u32 gBattleAnimSpritePal_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.4bpp.lz");
+const u32 gBattleAnimSpritePal_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_RedFist[] = INCBIN_U32("graphics/battle_anims/sprites/red_fist.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_RedFist[] = INCBIN_U32("graphics/battle_anims/sprites/red_fist.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.4bpp.lz");
+const u32 gBattleAnimSpritePal_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.4bpp.lz");
+const u32 gBattleAnimSpritePal_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.4bpp.lz");
+const u32 gBattleAnimSpritePal_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.4bpp.lz");
-const u32 gBattleAnimSpritePalette_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.4bpp.lz");
+const u32 gBattleAnimSpritePal_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz");
+const u32 gBattleAnimSpritePal_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.4bpp.lz");
+const u32 gBattleAnimSpritePal_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.gbapal.lz");
const u32 gUnusedGfx_Metronome[] = INCBIN_U32("graphics/unused/metronome_hand_small.4bpp.lz"); // unused, was for metronome at one point
-const u32 gBattleAnimSpritePalette_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.gbapal.lz");
+const u32 gBattleAnimSpritePal_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.4bpp.lz");
+const u32 gBattleAnimSpritePal_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.4bpp.lz");
+const u32 gBattleAnimSpritePal_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.4bpp.lz");
+const u32 gBattleAnimSpritePal_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Sparkle4[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_4.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Sparkle4[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_4.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.4bpp.lz");
+const u32 gBattleAnimSpritePal_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.4bpp.lz");
+const u32 gBattleAnimSpritePal_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.4bpp.lz");
+const u32 gBattleAnimSpritePal_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.4bpp.lz");
+const u32 gBattleAnimSpritePal_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Shock[] = INCBIN_U32("graphics/battle_anims/sprites/shock.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Shock[] = INCBIN_U32("graphics/battle_anims/sprites/shock.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.gbapal.lz");
const u16 gUnknown_C0CA1C[] = INCBIN_U16("graphics/unknown/unknown_C0CA1C.bin");
const u16 gUnknown_C0CA40[] = INCBIN_U16("graphics/unknown/unknown_C0CA40.bin");
@@ -261,85 +261,85 @@ const u32 gUnusedGfx8bpp_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch
const u16 gUnknown_C0CAE0[] = INCBIN_U16("graphics/unknown/unknown_C0CAE0.bin");
const u32 gUnusedTilemap_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch_2.bin.lz");
-const u32 gBattleAnimSpriteSheet_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.gbapal.lz");
-const u32 gBattleAnimSpritePalette_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.gbapal.lz");
+const u32 gBattleAnimSpritePal_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.gbapal.lz");
+const u32 gBattleAnimSpritePal_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.gbapal.lz");
+const u32 gBattleAnimSpritePal_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.gbapal.lz");
+const u32 gBattleAnimSpritePal_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.gbapal.lz");
+const u32 gBattleAnimSpritePal_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.gbapal.lz");
+const u32 gBattleAnimSpritePal_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.gbapal.lz");
+const u32 gBattleAnimSpritePal_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.gbapal.lz");
const u32 gUnknown_D0D2B4[] = INCBIN_U32("graphics/unknown/unknown_D0D2B4.bin.lz");
-const u32 gBattleAnimSpritePalette_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.gbapal.lz");
-const u32 gBattleAnimSpritePalette_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.gbapal.lz");
-const u32 gBattleAnimSpritePalette_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.gbapal.lz");
-const u32 gBattleAnimSpritePalette_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.gbapal.lz");
+const u32 gBattleAnimSpritePal_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.gbapal.lz");
+const u32 gBattleAnimSpritePal_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.gbapal.lz");
+const u32 gBattleAnimSpritePal_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.gbapal.lz");
+const u32 gBattleAnimSpritePal_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.gbapal.lz");
+const u32 gBattleAnimSpritePal_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Web[] = INCBIN_U32("graphics/battle_anims/sprites/web.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_HatchedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/hatched_egg.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Web[] = INCBIN_U32("graphics/battle_anims/sprites/web.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_HatchedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/hatched_egg.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.4bpp.lz");
+const u32 gBattleAnimSpritePal_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Explosion3[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_3.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Explosion3[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_3.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.4bpp.lz");
+const u32 gBattleAnimSpritePal_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WaterDroplet2[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_WaterDroplet2[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Sprout[] = INCBIN_U32("graphics/battle_anims/sprites/sprout.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Sprout[] = INCBIN_U32("graphics/battle_anims/sprites/sprout.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.4bpp.lz");
+const u32 gBattleAnimSpritePal_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.4bpp.lz");
+const u32 gBattleAnimSpritePal_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.gbapal.lz");
const u32 gUnusedTilemap_BlueFrame[] = INCBIN_U32("graphics/unused/blue_frame.bin.lz"); // P1, P2, P3 and P4 tilemaps?
const u32 gUnusedTilemap_RedYellowGreenFrame[] = INCBIN_U32("graphics/unused/redyellowgreen_frame.bin.lz");
const u32 gUnusedGfx_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.4bpp.lz");
const u32 gUnusedPal_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.4bpp.lz");
const u32 gUnusedGfx8bpp_WaterSplash [] = INCBIN_U32("graphics/unused/water_splash.8bpp.lz");
const u32 gUnusedTilemap_WaterSplash[] = INCBIN_U32("graphics/unused/water_splash.bin.lz");
@@ -379,63 +379,63 @@ const u8 gUnknown_D1300C[] = INCBIN_U8("graphics/unknown/unknown_D1300C.4bpp");
const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.4bpp.lz");
-const u32 gBattleAnimSpritePalette_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.4bpp.lz");
+const u32 gBattleAnimSpritePal_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.4bpp.lz");
+const u32 gBattleAnimSpritePal_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.4bpp.lz");
+const u32 gBattleAnimSpritePal_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.4bpp.lz");
+const u32 gBattleAnimSpritePal_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PurpleDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/purple_droplet.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_PurpleDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/purple_droplet.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.lz");
+const u32 gBattleAnimSpritePal_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.4bpp.lz");
+const u32 gBattleAnimSpritePal_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Whirlwind2[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Whirlwind2[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.4bpp.lz");
+const u32 gBattleAnimSpritePal_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Explosion5[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_5.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Explosion5[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_5.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.4bpp.lz");
+const u32 gBattleAnimSpritePal_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.4bpp.lz");
+const u32 gBattleAnimSpritePal_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Smoke2[] = INCBIN_U32("graphics/battle_anims/sprites/smoke_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Smoke2[] = INCBIN_U32("graphics/battle_anims/sprites/smoke_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BlueFlames2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_BlueFlames2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames_2.4bpp.lz");
// Contest
@@ -479,114 +479,114 @@ const u32 gUnknown_08C1A12C[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bi
const u32 gUnknown_08C1A2B4[] = INCBIN_U32("graphics/contest/misc_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Particles[] = INCBIN_U32("graphics/battle_anims/sprites/particles.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Particles[] = INCBIN_U32("graphics/battle_anims/sprites/particles.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.4bpp.lz");
-const u32 gBattleAnimSpritePalette_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Scratch[] = INCBIN_U32("graphics/battle_anims/sprites/scratch.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Scratch[] = INCBIN_U32("graphics/battle_anims/sprites/scratch.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.4bpp.lz");
+const u32 gBattleAnimSpritePal_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Clamp[] = INCBIN_U32("graphics/battle_anims/sprites/clamp.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Clamp[] = INCBIN_U32("graphics/battle_anims/sprites/clamp.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Cut[] = INCBIN_U32("graphics/battle_anims/sprites/cut.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Cut[] = INCBIN_U32("graphics/battle_anims/sprites/cut.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.4bpp.lz");
+const u32 gBattleAnimSpritePal_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.4bpp.lz");
-const u32 gBattleAnimSpritePalette_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.4bpp.lz");
+const u32 gBattleAnimSpritePal_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_IceSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/ice_spikes.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_IceSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/ice_spikes.4bpp.lz");
const u32 gUnusedGfx_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.4bpp.lz");
const u32 gUnusedPal_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.4bpp.lz");
+const u32 gBattleAnimSpritePal_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WaterOrb[] = INCBIN_U32("graphics/battle_anims/sprites/water_orb.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_WaterOrb[] = INCBIN_U32("graphics/battle_anims/sprites/water_orb.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.gbapal.lz");
-const u32 gBattleAnimSpritePalette_BrownOrb[] = INCBIN_U32("graphics/battle_anims/sprites/brown_orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_BrownOrb[] = INCBIN_U32("graphics/battle_anims/sprites/brown_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.4bpp.lz");
+const u32 gBattleAnimSpritePal_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.4bpp.lz");
+const u32 gBattleAnimSpritePal_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_ToxicBubble[] = INCBIN_U32("graphics/battle_anims/sprites/toxic_bubble.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_ToxicBubble[] = INCBIN_U32("graphics/battle_anims/sprites/toxic_bubble.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.4bpp.lz");
+const u32 gBattleAnimSpritePal_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.4bpp.lz");
+const u32 gBattleAnimSpritePal_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.4bpp.lz");
+const u32 gBattleAnimSpritePal_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.gbapal.lz");
+const u32 gBattleAnimSpritePal_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.4bpp.lz");
+const u32 gBattleAnimSpritePal_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.4bpp.lz");
+const u32 gBattleAnimSpritePal_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.4bpp.lz");
+const u32 gBattleAnimSpritePal_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.gbapal.lz");
const u32 gUnknownGfx_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.4bpp.lz");
const u32 gUnknownPal_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.gbapal.lz");
const u32 gUnknownTilemap_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.bin.lz");
-const u32 gBattleAnimSpriteSheet_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz");
+const u32 gBattleAnimSpritePal_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.4bpp.lz");
+const u32 gBattleAnimSpritePal_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.gbapal.lz");
-const u32 gBattleAnimSpritePalette_BlueRing2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_PurpleRing[] = INCBIN_U32("graphics/battle_anims/sprites/purple_ring.gbapal.lz");
-const u32 gBattleAnimSpritePalette_BlueRing[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring.gbapal.lz");
+const u32 gBattleAnimSpritePal_BlueRing2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_PurpleRing[] = INCBIN_U32("graphics/battle_anims/sprites/purple_ring.gbapal.lz");
+const u32 gBattleAnimSpritePal_BlueRing[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.4bpp.lz");
+const u32 gBattleAnimSpritePal_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.gbapal.lz");
-const u32 gBattleAnimSpritePalette_BlueLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/blue_light_wall.gbapal.lz");
-const u32 gBattleAnimSpritePalette_RedLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/red_light_wall.gbapal.lz");
-const u32 gBattleAnimSpritePalette_GrayLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/gray_light_wall.gbapal.lz");
-const u32 gBattleAnimSpritePalette_OrangeLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/orange_light_wall.gbapal.lz");
+const u32 gBattleAnimSpritePal_BlueLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/blue_light_wall.gbapal.lz");
+const u32 gBattleAnimSpritePal_RedLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/red_light_wall.gbapal.lz");
+const u32 gBattleAnimSpritePal_GrayLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/gray_light_wall.gbapal.lz");
+const u32 gBattleAnimSpritePal_OrangeLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/orange_light_wall.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz");
+const u32 gBattleAnimSpritePal_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz");
const u32 gContestJudgeGfx[] = INCBIN_U32("graphics/contest/judge.4bpp.lz");
const u32 gContest2Pal[] = INCBIN_U32("graphics/contest/judge.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz");
+const u32 gBattleAnimSpritePal_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SparkH[] = INCBIN_U32("graphics/battle_anims/sprites/spark_h.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_SparkH[] = INCBIN_U32("graphics/battle_anims/sprites/spark_h.4bpp.lz");
const u32 gBattleAnimBackgroundImage_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.4bpp.lz");
const u32 gBattleAnimBackgroundPalette_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.gbapal.lz");
@@ -600,48 +600,48 @@ const u32 gUnusedGfx_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.4bpp.lz");
const u32 gUnusedPal_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.gbapal.lz");
const u32 gUnusedTilemap_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.bin.lz");
-const u32 gBattleAnimSpriteSheet_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.4bpp.lz");
-const u32 gBattleAnimSpritePalette_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.4bpp.lz");
+const u32 gBattleAnimSpritePal_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz");
-const u32 gBattleAnimSpritePalette_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz");
+const u32 gBattleAnimSpritePal_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.4bpp.lz");
-const u32 gBattleAnimSpritePalette_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.4bpp.lz");
+const u32 gBattleAnimSpritePal_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.4bpp.lz");
-const u32 gBattleAnimSpritePalette_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.4bpp.lz");
+const u32 gBattleAnimSpritePal_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.gbapal.lz");
-const u32 gBattleAnimSpritePalette_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.4bpp.lz");
+const u32 gBattleAnimSpritePal_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_WebThread[] = INCBIN_U32("graphics/battle_anims/sprites/web_thread.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_SpiderWeb[] = INCBIN_U32("graphics/battle_anims/sprites/spider_web.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_WebThread[] = INCBIN_U32("graphics/battle_anims/sprites/web_thread.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_SpiderWeb[] = INCBIN_U32("graphics/battle_anims/sprites/spider_web.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.4bpp.lz");
+const u32 gBattleAnimSpritePal_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.4bpp.lz");
+const u32 gBattleAnimSpritePal_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.4bpp.lz");
-const u32 gBattleAnimSpritePalette_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.4bpp.lz");
+const u32 gBattleAnimSpritePal_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz");
+const u32 gBattleAnimSpritePal_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz");
const u32 gBattleAnimBackgroundImage_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.4bpp.lz");
const u32 gBattleAnimBackgroundPalette_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.gbapal.lz");
const u32 gBattleAnimBackgroundTilemap_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.bin.lz");
-const u32 gBattleAnimSpriteSheet_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.4bpp.lz");
+const u32 gBattleAnimSpritePal_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.4bpp.lz");
+const u32 gBattleAnimSpritePal_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.gbapal.lz");
const u32 gHealthboxSinglesPlayerGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_player.4bpp.lz");
const u32 gHealthboxSinglesOpponentGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_opponent.4bpp.lz");
@@ -652,136 +652,136 @@ const u32 gHealthboxSafariGfx[] = INCBIN_U32("graphics/battle_interface/healthbo
const u32 gUnusedGfx_Shadow[] = INCBIN_U32("graphics/unused/shadow.4bpp.lz");
const u32 gUnusedPal_Shadow[] = INCBIN_U32("graphics/unused/shadow.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.4bpp.lz");
-const u32 gBattleAnimSpritePalette_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.4bpp.lz");
+const u32 gBattleAnimSpritePal_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.4bpp.lz");
-const u32 gBattleAnimSpritePalette_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.4bpp.lz");
+const u32 gBattleAnimSpritePal_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.4bpp.lz");
+const u32 gBattleAnimSpritePal_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.4bpp.lz");
-const u32 gBattleAnimSpritePalette_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.4bpp.lz");
+const u32 gBattleAnimSpritePal_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.4bpp.lz");
-const u32 gBattleAnimSpritePalette_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.4bpp.lz");
+const u32 gBattleAnimSpritePal_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz");
const u32 gUnknown_08C20668[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz");
const u32 gUnknown_08C20684[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz");
-const u32 gBattleAnimSpriteSheet_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz");
+const u32 gBattleAnimSpritePal_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.4bpp.lz");
+const u32 gBattleAnimSpritePal_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.4bpp.lz");
+const u32 gBattleAnimSpritePal_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.4bpp.lz");
+const u32 gBattleAnimSpritePal_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.4bpp.lz");
+const u32 gBattleAnimSpritePal_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.4bpp.lz");
+const u32 gBattleAnimSpritePal_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.4bpp.lz");
+const u32 gBattleAnimSpritePal_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.4bpp.lz");
+const u32 gBattleAnimSpritePal_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.4bpp.lz");
+const u32 gBattleAnimSpritePal_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.4bpp.lz");
+const u32 gBattleAnimSpritePal_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.4bpp.lz");
-const u32 gBattleAnimSpritePalette_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.4bpp.lz");
+const u32 gBattleAnimSpritePal_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.4bpp.lz");
+const u32 gBattleAnimSpritePal_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.4bpp.lz");
+const u32 gBattleAnimSpritePal_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_TornMetal[] = INCBIN_U32("graphics/battle_anims/sprites/torn_metal.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_TornMetal[] = INCBIN_U32("graphics/battle_anims/sprites/torn_metal.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.4bpp.lz");
-const u32 gBattleAnimSpritePalette_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.4bpp.lz");
+const u32 gBattleAnimSpritePal_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.4bpp.lz");
+const u32 gBattleAnimSpritePal_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PinkHeart[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart.gbapal.lz");
-const u32 gBattleAnimSpritePalette_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.gbapal.lz");
-const u32 gBattleAnimSpritePalette_RedHeart[] = INCBIN_U32("graphics/battle_anims/sprites/red_heart.gbapal.lz");
+const u32 gBattleAnimSpritePal_PinkHeart[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart.gbapal.lz");
+const u32 gBattleAnimSpritePal_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.gbapal.lz");
+const u32 gBattleAnimSpritePal_RedHeart[] = INCBIN_U32("graphics/battle_anims/sprites/red_heart.gbapal.lz");
const u32 gUnknown_08C232E0[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.4bpp.lz");
const u32 gUnknown_08C23D50[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.gbapal.lz");
const u32 gUnknown_08C23D78[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.bin.lz");
-const u32 gBattleAnimSpriteSheet_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_CircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/circle_of_light.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Electricity[] = INCBIN_U32("graphics/battle_anims/sprites/electricity.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_CircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/circle_of_light.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Electricity[] = INCBIN_U32("graphics/battle_anims/sprites/electricity.4bpp.lz");
-const u32 gBattleAnimSpritePalette_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.gbapal.lz");
+const u32 gBattleAnimSpritePal_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Finger2[] = INCBIN_U32("graphics/battle_anims/sprites/finger_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Finger2[] = INCBIN_U32("graphics/battle_anims/sprites/finger_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.4bpp.lz");
+const u32 gBattleAnimSpritePal_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.gbapal.lz");
const u32 gUnknown_08C249D0[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face.gbapal.lz");
const u32 gUnknown_08C249F8[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face.4bpp.lz");
-const u32 gBattleAnimSpritePalette_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.4bpp.lz");
+const u32 gBattleAnimSpritePal_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.4bpp.lz");
+const u32 gBattleAnimSpritePal_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.4bpp.lz");
+const u32 gBattleAnimSpritePal_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.4bpp.lz");
+const u32 gBattleAnimSpritePal_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.4bpp.lz");
+const u32 gBattleAnimSpritePal_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.4bpp.lz");
+const u32 gBattleAnimSpritePal_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.gbapal.lz");
-const u32 gBattleAnimSpritePalette_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.4bpp.lz");
+const u32 gBattleAnimSpritePal_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.4bpp.lz");
-const u32 gBattleAnimSpritePalette_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.4bpp.lz");
+const u32 gBattleAnimSpritePal_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.4bpp.lz");
-const u32 gBattleAnimSpritePalette_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.4bpp.lz");
+const u32 gBattleAnimSpritePal_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.4bpp.lz");
-const u32 gBattleAnimSpritePalette_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.4bpp.lz");
+const u32 gBattleAnimSpritePal_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.4bpp.lz");
const u32 gBattleAnimBackgroundPalette_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.gbapal.lz");
const u32 gBattleAnimBackgroundImage_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.4bpp.lz");
@@ -790,39 +790,39 @@ const u32 gBattleAnimBackgroundTilemap_04[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimBackgroundTilemap_05[] = INCBIN_U32("graphics/battle_anims/backgrounds/05.bin.lz");
const u32 gBattleAnimBackgroundTilemap_06[] = INCBIN_U32("graphics/battle_anims/backgrounds/06.bin.lz");
-const u32 gBattleAnimSpriteSheet_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.4bpp.lz");
-const u32 gBattleAnimSpritePalette_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.4bpp.lz");
+const u32 gBattleAnimSpritePal_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Spotlight[] = INCBIN_U32("graphics/battle_anims/sprites/spotlight.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Spotlight[] = INCBIN_U32("graphics/battle_anims/sprites/spotlight.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.4bpp.lz");
+const u32 gBattleAnimSpritePal_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.4bpp.lz");
+const u32 gBattleAnimSpritePal_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.4bpp.lz");
+const u32 gBattleAnimSpritePal_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WispFire[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_fire.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_WispFire[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_fire.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.4bpp.lz");
+const u32 gBattleAnimSpritePal_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.4bpp.lz");
-const u32 gBattleAnimSpritePalette_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.gbapal.lz");
-const u32 gBattleAnimSpritePalette_BlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/blue_orb.gbapal.lz");
-const u32 gBattleAnimSpritePalette_RedOrb2[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_BlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/blue_orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_RedOrb2[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb_2.gbapal.lz");
const u32 gBattleAnimBackgroundImage_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.4bpp.lz");
const u32 gBattleAnimBackgroundPalette_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.gbapal.lz");
@@ -859,30 +859,30 @@ const u32 gBattleAnimBackgroundImage_11[] = INCBIN_U32("graphics/battle_anims/ba
const u32 gBattleAnimBackgroundPalette_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.gbapal.lz");
const u32 gBattleAnimBackgroundTilemap_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.bin.lz");
-const u32 gBattleAnimSpriteSheet_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.4bpp.lz");
+const u32 gBattleAnimSpritePal_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.4bpp.lz");
-const u32 gBattleAnimSpritePalette_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.4bpp.lz");
+const u32 gBattleAnimSpritePal_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.lz");
+const u32 gBattleAnimSpritePal_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz");
const u32 gSubstituteDollPal[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.gbapal.lz");
const u32 gSubstituteDollGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.lz");
const u32 gSubstituteDollTilemap[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.bin.lz");
-const u32 gBattleAnimSpriteSheet_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz");
+const u32 gBattleAnimSpritePal_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz");
const u32 gContestConfetti_Gfx[] = INCBIN_U32("graphics/misc/confetti.4bpp.lz");
const u32 gContestConfetti_Pal[] = INCBIN_U32("graphics/misc/confetti.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.4bpp.lz");
+const u32 gBattleAnimSpritePal_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.gbapal.lz");
const u32 gBattleStatMask_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz");
const u32 gBattleStatMask1_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz");
@@ -901,52 +901,52 @@ const u32 gCureBubblesGfx[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbl
const u32 gCureBubblesPal[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
const u32 gCureBubblesTilemap[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz");
-const u32 gBattleAnimSpritePalette_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_PurpleSwipe[] = INCBIN_U32("graphics/battle_anims/sprites/purple_swipe.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_PurpleSwipe[] = INCBIN_U32("graphics/battle_anims/sprites/purple_swipe.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.4bpp.lz");
+const u32 gBattleAnimSpritePal_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_TagHand[] = INCBIN_U32("graphics/battle_anims/sprites/tag_hand.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/sprites/tag_hand.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
const u32 gUnknown_08C2EA50[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz");
const u32 gUnknown_08C2EA9C[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.bin.lz");
-const u32 gBattleAnimSpriteSheet_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
+const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.4bpp.lz");
-const u32 gBattleAnimSpritePalette_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_XSign[] = INCBIN_U32("graphics/battle_anims/sprites/x_sign.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_XSign[] = INCBIN_U32("graphics/battle_anims/sprites/x_sign.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.4bpp.lz");
-const u32 gBattleAnimSpritePalette_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.4bpp.lz");
+const u32 gBattleAnimSpritePal_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.4bpp.lz");
-const u32 gBattleAnimSpritePalette_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.4bpp.lz");
-const u32 gBattleAnimSpritePalette_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.4bpp.lz");
+const u32 gBattleAnimSpritePal_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.4bpp.lz");
+const u32 gBattleAnimSpritePal_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.4bpp.lz");
+const u32 gBattleAnimSpritePal_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.4bpp.lz");
-const u32 gBattleAnimSpritePalette_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.4bpp.lz");
+const u32 gBattleAnimSpritePal_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.gbapal.lz");
const u32 gUnknownPal_C2F9E0[] = INCBIN_U32("graphics/unknown/unknown_C2F9E0.gbapal.lz");
@@ -1005,58 +1005,58 @@ const u32 gUnknown_08D85A1C[] = INCBIN_U32("graphics/battle_frontier/battle_tile
#include "data/graphics/intro_scene.h"
-const u32 gBattleAnimSpriteSheet_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz");
const u32 gUnknown_08D8D410[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz");
const u32 gUnknown_08D8D58C[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz");
-const u32 gBattleAnimSpritePalette_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.gbapal.lz");
+const u32 gBattleAnimSpritePal_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz");
-const u32 gBattleAnimSpritePalette_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz");
+const u32 gBattleAnimSpritePal_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz");
const u32 gBattleAnimBackgroundImage_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.4bpp.lz");
const u32 gBattleAnimBackgroundPalette_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.gbapal.lz");
const u32 gBattleAnimBackgroundTilemap_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.bin.lz");
-const u32 gBattleAnimSpriteSheet_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.4bpp.lz");
-const u32 gBattleAnimSpritePalette_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.4bpp.lz");
+const u32 gBattleAnimSpritePal_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.gbapal.lz");
const u32 gContestNextTurnGfx[] = INCBIN_U32("graphics/contest/nextturn.4bpp.lz");
const u8 gContestNextTurnNumbersGfx[] = INCBIN_U8("graphics/contest/nextturn_numbers.4bpp");
const u8 gContestNextTurnRandomGfx[] = INCBIN_U8("graphics/contest/nextturn_random.4bpp");
-const u32 gBattleAnimSpriteSheet_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz");
-const u32 gBattleAnimSpritePalette_GlowyGreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_green_orb.gbapal.lz");
-const u32 gBattleAnimSpritePalette_SleepPowder[] = INCBIN_U32("graphics/battle_anims/sprites/sleep_powder.gbapal.lz");
-const u32 gBattleAnimSpritePalette_StunSpore[] = INCBIN_U32("graphics/battle_anims/sprites/stun_spore.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_GlowyGreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_green_orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_SleepPowder[] = INCBIN_U32("graphics/battle_anims/sprites/sleep_powder.gbapal.lz");
+const u32 gBattleAnimSpritePal_StunSpore[] = INCBIN_U32("graphics/battle_anims/sprites/stun_spore.gbapal.lz");
const u32 gContestApplauseGfx[] = INCBIN_U32("graphics/contest/applause.4bpp.lz");
const u8 gContestApplauseMeterGfx[] = INCBIN_U8("graphics/contest/applause_meter.4bpp");
const u16 gContestPal[] = INCBIN_U16("graphics/contest/nextturn.gbapal");
-const u32 gBattleAnimSpriteSheet_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.4bpp.lz");
+const u32 gBattleAnimSpritePal_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SweatBead[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_bead.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_SweatBead[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_bead.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Gem2[] = INCBIN_U32("graphics/battle_anims/sprites/gem_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_Gem3[] = INCBIN_U32("graphics/battle_anims/sprites/gem_3.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Gem2[] = INCBIN_U32("graphics/battle_anims/sprites/gem_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Gem3[] = INCBIN_U32("graphics/battle_anims/sprites/gem_3.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.gbapal.lz");
+const u32 gBattleAnimSpritePal_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.gbapal.lz");
const u32 gBattleAnimBackgroundImage_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.4bpp.lz");
const u32 gBattleAnimBackgroundPalette_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.gbapal.lz");
const u32 gBattleAnimBackgroundTilemap_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.bin.lz");
-const u32 gBattleAnimSpriteSheet_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.4bpp.lz");
+const u32 gBattleAnimSpritePal_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.gbapal.lz");
const u32 gBattleAnimBackgroundImageMuddyWater_Pal[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz");
@@ -1070,7 +1070,7 @@ const u32 gBattleAnimBackgroundImage_02[] = INCBIN_U32("graphics/battle_anims/ba
const u32 gBattleAnimBackgroundPalette_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.gbapal.lz");
const u32 gBattleAnimBackgroundTilemap_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.bin.lz");
-const u32 gBattleAnimSpritePalette_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz");
+const u32 gBattleAnimSpritePal_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz");
const u32 gBattleAnimBackgroundPalette_24[] = INCBIN_U32("graphics/battle_anims/backgrounds/24.gbapal.lz");
@@ -1085,44 +1085,44 @@ const u32 gBattleAnimBackgroundPalette_16[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimBackgroundImage_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.4bpp.lz");
const u32 gBattleAnimBackgroundTilemap_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.bin.lz");
-const u32 gBattleAnimSpritePalette_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.4bpp.lz");
const u32 gBattleAnimFogTilemap[] = INCBIN_U32("graphics/battle_anims/backgrounds/fog.bin.lz");
-const u32 gBattleAnimSpritePalette_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.4bpp.lz");
const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_player.bin.lz");
const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz");
const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_contest.bin.lz");
-const u32 gBattleAnimSpriteSheet_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.4bpp.lz");
+const u32 gBattleAnimSpritePal_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.4bpp.lz");
-const u32 gBattleAnimSpritePalette_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.gbapal.lz");
-const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/white_circle_of_light.gbapal.lz");
-const u32 gBattleAnimSpritePalette_GlowyBlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_blue_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.4bpp.lz");
+const u32 gBattleAnimSpritePal_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.gbapal.lz");
+const u32 gBattleAnimSpritePal_WhiteCircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/white_circle_of_light.gbapal.lz");
+const u32 gBattleAnimSpritePal_GlowyBlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_blue_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.4bpp.lz");
+const u32 gBattleAnimSpritePal_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.4bpp.lz");
-const u32 gBattleAnimSpritePalette_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.4bpp.lz");
-const u32 gBattleAnimSpritePalette_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.4bpp.lz");
+const u32 gBattleAnimSpritePal_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.gbapal.lz");
const u32 gBattleAnimBackgroundImage_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.4bpp.lz");
const u32 gBattleAnimBackgroundPalette_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.gbapal.lz");
const u32 gBattleAnimBackgroundTilemap_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.bin.lz");
-const u32 gBattleAnimSpriteSheet_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.4bpp.lz");
+const u32 gBattleAnimSpritePal_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.4bpp.lz");
-const u32 gBattleAnimSpritePalette_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.gbapal.lz");
const u32 gBattleAnimBackgroundImage_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz");
const u32 gBattleAnimBackgroundPalette_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz");
@@ -1133,10 +1133,10 @@ const u32 gUnknown_08D960D0[] = INCBIN_U32("graphics/unknown/unknown_D960D0.bin.
const u32 gUnknown_08D963A4[] = INCBIN_U32("graphics/unknown/unknown_D963A4.bin.lz");
-const u32 gBattleAnimSpritePalette_Slash2[] = INCBIN_U32("graphics/battle_anims/sprites/slash_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_Slash2[] = INCBIN_U32("graphics/battle_anims/sprites/slash_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz");
+const u32 gBattleAnimSpritePal_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz");
const u32 gPartyMenuMisc_Gfx[] = INCBIN_U32("graphics/interface/party_menu_misc.4bpp.lz");
const u32 gPartyMenuMisc_Pal[] = INCBIN_U32("graphics/interface/party_menu_misc.gbapal.lz");
@@ -1223,14 +1223,14 @@ const u32 gUnknown_08D9BA44[] = INCBIN_U32("graphics/interface/pokeblock_feeding
#include "data/graphics/items.h"
#include "data/graphics/decorations.h"
-const u32 gBattleAnimSpritePalette_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.4bpp.lz");
+const u32 gBattleAnimSpritePal_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.4bpp.lz");
-const u32 gBattleAnimSpritePalette_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.4bpp.lz");
+const u32 gBattleAnimSpritePal_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.4bpp.lz");
-const u32 gBattleAnimSpritePalette_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.4bpp.lz");
+const u32 gBattleAnimSpritePal_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.4bpp.lz");
const u16 gUnknown_08DBA518[] = INCBIN_U16("graphics/misc/cable_car_bg.gbapal");
const u16 gCableCar_Pal[] = INCBIN_U16("graphics/misc/cable_car.gbapal");
diff --git a/src/rock.c b/src/rock.c
index 489ef9f7d..f05816362 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -419,7 +419,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
sub_80A6B30(&animBg);
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08D8D58C, animBg.tilesOffset);
sub_80A6D60(&animBg, gUnknown_08D8D410, 0);
- LoadCompressedPalette(gBattleAnimSpritePalette_FlyingDirt, animBg.paletteId * 16, 32);
+ LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
var0 = 1;