diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_controllers.c | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c index cfa4aae71..58a595730 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -9,6 +9,8 @@ #include "species.h" #include "recorded_battle.h" #include "util.h" +#include "abilities.h" +#include "battle_message.h" extern u32 gBattleTypeFlags; extern u32 gBattleExecBuffer; @@ -25,6 +27,7 @@ extern u8 gUnknown_0203C7B4; extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u8 gBattleBuffersTransferData[0x100]; extern u8 gUnknown_02022D08; extern u8 gUnknown_02022D09; extern u8 gUnknown_02022D0A; @@ -32,6 +35,9 @@ extern u8 gBankAttacker; extern u8 gBankTarget; extern u8 gAbsentBankFlags; extern u8 gEffectBank; +extern u16 gBattleWeather; + +extern const struct BattleMove gBattleMoves[]; extern void task00_08081A90(u8 taskId); // cable_club extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu @@ -926,3 +932,251 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA; } } + +void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2) +{ + gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA; + gBattleBuffersTransferData[1] = arg1; + gBattleBuffersTransferData[2] = arg2; + gBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) +{ + gBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA; + gBattleBuffersTransferData[1] = monId; + gBattleBuffersTransferData[2] = bytes; + gBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data) +{ + s32 i; + + gBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA; + gBattleBuffersTransferData[1] = request; + gBattleBuffersTransferData[2] = c; + for (i = 0; i < bytes; i++) + gBattleBuffersTransferData[3 + i] = *(u8*)(data++); + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes); +} + +void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) +{ + s32 i; + + gBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA; + gBattleBuffersTransferData[1] = monId; + gBattleBuffersTransferData[2] = bytes; + for (i = 0; i < bytes; i++) + gBattleBuffersTransferData[3 + i] = *(u8*)(data++); + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, bytes + 3); +} + +void EmitLoadMonSprite(u8 bufferId) +{ + gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE; + gBattleBuffersTransferData[1] = 4; + gBattleBuffersTransferData[2] = 4; + gBattleBuffersTransferData[3] = 4; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) +{ + gBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM; + gBattleBuffersTransferData[1] = partyId; + gBattleBuffersTransferData[2] = dontClearSubstituteBit; + gBattleBuffersTransferData[3] = 5; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +// TODO: change Poke to Mon to be consistent +void EmitReturnPokeToBall(u8 bufferId, u8 arg1) +{ + gBattleBuffersTransferData[0] = CONTROLLER_RETURNPOKETOBALL; + gBattleBuffersTransferData[1] = arg1; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); +} + +void EmitDrawTrainerPic(u8 bufferId) +{ + gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC; + gBattleBuffersTransferData[1] = 7; + gBattleBuffersTransferData[2] = 7; + gBattleBuffersTransferData[3] = 7; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitTrainerSlide(u8 bufferId) +{ + gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE; + gBattleBuffersTransferData[1] = 8; + gBattleBuffersTransferData[2] = 8; + gBattleBuffersTransferData[3] = 8; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitTrainerSlideBack(u8 bufferId) +{ + gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK; + gBattleBuffersTransferData[1] = 9; + gBattleBuffersTransferData[2] = 9; + gBattleBuffersTransferData[3] = 9; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitFaintAnimation(u8 bufferId) +{ + gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION; + gBattleBuffersTransferData[1] = 10; + gBattleBuffersTransferData[2] = 10; + gBattleBuffersTransferData[3] = 10; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitCmd11(u8 bufferId) +{ + gBattleBuffersTransferData[0] = CONTROLLER_11; + gBattleBuffersTransferData[1] = 11; + gBattleBuffersTransferData[2] = 11; + gBattleBuffersTransferData[3] = 11; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitCmd12(u8 bufferId) +{ + gBattleBuffersTransferData[0] = CONTROLLER_12; + gBattleBuffersTransferData[1] = 12; + gBattleBuffersTransferData[2] = 12; + gBattleBuffersTransferData[3] = 12; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} + +void EmitBallThrow(u8 bufferId, u8 caseId) +{ + gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW; + gBattleBuffersTransferData[1] = caseId; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); +} + +void EmitPause(u8 bufferId, u8 toWait, void *data) +{ + s32 i; + + gBattleBuffersTransferData[0] = CONTROLLER_PAUSE; + gBattleBuffersTransferData[1] = toWait; + for (i = 0; i < toWait * 3; i++) + gBattleBuffersTransferData[2 + i] = *(u8*)(data++); + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, toWait * 3 + 2); +} + +void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit) +{ + gBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION; + gBattleBuffersTransferData[1] = move; + gBattleBuffersTransferData[2] = (move & 0xFF00) >> 8; + gBattleBuffersTransferData[3] = turnOfMove; + gBattleBuffersTransferData[4] = movePower; + gBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8; + gBattleBuffersTransferData[6] = dmg; + gBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8; + gBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16; + gBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24; + gBattleBuffersTransferData[10] = friendship; + gBattleBuffersTransferData[11] = multihit; + if (WEATHER_HAS_EFFECT2) + { + gBattleBuffersTransferData[12] = gBattleWeather; + gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8; + } + else + { + gBattleBuffersTransferData[12] = 0; + gBattleBuffersTransferData[13] = 0; + } + gBattleBuffersTransferData[14] = 0; + gBattleBuffersTransferData[15] = 0; + memcpy(&gBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct)); + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct)); +} + +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u16 gCurrentMove; +extern u16 gLastUsedMove; +extern u16 gLastUsedItem; +extern u8 gBattleOutcome; +extern u8 gLastUsedAbility; +extern u8 gStringBank; + +void EmitPrintString(u8 bufferId, u16 stringID) +{ + s32 i; + struct StringInfoBattle* stringInfo; + + gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING; + gBattleBuffersTransferData[1] = gBattleOutcome; + gBattleBuffersTransferData[2] = stringID; + gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; + + stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]); + stringInfo->currentMove = gCurrentMove; + stringInfo->lastMove = gLastUsedMove; + stringInfo->lastItem = gLastUsedItem; + stringInfo->lastAbility = gLastUsedAbility; + stringInfo->scrActive = gBattleScripting.bank; + stringInfo->unk1605E = gBattleStruct->field_52; + stringInfo->hpScale = gBattleStruct->hpScale; + stringInfo->StringBank = gStringBank; + stringInfo->moveType = gBattleMoves[gCurrentMove].type; + + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + stringInfo->abilities[i] = gBattleMons[i].ability; + for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++) + { + stringInfo->textBuffs[0][i] = gBattleTextBuff1[i]; + stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; + stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; + } + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); +} + +void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID) +{ + s32 i; + struct StringInfoBattle* stringInfo; + + gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY; + gBattleBuffersTransferData[1] = 17; + gBattleBuffersTransferData[2] = stringID; + gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; + + stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]); + stringInfo->currentMove = gCurrentMove; + stringInfo->lastMove = gLastUsedMove; + stringInfo->lastItem = gLastUsedItem; + stringInfo->lastAbility = gLastUsedAbility; + stringInfo->scrActive = gBattleScripting.bank; + stringInfo->unk1605E = gBattleStruct->field_52; + + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + stringInfo->abilities[i] = gBattleMons[i].ability; + for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++) + { + stringInfo->textBuffs[0][i] = gBattleTextBuff1[i]; + stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; + stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; + } + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); +} + +void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) +{ + gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION; + gBattleBuffersTransferData[1] = arg1; + gBattleBuffersTransferData[2] = arg2; + gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); +} |