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-rw-r--r--src/berry_blender.c5
-rwxr-xr-xsrc/berry_crush.c5
-rw-r--r--src/easy_chat.c5
-rw-r--r--src/fieldmap.c7
-rw-r--r--src/image_processing_effects.c44
-rw-r--r--src/slot_machine.c23
-rw-r--r--src/tv.c16
7 files changed, 62 insertions, 43 deletions
diff --git a/src/berry_blender.c b/src/berry_blender.c
index 2a122541d..4d3b7eb6f 100644
--- a/src/berry_blender.c
+++ b/src/berry_blender.c
@@ -2202,6 +2202,11 @@ static s16 sub_8081BD4(void)
return sUnknown_03000E06;
}
+#if MODERN
+// TODO remove this as soon as the code below is understood
+// add a UBFIX if required (code buggy?)
+__attribute__((optimize("no-aggressive-loop-optimizations")))
+#endif
static void Blender_CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 playersNo, u8 *flavors, u16 maxRPM)
{
s32 i, j;
diff --git a/src/berry_crush.c b/src/berry_crush.c
index 48e4ac4c3..48ad7f4e3 100755
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -3209,6 +3209,11 @@ static u32 sub_8024568(__attribute__((unused)) struct BerryCrushGame *r0, __attr
return 0;
}
+#if MODERN
+// TODO remove this as soon as the code below is understood
+// add a UBFIX if required (code buggy?)
+__attribute__((optimize("no-aggressive-loop-optimizations")))
+#endif
void sub_8024578(struct BerryCrushGame *r4)
{
u8 r5 = 0;
diff --git a/src/easy_chat.c b/src/easy_chat.c
index 1bdb3fdc0..2a4c49213 100644
--- a/src/easy_chat.c
+++ b/src/easy_chat.c
@@ -5273,12 +5273,17 @@ void InitEasyChatPhrases(void)
gSaveBlock1Ptr->mail[i].words[j] = 0xFFFF;
}
+#ifndef UBFIX
// BUG: This is supposed to clear 64 bits, but this loop is clearing 64 bytes.
// However, this bug has no resulting effect on gameplay because only the
// Mauville old man data is corrupted, which is initialized directly after
// this function is called when starting a new game.
for (i = 0; i < 64; i++)
gSaveBlock1Ptr->additionalPhrases[i] = 0;
+#else
+ for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->additionalPhrases); i++)
+ gSaveBlock1Ptr->additionalPhrases[i] = 0;
+#endif
}
static bool8 sub_811F28C(void)
diff --git a/src/fieldmap.c b/src/fieldmap.c
index e953e0f93..25157ebb1 100644
--- a/src/fieldmap.c
+++ b/src/fieldmap.c
@@ -533,9 +533,16 @@ static bool32 SavedMapViewIsEmpty(void)
u16 i;
u32 marker = 0;
+#ifndef UBFIX
// BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100.
for (i = 0; i < 0x200; i++)
marker |= gSaveBlock1Ptr->mapView[i];
+#else
+ // UBFIX: Only iterate over 0x100
+ for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->mapView); i++)
+ marker |= gSaveBlock1Ptr->mapView[i];
+#endif
+
if (marker == 0)
return TRUE;
diff --git a/src/image_processing_effects.c b/src/image_processing_effects.c
index 13794faf0..cbd8b9b37 100644
--- a/src/image_processing_effects.c
+++ b/src/image_processing_effects.c
@@ -5,7 +5,7 @@
// IWRAM common
u8 gCanvasColumnStart;
-u16 (*gCanvasPixels)[][32];
+u16 *gCanvasPixels;
u8 gCanvasRowEnd;
u8 gCanvasHeight;
u8 gCanvasColumnEnd;
@@ -125,7 +125,7 @@ static void ApplyImageEffect_RedChannelGrayscale(u8 delta)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -150,7 +150,7 @@ static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -179,7 +179,7 @@ static void ApplyImageEffect_Grayscale(void)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -195,7 +195,7 @@ static void ApplyImageEffect_Blur(void)
for (i = 0; i < gCanvasColumnEnd; i++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart + i];
u16 prevPixel = *pixel;
@@ -221,7 +221,7 @@ static void ApplyImageEffect_PersonalityColor(u8 personality)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -237,7 +237,7 @@ static void ApplyImageEffect_BlackAndWhite(void)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -255,7 +255,7 @@ static void ApplyImageEffect_BlackOutline(void)
// Handle top row of pixels first.
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
pixel = &pixelRow[gCanvasColumnStart];
*pixel = QuantizePixel_BlackOutline(pixel, pixel + 1);
for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++)
@@ -270,7 +270,7 @@ static void ApplyImageEffect_BlackOutline(void)
// Handle each column from left to right.
for (i = 0; i < gCanvasColumnEnd; i++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth];
pixel = &pixelRow[gCanvasColumnStart + i];
*pixel = QuantizePixel_BlackOutline(pixel, pixel + gCanvasWidth);
for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth)
@@ -289,7 +289,7 @@ static void ApplyImageEffect_Invert(void)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -306,7 +306,7 @@ static void ApplyImageEffect_Shimmer(void)
u16 prevPixel;
// First, invert all of the colors.
- pixel = (*gCanvasPixels)[0];
+ pixel = gCanvasPixels;
for (i = 0; i < 64; i++)
{
for (j = 0; j < 64; j++, pixel++)
@@ -319,7 +319,7 @@ static void ApplyImageEffect_Shimmer(void)
// Blur the pixels twice.
for (j = 0; j < 64; j++)
{
- pixel = &(*gCanvasPixels)[0][j];
+ pixel = &gCanvasPixels[j];
prevPixel = *pixel;
*pixel = 0x8000;
for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
@@ -332,7 +332,7 @@ static void ApplyImageEffect_Shimmer(void)
}
*pixel = 0x8000;
- pixel = &(*gCanvasPixels)[0][j];
+ pixel = &gCanvasPixels[j];
prevPixel = *pixel;
*pixel = 0x8000;
for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
@@ -350,7 +350,7 @@ static void ApplyImageEffect_Shimmer(void)
// Finally, invert colors back to the original color space.
// The above blur causes the outline areas to darken, which makes
// this inversion give the effect of light outlines.
- pixel = (*gCanvasPixels)[0];
+ pixel = gCanvasPixels;
for (i = 0; i < 64; i++)
{
for (j = 0; j < 64; j++, pixel++)
@@ -367,7 +367,7 @@ static void ApplyImageEffect_BlurRight(void)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
u16 prevPixel = *pixel;
for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++)
@@ -387,7 +387,7 @@ static void ApplyImageEffect_BlurDown(void)
for (i = 0; i < gCanvasColumnEnd; i++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart + i];
u16 prevPixel = *pixel;
for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth)
@@ -445,7 +445,7 @@ static void AddPointillismPoints(u16 arg0)
for (i = 0; i < points[0].delta; i++)
{
- u16 *pixel = &(*gCanvasPixels)[points[i].row * 2][points[i].column];
+ u16 *pixel = &gCanvasPixels[points[i].row * 64] + points[i].column;
if (!(0x8000 & *pixel))
{
@@ -910,7 +910,7 @@ static void QuantizePalette_Standard(bool8 useLimitedPalette)
gCanvasPalette[maxIndex] = RGB2(15, 15, 15);
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -978,7 +978,7 @@ static void QuantizePalette_BlackAndWhite(void)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -1009,7 +1009,7 @@ static void QuantizePalette_GrayscaleSmall(void)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -1027,7 +1027,7 @@ static void QuantizePalette_Grayscale(void)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
@@ -1045,7 +1045,7 @@ static void QuantizePalette_PrimaryColors(void)
for (j = 0; j < gCanvasRowEnd; j++)
{
- u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
diff --git a/src/slot_machine.c b/src/slot_machine.c
index 9e94d11f0..d1cb05b18 100644
--- a/src/slot_machine.c
+++ b/src/slot_machine.c
@@ -384,7 +384,7 @@ static const u16 gSlotPayouts[];
static const u8 *const gUnknown_083EDCE4;
static const u8 *const gUnknown_083EDCDC;
static const u32 gReelTimeGfx[];
-static const struct SpriteSheet gSlotMachineSpriteSheets[];
+static const struct SpriteSheet gSlotMachineSpriteSheets[22];
static const struct SpritePalette gSlotMachineSpritePalettes[];
static const u16 *const gUnknown_083EDE20;
static const s16 gInitialReelPositions[][2];
@@ -4171,8 +4171,8 @@ static void sub_81063C0(void)
LZDecompressWram(gSlotMachineReelTime_Gfx, sUnknown_0203AAD4);
sUnknown_0203AAD8 = Alloc(0x3600);
LZDecompressWram(gReelTimeGfx, sUnknown_0203AAD8);
- sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * 22);
- for (i = 0; i < 22; i++)
+ sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(gSlotMachineSpriteSheets));
+ for (i = 0; i < ARRAY_COUNT(gSlotMachineSpriteSheets); i++)
{
sUnknown_0203AB30[i].data = gSlotMachineSpriteSheets[i].data;
sUnknown_0203AB30[i].size = gSlotMachineSpriteSheets[i].size;
@@ -6708,7 +6708,7 @@ static const struct SubspriteTable *const gUnknown_083EDBC4[] =
NULL
};
-static const struct SpriteSheet gSlotMachineSpriteSheets[] =
+static const struct SpriteSheet gSlotMachineSpriteSheets[22] =
{
{ .data = gSlotMachineReelSymbol1Tiles, .size = 0x200, .tag = 0 },
{ .data = gSlotMachineReelSymbol2Tiles, .size = 0x200, .tag = 1 },
@@ -6727,15 +6727,12 @@ static const struct SpriteSheet gSlotMachineSpriteSheets[] =
{ .data = gSlotMachineNumber7Tiles, .size = 0x40, .tag = 14 },
{ .data = gSlotMachineNumber8Tiles, .size = 0x40, .tag = 15 },
{ .data = gSlotMachineNumber9Tiles, .size = 0x40, .tag = 16 },
-};
-
-static const u8 sUnused1[][8] =
-{
- {0, 0, 0, 0, 0, 2, 18},
- {0, 0, 0, 0, 0, 2, 19},
- {0, 0, 0, 0, 0, 3, 20},
- {0, 0, 0, 0, 0, 3, 21},
- {0, 0, 0, 0, 0, 0, 0}
+ // the data for these sheets is determined at runtime
+ { .data = NULL, .size = 0x200, .tag = 18 },
+ { .data = NULL, .size = 0x200, .tag = 19 },
+ { .data = NULL, .size = 0x300, .tag = 20 },
+ { .data = NULL, .size = 0x300, .tag = 21 },
+ {},
};
static const u8 *const gUnknown_083EDCDC = gUnknown_08DD19F8;
diff --git a/src/tv.c b/src/tv.c
index eaf30f82b..b3722e87a 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -764,11 +764,11 @@ void ClearTVShowData(void)
for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows); i ++)
{
- gSaveBlock1Ptr->tvShows[i].common.kind = 0;
- gSaveBlock1Ptr->tvShows[i].common.active = 0;
- for (j = 0; j < sizeof(TVShow) - 2; j ++)
+ gSaveBlock1Ptr->tvShows[i].commonInit.kind = 0;
+ gSaveBlock1Ptr->tvShows[i].commonInit.active = 0;
+ for (j = 0; j < ARRAY_COUNT(gSaveBlock1Ptr->tvShows[i].commonInit.pad02); j ++)
{
- gSaveBlock1Ptr->tvShows[i].common.pad02[j] = 0;
+ gSaveBlock1Ptr->tvShows[i].commonInit.pad02[j] = 0;
}
}
ClearPokemonNews();
@@ -3167,11 +3167,11 @@ void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx)
{
u8 i;
- shows[idx].common.kind = TVSHOW_OFF_AIR;
- shows[idx].common.active = FALSE;
- for (i = 0; i < 34; i ++)
+ shows[idx].commonInit.kind = TVSHOW_OFF_AIR;
+ shows[idx].commonInit.active = FALSE;
+ for (i = 0; i < ARRAY_COUNT(shows[idx].commonInit.pad02); i++)
{
- shows[idx].common.pad02[i] = 0;
+ shows[idx].commonInit.pad02[i] = 0;
}
}