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-rw-r--r--src/battle_anim_dark.c10
-rwxr-xr-xsrc/battle_anim_effects_2.c16
-rw-r--r--src/battle_anim_mons.c2
-rw-r--r--src/battle_interface.c4
-rw-r--r--src/contest.c2
-rw-r--r--src/contest_util.c2
-rw-r--r--src/strings.c6
-rwxr-xr-xsrc/union_room_chat.c2
8 files changed, 22 insertions, 22 deletions
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c
index c2bfe269b..8000a648c 100644
--- a/src/battle_anim_dark.c
+++ b/src/battle_anim_dark.c
@@ -870,7 +870,7 @@ void AnimTask_MetallicShine(u8 taskId)
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gBattleAnimArgs[1] == 0)
- SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
+ SetGrayscaleOrOriginalPalette(paletteNum, FALSE);
else
BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
@@ -900,7 +900,7 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gTasks[taskId].data[1] == 0)
- SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
+ SetGrayscaleOrOriginalPalette(paletteNum, TRUE);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
GetBattleAnimBg1Data(&animBg);
@@ -925,10 +925,10 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
}
}
-// Changes battler's palette to either greyscale or original.
+// Changes battler's palette to either grayscale or original.
// arg0: which battler
// arg1: FALSE grayscale, TRUE original
-void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
+void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
{
u8 spriteId;
u8 battler;
@@ -974,7 +974,7 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
}
if (spriteId != SPRITE_NONE)
- SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
+ SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId);
}
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 5dd584386..0ac5d384b 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -89,7 +89,7 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *);
static void AnimPerishSongMusicNote_Step2(struct Sprite *);
static void AnimGuardRing(struct Sprite *);
static void AnimTask_Withdraw_Step(u8);
-static void AnimTask_GrowAndGreyscale_Step(u8);
+static void AnimTask_GrowAndGrayscale_Step(u8);
static void AnimTask_Minimize_Step(u8);
static void CreateMinimizeSprite(struct Task *, u8);
static void ClonedMinizeSprite_Step(struct Sprite *);
@@ -1996,26 +1996,26 @@ static void AnimGuillotinePincer_Step3(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-// Scales up the target mon sprite, and sets the palette to greyscale.
+// Scales up the target mon sprite, and sets the palette to grayscale.
// Used in MOVE_DISABLE.
// No args.
-void AnimTask_GrowAndGreyscale(u8 taskId)
+void AnimTask_GrowAndGrayscale(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0);
- SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
+ SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
gTasks[taskId].data[0] = 80;
- gTasks[taskId].func = AnimTask_GrowAndGreyscale_Step;
+ gTasks[taskId].func = AnimTask_GrowAndGrayscale_Step;
}
-static void AnimTask_GrowAndGreyscale_Step(u8 taskId)
+static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId);
- SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
+ SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
DestroyAnimVisualTask(taskId);
}
}
@@ -3710,7 +3710,7 @@ static void AnimPerishSongMusicNote2(struct Sprite *sprite)
}
if (++sprite->data[0] == sprite->data[1])
- SetGreyscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
+ SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
if (sprite->data[0] == sprite->data[1] + 80)
DestroyAnimSprite(sprite);
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 2082512ff..cf5ae6eb2 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -1310,7 +1310,7 @@ u16 ArcTan2Neg(s16 a, s16 b)
return -var;
}
-void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
+void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
{
int i;
struct PlttData *originalColor;
diff --git a/src/battle_interface.c b/src/battle_interface.c
index ff376f6f1..50eb5373a 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -159,7 +159,7 @@ enum
// strings
extern const u8 gText_Slash[];
-extern const u8 gText_HighlightDarkGrey[];
+extern const u8 gText_HighlightDarkGray[];
extern const u8 gText_DynColor2[];
extern const u8 gText_DynColor2Male[];
extern const u8 gText_DynColor1Female[];
@@ -1895,7 +1895,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
u16 species;
u8 gender;
- StringCopy(gDisplayedStringBattle, gText_HighlightDarkGrey);
+ StringCopy(gDisplayedStringBattle, gText_HighlightDarkGray);
GetMonData(mon, MON_DATA_NICKNAME, nickname);
StringGetEnd10(nickname);
ptr = StringAppend(gDisplayedStringBattle, nickname);
diff --git a/src/contest.c b/src/contest.c
index dbbd6ef63..720bea180 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -1526,7 +1526,7 @@ static void Task_ShowMoveSelectScreen(u8 taskId)
&& eContestantStatus[gContestPlayerMonIndex].hasJudgesAttention)
{
// Highlight the text because it's a combo move
- moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGrey);
+ moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGray);
}
else if (move != MOVE_NONE
&& eContestantStatus[gContestPlayerMonIndex].prevMove == move
diff --git a/src/contest_util.c b/src/contest_util.c
index decbded2c..88ab4a7d2 100644
--- a/src/contest_util.c
+++ b/src/contest_util.c
@@ -497,7 +497,7 @@ static void LoadContestMonName(u8 monIndex)
struct ContestPokemon *mon = &gContestMons[monIndex];
u8 *str = gDisplayedStringBattle;
if (monIndex == gContestPlayerMonIndex)
- str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGrey);
+ str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGray);
StringCopy(str, mon->nickname);
AddContestTextPrinter(monIndex, gDisplayedStringBattle, 0);
diff --git a/src/strings.c b/src/strings.c
index 18cf31fb7..4987e32d2 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -1229,7 +1229,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}");
const u8 gText_Give[] = _("Give");
const u8 gText_NoNeed[] = _("No need");
-const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
+const u8 gText_ColorLightShadowDarkGray[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
const u8 gText_ColorBlue[] = _("{COLOR BLUE}");
const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}");
const u8 gText_CDot[] = _("C.");
@@ -1239,9 +1239,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!");
const u8 gText_Round2Results[] = _("Round 2 results!");
const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
const u8 gText_CommunicationStandby[] = _("Communication standby…");
-const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}");
+const u8 gText_ColorDarkGray[] = _("{COLOR DARK_GRAY}");
const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused
-const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}");
+const u8 gText_HighlightDarkGray[] = _("{HIGHLIGHT DARK_GRAY}");
const u8 gText_EmptySpace2[] = _(" "); // Unused
const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");
diff --git a/src/union_room_chat.c b/src/union_room_chat.c
index fb875bbb4..8e9f78280 100755
--- a/src/union_room_chat.c
+++ b/src/union_room_chat.c
@@ -2984,7 +2984,7 @@ static void HideKeyboardSwapMenu(void)
static void PrintChatMessage(u16 row, u8 *str, u8 colorIdx)
{
- // colorIdx: 0 = grey, 1 = red, 2 = green, 3 = blue
+ // colorIdx: 0 = gray, 1 = red, 2 = green, 3 = blue
u8 color[3];
color[0] = TEXT_COLOR_WHITE;
color[1] = colorIdx * 2 + 2;