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-rw-r--r--src/battle_ai_script_commands.c7
-rw-r--r--src/battle_anim_fight.c52
-rw-r--r--src/battle_anim_mons.c4
-rw-r--r--src/battle_arena.c3
-rw-r--r--src/battle_factory_screen.c24
-rw-r--r--src/battle_main.c110
-rw-r--r--src/battle_pike.c12
-rw-r--r--src/battle_script_commands.c6
-rw-r--r--src/battle_tower.c8
-rw-r--r--src/battle_util.c4
-rw-r--r--src/berry.c88
-rwxr-xr-xsrc/berry_crush.c3445
-rw-r--r--src/cable_club.c2
-rw-r--r--src/data/items.h2
-rw-r--r--src/data/party_menu.h6
-rw-r--r--src/data/pointillism_points.h3210
-rw-r--r--src/dodrio_berry_picking.c5123
-rw-r--r--src/field_control_avatar.c13
-rw-r--r--src/field_door.c58
-rw-r--r--src/field_effect.c35
-rw-r--r--src/fldeff_flash.c40
-rw-r--r--src/frontier_util.c12
-rw-r--r--src/graphics.c6
-rw-r--r--src/image_processing_effects.c42
-rw-r--r--src/intro.c2
-rw-r--r--src/item.c3
-rw-r--r--src/link.c387
-rw-r--r--src/link_rfu_2.c10
-rw-r--r--src/m4a.c19
-rw-r--r--src/mail.c2
-rw-r--r--src/main.c4
-rw-r--r--src/map_name_popup.c48
-rw-r--r--src/mauville_old_man.c18
-rw-r--r--src/menu_helpers.c4
-rw-r--r--src/minigame_countdown.c482
-rw-r--r--src/option_menu.c52
-rw-r--r--src/overworld.c60
-rwxr-xr-xsrc/party_menu.c2
-rw-r--r--src/pokedex.c11
-rw-r--r--src/pokemon.c4
-rwxr-xr-xsrc/pokemon_jump.c26
-rw-r--r--src/pokenav.c2
-rw-r--r--src/recorded_battle.c15
-rwxr-xr-xsrc/shop.c261
-rw-r--r--src/sound.c41
-rw-r--r--src/start_menu.c46
-rw-r--r--src/strings.c2
-rw-r--r--src/trade.c17
-rwxr-xr-xsrc/trainer_card.c161
-rw-r--r--src/trainer_hill.c10
-rw-r--r--src/tv.c3
-rw-r--r--src/unk_text_util_2.c22
52 files changed, 9076 insertions, 4950 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 8dc939919..9fdd4d0c3 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -2089,12 +2089,7 @@ static void Cmd_get_used_held_item(void)
else
battlerId = gBattlerTarget;
- // This is likely a leftover from Ruby's code and its ugly ewram access.
- #ifdef NONMATCHING
- AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
- #else
- AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2));
- #endif // NONMATCHING
+ AI_THINKING_STRUCT->funcResult = *(u8 *)&gBattleStruct->usedHeldItems[battlerId];
gAIScriptPtr += 2;
}
diff --git a/src/battle_anim_fight.c b/src/battle_anim_fight.c
index 05138111b..328f178ae 100644
--- a/src/battle_anim_fight.c
+++ b/src/battle_anim_fight.c
@@ -51,51 +51,43 @@ const struct SpriteTemplate gUnusedSpriteTemplate_08595E14 =
.callback = AnimUnused_080B08A0,
};
-static const union AnimCmd sAnim_HandOrFoot[] =
+static const union AnimCmd sAnim_Fist[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd sAnim_SlidingKick_0[] =
+static const union AnimCmd sAnim_FootWide[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
-static const union AnimCmd sAnim_SlidingKick_1[] =
+static const union AnimCmd sAnim_FootTall[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
-static const union AnimCmd sAnim_CrossChopHand_0[] =
+static const union AnimCmd sAnim_HandLeft[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
-static const union AnimCmd sAnim_CrossChopHand_1[] =
+static const union AnimCmd sAnim_HandRight[] =
{
ANIMCMD_FRAME(48, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd *const sAnims_HandOrFoot[] =
+static const union AnimCmd *const sAnims_HandsAndFeet[] =
{
- sAnim_HandOrFoot,
-};
-
-static const union AnimCmd *const sAnims_SlidingKick[] =
-{
- sAnim_SlidingKick_0,
- sAnim_SlidingKick_1,
-};
-
-static const union AnimCmd *const sAnims_CrossChopHand[] =
-{
- sAnim_CrossChopHand_0,
- sAnim_CrossChopHand_1,
+ sAnim_Fist,
+ sAnim_FootWide,
+ sAnim_FootTall,
+ sAnim_HandLeft,
+ sAnim_HandRight,
};
const struct SpriteTemplate gKarateChopSpriteTemplate =
@@ -103,7 +95,7 @@ const struct SpriteTemplate gKarateChopSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_HandOrFoot,
+ .anims = sAnims_HandsAndFeet,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSlideHandOrFootToTarget,
@@ -114,7 +106,7 @@ const struct SpriteTemplate gJumpKickSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_HandOrFoot,
+ .anims = sAnims_HandsAndFeet,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimJumpKick,
@@ -125,7 +117,7 @@ const struct SpriteTemplate gFistFootSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_HandOrFoot,
+ .anims = sAnims_HandsAndFeet,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimBasicFistOrFoot,
@@ -136,7 +128,7 @@ const struct SpriteTemplate gFistFootRandomPosSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_HandOrFoot,
+ .anims = sAnims_HandsAndFeet,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFistOrFootRandomPos,
@@ -147,7 +139,7 @@ const struct SpriteTemplate gCrossChopHandSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_CrossChopHand,
+ .anims = &sAnims_HandsAndFeet[3],
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimCrossChopHand,
@@ -158,7 +150,7 @@ const struct SpriteTemplate gSlidingKickSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_SlidingKick,
+ .anims = &sAnims_HandsAndFeet[1],
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSlidingKick,
@@ -182,7 +174,7 @@ const struct SpriteTemplate gSpinningHandOrFootSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = sAnims_HandOrFoot,
+ .anims = sAnims_HandsAndFeet,
.images = NULL,
.affineAnims = sAffineAnims_SpinningHandOrFoot,
.callback = AnimSpinningKickOrPunch,
@@ -205,7 +197,7 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = sAnims_HandOrFoot,
+ .anims = sAnims_HandsAndFeet,
.images = NULL,
.affineAnims = sAffineAnims_MegaPunchKick,
.callback = AnimSpinningKickOrPunch,
@@ -216,7 +208,7 @@ const struct SpriteTemplate gStompFootSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_SlidingKick,
+ .anims = &sAnims_HandsAndFeet[1],
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimStompFoot,
@@ -307,7 +299,7 @@ const struct SpriteTemplate gArmThrustHandSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_HandOrFoot,
+ .anims = sAnims_HandsAndFeet,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimArmThrustHit,
@@ -411,7 +403,7 @@ const struct SpriteTemplate gFocusPunchFistSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = sAnims_HandOrFoot,
+ .anims = sAnims_HandsAndFeet,
.images = NULL,
.affineAnims = sAffineAnims_FocusPunchFist,
.callback = AnimFocusPunchFist,
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 3f8ccad52..6fd8cd621 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -1815,7 +1815,7 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
{
int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum;
- int var2 = (var << 8) / gOamMatrices[matrix].d;
+ int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d);
if (var2 > 128)
var2 = 128;
@@ -1828,7 +1828,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
{
int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum;
- int var2 = (var << 8) / gOamMatrices[matrix].d;
+ int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d);
if (var2 > 128)
var2 = 128;
diff --git a/src/battle_arena.c b/src/battle_arena.c
index 0ffba4910..11c918225 100644
--- a/src/battle_arena.c
+++ b/src/battle_arena.c
@@ -774,7 +774,8 @@ void BattleArena_DeductMindPoints(u8 battler, u16 stringId)
}
}
-void sub_81A586C(u8 battler) // Unused.
+// Unused
+static void UpdateHPAtStart(u8 battler)
{
u16 *hpAtStart = gBattleStruct->arenaStartHp;
diff --git a/src/battle_factory_screen.c b/src/battle_factory_screen.c
index 8c056da1b..7b0af774a 100644
--- a/src/battle_factory_screen.c
+++ b/src/battle_factory_screen.c
@@ -529,7 +529,7 @@ static const union AnimCmd * const sAnims_Select_Pokeball[] =
sAnim_Select_Pokeball_Moving,
};
-static const union AffineAnimCmd gUnknown_0861050C[] =
+static const union AffineAnimCmd sAffineAnim_Select_MonPicBg_Opening[] =
{
AFFINEANIMCMD_FRAME(5, 5, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
@@ -545,7 +545,7 @@ static const union AffineAnimCmd gUnknown_0861050C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_0861056C[] =
+static const union AffineAnimCmd sAffineAnim_Select_MonPicBg_Closing[] =
{
AFFINEANIMCMD_FRAME(128, 5, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
@@ -559,7 +559,7 @@ static const union AffineAnimCmd gUnknown_0861056C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_086105BC[] =
+static const union AffineAnimCmd sAffineAnim_Select_MonPicBg_Open[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END,
@@ -567,9 +567,9 @@ static const union AffineAnimCmd gUnknown_086105BC[] =
static const union AffineAnimCmd * const sAffineAnims_Select_MonPicBgAnim[] =
{
- gUnknown_0861050C,
- gUnknown_0861056C,
- gUnknown_086105BC,
+ sAffineAnim_Select_MonPicBg_Opening,
+ sAffineAnim_Select_MonPicBg_Closing,
+ sAffineAnim_Select_MonPicBg_Open,
};
static const struct SpriteTemplate sSpriteTemplate_Select_Pokeball =
@@ -780,7 +780,7 @@ static const union AnimCmd * const sAnims_Swap_Pokeball[] =
sAnim_Swap_Pokeball_Moving,
};
-static const union AffineAnimCmd gUnknown_08610768[] =
+static const union AffineAnimCmd sAffineAnim_Swap_MonPicBg_Opening[] =
{
AFFINEANIMCMD_FRAME(5, 5, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
@@ -796,7 +796,7 @@ static const union AffineAnimCmd gUnknown_08610768[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_086107C8[] =
+static const union AffineAnimCmd sAffineAnim_Swap_MonPicBg_Closing[] =
{
AFFINEANIMCMD_FRAME(128, 5, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
@@ -810,7 +810,7 @@ static const union AffineAnimCmd gUnknown_086107C8[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_08610818[] =
+static const union AffineAnimCmd sAffineAnim_Swap_MonPicBg_Open[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END,
@@ -818,9 +818,9 @@ static const union AffineAnimCmd gUnknown_08610818[] =
static const union AffineAnimCmd * const sAffineAnims_Swap_MonPicBgAnim[] =
{
- gUnknown_08610768,
- gUnknown_086107C8,
- gUnknown_08610818,
+ sAffineAnim_Swap_MonPicBg_Opening,
+ sAffineAnim_Swap_MonPicBg_Closing,
+ sAffineAnim_Swap_MonPicBg_Open,
};
static const struct SpriteTemplate sSpriteTemplate_Swap_Pokeball =
diff --git a/src/battle_main.c b/src/battle_main.c
index a1bc6ae7b..3507ff765 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -68,9 +68,6 @@ extern const struct BgTemplate gBattleBgTemplates[];
extern const struct WindowTemplate *const gBattleWindowTemplates[];
// this file's functions
-#if !defined(NONMATCHING) && MODERN
-#define static
-#endif
static void CB2_InitBattleInternal(void);
static void CB2_PreInitMultiBattle(void);
static void CB2_PreInitIngamePlayerPartnerBattle(void);
@@ -579,7 +576,7 @@ void CB2_InitBattle(void)
AllocateBattleResources();
AllocateBattleSpritesData();
AllocateMonSpritesGfx();
- sub_8185F84();
+ RecordedBattle_ClearFrontierPassFlag();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -736,16 +733,16 @@ static void BufferPartyVsScreenHealth_AtStart(void)
s32 i;
BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i);
- gBattleStruct->vsScreenHealthFlagsLo = flags;
- *(&gBattleStruct->vsScreenHealthFlagsHi) = flags >> 8;
- gBattleStruct->vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
+ gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo = flags;
+ *(&gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi) = flags >> 8;
+ gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
}
static void SetPlayerBerryDataInBattleStruct(void)
{
s32 i;
struct BattleStruct *battleStruct = gBattleStruct;
- struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry;
+ struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.linkBattlerHeader.battleEnigmaBerry;
if (IsEnigmaBerryValid() == TRUE)
{
@@ -885,52 +882,56 @@ static void SetAllPlayersBerryData(void)
}
}
-static void sub_8036EB8(u8 arg0, u8 arg1)
+// This was inlined in Ruby/Sapphire
+static void FindLinkBattleMaster(u8 numPlayers, u8 multiPlayerId)
{
- u8 var = 0;
+ u8 found = 0;
- if (gBlockRecvBuffer[0][0] == 256)
+ // If player 1 is playing the minimum version, player 1 is master.
+ if (gBlockRecvBuffer[0][0] == 0x100)
{
- if (arg1 == 0)
+ if (multiPlayerId == 0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
- var++;
+ found++;
}
- if (var == 0)
+ if (found == 0)
{
+ // If multiple different versions are being used, player 1 is master.
s32 i;
- for (i = 0; i < arg0; i++)
+ for (i = 0; i < numPlayers; i++)
{
if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
break;
}
- if (i == arg0)
+ if (i == numPlayers)
{
- if (arg1 == 0)
+ if (multiPlayerId == 0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
- var++;
+ found++;
}
- if (var == 0)
+ if (found == 0)
{
- for (i = 0; i < arg0; i++)
+ // Lowest index player with the highest game version is master.
+ for (i = 0; i < numPlayers; i++)
{
- if (gBlockRecvBuffer[i][0] == 0x300)
+ if (gBlockRecvBuffer[i][0] == 0x300 && i != multiPlayerId)
{
- if (i != arg1 && i < arg1)
+ if (i < multiPlayerId)
break;
}
- if (gBlockRecvBuffer[i][0] > 0x300 && i != arg1)
+ if (gBlockRecvBuffer[i][0] > 0x300 && i != multiPlayerId)
break;
}
- if (i == arg0)
+ if (i == numPlayers)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
@@ -973,8 +974,9 @@ static void CB2_HandleStartBattle(void)
{
if (IsLinkTaskFinished())
{
- *(&gBattleStruct->field_180) = 0;
- *(&gBattleStruct->field_181) = 3;
+ // 0x300
+ *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
+ *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct();
@@ -984,7 +986,7 @@ static void CB2_HandleStartBattle(void)
gLinkPlayers[1].id = 1;
}
- SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
+ SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
gBattleCommunication[MULTIUSE_STATE] = 2;
}
if (gWirelessCommType)
@@ -1005,16 +1007,16 @@ static void CB2_HandleStartBattle(void)
u8 taskId;
ResetBlockReceivedFlags();
- sub_8036EB8(2, playerMultiplayerId);
+ FindLinkBattleMaster(2, playerMultiplayerId);
SetAllPlayersBerryData();
taskId = CreateTask(InitLinkBattleVsScreen, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
- gTasks[taskId].data[3] = gBattleStruct->vsScreenHealthFlagsLo | (gBattleStruct->vsScreenHealthFlagsHi << 8);
+ gTasks[taskId].data[3] = gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi << 8);
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
- sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]);
- sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]);
+ RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[playerMultiplayerId][1]);
+ RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[enemyMultiplayerId][1]);
SetDeoxysStats();
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -1181,11 +1183,12 @@ static void CB2_HandleStartMultiPartnerBattle(void)
if (IsLinkTaskFinished())
{
- *(&gBattleStruct->field_180) = 0;
- *(&gBattleStruct->field_181) = 3;
+ // 0x300
+ *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
+ *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct();
- SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
+ SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
gBattleCommunication[MULTIUSE_STATE] = 2;
}
@@ -1207,7 +1210,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
u8 taskId;
ResetBlockReceivedFlags();
- sub_8036EB8(2, playerMultiplayerId);
+ FindLinkBattleMaster(2, playerMultiplayerId);
SetAllPlayersBerryData();
taskId = CreateTask(InitLinkBattleVsScreen, 0);
gTasks[taskId].data[1] = 0x10E;
@@ -1568,12 +1571,13 @@ static void CB2_HandleStartMultiBattle(void)
{
if (IsLinkTaskFinished())
{
- *(&gBattleStruct->field_180) = 0;
- *(&gBattleStruct->field_181) = 3;
+ // 0x300
+ *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
+ *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct();
- SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
+ SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
gBattleCommunication[MULTIUSE_STATE]++;
}
if (gWirelessCommType)
@@ -1592,7 +1596,7 @@ static void CB2_HandleStartMultiBattle(void)
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
- sub_8036EB8(4, playerMultiplayerId);
+ FindLinkBattleMaster(4, playerMultiplayerId);
SetAllPlayersBerryData();
SetDeoxysStats();
var = CreateTask(InitLinkBattleVsScreen, 0);
@@ -1604,7 +1608,7 @@ static void CB2_HandleStartMultiBattle(void)
for (id = 0; id < MAX_LINK_PLAYERS; id++)
{
- sub_8185F90(gBlockRecvBuffer[id][1]);
+ RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[id][1]);
switch (gLinkPlayers[id].id)
{
case 0:
@@ -1789,10 +1793,10 @@ static void CB2_HandleStartMultiBattle(void)
case 8:
if (IsLinkTaskFinished())
{
- u32* ptr = (u32*)(&gBattleStruct->field_180);
+ u32* ptr = gBattleStruct->multiBuffer.battleVideo;
ptr[0] = gBattleTypeFlags;
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
- SendBlock(bitmask_all_link_players_but_self(), ptr, 8);
+ SendBlock(bitmask_all_link_players_but_self(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
@@ -2251,7 +2255,7 @@ static void EndLinkBattleInSteps(void)
{
u8 monsCount;
- gMain.field_439_x4 = sub_8185FAC();
+ gMain.anyLinkBattlerHasFrontierPass = RecordedBattle_GetFrontierPassFlag();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
monsCount = 4;
@@ -2267,7 +2271,7 @@ static void EndLinkBattleInSteps(void)
FreeAllWindowBuffers();
SetMainCallback2(sub_80392A8);
}
- else if (!gMain.field_439_x4)
+ else if (!gMain.anyLinkBattlerHasFrontierPass)
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
@@ -2331,9 +2335,9 @@ static void EndLinkBattleInSteps(void)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 9:
- if (!gMain.field_439_x4 || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
+ if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
{
- gMain.field_439_x4 = 0;
+ gMain.anyLinkBattlerHasFrontierPass = 0;
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
@@ -2429,7 +2433,7 @@ static void sub_803939C(void)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
- if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0)
+ if (gMain.anyLinkBattlerHasFrontierPass && gReceivedRemoteLinkPlayers == 0)
CreateTask(Task_ReconnectWithLinkPlayers, 5);
gBattleCommunication[MULTIUSE_STATE]++;
break;
@@ -2499,7 +2503,7 @@ static void sub_803939C(void)
if (IsLinkTaskFinished() == TRUE)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
- if (gMain.field_439_x4)
+ if (gMain.anyLinkBattlerHasFrontierPass)
{
SetLinkStandbyCallback();
BattlePutTextOnWindow(gText_LinkStandby3, 0);
@@ -2510,15 +2514,15 @@ static void sub_803939C(void)
case 8:
if (--gBattleCommunication[1] == 0)
{
- if (gMain.field_439_x4 && !gWirelessCommType)
+ if (gMain.anyLinkBattlerHasFrontierPass && !gWirelessCommType)
SetCloseLinkCallback();
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
- if (!gMain.field_439_x4 || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
+ if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
{
- gMain.field_439_x4 = 0;
+ gMain.anyLinkBattlerHasFrontierPass = 0;
if (!gPaletteFade.active)
{
SetMainCallback2(gMain.savedCallback);
@@ -2548,7 +2552,7 @@ static void sub_803939C(void)
case 11:
if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
{
- if (gMain.field_439_x4)
+ if (gMain.anyLinkBattlerHasFrontierPass)
{
SetLinkStandbyCallback();
BattlePutTextOnWindow(gText_LinkStandby3, 0);
@@ -2560,7 +2564,7 @@ static void sub_803939C(void)
case 7:
if (!IsTextPrinterActive(0))
{
- if (gMain.field_439_x4)
+ if (gMain.anyLinkBattlerHasFrontierPass)
{
if (IsLinkTaskFinished() == TRUE)
{
diff --git a/src/battle_pike.c b/src/battle_pike.c
index ccb52fda2..ed89f5ed9 100644
--- a/src/battle_pike.c
+++ b/src/battle_pike.c
@@ -57,8 +57,8 @@ static void GetRoomType(void);
static void SetInWildMonRoom(void);
static void ClearInWildMonRoom(void);
static void SavePikeChallenge(void);
-static void nullsub_76(void);
-static void nullsub_124(void);
+static void PikeDummy1(void);
+static void PikeDummy2(void);
static void GetRoomInflictedStatus(void);
static void GetRoomInflictedStatusMon(void);
static void HealOneOrTwoMons(void);
@@ -488,8 +488,8 @@ static void (* const sBattlePikeFunctions[])(void) =
[BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM] = SetInWildMonRoom,
[BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM] = ClearInWildMonRoom,
[BATTLE_PIKE_FUNC_SAVE] = SavePikeChallenge,
- [BATTLE_PIKE_FUNC_NULL_9] = nullsub_76,
- [BATTLE_PIKE_FUNC_NULL_10] = nullsub_124,
+ [BATTLE_PIKE_FUNC_DUMMY_1] = PikeDummy1,
+ [BATTLE_PIKE_FUNC_DUMMY_2] = PikeDummy2,
[BATTLE_PIKE_FUNC_GET_ROOM_STATUS] = GetRoomInflictedStatus,
[BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON] = GetRoomInflictedStatusMon,
[BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS] = HealOneOrTwoMons,
@@ -715,12 +715,12 @@ static void SavePikeChallenge(void)
TrySavingData(SAVE_LINK);
}
-static void nullsub_76(void)
+static void PikeDummy1(void)
{
}
-static void nullsub_124(void)
+static void PikeDummy2(void)
{
}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 43c554e88..96c849cbc 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -258,7 +258,7 @@ static void Cmd_trysetperishsong(void);
static void Cmd_rolloutdamagecalculation(void);
static void Cmd_jumpifconfusedandstatmaxed(void);
static void Cmd_furycuttercalc(void);
-static void Cmd_happinesstodamagecalculation(void);
+static void Cmd_friendshiptodamagecalculation(void);
static void Cmd_presentdamagecalculation(void);
static void Cmd_setsafeguard(void);
static void Cmd_magnitudedamagecalculation(void);
@@ -510,7 +510,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_rolloutdamagecalculation, //0xB3
Cmd_jumpifconfusedandstatmaxed, //0xB4
Cmd_furycuttercalc, //0xB5
- Cmd_happinesstodamagecalculation, //0xB6
+ Cmd_friendshiptodamagecalculation, //0xB6
Cmd_presentdamagecalculation, //0xB7
Cmd_setsafeguard, //0xB8
Cmd_magnitudedamagecalculation, //0xB9
@@ -8471,7 +8471,7 @@ static void Cmd_furycuttercalc(void)
}
}
-static void Cmd_happinesstodamagecalculation(void)
+static void Cmd_friendshiptodamagecalculation(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;
diff --git a/src/battle_tower.c b/src/battle_tower.c
index 1bf4b737c..b1e5d7817 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -878,12 +878,8 @@ static const u16 sFrontierTrainerIdRangesHard[][2] =
{FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_GRETEL}, // 200 - 299
};
-// Trainer IDs? Don't make sense as part of previous array, min/max relationship reversed and never accessed
-static const u16 sUnused_085DFA1A[][2] =
-{
- {179, 141}, // FRONTIER_TRAINER_ALISON - FRONTIER_TRAINER_KAYDEN
- {200, 183}, // FRONTIER_TRAINER_JAXON - FRONTIER_TRAINER_HUNTER
-};
+// Unknown, unused data
+static const u16 sUnused[] = { 179, 141, 200, 183 };
static const u8 sBattleTowerPartySizes[FRONTIER_MODE_COUNT] =
{
diff --git a/src/battle_util.c b/src/battle_util.c
index 2bf06f331..6e1202bd1 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -3949,7 +3949,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
return targetBattler;
}
-static bool32 IsNotEventLegalMewOrDeoxys(u8 battlerId)
+static bool32 IsMonEventLegal(u8 battlerId)
{
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
return TRUE;
@@ -3970,7 +3970,7 @@ u8 IsMonDisobedient(void)
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return 0;
- if (IsNotEventLegalMewOrDeoxys(gBattlerAttacker)) // only if species is Mew or Deoxys
+ if (IsMonEventLegal(gBattlerAttacker)) // only false if illegal Mew or Deoxys
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2)
return 0;
diff --git a/src/berry.c b/src/berry.c
index ea62deabf..d56ec801c 100644
--- a/src/berry.c
+++ b/src/berry.c
@@ -889,50 +889,50 @@ const struct Berry gBerries[] =
},
};
-const struct UnkStruct_0858AB24 gUnknown_0858AB24[] = {
- { 50, 20},
- { 50, 20},
- { 50, 20},
- { 50, 20},
- { 50, 20},
- { 50, 30},
- { 50, 30},
- { 50, 30},
- { 50, 30},
- { 50, 30},
- { 60, 50},
- { 60, 50},
- { 60, 50},
- { 60, 50},
- { 60, 50},
- { 80, 70},
- { 80, 70},
- { 80, 70},
- { 80, 70},
- { 80, 70},
- {100, 100},
- {100, 100},
- {100, 100},
- {100, 100},
- {100, 100},
- {130, 150},
- {130, 150},
- {130, 150},
- {130, 150},
- {130, 150},
- {160, 250},
- {160, 250},
- {160, 250},
- {160, 250},
- {160, 250},
- {180, 500},
- {180, 500},
- {180, 500},
- {180, 500},
- {180, 500},
- {200, 750},
- {200, 750},
- {150, 200}
+const struct BerryCrushBerryData gBerryCrush_BerryData[] = {
+ [ITEM_CHERI_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_CHESTO_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_PECHA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_RAWST_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_ASPEAR_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_LEPPA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_ORAN_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_PERSIM_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_LUM_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_SITRUS_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_FIGY_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_WIKI_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_MAGO_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_AGUAV_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_IAPAPA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_RAZZ_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_BLUK_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_NANAB_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_WEPEAR_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_PINAP_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_POMEG_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_KELPSY_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_QUALOT_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_HONDEW_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_GREPA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_TAMATO_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_CORNN_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_MAGOST_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_RABUTA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_NOMEL_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_SPELON_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_PAMTRE_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_WATMEL_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_DURIN_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_BELUE_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_LIECHI_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_GANLON_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_SALAC_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_PETAYA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_APICOT_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_LANSAT_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 200, .powder = 750},
+ [ITEM_STARF_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 200, .powder = 750},
+ [ITEM_ENIGMA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 150, .powder = 200}
};
const struct BerryTree gBlankBerryTree = {};
diff --git a/src/berry_crush.c b/src/berry_crush.c
index 89a0ad282..e63eb9f82 100755
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -38,200 +38,352 @@
#include "constants/rgb.h"
#include "constants/songs.h"
-struct BerryCrushGame_Player
-{
- u8 unk0[PLAYER_NAME_LENGTH + 1 + 4];
- u16 unkC;
- u16 unkE;
- u16 unk10;
- u16 unk12;
- u16 unk14;
- u16 unk16;
- u16 unk18;
- u16 unk1A;
- u8 unk1B;
- u8 unk1C;
+#define MAX_TIME (10 * 60 * 60) // Timer can go up to 9:59:59
+
+#define TAG_CRUSHER_BASE 1
+#define PALTAG_EFFECT 2 // The next two gfx tags share this pal tag
+#define GFXTAG_IMPACT 2
+#define GFXTAG_SPARKLE 3
+#define TAG_TIMER_DIGITS 4
+#define TAG_PLAYER1_BERRY 5
+#define TAG_PLAYER2_BERRY 6
+#define TAG_PLAYER3_BERRY 7
+#define TAG_PLAYER4_BERRY 8
+#define TAG_PLAYER5_BERRY 9
+
+#define TAG_COUNTDOWN 0x1000
+
+#define CRUSHER_START_Y (-104)
+
+enum {
+ RUN_CMD,
+ SCHEDULE_CMD,
};
-struct BerryCrushGame_4E
-{
- u16 unk0;
- u16 unk2;
- u8 unk4_0:1;
- u8 unk4_1:1;
- u8 unk4_2:1;
- u8 unk4_3:5;
- s8 unk5;
- u16 unk6;
- u16 unk8;
- u16 unkA;
- u16 unkC;
+// IDs for the main berry crush game functions
+enum {
+ CMD_NONE,
+ CMD_FADE,
+ CMD_WAIT_FADE,
+ CMD_PRINT_MSG,
+ CMD_SHOW_GAME,
+ CMD_HIDE_GAME,
+ CMD_READY_BEGIN,
+ CMD_ASK_PICK_BERRY,
+ CMD_PICK_BERRY,
+ CMD_WAIT_BERRIES,
+ CMD_DROP_BERRIES,
+ CMD_DROP_LID,
+ CMD_COUNTDOWN,
+ CMD_PLAY_GAME_LEADER,
+ CMD_PLAY_GAME_MEMBER,
+ CMD_FINISH_GAME,
+ CMD_TIMES_UP,
+ CMD_CALC_RESULTS,
+ CMD_SHOW_RESULTS,
+ CMD_SAVE,
+ CMD_ASK_PLAY_AGAIN,
+ CMD_COMM_PLAY_AGAIN,
+ CMD_PLAY_AGAIN_YES,
+ CMD_PLAY_AGAIN_NO,
+ CMD_CLOSE_LINK,
+ CMD_QUIT,
};
-struct BerryCrushGame_40
-{
- s16 unk0;
- s16 unk2;
- s16 unk4;
- s16 unk6;
- s16 unk8;
- s16 unkA;
- s16 unkC;
- s16 unkE;
+enum {
+ MSG_PICK_BERRY,
+ MSG_WAIT_PICK,
+ MSG_POWDER,
+ MSG_SAVING,
+ MSG_PLAY_AGAIN,
+ MSG_NO_BERRIES,
+ MSG_DROPPED,
+ MSG_TIMES_UP,
+ MSG_COMM_STANDBY,
+};
+
+#define F_MSG_CLEAR (1 << 0)
+#define F_MSG_EXPAND (1 << 1)
+
+// Main states for the game. Many are assigned but never checked
+enum {
+ STATE_INIT = 1,
+ STATE_RESET,
+ STATE_PICK_BERRY,
+ STATE_DROP_BERRIES,
+ STATE_DROP_LID,
+ STATE_COUNTDOWN,
+ STATE_PLAYING,
+ STATE_FINISHED,
+ STATE_TIMES_UP,
+ STATE_10, // Unused
+ STATE_RESULTS_PRESSES,
+ STATE_RESULTS_RANDOM,
+ STATE_RESULTS_CRUSHING,
+ STATE_14, // Unused
+ STATE_PLAY_AGAIN,
+};
+
+#define RESULTS_STATE_START STATE_RESULTS_PRESSES
+#define RESULTS_STATE_END STATE_RESULTS_CRUSHING
+
+// IDs for each results page that shows in succession at the game's end.
+// Only 3 pages are shown for a given game. Presses and Crushing are always shown 1st and 3rd.
+// The 2nd page is random, and can be rankings for either Neatness, Cooperative, or Power.
+enum {
+ RESULTS_PAGE_PRESSES,
+ RESULTS_PAGE_RANDOM,
+ RESULTS_PAGE_CRUSHING,
+ NUM_RESULTS_PAGES,
+};
+// Random pages, see above
+// "Neatness" is how many of the player's inputs were at a regular interval
+// "Cooperative" is how often the player pressed A at the same time as others
+// "Power" is how much of the time the player spent pressing A
+enum {
+ RESULTS_PAGE_NEATNESS,
+ RESULTS_PAGE_COOPERATIVE,
+ RESULTS_PAGE_POWER,
+ NUM_RANDOM_RESULTS_PAGES
+};
+
+#define PLAY_AGAIN_YES 0
+#define PLAY_AGAIN_NO 1
+#define PLAY_AGAIN_NO_BERRIES 3
+
+enum {
+ COLORID_GREY,
+ COLORID_BLACK,
+ COLORID_LIGHT_GREY,
+ COLORID_BLUE,
+ COLORID_GREEN,
+ COLORID_RED,
};
-struct BerryCrushGame_5C
-{
- u16 unk00;
- u8 unk02_0:1;
- u8 unk02_1:1;
- u8 unk02_2:1;
- u8 unk02_3:5;
- s8 unk03;
- u16 unk04;
- u16 unk06;
- u16 unk08;
- u16 unk0A;
+// Flags for the inputFlags field
+// Field is 16 bits; 3 bits for each player, last bit is unused
+// The first two bits are interchangeable
+// Needlessly complicated system, the inputState field is sufficient by itself
+#define F_INPUT_HIT_A (1 << 0)
+#define F_INPUT_HIT_B (1 << 1)
+#define F_INPUT_HIT_SYNC (1 << 2) // Input at same time as another player
+#define INPUT_FLAGS_PER_PLAYER 3
+#define INPUT_FLAG_MASK ((1 << INPUT_FLAGS_PER_PLAYER) - 1)
+
+// Values for the inputState field
+enum {
+ INPUT_STATE_NONE,
+ INPUT_STATE_HIT, // Hit the crusher
+ INPUT_STATE_HIT_SYNC, // Hit the crusher at same time as another player
};
-struct BerryCrushGame_68
+// No reason for this to be 2
+// Simply a flag for whether a given player has sent their data this round
+// Data is only sent if the player is the leader or if they pressed A
+#define SEND_GAME_STATE 2
+
+struct BerryCrushGame_Player
{
- u32 unk00;
- u16 unk04;
- u16 unk06;
- u16 unk08;
- u16 unk0A;
- u16 unk0C[2][5];
- u8 unk20[2][8];
+ u8 name[PLAYER_NAME_LENGTH + 1 + 4];
+ u16 berryId;
+ u16 inputTime;
+ u16 neatInputStreak;
+ u16 timeSincePrevInput;
+ u16 maxNeatInputStreak;
+ u16 numAPresses;
+ u16 numSyncedAPresses;
+ u16 timePressingA;
+ u8 inputFlags;
+ u8 inputState;
+};
+
+// This data is set locally and sent to the other players
+struct BerryCrushGame_LocalState
+{
+ u16 sendFlag;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ bool8 pushedAButton:1;
+ u8 playerPressedAFlags:5; // 1 bit for each player
+ s8 vibration;
+ u16 depth;
+ u16 timer;
+ u16 inputFlags;
+ u16 sparkleAmount;
};
-struct BerryCrushGame_138_C
+// This data is read from another player's local state above by casting the recvCmd buffer
+// It is identical with exception to the addition of rfuCmd
+struct BerryCrushGame_LinkState
+{
+ u16 rfuCmd;
+ u16 sendFlag;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ bool8 pushedAButton:1;
+ u8 playerPressedAFlags:5;
+ s8 vibration;
+ u16 depth;
+ u16 timer;
+ u16 inputFlags;
+ u16 sparkleAmount;
+};
+
+struct BerryCrushGame_Results
{
- u8 unk0;
- u8 unk1;
- u8 unk2;
- s16 unk4;
- s16 unk6;
- s16 unk8;
- s16 unkA;
+ u32 powder;
+ u16 time;
+ u16 targetPressesPerSec; // Never read
+ u16 silkiness;
+ u16 totalAPresses;
+ u16 stats[2][MAX_RFU_PLAYERS];
+ u8 playerIdsRanked[2][MAX_RFU_PLAYERS + 3];
+};
+
+// playerIdsRanked above has 3 additional elements after the players.
+// Only 1 of these 2*3 is ever used, and it stores the id for which
+// random results page to show. Its define below is for readability.
+#define randomPageId playerIdsRanked[0][7]
+
+// Holds position data for various player-associated graphics
+struct BerryCrushPlayerCoords
+{
+ u8 playerId;
+ u8 windowGfxX;
+ u8 windowGfxY;
+ s16 impactXOffset;
+ s16 impactYOffset;
+ s16 berryXOffset;
+ s16 berryXDest;
};
-struct BerryCrushGame_138
-{
- u8 unk0;
- u8 unk1;
- u8 unk2;
- u8 unk3;
- s16 unk4;
- s16 unk6;
- s16 unk8;
- const struct BerryCrushGame_138_C *unkC[5];
- struct Sprite *unk20;
- struct Sprite *unk24[5];
- struct Sprite *unk38[5];
- struct Sprite *unk4C[11];
- struct Sprite *unk78[2];
- u8 unk80;
- u8 filler81;
- u8 unk82;
- u8 unk83[5];
- u16 unk88[4][0x800];
+struct BerryCrushGame_Gfx
+{
+ u8 counter;
+ u8 vibrationIdx;
+ u8 numVibrations;
+ bool8 vibrating;
+ s16 minutes;
+ s16 secondsInt;
+ s16 secondsFrac;
+ const struct BerryCrushPlayerCoords *playerCoords[MAX_RFU_PLAYERS];
+ struct Sprite *coreSprite;
+ struct Sprite *impactSprites[MAX_RFU_PLAYERS];
+ struct Sprite *berrySprites[MAX_RFU_PLAYERS];
+ struct Sprite *sparkleSprites[11];
+ struct Sprite *timerSprites[2];
+ u8 resultsState;
+ u8 unused;
+ u8 resultsWindowId;
+ u8 nameWindowIds[MAX_RFU_PLAYERS];
+ u16 bgBuffers[4][0x800];
};
struct BerryCrushGame
{
- MainCallback unk0;
- u32 (*unk4)(struct BerryCrushGame *, u8 *);
- u8 unk8;
- u8 unk9;
- u8 mainTask;
- u8 unkB;
- u8 unkC;
- u8 unkD;
- u8 unkE;
- u8 unkF;
- u16 unk10;
- u16 unk12;
- u16 unk14;
- u16 unk16;
- s16 unk18;
- s16 unk1A;
- s32 unk1C;
- s32 unk20;
- u8 unk24;
- u8 unk25_0:1;
- u8 unk25_1:1;
- u8 unk25_2:1;
- u8 unk25_3:1;
- u8 unk25_4:1;
- u8 unk25_5:3;
- u16 unk26;
- u16 unk28;
- s16 unk2A;
- s16 unk2C;
- s16 unk2E;
- s16 unk30;
- s16 unk32;
- s16 unk34;
- u8 unk36[0xC];
- u16 unk42[6];
- u16 unk4E[7];
- struct BerryCrushGame_5C unk5C;
- struct BerryCrushGame_68 unk68;
- struct BerryCrushGame_Player unk98[5];
- struct BerryCrushGame_138 unk138;
+ MainCallback exitCallback;
+ u32 (*cmdCallback)(struct BerryCrushGame *, u8 *);
+ u8 localId;
+ u8 playerCount;
+ u8 taskId;
+ u8 textSpeed;
+ u8 cmdState;
+ u8 unused; // Never read
+ u8 nextCmd;
+ u8 afterPalFadeCmd;
+ u16 cmdTimer;
+ u16 gameState;
+ u16 playAgainState;
+ u16 pressingSpeed;
+ s16 targetAPresses;
+ s16 totalAPresses;
+ s32 powder;
+ s32 targetDepth;
+ u8 newDepth;
+ bool8 noRoomForPowder:1; // Never read
+ bool8 newRecord:1;
+ bool8 playedSound:1;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ u8 sparkleAmount:3;
+ u16 leaderTimer;
+ u16 timer;
+ s16 depth;
+ s16 vibration;
+ s16 bigSparkleCounter;
+ s16 numBigSparkles;
+ s16 numBigSparkleChecks;
+ s16 sparkleCounter;
+ u8 commandArgs[12];
+ u16 sendCmd[6];
+ u16 recvCmd[7];
+ struct BerryCrushGame_LocalState localState;
+ struct BerryCrushGame_Results results;
+ struct BerryCrushGame_Player players[MAX_RFU_PLAYERS];
+ struct BerryCrushGame_Gfx gfx;
};
static void VBlankCB(void);
static void MainCB(void);
static void MainTask(u8);
-static void ParseName_Options(struct BerryCrushGame *);
-static void BerryCrush_RunOrScheduleCommand(u16, u8, u8 *);
-static void BerryCrush_SetPaletteFadeParams(u8 *, bool8, u32, s8, u8, u8, u16);
-static s32 sub_8021450(struct BerryCrushGame *);
-static void sub_8022588(struct BerryCrushGame *);
-static void sub_8022600(struct BerryCrushGame *);
-static void sub_80226D0(struct BerryCrushGame *);
-static void sub_8022730(struct BerryCrushGame *);
-static void sub_8022960(struct BerryCrushGame *);
-static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 *, u16);
-static void sub_8022B28(struct Sprite *);
-static void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 *r0);
-static void sub_8024578(struct BerryCrushGame *);
-static void BerryCrush_SetShowMessageParams(u8 *, u32, u32, u32, u32);
-static void SpriteCB_BerryCrushImpact(struct Sprite *sprite);
-static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame *r6, u8 *r1);
-static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame *r4, u8 *r5);
-static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame *r7, u8 *r5);
-static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame *r4, u8 *r5);
-static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame *r0, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame *r5, u8 *r2);
-static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_DropLid(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_Countdown(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame *r5, u8 *r6);
-static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame *r5, u8 *r6);
-static u32 BerryCrushCommand_SaveGame(struct BerryCrushGame *r5, u8 *r4);
-static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame *r5, u8 *r6);
-static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_Quit(__attribute__((unused)) struct BerryCrushGame *r0, __attribute__((unused)) u8 *r1);
-
-static EWRAM_DATA struct BerryCrushGame *sBerryCrushGamePtr = NULL;
-
-static const u8 gUnknown_082F325C[] = { 1, 2, 4, 8, 16, 32, 64, 128 };
-static const u8 gUnknown_082F3264[] = { 0, 1, 2, 3, 5, 0, 0, 0 };
-
-static const s8 gUnknown_082F326C[][7] =
+static void SetNamesAndTextSpeed(struct BerryCrushGame *);
+static void RunOrScheduleCommand(u16, u8, u8 *);
+static void SetPaletteFadeArgs(u8 *, bool8, u32, s8, u8, u8, u16);
+static s32 UpdateGame(struct BerryCrushGame *);
+static void CreatePlayerNameWindows(struct BerryCrushGame *);
+static void DrawPlayerNameWindows(struct BerryCrushGame *);
+static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *);
+static void CreateGameSprites(struct BerryCrushGame *);
+static void DestroyGameSprites(struct BerryCrushGame *);
+static void PrintTimer(struct BerryCrushGame_Gfx *, u16);
+static void SpriteCB_Sparkle_Init(struct Sprite *);
+static void HideTimer(struct BerryCrushGame_Gfx *);
+static void ResetGame(struct BerryCrushGame *);
+static void SetPrintMessageArgs(u8 *, u8, u8, u16, u8);
+static void SpriteCB_Impact(struct Sprite *);
+static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame *, u8 *);
+static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *, u8 *);
+static u32 Cmd_PrintMessage(struct BerryCrushGame *, u8 *);
+static u32 Cmd_ShowGameDisplay(struct BerryCrushGame *, u8 *);
+static u32 Cmd_HideGameDisplay(struct BerryCrushGame *, u8 *);
+static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame *, u8 *);
+static u32 Cmd_AskPickBerry(struct BerryCrushGame *, u8 *);
+static u32 Cmd_GoToBerryPouch(struct BerryCrushGame *, u8 *);
+static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *, u8 *);
+static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame *, u8 *);
+static u32 Cmd_DropLid(struct BerryCrushGame *, u8 *);
+static u32 Cmd_Countdown(struct BerryCrushGame *, u8 *);
+static u32 Cmd_PlayGame_Leader(struct BerryCrushGame *, u8 *);
+static u32 Cmd_PlayGame_Member(struct BerryCrushGame *, u8 *);
+static u32 Cmd_FinishGame(struct BerryCrushGame *, u8 *);
+static u32 Cmd_HandleTimeUp(struct BerryCrushGame *, u8 *);
+static u32 Cmd_TabulateResults(struct BerryCrushGame *, u8 *);
+static u32 Cmd_ShowResults(struct BerryCrushGame *, u8 *);
+static u32 Cmd_SaveGame(struct BerryCrushGame *, u8 *);
+static u32 Cmd_AskPlayAgain(struct BerryCrushGame *, u8 *);
+static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame *, u8 *);
+static u32 Cmd_PlayAgain(struct BerryCrushGame *, u8 *);
+static u32 Cmd_StopGame(struct BerryCrushGame *, u8 *);
+static u32 Cmd_CloseLink(struct BerryCrushGame *, u8 *);
+static u32 Cmd_Quit(struct BerryCrushGame *, u8 *);
+
+static EWRAM_DATA struct BerryCrushGame *sGame = NULL;
+
+static const u8 sBitTable[] = {
+ 1 << 0,
+ 1 << 1,
+ 1 << 2,
+ 1 << 3,
+ 1 << 4,
+ 1 << 5,
+ 1 << 6,
+ 1 << 7
+};
+// Additional A presses are counted depending on the number of players
+// The bonus of 5 is unobtainable
+static const u8 sSyncPressBonus[MAX_RFU_PLAYERS] = { 0, 1, 2, 3, 5 };
+ALIGNED(4)
+static const s8 sIntroOutroVibrationData[][7] =
{
{ 4, 1, 0, -1, 0, 0, 0},
{ 4, 2, 0, -1, 0, 0, 0},
@@ -240,9 +392,8 @@ static const s8 gUnknown_082F326C[][7] =
{ 6, 4, 1, -2, -4, -2, 0},
};
-static const u8 sUnusedZero = 0;
-
-static const u8 gUnknown_082F3290[][4] =
+ALIGNED(4)
+static const u8 sVibrationData[MAX_RFU_PLAYERS][4] =
{
{3, 2, 1, 0},
{3, 3, 1, 0},
@@ -251,20 +402,20 @@ static const u8 gUnknown_082F3290[][4] =
{3, 5, 3, 0},
};
-static const u8 *const gUnknown_082F32A4[] =
-{
- gText_ReadyToBerryCrush,
- gText_WaitForAllChooseBerry,
- gText_EndedWithXUnitsPowder,
- gText_RecordingGameResults,
- gText_PlayBerryCrushAgain,
- gText_YouHaveNoBerries,
- gText_MemberDroppedOut,
- gText_TimesUpNoGoodPowder,
- gText_CommunicationStandby2,
+static const u8 *const sMessages[] =
+{
+ [MSG_PICK_BERRY] = gText_ReadyPickBerry,
+ [MSG_WAIT_PICK] = gText_WaitForAllChooseBerry,
+ [MSG_POWDER] = gText_EndedWithXUnitsPowder,
+ [MSG_SAVING] = gText_RecordingGameResults,
+ [MSG_PLAY_AGAIN] = gText_PlayBerryCrushAgain,
+ [MSG_NO_BERRIES] = gText_YouHaveNoBerries,
+ [MSG_DROPPED] = gText_MemberDroppedOut,
+ [MSG_TIMES_UP] = gText_TimesUpNoGoodPowder,
+ [MSG_COMM_STANDBY] = gText_CommunicationStandby2,
};
-static const struct BgTemplate gUnknown_082F32C8[4] =
+static const struct BgTemplate sBgTemplates[4] =
{
{
.bg = 0,
@@ -304,19 +455,18 @@ static const struct BgTemplate gUnknown_082F32C8[4] =
},
};
-
-static const u8 sBerryCrushTextColorTable[][3] =
+static const u8 sTextColorTable[][3] =
{
- {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
- {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
- {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_RED},
- {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
- {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
- {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
+ [COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
+ [COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
+ [COLORID_LIGHT_GREY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_RED},
+ [COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
+ [COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
+ [COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
};
-static const struct WindowTemplate sWindowTemplate_BerryCrushRankings =
+static const struct WindowTemplate sWindowTemplate_Rankings =
{
.bg = 0,
.tilemapLeft = 3,
@@ -327,7 +477,7 @@ static const struct WindowTemplate sWindowTemplate_BerryCrushRankings =
.baseBlock = 1
};
-static const struct WindowTemplate gUnknown_082F32F4[] =
+static const struct WindowTemplate sWindowTemplates_PlayerNames[MAX_RFU_PLAYERS + 1] =
{
{
.bg = 0,
@@ -377,9 +527,9 @@ static const struct WindowTemplate gUnknown_082F32F4[] =
DUMMY_WIN_TEMPLATE,
};
-static const struct WindowTemplate gUnknown_082F3324[] =
+static const struct WindowTemplate sWindowTemplates_Results[] =
{
- {
+ [STATE_RESULTS_PRESSES - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 5,
.tilemapTop = 2,
@@ -388,7 +538,7 @@ static const struct WindowTemplate gUnknown_082F3324[] =
.paletteNum = 15,
.baseBlock = 1
},
- {
+ [STATE_RESULTS_RANDOM - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 5,
.tilemapTop = 2,
@@ -397,7 +547,7 @@ static const struct WindowTemplate gUnknown_082F3324[] =
.paletteNum = 15,
.baseBlock = 1
},
- {
+ [STATE_RESULTS_CRUSHING - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
@@ -409,101 +559,105 @@ static const struct WindowTemplate gUnknown_082F3324[] =
DUMMY_WIN_TEMPLATE,
};
-static const u8 gUnknown_082F3344[][4] =
+// The height of the results window depending on the number of players
+// 2 players, 3 players, 4 players, or 5 players
+static const u8 sResultsWindowHeights[][MAX_RFU_PLAYERS - 1] =
{
- {6, 8, 9, 11},
- {12, 14, 15, 16},
+ {6, 8, 9, 11}, // "Presses" and "Neatness/Cooperative/Power" pages
+ {12, 14, 15, 16}, // "Crushing" page
};
static const u32 sPressingSpeedConversionTable[] =
{
- 50000000 / (1 << 0),
- 50000000 / (1 << 1),
- 50000000 / (1 << 2),
- 50000000 / (1 << 3),
- 50000000 / (1 << 4),
- 50000000 / (1 << 5),
- 50000000 / (1 << 6),
- 50000000 / (1 << 7),
+ 50000000, // 50
+ 25000000, // 25
+ 12500000, // 12.5
+ 6250000, // 6.25
+ 3125000, // 3.125
+ 1562500, // 1.5625
+ 781250, // 0.78125
+ 390625 // 0.390625
};
-static const u16 gBerryCrushGrinderBasePal[] = INCBIN_U16("graphics/link_games/berrycrush_grinder_base.gbapal");
-static const u16 gBerryCrushMiscSpritesPal[] = INCBIN_U16("graphics/link_games/berrycrush_misc.gbapal");
-static const u16 gBerryCrushTimerDigitsPal[] = INCBIN_U16("graphics/link_games/berrycrush_timerdigits.gbapal");
-static const u32 gBerryCrushGrinderBaseGfx[] = INCBIN_U32("graphics/link_games/berrycrush_grinder_base.4bpp.lz");
-static const u32 gBerryCrushBtnPressGfx[] = INCBIN_U32("graphics/link_games/berrycrush_btnpress.4bpp.lz");
-static const u32 gBerryCrushSparkleGfx[] = INCBIN_U32("graphics/link_games/berrycrush_sparkle.4bpp.lz");
-static const u8 gBerryCrushTimerDigitsGfx[] = INCBIN_U8("graphics/link_games/berrycrush_timerdigits.4bpp.lz");
-static const u8 gBerryCrushGrinderTopTilemap[] = INCBIN_U8("graphics/link_games/berrycrush_grinder_top.bin.lz");
-static const u8 gBerryCrushContainerCapTilemap[] = INCBIN_U8("graphics/link_games/berrycrush_container_cap.bin.lz");
-static const u8 gBerryCrushBackgroundTilemap[] = INCBIN_U8("graphics/link_games/berrycrush_background.bin.lz");
-
-static const u8 gUnknown_082F417C[][5] =
-{
- {1, 3, 0, 0, 0},
- {0, 1, 3, 0, 0},
- {1, 3, 2, 4, 0},
+static const u16 sCrusherBase_Pal[] = INCBIN_U16("graphics/berry_crush/crusher_base.gbapal");
+static const u16 sEffects_Pal[] = INCBIN_U16("graphics/berry_crush/effects.gbapal");
+static const u16 sTimerDigits_Pal[] = INCBIN_U16("graphics/berry_crush/timer_digits.gbapal");
+static const u32 sCrusherBase_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher_base.4bpp.lz");
+static const u32 sImpact_Gfx[] = INCBIN_U32("graphics/berry_crush/impact.4bpp.lz");
+static const u32 sSparkle_Gfx[] = INCBIN_U32("graphics/berry_crush/sparkle.4bpp.lz");
+static const u32 sTimerDigits_Gfx[] = INCBIN_U32("graphics/berry_crush/timer_digits.4bpp.lz");
+static const u8 sCrusherTop_Tilemap[] = INCBIN_U8("graphics/berry_crush/crusher_top.bin.lz");
+static const u8 sContainerCap_Tilemap[] = INCBIN_U8("graphics/berry_crush/container_cap.bin.lz");
+static const u8 sBg_Tilemap[] = INCBIN_U8("graphics/berry_crush/bg.bin.lz");
+
+// Takes the number of players - 2 and a player id and returns the
+// index into sPlayerCoords where that player should be seated
+static const u8 sPlayerIdToPosId[MAX_RFU_PLAYERS - 1][MAX_RFU_PLAYERS] =
+{
+ {1, 3},
+ {0, 1, 3},
+ {1, 3, 2, 4},
{0, 1, 3, 2, 4},
};
-static const struct BerryCrushGame_138_C gUnknown_082F4190[] =
+static const struct BerryCrushPlayerCoords sPlayerCoords[MAX_RFU_PLAYERS] =
{
{
- .unk0 = 0,
- .unk1 = 0,
- .unk2 = 0,
- .unk4 = 0,
- .unk6 = -16,
- .unk8 = 0,
- .unkA = 0,
+ .playerId = 0,
+ .windowGfxX = 0,
+ .windowGfxY = 0,
+ .impactXOffset = 0,
+ .impactYOffset = -16,
+ .berryXOffset = 0,
+ .berryXDest = 0,
},
{
- .unk0 = 1,
- .unk1 = 0,
- .unk2 = 3,
- .unk4 = -28,
- .unk6 = -4,
- .unk8 = -24,
- .unkA = 16,
+ .playerId = 1,
+ .windowGfxX = 0,
+ .windowGfxY = 3,
+ .impactXOffset = -28,
+ .impactYOffset = -4,
+ .berryXOffset = -24,
+ .berryXDest = 16,
},
{
- .unk0 = 2,
- .unk1 = 0,
- .unk2 = 6,
- .unk4 = -16,
- .unk6 = 20,
- .unk8 = -8,
- .unkA = 16,
+ .playerId = 2,
+ .windowGfxX = 0,
+ .windowGfxY = 6,
+ .impactXOffset = -16,
+ .impactYOffset = 20,
+ .berryXOffset = -8,
+ .berryXDest = 16,
},
{
- .unk0 = 3,
- .unk1 = 20,
- .unk2 = 3,
- .unk4 = 28,
- .unk6 = -4,
- .unk8 = 32,
- .unkA = -8,
+ .playerId = 3,
+ .windowGfxX = 20,
+ .windowGfxY = 3,
+ .impactXOffset = 28,
+ .impactYOffset = -4,
+ .berryXOffset = 32,
+ .berryXDest = -8,
},
{
- .unk0 = 4,
- .unk1 = 20,
- .unk2 = 6,
- .unk4 = 16,
- .unk6 = 20,
- .unk8 = 16,
- .unkA = -8,
+ .playerId = 4,
+ .windowGfxX = 20,
+ .windowGfxY = 6,
+ .impactXOffset = 16,
+ .impactYOffset = 20,
+ .berryXOffset = 16,
+ .berryXDest = -8,
}
};
-static const s8 gUnknown_082F41CC[][2] =
+static const s8 sImpactCoords[][2] =
{
{ 0, 0},
{-1, 0},
{ 1, 1},
};
-static const s8 gUnknown_082F41D2[][2] =
+static const s8 sSparkleCoords[][2] =
{
{ 0, 0},
{-16, -4},
@@ -518,41 +672,42 @@ static const s8 gUnknown_082F41D2[][2] =
{ 40, -16},
};
-static const u16 sPlayerBerrySpriteTags[] = {5, 6, 7, 8, 9, 0};
-
-static const struct CompressedSpriteSheet gUnknown_082F41F4[] =
+static const u16 sPlayerBerrySpriteTags[MAX_RFU_PLAYERS] =
{
- { .data = gBerryCrushGrinderBaseGfx, .size = 0x800, .tag = 1 },
- { .data = gBerryCrushBtnPressGfx, .size = 0xE00, .tag = 2 },
- { .data = gBerryCrushSparkleGfx, .size = 0x700, .tag = 3 },
+ TAG_PLAYER1_BERRY,
+ TAG_PLAYER2_BERRY,
+ TAG_PLAYER3_BERRY,
+ TAG_PLAYER4_BERRY,
+ TAG_PLAYER5_BERRY
};
-static const struct SpriteSheet gUnknown_082F420C[] =
+// sTimerDigits_Gfx is part of this array but is (apparently) uncompressed
+// It gets cast to raw uncompressed data when used in sDigitObjTemplates
+static const struct CompressedSpriteSheet sSpriteSheets[] =
{
- { .data = gBerryCrushTimerDigitsGfx, .size = 0x2C0, .tag = 4 },
+ { .data = sCrusherBase_Gfx, .size = 0x800, .tag = TAG_CRUSHER_BASE },
+ { .data = sImpact_Gfx, .size = 0xE00, .tag = GFXTAG_IMPACT },
+ { .data = sSparkle_Gfx, .size = 0x700, .tag = GFXTAG_SPARKLE },
+ { .data = sTimerDigits_Gfx, .size = 0x2C0, .tag = TAG_TIMER_DIGITS },
{}
};
-static const struct SpritePalette gUnknown_082F421C[] =
-{
- { .data = gBerryCrushGrinderBasePal, .tag = 1 },
- { .data = gBerryCrushMiscSpritesPal, .tag = 2 },
-};
-
-static const struct SpritePalette gUnknown_082F422C[] =
+static const struct SpritePalette sSpritePals[] =
{
- { .data = gBerryCrushTimerDigitsPal, .tag = 4 },
+ { .data = sCrusherBase_Pal, .tag = TAG_CRUSHER_BASE },
+ { .data = sEffects_Pal, .tag = PALTAG_EFFECT }, // For the impact and sparkle effects
+ { .data = sTimerDigits_Pal, .tag = TAG_TIMER_DIGITS },
{}
};
-static const union AnimCmd gUnknown_082F423C[] =
+static const union AnimCmd sAnim_CrusherBase[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AnimCmd gUnknown_082F4244[] =
+static const union AnimCmd sAnim_Impact_Small[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -560,7 +715,7 @@ static const union AnimCmd gUnknown_082F4244[] =
ANIMCMD_END
};
-static const union AnimCmd gUnknown_082F4254[] =
+static const union AnimCmd sAnim_Impact_Big[] =
{
ANIMCMD_FRAME(48, 2),
ANIMCMD_FRAME(64, 2),
@@ -569,7 +724,7 @@ static const union AnimCmd gUnknown_082F4254[] =
ANIMCMD_END
};
-static const union AnimCmd gUnknown_082F4268[] =
+static const union AnimCmd sAnim_Sparkle_Small[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(4, 2),
@@ -580,7 +735,7 @@ static const union AnimCmd gUnknown_082F4268[] =
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gUnknown_082F4284[] =
+static const union AnimCmd sAnim_Sparkle_Big[] =
{
ANIMCMD_FRAME(24, 4),
ANIMCMD_FRAME(28, 4),
@@ -593,105 +748,105 @@ static const union AnimCmd gUnknown_082F4284[] =
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gUnknown_082F42A8[] =
+static const union AnimCmd sAnim_Timer[] =
{
ANIMCMD_FRAME(20, 0),
ANIMCMD_END
};
-static const union AnimCmd gUnknown_082F42B0[] =
+static const union AnimCmd sAnim_PlayerBerry[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AffineAnimCmd gUnknown_082F42B8[] =
+static const union AffineAnimCmd sAffineAnim_PlayerBerry_0[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 2, 1),
AFFINEANIMCMD_JUMP(1)
};
-static const union AffineAnimCmd gUnknown_082F42D0[] =
+static const union AffineAnimCmd sAffineAnim_PlayerBerry_1[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -2, 1),
AFFINEANIMCMD_JUMP(1)
};
-static const union AnimCmd *const gUnknown_082F42E8[] =
+static const union AnimCmd *const sAnims_CrusherBase[] =
{
- gUnknown_082F423C
+ sAnim_CrusherBase
};
-static const union AnimCmd *const gUnknown_082F42EC[] =
+static const union AnimCmd *const sAnims_Impact[] =
{
- gUnknown_082F4244,
- gUnknown_082F4254,
+ sAnim_Impact_Small,
+ sAnim_Impact_Big,
};
-static const union AnimCmd *const gUnknown_082F42F4[] =
+static const union AnimCmd *const sAnims_Sparkle[] =
{
- gUnknown_082F4268,
- gUnknown_082F4284,
+ sAnim_Sparkle_Small,
+ sAnim_Sparkle_Big,
};
-static const union AnimCmd *const gUnknown_082F42FC[] =
+static const union AnimCmd *const sAnims_Timer[] =
{
- gUnknown_082F42A8
+ sAnim_Timer
};
-static const union AnimCmd *const gUnknown_082F4300[] =
+static const union AnimCmd *const sAnims_PlayerBerry[] =
{
- gUnknown_082F42B0
+ sAnim_PlayerBerry
};
-static const union AffineAnimCmd *const gUnknown_082F4304[] =
+static const union AffineAnimCmd *const sAffineAnims_PlayerBerry[] =
{
- gUnknown_082F42B8,
- gUnknown_082F42D0,
+ sAffineAnim_PlayerBerry_0,
+ sAffineAnim_PlayerBerry_1,
};
-static const struct SpriteTemplate gUnknown_082F430C =
+static const struct SpriteTemplate sSpriteTemplate_CrusherBase =
{
- .tileTag = 1,
- .paletteTag = 1,
+ .tileTag = TAG_CRUSHER_BASE,
+ .paletteTag = TAG_CRUSHER_BASE,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
- .anims = gUnknown_082F42E8,
+ .anims = sAnims_CrusherBase,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteTemplate gUnknown_082F4324 =
+static const struct SpriteTemplate sSpriteTemplate_Impact =
{
- .tileTag = 2,
- .paletteTag = 2,
+ .tileTag = GFXTAG_IMPACT,
+ .paletteTag = PALTAG_EFFECT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_082F42EC,
+ .anims = sAnims_Impact,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCB_BerryCrushImpact
+ .callback = SpriteCB_Impact
};
-static const struct SpriteTemplate gUnknown_082F433C =
+static const struct SpriteTemplate sSpriteTemplate_Sparkle =
{
- .tileTag = 3,
- .paletteTag = 2,
+ .tileTag = GFXTAG_SPARKLE,
+ .paletteTag = PALTAG_EFFECT,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_082F42F4,
+ .anims = sAnims_Sparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteTemplate gUnknown_082F4354 =
+static const struct SpriteTemplate sSpriteTemplate_Timer =
{
- .tileTag = 4,
- .paletteTag = 4,
+ .tileTag = TAG_TIMER_DIGITS,
+ .paletteTag = TAG_TIMER_DIGITS,
.oam = &gOamData_AffineOff_ObjNormal_8x16,
- .anims = gUnknown_082F42FC,
+ .anims = sAnims_Timer,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
@@ -699,18 +854,18 @@ static const struct SpriteTemplate gUnknown_082F4354 =
static const struct SpriteTemplate sSpriteTemplate_PlayerBerry =
{
- .tileTag = 5,
- .paletteTag = 5,
+ .tileTag = TAG_PLAYER1_BERRY,
+ .paletteTag = TAG_PLAYER1_BERRY,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_082F4300,
+ .anims = sAnims_PlayerBerry,
.images = NULL,
- .affineAnims = gUnknown_082F4304,
+ .affineAnims = sAffineAnims_PlayerBerry,
.callback = SpriteCallbackDummy
};
-static const struct DigitObjUtilTemplate gUnknown_082F4384[] =
+static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
{
- {
+ { // Minutes
.strConvMode = 1,
.shape = 2,
.size = 0,
@@ -719,10 +874,10 @@ static const struct DigitObjUtilTemplate gUnknown_082F4384[] =
.xDelta = 8,
.x = 156,
.y = 0,
- .spriteSheet = gUnknown_082F420C,
- .spritePal = gUnknown_082F422C,
+ .spriteSheet = (void*) &sSpriteSheets[3],
+ .spritePal = &sSpritePals[2],
},
- {
+ { // Seconds
.strConvMode = 0,
.shape = 2,
.size = 0,
@@ -731,10 +886,10 @@ static const struct DigitObjUtilTemplate gUnknown_082F4384[] =
.xDelta = 8,
.x = 180,
.y = 0,
- .spriteSheet = gUnknown_082F420C,
- .spritePal = gUnknown_082F422C,
+ .spriteSheet = (void*) &sSpriteSheets[3],
+ .spritePal = &sSpritePals[2],
},
- {
+ { // 1/60ths of a second
.strConvMode = 0,
.shape = 2,
.size = 0,
@@ -743,79 +898,83 @@ static const struct DigitObjUtilTemplate gUnknown_082F4384[] =
.xDelta = 8,
.x = 204,
.y = 0,
- .spriteSheet = gUnknown_082F420C,
- .spritePal = gUnknown_082F422C,
+ .spriteSheet = (void*) &sSpriteSheets[3],
+ .spritePal = &sSpritePals[2],
}
};
-static const u8 *const gUnknown_082F43B4[] =
+static const u8 *const sResultsTexts[] =
{
- gText_SpaceTimes2,
- gText_XDotY,
- gText_Var1Berry,
- gText_NeatnessRankings,
- gText_CoopRankings,
- gText_PressingPowerRankings,
+ [RESULTS_PAGE_PRESSES] = gText_SpaceTimes2, // " times"
+ [RESULTS_PAGE_RANDOM] = gText_XDotY, // "##.##", for Neatness, Cooperation, or Power value
+ [RESULTS_PAGE_CRUSHING] = gText_Var1Berry,
+
+ [RESULTS_PAGE_NEATNESS + NUM_RESULTS_PAGES] = gText_NeatnessRankings,
+ [RESULTS_PAGE_COOPERATIVE + NUM_RESULTS_PAGES] = gText_CoopRankings,
+ [RESULTS_PAGE_POWER + NUM_RESULTS_PAGES] = gText_PressingPowerRankings,
};
-static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame *, u8 *) =
-{
- NULL,
- BerryCrushCommand_BeginNormalPaletteFade,
- BerryCrushCommand_WaitPaletteFade,
- BerryCrushCommand_PrintMessage,
- BerryCrushCommand_InitGfx,
- BerryCrushCommand_TeardownGfx,
- BerryCrushCommand_SignalReadyToBegin,
- BerryCrushCommand_AskPickBerry,
- BerryCrushCommand_GoToBerryPouch,
- BerryCrushCommand_WaitForOthersToPickBerries,
- BerryCrushCommand_DropBerriesIntoCrusher,
- BerryCrushCommand_DropLid,
- BerryCrushCommand_Countdown,
- BerryCrushCommand_PlayGame_Master,
- BerryCrushCommand_PlayGame_Slave,
- BerryCrushCommand_FinishGame,
- BerryCrushCommand_HandleTimeUp,
- BerryCrushCommand_TabulateResults,
- BerryCrushCommand_ShowResults,
- BerryCrushCommand_SaveGame,
- BerryCrushCommand_AskPlayAgain,
- BerryCrushCommand_CommunicatePlayAgainResponses,
- BerryCrushCommand_FadeOutToPlayAgain,
- BerryCrushCommand_PlayAgainFailureMessage,
- BerryCrushCommand_GracefulExit,
- BerryCrushCommand_Quit,
+static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * game, u8 * data) =
+{
+ [CMD_NONE] = NULL,
+ [CMD_FADE] = Cmd_BeginNormalPaletteFade,
+ [CMD_WAIT_FADE] = Cmd_WaitPaletteFade,
+ [CMD_PRINT_MSG] = Cmd_PrintMessage,
+ [CMD_SHOW_GAME] = Cmd_ShowGameDisplay,
+ [CMD_HIDE_GAME] = Cmd_HideGameDisplay,
+ [CMD_READY_BEGIN] = Cmd_SignalReadyToBegin,
+ [CMD_ASK_PICK_BERRY] = Cmd_AskPickBerry,
+ [CMD_PICK_BERRY] = Cmd_GoToBerryPouch,
+ [CMD_WAIT_BERRIES] = Cmd_WaitForOthersToPickBerries,
+ [CMD_DROP_BERRIES] = Cmd_DropBerriesIntoCrusher,
+ [CMD_DROP_LID] = Cmd_DropLid,
+ [CMD_COUNTDOWN] = Cmd_Countdown,
+ [CMD_PLAY_GAME_LEADER] = Cmd_PlayGame_Leader,
+ [CMD_PLAY_GAME_MEMBER] = Cmd_PlayGame_Member,
+ [CMD_FINISH_GAME] = Cmd_FinishGame,
+ [CMD_TIMES_UP] = Cmd_HandleTimeUp,
+ [CMD_CALC_RESULTS] = Cmd_TabulateResults,
+ [CMD_SHOW_RESULTS] = Cmd_ShowResults,
+ [CMD_SAVE] = Cmd_SaveGame,
+ [CMD_ASK_PLAY_AGAIN] = Cmd_AskPlayAgain,
+ [CMD_COMM_PLAY_AGAIN] = Cmd_CommunicatePlayAgainResponses,
+ [CMD_PLAY_AGAIN_YES] = Cmd_PlayAgain,
+ [CMD_PLAY_AGAIN_NO] = Cmd_StopGame,
+ [CMD_CLOSE_LINK] = Cmd_CloseLink,
+ [CMD_QUIT] = Cmd_Quit,
};
-static const u8 gUnknown_082F4434[][4] =
+// Per group size, the number of A presses required to increase the number of sparkles.
+static const u8 sSparkleThresholds[MAX_RFU_PLAYERS - 1][4] =
{
- {2, 4, 6, 7},
- {3, 5, 8, 11},
- {3, 7, 11, 15},
- {4, 8, 12, 17},
+ {2, 4, 6, 7}, // 2 players
+ {3, 5, 8, 11}, // 3 players
+ {3, 7, 11, 15}, // 4 players
+ {4, 8, 12, 17}, // 5 players
};
-static const u8 gUnknown_082F4444[] = {5, 7, 9, 12};
-static const u8 gUnknown_082F4448[] = {3, 7, 15, 31};
+// Per group size, the number of A presses required to get big sparkles
+static const u8 sBigSparkleThresholds[MAX_RFU_PLAYERS - 1] = {5, 7, 9, 12};
+
+static const u8 sReceivedPlayerBitmasks[] = {0x03, 0x07, 0x0F, 0x1F};
-struct BerryCrushGame * GetBerryCrushGame(void)
+static struct BerryCrushGame * GetBerryCrushGame(void)
{
- return sBerryCrushGamePtr;
+ return sGame;
}
-u32 QuitBerryCrush(MainCallback callback)
+static u32 QuitBerryCrush(MainCallback exitCallback)
{
- if (!sBerryCrushGamePtr)
+ if (!sGame)
return 2;
- if (!callback)
- callback = sBerryCrushGamePtr->unk0;
+ if (!exitCallback)
+ exitCallback = sGame->exitCallback;
- DestroyTask(sBerryCrushGamePtr->mainTask);
- FREE_AND_SET_NULL(sBerryCrushGamePtr);
- SetMainCallback2(callback);
- if (callback == CB2_ReturnToField)
+ DestroyTask(sGame->taskId);
+ FREE_AND_SET_NULL(sGame);
+ SetMainCallback2(exitCallback);
+ if (exitCallback == CB2_ReturnToField)
{
gTextFlags.autoScroll = TRUE;
PlayNewMapMusic(MUS_POKE_CENTER);
@@ -825,17 +984,23 @@ u32 QuitBerryCrush(MainCallback callback)
return 0;
}
-void StartBerryCrush(MainCallback callback)
+#define ERROR_EXIT(exitCallback) \
+ { \
+ SetMainCallback2(exitCallback); \
+ Rfu.unk_10 = 0; \
+ Rfu.unk_12 = 0; \
+ Rfu.errorState = 1; \
+ }
+
+void StartBerryCrush(MainCallback exitCallback)
{
u8 playerCount = 0;
u8 multiplayerId;
if (!gReceivedRemoteLinkPlayers || gWirelessCommType == 0)
{
- SetMainCallback2(callback);
- Rfu.unk_10 = 0;
- Rfu.unk_12 = 0;
- Rfu.errorState = 1;
+ // Link disconnected
+ ERROR_EXIT(exitCallback);
return;
}
@@ -843,35 +1008,31 @@ void StartBerryCrush(MainCallback callback)
multiplayerId = GetMultiplayerId();
if (playerCount < 2 || multiplayerId >= playerCount)
{
- SetMainCallback2(callback);
- Rfu.unk_10 = 0;
- Rfu.unk_12 = 0;
- Rfu.errorState = 1;
+ // Too few players, or invalid id
+ ERROR_EXIT(exitCallback);
return;
}
- sBerryCrushGamePtr = AllocZeroed(sizeof(struct BerryCrushGame));
- if (!sBerryCrushGamePtr)
+ sGame = AllocZeroed(sizeof(*sGame));
+ if (!sGame)
{
- SetMainCallback2(callback);
- Rfu.unk_10 = 0;
- Rfu.unk_12 = 0;
- Rfu.errorState = 1;
+ // Alloc failed
+ ERROR_EXIT(exitCallback);
return;
}
- sBerryCrushGamePtr->unk0 = callback;
- sBerryCrushGamePtr->unk8 = multiplayerId;
- sBerryCrushGamePtr->unk9 = playerCount;
- ParseName_Options(sBerryCrushGamePtr);
- sBerryCrushGamePtr->unk12 = 1;
- sBerryCrushGamePtr->unkE = 1;
- sBerryCrushGamePtr->unkF = 6;
- BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->unk36, 1, -1, 0, 16, 0, 0);
- BerryCrush_RunOrScheduleCommand(4, 1, sBerryCrushGamePtr->unk36);
+ sGame->exitCallback = exitCallback;
+ sGame->localId = multiplayerId;
+ sGame->playerCount = playerCount;
+ SetNamesAndTextSpeed(sGame);
+ sGame->gameState = STATE_INIT;
+ sGame->nextCmd = CMD_FADE;
+ sGame->afterPalFadeCmd = CMD_READY_BEGIN;
+ SetPaletteFadeArgs(sGame->commandArgs, TRUE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
+ RunOrScheduleCommand(CMD_SHOW_GAME, 1, sGame->commandArgs);
SetMainCallback2(MainCB);
- sBerryCrushGamePtr->mainTask = CreateTask(MainTask, 8);
- gTextFlags.autoScroll = 0;
+ sGame->taskId = CreateTask(MainTask, 8);
+ gTextFlags.autoScroll = FALSE;
}
static void GetBerryFromBag(void)
@@ -881,18 +1042,18 @@ static void GetBerryFromBag(void)
else
RemoveBagItem(gSpecialVar_ItemId, 1);
- sBerryCrushGamePtr->unk98[sBerryCrushGamePtr->unk8].unkC = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
- sBerryCrushGamePtr->unkE = 1;
- sBerryCrushGamePtr->unkF = 9;
- BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->unk36, 0, -1, 0, 16, 0, 0);
- BerryCrush_RunOrScheduleCommand(4, 1, sBerryCrushGamePtr->unk36);
- sBerryCrushGamePtr->mainTask = CreateTask(MainTask, 8);
+ sGame->players[sGame->localId].berryId = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
+ sGame->nextCmd = CMD_FADE;
+ sGame->afterPalFadeCmd = CMD_WAIT_BERRIES;
+ SetPaletteFadeArgs(sGame->commandArgs, FALSE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
+ RunOrScheduleCommand(CMD_SHOW_GAME, 1, sGame->commandArgs);
+ sGame->taskId = CreateTask(MainTask, 8);
SetMainCallback2(MainCB);
}
-static void BerryCrush_SetupMainTask(void)
+static void ChooseBerry(void)
{
- DestroyTask(sBerryCrushGamePtr->mainTask);
+ DestroyTask(sGame->taskId);
ChooseBerryForMachine(GetBerryFromBag);
}
@@ -906,54 +1067,60 @@ static void BerryCrush_InitVBlankCB(void)
SetVBlankCallback(NULL);
}
-static void BerryCrush_SaveResults(void)
+static void SaveResults(void)
{
- u32 var0, var1;
+ u32 time, presses;
- var0 = sBerryCrushGamePtr->unk68.unk04;
- var0 = Q_24_8(var0);
- var0 = MathUtil_Div32(var0, Q_24_8(60));
- var1 = sBerryCrushGamePtr->unk68.unk0A;
- var1 = Q_24_8(var1);
- var1 = MathUtil_Div32(var1, var0) & 0xFFFF;
- sBerryCrushGamePtr->unk16 = var1;
- switch (sBerryCrushGamePtr->unk9)
+ // Calculate pressing speed ((time / 60) / presses)
+ time = sGame->results.time;
+ time = Q_24_8(time);
+ time = MathUtil_Div32(time, Q_24_8(60));
+ presses = sGame->results.totalAPresses;
+ presses = Q_24_8(presses);
+ presses = MathUtil_Div32(presses, time) & 0xFFFF;
+ sGame->pressingSpeed = presses;
+
+ switch (sGame->playerCount)
{
case 2:
- if (sBerryCrushGamePtr->unk16 > gSaveBlock2Ptr->berryCrush.berryCrushResults[0])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[0])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[0] = sBerryCrushGamePtr->unk16;
+ // New 2-player record
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.pressingSpeeds[0] = sGame->pressingSpeed;
}
break;
case 3:
- if (sBerryCrushGamePtr->unk16 > gSaveBlock2Ptr->berryCrush.berryCrushResults[1])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[1])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[1] = sBerryCrushGamePtr->unk16;
+ // New 3-player record
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.pressingSpeeds[1] = sGame->pressingSpeed;
}
break;
case 4:
- if (sBerryCrushGamePtr->unk16 > gSaveBlock2Ptr->berryCrush.berryCrushResults[2])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[2])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[2] = sBerryCrushGamePtr->unk16;
+ // New 4-player record
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.pressingSpeeds[2] = sGame->pressingSpeed;
}
break;
case 5:
- if (sBerryCrushGamePtr->unk16 > gSaveBlock2Ptr->berryCrush.berryCrushResults[3])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[3])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[3] = sBerryCrushGamePtr->unk16;
+ // New 5-player record
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.pressingSpeeds[3] = sGame->pressingSpeed;
}
break;
}
- sBerryCrushGamePtr->unk1C = sBerryCrushGamePtr->unk68.unk00;
- if (GiveBerryPowder(sBerryCrushGamePtr->unk1C))
+ sGame->powder = sGame->results.powder;
+ if (GiveBerryPowder(sGame->powder))
return;
- sBerryCrushGamePtr->unk25_0 = 1;
+ sGame->noRoomForPowder = TRUE;
}
static void VBlankCB(void)
@@ -973,46 +1140,44 @@ static void MainCB(void)
static void MainTask(u8 taskId)
{
- if (sBerryCrushGamePtr->unk4)
- sBerryCrushGamePtr->unk4(sBerryCrushGamePtr, sBerryCrushGamePtr->unk36);
+ if (sGame->cmdCallback)
+ sGame->cmdCallback(sGame, sGame->commandArgs);
- sub_8021450(sBerryCrushGamePtr);
+ UpdateGame(sGame);
}
-static void ParseName_Options(struct BerryCrushGame *arg0)
+static void SetNamesAndTextSpeed(struct BerryCrushGame *game)
{
- u8 i = 0;
-
- for (; i < arg0->unk9; i++)
- StringCopy(arg0->unk98[i].unk0, gLinkPlayers[i].name);
- for (; i < 5; i++)
+ u8 i;
+ for (i = 0; i < game->playerCount; i++)
+ StringCopy(game->players[i].name, gLinkPlayers[i].name);
+ for (; i < MAX_RFU_PLAYERS; i++)
{
- memset(arg0->unk98[i].unk0, 1, PLAYER_NAME_LENGTH);
- arg0->unk98[i].unk0[PLAYER_NAME_LENGTH] = EOS;
+ memset(game->players[i].name, 1, PLAYER_NAME_LENGTH);
+ game->players[i].name[PLAYER_NAME_LENGTH] = EOS;
}
switch (gSaveBlock2Ptr->optionsTextSpeed)
{
case OPTIONS_TEXT_SPEED_SLOW:
- arg0->unkB = 8;
+ game->textSpeed = 8;
break;
case OPTIONS_TEXT_SPEED_MID:
- arg0->unkB = 4;
+ game->textSpeed = 4;
break;
case OPTIONS_TEXT_SPEED_FAST:
- arg0->unkB = 1;
+ game->textSpeed = 1;
break;
}
}
-// TODO: Everything from here on is likely in separate files.
-s32 InitBerryCrushDisplay(void)
+static s32 ShowGameDisplay(void)
{
struct BerryCrushGame *game = GetBerryCrushGame();
if (!game)
return -1;
- switch (game->unkC)
+ switch (game->cmdState)
{
case 0:
SetVBlankCallback(NULL);
@@ -1033,10 +1198,10 @@ s32 InitBerryCrushDisplay(void)
break;
case 3:
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_082F32C8, ARRAY_COUNT(gUnknown_082F32C8));
- SetBgTilemapBuffer(1, game->unk138.unk88[0]);
- SetBgTilemapBuffer(2, game->unk138.unk88[2]);
- SetBgTilemapBuffer(3, game->unk138.unk88[3]);
+ InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
+ SetBgTilemapBuffer(1, game->gfx.bgBuffers[0]);
+ SetBgTilemapBuffer(2, game->gfx.bgBuffers[2]);
+ SetBgTilemapBuffer(3, game->gfx.bgBuffers[3]);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(2, 0, 0);
@@ -1057,7 +1222,7 @@ s32 InitBerryCrushDisplay(void)
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
- DecompressAndCopyTileDataToVram(1, gUnknown_08DE34B8, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(1, gBerryCrush_Crusher_Gfx, 0, 0, 0);
break;
case 6:
if (FreeTempTileDataBuffersIfPossible())
@@ -1065,16 +1230,16 @@ s32 InitBerryCrushDisplay(void)
InitStandardTextBoxWindows();
InitTextBoxGfxAndPrinters();
- sub_8022588(game);
- sub_8022600(game);
+ CreatePlayerNameWindows(game);
+ DrawPlayerNameWindows(game);
gPaletteFade.bufferTransferDisabled = TRUE;
break;
case 7:
- LoadPalette(gUnknown_08DE3398, 0, 0x180);
- CopyToBgTilemapBuffer(1, gBerryCrushGrinderTopTilemap, 0, 0);
- CopyToBgTilemapBuffer(2, gBerryCrushContainerCapTilemap, 0, 0);
- CopyToBgTilemapBuffer(3, gBerryCrushBackgroundTilemap, 0, 0);
- sub_80226D0(game);
+ LoadPalette(gBerryCrush_Crusher_Pal, 0, 0x180);
+ CopyToBgTilemapBuffer(1, sCrusherTop_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(2, sContainerCap_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(3, sBg_Tilemap, 0, 0);
+ CopyPlayerNameWindowGfxToBg(game);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
@@ -1082,7 +1247,7 @@ s32 InitBerryCrushDisplay(void)
case 8:
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
- sub_8022730(game);
+ CreateGameSprites(game);
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
@@ -1096,21 +1261,21 @@ s32 InitBerryCrushDisplay(void)
ShowBg(3);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
BerryCrush_SetVBlankCB();
- game->unkC = 0;
+ game->cmdState = 0;
return 1;
}
- game->unkC++;
+ game->cmdState++;
return 0;
}
-static s32 BerryCrush_TeardownBgs(void)
+static s32 HideGameDisplay(void)
{
- struct BerryCrushGame *var0 = GetBerryCrushGame();
- if (!var0)
+ struct BerryCrushGame *game = GetBerryCrushGame();
+ if (!game)
return -1;
- switch (var0->unkC)
+ switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
@@ -1118,8 +1283,11 @@ static s32 BerryCrush_TeardownBgs(void)
case 1:
if (!IsLinkTaskFinished())
return 0;
- // fall through. The original author forgot to use "break" here
- // because this will call BeginNormalPaletteFade() twice.
+ // fall through
+ // This will call BeginNormalPaletteFade() twice.
+#ifdef BUGFIX
+ break;
+#endif
case 2:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
UpdatePaletteFade();
@@ -1152,83 +1320,98 @@ static s32 BerryCrush_TeardownBgs(void)
break;
case 6:
DestroyWirelessStatusIndicatorSprite();
- sub_8022960(var0);
+ DestroyGameSprites(game);
DigitObjUtil_Free();
break;
case 7:
- var0->unkC = 0;
+ game->cmdState = 0;
return 1;
}
- var0->unkC++;
+ game->cmdState++;
return 0;
}
-static s32 sub_8021450(struct BerryCrushGame *arg0)
+// Handles the crusher vibration and the timer
+static s32 UpdateGame(struct BerryCrushGame *game)
{
- gSpriteCoordOffsetY = arg0->unk2A + arg0->unk2C;
+ gSpriteCoordOffsetY = game->depth + game->vibration;
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
- if (arg0->unk12 == 7)
- {
- BerryCrush_PrintTimeOnSprites(&arg0->unk138, arg0->unk28);
- }
+
+ if (game->gameState == STATE_PLAYING)
+ PrintTimer(&game->gfx, game->timer);
return 0;
}
-void sub_8021488(struct BerryCrushGame *arg0)
+static void ResetCrusherPos(struct BerryCrushGame *game)
{
- arg0->unk2A = -104;
- arg0->unk2C = 0;
+ game->depth = CRUSHER_START_Y;
+ game->vibration = 0;
gSpriteCoordOffsetX = 0;
- gSpriteCoordOffsetY = -104;
-}
-
-static void BerryCrush_CreateBerrySprites(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
+ gSpriteCoordOffsetY = CRUSHER_START_Y;
+}
+
+// Sprite data for berry sprites. Identical to fields for sparkle sprites
+#define sX data[0]
+#define sYSpeed data[1]
+#define sYAccel data[2]
+#define sXSpeed data[3]
+#define sSinIdx data[4]
+#define sSinSpeed data[5]
+#define sAmplitude data[6]
+// The last element (data[7]) is a bitfield.
+// The first 15 bits are the y coord to stop at.
+// The last bit is a flag for whether or not to move horizontally too
+#define sBitfield data[7]
+#define MASK_TARGET_Y 0x7FFF
+#define F_MOVE_HORIZ 0x8000
+
+static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
u8 i;
u8 spriteId;
- s16 var0, var1;
+ s16 distance, var1;
s16 *data;
- s32 var3;
- s16 var5;
- u32 var6;
+ s32 amplitude;
+ s16 speed;
+ u32 var2;
- for (i = 0; i < arg0->unk9; i++)
+ for (i = 0; i < game->playerCount; i++)
{
spriteId = AddCustomItemIconSprite(
&sSpriteTemplate_PlayerBerry,
sPlayerBerrySpriteTags[i],
sPlayerBerrySpriteTags[i],
- arg0->unk98[i].unkC + FIRST_BERRY_INDEX);
- arg1->unk38[i] = &gSprites[spriteId];
- arg1->unk38[i]->oam.priority = 3;
- arg1->unk38[i]->affineAnimPaused = TRUE;
- arg1->unk38[i]->pos1.x = arg1->unkC[i]->unk8 + 120;
- arg1->unk38[i]->pos1.y = -16;
- data = arg1->unk38[i]->data;
- var5 = 512;
- data[1] = var5;
- data[2] = 32;
- data[7] = 112;
- var0 = arg1->unkC[i]->unkA - arg1->unkC[i]->unk8;
- var3 = var0;
- if (var0 < 0)
- var3 += 3;
-
- data[6] = var3 >> 2;
- var0 *= 128;
- var6 = var5 + 32;
- var6 = var6 / 2;
- var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var6);
- data[0] = (u16)arg1->unk38[i]->pos1.x * 128;
- data[3] = MathUtil_Div16Shift(7, var0, var1);
+ game->players[i].berryId + FIRST_BERRY_INDEX);
+ gfx->berrySprites[i] = &gSprites[spriteId];
+ gfx->berrySprites[i]->oam.priority = 3;
+ gfx->berrySprites[i]->affineAnimPaused = TRUE;
+ gfx->berrySprites[i]->pos1.x = gfx->playerCoords[i]->berryXOffset + 120;
+ gfx->berrySprites[i]->pos1.y = -16;
+ data = gfx->berrySprites[i]->data;
+ speed = 512;
+ sYSpeed = speed;
+ sYAccel = 32;
+ sBitfield = 112; // Setting bits in MASK_TARGET_Y
+ distance = gfx->playerCoords[i]->berryXDest - gfx->playerCoords[i]->berryXOffset;
+ amplitude = distance;
+ if (distance < 0)
+ amplitude += 3;
+
+ sAmplitude = amplitude >> 2;
+ distance *= 128;
+ var2 = speed + 32;
+ var2 = var2 / 2;
+ var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var2);
+ sX = (u16)gfx->berrySprites[i]->pos1.x * 128;
+ sXSpeed = MathUtil_Div16Shift(7, distance, var1);
var1 = MathUtil_Mul16Shift(7, var1, 85);
- data[4] = 0;
- data[5] = MathUtil_Div16Shift(7, Q_8_8(63.5), var1);
- data[7] |= 0x8000;
- if (arg1->unkC[i]->unk8 < 0)
- StartSpriteAffineAnim(arg1->unk38[i], 1);
+ sSinIdx = 0;
+ sSinSpeed = MathUtil_Div16Shift(7, Q_8_8(63.5), var1);
+ sBitfield |= F_MOVE_HORIZ;
+ if (gfx->playerCoords[i]->berryXOffset < 0)
+ StartSpriteAffineAnim(gfx->berrySprites[i], 1);
}
}
@@ -1236,22 +1419,22 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite)
{
s16 *data = sprite->data;
- data[1] += data[2];
- sprite->pos2.y += data[1] >> 8;
- if (data[7] & 0x8000)
+ sYSpeed += sYAccel;
+ sprite->pos2.y += sYSpeed >> 8;
+ if (sBitfield & F_MOVE_HORIZ)
{
- sprite->data[0] += data[3];
- data[4] += data[5];
- sprite->pos2.x = Sin(data[4] >> 7, data[6]);
- if ((data[7] & 0x8000) && (data[4] >> 7) > 126)
+ sprite->sX += sXSpeed;
+ sSinIdx += sSinSpeed;
+ sprite->pos2.x = Sin(sSinIdx >> 7, sAmplitude);
+ if ((sBitfield & F_MOVE_HORIZ) && (sSinIdx >> 7) > 126)
{
sprite->pos2.x = 0;
- data[7] &= 0x7FFF;
+ sBitfield &= MASK_TARGET_Y;
}
}
- sprite->pos1.x = data[0] >> 7;
- if (sprite->pos1.y + sprite->pos2.y >= (data[7] & 0x7FFF))
+ sprite->pos1.x = sX >> 7;
+ if (sprite->pos1.y + sprite->pos2.y >= (sBitfield & MASK_TARGET_Y))
{
sprite->callback = SpriteCallbackDummy;
FreeSpriteOamMatrix(sprite);
@@ -1259,119 +1442,143 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite)
}
}
-void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *arg0, __attribute__((unused)) struct BerryCrushGame_138 *arg1)
+#undef sX
+#undef sYSpeed
+#undef sYAccel
+#undef sXSpeed
+#undef sSinIdx
+#undef sSinSpeed
+#undef sAmplitude
+#undef sBitfield
+#undef MASK_TARGET_Y
+#undef F_MOVE_HORIZ
+
+static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
u8 i;
- for (i = 0; i < arg0->unk9; i++)
+ for (i = 0; i < game->playerCount; i++)
{
FreeSpritePaletteByTag(sPlayerBerrySpriteTags[i]);
FreeSpriteTilesByTag(sPlayerBerrySpriteTags[i]);
}
}
-void sub_80216E0(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
+static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
- u8 sp4;
- struct BerryCrushGame_4E *var4E;
+ u8 numPlayersPressed;
+ struct BerryCrushGame_LinkState *linkState;
u8 i;
- u16 var, var2;
+ u16 temp1, xModifier;
- sp4 = 0;
- var4E = (struct BerryCrushGame_4E *)arg0->unk4E;
- for (i = 0; i < arg0->unk9; i++)
+ numPlayersPressed = 0;
+ linkState = (struct BerryCrushGame_LinkState *)game->recvCmd;
+
+ // Read inputs and update impact effects
+ for (i = 0; i < game->playerCount; i++)
{
- var = var4E->unkA >> (i * 3);
- var &= 7;
- if (var)
+ #define flags temp1
+
+ flags = linkState->inputFlags >> (i * INPUT_FLAGS_PER_PLAYER);
+ flags &= INPUT_FLAG_MASK;
+ if (flags)
{
- sp4++;
- if (var & 0x4)
- StartSpriteAnim(arg1->unk24[i], 1);
+ numPlayersPressed++;
+ if (flags & F_INPUT_HIT_SYNC)
+ StartSpriteAnim(gfx->impactSprites[i], 1); // Big impact sprite
else
- StartSpriteAnim(arg1->unk24[i], 0);
+ StartSpriteAnim(gfx->impactSprites[i], 0); // Small impact sprite
- arg1->unk24[i]->invisible = FALSE;
- arg1->unk24[i]->animPaused = FALSE;
- arg1->unk24[i]->pos2.x = gUnknown_082F41CC[(var % 4) - 1][0];
- arg1->unk24[i]->pos2.y = gUnknown_082F41CC[(var % 4) - 1][1];
+ gfx->impactSprites[i]->invisible = FALSE;
+ gfx->impactSprites[i]->animPaused = FALSE;
+ gfx->impactSprites[i]->pos2.x = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][0];
+ gfx->impactSprites[i]->pos2.y = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][1];
}
+
+ #undef flags
}
- if (sp4 == 0)
+ if (numPlayersPressed == 0)
{
- arg0->unk25_2 = 0;
+ game->playedSound = FALSE;
}
else
{
- var = (u8)(arg0->unk28 % 3);
- var2 = var;
- for (i = 0; i < var4E->unkC * 2 + 3; i++)
+ // Update sparkle effect
+ #define yModifier temp1
+
+ yModifier = (u8)(game->timer % 3);
+ xModifier = yModifier;
+ for (i = 0; i < linkState->sparkleAmount * 2 + 3; i++)
{
- if (arg1->unk4C[i]->invisible)
+ if (gfx->sparkleSprites[i]->invisible)
{
- arg1->unk4C[i]->callback = sub_8022B28;
- arg1->unk4C[i]->pos1.x = gUnknown_082F41D2[i][0] + 120;
- arg1->unk4C[i]->pos1.y = gUnknown_082F41D2[i][1] + 136 - (var * 4);
- arg1->unk4C[i]->pos2.x = gUnknown_082F41D2[i][0] + (gUnknown_082F41D2[i][0] / (var2 * 4));
- arg1->unk4C[i]->pos2.y = gUnknown_082F41D2[i][1];
- if (var4E->unk4_1)
- StartSpriteAnim(arg1->unk4C[i], 1);
+ gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init;
+ gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120;
+ gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (yModifier * 4);
+ gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4));
+ gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1];
+ if (linkState->bigSparkle)
+ StartSpriteAnim(gfx->sparkleSprites[i], 1);
else
- StartSpriteAnim(arg1->unk4C[i], 0);
+ StartSpriteAnim(gfx->sparkleSprites[i], 0);
- var++;
- if (var > 3)
- var = 0;
+ yModifier++;
+ if (yModifier > 3)
+ yModifier = 0;
}
}
- if (arg0->unk25_2)
+ #undef yModifier
+
+ if (game->playedSound)
{
- arg0->unk25_2 = 0;
+ game->playedSound = FALSE;
}
else
{
- if (sp4 == 1)
+ if (numPlayersPressed == 1)
PlaySE(SE_MUD_BALL);
else
PlaySE(SE_BREAKABLE_DOOR);
- arg0->unk25_2 = 1;
+ game->playedSound = TRUE;
}
}
}
-bool32 sub_80218D4(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
+static bool32 AreEffectsFinished(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
u8 i;
- for (i = 0; i < arg0->unk9; i++)
+ // Are any impact sprites active
+ for (i = 0; i < game->playerCount; i++)
{
- if (!arg1->unk24[i]->invisible)
+ if (!gfx->impactSprites[i]->invisible)
return FALSE;
}
- for (i = 0; i < 11; i++)
+ // Are any sparkle sprites active
+ for (i = 0; i < ARRAY_COUNT(gfx->sparkleSprites); i++)
{
- if (!arg1->unk4C[i]->invisible)
+ if (!gfx->sparkleSprites[i]->invisible)
return FALSE;
}
- if (arg0->unk2C != 0)
- arg0->unk2C = 0;
+ if (game->vibration != 0)
+ game->vibration = 0;
return TRUE;
}
-static void FramesToMinSec(struct BerryCrushGame_138 *arg0, u16 arg1)
+static void FramesToMinSec(struct BerryCrushGame_Gfx *gfx, u16 frames)
{
u8 i = 0;
u32 fractionalFrames = 0;
s16 r3 = 0;
- arg0->unk4 = arg1 / 3600;
- arg0->unk6 = (arg1 % 3600) / 60;
- r3 = MathUtil_Mul16(Q_8_8(arg1 % 60), 4);
+ gfx->minutes = frames / (60 * 60);
+ gfx->secondsInt = (frames % (60 * 60)) / 60;
+ r3 = MathUtil_Mul16(Q_8_8(frames % 60), 4);
for (i = 0; i < 8; i++)
{
@@ -1379,277 +1586,262 @@ static void FramesToMinSec(struct BerryCrushGame_138 *arg0, u16 arg1)
fractionalFrames += sPressingSpeedConversionTable[i];
}
- arg0->unk8 = fractionalFrames / 1000000;
+ gfx->secondsFrac = fractionalFrames / 1000000;
}
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string)
{
left = (left * 4) - (GetStringWidth(2, string, -1) / 2u);
- AddTextPrinterParameterized3(windowId, 2, left, 0, sBerryCrushTextColorTable[colorId], 0, string);
+ AddTextPrinterParameterized3(windowId, 2, left, 0, sTextColorTable[colorId], 0, string);
}
-static void PrintBerryCrushResultWindow(struct BerryCrushGame * sp0C, u8 sp10, u8 sp14, u8 sp18)
+static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8 baseY)
{
- u8 r8;
- u8 sp1C = 0;
- u8 sp20 = 0;
- u8 r2;
- s32 r3;
- u8 r7;
- struct BerryCrushGame_68 * sp24 = &sp0C->unk68;
+ u8 i, j;
+ u8 playerId = 0;
+ u8 ranking = 0;
+ s32 x;
+ u8 stat;
+ struct BerryCrushGame_Results * results = &game->results;
u32 xOffset;
- s32 r6;
-
- sp18 -= 16;
- if (sp10 == 2)
- sp18 -= 42;
- r6 = sp18 - 14 * sp0C->unk9;
- if (r6 > 0)
- r6 = r6 / 2 + 16;
+ s32 y;
+
+ baseY -= 16;
+ if (page == RESULTS_PAGE_CRUSHING)
+ baseY -= 42;
+
+ y = baseY - 14 * game->playerCount;
+ if (y > 0)
+ y = y / 2 + 16;
else
- r6 = 16;
+ y = 16;
- for (r8 = 0; r8 < sp0C->unk9; r6 += 14, ++r8)
+ for (i = 0; i < game->playerCount; y += 14, i++)
{
DynamicPlaceholderTextUtil_Reset();
- switch (sp10)
+ switch (page)
{
- case 0:
- sp1C = sp24->unk20[sp10][r8];
- if (r8 != 0 && sp24->unk0C[sp10][r8] != sp24->unk0C[sp10][r8 - 1])
- sp20 = r8;
- ConvertIntToDecimalStringN(gStringVar4, sp24->unk0C[sp10][r8], STR_CONV_MODE_RIGHT_ALIGN, 4);
- StringAppend(gStringVar4, gUnknown_082F43B4[sp10]);
+ case RESULTS_PAGE_PRESSES:
+ playerId = results->playerIdsRanked[page][i];
+ if (i != 0 && results->stats[page][i] != results->stats[page][i - 1])
+ ranking = i;
+ ConvertIntToDecimalStringN(gStringVar4, results->stats[page][i], STR_CONV_MODE_RIGHT_ALIGN, 4);
+ StringAppend(gStringVar4, sResultsTexts[page]);
break;
- case 1:
- sp1C = sp24->unk20[sp10][r8];
- if (r8 != 0 && sp24->unk0C[sp10][r8] != sp24->unk0C[sp10][r8 - 1])
- sp20 = r8;
- ConvertIntToDecimalStringN(gStringVar1, sp24->unk0C[sp10][r8] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ case RESULTS_PAGE_RANDOM:
+ playerId = results->playerIdsRanked[page][i];
+ if (i != 0 && results->stats[page][i] != results->stats[page][i - 1])
+ ranking = i;
+ ConvertIntToDecimalStringN(gStringVar1, results->stats[page][i] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3);
xOffset = 0;
- r7 = sp24->unk0C[sp10][r8] & 15;
- for (r2 = 0; r2 < 4; ++r2)
- if ((r7 >> (3 - r2)) & 1)
- xOffset += sPressingSpeedConversionTable[r2];
- r7 = xOffset / 1000000u;
- ConvertIntToDecimalStringN(gStringVar2, r7, STR_CONV_MODE_LEADING_ZEROS, 2);
- StringExpandPlaceholders(gStringVar4, gUnknown_082F43B4[sp10]);
+ stat = results->stats[page][i] & 15;
+ for (j = 0; j < 4; j++)
+ if ((stat >> (3 - j)) & 1)
+ xOffset += sPressingSpeedConversionTable[j];
+ stat = xOffset / 1000000u;
+ ConvertIntToDecimalStringN(gStringVar2, stat, STR_CONV_MODE_LEADING_ZEROS, 2);
+ StringExpandPlaceholders(gStringVar4, sResultsTexts[page]);
break;
- case 2:
- sp1C = r8;
- sp20 = r8;
- r2 = sp0C->unk98[r8].unkC;
- if (r2 >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2)
- r2 = 0;
- StringCopy(gStringVar1, gBerries[r2].name);
- StringExpandPlaceholders(gStringVar4, gUnknown_082F43B4[sp10]);
+ case RESULTS_PAGE_CRUSHING:
+ playerId = i;
+ ranking = i;
+ j = game->players[i].berryId;
+ if (j >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2)
+ j = 0;
+ StringCopy(gStringVar1, gBerries[j].name);
+ StringExpandPlaceholders(gStringVar4, sResultsTexts[page]);
break;
}
- r3 = GetStringRightAlignXOffset(2, gStringVar4, sp14 - 4);
- AddTextPrinterParameterized3(sp0C->unk138.unk82, 2, r3, r6, sBerryCrushTextColorTable[0], 0, gStringVar4);
- if (sp1C == sp0C->unk8)
+ x = GetStringRightAlignXOffset(2, gStringVar4, sp14 - 4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
+ if (playerId == game->localId)
StringCopy(gStringVar3, gText_1DotBlueF700);
else
StringCopy(gStringVar3, gText_1DotF700);
- gStringVar3[0] = sp20 + CHAR_1;
- DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sp0C->unk98[sp1C].unk0);
+ gStringVar3[0] = ranking + CHAR_1;
+ DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[playerId].name);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
- AddTextPrinterParameterized3(sp0C->unk138.unk82, 2, 4, r6, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
}
}
-static void sub_8021D34(struct BerryCrushGame *r8)
+static void PrintCrushingResults(struct BerryCrushGame *game)
{
- u8 r10 = 0;
- u8 r6 = 0;
- u32 sp0C = 0;
- struct BerryCrushGame_68 *sp10 = &r8->unk68;
- u8 r7 = GetWindowAttribute(r8->unk138.unk82, WINDOW_HEIGHT) * 8 - 42;
+ u8 i = 0;
+ u8 x = 0;
+ u32 pressingSpeedFrac = 0;
+ struct BerryCrushGame_Results *results = &game->results;
+ u8 y = GetWindowAttribute(game->gfx.resultsWindowId, WINDOW_HEIGHT) * 8 - 42;
+
+ FramesToMinSec(&game->gfx, results->time);
+
+ // Print time text
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimeColon);
- FramesToMinSec(&r8->unk138, sp10->unk04);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gText_TimeColon);
- r6 = 176 - (u8)GetStringWidth(2, gText_SpaceSec, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gText_SpaceSec);
- ConvertIntToDecimalStringN(gStringVar1, r8->unk138.unk6, STR_CONV_MODE_LEADING_ZEROS, 2);
- ConvertIntToDecimalStringN(gStringVar2, r8->unk138.unk8, STR_CONV_MODE_LEADING_ZEROS, 2);
+ // Print seconds text
+ x = 176 - (u8)GetStringWidth(2, gText_SpaceSec, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceSec);
+
+ // Print seconds value
+ ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
+ ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY2);
- r6 -= GetStringWidth(2, gStringVar4, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gStringVar4);
- r6 -= GetStringWidth(2, gText_SpaceMin, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gText_SpaceMin);
- ConvertIntToDecimalStringN(gStringVar1, r8->unk138.unk4, STR_CONV_MODE_LEADING_ZEROS, 1);
+ x -= GetStringWidth(2, gStringVar4, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
+
+ // Print minutes text
+ x -= GetStringWidth(2, gText_SpaceMin, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceMin);
+
+ // Print minutes value
+ ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
- r6 -= GetStringWidth(2, gStringVar4, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gStringVar4);
- r7 += 14;
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, 0, r7, sBerryCrushTextColorTable[0], 0, gText_PressingSpeed);
- r6 = 176 - (u8)GetStringWidth(2, gText_TimesPerSec, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gText_TimesPerSec);
- for (; r10 < 8; ++r10)
- if (((u8)r8->unk16 >> (7 - r10)) & 1)
- sp0C += *(r10 + sPressingSpeedConversionTable); // It's accessed in a different way here for unknown reason
- ConvertIntToDecimalStringN(gStringVar1, r8->unk16 >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
- ConvertIntToDecimalStringN(gStringVar2, sp0C / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
+ x -= GetStringWidth(2, gStringVar4, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
+
+ // Print pressing speed text
+ y += 14;
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_PressingSpeed);
+ x = 176 - (u8)GetStringWidth(2, gText_TimesPerSec, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec);
+
+ // Print pressing speed value
+ for (i = 0; i < 8; i++)
+ if (((u8)game->pressingSpeed >> (7 - i)) & 1)
+ pressingSpeedFrac += *(i + sPressingSpeedConversionTable); // It's accessed in a different way here for unknown reason
+ ConvertIntToDecimalStringN(gStringVar1, game->pressingSpeed >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ ConvertIntToDecimalStringN(gStringVar2, pressingSpeedFrac / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
- r6 -= GetStringWidth(2, gStringVar4, -1);
- if (r8->unk25_1)
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[5], 0, gStringVar4);
+ x -= GetStringWidth(2, gStringVar4, -1);
+ if (game->newRecord)
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_RED], 0, gStringVar4);
else
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gStringVar4);
- r7 += 14;
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, 0, r7, sBerryCrushTextColorTable[0], 0, gText_Silkiness);
- ConvertIntToDecimalStringN(gStringVar1, sp10->unk08, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
+
+ // Print silkiness text
+ y += 14;
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_Silkiness);
+
+ // Print silkiness value
+ ConvertIntToDecimalStringN(gStringVar1, results->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
- r6 = 176 - (u8)GetStringWidth(2, gStringVar4, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ x = 176 - (u8)GetStringWidth(2, gStringVar4, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
}
-static bool32 sub_8022070(struct BerryCrushGame *r4, struct BerryCrushGame_138 *r6)
+static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
- u8 r5;
+ u8 playerCountIdx;
struct WindowTemplate template;
- switch (r6->unk80)
+ switch (gfx->resultsState)
{
case 0:
- r5 = r4->unk9 - 2;
- BerryCrush_HideTimerSprites(r6);
- memcpy(&template, &gUnknown_082F3324[r4->unk12 - 11], sizeof(struct WindowTemplate));
- if (r4->unk12 == 13)
- template.height = gUnknown_082F3344[1][r5];
+ playerCountIdx = game->playerCount - 2;
+ HideTimer(gfx);
+ memcpy(&template, &sWindowTemplates_Results[game->gameState - RESULTS_STATE_START], sizeof(struct WindowTemplate));
+ if (game->gameState == STATE_RESULTS_CRUSHING)
+ template.height = sResultsWindowHeights[1][playerCountIdx];
else
- template.height = gUnknown_082F3344[0][r5];
- r6->unk82 = AddWindow(&template);
+ template.height = sResultsWindowHeights[0][playerCountIdx];
+ gfx->resultsWindowId = AddWindow(&template);
break;
case 1:
- PutWindowTilemap(r6->unk82);
- FillWindowPixelBuffer(r6->unk82, PIXEL_FILL(0));
+ PutWindowTilemap(gfx->resultsWindowId);
+ FillWindowPixelBuffer(gfx->resultsWindowId, PIXEL_FILL(0));
break;
case 2:
- LoadUserWindowBorderGfx_(r6->unk82, 541, 208);
- DrawStdFrameWithCustomTileAndPalette(r6->unk82, 0, 541, 13);
+ LoadUserWindowBorderGfx_(gfx->resultsWindowId, 541, 208);
+ DrawStdFrameWithCustomTileAndPalette(gfx->resultsWindowId, 0, 541, 13);
break;
case 3:
- r5 = r4->unk9 - 2;
- switch (r4->unk12)
+ playerCountIdx = game->playerCount - 2;
+ switch (game->gameState)
{
- case 11:
- PrintTextCentered(r6->unk82, 20, 3, gText_PressesRankings);
- PrintBerryCrushResultWindow(r4, 0, 0xA0, 8 * gUnknown_082F3344[0][r5]);
- r6->unk80 = 5;
+ case STATE_RESULTS_PRESSES:
+ PrintTextCentered(gfx->resultsWindowId, 20, COLORID_BLUE, gText_PressesRankings);
+ PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xA0, 8 * sResultsWindowHeights[0][playerCountIdx]);
+ gfx->resultsState = 5; // Skip past Crushing Results text
return FALSE;
- case 12:
- PrintTextCentered(r6->unk82, 20, 4, gUnknown_082F43B4[r4->unk68.unk20[0][7] + 3]);
- PrintBerryCrushResultWindow(r4, 1, 0xA0, 8 * gUnknown_082F3344[0][r5]);
- r6->unk80 = 5;
+ case STATE_RESULTS_RANDOM:
+ PrintTextCentered(gfx->resultsWindowId, 20, COLORID_GREEN, sResultsTexts[game->results.randomPageId + NUM_RESULTS_PAGES]);
+ PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xA0, 8 * sResultsWindowHeights[0][playerCountIdx]);
+ gfx->resultsState = 5; // Skip past Crushing Results text
return FALSE;
- case 13:
- PrintTextCentered(r6->unk82, 22, 3, gText_CrushingResults);
- PrintBerryCrushResultWindow(r4, 2, 0xB0, 8 * gUnknown_082F3344[1][r5]);
+ case STATE_RESULTS_CRUSHING:
+ PrintTextCentered(gfx->resultsWindowId, 22, COLORID_BLUE, gText_CrushingResults);
+ PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xB0, 8 * sResultsWindowHeights[1][playerCountIdx]);
break;
}
break;
case 4:
- sub_8021D34(r4);
+ PrintCrushingResults(game);
break;
case 5:
- CopyWindowToVram(r6->unk82, 3);
- r6->unk80 = 0;
+ CopyWindowToVram(gfx->resultsWindowId, 3);
+ gfx->resultsState = 0;
return TRUE;
}
- ++r6->unk80;
+ gfx->resultsState++;
return FALSE;
}
-static void sub_802222C(struct BerryCrushGame *r4)
+static void CloseResultsWindow(struct BerryCrushGame *game)
{
- ClearStdWindowAndFrameToTransparent(r4->unk138.unk82, 1);
- RemoveWindow(r4->unk138.unk82);
- sub_8022600(r4);
+ ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, 1);
+ RemoveWindow(game->gfx.resultsWindowId);
+ DrawPlayerNameWindows(game);
}
-static void Task_ShowBerryCrushRankings(u8 taskId)
+#define tState data[0]
+#define tWindowId data[1]
+#define tPressingSpeeds(i) data[2 + (i)] // data[2]-[5], for different group sizes
+
+static void Task_ShowRankings(u8 taskId)
{
u8 i = 0, j, xPos, yPos;
u32 score = 0;
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
- data[1] = AddWindow(&sWindowTemplate_BerryCrushRankings);
- PutWindowTilemap(data[1]);
- FillWindowPixelBuffer(data[1], PIXEL_FILL(0));
- LoadUserWindowBorderGfx_(data[1], 541, 208);
- DrawStdFrameWithCustomTileAndPalette(data[1], 0, 541, 13);
+ tWindowId = AddWindow(&sWindowTemplate_Rankings);
+ PutWindowTilemap(tWindowId);
+ FillWindowPixelBuffer(tWindowId, PIXEL_FILL(0));
+ LoadUserWindowBorderGfx_(tWindowId, 541, 208);
+ DrawStdFrameWithCustomTileAndPalette(tWindowId, 0, 541, 13);
break;
case 1:
+ // Print header text
xPos = 96 - GetStringWidth(1, gText_BerryCrush2, -1) / 2u;
- AddTextPrinterParameterized3(
- data[1],
- 1,
- xPos,
- 1,
- sBerryCrushTextColorTable[3],
- 0,
- gText_BerryCrush2
- );
+ AddTextPrinterParameterized3(tWindowId, 1, xPos, 1, sTextColorTable[COLORID_BLUE], 0, gText_BerryCrush2);
xPos = 96 - GetStringWidth(1, gText_PressingSpeedRankings, -1) / 2u;
- AddTextPrinterParameterized3(
- data[1],
- 1,
- xPos,
- 17,
- sBerryCrushTextColorTable[3],
- 0,
- gText_PressingSpeedRankings
- );
+ AddTextPrinterParameterized3(tWindowId, 1, xPos, 17, sTextColorTable[COLORID_BLUE], 0, gText_PressingSpeedRankings);
+
+ // Print pressing speed record for each group size, ranked
yPos = 41;
- for (i = 0; i < 4; ++i)
+ for (i = 0; i < MAX_RFU_PLAYERS - 1; i++)
{
ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1);
StringExpandPlaceholders(gStringVar4, gText_Var1Players);
- AddTextPrinterParameterized3(
- data[1],
- 1,
- 0,
- yPos,
- sBerryCrushTextColorTable[0],
- 0,
- gStringVar4
- );
+ AddTextPrinterParameterized3(tWindowId, 1, 0, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4);
xPos = 192 - (u8)GetStringWidth(1, gText_TimesPerSec, -1);
- AddTextPrinterParameterized3(
- data[1],
- 1,
- xPos,
- yPos,
- sBerryCrushTextColorTable[0],
- 0,
- gText_TimesPerSec
- );
- for (j = 0; j < 8; ++j)
+ AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec);
+ for (j = 0; j < 8; j++)
{
- if (((data[i + 2] & 0xFF) >> (7 - j)) & 1)
+ if (((tPressingSpeeds(i) & 0xFF) >> (7 - j)) & 1)
score += sPressingSpeedConversionTable[j];
}
- ConvertIntToDecimalStringN(gStringVar1, (u16)data[i + 2] >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ ConvertIntToDecimalStringN(gStringVar1, (u16)tPressingSpeeds(i) >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
xPos -= GetStringWidth(1, gStringVar4, -1);
- AddTextPrinterParameterized3(
- data[1],
- 1,
- xPos,
- yPos,
- sBerryCrushTextColorTable[0],
- 0,
- gStringVar4
- );
+ AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4);
yPos += 16;
score = 0;
}
- CopyWindowToVram(data[1], 3);
+ CopyWindowToVram(tWindowId, 3);
break;
case 2:
if (JOY_NEW(A_BUTTON | B_BUTTON))
@@ -1657,16 +1849,16 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
else
return;
case 3:
- ClearStdWindowAndFrameToTransparent(data[1], 1);
- ClearWindowTilemap(data[1]);
- RemoveWindow(data[1]);
+ ClearStdWindowAndFrameToTransparent(tWindowId, 1);
+ ClearWindowTilemap(tWindowId);
+ RemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext2_Disable();
- data[0] = 0;
+ tState = 0;
return;
}
- ++data[0];
+ tState++;
}
void ShowBerryCrushRankings(void)
@@ -1674,97 +1866,98 @@ void ShowBerryCrushRankings(void)
u8 taskId;
ScriptContext2_Enable();
- taskId = CreateTask(Task_ShowBerryCrushRankings, 0);
- gTasks[taskId].data[2] = gSaveBlock2Ptr->berryCrush.berryCrushResults[0];
- gTasks[taskId].data[3] = gSaveBlock2Ptr->berryCrush.berryCrushResults[1];
- gTasks[taskId].data[4] = gSaveBlock2Ptr->berryCrush.berryCrushResults[2];
- gTasks[taskId].data[5] = gSaveBlock2Ptr->berryCrush.berryCrushResults[3];
+ taskId = CreateTask(Task_ShowRankings, 0);
+ gTasks[taskId].tPressingSpeeds(0) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[0];
+ gTasks[taskId].tPressingSpeeds(1) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[1];
+ gTasks[taskId].tPressingSpeeds(2) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[2];
+ gTasks[taskId].tPressingSpeeds(3) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[3];
}
-static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 *r4, u16 r1)
+static void PrintTimer(struct BerryCrushGame_Gfx *gfx, u16 timer)
{
- FramesToMinSec(r4, r1);
- DigitObjUtil_PrintNumOn(0, r4->unk4);
- DigitObjUtil_PrintNumOn(1, r4->unk6);
- DigitObjUtil_PrintNumOn(2, r4->unk8);
+ FramesToMinSec(gfx, timer);
+ DigitObjUtil_PrintNumOn(0, gfx->minutes);
+ DigitObjUtil_PrintNumOn(1, gfx->secondsInt);
+ DigitObjUtil_PrintNumOn(2, gfx->secondsFrac);
}
-static void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 *r0)
+static void HideTimer(struct BerryCrushGame_Gfx *gfx)
{
- r0->unk78[0]->invisible = TRUE;
- r0->unk78[1]->invisible = TRUE;
+ gfx->timerSprites[0]->invisible = TRUE;
+ gfx->timerSprites[1]->invisible = TRUE;
DigitObjUtil_HideOrShow(2, 1);
DigitObjUtil_HideOrShow(1, 1);
DigitObjUtil_HideOrShow(0, 1);
}
-static void sub_8022588(struct BerryCrushGame *r5)
+static void CreatePlayerNameWindows(struct BerryCrushGame *game)
{
- u8 r6;
-
- for (r6 = 0; r6 < r5->unk9; ++r6)
+ u8 i;
+ for (i = 0; i < game->playerCount; i++)
{
- r5->unk138.unkC[r6] = &gUnknown_082F4190[gUnknown_082F417C[r5->unk9 - 2][r6]];
- r5->unk138.unk83[r6] = AddWindow(&gUnknown_082F32F4[r5->unk138.unkC[r6]->unk0]);
- PutWindowTilemap(r5->unk138.unk83[r6]);
- FillWindowPixelBuffer(r5->unk138.unk83[r6], 0);
+ game->gfx.playerCoords[i] = &sPlayerCoords[sPlayerIdToPosId[game->playerCount - 2][i]];
+ game->gfx.nameWindowIds[i] = AddWindow(&sWindowTemplates_PlayerNames[game->gfx.playerCoords[i]->playerId]);
+ PutWindowTilemap(game->gfx.nameWindowIds[i]);
+ FillWindowPixelBuffer(game->gfx.nameWindowIds[i], 0);
}
}
-static void sub_8022600(struct BerryCrushGame *r6)
+static void DrawPlayerNameWindows(struct BerryCrushGame *game)
{
- u8 r7;
-
- for (r7 = 0; r7 < r6->unk9; ++r7)
+ u8 i;
+ for (i = 0; i < game->playerCount; i++)
{
- PutWindowTilemap(r6->unk138.unk83[r7]);
- if (r7 == r6->unk8)
+ PutWindowTilemap(game->gfx.nameWindowIds[i]);
+ if (i == game->localId)
{
+ // Print the player's name
AddTextPrinterParameterized4(
- r6->unk138.unk83[r7],
+ game->gfx.nameWindowIds[i],
2,
- 36 - GetStringWidth(2, r6->unk98[r7].unk0, 0) / 2u,
+ 36 - GetStringWidth(2, game->players[i].name, 0) / 2u,
1,
0,
0,
- sBerryCrushTextColorTable[1],
+ sTextColorTable[COLORID_BLACK],
0,
- r6->unk98[r7].unk0
+ game->players[i].name
);
}
else
{
+ // Print a partner's name
AddTextPrinterParameterized4(
- r6->unk138.unk83[r7],
+ game->gfx.nameWindowIds[i],
2,
- 36 - GetStringWidth(2, r6->unk98[r7].unk0, 0) / 2u,
+ 36 - GetStringWidth(2, game->players[i].name, 0) / 2u,
1,
0,
0,
- sBerryCrushTextColorTable[2],
+ sTextColorTable[COLORID_LIGHT_GREY],
0,
- r6->unk98[r7].unk0
+ game->players[i].name
);
}
- CopyWindowToVram(r6->unk138.unk83[r7], 3);
+ CopyWindowToVram(game->gfx.nameWindowIds[i], 3);
}
CopyBgTilemapBufferToVram(0);
}
-static void sub_80226D0(struct BerryCrushGame *r6)
+// Each player name window border uses a color that corresponds to a slot of the crusher lid
+static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *game)
{
- u8 r5 = 0;
- u8 * r4;
+ u8 i = 0;
+ u8 * crusherGfx;
- LZ77UnCompWram(gUnknown_08DE3FD4, gDecompressionBuffer);
+ LZ77UnCompWram(gBerryCrush_Crusher_Tilemap, gDecompressionBuffer);
- for (r4 = gDecompressionBuffer; r5 < r6->unk9; ++r5)
+ for (crusherGfx = gDecompressionBuffer; i < game->playerCount; i++)
{
CopyToBgTilemapBufferRect(
3,
- &r4[r6->unk138.unkC[r5]->unk0 * 40],
- r6->unk138.unkC[r5]->unk1,
- r6->unk138.unkC[r5]->unk2,
+ &crusherGfx[game->gfx.playerCoords[i]->playerId * 40],
+ game->gfx.playerCoords[i]->windowGfxX,
+ game->gfx.playerCoords[i]->windowGfxY,
10,
2
);
@@ -1772,96 +1965,99 @@ static void sub_80226D0(struct BerryCrushGame *r6)
CopyBgTilemapBufferToVram(3);
}
-static void sub_8022730(struct BerryCrushGame *r6)
+static void CreateGameSprites(struct BerryCrushGame *game)
{
- u8 r5 = 0;
- u8 r2;
+ u8 i = 0;
+ u8 spriteId;
- r6->unk2A = -104;
- r6->unk2C = 0;
+ game->depth = CRUSHER_START_Y;
+ game->vibration = 0;
gSpriteCoordOffsetX = 0;
- gSpriteCoordOffsetY = -104;
- for (; r5 < 4; ++r5)
- LoadCompressedSpriteSheet(&gUnknown_082F41F4[r5]);
- LoadSpritePalettes(gUnknown_082F421C);
- r2 = CreateSprite(&gUnknown_082F430C, 120, 88, 5);
- r6->unk138.unk20 = &gSprites[r2];
- r6->unk138.unk20->oam.priority = 3;
- r6->unk138.unk20->coordOffsetEnabled = TRUE;
- r6->unk138.unk20->animPaused = TRUE;
- for (r5 = 0; r5 < r6->unk9; ++r5)
- {
- r2 = CreateSprite(
- &gUnknown_082F4324,
- r6->unk138.unkC[r5]->unk4 + 120,
- r6->unk138.unkC[r5]->unk6 + 32,
+ gSpriteCoordOffsetY = CRUSHER_START_Y;
+ for (i = 0; i < ARRAY_COUNT(sSpriteSheets) - 1; i++)
+ LoadCompressedSpriteSheet(&sSpriteSheets[i]);
+ LoadSpritePalettes(sSpritePals);
+
+ // Create sprite for crusher base
+ spriteId = CreateSprite(&sSpriteTemplate_CrusherBase, 120, 88, 5);
+ game->gfx.coreSprite = &gSprites[spriteId];
+ game->gfx.coreSprite->oam.priority = 3;
+ game->gfx.coreSprite->coordOffsetEnabled = TRUE;
+ game->gfx.coreSprite->animPaused = TRUE;
+
+ // Create sprites for the impact effect
+ for (i = 0; i < game->playerCount; i++)
+ {
+ spriteId = CreateSprite(
+ &sSpriteTemplate_Impact,
+ game->gfx.playerCoords[i]->impactXOffset + 120,
+ game->gfx.playerCoords[i]->impactYOffset + 32,
0
);
- r6->unk138.unk24[r5] = &gSprites[r2];
- r6->unk138.unk24[r5]->oam.priority = 1;
- r6->unk138.unk24[r5]->invisible = TRUE;
- r6->unk138.unk24[r5]->coordOffsetEnabled = TRUE;
- r6->unk138.unk24[r5]->animPaused = TRUE;
- }
- for (r5 = 0; r5 < ARRAY_COUNT(r6->unk138.unk4C); ++r5)
- {
- r2 = CreateSprite(
- &gUnknown_082F433C,
- gUnknown_082F41D2[r5][0] + 120,
- gUnknown_082F41D2[r5][1] + 136,
+ game->gfx.impactSprites[i] = &gSprites[spriteId];
+ game->gfx.impactSprites[i]->oam.priority = 1;
+ game->gfx.impactSprites[i]->invisible = TRUE;
+ game->gfx.impactSprites[i]->coordOffsetEnabled = TRUE;
+ game->gfx.impactSprites[i]->animPaused = TRUE;
+ }
+
+ // Create sprites for sparkle effect
+ for (i = 0; i < ARRAY_COUNT(game->gfx.sparkleSprites); i++)
+ {
+ spriteId = CreateSprite(
+ &sSpriteTemplate_Sparkle,
+ sSparkleCoords[i][0] + 120,
+ sSparkleCoords[i][1] + 136,
6
);
- r6->unk138.unk4C[r5] = &gSprites[r2];
- r6->unk138.unk4C[r5]->oam.priority = 3;
- r6->unk138.unk4C[r5]->invisible = TRUE;
- r6->unk138.unk4C[r5]->animPaused = TRUE;
- r6->unk138.unk4C[r5]->data[0] = r5;
- }
- for (r5 = 0; r5 < ARRAY_COUNT(r6->unk138.unk78); ++r5)
- {
- r2 = CreateSprite(
- &gUnknown_082F4354,
- 24 * r5 + 176,
- 8,
- 0
- );
- r6->unk138.unk78[r5] = &gSprites[r2];
- r6->unk138.unk78[r5]->oam.priority = 0;
- r6->unk138.unk78[r5]->invisible = FALSE;
- r6->unk138.unk78[r5]->animPaused = FALSE;
- }
- DigitObjUtil_CreatePrinter(0, 0, &gUnknown_082F4384[0]);
- DigitObjUtil_CreatePrinter(1, 0, &gUnknown_082F4384[1]);
- DigitObjUtil_CreatePrinter(2, 0, &gUnknown_082F4384[2]);
- if (r6->unk12 == 1)
- BerryCrush_HideTimerSprites(&r6->unk138);
-}
-
-static void sub_8022960(struct BerryCrushGame *r5)
-{
- u8 r4 = 0;
-
- FreeSpriteTilesByTag(4);
- FreeSpriteTilesByTag(3);
- FreeSpriteTilesByTag(2);
- FreeSpriteTilesByTag(1);
- FreeSpritePaletteByTag(4);
- FreeSpritePaletteByTag(2);
- FreeSpritePaletteByTag(1);
- for (; r4 < ARRAY_COUNT(r5->unk138.unk78); ++r4)
- DestroySprite(r5->unk138.unk78[r4]);
+ game->gfx.sparkleSprites[i] = &gSprites[spriteId];
+ game->gfx.sparkleSprites[i]->oam.priority = 3;
+ game->gfx.sparkleSprites[i]->invisible = TRUE;
+ game->gfx.sparkleSprites[i]->animPaused = TRUE;
+ game->gfx.sparkleSprites[i]->data[0] = i;
+ }
+
+ // Create sprites for timer
+ for (i = 0; i < ARRAY_COUNT(game->gfx.timerSprites); i++)
+ {
+ spriteId = CreateSprite(&sSpriteTemplate_Timer, 24 * i + 176, 8, 0);
+ game->gfx.timerSprites[i] = &gSprites[spriteId];
+ game->gfx.timerSprites[i]->oam.priority = 0;
+ game->gfx.timerSprites[i]->invisible = FALSE;
+ game->gfx.timerSprites[i]->animPaused = FALSE;
+ }
+ DigitObjUtil_CreatePrinter(0, 0, &sDigitObjTemplates[0]);
+ DigitObjUtil_CreatePrinter(1, 0, &sDigitObjTemplates[1]);
+ DigitObjUtil_CreatePrinter(2, 0, &sDigitObjTemplates[2]);
+
+ if (game->gameState == STATE_INIT)
+ HideTimer(&game->gfx);
+}
+
+static void DestroyGameSprites(struct BerryCrushGame *game)
+{
+ u8 i = 0;
+ FreeSpriteTilesByTag(TAG_TIMER_DIGITS);
+ FreeSpriteTilesByTag(GFXTAG_SPARKLE);
+ FreeSpriteTilesByTag(GFXTAG_IMPACT);
+ FreeSpriteTilesByTag(TAG_CRUSHER_BASE);
+ FreeSpritePaletteByTag(TAG_TIMER_DIGITS);
+ FreeSpritePaletteByTag(PALTAG_EFFECT);
+ FreeSpritePaletteByTag(TAG_CRUSHER_BASE);
+ for (i = 0; i < ARRAY_COUNT(game->gfx.timerSprites); i++)
+ DestroySprite(game->gfx.timerSprites[i]);
DigitObjUtil_DeletePrinter(2);
DigitObjUtil_DeletePrinter(1);
DigitObjUtil_DeletePrinter(0);
- for (r4 = 0; r4 < ARRAY_COUNT(r5->unk138.unk4C); ++r4)
- DestroySprite(r5->unk138.unk4C[r4]);
- for (r4 = 0; r4 < r5->unk9; ++r4)
- DestroySprite(r5->unk138.unk24[r4]);
- if (r5->unk138.unk20->inUse)
- DestroySprite(r5->unk138.unk20);
+ for (i = 0; i < ARRAY_COUNT(game->gfx.sparkleSprites); i++)
+ DestroySprite(game->gfx.sparkleSprites[i]);
+ for (i = 0; i < game->playerCount; i++)
+ DestroySprite(game->gfx.impactSprites[i]);
+ if (game->gfx.coreSprite->inUse)
+ DestroySprite(game->gfx.coreSprite);
}
-static void SpriteCB_BerryCrushImpact(struct Sprite *sprite)
+static void SpriteCB_Impact(struct Sprite *sprite)
{
if (sprite->animEnded)
{
@@ -1870,93 +2066,116 @@ static void SpriteCB_BerryCrushImpact(struct Sprite *sprite)
}
}
-static void sub_8022A4C(struct Sprite *sprite)
+static void SpriteCB_Sparkle_End(struct Sprite *sprite)
{
- u8 r1 = 0;
- SpriteCallback r5 = SpriteCallbackDummy;
-
- for (; r1 < ARRAY_COUNT(sprite->data); ++r1)
- sprite->data[r1] = 0;
+ u8 i;
+ for (i = 0; i < ARRAY_COUNT(sprite->data); i++)
+ sprite->data[i] = 0;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->invisible = TRUE;
sprite->animPaused = TRUE;
- sprite->callback = r5;
+ sprite->callback = SpriteCallbackDummy;
}
-static void sub_8022A94(struct Sprite *sprite)
+#define sX data[0]
+#define sYSpeed data[1]
+#define sYAccel data[2]
+#define sXSpeed data[3]
+#define sSinIdx data[4]
+#define sSinSpeed data[5]
+#define sAmplitude data[6]
+// The last element (data[7]) is a bitfield.
+// The first 15 bits are the y coord to stop at.
+// The last bit is a flag for whether or not to move on the x too
+#define sBitfield data[7]
+#define MASK_TARGET_Y 0x7FFF
+#define F_MOVE_HORIZ 0x8000
+
+static void SpriteCB_Sparkle(struct Sprite *sprite)
{
- s16 *r4 = sprite->data;
+ s16 *data = sprite->data;
- r4[1] += r4[2];
- sprite->pos2.y += r4[1] >> 8;
- if (r4[7] & 0x8000)
+ sYSpeed += sYAccel;
+ sprite->pos2.y += sYSpeed >> 8;
+ if (sBitfield & F_MOVE_HORIZ)
{
- sprite->data[0] += r4[3];
- r4[4] += r4[5];
- sprite->pos2.x = Sin(r4[4] >> 7, r4[6]);
- if (r4[7] & 0x8000 && r4[4] >> 7 > 126)
+ sprite->sX += sXSpeed;
+ sSinIdx += sSinSpeed;
+ sprite->pos2.x = Sin(sSinIdx >> 7, sAmplitude);
+ if (sBitfield & F_MOVE_HORIZ && sSinIdx >> 7 > 126)
{
sprite->pos2.x = 0;
- r4[7] &= 0x7FFF;
+ sBitfield &= MASK_TARGET_Y;
}
}
- sprite->pos1.x = r4[0] >> 7;
- if (sprite->pos1.y + sprite->pos2.y > (r4[7] & 0x7FFF))
- sprite->callback = sub_8022A4C;
-}
-
-static void sub_8022B28(struct Sprite *sprite)
-{
- s16 *r7 = sprite->data;
- s16 r4, r5;
- s32 r2;
- u32 r8 = 0;
-
- r2 = 640;
- r7[1] = r2;
- r7[2] = 32;
- r7[7] = 168;
- r4 = sprite->pos2.x * 128;
- r5 = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (r2 + 32) >> 1);
- sprite->data[0] = sprite->pos1.x << 7;
- r7[3] = MathUtil_Div16Shift(7, r4, r5);
- r2 = MathUtil_Mul16Shift(7, r5, 85);
- r7[4] = r8;
- r7[5] = MathUtil_Div16Shift(7, Q_8_8(63.5), r2);
- r7[6] = sprite->pos2.x / 4;
- r7[7] |= 0x8000;
- sprite->pos2.y = r8;
- sprite->pos2.x = r8;
- sprite->callback = sub_8022A94;
+ sprite->pos1.x = sX >> 7;
+ if (sprite->pos1.y + sprite->pos2.y > (sBitfield & MASK_TARGET_Y))
+ sprite->callback = SpriteCB_Sparkle_End;
+}
+
+static void SpriteCB_Sparkle_Init(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ s16 xMult, xDiv;
+ s32 var;
+ u32 zero = 0;
+
+ var = 640;
+ sYSpeed = var;
+ sYAccel = 32;
+ sBitfield = 168; // Setting bits in MASK_TARGET_Y
+ xMult = sprite->pos2.x * 128;
+ xDiv = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (var + 32) >> 1);
+ sprite->sX = sprite->pos1.x << 7;
+ sXSpeed = MathUtil_Div16Shift(7, xMult, xDiv);
+ var = MathUtil_Mul16Shift(7, xDiv, 85);
+ sSinIdx = zero;
+ sSinSpeed = MathUtil_Div16Shift(7, Q_8_8(63.5), var);
+ sAmplitude = sprite->pos2.x / 4;
+ sBitfield |= F_MOVE_HORIZ;
+ sprite->pos2.y = zero;
+ sprite->pos2.x = zero;
+ sprite->callback = SpriteCB_Sparkle;
sprite->animPaused = FALSE;
sprite->invisible = FALSE;
}
-static void BerryCrush_RunOrScheduleCommand(u16 r5, u8 r4, u8 *r7)
+#undef sX
+#undef sYSpeed
+#undef sYAccel
+#undef sXSpeed
+#undef sSinIdx
+#undef sSinSpeed
+#undef sAmplitude
+#undef sBitfield
+#undef MASK_TARGET_Y
+#undef F_MOVE_HORIZ
+
+static void RunOrScheduleCommand(u16 cmdId, u8 mode, u8 *args)
{
- struct BerryCrushGame *r6 = GetBerryCrushGame();
+ struct BerryCrushGame *game = GetBerryCrushGame();
- if (r5 >= ARRAY_COUNT(sBerryCrushCommands))
- r5 = 0;
- switch (r4)
+ if (cmdId >= ARRAY_COUNT(sBerryCrushCommands))
+ cmdId = CMD_NONE;
+ switch (mode)
{
- case 0:
- if (r5 != 0)
- sBerryCrushCommands[r5](r6, r7);
- if (r6->unkE >= ARRAY_COUNT(sBerryCrushCommands))
- r6->unkE = r4;
- r6->unk4 = sBerryCrushCommands[r6->unkE];
+ case RUN_CMD:
+ if (cmdId != CMD_NONE)
+ sBerryCrushCommands[cmdId](game, args);
+ if (game->nextCmd >= ARRAY_COUNT(sBerryCrushCommands))
+ game->nextCmd = CMD_NONE;
+ game->cmdCallback = sBerryCrushCommands[game->nextCmd];
break;
- case 1:
- r6->unk4 = sBerryCrushCommands[r5];
+ case SCHEDULE_CMD:
+ game->cmdCallback = sBerryCrushCommands[cmdId];
break;
}
}
-static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame *game, u8 *params)
+static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame *game, u8 *args)
{
- // params points to packed values:
+ // args points to packed values:
// bytes 0-3: selectedPals (bitfield)
// byte 4: delay
// byte 5: startY
@@ -1967,126 +2186,128 @@ static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame *game,
u16 color;
u32 selectedPals[2];
- selectedPals[0] = (u32)params[0];
- selectedPals[1] = (u32)params[1];
+ selectedPals[0] = (u32)args[0];
+ selectedPals[1] = (u32)args[1];
selectedPals[1] <<= 8;
selectedPals[0] |= selectedPals[1];
- selectedPals[1] = (u32)params[2];
+ selectedPals[1] = (u32)args[2];
selectedPals[1] <<= 16;
selectedPals[0] |= selectedPals[1];
- selectedPals[1] = (u32)params[3];
+ selectedPals[1] = (u32)args[3];
selectedPals[1] <<= 24;
selectedPals[0] |= selectedPals[1];
- params[0] = params[9];
+ args[0] = args[9];
- color = params[8];
+ color = args[8];
color <<= 8;
- color |= params[7];
+ color |= args[7];
gPaletteFade.bufferTransferDisabled = FALSE;
- BeginNormalPaletteFade(selectedPals[0], params[4], params[5], params[6], color);
+ BeginNormalPaletteFade(selectedPals[0], args[4], args[5], args[6], color);
UpdatePaletteFade();
- game->unkE = 2;
+ game->nextCmd = CMD_WAIT_FADE;
return 0;
}
-static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame *r4, u8 *r5)
+static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->unkC)
+ switch (game->cmdState)
{
case 0:
if (UpdatePaletteFade())
return 0;
- if(r5[0] != 0)
- ++r4->unkC;
+ if(args[0] != 0)
+ game->cmdState++;
else
- r4->unkC = 3;
+ game->cmdState = 3;
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
- ++r4->unkC;
+ game->cmdState++;
return 0;
case 2:
if (IsLinkTaskFinished())
{
- ++r4->unkC;
+ game->cmdState++;
return 0;
}
return 0;
case 3:
- BerryCrush_RunOrScheduleCommand(r4->unkF, 1, NULL);
- r4->unkC = 0;
+ RunOrScheduleCommand(game->afterPalFadeCmd, SCHEDULE_CMD, NULL);
+ game->cmdState = 0;
return 0;
default:
- ++r4->unkC;
+ game->cmdState++;
return 0;
}
}
-static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame *r7, u8 *r5)
+static u32 Cmd_PrintMessage(struct BerryCrushGame *game, u8 *args)
{
- u16 r4 = r5[3];
+ u16 keys = args[3];
+ keys <<= 8;
+ keys |= args[2];
- r4 <<= 8;
- r4 |= r5[2];
- switch (r7->unkC)
+ switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, 0);
- if (r5[1] & 2)
+ if (args[1] & F_MSG_EXPAND)
{
- StringExpandPlaceholders(gStringVar4, gUnknown_082F32A4[r5[0]]);
- AddTextPrinterParameterized2(0, 1, gStringVar4, r7->unkB, 0, 2, 1, 3);
+ StringExpandPlaceholders(gStringVar4, sMessages[args[0]]);
+ AddTextPrinterParameterized2(0, 1, gStringVar4, game->textSpeed, 0, 2, 1, 3);
}
else
{
- AddTextPrinterParameterized2(0, 1, gUnknown_082F32A4[r5[0]], r7->unkB, 0, 2, 1, 3);
+ AddTextPrinterParameterized2(0, 1, sMessages[args[0]], game->textSpeed, 0, 2, 1, 3);
}
CopyWindowToVram(0, 3);
break;
case 1:
if (!IsTextPrinterActive(0))
{
- if (r4 == 0)
- ++r7->unkC;
+ // If no wait keys are given, skip
+ // waiting state below
+ if (keys == 0)
+ game->cmdState++;
break;
}
return 0;
case 2:
- if (!(r4 & gMain.newKeys))
+ if (!JOY_NEW(keys))
return 0;
break;
case 3:
- if (r5[1] & 1)
+ if (args[1] & F_MSG_CLEAR)
ClearDialogWindowAndFrame(0, 1);
- BerryCrush_RunOrScheduleCommand(r7->unkE, 1, NULL);
- r7->unkC = r5[4];
+ RunOrScheduleCommand(game->nextCmd, SCHEDULE_CMD, NULL);
+ game->cmdState = args[4];
return 0;
}
- ++r7->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_ShowGameDisplay(struct BerryCrushGame *game, u8 *args)
{
- if (InitBerryCrushDisplay() != 0)
- BerryCrush_RunOrScheduleCommand(r4->unkE, 0, r4->unk36);
+ if (ShowGameDisplay())
+ RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandArgs);
return 0;
}
-static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_HideGameDisplay(struct BerryCrushGame *game, u8 *args)
{
- if (BerryCrush_TeardownBgs() != 0)
- BerryCrush_RunOrScheduleCommand(r4->unkE, 0, r4->unk36);
+ if (HideGameDisplay())
+ RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandArgs);
return 0;
}
-static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->unkC)
+ switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
@@ -2095,55 +2316,55 @@ static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame *r4, __att
if (IsLinkTaskFinished())
{
PlayNewMapMusic(MUS_RG_GAME_CORNER);
- BerryCrush_RunOrScheduleCommand(7, 1, NULL);
- r4->unk12 = 3;
- r4->unkC = 0;
+ RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PICK_BERRY;
+ game->cmdState = 0;
}
return 0;
}
- ++r4->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame *r4, u8 *r5)
+static u32 Cmd_AskPickBerry(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->unkC)
+ switch (game->cmdState)
{
default:
- ++r4->unkC;
+ game->cmdState++;
break;
case 0:
- sub_8024578(r4);
- BerryCrush_SetShowMessageParams(r5, 0, 1, 0, 1);
- r4->unkE = 7;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
+ ResetGame(game);
+ SetPrintMessageArgs(args, MSG_PICK_BERRY, F_MSG_CLEAR, 0, 1);
+ game->nextCmd = CMD_ASK_PICK_BERRY;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
break;
case 1:
- r4->unkE = 8;
- BerryCrush_RunOrScheduleCommand(5, 1, NULL);
- r4->unkC = 2;
+ game->nextCmd = CMD_PICK_BERRY;
+ RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
+ game->cmdState = 2;
break;
}
return 0;
}
-static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame *r0, __attribute__((unused)) u8 *r1)
+static u32 Cmd_GoToBerryPouch(struct BerryCrushGame *game, u8 *args)
{
- r0->unk4 = NULL;
- SetMainCallback2(BerryCrush_SetupMainTask);
+ game->cmdCallback = NULL;
+ SetMainCallback2(ChooseBerry);
return 0;
}
-static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame *r5, u8 *r2)
+static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *game, u8 *args)
{
- u8 r3;
+ u8 i;
- switch (r5->unkC)
+ switch (game->cmdState)
{
case 0:
- BerryCrush_SetShowMessageParams(r2, 1, 0, 0, 1);
- r5->unkE = 9;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
+ SetPrintMessageArgs(args, MSG_WAIT_PICK, 0, 0, 1);
+ game->nextCmd = CMD_WAIT_BERRIES;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
@@ -2151,126 +2372,131 @@ static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame *r
case 2:
if (!IsLinkTaskFinished())
return 0;
- memset(r5->unk42, 0, sizeof(r5->unk42));
- r5->unk42[0] = r5->unk98[r5->unk8].unkC;
- SendBlock(0, r5->unk42, 2);
+
+ // Send player's chosen berry to partners
+ memset(game->sendCmd, 0, sizeof(game->sendCmd));
+ game->sendCmd[0] = game->players[game->localId].berryId;
+ SendBlock(0, game->sendCmd, 2);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
- r5->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 4:
- if (GetBlockReceivedStatus() != gUnknown_082F4448[r5->unk9 - 2])
+ // Wait for partners responses
+ if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
- for (r3 = 0; r3 < r5->unk9; ++r3)
+
+ // Read partners chosen berries
+ for (i = 0; i < game->playerCount; i++)
{
- r5->unk98[r3].unkC = gBlockRecvBuffer[r3][0];
- if (r5->unk98[r3].unkC > 0xB0)
- r5->unk98[r3].unkC = 0;
- r5->unk18 += gUnknown_0858AB24[r5->unk98[r3].unkC].unk0;
- r5->unk1C += gUnknown_0858AB24[r5->unk98[r3].unkC].unk1;
+ game->players[i].berryId = gBlockRecvBuffer[i][0];
+ if (game->players[i].berryId > LAST_BERRY_INDEX + 1)
+ game->players[i].berryId = 0;
+ game->targetAPresses += gBerryCrush_BerryData[game->players[i].berryId].difficulty;
+ game->powder += gBerryCrush_BerryData[game->players[i].berryId].powder;
}
- r5->unk10 = 0;
+ game->cmdTimer = 0;
ResetBlockReceivedFlags();
- r5->unk20 = MathUtil_Div32(Q_24_8(r5->unk18), Q_24_8(32));
+ game->targetDepth = MathUtil_Div32(Q_24_8(game->targetAPresses), Q_24_8(32));
break;
case 5:
ClearDialogWindowAndFrame(0, 1);
- BerryCrush_RunOrScheduleCommand(10, 1, NULL);
- r5->unk12 = 4;
- r5->unkC = 0;
+ RunOrScheduleCommand(CMD_DROP_BERRIES, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_DROP_BERRIES;
+ game->cmdState = 0;
return 0;
}
- ++r5->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->unkC)
+ switch (game->cmdState)
{
case 0:
- BerryCrush_CreateBerrySprites(r4, &r4->unk138);
+ CreateBerrySprites(game, &game->gfx);
Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
- r4->unk138.unk0 = 0;
- r4->unk138.unk1 = 0;
- r4->unk138.unk2 = 0;
- r4->unk138.unk3 = 0;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = FALSE;
break;
case 2:
- r4->unk138.unk38[r4->unk138.unk0]->callback = SpriteCB_DropBerryIntoCrusher;
- r4->unk138.unk38[r4->unk138.unk0]->affineAnimPaused = FALSE;
+ game->gfx.berrySprites[game->gfx.counter]->callback = SpriteCB_DropBerryIntoCrusher;
+ game->gfx.berrySprites[game->gfx.counter]->affineAnimPaused = FALSE;
PlaySE(SE_BALL_THROW);
break;
case 3:
- if (r4->unk138.unk38[r4->unk138.unk0]->callback == SpriteCB_DropBerryIntoCrusher)
+ if (game->gfx.berrySprites[game->gfx.counter]->callback == SpriteCB_DropBerryIntoCrusher)
return 0;
- r4->unk138.unk38[r4->unk138.unk0] = NULL;
- ++r4->unk138.unk0;
+ game->gfx.berrySprites[game->gfx.counter] = NULL;
+ game->gfx.counter++;
Rfu_SetLinkStandbyCallback();
break;
case 4:
if (!IsLinkTaskFinished())
return 0;
- if (r4->unk138.unk0 < r4->unk9)
+ if (game->gfx.counter < game->playerCount)
{
- r4->unkC = 2;
+ game->cmdState = 2;
return 0;
}
- r4->unk138.unk0 = 0;
+ game->gfx.counter = 0;
break;
case 5:
- BerryCrushFreeBerrySpriteGfx(r4, &r4->unk138);
+ BerryCrushFreeBerrySpriteGfx(game, &game->gfx);
Rfu_SetLinkStandbyCallback();
break;
case 6:
if (!IsLinkTaskFinished())
return 0;
PlaySE(SE_FALL);
- BerryCrush_RunOrScheduleCommand(11, 1, NULL);
- r4->unk12 = 5;
- r4->unkC = 0;
+ RunOrScheduleCommand(CMD_DROP_LID, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_DROP_LID;
+ game->cmdState = 0;
return 0;
}
- ++r4->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_DropLid(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_DropLid(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->unkC)
+ switch (game->cmdState)
{
case 0:
- r4->unk2A += 4;
- if (r4->unk2A < 0)
+ game->depth += 4;
+ if (game->depth < 0)
return 0;
- r4->unk2A = 0;
- r4->unk138.unk1 = 4;
- r4->unk138.unk0 = 0;
- r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
+ game->depth = 0;
+ game->gfx.vibrationIdx = 4;
+ game->gfx.counter = 0;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
PlaySE(SE_M_STRENGTH);
break;
case 1:
- r4->unk2C = gUnknown_082F326C[r4->unk138.unk1][r4->unk138.unk0];
- SetGpuReg(REG_OFFSET_BG0VOFS, -r4->unk2C);
- SetGpuReg(REG_OFFSET_BG2VOFS, -r4->unk2C);
- SetGpuReg(REG_OFFSET_BG3VOFS, -r4->unk2C);
- ++r4->unk138.unk0;
- if (r4->unk138.unk0 < r4->unk138.unk2)
+ game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
+ SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
+ game->gfx.counter++;
+ if (game->gfx.counter < game->gfx.numVibrations)
return 0;
- if (r4->unk138.unk1 == 0)
+ if (game->gfx.vibrationIdx == 0)
break;
- --r4->unk138.unk1;
- r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
- r4->unk138.unk0 = 0;
+ game->gfx.vibrationIdx--;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
+ game->gfx.counter = 0;
return 0;
case 2:
- r4->unk2C = 0;
+ game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
@@ -2279,23 +2505,23 @@ static u32 BerryCrushCommand_DropLid(struct BerryCrushGame *r4, __attribute__((
case 3:
if (!IsLinkTaskFinished())
return 0;
- BerryCrush_RunOrScheduleCommand(12, 1, NULL);
- r4->unk12 = 6;
- r4->unkC = 0;
+ RunOrScheduleCommand(CMD_COUNTDOWN, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_COUNTDOWN;
+ game->cmdState = 0;
return 0;
}
- ++r4->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_Countdown(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_Countdown(struct BerryCrushGame *game, u8 *args)
{
- switch (r4-> unkC)
+ switch (game->cmdState)
{
case 1:
if (!IsLinkTaskFinished())
return 0;
- StartMinigameCountdown(0x1000, 0x1000, 120, 80, 0);
+ StartMinigameCountdown(TAG_COUNTDOWN, TAG_COUNTDOWN, 120, 80, 0);
break;
case 2:
if (IsMinigameCountdownRunning())
@@ -2307,405 +2533,442 @@ static u32 BerryCrushCommand_Countdown(struct BerryCrushGame *r4, __attribute__
case 3:
if (!IsLinkTaskFinished())
return 0;
- r4->unk138.unk0 = 0;
- r4->unk138.unk1 = 0;
- r4->unk138.unk2 = 0;
- r4->unk138.unk3 = 0;
- r4->unk10 = 0;
- if (r4->unk8 == 0)
- BerryCrush_RunOrScheduleCommand(13, 1, NULL);
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = FALSE;
+ game->cmdTimer = 0;
+ if (game->localId == 0)
+ RunOrScheduleCommand(CMD_PLAY_GAME_LEADER, SCHEDULE_CMD, NULL);
else
- BerryCrush_RunOrScheduleCommand(14, 1, NULL);
- r4->unk12 = 7;
- r4->unkC = 0;
+ RunOrScheduleCommand(CMD_PLAY_GAME_MEMBER, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PLAYING;
+ game->cmdState = 0;
return 0;
}
- ++r4->unkC;
+ game->cmdState++;
return 0;
}
-void sub_802339C(struct BerryCrushGame *r4)
+// Receive and process data from all players
+// Only used by the link leader
+static void HandlePartnerInput(struct BerryCrushGame *game)
{
- u8 r8 = 0;
- u8 r7 = 0;
- u16 r3;
- s32 r2_ = 0;
- struct BerryCrushGame_4E *r2;
+ u8 numPlayersPressed = 0;
+ u8 i = 0;
+ u16 timeDiff;
+ s32 temp = 0;
+ struct BerryCrushGame_LinkState *linkState;
- for (r7 = 0; r7 < r4->unk9; r7++)
+ for (i = 0; i < game->playerCount; i++)
{
- r2 = (struct BerryCrushGame_4E *)gRecvCmds[r7];
- if ((r2->unk0 & 0xFF00) != RFUCMD_SEND_PACKET)
+ linkState = (struct BerryCrushGame_LinkState *)gRecvCmds[i];
+
+ // Skip player if we have not received a packet from them
+ if ((linkState->rfuCmd & 0xFF00) != RFUCMD_SEND_PACKET)
continue;
- if (r2->unk2 != 2)
+ if (linkState->sendFlag != SEND_GAME_STATE)
continue;
- if (r2->unk4_2)
+ if (linkState->pushedAButton)
{
- r4->unk5C.unk02_3 |= gUnknown_082F325C[r7];
- r4->unk98[r7].unk1C = 1;
- ++r4->unk98[r7].unk16;
- ++r8;
- r3 = r4->unk28 - r4->unk98[r7].unkE;
- if (r3 >= r4->unk98[r7].unk12 - 1 && r3 <= r4->unk98[r7].unk12 + 1)
+ game->localState.playerPressedAFlags |= sBitTable[i];
+ game->players[i].inputState = INPUT_STATE_HIT;
+ game->players[i].numAPresses++;
+ numPlayersPressed++;
+ timeDiff = game->timer - game->players[i].inputTime;
+
+ // If the interval between inputs is regular, the input is considered "neat"
+ // This counts toward the player's neatness score
+ if (timeDiff >= game->players[i].timeSincePrevInput - 1
+ && timeDiff <= game->players[i].timeSincePrevInput + 1)
{
- ++r4->unk98[r7].unk10;
- r4->unk98[r7].unk12 = r3;
- if (r4->unk98[r7].unk10 > r4->unk98[r7].unk14)
- r4->unk98[r7].unk14 = r4->unk98[r7].unk10;
+ // On neat input streak
+ game->players[i].neatInputStreak++;
+ game->players[i].timeSincePrevInput = timeDiff;
+ if (game->players[i].neatInputStreak > game->players[i].maxNeatInputStreak)
+ game->players[i].maxNeatInputStreak = game->players[i].neatInputStreak;
}
else
{
- r4->unk98[r7].unk10 = 0;
- r4->unk98[r7].unk12 = r3;
+ // End neat input streak
+ game->players[i].neatInputStreak = 0;
+ game->players[i].timeSincePrevInput = timeDiff;
}
- r4->unk98[r7].unkE = r4->unk28;
- ++r4->unk98[r7].unk1B;
- if (r4->unk98[r7].unk1B > 2)
- r4->unk98[r7].unk1B = 0;
+
+ game->players[i].inputTime = game->timer;
+ game->players[i].inputFlags++;
+ if (game->players[i].inputFlags > F_INPUT_HIT_B)
+ game->players[i].inputFlags = 0;
}
else
{
- r4->unk98[r7].unk1C = 0;
+ game->players[i].inputState = INPUT_STATE_NONE;
}
}
- if (r8 > 1)
+ if (numPlayersPressed > 1)
{
- for (r7 = 0; r7 < r4->unk9; ++r7)
+ // For each player that pressed A, flag their input as synchronous
+ // This is used to change their impact sprite to a big impact
+ for (i = 0; i < game->playerCount; i++)
{
- if (!r4->unk98[r7].unk1C)
+ if (game->players[i].inputState == INPUT_STATE_NONE)
continue;
- r4->unk98[r7].unk1C |= 2;
- ++r4->unk98[r7].unk18;
+ game->players[i].inputState |= INPUT_STATE_HIT_SYNC;
+ game->players[i].numSyncedAPresses++;
}
}
- if (r8 == 0)
+ if (numPlayersPressed == 0)
return;
- r4->unk2E += r8;
- r8 += gUnknown_082F3264[r8 - 1];
- r4->unk34 += r8;
- r4->unk1A += r8;
- if (r4->unk18 - r4->unk1A > 0)
- {
- r2_ = (s32)r4->unk1A;
- r2_ <<= 8;
- r2_ = MathUtil_Div32(r2_, r4->unk20);
- r2_ >>= 8;
- r4->unk24 = (u8)r2_;
+ game->bigSparkleCounter += numPlayersPressed;
+ numPlayersPressed += sSyncPressBonus[numPlayersPressed - 1];
+ game->sparkleCounter += numPlayersPressed;
+ game->totalAPresses += numPlayersPressed;
+ if (game->targetAPresses - game->totalAPresses > 0)
+ {
+ temp = (s32)game->totalAPresses;
+ temp = Q_24_8(temp);
+ temp = MathUtil_Div32(temp, game->targetDepth);
+ temp = Q_24_8_TO_INT(temp);
+ game->newDepth = (u8)temp;
return;
}
- r4->unk24 = 32;
- r4->unk5C.unk02_0 = 1;
+ // Target number of A presses has been reached, game is complete
+ game->newDepth = 32;
+ game->localState.endGame = TRUE;
}
-void sub_8023558(struct BerryCrushGame *r3)
+// Updates the crusher, input flags, and timer to send to group members
+// Only used by the link leader
+static void UpdateLeaderGameState(struct BerryCrushGame *game)
{
- u8 r6 = 0;
- u16 r1 = 0;
- u16 r2 = 0;
- u8 r4 = 0;
+ u8 numPlayersPressed = 0;
+ u16 flags = 0;
+ u16 temp = 0;
+ u8 i = 0;
- for (r4 = 0; r4 < r3->unk9; ++r4)
+ for (i = 0; i < game->playerCount; i++)
{
- if (r3->unk98[r4].unk1C != 0)
+ if (game->players[i].inputState != INPUT_STATE_NONE)
{
- ++r6;
- r1 = r3->unk98[r4].unk1B + 1;
- if (r3->unk98[r4].unk1C & 2)
- r1 |= 4;
- r1 <<= 3 * r4;
- r3->unk5C.unk08 |= r1;
+ numPlayersPressed++;
+ flags = game->players[i].inputFlags + F_INPUT_HIT_A;
+ if (game->players[i].inputState & INPUT_STATE_HIT_SYNC)
+ flags |= F_INPUT_HIT_SYNC;
+ flags <<= INPUT_FLAGS_PER_PLAYER * i;
+ game->localState.inputFlags |= flags;
}
}
- r2 = (u16)r3->unk24;
- r3->unk5C.unk04 = r2;
- if (r6 == 0)
+ temp = (u16)game->newDepth;
+ game->localState.depth = temp;
+ if (numPlayersPressed == 0)
{
- if (r3->unk138.unk3 != 0)
- ++r3->unk138.unk0;
+ if (game->gfx.vibrating)
+ game->gfx.counter++;
}
- else if (r3->unk138.unk3 != 0)
+ else if (game->gfx.vibrating)
{
- if (r6 != r3->unk138.unk1)
+ if (numPlayersPressed != game->gfx.vibrationIdx)
{
- r3->unk138.unk1 = r6 - 1;
- r3->unk138.unk2 = gUnknown_082F3290[r6 - 1][0];
+ game->gfx.vibrationIdx = numPlayersPressed - 1;
+ game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
}
else
{
- ++r3->unk138.unk0;
+ game->gfx.counter++;
}
}
else
{
- r3->unk138.unk0 = 0;
- r3->unk138.unk1 = r6 - 1;
- r3->unk138.unk2 = gUnknown_082F3290[r6 - 1][0];
- r3->unk138.unk3 = 1;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = numPlayersPressed - 1;
+ game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
+ game->gfx.vibrating = TRUE;
}
- if (r3->unk138.unk3 != 0)
+ if (game->gfx.vibrating)
{
- if (r3->unk138.unk0 >= r3->unk138.unk2)
+ if (game->gfx.counter >= game->gfx.numVibrations)
{
- r3->unk138.unk0 = 0;
- r3->unk138.unk1 = 0;
- r3->unk138.unk2 = 0;
- r3->unk138.unk3 = 0;
- r1 = 0;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = FALSE;
+ temp = 0;
}
else
{
- r1 = gUnknown_082F3290[r3->unk138.unk1][r3->unk138.unk0 + 1];
+ temp = sVibrationData[game->gfx.vibrationIdx][game->gfx.counter + 1];
}
- r3->unk5C.unk03 = (u8)r1;
+ game->localState.vibration = (u8)temp;
}
else
{
- r3->unk5C.unk03 = 0;
+ game->localState.vibration = 0;
}
- r3->unk5C.unk06 = r3->unk26;
+ game->localState.timer = game->leaderTimer;
}
-void sub_80236B8(struct BerryCrushGame *r5)
+// Checks for input and sends data to group members
+static void HandlePlayerInput(struct BerryCrushGame *game)
{
if (JOY_NEW(A_BUTTON))
- r5->unk5C.unk02_2 = 1;
+ game->localState.pushedAButton = TRUE;
+
if (JOY_HELD(A_BUTTON))
{
- if (r5->unk98[r5->unk8].unk1A < r5->unk28)
- ++r5->unk98[r5->unk8].unk1A;
+ if (game->players[game->localId].timePressingA < game->timer)
+ game->players[game->localId].timePressingA++;
}
- if (r5->unk8 != 0 && r5->unk5C.unk02_2 == 0)
+
+ // Only send data to other players if you are the leader or you pressed A
+ if (game->localId != 0 && !game->localState.pushedAButton)
return;
- r5->unk5C.unk00 = 2;
- if (r5->unk28 % 30 == 0)
+ game->localState.sendFlag = SEND_GAME_STATE;
+
+ // Every 30 frames, check whether the sparkles produced should be big,
+ // depending on how many A presses there were in that time
+ if (game->timer % 30 == 0)
{
- if (r5->unk2E > gUnknown_082F4444[r5->unk9 - 2])
+ if (game->bigSparkleCounter > sBigSparkleThresholds[game->playerCount - 2])
{
- ++r5->unk30;
- r5->unk25_4 = 1;
+ game->numBigSparkles++;
+ game->bigSparkle = TRUE;
}
else
{
- r5->unk25_4 = 0;
+ game->bigSparkle = FALSE;
}
- r5->unk2E = 0;
- ++r5->unk32;
- }
- if (r5->unk28 % 15 == 0)
- {
- if (r5->unk34 < gUnknown_082F4434[r5->unk9 - 2][0])
- r5->unk25_5 = 0;
- else if (r5->unk34 < gUnknown_082F4434[r5->unk9 - 2][1])
- r5->unk25_5 = 1;
- else if (r5->unk34 < gUnknown_082F4434[r5->unk9 - 2][2])
- r5->unk34 = 2; // typo since r5->unk34 will be reset?
- else if (r5->unk34 < gUnknown_082F4434[r5->unk9 - 2][3])
- r5->unk34 = 3; // typo since r5->unk34 will be reset?
+ game->bigSparkleCounter = 0;
+ game->numBigSparkleChecks++;
+ }
+
+ // Every 15 frames, update the amount of sparkles that should be produced,
+ // depending on how many A presses there were in that time (including the bonus)
+ if (game->timer % 15 == 0)
+ {
+ // BUG: The wrong field is used twice below
+ // As a result, only a sparkleAmount of 0, 1, or 4 is attainable
+ #ifdef BUGFIX
+ #define field sparkleAmount
+ #else
+ #define field sparkleCounter
+ #endif
+
+ if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][0])
+ game->sparkleAmount = 0;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][1])
+ game->sparkleAmount = 1;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][2])
+ game->field = 2;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][3])
+ game->field = 3;
else
- r5->unk25_5 = 4;
- r5->unk34 = 0;
+ game->sparkleAmount = 4;
+ game->sparkleCounter = 0;
+
+ #undef field
}
else
{
- ++r5->unk10;
- if (r5->unk10 > 60)
+ game->cmdTimer++;
+ if (game->cmdTimer > 60)
{
- if (r5->unk10 > 70)
+ if (game->cmdTimer > 70)
{
- sub_8011AC8();
- r5->unk10 = 0;
+ ClearRecvCommands();
+ game->cmdTimer = 0;
}
- else if (r5->unk5C.unk02_3 == 0)
+ else if (game->localState.playerPressedAFlags == 0)
{
- sub_8011AC8();
- r5->unk10 = 0;
+ ClearRecvCommands();
+ game->cmdTimer = 0;
}
}
}
- if (r5->unk28 >= 36000)
- r5->unk5C.unk02_0 = 1;
- r5->unk5C.unk02_1 = r5->unk25_4;
- r5->unk5C.unk0A = r5->unk25_5;
- memcpy(r5->unk42, &r5->unk5C, sizeof(r5->unk42));
- Rfu_SendPacket(r5->unk42);
+ if (game->timer >= MAX_TIME)
+ game->localState.endGame = TRUE;
+ game->localState.bigSparkle = game->bigSparkle;
+ game->localState.sparkleAmount = game->sparkleAmount;
+ memcpy(game->sendCmd, &game->localState, sizeof(game->sendCmd));
+ Rfu_SendPacket(game->sendCmd);
}
-void sub_802385C(struct BerryCrushGame *r5)
+static void RecvLinkData(struct BerryCrushGame *game)
{
- u8 r4 = 0;
- struct BerryCrushGame_4E *r4_ = NULL;
+ u8 i = 0;
+ struct BerryCrushGame_LinkState *linkState = NULL;
+
+ for (i = 0; i < game->playerCount; i++)
+ game->players[i].inputState = INPUT_STATE_NONE;
- for (r4 = 0; r4 < r5->unk9; r4++)
- r5->unk98[r4].unk1C = 0;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
{
- r5->unk25_2 = 0;
+ game->playedSound = FALSE;
return;
}
if (gRecvCmds[0][1] != 2)
{
- r5->unk25_2 = 0;
+ game->playedSound = FALSE;
return;
}
- memcpy(r5->unk4E, gRecvCmds[0], 14);
- r4_ = (struct BerryCrushGame_4E *)&r5->unk4E;
- r5->unk2A = r4_->unk6;
- r5->unk2C = (s16)r4_->unk5;
- r5->unk28 = r4_->unk8;
- sub_80216E0(r5, &(r5->unk138));
- if (r4_->unk4_0)
- {
- r5->unk25_3 = 1;
- }
+ memcpy(game->recvCmd, gRecvCmds[0], sizeof(game->recvCmd));
+ linkState = (struct BerryCrushGame_LinkState *)&game->recvCmd;
+ game->depth = linkState->depth;
+ game->vibration = (s16)linkState->vibration;
+ game->timer = linkState->timer;
+ UpdateInputEffects(game, &(game->gfx));
+
+ if (linkState->endGame)
+ game->endGame = TRUE;
}
-static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_PlayGame_Leader(struct BerryCrushGame *game, u8 *args)
{
- memset(&r4->unk5C, 0, sizeof(r4->unk5C));
- memset(&r4->unk4E, 0, sizeof(r4->unk4E));
- sub_802385C(r4);
- SetGpuReg(REG_OFFSET_BG0VOFS, -r4->unk2C);
- SetGpuReg(REG_OFFSET_BG2VOFS, -r4->unk2C);
- SetGpuReg(REG_OFFSET_BG3VOFS, -r4->unk2C);
- if (r4->unk25_3)
+ memset(&game->localState, 0, sizeof(game->localState));
+ memset(&game->recvCmd, 0, sizeof(game->recvCmd));
+ RecvLinkData(game);
+ SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
+ if (game->endGame)
{
- if (r4->unk28 >= 36000)
+ if (game->timer >= MAX_TIME)
{
- r4->unk28 = 36000;
- BerryCrush_RunOrScheduleCommand(16, 1, NULL);
+ game->timer = MAX_TIME;
+ RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
}
else
{
- BerryCrush_RunOrScheduleCommand(15, 1, NULL);
+ RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
}
- r4->unk10 = 0;
- r4->unkC = 0;
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
else
{
- ++r4->unk26;
- sub_802339C(r4);
- sub_8023558(r4);
- sub_80236B8(r4);
+ game->leaderTimer++;
+ HandlePartnerInput(game);
+ UpdateLeaderGameState(game);
+ HandlePlayerInput(game);
return 0;
}
}
-static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_PlayGame_Member(struct BerryCrushGame *game, u8 *args)
{
- memset(&r4->unk5C, 0, sizeof(r4->unk5C));
- memset(&r4->unk4E, 0, sizeof(r4->unk4E));
- sub_802385C(r4);
- SetGpuReg(REG_OFFSET_BG0VOFS, -r4->unk2C);
- SetGpuReg(REG_OFFSET_BG2VOFS, -r4->unk2C);
- SetGpuReg(REG_OFFSET_BG3VOFS, -r4->unk2C);
- if (r4->unk25_3)
+ memset(&game->localState, 0, sizeof(game->localState));
+ memset(&game->recvCmd, 0, sizeof(game->recvCmd));
+ RecvLinkData(game);
+ SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
+ if (game->endGame)
{
- if (r4->unk28 >= 36000)
+ if (game->timer >= MAX_TIME)
{
- r4->unk28 = 36000;
- BerryCrush_RunOrScheduleCommand(16, 1, NULL);
+ game->timer = MAX_TIME;
+ RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
}
else
{
- BerryCrush_RunOrScheduleCommand(15, 1, NULL);
+ RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
}
- r4->unk10 = 0;
- r4->unkC = 0;
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
else
{
- sub_80236B8(r4);
+ HandlePlayerInput(game);
return 0;
}
}
-static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+// Game was 'won', crusher was pushed down fully before time was up
+static u32 Cmd_FinishGame(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->unkC)
+ switch (game->cmdState)
{
case 0:
- r4->unk12 = 8;
+ game->gameState = STATE_FINISHED;
PlaySE(SE_M_STRENGTH);
BlendPalettes(PALETTES_ALL, 8, RGB(31, 31, 0));
- r4->unk138.unk0 = 2;
+ game->gfx.counter = 2;
break;
case 1:
- if (--r4->unk138.unk0 != 255)
+ if (--game->gfx.counter != (u8)-1)
return 0;
BlendPalettes(PALETTES_ALL, 0, RGB(31, 31, 0));
- r4->unk138.unk1 = 4;
- r4->unk138.unk0 = 0;
- r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
+ game->gfx.vibrationIdx = 4;
+ game->gfx.counter = 0;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
break;
case 2:
- r4->unk2C = gUnknown_082F326C[r4->unk138.unk1][r4->unk138.unk0];
- SetGpuReg(REG_OFFSET_BG0VOFS, -r4->unk2C);
- SetGpuReg(REG_OFFSET_BG2VOFS, -r4->unk2C);
- SetGpuReg(REG_OFFSET_BG3VOFS, -r4->unk2C);
- if (++r4->unk138.unk0 < r4->unk138.unk2)
+ game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
+ SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
+ if (++game->gfx.counter < game->gfx.numVibrations)
return 0;
- if (r4->unk138.unk1 != 0)
+ if (game->gfx.vibrationIdx != 0)
{
- --r4->unk138.unk1;
- r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
- r4->unk138.unk0 = 0;
+ game->gfx.vibrationIdx--;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
+ game->gfx.counter = 0;
return 0;
}
break;
case 3:
- r4->unk2C = 0;
+ game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 4:
- if (!sub_80218D4(r4, &r4->unk138))
+ if (!AreEffectsFinished(game, &game->gfx))
return 0;
Rfu_SetLinkStandbyCallback();
- r4->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
- BerryCrush_RunOrScheduleCommand(17, 1, NULL);
- r4->unk10 = 0;
- r4->unkC = 0;
+ RunOrScheduleCommand(CMD_CALC_RESULTS, SCHEDULE_CMD, NULL);
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
- ++r4->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame *r5, u8 *r6)
+static u32 Cmd_HandleTimeUp(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->unkC)
+ switch (game->cmdState)
{
case 0:
- r5->unk12 = 9;
+ game->gameState = STATE_TIMES_UP;
PlaySE(SE_FAILURE);
BlendPalettes(PALETTES_ALL, 8, RGB(31, 0, 0));
- r5->unk138.unk0 = 4;
+ game->gfx.counter = 4;
break;
case 1:
- if (--r5->unk138.unk0 != 255)
+ if (--game->gfx.counter != (u8)-1)
return 0;
BlendPalettes(PALETTES_ALL, 0, RGB(31, 0, 0));
- r5->unk138.unk0 = 0;
+ game->gfx.counter = 0;
break;
case 2:
- if (!sub_80218D4(r5, &r5->unk138))
+ if (!AreEffectsFinished(game, &game->gfx))
return 0;
Rfu_SetLinkStandbyCallback();
- r5->unk10 = 0;
+ game->cmdTimer = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
@@ -2713,235 +2976,264 @@ static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame *r5, u8 *r6)
case 3:
if (!IsLinkTaskFinished())
return 0;
- ConvertIntToDecimalStringN(gStringVar1, r5->unk1C, STR_CONV_MODE_LEFT_ALIGN, 6);
- BerryCrush_SetShowMessageParams(r6, 7, 1, 0, 0);
- r5->unkE = 19;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->unk10 = 0;
- r5->unkC = 0;
+ ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
+ SetPrintMessageArgs(args, MSG_TIMES_UP, F_MSG_CLEAR, 0, 0);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
- ++r5->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1)
+static u32 Cmd_TabulateResults(struct BerryCrushGame *game, u8 *args)
{
- u8 r8, r4_, r3;
- s32 r2;
- s32 r4;
- u16 r6;
+ u8 i, j, tempPlayerId;
+ s32 temp1, temp2;
+ u16 tempStat;
- switch (r7->unkC)
+ switch (game->cmdState)
{
case 0:
- memset(r7->unk42, 0, 2 * sizeof(u16));
- if (r7->unk98[r7->unk8].unk1A > r7->unk28)
- r7->unk98[r7->unk8].unk1A = r7->unk28;
- r7->unk42[0] = r7->unk98[r7->unk8].unk1A;
- SendBlock(0, r7->unk42, 2);
+ memset(game->sendCmd, 0, 2 * sizeof(u16));
+ if (game->players[game->localId].timePressingA > game->timer)
+ game->players[game->localId].timePressingA = game->timer;
+ game->sendCmd[0] = game->players[game->localId].timePressingA;
+ SendBlock(0, game->sendCmd, 2);
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
- r7->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 2:
- if (GetBlockReceivedStatus() != gUnknown_082F4448[r7->unk9 - 2])
+ if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
- for (r8 = 0; r8 < r7->unk9; ++r8)
- r7->unk98[r8].unk1A = gBlockRecvBuffer[r8][0];
- r7->unk10 = 0;
- r7->unk42[0] = 0;
+ for (i = 0; i < game->playerCount; i++)
+ game->players[i].timePressingA = gBlockRecvBuffer[i][0];
+
+ game->cmdTimer = 0;
+ game->sendCmd[0] = 0;
ResetBlockReceivedFlags();
- if (r7->unk8 == 0)
- r7->unkC = 3;
+
+ // If player is not leader, skip the steps
+ // where the results are calculated and sent.
+ // Group members just read the results sent
+ // to them by the leader.
+ if (game->localId == 0)
+ game->cmdState = 3;
else
- r7->unkC = 6;
+ game->cmdState = 6;
return 0;
case 3:
- memset(&r7->unk68, 0, sizeof(struct BerryCrushGame_68));
- r7->unk68.unk04 = r7->unk28;
- r7->unk68.unk06 = r7->unk18 / (r7->unk28 / 60);
- r2 = MathUtil_Mul32(Q_24_8(r7->unk30), Q_24_8(50));
- r2 = MathUtil_Div32(r2, Q_24_8(r7->unk32)) + Q_24_8(50);
- r2 = Q_24_8_TO_INT(r2);
- r7->unk68.unk08 = r2 & 0x7F;
- r2 = Q_24_8(r2);
- r2 = MathUtil_Div32(r2, Q_24_8(100));
- r4 = Q_24_8(r7->unk1C * r7->unk9);
- r4 = MathUtil_Mul32(r4, r2);
- r7->unk68.unk00 = r4 >> 8;
- r7->unk68.unk20[0][7] = Random() % 3;
- for (r8 = 0; r8 < r7->unk9; ++r8)
+ memset(&game->results, 0, sizeof(game->results));
+ game->results.time = game->timer;
+ game->results.targetPressesPerSec = game->targetAPresses / (game->timer / 60);
+
+ // Calculate silkiness
+ // Silkiness is the percentage of times big sparkles were produced when possible,
+ // which itself depends on the number of A presses every 30 frames
+ temp1 = MathUtil_Mul32(Q_24_8(game->numBigSparkles), Q_24_8(50));
+ temp1 = MathUtil_Div32(temp1, Q_24_8(game->numBigSparkleChecks)) + Q_24_8(50);
+ temp1 = Q_24_8_TO_INT(temp1);
+ game->results.silkiness = temp1 & 0x7F;
+
+ // Calculate amount of powder
+ temp1 = Q_24_8(temp1);
+ temp1 = MathUtil_Div32(temp1, Q_24_8(100));
+ temp2 = Q_24_8(game->powder * game->playerCount);
+ temp2 = MathUtil_Mul32(temp2, temp1);
+ game->results.powder = Q_24_8_TO_INT(temp2);
+
+ // Choose random second results page
+ game->results.randomPageId = Random() % NUM_RANDOM_RESULTS_PAGES;
+
+ for (i = 0; i < game->playerCount; i++)
{
- r7->unk68.unk20[0][r8] = r8;
- r7->unk68.unk20[1][r8] = r8;
- r7->unk68.unk0C[0][r8] = r7->unk98[r8].unk16;
- r7->unk68.unk0A += r7->unk68.unk0C[0][r8];
- switch (r7->unk68.unk20[0][7])
+ game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][i] = i;
+ game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][i] = i;
+ game->results.stats[RESULTS_PAGE_PRESSES][i] = game->players[i].numAPresses;
+ game->results.totalAPresses += game->results.stats[RESULTS_PAGE_PRESSES][i];
+
+ // Calculate value for random second results page
+ switch (game->results.randomPageId)
{
- case 0:
- if (r7->unk98[r8].unk16 != 0)
+ case RESULTS_PAGE_NEATNESS:
+ if (game->players[i].numAPresses != 0)
{
- r2 = r7->unk98[r8].unk14;
- r2 = Q_24_8(r2);
- r2 = MathUtil_Mul32(r2, Q_24_8(100));
- r4 = r7->unk98[r8].unk16;
- r4 = Q_24_8(r4);
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of inputs that were in largest "neat" streak
+ // "Neat" inputs are those done at a regular interval
+ temp1 = game->players[i].maxNeatInputStreak;
+ temp1 = Q_24_8(temp1);
+ temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
+ temp2 = game->players[i].numAPresses;
+ temp2 = Q_24_8(temp2);
+ temp2 = MathUtil_Div32(temp1, temp2);
}
else
{
- r4 = 0;
+ temp2 = 0;
}
break;
- case 1:
- if (r7->unk98[r8].unk16 != 0)
+ case RESULTS_PAGE_COOPERATIVE:
+ if (game->players[i].numAPresses != 0)
{
- r2 = r7->unk98[r8].unk18;
- r2 = Q_24_8(r2);
- r2 = MathUtil_Mul32(r2, Q_24_8(100));
- r4 = r7->unk98[r8].unk16;
- r4 = Q_24_8(r4);
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of inputs that were
+ // done at the same time as another player
+ temp1 = game->players[i].numSyncedAPresses;
+ temp1 = Q_24_8(temp1);
+ temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
+ temp2 = game->players[i].numAPresses;
+ temp2 = Q_24_8(temp2);
+ temp2 = MathUtil_Div32(temp1, temp2);
}
else
{
- r4 = 0;
+ temp2 = 0;
}
break;
- case 2:
- if (r7->unk98[r8].unk16 == 0)
+ case RESULTS_PAGE_POWER:
+ if (game->players[i].numAPresses == 0)
{
- r4 = 0;
+ temp2 = 0;
}
- else if (r7->unk98[r8].unk1A >= r7->unk28)
+ else if (game->players[i].timePressingA >= game->timer)
{
- r4 = 0x6400;
+ // Spent 100% of the time pressing A
+ temp2 = Q_24_8(100);
}
else
{
- r2 = r7->unk98[r8].unk1A;
- r2 = Q_24_8(r2);
- r2 = MathUtil_Mul32(r2, Q_24_8(100));
- r4 = r7->unk28;
- r4 = Q_24_8(r4);
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of time the
+ // player spent pressing A
+ temp1 = game->players[i].timePressingA;
+ temp1 = Q_24_8(temp1);
+ temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
+ temp2 = game->timer;
+ temp2 = Q_24_8(temp2);
+ temp2 = MathUtil_Div32(temp1, temp2);
}
break;
}
- r4 >>= 4;
- r7->unk68.unk0C[1][r8] = r4;
+ temp2 >>= 4;
+ game->results.stats[RESULTS_PAGE_RANDOM][i] = temp2;
}
break;
case 4:
- for (r8 = 0; r8 < r7->unk9 - 1; ++r8)
+ for (i = 0; i < game->playerCount - 1; i++)
{
- for (r4_ = r7->unk9 - 1; r4_ > r8; --r4_)
+ for (j = game->playerCount - 1; j > i; j--)
{
- if (r7->unk68.unk0C[0][r4_ - 1] < r7->unk68.unk0C[0][r4_])
+ // Calculate player rankings for "Number of Presses" by sorting arrays
+ if (game->results.stats[RESULTS_PAGE_PRESSES][j - 1] < game->results.stats[RESULTS_PAGE_PRESSES][j])
{
- r6 = r7->unk68.unk0C[0][r4_];
- r7->unk68.unk0C[0][r4_] = r7->unk68.unk0C[0][r4_ - 1];
- r7->unk68.unk0C[0][r4_ - 1] = r6;
- r3 = r7->unk68.unk20[0][r4_];
- r7->unk68.unk20[0][r4_] = r7->unk68.unk20[0][r4_ - 1];
- r7->unk68.unk20[0][r4_ - 1] = r3;
+ SWAP(game->results.stats[RESULTS_PAGE_PRESSES][j],
+ game->results.stats[RESULTS_PAGE_PRESSES][j - 1],
+ tempStat);
+ SWAP(game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][j],
+ game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][j - 1],
+ tempPlayerId);
}
- if (r7->unk68.unk0C[1][r4_ - 1] < r7->unk68.unk0C[1][r4_])
+ // Calculate player rankings for random second results page by sorting arrays
+ if (game->results.stats[RESULTS_PAGE_RANDOM][j - 1] < game->results.stats[RESULTS_PAGE_RANDOM][j])
{
- r6 = r7->unk68.unk0C[1][r4_];
- r7->unk68.unk0C[1][r4_] = r7->unk68.unk0C[1][r4_ - 1];
- r7->unk68.unk0C[1][r4_ - 1] = r6;
- r3 = r7->unk68.unk20[1][r4_];
- r7->unk68.unk20[1][r4_] = r7->unk68.unk20[1][r4_ - 1];
- r7->unk68.unk20[1][r4_ - 1] = r3;
+ SWAP(game->results.stats[RESULTS_PAGE_RANDOM][j],
+ game->results.stats[RESULTS_PAGE_RANDOM][j - 1],
+ tempStat);
+ SWAP(game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][j],
+ game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][j - 1],
+ tempPlayerId);
}
}
}
- SendBlock(0,&r7->unk68, sizeof(struct BerryCrushGame_68));
+ SendBlock(0, &game->results, sizeof(game->results));
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
- r7->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 6:
if (GetBlockReceivedStatus() != 1)
return 0;
- memset(&r7->unk68, 0, sizeof(struct BerryCrushGame_68));
- memcpy(&r7->unk68, gBlockRecvBuffer, sizeof(struct BerryCrushGame_68));
+
+ // Receive results calculated by leader
+ memset(&game->results, 0, sizeof(game->results));
+ memcpy(&game->results, gBlockRecvBuffer, sizeof(game->results));
ResetBlockReceivedFlags();
- r7->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 7:
- BerryCrush_SaveResults();
- BerryCrush_RunOrScheduleCommand(18, 1, NULL);
- r7->unk12 = 11;
- r7->unkC = 0;
- r7->unk24 = 0;
+ SaveResults();
+ RunOrScheduleCommand(CMD_SHOW_RESULTS, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_RESULTS_PRESSES;
+ game->cmdState = 0;
+ game->newDepth = 0;
return 0;
}
- ++r7->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame *r5, u8 *r6)
+static u32 Cmd_ShowResults(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->unkC)
+ switch (game->cmdState)
{
case 0:
- if (!sub_8022070(r5, &r5->unk138))
+ if (!OpenResultsWindow(game, &game->gfx))
return 0;
break;
case 1:
CopyBgTilemapBufferToVram(0);
- r5->unk138.unk0 = 30;
+ game->gfx.counter = 30;
break;
case 2:
- if (r5->unk138.unk0 != 0)
+ if (game->gfx.counter != 0)
{
- --r5->unk138.unk0;
+ game->gfx.counter--;
return 0;
}
if (!(JOY_NEW(A_BUTTON)))
return 0;
PlaySE(SE_SELECT);
- sub_802222C(r5);
+ CloseResultsWindow(game);
break;
case 3:
- if (r5->unk12 <= 12)
+ // Progress through each page of the results
+ if (game->gameState < RESULTS_STATE_END)
{
- ++r5->unk12;
- r5->unkC = 0;
+ game->gameState++;
+ game->cmdState = 0;
return 0;
}
break;
case 4:
- ConvertIntToDecimalStringN(gStringVar1, r5->unk1C, STR_CONV_MODE_LEFT_ALIGN, 6);
+ // Print message showing how much powder was created
+ ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
ConvertIntToDecimalStringN(gStringVar2, GetBerryPowder(), STR_CONV_MODE_LEFT_ALIGN, 6);
- BerryCrush_SetShowMessageParams(r6, 2, 3, 0, 0);
- r5->unkE = 19;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->unkC = 0;
+ SetPrintMessageArgs(args, MSG_POWDER, F_MSG_CLEAR | F_MSG_EXPAND, 0, 0);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0;
return 0;
}
- ++r5->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_SaveGame(struct BerryCrushGame *r5, u8 *r4)
+static u32 Cmd_SaveGame(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->unkC)
+ switch (game->cmdState)
{
case 0:
- if (r5->unk28 >= 36000)
- BerryCrush_HideTimerSprites(&r5->unk138);
- BerryCrush_SetShowMessageParams(r4, 8, 0, 0, 1);
- r5->unkE = 19;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->unkC = 0;
+ if (game->timer >= MAX_TIME)
+ HideTimer(&game->gfx);
+ SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, 1);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0; // State is progressed by CMD_PRINT_MSG
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
@@ -2959,63 +3251,67 @@ static u32 BerryCrushCommand_SaveGame(struct BerryCrushGame *r5, u8 *r4)
return 0;
break;
case 4:
- BerryCrush_RunOrScheduleCommand(20, 1, NULL);
- r5->unk12 = 15;
- r5->unkC = 0;
+ RunOrScheduleCommand(CMD_ASK_PLAY_AGAIN, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PLAY_AGAIN;
+ game->cmdState = 0;
return 0;
}
- ++r5->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame *r5, u8 *r6)
+static u32 Cmd_AskPlayAgain(struct BerryCrushGame *game, u8 *args)
{
- s8 r4 = 0;
+ s8 input = 0;
- switch (r5->unkC)
+ switch (game->cmdState)
{
case 0:
- BerryCrush_SetShowMessageParams(r6, 4, 0, 0, 1);
- r5->unkE = 20;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->unkC = 0; // dunno what it's doing because it's already in case 0
+ SetPrintMessageArgs(args, MSG_PLAY_AGAIN, 0, 0, 1);
+ game->nextCmd = CMD_ASK_PLAY_AGAIN;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0; // State is progressed by CMD_PRINT_MSG
return 0;
case 1:
DisplayYesNoMenuDefaultYes();
break;
case 2:
- r4 = Menu_ProcessInputNoWrapClearOnChoose();
- if (r4 != -2)
+ input = Menu_ProcessInputNoWrapClearOnChoose();
+ if (input != -2)
{
- memset(r5->unk42, 0, sizeof(r5->unk42));
- if (r4 == 0)
+ memset(game->sendCmd, 0, sizeof(game->sendCmd));
+ if (input == 0)
{
+ // Selected Yes
if (HasAtLeastOneBerry())
- r5->unk14 = 0;
+ game->playAgainState = PLAY_AGAIN_YES;
else
- r5->unk14 = 3;
+ game->playAgainState = PLAY_AGAIN_NO_BERRIES;
}
else
{
- r5->unk14 = 1;
+ // Selected No
+ game->playAgainState = PLAY_AGAIN_NO;
}
+
+ // Close Yes/No and start communication
ClearDialogWindowAndFrame(0, 1);
- BerryCrush_SetShowMessageParams(r6, 8, 0, 0, 0);
- r5->unkE = 21;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->unkC = 0;
+ SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, 0);
+ game->nextCmd = CMD_COMM_PLAY_AGAIN;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0;
}
return 0;
}
- ++r5->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame *game, u8 *args)
{
- u8 r5 = 0;
+ u8 i = 0;
- switch (r4->unkC)
+ switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
@@ -3023,41 +3319,47 @@ static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame
case 1:
if (!IsLinkTaskFinished())
return 0;
- r4->unk42[0] = r4->unk14;
- r4->unk4E[0] = 0;
- SendBlock(0, r4->unk42, sizeof(u16));
+
+ // Send player's Yes/No response to partners
+ game->sendCmd[0] = game->playAgainState;
+ game->recvCmd[0] = 0;
+ SendBlock(0, game->sendCmd, sizeof(u16));
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
- r4->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 3:
- if (GetBlockReceivedStatus() != gUnknown_082F4448[r4->unk9 - 2])
+ // Wait for partners responses
+ if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
- for (; r5 < r4->unk9; ++r5)
- r4->unk4E[0] += gBlockRecvBuffer[r5][0];
- if (r4->unk4E[0] != 0)
- BerryCrush_RunOrScheduleCommand(23, 1, NULL);
+
+ // Read partners responses
+ for (i = 0; i < game->playerCount; i++)
+ game->recvCmd[0] += gBlockRecvBuffer[i][0];
+
+ if (game->recvCmd[0] != PLAY_AGAIN_YES)
+ RunOrScheduleCommand(CMD_PLAY_AGAIN_NO, SCHEDULE_CMD, NULL);
else
- BerryCrush_RunOrScheduleCommand(22, 1, NULL);
+ RunOrScheduleCommand(CMD_PLAY_AGAIN_YES, SCHEDULE_CMD, NULL);
ResetBlockReceivedFlags();
- r4->unk42[0] = 0;
- r4->unk4E[0] = 0;
- r4->unk10 = 0;
- r4->unkC = 0;
+ game->sendCmd[0] = 0;
+ game->recvCmd[0] = 0;
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
- ++r4->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1)
+static u32 Cmd_PlayAgain(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->unkC)
+ switch (game->cmdState)
{
case 0:
- BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 16, RGB_BLACK);
UpdatePaletteFade();
break;
case 1:
@@ -3066,56 +3368,56 @@ static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame *r5, __att
break;
case 2:
ClearDialogWindowAndFrame(0, 1);
- sub_8021488(r5);
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
+ ResetCrusherPos(game);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
if (UpdatePaletteFade())
return 0;
- BerryCrush_RunOrScheduleCommand(7, 1, NULL);
- r5->unk12 = 3;
- r5->unkC = 0;
+ RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PICK_BERRY;
+ game->cmdState = 0;
return 0;
}
- ++r5->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1)
+static u32 Cmd_StopGame(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->unkC)
+ switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, 0);
- if (r5->unk14 == 3)
- AddTextPrinterParameterized2(0, 1, gUnknown_082F32A4[5], r5->unkB, 0, 2, 1, 3);
+ if (game->playAgainState == PLAY_AGAIN_NO_BERRIES)
+ AddTextPrinterParameterized2(0, 1, sMessages[MSG_NO_BERRIES], game->textSpeed, 0, 2, 1, 3);
else
- AddTextPrinterParameterized2(0, 1, gUnknown_082F32A4[6], r5->unkB, 0, 2, 1, 3);
+ AddTextPrinterParameterized2(0, 1, sMessages[MSG_DROPPED], game->textSpeed, 0, 2, 1, 3);
CopyWindowToVram(0, 3);
break;
case 1:
if (IsTextPrinterActive(0))
return 0;
- r5->unk138.unk0 = 120;
+ game->gfx.counter = 120;
break;
case 2:
- if (r5->unk138.unk0 != 0)
- --r5->unk138.unk0;
+ if (game->gfx.counter != 0)
+ game->gfx.counter--;
else
{
- BerryCrush_RunOrScheduleCommand(24, 1, NULL);
- r5->unkC = 0;
+ RunOrScheduleCommand(CMD_CLOSE_LINK, SCHEDULE_CMD, NULL);
+ game->cmdState = 0;
}
return 0;
}
- ++r5->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1)
+static u32 Cmd_CloseLink(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->unkC)
+ switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
@@ -3128,84 +3430,81 @@ static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame *r5, __attribute
case 2:
if (gReceivedRemoteLinkPlayers != 0)
return 0;
- r5->unkE = 25;
- BerryCrush_RunOrScheduleCommand(5, 1, NULL);
- r5->unkC = 2; // ???
+ game->nextCmd = CMD_QUIT;
+ RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
+ game->cmdState = 2; // ???
return 0;
}
- ++r5->unkC;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_Quit(__attribute__((unused)) struct BerryCrushGame *r0, __attribute__((unused)) u8 *r1)
+static u32 Cmd_Quit(struct BerryCrushGame *game, u8 *args)
{
QuitBerryCrush(NULL);
return 0;
}
-static void sub_8024578(struct BerryCrushGame *r4)
-{
- u8 r5 = 0;
-
- IncrementGameStat(GAME_STAT_51);
- r4->unkD = 0;
- r4->unk10 = 0;
- r4->unk12 = 2;
- r4->unk14 = 0;
- r4->unk1C = 0;
- r4->unk18 = 0;
- r4->unk1A = 0;
- r4->unk20 = 0;
- r4->unk24 = 0;
- r4->unk25_0 = 0;
- r4->unk25_1 = 0;
- r4->unk25_2 = 0;
- r4->unk25_3 = 0;
- r4->unk25_4 = 0;
- r4->unk25_5 = 0;
- r4->unk26 = 0;
- r4->unk28 = 0;
- r4->unk2E = 0;
- r4->unk32 = -1;
- r4->unk30 = 0;
- r4->unk34 = 0;
- for (; r5 < 5; ++r5)
- {
- r4->unk98[r5].unkC = -1;
- r4->unk98[r5].unkE = 0;
- r4->unk98[r5].unk10 = 0;
- r4->unk98[r5].unk12 = 1;
- r4->unk98[r5].unk14 = 0;
- r4->unk98[r5].unk16 = 0;
- r4->unk98[r5].unk18 = 0;
- r4->unk98[r5].unk1A = 0;
- r4->unk98[r5].unk1B = 0;
- r4->unk98[r5].unk1C = 0;
- }
-}
-
-static void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
-{
- params[0] = ((u8 *)&selectedPals)[0];
- params[1] = ((u8 *)&selectedPals)[1];
- params[2] = ((u8 *)&selectedPals)[2];
- params[3] = ((u8 *)&selectedPals)[3];
- params[4] = delay;
- params[5] = startY;
- params[6] = targetY;
- params[7] = ((u8 *)&palette)[0];
- params[8] = ((u8 *)&palette)[1];
- params[9] = communicateAfter;
-}
-
-static void BerryCrush_SetShowMessageParams(u8 *r0, u32 r1, u32 r2, u32 r3, u32 r5)
-{
- u8 sp[4];
-
- 0[(u16 *)sp] = r3;
- r0[0] = r1;
- r0[1] = r2;
- r0[2] = sp[0];
- r0[3] = sp[1];
- r0[4] = r5;
+static void ResetGame(struct BerryCrushGame *game)
+{
+ u8 i = 0;
+
+ IncrementGameStat(GAME_STAT_PLAYED_BERRY_CRUSH);
+ game->unused = 0;
+ game->cmdTimer = 0;
+ game->gameState = STATE_RESET;
+ game->playAgainState = 0;
+ game->powder = 0;
+ game->targetAPresses = 0;
+ game->totalAPresses = 0;
+ game->targetDepth = 0;
+ game->newDepth = 0;
+ game->noRoomForPowder = FALSE;
+ game->newRecord = FALSE;
+ game->playedSound = FALSE;
+ game->endGame = FALSE;
+ game->bigSparkle = FALSE;
+ game->sparkleAmount = 0;
+ game->leaderTimer = 0;
+ game->timer = 0;
+ game->bigSparkleCounter = 0;
+ game->numBigSparkleChecks = -1;
+ game->numBigSparkles = 0;
+ game->sparkleCounter = 0;
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ {
+ game->players[i].berryId = -1;
+ game->players[i].inputTime = 0;
+ game->players[i].neatInputStreak = 0;
+ game->players[i].timeSincePrevInput = 1;
+ game->players[i].maxNeatInputStreak = 0;
+ game->players[i].numAPresses = 0;
+ game->players[i].numSyncedAPresses = 0;
+ game->players[i].timePressingA = 0;
+ game->players[i].inputFlags = 0;
+ game->players[i].inputState = INPUT_STATE_NONE;
+ }
+}
+
+static void SetPaletteFadeArgs(u8 *args, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
+{
+ args[0] = ((u8 *)&selectedPals)[0];
+ args[1] = ((u8 *)&selectedPals)[1];
+ args[2] = ((u8 *)&selectedPals)[2];
+ args[3] = ((u8 *)&selectedPals)[3];
+ args[4] = delay;
+ args[5] = startY;
+ args[6] = targetY;
+ args[7] = ((u8 *)&palette)[0];
+ args[8] = ((u8 *)&palette)[1];
+ args[9] = communicateAfter;
+}
+
+static void SetPrintMessageArgs(u8 *args, u8 msgId, u8 flags, u16 waitKeys, u8 followupState)
+{
+ args[0] = msgId;
+ args[1] = flags;
+ args[2] = ((u8 *)&waitKeys)[0];
+ args[3] = ((u8 *)&waitKeys)[1];
+ args[4] = followupState;
}
diff --git a/src/cable_club.c b/src/cable_club.c
index 8b321d670..1d8c6e53d 100644
--- a/src/cable_club.c
+++ b/src/cable_club.c
@@ -904,7 +904,7 @@ static void Task_StartWirelessCableClubBattle(u8 taskId)
{
struct LinkPlayer *player = (struct LinkPlayer *)gBlockRecvBuffer[i];
gLinkPlayers[i] = *player;
- sub_800B524(&gLinkPlayers[i]);
+ ConvertLinkPlayerName(&gLinkPlayers[i]);
ResetBlockReceivedFlag(i);
}
tState = 4;
diff --git a/src/data/items.h b/src/data/items.h
index e4e7e0fbc..fc7792186 100644
--- a/src/data/items.h
+++ b/src/data/items.h
@@ -2250,7 +2250,7 @@ const struct Item gItems[] =
.name = _("SOOTHE BELL"),
.itemId = ITEM_SOOTHE_BELL,
.price = 100,
- .holdEffect = HOLD_EFFECT_HAPPINESS_UP,
+ .holdEffect = HOLD_EFFECT_FRIENDSHIP_UP,
.description = sSootheBellDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
diff --git a/src/data/party_menu.h b/src/data/party_menu.h
index daf3f4f6c..a4a030e3f 100644
--- a/src/data/party_menu.h
+++ b/src/data/party_menu.h
@@ -543,7 +543,7 @@ static const struct WindowTemplate sLevelUpStatsWindowTemplate =
.baseBlock = 0x2E9,
};
-static const struct WindowTemplate sUnusedWindowTemplate_08615978 =
+static const struct WindowTemplate sUnusedWindowTemplate1 =
{
.bg = 2,
.tilemapLeft = 2,
@@ -554,7 +554,7 @@ static const struct WindowTemplate sUnusedWindowTemplate_08615978 =
.baseBlock = 0x1DF,
};
-static const struct WindowTemplate sUnusedWindowTemplate_08615980 =
+static const struct WindowTemplate sUnusedWindowTemplate2 =
{
.bg = 2,
.tilemapLeft = 0,
@@ -669,7 +669,7 @@ static const u8 *const sDescriptionStringTable[] =
[PARTYBOX_DESC_DONT_HAVE] = gText_DontHave,
};
-static const u16 sUnused_08615B94[] =
+static const u16 sUnusedData[] =
{
0x0108, 0x0151, 0x0160, 0x015b, 0x002e, 0x005c, 0x0102, 0x0153, 0x014b, 0x00ed, 0x00f1, 0x010d, 0x003a, 0x003b, 0x003f, 0x0071,
0x00b6, 0x00f0, 0x00ca, 0x00db, 0x00da, 0x004c, 0x00e7, 0x0055, 0x0057, 0x0059, 0x00d8, 0x005b, 0x005e, 0x00f7, 0x0118, 0x0068,
diff --git a/src/data/pointillism_points.h b/src/data/pointillism_points.h
new file mode 100644
index 000000000..708f5c02e
--- /dev/null
+++ b/src/data/pointillism_points.h
@@ -0,0 +1,3210 @@
+#define GET_POINT_OFFSET_DL(bits) (((bits) >> 0) & 1)
+#define GET_POINT_COLOR_TYPE(bits) (((bits) >> 1) & 3)
+#define GET_POINT_DELTA(bits) (((bits) >> 3) & 7)
+
+#define PT(x, y, delta, colorType, offsetDownLeft) x, y, (delta << 3) | (colorType << 1) | offsetDownLeft
+
+static const u8 sPointillismPoints[][3] = {
+ PT( 0, 29, 3, 2, FALSE),
+ PT(14, 30, 3, 1, TRUE),
+ PT( 0, 1, 6, 1, FALSE),
+ PT(46, 30, 6, 3, TRUE),
+ PT(10, 34, 3, 3, TRUE),
+ PT( 5, 38, 5, 3, FALSE),
+ PT(18, 23, 3, 3, FALSE),
+ PT(26, 3, 2, 0, TRUE),
+ PT( 5, 17, 3, 0, FALSE),
+ PT( 5, 39, 5, 3, TRUE),
+ PT(26, 63, 2, 1, FALSE),
+ PT(34, 63, 2, 3, FALSE),
+ PT(43, 47, 5, 3, FALSE),
+ PT(17, 2, 5, 2, TRUE),
+ PT(35, 13, 5, 0, FALSE),
+ PT(23, 12, 3, 0, TRUE),
+ PT(47, 14, 2, 1, TRUE),
+ PT(48, 24, 4, 0, FALSE),
+ PT(45, 40, 4, 1, FALSE),
+ PT( 1, 3, 3, 0, TRUE),
+ PT(14, 42, 5, 1, TRUE),
+ PT(34, 21, 4, 2, TRUE),
+ PT(34, 10, 4, 3, FALSE),
+ PT(57, 6, 4, 1, TRUE),
+ PT(22, 7, 5, 3, TRUE),
+ PT(34, 58, 3, 1, TRUE),
+ PT(59, 54, 6, 2, TRUE),
+ PT(10, 43, 4, 2, FALSE),
+ PT(54, 9, 2, 1, FALSE),
+ PT(28, 47, 4, 1, TRUE),
+ PT(46, 56, 5, 2, FALSE),
+ PT( 5, 42, 4, 0, FALSE),
+ PT( 7, 20, 6, 1, FALSE),
+ PT(49, 8, 2, 3, TRUE),
+ PT(26, 36, 5, 2, TRUE),
+ PT(34, 10, 2, 3, FALSE),
+ PT(27, 38, 5, 1, TRUE),
+ PT(41, 22, 2, 0, TRUE),
+ PT(53, 8, 2, 2, FALSE),
+ PT(30, 8, 2, 2, FALSE),
+ PT( 5, 49, 2, 2, FALSE),
+ PT(56, 49, 2, 3, TRUE),
+ PT(52, 51, 2, 1, FALSE),
+ PT(17, 9, 3, 3, TRUE),
+ PT(40, 61, 6, 1, FALSE),
+ PT(53, 3, 3, 3, FALSE),
+ PT(60, 43, 5, 3, FALSE),
+ PT(16, 1, 2, 3, TRUE),
+ PT( 3, 62, 4, 1, FALSE),
+ PT(23, 24, 6, 2, FALSE),
+ PT( 8, 41, 3, 0, TRUE),
+ PT( 3, 36, 5, 0, FALSE),
+ PT(61, 51, 5, 3, TRUE),
+ PT(49, 36, 3, 0, TRUE),
+ PT(27, 24, 4, 3, FALSE),
+ PT( 7, 13, 4, 2, TRUE),
+ PT(45, 63, 2, 1, FALSE),
+ PT(47, 21, 4, 2, TRUE),
+ PT(41, 15, 2, 1, FALSE),
+ PT( 7, 44, 2, 1, FALSE),
+ PT(44, 11, 4, 3, FALSE),
+ PT(18, 26, 2, 3, FALSE),
+ PT( 0, 11, 5, 3, TRUE),
+ PT(22, 53, 4, 2, FALSE),
+ PT(31, 28, 4, 1, FALSE),
+ PT(41, 51, 4, 3, TRUE),
+ PT(59, 48, 2, 3, TRUE),
+ PT(17, 6, 6, 2, TRUE),
+ PT(62, 49, 5, 3, TRUE),
+ PT(17, 58, 4, 2, TRUE),
+ PT(42, 2, 3, 0, TRUE),
+ PT(51, 24, 6, 2, TRUE),
+ PT(42, 32, 4, 0, TRUE),
+ PT(46, 50, 3, 1, TRUE),
+ PT(59, 31, 4, 1, TRUE),
+ PT(57, 41, 5, 1, FALSE),
+ PT(46, 49, 5, 0, TRUE),
+ PT(42, 14, 5, 2, TRUE),
+ PT(45, 0, 3, 3, TRUE),
+ PT(56, 40, 3, 1, TRUE),
+ PT(20, 59, 5, 1, TRUE),
+ PT(46, 4, 4, 3, FALSE),
+ PT(54, 48, 2, 0, TRUE),
+ PT(59, 33, 5, 2, TRUE),
+ PT(43, 63, 3, 1, TRUE),
+ PT(32, 19, 6, 0, TRUE),
+ PT(51, 12, 6, 0, FALSE),
+ PT(34, 43, 5, 1, TRUE),
+ PT(22, 2, 3, 3, FALSE),
+ PT(28, 18, 3, 2, FALSE),
+ PT(15, 60, 6, 3, FALSE),
+ PT(56, 16, 5, 2, TRUE),
+ PT(24, 47, 5, 2, TRUE),
+ PT(53, 59, 2, 0, TRUE),
+ PT(55, 49, 2, 1, TRUE),
+ PT(19, 61, 5, 3, TRUE),
+ PT(30, 44, 6, 1, TRUE),
+ PT(46, 55, 2, 1, FALSE),
+ PT(60, 31, 6, 1, TRUE),
+ PT(50, 42, 4, 3, TRUE),
+ PT(13, 59, 3, 2, FALSE),
+ PT(53, 42, 4, 3, TRUE),
+ PT( 9, 61, 4, 3, TRUE),
+ PT(18, 11, 3, 0, FALSE),
+ PT(12, 21, 3, 2, TRUE),
+ PT(32, 1, 3, 2, FALSE),
+ PT( 8, 59, 3, 2, FALSE),
+ PT(18, 55, 6, 1, TRUE),
+ PT(21, 3, 5, 2, FALSE),
+ PT(42, 59, 6, 0, TRUE),
+ PT(15, 4, 6, 2, TRUE),
+ PT( 8, 23, 6, 1, TRUE),
+ PT(56, 61, 5, 1, FALSE),
+ PT(47, 53, 2, 3, FALSE),
+ PT(16, 53, 2, 3, FALSE),
+ PT(35, 19, 5, 2, FALSE),
+ PT(47, 6, 4, 0, FALSE),
+ PT(39, 58, 4, 2, FALSE),
+ PT( 0, 28, 5, 1, FALSE),
+ PT( 3, 57, 3, 2, TRUE),
+ PT(40, 7, 3, 1, FALSE),
+ PT(32, 10, 6, 3, TRUE),
+ PT( 7, 53, 5, 2, TRUE),
+ PT(21, 47, 5, 2, FALSE),
+ PT(16, 44, 4, 1, TRUE),
+ PT(63, 41, 2, 2, FALSE),
+ PT(42, 33, 6, 3, FALSE),
+ PT(52, 26, 5, 2, FALSE),
+ PT(28, 61, 6, 1, TRUE),
+ PT(56, 43, 4, 1, FALSE),
+ PT(53, 40, 3, 3, TRUE),
+ PT(61, 15, 3, 2, FALSE),
+ PT(30, 62, 3, 1, TRUE),
+ PT(12, 62, 3, 3, TRUE),
+ PT(43, 49, 5, 2, FALSE),
+ PT(50, 57, 2, 0, TRUE),
+ PT( 5, 9, 2, 0, TRUE),
+ PT( 4, 56, 5, 1, FALSE),
+ PT(50, 0, 2, 3, FALSE),
+ PT(19, 11, 6, 0, TRUE),
+ PT(52, 42, 2, 1, TRUE),
+ PT(44, 34, 4, 0, TRUE),
+ PT(57, 47, 2, 2, TRUE),
+ PT(55, 40, 3, 3, FALSE),
+ PT( 7, 59, 5, 2, TRUE),
+ PT(17, 3, 5, 0, FALSE),
+ PT(45, 48, 3, 3, FALSE),
+ PT(49, 17, 2, 0, TRUE),
+ PT(35, 1, 3, 3, FALSE),
+ PT(61, 49, 6, 2, FALSE),
+ PT(28, 2, 6, 2, FALSE),
+ PT(33, 14, 4, 2, TRUE),
+ PT(61, 7, 2, 3, TRUE),
+ PT(51, 21, 2, 0, FALSE),
+ PT(41, 50, 6, 1, FALSE),
+ PT(24, 31, 6, 0, FALSE),
+ PT(45, 59, 6, 0, FALSE),
+ PT(39, 62, 2, 3, FALSE),
+ PT(49, 21, 2, 1, FALSE),
+ PT(48, 37, 2, 3, TRUE),
+ PT(51, 6, 6, 2, FALSE),
+ PT( 0, 41, 3, 0, FALSE),
+ PT(60, 3, 2, 1, FALSE),
+ PT(44, 12, 2, 0, TRUE),
+ PT( 9, 48, 6, 0, FALSE),
+ PT(16, 14, 2, 0, TRUE),
+ PT(39, 22, 3, 1, TRUE),
+ PT(12, 59, 5, 3, FALSE),
+ PT(43, 51, 3, 3, FALSE),
+ PT(19, 45, 5, 2, TRUE),
+ PT(17, 36, 5, 0, TRUE),
+ PT(52, 62, 5, 1, TRUE),
+ PT(36, 30, 4, 0, TRUE),
+ PT(39, 26, 5, 2, TRUE),
+ PT( 4, 57, 2, 3, FALSE),
+ PT(62, 51, 4, 3, FALSE),
+ PT(27, 46, 4, 2, TRUE),
+ PT(12, 6, 3, 0, TRUE),
+ PT(37, 25, 3, 0, FALSE),
+ PT(29, 51, 6, 1, TRUE),
+ PT(29, 40, 5, 2, TRUE),
+ PT(28, 16, 5, 1, FALSE),
+ PT(31, 53, 3, 3, FALSE),
+ PT(52, 2, 2, 0, FALSE),
+ PT(43, 58, 2, 2, FALSE),
+ PT(13, 11, 2, 2, TRUE),
+ PT(12, 44, 2, 0, FALSE),
+ PT(55, 58, 3, 0, TRUE),
+ PT( 6, 19, 2, 3, TRUE),
+ PT(36, 16, 4, 2, TRUE),
+ PT(36, 4, 3, 3, FALSE),
+ PT( 0, 53, 6, 2, FALSE),
+ PT(58, 0, 6, 3, TRUE),
+ PT(60, 7, 3, 1, FALSE),
+ PT(43, 40, 6, 3, FALSE),
+ PT(52, 57, 5, 3, TRUE),
+ PT(40, 9, 3, 3, TRUE),
+ PT(56, 49, 6, 0, FALSE),
+ PT(22, 37, 6, 0, TRUE),
+ PT(24, 40, 6, 0, TRUE),
+ PT(24, 12, 4, 1, FALSE),
+ PT( 6, 57, 5, 2, TRUE),
+ PT(61, 32, 4, 2, FALSE),
+ PT(46, 39, 4, 0, TRUE),
+ PT(62, 24, 3, 0, FALSE),
+ PT(21, 60, 4, 2, FALSE),
+ PT( 6, 27, 4, 3, FALSE),
+ PT(21, 14, 4, 1, FALSE),
+ PT(10, 13, 3, 3, TRUE),
+ PT(24, 22, 6, 2, FALSE),
+ PT(16, 40, 4, 0, TRUE),
+ PT(32, 17, 2, 0, TRUE),
+ PT(54, 50, 2, 2, TRUE),
+ PT(59, 46, 4, 2, FALSE),
+ PT(31, 45, 2, 1, FALSE),
+ PT(54, 46, 4, 0, FALSE),
+ PT(11, 23, 6, 1, TRUE),
+ PT(38, 3, 3, 3, TRUE),
+ PT( 8, 25, 6, 0, TRUE),
+ PT(42, 24, 4, 2, TRUE),
+ PT(53, 45, 5, 2, TRUE),
+ PT(48, 56, 3, 0, FALSE),
+ PT(28, 37, 2, 2, FALSE),
+ PT(28, 34, 5, 0, FALSE),
+ PT( 8, 35, 4, 0, TRUE),
+ PT(38, 30, 6, 0, FALSE),
+ PT(25, 15, 2, 2, TRUE),
+ PT(16, 47, 4, 1, FALSE),
+ PT(18, 2, 4, 2, TRUE),
+ PT(60, 1, 3, 2, TRUE),
+ PT(14, 20, 3, 0, FALSE),
+ PT(13, 24, 2, 3, TRUE),
+ PT(34, 11, 6, 0, TRUE),
+ PT(19, 52, 4, 0, TRUE),
+ PT(15, 45, 6, 3, FALSE),
+ PT(57, 31, 4, 2, TRUE),
+ PT(24, 16, 3, 3, TRUE),
+ PT(45, 32, 4, 0, FALSE),
+ PT(25, 11, 6, 0, TRUE),
+ PT(51, 19, 2, 2, FALSE),
+ PT(46, 17, 4, 0, TRUE),
+ PT(45, 10, 6, 3, TRUE),
+ PT( 7, 21, 3, 1, TRUE),
+ PT(50, 4, 6, 1, FALSE),
+ PT( 6, 24, 3, 1, TRUE),
+ PT(19, 36, 2, 1, FALSE),
+ PT(54, 34, 2, 3, FALSE),
+ PT(29, 41, 3, 2, FALSE),
+ PT(53, 23, 4, 0, TRUE),
+ PT(54, 23, 5, 1, TRUE),
+ PT(53, 50, 3, 0, TRUE),
+ PT(42, 15, 5, 3, FALSE),
+ PT(16, 0, 6, 2, FALSE),
+ PT( 2, 14, 5, 0, FALSE),
+ PT(49, 50, 6, 1, FALSE),
+ PT(59, 5, 4, 0, FALSE),
+ PT(54, 38, 2, 1, FALSE),
+ PT(52, 6, 6, 2, FALSE),
+ PT(30, 49, 6, 1, FALSE),
+ PT(53, 5, 6, 2, FALSE),
+ PT(30, 19, 2, 2, TRUE),
+ PT(21, 20, 5, 2, FALSE),
+ PT(41, 28, 3, 0, FALSE),
+ PT(36, 36, 2, 1, FALSE),
+ PT(34, 41, 3, 0, FALSE),
+ PT(52, 54, 6, 0, FALSE),
+ PT(30, 1, 4, 1, TRUE),
+ PT(12, 60, 4, 2, FALSE),
+ PT(10, 61, 2, 3, FALSE),
+ PT(39, 30, 4, 1, TRUE),
+ PT(21, 2, 2, 1, FALSE),
+ PT(17, 25, 5, 1, FALSE),
+ PT(29, 49, 2, 2, TRUE),
+ PT( 3, 59, 5, 1, FALSE),
+ PT(33, 25, 5, 2, FALSE),
+ PT(10, 35, 2, 0, TRUE),
+ PT(37, 17, 3, 1, FALSE),
+ PT(26, 10, 6, 2, FALSE),
+ PT(59, 11, 6, 1, TRUE),
+ PT(33, 11, 6, 3, TRUE),
+ PT( 1, 49, 5, 0, FALSE),
+ PT(53, 29, 4, 3, TRUE),
+ PT(44, 48, 6, 0, TRUE),
+ PT(46, 57, 5, 2, TRUE),
+ PT(48, 5, 5, 2, FALSE),
+ PT(18, 42, 5, 1, TRUE),
+ PT(57, 34, 4, 0, FALSE),
+ PT(21, 52, 3, 2, FALSE),
+ PT(28, 1, 2, 2, TRUE),
+ PT(32, 22, 4, 1, FALSE),
+ PT(19, 4, 3, 0, FALSE),
+ PT(30, 19, 2, 0, FALSE),
+ PT(37, 51, 2, 2, TRUE),
+ PT(57, 3, 6, 0, TRUE),
+ PT(63, 54, 3, 0, FALSE),
+ PT(20, 35, 2, 0, FALSE),
+ PT(47, 30, 3, 3, TRUE),
+ PT(31, 23, 5, 2, FALSE),
+ PT( 2, 22, 6, 0, TRUE),
+ PT(32, 24, 6, 0, FALSE),
+ PT(46, 24, 6, 3, TRUE),
+ PT(59, 14, 6, 0, FALSE),
+ PT(16, 57, 4, 2, FALSE),
+ PT(38, 57, 3, 3, FALSE),
+ PT(48, 38, 5, 3, FALSE),
+ PT(18, 1, 2, 2, FALSE),
+ PT(55, 42, 5, 3, FALSE),
+ PT(33, 6, 3, 2, TRUE),
+ PT(42, 22, 6, 1, FALSE),
+ PT( 9, 56, 3, 2, FALSE),
+ PT( 7, 34, 2, 3, TRUE),
+ PT(59, 45, 2, 2, TRUE),
+ PT( 7, 30, 5, 3, FALSE),
+ PT(27, 46, 3, 2, TRUE),
+ PT( 4, 9, 6, 0, FALSE),
+ PT(48, 45, 6, 3, TRUE),
+ PT(45, 52, 4, 2, FALSE),
+ PT(24, 36, 4, 2, TRUE),
+ PT(14, 45, 4, 3, FALSE),
+ PT(35, 10, 2, 3, FALSE),
+ PT(18, 45, 2, 0, TRUE),
+ PT(33, 40, 5, 3, FALSE),
+ PT(15, 1, 4, 0, TRUE),
+ PT( 1, 49, 2, 1, FALSE),
+ PT(63, 27, 3, 3, FALSE),
+ PT(33, 37, 5, 1, TRUE),
+ PT(38, 24, 2, 1, TRUE),
+ PT(21, 45, 6, 2, FALSE),
+ PT(35, 33, 6, 3, FALSE),
+ PT(14, 46, 3, 2, FALSE),
+ PT(20, 34, 3, 2, FALSE),
+ PT(44, 11, 5, 0, FALSE),
+ PT(26, 24, 4, 0, TRUE),
+ PT(33, 7, 3, 1, FALSE),
+ PT(36, 38, 5, 0, TRUE),
+ PT(43, 10, 6, 2, FALSE),
+ PT(62, 39, 6, 1, TRUE),
+ PT(18, 52, 3, 1, TRUE),
+ PT(31, 1, 5, 1, FALSE),
+ PT(46, 6, 4, 1, TRUE),
+ PT(47, 31, 2, 2, FALSE),
+ PT(24, 6, 4, 3, FALSE),
+ PT(49, 31, 5, 1, TRUE),
+ PT(34, 38, 5, 3, FALSE),
+ PT(30, 21, 2, 3, FALSE),
+ PT(32, 34, 5, 0, FALSE),
+ PT(21, 55, 2, 1, FALSE),
+ PT(37, 4, 5, 2, FALSE),
+ PT(31, 4, 5, 3, FALSE),
+ PT(12, 19, 3, 0, FALSE),
+ PT( 7, 11, 6, 3, FALSE),
+ PT(29, 28, 5, 1, FALSE),
+ PT(48, 34, 3, 2, FALSE),
+ PT(46, 18, 5, 3, TRUE),
+ PT(43, 33, 3, 3, FALSE),
+ PT(22, 56, 6, 0, FALSE),
+ PT( 4, 2, 2, 3, FALSE),
+ PT( 5, 20, 4, 0, FALSE),
+ PT(56, 60, 6, 1, TRUE),
+ PT(33, 27, 5, 3, TRUE),
+ PT(20, 42, 4, 3, TRUE),
+ PT(56, 20, 3, 1, TRUE),
+ PT(43, 31, 5, 1, TRUE),
+ PT(41, 43, 4, 2, TRUE),
+ PT(39, 54, 4, 0, TRUE),
+ PT(17, 34, 3, 1, TRUE),
+ PT(41, 3, 3, 1, TRUE),
+ PT(24, 36, 5, 0, FALSE),
+ PT(33, 45, 6, 3, FALSE),
+ PT(60, 44, 4, 2, FALSE),
+ PT(51, 23, 3, 3, TRUE),
+ PT(42, 58, 4, 0, TRUE),
+ PT(10, 35, 6, 3, TRUE),
+ PT( 0, 11, 4, 0, TRUE),
+ PT(17, 56, 3, 0, TRUE),
+ PT(15, 14, 3, 2, FALSE),
+ PT(31, 15, 6, 3, TRUE),
+ PT(60, 16, 6, 3, TRUE),
+ PT(56, 49, 6, 2, TRUE),
+ PT( 7, 21, 5, 0, FALSE),
+ PT(30, 46, 3, 0, TRUE),
+ PT(38, 16, 6, 1, TRUE),
+ PT(61, 53, 5, 3, TRUE),
+ PT(58, 4, 6, 2, FALSE),
+ PT(13, 24, 3, 1, FALSE),
+ PT( 1, 45, 2, 2, TRUE),
+ PT(61, 26, 2, 3, TRUE),
+ PT(23, 63, 6, 1, FALSE),
+ PT(11, 33, 2, 0, TRUE),
+ PT(30, 38, 5, 1, TRUE),
+ PT(13, 25, 4, 2, FALSE),
+ PT(46, 4, 3, 1, TRUE),
+ PT(27, 51, 4, 0, FALSE),
+ PT(21, 33, 3, 2, TRUE),
+ PT(31, 4, 4, 0, TRUE),
+ PT(15, 18, 3, 3, TRUE),
+ PT(45, 42, 6, 1, FALSE),
+ PT( 3, 55, 3, 3, TRUE),
+ PT(53, 7, 4, 3, TRUE),
+ PT(36, 31, 6, 0, TRUE),
+ PT(47, 48, 2, 2, TRUE),
+ PT( 6, 0, 4, 2, FALSE),
+ PT(11, 34, 3, 1, FALSE),
+ PT(12, 59, 5, 0, TRUE),
+ PT(20, 26, 2, 3, TRUE),
+ PT(55, 32, 4, 2, TRUE),
+ PT(63, 38, 6, 3, TRUE),
+ PT(58, 62, 2, 0, FALSE),
+ PT(34, 4, 2, 0, TRUE),
+ PT(40, 18, 3, 2, FALSE),
+ PT( 3, 46, 5, 3, FALSE),
+ PT(14, 56, 5, 0, FALSE),
+ PT( 1, 41, 4, 1, FALSE),
+ PT(30, 51, 3, 0, TRUE),
+ PT( 6, 33, 4, 3, TRUE),
+ PT(51, 25, 3, 1, FALSE),
+ PT( 2, 5, 2, 3, TRUE),
+ PT(17, 17, 5, 2, FALSE),
+ PT(31, 38, 3, 3, FALSE),
+ PT(57, 31, 5, 0, FALSE),
+ PT(46, 47, 2, 1, FALSE),
+ PT(34, 52, 2, 1, TRUE),
+ PT(59, 38, 5, 3, TRUE),
+ PT(52, 0, 2, 2, FALSE),
+ PT(16, 49, 2, 0, TRUE),
+ PT(29, 45, 5, 1, FALSE),
+ PT( 8, 8, 6, 3, TRUE),
+ PT(21, 24, 6, 2, FALSE),
+ PT( 4, 43, 4, 2, FALSE),
+ PT(47, 30, 4, 3, TRUE),
+ PT(34, 42, 4, 2, FALSE),
+ PT( 7, 20, 4, 2, TRUE),
+ PT( 1, 39, 3, 0, TRUE),
+ PT(41, 10, 5, 0, TRUE),
+ PT(61, 28, 5, 3, TRUE),
+ PT(13, 31, 3, 2, FALSE),
+ PT(36, 61, 6, 1, FALSE),
+ PT(54, 29, 4, 2, FALSE),
+ PT(20, 33, 2, 3, FALSE),
+ PT(26, 13, 5, 0, TRUE),
+ PT(63, 43, 5, 1, FALSE),
+ PT(26, 62, 6, 2, TRUE),
+ PT(17, 40, 3, 0, FALSE),
+ PT(50, 5, 2, 2, TRUE),
+ PT(33, 46, 6, 2, FALSE),
+ PT(45, 20, 5, 1, FALSE),
+ PT(60, 8, 6, 3, TRUE),
+ PT(63, 52, 3, 3, FALSE),
+ PT(39, 36, 3, 2, FALSE),
+ PT(22, 22, 6, 1, TRUE),
+ PT(41, 59, 3, 0, TRUE),
+ PT(54, 47, 3, 2, FALSE),
+ PT( 3, 37, 5, 2, FALSE),
+ PT(11, 22, 6, 3, FALSE),
+ PT(28, 29, 3, 1, TRUE),
+ PT(44, 39, 3, 1, TRUE),
+ PT(11, 31, 5, 1, TRUE),
+ PT( 8, 16, 4, 3, TRUE),
+ PT(63, 37, 5, 3, TRUE),
+ PT(51, 19, 3, 3, TRUE),
+ PT( 4, 49, 6, 3, TRUE),
+ PT(14, 47, 2, 1, FALSE),
+ PT( 8, 35, 4, 0, FALSE),
+ PT(58, 26, 3, 3, FALSE),
+ PT(47, 11, 3, 3, TRUE),
+ PT(30, 32, 3, 0, TRUE),
+ PT(35, 59, 2, 2, FALSE),
+ PT(37, 0, 4, 3, TRUE),
+ PT(20, 4, 4, 2, TRUE),
+ PT(54, 26, 5, 1, TRUE),
+ PT(39, 33, 2, 2, TRUE),
+ PT(40, 19, 5, 2, FALSE),
+ PT(14, 60, 6, 2, TRUE),
+ PT(12, 45, 5, 1, TRUE),
+ PT(55, 22, 2, 2, TRUE),
+ PT(41, 21, 3, 2, TRUE),
+ PT(23, 52, 6, 3, FALSE),
+ PT( 9, 10, 6, 0, TRUE),
+ PT(55, 34, 5, 0, FALSE),
+ PT(23, 43, 6, 2, TRUE),
+ PT(20, 43, 2, 1, FALSE),
+ PT( 8, 19, 3, 3, TRUE),
+ PT(49, 19, 5, 0, FALSE),
+ PT( 6, 7, 6, 2, TRUE),
+ PT(35, 58, 5, 0, TRUE),
+ PT(15, 36, 5, 3, FALSE),
+ PT( 7, 53, 4, 3, FALSE),
+ PT(14, 18, 2, 2, TRUE),
+ PT(35, 51, 5, 2, FALSE),
+ PT(14, 33, 4, 3, FALSE),
+ PT(28, 18, 4, 2, TRUE),
+ PT(35, 29, 5, 3, TRUE),
+ PT( 4, 53, 6, 1, TRUE),
+ PT(22, 1, 4, 2, FALSE),
+ PT(61, 44, 5, 3, FALSE),
+ PT(53, 10, 4, 2, TRUE),
+ PT(17, 19, 4, 2, TRUE),
+ PT(27, 27, 2, 2, TRUE),
+ PT(21, 57, 2, 0, FALSE),
+ PT(11, 53, 4, 2, FALSE),
+ PT(58, 39, 6, 0, FALSE),
+ PT(46, 47, 2, 2, TRUE),
+ PT(16, 31, 6, 2, TRUE),
+ PT(27, 40, 6, 2, TRUE),
+ PT(38, 48, 6, 3, TRUE),
+ PT(52, 55, 5, 1, TRUE),
+ PT(15, 48, 5, 0, TRUE),
+ PT(46, 63, 5, 1, TRUE),
+ PT(56, 52, 5, 1, TRUE),
+ PT(43, 47, 4, 2, TRUE),
+ PT(13, 40, 5, 1, FALSE),
+ PT(51, 24, 2, 0, FALSE),
+ PT(33, 18, 2, 0, TRUE),
+ PT(31, 34, 6, 2, FALSE),
+ PT(17, 37, 4, 1, TRUE),
+ PT(33, 63, 2, 0, TRUE),
+ PT(38, 39, 4, 2, TRUE),
+ PT(40, 54, 2, 1, FALSE),
+ PT(21, 38, 6, 1, FALSE),
+ PT(17, 24, 4, 2, FALSE),
+ PT(50, 37, 6, 3, TRUE),
+ PT(39, 58, 6, 1, TRUE),
+ PT(53, 7, 3, 2, FALSE),
+ PT(26, 14, 5, 1, FALSE),
+ PT(30, 47, 3, 3, TRUE),
+ PT( 0, 46, 4, 0, TRUE),
+ PT(27, 60, 2, 2, FALSE),
+ PT(47, 58, 5, 3, TRUE),
+ PT(62, 56, 2, 2, TRUE),
+ PT(26, 19, 5, 3, TRUE),
+ PT(41, 13, 5, 3, TRUE),
+ PT(55, 23, 3, 0, FALSE),
+ PT(48, 28, 6, 2, TRUE),
+ PT(21, 52, 2, 2, FALSE),
+ PT(40, 17, 5, 2, FALSE),
+ PT(44, 37, 5, 1, FALSE),
+ PT(32, 63, 5, 0, FALSE),
+ PT(12, 52, 3, 1, TRUE),
+ PT(48, 46, 4, 2, TRUE),
+ PT(55, 28, 4, 2, FALSE),
+ PT(31, 37, 4, 3, FALSE),
+ PT(12, 25, 6, 2, FALSE),
+ PT(24, 16, 6, 2, TRUE),
+ PT(10, 19, 2, 0, TRUE),
+ PT(37, 19, 4, 0, FALSE),
+ PT(19, 25, 2, 0, TRUE),
+ PT(32, 40, 3, 2, TRUE),
+ PT(62, 48, 3, 1, TRUE),
+ PT(35, 36, 4, 0, TRUE),
+ PT(13, 35, 4, 1, TRUE),
+ PT(29, 40, 5, 3, FALSE),
+ PT(45, 18, 3, 3, TRUE),
+ PT(14, 46, 5, 1, TRUE),
+ PT(11, 49, 6, 1, FALSE),
+ PT(36, 60, 5, 2, FALSE),
+ PT(19, 60, 2, 1, FALSE),
+ PT(40, 22, 5, 1, FALSE),
+ PT( 5, 12, 6, 1, FALSE),
+ PT(57, 11, 6, 1, FALSE),
+ PT(33, 4, 2, 2, FALSE),
+ PT(16, 49, 6, 1, FALSE),
+ PT(18, 31, 4, 1, TRUE),
+ PT(57, 46, 5, 3, FALSE),
+ PT(34, 61, 4, 3, TRUE),
+ PT(12, 30, 3, 0, FALSE),
+ PT(37, 0, 2, 3, TRUE),
+ PT( 6, 49, 2, 2, FALSE),
+ PT(19, 33, 3, 1, FALSE),
+ PT(20, 32, 6, 2, TRUE),
+ PT(10, 59, 4, 2, TRUE),
+ PT(51, 8, 5, 0, FALSE),
+ PT(61, 2, 6, 1, TRUE),
+ PT(35, 0, 2, 1, TRUE),
+ PT(34, 33, 5, 0, FALSE),
+ PT(48, 20, 5, 3, FALSE),
+ PT(20, 50, 6, 3, FALSE),
+ PT(57, 35, 3, 3, FALSE),
+ PT(28, 17, 6, 0, FALSE),
+ PT(55, 22, 6, 0, FALSE),
+ PT(21, 49, 3, 3, TRUE),
+ PT(52, 40, 5, 2, FALSE),
+ PT(53, 5, 5, 0, TRUE),
+ PT(55, 51, 5, 1, FALSE),
+ PT(28, 23, 5, 3, FALSE),
+ PT(16, 6, 2, 3, FALSE),
+ PT(50, 31, 5, 3, TRUE),
+ PT( 0, 41, 3, 3, FALSE),
+ PT( 4, 1, 2, 3, FALSE),
+ PT(59, 35, 3, 3, FALSE),
+ PT(27, 52, 5, 1, FALSE),
+ PT(48, 17, 5, 1, TRUE),
+ PT( 3, 0, 3, 3, TRUE),
+ PT(29, 55, 3, 1, FALSE),
+ PT(58, 24, 4, 2, TRUE),
+ PT(28, 22, 5, 2, FALSE),
+ PT( 4, 63, 6, 1, TRUE),
+ PT(38, 35, 5, 2, TRUE),
+ PT(21, 44, 4, 3, TRUE),
+ PT( 2, 53, 4, 3, TRUE),
+ PT( 7, 53, 6, 1, TRUE),
+ PT(26, 12, 2, 0, FALSE),
+ PT(40, 38, 5, 2, FALSE),
+ PT(47, 54, 2, 3, FALSE),
+ PT(55, 11, 4, 3, TRUE),
+ PT(27, 61, 3, 0, FALSE),
+ PT(39, 31, 4, 0, FALSE),
+ PT(43, 42, 6, 1, TRUE),
+ PT(11, 15, 4, 0, FALSE),
+ PT(53, 60, 5, 3, TRUE),
+ PT(51, 33, 2, 2, TRUE),
+ PT(45, 38, 6, 2, FALSE),
+ PT(31, 26, 4, 0, TRUE),
+ PT(47, 44, 5, 1, FALSE),
+ PT(26, 50, 3, 1, FALSE),
+ PT(59, 63, 4, 0, TRUE),
+ PT(19, 63, 2, 1, TRUE),
+ PT(15, 36, 4, 1, FALSE),
+ PT(20, 27, 2, 0, FALSE),
+ PT(33, 6, 5, 0, FALSE),
+ PT(37, 52, 2, 0, FALSE),
+ PT(46, 14, 2, 2, FALSE),
+ PT(60, 62, 4, 2, TRUE),
+ PT(22, 6, 6, 0, FALSE),
+ PT(11, 4, 3, 3, TRUE),
+ PT(62, 2, 4, 2, FALSE),
+ PT(12, 23, 4, 2, TRUE),
+ PT(43, 60, 5, 2, TRUE),
+ PT(21, 54, 6, 1, TRUE),
+ PT(24, 35, 5, 1, FALSE),
+ PT(29, 16, 5, 1, FALSE),
+ PT(53, 23, 5, 0, FALSE),
+ PT( 0, 55, 4, 2, FALSE),
+ PT(10, 59, 2, 2, TRUE),
+ PT(29, 11, 3, 3, TRUE),
+ PT(60, 49, 4, 2, TRUE),
+ PT(29, 15, 3, 2, TRUE),
+ PT(32, 19, 6, 2, FALSE),
+ PT(17, 43, 5, 3, FALSE),
+ PT(35, 12, 5, 3, FALSE),
+ PT(36, 2, 2, 2, FALSE),
+ PT(49, 22, 3, 0, TRUE),
+ PT(14, 35, 6, 2, TRUE),
+ PT(26, 16, 2, 3, FALSE),
+ PT(20, 4, 3, 0, TRUE),
+ PT(45, 39, 6, 3, TRUE),
+ PT(51, 2, 6, 0, TRUE),
+ PT( 2, 4, 2, 3, FALSE),
+ PT(13, 34, 4, 2, TRUE),
+ PT(37, 0, 2, 3, FALSE),
+ PT(42, 63, 4, 3, FALSE),
+ PT(32, 12, 2, 1, FALSE),
+ PT(47, 46, 6, 2, TRUE),
+ PT(27, 13, 4, 1, FALSE),
+ PT(30, 1, 6, 2, FALSE),
+ PT( 5, 34, 4, 0, TRUE),
+ PT(52, 42, 6, 1, FALSE),
+ PT(11, 9, 3, 2, TRUE),
+ PT(63, 50, 5, 3, TRUE),
+ PT(61, 24, 5, 2, TRUE),
+ PT(11, 56, 6, 3, FALSE),
+ PT(57, 23, 5, 0, FALSE),
+ PT(52, 4, 4, 2, FALSE),
+ PT(54, 14, 5, 1, FALSE),
+ PT(56, 1, 2, 2, FALSE),
+ PT(60, 36, 4, 1, FALSE),
+ PT(33, 3, 3, 0, FALSE),
+ PT(50, 47, 2, 1, FALSE),
+ PT(41, 36, 6, 0, TRUE),
+ PT(10, 59, 2, 1, FALSE),
+ PT(26, 28, 4, 0, FALSE),
+ PT(48, 49, 3, 1, TRUE),
+ PT(26, 33, 2, 0, FALSE),
+ PT( 5, 41, 2, 0, FALSE),
+ PT(38, 45, 2, 1, TRUE),
+ PT(22, 12, 3, 2, TRUE),
+ PT(43, 6, 3, 1, TRUE),
+ PT( 6, 18, 2, 2, FALSE),
+ PT(56, 15, 6, 2, TRUE),
+ PT(35, 58, 5, 2, FALSE),
+ PT( 0, 25, 6, 1, TRUE),
+ PT(41, 20, 5, 2, TRUE),
+ PT(42, 33, 5, 0, TRUE),
+ PT(20, 49, 2, 2, FALSE),
+ PT(26, 6, 3, 3, FALSE),
+ PT(24, 27, 5, 0, FALSE),
+ PT(59, 22, 5, 0, TRUE),
+ PT(21, 30, 2, 1, FALSE),
+ PT(52, 10, 2, 2, FALSE),
+ PT(27, 5, 4, 3, TRUE),
+ PT(11, 1, 4, 3, FALSE),
+ PT(42, 34, 6, 2, TRUE),
+ PT(33, 32, 3, 0, FALSE),
+ PT(32, 55, 2, 3, TRUE),
+ PT(20, 31, 2, 0, TRUE),
+ PT(29, 17, 4, 2, TRUE),
+ PT(36, 43, 5, 3, TRUE),
+ PT( 7, 63, 3, 3, TRUE),
+ PT(44, 37, 4, 2, TRUE),
+ PT(42, 41, 3, 0, FALSE),
+ PT(17, 36, 5, 0, FALSE),
+ PT(49, 44, 5, 1, FALSE),
+ PT(57, 11, 4, 3, FALSE),
+ PT(40, 16, 4, 3, FALSE),
+ PT(34, 6, 2, 3, FALSE),
+ PT( 9, 44, 2, 1, TRUE),
+ PT(52, 25, 2, 2, TRUE),
+ PT(58, 18, 4, 0, TRUE),
+ PT(29, 56, 4, 1, TRUE),
+ PT(18, 37, 4, 2, FALSE),
+ PT(33, 48, 2, 1, FALSE),
+ PT(55, 26, 2, 1, FALSE),
+ PT(36, 59, 4, 2, TRUE),
+ PT(50, 21, 4, 1, TRUE),
+ PT(13, 26, 2, 0, FALSE),
+ PT(22, 46, 4, 3, FALSE),
+ PT(29, 20, 2, 3, FALSE),
+ PT(62, 46, 3, 3, TRUE),
+ PT(10, 22, 2, 0, FALSE),
+ PT(29, 48, 5, 1, TRUE),
+ PT( 4, 58, 3, 0, TRUE),
+ PT( 8, 45, 5, 3, FALSE),
+ PT(40, 30, 6, 1, TRUE),
+ PT(10, 18, 5, 3, FALSE),
+ PT(13, 3, 5, 3, TRUE),
+ PT(38, 58, 3, 3, FALSE),
+ PT(53, 59, 5, 1, FALSE),
+ PT( 3, 26, 3, 0, FALSE),
+ PT(63, 11, 4, 3, TRUE),
+ PT( 4, 5, 6, 2, FALSE),
+ PT(54, 11, 4, 3, TRUE),
+ PT(59, 23, 2, 0, TRUE),
+ PT(13, 39, 4, 3, FALSE),
+ PT(44, 31, 4, 0, FALSE),
+ PT(38, 16, 4, 0, FALSE),
+ PT(37, 35, 5, 2, TRUE),
+ PT(55, 9, 2, 1, TRUE),
+ PT(20, 23, 5, 2, TRUE),
+ PT(46, 61, 4, 1, TRUE),
+ PT(29, 26, 3, 3, TRUE),
+ PT(33, 51, 5, 3, FALSE),
+ PT(40, 23, 2, 1, TRUE),
+ PT(38, 60, 6, 3, FALSE),
+ PT(20, 26, 6, 1, TRUE),
+ PT(50, 32, 5, 1, TRUE),
+ PT(25, 62, 4, 0, FALSE),
+ PT(12, 2, 5, 2, TRUE),
+ PT(60, 60, 5, 1, FALSE),
+ PT(48, 48, 5, 0, FALSE),
+ PT(37, 63, 3, 3, FALSE),
+ PT( 3, 23, 3, 3, FALSE),
+ PT(53, 17, 3, 2, FALSE),
+ PT(27, 20, 5, 1, FALSE),
+ PT(40, 58, 4, 1, TRUE),
+ PT(14, 31, 2, 1, FALSE),
+ PT(54, 33, 4, 0, FALSE),
+ PT( 7, 59, 2, 0, FALSE),
+ PT(35, 25, 6, 2, FALSE),
+ PT(13, 46, 3, 0, FALSE),
+ PT(63, 32, 4, 2, TRUE),
+ PT(62, 59, 2, 2, TRUE),
+ PT(11, 46, 2, 1, FALSE),
+ PT(55, 11, 4, 1, TRUE),
+ PT(61, 50, 3, 3, TRUE),
+ PT(22, 3, 4, 3, TRUE),
+ PT(20, 12, 4, 0, TRUE),
+ PT(24, 3, 6, 0, FALSE),
+ PT(62, 33, 2, 1, TRUE),
+ PT(15, 0, 6, 1, FALSE),
+ PT(63, 35, 2, 3, FALSE),
+ PT(14, 49, 3, 2, TRUE),
+ PT(24, 28, 3, 2, TRUE),
+ PT(48, 14, 3, 3, FALSE),
+ PT(33, 32, 4, 1, TRUE),
+ PT(63, 12, 3, 3, FALSE),
+ PT(20, 51, 4, 1, FALSE),
+ PT(34, 33, 2, 2, TRUE),
+ PT(54, 5, 3, 3, FALSE),
+ PT(29, 49, 2, 2, FALSE),
+ PT(32, 17, 6, 3, TRUE),
+ PT(13, 51, 3, 0, TRUE),
+ PT(37, 5, 6, 3, FALSE),
+ PT(30, 49, 4, 0, FALSE),
+ PT(53, 58, 5, 3, TRUE),
+ PT(50, 47, 6, 0, FALSE),
+ PT(20, 35, 5, 2, TRUE),
+ PT(53, 30, 5, 0, TRUE),
+ PT( 5, 5, 3, 1, TRUE),
+ PT( 9, 31, 4, 3, FALSE),
+ PT(47, 11, 2, 2, TRUE),
+ PT(21, 17, 2, 1, TRUE),
+ PT(41, 27, 3, 0, FALSE),
+ PT(28, 19, 6, 2, TRUE),
+ PT(52, 49, 4, 1, TRUE),
+ PT(39, 63, 5, 3, TRUE),
+ PT( 9, 48, 3, 0, TRUE),
+ PT(35, 18, 6, 2, FALSE),
+ PT( 2, 42, 4, 0, TRUE),
+ PT( 9, 60, 3, 2, TRUE),
+ PT(12, 2, 2, 0, FALSE),
+ PT(34, 5, 2, 3, TRUE),
+ PT(34, 8, 3, 1, TRUE),
+ PT(10, 15, 2, 2, TRUE),
+ PT( 2, 17, 2, 1, TRUE),
+ PT( 1, 33, 4, 1, FALSE),
+ PT(22, 57, 6, 1, TRUE),
+ PT(36, 56, 6, 2, FALSE),
+ PT(15, 30, 5, 1, TRUE),
+ PT(43, 21, 2, 2, TRUE),
+ PT(32, 34, 5, 3, FALSE),
+ PT(58, 63, 6, 0, TRUE),
+ PT(26, 39, 5, 1, TRUE),
+ PT(41, 52, 2, 2, FALSE),
+ PT(22, 57, 5, 3, TRUE),
+ PT(19, 62, 2, 3, FALSE),
+ PT(54, 33, 6, 0, FALSE),
+ PT( 0, 36, 5, 1, TRUE),
+ PT(36, 33, 6, 0, FALSE),
+ PT(21, 49, 2, 1, TRUE),
+ PT(16, 55, 4, 2, FALSE),
+ PT( 8, 7, 4, 1, TRUE),
+ PT(33, 9, 4, 2, TRUE),
+ PT( 5, 60, 6, 1, FALSE),
+ PT(25, 3, 4, 2, TRUE),
+ PT(15, 41, 5, 1, TRUE),
+ PT(22, 7, 2, 1, TRUE),
+ PT(62, 61, 4, 2, TRUE),
+ PT(54, 11, 5, 0, FALSE),
+ PT(46, 43, 2, 3, FALSE),
+ PT(12, 49, 2, 0, TRUE),
+ PT(48, 19, 5, 2, TRUE),
+ PT(38, 62, 6, 3, TRUE),
+ PT(41, 47, 5, 3, FALSE),
+ PT(21, 61, 2, 3, TRUE),
+ PT(28, 46, 4, 0, TRUE),
+ PT(51, 47, 2, 0, FALSE),
+ PT(13, 5, 3, 2, TRUE),
+ PT(28, 26, 2, 1, FALSE),
+ PT(14, 24, 6, 3, TRUE),
+ PT(27, 17, 2, 2, FALSE),
+ PT( 6, 20, 4, 0, TRUE),
+ PT(49, 14, 4, 3, TRUE),
+ PT(26, 3, 2, 0, FALSE),
+ PT( 0, 52, 6, 0, TRUE),
+ PT(63, 11, 3, 2, TRUE),
+ PT(15, 18, 3, 3, TRUE),
+ PT(26, 21, 2, 0, FALSE),
+ PT(15, 0, 4, 2, FALSE),
+ PT(62, 10, 5, 1, FALSE),
+ PT(48, 43, 4, 2, FALSE),
+ PT(38, 49, 2, 0, FALSE),
+ PT(45, 47, 5, 3, TRUE),
+ PT(63, 12, 2, 1, TRUE),
+ PT(18, 11, 2, 3, FALSE),
+ PT(21, 7, 3, 3, TRUE),
+ PT(40, 16, 6, 1, FALSE),
+ PT(15, 23, 2, 2, TRUE),
+ PT(11, 39, 6, 1, TRUE),
+ PT(52, 29, 2, 0, FALSE),
+ PT(28, 58, 2, 1, FALSE),
+ PT(44, 39, 6, 3, TRUE),
+ PT(10, 26, 6, 1, FALSE),
+ PT( 5, 31, 4, 0, TRUE),
+ PT(36, 13, 3, 3, TRUE),
+ PT(28, 23, 4, 2, FALSE),
+ PT(47, 59, 6, 1, FALSE),
+ PT(59, 37, 2, 0, FALSE),
+ PT( 3, 47, 4, 0, TRUE),
+ PT(12, 16, 4, 1, TRUE),
+ PT(14, 58, 5, 2, FALSE),
+ PT(51, 3, 5, 2, FALSE),
+ PT(18, 6, 3, 2, FALSE),
+ PT(42, 55, 6, 0, FALSE),
+ PT(63, 1, 3, 3, FALSE),
+ PT(53, 22, 6, 3, TRUE),
+ PT(44, 50, 6, 2, TRUE),
+ PT( 5, 17, 4, 1, FALSE),
+ PT(41, 9, 4, 0, FALSE),
+ PT(43, 13, 3, 3, TRUE),
+ PT(24, 13, 4, 0, FALSE),
+ PT(35, 57, 2, 3, FALSE),
+ PT(15, 58, 3, 0, FALSE),
+ PT(33, 53, 5, 1, TRUE),
+ PT(54, 38, 5, 1, TRUE),
+ PT(35, 5, 5, 3, TRUE),
+ PT(27, 8, 2, 3, TRUE),
+ PT(62, 9, 2, 3, FALSE),
+ PT(45, 58, 6, 3, TRUE),
+ PT(21, 53, 6, 2, TRUE),
+ PT(41, 10, 2, 1, FALSE),
+ PT( 2, 57, 3, 3, TRUE),
+ PT(20, 52, 6, 1, TRUE),
+ PT(23, 29, 3, 0, FALSE),
+ PT(22, 29, 3, 1, FALSE),
+ PT( 1, 57, 4, 1, FALSE),
+ PT(30, 39, 6, 3, FALSE),
+ PT(50, 20, 4, 3, FALSE),
+ PT(10, 57, 6, 3, FALSE),
+ PT(31, 13, 3, 3, FALSE),
+ PT(11, 10, 3, 0, TRUE),
+ PT(53, 29, 6, 2, FALSE),
+ PT( 3, 18, 2, 3, FALSE),
+ PT(12, 19, 5, 3, FALSE),
+ PT(12, 52, 3, 3, FALSE),
+ PT(16, 20, 3, 3, FALSE),
+ PT(35, 50, 4, 3, TRUE),
+ PT( 2, 16, 5, 0, TRUE),
+ PT(53, 24, 6, 1, TRUE),
+ PT(51, 29, 3, 1, FALSE),
+ PT(60, 21, 4, 1, TRUE),
+ PT(62, 63, 4, 1, FALSE),
+ PT(42, 2, 5, 2, FALSE),
+ PT(40, 10, 5, 3, TRUE),
+ PT(26, 6, 6, 2, TRUE),
+ PT(60, 23, 5, 1, TRUE),
+ PT( 3, 18, 2, 3, TRUE),
+ PT(47, 10, 4, 3, FALSE),
+ PT(18, 56, 2, 0, TRUE),
+ PT(54, 27, 4, 1, TRUE),
+ PT( 1, 57, 6, 2, TRUE),
+ PT(25, 25, 2, 3, TRUE),
+ PT( 9, 40, 4, 1, FALSE),
+ PT(30, 39, 5, 2, FALSE),
+ PT(53, 51, 5, 2, FALSE),
+ PT(39, 37, 6, 0, TRUE),
+ PT( 6, 49, 5, 2, TRUE),
+ PT(26, 57, 5, 0, FALSE),
+ PT(45, 4, 3, 3, FALSE),
+ PT(36, 62, 3, 2, FALSE),
+ PT(60, 48, 3, 1, TRUE),
+ PT(63, 62, 6, 3, TRUE),
+ PT(34, 54, 2, 0, TRUE),
+ PT( 0, 1, 3, 2, FALSE),
+ PT(18, 26, 2, 0, FALSE),
+ PT(18, 30, 5, 2, FALSE),
+ PT(31, 18, 5, 1, FALSE),
+ PT(47, 6, 3, 0, TRUE),
+ PT(53, 26, 3, 0, FALSE),
+ PT(59, 9, 6, 3, FALSE),
+ PT(52, 29, 2, 1, TRUE),
+ PT( 2, 7, 2, 0, FALSE),
+ PT(32, 47, 3, 2, TRUE),
+ PT(11, 3, 6, 1, TRUE),
+ PT(28, 22, 6, 0, TRUE),
+ PT( 5, 19, 3, 1, TRUE),
+ PT(41, 6, 2, 1, TRUE),
+ PT(48, 45, 6, 3, FALSE),
+ PT(42, 45, 5, 2, FALSE),
+ PT(25, 52, 3, 2, FALSE),
+ PT(15, 21, 2, 1, FALSE),
+ PT(54, 21, 5, 2, FALSE),
+ PT(58, 6, 3, 2, FALSE),
+ PT(18, 29, 4, 3, FALSE),
+ PT( 3, 56, 3, 2, TRUE),
+ PT( 1, 1, 5, 2, TRUE),
+ PT(23, 46, 2, 0, FALSE),
+ PT(20, 23, 3, 2, FALSE),
+ PT(52, 15, 5, 0, FALSE),
+ PT( 9, 55, 3, 1, TRUE),
+ PT(40, 29, 4, 3, FALSE),
+ PT(41, 45, 6, 3, FALSE),
+ PT(30, 23, 5, 0, FALSE),
+ PT(21, 15, 3, 2, FALSE),
+ PT(32, 45, 2, 0, FALSE),
+ PT(39, 22, 5, 3, FALSE),
+ PT(20, 9, 2, 1, FALSE),
+ PT(59, 61, 4, 0, TRUE),
+ PT(37, 26, 5, 2, FALSE),
+ PT( 0, 34, 6, 3, FALSE),
+ PT(13, 48, 2, 0, FALSE),
+ PT(23, 25, 3, 1, TRUE),
+ PT( 0, 59, 4, 0, TRUE),
+ PT(42, 40, 6, 2, FALSE),
+ PT(45, 15, 2, 3, FALSE),
+ PT(10, 48, 5, 0, FALSE),
+ PT( 6, 0, 4, 2, TRUE),
+ PT(49, 46, 5, 1, FALSE),
+ PT(20, 51, 5, 0, FALSE),
+ PT(54, 16, 5, 3, FALSE),
+ PT( 5, 46, 3, 0, TRUE),
+ PT(25, 26, 2, 2, TRUE),
+ PT(44, 20, 2, 3, TRUE),
+ PT(55, 15, 2, 1, TRUE),
+ PT(50, 23, 3, 1, TRUE),
+ PT(57, 24, 6, 1, FALSE),
+ PT(46, 50, 3, 3, FALSE),
+ PT(36, 29, 6, 0, TRUE),
+ PT(18, 29, 5, 1, TRUE),
+ PT(20, 12, 4, 3, TRUE),
+ PT(54, 46, 6, 1, FALSE),
+ PT( 6, 10, 3, 1, FALSE),
+ PT(40, 40, 4, 0, FALSE),
+ PT(58, 58, 2, 3, TRUE),
+ PT( 8, 39, 6, 3, FALSE),
+ PT(24, 26, 2, 0, FALSE),
+ PT(30, 38, 3, 1, TRUE),
+ PT(31, 51, 3, 3, TRUE),
+ PT(33, 23, 5, 3, TRUE),
+ PT( 1, 8, 4, 0, FALSE),
+ PT(53, 3, 3, 0, TRUE),
+ PT(59, 2, 4, 0, FALSE),
+ PT( 2, 45, 4, 1, TRUE),
+ PT(14, 23, 6, 1, FALSE),
+ PT(49, 41, 2, 0, TRUE),
+ PT(34, 23, 4, 1, FALSE),
+ PT(58, 44, 4, 1, TRUE),
+ PT(52, 32, 3, 0, FALSE),
+ PT( 0, 58, 4, 1, FALSE),
+ PT(37, 51, 4, 0, TRUE),
+ PT(51, 4, 4, 3, TRUE),
+ PT( 4, 24, 6, 1, FALSE),
+ PT(44, 12, 5, 3, TRUE),
+ PT(40, 20, 5, 2, FALSE),
+ PT(63, 48, 5, 1, TRUE),
+ PT(48, 33, 3, 2, TRUE),
+ PT( 1, 37, 6, 1, FALSE),
+ PT( 5, 35, 6, 2, FALSE),
+ PT(36, 16, 6, 0, FALSE),
+ PT(61, 20, 3, 1, TRUE),
+ PT(63, 56, 5, 3, TRUE),
+ PT(34, 27, 6, 1, FALSE),
+ PT(37, 7, 6, 3, TRUE),
+ PT(10, 12, 3, 2, TRUE),
+ PT( 3, 30, 3, 1, FALSE),
+ PT(15, 60, 2, 1, FALSE),
+ PT(17, 24, 3, 2, TRUE),
+ PT( 0, 53, 5, 3, TRUE),
+ PT(50, 24, 2, 2, FALSE),
+ PT(35, 48, 3, 1, TRUE),
+ PT(17, 61, 2, 1, FALSE),
+ PT(26, 22, 6, 2, TRUE),
+ PT(40, 5, 4, 2, FALSE),
+ PT(23, 61, 6, 3, TRUE),
+ PT(46, 9, 5, 3, FALSE),
+ PT(24, 29, 2, 3, TRUE),
+ PT(32, 31, 3, 0, FALSE),
+ PT(35, 44, 5, 3, TRUE),
+ PT(32, 63, 2, 3, FALSE),
+ PT(63, 41, 5, 3, FALSE),
+ PT(35, 59, 5, 0, TRUE),
+ PT(24, 57, 2, 1, TRUE),
+ PT(30, 50, 6, 2, TRUE),
+ PT(20, 29, 5, 1, FALSE),
+ PT(53, 1, 3, 2, TRUE),
+ PT(62, 59, 3, 3, FALSE),
+ PT(34, 30, 2, 3, FALSE),
+ PT(24, 34, 2, 1, FALSE),
+ PT(62, 41, 6, 1, TRUE),
+ PT(47, 20, 3, 0, TRUE),
+ PT(59, 7, 2, 2, TRUE),
+ PT( 6, 61, 5, 0, TRUE),
+ PT(53, 55, 4, 1, TRUE),
+ PT(52, 29, 5, 2, TRUE),
+ PT(24, 18, 3, 1, TRUE),
+ PT(11, 19, 4, 2, FALSE),
+ PT(19, 56, 3, 2, FALSE),
+ PT(31, 11, 3, 1, TRUE),
+ PT(19, 33, 3, 2, FALSE),
+ PT( 6, 57, 6, 1, FALSE),
+ PT(55, 61, 4, 3, FALSE),
+ PT(41, 38, 2, 2, TRUE),
+ PT(60, 51, 4, 3, TRUE),
+ PT( 0, 1, 5, 3, FALSE),
+ PT(21, 24, 6, 0, TRUE),
+ PT(13, 44, 2, 1, TRUE),
+ PT(39, 59, 4, 0, FALSE),
+ PT(45, 1, 4, 3, FALSE),
+ PT(35, 21, 6, 0, FALSE),
+ PT(36, 0, 2, 3, TRUE),
+ PT(55, 63, 6, 1, TRUE),
+ PT(37, 36, 6, 0, TRUE),
+ PT( 6, 59, 6, 3, TRUE),
+ PT( 3, 24, 3, 1, FALSE),
+ PT(44, 52, 2, 2, FALSE),
+ PT(29, 54, 3, 0, FALSE),
+ PT(58, 4, 4, 1, TRUE),
+ PT(18, 38, 2, 2, TRUE),
+ PT(43, 25, 3, 1, FALSE),
+ PT(41, 44, 6, 3, FALSE),
+ PT( 1, 25, 3, 2, TRUE),
+ PT(47, 6, 5, 1, TRUE),
+ PT(12, 18, 4, 3, FALSE),
+ PT(54, 50, 3, 2, TRUE),
+ PT(13, 18, 5, 0, FALSE),
+ PT( 3, 40, 2, 1, TRUE),
+ PT(41, 6, 2, 3, TRUE),
+ PT( 3, 56, 4, 0, TRUE),
+ PT(48, 44, 2, 0, FALSE),
+ PT(34, 0, 5, 0, FALSE),
+ PT(36, 59, 3, 2, FALSE),
+ PT(32, 62, 2, 1, TRUE),
+ PT( 2, 12, 3, 0, TRUE),
+ PT(41, 44, 3, 1, FALSE),
+ PT(57, 48, 4, 1, FALSE),
+ PT(42, 31, 4, 1, FALSE),
+ PT(20, 52, 5, 2, FALSE),
+ PT(20, 37, 3, 1, TRUE),
+ PT( 6, 59, 2, 2, TRUE),
+ PT( 6, 28, 2, 1, TRUE),
+ PT(21, 3, 3, 0, FALSE),
+ PT(30, 42, 3, 1, TRUE),
+ PT(23, 37, 5, 3, TRUE),
+ PT(28, 41, 5, 3, FALSE),
+ PT( 2, 50, 3, 3, FALSE),
+ PT(29, 40, 6, 2, TRUE),
+ PT(54, 3, 6, 2, FALSE),
+ PT(22, 61, 5, 1, FALSE),
+ PT(18, 13, 2, 1, TRUE),
+ PT(29, 45, 4, 0, TRUE),
+ PT(50, 23, 5, 3, FALSE),
+ PT(26, 21, 4, 3, FALSE),
+ PT(34, 47, 2, 2, TRUE),
+ PT(60, 14, 4, 0, FALSE),
+ PT(47, 39, 2, 1, TRUE),
+ PT( 4, 9, 6, 1, FALSE),
+ PT(30, 1, 6, 2, FALSE),
+ PT( 6, 22, 3, 3, FALSE),
+ PT(46, 27, 3, 2, FALSE),
+ PT(40, 19, 5, 1, FALSE),
+ PT(48, 52, 2, 1, FALSE),
+ PT(18, 50, 3, 0, FALSE),
+ PT(29, 29, 6, 2, TRUE),
+ PT( 7, 28, 2, 3, FALSE),
+ PT(45, 61, 6, 2, TRUE),
+ PT(28, 27, 4, 2, FALSE),
+ PT(33, 45, 3, 3, FALSE),
+ PT(16, 9, 2, 2, FALSE),
+ PT(61, 17, 2, 1, FALSE),
+ PT(37, 2, 4, 3, FALSE),
+ PT(35, 2, 3, 0, TRUE),
+ PT(25, 5, 2, 2, FALSE),
+ PT(11, 33, 3, 1, FALSE),
+ PT( 9, 2, 5, 2, FALSE),
+ PT(24, 40, 5, 2, TRUE),
+ PT(30, 16, 2, 1, FALSE),
+ PT(46, 24, 5, 3, FALSE),
+ PT(31, 2, 5, 2, FALSE),
+ PT(20, 23, 4, 2, FALSE),
+ PT(57, 8, 6, 1, FALSE),
+ PT(22, 20, 4, 1, FALSE),
+ PT(22, 40, 4, 0, TRUE),
+ PT(17, 16, 5, 2, FALSE),
+ PT(35, 54, 5, 1, TRUE),
+ PT(57, 33, 4, 3, FALSE),
+ PT(14, 6, 5, 2, TRUE),
+ PT(60, 62, 4, 3, FALSE),
+ PT(42, 27, 3, 3, TRUE),
+ PT( 0, 60, 6, 1, TRUE),
+ PT(53, 63, 2, 2, FALSE),
+ PT( 0, 11, 2, 0, FALSE),
+ PT(52, 60, 2, 3, TRUE),
+ PT(45, 7, 3, 3, TRUE),
+ PT(36, 57, 4, 3, TRUE),
+ PT(22, 0, 3, 2, TRUE),
+ PT(51, 43, 3, 3, FALSE),
+ PT(15, 8, 6, 0, TRUE),
+ PT(58, 9, 2, 1, TRUE),
+ PT(12, 33, 3, 2, FALSE),
+ PT(42, 23, 6, 2, FALSE),
+ PT(41, 39, 2, 0, FALSE),
+ PT(55, 27, 3, 0, FALSE),
+ PT(21, 8, 5, 3, TRUE),
+ PT(31, 22, 2, 1, FALSE),
+ PT(31, 40, 6, 2, FALSE),
+ PT(28, 32, 4, 1, FALSE),
+ PT(18, 1, 2, 1, FALSE),
+ PT(33, 49, 2, 0, FALSE),
+ PT(34, 38, 3, 3, FALSE),
+ PT( 1, 61, 2, 0, TRUE),
+ PT(30, 39, 4, 2, TRUE),
+ PT(61, 48, 4, 2, FALSE),
+ PT(29, 17, 4, 1, FALSE),
+ PT(54, 48, 2, 3, FALSE),
+ PT(31, 62, 5, 1, FALSE),
+ PT(60, 39, 3, 1, TRUE),
+ PT(31, 41, 2, 0, FALSE),
+ PT(30, 5, 5, 1, FALSE),
+ PT(10, 16, 2, 2, FALSE),
+ PT(31, 0, 5, 3, FALSE),
+ PT(11, 59, 3, 0, FALSE),
+ PT(10, 57, 6, 0, FALSE),
+ PT(55, 11, 3, 3, TRUE),
+ PT(29, 10, 5, 0, TRUE),
+ PT(62, 28, 6, 1, TRUE),
+ PT(19, 46, 5, 0, FALSE),
+ PT(39, 27, 3, 3, FALSE),
+ PT(29, 2, 3, 2, FALSE),
+ PT( 1, 37, 2, 2, FALSE),
+ PT(58, 16, 3, 2, FALSE),
+ PT(18, 5, 5, 1, FALSE),
+ PT(48, 32, 4, 3, FALSE),
+ PT(47, 46, 5, 3, FALSE),
+ PT( 3, 7, 4, 2, FALSE),
+ PT(54, 4, 5, 1, TRUE),
+ PT(17, 37, 5, 2, TRUE),
+ PT(40, 14, 5, 3, FALSE),
+ PT(15, 29, 2, 2, TRUE),
+ PT(28, 40, 6, 0, FALSE),
+ PT(31, 35, 4, 3, FALSE),
+ PT(54, 18, 6, 3, TRUE),
+ PT(58, 49, 2, 0, FALSE),
+ PT(44, 44, 5, 3, TRUE),
+ PT(26, 13, 2, 2, TRUE),
+ PT(63, 60, 6, 1, FALSE),
+ PT(53, 28, 2, 3, FALSE),
+ PT(51, 22, 5, 0, FALSE),
+ PT(29, 63, 4, 0, TRUE),
+ PT(44, 62, 5, 1, TRUE),
+ PT(36, 35, 5, 3, TRUE),
+ PT(50, 21, 5, 1, FALSE),
+ PT(27, 16, 6, 2, TRUE),
+ PT(24, 55, 2, 0, FALSE),
+ PT(59, 30, 2, 0, TRUE),
+ PT(43, 22, 4, 2, FALSE),
+ PT(29, 22, 4, 3, FALSE),
+ PT(60, 45, 2, 0, TRUE),
+ PT(21, 40, 5, 0, FALSE),
+ PT(39, 39, 4, 3, TRUE),
+ PT(59, 58, 2, 3, FALSE),
+ PT(26, 12, 3, 1, FALSE),
+ PT(21, 8, 4, 2, TRUE),
+ PT(11, 16, 4, 1, FALSE),
+ PT(26, 62, 2, 3, TRUE),
+ PT(40, 31, 3, 3, FALSE),
+ PT( 1, 30, 3, 3, FALSE),
+ PT(28, 47, 2, 0, FALSE),
+ PT(37, 11, 6, 2, FALSE),
+ PT(62, 12, 3, 1, FALSE),
+ PT(27, 16, 5, 1, FALSE),
+ PT(15, 20, 2, 3, TRUE),
+ PT(15, 63, 2, 3, TRUE),
+ PT( 3, 21, 3, 3, TRUE),
+ PT( 2, 54, 2, 3, TRUE),
+ PT(21, 29, 3, 0, FALSE),
+ PT( 8, 54, 2, 0, FALSE),
+ PT(20, 13, 5, 1, TRUE),
+ PT(10, 5, 3, 2, TRUE),
+ PT(38, 18, 3, 3, FALSE),
+ PT(62, 24, 3, 0, TRUE),
+ PT(54, 24, 6, 3, TRUE),
+ PT(23, 57, 5, 3, FALSE),
+ PT(13, 4, 3, 0, TRUE),
+ PT(22, 34, 2, 2, TRUE),
+ PT(62, 38, 3, 3, TRUE),
+ PT( 0, 6, 2, 3, TRUE),
+ PT(51, 34, 3, 2, TRUE),
+ PT(43, 57, 5, 1, TRUE),
+ PT(62, 49, 3, 2, FALSE),
+ PT(34, 63, 2, 1, TRUE),
+ PT(48, 28, 6, 0, TRUE),
+ PT( 7, 43, 2, 2, FALSE),
+ PT(50, 53, 3, 3, FALSE),
+ PT( 2, 7, 4, 0, FALSE),
+ PT(15, 59, 2, 0, TRUE),
+ PT(32, 7, 2, 1, FALSE),
+ PT(42, 48, 3, 2, TRUE),
+ PT(40, 56, 6, 3, FALSE),
+ PT(32, 1, 2, 3, TRUE),
+ PT(21, 32, 4, 0, TRUE),
+ PT(58, 27, 3, 3, FALSE),
+ PT(56, 18, 4, 2, FALSE),
+ PT( 3, 62, 3, 3, TRUE),
+ PT(41, 29, 2, 1, TRUE),
+ PT(32, 39, 3, 0, TRUE),
+ PT(18, 37, 4, 0, FALSE),
+ PT(50, 51, 5, 1, TRUE),
+ PT(63, 5, 6, 0, TRUE),
+ PT(53, 60, 5, 2, TRUE),
+ PT(45, 2, 5, 3, FALSE),
+ PT(16, 42, 2, 3, FALSE),
+ PT(23, 8, 6, 0, TRUE),
+ PT(23, 46, 5, 1, TRUE),
+ PT(48, 30, 2, 2, TRUE),
+ PT(49, 21, 4, 3, FALSE),
+ PT( 8, 16, 6, 1, TRUE),
+ PT(21, 1, 4, 3, TRUE),
+ PT(18, 7, 5, 3, TRUE),
+ PT(41, 39, 6, 2, FALSE),
+ PT(63, 8, 6, 0, TRUE),
+ PT(28, 32, 3, 1, FALSE),
+ PT(51, 12, 2, 1, TRUE),
+ PT(24, 49, 4, 2, FALSE),
+ PT(55, 45, 5, 3, FALSE),
+ PT(33, 24, 4, 2, FALSE),
+ PT(58, 39, 6, 0, TRUE),
+ PT(53, 62, 6, 0, FALSE),
+ PT(58, 20, 6, 1, TRUE),
+ PT(15, 26, 5, 2, TRUE),
+ PT(48, 46, 2, 0, TRUE),
+ PT(26, 49, 3, 2, TRUE),
+ PT(23, 60, 3, 0, FALSE),
+ PT(51, 49, 4, 1, TRUE),
+ PT(29, 57, 5, 2, TRUE),
+ PT(16, 29, 5, 3, TRUE),
+ PT(36, 21, 3, 2, FALSE),
+ PT(37, 1, 5, 1, TRUE),
+ PT(34, 22, 5, 3, FALSE),
+ PT(27, 37, 6, 2, TRUE),
+ PT(55, 16, 4, 3, FALSE),
+ PT(57, 1, 6, 3, FALSE),
+ PT(23, 43, 2, 2, FALSE),
+ PT( 9, 22, 2, 3, TRUE),
+ PT(32, 40, 4, 1, TRUE),
+ PT(38, 58, 4, 3, FALSE),
+ PT(39, 42, 4, 2, FALSE),
+ PT(54, 2, 5, 2, FALSE),
+ PT(41, 48, 6, 2, TRUE),
+ PT(54, 1, 3, 3, TRUE),
+ PT(40, 59, 3, 2, TRUE),
+ PT(35, 30, 5, 2, TRUE),
+ PT(17, 30, 5, 2, FALSE),
+ PT(47, 50, 3, 0, TRUE),
+ PT(63, 38, 6, 0, TRUE),
+ PT(56, 30, 2, 3, TRUE),
+ PT( 5, 24, 5, 3, FALSE),
+ PT( 0, 46, 2, 1, FALSE),
+ PT(52, 63, 6, 2, FALSE),
+ PT(22, 16, 5, 0, TRUE),
+ PT(32, 61, 6, 3, FALSE),
+ PT(47, 22, 4, 2, TRUE),
+ PT(18, 23, 2, 0, FALSE),
+ PT(33, 55, 6, 2, TRUE),
+ PT(37, 55, 5, 2, TRUE),
+ PT( 1, 8, 4, 3, TRUE),
+ PT( 3, 31, 5, 0, TRUE),
+ PT(13, 42, 2, 3, FALSE),
+ PT(58, 63, 6, 1, TRUE),
+ PT(43, 25, 3, 2, TRUE),
+ PT(42, 31, 5, 0, TRUE),
+ PT(40, 44, 2, 0, FALSE),
+ PT(40, 48, 2, 0, FALSE),
+ PT(57, 20, 3, 1, TRUE),
+ PT( 0, 24, 4, 0, TRUE),
+ PT(40, 12, 6, 3, TRUE),
+ PT(17, 16, 2, 0, TRUE),
+ PT(60, 51, 6, 1, FALSE),
+ PT(51, 54, 3, 1, FALSE),
+ PT(54, 0, 3, 2, FALSE),
+ PT(49, 27, 3, 2, TRUE),
+ PT(56, 29, 2, 0, FALSE),
+ PT(60, 57, 4, 3, TRUE),
+ PT(58, 63, 2, 2, FALSE),
+ PT(25, 18, 2, 2, FALSE),
+ PT(13, 31, 3, 0, FALSE),
+ PT( 0, 37, 3, 0, FALSE),
+ PT(40, 28, 6, 1, FALSE),
+ PT(39, 3, 3, 1, FALSE),
+ PT(38, 45, 5, 1, FALSE),
+ PT(41, 40, 4, 3, TRUE),
+ PT(10, 42, 3, 0, FALSE),
+ PT(10, 26, 6, 0, FALSE),
+ PT(32, 26, 5, 3, FALSE),
+ PT( 6, 11, 3, 2, TRUE),
+ PT(15, 12, 3, 2, FALSE),
+ PT(53, 40, 3, 2, FALSE),
+ PT(61, 22, 4, 1, TRUE),
+ PT(33, 28, 6, 0, TRUE),
+ PT(20, 28, 5, 3, FALSE),
+ PT(34, 50, 6, 2, TRUE),
+ PT( 9, 41, 6, 0, FALSE),
+ PT(32, 26, 2, 0, FALSE),
+ PT(49, 63, 5, 2, FALSE),
+ PT(10, 61, 6, 3, TRUE),
+ PT(11, 46, 5, 2, TRUE),
+ PT(31, 34, 6, 0, TRUE),
+ PT( 6, 7, 5, 0, TRUE),
+ PT(34, 23, 5, 2, TRUE),
+ PT(48, 17, 3, 0, FALSE),
+ PT(12, 25, 2, 2, TRUE),
+ PT( 7, 10, 6, 2, FALSE),
+ PT(24, 41, 4, 3, TRUE),
+ PT(51, 12, 6, 0, FALSE),
+ PT( 3, 26, 6, 3, TRUE),
+ PT( 6, 1, 5, 2, TRUE),
+ PT(15, 59, 5, 1, TRUE),
+ PT(17, 31, 6, 3, TRUE),
+ PT(43, 33, 6, 3, FALSE),
+ PT(63, 35, 2, 3, TRUE),
+ PT(23, 7, 5, 1, TRUE),
+ PT(43, 14, 6, 0, FALSE),
+ PT(17, 57, 3, 2, TRUE),
+ PT(41, 3, 6, 1, TRUE),
+ PT(48, 3, 5, 3, TRUE),
+ PT(60, 32, 4, 3, FALSE),
+ PT( 3, 34, 2, 2, FALSE),
+ PT(58, 40, 6, 2, TRUE),
+ PT( 1, 40, 5, 1, TRUE),
+ PT(62, 21, 3, 0, FALSE),
+ PT(48, 7, 2, 3, TRUE),
+ PT(59, 44, 6, 0, FALSE),
+ PT(21, 7, 5, 2, FALSE),
+ PT(23, 39, 3, 2, TRUE),
+ PT(63, 30, 6, 1, TRUE),
+ PT(13, 23, 2, 0, FALSE),
+ PT(21, 14, 6, 0, FALSE),
+ PT( 9, 5, 6, 0, FALSE),
+ PT(45, 32, 2, 2, TRUE),
+ PT(60, 61, 6, 0, FALSE),
+ PT(12, 23, 3, 2, FALSE),
+ PT(26, 13, 4, 2, TRUE),
+ PT(43, 43, 5, 1, FALSE),
+ PT( 2, 22, 5, 2, TRUE),
+ PT(23, 49, 2, 3, TRUE),
+ PT( 0, 8, 2, 1, TRUE),
+ PT(55, 53, 4, 0, TRUE),
+ PT(30, 28, 3, 3, TRUE),
+ PT(43, 50, 3, 2, FALSE),
+ PT(16, 42, 2, 3, FALSE),
+ PT(58, 51, 6, 0, TRUE),
+ PT(23, 43, 5, 1, FALSE),
+ PT(12, 61, 2, 0, TRUE),
+ PT(40, 10, 6, 0, FALSE),
+ PT(35, 10, 4, 3, FALSE),
+ PT(10, 20, 4, 2, FALSE),
+ PT(11, 15, 6, 0, FALSE),
+ PT(27, 30, 5, 0, TRUE),
+ PT( 2, 53, 5, 0, FALSE),
+ PT(59, 2, 2, 2, FALSE),
+ PT( 0, 15, 6, 2, TRUE),
+ PT(28, 60, 5, 3, FALSE),
+ PT(40, 56, 3, 0, TRUE),
+ PT(27, 17, 2, 1, FALSE),
+ PT( 9, 22, 2, 0, FALSE),
+ PT(46, 13, 4, 0, FALSE),
+ PT(61, 4, 6, 1, FALSE),
+ PT(22, 44, 4, 2, TRUE),
+ PT( 2, 61, 3, 0, FALSE),
+ PT(11, 19, 3, 2, FALSE),
+ PT(34, 42, 3, 2, FALSE),
+ PT(32, 39, 4, 1, FALSE),
+ PT( 5, 38, 4, 1, FALSE),
+ PT(18, 29, 5, 2, FALSE),
+ PT( 8, 5, 5, 3, FALSE),
+ PT(63, 28, 2, 3, TRUE),
+ PT(36, 13, 6, 1, TRUE),
+ PT(54, 8, 4, 2, FALSE),
+ PT(16, 34, 5, 0, TRUE),
+ PT(28, 10, 2, 0, TRUE),
+ PT(37, 15, 2, 0, FALSE),
+ PT(36, 56, 5, 3, TRUE),
+ PT(37, 50, 3, 3, FALSE),
+ PT( 6, 42, 5, 0, TRUE),
+ PT(62, 58, 5, 0, FALSE),
+ PT(52, 23, 6, 1, TRUE),
+ PT(24, 51, 2, 3, TRUE),
+ PT( 7, 20, 3, 3, TRUE),
+ PT(17, 23, 4, 0, FALSE),
+ PT(19, 14, 2, 2, FALSE),
+ PT(59, 28, 2, 1, FALSE),
+ PT(42, 19, 6, 3, TRUE),
+ PT(42, 53, 6, 1, FALSE),
+ PT(48, 2, 4, 2, TRUE),
+ PT( 0, 7, 3, 3, TRUE),
+ PT(12, 4, 5, 2, FALSE),
+ PT(55, 55, 6, 0, FALSE),
+ PT(37, 18, 4, 2, TRUE),
+ PT(18, 34, 4, 0, TRUE),
+ PT(34, 53, 6, 1, TRUE),
+ PT( 7, 32, 5, 2, TRUE),
+ PT(39, 14, 6, 0, FALSE),
+ PT(52, 25, 3, 1, FALSE),
+ PT(10, 60, 4, 2, TRUE),
+ PT( 7, 29, 5, 1, TRUE),
+ PT(49, 58, 2, 1, FALSE),
+ PT(26, 61, 6, 3, TRUE),
+ PT(22, 21, 2, 3, FALSE),
+ PT(57, 19, 2, 2, TRUE),
+ PT(45, 3, 5, 3, FALSE),
+ PT( 6, 57, 5, 2, FALSE),
+ PT(22, 0, 2, 1, TRUE),
+ PT(53, 42, 6, 2, TRUE),
+ PT(36, 1, 3, 0, FALSE),
+ PT(36, 55, 5, 0, FALSE),
+ PT(37, 27, 6, 2, FALSE),
+ PT(37, 25, 2, 3, TRUE),
+ PT(39, 47, 3, 1, TRUE),
+ PT(39, 13, 2, 0, FALSE),
+ PT(54, 60, 6, 0, FALSE),
+ PT(60, 51, 4, 1, TRUE),
+ PT(62, 39, 3, 3, FALSE),
+ PT(37, 45, 5, 0, TRUE),
+ PT(31, 18, 4, 0, TRUE),
+ PT(55, 50, 3, 3, TRUE),
+ PT(17, 33, 6, 2, TRUE),
+ PT(48, 12, 3, 0, TRUE),
+ PT(37, 61, 4, 3, FALSE),
+ PT(23, 2, 3, 2, TRUE),
+ PT(20, 46, 2, 0, TRUE),
+ PT(56, 19, 6, 0, FALSE),
+ PT(10, 43, 4, 0, FALSE),
+ PT(30, 16, 2, 2, TRUE),
+ PT(55, 48, 5, 3, FALSE),
+ PT(30, 4, 5, 2, FALSE),
+ PT(20, 52, 3, 0, TRUE),
+ PT( 8, 20, 3, 0, FALSE),
+ PT(14, 28, 6, 0, FALSE),
+ PT(26, 46, 3, 1, TRUE),
+ PT(31, 57, 6, 0, TRUE),
+ PT(12, 28, 5, 0, FALSE),
+ PT(62, 51, 4, 1, TRUE),
+ PT(15, 19, 2, 3, FALSE),
+ PT(37, 57, 5, 3, TRUE),
+ PT(20, 27, 3, 1, FALSE),
+ PT(40, 62, 4, 0, TRUE),
+ PT(45, 25, 2, 0, TRUE),
+ PT(12, 52, 6, 1, FALSE),
+ PT(57, 49, 3, 0, TRUE),
+ PT(26, 8, 6, 2, FALSE),
+ PT( 9, 47, 2, 0, TRUE),
+ PT(48, 4, 3, 2, FALSE),
+ PT( 2, 59, 3, 1, TRUE),
+ PT(51, 33, 6, 1, TRUE),
+ PT(56, 2, 3, 1, FALSE),
+ PT(49, 56, 6, 1, FALSE),
+ PT(31, 29, 2, 3, FALSE),
+ PT(23, 16, 3, 1, TRUE),
+ PT(50, 32, 2, 3, TRUE),
+ PT( 0, 51, 2, 1, FALSE),
+ PT(33, 15, 4, 3, TRUE),
+ PT(20, 25, 4, 3, TRUE),
+ PT(36, 44, 6, 3, TRUE),
+ PT(37, 5, 5, 3, TRUE),
+ PT(61, 37, 2, 0, TRUE),
+ PT(18, 48, 3, 1, FALSE),
+ PT(22, 3, 3, 1, FALSE),
+ PT(20, 9, 2, 1, TRUE),
+ PT( 2, 35, 4, 1, FALSE),
+ PT( 1, 60, 2, 0, FALSE),
+ PT(63, 45, 4, 1, TRUE),
+ PT(49, 63, 4, 1, TRUE),
+ PT(23, 0, 6, 1, TRUE),
+ PT(63, 15, 5, 3, TRUE),
+ PT(38, 7, 2, 2, TRUE),
+ PT(33, 43, 5, 1, FALSE),
+ PT(56, 57, 3, 3, FALSE),
+ PT( 9, 37, 5, 1, TRUE),
+ PT(59, 48, 4, 2, TRUE),
+ PT(18, 45, 2, 1, TRUE),
+ PT(50, 25, 5, 0, FALSE),
+ PT(36, 28, 5, 2, TRUE),
+ PT(53, 50, 4, 3, FALSE),
+ PT(13, 35, 3, 3, FALSE),
+ PT(29, 7, 4, 0, TRUE),
+ PT(11, 52, 2, 3, TRUE),
+ PT(45, 50, 6, 1, FALSE),
+ PT(58, 60, 6, 2, TRUE),
+ PT(26, 16, 6, 1, TRUE),
+ PT(26, 7, 4, 1, FALSE),
+ PT(59, 27, 5, 1, FALSE),
+ PT(51, 31, 4, 3, FALSE),
+ PT(14, 53, 3, 1, FALSE),
+ PT(59, 10, 3, 2, FALSE),
+ PT(17, 7, 2, 0, TRUE),
+ PT(13, 60, 5, 2, TRUE),
+ PT(30, 55, 5, 0, TRUE),
+ PT(17, 5, 2, 1, FALSE),
+ PT(21, 47, 3, 2, FALSE),
+ PT(36, 49, 2, 3, FALSE),
+ PT(43, 33, 3, 1, TRUE),
+ PT(35, 16, 6, 0, TRUE),
+ PT( 2, 20, 5, 0, TRUE),
+ PT(38, 32, 2, 3, FALSE),
+ PT(16, 23, 2, 0, FALSE),
+ PT(11, 15, 6, 1, TRUE),
+ PT( 1, 46, 2, 2, FALSE),
+ PT(33, 14, 6, 3, TRUE),
+ PT(26, 29, 5, 3, TRUE),
+ PT(30, 48, 4, 2, FALSE),
+ PT( 4, 20, 5, 2, TRUE),
+ PT(17, 0, 6, 0, FALSE),
+ PT( 8, 42, 3, 2, TRUE),
+ PT(29, 34, 4, 0, TRUE),
+ PT(36, 44, 6, 3, TRUE),
+ PT(36, 17, 2, 1, FALSE),
+ PT( 4, 46, 5, 0, FALSE),
+ PT(29, 24, 4, 1, TRUE),
+ PT(60, 22, 2, 3, FALSE),
+ PT(16, 23, 6, 0, TRUE),
+ PT(32, 33, 2, 1, FALSE),
+ PT(51, 62, 6, 2, FALSE),
+ PT( 6, 19, 2, 1, TRUE),
+ PT(23, 56, 5, 1, TRUE),
+ PT(20, 13, 2, 2, TRUE),
+ PT(36, 59, 5, 1, TRUE),
+ PT(52, 59, 3, 3, FALSE),
+ PT(24, 7, 6, 2, FALSE),
+ PT(55, 29, 3, 3, TRUE),
+ PT(11, 41, 4, 0, FALSE),
+ PT(18, 30, 3, 2, TRUE),
+ PT(26, 36, 4, 2, FALSE),
+ PT(61, 40, 4, 2, FALSE),
+ PT(11, 18, 6, 1, TRUE),
+ PT(27, 58, 4, 1, FALSE),
+ PT(20, 19, 5, 1, FALSE),
+ PT(49, 56, 2, 2, TRUE),
+ PT(55, 43, 5, 3, FALSE),
+ PT(25, 30, 5, 2, FALSE),
+ PT(63, 27, 5, 1, FALSE),
+ PT(51, 31, 6, 1, TRUE),
+ PT(63, 21, 5, 0, TRUE),
+ PT( 1, 30, 3, 0, FALSE),
+ PT(31, 34, 3, 0, TRUE),
+ PT(51, 60, 6, 2, FALSE),
+ PT(30, 18, 4, 1, FALSE),
+ PT(13, 55, 5, 2, FALSE),
+ PT(15, 8, 6, 0, TRUE),
+ PT(46, 9, 6, 3, FALSE),
+ PT( 1, 5, 3, 3, FALSE),
+ PT(28, 4, 3, 3, FALSE),
+ PT(12, 1, 3, 2, FALSE),
+ PT(41, 40, 5, 3, TRUE),
+ PT(57, 45, 2, 2, FALSE),
+ PT( 9, 34, 6, 3, FALSE),
+ PT( 4, 55, 6, 3, TRUE),
+ PT(45, 47, 6, 2, TRUE),
+ PT(36, 35, 3, 1, TRUE),
+ PT( 8, 32, 6, 1, FALSE),
+ PT(32, 31, 6, 2, FALSE),
+ PT( 2, 49, 3, 0, TRUE),
+ PT(24, 19, 6, 3, FALSE),
+ PT( 6, 43, 3, 3, FALSE),
+ PT(14, 27, 2, 0, FALSE),
+ PT(47, 14, 3, 2, FALSE),
+ PT(17, 56, 2, 1, TRUE),
+ PT( 1, 55, 3, 0, TRUE),
+ PT(20, 17, 4, 3, FALSE),
+ PT(49, 61, 6, 1, TRUE),
+ PT(29, 27, 6, 2, FALSE),
+ PT(37, 49, 5, 3, TRUE),
+ PT(17, 10, 5, 3, TRUE),
+ PT(57, 23, 3, 1, TRUE),
+ PT( 5, 14, 2, 1, TRUE),
+ PT(41, 37, 4, 1, FALSE),
+ PT(21, 13, 4, 0, FALSE),
+ PT(43, 39, 4, 0, TRUE),
+ PT(62, 36, 4, 3, TRUE),
+ PT(42, 43, 2, 3, FALSE),
+ PT(36, 61, 2, 2, TRUE),
+ PT(21, 48, 6, 0, TRUE),
+ PT(15, 51, 4, 2, FALSE),
+ PT( 6, 22, 2, 1, TRUE),
+ PT( 6, 49, 2, 0, FALSE),
+ PT(46, 63, 2, 0, FALSE),
+ PT( 5, 13, 5, 3, TRUE),
+ PT(60, 31, 3, 0, TRUE),
+ PT(18, 19, 4, 2, FALSE),
+ PT(15, 51, 6, 3, FALSE),
+ PT(21, 59, 6, 1, TRUE),
+ PT( 3, 15, 5, 1, FALSE),
+ PT(59, 60, 5, 2, FALSE),
+ PT(54, 9, 5, 0, TRUE),
+ PT(17, 59, 4, 3, TRUE),
+ PT(40, 43, 6, 0, TRUE),
+ PT(26, 14, 5, 3, TRUE),
+ PT(57, 44, 6, 0, TRUE),
+ PT(14, 60, 6, 2, TRUE),
+ PT(44, 36, 6, 1, TRUE),
+ PT(61, 17, 5, 1, TRUE),
+ PT( 7, 60, 6, 3, TRUE),
+ PT(20, 24, 2, 1, TRUE),
+ PT(29, 63, 5, 3, FALSE),
+ PT(48, 18, 4, 2, TRUE),
+ PT(38, 29, 2, 0, TRUE),
+ PT( 7, 17, 3, 3, FALSE),
+ PT(52, 1, 2, 0, TRUE),
+ PT(11, 57, 4, 0, TRUE),
+ PT(41, 2, 5, 0, TRUE),
+ PT(21, 16, 3, 1, FALSE),
+ PT(48, 31, 6, 2, TRUE),
+ PT(60, 43, 5, 1, FALSE),
+ PT(48, 59, 6, 3, FALSE),
+ PT(32, 26, 4, 1, TRUE),
+ PT(50, 36, 5, 1, TRUE),
+ PT(21, 32, 3, 2, FALSE),
+ PT(37, 61, 6, 3, FALSE),
+ PT(45, 20, 6, 0, TRUE),
+ PT(24, 35, 2, 3, TRUE),
+ PT(24, 5, 2, 1, TRUE),
+ PT(52, 48, 6, 3, TRUE),
+ PT(14, 57, 4, 1, TRUE),
+ PT(29, 31, 2, 3, TRUE),
+ PT( 1, 21, 5, 3, TRUE),
+ PT(11, 62, 3, 1, TRUE),
+ PT(13, 25, 5, 3, FALSE),
+ PT(49, 56, 3, 2, FALSE),
+ PT(21, 52, 2, 2, TRUE),
+ PT(19, 25, 5, 0, TRUE),
+ PT(25, 20, 4, 3, TRUE),
+ PT(21, 24, 4, 1, TRUE),
+ PT(41, 12, 4, 3, TRUE),
+ PT(45, 14, 2, 3, TRUE),
+ PT(52, 24, 2, 0, FALSE),
+ PT(59, 30, 5, 0, TRUE),
+ PT(52, 44, 4, 1, FALSE),
+ PT(49, 8, 2, 1, TRUE),
+ PT(29, 24, 3, 1, FALSE),
+ PT(28, 11, 5, 1, FALSE),
+ PT(25, 30, 3, 1, FALSE),
+ PT(35, 39, 2, 3, TRUE),
+ PT(59, 14, 6, 3, TRUE),
+ PT(25, 43, 2, 3, FALSE),
+ PT(47, 8, 4, 0, TRUE),
+ PT(55, 2, 4, 0, FALSE),
+ PT(11, 50, 6, 0, FALSE),
+ PT(22, 5, 6, 0, FALSE),
+ PT(19, 5, 3, 1, FALSE),
+ PT( 7, 57, 3, 0, TRUE),
+ PT(12, 59, 5, 1, FALSE),
+ PT(21, 5, 6, 0, FALSE),
+ PT(48, 5, 3, 0, TRUE),
+ PT(19, 0, 2, 1, FALSE),
+ PT(39, 22, 5, 1, FALSE),
+ PT(15, 40, 4, 3, TRUE),
+ PT(12, 35, 5, 3, TRUE),
+ PT(57, 40, 5, 1, FALSE),
+ PT(36, 37, 3, 3, TRUE),
+ PT(24, 41, 2, 2, FALSE),
+ PT(22, 5, 3, 1, FALSE),
+ PT(53, 47, 4, 3, FALSE),
+ PT(10, 58, 5, 0, TRUE),
+ PT(52, 44, 6, 3, FALSE),
+ PT(46, 58, 2, 2, TRUE),
+ PT(26, 10, 5, 2, TRUE),
+ PT(22, 20, 5, 3, FALSE),
+ PT(53, 40, 5, 1, FALSE),
+ PT(53, 15, 2, 0, TRUE),
+ PT(17, 50, 3, 0, TRUE),
+ PT(32, 26, 5, 0, FALSE),
+ PT(23, 26, 5, 0, FALSE),
+ PT(22, 51, 4, 2, TRUE),
+ PT(19, 44, 5, 0, TRUE),
+ PT( 9, 22, 6, 1, TRUE),
+ PT(29, 39, 4, 3, FALSE),
+ PT(21, 12, 5, 3, TRUE),
+ PT(34, 28, 3, 0, TRUE),
+ PT(41, 51, 2, 0, FALSE),
+ PT(45, 17, 3, 1, TRUE),
+ PT(22, 25, 5, 3, FALSE),
+ PT(13, 12, 5, 0, FALSE),
+ PT(55, 58, 6, 2, FALSE),
+ PT(42, 29, 6, 3, TRUE),
+ PT(48, 10, 6, 3, FALSE),
+ PT(36, 57, 3, 1, TRUE),
+ PT(57, 10, 6, 1, FALSE),
+ PT(17, 3, 5, 2, TRUE),
+ PT(50, 29, 6, 0, FALSE),
+ PT(56, 30, 4, 3, TRUE),
+ PT(46, 23, 3, 0, FALSE),
+ PT(22, 23, 5, 1, FALSE),
+ PT(54, 59, 6, 0, TRUE),
+ PT(23, 4, 3, 0, TRUE),
+ PT(58, 37, 5, 2, TRUE),
+ PT( 0, 54, 4, 3, TRUE),
+ PT(37, 18, 6, 1, TRUE),
+ PT( 6, 10, 2, 2, FALSE),
+ PT(17, 5, 5, 3, TRUE),
+ PT( 3, 53, 5, 3, TRUE),
+ PT(11, 52, 5, 0, TRUE),
+ PT( 0, 49, 2, 1, TRUE),
+ PT(39, 15, 3, 2, FALSE),
+ PT(29, 6, 5, 2, TRUE),
+ PT(28, 48, 4, 3, TRUE),
+ PT(47, 42, 4, 3, TRUE),
+ PT(22, 32, 6, 0, TRUE),
+ PT(51, 43, 5, 1, TRUE),
+ PT( 5, 48, 6, 3, FALSE),
+ PT(41, 35, 6, 2, TRUE),
+ PT(16, 22, 5, 3, TRUE),
+ PT(45, 32, 5, 0, TRUE),
+ PT(55, 19, 4, 2, FALSE),
+ PT(45, 14, 4, 2, TRUE),
+ PT( 8, 10, 3, 0, FALSE),
+ PT(15, 3, 3, 1, TRUE),
+ PT(49, 12, 6, 3, TRUE),
+ PT(30, 52, 6, 0, TRUE),
+ PT(27, 14, 4, 2, TRUE),
+ PT(26, 7, 6, 2, FALSE),
+ PT(13, 60, 6, 1, TRUE),
+ PT( 0, 58, 6, 3, FALSE),
+ PT( 4, 39, 2, 1, FALSE),
+ PT(35, 24, 4, 2, FALSE),
+ PT(13, 11, 3, 0, FALSE),
+ PT(49, 50, 6, 3, TRUE),
+ PT( 0, 13, 4, 0, TRUE),
+ PT(50, 16, 2, 1, FALSE),
+ PT(38, 13, 3, 0, TRUE),
+ PT(41, 36, 5, 1, TRUE),
+ PT(61, 33, 3, 3, TRUE),
+ PT(30, 27, 5, 0, FALSE),
+ PT(13, 18, 5, 0, FALSE),
+ PT(53, 30, 4, 1, TRUE),
+ PT(10, 46, 4, 1, FALSE),
+ PT(39, 39, 6, 2, TRUE),
+ PT( 1, 14, 4, 0, FALSE),
+ PT(49, 57, 5, 0, TRUE),
+ PT(59, 36, 6, 3, FALSE),
+ PT(20, 16, 6, 1, TRUE),
+ PT(24, 44, 4, 3, FALSE),
+ PT( 4, 45, 2, 2, TRUE),
+ PT(26, 17, 6, 3, TRUE),
+ PT(15, 11, 2, 2, FALSE),
+ PT(14, 44, 5, 2, FALSE),
+ PT(33, 23, 5, 2, FALSE),
+ PT(22, 33, 6, 2, TRUE),
+ PT(62, 16, 2, 0, FALSE),
+ PT(10, 5, 3, 3, FALSE),
+ PT(59, 9, 2, 1, TRUE),
+ PT(38, 24, 3, 3, FALSE),
+ PT(35, 12, 3, 1, FALSE),
+ PT(51, 55, 3, 3, TRUE),
+ PT( 9, 18, 6, 2, TRUE),
+ PT(61, 13, 2, 2, TRUE),
+ PT(54, 6, 4, 2, FALSE),
+ PT(51, 48, 5, 0, TRUE),
+ PT(59, 15, 5, 0, FALSE),
+ PT(52, 42, 5, 2, FALSE),
+ PT( 2, 18, 6, 2, TRUE),
+ PT( 9, 34, 6, 0, TRUE),
+ PT(59, 49, 3, 2, FALSE),
+ PT(51, 34, 4, 3, TRUE),
+ PT(61, 52, 2, 2, TRUE),
+ PT(20, 34, 5, 0, FALSE),
+ PT(40, 16, 3, 3, FALSE),
+ PT(33, 49, 2, 0, FALSE),
+ PT(45, 22, 4, 0, TRUE),
+ PT(30, 5, 6, 1, TRUE),
+ PT(15, 48, 6, 0, TRUE),
+ PT(14, 26, 6, 2, TRUE),
+ PT(56, 46, 5, 0, FALSE),
+ PT(38, 55, 3, 3, FALSE),
+ PT(43, 19, 6, 1, TRUE),
+ PT(31, 30, 6, 3, TRUE),
+ PT(10, 40, 4, 2, FALSE),
+ PT(50, 28, 3, 1, FALSE),
+ PT(31, 63, 3, 0, TRUE),
+ PT(57, 57, 5, 0, TRUE),
+ PT(44, 27, 2, 2, FALSE),
+ PT(21, 42, 2, 3, TRUE),
+ PT(50, 15, 4, 0, TRUE),
+ PT(48, 33, 3, 0, FALSE),
+ PT(35, 42, 4, 3, TRUE),
+ PT(61, 7, 2, 0, FALSE),
+ PT(11, 63, 5, 3, TRUE),
+ PT(49, 2, 5, 3, FALSE),
+ PT( 8, 57, 5, 3, TRUE),
+ PT(63, 32, 3, 0, FALSE),
+ PT(45, 52, 2, 0, TRUE),
+ PT(46, 52, 2, 0, FALSE),
+ PT(38, 18, 4, 1, TRUE),
+ PT(37, 10, 6, 3, TRUE),
+ PT(52, 9, 4, 2, TRUE),
+ PT(10, 62, 2, 3, FALSE),
+ PT(26, 23, 2, 0, TRUE),
+ PT(56, 28, 4, 0, FALSE),
+ PT(17, 33, 4, 3, FALSE),
+ PT( 5, 15, 3, 0, FALSE),
+ PT(38, 43, 6, 1, FALSE),
+ PT(10, 12, 2, 3, FALSE),
+ PT( 3, 41, 3, 2, TRUE),
+ PT(41, 59, 4, 1, TRUE),
+ PT(22, 27, 5, 0, TRUE),
+ PT( 7, 9, 2, 3, TRUE),
+ PT(23, 44, 3, 2, FALSE),
+ PT(53, 51, 6, 0, FALSE),
+ PT(23, 18, 3, 3, FALSE),
+ PT(61, 26, 5, 1, TRUE),
+ PT(33, 29, 2, 0, FALSE),
+ PT(10, 8, 2, 3, TRUE),
+ PT(20, 60, 6, 3, FALSE),
+ PT(40, 54, 6, 3, FALSE),
+ PT(59, 32, 3, 1, TRUE),
+ PT(19, 34, 3, 2, TRUE),
+ PT(19, 58, 2, 2, TRUE),
+ PT( 2, 35, 5, 2, FALSE),
+ PT(62, 25, 2, 2, FALSE),
+ PT(57, 60, 3, 1, FALSE),
+ PT(16, 8, 3, 3, FALSE),
+ PT(10, 19, 5, 0, TRUE),
+ PT(63, 56, 5, 2, FALSE),
+ PT( 7, 35, 3, 3, TRUE),
+ PT(25, 42, 4, 2, FALSE),
+ PT(20, 60, 3, 3, TRUE),
+ PT(13, 4, 6, 3, TRUE),
+ PT(26, 47, 5, 0, FALSE),
+ PT(42, 29, 3, 3, FALSE),
+ PT(17, 55, 5, 0, TRUE),
+ PT(40, 39, 2, 1, FALSE),
+ PT(13, 0, 4, 3, FALSE),
+ PT(10, 60, 4, 3, FALSE),
+ PT(31, 28, 6, 1, TRUE),
+ PT( 4, 58, 5, 2, FALSE),
+ PT(36, 61, 5, 1, TRUE),
+ PT(38, 49, 5, 3, TRUE),
+ PT(19, 28, 4, 0, TRUE),
+ PT(62, 18, 4, 1, TRUE),
+ PT(54, 10, 3, 1, FALSE),
+ PT(45, 30, 3, 0, TRUE),
+ PT( 5, 31, 3, 1, TRUE),
+ PT(30, 10, 3, 3, TRUE),
+ PT(32, 8, 4, 2, FALSE),
+ PT(44, 12, 6, 1, TRUE),
+ PT(29, 31, 2, 0, TRUE),
+ PT(14, 18, 2, 0, FALSE),
+ PT(39, 18, 3, 0, TRUE),
+ PT(42, 19, 6, 0, TRUE),
+ PT(28, 4, 6, 0, FALSE),
+ PT(26, 56, 3, 3, TRUE),
+ PT(44, 53, 4, 2, TRUE),
+ PT( 7, 11, 6, 1, TRUE),
+ PT(45, 2, 3, 1, FALSE),
+ PT(42, 53, 6, 2, TRUE),
+ PT(22, 47, 2, 2, FALSE),
+ PT(17, 49, 6, 1, TRUE),
+ PT(44, 49, 3, 3, FALSE),
+ PT(60, 58, 4, 3, TRUE),
+ PT(60, 43, 2, 1, FALSE),
+ PT(39, 29, 2, 1, FALSE),
+ PT(54, 44, 5, 1, TRUE),
+ PT(37, 59, 6, 2, TRUE),
+ PT(18, 61, 4, 3, TRUE),
+ PT(19, 35, 3, 0, TRUE),
+ PT(51, 44, 4, 3, FALSE),
+ PT( 9, 60, 2, 1, FALSE),
+ PT(21, 26, 4, 1, TRUE),
+ PT(33, 7, 3, 1, FALSE),
+ PT(34, 37, 4, 0, FALSE),
+ PT(25, 27, 5, 2, FALSE),
+ PT(58, 25, 6, 2, TRUE),
+ PT( 5, 38, 3, 2, TRUE),
+ PT(35, 34, 4, 2, TRUE),
+ PT(14, 30, 2, 0, TRUE),
+ PT(19, 48, 2, 1, FALSE),
+ PT(44, 34, 4, 2, TRUE),
+ PT(10, 29, 3, 0, FALSE),
+ PT(35, 62, 3, 2, TRUE),
+ PT( 2, 40, 4, 2, TRUE),
+ PT(33, 14, 4, 0, FALSE),
+ PT(33, 34, 6, 3, TRUE),
+ PT(24, 51, 4, 3, TRUE),
+ PT(35, 35, 6, 0, TRUE),
+ PT(36, 26, 3, 1, FALSE),
+ PT(62, 37, 4, 2, FALSE),
+ PT(36, 1, 3, 0, FALSE),
+ PT(52, 16, 4, 1, FALSE),
+ PT( 7, 0, 6, 3, TRUE),
+ PT( 6, 32, 4, 0, FALSE),
+ PT(58, 2, 5, 1, TRUE),
+ PT( 7, 44, 5, 2, FALSE),
+ PT( 9, 47, 5, 1, FALSE),
+ PT( 1, 50, 5, 2, FALSE),
+ PT( 0, 53, 2, 1, TRUE),
+ PT(43, 60, 3, 3, TRUE),
+ PT(54, 55, 3, 3, FALSE),
+ PT(32, 53, 3, 2, TRUE),
+ PT(12, 7, 6, 1, TRUE),
+ PT(22, 8, 2, 1, FALSE),
+ PT(63, 54, 2, 0, TRUE),
+ PT(11, 31, 5, 2, TRUE),
+ PT(33, 32, 6, 1, TRUE),
+ PT(23, 26, 5, 3, FALSE),
+ PT(22, 1, 5, 3, TRUE),
+ PT(47, 28, 6, 2, FALSE),
+ PT(41, 49, 5, 3, FALSE),
+ PT(59, 56, 6, 0, TRUE),
+ PT(13, 22, 2, 1, FALSE),
+ PT( 7, 41, 4, 2, FALSE),
+ PT(51, 60, 6, 2, FALSE),
+ PT(62, 30, 3, 0, FALSE),
+ PT(48, 2, 6, 2, FALSE),
+ PT(42, 52, 3, 1, TRUE),
+ PT(46, 35, 3, 0, FALSE),
+ PT(52, 0, 3, 3, TRUE),
+ PT(32, 14, 5, 0, FALSE),
+ PT(21, 51, 6, 3, TRUE),
+ PT(39, 53, 4, 1, TRUE),
+ PT(55, 62, 2, 0, TRUE),
+ PT(50, 46, 6, 3, FALSE),
+ PT(58, 2, 5, 1, TRUE),
+ PT( 0, 54, 3, 2, TRUE),
+ PT(19, 41, 2, 3, FALSE),
+ PT( 8, 43, 6, 3, TRUE),
+ PT( 8, 2, 4, 3, TRUE),
+ PT(50, 45, 6, 2, FALSE),
+ PT(48, 54, 5, 0, TRUE),
+ PT(46, 16, 2, 1, FALSE),
+ PT(60, 46, 5, 1, FALSE),
+ PT( 4, 51, 6, 0, FALSE),
+ PT(63, 1, 4, 1, FALSE),
+ PT(55, 20, 3, 2, TRUE),
+ PT(39, 0, 5, 3, TRUE),
+ PT(12, 57, 4, 3, FALSE),
+ PT(39, 4, 4, 0, TRUE),
+ PT(25, 8, 3, 2, TRUE),
+ PT( 1, 4, 3, 3, FALSE),
+ PT(39, 27, 5, 1, TRUE),
+ PT(49, 23, 3, 3, TRUE),
+ PT( 7, 1, 5, 2, TRUE),
+ PT(46, 59, 3, 3, TRUE),
+ PT(52, 36, 6, 0, TRUE),
+ PT(50, 43, 4, 2, FALSE),
+ PT(14, 7, 3, 3, FALSE),
+ PT(15, 51, 2, 0, FALSE),
+ PT(22, 33, 6, 1, FALSE),
+ PT(57, 2, 3, 1, FALSE),
+ PT(51, 61, 4, 1, FALSE),
+ PT(12, 37, 3, 1, FALSE),
+ PT(41, 41, 5, 0, FALSE),
+ PT(58, 50, 4, 3, FALSE),
+ PT(11, 19, 4, 1, FALSE),
+ PT(31, 15, 3, 2, FALSE),
+ PT( 4, 44, 4, 0, FALSE),
+ PT(57, 26, 3, 1, TRUE),
+ PT(26, 42, 3, 3, TRUE),
+ PT(36, 19, 3, 1, FALSE),
+ PT(49, 59, 6, 1, TRUE),
+ PT(57, 35, 5, 0, FALSE),
+ PT(49, 7, 6, 0, TRUE),
+ PT(31, 16, 4, 0, FALSE),
+ PT(41, 23, 6, 1, FALSE),
+ PT(38, 59, 5, 2, TRUE),
+ PT( 2, 60, 3, 2, FALSE),
+ PT(14, 0, 4, 0, FALSE),
+ PT(20, 62, 6, 3, TRUE),
+ PT( 1, 15, 5, 2, TRUE),
+ PT( 6, 18, 4, 3, TRUE),
+ PT(48, 19, 3, 0, TRUE),
+ PT( 0, 51, 5, 1, FALSE),
+ PT(12, 7, 4, 3, TRUE),
+ PT(17, 58, 3, 2, FALSE),
+ PT(21, 10, 2, 1, TRUE),
+ PT(31, 13, 5, 1, FALSE),
+ PT(55, 7, 5, 1, FALSE),
+ PT(52, 53, 6, 2, FALSE),
+ PT(40, 22, 4, 3, TRUE),
+ PT( 6, 2, 6, 3, FALSE),
+ PT( 9, 35, 6, 0, FALSE),
+ PT(20, 2, 5, 0, FALSE),
+ PT(57, 50, 6, 2, FALSE),
+ PT(36, 53, 2, 1, FALSE),
+ PT(18, 34, 4, 3, FALSE),
+ PT( 9, 7, 6, 1, TRUE),
+ PT(15, 62, 3, 3, FALSE),
+ PT( 0, 60, 6, 1, TRUE),
+ PT(16, 55, 2, 2, FALSE),
+ PT(58, 3, 4, 2, TRUE),
+ PT(45, 30, 4, 2, FALSE),
+ PT(54, 54, 4, 3, FALSE),
+ PT(31, 60, 3, 1, FALSE),
+ PT(55, 51, 4, 2, TRUE),
+ PT(35, 19, 3, 3, TRUE),
+ PT(51, 13, 2, 1, TRUE),
+ PT(37, 48, 3, 3, FALSE),
+ PT(23, 3, 3, 0, FALSE),
+ PT(24, 24, 2, 2, FALSE),
+ PT(48, 7, 4, 1, FALSE),
+ PT(62, 51, 4, 0, TRUE),
+ PT(20, 55, 2, 3, FALSE),
+ PT(22, 0, 2, 1, FALSE),
+ PT(44, 18, 5, 3, TRUE),
+ PT(37, 63, 3, 3, FALSE),
+ PT(36, 25, 2, 3, FALSE),
+ PT(22, 15, 6, 2, TRUE),
+ PT(45, 16, 2, 0, TRUE),
+ PT(36, 42, 5, 0, FALSE),
+ PT(25, 37, 5, 3, FALSE),
+ PT(12, 22, 3, 3, TRUE),
+ PT(56, 33, 6, 3, FALSE),
+ PT(61, 26, 5, 3, TRUE),
+ PT(59, 50, 2, 1, FALSE),
+ PT(54, 19, 5, 0, TRUE),
+ PT(14, 48, 6, 0, TRUE),
+ PT(25, 7, 5, 3, TRUE),
+ PT(37, 35, 5, 0, FALSE),
+ PT(32, 8, 5, 0, TRUE),
+ PT(42, 0, 6, 0, FALSE),
+ PT(48, 56, 4, 1, TRUE),
+ PT(30, 15, 3, 3, TRUE),
+ PT(59, 27, 6, 0, FALSE),
+ PT(58, 55, 5, 3, TRUE),
+ PT(57, 55, 6, 2, TRUE),
+ PT(57, 45, 5, 3, TRUE),
+ PT(31, 46, 3, 3, FALSE),
+ PT(26, 43, 3, 3, FALSE),
+ PT(20, 23, 4, 0, FALSE),
+ PT(47, 3, 2, 0, TRUE),
+ PT(29, 0, 6, 0, FALSE),
+ PT(23, 43, 3, 2, TRUE),
+ PT(53, 40, 4, 2, TRUE),
+ PT(59, 15, 2, 0, TRUE),
+ PT( 9, 4, 5, 3, FALSE),
+ PT(35, 17, 3, 3, FALSE),
+ PT(19, 55, 3, 3, FALSE),
+ PT(55, 55, 3, 3, FALSE),
+ PT( 7, 1, 6, 1, FALSE),
+ PT(20, 6, 6, 1, FALSE),
+ PT(17, 12, 5, 3, FALSE),
+ PT(54, 46, 4, 2, FALSE),
+ PT(21, 42, 3, 2, FALSE),
+ PT(34, 21, 6, 2, FALSE),
+ PT(44, 30, 6, 2, TRUE),
+ PT(34, 39, 6, 1, TRUE),
+ PT(25, 63, 5, 2, TRUE),
+ PT(33, 51, 2, 2, TRUE),
+ PT(38, 26, 2, 0, TRUE),
+ PT(22, 62, 2, 1, FALSE),
+ PT(43, 36, 2, 2, TRUE),
+ PT(60, 15, 5, 2, TRUE),
+ PT(49, 21, 6, 3, FALSE),
+ PT(63, 36, 3, 2, TRUE),
+ PT(37, 1, 6, 3, TRUE),
+ PT(51, 22, 3, 1, FALSE),
+ PT(31, 14, 2, 0, FALSE),
+ PT(47, 11, 2, 1, FALSE),
+ PT(42, 26, 4, 2, TRUE),
+ PT(23, 10, 6, 2, TRUE),
+ PT( 9, 40, 6, 2, TRUE),
+ PT( 2, 19, 6, 3, FALSE),
+ PT(52, 47, 2, 3, TRUE),
+ PT( 3, 4, 6, 0, TRUE),
+ PT(62, 38, 2, 0, TRUE),
+ PT(53, 51, 6, 0, TRUE),
+ PT(34, 23, 4, 1, TRUE),
+ PT(29, 5, 5, 1, TRUE),
+ PT(46, 39, 4, 0, FALSE),
+ PT( 3, 43, 3, 2, TRUE),
+ PT( 1, 25, 3, 3, FALSE),
+ PT(14, 5, 3, 0, FALSE),
+ PT(22, 37, 2, 3, TRUE),
+ PT( 2, 40, 3, 0, FALSE),
+ PT(25, 11, 4, 2, FALSE),
+ PT(62, 53, 2, 3, FALSE),
+ PT(46, 41, 4, 2, TRUE),
+ PT(62, 56, 3, 3, FALSE),
+ PT(58, 47, 2, 1, FALSE),
+ PT(20, 23, 5, 2, TRUE),
+ PT(17, 18, 6, 0, FALSE),
+ PT(21, 49, 3, 0, FALSE),
+ PT( 8, 11, 5, 0, TRUE),
+ PT(45, 0, 6, 1, TRUE),
+ PT(44, 6, 3, 1, FALSE),
+ PT(20, 28, 5, 3, FALSE),
+ PT( 4, 8, 2, 1, FALSE),
+ PT(27, 43, 5, 2, TRUE),
+ PT(42, 55, 6, 1, TRUE),
+ PT(16, 39, 5, 2, FALSE),
+ PT(29, 14, 6, 2, FALSE),
+ PT(32, 2, 2, 1, FALSE),
+ PT(30, 26, 5, 3, FALSE),
+ PT( 7, 11, 2, 0, FALSE),
+ PT(54, 30, 6, 1, TRUE),
+ PT(43, 40, 3, 1, TRUE),
+ PT(49, 37, 3, 3, TRUE),
+ PT(56, 58, 5, 3, TRUE),
+ PT(57, 48, 5, 3, TRUE),
+ PT(18, 9, 2, 2, FALSE),
+ PT(14, 8, 3, 0, TRUE),
+ PT( 0, 13, 5, 2, FALSE),
+ PT(27, 14, 6, 2, FALSE),
+ PT(17, 37, 2, 2, TRUE),
+ PT(12, 45, 4, 3, FALSE),
+ PT(54, 44, 2, 3, FALSE),
+ PT(49, 49, 5, 2, FALSE),
+ PT( 3, 26, 2, 3, FALSE),
+ PT(28, 50, 2, 2, FALSE),
+ PT(10, 62, 6, 3, FALSE),
+ PT(51, 27, 4, 3, TRUE),
+ PT(31, 50, 3, 0, FALSE),
+ PT(51, 38, 6, 1, TRUE),
+ PT(26, 19, 3, 1, FALSE),
+ PT(15, 52, 3, 2, FALSE),
+ PT(53, 44, 5, 3, TRUE),
+ PT(56, 3, 3, 0, FALSE),
+ PT(21, 15, 4, 3, TRUE),
+ PT(49, 41, 4, 0, FALSE),
+ PT(40, 14, 5, 0, FALSE),
+ PT(49, 44, 5, 3, FALSE),
+ PT(21, 25, 3, 1, TRUE),
+ PT(16, 3, 5, 3, TRUE),
+ PT(46, 42, 6, 1, FALSE),
+ PT(42, 39, 3, 1, TRUE),
+ PT(54, 4, 3, 3, FALSE),
+ PT(59, 4, 4, 0, TRUE),
+ PT( 7, 47, 3, 0, TRUE),
+ PT(39, 29, 3, 2, TRUE),
+ PT(60, 61, 5, 3, FALSE),
+ PT(37, 8, 6, 1, FALSE),
+ PT(59, 52, 5, 1, FALSE),
+ PT(12, 16, 2, 1, TRUE),
+ PT(37, 53, 3, 1, FALSE),
+ PT(47, 25, 5, 0, FALSE),
+ PT(23, 0, 5, 1, TRUE),
+ PT(10, 28, 2, 3, TRUE),
+ PT(10, 17, 3, 1, TRUE),
+ PT(53, 19, 6, 3, TRUE),
+ PT(41, 28, 5, 0, FALSE),
+ PT(12, 49, 6, 2, TRUE),
+ PT(60, 16, 3, 1, FALSE),
+ PT(27, 58, 5, 2, TRUE),
+ PT(58, 28, 3, 0, FALSE),
+ PT(34, 16, 5, 2, TRUE),
+ PT(28, 60, 2, 1, FALSE),
+ PT(23, 24, 5, 1, FALSE),
+ PT(11, 43, 5, 3, TRUE),
+ PT(45, 4, 5, 3, FALSE),
+ PT(60, 19, 4, 1, TRUE),
+ PT( 1, 28, 5, 3, FALSE),
+ PT(20, 22, 4, 1, FALSE),
+ PT(12, 36, 2, 1, TRUE),
+ PT(53, 55, 6, 2, FALSE),
+ PT(27, 48, 3, 3, FALSE),
+ PT(58, 28, 4, 0, FALSE),
+ PT( 6, 6, 6, 3, FALSE),
+ PT( 9, 21, 3, 1, FALSE),
+ PT(27, 26, 4, 3, TRUE),
+ PT(15, 51, 6, 2, TRUE),
+ PT(55, 6, 4, 1, TRUE),
+ PT(58, 18, 3, 2, TRUE),
+ PT( 0, 22, 5, 0, TRUE),
+ PT(14, 29, 6, 2, TRUE),
+ PT(63, 56, 2, 3, FALSE),
+ PT(42, 60, 6, 2, FALSE),
+ PT(19, 50, 2, 0, FALSE),
+ PT(23, 44, 6, 3, TRUE),
+ PT(41, 42, 3, 3, FALSE),
+ PT(53, 47, 5, 2, TRUE),
+ PT(60, 42, 2, 0, TRUE),
+ PT(40, 19, 4, 0, TRUE),
+ PT(25, 30, 6, 2, FALSE),
+ PT(12, 6, 5, 2, TRUE),
+ PT( 9, 4, 3, 2, FALSE),
+ PT(29, 47, 4, 3, FALSE),
+ PT(57, 7, 2, 3, FALSE),
+ PT(20, 4, 5, 2, TRUE),
+ PT(58, 47, 5, 3, FALSE),
+ PT(41, 21, 6, 2, TRUE),
+ PT(36, 2, 6, 3, FALSE),
+ PT(63, 2, 3, 1, FALSE),
+ PT(15, 24, 4, 2, FALSE),
+ PT(22, 29, 3, 0, TRUE),
+ PT(20, 22, 2, 0, FALSE),
+ PT(41, 27, 2, 1, TRUE),
+ PT(21, 14, 3, 0, TRUE),
+ PT(58, 46, 5, 1, TRUE),
+ PT( 8, 48, 2, 2, TRUE),
+ PT(53, 22, 6, 0, FALSE),
+ PT(46, 24, 6, 2, TRUE),
+ PT(59, 11, 3, 2, FALSE),
+ PT(58, 24, 2, 1, TRUE),
+ PT(41, 19, 3, 3, FALSE),
+ PT(32, 19, 4, 3, TRUE),
+ PT( 4, 29, 6, 2, FALSE),
+ PT( 0, 56, 3, 0, TRUE),
+ PT( 8, 57, 6, 1, FALSE),
+ PT(32, 16, 4, 3, FALSE),
+ PT( 8, 2, 5, 0, FALSE),
+ PT(63, 15, 2, 3, FALSE),
+ PT(48, 31, 3, 0, TRUE),
+ PT(32, 45, 2, 0, FALSE),
+ PT(56, 23, 3, 2, FALSE),
+ PT(24, 49, 4, 3, TRUE),
+ PT(51, 56, 6, 0, FALSE),
+ PT(22, 51, 4, 1, TRUE),
+ PT( 0, 1, 6, 3, FALSE),
+ PT(13, 2, 4, 1, TRUE),
+ PT(57, 4, 3, 3, TRUE),
+ PT(14, 48, 4, 2, FALSE),
+ PT( 6, 1, 5, 2, FALSE),
+ PT(52, 51, 6, 2, TRUE),
+ PT(22, 52, 5, 3, FALSE),
+ PT(50, 22, 4, 2, FALSE),
+ PT(38, 57, 6, 2, FALSE),
+ PT(31, 60, 3, 2, TRUE),
+ PT(40, 29, 6, 3, TRUE),
+ PT(23, 21, 5, 1, TRUE),
+ PT(39, 57, 6, 0, FALSE),
+ PT(11, 27, 3, 0, FALSE),
+ PT(53, 32, 5, 2, TRUE),
+ PT(11, 53, 3, 2, FALSE),
+ PT( 3, 14, 4, 0, TRUE),
+ PT( 6, 12, 4, 0, FALSE),
+ PT( 2, 24, 6, 2, FALSE),
+ PT(30, 54, 5, 2, TRUE),
+ PT(22, 12, 3, 0, TRUE),
+ PT(37, 9, 5, 2, FALSE),
+ PT(55, 5, 5, 3, FALSE),
+ PT(46, 43, 5, 2, FALSE),
+ PT(36, 26, 2, 2, FALSE),
+ PT(39, 4, 2, 0, FALSE),
+ PT(50, 56, 6, 1, TRUE),
+ PT(55, 21, 6, 2, TRUE),
+ PT(17, 63, 3, 2, TRUE),
+ PT(35, 35, 3, 3, TRUE),
+ PT(41, 63, 3, 2, TRUE),
+ PT(26, 60, 5, 1, TRUE),
+ PT(27, 44, 5, 2, FALSE),
+ PT(56, 59, 6, 3, FALSE),
+ PT( 4, 19, 6, 1, TRUE),
+ PT(44, 20, 2, 1, FALSE),
+ PT(26, 9, 3, 1, TRUE),
+ PT(54, 17, 4, 2, FALSE),
+ PT(58, 63, 2, 0, TRUE),
+ PT( 1, 14, 5, 1, TRUE),
+ PT(59, 3, 5, 1, FALSE),
+ PT( 8, 13, 5, 1, TRUE),
+ PT(43, 19, 4, 3, TRUE),
+ PT(58, 60, 3, 2, FALSE),
+ PT(58, 21, 5, 1, FALSE),
+ PT(36, 0, 2, 3, TRUE),
+ PT(62, 10, 2, 2, TRUE),
+ PT(12, 41, 5, 2, TRUE),
+ PT(31, 21, 6, 0, FALSE),
+ PT(53, 24, 3, 0, TRUE),
+ PT(61, 55, 6, 3, TRUE),
+ PT(18, 56, 3, 1, TRUE),
+ PT(59, 2, 4, 0, FALSE),
+ PT( 8, 33, 3, 0, TRUE),
+ PT(46, 54, 3, 2, TRUE),
+ PT(21, 61, 4, 2, FALSE),
+ PT(34, 12, 4, 3, TRUE),
+ PT(54, 63, 6, 1, TRUE),
+ PT(51, 18, 2, 0, TRUE),
+ PT(26, 25, 3, 3, TRUE),
+ PT(43, 36, 2, 1, FALSE),
+ PT(17, 42, 3, 0, FALSE),
+ PT(37, 50, 5, 1, FALSE),
+ PT(44, 26, 2, 1, FALSE),
+ PT(38, 6, 2, 0, FALSE),
+ PT(17, 41, 6, 1, TRUE),
+ PT(44, 9, 2, 2, FALSE),
+ PT(43, 18, 5, 1, TRUE),
+ PT(29, 3, 4, 2, FALSE),
+ PT( 0, 18, 2, 2, TRUE),
+ PT(34, 61, 4, 3, FALSE),
+ PT(21, 55, 3, 1, FALSE),
+ PT(15, 18, 6, 3, TRUE),
+ PT(36, 1, 3, 0, FALSE),
+ PT(42, 23, 2, 1, TRUE),
+ PT(20, 59, 5, 0, TRUE),
+ PT(42, 25, 6, 1, FALSE),
+ PT(45, 23, 2, 3, TRUE),
+ PT(11, 44, 6, 1, TRUE),
+ PT( 7, 45, 6, 2, FALSE),
+ PT( 7, 56, 3, 2, TRUE),
+ PT(31, 54, 4, 1, FALSE),
+ PT(17, 10, 2, 3, TRUE),
+ PT(20, 17, 2, 1, TRUE),
+ PT(42, 23, 4, 2, TRUE),
+ PT( 1, 58, 3, 2, FALSE),
+ PT(38, 39, 6, 0, FALSE),
+ PT(45, 59, 6, 2, TRUE),
+ PT(58, 48, 6, 2, FALSE),
+ PT( 6, 58, 3, 2, FALSE),
+ PT(45, 5, 2, 1, TRUE),
+ PT(33, 50, 2, 1, FALSE),
+ PT(62, 30, 5, 2, FALSE),
+ PT(58, 63, 5, 2, TRUE),
+ PT(32, 42, 6, 2, FALSE),
+ PT(38, 3, 3, 1, FALSE),
+ PT(25, 39, 5, 3, FALSE),
+ PT(49, 4, 4, 3, FALSE),
+ PT(42, 63, 6, 0, FALSE),
+ PT(37, 35, 5, 1, FALSE),
+ PT( 8, 8, 6, 2, TRUE),
+ PT(44, 48, 3, 3, FALSE),
+ PT( 8, 5, 3, 0, FALSE),
+ PT( 6, 9, 5, 2, TRUE),
+ PT(25, 0, 4, 3, TRUE),
+ PT(13, 16, 3, 0, TRUE),
+ PT(28, 0, 2, 1, TRUE),
+ PT(61, 11, 4, 2, FALSE),
+ PT(46, 31, 2, 3, FALSE),
+ PT(61, 24, 6, 2, FALSE),
+ PT(18, 30, 2, 2, TRUE),
+ PT(21, 57, 4, 2, TRUE),
+ PT(51, 15, 2, 3, TRUE),
+ PT(26, 28, 3, 1, TRUE),
+ PT(55, 41, 3, 1, TRUE),
+ PT(59, 56, 2, 1, FALSE),
+ PT(29, 34, 6, 2, FALSE),
+ PT(38, 10, 6, 0, TRUE),
+ PT(22, 45, 2, 1, TRUE),
+ PT(13, 32, 4, 3, TRUE),
+ PT(36, 29, 2, 3, FALSE),
+ PT(46, 43, 3, 0, FALSE),
+ PT(22, 42, 3, 1, TRUE),
+ PT(36, 23, 6, 3, FALSE),
+ PT( 2, 5, 5, 1, TRUE),
+ PT(55, 26, 2, 3, TRUE),
+ PT(17, 61, 5, 2, FALSE),
+ PT(30, 47, 4, 1, FALSE),
+ PT(44, 41, 3, 1, FALSE),
+ PT(47, 4, 4, 2, TRUE),
+ PT(54, 12, 6, 2, TRUE),
+ PT(48, 62, 2, 1, FALSE),
+ PT(17, 48, 6, 3, TRUE),
+ PT(18, 33, 5, 3, FALSE),
+ PT(33, 48, 2, 3, TRUE),
+ PT(44, 61, 4, 2, FALSE),
+ PT(17, 35, 2, 2, FALSE),
+ PT(26, 50, 2, 3, TRUE),
+ PT(57, 39, 3, 0, FALSE),
+ PT(15, 36, 3, 0, TRUE),
+ PT( 0, 61, 6, 3, TRUE),
+ PT(44, 60, 3, 2, FALSE),
+ PT(11, 57, 4, 1, TRUE),
+ PT(14, 4, 3, 3, TRUE),
+ PT(28, 49, 2, 2, FALSE),
+ PT( 0, 4, 2, 2, TRUE),
+ PT(38, 42, 5, 1, FALSE),
+ PT(32, 37, 5, 1, FALSE),
+ PT(11, 60, 6, 1, TRUE),
+ PT(17, 11, 5, 3, FALSE),
+ PT(55, 34, 5, 3, FALSE),
+ PT(14, 34, 4, 3, FALSE),
+ PT(24, 45, 4, 3, TRUE),
+ PT( 6, 12, 3, 2, FALSE),
+ PT(38, 24, 5, 3, TRUE),
+ PT(58, 1, 5, 1, FALSE),
+ PT(47, 49, 6, 2, FALSE),
+ PT(31, 52, 3, 1, FALSE),
+ PT(49, 5, 2, 0, FALSE),
+ PT(46, 23, 6, 2, FALSE),
+ PT(24, 34, 4, 1, TRUE),
+ PT(35, 33, 6, 1, FALSE),
+ PT( 7, 8, 4, 1, FALSE),
+ PT(38, 28, 4, 1, FALSE),
+ PT(49, 18, 5, 3, TRUE),
+ PT( 8, 31, 2, 0, FALSE),
+ PT(39, 21, 5, 1, FALSE),
+ PT(31, 11, 4, 3, FALSE),
+ PT(47, 20, 6, 2, TRUE),
+ PT(36, 31, 4, 3, FALSE),
+ PT(59, 35, 6, 1, TRUE),
+ PT(32, 62, 5, 2, TRUE),
+ PT(23, 12, 2, 2, TRUE),
+ PT(19, 57, 3, 1, FALSE),
+ PT(48, 20, 4, 2, TRUE),
+ PT( 9, 7, 2, 3, TRUE),
+ PT(56, 56, 3, 3, TRUE),
+ PT(41, 36, 4, 3, TRUE),
+ PT(23, 39, 5, 0, FALSE),
+ PT(27, 18, 5, 1, FALSE),
+ PT(43, 61, 5, 2, TRUE),
+ PT(25, 52, 3, 2, FALSE),
+ PT( 1, 29, 2, 0, FALSE),
+ PT( 8, 57, 2, 0, TRUE),
+ PT(14, 54, 3, 1, TRUE),
+ PT(38, 19, 2, 0, FALSE),
+ PT(22, 40, 3, 3, FALSE),
+ PT(60, 40, 2, 3, TRUE),
+ PT(62, 57, 6, 2, FALSE),
+ PT(10, 3, 5, 3, FALSE),
+ PT(55, 26, 2, 1, TRUE),
+ PT(43, 51, 4, 3, FALSE),
+ PT(19, 44, 4, 0, TRUE),
+ PT(37, 20, 2, 0, FALSE),
+ PT(22, 11, 6, 2, TRUE),
+ PT(29, 53, 6, 1, TRUE),
+ PT(33, 8, 6, 1, TRUE),
+ PT(40, 33, 3, 1, FALSE),
+ PT(18, 12, 3, 1, TRUE),
+ PT(54, 42, 3, 0, TRUE),
+ PT(44, 43, 4, 1, TRUE),
+ PT( 1, 15, 4, 3, FALSE),
+ PT(23, 12, 3, 0, FALSE),
+ PT( 9, 15, 2, 0, TRUE),
+ PT(43, 36, 3, 2, FALSE),
+ PT( 9, 9, 2, 2, TRUE),
+ PT(54, 8, 2, 1, TRUE),
+ PT(32, 57, 4, 0, TRUE),
+ PT( 0, 58, 3, 3, TRUE),
+ PT(43, 54, 6, 0, TRUE),
+ PT( 2, 55, 2, 1, TRUE),
+ PT( 4, 52, 6, 2, TRUE),
+ PT(55, 61, 3, 1, FALSE),
+ PT(23, 61, 2, 1, TRUE),
+ PT(43, 54, 5, 3, TRUE),
+ PT(19, 30, 2, 1, TRUE),
+ PT(62, 17, 6, 1, TRUE),
+ PT(39, 58, 5, 2, TRUE),
+ PT(30, 49, 3, 1, FALSE),
+ PT( 3, 3, 5, 2, TRUE),
+ PT(37, 55, 3, 3, TRUE),
+ PT(17, 1, 4, 1, FALSE),
+ PT(28, 18, 2, 3, TRUE),
+ PT(48, 58, 6, 0, FALSE),
+ PT(23, 29, 5, 0, TRUE),
+ PT(14, 19, 4, 3, TRUE),
+ PT(26, 46, 4, 2, FALSE),
+ PT(45, 0, 3, 2, FALSE),
+ PT(23, 40, 3, 2, TRUE),
+ PT( 9, 31, 5, 3, FALSE),
+ PT(26, 45, 4, 3, FALSE),
+ PT(10, 19, 6, 1, FALSE),
+ PT(62, 0, 4, 3, TRUE),
+ PT(11, 59, 6, 0, FALSE),
+ PT( 8, 58, 5, 2, TRUE),
+ PT(34, 18, 3, 3, FALSE),
+ PT(52, 29, 5, 1, TRUE),
+ PT(38, 34, 6, 2, TRUE),
+ PT(23, 44, 2, 3, TRUE),
+ PT(41, 19, 5, 2, TRUE),
+ PT(45, 16, 2, 0, FALSE),
+ PT(32, 49, 4, 1, TRUE),
+ PT(30, 51, 3, 0, FALSE),
+ PT(51, 6, 5, 2, TRUE),
+ PT(38, 20, 4, 3, TRUE),
+ PT(34, 29, 5, 1, FALSE),
+ PT(45, 6, 3, 0, FALSE),
+ PT( 7, 9, 5, 3, FALSE),
+ PT(33, 21, 5, 3, FALSE),
+ PT(33, 56, 4, 1, TRUE),
+ PT(53, 11, 6, 2, FALSE),
+ PT(36, 11, 4, 1, FALSE),
+ PT(30, 1, 2, 3, TRUE),
+ PT(11, 36, 2, 0, TRUE),
+ PT(23, 7, 4, 0, FALSE),
+ PT(20, 37, 6, 1, FALSE),
+ PT(26, 14, 5, 3, TRUE),
+ PT(53, 23, 3, 3, TRUE),
+ PT(12, 8, 4, 0, TRUE),
+ PT(48, 53, 3, 3, TRUE),
+ PT(12, 11, 4, 0, FALSE),
+ PT( 4, 16, 2, 0, TRUE),
+ PT(53, 17, 3, 3, FALSE),
+ PT(51, 61, 2, 3, FALSE),
+ PT(30, 43, 3, 2, TRUE),
+ PT(26, 25, 2, 0, FALSE),
+ PT( 4, 6, 4, 1, FALSE),
+ PT( 3, 61, 4, 2, FALSE),
+ PT(42, 14, 6, 2, TRUE),
+ PT( 3, 62, 2, 3, TRUE),
+ PT(11, 24, 6, 3, FALSE),
+ PT(61, 13, 4, 3, FALSE),
+ PT(53, 18, 4, 0, FALSE),
+ PT(31, 13, 2, 3, FALSE),
+ PT(35, 50, 3, 1, FALSE),
+ PT( 0, 61, 4, 3, FALSE),
+ PT(48, 25, 6, 3, FALSE),
+ PT(18, 14, 4, 1, TRUE),
+ PT( 1, 35, 5, 0, FALSE),
+ PT(59, 49, 2, 0, TRUE),
+ PT(45, 28, 6, 3, FALSE),
+ PT(42, 5, 2, 3, FALSE),
+ PT(20, 14, 6, 0, FALSE),
+ PT(58, 55, 3, 0, TRUE),
+ PT(31, 48, 4, 2, TRUE),
+ PT(16, 38, 5, 3, TRUE),
+ PT(34, 17, 3, 3, TRUE),
+ PT(46, 43, 3, 3, FALSE),
+ PT(22, 22, 4, 0, TRUE),
+ PT(50, 24, 6, 2, TRUE),
+ PT(35, 50, 3, 1, FALSE),
+ PT(61, 13, 3, 0, TRUE),
+ PT(57, 9, 4, 1, TRUE),
+ PT(48, 46, 4, 2, FALSE),
+ PT(30, 15, 4, 2, FALSE),
+ PT( 9, 33, 6, 0, TRUE),
+ PT( 5, 3, 2, 0, TRUE),
+ PT( 5, 34, 5, 1, FALSE),
+ PT( 3, 7, 6, 3, TRUE),
+ PT( 4, 8, 2, 1, TRUE),
+ PT( 5, 16, 6, 2, FALSE),
+ PT(55, 20, 5, 0, TRUE),
+ PT(10, 36, 6, 1, FALSE),
+ PT(52, 30, 3, 1, TRUE),
+ PT(18, 23, 5, 3, FALSE),
+ PT( 1, 2, 2, 1, TRUE),
+ PT(10, 12, 2, 0, TRUE),
+ PT( 2, 20, 2, 1, TRUE),
+ PT(13, 37, 4, 1, TRUE),
+ PT( 0, 7, 3, 1, FALSE),
+ PT(28, 40, 6, 2, TRUE),
+ PT( 8, 14, 5, 2, FALSE),
+ PT(27, 60, 2, 2, TRUE),
+ PT(28, 25, 3, 2, TRUE),
+ PT(50, 19, 3, 1, FALSE),
+ PT(28, 0, 6, 3, TRUE),
+ PT(34, 27, 6, 2, TRUE),
+ PT(57, 62, 2, 2, FALSE),
+ PT(50, 6, 6, 0, TRUE),
+ PT(23, 5, 5, 1, TRUE),
+ PT( 1, 15, 4, 0, FALSE),
+ PT(30, 15, 6, 2, FALSE),
+ PT(24, 3, 3, 3, TRUE),
+ PT(43, 0, 2, 2, FALSE),
+ PT(21, 58, 6, 0, FALSE),
+ PT(37, 48, 4, 0, TRUE),
+ PT(11, 0, 6, 3, TRUE),
+ PT(36, 55, 3, 2, TRUE),
+ PT(41, 33, 2, 3, FALSE),
+ PT(36, 15, 5, 2, FALSE),
+ PT(62, 21, 6, 3, FALSE),
+ PT(60, 45, 4, 1, TRUE),
+ PT(61, 60, 2, 3, TRUE),
+ PT(26, 28, 2, 1, TRUE),
+ PT(10, 41, 4, 1, FALSE),
+ PT(37, 63, 4, 3, FALSE),
+ PT(59, 57, 5, 3, TRUE),
+ PT(29, 8, 2, 3, FALSE),
+ PT(11, 25, 2, 2, FALSE),
+ PT(18, 1, 5, 2, FALSE),
+ PT(53, 17, 5, 1, FALSE),
+ PT( 2, 0, 2, 1, TRUE),
+ PT(57, 42, 6, 2, TRUE),
+ PT( 7, 26, 2, 0, TRUE),
+ PT(36, 14, 3, 3, FALSE),
+ PT(14, 44, 2, 2, TRUE),
+ PT( 8, 49, 3, 1, TRUE),
+ PT(33, 29, 4, 3, FALSE),
+ PT(29, 28, 5, 1, FALSE),
+ PT(29, 36, 2, 1, TRUE),
+ PT( 1, 0, 3, 0, FALSE),
+ PT(40, 42, 6, 3, TRUE),
+ PT(21, 15, 2, 1, TRUE),
+ PT(16, 50, 6, 3, FALSE),
+ PT(34, 19, 6, 0, TRUE),
+ PT(19, 5, 3, 3, FALSE),
+ PT(23, 53, 6, 2, TRUE),
+ PT(59, 14, 4, 2, FALSE),
+ PT(53, 58, 3, 2, TRUE),
+ PT(27, 54, 3, 1, TRUE),
+ PT( 3, 29, 4, 2, FALSE),
+ PT(15, 22, 6, 0, FALSE),
+ PT(45, 9, 4, 2, TRUE),
+ PT( 5, 33, 2, 1, TRUE),
+ PT(10, 39, 6, 3, FALSE),
+ PT( 4, 13, 3, 2, FALSE),
+ PT( 6, 62, 4, 0, TRUE),
+ PT(42, 39, 6, 1, TRUE),
+ PT(40, 14, 2, 2, TRUE),
+ PT(11, 23, 3, 2, TRUE),
+ PT(29, 50, 5, 2, TRUE),
+ PT( 8, 61, 5, 0, TRUE),
+ PT(33, 50, 2, 3, TRUE),
+ PT(51, 49, 4, 1, FALSE),
+ PT(14, 3, 4, 0, TRUE),
+ PT(13, 11, 2, 3, FALSE),
+ PT(62, 42, 5, 3, FALSE),
+ PT(25, 54, 5, 1, FALSE),
+ PT(13, 0, 2, 2, FALSE),
+ PT(34, 7, 6, 3, FALSE),
+ PT(10, 9, 2, 2, TRUE),
+ PT(20, 16, 4, 1, FALSE),
+ PT( 7, 22, 5, 2, FALSE),
+ PT(54, 19, 2, 2, TRUE),
+ PT( 9, 47, 3, 1, TRUE),
+ PT(32, 59, 5, 3, FALSE),
+ PT(58, 58, 2, 3, FALSE),
+ PT(13, 21, 5, 1, FALSE),
+ PT(57, 19, 5, 1, TRUE),
+ PT(11, 1, 5, 1, FALSE),
+ PT(19, 23, 3, 3, FALSE),
+ PT( 8, 23, 3, 3, FALSE),
+ PT(12, 15, 6, 2, FALSE),
+ PT(31, 49, 2, 1, FALSE),
+ PT( 7, 58, 3, 2, TRUE),
+ PT(53, 30, 2, 1, FALSE),
+ PT(36, 44, 2, 2, TRUE),
+ PT(14, 33, 3, 0, TRUE),
+ PT(52, 59, 6, 1, TRUE),
+ PT(25, 15, 5, 0, FALSE),
+ PT(16, 47, 5, 3, FALSE),
+ PT(35, 39, 6, 0, TRUE),
+ PT(57, 46, 3, 0, FALSE),
+ PT(60, 63, 4, 2, FALSE),
+ PT( 7, 35, 6, 0, FALSE),
+ PT(40, 19, 6, 2, TRUE),
+ PT(19, 10, 2, 0, FALSE),
+ PT(53, 25, 6, 1, TRUE),
+ PT(35, 40, 5, 0, TRUE),
+ PT(19, 47, 3, 1, FALSE),
+ PT(58, 25, 2, 2, FALSE),
+ PT(55, 54, 4, 3, FALSE),
+ PT(32, 59, 2, 2, TRUE),
+ PT(55, 57, 2, 0, FALSE),
+ PT(60, 33, 6, 2, FALSE),
+ PT(28, 56, 6, 0, FALSE),
+ PT(21, 7, 4, 3, FALSE),
+ PT(39, 33, 3, 0, TRUE),
+ PT(24, 17, 4, 1, TRUE),
+ PT(48, 40, 6, 3, TRUE),
+ PT(50, 45, 3, 3, TRUE),
+ PT(44, 63, 6, 0, FALSE),
+ PT(29, 47, 4, 3, FALSE),
+ PT( 1, 17, 3, 2, FALSE),
+ PT(59, 15, 2, 1, FALSE),
+ PT(42, 23, 4, 3, TRUE),
+ PT( 5, 0, 3, 1, TRUE),
+ PT(37, 28, 6, 1, FALSE),
+ PT( 4, 34, 5, 2, TRUE),
+ PT(16, 15, 4, 2, TRUE),
+ PT(13, 57, 6, 0, FALSE),
+ PT(11, 46, 4, 3, TRUE),
+ PT(45, 52, 2, 2, TRUE),
+ PT(62, 48, 6, 3, FALSE),
+ PT(22, 38, 5, 1, FALSE),
+ PT( 5, 63, 5, 1, TRUE),
+ PT(32, 59, 5, 3, FALSE),
+ PT(59, 28, 5, 3, TRUE),
+ PT( 1, 24, 2, 3, FALSE),
+ PT(22, 61, 2, 0, FALSE),
+ PT(10, 31, 3, 0, FALSE),
+ PT(23, 15, 4, 1, FALSE),
+ PT( 6, 19, 2, 0, TRUE),
+ PT(56, 33, 2, 3, TRUE),
+ PT(23, 10, 6, 3, TRUE),
+ PT(28, 25, 6, 0, FALSE),
+ PT(22, 56, 6, 0, TRUE),
+ PT(48, 16, 6, 3, FALSE),
+ PT(49, 47, 4, 3, FALSE),
+ PT(60, 27, 4, 1, TRUE),
+ PT(51, 47, 3, 0, TRUE),
+ PT(22, 53, 4, 2, TRUE),
+ PT(58, 24, 3, 3, TRUE),
+ PT(55, 1, 3, 3, FALSE),
+ PT(13, 24, 2, 1, FALSE),
+ PT(31, 28, 3, 1, TRUE),
+ PT( 7, 52, 5, 2, TRUE),
+ PT(11, 63, 6, 1, TRUE),
+ PT(30, 52, 3, 2, TRUE),
+ PT(44, 19, 5, 2, FALSE),
+ PT(32, 32, 2, 1, TRUE),
+ PT(32, 15, 6, 0, TRUE),
+ PT( 8, 15, 4, 2, FALSE),
+ PT(24, 61, 3, 2, FALSE),
+ PT(54, 52, 4, 3, TRUE),
+ PT(51, 42, 4, 2, TRUE),
+ PT(45, 48, 4, 3, FALSE),
+ PT(61, 55, 4, 3, FALSE),
+ PT(37, 17, 2, 0, TRUE),
+ PT( 3, 5, 3, 0, FALSE),
+ PT(16, 4, 5, 0, TRUE),
+ PT( 7, 46, 6, 3, FALSE),
+ PT(42, 41, 2, 2, TRUE),
+ PT(58, 14, 6, 1, TRUE),
+ PT(42, 6, 5, 0, TRUE),
+ PT(61, 1, 5, 0, TRUE),
+ PT(39, 14, 2, 3, FALSE),
+ PT(29, 40, 3, 1, TRUE),
+ PT(16, 51, 5, 1, TRUE),
+ PT(12, 20, 3, 2, TRUE),
+ PT(21, 63, 4, 2, TRUE),
+ PT(55, 35, 3, 3, FALSE),
+ PT( 4, 44, 3, 2, FALSE),
+ PT(21, 52, 5, 1, FALSE),
+ PT( 9, 47, 2, 2, TRUE),
+ PT( 2, 63, 2, 2, FALSE),
+ PT(25, 44, 6, 1, TRUE),
+ PT(57, 50, 4, 0, FALSE),
+ PT(42, 24, 6, 1, FALSE),
+ PT(23, 35, 4, 0, TRUE),
+ PT(11, 45, 4, 2, TRUE),
+ PT(36, 58, 5, 2, TRUE),
+ PT(49, 63, 6, 2, FALSE),
+ PT(24, 25, 4, 2, FALSE),
+ PT(30, 21, 3, 1, FALSE),
+ PT(23, 51, 5, 1, TRUE),
+ PT(35, 9, 4, 3, FALSE),
+ PT(27, 13, 2, 2, TRUE),
+ PT(54, 38, 5, 0, FALSE),
+ PT(58, 28, 2, 2, FALSE),
+ PT(12, 62, 2, 0, FALSE),
+ PT(24, 6, 6, 2, TRUE),
+ PT(55, 38, 6, 3, FALSE),
+ PT(33, 38, 2, 3, TRUE),
+ PT(61, 28, 5, 2, FALSE),
+ PT(22, 37, 3, 2, TRUE),
+ PT(30, 11, 3, 3, FALSE),
+ PT(29, 13, 6, 1, FALSE),
+ PT( 8, 31, 3, 1, TRUE),
+ PT(18, 28, 2, 1, FALSE),
+ PT(32, 42, 5, 0, FALSE),
+ PT( 6, 59, 6, 2, TRUE),
+ PT(57, 14, 3, 3, FALSE),
+ PT(49, 48, 5, 0, FALSE),
+ PT( 2, 33, 2, 2, FALSE),
+ PT( 6, 30, 5, 0, TRUE),
+ PT(22, 9, 3, 2, FALSE),
+ PT(39, 50, 5, 2, TRUE),
+ PT(57, 3, 4, 3, TRUE),
+ PT(41, 9, 3, 3, FALSE),
+ PT(27, 17, 3, 2, FALSE),
+ PT(40, 58, 5, 2, FALSE),
+ PT( 3, 3, 3, 0, FALSE),
+ PT(35, 9, 5, 3, TRUE),
+ PT(48, 23, 4, 1, TRUE),
+ PT(15, 37, 6, 1, TRUE),
+ PT( 6, 36, 6, 3, TRUE),
+ PT(34, 9, 6, 1, TRUE),
+ PT(44, 9, 5, 1, FALSE),
+ PT(12, 18, 5, 1, FALSE),
+ PT(40, 32, 2, 0, FALSE),
+ PT(21, 41, 6, 1, TRUE),
+ PT(15, 26, 2, 1, TRUE),
+ PT(19, 24, 6, 3, FALSE),
+ PT(46, 22, 2, 1, TRUE),
+ PT(60, 26, 2, 2, TRUE),
+ PT(58, 17, 6, 1, FALSE),
+ PT( 2, 10, 5, 2, FALSE),
+ PT(25, 57, 2, 0, TRUE),
+ PT(49, 62, 3, 2, TRUE),
+ PT(50, 20, 6, 1, FALSE),
+ PT(18, 46, 6, 2, FALSE),
+ PT(62, 54, 4, 1, TRUE),
+ PT(55, 62, 2, 2, TRUE),
+ PT(21, 53, 6, 2, FALSE),
+ PT( 1, 58, 5, 2, FALSE),
+ PT(38, 37, 4, 1, FALSE),
+ PT( 1, 43, 6, 3, TRUE),
+ PT(28, 61, 6, 1, TRUE),
+ PT(62, 16, 3, 2, FALSE),
+ PT(38, 51, 3, 0, TRUE),
+ PT( 5, 25, 2, 3, TRUE),
+ PT(18, 56, 3, 2, FALSE),
+ PT(21, 60, 6, 1, FALSE),
+ PT(63, 15, 6, 3, TRUE),
+ PT( 2, 57, 6, 1, FALSE),
+ PT(19, 0, 3, 2, TRUE),
+ PT(29, 44, 2, 0, FALSE),
+ PT(57, 19, 6, 0, TRUE),
+ PT(15, 55, 3, 0, TRUE),
+ PT( 9, 13, 5, 1, FALSE),
+ PT(32, 47, 6, 1, FALSE),
+ PT(59, 52, 4, 1, FALSE),
+ PT(38, 20, 2, 0, FALSE),
+ PT(36, 61, 4, 1, FALSE),
+ PT(11, 49, 4, 1, TRUE),
+ PT(47, 45, 5, 1, FALSE),
+ PT(48, 4, 6, 2, TRUE),
+ PT(25, 32, 5, 1, FALSE),
+ PT(22, 54, 6, 3, TRUE),
+ PT(20, 40, 6, 3, TRUE),
+ PT(17, 11, 4, 3, TRUE),
+ PT(29, 6, 5, 0, TRUE),
+ PT(53, 22, 5, 3, FALSE),
+ PT(36, 46, 5, 0, TRUE),
+ PT(54, 20, 5, 1, FALSE),
+ PT(33, 12, 3, 3, TRUE),
+ PT(63, 57, 3, 0, TRUE),
+ PT(39, 16, 5, 1, FALSE),
+ PT(30, 18, 6, 2, FALSE),
+ PT(16, 36, 6, 2, FALSE),
+ PT(29, 19, 3, 2, TRUE),
+ PT(23, 22, 6, 3, TRUE),
+ PT(39, 27, 4, 3, TRUE),
+ PT( 7, 36, 4, 0, TRUE),
+ PT(55, 33, 2, 0, TRUE),
+ PT(55, 40, 4, 2, FALSE),
+ PT(25, 2, 3, 2, FALSE),
+ PT(20, 18, 3, 2, TRUE),
+ PT(27, 36, 5, 3, FALSE),
+ PT(46, 58, 2, 2, TRUE),
+ PT(55, 52, 4, 0, TRUE),
+ PT(51, 45, 5, 0, TRUE),
+ PT(47, 30, 6, 2, FALSE),
+ PT(41, 60, 2, 1, FALSE),
+ PT( 5, 21, 4, 0, FALSE),
+ PT( 5, 62, 3, 0, TRUE),
+ PT(24, 11, 6, 0, FALSE),
+ PT(47, 2, 4, 3, TRUE),
+ PT(20, 28, 6, 2, FALSE),
+ PT(18, 32, 6, 0, FALSE),
+ PT(43, 34, 3, 1, TRUE),
+ PT( 6, 49, 5, 0, FALSE),
+ PT(21, 45, 2, 1, FALSE),
+ PT( 1, 14, 2, 1, TRUE),
+ PT(19, 12, 5, 0, FALSE),
+ PT( 7, 42, 2, 2, FALSE),
+ PT(29, 54, 2, 2, FALSE),
+ PT(21, 43, 4, 3, FALSE),
+ PT( 3, 37, 2, 2, TRUE),
+ PT(62, 59, 4, 0, FALSE),
+ PT(53, 12, 4, 2, TRUE),
+ PT(43, 22, 6, 2, TRUE),
+ PT(30, 49, 5, 2, FALSE),
+ PT( 6, 3, 5, 0, TRUE),
+ PT(36, 7, 3, 3, TRUE),
+ PT(50, 47, 3, 0, TRUE),
+ PT(37, 33, 6, 0, TRUE),
+ PT(34, 38, 3, 2, TRUE),
+ PT( 0, 27, 3, 0, FALSE),
+ PT(42, 36, 6, 0, TRUE),
+ PT(32, 6, 5, 3, TRUE),
+ PT(30, 50, 4, 3, FALSE),
+ PT(50, 57, 2, 1, FALSE),
+ PT(32, 1, 3, 0, TRUE),
+ PT(15, 21, 2, 2, TRUE),
+ PT(39, 16, 5, 3, FALSE),
+ PT( 9, 37, 3, 0, TRUE),
+ PT(41, 55, 6, 0, FALSE),
+ PT(19, 28, 3, 2, TRUE),
+ PT(41, 45, 4, 3, FALSE),
+ PT( 2, 26, 2, 3, FALSE),
+ PT(29, 43, 3, 2, FALSE),
+ PT(24, 4, 6, 2, FALSE),
+ PT(40, 42, 4, 0, TRUE),
+ PT(21, 27, 5, 3, FALSE),
+ PT(22, 1, 2, 0, FALSE),
+ PT( 5, 9, 2, 2, FALSE),
+ PT(34, 3, 4, 1, FALSE),
+ PT( 2, 27, 6, 2, FALSE),
+ PT(41, 42, 4, 1, TRUE),
+ PT(38, 54, 2, 1, TRUE),
+ PT(35, 61, 3, 1, FALSE),
+ PT(29, 16, 4, 2, FALSE),
+ PT(37, 43, 6, 3, TRUE),
+ PT(25, 36, 4, 3, FALSE),
+ PT(40, 19, 2, 3, FALSE),
+ PT(23, 20, 3, 0, TRUE),
+ PT(11, 47, 4, 2, TRUE),
+ PT(55, 52, 6, 3, TRUE),
+ PT(57, 33, 3, 1, TRUE),
+ PT(15, 61, 5, 2, TRUE),
+ PT(13, 16, 4, 0, FALSE),
+ PT( 5, 11, 5, 2, TRUE),
+ PT( 1, 18, 4, 2, FALSE),
+ PT(24, 61, 6, 1, FALSE),
+ PT( 9, 33, 4, 3, FALSE),
+ PT(26, 14, 3, 3, TRUE),
+ PT(48, 6, 3, 3, TRUE),
+ PT(11, 60, 5, 0, TRUE),
+ PT( 7, 62, 4, 3, TRUE),
+ PT(19, 30, 3, 1, FALSE),
+ PT(19, 7, 4, 1, TRUE),
+ PT(16, 52, 3, 3, FALSE),
+ PT(50, 23, 4, 1, TRUE),
+ PT(53, 22, 6, 0, TRUE),
+ PT(50, 46, 3, 1, TRUE),
+ PT(40, 14, 4, 1, FALSE),
+ PT(20, 58, 4, 1, TRUE),
+ PT(34, 3, 5, 0, TRUE),
+ PT(42, 16, 4, 0, FALSE),
+ PT(62, 60, 4, 3, TRUE),
+ PT(22, 32, 2, 1, FALSE),
+ PT(63, 36, 6, 0, TRUE),
+ PT(13, 46, 6, 1, FALSE),
+ PT(47, 23, 5, 2, TRUE),
+ PT(54, 59, 2, 3, TRUE),
+ PT(36, 35, 3, 0, FALSE),
+ PT(55, 29, 2, 1, TRUE),
+ PT(23, 58, 3, 1, FALSE),
+ PT(10, 61, 3, 3, FALSE),
+ PT( 5, 18, 2, 3, FALSE),
+ PT(51, 50, 4, 2, TRUE),
+ PT(29, 31, 5, 0, TRUE),
+ PT(52, 44, 4, 3, FALSE),
+ PT(32, 41, 6, 2, TRUE),
+ PT(14, 50, 2, 3, TRUE),
+ PT( 1, 57, 5, 2, TRUE),
+ PT(39, 36, 4, 1, TRUE),
+ PT(40, 63, 3, 0, FALSE),
+ PT(57, 56, 4, 2, TRUE),
+ PT(35, 17, 2, 0, TRUE),
+ PT(25, 44, 5, 0, TRUE),
+ PT(48, 8, 5, 0, FALSE),
+ PT(37, 39, 3, 2, TRUE),
+ PT(23, 37, 4, 0, TRUE),
+ PT( 9, 61, 2, 3, FALSE),
+ PT(27, 15, 5, 2, FALSE),
+ PT(27, 18, 4, 1, FALSE),
+ PT(40, 62, 4, 3, FALSE),
+ PT(52, 16, 3, 1, TRUE),
+ PT( 2, 52, 2, 2, TRUE),
+ PT(26, 41, 3, 0, TRUE),
+ PT(41, 17, 6, 0, TRUE),
+ PT(18, 39, 2, 3, TRUE),
+ PT(39, 39, 5, 3, TRUE),
+ PT(52, 39, 4, 2, FALSE),
+ PT( 3, 25, 6, 3, FALSE),
+ PT(23, 29, 6, 1, TRUE),
+ PT(25, 37, 3, 1, FALSE),
+ PT(43, 57, 2, 1, TRUE),
+ PT(59, 51, 3, 2, TRUE),
+ PT(39, 49, 6, 2, FALSE),
+ PT(40, 51, 6, 3, TRUE),
+ PT( 9, 48, 3, 1, TRUE),
+ PT( 3, 58, 4, 3, TRUE),
+ PT(25, 17, 3, 3, TRUE),
+ PT(11, 26, 6, 2, FALSE),
+ PT(61, 42, 2, 2, TRUE),
+ PT( 4, 36, 6, 3, FALSE),
+ PT(48, 35, 6, 0, FALSE),
+ PT(15, 34, 3, 1, TRUE),
+ PT(61, 61, 4, 2, FALSE),
+ PT(41, 29, 2, 1, FALSE),
+ PT(22, 25, 5, 3, FALSE),
+ PT( 3, 18, 2, 3, TRUE),
+ PT(24, 37, 6, 1, TRUE),
+ PT(47, 35, 3, 1, FALSE),
+ PT(26, 53, 4, 3, TRUE),
+ PT(33, 38, 3, 0, TRUE),
+ PT(27, 48, 3, 0, FALSE),
+ PT(43, 34, 5, 2, TRUE),
+ PT(44, 26, 6, 2, FALSE),
+ PT(62, 18, 3, 0, TRUE),
+ PT(40, 39, 2, 2, TRUE),
+ PT(27, 17, 2, 1, FALSE),
+ PT(23, 21, 2, 0, FALSE),
+ PT(52, 55, 4, 2, TRUE),
+ PT(18, 63, 2, 2, TRUE),
+ PT(49, 13, 6, 3, TRUE),
+ PT(62, 42, 5, 2, TRUE),
+ PT(15, 36, 4, 2, FALSE),
+ PT(60, 63, 3, 3, TRUE),
+ PT(29, 52, 2, 3, TRUE),
+ PT(26, 35, 3, 3, TRUE),
+ PT(55, 15, 2, 0, FALSE),
+ PT(50, 52, 6, 2, TRUE),
+ PT(25, 5, 4, 1, FALSE),
+ PT(51, 22, 6, 2, FALSE),
+ PT(30, 20, 3, 3, FALSE),
+ PT( 8, 19, 5, 0, TRUE),
+ PT(58, 55, 6, 0, FALSE),
+ PT(29, 54, 2, 2, TRUE),
+ PT(41, 46, 3, 2, TRUE),
+ PT(50, 46, 4, 1, TRUE),
+ PT(53, 23, 3, 2, FALSE),
+ PT(54, 29, 2, 1, TRUE),
+ PT(35, 52, 6, 2, FALSE),
+ PT(36, 26, 6, 3, TRUE),
+ PT(47, 38, 5, 3, FALSE),
+ PT(30, 23, 3, 1, FALSE),
+ PT(31, 21, 3, 3, TRUE),
+ PT(43, 31, 3, 0, TRUE),
+ PT(10, 51, 3, 1, FALSE),
+ PT(53, 49, 4, 2, FALSE),
+ PT(45, 23, 5, 2, FALSE),
+ PT(12, 33, 6, 3, FALSE),
+ PT(44, 53, 6, 2, TRUE),
+ PT(27, 3, 4, 3, TRUE),
+ PT( 1, 13, 3, 2, TRUE),
+ PT(28, 14, 2, 0, TRUE),
+ PT(17, 43, 2, 0, FALSE),
+ PT(37, 59, 4, 0, FALSE),
+ PT(31, 23, 3, 0, TRUE),
+ PT(32, 8, 6, 3, FALSE),
+ PT(19, 56, 3, 0, TRUE),
+ PT(27, 43, 4, 2, FALSE),
+ PT(11, 31, 5, 0, TRUE),
+ PT(39, 21, 5, 2, FALSE),
+ PT(55, 57, 2, 0, FALSE),
+ PT(58, 21, 5, 3, FALSE),
+ PT(47, 17, 6, 3, FALSE),
+ PT(36, 4, 4, 0, FALSE),
+ PT(59, 42, 6, 2, TRUE),
+ PT(39, 53, 6, 2, FALSE),
+ PT(13, 27, 4, 0, FALSE),
+ PT(16, 34, 6, 3, TRUE),
+ PT(31, 56, 4, 3, TRUE),
+ PT(49, 15, 5, 0, FALSE),
+ PT(40, 37, 2, 2, TRUE),
+ PT( 0, 29, 4, 2, TRUE),
+ PT(49, 40, 5, 0, FALSE),
+ PT(11, 58, 3, 2, TRUE),
+ PT(45, 19, 3, 1, TRUE),
+ PT( 3, 55, 5, 3, FALSE),
+ PT(29, 40, 3, 0, TRUE),
+ PT( 8, 45, 4, 1, FALSE),
+ PT(39, 57, 6, 1, FALSE),
+ PT(63, 47, 3, 2, TRUE),
+ PT(51, 52, 5, 0, FALSE),
+ PT(24, 8, 6, 0, TRUE),
+ PT(35, 31, 2, 1, TRUE),
+ PT(13, 44, 4, 1, TRUE),
+ PT(58, 45, 3, 1, FALSE),
+ PT( 2, 37, 2, 1, TRUE),
+ PT(32, 54, 6, 2, FALSE),
+ PT(18, 43, 5, 2, TRUE),
+ PT(53, 53, 6, 2, FALSE),
+ PT(35, 32, 4, 0, TRUE),
+ PT(58, 25, 3, 1, TRUE),
+ PT(31, 43, 3, 0, TRUE),
+ PT(53, 14, 3, 0, TRUE),
+ PT(38, 36, 6, 3, TRUE),
+ PT(24, 8, 2, 0, FALSE),
+ PT(12, 22, 5, 2, TRUE),
+ PT(31, 52, 4, 0, TRUE),
+ PT( 5, 56, 3, 0, TRUE),
+ PT(20, 33, 4, 2, FALSE),
+ PT(17, 49, 2, 2, FALSE),
+ PT(62, 56, 5, 0, TRUE),
+ PT(63, 8, 4, 2, TRUE),
+ PT(42, 31, 4, 2, TRUE),
+ PT(37, 6, 5, 0, FALSE),
+ PT(11, 30, 2, 2, FALSE),
+ PT(26, 56, 4, 1, FALSE),
+ PT(36, 24, 5, 0, TRUE),
+ PT(26, 17, 4, 0, FALSE),
+ PT(59, 58, 3, 3, FALSE),
+ PT(28, 38, 3, 1, FALSE),
+ PT( 5, 50, 3, 0, TRUE),
+ PT(57, 42, 6, 0, TRUE),
+ PT( 9, 7, 4, 2, TRUE),
+ PT( 5, 62, 2, 3, FALSE),
+ PT(52, 38, 2, 2, FALSE),
+ PT(27, 50, 4, 3, FALSE),
+ PT( 5, 8, 6, 3, TRUE),
+ PT(15, 3, 4, 0, FALSE),
+ PT(42, 57, 6, 0, TRUE),
+ PT( 8, 1, 3, 3, FALSE),
+ PT(29, 35, 6, 0, TRUE),
+ PT(40, 27, 5, 0, FALSE),
+ PT(30, 55, 2, 2, FALSE),
+ PT(19, 14, 5, 0, FALSE),
+ PT(42, 59, 6, 3, TRUE),
+ PT(47, 28, 5, 0, FALSE),
+ PT(48, 48, 3, 1, FALSE),
+ PT(54, 31, 2, 3, FALSE),
+ PT(62, 13, 2, 2, TRUE),
+ PT(46, 22, 3, 0, FALSE),
+ PT(21, 55, 4, 0, FALSE),
+ PT(42, 51, 6, 0, FALSE),
+ PT(43, 14, 4, 2, TRUE),
+ PT(24, 32, 2, 3, FALSE),
+ PT( 2, 25, 4, 2, TRUE),
+ PT(10, 46, 6, 0, FALSE),
+ PT(22, 3, 2, 0, TRUE),
+ PT( 4, 39, 4, 2, TRUE),
+ PT(27, 28, 4, 0, TRUE),
+ PT(41, 4, 4, 3, TRUE),
+ PT(61, 32, 3, 3, FALSE),
+ PT(40, 51, 6, 0, TRUE),
+ PT(30, 57, 2, 0, FALSE),
+ PT(49, 41, 3, 3, FALSE),
+ PT( 6, 37, 5, 0, FALSE),
+ PT(25, 59, 2, 1, FALSE),
+ PT(11, 27, 3, 2, FALSE),
+ PT(62, 55, 4, 0, FALSE),
+ PT(10, 55, 6, 1, TRUE),
+ PT( 2, 44, 4, 2, TRUE),
+ PT(21, 24, 2, 2, FALSE),
+ PT(59, 32, 3, 2, FALSE),
+ PT(34, 59, 3, 2, FALSE),
+ PT(36, 52, 6, 2, TRUE),
+ PT(15, 47, 6, 0, TRUE),
+ PT(59, 23, 6, 2, TRUE),
+ PT(48, 57, 6, 3, TRUE),
+ PT(13, 21, 2, 0, TRUE),
+ PT(16, 3, 3, 3, FALSE),
+ PT(26, 57, 6, 1, TRUE),
+ PT(47, 46, 5, 0, FALSE),
+ PT(28, 40, 6, 3, FALSE),
+ PT(40, 24, 3, 3, TRUE),
+ PT(21, 1, 6, 0, FALSE),
+ PT(62, 50, 5, 0, FALSE),
+ PT(52, 47, 4, 1, TRUE),
+ PT( 7, 12, 6, 3, FALSE),
+ PT(40, 44, 6, 2, FALSE),
+ PT(42, 12, 3, 3, TRUE),
+ PT(63, 32, 2, 1, TRUE),
+ PT(43, 23, 4, 3, TRUE),
+ PT(40, 41, 5, 1, FALSE),
+ PT(60, 19, 6, 3, FALSE),
+ PT(38, 45, 5, 1, FALSE),
+ PT(10, 6, 3, 3, FALSE),
+ PT(32, 4, 3, 1, FALSE),
+ PT( 2, 7, 6, 2, TRUE),
+ PT(14, 24, 6, 0, FALSE),
+ PT( 0, 52, 6, 2, FALSE),
+ PT(47, 20, 6, 3, TRUE),
+ PT(33, 48, 3, 3, TRUE),
+ PT(21, 55, 3, 1, TRUE),
+ PT(58, 11, 6, 1, FALSE),
+ PT(34, 34, 4, 0, TRUE),
+ PT(27, 53, 4, 1, TRUE),
+ PT(13, 3, 3, 2, FALSE),
+ PT(35, 59, 2, 1, TRUE),
+ PT(14, 29, 3, 3, TRUE),
+ PT(29, 63, 5, 3, FALSE),
+ PT(57, 39, 5, 3, FALSE),
+ PT(15, 56, 4, 0, FALSE),
+ PT(49, 60, 6, 2, TRUE),
+ PT(11, 15, 5, 3, FALSE),
+ PT( 6, 6, 5, 0, FALSE),
+ PT(37, 57, 4, 1, TRUE),
+ PT(10, 50, 2, 2, TRUE),
+ PT(15, 29, 4, 2, TRUE),
+ PT(12, 13, 6, 2, FALSE),
+ PT(18, 46, 4, 0, TRUE),
+ PT(54, 24, 3, 3, TRUE),
+ PT(31, 52, 3, 1, TRUE),
+ PT( 5, 58, 6, 3, FALSE),
+ PT(43, 1, 2, 3, TRUE),
+ PT(14, 22, 5, 1, TRUE),
+ PT(14, 11, 4, 3, FALSE),
+ PT(13, 45, 2, 0, FALSE),
+ PT(33, 17, 4, 3, TRUE),
+ PT(61, 19, 6, 1, FALSE),
+ PT(21, 37, 5, 1, FALSE),
+ PT(27, 45, 6, 2, TRUE),
+ PT(44, 43, 4, 3, FALSE),
+ PT(38, 31, 4, 0, FALSE),
+ PT(34, 43, 2, 1, FALSE),
+ PT(63, 61, 4, 3, TRUE),
+ PT(48, 10, 6, 3, FALSE),
+ PT(53, 31, 2, 3, TRUE),
+ PT(33, 8, 5, 0, TRUE),
+ PT(29, 32, 6, 1, TRUE),
+ PT(52, 17, 2, 3, FALSE),
+ PT( 5, 56, 5, 2, TRUE),
+};
+
+#undef PT
diff --git a/src/dodrio_berry_picking.c b/src/dodrio_berry_picking.c
index 47839a79a..d3244f4b9 100644
--- a/src/dodrio_berry_picking.c
+++ b/src/dodrio_berry_picking.c
@@ -25,301 +25,459 @@
#include "constants/items.h"
#include "constants/songs.h"
-struct DodrioSubstruct_0160
-{
- /*0x0000 : 0x3000*/ u16 ALIGNED(4) tilemapBuffers[3][BG_SCREEN_SIZE];
- /*0x3000 : 0x3160*/ bool32 finished;
- /*0x3004 : 0x3164*/ u8 ALIGNED(4) unk3004;
- /*0x3008 : 0x3168*/ u8 ALIGNED(4) unk3008[10];
- /*0x3014 : 0x3174*/ u8 ALIGNED(4) state;
- /*0x3018 : 0x3178*/ u8 ALIGNED(4) unk3018;
- /*0x301C : 0x317C*/ u16 ALIGNED(4) unk301C;
- /*0x3020 : 0x3180*/ u8 ALIGNED(4) unk3020;
- /*0x3024 : 0x3184*/ u8 ALIGNED(4) unk3024;
- /*0x3024 : 0x3184*/ void (*unk3028)(void);
+// Note that in this file 'Dodrio Berry Picking' is often
+// shortened to DodrioGame or just Game for convenience
+
+#define MAX_SCORE 999990
+#define MAX_BERRIES 9999
+
+// The minimum score needed to receive a prize
+#define PRIZE_SCORE 3000
+
+// Difficulty increases as berries are eaten. The rate of new berries increases and the types of berries changes
+// When the max difficulty is reached it starts again from the beginning
+#define NUM_DIFFICULTIES 7
+
+#define MAX_FALL_DIST 10 // The number of times a berry needs to fall before hitting the ground
+#define EAT_FALL_DIST 7 // The number of times a berry needs to fall to be available to eat
+
+enum {
+ BG_INTERFACE,
+ BG_TREE_LEFT,
+ BG_TREE_RIGHT,
+ BG_SCENERY
+};
+
+enum {
+ FUNC_INTRO,
+ FUNC_INIT_COUNTDOWN,
+ FUNC_COUNTDOWN,
+ FUNC_WAIT_START,
+ FUNC_PLAY_GAME,
+ FUNC_INIT_RESULTS,
+ FUNC_RESULTS,
+ FUNC_ASK_PLAY_AGAIN,
+ FUNC_END_LINK,
+ FUNC_EXIT,
+ FUNC_RESET_GAME,
+ FUNC_WAIT_END_GAME,
+};
+
+enum {
+ GFXFUNC_LOAD,
+ GFXFUNC_SHOW_NAMES,
+ GFXFUNC_SHOW_RESULTS,
+ GFXFUNC_MSG_PLAY_AGAIN,
+ GFXFUNC_MSG_SAVING,
+ GFXFUNC_MSG_COMM_STANDBY,
+ GFXFUNC_ERASE_MSG,
+ GFXFUNC_MSG_PLAYER_DROPPED,
+ GFXFUNC_STOP,
+ GFXFUNC_IDLE,
+};
+
+enum {
+ PACKET_READY_START = 1,
+ PACKET_GAME_STATE,
+ PACKET_PICK_STATE,
+ PACKET_READY_END,
+};
+
+enum {
+ PLAY_AGAIN_NONE,
+ PLAY_AGAIN_YES,
+ PLAY_AGAIN_NO,
+ PLAY_AGAIN_DROPPED = 5,
+};
+
+enum {
+ PICK_NONE, // Dodrio standing still
+ PICK_RIGHT, // Dodrio reaching right
+ PICK_MIDDLE, // Dodrio reaching up
+ PICK_LEFT, // Dodrio reaching left
+ PICK_DISABLED, // Dodrio down after game over
+};
+
+enum {
+ BERRY_BLUE,
+ BERRY_GREEN,
+ BERRY_GOLD,
+ BERRY_MISSED,
+ BERRY_PRIZE,
+ BERRY_IN_ROW,
+ NUM_BERRY_IDS
+};
+
+#define NUM_BERRY_TYPES 4 // Blue, Green, Gold, and 'missed'
+
+ // Eaten anim comes after the normal & missed versions of other berries
+#define ANIM_EATEN (BERRY_MISSED * 2)
+
+enum {
+ BERRYSTATE_NONE,
+ BERRYSTATE_PICKED, // Berry has been picked by a Dodrio, replaced with blue hit sprite (still falling)
+ BERRYSTATE_EATEN, // Berry has been eaten (after being picked), berry is gone now
+ BERRYSTATE_SQUISHED, // Berry has hit the ground
+};
+
+enum {
+ INPUTSTATE_NONE,
+ INPUTSTATE_TRY_PICK,
+ INPUTSTATE_PICKED,
+ INPUTSTATE_ATE_BERRY,
+ INPUTSTATE_BAD_MISS,
+};
+
+// Colors for status bar squares
+// Colored gray when a berry is missed
+// Flash red when few yellow squares remain
+enum {
+ STATUS_YELLOW,
+ STATUS_GRAY,
+ STATUS_RED,
+};
+
+#define NUM_STATUS_SQUARES 10
+
+// Berries fall in predefined columns.
+// A total of 10 are available, though fewer will be used with < 5 players
+// The 11th column is a repeat of the 1st column wrapped around, so only
+// the values 0-9 are unique 'valid' columns
+#define NUM_BERRY_COLUMNS 11
+
+#define GFXTAG_DODRIO 0
+#define GFXTAG_STATUS 1
+#define GFXTAG_BERRIES 2
+#define GFXTAG_CLOUD 5
+#define GFXTAG_COUNTDOWN 7
+
+#define PALTAG_DODRIO_NORMAL 0
+#define PALTAG_DODRIO_SHINY 1
+#define PALTAG_STATUS 2
+#define PALTAG_BERRIES 3
+#define PALTAG_CLOUD 6
+#define PALTAG_COUNTDOWN 8
+
+#define NUM_CLOUDS 2
+
+#define PLAYER_NONE 0xFF
+
+struct DodrioGame_Gfx
+{
+ u16 ALIGNED(4) tilemapBuffers[3][BG_SCREEN_SIZE];
+ bool32 finished;
+ u8 ALIGNED(4) taskId;
+ u8 ALIGNED(4) windowIds[MAX_RFU_PLAYERS + 5]; // The latter 5 are never used
+ u8 ALIGNED(4) state;
+ u8 ALIGNED(4) loadState;
+ u16 ALIGNED(4) timer;
+ u8 ALIGNED(4) cursorSelection;
+ u8 ALIGNED(4) playAgainState;
+ void (*func)(void);
}; // size = 0x302C
-struct DodrioStruct_2022CF4
+struct StatusBar
{
- u8 filler_00[0xc];
- u8 unkC[10];
- s16 unk16[10];
- u16 unk2A[10];
- u16 unk3E;
+ u8 unused[12];
+ bool8 entered[NUM_STATUS_SQUARES];
+ s16 yChange[NUM_STATUS_SQUARES];
+ u16 spriteIds[NUM_STATUS_SQUARES];
+ u16 flashTimer;
}; // size = 0x40
-struct DodrioSubstruct_31A0_14
+struct DodrioGame_Berries
{
- u8 unk0[11];
- u8 unkB[11];
+ u8 ids[NUM_BERRY_COLUMNS];
+ u8 fallDist[NUM_BERRY_COLUMNS];
};
-struct DodrioSubstruct_31A0_2C
+struct DodrioGame_PlayerCommData
{
- u8 unk0;
- u8 ALIGNED(4) unk4;
- u8 ALIGNED(4) unk8;
+ u8 pickState;
+ bool8 ALIGNED(4) ateBerry;
+ bool8 ALIGNED(4) missedBerry;
};
-struct DodrioSubstruct_31A0
+struct DodrioGame_Player
{
- u8 name[0x10];
- u32 unk10;
- struct DodrioSubstruct_31A0_14 unk14;
- struct DodrioSubstruct_31A0_2C unk2C;
- u8 filler_35[4];
+ u8 name[16];
+ bool32 receivedGameStatePacket; // Never read
+ struct DodrioGame_Berries berries;
+ struct DodrioGame_PlayerCommData comm;
+ u32 unused;
}; // size = 0x3C
-struct DodrioSubstruct_318C
+// Because Dodrio is required for this minigame,
+// the only relevant information about the selected
+// Pokémon is whether or not it's shiny
+struct DodrioGame_MonInfo
{
bool8 isShiny;
};
-struct DodrioSubstruct_3308
+struct DodrioGame_ScoreResults
{
- u8 unk0;
- u32 unk4;
+ u8 ranking;
+ u32 score;
};
-struct DodrioStruct
-{
- /*0x0000*/ void (*savedCallback)(void);
- /*0x0004*/ u8 ALIGNED(4) unk04;
- /*0x0008*/ u8 ALIGNED(4) unk08;
- /*0x000C*/ u8 ALIGNED(4) unk0C;
- /*0x0010*/ u8 ALIGNED(4) unk10;
- /*0x0014*/ u8 ALIGNED(4) unk14;
- /*0x0018*/ u8 ALIGNED(4) unk18;
- /*0x001C*/ u8 ALIGNED(4) unk1C;
- /*0x0020*/ u8 ALIGNED(4) unk20;
- /*0x0024*/ u8 ALIGNED(4) unk24;
+struct DodrioGame
+{
+ /*0x0000*/ void (*exitCallback)(void);
+ /*0x0004*/ u8 ALIGNED(4) taskId;
+ /*0x0008*/ u8 ALIGNED(4) playersReceived;
+ /*0x000C*/ u8 ALIGNED(4) startState;
+ /*0x0010*/ u8 ALIGNED(4) state;
+ /*0x0014*/ u8 ALIGNED(4) timer;
+ /*0x0018*/ u8 ALIGNED(4) funcId;
+ /*0x001C*/ u8 ALIGNED(4) prevFuncId; // Set, never read
+ /*0x0020*/ bool8 ALIGNED(4) isLeader;
+ /*0x0024*/ u8 ALIGNED(4) numPlayers;
/*0x0028*/ u8 ALIGNED(4) multiplayerId;
- /*0x0029*/ u8 filler_0029[7];
- /*0x0030*/ u8 ALIGNED(4) unk30;
- /*0x0034*/ u8 ALIGNED(4) unk34[5];
- /*0x003C*/ u8 ALIGNED(4) unk3C;
- /*0x0040*/ u8 ALIGNED(4) unk40;
- /*0x0044*/ u8 ALIGNED(4) unk44;
- /*0x0048*/ u8 ALIGNED(4) unk48;
- /*0x004A*/ u16 unk4A[5][6];
- /*0x0086*/ u16 unk86[5];
- /*0x0090*/ u8 ALIGNED(4) unk90[5];
- /*0x0098*/ u8 ALIGNED(4) unk98[4];
- /*0x009C*/ u8 ALIGNED(4) unk9C[11];
- /*0x00A8*/ u8 ALIGNED(4) unkA8[5];
- /*0x00B0*/ u8 ALIGNED(4) unkB0[5];
- /*0x00B8*/ u8 ALIGNED(4) unkB8[11];
- /*0x00C4*/ u8 ALIGNED(4) unkC4[11];
- /*0x00D0*/ u8 ALIGNED(4) unkD0[11];
- /*0x00DC*/ u8 ALIGNED(4) unkDC[11];
- /*0x00E8*/ u8 ALIGNED(4) unkE8[11];
- /*0x00F4*/ u8 ALIGNED(4) unkF4[11][2];
- /*0x010C*/ u8 ALIGNED(4) unk10C[5];
- /*0x0112*/ u16 unk112;
- /*0x0114*/ u16 unk114;
- /*0x0118*/ u32 unk118;
- /*0x011C*/ u32 unk11C;
- /*0x0120*/ u32 unk120;
- /*0x0124*/ u8 ALIGNED(4) unk124;
- /*0x0128*/ u8 ALIGNED(4) unk128;
- /*0x012C*/ u32 unk12C;
- /*0x0130*/ u32 unk130[5];
- /*0x0144*/ u8 ALIGNED(4) unk144;
- /*0x0148*/ u8 ALIGNED(4) unk148[11];
- /*0x0154*/ u8 ALIGNED(4) unk154;
- /*0x0158*/ u8 ALIGNED(4) unk158[5];
- /*0x0160*/ struct DodrioSubstruct_0160 unk160;
- /*0x318C*/ struct DodrioSubstruct_318C unk318C[5];
- /*0x31A0*/ struct DodrioSubstruct_31A0 unk31A0[5];
- /*0x32CC*/ struct DodrioSubstruct_31A0 unk32CC;
- /*0x3308*/ struct DodrioSubstruct_3308 unk3308[5];
+ /*0x0029*/ u8 unused1[7];
+ /*0x0030*/ u8 ALIGNED(4) countdownEndDelay;
+ /*0x0034*/ u8 ALIGNED(4) posToPlayerId[MAX_RFU_PLAYERS];
+ /*0x003C*/ u8 ALIGNED(4) unused2; // Set to 0, never read
+ /*0x0040*/ u8 ALIGNED(4) numGraySquares;
+ /*0x0044*/ u8 ALIGNED(4) berryColStart;
+ /*0x0048*/ u8 ALIGNED(4) berryColEnd;
+ /*0x004A*/ u16 berryResults[MAX_RFU_PLAYERS][NUM_BERRY_IDS];
+ /*0x0086*/ u16 berriesEaten[MAX_RFU_PLAYERS];
+ /*0x0090*/ u8 ALIGNED(4) difficulty[MAX_RFU_PLAYERS];
+ /*0x0098*/ u8 ALIGNED(4) pickStateQueue[4];
+ /*0x009C*/ u8 ALIGNED(4) eatTimer[NUM_BERRY_COLUMNS];
+ /*0x00A8*/ u8 ALIGNED(4) inputState[MAX_RFU_PLAYERS];
+ /*0x00B0*/ u8 ALIGNED(4) inputDelay[MAX_RFU_PLAYERS];
+ /*0x00B8*/ u8 ALIGNED(4) berryEatenBy[NUM_BERRY_COLUMNS];
+ /*0x00C4*/ u8 ALIGNED(4) berryState[NUM_BERRY_COLUMNS];
+ /*0x00D0*/ u8 ALIGNED(4) fallTimer[NUM_BERRY_COLUMNS];
+ /*0x00DC*/ u8 ALIGNED(4) newBerryTimer[NUM_BERRY_COLUMNS];
+ /*0x00E8*/ u8 ALIGNED(4) prevBerryIds[NUM_BERRY_COLUMNS];
+ /*0x00F4*/ u8 ALIGNED(4) playersAttemptingPick[NUM_BERRY_COLUMNS][2];
+ /*0x010C*/ u8 ALIGNED(4) playAgainStates[MAX_RFU_PLAYERS];
+ /*0x0112*/ u16 berriesPickedInRow;
+ /*0x0114*/ u16 maxBerriesPickedInRow;
+ /*0x0118*/ bool32 startCountdown; // Never read
+ /*0x011C*/ bool32 startGame;
+ /*0x0120*/ bool32 berriesFalling;
+ /*0x0124*/ u8 ALIGNED(4) clearRecvCmdTimer;
+ /*0x0128*/ bool8 ALIGNED(4) clearRecvCmds;
+ /*0x012C*/ bool32 allReadyToEnd;
+ /*0x0130*/ bool32 readyToEnd[MAX_RFU_PLAYERS];
+ /*0x0144*/ bool8 ALIGNED(4) playingPickSound;
+ /*0x0148*/ bool8 ALIGNED(4) playingSquishSound[NUM_BERRY_COLUMNS];
+ /*0x0154*/ u8 ALIGNED(4) endSoundState;
+ /*0x0158*/ bool8 ALIGNED(4) readyToStart[MAX_RFU_PLAYERS];
+ /*0x0160*/ struct DodrioGame_Gfx gfx;
+ /*0x318C*/ struct DodrioGame_MonInfo monInfo[MAX_RFU_PLAYERS];
+ /*0x31A0*/ struct DodrioGame_Player players[MAX_RFU_PLAYERS];
+ /*0x32CC*/ struct DodrioGame_Player player;
+ /*0x3308*/ struct DodrioGame_ScoreResults scoreResults[MAX_RFU_PLAYERS];
}; // size = 0x3330
-EWRAM_DATA static struct DodrioStruct * gUnknown_02022C98 = NULL;
-EWRAM_DATA static u16 *gUnknown_02022C9C[5] = {NULL};
-EWRAM_DATA static u16 *gUnknown_02022CB0[2] = {NULL};
-EWRAM_DATA static u16 *gUnknown_02022CB8[11] = {NULL};
-EWRAM_DATA static u16 *gUnknown_02022CE4[4] = {NULL};
-EWRAM_DATA static struct DodrioStruct_2022CF4 *gUnknown_02022CF4 = NULL;
-EWRAM_DATA static struct DodrioSubstruct_0160 *gUnknown_02022CF8 = NULL;
-
-static bool32 gUnknown_03000DB0;
-
-static void sub_8024A1C(void);
-static void sub_8024A30(struct DodrioStruct *);
-static void sub_8024BC8(u8 taskId);
-static void sub_8024DBC(void);
-static void sub_8024E00(void);
-static void sub_8024E38(void);
-static void sub_8024F10(void);
-static void sub_8024F38(void);
-static void sub_8024FFC(void);
-static void sub_80250D4(void);
-static void sub_8025158(void);
-static void sub_8025198(void);
-static void sub_8025230(void);
-static void sub_8025324(void);
-static void sub_8025470(void);
-static void sub_8025644(void);
-static void sub_80256AC(void);
-static void sub_8025758(void);
-static void sub_802589C(u8 taskId);
-static void sub_8025910(u8 taskId);
-static void sub_8025D04(void);
-static void sub_8025D50(void);
-static void sub_8025E0C(void);
-static void sub_8025ED8(void);
-static void sub_8025F48(void);
-static void sub_8026044(void);
-static void sub_80261CC(void);
-static void sub_80261E4(void);
-static void sub_80261F8(struct DodrioSubstruct_318C *, struct Pokemon *);
-static void sub_802620C(TaskFunc, u8);
-static void sub_802621C(TaskFunc);
-static void sub_8026240(u8);
-static bool32 sub_8026264(void);
-static void sub_80262C0(void);
-static bool32 sub_8026634(u8, u8, u8);
-static void sub_802671C(void);
-static void sub_8026AF4(void);
-static void sub_8026B28(void);
-static void sub_8026B5C(u8, u8*, u8*);
-static bool32 sub_8026BB8(void);
-static void sub_8026C28(void);
-static bool32 sub_8026C50(void);
-static bool32 sub_8026C90(void);
-static void sub_8026D1C(u8);
-static u8 sub_8026D8C(u8);
-static u8 sub_8026DB0(u8, u8);
-static void sub_8026F1C(u8, u8, u8);
-static void sub_8027234(bool32 arg0);
-static void sub_80272A4(void);
-static void sub_80272E8(void);
-static void sub_80273F0(void);
-static void sub_802749C(void);
-static u8 sub_8027518(u8);
-static void sub_8027554(void);
-static void sub_8027608(void);
-static u32 sub_8027748(void);
-static void sub_8027DD0(u32 arg0);
-static void sub_8027E30(struct DodrioSubstruct_31A0 *arg0, struct DodrioSubstruct_31A0_2C *arg1, struct DodrioSubstruct_31A0_2C *arg2, struct DodrioSubstruct_31A0_2C *arg3, struct DodrioSubstruct_31A0_2C *arg4, struct DodrioSubstruct_31A0_2C *arg5, u8 arg6, u32 arg7, u32 arg8);
-static u32 sub_8028164(u32 unused, struct DodrioSubstruct_31A0 *arg0, struct DodrioSubstruct_31A0_2C *arg1, struct DodrioSubstruct_31A0_2C *arg2, struct DodrioSubstruct_31A0_2C *arg3, struct DodrioSubstruct_31A0_2C *arg4, struct DodrioSubstruct_31A0_2C *arg5, u8 *arg6, u32 *arg7, u32 *arg8);
-static void sub_80282EC(u8);
-static u32 sub_8028318(u32 arg0, u8 *arg1);
-static void sub_8028350(u32 arg0);
-static u32 sub_8028374(u32 arg0);
-static void sub_80283A8(void);
-static void sub_8028408(struct DodrioSubstruct_318C *arg0, u8 arg1, u8 id, u8 arg3);
-static void sub_80284CC(u8);
-static void sub_8028504(u8);
-static void sub_8028614(u8 count);
-static void sub_802868C(bool8 invisible, u8 count);
-static void sub_8028734(void);
-static void sub_80287E4(void);
-static void sub_80289E8(bool8 invisible);
-static void sub_80286E4(void);
-static bool32 sub_8028828(void);
-static void sub_8028A34(void);
-static void sub_8028A88(void);
-static void sub_8028B80(void);
-static void sub_8028D44(void);
-static void sub_8028DFC(void);
-static void sub_8028E4C(void);
-static void sub_8028E84(void);
-static void sub_8028EC8(bool8 invisible);
-static void sub_8028FCC(void);
-static void sub_802903C(void);
-static void sub_8029274(struct DodrioSubstruct_0160 *PTR);
-static void sub_80292E0(u8);
-static bool32 sub_802A770(void);
-static u8 sub_802A794(void);
-static void sub_8028BF8(u8 id, bool8 invisible);
-static void sub_8028C30(bool8 invisible);
-static void sub_8028CA4(u16 id, u8 frameNum);
-static void sub_8028C7C(u8 id, u8 y);
-static void sub_80286B4(u8 id, u8 frameNum);
-static u8 sub_8026E70(u8 arg0, u8 arg1);
-static void sub_80288D4(u8 arg0);
-static u32 sub_8027DFC(u32 arg0);
-static u32 IncrementWithLimit(u32 arg0, u32 arg1);
-static u32 Min(u32 arg0, u32 arg1);
-static u32 sub_80276C0(u8 arg0);
-static void Task_ShowDodrioBerryPickingRecords(u8 taskId);
-static void sub_8029314(u8 taskId);
-static void sub_8027BEC(u8 windowId, s32 width);
-static void nullsub_15(struct Sprite *sprite);
-static void sub_80284A8(struct Sprite *sprite);
-static u32 sub_802853C(struct Sprite *sprite);
-static u32 sub_80285AC(struct Sprite *sprite);
-static s16 sub_8028F14(u8 arg0, u8 arg1);
-static void sub_8028654(bool8 invisible, u8 id);
-static void sub_8029338(void);
-static bool32 sub_802A8E8(void);
-static void sub_802A7A8(void);
-static void sub_802A72C(void (*func)(void));
-static void (*sub_802A75C(void))(void);
-static void sub_8029338(void);
-static void sub_8029440(void);
-static void sub_802988C(void);
-static void sub_802A010(void);
-static void sub_802A380(void);
-static void sub_802A454(void);
-static void sub_802A534(void);
-static void sub_802A588(void);
-static void sub_802A6FC(void);
-static void nullsub_16(void);
-
-// const rom data
-static const u8 gUnknown_082F449C[5][5][11] =
-{
- {
- {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
+EWRAM_DATA static struct DodrioGame * sGame = NULL;
+EWRAM_DATA static u16 * sDodrioSpriteIds[MAX_RFU_PLAYERS] = {NULL};
+EWRAM_DATA static u16 * sCloudSpriteIds[NUM_CLOUDS] = {NULL};
+EWRAM_DATA static u16 * sBerrySpriteIds[NUM_BERRY_COLUMNS] = {NULL};
+EWRAM_DATA static u16 * sBerryIconSpriteIds[NUM_BERRY_TYPES] = {NULL};
+EWRAM_DATA static struct StatusBar * sStatusBar = NULL;
+EWRAM_DATA static struct DodrioGame_Gfx * sGfx = NULL;
+
+static bool32 sExitingGame;
+
+static void ResetTasksAndSprites(void);
+static void InitDodrioGame(struct DodrioGame *);
+static void Task_StartDodrioGame(u8);
+static void DoGameIntro(void);
+static void InitCountdown(void);
+static void DoCountdown(void);
+static void WaitGameStart(void);
+static void PlayGame_Leader(void);
+static void PlayGame_Member(void);
+static void WaitEndGame_Leader(void);
+static void WaitEndGame_Member(void);
+static void InitResults_Leader(void);
+static void InitResults_Member(void);
+static void DoResults(void);
+static void AskPlayAgain(void);
+static void EndLink(void);
+static void ExitGame(void);
+static void ResetGame(void);
+static void Task_NewGameIntro(u8);
+static void Task_CommunicateMonInfo(u8);
+static void RecvLinkData_Leader(void);
+static void SendLinkData_Leader(void);
+static void RecvLinkData_Member(void);
+static void SendLinkData_Member(void);
+static void HandleSound_Leader(void);
+static void HandleSound_Member(void);
+static void CB2_DodrioGame(void);
+static void VBlankCB_DodrioGame(void);
+static void InitMonInfo(struct DodrioGame_MonInfo *, struct Pokemon *);
+static void CreateTask_(TaskFunc, u8);
+static void CreateDodrioGameTask(TaskFunc);
+static void SetGameFunc(u8);
+static bool32 SlideTreeBordersOut(void);
+static void InitFirstWaveOfBerries(void);
+static bool32 TryPickBerry(u8, u8, u8);
+static void UpdateFallingBerries(void);
+static void UpdateGame_Leader(void);
+static void UpdateGame_Member(void);
+static void GetActiveBerryColumns(u8, u8*, u8*);
+static bool32 AllPlayersReadyToStart(void);
+static void ResetReadyToStart(void);
+static bool32 ReadyToEndGame_Leader(void);
+static bool32 ReadyToEndGame_Member(void);
+static void TryIncrementDifficulty(u8);
+static u8 GetPlayerIdAtColumn(u8);
+static u8 GetNewBerryId(u8, u8);
+static void IncrementBerryResult(u8, u8, u8);
+static void UpdateBerriesPickedInRow(bool32);
+static void SetMaxBerriesPickedInRow(void);
+static void ResetForPlayAgainPrompt(void);
+static void SetRandomPrize(void);
+static void TryUpdateRecords(void);
+static u8 UpdatePickStateQueue(u8);
+static void HandleWaitPlayAgainInput(void);
+static void ResetPickState(void);
+static u32 GetHighestScore(void);
+static void SendPacket_ReadyToStart(bool32);
+static void SendPacket_GameState(struct DodrioGame_Player *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ u8 , bool32 , bool32 );
+static bool32 RecvPacket_GameState(u32,
+ struct DodrioGame_Player *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ u8 *, bool32 *, bool32 *);
+static void SendPacket_PickState(u8);
+static bool32 RecvPacket_PickState(u32, u8 *);
+static void SendPacket_ReadyToEnd(bool32);
+static bool32 RecvPacket_ReadyToEnd(u32);
+static void LoadDodrioGfx(void);
+static void CreateDodrioSprite(struct DodrioGame_MonInfo *, u8, u8, u8);
+static void StartDodrioMissedAnim(u8);
+static void StartDodrioIntroAnim(u8);
+static void FreeDodrioSprites(u8);
+static void SetAllDodrioInvisibility(bool8, u8);
+static void CreateStatusBarSprites(void);
+static void FreeStatusBar(void);
+static void SetStatusBarInvisibility(bool8);
+static void InitStatusBarPos(void);
+static bool32 DoStatusBarIntro(void);
+static void LoadBerryGfx(void);
+static void CreateBerrySprites(void);
+static void FreeBerrySprites(void);
+static void CreateCloudSprites(void);
+static void ResetCloudPos(void);
+static void StartCloudMovement(void);
+static void FreeCloudSprites(void);
+static void SetCloudInvisibility(bool8);
+static void ResetBerryAndStatusBarSprites(void);
+static void ResetGfxState(void);
+static void InitGameGfx(struct DodrioGame_Gfx *);
+static void SetGfxFuncById(u8);
+static bool32 IsGfxFuncActive(void);
+static u8 GetPlayAgainState(void);
+static void SetBerryInvisibility(u8, bool8);
+static void SetBerryIconsInvisibility(bool8);
+static void SetBerryAnim(u16, u8);
+static void SetBerryYPos(u8, u8);
+static void SetDodrioAnim(u8, u8);
+static u8 GetNewBerryIdByDifficulty(u8, u8);
+static void UpdateStatusBarAnim(u8);
+static u32 RecvPacket_ReadyToStart(u32);
+static u32 IncrementWithLimit(u32, u32);
+static u32 Min(u32, u32);
+static u32 GetScore(u8);
+static void Task_ShowDodrioBerryPickingRecords(u8);
+static void Task_TryRunGfxFunc(u8);
+static void PrintRecordsText(u8, s32);
+static void SpriteCB_Status(struct Sprite *);
+static void SpriteCB_Dodrio(struct Sprite *);
+static u32 DoDodrioMissedAnim(struct Sprite *);
+static u32 DoDodrioIntroAnim(struct Sprite *);
+static s16 GetDodrioXPos(u8, u8);
+static void SetDodrioInvisibility(bool8, u8);
+static void LoadGfx(void);
+static bool32 LoadBgGfx(void);
+static void InitBgs(void);
+static void SetGfxFunc(void (*func)(void));
+static void (*GetGfxFunc(void))(void);
+static void ShowNames(void);
+static void ShowResults(void);
+static void Msg_WantToPlayAgain(void);
+static void Msg_SavingDontTurnOff(void);
+static void Msg_CommunicationStandby(void);
+static void EraseMessage(void);
+static void Msg_SomeoneDroppedOut(void);
+static void StopGfxFuncs(void);
+static void GfxIdle(void);
+
+// For each player, the array is a list of all the columns starting with the column to their left
+// Only the range of active columns is read from the array (dependent on the number of players),
+// so the arrays are spaced such that the numbers in the center are where the data that's read starts and end.
+static const u8 sActiveColumnMap[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
+{
+ { // 1 player (never used), columns 4-6.
+ // Sometimes read to get default order regardless of the current number of players
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
},
- {
- {0, 1, 2, 3, 4, 5, 6, 3, 8, 9, 0},
- {0, 1, 2, 5, 6, 3, 4, 5, 8, 9, 0},
+ { // 2 players (never used), columns 3-6
+ {0, 1, 2, 3, 4, 5, 6, 3, 8, 9, 0},
+ {0, 1, 2, 5, 6, 3, 4, 5, 8, 9, 0},
},
- {
- {0, 1, 2, 3, 4, 5, 6, 7, 2, 9, 0},
- {0, 1, 4, 5, 6, 7, 2, 3, 4, 9, 0},
- {0, 1, 6, 7, 2, 3, 4, 5, 6, 9, 0},
+ { // 3 players, columns 2-7
+ {0, 1, 2, 3, 4, 5, 6, 7, 2, 9, 0},
+ {0, 1, 4, 5, 6, 7, 2, 3, 4, 9, 0},
+ {0, 1, 6, 7, 2, 3, 4, 5, 6, 9, 0},
},
- {
- {0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 0},
- {0, 3, 4, 5, 6, 7, 8, 1, 2, 3, 0},
- {0, 5, 6, 7, 8, 1, 2, 3, 4, 5, 0},
- {0, 7, 8, 1, 2, 3, 4, 5, 6, 7, 0},
+ { // 4 players, columns 1-8
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 0},
+ {0, 3, 4, 5, 6, 7, 8, 1, 2, 3, 0},
+ {0, 5, 6, 7, 8, 1, 2, 3, 4, 5, 0},
+ {0, 7, 8, 1, 2, 3, 4, 5, 6, 7, 0},
},
- {
- {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
- {2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2},
- {4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4},
- {6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6},
- {8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8},
+ { // 5 players, all columns (0-9)
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 },
+ { 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2 },
+ { 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4 },
+ { 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6 },
+ { 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8 },
},
};
-static const u8 gUknnown_082F45AF[5][5][3] =
+// A table for which falling berry column corresponds to which Dodrio head for each player
+// The numbers in each array are the column number for each head, {left, middle, right}
+// Dependent on the number of players
+static const u8 sDodrioHeadToColumnMap[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
{
- {
+ { // 1 player (never used)
{4, 5, 6},
},
- {
+ { // 2 players (never used)
{3, 4, 5},
{5, 6, 3},
},
- {
+ { // 3 players
{4, 5, 6},
{6, 7, 2},
{2, 3, 4},
},
- {
+ { // 4 players
{3, 4, 5},
{5, 6, 7},
{7, 8, 1},
{1, 2, 3},
},
- {
+ { // 5 players
{4, 5, 6},
{6, 7, 8},
{8, 9, 0},
@@ -328,27 +486,29 @@ static const u8 gUknnown_082F45AF[5][5][3] =
},
};
-static const u8 gUnknown_082F45FA[5][5][3] =
+// A table of player ids and their neighbor, dependent on the total number of players
+// {L, M, R}, where M is the player in question, L is their neighbor to the left, and R is their neighbor to the right
+static const u8 sDodrioNeighborMap[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
{
- {
+ { // 1 player (never used)
{1, 0, 1},
},
- {
+ { // 2 players (never used)
{1, 0, 1},
{0, 1, 0},
},
- {
+ { // 3 players
{2, 0, 1},
{0, 1, 2},
{1, 2, 0},
},
- {
+ { // 4 players
{3, 0, 1},
{0, 1, 2},
{1, 2, 3},
{2, 3, 0},
},
- {
+ { // 5 players
{4, 0, 1},
{0, 1, 2},
{1, 2, 3},
@@ -357,208 +517,259 @@ static const u8 gUnknown_082F45FA[5][5][3] =
},
};
+#define __ 9 // No player at this column. This may go out of bounds if this is returned
+
+// Takes the number of players and a column and returns the player id at that column.
+// Note that the assignment is somewhat arbitrary as players share neighboring columns.
ALIGNED(4)
-static const u8 gUnknown_082F4648[5][11] =
+static const u8 sPlayerIdAtColumn[MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
{
- {9, 9, 9, 9, 1, 1, 1, 9, 9, 9, 9},
- {9, 9, 9, 0, 0, 1, 1, 0, 9, 9, 9},
- {9, 9, 2, 2, 0, 0, 1, 1, 1, 9, 9},
- {9, 3, 3, 0, 0, 1, 1, 2, 2, 3, 9},
- {3, 3, 4, 4, 0, 0, 1, 1, 2, 2, 3},
+ {__, __, __, __, 1, 1, 1, __, __, __, __}, // 1 player
+ {__, __, __, 0, 0, 1, 1, 0, __, __, __}, // 2 players
+ {__, __, 2, 2, 0, 0, 1, 1, 1, __, __}, // 3 players
+ {__, 3, 3, 0, 0, 1, 1, 2, 2, 3, __}, // 4 players
+ { 3, 3, 4, 4, 0, 0, 1, 1, 2, 2, 3}, // 5 players
};
-static const u8 gUnknown_082F467F[5][5] =
+#undef __
+
+// Each array contains the columns that belong solely to one player, dependent on the number of players
+// When determing how difficult the berries in a column should be, the highest
+// difficulty of the players sharing that column is used.
+// This table is used to skip that check, and instead automatically use the
+// difficulty of the only player who can use the column.
+static const u8 sUnsharedColumns[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS] =
{
{5},
{4, 6},
{3, 5, 7},
{2, 4, 6, 8},
- {1, 3, 5, 6, 9},
+#ifndef BUGFIX
+ {1, 3, 5, 6, 9}, // BUG: Column 6 is shared, 7 is not. As a result, the player in column 7 will have their difficulty influenced by their neighbors
+#else
+ {1, 3, 5, 7, 9},
+#endif
};
// Duplicate and unused gfx. Feel free to remove.
-static const u32 sDuplicateGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_bg1.gbapal",
- "graphics/link_games/dodrioberry_bg2.gbapal",
- "graphics/link_games/dodrioberry_pkmn.gbapal",
- "graphics/link_games/dodrioberry_shiny.gbapal",
- "graphics/link_games/dodrioberry_status.gbapal",
- "graphics/link_games/dodrioberry_berrysprites.gbapal",
- "graphics/link_games/dodrioberry_berrysprites.4bpp.lz",
- "graphics/link_games/dodrioberry_platform.gbapal",
- "graphics/link_games/dodrioberry_bg1.4bpp.lz",
- "graphics/link_games/dodrioberry_bg2.4bpp.lz",
- "graphics/link_games/dodrioberry_status.4bpp.lz",
- "graphics/link_games/dodrioberry_platform.4bpp.lz",
- "graphics/link_games/dodrioberry_pkmn.4bpp.lz",
- "graphics/link_games/dodrioberry_bg1.bin.lz",
- "graphics/link_games/dodrioberry_bg2right.bin.lz",
- "graphics/link_games/dodrioberry_bg2left.bin.lz");
-
-
-static const u8 gUnknown_082F7A88[][3] =
-{
- {40, 24, 13},
- {32, 19, 10},
- {22, 13, 7},
+static const u32 sDuplicateGfx[] = INCBIN_U32("graphics/dodrio_berry_picking/bg.gbapal",
+ "graphics/dodrio_berry_picking/tree_border.gbapal",
+ "graphics/dodrio_berry_picking/dodrio.gbapal",
+ "graphics/dodrio_berry_picking/shiny.gbapal",
+ "graphics/dodrio_berry_picking/status.gbapal",
+ "graphics/dodrio_berry_picking/berries.gbapal",
+ "graphics/dodrio_berry_picking/berries.4bpp.lz",
+ "graphics/dodrio_berry_picking/cloud.gbapal",
+ "graphics/dodrio_berry_picking/bg.4bpp.lz",
+ "graphics/dodrio_berry_picking/tree_border.4bpp.lz",
+ "graphics/dodrio_berry_picking/status.4bpp.lz",
+ "graphics/dodrio_berry_picking/cloud.4bpp.lz",
+ "graphics/dodrio_berry_picking/dodrio.4bpp.lz",
+ "graphics/dodrio_berry_picking/bg.bin.lz",
+ "graphics/dodrio_berry_picking/tree_border_right.bin.lz",
+ "graphics/dodrio_berry_picking/tree_border_left.bin.lz");
+
+
+static const u8 sBerryFallDelays[][3] =
+{
+ { [BERRY_BLUE] = 40, [BERRY_GREEN] = 24, [BERRY_GOLD] = 13 },
+ { [BERRY_BLUE] = 32, [BERRY_GREEN] = 19, [BERRY_GOLD] = 10 },
+ { [BERRY_BLUE] = 22, [BERRY_GREEN] = 13, [BERRY_GOLD] = 7 },
};
+// How far the outer tree borders should slide to reveal the game screen.
+// Dependent on how many players are playing.
+// Curiously the 2-player screen is narrower than the 1-player, though neither
+// gets used as there's a 3 player minimum
ALIGNED(4)
-static const u8 gUnknown_082F7A94[] = {8, 5, 8, 11, 15};
+static const u8 sTreeBorderXPos[MAX_RFU_PLAYERS] = {8, 5, 8, 11, 15};
+// The number of berries eaten needed to progress to the next difficulty
ALIGNED(4)
-static const u8 gUnknown_082F7A9C[] = {5, 10, 20, 30, 50, 70, 100};
+static const u8 sDifficultyThresholds[NUM_DIFFICULTIES] = {5, 10, 20, 30, 50, 70, 100};
ALIGNED(4)
-static const u8 gUnknown_082F7AA4[][10] =
-{
- {15, 16, 17, 18, 19, 19, 18, 17, 16, 15},
- {20, 21, 22, 23, 24, 25, 26, 27, 28, 29},
- {30, 31, 32, 33, 34, 34, 33, 32, 31, 30},
+static const u8 sPrizeBerryIds[][10] =
+{
+ { // Possible prizes with 3 players
+ ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1
+ },
+ { // Possible prizes with 4 players
+ ITEM_TO_BERRY(ITEM_POMEG_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_KELPSY_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_QUALOT_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_HONDEW_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_GREPA_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_TAMATO_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_CORNN_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_MAGOST_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_RABUTA_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_NOMEL_BERRY) - 1
+ },
+ { // Possible prizes with 5 players
+ ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1
+ },
};
-static void (*const gUnknown_082F7AC4[])(void) =
-{
- sub_8024DBC,
- sub_8024E00,
- sub_8024E38,
- sub_8024F10,
- sub_8024F38,
- sub_8025198,
- sub_8025324,
- sub_8025470,
- sub_8025644,
- sub_80256AC,
- sub_8025758,
- sub_80250D4
+static void (*const sLeaderFuncs[])(void) =
+{
+ [FUNC_INTRO] = DoGameIntro,
+ [FUNC_INIT_COUNTDOWN] = InitCountdown,
+ [FUNC_COUNTDOWN] = DoCountdown,
+ [FUNC_WAIT_START] = WaitGameStart,
+ [FUNC_PLAY_GAME] = PlayGame_Leader,
+ [FUNC_INIT_RESULTS] = InitResults_Leader,
+ [FUNC_RESULTS] = DoResults,
+ [FUNC_ASK_PLAY_AGAIN] = AskPlayAgain,
+ [FUNC_END_LINK] = EndLink,
+ [FUNC_EXIT] = ExitGame,
+ [FUNC_RESET_GAME] = ResetGame,
+ [FUNC_WAIT_END_GAME] = WaitEndGame_Leader
};
-static void (*const gUnknown_082F7AF4[])(void) =
-{
- sub_8024DBC,
- sub_8024E00,
- sub_8024E38,
- sub_8024F10,
- sub_8024FFC,
- sub_8025230,
- sub_8025324,
- sub_8025470,
- sub_8025644,
- sub_80256AC,
- sub_8025758,
- sub_8025158
+static void (*const sMemberFuncs[])(void) =
+{
+ [FUNC_INTRO] = DoGameIntro,
+ [FUNC_INIT_COUNTDOWN] = InitCountdown,
+ [FUNC_COUNTDOWN] = DoCountdown,
+ [FUNC_WAIT_START] = WaitGameStart,
+ [FUNC_PLAY_GAME] = PlayGame_Member,
+ [FUNC_INIT_RESULTS] = InitResults_Member,
+ [FUNC_RESULTS] = DoResults,
+ [FUNC_ASK_PLAY_AGAIN] = AskPlayAgain,
+ [FUNC_END_LINK] = EndLink,
+ [FUNC_EXIT] = ExitGame,
+ [FUNC_RESET_GAME] = ResetGame,
+ [FUNC_WAIT_END_GAME] = WaitEndGame_Member
};
-// code
-void StartDodrioBerryPicking(u16 a0, void (*callback)(void))
+void StartDodrioBerryPicking(u16 partyId, void (*exitCallback)(void))
{
- gUnknown_03000DB0 = FALSE;
+ sExitingGame = FALSE;
- if (gReceivedRemoteLinkPlayers != 0 && (gUnknown_02022C98 = AllocZeroed(sizeof(*gUnknown_02022C98))) != NULL)
+ if (gReceivedRemoteLinkPlayers != 0 && (sGame = AllocZeroed(sizeof(*sGame))))
{
- sub_8024A1C();
- sub_8024A30(gUnknown_02022C98);
- gUnknown_02022C98->savedCallback = callback;
- gUnknown_02022C98->multiplayerId = GetMultiplayerId();
- gUnknown_02022C98->unk32CC = gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId];
- sub_80261F8(&gUnknown_02022C98->unk318C[gUnknown_02022C98->multiplayerId], &gPlayerParty[a0]);
- CreateTask(sub_8024BC8, 1);
- SetMainCallback2(sub_80261CC);
- sub_80273F0();
- sub_8026B5C(gUnknown_02022C98->unk24, &gUnknown_02022C98->unk44, &gUnknown_02022C98->unk48);
+ ResetTasksAndSprites();
+ InitDodrioGame(sGame);
+ sGame->exitCallback = exitCallback;
+ sGame->multiplayerId = GetMultiplayerId();
+ sGame->player = sGame->players[sGame->multiplayerId];
+ InitMonInfo(&sGame->monInfo[sGame->multiplayerId], &gPlayerParty[partyId]);
+ CreateTask(Task_StartDodrioGame, 1);
+ SetMainCallback2(CB2_DodrioGame);
+ SetRandomPrize();
+ GetActiveBerryColumns(sGame->numPlayers, &sGame->berryColStart, &sGame->berryColEnd);
StopMapMusic();
PlayNewMapMusic(MUS_RG_BERRY_PICK);
}
else
{
- SetMainCallback2(callback);
+ // Exit - Alloc failed, or players not connected
+ SetMainCallback2(exitCallback);
return;
}
}
-static void sub_8024A1C(void)
+static void ResetTasksAndSprites(void)
{
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
}
-static void sub_8024A30(struct DodrioStruct * data)
+static void InitDodrioGame(struct DodrioGame * game)
{
u8 i;
- data->unk0C = 0;
- data->unk10 = 0;
- data->unk14 = 0;
- data->unk18 = 0;
- data->unk1C = 0;
- data->unk11C = 0;
- data->unk120 = 0;
- data->unk30 = 0;
- data->unk40 = 0;
- data->unk3C = 0;
- data->unk12C = 0;
-
- for (i = 0; i < 4; i++)
- {
- data->unk98[i] = 0;
+ game->startState = 0;
+ game->state = 0;
+ game->timer = 0;
+ game->funcId = FUNC_INTRO;
+ game->prevFuncId = FUNC_INTRO;
+ game->startGame = FALSE;
+ game->berriesFalling = FALSE;
+ game->countdownEndDelay = 0;
+ game->numGraySquares = 0;
+ game->unused2 = 0;
+ game->allReadyToEnd = FALSE;
+
+ for (i = 0; i < ARRAY_COUNT(game->pickStateQueue); i++)
+ game->pickStateQueue[i] = PICK_NONE;
+
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ {
+ game->inputState[i] = INPUTSTATE_NONE;
+ game->inputDelay[i] = 0;
+ game->berryResults[i][BERRY_BLUE] = 0;
+ game->berryResults[i][BERRY_GREEN] = 0;
+ game->berryResults[i][BERRY_GOLD] = 0;
+ game->berryResults[i][BERRY_MISSED] = 0;
+ game->berryResults[i][BERRY_IN_ROW] = 0;
+ game->playAgainStates[i] = PLAY_AGAIN_NONE;
+ game->readyToEnd[i] = FALSE;
}
- for (i = 0; i < 5; i++)
- {
- data->unkA8[i] = 0;
- data->unkB0[i] = 0;
- data->unk4A[i][0] = 0;
- data->unk4A[i][1] = 0;
- data->unk4A[i][2] = 0;
- data->unk4A[i][3] = 0;
- data->unk4A[i][5] = 0;
- data->unk10C[i] = 0;
- data->unk130[i] = 0;
- }
-
- for (i = 0; i < 11; i++)
+ for (i = 0; i < NUM_BERRY_COLUMNS; i++)
{
- data->unkD0[i] = 0;
- data->unkDC[i] = 0;
- data->unkC4[i] = 0;
- data->unkF4[i][0] = 0xFF;
- data->unkF4[i][1] = 0xFF;
+ game->fallTimer[i] = 0;
+ game->newBerryTimer[i] = 0;
+ game->berryState[i] = BERRYSTATE_NONE;
+ game->playersAttemptingPick[i][0] = PLAYER_NONE;
+ game->playersAttemptingPick[i][1] = PLAYER_NONE;
}
- data->unk20 = GetMultiplayerId() == 0 ? 1 : 0;
- data->unk24 = GetLinkPlayerCount();
- data->unk34[0] = GetMultiplayerId();
- for (i = 1; i < data->unk24; i++)
+ game->isLeader = GetMultiplayerId() == 0 ? TRUE : FALSE;
+ game->numPlayers = GetLinkPlayerCount();
+ game->posToPlayerId[0] = GetMultiplayerId();
+ for (i = 1; i < game->numPlayers; i++)
{
- data->unk34[i] = data->unk34[i - 1] + 1;
- if (data->unk34[i] > data->unk24 - 1)
- data->unk34[i] %= data->unk24;
+ game->posToPlayerId[i] = game->posToPlayerId[i - 1] + 1;
+ if (game->posToPlayerId[i] > game->numPlayers - 1)
+ game->posToPlayerId[i] %= game->numPlayers;
}
}
-static void sub_8024BC8(u8 taskId)
+static void Task_StartDodrioGame(u8 taskId)
{
- u8 r4, r5;
+ u8 i, numPlayers;
- switch (gUnknown_02022C98->unk0C)
+ switch (sGame->startState)
{
case 0:
SetVBlankCallback(NULL);
- sub_802620C(sub_8025910, 4);
- gUnknown_02022C98->unk0C++;
+ CreateTask_(Task_CommunicateMonInfo, 4);
+ sGame->startState++;
break;
case 1:
- if (!FuncIsActiveTask(sub_8025910))
+ if (!FuncIsActiveTask(Task_CommunicateMonInfo))
{
- sub_8029274(&gUnknown_02022C98->unk160);
- gUnknown_02022C98->unk0C++;
+ InitGameGfx(&sGame->gfx);
+ sGame->startState++;
}
break;
case 2:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
Rfu_SetLinkStandbyCallback();
- gUnknown_02022C98->unk0C++;
+ sGame->startState++;
}
break;
case 3:
@@ -569,267 +780,261 @@ static void sub_8024BC8(u8 taskId)
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
- gUnknown_02022C98->unk0C++;
+ sGame->startState++;
}
break;
case 4:
- r5 = gUnknown_02022C98->unk24;
- sub_80283A8();
- for (r4 = 0; r4 < r5; r4++)
- {
- sub_8028408(&gUnknown_02022C98->unk318C[gUnknown_02022C98->unk34[r4]], r4, gUnknown_02022C98->unk34[r4], gUnknown_02022C98->unk24);
- }
- sub_802868C(FALSE, gUnknown_02022C98->unk24);
- gUnknown_02022C98->unk0C++;
+ numPlayers = sGame->numPlayers;
+ LoadDodrioGfx();
+ for (i = 0; i < numPlayers; i++)
+ CreateDodrioSprite(&sGame->monInfo[sGame->posToPlayerId[i]], i, sGame->posToPlayerId[i], sGame->numPlayers);
+
+ SetAllDodrioInvisibility(FALSE, sGame->numPlayers);
+ sGame->startState++;
break;
case 5:
- sub_8028A34();
- sub_8028A88();
- sub_8028D44();
- sub_8028734();
- gUnknown_02022C98->unk0C++;
+ LoadBerryGfx();
+ CreateBerrySprites();
+ CreateCloudSprites();
+ CreateStatusBarSprites();
+ sGame->startState++;
break;
case 6:
BlendPalettes(PALETTES_ALL, 0x10, 0x00);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, 0);
- SetVBlankCallback(sub_80261E4);
- gUnknown_02022C98->unk0C++;
+ SetVBlankCallback(VBlankCB_DodrioGame);
+ sGame->startState++;
break;
case 7:
UpdatePaletteFade();
if (!gPaletteFade.active)
- {
- gUnknown_02022C98->unk0C++;
- }
+ sGame->startState++;
break;
default:
DestroyTask(taskId);
- sub_802621C(sub_802589C);
+ CreateDodrioGameTask(Task_NewGameIntro);
break;
}
}
-static void sub_8024D4C(u8 taskId)
+static void Task_DodrioGame_Leader(u8 taskId)
{
- sub_8025D04();
- gUnknown_082F7AC4[gUnknown_02022C98->unk18]();
- if (!gUnknown_03000DB0)
- {
- sub_8026AF4();
- }
- sub_8025D50();
+ RecvLinkData_Leader();
+ sLeaderFuncs[sGame->funcId]();
+ if (!sExitingGame)
+ UpdateGame_Leader();
+
+ SendLinkData_Leader();
}
-static void sub_8024D84(u8 taskId)
+static void Task_DodrioGame_Member(u8 taskId)
{
- sub_8025E0C();
- gUnknown_082F7AF4[gUnknown_02022C98->unk18]();
- if (!gUnknown_03000DB0)
- {
- sub_8026B28();
- }
- sub_8025ED8();
+ RecvLinkData_Member();
+ sMemberFuncs[sGame->funcId]();
+ if (!sExitingGame)
+ UpdateGame_Member();
+
+ SendLinkData_Member();
}
-static void sub_8024DBC(void)
+static void DoGameIntro(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- sub_8028504(1);
- sub_80292E0(1);
- gUnknown_02022C98->unk10++;
+ StartDodrioIntroAnim(1);
+ SetGfxFuncById(GFXFUNC_SHOW_NAMES);
+ sGame->state++;
break;
case 1:
- if (!sub_802A770())
- sub_8026240(1);
+ if (!IsGfxFuncActive())
+ SetGameFunc(FUNC_INIT_COUNTDOWN);
break;
}
}
-static void sub_8024E00(void)
+static void InitCountdown(void)
{
- if (gUnknown_02022C98->unk10 == 0)
+ switch (sGame->state)
{
- sub_80262C0();
- gUnknown_02022C98->unk10++;
- }
- else
- {
- gUnknown_02022C98->unk118 = 1;
- sub_8026240(2);
+ case 0:
+ InitFirstWaveOfBerries();
+ sGame->state++;
+ break;
+ default:
+ sGame->startCountdown = TRUE;
+ SetGameFunc(FUNC_COUNTDOWN);
+ break;
}
}
-static void sub_8024E38(void)
+static void DoCountdown(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- StartMinigameCountdown(7, 8, 120, 80, 0);
- gUnknown_02022C98->unk10++;
+ StartMinigameCountdown(GFXTAG_COUNTDOWN, PALTAG_COUNTDOWN, 120, 80, 0);
+ sGame->state++;
break;
case 1:
Rfu_SetLinkStandbyCallback();
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 2:
if (IsLinkTaskFinished())
{
- gUnknown_02022C98->unk10++;
- gUnknown_02022C98->unk30 = 0;
+ sGame->state++;
+ sGame->countdownEndDelay = 0;
}
break;
case 3:
if (!IsMinigameCountdownRunning())
- {
- gUnknown_02022C98->unk10++;
- }
+ sGame->state++;
break;
case 4:
- if (++gUnknown_02022C98->unk30 > 5)
+ if (++sGame->countdownEndDelay > 5)
{
Rfu_SetLinkStandbyCallback();
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 5:
if (IsLinkTaskFinished())
- {
- sub_8026240(3);
- }
+ SetGameFunc(FUNC_WAIT_START);
break;
}
}
-static void sub_8024F10(void)
+static void WaitGameStart(void)
{
- if (gUnknown_02022C98->unk10 == 0)
+ switch (sGame->state)
{
- if (gUnknown_02022C98->unk11C != 0)
- {
- sub_8026240(4);
- }
+ case 0:
+ if (sGame->startGame)
+ SetGameFunc(FUNC_PLAY_GAME);
+ break;
}
}
-static void sub_8024F38(void)
+static void PlayGame_Leader(void)
{
- if (gUnknown_02022C98->unk10 == 0)
+ switch (sGame->state)
{
- if (gUnknown_02022C98->unk40 < 10)
+ case 0:
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES)
{
- if (gUnknown_02022C98->unkA8[0] == 0)
+ if (sGame->inputState[0] == INPUTSTATE_NONE)
{
if (JOY_NEW(DPAD_UP))
{
- if (gUnknown_02022C98->unk31A0[0].unk2C.unk0 == 0)
+ if (sGame->players[0].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk31A0[0].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[0].unk2C.unk0 = sub_8027518(2);
+ sGame->players[0].comm.ateBerry = FALSE;
+ sGame->players[0].comm.pickState = UpdatePickStateQueue(PICK_MIDDLE);
}
}
else if (JOY_NEW(DPAD_RIGHT))
{
- if (gUnknown_02022C98->unk31A0[0].unk2C.unk0 == 0)
+ if (sGame->players[0].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk31A0[0].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[0].unk2C.unk0 = sub_8027518(1);
+ sGame->players[0].comm.ateBerry = FALSE;
+ sGame->players[0].comm.pickState = UpdatePickStateQueue(PICK_RIGHT);
}
}
else if (JOY_NEW(DPAD_LEFT))
{
- if (gUnknown_02022C98->unk31A0[0].unk2C.unk0 == 0)
+ if (sGame->players[0].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk31A0[0].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[0].unk2C.unk0 = sub_8027518(3);
+ sGame->players[0].comm.ateBerry = FALSE;
+ sGame->players[0].comm.pickState = UpdatePickStateQueue(PICK_LEFT);
}
}
else
{
- gUnknown_02022C98->unk31A0[0].unk2C.unk0 = sub_8027518(0);
+ sGame->players[0].comm.pickState = UpdatePickStateQueue(PICK_NONE);
}
}
}
else
{
- sub_8026240(11);
+ SetGameFunc(FUNC_WAIT_END_GAME);
}
- sub_802671C();
- sub_8025F48();
+ UpdateFallingBerries();
+ HandleSound_Leader();
+ break;
}
}
-static void sub_8024FFC(void)
+static void PlayGame_Member(void)
{
- if (gUnknown_02022C98->unk40 < 10)
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES)
{
if (JOY_NEW(DPAD_UP))
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk32CC.unk2C.unk0 = 2;
+ sGame->player.comm.pickState = PICK_MIDDLE;
}
}
else if (JOY_NEW(DPAD_RIGHT))
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk32CC.unk2C.unk0 = 1;
+ sGame->player.comm.pickState = PICK_RIGHT;
}
}
else if (JOY_NEW(DPAD_LEFT))
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk32CC.unk2C.unk0 = 3;
+ sGame->player.comm.pickState = PICK_LEFT;
}
}
else
{
- gUnknown_02022C98->unk32CC.unk2C.unk0 = 0;
+ sGame->player.comm.pickState = PICK_NONE;
}
}
else
{
- sub_8026240(11);
+ SetGameFunc(FUNC_WAIT_END_GAME);
}
- sub_8026044();
+ HandleSound_Member();
}
-static void sub_80250D4(void)
+static void WaitEndGame_Leader(void)
{
u8 i;
- sub_802671C();
- sub_8025F48();
- if (sub_8026C50() == 1)
+ UpdateFallingBerries();
+ HandleSound_Leader();
+ if (ReadyToEndGame_Leader() == TRUE)
{
- sub_80272A4();
- sub_8026240(5);
+ SetMaxBerriesPickedInRow();
+ SetGameFunc(FUNC_INIT_RESULTS);
}
else
{
- gUnknown_02022C98->unk12C = 1;
- for (i = 1; i < gUnknown_02022C98->unk24; i++)
+ sGame->allReadyToEnd = TRUE;
+ for (i = 1; i < sGame->numPlayers; i++)
{
- if (gUnknown_02022C98->unk130[i] != 1)
+ if (sGame->readyToEnd[i] != TRUE)
{
- gUnknown_02022C98->unk12C = 0;
+ sGame->allReadyToEnd = FALSE;
break;
}
}
}
}
-static void sub_8025158(void)
+static void WaitEndGame_Member(void)
{
- sub_8026044();
- if (sub_8026C90() == 1)
- sub_8026240(5);
+ HandleSound_Member();
+ if (ReadyToEndGame_Member() == TRUE)
+ SetGameFunc(FUNC_INIT_RESULTS);
}
-static bool32 sub_8025170(void)
+static bool32 AllLinkBlocksReceived(void)
{
u8 recvStatus = GetBlockReceivedStatus();
u8 playerFlags = GetLinkPlayerCountAsBitFlags();
@@ -844,317 +1049,306 @@ static bool32 sub_8025170(void)
}
}
-static void sub_8025198(void)
+static void InitResults_Leader(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- if (SendBlock(0, gUnknown_02022C98->unk4A, sizeof(gUnknown_02022C98->unk4A)))
+ if (SendBlock(0, sGame->berryResults, sizeof(sGame->berryResults)))
{
- gUnknown_02022C98->unk08 = 0;
- gUnknown_02022C98->unk10++;
+ sGame->playersReceived = 0;
+ sGame->state++;
}
break;
case 1:
if (IsLinkTaskFinished())
{
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 2:
- if (sub_8025170())
+ if (AllLinkBlocksReceived())
{
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ sGame->playersReceived = sGame->numPlayers;
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24)
+ if (sGame->playersReceived >= sGame->numPlayers)
{
- gUnknown_02022C98->unk14++;
- gUnknown_02022C98->unk10++;
+ sGame->timer++;
+ sGame->state++;
}
break;
default:
if (WaitFanfare(TRUE))
{
- sub_8026240(6);
+ SetGameFunc(FUNC_RESULTS);
FadeOutAndPlayNewMapMusic(MUS_RG_VICTORY_WILD, 4);
}
break;
}
}
-static void sub_8025230(void)
+static void InitResults_Member(void)
{
u8 i;
- switch (gUnknown_02022C98->unk10) {
+ switch (sGame->state) {
case 0:
- if (SendBlock(0, gUnknown_02022C98->unk4A[gUnknown_02022C98->unk14],
- sizeof(gUnknown_02022C98->unk4A))) {
- gUnknown_02022C98->unk08 = 0;
- gUnknown_02022C98->unk10++;
+ if (SendBlock(0, sGame->berryResults[sGame->timer], sizeof(sGame->berryResults))) {
+ sGame->playersReceived = 0;
+ sGame->state++;
}
break;
case 1:
if (IsLinkTaskFinished()) {
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 2:
- if (sub_8025170()) {
- for (i = 0; i < gUnknown_02022C98->unk24; i++) {
- memcpy(gUnknown_02022C98->unk4A, gBlockRecvBuffer, sizeof(gUnknown_02022C98->unk4A));
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ if (AllLinkBlocksReceived()) {
+ for (i = 0; i < sGame->numPlayers; i++) {
+ memcpy(sGame->berryResults, gBlockRecvBuffer, sizeof(sGame->berryResults));
+ sGame->playersReceived = sGame->numPlayers;
}
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24) {
- gUnknown_02022C98->unk14++;
- gUnknown_02022C98->unk10++;
+ if (sGame->playersReceived >= sGame->numPlayers) {
+ sGame->timer++;
+ sGame->state++;
}
break;
default:
if (WaitFanfare(TRUE)) {
- gUnknown_02022C98->unk114 = gUnknown_02022C98->unk4A[gUnknown_02022C98->multiplayerId][5];
- sub_8026240(6);
+ sGame->maxBerriesPickedInRow = sGame->berryResults[sGame->multiplayerId][BERRY_IN_ROW];
+ SetGameFunc(FUNC_RESULTS);
FadeOutAndPlayNewMapMusic(MUS_RG_VICTORY_WILD, 4);
}
break;
}
}
-static void sub_8025324(void)
+static void DoResults(void)
{
- u8 sp00 = 1;
+ u8 playAgainState = PLAY_AGAIN_YES;
u8 i;
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- sub_802749C();
- sub_80289E8(TRUE);
- sub_8028DFC();
- sub_8028EC8(TRUE);
- sub_80292E0(2);
- gUnknown_02022C98->unk10++;
+ TryUpdateRecords();
+ SetStatusBarInvisibility(TRUE);
+ ResetCloudPos();
+ SetCloudInvisibility(TRUE);
+ SetGfxFuncById(GFXFUNC_SHOW_RESULTS);
+ sGame->state++;
break;
case 1:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- sub_80292E0(5);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_MSG_COMM_STANDBY);
+ sGame->state++;
}
break;
case 2:
- sp00 = sub_802A794();
- if (SendBlock(0, &sp00, sizeof(sp00)))
- {
- gUnknown_02022C98->unk10++;
- }
+ playAgainState = GetPlayAgainState();
+ if (SendBlock(0, &playAgainState, sizeof(playAgainState)))
+ sGame->state++;
break;
case 3:
if (IsLinkTaskFinished())
{
- gUnknown_02022C98->unk10++;
- gUnknown_02022C98->unk08 = 0;
+ sGame->state++;
+ sGame->playersReceived = 0;
}
break;
case 4:
- if (sub_8025170())
+ if (AllLinkBlocksReceived())
{
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
+ for (i = 0; i < sGame->numPlayers; i++)
{
- *(gUnknown_02022C98->unk10C + i) = *(u8 *)gBlockRecvBuffer[i];
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ *(&sGame->playAgainStates[i]) = *(u8 *)gBlockRecvBuffer[i];
+ sGame->playersReceived = sGame->numPlayers;
}
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24) {
- if (++gUnknown_02022C98->unk14 >= 120)
+ if (sGame->playersReceived >= sGame->numPlayers)
+ {
+ if (++sGame->timer >= 120)
{
- sub_80292E0(6);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_ERASE_MSG);
+ sGame->state++;
}
}
break;
default:
- if (!sub_802A770())
- {
- sub_8026240(7);
- }
+ if (!IsGfxFuncActive())
+ SetGameFunc(FUNC_ASK_PLAY_AGAIN);
break;
}
}
-static void sub_8025470(void)
+static void AskPlayAgain(void)
{
- u8 sp0;
+ u8 playAgainState;
u8 i;
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- if (sub_8027748() >= 3000)
+ if (GetHighestScore() >= PRIZE_SCORE)
{
- sub_80292E0(4);
+ SetGfxFuncById(GFXFUNC_MSG_SAVING);
}
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 1:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- sub_80292E0(3);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_MSG_PLAY_AGAIN);
+ sGame->state++;
}
break;
case 2:
- sub_8028FCC();
- sub_80272E8();
- gUnknown_02022C98->unk10++;
+ ResetBerryAndStatusBarSprites();
+ ResetForPlayAgainPrompt();
+ sGame->state++;
break;
case 3:
- if ((sp0 = sub_802A794()) != 0)
+ if ((playAgainState = GetPlayAgainState()) != PLAY_AGAIN_NONE)
{
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 4:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- sub_80292E0(5);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_MSG_COMM_STANDBY);
+ sGame->state++;
}
break;
case 5:
- sp0 = sub_802A794();
- if (SendBlock(0, &sp0, sizeof(sp0)))
+ playAgainState = GetPlayAgainState();
+ if (SendBlock(0, &playAgainState, sizeof(playAgainState)))
{
- gUnknown_02022C98->unk08 = 0;
- gUnknown_02022C98->unk10++;
+ sGame->playersReceived = 0;
+ sGame->state++;
}
break;
case 6:
if (IsLinkTaskFinished())
- {
- gUnknown_02022C98->unk10++;
- }
+ sGame->state++;
break;
case 7:
- if (sub_8025170())
+ if (AllLinkBlocksReceived())
{
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
+ for (i = 0; i < sGame->numPlayers; i++)
{
- *(gUnknown_02022C98->unk10C + i) = *(u8 *)gBlockRecvBuffer[i];
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ *(&sGame->playAgainStates[i]) = *(u8 *)gBlockRecvBuffer[i];
+ sGame->playersReceived = sGame->numPlayers;
}
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24) {
- if (++gUnknown_02022C98->unk14 >= 120)
+ if (sGame->playersReceived >= sGame->numPlayers)
+ {
+ if (++sGame->timer >= 120)
{
- sub_8027608();
- sub_80292E0(6);
- gUnknown_02022C98->unk10++;
+ ResetPickState();
+ SetGfxFuncById(GFXFUNC_ERASE_MSG);
+ sGame->state++;
}
}
else
{
- sub_8027554();
+ HandleWaitPlayAgainInput();
}
break;
default:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
+ for (i = 0; i < sGame->numPlayers; i++)
{
- if (gUnknown_02022C98->unk10C[i] == 2)
+ if (sGame->playAgainStates[i] == PLAY_AGAIN_NO)
{
- sub_8026240(8);
+ SetGameFunc(FUNC_END_LINK);
return;
}
}
- sub_8026240(10);
+ SetGameFunc(FUNC_RESET_GAME);
}
break;
}
}
-static void sub_8025644(void)
+static void EndLink(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
SetCloseLinkCallback();
- sub_80292E0(7);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_MSG_PLAYER_DROPPED);
+ sGame->state++;
break;
case 1:
- if (!sub_802A770())
- {
- gUnknown_02022C98->unk10++;
- }
+ if (!IsGfxFuncActive())
+ sGame->state++;
break;
case 2:
- if (sub_802A794() == 5)
- {
- gUnknown_02022C98->unk10++;
- }
+ if (GetPlayAgainState() == PLAY_AGAIN_DROPPED)
+ sGame->state++;
break;
default:
if (gReceivedRemoteLinkPlayers == 0)
{
- sub_8026240(9);
+ SetGameFunc(FUNC_EXIT);
}
break;
}
}
-static void sub_80256AC(void)
+static void ExitGame(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 1:
UpdatePaletteFade();
if (!gPaletteFade.active)
- {
- gUnknown_02022C98->unk10++;
- }
+ sGame->state++;
break;
case 2:
- sub_8028B80();
- sub_80287E4();
- sub_8028614(gUnknown_02022C98->unk24);
- sub_8028E84();
- gUnknown_03000DB0 = TRUE;
- sub_80292E0(8);
- gUnknown_02022C98->unk10++;
+ FreeBerrySprites();
+ FreeStatusBar();
+ FreeDodrioSprites(sGame->numPlayers);
+ FreeCloudSprites();
+ sExitingGame = TRUE;
+ SetGfxFuncById(GFXFUNC_STOP);
+ sGame->state++;
break;
default:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- SetMainCallback2(gUnknown_02022C98->savedCallback);
- DestroyTask(gUnknown_02022C98->unk04);
- Free(gUnknown_02022C98);
+ SetMainCallback2(sGame->exitCallback);
+ DestroyTask(sGame->taskId);
+ Free(sGame);
FreeAllWindowBuffers();
}
break;
}
}
-static void sub_8025758(void)
+static void ResetGame(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- sub_80292E0(9);
+ SetGfxFuncById(GFXFUNC_IDLE);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 1:
UpdatePaletteFade();
if (!gPaletteFade.active)
{
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 2:
@@ -1166,383 +1360,427 @@ static void sub_8025758(void)
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 3:
StopMapMusic();
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 4:
PlayNewMapMusic(MUS_RG_BERRY_PICK);
- sub_8028E4C();
- gUnknown_02022C98->unk10++;
+ StartCloudMovement();
+ sGame->state++;
break;
case 5:
BlendPalettes(PALETTES_ALL, 16, 0);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 6:
UpdatePaletteFade();
if (!gPaletteFade.active)
- {
- gUnknown_02022C98->unk10++;
- }
+ sGame->state++;
break;
default:
- DestroyTask(gUnknown_02022C98->unk04);
- sub_802621C(sub_802589C);
- sub_802903C();
- sub_8024A30(gUnknown_02022C98);
+ DestroyTask(sGame->taskId);
+ CreateDodrioGameTask(Task_NewGameIntro);
+ ResetGfxState();
+ InitDodrioGame(sGame);
if (gReceivedRemoteLinkPlayers == 0)
- {
- gUnknown_02022C98->unk24 = 1;
- }
- sub_80273F0();
- sub_8028EC8(FALSE);
+ sGame->numPlayers = 1;
+
+ SetRandomPrize();
+ SetCloudInvisibility(FALSE);
break;
}
}
-static void sub_802589C(u8 taskId)
+static void Task_NewGameIntro(u8 taskId)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- if (sub_8026264() == 1)
- {
- gUnknown_02022C98->unk10++;
- }
+ if (SlideTreeBordersOut() == TRUE)
+ sGame->state++;
break;
case 1:
- sub_80286E4();
- gUnknown_02022C98->unk10++;
+ InitStatusBarPos();
+ sGame->state++;
break;
case 2:
- if (sub_8028828() == TRUE)
- {
- gUnknown_02022C98->unk10++;
- }
+ if (DoStatusBarIntro() == TRUE)
+ sGame->state++;
break;
default:
- if (gUnknown_02022C98->unk20 != 0)
- {
- sub_802621C(sub_8024D4C);
- }
+ if (sGame->isLeader)
+ CreateDodrioGameTask(Task_DodrioGame_Leader);
else
- {
- sub_802621C(sub_8024D84);
- }
+ CreateDodrioGameTask(Task_DodrioGame_Member);
+
DestroyTask(taskId);
break;
}
}
-static void sub_8025910(u8 taskId)
+#define tState data[0]
+
+static void Task_CommunicateMonInfo(u8 taskId)
{
s16 * data = gTasks[taskId].data;
u8 i;
- switch (data[0])
+ switch (tState)
{
case 0:
- if (SendBlock(0, &gUnknown_02022C98->unk318C[gUnknown_02022C98->multiplayerId].isShiny, sizeof(gUnknown_02022C98->unk318C[gUnknown_02022C98->multiplayerId].isShiny)))
+ if (SendBlock(0, &sGame->monInfo[sGame->multiplayerId].isShiny, sizeof(sGame->monInfo[sGame->multiplayerId].isShiny)))
{
- gUnknown_02022C98->unk08 = 0;
- data[0]++;
+ sGame->playersReceived = 0;
+ tState++;
}
break;
case 1:
if (IsLinkTaskFinished())
- {
- data[0]++;
- }
+ tState++;
break;
case 2:
- if (sub_8025170())
+ if (AllLinkBlocksReceived())
{
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
+ for (i = 0; i < sGame->numPlayers; i++)
{
- *(u8 *)&gUnknown_02022C98->unk318C[i] = *(u8 *)gBlockRecvBuffer[i];
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ *(u8 *)&sGame->monInfo[i] = *(u8 *)gBlockRecvBuffer[i];
+ sGame->playersReceived = sGame->numPlayers;
}
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24)
+ if (sGame->playersReceived >= sGame->numPlayers)
{
DestroyTask(taskId);
- sub_80292E0(6);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_ERASE_MSG);
+ sGame->state++;
}
break;
}
}
-static void sub_80259FC(void)
+#undef tState
+
+static void RecvLinkData_Gameplay(void)
{
u8 i;
- u8 r7 = gUnknown_02022C98->unk24;
-
- gUnknown_02022C98->unk31A0[0].unk10 = sub_8028164(0, &gUnknown_02022C98->unk31A0[0], &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, &gUnknown_02022C98->unk40, &gUnknown_02022C98->unk120, &gUnknown_02022C98->unk12C);
- gUnknown_02022C98->unk128 = 1;
-
- for (i = 1; i < r7; i++)
- {
- if ( gUnknown_02022C98->unkA8[i] == 0
- && sub_8028318(i, &gUnknown_02022C98->unk31A0[i].unk2C.unk0) == 0)
+ u8 numPlayers = sGame->numPlayers;
+
+ sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
+ &sGame->players[0],
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ &sGame->numGraySquares,
+ &sGame->berriesFalling,
+ &sGame->allReadyToEnd);
+ sGame->clearRecvCmds = TRUE;
+
+ for (i = 1; i < numPlayers; i++)
+ {
+ if (sGame->inputState[i] == INPUTSTATE_NONE && !RecvPacket_PickState(i, &sGame->players[i].comm.pickState))
{
- gUnknown_02022C98->unk31A0[i].unk2C.unk0 = 0;
- gUnknown_02022C98->unk128 = 0;
+ sGame->players[i].comm.pickState = PICK_NONE;
+ sGame->clearRecvCmds = FALSE;
}
}
- if (++gUnknown_02022C98->unk124 >= 60)
+ if (++sGame->clearRecvCmdTimer >= 60)
{
- if (gUnknown_02022C98->unk128 != 0)
+ if (sGame->clearRecvCmds)
{
- sub_8011AC8();
- gUnknown_02022C98->unk124 = 0;
+ ClearRecvCommands();
+ sGame->clearRecvCmdTimer = 0;
}
- else if (gUnknown_02022C98->unk124 > 70)
+ else if (sGame->clearRecvCmdTimer > 70)
{
- sub_8011AC8();
- gUnknown_02022C98->unk124 = 0;
+ ClearRecvCommands();
+ sGame->clearRecvCmdTimer = 0;
}
}
- for (i = 0; i < r7; i++)
+ for (i = 0; i < numPlayers; i++)
{
- if ( gUnknown_02022C98->unk31A0[i].unk2C.unk0 != 0
- && gUnknown_02022C98->unkA8[i] == 0)
+ if (sGame->players[i].comm.pickState != PICK_NONE && sGame->inputState[i] == INPUTSTATE_NONE)
{
- gUnknown_02022C98->unkA8[i] = 1;
+ sGame->inputState[i] = INPUTSTATE_TRY_PICK;
}
- switch (gUnknown_02022C98->unkA8[i])
+ switch (sGame->inputState[i])
{
- case 0:
+ case INPUTSTATE_NONE:
default:
break;
- case 1 ... 3:
- if (++gUnknown_02022C98->unkB0[i] >= 6)
+ case INPUTSTATE_TRY_PICK:
+ case INPUTSTATE_PICKED:
+ case INPUTSTATE_ATE_BERRY:
+ if (++sGame->inputDelay[i] >= 6)
{
- gUnknown_02022C98->unkB0[i] = 0;
- gUnknown_02022C98->unkA8[i] = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk0 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk8 = 0;
+ sGame->inputDelay[i] = 0;
+ sGame->inputState[i] = INPUTSTATE_NONE;
+ sGame->players[i].comm.pickState = PICK_NONE;
+ sGame->players[i].comm.ateBerry = FALSE;
+ sGame->players[i].comm.missedBerry = FALSE;
}
break;
- case 4:
- if (++gUnknown_02022C98->unkB0[i] >= 40)
+ case INPUTSTATE_BAD_MISS:
+ // Tried to pick with no berry in range, long delay until next input
+ if (++sGame->inputDelay[i] >= 40)
{
- gUnknown_02022C98->unkB0[i] = 0;
- gUnknown_02022C98->unkA8[i] = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk0 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk8 = 0;
+ sGame->inputDelay[i] = 0;
+ sGame->inputState[i] = INPUTSTATE_NONE;
+ sGame->players[i].comm.pickState = PICK_NONE;
+ sGame->players[i].comm.ateBerry = FALSE;
+ sGame->players[i].comm.missedBerry = FALSE;
}
break;
}
}
}
-static void sub_8025C0C(void)
+static void RecvLinkData_ReadyToEnd(void)
{
u8 i;
- u8 r6 = gUnknown_02022C98->unk24;
-
- gUnknown_02022C98->unk31A0[0].unk10 = sub_8028164(0, &gUnknown_02022C98->unk31A0[0], &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, &gUnknown_02022C98->unk40, &gUnknown_02022C98->unk120, &gUnknown_02022C98->unk12C);
- gUnknown_02022C98->unk128 = 1;
-
- for (i = 1; i < r6; i++)
- {
- if (sub_8028374(i) != 0)
+ u8 numPlayers = sGame->numPlayers;
+
+ sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
+ &sGame->players[0],
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ &sGame->numGraySquares,
+ &sGame->berriesFalling,
+ &sGame->allReadyToEnd);
+ sGame->clearRecvCmds = TRUE;
+
+ for (i = 1; i < numPlayers; i++)
+ {
+ if (RecvPacket_ReadyToEnd(i))
{
- gUnknown_02022C98->unk130[i] = 1;
- gUnknown_02022C98->unk128 = 0;
+ sGame->readyToEnd[i] = TRUE;
+ sGame->clearRecvCmds = FALSE;
}
}
- if (++gUnknown_02022C98->unk124 >= 60)
+ if (++sGame->clearRecvCmdTimer >= 60)
{
- if (gUnknown_02022C98->unk128 != 0)
+ if (sGame->clearRecvCmds)
{
- sub_8011AC8();
- gUnknown_02022C98->unk124 = 0;
+ ClearRecvCommands();
+ sGame->clearRecvCmdTimer = 0;
}
- else if (gUnknown_02022C98->unk124 > 70)
+ else if (sGame->clearRecvCmdTimer > 70)
{
- sub_8011AC8();
- gUnknown_02022C98->unk124 = 0;
+ ClearRecvCommands();
+ sGame->clearRecvCmdTimer = 0;
}
}
}
-static void sub_8025D04(void)
+static void RecvLinkData_Leader(void)
{
- switch (gUnknown_02022C98->unk18)
+ switch (sGame->funcId)
{
- case 3:
- if (sub_8026BB8() == TRUE)
+ case FUNC_WAIT_START:
+ if (AllPlayersReadyToStart() == TRUE)
{
- sub_8026C28();
- gUnknown_02022C98->unk11C = 1;
+ ResetReadyToStart();
+ sGame->startGame = TRUE;
}
break;
- case 4:
- sub_80259FC();
+ case FUNC_PLAY_GAME:
+ RecvLinkData_Gameplay();
break;
- case 11:
- sub_8025C0C();
+ case FUNC_WAIT_END_GAME:
+ RecvLinkData_ReadyToEnd();
break;
}
}
-static void sub_8025D50(void)
-{
- switch (gUnknown_02022C98->unk18)
- {
- case 4:
- sub_8027E30(&gUnknown_02022C98->unk32CC, &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, gUnknown_02022C98->unk40, gUnknown_02022C98->unk120, gUnknown_02022C98->unk12C);
- break;
- case 11:
- sub_8027E30(&gUnknown_02022C98->unk32CC, &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, gUnknown_02022C98->unk40, gUnknown_02022C98->unk120, gUnknown_02022C98->unk12C);
+static void SendLinkData_Leader(void)
+{
+ switch (sGame->funcId)
+ {
+ case FUNC_PLAY_GAME:
+ SendPacket_GameState(&sGame->player,
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ sGame->numGraySquares,
+ sGame->berriesFalling,
+ sGame->allReadyToEnd);
+ break;
+ case FUNC_WAIT_END_GAME:
+ SendPacket_GameState(&sGame->player,
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ sGame->numGraySquares,
+ sGame->berriesFalling,
+ sGame->allReadyToEnd);
break;
}
}
-static void sub_8025E0C(void)
-{
- switch (gUnknown_02022C98->unk18)
- {
- case 4:
- sub_8028164(gUnknown_02022C98->multiplayerId, &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId], &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, &gUnknown_02022C98->unk40, &gUnknown_02022C98->unk120, &gUnknown_02022C98->unk12C);
- break;
- case 11:
- sub_8028164(gUnknown_02022C98->multiplayerId, &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId], &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, &gUnknown_02022C98->unk40, &gUnknown_02022C98->unk120, &gUnknown_02022C98->unk12C);
+static void RecvLinkData_Member(void)
+{
+ switch (sGame->funcId)
+ {
+ case FUNC_PLAY_GAME:
+ RecvPacket_GameState(sGame->multiplayerId,
+ &sGame->players[sGame->multiplayerId],
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ &sGame->numGraySquares,
+ &sGame->berriesFalling,
+ &sGame->allReadyToEnd);
+ break;
+ case FUNC_WAIT_END_GAME:
+ RecvPacket_GameState(sGame->multiplayerId,
+ &sGame->players[sGame->multiplayerId],
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ &sGame->numGraySquares,
+ &sGame->berriesFalling,
+ &sGame->allReadyToEnd);
break;
}
}
-static void sub_8025ED8(void)
+static void SendLinkData_Member(void)
{
- switch (gUnknown_02022C98->unk18)
+ switch (sGame->funcId)
{
- case 3:
- sub_8027DD0(1);
- gUnknown_02022C98->unk11C = 1;
+ case FUNC_WAIT_START:
+ SendPacket_ReadyToStart(TRUE);
+ sGame->startGame = TRUE;
break;
- case 4:
- if (gUnknown_02022C98->unk32CC.unk2C.unk0 != 0)
+ case FUNC_PLAY_GAME:
+ if (sGame->player.comm.pickState != PICK_NONE)
{
- sub_80282EC(gUnknown_02022C98->unk32CC.unk2C.unk0);
+ SendPacket_PickState(sGame->player.comm.pickState);
}
break;
- case 11:
- if (gUnknown_02022C98->unk120 == 0 && gUnknown_02022C98->unk12C == 0)
- {
- sub_8028350(1);
- }
+ case FUNC_WAIT_END_GAME:
+ if (!sGame->berriesFalling && !sGame->allReadyToEnd)
+ SendPacket_ReadyToEnd(TRUE);
break;
}
}
-static void sub_8025F48(void)
+static void HandleSound_Leader(void)
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
if (!IsSEPlaying())
- {
- gUnknown_02022C98->unk144 = 0;
- }
+ sGame->playingPickSound = FALSE;
}
- else if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk4 == 1)
+ else if (sGame->players[sGame->multiplayerId].comm.ateBerry == TRUE)
{
- if (gUnknown_02022C98->unk144 == 0)
+ if (!sGame->playingPickSound)
{
m4aSongNumStop(SE_SUCCESS);
PlaySE(SE_SUCCESS);
- gUnknown_02022C98->unk144 = 1;
+ sGame->playingPickSound = TRUE;
}
}
- else if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk8 == 1)
+ else if (sGame->players[sGame->multiplayerId].comm.missedBerry == TRUE)
{
- if (gUnknown_02022C98->unk144 == 0 && !IsSEPlaying())
+ if (!sGame->playingPickSound && !IsSEPlaying())
{
PlaySE(SE_BOO);
- sub_80284CC(1);
- gUnknown_02022C98->unk144 = 1;
+ StartDodrioMissedAnim(1);
+ sGame->playingPickSound = TRUE;
}
}
- if (gUnknown_02022C98->unk154 == 0 && gUnknown_02022C98->unk40 >= 10)
+ if (sGame->endSoundState == 0 && sGame->numGraySquares >= NUM_STATUS_SQUARES)
{
+ // Ready to play game over sound
StopMapMusic();
- gUnknown_02022C98->unk154 = 1;
+ sGame->endSoundState = 1;
}
- else if (gUnknown_02022C98->unk154 == 1)
+ else if (sGame->endSoundState == 1)
{
- PlayFanfareByFanfareNum(11); // MUS_TOO_BAD
- gUnknown_02022C98->unk154 = 2;
+ // Play game over sound
+ PlayFanfareByFanfareNum(FANFARE_TOO_BAD);
+ sGame->endSoundState = 2;
}
}
-static void sub_8026044(void)
+static void HandleSound_Member(void)
{
- u8 r8 = gUnknown_02022C98->unk44;
- u8 r7 = gUnknown_02022C98->unk48;
- u8 r4;
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
+ u8 i;
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk4 != 1 && gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk8 != 1)
- {
- gUnknown_02022C98->unk144 = 0;
- }
+ if (sGame->players[sGame->multiplayerId].comm.ateBerry != TRUE
+ && sGame->players[sGame->multiplayerId].comm.missedBerry != TRUE)
+ sGame->playingPickSound = 0;
}
- else if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk4 == 1)
+ else if (sGame->players[sGame->multiplayerId].comm.ateBerry == TRUE)
{
- if (gUnknown_02022C98->unk144 == 0)
+ if (!sGame->playingPickSound)
{
m4aSongNumStop(SE_SUCCESS);
PlaySE(SE_SUCCESS);
- gUnknown_02022C98->unk144 = 1;
+ sGame->playingPickSound = TRUE;
}
}
- else if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk8 == 1)
+ else if (sGame->players[sGame->multiplayerId].comm.missedBerry == TRUE)
{
- if (gUnknown_02022C98->unk144 == 0 && !IsSEPlaying())
+ if (!sGame->playingPickSound && !IsSEPlaying())
{
PlaySE(SE_BOO);
- sub_80284CC(1);
- gUnknown_02022C98->unk144 = 1;
+ StartDodrioMissedAnim(1);
+ sGame->playingPickSound = TRUE;
}
}
- for (r4 = r8; r4 < r7; r4++)
+ for (i = berryStart; i < berryEnd; i++)
{
- struct DodrioSubstruct_31A0_14 * ptr = &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk14;
- if (ptr->unkB[r4] >= 10)
+ struct DodrioGame_Berries * berries = &sGame->players[sGame->multiplayerId].berries;
+ if (berries->fallDist[i] >= MAX_FALL_DIST)
{
- if (gUnknown_02022C98->unk148[r4] == 0)
+ if (!sGame->playingSquishSound[i])
{
- PlaySE(SE_BALLOON_RED + ptr->unk0[r4]);
- gUnknown_02022C98->unk148[r4] = 1;
+ PlaySE(SE_BALLOON_RED + berries->ids[i]);
+ sGame->playingSquishSound[i] = TRUE;
}
}
else
{
- gUnknown_02022C98->unk148[r4] = 0;
+ sGame->playingSquishSound[i] = FALSE;
}
}
- if (gUnknown_02022C98->unk154 == 0 && gUnknown_02022C98->unk40 >= 10)
+ if (sGame->endSoundState == 0 && sGame->numGraySquares >= NUM_STATUS_SQUARES)
{
+ // Ready to play game over sound
StopMapMusic();
- gUnknown_02022C98->unk154 = 1;
+ sGame->endSoundState = 1;
}
- else if (gUnknown_02022C98->unk154 == 1)
+ else if (sGame->endSoundState == 1)
{
- PlayFanfareByFanfareNum(11); // MUS_TOO_BAD
- gUnknown_02022C98->unk154 = 2;
+ // Play game over sound
+ PlayFanfareByFanfareNum(FANFARE_TOO_BAD);
+ sGame->endSoundState = 2;
}
}
-static void sub_80261CC(void)
+static void CB2_DodrioGame(void)
{
RunTasks();
AnimateSprites();
@@ -1550,53 +1788,55 @@ static void sub_80261CC(void)
UpdatePaletteFade();
}
-static void sub_80261E4(void)
+static void VBlankCB_DodrioGame(void)
{
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
}
-static void sub_80261F8(struct DodrioSubstruct_318C * a0, struct Pokemon * a1)
+static void InitMonInfo(struct DodrioGame_MonInfo * monInfo, struct Pokemon * mon)
{
- a0->isShiny = IsMonShiny(a1);
+ monInfo->isShiny = IsMonShiny(mon);
}
-static void sub_802620C(TaskFunc func, u8 priority)
+static void CreateTask_(TaskFunc func, u8 priority)
{
CreateTask(func, priority);
}
-static void sub_802621C(TaskFunc func)
+static void CreateDodrioGameTask(TaskFunc func)
{
- gUnknown_02022C98->unk04 = CreateTask(func, 1);
- gUnknown_02022C98->unk10 = 0;
- gUnknown_02022C98->unk0C = 0;
- gUnknown_02022C98->unk14 = 0;
+ sGame->taskId = CreateTask(func, 1);
+ sGame->state = 0;
+ sGame->startState = 0;
+ sGame->timer = 0;
}
-static void sub_8026240(u8 a0)
+static void SetGameFunc(u8 funcId)
{
- gUnknown_02022C98->unk1C = gUnknown_02022C98->unk18;
- gUnknown_02022C98->unk18 = a0;
- gUnknown_02022C98->unk10 = 0;
- gUnknown_02022C98->unk14 = 0;
+ sGame->prevFuncId = sGame->funcId;
+ sGame->funcId = funcId;
+ sGame->state = 0;
+ sGame->timer = 0;
}
-static bool32 sub_8026264(void)
+static bool32 SlideTreeBordersOut(void)
{
- u8 r2 = gUnknown_02022C98->unk14 / 4;
- gUnknown_02022C98->unk14++;
- if (r2 != 0 && gUnknown_02022C98->unk14 % 4 == 0)
+ u8 x = sGame->timer / 4;
+ sGame->timer++;
+ if (x != 0 && sGame->timer % 4 == 0)
{
- if (r2 < gUnknown_082F7A94[gUnknown_02022C98->unk24 - 1])
+ if (x < sTreeBorderXPos[sGame->numPlayers - 1])
{
- SetGpuReg(REG_OFFSET_BG1HOFS, (r2 * 8));
- SetGpuReg(REG_OFFSET_BG2HOFS, -(r2 * 8));
+ // Update position
+ SetGpuReg(REG_OFFSET_BG1HOFS, (x * 8)); // BG_TREE_LEFT
+ SetGpuReg(REG_OFFSET_BG2HOFS, -(x * 8)); // BG_TREE_RIGHT
return FALSE;
}
else
{
+ // Animation finished
return TRUE;
}
}
@@ -1606,413 +1846,452 @@ static bool32 sub_8026264(void)
}
}
-static void sub_80262C0(void)
+static void InitFirstWaveOfBerries(void)
{
u8 i;
- u8 start = gUnknown_02022C98->unk44;
- u8 finish = gUnknown_02022C98->unk48;
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
- for (i = start; i < finish; i++)
+ for (i = berryStart; i < berryEnd; i++)
{
- struct DodrioSubstruct_31A0_14 * ptr = &gUnknown_02022C98->unk32CC.unk14;
- ptr->unkB[i] = (i % 2 == 0) ? 1 : 0;
- ptr->unk0[i] = 0;
+ struct DodrioGame_Berries * berries = &sGame->player.berries;
+ berries->fallDist[i] = (i % 2 == 0) ? 1 : 0;
+ berries->ids[i] = BERRY_BLUE;
}
}
-static void sub_8026324(void)
+// This function checks every berry and resolves if it should be eaten or not.
+// It's run in a loop that handles moving each individual berry, which means
+// that every time any berry moves, every single berry is checked.
+static void HandlePickBerries(void)
{
- u8 sp0 = gUnknown_02022C98->unk44;
- u8 sp4 = gUnknown_02022C98->unk48;
- u8 sp8 = gUnknown_02022C98->unk24;
- u8 i, j, k, r5;
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
+ u8 numPlayers = sGame->numPlayers;
+ u8 i, j, k, column;
- if (gUnknown_02022C98->unk40 >= 10)
+ // Game is already over
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES)
return;
- for (i = 0; i < sp8; i++)
+ for (i = 0; i < numPlayers; i++)
{
- u8 *ptr = &gUnknown_02022C98->unk31A0[i].unk2C.unk0;
- if (*ptr != 0 && gUnknown_02022C98->unkA8[i] == 1)
+ u8 *pickState = &sGame->players[i].comm.pickState;
+ if (*pickState != PICK_NONE && sGame->inputState[i] == INPUTSTATE_TRY_PICK)
{
- for (j = sp0; j < sp4; j++)
+ // Player is attempting to pick a berry
+ for (j = berryStart; j < berryEnd; j++)
{
- r5 = gUnknown_082F449C[0][0][j];
- if (gUnknown_02022C98->unkF4[r5][0] == i || gUnknown_02022C98->unkF4[r5][1] == i)
+ column = sActiveColumnMap[0][0][j];
+
+ // Attempt has already been checked
+ if (sGame->playersAttemptingPick[column][0] == i
+ || sGame->playersAttemptingPick[column][1] == i)
break;
- if (sub_8026634(i, *ptr, r5) == TRUE)
+
+ // Check berry pick attempt
+ if (TryPickBerry(i, *pickState, column) == TRUE)
{
- for (k = 0; k < 2; k++)
+ // Attempt was successful
+ for (k = 0; k < ARRAY_COUNT(sGame->playersAttemptingPick[0]); k++)
{
- if (gUnknown_02022C98->unkF4[r5][k] == 0xFF)
+ if (sGame->playersAttemptingPick[column][k] == PLAYER_NONE)
{
- gUnknown_02022C98->unkF4[r5][k] = i;
- gUnknown_02022C98->unkA8[i] = 2;
- gUnknown_02022C98->unkC4[r5] = 1;
+ sGame->playersAttemptingPick[column][k] = i;
+ sGame->inputState[i] = INPUTSTATE_PICKED;
+ sGame->berryState[column] = BERRYSTATE_PICKED;
break;
}
}
break;
}
- if (gUnknown_02022C98->unk31A0[i].unk2C.unk8 == 1)
+ if (sGame->players[i].comm.missedBerry == TRUE)
break;
}
}
}
- for (j = sp0; j < sp4; j++)
+ for (j = berryStart; j < berryEnd; j++)
{
- u8 id = 0xFF;
- r5 = gUnknown_082F449C[0][0][j];
- if (gUnknown_02022C98->unkC4[r5] == 1)
+ u8 playerIdMissed = PLAYER_NONE;
+ column = sActiveColumnMap[0][0][j];
+ if (sGame->berryState[column] == BERRYSTATE_PICKED)
{
- s32 r2;
- u8 r4, r3 = gUnknown_02022C98->unk90[sub_8026D8C(r5)] / 7;
- if (r3 >= ARRAY_COUNT(gUnknown_082F7A88) - 1)
- r3 = ARRAY_COUNT(gUnknown_082F7A88) - 1;
+ s32 delayRemaining;
+ u8 playerIdPicked, delayStage = sGame->difficulty[GetPlayerIdAtColumn(column)] / NUM_DIFFICULTIES;
+ if (delayStage >= ARRAY_COUNT(sBerryFallDelays) - 1)
+ delayStage = ARRAY_COUNT(sBerryFallDelays) - 1;
- r2 = gUnknown_082F7A88[r3][gUnknown_02022C98->unk31A0[0].unk14.unk0[r5]] - gUnknown_02022C98->unkD0[r5];
- if (r2 < 6)
- gUnknown_02022C98->unk9C[r5] += r2;
+ delayRemaining = sBerryFallDelays[delayStage][sGame->players[0].berries.ids[column]] - sGame->fallTimer[column];
+ if (delayRemaining < 6)
+ sGame->eatTimer[column] += delayRemaining;
- if (++gUnknown_02022C98->unk9C[r5] >= 6)
+ if (++sGame->eatTimer[column] >= 6)
{
- gUnknown_02022C98->unk9C[r5] = 0;
- if (gUnknown_02022C98->unkF4[r5][0] == 0xFF && gUnknown_02022C98->unkF4[r5][1] == 0xFF)
+ sGame->eatTimer[column] = 0;
+
+ if (sGame->playersAttemptingPick[column][0] == PLAYER_NONE
+ && sGame->playersAttemptingPick[column][1] == PLAYER_NONE)
{
+ // No players attempting to pick this berry
continue;
}
- else if (gUnknown_02022C98->unkF4[r5][0] != 0xFF && gUnknown_02022C98->unkF4[r5][1] == 0xFF)
+ else if (sGame->playersAttemptingPick[column][0] != PLAYER_NONE
+ && sGame->playersAttemptingPick[column][1] == PLAYER_NONE)
{
- r4 = gUnknown_02022C98->unkF4[r5][0];
+ // One player attempting to pick this berry
+ playerIdPicked = sGame->playersAttemptingPick[column][0];
}
else
{
- u8 unk0 = gUnknown_02022C98->unkF4[r5][0];
- i = gUnknown_02022C98->unkF4[r5][1]; // Have to re-use the variable to match.
+ // Two players attempting to pick this berry
+ // Randomly give it to one of them
+ u8 playerId1 = sGame->playersAttemptingPick[column][0];
+ i = sGame->playersAttemptingPick[column][1]; // playerId2. Have to re-use the variable to match.
if (!(Random() & 1))
{
- r4 = unk0;
- id = i;
+ playerIdPicked = playerId1;
+ playerIdMissed = i;
}
else
{
- r4 = i;
- id = unk0;
+ playerIdPicked = i;
+ playerIdMissed = playerId1;
}
}
- gUnknown_02022C98->unk32CC.unk14.unkB[r5] = 7;
- gUnknown_02022C98->unkC4[r5] = 2;
- gUnknown_02022C98->unkA8[r4] = 3;
- gUnknown_02022C98->unkB8[r5] = r4;
- gUnknown_02022C98->unk31A0[r4].unk2C.unk4 = 1;
- gUnknown_02022C98->unk31A0[id].unk2C.unk8 = 1;
- gUnknown_02022C98->unk86[r4]++;
- sub_8026F1C(0, r5, r4);
- sub_8027234(TRUE);
- sub_8026D1C(r4);
- gUnknown_02022C98->unkE8[r5] = gUnknown_02022C98->unk32CC.unk14.unk0[r5];
- gUnknown_02022C98->unk32CC.unk14.unk0[r5] = 3;
- gUnknown_02022C98->unkF4[r5][0] = 0xFF;
- gUnknown_02022C98->unkF4[r5][1] = 0xFF;
+
+ // Eat berry
+ sGame->player.berries.fallDist[column] = EAT_FALL_DIST;
+ sGame->berryState[column] = BERRYSTATE_EATEN;
+ sGame->inputState[playerIdPicked] = INPUTSTATE_ATE_BERRY;
+ sGame->berryEatenBy[column] = playerIdPicked;
+ sGame->players[playerIdPicked].comm.ateBerry = TRUE;
+#ifdef UBFIX
+ if (playerIdMissed != PLAYER_NONE)
+#endif
+ sGame->players[playerIdMissed].comm.missedBerry = TRUE; // UB: playerIdMissed can be PLAYER_NONE here, which is out of bounds
+
+ sGame->berriesEaten[playerIdPicked]++;
+ IncrementBerryResult(0, column, playerIdPicked);
+ UpdateBerriesPickedInRow(TRUE);
+ TryIncrementDifficulty(playerIdPicked);
+ sGame->prevBerryIds[column] = sGame->player.berries.ids[column];
+ sGame->player.berries.ids[column] = BERRY_MISSED; // Just to clear berry id, wasn't actually missed
+ sGame->playersAttemptingPick[column][0] = PLAYER_NONE;
+ sGame->playersAttemptingPick[column][1] = PLAYER_NONE;
}
}
}
}
-static bool32 sub_8026634(u8 a0, u8 a1, u8 a2)
+static bool32 TryPickBerry(u8 playerId, u8 pickState, u8 column)
{
- s32 r7 = 0;
- u8 r5 = gUnknown_02022C98->unk24 - 1;
- struct DodrioSubstruct_31A0_14 * ptr = &gUnknown_02022C98->unk32CC.unk14;
+ s32 pick = 0;
+ u8 numPlayersIdx = sGame->numPlayers - 1;
+ struct DodrioGame_Berries * berries = &sGame->player.berries;
- switch (a1)
+ switch (pickState)
{
- case 3:
+ case PICK_LEFT:
default:
- r7 = 0;
+ pick = 0;
break;
- case 2:
- r7 = 1;
+ case PICK_MIDDLE:
+ pick = 1;
break;
- case 1:
- r7 = 2;
+ case PICK_RIGHT:
+ pick = 2;
break;
}
- if (ptr->unkB[a2] == 6 || ptr->unkB[a2] == 7)
+
+ // Check if berry is within range to be picked
+ if (berries->fallDist[column] == EAT_FALL_DIST - 1 || berries->fallDist[column] == EAT_FALL_DIST)
{
- if (a2 == gUknnown_082F45AF[r5][a0][r7])
+ // Check if this berry is the one the player is trying to pick
+ if (column == sDodrioHeadToColumnMap[numPlayersIdx][playerId][pick])
{
- if (gUnknown_02022C98->unkC4[a2] == 1 || gUnknown_02022C98->unkC4[a2] == 2)
+ // Check if berry has been picked/eaten by another player
+ if (sGame->berryState[column] == BERRYSTATE_PICKED || sGame->berryState[column] == BERRYSTATE_EATEN)
{
- gUnknown_02022C98->unk31A0[a0].unk2C.unk8 = 1;
+ // Missed berry, picked by someone else
+ sGame->players[playerId].comm.missedBerry = TRUE;
return FALSE;
}
else
{
+ // Successfully picked berry
return TRUE;
}
}
}
else
{
- if (a2 == gUknnown_082F45AF[r5][a0][r7])
+ // Check if this berry is the one the player is trying to pick
+ if (column == sDodrioHeadToColumnMap[numPlayersIdx][playerId][pick])
{
- gUnknown_02022C98->unkA8[a0] = 4;
- gUnknown_02022C98->unk31A0[a0].unk2C.unk8 = 1;
+ // Missed berry, out of range
+ sGame->inputState[playerId] = INPUTSTATE_BAD_MISS;
+ sGame->players[playerId].comm.missedBerry = TRUE;
}
}
return FALSE;
}
-static void sub_802671C(void)
+static void UpdateFallingBerries(void)
{
- u8 r1 = gUnknown_02022C98->unk44;
- u8 r9 = gUnknown_02022C98->unk48;
- u8 r3 = 0;
- u8 r10 = 0;
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
+ u8 delayStage = 0;
+ u8 otherBerryMissed = 0;
u8 i;
- u8 r2;
- struct DodrioStruct *ptr;
- gUnknown_02022C98->unk120 = 0;
+ sGame->berriesFalling = FALSE;
- for (i = r1; i < r9 - 1; i++)
+ for (i = berryStart; i < berryEnd - 1; i++)
{
- ptr = gUnknown_02022C98;
+ struct DodrioGame *game = sGame;
- if (gUnknown_02022C98->unkC4[i] == 0 || gUnknown_02022C98->unkC4[i] == 1)
+ if (sGame->berryState[i] == BERRYSTATE_NONE || sGame->berryState[i] == BERRYSTATE_PICKED)
{
- gUnknown_02022C98->unk120 = 1;
- if (ptr->unk32CC.unk14.unkB[i] >= 10)
+ sGame->berriesFalling = TRUE;
+
+ if (game->player.berries.fallDist[i] >= MAX_FALL_DIST)
{
- ptr->unk32CC.unk14.unkB[i] = 10;
- gUnknown_02022C98->unkC4[i] = 3;
- if (gUnknown_02022C98->unk148[i] == 0)
+ // Berry hit the ground
+ game->player.berries.fallDist[i] = MAX_FALL_DIST;
+ sGame->berryState[i] = BERRYSTATE_SQUISHED;
+ if (!sGame->playingSquishSound[i])
{
- gUnknown_02022C98->unk148[i] = 1;
- PlaySE(SE_BALLOON_RED + ptr->unk32CC.unk14.unk0[i]);
+ sGame->playingSquishSound[i] = TRUE;
+ PlaySE(SE_BALLOON_RED + game->player.berries.ids[i]);
}
- if (gUnknown_02022C98->unk40 < 10 || r10 == 1)
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES || otherBerryMissed == TRUE)
{
- r10 = 1;
- gUnknown_02022C98->unk148[i] = 0;
- if (gUnknown_02022C98->unk40 < 10)
- {
- gUnknown_02022C98->unk40++;
- }
- sub_8026F1C(3, i, 0);
- sub_8027234(FALSE);
+ otherBerryMissed = TRUE;
+ sGame->playingSquishSound[i] = FALSE;
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES)
+ sGame->numGraySquares++;
+
+ IncrementBerryResult(BERRY_MISSED, i, 0);
+ UpdateBerriesPickedInRow(FALSE);
}
}
else
{
- r3 = gUnknown_02022C98->unk90[sub_8026D8C(i)] / 7;
- if (r3 >= 2)
- {
- r3 = 2;
- }
- r2 = gUnknown_082F7A88[r3][ptr->unk32CC.unk14.unk0[i]];
- if (++gUnknown_02022C98->unkD0[i] >= r2)
+ // Berry is still falling
+ u8 delay;
+ delayStage = sGame->difficulty[GetPlayerIdAtColumn(i)] / NUM_DIFFICULTIES;
+ if (delayStage >= ARRAY_COUNT(sBerryFallDelays) - 1)
+ delayStage = ARRAY_COUNT(sBerryFallDelays) - 1;
+
+ delay = sBerryFallDelays[delayStage][game->player.berries.ids[i]];
+ if (++sGame->fallTimer[i] >= delay)
{
- ptr->unk32CC.unk14.unkB[i]++;
- gUnknown_02022C98->unkD0[i] = 0;
+ game->player.berries.fallDist[i]++;
+ sGame->fallTimer[i] = 0;
}
- sub_8026324();
+ HandlePickBerries();
}
}
- else if (gUnknown_02022C98->unkC4[i] == 2)
+ else if (sGame->berryState[i] == BERRYSTATE_EATEN)
{
- gUnknown_02022C98->unk120 = 1;
- if (++gUnknown_02022C98->unkDC[i] >= 20)
+ // Berry has been eaten, wait and create a new berry
+ sGame->berriesFalling = TRUE;
+ if (++sGame->newBerryTimer[i] >= 20)
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->unkB8[i]].unk2C.unk4 = 0;
- gUnknown_02022C98->unkDC[i] = 0;
- gUnknown_02022C98->unkD0[i] = 0;
- gUnknown_02022C98->unkC4[i] = 0;
- ptr->unk32CC.unk14.unkB[i] = 1;
- ptr->unk32CC.unk14.unk0[i] = sub_8026DB0(sub_8026D8C(i), i);
+ sGame->players[sGame->berryEatenBy[i]].comm.ateBerry = FALSE;
+ sGame->newBerryTimer[i] = 0;
+ sGame->fallTimer[i] = 0;
+ sGame->berryState[i] = BERRYSTATE_NONE;
+ game->player.berries.fallDist[i] = 1;
+ game->player.berries.ids[i] = GetNewBerryId(GetPlayerIdAtColumn(i), i);
}
}
- else if (gUnknown_02022C98->unkC4[i] == 3)
+ else if (sGame->berryState[i] == BERRYSTATE_SQUISHED)
{
- if (++gUnknown_02022C98->unkDC[i] >= 20)
+ // Berry has already hit the ground, wait and create a new berry
+ if (++sGame->newBerryTimer[i] >= 20)
{
- if (gUnknown_02022C98->unk40 < 10)
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES)
{
- gUnknown_02022C98->unkDC[i] = 0;
- gUnknown_02022C98->unkD0[i] = 0;
- gUnknown_02022C98->unkC4[i] = 0;
- ptr->unk32CC.unk14.unkB[i] = 1;
- gUnknown_02022C98->unkE8[i] = ptr->unk32CC.unk14.unk0[i];
- ptr->unk32CC.unk14.unk0[i] = sub_8026DB0(sub_8026D8C(i), i);
+ sGame->newBerryTimer[i] = 0;
+ sGame->fallTimer[i] = 0;
+ sGame->berryState[i] = BERRYSTATE_NONE;
+ game->player.berries.fallDist[i] = 1;
+ sGame->prevBerryIds[i] = game->player.berries.ids[i];
+ game->player.berries.ids[i] = GetNewBerryId(GetPlayerIdAtColumn(i), i);
}
}
}
}
}
-static void sub_8026988(void)
+static void UpdateBerrySprites(void)
{
- u8 i, first, count;
+ u8 i;
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
- first = gUnknown_02022C98->unk44;
- count = gUnknown_02022C98->unk48;
- for (i = first; i < count; i++)
+ for (i = berryStart; i < berryEnd; i++)
{
- struct DodrioSubstruct_31A0 *ptr = &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId];
- u8 var = gUnknown_082F449C[gUnknown_02022C98->unk24 - 1][gUnknown_02022C98->multiplayerId][i];
+ struct DodrioGame_Player *player = &sGame->players[sGame->multiplayerId];
+ u8 column = sActiveColumnMap[sGame->numPlayers - 1][sGame->multiplayerId][i];
- if (ptr->unk14.unkB[var] != 0)
- sub_8028BF8(i, FALSE);
+ if (player->berries.fallDist[column] != 0)
+ SetBerryInvisibility(i, FALSE);
else
- sub_8028BF8(i, TRUE);
+ SetBerryInvisibility(i, TRUE);
- if (ptr->unk14.unkB[var] > 9)
+ if (player->berries.fallDist[column] >= MAX_FALL_DIST)
{
- sub_8028CA4(i, ptr->unk14.unk0[var] + 3);
- sub_8028C7C(i, ptr->unk14.unkB[var] * 2 - 1);
+ // Berry was missed, set squished anim
+ SetBerryAnim(i, player->berries.ids[column] + BERRY_MISSED);
+ SetBerryYPos(i, player->berries.fallDist[column] * 2 - 1);
}
- else if (ptr->unk14.unk0[var] == 3)
+ else if (player->berries.ids[column] == 3)
{
- ptr->unk14.unkB[var] = 7;
- sub_8028CA4(i, 6);
- sub_8028C7C(i, ptr->unk14.unkB[var] * 2 - 1);
+ // Berry was picked, set eaten anim
+ player->berries.fallDist[column] = EAT_FALL_DIST;
+ SetBerryAnim(i, ANIM_EATEN);
+ SetBerryYPos(i, player->berries.fallDist[column] * 2 - 1);
}
else
{
- sub_8028CA4(i, ptr->unk14.unk0[var]);
- sub_8028C7C(i, ptr->unk14.unkB[var] * 2);
+ // Berry is still falling
+ SetBerryAnim(i, player->berries.ids[column]);
+ SetBerryYPos(i, player->berries.fallDist[column] * 2);
}
}
}
-static void sub_8026A88(void)
+static void UpdateAllDodrioAnims(void)
{
- u8 i, count;
+ u8 i, numPlayers;
- count = gUnknown_02022C98->unk24;
- for (i = 0; i < count; i++)
+ numPlayers = sGame->numPlayers;
+ for (i = 0; i < numPlayers; i++)
{
- struct DodrioSubstruct_31A0 *ptr = &gUnknown_02022C98->unk31A0[i];
- sub_80286B4(i, ptr->unk2C.unk0);
+ struct DodrioGame_Player *player = &sGame->players[i];
+ SetDodrioAnim(i, player->comm.pickState);
}
}
-static void sub_8026AC8(void)
+static void SetAllDodrioDisabled(void)
{
- u8 i, count;
+ u8 i, numPlayers;
- count = gUnknown_02022C98->unk24;
- for (i = 0; i < count; i++)
- sub_80286B4(i, 4);
+ numPlayers = sGame->numPlayers;
+ for (i = 0; i < numPlayers; i++)
+ SetDodrioAnim(i, PICK_DISABLED);
}
-static void sub_8026AF4(void)
+static void UpdateGame_Leader(void)
{
- sub_8026988();
- if (gUnknown_02022C98->unk40 > 9)
- sub_8026AC8();
+ UpdateBerrySprites();
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES)
+ SetAllDodrioDisabled();
else
- sub_8026A88();
+ UpdateAllDodrioAnims();
- sub_80288D4(gUnknown_02022C98->unk40);
+ UpdateStatusBarAnim(sGame->numGraySquares);
}
-// This function is literally the same as the one above...Why?
-static void sub_8026B28(void)
+// Identical to UpdateGame_Leader
+static void UpdateGame_Member(void)
{
- sub_8026988();
- if (gUnknown_02022C98->unk40 > 9)
- sub_8026AC8();
+ UpdateBerrySprites();
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES)
+ SetAllDodrioDisabled();
else
- sub_8026A88();
+ UpdateAllDodrioAnims();
- sub_80288D4(gUnknown_02022C98->unk40);
+ UpdateStatusBarAnim(sGame->numGraySquares);
}
-static void sub_8026B5C(u8 arg0, u8 *arg1, u8 *arg2)
+static void GetActiveBerryColumns(u8 numPlayers, u8 *start, u8 *end)
{
- switch (arg0)
+ switch (numPlayers)
{
case 1:
- *arg1 = 4, *arg2 = 7;
+ *start = 4, *end = 7;
break;
case 2:
- *arg1 = 3, *arg2 = 8;
+ *start = 3, *end = 8;
break;
case 3:
- *arg1 = 2, *arg2 = 9;
+ *start = 2, *end = 9;
break;
case 4:
- *arg1 = 1, *arg2 = 10;
+ *start = 1, *end = 10;
break;
case 5:
- *arg1 = 0, *arg2 = 11;
+ *start = 0, *end = 11;
break;
}
}
-static bool32 sub_8026BB8(void)
+static bool32 AllPlayersReadyToStart(void)
{
- u8 i, count;
+ u8 i, numPlayers;
- count = gUnknown_02022C98->unk24;
- for (i = 1; i < count; i++)
+ numPlayers = sGame->numPlayers;
+ for (i = 1; i < numPlayers; i++)
{
- if (gUnknown_02022C98->unk158[i] == 0)
- gUnknown_02022C98->unk158[i] = sub_8027DFC(i);
+ if (sGame->readyToStart[i] == FALSE)
+ sGame->readyToStart[i] = RecvPacket_ReadyToStart(i);
}
- // This loop won't ever run, the seemingly poitnless assingment below is to make the compiler
- // generate code for it.
- count = count;
- for (; i < count; i++)
+ numPlayers = numPlayers; // Needed to force compiler to keep loop below
+
+#ifdef BUGFIX
+ i = 1; // i isn't reset, loop below never runs. As a result, game can begin before all players ready
+#endif
+ for (; i < numPlayers; i++)
{
- if (gUnknown_02022C98->unk158[i] == 0)
+ if (sGame->readyToStart[i] == FALSE)
return FALSE;
}
return TRUE;
}
-static void sub_8026C28(void)
+static void ResetReadyToStart(void)
{
u8 i;
- for (i = 0; i < 5; i++)
- gUnknown_02022C98->unk158[i] = 0;
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ sGame->readyToStart[i] = FALSE;
}
-static bool32 sub_8026C50(void)
+static bool32 ReadyToEndGame_Leader(void)
{
- if (gUnknown_02022C98->unk40 > 9 && gUnknown_02022C98->unk120 == 0)
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES && !sGame->berriesFalling)
{
- gUnknown_02022C98->unk40 = 10;
- if (gUnknown_02022C98->unk12C != 0)
+ sGame->numGraySquares = NUM_STATUS_SQUARES;
+ if (sGame->allReadyToEnd)
return TRUE;
}
return FALSE;
}
-static bool32 sub_8026C90(void)
+static bool32 ReadyToEndGame_Member(void)
{
- u8 i, first, count;
+ u8 i, berryStart, berryEnd;
- if (gUnknown_02022C98->unk40 > 9)
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES)
{
- first = gUnknown_02022C98->unk44;
- count = gUnknown_02022C98->unk48;
- gUnknown_02022C98->unk40 = 10;
- if (gUnknown_02022C98->unk12C != 0)
+ berryStart = sGame->berryColStart;
+ berryEnd = sGame->berryColEnd;
+ sGame->numGraySquares = NUM_STATUS_SQUARES;
+ if (sGame->allReadyToEnd)
{
- for (i = first; i < count; i++)
+ for (i = berryStart; i < berryEnd; i++)
{
- struct DodrioSubstruct_31A0 *ptr = &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId];
- u8 var = gUnknown_082F449C[gUnknown_02022C98->unk24 - 1][gUnknown_02022C98->multiplayerId][i];
+ struct DodrioGame_Player *player = &sGame->players[sGame->multiplayerId];
+ u8 column = sActiveColumnMap[sGame->numPlayers - 1][sGame->multiplayerId][i];
- if (ptr->unk14.unkB[var] != 10)
+ if (player->berries.fallDist[column] != MAX_FALL_DIST)
return FALSE;
}
return TRUE;
@@ -2022,222 +2301,230 @@ static bool32 sub_8026C90(void)
return FALSE;
}
-static void sub_8026D1C(u8 arg0)
+static void TryIncrementDifficulty(u8 playerId)
{
- u8 var = gUnknown_082F7A9C[gUnknown_02022C98->unk90[arg0] % 7] + (gUnknown_02022C98->unk90[arg0] / 7) * 100;
- if (gUnknown_02022C98->unk86[arg0] >= var)
- gUnknown_02022C98->unk90[arg0]++;
+ u8 threshold = sDifficultyThresholds[sGame->difficulty[playerId] % NUM_DIFFICULTIES] + (sGame->difficulty[playerId] / NUM_DIFFICULTIES) * 100;
+ if (sGame->berriesEaten[playerId] >= threshold)
+ sGame->difficulty[playerId]++;
}
-static u8 sub_8026D8C(u8 arg0)
+static u8 GetPlayerIdAtColumn(u8 column)
{
- return gUnknown_082F4648[gUnknown_02022C98->unk24 - 1][arg0];
+ return sPlayerIdAtColumn[sGame->numPlayers - 1][column];
}
-static u8 sub_8026DB0(u8 arg0, u8 arg1)
+// Get a berry id for when a new falling berry is created.
+// What type of berry it is depends on the current difficulty
+// level of players who can pick berries from that column.
+static u8 GetNewBerryId(u8 playerId, u8 column)
{
- u8 i, var3;
- u8 count = gUnknown_02022C98->unk24 - 1;
- u8 var0 = gUnknown_082F45FA[count][arg0][0];
- u8 var1 = gUnknown_082F45FA[count][arg0][1];
- u8 var2 = gUnknown_082F45FA[count][arg0][2];
+ u8 i, highestDifficulty;
+ u8 numPlayersIdx = sGame->numPlayers - 1;
+ u8 leftPlayer = sDodrioNeighborMap[numPlayersIdx][playerId][0];
+ u8 middlePlayer = sDodrioNeighborMap[numPlayersIdx][playerId][1];
+ u8 rightPlayer = sDodrioNeighborMap[numPlayersIdx][playerId][2];
- for (i = 0; gUnknown_082F467F[count][i] != 0; i++)
+ for (i = 0; sUnsharedColumns[numPlayersIdx][i] != 0; i++)
{
- if (arg1 == gUnknown_082F467F[count][i])
- return sub_8026E70(gUnknown_02022C98->unk90[var1], arg1);
+ // If only one player can use this column, just use their difficulty
+ if (column == sUnsharedColumns[numPlayersIdx][i])
+ return GetNewBerryIdByDifficulty(sGame->difficulty[middlePlayer], column);
}
- // Gets the highest of the three.
- if (gUnknown_02022C98->unk90[var0] > gUnknown_02022C98->unk90[var1])
- var3 = gUnknown_02022C98->unk90[var0];
+ // This column is shared, get the highest difficulty of adjacent players
+ if (sGame->difficulty[leftPlayer] > sGame->difficulty[middlePlayer])
+ highestDifficulty = sGame->difficulty[leftPlayer];
else
- var3 = gUnknown_02022C98->unk90[var1];
+ highestDifficulty = sGame->difficulty[middlePlayer];
- if (gUnknown_02022C98->unk90[var2] > var3)
- var3 = gUnknown_02022C98->unk90[var2];
+ if (sGame->difficulty[rightPlayer] > highestDifficulty)
+ highestDifficulty = sGame->difficulty[rightPlayer];
- return sub_8026E70(var3, arg1);
+ return GetNewBerryIdByDifficulty(highestDifficulty, column);
}
-static u8 sub_8026E70(u8 arg0, u8 arg1)
+// The berry types cycle through different distributions depending on the difficulty
+static u8 GetNewBerryIdByDifficulty(u8 difficulty, u8 column)
{
- u8 var = gUnknown_02022C98->unkE8[arg1];
- switch (arg0 % 7)
+ u8 prevBerryId = sGame->prevBerryIds[column];
+ switch (difficulty % NUM_DIFFICULTIES)
{
- default: return 0;
- case 0: return 0;
- case 1: return 1;
- case 2: return 2;
+ default: return BERRY_BLUE;
+ case 0: return BERRY_BLUE;
+ case 1: return BERRY_GREEN;
+ case 2: return BERRY_GOLD;
case 3:
- if (var == 0)
- return 1;
+ if (prevBerryId == BERRY_BLUE)
+ return BERRY_GREEN;
else
- return 0;
+ return BERRY_BLUE;
case 4:
- if (var == 0)
- return 2;
+ if (prevBerryId == BERRY_BLUE)
+ return BERRY_GOLD;
else
- return 0;
+ return BERRY_BLUE;
case 5:
- if (var == 2)
- return 1;
+ if (prevBerryId == BERRY_GOLD)
+ return BERRY_GREEN;
else
- return 2;
+ return BERRY_GOLD;
case 6:
- if (var == 0)
- return 1;
- else if (var == 1)
- return 2;
+ if (prevBerryId == BERRY_BLUE)
+ return BERRY_GREEN;
+ else if (prevBerryId == BERRY_GREEN)
+ return BERRY_GOLD;
else
- return 0;
+ return BERRY_BLUE;
}
}
-static bool32 sub_8026EEC(u16 arg0[5][6])
+static bool32 IsTotalBerriesMissedOver10(u16 berryResults[MAX_RFU_PLAYERS][NUM_BERRY_IDS])
{
- int sum, i;
- for (sum = 0, i = 0; i < GetLinkPlayerCount(); sum += arg0[i][3], i++)
+ int missed = 0, i = 0;
+ for (; i < GetLinkPlayerCount(); missed += berryResults[i][BERRY_MISSED], i++)
;
- if (sum >= 11)
+ if (missed > 10)
return TRUE;
else
return FALSE;
}
-static void sub_8026F1C(u8 arg0, u8 arg1, u8 arg2)
+// Despite being set up to take a berry id as an argument, this
+// function is only ever given BERRY_BLUE or BERRY_MISSED.
+// It reads the actual berry id (if necessary) from ids
+static void IncrementBerryResult(u8 berryIdArg, u8 column, u8 playerId)
{
- u8 var;
- u8 count = gUnknown_02022C98->unk24;
- switch (arg0)
+ u8 berryId;
+ u8 numPlayers = sGame->numPlayers;
+ switch (berryIdArg)
{
- case 0:
- case 1:
- case 2:
- var = gUnknown_02022C98->unk31A0[0].unk14.unk0[arg1];
- gUnknown_02022C98->unk4A[arg2][var] = IncrementWithLimit(gUnknown_02022C98->unk4A[arg2][var], 20000);
+ case BERRY_BLUE:
+ case BERRY_GREEN:
+ case BERRY_GOLD:
+ berryId = sGame->players[0].berries.ids[column];
+ sGame->berryResults[playerId][berryId] = IncrementWithLimit(sGame->berryResults[playerId][berryId], 20000);
break;
- case 3:
- if (sub_8026EEC(gUnknown_02022C98->unk4A))
+ case BERRY_MISSED:
+ if (IsTotalBerriesMissedOver10(sGame->berryResults))
break;
- switch (count)
+ switch (numPlayers)
{
case 5:
- switch (arg1)
+ switch (column)
{
case 0:
- gUnknown_02022C98->unk4A[2][3]++;
- gUnknown_02022C98->unk4A[3][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
break;
case 1:
- gUnknown_02022C98->unk4A[3][3]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
break;
case 2:
- gUnknown_02022C98->unk4A[3][3]++;
- gUnknown_02022C98->unk4A[4][3]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
+ sGame->berryResults[4][BERRY_MISSED]++;
break;
case 3:
- gUnknown_02022C98->unk4A[4][3]++;
+ sGame->berryResults[4][BERRY_MISSED]++;
break;
case 4:
- gUnknown_02022C98->unk4A[4][3]++;
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[4][BERRY_MISSED]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 5:
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 6:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 7:
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 8:
- gUnknown_02022C98->unk4A[1][3]++;
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
case 9:
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
}
break;
case 4:
- switch (arg1)
+ switch (column)
{
case 1:
- gUnknown_02022C98->unk4A[2][3]++;
- gUnknown_02022C98->unk4A[3][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
break;
case 2:
- gUnknown_02022C98->unk4A[3][3]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
break;
case 3:
- gUnknown_02022C98->unk4A[3][3]++;
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 4:
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 5:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 6:
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 7:
- gUnknown_02022C98->unk4A[1][3]++;
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
case 8:
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
}
break;
case 3:
- switch (arg1)
+ switch (column)
{
case 2:
- gUnknown_02022C98->unk4A[1][3]++;
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
case 3:
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
case 4:
- gUnknown_02022C98->unk4A[2][3]++;
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 5:
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 6:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 7:
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
}
break;
case 2:
- switch (arg1)
+ switch (column)
{
case 3:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 4:
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 5:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 6:
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
}
break;
@@ -2246,317 +2533,352 @@ static void sub_8026F1C(u8 arg0, u8 arg1, u8 arg2)
}
}
-static void sub_8027234(bool32 arg0)
+static void UpdateBerriesPickedInRow(bool32 picked)
{
- if (gUnknown_02022C98->unk24 != 5)
+ // The 'berries picked in row' stat is only
+ // counted for games with all 5 players
+ if (sGame->numPlayers != MAX_RFU_PLAYERS)
return;
- if (arg0 == TRUE)
+ if (picked == TRUE)
{
- if (++gUnknown_02022C98->unk112 > gUnknown_02022C98->unk114)
- gUnknown_02022C98->unk114 = gUnknown_02022C98->unk112;
- if (gUnknown_02022C98->unk112 > 9999)
- gUnknown_02022C98->unk112 = 9999;
+ if (++sGame->berriesPickedInRow > sGame->maxBerriesPickedInRow)
+ sGame->maxBerriesPickedInRow = sGame->berriesPickedInRow;
+ if (sGame->berriesPickedInRow > MAX_BERRIES)
+ sGame->berriesPickedInRow = MAX_BERRIES;
}
- else
+ else // missed
{
- if (gUnknown_02022C98->unk112 > gUnknown_02022C98->unk114)
- gUnknown_02022C98->unk114 = gUnknown_02022C98->unk112;
- gUnknown_02022C98->unk112 = 0;
+ if (sGame->berriesPickedInRow > sGame->maxBerriesPickedInRow)
+ sGame->maxBerriesPickedInRow = sGame->berriesPickedInRow;
+ sGame->berriesPickedInRow = 0;
}
}
-static void sub_80272A4(void)
+static void SetMaxBerriesPickedInRow(void)
{
u8 i;
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
- gUnknown_02022C98->unk4A[i][5] = gUnknown_02022C98->unk114;
+ for (i = 0; i < sGame->numPlayers; i++)
+ sGame->berryResults[i][BERRY_IN_ROW] = sGame->maxBerriesPickedInRow;
}
-static void sub_80272E8(void)
+static void ResetForPlayAgainPrompt(void)
{
u8 i, j;
- for (i = 0; i < 5; i++)
- {
- for (j = 0; j < 11; j++)
- gUnknown_02022C98->unk31A0[i].unk14.unkB[j] = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk0 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk4 = 0;
- gUnknown_02022C98->unk90[i] = 0;
- gUnknown_02022C98->unk86[i] = 0;
- gUnknown_02022C98->unk3308[i].unk0 = 0;
- gUnknown_02022C98->unk3308[i].unk4 = 0;
- gUnknown_02022C98->unk4A[i][0] = 0;
- gUnknown_02022C98->unk4A[i][1] = 0;
- gUnknown_02022C98->unk4A[i][2] = 0;
- gUnknown_02022C98->unk4A[i][3] = 0;
- gUnknown_02022C98->unk4A[i][4] = 0;
- gUnknown_02022C98->unk4A[i][5] = 0;
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ {
+ for (j = 0; j < NUM_BERRY_COLUMNS; j++)
+ sGame->players[i].berries.fallDist[j] = 0;
+ sGame->players[i].comm.pickState = PICK_NONE;
+ sGame->players[i].comm.ateBerry = FALSE;
+ sGame->difficulty[i] = 0;
+ sGame->berriesEaten[i] = 0;
+ sGame->scoreResults[i].ranking = 0;
+ sGame->scoreResults[i].score = 0;
+ sGame->berryResults[i][BERRY_BLUE] = 0;
+ sGame->berryResults[i][BERRY_GREEN] = 0;
+ sGame->berryResults[i][BERRY_GOLD] = 0;
+ sGame->berryResults[i][BERRY_MISSED] = 0;
+ sGame->berryResults[i][BERRY_PRIZE] = 0;
+ sGame->berryResults[i][BERRY_IN_ROW] = 0;
}
- gUnknown_02022C98->unk154 = 0;
- gUnknown_02022C98->unk112 = 0;
- gUnknown_02022C98->unk40 = 0;
- sub_8026A88();
- sub_8026988();
-}
-
-static const s16 gUnknown_082F7B24[] = {10, 30, 50, 50};
+ sGame->endSoundState = 0;
+ sGame->berriesPickedInRow = 0;
+ sGame->numGraySquares = 0;
+ UpdateAllDodrioAnims();
+ UpdateBerrySprites();
+}
+
+static const s16 sBerryScoreMultipliers[] = {
+ [BERRY_BLUE] = 10,
+ [BERRY_GREEN] = 30,
+ [BERRY_GOLD] = 50,
+ [BERRY_MISSED] = 50 // Subtracted
+};
-static void sub_80273F0(void)
+static void SetRandomPrize(void)
{
- u8 i, var = 0, var2 = 0;
+ u8 i, prizeSet = 0, prizeIdx = 0;
- switch (gUnknown_02022C98->unk24)
+ switch (sGame->numPlayers)
{
- case 4: var = 1; break;
- case 5: var = 2; break;
+ case 4: prizeSet = 1; break;
+ case 5: prizeSet = 2; break;
}
- var2 = Random() % 10;
- for (i = 0; i < 5; i++)
- gUnknown_02022C98->unk4A[i][4] = gUnknown_082F7AA4[var][var2];
+ prizeIdx = Random() % ARRAY_COUNT(sPrizeBerryIds[0]);
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ sGame->berryResults[i][BERRY_PRIZE] = sPrizeBerryIds[prizeSet][prizeIdx];
}
-static u32 sub_802745C(u8 arg0)
+static u32 GetBerriesPicked(u8 playerId)
{
- u32 sum = gUnknown_02022C98->unk4A[arg0][0]
- + gUnknown_02022C98->unk4A[arg0][1]
- + gUnknown_02022C98->unk4A[arg0][2];
- return min(sum, 9999);
+ u32 sum = sGame->berryResults[playerId][BERRY_BLUE]
+ + sGame->berryResults[playerId][BERRY_GREEN]
+ + sGame->berryResults[playerId][BERRY_GOLD];
+ return min(sum, MAX_BERRIES);
}
-static void sub_802749C(void)
+static void TryUpdateRecords(void)
{
- u32 berriesPicked = Min(sub_802745C(gUnknown_02022C98->multiplayerId), 9999);
- u32 score = Min(sub_80276C0(gUnknown_02022C98->multiplayerId), 999990);
+ u32 berriesPicked = Min(GetBerriesPicked(sGame->multiplayerId), MAX_BERRIES); // Min here is redundant
+ u32 score = Min(GetScore(sGame->multiplayerId), MAX_SCORE);
if (gSaveBlock2Ptr->berryPick.bestScore < score)
gSaveBlock2Ptr->berryPick.bestScore = score;
if (gSaveBlock2Ptr->berryPick.berriesPicked < berriesPicked)
gSaveBlock2Ptr->berryPick.berriesPicked = berriesPicked;
- if (gSaveBlock2Ptr->berryPick.berriesPickedInRow < gUnknown_02022C98->unk114)
- gSaveBlock2Ptr->berryPick.berriesPickedInRow = gUnknown_02022C98->unk114;
+ if (gSaveBlock2Ptr->berryPick.berriesPickedInRow < sGame->maxBerriesPickedInRow)
+ gSaveBlock2Ptr->berryPick.berriesPickedInRow = sGame->maxBerriesPickedInRow;
}
-static u8 sub_8027518(u8 arg0)
+// Enqueue the given state, and dequeue and return
+// the state that should be used next
+static u8 UpdatePickStateQueue(u8 pickState)
{
- u8 i, saved;
+ u8 i, nextState;
- saved = gUnknown_02022C98->unk98[3];
- for (i = 3; i != 0; i--)
- gUnknown_02022C98->unk98[i] = gUnknown_02022C98->unk98[i - 1];
- gUnknown_02022C98->unk98[0] = arg0;
- return saved;
+ nextState = sGame->pickStateQueue[ARRAY_COUNT(sGame->pickStateQueue) - 1];
+ for (i = ARRAY_COUNT(sGame->pickStateQueue) - 1; i != 0; i--)
+ sGame->pickStateQueue[i] = sGame->pickStateQueue[i - 1];
+ sGame->pickStateQueue[0] = pickState;
+ return nextState;
}
-static void sub_8027554(void)
+// The player may extend their Dodrio's heads while they wait for
+// other players to respond to the "Play again?" prompt
+static void HandleWaitPlayAgainInput(void)
{
- if (gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId] == 0)
+ if (sGame->inputDelay[sGame->multiplayerId] == 0)
{
if (JOY_NEW(DPAD_UP))
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 2;
- gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId] = 6;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_MIDDLE;
+ sGame->inputDelay[sGame->multiplayerId] = 6;
PlaySE(SE_M_CHARM);
}
else if (JOY_NEW(DPAD_LEFT))
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 3;
- gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId] = 6;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_LEFT;
+ sGame->inputDelay[sGame->multiplayerId] = 6;
PlaySE(SE_M_CHARM);
}
else if (JOY_NEW(DPAD_RIGHT))
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 1;
- gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId] = 6;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_RIGHT;
+ sGame->inputDelay[sGame->multiplayerId] = 6;
PlaySE(SE_M_CHARM);
}
else
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 0;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_NONE;
}
}
else
{
- gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId]--;
+ sGame->inputDelay[sGame->multiplayerId]--;
}
}
-static void sub_8027608(void)
+static void ResetPickState(void)
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 0;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_NONE;
}
-static u16 sub_802762C(void)
+static u16 GetPrizeItemId(void)
{
- return gUnknown_02022C98->unk4A[gUnknown_02022C98->multiplayerId][4] + FIRST_BERRY_INDEX;
+ return sGame->berryResults[sGame->multiplayerId][BERRY_PRIZE] + FIRST_BERRY_INDEX;
}
-static u8 sub_8027650(void)
+static u8 GetNumPlayers(void)
{
- return gUnknown_02022C98->unk24;
+ return sGame->numPlayers;
}
-static u8 *sub_8027660(u8 id)
+static u8 *GetPlayerName(u8 id)
{
if (gReceivedRemoteLinkPlayers)
return gLinkPlayers[id].name;
else
- return gUnknown_02022C98->unk31A0[id].name;
+ return sGame->players[id].name;
}
-static u16 sub_80276A0(u8 arg0, u8 arg1)
+static u16 GetBerryResult(u8 playerId, u8 berryId)
{
- return gUnknown_02022C98->unk4A[arg0][arg1];
+ return sGame->berryResults[playerId][berryId];
}
-static u32 sub_80276C0(u8 arg0)
+static u32 GetScore(u8 playerId)
{
u8 i;
- u32 var, sum = 0;
+ u32 scoreLost, score = 0;
+
+ // Sum up points for berries picked
+ for (i = 0; i < BERRY_MISSED; i++)
+ score += sGame->berryResults[playerId][i] * sBerryScoreMultipliers[i];
- for (i = 0; i < 3; i++)
- sum += gUnknown_02022C98->unk4A[arg0][i] * gUnknown_082F7B24[i];
+ // Get points lost for berries missed
+ scoreLost = sGame->berryResults[playerId][BERRY_MISSED] * sBerryScoreMultipliers[BERRY_MISSED];
- var = gUnknown_02022C98->unk4A[arg0][3] * gUnknown_082F7B24[3];
- if (sum <= var)
+ if (score <= scoreLost)
return 0;
else
- return sum - var;
+ return score - scoreLost;
}
-static u32 sub_8027748(void)
+static u32 GetHighestScore(void)
{
- u8 i, count = gUnknown_02022C98->unk24;
- u32 maxVar = sub_80276C0(0);
+ u8 i, numPlayers = sGame->numPlayers;
+ u32 maxScore = GetScore(0);
- for (i = 1; i < count; i++)
+ for (i = 1; i < numPlayers; i++)
{
- u32 var = sub_80276C0(i);
- if (var > maxVar)
- maxVar = var;
+ u32 score = GetScore(i);
+ if (score > maxScore)
+ maxScore = score;
}
- return Min(maxVar, 999990);
+ return Min(maxScore, MAX_SCORE);
}
-static u32 sub_802778C(u8 arg0)
+static u32 GetHighestBerryResult(u8 berryId)
{
- u8 i, count = gUnknown_02022C98->unk24;
- u16 maxVar = gUnknown_02022C98->unk4A[0][arg0];
+ u8 i, numPlayers = sGame->numPlayers;
+ u16 maxScore = sGame->berryResults[0][berryId];
- for (i = 0; i < count; i++)
+ for (i = 0; i < numPlayers; i++)
{
- u16 var = gUnknown_02022C98->unk4A[i][arg0];
- if (var > maxVar)
- maxVar = var;
+ u16 score = sGame->berryResults[i][berryId];
+ if (score > maxScore)
+ maxScore = score;
}
- return maxVar;
+ return maxScore;
}
-static u32 sub_80277D0(u8 arg0)
+static u32 GetScoreByRanking(u8 ranking)
{
- u32 vals[5], temp;
- s16 r6 = TRUE;
- u8 i, count = gUnknown_02022C98->unk24;
+ u32 scores[MAX_RFU_PLAYERS], temp;
+ s16 unsorted = TRUE;
+ u8 i;
+ u8 numPlayers = sGame->numPlayers;
- for (i = 0; i < count; i++)
- vals[i] = temp = sub_80276C0(i);
+ for (i = 0; i < numPlayers; i++)
+ scores[i] = temp = GetScore(i);
- while (r6)
+ // Sort the scores in the array highest to lowest
+ while (unsorted)
{
- r6 = FALSE;
- for (i = 0; i < count - 1; i++)
+ unsorted = FALSE;
+ for (i = 0; i < numPlayers - 1; i++)
{
- if (vals[i] < vals[i + 1])
+ if (scores[i] < scores[i + 1])
{
- SWAP(vals[i], vals[i + 1], temp);
- r6 = TRUE;
+ SWAP(scores[i], scores[i + 1], temp);
+ unsorted = TRUE;
}
}
}
- return vals[arg0];
+ return scores[ranking];
}
-static u32 sub_802784C(void)
+static u32 SetScoreResults(void)
{
- u8 i, r10 = 0, r8 = 0, r9 = 0, count = gUnknown_02022C98->unk24;
+ u8 i, ranking = 0, nextRanking = 0, playersRanked = 0;
+ u8 numPlayers = sGame->numPlayers;
- // Function called two times for some reason.
- sub_8027748();
- if (sub_8027748() == 0)
+ GetHighestScore(); // Useless call
+
+ if (GetHighestScore() == 0)
{
- for (i = 0; i < count; i++)
+ // No one scored any points, put everyone in last place with a score of 0.
+ // Presumably this was supposed to then return, as the assignments in this
+ // loop are then overwritten by the rest of the function
+ for (i = 0; i < numPlayers; i++)
{
- gUnknown_02022C98->unk3308[i].unk0 = 4;
- gUnknown_02022C98->unk3308[i].unk4 = 0;
+ sGame->scoreResults[i].ranking = MAX_RFU_PLAYERS - 1;
+ sGame->scoreResults[i].score = 0;
}
}
- for (i = 0; i < count; i++)
- gUnknown_02022C98->unk3308[i].unk4 = Min(sub_80276C0(i), 999990);
+ // Set scores
+ for (i = 0; i < numPlayers; i++)
+ sGame->scoreResults[i].score = Min(GetScore(i), MAX_SCORE);
+ // Set rankings
do
{
- u32 r6 = sub_80277D0(r10);
- u8 r3 = r8;
- for (i = 0; i < count; i++)
+ u32 score = GetScoreByRanking(ranking);
+ u8 curRanking = nextRanking;
+
+ // Find all players with the score for this ranking.
+ // Increment nextRanking but not curRanking to allow
+ // for ties
+ for (i = 0; i < numPlayers; i++)
{
- if (r6 == gUnknown_02022C98->unk3308[i].unk4)
+ if (score == sGame->scoreResults[i].score)
{
- gUnknown_02022C98->unk3308[i].unk0 = r3;
- r8++;
- r9++;
+ sGame->scoreResults[i].ranking = curRanking;
+ nextRanking++;
+ playersRanked++;
}
}
- r10 = r8;
- } while (r9 < count);
+ ranking = nextRanking;
+ } while (playersRanked < numPlayers);
return 0;
}
-static void sub_802793C(struct DodrioSubstruct_3308 *dst, u8 id)
+static void GetScoreResults(struct DodrioGame_ScoreResults *dst, u8 playerId)
{
- *dst = gUnknown_02022C98->unk3308[id];
+ *dst = sGame->scoreResults[playerId];
}
-// Unused function
-static u8 sub_802795C(u8 arg0)
+// Unused
+// Returns where the specified player's score ranks, 0 being first (highest score)
+static u8 GetScoreRanking(u8 playerId)
{
- u8 i, ret = 0, count = gUnknown_02022C98->unk24;
- u32 var, vars[5] = {0};
+ u8 i, ranking = 0;
+ u8 numPlayers = sGame->numPlayers;
+ u32 playersScore;
+ u32 scores[MAX_RFU_PLAYERS] = {0};
- for (i = 0; i < count; i++)
- vars[i] = sub_80276C0(i);
+ for (i = 0; i < numPlayers; i++)
+ scores[i] = GetScore(i);
- var = vars[arg0];
- for (i = 0; i < 5; i++)
+ playersScore = scores[playerId];
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
{
- if (i != arg0 && var < vars[i])
- ret++;
+ if (i != playerId && playersScore < scores[i])
+ ranking++;
}
- return ret;
+ return ranking;
}
-static u8 sub_80279C8(void)
+enum {
+ PRIZE_RECEIVED,
+ PRIZE_FILLED_BAG,
+ PRIZE_NO_ROOM,
+ NO_PRIZE,
+};
+
+static u8 TryGivePrize(void)
{
- u8 multiplayerId = gUnknown_02022C98->multiplayerId;
- u16 itemId = sub_802762C();
+ u8 multiplayerId = sGame->multiplayerId;
+ u16 itemId = GetPrizeItemId();
- if (sub_80276C0(multiplayerId) != sub_8027748())
- return 3;
+ if (GetScore(multiplayerId) != GetHighestScore())
+ return NO_PRIZE;
if (!CheckBagHasSpace(itemId, 1))
- return 2;
+ return PRIZE_NO_ROOM;
AddBagItem(itemId, 1);
if (!CheckBagHasSpace(itemId, 1))
- return 1;
- return 0;
+ return PRIZE_FILLED_BAG;
+ return PRIZE_RECEIVED;
}
-// Really? What next, u32 Add(u32 a)return a+1;?
static u32 IncrementWithLimit(u32 a, u32 max)
{
if (a < max)
@@ -2565,7 +2887,6 @@ static u32 IncrementWithLimit(u32 a, u32 max)
return max;
}
-// Gamefreak pls, min(a, b) ((a) < (b) ? (a) : (b)) is a well-known macro
static u32 Min(u32 a, u32 b)
{
if (a < b)
@@ -2574,9 +2895,9 @@ static u32 Min(u32 a, u32 b)
return b;
}
-static u8 sub_8027A48(u8 id)
+static u8 GetPlayerIdByPos(u8 id)
{
- return gUnknown_02022C98->unk34[id];
+ return sGame->posToPlayerId[id];
}
void IsDodrioInParty(void)
@@ -2595,14 +2916,15 @@ void IsDodrioInParty(void)
gSpecialVar_Result = FALSE;
}
+#define NUM_RECORD_TYPES 3
+
void ShowDodrioBerryPickingRecords(void)
{
u8 taskId = CreateTask(Task_ShowDodrioBerryPickingRecords, 0);
Task_ShowDodrioBerryPickingRecords(taskId);
}
-// Data related to printing saved results.
-static const struct WindowTemplate gUnknown_082F7B2C =
+static const struct WindowTemplate sWindowTemplates_Records =
{
.bg = 0,
.tilemapLeft = 5,
@@ -2613,12 +2935,14 @@ static const struct WindowTemplate gUnknown_082F7B2C =
.baseBlock = 0x1,
};
-static const u8 *const gUnknown_082F7B34[3] = {gText_BerriesPicked, gText_BestScore, gText_BerriesInRowFivePlayers};
-static const u8 gUnknown_082F7B40[] = {4, 7, 4};
-
+static const u8 *const sRecordsTexts[NUM_RECORD_TYPES] = {gText_BerriesPicked, gText_BestScore, gText_BerriesInRowFivePlayers};
+static const u8 sRecordNumMaxDigits[NUM_RECORD_TYPES] = {4, 7, 4};
ALIGNED(4)
-static const u8 gUnknown_082F7B44[][2] = {{25}, {41}, {57}};
-static const u8 gUnknown_082F7B4A[][2] = {{25}, {41}, {73}};
+static const u8 sRecordTextYCoords[NUM_RECORD_TYPES][2] = {{25}, {41}, {57}};
+static const u8 sRecordNumYCoords[NUM_RECORD_TYPES][2] = {{25}, {41}, {73}};
+
+#define tState data[0]
+#define tWindowId data[1]
static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
{
@@ -2626,14 +2950,14 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
s32 i, width, widthCurr;
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
- window = gUnknown_082F7B2C;
+ window = sWindowTemplates_Records;
width = GetStringWidth(1, gText_BerryPickingRecords, 0);
- for (i = 0; i < ARRAY_COUNT(gUnknown_082F7B34); i++)
+ for (i = 0; i < ARRAY_COUNT(sRecordsTexts); i++)
{
- widthCurr = GetStringWidth(1, gUnknown_082F7B34[i], 0) + 50;
+ widthCurr = GetStringWidth(1, sRecordsTexts[i], 0) + 50;
if (widthCurr > width)
width = widthCurr;
}
@@ -2642,27 +2966,27 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
width++;
window.tilemapLeft = (30 - width) / 2;
window.width = width;
- data[1] = AddWindow(&window);
- sub_8027BEC(data[1], width);
- CopyWindowToVram(data[1], 3);
- data[0]++;
+ tWindowId = AddWindow(&window);
+ PrintRecordsText(tWindowId, width);
+ CopyWindowToVram(tWindowId, 3);
+ tState++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
- data[0]++;
+ tState++;
break;
case 2:
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
- rbox_fill_rectangle(data[1]);
- CopyWindowToVram(data[1], 1);
- data[0]++;
+ rbox_fill_rectangle(tWindowId);
+ CopyWindowToVram(tWindowId, 1);
+ tState++;
}
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
- RemoveWindow(data[1]);
+ RemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
}
@@ -2670,44 +2994,72 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
}
}
-static void sub_8027BEC(u8 windowId, s32 width)
+#undef tState
+#undef tWindowId
+
+static void PrintRecordsText(u8 windowId, s32 width)
{
s32 i, x, numWidth;
- s32 results[3];
- results[0] = gSaveBlock2Ptr->berryPick.berriesPicked;
- results[1] = gSaveBlock2Ptr->berryPick.bestScore;
- results[2] = gSaveBlock2Ptr->berryPick.berriesPickedInRow;
+ s32 recordNums[NUM_RECORD_TYPES];
+ recordNums[0] = gSaveBlock2Ptr->berryPick.berriesPicked;
+ recordNums[1] = gSaveBlock2Ptr->berryPick.bestScore;
+ recordNums[2] = gSaveBlock2Ptr->berryPick.berriesPickedInRow;
LoadUserWindowBorderGfx_(windowId, 0x21D, 0xD0);
DrawTextBorderOuter(windowId, 0x21D, 0xD);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
AddTextPrinterParameterized(windowId, 1, gText_BerryPickingRecords, GetStringCenterAlignXOffset(1, gText_BerryPickingRecords, width * 8), 1, TEXT_SPEED_FF, NULL);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < NUM_RECORD_TYPES; i++)
{
- ConvertIntToDecimalStringN(gStringVar1, results[i], STR_CONV_MODE_LEFT_ALIGN, gUnknown_082F7B40[i]);
+ ConvertIntToDecimalStringN(gStringVar1, recordNums[i], STR_CONV_MODE_LEFT_ALIGN, sRecordNumMaxDigits[i]);
numWidth = GetStringWidth(1, gStringVar1, -1);
- AddTextPrinterParameterized(windowId, 1, gUnknown_082F7B34[i], 0, gUnknown_082F7B44[i][0], TEXT_SPEED_FF, NULL);
+ AddTextPrinterParameterized(windowId, 1, sRecordsTexts[i], 0, sRecordTextYCoords[i][0], TEXT_SPEED_FF, NULL);
x = (width * 8) - numWidth;
- AddTextPrinterParameterized(windowId, 1, gStringVar1, x, gUnknown_082F7B4A[i][0], TEXT_SPEED_FF, NULL);
+ AddTextPrinterParameterized(windowId, 1, gStringVar1, x, sRecordNumYCoords[i][0], TEXT_SPEED_FF, NULL);
}
PutWindowTilemap(windowId);
}
// Debug functions?
-static const u16 gUnknown_082F7B50[][4] =
-{
- {9999, 0, 90, 9999},
- {9999, 9999, 70, 9999},
- {9999, 0, 9999, 0},
- {9999, 9999, 60, 0},
- {9999, 9999, 9999, 0},
+static const u16 sDebug_BerryResults[MAX_RFU_PLAYERS][4] =
+{
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = 0,
+ [BERRY_GOLD] = 90,
+ [BERRY_MISSED] = MAX_BERRIES
+ },
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = MAX_BERRIES,
+ [BERRY_GOLD] = 70,
+ [BERRY_MISSED] = MAX_BERRIES
+ },
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = 0,
+ [BERRY_GOLD] = MAX_BERRIES,
+ [BERRY_MISSED] = 0
+ },
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = MAX_BERRIES,
+ [BERRY_GOLD] = 60,
+ [BERRY_MISSED] = 0
+ },
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = MAX_BERRIES,
+ [BERRY_GOLD] = MAX_BERRIES,
+ [BERRY_MISSED] = 0
+ },
};
static const u8 sJPText_Vowels[] = _("あいうえおかき");
static const u8 sText_ABCDEFG[] = _("ABCDEFG");
static const u8 sText_0123456[] = _("0123456");
-static const u8 *const sPlaceholderPlayerNames[] =
+static const u8 *const sDebug_PlayerNames[] =
{
sJPText_Vowels,
sJPText_Vowels,
@@ -2716,277 +3068,293 @@ static const u8 *const sPlaceholderPlayerNames[] =
sText_0123456
};
-static void sub_8027D20(void)
+static void Debug_UpdateNumPlayers(void)
{
- gUnknown_02022C98->unk24 = GetLinkPlayerCount();
+ sGame->numPlayers = GetLinkPlayerCount();
}
-static void sub_8027D38(void)
+static void Debug_SetPlayerNamesAndResults(void)
{
u8 i, playerId;
- for (playerId = gUnknown_02022C98->unk24; playerId < ARRAY_COUNT(sPlaceholderPlayerNames); playerId++)
- StringCopy(gLinkPlayers[playerId].name, sPlaceholderPlayerNames[playerId]);
+ for (playerId = sGame->numPlayers; playerId < ARRAY_COUNT(sDebug_PlayerNames); playerId++)
+ StringCopy(gLinkPlayers[playerId].name, sDebug_PlayerNames[playerId]);
- gUnknown_02022C98->unk24 = 5;
- for (i = 0; i < 4; i++)
+ sGame->numPlayers = MAX_RFU_PLAYERS;
+ for (i = 0; i < NUM_BERRY_TYPES; i++)
{
- for (playerId = 0; playerId < gUnknown_02022C98->unk24; playerId++)
- gUnknown_02022C98->unk4A[playerId][i] = gUnknown_082F7B50[playerId][i];
+ for (playerId = 0; playerId < sGame->numPlayers; playerId++)
+ sGame->berryResults[playerId][i] = sDebug_BerryResults[playerId][i];
}
}
-struct UnkPacket1
+struct ReadyToStartPacket
{
u8 id;
- u8 ALIGNED(4) unk4;
+ bool8 ALIGNED(4) ready;
};
-static void sub_8027DD0(u32 arg0)
+static void SendPacket_ReadyToStart(bool32 ready)
{
- struct UnkPacket1 packet;
- packet.id = 1;
- packet.unk4 = arg0;
+ struct ReadyToStartPacket packet;
+ packet.id = PACKET_READY_START;
+ packet.ready = ready;
Rfu_SendPacket(&packet);
}
-static u32 sub_8027DFC(u32 arg0)
+static u32 RecvPacket_ReadyToStart(u32 playerId)
{
- struct UnkPacket1 *packet;
+ struct ReadyToStartPacket *packet;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
- return 0;
+ return FALSE;
- packet = (void *)&gRecvCmds[arg0][1];
- if (packet->id == 1)
- return packet->unk4;
+ packet = (void *)&gRecvCmds[playerId][1];
+ if (packet->id == PACKET_READY_START)
+ return packet->ready;
- return 0;
+ return FALSE;
}
-struct UnkPacket2
+struct GameStatePacket
{
u8 id;
- u8 unk1_0:4;
- u8 unk1_1:4;
- u16 unk2_0:4;
- u16 unk2_1:4;
- u16 unk3_0:4;
- u16 unk3_1:4;
- u16 unk4_0:4;
- u16 unk4_1:4;
- u16 unk5_0:4;
- u16 unk5_1:4;
- u16 unk6_0:2;
- u16 unk6_1:2;
- u16 unk6_2:2;
- u16 unk6_3:2;
- u16 unk7_0:2;
- u16 unk7_1:2;
- u16 unk7_2:2;
- u16 unk7_3:2;
- u8 unk8_0:2;
- u8 unk8_1:2;
- u8 unk8_2:2;
- u8 unk8_3:2;
- u8 unk9_0:2;
- u8 unk9_1:2;
- u8 unk9_2:2;
- u8 unk9_3:1;
- u8 unk9_4:1;
- u8 unkA_0:1;
- u8 unkA_1:1;
- u8 unkA_2:1;
- u8 unkA_3:5;
- u8 unkB_0:1;
- u8 unkB_1:1;
- u8 unkB_2:1;
- u8 unkB_3:1;
- u8 unkB_4:1;
- u8 unkB_5:1;
- u8 unkB_6:1;
+ u8 fallDist_Col0:4;
+ u8 fallDist_Col1:4;
+ u16 fallDist_Col2:4;
+ u16 fallDist_Col3:4;
+ u16 fallDist_Col4:4;
+ u16 fallDist_Col5:4;
+ u16 fallDist_Col6:4;
+ u16 fallDist_Col7:4;
+ u16 fallDist_Col8:4;
+ u16 fallDist_Col9:4;
+ u16 berryId_Col0:2;
+ u16 berryId_Col1:2;
+ u16 berryId_Col2:2;
+ u16 berryId_Col3:2;
+ u16 berryId_Col4:2;
+ u16 berryId_Col5:2;
+ u16 berryId_Col6:2;
+ u16 berryId_Col7:2;
+ u8 berryId_Col8:2;
+ u8 berryId_Col9:2;
+ u8 pickState_Player1:2;
+ u8 pickState_Player2:2;
+ u8 pickState_Player3:2;
+ u8 pickState_Player4:2;
+ u8 pickState_Player5:2;
+ bool8 ateBerry_Player1:1;
+ bool8 ateBerry_Player2:1;
+ bool8 ateBerry_Player3:1;
+ bool8 ateBerry_Player4:1;
+ bool8 ateBerry_Player5:1;
+ u8 numGraySquares:5;
+ bool8 allReadyToEnd:1;
+ bool8 berriesFalling:1;
+ bool8 missedBerry_Player1:1;
+ bool8 missedBerry_Player2:1;
+ bool8 missedBerry_Player3:1;
+ bool8 missedBerry_Player4:1;
+ bool8 missedBerry_Player5:1;
};
-static void sub_8027E30(struct DodrioSubstruct_31A0 *arg0, struct DodrioSubstruct_31A0_2C *arg1, struct DodrioSubstruct_31A0_2C *arg2, struct DodrioSubstruct_31A0_2C *arg3, struct DodrioSubstruct_31A0_2C *arg4, struct DodrioSubstruct_31A0_2C *arg5, u8 arg6, u32 arg7, u32 arg8)
-{
- struct UnkPacket2 packet;
- struct DodrioSubstruct_31A0_14 *ptr = &arg0->unk14;
-
- packet.id = 2;
- packet.unk1_0 = ptr->unkB[0];
- packet.unk1_1 = ptr->unkB[1];
- packet.unk2_0 = ptr->unkB[2];
- packet.unk2_1 = ptr->unkB[3];
- packet.unk3_0 = ptr->unkB[4];
- packet.unk3_1 = ptr->unkB[5];
- packet.unk4_0 = ptr->unkB[6];
- packet.unk4_1 = ptr->unkB[7];
- packet.unk5_0 = ptr->unkB[8];
- packet.unk5_1 = ptr->unkB[9];
-
- packet.unk6_0 = ptr->unk0[0];
- packet.unk6_1 = ptr->unk0[1];
- packet.unk6_2 = ptr->unk0[2];
- packet.unk6_3 = ptr->unk0[3];
- packet.unk7_0 = ptr->unk0[4];
- packet.unk7_1 = ptr->unk0[5];
- packet.unk7_2 = ptr->unk0[6];
- packet.unk7_3 = ptr->unk0[7];
- packet.unk8_0 = ptr->unk0[8];
- packet.unk8_1 = ptr->unk0[9];
-
- packet.unk8_2 = arg1->unk0;
- packet.unk8_3 = arg2->unk0;
- packet.unk9_0 = arg3->unk0;
- packet.unk9_1 = arg4->unk0;
- packet.unk9_2 = arg5->unk0;
-
- packet.unk9_3 = arg1->unk4;
- packet.unk9_4 = arg2->unk4;
- packet.unkA_0 = arg3->unk4;
- packet.unkA_1 = arg4->unk4;
- packet.unkA_2 = arg5->unk4;
-
- packet.unkB_2 = arg1->unk8;
- packet.unkB_3 = arg2->unk8;
- packet.unkB_4 = arg3->unk8;
- packet.unkB_5 = arg4->unk8;
- packet.unkB_6 = arg5->unk8;
-
- packet.unkA_3 = arg6;
- packet.unkB_1 = arg7;
- packet.unkB_0 = arg8;
+static void SendPacket_GameState(struct DodrioGame_Player *player,
+ struct DodrioGame_PlayerCommData *player1,
+ struct DodrioGame_PlayerCommData *player2,
+ struct DodrioGame_PlayerCommData *player3,
+ struct DodrioGame_PlayerCommData *player4,
+ struct DodrioGame_PlayerCommData *player5,
+ u8 numGraySquares,
+ bool32 berriesFalling,
+ bool32 allReadyToEnd)
+{
+ struct GameStatePacket packet;
+ struct DodrioGame_Berries *berries = &player->berries;
+
+ packet.id = PACKET_GAME_STATE;
+ packet.fallDist_Col0 = berries->fallDist[0];
+ packet.fallDist_Col1 = berries->fallDist[1];
+ packet.fallDist_Col2 = berries->fallDist[2];
+ packet.fallDist_Col3 = berries->fallDist[3];
+ packet.fallDist_Col4 = berries->fallDist[4];
+ packet.fallDist_Col5 = berries->fallDist[5];
+ packet.fallDist_Col6 = berries->fallDist[6];
+ packet.fallDist_Col7 = berries->fallDist[7];
+ packet.fallDist_Col8 = berries->fallDist[8];
+ packet.fallDist_Col9 = berries->fallDist[9];
+
+ packet.berryId_Col0 = berries->ids[0];
+ packet.berryId_Col1 = berries->ids[1];
+ packet.berryId_Col2 = berries->ids[2];
+ packet.berryId_Col3 = berries->ids[3];
+ packet.berryId_Col4 = berries->ids[4];
+ packet.berryId_Col5 = berries->ids[5];
+ packet.berryId_Col6 = berries->ids[6];
+ packet.berryId_Col7 = berries->ids[7];
+ packet.berryId_Col8 = berries->ids[8];
+ packet.berryId_Col9 = berries->ids[9];
+
+ packet.pickState_Player1 = player1->pickState;
+ packet.pickState_Player2 = player2->pickState;
+ packet.pickState_Player3 = player3->pickState;
+ packet.pickState_Player4 = player4->pickState;
+ packet.pickState_Player5 = player5->pickState;
+
+ packet.ateBerry_Player1 = player1->ateBerry;
+ packet.ateBerry_Player2 = player2->ateBerry;
+ packet.ateBerry_Player3 = player3->ateBerry;
+ packet.ateBerry_Player4 = player4->ateBerry;
+ packet.ateBerry_Player5 = player5->ateBerry;
+
+ packet.missedBerry_Player1 = player1->missedBerry;
+ packet.missedBerry_Player2 = player2->missedBerry;
+ packet.missedBerry_Player3 = player3->missedBerry;
+ packet.missedBerry_Player4 = player4->missedBerry;
+ packet.missedBerry_Player5 = player5->missedBerry;
+
+ packet.numGraySquares = numGraySquares;
+ packet.berriesFalling = berriesFalling;
+ packet.allReadyToEnd = allReadyToEnd;
Rfu_SendPacket(&packet);
}
-static u32 sub_8028164(u32 unused, struct DodrioSubstruct_31A0 *arg0, struct DodrioSubstruct_31A0_2C *arg1, struct DodrioSubstruct_31A0_2C *arg2, struct DodrioSubstruct_31A0_2C *arg3, struct DodrioSubstruct_31A0_2C *arg4, struct DodrioSubstruct_31A0_2C *arg5, u8 *arg6, u32 *arg7, u32 *arg8)
+static bool32 RecvPacket_GameState(u32 playerId,
+ struct DodrioGame_Player *player,
+ struct DodrioGame_PlayerCommData *player1,
+ struct DodrioGame_PlayerCommData *player2,
+ struct DodrioGame_PlayerCommData *player3,
+ struct DodrioGame_PlayerCommData *player4,
+ struct DodrioGame_PlayerCommData *player5,
+ u8 *numGraySquares,
+ bool32 *berriesFalling,
+ bool32 *allReadyToEnd)
{
- struct UnkPacket2 *packet;
- struct DodrioSubstruct_31A0_14 *ptr = &arg0->unk14;
+ struct GameStatePacket *packet;
+ struct DodrioGame_Berries *berries = &player->berries;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
- return 0;
+ return FALSE;
packet = (void *)&gRecvCmds[0][1];
- if (packet->id == 2)
- {
- ptr->unkB[0] = packet->unk1_0;
- ptr->unkB[1] = packet->unk1_1;
- ptr->unkB[2] = packet->unk2_0;
- ptr->unkB[3] = packet->unk2_1;
- ptr->unkB[4] = packet->unk3_0;
- ptr->unkB[5] = packet->unk3_1;
- ptr->unkB[6] = packet->unk4_0;
- ptr->unkB[7] = packet->unk4_1;
- ptr->unkB[8] = packet->unk5_0;
- ptr->unkB[9] = packet->unk5_1;
- ptr->unkB[10] = packet->unk1_0;
-
- ptr->unk0[0] = packet->unk6_0;
- ptr->unk0[1] = packet->unk6_1;
- ptr->unk0[2] = packet->unk6_2;
- ptr->unk0[3] = packet->unk6_3;
- ptr->unk0[4] = packet->unk7_0;
- ptr->unk0[5] = packet->unk7_1;
- ptr->unk0[6] = packet->unk7_2;
- ptr->unk0[7] = packet->unk7_3;
- ptr->unk0[8] = packet->unk8_0;
- ptr->unk0[9] = packet->unk8_1;
- ptr->unk0[10] = packet->unk6_0;
-
- arg1->unk0 = packet->unk8_2;
- arg1->unk4 = packet->unk9_3;
- arg1->unk8 = packet->unkB_2;
-
- arg2->unk0 = packet->unk8_3;
- arg2->unk4 = packet->unk9_4;
- arg2->unk8 = packet->unkB_3;
-
- arg3->unk0 = packet->unk9_0;
- arg3->unk4 = packet->unkA_0;
- arg3->unk8 = packet->unkB_4;
-
- arg4->unk0 = packet->unk9_1;
- arg4->unk4 = packet->unkA_1;
- arg4->unk8 = packet->unkB_5;
-
- arg5->unk0 = packet->unk9_2;
- arg5->unk4 = packet->unkA_2;
- arg5->unk8 = packet->unkB_6;
-
- *arg6 = packet->unkA_3;
- *arg7 = packet->unkB_1;
- *arg8 = packet->unkB_0;
- return 1;
+ if (packet->id == PACKET_GAME_STATE)
+ {
+ berries->fallDist[0] = packet->fallDist_Col0;
+ berries->fallDist[1] = packet->fallDist_Col1;
+ berries->fallDist[2] = packet->fallDist_Col2;
+ berries->fallDist[3] = packet->fallDist_Col3;
+ berries->fallDist[4] = packet->fallDist_Col4;
+ berries->fallDist[5] = packet->fallDist_Col5;
+ berries->fallDist[6] = packet->fallDist_Col6;
+ berries->fallDist[7] = packet->fallDist_Col7;
+ berries->fallDist[8] = packet->fallDist_Col8;
+ berries->fallDist[9] = packet->fallDist_Col9;
+ berries->fallDist[10] = packet->fallDist_Col0;
+
+ berries->ids[0] = packet->berryId_Col0;
+ berries->ids[1] = packet->berryId_Col1;
+ berries->ids[2] = packet->berryId_Col2;
+ berries->ids[3] = packet->berryId_Col3;
+ berries->ids[4] = packet->berryId_Col4;
+ berries->ids[5] = packet->berryId_Col5;
+ berries->ids[6] = packet->berryId_Col6;
+ berries->ids[7] = packet->berryId_Col7;
+ berries->ids[8] = packet->berryId_Col8;
+ berries->ids[9] = packet->berryId_Col9;
+ berries->ids[10] = packet->berryId_Col0;
+
+ player1->pickState = packet->pickState_Player1;
+ player1->ateBerry = packet->ateBerry_Player1;
+ player1->missedBerry = packet->missedBerry_Player1;
+
+ player2->pickState = packet->pickState_Player2;
+ player2->ateBerry = packet->ateBerry_Player2;
+ player2->missedBerry = packet->missedBerry_Player2;
+
+ player3->pickState = packet->pickState_Player3;
+ player3->ateBerry = packet->ateBerry_Player3;
+ player3->missedBerry = packet->missedBerry_Player3;
+
+ player4->pickState = packet->pickState_Player4;
+ player4->ateBerry = packet->ateBerry_Player4;
+ player4->missedBerry = packet->missedBerry_Player4;
+
+ player5->pickState = packet->pickState_Player5;
+ player5->ateBerry = packet->ateBerry_Player5;
+ player5->missedBerry = packet->missedBerry_Player5;
+
+ *numGraySquares = packet->numGraySquares;
+ *berriesFalling = packet->berriesFalling;
+ *allReadyToEnd = packet->allReadyToEnd;
+ return TRUE;
}
- return 0;
+ return FALSE;
}
-struct UnkPacket3
+struct PickStatePacket
{
u8 id;
- u8 ALIGNED(4) unk4;
+ u8 ALIGNED(4) pickState;
};
-static void sub_80282EC(u8 arg0)
+static void SendPacket_PickState(u8 pickState)
{
- struct UnkPacket3 packet;
- packet.id = 3;
- packet.unk4 = arg0;
+ struct PickStatePacket packet;
+ packet.id = PACKET_PICK_STATE;
+ packet.pickState = pickState;
Rfu_SendPacket(&packet);
}
-static u32 sub_8028318(u32 arg0, u8 *arg1)
+static bool32 RecvPacket_PickState(u32 playerId, u8 *pickState)
{
- struct UnkPacket3 *packet;
+ struct PickStatePacket *packet;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
- return 0;
+ return FALSE;
- packet = (void *)&gRecvCmds[arg0][1];
- if (packet->id == 3)
+ packet = (void *)&gRecvCmds[playerId][1];
+ if (packet->id == PACKET_PICK_STATE)
{
- *arg1 = packet->unk4;
- return 1;
+ *pickState = packet->pickState;
+ return TRUE;
}
- return 0;
+ return FALSE;
}
-struct UnkPacket4
+struct ReadyToEndPacket
{
u8 id;
- u32 unk4;
+ bool32 ready;
};
-static void sub_8028350(u32 arg0)
+static void SendPacket_ReadyToEnd(bool32 ready)
{
- struct UnkPacket4 packet;
- packet.id = 4;
- packet.unk4 = arg0;
+ struct ReadyToEndPacket packet;
+ packet.id = PACKET_READY_END;
+ packet.ready = ready;
Rfu_SendPacket(&packet);
}
-static u32 sub_8028374(u32 arg0)
+static bool32 RecvPacket_ReadyToEnd(u32 playerId)
{
- struct UnkPacket4 *packet;
+ struct ReadyToEndPacket *packet;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
- return 0;
+ return FALSE;
- packet = (void *)&gRecvCmds[arg0][1];
- if (packet->id == 4)
- return packet->unk4;
+ packet = (void *)&gRecvCmds[playerId][1];
+ if (packet->id == PACKET_READY_END)
+ return packet->ready;
- return 0;
+ return FALSE;
}
-// Large chunk of data
-static const struct BgTemplate gUnknown_082F7BA4[] =
+static const struct BgTemplate sBgTemplates[] =
{
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
@@ -2995,7 +3363,7 @@ static const struct BgTemplate gUnknown_082F7BA4[] =
.baseTile = 0
},
{
- .bg = 1,
+ .bg = BG_TREE_LEFT,
.charBaseIndex = 2,
.mapBaseIndex = 12,
.screenSize = 1,
@@ -3004,7 +3372,7 @@ static const struct BgTemplate gUnknown_082F7BA4[] =
.baseTile = 0
},
{
- .bg = 2,
+ .bg = BG_TREE_RIGHT,
.charBaseIndex = 2,
.mapBaseIndex = 14,
.screenSize = 1,
@@ -3013,7 +3381,7 @@ static const struct BgTemplate gUnknown_082F7BA4[] =
.baseTile = 0
},
{
- .bg = 3,
+ .bg = BG_SCENERY,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.screenSize = 0,
@@ -3023,13 +3391,12 @@ static const struct BgTemplate gUnknown_082F7BA4[] =
},
};
-// Unknown unreferenced data, feel free to remove.
-static const u32 sUnused[] = {255, 0};
+static const struct WindowTemplate sWindowTemplate_Dummy = DUMMY_WIN_TEMPLATE;
-static const struct WindowTemplate gUnknown_082F7BBC[] =
+static const struct WindowTemplate sWindowTemplates_Results[] =
{
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = 28,
@@ -3038,7 +3405,7 @@ static const struct WindowTemplate gUnknown_082F7BBC[] =
.baseBlock = 0x13,
},
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 1,
.tilemapTop = 5,
.width = 28,
@@ -3047,9 +3414,10 @@ static const struct WindowTemplate gUnknown_082F7BBC[] =
.baseBlock = 0x4B,
}
};
-static const struct WindowTemplate gUnknown_082F7BCC =
+
+static const struct WindowTemplate sWindowTemplate_Prize =
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 1,
.tilemapTop = 5,
.width = 28,
@@ -3057,10 +3425,16 @@ static const struct WindowTemplate gUnknown_082F7BCC =
.paletteNum = 13,
.baseBlock = 0x4B,
};
-static const struct WindowTemplate gUnknown_082F7BD4[] =
+
+enum {
+ WIN_PLAY_AGAIN,
+ WIN_YES_NO,
+};
+
+static const struct WindowTemplate sWindowTemplates_PlayAgain[] =
{
- {
- .bg = 0,
+ [WIN_PLAY_AGAIN] = {
+ .bg = BG_INTERFACE,
.tilemapLeft = 1,
.tilemapTop = 8,
.width = 19,
@@ -3068,8 +3442,8 @@ static const struct WindowTemplate gUnknown_082F7BD4[] =
.paletteNum = 13,
.baseBlock = 0x13,
},
- {
- .bg = 0,
+ [WIN_YES_NO] = {
+ .bg = BG_INTERFACE,
.tilemapLeft = 22,
.tilemapTop = 7,
.width = 6,
@@ -3078,9 +3452,10 @@ static const struct WindowTemplate gUnknown_082F7BD4[] =
.baseBlock = 0x4C,
}
};
-static const struct WindowTemplate gUnknown_082F7BE4 =
+
+static const struct WindowTemplate sWindowTemplate_DroppedOut =
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 4,
.tilemapTop = 6,
.width = 22,
@@ -3088,9 +3463,10 @@ static const struct WindowTemplate gUnknown_082F7BE4 =
.paletteNum = 13,
.baseBlock = 0x13,
};
-static const struct WindowTemplate gUnknown_082F7BEC =
+
+static const struct WindowTemplate sWindowTemplate_CommStandby =
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 5,
.tilemapTop = 8,
.width = 19,
@@ -3099,42 +3475,135 @@ static const struct WindowTemplate gUnknown_082F7BEC =
.baseBlock = 0x13,
};
-// This is an unused copy of the tables from the top of the file. Feel free to remove.
-static const u8 sDuplicateArray[] =
-{
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 3, 8, 9, 0, 0, 1, 2, 5, 6, 3, 4, 5, 8, 9, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 2, 9,
- 0, 0, 1, 4, 5, 6, 7, 2, 3, 4, 9, 0, 0, 1, 6, 7, 2, 3, 4, 5, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 0, 0, 3, 4, 5, 6, 7, 8, 1, 2, 3, 0, 0, 5, 6, 7, 8, 1, 2, 3, 4, 5, 0, 0, 7,
- 8, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 2, 3, 4, 5, 6, 7, 8, 9, 0,
- 1, 2, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 4, 5, 6, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 5, 5, 6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 6, 6, 7, 2, 2, 3, 4, 0, 0, 0, 0, 0, 0,
- 3, 4, 5, 5, 6, 7, 7, 8, 1, 1, 2, 3, 0, 0, 0, 4, 5, 6, 6, 7, 8, 8, 9, 0, 0, 1, 2, 2, 3, 4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 1, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 1,
- 2, 1, 2, 3, 2, 3, 0, 0, 0, 0, 4, 0, 1, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 0, 0, 0, 0, 9, 9, 9, 9, 1, 1, 1, 9, 9, 9, 9, 9,
- 9, 9, 0, 0, 1, 1, 0, 9, 9, 9, 9, 9, 2, 2, 0, 0, 1, 1, 1, 9, 9, 9, 3, 3, 0, 0, 1, 1, 2, 2, 3, 9, 3, 3, 4, 4, 0, 0, 1, 1,
- 2, 2, 3, 5, 0, 0, 0, 0, 4, 6, 0, 0, 0, 3, 5, 7, 0, 0, 2, 4, 6, 8, 0, 1, 3, 5, 6, 9
+// Unused duplicate of sActiveColumnMap
+static const u8 sActiveColumnMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
+{
+ {
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
+ },
+ {
+ {0, 1, 2, 3, 4, 5, 6, 3, 8, 9, 0},
+ {0, 1, 2, 5, 6, 3, 4, 5, 8, 9, 0},
+ },
+ {
+ {0, 1, 2, 3, 4, 5, 6, 7, 2, 9, 0},
+ {0, 1, 4, 5, 6, 7, 2, 3, 4, 9, 0},
+ {0, 1, 6, 7, 2, 3, 4, 5, 6, 9, 0},
+ },
+ {
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 0},
+ {0, 3, 4, 5, 6, 7, 8, 1, 2, 3, 0},
+ {0, 5, 6, 7, 8, 1, 2, 3, 4, 5, 0},
+ {0, 7, 8, 1, 2, 3, 4, 5, 6, 7, 0},
+ },
+ {
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
+ {2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2},
+ {4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4},
+ {6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6},
+ {8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8},
+ },
+};
+
+// Unused duplicate of sDodrioHeadToColumnMap
+static const u8 sDodrioHeadToColumnMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
+{
+ {
+ {4, 5, 6},
+ },
+ {
+ {3, 4, 5},
+ {5, 6, 3},
+ },
+ {
+ {4, 5, 6},
+ {6, 7, 2},
+ {2, 3, 4},
+ },
+ {
+ {3, 4, 5},
+ {5, 6, 7},
+ {7, 8, 1},
+ {1, 2, 3},
+ },
+ {
+ {4, 5, 6},
+ {6, 7, 8},
+ {8, 9, 0},
+ {0, 1, 2},
+ {2, 3, 4},
+ },
+};
+
+// Unused duplicate of sDodrioNeighborMap
+static const u8 sDodrioNeighborMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
+{
+ {
+ {1, 0, 1},
+ },
+ {
+ {1, 0, 1},
+ {0, 1, 0},
+ },
+ {
+ {2, 0, 1},
+ {0, 1, 2},
+ {1, 2, 0},
+ },
+ {
+ {3, 0, 1},
+ {0, 1, 2},
+ {1, 2, 3},
+ {2, 3, 0},
+ },
+ {
+ {4, 0, 1},
+ {0, 1, 2},
+ {1, 2, 3},
+ {2, 3, 4},
+ {3, 4, 0},
+ },
+};
+
+// Unused duplicate of sPlayerIdAtColumn
+ALIGNED(4)
+static const u8 sPlayerIdAtColumn_Duplicate[MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
+{
+ {9, 9, 9, 9, 1, 1, 1, 9, 9, 9, 9},
+ {9, 9, 9, 0, 0, 1, 1, 0, 9, 9, 9},
+ {9, 9, 2, 2, 0, 0, 1, 1, 1, 9, 9},
+ {9, 3, 3, 0, 0, 1, 1, 2, 2, 3, 9},
+ {3, 3, 4, 4, 0, 0, 1, 1, 2, 2, 3},
};
-static const u16 gDodrioBerryBgPal1[] = INCBIN_U16("graphics/link_games/dodrioberry_bg1.gbapal",
- "graphics/link_games/dodrioberry_bg2.gbapal");
-static const u16 gDodrioBerryPkmnPal[] = INCBIN_U16("graphics/link_games/dodrioberry_pkmn.gbapal");
-static const u16 gDodrioBerryShinyPal[] = INCBIN_U16("graphics/link_games/dodrioberry_shiny.gbapal");
-static const u16 gDodrioBerryStatusPal[] = INCBIN_U16("graphics/link_games/dodrioberry_status.gbapal");
-static const u16 gDodrioBerrySpritesPal[] = INCBIN_U16("graphics/link_games/dodrioberry_berrysprites.gbapal");
-static const u32 gDodrioBerrySpritesGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_berrysprites.4bpp.lz");
-static const u16 gDodrioBerryPlatformPal[] = INCBIN_U16("graphics/link_games/dodrioberry_platform.gbapal");
-static const u32 gDodrioBerryBgGfx1[] = INCBIN_U32("graphics/link_games/dodrioberry_bg1.4bpp.lz");
-static const u32 gDodrioBerryBgGfx2[] = INCBIN_U32("graphics/link_games/dodrioberry_bg2.4bpp.lz");
-static const u32 gDodrioBerryStatusGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_status.4bpp.lz");
-static const u32 gDodrioBerryPlatformGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_platform.4bpp.lz");
-static const u32 gDodrioBerryPkmnGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_pkmn.4bpp.lz");
-static const u32 gDodrioBerryBgTilemap1[] = INCBIN_U32("graphics/link_games/dodrioberry_bg1.bin.lz");
-static const u32 gDodrioBerryBgTilemap2Right[] = INCBIN_U32("graphics/link_games/dodrioberry_bg2right.bin.lz");
-static const u32 gDodrioBerryBgTilemap2Left[] = INCBIN_U32("graphics/link_games/dodrioberry_bg2left.bin.lz");
-
-static const struct OamData sOamData_82FB1E0 =
+// Unused duplicate of sUnsharedColumns
+static const u8 sUnsharedColumns_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS] =
+{
+ {5},
+ {4, 6},
+ {3, 5, 7},
+ {2, 4, 6, 8},
+ {1, 3, 5, 6, 9},
+};
+
+static const u16 sBg_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/bg.gbapal",
+ "graphics/dodrio_berry_picking/tree_border.gbapal");
+static const u16 sDodrioNormal_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/dodrio.gbapal");
+static const u16 sDodrioShiny_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/shiny.gbapal");
+static const u16 sStatus_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/status.gbapal");
+static const u16 sBerries_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/berries.gbapal");
+static const u32 sBerries_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/berries.4bpp.lz");
+static const u16 sCloud_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/cloud.gbapal");
+static const u32 sBg_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/bg.4bpp.lz");
+static const u32 sTreeBorder_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/tree_border.4bpp.lz");
+static const u32 sStatus_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/status.4bpp.lz");
+static const u32 sCloud_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/cloud.4bpp.lz");
+static const u32 sDodrio_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/dodrio.4bpp.lz");
+static const u32 sBg_Tilemap[] = INCBIN_U32("graphics/dodrio_berry_picking/bg.bin.lz");
+static const u32 sTreeBorderRight_Tilemap[] = INCBIN_U32("graphics/dodrio_berry_picking/tree_border_right.bin.lz");
+static const u32 sTreeBorderLeft_Tilemap[] = INCBIN_U32("graphics/dodrio_berry_picking/tree_border_left.bin.lz");
+
+static const struct OamData sOamData_Dodrio =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -3151,7 +3620,8 @@ static const struct OamData sOamData_82FB1E0 =
.affineParam = 0
};
-static const struct OamData sOamData_82FB1E8 =
+// Used by the status bar and the results screen berry icons
+static const struct OamData sOamData_16x16_Priority0 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -3168,7 +3638,7 @@ static const struct OamData sOamData_82FB1E8 =
.affineParam = 0
};
-static const struct OamData sOamData_82FB1F0 =
+static const struct OamData sOamData_Berry =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -3185,7 +3655,7 @@ static const struct OamData sOamData_82FB1F0 =
.affineParam = 0
};
-static const struct OamData sOamData_82FB1F8 =
+static const struct OamData sOamData_Cloud =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -3202,533 +3672,589 @@ static const struct OamData sOamData_82FB1F8 =
.affineParam = 0
};
-static const union AnimCmd sSpriteAnim_82FB200[] =
+static const union AnimCmd sAnim_Dodrio_Normal[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB208[] =
+static const union AnimCmd sAnim_Dodrio_PickRight[] =
{
ANIMCMD_FRAME(64, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB210[] =
+static const union AnimCmd sAnim_Dodrio_PickMiddle[] =
{
ANIMCMD_FRAME(128, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB218[] =
+static const union AnimCmd sAnim_Dodrio_PickLeft[] =
{
ANIMCMD_FRAME(192, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB220[] =
+static const union AnimCmd sAnim_Dodrio_Down[] =
{
ANIMCMD_FRAME(256, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sSpriteAnimTable_82FB228[] =
+static const union AnimCmd *const sAnims_Dodrio[] =
{
- sSpriteAnim_82FB200,
- sSpriteAnim_82FB208,
- sSpriteAnim_82FB210,
- sSpriteAnim_82FB218,
- sSpriteAnim_82FB220
+ [PICK_NONE] = sAnim_Dodrio_Normal,
+ [PICK_RIGHT] = sAnim_Dodrio_PickRight,
+ [PICK_MIDDLE] = sAnim_Dodrio_PickMiddle,
+ [PICK_LEFT] = sAnim_Dodrio_PickLeft,
+ [PICK_DISABLED] = sAnim_Dodrio_Down,
+ // There is an unused 6th frame of Dodrio's graphic
};
-static const union AnimCmd sSpriteAnim_82FB23C[] =
+static const union AnimCmd sAnims_StatusBar_Yellow[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB244[] =
+static const union AnimCmd sAnims_StatusBar_Gray[] =
{
ANIMCMD_FRAME(4, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB24C[] =
+static const union AnimCmd sAnims_StatusBar_Red[] =
{
ANIMCMD_FRAME(8, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sSpriteAnimTable_82FB254[] =
+static const union AnimCmd *const sAnims_StatusBar[] =
{
- sSpriteAnim_82FB23C,
- sSpriteAnim_82FB244,
- sSpriteAnim_82FB24C
+ [STATUS_YELLOW] = sAnims_StatusBar_Yellow,
+ [STATUS_GRAY] = sAnims_StatusBar_Gray,
+ [STATUS_RED] = sAnims_StatusBar_Red
};
-static const union AnimCmd sSpriteAnim_82FB260[] =
+static const union AnimCmd sAnim_Berry_Blue[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB268[] =
+static const union AnimCmd sAnim_Berry_Green[] =
{
ANIMCMD_FRAME(4, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB270[] =
+static const union AnimCmd sAnim_Berry_Gold[] =
{
ANIMCMD_FRAME(8, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB278[] =
+static const union AnimCmd sAnim_Berry_BlueSquished[] =
{
ANIMCMD_FRAME(12, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB280[] =
+static const union AnimCmd sAnim_Berry_GreenSquished[] =
{
ANIMCMD_FRAME(16, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB288[] =
+static const union AnimCmd sAnim_Berry_GoldSquished[] =
{
ANIMCMD_FRAME(20, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB290[] =
+static const union AnimCmd sAnim_Berry_Eaten[] =
{
ANIMCMD_FRAME(24, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB298[] =
+static const union AnimCmd sAnim_Berry_Empty1[] =
{
ANIMCMD_FRAME(28, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB2A0[] =
+static const union AnimCmd sAnim_Berry_Empty2[] =
{
ANIMCMD_FRAME(32, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sSpriteAnimTable_82FB2A8[] =
-{
- sSpriteAnim_82FB260,
- sSpriteAnim_82FB268,
- sSpriteAnim_82FB270,
- sSpriteAnim_82FB278,
- sSpriteAnim_82FB280,
- sSpriteAnim_82FB288,
- sSpriteAnim_82FB290,
- sSpriteAnim_82FB298,
- sSpriteAnim_82FB2A0
+static const union AnimCmd *const sAnims_Berry[] =
+{
+ [BERRY_BLUE] = sAnim_Berry_Blue,
+ [BERRY_GREEN] = sAnim_Berry_Green,
+ [BERRY_GOLD] = sAnim_Berry_Gold,
+
+ [BERRY_BLUE + BERRY_MISSED] = sAnim_Berry_BlueSquished,
+ [BERRY_GREEN + BERRY_MISSED] = sAnim_Berry_GreenSquished,
+ [BERRY_GOLD + BERRY_MISSED] = sAnim_Berry_GoldSquished,
+
+ [ANIM_EATEN] = sAnim_Berry_Eaten,
+
+ sAnim_Berry_Empty1,
+ sAnim_Berry_Empty2
};
-static const union AnimCmd sSpriteAnim_82FB2CC[] =
+static const union AnimCmd sAnim_Cloud[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sSpriteAnimTable_82FB2D4[] =
+static const union AnimCmd *const sAnims_Cloud[] =
{
- sSpriteAnim_82FB2CC
+ sAnim_Cloud
};
-static void sub_80283A8(void)
+static void LoadDodrioGfx(void)
{
void *ptr = AllocZeroed(0x3000);
- struct SpritePalette pal1 = {gDodrioBerryPkmnPal, 0};
- struct SpritePalette pal2 = {gDodrioBerryShinyPal, 1};
+ struct SpritePalette normal = {sDodrioNormal_Pal, PALTAG_DODRIO_NORMAL};
+ struct SpritePalette shiny = {sDodrioShiny_Pal, PALTAG_DODRIO_SHINY};
- LZ77UnCompWram(gDodrioBerryPkmnGfx, ptr);
- // This check should be one line up.
- if (ptr != NULL)
+ LZ77UnCompWram(sDodrio_Gfx, ptr);
+ if (ptr)
{
- struct SpriteSheet sheet = {ptr, 0x3000, 0};
+ struct SpriteSheet sheet = {ptr, 0x3000, GFXTAG_DODRIO};
LoadSpriteSheet(&sheet);
Free(ptr);
}
- LoadSpritePalette(&pal1);
- LoadSpritePalette(&pal2);
+ LoadSpritePalette(&normal);
+ LoadSpritePalette(&shiny);
}
-static void sub_8028408(struct DodrioSubstruct_318C *arg0, u8 arg1, u8 id, u8 arg3)
+static void CreateDodrioSprite(struct DodrioGame_MonInfo * monInfo, u8 playerId, u8 id, u8 numPlayers)
{
- struct SpriteTemplate sprTemplate =
+ struct SpriteTemplate template =
{
- .tileTag = 0,
- .paletteTag = arg0->isShiny,
- .oam = &sOamData_82FB1E0,
- .anims = sSpriteAnimTable_82FB228,
+ .tileTag = GFXTAG_DODRIO,
+ .paletteTag = monInfo->isShiny, // PALTAG_DODRIO_NORMAL / PALTAG_DODRIO_SHINY
+ .oam = &sOamData_Dodrio,
+ .anims = sAnims_Dodrio,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80284A8,
+ .callback = SpriteCB_Dodrio,
};
- gUnknown_02022C9C[id] = AllocZeroed(4);
- *gUnknown_02022C9C[id] = CreateSprite(&sprTemplate, sub_8028F14(arg1, arg3), 136, 3);
- sub_8028654(TRUE, id);
+ sDodrioSpriteIds[id] = AllocZeroed(4);
+ *sDodrioSpriteIds[id] = CreateSprite(&template, GetDodrioXPos(playerId, numPlayers), 136, 3);
+ SetDodrioInvisibility(TRUE, id);
}
-static void sub_80284A8(struct Sprite *sprite)
+#define sState data[0]
+#define sTimer data[1]
+#define sUnused1 data[2]
+#define sUnused2 data[3]
+#define sUnused3 data[4]
+
+static void SpriteCB_Dodrio(struct Sprite *sprite)
{
- switch (sprite->data[0])
+ switch (sprite->sState)
{
case 0:
break;
case 1:
- sub_802853C(sprite);
+ DoDodrioMissedAnim(sprite);
break;
case 2:
- sub_80285AC(sprite);
+ DoDodrioIntroAnim(sprite);
break;
}
}
-static void sub_80284CC(u8 unused)
+static void StartDodrioMissedAnim(u8 unused)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022C9C[GetMultiplayerId()]];
- sprite->data[0] = 1;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
+ struct Sprite *sprite = &gSprites[*sDodrioSpriteIds[GetMultiplayerId()]];
+ sprite->sState = 1;
+ sprite->sTimer = 0;
+ sprite->sUnused1 = 0;
+ sprite->sUnused2 = 0;
+ sprite->sUnused3 = 0;
}
-static void sub_8028504(u8 unused)
+static void StartDodrioIntroAnim(u8 unused)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022C9C[GetMultiplayerId()]];
- sprite->data[0] = 2;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
+ struct Sprite *sprite = &gSprites[*sDodrioSpriteIds[GetMultiplayerId()]];
+ sprite->sState = 2;
+ sprite->sTimer = 0;
+ sprite->sUnused1 = 0;
+ sprite->sUnused2 = 0;
+ sprite->sUnused3 = 0;
}
-static u32 sub_802853C(struct Sprite *sprite)
+// Do animation where Dodrio shakes horizontally after reaching for a berry and missing
+static u32 DoDodrioMissedAnim(struct Sprite *sprite)
{
- s8 var;
- u8 mod = (++sprite->data[1] / 2) % 4;
+ s8 x;
+ u8 state = (++sprite->sTimer / 2) % 4;
- if (sprite->data[1] >= 3)
+ if (sprite->sTimer >= 3)
{
- switch (mod)
+ switch (state)
{
default:
- var = 1;
+ x = 1;
break;
case 1:
case 2:
- var = -1;
+ x = -1;
break;
}
- sprite->pos1.x += var;
- if (++sprite->data[1] >= 40)
+ sprite->pos1.x += x;
+ if (++sprite->sTimer >= 40)
{
- sprite->data[0] = 0;
- sprite->pos1.x = sub_8028F14(0, sub_8027650());
+ sprite->sState = 0;
+ sprite->pos1.x = GetDodrioXPos(0, GetNumPlayers());
}
}
return 0;
}
-static u32 sub_80285AC(struct Sprite *sprite)
+// Does the intro animation where the player's Dodrio
+// cycles through extending each head twice
+#define FRAMES_PER_STATE 13
+#define NUM_INTRO_PICK_STATES PICK_DISABLED // Cycle through 'Normal' and each head, but exclude the Disabled state
+
+static u32 DoDodrioIntroAnim(struct Sprite *sprite)
{
- u8 mod = (++sprite->data[1] / 13) % 4;
+ u8 pickState = (++sprite->sTimer / FRAMES_PER_STATE) % NUM_INTRO_PICK_STATES;
- if (sprite->data[1] % 13 == 0 && mod != 0)
+ // Play a sound effect at the start of each head extension
+ if (sprite->sTimer % FRAMES_PER_STATE == 0 && pickState != PICK_NONE)
PlaySE(SE_M_CHARM);
- if (sprite->data[1] >= 104)
+
+ if (sprite->sTimer >= FRAMES_PER_STATE * NUM_INTRO_PICK_STATES * 2)
{
- sprite->data[0] = 0;
- mod = 0;
+ // End animation
+ sprite->sState = 0;
+ pickState = PICK_NONE;
}
- sub_80286B4(GetMultiplayerId(), mod);
+ SetDodrioAnim(GetMultiplayerId(), pickState);
return 0;
}
-static void sub_8028614(u8 count)
+#undef sState
+#undef sTimer
+#undef sUnused1
+#undef sUnused2
+#undef sUnused3
+
+static void FreeDodrioSprites(u8 numPlayers)
{
u8 i;
- for (i = 0; i < count; i++)
+ for (i = 0; i < numPlayers; i++)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022C9C[i]];
- if (sprite != NULL)
+ struct Sprite *sprite = &gSprites[*sDodrioSpriteIds[i]];
+ if (sprite)
DestroySpriteAndFreeResources(sprite);
- // Memory should be freed here but is not.
+#ifdef BUGFIX
+ FREE_AND_SET_NULL(sDodrioSpriteIds[i]); // Memory should be freed here but is not.
+#endif
}
}
-static void sub_8028654(bool8 invisible, u8 id)
+static void SetDodrioInvisibility(bool8 invisible, u8 id)
{
- gSprites[*gUnknown_02022C9C[id]].invisible = invisible;
+ gSprites[*sDodrioSpriteIds[id]].invisible = invisible;
}
-static void sub_802868C(bool8 invisible, u8 count)
+static void SetAllDodrioInvisibility(bool8 invisible, u8 count)
{
u8 i;
for (i = 0; i < count; i++)
- sub_8028654(invisible, i);
+ SetDodrioInvisibility(invisible, i);
}
-static void sub_80286B4(u8 id, u8 frameNum)
+static void SetDodrioAnim(u8 id, u8 pickState)
{
- StartSpriteAnim(&gSprites[*gUnknown_02022C9C[id]], frameNum);
+ StartSpriteAnim(&gSprites[*sDodrioSpriteIds[id]], pickState);
}
-static void nullsub_15(struct Sprite *sprite)
+static void SpriteCB_Status(struct Sprite *sprite)
{
}
-static void sub_80286E4(void)
+static void InitStatusBarPos(void)
{
u8 i;
- for (i = 0; i < 10; i++)
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
{
- struct Sprite *sprite = &gSprites[gUnknown_02022CF4->unk2A[i]];
+ struct Sprite *sprite = &gSprites[sStatusBar->spriteIds[i]];
sprite->pos1.x = (i * 16) + 48;
sprite->pos1.y = -8 - (i * 8);
- gUnknown_02022CF4->unkC[i] = 0;
+ sStatusBar->entered[i] = FALSE;
}
}
-static void sub_8028734(void)
+static void CreateStatusBarSprites(void)
{
u8 i;
void *ptr = AllocZeroed(0x180);
- struct SpritePalette spPal = {gDodrioBerryStatusPal, 2};
+ struct SpritePalette pal = {sStatus_Pal, PALTAG_STATUS};
- LZ77UnCompWram(gDodrioBerryStatusGfx, ptr);
+ LZ77UnCompWram(sStatus_Gfx, ptr);
// This check should be one line up.
- if (ptr != NULL)
+ if (ptr)
{
- struct SpriteSheet spSheet = {ptr, 0x180, 1};
- struct SpriteTemplate spTemplate =
+ struct SpriteSheet sheet = {ptr, 0x180, GFXTAG_STATUS};
+ struct SpriteTemplate template =
{
- .tileTag = 1,
- .paletteTag = 2,
- .oam = &sOamData_82FB1E8,
- .anims = sSpriteAnimTable_82FB254,
+ .tileTag = GFXTAG_STATUS,
+ .paletteTag = PALTAG_STATUS,
+ .oam = &sOamData_16x16_Priority0,
+ .anims = sAnims_StatusBar,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = nullsub_15,
+ .callback = SpriteCB_Status,
};
- gUnknown_02022CF4 = AllocZeroed(sizeof(*gUnknown_02022CF4));
- LoadSpriteSheet(&spSheet);
- LoadSpritePalette(&spPal);
- for (i = 0; i < 10; i++)
- gUnknown_02022CF4->unk2A[i] = CreateSprite(&spTemplate, (i * 16) + 48, -8 - (i * 8), 0);
+ sStatusBar = AllocZeroed(sizeof(*sStatusBar));
+ LoadSpriteSheet(&sheet);
+ LoadSpritePalette(&pal);
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
+ sStatusBar->spriteIds[i] = CreateSprite(&template, (i * 16) + 48, -8 - (i * 8), 0);
}
Free(ptr);
}
-static void sub_80287E4(void)
+static void FreeStatusBar(void)
{
u8 i;
- for (i = 0; i < 10; i++)
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
{
- struct Sprite *sprite = &gSprites[gUnknown_02022CF4->unk2A[i]];
- if (sprite != NULL)
+ struct Sprite *sprite = &gSprites[sStatusBar->spriteIds[i]];
+ if (sprite)
DestroySpriteAndFreeResources(sprite);
}
- FREE_AND_SET_NULL(gUnknown_02022CF4);
+ FREE_AND_SET_NULL(sStatusBar);
}
-static bool32 sub_8028828(void)
+// Progress an animation where each square of the
+// status bar drops down into view, bounces up,
+// then settles into position.
+// Returns TRUE if the animation is complete
+static bool32 DoStatusBarIntro(void)
{
u8 i;
- bool32 r3 = FALSE;
- for (i = 0; i < 10; i++)
+ bool32 animActive = FALSE;
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
{
- struct Sprite *sprite = &gSprites[gUnknown_02022CF4->unk2A[i]];
- gUnknown_02022CF4->unk16[i] = 2;
- if (gUnknown_02022CF4->unkC[i] != 0 && sprite->pos1.y == 8)
+ struct Sprite *sprite = &gSprites[sStatusBar->spriteIds[i]];
+ sStatusBar->yChange[i] = 2;
+ if (sStatusBar->entered[i] && sprite->pos1.y == 8)
continue;
- r3 = TRUE;
+
+ animActive = TRUE;
if (sprite->pos1.y == 8)
{
- if (gUnknown_02022CF4->unkC[i] != 0)
+ if (sStatusBar->entered[i])
continue;
- gUnknown_02022CF4->unkC[i] = 1;
- gUnknown_02022CF4->unk16[i] = -16;
+
+ // Square has entered screen, play click
+ // sound and reverse direction
+ sStatusBar->entered[i] = TRUE;
+ sStatusBar->yChange[i] = -16;
PlaySE(SE_CLICK);
}
- sprite->pos1.y += gUnknown_02022CF4->unk16[i];
+ sprite->pos1.y += sStatusBar->yChange[i];
}
- if (r3)
+ if (animActive)
return FALSE;
else
return TRUE;
}
-static void sub_80288D4(u8 arg0)
+// The status bar at the top changes color depending on the game performance.
+// The squares start out yellow. For every berry missed, a square is colored gray.
+// If there are 4 or fewer yellow squares left they also flash red
+static void UpdateStatusBarAnim(u8 numEmpty)
{
u8 i;
- if (arg0 > 10)
+ if (numEmpty > NUM_STATUS_SQUARES)
{
- for (i = 0; i < 10; i++)
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 1);
+ // All squares gray
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_GRAY);
}
else
{
- for (i = 0; i < 10 - arg0; i++)
+ // At least 1 square is yellow
+ for (i = 0; i < NUM_STATUS_SQUARES - numEmpty; i++)
{
- if (arg0 > 6)
+ if (numEmpty > 6)
{
- gUnknown_02022CF4->unk3E += arg0 - 6;
- if (gUnknown_02022CF4->unk3E > 30)
- gUnknown_02022CF4->unk3E = 0;
- else if (gUnknown_02022CF4->unk3E > 10)
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 2);
+ // Flash the yellow squares red
+ // The flash cycles faster the fewer yellow squares remain
+ sStatusBar->flashTimer += numEmpty - 6;
+ if (sStatusBar->flashTimer > 30)
+ sStatusBar->flashTimer = 0;
+ else if (sStatusBar->flashTimer > 10)
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_RED);
else
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 0);
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_YELLOW);
}
else
{
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 0);
+ // Set yellow squares, no flash
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_YELLOW);
}
}
- for (; i < 10; i++)
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 1);
+
+ // Set remaining squares gray
+ for (; i < NUM_STATUS_SQUARES; i++)
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_GRAY);
}
}
-static void sub_80289E8(bool8 invisible)
+static void SetStatusBarInvisibility(bool8 invisible)
{
u8 i;
- for (i = 0; i < 10; i++)
- gSprites[gUnknown_02022CF4->unk2A[i]].invisible = invisible;
-}
-
-// Unknown unused data, feel free to remove.
-static const u8 sUnused2[] = {0xD4, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0xFB, 0x0, 0x0};
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
+ gSprites[sStatusBar->spriteIds[i]].invisible = invisible;
+}
+
+static const u8 sUnusedSounds[] = {
+ SE_M_CHARM,
+ SE_NOTE_C,
+ SE_NOTE_D,
+ SE_NOTE_E,
+ SE_NOTE_F,
+ SE_NOTE_G,
+ SE_NOTE_A,
+ SE_NOTE_B,
+ SE_NOTE_C_HIGH,
+ SE_RG_CARD_OPEN
+};
-static void sub_8028A34(void)
+static void LoadBerryGfx(void)
{
void *ptr = AllocZeroed(0x480);
- struct SpritePalette sprPal = {gDodrioBerrySpritesPal, 3};
+ struct SpritePalette pal = {sBerries_Pal, PALTAG_BERRIES};
- LZ77UnCompWram(gDodrioBerrySpritesGfx, ptr);
- if (ptr != NULL)
+ LZ77UnCompWram(sBerries_Gfx, ptr);
+ if (ptr)
{
- struct SpriteSheet sprSheet = {ptr, 0x480, 2};
- LoadSpriteSheet(&sprSheet);
+ struct SpriteSheet sheet = {ptr, 0x480, GFXTAG_BERRIES};
+ LoadSpriteSheet(&sheet);
}
- LoadSpritePalette(&sprPal);
+ LoadSpritePalette(&pal);
Free(ptr);
}
-static const s16 gUnknown_082FB31C[] = {88, 128, 168, 208};
+static const s16 sBerryIconXCoords[] = {88, 128, 168, 208};
-static void sub_8028A88(void)
+static void CreateBerrySprites(void)
{
u8 i;
s16 x;
- struct SpriteTemplate sprTemplate1 =
+ struct SpriteTemplate berry =
{
- .tileTag = 2,
- .paletteTag = 3,
- .oam = &sOamData_82FB1F0,
- .anims = sSpriteAnimTable_82FB2A8,
+ .tileTag = GFXTAG_BERRIES,
+ .paletteTag = PALTAG_BERRIES,
+ .oam = &sOamData_Berry,
+ .anims = sAnims_Berry,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
- struct SpriteTemplate sprTemplate2 =
+ struct SpriteTemplate berryIcon =
{
- .tileTag = 2,
- .paletteTag = 3,
- .oam = &sOamData_82FB1E8,
- .anims = sSpriteAnimTable_82FB2A8,
+ .tileTag = GFXTAG_BERRIES,
+ .paletteTag = PALTAG_BERRIES,
+ .oam = &sOamData_16x16_Priority0,
+ .anims = sAnims_Berry,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
- for (i = 0; i < 11; i++)
+ // Create berry sprites that fall during gameplay
+ for (i = 0; i < NUM_BERRY_COLUMNS; i++)
{
- gUnknown_02022CB8[i] = AllocZeroed(4);
+ sBerrySpriteIds[i] = AllocZeroed(4);
x = i * 16;
- *gUnknown_02022CB8[i] = CreateSprite(&sprTemplate1, x + (i * 8), 8, 1);
- sub_8028BF8(i, TRUE);
+ *sBerrySpriteIds[i] = CreateSprite(&berry, x + (i * 8), 8, 1);
+ SetBerryInvisibility(i, TRUE);
}
- for (i = 0; i < 4; i++)
+
+ // Create berry icon sprites for results screen
+ for (i = 0; i < NUM_BERRY_TYPES; i++)
{
- gUnknown_02022CE4[i] = AllocZeroed(4);
- if (i == 3)
- *gUnknown_02022CE4[i] = CreateSprite(&sprTemplate2, gUnknown_082FB31C[i], 49, 0);
+ sBerryIconSpriteIds[i] = AllocZeroed(4);
+ if (i == BERRY_MISSED)
+ *sBerryIconSpriteIds[i] = CreateSprite(&berryIcon, sBerryIconXCoords[i], 49, 0);
else
- *gUnknown_02022CE4[i] = CreateSprite(&sprTemplate2, gUnknown_082FB31C[i], 52, 0);
- StartSpriteAnim(&gSprites[*gUnknown_02022CE4[i]], i);
+ *sBerryIconSpriteIds[i] = CreateSprite(&berryIcon, sBerryIconXCoords[i], 52, 0);
+ StartSpriteAnim(&gSprites[*sBerryIconSpriteIds[i]], i);
}
-
- sub_8028C30(TRUE);
+ SetBerryIconsInvisibility(TRUE);
}
-static void sub_8028B80(void)
+static void FreeBerrySprites(void)
{
struct Sprite *sprite;
u8 i;
- for (i = 0; i < 11; i++)
+ for (i = 0; i < NUM_BERRY_COLUMNS; i++)
{
- sprite = &gSprites[*gUnknown_02022CB8[i]];
- if (sprite != NULL)
+ sprite = &gSprites[*sBerrySpriteIds[i]];
+ if (sprite)
DestroySprite(sprite);
- FREE_AND_SET_NULL(gUnknown_02022CB8[i]);
+ FREE_AND_SET_NULL(sBerrySpriteIds[i]);
}
- for (i = 0; i < 4; i++)
+ for (i = 0; i < NUM_BERRY_TYPES; i++)
{
- sprite = &gSprites[*gUnknown_02022CE4[i]];
- if (sprite != NULL)
+ sprite = &gSprites[*sBerryIconSpriteIds[i]];
+ if (sprite)
DestroySprite(sprite);
- FREE_AND_SET_NULL(gUnknown_02022CE4[i]);
+ FREE_AND_SET_NULL(sBerryIconSpriteIds[i]);
}
}
-static void sub_8028BF8(u8 id, bool8 invisible)
+static void SetBerryInvisibility(u8 id, bool8 invisible)
{
- gSprites[*gUnknown_02022CB8[id]].invisible = invisible;
+ gSprites[*sBerrySpriteIds[id]].invisible = invisible;
}
-static void sub_8028C30(bool8 invisible)
+static void SetBerryIconsInvisibility(bool8 invisible)
{
u8 i;
- for (i = 0; i < 4; i++)
- gSprites[*gUnknown_02022CE4[i]].invisible = invisible;
+ for (i = 0; i < NUM_BERRY_TYPES; i++)
+ gSprites[*sBerryIconSpriteIds[i]].invisible = invisible;
}
-static void sub_8028C7C(u8 id, u8 y)
+static void SetBerryYPos(u8 id, u8 y)
{
- gSprites[*gUnknown_02022CB8[id]].pos1.y = y * 8;
+ gSprites[*sBerrySpriteIds[id]].pos1.y = y * 8;
}
-static void sub_8028CA4(u16 id, u8 frameNum)
+static void SetBerryAnim(u16 id, u8 animNum)
{
- StartSpriteAnim(&gSprites[*gUnknown_02022CB8[id]], frameNum);
+ StartSpriteAnim(&gSprites[*sBerrySpriteIds[id]], animNum);
}
// Unused
-static void sub_8028CD0(u8 spriteId)
+static void UnusedSetSpritePos(u8 spriteId)
{
gSprites[spriteId].pos1.x = 20 * spriteId + 50;
gSprites[spriteId].pos1.y = 50;
@@ -3736,125 +4262,129 @@ static void sub_8028CD0(u8 spriteId)
// Gamefreak made a mistake there and goes out of bounds for the data array as it holds 8 elements
// in turn overwriting sprite's subpriority and subsprites fields.
-#if defined(NONMATCHING) || MODERN
- #define sKeepPosX data[1]
+#ifdef UBFIX
+ #define sFrozen data[1]
#else
- #define sKeepPosX data[10]
-#endif // NONMATCHING
+ #define sFrozen data[10]
+#endif // UBFIX
-static void sub_8028CF4(struct Sprite *sprite)
+static void SpriteCB_Cloud(struct Sprite *sprite)
{
u8 i;
- static const u8 array[] = {30, 20};
+ static const u8 moveDelays[] = {30, 20};
- if (sprite->sKeepPosX != TRUE)
+ if (sprite->sFrozen != TRUE)
{
- for (i = 0; i < 2; i++)
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- if (++gUnknown_02022CB0[i][1] > array[i])
+ if (++sCloudSpriteIds[i][1] > moveDelays[i])
{
sprite->pos1.x--;
- gUnknown_02022CB0[i][1] = 0;
+ sCloudSpriteIds[i][1] = 0;
}
}
}
}
-static const s16 gUnknown_082FB356[][2] = {{230, 55}, {30, 74}};
+static const s16 sCloudStartCoords[NUM_CLOUDS][2] =
+{
+ {230, 55},
+ { 30, 74}
+};
-static void sub_8028D44(void)
+static void CreateCloudSprites(void)
{
u8 i;
void *ptr = AllocZeroed(0x400);
- struct SpritePalette sprPal = {gDodrioBerryPlatformPal, 6};
+ struct SpritePalette pal = {sCloud_Pal, PALTAG_CLOUD};
- LZ77UnCompWram(gDodrioBerryPlatformGfx, ptr);
- if (ptr != NULL)
+ LZ77UnCompWram(sCloud_Gfx, ptr);
+ if (ptr)
{
- struct SpriteSheet sprSheet = {ptr, 0x400, 5};
- struct SpriteTemplate sprTemplate =
+ struct SpriteSheet sheet = {ptr, 0x400, GFXTAG_CLOUD};
+ struct SpriteTemplate template =
{
- .tileTag = 5,
- .paletteTag = 6,
- .oam = &sOamData_82FB1F8,
- .anims = sSpriteAnimTable_82FB2D4,
+ .tileTag = GFXTAG_CLOUD,
+ .paletteTag = PALTAG_CLOUD,
+ .oam = &sOamData_Cloud,
+ .anims = sAnims_Cloud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8028CF4,
+ .callback = SpriteCB_Cloud,
};
- LoadSpriteSheet(&sprSheet);
- LoadSpritePalette(&sprPal);
- for (i = 0; i < 2; i++)
+ LoadSpriteSheet(&sheet);
+ LoadSpritePalette(&pal);
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- gUnknown_02022CB0[i] = AllocZeroed(4);
- *gUnknown_02022CB0[i] = CreateSprite(&sprTemplate, gUnknown_082FB356[i][0], gUnknown_082FB356[i][1], 4);
+ sCloudSpriteIds[i] = AllocZeroed(4);
+ *sCloudSpriteIds[i] = CreateSprite(&template, sCloudStartCoords[i][0], sCloudStartCoords[i][1], 4);
}
}
Free(ptr);
}
-static void sub_8028DFC(void)
+static void ResetCloudPos(void)
{
u8 i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022CB0[i]];
- sprite->sKeepPosX = TRUE;
- sprite->pos1.x = gUnknown_082FB356[i][0];
- sprite->pos1.y = gUnknown_082FB356[i][1];
+ struct Sprite *sprite = &gSprites[*sCloudSpriteIds[i]];
+ sprite->sFrozen = TRUE;
+ sprite->pos1.x = sCloudStartCoords[i][0];
+ sprite->pos1.y = sCloudStartCoords[i][1];
}
}
-static void sub_8028E4C(void)
+static void StartCloudMovement(void)
{
u8 i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022CB0[i]];
- sprite->sKeepPosX = FALSE;
+ struct Sprite *sprite = &gSprites[*sCloudSpriteIds[i]];
+ sprite->sFrozen = FALSE;
}
}
-static void sub_8028E84(void)
+static void FreeCloudSprites(void)
{
u8 i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022CB0[i]];
+ struct Sprite *sprite = &gSprites[*sCloudSpriteIds[i]];
if (sprite)
DestroySprite(sprite);
- FREE_AND_SET_NULL(gUnknown_02022CB0[i]);
+ FREE_AND_SET_NULL(sCloudSpriteIds[i]);
}
}
-static void sub_8028EC8(bool8 invisible)
+static void SetCloudInvisibility(bool8 invisible)
{
u8 i;
- for (i = 0; i < 2; i++)
- gSprites[*gUnknown_02022CB0[i]].invisible = invisible;
+ for (i = 0; i < NUM_CLOUDS; i++)
+ gSprites[*sCloudSpriteIds[i]].invisible = invisible;
}
-#undef sKeepPosX
+#undef sFrozen
-static s16 sub_8028F14(u8 arg0, u8 arg1)
+static s16 GetDodrioXPos(u8 playerId, u8 numPlayers)
{
s16 x = 0;
- switch (arg1)
+ switch (numPlayers)
{
case 1:
x = 15;
break;
case 2:
- switch (arg0)
+ switch (playerId)
{
case 0: x = 12; break;
case 1: x = 18; break;
}
break;
case 3:
- switch (arg0)
+ switch (playerId)
{
case 0: x = 15; break;
case 1: x = 21; break;
@@ -3862,7 +4392,7 @@ static s16 sub_8028F14(u8 arg0, u8 arg1)
}
break;
case 4:
- switch (arg0)
+ switch (playerId)
{
case 0: x = 12; break;
case 1: x = 18; break;
@@ -3871,7 +4401,7 @@ static s16 sub_8028F14(u8 arg0, u8 arg1)
}
break;
case 5:
- switch (arg0)
+ switch (playerId)
{
case 0: x = 15; break;
case 1: x = 21; break;
@@ -3885,78 +4415,79 @@ static s16 sub_8028F14(u8 arg0, u8 arg1)
return x * 8;
}
-static void sub_8028FCC(void)
+static void ResetBerryAndStatusBarSprites(void)
{
u8 i;
- for (i = 0; i < 11; i++)
+ for (i = 0; i < NUM_BERRY_COLUMNS; i++)
{
- sub_8028BF8(i, TRUE);
- sub_8028C7C(i, 1);
+ SetBerryInvisibility(i, TRUE);
+ SetBerryYPos(i, 1);
}
- sub_80289E8(FALSE);
+ SetStatusBarInvisibility(FALSE);
}
-static void sub_8028FF8(u8 frameId)
+static void LoadWindowFrameGfx(u8 frameId)
{
- LoadBgTiles(0, GetWindowFrameTilesPal(frameId)->tiles, 0x120, 1);
+ LoadBgTiles(BG_INTERFACE, GetWindowFrameTilesPal(frameId)->tiles, 0x120, 1);
LoadPalette(GetWindowFrameTilesPal(frameId)->pal, 0xA0, 0x20);
}
-static void sub_802902C(void)
+static void LoadUserWindowFrameGfx(void)
{
LoadUserWindowBorderGfx_(0, 0xA, 0xB0);
}
-static void sub_802903C(void)
+static void ResetGfxState(void)
{
- gUnknown_02022CF8->finished = FALSE;
- gUnknown_02022CF8->state = 0;
- gUnknown_02022CF8->unk3018 = 0;
- gUnknown_02022CF8->unk3020 = 0;
- gUnknown_02022CF8->unk3024 = 0;
+ sGfx->finished = FALSE;
+ sGfx->state = 0;
+ sGfx->loadState = 0;
+ sGfx->cursorSelection = 0;
+ sGfx->playAgainState = PLAY_AGAIN_NONE;
}
-static void sub_8029074(const struct WindowTemplate *winTempl)
+static void DrawYesNoMessageWindow(const struct WindowTemplate *template)
{
- u8 pal = 0xA;
+ u8 pal = 10;
- FillBgTilemapBufferRect(0, 1, winTempl->tilemapLeft - 1, winTempl->tilemapTop - 1, 1, 1, pal);
- FillBgTilemapBufferRect(0, 2, winTempl->tilemapLeft, winTempl->tilemapTop - 1, winTempl->width, 1, pal);
- FillBgTilemapBufferRect(0, 3, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop - 1, 1, 1, pal);
- FillBgTilemapBufferRect(0, 4, winTempl->tilemapLeft - 1, winTempl->tilemapTop, 1, winTempl->height, pal);
- FillBgTilemapBufferRect(0, 6, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop, 1, winTempl->height, pal);
- FillBgTilemapBufferRect(0, 7, winTempl->tilemapLeft - 1, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
- FillBgTilemapBufferRect(0, 8, winTempl->tilemapLeft, winTempl->tilemapTop + winTempl->height, winTempl->width, 1, pal);
- FillBgTilemapBufferRect(0, 9, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 1, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 2, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 3, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 4, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 6, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 7, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 8, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 9, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, pal);
}
-static void sub_8029174(const struct WindowTemplate *winTempl)
+static void DrawMessageWindow(const struct WindowTemplate *template)
{
- u8 pal = 0xB;
+ u8 pal = 11;
- FillBgTilemapBufferRect(0, 10, winTempl->tilemapLeft - 1, winTempl->tilemapTop - 1, 1, 1, pal);
- FillBgTilemapBufferRect(0, 11, winTempl->tilemapLeft, winTempl->tilemapTop - 1, winTempl->width, 1, pal);
- FillBgTilemapBufferRect(0, 12, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop - 1, 1, 1, pal);
- FillBgTilemapBufferRect(0, 13, winTempl->tilemapLeft - 1, winTempl->tilemapTop, 1, winTempl->height, pal);
- FillBgTilemapBufferRect(0, 15, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop, 1, winTempl->height, pal);
- FillBgTilemapBufferRect(0, 16, winTempl->tilemapLeft - 1, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
- FillBgTilemapBufferRect(0, 17, winTempl->tilemapLeft, winTempl->tilemapTop + winTempl->height, winTempl->width, 1, pal);
- FillBgTilemapBufferRect(0, 18, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 10, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 11, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 12, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 13, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 15, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 16, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 17, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 18, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, pal);
}
-static void sub_8029274(struct DodrioSubstruct_0160 *ptr)
+static void InitGameGfx(struct DodrioGame_Gfx *ptr)
{
- gUnknown_02022CF8 = ptr;
- gUnknown_02022CF8->finished = FALSE;
- gUnknown_02022CF8->state = 0;
- gUnknown_02022CF8->unk3018 = 0;
- gUnknown_02022CF8->unk3020 = 0;
- gUnknown_02022CF8->unk3024 = 0;
- gUnknown_02022CF8->unk3004 = CreateTask(sub_8029314, 3);
- sub_802A72C(sub_8029338);
+ sGfx = ptr;
+ sGfx->finished = FALSE;
+ sGfx->state = 0;
+ sGfx->loadState = 0;
+ sGfx->cursorSelection = 0;
+ sGfx->playAgainState = PLAY_AGAIN_NONE;
+ sGfx->taskId = CreateTask(Task_TryRunGfxFunc, 3);
+ SetGfxFunc(LoadGfx);
}
-static void sub_80292D4(void)
+// Unused
+static void FreeAllWindowBuffers_(void)
{
FreeAllWindowBuffers();
}
@@ -3968,30 +4499,37 @@ struct WinCoords
u8 top;
};
+enum {
+ COLORID_GREY,
+ COLORID_RED,
+ COLORID_BLUE,
+ COLORID_GREEN, // Unused
+};
+
static const u8 sTextColorTable[][3] =
{
- {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
- {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
- {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
- {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
+ [COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
+ [COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
+ [COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
+ [COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
};
-static const struct WinCoords gUnknown_082FB38C[] = {{12, 6}};
-static const struct WinCoords gUnknown_082FB390[] = {{9, 10}, {15, 6}};
-static const struct WinCoords gUnknown_082FB398[] = {{12, 6}, {18, 10}, {6, 10}};
-static const struct WinCoords gUnknown_082FB3A4[] = {{9, 10}, {15, 6}, {21, 10}, {3, 6}};
-static const struct WinCoords gUnknown_082FB3B4[] = {{12, 6}, {18, 10}, {23, 6}, {1, 6}, {6, 10}};
+static const struct WinCoords sNameWindowCoords_1Player[] = {{12, 6}};
+static const struct WinCoords sNameWindowCoords_2Players[] = {{9, 10}, {15, 6}};
+static const struct WinCoords sNameWindowCoords_3Players[] = {{12, 6}, {18, 10}, {6, 10}};
+static const struct WinCoords sNameWindowCoords_4Players[] = {{9, 10}, {15, 6}, {21, 10}, {3, 6}};
+static const struct WinCoords sNameWindowCoords_5Players[] = {{12, 6}, {18, 10}, {23, 6}, {1, 6}, {6, 10}};
-static const struct WinCoords *const gUnknown_082FB3C8[] =
+static const struct WinCoords *const sNameWindowCoords[MAX_RFU_PLAYERS] =
{
- gUnknown_082FB38C,
- gUnknown_082FB390,
- gUnknown_082FB398,
- gUnknown_082FB3A4,
- gUnknown_082FB3B4,
+ sNameWindowCoords_1Player,
+ sNameWindowCoords_2Players,
+ sNameWindowCoords_3Players,
+ sNameWindowCoords_4Players,
+ sNameWindowCoords_5Players,
};
-static const u8 *const gUnknown_082FB3DC[] =
+static const u8 *const sRankingTexts[MAX_RFU_PLAYERS] =
{
gText_1Colon,
gText_2Colon,
@@ -4000,625 +4538,640 @@ static const u8 *const gUnknown_082FB3DC[] =
gText_5Colon,
};
-static const u16 gUnknown_082FB3F0[] = {92, 132, 172, 212};
-static const u16 gUnknown_082FB3F8[] = {33, 49, 65, 81, 97};
-static const u16 gUnknown_082FB402[] = {17, 33, 49, 65, 81};
+static const u16 sResultsXCoords[] = {92, 132, 172, 212};
+static const u16 sResultsYCoords[] = {33, 49, 65, 81, 97};
+static const u16 sRankingYCoords[] = {17, 33, 49, 65, 81};
struct
{
u8 id;
void (*func)(void);
-} const gUnknown_082FB40C[] =
-{
- {0, sub_8029338},
- {1, sub_8029440},
- {2, sub_802988C},
- {3, sub_802A010},
- {4, sub_802A380},
- {5, sub_802A454},
- {6, sub_802A534},
- {7, sub_802A588},
- {8, sub_802A6FC},
- {9, nullsub_16},
+} const sGfxFuncs[] =
+{
+ {GFXFUNC_LOAD, LoadGfx}, // Element not used, LoadGfx is passed directly to SetGfxFunc
+ {GFXFUNC_SHOW_NAMES, ShowNames},
+ {GFXFUNC_SHOW_RESULTS, ShowResults},
+ {GFXFUNC_MSG_PLAY_AGAIN, Msg_WantToPlayAgain},
+ {GFXFUNC_MSG_SAVING, Msg_SavingDontTurnOff},
+ {GFXFUNC_MSG_COMM_STANDBY, Msg_CommunicationStandby},
+ {GFXFUNC_ERASE_MSG, EraseMessage},
+ {GFXFUNC_MSG_PLAYER_DROPPED, Msg_SomeoneDroppedOut},
+ {GFXFUNC_STOP, StopGfxFuncs},
+ {GFXFUNC_IDLE, GfxIdle},
};
-static void sub_80292E0(u8 arg0)
+static void SetGfxFuncById(u8 funcId)
{
u8 i;
- for (i = 0; i < 10; i++)
+ for (i = 0; i < ARRAY_COUNT(sGfxFuncs); i++)
{
- if (gUnknown_082FB40C[i].id == arg0)
- sub_802A72C(gUnknown_082FB40C[i].func);
+ if (sGfxFuncs[i].id == funcId)
+ SetGfxFunc(sGfxFuncs[i].func);
}
}
-static void sub_8029314(u8 taskId)
+static void Task_TryRunGfxFunc(u8 taskId)
{
- if (!gUnknown_02022CF8->finished)
- sub_802A75C()();
+ // Continue calling function until it
+ // has reached its finished state.
+ // Another will not be called until
+ // readied by SetGfxFunc
+ if (!sGfx->finished)
+ GetGfxFunc()();
}
-static void sub_8029338(void)
+static void LoadGfx(void)
{
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- sub_802A7A8();
- gUnknown_02022CF8->state++;
+ InitBgs();
+ sGfx->state++;
break;
case 1:
- if (sub_802A8E8() == TRUE)
- gUnknown_02022CF8->state++;
+ if (LoadBgGfx() == TRUE)
+ sGfx->state++;
break;
case 2:
- CopyToBgTilemapBuffer(3, gDodrioBerryBgTilemap1, 0, 0);
- CopyToBgTilemapBuffer(1, gDodrioBerryBgTilemap2Left, 0, 0);
- CopyToBgTilemapBuffer(2, gDodrioBerryBgTilemap2Right, 0, 0);
- CopyBgTilemapBufferToVram(3);
- CopyBgTilemapBufferToVram(1);
- CopyBgTilemapBufferToVram(2);
- gUnknown_02022CF8->state++;
+ CopyToBgTilemapBuffer(BG_SCENERY, sBg_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(BG_TREE_LEFT, sTreeBorderLeft_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(BG_TREE_RIGHT, sTreeBorderRight_Tilemap, 0, 0);
+ CopyBgTilemapBufferToVram(BG_SCENERY);
+ CopyBgTilemapBufferToVram(BG_TREE_LEFT);
+ CopyBgTilemapBufferToVram(BG_TREE_RIGHT);
+ sGfx->state++;
break;
case 3:
- ShowBg(0);
- ShowBg(3);
- ShowBg(1);
- ShowBg(2);
- gUnknown_02022CF8->state++;
+ ShowBg(BG_INTERFACE);
+ ShowBg(BG_SCENERY);
+ ShowBg(BG_TREE_LEFT);
+ ShowBg(BG_TREE_RIGHT);
+ sGfx->state++;
break;
case 4:
- sub_8028FF8(gSaveBlock2Ptr->optionsWindowFrameType);
- sub_802902C();
- gUnknown_02022CF8->state++;
+ LoadWindowFrameGfx(gSaveBlock2Ptr->optionsWindowFrameType);
+ LoadUserWindowFrameGfx();
+ sGfx->state++;
break;
default:
- gUnknown_02022CF8->finished = TRUE;
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_8029440(void)
+static void ShowNames(void)
{
- u8 i, playersCount, id, colorsId, *name;
+ u8 i, numPlayers, playerId, colorsId, *name;
u32 left;
struct WindowTemplate window;
- const struct WinCoords *ptr;
+ const struct WinCoords *coords;
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- playersCount = sub_8027650();
- ptr = gUnknown_082FB3C8[playersCount - 1];
- window.bg = 0;
+ numPlayers = GetNumPlayers();
+ coords = sNameWindowCoords[numPlayers - 1];
+ window.bg = BG_INTERFACE;
window.width = 7;
window.height = 2;
- window.paletteNum = 0xD;
+ window.paletteNum = 13;
window.baseBlock = 0x13;
- for (i = 0; i < playersCount; ptr++, i++)
+ for (i = 0; i < numPlayers; coords++, i++)
{
- colorsId = 0;
- id = sub_8027A48(i);
- left = (56 - GetStringWidth(1, sub_8027660(id), -1)) / 2u;
- window.tilemapLeft = ptr->left;
- window.tilemapTop = ptr->top;
- gUnknown_02022CF8->unk3008[i] = AddWindow(&window);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[i]);
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[i], PIXEL_FILL(1));
- if (id == GetMultiplayerId())
- colorsId = 2;
- name = sub_8027660(id);
- AddTextPrinterParameterized3(gUnknown_02022CF8->unk3008[i], 1, left, 1, sTextColorTable[colorsId], -1, name);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[i], 2);
+ colorsId = COLORID_GREY;
+ playerId = GetPlayerIdByPos(i);
+ left = (56 - GetStringWidth(1, GetPlayerName(playerId), -1)) / 2u;
+ window.tilemapLeft = coords->left;
+ window.tilemapTop = coords->top;
+ sGfx->windowIds[i] = AddWindow(&window);
+ ClearWindowTilemap(sGfx->windowIds[i]);
+ FillWindowPixelBuffer(sGfx->windowIds[i], PIXEL_FILL(1));
+ if (playerId == GetMultiplayerId())
+ colorsId = COLORID_BLUE;
+ name = GetPlayerName(playerId);
+ AddTextPrinterParameterized3(sGfx->windowIds[i], 1, left, 1, sTextColorTable[colorsId], -1, name);
+ CopyWindowToVram(sGfx->windowIds[i], 2);
window.baseBlock += 0xE;
- sub_8029174(&window);
+ DrawMessageWindow(&window);
}
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
{
- playersCount = sub_8027650();
- for (i = 0; i < playersCount; i++)
- PutWindowTilemap(gUnknown_02022CF8->unk3008[i]);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ numPlayers = GetNumPlayers();
+ for (i = 0; i < numPlayers; i++)
+ PutWindowTilemap(sGfx->windowIds[i]);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
}
break;
default:
- if (++gUnknown_02022CF8->state > 180)
+ if (++sGfx->state > 180)
{
- playersCount = sub_8027650();
- for (i = 0; i < playersCount; i++)
+ numPlayers = GetNumPlayers();
+ for (i = 0; i < numPlayers; i++)
{
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[i]);
- RemoveWindow(gUnknown_02022CF8->unk3008[i]);
+ ClearWindowTilemap(sGfx->windowIds[i]);
+ RemoveWindow(sGfx->windowIds[i]);
}
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
}
break;
}
}
-static void sub_80296A8(u8 playersCount_)
+static void PrintRankedScores(u8 numPlayers_)
{
- u8 i, r8 = 0, r6 = 0;
- u8 playersCount = playersCount_; // Pointless variable, I know, but it's needed to match.
+ u8 i, ranking = 0, rankedPlayers = 0;
+ u8 numPlayers = numPlayers_; // Needed to match
u8 *name;
u32 x, numWidth;
u8 numString[32];
- u8 array[5] = {0, 1, 2, 3, 4};
- struct DodrioSubstruct_3308 temp, structArray[5];
+ u8 playersByRanking[MAX_RFU_PLAYERS] = {0, 1, 2, 3, 4};
+ struct DodrioGame_ScoreResults temp, scoreResults[MAX_RFU_PLAYERS];
- for (i = 0; i < playersCount; i++)
+ // Get all players scores and rankings
+ for (i = 0; i < numPlayers; i++)
{
- array[i] = i;
- sub_802793C(&temp, i);
- structArray[i] = temp;
+ playersByRanking[i] = i;
+ GetScoreResults(&temp, i);
+ scoreResults[i] = temp;
}
- if (sub_8027748() != 0)
+ // Sort player ids by ranking
+ if (GetHighestScore() != 0)
{
do
{
- for (i = 0; i < playersCount; i++)
+ for (i = 0; i < numPlayers; i++)
{
- if (structArray[i].unk0 == r8)
+ if (scoreResults[i].ranking == ranking)
{
- array[r6] = i;
- r6++;
+ playersByRanking[rankedPlayers] = i;
+ rankedPlayers++;
}
}
- r8 = r6;
- } while (r6 < playersCount);
+ ranking = rankedPlayers;
+ } while (rankedPlayers < numPlayers);
}
- for (i = 0; i < playersCount; i++)
+ // Put any player with a score of 0 at lowest ranking
+ for (i = 0; i < numPlayers; i++)
{
- if (structArray[i].unk4 == 0)
- structArray[i].unk0 = playersCount - 1;
+ if (scoreResults[i].score == 0)
+ scoreResults[i].ranking = numPlayers - 1;
}
+ // Print text
x = 216 - GetStringWidth(1, gText_SpacePoints, 0);
- for (i = 0; i < playersCount; i++)
+ for (i = 0; i < numPlayers; i++)
{
- u8 colorsId = 0;
- u8 id = array[i];
- u32 points = structArray[id].unk4;
+ u8 colorsId = COLORID_GREY;
+ u8 playerId = playersByRanking[i];
+ u32 points = scoreResults[playerId].score;
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gUnknown_082FB3DC[structArray[id].unk0], 8, gUnknown_082FB402[i], -1, NULL);
- if (id == GetMultiplayerId())
- colorsId = 2;
- name = sub_8027660(id);
- AddTextPrinterParameterized3(gUnknown_02022CF8->unk3008[1], 1, 28, gUnknown_082FB402[i], sTextColorTable[colorsId], -1, name);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, sRankingTexts[scoreResults[playerId].ranking], 8, sRankingYCoords[i], -1, NULL);
+ if (playerId == GetMultiplayerId())
+ colorsId = COLORID_BLUE;
+ name = GetPlayerName(playerId);
+ AddTextPrinterParameterized3(sGfx->windowIds[1], 1, 28, sRankingYCoords[i], sTextColorTable[colorsId], -1, name);
ConvertIntToDecimalStringN(numString, points, STR_CONV_MODE_LEFT_ALIGN, 7);
numWidth = GetStringWidth(1, numString, -1);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, numString, x - numWidth, gUnknown_082FB402[i], -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_SpacePoints, x, gUnknown_082FB402[i], -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, numString, x - numWidth, sRankingYCoords[i], -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gText_SpacePoints, x, sRankingYCoords[i], -1, NULL);
}
}
-static void sub_802988C(void)
+static void ShowResults(void)
{
- u8 i, j, itemGiveRet, playersCount = sub_8027650();
+ u8 i, j, prizeState, numPlayers = GetNumPlayers();
u8 *name;
u32 strWidth, x;
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- sub_802784C();
- gUnknown_02022CF8->unk301C = 0;
- gUnknown_02022CF8->state++;
+ SetScoreResults();
+ sGfx->timer = 0;
+ sGfx->state++;
break;
case 1:
- gUnknown_02022CF8->unk3008[0] = AddWindow(&gUnknown_082F7BBC[0]);
- gUnknown_02022CF8->unk3008[1] = AddWindow(&gUnknown_082F7BBC[1]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- sub_8029174(&gUnknown_082F7BBC[0]);
- sub_8029174(&gUnknown_082F7BBC[1]);
- gUnknown_02022CF8->state++;
+ sGfx->windowIds[0] = AddWindow(&sWindowTemplates_Results[0]);
+ sGfx->windowIds[1] = AddWindow(&sWindowTemplates_Results[1]);
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ ClearWindowTilemap(sGfx->windowIds[1]);
+ DrawMessageWindow(&sWindowTemplates_Results[0]);
+ DrawMessageWindow(&sWindowTemplates_Results[1]);
+ sGfx->state++;
break;
case 2:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[1], PIXEL_FILL(1));
strWidth = GetStringWidth(1, gText_BerryPickingResults, -1);
x = (224 - strWidth) / 2;
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_BerryPickingResults, x, 1, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_10P30P50P50P, 68, 17, -1, NULL);
- for (i = 0; i < playersCount; i++)
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_BerryPickingResults, x, 1, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gText_10P30P50P50P, 68, 17, -1, NULL);
+ for (i = 0; i < numPlayers; i++)
{
- u8 colorsId = 0;
+ u8 colorsId = COLORID_GREY;
if (i == GetMultiplayerId())
- colorsId = 2;
+ colorsId = COLORID_BLUE;
- name = sub_8027660(i);
- AddTextPrinterParameterized3(gUnknown_02022CF8->unk3008[1], 1, 0, gUnknown_082FB3F8[i], sTextColorTable[colorsId], -1, name);
+ name = GetPlayerName(i);
+ AddTextPrinterParameterized3(sGfx->windowIds[1], 1, 0, sResultsYCoords[i], sTextColorTable[colorsId], -1, name);
for (j = 0; j < 4; j++)
{
u32 width;
- u16 result1 = Min(sub_80276A0(i, j), 9999);
- u16 result2 = Min(sub_802778C(j), 9999);
+ u16 berriesPicked = Min(GetBerryResult(i, j), MAX_BERRIES);
+ u16 maxBerriesPicked = Min(GetHighestBerryResult(j), MAX_BERRIES);
- ConvertIntToDecimalStringN(gStringVar4, result1, STR_CONV_MODE_LEFT_ALIGN, 4);
+ ConvertIntToDecimalStringN(gStringVar4, berriesPicked, STR_CONV_MODE_LEFT_ALIGN, 4);
width = GetStringWidth(1, gStringVar4, -1);
- if (result2 == result1 && result2 != 0)
- AddTextPrinterParameterized3(gUnknown_02022CF8->unk3008[1], 1, gUnknown_082FB3F0[j] - width, gUnknown_082FB3F8[i], sTextColorTable[1], -1, gStringVar4);
+
+ // If player got the most of a berry type, highlight their number in red
+ if (maxBerriesPicked == berriesPicked && maxBerriesPicked != 0)
+ AddTextPrinterParameterized3(sGfx->windowIds[1], 1, sResultsXCoords[j] - width, sResultsYCoords[i], sTextColorTable[COLORID_RED], -1, gStringVar4);
else
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gStringVar4, gUnknown_082FB3F0[j] - width, gUnknown_082FB3F8[i], -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gStringVar4, sResultsXCoords[j] - width, sResultsYCoords[i], -1, NULL);
}
}
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 2);
- gUnknown_02022CF8->state++;
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ CopyWindowToVram(sGfx->windowIds[1], 2);
+ sGfx->state++;
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- PutWindowTilemap(gUnknown_02022CF8->unk3008[1]);
+ PutWindowTilemap(sGfx->windowIds[0]);
+ PutWindowTilemap(sGfx->windowIds[1]);
}
- CopyBgTilemapBufferToVram(0);
- sub_8028C30(FALSE);
- gUnknown_02022CF8->state++;
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ SetBerryIconsInvisibility(FALSE);
+ sGfx->state++;
break;
case 4:
- if (++gUnknown_02022CF8->unk301C >= 30 && JOY_NEW(A_BUTTON))
+ if (++sGfx->timer >= 30 && JOY_NEW(A_BUTTON))
{
- gUnknown_02022CF8->unk301C = 0;
+ sGfx->timer = 0;
PlaySE(SE_SELECT);
- sub_8028C30(TRUE);
- gUnknown_02022CF8->state++;
+ SetBerryIconsInvisibility(TRUE);
+ sGfx->state++;
}
break;
case 5:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[1], PIXEL_FILL(1));
strWidth = GetStringWidth(1, gText_AnnouncingRankings, -1);
x = (224 - strWidth) / 2;
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_AnnouncingRankings, x, 1, -1, NULL);
- gUnknown_02022CF8->state++;
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_AnnouncingRankings, x, 1, -1, NULL);
+ sGfx->state++;
break;
case 6:
- sub_80296A8(playersCount);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 2);
- gUnknown_02022CF8->state++;
+ PrintRankedScores(numPlayers);
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ CopyWindowToVram(sGfx->windowIds[1], 2);
+ sGfx->state++;
break;
case 7:
if (!IsDma3ManagerBusyWithBgCopy())
{
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- PutWindowTilemap(gUnknown_02022CF8->unk3008[1]);
+ PutWindowTilemap(sGfx->windowIds[0]);
+ PutWindowTilemap(sGfx->windowIds[1]);
}
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
break;
case 8:
- if (++gUnknown_02022CF8->unk301C >= 30 && JOY_NEW(A_BUTTON))
+ if (++sGfx->timer >= 30 && JOY_NEW(A_BUTTON))
{
- gUnknown_02022CF8->unk301C = 0;
+ sGfx->timer = 0;
PlaySE(SE_SELECT);
- if (sub_8027748() < 3000)
+ if (GetHighestScore() < PRIZE_SCORE)
{
- gUnknown_02022CF8->state = 127;
+ sGfx->state = 127; // Skip to end, past giving prize
}
else
{
StopMapMusic();
- gUnknown_02022CF8->state++;
+ sGfx->state++;
}
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 5, 30, 15);
- RemoveWindow(gUnknown_02022CF8->unk3008[1]);
- gUnknown_02022CF8->unk3008[1] = AddWindow(&gUnknown_082F7BCC);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- sub_8029174(&gUnknown_082F7BCC);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 5, 30, 15);
+ RemoveWindow(sGfx->windowIds[1]);
+ sGfx->windowIds[1] = AddWindow(&sWindowTemplate_Prize);
+ ClearWindowTilemap(sGfx->windowIds[1]);
+ DrawMessageWindow(&sWindowTemplate_Prize);
}
break;
case 9:
PlayNewMapMusic(MUS_LEVEL_UP);
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[1], PIXEL_FILL(1));
strWidth = GetStringWidth(1, gText_AnnouncingPrizes, -1);
x = (224 - strWidth) / 2;
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_AnnouncingPrizes, x, 1, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_AnnouncingPrizes, x, 1, -1, NULL);
DynamicPlaceholderTextUtil_Reset();
- CopyItemName(sub_802762C(), gStringVar1);
+ CopyItemName(GetPrizeItemId(), gStringVar1);
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, gStringVar1);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gText_FirstPlacePrize);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gStringVar4, 0, 1, -1, NULL);
- itemGiveRet = sub_80279C8();
- if (itemGiveRet != 0 && itemGiveRet != 3)
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gStringVar4, 0, 1, -1, NULL);
+ prizeState = TryGivePrize();
+ if (prizeState != PRIZE_RECEIVED && prizeState != NO_PRIZE)
{
DynamicPlaceholderTextUtil_Reset();
- CopyItemName(sub_802762C(), gStringVar1);
+ CopyItemName(GetPrizeItemId(), gStringVar1);
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, gStringVar1);
- if (itemGiveRet == 2)
+ if (prizeState == PRIZE_NO_ROOM)
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gText_CantHoldAnyMore);
- else if (itemGiveRet == 1)
+ else if (prizeState == PRIZE_FILLED_BAG)
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gText_FilledStorageSpace);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gStringVar4, 0, 41, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gStringVar4, 0, 41, -1, NULL);
}
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 2);
- gUnknown_02022CF8->state++;
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ CopyWindowToVram(sGfx->windowIds[1], 2);
+ sGfx->state++;
break;
case 10:
if (!IsDma3ManagerBusyWithBgCopy())
{
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- PutWindowTilemap(gUnknown_02022CF8->unk3008[1]);
+ PutWindowTilemap(sGfx->windowIds[0]);
+ PutWindowTilemap(sGfx->windowIds[1]);
}
- CopyBgTilemapBufferToVram(0);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
FadeOutAndFadeInNewMapMusic(MUS_RG_VICTORY_WILD, 20, 10);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
case 11:
- if (++gUnknown_02022CF8->unk301C >= 30 && JOY_NEW(A_BUTTON))
+ if (++sGfx->timer >= 30 && JOY_NEW(A_BUTTON))
{
- gUnknown_02022CF8->unk301C = 0;
+ sGfx->timer = 0;
PlaySE(SE_SELECT);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
}
break;
default:
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- RemoveWindow(gUnknown_02022CF8->unk3008[0]);
- RemoveWindow(gUnknown_02022CF8->unk3008[1]);
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ ClearWindowTilemap(sGfx->windowIds[1]);
+ RemoveWindow(sGfx->windowIds[0]);
+ RemoveWindow(sGfx->windowIds[1]);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A010(void)
+static void Msg_WantToPlayAgain(void)
{
u8 y;
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- gUnknown_02022CF8->unk3008[0] = AddWindow(&gUnknown_082F7BD4[0]);
- gUnknown_02022CF8->unk3008[1] = AddWindow(&gUnknown_082F7BD4[1]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- sub_8029174(&gUnknown_082F7BD4[0]);
- sub_8029074(&gUnknown_082F7BD4[1]);
- gUnknown_02022CF8->state++;
- gUnknown_02022CF8->unk3020 = 0;
- gUnknown_02022CF8->unk3024 = 0;
+ // Create windows
+ sGfx->windowIds[WIN_PLAY_AGAIN] = AddWindow(&sWindowTemplates_PlayAgain[WIN_PLAY_AGAIN]);
+ sGfx->windowIds[WIN_YES_NO] = AddWindow(&sWindowTemplates_PlayAgain[WIN_YES_NO]);
+ ClearWindowTilemap(sGfx->windowIds[WIN_PLAY_AGAIN]);
+ ClearWindowTilemap(sGfx->windowIds[WIN_YES_NO]);
+ DrawMessageWindow(&sWindowTemplates_PlayAgain[WIN_PLAY_AGAIN]);
+ DrawYesNoMessageWindow(&sWindowTemplates_PlayAgain[WIN_YES_NO]);
+ sGfx->state++;
+ sGfx->cursorSelection = PLAY_AGAIN_NONE;
+ sGfx->playAgainState = PLAY_AGAIN_NONE;
break;
case 1:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_WantToPlayAgain, 0, 5, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_Yes, 8, 1, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_No, 8, 17, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_SelectorArrow2, 0, 1, -1, NULL);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 2);
- gUnknown_02022CF8->state++;
+ // Print text
+ FillWindowPixelBuffer(sGfx->windowIds[WIN_PLAY_AGAIN], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[WIN_YES_NO], PIXEL_FILL(1));
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_PLAY_AGAIN], 1, gText_WantToPlayAgain, 0, 5, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_Yes, 8, 1, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_No, 8, 17, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_SelectorArrow2, 0, 1, -1, NULL);
+ CopyWindowToVram(sGfx->windowIds[WIN_PLAY_AGAIN], 2);
+ CopyWindowToVram(sGfx->windowIds[WIN_YES_NO], 2);
+ sGfx->state++;
break;
case 2:
+ // Draw windows
if (!IsDma3ManagerBusyWithBgCopy())
{
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- PutWindowTilemap(gUnknown_02022CF8->unk3008[1]);
+ PutWindowTilemap(sGfx->windowIds[WIN_PLAY_AGAIN]);
+ PutWindowTilemap(sGfx->windowIds[WIN_YES_NO]);
}
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
break;
case 3:
- y = gUnknown_02022CF8->unk3020;
- if (y == 0)
- y = 1;
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_Yes, 8, 1, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_No, 8, 17, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_SelectorArrow2, 0, ((y - 1) * 16) + 1, -1, NULL);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 3);
+ // Handle input
+ y = sGfx->cursorSelection;
+ if (y == PLAY_AGAIN_NONE)
+ y = PLAY_AGAIN_YES;
+ FillWindowPixelBuffer(sGfx->windowIds[WIN_YES_NO], PIXEL_FILL(1));
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_Yes, 8, 1, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_No, 8, 17, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_SelectorArrow2, 0, ((y - 1) * 16) + 1, -1, NULL);
+ CopyWindowToVram(sGfx->windowIds[WIN_YES_NO], 3);
+
// Increment state only if A or B button have been pressed.
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
- if (gUnknown_02022CF8->unk3020 == 0)
- gUnknown_02022CF8->unk3020 = 1;
- gUnknown_02022CF8->state++;
+ if (sGfx->cursorSelection == PLAY_AGAIN_NONE)
+ sGfx->cursorSelection = PLAY_AGAIN_YES;
+ sGfx->state++;
}
else if (JOY_NEW(DPAD_UP | DPAD_DOWN))
{
PlaySE(SE_SELECT);
- switch (gUnknown_02022CF8->unk3020)
+ switch (sGfx->cursorSelection)
{
- case 0:
- gUnknown_02022CF8->unk3020 = 2;
+ case PLAY_AGAIN_NONE:
+ sGfx->cursorSelection = PLAY_AGAIN_NO;
break;
- case 1:
- gUnknown_02022CF8->unk3020 = 2;
+ case PLAY_AGAIN_YES:
+ sGfx->cursorSelection = PLAY_AGAIN_NO;
break;
- case 2:
- gUnknown_02022CF8->unk3020 = 1;
+ case PLAY_AGAIN_NO:
+ sGfx->cursorSelection = PLAY_AGAIN_YES;
break;
}
}
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
- gUnknown_02022CF8->unk3020 = 2;
- gUnknown_02022CF8->state++;
+ sGfx->cursorSelection = PLAY_AGAIN_NO;
+ sGfx->state++;
}
break;
default:
- gUnknown_02022CF8->unk3024 = gUnknown_02022CF8->unk3020;
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- RemoveWindow(gUnknown_02022CF8->unk3008[0]);
- RemoveWindow(gUnknown_02022CF8->unk3008[1]);
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ sGfx->playAgainState = sGfx->cursorSelection;
+ ClearWindowTilemap(sGfx->windowIds[WIN_PLAY_AGAIN]);
+ ClearWindowTilemap(sGfx->windowIds[WIN_YES_NO]);
+ RemoveWindow(sGfx->windowIds[WIN_PLAY_AGAIN]);
+ RemoveWindow(sGfx->windowIds[WIN_YES_NO]);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A380(void)
+static void Msg_SavingDontTurnOff(void)
{
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, 1, gText_SavingDontTurnOffPower, 0, NULL, 2, 1, 3);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
case 1:
CopyWindowToVram(0, 3);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
CreateTask(Task_LinkSave, 0);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
}
break;
case 3:
if (!FuncIsActiveTask(Task_LinkSave))
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
default:
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A454(void)
+static void Msg_CommunicationStandby(void)
{
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- gUnknown_02022CF8->unk3008[0] = AddWindow(&gUnknown_082F7BEC);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- sub_8029174(&gUnknown_082F7BEC);
- gUnknown_02022CF8->state++;
+ sGfx->windowIds[0] = AddWindow(&sWindowTemplate_CommStandby);
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ DrawMessageWindow(&sWindowTemplate_CommStandby);
+ sGfx->state++;
break;
case 1:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_CommunicationStandby3, 0, 5, -1, NULL);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- gUnknown_02022CF8->state++;
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_CommunicationStandby3, 0, 5, -1, NULL);
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ sGfx->state++;
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ PutWindowTilemap(sGfx->windowIds[0]);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
break;
default:
- gUnknown_02022CF8->finished = TRUE;
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A534(void)
+static void EraseMessage(void)
{
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- RemoveWindow(gUnknown_02022CF8->unk3008[0]);
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ RemoveWindow(sGfx->windowIds[0]);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
}
-static void sub_802A588(void)
+static void Msg_SomeoneDroppedOut(void)
{
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- gUnknown_02022CF8->unk3008[0] = AddWindow(&gUnknown_082F7BE4);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- sub_8029174(&gUnknown_082F7BE4);
- gUnknown_02022CF8->state++;
- gUnknown_02022CF8->unk301C = 0;
- gUnknown_02022CF8->unk3020 = 0;
- gUnknown_02022CF8->unk3024 = 0;
+ sGfx->windowIds[0] = AddWindow(&sWindowTemplate_DroppedOut);
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ DrawMessageWindow(&sWindowTemplate_DroppedOut);
+ sGfx->state++;
+ sGfx->timer = 0;
+ sGfx->cursorSelection = 0;
+ sGfx->playAgainState = PLAY_AGAIN_NONE;
break;
case 1:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_SomeoneDroppedOut, 0, 5, -1, NULL);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- gUnknown_02022CF8->state++;
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_SomeoneDroppedOut, 0, 5, -1, NULL);
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ sGfx->state++;
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ PutWindowTilemap(sGfx->windowIds[0]);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
break;
case 3:
- if (++gUnknown_02022CF8->unk301C >= 120)
- gUnknown_02022CF8->state++;
+ if (++sGfx->timer >= 120)
+ sGfx->state++;
break;
default:
- gUnknown_02022CF8->unk3024 = 5;
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- RemoveWindow(gUnknown_02022CF8->unk3008[0]);
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ sGfx->playAgainState = PLAY_AGAIN_DROPPED;
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ RemoveWindow(sGfx->windowIds[0]);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A6FC(void)
+static void StopGfxFuncs(void)
{
- DestroyTask(gUnknown_02022CF8->unk3004);
- gUnknown_02022CF8->finished = TRUE;
+ DestroyTask(sGfx->taskId);
+ sGfx->finished = TRUE;
}
-static void nullsub_16(void)
+static void GfxIdle(void)
{
}
-static void sub_802A72C(void (*func)(void))
+static void SetGfxFunc(void (*func)(void))
{
- gUnknown_02022CF8->state = 0;
- gUnknown_02022CF8->finished = FALSE;
- gUnknown_02022CF8->unk3028 = func;
+ sGfx->state = 0;
+ sGfx->finished = FALSE;
+ sGfx->func = func;
}
-static void (*sub_802A75C(void))(void)
+static void (*GetGfxFunc(void))(void)
{
- return gUnknown_02022CF8->unk3028;
+ return sGfx->func;
}
-static bool32 sub_802A770(void)
+static bool32 IsGfxFuncActive(void)
{
- if (gUnknown_02022CF8->finished == TRUE)
+ if (sGfx->finished == TRUE)
return FALSE;
else
return TRUE;
}
-static u8 sub_802A794(void)
+static u8 GetPlayAgainState(void)
{
- return gUnknown_02022CF8->unk3024;
+ return sGfx->playAgainState;
}
-static void sub_802A7A8(void)
+static void InitBgs(void)
{
DmaClearLarge16(3, (void *)VRAM, VRAM_SIZE, 0x1000);
DmaClear32(3,(void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_082F7BA4, ARRAY_COUNT(gUnknown_082F7BA4));
+ InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
@@ -4630,26 +5183,26 @@ static void sub_802A7A8(void)
InitStandardTextBoxWindows();
InitTextBoxGfxAndPrinters();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
- SetBgTilemapBuffer(3, gUnknown_02022CF8->tilemapBuffers[0]);
- SetBgTilemapBuffer(1, gUnknown_02022CF8->tilemapBuffers[1]);
- SetBgTilemapBuffer(2, gUnknown_02022CF8->tilemapBuffers[2]);
+ SetBgTilemapBuffer(BG_SCENERY, sGfx->tilemapBuffers[0]);
+ SetBgTilemapBuffer(BG_TREE_LEFT, sGfx->tilemapBuffers[1]);
+ SetBgTilemapBuffer(BG_TREE_RIGHT, sGfx->tilemapBuffers[2]);
}
-static bool32 sub_802A8E8(void)
+static bool32 LoadBgGfx(void)
{
- switch (gUnknown_02022CF8->unk3018)
+ switch (sGfx->loadState)
{
case 0:
- LoadPalette(gDodrioBerryBgPal1, 0, sizeof(gDodrioBerryBgPal1));
+ LoadPalette(sBg_Pal, 0, sizeof(sBg_Pal));
break;
case 1:
ResetTempTileDataBuffers();
break;
case 2:
- DecompressAndCopyTileDataToVram(3, gDodrioBerryBgGfx1, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(BG_SCENERY, sBg_Gfx, 0, 0, 0);
break;
case 3:
- DecompressAndCopyTileDataToVram(1, gDodrioBerryBgGfx2, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(BG_TREE_LEFT, sTreeBorder_Gfx, 0, 0, 0);
break;
case 4:
if (FreeTempTileDataBuffersIfPossible() == TRUE)
@@ -4659,10 +5212,10 @@ static bool32 sub_802A8E8(void)
LoadPalette(GetTextWindowPalette(3), 0xD0, 0x20);
break;
default:
- gUnknown_02022CF8->unk3018 = 0;
+ sGfx->loadState = 0;
return TRUE;
}
- gUnknown_02022CF8->unk3018++;
+ sGfx->loadState++;
return FALSE;
}
diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c
index a811901a9..6ec280fd0 100644
--- a/src/field_control_avatar.c
+++ b/src/field_control_avatar.c
@@ -67,7 +67,7 @@ static bool8 TryStartCoordEventScript(struct MapPosition *);
static bool8 TryStartWarpEventScript(struct MapPosition *, u16);
static bool8 TryStartMiscWalkingScripts(u16);
static bool8 TryStartStepCountScript(u16);
-static void UpdateHappinessStepCounter(void);
+static void UpdateFriendshipStepCounter(void);
static bool8 UpdatePoisonStepCounter(void);
void FieldClearPlayerInput(struct FieldInput *input)
@@ -542,7 +542,7 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior)
}
IncrementRematchStepCounter();
- UpdateHappinessStepCounter();
+ UpdateFriendshipStepCounter();
UpdateFarawayIslandStepCounter();
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED_MOVE) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
@@ -607,14 +607,15 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior)
return FALSE;
}
-void Unref_ClearHappinessStepCounter(void)
+// Unused
+static void ClearFriendshipStepCounter(void)
{
- VarSet(VAR_HAPPINESS_STEP_COUNTER, 0);
+ VarSet(VAR_FRIENDSHIP_STEP_COUNTER, 0);
}
-static void UpdateHappinessStepCounter(void)
+static void UpdateFriendshipStepCounter(void)
{
- u16 *ptr = GetVarPointer(VAR_HAPPINESS_STEP_COUNTER);
+ u16 *ptr = GetVarPointer(VAR_FRIENDSHIP_STEP_COUNTER);
int i;
(*ptr)++;
diff --git a/src/field_door.c b/src/field_door.c
index 4dcb07cca..8aeb1d491 100644
--- a/src/field_door.c
+++ b/src/field_door.c
@@ -357,40 +357,42 @@ static void DrawDoor(const struct DoorGraphics *gfx, const struct DoorAnimFrame
}
}
-enum
+#define tFramesHi data[0]
+#define tFramesLo data[1]
+#define tGfxHi data[2]
+#define tGfxLo data[3]
+#define tFrameId data[4]
+#define tCounter data[5]
+#define tX data[6]
+#define tY data[7]
+
+// Draws a single frame of the door animation, or skips drawing to wait between frames.
+// Returns FALSE when the final frame has been reached
+static bool32 AnimateDoorFrame(struct DoorGraphics *gfx, struct DoorAnimFrame *frames, s16 *data)
{
- TD_FRAMELIST = 0,
- TD_GFX = 2,
- TD_FRAME = 4,
- TD_COUNTER,
- TD_X,
- TD_Y
-};
+ if (tCounter == 0)
+ DrawDoor(gfx, &frames[tFrameId], tX, tY);
-static bool32 sub_808A5F0(struct DoorGraphics *gfx, struct DoorAnimFrame *frames, s16 *taskData)
-{
- if (taskData[TD_COUNTER] == 0)
- DrawDoor(gfx, &frames[taskData[TD_FRAME]], taskData[TD_X], taskData[TD_Y]);
- if (taskData[TD_COUNTER] == frames[taskData[TD_FRAME]].time)
+ if (tCounter == frames[tFrameId].time)
{
- taskData[TD_COUNTER] = 0;
- taskData[TD_FRAME]++;
- if (frames[taskData[TD_FRAME]].time == 0)
+ tCounter = 0;
+ tFrameId++;
+ if (frames[tFrameId].time == 0)
return FALSE;
else
return TRUE;
}
- taskData[TD_COUNTER]++;
+ tCounter++;
return TRUE;
}
static void Task_AnimateDoor(u8 taskId)
{
- u16 *taskData = gTasks[taskId].data;
- struct DoorAnimFrame *frames = (struct DoorAnimFrame *)(taskData[TD_FRAMELIST] << 16 | taskData[TD_FRAMELIST + 1]);
- struct DoorGraphics *gfx = (struct DoorGraphics *)(taskData[TD_GFX] << 16 | taskData[TD_GFX + 1]);
+ u16 *data = gTasks[taskId].data;
+ struct DoorAnimFrame *frames = (struct DoorAnimFrame *)(tFramesHi << 16 | tFramesLo);
+ struct DoorGraphics *gfx = (struct DoorGraphics *)(tGfxHi << 16 | tGfxLo);
- if (sub_808A5F0(gfx, frames, taskData) == FALSE)
+ if (AnimateDoorFrame(gfx, frames, data) == FALSE)
DestroyTask(taskId);
}
@@ -419,16 +421,16 @@ static s8 StartDoorAnimationTask(const struct DoorGraphics *gfx, const struct Do
else
{
u8 taskId = CreateTask(Task_AnimateDoor, 0x50);
- s16 *taskData = gTasks[taskId].data;
+ s16 *data = gTasks[taskId].data;
- taskData[TD_X] = x;
- taskData[TD_Y] = y;
+ tX = x;
+ tY = y;
- taskData[TD_FRAMELIST + 1] = (u32)frames;
- taskData[TD_FRAMELIST] = (u32)frames >> 16;
+ tFramesLo = (u32)frames;
+ tFramesHi = (u32)frames >> 16;
- taskData[TD_GFX + 1] = (u32)gfx;
- taskData[TD_GFX] = (u32)gfx >> 16;
+ tGfxLo = (u32)gfx;
+ tGfxHi = (u32)gfx >> 16;
return taskId;
}
diff --git a/src/field_effect.c b/src/field_effect.c
index 162a530ca..445827390 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -480,13 +480,13 @@ static const struct Subsprite sSubsprites_HofMonitorBig[] =
static const struct SubspriteTable sSubspriteTable_HofMonitorBig = subsprite_table(sSubsprites_HofMonitorBig);
-const union AnimCmd gSpriteAnim_855C2CC[] =
+const union AnimCmd sAnim_Static[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
ANIMCMD_JUMP(0)
};
-const union AnimCmd gSpriteAnim_855C2D4[] =
+const union AnimCmd sAnim_Flicker[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
@@ -499,15 +499,16 @@ const union AnimCmd gSpriteAnim_855C2D4[] =
ANIMCMD_END
};
-const union AnimCmd *const gSpriteAnimTable_855C2F8[] =
+// Flicker on and off, for the Pokéballs / monitors during the PokéCenter heal effect
+const union AnimCmd *const sAnims_Flicker[] =
{
- gSpriteAnim_855C2CC,
- gSpriteAnim_855C2D4
+ sAnim_Static,
+ sAnim_Flicker
};
-static const union AnimCmd *const sAnimTable_HofMonitor[] =
+static const union AnimCmd *const sAnims_HofMonitor[] =
{
- gSpriteAnim_855C2CC
+ sAnim_Static
};
static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
@@ -515,7 +516,7 @@ static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_POKEBALL_GLOW,
.oam = &sOam_8x8,
- .anims = gSpriteAnimTable_855C2F8,
+ .anims = sAnims_Flicker,
.images = sPicTable_PokeballGlow,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeballGlow
@@ -526,7 +527,7 @@ static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor =
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &sOam_16x16,
- .anims = gSpriteAnimTable_855C2F8,
+ .anims = sAnims_Flicker,
.images = sPicTable_PokecenterMonitor,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokecenterMonitor
@@ -537,7 +538,7 @@ static const struct SpriteTemplate sSpriteTemplate_HofMonitorBig =
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
.oam = &sOam_16x16,
- .anims = sAnimTable_HofMonitor,
+ .anims = sAnims_HofMonitor,
.images = sPicTable_HofMonitorBig,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
@@ -548,7 +549,7 @@ static const struct SpriteTemplate sSpriteTemplate_HofMonitorSmall =
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
.oam = &sOam_32x16,
- .anims = sAnimTable_HofMonitor,
+ .anims = sAnims_HofMonitor,
.images = sPicTable_HofMonitorSmall,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
@@ -3853,16 +3854,8 @@ static void Task_MoveDeoxysRock(u8 taskId)
case 0:
data[4] = sprite->pos1.x << 4;
data[5] = sprite->pos1.y << 4;
-
- // UB: Possible divide by zero
- #ifdef UBFIX
- #define DIVISOR (data[8] ? data[8] : 1);
- #else
- #define DIVISOR (data[8])
- #endif
-
- data[6] = (data[2] * 16 - data[4]) / DIVISOR;
- data[7] = (data[3] * 16 - data[5]) / DIVISOR;
+ data[6] = SAFE_DIV(data[2] * 16 - data[4], data[8]);
+ data[7] = SAFE_DIV(data[3] * 16 - data[5], data[8]);
data[0]++;
case 1:
if (data[8] != 0)
diff --git a/src/fldeff_flash.c b/src/fldeff_flash.c
index b2ddf3180..9c166d008 100644
--- a/src/fldeff_flash.c
+++ b/src/fldeff_flash.c
@@ -16,7 +16,6 @@
#include "constants/songs.h"
#include "constants/map_types.h"
-// structures
struct FlashStruct
{
u8 fromType;
@@ -26,7 +25,6 @@ struct FlashStruct
void (*func)(void);
};
-// static functions
static void FieldCallback_Flash(void);
static void FldEff_UseFlash(void);
static bool8 TryDoMapTransition(void);
@@ -42,7 +40,6 @@ static void Task_EnterCaveTransition2(u8 taskId);
static void Task_EnterCaveTransition3(u8 taskId);
static void Task_EnterCaveTransition4(u8 taskId);
-// rodata
static const struct FlashStruct sTransitionTypes[] =
{
{MAP_TYPE_TOWN, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
@@ -64,15 +61,14 @@ static const struct FlashStruct sTransitionTypes[] =
{},
};
-static const u16 gCaveTransitionPalette_White[] = INCBIN_U16("graphics/misc/cave_transition_white.gbapal");
-static const u16 gCaveTransitionPalette_Black[] = INCBIN_U16("graphics/misc/cave_transition_black.gbapal");
+static const u16 sCaveTransitionPalette_White[] = INCBIN_U16("graphics/misc/cave_transition_white.gbapal");
+static const u16 sCaveTransitionPalette_Black[] = INCBIN_U16("graphics/misc/cave_transition_black.gbapal");
-static const u16 gUnknown_085B2890[] = INCBIN_U16("graphics/misc/85B2890.gbapal");
-static const u16 gUnknown_085B28A0[] = INCBIN_U16("graphics/misc/85B28A0.gbapal");
-static const u32 gCaveTransitionTilemap[] = INCBIN_U32("graphics/misc/cave_transition_map.bin.lz");
-static const u32 gCaveTransitionTiles[] = INCBIN_U32("graphics/misc/cave_transition.4bpp.lz");
+static const u16 sCaveTransitionPalette_Enter[] = INCBIN_U16("graphics/misc/cave_transition_enter.gbapal");
+static const u16 sCaveTransitionPalette_Exit[] = INCBIN_U16("graphics/misc/cave_transition_exit.gbapal");
+static const u32 sCaveTransitionTilemap[] = INCBIN_U32("graphics/misc/cave_transition_map.bin.lz");
+static const u32 sCaveTransitionTiles[] = INCBIN_U32("graphics/misc/cave_transition.4bpp.lz");
-// text
bool8 SetUpFieldMove_Flash(void)
{
// In Ruby and Sapphire, Registeel's tomb is opened by using Fly. In Emerald,
@@ -220,10 +216,10 @@ static void Task_ExitCaveTransition1(u8 taskId)
static void Task_ExitCaveTransition2(u8 taskId)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
- LZ77UnCompVram(gCaveTransitionTiles, (void *)(VRAM + 0xC000));
- LZ77UnCompVram(gCaveTransitionTilemap, (void *)(VRAM + 0xF800));
- LoadPalette(gCaveTransitionPalette_White, 0xE0, 0x20);
- LoadPalette(gUnknown_085B28A0, 0xE0, 0x10);
+ LZ77UnCompVram(sCaveTransitionTiles, (void *)(VRAM + 0xC000));
+ LZ77UnCompVram(sCaveTransitionTilemap, (void *)(VRAM + 0xF800));
+ LoadPalette(sCaveTransitionPalette_White, 0xE0, 0x20);
+ LoadPalette(sCaveTransitionPalette_Exit, 0xE0, 0x10);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0
| BLDCNT_EFFECT_BLEND
| BLDCNT_TGT2_BG1
@@ -274,11 +270,11 @@ static void Task_ExitCaveTransition4(u8 taskId)
if (count < 8)
{
gTasks[taskId].data[2]++;
- LoadPalette(&gUnknown_085B28A0[count], 0xE0, 16 - 2 * count);
+ LoadPalette(&sCaveTransitionPalette_Exit[count], 0xE0, 16 - 2 * count);
}
else
{
- LoadPalette(gCaveTransitionPalette_White, 0, 0x20);
+ LoadPalette(sCaveTransitionPalette_White, 0, 0x20);
gTasks[taskId].func = Task_ExitCaveTransition5;
gTasks[taskId].data[2] = 8;
}
@@ -305,8 +301,8 @@ static void Task_EnterCaveTransition1(u8 taskId)
static void Task_EnterCaveTransition2(u8 taskId)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
- LZ77UnCompVram(gCaveTransitionTiles, (void *)(VRAM + 0xC000));
- LZ77UnCompVram(gCaveTransitionTilemap, (void *)(VRAM + 0xF800));
+ LZ77UnCompVram(sCaveTransitionTiles, (void *)(VRAM + 0xC000));
+ LZ77UnCompVram(sCaveTransitionTilemap, (void *)(VRAM + 0xF800));
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
@@ -319,8 +315,8 @@ static void Task_EnterCaveTransition2(u8 taskId)
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON
| DISPCNT_OBJ_ON);
- LoadPalette(gCaveTransitionPalette_White, 0xE0, 0x20);
- LoadPalette(gCaveTransitionPalette_Black, 0, 0x20);
+ LoadPalette(sCaveTransitionPalette_White, 0xE0, 0x20);
+ LoadPalette(sCaveTransitionPalette_Black, 0, 0x20);
gTasks[taskId].func = Task_EnterCaveTransition3;
gTasks[taskId].data[0] = 16;
gTasks[taskId].data[1] = 0;
@@ -335,7 +331,7 @@ static void Task_EnterCaveTransition3(u8 taskId)
{
gTasks[taskId].data[2]++;
gTasks[taskId].data[2]++;
- LoadPalette(&gUnknown_085B2890[15 - count], 0xE0, 2 * (count + 1));
+ LoadPalette(&sCaveTransitionPalette_Enter[15 - count], 0xE0, 2 * (count + 1));
}
else
{
@@ -363,7 +359,7 @@ static void Task_EnterCaveTransition4(u8 taskId)
}
else
{
- LoadPalette(gCaveTransitionPalette_Black, 0, 0x20);
+ LoadPalette(sCaveTransitionPalette_Black, 0, 0x20);
SetMainCallback2(gMain.savedCallback);
}
}
diff --git a/src/frontier_util.c b/src/frontier_util.c
index 095c750a6..491aef936 100644
--- a/src/frontier_util.c
+++ b/src/frontier_util.c
@@ -2383,13 +2383,13 @@ void ClearRankingHallRecords(void)
{
s32 i, j, k;
- // BUG: Passing 0 as a pointer instead of a pointer holding a value of 0.
- #ifdef BUGFIX
- u8 zero = 0;
- #define ZERO (&zero)
- #else
+ // UB: Passing 0 as a pointer instead of a pointer holding a value of 0.
+#ifdef UBFIX
+ u8 emptyId[TRAINER_ID_LENGTH] = {0};
+ #define ZERO emptyId
+#else
#define ZERO 0
- #endif
+#endif
for (i = 0; i < HALL_FACILITIES_COUNT; i++)
{
diff --git a/src/graphics.c b/src/graphics.c
index 1a3423fb6..7a7a11b2b 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1543,9 +1543,9 @@ const u16 gUnknown_08DE3350[] = INCBIN_U16("graphics/frontier_pass/tilemap1.bin"
const u16 gUnknown_08DE3374[] = INCBIN_U16("graphics/frontier_pass/tilemap2.bin");
// Berry Crush
-const u16 gUnknown_08DE3398[] = INCBIN_U16("graphics/berry_crusher/tiles.gbapal");
-const u32 gUnknown_08DE34B8[] = INCBIN_U32("graphics/berry_crusher/tiles.4bpp.lz");
-const u32 gUnknown_08DE3FD4[] = INCBIN_U32("graphics/berry_crusher/tiles.bin.lz");
+const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal");
+const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz");
+const u32 gBerryCrush_Crusher_Tilemap[] = INCBIN_U32("graphics/berry_crush/crusher.bin.lz");
// random garbage at the end.
static const u8 sEmpty3[0x54BAC] = {0};
diff --git a/src/image_processing_effects.c b/src/image_processing_effects.c
index 224de6fe1..4a56871a4 100644
--- a/src/image_processing_effects.c
+++ b/src/image_processing_effects.c
@@ -51,7 +51,9 @@ static u16 QuantizePixel_GrayscaleSmall(u16*);
static u16 QuantizePixel_Grayscale(u16*);
static u16 QuantizePixel_PrimaryColors(u16*);
-extern const u8 gPointillismPoints[][3];
+#define MAX_DIMENSION 64
+
+#include "data/pointillism_points.h"
void ApplyImageProcessingEffects(struct ImageProcessingContext *context)
{
@@ -169,7 +171,7 @@ static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight)
static void ApplyImageEffect_Pointillism(void)
{
u32 i;
- for (i = 0; i < 3200; i++)
+ for (i = 0; i < ARRAY_COUNT(sPointillismPoints); i++)
AddPointillismPoints(i);
}
@@ -307,9 +309,9 @@ static void ApplyImageEffect_Shimmer(void)
// First, invert all of the colors.
pixel = gCanvasPixels;
- for (i = 0; i < 64; i++)
+ for (i = 0; i < MAX_DIMENSION; i++)
{
- for (j = 0; j < 64; j++, pixel++)
+ for (j = 0; j < MAX_DIMENSION; j++, pixel++)
{
if (!IS_ALPHA(*pixel))
*pixel = QuantizePixel_Invert(pixel);
@@ -317,16 +319,16 @@ static void ApplyImageEffect_Shimmer(void)
}
// Blur the pixels twice.
- for (j = 0; j < 64; j++)
+ for (j = 0; j < MAX_DIMENSION; j++)
{
pixel = &gCanvasPixels[j];
prevPixel = *pixel;
*pixel = RGB_ALPHA;
- for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
+ for (i = 1, pixel += MAX_DIMENSION; i < MAX_DIMENSION - 1; i++, pixel += MAX_DIMENSION)
{
if (!IS_ALPHA(*pixel))
{
- *pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + 64);
+ *pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + MAX_DIMENSION);
prevPixel = *pixel;
}
}
@@ -335,11 +337,11 @@ static void ApplyImageEffect_Shimmer(void)
pixel = &gCanvasPixels[j];
prevPixel = *pixel;
*pixel = RGB_ALPHA;
- for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
+ for (i = 1, pixel += MAX_DIMENSION; i < MAX_DIMENSION - 1; i++, pixel += MAX_DIMENSION)
{
if (!IS_ALPHA(*pixel))
{
- *pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + 64);
+ *pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + MAX_DIMENSION);
prevPixel = *pixel;
}
}
@@ -351,9 +353,9 @@ static void ApplyImageEffect_Shimmer(void)
// The above blur causes the outline areas to darken, which makes
// this inversion give the effect of light outlines.
pixel = gCanvasPixels;
- for (i = 0; i < 64; i++)
+ for (i = 0; i < MAX_DIMENSION; i++)
{
- for (j = 0; j < 64; j++, pixel++)
+ for (j = 0; j < MAX_DIMENSION; j++, pixel++)
{
if (!IS_ALPHA(*pixel))
*pixel = QuantizePixel_Invert(pixel);
@@ -408,19 +410,19 @@ struct PointillismPoint
u16 delta;
};
-static void AddPointillismPoints(u16 arg0)
+static void AddPointillismPoints(u16 point)
{
u8 i;
bool8 offsetDownLeft;
u8 colorType;
struct PointillismPoint points[6];
- points[0].column = gPointillismPoints[arg0][0];
- points[0].row = gPointillismPoints[arg0][1];
- points[0].delta = (gPointillismPoints[arg0][2] >> 3) & 7;
+ points[0].column = sPointillismPoints[point][0];
+ points[0].row = sPointillismPoints[point][1];
+ points[0].delta = GET_POINT_DELTA(sPointillismPoints[point][2]);
- colorType = (gPointillismPoints[arg0][2] >> 1) & 3;
- offsetDownLeft = gPointillismPoints[arg0][2] & 1;
+ colorType = GET_POINT_COLOR_TYPE(sPointillismPoints[point][2]);
+ offsetDownLeft = GET_POINT_OFFSET_DL(sPointillismPoints[point][2]);
for (i = 1; i < points[0].delta; i++)
{
if (!offsetDownLeft)
@@ -434,7 +436,7 @@ static void AddPointillismPoints(u16 arg0)
points[i].row = points[0].row - 1;
}
- if (points[i].column > 63 || points[i].row > 63)
+ if (points[i].column >= MAX_DIMENSION || points[i].row >= MAX_DIMENSION)
{
points[0].delta = i - 1;
break;
@@ -445,7 +447,7 @@ static void AddPointillismPoints(u16 arg0)
for (i = 0; i < points[0].delta; i++)
{
- u16 *pixel = &gCanvasPixels[points[i].row * 64] + points[i].column;
+ u16 *pixel = &gCanvasPixels[points[i].row * MAX_DIMENSION] + points[i].column;
if (!IS_ALPHA(*pixel))
{
@@ -457,7 +459,7 @@ static void AddPointillismPoints(u16 arg0)
{
case 0:
case 1:
- switch (((gPointillismPoints[arg0][2] >> 3) & 7) % 3)
+ switch (GET_POINT_DELTA(sPointillismPoints[point][2]) % 3)
{
case 0:
if (red >= points[i].delta)
diff --git a/src/intro.c b/src/intro.c
index a8468d518..1477b67a1 100644
--- a/src/intro.c
+++ b/src/intro.c
@@ -1746,7 +1746,7 @@ static void Task_Scene3_SpinPokeball(u8 taskId)
gTasks[taskId].func = Task_Scene3_WaitGroudon;
}
- PanFadeAndZoomScreen(0x78, 0x50, 0x10000 / gTasks[taskId].tZoomDiv, gTasks[taskId].tAlpha);
+ PanFadeAndZoomScreen(0x78, 0x50, SAFE_DIV(0x10000, gTasks[taskId].tZoomDiv), gTasks[taskId].tAlpha);
if (gIntroFrameCounter == TIMER_POKEBALL_FADE)
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_WHITEALPHA);
diff --git a/src/item.c b/src/item.c
index 91d2f1a0a..892092184 100644
--- a/src/item.c
+++ b/src/item.c
@@ -19,9 +19,6 @@
extern u16 gUnknown_0203CF30[];
// this file's functions
-#if !defined(NONMATCHING) && MODERN
-#define static
-#endif
static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count);
diff --git a/src/link.c b/src/link.c
index e151bfa28..0b2f46a34 100644
--- a/src/link.c
+++ b/src/link.c
@@ -41,8 +41,8 @@ struct LinkTestBGInfo
{
u32 screenBaseBlock;
u32 paletteNum;
- u32 dummy_8;
- u32 dummy_C;
+ u32 baseChar;
+ u32 unused;
};
static struct BlockTransfer sBlockSend;
@@ -97,28 +97,26 @@ struct Link gLink;
u8 gLastRecvQueueCount;
u16 gLinkSavedIme;
-EWRAM_DATA u8 gLinkTestDebugValuesEnabled = 0;
-EWRAM_DATA u8 gUnknown_020223BD = 0;
+static EWRAM_DATA u8 sLinkTestDebugValuesEnabled = 0;
+static EWRAM_DATA u8 sDummyFlag = FALSE;
EWRAM_DATA u32 gBerryBlenderKeySendAttempts = 0;
EWRAM_DATA u16 gBlockRecvBuffer[MAX_RFU_PLAYERS][BLOCK_BUFFER_SIZE / 2] = {};
EWRAM_DATA u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE] = {};
-EWRAM_DATA bool8 gLinkOpen = FALSE;
+static EWRAM_DATA bool8 sLinkOpen = FALSE;
EWRAM_DATA u16 gLinkType = 0;
-EWRAM_DATA u16 gLinkTimeOutCounter = 0;
+static EWRAM_DATA u16 sTimeOutCounter = 0;
EWRAM_DATA struct LinkPlayer gLocalLinkPlayer = {};
EWRAM_DATA struct LinkPlayer gLinkPlayers[MAX_RFU_PLAYERS] = {};
-EWRAM_DATA struct LinkPlayer gSavedLinkPlayers[MAX_RFU_PLAYERS] = {};
+static EWRAM_DATA struct LinkPlayer sSavedLinkPlayers[MAX_RFU_PLAYERS] = {};
EWRAM_DATA struct {
u32 status;
u8 lastRecvQueueCount;
u8 lastSendQueueCount;
- u8 unk_06;
+ bool8 disconnected;
} sLinkErrorBuffer = {};
static EWRAM_DATA u16 sReadyCloseLinkAttempts = 0; // never read
static EWRAM_DATA void *sLinkErrorBgTilemapBuffer = NULL;
-// Static ROM declarations
-
static void InitLocalLinkPlayer(void);
static void VBlankCB_LinkError(void);
static void CB2_LinkTest(void);
@@ -131,7 +129,7 @@ static void LinkCB_BlockSend(void);
static void LinkCB_BlockSendEnd(void);
static void SetBlockReceivedFlag(u8 who);
static u16 LinkTestCalcBlockChecksum(const u16 *src, u16 size);
-static void LinkTest_prnthex(u32 pos, u8 a0, u8 a1, u8 a2);
+static void LinkTest_PrintHex(u32 pos, u8 a0, u8 a1, u8 a2);
static void LinkCB_RequestPlayerDataExchange(void);
static void Task_PrintTestData(u8 taskId);
@@ -160,15 +158,13 @@ static void DoSend(void);
static void StopTimer(void);
static void SendRecvDone(void);
-// .rodata
-
static const u16 sWirelessLinkDisplayPal[] = INCBIN_U16("graphics/interface/wireless_link_display.gbapal");
static const u32 sWirelessLinkDisplayGfx[] = INCBIN_U32("graphics/interface/wireless_link_display.4bpp.lz");
static const u32 sWirelessLinkDisplayTilemap[] = INCBIN_U32("graphics/interface/wireless_link_display.bin.lz");
static const u16 sLinkTestDigitsPal[] = INCBIN_U16("graphics/interface/link_test_digits.gbapal");
static const u16 sLinkTestDigitsGfx[] = INCBIN_U16("graphics/interface/link_test_digits.4bpp");
static const u8 sUnusedTransparentWhite[] = _("{HIGHLIGHT TRANSPARENT}{COLOR WHITE}");
-static const u16 s2BlankTilesGfx[] = INCBIN_U16("graphics/interface/blank_1x2.4bpp");
+static const u16 sCommErrorBg_Gfx[] = INCBIN_U16("graphics/interface/comm_error_bg.4bpp");
static const struct BlockRequest sBlockRequests[] = {
{gBlockSendBuffer, 200},
{gBlockSendBuffer, 200},
@@ -226,15 +222,13 @@ static const struct WindowTemplate sLinkErrorWindowTemplates[] = {
};
static const u8 sTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
-static const u8 sUnused_082ED224[] = {0x00, 0xFF, 0xFE, 0xFF, 0x00};
-
-// .text
+static const u8 sUnusedData[] = {0x00, 0xFF, 0xFE, 0xFF, 0x00};
bool8 IsWirelessAdapterConnected(void)
{
SetWirelessCommType1();
InitRFUAPI();
- if (rfu_LMAN_REQBN_softReset_and_checkID() == 0x8001)
+ if (rfu_LMAN_REQBN_softReset_and_checkID() == RFU_ID)
{
rfu_REQ_stopMode();
rfu_waitREQComplete();
@@ -251,13 +245,13 @@ void Task_DestroySelf(u8 taskId)
DestroyTask(taskId);
}
-static void InitLinkTestBG(u8 paletteNum, u8 bgNum, u8 screenBaseBlock, u8 charBaseBlock, u16 a4)
+static void InitLinkTestBG(u8 paletteNum, u8 bgNum, u8 screenBaseBlock, u8 charBaseBlock, u16 baseChar)
{
LoadPalette(sLinkTestDigitsPal, paletteNum * 16, 0x20);
- DmaCopy16(3, sLinkTestDigitsGfx, (u16 *)BG_CHAR_ADDR(charBaseBlock) + (16 * a4), sizeof sLinkTestDigitsGfx);
+ DmaCopy16(3, sLinkTestDigitsGfx, (u16 *)BG_CHAR_ADDR(charBaseBlock) + (16 * baseChar), sizeof sLinkTestDigitsGfx);
gLinkTestBGInfo.screenBaseBlock = screenBaseBlock;
gLinkTestBGInfo.paletteNum = paletteNum;
- gLinkTestBGInfo.dummy_8 = a4;
+ gLinkTestBGInfo.baseChar = baseChar;
switch (bgNum)
{
case 1:
@@ -274,17 +268,19 @@ static void InitLinkTestBG(u8 paletteNum, u8 bgNum, u8 screenBaseBlock, u8 charB
SetGpuReg(REG_OFFSET_BG0VOFS + bgNum * 4, 0);
}
-void sub_80094EC(u8 paletteNum, u8 bgNum, u8 screenBaseBlock, u8 charBaseBlock)
+// Unused
+static void LoadLinkTestBgGfx(u8 paletteNum, u8 bgNum, u8 screenBaseBlock, u8 charBaseBlock)
{
LoadPalette(sLinkTestDigitsPal, paletteNum * 16, 0x20);
DmaCopy16(3, sLinkTestDigitsGfx, (u16 *)BG_CHAR_ADDR(charBaseBlock), sizeof sLinkTestDigitsGfx);
gLinkTestBGInfo.screenBaseBlock = screenBaseBlock;
gLinkTestBGInfo.paletteNum = paletteNum;
- gLinkTestBGInfo.dummy_8 = 0;
+ gLinkTestBGInfo.baseChar = 0;
SetGpuReg(sBGControlRegs[bgNum], BGCNT_SCREENBASE(screenBaseBlock) | BGCNT_CHARBASE(charBaseBlock));
}
-void LinkTestScreen(void)
+// Unused
+static void LinkTestScreen(void)
{
int i;
@@ -346,10 +342,9 @@ static void InitLink(void)
int i;
for (i = 0; i < CMD_LENGTH; i++)
- {
- gSendCmd[i] = 0xEfff;
- }
- gLinkOpen = TRUE;
+ gSendCmd[i] = LINKCMD_NONE;
+
+ sLinkOpen = TRUE;
EnableSerial();
}
@@ -402,7 +397,7 @@ void CloseLink(void)
{
LinkRfu_Shutdown();
}
- gLinkOpen = FALSE;
+ sLinkOpen = FALSE;
DisableSerial();
}
@@ -413,14 +408,14 @@ static void TestBlockTransfer(u8 nothing, u8 is, u8 used)
if (sLinkTestLastBlockSendPos != sBlockSend.pos)
{
- LinkTest_prnthex(sBlockSend.pos, 2, 3, 2);
+ LinkTest_PrintHex(sBlockSend.pos, 2, 3, 2);
sLinkTestLastBlockSendPos = sBlockSend.pos;
}
for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
if (sLinkTestLastBlockRecvPos[i] != sBlockRecv[i].pos)
{
- LinkTest_prnthex(sBlockRecv[i].pos, 2, i + 4, 2);
+ LinkTest_PrintHex(sBlockRecv[i].pos, 2, i + 4, 2);
sLinkTestLastBlockRecvPos[i] = sBlockRecv[i].pos;
}
}
@@ -435,8 +430,8 @@ static void TestBlockTransfer(u8 nothing, u8 is, u8 used)
ResetBlockReceivedFlag(i);
if (gLinkTestBlockChecksums[i] != 0x0342)
{
- gLinkTestDebugValuesEnabled = FALSE;
- gUnknown_020223BD = FALSE;
+ sLinkTestDebugValuesEnabled = FALSE;
+ sDummyFlag = FALSE;
}
}
}
@@ -469,7 +464,7 @@ static void LinkTestProcessKeyInput(void)
{
SetCloseLinkCallback();
}
- if (gLinkTestDebugValuesEnabled)
+ if (sLinkTestDebugValuesEnabled)
{
SetLinkDebugValues(gMain.vblankCounter2, gLinkCallback ? gLinkVSyncDisabled : gLinkVSyncDisabled | 0x10);
}
@@ -489,7 +484,7 @@ u16 LinkMain2(const u16 *heldKeys)
{
u8 i;
- if (!gLinkOpen)
+ if (!sLinkOpen)
{
return 0;
}
@@ -555,10 +550,10 @@ static void ProcessRecvCmds(u8 unused)
case LINKCMD_BLENDER_SEND_KEYS:
gLinkPartnersHeldKeys[i] = gRecvCmds[i][1];
break;
- case LINKCMD_0x5555:
+ case LINKCMD_DUMMY_1:
gLinkDummy2 = TRUE;
break;
- case LINKCMD_0x5566:
+ case LINKCMD_DUMMY_2:
gLinkDummy2 = TRUE;
break;
case LINKCMD_INIT_BLOCK:
@@ -612,7 +607,7 @@ static void ProcessRecvCmds(u8 unused)
linkPlayer->neverRead = 0;
linkPlayer->progressFlags = 0;
}
- sub_800B524(linkPlayer);
+ ConvertLinkPlayerName(linkPlayer);
if (strcmp(block->magic1, sASCIIGameFreakInc) != 0
|| strcmp(block->magic2, sASCIIGameFreakInc) != 0)
{
@@ -664,22 +659,19 @@ static void BuildSendCmd(u16 command)
gSendCmd[0] = LINKCMD_BLENDER_SEND_KEYS;
gSendCmd[1] = gMain.heldKeys;
break;
- case LINKCMD_0x5555:
- gSendCmd[0] = LINKCMD_0x5555;
+ case LINKCMD_DUMMY_1:
+ gSendCmd[0] = LINKCMD_DUMMY_1;
break;
- case LINKCMD_0x6666:
- gSendCmd[0] = LINKCMD_0x6666;
+ case LINKCMD_SEND_EMPTY:
+ gSendCmd[0] = LINKCMD_SEND_EMPTY;
gSendCmd[1] = 0;
break;
- case LINKCMD_0x7777:
+ case LINKCMD_SEND_0xEE:
{
u8 i;
-
- gSendCmd[0] = LINKCMD_0x7777;
+ gSendCmd[0] = LINKCMD_SEND_0xEE;
for (i = 0; i < 5; i++)
- {
gSendCmd[i + 1] = 0xEE;
- }
break;
}
case LINKCMD_INIT_BLOCK:
@@ -690,8 +682,8 @@ static void BuildSendCmd(u16 command)
case LINKCMD_BLENDER_NO_PBLOCK_SPACE:
gSendCmd[0] = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
break;
- case LINKCMD_0xAAAB:
- gSendCmd[0] = LINKCMD_0xAAAB;
+ case LINKCMD_SEND_ITEM:
+ gSendCmd[0] = LINKCMD_SEND_ITEM;
gSendCmd[1] = gSpecialVar_ItemId;
break;
case LINKCMD_SEND_BLOCK_REQ:
@@ -702,14 +694,13 @@ static void BuildSendCmd(u16 command)
gSendCmd[0] = LINKCMD_READY_CLOSE_LINK;
gSendCmd[1] = gReadyCloseLinkType;
break;
- case LINKCMD_0x5566:
- gSendCmd[0] = LINKCMD_0x5566;
+ case LINKCMD_DUMMY_2:
+ gSendCmd[0] = LINKCMD_DUMMY_2;
break;
case LINKCMD_SEND_HELD_KEYS:
if (gHeldKeyCodeToSend == 0 || gLinkTransferringData)
- {
break;
- }
+
gSendCmd[0] = LINKCMD_SEND_HELD_KEYS;
gSendCmd[1] = gHeldKeyCodeToSend;
break;
@@ -819,7 +810,7 @@ bool32 Link_AnyPartnersPlayingFRLG_JP(void)
void OpenLinkTimed(void)
{
sPlayerDataExchangeStatus = EXCHANGE_NOT_STARTED;
- gLinkTimeOutCounter = 0;
+ sTimeOutCounter = 0;
OpenLink();
}
@@ -892,7 +883,7 @@ u8 GetLinkPlayerDataExchangeStatusTimed(int minPlayers, int maxPlayers)
}
}
}
- else if (++gLinkTimeOutCounter > 600)
+ else if (++sTimeOutCounter > 600)
{
sPlayerDataExchangeStatus = EXCHANGE_TIMED_OUT;
}
@@ -909,9 +900,7 @@ bool8 IsLinkPlayerDataExchangeComplete(void)
for (i = 0; i < GetLinkPlayerCount(); i++)
{
if (gLinkPlayers[i].linkType == gLinkPlayers[0].linkType)
- {
count++;
- }
}
if (count == GetLinkPlayerCount())
{
@@ -936,9 +925,7 @@ void ResetLinkPlayers(void)
int i;
for (i = 0; i <= MAX_LINK_PLAYERS; i++)
- {
gLinkPlayers[i] = (struct LinkPlayer){};
- }
}
static void ResetBlockSend(void)
@@ -966,9 +953,8 @@ static bool32 InitBlockSend(const void *src, size_t size)
else
{
if (src != gBlockSendBuffer)
- {
memcpy(gBlockSendBuffer, src, size);
- }
+
sBlockSend.src = gBlockSendBuffer;
}
BuildSendCmd(LINKCMD_INIT_BLOCK);
@@ -980,9 +966,7 @@ static bool32 InitBlockSend(const void *src, size_t size)
static void LinkCB_BlockSendBegin(void)
{
if (++sBlockSendDelayCounter > 2)
- {
gLinkCallback = LinkCB_BlockSend;
- }
}
static void LinkCB_BlockSend(void)
@@ -1020,13 +1004,9 @@ void SetBerryBlenderLinkCallback(void)
{
gBerryBlenderKeySendAttempts = 0;
if (gWirelessCommType)
- {
Rfu_SetBerryBlenderLinkCallback();
- }
else
- {
gLinkCallback = LinkCB_BerryBlenderSendHeldKeys;
- }
}
// Unused
@@ -1044,9 +1024,8 @@ static void SendBerryBlenderNoSpaceForPokeblocks(void)
u8 GetMultiplayerId(void)
{
if (gWirelessCommType == TRUE)
- {
return Rfu_GetMultiplayerId();
- }
+
return SIO_MULTI_CNT->id;
}
@@ -1061,18 +1040,16 @@ u8 bitmask_all_link_players_but_self(void)
bool8 SendBlock(u8 unused, const void *src, u16 size)
{
if (gWirelessCommType == TRUE)
- {
return Rfu_InitBlockSend(src, size);
- }
+
return InitBlockSend(src, size);
}
bool8 SendBlockRequest(u8 blockReqType)
{
if (gWirelessCommType == TRUE)
- {
return Rfu_SendBlockRequest(blockReqType);
- }
+
if (gLinkCallback == NULL)
{
gBlockRequestType = blockReqType;
@@ -1085,31 +1062,25 @@ bool8 SendBlockRequest(u8 blockReqType)
bool8 IsLinkTaskFinished(void)
{
if (gWirelessCommType == TRUE)
- {
return IsLinkRfuTaskFinished();
- }
+
return gLinkCallback == NULL;
}
u8 GetBlockReceivedStatus(void)
{
if (gWirelessCommType == TRUE)
- {
return Rfu_GetBlockReceivedStatus();
- }
+
return (gBlockReceivedStatus[3] << 3) | (gBlockReceivedStatus[2] << 2) | (gBlockReceivedStatus[1] << 1) | (gBlockReceivedStatus[0] << 0);
}
static void SetBlockReceivedFlag(u8 who)
{
if (gWirelessCommType == TRUE)
- {
Rfu_SetBlockReceivedFlag(who);
- }
else
- {
gBlockReceivedStatus[who] = TRUE;
- }
}
void ResetBlockReceivedFlags(void)
@@ -1119,16 +1090,12 @@ void ResetBlockReceivedFlags(void)
if (gWirelessCommType == TRUE)
{
for (i = 0; i < MAX_RFU_PLAYERS; i++)
- {
Rfu_ResetBlockReceivedFlag(i);
- }
}
else
{
for (i = 0; i < MAX_LINK_PLAYERS; i++)
- {
gBlockReceivedStatus[i] = FALSE;
- }
}
}
@@ -1147,9 +1114,7 @@ void ResetBlockReceivedFlag(u8 who)
void CheckShouldAdvanceLinkState(void)
{
if ((gLinkStatus & LINK_STAT_MASTER) && EXTRACT_PLAYER_COUNT(gLinkStatus) > 1)
- {
gShouldAdvanceLinkState = 1;
- }
}
static u16 LinkTestCalcBlockChecksum(const u16 *src, u16 size)
@@ -1159,92 +1124,90 @@ static u16 LinkTestCalcBlockChecksum(const u16 *src, u16 size)
chksum = 0;
for (i = 0; i < size / 2; i++)
- {
chksum += src[i];
- }
+
return chksum;
}
-static void LinkTest_prnthexchar(char a0, u8 a1, u8 a2)
+static void LinkTest_PrintNumChar(char val, u8 x, u8 y)
{
u16 *vAddr;
vAddr = (u16 *)BG_SCREEN_ADDR(gLinkTestBGInfo.screenBaseBlock);
- vAddr[a2 * 32 + a1] = (gLinkTestBGInfo.paletteNum << 12) | (a0 + 1 + gLinkTestBGInfo.dummy_8);
+ vAddr[y * 32 + x] = (gLinkTestBGInfo.paletteNum << 12) | (val + 1 + gLinkTestBGInfo.baseChar);
}
-static void LinkTest_prntchar(char a0, u8 a1, u8 a2)
+static void LinkTest_PrintChar(char val, u8 x, u8 y)
{
u16 *vAddr;
vAddr = (u16 *)BG_SCREEN_ADDR(gLinkTestBGInfo.screenBaseBlock);
- vAddr[a2 * 32 + a1] = (gLinkTestBGInfo.paletteNum << 12) | (a0 + gLinkTestBGInfo.dummy_8);
+ vAddr[y * 32 + x] = (gLinkTestBGInfo.paletteNum << 12) | (val + gLinkTestBGInfo.baseChar);
}
-static void LinkTest_prnthex(u32 pos, u8 a0, u8 a1, u8 a2)
+static void LinkTest_PrintHex(u32 num, u8 x, u8 y, u8 length)
{
- char sp[32 / 2];
+ char buff[16];
int i;
- for (i = 0; i < a2; i++)
+ for (i = 0; i < length; i++)
{
- sp[i] = pos & 0xf;
- pos >>= 4;
+ buff[i] = num & 0xF;
+ num >>= 4;
}
- for (i = a2 - 1; i >= 0; i--)
+ for (i = length - 1; i >= 0; i--)
{
- LinkTest_prnthexchar(sp[i], a0, a1);
- a0++;
+ LinkTest_PrintNumChar(buff[i], x, y);
+ x++;
}
}
-static void LinkTest_prntint(int a0, u8 a1, u8 a2, u8 a3)
+static void LinkTest_PrintInt(int num, u8 x, u8 y, u8 length)
{
- char sp[32 / 2];
- int sp10;
+ char buff[16];
+ int negX;
int i;
- sp10 = -1;
- if (a0 < 0)
- {
- sp10 = a1;
- a0 = -a0;
- }
- for (i = 0; i < a3; i++)
+ negX = -1;
+ if (num < 0)
{
- sp[i] = a0 % 10;
- a0 /= 10;
+ negX = x;
+ num = -num;
}
- for (i = a3 - 1; i >= 0; i--)
+ for (i = 0; i < length; i++)
{
- LinkTest_prnthexchar(sp[i], a1, a2);
- a1++;
+ buff[i] = num % 10;
+ num /= 10;
}
- if (sp10 != -1)
+ for (i = length - 1; i >= 0; i--)
{
- LinkTest_prnthexchar(*"\n", sp10, a2);
+ LinkTest_PrintNumChar(buff[i], x, y);
+ x++;
}
+
+ if (negX != -1)
+ LinkTest_PrintNumChar(*"\n", negX, y);
}
-static void LinkTest_prntstr(const char *a0, u8 a1, u8 a2)
+static void LinkTest_PrintString(const char *str, u8 x, u8 y)
{
- int r6;
+ int xOffset;
int i;
- int r5;
+ int yOffset;
- r5 = 0;
- r6 = 0;
- for (i = 0; a0[i] != 0; a0++)
+ yOffset = 0;
+ xOffset = 0;
+ for (i = 0; str[i] != 0; str++)
{
- if (a0[i] == *"\n")
+ if (str[i] == *"\n")
{
- r5++;
- r6 = 0;
+ yOffset++;
+ xOffset = 0;
}
else
{
- LinkTest_prntchar(a0[i], a1 + r6, a2 + r5);
- r6++;
+ LinkTest_PrintChar(str[i], x + xOffset, y + yOffset);
+ xOffset++;
}
}
}
@@ -1260,29 +1223,28 @@ static void LinkCB_RequestPlayerDataExchange(void)
static void Task_PrintTestData(u8 taskId)
{
- char sp[32];
+ char testTitle[32];
int i;
- strcpy(sp, sASCIITestPrint);
- LinkTest_prntstr(sp, 5, 2);
- LinkTest_prnthex(gShouldAdvanceLinkState, 2, 1, 2);
- LinkTest_prnthex(gLinkStatus, 15, 1, 8);
- LinkTest_prnthex(gLink.state, 2, 10, 2);
- LinkTest_prnthex(EXTRACT_PLAYER_COUNT(gLinkStatus), 15, 10, 2);
- LinkTest_prnthex(GetMultiplayerId(), 15, 12, 2);
- LinkTest_prnthex(gLastSendQueueCount, 25, 1, 2);
- LinkTest_prnthex(gLastRecvQueueCount, 25, 2, 2);
- LinkTest_prnthex(GetBlockReceivedStatus(), 15, 5, 2);
- LinkTest_prnthex(gLinkDebugSeed, 2, 12, 8);
- LinkTest_prnthex(gLinkDebugFlags, 2, 13, 8);
- LinkTest_prnthex(GetSioMultiSI(), 25, 5, 1);
- LinkTest_prnthex(IsSioMultiMaster(), 25, 6, 1);
- LinkTest_prnthex(IsLinkConnectionEstablished(), 25, 7, 1);
- LinkTest_prnthex(HasLinkErrorOccurred(), 25, 8, 1);
+ strcpy(testTitle, sASCIITestPrint);
+ LinkTest_PrintString(testTitle, 5, 2);
+ LinkTest_PrintHex(gShouldAdvanceLinkState, 2, 1, 2);
+ LinkTest_PrintHex(gLinkStatus, 15, 1, 8);
+ LinkTest_PrintHex(gLink.state, 2, 10, 2);
+ LinkTest_PrintHex(EXTRACT_PLAYER_COUNT(gLinkStatus), 15, 10, 2);
+ LinkTest_PrintHex(GetMultiplayerId(), 15, 12, 2);
+ LinkTest_PrintHex(gLastSendQueueCount, 25, 1, 2);
+ LinkTest_PrintHex(gLastRecvQueueCount, 25, 2, 2);
+ LinkTest_PrintHex(GetBlockReceivedStatus(), 15, 5, 2);
+ LinkTest_PrintHex(gLinkDebugSeed, 2, 12, 8);
+ LinkTest_PrintHex(gLinkDebugFlags, 2, 13, 8);
+ LinkTest_PrintHex(GetSioMultiSI(), 25, 5, 1);
+ LinkTest_PrintHex(IsSioMultiMaster(), 25, 6, 1);
+ LinkTest_PrintHex(IsLinkConnectionEstablished(), 25, 7, 1);
+ LinkTest_PrintHex(HasLinkErrorOccurred(), 25, 8, 1);
+
for (i = 0; i < MAX_LINK_PLAYERS; i++)
- {
- LinkTest_prnthex(gLinkTestBlockChecksums[i], 10, 4 + i, 4);
- }
+ LinkTest_PrintHex(gLinkTestBlockChecksums[i], 10, 4 + i, 4);
}
void SetLinkDebugValues(u32 seed, u32 flags)
@@ -1298,9 +1260,8 @@ u8 GetSavedLinkPlayerCountAsBitFlags(void)
flags = 0;
for (i = 0; i < gSavedLinkPlayerCount; i++)
- {
flags |= (1 << i);
- }
+
return flags;
}
@@ -1311,9 +1272,8 @@ u8 GetLinkPlayerCountAsBitFlags(void)
flags = 0;
for (i = 0; i < GetLinkPlayerCount(); i++)
- {
flags |= (1 << i);
- }
+
return flags;
}
@@ -1324,9 +1284,7 @@ void SaveLinkPlayers(u8 playerCount)
gSavedLinkPlayerCount = playerCount;
gSavedMultiplayerId = GetMultiplayerId();
for (i = 0; i < MAX_RFU_PLAYERS; i++)
- {
- gSavedLinkPlayers[i] = gLinkPlayers[i];
- }
+ sSavedLinkPlayers[i] = gLinkPlayers[i];
}
// The number of players when trading began. This is frequently compared against the
@@ -1349,7 +1307,7 @@ bool8 DoesLinkPlayerCountMatchSaved(void)
for (i = 0; i < gSavedLinkPlayerCount; i++)
{
- if (gLinkPlayers[i].trainerId == gSavedLinkPlayers[i].trainerId)
+ if (gLinkPlayers[i].trainerId == sSavedLinkPlayers[i].trainerId)
{
if (gLinkType == LINKTYPE_BATTLE_TOWER)
{
@@ -1375,12 +1333,15 @@ bool8 DoesLinkPlayerCountMatchSaved(void)
void ClearSavedLinkPlayers(void)
{
int i;
-
- // Clearly not what was meant to be written, but here it is anyway.
- for (i = 0; i < 4; i++)
- {
- CpuSet(&gSavedLinkPlayers[i], NULL, sizeof(struct LinkPlayer));
- }
+ // The CpuSet loop below is incorrectly writing to NULL
+ // instead of sSavedLinkPlayers.
+ // Additionally it's using the wrong array size.
+#ifdef UBFIX
+ memset(sSavedLinkPlayers, 0, sizeof(sSavedLinkPlayers));
+#else
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
+ CpuSet(&sSavedLinkPlayers[i], NULL, sizeof(struct LinkPlayer));
+#endif
}
void CheckLinkPlayersMatchSaved(void)
@@ -1389,8 +1350,8 @@ void CheckLinkPlayersMatchSaved(void)
for (i = 0; i < gSavedLinkPlayerCount; i++)
{
- if (gSavedLinkPlayers[i].trainerId != gLinkPlayers[i].trainerId
- || StringCompare(gSavedLinkPlayers[i].name, gLinkPlayers[i].name) != 0)
+ if (sSavedLinkPlayers[i].trainerId != gLinkPlayers[i].trainerId
+ || StringCompare(sSavedLinkPlayers[i].name, gLinkPlayers[i].name) != 0)
{
gLinkErrorOccurred = TRUE;
CloseLink();
@@ -1413,9 +1374,8 @@ u8 GetLinkPlayerCount_2(void)
bool8 IsLinkMaster(void)
{
if (gWirelessCommType)
- {
return Rfu_IsMaster();
- }
+
return EXTRACT_MASTER(gLinkStatus);
}
@@ -1568,9 +1528,8 @@ void SetLinkStandbyCallback(void)
else
{
if (gLinkCallback == NULL)
- {
gLinkCallback = LinkCB_Standby;
- }
+
gLinkDummy1 = FALSE;
}
}
@@ -1606,7 +1565,7 @@ static void LinkCB_StandbyForAll(void)
static void CheckErrorStatus(void)
{
- if (gLinkOpen && EXTRACT_LINK_ERRORS(gLinkStatus))
+ if (sLinkOpen && EXTRACT_LINK_ERRORS(gLinkStatus))
{
if (!gSuppressLinkErrorMessage)
{
@@ -1620,12 +1579,12 @@ static void CheckErrorStatus(void)
}
}
-void BufferLinkErrorInfo(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, bool8 unk_06)
+void BufferLinkErrorInfo(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, bool8 disconnected)
{
sLinkErrorBuffer.status = status;
sLinkErrorBuffer.lastSendQueueCount = lastSendQueueCount;
sLinkErrorBuffer.lastRecvQueueCount = lastRecvQueueCount;
- sLinkErrorBuffer.unk_06 = unk_06;
+ sLinkErrorBuffer.disconnected = disconnected;
}
void CB2_LinkError(void)
@@ -1645,16 +1604,15 @@ void CB2_LinkError(void)
ScanlineEffect_Stop();
if (gWirelessCommType)
{
- if (!sLinkErrorBuffer.unk_06)
- {
+ if (!sLinkErrorBuffer.disconnected)
gWirelessCommType = 3;
- }
+
ResetLinkRfuGFLayer();
}
SetVBlankCallback(VBlankCB_LinkError);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sLinkErrorBgTemplates, ARRAY_COUNT(sLinkErrorBgTemplates));
- sLinkErrorBgTilemapBuffer = tilemapBuffer = malloc(0x800);
+ sLinkErrorBgTilemapBuffer = tilemapBuffer = malloc(BG_SCREEN_SIZE);
SetBgTilemapBuffer(1, tilemapBuffer);
if (InitWindows(sLinkErrorWindowTemplates))
{
@@ -1680,9 +1638,9 @@ void CB2_LinkError(void)
}
}
-static void sub_800B080(void)
+static void ErrorMsg_MoveCloserToPartner(void)
{
- LoadBgTiles(0, s2BlankTilesGfx, 0x20, 0);
+ LoadBgTiles(0, sCommErrorBg_Gfx, 0x20, 0);
DecompressAndLoadBgGfxUsingHeap(1, sWirelessLinkDisplayGfx, FALSE, 0, 0);
CopyToBgTilemapBuffer(1, sWirelessLinkDisplayTilemap, 0, 0);
CopyBgTilemapBufferToVram(1);
@@ -1697,9 +1655,9 @@ static void sub_800B080(void)
CopyWindowToVram(2, 3);
}
-static void sub_800B138(void)
+static void ErrorMsg_CheckConnections(void)
{
- LoadBgTiles(0, s2BlankTilesGfx, 0x20, 0);
+ LoadBgTiles(0, sCommErrorBg_Gfx, 0x20, 0);
FillWindowPixelBuffer(1, PIXEL_FILL(0));
FillWindowPixelBuffer(2, PIXEL_FILL(0));
AddTextPrinterParameterized3(1, 3, 2, 0, sTextColors, 0, gText_CommErrorCheckConnections);
@@ -1714,21 +1672,17 @@ static void CB2_PrintErrorMessage(void)
switch (gMain.state)
{
case 00:
- if (sLinkErrorBuffer.unk_06)
- {
- sub_800B080();
- }
+ // Below is only true for the RFU, so the other error
+ // type is inferred to be from a wired connection
+ if (sLinkErrorBuffer.disconnected)
+ ErrorMsg_MoveCloserToPartner();
else
- {
- sub_800B138();
- }
+ ErrorMsg_CheckConnections();
break;
case 02:
ShowBg(0);
- if (sLinkErrorBuffer.unk_06)
- {
+ if (sLinkErrorBuffer.disconnected)
ShowBg(1);
- }
break;
case 30:
PlaySE(SE_BOO);
@@ -1741,13 +1695,9 @@ static void CB2_PrintErrorMessage(void)
break;
case 130:
if (gWirelessCommType == 2)
- {
AddTextPrinterParameterized3(0, 3, 2, 20, sTextColors, 0, gText_ABtnTitleScreen);
- }
else if (gWirelessCommType == 1)
- {
AddTextPrinterParameterized3(0, 3, 2, 20, sTextColors, 0, gText_ABtnRegistrationCounter);
- }
break;
}
if (gMain.state == 160)
@@ -1758,7 +1708,7 @@ static void CB2_PrintErrorMessage(void)
{
PlaySE(SE_PIN);
gWirelessCommType = 0;
- sLinkErrorBuffer.unk_06 = 0;
+ sLinkErrorBuffer.disconnected = FALSE;
sub_81700F8();
}
}
@@ -1772,10 +1722,9 @@ static void CB2_PrintErrorMessage(void)
}
}
}
+
if (gMain.state != 160)
- {
gMain.state++;
- }
}
// TODO: there might be a file boundary here, let's name it
@@ -1805,7 +1754,7 @@ bool8 HasLinkErrorOccurred(void)
return gLinkErrorOccurred;
}
-void sub_800B348(void)
+void LocalLinkPlayerToBlock(void)
{
struct LinkPlayerBlock *block;
@@ -1826,11 +1775,11 @@ void LinkPlayerFromBlock(u32 who)
block = (struct LinkPlayerBlock *)gBlockRecvBuffer[who_];
player = &gLinkPlayers[who_];
*player = block->linkPlayer;
- sub_800B524(player);
- if (strcmp(block->magic1, sASCIIGameFreakInc) != 0 || strcmp(block->magic2, sASCIIGameFreakInc) != 0)
- {
+ ConvertLinkPlayerName(player);
+
+ if (strcmp(block->magic1, sASCIIGameFreakInc) != 0
+ || strcmp(block->magic2, sASCIIGameFreakInc) != 0)
SetMainCallback2(CB2_LinkError);
- }
}
bool8 HandleLinkConnection(void)
@@ -1842,21 +1791,17 @@ bool8 HandleLinkConnection(void)
{
gLinkStatus = LinkMain1(&gShouldAdvanceLinkState, gSendCmd, gRecvCmds);
LinkMain2(&gMain.heldKeys);
- if ((gLinkStatus & LINK_STAT_RECEIVED_NOTHING) && sub_808766C() == TRUE)
- {
+ if ((gLinkStatus & LINK_STAT_RECEIVED_NOTHING) && IsSendingKeysOverCable() == TRUE)
return TRUE;
- }
}
else
{
r4 = sub_8010EC0();
r5 = sub_8010F1C();
- if (sub_808766C() == TRUE)
+ if (IsSendingKeysOverCable() == TRUE)
{
if (r4 == TRUE || IsRfuRecvQueueEmpty() || r5)
- {
return TRUE;
- }
}
}
return FALSE;
@@ -1865,42 +1810,34 @@ bool8 HandleLinkConnection(void)
void SetWirelessCommType1(void)
{
if (gReceivedRemoteLinkPlayers == 0)
- {
gWirelessCommType = 1;
- }
}
static void SetWirelessCommType0_Internal(void)
{
if (gReceivedRemoteLinkPlayers == 0)
- {
gWirelessCommType = 0;
- }
}
void SetWirelessCommType0(void)
{
if (gReceivedRemoteLinkPlayers == 0)
- {
gWirelessCommType = 0;
- }
}
u32 GetLinkRecvQueueLength(void)
{
if (gWirelessCommType != 0)
- {
return GetRfuRecvQueueLength();
- }
+
return gLink.recvQueue.count;
}
-bool32 sub_800B504(void)
+bool32 IsLinkRecvQueueLengthAtLeast3(void)
{
if (GetLinkRecvQueueLength() > 2)
- {
return TRUE;
- }
+
return FALSE;
}
@@ -1910,9 +1847,9 @@ u8 GetWirelessCommType(void)
return gWirelessCommType;
}
-void sub_800B524(struct LinkPlayer *player)
+void ConvertLinkPlayerName(struct LinkPlayer *player)
{
- player->progressFlagsCopy = player->progressFlags;
+ player->progressFlagsCopy = player->progressFlags; // ? Perhaps relocating for a longer name field
ConvertInternationalString(player->name, player->language);
}
@@ -2420,9 +2357,7 @@ void ResetSendBuffer(void)
for (i = 0; i < CMD_LENGTH; i++)
{
for (j = 0; j < QUEUE_CAPACITY; j++)
- {
- gLink.sendQueue.data[i][j] = 0xEFFF;
- }
+ gLink.sendQueue.data[i][j] = LINKCMD_NONE;
}
}
@@ -2439,9 +2374,7 @@ void ResetRecvBuffer(void)
for (j = 0; j < CMD_LENGTH; j++)
{
for (k = 0; k < QUEUE_CAPACITY; k++)
- {
- gLink.recvQueue.data[i][j][k] = 0xEFFF;
- }
+ gLink.recvQueue.data[i][j][k] = LINKCMD_NONE;
}
}
}
diff --git a/src/link_rfu_2.c b/src/link_rfu_2.c
index 3b49ae4b1..6366b9704 100644
--- a/src/link_rfu_2.c
+++ b/src/link_rfu_2.c
@@ -1697,7 +1697,7 @@ static void sub_801084C(u8 taskId)
if (AreNoPlayersReceiving())
{
ResetBlockReceivedFlags();
- sub_800B348();
+ LocalLinkPlayerToBlock();
gTasks[taskId].data[0]++;
}
break;
@@ -1786,7 +1786,7 @@ static void ReceiveRfuLinkPlayers(const struct SioInfo *sioInfo)
for (i = 0; i < MAX_RFU_PLAYERS; i++)
{
gLinkPlayers[i] = sioInfo->linkPlayers[i];
- sub_800B524(gLinkPlayers + i);
+ ConvertLinkPlayerName(gLinkPlayers + i);
}
}
@@ -1831,7 +1831,7 @@ static void Task_ExchangeLinkPlayers(u8 taskId)
ResetBlockReceivedFlag(r4);
r2 = (struct LinkPlayerBlock *)gBlockRecvBuffer[r4];
gLinkPlayers[r4] = r2->linkPlayer;
- sub_800B524(gLinkPlayers + r4);
+ ConvertLinkPlayerName(gLinkPlayers + r4);
gTasks[taskId].data[0]++;
}
break;
@@ -1887,7 +1887,7 @@ static void sub_8010D0C(u8 taskId)
case 0:
if (Rfu.playerCount)
{
- sub_800B348();
+ LocalLinkPlayerToBlock();
SendBlock(0, gBlockSendBuffer, sizeof(struct LinkPlayerBlock));
gTasks[taskId].data[0]++;
}
@@ -2472,7 +2472,7 @@ void RfuVSync(void)
rfu_LMAN_syncVBlank();
}
-void sub_8011AC8(void)
+void ClearRecvCommands(void)
{
CpuFill32(0, gRecvCmds, sizeof(gRecvCmds));
}
diff --git a/src/m4a.c b/src/m4a.c
index e079ba4f6..7d7193334 100644
--- a/src/m4a.c
+++ b/src/m4a.c
@@ -1616,6 +1616,9 @@ void ply_xcmd_0C(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tra
void ply_xcmd_0D(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
u32 unk;
+#ifdef UBFIX
+ unk = 0;
+#endif
READ_XCMD_BYTE(unk, 0) // UB: uninitialized variable
READ_XCMD_BYTE(unk, 1)
@@ -1657,18 +1660,12 @@ start_song:
mplayInfo = &gPokemonCryMusicPlayers[i];
mplayInfo->ident++;
-#define CRY ((s32)&gPokemonCrySongs + i * sizeof(struct PokemonCrySong))
-#define CRY_OFS(field) offsetof(struct PokemonCrySong, field)
+ gPokemonCrySongs[i] = gPokemonCrySong;
- memcpy((void *)CRY, &gPokemonCrySong, sizeof(struct PokemonCrySong));
-
- *(u32 *)(CRY + CRY_OFS(tone)) = (u32)tone;
- *(u32 *)(CRY + CRY_OFS(part)) = CRY + CRY_OFS(part0);
- *(u32 *)(CRY + CRY_OFS(part) + 4) = CRY + CRY_OFS(part1);
- *(u32 *)(CRY + CRY_OFS(gotoTarget)) = CRY + CRY_OFS(cont);
-
-#undef CRY_OFS
-#undef CRY
+ gPokemonCrySongs[i].tone = tone;
+ gPokemonCrySongs[i].part[0] = &gPokemonCrySongs[i].part0;
+ gPokemonCrySongs[i].part[1] = &gPokemonCrySongs[i].part1;
+ gPokemonCrySongs[i].gotoTarget = (u32)&gPokemonCrySongs[i].cont;
mplayInfo->ident = ID_NUMBER;
diff --git a/src/mail.c b/src/mail.c
index db8451395..0ee294787 100644
--- a/src/mail.c
+++ b/src/mail.c
@@ -593,7 +593,7 @@ static bool8 MailReadBuildGraphics(void)
}
break;
case 15:
- if (sub_8087598() == TRUE)
+ if (Overworld_LinkRecvQueueLengthMoreThan2() == TRUE)
{
return FALSE;
}
diff --git a/src/main.c b/src/main.c
index 278b93542..3125716e2 100644
--- a/src/main.c
+++ b/src/main.c
@@ -132,7 +132,7 @@ void AgbMain()
DoSoftReset();
}
- if (sub_8087634() == 1)
+ if (Overworld_SendKeysToLinkIsRunning() == TRUE)
{
gLinkTransferringData = TRUE;
UpdateLinkAndCallCallbacks();
@@ -143,7 +143,7 @@ void AgbMain()
gLinkTransferringData = FALSE;
UpdateLinkAndCallCallbacks();
- if (sub_80875C8() == 1)
+ if (Overworld_RecvKeysFromLinkIsRunning() == TRUE)
{
gMain.newKeys = 0;
ClearSpriteCopyRequests();
diff --git a/src/map_name_popup.c b/src/map_name_popup.c
index 8939edd90..65192fa33 100644
--- a/src/map_name_popup.c
+++ b/src/map_name_popup.c
@@ -197,8 +197,8 @@ static const u8 * const gBattlePyramid_MapHeaderStrings[] =
gText_Pyramid,
};
-// text
-bool8 sub_80D47D4(void)
+// Unused
+static bool8 StartMenu_ShowMapNamePopup(void)
{
HideStartMenu();
ShowMapNamePopup();
@@ -333,24 +333,36 @@ static void ShowMapNamePopUpWindow(void)
CopyWindowToVram(GetMapNamePopUpWindowId(), 3);
}
-static void sub_80D4A78(u8 bg, u8 x, u8 y, u8 deltaX, u8 deltaY, u8 unused)
+#define TILE_TOP_EDGE_START 0x21D
+#define TILE_TOP_EDGE_END 0x228
+#define TILE_LEFT_EDGE_TOP 0x229
+#define TILE_RIGHT_EDGE_TOP 0x22A
+#define TILE_LEFT_EDGE_MID 0x22B
+#define TILE_RIGHT_EDGE_MID 0x22C
+#define TILE_LEFT_EDGE_BOT 0x22D
+#define TILE_RIGHT_EDGE_BOT 0x22E
+#define TILE_BOT_EDGE_START 0x22F
+#define TILE_BOT_EDGE_END 0x23A
+
+static void DrawMapNamePopUpFrame(u8 bg, u8 x, u8 y, u8 deltaX, u8 deltaY, u8 unused)
{
s32 i;
- for (i = 0; i < 12; i++)
- {
- FillBgTilemapBufferRect(bg, 0x21D + i, i - 1 + x, y - 1, 1, 1, 0xE);
- }
- FillBgTilemapBufferRect(bg, 0x229, x - 1, y, 1, 1, 0xE);
- FillBgTilemapBufferRect(bg, 0x22A, deltaX + x, y, 1, 1, 0xE);
- FillBgTilemapBufferRect(bg, 0x22B, x - 1, y + 1 , 1, 1, 0xE);
- FillBgTilemapBufferRect(bg, 0x22C, deltaX + x, y + 1, 1, 1, 0xE);
- FillBgTilemapBufferRect(bg, 0x22D, x - 1, y + 2, 1, 1, 0xE);
- FillBgTilemapBufferRect(bg, 0x22E, deltaX + x, y + 2, 1, 1, 0xE);
- for (i = 0; i < 12; i++)
- {
- FillBgTilemapBufferRect(bg, 0x22F + i, i - 1 + x, y + deltaY, 1, 1, 0xE);
- }
+ // Draw top edge
+ for (i = 0; i < 1 + TILE_TOP_EDGE_END - TILE_TOP_EDGE_START; i++)
+ FillBgTilemapBufferRect(bg, TILE_TOP_EDGE_START + i, i - 1 + x, y - 1, 1, 1, 14);
+
+ // Draw sides
+ FillBgTilemapBufferRect(bg, TILE_LEFT_EDGE_TOP, x - 1, y, 1, 1, 14);
+ FillBgTilemapBufferRect(bg, TILE_RIGHT_EDGE_TOP, deltaX + x, y, 1, 1, 14);
+ FillBgTilemapBufferRect(bg, TILE_LEFT_EDGE_MID, x - 1, y + 1, 1, 1, 14);
+ FillBgTilemapBufferRect(bg, TILE_RIGHT_EDGE_MID, deltaX + x, y + 1, 1, 1, 14);
+ FillBgTilemapBufferRect(bg, TILE_LEFT_EDGE_BOT, x - 1, y + 2, 1, 1, 14);
+ FillBgTilemapBufferRect(bg, TILE_RIGHT_EDGE_BOT, deltaX + x, y + 2, 1, 1, 14);
+
+ // Draw bottom edge
+ for (i = 0; i < 1 + TILE_BOT_EDGE_END - TILE_BOT_EDGE_START; i++)
+ FillBgTilemapBufferRect(bg, TILE_BOT_EDGE_START + i, i - 1 + x, y + deltaY, 1, 1, 14);
}
static void LoadMapNamePopUpWindowBg(void)
@@ -369,7 +381,7 @@ static void LoadMapNamePopUpWindowBg(void)
popUpThemeId = gRegionMapSectionId_To_PopUpThemeIdMapping[regionMapSectionId];
LoadBgTiles(GetWindowAttribute(popupWindowId, WINDOW_BG), gMapPopUp_Outline_Table[popUpThemeId], 0x400, 0x21D);
- CallWindowFunction(popupWindowId, sub_80D4A78);
+ CallWindowFunction(popupWindowId, DrawMapNamePopUpFrame);
PutWindowTilemap(popupWindowId);
if (gMapHeader.weather == WEATHER_UNDERWATER_BUBBLES)
LoadPalette(&gUnknown_0857F444, 0xE0, 0x20);
diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c
index cdcde9b06..228415628 100644
--- a/src/mauville_old_man.c
+++ b/src/mauville_old_man.c
@@ -425,21 +425,21 @@ static void StartBardSong(bool8 useTemporaryLyrics)
gTasks[taskId].tUseTemporaryLyrics = useTemporaryLyrics;
}
-static void sub_81206F0(void)
+static void EnableTextPrinters(void)
{
- gUnknown_03002F84 = FALSE;
+ gDisableTextPrinters = FALSE;
}
-static void BardSong_TextSubPrinter(struct TextPrinterTemplate * printer, u16 a1)
+static void BardSong_DisableTextPrinters(struct TextPrinterTemplate * printer, u16 a1)
{
- gUnknown_03002F84 = TRUE;
+ gDisableTextPrinters = TRUE;
}
static void sub_8120708(const u8 * src)
{
DrawDialogueFrame(0, 0);
- AddTextPrinterParameterized(0, 1, src, 0, 1, 1, BardSong_TextSubPrinter);
- gUnknown_03002F84 = TRUE;
+ AddTextPrinterParameterized(0, 1, src, 0, 1, 1, BardSong_DisableTextPrinters);
+ gDisableTextPrinters = TRUE;
CopyWindowToVram(0, 3);
}
@@ -620,7 +620,7 @@ static void Task_BardSong(u8 taskId)
else if (gStringVar4[task->tCharIndex] == CHAR_SPACE)
{
- sub_81206F0();
+ EnableTextPrinters();
task->tCharIndex++;
task->tState = 2;
task->data[2] = 0;
@@ -640,7 +640,7 @@ static void Task_BardSong(u8 taskId)
else if (gStringVar4[task->tCharIndex] == CHAR_SONG_WORD_SEPARATOR)
{
gStringVar4[task->tCharIndex] = CHAR_SPACE; // restore it back to a space
- sub_81206F0();
+ EnableTextPrinters();
task->tCharIndex++;
task->data[2] = 0;
}
@@ -649,7 +649,7 @@ static void Task_BardSong(u8 taskId)
switch (task->data[1])
{
case 0:
- sub_81206F0();
+ EnableTextPrinters();
task->data[1]++;
break;
case 1:
diff --git a/src/menu_helpers.c b/src/menu_helpers.c
index b31d84a1e..e7385a5ed 100644
--- a/src/menu_helpers.c
+++ b/src/menu_helpers.c
@@ -312,14 +312,14 @@ static bool8 sub_81221D0(void)
if (!MenuHelpers_LinkSomething())
return FALSE;
else
- return sub_8087598();
+ return Overworld_LinkRecvQueueLengthMoreThan2();
}
bool8 MenuHelpers_CallLinkSomething(void)
{
if (sub_81221D0() == TRUE)
return TRUE;
- else if (sub_800B504() != TRUE)
+ else if (IsLinkRecvQueueLengthAtLeast3() != TRUE)
return FALSE;
else
return TRUE;
diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c
index 01fb05fd8..2d4d98138 100644
--- a/src/minigame_countdown.c
+++ b/src/minigame_countdown.c
@@ -5,279 +5,378 @@
#include "sound.h"
#include "task.h"
#include "trig.h"
+#include "minigame_countdown.h"
#include "constants/songs.h"
+/*
+ This file contains two types of '3-2-1 Start' countdowns intended for use by the wireless minigames.
+
+ One is static, where the numbers simply appear and disappear without moving. This version is unused.
+ The other (used) version has the numbers squish and bounce up as they appear.
+*/
+
+#define TAG_STATIC_COUNTDOWN 0x2000
+
+enum {
+ STATE_IDLE = 1,
+ STATE_START,
+ STATE_RUN,
+ STATE_END,
+};
+
+enum {
+ FUNC_INIT,
+ FUNC_FREE,
+ FUNC_START,
+ FUNC_RUN,
+};
+
+enum {
+ ANIM_THREE,
+ ANIM_TWO,
+ ANIM_ONE,
+ ANIM_START_LEFT,
+ ANIM_START_MID,
+ ANIM_START_RIGHT,
+};
+
extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
-static void sub_802E6D0(u8 taskId);
-static void sub_802E83C(u8 taskId);
-static void sub_802E8C8(u8 taskId);
-static void sub_802EA50(u8 taskId);
-static void sub_802EAB0(u8 taskId);
-static void Task_MinigameCountdown(u8 taskId);
-static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId);
-static bool32 IsStartGraphicAnimRunning(u8 spriteId);
-static void Load321StartGfx(u16 tileTag, u16 palTag);
-static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority);
-static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2);
-static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
-static void SpriteCB_Start(struct Sprite *sprite);
+static void Task_StaticCountdown(u8 taskId);
+static void Task_StaticCountdown_Init(u8 taskId);
+static void Task_StaticCountdown_Free(u8 taskId);
+static void Task_StaticCountdown_Start(u8 taskId);
+static void Task_StaticCountdown_Run(u8 taskId);
-static const u16 sSpritePal_321Start_2[] = INCBIN_U16("graphics/link_games/321start_2.gbapal");
-static const u32 sSpriteSheet_321Start_2[] = INCBIN_U32("graphics/link_games/321start_2.4bpp.lz");
+static const u16 s321Start_Static_Pal[] = INCBIN_U16("graphics/minigame_countdown/321start_static.gbapal");
+static const u32 s321Start_Static_Gfx[] = INCBIN_U32("graphics/minigame_countdown/321start_static.4bpp.lz");
-static const struct CompressedSpriteSheet gUnknown_082FE6C8[] =
+static const struct CompressedSpriteSheet sSpriteSheet_321Start_Static[] =
{
- {sSpriteSheet_321Start_2, 0xC00, 0x2000},
+ {s321Start_Static_Gfx, 0xC00, TAG_STATIC_COUNTDOWN},
{},
};
-static const struct SpritePalette gUnknown_082FE6D8[] =
+static const struct SpritePalette sSpritePalette_321Start_Static[] =
{
- {sSpritePal_321Start_2, 0x2000},
+ {s321Start_Static_Pal, TAG_STATIC_COUNTDOWN},
{},
};
-static const union AnimCmd sSpriteAnim_82FE6E8[] =
+static const union AnimCmd sAnim_StaticCountdown_Three[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82FE6F0[] =
+static const union AnimCmd sAnim_StaticCountdown_Two[] =
{
ANIMCMD_FRAME(16, 0),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82FE6F8[] =
+static const union AnimCmd sAnim_StaticCountdown_One[] =
{
ANIMCMD_FRAME(32, 0),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82FE700[] =
+static const union AnimCmd sAnim_StaticCountdown_StartLeft[] =
{
ANIMCMD_FRAME(64, 0),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82FE708[] =
+static const union AnimCmd sAnim_StaticCountdown_StartMid[] =
{
ANIMCMD_FRAME(48, 0),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82FE710[] =
+static const union AnimCmd sAnim_StaticCountdown_StartRight[] =
{
ANIMCMD_FRAME(80, 0),
ANIMCMD_END
};
-static const union AnimCmd *const sSpriteAnimTable_82FE718[] =
+static const union AnimCmd *const sAnims_StaticCountdown[] =
{
- sSpriteAnim_82FE6E8,
- sSpriteAnim_82FE6F0,
- sSpriteAnim_82FE6F8,
- sSpriteAnim_82FE700,
- sSpriteAnim_82FE708,
- sSpriteAnim_82FE710
+ [ANIM_THREE] = sAnim_StaticCountdown_Three,
+ [ANIM_TWO] = sAnim_StaticCountdown_Two,
+ [ANIM_ONE] = sAnim_StaticCountdown_One,
+ [ANIM_START_LEFT] = sAnim_StaticCountdown_StartLeft,
+ [ANIM_START_MID] = sAnim_StaticCountdown_StartMid,
+ [ANIM_START_RIGHT] = sAnim_StaticCountdown_StartRight
};
-static const struct SpriteTemplate gUnknown_082FE730[] =
+static const struct SpriteTemplate sSpriteTemplate_StaticCountdown[] =
{
{
- .tileTag = 0x2000,
- .paletteTag = 0x2000,
+ .tileTag = TAG_STATIC_COUNTDOWN,
+ .paletteTag = TAG_STATIC_COUNTDOWN,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sSpriteAnimTable_82FE718,
+ .anims = sAnims_StaticCountdown,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
};
-static const TaskFunc gUnknown_082FE748[][4] =
+static const TaskFunc sStaticCountdownFuncs[][4] =
{
{
- sub_802E83C,
- sub_802E8C8,
- sub_802EA50,
- sub_802EAB0
+ [FUNC_INIT] = Task_StaticCountdown_Init,
+ [FUNC_FREE] = Task_StaticCountdown_Free,
+ [FUNC_START] = Task_StaticCountdown_Start,
+ [FUNC_RUN] = Task_StaticCountdown_Run
},
};
-static const u16 sSpritePal_321Start[] = INCBIN_U16("graphics/link_games/321start.gbapal");
-static const u32 sSpriteSheet_321Start[] = INCBIN_U32("graphics/link_games/321start.4bpp.lz");
+#define tState data[0]
+#define tFuncSetId data[1] // These 4 data elements are indexes into
+#define tSpriteTemplateId data[2] // arrays that only have 1 element with
+#define tSpriteSheetId data[3] // data. As such their only legal value
+#define tSpritePalId data[4] // is 0. Unclear why they were used.
+#define tInterval data[5]
+#define tPriority data[6]
+#define tSubpriority data[7]
+#define tNumSprites data[8]
+#define tX data[9]
+#define tY data[10]
+#define tPrevTime data[10] // Re-used
+#define tTimer data[11]
+#define tLinkTimer data[12]
+// 13-15 hold sprite ids
+// tSpriteIds(0) is used for the number sprites, and the leftmost part of 'Start'
+// tSpriteIds(1) is used for the middle part of 'Start'
+// tSpriteIds(2) is used for for the rightmost part of 'Start'
+#define tSpriteIds(i) data[13 + i]
+
+#define sInterval data[1] // Never read
+#define sAnimNum data[2]
+#define sTaskId data[3]
+#define sId data[4] // Never read
+#define sNumberSpriteId data[5] // Never read
// Unused
-static u32 sub_802E63C(u8 funcSetId, u8 taskPriority)
+static u32 CreateStaticCountdownTask(u8 funcSetId, u8 taskPriority)
{
- u8 taskId = CreateTask(sub_802E6D0, taskPriority);
+ u8 taskId = CreateTask(Task_StaticCountdown, taskPriority);
struct Task *task = &gTasks[taskId];
- task->data[0] = 1;
- task->data[1] = funcSetId;
- gUnknown_082FE748[funcSetId][0](taskId);
+ task->tState = STATE_IDLE;
+ task->tFuncSetId = funcSetId;
+ sStaticCountdownFuncs[funcSetId][FUNC_INIT](taskId);
return taskId;
}
-static bool32 sub_802E688(void)
+static bool32 StartStaticCountdown(void)
{
- u8 taskId = FindTaskIdByFunc(sub_802E6D0);
+ u8 taskId = FindTaskIdByFunc(Task_StaticCountdown);
if (taskId == TASK_NONE)
return FALSE;
- gTasks[taskId].data[0] = 2;
+ gTasks[taskId].tState = STATE_START;
return TRUE;
}
-static bool32 sub_802E6BC(void)
+static bool32 IsStaticCountdownRunning(void)
{
- return FuncIsActiveTask(sub_802E6D0);
+ return FuncIsActiveTask(Task_StaticCountdown);
}
-static void sub_802E6D0(u8 taskId)
+static void Task_StaticCountdown(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
- case 2:
- gUnknown_082FE748[data[1]][2](taskId);
- data[0] = 3;
+ // STATE_IDLE does nothing; wait until started
+ case STATE_START:
+ sStaticCountdownFuncs[tFuncSetId][FUNC_START](taskId);
+ tState = STATE_RUN;
break;
- case 3:
- gUnknown_082FE748[data[1]][3](taskId);
+ case STATE_RUN:
+ sStaticCountdownFuncs[tFuncSetId][FUNC_RUN](taskId);
break;
- case 4:
- gUnknown_082FE748[data[1]][1](taskId);
+ case STATE_END:
+ sStaticCountdownFuncs[tFuncSetId][FUNC_FREE](taskId);
DestroyTask(taskId);
break;
}
}
-static void sub_802E75C(u8 taskId, s16 *data)
+static void StaticCountdown_CreateSprites(u8 taskId, s16 *data)
{
u8 i;
struct Sprite *sprite;
- LoadCompressedSpriteSheet(&gUnknown_082FE6C8[data[3]]);
- LoadSpritePalette(&gUnknown_082FE6D8[data[4]]);
- for (i = 0; i < data[8]; i++)
- data[13 + i] = CreateSprite(&gUnknown_082FE730[data[2]], data[9], data[10], data[7]);
- for (i = 0; i < data[8]; i++)
+ LoadCompressedSpriteSheet(&sSpriteSheet_321Start_Static[tSpriteSheetId]);
+ LoadSpritePalette(&sSpritePalette_321Start_Static[tSpritePalId]);
+ for (i = 0; i < tNumSprites; i++)
+ tSpriteIds(i) = CreateSprite(&sSpriteTemplate_StaticCountdown[tSpriteTemplateId], tX, tY, tSubpriority);
+ for (i = 0; i < tNumSprites; i++)
{
- sprite = &gSprites[data[13 + i]];
- sprite->oam.priority = data[6];
+ sprite = &gSprites[tSpriteIds(i)];
+ sprite->oam.priority = tPriority;
sprite->invisible = TRUE;
- sprite->data[1] = data[5];
- sprite->data[3] = taskId;
- sprite->data[4] = i;
- sprite->data[5] = data[13];
+ sprite->sInterval = tInterval;
+ sprite->sTaskId = taskId;
+ sprite->sId = i;
+ sprite->sNumberSpriteId = tSpriteIds(0);
}
}
-static void sub_802E83C(u8 taskId)
+static void Task_StaticCountdown_Init(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- data[2] = 0;
- data[3] = 0;
- data[4] = 0;
- data[5] = 60;
- data[6] = 0;
- data[7] = 0;
- data[8] = 3;
- data[9] = 120;
- data[10] = 88;
- sub_802E75C(taskId, data);
-
- StartSpriteAnim(&gSprites[data[14]], 4);
- gSprites[data[14]].pos2.x = -32;
-
- StartSpriteAnim(&gSprites[data[15]], 5);
- gSprites[data[15]].pos2.x = 32;
+ tSpriteTemplateId = 0;
+ tSpriteSheetId = 0;
+ tSpritePalId = 0;
+ tInterval = 60;
+ tPriority = 0;
+ tSubpriority = 0;
+ tNumSprites = 3;
+ tX = 120;
+ tY = 88;
+ StaticCountdown_CreateSprites(taskId, data);
+
+ StartSpriteAnim(&gSprites[tSpriteIds(1)], ANIM_START_MID);
+ gSprites[tSpriteIds(1)].pos2.x = -32;
+
+ StartSpriteAnim(&gSprites[tSpriteIds(2)], ANIM_START_RIGHT);
+ gSprites[tSpriteIds(2)].pos2.x = 32;
}
-static void sub_802E8C8(u8 taskId)
+static void Task_StaticCountdown_Free(u8 taskId)
{
u8 i = 0;
s16 *data = gTasks[taskId].data;
- for (i = 0; i < data[8]; i++)
- DestroySprite(&gSprites[data[13 + i]]);
- FreeSpriteTilesByTag(gUnknown_082FE6C8[data[3]].tag);
- FreeSpritePaletteByTag(gUnknown_082FE6D8[data[4]].tag);
+ for (i = 0; i < tNumSprites; i++)
+ DestroySprite(&gSprites[tSpriteIds(i)]);
+ FreeSpriteTilesByTag(sSpriteSheet_321Start_Static[tSpriteSheetId].tag);
+ FreeSpritePaletteByTag(sSpritePalette_321Start_Static[tSpritePalId].tag);
}
-static void sub_802E938(struct Sprite *sprite)
+static void SpriteCB_StaticCountdown(struct Sprite *sprite)
{
- s16 *data = gTasks[sprite->data[3]].data;
+ s16 *data = gTasks[sprite->sTaskId].data;
- if (data[11] % data[5] != 0)
+ if (tTimer % tInterval != 0)
return;
- if (data[11] == data[10])
+ if (tTimer == tPrevTime)
return;
- data[10] = data[11];
- switch (sprite->data[2])
+ tPrevTime = tTimer;
+ switch (sprite->sAnimNum)
{
- case 0:
+ case ANIM_THREE:
sprite->invisible = FALSE;
- case 1:
- case 2:
+ case ANIM_TWO:
+ case ANIM_ONE:
+ // Set sprite to a number
PlaySE(SE_BALL_BOUNCE_1);
- StartSpriteAnim(sprite, sprite->data[2]);
+ StartSpriteAnim(sprite, sprite->sAnimNum);
break;
- case 3:
+ case ANIM_START_LEFT:
+ // Set sprite to 'Start'
PlaySE(SE_PIN);
- StartSpriteAnim(sprite, sprite->data[2]);
- gSprites[data[14]].invisible = FALSE;
- gSprites[data[15]].invisible = FALSE;
+ StartSpriteAnim(sprite, sprite->sAnimNum);
+ gSprites[tSpriteIds(1)].invisible = FALSE;
+ gSprites[tSpriteIds(2)].invisible = FALSE;
break;
- case 4:
+ case ANIM_START_LEFT + 1: // End
+ // Hide countdown
sprite->invisible = TRUE;
- gSprites[data[14]].invisible = TRUE;
- gSprites[data[15]].invisible = TRUE;
- data[0] = 4;
+ gSprites[tSpriteIds(1)].invisible = TRUE;
+ gSprites[tSpriteIds(2)].invisible = TRUE;
+ tState = STATE_END;
return;
}
- sprite->data[2]++;
+ sprite->sAnimNum++;
}
-static void sub_802EA50(u8 taskId)
+static void Task_StaticCountdown_Start(u8 taskId)
{
s16 *data = gTasks[taskId].data;
PlaySE(SE_BALL_BOUNCE_1);
- gSprites[data[13]].callback = sub_802E938;
- gSprites[data[13]].invisible = FALSE;
- gTasks[taskId].data[0] = 3;
+ gSprites[tSpriteIds(0)].callback = SpriteCB_StaticCountdown;
+ gSprites[tSpriteIds(0)].invisible = FALSE;
+ gTasks[taskId].tState = STATE_RUN;
}
-static void sub_802EAB0(u8 taskId)
+// Increment timer for progressing the countdown.
+// If the player is the link leader, increment a
+// separate timer and send it to group members for
+// them to read and use.
+static void Task_StaticCountdown_Run(u8 taskId)
{
- u16 packet[6];
+ u16 packet[RFU_PACKET_SIZE];
s16 *data = gTasks[taskId].data;
if (gReceivedRemoteLinkPlayers != 0)
{
- if (gRecvCmds[0][1] == LINKCMD_0x7FFF)
- data[11] = gRecvCmds[0][2];
+ // Read link timer
+ if (gRecvCmds[0][1] == LINKCMD_COUNTDOWN)
+ tTimer = gRecvCmds[0][2];
+
if (GetMultiplayerId() == 0)
{
- data[12]++;
+ // Player is link leader.
+ // Send timer to group members
+ tLinkTimer++;
memset(packet, 0, sizeof(packet));
- packet[0] = LINKCMD_0x7FFF;
- packet[1] = data[12];
+ packet[0] = LINKCMD_COUNTDOWN;
+ packet[1] = tLinkTimer;
Rfu_SendPacket(packet);
}
}
else
{
- data[11]++;
+ // Local, just increment own timer
+ tTimer++;
}
}
+#undef tState
+#undef tFuncSetId
+#undef tSpriteTemplateId
+#undef tSpriteSheetId
+#undef tSpritePalId
+#undef tInterval
+#undef tPriority
+#undef tSubpriority
+#undef tNumSprites
+#undef tX
+#undef tY
+#undef tPrevTime
+#undef tTimer
+#undef tLinkTimer
+#undef tSpriteIds
+#undef sInterval
+#undef sAnimNum
+#undef sTaskId
+#undef sId
+#undef sNumberSpriteId
+
+/*
+ The countdown that actually gets used by
+ the wireless minigames starts here
+*/
+
+static void Task_MinigameCountdown(u8 taskId);
+static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId);
+static bool32 IsStartGraphicAnimRunning(u8 spriteId);
+static void Load321StartGfx(u16 tileTag, u16 palTag);
+static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority);
+static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2);
+static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
+static void SpriteCB_Start(struct Sprite *sprite);
+
+static const u16 s321Start_Pal[] = INCBIN_U16("graphics/minigame_countdown/321start.gbapal");
+static const u32 s321Start_Gfx[] = INCBIN_U32("graphics/minigame_countdown/321start.4bpp.lz");
+
#define tState data[0]
#define tTilesTag data[2]
#define tPalTag data[3]
@@ -288,7 +387,7 @@ static void sub_802EAB0(u8 taskId)
#define tSpriteId2 data[8]
#define tSpriteId3 data[9]
-void StartMinigameCountdown(s16 tilesTag, s16 palTag, s16 x, s16 y, u8 subpriority)
+void StartMinigameCountdown(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
{
u8 taskId = CreateTask(Task_MinigameCountdown, 80);
gTasks[taskId].tTilesTag = tilesTag;
@@ -337,69 +436,82 @@ static void Task_MinigameCountdown(u8 taskId)
}
}
+#define sState data[0]
+#define sTimer data[2]
+#define sAnimNum data[4]
+
static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
{
struct Sprite *sprite = &gSprites[spriteId];
- switch (sprite->data[0])
+ switch (sprite->sState)
{
case 0:
sub_8007E18(sprite, 0x800, 0x1A);
- sprite->data[0]++;
+ sprite->sState++;
// fallthrough
case 1:
- if (sprite->data[2] == 0)
+ if (sprite->sTimer == 0)
PlaySE(SE_BALL_BOUNCE_2);
- if (++sprite->data[2] >= 20)
+
+ if (++sprite->sTimer >= 20)
{
- sprite->data[2] = 0;
+ // Ready for jump
+ sprite->sTimer = 0;
StartSpriteAffineAnim(sprite, 1);
- sprite->data[0]++;
+ sprite->sState++;
}
break;
case 2:
if (sprite->affineAnimEnded)
- sprite->data[0]++;
+ sprite->sState++;
break;
case 3:
- if (++sprite->data[2] >= 4)
+ if (++sprite->sTimer >= 4)
{
- sprite->data[2] = 0;
- sprite->data[0]++;
+ // Start jump
+ sprite->sTimer = 0;
+ sprite->sState++;
StartSpriteAffineAnim(sprite, 2);
}
break;
case 4:
+ // Moving up from jump
sprite->pos1.y -= 4;
- if (++sprite->data[2] >= 8)
+ if (++sprite->sTimer >= 8)
{
- if (sprite->data[4] <= 1)
+ if (sprite->sAnimNum < 2)
{
- StartSpriteAnim(sprite, sprite->data[4] + 1);
- sprite->data[2] = 0;
- sprite->data[0]++;
+ // Swap to the next number
+ StartSpriteAnim(sprite, sprite->sAnimNum + 1);
+ sprite->sTimer = 0;
+ sprite->sState++;
}
else
{
- sprite->data[0] = 7;
+ // End
+ sprite->sState = 7;
return FALSE;
}
}
break;
case 5:
+ // Falling after jump
sprite->pos1.y += 4;
- if (++sprite->data[2] >= 8)
+ if (++sprite->sTimer >= 8)
{
- sprite->data[2] = 0;
+ // Land from jump
+ sprite->sTimer = 0;
StartSpriteAffineAnim(sprite, 3);
- sprite->data[0]++;
+ sprite->sState++;
}
break;
case 6:
if (sprite->affineAnimEnded)
{
- sprite->data[4]++;
- sprite->data[0] = 1;
+ // Restart for next number
+ sprite->sAnimNum++;
+ sprite->sState = 1;
}
break;
case 7:
@@ -409,6 +521,10 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
return TRUE;
}
+#undef sState
+#undef sTimer
+#undef sAnimNum
+
// First argument is unused.
static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
{
@@ -425,60 +541,70 @@ static bool32 IsStartGraphicAnimRunning(u8 spriteId)
return gSprites[spriteId].callback == SpriteCB_Start;
}
+#define sState data[0]
+#define sTimer data[1]
+#define sYSpeed data[4]
+#define sY data[5]
+
static void SpriteCB_Start(struct Sprite *sprite)
{
int y;
s16 *data = sprite->data;
- switch (data[0])
+ switch (sState)
{
case 0:
- data[4] = 64;
- data[5] = sprite->pos2.y << 4;
- data[0]++;
+ sYSpeed = 64;
+ sY = sprite->pos2.y << 4;
+ sState++;
case 1:
- data[5] += data[4];
- data[4]++;
- sprite->pos2.y = data[5] >> 4;
+ sY += sYSpeed;
+ sYSpeed++;
+ sprite->pos2.y = sY >> 4;
if (sprite->pos2.y >= 0)
{
PlaySE(SE_BALL_BOUNCE_2);
sprite->pos2.y = 0;
- data[0]++;
+ sState++;
}
break;
case 2:
- data[1] += 12;
- if (data[1] >= 128)
+ sTimer += 12;
+ if (sTimer >= 128)
{
PlaySE(SE_BALL_BOUNCE_2);
- data[1] = 0;
- data[0]++;
+ sTimer = 0;
+ sState++;
}
- y = gSineTable[data[1]];
+ y = gSineTable[sTimer];
sprite->pos2.y = -(y >> 4);
break;
case 3:
- data[1] += 16;
- if (data[1] >= 128)
+ sTimer += 16;
+ if (sTimer >= 128)
{
PlaySE(SE_BALL_BOUNCE_2);
- data[1] = 0;
- data[0]++;
+ sTimer = 0;
+ sState++;
}
- sprite->pos2.y = -(gSineTable[data[1]] >> 5);
+ sprite->pos2.y = -(gSineTable[sTimer] >> 5);
break;
case 4:
- if (++data[1] > 40)
+ if (++sTimer > 40)
sprite->callback = SpriteCallbackDummy;
break;
}
}
+#undef sState
+#undef sTimer
+#undef sYSpeed
+#undef sY
+
static void Load321StartGfx(u16 tileTag, u16 palTag)
{
- struct CompressedSpriteSheet spriteSheet = {sSpriteSheet_321Start, 0xE00, 0};
- struct SpritePalette spritePalette = {sSpritePal_321Start, 0};
+ struct CompressedSpriteSheet spriteSheet = {s321Start_Gfx, 0xE00, 0};
+ struct SpritePalette spritePalette = {s321Start_Pal, 0};
spriteSheet.tag = tileTag;
spritePalette.tag = palTag;
@@ -564,26 +690,26 @@ static const union AnimCmd *const sAnimTable_Start[] =
sAnim_StartRight
};
-static const union AffineAnimCmd sAffineAnim_Numbers_0[] =
+static const union AffineAnimCmd sAffineAnim_Numbers_Normal[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd sAffineAnim_Numbers_1[] =
+static const union AffineAnimCmd sAffineAnim_Numbers_Squash[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(16, -16, 0, 8),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd sAffineAnim_Numbers_2[] =
+static const union AffineAnimCmd sAffineAnim_Numbers_Stretch[] =
{
AFFINEANIMCMD_FRAME(-18, 18, 0, 8),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd sAffineAnim_Numbers_3[] =
+static const union AffineAnimCmd sAffineAnim_Numbers_Land[] =
{
AFFINEANIMCMD_FRAME( 6, -6, 0, 8),
AFFINEANIMCMD_FRAME( -4, 4, 0, 8),
@@ -593,10 +719,10 @@ static const union AffineAnimCmd sAffineAnim_Numbers_3[] =
static const union AffineAnimCmd *const sAffineAnimTable_Numbers[] =
{
- sAffineAnim_Numbers_0,
- sAffineAnim_Numbers_1,
- sAffineAnim_Numbers_2,
- sAffineAnim_Numbers_3
+ sAffineAnim_Numbers_Normal,
+ sAffineAnim_Numbers_Squash, // Push down before the jump
+ sAffineAnim_Numbers_Stretch, // Stretch up for the jump
+ sAffineAnim_Numbers_Land // Land after the jump
};
static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority)
diff --git a/src/option_menu.c b/src/option_menu.c
index 64e9b6576..936aff923 100644
--- a/src/option_menu.c
+++ b/src/option_menu.c
@@ -75,7 +75,7 @@ static u8 ButtonMode_ProcessInput(u8 selection);
static void ButtonMode_DrawChoices(u8 selection);
static void DrawTextOption(void);
static void DrawOptionMenuTexts(void);
-static void sub_80BB154(void);
+static void DrawBgWindowFrames(void);
EWRAM_DATA static bool8 sArrowPressed = FALSE;
@@ -228,7 +228,7 @@ void CB2_InitOptionMenu(void)
DrawOptionMenuTexts();
gMain.state++;
case 9:
- sub_80BB154();
+ DrawBgWindowFrames();
gMain.state++;
break;
case 10:
@@ -642,25 +642,37 @@ static void DrawOptionMenuTexts(void)
CopyWindowToVram(WIN_OPTIONS, 3);
}
-static void sub_80BB154(void)
+#define TILE_TOP_CORNER_L 0x1A2
+#define TILE_TOP_EDGE 0x1A3
+#define TILE_TOP_CORNER_R 0x1A4
+#define TILE_LEFT_EDGE 0x1A5
+#define TILE_RIGHT_EDGE 0x1A7
+#define TILE_BOT_CORNER_L 0x1A8
+#define TILE_BOT_EDGE 0x1A9
+#define TILE_BOT_CORNER_R 0x1AA
+
+static void DrawBgWindowFrames(void)
{
- // bg, tileNum, x, y, width, height, pal
- FillBgTilemapBufferRect(1, 0x1A2, 1, 0, 1, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A3, 2, 0, 0x1B, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A4, 28, 0, 1, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A5, 1, 1, 1, 2, 7);
- FillBgTilemapBufferRect(1, 0x1A7, 28, 1, 1, 2, 7);
- FillBgTilemapBufferRect(1, 0x1A8, 1, 3, 1, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A9, 2, 3, 0x1B, 1, 7);
- FillBgTilemapBufferRect(1, 0x1AA, 28, 3, 1, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A2, 1, 4, 1, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A3, 2, 4, 0x1A, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A4, 28, 4, 1, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A5, 1, 5, 1, 0x12, 7);
- FillBgTilemapBufferRect(1, 0x1A7, 28, 5, 1, 0x12, 7);
- FillBgTilemapBufferRect(1, 0x1A8, 1, 19, 1, 1, 7);
- FillBgTilemapBufferRect(1, 0x1A9, 2, 19, 0x1A, 1, 7);
- FillBgTilemapBufferRect(1, 0x1AA, 28, 19, 1, 1, 7);
+ // bg, tile, x, y, width, height, palNum
+ // Draw title window frame
+ FillBgTilemapBufferRect(1, TILE_TOP_CORNER_L, 1, 0, 1, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_TOP_EDGE, 2, 0, 27, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_TOP_CORNER_R, 28, 0, 1, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_LEFT_EDGE, 1, 1, 1, 2, 7);
+ FillBgTilemapBufferRect(1, TILE_RIGHT_EDGE, 28, 1, 1, 2, 7);
+ FillBgTilemapBufferRect(1, TILE_BOT_CORNER_L, 1, 3, 1, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_BOT_EDGE, 2, 3, 27, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_BOT_CORNER_R, 28, 3, 1, 1, 7);
+
+ // Draw options list window frame
+ FillBgTilemapBufferRect(1, TILE_TOP_CORNER_L, 1, 4, 1, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_TOP_EDGE, 2, 4, 26, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_TOP_CORNER_R, 28, 4, 1, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_LEFT_EDGE, 1, 5, 1, 18, 7);
+ FillBgTilemapBufferRect(1, TILE_RIGHT_EDGE, 28, 5, 1, 18, 7);
+ FillBgTilemapBufferRect(1, TILE_BOT_CORNER_L, 1, 19, 1, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_BOT_EDGE, 2, 19, 26, 1, 7);
+ FillBgTilemapBufferRect(1, TILE_BOT_CORNER_R, 28, 19, 1, 1, 7);
CopyBgTilemapBufferToVram(1);
}
diff --git a/src/overworld.c b/src/overworld.c
index 5aa5bb73d..e7c86b0a4 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -125,14 +125,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion);
static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y);
static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId);
static u8 GetLinkPlayerElevation(u8 linkPlayerId);
-static s32 sub_80878E4(u8 linkPlayerId);
+static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId);
static u8 GetLinkPlayerIdAt(s16 x, s16 y);
static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2);
static void ZeroObjectEvent(struct ObjectEvent *objEvent);
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4);
static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y);
-static void sub_80877DC(u8 linkPlayerId, u8 a2);
-static void sub_808780C(u8 linkPlayerId);
+static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 a2);
+static void DestroyLinkPlayerObject(u8 linkPlayerId);
static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
static void RunTerminateLinkScript(void);
static u32 GetLinkSendQueueLength(void);
@@ -172,7 +172,7 @@ static u8 sPlayerTradingStates[MAX_LINK_PLAYERS];
// adjusted key code, effectively intercepting the input before anything
// can process it.
static u16 (*sPlayerKeyInterceptCallback)(u32);
-static bool8 sUnknown_03000E18;
+static bool8 sReceivingFromLink;
static u8 sRfuKeepAliveTimer;
// IWRAM common
@@ -1626,7 +1626,7 @@ static void CB2_ReturnToFieldLocal(void)
static void CB2_ReturnToFieldLink(void)
{
- if (!sub_8087598() && ReturnToFieldLink(&gMain.state))
+ if (!Overworld_LinkRecvQueueLengthMoreThan2() && ReturnToFieldLink(&gMain.state))
SetMainCallback2(CB2_Overworld);
}
@@ -2823,18 +2823,18 @@ static void RunTerminateLinkScript(void)
ScriptContext2_Enable();
}
-bool32 sub_8087598(void)
+bool32 Overworld_LinkRecvQueueLengthMoreThan2(void)
{
if (!IsUpdateLinkStateCBActive())
return FALSE;
if (GetLinkRecvQueueLength() >= 3)
- sUnknown_03000E18 = TRUE;
+ sReceivingFromLink = TRUE;
else
- sUnknown_03000E18 = FALSE;
- return sUnknown_03000E18;
+ sReceivingFromLink = FALSE;
+ return sReceivingFromLink;
}
-bool32 sub_80875C8(void)
+bool32 Overworld_RecvKeysFromLinkIsRunning(void)
{
u8 temp;
@@ -2849,8 +2849,8 @@ bool32 sub_80875C8(void)
else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript)
return FALSE;
- temp = sUnknown_03000E18;
- sUnknown_03000E18 = FALSE;
+ temp = sReceivingFromLink;
+ sReceivingFromLink = FALSE;
if (temp == TRUE)
return TRUE;
@@ -2860,7 +2860,7 @@ bool32 sub_80875C8(void)
return FALSE;
}
-bool32 sub_8087634(void)
+bool32 Overworld_SendKeysToLinkIsRunning(void)
{
if (GetLinkSendQueueLength() < 2)
return FALSE;
@@ -2874,7 +2874,7 @@ bool32 sub_8087634(void)
return FALSE;
}
-bool32 sub_808766C(void)
+bool32 IsSendingKeysOverCable(void)
{
if (gWirelessCommType != 0)
return FALSE;
@@ -2923,15 +2923,15 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
ZeroLinkPlayerObjectEvent(linkPlayerObjEvent);
ZeroObjectEvent(objEvent);
- linkPlayerObjEvent->active = 1;
+ linkPlayerObjEvent->active = TRUE;
linkPlayerObjEvent->linkPlayerId = linkPlayerId;
linkPlayerObjEvent->objEventId = objEventId;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
- objEvent->active = 1;
+ objEvent->active = TRUE;
linkGender(objEvent) = gender;
linkDirection(objEvent) = DIR_NORTH;
- objEvent->spriteId = 64;
+ objEvent->spriteId = MAX_SPRITES;
InitLinkPlayerObjectEventPos(objEvent, x, y);
}
@@ -2947,7 +2947,7 @@ static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s1
ObjectEventUpdateZCoord(objEvent);
}
-static void sub_80877DC(u8 linkPlayerId, u8 dir)
+static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 dir)
{
if (gLinkPlayerObjectEvents[linkPlayerId].active)
{
@@ -2957,7 +2957,7 @@ static void sub_80877DC(u8 linkPlayerId, u8 dir)
}
}
-static void sub_808780C(u8 linkPlayerId)
+static void DestroyLinkPlayerObject(u8 linkPlayerId)
{
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerObjEvent->objEventId;
@@ -2998,7 +2998,7 @@ static u8 GetLinkPlayerElevation(u8 linkPlayerId)
return objEvent->currentElevation;
}
-static s32 sub_80878E4(u8 linkPlayerId)
+static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId)
{
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
@@ -3048,32 +3048,32 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
}
-static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
+static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
- return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
+ return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
}
-static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
+static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
return FACING_UP;
}
// Duplicate Function
-static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
+static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
- return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
+ return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
}
-static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
+static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
return FALSE;
}
-static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
+static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
s16 x, y;
- linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
+ linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
@@ -3089,9 +3089,9 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
}
}
-static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
+static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
- linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
+ linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
return FALSE;
}
diff --git a/src/party_menu.c b/src/party_menu.c
index fc547e96d..7b77a1067 100755
--- a/src/party_menu.c
+++ b/src/party_menu.c
@@ -4904,7 +4904,7 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task)
else
{
gPartyMenuUseExitCallback = TRUE;
- PlayFanfareByFanfareNum(0);
+ PlayFanfareByFanfareNum(FANFARE_LEVEL_UP);
UpdateMonDisplayInfoAfterRareCandy(gPartyMenu.slotId, mon);
RemoveBagItem(gSpecialVar_ItemId, 1);
GetMonNickname(mon, gStringVar1);
diff --git a/src/pokedex.c b/src/pokedex.c
index 645d8e6c8..558c27083 100644
--- a/src/pokedex.c
+++ b/src/pokedex.c
@@ -3032,17 +3032,8 @@ static void SpriteCB_PokedexListMonSprite(struct Sprite *sprite)
else
{
u32 var;
-
sprite->pos2.y = gSineTable[(u8)sprite->data[5]] * 76 / 256;
- // UB: possible division by zero
-#ifdef UBFIX
- if (gSineTable[sprite->data[5] + 64] != 0)
- var = 0x10000 / gSineTable[sprite->data[5] + 64];
- else
- var = 0;
-#else
- var = 0x10000 / gSineTable[sprite->data[5] + 64];
-#endif //UBFIX
+ var = SAFE_DIV(0x10000, gSineTable[sprite->data[5] + 64]);
if (var > 0xFFFF)
var = 0xFFFF;
SetOamMatrix(sprite->data[1] + 1, 0x100, 0, 0, var);
diff --git a/src/pokemon.c b/src/pokemon.c
index 2abf9cb56..5b683584b 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -4649,7 +4649,7 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex,
{ \
friendshipChange = itemEffect[itemEffectParam]; \
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); \
- if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) \
+ if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_FRIENDSHIP_UP) \
friendship += 150 * friendshipChange / 100; \
else \
friendship += friendshipChange; \
@@ -5828,7 +5828,7 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
&& (event != FRIENDSHIP_EVENT_LEAGUE_BATTLE || IS_LEAGUE_BATTLE))
{
s8 mod = sFriendshipEventModifiers[event][friendshipLevel];
- if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ if (mod > 0 && holdEffect == HOLD_EFFECT_FRIENDSHIP_UP)
mod = (150 * mod) / 100;
friendship += mod;
if (mod > 0)
diff --git a/src/pokemon_jump.c b/src/pokemon_jump.c
index f50a2d042..a1b7d36aa 100755
--- a/src/pokemon_jump.c
+++ b/src/pokemon_jump.c
@@ -131,14 +131,16 @@ enum {
#define TAG_MON4 3
#define TAG_MON5 4
-#define GFXTAG_VINE1 5
-#define GFXTAG_VINE2 6
-#define GFXTAG_VINE3 7
-#define GFXTAG_VINE4 8
-#define GFXTAG_STAR 10
+#define GFXTAG_VINE1 5
+#define GFXTAG_VINE2 6
+#define GFXTAG_VINE3 7
+#define GFXTAG_VINE4 8
+#define GFXTAG_COUNTDOWN 9
+#define GFXTAG_STAR 10
-#define PALTAG_1 5
-#define PALTAG_2 6
+#define PALTAG_1 5
+#define PALTAG_2 6
+#define PALTAG_COUNTDOWN 7
#define TAG_DIGITS 800
@@ -2646,13 +2648,13 @@ static const struct OamData sOamData_Star =
.affineParam = 0
};
-static const union AnimCmd sSpriteAnim_82FBFE0[] =
+static const union AnimCmd sAnim_Star_Still[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82FBFE8[] =
+static const union AnimCmd sAnim_Star_Spinning[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 4),
@@ -2665,8 +2667,8 @@ static const union AnimCmd sSpriteAnim_82FBFE8[] =
static const union AnimCmd *const sAnims_Star[] =
{
- sSpriteAnim_82FBFE0,
- sSpriteAnim_82FBFE8
+ sAnim_Star_Still,
+ sAnim_Star_Spinning
};
static const struct SpriteTemplate sSpriteTemplate_Star =
@@ -3007,7 +3009,7 @@ static void UpdateVineAnim(struct PokemonJumpGfx *jumpGfx, int vineState)
static void StartPokeJumpCountdown(struct PokemonJumpGfx *jumpGfx)
{
- StartMinigameCountdown(9, 7, 120, 80, 0);
+ StartMinigameCountdown(GFXTAG_COUNTDOWN, PALTAG_COUNTDOWN, 120, 80, 0);
Gfx_ResetMonSpriteSubpriorities(jumpGfx);
}
diff --git a/src/pokenav.c b/src/pokenav.c
index eac0c85b4..881411b9e 100644
--- a/src/pokenav.c
+++ b/src/pokenav.c
@@ -288,7 +288,7 @@ static void Task_RunLoopedTask_LinkMode(u8 taskId)
s16 *state;
u32 action;
- if (sub_8087598())
+ if (Overworld_LinkRecvQueueLengthMoreThan2())
return;
task = (LoopedTask)GetWordTaskArg(taskId, 1);
diff --git a/src/recorded_battle.c b/src/recorded_battle.c
index 5db4f82c5..e29792766 100644
--- a/src/recorded_battle.c
+++ b/src/recorded_battle.c
@@ -84,7 +84,7 @@ EWRAM_DATA static u8 sFrontierFacility = 0;
EWRAM_DATA static u8 sFrontierBrainSymbol = 0;
EWRAM_DATA static MainCallback sCallback2_AfterRecordedBattle = NULL;
EWRAM_DATA u8 gRecordedBattleMultiplayerId = 0;
-EWRAM_DATA static u8 sUnknown_0203C7B5 = 0;
+EWRAM_DATA static u8 sFrontierPassFlag = 0;
EWRAM_DATA static u8 sBattleScene = 0;
EWRAM_DATA static u8 sTextSpeed = 0;
EWRAM_DATA static u32 sBattleFlags = 0;
@@ -687,19 +687,20 @@ u8 GetActiveBattlerLinkPlayerGender(void)
return 0;
}
-void sub_8185F84(void)
+void RecordedBattle_ClearFrontierPassFlag(void)
{
- sUnknown_0203C7B5 = 0;
+ sFrontierPassFlag = 0;
}
-void sub_8185F90(u16 arg0)
+// Set sFrontierPassFlag to received state of FLAG_SYS_FRONTIER_PASS
+void RecordedBattle_SetFrontierPassFlagFromHword(u16 arg0)
{
- sUnknown_0203C7B5 |= (arg0 & 0x8000) >> 0xF;
+ sFrontierPassFlag |= (arg0 & 0x8000) >> 15;
}
-u8 sub_8185FAC(void)
+u8 RecordedBattle_GetFrontierPassFlag(void)
{
- return sUnknown_0203C7B5;
+ return sFrontierPassFlag;
}
u8 GetBattleSceneInRecordedBattle(void)
diff --git a/src/shop.c b/src/shop.c
index 26bd964c5..dac43c96d 100755
--- a/src/shop.c
+++ b/src/shop.c
@@ -40,11 +40,14 @@
#include "constants/songs.h"
#include "constants/tv.h"
-EWRAM_DATA struct MartInfo gMartInfo = {0};
-EWRAM_DATA struct ShopData *gShopDataPtr = NULL;
-EWRAM_DATA struct ListMenuItem *gUnknown_02039F74 = NULL;
-EWRAM_DATA u8 (*gUnknown_02039F78)[16] = {0};
-EWRAM_DATA u8 gMartPurchaseHistoryId = 0;
+#define TAG_SCROLL_ARROW 2100
+#define TAG_ITEM_ICON_BASE 2110
+
+static EWRAM_DATA struct MartInfo sMartInfo = {0};
+static EWRAM_DATA struct ShopData *sShopData = NULL;
+static EWRAM_DATA struct ListMenuItem *sListMenuItems = NULL;
+static EWRAM_DATA u8 (*sItemNames)[16] = {0};
+static EWRAM_DATA u8 sPurchaseHistoryId = 0;
EWRAM_DATA struct ItemSlot gMartPurchaseHistory[3] = {0};
static void Task_ShopMenu(u8 taskId);
@@ -276,15 +279,15 @@ static u8 CreateShopMenu(u8 martType)
int numMenuItems;
ScriptContext2_Enable();
- gMartInfo.martType = martType;
+ sMartInfo.martType = martType;
if (martType == MART_TYPE_NORMAL)
{
struct WindowTemplate winTemplate;
winTemplate = sShopMenuWindowTemplates[0];
winTemplate.width = GetMaxWidthInMenuTable(sShopMenuActions_BuySellQuit, ARRAY_COUNT(sShopMenuActions_BuySellQuit));
- gMartInfo.windowId = AddWindow(&winTemplate);
- gMartInfo.menuActions = sShopMenuActions_BuySellQuit;
+ sMartInfo.windowId = AddWindow(&winTemplate);
+ sMartInfo.menuActions = sShopMenuActions_BuySellQuit;
numMenuItems = ARRAY_COUNT(sShopMenuActions_BuySellQuit);
}
else
@@ -292,35 +295,35 @@ static u8 CreateShopMenu(u8 martType)
struct WindowTemplate winTemplate;
winTemplate = sShopMenuWindowTemplates[1];
winTemplate.width = GetMaxWidthInMenuTable(sShopMenuActions_BuyQuit, ARRAY_COUNT(sShopMenuActions_BuyQuit));
- gMartInfo.windowId = AddWindow(&winTemplate);
- gMartInfo.menuActions = sShopMenuActions_BuyQuit;
+ sMartInfo.windowId = AddWindow(&winTemplate);
+ sMartInfo.menuActions = sShopMenuActions_BuyQuit;
numMenuItems = ARRAY_COUNT(sShopMenuActions_BuyQuit);
}
- SetStandardWindowBorderStyle(gMartInfo.windowId, 0);
- PrintMenuTable(gMartInfo.windowId, numMenuItems, gMartInfo.menuActions);
- InitMenuInUpperLeftCornerPlaySoundWhenAPressed(gMartInfo.windowId, numMenuItems, 0);
- PutWindowTilemap(gMartInfo.windowId);
- CopyWindowToVram(gMartInfo.windowId, 1);
+ SetStandardWindowBorderStyle(sMartInfo.windowId, 0);
+ PrintMenuTable(sMartInfo.windowId, numMenuItems, sMartInfo.menuActions);
+ InitMenuInUpperLeftCornerPlaySoundWhenAPressed(sMartInfo.windowId, numMenuItems, 0);
+ PutWindowTilemap(sMartInfo.windowId);
+ CopyWindowToVram(sMartInfo.windowId, 1);
return CreateTask(Task_ShopMenu, 8);
}
static void SetShopMenuCallback(void (* callback)(void))
{
- gMartInfo.callback = callback;
+ sMartInfo.callback = callback;
}
static void SetShopItemsForSale(const u16 *items)
{
u16 i = 0;
- gMartInfo.itemList = items;
- gMartInfo.itemCount = 0;
+ sMartInfo.itemList = items;
+ sMartInfo.itemCount = 0;
- while (gMartInfo.itemList[i])
+ while (sMartInfo.itemList[i])
{
- gMartInfo.itemCount++;
+ sMartInfo.itemCount++;
i++;
}
}
@@ -337,7 +340,7 @@ static void Task_ShopMenu(u8 taskId)
Task_HandleShopMenuQuit(taskId);
break;
default:
- gMartInfo.menuActions[inputCode].func.void_u8(taskId);
+ sMartInfo.menuActions[inputCode].func.void_u8(taskId);
break;
}
}
@@ -368,14 +371,14 @@ void CB2_ExitSellMenu(void)
static void Task_HandleShopMenuQuit(u8 taskId)
{
- ClearStdWindowAndFrameToTransparent(gMartInfo.windowId, 2);
- RemoveWindow(gMartInfo.windowId);
+ ClearStdWindowAndFrameToTransparent(sMartInfo.windowId, 2);
+ RemoveWindow(sMartInfo.windowId);
SaveRecordedItemPurchasesForTVShow();
ScriptContext2_Disable();
DestroyTask(taskId);
- if (gMartInfo.callback)
- gMartInfo.callback();
+ if (sMartInfo.callback)
+ sMartInfo.callback();
}
static void Task_GoToBuyOrSellMenu(u8 taskId)
@@ -398,7 +401,7 @@ static void Task_ReturnToShopMenu(u8 taskId)
{
if (IsWeatherNotFadingIn() == TRUE)
{
- if (gMartInfo.martType == MART_TYPE_DECOR2)
+ if (sMartInfo.martType == MART_TYPE_DECOR2)
DisplayItemMessageOnField(taskId, gText_CanIHelpWithAnythingElse, ShowShopMenuAfterExitingBuyOrSellMenu);
else
DisplayItemMessageOnField(taskId, gText_AnythingElseICanHelp, ShowShopMenuAfterExitingBuyOrSellMenu);
@@ -407,7 +410,7 @@ static void Task_ReturnToShopMenu(u8 taskId)
static void ShowShopMenuAfterExitingBuyOrSellMenu(u8 taskId)
{
- CreateShopMenu(gMartInfo.martType);
+ CreateShopMenu(sMartInfo.martType);
DestroyTask(taskId);
}
@@ -447,10 +450,10 @@ static void CB2_InitBuyMenu(void)
ResetSpriteData();
ResetTasks();
ClearScheduledBgCopiesToVram();
- gShopDataPtr = AllocZeroed(sizeof(struct ShopData));
- gShopDataPtr->scrollIndicatorsTaskId = TASK_NONE;
- gShopDataPtr->itemSpriteIds[0] = SPRITE_NONE;
- gShopDataPtr->itemSpriteIds[1] = SPRITE_NONE;
+ sShopData = AllocZeroed(sizeof(struct ShopData));
+ sShopData->scrollIndicatorsTaskId = TASK_NONE;
+ sShopData->itemSpriteIds[0] = SPRITE_NONE;
+ sShopData->itemSpriteIds[1] = SPRITE_NONE;
BuyMenuBuildListMenuTemplate();
BuyMenuInitBgs();
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
@@ -480,9 +483,9 @@ static void CB2_InitBuyMenu(void)
static void BuyMenuFreeMemory(void)
{
- Free(gShopDataPtr);
- Free(gUnknown_02039F74);
- Free(gUnknown_02039F78);
+ Free(sShopData);
+ Free(sListMenuItems);
+ Free(sItemNames);
FreeAllWindowBuffers();
}
@@ -490,29 +493,29 @@ static void BuyMenuBuildListMenuTemplate(void)
{
u16 i;
- gUnknown_02039F74 = Alloc((gMartInfo.itemCount + 1) * sizeof(*gUnknown_02039F74));
- gUnknown_02039F78 = Alloc((gMartInfo.itemCount + 1) * sizeof(*gUnknown_02039F78));
- for (i = 0; i < gMartInfo.itemCount; i++)
- BuyMenuSetListEntry(&gUnknown_02039F74[i], gMartInfo.itemList[i], gUnknown_02039F78[i]);
+ sListMenuItems = Alloc((sMartInfo.itemCount + 1) * sizeof(*sListMenuItems));
+ sItemNames = Alloc((sMartInfo.itemCount + 1) * sizeof(*sItemNames));
+ for (i = 0; i < sMartInfo.itemCount; i++)
+ BuyMenuSetListEntry(&sListMenuItems[i], sMartInfo.itemList[i], sItemNames[i]);
- StringCopy(gUnknown_02039F78[i], gText_Cancel2);
- gUnknown_02039F74[i].name = gUnknown_02039F78[i];
- gUnknown_02039F74[i].id = -2;
+ StringCopy(sItemNames[i], gText_Cancel2);
+ sListMenuItems[i].name = sItemNames[i];
+ sListMenuItems[i].id = LIST_CANCEL;
gMultiuseListMenuTemplate = sShopBuyMenuListTemplate;
- gMultiuseListMenuTemplate.items = gUnknown_02039F74;
- gMultiuseListMenuTemplate.totalItems = gMartInfo.itemCount + 1;
+ gMultiuseListMenuTemplate.items = sListMenuItems;
+ gMultiuseListMenuTemplate.totalItems = sMartInfo.itemCount + 1;
if (gMultiuseListMenuTemplate.totalItems > 8)
gMultiuseListMenuTemplate.maxShowed = 8;
else
gMultiuseListMenuTemplate.maxShowed = gMultiuseListMenuTemplate.totalItems;
- gShopDataPtr->itemsShowed = gMultiuseListMenuTemplate.maxShowed;
+ sShopData->itemsShowed = gMultiuseListMenuTemplate.maxShowed;
}
static void BuyMenuSetListEntry(struct ListMenuItem *menuItem, u16 item, u8 *name)
{
- if (gMartInfo.martType == MART_TYPE_NORMAL)
+ if (sMartInfo.martType == MART_TYPE_NORMAL)
CopyItemName(item, name);
else
StringCopy(name, gDecorations[item].name);
@@ -527,16 +530,16 @@ static void BuyMenuPrintItemDescriptionAndShowItemIcon(s32 item, bool8 onInit, s
if (onInit != TRUE)
PlaySE(SE_SELECT);
- if (item != -2)
- BuyMenuAddItemIcon(item, gShopDataPtr->iconSlot);
+ if (item != LIST_CANCEL)
+ BuyMenuAddItemIcon(item, sShopData->iconSlot);
else
- BuyMenuAddItemIcon(-1, gShopDataPtr->iconSlot);
+ BuyMenuAddItemIcon(-1, sShopData->iconSlot);
- BuyMenuRemoveItemIcon(item, gShopDataPtr->iconSlot ^ 1);
- gShopDataPtr->iconSlot ^= 1;
- if (item != -2)
+ BuyMenuRemoveItemIcon(item, sShopData->iconSlot ^ 1);
+ sShopData->iconSlot ^= 1;
+ if (item != LIST_CANCEL)
{
- if (gMartInfo.martType == MART_TYPE_NORMAL)
+ if (sMartInfo.martType == MART_TYPE_NORMAL)
description = ItemId_GetDescription(item);
else
description = gDecorations[item].description;
@@ -554,9 +557,9 @@ static void BuyMenuPrintPriceInList(u8 windowId, s32 item, u8 y)
{
u8 x;
- if (item != -2)
+ if (item != LIST_CANCEL)
{
- if (gMartInfo.martType == MART_TYPE_NORMAL)
+ if (sMartInfo.martType == MART_TYPE_NORMAL)
{
ConvertIntToDecimalStringN(
gStringVar1,
@@ -581,26 +584,26 @@ static void BuyMenuPrintPriceInList(u8 windowId, s32 item, u8 y)
static void BuyMenuAddScrollIndicatorArrows(void)
{
- if (gShopDataPtr->scrollIndicatorsTaskId == TASK_NONE && gMartInfo.itemCount + 1 > 8)
+ if (sShopData->scrollIndicatorsTaskId == TASK_NONE && sMartInfo.itemCount + 1 > 8)
{
- gShopDataPtr->scrollIndicatorsTaskId = AddScrollIndicatorArrowPairParameterized(
+ sShopData->scrollIndicatorsTaskId = AddScrollIndicatorArrowPairParameterized(
SCROLL_ARROW_UP,
- 0xAC,
- 0xC,
- 0x94,
- gMartInfo.itemCount - 7,
- 2100,
- 2100,
- &gShopDataPtr->scrollOffset);
+ 172,
+ 12,
+ 148,
+ sMartInfo.itemCount - 7,
+ TAG_SCROLL_ARROW,
+ TAG_SCROLL_ARROW,
+ &sShopData->scrollOffset);
}
}
static void BuyMenuRemoveScrollIndicatorArrows(void)
{
- if (gShopDataPtr->scrollIndicatorsTaskId != TASK_NONE)
+ if (sShopData->scrollIndicatorsTaskId != TASK_NONE)
{
- RemoveScrollIndicatorArrowPair(gShopDataPtr->scrollIndicatorsTaskId);
- gShopDataPtr->scrollIndicatorsTaskId = TASK_NONE;
+ RemoveScrollIndicatorArrowPair(sShopData->scrollIndicatorsTaskId);
+ sShopData->scrollIndicatorsTaskId = TASK_NONE;
}
}
@@ -613,13 +616,13 @@ static void BuyMenuPrintCursor(u8 scrollIndicatorsTaskId, u8 colorSet)
static void BuyMenuAddItemIcon(u16 item, u8 iconSlot)
{
u8 spriteId;
- u8 *spriteIdPtr = &gShopDataPtr->itemSpriteIds[iconSlot];
+ u8 *spriteIdPtr = &sShopData->itemSpriteIds[iconSlot];
if (*spriteIdPtr != SPRITE_NONE)
return;
- if (gMartInfo.martType == MART_TYPE_NORMAL || item == 0xFFFF)
+ if (sMartInfo.martType == MART_TYPE_NORMAL || item == 0xFFFF)
{
- spriteId = AddItemIconSprite(iconSlot + 2110, iconSlot + 2110, item);
+ spriteId = AddItemIconSprite(iconSlot + TAG_ITEM_ICON_BASE, iconSlot + TAG_ITEM_ICON_BASE, item);
if (spriteId != MAX_SPRITES)
{
*spriteIdPtr = spriteId;
@@ -629,7 +632,7 @@ static void BuyMenuAddItemIcon(u16 item, u8 iconSlot)
}
else
{
- spriteId = AddDecorationIconObject(item, 20, 84, 1, iconSlot + 2110, iconSlot + 2110);
+ spriteId = AddDecorationIconObject(item, 20, 84, 1, iconSlot + TAG_ITEM_ICON_BASE, iconSlot + TAG_ITEM_ICON_BASE);
if (spriteId != MAX_SPRITES)
*spriteIdPtr = spriteId;
}
@@ -637,12 +640,12 @@ static void BuyMenuAddItemIcon(u16 item, u8 iconSlot)
static void BuyMenuRemoveItemIcon(u16 item, u8 iconSlot)
{
- u8 *spriteIdPtr = &gShopDataPtr->itemSpriteIds[iconSlot];
+ u8 *spriteIdPtr = &sShopData->itemSpriteIds[iconSlot];
if (*spriteIdPtr == SPRITE_NONE)
return;
- FreeSpriteTilesByTag(iconSlot + 2110);
- FreeSpritePaletteByTag(iconSlot + 2110);
+ FreeSpriteTilesByTag(iconSlot + TAG_ITEM_ICON_BASE);
+ FreeSpritePaletteByTag(iconSlot + TAG_ITEM_ICON_BASE);
DestroySprite(&gSprites[*spriteIdPtr]);
*spriteIdPtr = SPRITE_NONE;
}
@@ -651,9 +654,9 @@ static void BuyMenuInitBgs(void)
{
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sShopBuyMenuBgTemplates, ARRAY_COUNT(sShopBuyMenuBgTemplates));
- SetBgTilemapBuffer(1, gShopDataPtr->tilemapBuffers[1]);
- SetBgTilemapBuffer(2, gShopDataPtr->tilemapBuffers[3]);
- SetBgTilemapBuffer(3, gShopDataPtr->tilemapBuffers[2]);
+ SetBgTilemapBuffer(1, sShopData->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sShopData->tilemapBuffers[3]);
+ SetBgTilemapBuffer(3, sShopData->tilemapBuffers[2]);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
@@ -673,7 +676,7 @@ static void BuyMenuInitBgs(void)
static void BuyMenuDecompressBgGraphics(void)
{
DecompressAndCopyTileDataToVram(1, gBuyMenuFrame_Gfx, 0x3A0, 0x3E3, 0);
- LZDecompressWram(gBuyMenuFrame_Tilemap, gShopDataPtr->tilemapBuffers[0]);
+ LZDecompressWram(gBuyMenuFrame_Tilemap, sShopData->tilemapBuffers[0]);
LoadCompressedPalette(gMenuMoneyPal, 0xC0, 0x20);
}
@@ -763,16 +766,16 @@ static void BuyMenuDrawMapMetatile(s16 x, s16 y, const u16 *src, u8 metatileLaye
switch (metatileLayerType)
{
case 0:
- BuyMenuDrawMapMetatileLayer(gShopDataPtr->tilemapBuffers[3], offset1, offset2, src);
- BuyMenuDrawMapMetatileLayer(gShopDataPtr->tilemapBuffers[1], offset1, offset2, src + 4);
+ BuyMenuDrawMapMetatileLayer(sShopData->tilemapBuffers[3], offset1, offset2, src);
+ BuyMenuDrawMapMetatileLayer(sShopData->tilemapBuffers[1], offset1, offset2, src + 4);
break;
case 1:
- BuyMenuDrawMapMetatileLayer(gShopDataPtr->tilemapBuffers[2], offset1, offset2, src);
- BuyMenuDrawMapMetatileLayer(gShopDataPtr->tilemapBuffers[3], offset1, offset2, src + 4);
+ BuyMenuDrawMapMetatileLayer(sShopData->tilemapBuffers[2], offset1, offset2, src);
+ BuyMenuDrawMapMetatileLayer(sShopData->tilemapBuffers[3], offset1, offset2, src + 4);
break;
case 2:
- BuyMenuDrawMapMetatileLayer(gShopDataPtr->tilemapBuffers[2], offset1, offset2, src);
- BuyMenuDrawMapMetatileLayer(gShopDataPtr->tilemapBuffers[1], offset1, offset2, src + 4);
+ BuyMenuDrawMapMetatileLayer(sShopData->tilemapBuffers[2], offset1, offset2, src);
+ BuyMenuDrawMapMetatileLayer(sShopData->tilemapBuffers[1], offset1, offset2, src + 4);
break;
}
}
@@ -796,7 +799,7 @@ static void BuyMenuCollectObjectEventData(void)
GetXYCoordsOneStepInFrontOfPlayer(&facingX, &facingY);
for (y = 0; y < OBJECT_EVENTS_COUNT; y++)
- gShopDataPtr->viewportObjects[y][OBJ_EVENT_ID] = OBJECT_EVENTS_COUNT;
+ sShopData->viewportObjects[y][OBJ_EVENT_ID] = OBJECT_EVENTS_COUNT;
for (y = 0; y < 5; y++)
{
for (x = 0; x < 7; x++)
@@ -805,25 +808,25 @@ static void BuyMenuCollectObjectEventData(void)
if (objEventId != OBJECT_EVENTS_COUNT)
{
- gShopDataPtr->viewportObjects[r8][OBJ_EVENT_ID] = objEventId;
- gShopDataPtr->viewportObjects[r8][X_COORD] = x;
- gShopDataPtr->viewportObjects[r8][Y_COORD] = y;
- gShopDataPtr->viewportObjects[r8][LAYER_TYPE] = MapGridGetMetatileLayerTypeAt(facingX - 4 + x, facingY - 2 + y);
+ sShopData->viewportObjects[r8][OBJ_EVENT_ID] = objEventId;
+ sShopData->viewportObjects[r8][X_COORD] = x;
+ sShopData->viewportObjects[r8][Y_COORD] = y;
+ sShopData->viewportObjects[r8][LAYER_TYPE] = MapGridGetMetatileLayerTypeAt(facingX - 4 + x, facingY - 2 + y);
switch (gObjectEvents[objEventId].facingDirection)
{
case DIR_SOUTH:
- gShopDataPtr->viewportObjects[r8][ANIM_NUM] = 0;
+ sShopData->viewportObjects[r8][ANIM_NUM] = 0;
break;
case DIR_NORTH:
- gShopDataPtr->viewportObjects[r8][ANIM_NUM] = 1;
+ sShopData->viewportObjects[r8][ANIM_NUM] = 1;
break;
case DIR_WEST:
- gShopDataPtr->viewportObjects[r8][ANIM_NUM] = 2;
+ sShopData->viewportObjects[r8][ANIM_NUM] = 2;
break;
case DIR_EAST:
default:
- gShopDataPtr->viewportObjects[r8][ANIM_NUM] = 3;
+ sShopData->viewportObjects[r8][ANIM_NUM] = 3;
break;
}
r8++;
@@ -840,25 +843,25 @@ static void BuyMenuDrawObjectEvents(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
- if (gShopDataPtr->viewportObjects[i][OBJ_EVENT_ID] == OBJECT_EVENTS_COUNT)
+ if (sShopData->viewportObjects[i][OBJ_EVENT_ID] == OBJECT_EVENTS_COUNT)
continue;
- graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[gShopDataPtr->viewportObjects[i][OBJ_EVENT_ID]].graphicsId);
+ graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[sShopData->viewportObjects[i][OBJ_EVENT_ID]].graphicsId);
spriteId = AddPseudoObjectEvent(
- gObjectEvents[gShopDataPtr->viewportObjects[i][OBJ_EVENT_ID]].graphicsId,
+ gObjectEvents[sShopData->viewportObjects[i][OBJ_EVENT_ID]].graphicsId,
SpriteCallbackDummy,
- (u16)gShopDataPtr->viewportObjects[i][X_COORD] * 16 + 8,
- (u16)gShopDataPtr->viewportObjects[i][Y_COORD] * 16 + 48 - graphicsInfo->height / 2,
+ (u16)sShopData->viewportObjects[i][X_COORD] * 16 + 8,
+ (u16)sShopData->viewportObjects[i][Y_COORD] * 16 + 48 - graphicsInfo->height / 2,
2);
- if (BuyMenuCheckIfObjectEventOverlapsMenuBg(gShopDataPtr->viewportObjects[i]) == TRUE)
+ if (BuyMenuCheckIfObjectEventOverlapsMenuBg(sShopData->viewportObjects[i]) == TRUE)
{
gSprites[spriteId].subspriteTableNum = 4;
gSprites[spriteId].subspriteMode = SUBSPRITES_ON;
}
- StartSpriteAnim(&gSprites[spriteId], gShopDataPtr->viewportObjects[i][ANIM_NUM]);
+ StartSpriteAnim(&gSprites[spriteId], sShopData->viewportObjects[i][ANIM_NUM]);
}
}
@@ -877,8 +880,8 @@ static bool8 BuyMenuCheckIfObjectEventOverlapsMenuBg(s16 *object)
static void BuyMenuCopyMenuBgToBg1TilemapBuffer(void)
{
s16 i;
- u16 *dest = gShopDataPtr->tilemapBuffers[1];
- const u16 *src = gShopDataPtr->tilemapBuffers[0];
+ u16 *dest = sShopData->tilemapBuffers[1];
+ const u16 *src = sShopData->tilemapBuffers[0];
for (i = 0; i < 1024; i++)
{
@@ -891,7 +894,7 @@ static void BuyMenuCopyMenuBgToBg1TilemapBuffer(void)
static bool8 BuyMenuCheckForOverlapWithMenuBg(int x, int y)
{
- const u16 *metatile = gShopDataPtr->tilemapBuffers[0];
+ const u16 *metatile = sShopData->tilemapBuffers[0];
int offset1 = x * 2;
int offset2 = y * 64;
@@ -913,7 +916,7 @@ static void Task_BuyMenu(u8 taskId)
if (!gPaletteFade.active)
{
s32 itemId = ListMenu_ProcessInput(tListTaskId);
- ListMenuGetScrollAndRow(tListTaskId, &gShopDataPtr->scrollOffset, &gShopDataPtr->selectedRow);
+ ListMenuGetScrollAndRow(tListTaskId, &sShopData->scrollOffset, &sShopData->selectedRow);
switch (itemId)
{
@@ -930,22 +933,22 @@ static void Task_BuyMenu(u8 taskId)
BuyMenuRemoveScrollIndicatorArrows();
BuyMenuPrintCursor(tListTaskId, 2);
- if (gMartInfo.martType == MART_TYPE_NORMAL)
+ if (sMartInfo.martType == MART_TYPE_NORMAL)
{
- gShopDataPtr->totalCost = (ItemId_GetPrice(itemId) >> GetPriceReduction(POKENEWS_SLATEPORT));
+ sShopData->totalCost = (ItemId_GetPrice(itemId) >> GetPriceReduction(POKENEWS_SLATEPORT));
}
else
{
- gShopDataPtr->totalCost = gDecorations[itemId].price;
+ sShopData->totalCost = gDecorations[itemId].price;
}
- if (!IsEnoughMoney(&gSaveBlock1Ptr->money, gShopDataPtr->totalCost))
+ if (!IsEnoughMoney(&gSaveBlock1Ptr->money, sShopData->totalCost))
{
BuyMenuDisplayMessage(taskId, gText_YouDontHaveMoney, BuyMenuReturnToItemList);
}
else
{
- if (gMartInfo.martType == MART_TYPE_NORMAL)
+ if (sMartInfo.martType == MART_TYPE_NORMAL)
{
CopyItemName(itemId, gStringVar1);
if (ItemId_GetPocket(itemId) == POCKET_TM_HM)
@@ -961,9 +964,9 @@ static void Task_BuyMenu(u8 taskId)
else
{
StringCopy(gStringVar1, gDecorations[itemId].name);
- ConvertIntToDecimalStringN(gStringVar2, gShopDataPtr->totalCost, STR_CONV_MODE_LEFT_ALIGN, 6);
+ ConvertIntToDecimalStringN(gStringVar2, sShopData->totalCost, STR_CONV_MODE_LEFT_ALIGN, 6);
- if (gMartInfo.martType == MART_TYPE_DECOR)
+ if (sMartInfo.martType == MART_TYPE_DECOR)
StringExpandPlaceholders(gStringVar4, gText_Var1IsItThatllBeVar2);
else // MART_TYPE_DECOR2
StringExpandPlaceholders(gStringVar4, gText_YouWantedVar1ThatllBeVar2);
@@ -992,15 +995,15 @@ static void Task_BuyHowManyDialogueInit(u8 taskId)
BuyMenuPrintItemQuantityAndPrice(taskId);
ScheduleBgCopyTilemapToVram(0);
- maxQuantity = GetMoney(&gSaveBlock1Ptr->money) / gShopDataPtr->totalCost;
+ maxQuantity = GetMoney(&gSaveBlock1Ptr->money) / sShopData->totalCost;
if (maxQuantity > MAX_BAG_ITEM_CAPACITY)
{
- gShopDataPtr->maxQuantity = MAX_BAG_ITEM_CAPACITY;
+ sShopData->maxQuantity = MAX_BAG_ITEM_CAPACITY;
}
else
{
- gShopDataPtr->maxQuantity = maxQuantity;
+ sShopData->maxQuantity = maxQuantity;
}
gTasks[taskId].func = Task_BuyHowManyDialogueHandleInput;
@@ -1010,9 +1013,9 @@ static void Task_BuyHowManyDialogueHandleInput(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- if (AdjustQuantityAccordingToDPadInput(&tItemCount, gShopDataPtr->maxQuantity) == TRUE)
+ if (AdjustQuantityAccordingToDPadInput(&tItemCount, sShopData->maxQuantity) == TRUE)
{
- gShopDataPtr->totalCost = (ItemId_GetPrice(tItemId) >> GetPriceReduction(POKENEWS_SLATEPORT)) * tItemCount;
+ sShopData->totalCost = (ItemId_GetPrice(tItemId) >> GetPriceReduction(POKENEWS_SLATEPORT)) * tItemCount;
BuyMenuPrintItemQuantityAndPrice(taskId);
}
else
@@ -1027,7 +1030,7 @@ static void Task_BuyHowManyDialogueHandleInput(u8 taskId)
PutWindowTilemap(1);
CopyItemName(tItemId, gStringVar1);
ConvertIntToDecimalStringN(gStringVar2, tItemCount, STR_CONV_MODE_LEFT_ALIGN, BAG_ITEM_CAPACITY_DIGITS);
- ConvertIntToDecimalStringN(gStringVar3, gShopDataPtr->totalCost, STR_CONV_MODE_LEFT_ALIGN, 6);
+ ConvertIntToDecimalStringN(gStringVar3, sShopData->totalCost, STR_CONV_MODE_LEFT_ALIGN, 6);
BuyMenuDisplayMessage(taskId, gText_Var1AndYouWantedVar2, BuyMenuConfirmPurchase);
}
else if (JOY_NEW(B_BUTTON))
@@ -1053,7 +1056,7 @@ static void BuyMenuTryMakePurchase(u8 taskId)
PutWindowTilemap(1);
- if (gMartInfo.martType == MART_TYPE_NORMAL)
+ if (sMartInfo.martType == MART_TYPE_NORMAL)
{
if (AddBagItem(tItemId, tItemCount) == TRUE)
{
@@ -1069,7 +1072,7 @@ static void BuyMenuTryMakePurchase(u8 taskId)
{
if (DecorationAdd(tItemId))
{
- if (gMartInfo.martType == MART_TYPE_DECOR)
+ if (sMartInfo.martType == MART_TYPE_DECOR)
BuyMenuDisplayMessage(taskId, gText_ThankYouIllSendItHome, BuyMenuSubtractMoney);
else // MART_TYPE_DECOR2
BuyMenuDisplayMessage(taskId, gText_ThanksIllSendItHome, BuyMenuSubtractMoney);
@@ -1084,11 +1087,11 @@ static void BuyMenuTryMakePurchase(u8 taskId)
static void BuyMenuSubtractMoney(u8 taskId)
{
IncrementGameStat(GAME_STAT_SHOPPED);
- RemoveMoney(&gSaveBlock1Ptr->money, gShopDataPtr->totalCost);
+ RemoveMoney(&gSaveBlock1Ptr->money, sShopData->totalCost);
PlaySE(SE_SHOP);
PrintMoneyAmountInMoneyBox(0, GetMoney(&gSaveBlock1Ptr->money), 0);
- if (gMartInfo.martType == MART_TYPE_NORMAL)
+ if (sMartInfo.martType == MART_TYPE_NORMAL)
{
gTasks[taskId].func = Task_ReturnToItemListAfterItemPurchase;
}
@@ -1143,7 +1146,7 @@ static void BuyMenuPrintItemQuantityAndPrice(u8 taskId)
s16 *data = gTasks[taskId].data;
FillWindowPixelBuffer(4, PIXEL_FILL(1));
- PrintMoneyAmount(4, 38, 1, gShopDataPtr->totalCost, TEXT_SPEED_FF);
+ PrintMoneyAmount(4, 38, 1, sShopData->totalCost, TEXT_SPEED_FF);
ConvertIntToDecimalStringN(gStringVar1, tItemCount, STR_CONV_MODE_LEADING_ZEROS, BAG_ITEM_CAPACITY_DIGITS);
StringExpandPlaceholders(gStringVar4, gText_xVar1);
BuyMenuPrint(4, gStringVar4, 0, 1, 0, 0);
@@ -1169,7 +1172,7 @@ static void Task_ExitBuyMenu(u8 taskId)
static void ClearItemPurchases(void)
{
- gMartPurchaseHistoryId = 0;
+ sPurchaseHistoryId = 0;
memset(gMartPurchaseHistory, 0, sizeof(gMartPurchaseHistory));
}
@@ -1179,27 +1182,23 @@ static void RecordItemPurchase(u8 taskId)
u16 i;
- for (i = 0; i < 3; i++)
+ for (i = 0; i < ARRAY_COUNT(gMartPurchaseHistory); i++)
{
if (gMartPurchaseHistory[i].itemId == tItemId && gMartPurchaseHistory[i].quantity != 0)
{
if (gMartPurchaseHistory[i].quantity + tItemCount > 255)
- {
gMartPurchaseHistory[i].quantity = 255;
- }
else
- {
gMartPurchaseHistory[i].quantity += tItemCount;
- }
return;
}
}
- if (gMartPurchaseHistoryId < 3)
+ if (sPurchaseHistoryId < ARRAY_COUNT(gMartPurchaseHistory))
{
- gMartPurchaseHistory[gMartPurchaseHistoryId].itemId = tItemId;
- gMartPurchaseHistory[gMartPurchaseHistoryId].quantity = tItemCount;
- gMartPurchaseHistoryId++;
+ gMartPurchaseHistory[sPurchaseHistoryId].itemId = tItemId;
+ gMartPurchaseHistory[sPurchaseHistoryId].quantity = tItemCount;
+ sPurchaseHistoryId++;
}
}
diff --git a/src/sound.c b/src/sound.c
index ee1753bb3..42f507b7c 100644
--- a/src/sound.c
+++ b/src/sound.c
@@ -41,24 +41,24 @@ static void Task_DuckBGMForPokemonCry(u8 taskId);
static void RestoreBGMVolumeAfterPokemonCry(void);
static const struct Fanfare sFanfares[] = {
- { MUS_LEVEL_UP, 80 },
- { MUS_OBTAIN_ITEM, 160 },
- { MUS_EVOLVED, 220 },
- { MUS_OBTAIN_TMHM, 220 },
- { MUS_HEAL, 160 },
- { MUS_OBTAIN_BADGE, 340 },
- { MUS_MOVE_DELETED, 180 },
- { MUS_OBTAIN_BERRY, 120 },
- { MUS_AWAKEN_LEGEND, 710 },
- { MUS_SLOTS_JACKPOT, 250 },
- { MUS_SLOTS_WIN, 150 },
- { MUS_TOO_BAD, 160 },
- { MUS_RG_POKE_FLUTE, 450 },
- { MUS_RG_OBTAIN_KEY_ITEM, 170 },
- { MUS_RG_DEX_RATING, 196 },
- { MUS_OBTAIN_B_POINTS, 313 },
- { MUS_OBTAIN_SYMBOL, 318 },
- { MUS_REGISTER_MATCH_CALL, 135 },
+ [FANFARE_LEVEL_UP] = { MUS_LEVEL_UP, 80 },
+ [FANFARE_OBTAIN_ITEM] = { MUS_OBTAIN_ITEM, 160 },
+ [FANFARE_EVOLVED] = { MUS_EVOLVED, 220 },
+ [FANFARE_OBTAIN_TMHM] = { MUS_OBTAIN_TMHM, 220 },
+ [FANFARE_HEAL] = { MUS_HEAL, 160 },
+ [FANFARE_OBTAIN_BADGE] = { MUS_OBTAIN_BADGE, 340 },
+ [FANFARE_MOVE_DELETED] = { MUS_MOVE_DELETED, 180 },
+ [FANFARE_OBTAIN_BERRY] = { MUS_OBTAIN_BERRY, 120 },
+ [FANFARE_AWAKEN_LEGEND] = { MUS_AWAKEN_LEGEND, 710 },
+ [FANFARE_SLOTS_JACKPOT] = { MUS_SLOTS_JACKPOT, 250 },
+ [FANFARE_SLOTS_WIN] = { MUS_SLOTS_WIN, 150 },
+ [FANFARE_TOO_BAD] = { MUS_TOO_BAD, 160 },
+ [FANFARE_RG_POKE_FLUTE] = { MUS_RG_POKE_FLUTE, 450 },
+ [FANFARE_RG_OBTAIN_KEY_ITEM] = { MUS_RG_OBTAIN_KEY_ITEM, 170 },
+ [FANFARE_RG_DEX_RATING] = { MUS_RG_DEX_RATING, 196 },
+ [FANFARE_OBTAIN_B_POINTS] = { MUS_OBTAIN_B_POINTS, 313 },
+ [FANFARE_OBTAIN_SYMBOL] = { MUS_OBTAIN_SYMBOL, 318 },
+ [FANFARE_REGISTER_MATCH_CALL] = { MUS_REGISTER_MATCH_CALL, 135 },
};
#define CRY_VOLUME 120 // was 125 in R/S
@@ -212,6 +212,7 @@ bool8 WaitFanfare(bool8 stop)
}
}
+// Unused
void StopFanfareByFanfareNum(u8 fanfareNum)
{
m4aSongNumStop(sFanfares[fanfareNum].songNum);
@@ -220,7 +221,7 @@ void StopFanfareByFanfareNum(u8 fanfareNum)
void PlayFanfare(u16 songNum)
{
s32 i;
- for (i = 0; (u32)i < 18; i++)
+ for (i = 0; (u32)i < ARRAY_COUNT(sFanfares); i++)
{
if (sFanfares[i].songNum == songNum)
{
@@ -230,6 +231,8 @@ void PlayFanfare(u16 songNum)
}
}
+ // songNum is not in sFanfares
+ // Play first fanfare in table instead
PlayFanfareByFanfareNum(0);
CreateFanfareTask();
}
diff --git a/src/start_menu.c b/src/start_menu.c
index 26a5097a6..2316b85b6 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -170,7 +170,7 @@ static const struct MenuAction sStartMenuItems[] =
{gText_MenuBag, {.u8_void = StartMenuBattlePyramidBagCallback}}
};
-static const struct BgTemplate sUnknown_085105A8[] =
+static const struct BgTemplate sBgTemplates_LinkBattleSave[] =
{
{
.bg = 0,
@@ -183,13 +183,29 @@ static const struct BgTemplate sUnknown_085105A8[] =
}
};
-static const struct WindowTemplate sUnknown_085105AC[] =
+static const struct WindowTemplate sWindowTemplates_LinkBattleSave[] =
{
- {0, 2, 0xF, 0x1A, 4, 0xF, 0x194},
+ {
+ .bg = 0,
+ .tilemapLeft = 2,
+ .tilemapTop = 15,
+ .width = 26,
+ .height = 4,
+ .paletteNum = 15,
+ .baseBlock = 0x194
+ },
DUMMY_WIN_TEMPLATE
};
-static const struct WindowTemplate sSaveInfoWindowTemplate = {0, 1, 1, 0xE, 0xA, 0xF, 8};
+static const struct WindowTemplate sSaveInfoWindowTemplate = {
+ .bg = 0,
+ .tilemapLeft = 1,
+ .tilemapTop = 1,
+ .width = 14,
+ .height = 10,
+ .paletteNum = 15,
+ .baseBlock = 8
+};
// Local functions
static void BuildStartMenuActions(void);
@@ -211,13 +227,13 @@ static void CreateStartMenuTask(TaskFunc followupFunc);
static void InitSave(void);
static u8 RunSaveCallback(void);
static void ShowSaveMessage(const u8 *message, u8 (*saveCallback)(void));
-static void sub_80A0014(void);
+static void HideSaveMessageWindow(void);
static void HideSaveInfoWindow(void);
static void SaveStartTimer(void);
static bool8 SaveSuccesTimer(void);
static bool8 SaveErrorTimer(void);
static void InitBattlePyramidRetire(void);
-static void sub_80A03D8(void);
+static void VBlankCB_LinkBattleSave(void);
static bool32 InitSaveWindowAfterLinkBattle(u8 *par1);
static void CB2_SaveAfterLinkBattle(void);
static void ShowSaveInfoWindow(void);
@@ -887,7 +903,7 @@ static void SaveGameTask(u8 taskId)
EnableBothScriptContexts();
}
-static void sub_80A0014(void)
+static void HideSaveMessageWindow(void)
{
ClearDialogWindowAndFrame(0, TRUE);
}
@@ -982,7 +998,7 @@ static u8 SaveConfirmInputCallback(void)
case -1: // B Button
case 1: // No
HideSaveInfoWindow();
- sub_80A0014();
+ HideSaveMessageWindow();
return SAVE_CANCELED;
}
@@ -1028,7 +1044,7 @@ static u8 SaveOverwriteInputCallback(void)
case -1: // B Button
case 1: // No
HideSaveInfoWindow();
- sub_80A0014();
+ HideSaveMessageWindow();
return SAVE_CANCELED;
}
@@ -1146,14 +1162,14 @@ static u8 BattlePyramidRetireInputCallback(void)
return SAVE_CANCELED;
case -1: // B Button
case 1: // No
- sub_80A0014();
+ HideSaveMessageWindow();
return SAVE_SUCCESS;
}
return SAVE_IN_PROGRESS;
}
-static void sub_80A03D8(void)
+static void VBlankCB_LinkBattleSave(void)
{
TransferPlttBuffer();
}
@@ -1167,7 +1183,7 @@ static bool32 InitSaveWindowAfterLinkBattle(u8 *state)
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
DmaClear16(3, PLTT, PLTT_SIZE);
- DmaFillLarge16(3, 0, (void *)(VRAM + 0x0), 0x18000, 0x1000);
+ DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
break;
case 1:
ResetSpriteData();
@@ -1177,15 +1193,15 @@ static bool32 InitSaveWindowAfterLinkBattle(u8 *state)
break;
case 2:
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, sUnknown_085105A8, ARRAY_COUNT(sUnknown_085105A8));
- InitWindows(sUnknown_085105AC);
+ InitBgsFromTemplates(0, sBgTemplates_LinkBattleSave, ARRAY_COUNT(sBgTemplates_LinkBattleSave));
+ InitWindows(sWindowTemplates_LinkBattleSave);
LoadUserWindowBorderGfx_(0, 8, 224);
Menu_LoadStdPalAt(240);
break;
case 3:
ShowBg(0);
BlendPalettes(-1, 16, 0);
- SetVBlankCallback(sub_80A03D8);
+ SetVBlankCallback(VBlankCB_LinkBattleSave);
EnableInterrupts(1);
break;
case 4:
diff --git a/src/strings.c b/src/strings.c
index fe5051d71..19d0e3cca 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -1292,7 +1292,7 @@ const u8 gText_MatchCallMay_Intro1[] = _("My POKéMON and I help");
const u8 gText_MatchCallMay_Intro2[] = _("my father's research.");
const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!");
const u8 gText_NicknameHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?");
-ALIGNED(4) const u8 gText_ReadyToBerryCrush[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
+ALIGNED(4) const u8 gText_ReadyPickBerry[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
ALIGNED(4) const u8 gText_WaitForAllChooseBerry[] = _("Please wait while each member\nchooses a BERRY.");
ALIGNED(4) const u8 gText_EndedWithXUnitsPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_LEVEL_UP}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p");
ALIGNED(4) const u8 gText_RecordingGameResults[] = _("Recording your game results in the\nsave file.\lPlease wait.");
diff --git a/src/trade.c b/src/trade.c
index b6646378d..f423b20af 100644
--- a/src/trade.c
+++ b/src/trade.c
@@ -165,9 +165,6 @@ static EWRAM_DATA struct {
/*0xFE*/ u8 wirelessWinBottom;
} *sTradeData = {NULL};
-#if !defined(NONMATCHING) && MODERN
-#define static
-#endif
static bool32 IsWirelessTrade(void);
static void CB2_CreateTradeMenu(void);
static void VBlankCB_TradeMenu(void);
@@ -1163,12 +1160,12 @@ static void ReactToLinkTradeData(u8 mpId, u8 status)
{
switch (gBlockRecvBuffer[0][0])
{
- case LINKCMD_CANCEL_TRADE:
+ case LINKCMD_BOTH_CANCEL_TRADE:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
PrintTradeMessage(TRADE_MSG_WAITING_FOR_FRIEND);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CANCEL_TRADE_1;
break;
- case LINKCMD_0xEECC:
+ case LINKCMD_PARTNER_CANCEL_TRADE:
PrintTradeMessage(TRADE_MSG_FRIEND_WANTS_TO_TRADE);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_REDRAW_MAIN_MENU;
break;
@@ -1183,7 +1180,7 @@ static void ReactToLinkTradeData(u8 mpId, u8 status)
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_LINK_TRADE_WAIT_FADE;
break;
- case LINKCMD_0xDDEE:
+ case LINKCMD_PLAYER_CANCEL_TRADE:
PrintTradeMessage(TRADE_MSG_CANCELED);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_REDRAW_MAIN_MENU;
}
@@ -1211,7 +1208,7 @@ static void QueueLinkTradeData(void)
&& sTradeMenuData->partnerLinkFlagChoseAction == WANTS_TO_CANCEL)
{
PrintTradeMessage(TRADE_MSG_CANCELED);
- sTradeMenuData->linkData[0] = LINKCMD_0xEECC;
+ sTradeMenuData->linkData[0] = LINKCMD_PARTNER_CANCEL_TRADE;
sTradeMenuData->linkData[1] = 0;
QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA);
sTradeMenuData->playerLinkFlagStatus = sTradeMenuData->partnerLinkFlagStatus = 0;
@@ -1222,7 +1219,7 @@ static void QueueLinkTradeData(void)
&& sTradeMenuData->partnerLinkFlagChoseAction == WANTS_TO_TRADE)
{
PrintTradeMessage(TRADE_MSG_FRIEND_WANTS_TO_TRADE);
- sTradeMenuData->linkData[0] = LINKCMD_0xDDEE;
+ sTradeMenuData->linkData[0] = LINKCMD_PLAYER_CANCEL_TRADE;
sTradeMenuData->linkData[1] = 0;
QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA);
sTradeMenuData->playerLinkFlagStatus = sTradeMenuData->partnerLinkFlagStatus = 0;
@@ -1232,7 +1229,7 @@ static void QueueLinkTradeData(void)
else if (sTradeMenuData->playerLinkFlagChoseAction == WANTS_TO_CANCEL
&& sTradeMenuData->partnerLinkFlagChoseAction == WANTS_TO_CANCEL)
{
- sTradeMenuData->linkData[0] = LINKCMD_CANCEL_TRADE;
+ sTradeMenuData->linkData[0] = LINKCMD_BOTH_CANCEL_TRADE;
sTradeMenuData->linkData[1] = 0;
QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
@@ -1258,7 +1255,7 @@ static void QueueLinkTradeData(void)
|| sTradeMenuData->partnerLinkFlagStatus == CANCEL_TRADE)
{
PrintTradeMessage(TRADE_MSG_CANCELED);
- sTradeMenuData->linkData[0] = LINKCMD_0xDDEE;
+ sTradeMenuData->linkData[0] = LINKCMD_PLAYER_CANCEL_TRADE;
sTradeMenuData->linkData[1] = 0;
QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA);
sTradeMenuData->playerLinkFlagStatus = 0;
diff --git a/src/trainer_card.c b/src/trainer_card.c
index c42c16845..d4bcf4299 100755
--- a/src/trainer_card.c
+++ b/src/trainer_card.c
@@ -80,7 +80,7 @@ struct TrainerCardData
u8 cardTiles[0x2300];
u16 cardTilemapBuffer[0x1000];
u16 bgTilemapBuffer[0x1000];
- u16 var_7CA8;
+ u16 cardTop;
u8 language;
};
@@ -113,7 +113,7 @@ static void SetPlayerCardData(struct TrainerCard*, u8);
static void TrainerCard_GenerateCardForLinkPlayer(struct TrainerCard*);
static u8 VersionToCardType(u8);
static void SetDataFromTrainerCard(void);
-static void HandleGpuRegs(void);
+static void InitGpuRegs(void);
static void ResetGpuRegs(void);
static void InitBgsAndWindows(void);
static void SetTrainerCardCb2(void);
@@ -158,31 +158,30 @@ static bool8 Task_DrawFlippedCardSide(struct Task* task);
static bool8 Task_SetCardFlipped(struct Task* task);
static bool8 Task_AnimateCardFlipUp(struct Task* task);
static bool8 Task_EndCardFlip(struct Task* task);
-static void sub_80C32EC(u16);
+static void UpdateCardFlipRegs(u16);
static void LoadMonIconGfx(void);
-// const rom data
-static const u32 sTrainerCardStickers_Gfx[] = INCBIN_U32("graphics/trainer_card/stickers_fr.4bpp.lz");
-static const u16 sUnused_0856F18C[] = INCBIN_U16("graphics/trainer_card/unknown_56F18C.gbapal");
-static const u16 sHoennTrainerCard1Star_Pal[] = INCBIN_U16("graphics/trainer_card/one_star.gbapal");
-static const u16 sKantoTrainerCard1Star_Pal[] = INCBIN_U16("graphics/trainer_card/one_star_fr.gbapal");
-static const u16 sHoennTrainerCard2Star_Pal[] = INCBIN_U16("graphics/trainer_card/two_stars.gbapal");
-static const u16 sKantoTrainerCard2Star_Pal[] = INCBIN_U16("graphics/trainer_card/two_stars_fr.gbapal");
-static const u16 sHoennTrainerCard3Star_Pal[] = INCBIN_U16("graphics/trainer_card/three_stars.gbapal");
-static const u16 sKantoTrainerCard3Star_Pal[] = INCBIN_U16("graphics/trainer_card/three_stars_fr.gbapal");
-static const u16 sHoennTrainerCard4Star_Pal[] = INCBIN_U16("graphics/trainer_card/four_stars.gbapal");
-static const u16 sKantoTrainerCard4Star_Pal[] = INCBIN_U16("graphics/trainer_card/four_stars_fr.gbapal");
+static const u32 sTrainerCardStickers_Gfx[] = INCBIN_U32("graphics/trainer_card/stickers_fr.4bpp.lz");
+static const u16 sUnused_Pal[] = INCBIN_U16("graphics/trainer_card/unused.gbapal");
+static const u16 sHoennTrainerCard1Star_Pal[] = INCBIN_U16("graphics/trainer_card/one_star.gbapal");
+static const u16 sKantoTrainerCard1Star_Pal[] = INCBIN_U16("graphics/trainer_card/one_star_fr.gbapal");
+static const u16 sHoennTrainerCard2Star_Pal[] = INCBIN_U16("graphics/trainer_card/two_stars.gbapal");
+static const u16 sKantoTrainerCard2Star_Pal[] = INCBIN_U16("graphics/trainer_card/two_stars_fr.gbapal");
+static const u16 sHoennTrainerCard3Star_Pal[] = INCBIN_U16("graphics/trainer_card/three_stars.gbapal");
+static const u16 sKantoTrainerCard3Star_Pal[] = INCBIN_U16("graphics/trainer_card/three_stars_fr.gbapal");
+static const u16 sHoennTrainerCard4Star_Pal[] = INCBIN_U16("graphics/trainer_card/four_stars.gbapal");
+static const u16 sKantoTrainerCard4Star_Pal[] = INCBIN_U16("graphics/trainer_card/four_stars_fr.gbapal");
static const u16 sHoennTrainerCardFemaleBg_Pal[] = INCBIN_U16("graphics/trainer_card/female_bg.gbapal");
static const u16 sKantoTrainerCardFemaleBg_Pal[] = INCBIN_U16("graphics/trainer_card/female_bg_fr.gbapal");
-static const u16 sHoennTrainerCardBadges_Pal[] = INCBIN_U16("graphics/trainer_card/badges.gbapal");
-static const u16 sKantoTrainerCardBadges_Pal[] = INCBIN_U16("graphics/trainer_card/badges_fr.gbapal");
-static const u16 sTrainerCardGold_Pal[] = INCBIN_U16("graphics/trainer_card/gold.gbapal");
-static const u16 sTrainerCardSticker1_Pal[] = INCBIN_U16("graphics/trainer_card/stickers_fr1.gbapal");
-static const u16 sTrainerCardSticker2_Pal[] = INCBIN_U16("graphics/trainer_card/stickers_fr2.gbapal");
-static const u16 sTrainerCardSticker3_Pal[] = INCBIN_U16("graphics/trainer_card/stickers_fr3.gbapal");
-static const u16 sTrainerCardSticker4_Pal[] = INCBIN_U16("graphics/trainer_card/stickers_fr4.gbapal");
-static const u32 sHoennTrainerCardBadges_Gfx[] = INCBIN_U32("graphics/trainer_card/badges.4bpp.lz");
-static const u32 sKantoTrainerCardBadges_Gfx[] = INCBIN_U32("graphics/trainer_card/badges_fr.4bpp.lz");
+static const u16 sHoennTrainerCardBadges_Pal[] = INCBIN_U16("graphics/trainer_card/badges.gbapal");
+static const u16 sKantoTrainerCardBadges_Pal[] = INCBIN_U16("graphics/trainer_card/badges_fr.gbapal");
+static const u16 sTrainerCardGold_Pal[] = INCBIN_U16("graphics/trainer_card/gold.gbapal");
+static const u16 sTrainerCardSticker1_Pal[] = INCBIN_U16("graphics/trainer_card/stickers_fr1.gbapal");
+static const u16 sTrainerCardSticker2_Pal[] = INCBIN_U16("graphics/trainer_card/stickers_fr2.gbapal");
+static const u16 sTrainerCardSticker3_Pal[] = INCBIN_U16("graphics/trainer_card/stickers_fr3.gbapal");
+static const u16 sTrainerCardSticker4_Pal[] = INCBIN_U16("graphics/trainer_card/stickers_fr4.gbapal");
+static const u32 sHoennTrainerCardBadges_Gfx[] = INCBIN_U32("graphics/trainer_card/badges.4bpp.lz");
+static const u32 sKantoTrainerCardBadges_Gfx[] = INCBIN_U32("graphics/trainer_card/badges_fr.4bpp.lz");
static const struct BgTemplate sTrainerCardBgTemplates[4] =
{
@@ -321,7 +320,6 @@ static bool8 (*const sTrainerCardFlipTasks[])(struct Task *) =
Task_EndCardFlip,
};
-// code
static void VblankCb_TrainerCard(void)
{
LoadOam();
@@ -458,7 +456,7 @@ static void Task_TrainerCard(u8 taskId)
}
break;
case STATE_WAIT_FLIP_TO_BACK:
- if (IsCardFlipTaskActive() && sub_8087598() != TRUE)
+ if (IsCardFlipTaskActive() && Overworld_LinkRecvQueueLengthMoreThan2() != TRUE)
{
PlaySE(SE_RG_CARD_OPEN);
sData->mainState = STATE_HANDLE_INPUT_BACK;
@@ -515,7 +513,7 @@ static void Task_TrainerCard(u8 taskId)
CloseTrainerCard(taskId);
break;
case STATE_WAIT_FLIP_TO_FRONT:
- if (IsCardFlipTaskActive() && sub_8087598() != TRUE)
+ if (IsCardFlipTaskActive() && Overworld_LinkRecvQueueLengthMoreThan2() != TRUE)
{
sData->mainState = STATE_HANDLE_INPUT_FRONT;
PlaySE(SE_RG_CARD_OPEN);
@@ -620,7 +618,7 @@ static void CB2_InitTrainerCard(void)
gMain.state++;
break;
case 8:
- HandleGpuRegs();
+ InitGpuRegs();
gMain.state++;
break;
case 9:
@@ -841,7 +839,7 @@ static void SetDataFromTrainerCard(void)
}
}
-static void HandleGpuRegs(void)
+static void InitGpuRegs(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
@@ -852,24 +850,23 @@ static void HandleGpuRegs(void)
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ);
- SetGpuReg(REG_OFFSET_WIN0V, 160);
- SetGpuReg(REG_OFFSET_WIN0H, 240);
+ SetGpuReg(REG_OFFSET_WIN0V, DISPLAY_HEIGHT);
+ SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
if (gReceivedRemoteLinkPlayers)
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
else
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
}
-// Part of animating card flip
-static void sub_80C32EC(u16 arg0)
+static void UpdateCardFlipRegs(u16 cardTop)
{
- s8 quotient = (arg0 + 40) / 10;
+ s8 blendY = (cardTop + 40) / 10;
- if (quotient <= 4)
- quotient = 0;
- sData->flipBlendY = quotient;
+ if (blendY <= 4)
+ blendY = 0;
+ sData->flipBlendY = blendY;
SetGpuReg(REG_OFFSET_BLDY, sData->flipBlendY);
- SetGpuReg(REG_OFFSET_WIN0V, (sData->var_7CA8 * 256) | (160 - sData->var_7CA8));
+ SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(sData->cardTop, DISPLAY_HEIGHT - sData->cardTop));
}
static void ResetGpuRegs(void)
@@ -1578,6 +1575,7 @@ u8 GetTrainerCardStars(u8 cardId)
}
#define tFlipState data[0]
+#define tCardTop data[1]
static void FlipTrainerCard(void)
{
@@ -1608,41 +1606,43 @@ static bool8 Task_BeginCardFlip(struct Task* task)
HideBg(3);
ScanlineEffect_Stop();
ScanlineEffect_Clear();
- for (i = 0; i < 160; i++)
+ for (i = 0; i < DISPLAY_HEIGHT; i++)
gScanlineEffectRegBuffers[1][i] = 0;
task->tFlipState++;
return FALSE;
}
+// Note: Cannot be DISPLAY_HEIGHT / 2, or cardHeight will be 0
+#define CARD_FLIP_Y ((DISPLAY_HEIGHT / 2) - 3)
+
static bool8 Task_AnimateCardFlipDown(struct Task* task)
{
- u32 r4, r5, r10, r7, r6, var_24, r9, var;
+ u32 cardHeight, r5, r10, cardTop, r6, var_24, cardBottom, var;
s16 i;
sData->allowDMACopy = FALSE;
- if (task->data[1] >= 77)
- task->data[1] = 77;
+ if (task->tCardTop >= CARD_FLIP_Y)
+ task->tCardTop = CARD_FLIP_Y;
else
- task->data[1] += 7;
-
- sData->var_7CA8 = task->data[1];
- sub_80C32EC(task->data[1]);
-
- // ???
- r7 = task->data[1];
- r9 = 160 - r7;
- r4 = r9 - r7;
- r6 = -r7 << 16;
- r5 = 0xA00000 / r4;
- r5 += 0xFFFF0000;
+ task->tCardTop += 7;
+
+ sData->cardTop = task->tCardTop;
+ UpdateCardFlipRegs(task->tCardTop);
+
+ cardTop = task->tCardTop;
+ cardBottom = DISPLAY_HEIGHT - cardTop;
+ cardHeight = cardBottom - cardTop;
+ r6 = -cardTop << 16;
+ r5 = (DISPLAY_HEIGHT << 16) / cardHeight;
+ r5 -= 1 << 16;
var_24 = r6;
- var_24 += r5 * r4;
- r10 = r5 / r4;
+ var_24 += r5 * cardHeight;
+ r10 = r5 / cardHeight;
r5 *= 2;
- for (i = 0; i < r7; i++)
+ for (i = 0; i < cardTop; i++)
gScanlineEffectRegBuffers[0][i] = -i;
- for (; i < (s16)(r9); i++)
+ for (; i < (s16)cardBottom; i++)
{
var = r6 >> 16;
r6 += r5;
@@ -1650,11 +1650,11 @@ static bool8 Task_AnimateCardFlipDown(struct Task* task)
gScanlineEffectRegBuffers[0][i] = var;
}
var = var_24 >> 16;
- for (; i < 160; i++)
+ for (; i < DISPLAY_HEIGHT; i++)
gScanlineEffectRegBuffers[0][i] = var;
sData->allowDMACopy = TRUE;
- if (task->data[1] >= 77)
+ if (task->tCardTop >= CARD_FLIP_Y)
task->tFlipState++;
return FALSE;
@@ -1663,7 +1663,7 @@ static bool8 Task_AnimateCardFlipDown(struct Task* task)
static bool8 Task_DrawFlippedCardSide(struct Task* task)
{
sData->allowDMACopy = FALSE;
- if (sub_8087598() == TRUE)
+ if (Overworld_LinkRecvQueueLengthMoreThan2() == TRUE)
return FALSE;
do
@@ -1736,33 +1736,32 @@ static bool8 Task_SetCardFlipped(struct Task* task)
static bool8 Task_AnimateCardFlipUp(struct Task* task)
{
- u32 r4, r5, r10, r7, r6, var_24, r9, var;
+ u32 cardHeight, r5, r10, cardTop, r6, var_24, cardBottom, var;
s16 i;
sData->allowDMACopy = FALSE;
- if (task->data[1] <= 5)
- task->data[1] = 0;
+ if (task->tCardTop <= 5)
+ task->tCardTop = 0;
else
- task->data[1] -= 5;
-
- sData->var_7CA8 = task->data[1];
- sub_80C32EC(task->data[1]);
-
- // ???
- r7 = task->data[1];
- r9 = 160 - r7;
- r4 = r9 - r7;
- r6 = -r7 << 16;
- r5 = 0xA00000 / r4;
- r5 += 0xFFFF0000;
+ task->tCardTop -= 5;
+
+ sData->cardTop = task->tCardTop;
+ UpdateCardFlipRegs(task->tCardTop);
+
+ cardTop = task->tCardTop;
+ cardBottom = DISPLAY_HEIGHT - cardTop;
+ cardHeight = cardBottom - cardTop;
+ r6 = -cardTop << 16;
+ r5 = (DISPLAY_HEIGHT << 16) / cardHeight;
+ r5 -= 1 << 16;
var_24 = r6;
- var_24 += r5 * r4;
- r10 = r5 / r4;
+ var_24 += r5 * cardHeight;
+ r10 = r5 / cardHeight;
r5 /= 2;
- for (i = 0; i < r7; i++)
+ for (i = 0; i < cardTop; i++)
gScanlineEffectRegBuffers[0][i] = -i;
- for (; i < (s16)(r9); i++)
+ for (; i < (s16)cardBottom; i++)
{
var = r6 >> 16;
r6 += r5;
@@ -1770,11 +1769,11 @@ static bool8 Task_AnimateCardFlipUp(struct Task* task)
gScanlineEffectRegBuffers[0][i] = var;
}
var = var_24 >> 16;
- for (; i < 160; i++)
+ for (; i < DISPLAY_HEIGHT; i++)
gScanlineEffectRegBuffers[0][i] = var;
sData->allowDMACopy = TRUE;
- if (task->data[1] <= 0)
+ if (task->tCardTop <= 0)
task->tFlipState++;
return FALSE;
diff --git a/src/trainer_hill.c b/src/trainer_hill.c
index 18d56723c..3bc6c970b 100644
--- a/src/trainer_hill.c
+++ b/src/trainer_hill.c
@@ -74,7 +74,7 @@ static void GetChallengeWon(void);
static void TrainerHillSetTag(void);
static void SetUpDataStruct(void);
static void FreeDataStruct(void);
-static void nullsub_2(void);
+static void TrainerHillDummy(void);
static void SetTimerValue(u32 *dst, u32 val);
static u32 GetTimerValue(u32 *src);
static void SetTrainerHillMonLevel(struct Pokemon *mon, u8 level);
@@ -358,7 +358,7 @@ static void SetUpDataStruct(void)
sHillData = AllocZeroed(sizeof(*sHillData));
sHillData->floorId = gMapHeader.mapLayoutId - LAYOUT_TRAINER_HILL_1F;
CpuCopy32(sDataPerTag[gSaveBlock1Ptr->trainerHill.tag], &sHillData->tag, sizeof(sHillData->tag) + 4 * sizeof(struct TrHillFloor));
- nullsub_2();
+ TrainerHillDummy();
}
}
@@ -397,7 +397,7 @@ void CopyTrainerHillTrainerText(u8 which, u16 trainerId)
static void TrainerHillStartChallenge(void)
{
- nullsub_2();
+ TrainerHillDummy();
if (!ReadTrainerHillAndValidate())
gSaveBlock1Ptr->trainerHill.field_3D6E_0f = 1;
else
@@ -573,12 +573,12 @@ static void IsTrainerHillChallengeActive(void)
gSpecialVar_Result = TRUE;
}
-void nullsub_129(void)
+static void TrainerHillDummy_Unused(void)
{
}
-static void nullsub_2(void)
+static void TrainerHillDummy(void)
{
}
diff --git a/src/tv.c b/src/tv.c
index 82624977e..d499e31a8 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -75,9 +75,6 @@ EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0;
EWRAM_DATA u8 sTVSecretBaseSecretsRandomValues[3] = {};
// Static ROM declarations
-#if !defined(NONMATCHING) && MODERN
-#define static
-#endif
void ClearPokemonNews(void);
u8 GetTVChannelByShowType(u8 kind);
u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void);
diff --git a/src/unk_text_util_2.c b/src/unk_text_util_2.c
index b92b34fbd..3459dde85 100644
--- a/src/unk_text_util_2.c
+++ b/src/unk_text_util_2.c
@@ -5,7 +5,7 @@
#include "sound.h"
ALIGNED(4)
-static const u8 sUnknown_08616124[] = {1, 2, 4};
+static const u8 sScrollDistances[] = {1, 2, 4};
static const u16 sFont6BrailleGlyphs[] = INCBIN_U16("graphics/fonts/font6.fwjpnfont");
static void DecompressGlyphFont6(u16);
@@ -135,7 +135,7 @@ u16 Font6Func(struct TextPrinter *textPrinter)
}
DecompressGlyphFont6(char_);
CopyGlyphToWindow(textPrinter);
- textPrinter->printerTemplate.currentX += gUnknown_03002F90.width + textPrinter->printerTemplate.letterSpacing;
+ textPrinter->printerTemplate.currentX += gCurGlyph.width + textPrinter->printerTemplate.letterSpacing;
return 0;
case 1:
if (TextPrinterWait(textPrinter))
@@ -164,15 +164,15 @@ u16 Font6Func(struct TextPrinter *textPrinter)
case 4:
if (textPrinter->scrollDistance)
{
- if (textPrinter->scrollDistance < sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
+ if (textPrinter->scrollDistance < sScrollDistances[gSaveBlock2Ptr->optionsTextSpeed])
{
ScrollWindow(textPrinter->printerTemplate.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->printerTemplate.bgColor));
textPrinter->scrollDistance = 0;
}
else
{
- ScrollWindow(textPrinter->printerTemplate.windowId, 0, sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->printerTemplate.bgColor));
- textPrinter->scrollDistance -= sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
+ ScrollWindow(textPrinter->printerTemplate.windowId, 0, sScrollDistances[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->printerTemplate.bgColor));
+ textPrinter->scrollDistance -= sScrollDistances[gSaveBlock2Ptr->optionsTextSpeed];
}
CopyWindowToVram(textPrinter->printerTemplate.windowId, 2);
}
@@ -206,12 +206,12 @@ static void DecompressGlyphFont6(u16 glyph)
const u16 *glyphs;
glyphs = sFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
- DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90.unk0);
- DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90.unk20));
- DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90.unk40));
- DecompressGlyphTile(glyphs + 0x88, (u16 *)(gUnknown_03002F90.unk60));
- gUnknown_03002F90.width = 0x10;
- gUnknown_03002F90.height = 0x10;
+ DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
+ DecompressGlyphTile(glyphs + 0x8, gCurGlyph.gfxBufferTop + 8);
+ DecompressGlyphTile(glyphs + 0x80, gCurGlyph.gfxBufferBottom);
+ DecompressGlyphTile(glyphs + 0x88, gCurGlyph.gfxBufferBottom + 8);
+ gCurGlyph.width = 0x10;
+ gCurGlyph.height = 0x10;
}
u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese)