diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/rayquaza_scene.c | 918 |
1 files changed, 915 insertions, 3 deletions
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c index 72aeab94e..44c4d86f4 100644 --- a/src/rayquaza_scene.c +++ b/src/rayquaza_scene.c @@ -14,6 +14,8 @@ #include "decompress.h" #include "sound.h" #include "constants/songs.h" +#include "constants/rgb.h" +#include "random.h" // this file's functions void sub_81D7134(u8 taskId); @@ -21,6 +23,12 @@ void sub_81D7F4C(u8 taskId); void sub_81D84EC(u8 taskId); void sub_81D8980(u8 taskId); void sub_81D8DB4(u8 taskId); +void sub_81D857C(u8 taskId); +void sub_81D8684(u8 taskId); +void sub_81D89E0(u8 taskId); +void sub_81D8AD8(u8 taskId); +void sub_81D8B2C(u8 taskId); +void sub_81D8BEC(u8 taskId); void Task_EndAfterFadeScreen(u8 taskId); void sub_81D8260(struct Sprite *sprite); @@ -1174,11 +1182,12 @@ const struct BgTemplate gUnknown_0862AD08[] = struct RaySceneStruct { MainCallback callback; - u8 tilemapBuffers[3][0x800]; - u8 field_1804[0x800]; + u8 tilemapBuffers[4][0x800]; u16 field_2004; u8 animId; bool8 onlyOneAnim; + s16 field_2008; + s16 field_200A; }; extern struct RaySceneStruct *sRayScene; @@ -1190,13 +1199,25 @@ void sub_81D750C(void); void sub_81D7438(void); void sub_81D7480(void); void sub_81D74C8(void); +void sub_81D8BB4(void); void sub_81D75B4(u8 taskId, s8 palDelay); void sub_81D6A20(struct Sprite *sprite); void sub_81D6D20(struct Sprite *sprite); +void sub_81D7860(struct Sprite *sprite); +void sub_81D7D14(struct Sprite *sprite); +void sub_81D7700(struct Sprite *sprite); +void sub_81D7A60(struct Sprite *sprite); +void sub_81D874C(struct Sprite *sprite); void sub_81D7228(u8 taskId); void sub_81D736C(u8 taskId); +void sub_81D752C(u8 taskId); +void sub_81D7600(u8 taskId); +void sub_81D7FC0(u8 taskId); +void sub_81D81A4(u8 taskId); +void sub_81D8164(u8 taskId); u8 sub_81D7664(void); u8 sub_81D78BC(void); +u8 sub_81D86CC(void); // code void sub_81D6720(u8 animId, bool8 onlyOneAnim, MainCallback callback) @@ -1470,7 +1491,7 @@ void sub_81D6FE0(void) { ResetVramOamAndBgCntRegs(); ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(0, gUnknown_0862A888, 3); + InitBgsFromTemplates(0, gUnknown_0862A888, ARRAY_COUNT(gUnknown_0862A888)); SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); @@ -1534,3 +1555,894 @@ void sub_81D7134(u8 taskId) SetVBlankCallback(sub_81D6FD0); PlaySE(SE_T_OOAME); } + +void sub_81D7228(u8 taskId) +{ + s16 i; + u16 *data = gTasks[taskId].data; + + for (i = 24; i < 92; i++) + { + if (i <= 47) + { + gScanlineEffectRegBuffers[0][i] = data[0] >> 8; + gScanlineEffectRegBuffers[1][i] = data[0] >> 8; + } + else if (i <= 63) + { + gScanlineEffectRegBuffers[0][i] = data[1] >> 8; + gScanlineEffectRegBuffers[1][i] = data[1] >> 8; + } + else if (i <= 75) + { + gScanlineEffectRegBuffers[0][i] = data[2] >> 8; + gScanlineEffectRegBuffers[1][i] = data[2] >> 8; + } + else if (i <= 83) + { + gScanlineEffectRegBuffers[0][i] = data[3] >> 8; + gScanlineEffectRegBuffers[1][i] = data[3] >> 8; + } + else if (i <= 87) + { + gScanlineEffectRegBuffers[0][i] = data[4] >> 8; + gScanlineEffectRegBuffers[1][i] = data[4] >> 8; + } + else + { + gScanlineEffectRegBuffers[0][i] = data[5] >> 8; + gScanlineEffectRegBuffers[1][i] = data[5] >> 8; + } + } + + if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE) + { + data[0] += 448; + data[1] += 384; + data[2] += 320; + data[3] += 256; + data[4] += 192; + data[5] += 128; + } + else + { + data[0] += 768; + data[1] += 640; + data[2] += 512; + data[3] += 384; + data[4] += 256; + data[5] += 128; + } +} + +void sub_81D736C(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D750C(); + if (!gPaletteFade.active) + { + s16 counter = data[0]; + if (counter == 32 || counter == 112) + { + sub_81D7438(); + } + else if (counter == 216) + { + sub_81D7480(); + } + else if (counter == 220) + { + sub_81D74C8(); + } + else + { + switch (counter) + { + case 412: + sub_81D75B4(taskId, 2); + return; + case 380: + SetGpuReg(REG_OFFSET_BLDCNT, 0x244); + gTasks[data[1]].func = sub_81D752C; + gTasks[data[1]].data[0] = 0; + gTasks[data[1]].data[2] = data[2]; + gTasks[data[1]].data[3] = data[3]; + ScanlineEffect_Stop(); + break; + } + } + + data[0]++; + } +} + +void sub_81D7438(void) +{ + PlaySE(SE_T_KAMI); + sub_80A2C44(0x7FFF, 0, 0x10, 0, -1, 0, 0); + sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1); +} + +void sub_81D7480(void) +{ + PlaySE(SE_T_KAMI); + sub_80A2C44(0x7FFF, 0, 0x10, 0x10, -1, 0, 0); + sub_80A2C44(0xFFFF0000, 0, 0x10, 0x10, 0, 0, 1); +} + +void sub_81D74C8(void) +{ + sub_80A2C44(0x7FFF, 4, 0x10, 0, -1, 0, 0); + sub_80A2C44(0xFFFF0000, 4, 0x10, 0, 0, 0, 1); +} + +void sub_81D750C(void) +{ + ChangeBgX(2, 0x400, 1); + ChangeBgY(2, 0x800, 2); +} + +void sub_81D752C(u8 taskId) +{ + u16 bgY; + s16 *data = gTasks[taskId].data; + sub_81D7860(&gSprites[data[2]]); + sub_81D7D14(&gSprites[data[3]]); + + bgY = GetBgY(1); + if (GetBgY(1) == 0 || bgY > 0x8000) + ChangeBgY(1, 0x400, 2); + + if (data[0] != 16) + { + data[0]++; + SetGpuReg(REG_OFFSET_BLDALPHA, (data[0] << 8) | (16 - data[0])); + } +} + +void sub_81D75B4(u8 taskId, s8 palDelay) +{ + PlaySE(SE_T_OOAME_E); + BeginNormalPaletteFade(-1, palDelay, 0, 0x10, 0); + gTasks[taskId].func = sub_81D7600; +} + +void sub_81D7600(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D750C(); + if (!gPaletteFade.active) + { + DestroyTask(data[1]); + ChangeBgY(1, 0, 0); + SetVBlankCallback(NULL); + ScanlineEffect_Stop(); + ResetSpriteData(); + FreeAllSpritePalettes(); + data[0] = 0; + gTasks[taskId].func = Task_SetNextAnim; + } +} + +u8 sub_81D7664(void) +{ + u8 spriteId; + s16 *data; + + spriteId = CreateSprite(&gUnknown_0862A8D4, 98, 72, 3); + gSprites[spriteId].callback = sub_81D7700; + data = gSprites[spriteId].data; + data[0] = CreateSprite(&gUnknown_0862A8D4, 66, 104, 3); + data[1] = CreateSprite(&gUnknown_0862A900, 85, 101, 0); + data[2] = CreateSprite(&gUnknown_0862A92C, 119, 114, 1); + StartSpriteAnim(&gSprites[data[0]], 1); + return spriteId; +} + +void sub_81D7700(struct Sprite *sprite) +{ + s16 *data = sprite->data; + data[5]++; + data[5] &= 0xF; + if (!(data[5] & 7) && sprite->pos1.x != 72) + { + sprite->pos1.x--; + gSprites[sprite->data[0]].pos1.x--; + gSprites[data[1]].pos1.x--; + gSprites[data[2]].pos1.x--; + } + + switch (sprite->animCmdIndex) + { + case 0: + gSprites[data[1]].pos2.x = 0; + gSprites[data[1]].pos2.y = 0; + gSprites[data[2]].pos2.x = 0; + gSprites[data[2]].pos2.y = 0; + break; + case 1: + case 3: + gSprites[data[1]].pos2.x = -1; + gSprites[data[1]].pos2.y = 0; + gSprites[data[2]].pos2.x = -1; + gSprites[data[2]].pos2.y = 0; + break; + case 2: + gSprites[data[1]].pos2.x = -1; + gSprites[data[1]].pos2.y = 1; + gSprites[data[2]].pos2.x = -2; + gSprites[data[2]].pos2.y = 1; + break; + } +} + +void sub_81D7860(struct Sprite *sprite) +{ + s16 *data = sprite->data; + if (sprite->pos1.y <= 160) + { + sprite->pos1.y += 8; + gSprites[sprite->data[0]].pos1.y += 8; + gSprites[data[1]].pos1.y += 8; + gSprites[data[2]].pos1.y += 8; + } +} + +u8 sub_81D78BC(void) +{ + u8 spriteId; + s16 *data; + + spriteId = CreateSprite(&gUnknown_0862A9E4, 126, 96, 1); + gSprites[spriteId].callback = sub_81D7A60; + data = gSprites[spriteId].data; + + data[0] = CreateSprite(&gUnknown_0862A9E4, 158, 96, 1) << 8; + data[0] |= CreateSprite(&gUnknown_0862A9E4, 126, 112, 1); + data[1] = CreateSprite(&gUnknown_0862A9E4, 158, 112, 1) << 8; + data[1] |= CreateSprite(&gUnknown_0862A9E4, 126, 128, 1); + data[2] = CreateSprite(&gUnknown_0862A9E4, 158, 128, 1) << 8; + data[2] |= CreateSprite(&gUnknown_0862A9E4, 94, 128, 2); + data[3] = CreateSprite(&gUnknown_0862A9E4, 126, 128, 2) << 8; + data[3] |= CreateSprite(&gUnknown_0862A9E4, 174, 128, 0); + data[4] = CreateSprite(&gUnknown_0862AA1C, 198, 132, 0) << 8; + data[4] |= CreateSprite(&gUnknown_0862AA3C, 190, 120, 1); + + StartSpriteAnim(&gSprites[data[0] >> 8], 1); + StartSpriteAnim(&gSprites[data[0] & 0xFF], 2); + StartSpriteAnim(&gSprites[data[1] >> 8], 3); + StartSpriteAnim(&gSprites[data[1] & 0xFF], 4); + StartSpriteAnim(&gSprites[data[2] >> 8], 5); + StartSpriteAnim(&gSprites[data[2] & 0xFF], 6); + StartSpriteAnim(&gSprites[data[3] >> 8], 7); + StartSpriteAnim(&gSprites[data[3] & 0xFF], 8); + + return spriteId; +} + +void sub_81D7A60(struct Sprite *sprite) +{ + s16 *data = sprite->data; + data[5]++; + data[5] &= 0xF; + if (!(data[5] & 7) && sprite->pos1.x != 152) + { + sprite->pos1.x++; + gSprites[sprite->data[0] >> 8].pos1.x++; + gSprites[sprite->data[0] & 0xFF].pos1.x++; + gSprites[data[1] >> 8].pos1.x++; + gSprites[data[1] & 0xFF].pos1.x++; + gSprites[data[2] >> 8].pos1.x++; + gSprites[data[2] & 0xFF].pos1.x++; + gSprites[data[3] >> 8].pos1.x++; + gSprites[data[3] & 0xFF].pos1.x++; + gSprites[data[4] >> 8].pos1.x++; + gSprites[data[4] & 0xFF].pos1.x++; + } + + switch (gSprites[data[2] & 0xFF].animCmdIndex) + { + case 0: + sprite->pos2.y = 0; + gSprites[data[0] >> 8].pos2.y = 0; + gSprites[data[0] & 0xFF].pos2.y = 0; + gSprites[data[1] >> 8].pos2.y = 0; + gSprites[data[1] & 0xFF].pos2.y = 0; + gSprites[data[2] >> 8].pos2.y = 0; + gSprites[data[2] & 0xFF].pos2.y = 0; + gSprites[data[3] >> 8].pos2.y = 0; + gSprites[data[3] & 0xFF].pos2.y = 0; + gSprites[data[4] >> 8].pos2.y = 0; + gSprites[data[4] & 0xFF].pos2.y = 0; + break; + case 1: + case 3: + sprite->pos2.y = 1; + gSprites[data[0] >> 8].pos2.y = 1; + gSprites[data[0] & 0xFF].pos2.y = 1; + gSprites[data[1] >> 8].pos2.y = 1; + gSprites[data[1] & 0xFF].pos2.y = 1; + gSprites[data[2] >> 8].pos2.y = 1; + gSprites[data[2] & 0xFF].pos2.y = 1; + gSprites[data[3] >> 8].pos2.y = 1; + gSprites[data[3] & 0xFF].pos2.y = 1; + gSprites[data[4] >> 8].pos2.y = 1; + gSprites[data[4] & 0xFF].pos2.y = 1; + break; + case 2: + sprite->pos2.y = 2; + gSprites[data[0] >> 8].pos2.y = 2; + gSprites[data[0] & 0xFF].pos2.y = 2; + gSprites[data[1] >> 8].pos2.y = 2; + gSprites[data[1] & 0xFF].pos2.y = 2; + gSprites[data[2] >> 8].pos2.y = 2; + gSprites[data[4] & 0xFF].pos2.y = 2; + break; + } +} + +void sub_81D7D14(struct Sprite *sprite) +{ + s16 *data = sprite->data; + if (sprite->pos1.y <= 160) + { + sprite->pos1.y += 8; + gSprites[sprite->data[0] >> 8].pos1.y += 8; + gSprites[sprite->data[0] & 0xFF].pos1.y += 8; + gSprites[data[1] >> 8].pos1.y += 8; + gSprites[data[1] & 0xFF].pos1.y += 8; + gSprites[data[2] >> 8].pos1.y += 8; + gSprites[data[2] & 0xFF].pos1.y += 8; + gSprites[data[3] >> 8].pos1.y += 8; + gSprites[data[3] & 0xFF].pos1.y += 8; + gSprites[data[4] >> 8].pos1.y += 8; + gSprites[data[4] & 0xFF].pos1.y += 8; + } +} + +void sub_81D7E10(void) +{ + ResetVramOamAndBgCntRegs(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(1, gUnknown_0862AA54, ARRAY_COUNT(gUnknown_0862AA54)); + SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); + SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); + schedule_bg_copy_tilemap_to_vram(2); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + ShowBg(1); + ShowBg(2); + SetGpuReg(REG_OFFSET_BLDCNT, 0); +} + +void sub_81D7E9C(void) +{ + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(2, gRaySceneRayquaza_Gfx, 0, 0, 0); + while (free_temp_tile_data_buffers_if_possible()); + + LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]); + LZDecompressWram(gRaySceneOvercast_Tilemap, sRayScene->tilemapBuffers[1]); + LZDecompressWram(gRaySceneRayquaza_Tilemap, sRayScene->tilemapBuffers[2]); + LoadCompressedPalette(gRaySceneRayquaza_Pal, 0, 0x40); + LoadCompressedObjectPic(&gUnknown_0862AA90); + LoadCompressedObjectPalette(&gUnknown_0862AA98); +} + +void sub_81D7F4C(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + PlayNewMapMusic(MUS_REKKUU_KOURIN); + sub_81D7E10(); + sub_81D7E9C(); + SetGpuReg(REG_OFFSET_BLDCNT, 0x250); + SetGpuReg(REG_OFFSET_BLDALPHA, 0x808); + BlendPalettes(-1, 0x10, 0); + SetVBlankCallback(sub_81D67EC); + CreateTask(sub_81D81A4, 0); + data[0] = 0; + data[1] = 0; + gTasks[taskId].func = sub_81D7FC0; +} + +void sub_81D7FC0(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + switch (data[0]) + { + case 0: + if (data[1] == 8) + { + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + data[2] = 0; + data[3] = 30; + data[4] = 0; + data[5] = 7; + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 1: + data[2] += data[3]; + data[4] += data[5]; + if (data[3] > 3) + data[3] -= 3; + if (data[5] != 0) + data[5]--; + if (data[2] > 255) + { + data[2] = 256; + data[3] = 0; + data[6] = 12; + data[7] = -1; + data[1] = 0; + data[0]++; + } + SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0); + break; + case 2: + data[1]++; + SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32 + (data[6] >> 2), data[2], data[2], 0); + data[6] += data[7]; + if (data[6] == 12 || data[6] == -12) + { + data[7] *= -1; + if (data[1] > 295) + { + data[0]++; + BeginNormalPaletteFade(-1, 6, 0, 0x10, 0); + } + } + break; + case 3: + data[2] += 16; + SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0); + sub_81D8164(taskId); + break; + } +} + +void sub_81D8164(u8 taskId) +{ + if (!gPaletteFade.active) + { + SetVBlankCallback(NULL); + ResetSpriteData(); + FreeAllSpritePalettes(); + gTasks[taskId].func = Task_SetNextAnim; + } +} + +void sub_81D81A4(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if ((data[1] & 3) == 0) + { + u8 spriteId = CreateSprite(&gUnknown_0862AAA0, + (gUnknown_0862AAB8[data[0]][0] * 4) + 120, + (gUnknown_0862AAB8[data[0]][1] * 4) + 80, + 0); + gSprites[spriteId].data[0] = (s8)(data[0]); + gSprites[spriteId].oam.objMode = 1; + gSprites[spriteId].oam.affineMode = 3; + gSprites[spriteId].oam.priority = 2; + InitSpriteAffineAnim(&gSprites[spriteId]); + if (data[0] == 9) + { + DestroyTask(taskId); + return; + } + else + { + data[0]++; + } + } + + data[1]++; +} + +void sub_81D8260(struct Sprite *sprite) +{ + if (sprite->data[1] == 0) + { + sprite->pos2.x = 0; + sprite->pos2.y = 0; + } + else + { + sprite->pos2.x += gUnknown_0862AAB8[sprite->data[0]][0]; + sprite->pos2.y += gUnknown_0862AAB8[sprite->data[0]][1]; + } + + sprite->data[1]++; + sprite->data[1] &= 0xF; +} + +void sub_81D82B0(void) +{ + ResetVramOamAndBgCntRegs(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, gUnknown_0862AACC, ARRAY_COUNT(gUnknown_0862AACC)); + SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); + SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); + SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); + schedule_bg_copy_tilemap_to_vram(2); + schedule_bg_copy_tilemap_to_vram(3); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + SetGpuReg(REG_OFFSET_BLDCNT, 0); +} + +void sub_81D8358(void) +{ + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(0, gRaySceneRayquazaLight_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast2_Gfx, 0, 0, 0); + while (free_temp_tile_data_buffers_if_possible()); + + LZDecompressWram(gRaySceneRayquazaLight_Tilemap, sRayScene->tilemapBuffers[0]); + LZDecompressWram(gRaySceneOvercast2_Tilemap, sRayScene->tilemapBuffers[3]); + CpuFastFill16(0, sRayScene->tilemapBuffers[2], 0x800); + CpuFastCopy(sRayScene->tilemapBuffers[3], sRayScene->tilemapBuffers[1], 0x800); + CpuFastFill16(0, &sRayScene->tilemapBuffers[1][0x100], 0x340); + + LoadCompressedPalette(gRaySceneOvercast2_Pal, 0, 0x40); + gPlttBufferUnfaded[0] = RGB_WHITE; + gPlttBufferFaded[0] = RGB_WHITE; + LoadCompressedObjectPic(&gUnknown_0862AAFC); + LoadCompressedObjectPic(&gUnknown_0862AB04); + LoadCompressedObjectPalette(&gUnknown_0862AB0C); +} + +void sub_81D844C(void) +{ + u16 VCOUNT = GetGpuReg(REG_OFFSET_VCOUNT); + if (VCOUNT >= 24 && VCOUNT <= 135 && VCOUNT - 24 <= sRayScene->field_2008) + REG_BLDALPHA = 0xD08; + else + REG_BLDALPHA = 0x1000; + + if (VCOUNT == 0) + { + if (sRayScene->field_2008 <= 0x1FFF) + { + if (sRayScene->field_2008 <= 39) + sRayScene->field_2008 += 4; + else if (sRayScene->field_2008 <= 79) + sRayScene->field_2008 += 2; + else + sRayScene->field_2008 += 1; + } + + sRayScene->field_200A++; + } +} + +void sub_81D84EC(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D82B0(); + sub_81D8358(); + SetGpuRegBits(REG_OFFSET_BLDCNT, 0x1E41); + SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000); + BlendPalettes(-1, 0x10, 0); + SetVBlankCallback(sub_81D67EC); + sRayScene->field_2008 = 0; + sRayScene->field_200A = 0; + data[0] = 0; + data[1] = 0; + data[2] = 0; + data[3] = 0; + data[4] = 0x1000; + gTasks[taskId].func = sub_81D857C; +} + +void sub_81D857C(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + switch (data[0]) + { + case 0: + if (data[1] == 8) + { + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 1: + if (!gPaletteFade.active) + { + if (data[1] == 10) + { + data[1] = 0; + data[0]++; + SetHBlankCallback(sub_81D844C); + EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK); + } + else + { + data[1]++; + } + } + break; + case 2: + if (data[1] == 80) + { + data[1] = 0; + data[0]++; + sub_81D86CC(); + } + else + { + data[1]++; + } + break; + case 3: + if (++data[1] == 368) + { + data[1] = 0; + data[0]++; + } + break; + case 4: + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gTasks[taskId].func = sub_81D8684; + break; + } +} + +void sub_81D8684(u8 taskId) +{ + if (!gPaletteFade.active) + { + SetVBlankCallback(NULL); + SetHBlankCallback(NULL); + ResetSpriteData(); + FreeAllSpritePalettes(); + gTasks[taskId].func = Task_SetNextAnim; + } +} + +u8 sub_81D86CC(void) +{ + u8 spriteId = CreateSprite(&gUnknown_0862AB14, 160, 0, 0); + s16 *data = gSprites[spriteId].data; + data[0] = CreateSprite(&gUnknown_0862AB2C, 184, -48, 0); + gSprites[spriteId].callback = sub_81D874C; + gSprites[spriteId].oam.priority = 3; + gSprites[data[0]].oam.priority = 3; + return spriteId; +} + +void sub_81D874C(struct Sprite *sprite) +{ + s16 *data = sprite->data; + s16 counter = data[2]; + if (counter == 0) + { + data[3] = 12; + data[4] = 8; + } + else if (counter == 256) + { + data[3] = 9; + data[4] = 7; + } + else if (counter == 268) + { + data[3] = 8; + data[4] = 6; + } + else if (counter == 280) + { + data[3] = 7; + data[4] = 5; + } + else if (counter == 292) + { + data[3] = 6; + data[4] = 4; + } + else if (counter == 304) + { + data[3] = 5; + data[4] = 3; + } + else if (counter == 320) + { + data[3] = 4; + data[4] = 2; + } + + if (data[2] % data[3] == 0) + { + sprite->pos2.x--; + gSprites[data[0]].pos2.x--; + } + if (data[2] % data[4] == 0) + { + sprite->pos2.y++; + gSprites[data[0]].pos2.y++; + } + + data[2]++; +} + +void sub_81D8828(void) +{ + ResetVramOamAndBgCntRegs(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, gUnknown_0862AB44, ARRAY_COUNT(gUnknown_0862AB44)); + SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); + SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); + SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); + schedule_bg_copy_tilemap_to_vram(2); + schedule_bg_copy_tilemap_to_vram(3); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + SetGpuReg(REG_OFFSET_BLDCNT, 0); +} + +void sub_81D88D0(void) +{ + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(1, gRaySceneRayquazaChase_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(2, gRaySceneChaseStreaks_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(3, gRaySceneChaseBg_Gfx, 0, 0, 0); + while (free_temp_tile_data_buffers_if_possible()); + + LZDecompressWram(gRayChaseRayquazaChase2_Tilemap, sRayScene->tilemapBuffers[0]); + LZDecompressWram(gRayChaseRayquazaChase_Tilemap, sRayScene->tilemapBuffers[1]); + LZDecompressWram(gRaySceneChaseStreaks_Tilemap, sRayScene->tilemapBuffers[2]); + LZDecompressWram(gRaySceneChaseBg_Tilemap, sRayScene->tilemapBuffers[3]); + LoadCompressedPalette(gRaySceneChase_Pal, 0, 0x80); +} + +void sub_81D8980(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D8828(); + sub_81D88D0(); + sub_81D68C8(); + BlendPalettes(-1, 0x10, 0); + SetVBlankCallback(sub_81D67EC); + data[0] = 0; + data[1] = 0; + data[2] = CreateTask(sub_81D8AD8, 0); + gTasks[taskId].func = sub_81D89E0; +} + +void sub_81D89E0(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D8BB4(); + if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89) + PlaySE(SE_OP_BASYU); + + data[3]++; + switch (data[0]) + { + case 0: + if (data[1] == 8) + { + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 1: + if (data[1] == 127) + { + data[1] = 0; + data[0]++; + gTasks[data[2]].func = sub_81D8B2C; + } + else + { + data[1]++; + } + break; + case 2: + if (data[1] == 12) + { + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 3: + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gTasks[taskId].func = sub_81D8BEC; + break; + } +} + +void sub_81D8AD8(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if ((data[15] & 3) == 0) + { + ChangeBgX(1, (Random() % 8 - 4) << 8, 0); + ChangeBgY(1, (Random() % 8 - 4) << 8, 0); + } + + data[15]++; +} + +void sub_81D8B2C(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if (data[0] == 0) + { + ChangeBgX(1, 0, 0); + ChangeBgY(1, 0, 0); + data[0]++; + data[1] = 10; + data[2] = -1; + } + else if (data[0] == 1) + { + ChangeBgX(1, data[1] << 8, 2); + ChangeBgY(1, data[1] << 8, 1); + data[1] += data[2]; + if (data[1] == -10) + data[2] *= -1; + } +} + +void sub_81D8BB4(void) +{ + ChangeBgX(2, 0x400, 2); + ChangeBgY(2, 0x400, 1); + ChangeBgX(0, 0x800, 2); + ChangeBgY(0, 0x800, 1); +} + +void sub_81D8BEC(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D8BB4(); + if (!gPaletteFade.active) + { + SetVBlankCallback(NULL); + sub_81D6904(); + DestroyTask(data[2]); + gTasks[taskId].func = Task_SetNextAnim; + } +} |