diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/field_specials.c | 2 | ||||
-rw-r--r-- | src/rotating_tile_puzzle.c | 10 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/field_specials.c b/src/field_specials.c index 17790532b..53e1e7fb7 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -3959,7 +3959,7 @@ static void Task_CloseBattlePikeCurtain(u8 taskId) { MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + x + MAP_OFFSET - 1, gSaveBlock1Ptr->pos.y + y + MAP_OFFSET - 3, - (x + METATILE_BattlePike_CurtainFrames_Start) + (y * TILESET_WIDTH) + (tCurrentFrame * CURTAIN_HEIGHT * TILESET_WIDTH)); + (x + METATILE_BattlePike_CurtainFrames_Start) + (y * METATILE_ROW_WIDTH) + (tCurrentFrame * CURTAIN_HEIGHT * METATILE_ROW_WIDTH)); } } DrawWholeMapView(); diff --git a/src/rotating_tile_puzzle.c b/src/rotating_tile_puzzle.c index b8dd03f9e..2e919f550 100644 --- a/src/rotating_tile_puzzle.c +++ b/src/rotating_tile_puzzle.c @@ -134,14 +134,14 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber) continue; // Object is on a metatile after the puzzle tile section (never occurs, in both cases the puzzle tiles are last) - if ((u8)((metatile - puzzleTileStart) / TILESET_WIDTH) >= 5) + if ((u8)((metatile - puzzleTileStart) / METATILE_ROW_WIDTH) >= 5) continue; // Object is on a metatile in puzzle tile section, but not one of the currently rotating color - if ((u8)((metatile - puzzleTileStart) / TILESET_WIDTH) != puzzleNumber) + if ((u8)((metatile - puzzleTileStart) / METATILE_ROW_WIDTH) != puzzleNumber) continue; - puzzleTileNum = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH); + puzzleTileNum = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH); // First 4 puzzle tiles are the colored arrows if (puzzleTileNum < 4) @@ -221,7 +221,7 @@ void TurnRotatingTileObjects(void) // prevPuzzleTileNum will similarly be a number [0-3] representing the arrow tile the object just moved from // All the puzzles are oriented counter-clockwise and can only move 1 step at a time, so the difference between the current tile and the previous tile will always either be -1 or 3 (0-1, 1-2, 2-3, 3-0) // Which means tileDifference will always either be -1 or 3 after the below subtraction, and rotation will always be ROTATE_COUNTERCLOCKWISE after the following conditionals - tileDifference = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH); + tileDifference = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH); tileDifference -= (sRotatingTilePuzzle->objects[i].prevPuzzleTileNum); // Always true, see above @@ -331,7 +331,7 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum) else puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right; - tileDifference = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH); + tileDifference = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH); tileDifference -= puzzleTileNum; if (tileDifference < 0 || tileDifference == 3) |