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-rw-r--r--src/battle_ai.c294
-rw-r--r--src/decompress.c597
-rw-r--r--src/event_data.c236
-rw-r--r--src/item.c228
-rw-r--r--src/main.c6
-rw-r--r--src/malloc.c4
-rw-r--r--src/new_game.c111
-rw-r--r--src/play_time.c73
-rw-r--r--src/rtc.c347
-rw-r--r--src/save.c897
-rw-r--r--src/sound.c611
-rw-r--r--src/sprite.c1831
-rw-r--r--src/text.c121
-rw-r--r--src/text_window.c125
-rw-r--r--src/trig.c549
-rw-r--r--src/window.c1019
16 files changed, 6771 insertions, 278 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
index 37960f401..7c4b7604d 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -9,10 +9,10 @@
#define AIScriptRead8(ptr) ((ptr)[0])
#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
-#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gUnknown_020244A8->ai))
-#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gUnknown_020244A8->unk18))
-#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gUnknown_020244A8->unk1C))
-#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gUnknown_020244A8))
+#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
+#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gBattleResources->unk18))
+#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gBattleResources->unk1C))
+#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gBattleResources))
#define AI_ACTION_UNK1 0x0001
#define AI_ACTION_UNK2 0x0002
@@ -158,7 +158,7 @@ struct UnknownStruct5
u8 filler17[0x4];
};
-extern struct UnknownStruct5 gUnknown_020242BC[];
+extern struct UnknownStruct5 gDisableStructs[];
/*
gAIScriptPtr is a pointer to the next battle AI cmd command to read.
@@ -170,38 +170,38 @@ AI scripts.
extern u8 *gAIScriptPtr;
extern u32 gBattleTypeFlags;
-extern u8 gUnknown_02024064;
+extern u8 gActiveBank;
extern struct BattlePokemon gBattleMons[];
-extern u16 gUnknown_020241EA;
-extern u8 gEnemyMonIndex;
-extern u8 gUnknown_02024210;
+extern u16 gCurrentMove;
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
extern u16 gUnknown_02024248[];
-extern u8 *gUnknown_0202449C;
-extern struct UnknownStruct1 *gUnknown_020244A8;
+extern u8 *gBattleStruct;
+extern struct UnknownStruct1 *gBattleResources;
extern u16 gUnknown_02038BCA;
extern u16 gUnknown_02038BCC;
extern u8 gPlayerMonIndex;
extern struct Trainer gTrainers[];
extern const u32 gBitTable[];
extern u8 *gUnknown_082DBEF8[];
-extern u32 gUnknown_020242AC[];
+extern u32 gStatuses3[];
extern u16 gUnknown_0202428E[];
extern struct BattleMove gBattleMoves[];
extern u8 gUnknown_03005D10[];
-extern u8 gUnknown_0202406E[][2];
+extern u8 gBattlePartyID[][2];
extern struct BaseStats gBaseStats[];
extern u16 gUnknown_02024400;
-extern u8 gUnknown_02024474[];
+extern u8 gBattleScripting[];
extern u8 gBattleMoveFlags;
extern int gBattleMoveDamage;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
-extern u8 battle_get_per_side_status(u8);
+extern u8 GetBankIdentity(u8);
extern u8 b_first_side(u8, u8, u8);
-extern u8 battle_get_side_with_given_state(u8);
+extern u8 GetBankByPlayerAI(u8);
extern void move_effectiveness_something(u16, u8, u8);
-extern u8 itemid_get_x12();
+extern u8 ItemId_GetHoldEffect();
extern void b_mc_stack_push(u8 *);
extern bool8 b_mc_stack_pop_cursor(void);
extern void sub_8046E7C(u8, u8);
@@ -212,7 +212,7 @@ extern const BattleAICmdFunc sBattleAICmdTable[];
extern u8 sub_803FECC();
extern u16 Random();
-extern u8 battle_side_get_owner();
+extern u8 GetBankSide();
extern u32 sub_8186438();
extern u32 sub_81A6FB4();
@@ -225,7 +225,7 @@ void BattleAI_DoAIProcessing(void);
void BattleAI_HandleItemUseBeforeAISetup(u8 a)
{
s32 i;
- u8 *data = (u8 *)gUnknown_020244A8->unk18;
+ u8 *data = (u8 *)gBattleResources->unk18;
for (i = 0; (u32)i < 0x54; i++)
data[i] = 0;
@@ -235,8 +235,8 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 a)
{
if (gTrainers[gUnknown_02038BCA].items[i] != 0)
{
- gUnknown_020244A8->unk18->unk48[gUnknown_020244A8->unk18->unk50] = gTrainers[gUnknown_02038BCA].items[i];
- gUnknown_020244A8->unk18->unk50++;
+ gBattleResources->unk18->unk48[gBattleResources->unk18->unk50] = gTrainers[gUnknown_02038BCA].items[i];
+ gBattleResources->unk18->unk50++;
}
}
}
@@ -264,7 +264,7 @@ void BattleAI_SetupAIData(u8 a)
a >>= 1;
}
- r6 = sub_803FECC(gUnknown_02024064, 0, 0xFF);
+ r6 = sub_803FECC(gActiveBank, 0, 0xFF);
for (i = 0; i < 4; i++)
{
@@ -273,18 +273,18 @@ void BattleAI_SetupAIData(u8 a)
AI_THINKING_STRUCT->unk18[i] = 100 - (Random() % 16);
}
- gUnknown_020244A8->unk1C->unk20 = 0;
- gPlayerMonIndex = gUnknown_02024064;
+ gBattleResources->unk1C->unk20 = 0;
+ gPlayerMonIndex = gActiveBank;
if (gBattleTypeFlags & 1)
{
- gEnemyMonIndex = (Random() & 2) + ((u32)battle_side_get_owner(gUnknown_02024064) ^ 1);
- if (gUnknown_02024210 & gBitTable[gEnemyMonIndex])
- gEnemyMonIndex ^= 2;
+ gBankTarget = (Random() & 2) + ((u32)GetBankSide(gActiveBank) ^ 1);
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget ^= 2;
}
else
{
//_08130A60
- gEnemyMonIndex = gPlayerMonIndex ^ 1;
+ gBankTarget = gPlayerMonIndex ^ 1;
}
//_08130A68
if (gBattleTypeFlags & 0x1000000)
@@ -309,7 +309,7 @@ void BattleAI_SetupAIData(u8 a)
u8 sub_8130BA4(void)
{
- u16 r4 = gUnknown_020241EA;
+ u16 r4 = gCurrentMove;
u8 ret;
if (!(gBattleTypeFlags & 1))
@@ -317,7 +317,7 @@ u8 sub_8130BA4(void)
else
ret = sub_8130CF4();
- gUnknown_020241EA = r4;
+ gCurrentMove = r4;
return ret;
}
@@ -404,11 +404,11 @@ u8 sub_8130CF4(void)
else
{
if (gBattleTypeFlags & 0x20000)
- BattleAI_SetupAIData(gUnknown_0202449C[0x92] >> 4);
+ BattleAI_SetupAIData(gBattleStruct[0x92] >> 4);
else
BattleAI_SetupAIData(0xF);
//_08130D76
- gEnemyMonIndex = i;
+ gBankTarget = i;
if ((i & 1) != (gPlayerMonIndex & 1))
sub_8131074();
//_08130D90
@@ -488,8 +488,8 @@ u8 sub_8130CF4(void)
r4_2 = 1;
}
}
- gEnemyMonIndex = sp8[Random() % r4_2];
- return spC[gEnemyMonIndex];
+ gBankTarget = sp8[Random() % r4_2];
+ return spC[gBankTarget];
}
#else
__attribute__((naked))
@@ -543,7 +543,7 @@ _08130D48:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _08130D70\n\
- ldr r0, =gUnknown_0202449C\n\
+ ldr r0, =gBattleStruct\n\
ldr r0, [r0]\n\
adds r0, 0x92\n\
ldrb r0, [r0]\n\
@@ -555,7 +555,7 @@ _08130D70:\n\
movs r0, 0xF\n\
bl BattleAI_SetupAIData\n\
_08130D76:\n\
- ldr r0, =gEnemyMonIndex\n\
+ ldr r0, =gBankTarget\n\
mov r1, r8\n\
strb r1, [r0]\n\
movs r1, 0x1\n\
@@ -568,7 +568,7 @@ _08130D76:\n\
beq _08130D90\n\
bl sub_8131074\n\
_08130D90:\n\
- ldr r2, =gUnknown_020244A8\n\
+ ldr r2, =gBattleResources\n\
ldr r0, [r2]\n\
ldr r0, [r0, 0x14]\n\
movs r1, 0\n\
@@ -731,7 +731,7 @@ _08130EC4:\n\
strb r0, [r2]\n\
movs r4, 0x1\n\
mov r8, r4\n\
- ldr r6, =gEnemyMonIndex\n\
+ ldr r6, =gBankTarget\n\
ldr r3, [sp, 0x18]\n\
mov r1, sp\n\
adds r1, 0x2\n\
@@ -838,12 +838,12 @@ void sub_8131074(void)
for (i = 0; i < 4; i++)
{
- if (gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] == gUnknown_02024248[gEnemyMonIndex])
+ if (gBattleResources->unk18->unk0[gBankTarget][i] == gUnknown_02024248[gBankTarget])
break;
- if (gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] != gUnknown_02024248[gEnemyMonIndex] //HACK: This redundant condition is a hack to make the asm match.
- && gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] == 0)
+ if (gBattleResources->unk18->unk0[gBankTarget][i] != gUnknown_02024248[gBankTarget] //HACK: This redundant condition is a hack to make the asm match.
+ && gBattleResources->unk18->unk0[gBankTarget][i] == 0)
{
- gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] = gUnknown_02024248[gEnemyMonIndex];
+ gBattleResources->unk18->unk0[gBankTarget][i] = gUnknown_02024248[gBankTarget];
break;
}
}
@@ -854,27 +854,27 @@ void sub_81310F0(u8 a)
s32 i;
for (i = 0; i < 4; i++)
- gUnknown_020244A8->unk18->unk0[a][i] = 0;
+ gBattleResources->unk18->unk0[a][i] = 0;
}
-void b_history__record_ability_usage_of_player(u8 a, u8 b)
+void RecordAbilityBattle(u8 a, u8 b)
{
- gUnknown_020244A8->unk18->unk40[a] = b;
+ gBattleResources->unk18->unk40[a] = b;
}
void sub_8131130(u8 a)
{
- gUnknown_020244A8->unk18->unk40[a] = 0;
+ gBattleResources->unk18->unk40[a] = 0;
}
void b_history__record_item_x12_of_player(u8 a, u8 b)
{
- gUnknown_020244A8->unk18->unk44[a] = b;
+ gBattleResources->unk18->unk44[a] = b;
}
void sub_8131160(u8 a)
{
- gUnknown_020244A8->unk18->unk44[a] = 0;
+ gBattleResources->unk18->unk44[a] = 0;
}
void BattleAICmd_if_random_less_than(void)
@@ -934,7 +934,7 @@ void BattleAICmd_if_hp_less_than(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -949,7 +949,7 @@ void BattleAICmd_if_hp_more_than(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -964,7 +964,7 @@ void BattleAICmd_if_hp_equal(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -979,7 +979,7 @@ void BattleAICmd_if_hp_not_equal(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -995,7 +995,7 @@ void BattleAICmd_if_status(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
@@ -1013,7 +1013,7 @@ void BattleAICmd_if_not_status(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
@@ -1031,7 +1031,7 @@ void BattleAICmd_if_status2(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
@@ -1049,7 +1049,7 @@ void BattleAICmd_if_not_status2(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
@@ -1067,11 +1067,11 @@ void BattleAICmd_if_status3(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
- if ((gUnknown_020242AC[index] & arg) != 0)
+ if ((gStatuses3[index] & arg) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -1085,11 +1085,11 @@ void BattleAICmd_if_not_status3(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
- if ((gUnknown_020242AC[index] & arg) == 0)
+ if ((gStatuses3[index] & arg) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -1103,9 +1103,9 @@ void BattleAICmd_if_status4(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
- arg1 = battle_get_per_side_status(index) & 1;
+ arg1 = GetBankIdentity(index) & 1;
arg2 = AIScriptRead32(gAIScriptPtr + 2);
if ((gUnknown_0202428E[arg1] & arg2) != 0)
@@ -1122,9 +1122,9 @@ void BattleAICmd_if_not_status4(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
- arg1 = battle_get_per_side_status(index) & 1;
+ arg1 = GetBankIdentity(index) & 1;
arg2 = AIScriptRead32(gAIScriptPtr + 2);
if ((gUnknown_0202428E[arg1] & arg2) == 0)
@@ -1337,13 +1337,13 @@ void BattleAICmd_get_type(void)
AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type1;
break;
case 0: // enemy primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gEnemyMonIndex].type1;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
break;
case 3: // player secondary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type2;
break;
case 2: // enemy secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gEnemyMonIndex].type2;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
break;
case 4: // type of move being pointed to
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
@@ -1361,11 +1361,11 @@ u8 sub_8131E70(u8 index)
return gPlayerMonIndex;
case 0:
default:
- return gEnemyMonIndex;
+ return gBankTarget;
case 3:
return gPlayerMonIndex ^ 2;
case 2:
- return gEnemyMonIndex ^ 2;
+ return gBankTarget ^ 2;
}
}
@@ -1406,7 +1406,7 @@ void BattleAICmd_is_most_powerful_move(void)
ldrh r1, [r0]\n\
ldr r5, =0x0000ffff\n\
ldr r6, =gBattleMoves\n\
- ldr r2, =gUnknown_020244A8\n\
+ ldr r2, =gBattleResources\n\
cmp r1, r5\n\
beq _08131F86\n\
ldr r0, [r2]\n\
@@ -1452,10 +1452,10 @@ _08131FAC:\n\
ldr r0, =gUnknown_02024400\n\
movs r1, 0\n\
strh r1, [r0]\n\
- ldr r0, =gUnknown_0202449C\n\
+ ldr r0, =gBattleStruct\n\
ldr r0, [r0]\n\
strb r1, [r0, 0x13]\n\
- ldr r0, =gUnknown_02024474\n\
+ ldr r0, =gBattleScripting\n\
movs r2, 0x1\n\
strb r2, [r0, 0xE]\n\
ldr r0, =gBattleMoveFlags\n\
@@ -1529,10 +1529,10 @@ _08132014:\n\
ldrb r0, [r1, 0x1]\n\
cmp r0, 0x1\n\
bls _081320C0\n\
- ldr r5, =gUnknown_020241EA\n\
+ ldr r5, =gCurrentMove\n\
strh r2, [r5]\n\
ldrb r0, [r7]\n\
- ldr r4, =gEnemyMonIndex\n\
+ ldr r4, =gBankTarget\n\
ldrb r1, [r4]\n\
bl sub_8046E7C\n\
ldrh r0, [r5]\n\
@@ -1542,7 +1542,7 @@ _08132014:\n\
mov r4, sp\n\
add r4, r8\n\
ldr r2, =gBattleMoveDamage\n\
- ldr r0, =gUnknown_020244A8\n\
+ ldr r0, =gBattleResources\n\
ldr r0, [r0]\n\
ldr r0, [r0, 0x14]\n\
adds r0, 0x18\n\
@@ -1571,7 +1571,7 @@ _081320C8:\n\
b _08131FD0\n\
_081320D0:\n\
movs r6, 0\n\
- ldr r2, =gUnknown_020244A8\n\
+ ldr r2, =gBattleResources\n\
ldr r0, [r2]\n\
ldr r0, [r0, 0x14]\n\
ldrb r0, [r0, 0x1]\n\
@@ -1640,7 +1640,7 @@ void BattleAICmd_get_move(void)
if (gAIScriptPtr[1] == USER)
AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gPlayerMonIndex];
else
- AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gEnemyMonIndex];
+ AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gBankTarget];
gAIScriptPtr += 2;
}
@@ -1663,7 +1663,7 @@ void BattleAICmd_if_arg_not_equal(void)
void BattleAICmd_if_would_go_first(void)
{
- if (b_first_side(gPlayerMonIndex, gEnemyMonIndex, 1) == gAIScriptPtr[1])
+ if (b_first_side(gPlayerMonIndex, gBankTarget, 1) == gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1671,7 +1671,7 @@ void BattleAICmd_if_would_go_first(void)
void BattleAICmd_if_would_not_go_first(void)
{
- if (b_first_side(gPlayerMonIndex, gEnemyMonIndex, 1) != gAIScriptPtr[1])
+ if (b_first_side(gPlayerMonIndex, gBankTarget, 1) != gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1697,9 +1697,9 @@ void BattleAICmd_count_alive_pokemon(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
- if (battle_side_get_owner(index) == 0)
+ if (GetBankSide(index) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1707,14 +1707,14 @@ void BattleAICmd_count_alive_pokemon(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 status;
- var = gUnknown_0202406E[index][0];
- status = battle_get_per_side_status(index) ^ 2;
- var2 = gUnknown_0202406E[battle_get_side_with_given_state(status)][0];
+ var = gBattlePartyID[index][0];
+ status = GetBankIdentity(index) ^ 2;
+ var2 = gBattlePartyID[GetBankByPlayerAI(status)][0];
}
else
{
- var = gUnknown_0202406E[index][0];
- var2 = gUnknown_0202406E[index][0];
+ var = gBattlePartyID[index][0];
+ var2 = gBattlePartyID[index][0];
}
for (i = 0; i < 6; i++)
@@ -1750,9 +1750,9 @@ void BattleAICmd_get_ability(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
- if(gUnknown_02024064 != index)
+ if(gActiveBank != index)
{
if(UNK_2016A00_STRUCT->unk40[index] != 0)
{
@@ -1898,7 +1898,7 @@ void tai60_unk(void)
cmp r0, 0x2\n\
bne _081325BC\n\
_0813253A:\n\
- ldr r0, =gUnknown_020244A8\n\
+ ldr r0, =gBattleResources\n\
ldr r4, [r0]\n\
ldr r1, [r4, 0x18]\n\
adds r1, 0x40\n\
@@ -1968,7 +1968,7 @@ _081325BC:\n\
adds r0, r1\n\
adds r0, 0x20\n\
ldrb r3, [r0]\n\
- ldr r6, =gUnknown_020244A8\n\
+ ldr r6, =gBattleResources\n\
_081325CA:\n\
cmp r3, 0\n\
bne _081325E8\n\
@@ -2015,8 +2015,8 @@ void BattleAICmd_get_highest_possible_damage(void)
s32 i;
gUnknown_02024400 = 0;
- gUnknown_0202449C[0x13] = 0;
- gUnknown_02024474[0xE] = 1;
+ gBattleStruct[0x13] = 0;
+ gBattleScripting[0xE] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
AI_THINKING_STRUCT->funcResult = 0;
@@ -2024,11 +2024,11 @@ void BattleAICmd_get_highest_possible_damage(void)
for (i = 0; i < 4; i++)
{
gBattleMoveDamage = 40;
- gUnknown_020241EA = gBattleMons[gPlayerMonIndex].moves[i];
+ gCurrentMove = gBattleMons[gPlayerMonIndex].moves[i];
- if (gUnknown_020241EA)
+ if (gCurrentMove)
{
- move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex);
+ move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
// reduce by 1/3.
if (gBattleMoveDamage == 120)
@@ -2055,15 +2055,15 @@ void BattleAICmd_if_damage_bonus(void)
u8 damageVar;
gUnknown_02024400 = 0;
- gUnknown_0202449C[0x13] = 0;
- gUnknown_02024474[0xE] = 1;
+ gBattleStruct[0x13] = 0;
+ gBattleScripting[0xE] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gBattleMoveDamage = 40;
- gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex);
+ move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
if (gBattleMoveDamage == 120)
gBattleMoveDamage = 80;
@@ -2107,11 +2107,11 @@ void BattleAICmd_if_status_in_party(void)
index = gPlayerMonIndex;
break;
default:
- index = gEnemyMonIndex;
+ index = gBankTarget;
break;
}
- party = (battle_side_get_owner(index) == 0) ? gPlayerParty : gEnemyParty;
+ party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -2144,11 +2144,11 @@ void BattleAICmd_if_status_not_in_party(void)
index = gPlayerMonIndex;
break;
default:
- index = gEnemyMonIndex;
+ index = gBankTarget;
break;
}
- party = (battle_side_get_owner(index) == 0) ? gPlayerParty : gEnemyParty;
+ party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -2204,7 +2204,7 @@ void BattleAICmd_if_stat_level_less_than(void)
if (gAIScriptPtr[1] == USER)
party = gPlayerMonIndex;
else
- party = gEnemyMonIndex;
+ party = gBankTarget;
if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -2219,7 +2219,7 @@ void BattleAICmd_if_stat_level_more_than(void)
if (gAIScriptPtr[1] == USER)
party = gPlayerMonIndex;
else
- party = gEnemyMonIndex;
+ party = gBankTarget;
if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -2234,7 +2234,7 @@ void BattleAICmd_if_stat_level_equal(void)
if (gAIScriptPtr[1] == USER)
party = gPlayerMonIndex;
else
- party = gEnemyMonIndex;
+ party = gBankTarget;
if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -2249,7 +2249,7 @@ void BattleAICmd_if_stat_level_not_equal(void)
if (gAIScriptPtr[1] == USER)
party = gPlayerMonIndex;
else
- party = gEnemyMonIndex;
+ party = gBankTarget;
if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -2266,13 +2266,13 @@ void BattleAICmd_if_can_faint(void)
}
gUnknown_02024400 = 0;
- gUnknown_0202449C[0x13] = 0;
- gUnknown_02024474[0xE] = 1;
+ gBattleStruct[0x13] = 0;
+ gBattleScripting[0xE] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
- gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered;
- sub_8046E7C(gPlayerMonIndex, gEnemyMonIndex);
- move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex);
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+ sub_8046E7C(gPlayerMonIndex, gBankTarget);
+ move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -2280,7 +2280,7 @@ void BattleAICmd_if_can_faint(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[gEnemyMonIndex].hp <= gBattleMoveDamage)
+ if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2295,19 +2295,19 @@ void BattleAICmd_if_cant_faint(void)
}
gUnknown_02024400 = 0;
- gUnknown_0202449C[0x13] = 0;
- gUnknown_02024474[0xE] = 1;
+ gBattleStruct[0x13] = 0;
+ gBattleScripting[0xE] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
- gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered;
- sub_8046E7C(gPlayerMonIndex, gEnemyMonIndex);
- move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex);
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+ sub_8046E7C(gPlayerMonIndex, gBankTarget);
+ move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100;
// this macro is missing the damage 0 = 1 assumption.
- if (gBattleMons[gEnemyMonIndex].hp > gBattleMoveDamage)
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2365,7 +2365,7 @@ void BattleAICmd_if_has_move(void)
case 2:
for (i = 0; i < 4; i++)
{
- if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] == *temp_ptr)
+ if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
break;
}
if (i == 4)
@@ -2409,7 +2409,7 @@ void BattleAICmd_if_dont_have_move(void)
case 2:
for (i = 0; i < 4; i++)
{
- if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] == *temp_ptr)
+ if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
break;
}
if (i != 4)
@@ -2447,7 +2447,7 @@ void BattleAICmd_if_move_effect(void)
case 2: // _08133090
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
@@ -2480,7 +2480,7 @@ void BattleAICmd_if_not_move_effect(void)
case 2: // _08133188
for (i = 0; i < 4; i++)
{
- if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i]].effect == gAIScriptPtr[2])
+ if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
@@ -2498,11 +2498,11 @@ void BattleAICmd_if_last_move_did_damage(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
if (gAIScriptPtr[2] == 0)
{
- if (gUnknown_020242BC[index].unk4 == 0)
+ if (gDisableStructs[index].unk4 == 0)
{
gAIScriptPtr += 7;
return;
@@ -2515,7 +2515,7 @@ void BattleAICmd_if_last_move_did_damage(void)
gAIScriptPtr += 7;
return;
}
- else if (gUnknown_020242BC[index].unk6 != 0)
+ else if (gDisableStructs[index].unk6 != 0)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
return;
@@ -2528,7 +2528,7 @@ void BattleAICmd_if_encored(void)
switch (gAIScriptPtr[1])
{
case 0: // _08109348
- if (gUnknown_020242BC[gUnknown_02024064].unk4 == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2536,7 +2536,7 @@ void BattleAICmd_if_encored(void)
gAIScriptPtr += 6;
return;
case 1: // _08109370
- if (gUnknown_020242BC[gUnknown_02024064].unk6 == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2556,7 +2556,7 @@ void BattleAICmd_flee(void)
void BattleAICmd_if_random_100(void)
{
- u8 safariFleeRate = gUnknown_0202449C[0x7B] * 5; // safari flee rate, from 0-20
+ u8 safariFleeRate = gBattleStruct[0x7B] * 5; // safari flee rate, from 0-20
if ((u8)(Random() % 100) < safariFleeRate)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
@@ -2577,14 +2577,14 @@ void BattleAICmd_get_hold_effect(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
- if (gUnknown_02024064 != index)
+ if (gActiveBank != index)
{
- AI_THINKING_STRUCT->funcResult = itemid_get_x12(UNK_2016A00_STRUCT->unk44[index]);
+ AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(UNK_2016A00_STRUCT->unk44[index]);
}
else
- AI_THINKING_STRUCT->funcResult = itemid_get_x12(gBattleMons[index].item);
+ AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
gAIScriptPtr += 2;
}
@@ -2617,7 +2617,7 @@ void BattleAICmd_get_gender(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
AI_THINKING_STRUCT->funcResult = pokemon_species_get_gender_info(gBattleMons[index].species, gBattleMons[index].personality);
@@ -2631,9 +2631,9 @@ void BattleAICmd_is_first_turn(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk16;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16;
gAIScriptPtr += 2;
}
@@ -2645,9 +2645,9 @@ void BattleAICmd_get_stockpile_count(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk9;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9;
gAIScriptPtr += 2;
}
@@ -2666,10 +2666,10 @@ void BattleAICmd_get_item(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
// this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this.
- AI_THINKING_STRUCT->funcResult = gUnknown_0202449C[0xB8 + (index * 2)];
+ AI_THINKING_STRUCT->funcResult = gBattleStruct[0xB8 + (index * 2)];
gAIScriptPtr += 2;
}
@@ -2702,9 +2702,9 @@ void BattleAICmd_get_protect_count(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
- index = gEnemyMonIndex;
+ index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk8;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8;
gAIScriptPtr += 2;
}
@@ -2755,7 +2755,7 @@ void BattleAICmd_if_level_cond(void)
switch (gAIScriptPtr[1])
{
case 0: // greater than
- if (gBattleMons[gPlayerMonIndex].level > gBattleMons[gEnemyMonIndex].level)
+ if (gBattleMons[gPlayerMonIndex].level > gBattleMons[gBankTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2763,7 +2763,7 @@ void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 1: // less than
- if (gBattleMons[gPlayerMonIndex].level < gBattleMons[gEnemyMonIndex].level)
+ if (gBattleMons[gPlayerMonIndex].level < gBattleMons[gBankTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2771,7 +2771,7 @@ void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 2: // equal
- if (gBattleMons[gPlayerMonIndex].level == gBattleMons[gEnemyMonIndex].level)
+ if (gBattleMons[gPlayerMonIndex].level == gBattleMons[gBankTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2783,7 +2783,7 @@ void BattleAICmd_if_level_cond(void)
void BattleAICmd_if_taunted(void)
{
- if (gUnknown_020242BC[gEnemyMonIndex].taunt != 0)
+ if (gDisableStructs[gBankTarget].taunt != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2791,7 +2791,7 @@ void BattleAICmd_if_taunted(void)
void BattleAICmd_if_not_taunted(void)
{
- if (gUnknown_020242BC[gEnemyMonIndex].taunt == 0)
+ if (gDisableStructs[gBankTarget].taunt == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2799,7 +2799,7 @@ void BattleAICmd_if_not_taunted(void)
void tai5E_unk(void)
{
- if((gPlayerMonIndex & 1) == (gEnemyMonIndex & 1))
+ if((gPlayerMonIndex & 1) == (gBankTarget & 1))
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
diff --git a/src/decompress.c b/src/decompress.c
new file mode 100644
index 000000000..befdbaba2
--- /dev/null
+++ b/src/decompress.c
@@ -0,0 +1,597 @@
+#include "global.h"
+#include "decompress.h"
+#include "species.h"
+#include "text.h"
+#include "malloc.h"
+
+EWRAM_DATA ALIGNED(4) u8 gDecompressionBuffer[0x4000] = {0};
+
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+extern const struct CompressedSpriteSheet gMonBackPicTable[];
+
+extern void DrawSpindaSpots(u16 species, u32 personality, void* dest, bool8 isFrontPic);
+
+static void DuplicateDeoxysTiles(void *pointer, s32 species);
+
+void LZDecompressWram(const void *src, void *dest)
+{
+ LZ77UnCompWram(src, dest);
+}
+
+void LZDecompressVram(const void *src, void *dest)
+{
+ LZ77UnCompVram(src, dest);
+}
+
+u16 LoadCompressedObjectPic(const struct CompressedSpriteSheet *src)
+{
+ struct SpriteSheet dest;
+
+ LZ77UnCompWram(src->data, gDecompressionBuffer);
+ dest.data = gDecompressionBuffer;
+ dest.size = src->size;
+ dest.tag = src->tag;
+ return LoadSpriteSheet(&dest);
+}
+
+void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer)
+{
+ struct SpriteSheet dest;
+
+ LZ77UnCompWram(src->data, buffer);
+ dest.data = buffer;
+ dest.size = src->size;
+ dest.tag = src->tag;
+ LoadSpriteSheet(&dest);
+}
+
+void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src)
+{
+ struct SpritePalette dest;
+
+ LZ77UnCompWram(src->data, gDecompressionBuffer);
+ dest.data = (void*) gDecompressionBuffer;
+ dest.tag = src->tag;
+ LoadSpritePalette(&dest);
+}
+
+void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer)
+{
+ struct SpritePalette dest;
+
+ LZ77UnCompWram(a->data, buffer);
+ dest.data = buffer;
+ dest.tag = a->tag;
+ LoadSpritePalette(&dest);
+}
+
+void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species)
+{
+ if (species > SPECIES_EGG)
+ LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
+ else
+ LZ77UnCompWram(src->data, buffer);
+ DuplicateDeoxysTiles(buffer, species);
+}
+
+void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality)
+{
+ bool8 isFrontPic;
+
+ if (src == &gMonFrontPicTable[species])
+ isFrontPic = TRUE; // frontPic
+ else
+ isFrontPic = FALSE; // backPic
+
+ LoadSpecialPokePic_2(src, dest, species, personality, isFrontPic);
+}
+
+void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic)
+{
+ if (species == SPECIES_UNOWN)
+ {
+ u16 i = (((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 3)) % 0x1C;
+
+ // The other Unowns are separate from Unown A.
+ if (i == 0)
+ i = SPECIES_UNOWN;
+ else
+ i += SPECIES_UNOWN_B - 1;
+
+ if (!isFrontPic)
+ LZ77UnCompWram(gMonBackPicTable[i].data, dest);
+ else
+ LZ77UnCompWram(gMonFrontPicTable[i].data, dest);
+ }
+ else if (species > SPECIES_EGG) // is species unknown? draw the ? icon
+ LZ77UnCompWram(gMonFrontPicTable[0].data, dest);
+ else
+ LZ77UnCompWram(src->data, dest);
+
+ DuplicateDeoxysTiles(dest, species);
+ DrawSpindaSpots(species, personality, dest, isFrontPic);
+}
+
+void Unused_LZDecompressWramIndirect(const void **src, void *dest)
+{
+ LZ77UnCompWram(*src, dest);
+}
+
+// This one (unused) function is really challenging, won't even try to decompile it.
+__attribute__((naked))
+void sub_803471C()
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x24\n\
+ mov r9, r0\n\
+ str r1, [sp]\n\
+ str r2, [sp, 0x4]\n\
+ adds r5, r3, 0\n\
+ movs r0, 0x1\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0803473C\n\
+ b _080348D4\n\
+_0803473C:\n\
+ asrs r0, r1, 1\n\
+ adds r0, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x8]\n\
+ movs r0, 0\n\
+ ldr r2, [sp]\n\
+ cmp r0, r2\n\
+ blt _08034750\n\
+ b _08034964\n\
+_08034750:\n\
+ movs r4, 0x8\n\
+ subs r1, r4, r1\n\
+ str r1, [sp, 0x10]\n\
+_08034756:\n\
+ movs r7, 0\n\
+ adds r0, 0x1\n\
+ str r0, [sp, 0x14]\n\
+ ldr r0, [sp, 0x10]\n\
+ cmp r7, r0\n\
+ bge _080347D2\n\
+ ldr r1, [sp, 0x8]\n\
+ lsls r1, 8\n\
+ str r1, [sp, 0x18]\n\
+ movs r2, 0\n\
+ mov r10, r2\n\
+ mov r0, r9\n\
+ movs r4, 0x8\n\
+ subs r0, r4, r0\n\
+ str r0, [sp, 0xC]\n\
+_08034774:\n\
+ movs r3, 0\n\
+ asrs r0, r7, 1\n\
+ adds r1, r7, 0\n\
+ movs r2, 0x1\n\
+ ands r1, r2\n\
+ str r1, [sp, 0x20]\n\
+ lsls r0, 8\n\
+ mov r8, r0\n\
+ mov r12, r5\n\
+_08034786:\n\
+ lsls r1, r3, 5\n\
+ ldr r4, [sp, 0x18]\n\
+ adds r0, r5, r4\n\
+ adds r0, r1\n\
+ mov r1, r8\n\
+ adds r2, r0, r1\n\
+ mov r1, r12\n\
+ add r1, r8\n\
+ movs r6, 0xF\n\
+_08034798:\n\
+ ldr r4, [sp, 0x20]\n\
+ cmp r4, 0\n\
+ bne _080347A8\n\
+ strb r4, [r1]\n\
+ add r4, sp, 0x20\n\
+ ldrb r4, [r4]\n\
+ strb r4, [r2, 0x10]\n\
+ b _080347B6\n\
+_080347A8:\n\
+ mov r0, r10\n\
+ strb r0, [r1, 0x10]\n\
+ movs r4, 0x80\n\
+ lsls r4, 1\n\
+ adds r4, r2, r4\n\
+ str r4, [sp, 0x1C]\n\
+ strb r0, [r4]\n\
+_080347B6:\n\
+ adds r2, 0x1\n\
+ adds r1, 0x1\n\
+ subs r6, 0x1\n\
+ cmp r6, 0\n\
+ bge _08034798\n\
+ movs r0, 0x20\n\
+ add r12, r0\n\
+ adds r3, 0x1\n\
+ cmp r3, 0x7\n\
+ ble _08034786\n\
+ adds r7, 0x1\n\
+ ldr r1, [sp, 0xC]\n\
+ cmp r7, r1\n\
+ blt _08034774\n\
+_080347D2:\n\
+ movs r7, 0\n\
+ movs r2, 0\n\
+_080347D6:\n\
+ movs r6, 0\n\
+ adds r4, r7, 0x1\n\
+ mov r8, r4\n\
+ lsls r4, r7, 5\n\
+_080347DE:\n\
+ adds r0, r6, 0x1\n\
+ mov r10, r0\n\
+ lsls r1, r6, 8\n\
+ adds r0, r1, 0\n\
+ adds r0, 0xC0\n\
+ adds r0, r5, r0\n\
+ adds r0, r4\n\
+ adds r1, r5, r1\n\
+ adds r1, r4\n\
+ movs r3, 0x1F\n\
+_080347F2:\n\
+ strb r2, [r1]\n\
+ strb r2, [r0]\n\
+ adds r0, 0x1\n\
+ adds r1, 0x1\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _080347F2\n\
+ mov r6, r10\n\
+ cmp r6, 0x7\n\
+ ble _080347DE\n\
+ mov r7, r8\n\
+ cmp r7, 0x1\n\
+ ble _080347D6\n\
+ mov r1, r9\n\
+ cmp r1, 0x5\n\
+ bne _08034818\n\
+ movs r2, 0x90\n\
+ lsls r2, 1\n\
+ adds r5, r2\n\
+_08034818:\n\
+ movs r7, 0\n\
+ cmp r7, r9\n\
+ bge _080348AE\n\
+_0803481E:\n\
+ movs r3, 0\n\
+ adds r7, 0x1\n\
+ mov r8, r7\n\
+ cmp r3, r9\n\
+ bge _0803488E\n\
+_08034828:\n\
+ adds r3, 0x1\n\
+ mov r10, r3\n\
+ ldr r4, [sp, 0x4]\n\
+ adds r4, 0x20\n\
+ adds r7, r5, 0\n\
+ adds r7, 0x20\n\
+ movs r0, 0x12\n\
+ adds r0, r5\n\
+ mov r12, r0\n\
+ ldr r2, [sp, 0x4]\n\
+ adds r3, r5, 0\n\
+ movs r6, 0x3\n\
+_08034840:\n\
+ ldrb r0, [r2]\n\
+ mov r1, r12\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r2, 0x1]\n\
+ strb r0, [r1, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ strb r0, [r1, 0x1E]\n\
+ ldrb r0, [r2, 0x3]\n\
+ strb r0, [r1, 0x1F]\n\
+ movs r0, 0x81\n\
+ lsls r0, 1\n\
+ adds r1, r3, r0\n\
+ ldrb r0, [r2, 0x10]\n\
+ strb r0, [r1]\n\
+ ldr r0, =0x00000103\n\
+ adds r1, r3, r0\n\
+ ldrb r0, [r2, 0x11]\n\
+ strb r0, [r1]\n\
+ movs r0, 0x90\n\
+ lsls r0, 1\n\
+ adds r1, r3, r0\n\
+ ldrb r0, [r2, 0x12]\n\
+ strb r0, [r1]\n\
+ ldr r0, =0x00000121\n\
+ adds r1, r3, r0\n\
+ ldrb r0, [r2, 0x13]\n\
+ strb r0, [r1]\n\
+ movs r1, 0x4\n\
+ add r12, r1\n\
+ adds r2, 0x4\n\
+ adds r3, 0x4\n\
+ subs r6, 0x1\n\
+ cmp r6, 0\n\
+ bge _08034840\n\
+ str r4, [sp, 0x4]\n\
+ adds r5, r7, 0\n\
+ mov r3, r10\n\
+ cmp r3, r9\n\
+ blt _08034828\n\
+_0803488E:\n\
+ mov r2, r9\n\
+ cmp r2, 0x7\n\
+ bne _080348A0\n\
+ adds r5, 0x20\n\
+ b _080348A8\n\
+ .pool\n\
+_080348A0:\n\
+ mov r4, r9\n\
+ cmp r4, 0x5\n\
+ bne _080348A8\n\
+ adds r5, 0x60\n\
+_080348A8:\n\
+ mov r7, r8\n\
+ cmp r7, r9\n\
+ blt _0803481E\n\
+_080348AE:\n\
+ mov r0, r9\n\
+ cmp r0, 0x7\n\
+ bne _080348BC\n\
+ movs r1, 0x80\n\
+ lsls r1, 1\n\
+ adds r5, r1\n\
+ b _080348C8\n\
+_080348BC:\n\
+ mov r2, r9\n\
+ cmp r2, 0x5\n\
+ bne _080348C8\n\
+ movs r4, 0xF0\n\
+ lsls r4, 1\n\
+ adds r5, r4\n\
+_080348C8:\n\
+ ldr r0, [sp, 0x14]\n\
+ ldr r1, [sp]\n\
+ cmp r0, r1\n\
+ bge _080348D2\n\
+ b _08034756\n\
+_080348D2:\n\
+ b _08034964\n\
+_080348D4:\n\
+ movs r6, 0\n\
+ ldr r2, [sp]\n\
+ cmp r6, r2\n\
+ bge _08034964\n\
+_080348DC:\n\
+ adds r6, 0x1\n\
+ mov r10, r6\n\
+ mov r4, r9\n\
+ cmp r4, 0x6\n\
+ bne _080348F4\n\
+ movs r0, 0\n\
+ movs r3, 0xFF\n\
+_080348EA:\n\
+ strb r0, [r5]\n\
+ adds r5, 0x1\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _080348EA\n\
+_080348F4:\n\
+ movs r7, 0\n\
+ cmp r7, r9\n\
+ bge _08034948\n\
+_080348FA:\n\
+ adds r7, 0x1\n\
+ mov r8, r7\n\
+ mov r1, r9\n\
+ lsls r0, r1, 5\n\
+ cmp r1, 0x6\n\
+ bne _08034914\n\
+ movs r1, 0\n\
+ movs r3, 0x1F\n\
+_0803490A:\n\
+ strb r1, [r5]\n\
+ adds r5, 0x1\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _0803490A\n\
+_08034914:\n\
+ adds r1, r0, 0\n\
+ cmp r1, 0\n\
+ ble _0803492E\n\
+ adds r3, r1, 0\n\
+_0803491C:\n\
+ ldr r2, [sp, 0x4]\n\
+ ldrb r0, [r2]\n\
+ strb r0, [r5]\n\
+ adds r2, 0x1\n\
+ str r2, [sp, 0x4]\n\
+ adds r5, 0x1\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bne _0803491C\n\
+_0803492E:\n\
+ mov r4, r9\n\
+ cmp r4, 0x6\n\
+ bne _08034942\n\
+ movs r0, 0\n\
+ movs r3, 0x1F\n\
+_08034938:\n\
+ strb r0, [r5]\n\
+ adds r5, 0x1\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _08034938\n\
+_08034942:\n\
+ mov r7, r8\n\
+ cmp r7, r9\n\
+ blt _080348FA\n\
+_08034948:\n\
+ mov r0, r9\n\
+ cmp r0, 0x6\n\
+ bne _0803495C\n\
+ movs r0, 0\n\
+ movs r3, 0xFF\n\
+_08034952:\n\
+ strb r0, [r5]\n\
+ adds r5, 0x1\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _08034952\n\
+_0803495C:\n\
+ mov r6, r10\n\
+ ldr r1, [sp]\n\
+ cmp r6, r1\n\
+ blt _080348DC\n\
+_08034964:\n\
+ add sp, 0x24\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided");
+}
+
+u32 sub_8034974(void* ptr)
+{
+ u8* ptr_ = (u8*)(ptr);
+ return (ptr_[3] << 16) | (ptr_[2] << 8) | (ptr_[1]);
+}
+
+bool8 LoadCompressedObjectPicUsingHeap(struct CompressedSpriteSheet* src)
+{
+ struct SpriteSheet dest;
+ void* buffer;
+
+ buffer = AllocZeroed(*((u32*)(&src->data[0])) >> 8);
+ LZ77UnCompWram(src->data, buffer);
+
+ dest.data = buffer;
+ dest.size = src->size;
+ dest.tag = src->tag;
+
+ LoadSpriteSheet(&dest);
+ Free(buffer);
+ return FALSE;
+}
+
+bool8 LoadCompressedObjectPaletteUsingHeap(const struct CompressedSpritePalette *src)
+{
+ struct SpritePalette dest;
+ void* buffer;
+
+ buffer = AllocZeroed(*((u32*)(&src->data[0])) >> 8);
+ LZ77UnCompWram(src->data, buffer);
+ dest.data = buffer;
+ dest.tag = src->tag;
+
+ LoadSpritePalette(&dest);
+ Free(buffer);
+ return FALSE;
+}
+
+void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species) // a copy of DecompressPicFromTable
+{
+ if (species > SPECIES_EGG)
+ LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
+ else
+ LZ77UnCompWram(src->data, buffer);
+ DuplicateDeoxysTiles(buffer, species);
+}
+
+void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic) // a copy of LoadSpecialPokePic
+{
+ if (species == SPECIES_UNOWN)
+ {
+ u16 i = (((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 3)) % 0x1C;
+
+ // The other Unowns are separate from Unown A.
+ if (i == 0)
+ i = SPECIES_UNOWN;
+ else
+ i += SPECIES_UNOWN_B - 1;
+
+ if (!isFrontPic)
+ LZ77UnCompWram(gMonBackPicTable[i].data, dest);
+ else
+ LZ77UnCompWram(gMonFrontPicTable[i].data, dest);
+ }
+ else if (species > SPECIES_EGG) // is species unknown? draw the ? icon
+ LZ77UnCompWram(gMonFrontPicTable[0].data, dest);
+ else
+ LZ77UnCompWram(src->data, dest);
+
+ DuplicateDeoxysTiles(dest, species);
+ DrawSpindaSpots(species, personality, dest, isFrontPic);
+}
+
+void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality) // a copy of HandleLoadSpecialPokePic
+{
+ bool8 isFrontPic;
+
+ if (src == &gMonFrontPicTable[species])
+ isFrontPic = TRUE; // frontPic
+ else
+ isFrontPic = FALSE; // backPic
+
+ LoadSpecialPokePic_2(src, dest, species, personality, isFrontPic);
+}
+
+void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species)
+{
+ if (species > SPECIES_EGG)
+ LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
+ else
+ LZ77UnCompWram(src->data, buffer);
+}
+
+void HandleLoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality)
+{
+ bool8 isFrontPic;
+
+ if (src == &gMonFrontPicTable[species])
+ isFrontPic = TRUE; // frontPic
+ else
+ isFrontPic = FALSE; // backPic
+
+ LoadSpecialPokePic_DontHandleDeoxys(src, dest, species, personality, isFrontPic);
+}
+
+void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic)
+{
+ if (species == SPECIES_UNOWN)
+ {
+ u16 i = (((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 3)) % 0x1C;
+
+ // The other Unowns are separate from Unown A.
+ if (i == 0)
+ i = SPECIES_UNOWN;
+ else
+ i += SPECIES_UNOWN_B - 1;
+
+ if (!isFrontPic)
+ LZ77UnCompWram(gMonBackPicTable[i].data, dest);
+ else
+ LZ77UnCompWram(gMonFrontPicTable[i].data, dest);
+ }
+ else if (species > SPECIES_EGG) // is species unknown? draw the ? icon
+ LZ77UnCompWram(gMonFrontPicTable[0].data, dest);
+ else
+ LZ77UnCompWram(src->data, dest);
+
+ DrawSpindaSpots(species, personality, dest, isFrontPic);
+}
+
+static void DuplicateDeoxysTiles(void *pointer, s32 species)
+{
+ if (species == SPECIES_DEOXYS)
+ CpuCopy32(pointer + 0x800, pointer, 0x800);
+}
diff --git a/src/event_data.c b/src/event_data.c
new file mode 100644
index 000000000..fb2edb063
--- /dev/null
+++ b/src/event_data.c
@@ -0,0 +1,236 @@
+#include "global.h"
+#include "event_data.h"
+
+#define TEMP_FLAGS_SIZE 0x4
+#define TEMP_UPPER_FLAGS_SIZE 0x8
+#define TEMP_VARS_SIZE 0x20
+
+EWRAM_DATA u16 gSpecialVar_0x8000 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8001 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8002 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8003 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8004 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8005 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8006 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8007 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8008 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8009 = 0;
+EWRAM_DATA u16 gSpecialVar_0x800A = 0;
+EWRAM_DATA u16 gSpecialVar_0x800B = 0;
+EWRAM_DATA u16 gScriptResult = 0;
+EWRAM_DATA u16 gScriptLastTalked = 0;
+EWRAM_DATA u16 gScriptFacing = 0;
+EWRAM_DATA u16 gSpecialVar_0x8012 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8013 = 0;
+EWRAM_DATA u16 gSpecialVar_0x8014 = 0;
+EWRAM_DATA static u8 gUnknown_020375FC[16] = {0};
+
+extern u16 * const gSpecialVars[];
+
+extern void sub_80BB358(void);
+
+void InitEventData(void)
+{
+ memset(gSaveBlock1Ptr->flags, 0, sizeof(gSaveBlock1Ptr->flags));
+ memset(gSaveBlock1Ptr->vars, 0, sizeof(gSaveBlock1Ptr->vars));
+ memset(gUnknown_020375FC, 0, sizeof(gUnknown_020375FC));
+}
+
+void ClearTempFieldEventData(void)
+{
+ memset(gSaveBlock1Ptr->flags, 0, TEMP_FLAGS_SIZE);
+ memset(gSaveBlock1Ptr->vars, 0, TEMP_VARS_SIZE);
+ FlagReset(SYS_ENC_UP_ITEM);
+ FlagReset(SYS_ENC_DOWN_ITEM);
+ FlagReset(SYS_USE_STRENGTH);
+ FlagReset(SYS_CTRL_OBJ_DELETE);
+ FlagReset(SYS_UNKNOWN_880);
+}
+
+// probably had different flag splits at one point.
+void ClearUpperFlags(void)
+{
+ memset(gSaveBlock1Ptr->flags + 0x124, 0, TEMP_UPPER_FLAGS_SIZE);
+}
+
+void DisableNationalPokedex(void)
+{
+ u16 *nationalDexVar = GetVarPointer(VAR_NATIONAL_DEX);
+ gSaveBlock2Ptr->pokedex.nationalMagic = 0;
+ *nationalDexVar = 0;
+ FlagReset(SYS_NATIONAL_DEX);
+}
+
+void EnableNationalPokedex(void)
+{
+ u16 *nationalDexVar = GetVarPointer(VAR_NATIONAL_DEX);
+ gSaveBlock2Ptr->pokedex.nationalMagic = 0xDA;
+ *nationalDexVar = 0x302;
+ FlagSet(SYS_NATIONAL_DEX);
+ gSaveBlock2Ptr->pokedex.unknown1 = 1;
+ gSaveBlock2Ptr->pokedex.order = 0;
+ sub_80BB358();
+}
+
+bool32 IsNationalPokedexEnabled(void)
+{
+ if (gSaveBlock2Ptr->pokedex.nationalMagic == 0xDA && VarGet(VAR_NATIONAL_DEX) == 0x302 && FlagGet(SYS_NATIONAL_DEX))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void DisableMysteryEvent(void)
+{
+ FlagReset(SYS_MYSTERY_EVENT_ENABLE);
+}
+
+void EnableMysteryEvent(void)
+{
+ FlagSet(SYS_MYSTERY_EVENT_ENABLE);
+}
+
+bool32 IsMysteryEventEnabled(void)
+{
+ return FlagGet(SYS_MYSTERY_EVENT_ENABLE);
+}
+
+void DisableMysteryGift(void)
+{
+ FlagReset(SYS_MYSTERY_GIFT_ENABLE);
+}
+
+void EnableMysteryGift(void)
+{
+ FlagSet(SYS_MYSTERY_GIFT_ENABLE);
+}
+
+bool32 IsMysteryGiftEnabled(void)
+{
+ return FlagGet(SYS_MYSTERY_GIFT_ENABLE);
+}
+
+void sub_809D4D8(void)
+{
+ FlagReset(0x1E4);
+ FlagReset(0x1E5);
+ FlagReset(0x1E6);
+ FlagReset(0x1E7);
+ FlagReset(0x1E8);
+ FlagReset(0x1E9);
+ FlagReset(0x1EA);
+ FlagReset(0x1EB);
+ FlagReset(0x1EC);
+ FlagReset(0x1ED);
+ FlagReset(0x1EE);
+ FlagReset(0x1EF);
+ FlagReset(0x1F0);
+ FlagReset(0x1F1);
+ FlagReset(0x1F2);
+ FlagReset(0x1F3);
+}
+
+void sub_809D570(void)
+{
+ VarSet(0x40DD, 0);
+ VarSet(0x40DE, 0);
+ VarSet(0x40DF, 0);
+ VarSet(0x40E0, 0);
+ VarSet(0x40E1, 0);
+ VarSet(0x40E2, 0);
+ VarSet(0x40E3, 0);
+ VarSet(0x40E4, 0);
+}
+
+void DisableResetRTC(void)
+{
+ VarSet(VAR_RESET_RTC_ENABLE, 0);
+ FlagReset(SYS_RESET_RTC_ENABLE);
+}
+
+void EnableResetRTC(void)
+{
+ VarSet(VAR_RESET_RTC_ENABLE, 0x920);
+ FlagSet(SYS_RESET_RTC_ENABLE);
+}
+
+bool32 CanResetRTC(void)
+{
+ if (FlagGet(SYS_RESET_RTC_ENABLE) && VarGet(VAR_RESET_RTC_ENABLE) == 0x920)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+u16 *GetVarPointer(u16 id)
+{
+ if (id < 0x4000)
+ return NULL;
+
+ if ((s16)id >= 0)
+ return &gSaveBlock1Ptr->vars[id - 0x4000];
+
+ return gSpecialVars[id - 0x8000];
+}
+
+u16 VarGet(u16 id)
+{
+ u16 *ptr = GetVarPointer(id);
+ if (!ptr)
+ return id;
+ return *ptr;
+}
+
+bool8 VarSet(u16 id, u16 value)
+{
+ u16 *ptr = GetVarPointer(id);
+ if (!ptr)
+ return FALSE;
+ *ptr = value;
+ return TRUE;
+}
+
+u8 VarGetFieldObjectGraphicsId(u8 id)
+{
+ return VarGet(0x4010 + id);
+}
+
+u8 *GetFlagPointer(u16 id)
+{
+ if (id == 0)
+ return 0;
+
+ if (id < 0x4000)
+ return &gSaveBlock1Ptr->flags[id / 8];
+
+ return &gUnknown_020375FC[(id - 0x4000) / 8];
+}
+
+u8 FlagSet(u16 id)
+{
+ u8 *ptr = GetFlagPointer(id);
+ if (ptr)
+ *ptr |= 1 << (id & 7);
+ return 0;
+}
+
+u8 FlagReset(u16 id)
+{
+ u8 *ptr = GetFlagPointer(id);
+ if (ptr)
+ *ptr &= ~(1 << (id & 7));
+ return 0;
+}
+
+bool8 FlagGet(u16 id)
+{
+ u8 *ptr = GetFlagPointer(id);
+
+ if (!ptr)
+ return FALSE;
+
+ if (!(((*ptr) >> (id & 7)) & 1))
+ return FALSE;
+
+ return TRUE;
+}
diff --git a/src/item.c b/src/item.c
new file mode 100644
index 000000000..4ad70e11f
--- /dev/null
+++ b/src/item.c
@@ -0,0 +1,228 @@
+#include "global.h"
+#include "item.h"
+#include "string_util.h"
+#include "text.h"
+#include "event_data.h"
+
+extern void ApplyNewEncyprtionKeyToHword(u16* hword, u32 newKey);
+extern bool8 InBattlePyramid(void);
+
+extern const u8 gOtherText_PokeBalls[];
+extern const u8 gOtherText_Berries[];
+extern const u8 gOtherText_Berry[];
+extern const u8 gUnknown_085897E4[][28]; // not sure what this one is
+
+bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
+bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count);
+
+enum
+{
+ ITEMS_POCKET,
+ BALLS_POCKET,
+ TMHM_POCKET,
+ BERRIES_POCKET,
+ KEYITEMS_POCKET
+};
+
+u16 GetBagItemQuantity(u16* quantity)
+{
+ return gSaveBlock2Ptr->encryptionKey ^ *quantity;
+}
+
+void SetBagItemQuantity(u16* quantity, u16 newValue)
+{
+ *quantity = newValue ^ gSaveBlock2Ptr->encryptionKey;
+}
+
+u16 GetBagItemId(u16* slot)
+{
+ return *slot;
+}
+
+void SetBagItemId(u16* slot, u16 newItemId)
+{
+ *slot = newItemId;
+}
+
+void ApplyNewEncyprtionKeyToBagItems(u32 newKey)
+{
+ u32 pocket, item;
+ for (pocket = 0; pocket < 5; pocket++)
+ {
+ for (item = 0; item < gBagPockets[pocket].capacity; item++)
+ ApplyNewEncyprtionKeyToHword(&(gBagPockets[pocket].itemSlots[item].quantity), newKey);
+ }
+}
+
+void ApplyNewEncyprtionKeyToBagItems_(u32 newKey) // really GF?
+{
+ ApplyNewEncyprtionKeyToBagItems(newKey);
+}
+
+// TODO: move those max values to defines
+
+void SetBagItemsPointers(void)
+{
+ gBagPockets[ITEMS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_Items;
+ gBagPockets[ITEMS_POCKET].capacity = 30;
+
+ gBagPockets[KEYITEMS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_KeyItems;
+ gBagPockets[KEYITEMS_POCKET].capacity = 30;
+
+ gBagPockets[BALLS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_PokeBalls;
+ gBagPockets[BALLS_POCKET].capacity = 16;
+
+ gBagPockets[TMHM_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_TMHM;
+ gBagPockets[TMHM_POCKET].capacity = 64;
+
+ gBagPockets[BERRIES_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_Berries;
+ gBagPockets[BERRIES_POCKET].capacity = 46;
+}
+
+void CopyItemName(u16 itemId, u8 *string)
+{
+ StringCopy(string, ItemId_GetItem(itemId)->name);
+}
+
+void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity)
+{
+ if (itemId == 4)
+ {
+ if (quantity < 2)
+ StringCopy(string, ItemId_GetItem(4)->name);
+ else
+ StringCopy(string, gOtherText_PokeBalls);
+ }
+ else
+ {
+ if (itemId >= 0x85 && itemId <= 0xAF)
+ GetBerryCountString(string, gUnknown_085897E4[itemId], quantity);
+ else
+ StringCopy(string, ItemId_GetItem(itemId)->name);
+ }
+}
+
+void GetBerryCountString(u8* dst, const u8* berryName, u32 quantity)
+{
+ const u8* berryString;
+ u8* txtPtr;
+
+ if (quantity < 2)
+ berryString = gOtherText_Berry;
+ else
+ berryString = gOtherText_Berries;
+ txtPtr = StringCopy(dst, berryName);
+ *txtPtr = CHAR_SPACE;
+ StringCopy(txtPtr + 1, berryString);
+}
+
+bool8 IsBagPocketNonEmpty(u8 pocket)
+{
+ u8 i;
+
+ for (i = 0; i < gBagPockets[pocket - 1].capacity; i++)
+ {
+ if (gBagPockets[pocket - 1].itemSlots[i].itemId != 0)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 CheckBagHasItem(u16 itemId, u16 count)
+{
+ u8 i;
+ u8 pocket;
+
+ if (ItemId_GetPocket(itemId) == 0)
+ return FALSE;
+ if (InBattlePyramid() || FlagGet(0x4004) == TRUE)
+ return CheckPyramidBagHasItem(itemId, count);
+ pocket = ItemId_GetPocket(itemId) - 1;
+ //Check for item slots that contain the item
+ for (i = 0; i < gBagPockets[pocket].capacity; i++)
+ {
+ if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
+ {
+ u16 quantity;
+ //Does this item slot contain enough of the item?
+ quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
+ if (quantity >= count)
+ return TRUE;
+ count -= quantity;
+ //Does this item slot and all previous slots contain enough of the item?
+ if (count == 0)
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+bool8 HasAtLeastOneBerry(void)
+{
+ u16 i;
+ for (i = 0x85; i < 0xB3; i++)
+ {
+ if (CheckBagHasItem(i, 1) == TRUE)
+ {
+ gScriptResult = 1;
+ return TRUE;
+ }
+ }
+ gScriptResult = 0;
+ return FALSE;
+}
+
+/* Refuses to match.
+bool8 CheckBagHasSpace(u16 itemId, u16 count)
+{
+ u8 i;
+ u8 pocket;
+ u16 slotCapacity;
+ u16 quantity;
+
+ if (ItemId_GetPocket(itemId) == 0)
+ return FALSE;
+ if (InBattlePyramid() || FlagGet(0x4004) == TRUE)
+ return CheckPyramidBagHasSpace(itemId, count);
+ pocket = ItemId_GetPocket(itemId) - 1;
+ if (pocket != BERRIES_POCKET)
+ slotCapacity = 99;
+ else
+ slotCapacity = 999;
+
+ //Check space in any existing item slots that already contain this item
+ for (i = 0; i < gBagPockets[pocket].capacity; i++)
+ {
+ if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
+ {
+ quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
+ if (quantity + count <= slotCapacity)
+ return TRUE;
+ if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
+ return FALSE;
+ count -= slotCapacity - quantity;
+ if (count == 0)
+ return TRUE;
+ }
+ }
+
+ //Check space in empty item slots
+ if (count > 0)
+ {
+ for (i = 0; i < gBagPockets[pocket].capacity; i++)
+ {
+ if (gBagPockets[pocket].itemSlots[i].itemId == 0)
+ {
+ if (count <= slotCapacity)
+ return TRUE;
+ if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
+ return FALSE;
+ count -= slotCapacity;
+ }
+ }
+ if (count > 0)
+ return FALSE; //No more item slots. The bag is full
+ }
+
+ return TRUE;
+}*/
diff --git a/src/main.c b/src/main.c
index 61280f5a7..7c8075a6f 100644
--- a/src/main.c
+++ b/src/main.c
@@ -22,7 +22,7 @@ extern void rfu_REQ_stopMode(void);
extern void rfu_waitREQComplete(void);
extern bool32 sub_8087634(void);
extern bool32 sub_80875C8(void);
-extern void ClearObjectCopyRequests(void);
+extern void ClearSpriteCopyRequests(void);
extern void PlayTimeCounter_Update(void);
extern void MapMusicMain(void);
extern void EnableInterrupts(u16);
@@ -159,7 +159,7 @@ void AgbMain()
if (sub_80875C8() == 1)
{
gMain.newKeys = 0;
- ClearObjectCopyRequests();
+ ClearSpriteCopyRequests();
gUnknown_030022B4 = 1;
UpdateLinkAndCallCallbacks();
gUnknown_030022B4 = 0;
@@ -217,7 +217,7 @@ void SeedRngAndSetTrainerId(void)
gTrainerId = val;
}
-u16 GetTrainerId(void)
+u16 GetGeneratedTrainerIdLower(void)
{
return gTrainerId;
}
diff --git a/src/malloc.c b/src/malloc.c
index fd9dc616a..948303c6f 100644
--- a/src/malloc.c
+++ b/src/malloc.c
@@ -1,5 +1,7 @@
#include "global.h"
+EWRAM_DATA u8 gHeap[0x1C000] = {0};
+
static void *sHeapStart;
static u32 sHeapSize;
@@ -67,7 +69,7 @@ void *AllocInternal(void *heapStart, u32 size)
// size, so split the rest into a separate block.
foundBlockSize -= sizeof(struct MemBlock);
foundBlockSize -= size;
-
+
splitBlock = (struct MemBlock *)(pos->data + size);
pos->flag = TRUE;
diff --git a/src/new_game.c b/src/new_game.c
new file mode 100644
index 000000000..649cf4e6d
--- /dev/null
+++ b/src/new_game.c
@@ -0,0 +1,111 @@
+#include "global.h"
+#include "new_game.h"
+#include "rng.h"
+
+extern u8 gPlayerPartyCount;
+extern u8 gDifferentSaveFile;
+extern u16 gSaveFileStatus;
+extern u8 gUnknown_030060B0;
+
+extern u16 GetGeneratedTrainerIdLower(void);
+extern void ClearContestWinnerPicsInContestHall(void);
+extern void warp1_set(s8 mapBank, s8 mapNo, s8 warpNo, s8 xPos, s8 yPos);
+extern void warp_in(void);
+extern void sub_80BB358(void);
+extern void ZeroPlayerPartyMons(void);
+extern void ZeroEnemyPartyMons(void);
+extern void ResetBagScrollPositions(void);
+extern void sub_813624C(void); // clears something pokeblock related
+extern void ClearSav2(void); // clears something pokeblock related
+
+void WriteUnalignedWord(u32 var, u8 *dataPtr)
+{
+ dataPtr[0] = var;
+ dataPtr[1] = var >> 8;
+ dataPtr[2] = var >> 16;
+ dataPtr[3] = var >> 24;
+}
+
+u32 ReadUnalignedWord(u8* dataPtr)
+{
+ return (dataPtr[3] << 24) | (dataPtr[2] << 16) | (dataPtr[1] << 8) | (dataPtr[0]);
+}
+
+void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom)
+{
+ s32 i;
+ for (i = 0; i < 4; i++)
+ copyTo[i] = copyFrom[i];
+}
+
+void InitPlayerTrainerId(void)
+{
+ u32 trainerId = (Random() << 0x10) | GetGeneratedTrainerIdLower();
+ WriteUnalignedWord(trainerId, gSaveBlock2Ptr->playerTrainerId);
+}
+
+// L=A isnt set here for some reason.
+void SetDefaultOptions(void)
+{
+ gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_MID;
+ gSaveBlock2Ptr->optionsWindowFrameType = 0;
+ gSaveBlock2Ptr->optionsSound = OPTIONS_SOUND_MONO;
+ gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SHIFT;
+ gSaveBlock2Ptr->optionsBattleSceneOff = FALSE;
+ gSaveBlock2Ptr->regionMapZoom = FALSE;
+}
+
+void ClearPokedexFlags(void)
+{
+ gUnknown_030060B0 = 0;
+ memset(&gSaveBlock2Ptr->pokedex.owned, 0, sizeof(gSaveBlock2Ptr->pokedex.owned));
+ memset(&gSaveBlock2Ptr->pokedex.seen, 0, sizeof(gSaveBlock2Ptr->pokedex.seen));
+}
+
+extern const struct ContestWinner gContestWinnerPicDummy;
+
+void ClearAllContestWinnerPics(void)
+{
+ s32 i;
+
+ ClearContestWinnerPicsInContestHall();
+ for (i = 8; i < 13; i++)
+ gSaveBlock1Ptr->contestWinners[i] = gContestWinnerPicDummy;
+}
+
+void sub_8084400(void)
+{
+ // probably clearing one struct for battle frontier
+ CpuFill32(0, gSaveBlock2Ptr->field_64C, 2272);
+
+ // those look like strings
+ gSaveBlock2Ptr->field_EE1 = 0xFF;
+ gSaveBlock2Ptr->field_EE9 = 0xFF;
+}
+
+void WarpToTruck(void)
+{
+ warp1_set(25, 40, -1, -1, -1); // inside of truck
+ warp_in();
+}
+
+void Sav2_ClearSetDefault(void)
+{
+ ClearSav2();
+ SetDefaultOptions();
+}
+
+void sub_808447C(void)
+{
+ gDifferentSaveFile = 0;
+ sub_80BB358();
+ ZeroPlayerPartyMons();
+ ZeroEnemyPartyMons();
+ ResetBagScrollPositions();
+ sub_813624C();
+}
+/*
+void NewGameInitData(void)
+{
+ Finish when more header files are available
+}*/
diff --git a/src/play_time.c b/src/play_time.c
new file mode 100644
index 000000000..444c2c86c
--- /dev/null
+++ b/src/play_time.c
@@ -0,0 +1,73 @@
+#include "global.h"
+#include "play_time.h"
+
+enum
+{
+ STOPPED,
+ RUNNING,
+ MAXED_OUT
+};
+
+static u8 sPlayTimeCounterState;
+
+void PlayTimeCounter_Reset()
+{
+ sPlayTimeCounterState = STOPPED;
+
+ gSaveBlock2Ptr->playTimeHours = 0;
+ gSaveBlock2Ptr->playTimeMinutes = 0;
+ gSaveBlock2Ptr->playTimeSeconds = 0;
+ gSaveBlock2Ptr->playTimeVBlanks = 0;
+}
+
+void PlayTimeCounter_Start()
+{
+ sPlayTimeCounterState = RUNNING;
+
+ if (gSaveBlock2Ptr->playTimeHours > 999)
+ PlayTimeCounter_SetToMax();
+}
+
+void PlayTimeCounter_Stop()
+{
+ sPlayTimeCounterState = STOPPED;
+}
+
+void PlayTimeCounter_Update()
+{
+ if (sPlayTimeCounterState == RUNNING)
+ {
+ gSaveBlock2Ptr->playTimeVBlanks++;
+
+ if (gSaveBlock2Ptr->playTimeVBlanks > 59)
+ {
+ gSaveBlock2Ptr->playTimeVBlanks = 0;
+ gSaveBlock2Ptr->playTimeSeconds++;
+
+ if (gSaveBlock2Ptr->playTimeSeconds > 59)
+ {
+ gSaveBlock2Ptr->playTimeSeconds = 0;
+ gSaveBlock2Ptr->playTimeMinutes++;
+
+ if (gSaveBlock2Ptr->playTimeMinutes > 59)
+ {
+ gSaveBlock2Ptr->playTimeMinutes = 0;
+ gSaveBlock2Ptr->playTimeHours++;
+
+ if (gSaveBlock2Ptr->playTimeHours > 999)
+ PlayTimeCounter_SetToMax();
+ }
+ }
+ }
+ }
+}
+
+void PlayTimeCounter_SetToMax()
+{
+ sPlayTimeCounterState = MAXED_OUT;
+
+ gSaveBlock2Ptr->playTimeHours = 999;
+ gSaveBlock2Ptr->playTimeMinutes = 59;
+ gSaveBlock2Ptr->playTimeSeconds = 59;
+ gSaveBlock2Ptr->playTimeVBlanks = 59;
+}
diff --git a/src/rtc.c b/src/rtc.c
new file mode 100644
index 000000000..ca8b9567e
--- /dev/null
+++ b/src/rtc.c
@@ -0,0 +1,347 @@
+#include "global.h"
+#include "rtc.h"
+#include "string_util.h"
+#include "text.h"
+
+// iwram bss
+IWRAM_DATA static u16 sErrorStatus;
+IWRAM_DATA static struct SiiRtcInfo sRtc;
+IWRAM_DATA static u8 sProbeResult;
+IWRAM_DATA static u16 sSavedIme;
+
+// iwram common
+struct Time gLocalTime;
+
+// const rom
+
+static const struct SiiRtcInfo sRtcDummy = {0, MONTH_JAN, 1}; // 2000 Jan 1
+
+static const s32 sNumDaysInMonths[12] =
+{
+ 31,
+ 28,
+ 31,
+ 30,
+ 31,
+ 30,
+ 31,
+ 31,
+ 30,
+ 31,
+ 30,
+ 31,
+};
+
+void RtcDisableInterrupts(void)
+{
+ sSavedIme = REG_IME;
+ REG_IME = 0;
+}
+
+void RtcRestoreInterrupts(void)
+{
+ REG_IME = sSavedIme;
+}
+
+u32 ConvertBcdToBinary(u8 bcd)
+{
+ if (bcd > 0x9F)
+ return 0xFF;
+
+ if ((bcd & 0xF) <= 9)
+ return (10 * ((bcd >> 4) & 0xF)) + (bcd & 0xF);
+ else
+ return 0xFF;
+}
+
+bool8 IsLeapYear(u32 year)
+{
+ if ((year % 4 == 0 && year % 100 != 0) || (year % 400 == 0))
+ return TRUE;
+
+ return FALSE;
+}
+
+u16 ConvertDateToDayCount(u8 year, u8 month, u8 day)
+{
+ s32 i;
+ u16 dayCount = 0;
+
+ for (i = year - 1; i >= 0; i--)
+ {
+ dayCount += 365;
+
+ if (IsLeapYear(i) == TRUE)
+ dayCount++;
+ }
+
+ for (i = 0; i < month - 1; i++)
+ dayCount += sNumDaysInMonths[i];
+
+ if (month > MONTH_FEB && IsLeapYear(year) == TRUE)
+ dayCount++;
+
+ dayCount += day;
+
+ return dayCount;
+}
+
+u16 RtcGetDayCount(struct SiiRtcInfo *rtc)
+{
+ u8 year = ConvertBcdToBinary(rtc->year);
+ u8 month = ConvertBcdToBinary(rtc->month);
+ u8 day = ConvertBcdToBinary(rtc->day);
+ return ConvertDateToDayCount(year, month, day);
+}
+
+void RtcInit(void)
+{
+ sErrorStatus = 0;
+
+ RtcDisableInterrupts();
+ SiiRtcUnprotect();
+ sProbeResult = SiiRtcProbe();
+ RtcRestoreInterrupts();
+
+ if ((sProbeResult & 0xF) != 1)
+ {
+ sErrorStatus = RTC_INIT_ERROR;
+ return;
+ }
+
+ if (sProbeResult & 0xF0)
+ sErrorStatus = RTC_INIT_WARNING;
+ else
+ sErrorStatus = 0;
+
+ RtcGetRawInfo(&sRtc);
+ sErrorStatus = RtcCheckInfo(&sRtc);
+}
+
+u16 RtcGetErrorStatus(void)
+{
+ return sErrorStatus;
+}
+
+void RtcGetInfo(struct SiiRtcInfo *rtc)
+{
+ if (sErrorStatus & RTC_ERR_FLAG_MASK)
+ *rtc = sRtcDummy;
+ else
+ RtcGetRawInfo(rtc);
+}
+
+void RtcGetDateTime(struct SiiRtcInfo *rtc)
+{
+ RtcDisableInterrupts();
+ SiiRtcGetDateTime(rtc);
+ RtcRestoreInterrupts();
+}
+
+void RtcGetStatus(struct SiiRtcInfo *rtc)
+{
+ RtcDisableInterrupts();
+ SiiRtcGetStatus(rtc);
+ RtcRestoreInterrupts();
+}
+
+void RtcGetRawInfo(struct SiiRtcInfo *rtc)
+{
+ RtcGetStatus(rtc);
+ RtcGetDateTime(rtc);
+}
+
+u16 RtcCheckInfo(struct SiiRtcInfo *rtc)
+{
+ u16 errorFlags = 0;
+ s32 year;
+ s32 month;
+ s32 value;
+
+ if (rtc->status & SIIRTCINFO_POWER)
+ errorFlags |= RTC_ERR_POWER_FAILURE;
+
+ if (!(rtc->status & SIIRTCINFO_24HOUR))
+ errorFlags |= RTC_ERR_12HOUR_CLOCK;
+
+ year = ConvertBcdToBinary(rtc->year);
+
+ if (year == 0xFF)
+ errorFlags |= RTC_ERR_INVALID_YEAR;
+
+ month = ConvertBcdToBinary(rtc->month);
+
+ if (month == 0xFF || month == 0 || month > 12)
+ errorFlags |= RTC_ERR_INVALID_MONTH;
+
+ value = ConvertBcdToBinary(rtc->day);
+
+ if (value == 0xFF)
+ errorFlags |= RTC_ERR_INVALID_DAY;
+
+ if (month == MONTH_FEB)
+ {
+ if (value > IsLeapYear(year) + sNumDaysInMonths[month - 1])
+ errorFlags |= RTC_ERR_INVALID_DAY;
+ }
+ else
+ {
+ if (value > sNumDaysInMonths[month - 1])
+ errorFlags |= RTC_ERR_INVALID_DAY;
+ }
+
+ value = ConvertBcdToBinary(rtc->hour);
+
+ if (value > 24)
+ errorFlags |= RTC_ERR_INVALID_HOUR;
+
+ value = ConvertBcdToBinary(rtc->minute);
+
+ if (value > 60)
+ errorFlags |= RTC_ERR_INVALID_MINUTE;
+
+ value = ConvertBcdToBinary(rtc->second);
+
+ if (value > 60)
+ errorFlags |= RTC_ERR_INVALID_SECOND;
+
+ return errorFlags;
+}
+
+void RtcReset(void)
+{
+ RtcDisableInterrupts();
+ SiiRtcReset();
+ RtcRestoreInterrupts();
+}
+
+void FormatDecimalTime(u8 *dest, s32 hour, s32 minute, s32 second)
+{
+ dest = ConvertIntToDecimalStringN(dest, hour, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest++ = CHAR_COLON;
+ dest = ConvertIntToDecimalStringN(dest, minute, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest++ = CHAR_COLON;
+ dest = ConvertIntToDecimalStringN(dest, second, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest = EOS;
+}
+
+void FormatHexTime(u8 *dest, s32 hour, s32 minute, s32 second)
+{
+ dest = ConvertIntToHexStringN(dest, hour, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest++ = CHAR_COLON;
+ dest = ConvertIntToHexStringN(dest, minute, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest++ = CHAR_COLON;
+ dest = ConvertIntToHexStringN(dest, second, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest = EOS;
+}
+
+void FormatHexRtcTime(u8 *dest)
+{
+ FormatHexTime(dest, sRtc.hour, sRtc.minute, sRtc.second);
+}
+
+void FormatDecimalDate(u8 *dest, s32 year, s32 month, s32 day)
+{
+ dest = ConvertIntToDecimalStringN(dest, year, STR_CONV_MODE_LEADING_ZEROS, 4);
+ *dest++ = CHAR_HYPHEN;
+ dest = ConvertIntToDecimalStringN(dest, month, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest++ = CHAR_HYPHEN;
+ dest = ConvertIntToDecimalStringN(dest, day, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest = EOS;
+}
+
+void FormatHexDate(u8 *dest, s32 year, s32 month, s32 day)
+{
+ dest = ConvertIntToHexStringN(dest, year, STR_CONV_MODE_LEADING_ZEROS, 4);
+ *dest++ = CHAR_HYPHEN;
+ dest = ConvertIntToHexStringN(dest, month, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest++ = CHAR_HYPHEN;
+ dest = ConvertIntToHexStringN(dest, day, STR_CONV_MODE_LEADING_ZEROS, 2);
+ *dest = EOS;
+}
+
+void RtcCalcTimeDifference(struct SiiRtcInfo *rtc, struct Time *result, struct Time *t)
+{
+ u16 days = RtcGetDayCount(rtc);
+ result->seconds = ConvertBcdToBinary(rtc->second) - t->seconds;
+ result->minutes = ConvertBcdToBinary(rtc->minute) - t->minutes;
+ result->hours = ConvertBcdToBinary(rtc->hour) - t->hours;
+ result->days = days - t->days;
+
+ if (result->seconds < 0)
+ {
+ result->seconds += 60;
+ --result->minutes;
+ }
+
+ if (result->minutes < 0)
+ {
+ result->minutes += 60;
+ --result->hours;
+ }
+
+ if (result->hours < 0)
+ {
+ result->hours += 24;
+ --result->days;
+ }
+}
+
+void RtcCalcLocalTime(void)
+{
+ RtcGetInfo(&sRtc);
+ RtcCalcTimeDifference(&sRtc, &gLocalTime, &gSaveBlock2Ptr->localTimeOffset);
+}
+
+void RtcInitLocalTimeOffset(s32 hour, s32 minute)
+{
+ RtcCalcLocalTimeOffset(0, hour, minute, 0);
+}
+
+void RtcCalcLocalTimeOffset(s32 days, s32 hours, s32 minutes, s32 seconds)
+{
+ gLocalTime.days = days;
+ gLocalTime.hours = hours;
+ gLocalTime.minutes = minutes;
+ gLocalTime.seconds = seconds;
+ RtcGetInfo(&sRtc);
+ RtcCalcTimeDifference(&sRtc, &gSaveBlock2Ptr->localTimeOffset, &gLocalTime);
+}
+
+void CalcTimeDifference(struct Time *result, struct Time *t1, struct Time *t2)
+{
+ result->seconds = t2->seconds - t1->seconds;
+ result->minutes = t2->minutes - t1->minutes;
+ result->hours = t2->hours - t1->hours;
+ result->days = t2->days - t1->days;
+
+ if (result->seconds < 0)
+ {
+ result->seconds += 60;
+ --result->minutes;
+ }
+
+ if (result->minutes < 0)
+ {
+ result->minutes += 60;
+ --result->hours;
+ }
+
+ if (result->hours < 0)
+ {
+ result->hours += 24;
+ --result->days;
+ }
+}
+
+u32 RtcGetMinuteCount(void)
+{
+ RtcGetInfo(&sRtc);
+ return (24 * 60) * RtcGetDayCount(&sRtc) + 60 * sRtc.hour + sRtc.minute;
+}
+
+u16 RtcGetLocalDayCount(void)
+{
+ return RtcGetDayCount(&sRtc);
+}
+
diff --git a/src/save.c b/src/save.c
new file mode 100644
index 000000000..ccb653f66
--- /dev/null
+++ b/src/save.c
@@ -0,0 +1,897 @@
+#include "global.h"
+#include "gba/flash_internal.h"
+#include "save.h"
+#include "game_stat.h"
+
+extern struct SaveSectionOffsets gSaveSectionOffsets[0xE];
+extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
+extern void *gUnknown_03005D94;
+extern u8 gDecompressionBuffer[];
+extern u32 gFlashMemoryPresent;
+extern u16 gUnknown_03006294;
+
+extern void DoSaveFailedScreen(u8); // save_failed_screen
+extern void LoadSerializedGame(void); // load_save
+extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
+extern void ReadFlash(u8 sector, u32 arg1, void* data, u32 size);
+
+// iwram common
+u16 gLastWrittenSector;
+u32 gLastSaveCounter;
+u16 gLastKnownGoodSector;
+u32 gDamagedSaveSectors;
+u32 gSaveCounter;
+struct SaveSection *gFastSaveSection;
+u16 gUnknown_03006208;
+u16 gSaveUnusedVar;
+u16 gSaveFileStatus;
+void (*gGameContinueCallback)(void);
+
+EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
+
+void ClearSaveData(void)
+{
+ u16 i;
+
+ for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
+ {
+ EraseFlashSector(i);
+ EraseFlashSector(i + NUM_SECTORS_PER_SLOT); // clear slot 2.
+ }
+}
+
+void ResetSaveCounters(void)
+{
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ gDamagedSaveSectors = 0;
+}
+
+bool32 SetDamagedSectorBits(u8 op, u8 bit)
+{
+ bool32 retVal = FALSE;
+
+ switch (op)
+ {
+ case ENABLE:
+ gDamagedSaveSectors |= (1 << bit);
+ break;
+ case DISABLE:
+ gDamagedSaveSectors &= ~(1 << bit);
+ break;
+ case CHECK: // unused
+ if (gDamagedSaveSectors & (1 << bit))
+ retVal = TRUE;
+ break;
+ }
+
+ return retVal;
+}
+
+u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
+{
+ u32 retVal;
+ u16 i;
+
+ gFastSaveSection = &gSaveDataBuffer;
+
+ if (a1 != 0xFFFF) // for link
+ {
+ retVal = HandleWriteSector(a1, location);
+ }
+ else
+ {
+ gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
+ gLastSaveCounter = gSaveCounter;
+ gLastWrittenSector++;
+ gLastWrittenSector = gLastWrittenSector % 0xE; // array count save sector locations
+ gSaveCounter++;
+ retVal = 1;
+
+ for (i = 0; i < 0xE; i++)
+ HandleWriteSector(i, location);
+
+ if (gDamagedSaveSectors != 0) // skip the damaged sector.
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ }
+
+ return retVal;
+}
+
+u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 sector;
+ u8 *data;
+ u16 size;
+
+ sector = a1 + gLastWrittenSector;
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ data = location[a1].data;
+ size = location[a1].size;
+
+ // clear save section.
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = a1;
+ gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ for (i = 0; i < size; i++)
+ gFastSaveSection->data[i] = data[i];
+
+ gFastSaveSection->checksum = CalculateChecksum(data, size);
+ return TryWriteSector(sector, gFastSaveSection->data);
+}
+
+u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSection *section = &gSaveDataBuffer;
+
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)section)[i] = 0;
+
+ section->security = UNKNOWN_CHECK_VALUE;
+
+ for (i = 0; i < size; i++)
+ section->data[i] = data[i];
+
+ section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
+ return TryWriteSector(sector, section->data);
+}
+
+u8 TryWriteSector(u8 sector, u8 *data)
+{
+ if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
+ {
+ SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
+ return 1;
+ }
+}
+
+u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+{
+ gFastSaveSection = &gSaveDataBuffer;
+ gLastKnownGoodSector = gLastWrittenSector;
+ gLastSaveCounter = gSaveCounter;
+ gLastWrittenSector++;
+ gLastWrittenSector = gLastWrittenSector % 0xE;
+ gSaveCounter++;
+ gUnknown_03006208 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+{
+ gFastSaveSection = &gSaveDataBuffer;
+ gLastKnownGoodSector = gLastWrittenSector;
+ gLastSaveCounter = gSaveCounter;
+ gUnknown_03006208 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal;
+
+ if (gUnknown_03006208 < a1 - 1)
+ {
+ retVal = 1;
+ HandleWriteSector(gUnknown_03006208, location);
+ gUnknown_03006208++;
+ if (gDamagedSaveSectors)
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ }
+ else
+ {
+ retVal = 0xFF;
+ }
+
+ return retVal;
+}
+
+u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal = 1;
+
+ ClearSaveData_2(a1 - 1, location);
+
+ if (gDamagedSaveSectors)
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ return retVal;
+}
+
+u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 sector;
+ u8 *data;
+ u16 size;
+ u8 status;
+
+ sector = a1 + gLastWrittenSector;
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ data = location[a1].data;
+ size = location[a1].size;
+
+ // clear temp save section.
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = a1;
+ gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ // set temp section's data.
+ for (i = 0; i < size; i++)
+ gFastSaveSection->data[i] = data[i];
+
+ // calculate checksum.
+ gFastSaveSection->checksum = CalculateChecksum(data, size);
+
+ EraseFlashSector(sector);
+
+ status = 1;
+
+ for (i = 0; i < sizeof(struct UnkSaveSection); i++)
+ {
+ if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i]))
+ {
+ status = 0xFF;
+ break;
+ }
+ }
+
+ if (status == 0xFF)
+ {
+ SetDamagedSectorBits(ENABLE, sector);
+ return 0xFF;
+ }
+ else
+ {
+ status = 1;
+
+ for (i = 0; i < 7; i++)
+ {
+ if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
+ {
+ status = 0xFF;
+ break;
+ }
+ }
+
+ if (status == 0xFF)
+ {
+ SetDamagedSectorBits(ENABLE, sector);
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+ }
+}
+
+u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 sector;
+
+ sector = a1 + gLastWrittenSector; // no sub 1?
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetDamagedSectorBits(ENABLE, sector);
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+}
+
+u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 sector;
+
+ sector = a1 + gLastWrittenSector - 1;
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetDamagedSectorBits(ENABLE, sector);
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+}
+
+u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 sector;
+
+ sector = a1 + gLastWrittenSector - 1; // no sub 1?
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetDamagedSectorBits(ENABLE, sector);
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+}
+
+u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal;
+ gFastSaveSection = &gSaveDataBuffer;
+ if (a1 != 0xFFFF)
+ {
+ retVal = 0xFF;
+ }
+ else
+ {
+ retVal = GetSaveValidStatus(location);
+ sub_8152E10(0xFFFF, location);
+ }
+
+ return retVal;
+}
+
+u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 checksum;
+ u16 v3 = 0xE * (gSaveCounter % 2);
+ u16 id;
+
+ for (i = 0; i < 0xE; i++)
+ {
+ DoReadFlashWholeSection(i + v3, gFastSaveSection);
+ id = gFastSaveSection->id;
+ if (id == 0)
+ gLastWrittenSector = i;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
+ && gFastSaveSection->checksum == checksum)
+ {
+ u16 j;
+ for (j = 0; j < location[id].size; j++)
+ ((u8 *)location[id].data)[j] = gFastSaveSection->data[j];
+ }
+ }
+
+ return 1;
+}
+
+u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 checksum;
+ u32 saveSlot1Counter = 0;
+ u32 saveSlot2Counter = 0;
+ u32 slotCheckField = 0;
+ bool8 securityPassed = FALSE;
+ u8 saveSlot1Status;
+ u8 saveSlot2Status;
+
+ // check save slot 1.
+ for (i = 0; i < 0xE; i++)
+ {
+ DoReadFlashWholeSection(i, gFastSaveSection);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ {
+ securityPassed = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ saveSlot1Counter = gFastSaveSection->counter;
+ slotCheckField |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (securityPassed)
+ {
+ if (slotCheckField == 0x3FFF)
+ saveSlot1Status = 1;
+ else
+ saveSlot1Status = 255;
+ }
+ else
+ {
+ saveSlot1Status = 0;
+ }
+
+ slotCheckField = 0;
+ securityPassed = FALSE;
+
+ // check save slot 2.
+ for (i = 0; i < 0xE; i++)
+ {
+ DoReadFlashWholeSection(i + 0xE, gFastSaveSection);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ {
+ securityPassed = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ saveSlot2Counter = gFastSaveSection->counter;
+ slotCheckField |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (securityPassed)
+ {
+ if (slotCheckField == 0x3FFF)
+ saveSlot2Status = 1;
+ else
+ saveSlot2Status = 255;
+ }
+ else
+ {
+ saveSlot2Status = 0;
+ }
+
+ if (saveSlot1Status == 1 && saveSlot2Status == 1)
+ {
+ if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
+ {
+ if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
+ {
+ gSaveCounter = saveSlot2Counter;
+ }
+ else
+ {
+ gSaveCounter = saveSlot1Counter;
+ }
+ }
+ else
+ {
+ if (saveSlot1Counter < saveSlot2Counter)
+ {
+ gSaveCounter = saveSlot2Counter;
+ }
+ else
+ {
+ gSaveCounter = saveSlot1Counter;
+ }
+ }
+ return 1;
+ }
+
+ if (saveSlot1Status == 1)
+ {
+ gSaveCounter = saveSlot1Counter;
+ if (saveSlot2Status == 255)
+ return 255;
+ return 1;
+ }
+
+ if (saveSlot2Status == 1)
+ {
+ gSaveCounter = saveSlot2Counter;
+ if (saveSlot1Status == 255)
+ return 255;
+ return 1;
+ }
+
+ if (saveSlot1Status == 0 && saveSlot2Status == 0)
+ {
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ return 0;
+ }
+
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ return 2;
+}
+
+u8 sub_81530DC(u8 a1, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSection *section = &gSaveDataBuffer;
+ DoReadFlashWholeSection(a1, section);
+ if (section->security == UNKNOWN_CHECK_VALUE)
+ {
+ u16 checksum = CalculateChecksum(section->data, size);
+ if (section->id == checksum)
+ {
+ for (i = 0; i < size; i++)
+ data[i] = section->data[i];
+ return 1;
+ }
+ else
+ {
+ return 2;
+ }
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+{
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ return 1;
+}
+
+u16 CalculateChecksum(void *data, u16 size)
+{
+ u16 i;
+ u32 checksum = 0;
+
+ for (i = 0; i < (size / 4); i++)
+ checksum += *((u32 *)data)++;
+
+ return ((checksum >> 16) + checksum);
+}
+
+#ifdef NONMATCHING
+// the initial allocation of the pointer and toAdd variable doesnt match up with the original function. however, forcing it is impossible since gRamSaveSectionLocations is loaded first.
+void UpdateSaveAddresses(void)
+{
+ int i = 0;
+ gRamSaveSectionLocations[i].data = gSaveBlock2Ptr + gSaveSectionOffsets[0].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[0].size;
+
+ for(i = 1; i < 5; i++)
+ {
+ gRamSaveSectionLocations[i].data = gSaveBlock1Ptr + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+ }
+
+ for(i = 5; i < 14; i++)
+ {
+ gRamSaveSectionLocations[i].data = gUnknown_03005D94 + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+ }
+}
+#else
+__attribute__((naked))
+void UpdateSaveAddresses(void)
+{
+ asm(".syntax unified\n\
+ push {r4,r5,lr}\n\
+ ldr r3, =gRamSaveSectionLocations\n\
+ ldr r0, =gSaveBlock2Ptr\n\
+ ldr r2, =gSaveSectionOffsets\n\
+ ldrh r1, [r2]\n\
+ ldr r0, [r0]\n\
+ adds r0, r1\n\
+ str r0, [r3]\n\
+ ldrh r0, [r2, 0x2]\n\
+ strh r0, [r3, 0x4]\n\
+ ldr r5, =gSaveBlock1Ptr\n\
+ adds r3, 0x8\n\
+ adds r2, 0x4\n\
+ movs r4, 0x3\n\
+_081531AC:\n\
+ ldrh r0, [r2]\n\
+ ldr r1, [r5]\n\
+ adds r1, r0\n\
+ str r1, [r3]\n\
+ ldrh r0, [r2, 0x2]\n\
+ strh r0, [r3, 0x4]\n\
+ adds r3, 0x8\n\
+ adds r2, 0x4\n\
+ subs r4, 0x1\n\
+ cmp r4, 0\n\
+ bge _081531AC\n\
+ movs r4, 0x5\n\
+ ldr r1, =gRamSaveSectionLocations\n\
+ ldr r5, =gUnknown_03005D94\n\
+ ldr r0, =gSaveSectionOffsets\n\
+ adds r3, r1, 0\n\
+ adds r3, 0x28\n\
+ adds r2, r0, 0\n\
+ adds r2, 0x14\n\
+_081531D2:\n\
+ ldrh r0, [r2]\n\
+ ldr r1, [r5]\n\
+ adds r1, r0\n\
+ str r1, [r3]\n\
+ ldrh r0, [r2, 0x2]\n\
+ strh r0, [r3, 0x4]\n\
+ adds r3, 0x8\n\
+ adds r2, 0x4\n\
+ adds r4, 0x1\n\
+ cmp r4, 0xD\n\
+ ble _081531D2\n\
+ pop {r4,r5}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+#endif
+
+extern u32 GetGameStat(u8 index); // rom4
+extern void IncrementGameStat(u8 index); // rom4
+extern void SaveSerializedGame(void); // load_save
+extern u32 gUnknown_0203CF5C;
+
+u8 HandleSavingData(u8 saveType)
+{
+ u8 i;
+ u32 backupVar = gUnknown_0203CF5C;
+ u8 *tempAddr;
+
+ gUnknown_0203CF5C = 0;
+ UpdateSaveAddresses();
+ switch (saveType)
+ {
+ case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused
+ for (i = 0xE * 2 + 0; i < 32; i++)
+ EraseFlashSector(i);
+ case HOF_SAVE: // hall of fame.
+ if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
+ IncrementGameStat(GAME_STAT_ENTERED_HOF);
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
+ tempAddr = (u8 *)0x201C000; // FIXME: make this a label.
+ HandleWriteSectorNBytes(0x1C, tempAddr, 0xF80);
+ HandleWriteSectorNBytes(0x1D, tempAddr + 0xF80, 0xF80);
+ break;
+ case NORMAL_SAVE: // normal save. also called by overwriting your own save.
+ default:
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
+ break;
+ case LINK_SAVE: // _081532C4
+ case LINK2_SAVE:
+ SaveSerializedGame();
+ for(i = 0; i < 5; i++)
+ ClearSaveData_2(i, gRamSaveSectionLocations);
+ for(i = 0; i < 5; i++)
+ sav12_xor_get(i, gRamSaveSectionLocations);
+ break;
+ // support for Ereader was removed in Emerald.
+ /*
+ case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
+ SaveSerializedGame();
+ save_write_to_flash(0, gRamSaveSectionLocations);
+ break;
+ */
+ case DIFFERENT_FILE_SAVE:
+ for (i = (0xE * 2 + 0); i < 32; i++)
+ EraseFlashSector(i); // erase HOF.
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
+ break;
+ }
+ gUnknown_0203CF5C = backupVar;
+ return 0;
+}
+
+u8 TrySavingData(u8 saveType) // TrySave
+{
+ if(gFlashMemoryPresent == TRUE)
+ {
+ HandleSavingData(saveType);
+ if(gDamagedSaveSectors)
+ DoSaveFailedScreen(saveType);
+ else
+ goto OK; // really?
+ }
+ gUnknown_03006294 = 0xFF;
+ return 0xFF;
+
+OK:
+ gUnknown_03006294 = 1;
+ return 1;
+}
+
+u8 sub_8153380(void) // trade.s save
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+ UpdateSaveAddresses();
+ SaveSerializedGame();
+ RestoreSaveBackupVarsAndIncrement(gRamSaveSectionLocations);
+ return 0;
+}
+
+bool8 sub_81533AC(void) // trade.s save
+{
+ u8 retVal = sub_81529D4(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ if (retVal == 0xFF)
+ return 1;
+ else
+ return 0;
+}
+
+u8 sub_81533E0(void) // trade.s save
+{
+ sub_8152A34(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_8153408(void) // trade.s save
+{
+ sub_8152CAC(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_8153430(void)
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+
+ UpdateSaveAddresses();
+ SaveSerializedGame();
+ RestoreSaveBackupVars(gRamSaveSectionLocations);
+ sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
+ return 0;
+}
+
+bool8 sub_8153474(void)
+{
+ u8 retVal = FALSE;
+ u16 val = ++gUnknown_03006208;
+ if (val <= 4)
+ {
+ sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
+ sub_8152D44(val, gRamSaveSectionLocations);
+ }
+ else
+ {
+ sub_8152D44(val, gRamSaveSectionLocations);
+ retVal = TRUE;
+ }
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(1);
+ return retVal;
+}
+
+u8 sub_81534D0(u8 a1)
+{
+ u8 result;
+
+ if (gFlashMemoryPresent != TRUE)
+ {
+ gSaveFileStatus = 4;
+ return 0xFF;
+ }
+
+ UpdateSaveAddresses();
+ switch (a1)
+ {
+ case 0:
+ default:
+ result = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
+ LoadSerializedGame();
+ gSaveFileStatus = result;
+ gGameContinueCallback = 0;
+ break;
+ case 3:
+ result = sub_81530DC(0x1C, gDecompressionBuffer, 0xF80);
+ if(result == 1)
+ result = sub_81530DC(0x1D, gDecompressionBuffer + 0xF80, 0xF80);
+ break;
+ }
+
+ return result;
+}
+
+u16 sub_815355C(void)
+{
+ u16 i, v3;
+ struct SaveSection* savSection;
+
+ savSection = gFastSaveSection = &gSaveDataBuffer;
+ if (gFlashMemoryPresent != 1)
+ return 0;
+ UpdateSaveAddresses();
+ GetSaveValidStatus(gRamSaveSectionLocations);
+ v3 = 0xE * (gSaveCounter % 2);
+ for (i = 0; i < 14; i++)
+ {
+ DoReadFlashWholeSection(i + v3, gFastSaveSection);
+ if (gFastSaveSection->id == 0)
+ return savSection->data[10] +
+ savSection->data[11] +
+ savSection->data[12] +
+ savSection->data[13];
+ }
+ return 0;
+}
+
+u32 sub_81535DC(u8 sector, u8* dst)
+{
+ s32 i;
+ s32 size;
+ u8* savData;
+
+ if (sector != 30 && sector != 31)
+ return 0xFF;
+ ReadFlash(sector, 0, &gSaveDataBuffer, sizeof(struct SaveSection));
+ if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
+ return 0xFF;
+ // copies whole save section except u32 counter
+ i = 0;
+ size = 0xFFB;
+ savData = &gSaveDataBuffer.data[4];
+ for (; i <= size; i++)
+ dst[i] = savData[i];
+ return 1;
+}
+
+u32 sub_8153634(u8 sector, u8* src)
+{
+ s32 i;
+ s32 size;
+ u8* savData;
+ void* savDataBuffer;
+
+ if (sector != 30 && sector != 31)
+ return 0xFF;
+ savDataBuffer = &gSaveDataBuffer;
+ *(u32*)(savDataBuffer) = 0xB39D;
+
+ // copies whole save section except u32 counter
+ i = 0;
+ size = 0xFFB;
+ savData = &gSaveDataBuffer.data[4];
+ for (; i <= size; i++)
+ savData[i] = src[i];
+ if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
+ return 0xFF;
+ return 1;
+}
diff --git a/src/sound.c b/src/sound.c
new file mode 100644
index 000000000..a95511ece
--- /dev/null
+++ b/src/sound.c
@@ -0,0 +1,611 @@
+#include "global.h"
+#include "gba/m4a_internal.h"
+#include "sound.h"
+#include "battle.h"
+#include "m4a.h"
+#include "main.h"
+#include "pokemon.h"
+#include "songs.h"
+#include "task.h"
+
+struct Fanfare
+{
+ u16 songNum;
+ u16 duration;
+};
+
+// ewram
+EWRAM_DATA struct MusicPlayerInfo* gMPlay_PokemonCry = NULL;
+EWRAM_DATA u8 gPokemonCryBGMDuckingCounter = 0;
+
+// iwram bss
+IWRAM_DATA static u16 sCurrentMapMusic;
+IWRAM_DATA static u16 sNextMapMusic;
+IWRAM_DATA static u8 sMapMusicState;
+IWRAM_DATA static u8 sMapMusicFadeInSpeed;
+IWRAM_DATA static u16 sFanfareCounter;
+
+// iwram common
+bool8 gDisableMusic;
+
+extern u32 gBattleTypeFlags;
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern struct MusicPlayerInfo gMPlay_SE3;
+extern struct ToneData gCryTable[];
+extern struct ToneData gCryTable2[];
+extern const struct Fanfare sFanfares[];
+
+extern u16 SpeciesToCryId(u16);
+
+static void Task_Fanfare(u8 taskId);
+static void CreateFanfareTask(void);
+static void Task_DuckBGMForPokemonCry(u8 taskId);
+static void RestoreBGMVolumeAfterPokemonCry(void);
+
+#define CRY_VOLUME 120 // was 125 in R/S
+
+void InitMapMusic(void)
+{
+ gDisableMusic = FALSE;
+ ResetMapMusic();
+}
+
+void MapMusicMain(void)
+{
+ switch (sMapMusicState)
+ {
+ case 0:
+ break;
+ case 1:
+ sMapMusicState = 2;
+ PlayBGM(sCurrentMapMusic);
+ break;
+ case 2:
+ case 3:
+ case 4:
+ break;
+ case 5:
+ if (IsBGMStopped())
+ {
+ sNextMapMusic = 0;
+ sMapMusicState = 0;
+ }
+ break;
+ case 6:
+ if (IsBGMStopped() && IsFanfareTaskInactive())
+ {
+ sCurrentMapMusic = sNextMapMusic;
+ sNextMapMusic = 0;
+ sMapMusicState = 2;
+ PlayBGM(sCurrentMapMusic);
+ }
+ break;
+ case 7:
+ if (IsBGMStopped() && IsFanfareTaskInactive())
+ {
+ FadeInNewBGM(sNextMapMusic, sMapMusicFadeInSpeed);
+ sCurrentMapMusic = sNextMapMusic;
+ sNextMapMusic = 0;
+ sMapMusicState = 2;
+ sMapMusicFadeInSpeed = 0;
+ }
+ break;
+ }
+}
+
+void ResetMapMusic(void)
+{
+ sCurrentMapMusic = 0;
+ sNextMapMusic = 0;
+ sMapMusicState = 0;
+ sMapMusicFadeInSpeed = 0;
+}
+
+u16 GetCurrentMapMusic(void)
+{
+ return sCurrentMapMusic;
+}
+
+void PlayNewMapMusic(u16 songNum)
+{
+ sCurrentMapMusic = songNum;
+ sNextMapMusic = 0;
+ sMapMusicState = 1;
+}
+
+void StopMapMusic(void)
+{
+ sCurrentMapMusic = 0;
+ sNextMapMusic = 0;
+ sMapMusicState = 1;
+}
+
+void FadeOutMapMusic(u8 speed)
+{
+ if (IsNotWaitingForBGMStop())
+ FadeOutBGM(speed);
+ sCurrentMapMusic = 0;
+ sNextMapMusic = 0;
+ sMapMusicState = 5;
+}
+
+void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed)
+{
+ FadeOutMapMusic(speed);
+ sCurrentMapMusic = 0;
+ sNextMapMusic = songNum;
+ sMapMusicState = 6;
+}
+
+void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed)
+{
+ FadeOutMapMusic(fadeOutSpeed);
+ sCurrentMapMusic = 0;
+ sNextMapMusic = songNum;
+ sMapMusicState = 7;
+ sMapMusicFadeInSpeed = fadeInSpeed;
+}
+
+void FadeInNewMapMusic(u16 songNum, u8 speed)
+{
+ FadeInNewBGM(songNum, speed);
+ sCurrentMapMusic = songNum;
+ sNextMapMusic = 0;
+ sMapMusicState = 2;
+ sMapMusicFadeInSpeed = 0;
+}
+
+bool8 IsNotWaitingForBGMStop(void)
+{
+ if (sMapMusicState == 6)
+ return FALSE;
+ if (sMapMusicState == 5)
+ return FALSE;
+ if (sMapMusicState == 7)
+ return FALSE;
+ return TRUE;
+}
+
+void PlayFanfareByFanfareNum(u8 fanfareNum)
+{
+ u16 songNum;
+ m4aMPlayStop(&gMPlay_BGM);
+ songNum = sFanfares[fanfareNum].songNum;
+ sFanfareCounter = sFanfares[fanfareNum].duration;
+ m4aSongNumStart(songNum);
+}
+
+bool8 WaitFanfare(bool8 stop)
+{
+ if (sFanfareCounter)
+ {
+ sFanfareCounter--;
+ return FALSE;
+ }
+ else
+ {
+ if (!stop)
+ m4aMPlayContinue(&gMPlay_BGM);
+ else
+ m4aSongNumStart(SE_STOP);
+
+ return TRUE;
+ }
+}
+
+void StopFanfareByFanfareNum(u8 fanfareNum)
+{
+ m4aSongNumStop(sFanfares[fanfareNum].songNum);
+}
+
+void PlayFanfare(u16 songNum)
+{
+ s32 i;
+ for (i = 0; (u32)i < 18; i++)
+ {
+ if (sFanfares[i].songNum == songNum)
+ {
+ PlayFanfareByFanfareNum(i);
+ CreateFanfareTask();
+ return;
+ }
+ }
+
+ PlayFanfareByFanfareNum(0);
+ CreateFanfareTask();
+}
+
+bool8 IsFanfareTaskInactive(void)
+{
+ if (FuncIsActiveTask(Task_Fanfare) == TRUE)
+ return FALSE;
+ return TRUE;
+}
+
+static void Task_Fanfare(u8 taskId)
+{
+ if (sFanfareCounter)
+ {
+ sFanfareCounter--;
+ }
+ else
+ {
+ m4aMPlayContinue(&gMPlay_BGM);
+ DestroyTask(taskId);
+ }
+}
+
+static void CreateFanfareTask(void)
+{
+ if (FuncIsActiveTask(Task_Fanfare) != TRUE)
+ CreateTask(Task_Fanfare, 80);
+}
+
+void FadeInNewBGM(u16 songNum, u8 speed)
+{
+ if (gDisableMusic)
+ songNum = 0;
+ if (songNum == 0xFFFF)
+ songNum = 0;
+ m4aSongNumStart(songNum);
+ m4aMPlayImmInit(&gMPlay_BGM);
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0);
+ m4aSongNumStop(songNum);
+ m4aMPlayFadeIn(&gMPlay_BGM, speed);
+}
+
+void FadeOutBGMTemporarily(u8 speed)
+{
+ m4aMPlayFadeOutTemporarily(&gMPlay_BGM, speed);
+}
+
+bool8 IsBGMPausedOrStopped(void)
+{
+ if (gMPlay_BGM.status & MUSICPLAYER_STATUS_PAUSE)
+ return TRUE;
+ if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
+ return TRUE;
+ return FALSE;
+}
+
+void FadeInBGM(u8 speed)
+{
+ m4aMPlayFadeIn(&gMPlay_BGM, speed);
+}
+
+void FadeOutBGM(u8 speed)
+{
+ m4aMPlayFadeOut(&gMPlay_BGM, speed);
+}
+
+bool8 IsBGMStopped(void)
+{
+ if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
+ return TRUE;
+ return FALSE;
+}
+
+void PlayCry1(u16 species, s8 pan)
+{
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ PlayCryInternal(species, pan, CRY_VOLUME, 10, 0);
+ gPokemonCryBGMDuckingCounter = 2;
+ RestoreBGMVolumeAfterPokemonCry();
+}
+
+void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority)
+{
+ PlayCryInternal(species, pan, volume, priority, 0);
+}
+
+void PlayCry3(u16 species, s8 pan, u8 mode)
+{
+ if (mode == 1)
+ {
+ PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ gPokemonCryBGMDuckingCounter = 2;
+ RestoreBGMVolumeAfterPokemonCry();
+ }
+}
+
+void PlayCry4(u16 species, s8 pan, u8 mode)
+{
+ if (mode == 1)
+ {
+ PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
+ }
+ else
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ }
+}
+
+void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
+{
+ if (mode == 1)
+ {
+ PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
+ gPokemonCryBGMDuckingCounter = 2;
+ }
+}
+
+void PlayCry5(u16 species, u8 mode)
+{
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ PlayCryInternal(species, 0, CRY_VOLUME, 10, mode);
+ gPokemonCryBGMDuckingCounter = 2;
+ RestoreBGMVolumeAfterPokemonCry();
+}
+
+void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
+{
+ bool32 v0;
+ u32 release;
+ u32 length;
+ u32 pitch;
+ u32 chorus;
+ u32 index;
+ u8 table;
+
+ species--;
+ length = 140;
+ v0 = FALSE;
+ release = 0;
+ pitch = 15360;
+ chorus = 0;
+
+ switch (mode)
+ {
+ case 0:
+ break;
+ case 1:
+ length = 20;
+ release = 225;
+ break;
+ case 2:
+ release = 225;
+ pitch = 15600;
+ chorus = 20;
+ volume = 90;
+ break;
+ case 3:
+ length = 50;
+ release = 200;
+ pitch = 15800;
+ chorus = 20;
+ volume = 90;
+ break;
+ case 4:
+ length = 25;
+ v0 = TRUE;
+ release = 100;
+ pitch = 15600;
+ chorus = 192;
+ volume = 90;
+ break;
+ case 5:
+ release = 200;
+ pitch = 14440;
+ break;
+ case 6:
+ release = 220;
+ pitch = 15555;
+ chorus = 192;
+ volume = 70;
+ break;
+ case 7:
+ length = 10;
+ release = 100;
+ pitch = 14848;
+ break;
+ case 8:
+ length = 60;
+ release = 225;
+ pitch = 15616;
+ break;
+ case 9:
+ length = 15;
+ v0 = TRUE;
+ release = 125;
+ pitch = 15200;
+ break;
+ case 10:
+ length = 100;
+ release = 225;
+ pitch = 15200;
+ break;
+ case 12:
+ length = 20;
+ release = 225;
+ case 11:
+ pitch = 15000;
+ break;
+ }
+
+ SetPokemonCryVolume(volume);
+ SetPokemonCryPanpot(pan);
+ SetPokemonCryPitch(pitch);
+ SetPokemonCryLength(length);
+ SetPokemonCryProgress(0);
+ SetPokemonCryRelease(release);
+ SetPokemonCryChorus(chorus);
+ SetPokemonCryPriority(priority);
+
+ // This is a fancy way to get a cry of a pokemon.
+ // It creates 4 sets of 128 mini cry tables.
+ // If you wish to expand pokemon, you need to
+ // append new cases to the switch.
+ species = SpeciesToCryId(species);
+ index = species & 0x7F;
+ table = species / 128;
+
+ switch (table)
+ {
+ case 0:
+ gMPlay_PokemonCry = SetPokemonCryTone(
+ v0 ? &gCryTable2[(128 * 0) + index] : &gCryTable[(128 * 0) + index]);
+ break;
+ case 1:
+ gMPlay_PokemonCry = SetPokemonCryTone(
+ v0 ? &gCryTable2[(128 * 1) + index] : &gCryTable[(128 * 1) + index]);
+ break;
+ case 2:
+ gMPlay_PokemonCry = SetPokemonCryTone(
+ v0 ? &gCryTable2[(128 * 2) + index] : &gCryTable[(128 * 2) + index]);
+ break;
+ case 3:
+ gMPlay_PokemonCry = SetPokemonCryTone(
+ v0 ? &gCryTable2[(128 * 3) + index] : &gCryTable[(128 * 3) + index]);
+ break;
+ }
+}
+
+bool8 IsCryFinished(void)
+{
+ if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) == TRUE)
+ {
+ return FALSE;
+ }
+ else
+ {
+ ClearPokemonCrySongs();
+ return TRUE;
+ }
+}
+
+void StopCryAndClearCrySongs(void)
+{
+ m4aMPlayStop(gMPlay_PokemonCry);
+ ClearPokemonCrySongs();
+}
+
+void StopCry(void)
+{
+ m4aMPlayStop(gMPlay_PokemonCry);
+}
+
+bool8 IsCryPlayingOrClearCrySongs(void)
+{
+ if (IsPokemonCryPlaying(gMPlay_PokemonCry))
+ {
+ return TRUE;
+ }
+ else
+ {
+ ClearPokemonCrySongs();
+ return FALSE;
+ }
+}
+
+bool8 IsCryPlaying(void)
+{
+ if (IsPokemonCryPlaying(gMPlay_PokemonCry))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static void Task_DuckBGMForPokemonCry(u8 taskId)
+{
+ if (gPokemonCryBGMDuckingCounter)
+ {
+ gPokemonCryBGMDuckingCounter--;
+ return;
+ }
+
+ if (!IsPokemonCryPlaying(gMPlay_PokemonCry))
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ DestroyTask(taskId);
+ }
+}
+
+static void RestoreBGMVolumeAfterPokemonCry(void)
+{
+ if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) != TRUE)
+ CreateTask(Task_DuckBGMForPokemonCry, 80);
+}
+
+void PlayBGM(u16 songNum)
+{
+ if (gDisableMusic)
+ songNum = 0;
+ if (songNum == 0xFFFF)
+ songNum = 0;
+ m4aSongNumStart(songNum);
+}
+
+void PlaySE(u16 songNum)
+{
+ m4aSongNumStart(songNum);
+}
+
+void PlaySE12WithPanning(u16 songNum, s8 pan)
+{
+ m4aSongNumStart(songNum);
+ m4aMPlayImmInit(&gMPlay_SE1);
+ m4aMPlayImmInit(&gMPlay_SE2);
+ m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
+ m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
+}
+
+void PlaySE1WithPanning(u16 songNum, s8 pan)
+{
+ m4aSongNumStart(songNum);
+ m4aMPlayImmInit(&gMPlay_SE1);
+ m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
+}
+
+void PlaySE2WithPanning(u16 songNum, s8 pan)
+{
+ m4aSongNumStart(songNum);
+ m4aMPlayImmInit(&gMPlay_SE2);
+ m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
+}
+
+void SE12PanpotControl(s8 pan)
+{
+ m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
+ m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
+}
+
+bool8 IsSEPlaying(void)
+{
+ if ((gMPlay_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlay_SE2.status & MUSICPLAYER_STATUS_PAUSE))
+ return FALSE;
+ if (!(gMPlay_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlay_SE2.status & MUSICPLAYER_STATUS_TRACK))
+ return FALSE;
+ return TRUE;
+}
+
+bool8 IsBGMPlaying(void)
+{
+ if (gMPlay_BGM.status & MUSICPLAYER_STATUS_PAUSE)
+ return FALSE;
+ if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
+ return FALSE;
+ return TRUE;
+}
+
+bool8 IsSpecialSEPlaying(void)
+{
+ if (gMPlay_SE3.status & MUSICPLAYER_STATUS_PAUSE)
+ return FALSE;
+ if (!(gMPlay_SE3.status & MUSICPLAYER_STATUS_TRACK))
+ return FALSE;
+ return TRUE;
+}
diff --git a/src/sprite.c b/src/sprite.c
new file mode 100644
index 000000000..17b0f181a
--- /dev/null
+++ b/src/sprite.c
@@ -0,0 +1,1831 @@
+#include "global.h"
+#include "sprite.h"
+#include "main.h"
+#include "palette.h"
+
+#define MAX_SPRITE_COPY_REQUESTS 64
+
+#define OAM_MATRIX_COUNT 32
+
+#define SET_SPRITE_TILE_RANGE(index, start, count) \
+{ \
+ sSpriteTileRanges[index * 2] = start; \
+ (sSpriteTileRanges + 1)[index * 2] = count; \
+}
+
+#define ALLOC_SPRITE_TILE(n) \
+{ \
+ gSpriteTileAllocBitmap[(n) / 8] |= (1 << ((n) % 8)); \
+}
+
+#define FREE_SPRITE_TILE(n) \
+{ \
+ gSpriteTileAllocBitmap[(n) / 8] &= ~(1 << ((n) % 8)); \
+}
+
+#define SPRITE_TILE_IS_ALLOCATED(n) ((gSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1)
+
+
+struct SpriteCopyRequest
+{
+ const u8 *src;
+ u8 *dest;
+ u16 size;
+};
+
+struct OamDimensions
+{
+ s8 width;
+ s8 height;
+};
+
+static void UpdateOamCoords(void);
+static void BuildSpritePriorities(void);
+static void SortSprites(void);
+static void CopyMatricesToOamBuffer(void);
+static void AddSpritesToOamBuffer(void);
+static u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
+static void ResetOamMatrices(void);
+static void ResetSprite(struct Sprite *sprite);
+static s16 AllocSpriteTiles(u16 tileCount);
+static void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images);
+static void ResetAllSprites(void);
+static void BeginAnim(struct Sprite *sprite);
+static void ContinueAnim(struct Sprite *sprite);
+static void AnimCmd_frame(struct Sprite *sprite);
+static void AnimCmd_end(struct Sprite *sprite);
+static void AnimCmd_jump(struct Sprite *sprite);
+static void AnimCmd_loop(struct Sprite *sprite);
+static void BeginAnimLoop(struct Sprite *sprite);
+static void ContinueAnimLoop(struct Sprite *sprite);
+static void JumpToTopOfAnimLoop(struct Sprite *sprite);
+static void BeginAffineAnim(struct Sprite *sprite);
+static void ContinueAffineAnim(struct Sprite *sprite);
+static void AffineAnimDelay(u8 matrixNum, struct Sprite *sprite);
+static void AffineAnimCmd_loop(u8 matrixNum, struct Sprite *sprite);
+static void BeginAffineAnimLoop(u8 matrixNum, struct Sprite *sprite);
+static void ContinueAffineAnimLoop(u8 matrixNum, struct Sprite *sprite);
+static void JumpToTopOfAffineAnimLoop(u8 matrixNum, struct Sprite *sprite);
+static void AffineAnimCmd_jump(u8 matrixNum, struct Sprite *sprite);
+static void AffineAnimCmd_end(u8 matrixNum, struct Sprite *sprite);
+static void AffineAnimCmd_frame(u8 matrixNum, struct Sprite *sprite);
+static void CopyOamMatrix(u8 destMatrixIndex, struct OamMatrix *srcMatrix);
+static u8 GetSpriteMatrixNum(struct Sprite *sprite);
+static void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip);
+static void AffineAnimStateRestartAnim(u8 matrixNum);
+static void AffineAnimStateStartAnim(u8 matrixNum, u8 animNum);
+static void AffineAnimStateReset(u8 matrixNum);
+static void ApplyAffineAnimFrameAbsolute(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd);
+static void DecrementAnimDelayCounter(struct Sprite *sprite);
+static bool8 DecrementAffineAnimDelayCounter(struct Sprite *sprite, u8 matrixNum);
+static void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd);
+static s16 ConvertScaleParam(s16 scale);
+static void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd);
+static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd);
+static u8 IndexOfSpriteTileTag(u16 tag);
+static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
+static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
+static void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2);
+
+typedef void (*AnimFunc)(struct Sprite *);
+typedef void (*AnimCmdFunc)(struct Sprite *);
+typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *);
+
+#define DUMMY_OAM_DATA \
+{ \
+ 160, /* Y (off-screen) */ \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+ 304, /* X */ \
+ 0, \
+ 0, \
+ 0, \
+ 3, /* lowest priority */ \
+ 0, \
+ 0 \
+}
+
+#define ANIM_END 0xFFFF
+#define AFFINE_ANIM_END 0x7FFF
+
+// forward declarations
+const union AnimCmd * const gDummySpriteAnimTable[];
+const union AffineAnimCmd * const gDummySpriteAffineAnimTable[];
+const struct SpriteTemplate gDummySpriteTemplate;
+
+// Unreferenced data. Also unreferenced in R/S.
+static const u8 sUnknownData[24] =
+{
+ 0x01, 0x04, 0x10, 0x40,
+ 0x02, 0x04, 0x08, 0x20,
+ 0x02, 0x04, 0x08, 0x20,
+ 0x01, 0x04, 0x10, 0x40,
+ 0x02, 0x04, 0x08, 0x20,
+ 0x02, 0x04, 0x08, 0x20,
+};
+
+static const u8 sCenterToCornerVecTable[3][4][2] =
+{
+ { // square
+ { -4, -4 },
+ { -8, -8 },
+ { -16, -16 },
+ { -32, -32 },
+ },
+ { // horizontal rectangle
+ { -8, -4 },
+ { -16, -4 },
+ { -16, -8 },
+ { -32, -16 },
+ },
+ { // vertical rectangle
+ { -4, -8 },
+ { -4, -16 },
+ { -8, -16 },
+ { -16, -32 },
+ },
+};
+
+static const struct Sprite sDummySprite =
+{
+ .oam = DUMMY_OAM_DATA,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .template = &gDummySpriteTemplate,
+ .subspriteTables = NULL,
+ .callback = SpriteCallbackDummy,
+ .pos1 = { 304, 160 },
+ .pos2 = { 0, 0 },
+ .centerToCornerVecX = 0,
+ .centerToCornerVecY = 0,
+ .animNum = 0,
+ .animCmdIndex = 0,
+ .animDelayCounter = 0,
+ .animPaused = 0,
+ .affineAnimPaused = 0,
+ .animLoopCounter = 0,
+ .data0 = 0,
+ .data1 = 0,
+ .data2 = 0,
+ .data3 = 0,
+ .data4 = 0,
+ .data5 = 0,
+ .data6 = 0,
+ .data7 = 0,
+ .inUse = 0,
+ .coordOffsetEnabled = 0,
+ .invisible = 0,
+ .flags_3 = 0,
+ .flags_4 = 0,
+ .flags_5 = 0,
+ .flags_6 = 0,
+ .flags_7 = 0,
+ .hFlip = 0,
+ .vFlip = 0,
+ .animBeginning = 0,
+ .affineAnimBeginning = 0,
+ .animEnded = 0,
+ .affineAnimEnded = 0,
+ .usingSheet = 0,
+ .flags_f = 0,
+ .sheetTileStart = 0,
+ .subspriteTableNum = 0,
+ .subspriteMode = 0,
+ .subpriority = 0xFF
+};
+
+const struct OamData gDummyOamData = DUMMY_OAM_DATA;
+
+static const union AnimCmd sDummyAnim = { ANIM_END };
+
+const union AnimCmd * const gDummySpriteAnimTable[] = { &sDummyAnim };
+
+static const union AffineAnimCmd sDummyAffineAnim = { AFFINE_ANIM_END };
+
+const union AffineAnimCmd * const gDummySpriteAffineAnimTable[] = { &sDummyAffineAnim };
+
+const struct SpriteTemplate gDummySpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0xFFFF,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const AnimFunc sAnimFuncs[] =
+{
+ ContinueAnim,
+ BeginAnim,
+};
+
+static const AnimFunc sAffineAnimFuncs[] =
+{
+ ContinueAffineAnim,
+ BeginAffineAnim,
+};
+
+static const AnimCmdFunc sAnimCmdFuncs[] =
+{
+ AnimCmd_loop,
+ AnimCmd_jump,
+ AnimCmd_end,
+ AnimCmd_frame,
+};
+
+static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] =
+{
+ AffineAnimCmd_loop,
+ AffineAnimCmd_jump,
+ AffineAnimCmd_end,
+ AffineAnimCmd_frame,
+};
+
+static const s32 gUnknown_082EC6F4[24] =
+{
+ 8, 8, 0x10, 0x10, 0x20, 0x20,
+ 0x40, 0x40, 0x10, 8, 0x20, 8,
+ 0x20, 0x10, 0x40, 0x20, 8, 0x10,
+ 8, 0x20, 0x10, 0x20, 0x20, 0x40,
+};
+
+static const struct OamDimensions sOamDimensions[3][4] =
+{
+ { // square
+ { 8, 8 },
+ { 16, 16 },
+ { 32, 32 },
+ { 64, 64 },
+ },
+ { // horizontal rectangle
+ { 16, 8 },
+ { 32, 8 },
+ { 32, 16 },
+ { 64, 32 },
+ },
+ { // vertical rectangle
+ { 8, 16 },
+ { 8, 32 },
+ { 16, 32 },
+ { 32, 64 },
+ },
+};
+
+// iwram bss
+IWRAM_DATA static u16 sSpriteTileRangeTags[MAX_SPRITES];
+IWRAM_DATA static u16 sSpriteTileRanges[MAX_SPRITES * 2];
+IWRAM_DATA static struct AffineAnimState sAffineAnimStates[OAM_MATRIX_COUNT];
+IWRAM_DATA static u16 sSpritePaletteTags[16];
+
+// iwram common
+u32 gOamMatrixAllocBitmap;
+u8 gReservedSpritePaletteCount;
+
+EWRAM_DATA struct Sprite gSprites[MAX_SPRITES + 1] = {0};
+EWRAM_DATA u16 gSpritePriorities[MAX_SPRITES] = {0};
+EWRAM_DATA u8 gSpriteOrder[MAX_SPRITES] = {0};
+EWRAM_DATA bool8 gShouldProcessSpriteCopyRequests = 0;
+EWRAM_DATA u8 gSpriteCopyRequestCount = 0;
+EWRAM_DATA struct SpriteCopyRequest gSpriteCopyRequests[MAX_SPRITES] = {0};
+EWRAM_DATA u8 gOamLimit = 0;
+EWRAM_DATA u16 gReservedSpriteTileCount = 0;
+EWRAM_DATA u8 gSpriteTileAllocBitmap[128] = {0};
+EWRAM_DATA s16 gSpriteCoordOffsetX = 0;
+EWRAM_DATA s16 gSpriteCoordOffsetY = 0;
+EWRAM_DATA struct OamMatrix gOamMatrices[OAM_MATRIX_COUNT] = {0};
+EWRAM_DATA bool8 gAffineAnimsDisabled = 0;
+
+void ResetSpriteData(void)
+{
+ ResetOamRange(0, 128);
+ ResetAllSprites();
+ ClearSpriteCopyRequests();
+ ResetAffineAnimData();
+ FreeSpriteTileRanges();
+ gOamLimit = 64;
+ gReservedSpriteTileCount = 0;
+ AllocSpriteTiles(0);
+ gSpriteCoordOffsetX = 0;
+ gSpriteCoordOffsetY = 0;
+}
+
+void AnimateSprites(void)
+{
+ u8 i;
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+
+ if (sprite->inUse)
+ {
+ sprite->callback(sprite);
+
+ if (sprite->inUse)
+ AnimateSprite(sprite);
+ }
+ }
+}
+
+void BuildOamBuffer(void)
+{
+ u8 temp;
+ UpdateOamCoords();
+ BuildSpritePriorities();
+ SortSprites();
+ temp = gMain.oamLoadDisabled;
+ gMain.oamLoadDisabled = TRUE;
+ AddSpritesToOamBuffer();
+ CopyMatricesToOamBuffer();
+ gMain.oamLoadDisabled = temp;
+ gShouldProcessSpriteCopyRequests = TRUE;
+}
+
+void UpdateOamCoords(void)
+{
+ u8 i;
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if (sprite->inUse && !sprite->invisible)
+ {
+ if (sprite->coordOffsetEnabled)
+ {
+ sprite->oam.x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ sprite->oam.y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ sprite->oam.x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ sprite->oam.y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+ }
+ }
+}
+
+void BuildSpritePriorities(void)
+{
+ u16 i;
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ u16 priority = sprite->subpriority | (sprite->oam.priority << 8);
+ gSpritePriorities[i] = priority;
+ }
+}
+
+void SortSprites(void)
+{
+ u8 i;
+ for (i = 1; i < MAX_SPRITES; i++)
+ {
+ u8 j = i;
+ struct Sprite *sprite1 = &gSprites[gSpriteOrder[i - 1]];
+ struct Sprite *sprite2 = &gSprites[gSpriteOrder[i]];
+ u16 sprite1Priority = gSpritePriorities[gSpriteOrder[i - 1]];
+ u16 sprite2Priority = gSpritePriorities[gSpriteOrder[i]];
+ s16 sprite1Y = sprite1->oam.y;
+ s16 sprite2Y = sprite2->oam.y;
+
+ if (sprite1Y >= DISPLAY_HEIGHT)
+ sprite1Y = sprite1Y - 256;
+
+ if (sprite2Y >= DISPLAY_HEIGHT)
+ sprite2Y = sprite2Y - 256;
+
+ if (sprite1->oam.affineMode == ST_OAM_AFFINE_DOUBLE
+ && sprite1->oam.size == 3)
+ {
+ u32 shape = sprite1->oam.shape;
+ if (shape == ST_OAM_SQUARE || shape == 2)
+ {
+ if (sprite1Y > 128)
+ sprite1Y = sprite1Y - 256;
+ }
+ }
+
+ if (sprite2->oam.affineMode == ST_OAM_AFFINE_DOUBLE
+ && sprite2->oam.size == 3)
+ {
+ u32 shape = sprite2->oam.shape;
+ if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
+ {
+ if (sprite2Y > 128)
+ sprite2Y = sprite2Y - 256;
+ }
+ }
+
+ while (j > 0
+ && ((sprite1Priority > sprite2Priority)
+ || (sprite1Priority == sprite2Priority && sprite1Y < sprite2Y)))
+ {
+ u8 temp = gSpriteOrder[j];
+ gSpriteOrder[j] = gSpriteOrder[j - 1];
+ gSpriteOrder[j - 1] = temp;
+
+ // UB: If j equals 1, then j-- makes j equal 0.
+ // Then, gSpriteOrder[-1] gets accessed below.
+ // Although this doesn't result in a bug in the ROM,
+ // the behavior is undefined.
+ j--;
+
+ sprite1 = &gSprites[gSpriteOrder[j - 1]];
+ sprite2 = &gSprites[gSpriteOrder[j]];
+ sprite1Priority = gSpritePriorities[gSpriteOrder[j - 1]];
+ sprite2Priority = gSpritePriorities[gSpriteOrder[j]];
+ sprite1Y = sprite1->oam.y;
+ sprite2Y = sprite2->oam.y;
+
+ if (sprite1Y >= DISPLAY_HEIGHT)
+ sprite1Y = sprite1Y - 256;
+
+ if (sprite2Y >= DISPLAY_HEIGHT)
+ sprite2Y = sprite2Y - 256;
+
+ if (sprite1->oam.affineMode == ST_OAM_AFFINE_DOUBLE
+ && sprite1->oam.size == 3)
+ {
+ u32 shape = sprite1->oam.shape;
+ if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
+ {
+ if (sprite1Y > 128)
+ sprite1Y = sprite1Y - 256;
+ }
+ }
+
+ if (sprite2->oam.affineMode == ST_OAM_AFFINE_DOUBLE
+ && sprite2->oam.size == 3)
+ {
+ u32 shape = sprite2->oam.shape;
+ if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
+ {
+ if (sprite2Y > 128)
+ sprite2Y = sprite2Y - 256;
+ }
+ }
+ }
+ }
+}
+
+void CopyMatricesToOamBuffer(void)
+{
+ u8 i;
+ for (i = 0; i < OAM_MATRIX_COUNT; i++)
+ {
+ u32 base = 4 * i;
+ gMain.oamBuffer[base + 0].affineParam = gOamMatrices[i].a;
+ gMain.oamBuffer[base + 1].affineParam = gOamMatrices[i].b;
+ gMain.oamBuffer[base + 2].affineParam = gOamMatrices[i].c;
+ gMain.oamBuffer[base + 3].affineParam = gOamMatrices[i].d;
+ }
+}
+
+void AddSpritesToOamBuffer(void)
+{
+ u8 i = 0;
+ u8 oamIndex = 0;
+
+ while (i < MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[gSpriteOrder[i]];
+ if (sprite->inUse && !sprite->invisible && AddSpriteToOamBuffer(sprite, &oamIndex))
+ return;
+ i++;
+ }
+
+ while (oamIndex < gOamLimit)
+ {
+ gMain.oamBuffer[oamIndex] = gDummyOamData;
+ oamIndex++;
+ }
+}
+
+u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ if (!gSprites[i].inUse)
+ return CreateSpriteAt(i, template, x, y, subpriority);
+
+ return MAX_SPRITES;
+}
+
+u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+{
+ s16 i;
+
+ for (i = MAX_SPRITES - 1; i > -1; i--)
+ if (!gSprites[i].inUse)
+ return CreateSpriteAt(i, template, x, y, subpriority);
+
+ return MAX_SPRITES;
+}
+
+u8 CreateInvisibleSprite(void (*callback)(struct Sprite *))
+{
+ u8 index = CreateSprite(&gDummySpriteTemplate, 0, 0, 31);
+
+ if (index == MAX_SPRITES)
+ {
+ return MAX_SPRITES;
+ }
+ else
+ {
+ gSprites[index].invisible = TRUE;
+ gSprites[index].callback = callback;
+ return index;
+ }
+}
+
+u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+{
+ struct Sprite *sprite = &gSprites[index];
+
+ ResetSprite(sprite);
+
+ sprite->inUse = TRUE;
+ sprite->animBeginning = TRUE;
+ sprite->affineAnimBeginning = TRUE;
+ sprite->usingSheet = TRUE;
+
+ sprite->subpriority = subpriority;
+ sprite->oam = *template->oam;
+ sprite->anims = template->anims;
+ sprite->affineAnims = template->affineAnims;
+ sprite->template = template;
+ sprite->callback = template->callback;
+ sprite->pos1.x = x;
+ sprite->pos1.y = y;
+
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+
+ if (template->tileTag == 0xFFFF)
+ {
+ s16 tileNum;
+ sprite->images = template->images;
+ tileNum = AllocSpriteTiles((u8)(sprite->images->size / TILE_SIZE_4BPP));
+ if (tileNum == -1)
+ {
+ ResetSprite(sprite);
+ return MAX_SPRITES;
+ }
+ sprite->oam.tileNum = tileNum;
+ sprite->usingSheet = FALSE;
+ sprite->sheetTileStart = 0;
+ }
+ else
+ {
+ sprite->sheetTileStart = GetSpriteTileStartByTag(template->tileTag);
+ SetSpriteSheetFrameTileNum(sprite);
+ }
+
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ InitSpriteAffineAnim(sprite);
+
+ if (template->paletteTag != 0xFFFF)
+ sprite->oam.paletteNum = IndexOfSpritePaletteTag(template->paletteTag);
+
+ return index;
+}
+
+u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+
+ if (!gSprites[i].inUse)
+ {
+ u8 index = CreateSpriteAt(i, template, x, y, subpriority);
+
+ if (index == MAX_SPRITES)
+ return MAX_SPRITES;
+
+ gSprites[i].callback(sprite);
+
+ if (gSprites[i].inUse)
+ AnimateSprite(sprite);
+
+ return index;
+ }
+ }
+
+ return MAX_SPRITES;
+}
+
+void DestroySprite(struct Sprite *sprite)
+{
+ if (sprite->inUse)
+ {
+ if (!sprite->usingSheet)
+ {
+ u16 i;
+ u16 tileEnd = (sprite->images->size / TILE_SIZE_4BPP) + sprite->oam.tileNum;
+ for (i = sprite->oam.tileNum; i < tileEnd; i++)
+ FREE_SPRITE_TILE(i);
+ }
+ ResetSprite(sprite);
+ }
+}
+
+void ResetOamRange(u8 a, u8 b)
+{
+ u8 i;
+
+ for (i = a; i < b; i++)
+ {
+ struct OamData *oamBuffer = gMain.oamBuffer;
+ oamBuffer[i] = *(struct OamData *)&gDummyOamData;
+ }
+}
+
+void LoadOam(void)
+{
+ if (!gMain.oamLoadDisabled)
+ CpuCopy32(gMain.oamBuffer, (void *)OAM, sizeof(gMain.oamBuffer));
+}
+
+void ClearSpriteCopyRequests(void)
+{
+ u8 i;
+
+ gShouldProcessSpriteCopyRequests = FALSE;
+ gSpriteCopyRequestCount = 0;
+
+ for (i = 0; i < MAX_SPRITE_COPY_REQUESTS; i++)
+ {
+ gSpriteCopyRequests[i].src = 0;
+ gSpriteCopyRequests[i].dest = 0;
+ gSpriteCopyRequests[i].size = 0;
+ }
+}
+
+void ResetOamMatrices(void)
+{
+ u8 i;
+ for (i = 0; i < OAM_MATRIX_COUNT; i++)
+ {
+ // set to identity matrix
+ gOamMatrices[i].a = 0x0100;
+ gOamMatrices[i].b = 0x0000;
+ gOamMatrices[i].c = 0x0000;
+ gOamMatrices[i].d = 0x0100;
+ }
+}
+
+void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d)
+{
+ gOamMatrices[matrixNum].a = a;
+ gOamMatrices[matrixNum].b = b;
+ gOamMatrices[matrixNum].c = c;
+ gOamMatrices[matrixNum].d = d;
+}
+
+void ResetSprite(struct Sprite *sprite)
+{
+ *sprite = sDummySprite;
+}
+
+void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode)
+{
+ u8 x = sCenterToCornerVecTable[shape][size][0];
+ u8 y = sCenterToCornerVecTable[shape][size][1];
+
+ if (affineMode & ST_OAM_AFFINE_DOUBLE_MASK)
+ {
+ x *= 2;
+ y *= 2;
+ }
+
+ sprite->centerToCornerVecX = x;
+ sprite->centerToCornerVecY = y;
+}
+
+s16 AllocSpriteTiles(u16 tileCount)
+{
+ u16 i;
+ s16 start;
+ u16 numTilesFound;
+
+ if (tileCount == 0)
+ {
+ // Free all unreserved tiles if the tile count is 0.
+ for (i = gReservedSpriteTileCount; i < TOTAL_OBJ_TILE_COUNT; i++)
+ FREE_SPRITE_TILE(i);
+
+ return 0;
+ }
+
+ i = gReservedSpriteTileCount;
+
+ for (;;)
+ {
+ while (SPRITE_TILE_IS_ALLOCATED(i))
+ {
+ i++;
+
+ if (i == TOTAL_OBJ_TILE_COUNT)
+ return -1;
+ }
+
+ start = i;
+ numTilesFound = 1;
+
+ while (numTilesFound != tileCount)
+ {
+ i++;
+
+ if (i == TOTAL_OBJ_TILE_COUNT)
+ return -1;
+
+ if (!SPRITE_TILE_IS_ALLOCATED(i))
+ numTilesFound++;
+ else
+ break;
+ }
+
+ if (numTilesFound == tileCount)
+ break;
+ }
+
+ for (i = start; i < tileCount + start; i++)
+ ALLOC_SPRITE_TILE(i);
+
+ return start;
+}
+
+u8 SpriteTileAllocBitmapOp(u16 bit, u8 op)
+{
+ u8 index = bit / 8;
+ u8 shift = bit % 8;
+ u8 val = bit % 8;
+ u8 retVal = 0;
+
+ if (op == 0)
+ {
+ val = ~(1 << val);
+ gSpriteTileAllocBitmap[index] &= val;
+ }
+ else if (op == 1)
+ {
+ val = (1 << val);
+ gSpriteTileAllocBitmap[index] |= val;
+ }
+ else
+ {
+ retVal = 1 << shift;
+ retVal &= gSpriteTileAllocBitmap[index];
+ }
+
+ return retVal;
+}
+
+void SpriteCallbackDummy(struct Sprite *sprite)
+{
+}
+
+void ProcessSpriteCopyRequests(void)
+{
+ if (gShouldProcessSpriteCopyRequests)
+ {
+ u8 i = 0;
+
+ while (gSpriteCopyRequestCount > 0)
+ {
+ CpuCopy16(gSpriteCopyRequests[i].src, gSpriteCopyRequests[i].dest, gSpriteCopyRequests[i].size);
+ gSpriteCopyRequestCount--;
+ i++;
+ }
+
+ gShouldProcessSpriteCopyRequests = FALSE;
+ }
+}
+
+void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images)
+{
+ if (gSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS)
+ {
+ gSpriteCopyRequests[gSpriteCopyRequestCount].src = images[index].data;
+ gSpriteCopyRequests[gSpriteCopyRequestCount].dest = (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileNum;
+ gSpriteCopyRequests[gSpriteCopyRequestCount].size = images[index].size;
+ gSpriteCopyRequestCount++;
+ }
+}
+
+void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size)
+{
+ if (gSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS)
+ {
+ gSpriteCopyRequests[gSpriteCopyRequestCount].src = src;
+ gSpriteCopyRequests[gSpriteCopyRequestCount].dest = dest;
+ gSpriteCopyRequests[gSpriteCopyRequestCount].size = size;
+ gSpriteCopyRequestCount++;
+ }
+}
+
+void CopyFromSprites(u8 *dest)
+{
+ u32 i;
+ u8 *src = (u8 *)gSprites;
+ for (i = 0; i < sizeof(struct Sprite) * MAX_SPRITES; i++)
+ {
+ *dest = *src;
+ dest++;
+ src++;
+ }
+}
+
+void CopyToSprites(u8 *src)
+{
+ u32 i;
+ u8 *dest = (u8 *)gSprites;
+ for (i = 0; i < sizeof(struct Sprite) * MAX_SPRITES; i++)
+ {
+ *dest = *src;
+ src++;
+ dest++;
+ }
+}
+
+void ResetAllSprites(void)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ ResetSprite(&gSprites[i]);
+ gSpriteOrder[i] = i;
+ }
+
+ ResetSprite(&gSprites[i]);
+}
+
+void FreeSpriteTiles(struct Sprite *sprite)
+{
+ if (sprite->template->tileTag != 0xFFFF)
+ FreeSpriteTilesByTag(sprite->template->tileTag);
+}
+
+void FreeSpritePalette(struct Sprite *sprite)
+{
+ FreeSpritePaletteByTag(sprite->template->paletteTag);
+}
+
+void FreeSpriteOamMatrix(struct Sprite *sprite)
+{
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
+ }
+}
+
+void DestroySpriteAndFreeResources(struct Sprite *sprite)
+{
+ FreeSpriteTiles(sprite);
+ FreeSpritePalette(sprite);
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+}
+
+void AnimateSprite(struct Sprite *sprite)
+{
+ sAnimFuncs[sprite->animBeginning](sprite);
+
+ if (!gAffineAnimsDisabled)
+ sAffineAnimFuncs[sprite->affineAnimBeginning](sprite);
+}
+
+void BeginAnim(struct Sprite *sprite)
+{
+ s16 imageValue;
+ u8 duration;
+ u8 hFlip;
+ u8 vFlip;
+
+ sprite->animCmdIndex = 0;
+ sprite->animEnded = FALSE;
+ sprite->animLoopCounter = 0;
+ imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
+
+ if (imageValue != -1)
+ {
+ sprite->animBeginning = FALSE;
+ duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
+ hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip;
+ vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip;
+
+ if (duration)
+ duration--;
+
+ sprite->animDelayCounter = duration;
+
+ if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK))
+ SetSpriteOamFlipBits(sprite, hFlip, vFlip);
+
+ if (sprite->usingSheet)
+ sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
+ else
+ RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
+ }
+}
+
+void ContinueAnim(struct Sprite *sprite)
+{
+ if (sprite->animDelayCounter)
+ {
+ u8 hFlip;
+ u8 vFlip;
+ DecrementAnimDelayCounter(sprite);
+ hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip;
+ vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip;
+ if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK))
+ SetSpriteOamFlipBits(sprite, hFlip, vFlip);
+ }
+ else if (!sprite->animPaused)
+ {
+ s16 type;
+ s16 funcIndex;
+ sprite->animCmdIndex++;
+ type = sprite->anims[sprite->animNum][sprite->animCmdIndex].type;
+ funcIndex = 3;
+ if (type < 0)
+ funcIndex = type + 3;
+ sAnimCmdFuncs[funcIndex](sprite);
+ }
+}
+
+void AnimCmd_frame(struct Sprite *sprite)
+{
+ s16 imageValue;
+ u8 duration;
+ u8 hFlip;
+ u8 vFlip;
+
+ imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
+ duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
+ hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip;
+ vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip;
+
+ if (duration)
+ duration--;
+
+ sprite->animDelayCounter = duration;
+
+ if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK))
+ SetSpriteOamFlipBits(sprite, hFlip, vFlip);
+
+ if (sprite->usingSheet)
+ sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
+ else
+ RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
+}
+
+void AnimCmd_end(struct Sprite *sprite)
+{
+ sprite->animCmdIndex--;
+ sprite->animEnded = TRUE;
+}
+
+void AnimCmd_jump(struct Sprite *sprite)
+{
+ s16 imageValue;
+ u8 duration;
+ u8 hFlip;
+ u8 vFlip;
+
+ sprite->animCmdIndex = sprite->anims[sprite->animNum][sprite->animCmdIndex].jump.target;
+
+ imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
+ duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
+ hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip;
+ vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip;
+
+ if (duration)
+ duration--;
+
+ sprite->animDelayCounter = duration;
+
+ if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK))
+ SetSpriteOamFlipBits(sprite, hFlip, vFlip);
+
+ if (sprite->usingSheet)
+ sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
+ else
+ RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
+}
+
+void AnimCmd_loop(struct Sprite *sprite)
+{
+ if (sprite->animLoopCounter)
+ ContinueAnimLoop(sprite);
+ else
+ BeginAnimLoop(sprite);
+}
+
+void BeginAnimLoop(struct Sprite *sprite)
+{
+ sprite->animLoopCounter = sprite->anims[sprite->animNum][sprite->animCmdIndex].loop.count;
+ JumpToTopOfAnimLoop(sprite);
+ ContinueAnim(sprite);
+}
+
+void ContinueAnimLoop(struct Sprite *sprite)
+{
+ sprite->animLoopCounter--;
+ JumpToTopOfAnimLoop(sprite);
+ ContinueAnim(sprite);
+}
+
+void JumpToTopOfAnimLoop(struct Sprite *sprite)
+{
+ if (sprite->animLoopCounter)
+ {
+ sprite->animCmdIndex--;
+
+ while (sprite->anims[sprite->animNum][sprite->animCmdIndex - 1].type != -3)
+ {
+ if (sprite->animCmdIndex == 0)
+ break;
+ sprite->animCmdIndex--;
+ }
+
+ sprite->animCmdIndex--;
+ }
+}
+
+void BeginAffineAnim(struct Sprite *sprite)
+{
+ if ((sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) && sprite->affineAnims[0][0].type != 32767)
+ {
+ struct AffineAnimFrameCmd frameCmd;
+ u8 matrixNum = GetSpriteMatrixNum(sprite);
+ AffineAnimStateRestartAnim(matrixNum);
+ GetAffineAnimFrame(matrixNum, sprite, &frameCmd);
+ sprite->affineAnimBeginning = FALSE;
+ sprite->affineAnimEnded = FALSE;
+ ApplyAffineAnimFrame(matrixNum, &frameCmd);
+ sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration;
+ if (sprite->flags_f)
+ obj_update_pos2(sprite, sprite->data6, sprite->data7);
+ }
+}
+
+void ContinueAffineAnim(struct Sprite *sprite)
+{
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ {
+ u8 matrixNum = GetSpriteMatrixNum(sprite);
+
+ if (sAffineAnimStates[matrixNum].delayCounter)
+ AffineAnimDelay(matrixNum, sprite);
+ else if (sprite->affineAnimPaused)
+ return;
+ else
+ {
+ s16 type;
+ s16 funcIndex;
+ sAffineAnimStates[matrixNum].animCmdIndex++;
+ type = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].type;
+ funcIndex = 3;
+ if (type >= 32765)
+ funcIndex = type - 32765;
+ sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite);
+ }
+ if (sprite->flags_f)
+ obj_update_pos2(sprite, sprite->data6, sprite->data7);
+ }
+}
+
+void AffineAnimDelay(u8 matrixNum, struct Sprite *sprite)
+{
+ if (!DecrementAffineAnimDelayCounter(sprite, matrixNum))
+ {
+ struct AffineAnimFrameCmd frameCmd;
+ GetAffineAnimFrame(matrixNum, sprite, &frameCmd);
+ ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &frameCmd);
+ }
+}
+
+void AffineAnimCmd_loop(u8 matrixNum, struct Sprite *sprite)
+{
+ if (sAffineAnimStates[matrixNum].loopCounter)
+ ContinueAffineAnimLoop(matrixNum, sprite);
+ else
+ BeginAffineAnimLoop(matrixNum, sprite);
+}
+
+void BeginAffineAnimLoop(u8 matrixNum, struct Sprite *sprite)
+{
+ sAffineAnimStates[matrixNum].loopCounter = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].loop.count;
+ JumpToTopOfAffineAnimLoop(matrixNum, sprite);
+ ContinueAffineAnim(sprite);
+}
+
+void ContinueAffineAnimLoop(u8 matrixNum, struct Sprite *sprite)
+{
+ sAffineAnimStates[matrixNum].loopCounter--;
+ JumpToTopOfAffineAnimLoop(matrixNum, sprite);
+ ContinueAffineAnim(sprite);
+}
+
+void JumpToTopOfAffineAnimLoop(u8 matrixNum, struct Sprite *sprite)
+{
+ if (sAffineAnimStates[matrixNum].loopCounter)
+ {
+ sAffineAnimStates[matrixNum].animCmdIndex--;
+
+ while (sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex - 1].type != 32765)
+ {
+ if (sAffineAnimStates[matrixNum].animCmdIndex == 0)
+ break;
+ sAffineAnimStates[matrixNum].animCmdIndex--;
+ }
+
+ sAffineAnimStates[matrixNum].animCmdIndex--;
+ }
+}
+
+void AffineAnimCmd_jump(u8 matrixNum, struct Sprite *sprite)
+{
+ struct AffineAnimFrameCmd frameCmd;
+ sAffineAnimStates[matrixNum].animCmdIndex = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].jump.target;
+ GetAffineAnimFrame(matrixNum, sprite, &frameCmd);
+ ApplyAffineAnimFrame(matrixNum, &frameCmd);
+ sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration;
+}
+
+void AffineAnimCmd_end(u8 matrixNum, struct Sprite *sprite)
+{
+ struct AffineAnimFrameCmd dummyFrameCmd = {0};
+ sprite->affineAnimEnded = TRUE;
+ sAffineAnimStates[matrixNum].animCmdIndex--;
+ ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &dummyFrameCmd);
+}
+
+void AffineAnimCmd_frame(u8 matrixNum, struct Sprite *sprite)
+{
+ struct AffineAnimFrameCmd frameCmd;
+ GetAffineAnimFrame(matrixNum, sprite, &frameCmd);
+ ApplyAffineAnimFrame(matrixNum, &frameCmd);
+ sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration;
+}
+
+void CopyOamMatrix(u8 destMatrixIndex, struct OamMatrix *srcMatrix)
+{
+ gOamMatrices[destMatrixIndex].a = srcMatrix->a;
+ gOamMatrices[destMatrixIndex].b = srcMatrix->b;
+ gOamMatrices[destMatrixIndex].c = srcMatrix->c;
+ gOamMatrices[destMatrixIndex].d = srcMatrix->d;
+}
+
+u8 GetSpriteMatrixNum(struct Sprite *sprite)
+{
+ u8 matrixNum = 0;
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ matrixNum = sprite->oam.matrixNum;
+ return matrixNum;
+}
+
+void sub_8007E18(struct Sprite* sprite, s16 a2, s16 a3)
+{
+ sprite->data6 = a2;
+ sprite->data7 = a3;
+ sprite->flags_f = 1;
+}
+
+s32 sub_8007E28(s32 a0, s32 a1, s32 a2)
+{
+ s32 subResult, var1;
+
+ subResult = a1 - a0;
+ if (subResult < 0)
+ var1 = -(subResult) >> 9;
+ else
+ var1 = -(subResult >> 9);
+ return a2 - ((u32)(a2 * a1) / (u32)(a0) + var1);
+}
+
+#ifdef NONMATCHING
+void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
+{
+ s32 var0, var1, var2;
+ u8 matrixNum = sprite->oam.matrixNum;
+ if (a1 != 0x800)
+ {
+ var0 = gUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
+ var1 = var0 << 8;
+ var2 = (var0 << 16) / gOamMatrices[matrixNum].a;
+ sprite->pos2.x = sub_8007E28(var1, var2, a1);
+ }
+ if (a2 != 0x800)
+ {
+ var0 = gUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
+ var1 = var0 << 8;
+ var2 = (var0 << 16) / gOamMatrices[matrixNum].d;
+ sprite->pos2.y = sub_8007E28(var1, var2, a2);
+ }
+}
+#else
+__attribute__((naked))
+void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ adds r5, r0, 0\n\
+ adds r6, r1, 0\n\
+ mov r8, r2\n\
+ ldrb r1, [r5, 0x3]\n\
+ lsls r0, r1, 26\n\
+ lsrs r7, r0, 27\n\
+ movs r0, 0x80\n\
+ lsls r0, 4\n\
+ mov r9, r0\n\
+ cmp r6, r9\n\
+ beq _08007EA2\n\
+ ldr r2, =gUnknown_082EC6F4\n\
+ lsrs r1, 6\n\
+ lsls r1, 3\n\
+ ldrb r0, [r5, 0x1]\n\
+ lsrs r0, 6\n\
+ lsls r0, 5\n\
+ adds r1, r0\n\
+ adds r1, r2\n\
+ ldr r0, [r1]\n\
+ lsls r4, r0, 8\n\
+ lsls r0, 16\n\
+ ldr r2, =gOamMatrices\n\
+ lsls r1, r7, 3\n\
+ adds r1, r2\n\
+ movs r2, 0\n\
+ ldrsh r1, [r1, r2]\n\
+ bl __divsi3\n\
+ adds r1, r0, 0\n\
+ adds r0, r4, 0\n\
+ adds r2, r6, 0\n\
+ bl sub_8007E28\n\
+ strh r0, [r5, 0x24]\n\
+_08007EA2:\n\
+ cmp r8, r9\n\
+ beq _08007EDA\n\
+ ldr r2, =gUnknown_082EC6F4\n\
+ ldrb r1, [r5, 0x3]\n\
+ lsrs r1, 6\n\
+ lsls r1, 3\n\
+ ldrb r0, [r5, 0x1]\n\
+ lsrs r0, 6\n\
+ lsls r0, 5\n\
+ adds r1, r0\n\
+ adds r2, 0x4\n\
+ adds r1, r2\n\
+ ldr r0, [r1]\n\
+ lsls r4, r0, 8\n\
+ lsls r0, 16\n\
+ ldr r2, =gOamMatrices\n\
+ lsls r1, r7, 3\n\
+ adds r1, r2\n\
+ movs r2, 0x6\n\
+ ldrsh r1, [r1, r2]\n\
+ bl __divsi3\n\
+ adds r1, r0, 0\n\
+ adds r0, r4, 0\n\
+ mov r2, r8\n\
+ bl sub_8007E28\n\
+ strh r0, [r5, 0x26]\n\
+_08007EDA:\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip)
+{
+ sprite->oam.matrixNum &= 0x7;
+ sprite->oam.matrixNum |= (((hFlip ^ sprite->hFlip) & 1) << 3);
+ sprite->oam.matrixNum |= (((vFlip ^ sprite->vFlip) & 1) << 4);
+}
+
+void AffineAnimStateRestartAnim(u8 matrixNum)
+{
+ sAffineAnimStates[matrixNum].animCmdIndex = 0;
+ sAffineAnimStates[matrixNum].delayCounter = 0;
+ sAffineAnimStates[matrixNum].loopCounter = 0;
+}
+
+void AffineAnimStateStartAnim(u8 matrixNum, u8 animNum)
+{
+ sAffineAnimStates[matrixNum].animNum = animNum;
+ sAffineAnimStates[matrixNum].animCmdIndex = 0;
+ sAffineAnimStates[matrixNum].delayCounter = 0;
+ sAffineAnimStates[matrixNum].loopCounter = 0;
+ sAffineAnimStates[matrixNum].xScale = 0x0100;
+ sAffineAnimStates[matrixNum].yScale = 0x0100;
+ sAffineAnimStates[matrixNum].rotation = 0;
+}
+
+void AffineAnimStateReset(u8 matrixNum)
+{
+ sAffineAnimStates[matrixNum].animNum = 0;
+ sAffineAnimStates[matrixNum].animCmdIndex = 0;
+ sAffineAnimStates[matrixNum].delayCounter = 0;
+ sAffineAnimStates[matrixNum].loopCounter = 0;
+ sAffineAnimStates[matrixNum].xScale = 0x0100;
+ sAffineAnimStates[matrixNum].yScale = 0x0100;
+ sAffineAnimStates[matrixNum].rotation = 0;
+}
+
+void ApplyAffineAnimFrameAbsolute(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd)
+{
+ sAffineAnimStates[matrixNum].xScale = frameCmd->xScale;
+ sAffineAnimStates[matrixNum].yScale = frameCmd->yScale;
+ sAffineAnimStates[matrixNum].rotation = frameCmd->rotation << 8;
+}
+
+void DecrementAnimDelayCounter(struct Sprite *sprite)
+{
+ if (!sprite->animPaused)
+ sprite->animDelayCounter--;
+}
+
+bool8 DecrementAffineAnimDelayCounter(struct Sprite *sprite, u8 matrixNum)
+{
+ if (!sprite->affineAnimPaused)
+ --sAffineAnimStates[matrixNum].delayCounter;
+ return sprite->affineAnimPaused;
+}
+
+void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd)
+{
+ struct ObjAffineSrcData srcData;
+ struct OamMatrix matrix;
+ sAffineAnimStates[matrixNum].xScale += frameCmd->xScale;
+ sAffineAnimStates[matrixNum].yScale += frameCmd->yScale;
+ sAffineAnimStates[matrixNum].rotation = (sAffineAnimStates[matrixNum].rotation + (frameCmd->rotation << 8)) & ~0xFF;
+ srcData.xScale = ConvertScaleParam(sAffineAnimStates[matrixNum].xScale);
+ srcData.yScale = ConvertScaleParam(sAffineAnimStates[matrixNum].yScale);
+ srcData.rotation = sAffineAnimStates[matrixNum].rotation;
+ ObjAffineSet(&srcData, &matrix, 1, 2);
+ CopyOamMatrix(matrixNum, &matrix);
+}
+
+s16 ConvertScaleParam(s16 scale)
+{
+ s32 val = 0x10000;
+ return val / scale;
+}
+
+void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd)
+{
+ frameCmd->xScale = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.xScale;
+ frameCmd->yScale = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.yScale;
+ frameCmd->rotation = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.rotation;
+ frameCmd->duration = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.duration;
+}
+
+void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd)
+{
+ struct AffineAnimFrameCmd dummyFrameCmd = {0};
+
+ if (frameCmd->duration)
+ {
+ frameCmd->duration--;
+ ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, frameCmd);
+ }
+ else
+ {
+ ApplyAffineAnimFrameAbsolute(matrixNum, frameCmd);
+ ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &dummyFrameCmd);
+ }
+}
+
+void StartSpriteAnim(struct Sprite *sprite, u8 animNum)
+{
+ sprite->animNum = animNum;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+}
+
+void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum)
+{
+ if (sprite->animNum != animNum)
+ StartSpriteAnim(sprite, animNum);
+}
+
+void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex)
+{
+ u8 temp = sprite->animPaused;
+ sprite->animCmdIndex = animCmdIndex - 1;
+ sprite->animDelayCounter = 0;
+ sprite->animBeginning = FALSE;
+ sprite->animEnded = FALSE;
+ sprite->animPaused = FALSE;
+ ContinueAnim(sprite);
+ if (sprite->animDelayCounter)
+ sprite->animDelayCounter++;
+ sprite->animPaused = temp;
+}
+
+void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum)
+{
+ u8 matrixNum = GetSpriteMatrixNum(sprite);
+ AffineAnimStateStartAnim(matrixNum, animNum);
+ sprite->affineAnimBeginning = TRUE;
+ sprite->affineAnimEnded = FALSE;
+}
+
+void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum)
+{
+ u8 matrixNum = GetSpriteMatrixNum(sprite);
+ if (sAffineAnimStates[matrixNum].animNum != animNum)
+ StartSpriteAffineAnim(sprite, animNum);
+}
+
+void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum)
+{
+ u8 matrixNum = GetSpriteMatrixNum(sprite);
+ sAffineAnimStates[matrixNum].animNum = animNum;
+ sprite->affineAnimBeginning = TRUE;
+ sprite->affineAnimEnded = FALSE;
+}
+
+void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum)
+{
+ u8 matrixNum = GetSpriteMatrixNum(sprite);
+ if (sAffineAnimStates[matrixNum].animNum != animNum)
+ ChangeSpriteAffineAnim(sprite, animNum);
+}
+
+void SetSpriteSheetFrameTileNum(struct Sprite *sprite)
+{
+ if (sprite->usingSheet)
+ {
+ s16 tileOffset = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
+ if (tileOffset < 0)
+ tileOffset = 0;
+ sprite->oam.tileNum = sprite->sheetTileStart + tileOffset;
+ }
+}
+
+void ResetAffineAnimData(void)
+{
+ u8 i;
+
+ gAffineAnimsDisabled = 0;
+ gOamMatrixAllocBitmap = 0;
+
+ ResetOamMatrices();
+
+ for (i = 0; i < OAM_MATRIX_COUNT; i++)
+ AffineAnimStateReset(i);
+}
+
+u8 AllocOamMatrix(void)
+{
+ u8 i = 0;
+ u32 bit = 1;
+ u32 bitmap = gOamMatrixAllocBitmap;
+
+ while (i < OAM_MATRIX_COUNT)
+ {
+ if (!(bitmap & bit))
+ {
+ gOamMatrixAllocBitmap |= bit;
+ return i;
+ }
+
+ i++;
+ bit <<= 1;
+ }
+
+ return 0xFF;
+}
+
+void FreeOamMatrix(u8 matrixNum)
+{
+ u8 i = 0;
+ u32 bit = 1;
+
+ while (i < matrixNum)
+ {
+ i++;
+ bit <<= 1;
+ }
+
+ gOamMatrixAllocBitmap &= ~bit;
+ SetOamMatrix(matrixNum, 0x100, 0, 0, 0x100);
+}
+
+void InitSpriteAffineAnim(struct Sprite *sprite)
+{
+ u8 matrixNum = AllocOamMatrix();
+ if (matrixNum != 0xFF)
+ {
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+ sprite->oam.matrixNum = matrixNum;
+ sprite->affineAnimBeginning = TRUE;
+ AffineAnimStateReset(matrixNum);
+ }
+}
+
+void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation)
+{
+ struct ObjAffineSrcData srcData;
+ struct OamMatrix matrix;
+ srcData.xScale = ConvertScaleParam(xScale);
+ srcData.yScale = ConvertScaleParam(yScale);
+ srcData.rotation = rotation;
+ ObjAffineSet(&srcData, &matrix, 1, 2);
+ CopyOamMatrix(matrixNum, &matrix);
+}
+
+u16 LoadSpriteSheet(const struct SpriteSheet *sheet)
+{
+ s16 tileStart = AllocSpriteTiles(sheet->size / TILE_SIZE_4BPP);
+
+ if (tileStart < 0)
+ {
+ return 0;
+ }
+ else
+ {
+ AllocSpriteTileRange(sheet->tag, (u16)tileStart, sheet->size / TILE_SIZE_4BPP);
+ CpuCopy16(sheet->data, (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size);
+ return (u16)tileStart;
+ }
+}
+
+void LoadSpriteSheets(const struct SpriteSheet *sheets)
+{
+ u8 i;
+ for (i = 0; sheets[i].data != NULL; i++)
+ LoadSpriteSheet(&sheets[i]);
+}
+
+void FreeSpriteTilesByTag(u16 tag)
+{
+ u8 index = IndexOfSpriteTileTag(tag);
+ if (index != 0xFF)
+ {
+ u16 i;
+ u16 *rangeStarts;
+ u16 *rangeCounts;
+ u16 start;
+ u16 count;
+ rangeStarts = sSpriteTileRanges;
+ start = rangeStarts[index * 2];
+ rangeCounts = sSpriteTileRanges + 1;
+ count = rangeCounts[index * 2];
+
+ for (i = start; i < start + count; i++)
+ FREE_SPRITE_TILE(i);
+
+ sSpriteTileRangeTags[index] = 0xFFFF;
+ }
+}
+
+void FreeSpriteTileRanges(void)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ sSpriteTileRangeTags[i] = 0xFFFF;
+ SET_SPRITE_TILE_RANGE(i, 0, 0);
+ }
+}
+
+u16 GetSpriteTileStartByTag(u16 tag)
+{
+ u8 index = IndexOfSpriteTileTag(tag);
+ if (index == 0xFF)
+ return 0xFFFF;
+ return sSpriteTileRanges[index * 2];
+}
+
+u8 IndexOfSpriteTileTag(u16 tag)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ if (sSpriteTileRangeTags[i] == tag)
+ return i;
+
+ return 0xFF;
+}
+
+u16 GetSpriteTileTagByTileStart(u16 start)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ if (sSpriteTileRangeTags[i] != 0xFFFF && sSpriteTileRanges[i * 2] == start)
+ return sSpriteTileRangeTags[i];
+ }
+
+ return 0xFFFF;
+}
+
+void AllocSpriteTileRange(u16 tag, u16 start, u16 count)
+{
+ u8 freeIndex = IndexOfSpriteTileTag(0xFFFF);
+ sSpriteTileRangeTags[freeIndex] = tag;
+ SET_SPRITE_TILE_RANGE(freeIndex, start, count);
+}
+
+void FreeAllSpritePalettes(void)
+{
+ u8 i;
+ gReservedSpritePaletteCount = 0;
+ for (i = 0; i < 16; i++)
+ sSpritePaletteTags[i] = 0xFFFF;
+}
+
+u8 LoadSpritePalette(const struct SpritePalette *palette)
+{
+ u8 index = IndexOfSpritePaletteTag(palette->tag);
+
+ if (index != 0xFF)
+ return index;
+
+ index = IndexOfSpritePaletteTag(0xFFFF);
+
+ if (index == 0xFF)
+ {
+ return 0xFF;
+ }
+ else
+ {
+ sSpritePaletteTags[index] = palette->tag;
+ DoLoadSpritePalette(palette->data, index * 16);
+ return index;
+ }
+}
+
+void LoadSpritePalettes(const struct SpritePalette *palettes)
+{
+ u8 i;
+ for (i = 0; palettes[i].data != NULL; i++)
+ if (LoadSpritePalette(&palettes[i]) == 0xFF)
+ break;
+}
+
+void DoLoadSpritePalette(const u16 *src, u16 paletteOffset)
+{
+ LoadPalette(src, paletteOffset + 0x100, 32);
+}
+
+u8 AllocSpritePalette(u16 tag)
+{
+ u8 index = IndexOfSpritePaletteTag(0xFFFF);
+ if (index == 0xFF)
+ {
+ return 0xFF;
+ }
+ else
+ {
+ sSpritePaletteTags[index] = tag;
+ return index;
+ }
+}
+
+u8 IndexOfSpritePaletteTag(u16 tag)
+{
+ u8 i;
+ for (i = gReservedSpritePaletteCount; i < 16; i++)
+ if (sSpritePaletteTags[i] == tag)
+ return i;
+
+ return 0xFF;
+}
+
+u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum)
+{
+ return sSpritePaletteTags[paletteNum];
+}
+
+void FreeSpritePaletteByTag(u16 tag)
+{
+ u8 index = IndexOfSpritePaletteTag(tag);
+ if (index != 0xFF)
+ sSpritePaletteTags[index] = 0xFFFF;
+}
+
+void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables)
+{
+ sprite->subspriteTables = subspriteTables;
+ sprite->subspriteTableNum = 0;
+ sprite->subspriteMode = SUBSPRITES_ON;
+}
+
+bool8 AddSpriteToOamBuffer(struct Sprite *sprite, u8 *oamIndex)
+{
+ if (*oamIndex >= gOamLimit)
+ return 1;
+
+ if (!sprite->subspriteTables || sprite->subspriteMode == SUBSPRITES_OFF)
+ {
+ gMain.oamBuffer[*oamIndex] = sprite->oam;
+ (*oamIndex)++;
+ return 0;
+ }
+ else
+ {
+ return AddSubspritesToOamBuffer(sprite, &gMain.oamBuffer[*oamIndex], oamIndex);
+ }
+}
+
+bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex)
+{
+ const struct SubspriteTable *subspriteTable;
+ struct OamData *oam;
+
+ if (*oamIndex >= gOamLimit)
+ return 1;
+
+ subspriteTable = &sprite->subspriteTables[sprite->subspriteTableNum];
+ oam = &sprite->oam;
+
+ if (!subspriteTable || !subspriteTable->subsprites)
+ {
+ *destOam = *oam;
+ (*oamIndex)++;
+ return 0;
+ }
+ else
+ {
+ u16 tileNum;
+ u16 baseX;
+ u16 baseY;
+ u8 subspriteCount;
+ u8 hFlip;
+ u8 vFlip;
+ u8 i;
+
+ tileNum = oam->tileNum;
+ subspriteCount = subspriteTable->subspriteCount;
+ hFlip = ((s32)oam->matrixNum >> 3) & 1;
+ vFlip = ((s32)oam->matrixNum >> 4) & 1;
+ baseX = oam->x - sprite->centerToCornerVecX;
+ baseY = oam->y - sprite->centerToCornerVecY;
+
+ for (i = 0; i < subspriteCount; i++, (*oamIndex)++)
+ {
+ u16 x;
+ u16 y;
+
+ if (*oamIndex >= gOamLimit)
+ return 1;
+
+ x = subspriteTable->subsprites[i].x;
+ y = subspriteTable->subsprites[i].y;
+
+ if (hFlip)
+ {
+ s8 width = sOamDimensions[subspriteTable->subsprites[i].shape][subspriteTable->subsprites[i].size].width;
+ s16 right = x;
+ right += width;
+ x = right;
+ x = ~x + 1;
+ }
+
+ if (vFlip)
+ {
+ s8 height = sOamDimensions[subspriteTable->subsprites[i].shape][subspriteTable->subsprites[i].size].height;
+ s16 bottom = y;
+ bottom += height;
+ y = bottom;
+ y = ~y + 1;
+ }
+
+ destOam[i] = *oam;
+ destOam[i].shape = subspriteTable->subsprites[i].shape;
+ destOam[i].size = subspriteTable->subsprites[i].size;
+ destOam[i].x = (s16)baseX + (s16)x;
+ destOam[i].y = baseY + y;
+ destOam[i].tileNum = tileNum + subspriteTable->subsprites[i].tileOffset;
+
+ if (sprite->subspriteMode != SUBSPRITES_IGNORE_PRIORITY)
+ destOam[i].priority = subspriteTable->subsprites[i].priority;
+ }
+ }
+
+ return 0;
+}
diff --git a/src/text.c b/src/text.c
index 6981b9370..6754e1a42 100644
--- a/src/text.c
+++ b/src/text.c
@@ -12,12 +12,11 @@ extern u8 GetKeypadIconWidth(u8 keypadIconId);
extern void CopyWindowToVram(u8 windowId, u8 mode);
extern u16 Font6Func(struct TextPrinter *textPrinter);
extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
-extern void audio_play(u16 songNum);
+extern void PlaySE(u16 songNum);
extern u8* sub_81AFC74(u8 a1);
-extern struct Window gWindows[20];
-EWRAM_DATA struct TextPrinter gTempTextPrinter = {};
-EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {};
+EWRAM_DATA struct TextPrinter gTempTextPrinter = {0};
+EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {0};
static u16 gFontHalfRowLookupTable[0x51];
static u16 gLastTextBgColor;
@@ -177,18 +176,18 @@ bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*ca
if (!gFonts)
return FALSE;
-
+
gTempTextPrinter.sub_union.sub.active = 1;
gTempTextPrinter.state = 0;
gTempTextPrinter.text_speed = speed;
gTempTextPrinter.delayCounter = 0;
gTempTextPrinter.scrollDistance = 0;
-
+
for (i = 0; i < 7; ++i)
{
gTempTextPrinter.sub_union.sub_fields[i] = 0;
}
-
+
gTempTextPrinter.subPrinter = *textSubPrinter;
gTempTextPrinter.callback = callback;
gTempTextPrinter.minLetterSpacing = 0;
@@ -208,7 +207,7 @@ bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*ca
if ((u32)RenderFont(&gTempTextPrinter) == 1)
break;
}
-
+
if (speed != 0xFF)
CopyWindowToVram(gTempTextPrinter.subPrinter.windowId, 2);
gTextPrinters[textSubPrinter->windowId].sub_union.sub.active = 0;
@@ -266,11 +265,11 @@ u32 RenderFont(struct TextPrinter *textPrinter)
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor)
{
u16* current = gFontHalfRowLookupTable;
-
+
gLastTextBgColor = bgColor;
gLastTextFgColor = fgColor;
gLastTextShadowColor = shadowColor;
-
+
*(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
@@ -857,7 +856,7 @@ void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor)
void DecompressGlyphTile(const u16 *src, u16 *dest)
{
u32 temp;
-
+
temp = src[0];
*(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]];
temp = src[1];
@@ -1773,10 +1772,10 @@ void ClearTextSpan(struct TextPrinter *textPrinter, u32 width)
pixels_data.pixels = window->tileData;
pixels_data.width = window->window.width << 3;
pixels_data.height = window->window.height << 3;
-
+
gUnk = gUnknown_03002F90;
glyphHeight = &gUnk[0x81];
-
+
FillBitmapRect4Bit(
&pixels_data,
textPrinter->subPrinter.currentX,
@@ -1790,7 +1789,7 @@ void ClearTextSpan(struct TextPrinter *textPrinter, u32 width)
u16 Font0Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 0;
@@ -1802,7 +1801,7 @@ u16 Font0Func(struct TextPrinter *textPrinter)
u16 Font1Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 1;
@@ -1814,7 +1813,7 @@ u16 Font1Func(struct TextPrinter *textPrinter)
u16 Font2Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 2;
@@ -1826,7 +1825,7 @@ u16 Font2Func(struct TextPrinter *textPrinter)
u16 Font3Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 3;
@@ -1838,7 +1837,7 @@ u16 Font3Func(struct TextPrinter *textPrinter)
u16 Font4Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 4;
@@ -1850,7 +1849,7 @@ u16 Font4Func(struct TextPrinter *textPrinter)
u16 Font5Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 5;
@@ -1862,7 +1861,7 @@ u16 Font5Func(struct TextPrinter *textPrinter)
u16 Font7Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 7;
@@ -1874,7 +1873,7 @@ u16 Font7Func(struct TextPrinter *textPrinter)
u16 Font8Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 8;
@@ -1886,7 +1885,7 @@ u16 Font8Func(struct TextPrinter *textPrinter)
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (gTextFlags.flag_2 == 1)
subStruct->frames_visible_counter = 0;
else
@@ -1916,7 +1915,7 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
textPrinter->subPrinter.currentY,
0x8,
0x10);
-
+
switch (gTextFlags.flag_1)
{
case 0:
@@ -1927,7 +1926,7 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
arrowTiles = gDarkDownArrowTiles;
break;
}
-
+
BlitBitmapRectToWindow(
textPrinter->subPrinter.windowId,
arrowTiles,
@@ -1940,7 +1939,7 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
0x8,
0x10);
CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2);
-
+
subStruct->field_1 = 0x8;
subStruct->field_1_upmid = (*(u32*)subStruct << 17 >> 30) + 1;
}
@@ -1962,7 +1961,7 @@ void TextPrinterClearDownArrow(struct TextPrinter *textPrinter)
bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
-
+
if (subStruct->frames_visible_counter == 49)
{
return TRUE;
@@ -1987,7 +1986,7 @@ bool8 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
result = TRUE;
- audio_play(5);
+ PlaySE(5);
}
}
return result;
@@ -2005,7 +2004,7 @@ bool8 TextPrinterWait(struct TextPrinter *textPrinter)
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
result = TRUE;
- audio_play(5);
+ PlaySE(5);
}
}
return result;
@@ -2014,7 +2013,7 @@ bool8 TextPrinterWait(struct TextPrinter *textPrinter)
void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex)
{
const u8 *arrowTiles;
-
+
if (*counter != 0)
{
--*counter;
@@ -2034,7 +2033,7 @@ void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *c
arrowTiles = gDarkDownArrowTiles;
break;
}
-
+
BlitBitmapRectToWindow(
windowId,
arrowTiles,
@@ -2382,7 +2381,7 @@ _08005A5C:\n\
add r1, #0x1\n\
str r1, [r6]\n\
add r0, r3, #0\n\
- bl song_play_for_text\n\
+ bl PlayBGM\n\
b _08005A0A\n\
_08005A76:\n\
ldr r0, [r6]\n\
@@ -2395,7 +2394,7 @@ _08005A76:\n\
add r1, #0x1\n\
str r1, [r6]\n\
add r0, r3, #0\n\
- bl audio_play\n\
+ bl PlaySE\n\
b _08005A0A\n\
_08005A90:\n\
ldr r1, [r6]\n\
@@ -2752,7 +2751,7 @@ _08005D44:\n\
strb r0, [r6, #0x1C]\n\
b _08005B56\n\
_08005D48:\n\
- bl mplay_has_finished_maybe\n\
+ bl IsSEPlaying\n\
lsl r0, #24\n\
lsr r0, #24\n\
cmp r0, #0\n\
@@ -2800,7 +2799,7 @@ u32 GetStringWidthFixedWidthFont(u8 *str, u8 fontId, u8 letterSpacing)
line = 0;
strLocal = str;
strPos = 0;
-
+
do
{
temp = strLocal[strPos++];
@@ -2861,26 +2860,26 @@ u32 GetStringWidthFixedWidthFont(u8 *str, u8 fontId, u8 letterSpacing)
break;
}
} while (temp != 0xFF);
-
+
for (width = 0, strPos = 0; strPos < 8; ++strPos)
{
if (width < lineWidths[strPos])
width = lineWidths[strPos];
}
-
+
return (u8)(GetFontAttribute(fontId, 0) + letterSpacing) * width;
}
u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32)
{
u32 i;
-
+
for (i = 0; i < 9; ++i)
{
if (glyphId == gGlyphWidthFuncs[i].font_id)
return gGlyphWidthFuncs[i].func;
}
-
+
return 0;
}
@@ -2898,20 +2897,20 @@ s32 GetStringWidth(u8 fontId, u8 *str, s16 letterSpacing)
isJapanese = 0;
minGlyphWidth = 0;
-
+
func = GetFontWidthFunc(fontId);
if (func == NULL)
return 0;
-
+
if (letterSpacing == -1)
localLetterSpacing = GetFontAttribute(fontId, 2);
else
localLetterSpacing = letterSpacing;
-
+
width = 0;
lineWidth = 0;
bufferPointer = 0;
-
+
while (*str != 0xFF)
{
switch (*str)
@@ -3016,7 +3015,7 @@ s32 GetStringWidth(u8 fontId, u8 *str, s16 letterSpacing)
glyphWidth = func(*++str | 0x100, isJapanese);
else
glyphWidth = GetKeypadIconWidth(*++str);
-
+
if (minGlyphWidth > 0)
{
if (glyphWidth < minGlyphWidth)
@@ -3051,7 +3050,7 @@ s32 GetStringWidth(u8 fontId, u8 *str, s16 letterSpacing)
}
++str;
}
-
+
if (lineWidth > width)
return lineWidth;
return width;
@@ -3069,15 +3068,15 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
u8 bgColor;
SaveTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]);
-
+
fgColor = 1;
bgColor = 0;
shadowColor = 3;
-
+
GenerateFontHalfRowLookupTable(1, 0, 3);
strLocal = str;
strPos = 0;
-
+
do
{
temp = strLocal[strPos++];
@@ -3154,7 +3153,7 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
DecompressGlyphFont1(temp, 1);
break;
}
-
+
CpuCopy32(gUnknown_03002F90, pixels, 0x20);
CpuCopy32(gUnknown_03002F90 + 0x40, pixels + 0x20, 0x20);
pixels += 0x40;
@@ -3162,7 +3161,7 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
}
}
while (temp != 0xFF);
-
+
RestoreTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]);
return 1;
}
@@ -3257,7 +3256,7 @@ void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
{
glyphs = gFont0LatinGlyphs + (0x20 * glyphId);
gUnknown_03002F90[0x80] = gFont0LatinGlyphWidths[glyphId];
-
+
if (gUnknown_03002F90[0x80] <= 8)
{
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
@@ -3270,7 +3269,7 @@ void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60));
}
-
+
gUnknown_03002F90[0x81] = 13;
}
}
@@ -3286,7 +3285,7 @@ u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese)
void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
-
+
if (isJapanese == TRUE)
{
int eff;
@@ -3300,7 +3299,7 @@ void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese)
{
glyphs = gFont7LatinGlyphs + (0x20 * glyphId);
gUnknown_03002F90[0x80] = gFont7LatinGlyphWidths[glyphId];
-
+
if (gUnknown_03002F90[0x80] <= 8)
{
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
@@ -3313,7 +3312,7 @@ void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60));
}
-
+
gUnknown_03002F90[0x81] = 15;
}
}
@@ -3342,7 +3341,7 @@ void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese)
{
glyphs = gFont8LatinGlyphs + (0x20 * glyphId);
gUnknown_03002F90[0x80] = gFont8LatinGlyphWidths[glyphId];
-
+
if (gUnknown_03002F90[0x80] <= 8)
{
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
@@ -3355,7 +3354,7 @@ void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60));
}
-
+
gUnknown_03002F90[0x81] = 12;
}
}
@@ -3386,7 +3385,7 @@ void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese)
{
glyphs = gFont2LatinGlyphs + (0x20 * glyphId);
gUnknown_03002F90[0x80] = gFont2LatinGlyphWidths[glyphId];
-
+
if (gUnknown_03002F90[0x80] <= 8)
{
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
@@ -3399,7 +3398,7 @@ void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60));
}
-
+
gUnknown_03002F90[0x81] = 14;
}
}
@@ -3415,7 +3414,7 @@ u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese)
void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
-
+
if (isJapanese == TRUE)
{
int eff;
@@ -3429,7 +3428,7 @@ void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
{
glyphs = gFont1LatinGlyphs + (0x20 * glyphId);
gUnknown_03002F90[0x80] = gFont1LatinGlyphWidths[glyphId];
-
+
if (gUnknown_03002F90[0x80] <= 8)
{
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
@@ -3442,7 +3441,7 @@ void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60));
}
-
+
gUnknown_03002F90[0x81] = 15;
}
}
diff --git a/src/text_window.c b/src/text_window.c
new file mode 100644
index 000000000..55aedf688
--- /dev/null
+++ b/src/text_window.c
@@ -0,0 +1,125 @@
+#include "global.h"
+#include "text.h"
+#include "text_window.h"
+#include "window.h"
+#include "palette.h"
+
+extern u8 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
+extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
+
+extern const struct TilesPal gUnknown_0851021C[];
+extern const u32 gUnknown_08DDD748[];
+extern const u16 gUnknown_0851017C[];
+extern const u16 gUnknown_08DDD728[];
+
+const struct TilesPal* sub_8098758(u8 id)
+{
+ if (id > 19)
+ return &gUnknown_0851021C[0];
+ else
+ return &gUnknown_0851021C[id];
+}
+
+void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset)
+{
+ LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_08DDD748, 0x1C0, destOffset);
+ LoadPalette(sub_8098C64(), palOffset, 0x20);
+}
+
+void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset)
+{
+ sub_809882C(windowId, destOffset, palOffset);
+}
+
+void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
+{
+ LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_0851021C[frameId].tiles, 0x120, destOffset);
+ LoadPalette(gUnknown_0851021C[frameId].pal, palOffset, 0x20);
+}
+
+void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset)
+{
+ sub_80987D4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
+}
+
+void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
+{
+ u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
+ u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
+ u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
+ u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
+ u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
+
+ FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft - 1, tilemapTop - 1, 1, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft, tilemapTop - 1, width, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width, tilemapTop - 1, 1, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft - 1, tilemapTop, 1, height, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width, tilemapTop, 1, height, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft - 1, tilemapTop + height, 1, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft, tilemapTop + height, width, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width, tilemapTop + height, 1, 1, palNum);
+}
+
+void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum)
+{
+ u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
+ u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
+ u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
+ u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
+ u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
+
+ FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft, tilemapTop, 1, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft + 1, tilemapTop, width - 2, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width - 1, tilemapTop, 1, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft, tilemapTop + 1, 1, height - 2, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width - 1, tilemapTop + 1, 1, height - 2, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft, tilemapTop + height - 1, 1, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft + 1, tilemapTop + height - 1, width - 2, 1, palNum);
+ FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width - 1, tilemapTop + height - 1, 1, 1, palNum);
+}
+
+void rbox_fill_rectangle(u8 windowId)
+{
+ u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
+ u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
+ u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
+ u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
+ u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
+
+ FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x11);
+}
+
+const u16* stdpal_get(u8 id)
+{
+ switch (id)
+ {
+ case 0:
+ id = 0;
+ break;
+ case 1:
+ id = 0x10;
+ break;
+ case 2:
+ id = 0x20;
+ break;
+ case 3:
+ id = 0x30;
+ break;
+ case 4:
+ default:
+ id = 0x40;
+ break;
+ }
+ return &gUnknown_0851017C[id];
+}
+
+const u16* sub_8098C64(void)
+{
+ return gUnknown_08DDD728;
+}
+
+void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset)
+{
+ LoadBgTiles(bg, gUnknown_0851021C[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset);
+ LoadPalette(sub_8098758(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20);
+}
diff --git a/src/trig.c b/src/trig.c
new file mode 100644
index 000000000..e16a69e63
--- /dev/null
+++ b/src/trig.c
@@ -0,0 +1,549 @@
+#include "global.h"
+#include "trig.h"
+
+// Converts a number to Q8.8 fixed-point format
+#define Q_8_8(n) ((s16)((n) * 256))
+
+// Converts a number to Q4.12 fixed-point format
+#define Q_4_12(n) ((s16)((n) * 4096))
+
+// Values of sin(x*(π/128)) as Q8.8 fixed-point numbers from x = 0 to x = 319
+const s16 gSineTable[] =
+{
+ Q_8_8(0), // sin(0*(π/128))
+ Q_8_8(0.0234375), // sin(1*(π/128))
+ Q_8_8(0.046875), // sin(2*(π/128))
+ Q_8_8(0.0703125), // sin(3*(π/128))
+ Q_8_8(0.09765625), // sin(4*(π/128))
+ Q_8_8(0.12109375), // sin(5*(π/128))
+ Q_8_8(0.14453125), // sin(6*(π/128))
+ Q_8_8(0.16796875), // sin(7*(π/128))
+ Q_8_8(0.19140625), // sin(8*(π/128))
+ Q_8_8(0.21875), // sin(9*(π/128))
+ Q_8_8(0.2421875), // sin(10*(π/128))
+ Q_8_8(0.265625), // sin(11*(π/128))
+ Q_8_8(0.2890625), // sin(12*(π/128))
+ Q_8_8(0.3125), // sin(13*(π/128))
+ Q_8_8(0.3359375), // sin(14*(π/128))
+ Q_8_8(0.359375), // sin(15*(π/128))
+ Q_8_8(0.37890625), // sin(16*(π/128))
+ Q_8_8(0.40234375), // sin(17*(π/128))
+ Q_8_8(0.42578125), // sin(18*(π/128))
+ Q_8_8(0.44921875), // sin(19*(π/128))
+ Q_8_8(0.46875), // sin(20*(π/128))
+ Q_8_8(0.4921875), // sin(21*(π/128))
+ Q_8_8(0.51171875), // sin(22*(π/128))
+ Q_8_8(0.53125), // sin(23*(π/128))
+ Q_8_8(0.5546875), // sin(24*(π/128))
+ Q_8_8(0.57421875), // sin(25*(π/128))
+ Q_8_8(0.59375), // sin(26*(π/128))
+ Q_8_8(0.61328125), // sin(27*(π/128))
+ Q_8_8(0.6328125), // sin(28*(π/128))
+ Q_8_8(0.65234375), // sin(29*(π/128))
+ Q_8_8(0.66796875), // sin(30*(π/128))
+ Q_8_8(0.6875), // sin(31*(π/128))
+ Q_8_8(0.70703125), // sin(32*(π/128))
+ Q_8_8(0.72265625), // sin(33*(π/128))
+ Q_8_8(0.73828125), // sin(34*(π/128))
+ Q_8_8(0.75390625), // sin(35*(π/128))
+ Q_8_8(0.76953125), // sin(36*(π/128))
+ Q_8_8(0.78515625), // sin(37*(π/128))
+ Q_8_8(0.80078125), // sin(38*(π/128))
+ Q_8_8(0.81640625), // sin(39*(π/128))
+ Q_8_8(0.828125), // sin(40*(π/128))
+ Q_8_8(0.84375), // sin(41*(π/128))
+ Q_8_8(0.85546875), // sin(42*(π/128))
+ Q_8_8(0.8671875), // sin(43*(π/128))
+ Q_8_8(0.87890625), // sin(44*(π/128))
+ Q_8_8(0.890625), // sin(45*(π/128))
+ Q_8_8(0.90234375), // sin(46*(π/128))
+ Q_8_8(0.9140625), // sin(47*(π/128))
+ Q_8_8(0.921875), // sin(48*(π/128))
+ Q_8_8(0.9296875), // sin(49*(π/128))
+ Q_8_8(0.94140625), // sin(50*(π/128))
+ Q_8_8(0.94921875), // sin(51*(π/128))
+ Q_8_8(0.953125), // sin(52*(π/128))
+ Q_8_8(0.9609375), // sin(53*(π/128))
+ Q_8_8(0.96875), // sin(54*(π/128))
+ Q_8_8(0.97265625), // sin(55*(π/128))
+ Q_8_8(0.98046875), // sin(56*(π/128))
+ Q_8_8(0.984375), // sin(57*(π/128))
+ Q_8_8(0.98828125), // sin(58*(π/128))
+ Q_8_8(0.9921875), // sin(59*(π/128))
+ Q_8_8(0.9921875), // sin(60*(π/128))
+ Q_8_8(0.99609375), // sin(61*(π/128))
+ Q_8_8(0.99609375), // sin(62*(π/128))
+ Q_8_8(0.99609375), // sin(63*(π/128))
+ Q_8_8(1), // sin(64*(π/128))
+ Q_8_8(0.99609375), // sin(65*(π/128))
+ Q_8_8(0.99609375), // sin(66*(π/128))
+ Q_8_8(0.99609375), // sin(67*(π/128))
+ Q_8_8(0.9921875), // sin(68*(π/128))
+ Q_8_8(0.9921875), // sin(69*(π/128))
+ Q_8_8(0.98828125), // sin(70*(π/128))
+ Q_8_8(0.984375), // sin(71*(π/128))
+ Q_8_8(0.98046875), // sin(72*(π/128))
+ Q_8_8(0.97265625), // sin(73*(π/128))
+ Q_8_8(0.96875), // sin(74*(π/128))
+ Q_8_8(0.9609375), // sin(75*(π/128))
+ Q_8_8(0.953125), // sin(76*(π/128))
+ Q_8_8(0.94921875), // sin(77*(π/128))
+ Q_8_8(0.94140625), // sin(78*(π/128))
+ Q_8_8(0.9296875), // sin(79*(π/128))
+ Q_8_8(0.921875), // sin(80*(π/128))
+ Q_8_8(0.9140625), // sin(81*(π/128))
+ Q_8_8(0.90234375), // sin(82*(π/128))
+ Q_8_8(0.890625), // sin(83*(π/128))
+ Q_8_8(0.87890625), // sin(84*(π/128))
+ Q_8_8(0.8671875), // sin(85*(π/128))
+ Q_8_8(0.85546875), // sin(86*(π/128))
+ Q_8_8(0.84375), // sin(87*(π/128))
+ Q_8_8(0.828125), // sin(88*(π/128))
+ Q_8_8(0.81640625), // sin(89*(π/128))
+ Q_8_8(0.80078125), // sin(90*(π/128))
+ Q_8_8(0.78515625), // sin(91*(π/128))
+ Q_8_8(0.76953125), // sin(92*(π/128))
+ Q_8_8(0.75390625), // sin(93*(π/128))
+ Q_8_8(0.73828125), // sin(94*(π/128))
+ Q_8_8(0.72265625), // sin(95*(π/128))
+ Q_8_8(0.70703125), // sin(96*(π/128))
+ Q_8_8(0.6875), // sin(97*(π/128))
+ Q_8_8(0.66796875), // sin(98*(π/128))
+ Q_8_8(0.65234375), // sin(99*(π/128))
+ Q_8_8(0.6328125), // sin(100*(π/128))
+ Q_8_8(0.61328125), // sin(101*(π/128))
+ Q_8_8(0.59375), // sin(102*(π/128))
+ Q_8_8(0.57421875), // sin(103*(π/128))
+ Q_8_8(0.5546875), // sin(104*(π/128))
+ Q_8_8(0.53125), // sin(105*(π/128))
+ Q_8_8(0.51171875), // sin(106*(π/128))
+ Q_8_8(0.4921875), // sin(107*(π/128))
+ Q_8_8(0.46875), // sin(108*(π/128))
+ Q_8_8(0.44921875), // sin(109*(π/128))
+ Q_8_8(0.42578125), // sin(110*(π/128))
+ Q_8_8(0.40234375), // sin(111*(π/128))
+ Q_8_8(0.37890625), // sin(112*(π/128))
+ Q_8_8(0.359375), // sin(113*(π/128))
+ Q_8_8(0.3359375), // sin(114*(π/128))
+ Q_8_8(0.3125), // sin(115*(π/128))
+ Q_8_8(0.2890625), // sin(116*(π/128))
+ Q_8_8(0.265625), // sin(117*(π/128))
+ Q_8_8(0.2421875), // sin(118*(π/128))
+ Q_8_8(0.21875), // sin(119*(π/128))
+ Q_8_8(0.19140625), // sin(120*(π/128))
+ Q_8_8(0.16796875), // sin(121*(π/128))
+ Q_8_8(0.14453125), // sin(122*(π/128))
+ Q_8_8(0.12109375), // sin(123*(π/128))
+ Q_8_8(0.09765625), // sin(124*(π/128))
+ Q_8_8(0.0703125), // sin(125*(π/128))
+ Q_8_8(0.046875), // sin(126*(π/128))
+ Q_8_8(0.0234375), // sin(127*(π/128))
+ Q_8_8(0), // sin(128*(π/128))
+ Q_8_8(-0.0234375), // sin(129*(π/128))
+ Q_8_8(-0.046875), // sin(130*(π/128))
+ Q_8_8(-0.0703125), // sin(131*(π/128))
+ Q_8_8(-0.09765625), // sin(132*(π/128))
+ Q_8_8(-0.12109375), // sin(133*(π/128))
+ Q_8_8(-0.14453125), // sin(134*(π/128))
+ Q_8_8(-0.16796875), // sin(135*(π/128))
+ Q_8_8(-0.19140625), // sin(136*(π/128))
+ Q_8_8(-0.21875), // sin(137*(π/128))
+ Q_8_8(-0.2421875), // sin(138*(π/128))
+ Q_8_8(-0.265625), // sin(139*(π/128))
+ Q_8_8(-0.2890625), // sin(140*(π/128))
+ Q_8_8(-0.3125), // sin(141*(π/128))
+ Q_8_8(-0.3359375), // sin(142*(π/128))
+ Q_8_8(-0.359375), // sin(143*(π/128))
+ Q_8_8(-0.37890625), // sin(144*(π/128))
+ Q_8_8(-0.40234375), // sin(145*(π/128))
+ Q_8_8(-0.42578125), // sin(146*(π/128))
+ Q_8_8(-0.44921875), // sin(147*(π/128))
+ Q_8_8(-0.46875), // sin(148*(π/128))
+ Q_8_8(-0.4921875), // sin(149*(π/128))
+ Q_8_8(-0.51171875), // sin(150*(π/128))
+ Q_8_8(-0.53125), // sin(151*(π/128))
+ Q_8_8(-0.5546875), // sin(152*(π/128))
+ Q_8_8(-0.57421875), // sin(153*(π/128))
+ Q_8_8(-0.59375), // sin(154*(π/128))
+ Q_8_8(-0.61328125), // sin(155*(π/128))
+ Q_8_8(-0.6328125), // sin(156*(π/128))
+ Q_8_8(-0.65234375), // sin(157*(π/128))
+ Q_8_8(-0.66796875), // sin(158*(π/128))
+ Q_8_8(-0.6875), // sin(159*(π/128))
+ Q_8_8(-0.70703125), // sin(160*(π/128))
+ Q_8_8(-0.72265625), // sin(161*(π/128))
+ Q_8_8(-0.73828125), // sin(162*(π/128))
+ Q_8_8(-0.75390625), // sin(163*(π/128))
+ Q_8_8(-0.76953125), // sin(164*(π/128))
+ Q_8_8(-0.78515625), // sin(165*(π/128))
+ Q_8_8(-0.80078125), // sin(166*(π/128))
+ Q_8_8(-0.81640625), // sin(167*(π/128))
+ Q_8_8(-0.828125), // sin(168*(π/128))
+ Q_8_8(-0.84375), // sin(169*(π/128))
+ Q_8_8(-0.85546875), // sin(170*(π/128))
+ Q_8_8(-0.8671875), // sin(171*(π/128))
+ Q_8_8(-0.87890625), // sin(172*(π/128))
+ Q_8_8(-0.890625), // sin(173*(π/128))
+ Q_8_8(-0.90234375), // sin(174*(π/128))
+ Q_8_8(-0.9140625), // sin(175*(π/128))
+ Q_8_8(-0.921875), // sin(176*(π/128))
+ Q_8_8(-0.9296875), // sin(177*(π/128))
+ Q_8_8(-0.94140625), // sin(178*(π/128))
+ Q_8_8(-0.94921875), // sin(179*(π/128))
+ Q_8_8(-0.953125), // sin(180*(π/128))
+ Q_8_8(-0.9609375), // sin(181*(π/128))
+ Q_8_8(-0.96875), // sin(182*(π/128))
+ Q_8_8(-0.97265625), // sin(183*(π/128))
+ Q_8_8(-0.98046875), // sin(184*(π/128))
+ Q_8_8(-0.984375), // sin(185*(π/128))
+ Q_8_8(-0.98828125), // sin(186*(π/128))
+ Q_8_8(-0.9921875), // sin(187*(π/128))
+ Q_8_8(-0.9921875), // sin(188*(π/128))
+ Q_8_8(-0.99609375), // sin(189*(π/128))
+ Q_8_8(-0.99609375), // sin(190*(π/128))
+ Q_8_8(-0.99609375), // sin(191*(π/128))
+ Q_8_8(-1), // sin(192*(π/128))
+ Q_8_8(-0.99609375), // sin(193*(π/128))
+ Q_8_8(-0.99609375), // sin(194*(π/128))
+ Q_8_8(-0.99609375), // sin(195*(π/128))
+ Q_8_8(-0.9921875), // sin(196*(π/128))
+ Q_8_8(-0.9921875), // sin(197*(π/128))
+ Q_8_8(-0.98828125), // sin(198*(π/128))
+ Q_8_8(-0.984375), // sin(199*(π/128))
+ Q_8_8(-0.98046875), // sin(200*(π/128))
+ Q_8_8(-0.97265625), // sin(201*(π/128))
+ Q_8_8(-0.96875), // sin(202*(π/128))
+ Q_8_8(-0.9609375), // sin(203*(π/128))
+ Q_8_8(-0.953125), // sin(204*(π/128))
+ Q_8_8(-0.94921875), // sin(205*(π/128))
+ Q_8_8(-0.94140625), // sin(206*(π/128))
+ Q_8_8(-0.9296875), // sin(207*(π/128))
+ Q_8_8(-0.921875), // sin(208*(π/128))
+ Q_8_8(-0.9140625), // sin(209*(π/128))
+ Q_8_8(-0.90234375), // sin(210*(π/128))
+ Q_8_8(-0.890625), // sin(211*(π/128))
+ Q_8_8(-0.87890625), // sin(212*(π/128))
+ Q_8_8(-0.8671875), // sin(213*(π/128))
+ Q_8_8(-0.85546875), // sin(214*(π/128))
+ Q_8_8(-0.84375), // sin(215*(π/128))
+ Q_8_8(-0.828125), // sin(216*(π/128))
+ Q_8_8(-0.81640625), // sin(217*(π/128))
+ Q_8_8(-0.80078125), // sin(218*(π/128))
+ Q_8_8(-0.78515625), // sin(219*(π/128))
+ Q_8_8(-0.76953125), // sin(220*(π/128))
+ Q_8_8(-0.75390625), // sin(221*(π/128))
+ Q_8_8(-0.73828125), // sin(222*(π/128))
+ Q_8_8(-0.72265625), // sin(223*(π/128))
+ Q_8_8(-0.70703125), // sin(224*(π/128))
+ Q_8_8(-0.6875), // sin(225*(π/128))
+ Q_8_8(-0.66796875), // sin(226*(π/128))
+ Q_8_8(-0.65234375), // sin(227*(π/128))
+ Q_8_8(-0.6328125), // sin(228*(π/128))
+ Q_8_8(-0.61328125), // sin(229*(π/128))
+ Q_8_8(-0.59375), // sin(230*(π/128))
+ Q_8_8(-0.57421875), // sin(231*(π/128))
+ Q_8_8(-0.5546875), // sin(232*(π/128))
+ Q_8_8(-0.53125), // sin(233*(π/128))
+ Q_8_8(-0.51171875), // sin(234*(π/128))
+ Q_8_8(-0.4921875), // sin(235*(π/128))
+ Q_8_8(-0.46875), // sin(236*(π/128))
+ Q_8_8(-0.44921875), // sin(237*(π/128))
+ Q_8_8(-0.42578125), // sin(238*(π/128))
+ Q_8_8(-0.40234375), // sin(239*(π/128))
+ Q_8_8(-0.37890625), // sin(240*(π/128))
+ Q_8_8(-0.359375), // sin(241*(π/128))
+ Q_8_8(-0.3359375), // sin(242*(π/128))
+ Q_8_8(-0.3125), // sin(243*(π/128))
+ Q_8_8(-0.2890625), // sin(244*(π/128))
+ Q_8_8(-0.265625), // sin(245*(π/128))
+ Q_8_8(-0.2421875), // sin(246*(π/128))
+ Q_8_8(-0.21875), // sin(247*(π/128))
+ Q_8_8(-0.19140625), // sin(248*(π/128))
+ Q_8_8(-0.16796875), // sin(249*(π/128))
+ Q_8_8(-0.14453125), // sin(250*(π/128))
+ Q_8_8(-0.12109375), // sin(251*(π/128))
+ Q_8_8(-0.09765625), // sin(252*(π/128))
+ Q_8_8(-0.0703125), // sin(253*(π/128))
+ Q_8_8(-0.046875), // sin(254*(π/128))
+ Q_8_8(-0.0234375), // sin(255*(π/128))
+ Q_8_8(0), // sin(256*(π/128))
+ Q_8_8(0.0234375), // sin(257*(π/128))
+ Q_8_8(0.046875), // sin(258*(π/128))
+ Q_8_8(0.0703125), // sin(259*(π/128))
+ Q_8_8(0.09765625), // sin(260*(π/128))
+ Q_8_8(0.12109375), // sin(261*(π/128))
+ Q_8_8(0.14453125), // sin(262*(π/128))
+ Q_8_8(0.16796875), // sin(263*(π/128))
+ Q_8_8(0.19140625), // sin(264*(π/128))
+ Q_8_8(0.21875), // sin(265*(π/128))
+ Q_8_8(0.2421875), // sin(266*(π/128))
+ Q_8_8(0.265625), // sin(267*(π/128))
+ Q_8_8(0.2890625), // sin(268*(π/128))
+ Q_8_8(0.3125), // sin(269*(π/128))
+ Q_8_8(0.3359375), // sin(270*(π/128))
+ Q_8_8(0.359375), // sin(271*(π/128))
+ Q_8_8(0.37890625), // sin(272*(π/128))
+ Q_8_8(0.40234375), // sin(273*(π/128))
+ Q_8_8(0.42578125), // sin(274*(π/128))
+ Q_8_8(0.44921875), // sin(275*(π/128))
+ Q_8_8(0.46875), // sin(276*(π/128))
+ Q_8_8(0.4921875), // sin(277*(π/128))
+ Q_8_8(0.51171875), // sin(278*(π/128))
+ Q_8_8(0.53125), // sin(279*(π/128))
+ Q_8_8(0.5546875), // sin(280*(π/128))
+ Q_8_8(0.57421875), // sin(281*(π/128))
+ Q_8_8(0.59375), // sin(282*(π/128))
+ Q_8_8(0.61328125), // sin(283*(π/128))
+ Q_8_8(0.6328125), // sin(284*(π/128))
+ Q_8_8(0.65234375), // sin(285*(π/128))
+ Q_8_8(0.66796875), // sin(286*(π/128))
+ Q_8_8(0.6875), // sin(287*(π/128))
+ Q_8_8(0.70703125), // sin(288*(π/128))
+ Q_8_8(0.72265625), // sin(289*(π/128))
+ Q_8_8(0.73828125), // sin(290*(π/128))
+ Q_8_8(0.75390625), // sin(291*(π/128))
+ Q_8_8(0.76953125), // sin(292*(π/128))
+ Q_8_8(0.78515625), // sin(293*(π/128))
+ Q_8_8(0.80078125), // sin(294*(π/128))
+ Q_8_8(0.81640625), // sin(295*(π/128))
+ Q_8_8(0.828125), // sin(296*(π/128))
+ Q_8_8(0.84375), // sin(297*(π/128))
+ Q_8_8(0.85546875), // sin(298*(π/128))
+ Q_8_8(0.8671875), // sin(299*(π/128))
+ Q_8_8(0.87890625), // sin(300*(π/128))
+ Q_8_8(0.890625), // sin(301*(π/128))
+ Q_8_8(0.90234375), // sin(302*(π/128))
+ Q_8_8(0.9140625), // sin(303*(π/128))
+ Q_8_8(0.921875), // sin(304*(π/128))
+ Q_8_8(0.9296875), // sin(305*(π/128))
+ Q_8_8(0.94140625), // sin(306*(π/128))
+ Q_8_8(0.94921875), // sin(307*(π/128))
+ Q_8_8(0.953125), // sin(308*(π/128))
+ Q_8_8(0.9609375), // sin(309*(π/128))
+ Q_8_8(0.96875), // sin(310*(π/128))
+ Q_8_8(0.97265625), // sin(311*(π/128))
+ Q_8_8(0.98046875), // sin(312*(π/128))
+ Q_8_8(0.984375), // sin(313*(π/128))
+ Q_8_8(0.98828125), // sin(314*(π/128))
+ Q_8_8(0.9921875), // sin(315*(π/128))
+ Q_8_8(0.9921875), // sin(316*(π/128))
+ Q_8_8(0.99609375), // sin(317*(π/128))
+ Q_8_8(0.99609375), // sin(318*(π/128))
+ Q_8_8(0.99609375), // sin(319*(π/128))
+};
+
+// values of sin(x) as Q4.12 fixed-point numbers from x = 0° to x = 179°
+const s16 gSineDegreeTable[] =
+{
+ Q_4_12(0), // sin(0°)
+ Q_4_12(0.017333984375), // sin(1°)
+ Q_4_12(0.034912109375), // sin(2°)
+ Q_4_12(0.05224609375), // sin(3°)
+ Q_4_12(0.06982421875), // sin(4°)
+ Q_4_12(0.087158203125), // sin(5°)
+ Q_4_12(0.1044921875), // sin(6°)
+ Q_4_12(0.121826171875), // sin(7°)
+ Q_4_12(0.13916015625), // sin(8°)
+ Q_4_12(0.156494140625), // sin(9°)
+ Q_4_12(0.173583984375), // sin(10°)
+ Q_4_12(0.19091796875), // sin(11°)
+ Q_4_12(0.2080078125), // sin(12°)
+ Q_4_12(0.224853515625), // sin(13°)
+ Q_4_12(0.241943359375), // sin(14°)
+ Q_4_12(0.2587890625), // sin(15°)
+ Q_4_12(0.275634765625), // sin(16°)
+ Q_4_12(0.29248046875), // sin(17°)
+ Q_4_12(0.30908203125), // sin(18°)
+ Q_4_12(0.32568359375), // sin(19°)
+ Q_4_12(0.342041015625), // sin(20°)
+ Q_4_12(0.3583984375), // sin(21°)
+ Q_4_12(0.37451171875), // sin(22°)
+ Q_4_12(0.390625), // sin(23°)
+ Q_4_12(0.40673828125), // sin(24°)
+ Q_4_12(0.422607421875), // sin(25°)
+ Q_4_12(0.4384765625), // sin(26°)
+ Q_4_12(0.4541015625), // sin(27°)
+ Q_4_12(0.469482421875), // sin(28°)
+ Q_4_12(0.48486328125), // sin(29°)
+ Q_4_12(0.5), // sin(30°)
+ Q_4_12(0.51513671875), // sin(31°)
+ Q_4_12(0.530029296875), // sin(32°)
+ Q_4_12(0.544677734375), // sin(33°)
+ Q_4_12(0.55908203125), // sin(34°)
+ Q_4_12(0.573486328125), // sin(35°)
+ Q_4_12(0.587890625), // sin(36°)
+ Q_4_12(0.601806640625), // sin(37°)
+ Q_4_12(0.61572265625), // sin(38°)
+ Q_4_12(0.62939453125), // sin(39°)
+ Q_4_12(0.642822265625), // sin(40°)
+ Q_4_12(0.656005859375), // sin(41°)
+ Q_4_12(0.669189453125), // sin(42°)
+ Q_4_12(0.681884765625), // sin(43°)
+ Q_4_12(0.694580078125), // sin(44°)
+ Q_4_12(0.70703125), // sin(45°)
+ Q_4_12(0.71923828125), // sin(46°)
+ Q_4_12(0.7314453125), // sin(47°)
+ Q_4_12(0.7431640625), // sin(48°)
+ Q_4_12(0.754638671875), // sin(49°)
+ Q_4_12(0.76611328125), // sin(50°)
+ Q_4_12(0.777099609375), // sin(51°)
+ Q_4_12(0.7880859375), // sin(52°)
+ Q_4_12(0.798583984375), // sin(53°)
+ Q_4_12(0.80908203125), // sin(54°)
+ Q_4_12(0.819091796875), // sin(55°)
+ Q_4_12(0.8291015625), // sin(56°)
+ Q_4_12(0.838623046875), // sin(57°)
+ Q_4_12(0.84814453125), // sin(58°)
+ Q_4_12(0.857177734375), // sin(59°)
+ Q_4_12(0.865966796875), // sin(60°)
+ Q_4_12(0.87451171875), // sin(61°)
+ Q_4_12(0.883056640625), // sin(62°)
+ Q_4_12(0.89111328125), // sin(63°)
+ Q_4_12(0.898681640625), // sin(64°)
+ Q_4_12(0.90625), // sin(65°)
+ Q_4_12(0.91357421875), // sin(66°)
+ Q_4_12(0.92041015625), // sin(67°)
+ Q_4_12(0.92724609375), // sin(68°)
+ Q_4_12(0.93359375), // sin(69°)
+ Q_4_12(0.939697265625), // sin(70°)
+ Q_4_12(0.945556640625), // sin(71°)
+ Q_4_12(0.951171875), // sin(72°)
+ Q_4_12(0.956298828125), // sin(73°)
+ Q_4_12(0.961181640625), // sin(74°)
+ Q_4_12(0.9658203125), // sin(75°)
+ Q_4_12(0.97021484375), // sin(76°)
+ Q_4_12(0.974365234375), // sin(77°)
+ Q_4_12(0.97802734375), // sin(78°)
+ Q_4_12(0.981689453125), // sin(79°)
+ Q_4_12(0.98486328125), // sin(80°)
+ Q_4_12(0.98779296875), // sin(81°)
+ Q_4_12(0.990234375), // sin(82°)
+ Q_4_12(0.992431640625), // sin(83°)
+ Q_4_12(0.994384765625), // sin(84°)
+ Q_4_12(0.99609375), // sin(85°)
+ Q_4_12(0.99755859375), // sin(86°)
+ Q_4_12(0.99853515625), // sin(87°)
+ Q_4_12(0.999267578125), // sin(88°)
+ Q_4_12(0.999755859375), // sin(89°)
+ Q_4_12(1), // sin(90°)
+ Q_4_12(0.999755859375), // sin(91°)
+ Q_4_12(0.999267578125), // sin(92°)
+ Q_4_12(0.99853515625), // sin(93°)
+ Q_4_12(0.99755859375), // sin(94°)
+ Q_4_12(0.99609375), // sin(95°)
+ Q_4_12(0.994384765625), // sin(96°)
+ Q_4_12(0.992431640625), // sin(97°)
+ Q_4_12(0.990234375), // sin(98°)
+ Q_4_12(0.98779296875), // sin(99°)
+ Q_4_12(0.98486328125), // sin(100°)
+ Q_4_12(0.981689453125), // sin(101°)
+ Q_4_12(0.97802734375), // sin(102°)
+ Q_4_12(0.974365234375), // sin(103°)
+ Q_4_12(0.97021484375), // sin(104°)
+ Q_4_12(0.9658203125), // sin(105°)
+ Q_4_12(0.961181640625), // sin(106°)
+ Q_4_12(0.956298828125), // sin(107°)
+ Q_4_12(0.951171875), // sin(108°)
+ Q_4_12(0.945556640625), // sin(109°)
+ Q_4_12(0.939697265625), // sin(110°)
+ Q_4_12(0.93359375), // sin(111°)
+ Q_4_12(0.92724609375), // sin(112°)
+ Q_4_12(0.92041015625), // sin(113°)
+ Q_4_12(0.91357421875), // sin(114°)
+ Q_4_12(0.90625), // sin(115°)
+ Q_4_12(0.898681640625), // sin(116°)
+ Q_4_12(0.89111328125), // sin(117°)
+ Q_4_12(0.883056640625), // sin(118°)
+ Q_4_12(0.87451171875), // sin(119°)
+ Q_4_12(0.865966796875), // sin(120°)
+ Q_4_12(0.857177734375), // sin(121°)
+ Q_4_12(0.84814453125), // sin(122°)
+ Q_4_12(0.838623046875), // sin(123°)
+ Q_4_12(0.8291015625), // sin(124°)
+ Q_4_12(0.819091796875), // sin(125°)
+ Q_4_12(0.80908203125), // sin(126°)
+ Q_4_12(0.798583984375), // sin(127°)
+ Q_4_12(0.7880859375), // sin(128°)
+ Q_4_12(0.777099609375), // sin(129°)
+ Q_4_12(0.76611328125), // sin(130°)
+ Q_4_12(0.754638671875), // sin(131°)
+ Q_4_12(0.7431640625), // sin(132°)
+ Q_4_12(0.7314453125), // sin(133°)
+ Q_4_12(0.71923828125), // sin(134°)
+ Q_4_12(0.70703125), // sin(135°)
+ Q_4_12(0.694580078125), // sin(136°)
+ Q_4_12(0.681884765625), // sin(137°)
+ Q_4_12(0.669189453125), // sin(138°)
+ Q_4_12(0.656005859375), // sin(139°)
+ Q_4_12(0.642822265625), // sin(140°)
+ Q_4_12(0.62939453125), // sin(141°)
+ Q_4_12(0.61572265625), // sin(142°)
+ Q_4_12(0.601806640625), // sin(143°)
+ Q_4_12(0.587890625), // sin(144°)
+ Q_4_12(0.573486328125), // sin(145°)
+ Q_4_12(0.55908203125), // sin(146°)
+ Q_4_12(0.544677734375), // sin(147°)
+ Q_4_12(0.530029296875), // sin(148°)
+ Q_4_12(0.51513671875), // sin(149°)
+ Q_4_12(0.5), // sin(150°)
+ Q_4_12(0.48486328125), // sin(151°)
+ Q_4_12(0.469482421875), // sin(152°)
+ Q_4_12(0.4541015625), // sin(153°)
+ Q_4_12(0.4384765625), // sin(154°)
+ Q_4_12(0.422607421875), // sin(155°)
+ Q_4_12(0.40673828125), // sin(156°)
+ Q_4_12(0.390625), // sin(157°)
+ Q_4_12(0.37451171875), // sin(158°)
+ Q_4_12(0.3583984375), // sin(159°)
+ Q_4_12(0.342041015625), // sin(160°)
+ Q_4_12(0.32568359375), // sin(161°)
+ Q_4_12(0.30908203125), // sin(162°)
+ Q_4_12(0.29248046875), // sin(163°)
+ Q_4_12(0.275634765625), // sin(164°)
+ Q_4_12(0.2587890625), // sin(165°)
+ Q_4_12(0.241943359375), // sin(166°)
+ Q_4_12(0.224853515625), // sin(167°)
+ Q_4_12(0.2080078125), // sin(168°)
+ Q_4_12(0.19091796875), // sin(169°)
+ Q_4_12(0.173583984375), // sin(170°)
+ Q_4_12(0.156494140625), // sin(171°)
+ Q_4_12(0.13916015625), // sin(172°)
+ Q_4_12(0.121826171875), // sin(173°)
+ Q_4_12(0.1044921875), // sin(174°)
+ Q_4_12(0.087158203125), // sin(175°)
+ Q_4_12(0.06982421875), // sin(176°)
+ Q_4_12(0.05224609375), // sin(177°)
+ Q_4_12(0.034912109375), // sin(178°)
+ Q_4_12(0.017333984375), // sin(179°)
+};
+
+// amplitude * sin(index*(π/128))
+s16 Sin(s16 index, s16 amplitude)
+{
+ return (amplitude * gSineTable[index]) >> 8;
+}
+
+// amplitude * cos(index*(π/128))
+s16 Cos(s16 index, s16 amplitude)
+{
+ return (amplitude * gSineTable[index + 64]) >> 8;
+}
+
+// angle in degrees
+s16 Sin2(u16 angle)
+{
+ s32 angleMod = angle % 180;
+ s32 negate = ((angle / 180) & 1);
+ s16 value = gSineDegreeTable[angleMod];
+
+ if (negate)
+ return -value;
+ else
+ return value;
+}
+
+// angle in degrees
+s16 Cos2(u16 angle)
+{
+ return Sin2(angle + 90);
+}
diff --git a/src/window.c b/src/window.c
index aeae9e1ed..f3d2e833e 100644
--- a/src/window.c
+++ b/src/window.c
@@ -1,33 +1,38 @@
#include "global.h"
#include "window.h"
+#include "malloc.h"
extern u8 gUnknown_03002F60;
extern void* gUnknown_03002F70[];
extern u32 gUnneededFireRedVariable;
-EWRAM_DATA struct Window gWindows[20];
+
+#define WINDOWS_MAX 32
+
+EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
+EWRAM_DATA static struct Window* sWindowPtr = NULL;
+EWRAM_DATA static u16 sWindowSize = 0;
extern void* GetBgTilemapBuffer(u8 bg);
extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
extern u16 GetBgAttribute(u8 bg, u8 attributeId);
-extern void *AllocZeroed(u16 size);
-extern void FreeAllWindowBuffers(void);
extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
-extern u8 GetNumActiveWindowsOnBg(u8 bgId);
-extern void Free(void *pointer);
extern void CopyBgTilemapBufferToVram(u8 bg);
extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
+extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum);
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
+extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
-void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
+static u8 GetNumActiveWindowsOnBg(u8 bgId);
+static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
-extern const struct WindowTemplate gDummyWindowTemplate;
+static const struct WindowTemplate sDummyWindowTemplate = {0xFF, 0, 0, 0, 0, 0, 0};
-void nullsub_8(void)
+static void nullsub_8(void)
{
-
+
}
bool16 InitWindows(struct WindowTemplate *templates)
@@ -39,7 +44,7 @@ bool16 InitWindows(struct WindowTemplate *templates)
u16 attrib;
u8* allocatedTilemapBuffer;
int allocatedBaseBlock;
-
+
for (i = 0; i < 0x4; ++i)
{
bgTilemapBuffer = GetBgTilemapBuffer(i);
@@ -48,13 +53,13 @@ bool16 InitWindows(struct WindowTemplate *templates)
else
gUnknown_03002F70[i] = bgTilemapBuffer;
}
-
+
for (i = 0; i < 0x20; ++i)
{
- gWindows[i].window = gDummyWindowTemplate;
+ gWindows[i].window = sDummyWindowTemplate;
gWindows[i].tileData = NULL;
}
-
+
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority)
{
if (gUnneededFireRedVariable == 1)
@@ -63,31 +68,31 @@ bool16 InitWindows(struct WindowTemplate *templates)
if (allocatedBaseBlock == -1)
return FALSE;
}
-
+
if (gUnknown_03002F70[bgLayer] == NULL)
{
attrib = GetBgAttribute(bgLayer, 0x8);
-
+
if (attrib != 0xFFFF)
{
allocatedTilemapBuffer = AllocZeroed(attrib);
-
+
if (allocatedTilemapBuffer == NULL)
{
FreeAllWindowBuffers();
return FALSE;
}
-
+
for (j = 0; j < attrib; ++j)
allocatedTilemapBuffer[j] = 0;
-
+
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
}
}
-
- allocatedTilemapBuffer = AllocZeroed(0x20 * (templates[i].width * templates[i].height));
-
+
+ allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (templates[i].width * templates[i].height)));
+
if (allocatedTilemapBuffer == NULL)
{
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
@@ -95,20 +100,20 @@ bool16 InitWindows(struct WindowTemplate *templates)
Free(gUnknown_03002F70[bgLayer]);
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
}
-
+
return FALSE;
}
-
+
gWindows[i].tileData = allocatedTilemapBuffer;
gWindows[i].window = templates[i];
-
+
if (gUnneededFireRedVariable == 1)
{
gWindows[i].window.baseBlock = allocatedBaseBlock;
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
}
}
-
+
gUnknown_03002F60 = 0;
return TRUE;
}
@@ -127,42 +132,42 @@ u16 AddWindow(struct WindowTemplate *template)
if ((bgLayer = gWindows[win].window.priority) == 0xFF)
break;
}
-
+
if (win == 0x20)
return 0xFF;
-
+
bgLayer = template->priority;
allocatedBaseBlock = 0;
-
+
if (gUnneededFireRedVariable == 1)
{
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
-
+
if (allocatedBaseBlock == -1)
return 0xFF;
}
-
+
if (gUnknown_03002F70[bgLayer] == NULL)
{
attrib = GetBgAttribute(bgLayer, 0x8);
-
+
if (attrib != 0xFFFF)
{
allocatedTilemapBuffer = AllocZeroed(attrib);
-
+
if (allocatedTilemapBuffer == NULL)
return 0xFF;
-
+
for (i = 0; i < attrib; ++i)
allocatedTilemapBuffer[i] = 0;
-
+
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
}
}
-
- allocatedTilemapBuffer = AllocZeroed(0x20 * (template->width * template->height));
-
+
+ allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (template->width * template->height)));
+
if (allocatedTilemapBuffer == NULL)
{
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
@@ -172,10 +177,10 @@ u16 AddWindow(struct WindowTemplate *template)
}
return 0xFF;
}
-
+
gWindows[win].tileData = allocatedTilemapBuffer;
gWindows[win].window = *template;
-
+
if (gUnneededFireRedVariable == 1)
{
gWindows[win].window.baseBlock = allocatedBaseBlock;
@@ -190,29 +195,29 @@ int AddWindowWithoutTileMap(struct WindowTemplate *template)
u16 win;
u8 bgLayer;
int allocatedBaseBlock;
-
+
for (win = 0; win < 0x20; ++win)
{
if (gWindows[win].window.priority == 0xFF)
break;
}
-
+
if (win == 0x20)
return 0xFF;
-
+
bgLayer = template->priority;
allocatedBaseBlock = 0;
-
+
if (gUnneededFireRedVariable == 1)
{
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
-
+
if (allocatedBaseBlock == -1)
return 0xFF;
}
-
+
gWindows[win].window = *template;
-
+
if (gUnneededFireRedVariable == 1)
{
gWindows[win].window.baseBlock = allocatedBaseBlock;
@@ -225,14 +230,14 @@ int AddWindowWithoutTileMap(struct WindowTemplate *template)
void RemoveWindow(u8 windowId)
{
u8 bgLayer = gWindows[windowId].window.priority;
-
+
if (gUnneededFireRedVariable == 1)
{
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
}
-
- gWindows[windowId].window = gDummyWindowTemplate;
-
+
+ gWindows[windowId].window = sDummyWindowTemplate;
+
if (GetNumActiveWindowsOnBg(bgLayer) == 0)
{
if (gUnknown_03002F70[bgLayer] != nullsub_8)
@@ -241,7 +246,7 @@ void RemoveWindow(u8 windowId)
gUnknown_03002F70[bgLayer] = 0;
}
}
-
+
if (gWindows[windowId].tileData != NULL)
{
Free(gWindows[windowId].tileData);
@@ -252,7 +257,7 @@ void RemoveWindow(u8 windowId)
void FreeAllWindowBuffers(void)
{
int i;
-
+
for (i = 0; i < 4; ++i)
{
if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8)
@@ -261,7 +266,7 @@ void FreeAllWindowBuffers(void)
gUnknown_03002F70[i] = NULL;
}
}
-
+
for (i = 0; i < 0x20; ++i)
{
if (gWindows[i].tileData != NULL)
@@ -301,14 +306,14 @@ void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
if (w != 0 && h != 0)
{
windowLocal = gWindows[windowId];
-
+
rectSize = ((h - 1) * windowLocal.window.width);
rectSize += (windowLocal.window.width - x);
rectSize -= (windowLocal.window.width - (x + w));
rectSize *= 32;
-
+
rectPos = (y * windowLocal.window.width) + x;
-
+
switch (mode)
{
case 1:
@@ -328,7 +333,7 @@ void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
void PutWindowTilemap(u8 windowId)
{
struct Window windowLocal = gWindows[windowId];
-
+
WriteSequenceToBgTilemapBuffer(
windowLocal.window.priority,
GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock,
@@ -345,7 +350,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h
struct Window windowLocal = gWindows[windowId];
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
int i;
-
+
for (i = 0; i < height; ++i)
{
WriteSequenceToBgTilemapBuffer(
@@ -357,7 +362,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h
1,
palette,
1);
-
+
currentRow += windowLocal.window.width;
}
}
@@ -365,7 +370,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h
void ClearWindowTilemap(u8 windowId)
{
struct Window windowLocal = gWindows[windowId];
-
+
FillBgTilemapBufferRect(
windowLocal.window.priority,
gUnknown_03002F60,
@@ -381,7 +386,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
struct Window windowLocal = gWindows[windowId];
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
int i;
-
+
for (i = 0; i < height; ++i)
{
WriteSequenceToBgTilemapBuffer(
@@ -393,7 +398,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
1,
windowLocal.window.paletteNum,
1);
-
+
currentRow += windowLocal.window.width;
}
}
@@ -415,11 +420,11 @@ void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u
destRect.pixels = gWindows[windowId].tileData;
destRect.width = 8 * gWindows[windowId].window.width;
destRect.height = 8 * gWindows[windowId].window.height;
-
+
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
}
-void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
+static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
{
struct Bitmap sourceRect;
struct Bitmap destRect;
@@ -431,7 +436,7 @@ void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX,
destRect.pixels = gWindows[windowId].tileData;
destRect.width = 8 * gWindows[windowId].window.width;
destRect.height = 8 * gWindows[windowId].window.height;
-
+
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
}
@@ -442,7 +447,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
pixelRect.pixels = gWindows[windowId].tileData;
pixelRect.width = 8 * gWindows[windowId].window.width;
pixelRect.height = 8 * gWindows[windowId].window.height;
-
+
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
}
@@ -459,3 +464,885 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
}
+
+// functionally equivalent, its fucking hard to match
+#ifdef NONMATCHING
+void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
+{
+ s32 i, id1, id2, size;
+ u32 distanceLoop, toFill, width;
+ u8 *tileData;
+ struct WindowTemplate window;
+
+ tileData = gWindows[windowId].tileData;
+ toFill = (fillValue << 0x18) | (fillValue << 0x10) | (fillValue << 8) | fillValue;
+ window = gWindows[windowId].window;
+ size = 0x20 * (window.height * window.width);
+ width = window.width;
+ if (direction != 1)
+ {
+ s32 signedDirection = direction;
+ if (signedDirection <= 1)
+ {
+ if (signedDirection == 0)
+ {
+ for (i = 0; i < size; i += 0x20)
+ {
+ distanceLoop = distance;
+ id1 = i + 0;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 4;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 8;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 12;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 16;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 20;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 24;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 28;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+ }
+ }
+ }
+ }
+ else
+ {
+ tileData += size - 4;
+ for (i = 0; i < size; i += 0x20)
+ {
+ distanceLoop = distance;
+ id1 = i + 0;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 4;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 8;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 12;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 16;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 20;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 24;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 28;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+ }
+ }
+}
+#else
+__attribute__((naked))
+void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ mov r8, r1\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ str r2, [sp]\n\
+ lsls r3, 24\n\
+ lsrs r3, 24\n\
+ ldr r2, =gWindows\n\
+ lsls r1, r0, 1\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r4, r1, r2\n\
+ adds r2, 0x8\n\
+ adds r1, r2\n\
+ ldr r5, [r1]\n\
+ lsls r7, r3, 24\n\
+ lsls r0, r3, 16\n\
+ orrs r7, r0\n\
+ lsls r0, r3, 8\n\
+ orrs r7, r0\n\
+ orrs r7, r3\n\
+ ldr r1, [r4]\n\
+ ldr r2, [r4, 0x4]\n\
+ ldrb r3, [r4, 0x4]\n\
+ lsrs r0, r1, 24\n\
+ muls r0, r3\n\
+ lsls r6, r0, 5\n\
+ lsrs r1, 24\n\
+ mov r12, r1\n\
+ mov r0, r8\n\
+ cmp r0, 0x1\n\
+ bne _08003CE8\n\
+ b _08003E9E\n\
+_08003CE8:\n\
+ cmp r0, 0x1\n\
+ ble _08003CEE\n\
+ b _08004046\n\
+_08003CEE:\n\
+ cmp r0, 0\n\
+ beq _08003CF4\n\
+ b _08004046\n\
+_08003CF4:\n\
+ movs r4, 0\n\
+ cmp r4, r6\n\
+ blt _08003CFC\n\
+ b _08004046\n\
+_08003CFC:\n\
+ movs r1, 0x8\n\
+ negs r1, r1\n\
+ mov r9, r1\n\
+ movs r2, 0x7\n\
+ mov r8, r2\n\
+ mov r10, r5\n\
+_08003D08:\n\
+ ldr r3, [sp]\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r3, 0\n\
+ mov r2, r8\n\
+ ands r0, r2\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003D34\n\
+ adds r0, r5, r1\n\
+ ldr r0, [r0]\n\
+ mov r1, r10\n\
+ str r0, [r1]\n\
+ b _08003D38\n\
+ .pool\n\
+_08003D34:\n\
+ mov r2, r10\n\
+ str r7, [r2]\n\
+_08003D38:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0x4\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003D64\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003D68\n\
+_08003D64:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003D68:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x8\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003D96\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003D9A\n\
+_08003D96:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003D9A:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0xC\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003DC8\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003DCC\n\
+_08003DC8:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003DCC:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x10\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003DFA\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003DFE\n\
+_08003DFA:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003DFE:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x14\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003E2C\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003E30\n\
+_08003E2C:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003E30:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x18\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003E5E\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003E62\n\
+_08003E5E:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003E62:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x1C\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ mov r1, r8\n\
+ ands r3, r1\n\
+ orrs r0, r3\n\
+ lsls r0, 2\n\
+ adds r1, r4, r0\n\
+ cmp r1, r6\n\
+ bge _08003E8C\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003E90\n\
+_08003E8C:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003E90:\n\
+ movs r2, 0x20\n\
+ add r10, r2\n\
+ adds r4, 0x20\n\
+ cmp r4, r6\n\
+ bge _08003E9C\n\
+ b _08003D08\n\
+_08003E9C:\n\
+ b _08004046\n\
+_08003E9E:\n\
+ subs r0, r6, 0x4\n\
+ adds r5, r0\n\
+ movs r4, 0\n\
+ cmp r4, r6\n\
+ blt _08003EAA\n\
+ b _08004046\n\
+_08003EAA:\n\
+ movs r0, 0x8\n\
+ negs r0, r0\n\
+ mov r9, r0\n\
+ movs r1, 0x7\n\
+ mov r8, r1\n\
+ mov r10, r5\n\
+_08003EB6:\n\
+ ldr r3, [sp]\n\
+ adds r0, r3, 0\n\
+ mov r2, r9\n\
+ ands r0, r2\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r3, 0\n\
+ mov r2, r8\n\
+ ands r0, r2\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003EDC\n\
+ subs r0, r5, r1\n\
+ ldr r0, [r0]\n\
+ mov r1, r10\n\
+ str r0, [r1]\n\
+ b _08003EE0\n\
+_08003EDC:\n\
+ mov r2, r10\n\
+ str r7, [r2]\n\
+_08003EE0:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0x4\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003F0C\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003F10\n\
+_08003F0C:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003F10:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x8\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003F3E\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003F42\n\
+_08003F3E:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003F42:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0xC\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003F70\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003F74\n\
+_08003F70:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003F74:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x10\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003FA2\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003FA6\n\
+_08003FA2:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003FA6:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x14\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003FD4\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003FD8\n\
+_08003FD4:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003FD8:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x18\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08004006\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _0800400A\n\
+_08004006:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_0800400A:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x1C\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ mov r1, r8\n\
+ ands r3, r1\n\
+ orrs r0, r3\n\
+ lsls r0, 2\n\
+ adds r1, r4, r0\n\
+ cmp r1, r6\n\
+ bge _08004034\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08004038\n\
+_08004034:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08004038:\n\
+ movs r2, 0x20\n\
+ negs r2, r2\n\
+ add r10, r2\n\
+ adds r4, 0x20\n\
+ cmp r4, r6\n\
+ bge _08004046\n\
+ b _08003EB6\n\
+_08004046:\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8))
+{
+ struct WindowTemplate window = gWindows[windowId].window;
+ func(window.priority, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum);
+}
+
+bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
+{
+ switch (attributeId)
+ {
+ case WINDOW_TILEMAP_LEFT:
+ gWindows[windowId].window.tilemapLeft = value;
+ return FALSE;
+ case WINDOW_TILEMAP_TOP:
+ gWindows[windowId].window.tilemapTop = value;
+ return FALSE;
+ case WINDOW_PALETTE_NUM:
+ gWindows[windowId].window.paletteNum = value;
+ return FALSE;
+ case WINDOW_BASE_BLOCK:
+ gWindows[windowId].window.baseBlock = value;
+ return FALSE;
+ case WINDOW_TILE_DATA:
+ gWindows[windowId].tileData = (u8*)(value);
+ return TRUE;
+ case WINDOW_PRIORITY:
+ case WINDOW_WIDTH:
+ case WINDOW_HEIGHT:
+ default:
+ return TRUE;
+ }
+}
+
+u32 GetWindowAttribute(u8 windowId, u8 attributeId)
+{
+ switch (attributeId)
+ {
+ case WINDOW_PRIORITY:
+ return gWindows[windowId].window.priority;
+ case WINDOW_TILEMAP_LEFT:
+ return gWindows[windowId].window.tilemapLeft;
+ case WINDOW_TILEMAP_TOP:
+ return gWindows[windowId].window.tilemapTop;
+ case WINDOW_WIDTH:
+ return gWindows[windowId].window.width;
+ case WINDOW_HEIGHT:
+ return gWindows[windowId].window.height;
+ case WINDOW_PALETTE_NUM:
+ return gWindows[windowId].window.paletteNum;
+ case WINDOW_BASE_BLOCK:
+ return gWindows[windowId].window.baseBlock;
+ case WINDOW_TILE_DATA:
+ return (u32)(gWindows[windowId].tileData);
+ default:
+ return 0;
+ }
+}
+
+static u8 GetNumActiveWindowsOnBg(u8 bgId)
+{
+ u8 windowsNum = 0;
+ s32 i;
+ for (i = 0; i < WINDOWS_MAX; i++)
+ {
+ if (gWindows[i].window.priority == bgId)
+ windowsNum++;
+ }
+ return windowsNum;
+}
+
+static void nullsub_9(void)
+{
+
+}
+
+u16 AddWindow8Bit(struct WindowTemplate *template)
+{
+ u16 windowId;
+ u8* memAddress;
+ u8 bgLayer;
+
+ for (windowId = 0; windowId < 32; windowId++)
+ {
+ if (gWindows[windowId].window.priority == 0xFF)
+ break;
+ }
+ if (windowId == WINDOWS_MAX)
+ return 0xFF;
+ bgLayer = template->priority;
+ if (gUnknown_03002F70[bgLayer] == 0)
+ {
+ u16 attribute = GetBgAttribute(bgLayer, 8);
+ if (attribute != 0xFFFF)
+ {
+ s32 i;
+ memAddress = Alloc(attribute);
+ if (memAddress == NULL)
+ return 0xFF;
+ for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed?
+ memAddress[i] = 0;
+ gUnknown_03002F70[bgLayer] = memAddress;
+ SetBgTilemapBuffer(bgLayer, memAddress);
+ }
+ }
+ memAddress = Alloc((u16)(0x40 * (template->width * template->height)));
+ if (memAddress == NULL)
+ {
+ if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gUnknown_03002F70[bgLayer] != nullsub_9)
+ {
+ Free(gUnknown_03002F70[bgLayer]);
+ gUnknown_03002F70[bgLayer] = NULL;
+ }
+ return 0xFF;
+ }
+ else
+ {
+ gWindows[windowId].tileData = memAddress;
+ gWindows[windowId].window = *template;
+ return windowId;
+ }
+}
+
+void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue)
+{
+ s32 i;
+ s32 size;
+
+ size = (u16)(0x40 * (gWindows[windowId].window.width * gWindows[windowId].window.height));
+ for (i = 0; i < size; i++)
+ gWindows[windowId].tileData[i] = fillValue;
+}
+
+void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
+{
+ struct Bitmap pixelRect;
+
+ pixelRect.pixels = gWindows[windowId].tileData;
+ pixelRect.width = 8 * gWindows[windowId].window.width;
+ pixelRect.height = 8 * gWindows[windowId].window.height;
+
+ FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue);
+}
+
+void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum)
+{
+ struct Bitmap sourceRect;
+ struct Bitmap destRect;
+
+ sourceRect.pixels = (u8*)pixels;
+ sourceRect.width = srcWidth;
+ sourceRect.height = srcHeight;
+
+ destRect.pixels = gWindows[windowId].tileData;
+ destRect.width = 8 * gWindows[windowId].window.width;
+ destRect.height = 8 * gWindows[windowId].window.height;
+
+ BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum);
+}
+
+void CopyWindowToVram8Bit(u8 windowId, u8 mode)
+{
+ sWindowPtr = &gWindows[windowId];
+ sWindowSize = 0x40 * (sWindowPtr->window.width * sWindowPtr->window.height);
+
+ switch (mode)
+ {
+ case 1:
+ CopyBgTilemapBufferToVram(sWindowPtr->window.priority);
+ break;
+ case 2:
+ LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
+ break;
+ case 3:
+ LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
+ CopyBgTilemapBufferToVram(sWindowPtr->window.priority);
+ break;
+ }
+}
+
+static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId)
+{
+ u8 windowsNum = 0;
+ s32 i;
+ for (i = 0; i < WINDOWS_MAX; i++)
+ {
+ if (gWindows[i].window.priority == bgId)
+ windowsNum++;
+ }
+ return windowsNum;
+}