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-rw-r--r--src/mauville_old_man.c138
1 files changed, 137 insertions, 1 deletions
diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c
index 1f398569c..04af0e066 100644
--- a/src/mauville_old_man.c
+++ b/src/mauville_old_man.c
@@ -18,6 +18,7 @@
#include "bard_music.h"
#include "sound.h"
#include "strings.h"
+#include "overworld.h"
#define CHAR_SONG_WORD_SEPARATOR 0x37
@@ -35,7 +36,7 @@ void sub_8133A60(void);
struct BardSong gUnknown_03006130;
EWRAM_DATA u16 gUnknown_0203A128 = 0;
-EWRAM_DATA struct MauvilleOldMan * gUnknown_0203A12C = NULL;
+EWRAM_DATA struct MauvilleManStoryteller * gUnknown_0203A12C = NULL;
EWRAM_DATA u8 gUnknown_0203A130 = 0;
static const u16 sDefaultBardSongLyrics[6] = {
@@ -949,3 +950,138 @@ const struct Story gUnknown_0859F048[] = {
{GAME_STAT_RODE_CABLE_CAR, 1, MauvilleCity_PokemonCenter_1F_Text_28FFDD, MauvilleCity_PokemonCenter_1F_Text_28FFFA, MauvilleCity_PokemonCenter_1F_Text_29000D},
{GAME_STAT_ENTERED_HOT_SPRINGS, 1, MauvilleCity_PokemonCenter_1F_Text_290097, MauvilleCity_PokemonCenter_1F_Text_2900B5, MauvilleCity_PokemonCenter_1F_Text_2900CB}
};
+
+void sub_8120E08(void) // StorytellerSetup
+{
+ s32 i;
+ gUnknown_0203A12C = &gSaveBlock1Ptr->oldMan.storyteller;
+
+ gUnknown_0203A12C->id = MAUVILLE_MAN_STORYTELLER;
+ gUnknown_0203A12C->alreadyRecorded = FALSE;
+ for (i = 0; i < 4; i++)
+ {
+ gUnknown_0203A12C->gameStatIDs[i] = 0;
+ gUnknown_0203A12C->trainerNames[0][i] = EOS; // Maybe they meant storyteller->trainerNames[i][0] instead?
+ }
+}
+
+void sub_8120E50(void)
+{
+ gUnknown_0203A12C = &gSaveBlock1Ptr->oldMan.storyteller;
+
+ gUnknown_0203A12C->id = MAUVILLE_MAN_STORYTELLER;
+ gUnknown_0203A12C->alreadyRecorded = FALSE;
+}
+
+u32 sub_8120E74(u8 stat) // StorytellerGetGameStat
+{
+ if (stat == 50)
+ stat = 0;
+ return GetGameStat(stat);
+}
+
+const struct Story *sub_8120E88(u32 stat) // GetStoryByStat
+{
+ s32 i;
+
+ for (i = 0; i < 36; i++)
+ {
+ if (gUnknown_0859F048[i].stat == stat)
+ return &gUnknown_0859F048[i];
+ }
+ return &gUnknown_0859F048[35];
+}
+
+const u8 *sub_8120EB4(u32 stat) // GetStoryTitleByStat
+{
+ return sub_8120E88(stat)->title;
+}
+
+const u8 *sub_8120EC0(u32 stat) // GetStoryTextByStat
+{
+ return sub_8120E88(stat)->fullText;
+}
+
+const u8 *sub_8120ECC(u32 stat) // GetStoryActionByStat
+{
+ return sub_8120E88(stat)->action;
+}
+
+u8 sub_8120ED8(void) // GetFreeStorySlot
+{
+ u8 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gUnknown_0203A12C->gameStatIDs[i] == 0)
+ break;
+ }
+ return i;
+}
+
+u32 sub_8120F08(u32 trainer) // StorytellerGetRecordedTrainerStat
+{
+ u8 *ptr = gUnknown_0203A12C->statValues[trainer];
+
+ return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24);
+}
+
+void sub_8120F2C(u32 trainer, u32 val) // StorytellerSetRecordedTrainerStat
+{
+ u8 *ptr = gUnknown_0203A12C->statValues[trainer];
+
+ ptr[0] = val;
+ ptr[1] = val >> 8;
+ ptr[2] = val >> 16;
+ ptr[3] = val >> 24;
+}
+
+bool32 sub_8120F4C(u32 trainer) // HasTrainerStatIncreased
+{
+ if (sub_8120E74(gUnknown_0203A12C->gameStatIDs[trainer]) > sub_8120F08(trainer))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void sub_8120F7C(u32 player, void *dst) // GetStoryByStattellerPlayerName
+{
+ u8 *name = gUnknown_0203A12C->trainerNames[player];
+
+ memset(dst, EOS, 8);
+ memcpy(dst, name, 7);
+}
+
+void sub_8120FAC(u32 player, const u8 * src) // StorytellerSetPlayerName
+{
+ u8 * name = gUnknown_0203A12C->trainerNames[player];
+ memset(name, EOS, 7);
+ memcpy(name, src, 7);
+}
+
+
+void sub_8120FDC(u32 player, u32 stat) // StorytellerRecordNewStat
+{
+ gUnknown_0203A12C->gameStatIDs[player] = stat;
+ sub_8120FAC(player, gSaveBlock2Ptr->playerName);
+ sub_8120F2C(player, sub_8120E74(stat));
+ ConvertIntToDecimalStringN(gStringVar1, sub_8120E74(stat), STR_CONV_MODE_LEFT_ALIGN, 10);
+ StringCopy(gStringVar2, sub_8120ECC(stat));
+ gUnknown_0203A12C->unk34[player] = gGameLanguage;
+}
+
+void sub_8121064(u8 * arr, s32 count) // ScrambleStatList
+{
+ s32 i;
+
+ for (i = 0; i < count; i++)
+ arr[i] = i;
+ for (i = 0; i < count; i++)
+ {
+ u32 a = Random() % count;
+ u32 b = Random() % count;
+ u8 temp = arr[a];
+ arr[a] = arr[b];
+ arr[b] = temp;
+ }
+}