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-rw-r--r--src/fire.c923
1 files changed, 903 insertions, 20 deletions
diff --git a/src/fire.c b/src/fire.c
index 02c0db81c..c054f154e 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -1,24 +1,43 @@
#include "global.h"
#include "battle_anim.h"
#include "constants/rgb.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "util.h"
+#include "task.h"
+#include "trig.h"
-extern void sub_8108EC8(struct Sprite *);
-extern void sub_8108F08(struct Sprite *);
-extern void sub_8108FBC(struct Sprite *);
-extern void sub_8108F4C(struct Sprite *);
-extern void sub_8109064(struct Sprite *);
-extern void sub_810916C(struct Sprite *);
-extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
-extern void sub_8109198(struct Sprite *);
-extern void sub_8109200(struct Sprite *);
-extern void sub_810921C(struct Sprite *);
-extern void sub_8109364(struct Sprite *);
-extern void sub_81093A4(struct Sprite *);
-extern void sub_80A8EE4(struct Sprite *);
-extern void sub_81098EC(struct Sprite *);
-extern void sub_8109A10(struct Sprite *);
-extern void sub_8109AFC(struct Sprite *);
-extern void sub_8109CB0(struct Sprite *);
+static void sub_8108EC8(struct Sprite *);
+static void sub_8108F08(struct Sprite *);
+static void sub_8108F4C(struct Sprite *);
+static void sub_8108FBC(struct Sprite *);
+static void sub_8109028(struct Sprite *);
+static void sub_8109064(struct Sprite *);
+static void sub_81090D8(struct Sprite *);
+static void sub_810916C(struct Sprite *);
+static void AnimEmberFlare(struct Sprite *);
+static void sub_8109200(struct Sprite *);
+static void AnimFireRing(struct Sprite *);
+static void AnimFireRingStep1(struct Sprite *);
+static void AnimFireRingStep2(struct Sprite *);
+static void AnimFireRingStep3(struct Sprite *);
+static void UpdateFireRingCircleOffset(struct Sprite *);
+static void AnimFireCross(struct Sprite *);
+static void sub_81093A4(struct Sprite *);
+static void sub_81093E4(struct Sprite *);
+static void sub_810940C(struct Sprite *);
+static void sub_81094D0(u8 taskId);
+static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3);
+static void sub_81098EC(struct Sprite *);
+static u16 sub_8109930(u8 spriteId);
+static void sub_8109984(struct Sprite *sprite, s16 x, s16 y);
+static void sub_81099A0(struct Sprite *);
+static void sub_8109A10(struct Sprite *);
+static void sub_8109A64(struct Sprite *);
+static void sub_8109AFC(struct Sprite *);
+static void sub_8109C4C(struct Sprite *);
+static void sub_8109CB0(struct Sprite *);
+static void sub_8109E2C(u8 taskId);
const union AnimCmd gUnknown_08595340[] =
{
@@ -234,7 +253,7 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8109198,
+ .callback = AnimEmberFlare,
};
const struct SpriteTemplate gUnknown_08595504 =
@@ -256,7 +275,7 @@ const struct SpriteTemplate gUnknown_0859551C =
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810921C,
+ .callback = AnimFireRing,
};
const union AnimCmd gUnknown_08595534[] =
@@ -297,7 +316,7 @@ const struct SpriteTemplate gUnknown_0859556C =
.anims = gUnknown_08595540,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8109364,
+ .callback = AnimFireCross,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_8595584 =
@@ -436,3 +455,867 @@ const s8 gUnknown_08595694[16] =
{
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
};
+
+static void sub_8108EC8(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0x3C;
+ sprite->data[2] = 0x9;
+ sprite->data[3] = 0x1E;
+ sprite->data[4] = 0xFE00;
+
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+
+ sprite->callback = sub_80A634C;
+ sprite->callback(sprite);
+}
+
+static void sub_8108F08(struct Sprite *sprite)
+{
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+
+ sprite->callback = sub_80A656C;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void sub_8108F4C(struct Sprite *sprite)
+{
+ sub_80A6838(sprite);
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_8109028;
+}
+
+static void sub_8108FBC(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_8109028;
+}
+
+static void sub_8109028(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < sprite->data[4])
+ {
+ sprite->pos2.x += sprite->data[2];
+ sprite->pos2.y += sprite->data[3];
+ }
+
+ if (sprite->data[0] == sprite->data[1])
+ move_anim_8074EE0(sprite);
+}
+
+static void sub_8109064(struct Sprite *sprite)
+{
+ sub_80A6838(sprite);
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->subpriority = 8;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[6];
+ sprite->data[5] = 0;
+
+ sprite->callback = sub_81090D8;
+}
+
+static void sub_81090D8(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ if(sprite->data[5] > 10000)
+ sprite->subpriority = 1;
+
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+
+ sprite->data[0] += sprite->data[2];
+ sprite->data[5] += sprite->data[4];
+
+ if (sprite->data[0] > 255)
+ sprite->data[0] -= 256;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 256;
+
+ sprite->data[3]--;
+ }
+ else
+ {
+ move_anim_8074EE0(sprite);
+ }
+}
+
+//sunlight
+static void sub_810916C(struct Sprite *sprite)
+{
+ sprite->pos1.x = 0;
+ sprite->pos1.y = 0;
+ sprite->data[0] = 60;
+ sprite->data[2] = 140;
+ sprite->data[4] = 80;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+//fire 2
+
+// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
+// horizontally a bit.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: ? (todo: something related to which mon the pixel offsets are based on)
+// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
+static void AnimEmberFlare(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
+ && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
+ || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->callback = sub_80A7938;
+ sprite->callback(sprite);
+}
+
+static void sub_8109200(struct Sprite *sprite)
+{
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->callback = sub_80A7938;
+}
+
+// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
+// animation. The fire sprite first moves in a circle around the mon,
+// and then it is translated towards the target mon, while still rotating.
+// Lastly, it moves in a circle around the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+//void AnimFireRing(struct Sprite *sprite)
+void AnimFireRing(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->data[0] = 0;
+
+ sprite->callback = AnimFireRingStep1;
+}
+
+static void AnimFireRingStep1(struct Sprite *sprite)
+{
+ UpdateFireRingCircleOffset(sprite);
+
+ if (++sprite->data[0] == 0x12)
+ {
+ sprite->data[0] = 0x19;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ InitAnimLinearTranslation(sprite);
+
+ sprite->callback = AnimFireRingStep2;
+ }
+}
+
+static void AnimFireRingStep2(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ {
+ sprite->data[0] = 0;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = AnimFireRingStep3;
+ sprite->callback(sprite);
+ }
+ else
+ {
+ sprite->pos2.x += Sin(sprite->data[7], 28);
+ sprite->pos2.y += Cos(sprite->data[7], 28);
+
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+ }
+}
+
+static void AnimFireRingStep3(struct Sprite *sprite)
+{
+ UpdateFireRingCircleOffset(sprite);
+
+ if (++sprite->data[0] == 0x1F)
+ DestroyAnimSprite(sprite);
+}
+
+static void UpdateFireRingCircleOffset(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], 28);
+ sprite->pos2.y = Cos(sprite->data[7], 28);
+
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+}
+
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: x delta
+// arg 4: y delta
+// AnimFireCross(struct Sprite *sprite)
+static void AnimFireCross(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+
+ sprite->callback = sub_80A653C; //TranslateSpriteOverDuration
+}
+
+static void sub_81093A4(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->invisible = TRUE;
+ sprite->callback = WaitAnimForDuration;
+
+ StoreSpriteCallbackInData6(sprite, sub_81093E4);
+}
+
+static void sub_81093E4(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+
+ sprite->data[0] = sprite->data[1];
+ sprite->data[1] = 0;
+
+ sprite->callback = sub_810940C;
+ sprite->callback(sprite);
+}
+
+static void sub_810940C(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
+
+ sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
+ sprite->data[2] += 0xD0;
+
+ if (--sprite->data[0] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(0);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = gSprites[task->data[15]].pos1.y;
+ task->data[5] = GetBattlerSide(gBattleAnimAttacker);
+ task->data[6] = 0;
+
+ sub_80A7270(task->data[15], 0);
+
+ task->func = sub_81094D0;
+}
+
+static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80A805C(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
+
+ task->data[0]++;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+
+ if (++task->data[2] & 0x1)
+ gSprites[task->data[15]].pos2.x = 3;
+ else
+ gSprites[task->data[15]].pos2.x = -3;
+ }
+
+ if (task->data[5])
+ {
+ if (++task->data[3] > 4)
+ {
+ task->data[3] = 0;
+ gSprites[task->data[15]].pos1.y++;
+ }
+ }
+
+ if(!sub_80A80C8(task))
+ {
+ sub_80A7E6C(task->data[15]);
+ gSprites[task->data[15]].pos2.x = 0;
+
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 4)
+ {
+ if (task->data[5])
+ sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
+ else
+ sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
+
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!sub_80A80C8(task))
+ {
+ sub_81097B4(task->data[15], taskId, 6);
+
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+
+ if (++task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y += 3;
+ else
+ gSprites[task->data[15]].pos2.y -= 3;
+ }
+
+ if (++task->data[3] > 0x18)
+ {
+ if (task->data[5])
+ sub_80A805C(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
+ else
+ sub_80A805C(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
+
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y -= 3;
+
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (task->data[5])
+ gSprites[task->data[15]].pos1.y--;
+
+ if (!sub_80A80C8(task))
+ {
+ gSprites[task->data[15]].pos1.y = task->data[4];
+ sub_80A7344(task->data[15]);
+
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ if (!task->data[6])
+ DestroyAnimVisualTask(taskId);
+
+ break;
+ default:
+ }
+}
+
+static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3)
+{
+ u16 i, j;
+ s8 sign;
+
+ u16 y = sub_8109930(spriteId);
+ u16 x = gSprites[spriteId].pos1.x;
+
+ if(!GetBattlerSide(gBattleAnimAttacker))
+ {
+ x -= 0xC;
+ sign = 1;
+ }
+ else
+ {
+ x += 0x10;
+ sign = -1;
+ }
+
+ for (i = 0, j = 0; i <= 6; i++)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_085955B4, x, y, 2);
+
+ if (spriteId != 0x40)
+ {
+ gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
+
+ if (++j >= 5)
+ j = 0;
+ //gHeatedRockCoords
+ sub_8109984(&gSprites[spriteId], gUnknown_085955CC[i][0] * sign, gUnknown_085955CC[i][1]);
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = a3;
+
+ gTasks[taskId].data[a3]++;
+ }
+ }
+}
+
+static void sub_81098EC(struct Sprite *sprite)
+{
+ sub_81099A0(sprite);
+
+ if (sprite->invisible)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}
+
+static u16 sub_8109930(u8 spriteId)
+{
+ u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
+ {
+ var1 = ((var1 << 16) + 0x4A0000) >> 16;
+ }
+ else
+ {
+ var1 = ((var1 << 16) + 0x2C0000) >> 16;
+ }
+
+ return var1;
+}
+
+static void sub_8109984(struct Sprite *sprite, s16 x, s16 y)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = (u16)sprite->pos1.x * 8;
+ sprite->data[3] = (u16)sprite->pos1.y * 8;
+ sprite->data[4] = x * 8;
+ sprite->data[5] = y * 8;
+}
+
+static void sub_81099A0(struct Sprite *sprite)
+{
+ int var1;
+ if (++sprite->data[0] > 2)
+ {
+ sprite->data[0] = 0;
+ ++sprite->data[1];
+ var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
+ sprite->data[3] += var1;
+ }
+
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.y = sprite->data[3] >> 3;
+
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->invisible = TRUE;
+}
+
+static void sub_8109A10(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+
+ sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
+ sprite->callback = sub_8109A64;
+}
+
+static void sub_8109A64(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->data[6] != 0)
+ {
+ sprite->data[6]--;
+ return;
+ }
+
+ sprite->data[0]++;
+ // fall through
+ case 1:
+ sprite->pos1.y += 8;
+ if (sprite->pos1.y >= sprite->data[7])
+ {
+ sprite->pos1.y = sprite->data[7];
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if ((++sprite->data[2] & 1) != 0)
+ {
+ sprite->pos2.y = -3;
+ }
+ else
+ {
+ sprite->pos2.y = 3;
+ }
+ }
+
+ if (++sprite->data[3] > 16)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+//wisp orb
+static void sub_8109AFC(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitAnimSpritePos(sprite, 0);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[7] = gBattleAnimArgs[2];
+
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
+ {
+ sprite->data[4] = 4;
+ }
+ else
+ {
+ sprite->data[4] = -4;
+ }
+
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->data[1] += 192;
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
+ {
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ }
+ else
+ {
+ sprite->pos2.y = sprite->data[1] >> 8;
+ }
+
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+
+ if (++sprite->data[3] == 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+
+ if (++sprite->data[3] == 31)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->data[0] = 256;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sub_80A6FD4(sprite);
+ sprite->callback = sub_8109C4C;
+ }
+ break;
+ }
+}
+
+static void sub_8109C4C(struct Sprite *sprite)
+{
+ s16 initialData5;
+ s16 newData5;
+
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 16);
+ initialData5 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ newData5 = sprite->data[5];
+
+ if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
+ {
+ PlaySE12WithPanning(SE_W172, gUnknown_02038440);
+ }
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+//wisp fire
+void sub_8109CB0(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[0] += 1;
+ }
+
+ sprite->data[3] += 0xC0 * 2;
+ sprite->data[4] += 0xA0;
+
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
+
+ sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
+
+ if (!IsContest())
+ {
+ if (sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ else
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget) + 1;
+ }
+ else
+ {
+ if (sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->subpriority = 0x1D;
+ else
+ sprite->subpriority = 0x1F;
+ }
+
+ if (++sprite->data[2] > 0x14)
+ sprite->invisible ^= 1;
+
+ if (sprite->data[2] == 0x1E)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8109DBC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
+ task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
+ task->data[14] = GetAnimBattlerSpriteId(1);
+ task->data[15] = GetAnimBattlerSpriteId(3);
+
+ task->func = sub_8109E2C;
+}
+
+static void sub_8109E2C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] += task->data[12] * 2;
+ if (++task->data[1] >= 2)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ {
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ }
+
+ if (++task->data[9] == 16)
+ {
+ task->data[9] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] >= 5)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ {
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ }
+
+ if (++task->data[9] == 96)
+ {
+ task->data[9] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[10] -= task->data[12] * 2;
+
+ if (++task->data[1] >= 2)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ {
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ }
+
+ if (++task->data[9] == 16)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ {
+ gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
+ }
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Used to add a color mask to the battle interface / HUD in Heat Wave.
+// arg 0: opacity
+// arg 1: color code
+void AnimTask_BlendBackground(u8 taskId)
+{
+ struct UnknownAnimStruct2 unk;
+ sub_80A6B30(&unk);
+ BlendPalette(unk.unk8 << 4, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_810A094(u8 taskId)
+{
+ s8 unk;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = gBattleAnimArgs[3];
+ }
+ gTasks[taskId].data[0]++;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+
+ if (!gTasks[taskId].data[4])
+ unk = gUnknown_08595684[gTasks[taskId].data[0] % 10];
+ else
+ unk = gUnknown_08595694[gTasks[taskId].data[0] % 10];
+
+ if (gTasks[taskId].data[3] == 1)
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
+ else
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk;
+
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+} \ No newline at end of file