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-rw-r--r--src/field_weather.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/field_weather.c b/src/field_weather.c
index 21168426c..0db635c60 100644
--- a/src/field_weather.c
+++ b/src/field_weather.c
@@ -73,12 +73,12 @@ IWRAM_DATA static const u8 *sPaletteGammaTypes;
// The drought weather effect uses a precalculated color lookup table. Presumably this
// is because the underlying color shift calculation is slow.
const u16 sDroughtWeatherColors[][0x1000] = {
- INCBIN_U16("graphics/weather/drought/0.gbapal"),
- INCBIN_U16("graphics/weather/drought/1.gbapal"),
- INCBIN_U16("graphics/weather/drought/2.gbapal"),
- INCBIN_U16("graphics/weather/drought/3.gbapal"),
- INCBIN_U16("graphics/weather/drought/4.gbapal"),
- INCBIN_U16("graphics/weather/drought/5.gbapal"),
+ INCBIN_U16("graphics/weather/drought/colors_0.bin"),
+ INCBIN_U16("graphics/weather/drought/colors_1.bin"),
+ INCBIN_U16("graphics/weather/drought/colors_2.bin"),
+ INCBIN_U16("graphics/weather/drought/colors_3.bin"),
+ INCBIN_U16("graphics/weather/drought/colors_4.bin"),
+ INCBIN_U16("graphics/weather/drought/colors_5.bin"),
};
// This is a pointer to gWeather. All code in this file accesses gWeather directly,