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-rw-r--r--src/berry.c27
-rwxr-xr-xsrc/data/object_events/movement_type_func_tables.h10
-rw-r--r--src/event_object_movement.c153
-rw-r--r--src/field_camera.c2
4 files changed, 110 insertions, 82 deletions
diff --git a/src/berry.c b/src/berry.c
index 98264f37b..022fdc934 100644
--- a/src/berry.c
+++ b/src/berry.c
@@ -1046,8 +1046,9 @@ void ClearBerryTrees(void)
static bool32 BerryTreeGrow(struct BerryTree *tree)
{
- if (tree->growthSparkle)
+ if (tree->stopGrowth)
return FALSE;
+
switch (tree->stage)
{
case BERRY_STAGE_NO_BERRY:
@@ -1082,7 +1083,7 @@ void BerryTreeTimeUpdate(s32 minutes)
{
tree = &gSaveBlock1Ptr->berryTrees[i];
- if (tree->berry && tree->stage && !tree->growthSparkle)
+ if (tree->berry && tree->stage && !tree->stopGrowth)
{
if (minutes >= GetStageDurationByBerryType(tree->berry) * 71)
{
@@ -1111,7 +1112,7 @@ void BerryTreeTimeUpdate(s32 minutes)
}
}
-void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle)
+void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 allowGrowth)
{
struct BerryTree *tree = GetBerryTreeInfo(id);
@@ -1125,8 +1126,10 @@ void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle)
tree->minutesUntilNextStage *= 4;
}
- if (!sparkle)
- tree->growthSparkle = TRUE;
+ // Stop growth, to keep tree at this stage until the player has seen it
+ // allowGrowth is always true for berry trees the player has planted
+ if (!allowGrowth)
+ tree->stopGrowth = TRUE;
}
void RemoveBerryTree(u8 id)
@@ -1175,9 +1178,9 @@ void GetBerryCountStringByBerryType(u8 berry, u8* dest, u32 berryCount)
GetBerryCountString(dest, GetBerryInfo(berry)->name, berryCount);
}
-void ResetBerryTreeSparkleFlag(u8 id)
+void AllowBerryTreeGrowth(u8 id)
{
- GetBerryTreeInfo(id)->growthSparkle = FALSE;
+ GetBerryTreeInfo(id)->stopGrowth = FALSE;
}
static u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree)
@@ -1262,7 +1265,7 @@ void ObjectEventInteractionGetBerryTreeData(void)
id = GetObjectEventBerryTreeId(gSelectedObjectEvent);
berry = GetBerryTypeByBerryTreeId(id);
- ResetBerryTreeSparkleFlag(id);
+ AllowBerryTreeGrowth(id);
localId = gSpecialVar_LastTalked;
num = gSaveBlock1Ptr->location.mapNum;
group = gSaveBlock1Ptr->location.mapGroup;
@@ -1313,7 +1316,7 @@ void ObjectEventInteractionPickBerryTree(void)
void ObjectEventInteractionRemoveBerryTree(void)
{
RemoveBerryTree(GetObjectEventBerryTreeId(gSelectedObjectEvent));
- sub_8092EF0(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ SetBerryTreeJustPicked(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
bool8 PlayerHasBerries(void)
@@ -1321,7 +1324,9 @@ bool8 PlayerHasBerries(void)
return IsBagPocketNonEmpty(POCKET_BERRIES);
}
-void ResetBerryTreeSparkleFlags(void)
+// Berry tree growth is frozen at their initial stage (usually, fully grown) until the player has seen the tree
+// For all berry trees on screen, allow normal growth
+void SetBerryTreesSeen(void)
{
s16 cam_left;
s16 cam_top;
@@ -1343,7 +1348,7 @@ void ResetBerryTreeSparkleFlags(void)
cam_left = gObjectEvents[i].currentCoords.x;
cam_top = gObjectEvents[i].currentCoords.y;
if (left <= cam_left && cam_left <= right && top <= cam_top && cam_top <= bottom)
- ResetBerryTreeSparkleFlag(gObjectEvents[i].trainerRange_berryTreeId);
+ AllowBerryTreeGrowth(gObjectEvents[i].trainerRange_berryTreeId);
}
}
}
diff --git a/src/data/object_events/movement_type_func_tables.h b/src/data/object_events/movement_type_func_tables.h
index 7d149a628..68dfeb730 100755
--- a/src/data/object_events/movement_type_func_tables.h
+++ b/src/data/object_events/movement_type_func_tables.h
@@ -63,11 +63,11 @@ u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Spri
};
u8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *, struct Sprite *) = {
- MovementType_BerryTreeGrowth_Step0,
- MovementType_BerryTreeGrowth_Step1,
- MovementType_BerryTreeGrowth_Step2,
- MovementType_BerryTreeGrowth_Step3,
- MovementType_BerryTreeGrowth_Step4,
+ MovementType_BerryTreeGrowth_Normal,
+ MovementType_BerryTreeGrowth_Move,
+ MovementType_BerryTreeGrowth_SparkleStart,
+ MovementType_BerryTreeGrowth_Sparkle,
+ MovementType_BerryTreeGrowth_SparkleEnd,
};
u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *) = {
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 18e23b8e3..f6e638f31 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1834,7 +1834,7 @@ void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
ObjectEventTurn(&gObjectEvents[playerAvatar->objectEventId], direction);
}
-static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static void SetBerryTreeGraphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 berryStage;
u8 berryId;
@@ -1842,7 +1842,7 @@ static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Spri
objectEvent->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
- if (berryStage != 0)
+ if (berryStage != BERRY_STAGE_NO_BERRY)
{
objectEvent->invisible = FALSE;
sprite->invisible = FALSE;
@@ -2595,7 +2595,7 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -2604,7 +2604,7 @@ bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sp
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -2880,7 +2880,7 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -2964,7 +2964,7 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct
bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -2973,7 +2973,7 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3033,7 +3033,7 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str
bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -3042,7 +3042,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3070,39 +3070,58 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S
bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite);
extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+
+enum {
+ BERRYTREEFUNC_NORMAL,
+ BERRYTREEFUNC_MOVE,
+ BERRYTREEFUNC_SPARKLE_START,
+ BERRYTREEFUNC_SPARKLE,
+ BERRYTREEFUNC_SPARKLE_END,
+};
+
+#define sObjEventId data[0]
+#define sFuncId data[1]
+#define sTimer data[2]
+#define sBerryTreeFlags data[7]
+
+#define BERRY_FLAG_SET_GFX (1 << 0)
+#define BERRY_FLAG_SPARKLING (1 << 1)
+#define BERRY_FLAG_JUST_PICKED (1 << 2)
+
void MovementType_BerryTreeGrowth(struct Sprite *sprite)
{
struct ObjectEvent *objectEvent;
- objectEvent = &gObjectEvents[sprite->data[0]];
- if (!(sprite->data[7] & 1))
+ objectEvent = &gObjectEvents[sprite->sObjEventId];
+ if (!(sprite->sBerryTreeFlags & BERRY_FLAG_SET_GFX))
{
- get_berry_tree_graphics(objectEvent, sprite);
- sprite->data[7] |= 1;
+ SetBerryTreeGraphics(objectEvent, sprite);
+ sprite->sBerryTreeFlags |= BERRY_FLAG_SET_GFX;
}
UpdateObjectEventCurrentMovement(objectEvent, sprite, ObjectEventCB2_BerryTree);
}
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gMovementTypeFuncs_BerryTreeGrowth[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_BerryTreeGrowth[sprite->sFuncId](objectEvent, sprite);
}
-bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_NORMAL
+bool8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 berryStage;
ClearObjectEventMovement(objectEvent, sprite);
objectEvent->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
- if (berryStage == 0)
+ if (berryStage == BERRY_STAGE_NO_BERRY)
{
- if (!(sprite->data[7] & 4) && sprite->animNum == 4)
+ if (!(sprite->sBerryTreeFlags & BERRY_FLAG_JUST_PICKED) && sprite->animNum == BERRY_STAGE_FLOWERING)
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
@@ -3115,34 +3134,36 @@ bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct
}
objectEvent->invisible = FALSE;
sprite->invisible = FALSE;
- berryStage --;
+ berryStage--;
if (sprite->animNum != berryStage)
{
- sprite->data[1] = 2;
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE_START;
return TRUE;
}
- get_berry_tree_graphics(objectEvent, sprite);
+ SetBerryTreeGraphics(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
- sprite->data[1] = 1;
+ sprite->sFuncId = BERRYTREEFUNC_MOVE;
return TRUE;
}
-bool8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_MOVE
+bool8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- sprite->data[1] = 0;
+ sprite->sFuncId = BERRYTREEFUNC_NORMAL;
return TRUE;
}
return FALSE;
}
-bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE_START
+bool8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 1;
- sprite->data[1] = 3;
- sprite->data[2] = 0;
- sprite->data[7] |= 2;
+ objectEvent->singleMovementActive = TRUE;
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE;
+ sprite->sTimer = 0;
+ sprite->sBerryTreeFlags |= BERRY_FLAG_SPARKLING;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
@@ -3151,30 +3172,32 @@ bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct
return TRUE;
}
-bool8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE
+bool8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->data[2]++;
- objectEvent->invisible = (sprite->data[2] & 0x02) >> 1;
+ sprite->sTimer++;
+ objectEvent->invisible = (sprite->sTimer & 2) >> 1;
sprite->animPaused = TRUE;
- if (sprite->data[2] > 64)
+ if (sprite->sTimer > 64)
{
- get_berry_tree_graphics(objectEvent, sprite);
- sprite->data[1] = 4;
- sprite->data[2] = 0;
+ SetBerryTreeGraphics(objectEvent, sprite);
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE_END;
+ sprite->sTimer = 0;
return TRUE;
}
return FALSE;
}
-bool8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE_END
+bool8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->data[2]++;
- objectEvent->invisible = (sprite->data[2] & 0x02) >> 1;
+ sprite->sTimer++;
+ objectEvent->invisible = (sprite->sTimer & 2) >> 1;
sprite->animPaused = TRUE;
- if (sprite->data[2] > 64)
+ if (sprite->sTimer > 64)
{
- sprite->data[1] = 0;
- sprite->data[7] &= ~0x0002;
+ sprite->sFuncId = BERRYTREEFUNC_NORMAL;
+ sprite->sBerryTreeFlags &= ~BERRY_FLAG_SPARKLING;
return TRUE;
}
return FALSE;
@@ -3201,7 +3224,7 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3253,7 +3276,7 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3305,7 +3328,7 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3357,7 +3380,7 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3409,7 +3432,7 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3461,7 +3484,7 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3513,7 +3536,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3565,7 +3588,7 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3617,7 +3640,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3669,7 +3692,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3835,7 +3858,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 3;
return TRUE;
}
@@ -3844,7 +3867,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3880,7 +3903,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -3889,7 +3912,7 @@ bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sp
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -4233,7 +4256,7 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -4247,7 +4270,7 @@ bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection)));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4268,7 +4291,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4283,7 +4306,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
}
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4538,13 +4561,13 @@ bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprit
bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
objectEvent->heldMovementActive = FALSE;
objectEvent->heldMovementFinished = FALSE;
objectEvent->movementActionId = 0xFF;
@@ -4824,7 +4847,7 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
- && gSprites[gObjectEvents[objectEventId].spriteId].data[7] & 2)
+ && gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags & BERRY_FLAG_SPARKLING)
{
return TRUE;
}
@@ -4832,13 +4855,13 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
return FALSE;
}
-void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
+void SetBerryTreeJustPicked(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
{
- gSprites[gObjectEvents[objectEventId].spriteId].data[7] |= 0x04;
+ gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags |= BERRY_FLAG_JUST_PICKED;
}
}
diff --git a/src/field_camera.c b/src/field_camera.c
index 57be52221..699b984ac 100644
--- a/src/field_camera.c
+++ b/src/field_camera.c
@@ -417,7 +417,7 @@ void CameraUpdate(void)
CameraMove(deltaX, deltaY);
UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
- ResetBerryTreeSparkleFlags();
+ SetBerryTreesSeen();
AddCameraTileOffset(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
}