diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/berry.c | 27 | ||||
-rwxr-xr-x | src/data/object_events/movement_type_func_tables.h | 10 | ||||
-rw-r--r-- | src/event_object_movement.c | 153 | ||||
-rw-r--r-- | src/field_camera.c | 2 |
4 files changed, 110 insertions, 82 deletions
diff --git a/src/berry.c b/src/berry.c index 98264f37b..022fdc934 100644 --- a/src/berry.c +++ b/src/berry.c @@ -1046,8 +1046,9 @@ void ClearBerryTrees(void) static bool32 BerryTreeGrow(struct BerryTree *tree) { - if (tree->growthSparkle) + if (tree->stopGrowth) return FALSE; + switch (tree->stage) { case BERRY_STAGE_NO_BERRY: @@ -1082,7 +1083,7 @@ void BerryTreeTimeUpdate(s32 minutes) { tree = &gSaveBlock1Ptr->berryTrees[i]; - if (tree->berry && tree->stage && !tree->growthSparkle) + if (tree->berry && tree->stage && !tree->stopGrowth) { if (minutes >= GetStageDurationByBerryType(tree->berry) * 71) { @@ -1111,7 +1112,7 @@ void BerryTreeTimeUpdate(s32 minutes) } } -void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle) +void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 allowGrowth) { struct BerryTree *tree = GetBerryTreeInfo(id); @@ -1125,8 +1126,10 @@ void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle) tree->minutesUntilNextStage *= 4; } - if (!sparkle) - tree->growthSparkle = TRUE; + // Stop growth, to keep tree at this stage until the player has seen it + // allowGrowth is always true for berry trees the player has planted + if (!allowGrowth) + tree->stopGrowth = TRUE; } void RemoveBerryTree(u8 id) @@ -1175,9 +1178,9 @@ void GetBerryCountStringByBerryType(u8 berry, u8* dest, u32 berryCount) GetBerryCountString(dest, GetBerryInfo(berry)->name, berryCount); } -void ResetBerryTreeSparkleFlag(u8 id) +void AllowBerryTreeGrowth(u8 id) { - GetBerryTreeInfo(id)->growthSparkle = FALSE; + GetBerryTreeInfo(id)->stopGrowth = FALSE; } static u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree) @@ -1262,7 +1265,7 @@ void ObjectEventInteractionGetBerryTreeData(void) id = GetObjectEventBerryTreeId(gSelectedObjectEvent); berry = GetBerryTypeByBerryTreeId(id); - ResetBerryTreeSparkleFlag(id); + AllowBerryTreeGrowth(id); localId = gSpecialVar_LastTalked; num = gSaveBlock1Ptr->location.mapNum; group = gSaveBlock1Ptr->location.mapGroup; @@ -1313,7 +1316,7 @@ void ObjectEventInteractionPickBerryTree(void) void ObjectEventInteractionRemoveBerryTree(void) { RemoveBerryTree(GetObjectEventBerryTreeId(gSelectedObjectEvent)); - sub_8092EF0(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); + SetBerryTreeJustPicked(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); } bool8 PlayerHasBerries(void) @@ -1321,7 +1324,9 @@ bool8 PlayerHasBerries(void) return IsBagPocketNonEmpty(POCKET_BERRIES); } -void ResetBerryTreeSparkleFlags(void) +// Berry tree growth is frozen at their initial stage (usually, fully grown) until the player has seen the tree +// For all berry trees on screen, allow normal growth +void SetBerryTreesSeen(void) { s16 cam_left; s16 cam_top; @@ -1343,7 +1348,7 @@ void ResetBerryTreeSparkleFlags(void) cam_left = gObjectEvents[i].currentCoords.x; cam_top = gObjectEvents[i].currentCoords.y; if (left <= cam_left && cam_left <= right && top <= cam_top && cam_top <= bottom) - ResetBerryTreeSparkleFlag(gObjectEvents[i].trainerRange_berryTreeId); + AllowBerryTreeGrowth(gObjectEvents[i].trainerRange_berryTreeId); } } } diff --git a/src/data/object_events/movement_type_func_tables.h b/src/data/object_events/movement_type_func_tables.h index 7d149a628..68dfeb730 100755 --- a/src/data/object_events/movement_type_func_tables.h +++ b/src/data/object_events/movement_type_func_tables.h @@ -63,11 +63,11 @@ u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Spri }; u8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *, struct Sprite *) = { - MovementType_BerryTreeGrowth_Step0, - MovementType_BerryTreeGrowth_Step1, - MovementType_BerryTreeGrowth_Step2, - MovementType_BerryTreeGrowth_Step3, - MovementType_BerryTreeGrowth_Step4, + MovementType_BerryTreeGrowth_Normal, + MovementType_BerryTreeGrowth_Move, + MovementType_BerryTreeGrowth_SparkleStart, + MovementType_BerryTreeGrowth_Sparkle, + MovementType_BerryTreeGrowth_SparkleEnd, }; u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *) = { diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 18e23b8e3..f6e638f31 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -1834,7 +1834,7 @@ void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction) ObjectEventTurn(&gObjectEvents[playerAvatar->objectEventId], direction); } -static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static void SetBerryTreeGraphics(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 berryStage; u8 berryId; @@ -1842,7 +1842,7 @@ static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Spri objectEvent->invisible = TRUE; sprite->invisible = TRUE; berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId); - if (berryStage != 0) + if (berryStage != BERRY_STAGE_NO_BERRY) { objectEvent->invisible = FALSE; sprite->invisible = FALSE; @@ -2595,7 +2595,7 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); - objectEvent->singleMovementActive = 1; + objectEvent->singleMovementActive = TRUE; sprite->data[1] = 6; return TRUE; } @@ -2604,7 +2604,7 @@ bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sp { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; @@ -2880,7 +2880,7 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -2964,7 +2964,7 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); - objectEvent->singleMovementActive = 1; + objectEvent->singleMovementActive = TRUE; sprite->data[1] = 6; return TRUE; } @@ -2973,7 +2973,7 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; @@ -3033,7 +3033,7 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); - objectEvent->singleMovementActive = 1; + objectEvent->singleMovementActive = TRUE; sprite->data[1] = 6; return TRUE; } @@ -3042,7 +3042,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; @@ -3070,39 +3070,58 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; return FALSE; } static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite); extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *objectEvent, struct Sprite *sprite); + +enum { + BERRYTREEFUNC_NORMAL, + BERRYTREEFUNC_MOVE, + BERRYTREEFUNC_SPARKLE_START, + BERRYTREEFUNC_SPARKLE, + BERRYTREEFUNC_SPARKLE_END, +}; + +#define sObjEventId data[0] +#define sFuncId data[1] +#define sTimer data[2] +#define sBerryTreeFlags data[7] + +#define BERRY_FLAG_SET_GFX (1 << 0) +#define BERRY_FLAG_SPARKLING (1 << 1) +#define BERRY_FLAG_JUST_PICKED (1 << 2) + void MovementType_BerryTreeGrowth(struct Sprite *sprite) { struct ObjectEvent *objectEvent; - objectEvent = &gObjectEvents[sprite->data[0]]; - if (!(sprite->data[7] & 1)) + objectEvent = &gObjectEvents[sprite->sObjEventId]; + if (!(sprite->sBerryTreeFlags & BERRY_FLAG_SET_GFX)) { - get_berry_tree_graphics(objectEvent, sprite); - sprite->data[7] |= 1; + SetBerryTreeGraphics(objectEvent, sprite); + sprite->sBerryTreeFlags |= BERRY_FLAG_SET_GFX; } UpdateObjectEventCurrentMovement(objectEvent, sprite, ObjectEventCB2_BerryTree); } static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return gMovementTypeFuncs_BerryTreeGrowth[sprite->data[1]](objectEvent, sprite); + return gMovementTypeFuncs_BerryTreeGrowth[sprite->sFuncId](objectEvent, sprite); } -bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +// BERRYTREEFUNC_NORMAL +bool8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 berryStage; ClearObjectEventMovement(objectEvent, sprite); objectEvent->invisible = TRUE; sprite->invisible = TRUE; berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId); - if (berryStage == 0) + if (berryStage == BERRY_STAGE_NO_BERRY) { - if (!(sprite->data[7] & 4) && sprite->animNum == 4) + if (!(sprite->sBerryTreeFlags & BERRY_FLAG_JUST_PICKED) && sprite->animNum == BERRY_STAGE_FLOWERING) { gFieldEffectArguments[0] = objectEvent->currentCoords.x; gFieldEffectArguments[1] = objectEvent->currentCoords.y; @@ -3115,34 +3134,36 @@ bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct } objectEvent->invisible = FALSE; sprite->invisible = FALSE; - berryStage --; + berryStage--; if (sprite->animNum != berryStage) { - sprite->data[1] = 2; + sprite->sFuncId = BERRYTREEFUNC_SPARKLE_START; return TRUE; } - get_berry_tree_graphics(objectEvent, sprite); + SetBerryTreeGraphics(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); - sprite->data[1] = 1; + sprite->sFuncId = BERRYTREEFUNC_MOVE; return TRUE; } -bool8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +// BERRYTREEFUNC_MOVE +bool8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - sprite->data[1] = 0; + sprite->sFuncId = BERRYTREEFUNC_NORMAL; return TRUE; } return FALSE; } -bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +// BERRYTREEFUNC_SPARKLE_START +bool8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - objectEvent->singleMovementActive = 1; - sprite->data[1] = 3; - sprite->data[2] = 0; - sprite->data[7] |= 2; + objectEvent->singleMovementActive = TRUE; + sprite->sFuncId = BERRYTREEFUNC_SPARKLE; + sprite->sTimer = 0; + sprite->sBerryTreeFlags |= BERRY_FLAG_SPARKLING; gFieldEffectArguments[0] = objectEvent->currentCoords.x; gFieldEffectArguments[1] = objectEvent->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; @@ -3151,30 +3172,32 @@ bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +// BERRYTREEFUNC_SPARKLE +bool8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->data[2]++; - objectEvent->invisible = (sprite->data[2] & 0x02) >> 1; + sprite->sTimer++; + objectEvent->invisible = (sprite->sTimer & 2) >> 1; sprite->animPaused = TRUE; - if (sprite->data[2] > 64) + if (sprite->sTimer > 64) { - get_berry_tree_graphics(objectEvent, sprite); - sprite->data[1] = 4; - sprite->data[2] = 0; + SetBerryTreeGraphics(objectEvent, sprite); + sprite->sFuncId = BERRYTREEFUNC_SPARKLE_END; + sprite->sTimer = 0; return TRUE; } return FALSE; } -bool8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +// BERRYTREEFUNC_SPARKLE_END +bool8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->data[2]++; - objectEvent->invisible = (sprite->data[2] & 0x02) >> 1; + sprite->sTimer++; + objectEvent->invisible = (sprite->sTimer & 2) >> 1; sprite->animPaused = TRUE; - if (sprite->data[2] > 64) + if (sprite->sTimer > 64) { - sprite->data[1] = 0; - sprite->data[7] &= ~0x0002; + sprite->sFuncId = BERRYTREEFUNC_NORMAL; + sprite->sBerryTreeFlags &= ~BERRY_FLAG_SPARKLING; return TRUE; } return FALSE; @@ -3201,7 +3224,7 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3253,7 +3276,7 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3305,7 +3328,7 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3357,7 +3380,7 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3409,7 +3432,7 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3461,7 +3484,7 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3513,7 +3536,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3565,7 +3588,7 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3617,7 +3640,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3669,7 +3692,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; @@ -3835,7 +3858,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection); ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId); - objectEvent->singleMovementActive = 1; + objectEvent->singleMovementActive = TRUE; sprite->data[1] = 3; return TRUE; } @@ -3844,7 +3867,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; @@ -3880,7 +3903,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection); ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId); - objectEvent->singleMovementActive = 1; + objectEvent->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } @@ -3889,7 +3912,7 @@ bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sp { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; @@ -4233,7 +4256,7 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; @@ -4247,7 +4270,7 @@ bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection))); - objectEvent->singleMovementActive = 1; + objectEvent->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } @@ -4268,7 +4291,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); ObjectEventMoveDestCoords(objectEvent, direction, &x, &y); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); - objectEvent->singleMovementActive = 1; + objectEvent->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } @@ -4283,7 +4306,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); } - objectEvent->singleMovementActive = 1; + objectEvent->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } @@ -4538,13 +4561,13 @@ bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprit bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; return FALSE; } static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - objectEvent->singleMovementActive = 0; + objectEvent->singleMovementActive = FALSE; objectEvent->heldMovementActive = FALSE; objectEvent->heldMovementFinished = FALSE; objectEvent->movementActionId = 0xFF; @@ -4824,7 +4847,7 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup) u8 objectEventId; if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) - && gSprites[gObjectEvents[objectEventId].spriteId].data[7] & 2) + && gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags & BERRY_FLAG_SPARKLING) { return TRUE; } @@ -4832,13 +4855,13 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup) return FALSE; } -void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup) +void SetBerryTreeJustPicked(u8 localId, u8 mapNum, u8 mapGroup) { u8 objectEventId; if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) { - gSprites[gObjectEvents[objectEventId].spriteId].data[7] |= 0x04; + gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags |= BERRY_FLAG_JUST_PICKED; } } diff --git a/src/field_camera.c b/src/field_camera.c index 57be52221..699b984ac 100644 --- a/src/field_camera.c +++ b/src/field_camera.c @@ -417,7 +417,7 @@ void CameraUpdate(void) CameraMove(deltaX, deltaY); UpdateObjectEventsForCameraUpdate(deltaX, deltaY); RotatingGatePuzzleCameraUpdate(deltaX, deltaY); - ResetBerryTreeSparkleFlags(); + SetBerryTreesSeen(); AddCameraTileOffset(&sFieldCameraOffset, deltaX * 2, deltaY * 2); RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2); } |