diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/field_control_avatar.c | 4 | ||||
-rw-r--r-- | src/player_pc.c | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c index 47246d75a..85c3f13ae 100644 --- a/src/field_control_avatar.c +++ b/src/field_control_avatar.c @@ -223,8 +223,8 @@ static bool8 TryStartInteractionScript(struct MapPosition *position, u16 metatil return FALSE; // Don't play interaction sound for certain scripts. - if (script != EventScript_PlayerPCMale - && script != EventScript_PlayerPCFemale + if (script != LittlerootTown_BrendansHouse_2F_EventScript_PC + && script != LittlerootTown_MaysHouse_2F_EventScript_PC && script != SecretBase_EventScript_PC && script != SecretBase_EventScript_RecordMixingPC && script != SecretBase_EventScript_DollInteract diff --git a/src/player_pc.c b/src/player_pc.c index dd90bbd8a..f720295a1 100644 --- a/src/player_pc.c +++ b/src/player_pc.c @@ -419,12 +419,12 @@ static void PlayerPC_Decoration(u8 taskId) static void PlayerPC_TurnOff(u8 taskId) { - if (gPcItemMenuOptionsNum == 4) // if the option count is 4, we are at the bedroom PC and not player PC, so do gender specific handling. + if (gPcItemMenuOptionsNum == 4) // if the option count is 4, we are at the bedroom PC, so do gender specific handling. { if (gSaveBlock2Ptr->playerGender == MALE) - ScriptContext1_SetupScript(LittlerootTown_BrendansHouse_2F_EventScript_1F863F); + ScriptContext1_SetupScript(LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC); else - ScriptContext1_SetupScript(LittlerootTown_MaysHouse_2F_EventScript_1F958F); + ScriptContext1_SetupScript(LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC); } else { |