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-rw-r--r--src/save.c830
1 files changed, 830 insertions, 0 deletions
diff --git a/src/save.c b/src/save.c
new file mode 100644
index 000000000..c6560ee0f
--- /dev/null
+++ b/src/save.c
@@ -0,0 +1,830 @@
+#include "global.h"
+#include "gba/flash_internal.h"
+#include "save.h"
+#include "game_stat.h"
+
+extern u32 gSaveCounter;
+extern u16 gLastWrittenSector;
+extern u32 gDamagedSaveSectors;
+extern u16 gLastKnownGoodSector;
+extern u32 gLastSaveCounter;
+extern u16 gUnknown_03006208;
+extern struct SaveSection *gFastSaveSection;
+extern struct SaveSection *gUnknown_0203ABBC;
+
+bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
+void ReadFlash(u8 secotr, u32 arg1, u8* data, u32 size);
+
+void ClearSaveData(void)
+{
+ u16 i;
+
+ for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
+ {
+ EraseFlashSector(i);
+ EraseFlashSector(i + NUM_SECTORS_PER_SLOT); // clear slot 2.
+ }
+}
+
+void ResetSaveCounters(void)
+{
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ gDamagedSaveSectors = 0;
+}
+
+bool32 SetDamagedSectorBits(u8 op, u8 bit)
+{
+ bool32 retVal = FALSE;
+
+ switch (op)
+ {
+ case ENABLE:
+ gDamagedSaveSectors |= (1 << bit);
+ break;
+ case DISABLE:
+ gDamagedSaveSectors &= ~(1 << bit);
+ break;
+ case CHECK: // unused
+ if (gDamagedSaveSectors & (1 << bit))
+ retVal = TRUE;
+ break;
+ }
+
+ return retVal;
+}
+
+u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
+{
+ u32 retVal;
+ u16 i;
+
+ gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
+
+ if (a1 != 0xFFFF) // for link
+ {
+ retVal = HandleWriteSector(a1, location);
+ }
+ else
+ {
+ gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
+ gLastSaveCounter = gSaveCounter;
+ gLastWrittenSector++;
+ gLastWrittenSector = gLastWrittenSector % 0xE; // array count save sector locations
+ gSaveCounter++;
+ retVal = 1;
+
+ for (i = 0; i < 0xE; i++)
+ HandleWriteSector(i, location);
+
+ if (gDamagedSaveSectors != 0) // skip the damaged sector.
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ }
+
+ return retVal;
+}
+
+u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 sector;
+ u8 *data;
+ u16 size;
+
+ sector = a1 + gLastWrittenSector;
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ data = location[a1].data;
+ size = location[a1].size;
+
+ // clear save section.
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = a1;
+ gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ for (i = 0; i < size; i++)
+ gFastSaveSection->data[i] = data[i];
+
+ gFastSaveSection->checksum = CalculateChecksum(data, size);
+ return TryWriteSector(sector, gFastSaveSection->data);
+}
+
+u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSection *section = (struct SaveSection *)&gUnknown_0203ABBC;
+
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)section)[i] = 0;
+
+ section->security = UNKNOWN_CHECK_VALUE;
+
+ for (i = 0; i < size; i++)
+ section->data[i] = data[i];
+
+ section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
+ return TryWriteSector(sector, section->data);
+}
+
+u8 TryWriteSector(u8 sector, u8 *data)
+{
+ if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
+ {
+ SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
+ return 1;
+ }
+}
+
+u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+{
+ gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
+ gLastKnownGoodSector = gLastWrittenSector;
+ gLastSaveCounter = gSaveCounter;
+ gLastWrittenSector++;
+ gLastWrittenSector = gLastWrittenSector % 0xE;
+ gSaveCounter++;
+ gUnknown_03006208 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+{
+ gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
+ gLastKnownGoodSector = gLastWrittenSector;
+ gLastSaveCounter = gSaveCounter;
+ gUnknown_03006208 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal;
+
+ if (gUnknown_03006208 < a1 - 1)
+ {
+ retVal = 1;
+ HandleWriteSector(gUnknown_03006208, location);
+ gUnknown_03006208++;
+ if (gDamagedSaveSectors)
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ }
+ else
+ {
+ retVal = 0xFF;
+ }
+
+ return retVal;
+}
+
+u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal = 1;
+
+ ClearSaveData_2(a1 - 1, location);
+
+ if (gDamagedSaveSectors)
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ return retVal;
+}
+
+u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 sector;
+ u8 *data;
+ u16 size;
+ u8 status;
+
+ sector = a1 + gLastWrittenSector;
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ data = location[a1].data;
+ size = location[a1].size;
+
+ // clear temp save section.
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = a1;
+ gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ // set temp section's data.
+ for (i = 0; i < size; i++)
+ gFastSaveSection->data[i] = data[i];
+
+ // calculate checksum.
+ gFastSaveSection->checksum = CalculateChecksum(data, size);
+
+ EraseFlashSector(sector);
+
+ status = 1;
+
+ for (i = 0; i < sizeof(struct UnkSaveSection); i++)
+ {
+ if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i]))
+ {
+ status = 0xFF;
+ break;
+ }
+ }
+
+ if (status == 0xFF)
+ {
+ SetDamagedSectorBits(ENABLE, sector);
+ return 0xFF;
+ }
+ else
+ {
+ status = 1;
+
+ for (i = 0; i < 7; i++)
+ {
+ if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
+ {
+ status = 0xFF;
+ break;
+ }
+ }
+
+ if (status == 0xFF)
+ {
+ SetDamagedSectorBits(ENABLE, sector);
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+ }
+}
+
+u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 sector;
+
+ sector = a1 + gLastWrittenSector; // no sub 1?
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetDamagedSectorBits(ENABLE, sector);
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+}
+
+u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 sector;
+
+ sector = a1 + gLastWrittenSector - 1;
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetDamagedSectorBits(ENABLE, sector);
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+}
+
+u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 sector;
+
+ sector = a1 + gLastWrittenSector - 1; // no sub 1?
+ sector %= 0xE;
+ sector += 0xE * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetDamagedSectorBits(ENABLE, sector);
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+}
+
+u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal;
+ gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
+ if (a1 != 0xFFFF)
+ {
+ retVal = 0xFF;
+ }
+ else
+ {
+ retVal = GetSaveValidStatus(location);
+ sub_8152E10(0xFFFF, location);
+ }
+
+ return retVal;
+}
+
+u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 checksum;
+ u16 v3 = 0xE * (gSaveCounter % 2);
+ u16 id;
+
+ for (i = 0; i < 0xE; i++)
+ {
+ DoReadFlashWholeSection(i + v3, gFastSaveSection);
+ id = gFastSaveSection->id;
+ if (id == 0)
+ gLastWrittenSector = i;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
+ && gFastSaveSection->checksum == checksum)
+ {
+ u16 j;
+ for (j = 0; j < location[id].size; j++)
+ ((u8 *)location[id].data)[j] = gFastSaveSection->data[j];
+ }
+ }
+
+ return 1;
+}
+
+u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 checksum;
+ u32 saveSlot1Counter = 0;
+ u32 saveSlot2Counter = 0;
+ u32 slotCheckField = 0;
+ bool8 securityPassed = FALSE;
+ u8 saveSlot1Status;
+ u8 saveSlot2Status;
+
+ // check save slot 1.
+ for (i = 0; i < 0xE; i++)
+ {
+ DoReadFlashWholeSection(i, gFastSaveSection);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ {
+ securityPassed = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ saveSlot1Counter = gFastSaveSection->counter;
+ slotCheckField |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (securityPassed)
+ {
+ if (slotCheckField == 0x3FFF)
+ saveSlot1Status = 1;
+ else
+ saveSlot1Status = 255;
+ }
+ else
+ {
+ saveSlot1Status = 0;
+ }
+
+ slotCheckField = 0;
+ securityPassed = FALSE;
+
+ // check save slot 2.
+ for (i = 0; i < 0xE; i++)
+ {
+ DoReadFlashWholeSection(i + 0xE, gFastSaveSection);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ {
+ securityPassed = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ saveSlot2Counter = gFastSaveSection->counter;
+ slotCheckField |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (securityPassed)
+ {
+ if (slotCheckField == 0x3FFF)
+ saveSlot2Status = 1;
+ else
+ saveSlot2Status = 255;
+ }
+ else
+ {
+ saveSlot2Status = 0;
+ }
+
+ if (saveSlot1Status == 1 && saveSlot2Status == 1)
+ {
+ if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
+ {
+ if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
+ {
+ gSaveCounter = saveSlot2Counter;
+ }
+ else
+ {
+ gSaveCounter = saveSlot1Counter;
+ }
+ }
+ else
+ {
+ if (saveSlot1Counter < saveSlot2Counter)
+ {
+ gSaveCounter = saveSlot2Counter;
+ }
+ else
+ {
+ gSaveCounter = saveSlot1Counter;
+ }
+ }
+ return 1;
+ }
+
+ if (saveSlot1Status == 1)
+ {
+ gSaveCounter = saveSlot1Counter;
+ if (saveSlot2Status == 255)
+ return 255;
+ return 1;
+ }
+
+ if (saveSlot2Status == 1)
+ {
+ gSaveCounter = saveSlot2Counter;
+ if (saveSlot1Status == 255)
+ return 255;
+ return 1;
+ }
+
+ if (saveSlot1Status == 0 && saveSlot2Status == 0)
+ {
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ return 0;
+ }
+
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ return 2;
+}
+
+u8 sub_81530DC(u8 a1, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSection *section = (struct SaveSection *)&gUnknown_0203ABBC;
+ DoReadFlashWholeSection(a1, section);
+ if (section->security == UNKNOWN_CHECK_VALUE)
+ {
+ u16 checksum = CalculateChecksum(section->data, size);
+ if (section->id == checksum)
+ {
+ for (i = 0; i < size; i++)
+ data[i] = section->data[i];
+ return 1;
+ }
+ else
+ {
+ return 2;
+ }
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+{
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ return 1;
+}
+
+u16 CalculateChecksum(void *data, u16 size)
+{
+ u16 i;
+ u32 checksum = 0;
+
+ for (i = 0; i < (size / 4); i++)
+ checksum += *((u32 *)data)++;
+
+ return ((checksum >> 16) + checksum);
+}
+
+extern struct SaveSectionOffsets gSaveSectionOffsets[0xE]; // gSaveSectionOffsets
+extern struct SaveSectionLocation gRamSaveSectionLocations[0xE]; // gRamSaveSectionLocations
+extern void *gUnknown_03005D94;
+
+#ifdef NONMATCHING
+// the initial allocation of the pointer and toAdd variable doesnt match up with the original function. however, forcing it is impossible since gRamSaveSectionLocations is loaded first.
+void UpdateSaveAddresses(void)
+{
+ int i;
+ gRamSaveSectionLocations[0].data = gSaveBlock2Ptr + gSaveSectionOffsets[0].toAdd;
+ gRamSaveSectionLocations[0].size = gSaveSectionOffsets[0].size;
+
+ for(i = 1; i < 5; i++)
+ {
+ gRamSaveSectionLocations[i].data = gSaveBlock1Ptr + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+ }
+
+ for(i = 5; i < 14; i++)
+ {
+ gRamSaveSectionLocations[i].data = gUnknown_03005D94 + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+ }
+}
+#else
+__attribute__((naked))
+void UpdateSaveAddresses(void)
+{
+ asm(".syntax unified\n\
+ push {r4,r5,lr}\n\
+ ldr r3, =gRamSaveSectionLocations\n\
+ ldr r0, =gSaveBlock2Ptr\n\
+ ldr r2, =gSaveSectionOffsets\n\
+ ldrh r1, [r2]\n\
+ ldr r0, [r0]\n\
+ adds r0, r1\n\
+ str r0, [r3]\n\
+ ldrh r0, [r2, 0x2]\n\
+ strh r0, [r3, 0x4]\n\
+ ldr r5, =gSaveBlock1Ptr\n\
+ adds r3, 0x8\n\
+ adds r2, 0x4\n\
+ movs r4, 0x3\n\
+_081531AC:\n\
+ ldrh r0, [r2]\n\
+ ldr r1, [r5]\n\
+ adds r1, r0\n\
+ str r1, [r3]\n\
+ ldrh r0, [r2, 0x2]\n\
+ strh r0, [r3, 0x4]\n\
+ adds r3, 0x8\n\
+ adds r2, 0x4\n\
+ subs r4, 0x1\n\
+ cmp r4, 0\n\
+ bge _081531AC\n\
+ movs r4, 0x5\n\
+ ldr r1, =gRamSaveSectionLocations\n\
+ ldr r5, =gUnknown_03005D94\n\
+ ldr r0, =gSaveSectionOffsets\n\
+ adds r3, r1, 0\n\
+ adds r3, 0x28\n\
+ adds r2, r0, 0\n\
+ adds r2, 0x14\n\
+_081531D2:\n\
+ ldrh r0, [r2]\n\
+ ldr r1, [r5]\n\
+ adds r1, r0\n\
+ str r1, [r3]\n\
+ ldrh r0, [r2, 0x2]\n\
+ strh r0, [r3, 0x4]\n\
+ adds r3, 0x8\n\
+ adds r2, 0x4\n\
+ adds r4, 0x1\n\
+ cmp r4, 0xD\n\
+ ble _081531D2\n\
+ pop {r4,r5}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+#endif
+
+extern u32 GetGameStat(u8 index); // rom4
+extern void IncrementGameStat(u8 index); // rom4
+extern void SaveSerializedGame(void); // load_save
+extern u32 gUnknown_0203CF5C;
+
+u8 HandleSavingData(u8 saveType)
+{
+ u8 i;
+ u32 backupVar = gUnknown_0203CF5C;
+ u8 *tempAddr;
+
+ gUnknown_0203CF5C = 0;
+ UpdateSaveAddresses();
+ switch (saveType)
+ {
+ case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused
+ for (i = 0xE * 2 + 0; i < 32; i++)
+ EraseFlashSector(i);
+ case HOF_SAVE: // hall of fame.
+ if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
+ IncrementGameStat(GAME_STAT_ENTERED_HOF);
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
+ tempAddr = (u8 *)0x201C000; // FIXME: make this a label.
+ HandleWriteSectorNBytes(0x1C, tempAddr, 0xF80);
+ HandleWriteSectorNBytes(0x1D, tempAddr + 0xF80, 0xF80);
+ break;
+ case NORMAL_SAVE: // normal save. also called by overwriting your own save.
+ default:
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
+ break;
+ case LINK_SAVE: // _081532C4
+ case LINK2_SAVE:
+ SaveSerializedGame();
+ for(i = 0; i < 5; i++)
+ ClearSaveData_2(i, gRamSaveSectionLocations);
+ for(i = 0; i < 5; i++)
+ sav12_xor_get(i, gRamSaveSectionLocations);
+ break;
+ // support for Ereader was removed in Emerald.
+ /*
+ case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
+ SaveSerializedGame();
+ save_write_to_flash(0, gRamSaveSectionLocations);
+ break;
+ */
+ case DIFFERENT_FILE_SAVE:
+ for (i = (0xE * 2 + 0); i < 32; i++)
+ EraseFlashSector(i); // erase HOF.
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
+ break;
+ }
+ gUnknown_0203CF5C = backupVar;
+ return 0;
+}
+
+extern u32 gFlashMemoryPresent;
+extern void DoSaveFailedScreen(u8); // save_failed_screen
+extern u16 gUnknown_03006294;
+
+u8 TrySavingData(u8 saveType) // TrySave
+{
+ if(gFlashMemoryPresent == TRUE)
+ {
+ HandleSavingData(saveType);
+ if(gDamagedSaveSectors)
+ DoSaveFailedScreen(saveType);
+ else
+ goto OK; // really?
+ }
+ gUnknown_03006294 = 0xFF;
+ return 0xFF;
+
+OK:
+ gUnknown_03006294 = 1;
+ return 1;
+}
+
+u8 sub_8153380(void) // trade.s save
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+ UpdateSaveAddresses();
+ SaveSerializedGame();
+ RestoreSaveBackupVarsAndIncrement(gRamSaveSectionLocations);
+ return 0;
+}
+
+bool8 sub_81533AC(void) // trade.s save
+{
+ u8 retVal = sub_81529D4(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ if (retVal == 0xFF)
+ return 1;
+ else
+ return 0;
+}
+
+u8 sub_81533E0(void) // trade.s save
+{
+ sub_8152A34(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_8153408(void) // trade.s save
+{
+ sub_8152CAC(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_8153430(void)
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+
+ UpdateSaveAddresses();
+ SaveSerializedGame();
+ RestoreSaveBackupVars(gRamSaveSectionLocations);
+ sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
+ return 0;
+}
+
+bool8 sub_8153474(void)
+{
+ u8 retVal = FALSE;
+ u16 val = ++gUnknown_03006208;
+ if (val <= 4)
+ {
+ sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
+ sub_8152D44(val, gRamSaveSectionLocations);
+ }
+ else
+ {
+ sub_8152D44(val, gRamSaveSectionLocations);
+ retVal = TRUE;
+ }
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(1);
+ return retVal;
+}
+
+extern u16 gUnknown_03006210;
+extern void LoadSerializedGame(void); // load_save
+extern void (*gGameContinueCallback)(void);
+extern u8 gDecompressionBuffer[];
+
+u8 sub_81534D0(u8 a1)
+{
+ u8 result;
+
+ if (gFlashMemoryPresent != TRUE)
+ {
+ gUnknown_03006210 = 4;
+ return 0xFF;
+ }
+
+ UpdateSaveAddresses();
+ switch (a1)
+ {
+ case 0:
+ default:
+ result = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
+ LoadSerializedGame();
+ gUnknown_03006210 = result;
+ gGameContinueCallback = 0;
+ break;
+ case 3:
+ result = sub_81530DC(0x1C, gDecompressionBuffer, 0xF80);
+ if(result == 1)
+ result = sub_81530DC(0x1D, gDecompressionBuffer + 0xF80, 0xF80);
+ break;
+ }
+
+ return result;
+}