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-rw-r--r--src/battle_3.c27
-rw-r--r--src/battle_4.c423
2 files changed, 431 insertions, 19 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
index a2ddd1c2d..283305d6c 100644
--- a/src/battle_3.c
+++ b/src/battle_3.c
@@ -15,6 +15,7 @@
#include "battle_message.h"
#include "battle_ai.h"
#include "event_data.h"
+#include "calculate_base_damage.h"
extern const u8* gBattlescriptCurrInstr;
extern const u8* gUnknown_02024220[BATTLE_BANKS_COUNT];
@@ -187,11 +188,8 @@ extern void SetMoveEffect(bool8 primary, u8 certainArg);
extern bool8 UproarWakeUpCheck(u8 bank);
extern void MarkBufferBankForExecution(u8 bank);
extern u8 sub_803F90C(u8 bank);
-extern u8 GetBankIdentity(u8);
extern void sub_803F9EC();
extern bool8 sub_80423F4(u8 bank, u8, u8);
-extern s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideFlags, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
-extern u8 GetBankByPlayerAI(u8);
extern u8 sub_806D864(u8);
extern u8 sub_806D82C(u8);
extern u8 weather_get_current(void);
@@ -199,11 +197,6 @@ extern void sub_803E08C(void);
extern void bc_move_exec_returning(void);
extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor);
-u8 IsImprisoned(u8 bank, u16 move);
-u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
-u8 GetMoveTarget(u16 move, u8 useMoveTarget);
-void b_push_move_exec(const u8* BS_ptr);
-
void b_movescr_stack_push(const u8* bsPtr)
{
BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr;
@@ -6237,7 +6230,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
switch (moveTarget)
{
- case 0:
+ case MOVE_TARGET_SELECTED:
side = GetBankSide(gBankAttacker) ^ 1;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBank = gSideTimers[side].followmeTarget;
@@ -6258,19 +6251,19 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
}
}
break;
- case 1:
- case 8:
- case 32:
- case 64:
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_FOES_AND_ALLY:
+ case MOVE_TARGET_OPPONENTS_FIELD:
targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1);
if (gAbsentBankFlags & gBitTable[targetBank])
targetBank ^= 2;
break;
- case 4:
+ case MOVE_TARGET_RANDOM:
side = GetBankSide(gBankAttacker) ^ 1;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBank = gSideTimers[side].followmeTarget;
- else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4)
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
{
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
{
@@ -6292,8 +6285,8 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
else
targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1);
break;
- case 2:
- case 16:
+ case MOVE_TARGET_USER:
+ case MOVE_TARGET_x10:
targetBank = gBankAttacker;
break;
}
diff --git a/src/battle_4.c b/src/battle_4.c
index 92561251f..e693162cc 100644
--- a/src/battle_4.c
+++ b/src/battle_4.c
@@ -1,11 +1,141 @@
#include "global.h"
#include "battle.h"
#include "battle_move_effects.h"
+#include "battle_message.h"
+#include "battle_ai.h"
#include "moves.h"
#include "abilities.h"
#include "item.h"
#include "items.h"
#include "hold_effects.h"
+#include "util.h"
+#include "pokemon.h"
+#include "calculate_base_damage.h"
+#include "rng.h"
+
+// variables
+
+extern u8 gCritMultiplier;
+extern s32 gBattleMoveDamage;
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern u32 gBattleTypeFlags;
+extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u8 gActiveBank;
+extern u32 gBattleExecBuffer;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_02024A76[BATTLE_BANKS_COUNT];
+extern u16 gCurrentMove;
+extern u8 gLastUsedAbility;
+extern u16 gBattleWeather;
+extern u8 gStringBank;
+extern u8 gEffectBank;
+extern u8 gAbsentBankFlags;
+extern u8 gMultiHitCounter;
+extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
+extern u16 gSideAffecting[2];
+extern u16 gPauseCounterBattle;
+extern u16 gPaydayMoney;
+extern u16 gRandomTurnNumber;
+extern u8 gBattleOutcome;
+extern u8 gBattleTerrain;
+extern u16 gTrainerBattleOpponent;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern const u8* gBattlescriptCurrInstr;
+extern u8 gCurrMovePos;
+extern u8 gFightStateTracker;
+extern u32 gHitMarker;
+extern u8 gBattleMoveFlags;
+extern u8 gBattleCommunication[];
+extern u16 gUnknown_02024250[4];
+extern u16 gUnknown_02024258[4];
+extern u8 gStringBank;
+extern u16 gDynamicBasePower;
+extern u16 gLastUsedItem;
+extern u16 gBattleMovePower;
+extern s32 gHP_dealt;
+extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
+extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern u8 gSentPokesToOpponent[2];
+extern u8 gBank1;
+extern u16 gExpShareExp;
+extern u8 gLeveledUpInBattle;
+extern void (*gBattleMainFunc)(void);
+extern u8 gPlayerPartyCount;
+extern u16 gMoveToLearn;
+extern u16 gRandomMove;
+extern u8 gBankInMenu;
+extern u8 gActionForBanks[4];
+extern u8 gCurrentMoveTurn;
+extern u8 gBattleBufferB[4][0x200];
+
+extern const struct BattleMove gBattleMoves[];
+extern const u16 gMissStrings[];
+extern const u8 gTrainerMoney[];
+extern const u8 gTypeEffectiveness[];
+extern const struct BaseStats gBaseStats[];
+
+// functions
+
+
+// BattleScripts
+extern const u8 BattleScript_MoveEnd[];
+extern const u8 BattleScript_NoPPForMove[];
+extern const u8 BattleScript_MagicCoatBounce[];
+extern const u8 BattleScript_TookAttack[];
+extern const u8 BattleScript_SnatchedMove[];
+extern const u8 BattleScript_Pausex20[];
+extern const u8 BattleScript_SubstituteFade[];
+extern const u8 BattleScript_HangedOnMsg[];
+extern const u8 BattleScript_OneHitKOMsg[];
+extern const u8 BattleScript_EnduredMsg[];
+extern const u8 BattleScript_PSNPrevention[];
+extern const u8 BattleScript_BRNPrevention[];
+extern const u8 BattleScript_PRLZPrevention[];
+extern const u8 BattleScript_FlinchPrevention[];
+extern const u8 BattleScript_StatUp[];
+extern const u8 BattleScript_StatDown[];
+extern const u8 BattleScript_NoItemSteal[];
+extern const u8 BattleScript_ItemSteal[];
+extern const u8 BattleScript_RapidSpinAway[];
+extern const u8 BattleScript_TargetPRLZHeal[];
+extern const u8 BattleScript_KnockedOff[];
+extern const u8 BattleScript_LevelUp[];
+extern const u8 BattleScript_WrapFree[];
+extern const u8 BattleScript_LeechSeedFree[];
+extern const u8 BattleScript_SpikesFree[];
+extern const u8 BattleScript_ButItFailed[];
+extern const u8 BattleScript_ObliviousPreventsAttraction[];
+extern const u8 BattleScript_MistProtected[];
+extern const u8 BattleScript_AbilityNoStatLoss[];
+extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
+extern const u8 BattleScript_TrainerBallBlock[];
+extern const u8 BattleScript_WallyBallThrow[];
+extern const u8 BattleScript_SuccessBallThrow[];
+extern const u8 BattleScript_ShakeBallThrow[];
+
+// read via orr
+#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
+#define BSScriptRead8(ptr) (((u8)((ptr)[0])))
+#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr))
+
+// read via add
+#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
+#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
+#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
+
+#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+
+#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special)))
+
+// this file's functions
+bool8 IsTwoTurnsMove(u16 move);
+void DestinyBondFlagUpdate(void);
+u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
+void b_wonderguard_and_levitate(void);
void atk00_attackcanceler(void);
void atk01_accuracycheck(void);
@@ -510,13 +640,13 @@ void (* const gBattleScriptingCommandsTable[])(void) =
sub_8056EF8
};
-struct statFractions
+struct StatFractions
{
u8 dividend;
u8 divisor;
};
-const struct statFractions gAccuracyStageRatios[] =
+const struct StatFractions gAccuracyStageRatios[] =
{
{ 33, 100}, // -6
{ 36, 100}, // -5
@@ -599,3 +729,292 @@ const u32 gStatusFlagsForMoveEffects[] =
0x00000000,
0x00000000
};
+
+void atk00_attackcanceler(void)
+{
+ s32 i;
+
+ if (gBattleOutcome)
+ {
+ gFightStateTracker = 0xC;
+ return;
+ }
+ if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ {
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattlescriptCurrInstr = BattleScript_MoveEnd;
+ return;
+ }
+ if (AtkCanceller_UnableToUseMove())
+ return;
+ if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0))
+ return;
+ if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
+ && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattlescriptCurrInstr = BattleScript_NoPPForMove;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ return;
+ }
+
+ gHitMarker &= ~(HITMARKER_x800000);
+
+ if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ {
+ i = IsPokeDisobedient(); // why use the 'i' variable...?
+ switch (i)
+ {
+ case 0:
+ break;
+ case 2:
+ gHitMarker |= HITMARKER_OBEYS;
+ return;
+ default:
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ return;
+ }
+ }
+
+ gHitMarker |= HITMARKER_OBEYS;
+
+ if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
+ {
+ PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
+ gProtectStructs[gBankTarget].bounceMove = 0;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
+ return;
+ }
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ {
+ PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH);
+ gProtectStructs[gTurnOrder[i]].stealMove = 0;
+ gBattleScripting.bank = gTurnOrder[i];
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_SnatchedMove;
+ return;
+ }
+ }
+
+ if (gSpecialStatuses[gBankTarget].lightningRodRedirected)
+ {
+ gSpecialStatuses[gBankTarget].lightningRodRedirected = 0;
+ gLastUsedAbility = ABILITY_LIGHTNING_ROD;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_TookAttack;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else if (TARGET_PROTECT_AFFECTED
+ && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST))
+ && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gUnknown_02024250[gBankTarget] = 0;
+ gUnknown_02024258[gBankTarget] = 0;
+ gBattleCommunication[6] = 1;
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+}
+
+void JumpIfMoveFailed(u8 adder, u16 move)
+{
+ const void* BS_ptr = gBattlescriptCurrInstr + adder;
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gUnknown_02024250[gBankTarget] = 0;
+ gUnknown_02024258[gBankTarget] = 0;
+ BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ DestinyBondFlagUpdate();
+ if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move))
+ return;
+ }
+ gBattlescriptCurrInstr = BS_ptr;
+}
+
+void atk40_jump_if_move_affected_by_protect(void)
+{
+ if (TARGET_PROTECT_AFFECTED)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(5, 0);
+ gBattleCommunication[6] = 1;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+bool8 JumpIfMoveAffectedByProtect(u16 move)
+{
+ bool8 affected = FALSE;
+ if (TARGET_PROTECT_AFFECTED)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ gBattleCommunication[6] = 1;
+ affected = TRUE;
+ }
+ return affected;
+}
+
+bool8 AccuracyCalcHelper(u16 move)
+{
+ if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ {
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
+
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
+
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
+
+ if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
+ || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
+ {
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void atk01_accuracycheck(void)
+{
+ u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+
+ if (move == 0xFFFE || move == 0xFFFF)
+ {
+ if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ gBattlescriptCurrInstr += 7;
+ else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else if (!JumpIfMoveAffectedByProtect(0))
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ u8 type, moveAcc, holdEffect, quality;
+ s8 buff;
+ u16 calc;
+
+ if (move == 0)
+ move = gCurrentMove;
+
+ GET_MOVE_TYPE(move, type);
+
+ if (JumpIfMoveAffectedByProtect(move))
+ return;
+ if (AccuracyCalcHelper(move))
+ return;
+
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ {
+ u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ buff = acc;
+ }
+ else
+ {
+ u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION];
+ }
+
+ if (buff < 0)
+ buff = 0;
+ if (buff > 0xC)
+ buff = 0xC;
+
+ moveAcc = gBattleMoves[move].accuracy;
+ // check Thunder on sunny weather
+ if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
+ moveAcc = 50;
+
+ calc = gAccuracyStageRatios[buff].dividend * moveAcc;
+ calc /= gAccuracyStageRatios[buff].divisor;
+
+ if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES)
+ calc = (calc * 130) / 100; // 1.3 compound eyes boost
+ if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
+ calc = (calc * 80) / 100; // 1.2 sand veil loss
+ if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9)
+ calc = (calc * 80) / 100; // 1.2 hustle loss
+
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
+ quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (holdEffect == HOLD_EFFECT_EVASION_UP)
+ calc = (calc * (100 - quality)) / 100;
+
+ // final calculation
+ if ((Random() % 100 + 1) > calc)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
+ (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
+ gBattleCommunication[6] = 2;
+ else
+ gBattleCommunication[6] = 0;
+
+ b_wonderguard_and_levitate();
+ }
+ JumpIfMoveFailed(7, move);
+ }
+}
+
+void atk02_attackstring(void)
+{
+ if (gBattleExecBuffer)
+ return;
+ if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
+ {
+ PrepareStringBattle(4, gBankAttacker);
+ gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
+ }
+ gBattlescriptCurrInstr++;
+ gBattleCommunication[MSG_DISPLAY] = 0;
+}