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-rw-r--r--src/rayquaza_scene.c920
1 files changed, 702 insertions, 218 deletions
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c
index 44c4d86f4..e32655578 100644
--- a/src/rayquaza_scene.c
+++ b/src/rayquaza_scene.c
@@ -14,28 +14,80 @@
#include "decompress.h"
#include "sound.h"
#include "constants/songs.h"
+#include "constants/species.h"
#include "constants/rgb.h"
#include "random.h"
+struct RaySceneStruct
+{
+ MainCallback callback;
+ u8 tilemapBuffers[4][0x800];
+ u16 field_2004; // set but unused
+ u8 animId;
+ bool8 onlyOneAnim;
+ s16 field_2008;
+ s16 field_200A;
+ u8 unusedFields[12]; // completely unused
+};
+
+// EWRAM vars
+static EWRAM_DATA struct RaySceneStruct *sRayScene = NULL;
+
// this file's functions
-void sub_81D7134(u8 taskId);
-void sub_81D7F4C(u8 taskId);
-void sub_81D84EC(u8 taskId);
-void sub_81D8980(u8 taskId);
-void sub_81D8DB4(u8 taskId);
-void sub_81D857C(u8 taskId);
-void sub_81D8684(u8 taskId);
-void sub_81D89E0(u8 taskId);
-void sub_81D8AD8(u8 taskId);
-void sub_81D8B2C(u8 taskId);
-void sub_81D8BEC(u8 taskId);
-void Task_EndAfterFadeScreen(u8 taskId);
-
-void sub_81D8260(struct Sprite *sprite);
-void sub_81D961C(struct Sprite *sprite);
+static void sub_81D7134(u8 taskId);
+static void sub_81D7F4C(u8 taskId);
+static void sub_81D84EC(u8 taskId);
+static void sub_81D8980(u8 taskId);
+static void sub_81D8DB4(u8 taskId);
+static void sub_81D857C(u8 taskId);
+static void sub_81D8684(u8 taskId);
+static void sub_81D89E0(u8 taskId);
+static void sub_81D8AD8(u8 taskId);
+static void sub_81D8B2C(u8 taskId);
+static void sub_81D8BEC(u8 taskId);
+static void sub_81D8E80(u8 taskId);
+static void sub_81D8FB0(u8 taskId);
+static void sub_81D7228(u8 taskId);
+static void sub_81D736C(u8 taskId);
+static void sub_81D752C(u8 taskId);
+static void sub_81D7600(u8 taskId);
+static void sub_81D7FC0(u8 taskId);
+static void sub_81D81A4(u8 taskId);
+static void sub_81D8164(u8 taskId);
+static void sub_81D94D4(u8 taskId);
+static void sub_81D93D8(u8 taskId);
+static void sub_81D9034(u8 taskId);
+static void sub_81D90A8(u8 taskId);
+static void sub_81D98B4(u8 taskId);
+static void Task_EndAfterFadeScreen(u8 taskId);
+static void sub_81D6774(void);
+static void sub_81D67D0(void);
+static void sub_81D750C(void);
+static void sub_81D7438(void);
+static void sub_81D7480(void);
+static void sub_81D74C8(void);
+static void sub_81D8BB4(void);
+static void sub_81D6A20(struct Sprite *sprite);
+static void sub_81D6D20(struct Sprite *sprite);
+static void sub_81D7860(struct Sprite *sprite);
+static void sub_81D7D14(struct Sprite *sprite);
+static void sub_81D7700(struct Sprite *sprite);
+static void sub_81D7A60(struct Sprite *sprite);
+static void sub_81D874C(struct Sprite *sprite);
+static void sub_81D9338(struct Sprite *sprite);
+static void sub_81D9420(struct Sprite *sprite);
+static void sub_81D8260(struct Sprite *sprite);
+static void sub_81D961C(struct Sprite *sprite);
+static void sub_81D97E0(struct Sprite *sprite);
+static void sub_81D9528(struct Sprite *sprite);
+static u8 sub_81D7664(void);
+static u8 sub_81D78BC(void);
+static u8 sub_81D86CC(void);
+static void sub_81D75B4(u8 taskId, s8 palDelay);
+static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y);
// const rom data
-const TaskFunc sTasksForAnimations[] =
+static const TaskFunc sTasksForAnimations[] =
{
sub_81D7134, // RAY_ANIM_DUO_FIGHT_PRE
sub_81D7134, // RAY_ANIM_DUO_FIGHT
@@ -206,7 +258,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A724[] =
sSpriteAnim_862A710
};
-const struct SpriteTemplate gUnknown_0862A72C =
+static const struct SpriteTemplate sUnknown_0862A72C =
{
.tileTag = 30505,
.paletteTag = 30505,
@@ -228,7 +280,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A74C[] =
sSpriteAnim_862A744
};
-const struct SpriteTemplate gUnknown_0862A750 =
+static const struct SpriteTemplate sUnknown_0862A750 =
{
.tileTag = 30506,
.paletteTag = 30505,
@@ -250,7 +302,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A770[] =
sSpriteAnim_862A768
};
-const struct SpriteTemplate gUnknown_0862A774 =
+static const struct SpriteTemplate sUnknown_0862A774 =
{
.tileTag = 30507,
.paletteTag = 30505,
@@ -337,7 +389,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A7F8[] =
sSpriteAnim_862A7E4
};
-const struct SpriteTemplate gUnknown_0862A81C =
+static const struct SpriteTemplate sUnknown_0862A81C =
{
.tileTag = 30508,
.paletteTag = 30508,
@@ -362,7 +414,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A848[] =
sSpriteAnim_862A834
};
-const struct SpriteTemplate gUnknown_0862A84C =
+static const struct SpriteTemplate sUnknown_0862A84C =
{
.tileTag = 30509,
.paletteTag = 30508,
@@ -373,7 +425,7 @@ const struct SpriteTemplate gUnknown_0862A84C =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862A864 =
+static const struct SpriteTemplate sUnknown_0862A864 =
{
.tileTag = 30510,
.paletteTag = 30508,
@@ -384,14 +436,14 @@ const struct SpriteTemplate gUnknown_0862A864 =
.callback = SpriteCallbackDummy,
};
-const struct ScanlineEffectParams gUnknown_0862A87C =
+static const struct ScanlineEffectParams sUnknown_0862A87C =
{
.dmaDest = (vu16 *)REG_ADDR_BG1HOFS,
.dmaControl = 0xA2600001,
.initState = 1
};
-const struct BgTemplate gUnknown_0862A888[] =
+static const struct BgTemplate sUnknown_0862A888[] =
{
{
.bg = 0,
@@ -446,17 +498,17 @@ static const union AnimCmd *const sSpriteAnimTable_862A8BC[] =
sSpriteAnim_862A8A8
};
-const struct CompressedSpriteSheet gUnknown_0862A8C4 =
+static const struct CompressedSpriteSheet sUnknown_0862A8C4 =
{
gRaySceneGroudon_Gfx, 0x3000, 30505
};
-const struct CompressedSpritePalette gUnknown_0862A8CC =
+static const struct CompressedSpritePalette sUnknown_0862A8CC =
{
gRaySceneGroudon_Pal, 30505
};
-const struct SpriteTemplate gUnknown_0862A8D4 =
+static const struct SpriteTemplate sUnknown_0862A8D4 =
{
.tileTag = 30505,
.paletteTag = 30505,
@@ -478,12 +530,12 @@ static const union AnimCmd *const sSpriteAnimTable_862A8F4[] =
sSpriteAnim_862A8EC
};
-const struct CompressedSpriteSheet gUnknown_0862A8F8 =
+static const struct CompressedSpriteSheet sUnknown_0862A8F8 =
{
gRaySceneGroudon2_Gfx, 0x200, 30506
};
-const struct SpriteTemplate gUnknown_0862A900 =
+static const struct SpriteTemplate sUnknown_0862A900 =
{
.tileTag = 30506,
.paletteTag = 30505,
@@ -505,12 +557,12 @@ static const union AnimCmd *const sSpriteAnimTable_862A920[] =
sSpriteAnim_862A918
};
-const struct CompressedSpriteSheet gUnknown_0862A924 =
+static const struct CompressedSpriteSheet sUnknown_0862A924 =
{
gRaySceneGroudon3_Gfx, 0x400, 30507
};
-const struct SpriteTemplate gUnknown_0862A92C =
+static const struct SpriteTemplate sUnknown_0862A92C =
{
.tileTag = 30507,
.paletteTag = 30505,
@@ -597,17 +649,17 @@ static const union AnimCmd *const sSpriteAnimTable_862A9B0[] =
sSpriteAnim_862A99C
};
-const struct CompressedSpriteSheet gUnknown_0862A9D4 =
+static const struct CompressedSpriteSheet sUnknown_0862A9D4 =
{
gRaySceneKyogre_Gfx, 0xF00, 30508
};
-const struct CompressedSpritePalette gUnknown_0862A9DC =
+static const struct CompressedSpritePalette sUnknown_0862A9DC =
{
gRaySceneKyogre_Pal, 30508
};
-const struct SpriteTemplate gUnknown_0862A9E4 =
+static const struct SpriteTemplate sUnknown_0862A9E4 =
{
.tileTag = 30508,
.paletteTag = 30508,
@@ -632,12 +684,12 @@ static const union AnimCmd *const sSpriteAnimTable_862AA10[] =
sSpriteAnim_862A9FC
};
-const struct CompressedSpriteSheet gUnknown_0862AA14 =
+static const struct CompressedSpriteSheet sUnknown_0862AA14 =
{
gRaySceneKyogre2_Gfx, 0xC0, 30509
};
-const struct SpriteTemplate gUnknown_0862AA1C =
+static const struct SpriteTemplate sUnknown_0862AA1C =
{
.tileTag = 30509,
.paletteTag = 30508,
@@ -648,12 +700,12 @@ const struct SpriteTemplate gUnknown_0862AA1C =
.callback = SpriteCallbackDummy,
};
-const struct CompressedSpriteSheet gUnknown_0862AA34 =
+static const struct CompressedSpriteSheet sUnknown_0862AA34 =
{
gRaySceneKyogre3_Gfx, 0x200, 30510
};
-const struct SpriteTemplate gUnknown_0862AA3C =
+static const struct SpriteTemplate sUnknown_0862AA3C =
{
.tileTag = 30510,
.paletteTag = 30508,
@@ -664,7 +716,7 @@ const struct SpriteTemplate gUnknown_0862AA3C =
.callback = SpriteCallbackDummy,
};
-const struct BgTemplate gUnknown_0862AA54[] =
+static const struct BgTemplate sUnknown_0862AA54[] =
{
{
.bg = 0,
@@ -719,17 +771,17 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_862AA8C[] =
sSpriteAffineAnim_862AA6C
};
-const struct CompressedSpriteSheet gUnknown_0862AA90 =
+static const struct CompressedSpriteSheet sUnknown_0862AA90 =
{
gRaySceneSmoke_Gfx, 0x100, 30555
};
-const struct CompressedSpritePalette gUnknown_0862AA98 =
+static const struct CompressedSpritePalette sUnknown_0862AA98 =
{
gRaySceneSmoke_Pal, 30555
};
-const struct SpriteTemplate gUnknown_0862AAA0 =
+static const struct SpriteTemplate sUnknown_0862AAA0 =
{
.tileTag = 30555,
.paletteTag = 30555,
@@ -740,7 +792,7 @@ const struct SpriteTemplate gUnknown_0862AAA0 =
.callback = sub_81D8260,
};
-const s8 gUnknown_0862AAB8[][2] =
+static const s8 sUnknown_0862AAB8[][2] =
{
{-1, 5},
{-3, -4},
@@ -754,7 +806,7 @@ const s8 gUnknown_0862AAB8[][2] =
{9, 1}
};
-const struct BgTemplate gUnknown_0862AACC[] =
+static const struct BgTemplate sUnknown_0862AACC[] =
{
{
.bg = 0,
@@ -818,22 +870,22 @@ static const union AnimCmd *const sSpriteAnimTable_862AAF8[] =
sSpriteAnim_862AAEC
};
-const struct CompressedSpriteSheet gUnknown_0862AAFC =
+static const struct CompressedSpriteSheet sUnknown_0862AAFC =
{
gRaySceneRayquazaFly1_Gfx, 0x1000, 30556
};
-const struct CompressedSpriteSheet gUnknown_0862AB04 =
+static const struct CompressedSpriteSheet sUnknown_0862AB04 =
{
gRaySceneRayquazaTail_Gfx, 0x200, 30557
};
-const struct CompressedSpritePalette gUnknown_0862AB0C =
+static const struct CompressedSpritePalette sUnknown_0862AB0C =
{
gRaySceneRayquaza_Pal, 30556
};
-const struct SpriteTemplate gUnknown_0862AB14 =
+static const struct SpriteTemplate sUnknown_0862AB14 =
{
.tileTag = 30556,
.paletteTag = 30556,
@@ -844,7 +896,7 @@ const struct SpriteTemplate gUnknown_0862AB14 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862AB2C =
+static const struct SpriteTemplate sUnknown_0862AB2C =
{
.tileTag = 30557,
.paletteTag = 30556,
@@ -855,7 +907,7 @@ const struct SpriteTemplate gUnknown_0862AB2C =
.callback = SpriteCallbackDummy,
};
-const struct BgTemplate gUnknown_0862AB44[] =
+static const struct BgTemplate sUnknown_0862AB44[] =
{
{
.bg = 0,
@@ -1032,57 +1084,57 @@ static const union AnimCmd *const sSpriteAnimTable_862AC24[] =
sSpriteAnim_862AC08
};
-const struct CompressedSpriteSheet gUnknown_0862AC28 =
+static const struct CompressedSpriteSheet sUnknown_0862AC28 =
{
gRaySceneGroudonLeft_Gfx, 0x1800, 30565
};
-const struct CompressedSpriteSheet gUnknown_0862AC30 =
+static const struct CompressedSpriteSheet sUnknown_0862AC30 =
{
gRaySceneGroudonTail_Gfx, 0x80, 30566
};
-const struct CompressedSpriteSheet gUnknown_0862AC38 =
+static const struct CompressedSpriteSheet sUnknown_0862AC38 =
{
gRaySceneKyogreRight_Gfx, 0x600, 30568
};
-const struct CompressedSpriteSheet gUnknown_0862AC40 =
+static const struct CompressedSpriteSheet sUnknown_0862AC40 =
{
gRaySceneRayquazaHover_Gfx, 0x2000, 30569
};
-const struct CompressedSpriteSheet gUnknown_0862AC48 =
+static const struct CompressedSpriteSheet sUnknown_0862AC48 =
{
gRaySceneRayquazaFlyIn_Gfx, 0x800, 30570
};
-const struct CompressedSpriteSheet gUnknown_0862AC50 =
+static const struct CompressedSpriteSheet sUnknown_0862AC50 =
{
gRaySceneSplash_Gfx, 0x300, 30571
};
-const struct CompressedSpritePalette gUnknown_0862AC58 =
+static const struct CompressedSpritePalette sUnknown_0862AC58 =
{
gRaySceneGroudonLeft_Pal, 30565
};
-const struct CompressedSpritePalette gUnknown_0862AC60 =
+static const struct CompressedSpritePalette sUnknown_0862AC60 =
{
gRaySceneKyogreRight_Pal, 30568
};
-const struct CompressedSpritePalette gUnknown_0862AC68 =
+static const struct CompressedSpritePalette sUnknown_0862AC68 =
{
gRaySceneRayquazaHover_Pal, 30569
};
-const struct CompressedSpritePalette gUnknown_0862AC70 =
+static const struct CompressedSpritePalette sUnknown_0862AC70 =
{
gRaySceneSplash_Pal, 30571
};
-const struct SpriteTemplate gUnknown_0862AC78 =
+static const struct SpriteTemplate sUnknown_0862AC78 =
{
.tileTag = 30565,
.paletteTag = 30565,
@@ -1093,7 +1145,7 @@ const struct SpriteTemplate gUnknown_0862AC78 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862AC90 =
+static const struct SpriteTemplate sUnknown_0862AC90 =
{
.tileTag = 30566,
.paletteTag = 30565,
@@ -1104,7 +1156,7 @@ const struct SpriteTemplate gUnknown_0862AC90 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862ACA8 =
+static const struct SpriteTemplate sUnknown_0862ACA8 =
{
.tileTag = 30568,
.paletteTag = 30568,
@@ -1115,7 +1167,7 @@ const struct SpriteTemplate gUnknown_0862ACA8 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862ACC0 =
+static const struct SpriteTemplate sUnknown_0862ACC0 =
{
.tileTag = 30569,
.paletteTag = 30569,
@@ -1126,7 +1178,7 @@ const struct SpriteTemplate gUnknown_0862ACC0 =
.callback = sub_81D961C,
};
-const struct SpriteTemplate gUnknown_0862ACD8 =
+static const struct SpriteTemplate sUnknown_0862ACD8 =
{
.tileTag = 30570,
.paletteTag = 30569,
@@ -1137,7 +1189,7 @@ const struct SpriteTemplate gUnknown_0862ACD8 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862ACF0 =
+static const struct SpriteTemplate sUnknown_0862ACF0 =
{
.tileTag = 30571,
.paletteTag = 30571,
@@ -1148,7 +1200,7 @@ const struct SpriteTemplate gUnknown_0862ACF0 =
.callback = SpriteCallbackDummy,
};
-const struct BgTemplate gUnknown_0862AD08[] =
+static const struct BgTemplate sUnknown_0862AD08[] =
{
{
.bg = 0,
@@ -1179,57 +1231,17 @@ const struct BgTemplate gUnknown_0862AD08[] =
}
};
-struct RaySceneStruct
-{
- MainCallback callback;
- u8 tilemapBuffers[4][0x800];
- u16 field_2004;
- u8 animId;
- bool8 onlyOneAnim;
- s16 field_2008;
- s16 field_200A;
-};
-
-extern struct RaySceneStruct *sRayScene;
-
-// this file's functions
-void sub_81D6774(void);
-void sub_81D67D0(void);
-void sub_81D750C(void);
-void sub_81D7438(void);
-void sub_81D7480(void);
-void sub_81D74C8(void);
-void sub_81D8BB4(void);
-void sub_81D75B4(u8 taskId, s8 palDelay);
-void sub_81D6A20(struct Sprite *sprite);
-void sub_81D6D20(struct Sprite *sprite);
-void sub_81D7860(struct Sprite *sprite);
-void sub_81D7D14(struct Sprite *sprite);
-void sub_81D7700(struct Sprite *sprite);
-void sub_81D7A60(struct Sprite *sprite);
-void sub_81D874C(struct Sprite *sprite);
-void sub_81D7228(u8 taskId);
-void sub_81D736C(u8 taskId);
-void sub_81D752C(u8 taskId);
-void sub_81D7600(u8 taskId);
-void sub_81D7FC0(u8 taskId);
-void sub_81D81A4(u8 taskId);
-void sub_81D8164(u8 taskId);
-u8 sub_81D7664(void);
-u8 sub_81D78BC(void);
-u8 sub_81D86CC(void);
-
// code
-void sub_81D6720(u8 animId, bool8 onlyOneAnim, MainCallback callback)
+void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void))
{
- sRayScene = AllocZeroed(0x2018);
+ sRayScene = AllocZeroed(sizeof(*sRayScene));
sRayScene->animId = animId;
sRayScene->callback = callback;
sRayScene->onlyOneAnim = onlyOneAnim;
SetMainCallback2(sub_81D6774);
}
-void sub_81D6774(void)
+static void sub_81D6774(void)
{
SetVBlankHBlankCallbacksToNull();
clear_scheduled_bg_copies_to_vram();
@@ -1243,7 +1255,7 @@ void sub_81D6774(void)
SetMainCallback2(sub_81D67D0);
}
-void sub_81D67D0(void)
+static void sub_81D67D0(void)
{
RunTasks();
AnimateSprites();
@@ -1252,14 +1264,14 @@ void sub_81D67D0(void)
UpdatePaletteFade();
}
-void sub_81D67EC(void)
+static void sub_81D67EC(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
-void Task_EndAfterFadeScreen(u8 taskId)
+static void Task_EndAfterFadeScreen(u8 taskId)
{
if (!gPaletteFade.active)
{
@@ -1271,7 +1283,7 @@ void Task_EndAfterFadeScreen(u8 taskId)
}
}
-void Task_SetNextAnim(u8 taskId)
+static void Task_SetNextAnim(u8 taskId)
{
if (!gPaletteFade.active)
{
@@ -1288,7 +1300,7 @@ void Task_SetNextAnim(u8 taskId)
}
}
-void sub_81D68C8(void)
+static void sub_81D68C8(void)
{
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0);
@@ -1298,13 +1310,13 @@ void sub_81D68C8(void)
gPlttBufferFaded[0] = 0;
}
-void sub_81D6904(void)
+static void sub_81D6904(void)
{
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0x3F);
}
-void sub_81D691C(u8 taskId)
+static void sub_81D691C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D750C();
@@ -1336,22 +1348,22 @@ void sub_81D691C(u8 taskId)
}
}
-u8 sub_81D6984(void)
+static u8 sub_81D6984(void)
{
u8 spriteId;
s16 *data;
- spriteId = CreateSprite(&gUnknown_0862A72C, 88, 72, 3);
+ spriteId = CreateSprite(&sUnknown_0862A72C, 88, 72, 3);
gSprites[spriteId].callback = sub_81D6A20;
data = gSprites[spriteId].data;
- data[0] = CreateSprite(&gUnknown_0862A72C, 56, 104, 3);
- data[1] = CreateSprite(&gUnknown_0862A750, 75, 101, 0);
- data[2] = CreateSprite(&gUnknown_0862A774, 109, 114, 1);
+ data[0] = CreateSprite(&sUnknown_0862A72C, 56, 104, 3);
+ data[1] = CreateSprite(&sUnknown_0862A750, 75, 101, 0);
+ data[2] = CreateSprite(&sUnknown_0862A774, 109, 114, 1);
StartSpriteAnim(&gSprites[data[0]], 1);
return spriteId;
}
-void sub_81D6A20(struct Sprite *sprite)
+static void sub_81D6A20(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
@@ -1388,25 +1400,25 @@ void sub_81D6A20(struct Sprite *sprite)
}
}
-u8 sub_81D6B7C(void)
+static u8 sub_81D6B7C(void)
{
u8 spriteId;
s16 *data;
- spriteId = CreateSprite(&gUnknown_0862A81C, 136, 96, 1);
+ spriteId = CreateSprite(&sUnknown_0862A81C, 136, 96, 1);
gSprites[spriteId].callback = sub_81D6D20;
data = gSprites[spriteId].data;
- data[0] = CreateSprite(&gUnknown_0862A81C, 168, 96, 1) << 8;
- data[0] |= CreateSprite(&gUnknown_0862A81C, 136, 112, 1);
- data[1] = CreateSprite(&gUnknown_0862A81C, 168, 112, 1) << 8;
- data[1] |= CreateSprite(&gUnknown_0862A81C, 136, 128, 1);
- data[2] = CreateSprite(&gUnknown_0862A81C, 168, 128, 1) << 8;
- data[2] |= CreateSprite(&gUnknown_0862A81C, 104, 128, 2);
- data[3] = CreateSprite(&gUnknown_0862A81C, 136, 128, 2) << 8;
- data[3] |= CreateSprite(&gUnknown_0862A81C, 184, 128, 0);
- data[4] = CreateSprite(&gUnknown_0862A84C, 208, 132, 0) << 8;
- data[4] |= CreateSprite(&gUnknown_0862A864, 200, 120, 1);
+ data[0] = CreateSprite(&sUnknown_0862A81C, 168, 96, 1) << 8;
+ data[0] |= CreateSprite(&sUnknown_0862A81C, 136, 112, 1);
+ data[1] = CreateSprite(&sUnknown_0862A81C, 168, 112, 1) << 8;
+ data[1] |= CreateSprite(&sUnknown_0862A81C, 136, 128, 1);
+ data[2] = CreateSprite(&sUnknown_0862A81C, 168, 128, 1) << 8;
+ data[2] |= CreateSprite(&sUnknown_0862A81C, 104, 128, 2);
+ data[3] = CreateSprite(&sUnknown_0862A81C, 136, 128, 2) << 8;
+ data[3] |= CreateSprite(&sUnknown_0862A81C, 184, 128, 0);
+ data[4] = CreateSprite(&sUnknown_0862A84C, 208, 132, 0) << 8;
+ data[4] |= CreateSprite(&sUnknown_0862A864, 200, 120, 1);
StartSpriteAnim(&gSprites[data[0] >> 8], 1);
StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
@@ -1420,7 +1432,7 @@ u8 sub_81D6B7C(void)
return spriteId;
}
-void sub_81D6D20(struct Sprite *sprite)
+static void sub_81D6D20(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
@@ -1481,17 +1493,17 @@ void sub_81D6D20(struct Sprite *sprite)
}
}
-void sub_81D6FD0(void)
+static void sub_81D6FD0(void)
{
sub_81D67EC();
ScanlineEffect_InitHBlankDmaTransfer();
}
-void sub_81D6FE0(void)
+static void sub_81D6FE0(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_0862A888, ARRAY_COUNT(gUnknown_0862A888));
+ InitBgsFromTemplates(0, sUnknown_0862A888, ARRAY_COUNT(sUnknown_0862A888));
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
@@ -1506,7 +1518,7 @@ void sub_81D6FE0(void)
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
-void sub_81D706C(void)
+static void sub_81D706C(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
@@ -1516,24 +1528,24 @@ void sub_81D706C(void)
LZDecompressWram(gRaySceneClouds1_Tilemap, sRayScene->tilemapBuffers[1]);
LZDecompressWram(gRaySceneClouds3_Tilemap, sRayScene->tilemapBuffers[2]);
LoadCompressedPalette(gRaySceneClouds_Pal, 0, 0x40);
- LoadCompressedObjectPic(&gUnknown_0862A8C4);
- LoadCompressedObjectPic(&gUnknown_0862A8F8);
- LoadCompressedObjectPic(&gUnknown_0862A924);
- LoadCompressedObjectPic(&gUnknown_0862A9D4);
- LoadCompressedObjectPic(&gUnknown_0862AA14);
- LoadCompressedObjectPic(&gUnknown_0862AA34);
- LoadCompressedObjectPalette(&gUnknown_0862A8CC);
- LoadCompressedObjectPalette(&gUnknown_0862A9DC);
+ LoadCompressedObjectPic(&sUnknown_0862A8C4);
+ LoadCompressedObjectPic(&sUnknown_0862A8F8);
+ LoadCompressedObjectPic(&sUnknown_0862A924);
+ LoadCompressedObjectPic(&sUnknown_0862A9D4);
+ LoadCompressedObjectPic(&sUnknown_0862AA14);
+ LoadCompressedObjectPic(&sUnknown_0862AA34);
+ LoadCompressedObjectPalette(&sUnknown_0862A8CC);
+ LoadCompressedObjectPalette(&sUnknown_0862A9DC);
}
-void sub_81D7134(u8 taskId)
+static void sub_81D7134(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ScanlineEffect_Clear();
sub_81D6FE0();
sub_81D706C();
CpuFastFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
- ScanlineEffect_SetParams(gUnknown_0862A87C);
+ ScanlineEffect_SetParams(sUnknown_0862A87C);
data[0] = 0;
data[1] = CreateTask(sub_81D7228, 0);
if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
@@ -1556,7 +1568,7 @@ void sub_81D7134(u8 taskId)
PlaySE(SE_T_OOAME);
}
-void sub_81D7228(u8 taskId)
+static void sub_81D7228(u8 taskId)
{
s16 i;
u16 *data = gTasks[taskId].data;
@@ -1615,7 +1627,7 @@ void sub_81D7228(u8 taskId)
}
}
-void sub_81D736C(u8 taskId)
+static void sub_81D736C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D750C();
@@ -1656,33 +1668,33 @@ void sub_81D736C(u8 taskId)
}
}
-void sub_81D7438(void)
+static void sub_81D7438(void)
{
PlaySE(SE_T_KAMI);
sub_80A2C44(0x7FFF, 0, 0x10, 0, -1, 0, 0);
sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
}
-void sub_81D7480(void)
+static void sub_81D7480(void)
{
PlaySE(SE_T_KAMI);
sub_80A2C44(0x7FFF, 0, 0x10, 0x10, -1, 0, 0);
sub_80A2C44(0xFFFF0000, 0, 0x10, 0x10, 0, 0, 1);
}
-void sub_81D74C8(void)
+static void sub_81D74C8(void)
{
sub_80A2C44(0x7FFF, 4, 0x10, 0, -1, 0, 0);
sub_80A2C44(0xFFFF0000, 4, 0x10, 0, 0, 0, 1);
}
-void sub_81D750C(void)
+static void sub_81D750C(void)
{
ChangeBgX(2, 0x400, 1);
ChangeBgY(2, 0x800, 2);
}
-void sub_81D752C(u8 taskId)
+static void sub_81D752C(u8 taskId)
{
u16 bgY;
s16 *data = gTasks[taskId].data;
@@ -1700,14 +1712,14 @@ void sub_81D752C(u8 taskId)
}
}
-void sub_81D75B4(u8 taskId, s8 palDelay)
+static void sub_81D75B4(u8 taskId, s8 palDelay)
{
PlaySE(SE_T_OOAME_E);
BeginNormalPaletteFade(-1, palDelay, 0, 0x10, 0);
gTasks[taskId].func = sub_81D7600;
}
-void sub_81D7600(u8 taskId)
+static void sub_81D7600(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D750C();
@@ -1724,22 +1736,22 @@ void sub_81D7600(u8 taskId)
}
}
-u8 sub_81D7664(void)
+static u8 sub_81D7664(void)
{
u8 spriteId;
s16 *data;
- spriteId = CreateSprite(&gUnknown_0862A8D4, 98, 72, 3);
+ spriteId = CreateSprite(&sUnknown_0862A8D4, 98, 72, 3);
gSprites[spriteId].callback = sub_81D7700;
data = gSprites[spriteId].data;
- data[0] = CreateSprite(&gUnknown_0862A8D4, 66, 104, 3);
- data[1] = CreateSprite(&gUnknown_0862A900, 85, 101, 0);
- data[2] = CreateSprite(&gUnknown_0862A92C, 119, 114, 1);
+ data[0] = CreateSprite(&sUnknown_0862A8D4, 66, 104, 3);
+ data[1] = CreateSprite(&sUnknown_0862A900, 85, 101, 0);
+ data[2] = CreateSprite(&sUnknown_0862A92C, 119, 114, 1);
StartSpriteAnim(&gSprites[data[0]], 1);
return spriteId;
}
-void sub_81D7700(struct Sprite *sprite)
+static void sub_81D7700(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
@@ -1776,7 +1788,7 @@ void sub_81D7700(struct Sprite *sprite)
}
}
-void sub_81D7860(struct Sprite *sprite)
+static void sub_81D7860(struct Sprite *sprite)
{
s16 *data = sprite->data;
if (sprite->pos1.y <= 160)
@@ -1788,25 +1800,25 @@ void sub_81D7860(struct Sprite *sprite)
}
}
-u8 sub_81D78BC(void)
+static u8 sub_81D78BC(void)
{
u8 spriteId;
s16 *data;
- spriteId = CreateSprite(&gUnknown_0862A9E4, 126, 96, 1);
+ spriteId = CreateSprite(&sUnknown_0862A9E4, 126, 96, 1);
gSprites[spriteId].callback = sub_81D7A60;
data = gSprites[spriteId].data;
- data[0] = CreateSprite(&gUnknown_0862A9E4, 158, 96, 1) << 8;
- data[0] |= CreateSprite(&gUnknown_0862A9E4, 126, 112, 1);
- data[1] = CreateSprite(&gUnknown_0862A9E4, 158, 112, 1) << 8;
- data[1] |= CreateSprite(&gUnknown_0862A9E4, 126, 128, 1);
- data[2] = CreateSprite(&gUnknown_0862A9E4, 158, 128, 1) << 8;
- data[2] |= CreateSprite(&gUnknown_0862A9E4, 94, 128, 2);
- data[3] = CreateSprite(&gUnknown_0862A9E4, 126, 128, 2) << 8;
- data[3] |= CreateSprite(&gUnknown_0862A9E4, 174, 128, 0);
- data[4] = CreateSprite(&gUnknown_0862AA1C, 198, 132, 0) << 8;
- data[4] |= CreateSprite(&gUnknown_0862AA3C, 190, 120, 1);
+ data[0] = CreateSprite(&sUnknown_0862A9E4, 158, 96, 1) << 8;
+ data[0] |= CreateSprite(&sUnknown_0862A9E4, 126, 112, 1);
+ data[1] = CreateSprite(&sUnknown_0862A9E4, 158, 112, 1) << 8;
+ data[1] |= CreateSprite(&sUnknown_0862A9E4, 126, 128, 1);
+ data[2] = CreateSprite(&sUnknown_0862A9E4, 158, 128, 1) << 8;
+ data[2] |= CreateSprite(&sUnknown_0862A9E4, 94, 128, 2);
+ data[3] = CreateSprite(&sUnknown_0862A9E4, 126, 128, 2) << 8;
+ data[3] |= CreateSprite(&sUnknown_0862A9E4, 174, 128, 0);
+ data[4] = CreateSprite(&sUnknown_0862AA1C, 198, 132, 0) << 8;
+ data[4] |= CreateSprite(&sUnknown_0862AA3C, 190, 120, 1);
StartSpriteAnim(&gSprites[data[0] >> 8], 1);
StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
@@ -1820,7 +1832,7 @@ u8 sub_81D78BC(void)
return spriteId;
}
-void sub_81D7A60(struct Sprite *sprite)
+static void sub_81D7A60(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
@@ -1881,7 +1893,7 @@ void sub_81D7A60(struct Sprite *sprite)
}
}
-void sub_81D7D14(struct Sprite *sprite)
+static void sub_81D7D14(struct Sprite *sprite)
{
s16 *data = sprite->data;
if (sprite->pos1.y <= 160)
@@ -1900,11 +1912,11 @@ void sub_81D7D14(struct Sprite *sprite)
}
}
-void sub_81D7E10(void)
+static void sub_81D7E10(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(1, gUnknown_0862AA54, ARRAY_COUNT(gUnknown_0862AA54));
+ InitBgsFromTemplates(1, sUnknown_0862AA54, ARRAY_COUNT(sUnknown_0862AA54));
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
@@ -1919,7 +1931,7 @@ void sub_81D7E10(void)
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
-void sub_81D7E9C(void)
+static void sub_81D7E9C(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
@@ -1931,11 +1943,11 @@ void sub_81D7E9C(void)
LZDecompressWram(gRaySceneOvercast_Tilemap, sRayScene->tilemapBuffers[1]);
LZDecompressWram(gRaySceneRayquaza_Tilemap, sRayScene->tilemapBuffers[2]);
LoadCompressedPalette(gRaySceneRayquaza_Pal, 0, 0x40);
- LoadCompressedObjectPic(&gUnknown_0862AA90);
- LoadCompressedObjectPalette(&gUnknown_0862AA98);
+ LoadCompressedObjectPic(&sUnknown_0862AA90);
+ LoadCompressedObjectPalette(&sUnknown_0862AA98);
}
-void sub_81D7F4C(u8 taskId)
+static void sub_81D7F4C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
PlayNewMapMusic(MUS_REKKUU_KOURIN);
@@ -1951,7 +1963,7 @@ void sub_81D7F4C(u8 taskId)
gTasks[taskId].func = sub_81D7FC0;
}
-void sub_81D7FC0(u8 taskId)
+static void sub_81D7FC0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
@@ -2012,7 +2024,7 @@ void sub_81D7FC0(u8 taskId)
}
}
-void sub_81D8164(u8 taskId)
+static void sub_81D8164(u8 taskId)
{
if (!gPaletteFade.active)
{
@@ -2023,14 +2035,14 @@ void sub_81D8164(u8 taskId)
}
}
-void sub_81D81A4(u8 taskId)
+static void sub_81D81A4(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if ((data[1] & 3) == 0)
{
- u8 spriteId = CreateSprite(&gUnknown_0862AAA0,
- (gUnknown_0862AAB8[data[0]][0] * 4) + 120,
- (gUnknown_0862AAB8[data[0]][1] * 4) + 80,
+ u8 spriteId = CreateSprite(&sUnknown_0862AAA0,
+ (sUnknown_0862AAB8[data[0]][0] * 4) + 120,
+ (sUnknown_0862AAB8[data[0]][1] * 4) + 80,
0);
gSprites[spriteId].data[0] = (s8)(data[0]);
gSprites[spriteId].oam.objMode = 1;
@@ -2051,7 +2063,7 @@ void sub_81D81A4(u8 taskId)
data[1]++;
}
-void sub_81D8260(struct Sprite *sprite)
+static void sub_81D8260(struct Sprite *sprite)
{
if (sprite->data[1] == 0)
{
@@ -2060,19 +2072,19 @@ void sub_81D8260(struct Sprite *sprite)
}
else
{
- sprite->pos2.x += gUnknown_0862AAB8[sprite->data[0]][0];
- sprite->pos2.y += gUnknown_0862AAB8[sprite->data[0]][1];
+ sprite->pos2.x += sUnknown_0862AAB8[sprite->data[0]][0];
+ sprite->pos2.y += sUnknown_0862AAB8[sprite->data[0]][1];
}
sprite->data[1]++;
sprite->data[1] &= 0xF;
}
-void sub_81D82B0(void)
+static void sub_81D82B0(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_0862AACC, ARRAY_COUNT(gUnknown_0862AACC));
+ InitBgsFromTemplates(0, sUnknown_0862AACC, ARRAY_COUNT(sUnknown_0862AACC));
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
@@ -2090,7 +2102,7 @@ void sub_81D82B0(void)
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
-void sub_81D8358(void)
+static void sub_81D8358(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(0, gRaySceneRayquazaLight_Gfx, 0, 0, 0);
@@ -2106,12 +2118,12 @@ void sub_81D8358(void)
LoadCompressedPalette(gRaySceneOvercast2_Pal, 0, 0x40);
gPlttBufferUnfaded[0] = RGB_WHITE;
gPlttBufferFaded[0] = RGB_WHITE;
- LoadCompressedObjectPic(&gUnknown_0862AAFC);
- LoadCompressedObjectPic(&gUnknown_0862AB04);
- LoadCompressedObjectPalette(&gUnknown_0862AB0C);
+ LoadCompressedObjectPic(&sUnknown_0862AAFC);
+ LoadCompressedObjectPic(&sUnknown_0862AB04);
+ LoadCompressedObjectPalette(&sUnknown_0862AB0C);
}
-void sub_81D844C(void)
+static void sub_81D844C(void)
{
u16 VCOUNT = GetGpuReg(REG_OFFSET_VCOUNT);
if (VCOUNT >= 24 && VCOUNT <= 135 && VCOUNT - 24 <= sRayScene->field_2008)
@@ -2135,7 +2147,7 @@ void sub_81D844C(void)
}
}
-void sub_81D84EC(u8 taskId)
+static void sub_81D84EC(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D82B0();
@@ -2154,7 +2166,7 @@ void sub_81D84EC(u8 taskId)
gTasks[taskId].func = sub_81D857C;
}
-void sub_81D857C(u8 taskId)
+static void sub_81D857C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
@@ -2213,7 +2225,7 @@ void sub_81D857C(u8 taskId)
}
}
-void sub_81D8684(u8 taskId)
+static void sub_81D8684(u8 taskId)
{
if (!gPaletteFade.active)
{
@@ -2225,18 +2237,18 @@ void sub_81D8684(u8 taskId)
}
}
-u8 sub_81D86CC(void)
+static u8 sub_81D86CC(void)
{
- u8 spriteId = CreateSprite(&gUnknown_0862AB14, 160, 0, 0);
+ u8 spriteId = CreateSprite(&sUnknown_0862AB14, 160, 0, 0);
s16 *data = gSprites[spriteId].data;
- data[0] = CreateSprite(&gUnknown_0862AB2C, 184, -48, 0);
+ data[0] = CreateSprite(&sUnknown_0862AB2C, 184, -48, 0);
gSprites[spriteId].callback = sub_81D874C;
gSprites[spriteId].oam.priority = 3;
gSprites[data[0]].oam.priority = 3;
return spriteId;
}
-void sub_81D874C(struct Sprite *sprite)
+static void sub_81D874C(struct Sprite *sprite)
{
s16 *data = sprite->data;
s16 counter = data[2];
@@ -2290,11 +2302,11 @@ void sub_81D874C(struct Sprite *sprite)
data[2]++;
}
-void sub_81D8828(void)
+static void sub_81D8828(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_0862AB44, ARRAY_COUNT(gUnknown_0862AB44));
+ InitBgsFromTemplates(0, sUnknown_0862AB44, ARRAY_COUNT(sUnknown_0862AB44));
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
@@ -2312,7 +2324,7 @@ void sub_81D8828(void)
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
-void sub_81D88D0(void)
+static void sub_81D88D0(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(1, gRaySceneRayquazaChase_Gfx, 0, 0, 0);
@@ -2327,7 +2339,7 @@ void sub_81D88D0(void)
LoadCompressedPalette(gRaySceneChase_Pal, 0, 0x80);
}
-void sub_81D8980(u8 taskId)
+static void sub_81D8980(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D8828();
@@ -2341,7 +2353,7 @@ void sub_81D8980(u8 taskId)
gTasks[taskId].func = sub_81D89E0;
}
-void sub_81D89E0(u8 taskId)
+static void sub_81D89E0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D8BB4();
@@ -2393,7 +2405,7 @@ void sub_81D89E0(u8 taskId)
}
}
-void sub_81D8AD8(u8 taskId)
+static void sub_81D8AD8(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if ((data[15] & 3) == 0)
@@ -2405,7 +2417,7 @@ void sub_81D8AD8(u8 taskId)
data[15]++;
}
-void sub_81D8B2C(u8 taskId)
+static void sub_81D8B2C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[0] == 0)
@@ -2426,7 +2438,7 @@ void sub_81D8B2C(u8 taskId)
}
}
-void sub_81D8BB4(void)
+static void sub_81D8BB4(void)
{
ChangeBgX(2, 0x400, 2);
ChangeBgY(2, 0x400, 1);
@@ -2434,7 +2446,7 @@ void sub_81D8BB4(void)
ChangeBgY(0, 0x800, 1);
}
-void sub_81D8BEC(u8 taskId)
+static void sub_81D8BEC(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D8BB4();
@@ -2446,3 +2458,475 @@ void sub_81D8BEC(u8 taskId)
gTasks[taskId].func = Task_SetNextAnim;
}
}
+
+static void sub_81D8C38(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, sUnknown_0862AD08, ARRAY_COUNT(sUnknown_0862AD08));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D8CC4(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(2, gRaySceneHushRing_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneHushBg_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneHushRing_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneHushBg_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneHushRing_Map, sRayScene->tilemapBuffers[2]);
+ LoadCompressedPalette(gRaySceneHushBg_Pal, 0, 0x60);
+ LoadCompressedObjectPic(&sUnknown_0862AC28);
+ LoadCompressedObjectPic(&sUnknown_0862AC30);
+ LoadCompressedObjectPic(&sUnknown_0862AC38);
+ LoadCompressedObjectPic(&sUnknown_0862AC40);
+ LoadCompressedObjectPic(&sUnknown_0862AC48);
+ LoadCompressedObjectPic(&sUnknown_0862AC50);
+ LoadCompressedObjectPalette(&sUnknown_0862AC58);
+ LoadCompressedObjectPalette(&sUnknown_0862AC60);
+ LoadCompressedObjectPalette(&sUnknown_0862AC68);
+ LoadCompressedObjectPalette(&sUnknown_0862AC70);
+}
+
+static void sub_81D8DB4(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8C38();
+ sub_81D8CC4();
+ sub_81D68C8();
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x241);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0xE09);
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(sub_81D67EC);
+ data[0] = 0;
+ data[1] = 0;
+ gTasks[taskId].func = sub_81D8E80;
+ data[2] = CreateTask(sub_81D8FB0, 0);
+ gTasks[data[2]].data[0] = 0;
+ gTasks[data[2]].data[1] = 0;
+ gTasks[data[2]].data[2] = 0;
+ gTasks[data[2]].data[3] = 1;
+ gTasks[data[2]].data[4] = 1;
+}
+
+static void sub_81D8E80(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ sub_81D90A8(taskId);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ if (gSprites[data[5]].callback == sub_81D97E0)
+ {
+ if (data[1] == 64)
+ {
+ sub_81D94D4(taskId);
+ sub_81D93D8(taskId);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ }
+ break;
+ case 2:
+ if (data[1] == 448)
+ {
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ if (data[1] % 144 == 0)
+ {
+ sub_80A2C44(0xFFFE, 0, 0x10, 0, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
+ }
+ }
+ break;
+ case 3:
+ BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
+ gTasks[taskId].func = sub_81D9034;
+ break;
+ }
+}
+
+static void sub_81D8FB0(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if ((data[0] & 0xF) == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDALPHA, ((data[1] + 14) << 8 & 0x1F00) | ((data[2] + 9) & 0xF));
+ data[1] -= data[3];
+ data[2] += data[4];
+ if (data[1] == -3 || data[1] == 0)
+ data[3] *= -1;
+ if (data[2] == 3 || data[2] == 0)
+ data[4] *= -1;
+ }
+
+ data[0]++;
+}
+
+static void sub_81D9034(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if (!gPaletteFade.active)
+ {
+ StopMapMusic();
+ if (data[1] == 0)
+ {
+ SetVBlankCallback(NULL);
+ sub_81D6904();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ DestroyTask(data[2]);
+ }
+
+ if (data[1] == 32)
+ {
+ data[1] = 0;
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+ else
+ {
+ data[1]++;
+ }
+ }
+}
+
+static void sub_81D90A8(u8 taskId)
+{
+ s16 *taskData, *spriteData;
+
+ taskData = gTasks[taskId].data;
+
+ taskData[3] = CreateSprite(&sUnknown_0862AC78, 64, 120, 0);
+ spriteData = gSprites[taskData[3]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862AC90, 16, 130, 0);
+ gSprites[taskData[3]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+
+ taskData[4] = CreateSprite(&sUnknown_0862ACA8, 160, 128, 1);
+ spriteData = gSprites[taskData[4]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862ACA8, 192, 128, 1);
+ spriteData[1] = CreateSprite(&sUnknown_0862ACA8, 224, 128, 1);
+ gSprites[taskData[4]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+ gSprites[spriteData[1]].oam.priority = 1;
+ StartSpriteAnim(&gSprites[spriteData[0]], 1);
+ StartSpriteAnim(&gSprites[spriteData[1]], 2);
+
+ taskData[5] = CreateSprite(&sUnknown_0862ACC0, 120, -65, 0);
+ spriteData = gSprites[taskData[5]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862ACD8, 120, -113, 0);
+ gSprites[taskData[5]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+}
+
+static void sub_81D9274(u8 taskId)
+{
+ s16 *taskData = gTasks[taskId].data;
+
+ gSprites[taskData[3]].callback = sub_81D9338;
+ gSprites[taskData[3]].data[4] = 0;
+ gSprites[taskData[3]].data[5] = 0;
+ gSprites[taskData[3]].data[6] = 4;
+ gSprites[taskData[3]].data[7] = 0;
+
+ gSprites[taskData[4]].callback = sub_81D9338;
+ gSprites[taskData[4]].data[4] = 0;
+ gSprites[taskData[4]].data[5] = 0;
+ gSprites[taskData[4]].data[6] = 4;
+ gSprites[taskData[4]].data[7] = 1;
+}
+
+static void sub_81D9338(struct Sprite *sprite)
+{
+ if ((sprite->data[4] & 7) == 0)
+ {
+ if (sprite->data[7] == 0)
+ {
+ sprite->pos1.x -= sprite->data[6];
+ gSprites[sprite->data[0]].pos1.x -= sprite->data[6];
+ }
+ else
+ {
+ sprite->pos1.x += sprite->data[6];
+ gSprites[sprite->data[0]].pos1.x += sprite->data[6];
+ gSprites[sprite->data[1]].pos1.x += sprite->data[6];
+ }
+
+ sprite->data[5]++;
+ sprite->data[6] -= sprite->data[5];
+ if (sprite->data[5] == 3)
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+ sprite->data[6] = 0;
+ sprite->callback = SpriteCallbackDummy;
+ return;
+ }
+ }
+
+ sprite->data[4]++;
+}
+
+static void sub_81D93D8(u8 taskId)
+{
+ s16 *taskData = gTasks[taskId].data;
+ gSprites[taskData[3]].callback = sub_81D9420;
+ StartSpriteAnim(&gSprites[taskData[3]], 1);
+}
+
+static void sub_81D9420(struct Sprite *sprite)
+{
+ switch (sprite->animCmdIndex)
+ {
+ case 0:
+ case 2:
+ if (sprite->animDelayCounter % 12 == 0)
+ {
+ sprite->pos1.x -= 2;
+ gSprites[sprite->data[0]].pos1.x -=2;
+ }
+ gSprites[sprite->data[0]].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ gSprites[sprite->data[0]].pos2.y = -2;
+ if ((sprite->animDelayCounter & 15) == 0)
+ {
+ sprite->pos1.y++;
+ gSprites[sprite->data[0]].pos1.y++;
+ }
+ break;
+ }
+}
+
+static void sub_81D94D4(u8 taskId)
+{
+ s16 *taskData, *spriteData;
+
+ taskData = gTasks[taskId].data;
+ spriteData = gSprites[taskData[4]].data;
+
+ gSprites[taskData[4]].callback = sub_81D9528;
+ gSprites[spriteData[0]].callback = sub_81D9528;
+ gSprites[spriteData[1]].callback = sub_81D9528;
+}
+
+static void sub_81D9528(struct Sprite *sprite)
+{
+ if ((sprite->data[4] & 3) == 0)
+ {
+ if (sprite->pos2.x == 1)
+ sprite->pos2.x = -1;
+ else
+ sprite->pos2.x = 1;
+ }
+ if (sprite->data[5] == 128)
+ {
+ sprite->data[7] = CreateSprite(&sUnknown_0862ACF0, 152, 132, 0);
+ gSprites[sprite->data[7]].oam.priority = 1;
+ sprite->data[7] = CreateSprite(&sUnknown_0862ACF0, 224, 132, 0);
+ gSprites[sprite->data[7]].oam.priority = 1;
+ gSprites[sprite->data[7]].hFlip = 1;
+ sprite->data[5]++;
+ }
+ if (sprite->data[5] > 127)
+ {
+ if (sprite->pos2.y != 32)
+ {
+ sprite->data[6]++;
+ sprite->pos2.y = sprite->data[6] >> 4;
+ }
+ }
+ else
+ {
+ sprite->data[5]++;
+ }
+
+ if (sprite->data[4] % 64 == 0)
+ PlaySE(SE_W250);
+
+ sprite->data[4]++;
+}
+
+static void sub_81D961C(struct Sprite *sprite)
+{
+ s16 counter = sprite->data[7];
+ if (counter <= 64)
+ {
+ sprite->pos2.y += 2;
+ gSprites[sprite->data[0]].pos2.y += 2;
+ if (sprite->data[7] == 64)
+ {
+ sub_81D9868(sprite, 1, 0, -48);
+ sprite->data[4] = 5;
+ sprite->data[5] = -1;
+ gSprites[sprite->data[0]].data[4] = 3;
+ gSprites[sprite->data[0]].data[5] = 5;
+ }
+ }
+ else if (counter <= 111)
+ {
+ sub_81D97E0(sprite);
+ if (sprite->data[4] == 0)
+ PlaySE(SE_BT_START);
+ if (sprite->data[4] == -3)
+ sub_81D9868(sprite, 2, 48, 16);
+ }
+ else if (counter == 112)
+ {
+ gSprites[sprite->data[0]].data[4] = 7;
+ gSprites[sprite->data[0]].data[5] = 3;
+ sub_81D97E0(sprite);
+ }
+ else if (counter <= 327)
+ {
+ sub_81D97E0(sprite);
+ }
+ else if (counter == 328)
+ {
+ sub_81D97E0(sprite);
+ sub_81D9868(sprite, 3, 48, 16);
+ sprite->pos2.x = 1;
+ gSprites[sprite->data[0]].pos2.x = 1;
+ PlayCry1(SPECIES_RAYQUAZA, 0);
+ CreateTask(sub_81D98B4, 0);
+ }
+ else
+ {
+ switch (counter)
+ {
+ case 376:
+ sprite->pos2.x = 0;
+ gSprites[sprite->data[0]].pos2.x = 0;
+ sub_81D97E0(sprite);
+ sub_81D9868(sprite, 2, 48, 16);
+ sprite->callback = sub_81D97E0;
+ return;
+ case 352:
+ sub_81D9274(FindTaskIdByFunc(sub_81D8E80));
+ break;
+ }
+ }
+
+ if (sprite->data[7] > 328 && (sprite->data[7] & 1) == 0)
+ {
+ sprite->pos2.x *= -1;
+ gSprites[sprite->data[0]].pos2.x = sprite->pos2.x;
+ }
+
+ sprite->data[7]++;
+}
+
+static void sub_81D97E0(struct Sprite *sprite)
+{
+ struct Sprite *sprite2 = &gSprites[sprite->data[0]];
+ if (!(sprite->data[6] & sprite2->data[4]))
+ {
+ sprite->pos2.y += sprite->data[4];
+ gSprites[sprite->data[0]].pos2.y += sprite->data[4];
+ sprite->data[4] += sprite->data[5];
+ if (sprite->data[4] >= sprite2->data[5] || sprite->data[4] <= -sprite2->data[5])
+ {
+ if (sprite->data[4] > sprite2->data[5])
+ sprite->data[4] = sprite2->data[5];
+ else if (sprite->data[4] < -sprite2->data[5])
+ sprite->data[4] = -sprite2->data[5];
+
+ sprite->data[5] *= -1;
+ }
+ }
+
+ sprite->data[6]++;
+}
+
+static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y)
+{
+ struct Sprite *sprite2 = &gSprites[sprite->data[0]];
+
+ sprite2->pos1.x = sprite->pos1.x + x;
+ sprite2->pos1.y = sprite->pos1.y + y;
+
+ sprite2->pos2.x = sprite->pos2.x;
+ sprite2->pos2.y = sprite->pos2.y;
+
+ StartSpriteAnim(sprite, animNum);
+ StartSpriteAnim(sprite2, animNum);
+}
+
+static void sub_81D98B4(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ SetBgAffine(2, 0x4000, 0x4000, 0x78, 0x40, 0x100, 0x100, 0);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ data[4] = 16;
+ data[0]++;
+ break;
+ case 1:
+ if (data[5] == 8)
+ PlaySE(SE_JIDO_DOA);
+ if (data[2] == 2)
+ {
+ data[0]++;
+ }
+ else
+ {
+ data[1] += data[4];
+ data[5]++;
+ if (data[3] % 3 == 0 && data[4] != 4)
+ data[4] -= 2;
+
+ data[3]++;
+ SetBgAffine(2, 0x4000, 0x4000, 0x78, 0x40, 0x100 - data[1], 0x100 - data[1], 0);
+ if (data[1] > 255)
+ {
+ data[1] = 0;
+ data[3] = 0;
+ data[5] = 0;
+ data[4] = 16;
+ data[2]++;
+ }
+ }
+ break;
+ case 2:
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ DestroyTask(taskId);
+ break;
+ }
+}