diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/field_weather.c | 6 | ||||
-rw-r--r-- | src/field_weather_effect.c | 140 |
2 files changed, 87 insertions, 59 deletions
diff --git a/src/field_weather.c b/src/field_weather.c index 331f0be78..67051377c 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -710,7 +710,7 @@ static bool8 LightenSpritePaletteInFog(u8 paletteIndex) return FALSE; } -void sub_80ABC48(s8 gammaIndex) +void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex) { if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) { @@ -728,7 +728,7 @@ void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay) gWeatherPtr->gammaTargetIndex = gammaTargetIndex; gWeatherPtr->gammaStepFrameCounter = 0; gWeatherPtr->gammaStepDelay = gammaStepDelay; - sub_80ABC48(gammaIndex); + ApplyWeatherGammaShiftIfIdle(gammaIndex); } } @@ -887,7 +887,7 @@ bool8 LoadDroughtWeatherPalettes(void) static void SetDroughtGamma(s8 gammaIndex) { - sub_80ABC48(-gammaIndex - 1); + ApplyWeatherGammaShiftIfIdle(-gammaIndex - 1); } void DroughtStateInit(void) diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index b8a09faad..1069bc9a2 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -677,7 +677,7 @@ static bool8 CreateRainSprite(void) if (spriteId != MAX_SPRITES) { - gSprites[spriteId].tActive = 0; + gSprites[spriteId].tActive = FALSE; gSprites[spriteId].tRandom = spriteIndex * 145; while (gSprites[spriteId].tRandom >= 600) gSprites[spriteId].tRandom -= 600; @@ -722,12 +722,12 @@ static bool8 UpdateVisibleRainSprites(void) gWeatherPtr->rainSpriteVisibleCounter = 0; if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->targetRainSpriteCount) { - gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = 1; + gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = TRUE; } else { gWeatherPtr->curRainSpriteIndex--; - gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = 0; + gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = FALSE; gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->invisible = TRUE; } } @@ -1011,9 +1011,32 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite) // WEATHER_RAIN_THUNDERSTORM //------------------------------------------------------------------------------ +enum { + // This block of states is run only once + // when first setting up the thunderstorm + TSTORM_STATE_LOAD_RAIN, + TSTORM_STATE_CREATE_RAIN, + TSTORM_STATE_INIT_RAIN, + TSTORM_STATE_WAIT_CHANGE, + + // The thunderstorm loops through these states, + // not necessarily in order. + TSTORM_STATE_LOOP_START, + TSTORM_STATE_LOOP_WAIT, + TSTORM_STATE_INIT_THUNDER_SHORT_1, + TSTORM_STATE_INIT_THUNDER_SHORT_2, + TSTORM_STATE_TRY_THUNDER_SHORT, + TSTORM_STATE_TRY_NEW_THUNDER, + TSTORM_STATE_WAIT_THUNDER_SHORT, + TSTORM_STATE_INIT_THUNDER_LONG, + TSTORM_STATE_WAIT_THUNDER_LONG, + TSTORM_STATE_FADE_THUNDER_LONG, + TSTORM_STATE_END_THUNDER_LONG, +}; + void Thunderstorm_InitVars(void) { - gWeatherPtr->initStep = 0; + gWeatherPtr->initStep = TSTORM_STATE_LOAD_RAIN; gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->rainSpriteVisibleCounter = 0; gWeatherPtr->rainSpriteVisibleDelay = 4; @@ -1022,7 +1045,7 @@ void Thunderstorm_InitVars(void) gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment - gWeatherPtr->thunderTriggered = 0; + gWeatherPtr->thunderTriggered = FALSE; SetRainStrengthFromSoundEffect(SE_THUNDERSTORM); } @@ -1042,7 +1065,7 @@ static void SetThunderCounter(u16); void Downpour_InitVars(void) { - gWeatherPtr->initStep = 0; + gWeatherPtr->initStep = TSTORM_STATE_LOAD_RAIN; gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->rainSpriteVisibleCounter = 0; gWeatherPtr->rainSpriteVisibleDelay = 4; @@ -1066,100 +1089,105 @@ void Thunderstorm_Main(void) UpdateThunderSound(); switch (gWeatherPtr->initStep) { - case 0: + case TSTORM_STATE_LOAD_RAIN: LoadRainSpriteSheet(); gWeatherPtr->initStep++; break; - case 1: + case TSTORM_STATE_CREATE_RAIN: if (!CreateRainSprite()) gWeatherPtr->initStep++; break; - case 2: + case TSTORM_STATE_INIT_RAIN: if (!UpdateVisibleRainSprites()) { gWeatherPtr->weatherGfxLoaded = TRUE; gWeatherPtr->initStep++; } break; - case 3: + case TSTORM_STATE_WAIT_CHANGE: if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER) - gWeatherPtr->initStep = 6; + gWeatherPtr->initStep = TSTORM_STATE_INIT_THUNDER_SHORT_1; break; - case 4: - gWeatherPtr->unknown_6EA = 1; - gWeatherPtr->unknown_6E6 = (Random() % 360) + 360; + case TSTORM_STATE_LOOP_START: + gWeatherPtr->thunderAllowEnd = TRUE; + gWeatherPtr->thunderDelay = (Random() % 360) + 360; gWeatherPtr->initStep++; // fall through - case 5: - if (--gWeatherPtr->unknown_6E6 == 0) + case TSTORM_STATE_LOOP_WAIT: + // Wait between 360-720 frames before trying thunder again + if (--gWeatherPtr->thunderDelay == 0) gWeatherPtr->initStep++; break; - case 6: - gWeatherPtr->unknown_6EA = 1; - gWeatherPtr->unknown_6EB = Random() % 2; + case TSTORM_STATE_INIT_THUNDER_SHORT_1: + gWeatherPtr->thunderAllowEnd = TRUE; + gWeatherPtr->thunderSkipShort = Random() % 2; gWeatherPtr->initStep++; break; - case 7: - gWeatherPtr->unknown_6EC = (Random() & 1) + 1; + case TSTORM_STATE_INIT_THUNDER_SHORT_2: + gWeatherPtr->thunderShortRetries = (Random() & 1) + 1; gWeatherPtr->initStep++; // fall through - case 8: - sub_80ABC48(19); - if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1) - SetThunderCounter(20); + case TSTORM_STATE_TRY_THUNDER_SHORT: + ApplyWeatherGammaShiftIfIdle(19); + if (!gWeatherPtr->thunderSkipShort && gWeatherPtr->thunderShortRetries == 1) + SetThunderCounter(20); // Do short thunder - gWeatherPtr->unknown_6E6 = (Random() % 3) + 6; + gWeatherPtr->thunderDelay = (Random() % 3) + 6; gWeatherPtr->initStep++; break; - case 9: - if (--gWeatherPtr->unknown_6E6 == 0) + case TSTORM_STATE_TRY_NEW_THUNDER: + if (--gWeatherPtr->thunderDelay == 0) { - sub_80ABC48(3); - gWeatherPtr->unknown_6EA = 1; - if (--gWeatherPtr->unknown_6EC != 0) + ApplyWeatherGammaShiftIfIdle(3); + gWeatherPtr->thunderAllowEnd = TRUE; + if (--gWeatherPtr->thunderShortRetries != 0) { - gWeatherPtr->unknown_6E6 = (Random() % 16) + 60; - gWeatherPtr->initStep = 10; + // Try a short thunder again + gWeatherPtr->thunderDelay = (Random() % 16) + 60; + gWeatherPtr->initStep = TSTORM_STATE_WAIT_THUNDER_SHORT; } - else if (gWeatherPtr->unknown_6EB == 0) + else if (!gWeatherPtr->thunderSkipShort) { - gWeatherPtr->initStep = 4; + // No more thunder, restart loop + gWeatherPtr->initStep = TSTORM_STATE_LOOP_START; } else { - gWeatherPtr->initStep = 11; + // Set up long thunder + gWeatherPtr->initStep = TSTORM_STATE_INIT_THUNDER_LONG; } } break; - case 10: - if (--gWeatherPtr->unknown_6E6 == 0) - gWeatherPtr->initStep = 8; + case TSTORM_STATE_WAIT_THUNDER_SHORT: + if (--gWeatherPtr->thunderDelay == 0) + gWeatherPtr->initStep = TSTORM_STATE_TRY_THUNDER_SHORT; break; - case 11: - gWeatherPtr->unknown_6E6 = (Random() % 16) + 60; + case TSTORM_STATE_INIT_THUNDER_LONG: + gWeatherPtr->thunderDelay = (Random() % 16) + 60; gWeatherPtr->initStep++; break; - case 12: - if (--gWeatherPtr->unknown_6E6 == 0) + case TSTORM_STATE_WAIT_THUNDER_LONG: + if (--gWeatherPtr->thunderDelay == 0) { + // Do long thunder SetThunderCounter(100); - sub_80ABC48(19); - gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30; + ApplyWeatherGammaShiftIfIdle(19); + gWeatherPtr->thunderDelay = (Random() & 0xF) + 30; gWeatherPtr->initStep++; } break; - case 13: - if (--gWeatherPtr->unknown_6E6 == 0) + case TSTORM_STATE_FADE_THUNDER_LONG: + if (--gWeatherPtr->thunderDelay == 0) { sub_80ABC7C(19, 3, 5); gWeatherPtr->initStep++; } break; - case 14: + case TSTORM_STATE_END_THUNDER_LONG: if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) { - gWeatherPtr->unknown_6EA = 1; - gWeatherPtr->initStep = 4; + gWeatherPtr->thunderAllowEnd = TRUE; + gWeatherPtr->initStep = TSTORM_STATE_LOOP_START; } break; } @@ -1170,12 +1198,12 @@ bool8 Thunderstorm_Finish(void) switch (gWeatherPtr->finishStep) { case 0: - gWeatherPtr->unknown_6EA = 0; + gWeatherPtr->thunderAllowEnd = FALSE; gWeatherPtr->finishStep++; // fall through case 1: Thunderstorm_Main(); - if (gWeatherPtr->unknown_6EA) + if (gWeatherPtr->thunderAllowEnd) { if (gWeatherPtr->nextWeather == WEATHER_RAIN || gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM @@ -1203,16 +1231,16 @@ bool8 Thunderstorm_Finish(void) static void SetThunderCounter(u16 max) { - if (gWeatherPtr->thunderTriggered == 0) + if (!gWeatherPtr->thunderTriggered) { gWeatherPtr->thunderCounter = Random() % max; - gWeatherPtr->thunderTriggered = 1; + gWeatherPtr->thunderTriggered = TRUE; } } static void UpdateThunderSound(void) { - if (gWeatherPtr->thunderTriggered == 1) + if (gWeatherPtr->thunderTriggered == TRUE) { if (gWeatherPtr->thunderCounter == 0) { @@ -1224,7 +1252,7 @@ static void UpdateThunderSound(void) else PlaySE(SE_THUNDER2); - gWeatherPtr->thunderTriggered = 0; + gWeatherPtr->thunderTriggered = FALSE; } else { |