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-rw-r--r--src/apprentice.c27
-rw-r--r--src/battle_ai_script_commands.c58
-rw-r--r--src/battle_anim.c16
-rw-r--r--src/battle_anim_bug.c46
-rw-r--r--src/battle_anim_dark.c60
-rw-r--r--src/battle_anim_dragon.c56
-rw-r--r--src/battle_anim_effects_1.c612
-rwxr-xr-xsrc/battle_anim_effects_2.c386
-rwxr-xr-xsrc/battle_anim_effects_3.c554
-rw-r--r--src/battle_anim_electric.c106
-rw-r--r--src/battle_anim_fight.c120
-rw-r--r--src/battle_anim_fire.c154
-rw-r--r--src/battle_anim_flying.c150
-rw-r--r--src/battle_anim_ghost.c96
-rw-r--r--src/battle_anim_ground.c66
-rw-r--r--src/battle_anim_ice.c182
-rw-r--r--src/battle_anim_mon_movement.c154
-rw-r--r--src/battle_anim_mons.c202
-rw-r--r--src/battle_anim_normal.c24
-rw-r--r--src/battle_anim_poison.c28
-rw-r--r--src/battle_anim_psychic.c74
-rw-r--r--src/battle_anim_rock.c68
-rw-r--r--src/battle_anim_sound_tasks.c8
-rw-r--r--src/battle_anim_status_effects.c72
-rwxr-xr-xsrc/battle_anim_throw.c121
-rw-r--r--src/battle_anim_utility_funcs.c4
-rw-r--r--src/battle_anim_water.c122
-rw-r--r--src/battle_bg.c4
-rw-r--r--src/battle_controller_link_opponent.c14
-rw-r--r--src/battle_controller_link_partner.c12
-rw-r--r--src/battle_controller_opponent.c14
-rw-r--r--src/battle_controller_player.c16
-rw-r--r--src/battle_controller_player_partner.c16
-rw-r--r--src/battle_controller_recorded_opponent.c10
-rw-r--r--src/battle_controller_recorded_player.c16
-rw-r--r--src/battle_controller_safari.c2
-rw-r--r--src/battle_controller_wally.c6
-rw-r--r--src/battle_dome.c113
-rw-r--r--src/battle_factory.c2
-rw-r--r--src/battle_factory_screen.c105
-rw-r--r--src/battle_gfx_sfx_util.c28
-rw-r--r--src/battle_interface.c105
-rw-r--r--src/battle_main.c43
-rw-r--r--src/battle_message.c8
-rw-r--r--src/battle_pyramid.c6
-rw-r--r--src/battle_pyramid_bag.c982
-rw-r--r--src/battle_script_commands.c30
-rw-r--r--src/battle_tower.c1
-rw-r--r--src/battle_transition.c67
-rw-r--r--src/battle_transition_frontier.c10
-rw-r--r--src/battle_tv.c4
-rw-r--r--src/berry_blender.c24
-rwxr-xr-xsrc/berry_crush.c54
-rw-r--r--src/berry_tag_screen.c4
-rw-r--r--src/bike.c29
-rw-r--r--src/cable_car.c82
-rw-r--r--src/contest.c163
-rw-r--r--src/contest_painting.c255
-rw-r--r--src/contest_util.c358
-rw-r--r--src/credits.c82
-rw-r--r--src/data.c277
-rw-r--r--src/data/contest_opponents.h16
-rw-r--r--src/data/pokemon_graphics/unknown_table.h444
-rw-r--r--src/data/trade.h502
-rw-r--r--src/daycare.c18
-rw-r--r--src/decoration.c38
-rw-r--r--src/dodrio_berry_picking.c26
-rw-r--r--src/easy_chat.c82
-rw-r--r--src/egg_hatch.c27
-rwxr-xr-xsrc/ereader_helpers.c510
-rwxr-xr-xsrc/ereader_screen.c10
-rw-r--r--src/event_object_lock.c8
-rw-r--r--src/event_object_movement.c160
-rw-r--r--src/evolution_graphics.c28
-rw-r--r--src/evolution_scene.c12
-rwxr-xr-xsrc/faraway_island.c2
-rw-r--r--src/field_effect.c178
-rwxr-xr-xsrc/field_effect_helpers.c132
-rw-r--r--src/field_player_avatar.c42
-rw-r--r--src/field_special_scene.c30
-rw-r--r--src/field_specials.c39
-rw-r--r--src/field_weather_effect.c108
-rw-r--r--src/fldeff_cut.c4
-rw-r--r--src/fldeff_misc.c7
-rw-r--r--src/frontier_pass.c48
-rw-r--r--src/frontier_util.c26
-rw-r--r--src/graphics.c36
-rw-r--r--src/hall_of_fame.c57
-rw-r--r--src/international_string_util.c2
-rw-r--r--src/intro.c208
-rw-r--r--src/intro_credits_graphics.c26
-rw-r--r--src/item.c21
-rwxr-xr-xsrc/item_menu.c19
-rw-r--r--src/item_menu_icons.c14
-rwxr-xr-xsrc/item_use.c20
-rw-r--r--src/link_rfu_3.c4
-rw-r--r--src/list_menu.c18
-rw-r--r--src/m4a.c15
-rw-r--r--src/main_menu.c63
-rw-r--r--src/mauville_old_man.c48
-rw-r--r--src/menu.c25
-rw-r--r--src/menu_helpers.c8
-rw-r--r--src/menu_specialized.c10
-rw-r--r--src/minigame_countdown.c24
-rw-r--r--src/mirage_tower.c392
-rw-r--r--src/mon_markings.c8
-rw-r--r--src/mystery_gift.c24
-rw-r--r--src/naming_screen.c24
-rw-r--r--src/new_game.c8
-rw-r--r--src/overworld.c10
-rwxr-xr-xsrc/party_menu.c72
-rw-r--r--src/player_pc.c8
-rw-r--r--src/pokeball.c204
-rw-r--r--src/pokeblock.c8
-rw-r--r--src/pokeblock_feed.c20
-rw-r--r--src/pokedex.c64
-rw-r--r--src/pokedex_cry_screen.c4
-rw-r--r--src/pokemon.c5
-rw-r--r--src/pokemon_animation.c551
-rwxr-xr-xsrc/pokemon_jump.c24
-rw-r--r--src/pokemon_size_record.c2
-rw-r--r--src/pokemon_storage_system.c209
-rw-r--r--src/pokemon_summary_screen.c34
-rw-r--r--src/pokenav_conditions_2.c6
-rw-r--r--src/pokenav_main_menu.c28
-rwxr-xr-xsrc/pokenav_match_call_2.c22
-rw-r--r--src/pokenav_match_call_ui.c6
-rw-r--r--src/pokenav_menu_handler_2.c26
-rwxr-xr-xsrc/pokenav_region_map.c6
-rw-r--r--src/pokenav_ribbons_2.c12
-rw-r--r--src/post_battle_event_funcs.c1
-rw-r--r--src/rayquaza_scene.c342
-rw-r--r--src/record_mixing.c106
-rw-r--r--src/region_map.c64
-rw-r--r--src/reset_rtc_screen.c36
-rw-r--r--src/rotating_gate.c9
-rw-r--r--src/roulette.c108
-rw-r--r--src/safari_zone.c2
-rw-r--r--src/scrcmd.c16
-rw-r--r--src/script_menu.c2
-rwxr-xr-xsrc/script_pokemon_util.c1
-rw-r--r--src/secret_base.c1
-rwxr-xr-xsrc/shop.c19
-rw-r--r--src/siirtc.c29
-rw-r--r--src/slot_machine.c106
-rw-r--r--src/starter_choose.c26
-rw-r--r--src/strings.c19
-rw-r--r--src/title_screen.c30
-rw-r--r--src/trade.c1280
-rwxr-xr-xsrc/trainer_card.c4
-rw-r--r--src/trainer_hill.c11
-rw-r--r--src/trainer_pokemon_sprites.c2
-rw-r--r--src/trainer_see.c8
-rw-r--r--src/tv.c6106
-rw-r--r--src/union_room.c26
-rwxr-xr-xsrc/union_room_chat.c16
-rw-r--r--src/union_room_player_avatar.c33
-rw-r--r--src/use_pokeblock.c18
-rw-r--r--src/wallclock.c16
-rw-r--r--src/wild_encounter.c4
160 files changed, 10056 insertions, 9785 deletions
diff --git a/src/apprentice.c b/src/apprentice.c
index f93a3e30b..00157dc1a 100644
--- a/src/apprentice.c
+++ b/src/apprentice.c
@@ -30,7 +30,7 @@
#include "constants/trainers.h"
#include "constants/moves.h"
-/* Summary of Apprentice, because (as of writing at least) its not very well documented online
+/* Summary of Apprentice, because (as of writing at least) it's not very well documented online
*
* ## Basic info
* In the Battle Tower lobby there is an NPC which asks to be taught by the player
@@ -1107,17 +1107,24 @@ static void TrySetApprenticeHeldItem(void)
if (PLAYER_APPRENTICE.questionsAnswered < NUM_WHICH_MON_QUESTIONS)
return;
+
+ count = 0;
+ for (j = 0; j < APPRENTICE_MAX_QUESTIONS; j++)
+ {
+ if (PLAYER_APPRENTICE.questions[j].questionId == QUESTION_ID_WIN_SPEECH)
+ break;
+ count++;
+ }
- for (count = 0, j = 0; j < APPRENTICE_MAX_QUESTIONS && PLAYER_APPRENTICE.questions[j].questionId != QUESTION_ID_WIN_SPEECH; count++, j++)
- ;
-
- // Make sure the item hasnt already been suggested in previous questions
- for (i = 0; i < count && i < CURRENT_QUESTION_NUM; i++)
+ // Make sure the item hasn't already been suggested in previous questions
+ for (i = 0; i < count; i++)
{
- do {} while(0);
- if (PLAYER_APPRENTICE.questions[i].questionId == QUESTION_ID_WHAT_ITEM
- && PLAYER_APPRENTICE.questions[i].suggestedChange
- && PLAYER_APPRENTICE.questions[i].data == gSpecialVar_0x8005)
+ if (i >= CURRENT_QUESTION_NUM)
+ break;
+ if (PLAYER_APPRENTICE.questions[i].questionId != QUESTION_ID_WHAT_ITEM ||
+ PLAYER_APPRENTICE.questions[i].suggestedChange == 0)
+ continue;
+ if (PLAYER_APPRENTICE.questions[i].data == gSpecialVar_0x8005)
{
PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].suggestedChange = FALSE;
PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data = gSpecialVar_0x8005;
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 9fdd4d0c3..bb615e497 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -263,7 +263,10 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
Cmd_if_holds_item, // 0x62
};
-static const u16 sDiscouragedPowerfulMoveEffects[] =
+// For the purposes of determining the most powerful move in a moveset, these
+// moves are treated the same as having a power of 0 or 1
+#define IGNORED_MOVES_END 0xFFFF
+static const u16 sIgnoredPowerfulMoveEffects[] =
{
EFFECT_EXPLOSION,
EFFECT_DREAM_EATER,
@@ -277,7 +280,7 @@ static const u16 sDiscouragedPowerfulMoveEffects[] =
EFFECT_SUPERPOWER,
EFFECT_ERUPTION,
EFFECT_OVERHEAT,
- 0xFFFF
+ IGNORED_MOVES_END
};
// code
@@ -1177,14 +1180,14 @@ static void Cmd_get_how_powerful_move_is(void)
s32 i, checkedMove;
s32 moveDmgs[MAX_MON_MOVES];
- for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ for (i = 0; sIgnoredPowerfulMoveEffects[i] != IGNORED_MOVES_END; i++)
{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sIgnoredPowerfulMoveEffects[i])
break;
}
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
- && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
+ && sIgnoredPowerfulMoveEffects[i] == IGNORED_MOVES_END)
{
gDynamicBasePower = 0;
*(&gBattleStruct->dynamicMoveType) = 0;
@@ -1192,16 +1195,18 @@ static void Cmd_get_how_powerful_move_is(void)
gMoveResultFlags = 0;
gCritMultiplier = 1;
+ // Considered move has power and is not in sIgnoredPowerfulMoveEffects
+ // Check all other moves and calculate their power
for (checkedMove = 0; checkedMove < MAX_MON_MOVES; checkedMove++)
{
- for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ for (i = 0; sIgnoredPowerfulMoveEffects[i] != IGNORED_MOVES_END; i++)
{
- if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
+ if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sIgnoredPowerfulMoveEffects[i])
break;
}
if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE
- && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
+ && sIgnoredPowerfulMoveEffects[i] == IGNORED_MOVES_END
&& gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1)
{
gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove];
@@ -1217,6 +1222,7 @@ static void Cmd_get_how_powerful_move_is(void)
}
}
+ // Is the considered move the most powerful move available?
for (checkedMove = 0; checkedMove < MAX_MON_MOVES; checkedMove++)
{
if (moveDmgs[checkedMove] > moveDmgs[AI_THINKING_STRUCT->movesetIndex])
@@ -1224,13 +1230,14 @@ static void Cmd_get_how_powerful_move_is(void)
}
if (checkedMove == MAX_MON_MOVES)
- AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // Is the most powerful.
+ AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL;
else
- AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // Not the most powerful.
+ AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL;
}
else
{
- AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power.
+ // Move has a power of 0/1, or is in the group sIgnoredPowerfulMoveEffects
+ AI_THINKING_STRUCT->funcResult = MOVE_POWER_OTHER;
}
gAIScriptPtr++;
@@ -1761,7 +1768,11 @@ static void Cmd_if_cant_faint(void)
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
- // This macro is missing the damage 0 = 1 assumption.
+#ifdef BUGFIX
+ // Moves always do at least 1 damage.
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+#endif
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
@@ -1877,9 +1888,14 @@ static void Cmd_if_has_move_with_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- // UB: checks sBattler_AI instead of gBattlerTarget.
+ // BUG: checks sBattler_AI instead of gBattlerTarget.
+ #ifndef BUGFIX
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
+ #else
+ if (gBattleMons[gBattlerTarget].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ #endif
}
if (i == MAX_MON_MOVES)
gAIScriptPtr += 7;
@@ -2014,18 +2030,24 @@ static void Cmd_if_holds_item(void)
{
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u16 item;
- u8 var1, var2;
+ u8 itemLo, itemHi;
if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[battlerId].item;
else
item = BATTLE_HISTORY->itemEffects[battlerId];
- // UB: doesn't properly read an unaligned u16
- var2 = gAIScriptPtr[2];
- var1 = gAIScriptPtr[3];
+ itemHi = gAIScriptPtr[2];
+ itemLo = gAIScriptPtr[3];
- if ((var1 | var2) == item)
+#ifdef BUGFIX
+ // This bug doesn't affect the vanilla game because this script command
+ // is only used to check ITEM_PERSIM_BERRY, whose high byte happens to
+ // be 0.
+ if (((itemHi << 8) | itemLo) == item)
+#else
+ if ((itemLo | itemHi) == item)
+#endif
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
diff --git a/src/battle_anim.c b/src/battle_anim.c
index a10b20b55..80d511f4c 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -2185,8 +2185,8 @@ static void sub_80A40F4(u8 taskId)
newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[newTaskId].data[t2_BATTLER_SPRITE_ID] = battlerSpriteId;
- gTasks[newTaskId].data[1] = gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x;
- gTasks[newTaskId].data[2] = gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y;
+ gTasks[newTaskId].data[1] = gSprites[battlerSpriteId].x + gSprites[battlerSpriteId].x2;
+ gTasks[newTaskId].data[2] = gSprites[battlerSpriteId].y + gSprites[battlerSpriteId].y2;
if (!selfData[t1_MON_IN_BG2])
{
@@ -2310,11 +2310,11 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
battlerSpriteId = gBattlerSpriteIds[battlerId];
- gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
+ gBattle_BG1_X = -(gSprites[battlerSpriteId].x + gSprites[battlerSpriteId].x2) + 0x20;
if (IsContest() && IsSpeciesNotUnown(gContestResources->moveAnim->species))
gBattle_BG1_X--;
- gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
+ gBattle_BG1_Y = -(gSprites[battlerSpriteId].y + gSprites[battlerSpriteId].y2) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
@@ -2347,8 +2347,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
battlerSpriteId = gBattlerSpriteIds[battlerId];
- gBattle_BG2_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
- gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
+ gBattle_BG2_X = -(gSprites[battlerSpriteId].x + gSprites[battlerSpriteId].x2) + 0x20;
+ gBattle_BG2_Y = -(gSprites[battlerSpriteId].y + gSprites[battlerSpriteId].y2) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
@@ -2436,8 +2436,8 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
GetBattleAnimBg1Data(&animBg);
- x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
- y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
+ x = gTasks[taskId].data[1] - (gSprites[spriteId].x + gSprites[spriteId].x2);
+ y = gTasks[taskId].data[2] - (gSprites[spriteId].y + gSprites[spriteId].y2);
if (gTasks[taskId].data[5] == 0)
{
diff --git a/src/battle_anim_bug.c b/src/battle_anim_bug.c
index 9d9952979..105cc611e 100644
--- a/src/battle_anim_bug.c
+++ b/src/battle_anim_bug.c
@@ -212,8 +212,8 @@ static void AnimMegahornHorn(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
@@ -236,8 +236,8 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -261,8 +261,8 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
if (!gBattleAnimArgs[4])
{
@@ -287,22 +287,22 @@ static void AnimTranslateWebThread_Step(struct Sprite *sprite)
return;
}
- sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
+ sprite->x2 += Sin(sprite->data[6], sprite->data[5]);
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
// Second stage of String Shot
static void AnimStringWrap(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker))
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
if (!GetBattlerSide(gBattleAnimTarget))
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = AnimStringWrap_Step;
}
@@ -396,7 +396,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
- rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y);
rot += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
@@ -444,10 +444,10 @@ static void AnimMissileArc_Step(struct Sprite *sprite)
{
s16 tempData[8];
u16 *data = sprite->data;
- u16 x1 = sprite->pos1.x;
- s16 x2 = sprite->pos2.x;
- u16 y1 = sprite->pos1.y;
- s16 y2 = sprite->pos2.y;
+ u16 x1 = sprite->x;
+ s16 x2 = sprite->x2;
+ u16 y1 = sprite->y;
+ s16 y2 = sprite->y2;
int i;
for (i = 0; i < 8; i++)
@@ -458,8 +458,8 @@ static void AnimMissileArc_Step(struct Sprite *sprite)
if (!TranslateAnimHorizontalArc(sprite))
{
- u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
- sprite->pos1.y + sprite->pos2.y - y2);
+ u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2,
+ sprite->y + sprite->y2 - y2);
rotation += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
@@ -473,13 +473,13 @@ static void AnimTailGlowOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c
index c2bfe269b..fdde34769 100644
--- a/src/battle_anim_dark.c
+++ b/src/battle_anim_dark.c
@@ -287,18 +287,18 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
if (sprite->data[7] == 0)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
sprite->data[0]--;
}
- sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]);
+ sprite->y2 += Sin(sprite->data[5], sprite->data[6]);
sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
if (sprite->data[5] > 0x7F)
{
@@ -314,8 +314,8 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
// Move sprite inward for Bite/Crunch and Clamp
static void AnimBite(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[4];
@@ -327,8 +327,8 @@ static void AnimBite_Step1(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[0];
sprite->data[5] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = sprite->data[5] >> 8;
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = sprite->data[5] >> 8;
if (++sprite->data[3] == sprite->data[2])
sprite->callback = AnimBite_Step2;
}
@@ -337,8 +337,8 @@ static void AnimBite_Step2(struct Sprite *sprite)
{
sprite->data[4] -= sprite->data[0];
sprite->data[5] -= sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = sprite->data[5] >> 8;
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = sprite->data[5] >> 8;
if (--sprite->data[3] == 0)
DestroySpriteAndMatrix(sprite);
}
@@ -360,30 +360,30 @@ static void AnimTearDrop(struct Sprite *sprite)
switch (gBattleAnimArgs[1])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
break;
case 1:
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
break;
case 2:
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
StartSpriteAffineAnim(sprite, 1);
xOffset = -20;
break;
case 3:
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
StartSpriteAffineAnim(sprite, 1);
xOffset = -20;
break;
}
sprite->data[0] = 32;
- sprite->data[2] = sprite->pos1.x + xOffset;
- sprite->data[4] = sprite->pos1.y + 12;
+ sprite->data[2] = sprite->x + xOffset;
+ sprite->data[4] = sprite->y + 12;
sprite->data[5] = -12;
InitAnimArcTranslation(sprite);
@@ -798,8 +798,8 @@ void sub_8114470(u8 taskId)
// Animates a deep slash from a claw. Used by Metal Claw, Dragon Claw, and Crush Claw
static void AnimClawSlash(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -865,12 +865,12 @@ void AnimTask_MetallicShine(u8 taskId)
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
- gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
- gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ gBattle_BG1_X = -gSprites[spriteId].x + 96;
+ gBattle_BG1_Y = -gSprites[spriteId].y + 32;
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gBattleAnimArgs[1] == 0)
- SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
+ SetGrayscaleOrOriginalPalette(paletteNum, FALSE);
else
BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
@@ -900,7 +900,7 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gTasks[taskId].data[1] == 0)
- SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
+ SetGrayscaleOrOriginalPalette(paletteNum, TRUE);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
GetBattleAnimBg1Data(&animBg);
@@ -925,10 +925,10 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
}
}
-// Changes battler's palette to either greyscale or original.
+// Changes battler's palette to either grayscale or original.
// arg0: which battler
// arg1: FALSE grayscale, TRUE original
-void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
+void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
{
u8 spriteId;
u8 battler;
@@ -974,7 +974,7 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
}
if (spriteId != SPRITE_NONE)
- SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
+ SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId);
}
diff --git a/src/battle_anim_dragon.c b/src/battle_anim_dragon.c
index caafdf3b8..1bc0f569b 100644
--- a/src/battle_anim_dragon.c
+++ b/src/battle_anim_dragon.c
@@ -189,20 +189,20 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate =
static void AnimOutrageFlame(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -219,15 +219,15 @@ static void StartDragonFireTranslation(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[1];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] -= gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
StartSpriteAnim(sprite, 1);
@@ -242,17 +242,17 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
- sprite->pos1.y += gBattleAnimArgs[2];
+ sprite->y += gBattleAnimArgs[2];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
@@ -270,8 +270,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
{
u16 r5;
u16 r0;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
@@ -281,8 +281,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
sprite->data[7] = r5 / 2;
else
sprite->data[7] = r0 / 2;
- sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
- sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
+ sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
sprite->callback = AnimDragonDanceOrb_Step;
}
@@ -292,8 +292,8 @@ static void AnimDragonDanceOrb_Step(struct Sprite *sprite)
{
case 0:
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
- sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
- sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
+ sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
@@ -310,8 +310,8 @@ static void AnimDragonDanceOrb_Step(struct Sprite *sprite)
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
sprite->data[7] = 0x96;
- sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
- sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
+ sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
@@ -417,12 +417,12 @@ static void AnimOverheatFlame(struct Sprite *sprite)
{
int i;
int yAmplitude = (gBattleAnimArgs[2] * 3) / 5;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude);
- sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
- sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
+ sprite->x += sprite->data[1] * gBattleAnimArgs[0];
+ sprite->y += sprite->data[2] * gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[3];
sprite->callback = AnimOverheatFlame_Step;
for (i = 0; i < 7; i++)
@@ -433,8 +433,8 @@ static void AnimOverheatFlame_Step(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->data[5] += sprite->data[2];
- sprite->pos2.x = sprite->data[4] / 10;
- sprite->pos2.y = sprite->data[5] / 10;
+ sprite->x2 = sprite->data[4] / 10;
+ sprite->y2 = sprite->data[5] / 10;
if (++sprite->data[0] > sprite->data[3])
DestroyAnimSprite(sprite);
}
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index 9901aa5dd..ebdb471bf 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -2199,8 +2199,8 @@ const struct SpriteTemplate gTauntFingerSpriteTemplate =
// arg 5: wave speed
static void AnimMovePowderParticle(struct Sprite* sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
@@ -2222,9 +2222,9 @@ static void AnimMovePowderParticle_Step(struct Sprite* sprite)
if (sprite->data[0] > 0)
{
sprite->data[0]--;
- sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->y2 = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[1];
- sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
}
else
@@ -2273,9 +2273,9 @@ static void AnimSolarbeamSmallOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
@@ -2296,8 +2296,8 @@ static void AnimSolarbeamSmallOrb_Step(struct Sprite* sprite)
else
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;
- sprite->pos2.x += Sin(sprite->data[5], 5);
- sprite->pos2.y += Cos(sprite->data[5], 14);
+ sprite->x2 += Sin(sprite->data[5], 5);
+ sprite->y2 += Cos(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
}
}
@@ -2352,18 +2352,18 @@ static void AnimHyperBeamOrb(struct Sprite* sprite)
u16 animNum = Random2();
StartSpriteAnim(sprite, animNum % 8);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= 20;
+ sprite->x -= 20;
else
- sprite->pos1.x += 20;
+ sprite->x += 20;
speed = Random2();
sprite->data[0] = (speed & 31) + 64;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->data[5] = Random2() & 0xFF;
@@ -2380,7 +2380,7 @@ static void AnimHyperBeamOrb_Step(struct Sprite* sprite)
}
else
{
- sprite->pos2.y += Cos(sprite->data[5], 12);
+ sprite->y2 += Cos(sprite->data[5], 12);
if (sprite->data[5] < 0x7F)
sprite->subpriority = sprite->data[6];
else
@@ -2456,8 +2456,8 @@ static void AnimSporeParticle(struct Sprite* sprite)
static void AnimSporeParticle_Step(struct Sprite* sprite)
{
- sprite->pos2.x = Sin(sprite->data[1], 32);
- sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
+ sprite->x2 = Sin(sprite->data[1], 32);
+ sprite->y2 = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
if ((u16)(sprite->data[1] - 0x40) < 0x80)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
@@ -2507,9 +2507,9 @@ static void AnimPetalDanceBigFlower(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
@@ -2521,8 +2521,8 @@ static void AnimPetalDanceBigFlower_Step(struct Sprite* sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[5], 32);
- sprite->pos2.y += Cos(sprite->data[5], -5);
+ sprite->x2 += Sin(sprite->data[5], 32);
+ sprite->y2 += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
else
@@ -2545,9 +2545,9 @@ static void AnimPetalDanceSmallFlower(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
@@ -2559,7 +2559,7 @@ static void AnimPetalDanceSmallFlower_Step(struct Sprite* sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[5], 8);
+ sprite->x2 += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
sprite->oam.matrixNum ^= ST_OAM_HFLIP;
@@ -2578,8 +2578,8 @@ static void AnimPetalDanceSmallFlower_Step(struct Sprite* sprite)
// arg 2: upward duration
static void AnimRazorLeafParticle(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -2607,23 +2607,23 @@ static void AnimRazorLeafParticle_Step1(struct Sprite* sprite)
else
{
sprite->data[2]--;
- sprite->pos1.x += sprite->data[0];
- sprite->pos1.y += sprite->data[1];
+ sprite->x += sprite->data[0];
+ sprite->y += sprite->data[1];
}
}
static void AnimRazorLeafParticle_Step2(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker))
- sprite->pos2.x = -Sin(sprite->data[0], 25);
+ sprite->x2 = -Sin(sprite->data[0], 25);
else
- sprite->pos2.x = Sin(sprite->data[0], 25);
+ sprite->x2 = Sin(sprite->data[0], 25);
sprite->data[0] += 2;
sprite->data[0] &= 0xFF;
sprite->data[1]++;
if (!(sprite->data[1] & 1))
- sprite->pos2.y++;
+ sprite->y2++;
if (sprite->data[1] > 80)
DestroyAnimSprite(sprite);
@@ -2690,10 +2690,10 @@ static void AnimTranslateLinearSingleSineWave_Step(struct Sprite* sprite)
destroy = TRUE;
}
- if (sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 16
- || sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT
- || sprite->pos1.y + sprite->pos2.y < -16)
+ if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
+ || sprite->x + sprite->x2 < -16
+ || sprite->y + sprite->y2 > DISPLAY_HEIGHT
+ || sprite->y + sprite->y2 < -16)
destroy = TRUE;
if (destroy)
@@ -2709,9 +2709,9 @@ static void AnimTranslateLinearSingleSineWave_Step(struct Sprite* sprite)
void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (IsDoubleBattle() == TRUE)
- SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
- sprite->pos1.y += 32;
+ sprite->y += 32;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -2724,11 +2724,11 @@ static void AnimMoveTwisterParticle_Step(struct Sprite* sprite)
{
if (sprite->data[1] == 0xFF)
{
- sprite->pos1.y -= 2;
+ sprite->y -= 2;
}
else if (sprite->data[1] > 0)
{
- sprite->pos1.y -= 2;
+ sprite->y -= 2;
sprite->data[1] -= 2;
}
@@ -2737,8 +2737,8 @@ static void AnimMoveTwisterParticle_Step(struct Sprite* sprite)
sprite->data[5] += sprite->data[2];
sprite->data[5] &= 0xFF;
- sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
- sprite->pos2.y = Sin(sprite->data[5], 5);
+ sprite->x2 = Cos(sprite->data[5], sprite->data[3]);
+ sprite->y2 = Sin(sprite->data[5], 5);
if (sprite->data[5] < 0x80)
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1;
else
@@ -2825,9 +2825,9 @@ static void AnimTask_DuplicateAndShrinkToPos_Step1(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
- gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
+ gSprites[spriteId].x2 = gTasks[taskId].data[10] >> 8;
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x2;
gTasks[taskId].data[11] += 16;
SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
@@ -2847,8 +2847,8 @@ static void AnimTask_DuplicateAndShrinkToPos_Step2(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId);
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
gSprites[spriteId].oam.priority = gTasks[taskId].data[15];
@@ -2878,8 +2878,8 @@ static void AnimMimicOrb(struct Sprite* sprite)
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[0] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
sprite->invisible = TRUE;
sprite->data[0]++;
break;
@@ -2908,16 +2908,16 @@ static void AnimIngrainRoot(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
- sprite->pos2.x = gBattleAnimArgs[0];
- sprite->pos2.y = gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ sprite->x2 = gBattleAnimArgs[0];
+ sprite->y2 = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[0]++;
- if (sprite->pos1.y + sprite->pos2.y > 120)
- sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120;
+ if (sprite->y + sprite->y2 > 120)
+ sprite->y += sprite->y2 + sprite->y - 120;
}
sprite->callback = AnimRootFlickerOut;
}
@@ -2938,16 +2938,16 @@ static void AnimFrenzyPlantRoot(struct Sprite *sprite)
targetX -= attackerX;
targetY -= attackerY;
- sprite->pos1.x = attackerX + targetX * gBattleAnimArgs[0] / 100;
- sprite->pos1.y = attackerY + targetY * gBattleAnimArgs[0] / 100;
- sprite->pos2.x = gBattleAnimArgs[1];
- sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->x = attackerX + targetX * gBattleAnimArgs[0] / 100;
+ sprite->y = attackerY + targetY * gBattleAnimArgs[0] / 100;
+ sprite->x2 = gBattleAnimArgs[1];
+ sprite->y2 = gBattleAnimArgs[2];
sprite->subpriority = gBattleAnimArgs[3] + 30;
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->data[2] = gBattleAnimArgs[5];
sprite->callback = AnimRootFlickerOut;
- sFrenzyPlantRootData.startX = sprite->pos1.x;
- sFrenzyPlantRootData.startY = sprite->pos1.y;
+ sFrenzyPlantRootData.startX = sprite->x;
+ sFrenzyPlantRootData.startY = sprite->y;
sFrenzyPlantRootData.targetX = targetX;
sFrenzyPlantRootData.targetY = targetY;
}
@@ -2971,23 +2971,23 @@ static void AnimIngrainOrb(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
}
sprite->data[0]++;
- sprite->pos2.x = sprite->data[1] * sprite->data[0];
- sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
+ sprite->x2 = sprite->data[1] * sprite->data[0];
+ sprite->y2 = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
if (sprite->data[0] > sprite->data[3])
DestroyAnimSprite(sprite);
}
static void InitItemBagData(struct Sprite* sprite, s16 c)
{
- int a = (sprite->pos1.x << 8) | sprite->pos1.y;
+ int a = (sprite->x << 8) | sprite->y;
int b = (sprite->data[6] << 8) | sprite->data[7];
c <<= 8;
sprite->data[5] = a;
@@ -3017,8 +3017,8 @@ bool8 moveAlongLinearPath(struct Sprite* sprite)
r0 = xEndPos - xStartPos;
var1 = r0 * currentTime / totalTime;
vaxEndPos = yEndPos_2 * currentTime / totalTime;
- sprite->pos1.x = var1 + xStartPos;
- sprite->pos1.y = vaxEndPos + yStartPos;
+ sprite->x = var1 + xStartPos;
+ sprite->y = vaxEndPos + yStartPos;
if (++currentTime == totalTime)
return TRUE;
@@ -3045,10 +3045,10 @@ static void AnimItemSteal_Step1(struct Sprite* sprite)
sprite->data[0] = 0;
}
- sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
+ sprite->y2 = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
if (moveAlongLinearPath(sprite))
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0] = 0;
sprite->callback = AnimItemSteal_Step2;
}
@@ -3091,10 +3091,10 @@ static void AnimKnockOffOpponentsItem(struct Sprite* sprite)
sprite->data[0] = zero;
}
- sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (moveAlongLinearPath(sprite))
{
- sprite->pos2.y = zero;
+ sprite->y2 = zero;
sprite->data[0] = zero;
DestroyAnimSprite(sprite);
}
@@ -3140,7 +3140,7 @@ static void AnimPresentHealParticle(struct Sprite* sprite)
}
sprite->data[0]++;
- sprite->pos2.y = sprite->data[1] * sprite->data[0];
+ sprite->y2 = sprite->data[1] * sprite->data[0];
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
@@ -3182,13 +3182,13 @@ static void AnimItemSteal_Step3(struct Sprite* sprite)
sprite->data[0] = zero;
}
- sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
- if (sprite->pos2.y == 0)
+ sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sprite->y2 == 0)
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(63));
if (moveAlongLinearPath(sprite))
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0] = 0;
sprite->callback = AnimItemSteal_Step2;
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
@@ -3208,7 +3208,7 @@ static void AnimTrickBag(struct Sprite* sprite)
if (!IsContest())
{
sprite->data[1] = gBattleAnimArgs[1];
- sprite->pos1.x = 120;
+ sprite->x = 120;
}
else
{
@@ -3219,14 +3219,14 @@ static void AnimTrickBag(struct Sprite* sprite)
b = a;
sprite->data[1] = a - ((b >> 8) << 8);
- sprite->pos1.x = 70;
+ sprite->x = 70;
}
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[4] = 20;
- sprite->pos2.x = Cos(sprite->data[1], 60);
- sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->x2 = Cos(sprite->data[1], 60);
+ sprite->y2 = Sin(sprite->data[1], 20);
sprite->callback = AnimTrickBag_Step1;
if (sprite->data[1] > 0 && sprite->data[1] < 192)
sprite->subpriority = 31;
@@ -3250,7 +3250,7 @@ static void AnimTrickBag_Step1(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[4] / 10;
sprite->data[4] += 3;
- sprite->pos1.y = sprite->data[2];
+ sprite->y = sprite->data[2];
break;
}
break;
@@ -3290,8 +3290,8 @@ static void AnimTrickBag_Step2(struct Sprite* sprite)
sprite->subpriority = 29;
}
- sprite->pos2.x = Cos(sprite->data[1], 60);
- sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->x2 = Cos(sprite->data[1], 60);
+ sprite->y2 = Sin(sprite->data[1], 20);
}
}
@@ -3362,14 +3362,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
}
break;
case 1:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] += 2;
@@ -3388,14 +3388,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
}
break;
case 3:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[3] = 2;
@@ -3405,14 +3405,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
task->data[0]++;
break;
case 5:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] -= 2;
@@ -3431,14 +3431,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
}
break;
case 7:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] += 2;
@@ -3449,14 +3449,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
task->data[0]++;
break;
case 9:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[3] = 5;
@@ -3475,14 +3475,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
break;
case 11:
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[8];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[9];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] -= 2;
@@ -3518,7 +3518,7 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
static s16 LeafBladeGetPosFactor(struct Sprite* sprite)
{
s16 var = 8;
- if (sprite->data[4] < sprite->pos1.y)
+ if (sprite->data[4] < sprite->y)
var = -var;
return var;
@@ -3533,8 +3533,8 @@ static void AnimTask_LeafBlade_Step2(struct Task* task, u8 taskId)
s16 spriteX;
s16 spriteY;
task->data[14] = 0;
- spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
- spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
+ spriteX = gSprites[task->data[2]].x + gSprites[task->data[2]].x2;
+ spriteY = gSprites[task->data[2]].y + gSprites[task->data[2]].y2;
spriteId = CreateSprite(&gLeafBladeSpriteTemplate, spriteX, spriteY, task->data[4]);
if (spriteId != MAX_SPRITES)
{
@@ -3578,13 +3578,13 @@ static void AnimFlyingParticle(struct Sprite* sprite)
{
sprite->data[4] = 0;
sprite->data[2] = gBattleAnimArgs[3];
- sprite->pos1.x = 0xFFF0;
+ sprite->x = 0xFFF0;
}
else
{
sprite->data[4] = 1;
sprite->data[2] = -gBattleAnimArgs[3];
- sprite->pos1.x = 0x100;
+ sprite->x = 0x100;
}
sprite->data[1] = gBattleAnimArgs[1];
@@ -3593,19 +3593,19 @@ static void AnimFlyingParticle(struct Sprite* sprite)
switch (gBattleAnimArgs[5])
{
case 0:
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
break;
case 1:
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
break;
case 2:
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
break;
case 3:
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
GetAnimBattlerSpriteId(ANIM_TARGET);
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
break;
@@ -3618,17 +3618,17 @@ static void AnimFlyingParticle_Step(struct Sprite* sprite)
{
int a = sprite->data[7];
sprite->data[7]++;
- sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
- sprite->pos2.x = sprite->data[2] * a;
+ sprite->y2 = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
+ sprite->x2 = sprite->data[2] * a;
sprite->data[0] = (sprite->data[3] * a) & 0xFF;
if (!sprite->data[4])
{
- if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
+ if (sprite->x2 + sprite->x <= 0xF7)
return;
}
else
{
- if (sprite->pos2.x + sprite->pos1.x > -16)
+ if (sprite->x2 + sprite->x > -16)
return;
}
@@ -3693,25 +3693,25 @@ static void AnimNeedleArmSpike(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[1] == 0)
{
- sprite->pos1.x = gBattleAnimArgs[2] + a;
- sprite->pos1.y = gBattleAnimArgs[3] + b;
+ sprite->x = gBattleAnimArgs[2] + a;
+ sprite->y = gBattleAnimArgs[3] + b;
sprite->data[5] = a;
sprite->data[6] = b;
}
else
{
- sprite->pos1.x = a;
- sprite->pos1.y = b;
+ sprite->x = a;
+ sprite->y = b;
sprite->data[5] = gBattleAnimArgs[2] + a;
sprite->data[6] = gBattleAnimArgs[3] + b;
}
- x = sprite->pos1.x;
+ x = sprite->x;
sprite->data[1] = x * 16;
- y = sprite->pos1.y;
+ y = sprite->y;
sprite->data[2] = y * 16;
- sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
- sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
+ sprite->data[3] = (sprite->data[5] - sprite->x) * 16 / gBattleAnimArgs[4];
+ sprite->data[4] = (sprite->data[6] - sprite->y) * 16 / gBattleAnimArgs[4];
c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
if (IsContest())
c -= 0x8000;
@@ -3727,8 +3727,8 @@ static void AnimNeedleArmSpike_Step(struct Sprite* sprite)
{
sprite->data[1] += sprite->data[3];
sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 4 ;
- sprite->pos1.y = sprite->data[2] >> 4 ;
+ sprite->x = sprite->data[1] >> 4 ;
+ sprite->y = sprite->data[2] >> 4 ;
sprite->data[0]--;
}
else
@@ -3747,13 +3747,13 @@ static void AnimSlidingHit(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->callback = RunStoredCallbackWhenAnimEnds;
@@ -3767,13 +3767,13 @@ static void AnimWhipHit(struct Sprite* sprite)
sprite->callback = AnimWhipHit_WaitEnd;
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
static void AnimFlickeringPunch(struct Sprite* sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -3790,23 +3790,23 @@ static void AnimFlickeringPunch(struct Sprite* sprite)
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
static void AnimCuttingSlice(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = AnimSlice_Step;
if (gBattleAnimArgs[2] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
else
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
sprite->hFlip = 1;
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] -= 0x400;
sprite->data[2] += 0x400;
sprite->data[5] = gBattleAnimArgs[2];
@@ -3840,23 +3840,23 @@ static void AnimAirCutterSlice(struct Sprite* sprite)
break;
}
- sprite->pos1.x = a;
- sprite->pos1.y = b;
+ sprite->x = a;
+ sprite->y = b;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = AnimSlice_Step;
if (gBattleAnimArgs[2] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
else
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
sprite->hFlip = 1;
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] -= 0x400;
sprite->data[2] += 0x400;
sprite->data[5] = gBattleAnimArgs[2];
@@ -3874,8 +3874,8 @@ static void AnimSlice_Step(struct Sprite* sprite)
sprite->data[1] -= 0x18;
sprite->data[2] -= 0x18;
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
sprite->data[0]++;
if (sprite->data[0] == 20)
{
@@ -3922,13 +3922,13 @@ static void AnimCirclingMusicNote(struct Sprite* sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
sprite->data[1] = -gBattleAnimArgs[3];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[3] = gBattleAnimArgs[4];
sprite->callback = AnimCirclingMusicNote_Step;
sprite->callback(sprite);
@@ -3936,8 +3936,8 @@ static void AnimCirclingMusicNote(struct Sprite* sprite)
static void AnimCirclingMusicNote_Step(struct Sprite* sprite)
{
- sprite->pos2.x = Cos(sprite->data[0], 100);
- sprite->pos2.y = Sin(sprite->data[0], 20);
+ sprite->x2 = Cos(sprite->data[0], 100);
+ sprite->y2 = Sin(sprite->data[0], 20);
if (sprite->data[0] < 128)
sprite->subpriority = 0;
else
@@ -3945,7 +3945,7 @@ static void AnimCirclingMusicNote_Step(struct Sprite* sprite)
sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
sprite->data[5] += 130;
- sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->y2 += sprite->data[5] >> 8;
sprite->data[2]++;
if (sprite->data[2] == sprite->data[3])
DestroyAnimSprite(sprite);
@@ -3956,8 +3956,8 @@ static void AnimProtect(struct Sprite* sprite)
if (IsContest())
gBattleAnimArgs[1] += 8;
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
else
@@ -3975,7 +3975,7 @@ static void AnimProtect_Step(struct Sprite *sprite)
{
int i, id, savedPal;
sprite->data[5] += 96;
- sprite->pos2.x = -(sprite->data[5] >> 8);
+ sprite->x2 = -(sprite->data[5] >> 8);
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
@@ -4016,8 +4016,8 @@ static void AnimProtect_Step(struct Sprite *sprite)
static void AnimMilkBottle(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -4067,7 +4067,7 @@ static void AnimMilkBottle_Step1(struct Sprite* sprite)
if (++sprite->data[1] > 2)
{
sprite->data[1] = 0;
- sprite->pos1.y++;
+ sprite->y++;
}
if (++sprite->data[2] <= 29)
@@ -4114,10 +4114,10 @@ static void AnimMilkBottle_Step2(struct Sprite* sprite, int unk1, int unk2)
if ((sprite->data[3]) > 0x2F)
sprite->data[4] += 2;
- sprite->pos2.x = sprite->data[4] / 9;
- sprite->pos2.y = sprite->data[4] / 14;
- if (sprite->pos2.y < 0)
- sprite->pos2.y *= -1;
+ sprite->x2 = sprite->data[4] / 9;
+ sprite->y2 = sprite->data[4] / 14;
+ if (sprite->y2 < 0)
+ sprite->y2 *= -1;
sprite->data[3]++;
if (sprite->data[3] > 0x3B)
@@ -4130,7 +4130,7 @@ static void AnimGrantingStars(struct Sprite* sprite)
SetSpriteCoordsToAnimAttackerCoords(sprite);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
@@ -4148,21 +4148,21 @@ static void AnimSparkingStars(struct Sprite* sprite)
if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
{
- SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->x, &sprite->y);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
else
{
if (!gBattleAnimArgs[6])
{
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(battler, 0);
+ sprite->y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(battler, 2);
+ sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
@@ -4180,13 +4180,13 @@ static void AnimBubbleBurst(struct Sprite* sprite)
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 1);
}
@@ -4197,8 +4197,8 @@ static void AnimBubbleBurst_Step(struct Sprite* sprite)
{
if (++sprite->data[0] > 30)
{
- sprite->pos2.y = (30 - sprite->data[0]) / 3;
- sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
+ sprite->y2 = (30 - sprite->data[0]) / 3;
+ sprite->x2 = Sin(sprite->data[1] * 4, 3);
sprite->data[1]++;
}
@@ -4211,14 +4211,14 @@ static void AnimSleepLetterZ(struct Sprite* sprite)
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[3] = 1;
}
else
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[3] = 0xFFFF;
StartSpriteAffineAnim(sprite, 1);
}
@@ -4228,8 +4228,8 @@ static void AnimSleepLetterZ(struct Sprite* sprite)
static void AnimSleepLetterZ_Step(struct Sprite* sprite)
{
- sprite->pos2.y = -(sprite->data[0] / 0x28);
- sprite->pos2.x = sprite->data[4] / 10;
+ sprite->y2 = -(sprite->data[0] / 0x28);
+ sprite->x2 = sprite->data[4] / 10;
sprite->data[4] += sprite->data[3] * 2;
sprite->data[0] += sprite->data[1];
if (++sprite->data[1] > 60)
@@ -4238,8 +4238,8 @@ static void AnimSleepLetterZ_Step(struct Sprite* sprite)
static void AnimLockOnTarget(struct Sprite* sprite)
{
- sprite->pos1.x -= 32;
- sprite->pos1.y -= 32;
+ sprite->x -= 32;
+ sprite->y -= 32;
sprite->data[0] = 20;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step1);
@@ -4255,13 +4255,13 @@ static void AnimLockOnTarget_Step1(struct Sprite* sprite)
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step1);
break;
case 1:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 8;
- sprite->data[2] = sprite->pos1.x + gInclineMonCoordTable[sprite->data[5] >> 8][0];
- sprite->data[4] = sprite->pos1.y + gInclineMonCoordTable[sprite->data[5] >> 8][1];
+ sprite->data[2] = sprite->x + gInclineMonCoordTable[sprite->data[5] >> 8][0];
+ sprite->data[4] = sprite->y + gInclineMonCoordTable[sprite->data[5] >> 8][1];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step2);
sprite->data[5] += 0x100;
@@ -4320,10 +4320,10 @@ static void AnimLockOnTarget_Step3(struct Sprite* sprite)
break;
}
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 6;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
@@ -4387,25 +4387,25 @@ static void AnimLockOnMoveTarget(struct Sprite* sprite)
sprite->oam.affineParam = gBattleAnimArgs[0];
if ((s16)sprite->oam.affineParam == 1)
{
- sprite->pos1.x -= 0x18;
- sprite->pos1.y -= 0x18;
+ sprite->x -= 0x18;
+ sprite->y -= 0x18;
}
else if ((s16)sprite->oam.affineParam == 2)
{
- sprite->pos1.x -= 0x18;
- sprite->pos1.y += 0x18;
+ sprite->x -= 0x18;
+ sprite->y += 0x18;
sprite->oam.matrixNum = ST_OAM_VFLIP;
}
else if ((s16)sprite->oam.affineParam == 3)
{
- sprite->pos1.x += 0x18;
- sprite->pos1.y -= 0x18;
+ sprite->x += 0x18;
+ sprite->y -= 0x18;
sprite->oam.matrixNum = ST_OAM_HFLIP;
}
else
{
- sprite->pos1.x += 0x18;
- sprite->pos1.y += 0x18;
+ sprite->x += 0x18;
+ sprite->y += 0x18;
sprite->oam.matrixNum = ST_OAM_HFLIP | ST_OAM_VFLIP;
}
@@ -4607,7 +4607,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
if (task->data[3])
{
task->data[4] += task->data[5];
- gSprites[task->data[0]].pos2.x = task->data[4];
+ gSprites[task->data[0]].x2 = task->data[4];
task->data[3]--;
}
else
@@ -4630,7 +4630,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
else
{
task->data[3] = 8;
- task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[4] = gSprites[task->data[0]].x2;
task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
task->data[6] = 1;
task->data[2]++;
@@ -4646,9 +4646,9 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
else
{
if (task->data[3] & 1)
- gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
+ gSprites[task->data[0]].x2 = task->data[4] + task->data[5];
else
- gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];
+ gSprites[task->data[0]].x2 = task->data[4] - task->data[5];
task->data[6] = 1;
task->data[3]--;
@@ -4656,7 +4656,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
}
else
{
- gSprites[task->data[0]].pos2.x = task->data[4];
+ gSprites[task->data[0]].x2 = task->data[4];
task->data[3] = 12;
task->data[2]++;
}
@@ -4669,7 +4669,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
else
{
task->data[3] = 3;
- task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[4] = gSprites[task->data[0]].x2;
task->data[5] = (task->data[1] == 0) ? 8 : -8;
task->data[2]++;
}
@@ -4678,7 +4678,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
if (task->data[3])
{
task->data[4] += task->data[5];
- gSprites[task->data[0]].pos2.x = task->data[4];
+ gSprites[task->data[0]].x2 = task->data[4];
task->data[3]--;
}
else
@@ -4710,13 +4710,13 @@ static void AnimSlashSlice(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -4727,16 +4727,16 @@ static void AnimSlashSlice(struct Sprite* sprite)
static void AnimFalseSwipeSlice(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSlice_Step1);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
static void AnimFalseSwipePositionedSlice(struct Sprite* sprite)
{
- sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -4777,13 +4777,13 @@ static void AnimEndureEnergy(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -4796,18 +4796,18 @@ static void AnimEndureEnergy_Step(struct Sprite* sprite)
if (++sprite->data[0] > sprite->data[1])
{
sprite->data[0] = 0;
- sprite->pos1.y--;
+ sprite->y--;
}
- sprite->pos1.y -= sprite->data[0];
+ sprite->y -= sprite->data[0];
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
static void AnimSharpenSphere(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
@@ -4845,10 +4845,10 @@ static void AnimConversion(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (IsContest())
- sprite->pos1.y += 10;
+ sprite->y += 10;
sprite->data[0]++;
}
@@ -4948,13 +4948,13 @@ static void AnimMoon(struct Sprite* sprite)
{
if (IsContest())
{
- sprite->pos1.x = 48;
- sprite->pos1.y = 40;
+ sprite->x = 48;
+ sprite->y = 40;
}
else
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
}
sprite->oam.shape = SPRITE_SHAPE(64x64);
@@ -4971,8 +4971,8 @@ static void AnimMoon_Step(struct Sprite* sprite)
static void AnimMoonlightSparkle(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -4988,7 +4988,7 @@ static void AnimMoonlightSparkle_Step(struct Sprite* sprite)
sprite->data[1] = 0;
if (sprite->data[2] < 120)
{
- sprite->pos1.y++;
+ sprite->y++;
sprite->data[2]++;
}
}
@@ -5112,36 +5112,36 @@ static void AnimHornHit(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
- sprite->data[6] = sprite->pos1.x;
- sprite->data[7] = sprite->pos1.y;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->data[6] = sprite->x;
+ sprite->data[7] = sprite->y;
if (IsContest())
{
sprite->oam.matrixNum = ST_OAM_HFLIP;
- sprite->pos1.x += 40;
- sprite->pos1.y += 20;
- sprite->data[2] = sprite->pos1.x << 7;
+ sprite->x += 40;
+ sprite->y += 20;
+ sprite->data[2] = sprite->x << 7;
sprite->data[3] = -0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[4] = sprite->y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x -= 40;
- sprite->pos1.y += 20;
- sprite->data[2] = sprite->pos1.x << 7;
+ sprite->x -= 40;
+ sprite->y += 20;
+ sprite->data[2] = sprite->x << 7;
sprite->data[3] = 0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[4] = sprite->y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
else
{
- sprite->pos1.x += 40;
- sprite->pos1.y -= 20;
- sprite->data[2] = sprite->pos1.x << 7;
+ sprite->x += 40;
+ sprite->y -= 20;
+ sprite->data[2] = sprite->x << 7;
sprite->data[3] = -0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[4] = sprite->y << 7;
sprite->data[5] = 0xA00 / sprite->data[1];
sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP);
}
@@ -5153,12 +5153,12 @@ static void AnimHornHit_Step(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[3];
sprite->data[4] += sprite->data[5];
- sprite->pos1.x = sprite->data[2] >> 7;
- sprite->pos1.y = sprite->data[4] >> 7;
+ sprite->x = sprite->data[2] >> 7;
+ sprite->y = sprite->data[4] >> 7;
if (--sprite->data[1] == 1)
{
- sprite->pos1.x = sprite->data[6];
- sprite->pos1.y = sprite->data[7];
+ sprite->x = sprite->data[6];
+ sprite->y = sprite->data[7];
}
if (sprite->data[1] == 0)
@@ -5233,7 +5233,7 @@ static void AnimDoubleTeam(struct Sprite* sprite)
sprite->data[4] = gSineTable[sprite->data[0]] / 6;
sprite->data[5] = gSineTable[sprite->data[0]] / 13;
sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[4]);
}
}
@@ -5304,9 +5304,9 @@ static void AnimWavyMusicNotes(struct Sprite* sprite)
b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
- AnimWavyMusicNotesGetNextPos(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
+ sprite->data[4] = sprite->x << 4;
+ sprite->data[5] = sprite->y << 4;
+ AnimWavyMusicNotesGetNextPos(a - sprite->x, b - sprite->y, &sprite->data[6], &sprite->data[7], 40);
sprite->callback = AnimWavyMusicNotes_Step;
}
@@ -5335,12 +5335,12 @@ static void AnimWavyMusicNotes_Step(struct Sprite* sprite)
yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
- sprite->pos2.y = Sin(yDelta, 15);
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
+ sprite->y2 = Sin(yDelta, 15);
- y = sprite->pos1.y;
- if (sprite->pos1.x < -16 || sprite->pos1.x > 256 || y < -16 || y > 128)
+ y = sprite->y;
+ if (sprite->x < -16 || sprite->x > 256 || y < -16 || y > 128)
{
DestroySpriteAndMatrix(sprite);
}
@@ -5364,13 +5364,13 @@ static void AnimFlyingMusicNotes(struct Sprite* sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
sprite->data[2] = 0;
sprite->data[3] = 0;
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[4] = sprite->x << 4;
+ sprite->data[5] = sprite->y << 4;
sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
sprite->callback = AnimFlyingMusicNotes_Step;
@@ -5380,13 +5380,13 @@ static void AnimFlyingMusicNotes_Step(struct Sprite* sprite)
{
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
if (sprite->data[0] > 5 && sprite->data[3] == 0)
{
sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
- sprite->pos2.x = Cos(sprite->data[2], 18);
- sprite->pos2.y = Sin(sprite->data[2], 18);
+ sprite->x2 = Cos(sprite->data[2], 18);
+ sprite->y2 = Sin(sprite->data[2], 18);
if (sprite->data[2] == 0)
sprite->data[3] = 1;
}
@@ -5408,8 +5408,8 @@ static void AnimBellyDrumHand(struct Sprite* sprite)
a = -16;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
sprite->data[0] = 8;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -5420,7 +5420,7 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite)
s16 xDiff;
u8 index;
SetSpriteCoordsToAnimAttackerCoords(sprite);
- sprite->pos1.y += 8;
+ sprite->y += 8;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[gBattleAnimArgs[2]][0]);
if (index != 0xFF)
@@ -5428,9 +5428,9 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite)
xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32;
sprite->data[0] = 40;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = xDiff + sprite->data[1];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = sprite->data[3] - 40;
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
@@ -5443,11 +5443,11 @@ static void AnimSlowFlyingMusicNotes_Step(struct Sprite* sprite)
{
s16 xDiff;
xDiff = Sin(sprite->data[5], 8);
- if (sprite->pos2.x < 0)
+ if (sprite->x2 < 0)
xDiff = -xDiff;
- sprite->pos2.x += xDiff;
- sprite->pos2.y += Sin(sprite->data[5], 4);
+ sprite->x2 += xDiff;
+ sprite->y2 += Sin(sprite->data[5], 4);
sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
}
else
@@ -5459,11 +5459,11 @@ static void AnimSlowFlyingMusicNotes_Step(struct Sprite* sprite)
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
else
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
+ sprite->y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
}
static void AnimThoughtBubble(struct Sprite* sprite)
@@ -5526,10 +5526,10 @@ static void AnimFollowMeFinger(struct Sprite* sprite)
else
battler = gBattleAnimTarget;
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
- if (sprite->pos1.y <= 9)
- sprite->pos1.y = 10;
+ sprite->x = GetBattlerSpriteCoord(battler, 0);
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
+ if (sprite->y <= 9)
+ sprite->y = 10;
sprite->data[0] = 1;
sprite->data[1] = 0;
@@ -5555,7 +5555,7 @@ static void AnimFollowMeFinger_Step2(struct Sprite* sprite)
{
if (--sprite->data[0] == 0)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
sprite->callback = AnimMetronomeFinger_Step;
return;
}
@@ -5573,7 +5573,7 @@ static void AnimFollowMeFinger_Step2(struct Sprite* sprite)
x1 = gSineTable[sprite->data[1]];
x2 = x1 >> 3;
- sprite->pos2.x = (x1 >> 3) + (x2 >> 1);
+ sprite->x2 = (x1 >> 3) + (x2 >> 1);
}
static void AnimTauntFinger(struct Sprite* sprite)
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 5dd584386..315d61089 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -89,7 +89,7 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *);
static void AnimPerishSongMusicNote_Step2(struct Sprite *);
static void AnimGuardRing(struct Sprite *);
static void AnimTask_Withdraw_Step(u8);
-static void AnimTask_GrowAndGreyscale_Step(u8);
+static void AnimTask_GrowAndGrayscale_Step(u8);
static void AnimTask_Minimize_Step(u8);
static void CreateMinimizeSprite(struct Task *, u8);
static void ClonedMinizeSprite_Step(struct Sprite *);
@@ -1266,7 +1266,7 @@ static void AnimCirclingFinger(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
@@ -1295,12 +1295,12 @@ static void AnimBouncingMusicNote_Step(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos2.y -= 3;
+ sprite->y2 -= 3;
if (++sprite->data[1] == 6)
sprite->data[0]++;
break;
case 1:
- sprite->pos2.y += 3;
+ sprite->y2 += 3;
if (--sprite->data[1] == 0)
sprite->data[0]++;
break;
@@ -1314,12 +1314,12 @@ static void AnimBouncingMusicNote_Step(struct Sprite *sprite)
static void AnimVibrateBattlerBack_Step(struct Sprite *sprite)
{
s16 temp;
- gSprites[sprite->data[2]].pos2.x += sprite->data[1];
+ gSprites[sprite->data[2]].x2 += sprite->data[1];
temp = sprite->data[1];
sprite->data[1] = -temp;
if (sprite->data[0] == 0)
{
- gSprites[sprite->data[2]].pos2.x = 0;
+ gSprites[sprite->data[2]].x2 = 0;
DestroySpriteAndMatrix(sprite);
}
@@ -1329,15 +1329,15 @@ static void AnimVibrateBattlerBack_Step(struct Sprite *sprite)
static void AnimVibrateBattlerBack(struct Sprite *sprite)
{
u8 spriteId;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = spriteId;
@@ -1358,8 +1358,8 @@ static void AnimMovingClamp(struct Sprite *sprite)
static void AnimMovingClamp_Step(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[1];
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y + 15;
+ sprite->data[2] = sprite->x;
+ sprite->data[4] = sprite->y + 15;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, AnimMovingClamp_End);
}
@@ -1394,7 +1394,7 @@ static void AnimTask_Withdraw_Step(u8 taskId)
{
gTasks[taskId].data[0] += 0xB0;
// this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation()
- gSprites[spriteId].pos2.y++;
+ gSprites[spriteId].y2++;
}
else if (gTasks[taskId].data[1] == 1)
{
@@ -1407,7 +1407,7 @@ static void AnimTask_Withdraw_Step(u8 taskId)
{
gTasks[taskId].data[0] -= 0xB0;
// this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation()
- gSprites[spriteId].pos2.y--;
+ gSprites[spriteId].y2--;
}
SetBattlerSpriteYOffsetFromRotation(spriteId);
@@ -1433,11 +1433,11 @@ static void AnimKinesisZapEnergy(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->hFlip = 1;
@@ -1467,8 +1467,8 @@ static void AnimSwordsDanceBlade(struct Sprite *sprite)
static void AnimSwordsDanceBlade_Step(struct Sprite *sprite)
{
sprite->data[0] = 6;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y - 32;
+ sprite->data[2] = sprite->x;
+ sprite->data[4] = sprite->y - 32;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -1500,7 +1500,7 @@ static void AnimSonicBoomProjectile(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
- rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
+ rotation = ArcTan2Neg(targetXPos - sprite->x, targetYPos - sprite->y);
rotation += 0xF000;
if (IsContest())
rotation -= 0x6000;
@@ -1539,14 +1539,14 @@ static void AnimAirWaveProjectile_Step1(struct Sprite *sprite)
sprite->data[1] += sprite->data[5];
sprite->data[2] += sprite->data[6];
if (1 & task->data[7])
- sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ sprite->x2 = ((u16)sprite->data[1] >> 8) * -1;
else
- sprite->pos2.x = (u16)sprite->data[1] >> 8;
+ sprite->x2 = (u16)sprite->data[1] >> 8;
if (1 & task->data[8])
- sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ sprite->y2 = ((u16)sprite->data[2] / 256u) * -1;
else
- sprite->pos2.y = (u16)sprite->data[2] / 256u;
+ sprite->y2 = (u16)sprite->data[2] / 256u;
if (sprite->data[0]-- <= 0)
{
@@ -1565,33 +1565,33 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
sprite->data[1] += (-2 & task->data[7]);
sprite->data[2] += (-2 & task->data[8]);
if (1 & task->data[7])
- sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ sprite->x2 = ((u16)sprite->data[1] >> 8) * -1;
else
- sprite->pos2.x = (u16)sprite->data[1] >> 8;
+ sprite->x2 = (u16)sprite->data[1] >> 8;
if (1 & task->data[8])
- sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ sprite->y2 = ((u16)sprite->data[2] / 256u) * -1;
else
- sprite->pos2.y = (u16)sprite->data[2] / 256u;
+ sprite->y2 = (u16)sprite->data[2] / 256u;
if (sprite->data[0]-- <= 0)
{
sprite->data[0] = 8;
task->data[5] = 4;
a = MathUtil_Inv16(Q_8_8(16));
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- if (task->data[11] >= sprite->pos1.x)
- b = (task->data[11] - sprite->pos1.x) << 8;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
+ if (task->data[11] >= sprite->x)
+ b = (task->data[11] - sprite->x) << 8;
else
- b = (sprite->pos1.x - task->data[11]) << 8;
+ b = (sprite->x - task->data[11]) << 8;
- if (task->data[12] >= sprite->pos1.y)
- c = (task->data[12] - sprite->pos1.y) << 8;
+ if (task->data[12] >= sprite->y)
+ c = (task->data[12] - sprite->y) << 8;
else
- c = (sprite->pos1.y - task->data[12]) << 8;
+ c = (sprite->y - task->data[12]) << 8;
sprite->data[2] = 0;
sprite->data[1] = 0;
@@ -1778,7 +1778,7 @@ static void AnimCoinThrow(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
- var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
+ var = ArcTan2Neg(r6 - sprite->x, r7 - sprite->y);
var += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, var);
sprite->data[0] = gBattleAnimArgs[4];
@@ -1791,18 +1791,18 @@ static void AnimCoinThrow(struct Sprite *sprite)
static void AnimFallingCoin(struct Sprite *sprite)
{
sprite->data[2] = -16;
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = AnimFallingCoin_Step;
}
static void AnimFallingCoin_Step(struct Sprite *sprite)
{
sprite->data[0] += 0x80;
- sprite->pos2.x = sprite->data[0] >> 8;
+ sprite->x2 = sprite->data[0] >> 8;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- sprite->pos2.x = -sprite->pos2.x;
+ sprite->x2 = -sprite->x2;
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
+ sprite->y2 = Sin(sprite->data[1], sprite->data[2]);
sprite->data[1] += 5;
if (sprite->data[1] > 126)
{
@@ -1830,10 +1830,10 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
u16 rand;
s16* ptr;
PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(63));
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
ptr = &sprite->data[7];
for (i = 0; i < 8; i++)
ptr[i - 7] = 0;
@@ -1849,11 +1849,11 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
static void AnimBulletSeed_Step2(struct Sprite *sprite)
{
sprite->data[0] += sprite->data[7];
- sprite->pos2.x = sprite->data[0] >> 8;
+ sprite->x2 = sprite->data[0] >> 8;
if (sprite->data[7] & 1)
- sprite->pos2.x = -sprite->pos2.x;
+ sprite->x2 = -sprite->x2;
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]);
+ sprite->y2 = Sin(sprite->data[1], sprite->data[6]);
sprite->data[1] += 8;
if (sprite->data[1] > 126)
{
@@ -1876,7 +1876,7 @@ static void AnimRazorWindTornado(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, FALSE);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- sprite->pos1.y += 16;
+ sprite->y += 16;
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
@@ -1905,8 +1905,8 @@ static void AnimViceGripPincer(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
- sprite->pos1.x += startXOffset;
- sprite->pos1.y += startYOffset;
+ sprite->x += startXOffset;
+ sprite->y += startYOffset;
sprite->data[0] = 6;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset;
@@ -1937,12 +1937,12 @@ static void AnimGuillotinePincer(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
}
- sprite->pos1.x += startXOffset;
- sprite->pos1.y += startYOffset;
+ sprite->x += startXOffset;
+ sprite->y += startYOffset;
sprite->data[0] = 6;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset;
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[0];
@@ -1956,10 +1956,10 @@ static void AnimGuillotinePincer_Step1(struct Sprite *sprite)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 2;
- sprite->pos2.y = -2;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 2;
+ sprite->y2 = -2;
sprite->data[0] = sprite->data[6];
sprite->data[1] ^= 1;
sprite->data[2] ^= 1;
@@ -1973,15 +1973,15 @@ static void AnimGuillotinePincer_Step2(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = -sprite->pos2.x;
- sprite->pos2.y = -sprite->pos2.y;
+ sprite->x2 = -sprite->x2;
+ sprite->y2 = -sprite->y2;
}
sprite->data[3] ^= 1;
if (++sprite->data[4] == 51)
{
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[4] = 0;
sprite->data[3] = 0;
sprite->animPaused = 0;
@@ -1996,26 +1996,26 @@ static void AnimGuillotinePincer_Step3(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-// Scales up the target mon sprite, and sets the palette to greyscale.
+// Scales up the target mon sprite, and sets the palette to grayscale.
// Used in MOVE_DISABLE.
// No args.
-void AnimTask_GrowAndGreyscale(u8 taskId)
+void AnimTask_GrowAndGrayscale(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0);
- SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
+ SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
gTasks[taskId].data[0] = 80;
- gTasks[taskId].func = AnimTask_GrowAndGreyscale_Step;
+ gTasks[taskId].func = AnimTask_GrowAndGrayscale_Step;
}
-static void AnimTask_GrowAndGreyscale_Step(u8 taskId)
+static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId);
- SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
+ SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
DestroyAnimVisualTask(taskId);
}
}
@@ -2099,7 +2099,7 @@ static void AnimTask_Minimize_Step(u8 taskId)
break;
case 5:
ResetSpriteRotScale(task->data[0]);
- gSprites[task->data[15]].pos2.y = 0;
+ gSprites[task->data[15]].y2 = 0;
DestroyAnimVisualTask(taskId);
break;
}
@@ -2176,7 +2176,7 @@ static void AnimTask_Splash_Step(u8 taskId)
case 0:
RunAffineAnimFromTaskData(task);
task->data[4] += 3;
- gSprites[task->data[0]].pos2.y += task->data[4];
+ gSprites[task->data[0]].y2 += task->data[4];
if (++task->data[3] > 7)
{
task->data[3] = 0;
@@ -2185,7 +2185,7 @@ static void AnimTask_Splash_Step(u8 taskId)
break;
case 1:
RunAffineAnimFromTaskData(task);
- gSprites[task->data[0]].pos2.y += task->data[4];
+ gSprites[task->data[0]].y2 += task->data[4];
if (++task->data[3] > 7)
{
task->data[3] = 0;
@@ -2195,7 +2195,7 @@ static void AnimTask_Splash_Step(u8 taskId)
case 2:
if (task->data[4] != 0)
{
- gSprites[task->data[0]].pos2.y -= 2;
+ gSprites[task->data[0]].y2 -= 2;
task->data[4] -= 2;
}
else
@@ -2206,7 +2206,7 @@ static void AnimTask_Splash_Step(u8 taskId)
{
if (--task->data[2] == 0)
{
- gSprites[task->data[0]].pos2.y = 0;
+ gSprites[task->data[0]].y2 = 0;
DestroyAnimVisualTask(taskId);
}
else
@@ -2245,17 +2245,17 @@ static void AnimBreathPuff(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 0);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32;
sprite->data[1] = 64;
}
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32;
sprite->data[1] = -64;
}
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = 52;
sprite->data[2] = 0;
sprite->data[3] = 0;
@@ -2279,10 +2279,10 @@ static void AnimAngerMark(struct Sprite *sprite)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
- if (sprite->pos1.y < 8)
- sprite->pos1.y = 8;
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ if (sprite->y < 8)
+ sprite->y = 8;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
@@ -2315,8 +2315,8 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId)
task->data[2] = 4;
task->data[3] = 7;
task->data[4] = 3;
- task->data[5] = gSprites[task->data[0]].pos1.x;
- task->data[6] = gSprites[task->data[0]].pos1.y;
+ task->data[5] = gSprites[task->data[0]].x;
+ task->data[6] = gSprites[task->data[0]].y;
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 2;
@@ -2334,14 +2334,14 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
task->data[7] = 0;
task->data[8]++;
if (task->data[8] & 1)
- gSprites[task->data[0]].pos1.y += task->data[9];
+ gSprites[task->data[0]].y += task->data[9];
else
- gSprites[task->data[0]].pos1.y -= task->data[9];
+ gSprites[task->data[0]].y -= task->data[9];
}
switch (task->data[1])
{
case 0:
- gSprites[task->data[0]].pos1.x += task->data[2];
+ gSprites[task->data[0]].x += task->data[2];
if (--task->data[3] == 0)
{
task->data[3] = 14;
@@ -2349,7 +2349,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
}
break;
case 1:
- gSprites[task->data[0]].pos1.x -= task->data[2];
+ gSprites[task->data[0]].x -= task->data[2];
if (--task->data[3] == 0)
{
task->data[3] = 7;
@@ -2357,7 +2357,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
}
break;
case 2:
- gSprites[task->data[0]].pos1.x += task->data[2];
+ gSprites[task->data[0]].x += task->data[2];
if (--task->data[3] == 0)
{
if (--task->data[4] != 0)
@@ -2368,7 +2368,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
else
{
if ((task->data[8] & 1) != 0)
- gSprites[task->data[0]].pos1.y -= task->data[9];
+ gSprites[task->data[0]].y -= task->data[9];
DestroyAnimVisualTask(taskId);
}
@@ -2467,8 +2467,8 @@ static void AnimTask_SketchDrawMon_Step(u8 taskId)
static void AnimPencil(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
- sprite->pos1.y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
+ sprite->y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -2499,7 +2499,7 @@ static void AnimPencil_Step(struct Sprite *sprite)
if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5])
{
sprite->data[1] = 0;
- sprite->pos1.y -= 1;
+ sprite->y -= 1;
sprite->data[2]++;
if (sprite->data[2] % 10 == 0)
PlaySE12WithPanning(SE_M_SKETCH, sprite->data[6]);
@@ -2515,7 +2515,7 @@ static void AnimPencil_Step(struct Sprite *sprite)
sprite->data[4] = -0x40 - sprite->data[4];
sprite->data[3] *= -1;
}
- sprite->pos2.x = sprite->data[4];
+ sprite->x2 = sprite->data[4];
if (sprite->data[5] == sprite->data[2])
{
sprite->data[1] = 0;
@@ -2624,7 +2624,7 @@ static void AnimHyperVoiceRing(struct Sprite *sprite)
r9 = GetBattlerSpriteCoord(battler1, r10) - gBattleAnimArgs[0];
if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler1)))
{
- if (gSprites[gBattlerSpriteIds[battler1]].pos1.x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].pos1.x)
+ if (gSprites[gBattlerSpriteIds[battler1]].x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].x)
sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].subpriority + 1;
else
sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1;
@@ -2653,8 +2653,8 @@ static void AnimHyperVoiceRing(struct Sprite *sprite)
sp0 -= gBattleAnimArgs[3];
sp1 += gBattleAnimArgs[4];
- sprite->pos1.x = sprite->data[1] = r9;
- sprite->pos1.y = sprite->data[3] = r6;
+ sprite->x = sprite->data[1] = r9;
+ sprite->y = sprite->data[3] = r6;
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
@@ -2690,17 +2690,17 @@ static void AnimSoftBoiledEgg(struct Sprite *sprite)
static void AnimSoftBoiledEgg_Step1(struct Sprite *sprite)
{
s16 add;
- sprite->pos2.y -= (sprite->data[0] >> 8);
- sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->y2 -= (sprite->data[0] >> 8);
+ sprite->x2 = sprite->data[1] >> 8;
sprite->data[0] -= 32;
add = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160;
sprite->data[1] += add;
- if (sprite->pos2.y > 0)
+ if (sprite->y2 > 0)
{
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->y += sprite->y2;
+ sprite->x += sprite->x2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 0;
StartSpriteAffineAnim(sprite, 1);
sprite->callback = AnimSoftBoiledEgg_Step2;
@@ -2737,7 +2737,7 @@ static void AnimSoftBoiledEgg_Step3(struct Sprite *sprite)
static void AnimSoftBoiledEgg_Step3_Callback1(struct Sprite *sprite)
{
- sprite->pos2.y -= 2;
+ sprite->y2 -= 2;
if (++sprite->data[0] == 9)
{
sprite->data[0] = 16;
@@ -2793,7 +2793,7 @@ static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
struct Task* task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
{
- gSprites[task->data[0]].pos2.y = 0;
+ gSprites[task->data[0]].y2 = 0;
gSprites[task->data[0]].invisible = TRUE;
DestroyAnimVisualTask(taskId);
}
@@ -2829,7 +2829,7 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
switch (task->data[0])
{
case 0:
- gSprites[task->data[15]].pos2.x += task->data[14];
+ gSprites[task->data[15]].x2 += task->data[14];
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
@@ -2841,14 +2841,14 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.x += 6;
+ gSprites[task->data[15]].x2 += 6;
else
- gSprites[task->data[15]].pos2.x -= 6;
+ gSprites[task->data[15]].x2 -= 6;
if (++task->data[3] > 4)
{
if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.x -= 6;
+ gSprites[task->data[15]].x2 -= 6;
task->data[0]++;
}
@@ -2861,8 +2861,8 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
task->data[0]++;
break;
case 3:
- gSprites[task->data[15]].pos2.x += task->data[13];
- if (gSprites[task->data[15]].pos2.x == 0)
+ gSprites[task->data[15]].x2 += task->data[13];
+ if (gSprites[task->data[15]].x2 == 0)
DestroyAnimVisualTask(taskId);
break;
}
@@ -2975,8 +2975,8 @@ static void AnimTask_SpeedDust_Step(u8 taskId)
{
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = 13;
- gSprites[spriteId].pos2.x = gSpeedDustPosTable[task->data[2]][0];
- gSprites[spriteId].pos2.y = gSpeedDustPosTable[task->data[2]][1];
+ gSprites[spriteId].x2 = gSpeedDustPosTable[task->data[2]][0];
+ gSprites[spriteId].y2 = gSpeedDustPosTable[task->data[2]][1];
task->data[13]++;
if (++task->data[2] > 3)
{
@@ -3059,8 +3059,8 @@ static void AnimMagentaHeart(struct Sprite *sprite)
if (++sprite->data[0] == 1)
InitSpritePosToAnimAttacker(sprite, FALSE);
- sprite->pos2.x = Sin(sprite->data[1], 8);
- sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->x2 = Sin(sprite->data[1], 8);
+ sprite->y2 = sprite->data[2] >> 8;
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
sprite->data[2] -= 0x80;
if (sprite->data[0] == 60)
@@ -3126,15 +3126,15 @@ void AnimTask_StretchTargetUp(u8 taskId)
if (++gTasks[taskId].data[0] == 1)
{
PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), sAffineAnims_StretchBattlerUp);
- gSprites[spriteId].pos2.x = 4;
+ gSprites[spriteId].x2 = 4;
}
else
{
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x2;
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
@@ -3146,15 +3146,15 @@ void AnimTask_StretchAttackerUp(u8 taskId)
if (++gTasks[taskId].data[0] == 1)
{
PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sAffineAnims_StretchBattlerUp);
- gSprites[spriteId].pos2.x = 4;
+ gSprites[spriteId].x2 = 4;
}
else
{
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x2;
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
@@ -3164,9 +3164,9 @@ static void AnimRedHeartProjectile(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 95;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->callback = AnimRedHeartProjectile_Step;
@@ -3176,7 +3176,7 @@ static void AnimRedHeartProjectile_Step(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.y += Sin(sprite->data[5], 14);
+ sprite->y2 += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
}
else
@@ -3196,8 +3196,8 @@ void AnimParticleBurst(struct Sprite *sprite)
else
{
sprite->data[4] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
if (sprite->data[3] > 100)
sprite->invisible = sprite->data[3] % 2;
@@ -3209,8 +3209,8 @@ void AnimParticleBurst(struct Sprite *sprite)
static void AnimRedHeartRising(struct Sprite *sprite)
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = DISPLAY_HEIGHT;
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = DISPLAY_HEIGHT;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
sprite->callback = WaitAnimForDuration;
@@ -3221,10 +3221,10 @@ static void AnimRedHeartRising_Step(struct Sprite *sprite)
{
s16 y;
sprite->data[2] += sprite->data[1];
- sprite->pos2.y = -((u16)sprite->data[2] >> 8);
- sprite->pos2.x = Sin(sprite->data[3], 4);
+ sprite->y2 = -((u16)sprite->data[2] >> 8);
+ sprite->x2 = Sin(sprite->data[3], 4);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
- y = sprite->pos1.y + sprite->pos2.y;
+ y = sprite->y + sprite->y2;
if (y <= 72)
{
sprite->invisible = sprite->data[3] % 2;
@@ -3402,8 +3402,8 @@ static void AnimTask_ScaryFace_Step(u8 taskId)
// arg 1: initial wave offset
static void AnimOrbitFast(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
@@ -3419,8 +3419,8 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
else
sprite->subpriority = sprite->data[7] - 1;
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->y2 = Cos(sprite->data[1], sprite->data[3] >> 8);
sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
switch (sprite->data[5])
{
@@ -3453,8 +3453,8 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
// arg 0: initial wave offset
static void AnimOrbitScatter(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = AnimOrbitScatter_Step;
@@ -3462,25 +3462,25 @@ static void AnimOrbitScatter(struct Sprite *sprite)
static void AnimOrbitScatter_Step(struct Sprite *sprite)
{
- sprite->pos2.x += sprite->data[0];
- sprite->pos2.y += sprite->data[1];
- if (sprite->pos1.x + sprite->pos2.x + 16 > ((u32)DISPLAY_WIDTH + 32)
- || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT || sprite->pos1.y + sprite->pos2.y < -16)
+ sprite->x2 += sprite->data[0];
+ sprite->y2 += sprite->data[1];
+ if (sprite->x + sprite->x2 + 16 > ((u32)DISPLAY_WIDTH + 32)
+ || sprite->y + sprite->y2 > DISPLAY_HEIGHT || sprite->y + sprite->y2 < -16)
DestroyAnimSprite(sprite);
}
static void AnimSpitUpOrb_Step(struct Sprite *sprite)
{
- sprite->pos2.x += sprite->data[0];
- sprite->pos2.y += sprite->data[1];
+ sprite->x2 += sprite->data[0];
+ sprite->y2 += sprite->data[1];
if (sprite->data[3]++ >= sprite->data[2])
DestroyAnimSprite(sprite);
}
static void AnimSpitUpOrb(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
@@ -3504,20 +3504,20 @@ static void AnimAngel(struct Sprite *sprite)
s16 var0;
if (!sprite->data[0])
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->data[0]++;
var0 = (sprite->data[0] * 10) & 0xFF;
- sprite->pos2.x = Sin(var0, 80) >> 8;
+ sprite->x2 = Sin(var0, 80) >> 8;
if (sprite->data[0] < 80)
- sprite->pos2.y = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8);
+ sprite->y2 = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8);
if (sprite->data[0] > 90)
{
sprite->data[2]++;
- sprite->pos2.x -= sprite->data[2] / 2;
+ sprite->x2 -= sprite->data[2] / 2;
}
if (sprite->data[0] > 100)
@@ -3527,8 +3527,8 @@ static void AnimAngel(struct Sprite *sprite)
static void AnimPinkHeart_Step(struct Sprite *sprite)
{
sprite->data[5]++;
- sprite->pos2.x = Sin(sprite->data[3], 5);
- sprite->pos2.y = sprite->data[5] / 2;
+ sprite->x2 = Sin(sprite->data[3], 5);
+ sprite->y2 = sprite->data[5] / 2;
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
if (sprite->data[5] > 20)
sprite->invisible = sprite->data[5] % 2;
@@ -3548,16 +3548,16 @@ static void AnimPinkHeart(struct Sprite *sprite)
else
{
sprite->data[4] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
if (sprite->data[3] > 70)
{
sprite->callback = AnimPinkHeart_Step;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[3] = Random2() % 180;
}
}
@@ -3567,8 +3567,8 @@ static void AnimDevil(struct Sprite *sprite)
{
if (sprite->data[3] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
sprite->data[2] = 1;
@@ -3577,8 +3577,8 @@ static void AnimDevil(struct Sprite *sprite)
sprite->data[1] = (sprite->data[0] * 4) % 256;
if (sprite->data[1] < 0)
sprite->data[1] = 0;
- sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
- sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
+ sprite->x2 = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
+ sprite->y2 = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
if (sprite->data[1] > 128 && sprite->data[2] > 0)
sprite->data[2] = -1;
if (sprite->data[1] == 0 && sprite->data[2] < 0)
@@ -3596,8 +3596,8 @@ static void AnimFurySwipes(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0]++;
}
@@ -3617,19 +3617,19 @@ static void AnimMovementWaves(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
if (!gBattleAnimArgs[1])
- sprite->pos1.x += 32;
+ sprite->x += 32;
else
- sprite->pos1.x -= 32;
+ sprite->x -= 32;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
@@ -3671,11 +3671,11 @@ static void AnimJaggedMusicNote(struct Sprite *sprite)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2];
sprite->data[0] = 0;
- sprite->data[1] = (u16)sprite->pos1.x << 3;
- sprite->data[2] = (u16)sprite->pos1.y << 3;
+ sprite->data[1] = (u16)sprite->x << 3;
+ sprite->data[2] = (u16)sprite->y << 3;
var1 = gBattleAnimArgs[1] << 3;
if (var1 < 0)
@@ -3695,8 +3695,8 @@ static void AnimJaggedMusicNote_Step(struct Sprite *sprite)
{
sprite->data[1] += sprite->data[3];
sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 3;
- sprite->pos1.y = sprite->data[2] >> 3;
+ sprite->x = sprite->data[1] >> 3;
+ sprite->y = sprite->data[2] >> 3;
if (++sprite->data[0] > 16)
DestroyAnimSprite(sprite);
}
@@ -3710,7 +3710,7 @@ static void AnimPerishSongMusicNote2(struct Sprite *sprite)
}
if (++sprite->data[0] == sprite->data[1])
- SetGreyscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
+ SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
if (sprite->data[0] == sprite->data[1] + 80)
DestroyAnimSprite(sprite);
@@ -3723,8 +3723,8 @@ static void AnimPerishSongMusicNote(struct Sprite *sprite)
if (!sprite->data[0])
{
- sprite->pos1.x = 120;
- sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
+ sprite->x = 120;
+ sprite->y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
@@ -3740,9 +3740,9 @@ static void AnimPerishSongMusicNote(struct Sprite *sprite)
sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
index &= var2;
- sprite->pos2.x = Cos(index, 100);
+ sprite->x2 = Cos(index, 100);
- sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
+ sprite->y2 = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
if (sprite->data[0] > sprite->data[5])
{
@@ -3770,7 +3770,7 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *sprite)
static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[2];
- sprite->pos2.y = sprite->data[3];
+ sprite->y2 = sprite->data[3];
sprite->data[2]++;
@@ -3797,20 +3797,20 @@ static void AnimGuardRing(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
- SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
- sprite->pos1.y += 40;
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
+ sprite->y += 40;
StartSpriteAffineAnim(sprite, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40;
}
sprite->data[0] = 13;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y - 72;
+ sprite->data[2] = sprite->x;
+ sprite->data[4] = sprite->y - 72;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 800431c6a..f5c2c7ee6 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -1181,8 +1181,8 @@ const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] =
static void AnimBlackSmoke(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
if (!gBattleAnimArgs[3])
sprite->data[0] = gBattleAnimArgs[2];
@@ -1197,7 +1197,7 @@ static void AnimBlackSmoke_Step(struct Sprite *sprite)
{
if (sprite->data[1] > 0)
{
- sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->x2 = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[0];
sprite->invisible ^= 1;
sprite->data[1]--;
@@ -1252,7 +1252,7 @@ static void AnimTealAlert(struct Sprite *sprite)
InitSpritePosToAnimTarget(sprite, TRUE);
- rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y);
+ rotation = ArcTan2Neg(sprite->x - x, sprite->y - y);
rotation += 0x6000;
if (IsContest())
rotation += 0x4000;
@@ -1315,23 +1315,23 @@ static void AnimMeanLookEye_Step3(struct Sprite *sprite)
{
case 0:
case 1:
- sprite->pos2.x = 1;
- sprite->pos2.y = 0;
+ sprite->x2 = 1;
+ sprite->y2 = 0;
break;
case 2:
case 3:
- sprite->pos2.x = -1;
- sprite->pos2.y = 0;
+ sprite->x2 = -1;
+ sprite->y2 = 0;
break;
case 4:
case 5:
- sprite->pos2.x = 0;
- sprite->pos2.y = 1;
+ sprite->x2 = 0;
+ sprite->y2 = 1;
break;
case 6:
default:
- sprite->pos2.x = 0;
- sprite->pos2.y = -1;
+ sprite->x2 = 0;
+ sprite->y2 = -1;
break;
}
@@ -1470,7 +1470,7 @@ static void AnimLeer(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -1506,10 +1506,10 @@ static void AnimLetterZ(struct Sprite *sprite)
var0 = (sprite->data[0] * 20) & 0xFF;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] / 2;
- sprite->pos2.y = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2);
+ sprite->x2 = sprite->data[3] / 2;
+ sprite->y2 = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2);
- if ((u16)(sprite->pos1.x + sprite->pos2.x) > DISPLAY_WIDTH)
+ if ((u16)(sprite->x + sprite->x2) > DISPLAY_WIDTH)
DestroyAnimSprite(sprite);
}
@@ -1567,7 +1567,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite)
case 1:
case 3:
sprite->data[1] += 117;
- sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->x2 = sprite->data[1] >> 8;
if (++sprite->data[2] == 21)
{
sprite->data[2] = 0;
@@ -1576,7 +1576,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite)
break;
case 2:
sprite->data[1] -= 117;
- sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->x2 = sprite->data[1] >> 8;
if (++sprite->data[2] == 41)
{
sprite->data[2] = 0;
@@ -1608,23 +1608,23 @@ static void AnimClappingHand(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->oam.tileNum += 16;
if (gBattleAnimArgs[2] == 0)
{
sprite->oam.matrixNum = ST_OAM_HFLIP;
- sprite->pos2.x = -12;
+ sprite->x2 = -12;
sprite->data[1] = 2;
}
else
{
- sprite->pos2.x = 12;
+ sprite->x2 = 12;
sprite->data[1] = -2;
}
@@ -1640,8 +1640,8 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
- sprite->pos2.x += sprite->data[1];
- if (sprite->pos2.x == 0)
+ sprite->x2 += sprite->data[1];
+ if (sprite->x2 == 0)
{
sprite->data[2]++;
if (sprite->data[3] == 0)
@@ -1652,8 +1652,8 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
}
else
{
- sprite->pos2.x -= sprite->data[1];
- if (abs(sprite->pos2.x) == 12)
+ sprite->x2 -= sprite->data[1];
+ if (abs(sprite->x2) == 12)
{
sprite->data[0]--;
sprite->data[2]--;
@@ -1710,18 +1710,18 @@ static void AnimRapidSpin(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
- sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->y2 = gBattleAnimArgs[2];
- sprite->data[0] = (sprite->pos2.y > gBattleAnimArgs[3]);
+ sprite->data[0] = (sprite->y2 > gBattleAnimArgs[3]);
sprite->data[1] = 0;
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
@@ -1732,17 +1732,17 @@ static void AnimRapidSpin(struct Sprite *sprite)
static void AnimRapidSpin_Step(struct Sprite *sprite)
{
sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF;
- sprite->pos2.x = gSineTable[sprite->data[1]] >> 4;
- sprite->pos2.y += sprite->data[3];
+ sprite->x2 = gSineTable[sprite->data[1]] >> 4;
+ sprite->y2 += sprite->data[3];
if (sprite->data[0])
{
- if (sprite->pos2.y < sprite->data[4])
+ if (sprite->y2 < sprite->data[4])
DestroyAnimSprite(sprite);
}
else
{
- if (sprite->pos2.y > sprite->data[4])
+ if (sprite->y2 > sprite->data[4])
DestroyAnimSprite(sprite);
}
}
@@ -2033,10 +2033,10 @@ static void AnimTriAttackTriangle(struct Sprite *sprite)
if (sprite->data[0] == 61)
{
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
@@ -2066,8 +2066,8 @@ static void AnimBatonPassPokeball(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
sprite->data[1] = 256;
sprite->data[2] = 256;
@@ -2095,8 +2095,8 @@ static void AnimBatonPassPokeball(struct Sprite *sprite)
}
break;
case 3:
- sprite->pos2.y -= 6;
- if (sprite->pos1.y + sprite->pos2.y < -32)
+ sprite->y2 -= 6;
+ if (sprite->y + sprite->y2 < -32)
DestroyAnimSprite(sprite);
break;
}
@@ -2105,11 +2105,11 @@ static void AnimBatonPassPokeball(struct Sprite *sprite)
static void AnimWishStar(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x = -16;
+ sprite->x = -16;
else
- sprite->pos1.x = 256;
+ sprite->x = 256;
- sprite->pos1.y = 0;
+ sprite->y = 0;
sprite->callback = AnimWishStar_Step;
}
@@ -2119,23 +2119,23 @@ static void AnimWishStar_Step(struct Sprite *sprite)
sprite->data[0] += 72;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos2.x = sprite->data[0] >> 4;
+ sprite->x2 = sprite->data[0] >> 4;
else
- sprite->pos2.x = -(sprite->data[0] >> 4);
+ sprite->x2 = -(sprite->data[0] >> 4);
sprite->data[1] += 16;
- sprite->pos2.y += sprite->data[1] >> 8;
+ sprite->y2 += sprite->data[1] >> 8;
if (++sprite->data[2] % 3 == 0)
{
CreateSpriteAndAnimate(
&gMiniTwinklingStarSpriteTemplate,
- sprite->pos1.x + sprite->pos2.x,
- sprite->pos1.y + sprite->pos2.y,
+ sprite->x + sprite->x2,
+ sprite->y + sprite->y2,
sprite->subpriority + 1);
}
- newX = sprite->pos1.x + sprite->pos2.x + 32;
+ newX = sprite->x + sprite->x2 + 32;
if (newX > 304)
DestroyAnimSprite(sprite);
}
@@ -2155,7 +2155,7 @@ static void AnimMiniTwinklingStar(struct Sprite *sprite)
if (y > 3)
y = -y;
- sprite->pos2.y = y;
+ sprite->y2 = y;
sprite->callback = AnimMiniTwinklingStar_Step;
}
@@ -2226,9 +2226,9 @@ static void AnimSwallowBlueOrb(struct Sprite *sprite)
sprite->data[0]++;
break;
case 1:
- sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->y2 -= sprite->data[1] >> 8;
sprite->data[1] -= 96;
- if (sprite->pos1.y + sprite->pos2.y > sprite->data[2])
+ if (sprite->y + sprite->y2 > sprite->data[2])
DestroyAnimSprite(sprite);
break;
}
@@ -2319,11 +2319,11 @@ void AnimTask_TransformMon(u8 taskId)
}
if (IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies))
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest;
else
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteOpponentSide;
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], BATTLER_AFFINE_NORMAL);
}
gTasks[taskId].data[0]++;
@@ -2476,13 +2476,13 @@ static void AnimGreenStar(struct Sprite *sprite)
if (xOffset > 31)
xOffset = 32 - xOffset;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + xOffset;
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + xOffset;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
- spriteId1 = CreateSprite(&gGreenStarSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
- spriteId2 = CreateSprite(&gGreenStarSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ spriteId1 = CreateSprite(&gGreenStarSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1);
+ spriteId2 = CreateSprite(&gGreenStarSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1);
StartSpriteAnim(&gSprites[spriteId1], 1);
StartSpriteAnim(&gSprites[spriteId2], 2);
@@ -2505,16 +2505,16 @@ static void AnimGreenStar(struct Sprite *sprite)
static void AnimGreenStar_Step1(struct Sprite *sprite)
{
s16 delta = sprite->data[3] + sprite->data[2];
- sprite->pos2.y -= delta >> 8;
+ sprite->y2 -= delta >> 8;
sprite->data[3] += sprite->data[2];
sprite->data[3] &= 0xFF;
- if (sprite->data[4] == 0 && sprite->pos2.y < -8)
+ if (sprite->data[4] == 0 && sprite->y2 < -8)
{
gSprites[sprite->data[6]].invisible = FALSE;
sprite->data[4]++;
}
- if (sprite->data[4] == 1 && sprite->pos2.y < -16)
+ if (sprite->data[4] == 1 && sprite->y2 < -16)
{
gSprites[sprite->data[7]].invisible = FALSE;
sprite->data[4]++;
@@ -2543,7 +2543,7 @@ static void AnimGreenStar_Callback(struct Sprite *sprite)
if (!sprite->invisible)
{
s16 delta = sprite->data[3] + sprite->data[2];
- sprite->pos2.y -= delta >> 8;
+ sprite->y2 -= delta >> 8;
sprite->data[3] += sprite->data[2];
sprite->data[3] &= 0xFF;
if (--sprite->data[1] == -1)
@@ -2686,12 +2686,12 @@ static void AnimWeakFrustrationAngerMark(struct Sprite *sprite)
sprite->data[2] += 128;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos2.x = -(sprite->data[1] >> 8);
+ sprite->x2 = -(sprite->data[1] >> 8);
else
- sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->x2 = sprite->data[1] >> 8;
- sprite->pos2.y += sprite->data[2] >> 8;
- if (sprite->pos2.y > 64)
+ sprite->y2 += sprite->data[2] >> 8;
+ if (sprite->y2 > 64)
DestroyAnimSprite(sprite);
}
}
@@ -2747,7 +2747,7 @@ static void AnimTask_RockMonBackAndForth_Step(u8 taskId)
switch (task->data[0])
{
case 0:
- gSprites[task->data[15]].pos2.x += task->data[5];
+ gSprites[task->data[15]].x2 += task->data[5];
task->data[2] -= task->data[4];
SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
SetBattlerSpriteYOffsetFromRotation(task->data[15]);
@@ -2758,7 +2758,7 @@ static void AnimTask_RockMonBackAndForth_Step(u8 taskId)
}
break;
case 1:
- gSprites[task->data[15]].pos2.x -= task->data[5];
+ gSprites[task->data[15]].x2 -= task->data[5];
task->data[2] += task->data[4];
SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
SetBattlerSpriteYOffsetFromRotation(task->data[15]);
@@ -2769,7 +2769,7 @@ static void AnimTask_RockMonBackAndForth_Step(u8 taskId)
}
break;
case 2:
- gSprites[task->data[15]].pos2.x += task->data[5];
+ gSprites[task->data[15]].x2 += task->data[5];
task->data[2] -= task->data[4];
SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
SetBattlerSpriteYOffsetFromRotation(task->data[15]);
@@ -2802,13 +2802,13 @@ static void AnimSweetScentPetal(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x = 0;
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->x = 0;
+ sprite->y = gBattleAnimArgs[0];
}
else
{
- sprite->pos1.x = DISPLAY_WIDTH;
- sprite->pos1.y = gBattleAnimArgs[0] - 30;
+ sprite->x = DISPLAY_WIDTH;
+ sprite->y = gBattleAnimArgs[0] - 30;
}
sprite->data[2] = gBattleAnimArgs[2];
@@ -2821,23 +2821,23 @@ static void AnimSweetScentPetal_Step(struct Sprite *sprite)
sprite->data[0] += 3;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x += 5;
- sprite->pos1.y -= 1;
+ sprite->x += 5;
+ sprite->y -= 1;
- if (sprite->pos1.x > DISPLAY_WIDTH)
+ if (sprite->x > DISPLAY_WIDTH)
DestroyAnimSprite(sprite);
- sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16);
+ sprite->y2 = Sin(sprite->data[0] & 0xFF, 16);
}
else
{
- sprite->pos1.x -= 5;
- sprite->pos1.y += 1;
+ sprite->x -= 5;
+ sprite->y += 1;
- if (sprite->pos1.x < 0)
+ if (sprite->x < 0)
DestroyAnimSprite(sprite);
- sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16);
+ sprite->y2 = Cos(sprite->data[0] & 0xFF, 16);
}
}
@@ -2913,7 +2913,7 @@ static void AnimTask_FlailMovement_Step(u8 taskId)
SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
SetBattlerSpriteYOffsetFromRotation(task->data[15]);
- gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6);
+ gSprites[task->data[15]].x2 = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6);
if (++task->data[1] > 8)
{
@@ -2941,12 +2941,12 @@ static void AnimPainSplitProjectile(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] = 0x80;
sprite->data[2] = 0x300;
sprite->data[3] = gBattleAnimArgs[1];
@@ -2954,9 +2954,9 @@ static void AnimPainSplitProjectile(struct Sprite *sprite)
}
else
{
- sprite->pos2.x = sprite->data[1] >> 8;
- sprite->pos2.y += sprite->data[2] >> 8;
- if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3])
+ sprite->x2 = sprite->data[1] >> 8;
+ sprite->y2 += sprite->data[2] >> 8;
+ if (sprite->data[4] == 0 && sprite->y2 > -sprite->data[3])
{
sprite->data[4] = 1;
sprite->data[2] = (-sprite->data[2] / 3) * 2;
@@ -2997,17 +2997,17 @@ void AnimTask_PainSplitMovement(u8 taskId)
SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF00);
SetBattlerSpriteYOffsetFromYScale(spriteId);
if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
- gSprites[spriteId].pos2.y += 16;
+ gSprites[spriteId].y2 += 16;
break;
case 2:
SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF100);
SetBattlerSpriteYOffsetFromYScale(spriteId);
if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
- gSprites[spriteId].pos2.y += 16;
+ gSprites[spriteId].y2 += 16;
break;
}
- gSprites[spriteId].pos2.x = 2;
+ gSprites[spriteId].x2 = 2;
gTasks[taskId].data[0]++;
}
else
@@ -3016,14 +3016,14 @@ void AnimTask_PainSplitMovement(u8 taskId)
if (++gTasks[taskId].data[2] == 3)
{
gTasks[taskId].data[2] = 0;
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x2;
}
if (++gTasks[taskId].data[1] == 13)
{
ResetSpriteRotScale(spriteId);
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
@@ -3054,11 +3054,11 @@ static void AnimFlatterConfetti(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[0];
if (sprite->data[2] == ANIM_ATTACKER)
- sprite->pos1.x = -8;
+ sprite->x = -8;
else
- sprite->pos1.x = 248;
+ sprite->x = 248;
- sprite->pos1.y = 104;
+ sprite->y = 104;
sprite->callback = AnimFlatterConfetti_Step;
}
@@ -3066,13 +3066,13 @@ static void AnimFlatterConfetti_Step(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
- sprite->pos2.x += sprite->data[0] >> 8;
- sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->x2 += sprite->data[0] >> 8;
+ sprite->y2 -= sprite->data[1] >> 8;
}
else
{
- sprite->pos2.x -= sprite->data[0] >> 8;
- sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->x2 -= sprite->data[0] >> 8;
+ sprite->y2 -= sprite->data[1] >> 8;
}
sprite->data[0] -= 22;
@@ -3140,8 +3140,8 @@ static void AnimFlatterSpotlight_Step(struct Sprite *sprite)
// arg 1: initial wave offset
static void AnimReversalOrb(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->callback = AnimReversalOrb_Step;
@@ -3150,8 +3150,8 @@ static void AnimReversalOrb(struct Sprite *sprite)
static void AnimReversalOrb_Step(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->y2 = Cos(sprite->data[1], sprite->data[3] >> 8);
sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195)
@@ -3496,14 +3496,14 @@ static void AnimTask_DeepInhale_Step(u8 taskId)
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.x = 1;
+ gSprites[task->data[15]].x2 = 1;
else
- gSprites[task->data[15]].pos2.x = -1;
+ gSprites[task->data[15]].x2 = -1;
}
}
else
{
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
}
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
@@ -3512,8 +3512,8 @@ static void AnimTask_DeepInhale_Step(u8 taskId)
static void InitYawnCloudPosition(struct Sprite *sprite, s16 startX, s16 startY, s16 destX, s16 destY, u16 duration)
{
- sprite->pos1.x = startX;
- sprite->pos1.y = startY;
+ sprite->x = startX;
+ sprite->y = startY;
sprite->data[4] = startX << 4;
sprite->data[5] = startY << 4;
sprite->data[6] = ((destX - startX) << 4) / duration;
@@ -3524,20 +3524,20 @@ static void UpdateYawnCloudPosition(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
}
// Drifts a cloud in a wavy path towards the target mon.
// arg 0: which affine anim
static void AnimYawnCloud(struct Sprite *sprite)
{
- s16 destX = sprite->pos1.x;
- s16 destY = sprite->pos1.y;
+ s16 destX = sprite->x;
+ s16 destY = sprite->y;
SetSpriteCoordsToAnimAttackerCoords(sprite);
StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
- InitYawnCloudPosition(sprite, sprite->pos1.x, sprite->pos1.y, destX, destY, 64);
+ InitYawnCloudPosition(sprite, sprite->x, sprite->y, destX, destY, 64);
sprite->data[0] = 0;
sprite->callback = AnimYawnCloud_Step;
}
@@ -3549,7 +3549,7 @@ static void AnimYawnCloud_Step(struct Sprite *sprite)
sprite->data[0]++;
index = (sprite->data[0] * 8) & 0xFF;
UpdateYawnCloudPosition(sprite);
- sprite->pos2.y = Sin(index, 8);
+ sprite->y2 = Sin(index, 8);
if (sprite->data[0] > 58)
{
if (++sprite->data[1] > 1)
@@ -3575,8 +3575,8 @@ static void AnimSmokeBallEscapeCloud(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
sprite->callback = DestroyAnimSpriteAfterTimer;
}
@@ -3614,14 +3614,14 @@ static void AnimTask_SlideMonForFocusBand_Step2(u8 taskId)
var0 = gTasks[taskId].data[7];
var1 = gTasks[taskId].data[8];
if (gTasks[taskId].data[2] & 0x8000)
- gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] - (var0 >> 8);
else
- gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+ gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] + (var0 >> 8);
if (gTasks[taskId].data[3] & 0x8000)
- gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] - (var1 >> 8);
else
- gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+ gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] + (var1 >> 8);
if (gTasks[taskId].data[0] < 1)
{
@@ -3664,14 +3664,14 @@ static void AnimTask_SlideMonForFocusBand_Step1(u8 taskId)
var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7];
var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8];
if (gTasks[taskId].data[2] & 0x8000)
- gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] - (var0 >> 8);
else
- gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+ gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] + (var0 >> 8);
if (gTasks[taskId].data[3] & 0x8000)
- gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] - (var1 >> 8);
else
- gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+ gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] + (var1 >> 8);
gTasks[taskId].data[7] = var0;
gTasks[taskId].data[8] = var1;
@@ -3823,8 +3823,8 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
static void AnimFacadeSweatDrop(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->data[1];
- sprite->pos1.y += sprite->data[2];
+ sprite->x += sprite->data[1];
+ sprite->y += sprite->data[2];
if (++sprite->data[0] > 6)
{
gTasks[sprite->data[3]].data[sprite->data[4]]--;
@@ -3889,8 +3889,8 @@ static void AnimRoarNoiseLine(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
if (gBattleAnimArgs[2] == 0)
{
sprite->data[0] = 0x280;
@@ -3921,8 +3921,8 @@ static void AnimRoarNoiseLine_Step(struct Sprite *sprite)
{
sprite->data[6] += sprite->data[0];
sprite->data[7] += sprite->data[1];
- sprite->pos2.x = sprite->data[6] >> 8;
- sprite->pos2.y = sprite->data[7] >> 8;
+ sprite->x2 = sprite->data[6] >> 8;
+ sprite->y2 = sprite->data[7] >> 8;
if (++sprite->data[5] == 14)
DestroyAnimSprite(sprite);
}
@@ -3987,21 +3987,21 @@ static void AnimTask_GlareEyeDots_Step(u8 taskId)
if (task->data[7] == 0)
{
if (i == 0)
- gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6];
+ gSprites[spriteId].x2 = gSprites[spriteId].y2 = -task->data[6];
else
- gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6];
+ gSprites[spriteId].x2 = gSprites[spriteId].y2 = task->data[6];
}
else
{
if (i == 0)
{
- gSprites[spriteId].pos2.x = -task->data[6];
- gSprites[spriteId].pos2.y = task->data[6];
+ gSprites[spriteId].x2 = -task->data[6];
+ gSprites[spriteId].y2 = task->data[6];
}
else
{
- gSprites[spriteId].pos2.x = task->data[6];
- gSprites[spriteId].pos2.y = -task->data[6];
+ gSprites[spriteId].x2 = task->data[6];
+ gSprites[spriteId].y2 = -task->data[6];
}
}
@@ -4068,8 +4068,8 @@ static void AnimGlareEyeDot(struct Sprite *sprite)
// arg 4: duration
static void AnimAssistPawprint(struct Sprite *sprite)
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[0] = gBattleAnimArgs[4];
@@ -4165,15 +4165,15 @@ static void AnimSmellingSaltsHand(struct Sprite *sprite)
sprite->oam.tileNum += 16;
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+ sprite->y = GetBattlerSpriteCoord(battler, 3);
if (gBattleAnimArgs[1] == 0)
{
sprite->oam.matrixNum |= ST_OAM_HFLIP;
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
}
sprite->callback = AnimSmellingSaltsHand_Step;
@@ -4187,7 +4187,7 @@ static void AnimSmellingSaltsHand_Step(struct Sprite *sprite)
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
- sprite->pos2.x += sprite->data[7];
+ sprite->x2 += sprite->data[7];
if (++sprite->data[2] == 12)
sprite->data[0]++;
}
@@ -4200,7 +4200,7 @@ static void AnimSmellingSaltsHand_Step(struct Sprite *sprite)
}
break;
case 2:
- sprite->pos2.x -= sprite->data[7] * 4;
+ sprite->x2 -= sprite->data[7] * 4;
if (++sprite->data[1] == 6)
{
sprite->data[1] = 0;
@@ -4208,7 +4208,7 @@ static void AnimSmellingSaltsHand_Step(struct Sprite *sprite)
}
break;
case 3:
- sprite->pos2.x += sprite->data[7] * 3;
+ sprite->x2 += sprite->data[7] * 3;
if (++sprite->data[1] == 8)
{
if (--sprite->data[6])
@@ -4251,14 +4251,14 @@ static void AnimTask_SmellingSaltsSquish_Step(u8 taskId)
{
task->data[1] = 0;
if (!(task->data[2] & 1))
- gSprites[task->data[15]].pos2.x = 2;
+ gSprites[task->data[15]].x2 = 2;
else
- gSprites[task->data[15]].pos2.x = -2;
+ gSprites[task->data[15]].x2 = -2;
}
if (!RunAffineAnimFromTaskData(task))
{
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
if (--task->data[0])
{
PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gSmellingSaltsSquishAffineAnimCmds);
@@ -4280,17 +4280,17 @@ static void AnimSmellingSaltExclamation(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP);
}
- if (sprite->pos1.y < 8)
- sprite->pos1.y = 8;
+ if (sprite->y < 8)
+ sprite->y = 8;
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[1];
@@ -4319,16 +4319,16 @@ static void AnimHelpingHandClap(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
sprite->oam.matrixNum |= ST_OAM_HFLIP;
- sprite->pos1.x = 100;
+ sprite->x = 100;
sprite->data[7] = 1;
}
else
{
- sprite->pos1.x = 140;
+ sprite->x = 140;
sprite->data[7] = -1;
}
- sprite->pos1.y = 56;
+ sprite->y = 56;
sprite->callback = AnimHelpingHandClap_Step;
}
@@ -4337,9 +4337,9 @@ static void AnimHelpingHandClap_Step(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.y -= sprite->data[7] * 2;
+ sprite->y -= sprite->data[7] * 2;
if (sprite->data[1] & 1)
- sprite->pos1.x -= sprite->data[7] * 2;
+ sprite->x -= sprite->data[7] * 2;
if (++sprite->data[1] == 9)
{
@@ -4356,8 +4356,8 @@ static void AnimHelpingHandClap_Step(struct Sprite *sprite)
break;
case 2:
sprite->data[1]++;
- sprite->pos1.y += sprite->data[7] * 3;
- sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ sprite->y += sprite->data[7] * 3;
+ sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
if (sprite->data[1] == 12)
{
sprite->data[1] = 0;
@@ -4373,15 +4373,15 @@ static void AnimHelpingHandClap_Step(struct Sprite *sprite)
break;
case 4:
sprite->data[1]++;
- sprite->pos1.y -= sprite->data[7] * 3;
- sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ sprite->y -= sprite->data[7] * 3;
+ sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
if (sprite->data[1] == 12)
sprite->data[0]++;
break;
case 5:
sprite->data[1]++;
- sprite->pos1.y += sprite->data[7] * 3;
- sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ sprite->y += sprite->data[7] * 3;
+ sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
if (sprite->data[1] == 15)
sprite->oam.tileNum += 16;
@@ -4392,7 +4392,7 @@ static void AnimHelpingHandClap_Step(struct Sprite *sprite)
}
break;
case 6:
- sprite->pos1.x += sprite->data[7] * 6;
+ sprite->x += sprite->data[7] * 6;
if (++sprite->data[1] == 9)
{
sprite->data[1] = 0;
@@ -4400,7 +4400,7 @@ static void AnimHelpingHandClap_Step(struct Sprite *sprite)
}
break;
case 7:
- sprite->pos1.x += sprite->data[7] * 2;
+ sprite->x += sprite->data[7] * 2;
if (++sprite->data[1] == 1)
{
sprite->data[1] = 0;
@@ -4408,7 +4408,7 @@ static void AnimHelpingHandClap_Step(struct Sprite *sprite)
}
break;
case 8:
- sprite->pos1.x -= sprite->data[7] * 3;
+ sprite->x -= sprite->data[7] * 3;
if (++sprite->data[1] == 5)
DestroyAnimSprite(sprite);
break;
@@ -4463,7 +4463,7 @@ static void AnimTask_HelpingHandAttackerMovement_Step(u8 taskId)
}
break;
case 1:
- gSprites[task->data[15]].pos2.x -= task->data[14] * 3;
+ gSprites[task->data[15]].x2 -= task->data[14] * 3;
if (++task->data[1] == 6)
{
task->data[1] = 0;
@@ -4471,7 +4471,7 @@ static void AnimTask_HelpingHandAttackerMovement_Step(u8 taskId)
}
break;
case 2:
- gSprites[task->data[15]].pos2.x += task->data[14] * 3;
+ gSprites[task->data[15]].x2 += task->data[14] * 3;
if (++task->data[1] == 6)
{
task->data[1] = 0;
@@ -4494,7 +4494,7 @@ static void AnimTask_HelpingHandAttackerMovement_Step(u8 taskId)
}
break;
case 4:
- gSprites[task->data[15]].pos2.x += task->data[14];
+ gSprites[task->data[15]].x2 += task->data[14];
if (++task->data[1] == 3)
{
task->data[1] = 0;
@@ -4509,7 +4509,7 @@ static void AnimTask_HelpingHandAttackerMovement_Step(u8 taskId)
}
break;
case 6:
- gSprites[task->data[15]].pos2.x -= task->data[14] * 4;
+ gSprites[task->data[15]].x2 -= task->data[14] * 4;
if (++task->data[1] == 5)
{
task->data[1] = 0;
@@ -4517,7 +4517,7 @@ static void AnimTask_HelpingHandAttackerMovement_Step(u8 taskId)
}
break;
case 7:
- gSprites[task->data[15]].pos2.x += task->data[14] * 4;
+ gSprites[task->data[15]].x2 += task->data[14] * 4;
if (++task->data[1] == 5)
{
task->data[1] = 0;
@@ -4525,7 +4525,7 @@ static void AnimTask_HelpingHandAttackerMovement_Step(u8 taskId)
}
break;
case 8:
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
DestroyAnimVisualTask(taskId);
break;
}
@@ -4594,9 +4594,9 @@ static void AnimForesightMagnifyingGlass_Step(struct Sprite *sprite)
else
sprite->data[0] = 12;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = y;
InitAnimLinearTranslation(sprite);
sprite->data[5]++;
@@ -4607,19 +4607,19 @@ static void AnimForesightMagnifyingGlass_Step(struct Sprite *sprite)
switch (sprite->data[6])
{
default:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 0;
sprite->data[5]++;
sprite->data[6]++;
break;
case 4:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[5] = 0;
sprite->data[6]++;
break;
@@ -4657,14 +4657,14 @@ static void AnimForesightMagnifyingGlass_Step(struct Sprite *sprite)
static void AnimMeteorMashStar_Step(struct Sprite *sprite)
{
- sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
- sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
+ sprite->x2 = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
+ sprite->y2 = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
if (!(sprite->data[5] & 1))
{
CreateSprite(
&gMiniTwinklingStarSpriteTemplate,
- sprite->pos1.x + sprite->pos2.x,
- sprite->pos1.y + sprite->pos2.y, 5);
+ sprite->x + sprite->x2,
+ sprite->y + sprite->y2, 5);
}
if (sprite->data[5] == sprite->data[4])
@@ -4686,20 +4686,20 @@ static void AnimMeteorMashStar(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
{
- sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
- sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
+ sprite->data[0] = sprite->x - gBattleAnimArgs[0];
+ sprite->data[2] = sprite->x - gBattleAnimArgs[2];
}
else
{
- sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0];
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[0] = sprite->x + gBattleAnimArgs[0];
+ sprite->data[2] = sprite->x + gBattleAnimArgs[2];
}
- sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1];
- sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[1] = sprite->y + gBattleAnimArgs[1];
+ sprite->data[3] = sprite->y + gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
- sprite->pos1.x = sprite->data[0];
- sprite->pos1.y = sprite->data[1];
+ sprite->x = sprite->data[0];
+ sprite->y = sprite->data[1];
sprite->callback = AnimMeteorMashStar_Step;
}
@@ -4733,8 +4733,8 @@ void AnimTask_MonToSubstitute(u8 taskId)
LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId);
if (IsContest())
{
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], BATTLER_AFFINE_NORMAL);
}
for (i = 0; i < NUM_TASK_DATA; i++)
@@ -4751,22 +4751,22 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
switch (gTasks[taskId].data[0])
{
case 0:
- gSprites[spriteId].pos2.y = -200;
- gSprites[spriteId].pos2.x = 200;
+ gSprites[spriteId].y2 = -200;
+ gSprites[spriteId].x2 = 200;
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[0]++;
break;
case 1:
gTasks[taskId].data[10] += 112;
- gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
- if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32)
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].y2 += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].y + gSprites[spriteId].y2 >= -32)
+ gSprites[spriteId].x2 = 0;
- if (gSprites[spriteId].pos2.y > 0)
- gSprites[spriteId].pos2.y = 0;
+ if (gSprites[spriteId].y2 > 0)
+ gSprites[spriteId].y2 = 0;
- if (gSprites[spriteId].pos2.y == 0)
+ if (gSprites[spriteId].y2 == 0)
{
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
gTasks[taskId].data[10] -= 0x800;
@@ -4778,17 +4778,17 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
if (gTasks[taskId].data[10] < 0)
gTasks[taskId].data[10] = 0;
- gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8;
+ gSprites[spriteId].y2 -= gTasks[taskId].data[10] >> 8;
if (gTasks[taskId].data[10] == 0)
gTasks[taskId].data[0]++;
break;
case 3:
gTasks[taskId].data[10] += 112;
- gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
- if (gSprites[spriteId].pos2.y > 0)
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].y2 += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].y2 > 0)
+ gSprites[spriteId].y2 = 0;
- if (gSprites[spriteId].pos2.y == 0)
+ if (gSprites[spriteId].y2 == 0)
{
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
DestroyAnimVisualTask(taskId);
@@ -4814,8 +4814,8 @@ static void AnimBlockX(struct Sprite *sprite)
y = -96;
}
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- sprite->pos2.y = y;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->y2 = y;
sprite->callback = AnimBlockX_Step;
}
@@ -4824,32 +4824,32 @@ static void AnimBlockX_Step(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos2.y += 10;
- if (sprite->pos2.y >= 0)
+ sprite->y2 += 10;
+ if (sprite->y2 >= 0)
{
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
}
break;
case 1:
sprite->data[1] += 4;
- sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
+ sprite->y2 = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] > 0x7F)
{
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
sprite->data[1] = 0;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
}
break;
case 2:
sprite->data[1] += 6;
- sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
+ sprite->y2 = -(gSineTable[sprite->data[1]] >> 4);
if (sprite->data[1] > 0x7F)
{
sprite->data[1] = 0;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
}
break;
@@ -4901,8 +4901,8 @@ void AnimTask_OdorSleuthMovement(u8 taskId)
return;
}
- gSprites[spriteId2].pos2.x += 24;
- gSprites[spriteId1].pos2.x -= 24;
+ gSprites[spriteId2].x2 += 24;
+ gSprites[spriteId1].x2 -= 24;
gSprites[spriteId2].data[0] = 0;
gSprites[spriteId1].data[0] = 0;
gSprites[spriteId2].data[1] = 0;
@@ -4956,7 +4956,7 @@ static void MoveOdorSleuthClone(struct Sprite *sprite)
sprite->data[4] = sprite->data[4] + sprite->data[3];
sprite->data[4] &= 0xFF;
- sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]);
+ sprite->x2 = Cos(sprite->data[4], sprite->data[5]);
switch (sprite->data[0])
{
case 0:
@@ -5014,12 +5014,12 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gTasks[taskId].data[1] += 0x800;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
+ gSprites[spriteId].x2 += (gTasks[taskId].data[1] >> 8);
else
- gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
+ gSprites[spriteId].x2 -= (gTasks[taskId].data[1] >> 8);
gTasks[taskId].data[1] &= 0xFF;
- x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ x = gSprites[spriteId].x + gSprites[spriteId].x2;
if ((u16)(x + 32) > 304)
{
gTasks[taskId].data[1] = 0;
@@ -5077,12 +5077,12 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
spriteId2 = gTasks[taskId].data[15];
gTasks[taskId].data[1] += 0x800;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8);
+ gSprites[spriteId2].x2 -= (gTasks[taskId].data[1] >> 8);
else
- gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8);
+ gSprites[spriteId2].x2 += (gTasks[taskId].data[1] >> 8);
gTasks[taskId].data[1] &= 0xFF;
- x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x;
+ x = gSprites[spriteId2].x + gSprites[spriteId2].x2;
if (gTasks[taskId].data[14] == 0)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
@@ -5114,9 +5114,9 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
spriteId2 = gTasks[taskId].data[15];
DestroySpriteAndFreeResources_(&gSprites[spriteId2]);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x - 32;
else
- gSprites[spriteId].pos2.x = DISPLAY_WIDTH + 32 - gSprites[spriteId].pos1.x;
+ gSprites[spriteId].x2 = DISPLAY_WIDTH + 32 - gSprites[spriteId].x;
gTasks[taskId].data[0]++;
break;
@@ -5125,19 +5125,19 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
gTasks[taskId].data[1] += 0x800;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
- if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 += (gTasks[taskId].data[1] >> 8);
+ if (gSprites[spriteId].x2 + gSprites[spriteId].x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
+ gSprites[spriteId].x2 = 0;
}
else
{
- gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
- if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 -= (gTasks[taskId].data[1] >> 8);
+ if (gSprites[spriteId].x2 + gSprites[spriteId].x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
+ gSprites[spriteId].x2 = 0;
}
gTasks[taskId].data[1] &= 0xFF;
- if (gSprites[spriteId].pos2.x == 0)
+ if (gSprites[spriteId].x2 == 0)
DestroyAnimVisualTask(taskId);
break;
}
@@ -5151,7 +5151,7 @@ static void AnimUnusedItemBagSteal(struct Sprite *sprite)
if (gBattleAnimArgs[7] == -1)
{
PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63));
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
sprite->data[0] = -32;
sprite->data[7]++;
sprite->invisible = FALSE;
@@ -5164,7 +5164,7 @@ static void AnimUnusedItemBagSteal(struct Sprite *sprite)
}
break;
case 1:
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]);
+ sprite->y2 = Sin(sprite->data[1], sprite->data[0]);
sprite->data[1] += 5;
if (sprite->data[1] > 0x7F)
{
@@ -5175,9 +5175,9 @@ static void AnimUnusedItemBagSteal(struct Sprite *sprite)
sprite->data[2] += 0x100;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- sprite->pos2.x -= (sprite->data[2] >> 8);
+ sprite->x2 -= (sprite->data[2] >> 8);
else
- sprite->pos2.x += (sprite->data[2] >> 8);
+ sprite->x2 += (sprite->data[2] >> 8);
sprite->data[2] &= 0xFF;
if (sprite->data[3] == 2)
@@ -5208,15 +5208,15 @@ void AnimTask_SnatchPartnerMove(u8 taskId)
break;
case 1:
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0];
+ gSprites[spriteId].x2 += gTasks[taskId].data[0];
if (gTasks[taskId].data[0] > 0)
{
- if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2])
+ if (gSprites[spriteId].x + gSprites[spriteId].x2 >= gTasks[taskId].data[2])
gTasks[taskId].data[15]++;
}
else
{
- if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2])
+ if (gSprites[spriteId].x + gSprites[spriteId].x2 <= gTasks[taskId].data[2])
gTasks[taskId].data[15]++;
}
break;
@@ -5226,22 +5226,22 @@ void AnimTask_SnatchPartnerMove(u8 taskId)
break;
case 3:
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0];
+ gSprites[spriteId].x2 += gTasks[taskId].data[0];
if (gTasks[taskId].data[0] < 0)
{
- if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1])
+ if (gSprites[spriteId].x + gSprites[spriteId].x2 <= gTasks[taskId].data[1])
gTasks[taskId].data[15]++;
}
else
{
- if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1])
+ if (gSprites[spriteId].x + gSprites[spriteId].x2 >= gTasks[taskId].data[1])
gTasks[taskId].data[15]++;
}
break;
case 4:
default:
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 = 0;
DestroyAnimVisualTask(taskId);
break;
}
@@ -5254,8 +5254,8 @@ void AnimTask_TeeterDanceMovement(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[3] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
- task->data[6] = gSprites[task->data[3]].pos1.y;
- task->data[5] = gSprites[task->data[3]].pos1.x;
+ task->data[6] = gSprites[task->data[3]].y;
+ task->data[5] = gSprites[task->data[3]].x;
task->data[9] = 0;
task->data[11] = 0;
task->data[10] = 1;
@@ -5271,23 +5271,23 @@ static void AnimTask_TeeterDanceMovement_Step(u8 taskId)
case 0:
task->data[11] += 8;
task->data[11] &= 0xFF;
- gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5;
+ gSprites[task->data[3]].x2 = gSineTable[task->data[11]] >> 5;
task->data[9] += 2;
task->data[9] &= 0xFF;
- gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5];
+ gSprites[task->data[3]].x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5];
if (task->data[9] == 0)
{
- gSprites[task->data[3]].pos1.x = task->data[5];
+ gSprites[task->data[3]].x = task->data[5];
task->data[0]++;
}
break;
case 1:
task->data[11] += 8;
task->data[11] &= 0xFF;
- gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5;
+ gSprites[task->data[3]].x2 = gSineTable[task->data[11]] >> 5;
if (task->data[11] == 0)
{
- gSprites[task->data[3]].pos2.x = 0;
+ gSprites[task->data[3]].x2 = 0;
task->data[0]++;
}
break;
@@ -5311,8 +5311,8 @@ static void AnimKnockOffStrike_Step(struct Sprite *sprite)
sprite->data[1] &= 0xFF;
}
- sprite->pos2.x = Cos(sprite->data[1], 20);
- sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->x2 = Cos(sprite->data[1], 20);
+ sprite->y2 = Sin(sprite->data[1], 20);
if (sprite->animEnded)
DestroyAnimSprite(sprite);
@@ -5326,8 +5326,8 @@ static void AnimKnockOffStrike(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = -11;
sprite->data[1] = 192;
StartSpriteAffineAnim(sprite, 1);
@@ -5336,8 +5336,8 @@ static void AnimKnockOffStrike(struct Sprite *sprite)
{
sprite->data[0] = 11;
sprite->data[1] = 192;
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->callback = AnimKnockOffStrike_Step;
@@ -5347,10 +5347,10 @@ static void AnimKnockOffStrike(struct Sprite *sprite)
// No args.
static void AnimRecycle(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
- if (sprite->pos1.y < 16)
- sprite->pos1.y = 16;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
+ if (sprite->y < 16)
+ sprite->y = 16;
sprite->data[6] = 0;
sprite->data[7] = 16;
@@ -5456,14 +5456,14 @@ static void AnimTask_SlackOffSquish_Step(u8 taskId)
task->data[1] = 0;
task->data[2]++;
if (!(task->data[2] & 1))
- gSprites[task->data[15]].pos2.x = -1;
+ gSprites[task->data[15]].x2 = -1;
else
- gSprites[task->data[15]].pos2.x = 1;
+ gSprites[task->data[15]].x2 = 1;
}
}
else
{
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
}
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
diff --git a/src/battle_anim_electric.c b/src/battle_anim_electric.c
index 2c5c7e0f1..8a2469d09 100644
--- a/src/battle_anim_electric.c
+++ b/src/battle_anim_electric.c
@@ -459,11 +459,11 @@ const struct SpriteTemplate gShockWaveProgressingBoltSpriteTemplate =
static void AnimLightning(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->callback = AnimLightning_Step;
}
@@ -476,9 +476,9 @@ static void AnimLightning_Step(struct Sprite *sprite)
static void AnimUnusedSpinningFist(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
sprite->callback = AnimUnusedSpinningFist_Step;
}
@@ -491,18 +491,18 @@ static void AnimUnusedSpinningFist_Step(struct Sprite *sprite)
static void AnimUnusedCirclingShock(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y -= gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y -= gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
@@ -543,17 +543,17 @@ static void AnimSparkElectricity(struct Sprite *sprite)
if (gBattleAnimArgs[5] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
- sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
}
- sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
- sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
+ sprite->x2 = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
+ sprite->y2 = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
if (gBattleAnimArgs[6] & 1)
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
@@ -573,9 +573,9 @@ static void AnimZapCannonSpark(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[2];
@@ -590,8 +590,8 @@ static void AnimZapCannonSpark_Step(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
- sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
+ sprite->x2 += Sin(sprite->data[7], sprite->data[5]);
+ sprite->y2 += Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if(!(sprite->data[7] % 3))
sprite->invisible ^= 1;
@@ -616,8 +616,8 @@ static void AnimThunderboltOrb(struct Sprite *sprite)
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[0];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[3];
@@ -637,8 +637,8 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite)
if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
sprite->data[5] = gBattleAnimArgs[2];
@@ -652,8 +652,8 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite)
static void AnimSparkElectricityFlashing_Step(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
- sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
+ sprite->x2 = Sin(sprite->data[7], sprite->data[5]);
+ sprite->y2 = Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[7] % sprite->data[4] == 0)
@@ -778,9 +778,9 @@ static void AnimThunderWave(struct Sprite *sprite)
{
u8 spriteId;
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
+ spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->x + 32, sprite->y, sprite->subpriority);
gSprites[spriteId].oam.tileNum += 8;
gAnimVisualTaskCount++;
gSprites[spriteId].callback = AnimThunderWave_Step;
@@ -840,13 +840,13 @@ static void AnimTask_ElectricChargingParticles_Step(u8 taskId)
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
- sprite->pos1.x += sElectricChargingParticleCoordOffsets[task->data[9]][0];
- sprite->pos1.y += sElectricChargingParticleCoordOffsets[task->data[9]][1];
+ sprite->x += sElectricChargingParticleCoordOffsets[task->data[9]][0];
+ sprite->y += sElectricChargingParticleCoordOffsets[task->data[9]][1];
sprite->data[0] = 40 - task->data[8] * 5;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[14];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[15];
sprite->data[5] = taskId;
@@ -892,13 +892,13 @@ static void AnimGrowingChargeOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
@@ -910,17 +910,17 @@ static void AnimElectricPuff(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
- sprite->pos2.x = gBattleAnimArgs[1];
- sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->x2 = gBattleAnimArgs[1];
+ sprite->y2 = gBattleAnimArgs[2];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
@@ -929,8 +929,8 @@ static void AnimElectricPuff(struct Sprite *sprite)
static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
sprite->data[7] = 16;
@@ -949,9 +949,9 @@ static void AnimVoltTackleOrbSlide_Step(struct Sprite *sprite)
sprite->data[0]++;
break;
case 1:
- sprite->pos1.x += sprite->data[7];
- gSprites[sprite->data[6]].pos2.x += sprite->data[7];
- if ((u16)(sprite->pos1.x + 80) > 400)
+ sprite->x += sprite->data[7];
+ gSprites[sprite->data[6]].x2 += sprite->data[7];
+ if ((u16)(sprite->x + 80) > 400)
DestroySpriteAndMatrix(sprite);
}
}
@@ -976,7 +976,7 @@ void AnimTask_VoltTackleAttackerReappear(u8 taskId)
task->data[13] = -2;
}
- gSprites[task->data[15]].pos2.x = task->data[14];
+ gSprites[task->data[15]].x2 = task->data[14];
task->data[0]++;
break;
case 1:
@@ -988,7 +988,7 @@ void AnimTask_VoltTackleAttackerReappear(u8 taskId)
if (task->data[14])
{
task->data[14] += task->data[13];
- gSprites[task->data[15]].pos2.x = task->data[14];
+ gSprites[task->data[15]].x2 = task->data[14];
}
else
task->data[0]++;
@@ -1131,8 +1131,8 @@ static void AnimGrowingShockWaveOrb(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
StartSpriteAffineAnim(sprite, 2);
sprite->data[0]++;
break;
diff --git a/src/battle_anim_fight.c b/src/battle_anim_fight.c
index b3399901e..47bb9312f 100644
--- a/src/battle_anim_fight.c
+++ b/src/battle_anim_fight.c
@@ -412,7 +412,7 @@ const struct SpriteTemplate gFocusPunchFistSpriteTemplate =
static void AnimUnusedHumanoidFoot(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = 15;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -478,8 +478,8 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
gBattleAnimArgs[2] = Random2() % 5;
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+ sprite->x = GetBattlerSpriteCoord(battler, 2);
+ sprite->y = GetBattlerSpriteCoord(battler, 3);
xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2;
yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
@@ -495,11 +495,11 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
y += 0xFFF0;
- sprite->pos1.x += x;
- sprite->pos1.y += y;
+ sprite->x += x;
+ sprite->y += y;
sprite->data[0] = gBattleAnimArgs[1];
- sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1);
if (sprite->data[7] != 64)
{
StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
@@ -534,15 +534,15 @@ static void AnimCrossChopHand(struct Sprite *sprite)
if (gBattleAnimArgs[2] == 0)
{
- sprite->data[2] = sprite->pos1.x - 20;
+ sprite->data[2] = sprite->x - 20;
}
else
{
- sprite->data[2] = sprite->pos1.x + 20;
+ sprite->data[2] = sprite->x + 20;
sprite->hFlip = 1;
}
- sprite->data[4] = sprite->pos1.y - 20;
+ sprite->data[4] = sprite->y - 20;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, AnimCrossChopHand_Step);
}
@@ -551,13 +551,13 @@ static void AnimCrossChopHand_Step(struct Sprite *sprite)
{
if (++sprite->data[5] == 11)
{
- sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
- sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[2] = sprite->x - sprite->x2;
+ sprite->data[4] = sprite->y - sprite->y2;
sprite->data[0] = 8;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -576,10 +576,10 @@ static void AnimSlidingKick(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->y;
+ sprite->data[4] = sprite->y;
InitAnimLinearTranslation(sprite);
@@ -594,7 +594,7 @@ static void AnimSlidingKick_Step(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->y2 += Sin(sprite->data[7] >> 8, sprite->data[5]);
sprite->data[7] += sprite->data[6];
}
else
@@ -674,8 +674,8 @@ static void AnimDizzyPunchDuck(struct Sprite *sprite)
else
{
sprite->data[4] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
if (sprite->data[3] > 100)
@@ -691,17 +691,17 @@ static void AnimBrickBreakWall(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
- sprite->pos1.x += gBattleAnimArgs[1];
- sprite->pos1.y += gBattleAnimArgs[2];
+ sprite->x += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[3];
@@ -729,9 +729,9 @@ static void AnimBrickBreakWall_Step(struct Sprite *sprite)
sprite->data[1] = 0;
sprite->data[3]++;
if (sprite->data[3] & 1)
- sprite->pos2.x = 2;
+ sprite->x2 = 2;
else
- sprite->pos2.x = -2;
+ sprite->x2 = -2;
}
if (--sprite->data[2] == 0)
@@ -745,13 +745,13 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
}
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
@@ -785,8 +785,8 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite)
static void AnimBrickBreakWallShard_Step(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->data[6];
- sprite->pos1.y += sprite->data[7];
+ sprite->x += sprite->data[6];
+ sprite->y += sprite->data[7];
if (++sprite->data[0] > 40)
DestroyAnimSprite(sprite);
@@ -796,8 +796,8 @@ static void AnimSuperpowerOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
sprite->data[7] = gBattleAnimTarget;
}
@@ -820,9 +820,9 @@ static void AnimSuperpowerOrb_Step(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_BLDCNT, 0);
sprite->data[0] = 16;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
InitAnimLinearTranslation(sprite);
@@ -834,11 +834,11 @@ static void AnimSuperpowerOrb_Step(struct Sprite *sprite)
// Floating rock that flies off to hit the target. Used by Superpower
static void AnimSuperpowerRock(struct Sprite *sprite)
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = 120;
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = 120;
sprite->data[0] = gBattleAnimArgs[3];
- StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+ StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->y << 8));
sprite->data[6] = gBattleAnimArgs[1];
sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
@@ -857,8 +857,8 @@ static void AnimSuperpowerRock_Step1(struct Sprite *sprite)
StorePointerInVars(&sprite->data[4], &sprite->data[5], var0);
var0 = (void *)(((intptr_t)var0) >> 8);
- sprite->pos1.y = (intptr_t)var0;
- if (sprite->pos1.y < -8)
+ sprite->y = (intptr_t)var0;
+ if (sprite->y < -8)
DestroyAnimSprite(sprite);
else
sprite->data[0]--;
@@ -872,8 +872,8 @@ static void AnimSuperpowerRock_Step1(struct Sprite *sprite)
sprite->data[0] = pos2 - pos0;
sprite->data[1] = pos3 - pos1;
- sprite->data[2] = sprite->pos1.x << 4;
- sprite->data[3] = sprite->pos1.y << 4;
+ sprite->data[2] = sprite->x << 4;
+ sprite->data[3] = sprite->y << 4;
sprite->callback = AnimSuperpowerRock_Step2;
}
@@ -885,11 +885,11 @@ static void AnimSuperpowerRock_Step2(struct Sprite *sprite)
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
- sprite->pos1.x = sprite->data[2] >> 4;
- sprite->pos1.y = sprite->data[3] >> 4;
+ sprite->x = sprite->data[2] >> 4;
+ sprite->y = sprite->data[3] >> 4;
- edgeX = sprite->pos1.x + 8;
- if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ edgeX = sprite->x + 8;
+ if (edgeX > 256 || sprite->y < -8 || sprite->y > 120)
DestroyAnimSprite(sprite);
}
@@ -899,8 +899,8 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
battler = gBattleAnimTarget;
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
}
@@ -916,9 +916,9 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP);
sprite->data[0] = 16;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
InitAnimLinearTranslation(sprite);
@@ -938,8 +938,8 @@ static void AnimArmThrustHit(struct Sprite *sprite)
{
u8 turn;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
@@ -956,8 +956,8 @@ static void AnimArmThrustHit(struct Sprite *sprite)
}
StartSpriteAnim(sprite, sprite->data[1]);
- sprite->pos2.x = sprite->data[2];
- sprite->pos2.y = sprite->data[3];
+ sprite->x2 = sprite->data[2];
+ sprite->y2 = sprite->data[3];
sprite->callback = AnimArmThrustHit_Step;
}
@@ -987,7 +987,7 @@ static void AnimFocusPunchFist(struct Sprite *sprite)
if (sprite->affineAnimEnded)
{
sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[1], 2);
+ sprite->x2 = Sin(sprite->data[1], 2);
if (++sprite->data[0] > 40)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c
index e18d72c31..e70f31449 100644
--- a/src/battle_anim_fire.c
+++ b/src/battle_anim_fire.c
@@ -481,7 +481,7 @@ static void AnimFireSpread(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
@@ -496,14 +496,14 @@ static void AnimFirePlume(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
@@ -518,14 +518,14 @@ static void AnimLargeFlame(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
@@ -540,8 +540,8 @@ static void AnimLargeFlame_Step(struct Sprite *sprite)
{
if (++sprite->data[0] < sprite->data[4])
{
- sprite->pos2.x += sprite->data[2];
- sprite->pos2.y += sprite->data[3];
+ sprite->x2 += sprite->data[2];
+ sprite->y2 += sprite->data[3];
}
if (sprite->data[0] == sprite->data[1])
@@ -554,15 +554,15 @@ static void AnimUnusedSmallEmber(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
sprite->subpriority = 8;
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
@@ -580,8 +580,8 @@ static void AnimUnusedSmallEmber_Step(struct Sprite *sprite)
if(sprite->data[5] > 10000)
sprite->subpriority = 1;
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->y2 = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
sprite->data[0] += sprite->data[2];
sprite->data[5] += sprite->data[4];
@@ -602,8 +602,8 @@ static void AnimUnusedSmallEmber_Step(struct Sprite *sprite)
// Sunlight from Sunny Day / sunny weather
static void AnimSunlight(struct Sprite *sprite)
{
- sprite->pos1.x = 0;
- sprite->pos1.y = 0;
+ sprite->x = 0;
+ sprite->y = 0;
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
@@ -664,9 +664,9 @@ static void AnimFireRing_Step1(struct Sprite *sprite)
if (++sprite->data[0] == 0x12)
{
sprite->data[0] = 0x19;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
@@ -681,18 +681,18 @@ static void AnimFireRing_Step2(struct Sprite *sprite)
{
sprite->data[0] = 0;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->callback = AnimFireRing_Step3;
sprite->callback(sprite);
}
else
{
- sprite->pos2.x += Sin(sprite->data[7], 28);
- sprite->pos2.y += Cos(sprite->data[7], 28);
+ sprite->x2 += Sin(sprite->data[7], 28);
+ sprite->y2 += Cos(sprite->data[7], 28);
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
}
@@ -708,8 +708,8 @@ static void AnimFireRing_Step3(struct Sprite *sprite)
static void UpdateFireRingCircleOffset(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[7], 28);
- sprite->pos2.y = Cos(sprite->data[7], 28);
+ sprite->x2 = Sin(sprite->data[7], 28);
+ sprite->y2 = Cos(sprite->data[7], 28);
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
}
@@ -722,8 +722,8 @@ static void UpdateFireRingCircleOffset(struct Sprite *sprite)
// AnimFireCross(struct Sprite *sprite)
static void AnimFireCross(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
@@ -760,8 +760,8 @@ static void AnimFireSpiralOutward_Step1(struct Sprite *sprite)
static void AnimFireSpiralOutward_Step2(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->y2 = Cos(sprite->data[1], sprite->data[2] >> 8);
sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
sprite->data[2] += 0xD0;
@@ -781,7 +781,7 @@ void AnimTask_EruptionLaunchRocks(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
- task->data[4] = gSprites[task->data[15]].pos1.y;
+ task->data[4] = gSprites[task->data[15]].y;
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
@@ -805,9 +805,9 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
task->data[1] = 0;
if (++task->data[2] & 0x1)
- gSprites[task->data[15]].pos2.x = 3;
+ gSprites[task->data[15]].x2 = 3;
else
- gSprites[task->data[15]].pos2.x = -3;
+ gSprites[task->data[15]].x2 = -3;
}
if (task->data[5] != B_SIDE_PLAYER)
@@ -815,14 +815,14 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
if (++task->data[3] > 4)
{
task->data[3] = 0;
- gSprites[task->data[15]].pos1.y++;
+ gSprites[task->data[15]].y++;
}
}
if(!UpdateEruptAnimTask(task))
{
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -855,9 +855,9 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
task->data[1] = 0;
if (++task->data[2] & 1)
- gSprites[task->data[15]].pos2.y += 3;
+ gSprites[task->data[15]].y2 += 3;
else
- gSprites[task->data[15]].pos2.y -= 3;
+ gSprites[task->data[15]].y2 -= 3;
}
if (++task->data[3] > 0x18)
@@ -868,7 +868,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 8);
if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.y -= 3;
+ gSprites[task->data[15]].y2 -= 3;
task->data[1] = 0;
task->data[2] = 0;
@@ -878,11 +878,11 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
break;
case 5:
if (task->data[5] != B_SIDE_PLAYER)
- gSprites[task->data[15]].pos1.y--;
+ gSprites[task->data[15]].y--;
if (!UpdateEruptAnimTask(task))
{
- gSprites[task->data[15]].pos1.y = task->data[4];
+ gSprites[task->data[15]].y = task->data[4];
ResetSpriteRotScale(task->data[15]);
task->data[2] = 0;
task->data[0]++;
@@ -903,7 +903,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
s8 sign;
u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
- u16 x = gSprites[spriteId].pos1.x;
+ u16 x = gSprites[spriteId].x;
if(!GetBattlerSide(gBattleAnimAttacker))
{
@@ -949,7 +949,7 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite)
static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId)
{
- s16 y = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
+ s16 y = gSprites[spriteId].y + gSprites[spriteId].y2 + gSprites[spriteId].centerToCornerVecY;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
y += 74;
@@ -963,8 +963,8 @@ static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y)
{
sprite->data[0] = 0;
sprite->data[1] = 0;
- sprite->data[2] = (u16)sprite->pos1.x * 8;
- sprite->data[3] = (u16)sprite->pos1.y * 8;
+ sprite->data[2] = (u16)sprite->x * 8;
+ sprite->data[3] = (u16)sprite->y * 8;
sprite->data[4] = x * 8;
sprite->data[5] = y * 8;
}
@@ -981,18 +981,18 @@ static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
}
sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->x = sprite->data[2] >> 3;
sprite->data[3] += sprite->data[5];
- sprite->pos1.y = sprite->data[3] >> 3;
+ sprite->y = sprite->data[3] >> 3;
- if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ if (sprite->x < -8 || sprite->x > 0xf8 || sprite->y < -8 || sprite->y > 120)
sprite->invisible = TRUE;
}
static void AnimEruptionFallingRock(struct Sprite *sprite)
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -1018,10 +1018,10 @@ static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
sprite->data[0]++;
// fall through
case 1:
- sprite->pos1.y += 8;
- if (sprite->pos1.y >= sprite->data[7])
+ sprite->y += 8;
+ if (sprite->y >= sprite->data[7])
{
- sprite->pos1.y = sprite->data[7];
+ sprite->y = sprite->data[7];
sprite->data[0]++;
}
break;
@@ -1031,11 +1031,11 @@ static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
sprite->data[1] = 0;
if ((++sprite->data[2] & 1) != 0)
{
- sprite->pos2.y = -3;
+ sprite->y2 = -3;
}
else
{
- sprite->pos2.y = 3;
+ sprite->y2 = 3;
}
}
@@ -1072,14 +1072,14 @@ static void AnimWillOWispOrb(struct Sprite *sprite)
sprite->data[1] += 192;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos2.y = -(sprite->data[1] >> 8);
+ sprite->y2 = -(sprite->data[1] >> 8);
}
else
{
- sprite->pos2.y = sprite->data[1] >> 8;
+ sprite->y2 = sprite->data[1] >> 8;
}
- sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[2], sprite->data[4]);
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
if (++sprite->data[3] == 1)
@@ -1089,20 +1089,20 @@ static void AnimWillOWispOrb(struct Sprite *sprite)
}
break;
case 2:
- sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[2], sprite->data[4]);
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
if (++sprite->data[3] == 31)
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 256;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslationWithSpeed(sprite);
@@ -1119,7 +1119,7 @@ static void AnimWillOWispOrb_Step(struct Sprite *sprite)
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[5], 16);
+ sprite->x2 += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
newData5 = sprite->data[5];
@@ -1146,8 +1146,8 @@ static void AnimWillOWispFire(struct Sprite *sprite)
sprite->data[3] += 0xC0 * 2;
sprite->data[4] += 0xA0;
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[3] >> 8);
+ sprite->y2 = Cos(sprite->data[1], sprite->data[4] >> 8);
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
@@ -1205,7 +1205,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
- gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11];
}
if (++task->data[9] == 16)
@@ -1228,7 +1228,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
- gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11];
}
if (++task->data[9] == 96)
@@ -1253,7 +1253,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
- gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11];
}
if (++task->data[9] == 16)
@@ -1264,7 +1264,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
case 3:
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
- gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
+ gSprites[task->data[task->data[3] + 14]].x2 = 0;
}
DestroyAnimVisualTask(taskId);
@@ -1312,14 +1312,14 @@ void AnimTask_ShakeTargetInPattern(u8 taskId)
dir = sShakeDirsPattern1[gTasks[taskId].tShakeNum % 10];
if (gTasks[taskId].tVertical == TRUE)
- gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * dir < 0 ? -(gBattleAnimArgs[1] * dir) : gBattleAnimArgs[1] * dir;
+ gSprites[spriteId].y2 = gBattleAnimArgs[1] * dir < 0 ? -(gBattleAnimArgs[1] * dir) : gBattleAnimArgs[1] * dir;
else
- gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * dir;
+ gSprites[spriteId].x2 = gBattleAnimArgs[1] * dir;
if (gTasks[taskId].tShakeNum == gTasks[taskId].tMaxShakes)
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c
index 9e3e6c33e..1e9b3b56f 100644
--- a/src/battle_anim_flying.c
+++ b/src/battle_anim_flying.c
@@ -353,7 +353,7 @@ const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
static void AnimEllipticalGust(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
- sprite->pos1.y += 20;
+ sprite->y += 20;
sprite->data[1] = 191;
sprite->callback = AnimEllipticalGust_Step;
sprite->callback(sprite);
@@ -361,8 +361,8 @@ static void AnimEllipticalGust(struct Sprite *sprite)
static void AnimEllipticalGust_Step(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[1], 32);
- sprite->pos2.y = Cos(sprite->data[1], 8);
+ sprite->x2 = Sin(sprite->data[1], 32);
+ sprite->y2 = Cos(sprite->data[1], 8);
sprite->data[1] += 5;
sprite->data[1] &= 0xFF;
if (++sprite->data[0] == 71)
@@ -412,9 +412,9 @@ static void AnimGustToTarget(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
@@ -443,10 +443,10 @@ static void AnimAirWaveCrescent(struct Sprite *sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[6] == 0)
@@ -485,10 +485,10 @@ static void AnimFlyBallUp_Step(struct Sprite *sprite)
else
{
sprite->data[2] += sprite->data[1];
- sprite->pos2.y -= (sprite->data[2] >> 8);
+ sprite->y2 -= (sprite->data[2] >> 8);
}
- if (sprite->pos1.y + sprite->pos2.y < -32)
+ if (sprite->y + sprite->y2 < -32)
DestroyAnimSprite(sprite);
}
@@ -496,20 +496,20 @@ static void AnimFlyBallAttack(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x = DISPLAY_WIDTH + 32;
- sprite->pos1.y = -32;
+ sprite->x = DISPLAY_WIDTH + 32;
+ sprite->y = -32;
StartSpriteAffineAnim(sprite, 1);
}
else
{
- sprite->pos1.x = -32;
- sprite->pos1.y = -32;
+ sprite->x = -32;
+ sprite->y = -32;
}
sprite->data[0] = gBattleAnimArgs[0];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
@@ -522,14 +522,14 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite)
AnimTranslateLinear(sprite);
if (((u16)sprite->data[3] >> 8) > 200)
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->x2 = 0;
sprite->data[3] &= 0xFF;
}
- if (sprite->pos1.x + sprite->pos2.x < -32
- || sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 32
- || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT)
+ if (sprite->x + sprite->x2 < -32
+ || sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
+ || sprite->y + sprite->y2 > DISPLAY_HEIGHT)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);
@@ -584,11 +584,11 @@ static void AnimFallingFeather(struct Sprite *sprite)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
- sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
+ sprite->y = spriteCoord + gBattleAnimArgs[1];
- data->unk8 = sprite->pos1.y << 8;
+ data->unk8 = sprite->y << 8;
data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
data->unk0_0c = 1;
data->unk2 = gBattleAnimArgs[2] & 0xFF;
@@ -631,10 +631,10 @@ static void AnimFallingFeather(struct Sprite *sprite)
}
data->unk0_1 = data->unk2 >> 6;
- sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
+ sprite->x2 = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
matrixNum = sprite->oam.matrixNum;
- sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinIndex = (-sprite->x2 >> 1) + data->unkA;
spriteCoord = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
@@ -867,10 +867,10 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
break;
}
- sprite->pos2.x = ((s32)data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
+ sprite->x2 = ((s32)data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
matrixNum = sprite->oam.matrixNum;
- sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinIndex = (-sprite->x2 >> 1) + data->unkA;
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
@@ -878,13 +878,13 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
gOamMatrices[matrixNum].c = -sinVal;
data->unk8 += data->unk6;
- sprite->pos1.y = data->unk8 >> 8;
+ sprite->y = data->unk8 >> 8;
if (data->unk4 & 0x8000)
data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
else
data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
- if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
+ if (sprite->y + sprite->y2 >= data->unkE_1)
{
sprite->data[0] = 0;
sprite->callback = DestroyAnimSpriteAfterTimer;
@@ -895,8 +895,8 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
static void AnimUnusedBubbleThrow(struct Sprite *sprite)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
@@ -913,16 +913,16 @@ static void AnimWhirlwindLine(struct Sprite * sprite)
if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker))
|| (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget)))
{
- sprite->pos1.x += 8;
+ sprite->x += 8;
}
SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
- sprite->pos1.x -= 32;
+ sprite->x -= 32;
sprite->data[1] = 0x0ccc;
offset = gBattleAnimArgs[4];
mult = 12;
- sprite->pos2.x += mult * offset;
+ sprite->x2 += mult * offset;
sprite->data[0] = offset;
sprite->data[7] = gBattleAnimArgs[3];
sprite->callback = AnimWhirlwindLine_Step;
@@ -930,12 +930,12 @@ static void AnimWhirlwindLine(struct Sprite * sprite)
static void AnimWhirlwindLine_Step(struct Sprite *sprite)
{
- sprite->pos2.x += sprite->data[1] >> 8;
+ sprite->x2 += sprite->data[1] >> 8;
if (++sprite->data[0] == 6)
{
sprite->data[0] = 0;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
StartSpriteAnim(sprite, 0);
}
@@ -987,18 +987,18 @@ static void AnimBounceBallLand(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
- sprite->pos2.y = -sprite->pos1.y - 32;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->y2 = -sprite->y - 32;
sprite->data[0]++;
break;
case 1:
- sprite->pos2.y += 10;
- if (sprite->pos2.y >= 0)
+ sprite->y2 += 10;
+ if (sprite->y2 >= 0)
++sprite->data[0];
break;
case 2:
- sprite->pos2.y -= 10;
- if (sprite->pos1.y + sprite->pos2.y < -32)
+ sprite->y2 -= 10;
+ if (sprite->y + sprite->y2 < -32)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);
@@ -1022,10 +1022,10 @@ void AnimDiveBall_Step1(struct Sprite *sprite)
{
sprite->data[0]--;
}
- else if (sprite->pos1.y + sprite->pos2.y > -32)
+ else if (sprite->y + sprite->y2 > -32)
{
sprite->data[2] += sprite->data[1];
- sprite->pos2.y -= (sprite->data[2] >> 8);
+ sprite->y2 -= (sprite->data[2] >> 8);
}
else
{
@@ -1037,12 +1037,12 @@ void AnimDiveBall_Step1(struct Sprite *sprite)
static void AnimDiveBall_Step2(struct Sprite *sprite)
{
- sprite->pos2.y += sprite->data[2] >> 8;
+ sprite->y2 += sprite->data[2] >> 8;
- if (sprite->pos1.y + sprite->pos2.y > -32)
+ if (sprite->y + sprite->y2 > -32)
sprite->invisible = FALSE;
- if (sprite->pos2.y > 0)
+ if (sprite->y2 > 0)
DestroyAnimSprite(sprite);
}
@@ -1056,13 +1056,13 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
case 0:
if (!gBattleAnimArgs[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sprite->data[1] = 0x200;
@@ -1089,7 +1089,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
t2 = 128;
t2 = (64 - t2) / 2;
- sprite->pos2.y = t2;
+ sprite->y2 = t2;
if (sprite->data[2] == 24)
{
@@ -1123,13 +1123,13 @@ static void AnimSprayWaterDroplet(struct Sprite *sprite)
if (gBattleAnimArgs[1] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
}
sprite->callback = AnimSprayWaterDroplet_Step;
@@ -1139,13 +1139,13 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
- sprite->pos2.x += sprite->data[0] >> 8;
- sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->x2 += sprite->data[0] >> 8;
+ sprite->y2 -= sprite->data[1] >> 8;
}
else
{
- sprite->pos2.x -= sprite->data[0] >> 8;
- sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->x2 -= sprite->data[0] >> 8;
+ sprite->y2 -= sprite->data[1] >> 8;
}
sprite->data[0] = sprite->data[0];
@@ -1187,19 +1187,19 @@ static void AnimUnusedFlashingLight_Step(struct Sprite *sprite)
static void AnimSkyAttackBird(struct Sprite *sprite)
{
u16 rotation;
- s16 posx = sprite->pos1.x;
- s16 posy = sprite->pos1.y;
+ s16 posx = sprite->x;
+ s16 posy = sprite->y;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[4] = sprite->x << 4;
+ sprite->data[5] = sprite->y << 4;
- sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12;
- sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12;
+ sprite->data[6] = ((posx - sprite->x) << 4) / 12;
+ sprite->data[7] = ((posy - sprite->y) << 4) / 12;
- rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y);
+ rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
rotation -= 16384;
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
@@ -1212,11 +1212,11 @@ void AnimSkyAttackBird_Step(struct Sprite *sprite)
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
- if (sprite->pos1.x > 285 || sprite->pos1.x < -45
- || sprite->pos1.y > 157 || sprite->pos1.y < -45)
+ if (sprite->x > 285 || sprite->x < -45
+ || sprite->y > 157 || sprite->y < -45)
DestroySpriteAndMatrix(sprite);
}
diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c
index e7cd4b253..03a003c60 100644
--- a/src/battle_anim_ghost.c
+++ b/src/battle_anim_ghost.c
@@ -221,9 +221,9 @@ static void AnimConfuseRayBallBounce(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslationWithSpeed(sprite);
sprite->callback = AnimConfuseRayBallBounce_Step1;
@@ -243,8 +243,8 @@ static void AnimConfuseRayBallBounce_Step1(struct Sprite *sprite)
return;
}
- sprite->pos2.x += Sin(sprite->data[5], 10);
- sprite->pos2.y += Cos(sprite->data[5], 15);
+ sprite->x2 += Sin(sprite->data[5], 10);
+ sprite->y2 += Cos(sprite->data[5], 15);
r2 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
r0 = sprite->data[5];
@@ -261,8 +261,8 @@ static void AnimConfuseRayBallBounce_Step2(struct Sprite *sprite)
s16 r0;
sprite->data[0] = 1;
AnimTranslateLinear(sprite);
- sprite->pos2.x += Sin(sprite->data[5], 10);
- sprite->pos2.y += Cos(sprite->data[5], 15);
+ sprite->x2 += Sin(sprite->data[5], 10);
+ sprite->y2 += Cos(sprite->data[5], 15);
r2 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
@@ -318,8 +318,8 @@ static void AnimConfuseRayBallSpiral(struct Sprite *sprite)
static void AnimConfuseRayBallSpiral_Step(struct Sprite *sprite)
{
u16 temp1;
- sprite->pos2.x = Sin(sprite->data[0], 32);
- sprite->pos2.y = Cos(sprite->data[0], 8);
+ sprite->x2 = Sin(sprite->data[0], 32);
+ sprite->y2 = Cos(sprite->data[0], 8);
temp1 = sprite->data[0] - 65;
if (temp1 <= 130)
sprite->oam.priority = 2;
@@ -327,7 +327,7 @@ static void AnimConfuseRayBallSpiral_Step(struct Sprite *sprite)
sprite->oam.priority = 1;
sprite->data[0] = (sprite->data[0] + 19) & 0xFF;
sprite->data[2] += 80;
- sprite->pos2.y += sprite->data[2] >> 8;
+ sprite->y2 += sprite->data[2] >> 8;
sprite->data[7] += 1;
if (sprite->data[7] == 61)
DestroyAnimSprite(sprite);
@@ -397,19 +397,19 @@ static void AnimTask_NightShadeClone_Step2(u8 taskId)
// arg 2: duration step 3 (center -> target)
static void AnimShadowBall(struct Sprite *sprite)
{
- s16 oldPosX = sprite->pos1.x;
- s16 oldPosY = sprite->pos1.y;
+ s16 oldPosX = sprite->x;
+ s16 oldPosY = sprite->y;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] = gBattleAnimArgs[2];
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
- sprite->data[6] = ((oldPosX - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1);
- sprite->data[7] = ((oldPosY - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->data[4] = sprite->x << 4;
+ sprite->data[5] = sprite->y << 4;
+ sprite->data[6] = ((oldPosX - sprite->x) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->data[7] = ((oldPosY - sprite->y) << 4) / (gBattleAnimArgs[0] << 1);
sprite->callback = AnimShadowBall_Step;
}
@@ -420,8 +420,8 @@ static void AnimShadowBall_Step(struct Sprite *sprite)
case 0:
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
sprite->data[1] -= 1;
if (sprite->data[1] > 0)
break;
@@ -433,22 +433,22 @@ static void AnimShadowBall_Step(struct Sprite *sprite)
break;
sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
- sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3];
- sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3];
+ sprite->data[4] = sprite->x << 4;
+ sprite->data[5] = sprite->y << 4;
+ sprite->data[6] = ((sprite->data[1] - sprite->x) << 4) / sprite->data[3];
+ sprite->data[7] = ((sprite->data[2] - sprite->y) << 4) / sprite->data[3];
sprite->data[0] += 1;
break;
case 2:
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
sprite->data[3] -= 1;
if (sprite->data[3] > 0)
break;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[0] += 1;
break;
case 3:
@@ -648,7 +648,7 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId)
task->data[15]++;
break;
case 2:
- startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32;
+ startLine = gSprites[task->data[13]].y + gSprites[task->data[13]].y2 - 32;
if (startLine < 0)
startLine = 0;
@@ -770,8 +770,8 @@ static void AnimDestinyBondWhiteShadow(struct Sprite *sprite)
sprite->data[6] = battler2Y;
sprite->data[7] = sprite->data[4] / 2;
sprite->oam.priority = 2;
- sprite->pos1.x = battler1X;
- sprite->pos1.y = battler1Y;
+ sprite->x = battler1X;
+ sprite->y = battler1Y;
sprite->callback = AnimDestinyBondWhiteShadow_Step;
sprite->invisible = TRUE;
}
@@ -782,8 +782,8 @@ static void AnimDestinyBondWhiteShadow_Step(struct Sprite *sprite)
{
sprite->data[0] += sprite->data[2];
sprite->data[1] += sprite->data[3];
- sprite->pos1.x = sprite->data[0] >> 4;
- sprite->pos1.y = sprite->data[1] >> 4;
+ sprite->x = sprite->data[0] >> 4;
+ sprite->y = sprite->data[1] >> 4;
if (--sprite->data[4] == 0)
sprite->data[0] = 0;
}
@@ -1047,7 +1047,7 @@ static void AnimCurseNail(struct Sprite *sprite)
xDelta2 = 2;
}
- sprite->pos1.x += xDelta;
+ sprite->x += xDelta;
sprite->data[1] = xDelta2;
sprite->data[0] = 60;
sprite->callback = AnimCurseNail_Step1;
@@ -1063,12 +1063,12 @@ static void AnimCurseNail_Step1(struct Sprite *sprite)
}
else
{
- sprite->pos2.x += sprite->data[1];
- var0 = sprite->pos2.x + 7;
+ sprite->x2 += sprite->data[1];
+ var0 = sprite->x2 + 7;
if (var0 > 14)
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->x2 = 0;
sprite->oam.tileNum += 8;
if (++sprite->data[2] == 3)
{
@@ -1125,13 +1125,13 @@ static void AnimGhostStatusSprite(struct Sprite *sprite)
u16 coeffB;
u16 coeffA;
- sprite->pos2.x = Sin(sprite->data[0], 12);
+ sprite->x2 = Sin(sprite->data[0], 12);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos2.x = -sprite->pos2.x;
+ sprite->x2 = -sprite->x2;
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
sprite->data[1] += 0x100;
- sprite->pos2.y = -(sprite->data[1] >> 8);
+ sprite->y2 = -(sprite->data[1] >> 8);
sprite->data[7]++;
if (sprite->data[7] == 1)
@@ -1284,7 +1284,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite)
sprite->data[2] -= 2;
sprite->data[2] &= 0xFF;
- sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]);
+ sprite->x2 = Sin(sprite->data[2], sprite->data[3]);
index = sprite->data[2] - 65;
if (index < 127)
@@ -1294,7 +1294,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite)
sprite->data[5]++;
sprite->data[6] = (sprite->data[5] * 8) & 0xFF;
- sprite->pos2.y = Sin(sprite->data[6], 7);
+ sprite->y2 = Sin(sprite->data[6], 7);
if (gTasks[sprite->data[0]].data[8])
{
gTasks[sprite->data[0]].data[7]--;
@@ -1312,7 +1312,7 @@ static void AnimMonMoveCircular(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[1];
sprite->callback = AnimMonMoveCircular_Step;
- gSprites[sprite->data[5]].pos1.y += 8;
+ gSprites[sprite->data[5]].y += 8;
}
static void AnimMonMoveCircular_Step(struct Sprite *sprite)
@@ -1320,17 +1320,17 @@ static void AnimMonMoveCircular_Step(struct Sprite *sprite)
if (sprite->data[3])
{
sprite->data[3]--;
- gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]);
- gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ gSprites[sprite->data[5]].x2 = Sin(sprite->data[0], sprite->data[1]);
+ gSprites[sprite->data[5]].y2 = Cos(sprite->data[0], sprite->data[1]);
sprite->data[0] += sprite->data[2];
if (sprite->data[0] > 255)
sprite->data[0] -= 256;
}
else
{
- gSprites[sprite->data[5]].pos2.x = 0;
- gSprites[sprite->data[5]].pos2.y = 0;
- gSprites[sprite->data[5]].pos1.y -= 8;
+ gSprites[sprite->data[5]].x2 = 0;
+ gSprites[sprite->data[5]].y2 = 0;
+ gSprites[sprite->data[5]].y -= 8;
sprite->callback = DestroySpriteAndMatrix;
}
}
diff --git a/src/battle_anim_ground.c b/src/battle_anim_ground.c
index aa089394e..2cd135147 100644
--- a/src/battle_anim_ground.c
+++ b/src/battle_anim_ground.c
@@ -141,8 +141,8 @@ const struct SpriteTemplate gDirtMoundSpriteTemplate =
// a boomerang. After hitting the target mon, it comes back to the user.
static void AnimBonemerangProjectile(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
@@ -155,10 +155,10 @@ static void AnimBonemerangProjectile_Step(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
@@ -234,16 +234,16 @@ static void AnimMudSportDirt(struct Sprite *sprite)
sprite->oam.tileNum++;
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1;
sprite->callback = AnimMudSportDirtRising;
}
else
{
- sprite->pos1.x = gBattleAnimArgs[1];
- sprite->pos1.y = gBattleAnimArgs[2];
- sprite->pos2.y = -gBattleAnimArgs[2];
+ sprite->x = gBattleAnimArgs[1];
+ sprite->y = gBattleAnimArgs[2];
+ sprite->y2 = -gBattleAnimArgs[2];
sprite->callback = AnimMudSportDirtFalling;
}
}
@@ -253,11 +253,11 @@ static void AnimMudSportDirtRising(struct Sprite *sprite)
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
- sprite->pos1.x += sprite->data[0];
+ sprite->x += sprite->data[0];
}
- sprite->pos1.y -= 4;
- if (sprite->pos1.y < -4)
+ sprite->y -= 4;
+ if (sprite->y < -4)
DestroyAnimSprite(sprite);
}
@@ -266,10 +266,10 @@ static void AnimMudSportDirtFalling(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos2.y += 4;
- if (sprite->pos2.y >= 0)
+ sprite->y2 += 4;
+ if (sprite->y2 >= 0)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
}
break;
@@ -353,7 +353,7 @@ static void AnimTask_DigBounceMovement(u8 taskId)
else
gBattle_BG2_Y = task->data[13] - task->data[5];
- gSprites[task->data[10]].pos2.x = DISPLAY_WIDTH + 32 - gSprites[task->data[10]].pos1.x;
+ gSprites[task->data[10]].x2 = DISPLAY_WIDTH + 32 - gSprites[task->data[10]].x;
task->data[0]++;
}
break;
@@ -372,8 +372,8 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
gBattle_BG1_Y = 0;
@@ -404,8 +404,8 @@ static void AnimTask_DigSetVisibleUnderground(u8 taskId)
case 0:
task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[task->data[10]].invisible = FALSE;
- gSprites[task->data[10]].pos2.x = 0;
- gSprites[task->data[10]].pos2.y = DISPLAY_HEIGHT - gSprites[task->data[10]].pos1.y;
+ gSprites[task->data[10]].x2 = 0;
+ gSprites[task->data[10]].y2 = DISPLAY_HEIGHT - gSprites[task->data[10]].y;
task->data[0]++;
break;
case 1:
@@ -438,12 +438,12 @@ static void AnimTask_DigRiseUpFromHole(u8 taskId)
task->data[0]++;
break;
case 2:
- gSprites[task->data[10]].pos2.y = 96;
+ gSprites[task->data[10]].y2 = 96;
task->data[0]++;
break;
case 3:
- gSprites[task->data[10]].pos2.y -= 8;
- if (gSprites[task->data[10]].pos2.y == 0)
+ gSprites[task->data[10]].y2 -= 8;
+ if (gSprites[task->data[10]].y2 == 0)
{
gScanlineEffect.state = 3;
task->data[0]++;
@@ -518,11 +518,11 @@ void AnimDirtPlumeParticle(struct Sprite *sprite)
gBattleAnimArgs[2] *= -1;
}
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + xOffset;
- sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 30;
+ sprite->x = GetBattlerSpriteCoord(battler, 2) + xOffset;
+ sprite->y = GetBattlerYCoordWithElevation(battler) + 30;
sprite->data[0] = gBattleAnimArgs[5];
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[2] = sprite->x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->y + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
InitAnimArcTranslation(sprite);
sprite->callback = AnimDirtPlumeParticle_Step;
@@ -549,8 +549,8 @@ static void AnimDigDirtMound(struct Sprite *sprite)
else
battler = gBattleAnimTarget;
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32);
- sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 32;
+ sprite->x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32);
+ sprite->y = GetBattlerYCoordWithElevation(battler) + 32;
sprite->oam.tileNum += gBattleAnimArgs[1] * 8;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->data[0] = gBattleAnimArgs[2];
@@ -698,7 +698,7 @@ static void AnimTask_ShakeBattlers(u8 taskId)
break;
case 2:
for (i = 0; i < task->tNumBattlers; i++)
- gSprites[task->tbattlerSpriteIds(i)].pos2.x = 0;
+ gSprites[task->tbattlerSpriteIds(i)].x2 = 0;
DestroyAnimVisualTask(taskId);
break;
@@ -717,7 +717,7 @@ static void SetBattlersXOffsetForShake(struct Task *task)
for (i = 0; i < task->tNumBattlers; i++)
{
- gSprites[task->tbattlerSpriteIds(i)].pos2.x = xOffset;
+ gSprites[task->tbattlerSpriteIds(i)].x2 = xOffset;
}
}
diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c
index 23b0f6c3b..a0608cfd1 100644
--- a/src/battle_anim_ice.c
+++ b/src/battle_anim_ice.c
@@ -550,8 +550,8 @@ static void AnimUnusedIceCrystalThrow(struct Sprite *sprite)
attackerX += sprite->data[1], attackerY += sprite->data[2])
;
- sprite->pos1.x = attackerX;
- sprite->pos1.y = attackerY;
+ sprite->x = attackerX;
+ sprite->y = attackerY;
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = attackerX;
sprite->data[2] = targetX;
@@ -569,10 +569,10 @@ static void AnimUnusedIceCrystalThrow_Step(struct Sprite *sprite)
{
sprite->data[5] += sprite->data[1];
sprite->data[6] += sprite->data[2];
- sprite->pos2.x = sprite->data[5];
- sprite->pos2.y = sprite->data[6];
- sprite->pos2.x += Sin(sprite->data[7], sprite->data[3]);
- sprite->pos2.y += Sin(sprite->data[7], sprite->data[3]);
+ sprite->x2 = sprite->data[5];
+ sprite->y2 = sprite->data[6];
+ sprite->x2 += Sin(sprite->data[7], sprite->data[3]);
+ sprite->y2 += Sin(sprite->data[7], sprite->data[3]);
sprite->data[7] = (sprite->data[7] + sprite->data[4]) & 0xFF;
sprite->data[0]--;
}
@@ -631,12 +631,12 @@ static void AnimIceEffectParticle(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
StoreSpriteCallbackInData6(sprite, AnimFlickerIceEffectParticle);
@@ -666,8 +666,8 @@ static void AnimSwirlingSnowball(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
if (!gBattleAnimArgs[5])
{
@@ -696,16 +696,16 @@ static void AnimSwirlingSnowball(struct Sprite *sprite)
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
- if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32
- || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT
- || sprite->pos1.y + sprite->pos2.y < -16)
+ if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
+ || sprite->y + sprite->y2 > DISPLAY_HEIGHT
+ || sprite->y + sprite->y2 < -16)
break;
}
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = tempDataHolder[i];
@@ -718,10 +718,10 @@ static void AnimSwirlingSnowball_Step1(struct Sprite *sprite)
{
s16 tempVar;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 128;
tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
@@ -740,17 +740,17 @@ static void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
if (sprite->data[5] <= 31)
{
- sprite->pos2.x = Sin(sprite->data[0], tempVar) - sprite->data[3];
- sprite->pos2.y = Cos(sprite->data[0], 15) - sprite->data[4];
+ sprite->x2 = Sin(sprite->data[0], tempVar) - sprite->data[3];
+ sprite->y2 = Cos(sprite->data[0], 15) - sprite->data[4];
sprite->data[0] = (sprite->data[0] + 16) & 0xFF;
sprite->data[5] += 1;
}
else
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[4] = 0;
sprite->data[3] = 0;
sprite->callback = AnimSwirlingSnowball_End;
@@ -762,9 +762,9 @@ static void AnimSwirlingSnowball_End(struct Sprite *sprite)
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
- if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32
- || sprite->pos1.y + sprite->pos2.y > 256
- || sprite->pos1.y + sprite->pos2.y < -16)
+ if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
+ || sprite->y + sprite->y2 > 256
+ || sprite->y + sprite->y2 < -16)
DestroyAnimSprite(sprite);
}
@@ -786,8 +786,8 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
if (!gBattleAnimArgs[7])
{
@@ -816,16 +816,16 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
{
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
- if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32
- || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT
- || sprite->pos1.y + sprite->pos2.y < -16)
+ if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
+ || sprite->y + sprite->y2 > DISPLAY_HEIGHT
+ || sprite->y + sprite->y2 < -16)
break;
}
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = tempDataHolder[i];
@@ -842,13 +842,13 @@ static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite)
if (sprite->data[0] == 0)
sprite->data[0] = 1;
- sprite->pos2.y += Sin(sprite->data[7], sprite->data[5]);
+ sprite->y2 += Sin(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[0] == 1)
{
- if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32
- || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT
- || sprite->pos1.y + sprite->pos2.y < -16)
+ if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
+ || sprite->y + sprite->y2 > DISPLAY_HEIGHT
+ || sprite->y + sprite->y2 < -16)
DestroyAnimSprite(sprite);
}
}
@@ -867,13 +867,13 @@ static void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->data[0]++;
@@ -905,13 +905,13 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
battler = gBattleAnimAttacker;
@@ -924,13 +924,13 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
battler = gBattleAnimTarget;
@@ -944,13 +944,13 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
sprite->data[6] = tempVar;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x;
+ sprite->data[3] = sprite->y;
+ sprite->data[4] = sprite->y + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
@@ -964,8 +964,8 @@ static void AnimSwirlingFogAnim(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[5], sprite->data[6]);
- sprite->pos2.y += Cos(sprite->data[5], -6);
+ sprite->x2 += Sin(sprite->data[5], sprite->data[6]);
+ sprite->y2 += Cos(sprite->data[5], -6);
if ((u16)(sprite->data[5] - 64) <= 0x7F)
sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
@@ -1080,8 +1080,8 @@ static void AnimTask_HazeScrollingFog_Step(u8 taskId)
// arg 5: ??? unknown (seems to vibrate target mon somehow)
static void AnimThrowMistBall(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
@@ -1200,21 +1200,21 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
sprite->data[6] = 1;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (gBattleAnimArgs[7])
{
- sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
+ sprite->data[1] = sprite->x + gBattleAnimArgs[1];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[3];
- sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->y + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4];
sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
}
else
{
- sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
+ sprite->data[1] = sprite->x + gBattleAnimArgs[1];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[3];
- sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->y + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[4];
sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
}
@@ -1238,7 +1238,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
case 0:
AnimTranslateLinear(sprite);
value = gSineTable[sprite->data[5]];
- sprite->pos2.x += value >> 4;
+ sprite->x2 += value >> 4;
if (sprite->data[6])
sprite->data[5] = (sprite->data[5] - 8) & 0xFF;
else
@@ -1247,12 +1247,12 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
if (sprite->data[0] <= 0)
{
sprite->data[0] = 80;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sprite->pos1.y + 29;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x;
+ sprite->y += sprite->y2;
+ sprite->data[3] = sprite->y;
+ sprite->data[4] = sprite->y + 29;
sprite->data[7]++;
if (IsContest())
sprite->data[5] = 80;
@@ -1261,9 +1261,9 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
else
sprite->data[5] = 80;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
value = gSineTable[sprite->data[5]];
- sprite->pos2.x = value >> 3;
+ sprite->x2 = value >> 3;
sprite->data[5] = (sprite->data[5] + 2) & 0xFF;
InitAnimLinearTranslation(sprite);
}
@@ -1271,8 +1271,8 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
case 1:
AnimTranslateLinear(sprite);
value = gSineTable[sprite->data[5]];
- sprite->pos2.x += value >> 3;
- sprite->pos2.y += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8;
+ sprite->x2 += value >> 3;
+ sprite->y2 += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8;
if (!IsContest())
{
u16 var0 = sprite->data[5] - 0x40;
@@ -1297,9 +1297,9 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
if (sprite->data[0] <= 0)
{
sprite->data[0] = 0x300;
- sprite->data[1] = sprite->pos1.x += sprite->pos2.x;
- sprite->data[3] = sprite->pos1.y += sprite->pos2.y;
- sprite->data[4] = sprite->pos1.y + 4;
+ sprite->data[1] = sprite->x += sprite->x2;
+ sprite->data[3] = sprite->y += sprite->y2;
+ sprite->data[4] = sprite->y + 4;
if (IsContest())
sprite->data[2] = -0x10;
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
@@ -1308,7 +1308,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
sprite->data[2] = -0x10;
sprite->data[7]++;
- sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->x2 = sprite->y2 = 0;
InitAnimLinearTranslationWithSpeed(sprite);
}
break;
@@ -1442,10 +1442,10 @@ static void AnimHailBegin(struct Sprite *sprite)
{
u8 spriteId;
- sprite->pos1.x += 4;
- sprite->pos1.y += 8;
+ sprite->x += 4;
+ sprite->y += 8;
- if (sprite->pos1.x < sprite->data[3] && sprite->pos1.y < sprite->data[4])
+ if (sprite->x < sprite->data[3] && sprite->y < sprite->data[4])
return;
if (sprite->data[0] == 1 && sprite->data[5] == 0)
@@ -1550,11 +1550,11 @@ static void AnimIceBallParticle(struct Sprite *sprite)
sprite->data[4] += sprite->data[2];
if (sprite->data[1] & 1)
- sprite->pos2.x = -(sprite->data[3] >> 8);
+ sprite->x2 = -(sprite->data[3] >> 8);
else
- sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
if (++sprite->data[0] == 21)
DestroyAnimSprite(sprite);
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index b9c4c7b30..31857c4dc 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -99,8 +99,8 @@ void AnimTask_ShakeMon(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
- gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
- gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ gSprites[spriteId].x2 = gBattleAnimArgs[1];
+ gSprites[spriteId].y2 = gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
@@ -115,27 +115,27 @@ static void AnimTask_ShakeMon_Step(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
- if (gSprites[gTasks[taskId].data[0]].pos2.x == 0)
+ if (gSprites[gTasks[taskId].data[0]].x2 == 0)
{
- gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
+ gSprites[gTasks[taskId].data[0]].x2 = gTasks[taskId].data[4];
}
else
{
- gSprites[gTasks[taskId].data[0]].pos2.x = 0;
+ gSprites[gTasks[taskId].data[0]].x2 = 0;
}
- if (gSprites[gTasks[taskId].data[0]].pos2.y == 0)
+ if (gSprites[gTasks[taskId].data[0]].y2 == 0)
{
- gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
+ gSprites[gTasks[taskId].data[0]].y2 = gTasks[taskId].data[5];
}
else
{
- gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ gSprites[gTasks[taskId].data[0]].y2 = 0;
}
gTasks[taskId].data[3] = gTasks[taskId].data[2];
if (--gTasks[taskId].data[1] == 0)
{
- gSprites[gTasks[taskId].data[0]].pos2.x = 0;
- gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ gSprites[gTasks[taskId].data[0]].x2 = 0;
+ gSprites[gTasks[taskId].data[0]].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
@@ -203,8 +203,8 @@ void AnimTask_ShakeMon2(u8 taskId)
return;
}
- gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
- gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ gSprites[spriteId].x2 = gBattleAnimArgs[1];
+ gSprites[spriteId].y2 = gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
@@ -219,21 +219,21 @@ static void AnimTask_ShakeMon2_Step(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
- if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4])
- gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4];
+ if (gSprites[gTasks[taskId].data[0]].x2 == gTasks[taskId].data[4])
+ gSprites[gTasks[taskId].data[0]].x2 = -gTasks[taskId].data[4];
else
- gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
+ gSprites[gTasks[taskId].data[0]].x2 = gTasks[taskId].data[4];
- if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5])
- gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5];
+ if (gSprites[gTasks[taskId].data[0]].y2 == gTasks[taskId].data[5])
+ gSprites[gTasks[taskId].data[0]].y2 = -gTasks[taskId].data[5];
else
- gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
+ gSprites[gTasks[taskId].data[0]].y2 = gTasks[taskId].data[5];
gTasks[taskId].data[3] = gTasks[taskId].data[2];
if (--gTasks[taskId].data[1] == 0)
{
- gSprites[gTasks[taskId].data[0]].pos2.x = 0;
- gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ gSprites[gTasks[taskId].data[0]].x2 = 0;
+ gSprites[gTasks[taskId].data[0]].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
@@ -261,8 +261,8 @@ void AnimTask_ShakeMonInPlace(u8 taskId)
return;
}
- gSprites[spriteId].pos2.x += gBattleAnimArgs[1];
- gSprites[spriteId].pos2.y += gBattleAnimArgs[2];
+ gSprites[spriteId].x2 += gBattleAnimArgs[1];
+ gSprites[spriteId].y2 += gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[3];
@@ -280,26 +280,26 @@ static void AnimTask_ShakeMonInPlace_Step(u8 taskId)
{
if (gTasks[taskId].data[1] & 1)
{
- gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5];
- gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6];
+ gSprites[gTasks[taskId].data[0]].x2 += gTasks[taskId].data[5];
+ gSprites[gTasks[taskId].data[0]].y2 += gTasks[taskId].data[6];
}
else
{
- gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5];
- gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6];
+ gSprites[gTasks[taskId].data[0]].x2 -= gTasks[taskId].data[5];
+ gSprites[gTasks[taskId].data[0]].y2 -= gTasks[taskId].data[6];
}
gTasks[taskId].data[3] = gTasks[taskId].data[4];
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
{
if (gTasks[taskId].data[1] & 1)
{
- gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2;
- gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2;
+ gSprites[gTasks[taskId].data[0]].x2 += gTasks[taskId].data[5] / 2;
+ gSprites[gTasks[taskId].data[0]].y2 += gTasks[taskId].data[6] / 2;
}
else
{
- gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2;
- gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2;
+ gSprites[gTasks[taskId].data[0]].x2 -= gTasks[taskId].data[5] / 2;
+ gSprites[gTasks[taskId].data[0]].y2 -= gTasks[taskId].data[6] / 2;
}
DestroyAnimVisualTask(taskId);
return;
@@ -320,7 +320,7 @@ static void AnimTask_ShakeMonInPlace_Step(u8 taskId)
void AnimTask_ShakeAndSinkMon(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
- gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gSprites[spriteId].x2 = gBattleAnimArgs[1];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
@@ -339,15 +339,15 @@ static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
{
gTasks[taskId].data[8] = 0;
- if (gSprites[spriteId].pos2.x == x)
+ if (gSprites[spriteId].x2 == x)
x = -x;
- gSprites[spriteId].pos2.x += x;
+ gSprites[spriteId].x2 += x;
}
gTasks[taskId].data[1] = x;
gTasks[taskId].data[9] += gTasks[taskId].data[3];
- gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8;
+ gSprites[spriteId].y2 = gTasks[taskId].data[9] >> 8;
if (--gTasks[taskId].data[4] == 0)
{
DestroyAnimVisualTask(taskId);
@@ -390,9 +390,9 @@ void AnimTask_TranslateMonElliptical(u8 taskId)
static void AnimTask_TranslateMonElliptical_Step(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
- gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
- gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]);
- gSprites[spriteId].pos2.y += gTasks[taskId].data[2];
+ gSprites[spriteId].x2 = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
+ gSprites[spriteId].y2 = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]);
+ gSprites[spriteId].y2 += gTasks[taskId].data[2];
gTasks[taskId].data[5] += gTasks[taskId].data[4];
gTasks[taskId].data[5] &= 0xff;
@@ -401,8 +401,8 @@ static void AnimTask_TranslateMonElliptical_Step(u8 taskId)
if (gTasks[taskId].data[3] == 0)
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
@@ -493,15 +493,15 @@ static void SlideMonToOriginalPos(struct Sprite *sprite)
monSpriteId = gBattlerSpriteIds[gBattleAnimTarget];
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gSprites[monSpriteId].pos1.x + gSprites[monSpriteId].pos2.x;
- sprite->data[2] = gSprites[monSpriteId].pos1.x;
- sprite->data[3] = gSprites[monSpriteId].pos1.y + gSprites[monSpriteId].pos2.y;
- sprite->data[4] = gSprites[monSpriteId].pos1.y;
+ sprite->data[1] = gSprites[monSpriteId].x + gSprites[monSpriteId].x2;
+ sprite->data[2] = gSprites[monSpriteId].x;
+ sprite->data[3] = gSprites[monSpriteId].y + gSprites[monSpriteId].y2;
+ sprite->data[4] = gSprites[monSpriteId].y;
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->data[5] = gSprites[monSpriteId].pos2.x;
- sprite->data[6] = gSprites[monSpriteId].pos2.y;
+ sprite->data[5] = gSprites[monSpriteId].x2;
+ sprite->data[6] = gSprites[monSpriteId].y2;
sprite->invisible = TRUE;
if (gBattleAnimArgs[1] == 1)
@@ -526,10 +526,10 @@ static void SlideMonToOriginalPos_Step(struct Sprite *sprite)
if (sprite->data[0] == 0)
{
if (lo < 2)
- monSprite->pos2.x = 0;
+ monSprite->x2 = 0;
if (lo == 2 || lo == 0)
- monSprite->pos2.y = 0;
+ monSprite->y2 = 0;
DestroyAnimSprite(sprite);
}
@@ -538,8 +538,8 @@ static void SlideMonToOriginalPos_Step(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- monSprite->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5];
- monSprite->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6];
+ monSprite->x2 = (s8)(sprite->data[3] >> 8) + sprite->data[5];
+ monSprite->y2 = (s8)(sprite->data[4] >> 8) + sprite->data[6];
}
}
@@ -571,10 +571,10 @@ static void SlideMonToOffset(struct Sprite *sprite)
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = gSprites[monSpriteId].pos1.x;
- sprite->data[2] = gSprites[monSpriteId].pos1.x + gBattleAnimArgs[1];
- sprite->data[3] = gSprites[monSpriteId].pos1.y;
- sprite->data[4] = gSprites[monSpriteId].pos1.y + gBattleAnimArgs[2];
+ sprite->data[1] = gSprites[monSpriteId].x;
+ sprite->data[2] = gSprites[monSpriteId].x + gBattleAnimArgs[1];
+ sprite->data[3] = gSprites[monSpriteId].y;
+ sprite->data[4] = gSprites[monSpriteId].y + gBattleAnimArgs[2];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
@@ -605,13 +605,13 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite)
}
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ sprite->data[1] = gSprites[spriteId].x + gSprites[spriteId].x2;
sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
- sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
+ sprite->data[3] = gSprites[spriteId].y + gSprites[spriteId].y2;
sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
InitSpriteDataForLinearTranslation(sprite);
- sprite->data[3] = gSprites[spriteId].pos2.x << 8;
- sprite->data[4] = gSprites[spriteId].pos2.y << 8;
+ sprite->data[3] = gSprites[spriteId].x2 << 8;
+ sprite->data[4] = gSprites[spriteId].y2 << 8;
sprite->data[5] = spriteId;
sprite->data[6] = gBattleAnimArgs[5];
if (!gBattleAnimArgs[5])
@@ -628,8 +628,8 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite)
static void SlideMonToOffsetAndBack_End(struct Sprite *sprite)
{
- gSprites[sprite->data[5]].pos2.x = 0;
- gSprites[sprite->data[5]].pos2.y = 0;
+ gSprites[sprite->data[5]].x2 = 0;
+ gSprites[sprite->data[5]].y2 = 0;
DestroyAnimSprite(sprite);
}
@@ -667,8 +667,8 @@ static void AnimTask_WindUpLunge_Step1(u8 taskId)
u8 spriteId;
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
- gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8;
- gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]);
+ gSprites[spriteId].x2 = gTasks[taskId].data[11] >> 8;
+ gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0)
{
@@ -687,7 +687,7 @@ static void AnimTask_WindUpLunge_Step2(u8 taskId)
{
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[12] += gTasks[taskId].data[5];
- gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8);
+ gSprites[spriteId].x2 = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8);
if (--gTasks[taskId].data[6] == 0)
{
DestroyAnimVisualTask(taskId);
@@ -741,8 +741,8 @@ void AnimTask_SlideOffScreen(u8 taskId)
static void AnimTask_SlideOffScreen_Step(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
- gSprites[spriteId].pos2.x += gTasks[taskId].data[1];
- if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x + 0x20 > 0x130u)
+ gSprites[spriteId].x2 += gTasks[taskId].data[1];
+ if (gSprites[spriteId].x2 + gSprites[spriteId].x + 0x20 > 0x130u)
{
DestroyAnimVisualTask(taskId);
return;
@@ -794,17 +794,17 @@ static void AnimTask_SwayMonStep(u8 taskId)
if (gTasks[taskId].data[0] == 0)
{
- gSprites[spriteId].pos2.x = sineValue;
+ gSprites[spriteId].x2 = sineValue;
}
else
{
if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER)
{
- gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue;
+ gSprites[spriteId].y2 = (sineValue >= 0) ? sineValue : -sineValue;
}
else
{
- gSprites[spriteId].pos2.y = (sineValue >= 0) ? -sineValue : sineValue;
+ gSprites[spriteId].y2 = (sineValue >= 0) ? -sineValue : sineValue;
}
}
@@ -815,8 +815,8 @@ static void AnimTask_SwayMonStep(u8 taskId)
gTasks[taskId].data[12] ^= 1;
if (--gTasks[taskId].data[3] == 0)
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
@@ -1011,8 +1011,8 @@ void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId)
gTasks[taskId].data[10] = gBattleAnimArgs[3];
gTasks[taskId].data[11] = gBattleAnimArgs[4];
gTasks[taskId].data[7] = GetAnimBattlerSpriteId(ANIM_TARGET);
- gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
- gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
+ gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].x2;
+ gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].y2;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
@@ -1030,28 +1030,28 @@ static void AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step(u8 taskId)
{
if (task->data[12])
{
- gSprites[task->data[7]].pos2.x = task->data[8] + task->data[13];
+ gSprites[task->data[7]].x2 = task->data[8] + task->data[13];
}
else
{
- gSprites[task->data[7]].pos2.x = task->data[8] - task->data[14];
+ gSprites[task->data[7]].x2 = task->data[8] - task->data[14];
}
}
if (task->data[11])
{
if (task->data[12])
{
- gSprites[task->data[7]].pos2.y = task->data[15];
+ gSprites[task->data[7]].y2 = task->data[15];
}
else
{
- gSprites[task->data[7]].pos2.y = 0;
+ gSprites[task->data[7]].y2 = 0;
}
}
if (!--task->data[2])
{
- gSprites[task->data[7]].pos2.x = 0;
- gSprites[task->data[7]].pos2.y = 0;
+ gSprites[task->data[7]].x2 = 0;
+ gSprites[task->data[7]].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 6fd8cd621..be409f366 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -432,8 +432,8 @@ void TranslateSpriteInCircleOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], sprite->data[1]);
sprite->data[0] += sprite->data[2];
if (sprite->data[0] >= 0x100)
sprite->data[0] -= 0x100;
@@ -451,8 +451,8 @@ void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
sprite->data[0] += sprite->data[2];
sprite->data[5] += sprite->data[4];
if (sprite->data[0] >= 0x100)
@@ -471,8 +471,8 @@ void sub_80A63C8(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[4], sprite->data[1]);
sprite->data[0] += sprite->data[2];
sprite->data[4] += sprite->data[5];
if (sprite->data[0] >= 0x100)
@@ -495,8 +495,8 @@ void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], sprite->data[4]);
sprite->data[0] += sprite->data[2];
if (sprite->data[0] >= 0x100)
sprite->data[0] -= 0x100;
@@ -547,8 +547,8 @@ void TranslateSpriteLinear(struct Sprite *sprite)
if (sprite->data[0] > 0)
{
sprite->data[0]--;
- sprite->pos2.x += sprite->data[1];
- sprite->pos2.y += sprite->data[2];
+ sprite->x2 += sprite->data[1];
+ sprite->y2 += sprite->data[2];
}
else
{
@@ -563,8 +563,8 @@ void TranslateSpriteLinearFixedPoint(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
}
else
{
@@ -579,8 +579,8 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
}
else
{
@@ -592,8 +592,8 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
void sub_80A65EC(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
- sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
+ sprite->data[1] = sprite->x + sprite->x2;
+ sprite->data[3] = sprite->y + sprite->y2;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = sub_80A64D0;
@@ -604,8 +604,8 @@ void TranslateMonSpriteLinear(struct Sprite *sprite)
if (sprite->data[0] > 0)
{
sprite->data[0]--;
- gSprites[sprite->data[3]].pos2.x += sprite->data[1];
- gSprites[sprite->data[3]].pos2.y += sprite->data[2];
+ gSprites[sprite->data[3]].x2 += sprite->data[1];
+ gSprites[sprite->data[3]].y2 += sprite->data[2];
}
else
{
@@ -620,8 +620,8 @@ void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8;
- gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8;
+ gSprites[sprite->data[5]].x2 = sprite->data[3] >> 8;
+ gSprites[sprite->data[5]].y2 = sprite->data[4] >> 8;
}
else
{
@@ -634,9 +634,9 @@ void TranslateSpriteLinearAndFlicker(struct Sprite *sprite)
if (sprite->data[0] > 0)
{
sprite->data[0]--;
- sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->x2 = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[1];
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
sprite->data[4] += sprite->data[3];
if (sprite->data[0] % sprite->data[5] == 0)
{
@@ -658,8 +658,8 @@ void DestroySpriteAndMatrix(struct Sprite *sprite)
void sub_80A6760(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
- sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
+ sprite->data[1] = sprite->x + sprite->x2;
+ sprite->data[3] = sprite->y + sprite->y2;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = sub_80A64D0;
@@ -699,8 +699,8 @@ void DestroyAnimVisualTaskAndDisableBlend(u8 taskId)
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
// Sets the initial x offset of the anim sprite depending on the horizontal orientation
@@ -712,25 +712,25 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset)
if (attackerX > targetX)
{
- sprite->pos1.x -= xOffset;
+ sprite->x -= xOffset;
}
else if (attackerX < targetX)
{
- sprite->pos1.x += xOffset;
+ sprite->x += xOffset;
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= xOffset;
+ sprite->x -= xOffset;
else
- sprite->pos1.x += xOffset;
+ sprite->x += xOffset;
}
}
void InitAnimArcTranslation(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimLinearTranslation(sprite);
sprite->data[6] = 0x8000 / sprite->data[0];
sprite->data[7] = 0;
@@ -741,7 +741,7 @@ bool8 TranslateAnimHorizontalArc(struct Sprite *sprite)
if (AnimTranslateLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
- sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
+ sprite->y2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
@@ -750,16 +750,16 @@ bool8 TranslateAnimVerticalArc(struct Sprite *sprite)
if (AnimTranslateLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
- sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
+ sprite->x2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets)
@@ -768,27 +768,27 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets
// is why there is no else clause for the "respectMonPicOffsets" check.
if (!respectMonPicOffsets)
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
{
if (!respectMonPicOffsets)
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
u8 GetBattlerSide(u8 battlerId)
@@ -986,8 +986,8 @@ void UpdateAnimBg3ScreenSize(bool8 largeScreenSize)
void TradeMenuBouncePartySprites(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitSpriteDataForLinearTranslation(sprite);
sprite->callback = TranslateSpriteLinearFixedPointIconFrame;
sprite->callback(sprite);
@@ -1033,8 +1033,8 @@ void InitAnimLinearTranslation(struct Sprite *sprite)
void StartAnimLinearTranslation(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimLinearTranslation(sprite);
sprite->callback = AnimTranslateLinear_WaitEnd;
sprite->callback(sprite);
@@ -1042,8 +1042,8 @@ void StartAnimLinearTranslation(struct Sprite *sprite)
void sub_80A6F14(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80A6FB4;
sprite->callback(sprite);
@@ -1064,14 +1064,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite)
y += v2;
if (v1 & 1)
- sprite->pos2.x = -(x >> 8);
+ sprite->x2 = -(x >> 8);
else
- sprite->pos2.x = x >> 8;
+ sprite->x2 = x >> 8;
if (v2 & 1)
- sprite->pos2.y = -(y >> 8);
+ sprite->y2 = -(y >> 8);
else
- sprite->pos2.y = y >> 8;
+ sprite->y2 = y >> 8;
sprite->data[3] = x;
sprite->data[4] = y;
@@ -1101,8 +1101,8 @@ void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite)
void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimLinearTranslationWithSpeed(sprite);
sprite->callback = AnimTranslateLinear_WaitEnd;
sprite->callback(sprite);
@@ -1138,8 +1138,8 @@ static void InitAnimFastLinearTranslation(struct Sprite *sprite)
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimFastLinearTranslation(sprite);
sprite->callback = AnimFastTranslateLinearWaitEnd;
sprite->callback(sprite);
@@ -1160,14 +1160,14 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite)
y += v2;
if (v1 & 1)
- sprite->pos2.x = -(x >> 4);
+ sprite->x2 = -(x >> 4);
else
- sprite->pos2.x = x >> 4;
+ sprite->x2 = x >> 4;
if (v2 & 1)
- sprite->pos2.y = -(y >> 4);
+ sprite->y2 = -(y >> 4);
else
- sprite->pos2.y = y >> 4;
+ sprite->y2 = y >> 4;
sprite->data[3] = x;
sprite->data[4] = y;
@@ -1190,8 +1190,8 @@ void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite)
void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->callback = AnimFastTranslateLinearWaitEnd;
sprite->callback(sprite);
@@ -1264,7 +1264,7 @@ void SetBattlerSpriteYOffsetFromRotation(u8 spriteId)
if (c < 0)
c = -c;
- gSprites[spriteId].pos2.y = c >> 3;
+ gSprites[spriteId].y2 = c >> 3;
}
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation)
@@ -1310,7 +1310,7 @@ u16 ArcTan2Neg(s16 a, s16 b)
return -var;
}
-void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
+void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
{
int i;
struct PlttData *originalColor;
@@ -1801,7 +1801,7 @@ bool8 RunAffineAnimFromTaskData(struct Task *task)
task->data[7]++;
break;
case AFFINEANIMCMDTYPE_END:
- gSprites[task->data[15]].pos2.y = 0;
+ gSprites[task->data[15]].y2 = 0;
ResetSpriteRotScale(task->data[15]);
return FALSE;
}
@@ -1819,7 +1819,7 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
if (var2 > 128)
var2 = 128;
- gSprites[spriteId].pos2.y = (var - var2) / 2;
+ gSprites[spriteId].y2 = (var - var2) / 2;
}
// Sets the sprite's y offset equal to the y displacement caused by another sprite
@@ -1832,7 +1832,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
if (var2 > 128)
var2 = 128;
- gSprites[spriteId].pos2.y = (var - var2) / 2;
+ gSprites[spriteId].y2 = (var - var2) / 2;
}
static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
@@ -1927,7 +1927,7 @@ u8 UpdateEruptAnimTask(struct Task *task)
if (task->data[8])
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
else
- gSprites[task->data[15]].pos2.y = 0;
+ gSprites[task->data[15]].y2 = 0;
return task->data[8];
}
@@ -2078,8 +2078,8 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
if (IsContest())
{
- gSprites[spriteId].affineAnims = gUnknown_082FF6C0;
- StartSpriteAffineAnim(&gSprites[spriteId], 0);
+ gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest;
+ StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL);
}
return spriteId;
}
@@ -2273,20 +2273,20 @@ u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species)
return newSpriteId;
}
-void AnimUnused_80A8A6C(struct Sprite *sprite)
+void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
sprite->hFlip = TRUE;
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -2296,18 +2296,18 @@ void AnimUnused_80A8A6C(struct Sprite *sprite)
}
// Used by three different unused battle anim sprite templates.
-void AnimUnused_80A8AEC(struct Sprite *sprite)
+void AnimTranslateLinearAndFlicker(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] *= -1;
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -2322,10 +2322,10 @@ void AnimSpinningSparkle(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -2343,7 +2343,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId)
task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
- gSprites[task->data[0]].pos2.x -= task->data[0];
+ gSprites[task->data[0]].x2 -= task->data[0];
task->data[4] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
task->data[5] = 0;
@@ -2366,7 +2366,7 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId)
{
case 0:
sub_80A8D78(task, taskId);
- gSprites[task->data[0]].pos2.x += task->data[1];
+ gSprites[task->data[0]].x2 += task->data[1];
if (++task->data[3] == 5)
{
task->data[3]--;
@@ -2375,10 +2375,10 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId)
break;
case 1:
sub_80A8D78(task, taskId);
- gSprites[task->data[0]].pos2.x -= task->data[1];
+ gSprites[task->data[0]].x2 -= task->data[1];
if (--task->data[3] == 0)
{
- gSprites[task->data[0]].pos2.x = 0;
+ gSprites[task->data[0]].x2 = 0;
task->data[2]++;
}
break;
@@ -2402,7 +2402,7 @@ static void sub_80A8D78(struct Task *task, u8 taskId)
gSprites[spriteId].data[0] = 8;
gSprites[spriteId].data[1] = taskId;
gSprites[spriteId].data[2] = spriteId;
- gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x;
+ gSprites[spriteId].x2 = gSprites[task->data[0]].x2;
gSprites[spriteId].callback = sub_80A8DFC;
task->data[5]++;
}
@@ -2419,8 +2419,8 @@ static void sub_80A8DFC(struct Sprite *sprite)
void AnimWeatherBallUp(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (!GetBattlerSide(gBattleAnimAttacker))
sprite->data[0] = 5;
else
@@ -2433,11 +2433,11 @@ static void AnimWeatherBallUp_Step(struct Sprite *sprite)
{
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
- sprite->pos2.x = sprite->data[2] / 10;
- sprite->pos2.y = sprite->data[3] / 10;
+ sprite->x2 = sprite->data[2] / 10;
+ sprite->y2 = sprite->data[3] / 10;
if (sprite->data[1] < -20)
sprite->data[1]++;
- if (sprite->pos1.y + sprite->pos2.y < -32)
+ if (sprite->y + sprite->y2 < -32)
DestroyAnimSprite(sprite);
}
@@ -2445,19 +2445,19 @@ void AnimWeatherBallDown(struct Sprite *sprite)
{
int x;
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
+ sprite->data[2] = sprite->x + gBattleAnimArgs[4];
+ sprite->data[4] = sprite->y + gBattleAnimArgs[5];
if (!GetBattlerSide(gBattleAnimTarget))
{
x = (u16)gBattleAnimArgs[4] + 30;
- sprite->pos1.x += x;
- sprite->pos1.y = gBattleAnimArgs[5] - 20;
+ sprite->x += x;
+ sprite->y = gBattleAnimArgs[5] - 20;
}
else
{
x = (u16)gBattleAnimArgs[4] - 30;
- sprite->pos1.x += x;
- sprite->pos1.y = gBattleAnimArgs[5] - 80;
+ sprite->x += x;
+ sprite->y = gBattleAnimArgs[5] - 80;
}
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
diff --git a/src/battle_anim_normal.c b/src/battle_anim_normal.c
index 9be56880a..abd5d5478 100644
--- a/src/battle_anim_normal.c
+++ b/src/battle_anim_normal.c
@@ -261,8 +261,8 @@ const struct SpriteTemplate gPersistHitSplatSpriteTemplate =
// arg 4: duration
static void AnimConfusionDuck(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -283,8 +283,8 @@ static void AnimConfusionDuck(struct Sprite *sprite)
static void AnimConfusionDuck_Step(struct Sprite *sprite)
{
- sprite->pos2.x = Cos(sprite->data[0], 30);
- sprite->pos2.y = Sin(sprite->data[0], 10);
+ sprite->x2 = Cos(sprite->data[0], 30);
+ sprite->y2 = Sin(sprite->data[0], 10);
if ((u16)sprite->data[0] < 128)
sprite->oam.priority = 1;
@@ -400,8 +400,8 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
static void AnimCirclingSparkle(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 10;
sprite->data[2] = 8;
@@ -971,8 +971,8 @@ static void AnimHitSplatRandom(struct Sprite *sprite)
else
InitSpritePosToAnimTarget(sprite, FALSE);
- sprite->pos2.x += (Random2() % 48) - 24;
- sprite->pos2.y += (Random2() % 24) - 12;
+ sprite->x2 += (Random2() % 48) - 24;
+ sprite->y2 += (Random2() % 24) - 12;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
@@ -981,10 +981,10 @@ static void AnimHitSplatRandom(struct Sprite *sprite)
static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
{
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
- sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
- sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
- sprite->pos2.x = gBattleAnimArgs[1];
- sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2;
+ sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2;
+ sprite->x2 = gBattleAnimArgs[1];
+ sprite->y2 = gBattleAnimArgs[2];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
diff --git a/src/battle_anim_poison.c b/src/battle_anim_poison.c
index bc5624249..6dedbd955 100644
--- a/src/battle_anim_poison.c
+++ b/src/battle_anim_poison.c
@@ -239,10 +239,10 @@ static void AnimAcidPoisonBubble_Step(struct Sprite *sprite)
static void AnimSludgeBombHitParticle(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x + gBattleAnimArgs[0];
+ sprite->data[3] = sprite->y;
+ sprite->data[4] = sprite->y + gBattleAnimArgs[1];
InitSpriteDataForLinearTranslation(sprite);
@@ -265,17 +265,17 @@ static void AnimSludgeBombHitParticle_Step(struct Sprite *sprite)
static void AnimAcidPoisonDroplet(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
- sprite->data[4] = sprite->pos1.y + sprite->data[0];
+ sprite->data[2] = sprite->x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->y + sprite->data[0];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -295,13 +295,13 @@ static void AnimBubbleEffect(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->callback = AnimBubbleEffect_Step;
@@ -310,9 +310,9 @@ static void AnimBubbleEffect(struct Sprite *sprite)
static void AnimBubbleEffect_Step(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->x2 = Sin(sprite->data[0], 4);
sprite->data[1] += 0x30;
- sprite->pos2.y = -(sprite->data[1] >> 8);
+ sprite->y2 = -(sprite->data[1] >> 8);
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c
index 718fce396..6c81467dc 100644
--- a/src/battle_anim_psychic.c
+++ b/src/battle_anim_psychic.c
@@ -450,13 +450,13 @@ static void AnimDefensiveWall(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x = 72;
- sprite->pos1.y = 80;
+ sprite->x = 72;
+ sprite->y = 80;
}
else
{
- sprite->pos1.x = 176;
- sprite->pos1.y = 40;
+ sprite->x = 176;
+ sprite->y = 40;
}
}
else
@@ -464,15 +464,15 @@ static void AnimDefensiveWall(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
}
sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
if (isContest)
{
- sprite->pos1.y += 9;
+ sprite->y += 9;
sprite->callback = AnimDefensiveWall_Step2;
sprite->callback(sprite);
}
@@ -592,13 +592,13 @@ static void AnimWallSparkle(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x = 72 - gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1] + 80;
+ sprite->x = 72 - gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1] + 80;
}
else
{
- sprite->pos1.x = gBattleAnimArgs[0] + 176;
- sprite->pos1.y = gBattleAnimArgs[1] + 40;
+ sprite->x = gBattleAnimArgs[0] + 176;
+ sprite->y = gBattleAnimArgs[1] + 40;
}
}
else
@@ -620,20 +620,20 @@ static void AnimWallSparkle(struct Sprite *sprite)
static void AnimBentSpoon(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x -= 40;
- sprite->pos1.y += 10;
+ sprite->x -= 40;
+ sprite->y += 10;
sprite->data[1] = -1;
}
else
{
- sprite->pos1.x += 40;
- sprite->pos1.y -= 10;
+ sprite->x += 40;
+ sprite->y -= 10;
sprite->data[1] = 1;
}
@@ -650,11 +650,11 @@ static void AnimQuestionMark(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
x = -x;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
- if (sprite->pos1.y < 16)
- sprite->pos1.y = 16;
+ if (sprite->y < 16)
+ sprite->y = 16;
StoreSpriteCallbackInData6(sprite, AnimQuestionMark_Step1);
sprite->callback = RunStoredCallbackWhenAnimEnds;
@@ -731,13 +731,13 @@ static void AnimTask_Teleport_Step(u8 taskId)
case 1:
if (task->data[3] != 0)
{
- gSprites[task->data[0]].pos2.y -= 8;
+ gSprites[task->data[0]].y2 -= 8;
task->data[3]--;
}
else
{
gSprites[task->data[0]].invisible = TRUE;
- gSprites[task->data[0]].pos1.x = DISPLAY_WIDTH + 32;
+ gSprites[task->data[0]].x = DISPLAY_WIDTH + 32;
ResetSpriteRotScale(task->data[0]);
DestroyAnimVisualTask(taskId);
}
@@ -785,20 +785,20 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId)
switch (task->data[2])
{
case 0:
- gSprites[spriteId].pos2.x = task->data[12];
- gSprites[spriteId].pos2.y = -task->data[12];
+ gSprites[spriteId].x2 = task->data[12];
+ gSprites[spriteId].y2 = -task->data[12];
break;
case 1:
- gSprites[spriteId].pos2.x = -task->data[12];
- gSprites[spriteId].pos2.y = task->data[12];
+ gSprites[spriteId].x2 = -task->data[12];
+ gSprites[spriteId].y2 = task->data[12];
break;
case 2:
- gSprites[spriteId].pos2.x = task->data[12];
- gSprites[spriteId].pos2.y = task->data[12];
+ gSprites[spriteId].x2 = task->data[12];
+ gSprites[spriteId].y2 = task->data[12];
break;
case 3:
- gSprites[spriteId].pos2.x = -task->data[12];
- gSprites[spriteId].pos2.y = -task->data[12];
+ gSprites[spriteId].x2 = -task->data[12];
+ gSprites[spriteId].y2 = -task->data[12];
break;
}
}
@@ -851,8 +851,8 @@ static void AnimRedX(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->data[0] = gBattleAnimArgs[1];
@@ -1123,11 +1123,11 @@ static void AnimPsychoBoost(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
if (IsContest())
- sprite->pos1.y += 12;
+ sprite->y += 12;
sprite->data[1] = 8;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
@@ -1156,7 +1156,7 @@ static void AnimPsychoBoost(struct Sprite *sprite)
}
sprite->data[3] += 0x380;
- sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->y2 -= sprite->data[3] >> 8;
sprite->data[3] &= 0xFF;
break;
case 3:
diff --git a/src/battle_anim_rock.c b/src/battle_anim_rock.c
index 3e9eafb90..7f292d596 100644
--- a/src/battle_anim_rock.c
+++ b/src/battle_anim_rock.c
@@ -297,10 +297,10 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
static void AnimFallingRock(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += 14;
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += 14;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
AnimateSprite(sprite);
@@ -319,7 +319,7 @@ static void AnimFallingRock(struct Sprite *sprite)
static void AnimFallingRock_Step(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->data[5];
+ sprite->x += sprite->data[5];
sprite->data[0] = 192;
sprite->data[1] = sprite->data[5];
@@ -339,17 +339,17 @@ static void AnimRockFragment(struct Sprite *sprite)
AnimateSprite(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->y;
+ sprite->data[4] = sprite->y + gBattleAnimArgs[3];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
@@ -378,8 +378,8 @@ static void AnimParticleInVortex(struct Sprite *sprite)
static void AnimParticleInVortex_Step(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
- sprite->pos2.y = -(sprite->data[4] >> 8);
- sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->y2 = -(sprite->data[4] >> 8);
+ sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
if (--sprite->data[0] == -1)
@@ -496,17 +496,17 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x = DISPLAY_WIDTH + 64;
+ sprite->x = DISPLAY_WIDTH + 64;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->data[5] = 1;
sprite->oam.matrixNum = ST_OAM_HFLIP;
}
else
{
- sprite->pos1.x = -64;
+ sprite->x = -64;
}
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[0];
SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -516,19 +516,19 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x += (sprite->data[3] >> 8);
- sprite->pos2.y += (sprite->data[4] >> 8);
+ sprite->x2 += (sprite->data[3] >> 8);
+ sprite->y2 += (sprite->data[4] >> 8);
sprite->data[3] &= 0xFF;
sprite->data[4] &= 0xFF;
if (sprite->data[5] == 0)
{
- if (sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 32)
+ if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 32)
{
sprite->callback = DestroyAnimSprite;
}
}
- else if (sprite->pos1.x + sprite->pos2.x < -32)
+ else if (sprite->x + sprite->x2 < -32)
{
sprite->callback = DestroyAnimSprite;
}
@@ -547,8 +547,8 @@ static void AnimRaiseSprite(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[2] = sprite->x;
+ sprite->data[4] = sprite->y + gBattleAnimArgs[2];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -618,8 +618,8 @@ static void AnimTask_Rollout_Step(u8 taskId)
case 0:
task->data[6] -= task->data[4];
task->data[7] -= task->data[5];
- gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
- gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ gSprites[task->data[15]].x2 = task->data[6] >> 3;
+ gSprites[task->data[15]].y2 = task->data[7] >> 3;
if (++task->data[9] == 10)
{
@@ -646,8 +646,8 @@ static void AnimTask_Rollout_Step(u8 taskId)
task->data[0]++;
}
- gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
- gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ gSprites[task->data[15]].x2 = task->data[6] >> 3;
+ gSprites[task->data[15]].y2 = task->data[7] >> 3;
break;
case 3:
task->data[2] += task->data[4];
@@ -748,7 +748,7 @@ static void AnimRockTomb(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->x2 = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] -= gBattleAnimArgs[2];
sprite->data[0] = 3;
@@ -762,7 +762,7 @@ static void AnimRockTomb_Step(struct Sprite *sprite)
sprite->invisible = FALSE;
if (sprite->data[3] != 0)
{
- sprite->pos2.y = sprite->data[2] + sprite->data[3];
+ sprite->y2 = sprite->data[2] + sprite->data[3];
sprite->data[3] += sprite->data[0];
sprite->data[0]++;
if (sprite->data[3] > 0)
@@ -787,10 +787,10 @@ static void AnimRockBlastRock(struct Sprite *sprite)
static void AnimRockScatter(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
@@ -806,8 +806,8 @@ static void AnimRockScatter_Step(struct Sprite *sprite)
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x += sprite->data[3] / 40;
- sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
+ sprite->x2 += sprite->data[3] / 40;
+ sprite->y2 -= Sin(sprite->data[0], sprite->data[5]);
if (sprite->data[0] > 140)
DestroyAnimSprite(sprite);
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index 8fc93c3aa..39d6729e8 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -135,8 +135,10 @@ void SoundTask_PlayCryHighPitch(u8 taskId)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->moveAnim->species;
+ #ifndef UBFIX
else
- DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
+ DestroyAnimVisualTask(taskId); // UB: task gets destroyed twice.
+ #endif
}
else
{
@@ -179,8 +181,10 @@ void SoundTask_PlayDoubleCry(u8 taskId)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->moveAnim->species;
+ #ifndef UBFIX
else
- DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
+ DestroyAnimVisualTask(taskId); // UB: task gets destroyed twice.
+ #endif
}
else
{
diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c
index e7ef05673..4893abd58 100644
--- a/src/battle_anim_status_effects.c
+++ b/src/battle_anim_status_effects.c
@@ -26,7 +26,7 @@ static void Task_DoStatusAnimation(u8 taskId);
static void AnimFlashingCircleImpact(struct Sprite *sprite);
static void AnimFlashingCircleImpact_Step(struct Sprite *sprite);
-static const union AnimCmd sAnim_Unused_853EDE4[] =
+static const union AnimCmd sAnim_FlickeringOrb[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(4, 3),
@@ -35,33 +35,33 @@ static const union AnimCmd sAnim_Unused_853EDE4[] =
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sAnims_Unused_853EDF8[] =
+static const union AnimCmd *const sAnims_FlickeringOrb[] =
{
- sAnim_Unused_853EDE4
+ sAnim_FlickeringOrb
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_0853EDFC =
+static const struct SpriteTemplate sFlickeringOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORB,
.paletteTag = ANIM_TAG_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = sAnims_Unused_853EDF8,
+ .anims = sAnims_FlickeringOrb,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_80A8AEC,
+ .callback = AnimTranslateLinearAndFlicker,
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_0853EE14 =
+static const struct SpriteTemplate sFlickeringOrbFlippedSpriteTemplate =
{
.tileTag = ANIM_TAG_ORB,
.paletteTag = ANIM_TAG_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = sAnims_Unused_853EDF8,
+ .anims = sAnims_FlickeringOrb,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_80A8A6C,
+ .callback = AnimTranslateLinearAndFlicker_Flipped,
};
static const union AnimCmd sAnim_WeatherBallNormal[] =
@@ -124,7 +124,7 @@ const struct SpriteTemplate gSpinningSparkleSpriteTemplate =
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_0853EE9C =
+static const struct SpriteTemplate sFlickeringFootSpriteTemplate =
{
.tileTag = ANIM_TAG_MONSTER_FOOT,
.paletteTag = ANIM_TAG_MONSTER_FOOT,
@@ -132,79 +132,79 @@ const struct SpriteTemplate gUnusedSpriteTemplate_0853EE9C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_80A8AEC,
+ .callback = AnimTranslateLinearAndFlicker,
};
-static const union AnimCmd sAnim_Unused_853EEB4[] =
+static const union AnimCmd sAnim_FlickeringImpact_0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sAnim_Unused_853EEBC[] =
+static const union AnimCmd sAnim_FlickeringImpact_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sAnim_Unused_853EEC4[] =
+static const union AnimCmd sAnim_FlickeringImpact_2[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sAnims_Unused_853EECC[] =
+static const union AnimCmd *const sAnims_FlickeringImpact[] =
{
- sAnim_Unused_853EEB4,
- sAnim_Unused_853EEBC,
- sAnim_Unused_853EEC4,
+ sAnim_FlickeringImpact_0,
+ sAnim_FlickeringImpact_1,
+ sAnim_FlickeringImpact_2,
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_0853EED8 =
+static const struct SpriteTemplate sFlickeringImpactSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_Unused_853EECC,
+ .anims = sAnims_FlickeringImpact,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_80A8AEC,
+ .callback = AnimTranslateLinearAndFlicker,
};
-static const union AnimCmd sAnim_Unused_853EEF0[] =
+static const union AnimCmd sAnim_FlickeringShrinkOrb[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sAnims_Unused_853EEF8[] =
+static const union AnimCmd *const sAnims_FlickeringShrinkOrb[] =
{
- sAnim_Unused_853EEF0
+ sAnim_FlickeringShrinkOrb
};
-static const union AffineAnimCmd sAffineAnim_Unused_853EEFC[] =
+static const union AffineAnimCmd sAffineAnim_FlickeringShrinkOrb[] =
{
AFFINEANIMCMD_FRAME(96, 96, 0, 0),
AFFINEANIMCMD_FRAME(2, 2, 0, 1),
AFFINEANIMCMD_JUMP(1)
};
-static const union AffineAnimCmd *const sAffineAnims_Unused_853EEF8[] =
+static const union AffineAnimCmd *const sAffineAnims_FlickeringShrinkOrb[] =
{
- sAffineAnim_Unused_853EEFC
+ sAffineAnim_FlickeringShrinkOrb
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_0853EF18 =
+static const struct SpriteTemplate sFlickeringShrinkOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORB,
.paletteTag = ANIM_TAG_ORB,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
- .anims = sAnims_Unused_853EEF8,
+ .anims = sAnims_FlickeringShrinkOrb,
.images = NULL,
- .affineAnims = sAffineAnims_Unused_853EEF8,
- .callback = AnimUnused_80A8A6C,
+ .affineAnims = sAffineAnims_FlickeringShrinkOrb,
+ .callback = AnimTranslateLinearAndFlicker_Flipped,
};
static const struct Subsprite sFrozenIceCubeSubsprites[] =
@@ -286,7 +286,7 @@ static u8 Task_FlashingCircleImpacts(u8 battlerId, bool8 red)
gTasks[taskId].data[1] = RGB_RED;
for (i = 0; i < 10; i++)
{
- spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
+ spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y + 32, 0);
gSprites[spriteId].data[0] = i * 51;
gSprites[spriteId].data[1] = -256;
gSprites[spriteId].invisible = TRUE;
@@ -299,7 +299,7 @@ static u8 Task_FlashingCircleImpacts(u8 battlerId, bool8 red)
gTasks[taskId].data[1] = RGB_BLUE;
for (i = 0; i < 10; i++)
{
- spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
+ spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y - 32, 0);
gSprites[spriteId].data[0] = i * 51;
gSprites[spriteId].data[1] = 256;
gSprites[spriteId].invisible = TRUE;
@@ -360,15 +360,15 @@ static void AnimFlashingCircleImpact(struct Sprite *sprite)
static void AnimFlashingCircleImpact_Step(struct Sprite *sprite)
{
- sprite->pos2.x = Cos(sprite->data[0], 32);
- sprite->pos2.y = Sin(sprite->data[0], 8);
+ sprite->x2 = Cos(sprite->data[0], 32);
+ sprite->y2 = Sin(sprite->data[0], 8);
if (sprite->data[0] < 128)
sprite->subpriority = 29;
else
sprite->subpriority = 31;
sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
sprite->data[5] += sprite->data[1];
- sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->y2 += sprite->data[5] >> 8;
sprite->data[2]++;
if (sprite->data[2] == 52)
{
diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c
index f6a48cf69..23e031b64 100755
--- a/src/battle_anim_throw.c
+++ b/src/battle_anim_throw.c
@@ -16,6 +16,7 @@
#include "task.h"
#include "trig.h"
#include "util.h"
+#include "data.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
@@ -472,8 +473,8 @@ void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
AnimLoadCompressedBgGfx(animBgData.bgId, UnusedLevelupAnimationGfx, animBgData.tilesOffset);
LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32);
- gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
- gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
+ gBattle_BG1_X = -gSprites[spriteId3].x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId3].y - 32;
gTasks[taskId].data[1] = 640;
gTasks[taskId].data[0] = spriteId3;
gTasks[taskId].data[2] = spriteId4;
@@ -856,9 +857,9 @@ static void SpriteCB_Ball_Throw(struct Sprite *sprite)
u16 targetX = sprite->sTargetXArg;
u16 targetY = sprite->sTargetYArg;
- sprite->sOffsetX = sprite->pos1.x;
+ sprite->sOffsetX = sprite->x;
sprite->sTargetX = targetX;
- sprite->sOffsetY = sprite->pos1.y;
+ sprite->sOffsetY = sprite->y;
sprite->sTargetY = targetY;
sprite->sAmplitude = -40;
InitAnimArcTranslation(sprite);
@@ -890,10 +891,10 @@ static void SpriteCB_Ball_Arc(struct Sprite *sprite)
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = 0;
@@ -905,7 +906,7 @@ static void SpriteCB_Ball_Arc(struct Sprite *sprite)
switch (ballId)
{
case 0 ... POKEBALL_COUNT - 1:
- AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(FALSE, gBattleAnimTarget, 14, ballId);
break;
}
@@ -947,7 +948,7 @@ static void SpriteCB_Ball_MonShrink_Step(struct Sprite *sprite)
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[10] = 256;
gMonShrinkDuration = 28;
- gMonShrinkDistance = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
+ gMonShrinkDistance = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2);
gMonShrinkDelta = (u32)(gMonShrinkDistance * 256) / gMonShrinkDuration;
gTasks[taskId].data[2] = gMonShrinkDelta;
gTasks[taskId].tState++; // MON_SHRINK_STEP
@@ -956,7 +957,7 @@ static void SpriteCB_Ball_MonShrink_Step(struct Sprite *sprite)
gTasks[taskId].data[10] += 32;
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
gTasks[taskId].data[3] += gTasks[taskId].data[2];
- gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
+ gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8;
if (gTasks[taskId].data[10] >= 1152)
gTasks[taskId].tState++; // MON_SHRINK_INVISIBLE
break;
@@ -996,8 +997,8 @@ static void SpriteCB_Ball_Bounce(struct Sprite *sprite)
sprite->sAmplitude = 40;
sprite->sPhase = 0;
phase = 0;
- sprite->pos1.y += Cos(phase, 40);
- sprite->pos2.y = -Cos(phase, sprite->sAmplitude);
+ sprite->y += Cos(phase, 40);
+ sprite->y2 = -Cos(phase, sprite->sAmplitude);
sprite->callback = SpriteCB_Ball_Bounce_Step;
}
}
@@ -1031,7 +1032,7 @@ static void SpriteCB_Ball_Bounce_Step(struct Sprite *sprite)
switch (DIRECTION(sprite->sState))
{
case BALL_FALLING:
- sprite->pos2.y = -Cos(sprite->sPhase, sprite->sAmplitude);
+ sprite->y2 = -Cos(sprite->sPhase, sprite->sAmplitude);
sprite->sPhase += PHASE_DELTA(sprite->sState) + 4;
// Once the ball touches the ground
if (sprite->sPhase >= 64)
@@ -1061,7 +1062,7 @@ static void SpriteCB_Ball_Bounce_Step(struct Sprite *sprite)
}
break;
case BALL_RISING:
- sprite->pos2.y = -Cos(sprite->sPhase, sprite->sAmplitude);
+ sprite->y2 = -Cos(sprite->sPhase, sprite->sAmplitude);
sprite->sPhase -= PHASE_DELTA(sprite->sState) + 4;
// Once ball reaches max height
if (sprite->sPhase <= 0)
@@ -1076,8 +1077,8 @@ static void SpriteCB_Ball_Bounce_Step(struct Sprite *sprite)
if (lastBounce)
{
sprite->sState = 0;
- sprite->pos1.y += Cos(64, 40);
- sprite->pos2.y = 0;
+ sprite->y += Cos(64, 40);
+ sprite->y2 = 0;
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
{
sprite->sTimer = 0;
@@ -1142,7 +1143,7 @@ static void SpriteCB_Ball_Wobble_Step(struct Sprite *sprite)
// Rolling effect: every frame in the rotation, the sprite shifts 176/256 of a pixel.
if (gBattleSpritesDataPtr->animationData->ballSubpx > 255)
{
- sprite->pos2.x += sprite->sDirection;
+ sprite->x2 += sprite->sDirection;
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
}
else
@@ -1176,7 +1177,7 @@ static void SpriteCB_Ball_Wobble_Step(struct Sprite *sprite)
case BALL_ROLL_2:
if (gBattleSpritesDataPtr->animationData->ballSubpx > 255)
{
- sprite->pos2.x += sprite->sDirection;
+ sprite->x2 += sprite->sDirection;
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
}
else
@@ -1211,7 +1212,7 @@ static void SpriteCB_Ball_Wobble_Step(struct Sprite *sprite)
case BALL_ROLL_3:
if (gBattleSpritesDataPtr->animationData->ballSubpx > 0xFF)
{
- sprite->pos2.x += sprite->sDirection;
+ sprite->x2 += sprite->sDirection;
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
}
else
@@ -1419,12 +1420,12 @@ static void MakeCaptureStars(struct Sprite *sprite)
LoadBallParticleGfx(BALL_MASTER);
for (i = 0; i < ARRAY_COUNT(sCaptureStars); i++)
{
- u8 spriteId = CreateSprite(&sBallParticleSpriteTemplates[4], sprite->pos1.x, sprite->pos1.y, subpriority);
+ u8 spriteId = CreateSprite(&sBallParticleSpriteTemplates[BALL_MASTER], sprite->x, sprite->y, subpriority);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].sDuration = 24;
- gSprites[spriteId].sTargetX = sprite->pos1.x + sCaptureStars[i].xOffset;
- gSprites[spriteId].sTargetY = sprite->pos1.y + sCaptureStars[i].yOffset;
+ gSprites[spriteId].sTargetX = sprite->x + sCaptureStars[i].xOffset;
+ gSprites[spriteId].sTargetY = sprite->y + sCaptureStars[i].yOffset;
gSprites[spriteId].sAmplitude = sCaptureStars[i].amplitude;
InitAnimArcTranslation(&gSprites[spriteId]);
gSprites[spriteId].callback = SpriteCB_CaptureStar_Flicker;
@@ -1464,14 +1465,14 @@ static void SpriteCB_Ball_Release_Step(struct Sprite *sprite)
switch (ballId)
{
case 0 ... POKEBALL_COUNT - 1:
- AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(TRUE, gBattleAnimTarget, 14, ballId);
break;
}
// Animate Pokémon emerging from Poké Ball
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_EMERGE);
AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY = 4096;
}
@@ -1485,18 +1486,18 @@ static void SpriteCB_Ball_Release_Wait(struct Sprite *sprite)
if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_NORMAL);
released = TRUE;
}
else
{
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY -= 288;
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY >> 8;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY >> 8;
}
if (sprite->animEnded && released)
{
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = 0;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->wildMonInvisible;
sprite->sFrame = 0;
sprite->callback = DestroySpriteAfterOneFrame;
@@ -1512,10 +1513,10 @@ static void SpriteCB_Ball_Block(struct Sprite *sprite)
{
s32 i;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
for (i = 0; i < 6; i++)
sprite->data[i] = 0;
@@ -1532,13 +1533,13 @@ static void SpriteCB_Ball_Block_Step(struct Sprite *sprite)
{
s16 dy = sprite->sDy + 0x800;
s16 dx = sprite->sDx + 0x680;
- sprite->pos2.x -= dx >> 8;
- sprite->pos2.y += dy >> 8;
+ sprite->x2 -= dx >> 8;
+ sprite->y2 += dy >> 8;
sprite->sDy = (sprite->sDy + 0x800) & 0xFF;
sprite->sDx = (sprite->sDx + 0x680) & 0xFF;
- if (sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT
- || sprite->pos1.x + sprite->pos2.x < -8)
+ if (sprite->y + sprite->y2 > DISPLAY_HEIGHT
+ || sprite->x + sprite->x2 < -8)
{
sprite->sFrame = 0;
sprite->callback = DestroySpriteAfterOneFrame;
@@ -1637,8 +1638,8 @@ static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], sprite->data[1]);
sprite->data[1] += 2;
if (sprite->data[1] == 50)
DestroyBallOpenAnimationParticle(sprite);
@@ -1830,8 +1831,8 @@ static void GreatBallOpenParticleAnimation(u8 taskId)
static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], sprite->data[2]);
sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
sprite->data[1] += sprite->data[5];
sprite->data[2] += sprite->data[6];
@@ -1872,8 +1873,8 @@ static void RepeatBallOpenParticleAnimation(u8 taskId)
static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
sprite->data[1]++;
sprite->data[2]++;
@@ -1960,8 +1961,8 @@ static void PremierBallOpenParticleAnimation(u8 taskId)
static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
sprite->data[1]++;
sprite->data[2]++;
@@ -2110,12 +2111,12 @@ void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
gTasks[taskId].data[11] = gBattleAnimArgs[0];
gTasks[taskId].data[0] += 0x500;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+ gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8;
else
- gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+ gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8;
gTasks[taskId].data[0] &= 0xFF;
- x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32;
+ x = gSprites[spriteId].x + gSprites[spriteId].x2 + 32;
if (x > 304)
gTasks[taskId].data[10]++;
break;
@@ -2126,24 +2127,24 @@ void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
case 2:
gTasks[taskId].data[0] += 0x500;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+ gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8;
else
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+ gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8;
gTasks[taskId].data[0] &= 0xFF;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- if (gSprites[spriteId].pos2.x <= 0)
+ if (gSprites[spriteId].x2 <= 0)
{
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 = 0;
done = TRUE;
}
}
else
{
- if (gSprites[spriteId].pos2.x >= 0)
+ if (gSprites[spriteId].x2 >= 0)
{
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 = 0;
done = TRUE;
}
}
@@ -2301,8 +2302,8 @@ static void Task_ShinyStars(u8 taskId)
else
{
gSprites[spriteId].callback = SpriteCB_ShinyStars_Diagonal;
- gSprites[spriteId].pos2.x = -32;
- gSprites[spriteId].pos2.y = 32;
+ gSprites[spriteId].x2 = -32;
+ gSprites[spriteId].y2 = 32;
gSprites[spriteId].invisible = TRUE;
if (gTasks[taskId].tStarIdx == 0)
{
@@ -2342,8 +2343,8 @@ static void Task_ShinyStars_Wait(u8 taskId)
static void SpriteCB_ShinyStars_Encircle(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->sPhase, 24);
- sprite->pos2.y = Cos(sprite->sPhase, 24);
+ sprite->x2 = Sin(sprite->sPhase, 24);
+ sprite->y2 = Cos(sprite->sPhase, 24);
sprite->sPhase += 12;
if (sprite->sPhase > 255)
{
@@ -2361,9 +2362,9 @@ static void SpriteCB_ShinyStars_Diagonal(struct Sprite *sprite)
else
{
sprite->invisible = FALSE;
- sprite->pos2.x += 5;
- sprite->pos2.y -= 5;
- if (sprite->pos2.x > 32)
+ sprite->x2 += 5;
+ sprite->y2 -= 5;
+ if (sprite->x2 > 32)
{
gTasks[sprite->sTaskId].tNumStars--;
FreeSpriteOamMatrix(sprite);
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index 9b2b2e03c..c20fbc9e2 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -335,8 +335,8 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset);
LoadPalette(sCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
- gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
- gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ gBattle_BG1_X = -gSprites[spriteId].x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId].y + 32;
gTasks[taskId].data[0] = newSpriteId;
gTasks[taskId].data[6] = var0;
gTasks[taskId].func = AnimTask_DrawFallingWhiteLinesOnAttacker_Step;
diff --git a/src/battle_anim_water.c b/src/battle_anim_water.c
index d9cfeab9a..e0a78acf5 100644
--- a/src/battle_anim_water.c
+++ b/src/battle_anim_water.c
@@ -504,8 +504,8 @@ static void AnimRainDrop_Step(struct Sprite *sprite)
{
if (++sprite->data[0] <= 13)
{
- sprite->pos2.x++;
- sprite->pos2.y += 4;
+ sprite->x2++;
+ sprite->y2 += 4;
}
if (sprite->animEnded)
DestroySprite(sprite);
@@ -518,28 +518,28 @@ static void AnimWaterBubbleProjectile(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
sprite->animPaused = TRUE;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
sprite->animPaused = TRUE;
}
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[6];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = spriteId;
- sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
- sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ sprite->x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
+ sprite->y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
gSprites[spriteId].data[0] = gBattleAnimArgs[2];
gSprites[spriteId].data[1] = gBattleAnimArgs[3];
gSprites[spriteId].data[2] = gBattleAnimArgs[5];
@@ -557,8 +557,8 @@ static void AnimWaterBubbleProjectile_Step1(struct Sprite *sprite)
sprite->data[0] = 1;
AnimTranslateLinear(sprite);
- sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
- sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
+ sprite->x2 += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
+ sprite->y2 += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
if (--timer != 0)
{
@@ -595,9 +595,9 @@ static void AnimAuroraBeamRings(struct Sprite *sprite)
else
unkArg = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + unkArg;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
sprite->callback = AnimAuroraBeamRings_Step;
@@ -650,9 +650,9 @@ static void AnimToTargetInSinWave(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 30;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
@@ -675,7 +675,7 @@ static void AnimToTargetInSinWave_Step(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
- sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
+ sprite->y2 += Sin(sprite->data[6] >> 8, sprite->data[7]);
if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
{
sprite->data[6] = 0;
@@ -706,26 +706,26 @@ static void AnimHydroCannonCharge(struct Sprite *sprite)
{
u8 priority;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
- sprite->pos2.y = -10;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->y2 = -10;
priority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
if (!IsContest())
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos2.x = 10;
+ sprite->x2 = 10;
sprite->subpriority = priority + 2;
}
else
{
- sprite->pos2.x = -10;
+ sprite->x2 = -10;
sprite->subpriority = priority - 2;
}
}
else
{
- sprite->pos2.x = -10;
+ sprite->x2 = -10;
sprite->subpriority = priority + 2;
}
sprite->callback = AnimHydroCannonCharge_Step;
@@ -771,8 +771,8 @@ static void AnimWaterGunDroplet(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
+ sprite->data[2] = sprite->x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->y + gBattleAnimArgs[4];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -790,9 +790,9 @@ static void AnimSmallBubblePair(struct Sprite *sprite)
static void AnimSmallBubblePair_Step(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 11) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->x2 = Sin(sprite->data[0], 4);
sprite->data[1] += 48;
- sprite->pos2.y = -(sprite->data[1] >> 8);
+ sprite->y2 = -(sprite->data[1] >> 8);
if (--sprite->data[7] == -1)
DestroyAnimSprite(sprite);
}
@@ -1027,10 +1027,10 @@ static void AnimSmallDriftingBubbles_Step(struct Sprite *sprite)
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
if (sprite->data[1] & 1)
- sprite->pos2.x = -(sprite->data[3] >> 8);
+ sprite->x2 = -(sprite->data[3] >> 8);
else
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
if (++sprite->data[0] == 21)
DestroyAnimSprite(sprite);
}
@@ -1040,7 +1040,7 @@ void AnimTask_WaterSpoutLaunch(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
- task->data[5] = gSprites[task->data[15]].pos1.y;
+ task->data[5] = gSprites[task->data[15]].y;
task->data[1] = GetWaterSpoutPowerForAnim();
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
task->func = AnimTask_WaterSpoutLaunch_Step;
@@ -1061,18 +1061,18 @@ static void AnimTask_WaterSpoutLaunch_Step(u8 taskId)
task->data[3] = 0;
if (++task->data[4] & 1)
{
- gSprites[task->data[15]].pos2.x = 3;
- gSprites[task->data[15]].pos1.y++;
+ gSprites[task->data[15]].x2 = 3;
+ gSprites[task->data[15]].y++;
}
else
{
- gSprites[task->data[15]].pos2.x = -3;
+ gSprites[task->data[15]].x2 = -3;
}
}
if (UpdateEruptAnimTask(task) == 0)
{
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
task->data[3] = 0;
task->data[4] = 0;
task->data[0]++;
@@ -1102,9 +1102,9 @@ static void AnimTask_WaterSpoutLaunch_Step(u8 taskId)
{
task->data[3] = 0;
if (++task->data[4] & 1)
- gSprites[task->data[15]].pos2.y += 2;
+ gSprites[task->data[15]].y2 += 2;
else
- gSprites[task->data[15]].pos2.y -= 2;
+ gSprites[task->data[15]].y2 -= 2;
if (task->data[4] == 10)
{
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xE0, 0x100, 0x100, 8);
@@ -1115,11 +1115,11 @@ static void AnimTask_WaterSpoutLaunch_Step(u8 taskId)
}
break;
case 6:
- gSprites[task->data[15]].pos1.y--;
+ gSprites[task->data[15]].y--;
if (UpdateEruptAnimTask(task) == 0)
{
ResetSpriteRotScale(task->data[15]);
- gSprites[task->data[15]].pos1.y = task->data[5];
+ gSprites[task->data[15]].y = task->data[5];
task->data[4] = 0;
task->data[0]++;
}
@@ -1209,9 +1209,9 @@ static void AnimSmallWaterOrb(struct Sprite *sprite)
case 1:
sprite->data[2] += sprite->data[4];
sprite->data[3] += sprite->data[5];
- sprite->pos1.x = sprite->data[2] >> 4;
- sprite->pos1.y = sprite->data[3] >> 4;
- if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->x = sprite->data[2] >> 4;
+ sprite->y = sprite->data[3] >> 4;
+ if (sprite->x < -8 || sprite->x > 248 || sprite->y < -8 || sprite->y > 120)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
DestroySprite(sprite);
@@ -1306,11 +1306,11 @@ static void AnimWaterSpoutRain(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.y += 8;
- if (sprite->pos1.y >= sprite->data[5])
+ sprite->y += 8;
+ if (sprite->y >= sprite->data[5])
{
gTasks[sprite->data[6]].data[10] = 1;
- sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, 1);
+ sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->x, sprite->y, 1);
if (sprite->data[1] != MAX_SPRITES)
{
StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3);
@@ -1449,11 +1449,11 @@ static void AnimWaterSportDroplet(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
sprite->data[0] = 6;
- sprite->data[2] = (Random2() & 0x1F) - 16 + sprite->pos1.x;
- sprite->data[4] = (Random2() & 0x1F) - 16 + sprite->pos1.y;
+ sprite->data[2] = (Random2() & 0x1F) - 16 + sprite->x;
+ sprite->data[4] = (Random2() & 0x1F) - 16 + sprite->y;
sprite->data[5] = ~(Random2() & 7);
InitAnimArcTranslation(sprite);
sprite->callback = AnimWaterSportDroplet_Step;
@@ -1480,8 +1480,8 @@ static void AnimWaterSportDroplet_Step(struct Sprite *sprite)
static void AnimWaterPulseBubble(struct Sprite *sprite)
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
@@ -1492,9 +1492,9 @@ static void AnimWaterPulseBubble(struct Sprite *sprite)
static void AnimWaterPulseBubble_Step(struct Sprite *sprite)
{
sprite->data[4] -= sprite->data[0];
- sprite->pos2.y = sprite->data[4] / 10;
+ sprite->y2 = sprite->data[4] / 10;
sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]);
+ sprite->x2 = Sin(sprite->data[5], sprite->data[2]);
if (--sprite->data[3] == 0)
DestroyAnimSprite(sprite);
}
@@ -1503,8 +1503,8 @@ static void AnimWaterPulseRingBubble(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 7;
- sprite->pos2.y = sprite->data[4] >> 7;
+ sprite->x2 = sprite->data[3] >> 7;
+ sprite->y2 = sprite->data[4] >> 7;
if (--sprite->data[0] == 0)
{
FreeSpriteOamMatrix(sprite);
@@ -1524,11 +1524,11 @@ void AnimWaterPulseRing(struct Sprite *sprite)
static void AnimWaterPulseRing_Step(struct Sprite *sprite)
{
- int xDiff = sprite->data[1] - sprite->pos1.x;
- int yDiff = sprite->data[2] - sprite->pos1.y;
+ int xDiff = sprite->data[1] - sprite->x;
+ int yDiff = sprite->data[2] - sprite->y;
- sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3];
- sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3];
+ sprite->x2 = (sprite->data[0] * xDiff) / sprite->data[3];
+ sprite->y2 = (sprite->data[0] * yDiff) / sprite->data[3];
if (++sprite->data[5] == sprite->data[4])
{
sprite->data[5] = 0;
@@ -1551,8 +1551,8 @@ static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yD
u8 spriteId;
something = sprite->data[0] / 2;
- combinedX = sprite->pos1.x + sprite->pos2.x;
- combinedY = sprite->pos1.y + sprite->pos2.y;
+ combinedX = sprite->x + sprite->x2;
+ combinedY = sprite->y + sprite->y2;
if (yDiff < 0)
unusedVar *= -1; //Needed to match
randomSomethingY = yDiff + (Random2() % 10) - 5;
diff --git a/src/battle_bg.c b/src/battle_bg.c
index ae5d27779..0ad126509 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -1112,8 +1112,8 @@ void InitLinkBattleVsScreen(u8 taskId)
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1;
- gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].pos1.x;
- gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].pos1.x;
+ gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].x;
+ gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].x;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0;
}
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index 0f612f964..dc8b2bfd1 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -365,7 +365,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
static void TryShinyAnimAfterMonAnim(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
- && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
{
@@ -1134,7 +1134,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
GetBattlerSpriteDefault_Y(gActiveBattler),
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
@@ -1302,7 +1302,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
@@ -1324,8 +1324,8 @@ static void LinkOpponentHandleTrainerSlide(void)
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, 0x1E);
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x += 32;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
@@ -1342,7 +1342,7 @@ static void LinkOpponentHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
@@ -1703,7 +1703,7 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index 9184f5ac9..07101c682 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -265,7 +265,7 @@ static void Intro_ShowHealthbox(void)
static void WaitForMonAnimAfterLoad(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
LinkPartnerBufferExecCompleted();
}
@@ -288,7 +288,7 @@ static void CompleteOnHealthbarDone(void)
static void FreeMonSpriteAfterFaintAnim(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
@@ -1021,7 +1021,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
@@ -1144,7 +1144,7 @@ static void LinkPartnerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
@@ -1163,7 +1163,7 @@ static void LinkPartnerHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
@@ -1535,7 +1535,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 9fce5050e..68f4907f0 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -379,7 +379,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
static void TryShinyAnimAfterMonAnim(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
@@ -1143,7 +1143,7 @@ static void OpponentHandleLoadMonSprite(void)
GetBattlerSpriteDefault_Y(gActiveBattler),
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1310,7 +1310,7 @@ static void OpponentHandleDrawTrainerPic(void)
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
@@ -1379,8 +1379,8 @@ static void OpponentHandleTrainerSlide(void)
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, 0x1E);
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x += 32;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
@@ -1396,7 +1396,7 @@ static void OpponentHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
@@ -1869,7 +1869,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 34fcb82f6..a85283745 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -229,7 +229,7 @@ static void PlayerBufferRunCommand(void)
static void CompleteOnBankSpritePosX_0(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
PlayerBufferExecCompleted();
}
@@ -1316,7 +1316,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
static void FreeMonSpriteAfterFaintAnim(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
@@ -2328,8 +2328,8 @@ static void PlayerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
@@ -2343,7 +2343,7 @@ static void PlayerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
@@ -2382,7 +2382,7 @@ static void PlayerHandleTrainerSlide(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, 30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
@@ -2396,7 +2396,7 @@ static void PlayerHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
@@ -2953,7 +2953,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].sBattlerId = gActiveBattler;
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 401ad311b..d1d23099a 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -277,7 +277,7 @@ static void Intro_ShowHealthbox(void)
static void WaitForMonAnimAfterLoad(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
PlayerPartnerBufferExecCompleted();
}
@@ -472,7 +472,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
static void FreeMonSpriteAfterFaintAnim(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
@@ -1205,7 +1205,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
@@ -1320,7 +1320,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
@@ -1331,8 +1331,8 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
@@ -1354,7 +1354,7 @@ static void PlayerPartnerHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
@@ -1784,7 +1784,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 245e4bd30..c84f9a0de 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -349,7 +349,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
static void TryShinyAnimAfterMonAnim(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
- && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
{
@@ -1117,7 +1117,7 @@ static void RecordedOpponentHandleLoadMonSprite(void)
GetBattlerSpriteDefault_Y(gActiveBattler),
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
@@ -1249,7 +1249,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
@@ -1270,7 +1270,7 @@ static void RecordedOpponentHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
@@ -1643,7 +1643,7 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index 73c23afc5..bff81948b 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -342,7 +342,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
static void WaitForMonAnimAfterLoad(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
RecordedPlayerBufferExecCompleted();
}
@@ -365,7 +365,7 @@ static void CompleteOnHealthbarDone(void)
static void FreeMonSpriteAfterFaintAnim(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
@@ -1098,7 +1098,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
@@ -1233,8 +1233,8 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
@@ -1247,7 +1247,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
@@ -1267,7 +1267,7 @@ static void RecordedPlayerHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
@@ -1668,7 +1668,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index 5d8b46ebd..a82538741 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -361,7 +361,7 @@ static void SafariHandleDrawTrainerPic(void)
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index b35ffa692..cbf739ae3 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -1041,7 +1041,7 @@ static void WallyHandleDrawTrainerPic(void)
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].size),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
@@ -1056,7 +1056,7 @@ static void WallyHandleTrainerSlide(void)
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].size),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
@@ -1435,7 +1435,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
diff --git a/src/battle_dome.c b/src/battle_dome.c
index a5cf168ef..edd7bf950 100644
--- a/src/battle_dome.c
+++ b/src/battle_dome.c
@@ -1211,8 +1211,8 @@ static const u8 gUnknown_0860D1A0[DOME_TOURNAMENT_TRAINERS_COUNT / 2][DOME_ROUND
static const u8 gUnknown_0860D1C0[DOME_TOURNAMENT_TRAINERS_COUNT] = {0, 15, 8, 7, 3, 12, 11, 4, 1, 14, 9, 6, 2, 13, 10, 5};
-// Each tourney trainer has a text describing their potential to win, depending on their seed ranking for the current tourney
-// Dome Ace Tucker has their own separate potential text
+// The first line of text on a trainers info card. It describes their potential to win, based on their seed in the tournament tree.
+// Dome Ace Tucker has their own separate potential text.
static const u8 *const sBattleDomePotentialTexts[DOME_TOURNAMENT_TRAINERS_COUNT + 1] =
{
BattleDome_Text_Potential1, // Highest potential
@@ -1234,7 +1234,7 @@ static const u8 *const sBattleDomePotentialTexts[DOME_TOURNAMENT_TRAINERS_COUNT
BattleDome_Text_PotentialDomeAceTucker,
};
-// The first line of text on a trainers info card that gives information about their battle style (dependent on their party's moves)
+// The second line of text on a trainers info card. It gives information about their battle style (dependent on their party's moves).
static const u8 *const sBattleDomeOpponentStyleTexts[NUM_BATTLE_STYLES] =
{
[DOME_BATTLE_STYLE_RISKY] = BattleDome_Text_StyleRiskDisaster,
@@ -1271,7 +1271,7 @@ static const u8 *const sBattleDomeOpponentStyleTexts[NUM_BATTLE_STYLES] =
[DOME_BATTLE_STYLE_UNUSED4] = BattleDome_Text_StyleSampleMessage4,
};
-// The second line of text on a trainers info card that gives information about their party's stat spread
+// The third line of text on a trainers info card. It that gives information about their party's stat spread (based on their Pokémon's effort values and Nature).
static const u8 *const sBattleDomeOpponentStatsTexts[] =
{
BattleDome_Text_EmphasizesHPAndAtk, // DOME_TEXT_TWO_GOOD_STATS and DOME_TEXT_HP start here
@@ -2766,13 +2766,22 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
}
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
- // BUG: TYPE_x2 is not necessary and makes the condition always false if the ability is wonder guard.
+ // BUG: the value of TYPE_x2 does not exist in gTypeEffectiveness, so if defAbility is ABILITY_WONDER_GUARD, the conditional always fails
+ #ifndef BUGFIX
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
+ #else
+ if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
+ if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) || defAbility != ABILITY_WONDER_GUARD)
+ typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
+ if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
+ if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) || defAbility != ABILITY_WONDER_GUARD)
+ typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
+ #endif
}
i += 3;
}
@@ -3093,17 +3102,17 @@ static void Task_ShowTourneyInfoCard(u8 taskId)
// That means that the sprite needs to move with the moving card in the opposite scrolling direction.
static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite)
{
- sprite->pos1.y += 4;
+ sprite->y += 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.y >= -32)
+ if (sprite->y >= -32)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCallbackDummy;
}
else
{
- if (sprite->pos1.y >= 192)
+ if (sprite->y >= 192)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
@@ -3113,17 +3122,17 @@ static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite)
static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite)
{
- sprite->pos1.y -= 4;
+ sprite->y -= 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.y <= 192)
+ if (sprite->y <= 192)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCallbackDummy;
}
else
{
- if (sprite->pos1.y <= -32)
+ if (sprite->y <= -32)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
@@ -3133,17 +3142,17 @@ static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite)
static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite)
{
- sprite->pos1.x += 4;
+ sprite->x += 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.x >= -32)
+ if (sprite->x >= -32)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCallbackDummy;
}
else
{
- if (sprite->pos1.x >= DISPLAY_WIDTH + 32)
+ if (sprite->x >= DISPLAY_WIDTH + 32)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
@@ -3153,17 +3162,17 @@ static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite)
static void SpriteCb_TrainerIconCardScrollRight(struct Sprite *sprite)
{
- sprite->pos1.x -= 4;
+ sprite->x -= 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.x <= DISPLAY_WIDTH + 32)
+ if (sprite->x <= DISPLAY_WIDTH + 32)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCallbackDummy;
}
else
{
- if (sprite->pos1.x <= -32)
+ if (sprite->x <= -32)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
@@ -3183,17 +3192,17 @@ static void SpriteCb_MonIconCardScrollUp(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
- sprite->pos1.y += 4;
+ sprite->y += 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.y >= -16)
+ if (sprite->y >= -16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCb_MonIcon;
}
else
{
- if (sprite->pos1.y >= 176)
+ if (sprite->y >= 176)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyMonIconSprite(sprite);
@@ -3205,17 +3214,17 @@ static void SpriteCb_MonIconCardScrollDown(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
- sprite->pos1.y -= 4;
+ sprite->y -= 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.y <= 176)
+ if (sprite->y <= 176)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCb_MonIcon;
}
else
{
- if (sprite->pos1.y <= -16)
+ if (sprite->y <= -16)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyMonIconSprite(sprite);
@@ -3227,17 +3236,17 @@ static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
- sprite->pos1.x += 4;
+ sprite->x += 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.x >= -16)
+ if (sprite->x >= -16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCb_MonIcon;
}
else
{
- if (sprite->pos1.x >= DISPLAY_WIDTH + 16)
+ if (sprite->x >= DISPLAY_WIDTH + 16)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyMonIconSprite(sprite);
@@ -3249,17 +3258,17 @@ static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
- sprite->pos1.x -= 4;
+ sprite->x -= 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.x <= DISPLAY_WIDTH + 16)
+ if (sprite->x <= DISPLAY_WIDTH + 16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCb_MonIcon;
}
else
{
- if (sprite->pos1.x <= -16)
+ if (sprite->x <= -16)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyMonIconSprite(sprite);
@@ -5211,40 +5220,38 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
}
j = bestId;
- goto LABEL;
- while (j != 0)
+ do
{
- for (j = 0, k = 0; k < MAX_MON_MOVES * FRONTIER_PARTY_SIZE; k++)
+ for (i = 0; i < roundId - 1; i++)
{
- if (bestScore < moveScores[k])
- {
- j = k;
- bestScore = moveScores[k];
- }
- else if (bestScore == moveScores[k] && moveIds[j] < moveIds[k])
- {
- j = k;
- }
+ if (gSaveBlock2Ptr->frontier.domeWinningMoves[sub_81953E8(winnerTournamentId, i)] == moveIds[j])
+ break;
}
- if (i == roundId - 1)
- break;
- LABEL:
+ if (i != roundId - 1)
{
- for (i = 0; i < roundId - 1; i++)
- {
- if (gSaveBlock2Ptr->frontier.domeWinningMoves[sub_81953E8(winnerTournamentId, i)] == moveIds[j])
- break;
- }
- if (i == roundId - 1)
- break;
-
moveScores[j] = 0;
bestScore = 0;
j = 0;
for (k = 0; k < MAX_MON_MOVES * FRONTIER_PARTY_SIZE; k++)
j += moveScores[k];
+ if (j == 0)
+ break;
+ j = 0;
+ for (k = 0; k < MAX_MON_MOVES * FRONTIER_PARTY_SIZE; k++)
+ {
+ if (bestScore < moveScores[k])
+ {
+ j = k;
+ bestScore = moveScores[k];
+ }
+ else if (bestScore == moveScores[k] && moveIds[j] < moveIds[k]) // Yes, these conditions are redundant
+ {
+ j = k;
+ bestScore = moveScores[k];
+ }
+ }
}
- }
+ } while (i != roundId - 1);
if (moveScores[j] == 0)
j = bestId;
diff --git a/src/battle_factory.c b/src/battle_factory.c
index 72772929a..e0bfdfdd0 100644
--- a/src/battle_factory.c
+++ b/src/battle_factory.c
@@ -38,7 +38,7 @@ static void GenerateInitialRentalMons(void);
static void GetOpponentMostCommonMonType(void);
static void GetOpponentBattleStyle(void);
static void RestorePlayerPartyHeldItems(void);
-static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2);
+static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 useBetterRange);
static u8 GetMoveBattleStyle(u16 move);
// Number of moves needed on the team to be considered using a certain battle style
diff --git a/src/battle_factory_screen.c b/src/battle_factory_screen.c
index 680c6e81c..3fb65d498 100644
--- a/src/battle_factory_screen.c
+++ b/src/battle_factory_screen.c
@@ -1307,7 +1307,7 @@ static void Select_InitAllSprites(void)
Select_SetBallSpritePaletteNum(i);
}
cursorPos = sFactorySelectScreen->cursorPos;
- x = gSprites[sFactorySelectScreen->mons[cursorPos].ballSpriteId].pos1.x;
+ x = gSprites[sFactorySelectScreen->mons[cursorPos].ballSpriteId].x;
sFactorySelectScreen->cursorSpriteId = CreateSprite(&sSpriteTemplate_Select_Arrow, x, 88, 0);
sFactorySelectScreen->menuCursor1SpriteId = CreateSprite(&sSpriteTemplate_Select_MenuHighlightLeft, 176, 112, 0);
sFactorySelectScreen->menuCursor2SpriteId = CreateSprite(&sSpriteTemplate_Select_MenuHighlightRight, 176, 144, 0);
@@ -1352,7 +1352,7 @@ static void Select_UpdateBallCursorPosition(s8 direction)
}
cursorPos = sFactorySelectScreen->cursorPos;
- gSprites[sFactorySelectScreen->cursorSpriteId].pos1.x = gSprites[sFactorySelectScreen->mons[cursorPos].ballSpriteId].pos1.x;
+ gSprites[sFactorySelectScreen->cursorSpriteId].x = gSprites[sFactorySelectScreen->mons[cursorPos].ballSpriteId].x;
}
static void Select_UpdateMenuCursorPosition(s8 direction)
@@ -1372,8 +1372,8 @@ static void Select_UpdateMenuCursorPosition(s8 direction)
sFactorySelectScreen->menuCursorPos = ARRAY_COUNT(sSelect_MenuOptionFuncs) - 1;
}
- gSprites[sFactorySelectScreen->menuCursor1SpriteId].pos1.y = (sFactorySelectScreen->menuCursorPos * 16) + 112;
- gSprites[sFactorySelectScreen->menuCursor2SpriteId].pos1.y = (sFactorySelectScreen->menuCursorPos * 16) + 112;
+ gSprites[sFactorySelectScreen->menuCursor1SpriteId].y = (sFactorySelectScreen->menuCursorPos * 16) + 112;
+ gSprites[sFactorySelectScreen->menuCursor2SpriteId].y = (sFactorySelectScreen->menuCursorPos * 16) + 112;
}
static void Select_UpdateYesNoCursorPosition(s8 direction)
@@ -1393,8 +1393,8 @@ static void Select_UpdateYesNoCursorPosition(s8 direction)
sFactorySelectScreen->yesNoCursorPos = 1;
}
- gSprites[sFactorySelectScreen->menuCursor1SpriteId].pos1.y = (sFactorySelectScreen->yesNoCursorPos * 16) + 112;
- gSprites[sFactorySelectScreen->menuCursor2SpriteId].pos1.y = (sFactorySelectScreen->yesNoCursorPos * 16) + 112;
+ gSprites[sFactorySelectScreen->menuCursor1SpriteId].y = (sFactorySelectScreen->yesNoCursorPos * 16) + 112;
+ gSprites[sFactorySelectScreen->menuCursor2SpriteId].y = (sFactorySelectScreen->yesNoCursorPos * 16) + 112;
}
static void Select_HandleMonSelectionChange(void)
@@ -1823,10 +1823,10 @@ static void Select_ShowMenuOptions(void)
if (!sFactorySelectScreen->fromSummaryScreen)
sFactorySelectScreen->menuCursorPos = 0;
- gSprites[sFactorySelectScreen->menuCursor1SpriteId].pos1.x = 176;
- gSprites[sFactorySelectScreen->menuCursor1SpriteId].pos1.y = (sFactorySelectScreen->menuCursorPos * 16) + 112;
- gSprites[sFactorySelectScreen->menuCursor2SpriteId].pos1.x = 208;
- gSprites[sFactorySelectScreen->menuCursor2SpriteId].pos1.y = (sFactorySelectScreen->menuCursorPos * 16) + 112;
+ gSprites[sFactorySelectScreen->menuCursor1SpriteId].x = 176;
+ gSprites[sFactorySelectScreen->menuCursor1SpriteId].y = (sFactorySelectScreen->menuCursorPos * 16) + 112;
+ gSprites[sFactorySelectScreen->menuCursor2SpriteId].x = 208;
+ gSprites[sFactorySelectScreen->menuCursor2SpriteId].y = (sFactorySelectScreen->menuCursorPos * 16) + 112;
gSprites[sFactorySelectScreen->menuCursor1SpriteId].invisible = FALSE;
gSprites[sFactorySelectScreen->menuCursor2SpriteId].invisible = FALSE;
@@ -1838,10 +1838,10 @@ static void Select_ShowYesNoOptions(void)
{
sFactorySelectScreen->yesNoCursorPos = 0;
- gSprites[sFactorySelectScreen->menuCursor1SpriteId].pos1.x = 176;
- gSprites[sFactorySelectScreen->menuCursor1SpriteId].pos1.y = 112;
- gSprites[sFactorySelectScreen->menuCursor2SpriteId].pos1.x = 208;
- gSprites[sFactorySelectScreen->menuCursor2SpriteId].pos1.y = 112;
+ gSprites[sFactorySelectScreen->menuCursor1SpriteId].x = 176;
+ gSprites[sFactorySelectScreen->menuCursor1SpriteId].y = 112;
+ gSprites[sFactorySelectScreen->menuCursor2SpriteId].x = 208;
+ gSprites[sFactorySelectScreen->menuCursor2SpriteId].y = 112;
gSprites[sFactorySelectScreen->menuCursor1SpriteId].invisible = FALSE;
gSprites[sFactorySelectScreen->menuCursor2SpriteId].invisible = FALSE;
@@ -2793,33 +2793,33 @@ static void Swap_Task_SlideCycleBalls(u8 taskId)
{
if (i != FRONTIER_PARTY_SIZE - 1)
{
- u8 posX = lastX - gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x;
+ u8 posX = lastX - gSprites[sFactorySwapScreen->ballSpriteIds[i]].x;
if (posX == 16 || gTasks[taskId].tBallCycled(i + 1) == TRUE)
{
- lastX = gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x;
- gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x += 10;
+ lastX = gSprites[sFactorySwapScreen->ballSpriteIds[i]].x;
+ gSprites[sFactorySwapScreen->ballSpriteIds[i]].x += 10;
}
else if (posX > 16)
{
- gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x = gSprites[sFactorySwapScreen->ballSpriteIds[i + 1]].pos1.x - 48;
+ gSprites[sFactorySwapScreen->ballSpriteIds[i]].x = gSprites[sFactorySwapScreen->ballSpriteIds[i + 1]].x - 48;
}
}
else
{
- lastX = gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x;
- gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x += 10;
+ lastX = gSprites[sFactorySwapScreen->ballSpriteIds[i]].x;
+ gSprites[sFactorySwapScreen->ballSpriteIds[i]].x += 10;
}
if (gTasks[taskId].tBallCycled(i) == TRUE)
{
// New ball coming in from left, check if it has reached dest
- if (gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x > (i * 48) + 72)
+ if (gSprites[sFactorySwapScreen->ballSpriteIds[i]].x > (i * 48) + 72)
{
// Overshot dest, set x and finish
- gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x = (i * 48) + 72;
+ gSprites[sFactorySwapScreen->ballSpriteIds[i]].x = (i * 48) + 72;
finished = TRUE;
}
- else if (gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x == (i * 48) + 72)
+ else if (gSprites[sFactorySwapScreen->ballSpriteIds[i]].x == (i * 48) + 72)
{
finished = TRUE;
}
@@ -2833,11 +2833,11 @@ static void Swap_Task_SlideCycleBalls(u8 taskId)
finished = FALSE;
}
- if (gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x - 16 > DISPLAY_WIDTH)
+ if (gSprites[sFactorySwapScreen->ballSpriteIds[i]].x - 16 > DISPLAY_WIDTH)
{
// Ball is offscreen right, cycle its palette and move to left side of screen
- lastX = gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x;
- gSprites[sFactorySwapScreen->ballSpriteIds[i]].pos1.x = -16;
+ lastX = gSprites[sFactorySwapScreen->ballSpriteIds[i]].x;
+ gSprites[sFactorySwapScreen->ballSpriteIds[i]].x = -16;
if (sFactorySwapScreen->inEnemyScreen == TRUE)
gSprites[sFactorySwapScreen->ballSpriteIds[i]].oam.paletteNum = IndexOfSpritePaletteTag(PALTAG_BALL_SELECTED);
else
@@ -2881,7 +2881,7 @@ static void Swap_Task_SlideButtonOnOffScreen(u8 taskId)
switch (gTasks[taskId].tState)
{
case SLIDE_BUTTON_PKMN:
- currPosX = gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[0][0]].pos1.x;
+ currPosX = gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[0][0]].x;
if (!gTasks[taskId].tSlidingOn)
{
// Sliding "Pkmn for Swap" offscreen
@@ -2915,7 +2915,7 @@ static void Swap_Task_SlideButtonOnOffScreen(u8 taskId)
for (i = 0; i < ARRAY_COUNT(sFactorySwapScreen->pkmnForSwapButtonSpriteIds[0]); i++)
{
for (j = 0; j < ARRAY_COUNT(sFactorySwapScreen->pkmnForSwapButtonSpriteIds); j++)
- gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[j][i]].pos1.x += deltaX;
+ gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[j][i]].x += deltaX;
}
}
else
@@ -2923,9 +2923,9 @@ static void Swap_Task_SlideButtonOnOffScreen(u8 taskId)
// Set final position
for (j = 0; j < ARRAY_COUNT(sFactorySwapScreen->pkmnForSwapButtonSpriteIds); j++)
{
- gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[j][0]].pos1.x = posX;
- gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[j][1]].pos1.x = posX + 16;
- gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[j][2]].pos1.x = posX + 48;
+ gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[j][0]].x = posX;
+ gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[j][1]].x = posX + 16;
+ gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[j][2]].x = posX + 48;
}
prevTaskId = gTasks[taskId].tTaskId;
gTasks[prevTaskId].tSlideFinishedPkmn = TRUE;
@@ -2933,7 +2933,7 @@ static void Swap_Task_SlideButtonOnOffScreen(u8 taskId)
}
break;
case SLIDE_BUTTON_CANCEL:
- currPosX = gSprites[sFactorySwapScreen->cancelButtonSpriteIds[0][0]].pos1.x;
+ currPosX = gSprites[sFactorySwapScreen->cancelButtonSpriteIds[0][0]].x;
if (!gTasks[taskId].tSlidingOn)
{
// Sliding "Cancel" offscreen
@@ -2967,7 +2967,7 @@ static void Swap_Task_SlideButtonOnOffScreen(u8 taskId)
for (i = 0; i < ARRAY_COUNT(sFactorySwapScreen->cancelButtonSpriteIds); i++)
{
for (j = 0; j < ARRAY_COUNT(sFactorySwapScreen->cancelButtonSpriteIds[0]); j++)
- gSprites[sFactorySwapScreen->cancelButtonSpriteIds[j][i]].pos1.x += deltaX;
+ gSprites[sFactorySwapScreen->cancelButtonSpriteIds[j][i]].x += deltaX;
}
}
else
@@ -2975,8 +2975,8 @@ static void Swap_Task_SlideButtonOnOffScreen(u8 taskId)
// Set final position
for (j = 0; j < ARRAY_COUNT(sFactorySwapScreen->cancelButtonSpriteIds); j++)
{
- gSprites[sFactorySwapScreen->cancelButtonSpriteIds[j][0]].pos1.x = posX;
- gSprites[sFactorySwapScreen->cancelButtonSpriteIds[j][1]].pos1.x = posX + 16;
+ gSprites[sFactorySwapScreen->cancelButtonSpriteIds[j][0]].x = posX;
+ gSprites[sFactorySwapScreen->cancelButtonSpriteIds[j][1]].x = posX + 16;
}
prevTaskId = gTasks[taskId].tTaskId;
gTasks[prevTaskId].tSlideFinishedCancel = TRUE;
@@ -3221,7 +3221,7 @@ static void Swap_Task_SwitchPartyScreen(u8 taskId)
for (i = 0; i < ARRAY_COUNT(sFactorySwapScreen->pkmnForSwapButtonSpriteIds[0]); i++)
gSprites[sFactorySwapScreen->pkmnForSwapButtonSpriteIds[1][i]].invisible = TRUE;
}
- gSprites[sFactorySwapScreen->cursorSpriteId].pos1.x = gSprites[sFactorySwapScreen->ballSpriteIds[sFactorySwapScreen->cursorPos]].pos1.x;
+ gSprites[sFactorySwapScreen->cursorSpriteId].x = gSprites[sFactorySwapScreen->ballSpriteIds[sFactorySwapScreen->cursorPos]].x;
gTasks[sFactorySwapScreen->fadeSpeciesNameTaskId].func = Swap_Task_FadeSpeciesName;
sFactorySwapScreen->fadeSpeciesNameCoeffDelay = 0;
sFactorySwapScreen->fadeSpeciesNameCoeff = 6;
@@ -3433,7 +3433,7 @@ static void Swap_InitAllSprites(void)
sFactorySwapScreen->ballSpriteIds[i] = CreateSprite(&spriteTemplate, (48 * i) + 72, 64, 1);
gSprites[sFactorySwapScreen->ballSpriteIds[i]].data[0] = 0;
}
- sFactorySwapScreen->cursorSpriteId = CreateSprite(&sSpriteTemplate_Swap_Arrow, gSprites[sFactorySwapScreen->ballSpriteIds[sFactorySwapScreen->cursorPos]].pos1.x, 88, 0);
+ sFactorySwapScreen->cursorSpriteId = CreateSprite(&sSpriteTemplate_Swap_Arrow, gSprites[sFactorySwapScreen->ballSpriteIds[sFactorySwapScreen->cursorPos]].x, 88, 0);
sFactorySwapScreen->menuCursor1SpriteId = CreateSprite(&sSpriteTemplate_Swap_MenuHighlightLeft, 176, 112, 0);
sFactorySwapScreen->menuCursor2SpriteId = CreateSprite(&sSpriteTemplate_Swap_MenuHighlightRight, 176, 144, 0);
gSprites[sFactorySwapScreen->menuCursor1SpriteId].invisible = TRUE;
@@ -3541,7 +3541,7 @@ static void Swap_HandleActionCursorChange(u8 cursorId)
// Cursor is on one of the pokemon
gSprites[sFactorySwapScreen->cursorSpriteId].invisible = FALSE;
Swap_HideActionButtonHighlights();
- gSprites[sFactorySwapScreen->cursorSpriteId].pos1.x = gSprites[sFactorySwapScreen->ballSpriteIds[cursorId]].pos1.x;
+ gSprites[sFactorySwapScreen->cursorSpriteId].x = gSprites[sFactorySwapScreen->ballSpriteIds[cursorId]].x;
}
else
{
@@ -3618,8 +3618,8 @@ static void Swap_UpdateYesNoCursorPosition(s8 direction)
sFactorySwapScreen->yesNoCursorPos = 1;
}
- gSprites[sFactorySwapScreen->menuCursor1SpriteId].pos1.y = (sFactorySwapScreen->yesNoCursorPos * 16) + 112;
- gSprites[sFactorySwapScreen->menuCursor2SpriteId].pos1.y = (sFactorySwapScreen->yesNoCursorPos * 16) + 112;
+ gSprites[sFactorySwapScreen->menuCursor1SpriteId].y = (sFactorySwapScreen->yesNoCursorPos * 16) + 112;
+ gSprites[sFactorySwapScreen->menuCursor2SpriteId].y = (sFactorySwapScreen->yesNoCursorPos * 16) + 112;
}
static void Swap_UpdateMenuCursorPosition(s8 direction)
@@ -3640,8 +3640,8 @@ static void Swap_UpdateMenuCursorPosition(s8 direction)
sFactorySwapScreen->menuCursorPos = ARRAY_COUNT(sSwap_MenuOptionFuncs) - 1;
}
- gSprites[sFactorySwapScreen->menuCursor1SpriteId].pos1.y = (sFactorySwapScreen->menuCursorPos * 16) + 112;
- gSprites[sFactorySwapScreen->menuCursor2SpriteId].pos1.y = (sFactorySwapScreen->menuCursorPos * 16) + 112;
+ gSprites[sFactorySwapScreen->menuCursor1SpriteId].y = (sFactorySwapScreen->menuCursorPos * 16) + 112;
+ gSprites[sFactorySwapScreen->menuCursor2SpriteId].y = (sFactorySwapScreen->menuCursorPos * 16) + 112;
}
static void Swap_HighlightActionButton(u8 actionId)
@@ -3693,10 +3693,10 @@ static void Swap_ShowMenuOptions(void)
else
sFactorySwapScreen->menuCursorPos = 0;
- gSprites[sFactorySwapScreen->menuCursor1SpriteId].pos1.x = 176;
- gSprites[sFactorySwapScreen->menuCursor1SpriteId].pos1.y = (sFactorySwapScreen->menuCursorPos * 16) + 112;
- gSprites[sFactorySwapScreen->menuCursor2SpriteId].pos1.x = 208;
- gSprites[sFactorySwapScreen->menuCursor2SpriteId].pos1.y = (sFactorySwapScreen->menuCursorPos * 16) + 112;
+ gSprites[sFactorySwapScreen->menuCursor1SpriteId].x = 176;
+ gSprites[sFactorySwapScreen->menuCursor1SpriteId].y = (sFactorySwapScreen->menuCursorPos * 16) + 112;
+ gSprites[sFactorySwapScreen->menuCursor2SpriteId].x = 208;
+ gSprites[sFactorySwapScreen->menuCursor2SpriteId].y = (sFactorySwapScreen->menuCursorPos * 16) + 112;
gSprites[sFactorySwapScreen->menuCursor1SpriteId].invisible = FALSE;
gSprites[sFactorySwapScreen->menuCursor2SpriteId].invisible = FALSE;
@@ -3708,10 +3708,10 @@ static void Swap_ShowYesNoOptions(void)
{
sFactorySwapScreen->yesNoCursorPos = 0;
- gSprites[sFactorySwapScreen->menuCursor1SpriteId].pos1.x = 176;
- gSprites[sFactorySwapScreen->menuCursor1SpriteId].pos1.y = 112;
- gSprites[sFactorySwapScreen->menuCursor2SpriteId].pos1.x = 208;
- gSprites[sFactorySwapScreen->menuCursor2SpriteId].pos1.y = 112;
+ gSprites[sFactorySwapScreen->menuCursor1SpriteId].x = 176;
+ gSprites[sFactorySwapScreen->menuCursor1SpriteId].y = 112;
+ gSprites[sFactorySwapScreen->menuCursor2SpriteId].x = 208;
+ gSprites[sFactorySwapScreen->menuCursor2SpriteId].y = 112;
gSprites[sFactorySwapScreen->menuCursor1SpriteId].invisible = FALSE;
gSprites[sFactorySwapScreen->menuCursor2SpriteId].invisible = FALSE;
@@ -4221,12 +4221,17 @@ static void Task_OpenMonPic(u8 taskId)
return;
break;
default:
+ #ifndef UBFIX
DestroyTask(taskId);
+ #endif
// UB: Should not use the task after it has been deleted.
if (gTasks[taskId].tIsSwapScreen == TRUE)
Swap_CreateMonSprite();
else
Select_CreateMonSprite();
+ #ifdef UBFIX
+ DestroyTask(taskId);
+ #endif
return;
}
task->tState++;
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index ba0cab814..41e34bf33 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -40,7 +40,7 @@ extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
static u8 GetBattlePalaceMoveGroup(u16 move);
static u16 GetBattlePalaceTarget(void);
static void SpriteCB_TrainerSlideVertical(struct Sprite *sprite);
-static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
+static bool8 ShouldAnimBeDoneRegardlessOfSubstitute(u8 animId);
static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
static void ClearSpritesBattlerHealthboxAnimData(void);
@@ -376,10 +376,10 @@ void SpriteCB_TrainerSlideIn(struct Sprite *sprite)
{
if (!(gIntroSlideFlags & 1))
{
- sprite->pos2.x += sprite->sSpeedX;
- if (sprite->pos2.x == 0)
+ sprite->x2 += sprite->sSpeedX;
+ if (sprite->x2 == 0)
{
- if (sprite->pos2.y != 0)
+ if (sprite->y2 != 0)
sprite->callback = SpriteCB_TrainerSlideVertical;
else
sprite->callback = SpriteCallbackDummy;
@@ -390,8 +390,8 @@ void SpriteCB_TrainerSlideIn(struct Sprite *sprite)
// Slide up to 0 if necessary (used by multi battle intro)
static void SpriteCB_TrainerSlideVertical(struct Sprite *sprite)
{
- sprite->pos2.y -= 2;
- if (sprite->pos2.y == 0)
+ sprite->y2 -= 2;
+ if (sprite->y2 == 0)
sprite->callback = SpriteCallbackDummy;
}
@@ -444,7 +444,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
return TRUE;
}
if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
- && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
+ && !ShouldAnimBeDoneRegardlessOfSubstitute(tableId))
{
return TRUE;
}
@@ -480,7 +480,7 @@ static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
#undef tBattlerId
-static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
+static bool8 ShouldAnimBeDoneRegardlessOfSubstitute(u8 animId)
{
switch (animId)
{
@@ -914,7 +914,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
- gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
}
else
{
@@ -989,7 +989,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
}
- gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
}
}
@@ -1038,9 +1038,9 @@ void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
if (!loadMonSprite)
- gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId);
+ gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId);
else
- gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId);
+ gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battlerId);
}
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
@@ -1181,8 +1181,8 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
invisible = TRUE;
- shadowSprite->pos1.x = battlerSprite->pos1.x;
- shadowSprite->pos2.x = battlerSprite->pos2.x;
+ shadowSprite->x = battlerSprite->x;
+ shadowSprite->x2 = battlerSprite->x2;
shadowSprite->invisible = invisible;
}
diff --git a/src/battle_interface.c b/src/battle_interface.c
index 5518fd21b..83bdf0cb7 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -159,7 +159,7 @@ enum
// strings
extern const u8 gText_Slash[];
-extern const u8 gText_HighlightDarkGrey[];
+extern const u8 gText_HighlightDarkGray[];
extern const u8 gText_DynColor2[];
extern const u8 gText_DynColor2Male[];
extern const u8 gText_DynColor1Female[];
@@ -975,33 +975,33 @@ static void SpriteCB_HealthBar(struct Sprite *sprite)
switch (sprite->hBar_Data6)
{
case 0:
- sprite->pos1.x = gSprites[healthboxSpriteId].pos1.x + 16;
- sprite->pos1.y = gSprites[healthboxSpriteId].pos1.y;
+ sprite->x = gSprites[healthboxSpriteId].x + 16;
+ sprite->y = gSprites[healthboxSpriteId].y;
break;
case 1:
- sprite->pos1.x = gSprites[healthboxSpriteId].pos1.x + 16;
- sprite->pos1.y = gSprites[healthboxSpriteId].pos1.y;
+ sprite->x = gSprites[healthboxSpriteId].x + 16;
+ sprite->y = gSprites[healthboxSpriteId].y;
break;
case 2:
default:
- sprite->pos1.x = gSprites[healthboxSpriteId].pos1.x + 8;
- sprite->pos1.y = gSprites[healthboxSpriteId].pos1.y;
+ sprite->x = gSprites[healthboxSpriteId].x + 8;
+ sprite->y = gSprites[healthboxSpriteId].y;
break;
}
- sprite->pos2.x = gSprites[healthboxSpriteId].pos2.x;
- sprite->pos2.y = gSprites[healthboxSpriteId].pos2.y;
+ sprite->x2 = gSprites[healthboxSpriteId].x2;
+ sprite->y2 = gSprites[healthboxSpriteId].y2;
}
static void SpriteCB_HealthBoxOther(struct Sprite *sprite)
{
u8 healthboxMainSpriteId = sprite->hOther_HealthBoxSpriteId;
- sprite->pos1.x = gSprites[healthboxMainSpriteId].pos1.x + 64;
- sprite->pos1.y = gSprites[healthboxMainSpriteId].pos1.y;
+ sprite->x = gSprites[healthboxMainSpriteId].x + 64;
+ sprite->y = gSprites[healthboxMainSpriteId].y;
- sprite->pos2.x = gSprites[healthboxMainSpriteId].pos2.x;
- sprite->pos2.y = gSprites[healthboxMainSpriteId].pos2.y;
+ sprite->x2 = gSprites[healthboxMainSpriteId].x2;
+ sprite->y2 = gSprites[healthboxMainSpriteId].y2;
}
void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue)
@@ -1029,8 +1029,8 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
static void UpdateSpritePos(u8 spriteId, s16 x, s16 y)
{
- gSprites[spriteId].pos1.x = x;
- gSprites[spriteId].pos1.y = y;
+ gSprites[spriteId].x = x;
+ gSprites[spriteId].y = y;
}
void DestoryHealthboxSprite(u8 healthboxSpriteId)
@@ -1099,21 +1099,14 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
u32 windowId, spriteTileNum;
u8 *windowTileData;
u8 text[16];
- u32 xPos, var1;
- void *objVram;
-
- text[0] = 0xF9;
- text[1] = 5;
+ u32 xPos;
+ u8 *objVram;
+
+ text[0] = CHAR_EXTRA_SYMBOL;
+ text[1] = CHAR_LV_2;
- xPos = (u32) ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
- // Alright, that part was unmatchable. It's basically doing:
- // xPos = 5 * (3 - (u32)(&text[2]));
- xPos--;
- xPos--;
- xPos -= ((u32)(text));
- var1 = (3 - xPos);
- xPos = 4 * var1;
- xPos += var1;
+ objVram = ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
+ xPos = 5 * (3 - (objVram - (text + 2)));
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
@@ -1492,17 +1485,17 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
summaryBarSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10);
SetSubspriteTables(&gSprites[summaryBarSpriteId], sStatusSummaryBar_SubspriteTable);
- gSprites[summaryBarSpriteId].pos2.x = bar_pos2_X;
+ gSprites[summaryBarSpriteId].x2 = bar_pos2_X;
gSprites[summaryBarSpriteId].data[0] = bar_data0;
if (isOpponent)
{
- gSprites[summaryBarSpriteId].pos1.x -= 96;
+ gSprites[summaryBarSpriteId].x -= 96;
gSprites[summaryBarSpriteId].oam.matrixNum = ST_OAM_HFLIP;
}
else
{
- gSprites[summaryBarSpriteId].pos1.x += 96;
+ gSprites[summaryBarSpriteId].x += 96;
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1514,23 +1507,23 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
if (!isOpponent)
{
- gSprites[ballIconSpritesIds[i]].pos2.x = 0;
- gSprites[ballIconSpritesIds[i]].pos2.y = 0;
+ gSprites[ballIconSpritesIds[i]].x2 = 0;
+ gSprites[ballIconSpritesIds[i]].y2 = 0;
}
gSprites[ballIconSpritesIds[i]].data[0] = summaryBarSpriteId;
if (!isOpponent)
{
- gSprites[ballIconSpritesIds[i]].pos1.x += 10 * i + 24;
+ gSprites[ballIconSpritesIds[i]].x += 10 * i + 24;
gSprites[ballIconSpritesIds[i]].data[1] = i * 7 + 10;
- gSprites[ballIconSpritesIds[i]].pos2.x = 120;
+ gSprites[ballIconSpritesIds[i]].x2 = 120;
}
else
{
- gSprites[ballIconSpritesIds[i]].pos1.x -= 10 * (5 - i) + 24;
+ gSprites[ballIconSpritesIds[i]].x -= 10 * (5 - i) + 24;
gSprites[ballIconSpritesIds[i]].data[1] = (6 - i) * 7 + 10;
- gSprites[ballIconSpritesIds[i]].pos2.x = -120;
+ gSprites[ballIconSpritesIds[i]].x2 = -120;
}
gSprites[ballIconSpritesIds[i]].data[2] = isOpponent;
@@ -1800,17 +1793,17 @@ static void sub_8073F98(u8 taskId)
static void SpriteCB_StatusSummaryBar(struct Sprite *sprite)
{
- if (sprite->pos2.x != 0)
- sprite->pos2.x += sprite->data[0];
+ if (sprite->x2 != 0)
+ sprite->x2 += sprite->data[0];
}
static void sub_8074090(struct Sprite *sprite)
{
sprite->data[1] += 32;
if (sprite->data[0] > 0)
- sprite->pos2.x += sprite->data[1] >> 4;
+ sprite->x2 += sprite->data[1] >> 4;
else
- sprite->pos2.x -= sprite->data[1] >> 4;
+ sprite->x2 -= sprite->data[1] >> 4;
sprite->data[1] &= 0xF;
}
@@ -1833,18 +1826,18 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
if (var1 != 0)
{
- sprite->pos2.x += var2 >> 4;
- if (sprite->pos2.x > 0)
- sprite->pos2.x = 0;
+ sprite->x2 += var2 >> 4;
+ if (sprite->x2 > 0)
+ sprite->x2 = 0;
}
else
{
- sprite->pos2.x -= var2 >> 4;
- if (sprite->pos2.x < 0)
- sprite->pos2.x = 0;
+ sprite->x2 -= var2 >> 4;
+ if (sprite->x2 < 0)
+ sprite->x2 = 0;
}
- if (sprite->pos2.x == 0)
+ if (sprite->x2 == 0)
{
pan = SOUND_PAN_TARGET;
if (var1 != 0)
@@ -1874,11 +1867,11 @@ static void sub_8074158(struct Sprite *sprite)
var2 += 56;
sprite->data[3] = var2 & 0xFFF0;
if (var1 != 0)
- sprite->pos2.x += var2 >> 4;
+ sprite->x2 += var2 >> 4;
else
- sprite->pos2.x -= var2 >> 4;
- if (sprite->pos2.x + sprite->pos1.x > 248
- || sprite->pos2.x + sprite->pos1.x < -8)
+ sprite->x2 -= var2 >> 4;
+ if (sprite->x2 + sprite->x > 248
+ || sprite->x2 + sprite->x < -8)
{
sprite->invisible = TRUE;
sprite->callback = SpriteCallbackDummy;
@@ -1889,8 +1882,8 @@ static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite)
{
u8 barSpriteId = sprite->data[0];
- sprite->pos2.x = gSprites[barSpriteId].pos2.x;
- sprite->pos2.y = gSprites[barSpriteId].pos2.y;
+ sprite->x2 = gSprites[barSpriteId].x2;
+ sprite->y2 = gSprites[barSpriteId].y2;
}
static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
@@ -1902,7 +1895,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
u16 species;
u8 gender;
- StringCopy(gDisplayedStringBattle, gText_HighlightDarkGrey);
+ StringCopy(gDisplayedStringBattle, gText_HighlightDarkGray);
GetMonData(mon, MON_DATA_NICKNAME, nickname);
StringGetEnd10(nickname);
ptr = StringAppend(gDisplayedStringBattle, nickname);
diff --git a/src/battle_main.c b/src/battle_main.c
index 741461b0b..37ab6109c 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -1961,10 +1961,10 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
if (gTrainers[trainerNum].doubleBattle == TRUE)
personalityValue = 0x80;
- else if (gTrainers[trainerNum].encounterMusic_gender & 0x80)
- personalityValue = 0x78;
+ else if (gTrainers[trainerNum].encounterMusic_gender & F_TRAINER_FEMALE)
+ personalityValue = 0x78; // Use personality more likely to result in a female Pokémon
else
- personalityValue = 0x88;
+ personalityValue = 0x88; // Use personality more likely to result in a male Pokémon
for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++)
nameHash += gTrainers[trainerNum].trainerName[j];
@@ -2082,9 +2082,9 @@ void SpriteCB_VsLetterDummy(struct Sprite *sprite)
static void SpriteCB_VsLetter(struct Sprite *sprite)
{
if (sprite->data[0] != 0)
- sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
+ sprite->x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
else
- sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
+ sprite->x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
sprite->data[2] += 0x180;
@@ -2618,8 +2618,8 @@ static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite)
{
if ((gIntroSlideFlags & 1) == 0)
{
- sprite->pos2.x += 2;
- if (sprite->pos2.x == 0)
+ sprite->x2 += 2;
+ if (sprite->x2 == 0)
{
sprite->callback = SpriteCb_WildMonShowHealthbox;
}
@@ -2730,7 +2730,7 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
if (--sprite->data[4] == 0)
{
sprite->data[4] = 2;
- sprite->pos2.y += 8; // Move the sprite down.
+ sprite->y2 += 8; // Move the sprite down.
if (--sprite->data[3] < 0)
{
FreeSpriteOamMatrix(sprite);
@@ -2795,8 +2795,8 @@ static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite)
{
if (!(gIntroSlideFlags & 1))
{
- sprite->pos2.x -= 2;
- if (sprite->pos2.x == 0)
+ sprite->x2 -= 2;
+ if (sprite->x2 == 0)
{
sprite->callback = SpriteCallbackDummy_3;
sprite->data[1] = 0;
@@ -2821,8 +2821,8 @@ void SpriteCB_FaintSlideAnim(struct Sprite *sprite)
{
if (!(gIntroSlideFlags & 1))
{
- sprite->pos2.x += sprite->sSpeedX;
- sprite->pos2.y += sprite->sSpeedY;
+ sprite->x2 += sprite->sSpeedX;
+ sprite->y2 += sprite->sSpeedY;
}
}
@@ -2872,8 +2872,8 @@ void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude)
gSprites[invisibleSpriteId].sAmplitude = amplitude;
gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId;
gSprites[invisibleSpriteId].sWhich = which;
- gSprites[bouncerSpriteId].pos2.x = 0;
- gSprites[bouncerSpriteId].pos2.y = 0;
+ gSprites[bouncerSpriteId].x2 = 0;
+ gSprites[bouncerSpriteId].y2 = 0;
}
void EndBounceEffect(u8 battler, u8 which)
@@ -2899,8 +2899,8 @@ void EndBounceEffect(u8 battler, u8 which)
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0;
}
- gSprites[bouncerSpriteId].pos2.x = 0;
- gSprites[bouncerSpriteId].pos2.y = 0;
+ gSprites[bouncerSpriteId].x2 = 0;
+ gSprites[bouncerSpriteId].y2 = 0;
}
static void SpriteCB_BounceEffect(struct Sprite *sprite)
@@ -2913,7 +2913,7 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
else
index = sprite->sSinIndex;
- gSprites[bouncerSpriteId].pos2.y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
+ gSprites[bouncerSpriteId].y2 = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
}
@@ -5039,7 +5039,7 @@ static void HandleEndTurn_FinishBattle(void)
}
}
}
- PutPokemonTodayCaughtOnAir();
+ TryPutPokemonTodayOnAir();
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
@@ -5052,7 +5052,7 @@ static void HandleEndTurn_FinishBattle(void)
| BATTLE_TYPE_WALLY_TUTORIAL))
&& gBattleResults.shinyWildMon)
{
- sub_80EE184();
+ TryPutBreakingNewsOnAir();
}
sub_8186444();
@@ -5148,7 +5148,12 @@ static void ReturnFromBattleToOverworld(void)
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
+
+#ifndef BUGFIX
if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT)
+#else
+ if ((gBattleOutcome == B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) // Bug: When Roar is used by roamer, gBattleOutcome is B_OUTCOME_PLAYER_TELEPORTED (5).
+#endif // & with B_OUTCOME_WON (1) will return TRUE and deactivates the roamer.
SetRoamerInactive();
}
diff --git a/src/battle_message.c b/src/battle_message.c
index 2e752dcca..ae30a2a62 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -383,7 +383,7 @@ static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEB
static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_DING_DONG}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
-static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_LegendaryPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
@@ -1067,7 +1067,7 @@ const u16 gTransformUsedStringIds[] =
[B_MSG_TRANSFORM_FAILED] = STRINGID_BUTITFAILED
};
-const u16 gSubsituteUsedStringIds[] =
+const u16 gSubstituteUsedStringIds[] =
{
[B_MSG_SET_SUBSTITUTE] = STRINGID_PKMNMADESUBSTITUTE,
[B_MSG_SUBSTITUTE_FAILED] = STRINGID_TOOWEAKFORSUBSTITUTE
@@ -1328,7 +1328,7 @@ static const u8 sText_SpaceIs[] = _(" is");
static const u8 sText_ApostropheS[] = _("'s");
// For displaying names of invalid moves
-static const u8 sATypeMove_Table[][NUMBER_OF_MON_TYPES - 1] =
+static const u8 sATypeMove_Table[NUMBER_OF_MON_TYPES][17] =
{
[TYPE_NORMAL] = _("a NORMAL move"),
[TYPE_FIGHTING] = _("a FIGHTING move"),
@@ -2125,7 +2125,7 @@ void BufferStringBattle(u16 stringID)
else
{
if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
- stringPtr = sText_WildPkmnAppeared2;
+ stringPtr = sText_LegendaryPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
stringPtr = sText_TwoWildPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
diff --git a/src/battle_pyramid.c b/src/battle_pyramid.c
index a41a80bbb..50efeecb4 100644
--- a/src/battle_pyramid.c
+++ b/src/battle_pyramid.c
@@ -1399,8 +1399,12 @@ void GenerateBattlePyramidWildMon(void)
for (i = 0; i < MAX_MON_MOVES; i++)
SetMonMoveSlot(&gEnemyParty[0], wildMons[id].moves[i], i);
- // BUG: Reading outside the array as lvl was used for mon level instead of frontier lvl mode.
+ // UB: Reading outside the array as lvl was used for mon level instead of frontier lvl mode.
+ #ifndef UBFIX
if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] >= 140)
+ #else
+ if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[gSaveBlock2Ptr->frontier.lvlMode] >= 140)
+ #endif
{
id = (Random() % 17) + 15;
for (i = 0; i < NUM_STATS; i++)
diff --git a/src/battle_pyramid_bag.c b/src/battle_pyramid_bag.c
index 23f2f9653..266b85415 100644
--- a/src/battle_pyramid_bag.c
+++ b/src/battle_pyramid_bag.c
@@ -34,71 +34,83 @@
#include "constants/rgb.h"
#include "constants/songs.h"
-EWRAM_DATA struct PyramidBagResources *gPyramidBagResources = NULL;
-EWRAM_DATA struct PyramidBagCursorData gPyramidBagCursorData = {0};
-
-// This file's functions.
-static void Task_HandlePyramidBagInput(u8 taskId);
-static void Task_ChooseItemsToTossFromPyramidBag(u8 taskId);
-static void sub_81C5B4C(u8 taskId);
-static void Task_BeginItemSwap(u8 taskId);
-static void sub_81C5D20(u8 taskId);
-static void sub_81C674C(u8 taskId);
-static void HandleMenuActionInput(u8 taskId);
-static void HandleFewMenuActionsInput(u8 taskId);
-static void sub_81C66EC(u8 taskId);
-static void SetTaskToMainPyramidBagInputHandler(u8 taskId);
-static void sub_81C6350(u8 taskId);
-static void sub_81C64B4(u8 taskId);
-static void sub_81C65CC(u8 taskId);
-static void sub_81C66AC(u8 taskId);
-static void PerformItemSwap(u8 taskId);
-static void Task_ItemSwapHandleInput(u8 taskId);
-static void sub_81C6A14(u8 taskId);
+#define TAG_SCROLL_ARROW 2910
+#define TAG_PYRAMID_BAG 4132
+#define TAG_ITEM_ICON 4133
+#define TAG_ITEM_ICON_ALT 4134
+
+#define POS_NONE ((u8)-1)
+
+enum {
+ WIN_LIST,
+ WIN_INFO,
+ WIN_MSG,
+ WIN_TOSS_NUM,
+};
+
+EWRAM_DATA struct PyramidBagMenu *gPyramidBagMenu = NULL;
+EWRAM_DATA struct PyramidBagMenuState gPyramidBagMenuState = {0};
+
+static void Task_HandlePyramidBagInput(u8);
+static void Task_ChooseItemsToTossFromPyramidBag(u8);
+static void Task_ClosePyramidBag(u8);
+static void Task_BeginItemSwap(u8);
+static void OpenContextMenu(u8);
+static void TryCloseBagToGiveItem(u8);
+static void HandleMenuActionInput_2x2(u8);
+static void HandleMenuActionInput_SingleRow(u8);
+static void Task_WaitCloseErrorMessage(u8);
+static void SetTaskToMainPyramidBagInputHandler(u8);
+static void AskConfirmToss(u8);
+static void Task_ChooseHowManyToToss(u8);
+static void Task_TossItem(u8);
+static void ShowCantHoldMessage(u8);
+static void PerformItemSwap(u8);
+static void Task_ItemSwapHandleInput(u8);
+static void CancelItemSwap(u8);
static void SetBagItemsListTemplate(void);
-static void sub_81C504C(void);
-static void sub_81C51DC(void);
-static void AddScrollArrow(void);
-static void sub_81C56F8(void);
-static void sub_81C5A20(void);
-static void sub_81C6BD8(void);
-static void sub_81C6EF4(void);
+static void CB2_LoadPyramidBagMenu(void);
+static void InitPyramidBagBgs(void);
+static void AddScrollArrows(void);
+static void CreatePyramidBagInputTask(void);
+static void InitPyramidBagScroll(void);
+static void InitPyramidBagWindows(void);
+static void CreatePyramidBagSprite(void);
static void CreateSwapLine(void);
-static void sub_81C6E98(void);
-static void sub_81C6F20(void);
-static void sub_81C6404(void);
+static void LoadPyramidBagPalette(void);
+static void ShakePyramidBag(void);
+static void ShowNumToToss(void);
static void CloseBattlePyramidBagTextWindow(void);
-static bool8 sub_81C5238(void);
-static bool8 sub_81C5078(void);
-static void ShowItemImage(u16 itemId, u8 itemSpriteArrayId);
-static void PyramidBag_CopyItemName(u8 *dst, u16 itemId);
-static void sub_81C6FF8(u8 arg0);
-static void PrintItemDescription(s32 listMenuId);
-static void sub_81C5AB8(u8 y, u8 arg1);
-static void PrintOnWindow_Font1(u8 windowId, const u8 *src, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorTableId);
-static void PrintOnWindow_Font7(u8 windowId, const u8 *src, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorTableId);
-static u8 sub_81C6D24(u8 windowArrayId);
-static void sub_81C6D6C(u8 windowArrayId);
-static void sub_81C5EAC(u8 windowId);
-static void sub_81C5F08(u8 windowId, u8 horizontalCount, u8 verticalCount);
-static bool8 IsValidMenuAction(s8 arg0);
-static void sub_81C6DAC(u8 taskId, const struct YesNoFuncTable *yesNoTable);
-static void sub_81C6CEC(u8 windowId);
-static void UpdateSwapLinePos(u8 y);
-static void SetSwapLineInvisibility(bool8 invisible);
-static void sub_81C6F68(struct Sprite *sprite);
-static void BagAction_UseOnField(u8 taskId);
-static void BagAction_Toss(u8 taskId);
-static void BagAction_Give(u8 taskId);
-static void BagAction_Cancel(u8 taskId);
-static void BagAction_UseInBattle(u8 taskId);
-static void PyramidBagMoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu *list);
-static void PrintItemQuantity(u8 windowId, s32 itemIndex, u8 y);
-static void TossItem(u8 taskId);
-static void DontTossItem(u8 taskId);
-
-// Const rom data.
-static const struct BgTemplate gUnknown_0861F2B4[] =
+static bool8 LoadPyramidBagGfx(void);
+static bool8 LoadPyramidBagMenu(void);
+static void ShowItemIcon(u16, u8);
+static void CopyBagItemName(u8 *, u16);
+static void FreeItemIconSpriteByAltId(u8);
+static void PrintItemDescription(s32);
+static void PrintSelectorArrowAtPos(u8, u8);
+static void PrintOnWindow_Font1(u8, const u8 *, u8, u8, u8, u8, u8, u8);
+static void PrintOnWindow_Font7(u8, const u8 *, u8, u8, u8, u8, u8, u8);
+static u8 OpenMenuActionWindowById(u8);
+static void CloseMenuActionWindowById(u8);
+static void PrintMenuActionText_SingleRow(u8);
+static void PrintMenuActionText_MultiRow(u8, u8, u8);
+static bool8 IsValidMenuAction(s8);
+static void CreatePyramidBagYesNo(u8, const struct YesNoFuncTable *);
+static void DrawTossNumberWindow(u8);
+static void UpdateSwapLinePos(u8);
+static void SetSwapLineInvisibility(bool8);
+static void SpriteCB_BagWaitForShake(struct Sprite *);
+static void BagAction_UseOnField(u8);
+static void BagAction_Toss(u8);
+static void BagAction_Give(u8);
+static void BagAction_Cancel(u8);
+static void BagAction_UseInBattle(u8);
+static void BagCursorMoved(s32, bool8, struct ListMenu *);
+static void PrintItemQuantity(u8 windowId, u32 itemId, u8 y);
+static void TossItem(u8);
+static void DontTossItem(u8);
+
+static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 0,
@@ -129,14 +141,14 @@ static const struct BgTemplate gUnknown_0861F2B4[] =
},
};
-static const struct ListMenuTemplate gUnknown_0861F2C0 =
+static const struct ListMenuTemplate sListMenuTemplate =
{
.items = NULL,
- .moveCursorFunc = PyramidBagMoveCursorFunc,
+ .moveCursorFunc = BagCursorMoved,
.itemPrintFunc = PrintItemQuantity,
.totalItems = 0,
.maxShowed = 0,
- .windowId = 0,
+ .windowId = WIN_LIST,
.header_X = 0,
.item_X = 8,
.cursor_X = 0,
@@ -151,12 +163,14 @@ static const struct ListMenuTemplate gUnknown_0861F2C0 =
.cursorKind = 0
};
-#define ACTION_USE_FIELD 0
-#define ACTION_TOSS 1
-#define ACTION_GIVE 2
-#define ACTION_CANCEL 3
-#define ACTION_USE_BATTLE 4
-#define ACTION_DUMMY 5
+enum {
+ ACTION_USE_FIELD,
+ ACTION_TOSS,
+ ACTION_GIVE,
+ ACTION_CANCEL,
+ ACTION_USE_BATTLE,
+ ACTION_DUMMY,
+};
static const struct MenuAction sMenuActions[] =
{
@@ -168,26 +182,33 @@ static const struct MenuAction sMenuActions[] =
[ACTION_DUMMY] = { gText_EmptyString2, NULL },
};
-static const u8 sFieldMenuActionIds[] = {ACTION_USE_FIELD, ACTION_GIVE, ACTION_TOSS, ACTION_CANCEL};
-static const u8 gUnknown_0861F30C[] = {ACTION_TOSS, ACTION_CANCEL};
-static const u8 sBattleMenuActionIds[] = {ACTION_USE_BATTLE, ACTION_CANCEL};
-static const u8 gUnknown_0861F310[] = {ACTION_CANCEL};
+static const u8 sMenuActionIds_Field[] = {ACTION_USE_FIELD, ACTION_GIVE, ACTION_TOSS, ACTION_CANCEL};
+static const u8 sMenuActionIds_ChooseToss[] = {ACTION_TOSS, ACTION_CANCEL};
+static const u8 sMenuActionIds_Battle[] = {ACTION_USE_BATTLE, ACTION_CANCEL};
+static const u8 sMenuActionIds_BattleCannotUse[] = {ACTION_CANCEL};
static const struct YesNoFuncTable sYesNoTossFuncions =
{
TossItem, DontTossItem
};
-static const u8 sColorTable[][3] =
+enum {
+ COLORID_DARK_GRAY,
+ COLORID_LIGHT_GRAY,
+ COLORID_WHITE_BG,
+ COLORID_NONE = 0xFF
+};
+
+static const u8 sTextColors[][3] =
{
- {0, 2, 3},
- {0, 3, 1},
- {1, 2, 3},
+ [COLORID_DARK_GRAY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
+ [COLORID_LIGHT_GRAY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_WHITE},
+ [COLORID_WHITE_BG] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, // Unused
};
-static const struct WindowTemplate gUnknown_0861F328[] =
+static const struct WindowTemplate sWindowTemplates[] =
{
- {
+ [WIN_LIST] = {
.bg = 0,
.tilemapLeft = 14,
.tilemapTop = 2,
@@ -196,7 +217,7 @@ static const struct WindowTemplate gUnknown_0861F328[] =
.paletteNum = 15,
.baseBlock = 30
},
- {
+ [WIN_INFO] = {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 13,
@@ -205,7 +226,7 @@ static const struct WindowTemplate gUnknown_0861F328[] =
.paletteNum = 15,
.baseBlock = 270
},
- {
+ [WIN_MSG] = {
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 15,
@@ -214,7 +235,7 @@ static const struct WindowTemplate gUnknown_0861F328[] =
.paletteNum = 15,
.baseBlock = 354
},
- {
+ [WIN_TOSS_NUM] = {
.bg = 1,
.tilemapLeft = 24,
.tilemapTop = 17,
@@ -226,9 +247,17 @@ static const struct WindowTemplate gUnknown_0861F328[] =
DUMMY_WIN_TEMPLATE,
};
-static const struct WindowTemplate gUnknown_0861F350[] =
+enum {
+ MENU_WIN_1x1,
+ MENU_WIN_1x2,
+ MENU_WIN_2x2,
+ MENU_WIN_2x3,
+ MENU_WIN_YESNO,
+};
+
+static const struct WindowTemplate sWindowTemplates_MenuActions[] =
{
- {
+ [MENU_WIN_1x1] = {
.bg = 1,
.tilemapLeft = 22,
.tilemapTop = 17,
@@ -237,7 +266,7 @@ static const struct WindowTemplate gUnknown_0861F350[] =
.paletteNum = 15,
.baseBlock = 472
},
- {
+ [MENU_WIN_1x2] = {
.bg = 1,
.tilemapLeft = 22,
.tilemapTop = 15,
@@ -246,7 +275,7 @@ static const struct WindowTemplate gUnknown_0861F350[] =
.paletteNum = 15,
.baseBlock = 472
},
- {
+ [MENU_WIN_2x2] = {
.bg = 1,
.tilemapLeft = 15,
.tilemapTop = 15,
@@ -255,7 +284,7 @@ static const struct WindowTemplate gUnknown_0861F350[] =
.paletteNum = 15,
.baseBlock = 472
},
- {
+ [MENU_WIN_2x3] = { // Unused
.bg = 1,
.tilemapLeft = 15,
.tilemapTop = 13,
@@ -264,7 +293,7 @@ static const struct WindowTemplate gUnknown_0861F350[] =
.paletteNum = 15,
.baseBlock = 472
},
- {
+ [MENU_WIN_YESNO] = {
.bg = 1,
.tilemapLeft = 24,
.tilemapTop = 15,
@@ -275,7 +304,7 @@ static const struct WindowTemplate gUnknown_0861F350[] =
},
};
-static const struct OamData gOamData_861F378 =
+static const struct OamData sOamData_PyramidBag =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
@@ -292,24 +321,24 @@ static const struct OamData gOamData_861F378 =
.affineParam = 0,
};
-static const union AnimCmd gSpriteAnim_861F380[] =
+static const union AnimCmd sAnim_PyramidBag[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
-static const union AnimCmd * const gSpriteAnimTable_861F388[] =
+static const union AnimCmd * const sAnims_PyramidBag[] =
{
- gSpriteAnim_861F380,
+ sAnim_PyramidBag,
};
-static const union AffineAnimCmd gSpriteAffineAnim_861F38C[] =
+static const union AffineAnimCmd sAffineAnim_PyramidBag_Still[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gSpriteAffineAnim_861F39C[] =
+static const union AffineAnimCmd sAffineAnim_PyramidBag_Shake[] =
{
AFFINEANIMCMD_FRAME(0, 0, 254, 2),
AFFINEANIMCMD_FRAME(0, 0, 2, 4),
@@ -318,42 +347,50 @@ static const union AffineAnimCmd gSpriteAffineAnim_861F39C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd * const gSpriteAffineAnimTable_861F3C4[] =
+enum {
+ ANIM_BAG_STILL,
+ ANIM_BAG_SHAKE,
+};
+
+static const union AffineAnimCmd * const sAffineAnims_PyramidBag[] =
{
- gSpriteAffineAnim_861F38C,
- gSpriteAffineAnim_861F39C,
+ [ANIM_BAG_STILL] = sAffineAnim_PyramidBag_Still,
+ [ANIM_BAG_SHAKE] = sAffineAnim_PyramidBag_Shake,
};
-static const struct CompressedSpriteSheet gPyramidBagSpriteSheet = {gBattleFrontierGfx_PyramidBag, 0x0800, 0x1024};
+static const struct CompressedSpriteSheet sSpriteSheet_PyramidBag = {gBattleFrontierGfx_PyramidBag, 0x0800, TAG_PYRAMID_BAG};
-static const struct SpriteTemplate gUnknown_0861F3D4 =
+static const struct SpriteTemplate sSpriteTemplate_PyramidBag =
{
- .tileTag = 0x1024,
- .paletteTag = 0x1024,
- .oam = &gOamData_861F378,
- .anims = gSpriteAnimTable_861F388,
+ .tileTag = TAG_PYRAMID_BAG,
+ .paletteTag = TAG_PYRAMID_BAG,
+ .oam = &sOamData_PyramidBag,
+ .anims = sAnims_PyramidBag,
.images = NULL,
- .affineAnims = gSpriteAffineAnimTable_861F3C4,
+ .affineAnims = sAffineAnims_PyramidBag,
.callback = SpriteCallbackDummy
};
-// code
void InitBattlePyramidBagCursorPosition(void)
{
- gPyramidBagCursorData.cursorPosition = 0;
- gPyramidBagCursorData.scrollPosition = 0;
+ gPyramidBagMenuState.cursorPosition = 0;
+ gPyramidBagMenuState.scrollPosition = 0;
}
void CB2_PyramidBagMenuFromStartMenu(void)
{
- GoToBattlePyramidBagMenu(0, CB2_ReturnToFieldWithOpenMenu);
+ GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_FIELD, CB2_ReturnToFieldWithOpenMenu);
}
-static void sub_81C4F10(void)
+// Unused, CB2_BagMenuFromBattle is used instead
+static void OpenBattlePyramidBagInBattle(void)
{
- GoToBattlePyramidBagMenu(1, CB2_SetUpReshowBattleScreenAfterMenu2);
+ GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_BATTLE, CB2_SetUpReshowBattleScreenAfterMenu2);
}
+// If the player finishes a round at the Battle Pyramid with insufficient space in their
+// Pyramid Bag to store the party's held items, they may choose items to toss in order to
+// make room.
void ChooseItemsToTossFromPyramidBag(void)
{
ScriptContext2_Enable();
@@ -367,37 +404,37 @@ static void Task_ChooseItemsToTossFromPyramidBag(u8 taskId)
{
CleanupOverworldWindowsAndTilemaps();
gFieldCallback2 = CB2_FadeFromPartyMenu;
- GoToBattlePyramidBagMenu(3, CB2_ReturnToField);
+ GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_CHOOSE_TOSS, CB2_ReturnToField);
DestroyTask(taskId);
}
}
void CB2_ReturnToPyramidBagMenu(void)
{
- GoToBattlePyramidBagMenu(4, gPyramidBagCursorData.callback);
+ GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_PREV, gPyramidBagMenuState.callback);
}
-void GoToBattlePyramidBagMenu(u8 a0, void (*callback)(void))
+void GoToBattlePyramidBagMenu(u8 location, void (*callback)(void))
{
- gPyramidBagResources = AllocZeroed(sizeof(*gPyramidBagResources));
+ gPyramidBagMenu = AllocZeroed(sizeof(*gPyramidBagMenu));
- if (a0 != 4)
- gPyramidBagCursorData.unk4 = a0;
+ if (location != PYRAMIDBAG_LOC_PREV)
+ gPyramidBagMenuState.location = location;
if (callback != NULL)
- gPyramidBagCursorData.callback = callback;
+ gPyramidBagMenuState.callback = callback;
- gPyramidBagResources->callback2 = NULL;
- gPyramidBagResources->unk814 = 0xFF;
- gPyramidBagResources->scrollIndicatorsTaskId = TASK_NONE;
+ gPyramidBagMenu->exitCallback = NULL;
+ gPyramidBagMenu->toSwapPos = POS_NONE;
+ gPyramidBagMenu->scrollIndicatorsTaskId = TASK_NONE;
- memset(gPyramidBagResources->itemsSpriteIds, 0xFF, sizeof(gPyramidBagResources->itemsSpriteIds));
- memset(gPyramidBagResources->windowIds, WINDOW_NONE, sizeof(gPyramidBagResources->windowIds));
+ memset(gPyramidBagMenu->spriteIds, SPRITE_NONE, sizeof(gPyramidBagMenu->spriteIds));
+ memset(gPyramidBagMenu->windowIds, WINDOW_NONE, sizeof(gPyramidBagMenu->windowIds));
- SetMainCallback2(sub_81C504C);
+ SetMainCallback2(CB2_LoadPyramidBagMenu);
}
-static void sub_81C501C(void)
+static void CB2_PyramidBag(void)
{
RunTasks();
AnimateSprites();
@@ -406,19 +443,21 @@ static void sub_81C501C(void)
UpdatePaletteFade();
}
-static void sub_81C5038(void)
+static void VBlankCB_PyramidBag(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
-static void sub_81C504C(void)
+static void CB2_LoadPyramidBagMenu(void)
{
- while (MenuHelpers_CallLinkSomething() != TRUE && sub_81C5078() != TRUE && MenuHelpers_LinkSomething() != TRUE);
+ while (MenuHelpers_CallLinkSomething() != TRUE
+ && LoadPyramidBagMenu() != TRUE
+ && MenuHelpers_LinkSomething() != TRUE);
}
-static bool8 sub_81C5078(void)
+static bool8 LoadPyramidBagMenu(void)
{
switch (gMain.state)
{
@@ -446,30 +485,26 @@ static bool8 sub_81C5078(void)
break;
case 5:
if (!MenuHelpers_LinkSomething())
- {
ResetTasks();
- }
gMain.state++;
break;
case 6:
- sub_81C51DC();
- gPyramidBagResources->state = 0;
+ InitPyramidBagBgs();
+ gPyramidBagMenu->state = 0;
gMain.state++;
break;
case 7:
- if (sub_81C5238())
- {
+ if (LoadPyramidBagGfx())
gMain.state++;
- }
break;
case 8:
- sub_81C6BD8();
+ InitPyramidBagWindows();
gMain.state++;
break;
case 9:
- sub_81C5924();
- sub_81C59BC();
- sub_81C5A20();
+ UpdatePyramidBagList();
+ UpdatePyramidBagCursorPos();
+ InitPyramidBagScroll();
gMain.state++;
break;
case 10:
@@ -477,15 +512,15 @@ static bool8 sub_81C5078(void)
gMain.state++;
break;
case 11:
- sub_81C56F8();
+ CreatePyramidBagInputTask();
gMain.state++;
break;
case 12:
- sub_81C6EF4();
+ CreatePyramidBagSprite();
gMain.state++;
break;
case 13:
- AddScrollArrow();
+ AddScrollArrows();
gMain.state++;
break;
case 14:
@@ -493,28 +528,28 @@ static bool8 sub_81C5078(void)
gMain.state++;
break;
case 15:
- BlendPalettes(PALETTES_ALL, 0x10, 0);
+ BlendPalettes(PALETTES_ALL, 16, 0);
gMain.state++;
break;
case 16:
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
gPaletteFade.bufferTransferDisabled = FALSE;
gMain.state++;
break;
default:
- SetVBlankCallback(sub_81C5038);
- SetMainCallback2(sub_81C501C);
+ SetVBlankCallback(VBlankCB_PyramidBag);
+ SetMainCallback2(CB2_PyramidBag);
return TRUE;
}
return FALSE;
}
-static void sub_81C51DC(void)
+static void InitPyramidBagBgs(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_0861F2B4, ARRAY_COUNT(gUnknown_0861F2B4));
- SetBgTilemapBuffer(2, gPyramidBagResources->tilemapBuffer);
+ InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
+ SetBgTilemapBuffer(2, gPyramidBagMenu->tilemapBuffer);
ResetAllBgsCoordinates();
ScheduleBgCopyTilemapToVram(2);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
@@ -526,37 +561,37 @@ static void sub_81C51DC(void)
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
-static bool8 sub_81C5238(void)
+static bool8 LoadPyramidBagGfx(void)
{
- switch (gPyramidBagResources->state)
+ switch (gPyramidBagMenu->state)
{
case 0:
ResetTempTileDataBuffers();
DecompressAndCopyTileDataToVram(2, gBagScreen_Gfx, 0, 0, 0);
- gPyramidBagResources->state++;
+ gPyramidBagMenu->state++;
break;
case 1:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
- LZDecompressWram(gBattleFrontierGfx_PyramidBagTileMap, gPyramidBagResources->tilemapBuffer);
- gPyramidBagResources->state++;
+ LZDecompressWram(gBattleFrontierGfx_PyramidBagTileMap, gPyramidBagMenu->tilemapBuffer);
+ gPyramidBagMenu->state++;
}
break;
case 2:
- LoadCompressedPalette(gUnknown_08D9AF44, 0, 0x20);
- gPyramidBagResources->state++;
+ LoadCompressedPalette(gUnknown_08D9AF44, 0, 32);
+ gPyramidBagMenu->state++;
break;
case 3:
- LoadCompressedSpriteSheet(&gPyramidBagSpriteSheet);
- gPyramidBagResources->state++;
+ LoadCompressedSpriteSheet(&sSpriteSheet_PyramidBag);
+ gPyramidBagMenu->state++;
break;
case 4:
- sub_81C6E98();
- gPyramidBagResources->state++;
+ LoadPyramidBagPalette();
+ gPyramidBagMenu->state++;
break;
default:
LoadListMenuSwapLineGfx();
- gPyramidBagResources->state = 0;
+ gPyramidBagMenu->state = 0;
return TRUE;
}
@@ -566,24 +601,24 @@ static bool8 sub_81C5238(void)
static void SetBagItemsListTemplate(void)
{
u16 i;
- u16 *pyramidItems = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
+ u16 *itemIds = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
- for (i = 0; i < gPyramidBagResources->listMenuCount - 1; i++)
+ for (i = 0; i < gPyramidBagMenu->listMenuCount - 1; i++)
{
- PyramidBag_CopyItemName(gPyramidBagResources->itemStrings[i], pyramidItems[i]);
- gPyramidBagResources->bagListItems[i].name = gPyramidBagResources->itemStrings[i];
- gPyramidBagResources->bagListItems[i].id = i;
+ CopyBagItemName(gPyramidBagMenu->itemStrings[i], itemIds[i]);
+ gPyramidBagMenu->bagListItems[i].name = gPyramidBagMenu->itemStrings[i];
+ gPyramidBagMenu->bagListItems[i].id = i;
}
- StringCopy(gPyramidBagResources->itemStrings[i], gText_CloseBag);
- gPyramidBagResources->bagListItems[i].name = gPyramidBagResources->itemStrings[i];
- gPyramidBagResources->bagListItems[i].id = LIST_CANCEL;
- gMultiuseListMenuTemplate = gUnknown_0861F2C0;
- gMultiuseListMenuTemplate.totalItems = gPyramidBagResources->listMenuCount;
- gMultiuseListMenuTemplate.items = gPyramidBagResources->bagListItems;
- gMultiuseListMenuTemplate.maxShowed = gPyramidBagResources->listMenuMaxShown;
+ StringCopy(gPyramidBagMenu->itemStrings[i], gText_CloseBag);
+ gPyramidBagMenu->bagListItems[i].name = gPyramidBagMenu->itemStrings[i];
+ gPyramidBagMenu->bagListItems[i].id = LIST_CANCEL;
+ gMultiuseListMenuTemplate = sListMenuTemplate;
+ gMultiuseListMenuTemplate.totalItems = gPyramidBagMenu->listMenuCount;
+ gMultiuseListMenuTemplate.items = gPyramidBagMenu->bagListItems;
+ gMultiuseListMenuTemplate.maxShowed = gPyramidBagMenu->listMenuMaxShown;
}
-static void PyramidBag_CopyItemName(u8 *dst, u16 itemId)
+static void CopyBagItemName(u8 *dst, u16 itemId)
{
if (ItemId_GetPocket(itemId) == POCKET_BERRIES)
{
@@ -597,45 +632,48 @@ static void PyramidBag_CopyItemName(u8 *dst, u16 itemId)
}
}
-static void PyramidBagMoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu *list)
+static void BagCursorMoved(s32 itemIndex, bool8 onInit, struct ListMenu *list)
{
if (onInit != TRUE)
{
PlaySE(SE_SELECT);
- sub_81C6F20();
+ ShakePyramidBag();
}
- if (gPyramidBagResources->unk814 == 0xFF)
+ if (gPyramidBagMenu->toSwapPos == POS_NONE)
{
- sub_81C6FF8(gPyramidBagResources->unk815 ^ 1);
+ FreeItemIconSpriteByAltId(gPyramidBagMenu->isAltIcon ^ 1);
if (itemIndex != LIST_CANCEL)
- ShowItemImage(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][itemIndex], gPyramidBagResources->unk815);
+ ShowItemIcon(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][itemIndex], gPyramidBagMenu->isAltIcon);
else
- ShowItemImage(0xFFFF, gPyramidBagResources->unk815);
- gPyramidBagResources->unk815 ^= 1;
+ ShowItemIcon(0xFFFF, gPyramidBagMenu->isAltIcon); // Show exit arrow if on Cancel
+ gPyramidBagMenu->isAltIcon ^= 1;
PrintItemDescription(itemIndex);
}
}
-static void PrintItemQuantity(u8 windowId, s32 itemIndex, u8 y)
+static void PrintItemQuantity(u8 windowId, u32 itemIndex, u8 y)
{
s32 xAlign;
if (itemIndex == LIST_CANCEL)
return;
- if (gPyramidBagResources->unk814 != 0xFF)
+ if (gPyramidBagMenu->toSwapPos != POS_NONE)
{
- if (gPyramidBagResources->unk814 == (u8)(itemIndex))
- sub_81C5AB8(y, 1);
+ // Performing a swap. Keep a gray selector arrow on the position to swap to
+ // and erase the selector arrow anywhere else
+ if (gPyramidBagMenu->toSwapPos == (u8)(itemIndex))
+ PrintSelectorArrowAtPos(y, COLORID_LIGHT_GRAY);
else
- sub_81C5AB8(y, 0xFF);
+ PrintSelectorArrowAtPos(y, COLORID_NONE);
}
+
ConvertIntToDecimalStringN(gStringVar1,
gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode][itemIndex],
STR_CONV_MODE_RIGHT_ALIGN,
2);
StringExpandPlaceholders(gStringVar4, gText_xVar1);
- xAlign = GetStringRightAlignXOffset(7, gStringVar4, 0x77);
- PrintOnWindow_Font7(windowId, gStringVar4, xAlign, y, 0, 0, TEXT_SPEED_FF, 0);
+ xAlign = GetStringRightAlignXOffset(7, gStringVar4, 119);
+ PrintOnWindow_Font7(windowId, gStringVar4, xAlign, y, 0, 0, TEXT_SPEED_FF, COLORID_DARK_GRAY);
}
static void PrintItemDescription(s32 listMenuId)
@@ -647,34 +685,42 @@ static void PrintItemDescription(s32 listMenuId)
}
else
{
- StringCopy(gStringVar1, gReturnToXStringsTable2[gPyramidBagCursorData.unk4]);
+ StringCopy(gStringVar1, gPyramidBagMenu_ReturnToStrings[gPyramidBagMenuState.location]);
StringExpandPlaceholders(gStringVar4, gText_ReturnToVar1);
desc = gStringVar4;
}
- FillWindowPixelBuffer(1, PIXEL_FILL(0));
- PrintOnWindow_Font1(1, desc, 3, 0, 0, 1, 0, 0);
+ FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
+ PrintOnWindow_Font1(WIN_INFO, desc, 3, 0, 0, 1, 0, COLORID_DARK_GRAY);
}
-static void AddScrollArrow(void)
+static void AddScrollArrows(void)
{
- if (gPyramidBagResources->scrollIndicatorsTaskId == TASK_NONE)
- gPyramidBagResources->scrollIndicatorsTaskId = AddScrollIndicatorArrowPairParameterized(2, 172, 12, 148, gPyramidBagResources->listMenuCount - gPyramidBagResources->listMenuMaxShown, 0xB5E, 0xB5E, &gPyramidBagCursorData.scrollPosition);
+ if (gPyramidBagMenu->scrollIndicatorsTaskId == TASK_NONE)
+ gPyramidBagMenu->scrollIndicatorsTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 172, 12, 148,
+ gPyramidBagMenu->listMenuCount - gPyramidBagMenu->listMenuMaxShown,
+ TAG_SCROLL_ARROW, TAG_SCROLL_ARROW,
+ &gPyramidBagMenuState.scrollPosition);
}
static void RemoveScrollArrow(void)
{
- if (gPyramidBagResources->scrollIndicatorsTaskId != TASK_NONE)
+ if (gPyramidBagMenu->scrollIndicatorsTaskId != TASK_NONE)
{
- RemoveScrollIndicatorArrowPair(gPyramidBagResources->scrollIndicatorsTaskId);
- gPyramidBagResources->scrollIndicatorsTaskId = TASK_NONE;
+ RemoveScrollIndicatorArrowPair(gPyramidBagMenu->scrollIndicatorsTaskId);
+ gPyramidBagMenu->scrollIndicatorsTaskId = TASK_NONE;
}
}
-static void sub_81C56F8(void)
+#define tListTaskId data[0]
+#define tListPos data[1]
+#define tQuantity data[2]
+#define tNumToToss data[8]
+
+static void CreatePyramidBagInputTask(void)
{
u8 taskId = CreateTask(Task_HandlePyramidBagInput, 0);
s16 *data = gTasks[taskId].data;
- data[0] = ListMenuInit(&gMultiuseListMenuTemplate, gPyramidBagCursorData.scrollPosition, gPyramidBagCursorData.cursorPosition);
+ tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, gPyramidBagMenuState.scrollPosition, gPyramidBagMenuState.cursorPosition);
}
static void SwapItems(u8 id1, u8 id2)
@@ -728,9 +774,9 @@ static void CompactItems(void)
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
{
- if (itemIds[i] == 0 || quantities[i] == 0)
+ if (itemIds[i] == ITEM_NONE || quantities[i] == 0)
{
- itemIds[i] = 0;
+ itemIds[i] = ITEM_NONE;
quantities[i] = 0;
}
}
@@ -738,98 +784,97 @@ static void CompactItems(void)
{
for (j = i + 1; j < PYRAMID_BAG_ITEMS_COUNT; j++)
{
- if (itemIds[i] == 0 || quantities[i] == 0)
+ if (itemIds[i] == ITEM_NONE || quantities[i] == 0)
SwapItems(i, j);
}
}
}
-void sub_81C5924(void)
+void UpdatePyramidBagList(void)
{
u16 i;
u16 *itemIds = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
CompactItems();
- gPyramidBagResources->listMenuCount = 0;
+ gPyramidBagMenu->listMenuCount = 0;
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
{
- if (itemIds[i] != 0)
- gPyramidBagResources->listMenuCount++;
+ if (itemIds[i] != ITEM_NONE)
+ gPyramidBagMenu->listMenuCount++;
}
- gPyramidBagResources->listMenuCount++;
- if (gPyramidBagResources->listMenuCount > 8)
- gPyramidBagResources->listMenuMaxShown = 8;
+ gPyramidBagMenu->listMenuCount++;
+ if (gPyramidBagMenu->listMenuCount > 8)
+ gPyramidBagMenu->listMenuMaxShown = 8;
else
- gPyramidBagResources->listMenuMaxShown = gPyramidBagResources->listMenuCount;
+ gPyramidBagMenu->listMenuMaxShown = gPyramidBagMenu->listMenuCount;
}
-void sub_81C59BC(void)
+void UpdatePyramidBagCursorPos(void)
{
- if (gPyramidBagCursorData.scrollPosition != 0 && gPyramidBagCursorData.scrollPosition + gPyramidBagResources->listMenuMaxShown > gPyramidBagResources->listMenuCount)
- gPyramidBagCursorData.scrollPosition = gPyramidBagResources->listMenuCount - gPyramidBagResources->listMenuMaxShown;
- if (gPyramidBagCursorData.scrollPosition + gPyramidBagCursorData.cursorPosition >= gPyramidBagResources->listMenuCount)
+ if (gPyramidBagMenuState.scrollPosition != 0 && gPyramidBagMenuState.scrollPosition + gPyramidBagMenu->listMenuMaxShown > gPyramidBagMenu->listMenuCount)
+ gPyramidBagMenuState.scrollPosition = gPyramidBagMenu->listMenuCount - gPyramidBagMenu->listMenuMaxShown;
+
+ if (gPyramidBagMenuState.scrollPosition + gPyramidBagMenuState.cursorPosition >= gPyramidBagMenu->listMenuCount)
{
- if (gPyramidBagResources->listMenuCount == 0)
- gPyramidBagCursorData.cursorPosition = 0;
+ if (gPyramidBagMenu->listMenuCount == 0)
+ gPyramidBagMenuState.cursorPosition = 0;
else
- gPyramidBagCursorData.cursorPosition = gPyramidBagResources->listMenuCount - 1;
+ gPyramidBagMenuState.cursorPosition = gPyramidBagMenu->listMenuCount - 1;
}
}
-static void sub_81C5A20(void)
+static void InitPyramidBagScroll(void)
{
u8 i;
- if (gPyramidBagCursorData.cursorPosition > 4)
+ if (gPyramidBagMenuState.cursorPosition > 4)
{
- for (i = 0; i <= gPyramidBagCursorData.cursorPosition - 4; i++)
+ for (i = 0; i <= gPyramidBagMenuState.cursorPosition - 4; i++)
{
- if (gPyramidBagCursorData.scrollPosition + gPyramidBagResources->listMenuMaxShown == gPyramidBagResources->listMenuCount)
- {
- // daycare.c sends its regards.
+ if (gPyramidBagMenuState.scrollPosition + gPyramidBagMenu->listMenuMaxShown == gPyramidBagMenu->listMenuCount)
break;
- }
- gPyramidBagCursorData.cursorPosition--;
- gPyramidBagCursorData.scrollPosition++;
+
+ gPyramidBagMenuState.cursorPosition--;
+ gPyramidBagMenuState.scrollPosition++;
}
}
}
-static void sub_81C5A98(u8 listMenuTaskId, u8 arg1)
+static void PrintSelectorArrow(u8 listMenuTaskId, u8 colorId)
{
u8 y = ListMenuGetYCoordForPrintingArrowCursor(listMenuTaskId);
- sub_81C5AB8(y, arg1);
+ PrintSelectorArrowAtPos(y, colorId);
}
-static void sub_81C5AB8(u8 y, u8 arg1)
+static void PrintSelectorArrowAtPos(u8 y, u8 colorId)
{
- if (arg1 == 0xFF)
- FillWindowPixelRect(0, PIXEL_FILL(0), 0, y, GetMenuCursorDimensionByFont(1, 0), GetMenuCursorDimensionByFont(1, 1));
+ if (colorId == COLORID_NONE) // If 'no color', erase arrow
+ FillWindowPixelRect(WIN_LIST, PIXEL_FILL(0), 0, y, GetMenuCursorDimensionByFont(1, 0), GetMenuCursorDimensionByFont(1, 1));
else
- PrintOnWindow_Font1(0, gText_SelectorArrow2, 0, y, 0, 0, 0, arg1);
+ PrintOnWindow_Font1(WIN_LIST, gText_SelectorArrow2, 0, y, 0, 0, 0, colorId);
}
-void CloseBattlePyramidBagAndSetCallback(u8 taskId)
+void CloseBattlePyramidBag(u8 taskId)
{
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
- gTasks[taskId].func = sub_81C5B4C;
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
+ gTasks[taskId].func = Task_ClosePyramidBag;
}
-static void sub_81C5B4C(u8 taskId)
+static void Task_ClosePyramidBag(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (!gPaletteFade.active)
{
- DestroyListMenuTask(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition);
- if (gPyramidBagResources->callback2 != NULL)
- SetMainCallback2(gPyramidBagResources->callback2);
+ DestroyListMenuTask(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition);
+ if (gPyramidBagMenu->exitCallback != NULL)
+ SetMainCallback2(gPyramidBagMenu->exitCallback);
else
- SetMainCallback2(gPyramidBagCursorData.callback);
+ SetMainCallback2(gPyramidBagMenuState.callback);
RemoveScrollArrow();
ResetSpriteData();
FreeAllSpritePalettes();
FreeAllWindowBuffers();
- Free(gPyramidBagResources);
+ Free(gPyramidBagMenu);
DestroyTask(taskId);
}
}
@@ -837,108 +882,110 @@ static void sub_81C5B4C(u8 taskId)
static void Task_HandlePyramidBagInput(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- if (MenuHelpers_CallLinkSomething() != TRUE && !gPaletteFade.active)
+ if (MenuHelpers_CallLinkSomething() == TRUE || gPaletteFade.active)
+ return;
+
+ if (JOY_NEW(SELECT_BUTTON))
{
- if (JOY_NEW(SELECT_BUTTON))
+ if (gPyramidBagMenuState.location != PYRAMIDBAG_LOC_PARTY)
{
- if (gPyramidBagCursorData.unk4 != 2)
+ ListMenuGetScrollAndRow(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition);
+ if (gPyramidBagMenuState.scrollPosition + gPyramidBagMenuState.cursorPosition != gPyramidBagMenu->listMenuCount - 1)
{
- ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition);
- if (gPyramidBagCursorData.scrollPosition + gPyramidBagCursorData.cursorPosition != gPyramidBagResources->listMenuCount - 1)
- {
- PlaySE(SE_SELECT);
- Task_BeginItemSwap(taskId);
- }
+ PlaySE(SE_SELECT);
+ Task_BeginItemSwap(taskId);
}
}
- else
+ }
+ else
+ {
+ s32 listId = ListMenu_ProcessInput(tListTaskId);
+ ListMenuGetScrollAndRow(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition);
+ switch (listId)
{
- s32 listId = ListMenu_ProcessInput(data[0]);
- ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition);
- switch (listId)
- {
- case LIST_NOTHING_CHOSEN:
- break;
- case LIST_CANCEL:
- PlaySE(SE_SELECT);
- gSpecialVar_ItemId = 0;
- CloseBattlePyramidBagAndSetCallback(taskId);
- break;
- default:
- PlaySE(SE_SELECT);
- gSpecialVar_ItemId = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][listId];
- data[1] = listId;
- data[2] = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode][listId];
- if (gPyramidBagCursorData.unk4 == 2)
- sub_81C674C(taskId);
- else
- sub_81C5D20(taskId);
- break;
- }
+ case LIST_NOTHING_CHOSEN:
+ break;
+ case LIST_CANCEL:
+ PlaySE(SE_SELECT);
+ gSpecialVar_ItemId = ITEM_NONE;
+ CloseBattlePyramidBag(taskId);
+ break;
+ default:
+ PlaySE(SE_SELECT);
+ gSpecialVar_ItemId = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][listId];
+ tListPos = listId;
+ tQuantity = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode][listId];
+ if (gPyramidBagMenuState.location == PYRAMIDBAG_LOC_PARTY)
+ TryCloseBagToGiveItem(taskId);
+ else
+ OpenContextMenu(taskId);
+ break;
}
}
}
-static void sub_81C5D20(u8 taskId)
+static void OpenContextMenu(u8 taskId)
{
s16 *data = gTasks[taskId].data;
RemoveScrollArrow();
- sub_81C5A98(data[0], 1);
- switch (gPyramidBagCursorData.unk4)
+ PrintSelectorArrow(tListTaskId, COLORID_LIGHT_GRAY);
+ switch (gPyramidBagMenuState.location)
{
default:
- gPyramidBagResources->menuActionIds = sFieldMenuActionIds;
- gPyramidBagResources->menuActionsCount = ARRAY_COUNT(sFieldMenuActionIds);
+// case PYRAMIDBAG_LOC_FIELD:
+// case PYRAMIDBAG_LOC_PARTY:
+ gPyramidBagMenu->menuActionIds = sMenuActionIds_Field;
+ gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_Field);
break;
- case 1:
+ case PYRAMIDBAG_LOC_BATTLE:
if (ItemId_GetBattleUsage(gSpecialVar_ItemId))
{
- gPyramidBagResources->menuActionIds = sBattleMenuActionIds;
- gPyramidBagResources->menuActionsCount = ARRAY_COUNT(sBattleMenuActionIds);
+ gPyramidBagMenu->menuActionIds = sMenuActionIds_Battle;
+ gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_Battle);
}
else
{
- gPyramidBagResources->menuActionIds = gUnknown_0861F310;
- gPyramidBagResources->menuActionsCount = ARRAY_COUNT(gUnknown_0861F310);
+ gPyramidBagMenu->menuActionIds = sMenuActionIds_BattleCannotUse;
+ gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_BattleCannotUse);
}
break;
- case 3:
- gPyramidBagResources->menuActionIds = gUnknown_0861F30C;
- gPyramidBagResources->menuActionsCount = ARRAY_COUNT(gUnknown_0861F30C);
+ case PYRAMIDBAG_LOC_CHOOSE_TOSS:
+ gPyramidBagMenu->menuActionIds = sMenuActionIds_ChooseToss;
+ gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_ChooseToss);
break;
}
CopyItemName(gSpecialVar_ItemId, gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_Var1IsSelected);
- FillWindowPixelBuffer(1, PIXEL_FILL(0));
- PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0);
- if (gPyramidBagResources->menuActionsCount == 1)
- sub_81C5EAC(sub_81C6D24(0));
- else if (gPyramidBagResources->menuActionsCount == 2)
- sub_81C5EAC(sub_81C6D24(1));
+ FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
+ PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY);
+ if (gPyramidBagMenu->menuActionsCount == 1)
+ PrintMenuActionText_SingleRow(OpenMenuActionWindowById(MENU_WIN_1x1));
+ else if (gPyramidBagMenu->menuActionsCount == 2)
+ PrintMenuActionText_SingleRow(OpenMenuActionWindowById(MENU_WIN_1x2));
else
- sub_81C5F08(sub_81C6D24(2), 2, 2);
+ PrintMenuActionText_MultiRow(OpenMenuActionWindowById(MENU_WIN_2x2), 2, 2);
- if (gPyramidBagResources->menuActionsCount == 4)
- gTasks[taskId].func = HandleMenuActionInput;
+ if (gPyramidBagMenu->menuActionsCount == 2 * 2) // Assumes any non 2x2 menu is single-row
+ gTasks[taskId].func = HandleMenuActionInput_2x2;
else
- gTasks[taskId].func = HandleFewMenuActionsInput;
+ gTasks[taskId].func = HandleMenuActionInput_SingleRow;
}
-static void sub_81C5EAC(u8 windowId)
+static void PrintMenuActionText_SingleRow(u8 windowId)
{
- AddItemMenuActionTextPrinters(windowId, 7, 8, 1, 0, 0x10, gPyramidBagResources->menuActionsCount, sMenuActions, gPyramidBagResources->menuActionIds);
- InitMenuInUpperLeftCornerPlaySoundWhenAPressed(windowId, gPyramidBagResources->menuActionsCount, 0);
+ AddItemMenuActionTextPrinters(windowId, 7, 8, 1, 0, 0x10, gPyramidBagMenu->menuActionsCount, sMenuActions, gPyramidBagMenu->menuActionIds);
+ InitMenuInUpperLeftCornerPlaySoundWhenAPressed(windowId, gPyramidBagMenu->menuActionsCount, 0);
}
-static void sub_81C5F08(u8 windowId, u8 horizontalCount, u8 verticalCount)
+static void PrintMenuActionText_MultiRow(u8 windowId, u8 horizontalCount, u8 verticalCount)
{
- sub_8198DBC(windowId, 7, 8, 1, 0x38, horizontalCount, verticalCount, sMenuActions, gPyramidBagResources->menuActionIds);
- sub_8199944(windowId, 0x38, horizontalCount, verticalCount, 0);
+ PrintMenuActionGrid(windowId, 7, 8, 1, 56, horizontalCount, verticalCount, sMenuActions, gPyramidBagMenu->menuActionIds);
+ InitMenuActionGrid(windowId, 56, horizontalCount, verticalCount, 0);
}
-static void HandleFewMenuActionsInput(u8 taskId)
+static void HandleMenuActionInput_SingleRow(u8 taskId)
{
if (MenuHelpers_CallLinkSomething() != TRUE)
{
@@ -953,14 +1000,14 @@ static void HandleFewMenuActionsInput(u8 taskId)
break;
default:
PlaySE(SE_SELECT);
- if (sMenuActions[gPyramidBagResources->menuActionIds[id]].func.void_u8 != NULL)
- sMenuActions[gPyramidBagResources->menuActionIds[id]].func.void_u8(taskId);
+ if (sMenuActions[gPyramidBagMenu->menuActionIds[id]].func.void_u8 != NULL)
+ sMenuActions[gPyramidBagMenu->menuActionIds[id]].func.void_u8(taskId);
break;
}
}
}
-static void HandleMenuActionInput(u8 taskId)
+static void HandleMenuActionInput_2x2(u8 taskId)
{
if (MenuHelpers_CallLinkSomething() != TRUE)
{
@@ -975,7 +1022,7 @@ static void HandleMenuActionInput(u8 taskId)
}
else if (JOY_NEW(DPAD_DOWN))
{
- if (id < gPyramidBagResources->menuActionsCount - 2 && IsValidMenuAction(id + 2))
+ if (id < gPyramidBagMenu->menuActionsCount - 2 && IsValidMenuAction(id + 2))
{
PlaySE(SE_SELECT);
ChangeListMenuCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_DOWN);
@@ -1000,8 +1047,8 @@ static void HandleMenuActionInput(u8 taskId)
else if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
- if (sMenuActions[gPyramidBagResources->menuActionIds[id]].func.void_u8 != NULL)
- sMenuActions[gPyramidBagResources->menuActionIds[id]].func.void_u8(taskId);
+ if (sMenuActions[gPyramidBagMenu->menuActionIds[id]].func.void_u8 != NULL)
+ sMenuActions[gPyramidBagMenu->menuActionIds[id]].func.void_u8(taskId);
}
else if (JOY_NEW(B_BUTTON))
{
@@ -1015,22 +1062,22 @@ static bool8 IsValidMenuAction(s8 actionTableId)
{
if (actionTableId < 0)
return FALSE;
- else if (actionTableId > gPyramidBagResources->menuActionsCount)
+ else if (actionTableId > gPyramidBagMenu->menuActionsCount)
return FALSE;
- else if (gPyramidBagResources->menuActionIds[actionTableId] == ACTION_DUMMY)
+ else if (gPyramidBagMenu->menuActionIds[actionTableId] == ACTION_DUMMY)
return FALSE;
else
return TRUE;
}
-static void sub_81C61A8(void)
+static void CloseMenuActionWindow(void)
{
- if (gPyramidBagResources->menuActionsCount == 1)
- sub_81C6D6C(0);
- else if (gPyramidBagResources->menuActionsCount == 2)
- sub_81C6D6C(1);
+ if (gPyramidBagMenu->menuActionsCount == 1)
+ CloseMenuActionWindowById(MENU_WIN_1x1);
+ else if (gPyramidBagMenu->menuActionsCount == 2)
+ CloseMenuActionWindowById(MENU_WIN_1x2);
else
- sub_81C6D6C(2);
+ CloseMenuActionWindowById(MENU_WIN_2x2);
}
static void BagAction_UseOnField(u8 taskId)
@@ -1042,13 +1089,13 @@ static void BagAction_UseOnField(u8 taskId)
|| pocketId == POCKET_TM_HM
|| ItemIsMail(gSpecialVar_ItemId) == TRUE)
{
- sub_81C61A8();
+ CloseMenuActionWindow();
DisplayItemMessageInBattlePyramid(taskId, gText_DadsAdvice, Task_CloseBattlePyramidBagMessage);
}
else if (ItemId_GetFieldFunc(gSpecialVar_ItemId) != NULL)
{
- sub_81C61A8();
- FillWindowPixelBuffer(1, PIXEL_FILL(0));
+ CloseMenuActionWindow();
+ FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
ScheduleBgCopyTilemapToVram(0);
ItemId_GetFieldFunc(gSpecialVar_ItemId)(taskId);
}
@@ -1058,17 +1105,17 @@ static void BagAction_Cancel(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- sub_81C61A8();
- PrintItemDescription(data[1]);
+ CloseMenuActionWindow();
+ PrintItemDescription(tListPos);
ScheduleBgCopyTilemapToVram(0);
ScheduleBgCopyTilemapToVram(1);
- sub_81C5A98(data[0], 0);
+ PrintSelectorArrow(tListTaskId, COLORID_DARK_GRAY);
SetTaskToMainPyramidBagInputHandler(taskId);
}
static void SetTaskToMainPyramidBagInputHandler(u8 taskId)
{
- AddScrollArrow();
+ AddScrollArrows();
gTasks[taskId].func = Task_HandlePyramidBagInput;
}
@@ -1076,86 +1123,86 @@ static void BagAction_Toss(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- sub_81C61A8();
- data[8] = 1;
- if (data[2] == 1)
+ CloseMenuActionWindow();
+ tNumToToss = 1;
+ if (tQuantity == 1)
{
- sub_81C6350(taskId);
+ AskConfirmToss(taskId);
}
else
{
CopyItemName(gSpecialVar_ItemId, gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_TossHowManyVar1s);
- FillWindowPixelBuffer(1, PIXEL_FILL(0));
- PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0);
- sub_81C6404();
- gTasks[taskId].func = sub_81C64B4;
+ FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
+ PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY);
+ ShowNumToToss();
+ gTasks[taskId].func = Task_ChooseHowManyToToss;
}
}
-static void sub_81C6350(u8 taskId)
+static void AskConfirmToss(u8 taskId)
{
s16 *data = gTasks[taskId].data;
CopyItemName(gSpecialVar_ItemId, gStringVar1);
- ConvertIntToDecimalStringN(gStringVar2, data[8], STR_CONV_MODE_LEFT_ALIGN, 2);
+ ConvertIntToDecimalStringN(gStringVar2, tNumToToss, STR_CONV_MODE_LEFT_ALIGN, 2);
StringExpandPlaceholders(gStringVar4, gText_ConfirmTossItems);
- FillWindowPixelBuffer(1, PIXEL_FILL(0));
- PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0);
- sub_81C6DAC(taskId, &sYesNoTossFuncions);
+ FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
+ PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY);
+ CreatePyramidBagYesNo(taskId, &sYesNoTossFuncions);
}
static void DontTossItem(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- PrintItemDescription(data[1]);
- sub_81C5A98(data[0], 0);
+ PrintItemDescription(tListPos);
+ PrintSelectorArrow(tListTaskId, COLORID_DARK_GRAY);
SetTaskToMainPyramidBagInputHandler(taskId);
}
-static void sub_81C6404(void)
+static void ShowNumToToss(void)
{
s32 x;
-
ConvertIntToDecimalStringN(gStringVar1, 1, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_xVar1);
- sub_81C6CEC(3);
+ DrawTossNumberWindow(WIN_TOSS_NUM);
x = GetStringCenterAlignXOffset(1, gStringVar4, 0x28);
- AddTextPrinterParameterized(3, 1, gStringVar4, x, 2, 0, NULL);
+ AddTextPrinterParameterized(WIN_TOSS_NUM, 1, gStringVar4, x, 2, 0, NULL);
}
-static void sub_81C645C(s16 value)
+static void UpdateNumToToss(s16 num)
{
s32 x;
-
- ConvertIntToDecimalStringN(gStringVar1, value, STR_CONV_MODE_LEADING_ZEROS, 2);
+ ConvertIntToDecimalStringN(gStringVar1, num, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_xVar1);
x = GetStringCenterAlignXOffset(1, gStringVar4, 0x28);
- AddTextPrinterParameterized(3, 1, gStringVar4, x, 2, 0, NULL);
+ AddTextPrinterParameterized(WIN_TOSS_NUM, 1, gStringVar4, x, 2, 0, NULL);
}
-static void sub_81C64B4(u8 taskId)
+static void Task_ChooseHowManyToToss(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- if (AdjustQuantityAccordingToDPadInput(&data[8], data[2]) == TRUE)
+ if (AdjustQuantityAccordingToDPadInput(&tNumToToss, tQuantity) == TRUE)
{
- sub_81C645C(data[8]);
+ UpdateNumToToss(tNumToToss);
}
else if (JOY_NEW(A_BUTTON))
{
+ // Toss
PlaySE(SE_SELECT);
- ClearStdWindowAndFrameToTransparent(3, 0);
- ClearWindowTilemap(3);
+ ClearStdWindowAndFrameToTransparent(WIN_TOSS_NUM, 0);
+ ClearWindowTilemap(WIN_TOSS_NUM);
ScheduleBgCopyTilemapToVram(1);
- sub_81C6350(taskId);
+ AskConfirmToss(taskId);
}
else if (JOY_NEW(B_BUTTON))
{
+ // Cancel tossing
PlaySE(SE_SELECT);
- ClearStdWindowAndFrameToTransparent(3, 0);
- ClearWindowTilemap(3);
+ ClearStdWindowAndFrameToTransparent(WIN_TOSS_NUM, 0);
+ ClearWindowTilemap(WIN_TOSS_NUM);
ScheduleBgCopyTilemapToVram(1);
DontTossItem(taskId);
}
@@ -1166,28 +1213,28 @@ static void TossItem(u8 taskId)
s16 *data = gTasks[taskId].data;
CopyItemName(gSpecialVar_ItemId, gStringVar1);
- ConvertIntToDecimalStringN(gStringVar2, data[8], STR_CONV_MODE_LEFT_ALIGN, 2);
+ ConvertIntToDecimalStringN(gStringVar2, tNumToToss, STR_CONV_MODE_LEFT_ALIGN, 2);
StringExpandPlaceholders(gStringVar4, gText_ThrewAwayVar2Var1s);
- FillWindowPixelBuffer(1, PIXEL_FILL(0));
- PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0);
- gTasks[taskId].func = sub_81C65CC;
+ FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
+ PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY);
+ gTasks[taskId].func = Task_TossItem;
}
-static void sub_81C65CC(u8 taskId)
+static void Task_TossItem(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- u16 *scrollOffset = &gPyramidBagCursorData.scrollPosition;
- u16 *selectedRow = &gPyramidBagCursorData.cursorPosition;
+ u16 *scrollOffset = &gPyramidBagMenuState.scrollPosition;
+ u16 *selectedRow = &gPyramidBagMenuState.cursorPosition;
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
PlaySE(SE_SELECT);
- RemovePyramidBagItem(gSpecialVar_ItemId, data[8]);
- DestroyListMenuTask(data[0], scrollOffset, selectedRow);
- sub_81C5924();
- sub_81C59BC();
+ RemovePyramidBagItem(gSpecialVar_ItemId, tNumToToss);
+ DestroyListMenuTask(tListTaskId, scrollOffset, selectedRow);
+ UpdatePyramidBagList();
+ UpdatePyramidBagCursorPos();
SetBagItemsListTemplate();
- data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow);
+ tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow);
ScheduleBgCopyTilemapToVram(0);
SetTaskToMainPyramidBagInputHandler(taskId);
}
@@ -1195,30 +1242,30 @@ static void sub_81C65CC(u8 taskId)
static void BagAction_Give(u8 taskId)
{
- sub_81C61A8();
+ CloseMenuActionWindow();
if (ItemIsMail(gSpecialVar_ItemId) == TRUE)
{
- DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, sub_81C66EC);
+ DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, Task_WaitCloseErrorMessage);
}
else if (!ItemId_GetImportance(gSpecialVar_ItemId))
{
- gPyramidBagResources->callback2 = CB2_ChooseMonToGiveItem;
- CloseBattlePyramidBagAndSetCallback(taskId);
+ gPyramidBagMenu->exitCallback = CB2_ChooseMonToGiveItem;
+ CloseBattlePyramidBag(taskId);
}
else
{
- sub_81C66AC(taskId);
+ ShowCantHoldMessage(taskId);
}
}
-static void sub_81C66AC(u8 taskId)
+static void ShowCantHoldMessage(u8 taskId)
{
CopyItemName(gSpecialVar_ItemId, gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_Var1CantBeHeld);
- DisplayItemMessageInBattlePyramid(taskId, gStringVar4, sub_81C66EC);
+ DisplayItemMessageInBattlePyramid(taskId, gStringVar4, Task_WaitCloseErrorMessage);
}
-static void sub_81C66EC(u8 taskId)
+static void Task_WaitCloseErrorMessage(u8 taskId)
{
if (JOY_NEW(A_BUTTON))
{
@@ -1232,26 +1279,26 @@ void Task_CloseBattlePyramidBagMessage(u8 taskId)
s16 *data = gTasks[taskId].data;
CloseBattlePyramidBagTextWindow();
- PrintItemDescription(data[1]);
- sub_81C5A98(data[0], 0);
+ PrintItemDescription(tListPos);
+ PrintSelectorArrow(tListTaskId, COLORID_DARK_GRAY);
SetTaskToMainPyramidBagInputHandler(taskId);
}
-static void sub_81C674C(u8 taskId)
+static void TryCloseBagToGiveItem(u8 taskId)
{
- if (!itemid_80BF6D8_mail_related(gSpecialVar_ItemId))
- DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, sub_81C66EC);
+ if (!IsWritingMailAllowed(gSpecialVar_ItemId))
+ DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, Task_WaitCloseErrorMessage);
else if (!ItemId_GetImportance(gSpecialVar_ItemId))
- CloseBattlePyramidBagAndSetCallback(taskId);
+ CloseBattlePyramidBag(taskId);
else
- sub_81C66AC(taskId);
+ ShowCantHoldMessage(taskId);
}
static void BagAction_UseInBattle(u8 taskId)
{
if (ItemId_GetBattleFunc(gSpecialVar_ItemId) != NULL)
{
- sub_81C61A8();
+ CloseMenuActionWindow();
ItemId_GetBattleFunc(gSpecialVar_ItemId)(taskId);
}
}
@@ -1260,15 +1307,15 @@ static void Task_BeginItemSwap(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- data[1] = gPyramidBagCursorData.scrollPosition + gPyramidBagCursorData.cursorPosition;
- gPyramidBagResources->unk814 = data[1];
- ListMenuSetUnkIndicatorsStructField(data[0], 0x10, 1);
- CopyItemName(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][data[1]], gStringVar1);
+ tListPos = gPyramidBagMenuState.scrollPosition + gPyramidBagMenuState.cursorPosition;
+ gPyramidBagMenu->toSwapPos = tListPos;
+ ListMenuSetUnkIndicatorsStructField(tListTaskId, 0x10, 1);
+ CopyItemName(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][tListPos], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_MoveVar1Where);
- FillWindowPixelBuffer(1, PIXEL_FILL(0));
- PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0);
- sub_81C5A98(data[0], 1);
- UpdateSwapLinePos(data[1]);
+ FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
+ PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY);
+ PrintSelectorArrow(tListTaskId, COLORID_LIGHT_GRAY);
+ UpdateSwapLinePos(tListPos);
gTasks[taskId].func = Task_ItemSwapHandleInput;
}
@@ -1280,15 +1327,15 @@ static void Task_ItemSwapHandleInput(u8 taskId)
if (JOY_NEW(SELECT_BUTTON))
{
PlaySE(SE_SELECT);
- ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition);
+ ListMenuGetScrollAndRow(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition);
PerformItemSwap(taskId);
}
else
{
- s32 id = ListMenu_ProcessInput(data[0]);
- ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition);
+ s32 id = ListMenu_ProcessInput(tListTaskId);
+ ListMenuGetScrollAndRow(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition);
SetSwapLineInvisibility(FALSE);
- UpdateSwapLinePos(gPyramidBagCursorData.cursorPosition);
+ UpdateSwapLinePos(gPyramidBagMenuState.cursorPosition);
switch (id)
{
case LIST_NOTHING_CHOSEN:
@@ -1298,7 +1345,7 @@ static void Task_ItemSwapHandleInput(u8 taskId)
if (JOY_NEW(A_BUTTON))
PerformItemSwap(taskId);
else
- sub_81C6A14(taskId);
+ CancelItemSwap(taskId);
break;
default:
PlaySE(SE_SELECT);
@@ -1312,41 +1359,41 @@ static void Task_ItemSwapHandleInput(u8 taskId)
static void PerformItemSwap(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- u16 *scrollOffset = &gPyramidBagCursorData.scrollPosition;
- u16 *selectedRow = &gPyramidBagCursorData.cursorPosition;
- u16 var = *scrollOffset + *selectedRow;
+ u16 *scrollOffset = &gPyramidBagMenuState.scrollPosition;
+ u16 *selectedRow = &gPyramidBagMenuState.cursorPosition;
+ u16 swapPos = *scrollOffset + *selectedRow;
- if (data[1] == var || data[1] == var - 1)
+ if (tListPos == swapPos || tListPos == swapPos - 1)
{
- sub_81C6A14(taskId);
+ CancelItemSwap(taskId);
}
else
{
- MovePyramidBagItemSlotInList(data[1], var);
- gPyramidBagResources->unk814 = 0xFF;
+ MovePyramidBagItemSlotInList(tListPos, swapPos);
+ gPyramidBagMenu->toSwapPos = POS_NONE;
SetSwapLineInvisibility(TRUE);
- DestroyListMenuTask(data[0], scrollOffset, selectedRow);
- if (data[1] < var)
- gPyramidBagCursorData.cursorPosition--;
+ DestroyListMenuTask(tListTaskId, scrollOffset, selectedRow);
+ if (tListPos < swapPos)
+ gPyramidBagMenuState.cursorPosition--;
SetBagItemsListTemplate();
- data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow);
+ tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow);
SetTaskToMainPyramidBagInputHandler(taskId);
}
}
-static void sub_81C6A14(u8 taskId)
+static void CancelItemSwap(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- u16 *scrollOffset = &gPyramidBagCursorData.scrollPosition;
- u16 *selectedRow = &gPyramidBagCursorData.cursorPosition;
+ u16 *scrollOffset = &gPyramidBagMenuState.scrollPosition;
+ u16 *selectedRow = &gPyramidBagMenuState.cursorPosition;
- gPyramidBagResources->unk814 = 0xFF;
+ gPyramidBagMenu->toSwapPos = POS_NONE;
SetSwapLineInvisibility(TRUE);
- DestroyListMenuTask(data[0], scrollOffset, selectedRow);
- if (data[1] < *scrollOffset + *selectedRow)
- gPyramidBagCursorData.cursorPosition--;
+ DestroyListMenuTask(tListTaskId, scrollOffset, selectedRow);
+ if (tListPos < *scrollOffset + *selectedRow)
+ gPyramidBagMenuState.cursorPosition--;
SetBagItemsListTemplate();
- data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow);
+ tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow);
SetTaskToMainPyramidBagInputHandler(taskId);
}
@@ -1385,61 +1432,62 @@ void TryStoreHeldItemsInPyramidBag(void)
Free(newQuantities);
}
-static void sub_81C6BD8(void)
+static void InitPyramidBagWindows(void)
{
u8 i;
- InitWindows(gUnknown_0861F328);
+ InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 0x1, 0xE0);
LoadMessageBoxGfx(0, 0xA, 0xD0);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
- for (i = 0; i < 5; i++)
+ for (i = 0; i < ARRAY_COUNT(sWindowTemplates); i++)
FillWindowPixelBuffer(i, PIXEL_FILL(0));
- PutWindowTilemap(0);
- PutWindowTilemap(1);
+ PutWindowTilemap(WIN_LIST);
+ PutWindowTilemap(WIN_INFO);
ScheduleBgCopyTilemapToVram(0);
ScheduleBgCopyTilemapToVram(1);
}
static void PrintOnWindow_Font1(u8 windowId, const u8 *src, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorTableId)
{
- AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, sColorTable[colorTableId], speed, src);
+ AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, sTextColors[colorTableId], speed, src);
}
static void PrintOnWindow_Font7(u8 windowId, const u8 *src, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorTableId)
{
- AddTextPrinterParameterized4(windowId, 7, x, y, letterSpacing, lineSpacing, sColorTable[colorTableId], speed, src);
+ AddTextPrinterParameterized4(windowId, 7, x, y, letterSpacing, lineSpacing, sTextColors[colorTableId], speed, src);
}
-static void sub_81C6CEC(u8 windowId)
+static void DrawTossNumberWindow(u8 windowId)
{
DrawStdFrameWithCustomTileAndPalette(windowId, 0, 1, 0xE);
ScheduleBgCopyTilemapToVram(1);
}
-static u8 sub_81C6D08(u8 windowArrayId)
+// Unused
+static u8 GetMenuActionWindowId(u8 windowArrayId)
{
- return gPyramidBagResources->windowIds[windowArrayId];
+ return gPyramidBagMenu->windowIds[windowArrayId];
}
-static u8 sub_81C6D24(u8 windowArrayId)
+static u8 OpenMenuActionWindowById(u8 windowArrayId)
{
- u8 *windowId = &gPyramidBagResources->windowIds[windowArrayId];
+ u8 *windowId = &gPyramidBagMenu->windowIds[windowArrayId];
if (*windowId == WINDOW_NONE)
{
- *windowId = AddWindow(&gUnknown_0861F350[windowArrayId]);
+ *windowId = AddWindow(&sWindowTemplates_MenuActions[windowArrayId]);
DrawStdFrameWithCustomTileAndPalette(*windowId, FALSE, 1, 0xE);
ScheduleBgCopyTilemapToVram(1);
}
return *windowId;
}
-static void sub_81C6D6C(u8 windowArrayId)
+static void CloseMenuActionWindowById(u8 windowArrayId)
{
- u8 *windowId = &gPyramidBagResources->windowIds[windowArrayId];
+ u8 *windowId = &gPyramidBagMenu->windowIds[windowArrayId];
if (*windowId != WINDOW_NONE)
{
ClearStdWindowAndFrameToTransparent(*windowId, FALSE);
@@ -1450,112 +1498,112 @@ static void sub_81C6D6C(u8 windowArrayId)
}
}
-static void sub_81C6DAC(u8 taskId, const struct YesNoFuncTable *yesNoTable)
+static void CreatePyramidBagYesNo(u8 taskId, const struct YesNoFuncTable *yesNoTable)
{
- CreateYesNoMenuWithCallbacks(taskId, &gUnknown_0861F350[4], 1, 0, 2, 1, 0xE, yesNoTable);
+ CreateYesNoMenuWithCallbacks(taskId, &sWindowTemplates_MenuActions[MENU_WIN_YESNO], 1, 0, 2, 1, 0xE, yesNoTable);
}
void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId))
{
- FillWindowPixelBuffer(2, PIXEL_FILL(1));
- DisplayMessageAndContinueTask(taskId, 2, 0xA, 0xD, 1, GetPlayerTextSpeedDelay(), str, callback);
+ FillWindowPixelBuffer(WIN_MSG, PIXEL_FILL(1));
+ DisplayMessageAndContinueTask(taskId, WIN_MSG, 0xA, 0xD, 1, GetPlayerTextSpeedDelay(), str, callback);
ScheduleBgCopyTilemapToVram(1);
}
static void CloseBattlePyramidBagTextWindow(void)
{
- ClearDialogWindowAndFrameToTransparent(2, FALSE);
+ ClearDialogWindowAndFrameToTransparent(WIN_MSG, FALSE);
// This ClearWindowTilemap call is redundant, since ClearDialogWindowAndFrameToTransparent already calls it.
- ClearWindowTilemap(2);
+ ClearWindowTilemap(WIN_MSG);
ScheduleBgCopyTilemapToVram(1);
}
-#define ITEM_IMAGE_TAG 0x1024
-
-static void sub_81C6E38(u8 itemSpriteArrayId)
+static void FreeItemIconSprite(u8 spriteArrId)
{
- u8 *spriteId = &gPyramidBagResources->itemsSpriteIds[itemSpriteArrayId];
+ u8 *spriteId = &gPyramidBagMenu->spriteIds[spriteArrId];
if (*spriteId != SPRITE_NONE)
{
- FreeSpriteTilesByTag(ITEM_IMAGE_TAG + itemSpriteArrayId);
- FreeSpritePaletteByTag(ITEM_IMAGE_TAG + itemSpriteArrayId);
+ // spriteArrId is PBAG_SPRITE_ITEM_ICON / PBAG_SPRITE_ITEM_ICON_ALT here (1-2)
+ // so tag will be TAG_ITEM_ICON / TAG_ITEM_ICON_ALT
+ FreeSpriteTilesByTag(TAG_ITEM_ICON - 1 + spriteArrId);
+ FreeSpritePaletteByTag(TAG_ITEM_ICON - 1 + spriteArrId);
FreeSpriteOamMatrix(&gSprites[*spriteId]);
DestroySprite(&gSprites[*spriteId]);
*spriteId = SPRITE_NONE;
}
}
-static void sub_81C6E98(void)
+static void LoadPyramidBagPalette(void)
{
struct SpritePalette spritePalette;
u16 *palPtr = Alloc(0x40);
LZDecompressWram(gBattleFrontierGfx_PyramidBag_Pal, palPtr);
spritePalette.data = palPtr + (gSaveBlock2Ptr->frontier.lvlMode * 16);
- spritePalette.tag = ITEM_IMAGE_TAG;
+ spritePalette.tag = TAG_PYRAMID_BAG;
LoadSpritePalette(&spritePalette);
Free(palPtr);
}
-static void sub_81C6EF4(void)
+static void CreatePyramidBagSprite(void)
{
- u8 *spriteId = &gPyramidBagResources->itemsSpriteIds[0];
- *spriteId = CreateSprite(&gUnknown_0861F3D4, 0x44, 0x38, 0);
+ u8 *spriteId = &gPyramidBagMenu->spriteIds[PBAG_SPRITE_BAG];
+ *spriteId = CreateSprite(&sSpriteTemplate_PyramidBag, 68, 56, 0);
}
-static void sub_81C6F20(void)
+static void ShakePyramidBag(void)
{
- struct Sprite *sprite = &gSprites[gPyramidBagResources->itemsSpriteIds[0]];
+ struct Sprite *sprite = &gSprites[gPyramidBagMenu->spriteIds[PBAG_SPRITE_BAG]];
if (sprite->affineAnimEnded)
{
- StartSpriteAffineAnim(sprite, 1);
- sprite->callback = sub_81C6F68;
+ StartSpriteAffineAnim(sprite, ANIM_BAG_SHAKE);
+ sprite->callback = SpriteCB_BagWaitForShake;
}
}
-static void sub_81C6F68(struct Sprite *sprite)
+static void SpriteCB_BagWaitForShake(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
- StartSpriteAffineAnim(sprite, 0);
+ StartSpriteAffineAnim(sprite, ANIM_BAG_STILL);
sprite->callback = SpriteCallbackDummy;
}
}
-static void ShowItemImage(u16 itemId, u8 itemSpriteArrayId)
+static void ShowItemIcon(u16 itemId, bool8 isAlt)
{
u8 itemSpriteId;
- u8 *spriteId = &gPyramidBagResources->itemsSpriteIds[itemSpriteArrayId + 1];
+ u8 *spriteId = &gPyramidBagMenu->spriteIds[isAlt + PBAG_SPRITE_ITEM_ICON];
if (*spriteId == SPRITE_NONE)
{
- FreeSpriteTilesByTag(ITEM_IMAGE_TAG + 1 + itemSpriteArrayId);
- FreeSpritePaletteByTag(ITEM_IMAGE_TAG + 1 + itemSpriteArrayId);
- itemSpriteId = AddItemIconSprite(ITEM_IMAGE_TAG + 1 + itemSpriteArrayId, ITEM_IMAGE_TAG + 1 + itemSpriteArrayId, itemId);
+ FreeSpriteTilesByTag(TAG_ITEM_ICON + isAlt);
+ FreeSpritePaletteByTag(TAG_ITEM_ICON + isAlt);
+ itemSpriteId = AddItemIconSprite(TAG_ITEM_ICON + isAlt, TAG_ITEM_ICON + isAlt, itemId);
if (itemSpriteId != MAX_SPRITES)
{
*spriteId = itemSpriteId;
- gSprites[itemSpriteId].pos2.x = 24;
- gSprites[itemSpriteId].pos2.y = 88;
+ gSprites[itemSpriteId].x2 = 24;
+ gSprites[itemSpriteId].y2 = 88;
}
}
}
-static void sub_81C6FF8(u8 itemSpriteArrayId)
+static void FreeItemIconSpriteByAltId(bool8 isAlt)
{
- sub_81C6E38(itemSpriteArrayId + 1);
+ FreeItemIconSprite(isAlt + PBAG_SPRITE_ITEM_ICON);
}
static void CreateSwapLine(void)
{
- CreateSwapLineSprites(&gPyramidBagResources->itemsSpriteIds[3], 8);
+ CreateSwapLineSprites(&gPyramidBagMenu->spriteIds[PBAG_SPRITE_SWAP_LINE_START], NUM_SWAP_LINE_SPRITES);
}
static void SetSwapLineInvisibility(bool8 invisible)
{
- SetSwapLineSpritesInvisibility(&gPyramidBagResources->itemsSpriteIds[3], 8, invisible);
+ SetSwapLineSpritesInvisibility(&gPyramidBagMenu->spriteIds[PBAG_SPRITE_SWAP_LINE_START], NUM_SWAP_LINE_SPRITES, invisible);
}
static void UpdateSwapLinePos(u8 y)
{
- UpdateSwapLineSpritesPos(&gPyramidBagResources->itemsSpriteIds[3], 8 | 0x80, 120, (y + 1) * 16);
+ UpdateSwapLineSpritesPos(&gPyramidBagMenu->spriteIds[PBAG_SPRITE_SWAP_LINE_START], NUM_SWAP_LINE_SPRITES | 0x80, 120, (y + 1) * 16);
}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 0492caeb5..cea30bb21 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -3269,7 +3269,7 @@ static void Cmd_getexp(void)
if (viaExpShare) // at least one mon is getting exp via exp share
{
- *exp = calculatedExp / 2 / viaSentIn;
+ *exp = SAFE_DIV(calculatedExp / 2, viaSentIn);
if (*exp == 0)
*exp = 1;
@@ -3279,7 +3279,7 @@ static void Cmd_getexp(void)
}
else
{
- *exp = calculatedExp / viaSentIn;
+ *exp = SAFE_DIV(calculatedExp, viaSentIn);
if (*exp == 0)
*exp = 1;
gExpShareExp = 0;
@@ -3357,7 +3357,7 @@ static void Cmd_getexp(void)
// get exp getter battlerId
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
+ if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBattlerId = 2;
else
{
@@ -3431,14 +3431,13 @@ static void Cmd_getexp(void)
gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
- // Why is this duplicated?
+ // Speed is duplicated, likely due to a copy-paste error.
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
-
gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
}
- // What is else if?
+
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
@@ -3446,10 +3445,13 @@ static void Cmd_getexp(void)
gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
- // Duplicated again, but this time there's no Sp Defense
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ // Speed is duplicated again, but Special Defense is missing.
+#ifdef BUGFIX
+ gBattleMons[2].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
+#else
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
-
+#endif
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
}
gBattleScripting.getexpState = 5;
@@ -6116,9 +6118,9 @@ static void PutMonIconOnLvlUpBox(void)
static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
{
- sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X;
+ sprite->x2 = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X;
- if (sprite->pos2.x != 0)
+ if (sprite->x2 != 0)
{
sprite->sDestroy = TRUE;
}
@@ -6168,7 +6170,13 @@ static void Cmd_recordlastability(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
- gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument.
+
+#ifdef BUGFIX
+ // This command occupies two bytes (one for the command id, and one for the battler id parameter).
+ gBattlescriptCurrInstr += 2;
+#else
+ gBattlescriptCurrInstr += 1;
+#endif
}
void BufferMoveToLearnIntoBattleTextBuff2(void)
diff --git a/src/battle_tower.c b/src/battle_tower.c
index b1e5d7817..082ea6822 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -36,7 +36,6 @@
#include "constants/event_objects.h"
#include "constants/moves.h"
#include "constants/easy_chat.h"
-#include "constants/tv.h"
extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_MaxieTrainer[];
extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_TabithaTrainer[];
diff --git a/src/battle_transition.c b/src/battle_transition.c
index 1b484f7c5..4d446b3df 100644
--- a/src/battle_transition.c
+++ b/src/battle_transition.c
@@ -1323,6 +1323,12 @@ static bool8 Phase2_BigPokeball_Func1(struct Task *task)
return FALSE;
}
+#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \
+{ \
+ u32 index = (posY) * 32 + posX; \
+ ptr[index] = toStore; \
+}
+
static bool8 Phase2_BigPokeball_Func2(struct Task *task)
{
s16 i, j;
@@ -1335,7 +1341,7 @@ static bool8 Phase2_BigPokeball_Func2(struct Task *task)
{
for (j = 0; j < 30; j++, BigPokeballMap++)
{
- tilemap[i * 32 + j] = *BigPokeballMap | 0xF000;
+ SOME_VRAM_STORE(tilemap, i, j, *BigPokeballMap | 0xF000);
}
}
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
@@ -1675,12 +1681,6 @@ bool8 FldEff_Pokeball(void)
return FALSE;
}
-#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \
-{ \
- u32 index = (posY) * 32 + posX; \
- ptr[index] = toStore; \
-}
-
static void sub_814713C(struct Sprite *sprite)
{
s16 arr0[ARRAY_COUNT(sUnknown_085C8B96)];
@@ -1692,10 +1692,10 @@ static void sub_814713C(struct Sprite *sprite)
}
else
{
- if (sprite->pos1.x >= 0 && sprite->pos1.x <= DISPLAY_WIDTH)
+ if (sprite->x >= 0 && sprite->x <= DISPLAY_WIDTH)
{
- s16 posX = sprite->pos1.x >> 3;
- s16 posY = sprite->pos1.y >> 3;
+ s16 posX = sprite->x >> 3;
+ s16 posY = sprite->y >> 3;
if (posX != sprite->data[2])
{
@@ -1712,8 +1712,8 @@ static void sub_814713C(struct Sprite *sprite)
SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001);
}
}
- sprite->pos1.x += arr0[sprite->data[0]];
- if (sprite->pos1.x < -15 || sprite->pos1.x > 255)
+ sprite->x += arr0[sprite->data[0]];
+ if (sprite->x < -15 || sprite->x > 255)
FieldEffectStop(sprite, FLDEFF_POKEBALL);
}
}
@@ -2142,7 +2142,7 @@ static bool8 Phase2_Mugshot_Func2(struct Task *task)
{
for (j = 0; j < 32; j++, mugshotsMap++)
{
- tilemap[i * 32 + j] = *mugshotsMap | 0xF000;
+ SOME_VRAM_STORE(tilemap, i, j, *mugshotsMap | 0xF000);
}
}
@@ -2438,10 +2438,10 @@ static bool8 TrainerPicCb_SetSlideOffsets(struct Sprite *sprite)
// fast slide to around middle screen
static bool8 TrainerPicCb_Slide1(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->sOffsetX;
- if (sprite->sSlideTableId && sprite->pos1.x < 133)
+ sprite->x += sprite->sOffsetX;
+ if (sprite->sSlideTableId && sprite->x < 133)
sprite->sState++;
- else if (!sprite->sSlideTableId && sprite->pos1.x > 103)
+ else if (!sprite->sSlideTableId && sprite->x > 103)
sprite->sState++;
return FALSE;
}
@@ -2450,7 +2450,7 @@ static bool8 TrainerPicCb_Slide1(struct Sprite *sprite)
static bool8 TrainerPicCb_Slide2(struct Sprite *sprite)
{
sprite->sOffsetX += sprite->sOffsetX2;
- sprite->pos1.x += sprite->sOffsetX;
+ sprite->x += sprite->sOffsetX;
if (sprite->sOffsetX == 0)
{
sprite->sState++;
@@ -2464,8 +2464,8 @@ static bool8 TrainerPicCb_Slide2(struct Sprite *sprite)
static bool8 TrainerPicCb_Slide3(struct Sprite *sprite)
{
sprite->sOffsetX += sprite->sOffsetX2;
- sprite->pos1.x += sprite->sOffsetX;
- if (sprite->pos1.x < -31 || sprite->pos1.x > 271)
+ sprite->x += sprite->sOffsetX;
+ if (sprite->x < -31 || sprite->x > 271)
sprite->sState++;
return FALSE;
}
@@ -2960,17 +2960,15 @@ static bool8 Phase2_RectangularSpiral_Func2(struct Task *task)
if (sub_8149048(gUnknown_085C8D38[j / 2], &sRectangularSpiralTransition[j]))
{
- u32 one;
done = FALSE;
var = sRectangularSpiralTransition[j].field_2;
- one = 1;
- if ((j & 1) == one)
+ if ((j % 2) == 1)
var = 0x27D - var;
var2 = var % 32;
- var3 = var / 32 * 32;
+ var3 = var / 32;
- tilemap[var3 + var2] = 0xF002;
+ SOME_VRAM_STORE(tilemap, var3, var2, 0xF002);
}
}
}
@@ -3285,8 +3283,8 @@ static bool8 Phase2_WhiteFade_Func2(struct Task *task)
for (i = 0, posY = 0; i < 8; i++, posY += 0x14)
{
sprite = &gSprites[CreateInvisibleSprite(sub_8149864)];
- sprite->pos1.x = 0xF0;
- sprite->pos1.y = posY;
+ sprite->x = 0xF0;
+ sprite->y = posY;
sprite->data[5] = arr1[i];
}
sprite->data[6]++;
@@ -3375,21 +3373,21 @@ static void sub_8149864(struct Sprite *sprite)
else
{
u16 i;
- u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->pos1.y];
- u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->pos1.y + 160];
+ u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->y];
+ u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->y + 160];
for (i = 0; i < 20; i++)
{
ptr1[i] = sprite->data[0] >> 8;
- ptr2[i] = (u8)(sprite->pos1.x);
+ ptr2[i] = (u8)(sprite->x);
}
- if (sprite->pos1.x == 0 && sprite->data[0] == 0x1000)
+ if (sprite->x == 0 && sprite->data[0] == 0x1000)
sprite->data[1] = 1;
- sprite->pos1.x -= 16;
+ sprite->x -= 16;
sprite->data[0] += 0x80;
- if (sprite->pos1.x < 0)
- sprite->pos1.x = 0;
+ if (sprite->x < 0)
+ sprite->x = 0;
if (sprite->data[0] > 0x1000)
sprite->data[0] = 0x1000;
@@ -4328,7 +4326,10 @@ static bool8 Phase2_FrontierSquaresScroll_Func5(struct Task *task)
BlendPalettes(PALETTES_ALL, 0x10, 0);
DestroyTask(FindTaskIdByFunc(task->func));
+
+#ifndef UBFIX
task->tState++; // UB: changing value of a destroyed task
+#endif
return FALSE;
}
diff --git a/src/battle_transition_frontier.c b/src/battle_transition_frontier.c
index cb3519c4e..2d34c9f86 100644
--- a/src/battle_transition_frontier.c
+++ b/src/battle_transition_frontier.c
@@ -243,7 +243,7 @@ static void SpriteCB_LogoCircleSlide(struct Sprite *sprite)
{
s16 *data = sprite->data;
- if (sprite->pos1.x == data[0] && sprite->pos1.y == data[1])
+ if (sprite->x == data[0] && sprite->y == data[1])
{
sprite->callback = SpriteCallbackDummy;
}
@@ -251,7 +251,7 @@ static void SpriteCB_LogoCircleSlide(struct Sprite *sprite)
{
if (data[4] == data[6])
{
- sprite->pos1.x += data[2];
+ sprite->x += data[2];
data[4] = 0;
}
else
@@ -261,7 +261,7 @@ static void SpriteCB_LogoCircleSlide(struct Sprite *sprite)
if (data[5] == data[7])
{
- sprite->pos1.y += data[3];
+ sprite->y += data[3];
data[5] = 0;
}
else
@@ -305,8 +305,8 @@ static u8 CreateSpiralingLogoCircleSprite(s16 x, s16 y, s16 arg2, s16 arg3, s16
static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite)
{
- sprite->pos2.x = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
- sprite->pos2.y = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
+ sprite->x2 = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
+ sprite->y2 = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360;
diff --git a/src/battle_tv.c b/src/battle_tv.c
index a61f5ff29..8c1f8044a 100644
--- a/src/battle_tv.c
+++ b/src/battle_tv.c
@@ -1246,7 +1246,7 @@ static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
break;
case PTS_REFLECT:
// If hit Reflect with damaging physical move
- if (type < TYPE_MYSTERY && power != 0 && tvPtr->side[defSide].reflectMonId != 0)
+ if (IS_TYPE_PHYSICAL(type) && power != 0 && tvPtr->side[defSide].reflectMonId != 0)
{
u32 id = (tvPtr->side[defSide].reflectMonId - 1) * 4;
movePoints->points[defSide][id + tvPtr->side[defSide].reflectMoveSlot] += sPointsArray[caseId][0];
@@ -1254,7 +1254,7 @@ static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
break;
case PTS_LIGHT_SCREEN:
// If hit Light Screen with damaging special move
- if (type >= TYPE_MYSTERY && power != 0 && tvPtr->side[defSide].lightScreenMonId != 0)
+ if (!IS_TYPE_PHYSICAL(type) && power != 0 && tvPtr->side[defSide].lightScreenMonId != 0)
{
u32 id = (tvPtr->side[defSide].lightScreenMonId - 1) * 4;
movePoints->points[defSide][id + tvPtr->side[defSide].lightScreenMoveSlot] += sPointsArray[caseId][0];
diff --git a/src/berry_blender.c b/src/berry_blender.c
index d47aa707d..8e8d392db 100644
--- a/src/berry_blender.c
+++ b/src/berry_blender.c
@@ -1162,8 +1162,8 @@ static void SpriteCB_Berry(struct Sprite* sprite)
else
PlaySE(SE_BALL_TRAY_EXIT);
}
- sprite->pos1.x = sprite->sX;
- sprite->pos1.y = sprite->sY;
+ sprite->x = sprite->sX;
+ sprite->y = sprite->sY;
}
static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
@@ -3163,8 +3163,8 @@ static void SpriteCB_Particle(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
- sprite->pos2.x = sprite->data[2] / 8;
- sprite->pos2.y = sprite->data[3] / 8;
+ sprite->x2 = sprite->data[2] / 8;
+ sprite->y2 = sprite->data[3] / 8;
if (sprite->animEnded)
DestroySprite(sprite);
@@ -3197,7 +3197,7 @@ static void CreateParticleSprites(void)
static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
{
sprite->data[0]++;
- sprite->pos2.y = -(sprite->data[0] / 3);
+ sprite->y2 = -(sprite->data[0] / 3);
if (sprite->animEnded)
DestroySprite(sprite);
@@ -3206,10 +3206,10 @@ static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
static void SpriteCB_ScoreSymbolBest(struct Sprite* sprite)
{
sprite->data[0]++;
- sprite->pos2.y = -(sprite->data[0] * 2);
+ sprite->y2 = -(sprite->data[0] * 2);
- if (sprite->pos2.y < -12)
- sprite->pos2.y = -12;
+ if (sprite->y2 < -12)
+ sprite->y2 = -12;
if (sprite->animEnded)
DestroySprite(sprite);
}
@@ -3264,7 +3264,7 @@ static void SpriteCB_CountdownNumber(struct Sprite* sprite)
break;
}
- sprite->pos2.y = sprite->sYPos;
+ sprite->y2 = sprite->sYPos;
}
#undef sState
@@ -3300,7 +3300,7 @@ static void SpriteCB_Start(struct Sprite* sprite)
break;
}
- sprite->pos2.y = sprite->data[1];
+ sprite->y2 = sprite->data[1];
}
static void TryUpdateProgressBar(u16 current, u16 limit)
@@ -3445,8 +3445,8 @@ static bool8 UpdateBlenderLandScreenShake(void)
static void SpriteCB_PlayerArrow(struct Sprite* sprite)
{
- sprite->pos2.x = -(sBerryBlender->bg_X);
- sprite->pos2.y = -(sBerryBlender->bg_Y);
+ sprite->x2 = -(sBerryBlender->bg_X);
+ sprite->y2 = -(sBerryBlender->bg_Y);
}
static void TryUpdateBerryBlenderRecord(void)
diff --git a/src/berry_crush.c b/src/berry_crush.c
index abaad232e..5504d05d6 100755
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -1387,8 +1387,8 @@ static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGam
gfx->berrySprites[i] = &gSprites[spriteId];
gfx->berrySprites[i]->oam.priority = 3;
gfx->berrySprites[i]->affineAnimPaused = TRUE;
- gfx->berrySprites[i]->pos1.x = gfx->playerCoords[i]->berryXOffset + 120;
- gfx->berrySprites[i]->pos1.y = -16;
+ gfx->berrySprites[i]->x = gfx->playerCoords[i]->berryXOffset + 120;
+ gfx->berrySprites[i]->y = -16;
data = gfx->berrySprites[i]->data;
speed = 512;
sYSpeed = speed;
@@ -1404,7 +1404,7 @@ static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGam
var2 = speed + 32;
var2 = var2 / 2;
var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var2);
- sX = (u16)gfx->berrySprites[i]->pos1.x * 128;
+ sX = (u16)gfx->berrySprites[i]->x * 128;
sXSpeed = MathUtil_Div16Shift(7, distance, var1);
var1 = MathUtil_Mul16Shift(7, var1, 85);
sSinIdx = 0;
@@ -1420,21 +1420,21 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite)
s16 *data = sprite->data;
sYSpeed += sYAccel;
- sprite->pos2.y += sYSpeed >> 8;
+ sprite->y2 += sYSpeed >> 8;
if (sBitfield & F_MOVE_HORIZ)
{
sprite->sX += sXSpeed;
sSinIdx += sSinSpeed;
- sprite->pos2.x = Sin(sSinIdx >> 7, sAmplitude);
+ sprite->x2 = Sin(sSinIdx >> 7, sAmplitude);
if ((sBitfield & F_MOVE_HORIZ) && (sSinIdx >> 7) > 126)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
sBitfield &= MASK_TARGET_Y;
}
}
- sprite->pos1.x = sX >> 7;
- if (sprite->pos1.y + sprite->pos2.y >= (sBitfield & MASK_TARGET_Y))
+ sprite->x = sX >> 7;
+ if (sprite->y + sprite->y2 >= (sBitfield & MASK_TARGET_Y))
{
sprite->callback = SpriteCallbackDummy;
FreeSpriteOamMatrix(sprite);
@@ -1490,8 +1490,8 @@ static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGam
gfx->impactSprites[i]->invisible = FALSE;
gfx->impactSprites[i]->animPaused = FALSE;
- gfx->impactSprites[i]->pos2.x = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][0];
- gfx->impactSprites[i]->pos2.y = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][1];
+ gfx->impactSprites[i]->x2 = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][0];
+ gfx->impactSprites[i]->y2 = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][1];
}
#undef flags
@@ -1513,10 +1513,10 @@ static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGam
if (gfx->sparkleSprites[i]->invisible)
{
gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init;
- gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120;
- gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (yModifier * 4);
- gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4));
- gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1];
+ gfx->sparkleSprites[i]->x = sSparkleCoords[i][0] + 120;
+ gfx->sparkleSprites[i]->y = sSparkleCoords[i][1] + 136 - (yModifier * 4);
+ gfx->sparkleSprites[i]->x2 = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4));
+ gfx->sparkleSprites[i]->y2 = sSparkleCoords[i][1];
if (linkState->bigSparkle)
StartSpriteAnim(gfx->sparkleSprites[i], 1);
else
@@ -2071,8 +2071,8 @@ static void SpriteCB_Sparkle_End(struct Sprite *sprite)
u8 i;
for (i = 0; i < ARRAY_COUNT(sprite->data); i++)
sprite->data[i] = 0;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->invisible = TRUE;
sprite->animPaused = TRUE;
sprite->callback = SpriteCallbackDummy;
@@ -2097,20 +2097,20 @@ static void SpriteCB_Sparkle(struct Sprite *sprite)
s16 *data = sprite->data;
sYSpeed += sYAccel;
- sprite->pos2.y += sYSpeed >> 8;
+ sprite->y2 += sYSpeed >> 8;
if (sBitfield & F_MOVE_HORIZ)
{
sprite->sX += sXSpeed;
sSinIdx += sSinSpeed;
- sprite->pos2.x = Sin(sSinIdx >> 7, sAmplitude);
+ sprite->x2 = Sin(sSinIdx >> 7, sAmplitude);
if (sBitfield & F_MOVE_HORIZ && sSinIdx >> 7 > 126)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
sBitfield &= MASK_TARGET_Y;
}
}
- sprite->pos1.x = sX >> 7;
- if (sprite->pos1.y + sprite->pos2.y > (sBitfield & MASK_TARGET_Y))
+ sprite->x = sX >> 7;
+ if (sprite->y + sprite->y2 > (sBitfield & MASK_TARGET_Y))
sprite->callback = SpriteCB_Sparkle_End;
}
@@ -2125,17 +2125,17 @@ static void SpriteCB_Sparkle_Init(struct Sprite *sprite)
sYSpeed = var;
sYAccel = 32;
sBitfield = 168; // Setting bits in MASK_TARGET_Y
- xMult = sprite->pos2.x * 128;
- xDiv = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (var + 32) >> 1);
- sprite->sX = sprite->pos1.x << 7;
+ xMult = sprite->x2 * 128;
+ xDiv = MathUtil_Div16Shift(7, (168 - sprite->y) << 7, (var + 32) >> 1);
+ sprite->sX = sprite->x << 7;
sXSpeed = MathUtil_Div16Shift(7, xMult, xDiv);
var = MathUtil_Mul16Shift(7, xDiv, 85);
sSinIdx = zero;
sSinSpeed = MathUtil_Div16Shift(7, Q_8_8(63.5), var);
- sAmplitude = sprite->pos2.x / 4;
+ sAmplitude = sprite->x2 / 4;
sBitfield |= F_MOVE_HORIZ;
- sprite->pos2.y = zero;
- sprite->pos2.x = zero;
+ sprite->y2 = zero;
+ sprite->x2 = zero;
sprite->callback = SpriteCB_Sparkle;
sprite->animPaused = FALSE;
sprite->invisible = FALSE;
diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c
index 27efb7e7a..4632f6dc0 100644
--- a/src/berry_tag_screen.c
+++ b/src/berry_tag_screen.c
@@ -674,9 +674,9 @@ static void Task_DisplayAnotherBerry(u8 taskId)
else
posY = data[0];
- gSprites[sBerryTag->berrySpriteId].pos2.y = posY;
+ gSprites[sBerryTag->berrySpriteId].y2 = posY;
for (i = 0; i < FLAVOR_COUNT; i++)
- gSprites[sBerryTag->flavorCircleIds[i]].pos2.y = posY;
+ gSprites[sBerryTag->flavorCircleIds[i]].y2 = posY;
ChangeBgY(1, 0x1000, data[1]);
ChangeBgY(2, 0x1000, data[1]);
diff --git a/src/bike.c b/src/bike.c
index bbcda989c..e97a5e04e 100644
--- a/src/bike.c
+++ b/src/bike.c
@@ -614,27 +614,24 @@ static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
return;
}
collision = GetBikeCollision(direction);
- // TODO: Try to get rid of this goto
- if (collision == 0 || collision == COLLISION_WHEELIE_HOP)
+ if (collision && collision != COLLISION_WHEELIE_HOP)
{
- goto derp;
- }
- else if (collision == COLLISION_LEDGE_JUMP)
- {
- PlayerLedgeHoppingWheelie(direction);
- }
- else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE)
- {
- if (collision < COLLISION_VERTICAL_RAIL)
+ if (collision == COLLISION_LEDGE_JUMP)
{
- AcroBikeTransition_WheelieHoppingStanding(direction);
+ PlayerLedgeHoppingWheelie(direction);
+ return;
}
- else
+ if (collision >= COLLISION_STOP_SURFING && collision <= COLLISION_ROTATING_GATE)
+ {
+ return;
+ }
+ if (collision < COLLISION_VERTICAL_RAIL)
{
- derp:
- PlayerMovingHoppingWheelie(direction);
+ AcroBikeTransition_WheelieHoppingStanding(direction);
+ return;
}
}
+ PlayerMovingHoppingWheelie(direction);
}
static void AcroBikeTransition_SideJump(u8 direction)
@@ -1056,7 +1053,7 @@ void Bike_HandleBumpySlopeJump(void)
bool32 IsRunningDisallowed(u8 metatile)
{
- if (!(gMapHeader.flags & MAP_ALLOW_RUNNING) || IsRunningDisallowedByMetatile(metatile) == TRUE)
+ if (!gMapHeader.allowRunning || IsRunningDisallowedByMetatile(metatile) == TRUE)
return TRUE;
else
return FALSE;
diff --git a/src/cable_car.c b/src/cable_car.c
index 733d10436..32d432535 100644
--- a/src/cable_car.c
+++ b/src/cable_car.c
@@ -596,13 +596,13 @@ static void SpriteCB_CableCar(struct Sprite *sprite)
{
if (!GOING_DOWN)
{
- sprite->pos1.x = sprite->sXPos - (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
- sprite->pos1.y = sprite->sYPos - (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
+ sprite->x = sprite->sXPos - (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
+ sprite->y = sprite->sYPos - (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
}
else
{
- sprite->pos1.x = sprite->sXPos + (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
- sprite->pos1.y = sprite->sYPos + (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
+ sprite->x = sprite->sXPos + (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
+ sprite->y = sprite->sYPos + (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
}
}
}
@@ -617,20 +617,20 @@ static void SpriteCB_Player(struct Sprite *sprite)
// Move along with cable car
if (!GOING_DOWN)
{
- sprite->pos1.x = sprite->sXPos - (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
- sprite->pos1.y = sprite->sYPos - (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
+ sprite->x = sprite->sXPos - (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
+ sprite->y = sprite->sYPos - (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
}
else
{
- sprite->pos1.x = sprite->sXPos + (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
- sprite->pos1.y = sprite->sYPos + (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
+ sprite->x = sprite->sXPos + (u8)(0.14f * S16TOPOSFLOAT(sCableCar->timer));
+ sprite->y = sprite->sYPos + (u8)(0.067f * S16TOPOSFLOAT(sCableCar->timer));
}
// Bounce up and down
switch (sprite->sState)
{
case 0:
- sprite->pos2.y = 17;
+ sprite->y2 = 17;
if (sprite->sTimer++ > 9)
{
sprite->sTimer = 0;
@@ -638,7 +638,7 @@ static void SpriteCB_Player(struct Sprite *sprite)
}
break;
default:
- sprite->pos2.y = 16;
+ sprite->y2 = 16;
if (sprite->sTimer++ > 9)
{
sprite->sTimer = 0;
@@ -660,8 +660,8 @@ static void SpriteCB_HikerGoingUp(struct Sprite *sprite)
{
if (sprite->sTimer == 0)
{
- sprite->pos1.x += 2 * sprite->centerToCornerVecX;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 2 * sprite->centerToCornerVecX;
+ sprite->y += 16 + sprite->centerToCornerVecY;
}
if (++sprite->sTimer >= sprite->sDelay)
@@ -669,22 +669,22 @@ static void SpriteCB_HikerGoingUp(struct Sprite *sprite)
switch (sprite->sSameDir)
{
case FALSE:
- sprite->pos1.x++;
+ sprite->x++;
if ((sprite->sTimer % 4) == 0)
- sprite->pos1.y++;
+ sprite->y++;
break;
case TRUE:
// Hiker moves slower if travelling with the Cable Car
if ((sprite->sTimer % 2) != 0)
{
- sprite->pos1.x++;
- if ((sprite->pos1.x % 4) == 0)
- sprite->pos1.y++;
+ sprite->x++;
+ if ((sprite->x % 4) == 0)
+ sprite->y++;
}
break;
}
- if (sprite->pos1.y > DISPLAY_HEIGHT)
+ if (sprite->y > DISPLAY_HEIGHT)
DestroySprite(sprite);
}
}
@@ -692,29 +692,29 @@ static void SpriteCB_HikerGoingUp(struct Sprite *sprite)
static void SpriteCB_HikerGoingDown(struct Sprite *sprite)
{
if (sprite->sTimer == 0)
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->y += 16 + sprite->centerToCornerVecY;
if (++sprite->sTimer >= sprite->sDelay)
{
switch (sprite->sSameDir)
{
case FALSE:
- sprite->pos1.x--;
+ sprite->x--;
if ((sprite->sTimer % 4) == 0)
- sprite->pos1.y--;
+ sprite->y--;
break;
case TRUE:
// Hiker moves slower if travelling with the Cable Car
if ((sprite->sTimer % 2) != 0)
{
- sprite->pos1.x--;
- if ((sprite->pos1.x % 4) == 0)
- sprite->pos1.y--;
+ sprite->x--;
+ if ((sprite->x % 4) == 0)
+ sprite->y--;
}
break;
}
- if (sprite->pos1.y < 80)
+ if (sprite->y < 80)
DestroySprite(sprite);
}
}
@@ -829,20 +829,20 @@ static void CreateCableCarSprites(void)
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = 2;
- gSprites[spriteId].pos2.x = 8;
- gSprites[spriteId].pos2.y = 16;
+ gSprites[spriteId].x2 = 8;
+ gSprites[spriteId].y2 = 16;
gSprites[spriteId].sXPos = 200;
gSprites[spriteId].sYPos = 73;
}
// Create car sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[0], 176, 43, 0x67);
- gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = 32;
+ gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32;
gSprites[spriteId].sXPos = 176;
gSprites[spriteId].sYPos = 43;
// Create door sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[1], 200, 99, 0x65);
- gSprites[spriteId].pos2.x = 8;
- gSprites[spriteId].pos2.y = 4;
+ gSprites[spriteId].x2 = 8;
+ gSprites[spriteId].y2 = 4;
gSprites[spriteId].sXPos = 200;
gSprites[spriteId].sYPos = 99;
// Init weather
@@ -857,20 +857,20 @@ static void CreateCableCarSprites(void)
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = 2;
- gSprites[spriteId].pos2.x = 8;
- gSprites[spriteId].pos2.y = 16;
+ gSprites[spriteId].x2 = 8;
+ gSprites[spriteId].y2 = 16;
gSprites[spriteId].sXPos = 128;
gSprites[spriteId].sYPos = 39;
}
// Create car sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[0], 104, 9, 0x67);
- gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = 32;
+ gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32;
gSprites[spriteId].sXPos = 104;
gSprites[spriteId].sYPos = 9;
// Create door sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[1], 128, 65, 0x65);
- gSprites[spriteId].pos2.x = 8;
- gSprites[spriteId].pos2.y = 4;
+ gSprites[spriteId].x2 = 8;
+ gSprites[spriteId].y2 = 4;
gSprites[spriteId].sXPos = 128;
gSprites[spriteId].sYPos = 65;
// Init weather
@@ -882,8 +882,8 @@ static void CreateCableCarSprites(void)
for (i = 0; i < 9; i++)
{
spriteId = CreateSprite(&sSpriteTemplate_Cable, 16 * i + 96, 8 * i - 8, 0x68);
- gSprites[spriteId].pos2.x = 8;
- gSprites[spriteId].pos2.y = 8;
+ gSprites[spriteId].x2 = 8;
+ gSprites[spriteId].y2 = 8;
}
// 1/64 chance for an NPC to appear hiking on the ground below the Cable Car
@@ -894,8 +894,8 @@ static void CreateCableCarSprites(void)
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = 2;
- gSprites[spriteId].pos2.x = -gSprites[spriteId].centerToCornerVecX;
- gSprites[spriteId].pos2.y = -gSprites[spriteId].centerToCornerVecY;
+ gSprites[spriteId].x2 = -gSprites[spriteId].centerToCornerVecX;
+ gSprites[spriteId].y2 = -gSprites[spriteId].centerToCornerVecY;
// Randomly choose which direction the NPC is going
if (!GOING_DOWN)
@@ -905,7 +905,7 @@ static void CreateCableCarSprites(void)
// Do walking west anim
StartSpriteAnim(&gSprites[spriteId], 6);
gSprites[spriteId].sSameDir = TRUE;
- gSprites[spriteId].pos1.y += 2;
+ gSprites[spriteId].y += 2;
}
else
{
@@ -921,7 +921,7 @@ static void CreateCableCarSprites(void)
// Do walking east anim
StartSpriteAnim(&gSprites[spriteId], 7);
gSprites[spriteId].sSameDir = TRUE;
- gSprites[spriteId].pos1.y += 2;
+ gSprites[spriteId].y += 2;
}
else
{
diff --git a/src/contest.c b/src/contest.c
index 246fc1e50..46fa0efed 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -42,7 +42,6 @@
#include "constants/moves.h"
#include "constants/rgb.h"
#include "constants/songs.h"
-#include "constants/tv.h"
// This file's functions.
static void LoadContestPalettes(void);
@@ -259,6 +258,11 @@ enum {
#define TAG_BLINK_EFFECT_CONTESTANT2 0x80EA
#define TAG_BLINK_EFFECT_CONTESTANT3 0x80EB
+#define TILE_FILLED_APPEAL_HEART 0x5012
+#define TILE_FILLED_JAM_HEART 0x5014
+#define TILE_EMPTY_APPEAL_HEART 0x5035
+#define TILE_EMPTY_JAM_HEART 0x5036
+
enum {
SLIDER_HEART_ANIM_NORMAL,
SLIDER_HEART_ANIM_DISAPPEAR,
@@ -350,8 +354,8 @@ EWRAM_DATA u8 gHighestRibbonRank = 0;
EWRAM_DATA struct ContestResources *gContestResources = NULL;
EWRAM_DATA u8 sContestBgCopyFlags = 0;
EWRAM_DATA struct ContestWinner gCurContestWinner = {0};
-EWRAM_DATA bool8 gUnknown_02039F5C = 0;
-EWRAM_DATA u8 gUnknown_02039F5D = 0;
+EWRAM_DATA bool8 gCurContestWinnerIsForArtist = 0;
+EWRAM_DATA u8 gCurContestWinnerSaveIdx = 0;
// IWRAM common vars.
u32 gContestRngValue;
@@ -1034,7 +1038,7 @@ void LoadContestBgAfterMoveAnim(void)
{
u32 contestantWindowId = 5 + i;
- LoadPalette(eUnknownHeap1A004.cachedWindowPalettes[contestantWindowId], 16 * (5 + gContestantTurnOrder[i]), sizeof((eUnknownHeap1A004.cachedWindowPalettes[contestantWindowId])));
+ LoadPalette(eContestTempSave.cachedWindowPalettes[contestantWindowId], 16 * (5 + gContestantTurnOrder[i]), sizeof((eContestTempSave.cachedWindowPalettes[contestantWindowId])));
}
}
@@ -1320,7 +1324,7 @@ static bool8 SetupContestGraphics(u8 *stateVar)
CopyToBgTilemapBuffer(2, gUnknown_08C17170, 0, 0);
CopyBgTilemapBufferToVram(2);
// This is a bug, and copies random junk. savedJunk is never read.
- DmaCopy32Defvars(3, gContestResources->contestBgTilemaps[2], eUnknownHeap1A004.savedJunk, sizeof(eUnknownHeap1A004.savedJunk));
+ DmaCopy32Defvars(3, gContestResources->contestBgTilemaps[2], eContestTempSave.savedJunk, sizeof(eContestTempSave.savedJunk));
break;
case 5:
LoadCompressedPalette(gOldContestPalette, 0, 0x200);
@@ -1328,7 +1332,7 @@ static bool8 SetupContestGraphics(u8 *stateVar)
CpuCopy32(gPlttBufferUnfaded + (5 + gContestPlayerMonIndex) * 16, tempPalette2, 16 * sizeof(u16));
CpuCopy32(tempPalette2, gPlttBufferUnfaded + 128, 16 * sizeof(u16));
CpuCopy32(tempPalette1, gPlttBufferUnfaded + (5 + gContestPlayerMonIndex) * 16, 16 * sizeof(u16));
- DmaCopy32Defvars(3, gPlttBufferUnfaded, eUnknownHeap1A004.cachedWindowPalettes, sizeof(eUnknownHeap1A004.cachedWindowPalettes));
+ DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedWindowPalettes, sizeof(eContestTempSave.cachedWindowPalettes));
LoadContestPalettes();
break;
case 6:
@@ -1468,7 +1472,7 @@ static void Task_DisplayAppealNumberText(u8 taskId)
gBattle_BG0_Y = 0;
gBattle_BG2_Y = 0;
ContestDebugDoPrint();
- DmaCopy32Defvars(3, gPlttBufferUnfaded, eUnknownHeap1A004.unk18204, PLTT_BUFFER_SIZE * 2);
+ DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
ConvertIntToDecimalStringN(gStringVar1, eContest.appealNumber + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex))
StringCopy(gDisplayedStringBattle, gText_AppealNumWhichMoveWillBePlayed);
@@ -1527,7 +1531,7 @@ static void Task_ShowMoveSelectScreen(u8 taskId)
&& eContestantStatus[gContestPlayerMonIndex].hasJudgesAttention)
{
// Highlight the text because it's a combo move
- moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGrey);
+ moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGray);
}
else if (move != MOVE_NONE
&& eContestantStatus[gContestPlayerMonIndex].prevMove == move
@@ -1667,8 +1671,8 @@ static void Task_HideMoveSelectScreen(u8 taskId)
}
Contest_SetBgCopyFlags(0);
// This seems to be a bug; it should have just copied PLTT_BUFFER_SIZE.
- DmaCopy32Defvars(3, gPlttBufferFaded, eUnknownHeap1A004.unk18604, PLTT_BUFFER_SIZE * 2);
- LoadPalette(eUnknownHeap1A004.unk18204, 0, PLTT_BUFFER_SIZE * 2);
+ DmaCopy32Defvars(3, gPlttBufferFaded, eContestTempSave.cachedPlttBufferFaded, PLTT_BUFFER_SIZE * 2);
+ LoadPalette(eContestTempSave.cachedPlttBufferUnfaded, 0, PLTT_BUFFER_SIZE * 2);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].func = Task_HideApplauseMeterForAppealStart;
@@ -1780,7 +1784,7 @@ static void Task_DoAppeals(u8 taskId)
gContestMons[eContest.currentContestant].otId,
gContestMons[eContest.currentContestant].personality,
eContest.currentContestant);
- gSprites[spriteId].pos2.x = 120;
+ gSprites[spriteId].x2 = 120;
gSprites[spriteId].callback = SpriteCB_MonSlideIn;
gTasks[taskId].tMonSpriteId = spriteId;
gBattlerSpriteIds[gBattlerAttacker] = spriteId;
@@ -2445,9 +2449,9 @@ static void Task_EndWaitForLink(u8 taskId)
static void SpriteCB_MonSlideIn(struct Sprite *sprite)
{
- if (sprite->pos2.x != 0)
+ if (sprite->x2 != 0)
{
- sprite->pos2.x -= 2;
+ sprite->x2 -= 2;
}
else
{
@@ -2461,8 +2465,8 @@ static void SpriteCB_MonSlideIn(struct Sprite *sprite)
static void SpriteCB_MonSlideOut(struct Sprite *sprite)
{
- sprite->pos2.x -= 6;
- if (sprite->pos1.x + sprite->pos2.x < -32)
+ sprite->x2 -= 6;
+ if (sprite->x + sprite->x2 < -32)
{
sprite->callback = SpriteCallbackDummy;
sprite->invisible = TRUE;
@@ -2554,7 +2558,7 @@ static void Task_WaitForHeartSliders(u8 taskId)
static void sub_80DA348(u8 taskId)
{
- DmaCopy32Defvars(3, eUnknownHeap1A004.unk18204, gPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
+ DmaCopy32Defvars(3, eContestTempSave.cachedPlttBufferUnfaded, gPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 2;
gTasks[taskId].func = Task_WaitPrintRoundResult;
@@ -3133,10 +3137,10 @@ static u8 CreateContestantSprite(u16 species, u32 otId, u32 personality, u32 ind
gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
gSprites[spriteId].data[2] = species;
if (IsSpeciesNotUnown(species))
- gSprites[spriteId].affineAnims = gUnknown_082FF6C0;
+ gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest;
else
gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteOpponentSide;
- StartSpriteAffineAnim(gSprites + spriteId, 0);
+ StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL);
return spriteId;
}
@@ -3204,27 +3208,25 @@ static void PrintContestMoveDescription(u16 a)
ContestBG_FillBoxWithIncrementingTile(0, categoryTile, 0x0b, 0x1f, 0x05, 0x01, 0x11, 0x01);
ContestBG_FillBoxWithIncrementingTile(0, categoryTile + 0x10, 0x0b, 0x20, 0x05, 0x01, 0x11, 0x01);
+ // Appeal hearts
if (gContestEffects[gContestMoves[a].effect].appeal == 0xFF)
numHearts = 0;
else
numHearts = gContestEffects[gContestMoves[a].effect].appeal / 10;
- if (numHearts > 8)
- numHearts = 8;
- // Filled-in hearts
- ContestBG_FillBoxWithTile(0, 0x5035, 0x15, 0x1f, 0x08, 0x01, 0x11);
- // Empty hearts
- ContestBG_FillBoxWithTile(0, 0x5012, 0x15, 0x1f, numHearts, 0x01, 0x11);
+ if (numHearts > MAX_CONTEST_MOVE_HEARTS)
+ numHearts = MAX_CONTEST_MOVE_HEARTS;
+ ContestBG_FillBoxWithTile(0, TILE_EMPTY_APPEAL_HEART, 0x15, 0x1f, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
+ ContestBG_FillBoxWithTile(0, TILE_FILLED_APPEAL_HEART, 0x15, 0x1f, numHearts, 0x01, 0x11);
+ // Jam hearts
if (gContestEffects[gContestMoves[a].effect].jam == 0xFF)
numHearts = 0;
else
numHearts = gContestEffects[gContestMoves[a].effect].jam / 10;
- if (numHearts > 8)
- numHearts = 8;
- // Filled-in hearts
- ContestBG_FillBoxWithTile(0, 0x5036, 0x15, 0x20, 0x08, 0x01, 0x11);
- // Empty hearts
- ContestBG_FillBoxWithTile(0, 0x5014, 0x15, 0x20, numHearts, 0x01, 0x11);
+ if (numHearts > MAX_CONTEST_MOVE_HEARTS)
+ numHearts = MAX_CONTEST_MOVE_HEARTS;
+ ContestBG_FillBoxWithTile(0, TILE_EMPTY_JAM_HEART, 0x15, 0x20, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
+ ContestBG_FillBoxWithTile(0, TILE_FILLED_JAM_HEART, 0x15, 0x20, numHearts, 0x01, 0x11);
FillWindowPixelBuffer(WIN_MOVE_DESCRIPTION, PIXEL_FILL(0));
Contest_PrintTextToBg0WindowStd(WIN_MOVE_DESCRIPTION, gContestEffectDescriptionPointers[gContestMoves[a].effect]);
@@ -3862,7 +3864,7 @@ static void UpdateHeartSlider(u8 contestant)
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].sContestant = contestant;
gSprites[spriteId].sTargetX = slideTarget;
- if (gSprites[spriteId].sTargetX > gSprites[spriteId].pos2.x)
+ if (gSprites[spriteId].sTargetX > gSprites[spriteId].x2)
gSprites[spriteId].sMoveX = 1;
else
gSprites[spriteId].sMoveX = -1;
@@ -3894,14 +3896,14 @@ static bool8 SlidersDoneUpdating(void)
static void SpriteCB_UpdateHeartSlider(struct Sprite *sprite)
{
- if (sprite->pos2.x == sprite->sTargetX)
+ if (sprite->x2 == sprite->sTargetX)
{
eContestGfxState[sprite->sContestant].sliderUpdating = FALSE;
sprite->callback = SpriteCallbackDummy;
}
else
{
- sprite->pos2.x += sprite->sMoveX;
+ sprite->x2 += sprite->sMoveX;
}
}
@@ -3915,7 +3917,7 @@ static void UpdateSliderHeartSpriteYPositions(void)
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
- gSprites[eContestGfxState[i].sliderHeartSpriteId].pos1.y = sSliderHeartYPositions[gContestantTurnOrder[i]];
+ gSprites[eContestGfxState[i].sliderHeartSpriteId].y = sSliderHeartYPositions[gContestantTurnOrder[i]];
}
// Used to hide (or subsequently reshow) the bottom two slider hearts that get hidden by text windows by moving them offscreen
@@ -3929,9 +3931,9 @@ static void SetBottomSliderHeartsInvisibility(bool8 invisible)
if (gContestantTurnOrder[i] > 1)
{
if (!invisible)
- gSprites[eContestGfxState[i].sliderHeartSpriteId].pos1.x = 180;
+ gSprites[eContestGfxState[i].sliderHeartSpriteId].x = 180;
else
- gSprites[eContestGfxState[i].sliderHeartSpriteId].pos1.x = 256;
+ gSprites[eContestGfxState[i].sliderHeartSpriteId].x = 256;
}
}
}
@@ -4412,7 +4414,7 @@ static void DrawContestantWindows(void)
for (i = 0; i < CONTESTANT_COUNT; i++)
{
s32 windowId = i + 5;
- LoadPalette(eUnknownHeap1A004.cachedWindowPalettes[windowId], (gContestantTurnOrder[i] + 5) * 16, sizeof(eUnknownHeap1A004.cachedWindowPalettes[0]));
+ LoadPalette(eContestTempSave.cachedWindowPalettes[windowId], (gContestantTurnOrder[i] + 5) * 16, sizeof(eContestTempSave.cachedWindowPalettes[0]));
}
DrawContestantWindowText();
}
@@ -4787,7 +4789,7 @@ static void Task_ApplauseOverflowAnimation(u8 taskId)
static void SlideApplauseMeterIn(void)
{
CreateTask(Task_SlideApplauseMeterIn, 10);
- gSprites[eContest.applauseMeterSpriteId].pos2.x = -70;
+ gSprites[eContest.applauseMeterSpriteId].x2 = -70;
gSprites[eContest.applauseMeterSpriteId].invisible = FALSE;
eContest.applauseMeterIsMoving = TRUE;
}
@@ -4797,11 +4799,11 @@ static void Task_SlideApplauseMeterIn(u8 taskId)
struct Sprite *sprite = &gSprites[eContest.applauseMeterSpriteId];
gTasks[taskId].data[10] += 1664;
- sprite->pos2.x += gTasks[taskId].data[10] >> 8;
+ sprite->x2 += gTasks[taskId].data[10] >> 8;
gTasks[taskId].data[10] = gTasks[taskId].data[10] & 0xFF;
- if (sprite->pos2.x > 0)
- sprite->pos2.x = 0;
- if (sprite->pos2.x == 0)
+ if (sprite->x2 > 0)
+ sprite->x2 = 0;
+ if (sprite->x2 == 0)
{
eContest.applauseMeterIsMoving = FALSE;
DestroyTask(taskId);
@@ -4817,7 +4819,7 @@ static void SlideApplauseMeterOut(void)
else
{
CreateTask(Task_SlideApplauseMeterOut, 10);
- gSprites[eContest.applauseMeterSpriteId].pos2.x = 0;
+ gSprites[eContest.applauseMeterSpriteId].x2 = 0;
eContest.applauseMeterIsMoving = TRUE;
}
}
@@ -4827,11 +4829,11 @@ static void Task_SlideApplauseMeterOut(u8 taskId)
struct Sprite *sprite = &gSprites[eContest.applauseMeterSpriteId];
gTasks[taskId].data[10] += 1664;
- sprite->pos2.x -= gTasks[taskId].data[10] >> 8;
+ sprite->x2 -= gTasks[taskId].data[10] >> 8;
gTasks[taskId].data[10] = gTasks[taskId].data[10] & 0xFF;
- if (sprite->pos2.x < -70)
- sprite->pos2.x = -70;
- if (sprite->pos2.x == -70)
+ if (sprite->x2 < -70)
+ sprite->x2 = -70;
+ if (sprite->x2 == -70)
{
sprite->invisible = TRUE;
eContest.applauseMeterIsMoving = FALSE;
@@ -4876,7 +4878,7 @@ static void Task_ShowAndUpdateApplauseMeter(u8 taskId)
// Unused.
static void HideApplauseMeterNoAnim(void)
{
- gSprites[eContest.applauseMeterSpriteId].pos2.x = 0;
+ gSprites[eContest.applauseMeterSpriteId].x2 = 0;
gSprites[eContest.applauseMeterSpriteId].invisible = FALSE;
}
@@ -5015,7 +5017,7 @@ static void ShowHideNextTurnGfx(bool8 show)
if (eContestantStatus[i].turnOrderMod != 0 && show)
{
CpuCopy32(GetTurnOrderNumberGfx(i), (void *)(OBJ_VRAM0 + (gSprites[eContestGfxState[i].nextTurnSpriteId].oam.tileNum + 6) * 32), 32);
- gSprites[eContestGfxState[i].nextTurnSpriteId].pos1.y = sNextTurnSpriteYPositions[gContestantTurnOrder[i]];
+ gSprites[eContestGfxState[i].nextTurnSpriteId].y = sNextTurnSpriteYPositions[gContestantTurnOrder[i]];
gSprites[eContestGfxState[i].nextTurnSpriteId].invisible = FALSE;
}
else
@@ -5377,10 +5379,10 @@ static void SetBattleTargetSpritePosition(void)
{
struct Sprite *sprite = &gSprites[gBattlerSpriteIds[B_POSITION_OPPONENT_RIGHT]];
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- sprite->pos1.x = GetBattlerSpriteCoord(B_POSITION_OPPONENT_RIGHT, BATTLER_COORD_X);
- sprite->pos1.y = GetBattlerSpriteCoord(B_POSITION_OPPONENT_RIGHT, BATTLER_COORD_Y);
+ sprite->x2 = 0;
+ sprite->y2 = 0;
+ sprite->x = GetBattlerSpriteCoord(B_POSITION_OPPONENT_RIGHT, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(B_POSITION_OPPONENT_RIGHT, BATTLER_COORD_Y);
sprite->invisible = TRUE;
}
@@ -5516,40 +5518,46 @@ void ResetContestLinkResults(void)
gSaveBlock2Ptr->contestLinkResults[i][j] = 0;
}
-bool8 sub_80DEDA8(u8 rank)
+bool8 SaveContestWinner(u8 rank)
{
s32 i;
- u8 r7 = Random() % 3;
+ u8 captionId = Random() % NUM_PAINTING_CAPTIONS;
+ // Get the index of the winner among the contestants
for (i = 0; i < CONTESTANT_COUNT - 1; i++)
- {
if (gContestFinalStandings[i] == 0)
break;
- }
- if (rank == 0xFF && i != gContestPlayerMonIndex)
+
+ // Exit if attempting to save a Pokémon other than the player's to the museum
+ if (rank == CONTEST_SAVE_FOR_MUSEUM && i != gContestPlayerMonIndex)
return FALSE;
+
+ // Adjust the random painting caption depending on the category
switch (gSpecialVar_ContestCategory)
{
case CONTEST_CATEGORY_COOL:
- r7 += 0;
+ captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL;
break;
case CONTEST_CATEGORY_BEAUTY:
- r7 += 3;
+ captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY;
break;
case CONTEST_CATEGORY_CUTE:
- r7 += 6;
+ captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE;
break;
case CONTEST_CATEGORY_SMART:
- r7 += 9;
+ captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART;
break;
case CONTEST_CATEGORY_TOUGH:
- r7 += 12;
+ captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH;
break;
}
- if (rank != 0xFE)
- {
- u8 id = sub_80DEFA8(rank, 1);
+ if (rank != CONTEST_SAVE_FOR_ARTIST)
+ {
+ // Save winner in the saveblock
+ // Used to save any winner for the Contest Hall or the Museum
+ // but excludes the temporary save used by the artist
+ u8 id = GetContestWinnerSaveIdx(rank, TRUE);
gSaveBlock1Ptr->contestWinners[id].personality = gContestMons[i].personality;
gSaveBlock1Ptr->contestWinners[id].species = gContestMons[i].species;
gSaveBlock1Ptr->contestWinners[id].trainerId = gContestMons[i].otId;
@@ -5560,24 +5568,29 @@ bool8 sub_80DEDA8(u8 rank)
else
gSaveBlock1Ptr->contestWinners[id].contestRank = gSpecialVar_ContestRank;
- if (rank != 0xFF)
+ if (rank != CONTEST_SAVE_FOR_MUSEUM)
gSaveBlock1Ptr->contestWinners[id].contestCategory = gSpecialVar_ContestCategory;
else
- gSaveBlock1Ptr->contestWinners[id].contestCategory = r7;
+ gSaveBlock1Ptr->contestWinners[id].contestCategory = captionId;
}
else
{
+ // Set the most recent winner so the artist can show the player their painting
gCurContestWinner.personality = gContestMons[i].personality;
gCurContestWinner.trainerId = gContestMons[i].otId;
gCurContestWinner.species = gContestMons[i].species;
StringCopy(gCurContestWinner.monName, gContestMons[i].nickname);
StringCopy(gCurContestWinner.trainerName, gContestMons[i].trainerName);
- gCurContestWinner.contestCategory = r7;
+ gCurContestWinner.contestCategory = captionId;
}
return TRUE;
}
-u8 sub_80DEFA8(u8 rank, u8 b)
+// Rank is either a regular contest rank (for saving winners to show in the Contest Hall)
+// Or one of two special IDs listed below (for saving winners to show in Museum, or from the artist)
+// If just retrieving the index where the winner *would* go, shift is FALSE
+// If actually preparing to insert the winner into the saveblock, shift is TRUE
+u8 GetContestWinnerSaveIdx(u8 rank, bool8 shift)
{
s32 i;
@@ -5587,13 +5600,15 @@ u8 sub_80DEFA8(u8 rank, u8 b)
case CONTEST_RANK_SUPER:
case CONTEST_RANK_HYPER:
case CONTEST_RANK_MASTER:
- if (b != 0)
+ if (shift)
{
- for (i = NUM_CONTEST_HALL_WINNERS - 1; i >= 1; i--)
+ for (i = NUM_CONTEST_HALL_WINNERS - 1; i > 0; i--)
memcpy(&gSaveBlock1Ptr->contestWinners[i], &gSaveBlock1Ptr->contestWinners[i - 1], sizeof(struct ContestWinner));
}
- return 0;
+ return CONTEST_WINNER_HALL_1 - 1;
default:
+// case CONTEST_SAVE_FOR_MUSEUM:
+// case CONTEST_SAVE_FOR_ARTIST:
switch (gSpecialVar_ContestCategory)
{
case CONTEST_CATEGORY_COOL:
@@ -5615,7 +5630,7 @@ void ClearContestWinnerPicsInContestHall(void)
{
s32 i;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < MUSEUM_CONTEST_WINNERS_START; i++)
gSaveBlock1Ptr->contestWinners[i] = gDefaultContestWinners[i];
}
diff --git a/src/contest_painting.c b/src/contest_painting.c
index 4f0bf9245..d4bc8ca04 100644
--- a/src/contest_painting.c
+++ b/src/contest_painting.c
@@ -21,18 +21,16 @@
#include "window.h"
#include "constants/rgb.h"
-// IWRAM common
u16 (*gContestMonPixels)[][32];
struct ImageProcessingContext gImageProcessingContext;
struct ContestWinner *gContestPaintingWinner;
u16 *gContestPaintingMonPalette;
-// IWRAM bss
-static u8 gContestPaintingState;
-static u16 gContestPaintingMosaicVal;
-static u16 gContestPaintingFadeCounter;
-static bool8 gUnknown_030011F6;
-static u8 gContestPaintingWindowId;
+static u8 sHoldState;
+static u16 sMosaicVal;
+static u16 sFadeCounter;
+static bool8 sVarsInitialized;
+static u8 sWindowId;
static void ShowContestPainting(void);
static void HoldContestPainting(void);
@@ -44,7 +42,7 @@ static void PrintContestPaintingCaption(u8, u8);
static void VBlankCB_ContestPainting(void);
static void _InitContestMonPixels(u8 *spriteGfx, u16 *palette, u16 (*destPixels)[64][64]);
-extern const u8 gContestPaintingCaption[];
+extern const u8 gContestHallPaintingCaption[];
extern const u8 gContestCoolness[];
extern const u8 gContestBeauty[];
extern const u8 gContestCuteness[];
@@ -71,39 +69,39 @@ extern const u8 gContestPaintingTough1[];
extern const u8 gContestPaintingTough2[];
extern const u8 gContestPaintingTough3[];
-const u16 gPictureFramePalettes[] = INCBIN_U16("graphics/picture_frame/bg.gbapal");
-const u8 gPictureFrameTiles_0[] = INCBIN_U8("graphics/picture_frame/frame0.4bpp.rl");
-const u8 gPictureFrameTiles_1[] = INCBIN_U8("graphics/picture_frame/frame1.4bpp.rl");
-const u8 gPictureFrameTiles_2[] = INCBIN_U8("graphics/picture_frame/frame2.4bpp.rl");
-const u8 gPictureFrameTiles_3[] = INCBIN_U8("graphics/picture_frame/frame3.4bpp.rl");
-const u8 gPictureFrameTiles_4[] = INCBIN_U8("graphics/picture_frame/frame4.4bpp.rl");
-const u8 gPictureFrameTiles_5[] = INCBIN_U8("graphics/picture_frame/frame5.4bpp.rl");
-const u8 gPictureFrameTilemap_0[] = INCBIN_U8("graphics/picture_frame/frame0_map.bin.rl");
-const u8 gPictureFrameTilemap_1[] = INCBIN_U8("graphics/picture_frame/frame1_map.bin.rl");
-const u8 gPictureFrameTilemap_2[] = INCBIN_U8("graphics/picture_frame/frame2_map.bin.rl");
-const u8 gPictureFrameTilemap_3[] = INCBIN_U8("graphics/picture_frame/frame3_map.bin.rl");
-const u8 gPictureFrameTilemap_4[] = INCBIN_U8("graphics/picture_frame/frame4_map.bin.rl");
-const u8 gPictureFrameTilemap_5[] = INCBIN_U8("graphics/picture_frame/frame5_map.bin.rl");
+static const u16 sPictureFramePalettes[] = INCBIN_U16("graphics/picture_frame/bg.gbapal");
+static const u8 sPictureFrameTiles_Cool[] = INCBIN_U8("graphics/picture_frame/cool.4bpp.rl");
+static const u8 sPictureFrameTiles_Beauty[] = INCBIN_U8("graphics/picture_frame/beauty.4bpp.rl");
+static const u8 sPictureFrameTiles_Cute[] = INCBIN_U8("graphics/picture_frame/cute.4bpp.rl");
+static const u8 sPictureFrameTiles_Smart[] = INCBIN_U8("graphics/picture_frame/smart.4bpp.rl");
+static const u8 sPictureFrameTiles_Tough[] = INCBIN_U8("graphics/picture_frame/tough.4bpp.rl");
+static const u8 sPictureFrameTiles_HallLobby[] = INCBIN_U8("graphics/picture_frame/lobby.4bpp.rl");
+static const u8 sPictureFrameTilemap_Cool[] = INCBIN_U8("graphics/picture_frame/cool_map.bin.rl");
+static const u8 sPictureFrameTilemap_Beauty[] = INCBIN_U8("graphics/picture_frame/beauty_map.bin.rl");
+static const u8 sPictureFrameTilemap_Cute[] = INCBIN_U8("graphics/picture_frame/cute_map.bin.rl");
+static const u8 sPictureFrameTilemap_Smart[] = INCBIN_U8("graphics/picture_frame/smart_map.bin.rl");
+static const u8 sPictureFrameTilemap_Tough[] = INCBIN_U8("graphics/picture_frame/tough_map.bin.rl");
+static const u8 sPictureFrameTilemap_HallLobby[] = INCBIN_U8("graphics/picture_frame/lobby_map.bin.rl");
static const u8 *const sContestCategoryNames_Unused[] =
{
- gContestCoolness,
- gContestBeauty,
- gContestCuteness,
- gContestSmartness,
- gContestToughness,
+ [CONTEST_CATEGORY_COOL] = gContestCoolness,
+ [CONTEST_CATEGORY_BEAUTY] = gContestBeauty,
+ [CONTEST_CATEGORY_CUTE] = gContestCuteness,
+ [CONTEST_CATEGORY_SMART] = gContestSmartness,
+ [CONTEST_CATEGORY_TOUGH] = gContestToughness,
};
static const u8 *const sContestRankNames[] =
{
- gContestRankNormal,
- gContestRankSuper,
- gContestRankHyper,
- gContestRankMaster,
- gContestLink,
+ [CONTEST_RANK_NORMAL] = gContestRankNormal,
+ [CONTEST_RANK_SUPER] = gContestRankSuper,
+ [CONTEST_RANK_HYPER] = gContestRankHyper,
+ [CONTEST_RANK_MASTER] = gContestRankMaster,
+ [CONTEST_RANK_LINK] = gContestLink,
};
-static const struct BgTemplate sContestPaintingBgTemplates[] =
+static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 1,
@@ -116,7 +114,7 @@ static const struct BgTemplate sContestPaintingBgTemplates[] =
},
};
-static const struct WindowTemplate sContestPaintingWindowTemplate =
+static const struct WindowTemplate sWindowTemplate =
{
.bg = 1,
.tilemapLeft = 2,
@@ -127,23 +125,23 @@ static const struct WindowTemplate sContestPaintingWindowTemplate =
.baseBlock = 1,
};
-static const u8 *const sContestPaintingDescriptionPointers[] =
+static const u8 *const sMuseumCaptions[NUM_PAINTING_CAPTIONS * CONTEST_CATEGORIES_COUNT] =
{
- gContestPaintingCool1,
- gContestPaintingCool2,
- gContestPaintingCool3,
- gContestPaintingBeauty1,
- gContestPaintingBeauty2,
- gContestPaintingBeauty3,
- gContestPaintingCute1,
- gContestPaintingCute2,
- gContestPaintingCute3,
- gContestPaintingSmart1,
- gContestPaintingSmart2,
- gContestPaintingSmart3,
- gContestPaintingTough1,
- gContestPaintingTough2,
- gContestPaintingTough3,
+ [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL] = gContestPaintingCool1,
+ [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL] = gContestPaintingCool2,
+ [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL] = gContestPaintingCool3,
+ [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY] = gContestPaintingBeauty1,
+ [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY] = gContestPaintingBeauty2,
+ [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY] = gContestPaintingBeauty3,
+ [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE] = gContestPaintingCute1,
+ [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE] = gContestPaintingCute2,
+ [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE] = gContestPaintingCute3,
+ [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART] = gContestPaintingSmart1,
+ [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART] = gContestPaintingSmart2,
+ [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART] = gContestPaintingSmart3,
+ [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH] = gContestPaintingTough1,
+ [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH] = gContestPaintingTough2,
+ [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH] = gContestPaintingTough3,
};
static const struct OamData sContestPaintingMonOamData =
@@ -161,15 +159,15 @@ static const struct OamData sContestPaintingMonOamData =
.paletteNum = 0,
};
-const u16 gUnknown_085B0838[] = {RGB(0, 0, 0), RGB(0, 0, 0)};
+static const u16 sBgPalette[] = {RGB_BLACK, RGB_BLACK};
void SetContestWinnerForPainting(int contestWinnerId)
{
- u8 *ptr1 = &gUnknown_02039F5D;
- u8 *ptr2 = &gUnknown_02039F5C;
+ u8 *saveIdx = &gCurContestWinnerSaveIdx;
+ u8 *isForArtist = &gCurContestWinnerIsForArtist;
gCurContestWinner = gSaveBlock1Ptr->contestWinners[contestWinnerId - 1];
- *ptr1 = contestWinnerId - 1;
- *ptr2 = FALSE;
+ *saveIdx = contestWinnerId - 1;
+ *isForArtist = FALSE;
}
void CB2_ContestPainting(void)
@@ -189,7 +187,7 @@ static void CB2_QuitContestPainting(void)
SetMainCallback2(gMain.savedCallback);
FREE_AND_SET_NULL(gContestPaintingMonPalette);
FREE_AND_SET_NULL(gContestMonPixels);
- RemoveWindow(gContestPaintingWindowId);
+ RemoveWindow(sWindowId);
Free(GetBgTilemapBuffer(1));
FreeMonSpritesGfx();
}
@@ -203,13 +201,13 @@ static void ShowContestPainting(void)
SetVBlankCallback(NULL);
AllocateMonSpritesGfx();
gContestPaintingWinner = &gCurContestWinner;
- InitContestPaintingVars(1);
+ InitContestPaintingVars(TRUE);
InitContestPaintingBg();
gMain.state++;
break;
case 1:
ResetPaletteFade();
- DmaFillLarge32(3, 0, (void *)BG_VRAM, 0x18000, 0x1000);
+ DmaFillLarge32(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
ResetSpriteData();
gMain.state++;
break;
@@ -220,16 +218,16 @@ static void ShowContestPainting(void)
gMain.state++;
break;
case 3:
- CreateContestPaintingPicture(gUnknown_02039F5D, gUnknown_02039F5C);
+ CreateContestPaintingPicture(gCurContestWinnerSaveIdx, gCurContestWinnerIsForArtist);
gMain.state++;
break;
case 4:
- PrintContestPaintingCaption(gUnknown_02039F5D, gUnknown_02039F5C);
- LoadPalette(gUnknown_085B0838, 0, 1 * 2);
+ PrintContestPaintingCaption(gCurContestWinnerSaveIdx, gCurContestWinnerIsForArtist);
+ LoadPalette(sBgPalette, 0, 1 * 2);
DmaClear32(3, PLTT, PLTT_SIZE);
BeginFastPaletteFade(2);
SetVBlankCallback(VBlankCB_ContestPainting);
- gContestPaintingState = 0;
+ sHoldState = 0;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
SetMainCallback2(CB2_HoldContestPainting);
break;
@@ -238,29 +236,29 @@ static void ShowContestPainting(void)
static void HoldContestPainting(void)
{
- switch (gContestPaintingState)
+ switch (sHoldState)
{
case 0:
if (!gPaletteFade.active)
- gContestPaintingState = 1;
- if (gUnknown_030011F6 && gContestPaintingFadeCounter)
- gContestPaintingFadeCounter--;
+ sHoldState = 1;
+ if (sVarsInitialized && sFadeCounter)
+ sFadeCounter--;
break;
case 1:
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
{
- gContestPaintingState++;
+ sHoldState++;
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
}
- if (gUnknown_030011F6)
- gContestPaintingFadeCounter = 0;
+ if (sVarsInitialized)
+ sFadeCounter = 0;
break;
case 2:
if (!gPaletteFade.active)
SetMainCallback2(CB2_QuitContestPainting);
- if (gUnknown_030011F6 && gContestPaintingFadeCounter < 30)
- gContestPaintingFadeCounter++;
+ if (sVarsInitialized && sFadeCounter < 30)
+ sFadeCounter++;
break;
}
}
@@ -268,45 +266,48 @@ static void HoldContestPainting(void)
static void InitContestPaintingWindow(void)
{
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, sContestPaintingBgTemplates, ARRAY_COUNT(sContestPaintingBgTemplates));
+ InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
SetBgTilemapBuffer(1, AllocZeroed(BG_SCREEN_SIZE));
- gContestPaintingWindowId = AddWindow(&sContestPaintingWindowTemplate);
+ sWindowId = AddWindow(&sWindowTemplate);
DeactivateAllTextPrinters();
- FillWindowPixelBuffer(gContestPaintingWindowId, PIXEL_FILL(0));
- PutWindowTilemap(gContestPaintingWindowId);
- CopyWindowToVram(gContestPaintingWindowId, 3);
+ FillWindowPixelBuffer(sWindowId, PIXEL_FILL(0));
+ PutWindowTilemap(sWindowId);
+ CopyWindowToVram(sWindowId, 3);
ShowBg(1);
}
-static void PrintContestPaintingCaption(u8 contestType, bool8 arg1)
+static void PrintContestPaintingCaption(u8 contestType, bool8 isForArtist)
{
int x;
u8 category;
- if (arg1 == TRUE)
+ // Artist's painting has no caption
+ if (isForArtist == TRUE)
return;
category = gContestPaintingWinner->contestCategory;
- if (contestType < 8)
+ if (contestType < MUSEUM_CONTEST_WINNERS_START)
{
+ // Contest Hall caption
BufferContestName(gStringVar1, category);
StringAppend(gStringVar1, gText_Space);
StringAppend(gStringVar1, sContestRankNames[gContestPaintingWinner->contestRank]);
StringCopy(gStringVar2, gContestPaintingWinner->trainerName);
- sub_81DB5AC(gStringVar2);
+ ConvertInternationalContestantName(gStringVar2);
StringCopy(gStringVar3, gContestPaintingWinner->monName);
- StringExpandPlaceholders(gStringVar4, gContestPaintingCaption);
+ StringExpandPlaceholders(gStringVar4, gContestHallPaintingCaption);
}
else
{
+ // Museum caption
StringCopy(gStringVar1, gContestPaintingWinner->monName);
- StringExpandPlaceholders(gStringVar4, sContestPaintingDescriptionPointers[category]);
+ StringExpandPlaceholders(gStringVar4, sMuseumCaptions[category]);
}
x = GetStringCenterAlignXOffset(1, gStringVar4, 208);
- AddTextPrinterParameterized(gContestPaintingWindowId, 1, gStringVar4, x, 1, 0, 0);
+ AddTextPrinterParameterized(sWindowId, 1, gStringVar4, x, 1, 0, 0);
CopyBgTilemapBufferToVram(1);
}
@@ -321,33 +322,34 @@ static void InitContestPaintingBg(void)
SetGpuReg(REG_OFFSET_BLDY, 0);
}
-static void InitContestPaintingVars(bool8 arg0)
+static void InitContestPaintingVars(bool8 reset)
{
- if (arg0 == FALSE)
+ if (reset == FALSE)
{
- gUnknown_030011F6 = FALSE;
- gContestPaintingMosaicVal = 0;
- gContestPaintingFadeCounter = 0;
+ // Never reached
+ sVarsInitialized = FALSE;
+ sMosaicVal = 0;
+ sFadeCounter = 0;
}
else
{
- gUnknown_030011F6 = TRUE;
- gContestPaintingMosaicVal = 15;
- gContestPaintingFadeCounter = 30;
+ sVarsInitialized = TRUE;
+ sMosaicVal = 15;
+ sFadeCounter = 30;
}
}
static void UpdateContestPaintingMosaicEffect(void)
{
- if (!gUnknown_030011F6)
+ if (!sVarsInitialized)
{
SetGpuReg(REG_OFFSET_MOSAIC, 0);
}
else
{
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(10) | BGCNT_MOSAIC | BGCNT_16COLOR | BGCNT_TXT256x256);
- gContestPaintingMosaicVal = gContestPaintingFadeCounter / 2;
- SetGpuReg(REG_OFFSET_MOSAIC, (gContestPaintingMosaicVal << 12) | (gContestPaintingMosaicVal << 8) | (gContestPaintingMosaicVal << 4) | (gContestPaintingMosaicVal << 0));
+ sMosaicVal = sFadeCounter / 2;
+ SetGpuReg(REG_OFFSET_MOSAIC, (sMosaicVal << 12) | (sMosaicVal << 8) | (sMosaicVal << 4) | (sMosaicVal << 0));
}
}
@@ -414,34 +416,35 @@ static void _InitContestMonPixels(u8 *spriteGfx, u16 *palette, u16 (*destPixels)
#define VRAM_PICTURE_DATA(x, y) (((u16 *)(BG_SCREEN_ADDR(12)))[(y) * 32 + (x)])
-static void LoadContestPaintingFrame(u8 contestWinnerId, bool8 arg1)
+static void LoadContestPaintingFrame(u8 contestWinnerId, bool8 isForArtist)
{
u8 x, y;
- LoadPalette(gPictureFramePalettes, 0, 0x100);
- if (arg1 == TRUE)
+ LoadPalette(sPictureFramePalettes, 0, 0x100);
+ if (isForArtist == TRUE)
{
- switch (gContestPaintingWinner->contestCategory / 3)
+ // Load Artist's frame
+ switch (gContestPaintingWinner->contestCategory / NUM_PAINTING_CAPTIONS)
{
case CONTEST_CATEGORY_COOL:
- RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
- RLUnCompWram(gPictureFrameTilemap_0, gContestMonPixels);
+ RLUnCompVram(sPictureFrameTiles_Cool, (void *)VRAM);
+ RLUnCompWram(sPictureFrameTilemap_Cool, gContestMonPixels);
break;
case CONTEST_CATEGORY_BEAUTY:
- RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
- RLUnCompWram(gPictureFrameTilemap_1, gContestMonPixels);
+ RLUnCompVram(sPictureFrameTiles_Beauty, (void *)VRAM);
+ RLUnCompWram(sPictureFrameTilemap_Beauty, gContestMonPixels);
break;
case CONTEST_CATEGORY_CUTE:
- RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
- RLUnCompWram(gPictureFrameTilemap_2, gContestMonPixels);
+ RLUnCompVram(sPictureFrameTiles_Cute, (void *)VRAM);
+ RLUnCompWram(sPictureFrameTilemap_Cute, gContestMonPixels);
break;
case CONTEST_CATEGORY_SMART:
- RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
- RLUnCompWram(gPictureFrameTilemap_3, gContestMonPixels);
+ RLUnCompVram(sPictureFrameTiles_Smart, (void *)VRAM);
+ RLUnCompWram(sPictureFrameTilemap_Smart, gContestMonPixels);
break;
case CONTEST_CATEGORY_TOUGH:
- RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
- RLUnCompWram(gPictureFrameTilemap_4, gContestMonPixels);
+ RLUnCompVram(sPictureFrameTiles_Tough, (void *)VRAM);
+ RLUnCompWram(sPictureFrameTilemap_Tough, gContestMonPixels);
break;
}
@@ -463,34 +466,36 @@ static void LoadContestPaintingFrame(u8 contestWinnerId, bool8 arg1)
for (x = 0; x < 16; x++)
VRAM_PICTURE_DATA(x + 7, 2) = (*gContestMonPixels)[2][7];
}
- else if (contestWinnerId < 8)
+ else if (contestWinnerId < MUSEUM_CONTEST_WINNERS_START)
{
- RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM);
- RLUnCompVram(gPictureFrameTilemap_5, (void *)(BG_SCREEN_ADDR(12)));
+ // Load Contest Hall lobby frame
+ RLUnCompVram(sPictureFrameTiles_HallLobby, (void *)VRAM);
+ RLUnCompVram(sPictureFrameTilemap_HallLobby, (void *)(BG_SCREEN_ADDR(12)));
}
else
{
- switch (gContestPaintingWinner->contestCategory / 3)
+ // Load Museum frame
+ switch (gContestPaintingWinner->contestCategory / NUM_PAINTING_CAPTIONS)
{
case CONTEST_CATEGORY_COOL:
- RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
- RLUnCompVram(gPictureFrameTilemap_0, (void *)(BG_SCREEN_ADDR(12)));
+ RLUnCompVram(sPictureFrameTiles_Cool, (void *)VRAM);
+ RLUnCompVram(sPictureFrameTilemap_Cool, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_BEAUTY:
- RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
- RLUnCompVram(gPictureFrameTilemap_1, (void *)(BG_SCREEN_ADDR(12)));
+ RLUnCompVram(sPictureFrameTiles_Beauty, (void *)VRAM);
+ RLUnCompVram(sPictureFrameTilemap_Beauty, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_CUTE:
- RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
- RLUnCompVram(gPictureFrameTilemap_2, (void *)(BG_SCREEN_ADDR(12)));
+ RLUnCompVram(sPictureFrameTiles_Cute, (void *)VRAM);
+ RLUnCompVram(sPictureFrameTilemap_Cute, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_SMART:
- RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
- RLUnCompVram(gPictureFrameTilemap_3, (void *)(BG_SCREEN_ADDR(12)));
+ RLUnCompVram(sPictureFrameTiles_Smart, (void *)VRAM);
+ RLUnCompVram(sPictureFrameTilemap_Smart, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_TOUGH:
- RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
- RLUnCompVram(gPictureFrameTilemap_4, (void *)(BG_SCREEN_ADDR(12)));
+ RLUnCompVram(sPictureFrameTiles_Tough, (void *)VRAM);
+ RLUnCompVram(sPictureFrameTilemap_Tough, (void *)(BG_SCREEN_ADDR(12)));
break;
}
}
@@ -519,10 +524,10 @@ static u8 GetImageEffectForContestWinner(u8 contestWinnerId)
{
u8 contestCategory;
- if (contestWinnerId < 8)
+ if (contestWinnerId < MUSEUM_CONTEST_WINNERS_START)
contestCategory = gContestPaintingWinner->contestCategory;
else
- contestCategory = gContestPaintingWinner->contestCategory / 3;
+ contestCategory = gContestPaintingWinner->contestCategory / NUM_PAINTING_CAPTIONS;
switch (contestCategory)
{
@@ -584,12 +589,12 @@ static void DoContestPaintingImageProcessing(u8 imageEffect)
LoadPalette(gContestPaintingMonPalette, 0x100, 0x200);
}
-static void CreateContestPaintingPicture(u8 contestWinnerId, bool8 arg1)
+static void CreateContestPaintingPicture(u8 contestWinnerId, bool8 isForArtist)
{
AllocPaintingResources();
InitContestMonPixels(gContestPaintingWinner->species, 0);
DoContestPaintingImageProcessing(GetImageEffectForContestWinner(contestWinnerId));
InitPaintingMonOamData(contestWinnerId);
- LoadContestPaintingFrame(contestWinnerId, arg1);
+ LoadContestPaintingFrame(contestWinnerId, isForArtist);
}
diff --git a/src/contest_util.c b/src/contest_util.c
index 98854c4c6..aae05d531 100644
--- a/src/contest_util.c
+++ b/src/contest_util.c
@@ -44,7 +44,6 @@
#include "constants/game_stat.h"
#include "constants/rgb.h"
#include "constants/songs.h"
-#include "constants/tv.h"
#include "contest.h"
enum {
@@ -61,10 +60,29 @@ enum {
#define GET_CONTEST_WINNER_ID(i) { for ((i) = 0; (i) < CONTESTANT_COUNT && gContestFinalStandings[(i)] != 0; (i)++); }
+// Gfx/pal tags for the text window sprites on the contest results screen.
+// Both types of text windows are made up of 4 individual sprites
+// These tags are used by the spritesheets, and implicitly in the loop in CreateResultsTextWindowSprites
+#define TAG_TEXT_WINDOW_BASE 3009
+enum {
+ TAG_RESULTS_TEXT_WINDOW_LEFT = TAG_TEXT_WINDOW_BASE,
+ TAG_RESULTS_TEXT_WINDOW_MIDLEFT,
+ TAG_RESULTS_TEXT_WINDOW_MIDRIGHT,
+ TAG_RESULTS_TEXT_WINDOW_RIGHT,
+ TAG_LINK_TEXT_WINDOW_LEFT,
+ TAG_LINK_TEXT_WINDOW_MIDLEFT,
+ TAG_LINK_TEXT_WINDOW_MIDRIGHT,
+ TAG_LINK_TEXT_WINDOW_RIGHT, // 3016
+};
#define TAG_CONFETTI 3017
+#define TAG_WIRELESS_INDICATOR_WINDOW 22222
#define MAX_BAR_LENGTH 87
+// Starting x/y for the sliding results screen text box
+#define TEXT_BOX_X (DISPLAY_WIDTH + 32)
+#define TEXT_BOX_Y (DISPLAY_HEIGHT - 16)
+
struct ContestResultsInternal
{
u8 slidingTextBoxSpriteId;
@@ -105,14 +123,14 @@ struct ContestResults
static EWRAM_DATA struct ContestResults *sContestResults = NULL;
static void LoadAllContestMonIconPalettes(void);
-static void LoadContestResultsTilemaps(void);
+static void LoadContestResultsTitleBarTilemaps(void);
static u8 GetNumPreliminaryPoints(u8, bool8);
static s8 GetNumRound2Points(u8, bool8);
static void AddContestTextPrinter(int, u8 *, int);
static void AllocContestResults(void);
static void FreeContestResults(void);
static void LoadAllContestMonIcons(u8, u8);
-static void LoadContestResultSprites(void);
+static void CreateResultsTextWindowSprites(void);
static void TryCreateWirelessSprites(void);
static void Task_StartShowContestResults(u8 taskId);
static void CB2_StartShowContestResults(void);
@@ -166,11 +184,11 @@ static void SpriteCB_Confetti(struct Sprite *sprite);
static void Task_ShowContestEntryMonPic(u8 taskId);
static void Task_LinkContestWaitForConnection(u8 taskId);
-static const u16 sUnknown_0858D6B0[] = INCBIN_U16("graphics/unknown/unknown_58D6B0.gbapal");
-static const u8 sUnknown_0858D6D0[] = INCBIN_U8("graphics/unknown/unknown_58D6D0.4bpp");
+static const u16 sResultsTextWindow_Pal[] = INCBIN_U16("graphics/contest/results_screen/text_window.gbapal");
+static const u8 sResultsTextWindow_Gfx[] = INCBIN_U8("graphics/contest/results_screen/text_window.4bpp");
static const u16 sMiscBlank_Pal[] = INCBIN_U16("graphics/interface/blank.gbapal");
-static const struct OamData sOamData_858D7F0 =
+static const struct OamData sOamData_ResultsTextWindow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -187,33 +205,33 @@ static const struct OamData sOamData_858D7F0 =
.affineParam = 0,
};
-static const struct SpriteTemplate sSpriteTemplate_858D7F8 =
+static const struct SpriteTemplate sSpriteTemplate_ResultsTextWindow =
{
- .tileTag = 3009,
- .paletteTag = 3009,
- .oam = &sOamData_858D7F0,
+ .tileTag = TAG_TEXT_WINDOW_BASE,
+ .paletteTag = TAG_TEXT_WINDOW_BASE,
+ .oam = &sOamData_ResultsTextWindow,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteSheet sUnknown_0858D810[] =
+static const struct SpriteSheet sSpriteSheets_ResultsTextWindow[] =
{
- { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3009 },
- { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3010 },
- { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3011 },
- { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3012 },
- { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3013 },
- { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3014 },
- { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3015 },
- { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3016 },
+ { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_RESULTS_TEXT_WINDOW_LEFT },
+ { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_RESULTS_TEXT_WINDOW_MIDLEFT },
+ { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_RESULTS_TEXT_WINDOW_MIDRIGHT },
+ { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_RESULTS_TEXT_WINDOW_RIGHT },
+ { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_LINK_TEXT_WINDOW_LEFT },
+ { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_LINK_TEXT_WINDOW_MIDLEFT },
+ { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_LINK_TEXT_WINDOW_MIDRIGHT },
+ { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_LINK_TEXT_WINDOW_RIGHT },
};
-static const struct SpritePalette sUnknown_0858D850 =
+static const struct SpritePalette sSpritePalette_ResultsTextWindow =
{
.data = sMiscBlank_Pal,
- .tag = 3009,
+ .tag = TAG_TEXT_WINDOW_BASE,
};
static const struct OamData sOamData_Confetti =
@@ -339,7 +357,7 @@ static const struct WindowTemplate sWindowTemplates[] =
DUMMY_WIN_TEMPLATE,
};
-static const struct OamData sUnknown_0858D8C0 =
+static const struct OamData sOamData_WirelessIndicatorWindow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -357,22 +375,22 @@ static const struct OamData sUnknown_0858D8C0 =
};
-static const struct SpriteTemplate sSpriteTemplate_858D8C8 =
+static const struct SpriteTemplate sSpriteTemplate_WirelessIndicatorWindow =
{
- .tileTag = 22222,
+ .tileTag = TAG_WIRELESS_INDICATOR_WINDOW,
.paletteTag = 0,
- .oam = &sUnknown_0858D8C0,
+ .oam = &sOamData_WirelessIndicatorWindow,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteSheet sUnknown_0858D8E0 =
+static const struct SpriteSheet sSpriteSheet_WirelessIndicatorWindow =
{
.data = gMiscBlank_Gfx,
.size = 0x200,
- .tag = 22222
+ .tag = TAG_WIRELESS_INDICATOR_WINDOW
};
static const u8 sContestLinkTextColors[4] = {TEXT_COLOR_WHITE, TEXT_DYNAMIC_COLOR_6, TEXT_DYNAMIC_COLOR_5};
@@ -430,12 +448,12 @@ static void LoadContestResultsBgGfx(void)
u16 tile1, tile2;
LZDecompressVram(gContestResults_Gfx, (void *)BG_CHAR_ADDR(0));
- CopyToBgTilemapBuffer(3, gUnknown_08C1A12C, 0, 0);
- CopyToBgTilemapBuffer(2, gUnknown_08C1A000, 0, 0);
- CopyToBgTilemapBuffer(0, gUnknown_08C19EEC, 0, 0);
- LoadContestResultsTilemaps();
+ CopyToBgTilemapBuffer(3, gContestResults_Bg_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(2, gContestResults_Interface_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(0, gContestResults_WinnerBanner_Tilemap, 0, 0);
+ LoadContestResultsTitleBarTilemaps();
LoadCompressedPalette(gContestResults_Pal, 0, 0x200);
- LoadPalette(sUnknown_0858D6B0, 0xF0, 0x20);
+ LoadPalette(sResultsTextWindow_Pal, 0xF0, sizeof(sResultsTextWindow_Pal));
for (i = 0; i < CONTESTANT_COUNT; i++)
{
@@ -479,7 +497,7 @@ static void LoadContestMonName(u8 monIndex)
struct ContestPokemon *mon = &gContestMons[monIndex];
u8 *str = gDisplayedStringBattle;
if (monIndex == gContestPlayerMonIndex)
- str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGrey);
+ str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGray);
StringCopy(str, mon->nickname);
AddContestTextPrinter(monIndex, gDisplayedStringBattle, 0);
@@ -515,14 +533,14 @@ static void CB2_StartShowContestResults(void)
LoadAllContestMonNames();
memset(sContestResults->data, 0, sizeof(*sContestResults->data));
memset(sContestResults->monResults, 0, sizeof(*sContestResults->monResults));
- LoadContestResultSprites();
+ CreateResultsTextWindowSprites();
TryCreateWirelessSprites();
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
gPaletteFade.bufferTransferDisabled = FALSE;
sContestResults->data->showResultsTaskId = CreateTask(Task_ShowContestResults, 5);
SetMainCallback2(CB2_ShowContestResults);
gBattle_WIN1H = WIN_RANGE(0, DISPLAY_WIDTH);
- gBattle_WIN1V = WIN_RANGE(128, DISPLAY_HEIGHT);
+ gBattle_WIN1V = WIN_RANGE(DISPLAY_HEIGHT - 32, DISPLAY_HEIGHT);
CreateTask(Task_SlideContestResultsBg, 20);
CalculateContestantsResultData();
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_WIRELESS)
@@ -587,10 +605,10 @@ static void Task_ShowContestResults(u8 taskId)
}
TryGainNewFanFromCounter(FANCOUNTER_FINISHED_CONTEST);
- sub_80DEDA8(gSpecialVar_ContestRank);
- sub_80DEDA8(0xFE);
- gUnknown_02039F5C = TRUE;
- gUnknown_02039F5D = sub_80DEFA8(0xFE, 0);
+ SaveContestWinner(gSpecialVar_ContestRank); // Save for lobby painting
+ SaveContestWinner(CONTEST_SAVE_FOR_ARTIST);
+ gCurContestWinnerIsForArtist = TRUE;
+ gCurContestWinnerSaveIdx = GetContestWinnerSaveIdx(CONTEST_SAVE_FOR_ARTIST, FALSE);
var = VarGet(VAR_CONTEST_HALL_STATE);
VarSet(VAR_CONTEST_HALL_STATE, 0);
SetContinueGameWarpStatusToDynamicWarp();
@@ -637,10 +655,10 @@ static void Task_ShowContestResults(u8 taskId)
if (gContestFinalStandings[gContestPlayerMonIndex] == 0)
IncrementGameStat(GAME_STAT_WON_CONTEST);
- sub_80DEDA8(gSpecialVar_ContestRank);
- sub_80DEDA8(0xFE);
- gUnknown_02039F5C = TRUE;
- gUnknown_02039F5D = sub_80DEFA8(0xFE, 0);
+ SaveContestWinner(gSpecialVar_ContestRank); // Save for lobby painting
+ SaveContestWinner(CONTEST_SAVE_FOR_ARTIST);
+ gCurContestWinnerIsForArtist = TRUE;
+ gCurContestWinnerSaveIdx = GetContestWinnerSaveIdx(CONTEST_SAVE_FOR_ARTIST, FALSE);
TryGainNewFanFromCounter(FANCOUNTER_FINISHED_CONTEST);
gTasks[taskId].func = Task_AnnouncePreliminaryResults;
}
@@ -679,7 +697,7 @@ static void Task_AnnouncePreliminaryResults(u8 taskId)
{
CreateTask(Task_FlashStarsAndHearts, 20);
x = DrawResultsTextWindow(gText_AnnouncingResults, sContestResults->data->slidingTextBoxSpriteId);
- StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, 120, 1088);
+ StartTextBoxSlideIn(x, TEXT_BOX_Y, 120, 1088);
gTasks[taskId].tState++;
}
else if (gTasks[taskId].tState == 1)
@@ -702,7 +720,7 @@ static void Task_AnnouncePreliminaryResults(u8 taskId)
else if (gTasks[taskId].tState == 3)
{
x = DrawResultsTextWindow(gText_PreliminaryResults, sContestResults->data->slidingTextBoxSpriteId);
- StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088);
+ StartTextBoxSlideIn(x, TEXT_BOX_Y, -1, 1088);
gTasks[taskId].tState++;
}
else if (gTasks[taskId].tState == 4)
@@ -752,7 +770,7 @@ static void Task_AnnounceRound2Results(u8 taskId)
{
gTasks[taskId].tTimer = 0;
x = DrawResultsTextWindow(gText_Round2Results, sContestResults->data->slidingTextBoxSpriteId);
- StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088);
+ StartTextBoxSlideIn(x, TEXT_BOX_Y, -1, 1088);
}
}
else if (sContestResults->data->slidingTextBoxState == SLIDING_TEXT_ARRIVED)
@@ -837,11 +855,11 @@ static void Task_AnnounceWinner(u8 taskId)
gTasks[taskId].tTimer = 0;
GET_CONTEST_WINNER_ID(i);
StringCopy(gStringVar1, gContestMons[i].trainerName);
- sub_81DB5AC(gStringVar1);
+ ConvertInternationalContestantName(gStringVar1);
StringCopy(gStringVar2, gContestMons[i].nickname);
StringExpandPlaceholders(winnerTextBuffer, gText_ContestantsMonWon);
x = DrawResultsTextWindow(winnerTextBuffer, sContestResults->data->slidingTextBoxSpriteId);
- StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088);
+ StartTextBoxSlideIn(x, TEXT_BOX_Y, -1, 1088);
gTasks[taskId].tState++;
}
break;
@@ -892,7 +910,7 @@ static void Task_ShowWinnerMonBanner(u8 taskId)
LoadCompressedSpritePalette(pokePal);
SetMultiuseSpriteTemplateToPokemon(species, B_POSITION_OPPONENT_LEFT);
gMultiuseSpriteTemplate.paletteTag = pokePal->tag;
- spriteId = CreateSprite(&gMultiuseSpriteTemplate, DISPLAY_WIDTH + 32, 80, 10);
+ spriteId = CreateSprite(&gMultiuseSpriteTemplate, DISPLAY_WIDTH + 32, DISPLAY_HEIGHT / 2, 10);
gSprites[spriteId].data[1] = species;
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].callback = SpriteCB_WinnerMonSlideIn;
@@ -1136,9 +1154,9 @@ static void TryCreateWirelessSprites(void)
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(8, 8);
gSprites[gWirelessStatusIndicatorSpriteId].subpriority = 1;
- sheet = LoadSpriteSheet(&sUnknown_0858D8E0);
+ sheet = LoadSpriteSheet(&sSpriteSheet_WirelessIndicatorWindow);
RequestDma3Fill(0xFFFFFFFF, (void *)BG_CHAR_ADDR(4) + sheet * 0x20, 0x80, 1);
- spriteId = CreateSprite(&sSpriteTemplate_858D8C8, 8, 8, 0);
+ spriteId = CreateSprite(&sSpriteTemplate_WirelessIndicatorWindow, 8, 8, 0);
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_WINDOW;
}
}
@@ -1150,14 +1168,13 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId)
int strWidth;
u8 *spriteTilePtrs[4];
u8 *dst;
- {
- struct WindowTemplate windowTemplate;
- memset(&windowTemplate, 0, sizeof(windowTemplate));
- windowTemplate.width = 30;
- windowTemplate.height = 2;
- windowId = AddWindow(&windowTemplate);
- FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
- }
+
+ struct WindowTemplate windowTemplate;
+ memset(&windowTemplate, 0, sizeof(windowTemplate));
+ windowTemplate.width = 30;
+ windowTemplate.height = 2;
+ windowId = AddWindow(&windowTemplate);
+ FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
origWidth = GetStringWidth(1, text, 0);
strWidth = (origWidth + 9) / 8;
@@ -1169,16 +1186,16 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId)
s32 i;
struct Sprite *sprite;
const u8 *src, *windowTilesPtr;
- windowTilesPtr = (u8 *)(GetWindowAttribute(windowId, WINDOW_TILE_DATA));
- src = (u8 *)(sUnknown_0858D6D0);
+ windowTilesPtr = (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
+ src = (u8 *)sResultsTextWindow_Gfx;
sprite = &gSprites[spriteId];
spriteTilePtrs[0] = (u8 *)(sprite->oam.tileNum * 32 + OBJ_VRAM0);
- for (i = 1; i < 4; i++)
+ for (i = 1; i < (int)ARRAY_COUNT(spriteTilePtrs); i++)
spriteTilePtrs[i] = (void*)(gSprites[sprite->data[i - 1]].oam.tileNum * 32 + OBJ_VRAM0);
- for (i = 0; i < 4; i++)
+ for (i = 0; i < (int)ARRAY_COUNT(spriteTilePtrs); i++)
CpuFill32(0, spriteTilePtrs[i], 0x400);
dst = spriteTilePtrs[0];
@@ -1208,27 +1225,31 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId)
return (DISPLAY_WIDTH - (strWidth + 2) * 8) / 2;
}
-static void LoadContestResultSprites(void)
+static void CreateResultsTextWindowSprites(void)
{
int i;
struct SpriteTemplate template;
- u8 spriteIds[ARRAY_COUNT(sUnknown_0858D810)];
+ u8 spriteIds[ARRAY_COUNT(sSpriteSheets_ResultsTextWindow)];
- template = sSpriteTemplate_858D7F8;
- for (i = 0; i < (int)ARRAY_COUNT(sUnknown_0858D810); i++)
- LoadSpriteSheet(&sUnknown_0858D810[i]);
+ template = sSpriteTemplate_ResultsTextWindow;
+ for (i = 0; i < (int)ARRAY_COUNT(sSpriteSheets_ResultsTextWindow); i++)
+ LoadSpriteSheet(&sSpriteSheets_ResultsTextWindow[i]);
- LoadSpritePalette(&sUnknown_0858D850);
- for (i = 0; i < (int)ARRAY_COUNT(sUnknown_0858D810); i++)
+ LoadSpritePalette(&sSpritePalette_ResultsTextWindow);
+
+ // Create sprites for the two window types, each made up of 4 sprites
+ for (i = 0; i < (int)ARRAY_COUNT(sSpriteSheets_ResultsTextWindow); i++)
{
- spriteIds[i] = CreateSprite(&template, DISPLAY_WIDTH + 32, DISPLAY_HEIGHT - 16, 10);
+ spriteIds[i] = CreateSprite(&template, TEXT_BOX_X, TEXT_BOX_Y, 10);
template.tileTag++;
}
+ // Save sprite ids of the sliding text box onto its leftmost sprite
gSprites[spriteIds[0]].data[0] = spriteIds[1];
gSprites[spriteIds[0]].data[1] = spriteIds[2];
gSprites[spriteIds[0]].data[2] = spriteIds[3];
+ // Save sprite ids of the link text box onto its leftmost sprite
gSprites[spriteIds[4]].data[0] = spriteIds[5];
gSprites[spriteIds[4]].data[1] = spriteIds[6];
gSprites[spriteIds[4]].data[2] = spriteIds[7];
@@ -1248,10 +1269,10 @@ static void LoadContestResultSprites(void)
static void StartTextBoxSlideIn(s16 x, u16 y, u16 slideOutTimer, u16 slideIncrement)
{
struct Sprite *sprite = &gSprites[sContestResults->data->slidingTextBoxSpriteId];
- sprite->pos1.x = DISPLAY_WIDTH + 32;
- sprite->pos1.y = y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x = TEXT_BOX_X;
+ sprite->y = y;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->sTargetX = x + 32;
sprite->sSlideOutTimer = slideOutTimer;
sprite->sSlideIncrement = slideIncrement;
@@ -1263,10 +1284,10 @@ static void StartTextBoxSlideIn(s16 x, u16 y, u16 slideOutTimer, u16 slideIncrem
static void StartTextBoxSlideOut(u16 slideIncrement)
{
struct Sprite *sprite = &gSprites[sContestResults->data->slidingTextBoxSpriteId];
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->sSlideIncrement = slideIncrement;
sprite->sDistance = 0;
sprite->callback = SpriteCB_TextBoxSlideOut;
@@ -1275,10 +1296,10 @@ static void StartTextBoxSlideOut(u16 slideIncrement)
static void EndTextBoxSlideOut(struct Sprite *sprite)
{
- sprite->pos1.x = DISPLAY_WIDTH + 32;
- sprite->pos1.y = DISPLAY_HEIGHT - 16;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x = TEXT_BOX_X;
+ sprite->y = TEXT_BOX_Y;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->callback = SpriteCallbackDummy;
sContestResults->data->slidingTextBoxState = SLIDING_TEXT_OFFSCREEN;
}
@@ -1288,21 +1309,21 @@ static void SpriteCB_TextBoxSlideIn(struct Sprite *sprite)
int i;
s16 delta = sprite->sDistance + sprite->sSlideIncrement;
- sprite->pos1.x -= delta >> 8;
+ sprite->x -= delta >> 8;
sprite->sDistance += sprite->sSlideIncrement;
sprite->sDistance &= 0xFF;
// Prevent overshooting target
- if (sprite->pos1.x < sprite->sTargetX)
- sprite->pos1.x = sprite->sTargetX;
+ if (sprite->x < sprite->sTargetX)
+ sprite->x = sprite->sTargetX;
for (i = 0; i < 3; i++)
{
struct Sprite *sprite2 = &gSprites[sprite->data[i]];
- sprite2->pos1.x = sprite->pos1.x + sprite->pos2.x + (i + 1) * 64;
+ sprite2->x = sprite->x + sprite->x2 + (i + 1) * 64;
}
- if (sprite->pos1.x == sprite->sTargetX)
+ if (sprite->x == sprite->sTargetX)
sprite->callback = SpriteCB_EndTextBoxSlideIn;
}
@@ -1322,16 +1343,16 @@ static void SpriteCB_TextBoxSlideOut(struct Sprite *sprite)
s16 delta;
delta = sprite->sDistance + sprite->sSlideIncrement;
- sprite->pos1.x -= delta >> 8;
+ sprite->x -= delta >> 8;
sprite->sDistance += sprite->sSlideIncrement;
sprite->sDistance &= 0xFF;
for (i = 0; i < 3; i++)
{
struct Sprite *sprite2 = &gSprites[sprite->data[i]];
- sprite2->pos1.x = sprite->pos1.x + sprite->pos2.x + (i + 1) * 64;
+ sprite2->x = sprite->x + sprite->x2 + (i + 1) * 64;
}
- if (sprite->pos1.x + sprite->pos2.x < -224)
+ if (sprite->x + sprite->x2 < -224)
EndTextBoxSlideOut(sprite);
}
@@ -1343,18 +1364,18 @@ static void ShowLinkResultsTextBox(const u8 *text)
x = DrawResultsTextWindow(text, sContestResults->data->linkTextBoxSpriteId);
sprite = &gSprites[sContestResults->data->linkTextBoxSpriteId];
- sprite->pos1.x = x + 32;
- sprite->pos1.y = 80;
+ sprite->x = x + 32;
+ sprite->y = 80;
sprite->invisible = FALSE;
for (i = 0; i < 3; i++)
{
- gSprites[sprite->data[i]].pos1.x = sprite->pos1.x + sprite->pos2.x + (i + 1) * 64;
- gSprites[sprite->data[i]].pos1.y = sprite->pos1.y;
+ gSprites[sprite->data[i]].x = sprite->x + sprite->x2 + (i + 1) * 64;
+ gSprites[sprite->data[i]].y = sprite->y;
gSprites[sprite->data[i]].invisible = FALSE;
}
gBattle_WIN0H = WIN_RANGE(0, DISPLAY_WIDTH);
- gBattle_WIN0V = WIN_RANGE(sprite->pos1.y - 16, sprite->pos1.y + 16);
+ gBattle_WIN0V = WIN_RANGE(sprite->y - 16, sprite->y + 16);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR
| WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
}
@@ -1377,7 +1398,7 @@ static void HideLinkResultsTextBox(void)
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
}
-static void LoadContestResultsTilemaps(void)
+static void LoadContestResultsTitleBarTilemaps(void)
{
u8 palette;
int x, y;
@@ -1386,58 +1407,58 @@ static void LoadContestResultsTilemaps(void)
y = 1;
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
- CopyToBgTilemapBufferRect(2, gLinkContestResults_Tilemap, 5, 1, 5, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Link_Tilemap, 5, 1, 5, 2);
x = 10;
}
else if (gSpecialVar_ContestRank == CONTEST_RANK_NORMAL)
{
- CopyToBgTilemapBufferRect(2, gNormalContestResults_Tilemap, 5, 1, 10, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Normal_Tilemap, 5, 1, 10, 2);
x = 15;
}
else if (gSpecialVar_ContestRank == CONTEST_RANK_SUPER)
{
- CopyToBgTilemapBufferRect(2, gSuperContestResults_Tilemap, 5, 1, 10, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Super_Tilemap, 5, 1, 10, 2);
x = 15;
}
else if (gSpecialVar_ContestRank == CONTEST_RANK_HYPER)
{
- CopyToBgTilemapBufferRect(2, gHyperContestResults_Tilemap, 5, 1, 10, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Hyper_Tilemap, 5, 1, 10, 2);
x = 15;
}
else // CONTEST_RANK_MASTER
{
- CopyToBgTilemapBufferRect(2, gMasterContestResults_Tilemap, 5, 1, 10, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Master_Tilemap, 5, 1, 10, 2);
x = 15;
}
if (gSpecialVar_ContestCategory == CONTEST_CATEGORY_COOL)
{
palette = 0;
- CopyToBgTilemapBufferRect(2, gCoolContestResults_Tilemap, x, y, 5, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Cool_Tilemap, x, y, 5, 2);
}
else if (gSpecialVar_ContestCategory == CONTEST_CATEGORY_BEAUTY)
{
palette = 1;
- CopyToBgTilemapBufferRect(2, gBeautyContestResults_Tilemap, x, y, 5, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Beauty_Tilemap, x, y, 5, 2);
}
else if (gSpecialVar_ContestCategory == CONTEST_CATEGORY_CUTE)
{
palette = 2;
- CopyToBgTilemapBufferRect(2, gCuteContestResults_Tilemap, x, y, 5, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Cute_Tilemap, x, y, 5, 2);
}
else if (gSpecialVar_ContestCategory == CONTEST_CATEGORY_SMART)
{
palette = 3;
- CopyToBgTilemapBufferRect(2, gSmartContestResults_Tilemap, x, y, 5, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Smart_Tilemap, x, y, 5, 2);
}
else // CONTEST_CATEGORY_TOUGH
{
palette = 4;
- CopyToBgTilemapBufferRect(2, gToughContestResults_Tilemap, x, y, 5, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Tough_Tilemap, x, y, 5, 2);
}
x += 5;
- CopyToBgTilemapBufferRect(2, gContestResults_Tilemap, x, y, 6, 2);
+ CopyToBgTilemapBufferRect(2, gContestResultsTitle_Tilemap, x, y, 6, 2);
CopyToBgTilemapBufferRect_ChangePalette(2, sContestResults->tilemapBuffers[2], 0, 0, 32, 4, palette);
}
@@ -1564,13 +1585,13 @@ static void SpriteCB_WinnerMonSlideIn(struct Sprite *sprite)
else
{
s16 delta = sprite->data[1] + 0x600;
- sprite->pos1.x -= delta >> 8;
+ sprite->x -= delta >> 8;
sprite->data[1] += 0x600;
sprite->data[1] &= 0xFF;
- if (sprite->pos1.x < 120)
- sprite->pos1.x = 120;
+ if (sprite->x < DISPLAY_WIDTH / 2)
+ sprite->x = DISPLAY_WIDTH / 2;
- if (sprite->pos1.x == 120)
+ if (sprite->x == DISPLAY_WIDTH / 2)
{
sprite->callback = SpriteCallbackDummy;
sprite->data[1] = 0;
@@ -1582,10 +1603,10 @@ static void SpriteCB_WinnerMonSlideIn(struct Sprite *sprite)
static void SpriteCB_WinnerMonSlideOut(struct Sprite *sprite)
{
s16 delta = sprite->data[1] + 0x600;
- sprite->pos1.x -= delta >> 8;
+ sprite->x -= delta >> 8;
sprite->data[1] += + 0x600;
sprite->data[1] &= 0xFF;
- if (sprite->pos1.x < -32)
+ if (sprite->x < -32)
{
sprite->callback = SpriteCallbackDummy;
sprite->invisible = TRUE;
@@ -1618,17 +1639,17 @@ static void SpriteCB_Confetti(struct Sprite *sprite)
s16 delta;
sprite->data[3] += sprite->data[0];
- sprite->pos2.x = Sin(sprite->data[3] >> 8, sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[3] >> 8, sprite->data[1]);
delta = sprite->data[4] + sprite->data[2];
- sprite->pos1.x += delta >> 8;
+ sprite->x += delta >> 8;
sprite->data[4] += sprite->data[2];
sprite->data[4] &= 0xff;
- sprite->pos1.y++;
+ sprite->y++;
if (sContestResults->data->destroyConfetti)
sprite->invisible = TRUE;
- if (sprite->pos1.x > 248 || sprite->pos1.y > 116)
+ if (sprite->x > DISPLAY_WIDTH + 8 || sprite->y > 116)
{
DestroySprite(sprite);
sContestResults->data->confettiCount--;
@@ -2035,7 +2056,7 @@ void GiveMonContestRibbon(void)
void BufferContestantTrainerName(void)
{
StringCopy(gStringVar1, gContestMons[gSpecialVar_0x8006].trainerName);
- sub_81DB5AC(gStringVar1);
+ ConvertInternationalContestantName(gStringVar1);
}
void BufferContestantMonNickname(void)
@@ -2074,7 +2095,7 @@ void BufferContestWinnerTrainerName(void)
u8 i;
GET_CONTEST_WINNER_ID(i);
StringCopy(gStringVar3, gContestMons[i].trainerName);
- sub_81DB5AC(gStringVar3);
+ ConvertInternationalContestantName(gStringVar3);
}
void BufferContestWinnerMonName(void)
@@ -2257,6 +2278,10 @@ static void Task_LinkContest_WaitDisconnect(u8 taskId)
}
}
+/*
+ A section of contest script functions starts here
+*/
+
void SetContestTrainerGfxIds(void)
{
gSaveBlock1Ptr->vars[VAR_OBJ_GFX_ID_0 - VARS_START] = gContestMons[0].trainerGfxId;
@@ -2265,27 +2290,27 @@ void SetContestTrainerGfxIds(void)
}
// Unused
-void sub_80F8814(void)
+void GetNpcContestantLocalId(void)
{
- u16 var1;
- u8 var0 = gSpecialVar_0x8005;
- switch (var0)
+ u16 localId;
+ u8 contestant = gSpecialVar_0x8005;
+ switch (contestant)
{
case 0:
- var1 = 3;
+ localId = 3;
break;
case 1:
- var1 = 4;
+ localId = 4;
break;
case 2:
- var1 = 5;
+ localId = 5;
break;
- default:
- var1 = 100;
+ default: // Invalid
+ localId = 100;
break;
}
- gSpecialVar_0x8004 = var1;
+ gSpecialVar_0x8004 = localId;
}
void BufferContestTrainerAndMonNames(void)
@@ -2296,26 +2321,26 @@ void BufferContestTrainerAndMonNames(void)
}
// Unused
-void DoesContestCategoryHaveWinner(void)
+void DoesContestCategoryHaveMuseumPainting(void)
{
int contestWinner;
switch (gSpecialVar_ContestCategory)
{
case CONTEST_CATEGORY_COOL:
- contestWinner = 8;
+ contestWinner = CONTEST_WINNER_MUSEUM_COOL - 1;
break;
case CONTEST_CATEGORY_BEAUTY:
- contestWinner = 9;
+ contestWinner = CONTEST_WINNER_MUSEUM_BEAUTY - 1;
break;
case CONTEST_CATEGORY_CUTE:
- contestWinner = 10;
+ contestWinner = CONTEST_WINNER_MUSEUM_CUTE - 1;
break;
case CONTEST_CATEGORY_SMART:
- contestWinner = 11;
+ contestWinner = CONTEST_WINNER_MUSEUM_SMART - 1;
break;
case CONTEST_CATEGORY_TOUGH:
default:
- contestWinner = 12;
+ contestWinner = CONTEST_WINNER_MUSEUM_TOUGH - 1;
break;
}
@@ -2327,7 +2352,7 @@ void DoesContestCategoryHaveWinner(void)
void SaveMuseumContestPainting(void)
{
- sub_80DEDA8(0xFF);
+ SaveContestWinner(CONTEST_SAVE_FOR_MUSEUM);
}
void ShouldReadyContestArtist(void)
@@ -2344,14 +2369,14 @@ void ShouldReadyContestArtist(void)
}
}
-u8 CountPlayerContestPaintings(void)
+u8 CountPlayerMuseumPaintings(void)
{
int i;
u8 count = 0;
- for (i = 0; i < 5; i++)
+ for (i = 0; i < NUM_CONTEST_WINNERS - MUSEUM_CONTEST_WINNERS_START; i++)
{
- if (gSaveBlock1Ptr->contestWinners[8 + i].species)
+ if (gSaveBlock1Ptr->contestWinners[MUSEUM_CONTEST_WINNERS_START + i].species)
count++;
}
@@ -2359,19 +2384,21 @@ u8 CountPlayerContestPaintings(void)
}
// Unused
-void sub_80F8970(void)
+void GetContestantNamesAtRank(void)
{
s16 conditions[CONTESTANT_COUNT];
int i, j;
s16 condition;
- s8 var0;
- u8 var2;
- u8 r8;
- u8 r7;
+ s8 numAtCondition;
+ u8 contestantOffset;
+ u8 tieRank;
+ u8 rank;
+ // Get round 1 points
for (i = 0; i < CONTESTANT_COUNT; i++)
conditions[i] = gContestMonRound1Points[i];
+ // Sort round 1 points
for (i = 0; i < CONTESTANT_COUNT - 1; i++)
{
for (j = CONTESTANT_COUNT - 1; j > i; j--)
@@ -2384,58 +2411,65 @@ void sub_80F8970(void)
}
}
+ // Get round 1 points at specified rank
condition = conditions[gSpecialVar_0x8006];
- var0 = 0;
- r8 = 0;
+
+ // Count number of contestants with the same number of points
+ numAtCondition = 0;
+ tieRank = 0;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (conditions[i] == condition)
{
- var0++;
+ numAtCondition++;
if (i == gSpecialVar_0x8006)
- r8 = var0;
+ tieRank = numAtCondition;
}
}
+ // Get rank of first contestant with the same number of points
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (conditions[i] == condition)
break;
}
+ rank = i;
- r7 = i;
- var2 = r8;
+ // Get contestant id of player at rank (taking ties into account)
+ contestantOffset = tieRank;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (condition == gContestMonRound1Points[i])
{
- if (var2 == 1)
+ if (contestantOffset == 1)
break;
- var2--;
+ contestantOffset--;
}
}
+ // Use contestant id to get names
StringCopy(gStringVar1, gContestMons[i].nickname);
StringCopy(gStringVar2, gContestMons[i].trainerName);
- sub_81DB5AC(gStringVar2);
+ ConvertInternationalContestantName(gStringVar2);
- if (var0 == 1)
- gSpecialVar_0x8006 = r7;
- else if (r8 == var0)
- gSpecialVar_0x8006 = r7;
+ // Return adjusted rank
+ if (numAtCondition == 1)
+ gSpecialVar_0x8006 = rank;
+ else if (tieRank == numAtCondition)
+ gSpecialVar_0x8006 = rank;
else
- gSpecialVar_0x8006 = r7 + 4;
+ gSpecialVar_0x8006 = rank + CONTESTANT_COUNT;
}
-static void ExitContestWinnerPainting(void)
+static void ExitContestPainting(void)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
-void ShowContestWinnerPainting(void)
+void ShowContestPainting(void)
{
SetMainCallback2(CB2_ContestPainting);
- gMain.savedCallback = ExitContestWinnerPainting;
+ gMain.savedCallback = ExitContestPainting;
}
void SetLinkContestPlayerGfx(void)
diff --git a/src/credits.c b/src/credits.c
index b32949754..3ea51f743 100644
--- a/src/credits.c
+++ b/src/credits.c
@@ -1103,10 +1103,10 @@ static void SetBikeScene(u8 scene, u8 taskId)
case SCENE_OCEAN_MORNING:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = DISPLAY_WIDTH + 32;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = DISPLAY_WIDTH + 32;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46;
+ gSprites[gTasks[taskId].tPlayerSpriteId].x = DISPLAY_WIDTH + 32;
+ gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32;
+ gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
+ gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(0, 0x2000, 0x20, 8);
@@ -1114,10 +1114,10 @@ static void SetBikeScene(u8 scene, u8 taskId)
case SCENE_OCEAN_SUNSET:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = 120;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = DISPLAY_WIDTH + 32;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46;
+ gSprites[gTasks[taskId].tPlayerSpriteId].x = 120;
+ gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32;
+ gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
+ gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(0, 0x2000, 0x20, 8);
@@ -1125,10 +1125,10 @@ static void SetBikeScene(u8 scene, u8 taskId)
case SCENE_FOREST_RIVAL_ARRIVE:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = 120;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = DISPLAY_WIDTH + 32;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46;
+ gSprites[gTasks[taskId].tPlayerSpriteId].x = 120;
+ gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32;
+ gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
+ gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(1, 0x2000, 0x200, 8);
@@ -1136,10 +1136,10 @@ static void SetBikeScene(u8 scene, u8 taskId)
case SCENE_FOREST_CATCH_RIVAL:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = 120;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = -32;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46;
+ gSprites[gTasks[taskId].tPlayerSpriteId].x = 120;
+ gSprites[gTasks[taskId].tRivalSpriteId].x = -32;
+ gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
+ gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(1, 0x2000, 0x200, 8);
@@ -1147,10 +1147,10 @@ static void SetBikeScene(u8 scene, u8 taskId)
case SCENE_CITY_NIGHT:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = 88;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = 152;
- gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46;
- gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46;
+ gSprites[gTasks[taskId].tPlayerSpriteId].x = 88;
+ gSprites[gTasks[taskId].tRivalSpriteId].x = 152;
+ gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
+ gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(2, 0x2000, 0x200, 8);
@@ -1359,8 +1359,8 @@ static void SpriteCB_Player(struct Sprite *sprite)
break;
case 1:
StartSpriteAnimIfDifferent(sprite, 1);
- if (sprite->pos1.x > -32)
- sprite->pos1.x--;
+ if (sprite->x > -32)
+ sprite->x--;
break;
case 2:
StartSpriteAnimIfDifferent(sprite, 2);
@@ -1370,13 +1370,13 @@ static void SpriteCB_Player(struct Sprite *sprite)
break;
case 4:
StartSpriteAnimIfDifferent(sprite, 0);
- if (sprite->pos1.x > 120)
- sprite->pos1.x--;
+ if (sprite->x > 120)
+ sprite->x--;
break;
case 5:
StartSpriteAnimIfDifferent(sprite, 0);
- if (sprite->pos1.x > -32)
- sprite->pos1.x--;
+ if (sprite->x > -32)
+ sprite->x--;
break;
}
}
@@ -1392,28 +1392,28 @@ static void SpriteCB_Rival(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
StartSpriteAnimIfDifferent(sprite, 0);
break;
case 1:
- if (sprite->pos1.x > 200)
+ if (sprite->x > 200)
StartSpriteAnimIfDifferent(sprite, 1);
else
StartSpriteAnimIfDifferent(sprite, 2);
- if (sprite->pos1.x > -32)
- sprite->pos1.x -= 2;
- sprite->pos2.y = -gIntroCredits_MovingSceneryVOffset;
+ if (sprite->x > -32)
+ sprite->x -= 2;
+ sprite->y2 = -gIntroCredits_MovingSceneryVOffset;
break;
case 2:
sprite->data[7]++;
StartSpriteAnimIfDifferent(sprite, 0);
if ((sprite->data[7] & 3) == 0)
- sprite->pos1.x++;
+ sprite->x++;
break;
case 3:
StartSpriteAnimIfDifferent(sprite, 0);
- if (sprite->pos1.x > -32)
- sprite->pos1.x--;
+ if (sprite->x > -32)
+ sprite->x--;
break;
}
}
@@ -1455,15 +1455,15 @@ static void SpriteCB_CreditsMon(struct Sprite *sprite)
{
case POS_LEFT + 1:
if ((sprite->data[7] & 3) == 0)
- sprite->pos1.y++;
- sprite->pos1.x -= 2;
+ sprite->y++;
+ sprite->x -= 2;
break;
case POS_CENTER + 1:
break;
case POS_RIGHT + 1:
if ((sprite->data[7] & 3) == 0)
- sprite->pos1.y++;
- sprite->pos1.x += 2;
+ sprite->y++;
+ sprite->x += 2;
break;
}
break;
@@ -1522,7 +1522,7 @@ static u8 CreateCreditsMonSprite(u16 nationalDexNum, s16 x, s16 y, u16 position)
gSprites[monSpriteId].callback = SpriteCB_CreditsMon;
gSprites[monSpriteId].sSpriteId = monSpriteId;
- bgSpriteId = CreateSprite(&sSpriteTemplate_CreditsMonBg, gSprites[monSpriteId].pos1.x, gSprites[monSpriteId].pos1.y, 1);
+ bgSpriteId = CreateSprite(&sSpriteTemplate_CreditsMonBg, gSprites[monSpriteId].x, gSprites[monSpriteId].y, 1);
gSprites[bgSpriteId].sMonSpriteId = monSpriteId;
StartSpriteAnimIfDifferent(&gSprites[bgSpriteId], position);
@@ -1544,8 +1544,8 @@ static void SpriteCB_CreditsMonBg(struct Sprite *sprite)
sprite->oam.objMode = gSprites[sprite->sMonSpriteId].oam.objMode;
sprite->oam.affineMode = gSprites[sprite->sMonSpriteId].oam.affineMode;
sprite->oam.matrixNum = gSprites[sprite->sMonSpriteId].oam.matrixNum;
- sprite->pos1.x = gSprites[sprite->sMonSpriteId].pos1.x;
- sprite->pos1.y = gSprites[sprite->sMonSpriteId].pos1.y;
+ sprite->x = gSprites[sprite->sMonSpriteId].x;
+ sprite->y = gSprites[sprite->sMonSpriteId].y;
}
static void DeterminePokemonToShow(void)
diff --git a/src/data.c b/src/data.c
index 30672f7c4..5856d17b8 100644
--- a/src/data.c
+++ b/src/data.c
@@ -124,172 +124,178 @@ static const union AnimCmd sAnim_GeneralFrame3[] =
ANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF548[] =
+// Many of these affine anims seem to go unused, and
+// instead SetSpriteRotScale is used to manipulate
+// the battler sprites directly (for instance, in AnimTask_SwitchOutShrinkMon).
+// Those with explicit indexes are referenced elsewhere.
+
+static const union AffineAnimCmd sAffineAnim_Battler_Normal[] =
{
- AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00),
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF558[] =
+static const union AffineAnimCmd sAffineAnim_Battler_Flipped[] =
{
- AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00),
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF568[] =
+static const union AffineAnimCmd sAffineAnim_Battler_Emerge[] =
{
- AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00),
- AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c),
+ AFFINEANIMCMD_FRAME(0x28, 0x28, 0, 0),
+ AFFINEANIMCMD_FRAME(0x12, 0x12, 0, 12),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF580[] =
+static const union AffineAnimCmd sAffineAnim_Battler_Return[] =
{
- AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12),
- AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f),
+ AFFINEANIMCMD_FRAME( -0x2, -0x2, 0, 18),
+ AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 15),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF598[] =
+static const union AffineAnimCmd sAffineAnim_Battler_HorizontalSquishLoop[] =
{
- AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00),
- AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08),
- AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08),
+ AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME( 0x4, 0x0, 0, 8),
+ AFFINEANIMCMD_FRAME(-0x4, 0x0, 0, 8),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd gUnknown_082FF5B8[] =
+static const union AffineAnimCmd sAffineAnim_Battler_Grow[] =
{
- AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14),
+ AFFINEANIMCMD_FRAME(0x2, 0x2, 0, 20),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF5C8[] =
+static const union AffineAnimCmd sAffineAnim_Battler_Shrink[] =
{
- AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14),
+ AFFINEANIMCMD_FRAME(-0x2, -0x2, 0, 20),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF5D8[] =
+static const union AffineAnimCmd sAffineAnim_Battler_BigToSmall[] =
{
- AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000),
- AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09),
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 9),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF5F0[] =
+static const union AffineAnimCmd sAffineAnim_Battler_GrowLarge[] =
{
- AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 63),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF600[] =
+static const union AffineAnimCmd sAffineAnim_Battler_TipRight[] =
{
- AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
- AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[] =
{
- gUnknown_082FF548,
- gUnknown_082FF568,
- gUnknown_082FF580,
- gUnknown_082FF598,
- gUnknown_082FF5B8,
- gUnknown_082FF5C8,
- gUnknown_082FF5F0,
- gUnknown_082FF600,
- gUnknown_082FF5D8,
+ [BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
+ [BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
+ [BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
+ sAffineAnim_Battler_HorizontalSquishLoop,
+ sAffineAnim_Battler_Grow,
+ sAffineAnim_Battler_Shrink,
+ sAffineAnim_Battler_GrowLarge,
+ sAffineAnim_Battler_TipRight,
+ sAffineAnim_Battler_BigToSmall,
};
-static const union AffineAnimCmd gUnknown_082FF63C[] =
+static const union AffineAnimCmd sAffineAnim_Battler_SpinShrink[] =
{
- AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f),
+ AFFINEANIMCMD_FRAME(-0x4, -0x4, 4, 63),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF64C[] =
+static const union AffineAnimCmd sAffineAnim_Battler_TipLeft[] =
{
- AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
- AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF664[] =
+static const union AffineAnimCmd sAffineAnim_Battler_RotateUpAndBack[] =
{
- AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14),
- AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14),
- AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 20),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 20),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_082FF684[] =
+static const union AffineAnimCmd sAffineAnim_Battler_Spin[] =
{
- AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 9, 110),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[] =
{
- gUnknown_082FF548,
- gUnknown_082FF568,
- gUnknown_082FF580,
- gUnknown_082FF598,
- gUnknown_082FF5B8,
- gUnknown_082FF5C8,
- gUnknown_082FF63C,
- gUnknown_082FF64C,
- gUnknown_082FF664,
- gUnknown_082FF5D8,
- gUnknown_082FF684,
+ [BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
+ [BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
+ [BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
+ sAffineAnim_Battler_HorizontalSquishLoop,
+ sAffineAnim_Battler_Grow,
+ sAffineAnim_Battler_Shrink,
+ sAffineAnim_Battler_SpinShrink,
+ sAffineAnim_Battler_TipLeft,
+ sAffineAnim_Battler_RotateUpAndBack,
+ sAffineAnim_Battler_BigToSmall,
+ sAffineAnim_Battler_Spin,
};
-const union AffineAnimCmd *const gUnknown_082FF6C0[] =
+const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[] =
{
- gUnknown_082FF558,
- gUnknown_082FF568,
- gUnknown_082FF580,
- gUnknown_082FF598,
- gUnknown_082FF5B8,
- gUnknown_082FF5C8,
- gUnknown_082FF63C,
- gUnknown_082FF64C,
- gUnknown_082FF664,
- gUnknown_082FF5D8,
- gUnknown_082FF684,
+ [BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Flipped,
+ [BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
+ [BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
+ sAffineAnim_Battler_HorizontalSquishLoop,
+ sAffineAnim_Battler_Grow,
+ sAffineAnim_Battler_Shrink,
+ sAffineAnim_Battler_SpinShrink,
+ sAffineAnim_Battler_TipLeft,
+ sAffineAnim_Battler_RotateUpAndBack,
+ sAffineAnim_Battler_BigToSmall,
+ sAffineAnim_Battler_Spin,
};
-static const union AnimCmd gUnknown_082FF6EC[] =
+
+static const union AnimCmd sAnim_MonPic_0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_082FF6F4[] =
+static const union AnimCmd sAnim_MonPic_1[] =
{
ANIMCMD_FRAME(1, 0),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_082FF6FC[] =
+static const union AnimCmd sAnim_MonPic_2[] =
{
ANIMCMD_FRAME(2, 0),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_082FF704[] =
+static const union AnimCmd sAnim_MonPic_3[] =
{
ANIMCMD_FRAME(3, 0),
ANIMCMD_END,
};
-const union AnimCmd *const gUnknown_082FF70C[] =
+const union AnimCmd *const gAnims_MonPic[] =
{
- gUnknown_082FF6EC,
- gUnknown_082FF6F4,
- gUnknown_082FF6FC,
- gUnknown_082FF704,
+ sAnim_MonPic_0,
+ sAnim_MonPic_1,
+ sAnim_MonPic_2,
+ sAnim_MonPic_3,
};
#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species}
@@ -313,120 +319,7 @@ const union AnimCmd *const gUnknown_082FF70C[] =
#include "data/pokemon_graphics/enemy_mon_elevation.h"
#include "data/pokemon_graphics/front_pic_anims.h"
#include "data/pokemon_graphics/front_pic_table.h"
-
-static const u32 sUnused[] =
-{
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000088, 0x00000888, 0x00000888, 0x00000886,
- 0x00000888, 0x00000886, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000886, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000886, 0x00000886,
- 0x00000888, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000888, 0x00000886, 0x00000888,
- 0x00000888, 0x00000888, 0x00000886, 0x00000886,
- 0x00000888, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000886, 0x00000886, 0x00000088,
- 0x00000886, 0x00000886, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000886, 0x00000888, 0x00000088, 0x00000088,
- 0x00000888, 0x00000888, 0x00000888, 0x00000886,
- 0x00000888, 0x00000888, 0x00000888, 0x00000886,
- 0x00000886, 0x00000886, 0x00000886, 0x00000886,
- 0x00000886, 0x00000886, 0x00000888, 0x00000888,
- 0x00000886, 0x00000886, 0x00000886, 0x00000886,
- 0x00000886, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000886, 0x00000886, 0x00000888,
- 0x00000886, 0x00000886, 0x00000888, 0x00000888,
- 0x00000088, 0x00000088, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000886, 0x00000886, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000088, 0x00000886,
- 0x00000888, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000888, 0x00000886, 0x00000888,
- 0x00000088, 0x00000088, 0x00000886, 0x00000886,
- 0x00000088, 0x00000088, 0x00000888, 0x00000886,
- 0x00000886, 0x00000888, 0x00000888, 0x00000088,
- 0x00000888, 0x00000886, 0x00000886, 0x00000888,
- 0x00000886, 0x00000888, 0x00000888, 0x00000886,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000088, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000088, 0x00000888, 0x00000888, 0x00000886,
- 0x00000886, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000886,
- 0x00000888, 0x00000886, 0x00000088, 0x00000088,
- 0x00000088, 0x00000888, 0x00000088, 0x00000888,
- 0x00000888, 0x00000088, 0x00000088, 0x00000888,
- 0x00000886, 0x00000888, 0x00000886, 0x00000886,
- 0x00000886, 0x00000888, 0x00000888, 0x00000888,
- 0x00000088, 0x00000888, 0x00000888, 0x00000888,
- 0x00000088, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000088, 0x00000088,
- 0x00000886, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000088, 0x00000888,
- 0x00000886, 0x00000888, 0x00000088, 0x00000088,
- 0x00000888, 0x00000888, 0x00000088, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000088,
- 0x00000888, 0x00000888, 0x00000088, 0x00000088,
- 0x00000088, 0x00000888, 0x00000088, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000886, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000886, 0x00000886, 0x00000886,
- 0x00000088, 0x00000088, 0x00000088, 0x00000886,
- 0x00000088, 0x00000886, 0x00000886, 0x00000886,
- 0x00000088, 0x00000886, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000886,
- 0x00000886, 0x00000886, 0x00000888, 0x00000888,
- 0x00000886, 0x00000886, 0x00000886, 0x00000886,
- 0x00000088, 0x00000088, 0x00000886, 0x00000886,
- 0x00001882, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000886, 0x00000886, 0x00000886,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000886, 0x00000088, 0x00000886, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000886, 0x00000886,
- 0x00000088, 0x00000088, 0x00000088, 0x00000886,
- 0x00000886, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000886, 0x00000088,
- 0x00000088, 0x00000886, 0x00000886, 0x00000886,
- 0x00000886, 0x00000886, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000886,
- 0x00000886, 0x00000886, 0x00000886, 0x00000088,
- 0x00000886, 0x00000088, 0x00000886, 0x00000886,
- 0x00000886, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000886, 0x00000886,
- 0x00000886, 0x00000888, 0x00000886, 0x00000886,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000886, 0x00000886, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000088, 0x00000088, 0x00000088,
- 0x00000088, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
- 0x00000888, 0x00000888, 0x00000888, 0x00000888,
-};
+#include "data/pokemon_graphics/unknown_table.h"
#include "data/trainer_parties.h"
#include "data/text/trainer_class_names.h"
diff --git a/src/data/contest_opponents.h b/src/data/contest_opponents.h
index 127457bbe..b5466904b 100644
--- a/src/data/contest_opponents.h
+++ b/src/data/contest_opponents.h
@@ -138,7 +138,7 @@
const struct ContestWinner gDefaultContestWinners[] =
{
- {
+ [CONTEST_WINNER_HALL_1 - 1] = {
.personality = 0,
.trainerId = 0xFFFF,
.species = SPECIES_ELECTRIKE,
@@ -147,7 +147,7 @@ const struct ContestWinner gDefaultContestWinners[] =
.trainerName = _("EZRA"),
.contestRank = CONTEST_RANK_NORMAL
},
- {
+ [CONTEST_WINNER_HALL_2 - 1] = {
.personality = 0,
.trainerId = 0xFFFF,
.species = SPECIES_TROPIUS,
@@ -156,7 +156,7 @@ const struct ContestWinner gDefaultContestWinners[] =
.trainerName = _("ALLAN"),
.contestRank = CONTEST_RANK_HYPER
},
- {
+ [CONTEST_WINNER_HALL_3 - 1] = {
.personality = 0,
.trainerId = 0xFFFF,
.species = SPECIES_XATU,
@@ -165,7 +165,7 @@ const struct ContestWinner gDefaultContestWinners[] =
.trainerName = _("JULIET"),
.contestRank = CONTEST_RANK_NORMAL
},
- {
+ [CONTEST_WINNER_HALL_4 - 1] = {
.personality = 0,
.trainerId = 0xFFFF,
.species = SPECIES_PLUSLE,
@@ -174,7 +174,7 @@ const struct ContestWinner gDefaultContestWinners[] =
.trainerName = _("BAILY"),
.contestRank = CONTEST_RANK_MASTER
},
- {
+ [CONTEST_WINNER_HALL_5 - 1] = {
.personality = 0,
.trainerId = 0xFFFF,
.species = SPECIES_SHUPPET,
@@ -183,7 +183,7 @@ const struct ContestWinner gDefaultContestWinners[] =
.trainerName = _("MELANY"),
.contestRank = CONTEST_RANK_SUPER
},
- {
+ [CONTEST_WINNER_HALL_6 - 1] = {
.personality = 0,
.trainerId = 0xFFFF,
.species = SPECIES_ZANGOOSE,
@@ -192,7 +192,7 @@ const struct ContestWinner gDefaultContestWinners[] =
.trainerName = _("HANA"),
.contestRank = CONTEST_RANK_HYPER
},
- {
+ [CONTEST_WINNER_HALL_UNUSED_1 - 1] = {
.personality = 0,
.trainerId = 0xFFFF,
.species = SPECIES_LOUDRED,
@@ -201,7 +201,7 @@ const struct ContestWinner gDefaultContestWinners[] =
.trainerName = _("BRYANT"),
.contestRank = CONTEST_RANK_HYPER
},
- {
+ [CONTEST_WINNER_HALL_UNUSED_2 - 1] = {
.personality = 0,
.trainerId = 0xFFFF,
.species = SPECIES_DELCATTY,
diff --git a/src/data/pokemon_graphics/unknown_table.h b/src/data/pokemon_graphics/unknown_table.h
new file mode 100644
index 000000000..737b79c1b
--- /dev/null
+++ b/src/data/pokemon_graphics/unknown_table.h
@@ -0,0 +1,444 @@
+// Unknown and unused
+static const u32 sUnused[] =
+{
+ [SPECIES_NONE] = 0x888,
+ [SPECIES_BULBASAUR] = 0x888,
+ [SPECIES_IVYSAUR] = 0x888,
+ [SPECIES_VENUSAUR] = 0x888,
+ [SPECIES_CHARMANDER] = 0x88,
+ [SPECIES_CHARMELEON] = 0x888,
+ [SPECIES_CHARIZARD] = 0x888,
+ [SPECIES_SQUIRTLE] = 0x886,
+ [SPECIES_WARTORTLE] = 0x888,
+ [SPECIES_BLASTOISE] = 0x886,
+ [SPECIES_CATERPIE] = 0x888,
+ [SPECIES_METAPOD] = 0x888,
+ [SPECIES_BUTTERFREE] = 0x888,
+ [SPECIES_WEEDLE] = 0x888,
+ [SPECIES_KAKUNA] = 0x888,
+ [SPECIES_BEEDRILL] = 0x888,
+ [SPECIES_PIDGEY] = 0x886,
+ [SPECIES_PIDGEOTTO] = 0x888,
+ [SPECIES_PIDGEOT] = 0x888,
+ [SPECIES_RATTATA] = 0x888,
+ [SPECIES_RATICATE] = 0x888,
+ [SPECIES_SPEAROW] = 0x888,
+ [SPECIES_FEAROW] = 0x886,
+ [SPECIES_EKANS] = 0x886,
+ [SPECIES_ARBOK] = 0x888,
+ [SPECIES_PIKACHU] = 0x88,
+ [SPECIES_RAICHU] = 0x88,
+ [SPECIES_SANDSHREW] = 0x88,
+ [SPECIES_SANDSLASH] = 0x88,
+ [SPECIES_NIDORAN_F] = 0x888,
+ [SPECIES_NIDORINA] = 0x886,
+ [SPECIES_NIDOQUEEN] = 0x888,
+ [SPECIES_NIDORAN_M] = 0x888,
+ [SPECIES_NIDORINO] = 0x888,
+ [SPECIES_NIDOKING] = 0x886,
+ [SPECIES_CLEFAIRY] = 0x886,
+ [SPECIES_CLEFABLE] = 0x888,
+ [SPECIES_VULPIX] = 0x88,
+ [SPECIES_NINETALES] = 0x88,
+ [SPECIES_JIGGLYPUFF] = 0x88,
+ [SPECIES_WIGGLYTUFF] = 0x88,
+ [SPECIES_ZUBAT] = 0x886,
+ [SPECIES_GOLBAT] = 0x886,
+ [SPECIES_ODDISH] = 0x88,
+ [SPECIES_GLOOM] = 0x886,
+ [SPECIES_VILEPLUME] = 0x886,
+ [SPECIES_PARAS] = 0x888,
+ [SPECIES_PARASECT] = 0x888,
+ [SPECIES_VENONAT] = 0x888,
+ [SPECIES_VENOMOTH] = 0x888,
+ [SPECIES_DIGLETT] = 0x888,
+ [SPECIES_DUGTRIO] = 0x888,
+ [SPECIES_MEOWTH] = 0x886,
+ [SPECIES_PERSIAN] = 0x888,
+ [SPECIES_PSYDUCK] = 0x88,
+ [SPECIES_GOLDUCK] = 0x88,
+ [SPECIES_MANKEY] = 0x888,
+ [SPECIES_PRIMEAPE] = 0x888,
+ [SPECIES_GROWLITHE] = 0x888,
+ [SPECIES_ARCANINE] = 0x886,
+ [SPECIES_POLIWAG] = 0x888,
+ [SPECIES_POLIWHIRL] = 0x888,
+ [SPECIES_POLIWRATH] = 0x888,
+ [SPECIES_ABRA] = 0x886,
+ [SPECIES_KADABRA] = 0x886,
+ [SPECIES_ALAKAZAM] = 0x886,
+ [SPECIES_MACHOP] = 0x886,
+ [SPECIES_MACHOKE] = 0x886,
+ [SPECIES_MACHAMP] = 0x886,
+ [SPECIES_BELLSPROUT] = 0x886,
+ [SPECIES_WEEPINBELL] = 0x888,
+ [SPECIES_VICTREEBEL] = 0x888,
+ [SPECIES_TENTACOOL] = 0x886,
+ [SPECIES_TENTACRUEL] = 0x886,
+ [SPECIES_GEODUDE] = 0x886,
+ [SPECIES_GRAVELER] = 0x886,
+ [SPECIES_GOLEM] = 0x886,
+ [SPECIES_PONYTA] = 0x888,
+ [SPECIES_RAPIDASH] = 0x888,
+ [SPECIES_SLOWPOKE] = 0x888,
+ [SPECIES_SLOWBRO] = 0x888,
+ [SPECIES_MAGNEMITE] = 0x886,
+ [SPECIES_MAGNETON] = 0x886,
+ [SPECIES_FARFETCHD] = 0x888,
+ [SPECIES_DODUO] = 0x886,
+ [SPECIES_DODRIO] = 0x886,
+ [SPECIES_SEEL] = 0x888,
+ [SPECIES_DEWGONG] = 0x888,
+ [SPECIES_GRIMER] = 0x88,
+ [SPECIES_MUK] = 0x88,
+ [SPECIES_SHELLDER] = 0x888,
+ [SPECIES_CLOYSTER] = 0x888,
+ [SPECIES_GASTLY] = 0x888,
+ [SPECIES_HAUNTER] = 0x888,
+ [SPECIES_GENGAR] = 0x888,
+ [SPECIES_ONIX] = 0x888,
+ [SPECIES_DROWZEE] = 0x888,
+ [SPECIES_HYPNO] = 0x888,
+ [SPECIES_KRABBY] = 0x888,
+ [SPECIES_KINGLER] = 0x888,
+ [SPECIES_VOLTORB] = 0x886,
+ [SPECIES_ELECTRODE] = 0x886,
+ [SPECIES_EXEGGCUTE] = 0x888,
+ [SPECIES_EXEGGUTOR] = 0x888,
+ [SPECIES_CUBONE] = 0x888,
+ [SPECIES_MAROWAK] = 0x888,
+ [SPECIES_HITMONLEE] = 0x88,
+ [SPECIES_HITMONCHAN] = 0x886,
+ [SPECIES_LICKITUNG] = 0x888,
+ [SPECIES_KOFFING] = 0x88,
+ [SPECIES_WEEZING] = 0x88,
+ [SPECIES_RHYHORN] = 0x88,
+ [SPECIES_RHYDON] = 0x88,
+ [SPECIES_CHANSEY] = 0x888,
+ [SPECIES_TANGELA] = 0x886,
+ [SPECIES_KANGASKHAN] = 0x888,
+ [SPECIES_HORSEA] = 0x88,
+ [SPECIES_SEADRA] = 0x88,
+ [SPECIES_GOLDEEN] = 0x886,
+ [SPECIES_SEAKING] = 0x886,
+ [SPECIES_STARYU] = 0x88,
+ [SPECIES_STARMIE] = 0x88,
+ [SPECIES_MR_MIME] = 0x888,
+ [SPECIES_SCYTHER] = 0x886,
+ [SPECIES_JYNX] = 0x886,
+ [SPECIES_ELECTABUZZ] = 0x888,
+ [SPECIES_MAGMAR] = 0x888,
+ [SPECIES_PINSIR] = 0x88,
+ [SPECIES_TAUROS] = 0x888,
+ [SPECIES_MAGIKARP] = 0x886,
+ [SPECIES_GYARADOS] = 0x886,
+ [SPECIES_LAPRAS] = 0x888,
+ [SPECIES_DITTO] = 0x886,
+ [SPECIES_EEVEE] = 0x888,
+ [SPECIES_VAPOREON] = 0x888,
+ [SPECIES_JOLTEON] = 0x886,
+ [SPECIES_FLAREON] = 0x888,
+ [SPECIES_PORYGON] = 0x888,
+ [SPECIES_OMANYTE] = 0x888,
+ [SPECIES_OMASTAR] = 0x888,
+ [SPECIES_KABUTO] = 0x888,
+ [SPECIES_KABUTOPS] = 0x888,
+ [SPECIES_AERODACTYL] = 0x888,
+ [SPECIES_SNORLAX] = 0x888,
+ [SPECIES_ARTICUNO] = 0x888,
+ [SPECIES_ZAPDOS] = 0x888,
+ [SPECIES_MOLTRES] = 0x888,
+ [SPECIES_DRATINI] = 0x888,
+ [SPECIES_DRAGONAIR] = 0x888,
+ [SPECIES_DRAGONITE] = 0x888,
+ [SPECIES_MEWTWO] = 0x88,
+ [SPECIES_MEW] = 0x888,
+ [SPECIES_CHIKORITA] = 0x888,
+ [SPECIES_BAYLEEF] = 0x888,
+ [SPECIES_MEGANIUM] = 0x888,
+ [SPECIES_CYNDAQUIL] = 0x888,
+ [SPECIES_QUILAVA] = 0x88,
+ [SPECIES_TYPHLOSION] = 0x888,
+ [SPECIES_TOTODILE] = 0x888,
+ [SPECIES_CROCONAW] = 0x886,
+ [SPECIES_FERALIGATR] = 0x886,
+ [SPECIES_SENTRET] = 0x888,
+ [SPECIES_FURRET] = 0x888,
+ [SPECIES_HOOTHOOT] = 0x888,
+ [SPECIES_NOCTOWL] = 0x888,
+ [SPECIES_LEDYBA] = 0x888,
+ [SPECIES_LEDIAN] = 0x888,
+ [SPECIES_SPINARAK] = 0x886,
+ [SPECIES_ARIADOS] = 0x888,
+ [SPECIES_CROBAT] = 0x886,
+ [SPECIES_CHINCHOU] = 0x88,
+ [SPECIES_LANTURN] = 0x88,
+ [SPECIES_PICHU] = 0x88,
+ [SPECIES_CLEFFA] = 0x888,
+ [SPECIES_IGGLYBUFF] = 0x88,
+ [SPECIES_TOGEPI] = 0x888,
+ [SPECIES_TOGETIC] = 0x888,
+ [SPECIES_NATU] = 0x88,
+ [SPECIES_XATU] = 0x88,
+ [SPECIES_MAREEP] = 0x888,
+ [SPECIES_FLAAFFY] = 0x886,
+ [SPECIES_AMPHAROS] = 0x888,
+ [SPECIES_BELLOSSOM] = 0x886,
+ [SPECIES_MARILL] = 0x886,
+ [SPECIES_AZUMARILL] = 0x886,
+ [SPECIES_SUDOWOODO] = 0x888,
+ [SPECIES_POLITOED] = 0x888,
+ [SPECIES_HOPPIP] = 0x888,
+ [SPECIES_SKIPLOOM] = 0x88,
+ [SPECIES_JUMPLUFF] = 0x888,
+ [SPECIES_AIPOM] = 0x888,
+ [SPECIES_SUNKERN] = 0x888,
+ [SPECIES_SUNFLORA] = 0x88,
+ [SPECIES_YANMA] = 0x888,
+ [SPECIES_WOOPER] = 0x888,
+ [SPECIES_QUAGSIRE] = 0x888,
+ [SPECIES_ESPEON] = 0x888,
+ [SPECIES_UMBREON] = 0x888,
+ [SPECIES_MURKROW] = 0x888,
+ [SPECIES_SLOWKING] = 0x888,
+ [SPECIES_MISDREAVUS] = 0x888,
+ [SPECIES_UNOWN] = 0x888,
+ [SPECIES_WOBBUFFET] = 0x88,
+ [SPECIES_GIRAFARIG] = 0x88,
+ [SPECIES_PINECO] = 0x886,
+ [SPECIES_FORRETRESS] = 0x888,
+ [SPECIES_DUNSPARCE] = 0x888,
+ [SPECIES_GLIGAR] = 0x888,
+ [SPECIES_STEELIX] = 0x888,
+ [SPECIES_SNUBBULL] = 0x888,
+ [SPECIES_GRANBULL] = 0x888,
+ [SPECIES_QWILFISH] = 0x888,
+ [SPECIES_SCIZOR] = 0x888,
+ [SPECIES_SHUCKLE] = 0x888,
+ [SPECIES_HERACROSS] = 0x88,
+ [SPECIES_SNEASEL] = 0x888,
+ [SPECIES_TEDDIURSA] = 0x886,
+ [SPECIES_URSARING] = 0x888,
+ [SPECIES_SLUGMA] = 0x88,
+ [SPECIES_MAGCARGO] = 0x88,
+ [SPECIES_SWINUB] = 0x888,
+ [SPECIES_PILOSWINE] = 0x888,
+ [SPECIES_CORSOLA] = 0x88,
+ [SPECIES_REMORAID] = 0x888,
+ [SPECIES_OCTILLERY] = 0x888,
+ [SPECIES_DELIBIRD] = 0x888,
+ [SPECIES_MANTINE] = 0x888,
+ [SPECIES_SKARMORY] = 0x88,
+ [SPECIES_HOUNDOUR] = 0x888,
+ [SPECIES_HOUNDOOM] = 0x888,
+ [SPECIES_KINGDRA] = 0x88,
+ [SPECIES_PHANPY] = 0x88,
+ [SPECIES_DONPHAN] = 0x88,
+ [SPECIES_PORYGON2] = 0x888,
+ [SPECIES_STANTLER] = 0x88,
+ [SPECIES_SMEARGLE] = 0x888,
+ [SPECIES_TYROGUE] = 0x888,
+ [SPECIES_HITMONTOP] = 0x888,
+ [SPECIES_SMOOCHUM] = 0x888,
+ [SPECIES_ELEKID] = 0x888,
+ [SPECIES_MAGBY] = 0x888,
+ [SPECIES_MILTANK] = 0x888,
+ [SPECIES_BLISSEY] = 0x888,
+ [SPECIES_RAIKOU] = 0x888,
+ [SPECIES_ENTEI] = 0x888,
+ [SPECIES_SUICUNE] = 0x888,
+ [SPECIES_LARVITAR] = 0x888,
+ [SPECIES_PUPITAR] = 0x888,
+ [SPECIES_TYRANITAR] = 0x888,
+ [SPECIES_LUGIA] = 0x886,
+ [SPECIES_HO_OH] = 0x888,
+ [SPECIES_CELEBI] = 0x888,
+ [SPECIES_OLD_UNOWN_B] = 0x888,
+ [SPECIES_OLD_UNOWN_C] = 0x888,
+ [SPECIES_OLD_UNOWN_D] = 0x888,
+ [SPECIES_OLD_UNOWN_E] = 0x888,
+ [SPECIES_OLD_UNOWN_F] = 0x888,
+ [SPECIES_OLD_UNOWN_G] = 0x888,
+ [SPECIES_OLD_UNOWN_H] = 0x888,
+ [SPECIES_OLD_UNOWN_I] = 0x888,
+ [SPECIES_OLD_UNOWN_J] = 0x888,
+ [SPECIES_OLD_UNOWN_K] = 0x888,
+ [SPECIES_OLD_UNOWN_L] = 0x888,
+ [SPECIES_OLD_UNOWN_M] = 0x888,
+ [SPECIES_OLD_UNOWN_N] = 0x888,
+ [SPECIES_OLD_UNOWN_O] = 0x888,
+ [SPECIES_OLD_UNOWN_P] = 0x888,
+ [SPECIES_OLD_UNOWN_Q] = 0x888,
+ [SPECIES_OLD_UNOWN_R] = 0x888,
+ [SPECIES_OLD_UNOWN_S] = 0x888,
+ [SPECIES_OLD_UNOWN_T] = 0x888,
+ [SPECIES_OLD_UNOWN_U] = 0x888,
+ [SPECIES_OLD_UNOWN_V] = 0x888,
+ [SPECIES_OLD_UNOWN_W] = 0x888,
+ [SPECIES_OLD_UNOWN_X] = 0x888,
+ [SPECIES_OLD_UNOWN_Y] = 0x888,
+ [SPECIES_OLD_UNOWN_Z] = 0x888,
+ [SPECIES_TREECKO] = 0x886,
+ [SPECIES_GROVYLE] = 0x886,
+ [SPECIES_SCEPTILE] = 0x886,
+ [SPECIES_TORCHIC] = 0x88,
+ [SPECIES_COMBUSKEN] = 0x88,
+ [SPECIES_BLAZIKEN] = 0x88,
+ [SPECIES_MUDKIP] = 0x886,
+ [SPECIES_MARSHTOMP] = 0x88,
+ [SPECIES_SWAMPERT] = 0x886,
+ [SPECIES_POOCHYENA] = 0x886,
+ [SPECIES_MIGHTYENA] = 0x886,
+ [SPECIES_ZIGZAGOON] = 0x88,
+ [SPECIES_LINOONE] = 0x886,
+ [SPECIES_WURMPLE] = 0x88,
+ [SPECIES_SILCOON] = 0x88,
+ [SPECIES_BEAUTIFLY] = 0x88,
+ [SPECIES_CASCOON] = 0x88,
+ [SPECIES_DUSTOX] = 0x88,
+ [SPECIES_LOTAD] = 0x886,
+ [SPECIES_LOMBRE] = 0x886,
+ [SPECIES_LUDICOLO] = 0x886,
+ [SPECIES_SEEDOT] = 0x888,
+ [SPECIES_NUZLEAF] = 0x888,
+ [SPECIES_SHIFTRY] = 0x886,
+ [SPECIES_NINCADA] = 0x886,
+ [SPECIES_NINJASK] = 0x886,
+ [SPECIES_SHEDINJA] = 0x886,
+ [SPECIES_TAILLOW] = 0x88,
+ [SPECIES_SWELLOW] = 0x88,
+ [SPECIES_SHROOMISH] = 0x886,
+ [SPECIES_BRELOOM] = 0x886,
+ [SPECIES_SPINDA] = 0x1882,
+ [SPECIES_WINGULL] = 0x88,
+ [SPECIES_PELIPPER] = 0x88,
+ [SPECIES_SURSKIT] = 0x88,
+ [SPECIES_MASQUERAIN] = 0x88,
+ [SPECIES_WAILMER] = 0x886,
+ [SPECIES_WAILORD] = 0x886,
+ [SPECIES_SKITTY] = 0x886,
+ [SPECIES_DELCATTY] = 0x88,
+ [SPECIES_KECLEON] = 0x88,
+ [SPECIES_BALTOY] = 0x88,
+ [SPECIES_CLAYDOL] = 0x88,
+ [SPECIES_NOSEPASS] = 0x886,
+ [SPECIES_TORKOAL] = 0x88,
+ [SPECIES_SABLEYE] = 0x886,
+ [SPECIES_BARBOACH] = 0x88,
+ [SPECIES_WHISCASH] = 0x88,
+ [SPECIES_LUVDISC] = 0x88,
+ [SPECIES_CORPHISH] = 0x88,
+ [SPECIES_CRAWDAUNT] = 0x88,
+ [SPECIES_FEEBAS] = 0x88,
+ [SPECIES_MILOTIC] = 0x88,
+ [SPECIES_CARVANHA] = 0x886,
+ [SPECIES_SHARPEDO] = 0x886,
+ [SPECIES_TRAPINCH] = 0x88,
+ [SPECIES_VIBRAVA] = 0x88,
+ [SPECIES_FLYGON] = 0x88,
+ [SPECIES_MAKUHITA] = 0x886,
+ [SPECIES_HARIYAMA] = 0x886,
+ [SPECIES_ELECTRIKE] = 0x88,
+ [SPECIES_MANECTRIC] = 0x88,
+ [SPECIES_NUMEL] = 0x88,
+ [SPECIES_CAMERUPT] = 0x88,
+ [SPECIES_SPHEAL] = 0x88,
+ [SPECIES_SEALEO] = 0x88,
+ [SPECIES_WALREIN] = 0x88,
+ [SPECIES_CACNEA] = 0x88,
+ [SPECIES_CACTURNE] = 0x88,
+ [SPECIES_SNORUNT] = 0x88,
+ [SPECIES_GLALIE] = 0x88,
+ [SPECIES_LUNATONE] = 0x88,
+ [SPECIES_SOLROCK] = 0x88,
+ [SPECIES_AZURILL] = 0x886,
+ [SPECIES_SPOINK] = 0x88,
+ [SPECIES_GRUMPIG] = 0x88,
+ [SPECIES_PLUSLE] = 0x886,
+ [SPECIES_MINUN] = 0x886,
+ [SPECIES_MAWILE] = 0x886,
+ [SPECIES_MEDITITE] = 0x886,
+ [SPECIES_MEDICHAM] = 0x886,
+ [SPECIES_SWABLU] = 0x88,
+ [SPECIES_ALTARIA] = 0x88,
+ [SPECIES_WYNAUT] = 0x88,
+ [SPECIES_DUSKULL] = 0x88,
+ [SPECIES_DUSCLOPS] = 0x88,
+ [SPECIES_ROSELIA] = 0x886,
+ [SPECIES_SLAKOTH] = 0x886,
+ [SPECIES_VIGOROTH] = 0x886,
+ [SPECIES_SLAKING] = 0x886,
+ [SPECIES_GULPIN] = 0x88,
+ [SPECIES_SWALOT] = 0x886,
+ [SPECIES_TROPIUS] = 0x88,
+ [SPECIES_WHISMUR] = 0x886,
+ [SPECIES_LOUDRED] = 0x886,
+ [SPECIES_EXPLOUD] = 0x886,
+ [SPECIES_CLAMPERL] = 0x88,
+ [SPECIES_HUNTAIL] = 0x88,
+ [SPECIES_GOREBYSS] = 0x88,
+ [SPECIES_ABSOL] = 0x88,
+ [SPECIES_SHUPPET] = 0x88,
+ [SPECIES_BANETTE] = 0x88,
+ [SPECIES_SEVIPER] = 0x88,
+ [SPECIES_ZANGOOSE] = 0x88,
+ [SPECIES_RELICANTH] = 0x88,
+ [SPECIES_ARON] = 0x886,
+ [SPECIES_LAIRON] = 0x886,
+ [SPECIES_AGGRON] = 0x886,
+ [SPECIES_CASTFORM] = 0x888,
+ [SPECIES_VOLBEAT] = 0x886,
+ [SPECIES_ILLUMISE] = 0x886,
+ [SPECIES_LILEEP] = 0x88,
+ [SPECIES_CRADILY] = 0x88,
+ [SPECIES_ANORITH] = 0x88,
+ [SPECIES_ARMALDO] = 0x88,
+ [SPECIES_RALTS] = 0x886,
+ [SPECIES_KIRLIA] = 0x886,
+ [SPECIES_GARDEVOIR] = 0x88,
+ [SPECIES_BAGON] = 0x88,
+ [SPECIES_SHELGON] = 0x88,
+ [SPECIES_SALAMENCE] = 0x88,
+ [SPECIES_BELDUM] = 0x88,
+ [SPECIES_METANG] = 0x88,
+ [SPECIES_METAGROSS] = 0x88,
+ [SPECIES_REGIROCK] = 0x88,
+ [SPECIES_REGICE] = 0x88,
+ [SPECIES_REGISTEEL] = 0x88,
+ [SPECIES_KYOGRE] = 0x88,
+ [SPECIES_GROUDON] = 0x88,
+ [SPECIES_RAYQUAZA] = 0x88,
+ [SPECIES_LATIAS] = 0x88,
+ [SPECIES_LATIOS] = 0x88,
+ [SPECIES_JIRACHI] = 0x88,
+ [SPECIES_DEOXYS] = 0x88,
+ [SPECIES_CHIMECHO] = 0x88,
+ [SPECIES_EGG] = 0x88,
+ [SPECIES_UNOWN_B] = 0x888,
+ [SPECIES_UNOWN_C] = 0x888,
+ [SPECIES_UNOWN_D] = 0x888,
+ [SPECIES_UNOWN_E] = 0x888,
+ [SPECIES_UNOWN_F] = 0x888,
+ [SPECIES_UNOWN_G] = 0x888,
+ [SPECIES_UNOWN_H] = 0x888,
+ [SPECIES_UNOWN_I] = 0x888,
+ [SPECIES_UNOWN_J] = 0x888,
+ [SPECIES_UNOWN_K] = 0x888,
+ [SPECIES_UNOWN_L] = 0x888,
+ [SPECIES_UNOWN_M] = 0x888,
+ [SPECIES_UNOWN_N] = 0x888,
+ [SPECIES_UNOWN_O] = 0x888,
+ [SPECIES_UNOWN_P] = 0x888,
+ [SPECIES_UNOWN_Q] = 0x888,
+ [SPECIES_UNOWN_R] = 0x888,
+ [SPECIES_UNOWN_S] = 0x888,
+ [SPECIES_UNOWN_T] = 0x888,
+ [SPECIES_UNOWN_U] = 0x888,
+ [SPECIES_UNOWN_V] = 0x888,
+ [SPECIES_UNOWN_W] = 0x888,
+ [SPECIES_UNOWN_X] = 0x888,
+ [SPECIES_UNOWN_Y] = 0x888,
+ [SPECIES_UNOWN_Z] = 0x888,
+ [SPECIES_UNOWN_EMARK] = 0x888,
+ [SPECIES_UNOWN_QMARK] = 0x888,
+};
diff --git a/src/data/trade.h b/src/data/trade.h
index b29e7c3d1..752971c11 100644
--- a/src/data/trade.h
+++ b/src/data/trade.h
@@ -1,3 +1,17 @@
+#define GFXTAG_MENU_TEXT 200 // Used as a base tag in CB2_CreateTradeMenu and CB2_ReturnToTradeMenu
+#define GFXTAG_CURSOR 300
+#define GFXTAG_LINK_MON_GLOW 5550
+#define GFXTAG_LINK_MON_SHADOW 5552
+#define GFXTAG_CABLE_END 5554
+#define GFXTAG_GBA_SCREEN 5556
+#define GFXTAG_POKEBALL 5557
+
+#define PALTAG_CURSOR 2345
+#define PALTAG_MENU_TEXT 4925
+#define PALTAG_LINK_MON 5551
+#define PALTAG_GBA 5555
+#define PALTAG_POKEBALL 5558
+
// Exists unused in RS as well
static const u32 sUnusedStructSizes[] =
{
@@ -25,7 +39,7 @@ static const u8 sText_Slash[] = _("/");
static const u8 sText_Lv[] = _("Lv. ");
static const u8 sText_ThreeDashes[] = _("---");
static const u8 sText_FourQuestionMarks[] = _("????");
-static const u8 sText_832DAE4[] = _("");
+static const u8 sText_UnusedEmpty[] = _("");
static const u8 sText_IsThisTradeOkay[] = _("Is this trade okay?");
static const u8 sText_Cancel[] = _("CANCEL");
static const u8 sText_ChooseAPkmn[] = _("Choose a POKéMON.");
@@ -48,107 +62,113 @@ static const struct OamData sTradeOamData_32x16 =
.priority = 1
};
-static const struct OamData sTradeOamData_64x32 =
+static const struct OamData sOamData_Cursor =
{
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.priority = 1
};
-static const union AnimCmd gSpriteAnim_832DC24[] =
+static const union AnimCmd sAnim_Cursor_Normal[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_832DC2C[] =
+static const union AnimCmd sAnim_Cursor_OnCancel[] =
{
ANIMCMD_FRAME(32, 5),
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_832DC34[] =
+enum {
+ CURSOR_ANIM_NORMAL,
+ CURSOR_ANIM_ON_CANCEL,
+};
+
+static const union AnimCmd *const sAnims_Cursor[] =
{
- gSpriteAnim_832DC24,
- gSpriteAnim_832DC2C
+ [CURSOR_ANIM_NORMAL] = sAnim_Cursor_Normal,
+ [CURSOR_ANIM_ON_CANCEL] = sAnim_Cursor_OnCancel
};
-static const struct SpriteSheet sTradeButtonsSpriteSheet =
+static const struct SpriteSheet sCursor_SpriteSheet =
{
- .data = gTradeButtons_Gfx,
+ .data = gTradeCursor_Gfx,
.size = 0x800,
- .tag = 300
+ .tag = GFXTAG_CURSOR
};
-static const struct SpritePalette gUnknown_0832DC44 =
+static const struct SpritePalette sCursor_SpritePalette =
{
- .data = gUnknown_08DDB444,
- .tag = 2345
+ .data = gTradeCursor_Pal,
+ .tag = PALTAG_CURSOR
};
-static const union AnimCmd gSpriteAnim_832DC4C[] =
+static const union AnimCmd sAnim_MenuText_0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_832DC54[] =
+static const union AnimCmd sAnim_MenuText_1[] =
{
ANIMCMD_FRAME(8, 5),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_832DC5C[] =
+static const union AnimCmd sAnim_MenuText_2[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_832DC64[] =
+static const union AnimCmd sAnim_MenuText_3[] =
{
ANIMCMD_FRAME(24, 5),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_832DC6C[] =
+static const union AnimCmd sAnim_MenuText_4[] =
{
ANIMCMD_FRAME(32, 5),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_832DC74[] =
+static const union AnimCmd sAnim_MenuText_5[] =
{
ANIMCMD_FRAME(40, 5),
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_832DC7C[] =
+// These anims are not used
+static const union AnimCmd *const sAnims_MenuText[] =
{
- gSpriteAnim_832DC4C,
- gSpriteAnim_832DC54,
- gSpriteAnim_832DC5C,
- gSpriteAnim_832DC64,
- gSpriteAnim_832DC6C,
- gSpriteAnim_832DC74
+ sAnim_MenuText_0,
+ sAnim_MenuText_1,
+ sAnim_MenuText_2,
+ sAnim_MenuText_3,
+ sAnim_MenuText_4,
+ sAnim_MenuText_5
};
-static const struct SpriteTemplate gSpriteTemplate_832DC94 =
+static const struct SpriteTemplate sSpriteTemplate_Cursor =
{
- .tileTag = 300,
- .paletteTag = 2345,
- .oam = &sTradeOamData_64x32,
- .anims = gSpriteAnimTable_832DC34,
+ .tileTag = GFXTAG_CURSOR,
+ .paletteTag = PALTAG_CURSOR,
+ .oam = &sOamData_Cursor,
+ .anims = sAnims_Cursor,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
-static const struct SpriteTemplate gSpriteTemplate_832DCAC =
+static const struct SpriteTemplate sSpriteTemplate_MenuText =
{
- .tileTag = 200,
- .paletteTag = 4925,
+ .tileTag = GFXTAG_MENU_TEXT,
+ .paletteTag = PALTAG_MENU_TEXT,
.oam = &sTradeOamData_32x16,
- .anims = gSpriteAnimTable_832DC7C,
+ .anims = sAnims_MenuText,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
@@ -158,7 +178,7 @@ static const u16 TradeScreenTextPalette[] = INCBIN_U16("graphics/trade/text.gbap
static const struct SpritePalette gSpritePalette_TradeScreenText =
{
.data = TradeScreenTextPalette,
- .tag = 4925
+ .tag = PALTAG_MENU_TEXT
};
// This is used to determine the next mon to select when the D-Pad is
@@ -337,26 +357,26 @@ static const u8 sTradeMonBoxCoords[][2][2] =
},
};
-static const u8 sUnref_0832DE6E[] =
-{
- 0x00, 0x0e,
- 0x0f, 0x1d,
- 0x03, 0x05,
- 0x03, 0x07,
- 0x12, 0x05,
- 0x12, 0x07,
- 0x08, 0x07,
- 0x16, 0x0c,
- 0x08, 0x07,
- 0x16, 0x0c,
- 0x06, 0x07,
- 0x18, 0x0c,
- 0x06, 0x07,
- 0x18, 0x0c,
- 0x08, 0x07,
- 0x16, 0x0c,
- 0x07, 0x07,
- 0x17, 0x0c
+static const u8 sUnusedCoords[][2] =
+{
+ { 0, 14},
+ {15, 29},
+ { 3, 5},
+ { 3, 7},
+ {18, 5},
+ {18, 7},
+ { 8, 7},
+ {22, 12},
+ { 8, 7},
+ {22, 12},
+ { 6, 7},
+ {24, 12},
+ { 6, 7},
+ {24, 12},
+ { 8, 7},
+ {22, 12},
+ { 7, 7},
+ {23, 12}
};
static const u8 *const sTradeActionTexts[] =
@@ -620,42 +640,42 @@ static const u8 sTradeMenuPartyMonBoxDimensions[3][2] =
[TRADE_PARTNER] = {19, 3}
};
-static const u16 sTradePal_PokeBall[] = INCBIN_U16("graphics/trade/pokeball.gbapal");
-static const u8 sTradeGfx_PokeBall[] = INCBIN_U8("graphics/trade/pokeball.4bpp");
-static const u8 sTradeGfx_PokeBallSymbol[] = INCBIN_U8("graphics/trade/pokeball_symbol.8bpp"); // unused?
-static const u16 sTradeTilemap_Cable[] = INCBIN_U16("graphics/trade/cable_closeup_map.bin");
+static const u16 sPokeball_Pal[] = INCBIN_U16("graphics/trade/pokeball.gbapal");
+static const u8 sPokeball_Gfx[] = INCBIN_U8("graphics/trade/pokeball.4bpp");
+static const u8 sPokeballSymbol_Gfx[] = INCBIN_U8("graphics/trade/pokeball_symbol.8bpp"); // unused
+static const u16 sCrossingHighlightCable_Tilemap[] = INCBIN_U16("graphics/trade/crossing_highlight_cable.bin");
static const u16 sTradeTilemap_PokeBallSymbol[] = INCBIN_U16("graphics/trade/pokeball_symbol_map.bin"); // unused?
-static const u16 sUnref_083308C0[] = INCBIN_U16("graphics/trade/unknown_3308C0.gbapal");
-static const u16 sTradePal_Gba[] = INCBIN_U16("graphics/trade/gba.gbapal");
-static const u16 sTradePal_ShadowUnused[] = INCBIN_U16("graphics/trade/shadow.gbapal");
-static const u16 sTradePal_BlackUnused[] = INCBIN_U16("graphics/trade/black.gbapal");
-static const u16 sTradePal_Misc[] = INCBIN_U16("graphics/trade/misc.gbapal");
-static const u8 sTradeGfx_Glow1[] = INCBIN_U8("graphics/trade/glow1.4bpp");
-static const u8 sTradeGfx_Glow2[] = INCBIN_U8("graphics/trade/glow2.4bpp");
-static const u8 sTradeGfx_CableEnd[] = INCBIN_U8("graphics/trade/cable_end.4bpp");
-static const u8 sTradeGfx_GbaScreen[] = INCBIN_U8("graphics/trade/gba_screen.4bpp");
-const u16 gUnknown_08331F60[] = INCBIN_U16("graphics/trade/shadow_map.bin");
-static const u8 sTradeAffine_Gba[] = INCBIN_U8("graphics/trade/gba_affine.8bpp");
-static const u8 sFiller_08335760[64] = {};
-static const u8 sTradeAffineMap_GbaCable[] = INCBIN_U8("graphics/trade/gba_affine_map_cable.bin");
-static const u8 sTradeAffineMap_GbaWireless[] = INCBIN_U8("graphics/trade/gba_affine_map_wireless.bin");
-static const u16 sTradeTilemap_GbaWireless[] = INCBIN_U16("graphics/trade/gba_map_wireless.bin");
-static const u16 sTradeTilemap_GbaCable[] = INCBIN_U16("graphics/trade/gba_map_cable.bin");
-static const u32 gUnknown_083379A0[] = INCBIN_U32("graphics/trade/unknown_3379A0.bin.lz"); //some wireless tilemap
-static const u16 sTradePal_WirelessSignalSend[] = INCBIN_U16("graphics/trade/wireless_signal_send.gbapal");
-static const u16 sTradePal_WirelessSignalReceive[] = INCBIN_U16("graphics/trade/wireless_signal_receive.gbapal");
-static const u16 sTradePal_Black[] = INCBIN_U16("graphics/trade/black.gbapal");
-static const u32 sTradeGfx_WirelessSignal[] = INCBIN_U32("graphics/trade/wireless_signal.4bpp.lz");
-static const u32 sTradeTilemap_WirelessSignal[] = INCBIN_U32("graphics/trade/wireless_signal.bin.lz");
-
-static const struct OamData sTradeOamData_16x16 =
+static const u16 sUnusedPal1[] = INCBIN_U16("graphics/trade/unused1.gbapal");
+static const u16 sGba_Pal[] = INCBIN_U16("graphics/trade/gba.gbapal");
+static const u16 sUnusedPal2[] = INCBIN_U16("graphics/trade/unused2.gbapal");
+static const u16 sWirelessSignalNone_Pal_Unused[] = INCBIN_U16("graphics/trade/wireless_signal_none.gbapal");
+static const u16 sLinkMon_Pal[] = INCBIN_U16("graphics/trade/link_mon.gbapal");
+static const u8 sLinkMonGlow_Gfx[] = INCBIN_U8("graphics/trade/link_mon_glow.4bpp");
+static const u8 sLinkMonShadow_Gfx[] = INCBIN_U8("graphics/trade/link_mon_shadow.4bpp");
+static const u8 sCableEnd_Gfx[] = INCBIN_U8("graphics/trade/cable_end.4bpp");
+static const u8 sGbaScreen_Gfx[] = INCBIN_U8("graphics/trade/gba_screen.4bpp");
+const u16 gTradePlatform_Tilemap[] = INCBIN_U16("graphics/trade/platform.bin");
+static const u8 sGbaAffine_Gfx[] = INCBIN_U8("graphics/trade/gba_affine.8bpp"); // Only the gfx for when the GBA is zooming in/out
+static const u8 sEmptyGfx[64] = {};
+static const u8 sGbaCable_AffineTilemap[] = INCBIN_U8("graphics/trade/gba_affine_map_cable.bin");
+static const u8 sGbaWireless_AffineTilemap[] = INCBIN_U8("graphics/trade/gba_affine_map_wireless.bin");
+static const u16 sGbaWireless_Tilemap[] = INCBIN_U16("graphics/trade/gba_map_wireless.bin");
+static const u16 sGbaCable_Tilemap[] = INCBIN_U16("graphics/trade/gba_map_cable.bin");
+static const u32 sCrossingHighlightWireless_Tilemap[] = INCBIN_U32("graphics/trade/crossing_highlight_wireless.bin.lz");
+static const u16 sWirelessSignalSend_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_send.gbapal");
+static const u16 sWirelessSignalRecv_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_receive.gbapal");
+static const u16 sWirelessSignalNone_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_none.gbapal");
+static const u32 sWirelessSignal_Gfx[] = INCBIN_U32("graphics/trade/wireless_signal.4bpp.lz");
+static const u32 sWirelessSignal_Tilemap[] = INCBIN_U32("graphics/trade/wireless_signal.bin.lz");
+
+static const struct OamData sOamData_Pokeball =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16)
};
-static const union AnimCmd gSpriteAnim_8338C4C[] =
+static const union AnimCmd sAnim_Pokeball_SpinOnce[] =
{
ANIMCMD_FRAME( 0, 3),
ANIMCMD_FRAME( 4, 3),
@@ -674,7 +694,7 @@ static const union AnimCmd gSpriteAnim_8338C4C[] =
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_8338C88[] =
+static const union AnimCmd sAnim_Pokeball_SpinTwice[] =
{
ANIMCMD_FRAME( 0, 3),
ANIMCMD_FRAME( 4, 3),
@@ -693,25 +713,25 @@ static const union AnimCmd gSpriteAnim_8338C88[] =
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_8338C88[] =
+static const union AnimCmd *const sAnims_Pokeball[] =
{
- gSpriteAnim_8338C4C,
- gSpriteAnim_8338C88
+ sAnim_Pokeball_SpinOnce,
+ sAnim_Pokeball_SpinTwice
};
-static const union AffineAnimCmd gSpriteAffineAnim_8338CCC[] =
+static const union AffineAnimCmd sAffineAnim_Pokeball_Normal[] =
{
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd gSpriteAffineAnim_8338CDC[] =
+static const union AffineAnimCmd sAffineAnim_Pokeball_Squish[] =
{
AFFINEANIMCMD_FRAME(-8, 0, 0, 20),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd gSpriteAffineAnim_8338CEC[] =
+static const union AffineAnimCmd sAffineAnim_Pokeball_Unsquish[] =
{
AFFINEANIMCMD_FRAME(0x60, 0x100, 0, 0),
AFFINEANIMCMD_FRAME( 0, 0, 0, 5),
@@ -719,38 +739,38 @@ static const union AffineAnimCmd gSpriteAffineAnim_8338CEC[] =
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd *const gSpriteAffineAnimTable_8338D0C[] =
+static const union AffineAnimCmd *const sAffineAnims_Pokeball[] =
{
- gSpriteAffineAnim_8338CCC,
- gSpriteAffineAnim_8338CDC,
- gSpriteAffineAnim_8338CEC
+ sAffineAnim_Pokeball_Normal,
+ sAffineAnim_Pokeball_Squish,
+ sAffineAnim_Pokeball_Unsquish
};
static const struct SpriteSheet sPokeBallSpriteSheet =
{
- .data = sTradeGfx_PokeBall,
+ .data = sPokeball_Gfx,
.size = 0x600,
- .tag = 5557
+ .tag = GFXTAG_POKEBALL
};
static const struct SpritePalette sPokeBallSpritePalette =
{
- .data = sTradePal_PokeBall,
- .tag = 5558
+ .data = sPokeball_Pal,
+ .tag = PALTAG_POKEBALL
};
-static const struct SpriteTemplate gSpriteTemplate_8338D28 =
+static const struct SpriteTemplate sSpriteTemplate_Pokeball =
{
- .tileTag = 5557,
- .paletteTag = 5558,
- .oam = &sTradeOamData_16x16,
- .anims = gSpriteAnimTable_8338C88,
+ .tileTag = GFXTAG_POKEBALL,
+ .paletteTag = PALTAG_POKEBALL,
+ .oam = &sOamData_Pokeball,
+ .anims = sAnims_Pokeball,
.images = NULL,
- .affineAnims = gSpriteAffineAnimTable_8338D0C,
- .callback = sub_807E55C
+ .affineAnims = sAffineAnims_Pokeball,
+ .callback = SpriteCB_BouncingPokeball
};
-static const struct OamData sTradeOamData_32x32 =
+static const struct OamData sOamData_LinkMonGlow =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
@@ -759,146 +779,151 @@ static const struct OamData sTradeOamData_32x32 =
.priority = 1
};
-static const union AnimCmd gSpriteAnim_8338D48[] =
+static const union AnimCmd sAnim_LinkMonGlow[] =
{
- ANIMCMD_FRAME(0, 5, .hFlip = TRUE, .vFlip = TRUE),
+ ANIMCMD_FRAME(0, 5, .hFlip = TRUE, .vFlip = TRUE), // ? The graphic is a perfect circle, no need to flip
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_8338D50[] =
+static const union AnimCmd *const sAnims_LinkMonGlow[] =
{
- gSpriteAnim_8338D48
+ sAnim_LinkMonGlow
};
-static const union AffineAnimCmd gSpriteAffineAnim_8338D54[] =
+static const union AffineAnimCmd sAffineAnim_LinkMonGlow[] =
{
AFFINEANIMCMD_FRAME(-10, -10, 0, 5),
AFFINEANIMCMD_FRAME(10, 10, 0, 5),
AFFINEANIMCMD_JUMP(0)
};
-static const union AffineAnimCmd *const gSpriteAffineAnimTable_8338D6C[] =
+static const union AffineAnimCmd *const sAffineAnims_LinkMonGlow[] =
{
- gSpriteAffineAnim_8338D54
+ sAffineAnim_LinkMonGlow
};
-static const struct SpriteSheet sGlow1SpriteSheet =
+static const struct SpriteSheet sSpriteSheet_LinkMonGlow =
{
- .data = sTradeGfx_Glow1,
+ .data = sLinkMonGlow_Gfx,
.size = 0x200,
- .tag = 5550
+ .tag = GFXTAG_LINK_MON_GLOW
};
-static const struct SpritePalette sMiscTradeSpritePalette =
+static const struct SpritePalette sSpritePalette_LinkMon =
{
- .data = sTradePal_Misc,
- .tag = 5551
+ .data = sLinkMon_Pal,
+ .tag = PALTAG_LINK_MON
};
-static const struct SpritePalette sGbaSpritePalette =
+static const struct SpritePalette sSpritePalette_Gba =
{
- .data = sTradePal_Gba,
- .tag = 5555
+ .data = sGba_Pal,
+ .tag = PALTAG_GBA
};
-static const struct SpriteTemplate gUnknown_08338D88 =
+static const struct SpriteTemplate sSpriteTemplate_LinkMonGlow =
{
- .tileTag = 5550,
- .paletteTag = 5551,
- .oam = &sTradeOamData_32x32,
- .anims = gSpriteAnimTable_8338D50,
+ .tileTag = GFXTAG_LINK_MON_GLOW,
+ .paletteTag = PALTAG_LINK_MON,
+ .oam = &sOamData_LinkMonGlow,
+ .anims = sAnims_LinkMonGlow,
.images = NULL,
- .affineAnims = gSpriteAffineAnimTable_8338D6C,
- .callback = sub_807AA28
+ .affineAnims = sAffineAnims_LinkMonGlow,
+ .callback = SpriteCB_LinkMonGlow
};
-static const struct OamData sTradeOamData_16x32 =
+static const struct OamData sOamData_LinkMonShadow =
{
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.priority = 1
};
-static const union AnimCmd gSpriteAnim_8338DA8[] =
+static const union AnimCmd sAnim_LinkMonShadow_Big[] =
{
ANIMCMD_FRAME(0, 5, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_8338DB0[] =
+static const union AnimCmd sAnim_LinkMonShadow_Small[] =
{
ANIMCMD_FRAME(8, 5, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_8338DB8[] =
+enum {
+ ANIM_LINKMON_BIG,
+ ANIM_LINKMON_SMALL,
+};
+
+static const union AnimCmd *const sAnims_LinkMonShadow[] =
{
- gSpriteAnim_8338DA8,
- gSpriteAnim_8338DB0
+ [ANIM_LINKMON_BIG] = sAnim_LinkMonShadow_Big,
+ [ANIM_LINKMON_SMALL] = sAnim_LinkMonShadow_Small
};
-static const struct SpriteSheet sGlow2SpriteSheet =
+static const struct SpriteSheet sSpriteSheet_LinkMonShadow =
{
- .data = sTradeGfx_Glow2,
+ .data = sLinkMonShadow_Gfx,
.size = 0x300,
- .tag = 5552
+ .tag = GFXTAG_LINK_MON_SHADOW
};
-static const struct SpriteTemplate sGlowBallSpriteTemplate =
+static const struct SpriteTemplate sSpriteTemplate_LinkMonShadow =
{
- .tileTag = 5552,
- .paletteTag = 5551,
- .oam = &sTradeOamData_16x32,
- .anims = gSpriteAnimTable_8338DB8,
+ .tileTag = GFXTAG_LINK_MON_SHADOW,
+ .paletteTag = PALTAG_LINK_MON,
+ .oam = &sOamData_LinkMonShadow,
+ .anims = sAnims_LinkMonShadow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807AA7C
+ .callback = SpriteCB_LinkMonShadow
};
-static const struct OamData sTradeOamData_16x32_2 =
+static const struct OamData sOamData_CableEnd =
{
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.priority = 1
};
-static const union AnimCmd gSpriteAnim_8338DE8[] =
+static const union AnimCmd sAnim_CableEnd[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_8338DF0[] =
+static const union AnimCmd *const sAnims_CableEnd[] =
{
- gSpriteAnim_8338DE8
+ sAnim_CableEnd
};
-static const struct SpriteSheet sCableEndSpriteSheet =
+static const struct SpriteSheet sSpriteSheet_CableEnd =
{
- .data = sTradeGfx_CableEnd,
+ .data = sCableEnd_Gfx,
.size = 0x100,
- .tag = 5554
+ .tag = GFXTAG_CABLE_END
};
-static const struct SpriteTemplate gSpriteTemplate_8338DFC =
+static const struct SpriteTemplate sSpriteTemplate_CableEnd =
{
- .tileTag = 5554,
- .paletteTag = 5555,
- .oam = &sTradeOamData_16x32_2,
- .anims = gSpriteAnimTable_8338DF0,
+ .tileTag = GFXTAG_CABLE_END,
+ .paletteTag = PALTAG_GBA,
+ .oam = &sOamData_CableEnd,
+ .anims = sAnims_CableEnd,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807AABC
+ .callback = SpriteCB_CableEndSending
};
-static const struct OamData sTradeOamData_64x32_2 =
+static const struct OamData sOamData_GbaScreen =
{
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.priority = 1
};
-static const union AnimCmd gSpriteAnim_8338E1C[] =
+static const union AnimCmd sAnim_GbaScreen_Long[] =
{
ANIMCMD_FRAME( 0, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 2, .vFlip = TRUE, .hFlip = TRUE),
@@ -911,7 +936,7 @@ static const union AnimCmd gSpriteAnim_8338E1C[] =
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_8338E40[] =
+static const union AnimCmd sAnim_GbaScreen_Short[] =
{
ANIMCMD_FRAME( 0, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 2, .vFlip = TRUE, .hFlip = TRUE),
@@ -924,56 +949,56 @@ static const union AnimCmd gSpriteAnim_8338E40[] =
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_8338E64[] =
+static const union AnimCmd *const sAnims_GbaScreen_Long[] =
{
- gSpriteAnim_8338E1C
+ sAnim_GbaScreen_Long
};
-static const union AnimCmd *const gSpriteAnimTable_8338E68[] =
+static const union AnimCmd *const sAnims_GbaScreen_Short[] =
{
- gSpriteAnim_8338E40
+ sAnim_GbaScreen_Short
};
-static const struct SpriteSheet sGbaScreenSpriteSheet =
+static const struct SpriteSheet sSpriteSheet_GbaScreen =
{
- .data = sTradeGfx_GbaScreen,
+ .data = sGbaScreen_Gfx,
.size = 0x1000,
- .tag = 5556
+ .tag = GFXTAG_GBA_SCREEN
};
-static const struct SpriteTemplate gSpriteTemplate_8338E74 =
+static const struct SpriteTemplate sSpriteTemplate_GbaScreenFlash_Long =
{
- .tileTag = 5556,
- .paletteTag = 5555,
- .oam = &sTradeOamData_64x32_2,
- .anims = gSpriteAnimTable_8338E64,
+ .tileTag = GFXTAG_GBA_SCREEN,
+ .paletteTag = PALTAG_GBA,
+ .oam = &sOamData_GbaScreen,
+ .anims = sAnims_GbaScreen_Long,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807AB04
+ .callback = SpriteCB_GbaScreen
};
-static const struct SpriteTemplate gSpriteTemplate_8338E8C =
+static const struct SpriteTemplate sSpriteTemplate_GbaScreenFlash_Short =
{
- .tileTag = 5556,
- .paletteTag = 5555,
- .oam = &sTradeOamData_64x32_2,
- .anims = gSpriteAnimTable_8338E68,
+ .tileTag = GFXTAG_GBA_SCREEN,
+ .paletteTag = PALTAG_GBA,
+ .oam = &sOamData_GbaScreen,
+ .anims = sAnims_GbaScreen_Short,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807AB04
+ .callback = SpriteCB_GbaScreen
};
-static const u16 gUnknown_08338EA4[] = INCBIN_U16("graphics/trade/unknown_338EA4.gbapal");
+static const u16 sLinkMonShadow_Pal[] = INCBIN_U16("graphics/trade/link_mon_shadow.gbapal");
-static const union AffineAnimCmd gSpriteAffineAnim_8338EBC[] =
+static const union AffineAnimCmd sAffineAnim_CrossingMonPic[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_JUMP(0)
};
-static const union AffineAnimCmd *const gSpriteAffineAnimTable_8338ECC[] =
+static const union AffineAnimCmd *const sAffineAnims_CrossingMonPics[] =
{
- gSpriteAffineAnim_8338EBC
+ sAffineAnim_CrossingMonPic
};
static const struct InGameTrade sIngameTrades[] =
@@ -1146,69 +1171,54 @@ static const struct BgTemplate sTradeSequenceBgTemplates[] =
static const s8 sTradeBallVerticalVelocityTable[] =
{
- 0, 0, 1, 0,
- 1, 0, 1, 1,
- 1, 1, 2, 2,
- 2, 2, 3, 3,
- 3, 3, 4, 4,
- 4, 4, -4, -4,
- -4, -3, -3, -3,
- -3, -2, -2, -2,
- -2, -1, -1, -1,
- -1, 0, -1, 0,
- -1, 0, 0, 0,
- 0, 0, 1, 0,
- 1, 0, 1, 1,
- 1, 1, 2, 2,
- 2, 2, 3, 3,
- 3, 3, 4, 4,
- 4, 4, -4, -3,
- -3, -2, -2, -1,
- -1, -1, 0, -1,
- 0, 0, 0, 0,
- 0, 0, 1, 0,
- 1, 1, 1, 2,
- 2, 3, 3, 4,
- -4, -3, -2, -1,
- -1, -1, 0, 0,
- 0, 0, 1, 0,
- 1, 1, 2, 3
+ 0, 0, 1, 0, 1, 0, 1, 1, 1,
+ 1, 2, 2, 2, 2, 3, 3, 3, 3,
+ 4, 4, 4, 4, -4, -4, -4, -3, -3,
+ -3, -3, -2, -2, -2, -2, -1, -1, -1,
+ -1, 0, -1, 0, -1, 0, 0, 0, 0,
+ 0, 1, 0, 1, 0, 1, 1, 1, 1,
+ 2, 2, 2, 2, 3, 3, 3, 3, 4,
+ 4, 4, 4, -4, -3, -3, -2, -2, -1,
+ -1, -1, 0, -1, 0, 0, 0, 0, 0,
+ 0, 1, 0, 1, 1, 1, 2, 2, 3,
+ 3, 4, -4, -3, -2, -1, -1, -1, 0,
+ 0, 0, 0, 1, 0, 1, 1, 2, 3
};
static const u8 sWirelessSignalTiming[][2] =
{
- {0, 1},
- {1, 1},
- {2, 1},
- {3, 1},
- {4, 1},
- {5, 2},
- {6, 2},
- {7, 2},
- {8, 2},
- {9, 2},
- {10, 3},
- {11, 3},
- {12, 3},
- {13, 4},
- {14, 5},
- {15, 2},
- {0, 1},
- {1, 1},
- {2, 1},
- {3, 1},
- {4, 1},
- {5, 2},
- {6, 2},
- {7, 2},
- {8, 2},
- {9, 2},
- {10, 3},
- {11, 3},
- {12, 3},
- {13, 4},
- {14, 5},
- {16, 1},
- {16, 255},
- {0, 0}
+ { 0, 1},
+ { 1, 1},
+ { 2, 1},
+ { 3, 1},
+ { 4, 1},
+ { 5, 2},
+ { 6, 2},
+ { 7, 2},
+ { 8, 2},
+ { 9, 2},
+ {10, 3},
+ {11, 3},
+ {12, 3},
+ {13, 4},
+ {14, 5},
+ {15, 2},
+ { 0, 1},
+ { 1, 1},
+ { 2, 1},
+ { 3, 1},
+ { 4, 1},
+ { 5, 2},
+ { 6, 2},
+ { 7, 2},
+ { 8, 2},
+ { 9, 2},
+ {10, 3},
+ {11, 3},
+ {12, 3},
+ {13, 4},
+ {14, 5},
+ {16, 1},
+ {16, -1},
+ {}
};
diff --git a/src/daycare.c b/src/daycare.c
index 14cf57806..6a1715049 100644
--- a/src/daycare.c
+++ b/src/daycare.c
@@ -23,11 +23,13 @@
#include "constants/moves.h"
#include "constants/region_map_sections.h"
+extern const struct Evolution gEvolutionTable[][EVOS_PER_MON];
+
// this file's functions
-static void ClearDaycareMonMail(struct DayCareMail *mail);
+static void ClearDaycareMonMail(struct DaycareMail *mail);
static void SetInitialEggData(struct Pokemon *mon, u16 species, struct DayCare *daycare);
static u8 GetDaycareCompatibilityScore(struct DayCare *daycare);
-static void DaycarePrintMonInfo(u8 windowId, s32 daycareSlotId, u8 y);
+static void DaycarePrintMonInfo(u8 windowId, u32 daycareSlotId, u8 y);
// RAM buffers used to assist with BuildEggMoveset()
EWRAM_DATA static u16 sHatchedEggLevelUpMoves[EGG_LVL_UP_MOVES_ARRAY_COUNT] = {0};
@@ -120,7 +122,7 @@ u8 CountPokemonInDaycare(struct DayCare *daycare)
return count;
}
-void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDayCareMail *daycareMail)
+void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDaycareMail *daycareMail)
{
u8 i;
u8 numDaycareMons = 0;
@@ -131,13 +133,9 @@ void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDay
{
numDaycareMons++;
if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_HELD_ITEM) == ITEM_NONE)
- {
daycareMail->holdsItem[i] = FALSE;
- }
else
- {
daycareMail->holdsItem[i] = TRUE;
- }
}
else
{
@@ -154,7 +152,7 @@ static s8 Daycare_FindEmptySpot(struct DayCare *daycare)
for (i = 0; i < DAYCARE_MON_COUNT; i++)
{
- if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES) == 0)
+ if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES) == SPECIES_NONE)
return i;
}
@@ -349,7 +347,7 @@ u8 GetNumLevelsGainedFromDaycare(void)
return 0;
}
-static void ClearDaycareMonMail(struct DayCareMail *mail)
+static void ClearDaycareMonMail(struct DaycareMail *mail)
{
s32 i;
@@ -1228,7 +1226,7 @@ static void DaycarePrintMonLvl(struct DayCare *daycare, u8 windowId, u32 daycare
DaycareAddTextPrinter(windowId, lvlText, x, y);
}
-static void DaycarePrintMonInfo(u8 windowId, s32 daycareSlotId, u8 y)
+static void DaycarePrintMonInfo(u8 windowId, u32 daycareSlotId, u8 y)
{
if (daycareSlotId < (unsigned) DAYCARE_MON_COUNT)
{
diff --git a/src/decoration.c b/src/decoration.c
index c0dd18bfe..4d1c79982 100644
--- a/src/decoration.c
+++ b/src/decoration.c
@@ -147,7 +147,7 @@ static void ReturnToActionsMenuFromCategories(u8 taskId);
static void ExitTraderDecorationMenu(u8 taskId);
static void CopyDecorationMenuItemName(u8 *dest, u16 decoration);
static void DecorationItemsMenu_OnCursorMove(s32 itemIndex, bool8 flag, struct ListMenu *menu);
-static void DecorationItemsMenu_PrintDecorationInUse(u8 windowId, s32 itemIndex, u8 y);
+static void DecorationItemsMenu_PrintDecorationInUse(u8 windowId, u32 itemIndex, u8 y);
static void ShowDecorationItemsWindow(u8 taskId);
static void HandleDecorationItemsMenuInput(u8 taskId);
static void PrintDecorationItemDescription(s32 itemIndex);
@@ -912,9 +912,9 @@ static void DecorationItemsMenu_OnCursorMove(s32 itemIndex, bool8 flag, struct L
PrintDecorationItemDescription(itemIndex);
}
-static void DecorationItemsMenu_PrintDecorationInUse(u8 windowId, s32 itemIndex, u8 y)
+static void DecorationItemsMenu_PrintDecorationInUse(u8 windowId, u32 itemIndex, u8 y)
{
- if (itemIndex != -2)
+ if (itemIndex != LIST_CANCEL)
{
if (IsDecorationIndexInSecretBase(itemIndex + 1) == TRUE)
BlitMenuInfoIcon(windowId, MENU_INFO_ICON_BALL_RED, 92, y + 2);
@@ -1382,8 +1382,8 @@ static void ConfigureCameraObjectForPlacingDecoration(struct PlaceDecorationGrap
gFieldCamera.spriteId = gpu_pal_decompress_alloc_tag_and_upload(data, decor);
gSprites[gFieldCamera.spriteId].oam.priority = 1;
gSprites[gFieldCamera.spriteId].callback = InitializePuttingAwayCursorSprite;
- gSprites[gFieldCamera.spriteId].pos1.x = sDecorationMovementInfo[data->decoration->shape].cameraX;
- gSprites[gFieldCamera.spriteId].pos1.y = sDecorationMovementInfo[data->decoration->shape].cameraY;
+ gSprites[gFieldCamera.spriteId].x = sDecorationMovementInfo[data->decoration->shape].cameraX;
+ gSprites[gFieldCamera.spriteId].y = sDecorationMovementInfo[data->decoration->shape].cameraY;
}
static void SetUpPlacingDecorationPlayerAvatar(u8 taskId, struct PlaceDecorationGraphicsDataBuffer *data)
@@ -1650,9 +1650,9 @@ static void PlaceDecoration(u8 taskId)
ScriptContext1_SetupScript(SecretBase_EventScript_SetDecoration);
}
- gSprites[sDecor_CameraSpriteObjectIdx1].pos1.y += 2;
+ gSprites[sDecor_CameraSpriteObjectIdx1].y += 2;
if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE)
- TV_PutSecretBaseVisitOnTheAir();
+ TryPutSecretBaseVisitOnAir();
CancelDecorating_(taskId);
}
@@ -2121,8 +2121,8 @@ u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u1
if (spriteId == MAX_SPRITES)
return MAX_SPRITES;
- gSprites[spriteId].pos2.x = x + 4;
- gSprites[spriteId].pos2.y = y + 4;
+ gSprites[spriteId].x2 = x + 4;
+ gSprites[spriteId].y2 = y + 4;
}
else if (gDecorIconTable[decor][0] == NULL)
{
@@ -2130,11 +2130,11 @@ u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u1
if (spriteId == MAX_SPRITES)
return MAX_SPRITES;
- gSprites[spriteId].pos2.x = x;
+ gSprites[spriteId].x2 = x;
if (decor == DECOR_SILVER_SHIELD || decor == DECOR_GOLD_SHIELD)
- gSprites[spriteId].pos2.y = y - 4;
+ gSprites[spriteId].y2 = y - 4;
else
- gSprites[spriteId].pos2.y = y;
+ gSprites[spriteId].y2 = y;
}
else
{
@@ -2142,8 +2142,8 @@ u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u1
if (spriteId == MAX_SPRITES)
return MAX_SPRITES;
- gSprites[spriteId].pos2.x = x + 4;
- gSprites[spriteId].pos2.y = y + 4;
+ gSprites[spriteId].x2 = x + 4;
+ gSprites[spriteId].y2 = y + 4;
}
gSprites[spriteId].oam.priority = priority;
@@ -2260,7 +2260,7 @@ static void Task_PutAwayDecoration(u8 taskId)
StringExpandPlaceholders(gStringVar4, gText_DecorationReturnedToPC);
DisplayItemMessageOnField(taskId, gStringVar4, ContinuePuttingAwayDecorationsPrompt);
if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE)
- TV_PutSecretBaseVisitOnTheAir();
+ TryPutSecretBaseVisitOnAir();
}
break;
}
@@ -2332,8 +2332,8 @@ static void ContinuePuttingAwayDecorations(u8 taskId)
gSprites[sDecor_CameraSpriteObjectIdx1].data[7] = 0;
gSprites[sDecor_CameraSpriteObjectIdx1].invisible = FALSE;
gSprites[sDecor_CameraSpriteObjectIdx1].callback = InitializeCameraSprite1;
- gSprites[sDecor_CameraSpriteObjectIdx2].pos1.x = 136;
- gSprites[sDecor_CameraSpriteObjectIdx2].pos1.y = 72;
+ gSprites[sDecor_CameraSpriteObjectIdx2].x = 136;
+ gSprites[sDecor_CameraSpriteObjectIdx2].y = 72;
gTasks[taskId].tButton = 0;
gTasks[taskId].func = Task_SelectLocation;
}
@@ -2449,8 +2449,8 @@ static void SetCameraSpritePosition(u8 x, u8 y)
{
gSprites[sDecor_CameraSpriteObjectIdx1].invisible = TRUE;
gSprites[sDecor_CameraSpriteObjectIdx1].callback = SpriteCallbackDummy;
- gSprites[sDecor_CameraSpriteObjectIdx2].pos1.x = x * 16 + 136;
- gSprites[sDecor_CameraSpriteObjectIdx2].pos1.y = y * 16 + 72;
+ gSprites[sDecor_CameraSpriteObjectIdx2].x = x * 16 + 136;
+ gSprites[sDecor_CameraSpriteObjectIdx2].y = y * 16 + 72;
}
static bool8 DecorationIsUnderCursor(u8 taskId, u8 idx, struct DecorRearrangementDataBuffer *data)
diff --git a/src/dodrio_berry_picking.c b/src/dodrio_berry_picking.c
index d766da607..7a642968b 100644
--- a/src/dodrio_berry_picking.c
+++ b/src/dodrio_berry_picking.c
@@ -3913,11 +3913,11 @@ static u32 DoDodrioMissedAnim(struct Sprite *sprite)
break;
}
- sprite->pos1.x += x;
+ sprite->x += x;
if (++sprite->sTimer >= 40)
{
sprite->sState = 0;
- sprite->pos1.x = GetDodrioXPos(0, GetNumPlayers());
+ sprite->x = GetDodrioXPos(0, GetNumPlayers());
}
}
@@ -3995,8 +3995,8 @@ static void InitStatusBarPos(void)
for (i = 0; i < NUM_STATUS_SQUARES; i++)
{
struct Sprite *sprite = &gSprites[sStatusBar->spriteIds[i]];
- sprite->pos1.x = (i * 16) + 48;
- sprite->pos1.y = -8 - (i * 8);
+ sprite->x = (i * 16) + 48;
+ sprite->y = -8 - (i * 8);
sStatusBar->entered[i] = FALSE;
}
}
@@ -4057,11 +4057,11 @@ static bool32 DoStatusBarIntro(void)
{
struct Sprite *sprite = &gSprites[sStatusBar->spriteIds[i]];
sStatusBar->yChange[i] = 2;
- if (sStatusBar->entered[i] && sprite->pos1.y == 8)
+ if (sStatusBar->entered[i] && sprite->y == 8)
continue;
animActive = TRUE;
- if (sprite->pos1.y == 8)
+ if (sprite->y == 8)
{
if (sStatusBar->entered[i])
continue;
@@ -4072,7 +4072,7 @@ static bool32 DoStatusBarIntro(void)
sStatusBar->yChange[i] = -16;
PlaySE(SE_CLICK);
}
- sprite->pos1.y += sStatusBar->yChange[i];
+ sprite->y += sStatusBar->yChange[i];
}
if (animActive)
@@ -4245,7 +4245,7 @@ static void SetBerryIconsInvisibility(bool8 invisible)
static void SetBerryYPos(u8 id, u8 y)
{
- gSprites[*sBerrySpriteIds[id]].pos1.y = y * 8;
+ gSprites[*sBerrySpriteIds[id]].y = y * 8;
}
static void SetBerryAnim(u16 id, u8 animNum)
@@ -4256,8 +4256,8 @@ static void SetBerryAnim(u16 id, u8 animNum)
// Unused
static void UnusedSetSpritePos(u8 spriteId)
{
- gSprites[spriteId].pos1.x = 20 * spriteId + 50;
- gSprites[spriteId].pos1.y = 50;
+ gSprites[spriteId].x = 20 * spriteId + 50;
+ gSprites[spriteId].y = 50;
}
// Gamefreak made a mistake there and goes out of bounds for the data array as it holds 8 elements
@@ -4279,7 +4279,7 @@ static void SpriteCB_Cloud(struct Sprite *sprite)
{
if (++sCloudSpriteIds[i][1] > moveDelays[i])
{
- sprite->pos1.x--;
+ sprite->x--;
sCloudSpriteIds[i][1] = 0;
}
}
@@ -4332,8 +4332,8 @@ static void ResetCloudPos(void)
{
struct Sprite *sprite = &gSprites[*sCloudSpriteIds[i]];
sprite->sFrozen = TRUE;
- sprite->pos1.x = sCloudStartCoords[i][0];
- sprite->pos1.y = sCloudStartCoords[i][1];
+ sprite->x = sCloudStartCoords[i][0];
+ sprite->y = sCloudStartCoords[i][1];
}
}
diff --git a/src/easy_chat.c b/src/easy_chat.c
index 96d680840..ad583839d 100644
--- a/src/easy_chat.c
+++ b/src/easy_chat.c
@@ -1474,8 +1474,8 @@ void ShowEasyChatScreen(void)
words = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8005].fanclubOpinions.words[gSpecialVar_0x8006];
displayedPersonType = EASY_CHAT_PERSON_REPORTER_FEMALE;
break;
- case EASY_CHAT_TYPE_UNK_8:
- words = gSaveBlock1Ptr->tvShows[gSpecialVar_0x8005].unkShow04.words;
+ case EASY_CHAT_TYPE_DUMMY_SHOW:
+ words = gSaveBlock1Ptr->tvShows[gSpecialVar_0x8005].dummy.words;
displayedPersonType = EASY_CHAT_PERSON_REPORTER_MALE;
break;
case EASY_CHAT_TYPE_TRENDY_PHRASE:
@@ -4635,17 +4635,17 @@ static void SpriteCB_Cursor(struct Sprite *sprite)
if (++sprite->sDelayTimer > 2)
{
sprite->sDelayTimer = 0;
- if (++sprite->pos2.x > 0)
- sprite->pos2.x = -6;
+ if (++sprite->x2 > 0)
+ sprite->x2 = -6;
}
}
}
static void SetMainCursorPos(u8 x, u8 y)
{
- sScreenControl->mainCursorSprite->pos1.x = x;
- sScreenControl->mainCursorSprite->pos1.y = y;
- sScreenControl->mainCursorSprite->pos2.x = 0;
+ sScreenControl->mainCursorSprite->x = x;
+ sScreenControl->mainCursorSprite->y = y;
+ sScreenControl->mainCursorSprite->x2 = 0;
sScreenControl->mainCursorSprite->sDelayTimer = 0;
}
@@ -4653,7 +4653,7 @@ static void StopMainCursorAnim(void)
{
sScreenControl->mainCursorSprite->sDelayTimer = 0;
sScreenControl->mainCursorSprite->sAnimateCursor = FALSE;
- sScreenControl->mainCursorSprite->pos2.x = 0;
+ sScreenControl->mainCursorSprite->x2 = 0;
}
static void StartMainCursorAnim(void)
@@ -4665,11 +4665,11 @@ static void CreateRectangleCursorSprites(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_RectangleCursor, 0, 0, 3);
sScreenControl->rectangleCursorSpriteRight = &gSprites[spriteId];
- sScreenControl->rectangleCursorSpriteRight->pos2.x = 32;
+ sScreenControl->rectangleCursorSpriteRight->x2 = 32;
spriteId = CreateSprite(&sSpriteTemplate_RectangleCursor, 0, 0, 3);
sScreenControl->rectangleCursorSpriteLeft = &gSprites[spriteId];
- sScreenControl->rectangleCursorSpriteLeft->pos2.x = -32;
+ sScreenControl->rectangleCursorSpriteLeft->x2 = -32;
sScreenControl->rectangleCursorSpriteRight->hFlip = TRUE;
UpdateRectangleCursorPos();
@@ -4705,23 +4705,23 @@ static void SetRectangleCursorPos_GroupMode(s8 column, s8 row)
{
// In group name window
StartSpriteAnim(sScreenControl->rectangleCursorSpriteRight, RECTCURSOR_ANIM_ON_GROUP);
- sScreenControl->rectangleCursorSpriteRight->pos1.x = column * 84 + 58;
- sScreenControl->rectangleCursorSpriteRight->pos1.y = row * 16 + 96;
+ sScreenControl->rectangleCursorSpriteRight->x = column * 84 + 58;
+ sScreenControl->rectangleCursorSpriteRight->y = row * 16 + 96;
StartSpriteAnim(sScreenControl->rectangleCursorSpriteLeft, RECTCURSOR_ANIM_ON_GROUP);
- sScreenControl->rectangleCursorSpriteLeft->pos1.x = column * 84 + 58;
- sScreenControl->rectangleCursorSpriteLeft->pos1.y = row * 16 + 96;
+ sScreenControl->rectangleCursorSpriteLeft->x = column * 84 + 58;
+ sScreenControl->rectangleCursorSpriteLeft->y = row * 16 + 96;
}
else
{
// In button window
StartSpriteAnim(sScreenControl->rectangleCursorSpriteRight, RECTCURSOR_ANIM_ON_BUTTON);
- sScreenControl->rectangleCursorSpriteRight->pos1.x = 216;
- sScreenControl->rectangleCursorSpriteRight->pos1.y = row * 16 + 112;
+ sScreenControl->rectangleCursorSpriteRight->x = 216;
+ sScreenControl->rectangleCursorSpriteRight->y = row * 16 + 112;
StartSpriteAnim(sScreenControl->rectangleCursorSpriteLeft, RECTCURSOR_ANIM_ON_BUTTON);
- sScreenControl->rectangleCursorSpriteLeft->pos1.x = 216;
- sScreenControl->rectangleCursorSpriteLeft->pos1.y = row * 16 + 112;
+ sScreenControl->rectangleCursorSpriteLeft->x = 216;
+ sScreenControl->rectangleCursorSpriteLeft->y = row * 16 + 112;
}
}
@@ -4748,23 +4748,23 @@ static void SetRectangleCursorPos_AlphabetMode(s8 column, s8 row)
}
StartSpriteAnim(sScreenControl->rectangleCursorSpriteRight, anim);
- sScreenControl->rectangleCursorSpriteRight->pos1.x = x;
- sScreenControl->rectangleCursorSpriteRight->pos1.y = y;
+ sScreenControl->rectangleCursorSpriteRight->x = x;
+ sScreenControl->rectangleCursorSpriteRight->y = y;
StartSpriteAnim(sScreenControl->rectangleCursorSpriteLeft, anim);
- sScreenControl->rectangleCursorSpriteLeft->pos1.x = x;
- sScreenControl->rectangleCursorSpriteLeft->pos1.y = y;
+ sScreenControl->rectangleCursorSpriteLeft->x = x;
+ sScreenControl->rectangleCursorSpriteLeft->y = y;
}
else
{
// In button window
StartSpriteAnim(sScreenControl->rectangleCursorSpriteRight, RECTCURSOR_ANIM_ON_BUTTON);
- sScreenControl->rectangleCursorSpriteRight->pos1.x = 216;
- sScreenControl->rectangleCursorSpriteRight->pos1.y = row * 16 + 112;
+ sScreenControl->rectangleCursorSpriteRight->x = 216;
+ sScreenControl->rectangleCursorSpriteRight->y = row * 16 + 112;
StartSpriteAnim(sScreenControl->rectangleCursorSpriteLeft, RECTCURSOR_ANIM_ON_BUTTON);
- sScreenControl->rectangleCursorSpriteLeft->pos1.x = 216;
- sScreenControl->rectangleCursorSpriteLeft->pos1.y = row * 16 + 112;
+ sScreenControl->rectangleCursorSpriteLeft->x = 216;
+ sScreenControl->rectangleCursorSpriteLeft->y = row * 16 + 112;
}
}
@@ -4784,8 +4784,8 @@ static void SpriteCB_WordSelectCursor(struct Sprite *sprite)
if (++sprite->sDelayTimer > 2)
{
sprite->sDelayTimer = 0;
- if (++sprite->pos2.x > 0)
- sprite->pos2.x = -6;
+ if (++sprite->x2 > 0)
+ sprite->x2 = -6;
}
}
@@ -4804,9 +4804,9 @@ static void SetWordSelectCursorPos(u8 x, u8 y)
{
if (sScreenControl->wordSelectCursorSprite)
{
- sScreenControl->wordSelectCursorSprite->pos1.x = x;
- sScreenControl->wordSelectCursorSprite->pos1.y = y;
- sScreenControl->wordSelectCursorSprite->pos2.x = 0;
+ sScreenControl->wordSelectCursorSprite->x = x;
+ sScreenControl->wordSelectCursorSprite->y = y;
+ sScreenControl->wordSelectCursorSprite->x2 = 0;
sScreenControl->wordSelectCursorSprite->sDelayTimer = 0;
}
}
@@ -4824,7 +4824,7 @@ static void CreateSideWindowSprites(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ButtonWindow, 208, 128, 6);
sScreenControl->buttonWindowSprite = &gSprites[spriteId];
- sScreenControl->buttonWindowSprite->pos2.x = -64;
+ sScreenControl->buttonWindowSprite->x2 = -64;
spriteId = CreateSprite(&sSpriteTemplate_ModeWindow, 208, 80, 5);
sScreenControl->modeWindowSprite = &gSprites[spriteId];
@@ -4839,10 +4839,10 @@ static bool8 ShowSideWindow(void)
return FALSE;
case 0:
// Slide button window on
- sScreenControl->buttonWindowSprite->pos2.x += 8;
- if (sScreenControl->buttonWindowSprite->pos2.x >= 0)
+ sScreenControl->buttonWindowSprite->x2 += 8;
+ if (sScreenControl->buttonWindowSprite->x2 >= 0)
{
- sScreenControl->buttonWindowSprite->pos2.x = 0;
+ sScreenControl->buttonWindowSprite->x2 = 0;
// Set mode window anim
if (!GetInAlphabetMode())
@@ -4881,8 +4881,8 @@ static bool8 DestroySideWindowSprites(void)
sScreenControl->modeWindowState = 1;
break;
case 1:
- sScreenControl->buttonWindowSprite->pos2.x -= 8;
- if (sScreenControl->buttonWindowSprite->pos2.x <= -64)
+ sScreenControl->buttonWindowSprite->x2 -= 8;
+ if (sScreenControl->buttonWindowSprite->x2 <= -64)
{
DestroySprite(sScreenControl->modeWindowSprite);
DestroySprite(sScreenControl->buttonWindowSprite);
@@ -4947,14 +4947,14 @@ static void SetScrollIndicatorXPos(bool32 inWordSelect)
if (!inWordSelect)
{
// Keyboard (only relevant for group mode, can't scroll in alphabet mode)
- sScreenControl->scrollIndicatorUpSprite->pos1.x = 96;
- sScreenControl->scrollIndicatorDownSprite->pos1.x = 96;
+ sScreenControl->scrollIndicatorUpSprite->x = 96;
+ sScreenControl->scrollIndicatorDownSprite->x = 96;
}
else
{
// Word select
- sScreenControl->scrollIndicatorUpSprite->pos1.x = 120;
- sScreenControl->scrollIndicatorDownSprite->pos1.x = 120;
+ sScreenControl->scrollIndicatorUpSprite->x = 120;
+ sScreenControl->scrollIndicatorDownSprite->x = 120;
}
}
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index 0ae0e1323..4b668881a 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -54,7 +54,7 @@ struct EggHatchData
u8 textColor[3];
};
-extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
+extern const u32 gTradePlatform_Tilemap[];
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NicknameHatchPrompt[];
@@ -546,7 +546,7 @@ static void CB2_EggHatch_0(void)
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
LoadPalette(gTradeGba2_Pal, 0x10, 0xA0);
LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0);
- CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
+ CopyToBgTilemapBuffer(1, gTradePlatform_Tilemap, 0x1000, 0);
CopyBgTilemapBufferToVram(1);
gMain.state++;
break;
@@ -584,6 +584,9 @@ static void Task_EggHatchPlayBGM(u8 taskID)
PlayBGM(MUS_EVOLUTION);
DestroyTask(taskID);
// UB: task is destroyed, yet the value is incremented
+ #ifdef UBFIX
+ return;
+ #endif
}
gTasks[taskID].data[0]++;
}
@@ -713,7 +716,7 @@ static void SpriteCB_Egg_0(struct Sprite* sprite)
else
{
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[1], 1);
+ sprite->x2 = Sin(sprite->data[1], 1);
if (sprite->data[0] == 15)
{
PlaySE(SE_BALL);
@@ -736,7 +739,7 @@ static void SpriteCB_Egg_1(struct Sprite* sprite)
else
{
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[1], 2);
+ sprite->x2 = Sin(sprite->data[1], 2);
if (sprite->data[0] == 15)
{
PlaySE(SE_BALL);
@@ -757,13 +760,13 @@ static void SpriteCB_Egg_2(struct Sprite* sprite)
sprite->callback = SpriteCB_Egg_3;
sprite->data[0] = 0;
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
- gSprites[sEggHatchData->pokeSpriteID].pos2.x = 0;
- gSprites[sEggHatchData->pokeSpriteID].pos2.y = 0;
+ gSprites[sEggHatchData->pokeSpriteID].x2 = 0;
+ gSprites[sEggHatchData->pokeSpriteID].y2 = 0;
}
else
{
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[1], 2);
+ sprite->x2 = Sin(sprite->data[1], 2);
if (sprite->data[0] == 15)
{
PlaySE(SE_BALL);
@@ -811,12 +814,12 @@ static void SpriteCB_Egg_5(struct Sprite* sprite)
if (sprite->data[0] == 0)
{
gSprites[sEggHatchData->pokeSpriteID].invisible = FALSE;
- StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1);
+ StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], BATTLER_AFFINE_EMERGE);
}
if (sprite->data[0] == 8)
BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_WHITEALPHA);
if (sprite->data[0] <= 9)
- gSprites[sEggHatchData->pokeSpriteID].pos1.y -= 1;
+ gSprites[sEggHatchData->pokeSpriteID].y -= 1;
if (sprite->data[0] > 40)
sprite->callback = SpriteCallbackDummy;
sprite->data[0]++;
@@ -827,12 +830,12 @@ static void SpriteCB_EggShard(struct Sprite* sprite)
sprite->data[4] += sprite->data[1];
sprite->data[5] += sprite->data[2];
- sprite->pos2.x = sprite->data[4] / 256;
- sprite->pos2.y = sprite->data[5] / 256;
+ sprite->x2 = sprite->data[4] / 256;
+ sprite->y2 = sprite->data[5] / 256;
sprite->data[2] += sprite->data[3];
- if (sprite->pos1.y + sprite->pos2.y > sprite->pos1.y + 20 && sprite->data[2] > 0)
+ if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->data[2] > 0)
DestroySprite(sprite);
}
diff --git a/src/ereader_helpers.c b/src/ereader_helpers.c
index 5edfc120c..eef2a15d8 100755
--- a/src/ereader_helpers.c
+++ b/src/ereader_helpers.c
@@ -14,34 +14,64 @@
#include "constants/trainers.h"
#include "constants/moves.h"
#include "constants/items.h"
+#include "constants/trainer_hill.h"
+
+enum {
+ EREADER_XFR_STATE_INIT = 0,
+ EREADER_XFR_STATE_HANDSHAKE,
+ EREADER_XFR_STATE_START,
+ EREADER_XFR_STATE_TRANSFER,
+ EREADER_XFR_STATE_TRANSFER_DONE,
+ EREADER_XFR_STATE_CHECKSUM,
+ EREADER_XFR_STATE_DONE
+};
+
+#define EREADER_XFER_EXE 1
+#define EREADER_XFER_CHK 2
+#define EREADER_XFER_SHIFT 0
+#define EREADER_XFER_MASK 3
+
+#define EREADER_CANCEL_TIMEOUT 1
+#define EREADER_CANCEL_KEY 2
+#define EREADER_CANCEL_MASK 0xC
+#define EREADER_CANCEL_SHIFT 2
-struct Unknown030012C8
+#define EREADER_CHECKSUM_OK 1
+#define EREADER_CHECKSUM_ERR 2
+#define EREADER_CHECKSUM_MASK 0x30
+#define EREADER_CHECKSUM_SHIFT 4
+
+struct SendRecvMgr
{
- u8 unk0[8];
- u32 *unk8;
- int unkC;
- int unk10;
- int unk14;
+ bool8 isParent;
+ u8 state; // EREADER_XFR_STATE_*
+ u8 xferState; // EREADER_XFER_*
+ u8 checksumResult; // EREADER_CHECKSUM_*
+ u8 cancellationReason; // EREADER_CANCEL_*
+ u32 *data; // Payload source or destination
+ int cursor; // Index of the next word
+ int size; // Last word index
+ int checksum;
};
-static void sub_81D4170(void);
-static u16 sub_81D3EE8(u8);
-static void sub_81D413C(void);
-static void sub_81D414C(void);
-static void sub_81D3F1C(u32, u32*, u32*);
-static void sub_81D3F68(void);
-
-static struct Unknown030012C8 gUnknown_030012C8;
-static u16 gUnknown_030012E0;
-static u16 gUnknown_030012E2;
-static u16 gUnknown_030012E4;
-static u16 gUnknown_030012E6;
-static u32 gUnknown_030012E8;
-static u16 gUnknown_030012EC;
-static u16 gUnknown_030012EE;
-static u16 gUnknown_030012F0;
-static u16 gUnknown_030012F2;
-static u16 gUnknown_030012F4;
+static void GetKeyInput(void);
+static u16 DetermineSendRecvState(u8);
+static void EnableSio(void);
+static void DisableTm3(void);
+static void SetUpTransferManager(size_t, const void *, void *);
+static void StartTm3(void);
+
+static struct SendRecvMgr sSendRecvMgr;
+static u16 sJoyNewOrRepeated;
+static u16 sJoyNew;
+static u16 sSendRecvStatus;
+static u16 sCounter1;
+static u32 sCounter2;
+static u16 sSavedIme;
+static u16 sSavedIe;
+static u16 sSavedTm3Cnt;
+static u16 sSavedSioCnt;
+static u16 sSavedRCnt;
static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
[0] = {
@@ -390,217 +420,217 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
},
};
-static u8 sub_81D38D4(void)
+static u8 GetTrainerHillUnkVal(void)
{
return (gSaveBlock1Ptr->trainerHill.unused + 1) % 256;
}
-static bool32 Struct_EReaderTrainerHillTrainer_ValidateChecksum(struct EReaderTrainerHillTrainer *arg0)
+static bool32 ValidateTrainerChecksum(struct EReaderTrainerHillTrainer * hillTrainer)
{
- int checksum = CalcByteArraySum((u8 *)arg0, 0x270);
- if (checksum != arg0->checksum)
+ int checksum = CalcByteArraySum((u8 *)hillTrainer, offsetof(typeof(*hillTrainer), checksum));
+ if (checksum != hillTrainer->checksum)
return FALSE;
return TRUE;
}
-bool8 EReader_IsReceivedDataValid(struct EReaderTrainerHillSet *buffer)
+bool8 ValidateTrainerHillData(struct EReaderTrainerHillSet * hillSet)
{
u32 i;
u32 checksum;
- int var0 = buffer->count;
- if (var0 < 1 || var0 > 8)
+ int numTrainers = hillSet->numTrainers;
+
+ // Validate number of trainers
+ if (numTrainers < 1 || numTrainers > NUM_TRAINER_HILL_TRAINERS)
return FALSE;
- for (i = 0; i < var0; i++)
+ // Validate trainers
+ for (i = 0; i < numTrainers; i++)
{
- if (!Struct_EReaderTrainerHillTrainer_ValidateChecksum(&buffer->unk_8[i]))
+ if (!ValidateTrainerChecksum(&hillSet->trainers[i]))
return FALSE;
}
- checksum = CalcByteArraySum((u8 *)buffer->unk_8, var0 * sizeof(struct EReaderTrainerHillTrainer));
- if (checksum != buffer->checksum)
+ // Validate checksum
+ checksum = CalcByteArraySum((u8 *)hillSet->trainers, numTrainers * sizeof(struct EReaderTrainerHillTrainer));
+ if (checksum != hillSet->checksum)
return FALSE;
return TRUE;
}
-static bool32 TrainerHill_VerifyChecksum(struct EReaderTrainerHillSet *buffer)
+static bool32 ValidateTrainerHillChecksum(struct EReaderTrainerHillSet *hillSet)
{
u32 checksum;
- int var0 = buffer->count;
- if (var0 < 1 || var0 > 8)
+ int numTrainers = hillSet->numTrainers;
+ if (numTrainers < 1 || numTrainers > NUM_TRAINER_HILL_TRAINERS)
return FALSE;
- checksum = CalcByteArraySum((u8 *)buffer->unk_8, sizeof(struct EReaderTrainerHillSet) - offsetof(struct EReaderTrainerHillSet, unk_8));
- if (checksum != buffer->checksum)
+ checksum = CalcByteArraySum((u8 *)hillSet->trainers, sizeof(struct EReaderTrainerHillSet) - offsetof(struct EReaderTrainerHillSet, trainers));
+ if (checksum != hillSet->checksum)
return FALSE;
return TRUE;
}
-static bool32 TryWriteTrainerHill_r(struct EReaderTrainerHillSet *ttdata, struct TrHillTag *buffer2)
+static bool32 TryWriteTrainerHill_Internal(struct EReaderTrainerHillSet * hillSet, struct TrHillTag * hillTag)
{
int i;
- AGB_ASSERT_EX(ttdata->dummy == 0, "cereader_tool.c", 450);
- AGB_ASSERT_EX(ttdata->id == 0, "cereader_tool.c", 452);
+ AGB_ASSERT_EX(hillSet->dummy == 0, "cereader_tool.c", 450);
+ AGB_ASSERT_EX(hillSet->id == 0, "cereader_tool.c", 452);
- memset(buffer2, 0, 0x1000);
- buffer2->numTrainers = ttdata->count;
- buffer2->unused1 = sub_81D38D4();
- buffer2->numFloors = (ttdata->count + 1) / 2;
+ memset(hillTag, 0, SECTOR_SIZE);
+ hillTag->numTrainers = hillSet->numTrainers;
+ hillTag->unused1 = GetTrainerHillUnkVal();
+ hillTag->numFloors = (hillSet->numTrainers + 1) / TRAINER_HILL_TRAINERS_PER_FLOOR;
- for (i = 0; i < ttdata->count; i++)
+ for (i = 0; i < hillSet->numTrainers; i++)
{
if (!(i & 1))
{
- buffer2->floors[i / 2].trainerNum1 = ttdata->unk_8[i].unk0;
- buffer2->floors[i / 2].display = ttdata->unk_8[i].unk14C;
- buffer2->floors[i / 2].trainers[0] = ttdata->unk_8[i].unk4;
+ hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainerNum1 = hillSet->trainers[i].trainerNum;
+ hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].display = hillSet->trainers[i].display;
+ hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[0] = hillSet->trainers[i].trainer;
}
else
{
- buffer2->floors[i / 2].trainerNum2 = ttdata->unk_8[i].unk0;
- buffer2->floors[i / 2].trainers[1] = ttdata->unk_8[i].unk4;
+ hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainerNum2 = hillSet->trainers[i].trainerNum;
+ hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[1] = hillSet->trainers[i].trainer;
}
}
if (i & 1)
{
- buffer2->floors[i / 2].trainers[1] = sTrainerHillTrainerTemplates_JP[i / 2];
+ hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[1] = sTrainerHillTrainerTemplates_JP[i / TRAINER_HILL_TRAINERS_PER_FLOOR];
}
- buffer2->checksum = CalcByteArraySum((u8 *)buffer2->floors, 4 * sizeof(struct TrHillFloor));
- if (TryWriteSpecialSaveSection(SECTOR_ID_TRAINER_HILL, (u8 *)buffer2) != SAVE_STATUS_OK)
+ hillTag->checksum = CalcByteArraySum((u8 *)hillTag->floors, NUM_TRAINER_HILL_FLOORS * sizeof(struct TrHillFloor));
+ if (TryWriteSpecialSaveSection(SECTOR_ID_TRAINER_HILL, (u8 *)hillTag) != SAVE_STATUS_OK)
return FALSE;
return TRUE;
}
-bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet *arg0)
+bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet * hillSet)
{
- void *var0 = AllocZeroed(0x1000);
- bool32 result = TryWriteTrainerHill_r(arg0, var0);
- Free(var0);
+ void *buffer = AllocZeroed(SECTOR_SIZE);
+ bool32 result = TryWriteTrainerHill_Internal(hillSet, buffer);
+ Free(buffer);
return result;
}
-static bool32 TryReadTrainerHill_r(struct EReaderTrainerHillSet *dst, u8 *buffer)
+static bool32 TryReadTrainerHill_Internal(struct EReaderTrainerHillSet * dest, u8 * buffer)
{
if (TryReadSpecialSaveSection(SECTOR_ID_TRAINER_HILL, buffer) != SAVE_STATUS_OK)
return FALSE;
- memcpy(dst, buffer, sizeof(struct EReaderTrainerHillSet));
- if (!TrainerHill_VerifyChecksum(dst))
+ memcpy(dest, buffer, sizeof(struct EReaderTrainerHillSet));
+ if (!ValidateTrainerHillChecksum(dest))
return FALSE;
return TRUE;
}
-static bool32 TryReadTrainerHill(struct EReaderTrainerHillSet *arg0)
+static bool32 TryReadTrainerHill(struct EReaderTrainerHillSet * hillSet)
{
- u8 *var0 = AllocZeroed(0x1000);
- bool32 result = TryReadTrainerHill_r(arg0, var0);
- Free(var0);
+ u8 *buffer = AllocZeroed(SECTOR_SIZE);
+ bool32 result = TryReadTrainerHill_Internal(hillSet, buffer);
+ Free(buffer);
return result;
}
bool32 ReadTrainerHillAndValidate(void)
{
- struct EReaderTrainerHillSet *var0 = AllocZeroed(0x1000);
- bool32 result = TryReadTrainerHill(var0);
- Free(var0);
+ struct EReaderTrainerHillSet *hillSet = AllocZeroed(SECTOR_SIZE);
+ bool32 result = TryReadTrainerHill(hillSet);
+ Free(hillSet);
return result;
}
-int EReader_Send(int arg0, u32 *arg1)
+int EReader_Send(int size, const void * src)
{
int result;
- u16 var0;
- int var1;
+ int sendStatus;
EReaderHelper_SaveRegsState();
while (1)
{
- sub_81D4170();
- if (gUnknown_030012E2 & 2)
+ GetKeyInput();
+ if (sJoyNew & B_BUTTON)
gShouldAdvanceLinkState = 2;
- var1 = EReaderHandleTransfer(1, arg0, arg1, NULL);
- gUnknown_030012E4 = var1;
- if ((gUnknown_030012E4 & 0x13) == 0x10)
+ sendStatus = EReaderHandleTransfer(1, size, src, NULL);
+ sSendRecvStatus = sendStatus;
+ if ((sSendRecvStatus & 0x13) == 0x10)
{
result = 0;
break;
}
-
- if (gUnknown_030012E4 & 0x8)
+ else if (sSendRecvStatus & 0x8)
{
result = 1;
break;
}
-
- var0 = gUnknown_030012E4 & 0x4;
- if (var0)
+ else if (sSendRecvStatus & 0x4)
{
result = 2;
break;
}
-
- gShouldAdvanceLinkState = var0;
- VBlankIntrWait();
+ else
+ {
+ gShouldAdvanceLinkState = 0;
+ VBlankIntrWait();
+ }
}
- CpuFill32(0, &gUnknown_030012C8, sizeof(struct Unknown030012C8));
+ CpuFill32(0, &sSendRecvMgr, sizeof(sSendRecvMgr));
EReaderHelper_RestoreRegsState();
return result;
}
-int EReader_Recv(u32 *arg0)
+int EReader_Recv(void * dest)
{
int result;
- u16 var0;
- int var1;
+ int recvStatus;
EReaderHelper_SaveRegsState();
while (1)
{
- sub_81D4170();
- if (gUnknown_030012E2 & 2)
+ GetKeyInput();
+ if (sJoyNew & B_BUTTON)
gShouldAdvanceLinkState = 2;
- var1 = EReaderHandleTransfer(0, 0, NULL, arg0);
- gUnknown_030012E4 = var1;
- if ((gUnknown_030012E4 & 0x13) == 0x10)
+ recvStatus = EReaderHandleTransfer(0, 0, NULL, dest);
+ sSendRecvStatus = recvStatus;
+ if ((sSendRecvStatus & 0x13) == 0x10)
{
result = 0;
break;
}
-
- if (gUnknown_030012E4 & 0x8)
+ else if (sSendRecvStatus & 0x8)
{
result = 1;
break;
}
-
- var0 = gUnknown_030012E4 & 0x4;
- if (var0)
+ else if (sSendRecvStatus & 0x4)
{
result = 2;
break;
}
-
- gShouldAdvanceLinkState = var0;
- VBlankIntrWait();
+ else
+ {
+ gShouldAdvanceLinkState = 0;
+ VBlankIntrWait();
+ }
}
- CpuFill32(0, &gUnknown_030012C8, sizeof(struct Unknown030012C8));
+ CpuFill32(0, &sSendRecvMgr, sizeof(sSendRecvMgr));
EReaderHelper_RestoreRegsState();
return result;
}
-static void sub_81D3C7C(void)
+static void CloseSerial(void)
{
REG_IME = 0;
REG_IE &= ~(INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
@@ -610,7 +640,7 @@ static void sub_81D3C7C(void)
REG_IF = INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL;
}
-static void sub_81D3CBC(void)
+static void OpenSerialMulti(void)
{
REG_IME = 0;
REG_IE &= ~(INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
@@ -622,273 +652,271 @@ static void sub_81D3CBC(void)
REG_IE |= INTR_FLAG_SERIAL;
REG_IME = 1;
- if (!gUnknown_030012C8.unk0[1])
- CpuFill32(0, &gUnknown_030012C8, sizeof(struct Unknown030012C8));
+ if (sSendRecvMgr.state == 0)
+ CpuFill32(0, &sSendRecvMgr, sizeof(sSendRecvMgr));
}
-static void sub_81D3D34(void)
+static void OpenSerial32(void)
{
REG_RCNT = 0;
REG_SIOCNT = SIO_32BIT_MODE | SIO_INTR_ENABLE;
REG_SIOCNT |= SIO_MULTI_SD;
gShouldAdvanceLinkState = 0;
- gUnknown_030012E6 = 0;
- gUnknown_030012E8 = 0;
+ sCounter1 = 0;
+ sCounter2 = 0;
}
-int EReaderHandleTransfer(u8 arg0, u32 arg1, u32 *arg2, u32 *arg3)
+int EReaderHandleTransfer(u8 mode, size_t size, const void * data, void * recvBuffer)
{
- switch (gUnknown_030012C8.unk0[1])
+ switch (sSendRecvMgr.state)
{
- case 0:
- sub_81D3CBC();
- gUnknown_030012C8.unk0[2] = 1;
- gUnknown_030012C8.unk0[1] = 1;
+ case EREADER_XFR_STATE_INIT:
+ OpenSerialMulti();
+ sSendRecvMgr.xferState = EREADER_XFER_EXE;
+ sSendRecvMgr.state = EREADER_XFR_STATE_HANDSHAKE;
break;
- case 1:
- if (sub_81D3EE8(arg0))
- sub_81D413C();
+ case EREADER_XFR_STATE_HANDSHAKE:
+ if (DetermineSendRecvState(mode))
+ EnableSio();
if (gShouldAdvanceLinkState == 2)
{
- gUnknown_030012C8.unk0[4] = 2;
- gUnknown_030012C8.unk0[1] = 6;
+ sSendRecvMgr.cancellationReason = EREADER_CANCEL_KEY;
+ sSendRecvMgr.state = EREADER_XFR_STATE_DONE;
}
break;
- case 2:
- sub_81D3D34();
- sub_81D3F1C(arg1, arg2, arg3);
- gUnknown_030012C8.unk0[1] = 3;
+ case EREADER_XFR_STATE_START:
+ OpenSerial32();
+ SetUpTransferManager(size, data, recvBuffer);
+ sSendRecvMgr.state = EREADER_XFR_STATE_TRANSFER;
// fall through
- case 3:
+ case EREADER_XFR_STATE_TRANSFER:
if (gShouldAdvanceLinkState == 2)
{
- gUnknown_030012C8.unk0[4] = 2;
- gUnknown_030012C8.unk0[1] = 6;
+ sSendRecvMgr.cancellationReason = EREADER_CANCEL_KEY;
+ sSendRecvMgr.state = EREADER_XFR_STATE_DONE;
}
else
{
- gUnknown_030012E6++;
- gUnknown_030012E8++;
- if (!gUnknown_030012C8.unk0[0] && gUnknown_030012E8 > 60)
+ sCounter1++;
+ sCounter2++;
+ if (!sSendRecvMgr.isParent && sCounter2 > 60)
{
- gUnknown_030012C8.unk0[4] = 1;
- gUnknown_030012C8.unk0[1] = 6;
+ sSendRecvMgr.cancellationReason = EREADER_CANCEL_TIMEOUT;
+ sSendRecvMgr.state = EREADER_XFR_STATE_DONE;
}
- if (gUnknown_030012C8.unk0[2] != 2)
+ if (sSendRecvMgr.xferState != EREADER_XFER_CHK)
{
- if (gUnknown_030012C8.unk0[0] && gUnknown_030012E6 > 2)
+ if (sSendRecvMgr.isParent && sCounter1 > 2)
{
- sub_81D413C();
- gUnknown_030012C8.unk0[2] = 2;
+ EnableSio();
+ sSendRecvMgr.xferState = EREADER_XFER_CHK;
}
else
{
- sub_81D413C();
- gUnknown_030012C8.unk0[2] = 2;
+ EnableSio();
+ sSendRecvMgr.xferState = EREADER_XFER_CHK;
}
}
}
break;
- case 4:
- sub_81D3CBC();
- gUnknown_030012C8.unk0[1] = 5;
+ case EREADER_XFR_STATE_TRANSFER_DONE:
+ OpenSerialMulti();
+ sSendRecvMgr.state = EREADER_XFR_STATE_CHECKSUM;
break;
- case 5:
- if (gUnknown_030012C8.unk0[0] == 1 && gUnknown_030012E6 > 2)
- sub_81D413C();
+ case EREADER_XFR_STATE_CHECKSUM:
+ if (sSendRecvMgr.isParent == TRUE && sCounter1 > 2)
+ EnableSio();
- if (++gUnknown_030012E6 > 60)
+ if (++sCounter1 > 60)
{
- gUnknown_030012C8.unk0[4] = 1;
- gUnknown_030012C8.unk0[1] = 6;
+ sSendRecvMgr.cancellationReason = EREADER_CANCEL_TIMEOUT;
+ sSendRecvMgr.state = EREADER_XFR_STATE_DONE;
}
break;
- case 6:
- if (gUnknown_030012C8.unk0[2])
+ case EREADER_XFR_STATE_DONE:
+ if (sSendRecvMgr.xferState)
{
- sub_81D3C7C();
- gUnknown_030012C8.unk0[2] = 0;
+ CloseSerial();
+ sSendRecvMgr.xferState = 0;
}
break;
}
- return gUnknown_030012C8.unk0[2] | (gUnknown_030012C8.unk0[4] << 2) | (gUnknown_030012C8.unk0[3] << 4);
+ return (sSendRecvMgr.xferState << EREADER_XFER_SHIFT)
+ | (sSendRecvMgr.cancellationReason << EREADER_CANCEL_SHIFT)
+ | (sSendRecvMgr.checksumResult << EREADER_CHECKSUM_SHIFT);
}
-static u16 sub_81D3EE8(u8 arg0)
+static u16 DetermineSendRecvState(u8 mode)
{
- u16 terminal = (*(vu32 *)REG_ADDR_SIOCNT) & (SIO_MULTI_SI | SIO_MULTI_SD);
- if (terminal == SIO_MULTI_SD && arg0)
- {
- gUnknown_030012C8.unk0[0] = 1;
- return 1;
- }
+ bool16 resp;
+ if ((*(vu32 *)REG_ADDR_SIOCNT & (SIO_MULTI_SI | SIO_MULTI_SD)) == SIO_MULTI_SD && mode)
+ resp = sSendRecvMgr.isParent = TRUE;
else
- {
- gUnknown_030012C8.unk0[0] = 0;
- return 0;
- }
+ resp = sSendRecvMgr.isParent = FALSE;
+ return resp;
}
-static void sub_81D3F1C(u32 arg0, u32 *arg1, u32 *arg2)
+static void SetUpTransferManager(size_t size, const void * data, void * recvBuffer)
{
- if (gUnknown_030012C8.unk0[0])
+ if (sSendRecvMgr.isParent)
{
REG_SIOCNT |= SIO_38400_BPS;
- gUnknown_030012C8.unk8 = arg1;
- REG_SIODATA32 = arg0;
- gUnknown_030012C8.unk10 = arg0 / 4 + 1;
- sub_81D3F68();
+ sSendRecvMgr.data = (void *)data;
+ REG_SIODATA32 = size;
+ sSendRecvMgr.size = size / 4 + 1;
+ StartTm3();
}
else
{
REG_SIOCNT = REG_SIOCNT;
- gUnknown_030012C8.unk8 = arg2;
+ sSendRecvMgr.data = recvBuffer;
}
}
-static void sub_81D3F68(void)
+static void StartTm3(void)
{
- REG_TM3CNT_L = 0xFDA7;
+ REG_TM3CNT_L = -601;
REG_TM3CNT_H = TIMER_INTR_ENABLE;
REG_IME = 0;
REG_IE |= INTR_FLAG_TIMER3;
REG_IME = 1;
}
-void sub_81D3F9C(void)
+void EReaderHelper_Timer3Callback(void)
{
- sub_81D414C();
- sub_81D413C();
+ DisableTm3();
+ EnableSio();
}
-void sub_81D3FAC(void)
+void EReaderHelper_SerialCallback(void)
{
- u16 i, playerCount, k;
- u32 value;
- u16 var0;
- u16 recvBuffer[4];
+ u16 i, cnt1, cnt2;
+ u32 recv32;
+ u16 recv[4];
- switch (gUnknown_030012C8.unk0[1])
+ switch (sSendRecvMgr.state)
{
- case 1:
+ case EREADER_XFR_STATE_HANDSHAKE:
REG_SIOMLT_SEND = 0xCCD0; // Handshake id
- *(u64 *)recvBuffer = REG_SIOMLT_RECV;
- for (i = 0, playerCount = 0, k = 0; i < 4; i++)
+ *(u64 *)recv = REG_SIOMLT_RECV;
+ for (i = 0, cnt1 = 0, cnt2 = 0; i < 4; i++)
{
- if (recvBuffer[i] == 0xCCD0)
- playerCount++;
- else if (recvBuffer[i] != 0xFFFF)
- k++;
+ if (recv[i] == 0xCCD0)
+ cnt1++;
+ else if (recv[i] != 0xFFFF)
+ cnt2++;
}
- if (playerCount == 2 && k == 0)
- gUnknown_030012C8.unk0[1] = 2;
+ if (cnt1 == 2 && cnt2 == 0)
+ sSendRecvMgr.state = 2;
break;
- case 3:
- value = REG_SIODATA32;
- if (!gUnknown_030012C8.unkC && !gUnknown_030012C8.unk0[0])
- gUnknown_030012C8.unk10 = value / 4 + 1;
+ case EREADER_XFR_STATE_TRANSFER:
+ recv32 = REG_SIODATA32;
+ // The first value sent by the EReader is the payload size
+ if (!sSendRecvMgr.cursor && !sSendRecvMgr.isParent)
+ sSendRecvMgr.size = recv32 / 4 + 1;
- if (gUnknown_030012C8.unk0[0] == 1)
+ if (sSendRecvMgr.isParent == TRUE)
{
- if (gUnknown_030012C8.unkC < gUnknown_030012C8.unk10)
+ // Send mode
+ if (sSendRecvMgr.cursor < sSendRecvMgr.size)
{
- REG_SIODATA32 = gUnknown_030012C8.unk8[gUnknown_030012C8.unkC];
- gUnknown_030012C8.unk14 += gUnknown_030012C8.unk8[gUnknown_030012C8.unkC];
+ REG_SIODATA32 = sSendRecvMgr.data[sSendRecvMgr.cursor];
+ sSendRecvMgr.checksum += sSendRecvMgr.data[sSendRecvMgr.cursor];
}
else
{
- REG_SIODATA32 = gUnknown_030012C8.unk14;
+ REG_SIODATA32 = sSendRecvMgr.checksum;
}
}
else
{
- if (gUnknown_030012C8.unkC > 0 && gUnknown_030012C8.unkC < gUnknown_030012C8.unk10 + 1)
+ // Receive mode
+ if (sSendRecvMgr.cursor > 0 && sSendRecvMgr.cursor < sSendRecvMgr.size + 1)
{
- gUnknown_030012C8.unk8[gUnknown_030012C8.unkC - 1] = value;
- gUnknown_030012C8.unk14 += value;
+ sSendRecvMgr.data[sSendRecvMgr.cursor - 1] = recv32;
+ sSendRecvMgr.checksum += recv32;
}
- else if (gUnknown_030012C8.unkC)
+ else if (sSendRecvMgr.cursor)
{
- if (gUnknown_030012C8.unk14 == value)
- gUnknown_030012C8.unk0[3] = 1;
+ if (sSendRecvMgr.checksum == recv32)
+ sSendRecvMgr.checksumResult = EREADER_CHECKSUM_OK;
else
- gUnknown_030012C8.unk0[3] = 2;
+ sSendRecvMgr.checksumResult = EREADER_CHECKSUM_ERR;
}
- gUnknown_030012E8 = 0;
+ sCounter2 = 0;
}
- if (++gUnknown_030012C8.unkC < gUnknown_030012C8.unk10 + 2)
+ if (++sSendRecvMgr.cursor < sSendRecvMgr.size + 2)
{
- if (gUnknown_030012C8.unk0[0])
+ if (sSendRecvMgr.isParent)
REG_TM3CNT_H |= TIMER_ENABLE;
else
- sub_81D413C();
+ EnableSio();
}
else
{
- gUnknown_030012C8.unk0[1] = 4;
- gUnknown_030012E6 = 0;
+ sSendRecvMgr.state = EREADER_XFR_STATE_TRANSFER_DONE;
+ sCounter1 = 0;
}
break;
- case 5:
- if (!gUnknown_030012C8.unk0[0])
- REG_SIOMLT_SEND = gUnknown_030012C8.unk0[3];
+ case EREADER_XFR_STATE_CHECKSUM:
+ if (!sSendRecvMgr.isParent)
+ REG_SIOMLT_SEND = sSendRecvMgr.checksumResult;
- *(u64 *)recvBuffer = REG_SIOMLT_RECV;
- var0 = recvBuffer[1] - 1;
- if (var0 < 2)
+ *(vu64 *)recv = REG_SIOMLT_RECV;
+ if (recv[1] == EREADER_CHECKSUM_OK || recv[1] == EREADER_CHECKSUM_ERR)
{
- if (gUnknown_030012C8.unk0[0] == 1)
- gUnknown_030012C8.unk0[3] = recvBuffer[1];
+ if (sSendRecvMgr.isParent == TRUE)
+ sSendRecvMgr.checksumResult = recv[1]; // EReader has (in)validated the payload
- gUnknown_030012C8.unk0[1] = 6;
+ sSendRecvMgr.state = EREADER_XFR_STATE_DONE;
}
break;
}
}
-static void sub_81D413C(void)
+static void EnableSio(void)
{
REG_SIOCNT |= SIO_ENABLE;
}
-static void sub_81D414C(void)
+static void DisableTm3(void)
{
REG_TM3CNT_H &= ~TIMER_ENABLE;
REG_TM3CNT_L = 0xFDA7;
}
-static void sub_81D4170(void)
+static void GetKeyInput(void)
{
- int keysMask = REG_KEYINPUT ^ KEYS_MASK;
- gUnknown_030012E2 = keysMask & ~gUnknown_030012E0;
- gUnknown_030012E0 = keysMask;
+ int rawKeys = REG_KEYINPUT ^ KEYS_MASK;
+ sJoyNew = rawKeys & ~sJoyNewOrRepeated;
+ sJoyNewOrRepeated = rawKeys;
}
void EReaderHelper_SaveRegsState(void)
{
- gUnknown_030012EC = REG_IME;
- gUnknown_030012EE = REG_IE;
- gUnknown_030012F0 = REG_TM3CNT_H;
- gUnknown_030012F2 = REG_SIOCNT;
- gUnknown_030012F4 = REG_RCNT;
+ sSavedIme = REG_IME;
+ sSavedIe = REG_IE;
+ sSavedTm3Cnt = REG_TM3CNT_H;
+ sSavedSioCnt = REG_SIOCNT;
+ sSavedRCnt = REG_RCNT;
}
void EReaderHelper_RestoreRegsState(void)
{
- REG_IME = gUnknown_030012EC;
- REG_IE = gUnknown_030012EE;
- REG_TM3CNT_H = gUnknown_030012F0;
- REG_SIOCNT = gUnknown_030012F2;
- REG_RCNT = gUnknown_030012F4;
+ REG_IME = sSavedIme;
+ REG_IE = sSavedIe;
+ REG_TM3CNT_H = sSavedTm3Cnt;
+ REG_SIOCNT = sSavedSioCnt;
+ REG_RCNT = sSavedRCnt;
}
-void sub_81D4238(void)
+void EReaderHelper_ClearSendRecvMgr(void)
{
- CpuFill32(0, &gUnknown_030012C8, sizeof(struct Unknown030012C8));
+ CpuFill32(0, &sSendRecvMgr, sizeof(sSendRecvMgr));
}
diff --git a/src/ereader_screen.c b/src/ereader_screen.c
index d27605c1d..438c4bec9 100755
--- a/src/ereader_screen.c
+++ b/src/ereader_screen.c
@@ -47,10 +47,10 @@ static void sub_81D4D50(struct Unk03006370 *arg0, int arg1, u32 *arg2)
{
volatile u16 backupIME = REG_IME;
REG_IME = 0;
- gIntrTable[1] = sub_81D3FAC;
- gIntrTable[2] = sub_81D3F9C;
+ gIntrTable[1] = EReaderHelper_SerialCallback;
+ gIntrTable[2] = EReaderHelper_Timer3Callback;
EReaderHelper_SaveRegsState();
- sub_81D4238();
+ EReaderHelper_ClearSendRecvMgr();
REG_IE |= INTR_FLAG_VCOUNT;
REG_IME = backupIME;
arg0->unk0 = 0;
@@ -62,7 +62,7 @@ static void sub_81D4DB8(struct Unk03006370 *arg0)
{
volatile u16 backupIME = REG_IME;
REG_IME = 0;
- sub_81D4238();
+ EReaderHelper_ClearSendRecvMgr();
EReaderHelper_RestoreRegsState();
RestoreSerialTimer3IntrHandlers();
REG_IME = backupIME;
@@ -401,7 +401,7 @@ static void sub_81D5084(u8 taskId)
}
break;
case 15:
- data->unkE = EReader_IsReceivedDataValid((struct EReaderTrainerHillSet *)gDecompressionBuffer);
+ data->unkE = ValidateTrainerHillData((struct EReaderTrainerHillSet *)gDecompressionBuffer);
SetCloseLinkCallbackAndType(data->unkE);
data->unk8 = 16;
break;
diff --git a/src/event_object_lock.c b/src/event_object_lock.c
index dec2d7906..179c72813 100644
--- a/src/event_object_lock.c
+++ b/src/event_object_lock.c
@@ -40,7 +40,7 @@ bool8 IsFreezePlayerFinished(void)
}
-void ScriptFreezeObjectEvents(void)
+void FreezeObjects_WaitForPlayer(void)
{
FreezeObjectEvents();
CreateTask(Task_FreezePlayer, 80);
@@ -82,7 +82,9 @@ bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
}
}
-void LockSelectedObjectEvent(void)
+// Freeze all objects immediately except the selected object and the player.
+// The selected object and player are frozen once their movement is finished.
+void FreezeObjects_WaitForPlayerAndSelected(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
@@ -144,6 +146,8 @@ static void Task_FreezeObjectAndPlayer(u8 taskId)
DestroyTask(taskId);
}
+// Freeze all objects immediately except the player and the approaching trainers.
+// The approaching trainers and player are frozen once their movement is finished
void FreezeForApproachingTrainers(void)
{
u8 trainerObjectId1, trainerObjectId2, taskId;
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 67f203dcd..36f7f0a3e 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1415,11 +1415,11 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl
}
sprite = &gSprites[spriteId];
- GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
+ GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 8;
+ sprite->y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->sObjEventId = objectEventId;
@@ -1569,7 +1569,7 @@ u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 di
sprite = &gSprites[spriteId];
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
if (sprite->oam.paletteNum >= 16)
{
@@ -1726,11 +1726,11 @@ static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y)
if (i != MAX_SPRITES)
{
sprite = &gSprites[i];
- GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 8;
+ sprite->y += 16 + sprite->centerToCornerVecY;
sprite->images = graphicsInfo->images;
if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER)
{
@@ -1803,11 +1803,11 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId)
sprite->oam.paletteNum = paletteSlot;
objectEvent->inanimate = graphicsInfo->inanimate;
objectEvent->graphicsId = graphicsId;
- SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 8;
+ sprite->y += 16 + sprite->centerToCornerVecY;
if (objectEvent->trackedByCamera)
{
CameraObjectReset1();
@@ -1969,8 +1969,8 @@ void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup,
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
{
sprite = &gSprites[gObjectEvents[objectEventId].spriteId];
- sprite->pos2.x = x;
- sprite->pos2.y = y;
+ sprite->x2 = x;
+ sprite->y2 = y;
}
}
@@ -2105,11 +2105,11 @@ void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
sprite = &gSprites[objectEvent->spriteId];
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
SetObjectEventCoords(objectEvent, x, y);
- SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 8;
+ sprite->y += 16 + sprite->centerToCornerVecY;
ResetObjectEventFldEffData(objectEvent);
if (objectEvent->trackedByCamera)
CameraObjectReset1();
@@ -2211,8 +2211,8 @@ static void SpriteCB_CameraObject(struct Sprite *sprite)
static void CameraObject_0(struct Sprite *sprite)
{
- sprite->pos1.x = gSprites[sprite->sLinkedSpriteId].pos1.x;
- sprite->pos1.y = gSprites[sprite->sLinkedSpriteId].pos1.y;
+ sprite->x = gSprites[sprite->sLinkedSpriteId].x;
+ sprite->y = gSprites[sprite->sLinkedSpriteId].y;
sprite->invisible = TRUE;
sprite->sState = 1;
CameraObject_1(sprite);
@@ -2220,19 +2220,19 @@ static void CameraObject_0(struct Sprite *sprite)
static void CameraObject_1(struct Sprite *sprite)
{
- s16 x = gSprites[sprite->sLinkedSpriteId].pos1.x;
- s16 y = gSprites[sprite->sLinkedSpriteId].pos1.y;
+ s16 x = gSprites[sprite->sLinkedSpriteId].x;
+ s16 y = gSprites[sprite->sLinkedSpriteId].y;
- sprite->data[2] = x - sprite->pos1.x;
- sprite->data[3] = y - sprite->pos1.y;
- sprite->pos1.x = x;
- sprite->pos1.y = y;
+ sprite->data[2] = x - sprite->x;
+ sprite->data[3] = y - sprite->y;
+ sprite->x = x;
+ sprite->y = y;
}
static void CameraObject_2(struct Sprite *sprite)
{
- sprite->pos1.x = gSprites[sprite->sLinkedSpriteId].pos1.x;
- sprite->pos1.y = gSprites[sprite->sLinkedSpriteId].pos1.y;
+ sprite->x = gSprites[sprite->sLinkedSpriteId].x;
+ sprite->y = gSprites[sprite->sLinkedSpriteId].y;
sprite->data[2] = 0;
sprite->data[3] = 0;
}
@@ -2311,8 +2311,8 @@ u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
- gSprites[i].pos1.x = x;
- gSprites[i].pos1.y = y;
+ gSprites[i].x = x;
+ gSprites[i].y = y;
gSprites[i].subpriority = subpriority;
break;
}
@@ -2329,8 +2329,8 @@ u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
- gSprites[i].pos1.x = x;
- gSprites[i].pos1.y = y;
+ gSprites[i].x = x;
+ gSprites[i].y = y;
gSprites[i].subpriority = subpriority;
return i;
}
@@ -7361,14 +7361,14 @@ bool8 MovementAction_Levitate_Step0(struct ObjectEvent *objectEvent, struct Spri
bool8 MovementAction_StopLevitate_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
DestroyLevitateMovementTask(objectEvent->warpArrowSpriteId);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->sActionFuncId = 1;
return TRUE;
}
bool8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sprite->pos2.y == 0)
+ if (sprite->y2 == 0)
{
DestroyLevitateMovementTask(objectEvent->warpArrowSpriteId);
sprite->sActionFuncId = 1;
@@ -7423,13 +7423,13 @@ static void UpdateObjectEventOffscreen(struct ObjectEvent *objectEvent, struct S
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
if (sprite->coordOffsetEnabled)
{
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
}
x2 = graphicsInfo->width;
x2 += x;
@@ -7843,7 +7843,7 @@ void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent)
void SetObjectSubpriorityByZCoord(u8 elevation, struct Sprite *sprite, u8 subpriority)
{
s32 tmp = sprite->centerToCornerVecY;
- u32 tmpa = *(u16 *)&sprite->pos1.y;
+ u32 tmpa = *(u16 *)&sprite->y;
u32 tmpb = *(u16 *)&gSpriteCoordOffsetY;
s32 tmp2 = (tmpa - tmp) + tmpb;
u16 tmp3 = (16 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2;
@@ -8250,32 +8250,32 @@ void UnfreezeObjectEvents(void)
static void Step1(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += sDirectionToVectors[dir].x;
- sprite->pos1.y += sDirectionToVectors[dir].y;
+ sprite->x += sDirectionToVectors[dir].x;
+ sprite->y += sDirectionToVectors[dir].y;
}
static void Step2(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += 2 * (u16) sDirectionToVectors[dir].x;
- sprite->pos1.y += 2 * (u16) sDirectionToVectors[dir].y;
+ sprite->x += 2 * (u16) sDirectionToVectors[dir].x;
+ sprite->y += 2 * (u16) sDirectionToVectors[dir].y;
}
static void Step3(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += 2 * (u16) sDirectionToVectors[dir].x + (u16) sDirectionToVectors[dir].x;
- sprite->pos1.y += 2 * (u16) sDirectionToVectors[dir].y + (u16) sDirectionToVectors[dir].y;
+ sprite->x += 2 * (u16) sDirectionToVectors[dir].x + (u16) sDirectionToVectors[dir].x;
+ sprite->y += 2 * (u16) sDirectionToVectors[dir].y + (u16) sDirectionToVectors[dir].y;
}
static void Step4(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += 4 * (u16) sDirectionToVectors[dir].x;
- sprite->pos1.y += 4 * (u16) sDirectionToVectors[dir].y;
+ sprite->x += 4 * (u16) sDirectionToVectors[dir].x;
+ sprite->y += 4 * (u16) sDirectionToVectors[dir].y;
}
static void Step8(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += 8 * (u16) sDirectionToVectors[dir].x;
- sprite->pos1.y += 8 * (u16) sDirectionToVectors[dir].y;
+ sprite->x += 8 * (u16) sDirectionToVectors[dir].x;
+ sprite->y += 8 * (u16) sDirectionToVectors[dir].y;
}
#define sTimer data[5]
@@ -8445,20 +8445,20 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
switch(sprite->data[7])
{
case 0:
- sprite->pos2.x += GetFigure8XOffset(sprite->data[6]);
- sprite->pos2.y += GetFigure8YOffset(sprite->data[6]);
+ sprite->x2 += GetFigure8XOffset(sprite->data[6]);
+ sprite->y2 += GetFigure8YOffset(sprite->data[6]);
break;
case 1:
- sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
- sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
+ sprite->x2 -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
+ sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
break;
case 2:
- sprite->pos2.x -= GetFigure8XOffset(sprite->data[6]);
- sprite->pos2.y += GetFigure8YOffset(sprite->data[6]);
+ sprite->x2 -= GetFigure8XOffset(sprite->data[6]);
+ sprite->y2 += GetFigure8YOffset(sprite->data[6]);
break;
case 3:
- sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
- sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
+ sprite->x2 += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
+ sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
break;
}
if (++sprite->data[6] == FIGURE_8_LENGTH)
@@ -8468,8 +8468,8 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
}
if (sprite->data[7] == 4)
{
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
finished = TRUE;
}
return finished;
@@ -8521,7 +8521,7 @@ static u8 DoJumpSpriteMovement(struct Sprite *sprite)
if (sprite->sSpeed)
Step1(sprite, sprite->sDirection);
- sprite->pos2.y = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType);
+ sprite->y2 = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType);
sprite->sTimer++;
@@ -8530,7 +8530,7 @@ static u8 DoJumpSpriteMovement(struct Sprite *sprite)
if (sprite->sTimer >= speedToTime[sprite->sSpeed])
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
result = JUMP_FINISHED;
}
@@ -8546,7 +8546,7 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
if (sprite->sSpeed && !(sprite->sTimer & 1))
Step1(sprite, sprite->sDirection);
- sprite->pos2.y = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType);
+ sprite->y2 = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType);
sprite->sTimer++;
@@ -8555,7 +8555,7 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
if (sprite->sTimer >= speedToTime[sprite->sSpeed])
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
result = JUMP_FINISHED;
}
@@ -8603,13 +8603,13 @@ void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible)
if (sprite->coordOffsetEnabled)
{
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
}
x2 = x - (sprite->centerToCornerVecX >> 1);
@@ -8735,13 +8735,13 @@ static void MoveUnionRoomObjectUp(struct Sprite *sprite)
switch(sprite->sAnimState)
{
case 0:
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->sAnimState++;
case 1:
- sprite->pos2.y -= 8;
- if (sprite->pos2.y == -DISPLAY_HEIGHT)
+ sprite->y2 -= 8;
+ if (sprite->y2 == -DISPLAY_HEIGHT)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->sInvisible = TRUE;
sprite->sAnimNum = 0;
sprite->sAnimState = 0;
@@ -8754,11 +8754,11 @@ static void MoveUnionRoomObjectDown(struct Sprite *sprite)
switch(sprite->sAnimState)
{
case 0:
- sprite->pos2.y = -DISPLAY_HEIGHT;
+ sprite->y2 = -DISPLAY_HEIGHT;
sprite->sAnimState++;
case 1:
- sprite->pos2.y += 8;
- if(sprite->pos2.y == 0)
+ sprite->y2 += 8;
+ if(sprite->y2 == 0)
{
sprite->sAnimNum = 0;
sprite->sAnimState = 0;
@@ -8815,8 +8815,8 @@ static void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
static void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
- gFieldEffectArguments[0] = sprite->pos1.x;
- gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2;
+ gFieldEffectArguments[0] = sprite->x;
+ gFieldEffectArguments[1] = sprite->y + (graphicsInfo->height >> 1) - 2;
gFieldEffectArguments[2] = 151;
gFieldEffectArguments[3] = 3;
FieldEffectStart(FLDEFF_RIPPLE);
@@ -8950,7 +8950,7 @@ static void ApplyLevitateMovement(u8 taskId)
sprite = &gSprites[objectEvent->spriteId];
if(!(task->data[2] & 3))
- sprite->pos2.y += task->data[3];
+ sprite->y2 += task->data[3];
if(!(task->data[2] & 15))
task->data[3] = -task->data[3];
@@ -8982,32 +8982,32 @@ void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
u8 MovementAction_FlyUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->sActionFuncId++;
return FALSE;
}
u8 MovementAction_FlyUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y -= 8;
+ sprite->y2 -= 8;
- if(sprite->pos2.y == -DISPLAY_HEIGHT)
+ if(sprite->y2 == -DISPLAY_HEIGHT)
sprite->sActionFuncId++;
return FALSE;
}
u8 MovementAction_FlyDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y = -DISPLAY_HEIGHT;
+ sprite->y2 = -DISPLAY_HEIGHT;
sprite->sActionFuncId++;
return FALSE;
}
u8 MovementAction_FlyDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y += 8;
+ sprite->y2 += 8;
- if(!sprite->pos2.y)
+ if(!sprite->y2)
sprite->sActionFuncId++;
return FALSE;
}
diff --git a/src/evolution_graphics.c b/src/evolution_graphics.c
index 2a3aaa9e8..50098743d 100644
--- a/src/evolution_graphics.c
+++ b/src/evolution_graphics.c
@@ -115,18 +115,18 @@ static void SetEvoSparklesMatrices(void)
static void SpriteCB_Sparkle_SpiralUpward(struct Sprite* sprite)
{
- if (sprite->pos1.y > 8)
+ if (sprite->y > 8)
{
u8 matrixNum;
- sprite->pos1.y = 88 - (sprite->data[7] * sprite->data[7]) / 80;
- sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
- sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->y = 88 - (sprite->data[7] * sprite->data[7]) / 80;
+ sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
+ sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
sprite->data[6] += 4;
if (sprite->data[7] & 1)
sprite->data[5]--;
sprite->data[7]++;
- if (sprite->pos2.y > 0)
+ if (sprite->y2 > 0)
sprite->subpriority = 1;
else
sprite->subpriority = 20;
@@ -155,11 +155,11 @@ static void CreateSparkle_SpiralUpward(u8 arg0)
static void SpriteCB_Sparkle_ArcDown(struct Sprite* sprite)
{
- if (sprite->pos1.y < 88)
+ if (sprite->y < 88)
{
- sprite->pos1.y = 8 + (sprite->data[7] * sprite->data[7]) / 5;
- sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
- sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->y = 8 + (sprite->data[7] * sprite->data[7]) / 5;
+ sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
+ sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
sprite->data[5] = 8 + Sin((u8)(sprite->data[7] * 4), 40);
sprite->data[7]++;
}
@@ -186,8 +186,8 @@ static void SpriteCB_Sparkle_CircleInward(struct Sprite* sprite)
{
if (sprite->data[5] > 8)
{
- sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]);
- sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
sprite->data[5] -= sprite->data[3];
sprite->data[6] += 4;
}
@@ -214,13 +214,13 @@ static void CreateSparkle_CircleInward(u8 arg0, u8 arg1)
static void SpriteCB_Sparkle_Spray(struct Sprite* sprite)
{
if (!(sprite->data[7] & 3))
- sprite->pos1.y++;
+ sprite->y++;
if (sprite->data[6] < 128)
{
u8 matrixNum;
- sprite->pos2.y = -Sin((u8)(sprite->data[6]), sprite->data[5]);
- sprite->pos1.x = 120 + (sprite->data[3] * sprite->data[7]) / 3;
+ sprite->y2 = -Sin((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->x = 120 + (sprite->data[3] * sprite->data[7]) / 3;
sprite->data[6]++;
matrixNum = 31 - (sprite->data[6] * 12 / 128);
if (sprite->data[6] > 64)
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index 39e917161..08f816f4f 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -34,6 +34,8 @@
#include "constants/rgb.h"
#include "constants/items.h"
+extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
+
struct EvoInfo
{
u8 preEvoSpriteId;
@@ -550,8 +552,6 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
{
s32 i;
struct Pokemon* shedinja = &gPlayerParty[gPlayerPartyCount];
- const struct Evolution *evos;
- const struct Evolution *evos2;
CopyMon(&gPlayerParty[gPlayerPartyCount], mon, sizeof(struct Pokemon));
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, &gEvolutionTable[preEvoSpecies][1].targetSpecies);
@@ -572,12 +572,8 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
CalculateMonStats(&gPlayerParty[gPlayerPartyCount]);
CalculatePlayerPartyCount();
- // can't match it otherwise, ehh
- evos2 = gEvolutionTable[0];
- evos = evos2 + EVOS_PER_MON * preEvoSpecies;
-
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos[1].targetSpecies), FLAG_SET_SEEN);
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos[1].targetSpecies), FLAG_SET_CAUGHT);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gEvolutionTable[preEvoSpecies][1].targetSpecies), FLAG_SET_SEEN);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gEvolutionTable[preEvoSpecies][1].targetSpecies), FLAG_SET_CAUGHT);
if (GetMonData(shedinja, MON_DATA_SPECIES) == SPECIES_SHEDINJA
&& GetMonData(shedinja, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE
diff --git a/src/faraway_island.c b/src/faraway_island.c
index bc0814652..51ab8def4 100755
--- a/src/faraway_island.c
+++ b/src/faraway_island.c
@@ -38,7 +38,7 @@ static const s16 sFarawayIslandRockCoords[4][2] =
static u8 GetMewObjectEventId(void)
{
u8 objectEventId;
- TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
+ TryGetObjectEventIdByLocalIdAndMap(LOCALID_FARAWAY_ISLAND_MEW, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
return objectEventId;
}
diff --git a/src/field_effect.c b/src/field_effect.c
index 8152f19bb..0d61b35f1 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -1118,8 +1118,8 @@ static u8 CreateGlowingPokeballsEffect(s16 numMons, s16 x, s16 y, bool16 playHea
struct Sprite *sprite;
spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect);
sprite = &gSprites[spriteId];
- sprite->pos2.x = x;
- sprite->pos2.y = y;
+ sprite->x2 = x;
+ sprite->y2 = y;
sprite->sPlayHealSe = playHealSe;
sprite->sNumMons = numMons;
sprite->sSpriteId = spriteId;
@@ -1137,7 +1137,7 @@ static void PokeballGlowEffect_PlaceBalls(struct Sprite *sprite)
if (sprite->sTimer == 0 || (--sprite->sTimer) == 0)
{
sprite->sTimer = 25;
- spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokeballGlow, sPokeballCoordOffsets[sprite->sCounter].x + sprite->pos2.x, sPokeballCoordOffsets[sprite->sCounter].y + sprite->pos2.y, 0);
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokeballGlow, sPokeballCoordOffsets[sprite->sCounter].x + sprite->x2, sPokeballCoordOffsets[sprite->sCounter].y + sprite->y2, 0);
gSprites[spriteId].oam.priority = 2;
gSprites[spriteId].sEffectSpriteId = sprite->sSpriteId;
sprite->sCounter++;
@@ -1461,7 +1461,7 @@ static bool8 FallWarpEffect_StartFall(struct Task *task)
s16 centerToCornerVecY;
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
- sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
+ sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
task->tFallOffset = 1;
task->tTotalFall = 0;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
@@ -1477,7 +1477,7 @@ static bool8 FallWarpEffect_Fall(struct Task *task)
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.y += task->tFallOffset;
+ sprite->y2 += task->tFallOffset;
if (task->tFallOffset < 8)
{
task->tTotalFall += task->tFallOffset;
@@ -1485,19 +1485,19 @@ static bool8 FallWarpEffect_Fall(struct Task *task)
if (task->tTotalFall & 0xf)
task->tFallOffset <<= 1;
}
- if (task->tSetTrigger == FALSE && sprite->pos2.y >= -16)
+ if (task->tSetTrigger == FALSE && sprite->y2 >= -16)
{
task->tSetTrigger++;
objectEvent->fixedPriority = 0;
sprite->subspriteMode = task->tSubsprMode;
objectEvent->triggerGroundEffectsOnMove = 1;
}
- if (sprite->pos2.y >= 0)
+ if (sprite->y2 >= 0)
{
PlaySE(SE_M_STRENGTH);
objectEvent->triggerGroundEffectsOnStop = 1;
objectEvent->landingJump = 1;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
task->tState++;
}
return FALSE;
@@ -1635,8 +1635,8 @@ static void RideUpEscalatorOut(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x84, task->data[2]);
- sprite->pos2.y = Sin(0x94, task->data[2]);
+ sprite->x2 = Cos(0x84, task->data[2]);
+ sprite->y2 = Sin(0x94, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
@@ -1648,8 +1648,8 @@ static void RideDownEscalatorOut(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x7c, task->data[2]);
- sprite->pos2.y = Sin(0x76, task->data[2]);
+ sprite->x2 = Cos(0x7c, task->data[2]);
+ sprite->y2 = Sin(0x76, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
@@ -1729,8 +1729,8 @@ static bool8 EscalatorWarpIn_Down_Init(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x84, task->data[1]);
- sprite->pos2.y = Sin(0x94, task->data[1]);
+ sprite->x2 = Cos(0x84, task->data[1]);
+ sprite->y2 = Sin(0x94, task->data[1]);
task->tState++;
return FALSE;
}
@@ -1739,8 +1739,8 @@ static bool8 EscalatorWarpIn_Down_Ride(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x84, task->data[1]);
- sprite->pos2.y = Sin(0x94, task->data[1]);
+ sprite->x2 = Cos(0x84, task->data[1]);
+ sprite->y2 = Sin(0x94, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
@@ -1748,8 +1748,8 @@ static bool8 EscalatorWarpIn_Down_Ride(struct Task *task)
}
if (task->data[1] == 0)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
task->tState = 5;
}
return FALSE;
@@ -1759,8 +1759,8 @@ static bool8 EscalatorWarpIn_Up_Init(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x7c, task->data[1]);
- sprite->pos2.y = Sin(0x76, task->data[1]);
+ sprite->x2 = Cos(0x7c, task->data[1]);
+ sprite->y2 = Sin(0x76, task->data[1]);
task->tState++;
return FALSE;
}
@@ -1769,8 +1769,8 @@ static bool8 EscalatorWarpIn_Up_Ride(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x7c, task->data[1]);
- sprite->pos2.y = Sin(0x76, task->data[1]);
+ sprite->x2 = Cos(0x7c, task->data[1]);
+ sprite->y2 = Sin(0x76, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
@@ -1778,8 +1778,8 @@ static bool8 EscalatorWarpIn_Up_Ride(struct Task *task)
}
if (task->data[1] == 0)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
task->tState++;
}
return FALSE;
@@ -1972,7 +1972,7 @@ static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *task, struct Obj
static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
task->data[3] = 1;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
@@ -2001,9 +2001,9 @@ static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *task, struct ObjectEven
if (task->data[2] > 6)
{
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
- if (sprite->pos2.y > -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
+ if (sprite->y2 > -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
{
- sprite->pos2.y -= task->data[3];
+ sprite->y2 -= task->data[3];
if (task->data[3] <= 7)
{
task->data[3]++;
@@ -2013,7 +2013,7 @@ static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *task, struct ObjectEven
task->data[4] = 1;
}
}
- if (task->data[5] == 0 && sprite->pos2.y < -0x10)
+ if (task->data[5] == 0 && sprite->y2 < -0x10)
{
task->data[5]++;
objectEvent->fixedPriority = 1;
@@ -2396,7 +2396,7 @@ static void TeleportWarpOutFieldEffect_SpinExit(struct Task *task)
task->data[1] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
- sprite->pos1.y -= task->data[3];
+ sprite->y -= task->data[3];
task->data[4] += task->data[3];
if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
{
@@ -2466,7 +2466,7 @@ static void TeleportWarpInFieldEffect_Init(struct Task *task)
{
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
- sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
+ sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
task->data[0]++;
task->data[1] = 8;
@@ -2482,7 +2482,7 @@ static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
- if ((sprite->pos2.y += task->data[1]) >= -8)
+ if ((sprite->y2 += task->data[1]) >= -8)
{
if (task->data[13] == 0)
{
@@ -2498,7 +2498,7 @@ static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
}
- if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1))
+ if (sprite->y2 >= -0x30 && task->data[1] > 1 && !(sprite->y2 & 1))
{
task->data[1]--;
}
@@ -2507,9 +2507,9 @@ static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
task->data[2] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
- if (sprite->pos2.y >= 0)
+ if (sprite->y2 >= 0)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
task->data[0]++;
task->data[1] = 1;
task->data[2] = 0;
@@ -2929,9 +2929,9 @@ static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality)
static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite)
{
- if ((sprite->pos1.x -= 20) <= DISPLAY_WIDTH / 2)
+ if ((sprite->x -= 20) <= DISPLAY_WIDTH / 2)
{
- sprite->pos1.x = DISPLAY_WIDTH / 2;
+ sprite->x = DISPLAY_WIDTH / 2;
sprite->sOnscreenTimer = 30;
sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry;
if (sprite->data[6])
@@ -2953,10 +2953,10 @@ static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite)
static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite)
{
- if (sprite->pos1.x < -64)
+ if (sprite->x < -64)
sprite->sSlidOffscreen = TRUE;
else
- sprite->pos1.x -= 20;
+ sprite->x -= 20;
}
#undef tState
@@ -3078,7 +3078,7 @@ u8 FldEff_RayquazaSpotlight(void)
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = -1;
- sprite->data[4] = sprite->pos1.y;
+ sprite->data[4] = sprite->y;
sprite->data[5] = 0;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(14, 14));
@@ -3120,17 +3120,17 @@ static void SpriteCB_NPCFlyOut(struct Sprite *sprite)
{
struct Sprite *npcSprite;
- sprite->pos2.x = Cos(sprite->data[2], 0x8c);
- sprite->pos2.y = Sin(sprite->data[2], 0x48);
+ sprite->x2 = Cos(sprite->data[2], 0x8c);
+ sprite->y2 = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->data[0])
{
npcSprite = &gSprites[sprite->data[1]];
npcSprite->coordOffsetEnabled = FALSE;
- npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x;
- npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
- npcSprite->pos2.x = 0;
- npcSprite->pos2.y = 0;
+ npcSprite->x = sprite->x + sprite->x2;
+ npcSprite->y = sprite->y + sprite->y2 - 8;
+ npcSprite->x2 = 0;
+ npcSprite->y2 = 0;
}
if (sprite->data[2] >= 0x80)
@@ -3306,10 +3306,10 @@ static void StartFlyBirdSwoopDown(u8 spriteId)
struct Sprite *sprite;
sprite = &gSprites[spriteId];
sprite->callback = SpriteCB_FlyBirdSwoopDown;
- sprite->pos1.x = DISPLAY_WIDTH / 2;
- sprite->pos1.y = 0;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x = DISPLAY_WIDTH / 2;
+ sprite->y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */);
sprite->sPlayerSpriteId = MAX_SPRITES;
}
@@ -3346,15 +3346,15 @@ static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite)
sprite->affineAnims = sAffineAnims_FlyBird;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 0);
- sprite->pos1.x = 0x76;
- sprite->pos1.y = -0x30;
+ sprite->x = 0x76;
+ sprite->y = -0x30;
sprite->data[0]++;
sprite->data[1] = 0x40;
sprite->data[2] = 0x100;
}
sprite->data[1] += (sprite->data[2] >> 8);
- sprite->pos2.x = Cos(sprite->data[1], 0x78);
- sprite->pos2.y = Sin(sprite->data[1], 0x78);
+ sprite->x2 = Cos(sprite->data[1], 0x78);
+ sprite->y2 = Sin(sprite->data[1], 0x78);
if (sprite->data[2] < 0x800)
{
sprite->data[2] += 0x60;
@@ -3371,17 +3371,17 @@ static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite)
static void SpriteCB_FlyBirdSwoopDown(struct Sprite *sprite)
{
- sprite->pos2.x = Cos(sprite->data[2], 0x8c);
- sprite->pos2.y = Sin(sprite->data[2], 0x48);
+ sprite->x2 = Cos(sprite->data[2], 0x8c);
+ sprite->y2 = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->sPlayerSpriteId != MAX_SPRITES)
{
struct Sprite *sprite1 = &gSprites[sprite->sPlayerSpriteId];
sprite1->coordOffsetEnabled = FALSE;
- sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x;
- sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
- sprite1->pos2.x = 0;
- sprite1->pos2.y = 0;
+ sprite1->x = sprite->x + sprite->x2;
+ sprite1->y = sprite->y + sprite->y2 - 8;
+ sprite1->x2 = 0;
+ sprite1->y2 = 0;
}
if (sprite->data[2] >= 0x80)
{
@@ -3399,8 +3399,8 @@ static void SpriteCB_FlyBirdReturnToBall(struct Sprite *sprite)
sprite->affineAnims = sAffineAnims_FlyBird;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 1);
- sprite->pos1.x = 0x5e;
- sprite->pos1.y = -0x20;
+ sprite->x = 0x5e;
+ sprite->y = -0x20;
sprite->data[0]++;
sprite->data[1] = 0xf0;
sprite->data[2] = 0x800;
@@ -3409,8 +3409,8 @@ static void SpriteCB_FlyBirdReturnToBall(struct Sprite *sprite)
sprite->data[1] += sprite->data[2] >> 8;
sprite->data[3] += sprite->data[2] >> 8;
sprite->data[1] &= 0xff;
- sprite->pos2.x = Cos(sprite->data[1], 0x20);
- sprite->pos2.y = Sin(sprite->data[1], 0x78);
+ sprite->x2 = Cos(sprite->data[1], 0x20);
+ sprite->y2 = Sin(sprite->data[1], 0x78);
if (sprite->data[2] > 0x100)
{
sprite->data[2] -= sprite->data[4];
@@ -3495,10 +3495,10 @@ static void FlyInFieldEffect_FlyInWithBird(struct Task *task)
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, MAX_SPRITES);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
task->tState++;
task->tTimer = 0;
}
@@ -3527,7 +3527,7 @@ static void FlyInFieldEffect_JumpOffBird(struct Task *task)
8
};
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.y = sYPositions[task->tTimer];
+ sprite->y2 = sYPositions[task->tTimer];
if ((++task->tTimer) >= (int)ARRAY_COUNT(sYPositions))
task->tState++;
@@ -3543,8 +3543,8 @@ static void FlyInFieldEffect_FieldMovePose(struct Task *task)
sprite = &gSprites[objectEvent->spriteId];
objectEvent->inanimate = FALSE;
MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->coordOffsetEnabled = TRUE;
SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
@@ -3780,8 +3780,8 @@ static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = {
static void CreateDeoxysRockFragments(struct Sprite* sprite)
{
int i;
- int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x;
- int yPos = (s16)gTotalCameraPixelOffsetY + sprite->pos1.y + sprite->pos2.y - 4;
+ int xPos = (s16)gTotalCameraPixelOffsetX + sprite->x + sprite->x2;
+ int yPos = (s16)gTotalCameraPixelOffsetY + sprite->y + sprite->y2 - 4;
for (i = 0; i < 4; i++)
{
@@ -3801,23 +3801,23 @@ static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x -= 16;
- sprite->pos1.y -= 12;
+ sprite->x -= 16;
+ sprite->y -= 12;
break;
case 1:
- sprite->pos1.x += 16;
- sprite->pos1.y -= 12;
+ sprite->x += 16;
+ sprite->y -= 12;
break;
case 2:
- sprite->pos1.x -= 16;
- sprite->pos1.y += 12;
+ sprite->x -= 16;
+ sprite->y += 12;
break;
case 3:
- sprite->pos1.x += 16;
- sprite->pos1.y += 12;
+ sprite->x += 16;
+ sprite->y += 12;
break;
}
- if ((u16)(sprite->pos1.x + 4) > DISPLAY_WIDTH + 8 || sprite->pos1.y < -4 || sprite->pos1.y > DISPLAY_HEIGHT + 4)
+ if ((u16)(sprite->x + 4) > DISPLAY_WIDTH + 8 || sprite->y < -4 || sprite->y > DISPLAY_HEIGHT + 4)
DestroySprite(sprite);
}
@@ -3837,8 +3837,8 @@ bool8 FldEff_MoveDeoxysRock(struct Sprite* sprite)
ShiftObjectEventCoords(object, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
taskId = CreateTask(Task_MoveDeoxysRock, 80);
gTasks[taskId].data[1] = object->spriteId;
- gTasks[taskId].data[2] = gSprites[object->spriteId].pos1.x + xPos;
- gTasks[taskId].data[3] = gSprites[object->spriteId].pos1.y + yPos;
+ gTasks[taskId].data[2] = gSprites[object->spriteId].x + xPos;
+ gTasks[taskId].data[3] = gSprites[object->spriteId].y + yPos;
gTasks[taskId].data[8] = gFieldEffectArguments[5];
gTasks[taskId].data[9] = objectEventIdBuffer;
}
@@ -3852,8 +3852,8 @@ static void Task_MoveDeoxysRock(u8 taskId)
switch (data[0])
{
case 0:
- data[4] = sprite->pos1.x << 4;
- data[5] = sprite->pos1.y << 4;
+ data[4] = sprite->x << 4;
+ data[5] = sprite->y << 4;
data[6] = SAFE_DIV(data[2] * 16 - data[4], data[8]);
data[7] = SAFE_DIV(data[3] * 16 - data[5], data[8]);
data[0]++;
@@ -3863,14 +3863,14 @@ static void Task_MoveDeoxysRock(u8 taskId)
data[8]--;
data[4] += data[6];
data[5] += data[7];
- sprite->pos1.x = data[4] >> 4;
- sprite->pos1.y = data[5] >> 4;
+ sprite->x = data[4] >> 4;
+ sprite->y = data[5] >> 4;
}
else
{
struct ObjectEvent *object = &gObjectEvents[data[9]];
- sprite->pos1.x = data[2];
- sprite->pos1.y = data[3];
+ sprite->x = data[2];
+ sprite->y = data[3];
ShiftStillObjectEventCoords(object);
object->triggerGroundEffectsOnStop = TRUE;
FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index 67a151aaa..eab7d85ef 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -44,7 +44,7 @@ void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, boo
{
struct Sprite *reflectionSprite;
- reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)];
+ reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->x, sprite->y, 0x98)];
reflectionSprite->callback = UpdateObjectReflectionSprite;
reflectionSprite->oam.priority = 3;
reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum];
@@ -142,12 +142,12 @@ static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite)
reflectionSprite->subspriteTables = mainSprite->subspriteTables;
reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum;
reflectionSprite->invisible = mainSprite->invisible;
- reflectionSprite->pos1.x = mainSprite->pos1.x;
- reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->sReflectionVerticalOffset;
+ reflectionSprite->x = mainSprite->x;
+ reflectionSprite->y = mainSprite->y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->sReflectionVerticalOffset;
reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX;
reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY;
- reflectionSprite->pos2.x = mainSprite->pos2.x;
- reflectionSprite->pos2.y = -mainSprite->pos2.y;
+ reflectionSprite->x2 = mainSprite->x2;
+ reflectionSprite->y2 = -mainSprite->y2;
reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
if (objectEvent->hideReflection == TRUE)
@@ -204,8 +204,8 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y)
{
SetSpritePosToMapCoords(x, y, &x2, &y2);
sprite = &gSprites[spriteId];
- sprite->pos1.x = x2 + 8;
- sprite->pos1.y = y2 + 8;
+ sprite->x = x2 + 8;
+ sprite->y = y2 + 8;
sprite->invisible = FALSE;
sprite->data[0] = x;
sprite->data[1] = y;
@@ -262,8 +262,8 @@ void UpdateShadowFieldEffect(struct Sprite *sprite)
objectEvent = &gObjectEvents[objectEventId];
linkedSprite = &gSprites[objectEvent->spriteId];
sprite->oam.priority = linkedSprite->oam.priority;
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3];
+ sprite->x = linkedSprite->x;
+ sprite->y = linkedSprite->y + sprite->data[3];
if (!objectEvent->active || !objectEvent->hasShadow
|| MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->currentMetatileBehavior)
@@ -517,8 +517,8 @@ u32 FldEff_ShortGrass(void)
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
- sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
+ sprite->data[3] = gSprites[objectEvent->spriteId].x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].y;
}
return 0;
}
@@ -539,8 +539,8 @@ void UpdateShortGrassFieldEffect(struct Sprite *sprite)
{
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
- y = linkedSprite->pos1.y;
- x = linkedSprite->pos1.x;
+ y = linkedSprite->y;
+ x = linkedSprite->x;
if (x != sprite->data[3] || y != sprite->data[4])
{
sprite->data[3] = x;
@@ -550,9 +550,9 @@ void UpdateShortGrassFieldEffect(struct Sprite *sprite)
StartSpriteAnim(sprite, 0);
}
}
- sprite->pos1.x = x;
- sprite->pos1.y = y;
- sprite->pos2.y = (graphicsInfo->height >> 1) - 8;
+ sprite->x = x;
+ sprite->y = y;
+ sprite->y2 = (graphicsInfo->height >> 1) - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
sprite->oam.priority = linkedSprite->oam.priority;
UpdateObjectEventSpriteInvisibility(sprite, linkedSprite->invisible);
@@ -665,7 +665,7 @@ u32 FldEff_Splash(void)
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->pos2.y = (graphicsInfo->height >> 1) - 4;
+ sprite->y2 = (graphicsInfo->height >> 1) - 4;
PlaySE(SE_PUDDLE);
}
return 0;
@@ -681,8 +681,8 @@ void UpdateSplashFieldEffect(struct Sprite *sprite)
}
else
{
- sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x;
- sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y;
+ sprite->x = gSprites[gObjectEvents[objectEventId].spriteId].x;
+ sprite->y = gSprites[gObjectEvents[objectEventId].spriteId].y;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
}
@@ -746,7 +746,7 @@ u32 FldEff_FeetInFlowingWater(void)
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = -1;
sprite->data[4] = -1;
- sprite->pos2.y = (graphicsInfo->height >> 1) - 4;
+ sprite->y2 = (graphicsInfo->height >> 1) - 4;
StartSpriteAnim(sprite, 1);
}
return 0;
@@ -766,8 +766,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite)
{
objectEvent = &gObjectEvents[objectEventId];
linkedSprite = &gSprites[objectEvent->spriteId];
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = linkedSprite->pos1.y;
+ sprite->x = linkedSprite->x;
+ sprite->y = linkedSprite->y;
sprite->subpriority = linkedSprite->subpriority;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4])
@@ -816,8 +816,8 @@ u32 FldEff_HotSpringsWater(void)
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
- sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
+ sprite->data[3] = gSprites[objectEvent->spriteId].x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].y;
}
return 0;
}
@@ -836,8 +836,8 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite)
{
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8;
+ sprite->x = linkedSprite->x;
+ sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
@@ -1092,7 +1092,7 @@ void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprit
u8 i;
s16 x = playerObj->currentCoords.x;
s16 y = playerObj->currentCoords.y;
- s32 spriteY = sprite->pos2.y;
+ s32 spriteY = sprite->y2;
if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7]))
{
@@ -1120,7 +1120,7 @@ static void UpdateBobbingEffect(struct ObjectEvent *playerObj, struct Sprite *pl
// Update bobbing position of surf blob
if (((u16)(++sprite->data[4]) & intervals[sprite->data[5]]) == 0)
{
- sprite->pos2.y += sprite->data[3];
+ sprite->y2 += sprite->data[3];
}
if ((sprite->data[4] & 15) == 0)
{
@@ -1130,11 +1130,11 @@ static void UpdateBobbingEffect(struct ObjectEvent *playerObj, struct Sprite *pl
{
// Update bobbing position of player
if (!GetSurfBlob_HasPlayerOffset(sprite))
- playerSprite->pos2.y = sprite->pos2.y;
+ playerSprite->y2 = sprite->y2;
else
- playerSprite->pos2.y = sprite->tPlayerOffset + sprite->pos2.y;
- sprite->pos1.x = playerSprite->pos1.x;
- sprite->pos1.y = playerSprite->pos1.y + 8;
+ playerSprite->y2 = sprite->tPlayerOffset + sprite->y2;
+ sprite->x = playerSprite->x;
+ sprite->y = playerSprite->y + 8;
}
}
}
@@ -1167,7 +1167,7 @@ static void SpriteCB_UnderwaterSurfBlob(struct Sprite *sprite)
blobSprite = &gSprites[sprite->sSpriteId];
if (((sprite->sTimer++) & 3) == 0)
{
- blobSprite->pos2.y += sprite->sBobY;
+ blobSprite->y2 += sprite->sBobY;
}
if ((sprite->sTimer & 15) == 0)
{
@@ -1217,9 +1217,9 @@ u32 FldEff_SandPile(void)
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
- sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
- sprite->pos2.y = (graphicsInfo->height >> 1) - 2;
+ sprite->data[3] = gSprites[objectEvent->spriteId].x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].y;
+ sprite->y2 = (graphicsInfo->height >> 1) - 2;
SeekSpriteAnim(sprite, 2);
}
return 0;
@@ -1237,8 +1237,8 @@ void UpdateSandPileFieldEffect(struct Sprite *sprite)
}
else
{
- y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y;
- x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x;
+ y = gSprites[gObjectEvents[objectEventId].spriteId].y;
+ x = gSprites[gObjectEvents[objectEventId].spriteId].x;
if (x != sprite->data[3] || y != sprite->data[4])
{
sprite->data[3] = x;
@@ -1248,8 +1248,8 @@ void UpdateSandPileFieldEffect(struct Sprite *sprite)
StartSpriteAnim(sprite, 0);
}
}
- sprite->pos1.x = x;
- sprite->pos1.y = y;
+ sprite->x = x;
+ sprite->y = y;
sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
@@ -1275,7 +1275,7 @@ void UpdateBubblesFieldEffect(struct Sprite *sprite)
{
sprite->data[0] += 0x80;
sprite->data[0] &= 0x100;
- sprite->pos1.y -= sprite->data[0] >> 8;
+ sprite->y -= sprite->data[0] >> 8;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
if (sprite->invisible || sprite->animEnded)
{
@@ -1359,8 +1359,8 @@ void UpdateDisguiseFieldEffect(struct Sprite *sprite)
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
sprite->invisible = linkedSprite->invisible;
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16;
+ sprite->x = linkedSprite->x;
+ sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 16;
sprite->subpriority = linkedSprite->subpriority - 1;
if (sprite->sState == 1)
@@ -1468,25 +1468,25 @@ static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite)
switch (sprite->sAnimState)
{
case 0:
- sprite->pos2.x += GetFigure8XOffset(sprite->sAnimCounter);
- sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter);
+ sprite->x2 += GetFigure8XOffset(sprite->sAnimCounter);
+ sprite->y2 += GetFigure8YOffset(sprite->sAnimCounter);
break;
case 1:
- sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
- sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ sprite->x2 -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
break;
case 2:
- sprite->pos2.x -= GetFigure8XOffset(sprite->sAnimCounter);
- sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter);
+ sprite->x2 -= GetFigure8XOffset(sprite->sAnimCounter);
+ sprite->y2 += GetFigure8YOffset(sprite->sAnimCounter);
break;
case 3:
- sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
- sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ sprite->x2 += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
break;
}
// Update spotlight to sweep left and right with Rayquaza
- SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->pos2.x);
+ SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->x2);
if (++sprite->sAnimCounter == FIGURE_8_LENGTH)
{
@@ -1495,8 +1495,8 @@ static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite)
}
if (sprite->sAnimState == 4)
{
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
finished = TRUE;
}
@@ -1528,7 +1528,7 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
}
break;
case 1:
- sprite->pos1.y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY;
+ sprite->y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY;
if (sprite->sTimer == 189)
{
sprite->sState = 2;
@@ -1549,7 +1549,7 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
}
break;
case 3:
- if (sprite->pos2.y == 0)
+ if (sprite->y2 == 0)
{
sprite->sTimer = 0;
sprite->sState++;
@@ -1557,10 +1557,10 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
if (sprite->sTimer == 5)
{
sprite->sTimer = 0;
- if (sprite->pos2.y > 0)
- sprite->pos2.y--;
+ if (sprite->y2 > 0)
+ sprite->y2--;
else
- sprite->pos2.y++;
+ sprite->y2++;
}
break;
case 4:
@@ -1614,7 +1614,7 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
if (sprite->sState == 1)
{
if ((sprite->data[1] & 7) == 0)
- sprite->pos2.y += sprite->data[3];
+ sprite->y2 += sprite->data[3];
if ((sprite->data[1] & 15) == 0)
sprite->data[3] = -sprite->data[3];
sprite->data[1]++;
@@ -1667,13 +1667,13 @@ static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 z, u8 of
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
linkedSprite = &gSprites[objectEvent->spriteId];
- xhi = sprite->pos1.x + sprite->centerToCornerVecX;
- var = sprite->pos1.x - sprite->centerToCornerVecX;
- if (xhi < linkedSprite->pos1.x && var > linkedSprite->pos1.x)
+ xhi = sprite->x + sprite->centerToCornerVecX;
+ var = sprite->x - sprite->centerToCornerVecX;
+ if (xhi < linkedSprite->x && var > linkedSprite->x)
{
- lyhi = linkedSprite->pos1.y + linkedSprite->centerToCornerVecY;
- var = linkedSprite->pos1.y;
- ylo = sprite->pos1.y - sprite->centerToCornerVecY;
+ lyhi = linkedSprite->y + linkedSprite->centerToCornerVecY;
+ var = linkedSprite->y;
+ ylo = sprite->y - sprite->centerToCornerVecY;
yhi = ylo + linkedSprite->centerToCornerVecY;
if ((lyhi < yhi || lyhi < ylo) && var > yhi && sprite->subpriority <= linkedSprite->subpriority)
{
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index 9b1f4ceb6..e5f6007b5 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -1933,8 +1933,8 @@ static bool8 Fishing_StartEncounter(struct Task *task)
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, FALSE, 0);
- gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
- gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
+ gSprites[gPlayerAvatar.spriteId].x2 = 0;
+ gSprites[gPlayerAvatar.spriteId].y2 = 0;
ClearDialogWindowAndFrame(0, TRUE);
task->tFrameCounter++;
return FALSE;
@@ -1990,8 +1990,8 @@ static bool8 Fishing_PutRodAway(struct Task *task)
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, FALSE, 0);
- gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
- gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
+ gSprites[gPlayerAvatar.spriteId].x2 = 0;
+ gSprites[gPlayerAvatar.spriteId].y2 = 0;
task->tStep++;
}
return FALSE;
@@ -2023,8 +2023,8 @@ static void AlignFishingAnimationFrames(void)
u8 animType;
AnimateSprite(playerSprite);
- playerSprite->pos2.x = 0;
- playerSprite->pos2.y = 0;
+ playerSprite->x2 = 0;
+ playerSprite->y2 = 0;
animCmdIndex = playerSprite->animCmdIndex;
if (playerSprite->anims[playerSprite->animNum][animCmdIndex].type == -1)
{
@@ -2039,16 +2039,16 @@ static void AlignFishingAnimationFrames(void)
animType = playerSprite->anims[playerSprite->animNum][animCmdIndex].type;
if (animType == 1 || animType == 2 || animType == 3)
{
- playerSprite->pos2.x = 8;
+ playerSprite->x2 = 8;
if (GetPlayerFacingDirection() == 3)
- playerSprite->pos2.x = -8;
+ playerSprite->x2 = -8;
}
if (animType == 5)
- playerSprite->pos2.y = -8;
+ playerSprite->y2 = -8;
if (animType == 10 || animType == 11)
- playerSprite->pos2.y = 8;
+ playerSprite->y2 = 8;
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
- SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, TRUE, playerSprite->pos2.y);
+ SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, TRUE, playerSprite->y2);
}
void SetSpinStartFacingDir(u8 direction)
@@ -2090,8 +2090,8 @@ static void Task_DoPlayerSpinExit(u8 taskId)
SetSpinStartFacingDir(object->facingDirection);
tSpinDelayTimer = 0;
tSpeed = 1;
- tCurY = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
- sprite->pos2.y = 0;
+ tCurY = (u16)(sprite->y + sprite->y2) << 4;
+ sprite->y2 = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;
sprite->oam.priority = 0;
@@ -2104,10 +2104,10 @@ static void Task_DoPlayerSpinExit(u8 taskId)
// Rise and accelerate
tCurY -= tSpeed;
tSpeed += 3;
- sprite->pos1.y = tCurY >> 4;
+ sprite->y = tCurY >> 4;
// Check if offscreen
- if (sprite->pos1.y + (s16)gTotalCameraPixelOffsetY < -32)
+ if (sprite->y + (s16)gTotalCameraPixelOffsetY < -32)
tState++;
break;
case 2:
@@ -2156,11 +2156,11 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sSpinDirections[tStartDir]));
tSpinDelayTimer = 0;
tSpeed = 116;
- tDestY = sprite->pos1.y;
+ tDestY = sprite->y;
tPriority = sprite->oam.priority;
tSubpriority = sprite->subpriority;
- tCurY = -((u16)sprite->pos2.y + 32) * 16;
- sprite->pos2.y = 0;
+ tCurY = -((u16)sprite->y2 + 32) * 16;
+ sprite->y2 = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;
sprite->oam.priority = 1;
@@ -2175,12 +2175,12 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
tSpeed -= 3;
if (tSpeed < 4)
tSpeed = 4;
- sprite->pos1.y = tCurY >> 4;
+ sprite->y = tCurY >> 4;
// Check if reached dest
- if (sprite->pos1.y >= tDestY)
+ if (sprite->y >= tDestY)
{
- sprite->pos1.y = tDestY;
+ sprite->y = tDestY;
tGroundTimer = 0;
tState++;
}
diff --git a/src/field_special_scene.c b/src/field_special_scene.c
index 6b41c5423..3c7016bd1 100644
--- a/src/field_special_scene.c
+++ b/src/field_special_scene.c
@@ -72,12 +72,12 @@ void Task_Truck1(u8 taskId)
s16 cameraXpan = 0, cameraYpan = 0;
s16 box1, box2, box3;
- box1 = GetTruckBoxMovement(data[0] + 30) * 4; // top box.
- SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
- box2 = GetTruckBoxMovement(data[0]) * 2; // bottom left box.
- SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
- box3 = GetTruckBoxMovement(data[0]) * 4; // bottom right box.
- SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
+ box1 = GetTruckBoxMovement(data[0] + 30) * 4;
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
+ box2 = GetTruckBoxMovement(data[0]) * 2;
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
+ box3 = GetTruckBoxMovement(data[0]) * 4;
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
if (++data[0] == SECONDS(500)) // this will never run
data[0] = 0; // reset the timer if it gets stuck.
@@ -116,11 +116,11 @@ void Task_Truck2(u8 taskId)
cameraYpan = GetTruckCameraBobbingY(data[2]);
SetCameraPanning(cameraXpan, cameraYpan);
box1 = GetTruckBoxMovement(data[2] + 30) * 4;
- SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
box2 = GetTruckBoxMovement(data[2]) * 2;
- SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
box3 = GetTruckBoxMovement(data[2]) * 4;
- SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
}
}
@@ -147,9 +147,9 @@ static void Task_Truck3(u8 taskId)
cameraXpan = gTruckCamera_HorizontalTable[data[1]];
cameraYpan = 0;
SetCameraPanning(cameraXpan, 0);
- SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
- SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
- SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
}
}
@@ -242,9 +242,9 @@ void EndTruckSequence(u8 taskId)
{
if (!FuncIsActiveTask(Task_HandleTruckSequence))
{
- SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
- SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
- SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
+ SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
}
}
diff --git a/src/field_specials.c b/src/field_specials.c
index df16583ed..46f8e7fe8 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -57,7 +57,6 @@
#include "constants/map_types.h"
#include "constants/maps.h"
#include "constants/mevent.h"
-#include "constants/tv.h"
#include "constants/script_menu.h"
#include "constants/slot_machine.h"
#include "constants/songs.h"
@@ -1622,7 +1621,7 @@ void BufferLottoTicketNumber(void)
{
if (gSpecialVar_Result >= 10000)
{
- TV_PrintIntToStringVar(0, gSpecialVar_Result);
+ ConvertIntToDecimalString(0, gSpecialVar_Result);
}
else if (gSpecialVar_Result >= 1000)
{
@@ -3118,8 +3117,8 @@ static void ShowFrontierExchangeCornerItemIcon(u16 item)
if (sScrollableMultichoice_ItemSpriteId != MAX_SPRITES)
{
gSprites[sScrollableMultichoice_ItemSpriteId].oam.priority = 0;
- gSprites[sScrollableMultichoice_ItemSpriteId].pos1.x = 36;
- gSprites[sScrollableMultichoice_ItemSpriteId].pos1.y = 92;
+ gSprites[sScrollableMultichoice_ItemSpriteId].x = 36;
+ gSprites[sScrollableMultichoice_ItemSpriteId].y = 92;
}
}
@@ -3430,7 +3429,7 @@ static void ChangeDeoxysRockLevel(u8 rockLevel)
{
u8 objectEventId;
LoadPalette(&sDeoxysRockPalettes[rockLevel], 0x1A0, 8);
- TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
+ TryGetObjectEventIdByLocalIdAndMap(LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
if (rockLevel == 0)
PlaySE(SE_M_CONFUSE_RAY);
@@ -3438,9 +3437,9 @@ static void ChangeDeoxysRockLevel(u8 rockLevel)
PlaySE(SE_RG_DEOXYS_MOVE);
CreateTask(WaitForDeoxysRockMovement, 8);
- gFieldEffectArguments[0] = 1;
- gFieldEffectArguments[1] = 58;
- gFieldEffectArguments[2] = 26;
+ gFieldEffectArguments[0] = LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK;
+ gFieldEffectArguments[1] = MAP_NUM(BIRTH_ISLAND_EXTERIOR);
+ gFieldEffectArguments[2] = MAP_GROUP(BIRTH_ISLAND_EXTERIOR);
gFieldEffectArguments[3] = sDeoxysRockCoords[rockLevel][0];
gFieldEffectArguments[4] = sDeoxysRockCoords[rockLevel][1];
@@ -3687,18 +3686,18 @@ u32 GetMartEmployeeObjectEventId(void)
{
static const u8 sPokeMarts[][3] =
{
- { MAP_GROUP(OLDALE_TOWN_MART), MAP_NUM(OLDALE_TOWN_MART), 1 },
- { MAP_GROUP(LAVARIDGE_TOWN_MART), MAP_NUM(LAVARIDGE_TOWN_MART), 1 },
- { MAP_GROUP(FALLARBOR_TOWN_MART), MAP_NUM(FALLARBOR_TOWN_MART), 1 },
- { MAP_GROUP(VERDANTURF_TOWN_MART), MAP_NUM(VERDANTURF_TOWN_MART), 1 },
- { MAP_GROUP(PETALBURG_CITY_MART), MAP_NUM(PETALBURG_CITY_MART), 1 },
- { MAP_GROUP(SLATEPORT_CITY_MART), MAP_NUM(SLATEPORT_CITY_MART), 1 },
- { MAP_GROUP(MAUVILLE_CITY_MART), MAP_NUM(MAUVILLE_CITY_MART), 1 },
- { MAP_GROUP(RUSTBORO_CITY_MART), MAP_NUM(RUSTBORO_CITY_MART), 1 },
- { MAP_GROUP(FORTREE_CITY_MART), MAP_NUM(FORTREE_CITY_MART), 1 },
- { MAP_GROUP(MOSSDEEP_CITY_MART), MAP_NUM(MOSSDEEP_CITY_MART), 1 },
- { MAP_GROUP(SOOTOPOLIS_CITY_MART), MAP_NUM(SOOTOPOLIS_CITY_MART), 1 },
- { MAP_GROUP(BATTLE_FRONTIER_MART), MAP_NUM(BATTLE_FRONTIER_MART), 1 }
+ { MAP_GROUP(OLDALE_TOWN_MART), MAP_NUM(OLDALE_TOWN_MART), LOCALID_OLDALE_MART_CLERK },
+ { MAP_GROUP(LAVARIDGE_TOWN_MART), MAP_NUM(LAVARIDGE_TOWN_MART), LOCALID_LAVARIDGE_MART_CLERK },
+ { MAP_GROUP(FALLARBOR_TOWN_MART), MAP_NUM(FALLARBOR_TOWN_MART), LOCALID_FALLARBOR_MART_CLERK },
+ { MAP_GROUP(VERDANTURF_TOWN_MART), MAP_NUM(VERDANTURF_TOWN_MART), LOCALID_VERDANTURF_MART_CLERK },
+ { MAP_GROUP(PETALBURG_CITY_MART), MAP_NUM(PETALBURG_CITY_MART), LOCALID_PETALBURG_MART_CLERK },
+ { MAP_GROUP(SLATEPORT_CITY_MART), MAP_NUM(SLATEPORT_CITY_MART), LOCALID_SLATEPORT_MART_CLERK },
+ { MAP_GROUP(MAUVILLE_CITY_MART), MAP_NUM(MAUVILLE_CITY_MART), LOCALID_MAUVILLE_MART_CLERK },
+ { MAP_GROUP(RUSTBORO_CITY_MART), MAP_NUM(RUSTBORO_CITY_MART), LOCALID_RUSTBORO_MART_CLERK },
+ { MAP_GROUP(FORTREE_CITY_MART), MAP_NUM(FORTREE_CITY_MART), LOCALID_FORTREE_MART_CLERK },
+ { MAP_GROUP(MOSSDEEP_CITY_MART), MAP_NUM(MOSSDEEP_CITY_MART), LOCALID_MOSSDEEP_MART_CLERK },
+ { MAP_GROUP(SOOTOPOLIS_CITY_MART), MAP_NUM(SOOTOPOLIS_CITY_MART), LOCALID_SOOTOPOLIS_MART_CLERK },
+ { MAP_GROUP(BATTLE_FRONTIER_MART), MAP_NUM(BATTLE_FRONTIER_MART), LOCALID_BATTLE_FRONTIER_MART_CLERK }
};
u8 i;
diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c
index 0d1e6958c..0c3256ab7 100644
--- a/src/field_weather_effect.c
+++ b/src/field_weather_effect.c
@@ -189,7 +189,7 @@ static void CreateCloudSprites(void)
{
gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId];
sprite = gWeatherPtr->sprites.s1.cloudSprites[i];
- SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->pos1.x, &sprite->pos1.y);
+ SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->x, &sprite->y);
sprite->coordOffsetEnabled = TRUE;
}
else
@@ -223,7 +223,7 @@ static void UpdateCloudSprite(struct Sprite *sprite)
// Move 1 pixel left every 2 frames.
sprite->data[0] = (sprite->data[0] + 1) & 1;
if (sprite->data[0])
- sprite->pos1.x--;
+ sprite->x--;
}
//------------------------------------------------------------------------------
@@ -593,12 +593,12 @@ static void UpdateRainSprite(struct Sprite *sprite)
// Raindrop is in its "falling" motion.
sprite->tPosX += sRainSpriteMovement[gWeatherPtr->isDownpour][0];
sprite->tPosY += sRainSpriteMovement[gWeatherPtr->isDownpour][1];
- sprite->pos1.x = sprite->tPosX >> 4;
- sprite->pos1.y = sprite->tPosY >> 4;
+ sprite->x = sprite->tPosX >> 4;
+ sprite->y = sprite->tPosY >> 4;
if (sprite->tActive
- && (sprite->pos1.x >= -8 && sprite->pos1.x <= 248)
- && sprite->pos1.y >= -16 && sprite->pos1.y <= 176)
+ && (sprite->x >= -8 && sprite->x <= 248)
+ && sprite->y >= -16 && sprite->y <= 176)
sprite->invisible = FALSE;
else
sprite->invisible = TRUE;
@@ -608,8 +608,8 @@ static void UpdateRainSprite(struct Sprite *sprite)
// Make raindrop splash on the ground
StartSpriteAnim(sprite, gWeatherPtr->isDownpour + 1);
sprite->tState = 1;
- sprite->pos1.x -= gSpriteCoordOffsetX;
- sprite->pos1.y -= gSpriteCoordOffsetY;
+ sprite->x -= gSpriteCoordOffsetX;
+ sprite->y -= gSpriteCoordOffsetY;
sprite->coordOffsetEnabled = TRUE;
}
}
@@ -925,10 +925,10 @@ static void InitSnowflakeSpriteMovement(struct Sprite *sprite)
u16 rand;
u16 x = ((sprite->tSnowflakeId * 5) & 7) * 30 + (Random() % 30);
- sprite->pos1.y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->pos1.x = x - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
- sprite->tPosY = sprite->pos1.y * 128;
- sprite->pos2.x = 0;
+ sprite->y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->x = x - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+ sprite->tPosY = sprite->y * 128;
+ sprite->x2 = 0;
rand = Random();
sprite->tDeltaY = (rand & 3) * 5 + 64;
sprite->tDeltaY2 = sprite->tDeltaY;
@@ -946,8 +946,8 @@ static void WaitSnowflakeSprite(struct Sprite *sprite)
{
sprite->invisible = FALSE;
sprite->callback = UpdateSnowflakeSprite;
- sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->tPosY = sprite->pos1.y * 128;
+ sprite->y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->tPosY = sprite->y * 128;
gWeatherPtr->snowflakeTimer = 0;
}
}
@@ -958,32 +958,32 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite)
s16 y;
sprite->tPosY += sprite->tDeltaY;
- sprite->pos1.y = sprite->tPosY >> 7;
+ sprite->y = sprite->tPosY >> 7;
sprite->tWaveIndex += sprite->tWaveDelta;
sprite->tWaveIndex &= 0xFF;
- sprite->pos2.x = gSineTable[sprite->tWaveIndex] / 64;
+ sprite->x2 = gSineTable[sprite->tWaveIndex] / 64;
- x = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF;
+ x = (sprite->x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF;
if (x & 0x100)
x |= -0x100;
if (x < -3)
- sprite->pos1.x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+ sprite->x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
else if (x > 242)
- sprite->pos1.x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+ sprite->x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
- y = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
+ y = (sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
if (y > 163 && y < 171)
{
- sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->tPosY = sprite->pos1.y * 128;
+ sprite->y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->tPosY = sprite->y * 128;
sprite->tFallCounter = 0;
sprite->tFallDuration = 220;
}
else if (y > 242 && y < 250)
{
- sprite->pos1.y = 163;
- sprite->tPosY = sprite->pos1.y * 128;
+ sprite->y = 163;
+ sprite->tPosY = sprite->y * 128;
sprite->tFallCounter = 0;
sprite->tFallDuration = 220;
sprite->invisible = TRUE;
@@ -993,7 +993,7 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite)
if (++sprite->tFallCounter == sprite->tFallDuration)
{
InitSnowflakeSpriteMovement(sprite);
- sprite->pos1.y = 250;
+ sprite->y = 250;
sprite->invisible = TRUE;
sprite->callback = WaitSnowflakeSprite;
}
@@ -1441,12 +1441,12 @@ bool8 FogHorizontal_Finish(void)
static void FogHorizontalSpriteCallback(struct Sprite *sprite)
{
- sprite->pos2.y = (u8)gSpriteCoordOffsetY;
- sprite->pos1.x = gWeatherPtr->fogHScrollPosX + 32 + sprite->tSpriteColumn * 64;
- if (sprite->pos1.x > 271)
+ sprite->y2 = (u8)gSpriteCoordOffsetY;
+ sprite->x = gWeatherPtr->fogHScrollPosX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->x > 271)
{
- sprite->pos1.x = 480 + gWeatherPtr->fogHScrollPosX - (4 - sprite->tSpriteColumn) * 64;
- sprite->pos1.x &= 0x1FF;
+ sprite->x = 480 + gWeatherPtr->fogHScrollPosX - (4 - sprite->tSpriteColumn) * 64;
+ sprite->x &= 0x1FF;
}
}
@@ -1471,8 +1471,8 @@ static void CreateFogHorizontalSprites(void)
{
sprite = &gSprites[spriteId];
sprite->tSpriteColumn = i % 5;
- sprite->pos1.x = (i % 5) * 64 + 32;
- sprite->pos1.y = (i / 5) * 64 + 32;
+ sprite->x = (i % 5) * 64 + 32;
+ sprite->y = (i / 5) * 64 + 32;
gWeatherPtr->sprites.s2.fogHSprites[i] = sprite;
}
else
@@ -1700,12 +1700,12 @@ static void UpdateAshSprite(struct Sprite *sprite)
sprite->tOffsetY++;
}
- sprite->pos1.y = gSpriteCoordOffsetY + sprite->tOffsetY;
- sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
- if (sprite->pos1.x > 271)
+ sprite->y = gSpriteCoordOffsetY + sprite->tOffsetY;
+ sprite->x = gWeatherPtr->ashBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->x > 271)
{
- sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
- sprite->pos1.x &= 0x1FF;
+ sprite->x = gWeatherPtr->ashBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
+ sprite->x &= 0x1FF;
}
}
@@ -1910,12 +1910,12 @@ static void DestroyFogDiagonalSprites(void)
static void UpdateFogDiagonalSprite(struct Sprite *sprite)
{
- sprite->pos2.y = gWeatherPtr->fogDPosY;
- sprite->pos1.x = gWeatherPtr->fogDBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
- if (sprite->pos1.x > 271)
+ sprite->y2 = gWeatherPtr->fogDPosY;
+ sprite->x = gWeatherPtr->fogDBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->x > 271)
{
- sprite->pos1.x = gWeatherPtr->fogDBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
- sprite->pos1.x &= 0x1FF;
+ sprite->x = gWeatherPtr->fogDBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
+ sprite->x &= 0x1FF;
}
}
@@ -2186,12 +2186,12 @@ static void CreateSwirlSandstormSprites(void)
static void UpdateSandstormSprite(struct Sprite *sprite)
{
- sprite->pos2.y = gWeatherPtr->sandstormPosY;
- sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
- if (sprite->pos1.x > 271)
+ sprite->y2 = gWeatherPtr->sandstormPosY;
+ sprite->x = gWeatherPtr->sandstormBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->x > 271)
{
- sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
- sprite->pos1.x &= 0x1FF;
+ sprite->x = gWeatherPtr->sandstormBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
+ sprite->x &= 0x1FF;
}
}
@@ -2205,16 +2205,16 @@ static void UpdateSandstormSwirlSprite(struct Sprite *sprite)
{
u32 x, y;
- if (--sprite->pos1.y < -48)
+ if (--sprite->y < -48)
{
- sprite->pos1.y = 208;
+ sprite->y = 208;
sprite->tRadius = 4;
}
x = sprite->tRadius * gSineTable[sprite->tWaveIndex];
y = sprite->tRadius * gSineTable[sprite->tWaveIndex + 0x40];
- sprite->pos2.x = x >> 8;
- sprite->pos2.y = y >> 8;
+ sprite->x2 = x >> 8;
+ sprite->y2 = y >> 8;
sprite->tWaveIndex = (sprite->tWaveIndex + 10) & 0xFF;
if (++sprite->tRadiusCounter > 8)
{
@@ -2404,17 +2404,17 @@ static void UpdateBubbleSprite(struct Sprite *sprite)
sprite->tScrollXCounter = 0;
if (sprite->tScrollXDir == 0)
{
- if (++sprite->pos2.x > 4)
+ if (++sprite->x2 > 4)
sprite->tScrollXDir = 1;
}
else
{
- if (--sprite->pos2.x <= 0)
+ if (--sprite->x2 <= 0)
sprite->tScrollXDir = 0;
}
}
- sprite->pos1.y -= 3;
+ sprite->y -= 3;
if (++sprite->tCounter >= 120)
DestroySprite(sprite);
}
diff --git a/src/fldeff_cut.c b/src/fldeff_cut.c
index 044e25a8f..164f9507b 100644
--- a/src/fldeff_cut.c
+++ b/src/fldeff_cut.c
@@ -555,8 +555,8 @@ static void CutGrassSpriteCallback1(struct Sprite *sprite)
static void CutGrassSpriteCallback2(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[2], sprite->data[0]);
- sprite->pos2.y = Cos(sprite->data[2], sprite->data[0]);
+ sprite->x2 = Sin(sprite->data[2], sprite->data[0]);
+ sprite->y2 = Cos(sprite->data[2], sprite->data[0]);
sprite->data[2] = (sprite->data[2] + 8) & 0xFF;
sprite->data[0] += 1 + (sprite->data[3] >> 2); // right shift by 2 is dividing by 4
diff --git a/src/fldeff_misc.c b/src/fldeff_misc.c
index 914ba2880..9a76ed744 100644
--- a/src/fldeff_misc.c
+++ b/src/fldeff_misc.c
@@ -22,7 +22,6 @@
#include "constants/metatile_behaviors.h"
#include "constants/metatile_labels.h"
#include "constants/songs.h"
-#include "constants/tv.h"
EWRAM_DATA struct MapPosition gPlayerFacingPosition = {0};
@@ -1298,10 +1297,10 @@ u8 CreateRecordMixingLights(void)
else
{
struct Sprite *sprite = &gSprites[spriteId];
- GetMapCoordsFromSpritePos(16, 13, &sprite->pos1.x, &sprite->pos1.y);
+ GetMapCoordsFromSpritePos(16, 13, &sprite->x, &sprite->y);
sprite->coordOffsetEnabled = TRUE;
- sprite->pos1.x += 16;
- sprite->pos1.y += 2;
+ sprite->x += 16;
+ sprite->y += 2;
}
return spriteId;
}
diff --git a/src/frontier_pass.c b/src/frontier_pass.c
index 4081aaabf..22a7695f2 100644
--- a/src/frontier_pass.c
+++ b/src/frontier_pass.c
@@ -928,8 +928,8 @@ static bool32 TryCallPassAreaFunction(u8 taskId, u8 cursorArea)
return FALSE;
}
- sPassData->cursorX = sPassGfx->cursorSprite->pos1.x;
- sPassData->cursorY = sPassGfx->cursorSprite->pos1.y;
+ sPassData->cursorX = sPassGfx->cursorSprite->x;
+ sPassData->cursorY = sPassGfx->cursorSprite->y;
return TRUE;
}
@@ -937,33 +937,33 @@ static void Task_HandleFrontierPassInput(u8 taskId)
{
u8 var = FALSE; // Reused, first informs whether the cursor moves, then used as the new cursor area.
- if (JOY_HELD(DPAD_UP) && sPassGfx->cursorSprite->pos1.y >= 9)
+ if (JOY_HELD(DPAD_UP) && sPassGfx->cursorSprite->y >= 9)
{
- sPassGfx->cursorSprite->pos1.y -= 2;
- if (sPassGfx->cursorSprite->pos1.y <= 7)
- sPassGfx->cursorSprite->pos1.y = 2;
+ sPassGfx->cursorSprite->y -= 2;
+ if (sPassGfx->cursorSprite->y <= 7)
+ sPassGfx->cursorSprite->y = 2;
var = TRUE;
}
- if (JOY_HELD(DPAD_DOWN) && sPassGfx->cursorSprite->pos1.y <= 135)
+ if (JOY_HELD(DPAD_DOWN) && sPassGfx->cursorSprite->y <= 135)
{
- sPassGfx->cursorSprite->pos1.y += 2;
- if (sPassGfx->cursorSprite->pos1.y >= 137)
- sPassGfx->cursorSprite->pos1.y = 136;
+ sPassGfx->cursorSprite->y += 2;
+ if (sPassGfx->cursorSprite->y >= 137)
+ sPassGfx->cursorSprite->y = 136;
var = TRUE;
}
- if (JOY_HELD(DPAD_LEFT) && sPassGfx->cursorSprite->pos1.x >= 6)
+ if (JOY_HELD(DPAD_LEFT) && sPassGfx->cursorSprite->x >= 6)
{
- sPassGfx->cursorSprite->pos1.x -= 2;
- if (sPassGfx->cursorSprite->pos1.x <= 4)
- sPassGfx->cursorSprite->pos1.x = 5;
+ sPassGfx->cursorSprite->x -= 2;
+ if (sPassGfx->cursorSprite->x <= 4)
+ sPassGfx->cursorSprite->x = 5;
var = TRUE;
}
- if (JOY_HELD(DPAD_RIGHT) && sPassGfx->cursorSprite->pos1.x <= 231)
+ if (JOY_HELD(DPAD_RIGHT) && sPassGfx->cursorSprite->x <= 231)
{
- sPassGfx->cursorSprite->pos1.x += 2;
- if (sPassGfx->cursorSprite->pos1.x >= 233)
- sPassGfx->cursorSprite->pos1.x = 232;
+ sPassGfx->cursorSprite->x += 2;
+ if (sPassGfx->cursorSprite->x >= 233)
+ sPassGfx->cursorSprite->x = 232;
var = TRUE;
}
@@ -998,7 +998,7 @@ static void Task_HandleFrontierPassInput(u8 taskId)
}
else
{
- var = GetCursorAreaFromCoords(sPassGfx->cursorSprite->pos1.x - 5, sPassGfx->cursorSprite->pos1.y + 5);
+ var = GetCursorAreaFromCoords(sPassGfx->cursorSprite->x - 5, sPassGfx->cursorSprite->y + 5);
if (sPassData->cursorArea != var)
{
PrintAreaDescription(var);
@@ -1475,7 +1475,7 @@ static void Task_HandleFrontierMap(u8 taskId)
}
else
{
- sMapData->cursorSprite->pos1.y += 4;
+ sMapData->cursorSprite->y += 4;
data[1]++;
}
return;
@@ -1488,7 +1488,7 @@ static void Task_HandleFrontierMap(u8 taskId)
}
else
{
- sMapData->cursorSprite->pos1.y -= 4;
+ sMapData->cursorSprite->y -= 4;
data[1]++;
}
return;
@@ -1670,11 +1670,11 @@ static void HandleFrontierMapCursorMove(u8 direction)
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (oldCursorPos * 16) + 1, sTextColors[1], 0, sMapLandmarks[oldCursorPos].name);
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (sMapData->cursorPos * 16) + 1, sTextColors[2], 0, sMapLandmarks[sMapData->cursorPos].name);
- sMapData->cursorSprite->pos1.y = (sMapData->cursorPos * 16) + 8;
+ sMapData->cursorSprite->y = (sMapData->cursorPos * 16) + 8;
StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum);
- sMapData->mapIndicatorSprite->pos1.x = sMapLandmarks[sMapData->cursorPos].x;
- sMapData->mapIndicatorSprite->pos1.y = sMapLandmarks[sMapData->cursorPos].y;
+ sMapData->mapIndicatorSprite->x = sMapLandmarks[sMapData->cursorPos].x;
+ sMapData->mapIndicatorSprite->y = sMapLandmarks[sMapData->cursorPos].y;
FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, PIXEL_FILL(0));
AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description);
diff --git a/src/frontier_util.c b/src/frontier_util.c
index 491aef936..4aec27944 100644
--- a/src/frontier_util.c
+++ b/src/frontier_util.c
@@ -1552,16 +1552,16 @@ static void CheckPutFrontierTVShowOnAir(void)
switch (battleMode)
{
case FRONTIER_MODE_SINGLES:
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], 1);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_TOWER_SINGLES);
break;
case FRONTIER_MODE_DOUBLES:
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], 2);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_TOWER_DOUBLES);
break;
case FRONTIER_MODE_MULTIS:
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], 3);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_TOWER_MULTIS);
break;
case FRONTIER_MODE_LINK_MULTIS:
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], 4);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_TOWER_LINK_MULTIS);
break;
}
}
@@ -1575,9 +1575,9 @@ static void CheckPutFrontierTVShowOnAir(void)
&& ShouldAirFrontierTVShow())
{
if (battleMode == FRONTIER_MODE_SINGLES)
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode], 5);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_DOME_SINGLES);
else
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode], 6);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_DOME_DOUBLES);
}
}
break;
@@ -1589,9 +1589,9 @@ static void CheckPutFrontierTVShowOnAir(void)
&& ShouldAirFrontierTVShow())
{
if (battleMode == FRONTIER_MODE_SINGLES)
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode], 11);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_PALACE_SINGLES);
else
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode], 12);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_PALACE_DOUBLES);
}
}
break;
@@ -1602,7 +1602,7 @@ static void CheckPutFrontierTVShowOnAir(void)
if (gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] > 1
&& ShouldAirFrontierTVShow())
{
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode], 10);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode], FRONTIER_SHOW_ARENA);
}
}
break;
@@ -1615,9 +1615,9 @@ static void CheckPutFrontierTVShowOnAir(void)
&& ShouldAirFrontierTVShow())
{
if (battleMode == FRONTIER_MODE_SINGLES)
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode], 7);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_FACTORY_SINGLES);
else
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode], 8);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_FACTORY_DOUBLES);
}
}
break;
@@ -1628,7 +1628,7 @@ static void CheckPutFrontierTVShowOnAir(void)
if (gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] > 1
&& ShouldAirFrontierTVShow())
{
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode], 9);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode], FRONTIER_SHOW_PIKE);
}
}
break;
@@ -1639,7 +1639,7 @@ static void CheckPutFrontierTVShowOnAir(void)
if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] > 1
&& ShouldAirFrontierTVShow())
{
- TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode], 13);
+ TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode], FRONTIER_SHOW_PYRAMID);
}
}
break;
diff --git a/src/graphics.c b/src/graphics.c
index 4a96a0da1..c3ac6c2df 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -471,11 +471,11 @@ const u8 gContestSliderHeart_Gfx[] = INCBIN_U8("graphics/contest/slider_heart.4b
const u32 gUnknownGfx_C19470[] = INCBIN_U32("graphics/unknown/unknown_C19470.4bpp.lz");
const u32 gUnknownPal_C19470[] = INCBIN_U32("graphics/unknown/unknown_C19470.gbapal.lz");
-const u32 gContestResults_Gfx[] = INCBIN_U32("graphics/contest/results_screen.4bpp.lz");
-const u32 gUnknown_08C19EEC[] = INCBIN_U32("graphics/contest/misc_2_tilemap_1.bin.lz");
-const u32 gUnknown_08C1A000[] = INCBIN_U32("graphics/contest/misc_2_tilemap_2.bin.lz");
-const u32 gUnknown_08C1A12C[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bin.lz");
-const u32 gContestResults_Pal[] = INCBIN_U32("graphics/contest/results_screen.gbapal.lz");
+const u32 gContestResults_Gfx[] = INCBIN_U32("graphics/contest/results_screen/tiles.4bpp.lz");
+const u32 gContestResults_WinnerBanner_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/winner_banner.bin.lz");
+const u32 gContestResults_Interface_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/interface.bin.lz");
+const u32 gContestResults_Bg_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/bg.bin.lz");
+const u32 gContestResults_Pal[] = INCBIN_U32("graphics/contest/results_screen/tiles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz");
const u32 gBattleAnimSpritePal_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz");
@@ -1296,17 +1296,17 @@ const u8 gBagMenuHMIcon_Gfx[] = INCBIN_U8("graphics/interface/hm.4bpp");
// contest results screen
-const u16 gNormalContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_normal.bin");
-const u16 gSuperContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_super.bin");
-const u16 gHyperContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_hyper.bin");
-const u16 gMasterContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_master.bin");
-const u16 gLinkContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_link.bin");
-const u16 gCoolContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_cool.bin");
-const u16 gBeautyContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_beauty.bin");
-const u16 gCuteContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_cute.bin");
-const u16 gSmartContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_smart.bin");
-const u16 gToughContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_tough.bin");
-const u16 gContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen.bin");
+const u16 gContestResultsTitle_Normal_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_normal.bin");
+const u16 gContestResultsTitle_Super_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_super.bin");
+const u16 gContestResultsTitle_Hyper_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_hyper.bin");
+const u16 gContestResultsTitle_Master_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_master.bin");
+const u16 gContestResultsTitle_Link_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_link.bin");
+const u16 gContestResultsTitle_Cool_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_cool.bin");
+const u16 gContestResultsTitle_Beauty_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_beauty.bin");
+const u16 gContestResultsTitle_Cute_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_cute.bin");
+const u16 gContestResultsTitle_Smart_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_smart.bin");
+const u16 gContestResultsTitle_Tough_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_tough.bin");
+const u16 gContestResultsTitle_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title.bin");
// pokenav
@@ -1474,9 +1474,9 @@ static const u16 sEmptyPal[16] = {0};
// Trade
const u16 gTradeMenu_Pal[] = INCBIN_U16("graphics/trade/menu.gbapal");
-const u16 gUnknown_08DDB444[] = INCBIN_U16("graphics/trade/unknown_DDB444.gbapal");
+const u16 gTradeCursor_Pal[] = INCBIN_U16("graphics/trade/cursor.gbapal");
const u8 gTradeMenu_Gfx[] = INCBIN_U8("graphics/trade/menu.4bpp");
-const u8 gTradeButtons_Gfx[] = INCBIN_U8("graphics/trade/buttons.4bpp");
+const u8 gTradeCursor_Gfx[] = INCBIN_U8("graphics/trade/cursor.4bpp");
const u16 gUnused_DDCEE4[] = INCBIN_U16("graphics/unused/unused_DDCEE4.bin");
const u16 gUnknown_08DDCF04[] = INCBIN_U16("graphics/trade/unknown_DDCF04.bin");
const u16 gTradeMenuMonBox_Tilemap[] = INCBIN_U16("graphics/trade/menu_mon_box.bin");
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
index 3eb8d3f0a..590c0d01d 100644
--- a/src/hall_of_fame.c
+++ b/src/hall_of_fame.c
@@ -66,13 +66,12 @@ static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
-// this file's functions
static void ClearVramOamPltt_LoadHofPal(void);
static void LoadHofGfx(void);
static void InitHofBgs(void);
static bool8 CreateHofConfettiSprite(void);
static void StartCredits(void);
-static bool8 sub_8175024(void);
+static bool8 LoadHofBgs(void);
static void Task_Hof_InitMonData(u8 taskId);
static void Task_Hof_InitTeamSaveData(u8 taskId);
static void Task_Hof_SetMonDisplayTask(u8 taskId);
@@ -104,7 +103,6 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2);
static void Task_DoDomeConfetti(u8 taskId);
static void SpriteCB_HofConfetti(struct Sprite* sprite);
-// const rom data
static const struct BgTemplate sHof_BgTemplates[] =
{
{
@@ -136,12 +134,19 @@ static const struct BgTemplate sHof_BgTemplates[] =
},
};
-static const struct WindowTemplate sHof_WindowTemplate = {0, 2, 2, 0xE, 6, 0xE, 1};
+static const struct WindowTemplate sHof_WindowTemplate = {
+ .bg = 0,
+ .tilemapLeft = 2,
+ .tilemapTop = 2,
+ .width = 14,
+ .height = 6,
+ .paletteNum = 14,
+ .baseBlock = 1
+};
static const u8 sMonInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
static const u8 sPlayerInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
-
-static const u8 sUnused_085E538C[] = {4, 5, 0, 0};
+static const u8 sUnusedTextColors[4] = {TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_TRANSPARENT};
static const struct CompressedSpriteSheet sSpriteSheet_Confetti[] =
{
@@ -383,7 +388,7 @@ static bool8 InitHallOfFameScreen(void)
gMain.state++;
break;
case 3:
- if (!sub_8175024())
+ if (!LoadHofBgs())
{
SetVBlankCallback(VBlankCB_HallOfFame);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
@@ -712,9 +717,9 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId)
{
gTasks[taskId].tFrameCount--;
}
- else if (gSprites[gTasks[taskId].tPlayerSpriteID].pos1.x != 192)
+ else if (gSprites[gTasks[taskId].tPlayerSpriteID].x != 192)
{
- gSprites[gTasks[taskId].tPlayerSpriteID].pos1.x++;
+ gSprites[gTasks[taskId].tPlayerSpriteID].x++;
}
else
{
@@ -819,7 +824,7 @@ void CB2_DoHallOfFamePC(void)
gMain.state++;
break;
case 3:
- if (!sub_8175024())
+ if (!LoadHofBgs())
{
struct HallofFameTeam *fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
fameTeam->mon[0] = sDummyFameMon;
@@ -1301,7 +1306,7 @@ static void InitHofBgs(void)
ChangeBgY(3, 0, 0);
}
-static bool8 sub_8175024(void)
+static bool8 LoadHofBgs(void)
{
switch (sHofGfxPtr->state)
{
@@ -1340,18 +1345,18 @@ static bool8 sub_8175024(void)
static void SpriteCB_GetOnScreenAndAnimate(struct Sprite *sprite)
{
- if (sprite->pos1.x != sprite->tDestinationX
- || sprite->pos1.y != sprite->tDestinationY)
+ if (sprite->x != sprite->tDestinationX
+ || sprite->y != sprite->tDestinationY)
{
- if (sprite->pos1.x < sprite->tDestinationX)
- sprite->pos1.x += 15;
- if (sprite->pos1.x > sprite->tDestinationX)
- sprite->pos1.x -= 15;
-
- if (sprite->pos1.y < sprite->tDestinationY)
- sprite->pos1.y += 10;
- if (sprite->pos1.y > sprite->tDestinationY)
- sprite->pos1.y -= 10;
+ if (sprite->x < sprite->tDestinationX)
+ sprite->x += 15;
+ if (sprite->x > sprite->tDestinationX)
+ sprite->x -= 15;
+
+ if (sprite->y < sprite->tDestinationY)
+ sprite->y += 10;
+ if (sprite->y > sprite->tDestinationY)
+ sprite->y -= 10;
}
else
{
@@ -1373,7 +1378,7 @@ static void SpriteCB_GetOnScreenAndAnimate(struct Sprite *sprite)
static void SpriteCB_HofConfetti(struct Sprite* sprite)
{
- if (sprite->pos2.y > 120)
+ if (sprite->y2 > 120)
{
DestroySprite(sprite);
}
@@ -1382,12 +1387,12 @@ static void SpriteCB_HofConfetti(struct Sprite* sprite)
u16 rand;
u8 sineIdx;
- sprite->pos2.y++;
- sprite->pos2.y += sprite->sExtraY;
+ sprite->y2++;
+ sprite->y2 += sprite->sExtraY;
sineIdx = sprite->sSineIdx;
rand = (Random() % 4) + 8;
- sprite->pos2.x = rand * gSineTable[sineIdx] / 256;
+ sprite->x2 = rand * gSineTable[sineIdx] / 256;
sprite->sSineIdx += 4;
}
diff --git a/src/international_string_util.c b/src/international_string_util.c
index 73d9907e5..eb2ec16e7 100644
--- a/src/international_string_util.c
+++ b/src/international_string_util.c
@@ -185,7 +185,7 @@ void ConvertInternationalPlayerNameStripChar(u8 *str, u8 removeChar)
}
}
-void sub_81DB5AC(u8 *str)
+void ConvertInternationalContestantName(u8 *str)
{
if (*str++ == EXT_CTRL_CODE_BEGIN && *str++ == EXT_CTRL_CODE_JPN)
{
diff --git a/src/intro.c b/src/intro.c
index 1477b67a1..9fe9169da 100644
--- a/src/intro.c
+++ b/src/intro.c
@@ -1490,8 +1490,8 @@ static void SpriteCB_Volbeat(struct Sprite *sprite)
sprite->sState++;
// fallthrough
case VOLBEAT_ENTER:
- sprite->pos1.x -= 4;
- if (sprite->pos1.x == 60)
+ sprite->x -= 4;
+ if (sprite->x == 60)
{
sprite->sState = VOLBEAT_WAIT_STATE;
sprite->sStateDelay = 20;
@@ -1499,9 +1499,9 @@ static void SpriteCB_Volbeat(struct Sprite *sprite)
}
break;
case VOLBEAT_ZIP_BACKWARD:
- sprite->pos1.x += 8;
- sprite->pos1.y -= 2;
- if (sprite->pos1.x == 124)
+ sprite->x += 8;
+ sprite->y -= 2;
+ if (sprite->x == 124)
{
sprite->sState = VOLBEAT_WAIT_STATE;
sprite->sStateDelay = 20;
@@ -1509,8 +1509,8 @@ static void SpriteCB_Volbeat(struct Sprite *sprite)
}
break;
case VOLBEAT_ZIP_DOWN:
- sprite->pos1.y += 4;
- if (sprite->pos1.y == 80)
+ sprite->y += 4;
+ if (sprite->y == 80)
{
sprite->sState = VOLBEAT_WAIT_STATE;
sprite->sStateDelay = 10;
@@ -1518,9 +1518,9 @@ static void SpriteCB_Volbeat(struct Sprite *sprite)
}
break;
case VOLBEAT_ZIP_FORWARD:
- sprite->pos1.x -= 8;
- sprite->pos1.y -= 2;
- if (sprite->pos1.x == 60)
+ sprite->x -= 8;
+ sprite->y -= 2;
+ if (sprite->x == 60)
{
sprite->sState = VOLBEAT_WAIT_STATE;
sprite->sStateDelay = 10;
@@ -1528,15 +1528,15 @@ static void SpriteCB_Volbeat(struct Sprite *sprite)
}
break;
case VOLBEAT_INIT_FIGURE_8:
- sprite->pos1.x += 60;
+ sprite->x += 60;
sprite->sSinXIdx = 0xC0;
sprite->sSinYIdx = 0x80;
sprite->sFig8Loops = 3;
sprite->sState++;
// fallthrough
case VOLBEAT_FIGURE_8:
- sprite->pos2.x = Sin((u8)sprite->sSinXIdx, 0x3C);
- sprite->pos2.y = Sin((u8)sprite->sSinYIdx, 0x14);
+ sprite->x2 = Sin((u8)sprite->sSinXIdx, 0x3C);
+ sprite->y2 = Sin((u8)sprite->sSinYIdx, 0x14);
sprite->sSinXIdx += 2;
sprite->sSinYIdx += 4;
if ((sprite->sSinXIdx & 0xFF) == 64)
@@ -1544,22 +1544,22 @@ static void SpriteCB_Volbeat(struct Sprite *sprite)
sprite->hFlip = FALSE;
if (--sprite->sFig8Loops == 0)
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->x2 = 0;
sprite->sState++;
}
}
break;
case VOLBEAT_EXIT:
- sprite->pos1.x -= 2;
- sprite->pos2.y = Sin((u8)sprite->sSinYIdx, 0x14);
+ sprite->x -= 2;
+ sprite->y2 = Sin((u8)sprite->sSinYIdx, 0x14);
sprite->sSinYIdx += 4;
- if (sprite->pos1.x < -16)
+ if (sprite->x < -16)
DestroySprite(sprite);
break;
case VOLBEAT_WAIT_STATE:
// Wait for state progression, fly idly until then
- sprite->pos2.y = Cos((u8)sprite->sCosYIdx, 2);
+ sprite->y2 = Cos((u8)sprite->sCosYIdx, 2);
if (!--sprite->sStateDelay)
sprite->sState = sprite->sNextState;
break;
@@ -1598,7 +1598,7 @@ static void SpriteCB_Torchic(struct Sprite *sprite)
sprite->sMoveTimer += 64;
if (sprite->sMoveTimer & 0xFF00)
{
- sprite->pos1.x--;
+ sprite->x--;
sprite->sMoveTimer &= 0xFF;
}
}
@@ -1609,7 +1609,7 @@ static void SpriteCB_Torchic(struct Sprite *sprite)
sprite->sMoveTimer += 32;
if (sprite->sMoveTimer & 0xFF00)
{
- sprite->pos1.x++;
+ sprite->x++;
sprite->sMoveTimer &= 0xFF;
}
}
@@ -1626,7 +1626,7 @@ static void SpriteCB_Torchic(struct Sprite *sprite)
sprite->sMoveTimer += 64;
if (sprite->sMoveTimer & 0xFF00)
{
- sprite->pos1.x--;
+ sprite->x--;
sprite->sMoveTimer &= 0xFF;
}
}
@@ -1638,9 +1638,9 @@ static void SpriteCB_Torchic(struct Sprite *sprite)
break;
case 4:
if (sprite->animEnded)
- sprite->pos1.x += 4;
+ sprite->x += 4;
- if (sprite->pos1.x > 336)
+ if (sprite->x > 336)
{
StartSpriteAnim(sprite, TORCHIC_ANIM_RUN);
sprite->sState++;
@@ -1648,7 +1648,7 @@ static void SpriteCB_Torchic(struct Sprite *sprite)
break;
case 5:
if (gIntroFrameCounter >= TIMER_TORCHIC_EXIT)
- sprite->pos1.x -= 2;
+ sprite->x -= 2;
break;
}
}
@@ -1668,18 +1668,18 @@ static void SpriteCB_Manectric(struct Sprite *sprite)
sprite->sState++;
break;
case 1:
- sprite->pos1.x -= 2;
+ sprite->x -= 2;
if (gIntroFrameCounter != TIMER_MANECTRIC_RUN_CIRCULAR)
break;
// Initialize circular pattern running
- sprite->pos1.y -= 12;
+ sprite->y -= 12;
sprite->sSinIdx = 0x80;
sprite->sCosIdx = 0;
sprite->sState++;
// fallthrough
case 2:
- if (sprite->pos1.x + sprite->pos2.x <= -32)
+ if (sprite->x + sprite->x2 <= -32)
{
// Manectric is offscreen now, destroy it
DestroySprite(sprite);
@@ -1689,16 +1689,16 @@ static void SpriteCB_Manectric(struct Sprite *sprite)
// Run in circular pattern
if ((sprite->sSinIdx & 0xFF) < 64)
{
- sprite->pos2.x = Sin((u8)sprite->sSinIdx, 16);
+ sprite->x2 = Sin((u8)sprite->sSinIdx, 16);
}
else
{
if ((sprite->sSinIdx & 0xFF) == 64)
- sprite->pos1.x -= 48;
- sprite->pos2.x = Sin((u8)sprite->sSinIdx, 64);
+ sprite->x -= 48;
+ sprite->x2 = Sin((u8)sprite->sSinIdx, 64);
}
sprite->sSinIdx++;
- sprite->pos2.y = Cos((u8)sprite->sCosIdx, 12);
+ sprite->y2 = Cos((u8)sprite->sCosIdx, 12);
sprite->sCosIdx++;
}
break;
@@ -2001,14 +2001,14 @@ static void SpriteCB_GroudonRocks(struct Sprite *sprite)
// Introduce some wobble to the floating
sprite->sTimer++;
if (sprite->sTimer % 2 == 0)
- sprite->pos2.y ^= 3;
+ sprite->y2 ^= 3;
switch(sprite->sState)
{
case 0:
// Rock floats up
sprite->sSpeed += sGroudonRockData[sprite->sRockId][2];
- sprite->pos1.y -= (sprite->sSpeed & 0xFF00) >> 8;
+ sprite->y -= (sprite->sSpeed & 0xFF00) >> 8;
sprite->sSpeed &= 0xFF;
// Check if Groudon scene is ending
@@ -2017,15 +2017,15 @@ static void SpriteCB_GroudonRocks(struct Sprite *sprite)
break;
case 1:
// Scene zooms in, move rock offscreen
- if (sprite->pos1.x < DISPLAY_WIDTH / 2)
- sprite->pos1.x -= 2;
+ if (sprite->x < DISPLAY_WIDTH / 2)
+ sprite->x -= 2;
else
- sprite->pos1.x += 2;
+ sprite->x += 2;
- if (sprite->pos1.y < DISPLAY_HEIGHT / 2)
- sprite->pos1.y -= 2;
+ if (sprite->y < DISPLAY_HEIGHT / 2)
+ sprite->y -= 2;
else
- sprite->pos1.y += 2;
+ sprite->y += 2;
break;
}
}
@@ -2275,9 +2275,9 @@ static void SpriteCB_KyogreBubbles(struct Sprite *sprite)
{
// Animation has started, float bubbles up
sprite->sSinIdx = (sprite->sSinIdx + 11) & 0xFF;
- sprite->pos2.x = Sin(sprite->sSinIdx, 4);
+ sprite->x2 = Sin(sprite->sSinIdx, 4);
sprite->sBaseY += 48;
- sprite->pos2.y = -(sprite->sBaseY >> 8);
+ sprite->y2 = -(sprite->sBaseY >> 8);
if (sprite->animEnded)
DestroySprite(sprite);
}
@@ -2295,17 +2295,17 @@ static void SpriteCB_KyogreBubbles(struct Sprite *sprite)
break;
case 1:
// Scene zooms in, move bubbles offscreen
- if (sprite->pos1.x < DISPLAY_WIDTH / 2)
- sprite->pos1.x -= 3;
+ if (sprite->x < DISPLAY_WIDTH / 2)
+ sprite->x -= 3;
else
- sprite->pos1.x += 3;
+ sprite->x += 3;
- if (sprite->pos1.y < DISPLAY_HEIGHT / 2)
- sprite->pos1.y -= 3;
+ if (sprite->y < DISPLAY_HEIGHT / 2)
+ sprite->y -= 3;
else
- sprite->pos1.y += 3;
+ sprite->y += 3;
- if ((u16)(sprite->pos1.y - 20) > DISPLAY_HEIGHT - 20)
+ if ((u16)(sprite->y - 20) > DISPLAY_HEIGHT - 20)
DestroySprite(sprite);
break;
}
@@ -2853,8 +2853,8 @@ static void SpriteCB_WaterDropHalf(struct Sprite *sprite)
if (gSprites[sprite->data[7]].data[7] != 0)
{
sprite->invisible = TRUE;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
StartSpriteAnim(sprite, DROP_ANIM_RIPPLE);
sprite->data[2] = 1024;
sprite->data[3] = 8 * (sprite->data[1] & 3);
@@ -2865,10 +2865,10 @@ static void SpriteCB_WaterDropHalf(struct Sprite *sprite)
}
else
{
- sprite->pos2.x = gSprites[sprite->data[7]].pos2.x;
- sprite->pos2.y = gSprites[sprite->data[7]].pos2.y;
- sprite->pos1.x = gSprites[sprite->data[7]].pos1.x;
- sprite->pos1.y = gSprites[sprite->data[7]].pos1.y;
+ sprite->x2 = gSprites[sprite->data[7]].x2;
+ sprite->y2 = gSprites[sprite->data[7]].y2;
+ sprite->x = gSprites[sprite->data[7]].x;
+ sprite->y = gSprites[sprite->data[7]].y;
}
}
@@ -2881,12 +2881,12 @@ static void SpriteCB_WaterDrop(struct Sprite *sprite)
static void SpriteCB_WaterDrop_Slide(struct Sprite *sprite)
{
- if (sprite->pos1.x <= 116)
+ if (sprite->x <= 116)
{
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos1.x += 4;
- sprite->pos2.x = -4;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x += 4;
+ sprite->x2 = -4;
sprite->data[4] = 128;
sprite->callback = SpriteCB_WaterDrop_ReachLeafEnd;
}
@@ -2909,10 +2909,10 @@ static void SpriteCB_WaterDrop_Slide(struct Sprite *sprite)
sin1 = gSineTable[(u8)data4];
sin2 = gSineTable[(u8)(data4 + 64)];
sprite->data[4] += 2;
- sprite->pos2.y = sin1 / 32;
- sprite->pos1.x--;
- if (sprite->pos1.x & 1)
- sprite->pos1.y++;
+ sprite->y2 = sin1 / 32;
+ sprite->x--;
+ if (sprite->x & 1)
+ sprite->y++;
temp = -sin2 / 16;
data2 = sprite->data[2];
data3 = sprite->data[3];
@@ -2938,8 +2938,8 @@ static void SpriteCB_WaterDrop_ReachLeafEnd(struct Sprite *sprite)
u16 sinIdx;
sprite->data[4] -= 8;
sinIdx = sprite->data[4];
- sprite->pos2.x = gSineTable[(u8)(sinIdx + 64)] / 64;
- sprite->pos2.y = gSineTable[(u8)sinIdx] / 64;
+ sprite->x2 = gSineTable[(u8)(sinIdx + 64)] / 64;
+ sprite->y2 = gSineTable[(u8)sinIdx] / 64;
}
else
{
@@ -2956,8 +2956,8 @@ static void SpriteCB_WaterDrop_DangleFromLeaf(struct Sprite *sprite)
sprite->data[4] += 8;
r2 = gSineTable[(u8)sprite->data[4]] / 16 + 64;
- sprite->pos2.x = gSineTable[(u8)(r2 + 64)] / 64;
- sprite->pos2.y = gSineTable[(u8)r2] / 64;
+ sprite->x2 = gSineTable[(u8)(r2 + 64)] / 64;
+ sprite->y2 = gSineTable[(u8)r2] / 64;
}
else
{
@@ -2967,16 +2967,16 @@ static void SpriteCB_WaterDrop_DangleFromLeaf(struct Sprite *sprite)
static void SpriteCB_WaterDrop_Fall(struct Sprite *sprite)
{
- if (sprite->pos1.y < sprite->data[5])
+ if (sprite->y < sprite->data[5])
{
- sprite->pos1.y += 4;
+ sprite->y += 4;
}
else
{
sprite->data[7] = 1;
sprite->invisible = TRUE;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
StartSpriteAnim(sprite, DROP_ANIM_RIPPLE);
sprite->data[2] = 1024;
sprite->data[3] = 8 * (sprite->data[1] & 3);
@@ -2991,16 +2991,16 @@ static void SpriteCB_WaterDrop_Fall(struct Sprite *sprite)
// Used by the 2nd and 3rd water drops to skip the leaf slide
static void SpriteCB_WaterDropShort(struct Sprite *sprite)
{
- if (sprite->pos1.y < sprite->data[5])
+ if (sprite->y < sprite->data[5])
{
- sprite->pos1.y += 4;
+ sprite->y += 4;
}
else
{
sprite->data[7] = 1;
sprite->invisible = TRUE;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
StartSpriteAnim(sprite, DROP_ANIM_RIPPLE);
sprite->data[2] = 1024;
sprite->data[3] = 8 * (sprite->data[1] & 3);
@@ -3071,27 +3071,27 @@ static void SpriteCB_PlayerOnBicycle(struct Sprite *sprite)
case 0:
// Move forwards
StartSpriteAnimIfDifferent(sprite, 0);
- sprite->pos1.x--;
+ sprite->x--;
break;
case 1:
// Drift backwards slowly
StartSpriteAnimIfDifferent(sprite, 0);
if (gIntroFrameCounter & 7)
return;
- sprite->pos1.x++;
+ sprite->x++;
break;
case 2:
// Move backwards
- if (sprite->pos1.x <= 120 || gIntroFrameCounter & 7)
- sprite->pos1.x++;
+ if (sprite->x <= 120 || gIntroFrameCounter & 7)
+ sprite->x++;
break;
case 3:
// Bike in place
break;
case 4:
// Exit to the left
- if (sprite->pos1.x > -32)
- sprite->pos1.x -= 2;
+ if (sprite->x > -32)
+ sprite->x -= 2;
break;
}
@@ -3099,10 +3099,10 @@ static void SpriteCB_PlayerOnBicycle(struct Sprite *sprite)
return;
// Adjust y position
- if (sprite->pos2.y != 0)
+ if (sprite->y2 != 0)
{
// Return to neutral after wobble
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
}
else
{
@@ -3110,14 +3110,14 @@ static void SpriteCB_PlayerOnBicycle(struct Sprite *sprite)
switch (Random() & 3)
{
case 0:
- sprite->pos2.y = -1;
+ sprite->y2 = -1;
break;
case 1:
- sprite->pos2.y = 1;
+ sprite->y2 = 1;
break;
case 2:
case 3:
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
break;
}
}
@@ -3133,23 +3133,23 @@ static void SpriteCB_Flygon(struct Sprite *sprite)
case 0:
break;
case 1:
- if (sprite->pos2.x + sprite->pos1.x < DISPLAY_WIDTH + 64)
- sprite->pos2.x += 8;
+ if (sprite->x2 + sprite->x < DISPLAY_WIDTH + 64)
+ sprite->x2 += 8;
else
sprite->sState = 2;
break;
case 2:
- if (sprite->pos2.x + sprite->pos1.x > 120)
- sprite->pos2.x -= 1;
+ if (sprite->x2 + sprite->x > 120)
+ sprite->x2 -= 1;
else
sprite->sState = 3;
break;
case 3:
- if (sprite->pos2.x > 0)
- sprite->pos2.x -= 2;
+ if (sprite->x2 > 0)
+ sprite->x2 -= 2;
break;
}
- sprite->pos2.y = Sin((u8)sprite->sSinIdx, 8) - sFlygonYOffset;
+ sprite->y2 = Sin((u8)sprite->sSinIdx, 8) - sFlygonYOffset;
sprite->sSinIdx += 4;
}
@@ -3249,12 +3249,12 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
case 5:
// Spread the letters out as they grow
sprite->sLetterX += sGameFreakLettersMoveSpeed[sprite->sLetterId];
- sprite->pos2.x = (sprite->sLetterX & 0xFF00) >> 8;
+ sprite->x2 = (sprite->sLetterX & 0xFF00) >> 8;
if (sprite->sLetterId < 4)
{
// Is in first 4 letters, i.e. "Game"
- s16 temp = sprite->pos2.x;
- sprite->pos2.x = -temp;
+ s16 temp = sprite->x2;
+ sprite->x2 = -temp;
}
if (sprite->affineAnimEnded)
DestroySprite(sprite);
@@ -3358,24 +3358,24 @@ static void SpriteCB_FlygonSilhouette(struct Sprite *sprite)
sprite->data[3] = 0;
break;
case 1:
- sprite->pos2.x = -Sin((u8)sprite->data[3], 140);
- sprite->pos2.y = -Sin((u8)sprite->data[3], 120);
+ sprite->x2 = -Sin((u8)sprite->data[3], 140);
+ sprite->y2 = -Sin((u8)sprite->data[3], 120);
sprite->data[1] += 7;
sprite->data[3] += 3;
- if (sprite->pos1.x + sprite->pos2.x <= -16)
+ if (sprite->x + sprite->x2 <= -16)
{
sprite->oam.priority = 3;
sprite->sState++;
- sprite->pos1.x = 20;
- sprite->pos1.y = 40;
+ sprite->x = 20;
+ sprite->y = 40;
sprite->data[1] = 0x200;
sprite->data[2] = 0;
sprite->data[3] = 0x10;
}
break;
case 2:
- sprite->pos2.x = Sin((u8)sprite->data[3], 34);
- sprite->pos2.y = -Cos((u8)sprite->data[3], 60);
+ sprite->x2 = Sin((u8)sprite->data[3], 34);
+ sprite->y2 = -Cos((u8)sprite->data[3], 60);
sprite->data[1] += 2;
if (sprite->data[7] % 5 == 0)
sprite->data[3]++;
diff --git a/src/intro_credits_graphics.c b/src/intro_credits_graphics.c
index 1f196b268..bceddd9b7 100644
--- a/src/intro_credits_graphics.c
+++ b/src/intro_credits_graphics.c
@@ -1048,15 +1048,15 @@ static void SpriteCB_MovingScenery(struct Sprite *sprite)
DestroySprite(sprite);
break;
case INTROCRED_SCENERY_NORMAL:
- x = ((sprite->pos1.x << 16) | (u16)sprite->tXPos) + (u16)sprite->tXOffset;
- sprite->pos1.x = x >> 16;
+ x = ((sprite->x << 16) | (u16)sprite->tXPos) + (u16)sprite->tXOffset;
+ sprite->x = x >> 16;
sprite->tXPos = x;
- if (sprite->pos1.x > 255)
- sprite->pos1.x = -32;
+ if (sprite->x > 255)
+ sprite->x = -32;
if (sprite->tHasVerticalMove)
- sprite->pos2.y = -(gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset);
+ sprite->y2 = -(gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset);
else
- sprite->pos2.y = -gIntroCredits_MovingSceneryVBase;
+ sprite->y2 = -gIntroCredits_MovingSceneryVBase;
break;
}
}
@@ -1110,10 +1110,10 @@ static void SpriteCB_Player(struct Sprite *sprite)
static void SpriteCB_Bicycle(struct Sprite* sprite)
{
sprite->invisible = gSprites[sprite->sPlayerSpriteId].invisible;
- sprite->pos1.x = gSprites[sprite->sPlayerSpriteId].pos1.x;
- sprite->pos1.y = gSprites[sprite->sPlayerSpriteId].pos1.y + 8;
- sprite->pos2.x = gSprites[sprite->sPlayerSpriteId].pos2.x;
- sprite->pos2.y = gSprites[sprite->sPlayerSpriteId].pos2.y;
+ sprite->x = gSprites[sprite->sPlayerSpriteId].x;
+ sprite->y = gSprites[sprite->sPlayerSpriteId].y + 8;
+ sprite->x2 = gSprites[sprite->sPlayerSpriteId].x2;
+ sprite->y2 = gSprites[sprite->sPlayerSpriteId].y2;
}
u8 CreateIntroBrendanSprite(s16 x, s16 y)
@@ -1143,9 +1143,9 @@ static void SpriteCB_FlygonLeftHalf(struct Sprite *sprite)
static void SpriteCB_FlygonRightHalf(struct Sprite* sprite)
{
sprite->invisible = gSprites[sprite->sLeftSpriteId].invisible;
- sprite->pos1.y = gSprites[sprite->sLeftSpriteId].pos1.y;
- sprite->pos2.x = gSprites[sprite->sLeftSpriteId].pos2.x;
- sprite->pos2.y = gSprites[sprite->sLeftSpriteId].pos2.y;
+ sprite->y = gSprites[sprite->sLeftSpriteId].y;
+ sprite->x2 = gSprites[sprite->sLeftSpriteId].x2;
+ sprite->y2 = gSprites[sprite->sLeftSpriteId].y2;
}
// In RS these were for Latios/Latias. In Emerald both are replaced with Flygon and now only 1 is used
diff --git a/src/item.c b/src/item.c
index 892092184..156034262 100644
--- a/src/item.c
+++ b/src/item.c
@@ -14,7 +14,6 @@
#include "battle_pyramid_bag.h"
#include "constants/items.h"
#include "constants/hold_effects.h"
-#include "constants/tv.h"
extern u16 gUnknown_0203CF30[];
@@ -281,10 +280,6 @@ bool8 AddBagItem(u16 itemId, u16 count)
{
// successfully added to already existing item's count
SetBagItemQuantity(&newItems[i].quantity, ownedCount + count);
-
- // goto SUCCESS_ADD_ITEM;
- // is equivalent but won't match
-
memcpy(itemPocket->itemSlots, newItems, itemPocket->capacity * sizeof(struct ItemSlot));
Free(newItems);
return TRUE;
@@ -304,7 +299,7 @@ bool8 AddBagItem(u16 itemId, u16 count)
// don't create another instance of the item if it's at max slot capacity and count is equal to 0
if (count == 0)
{
- goto SUCCESS_ADD_ITEM;
+ break;
}
}
}
@@ -335,7 +330,8 @@ bool8 AddBagItem(u16 itemId, u16 count)
{
// created a new slot and added quantity
SetBagItemQuantity(&newItems[i].quantity, count);
- goto SUCCESS_ADD_ITEM;
+ count = 0;
+ break;
}
}
}
@@ -346,11 +342,9 @@ bool8 AddBagItem(u16 itemId, u16 count)
return FALSE;
}
}
-
- SUCCESS_ADD_ITEM:
- memcpy(itemPocket->itemSlots, newItems, itemPocket->capacity * sizeof(struct ItemSlot));
- Free(newItems);
- return TRUE;
+ memcpy(itemPocket->itemSlots, newItems, itemPocket->capacity * sizeof(struct ItemSlot));
+ Free(newItems);
+ return TRUE;
}
}
@@ -554,7 +548,6 @@ bool8 AddPCItem(u16 itemId, u16 count)
void RemovePCItem(u8 index, u16 count)
{
- // UB: should use GetPCItemQuantity and SetPCItemQuantity functions
gSaveBlock1Ptr->pcItems[index].quantity -= count;
if (gSaveBlock1Ptr->pcItems[index].quantity == 0)
{
@@ -820,7 +813,7 @@ bool8 RemovePyramidBagItem(u16 itemId, u16 count)
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
- i = gPyramidBagCursorData.cursorPosition + gPyramidBagCursorData.scrollPosition;
+ i = gPyramidBagMenuState.cursorPosition + gPyramidBagMenuState.scrollPosition;
if (items[i] == itemId && quantities[i] >= count)
{
quantities[i] -= count;
diff --git a/src/item_menu.c b/src/item_menu.c
index 4634d0356..4fc7cc06c 100755
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -133,7 +133,7 @@ void UpdatePocketScrollPositions(void);
u8 CreateBagInputHandlerTask(u8);
void sub_81AC23C(u8);
void BagMenu_MoveCursorCallback(s32 a, bool8 b, struct ListMenu*);
-void BagMenu_ItemPrintCallback(u8 windowId, s32 itemIndex, u8 a);
+void BagMenu_ItemPrintCallback(u8 windowId, u32 itemIndex, u8 a);
void ItemMenu_UseOutOfBattle(u8 taskId);
void ItemMenu_Toss(u8 taskId);
void ItemMenu_Register(u8 taskId);
@@ -509,7 +509,6 @@ EWRAM_DATA u16 gSpecialVar_ItemId = 0;
static EWRAM_DATA struct TempWallyStruct *sTempWallyBag = 0;
extern u8 *const gPocketNamesStringsTable[];
-extern u8* gReturnToXStringsTable[];
extern const u8 EventScript_SelectWithoutRegisteredItem[];
extern const u16 gUnknown_0860F074[];
@@ -530,7 +529,7 @@ void CB2_BagMenuFromBattle(void)
if (!InBattlePyramid())
GoToBagMenu(ITEMMENULOCATION_BATTLE, POCKETS_COUNT, CB2_SetUpReshowBattleScreenAfterMenu2);
else
- GoToBattlePyramidBagMenu(1, CB2_SetUpReshowBattleScreenAfterMenu2);
+ GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_BATTLE, CB2_SetUpReshowBattleScreenAfterMenu2);
}
// Choosing berry to plant
@@ -894,7 +893,7 @@ void BagMenu_MoveCursorCallback(s32 itemIndex, bool8 onInit, struct ListMenu *li
}
}
-void BagMenu_ItemPrintCallback(u8 windowId, s32 itemIndex, u8 y)
+void BagMenu_ItemPrintCallback(u8 windowId, u32 itemIndex, u8 y)
{
u16 itemId;
u16 itemQuantity;
@@ -947,7 +946,7 @@ void BagMenu_PrintDescription(int itemIndex)
}
else
{
- StringCopy(gStringVar1, gReturnToXStringsTable[gBagPositionStruct.location]);
+ StringCopy(gStringVar1, gBagMenu_ReturnToStrings[gBagPositionStruct.location]);
StringExpandPlaceholders(gStringVar4, gText_ReturnToVar1);
str = gStringVar4;
}
@@ -1458,7 +1457,7 @@ void sub_81AC590(u8 taskId)
gTasks[taskId].func = Task_BagMenu_HandleInput;
}
-void OpenContextMenu(u8 unused)
+static void OpenContextMenu(u8 unused)
{
switch (gBagPositionStruct.location)
{
@@ -1604,8 +1603,8 @@ void sub_81ACAF8(u8 a)
void sub_81ACB54(u8 a, u8 b, u8 c)
{
- sub_8198DBC(a, 7, 8, 1, 0x38, b, c, sItemMenuActions, gBagMenu->contextMenuItemsPtr);
- sub_8199944(a, 0x38, b, c, 0);
+ PrintMenuActionGrid(a, 7, 8, 1, 0x38, b, c, sItemMenuActions, gBagMenu->contextMenuItemsPtr);
+ InitMenuActionGrid(a, 0x38, b, c, 0);
}
void Task_ItemContext_FieldOrBattle(u8 taskId)
@@ -1850,7 +1849,7 @@ void ItemMenu_Register(u8 taskId)
void ItemMenu_Give(u8 taskId)
{
BagMenu_RemoveSomeWindow();
- if (!itemid_80BF6D8_mail_related(gSpecialVar_ItemId))
+ if (!IsWritingMailAllowed(gSpecialVar_ItemId))
{
DisplayItemMessage(taskId, 1, gText_CantWriteMail, sub_81AD350);
}
@@ -1925,7 +1924,7 @@ void CB2_ReturnToBagMenuPocket(void)
void Task_ItemContext_FieldGive(u8 taskId)
{
- if (!itemid_80BF6D8_mail_related(gSpecialVar_ItemId))
+ if (!IsWritingMailAllowed(gSpecialVar_ItemId))
{
DisplayItemMessage(taskId, 1, gText_CantWriteMail, sub_81AD350);
}
diff --git a/src/item_menu_icons.c b/src/item_menu_icons.c
index d15409226..5c0849eef 100644
--- a/src/item_menu_icons.c
+++ b/src/item_menu_icons.c
@@ -244,7 +244,7 @@ static const struct OamData sBerryPicRotatingOamData =
.affineParam = 0
};
-static const union AnimCmd sSpriteAnim_857FBD8[] =
+static const union AnimCmd sAnim_BerryPic[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
@@ -252,7 +252,7 @@ static const union AnimCmd sSpriteAnim_857FBD8[] =
static const union AnimCmd *const sBerryPicSpriteAnimTable[] =
{
- sSpriteAnim_857FBD8
+ sAnim_BerryPic
};
static const struct SpriteFrameImage sBerryPicSpriteImageTable[] =
@@ -432,7 +432,7 @@ void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
struct Sprite *sprite = &gSprites[gBagMenu->spriteId[0]];
if (isSwitchingPockets)
{
- sprite->pos2.y = -5;
+ sprite->y2 = -5;
sprite->callback = SpriteCB_BagVisualSwitchingPockets;
sprite->data[0] = bagPocketId + 1;
StartSpriteAnim(sprite, 0);
@@ -445,9 +445,9 @@ void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite)
{
- if (sprite->pos2.y != 0)
+ if (sprite->y2 != 0)
{
- sprite->pos2.y++;
+ sprite->y2++;
}
else
{
@@ -526,8 +526,8 @@ void AddBagItemIconSprite(u16 itemId, u8 id)
if (iconSpriteId != MAX_SPRITES)
{
*spriteId = iconSpriteId;
- gSprites[iconSpriteId].pos2.x = 24;
- gSprites[iconSpriteId].pos2.y = 88;
+ gSprites[iconSpriteId].x2 = 24;
+ gSprites[iconSpriteId].y2 = 88;
}
}
}
diff --git a/src/item_use.c b/src/item_use.c
index af0ca9ee5..c9087e929 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -109,8 +109,8 @@ static void SetUpItemUseCallback(u8 taskId)
}
else
{
- gPyramidBagResources->callback2 = sItemUseCallbacks[type];
- CloseBattlePyramidBagAndSetCallback(taskId);
+ gPyramidBagMenu->exitCallback = sItemUseCallbacks[type];
+ CloseBattlePyramidBag(taskId);
}
}
@@ -822,8 +822,8 @@ static void RemoveUsedItem(void)
}
else
{
- sub_81C5924();
- sub_81C59BC();
+ UpdatePyramidBagList();
+ UpdatePyramidBagCursorPos();
}
}
@@ -910,7 +910,7 @@ static void ItemUseOnFieldCB_EscapeRope(u8 taskId)
bool8 CanUseDigOrEscapeRopeOnCurMap(void)
{
- if (gMapHeader.flags & MAP_ALLOW_ESCAPING)
+ if (gMapHeader.allowEscaping)
return TRUE;
else
return FALSE;
@@ -943,7 +943,7 @@ void ItemUseInBattle_PokeBall(u8 taskId)
if (!InBattlePyramid())
Task_FadeAndCloseBagMenu(taskId);
else
- CloseBattlePyramidBagAndSetCallback(taskId);
+ CloseBattlePyramidBag(taskId);
}
else if (!InBattlePyramid())
{
@@ -960,7 +960,7 @@ static void Task_CloseStatIncreaseMessage(u8 taskId)
if (!InBattlePyramid())
Task_FadeAndCloseBagMenu(taskId);
else
- CloseBattlePyramidBagAndSetCallback(taskId);
+ CloseBattlePyramidBag(taskId);
}
}
@@ -1005,8 +1005,8 @@ static void ItemUseInBattle_ShowPartyMenu(u8 taskId)
}
else
{
- gPyramidBagResources->callback2 = ChooseMonForInBattleItem;
- CloseBattlePyramidBagAndSetCallback(taskId);
+ gPyramidBagMenu->exitCallback = ChooseMonForInBattleItem;
+ CloseBattlePyramidBag(taskId);
}
}
@@ -1039,7 +1039,7 @@ void ItemUseInBattle_Escape(u8 taskId)
if (!InBattlePyramid())
DisplayItemMessage(taskId, 1, gStringVar4, Task_FadeAndCloseBagMenu);
else
- DisplayItemMessageInBattlePyramid(taskId, gStringVar4, CloseBattlePyramidBagAndSetCallback);
+ DisplayItemMessageInBattlePyramid(taskId, gStringVar4, CloseBattlePyramidBag);
}
else
{
diff --git a/src/link_rfu_3.c b/src/link_rfu_3.c
index f47167873..251b4792d 100644
--- a/src/link_rfu_3.c
+++ b/src/link_rfu_3.c
@@ -880,8 +880,8 @@ void UpdateWirelessStatusIndicatorSprite(void)
sprite->sFrameDelay++;
}
gMain.oamBuffer[125] = sWirelessStatusIndicatorOamData;
- gMain.oamBuffer[125].x = sprite->pos1.x + sprite->centerToCornerVecX;
- gMain.oamBuffer[125].y = sprite->pos1.y + sprite->centerToCornerVecY;
+ gMain.oamBuffer[125].x = sprite->x + sprite->centerToCornerVecX;
+ gMain.oamBuffer[125].y = sprite->y + sprite->centerToCornerVecY;
gMain.oamBuffer[125].paletteNum = sprite->oam.paletteNum;
gMain.oamBuffer[125].tileNum = sprite->sTileStart + sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.imageValue;
CpuCopy16(gMain.oamBuffer + 125, (struct OamData *)OAM + 125, sizeof(struct OamData));
diff --git a/src/list_menu.c b/src/list_menu.c
index 9ac9b87ab..83c9acd66 100644
--- a/src/list_menu.c
+++ b/src/list_menu.c
@@ -1024,11 +1024,11 @@ static void SpriteCallback_ScrollIndicatorArrow(struct Sprite *sprite)
{
case 0:
multiplier = sprite->tMultiplier;
- sprite->pos2.x = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256;
+ sprite->x2 = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256;
break;
case 1:
multiplier = sprite->tMultiplier;
- sprite->pos2.y = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256;
+ sprite->y2 = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256;
break;
}
sprite->tSinePos += sprite->tFrequency;
@@ -1364,8 +1364,8 @@ static void ListMenuUpdateRedOutlineCursorObject(u8 taskId, u16 x, u16 y)
{
struct RedOutlineCursor *data = (void*) gTasks[taskId].data;
- gSprites[data->spriteId].pos1.x = x + 120;
- gSprites[data->spriteId].pos1.y = y + 120;
+ gSprites[data->spriteId].x = x + 120;
+ gSprites[data->spriteId].y = y + 120;
}
static void ListMenuRemoveRedOutlineCursorObject(u8 taskId)
@@ -1385,7 +1385,7 @@ static void ListMenuRemoveRedOutlineCursorObject(u8 taskId)
static void SpriteCallback_RedArrowCursor(struct Sprite *sprite)
{
- sprite->pos2.x = gSineTable[(u8)(sprite->data[0])] / 64;
+ sprite->x2 = gSineTable[(u8)(sprite->data[0])] / 64;
sprite->data[0] += 8;
}
@@ -1429,8 +1429,8 @@ static u8 ListMenuAddRedArrowCursorObject(struct CursorStruct *cursor)
spriteTemplate.paletteTag = cursor->palTag;
data->spriteId = CreateSprite(&spriteTemplate, cursor->left, cursor->top, 0);
- gSprites[data->spriteId].pos2.x = 8;
- gSprites[data->spriteId].pos2.y = 8;
+ gSprites[data->spriteId].x2 = 8;
+ gSprites[data->spriteId].y2 = 8;
if (cursor->palTag == SPRITE_INVALID_TAG)
{
@@ -1444,8 +1444,8 @@ static void ListMenuUpdateRedArrowCursorObject(u8 taskId, u16 x, u16 y)
{
struct RedArrowCursor *data = (void*) gTasks[taskId].data;
- gSprites[data->spriteId].pos1.x = x;
- gSprites[data->spriteId].pos1.y = y;
+ gSprites[data->spriteId].x = x;
+ gSprites[data->spriteId].y = y;
}
static void ListMenuRemoveRedArrowCursorObject(u8 taskId)
diff --git a/src/m4a.c b/src/m4a.c
index 3bb440f65..105312a40 100644
--- a/src/m4a.c
+++ b/src/m4a.c
@@ -1525,6 +1525,10 @@ void ply_xwave(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track
{
u32 wav;
+#ifdef UBFIX
+ wav = 0;
+#endif
+
READ_XCMD_BYTE(wav, 0) // UB: uninitialized variable
READ_XCMD_BYTE(wav, 1)
READ_XCMD_BYTE(wav, 2)
@@ -1592,6 +1596,10 @@ void ply_xcmd_0C(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tra
{
u32 unk;
+#ifdef UBFIX
+ unk = 0;
+#endif
+
READ_XCMD_BYTE(unk, 0) // UB: uninitialized variable
READ_XCMD_BYTE(unk, 1)
@@ -1611,6 +1619,7 @@ void ply_xcmd_0C(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tra
void ply_xcmd_0D(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
u32 unk;
+
#ifdef UBFIX
unk = 0;
#endif
@@ -1703,14 +1712,14 @@ void SetPokemonCryProgress(u32 val)
gPokemonCrySong.unkCmd0DParam = val;
}
-int IsPokemonCryPlaying(struct MusicPlayerInfo *mplayInfo)
+bool32 IsPokemonCryPlaying(struct MusicPlayerInfo *mplayInfo)
{
struct MusicPlayerTrack *track = mplayInfo->tracks;
if (track->chan && track->chan->track == track)
- return 1;
+ return TRUE;
else
- return 0;
+ return FALSE;
}
void SetPokemonCryChorus(s8 val)
diff --git a/src/main_menu.c b/src/main_menu.c
index 38859b860..ec5a3785f 100644
--- a/src/main_menu.c
+++ b/src/main_menu.c
@@ -1306,8 +1306,8 @@ static void Task_NewGameBirchSpeech_WaitToShowBirch(u8 taskId)
else
{
spriteId = gTasks[taskId].tBirchSpriteId;
- gSprites[spriteId].pos1.x = 136;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 136;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
NewGameBirchSpeech_StartFadeInTarget1OutTarget2(taskId, 10);
@@ -1369,8 +1369,8 @@ static void Task_NewGameBirchSpeechSub_InitPokeBall(u8 taskId)
{
u8 spriteId = gTasks[sBirchSpeechMainTaskId].tLotadSpriteId;
- gSprites[spriteId].pos1.x = 100;
- gSprites[spriteId].pos1.y = 75;
+ gSprites[spriteId].x = 100;
+ gSprites[spriteId].y = 75;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].data[0] = 0;
@@ -1387,11 +1387,9 @@ static void Task_NewGameBirchSpeechSub_WaitForLotad(u8 taskId)
switch (tState)
{
case 0:
- if (sprite->callback == SpriteCallbackDummy)
- {
- sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
- goto incrementStateAndTimer;
- }
+ if (sprite->callback != SpriteCallbackDummy)
+ return;
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
break;
case 1:
if (gTasks[sBirchSpeechMainTaskId].tTimer >= 96)
@@ -1400,14 +1398,11 @@ static void Task_NewGameBirchSpeechSub_WaitForLotad(u8 taskId)
if (gTasks[sBirchSpeechMainTaskId].tTimer < 0x4000)
gTasks[sBirchSpeechMainTaskId].tTimer++;
}
- break;
- incrementStateAndTimer:
- default:
- tState++;
- if (gTasks[sBirchSpeechMainTaskId].tTimer < 0x4000)
- gTasks[sBirchSpeechMainTaskId].tTimer++;
- break;
+ return;
}
+ tState++;
+ if (gTasks[sBirchSpeechMainTaskId].tTimer < 0x4000)
+ gTasks[sBirchSpeechMainTaskId].tTimer++;
}
#undef tState
@@ -1464,8 +1459,8 @@ static void Task_NewGameBirchSpeech_StartPlayerFadeIn(u8 taskId)
{
u8 spriteId = gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = 180;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 180;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gTasks[taskId].tPlayerSpriteId = spriteId;
@@ -1538,7 +1533,7 @@ static void Task_NewGameBirchSpeech_SlideOutOldGenderSprite(u8 taskId)
u8 spriteId = gTasks[taskId].tPlayerSpriteId;
if (gTasks[taskId].tIsDoneFadingSprites == 0)
{
- gSprites[spriteId].pos1.x += 4;
+ gSprites[spriteId].x += 4;
}
else
{
@@ -1547,8 +1542,8 @@ static void Task_NewGameBirchSpeech_SlideOutOldGenderSprite(u8 taskId)
spriteId = gTasks[taskId].tMaySpriteId;
else
spriteId = gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = DISPLAY_WIDTH;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = DISPLAY_WIDTH;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].tPlayerSpriteId = spriteId;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
@@ -1561,13 +1556,13 @@ static void Task_NewGameBirchSpeech_SlideInNewGenderSprite(u8 taskId)
{
u8 spriteId = gTasks[taskId].tPlayerSpriteId;
- if (gSprites[spriteId].pos1.x > 180)
+ if (gSprites[spriteId].x > 180)
{
- gSprites[spriteId].pos1.x -= 4;
+ gSprites[spriteId].x -= 4;
}
else
{
- gSprites[spriteId].pos1.x = 180;
+ gSprites[spriteId].x = 180;
if (gTasks[taskId].tIsDoneFadingSprites)
{
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL;
@@ -1668,13 +1663,13 @@ static void Task_NewGameBirchSpeech_ReshowBirchLotad(u8 taskId)
gSprites[gTasks[taskId].tBrendanSpriteId].invisible = TRUE;
gSprites[gTasks[taskId].tMaySpriteId].invisible = TRUE;
spriteId = gTasks[taskId].tBirchSpriteId;
- gSprites[spriteId].pos1.x = 136;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 136;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
spriteId = gTasks[taskId].tLotadSpriteId;
- gSprites[spriteId].pos1.x = 100;
- gSprites[spriteId].pos1.y = 75;
+ gSprites[spriteId].x = 100;
+ gSprites[spriteId].y = 75;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
NewGameBirchSpeech_StartFadeInTarget1OutTarget2(taskId, 2);
@@ -1721,8 +1716,8 @@ static void Task_NewGameBirchSpeech_AreYouReady(u8 taskId)
spriteId = gTasks[taskId].tMaySpriteId;
else
spriteId = gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = 120;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 120;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gTasks[taskId].tPlayerSpriteId = spriteId;
@@ -1838,8 +1833,8 @@ static void CB2_NewGameBirchSpeech_ReturnFromNamingScreen(void)
gTasks[taskId].tPlayerGender = MALE;
spriteId = gTasks[taskId].tBrendanSpriteId;
}
- gSprites[spriteId].pos1.x = 180;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 180;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].tPlayerSpriteId = spriteId;
SetGpuReg(REG_OFFSET_BG1HOFS, -60);
@@ -1874,8 +1869,8 @@ static void SpriteCB_MovePlayerDownWhileShrinking(struct Sprite *sprite)
{
u32 y;
- y = (sprite->pos1.y << 16) + sprite->data[0] + 0xC000;
- sprite->pos1.y = y >> 16;
+ y = (sprite->y << 16) + sprite->data[0] + 0xC000;
+ sprite->y = y >> 16;
sprite->data[0] = y;
}
diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c
index 228415628..239639e0b 100644
--- a/src/mauville_old_man.c
+++ b/src/mauville_old_man.c
@@ -680,45 +680,43 @@ void ScrSpecial_SetMauvilleOldManObjEventGfx(void)
// Language fixers?
-void sub_8120B70(union OldMan * oldMan)
+void SanitizeMauvilleOldManForRuby(union OldMan * oldMan)
{
s32 i;
u8 playerName[PLAYER_NAME_LENGTH + 1];
switch (oldMan->common.id)
{
- case MAUVILLE_MAN_TRADER:
+ case MAUVILLE_MAN_TRADER:
+ {
+ struct MauvilleOldManTrader * trader = &oldMan->trader;
+ for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
- struct MauvilleOldManTrader * trader = &oldMan->trader;
- for (i = 0; i < NUM_TRADER_ITEMS; i++)
- {
- if (trader->language[i] == LANGUAGE_JAPANESE)
- {
- ConvertInternationalString(trader->playerNames[i], LANGUAGE_JAPANESE);
- }
- }
+ if (trader->language[i] == LANGUAGE_JAPANESE)
+ ConvertInternationalString(trader->playerNames[i], LANGUAGE_JAPANESE);
}
- break;
- case MAUVILLE_MAN_STORYTELLER:
+ break;
+ }
+ case MAUVILLE_MAN_STORYTELLER:
+ {
+ struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
+ for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
- struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
- for (i = 0; i < NUM_STORYTELLER_TALES; i++)
+ if (storyteller->gameStatIDs[i] != 0)
{
- if (storyteller->gameStatIDs[i] != 0)
+ memcpy(playerName, storyteller->trainerNames[i], PLAYER_NAME_LENGTH);
+ playerName[PLAYER_NAME_LENGTH] = EOS;
+ if (IsStringJapanese(playerName))
{
- memcpy(playerName, storyteller->trainerNames[i], PLAYER_NAME_LENGTH);
- playerName[PLAYER_NAME_LENGTH] = EOS;
- if (IsStringJapanese(playerName))
- {
- memset(playerName, CHAR_SPACE, PLAYER_NAME_LENGTH + 1);
- StringCopy(playerName, gText_Friend);
- memcpy(storyteller->trainerNames[i], playerName, PLAYER_NAME_LENGTH);
- storyteller->language[i] = GAME_LANGUAGE;
- }
+ memset(playerName, CHAR_SPACE, PLAYER_NAME_LENGTH + 1);
+ StringCopy(playerName, gText_Friend);
+ memcpy(storyteller->trainerNames[i], playerName, PLAYER_NAME_LENGTH);
+ storyteller->language[i] = GAME_LANGUAGE;
}
}
}
- break;
+ break;
+ }
}
}
diff --git a/src/menu.c b/src/menu.c
index 44b39d762..90e7d8c75 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -509,12 +509,14 @@ void RemoveStartMenuWindow(void)
}
}
-u16 sub_8197A30(void)
+// Unused
+static u16 GetDialogFrameBaseTileNum(void)
{
return DLG_WINDOW_BASE_TILE_NUM;
}
-u16 sub_8197A38(void)
+// Unused
+static u16 GetStandardFrameBaseTileNum(void)
{
return STD_WINDOW_BASE_TILE_NUM;
}
@@ -1241,7 +1243,7 @@ void sub_8198D54(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struc
sub_8198C94(windowId, fontId, GetFontAttribute(fontId, 0), 0, a2, a3, a4, a5, strs);
}
-void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8)
+void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *strs, const u8 *strIds)
{
u8 i;
u8 j;
@@ -1256,13 +1258,13 @@ void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u
printer.letterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING);
printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING);
- for (i = 0; i < itemCount2; i++)
+ for (i = 0; i < verticalCount; i++)
{
- for (j = 0; j < itemCount; j++)
+ for (j = 0; j < horizontalCount; j++)
{
- printer.currentChar = strs[a8[(itemCount * i) + j]].text;
- printer.x = (a4 * j) + left;
- printer.y = (GetFontAttribute(fontId, 1) * i) + top;
+ printer.currentChar = strs[strIds[(horizontalCount * i) + j]].text;
+ printer.x = (optionWidth * j) + left;
+ printer.y = (GetFontAttribute(fontId, FONTATTR_MAX_LETTER_HEIGHT) * i) + top;
printer.currentX = printer.x;
printer.currentY = printer.y;
AddTextPrinter(&printer, 0xFF, NULL);
@@ -1272,9 +1274,10 @@ void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u
CopyWindowToVram(windowId, 2);
}
-void sub_8198EF8(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *strs, const u8 *a8)
+// Unused
+static void PrintMenuActionGrid_TopLeft(u8 windowId, u8 fontId, u8 optionWidth, u8 unused, u8 horizontalCount, u8 verticalCount, const struct MenuAction *strs, const u8 *strIds)
{
- sub_8198DBC(windowId, fontId, GetFontAttribute(fontId, 0), 0, a2, a4, a5, strs, a8);
+ PrintMenuActionGrid(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 0, optionWidth, horizontalCount, verticalCount, strs, strIds);
}
u8 sub_8198F58(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 cursorHeight, u8 a6, u8 a7, u8 numChoices, u8 a9)
@@ -1701,7 +1704,7 @@ void sub_819983C(u8 windowId, u8 a4, u8 itemCount, u8 itemCount2, const struct M
CopyWindowToVram(windowId, 2);
}
-u8 sub_8199944(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos)
+u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos)
{
s32 pos;
diff --git a/src/menu_helpers.c b/src/menu_helpers.c
index 7da4f939b..c5cbcddb6 100644
--- a/src/menu_helpers.c
+++ b/src/menu_helpers.c
@@ -287,7 +287,7 @@ bool8 sub_8122148(u16 itemId)
return FALSE;
}
-bool8 itemid_80BF6D8_mail_related(u16 itemId)
+bool8 IsWritingMailAllowed(u16 itemId)
{
if (IsUpdateLinkStateCBActive() != TRUE && InUnionRoom() != TRUE)
return TRUE;
@@ -440,10 +440,10 @@ void UpdateSwapLineSpritesPos(u8 *spriteIds, u8 count, s16 x, u16 y)
for (i = 0; i < count; i++)
{
if (i == count - 1 && unknownBit)
- gSprites[spriteIds[i]].pos2.x = x - 8;
+ gSprites[spriteIds[i]].x2 = x - 8;
else
- gSprites[spriteIds[i]].pos2.x = x;
+ gSprites[spriteIds[i]].x2 = x;
- gSprites[spriteIds[i]].pos1.y = 1 + y;
+ gSprites[spriteIds[i]].y = 1 + y;
}
}
diff --git a/src/menu_specialized.c b/src/menu_specialized.c
index ab17c64a5..2fd12f2fd 100644
--- a/src/menu_specialized.c
+++ b/src/menu_specialized.c
@@ -255,7 +255,7 @@ static u8 MailboxMenu_GetWindowId(u8 windowIdx)
return sMailboxWindowIds[windowIdx];
}
-static void MailboxMenu_ItemPrintFunc(u8 windowId, s32 itemId, u8 y)
+static void MailboxMenu_ItemPrintFunc(u8 windowId, u32 itemId, u8 y)
{
u8 buffer[30];
u16 length;
@@ -1312,13 +1312,13 @@ static void SetConditionSparklePosition(struct Sprite *sprite)
if (mon != NULL)
{
- sprite->pos1.x = mon->pos1.x + mon->pos2.x + sConditionSparkleCoords[sprite->sSparkleId][0];
- sprite->pos1.y = mon->pos1.y + mon->pos2.y + sConditionSparkleCoords[sprite->sSparkleId][1];
+ sprite->x = mon->x + mon->x2 + sConditionSparkleCoords[sprite->sSparkleId][0];
+ sprite->y = mon->y + mon->y2 + sConditionSparkleCoords[sprite->sSparkleId][1];
}
else
{
- sprite->pos1.x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
- sprite->pos1.y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
+ sprite->x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
+ sprite->y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
}
}
diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c
index 2d4d98138..8e546afc9 100644
--- a/src/minigame_countdown.c
+++ b/src/minigame_countdown.c
@@ -242,10 +242,10 @@ static void Task_StaticCountdown_Init(u8 taskId)
StaticCountdown_CreateSprites(taskId, data);
StartSpriteAnim(&gSprites[tSpriteIds(1)], ANIM_START_MID);
- gSprites[tSpriteIds(1)].pos2.x = -32;
+ gSprites[tSpriteIds(1)].x2 = -32;
StartSpriteAnim(&gSprites[tSpriteIds(2)], ANIM_START_RIGHT);
- gSprites[tSpriteIds(2)].pos2.x = 32;
+ gSprites[tSpriteIds(2)].x2 = 32;
}
static void Task_StaticCountdown_Free(u8 taskId)
@@ -477,7 +477,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
break;
case 4:
// Moving up from jump
- sprite->pos1.y -= 4;
+ sprite->y -= 4;
if (++sprite->sTimer >= 8)
{
if (sprite->sAnimNum < 2)
@@ -497,7 +497,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
break;
case 5:
// Falling after jump
- sprite->pos1.y += 4;
+ sprite->y += 4;
if (++sprite->sTimer >= 8)
{
// Land from jump
@@ -528,8 +528,8 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
// First argument is unused.
static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
{
- gSprites[spriteId2].pos2.y = -40;
- gSprites[spriteId3].pos2.y = -40;
+ gSprites[spriteId2].y2 = -40;
+ gSprites[spriteId3].y2 = -40;
gSprites[spriteId2].invisible = FALSE;
gSprites[spriteId3].invisible = FALSE;
gSprites[spriteId2].callback = SpriteCB_Start;
@@ -555,16 +555,16 @@ static void SpriteCB_Start(struct Sprite *sprite)
{
case 0:
sYSpeed = 64;
- sY = sprite->pos2.y << 4;
+ sY = sprite->y2 << 4;
sState++;
case 1:
sY += sYSpeed;
sYSpeed++;
- sprite->pos2.y = sY >> 4;
- if (sprite->pos2.y >= 0)
+ sprite->y2 = sY >> 4;
+ if (sprite->y2 >= 0)
{
PlaySE(SE_BALL_BOUNCE_2);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sState++;
}
break;
@@ -577,7 +577,7 @@ static void SpriteCB_Start(struct Sprite *sprite)
sState++;
}
y = gSineTable[sTimer];
- sprite->pos2.y = -(y >> 4);
+ sprite->y2 = -(y >> 4);
break;
case 3:
sTimer += 16;
@@ -587,7 +587,7 @@ static void SpriteCB_Start(struct Sprite *sprite)
sTimer = 0;
sState++;
}
- sprite->pos2.y = -(gSineTable[sTimer] >> 5);
+ sprite->y2 = -(gSineTable[sTimer] >> 5);
break;
case 4:
if (++sTimer > 40)
diff --git a/src/mirage_tower.c b/src/mirage_tower.c
index d18ddcc0f..9b6d0d887 100644
--- a/src/mirage_tower.c
+++ b/src/mirage_tower.c
@@ -14,12 +14,14 @@
#include "sprite.h"
#include "task.h"
#include "window.h"
+#include "constants/event_objects.h"
#include "constants/maps.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/metatile_labels.h"
-struct MirageTowerPulseBlend {
+struct MirageTowerPulseBlend
+{
u8 taskId;
struct PulseBlend pulseBlend;
};
@@ -37,59 +39,51 @@ struct BgRegOffsets
u16 bgVOFS;
};
-struct Struct203CF10
+struct FallAnim_Tower
{
- u8 *buffer;
- u8 currIndex;
+ u8 *disintegrateRand;
+ u8 disintegrateIdx;
};
-struct DynamicSpriteFrameImage
-{
- u8 *data;
- u16 size;
-};
-
-struct Struct203CF0C
+struct FallAnim_Fossil
{
u8 *frameImageTiles;
- struct DynamicSpriteFrameImage *frameImage;
+ struct SpriteFrameImage *frameImage;
u8 spriteId;
- u16 *unkC;
- u16 unk10;
+ u16 *disintegrateRand;
+ u16 disintegrateIdx;
};
+#define TAG_CEILING_CRUMBLE 4000
+
#define MIRAGE_TOWER_GFX_LENGTH (sizeof(sBlankTile_Gfx) + sizeof(sMirageTower_Gfx))
-#define ROOT_FOSSIL_GFX_LENGTH sizeof(sRootFossil_Gfx)
-#define ROOT_FOSSIL_GFX_RANDOMIZER_LENGTH 0x100
+#define FOSSIL_DISINTEGRATE_LENGTH 0x100
-// extern data
-extern const struct SpriteSheet gMirageTowerCeilingCrumbleSpriteSheets[];
-extern const s16 sCeilingCrumblePositions[][3];
+static const struct SpriteSheet sCeilingCrumbleSpriteSheets[];
+static const s16 sCeilingCrumblePositions[][3];
-// static functions
-static void PlayerDescendMirageTower(u8 taskId);
-static void DoScreenShake(u8 taskId);
+static void PlayerDescendMirageTower(u8);
+static void DoScreenShake(u8);
static void IncrementCeilingCrumbleFinishedCount(void);
-static void WaitCeilingCrumble(u8 taskId);
-static void FinishCeilingCrumbleTask(u8 taskId);
+static void WaitCeilingCrumble(u8);
+static void FinishCeilingCrumbleTask(u8);
static void CreateCeilingCrumbleSprites(void);
-static void MoveCeilingCrumbleSprite(struct Sprite* sprite);
-static void DoMirageTowerDisintegration(u8 taskId);
-static void InitMirageTowerShake(u8 taskId);
-static void DoFossilFallAndSink(u8 taskId);
-static void sub_81BF248(struct Sprite *);
-static void sub_81BF2B8(u8* a, u16 b, u8 c, u8 d, u8 e);
-
-// rodata
+static void SpriteCB_CeilingCrumble(struct Sprite*);
+static void DoMirageTowerDisintegration(u8);
+static void InitMirageTowerShake(u8);
+static void Task_FossilFallAndSink(u8);
+static void SpriteCB_FallingFossil(struct Sprite *);
+static void UpdateDisintegrationEffect(u8*, u16, u8, u8, u8);
+
static const u8 sBlankTile_Gfx[32] = {0};
static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin");
-static const u16 sRootFossil_Pal[] = INCBIN_U16("graphics/misc/fossil.gbapal");
-static const u8 sRootFossil_Gfx[] = INCBIN_U8("graphics/misc/fossil.4bpp");
+static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused
+static const u8 sFossil_Gfx[] = INCBIN_U8("graphics/object_events/pics/misc/fossil.4bpp"); // Duplicate of gObjectEventPic_Fossil
static const u8 sMirageTowerCrumbles_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower_crumbles.4bpp");
static const u16 sMirageTowerCrumbles_Palette[] = INCBIN_U16("graphics/misc/mirage_tower_crumbles.gbapal");
-const s16 sCeilingCrumblePositions[][3] =
+static const s16 sCeilingCrumblePositions[][3] =
{
{ 0, 10, 65},
{ 17, 3, 50},
@@ -101,10 +95,10 @@ const s16 sCeilingCrumblePositions[][3] =
{-24, -4, 65},
};
-const struct SpriteSheet gMirageTowerCeilingCrumbleSpriteSheets[] =
+static const struct SpriteSheet sCeilingCrumbleSpriteSheets[] =
{
- {sMirageTowerCrumbles_Gfx, 0x0080, 4000},
- {NULL}
+ {sMirageTowerCrumbles_Gfx, 0x80, TAG_CEILING_CRUMBLE},
+ {}
};
static const struct MetatileCoords sInvisibleMirageTowerMetatiles[] =
@@ -129,13 +123,13 @@ static const struct MetatileCoords sInvisibleMirageTowerMetatiles[] =
{20, 58, METATILE_General_SandPit_Center},
};
-static const union AnimCmd gSpriteAnim_8617DEC[] =
+static const union AnimCmd sAnim_FallingFossil[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const struct OamData gOamData_8617DF4 =
+static const struct OamData sOamData_FallingFossil =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -152,14 +146,20 @@ static const struct OamData gOamData_8617DF4 =
.affineParam = 0,
};
-static const union AnimCmd *const gSpriteAnimTable_8617DFC[] =
+static const union AnimCmd *const sAnims_FallingFossil[] =
{
- gSpriteAnim_8617DEC,
+ sAnim_FallingFossil,
};
-static const struct SpriteTemplate gUnknown_08617E00 =
+static const struct SpriteTemplate sSpriteTemplate_FallingFossil =
{
- 0xFFFF, 0xFFFF, &gOamData_8617DF4, gSpriteAnimTable_8617DFC, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &sOamData_FallingFossil,
+ .anims = sAnims_FallingFossil,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
};
const struct PulseBlendSettings gMirageTowerPulseBlendSettings = {
@@ -174,18 +174,18 @@ const struct PulseBlendSettings gMirageTowerPulseBlendSettings = {
.unk7_7 = 1,
};
-static const union AnimCmd sCeilingCrumble2AnimCmd[] =
+static const union AnimCmd sAnim_CeilingCrumbleSmall[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const sCeilingCrumble2AnimCmds[] =
+static const union AnimCmd *const sAnims_CeilingCrumbleSmall[] =
{
- sCeilingCrumble2AnimCmd,
+ sAnim_CeilingCrumbleSmall,
};
-static const struct OamData sCeilingCrumble2OamData =
+static const struct OamData sOamData_CeilingCrumbleSmall =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -202,28 +202,28 @@ static const struct OamData sCeilingCrumble2OamData =
.affineParam = 0,
};
-static const struct SpriteTemplate sCeilingCrumbleSpriteTemplate2 = {
- .tileTag = 4000,
+static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleSmall = {
+ .tileTag = TAG_CEILING_CRUMBLE,
.paletteTag = 0xFFFF,
- .oam = &sCeilingCrumble2OamData,
- .anims = sCeilingCrumble2AnimCmds,
+ .oam = &sOamData_CeilingCrumbleSmall,
+ .anims = sAnims_CeilingCrumbleSmall,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = MoveCeilingCrumbleSprite
+ .callback = SpriteCB_CeilingCrumble
};
-static const union AnimCmd sCeilingCrumble1AnimCmd[] =
+static const union AnimCmd sAnim_CeilingCrumbleLarge[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const sCeilingCrumble1AnimCmds[] =
+static const union AnimCmd *const sAnims_CeilingCrumbleLarge[] =
{
- sCeilingCrumble1AnimCmd,
+ sAnim_CeilingCrumbleLarge,
};
-static const struct OamData sCeilingCrumble1OamData =
+static const struct OamData sOamData_CeilingCrumbleLarge =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -240,24 +240,26 @@ static const struct OamData sCeilingCrumble1OamData =
.affineParam = 0,
};
-static const struct SpriteTemplate sCeilingCrumbleSpriteTemplate1 = {
- .tileTag = 4000,
+static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleLarge = {
+ .tileTag = TAG_CEILING_CRUMBLE,
.paletteTag = 0xFFFF,
- .oam = &sCeilingCrumble1OamData,
- .anims = sCeilingCrumble1AnimCmds,
+ .oam = &sOamData_CeilingCrumbleLarge,
+ .anims = sAnims_CeilingCrumbleLarge,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = MoveCeilingCrumbleSprite
+ .callback = SpriteCB_CeilingCrumble
};
EWRAM_DATA static u8* sMirageTowerGfxBuffer = NULL;
EWRAM_DATA static u8* sMirageTowerTilemapBuffer = NULL;
-EWRAM_DATA static struct Struct203CF0C *sUnknown_0203CF0C = NULL;
-EWRAM_DATA static struct Struct203CF10 *sUnknown_0203CF10 = NULL;
+EWRAM_DATA static struct FallAnim_Fossil *sFallingFossil = NULL;
+EWRAM_DATA static struct FallAnim_Tower *sFallingTower = NULL;
EWRAM_DATA static struct BgRegOffsets *sBgShakeOffsets = NULL;
-EWRAM_DATA struct MirageTowerPulseBlend *sMirageTowerPulseBlend = NULL;
+EWRAM_DATA static struct MirageTowerPulseBlend *sMirageTowerPulseBlend = NULL;
-static u16 gUnknown_030012A8[8];
+// Holds data about the disintegration effect for Mirage Tower / the unchosen fossil.
+// Never read, presumably for debugging
+static u16 sDebug_DisintegrationData[8];
bool8 IsMirageTowerVisible(void)
{
@@ -319,6 +321,7 @@ void SetMirageTowerVisibility(void)
if (VarGet(VAR_MIRAGE_TOWER_STATE))
{
+ // Mirage Tower event has already been completed, hide it
FlagClear(FLAG_MIRAGE_TOWER_VISIBLE);
return;
}
@@ -343,32 +346,40 @@ void StartPlayerDescendMirageTower(void)
CreateTask(PlayerDescendMirageTower, 8);
}
+// As the tower disintegrates, a duplicate object event of the player
+// is created at the top of the tower and moved down to show the player falling
static void PlayerDescendMirageTower(u8 taskId)
{
u8 objectEventId;
- struct ObjectEvent *fakePlayerObjectEvent;
- struct ObjectEvent *playerObjectEvent;
-
- TryGetObjectEventIdByLocalIdAndMap(45, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
- fakePlayerObjectEvent = &gObjectEvents[objectEventId];
- gSprites[fakePlayerObjectEvent->spriteId].pos2.y += 4;
- playerObjectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if ((gSprites[fakePlayerObjectEvent->spriteId].pos1.y + gSprites[fakePlayerObjectEvent->spriteId].pos2.y) >=
- (gSprites[playerObjectEvent->spriteId].pos1.y + gSprites[playerObjectEvent->spriteId].pos2.y))
+ struct ObjectEvent *fallingPlayer;
+ struct ObjectEvent *player;
+
+ TryGetObjectEventIdByLocalIdAndMap(LOCALID_ROUTE111_PLAYER_FALLING, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
+ fallingPlayer = &gObjectEvents[objectEventId];
+ gSprites[fallingPlayer->spriteId].y2 += 4;
+ player = &gObjectEvents[gPlayerAvatar.objectEventId];
+ if ((gSprites[fallingPlayer->spriteId].y + gSprites[fallingPlayer->spriteId].y2) >=
+ (gSprites[player->spriteId].y + gSprites[player->spriteId].y2))
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
}
+#define tXShakeOffset data[0]
+#define tTimer data[1]
+#define tNumShakes data[2]
+#define tShakeDelay data[3]
+#define tYShakeOffset data[4]
+
static void StartScreenShake(u8 yShakeOffset, u8 xShakeOffset, u8 numShakes, u8 shakeDelay)
{
u8 taskId = CreateTask(DoScreenShake, 9);
- gTasks[taskId].data[0] = xShakeOffset;
- gTasks[taskId].data[1] = 0;
- gTasks[taskId].data[2] = numShakes;
- gTasks[taskId].data[3] = shakeDelay;
- gTasks[taskId].data[4] = yShakeOffset;
+ gTasks[taskId].tXShakeOffset = xShakeOffset;
+ gTasks[taskId].tTimer = 0;
+ gTasks[taskId].tNumShakes = numShakes;
+ gTasks[taskId].tShakeDelay = shakeDelay;
+ gTasks[taskId].tYShakeOffset = yShakeOffset;
SetCameraPanningCallback(NULL);
PlaySE(SE_M_STRENGTH);
}
@@ -378,15 +389,15 @@ static void DoScreenShake(u8 taskId)
s16 *data;
data = gTasks[taskId].data;
- data[1]++;
- if (data[1] % data[3] == 0)
+ tTimer++;
+ if (tTimer % tShakeDelay == 0)
{
- data[1] = 0;
- data[2]--;
- data[0] = -data[0];
- data[4] = -data[4];
- SetCameraPanning(data[0], data[4]);
- if (data[2] == 0)
+ tTimer = 0;
+ tNumShakes--;
+ tXShakeOffset = -tXShakeOffset;
+ tYShakeOffset = -tYShakeOffset;
+ SetCameraPanning(tXShakeOffset, tYShakeOffset);
+ if (tNumShakes == 0)
{
IncrementCeilingCrumbleFinishedCount();
DestroyTask(taskId);
@@ -395,6 +406,12 @@ static void DoScreenShake(u8 taskId)
}
}
+#undef tXShakeOffset
+#undef tTimer
+#undef tNumShakes
+#undef tShakeDelay
+#undef tYShakeOffset
+
static void IncrementCeilingCrumbleFinishedCount(void)
{
u8 taskId = FindTaskIdByFunc(WaitCeilingCrumble);
@@ -404,7 +421,7 @@ static void IncrementCeilingCrumbleFinishedCount(void)
void DoMirageTowerCeilingCrumble(void)
{
- LoadSpriteSheets(gMirageTowerCeilingCrumbleSpriteSheets);
+ LoadSpriteSheets(sCeilingCrumbleSpriteSheets);
CreateCeilingCrumbleSprites();
CreateTask(WaitCeilingCrumble, 8);
StartScreenShake(2, 1, 16, 3);
@@ -421,7 +438,7 @@ static void WaitCeilingCrumble(u8 taskId)
static void FinishCeilingCrumbleTask(u8 taskId)
{
- FreeSpriteTilesByTag(4000);
+ FreeSpriteTilesByTag(TAG_CEILING_CRUMBLE);
DestroyTask(taskId);
EnableBothScriptContexts();
}
@@ -433,25 +450,25 @@ static void CreateCeilingCrumbleSprites(void)
for (i = 0; i < 8; i++)
{
- spriteId = CreateSprite(&sCeilingCrumbleSpriteTemplate1, sCeilingCrumblePositions[i][0] + 120, sCeilingCrumblePositions[i][1], 8);
+ spriteId = CreateSprite(&sSpriteTemplate_CeilingCrumbleLarge, sCeilingCrumblePositions[i][0] + 120, sCeilingCrumblePositions[i][1], 8);
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].oam.paletteNum = 0;
gSprites[spriteId].data[0] = i;
}
for (i = 0; i < 8; i++)
{
- spriteId = CreateSprite(&sCeilingCrumbleSpriteTemplate2, sCeilingCrumblePositions[i][0] + 115, sCeilingCrumblePositions[i][1] - 3, 8);
+ spriteId = CreateSprite(&sSpriteTemplate_CeilingCrumbleSmall, sCeilingCrumblePositions[i][0] + 115, sCeilingCrumblePositions[i][1] - 3, 8);
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].oam.paletteNum = 0;
gSprites[spriteId].data[0] = i;
}
}
-static void MoveCeilingCrumbleSprite(struct Sprite* sprite)
+static void SpriteCB_CeilingCrumble(struct Sprite* sprite)
{
sprite->data[1] += 2;
- sprite->pos2.y = sprite->data[1] / 2;
- if(((sprite->pos1.y) + (sprite->pos2.y)) > sCeilingCrumblePositions[sprite->data[0]][2])
+ sprite->y2 = sprite->data[1] / 2;
+ if(((sprite->y) + (sprite->y2)) > sCeilingCrumblePositions[sprite->data[0]][2])
{
DestroySprite(sprite);
IncrementCeilingCrumbleFinishedCount();
@@ -478,7 +495,7 @@ void StartMirageTowerShake(void)
void StartMirageTowerFossilFallAndSink(void)
{
- CreateTask(DoFossilFallAndSink, 9);
+ CreateTask(Task_FossilFallAndSink, 9);
}
static void SetBgShakeOffsets(void)
@@ -501,42 +518,44 @@ static void UpdateBgShake(u8 taskId)
}
}
+#define tState data[0]
+
static void InitMirageTowerShake(u8 taskId)
{
u8 zero;
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
FreeAllWindowBuffers();
SetBgAttribute(0, BG_ATTR_PRIORITY, 2);
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
break;
case 1:
sMirageTowerGfxBuffer = (u8 *)AllocZeroed(MIRAGE_TOWER_GFX_LENGTH);
sMirageTowerTilemapBuffer = (u8 *)AllocZeroed(BG_SCREEN_SIZE);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
break;
case 2:
CpuSet(sBlankTile_Gfx, sMirageTowerGfxBuffer, MIRAGE_TOWER_GFX_LENGTH / 2);
LoadBgTiles(0, sMirageTowerGfxBuffer, MIRAGE_TOWER_GFX_LENGTH, 0);
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
break;
case 3:
SetBgTilemapBuffer(0, sMirageTowerTilemapBuffer);
CopyToBgTilemapBufferRect_ChangePalette(0, &sMirageTowerTilemap, 12, 29, 6, 12, 17);
CopyBgTilemapBufferToVram(0);
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
break;
case 4:
ShowBg(0);
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
break;
case 5:
SetInvisibleMirageTowerMetatiles();
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
break;
case 6:
sBgShakeOffsets = Alloc(sizeof(*sBgShakeOffsets));
@@ -558,27 +577,29 @@ static void DoMirageTowerDisintegration(u8 taskId)
u16 i;
u8 index;
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 1:
- sUnknown_0203CF10 = AllocZeroed(OUTER_BUFFER_LENGTH * sizeof(struct Struct203CF10));
+ sFallingTower = AllocZeroed(OUTER_BUFFER_LENGTH * sizeof(struct FallAnim_Tower));
break;
case 3:
if (gTasks[taskId].data[3] <= (OUTER_BUFFER_LENGTH - 1))
{
if (gTasks[taskId].data[1] > 1)
{
+ // Initialize disintegration pattern
index = gTasks[taskId].data[3];
- sUnknown_0203CF10[index].buffer = Alloc(INNER_BUFFER_LENGTH);
+ sFallingTower[index].disintegrateRand = Alloc(INNER_BUFFER_LENGTH);
for (i = 0; i <= (INNER_BUFFER_LENGTH - 1); i++)
- sUnknown_0203CF10[index].buffer[i] = i;
+ sFallingTower[index].disintegrateRand[i] = i;
+
+ // Randomize disintegration pattern
for (i = 0; i <= (INNER_BUFFER_LENGTH - 1); i++)
{
u16 rand1, rand2, temp;
-
- rand1 = Random() % 0x30;
- rand2 = Random() % 0x30;
- SWAP(sUnknown_0203CF10[index].buffer[rand2], sUnknown_0203CF10[index].buffer[rand1], temp);
+ rand1 = Random() % INNER_BUFFER_LENGTH;
+ rand2 = Random() % INNER_BUFFER_LENGTH;
+ SWAP(sFallingTower[index].disintegrateRand[rand2], sFallingTower[index].disintegrateRand[rand1], temp);
}
if (gTasks[taskId].data[3] <= (OUTER_BUFFER_LENGTH - 1))
gTasks[taskId].data[3]++;
@@ -591,20 +612,20 @@ static void DoMirageTowerDisintegration(u8 taskId)
{
for (j = 0; j < 1; j++)
{
- sub_81BF2B8(sMirageTowerGfxBuffer,
- ((((OUTER_BUFFER_LENGTH - 1) - i) * INNER_BUFFER_LENGTH) + sUnknown_0203CF10[i].buffer[(sUnknown_0203CF10[i].currIndex)++]),
+ UpdateDisintegrationEffect(sMirageTowerGfxBuffer,
+ (OUTER_BUFFER_LENGTH - 1 - i) * INNER_BUFFER_LENGTH + sFallingTower[i].disintegrateRand[sFallingTower[i].disintegrateIdx++],
0, INNER_BUFFER_LENGTH, 1);
}
- if (sUnknown_0203CF10[i].currIndex > (INNER_BUFFER_LENGTH - 1))
+ if (sFallingTower[i].disintegrateIdx > (INNER_BUFFER_LENGTH - 1))
{
- FREE_AND_SET_NULL(sUnknown_0203CF10[i].buffer);
+ FREE_AND_SET_NULL(sFallingTower[i].disintegrateRand);
gTasks[taskId].data[2]++;
if ((i % 2) == 1)
sBgShakeOffsets->bgVOFS--;
}
}
LoadBgTiles(0, sMirageTowerGfxBuffer, MIRAGE_TOWER_GFX_LENGTH, 0);
- if (sUnknown_0203CF10[OUTER_BUFFER_LENGTH - 1].currIndex > (INNER_BUFFER_LENGTH - 1))
+ if (sFallingTower[OUTER_BUFFER_LENGTH - 1].disintegrateIdx > INNER_BUFFER_LENGTH - 1)
break;
return;
case 4:
@@ -617,7 +638,7 @@ static void DoMirageTowerDisintegration(u8 taskId)
break;
case 5:
FREE_AND_SET_NULL(sBgShakeOffsets);
- FREE_AND_SET_NULL(sUnknown_0203CF10);
+ FREE_AND_SET_NULL(sFallingTower);
FREE_AND_SET_NULL(sMirageTowerGfxBuffer);
FREE_AND_SET_NULL(sMirageTowerTilemapBuffer);
break;
@@ -635,127 +656,128 @@ static void DoMirageTowerDisintegration(u8 taskId)
EnableBothScriptContexts();
break;
}
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
}
-static void DoFossilFallAndSink(u8 taskId)
+static void Task_FossilFallAndSink(u8 taskId)
{
u16 i;
u8 *buffer;
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 1:
- sUnknown_0203CF0C = AllocZeroed(sizeof(*sUnknown_0203CF0C));
- sUnknown_0203CF0C->frameImageTiles = AllocZeroed(ROOT_FOSSIL_GFX_LENGTH);
- sUnknown_0203CF0C->frameImage = AllocZeroed(sizeof(*sUnknown_0203CF0C->frameImage));
- sUnknown_0203CF0C->unkC = AllocZeroed(ROOT_FOSSIL_GFX_RANDOMIZER_LENGTH * sizeof(u16));
- sUnknown_0203CF0C->unk10 = 0;
+ sFallingFossil = AllocZeroed(sizeof(*sFallingFossil));
+ sFallingFossil->frameImageTiles = AllocZeroed(sizeof(sFossil_Gfx));
+ sFallingFossil->frameImage = AllocZeroed(sizeof(*sFallingFossil->frameImage));
+ sFallingFossil->disintegrateRand = AllocZeroed(FOSSIL_DISINTEGRATE_LENGTH * sizeof(u16));
+ sFallingFossil->disintegrateIdx = 0;
break;
case 2:
- buffer = sUnknown_0203CF0C->frameImageTiles;
- for (i = 0; i < ROOT_FOSSIL_GFX_LENGTH; i++, buffer++)
- *buffer = sRootFossil_Gfx[i];
+ buffer = sFallingFossil->frameImageTiles;
+ for (i = 0; i < sizeof(sFossil_Gfx); i++, buffer++)
+ *buffer = sFossil_Gfx[i];
break;
case 3:
- sUnknown_0203CF0C->frameImage->data = sUnknown_0203CF0C->frameImageTiles;
- sUnknown_0203CF0C->frameImage->size = ROOT_FOSSIL_GFX_LENGTH;
+ sFallingFossil->frameImage->data = sFallingFossil->frameImageTiles;
+ sFallingFossil->frameImage->size = sizeof(sFossil_Gfx);
break;
case 4:
{
- struct SpriteTemplate fossilTemplate;
-
- fossilTemplate = gUnknown_08617E00;
- fossilTemplate.images = (struct SpriteFrameImage *)(sUnknown_0203CF0C->frameImage);
- sUnknown_0203CF0C->spriteId = CreateSprite(&fossilTemplate, 128, -16, 1);
- gSprites[sUnknown_0203CF0C->spriteId].centerToCornerVecX = 0;
- gSprites[sUnknown_0203CF0C->spriteId].data[0] = gSprites[sUnknown_0203CF0C->spriteId].pos1.x;
- gSprites[sUnknown_0203CF0C->spriteId].data[1] = 1;
+ struct SpriteTemplate fossilTemplate = sSpriteTemplate_FallingFossil;
+ fossilTemplate.images = sFallingFossil->frameImage;
+ sFallingFossil->spriteId = CreateSprite(&fossilTemplate, 128, -16, 1);
+ gSprites[sFallingFossil->spriteId].centerToCornerVecX = 0;
+ gSprites[sFallingFossil->spriteId].data[0] = gSprites[sFallingFossil->spriteId].x;
+ gSprites[sFallingFossil->spriteId].data[1] = 1;
}
case 5:
- for (i = 0; i < ROOT_FOSSIL_GFX_RANDOMIZER_LENGTH; i++)
- sUnknown_0203CF0C->unkC[i] = i;
+ // Initialize disintegration pattern
+ for (i = 0; i < FOSSIL_DISINTEGRATE_LENGTH; i++)
+ sFallingFossil->disintegrateRand[i] = i;
break;
case 6:
- for (i = 0; i < (ROOT_FOSSIL_GFX_RANDOMIZER_LENGTH * sizeof(u16)); i++)
+ // Randomize disintegration pattern
+ for (i = 0; i < FOSSIL_DISINTEGRATE_LENGTH * sizeof(u16); i++)
{
u16 rand1, rand2, temp;
-
- rand1 = Random() % 0x100;
- rand2 = Random() % 0x100;
- SWAP(sUnknown_0203CF0C->unkC[rand2], sUnknown_0203CF0C->unkC[rand1], temp);
+ rand1 = Random() % FOSSIL_DISINTEGRATE_LENGTH;
+ rand2 = Random() % FOSSIL_DISINTEGRATE_LENGTH;
+ SWAP(sFallingFossil->disintegrateRand[rand2], sFallingFossil->disintegrateRand[rand1], temp);
}
- gSprites[sUnknown_0203CF0C->spriteId].callback = sub_81BF248;
+ gSprites[sFallingFossil->spriteId].callback = SpriteCB_FallingFossil;
break;
case 7:
- if (gSprites[sUnknown_0203CF0C->spriteId].callback != SpriteCallbackDummy)
+ // Wait for fossil to finish falling / disintegrating
+ if (gSprites[sFallingFossil->spriteId].callback != SpriteCallbackDummy)
return;
- DestroySprite(&gSprites[sUnknown_0203CF0C->spriteId]);
- FREE_AND_SET_NULL(sUnknown_0203CF0C->unkC);;
- FREE_AND_SET_NULL(sUnknown_0203CF0C->frameImage);
- FREE_AND_SET_NULL(sUnknown_0203CF0C->frameImageTiles);
- FREE_AND_SET_NULL(sUnknown_0203CF0C);
+ DestroySprite(&gSprites[sFallingFossil->spriteId]);
+ FREE_AND_SET_NULL(sFallingFossil->disintegrateRand);;
+ FREE_AND_SET_NULL(sFallingFossil->frameImage);
+ FREE_AND_SET_NULL(sFallingFossil->frameImageTiles);
+ FREE_AND_SET_NULL(sFallingFossil);
break;
case 8:
EnableBothScriptContexts();
break;
}
-
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
}
-static void sub_81BF248(struct Sprite *sprite)
+static void SpriteCB_FallingFossil(struct Sprite *sprite)
{
- if (sUnknown_0203CF0C->unk10 >= (ROOT_FOSSIL_GFX_RANDOMIZER_LENGTH))
+ if (sFallingFossil->disintegrateIdx >= FOSSIL_DISINTEGRATE_LENGTH)
{
+ // End animation
sprite->callback = SpriteCallbackDummy;
}
- else if (sprite->pos1.y >= 96)
+ else if (sprite->y >= 96)
{
+ // Fossil has reached the ground, update disintegration animation
u8 i;
for (i = 0; i < 2; i++)
- sub_81BF2B8(sUnknown_0203CF0C->frameImageTiles, sUnknown_0203CF0C->unkC[sUnknown_0203CF0C->unk10++], 0, 16, 0);
+ UpdateDisintegrationEffect(sFallingFossil->frameImageTiles, sFallingFossil->disintegrateRand[sFallingFossil->disintegrateIdx++], 0, 16, 0);
StartSpriteAnim(sprite, 0);
}
else
{
- sprite->pos1.y++;
+ // Fossil is still falling
+ sprite->y++;
}
}
-static void sub_81BF2B8(u8* a, u16 b, u8 c, u8 d, u8 e)
+static void UpdateDisintegrationEffect(u8* tiles, u16 randId, u8 c, u8 size, u8 offset)
{
- u8 r5, r4, r0, r2;
- u16 var, var2;
- u8 r2_1, r4_1;
- u8 b2, c2;
+ u8 heightTiles, height, widthTiles, width;
+ u16 var, baseOffset;
+ u8 col, row;
+ u8 flag, tileMask;
- r4 = b / d;
- gUnknown_030012A8[0] = r4;
+ height = randId / size;
+ sDebug_DisintegrationData[0] = height;
- r2 = b % d;
- gUnknown_030012A8[1] = r2;
+ width = randId % size;
+ sDebug_DisintegrationData[1] = width;
- r4_1 = r4 & 7;
- r2_1 = r2 & 7;
- gUnknown_030012A8[2] = r4 & 7; //should be using r4_1, but that doesn't match
- gUnknown_030012A8[3] = r2 & 7; //"
-
- r0 = r2 / 8;
- r5 = r4 / 8;
+ row = height & 7;
+ col = width & 7;
+ sDebug_DisintegrationData[2] = height & 7;
+ sDebug_DisintegrationData[3] = width & 7;
- gUnknown_030012A8[4] = r2 / 8; //should be using r0, but that doesn't match
- gUnknown_030012A8[5] = r4 / 8; //should be using r5, but that doesn't match
+ widthTiles = width / 8;
+ heightTiles = height / 8;
+ sDebug_DisintegrationData[4] = width / 8;
+ sDebug_DisintegrationData[5] = height / 8;
- var = (d / 8) * (r5 * 64) + (r0 * 64);
- gUnknown_030012A8[6] = var;
+ var = (size / 8) * (heightTiles * 64) + (widthTiles * 64);
+ sDebug_DisintegrationData[6] = var;
- var2 = var + ((r4_1 * 8) + r2_1);
- var2 /= 2;
- gUnknown_030012A8[7] = var + ((r4_1 * 8) + r2_1); //should be using var2 with var2 being divided afterwards, but that doesn't match
+ baseOffset = var + ((row * 8) + col);
+ baseOffset /= 2;
+ sDebug_DisintegrationData[7] = var + ((row * 8) + col);
- b2 = ((b % 2) ^ 1);
- c2 = (c << (b2 << 2)) | 15 << (((b2 ^ 1) << 2));
- a[var2 + (e * 32)] &= c2;
+ flag = ((randId % 2) ^ 1);
+ tileMask = (c << (flag << 2)) | 15 << (((flag ^ 1) << 2));
+ tiles[baseOffset + (offset * 32)] &= tileMask;
}
diff --git a/src/mon_markings.c b/src/mon_markings.c
index e71d6d795..dbd5a2fa8 100644
--- a/src/mon_markings.c
+++ b/src/mon_markings.c
@@ -493,7 +493,7 @@ static void CreateMonMarkingsMenuSprites(s16 x, s16 y, u16 baseTileTag, u16 base
return;
}
}
- sMenu->windowSprites[1]->pos1.y = y + 96;
+ sMenu->windowSprites[1]->y = y + 96;
// Create marking sprites
@@ -526,8 +526,8 @@ static void CreateMonMarkingsMenuSprites(s16 x, s16 y, u16 baseTileTag, u16 base
sMenu->textSprite->oam.shape = SPRITE_SHAPE(32x32);
sMenu->textSprite->oam.size = SPRITE_SIZE(32x32);
StartSpriteAnim(sMenu->textSprite, ANIM_TEXT);
- sMenu->textSprite->pos1.x = x + 32;
- sMenu->textSprite->pos1.y = y + 80;
+ sMenu->textSprite->x = x + 32;
+ sMenu->textSprite->y = y + 80;
CalcCenterToCornerVec(sMenu->textSprite, SPRITE_SHAPE(32x16), SPRITE_SIZE(32x16), ST_OAM_AFFINE_OFF);
}
else
@@ -567,7 +567,7 @@ static void SpriteCB_Marking(struct Sprite *sprite)
static void SpriteCB_Cursor(struct Sprite *sprite)
{
- sprite->pos1.y = (16 * sMenu->cursorPos) + sprite->sCursorYOffset;
+ sprite->y = (16 * sMenu->cursorPos) + sprite->sCursorYOffset;
}
#undef sCursorYOffset
diff --git a/src/mystery_gift.c b/src/mystery_gift.c
index 1e00a5788..afbe50e4d 100644
--- a/src/mystery_gift.c
+++ b/src/mystery_gift.c
@@ -558,14 +558,12 @@ bool32 MG_PrintTextOnWindow1AndWaitButton(u8 *textState, const u8 *str)
{
case 0:
AddTextPrinterToWindow1(str);
- goto inc;
+ (*textState)++;
+ break;
case 1:
DrawDownArrow(1, 0xD0, 0x14, 1, FALSE, &sDownArrowCounterAndYCoordIdx[0], &sDownArrowCounterAndYCoordIdx[1]);
if (({JOY_NEW(A_BUTTON | B_BUTTON);}))
- {
- inc:
(*textState)++;
- }
break;
case 2:
DrawDownArrow(1, 0xD0, 0x14, 1, TRUE, &sDownArrowCounterAndYCoordIdx[0], &sDownArrowCounterAndYCoordIdx[1]);
@@ -574,7 +572,7 @@ bool32 MG_PrintTextOnWindow1AndWaitButton(u8 *textState, const u8 *str)
return TRUE;
case 0xFF:
*textState = 2;
- break;
+ return FALSE;
}
return FALSE;
}
@@ -809,8 +807,6 @@ static bool32 ValidateCardOrNews(bool32 cardOrNews)
static bool32 HandleLoadWonderCardOrNews(u8 * state, bool32 cardOrNews)
{
- s32 v0;
-
switch (*state)
{
case 0:
@@ -827,20 +823,18 @@ static bool32 HandleLoadWonderCardOrNews(u8 * state, bool32 cardOrNews)
case 1:
if (cardOrNews == 0)
{
- v0 = FadeToWonderCardMenu();
- check:
- if (v0 != 0)
+ if (!FadeToWonderCardMenu())
{
- goto done;
+ return FALSE;
}
- break;
}
else
{
- v0 = FadeToWonderNewsMenu();
- goto check;
+ if (!FadeToWonderNewsMenu())
+ {
+ return FALSE;
+ }
}
- done:
*state = 0;
return TRUE;
}
diff --git a/src/naming_screen.c b/src/naming_screen.c
index 3c8478e04..fc7fb82fe 100644
--- a/src/naming_screen.c
+++ b/src/naming_screen.c
@@ -1071,7 +1071,7 @@ static void SpriteCB_InputArrow(struct Sprite *sprite)
sprite->sDelay = 8;
sprite->sXPosId = (sprite->sXPosId + 1) & (ARRAY_COUNT(x) - 1);
}
- sprite->pos2.x = x[sprite->sXPosId];
+ sprite->x2 = x[sprite->sXPosId];
}
#undef sDelay
@@ -1089,13 +1089,13 @@ static void SpriteCB_Underscore(struct Sprite *sprite)
pos = GetTextEntryPosition();
if (pos != (u8)sprite->sId)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->sYPosId = 0;
sprite->sDelay = 0;
}
else
{
- sprite->pos2.y = y[sprite->sYPosId];
+ sprite->y2 = y[sprite->sYPosId];
sprite->sDelay++;
if (sprite->sDelay > 8)
{
@@ -1134,11 +1134,11 @@ static void SetCursorPos(s16 x, s16 y)
struct Sprite *cursorSprite = &gSprites[sNamingScreen->cursorSpriteId];
if (x < sPageColumnCounts[CurrentPageToKeyboardId()])
- cursorSprite->pos1.x = sPageColumnXPos[x + CurrentPageToKeyboardId() * KBCOL_COUNT] + 38;
+ cursorSprite->x = sPageColumnXPos[x + CurrentPageToKeyboardId() * KBCOL_COUNT] + 38;
else
- cursorSprite->pos1.x = 0;
+ cursorSprite->x = 0;
- cursorSprite->pos1.y = y * 16 + 88;
+ cursorSprite->y = y * 16 + 88;
cursorSprite->sPrevX = cursorSprite->sX;
cursorSprite->sPrevY = cursorSprite->sY;
cursorSprite->sX = x;
@@ -1284,11 +1284,11 @@ static bool8 PageSwapSprite_SlideOff(struct Sprite *sprite)
struct Sprite *text = &gSprites[sprite->sTextSpriteId];
struct Sprite *button = &gSprites[sprite->sButtonSpriteId];
- text->pos2.y++;
- if (text->pos2.y > 7)
+ text->y2++;
+ if (text->y2 > 7)
{
sprite->sState++;
- text->pos2.y = -4;
+ text->y2 = -4;
text->invisible = TRUE;
SetPageSwapButtonGfx(PageToNextGfxId(((u8)sprite->sPage + 1) % KBPAGE_COUNT), text, button);
}
@@ -1300,10 +1300,10 @@ static bool8 PageSwapSprite_SlideOn(struct Sprite *sprite)
struct Sprite *text = &gSprites[sprite->sTextSpriteId];
text->invisible = FALSE;
- text->pos2.y++;
- if (text->pos2.y >= 0)
+ text->y2++;
+ if (text->y2 >= 0)
{
- text->pos2.y = 0;
+ text->y2 = 0;
sprite->sState = 1; // go to PageSwapSprite_Idle
}
return FALSE;
diff --git a/src/new_game.c b/src/new_game.c
index 05d86aa8c..2a950efbc 100644
--- a/src/new_game.c
+++ b/src/new_game.c
@@ -48,23 +48,19 @@
extern const u8 EventScript_ResetAllMapFlags[];
-// this file's functions
static void ClearFrontierRecord(void);
static void WarpToTruck(void);
static void ResetMiniGamesRecords(void);
-// EWRAM vars
EWRAM_DATA bool8 gDifferentSaveFile = FALSE;
EWRAM_DATA bool8 gEnableContestDebugging = FALSE;
-// const rom data
static const struct ContestWinner sContestWinnerPicDummy =
{
.monName = _(""),
.trainerName = _("")
};
-// code
void SetTrainerId(u32 trainerId, u8 *dst)
{
dst[0] = trainerId;
@@ -114,7 +110,9 @@ void ClearAllContestWinnerPics(void)
s32 i;
ClearContestWinnerPicsInContestHall();
- for (i = 8; i < 13; i++)
+
+ // Clear Museum paintings
+ for (i = MUSEUM_CONTEST_WINNERS_START; i < NUM_CONTEST_WINNERS; i++)
gSaveBlock1Ptr->contestWinners[i] = sContestWinnerPicDummy;
}
diff --git a/src/overworld.c b/src/overworld.c
index 600333a47..a2f38c864 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -962,7 +962,7 @@ static u16 GetCenterScreenMetatileBehavior(void)
bool32 Overworld_IsBikingAllowed(void)
{
- if (!(gMapHeader.flags & MAP_ALLOW_CYCLING))
+ if (!gMapHeader.allowCycling)
return FALSE;
else
return TRUE;
@@ -1687,7 +1687,7 @@ void CB2_ReturnToFieldFadeFromBlack(void)
static void FieldCB_FadeTryShowMapPopup(void)
{
- if (SHOW_MAP_NAME_ENABLED && SecretBaseMapPopupEnabled() == TRUE)
+ if (gMapHeader.showMapName == TRUE && SecretBaseMapPopupEnabled() == TRUE)
ShowMapNamePopup();
FieldCB_WarpExitFadeFromBlack();
}
@@ -1933,7 +1933,7 @@ static bool32 LoadMapInStepsLocal(u8 *state, bool32 a2)
(*state)++;
break;
case 11:
- if (SHOW_MAP_NAME_ENABLED && SecretBaseMapPopupEnabled() == TRUE)
+ if (gMapHeader.showMapName == TRUE && SecretBaseMapPopupEnabled() == TRUE)
ShowMapNamePopup();
(*state)++;
break;
@@ -3199,8 +3199,8 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
{
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]];
struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId];
- sprite->pos1.x = objEvent->initialCoords.x;
- sprite->pos1.y = objEvent->initialCoords.y;
+ sprite->x = objEvent->initialCoords.x;
+ sprite->y = objEvent->initialCoords.y;
SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
diff --git a/src/party_menu.c b/src/party_menu.c
index b59567ae8..80012623f 100755
--- a/src/party_menu.c
+++ b/src/party_menu.c
@@ -2831,10 +2831,10 @@ static void MoveAndBufferPartySlot(const void *rectSrc, s16 x, s16 y, s16 width,
static void MovePartyMenuBoxSprites(struct PartyMenuBox *menuBox, s16 offset)
{
- gSprites[menuBox->pokeballSpriteId].pos2.x += offset * 8;
- gSprites[menuBox->itemSpriteId].pos2.x += offset * 8;
- gSprites[menuBox->monSpriteId].pos2.x += offset * 8;
- gSprites[menuBox->statusSpriteId].pos2.x += offset * 8;
+ gSprites[menuBox->pokeballSpriteId].x2 += offset * 8;
+ gSprites[menuBox->itemSpriteId].x2 += offset * 8;
+ gSprites[menuBox->monSpriteId].x2 += offset * 8;
+ gSprites[menuBox->statusSpriteId].x2 += offset * 8;
}
static void SlidePartyMenuBoxSpritesOneStep(u8 taskId)
@@ -2924,18 +2924,18 @@ static void SwitchMenuBoxSprites(u8 *spriteIdPtr1, u8 *spriteIdPtr2)
*spriteIdPtr1 = *spriteIdPtr2;
*spriteIdPtr2 = spriteIdBuffer;
- xBuffer1 = gSprites[*spriteIdPtr1].pos1.x;
- yBuffer1 = gSprites[*spriteIdPtr1].pos1.y;
- xBuffer2 = gSprites[*spriteIdPtr1].pos2.x;
- yBuffer2 = gSprites[*spriteIdPtr1].pos2.y;
- gSprites[*spriteIdPtr1].pos1.x = gSprites[*spriteIdPtr2].pos1.x;
- gSprites[*spriteIdPtr1].pos1.y = gSprites[*spriteIdPtr2].pos1.y;
- gSprites[*spriteIdPtr1].pos2.x = gSprites[*spriteIdPtr2].pos2.x;
- gSprites[*spriteIdPtr1].pos2.y = gSprites[*spriteIdPtr2].pos2.y;
- gSprites[*spriteIdPtr2].pos1.x = xBuffer1;
- gSprites[*spriteIdPtr2].pos1.y = yBuffer1;
- gSprites[*spriteIdPtr2].pos2.x = xBuffer2;
- gSprites[*spriteIdPtr2].pos2.y = yBuffer2;
+ xBuffer1 = gSprites[*spriteIdPtr1].x;
+ yBuffer1 = gSprites[*spriteIdPtr1].y;
+ xBuffer2 = gSprites[*spriteIdPtr1].x2;
+ yBuffer2 = gSprites[*spriteIdPtr1].y2;
+ gSprites[*spriteIdPtr1].x = gSprites[*spriteIdPtr2].x;
+ gSprites[*spriteIdPtr1].y = gSprites[*spriteIdPtr2].y;
+ gSprites[*spriteIdPtr1].x2 = gSprites[*spriteIdPtr2].x2;
+ gSprites[*spriteIdPtr1].y2 = gSprites[*spriteIdPtr2].y2;
+ gSprites[*spriteIdPtr2].x = xBuffer1;
+ gSprites[*spriteIdPtr2].y = yBuffer1;
+ gSprites[*spriteIdPtr2].x2 = xBuffer2;
+ gSprites[*spriteIdPtr2].y2 = yBuffer2;
}
static void SwitchPartyMon(void)
@@ -3020,7 +3020,7 @@ static void CB2_SelectBagItemToGive(void)
if (InBattlePyramid() == FALSE)
GoToBagMenu(ITEMMENULOCATION_PARTY, POCKETS_COUNT, CB2_GiveHoldItem);
else
- GoToBattlePyramidBagMenu(2, CB2_GiveHoldItem);
+ GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_PARTY, CB2_GiveHoldItem);
}
static void CB2_GiveHoldItem(void)
@@ -3905,22 +3905,22 @@ static void AnimateSelectedPartyIcon(u8 spriteId, u8 animNum)
gSprites[spriteId].data[0] = 0;
if (animNum == 0)
{
- if (gSprites[spriteId].pos1.x == 16)
+ if (gSprites[spriteId].x == 16)
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = -4;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = -4;
}
else
{
- gSprites[spriteId].pos2.x = -4;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = -4;
+ gSprites[spriteId].y2 = 0;
}
gSprites[spriteId].callback = SpriteCB_UpdatePartyMonIcon;
}
else
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
gSprites[spriteId].callback = SpriteCB_BouncePartyMonIcon;
}
}
@@ -3932,9 +3932,9 @@ static void SpriteCB_BouncePartyMonIcon(struct Sprite *sprite)
if (animCmd != 0)
{
if (animCmd & 1) // % 2 also matches
- sprite->pos2.y = -3;
+ sprite->y2 = -3;
else
- sprite->pos2.y = 1;
+ sprite->y2 = 1;
}
}
@@ -4020,8 +4020,8 @@ static void CreateHeldItemSpriteForTrade(u8 spriteId, bool8 isMail)
u8 subpriority = gSprites[spriteId].subpriority;
u8 newSpriteId = CreateSprite(&sSpriteTemplate_HeldItem, 250, 170, subpriority - 1);
- gSprites[newSpriteId].pos2.x = 4;
- gSprites[newSpriteId].pos2.y = 10;
+ gSprites[newSpriteId].x2 = 4;
+ gSprites[newSpriteId].y2 = 10;
gSprites[newSpriteId].callback = SpriteCB_HeldItem;
gSprites[newSpriteId].data[7] = spriteId;
StartSpriteAnim(&gSprites[newSpriteId], isMail);
@@ -4039,8 +4039,8 @@ static void SpriteCB_HeldItem(struct Sprite *sprite)
else
{
sprite->invisible = FALSE;
- sprite->pos1.x = gSprites[otherSpriteId].pos1.x + gSprites[otherSpriteId].pos2.x;
- sprite->pos1.y = gSprites[otherSpriteId].pos1.y + gSprites[otherSpriteId].pos2.y;
+ sprite->x = gSprites[otherSpriteId].x + gSprites[otherSpriteId].x2;
+ sprite->y = gSprites[otherSpriteId].y + gSprites[otherSpriteId].y2;
}
}
@@ -4087,15 +4087,15 @@ static void SpriteCB_BounceConfirmCancelButton(u8 spriteId, u8 spriteId2, u8 ani
{
StartSpriteAnim(&gSprites[spriteId], 2);
StartSpriteAnim(&gSprites[spriteId2], 4);
- gSprites[spriteId].pos2.y = 0;
- gSprites[spriteId2].pos2.y = 0;
+ gSprites[spriteId].y2 = 0;
+ gSprites[spriteId2].y2 = 0;
}
else
{
StartSpriteAnim(&gSprites[spriteId], 3);
StartSpriteAnim(&gSprites[spriteId2], 5);
- gSprites[spriteId].pos2.y = -4;
- gSprites[spriteId2].pos2.y = 4;
+ gSprites[spriteId].y2 = -4;
+ gSprites[spriteId2].y2 = 4;
}
}
@@ -4203,7 +4203,7 @@ static void CB2_ReturnToBagMenu(void)
if (InBattlePyramid() == FALSE)
GoToBagMenu(ITEMMENULOCATION_LAST, POCKETS_COUNT, NULL);
else
- GoToBattlePyramidBagMenu(4, gPyramidBagCursorData.callback);
+ GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_PREV, gPyramidBagMenuState.callback);
}
static void Task_SetSacredAshCB(u8 taskId)
@@ -6095,7 +6095,7 @@ static void Task_WaitAfterMultiPartnerPartySlideIn(u8 taskId)
static void MoveMultiPartyMenuBoxSprite(u8 spriteId, s16 x)
{
if (x >= 0)
- gSprites[spriteId].pos2.x = x;
+ gSprites[spriteId].x2 = x;
}
static void SlideMultiPartyMenuBoxSpritesOneStep(u8 taskId)
diff --git a/src/player_pc.c b/src/player_pc.c
index b880671c1..228c3ae10 100644
--- a/src/player_pc.c
+++ b/src/player_pc.c
@@ -174,7 +174,7 @@ static void ItemStorage_DrawItemIcon(u16 itemId);
static void ItemStorage_PrintDescription(s32 id);
static void ItemStorage_EraseMainMenu(u8 taskId);
static void ItemStorage_MoveCursor(s32 id, bool8 b, struct ListMenu * thisMenu);
-static void ItemStorage_PrintMenuItem(u8 windowId, s32 id, u8 yOffset);
+static void ItemStorage_PrintMenuItem(u8 windowId, u32 id, u8 yOffset);
static EWRAM_DATA const u8 *sTopMenuOptionOrder = NULL;
static EWRAM_DATA u8 sTopMenuNumOptions = 0;
@@ -1020,7 +1020,7 @@ static void ItemStorage_MoveCursor(s32 id, bool8 onInit, struct ListMenu *list)
}
}
-static void ItemStorage_PrintMenuItem(u8 windowId, s32 id, u8 yOffset)
+static void ItemStorage_PrintMenuItem(u8 windowId, u32 id, u8 yOffset)
{
if (id != LIST_CANCEL)
{
@@ -1099,8 +1099,8 @@ static void ItemStorage_DrawItemIcon(u16 itemId)
{
*spriteIdLoc = spriteId;
gSprites[spriteId].oam.priority = 0;
- gSprites[spriteId].pos2.x = 24;
- gSprites[spriteId].pos2.y = 80;
+ gSprites[spriteId].x2 = 24;
+ gSprites[spriteId].y2 = 80;
}
}
}
diff --git a/src/pokeball.c b/src/pokeball.c
index 77d2b119c..52d47b534 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -12,28 +12,29 @@
#include "task.h"
#include "trig.h"
#include "util.h"
+#include "data.h"
#include "constants/songs.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void Task_DoPokeballSendOutAnim(u8 taskId);
-static void SpriteCB_TestBallThrow(struct Sprite *sprite);
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
-static void sub_80756D4(struct Sprite *sprite);
-static void sub_80756E0(struct Sprite *sprite);
-static void sub_807574C(struct Sprite *sprite);
-static void sub_80757E4(struct Sprite *sprite);
-static void sub_8075838(struct Sprite *sprite);
-static void sub_8075930(struct Sprite *sprite);
+static void SpriteCB_BallThrow(struct Sprite *sprite);
+static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite);
+static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite);
+static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite);
+static void SpriteCB_BallThrow_Close(struct Sprite *sprite);
+static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite);
+static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite);
+static void SpriteCB_BallThrow_Shake(struct Sprite *sprite);
+static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite);
+static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite);
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
-static void sub_8075970(struct Sprite *sprite);
static void HandleBallAnimEnd(struct Sprite *sprite);
-static void sub_8075FB4(struct Sprite *sprite);
-static void sub_80760F8(struct Sprite *sprite);
static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite);
static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite);
static void SpriteCB_TradePokeball(struct Sprite *sprite);
@@ -213,7 +214,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_GREATBALL,
@@ -222,7 +223,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_SAFARIBALL,
@@ -231,7 +232,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_ULTRABALL,
@@ -240,7 +241,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_MASTERBALL,
@@ -249,7 +250,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_NETBALL,
@@ -258,7 +259,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_DIVEBALL,
@@ -267,7 +268,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_NESTBALL,
@@ -276,7 +277,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_REPEATBALL,
@@ -285,7 +286,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_TIMERBALL,
@@ -294,7 +295,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_LUXURYBALL,
@@ -303,7 +304,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
{
.tileTag = GFX_TAG_PREMIERBALL,
@@ -312,7 +313,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
- .callback = SpriteCB_TestBallThrow,
+ .callback = SpriteCB_BallThrow,
},
};
@@ -372,13 +373,13 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
{
case POKEBALL_PLAYER_SENDOUT:
gBattlerTarget = battlerId;
- gSprites[ballSpriteId].pos1.x = 24;
- gSprites[ballSpriteId].pos1.y = 68;
+ gSprites[ballSpriteId].x = 24;
+ gSprites[ballSpriteId].y = 68;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
- gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
- gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
+ gSprites[ballSpriteId].x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
+ gSprites[ballSpriteId].y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
gBattlerTarget = battlerId;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
@@ -408,7 +409,10 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
PlaySE(SE_BALL_THROW);
}
-static void SpriteCB_TestBallThrow(struct Sprite *sprite)
+// This sequence of functions is very similar to those that get run when
+// a Pokéball gets thrown at a wild Pokémon, starting at SpriteCB_Ball_Arc.
+// These do not seem to get run.
+static void SpriteCB_BallThrow(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
@@ -419,18 +423,18 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = 1;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[5] = 0;
ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
- AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 0x1C, ballId);
sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
sprite->sBattler = opponentBattler;
sprite->data[7] = noOfShakes;
DestroyTask(taskId);
- sprite->callback = sub_80756D4;
+ sprite->callback = SpriteCB_BallThrow_ReachMon;
}
}
@@ -440,26 +444,24 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
#undef tBattler
#undef tOpponentBattler
-static void sub_80756D4(struct Sprite *sprite)
+static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite)
{
- sprite->callback = sub_80756E0;
+ sprite->callback = SpriteCB_BallThrow_StartShrinkMon;
}
-// Start something for battler
-static void sub_80756E0(struct Sprite *sprite)
+static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite)
{
if (++sprite->data[5] == 10)
{
sprite->data[5] = 0;
- sprite->callback = sub_807574C;
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 2);
+ sprite->callback = SpriteCB_BallThrow_ShrinkMon;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_RETURN);
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0;
}
}
-// Shrink player
-static void sub_807574C(struct Sprite *sprite)
+static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite)
{
sprite->data[5]++;
if (sprite->data[5] == 11)
@@ -469,16 +471,16 @@ static void sub_807574C(struct Sprite *sprite)
StartSpriteAnim(sprite, 2);
gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE;
sprite->data[5] = 0;
- sprite->callback = sub_80757E4;
+ sprite->callback = SpriteCB_BallThrow_Close;
}
else
{
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60;
- gSprites[gBattlerSpriteIds[sprite->sBattler]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].y2 = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
}
}
-static void sub_80757E4(struct Sprite *sprite)
+static void SpriteCB_BallThrow_Close(struct Sprite *sprite)
{
if (sprite->animEnded)
{
@@ -488,21 +490,21 @@ static void sub_80757E4(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->data[4] = 32;
sprite->data[5] = 0;
- sprite->pos1.y += Cos(0, 32);
- sprite->pos2.y = -Cos(0, sprite->data[4]);
- sprite->callback = sub_8075838;
+ sprite->y += Cos(0, 32);
+ sprite->y2 = -Cos(0, sprite->data[4]);
+ sprite->callback = SpriteCB_BallThrow_FallToGround;
}
}
}
-static void sub_8075838(struct Sprite *sprite)
+static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite)
{
bool8 r5 = FALSE;
switch (sprite->data[3] & 0xFF)
{
case 0:
- sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] += 4 + (sprite->data[3] >> 8);
if (sprite->data[5] >= 64)
{
@@ -528,7 +530,7 @@ static void sub_8075838(struct Sprite *sprite)
}
break;
case 1:
- sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] -= 4 + (sprite->data[3] >> 8);
if (sprite->data[5] <= 0)
{
@@ -540,22 +542,22 @@ static void sub_8075838(struct Sprite *sprite)
if (r5)
{
sprite->data[3] = 0;
- sprite->pos1.y += Cos(64, 32);
- sprite->pos2.y = 0;
+ sprite->y += Cos(64, 32);
+ sprite->y2 = 0;
if (sprite->data[7] == 0)
{
sprite->callback = SpriteCB_ReleaseMonFromBall;
}
else
{
- sprite->callback = sub_8075930;
+ sprite->callback = SpriteCB_BallThrow_StartShakes;
sprite->data[4] = 1;
sprite->data[5] = 0;
}
}
}
-static void sub_8075930(struct Sprite *sprite)
+static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite)
{
sprite->data[3]++;
if (sprite->data[3] == 31)
@@ -563,18 +565,18 @@ static void sub_8075930(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->affineAnimPaused = TRUE;
StartSpriteAffineAnim(sprite, 1);
- sprite->callback = sub_8075970;
+ sprite->callback = SpriteCB_BallThrow_Shake;
PlaySE(SE_BALL);
}
}
-static void sub_8075970(struct Sprite *sprite)
+static void SpriteCB_BallThrow_Shake(struct Sprite *sprite)
{
switch (sprite->data[3] & 0xFF)
{
case 0:
case 2:
- sprite->pos2.x += sprite->data[4];
+ sprite->x2 += sprite->data[4];
sprite->data[5] += sprite->data[4];
sprite->affineAnimPaused = FALSE;
if (sprite->data[5] > 3 || sprite->data[5] < -3)
@@ -611,7 +613,7 @@ static void sub_8075970(struct Sprite *sprite)
{
if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3)
{
- sprite->callback = sub_8075FB4;
+ sprite->callback = SpriteCB_BallThrow_StartCaptureMon;
sprite->affineAnimPaused = TRUE;
}
else
@@ -738,7 +740,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
- AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 0x1C, ballId);
sprite->data[0] = LaunchBallFadeMonTask(TRUE, sprite->sBattler, 14, ballId);
sprite->callback = HandleBallAnimEnd;
@@ -796,7 +798,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
gTasks[taskId].tCryTaskState = 0;
}
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_EMERGE);
if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT)
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_OpponentMonFromBall;
@@ -817,10 +819,10 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
#undef tCryTaskFrames
#undef tCryTaskState
-static void sub_8075FB4(struct Sprite *sprite)
+static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite)
{
sprite->animPaused = TRUE;
- sprite->callback = sub_80760F8;
+ sprite->callback = SpriteCB_BallThrow_CaptureMon;
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = 0;
@@ -836,19 +838,19 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
sprite->invisible = TRUE;
if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], BATTLER_AFFINE_NORMAL);
affineAnimEnded = TRUE;
}
else
{
gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288;
- gSprites[gBattlerSpriteIds[battlerId]].pos2.y = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[battlerId]].y2 = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
}
if (sprite->animEnded && affineAnimEnded)
{
s32 i, doneBattlers;
- gSprites[gBattlerSpriteIds[battlerId]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[battlerId]].y2 = 0;
gDoingBattleAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = 0;
FreeSpriteOamMatrix(sprite);
@@ -867,7 +869,7 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
}
}
-static void sub_80760F8(struct Sprite *sprite)
+static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite)
{
u8 battlerId = sprite->sBattler;
@@ -925,7 +927,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
r4 = sprite->data[0];
AnimTranslateLinear(sprite);
sprite->data[7] += sprite->sBattler / 3;
- sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
+ sprite->y2 += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
if ((sprite->oam.affineParam >> 8) % 3 != 0)
sprite->data[0] = r4;
@@ -943,10 +945,10 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->sBattler = sprite->oam.affineParam & 0xFF;
sprite->data[0] = 0;
@@ -1006,11 +1008,11 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y,
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy);
gSprites[spriteId].data[0] = monSpriteId;
- gSprites[spriteId].data[5] = gSprites[monSpriteId].pos1.x;
- gSprites[spriteId].data[6] = gSprites[monSpriteId].pos1.y;
+ gSprites[spriteId].data[5] = gSprites[monSpriteId].x;
+ gSprites[spriteId].data[6] = gSprites[monSpriteId].y;
- gSprites[monSpriteId].pos1.x = x;
- gSprites[monSpriteId].pos1.y = y;
+ gSprites[monSpriteId].x = x;
+ gSprites[monSpriteId].y = y;
gSprites[monSpriteId].data[7] = species;
gSprites[spriteId].data[1] = g;
@@ -1038,11 +1040,11 @@ static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
r5 = 0;
StartSpriteAnim(sprite, 1);
- AnimateBallOpenParticlesForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
+ AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r5);
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
sprite->callback = SpriteCB_ReleasedMonFlyOut;
gSprites[r7].invisible = FALSE;
- StartSpriteAffineAnim(&gSprites[r7], 1);
+ StartSpriteAffineAnim(&gSprites[r7], BATTLER_AFFINE_EMERGE);
AnimateSprite(&gSprites[r7]);
gSprites[r7].data[1] = 0x1000;
sprite->data[7] = 0;
@@ -1065,27 +1067,27 @@ static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite)
sprite->invisible = TRUE;
if (gSprites[monSpriteId].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[monSpriteId], 0);
+ StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL);
r12 = TRUE;
}
- var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x;
- var2 = (sprite->data[6] - sprite->pos1.y) * sprite->data[7] / 128 + sprite->pos1.y;
- gSprites[monSpriteId].pos1.x = var1;
- gSprites[monSpriteId].pos1.y = var2;
+ var1 = (sprite->data[5] - sprite->x) * sprite->data[7] / 128 + sprite->x;
+ var2 = (sprite->data[6] - sprite->y) * sprite->data[7] / 128 + sprite->y;
+ gSprites[monSpriteId].x = var1;
+ gSprites[monSpriteId].y = var2;
if (sprite->data[7] < 128)
{
s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8);
sprite->data[7] += 4;
- gSprites[monSpriteId].pos2.x = sine;
- gSprites[monSpriteId].pos2.y = sine;
+ gSprites[monSpriteId].x2 = sine;
+ gSprites[monSpriteId].y2 = sine;
}
else
{
- gSprites[monSpriteId].pos1.x = sprite->data[5];
- gSprites[monSpriteId].pos1.y = sprite->data[6];
- gSprites[monSpriteId].pos2.x = 0;
- gSprites[monSpriteId].pos2.y = 0;
+ gSprites[monSpriteId].x = sprite->data[5];
+ gSprites[monSpriteId].y = sprite->data[6];
+ gSprites[monSpriteId].x2 = 0;
+ gSprites[monSpriteId].y2 = 0;
r6 = TRUE;
}
if (sprite->animEnded && r12 && r6)
@@ -1131,7 +1133,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite)
r6 = 0;
StartSpriteAnim(sprite, 1);
- AnimateBallOpenParticlesForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
+ AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r6);
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5);
sprite->callback = SpriteCB_TradePokeballSendOff;
#ifdef BUGFIX
@@ -1139,7 +1141,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite)
// play the shrink anim properly due to being paused. Works together with the fix to `sub_817F77C`.
gSprites[monSpriteId].affineAnimPaused = FALSE;
#endif // BUGFIX
- StartSpriteAffineAnim(&gSprites[monSpriteId], 2);
+ StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_RETURN);
AnimateSprite(&gSprites[monSpriteId]);
gSprites[monSpriteId].data[1] = 0;
}
@@ -1167,7 +1169,7 @@ static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite)
else
{
gSprites[monSpriteId].data[1] += 96;
- gSprites[monSpriteId].pos2.y = -gSprites[monSpriteId].data[1] >> 8;
+ gSprites[monSpriteId].y2 = -gSprites[monSpriteId].data[1] >> 8;
}
}
@@ -1193,15 +1195,15 @@ void StartHealthboxSlideIn(u8 battlerId)
healthboxSprite->sSpeedX = 5;
healthboxSprite->sSpeedY = 0;
- healthboxSprite->pos2.x = 0x73;
- healthboxSprite->pos2.y = 0;
+ healthboxSprite->x2 = 0x73;
+ healthboxSprite->y2 = 0;
healthboxSprite->callback = SpriteCB_HealthboxSlideIn;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
healthboxSprite->sSpeedX = -healthboxSprite->sSpeedX;
healthboxSprite->sSpeedY = -healthboxSprite->sSpeedY;
- healthboxSprite->pos2.x = -healthboxSprite->pos2.x;
- healthboxSprite->pos2.y = -healthboxSprite->pos2.y;
+ healthboxSprite->x2 = -healthboxSprite->x2;
+ healthboxSprite->y2 = -healthboxSprite->y2;
}
gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)
@@ -1220,9 +1222,9 @@ static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite)
static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite)
{
- sprite->pos2.x -= sprite->sSpeedX;
- sprite->pos2.y -= sprite->sSpeedY;
- if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
+ sprite->x2 -= sprite->sSpeedX;
+ sprite->y2 -= sprite->sSpeedY;
+ if (sprite->x2 == 0 && sprite->y2 == 0)
sprite->callback = SpriteCallbackDummy;
}
@@ -1244,13 +1246,13 @@ static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
{
u8 r1 = sprite->data[1];
- gSprites[r1].pos2.y = sprite->data[0];
+ gSprites[r1].y2 = sprite->data[0];
sprite->data[0] = -sprite->data[0];
sprite->data[2]++;
if (sprite->data[2] == 21)
{
- gSprites[r1].pos2.x = 0;
- gSprites[r1].pos2.y = 0;
+ gSprites[r1].x2 = 0;
+ gSprites[r1].y2 = 0;
DestroySprite(sprite);
}
}
diff --git a/src/pokeblock.c b/src/pokeblock.c
index daf50a612..fad6858ec 100644
--- a/src/pokeblock.c
+++ b/src/pokeblock.c
@@ -264,7 +264,7 @@ static const union AnimCmd *const sSpriteAnimTable_PokeblockCase[] =
sSpriteAnim_PokeblockCase
};
-static const union AffineAnimCmd sSpriteAffineAnim_85B26C8[] =
+static const union AffineAnimCmd sAffineAnim_PokeblockCaseShake[] =
{
AFFINEANIMCMD_FRAME(0, 0, -2, 2),
AFFINEANIMCMD_FRAME(0, 0, 2, 4),
@@ -273,9 +273,9 @@ static const union AffineAnimCmd sSpriteAffineAnim_85B26C8[] =
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd *const sSpriteAffineAnimTable_85B26F0[] =
+static const union AffineAnimCmd *const sAffineAnims_PokeblockCaseShake[] =
{
- sSpriteAffineAnim_85B26C8
+ sAffineAnim_PokeblockCaseShake
};
const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet =
@@ -955,7 +955,7 @@ static void SpriteCB_ShakePokeblockCase(struct Sprite *sprite)
{
case 0:
sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
- sprite->affineAnims = sSpriteAffineAnimTable_85B26F0;
+ sprite->affineAnims = sAffineAnims_PokeblockCaseShake;
InitSpriteAffineAnim(sprite);
sprite->sState = 1;
sprite->sTimer = 0;
diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c
index 47e510562..748d988a4 100644
--- a/src/pokeblock_feed.c
+++ b/src/pokeblock_feed.c
@@ -934,8 +934,8 @@ static u8 CreateMonSprite(struct Pokemon* mon)
static void StartMonJumpForPokeblock(u8 spriteId)
{
- gSprites[spriteId].pos1.x = MON_X;
- gSprites[spriteId].pos1.y = MON_Y;
+ gSprites[spriteId].x = MON_X;
+ gSprites[spriteId].y = MON_Y;
gSprites[spriteId].sSpeed = -8;
gSprites[spriteId].sAccel = 1;
gSprites[spriteId].callback = SpriteCB_MonJumpForPokeblock;
@@ -943,8 +943,8 @@ static void StartMonJumpForPokeblock(u8 spriteId)
static void SpriteCB_MonJumpForPokeblock(struct Sprite* sprite)
{
- sprite->pos1.x += 4;
- sprite->pos1.y += sprite->sSpeed;
+ sprite->x += 4;
+ sprite->y += sprite->sSpeed;
sprite->sSpeed += sprite->sAccel;
// Play cry at jump peak
@@ -988,8 +988,8 @@ static u8 CreatePokeblockSprite(void)
static void SpriteCB_ThrownPokeblock(struct Sprite* sprite)
{
- sprite->pos1.x -= 4;
- sprite->pos1.y += sprite->sSpeed;
+ sprite->x -= 4;
+ sprite->y += sprite->sSpeed;
sprite->sSpeed += sprite->sAccel;
if (sprite->sSpeed == 10)
DestroySprite(sprite);
@@ -1094,8 +1094,8 @@ static bool8 InitMonAnimStage(void)
pokeblockFeed->monInitX = Sin(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE]);
pokeblockFeed->monInitY = Cos(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE]);
pokeblockFeed->maxAnimStageTime = pokeblockFeed->animData[ANIMDATA_TIME];
- pokeblockFeed->monX = pokeblockFeed->monSpritePtr->pos2.x;
- pokeblockFeed->monY = pokeblockFeed->monSpritePtr->pos2.y;
+ pokeblockFeed->monX = pokeblockFeed->monSpritePtr->x2;
+ pokeblockFeed->monY = pokeblockFeed->monSpritePtr->y2;
// Calculate the positions to move to during the animation
// The time is counted down during this, so reset it afterwards
@@ -1111,8 +1111,8 @@ static bool8 DoMonAnimStep(void)
{
// Update mon's position
u16 time = sPokeblockFeed->maxAnimStageTime - sPokeblockFeed->animData[ANIMDATA_TIME];
- sPokeblockFeed->monSpritePtr->pos2.x = sPokeblockFeed->monAnimX[time];
- sPokeblockFeed->monSpritePtr->pos2.y = sPokeblockFeed->monAnimY[time];
+ sPokeblockFeed->monSpritePtr->x2 = sPokeblockFeed->monAnimX[time];
+ sPokeblockFeed->monSpritePtr->y2 = sPokeblockFeed->monAnimY[time];
// Count down time remaining in this stage
// Return TRUE if this stage is complete
diff --git a/src/pokedex.c b/src/pokedex.c
index c7c892d53..cc469b32f 100644
--- a/src/pokedex.c
+++ b/src/pokedex.c
@@ -1785,7 +1785,7 @@ static void Task_HandlePokedexStartMenuInput(u8 taskId)
static void Task_OpenInfoScreenAfterMonMovement(u8 taskId)
{
- if (gSprites[sPokedexView->selectedMonSpriteId].pos1.x == 48 && gSprites[sPokedexView->selectedMonSpriteId].pos1.y == 56)
+ if (gSprites[sPokedexView->selectedMonSpriteId].x == 48 && gSprites[sPokedexView->selectedMonSpriteId].y == 56)
{
sPokedexView->currentPageBackup = sPokedexView->currentPage;
gTasks[taskId].tTaskId = LoadInfoScreen(&sPokedexView->pokedexList[sPokedexView->selectedPokemon], sPokedexView->selectedMonSpriteId);
@@ -1987,7 +1987,7 @@ static void Task_HandleSearchResultsStartMenuInput(u8 taskId)
static void Task_OpenSearchResultsInfoScreenAfterMonMovement(u8 taskId)
{
- if (gSprites[sPokedexView->selectedMonSpriteId].pos1.x == 48 && gSprites[sPokedexView->selectedMonSpriteId].pos1.y == 56)
+ if (gSprites[sPokedexView->selectedMonSpriteId].x == 48 && gSprites[sPokedexView->selectedMonSpriteId].y == 56)
{
sPokedexView->currentPageBackup = sPokedexView->currentPage;
gTasks[taskId].tTaskId = LoadInfoScreen(&sPokedexView->pokedexList[sPokedexView->selectedPokemon], sPokedexView->selectedMonSpriteId);
@@ -2652,7 +2652,7 @@ static void UpdateSelectedMonSpriteId(void)
{
u16 spriteId = sPokedexView->monSpriteIds[i];
- if (gSprites[spriteId].pos2.x == 0 && gSprites[spriteId].pos2.y == 0 && spriteId != 0xFFFF)
+ if (gSprites[spriteId].x2 == 0 && gSprites[spriteId].y2 == 0 && spriteId != 0xFFFF)
sPokedexView->selectedMonSpriteId = spriteId;
}
}
@@ -3000,19 +3000,19 @@ void SpriteCB_MoveMonForInfoScreen(struct Sprite *sprite)
{
sprite->oam.priority = 0;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- if (sprite->pos1.x != 48 || sprite->pos1.y != 56)
+ sprite->x2 = 0;
+ sprite->y2 = 0;
+ if (sprite->x != 48 || sprite->y != 56)
{
- if (sprite->pos1.x > 48)
- sprite->pos1.x--;
- if (sprite->pos1.x < 48)
- sprite->pos1.x++;
+ if (sprite->x > 48)
+ sprite->x--;
+ if (sprite->x < 48)
+ sprite->x++;
- if (sprite->pos1.y > 56)
- sprite->pos1.y--;
- if (sprite->pos1.y < 56)
- sprite->pos1.y++;
+ if (sprite->y > 56)
+ sprite->y--;
+ if (sprite->y < 56)
+ sprite->y++;
}
else
{
@@ -3032,7 +3032,7 @@ static void SpriteCB_PokedexListMonSprite(struct Sprite *sprite)
else
{
u32 var;
- sprite->pos2.y = gSineTable[(u8)sprite->data[5]] * 76 / 256;
+ sprite->y2 = gSineTable[(u8)sprite->data[5]] * 76 / 256;
var = SAFE_DIV(0x10000, gSineTable[sprite->data[5] + 64]);
if (var > 0xFFFF)
var = 0xFFFF;
@@ -3062,7 +3062,7 @@ static void SpriteCB_Scrollbar(struct Sprite *sprite)
if (sPokedexView->currentPage != PAGE_MAIN && sPokedexView->currentPage != PAGE_SEARCH_RESULTS)
DestroySprite(sprite);
else
- sprite->pos2.y = sPokedexView->selectedPokemon * 120 / (sPokedexView->pokemonListCount - 1);
+ sprite->y2 = sPokedexView->selectedPokemon * 120 / (sPokedexView->pokemonListCount - 1);
}
static void SpriteCB_ScrollArrow(struct Sprite *sprite)
@@ -3091,7 +3091,7 @@ static void SpriteCB_ScrollArrow(struct Sprite *sprite)
sprite->invisible = FALSE;
r0 = sprite->data[2] - 128;
}
- sprite->pos2.y = gSineTable[r0] / 64;
+ sprite->y2 = gSineTable[r0] / 64;
sprite->data[2] = sprite->data[2] + 8;
if (sPokedexView->menuIsOpen == FALSE && sPokedexView->menuY == 0 && sprite->invisible == FALSE)
sprite->invisible = FALSE;
@@ -3126,8 +3126,8 @@ static void SpriteCB_RotatingPokeBall(struct Sprite *sprite)
val = sPokedexView->pokeBallRotation + (sprite->data[1] + 64);
r3 = gSineTable[val];
r0 = gSineTable[val + 64];
- sprite->pos2.x = r0 * 40 / 256;
- sprite->pos2.y = r3 * 40 / 256;
+ sprite->x2 = r0 * 40 / 256;
+ sprite->y2 = r3 * 40 / 256;
}
}
@@ -3144,8 +3144,8 @@ static void SpriteCB_DexListStartMenuCursor(struct Sprite *sprite)
if (sPokedexView->menuIsOpen && sPokedexView->menuY == r1)
{
sprite->invisible = FALSE;
- sprite->pos2.y = sPokedexView->menuCursorPos * 16;
- sprite->pos2.x = gSineTable[(u8)sprite->data[2]] / 64;
+ sprite->y2 = sPokedexView->menuCursorPos * 16;
+ sprite->x2 = gSineTable[(u8)sprite->data[2]] / 64;
sprite->data[2] += 8;
}
else
@@ -3755,7 +3755,7 @@ static void Task_LoadSizeScreen(u8 taskId)
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
gSprites[spriteId].oam.priority = 0;
- gSprites[spriteId].pos2.y = gPokedexEntries[sPokedexListItem->dexNum].trainerOffset;
+ gSprites[spriteId].y2 = gPokedexEntries[sPokedexListItem->dexNum].trainerOffset;
SetOamMatrix(1, gPokedexEntries[sPokedexListItem->dexNum].trainerScale, 0, 0, gPokedexEntries[sPokedexListItem->dexNum].trainerScale);
LoadPalette(sSizeScreenSilhouette_Pal, (gSprites[spriteId].oam.paletteNum + 16) * 16, 0x20);
gTasks[taskId].data[5] = spriteId;
@@ -3766,7 +3766,7 @@ static void Task_LoadSizeScreen(u8 taskId)
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 2;
gSprites[spriteId].oam.priority = 0;
- gSprites[spriteId].pos2.y = gPokedexEntries[sPokedexListItem->dexNum].pokemonOffset;
+ gSprites[spriteId].y2 = gPokedexEntries[sPokedexListItem->dexNum].pokemonOffset;
SetOamMatrix(2, gPokedexEntries[sPokedexListItem->dexNum].pokemonScale, 0, 0, gPokedexEntries[sPokedexListItem->dexNum].pokemonScale);
LoadPalette(sSizeScreenSilhouette_Pal, (gSprites[spriteId].oam.paletteNum + 16) * 16, 0x20);
gTasks[taskId].tMonSpriteId = spriteId;
@@ -4054,15 +4054,15 @@ static void Task_ExitCaughtMonPage(u8 taskId)
static void SpriteCB_SlideCaughtMonToCenter(struct Sprite *sprite)
{
- if (sprite->pos1.x < 0x78)
- sprite->pos1.x += 2;
- if (sprite->pos1.x > 0x78)
- sprite->pos1.x -= 2;
+ if (sprite->x < 0x78)
+ sprite->x += 2;
+ if (sprite->x > 0x78)
+ sprite->x -= 2;
- if (sprite->pos1.y < 0x50)
- sprite->pos1.y += 1;
- if (sprite->pos1.y > 0x50)
- sprite->pos1.y -= 1;
+ if (sprite->y < 0x50)
+ sprite->y += 1;
+ if (sprite->y > 0x50)
+ sprite->y -= 1;
}
#undef tState
@@ -5570,7 +5570,7 @@ static void SpriteCB_SearchParameterScrollArrow(struct Sprite *sprite)
sprite->invisible = FALSE;
}
val = sprite->data[2] + sprite->sIsDownArrow * 128;
- sprite->pos2.y = gSineTable[val] / 128;
+ sprite->y2 = gSineTable[val] / 128;
sprite->data[2] += 8;
}
else
diff --git a/src/pokedex_cry_screen.c b/src/pokedex_cry_screen.c
index 447ce7515..e1d1776b1 100644
--- a/src/pokedex_cry_screen.c
+++ b/src/pokedex_cry_screen.c
@@ -560,8 +560,8 @@ static void SpriteCB_CryMeterNeedle(struct Sprite *sprite)
SetOamMatrix(0, matrix.a, matrix.b, matrix.c, matrix.d);
x = gSineTable[((sCryMeterNeedle->rotation + 0x7F) & 0xFF)];
y = gSineTable[((sCryMeterNeedle->rotation + 0x7F) & 0xFF) + 64];
- sprite->pos2.x = x * 24 / 256;
- sprite->pos2.y = y * 24 / 256;
+ sprite->x2 = x * 24 / 256;
+ sprite->y2 = y * 24 / 256;
}
static void SetCryMeterNeedleTarget(s8 offset)
diff --git a/src/pokemon.c b/src/pokemon.c
index 1d736be74..28b402216 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -1642,6 +1642,7 @@ static const u8 sMonFrontAnimIdsTable[] =
[SPECIES_LUGIA - 1] = ANIM_GROW_IN_STAGES,
[SPECIES_HO_OH - 1] = ANIM_GROW_VIBRATE,
[SPECIES_CELEBI - 1] = ANIM_RISING_WOBBLE,
+ [SPECIES_TREECKO - 1] = ANIM_V_SQUISH_AND_BOUNCE,
[SPECIES_GROVYLE - 1] = ANIM_V_STRETCH,
[SPECIES_SCEPTILE - 1] = ANIM_V_SHAKE,
[SPECIES_TORCHIC - 1] = ANIM_H_STRETCH,
@@ -3433,7 +3434,7 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
gMultiuseSpriteTemplate.paletteTag = speciesTag;
if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
- gMultiuseSpriteTemplate.anims = gUnknown_082FF70C;
+ gMultiuseSpriteTemplate.anims = gAnims_MonPic;
else if (speciesTag > SPECIES_SHINY_TAG)
gMultiuseSpriteTemplate.anims = gMonFrontAnimsPtrTable[speciesTag - SPECIES_SHINY_TAG];
else
@@ -6826,7 +6827,7 @@ static void sub_806F1FC(struct Unknown_806F160_Struct* structPtr)
structPtr->frameImages[i * structPtr->field_0_0 + j].data = &structPtr->byteArrays[i][j * 0x800];
}
structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_0_0];
- structPtr->templates[i].anims = gUnknown_082FF70C;
+ structPtr->templates[i].anims = gAnims_MonPic;
structPtr->templates[i].paletteTag = i;
}
}
diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c
index 14a17437c..8e90caeb8 100644
--- a/src/pokemon_animation.c
+++ b/src/pokemon_animation.c
@@ -877,8 +877,8 @@ static void SetPosForRotation(struct Sprite *sprite, u16 index, s16 amplitudeX,
amplitudeX *= -1;
amplitudeY *= -1;
- sprite->pos2.x = xAdder + amplitudeX;
- sprite->pos2.y = yAdder + amplitudeY;
+ sprite->x2 = xAdder + amplitudeX;
+ sprite->y2 = yAdder + amplitudeY;
}
u8 GetSpeciesBackAnimSet(u16 species)
@@ -1030,7 +1030,7 @@ static void HandleSetAffineData(struct Sprite *sprite, s16 xScale, s16 yScale, u
static void TryFlipX(struct Sprite *sprite)
{
if (!sprite->sDontFlip)
- sprite->pos2.x *= -1;
+ sprite->x2 *= -1;
}
static bool32 InitAnimData(u8 id)
@@ -1111,7 +1111,7 @@ static void Anim_HorizontalVibrate(struct Sprite *sprite)
if (sprite->data[2] > 40)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
else
{
@@ -1121,7 +1121,7 @@ static void Anim_HorizontalVibrate(struct Sprite *sprite)
else
sign = -1;
- sprite->pos2.x = Sin((sprite->data[2] * 128 / 40) % 256, 6) * sign;
+ sprite->x2 = Sin((sprite->data[2] * 128 / 40) % 256, 6) * sign;
}
sprite->data[2]++;
@@ -1134,11 +1134,11 @@ static void HorizontalSlide(struct Sprite *sprite)
if (sprite->data[2] > sprite->data[0])
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
else
{
- sprite->pos2.x = Sin((sprite->data[2] * 384 / sprite->data[0]) % 256, 6);
+ sprite->x2 = Sin((sprite->data[2] * 384 / sprite->data[0]) % 256, 6);
}
sprite->data[2]++;
@@ -1159,11 +1159,11 @@ static void VerticalSlide(struct Sprite *sprite)
if (sprite->data[2] > sprite->data[0])
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
}
else
{
- sprite->pos2.y = -(Sin((sprite->data[2] * 384 / sprite->data[0]) % 256, 6));
+ sprite->y2 = -(Sin((sprite->data[2] * 384 / sprite->data[0]) % 256, 6));
}
sprite->data[2]++;
@@ -1183,8 +1183,8 @@ static void VerticalJumps(struct Sprite *sprite)
if (counter > 384)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
else
{
@@ -1193,12 +1193,12 @@ static void VerticalJumps(struct Sprite *sprite)
{
case 0:
case 1:
- sprite->pos2.y = -(Sin(counter % 128, sprite->data[0] * 2));
+ sprite->y2 = -(Sin(counter % 128, sprite->data[0] * 2));
break;
case 2:
case 3:
counter -= 256;
- sprite->pos2.y = -(Sin(counter, sprite->data[0] * 3));
+ sprite->y2 = -(Sin(counter, sprite->data[0] * 3));
break;
}
}
@@ -1220,8 +1220,8 @@ static void Anim_VerticalJumpsHorizontalJumps(struct Sprite *sprite)
if (counter > 768)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
else
{
@@ -1231,23 +1231,23 @@ static void Anim_VerticalJumpsHorizontalJumps(struct Sprite *sprite)
{
case 0:
case 1:
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
break;
case 2:
counter = 0;
break;
case 3:
- sprite->pos2.x = -(counter % 128 * 8) / 128;
+ sprite->x2 = -(counter % 128 * 8) / 128;
break;
case 4:
- sprite->pos2.x = (counter % 128) / 8 - 8;
+ sprite->x2 = (counter % 128) / 8 - 8;
break;
case 5:
- sprite->pos2.x = -(counter % 128 * 8) / 128 + 8;
+ sprite->x2 = -(counter % 128 * 8) / 128 + 8;
break;
}
- sprite->pos2.y = -(Sin(counter % 128, 8));
+ sprite->y2 = -(Sin(counter % 128, 8));
}
sprite->data[2] += 12;
@@ -1326,8 +1326,8 @@ static void Zigzag(struct Sprite *sprite)
}
else
{
- sprite->pos2.x += sZigzagData[sprite->data[3]][0];
- sprite->pos2.y += sZigzagData[sprite->data[3]][1];
+ sprite->x2 += sZigzagData[sprite->data[3]][0];
+ sprite->y2 += sZigzagData[sprite->data[3]][1];
sprite->data[2]++;
TryFlipX(sprite);
}
@@ -1346,11 +1346,11 @@ static void HorizontalShake(struct Sprite *sprite)
if (counter > 2304)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
else
{
- sprite->pos2.x = Sin(counter % 256, sprite->data[7]);
+ sprite->x2 = Sin(counter % 256, sprite->data[7]);
}
sprite->data[2] += sprite->data[0];
@@ -1371,11 +1371,11 @@ static void VerticalShake(struct Sprite *sprite)
if (counter > 2304)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
}
else
{
- sprite->pos2.y = Sin(counter % 256, 3);
+ sprite->y2 = Sin(counter % 256, 3);
}
sprite->data[2] += sprite->data[0];
@@ -1393,8 +1393,8 @@ static void Anim_CircularVibrate(struct Sprite *sprite)
if (sprite->data[2] > 512)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
else
{
@@ -1409,8 +1409,8 @@ static void Anim_CircularVibrate(struct Sprite *sprite)
amplitude = Sin(sprite->data[2] / 4, 8);
index = sprite->data[2] % 256;
- sprite->pos2.y = Sin(index, amplitude) * sign;
- sprite->pos2.x = Cos(index, amplitude) * sign;
+ sprite->y2 = Sin(index, amplitude) * sign;
+ sprite->x2 = Cos(index, amplitude) * sign;
}
sprite->data[2] += 9;
@@ -1508,16 +1508,16 @@ static void CircleCounterclockwise(struct Sprite *sprite)
if (sprite->data[2] > sAnims[id].rotation)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->callback = WaitAnimEnd;
}
else
{
s16 index = (sprite->data[2] + 192) % 256;
- sprite->pos2.x = -(Cos(index, sAnims[id].data * 2));
- sprite->pos2.y = Sin(index, sAnims[id].data) + sAnims[id].data;
+ sprite->x2 = -(Cos(index, sAnims[id].data * 2));
+ sprite->y2 = Sin(index, sAnims[id].data) + sAnims[id].data;
}
sprite->data[2] += sAnims[id].speed;
@@ -1605,7 +1605,7 @@ static void Anim_VerticalStretch(struct Sprite *sprite)
HandleSetAffineData(sprite, 256, 256, 0);
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
- sprite->pos2.y = posY;
+ sprite->y2 = posY;
}
else
{
@@ -1627,7 +1627,7 @@ static void Anim_VerticalStretch(struct Sprite *sprite)
if (sprite->data[5] != 256)
posY = (256 - sprite->data[5]) / 8;
- sprite->pos2.y = -(posY);
+ sprite->y2 = -(posY);
SetAffineData(sprite, sprite->data[4], sprite->data[5], 0);
}
@@ -1650,11 +1650,11 @@ static void VerticalShakeTwice(struct Sprite *sprite)
if (var5 == (u8)-1)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
}
else
{
- sprite->pos2.y = Sin(index, amplitude);
+ sprite->y2 = Sin(index, amplitude);
if (var7 == var6)
{
@@ -1691,7 +1691,7 @@ static void Anim_TipMoveForward(struct Sprite *sprite)
HandleSetAffineData(sprite, 256, 256, 0);
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
else
{
@@ -1700,7 +1700,7 @@ static void Anim_TipMoveForward(struct Sprite *sprite)
if (counter < 10)
HandleSetAffineData(sprite, 256, 256, counter / 2 * 512);
else if (counter >= 10 && counter <= 29)
- sprite->pos2.x = -(Sin(index, 5));
+ sprite->x2 = -(Sin(index, 5));
else
HandleSetAffineData(sprite, 256, 256, (35 - counter) / 2 * 1024);
}
@@ -1717,14 +1717,14 @@ static void Anim_HorizontalPivot(struct Sprite *sprite)
if (sprite->data[2] > 100)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
else
{
s16 index = (sprite->data[2] * 256) / 100;
- sprite->pos2.y = Sin(index, 10);
+ sprite->y2 = Sin(index, 10);
HandleSetAffineData(sprite, 256, 256, Sin(index, 3276));
}
@@ -1742,7 +1742,7 @@ static void VerticalSlideWobble(struct Sprite *sprite)
if (sprite->data[2] > 100)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -1751,7 +1751,7 @@ static void VerticalSlideWobble(struct Sprite *sprite)
index = (sprite->data[2] * 256) / 100;
var = (sprite->data[2] * 512) / 100;
var &= 0xFF;
- sprite->pos2.y = Sin(index, sprite->data[0]);
+ sprite->y2 = Sin(index, sprite->data[0]);
HandleSetAffineData(sprite, 256, 256, Sin(var, 3276));
}
@@ -1776,7 +1776,7 @@ static void RisingWobble(struct Sprite *sprite)
if (sprite->data[2] > 100)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -1785,7 +1785,7 @@ static void RisingWobble(struct Sprite *sprite)
index = (sprite->data[2] * 256) / 100;
var = (sprite->data[2] * 512) / 100;
var &= 0xFF;
- sprite->pos2.y = -(Sin(index / 2, sprite->data[0] * 2));
+ sprite->y2 = -(Sin(index / 2, sprite->data[0] * 2));
HandleSetAffineData(sprite, 256, 256, Sin(var, 3276));
}
@@ -1813,7 +1813,7 @@ static void Anim_HorizontalSlideWobble(struct Sprite *sprite)
if (sprite->data[2] > 100)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -1822,7 +1822,7 @@ static void Anim_HorizontalSlideWobble(struct Sprite *sprite)
index = (sprite->data[2] * 256) / 100;
var = (sprite->data[2] * 512) / 100;
var &= 0xFF;
- sprite->pos2.x = Sin(index, 8);
+ sprite->x2 = Sin(index, 8);
HandleSetAffineData(sprite, 256, 256, Sin(var, 3276));
}
@@ -1845,7 +1845,7 @@ static void VerticalSquishBounce(struct Sprite *sprite)
if (sprite->data[2] > sprite->data[0] * 3)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -1858,7 +1858,7 @@ static void VerticalSquishBounce(struct Sprite *sprite)
if (yScale > 256)
posY = (256 - yScale) / 8;
- sprite->pos2.y = -(Sin(sprite->data[3], 10)) - posY;
+ sprite->y2 = -(Sin(sprite->data[3], 10)) - posY;
HandleSetAffineData(sprite, 256 - Sin(sprite->data[4], 32), yScale, 0);
sprite->data[2]++;
sprite->data[4] = (sprite->data[4] + 128 / sprite->data[0]) & 0xFF;
@@ -1881,7 +1881,7 @@ static void ShrinkGrow(struct Sprite *sprite)
if (sprite->data[2] > (128 / sprite->data[6]) * sprite->data[7])
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -1892,7 +1892,7 @@ static void ShrinkGrow(struct Sprite *sprite)
if (yScale > 256)
posY = (256 - yScale) / 8;
- sprite->pos2.y = -(posY);
+ sprite->y2 = -(posY);
HandleSetAffineData(sprite, Sin(sprite->data[4], 48) + 256, yScale, 0);
sprite->data[2]++;
sprite->data[4] = (sprite->data[4] + sprite->data[6]) & 0xFF;
@@ -1961,8 +1961,8 @@ static void BounceRotateToSides(struct Sprite *sprite)
if (sBounceRotateToSidesData[arrId][sprite->data[4]][2] == 0)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -1970,10 +1970,10 @@ static void BounceRotateToSides(struct Sprite *sprite)
{
u16 rotation;
- sprite->pos2.y = -(Sin(r7 * 128 / sBounceRotateToSidesData[arrId][sprite->data[4]][2], 10));
- sprite->pos2.x = (r10 * r7 / sBounceRotateToSidesData[arrId][sprite->data[4]][2]) + r9;
+ sprite->y2 = -(Sin(r7 * 128 / sBounceRotateToSidesData[arrId][sprite->data[4]][2], 10));
+ sprite->x2 = (r10 * r7 / sBounceRotateToSidesData[arrId][sprite->data[4]][2]) + r9;
- rotation = -(var * sprite->pos2.x) / 8;
+ rotation = -(var * sprite->x2) / 8;
HandleSetAffineData(sprite, 256, 256, rotation);
if (r7 == sBounceRotateToSidesData[arrId][sprite->data[4]][2])
@@ -2039,9 +2039,9 @@ static void Anim_BackAndLunge(struct Sprite *sprite)
static void BackAndLunge_0(struct Sprite *sprite)
{
TryFlipX(sprite);
- if (++sprite->pos2.x > 7)
+ if (++sprite->x2 > 7)
{
- sprite->pos2.x = 8;
+ sprite->x2 = 8;
sprite->data[7] = 2;
sprite->callback = BackAndLunge_1;
}
@@ -2052,14 +2052,14 @@ static void BackAndLunge_1(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x -= sprite->data[7];
+ sprite->x2 -= sprite->data[7];
sprite->data[7]++;
- if (sprite->pos2.x <= 0)
+ if (sprite->x2 <= 0)
{
s16 subResult;
u8 var = sprite->data[7];
sprite->data[6] = 0;
- subResult = sprite->pos2.x;
+ subResult = sprite->x2;
do
{
@@ -2081,7 +2081,7 @@ static void BackAndLunge_2(struct Sprite *sprite)
u8 rotation;
TryFlipX(sprite);
- sprite->pos2.x -= sprite->data[7];
+ sprite->x2 -= sprite->data[7];
sprite->data[7]++;
rotation = (sprite->data[5] * 6) / sprite->data[6];
@@ -2090,9 +2090,9 @@ static void BackAndLunge_2(struct Sprite *sprite)
HandleSetAffineData(sprite, 256, 256, rotation * 256);
- if (sprite->pos2.x < -8)
+ if (sprite->x2 < -8)
{
- sprite->pos2.x = -8;
+ sprite->x2 = -8;
sprite->data[4] = 2;
sprite->data[3] = 0;
sprite->data[2] = rotation;
@@ -2118,7 +2118,7 @@ static void BackAndLunge_3(struct Sprite *sprite)
}
else
{
- sprite->pos2.x += sprite->data[4];
+ sprite->x2 += sprite->data[4];
sprite->data[4] *= -1;
sprite->data[3]++;
}
@@ -2130,10 +2130,10 @@ static void BackAndLunge_4(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x += 2;
- if (sprite->pos2.x > 0)
+ sprite->x2 += 2;
+ if (sprite->x2 > 0)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -2155,15 +2155,15 @@ static void Anim_BackFlip(struct Sprite *sprite)
static void BackFlip_0(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x++;
- sprite->pos2.y--;
+ sprite->x2++;
+ sprite->y2--;
- if (sprite->pos2.x % 2 == 0 && sprite->data[3] <= 0)
+ if (sprite->x2 % 2 == 0 && sprite->data[3] <= 0)
sprite->data[3] = 10;
- if (sprite->pos2.x > 7)
+ if (sprite->x2 > 7)
{
- sprite->pos2.x = 8;
- sprite->pos2.y = -8;
+ sprite->x2 = 8;
+ sprite->y2 = -8;
sprite->data[4] = 0;
sprite->callback = BackFlip_1;
}
@@ -2174,8 +2174,8 @@ static void BackFlip_0(struct Sprite *sprite)
static void BackFlip_1(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x = Cos(sprite->data[4], 16) - 8;
- sprite->pos2.y = Sin(sprite->data[4], 16) - 8;
+ sprite->x2 = Cos(sprite->data[4], 16) - 8;
+ sprite->y2 = Sin(sprite->data[4], 16) - 8;
if (sprite->data[4] > 63)
{
@@ -2202,16 +2202,16 @@ static void BackFlip_2(struct Sprite *sprite)
{
u32 rotation;
- sprite->pos2.x = Cos(sprite->data[2], 5) - 4;
- sprite->pos2.y = -(Sin(sprite->data[2], 5)) + 4;
+ sprite->x2 = Cos(sprite->data[2], 5) - 4;
+ sprite->y2 = -(Sin(sprite->data[2], 5)) + 4;
sprite->data[2] -= 4;
rotation = sprite->data[2] - 32;
HandleSetAffineData(sprite, 256, 256, rotation * 512);
if (sprite->data[2] <= 32)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -2252,13 +2252,13 @@ static void Anim_BackFlipBig(struct Sprite *sprite)
static void BackFlipBig_0(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x--;
- sprite->pos2.y++;
+ sprite->x2--;
+ sprite->y2++;
- if (sprite->pos2.x <= -16)
+ if (sprite->x2 <= -16)
{
- sprite->pos2.x = -16;
- sprite->pos2.y = 16;
+ sprite->x2 = -16;
+ sprite->y2 = 16;
sprite->callback = BackFlipBig_1;
sprite->data[2] = 160;
}
@@ -2272,8 +2272,8 @@ static void BackFlipBig_1(struct Sprite *sprite)
TryFlipX(sprite);
sprite->data[2] -= 4;
- sprite->pos2.x = Cos(sprite->data[2], 22);
- sprite->pos2.y = -(Sin(sprite->data[2], 22));
+ sprite->x2 = Cos(sprite->data[2], 22);
+ sprite->y2 = -(Sin(sprite->data[2], 22));
rotation = sprite->data[2] - 32;
HandleSetAffineData(sprite, 256, 256, rotation * 512);
@@ -2286,10 +2286,10 @@ static void BackFlipBig_1(struct Sprite *sprite)
static void BackFlipBig_2(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x--;
- sprite->pos2.y++;
+ sprite->x2--;
+ sprite->y2++;
- if (sprite->pos2.x <= 0)
+ if (sprite->x2 <= 0)
{
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
@@ -2311,10 +2311,10 @@ static void Anim_FrontFlip(struct Sprite *sprite)
static void FrontFlip_0(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x++;
- sprite->pos2.y--;
+ sprite->x2++;
+ sprite->y2--;
- if (sprite->pos2.x > 15)
+ if (sprite->x2 > 15)
{
sprite->data[2] = 0;
sprite->callback = FrontFlip_1;
@@ -2328,17 +2328,17 @@ static void FrontFlip_1(struct Sprite *sprite)
TryFlipX(sprite);
sprite->data[2] += 16;
- if (sprite->pos2.x <= -16)
+ if (sprite->x2 <= -16)
{
- sprite->pos2.x = -16;
- sprite->pos2.y = 16;
+ sprite->x2 = -16;
+ sprite->y2 = 16;
sprite->data[2] = 0;
sprite->callback = FrontFlip_2;
}
else
{
- sprite->pos2.x -= 2;
- sprite->pos2.y += 2;
+ sprite->x2 -= 2;
+ sprite->y2 += 2;
}
HandleSetAffineData(sprite, 256, 256, sprite->data[2] << 8);
@@ -2348,13 +2348,13 @@ static void FrontFlip_1(struct Sprite *sprite)
static void FrontFlip_2(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x++;
- sprite->pos2.y--;;
+ sprite->x2++;
+ sprite->y2--;;
- if (sprite->pos2.x >= 0)
+ if (sprite->x2 >= 0)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -2392,26 +2392,26 @@ static void TumblingFrontFlip(struct Sprite *sprite)
sprite->data[6] = 0;
}
- sprite->pos2.x += (sprite->data[7] * 2 * sprite->data[3]);
- sprite->pos2.y += (sprite->data[7] * sprite->data[4]);
+ sprite->x2 += (sprite->data[7] * 2 * sprite->data[3]);
+ sprite->y2 += (sprite->data[7] * sprite->data[4]);
sprite->data[6] += 8;
- if (sprite->pos2.x <= -16 || sprite->pos2.x >= 16)
+ if (sprite->x2 <= -16 || sprite->x2 >= 16)
{
- sprite->pos2.x = sprite->data[3] * 16;
+ sprite->x2 = sprite->data[3] * 16;
sprite->data[3] *= -1;
sprite->data[5]++;
}
- else if (sprite->pos2.y <= -16 || sprite->pos2.y >= 16)
+ else if (sprite->y2 <= -16 || sprite->y2 >= 16)
{
- sprite->pos2.y = sprite->data[4] * 16;
+ sprite->y2 = sprite->data[4] * 16;
sprite->data[4] *= -1;
sprite->data[5]++;
}
- if (sprite->data[5] > 5 && sprite->pos2.x <= 0)
+ if (sprite->data[5] > 5 && sprite->x2 <= 0)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
if (sAnims[sprite->data[0]].runs > 1)
{
sAnims[sprite->data[0]].runs--;
@@ -2445,8 +2445,8 @@ static void Figure8(struct Sprite *sprite)
{
TryFlipX(sprite);
sprite->data[6] += 4;
- sprite->pos2.x = -(Sin(sprite->data[6], 16));
- sprite->pos2.y = -(Sin((sprite->data[6] * 2) & 0xFF, 8));
+ sprite->x2 = -(Sin(sprite->data[6], 16));
+ sprite->y2 = -(Sin((sprite->data[6] * 2) & 0xFF, 8));
if (sprite->data[6] > 192 && sprite->data[7] == 1)
{
HandleSetAffineData(sprite, 256, 256, 0);
@@ -2460,8 +2460,8 @@ static void Figure8(struct Sprite *sprite)
if (sprite->data[6] > 255)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
HandleSetAffineData(sprite, 256, 256, 0);
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
@@ -2517,7 +2517,7 @@ static void SwingConcave(struct Sprite *sprite)
if (sprite->data[2] > sAnims[sprite->data[0]].data)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
if (sAnims[sprite->data[0]].runs > 1)
{
sAnims[sprite->data[0]].runs--;
@@ -2532,7 +2532,7 @@ static void SwingConcave(struct Sprite *sprite)
else
{
s16 index = (sprite->data[2] * 256) / sAnims[sprite->data[0]].data;
- sprite->pos2.x = -(Sin(index, 10));
+ sprite->x2 = -(Sin(index, 10));
HandleSetAffineData(sprite, 256, 256, Sin(index, 3276));
}
@@ -2557,7 +2557,7 @@ static void SwingConvex(struct Sprite *sprite)
if (sprite->data[2] > sAnims[sprite->data[0]].data)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
if (sAnims[sprite->data[0]].runs > 1)
{
sAnims[sprite->data[0]].runs--;
@@ -2572,7 +2572,7 @@ static void SwingConvex(struct Sprite *sprite)
else
{
s16 index = (sprite->data[2] * 256) / sAnims[sprite->data[0]].data;
- sprite->pos2.x = -(Sin(index, 10));
+ sprite->x2 = -(Sin(index, 10));
HandleSetAffineData(sprite, 256, 256, -(Sin(index, 3276)));
}
@@ -2604,9 +2604,9 @@ static void RotateUpSlamDown_0(struct Sprite *sprite)
{
TryFlipX(sprite);
sprite->data[7]--;
- sprite->pos2.x = Cos(sprite->data[7], sprite->data[6]) + sprite->data[6];
+ sprite->x2 = sprite->data[6] + Cos(sprite->data[7], sprite->data[6]);
- sprite->pos2.y = -(Sin(sprite->data[7], sprite->data[6] += 0)); // dummy += 0 is needed to match
+ sprite->y2 = -(Sin(sprite->data[7], sprite->data[6]));
HandleSetAffineData(sprite, 256, 256, (sprite->data[7] - 128) << 8);
if (sprite->data[7] <= 120)
@@ -2634,15 +2634,15 @@ static void RotateUpSlamDown_2(struct Sprite *sprite)
{
TryFlipX(sprite);
sprite->data[7] += 2;
- sprite->pos2.x = Cos(sprite->data[7], sprite->data[6]) + sprite->data[6];
+ sprite->x2 = sprite->data[6] + Cos(sprite->data[7], sprite->data[6]);
- sprite->pos2.y = -(Sin(sprite->data[7], sprite->data[6] += 0)); // dummy += 0 is needed to match
+ sprite->y2 = -(Sin(sprite->data[7], sprite->data[6]));
HandleSetAffineData(sprite, 256, 256, (sprite->data[7] - 128) << 8);
if (sprite->data[7] >= 128)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
HandleSetAffineData(sprite, 256, 256, 0);
sprite->data[2] = 0;
ResetSpriteAfterAnim(sprite);
@@ -2671,7 +2671,7 @@ static void DeepVerticalSquishBounce(struct Sprite *sprite)
if (sprite->data[5] == 0)
{
sprite->data[7] = Sin(sprite->data[4], 256);
- sprite->pos2.y = Sin(sprite->data[4], 16);
+ sprite->y2 = Sin(sprite->data[4], 16);
sprite->data[6] = Sin(sprite->data[4], 32);
HandleSetAffineData(sprite, 256 - sprite->data[6], 256 + sprite->data[7], 0);
if (sprite->data[4] == 128)
@@ -2683,7 +2683,7 @@ static void DeepVerticalSquishBounce(struct Sprite *sprite)
else if (sprite->data[5] == 1)
{
sprite->data[7] = Sin(sprite->data[4], 32);
- sprite->pos2.y = -(Sin(sprite->data[4], 8));
+ sprite->y2 = -(Sin(sprite->data[4], 8));
sprite->data[6] = Sin(sprite->data[4], 128);
HandleSetAffineData(sprite, 256 + sprite->data[6], 256 - sprite->data[7], 0);
if (sprite->data[4] == 128)
@@ -2723,28 +2723,28 @@ static void Anim_HorizontalJumps(struct Sprite *sprite)
if (counter > 512)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
else
{
switch (sprite->data[2] / 128)
{
case 0:
- sprite->pos2.x = -(counter % 128 * 8) / 128;
+ sprite->x2 = -(counter % 128 * 8) / 128;
break;
case 1:
- sprite->pos2.x = (counter % 128 / 16) - 8;
+ sprite->x2 = (counter % 128 / 16) - 8;
break;
case 2:
- sprite->pos2.x = (counter % 128 / 16);
+ sprite->x2 = (counter % 128 / 16);
break;
case 3:
- sprite->pos2.x = -(counter % 128 * 8) / 128 + 8;
+ sprite->x2 = -(counter % 128 * 8) / 128 + 8;
break;
}
- sprite->pos2.y = -(Sin(counter % 128, 8));
+ sprite->y2 = -(Sin(counter % 128, 8));
}
sprite->data[2] += 12;
@@ -2785,8 +2785,8 @@ static void HorizontalJumpsVerticalStretch_0(struct Sprite *sprite)
else
{
s32 var = 8 * sAnims[sprite->data[0]].data;
- sprite->pos2.x = var * (counter % 128) / 128;
- sprite->pos2.y = -(Sin(counter % 128, 8));
+ sprite->x2 = var * (counter % 128) / 128;
+ sprite->y2 = -(Sin(counter % 128, 8));
sprite->data[2] += 12;
}
@@ -2800,7 +2800,7 @@ static void HorizontalJumpsVerticalStretch_1(struct Sprite *sprite)
if (sprite->data[2] > 48)
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[2] = 0;
sprite->callback = HorizontalJumpsVerticalStretch_2;
}
@@ -2811,14 +2811,14 @@ static void HorizontalJumpsVerticalStretch_1(struct Sprite *sprite)
if (sprite->data[2] >= 16 && sprite->data[2] <= 31)
{
sprite->data[3] += 8;
- sprite->pos2.x -= sAnims[sprite->data[0]].data;
+ sprite->x2 -= sAnims[sprite->data[0]].data;
}
yDelta = 0;
if (yScale > 256)
yDelta = (256 - yScale) / 8;
- sprite->pos2.y = -(Sin(sprite->data[3], 20)) - yDelta;
+ sprite->y2 = -(Sin(sprite->data[3], 20)) - yDelta;
HandleSetAffineData(sprite, 256 - Sin(sprite->data[4], 32), yScale, 0);
sprite->data[2]++;
sprite->data[4] += 8;
@@ -2851,15 +2851,15 @@ static void HorizontalJumpsVerticalStretch_2(struct Sprite *sprite)
sprite->callback = WaitAnimEnd;
}
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
else
{
s32 var = sAnims[sprite->data[0]].data;
- sprite->pos2.x = var * ((counter % 128) * 8) / 128 + 8 * -var;
- sprite->pos2.y = -(Sin(counter % 128, 8));
+ sprite->x2 = var * ((counter % 128) * 8) / 128 + 8 * -var;
+ sprite->y2 = -(Sin(counter % 128, 8));
}
sprite->data[2] += 12;
@@ -2877,8 +2877,8 @@ static void RotateToSides(struct Sprite *sprite)
TryFlipX(sprite);
if (sprite->data[7] > 254)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
HandleSetAffineData(sprite, 256, 256, 0);
if (sAnims[sprite->data[0]].runs > 1)
{
@@ -2898,7 +2898,7 @@ static void RotateToSides(struct Sprite *sprite)
{
u16 rotation;
- sprite->pos2.x = -(Sin(sprite->data[7], 16));
+ sprite->x2 = -(Sin(sprite->data[7], 16));
rotation = Sin(sprite->data[7], 32);
HandleSetAffineData(sprite, 256, 256, rotation << 8);
sprite->data[7] += sAnims[sprite->data[0]].rotation;
@@ -2925,8 +2925,8 @@ static void Anim_RotateUpToSides(struct Sprite *sprite)
TryFlipX(sprite);
if (sprite->data[7] > 254)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
HandleSetAffineData(sprite, 256, 256, 0);
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
@@ -2936,8 +2936,8 @@ static void Anim_RotateUpToSides(struct Sprite *sprite)
{
u16 rotation;
- sprite->pos2.x = -(Sin(sprite->data[7], 16));
- sprite->pos2.y = -(Sin(sprite->data[7] % 128, 16));
+ sprite->x2 = -(Sin(sprite->data[7], 16));
+ sprite->y2 = -(Sin(sprite->data[7] % 128, 16));
rotation = Sin(sprite->data[7], 32);
HandleSetAffineData(sprite, 256, 256, rotation << 8);
sprite->data[7] += 8;
@@ -3006,8 +3006,8 @@ static void TipHopForward_1(struct Sprite *sprite)
}
else
{
- sprite->pos2.x = -(sprite->data[2] * 16) / 512;
- sprite->pos2.y = -(Sin(sprite->data[2] % 128, 4));
+ sprite->x2 = -(sprite->data[2] * 16) / 512;
+ sprite->y2 = -(Sin(sprite->data[2] % 128, 4));
sprite->data[2] += 12;
}
@@ -3021,13 +3021,13 @@ static void TipHopForward_2(struct Sprite *sprite)
if (sprite->data[7] < 0)
{
sprite->data[7] = 0;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
else
{
- sprite->pos2.x = -(Sin(sprite->data[7] * 2, 16));
+ sprite->x2 = -(Sin(sprite->data[7] * 2, 16));
}
HandleSetAffineData(sprite, 256, 256, sprite->data[7] << 8);
@@ -3048,8 +3048,8 @@ static void Anim_PivotShake(struct Sprite *sprite)
TryFlipX(sprite);
if (sprite->data[7] > 255)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[7] = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
@@ -3057,8 +3057,8 @@ static void Anim_PivotShake(struct Sprite *sprite)
else
{
sprite->data[7] += 16;
- sprite->pos2.x = -(Sin(sprite->data[7] % 128, 8));
- sprite->pos2.y = -(Sin(sprite->data[7] % 128, 8));
+ sprite->x2 = -(Sin(sprite->data[7] % 128, 8));
+ sprite->y2 = -(Sin(sprite->data[7] % 128, 8));
}
rotation = Sin(sprite->data[7] % 128, 16);
@@ -3093,8 +3093,8 @@ static void TipAndShake_0(struct Sprite *sprite)
else
{
sprite->data[7] += 2;
- sprite->pos2.x = Sin(sprite->data[7], 8);
- sprite->pos2.y = -(Sin(sprite->data[7], 8));
+ sprite->x2 = Sin(sprite->data[7], 8);
+ sprite->y2 = -(Sin(sprite->data[7], 8));
}
HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8);
@@ -3112,8 +3112,8 @@ static void TipAndShake_1(struct Sprite *sprite)
else
{
sprite->data[7] += 2;
- sprite->pos2.x = Sin(sprite->data[7], 8);
- sprite->pos2.y = -(Sin(sprite->data[7], 8));
+ sprite->x2 = Sin(sprite->data[7], 8);
+ sprite->y2 = -(Sin(sprite->data[7], 8));
}
HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8);
@@ -3130,8 +3130,8 @@ static void TipAndShake_2(struct Sprite *sprite)
sprite->callback = TipAndShake_3;
}
- sprite->pos2.x = Sin(sprite->data[7], 8);
- sprite->pos2.y = -(Sin(sprite->data[7], 8));
+ sprite->x2 = Sin(sprite->data[7], 8);
+ sprite->y2 = -(Sin(sprite->data[7], 8));
if (sprite->data[7] <= 28 || sprite->data[7] >= 36)
{
sprite->data[6] *= -1;
@@ -3154,8 +3154,8 @@ static void TipAndShake_3(struct Sprite *sprite)
else
{
sprite->data[7] -= 2;
- sprite->pos2.x = Sin(sprite->data[7], 8);
- sprite->pos2.y = -(Sin(sprite->data[7], 8));
+ sprite->x2 = Sin(sprite->data[7], 8);
+ sprite->y2 = -(Sin(sprite->data[7], 8));
}
HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8);
@@ -3168,7 +3168,7 @@ static void Anim_VibrateToCorners(struct Sprite *sprite)
if (sprite->data[2] > 40)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
else
{
@@ -3180,13 +3180,13 @@ static void Anim_VibrateToCorners(struct Sprite *sprite)
if ((sprite->data[2] % 4) / 2 == 0)
{
- sprite->pos2.x = Sin((sprite->data[2] * 128 / 40) % 256, 16) * sign;
- sprite->pos2.y = -(sprite->pos2.x);
+ sprite->x2 = Sin((sprite->data[2] * 128 / 40) % 256, 16) * sign;
+ sprite->y2 = -(sprite->x2);
}
else
{
- sprite->pos2.x = -(Sin((sprite->data[2] * 128 / 40) % 256, 16)) * sign;
- sprite->pos2.y = sprite->pos2.x;
+ sprite->x2 = -(Sin((sprite->data[2] * 128 / 40) % 256, 16)) * sign;
+ sprite->y2 = sprite->x2;
}
}
@@ -3273,7 +3273,7 @@ static void Anim_VerticalSpring(struct Sprite *sprite)
if (sprite->data[7] > 512)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
HandleSetAffineData(sprite, 256, 256, 0);
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
@@ -3282,7 +3282,7 @@ static void Anim_VerticalSpring(struct Sprite *sprite)
{
s16 yScale;
- sprite->pos2.y = Sin(sprite->data[7] % 256, 8);
+ sprite->y2 = Sin(sprite->data[7] % 256, 8);
sprite->data[7] += 8;
yScale = Sin(sprite->data[7] % 128, 96);
HandleSetAffineData(sprite, 256, yScale + 256, 0);
@@ -3300,7 +3300,7 @@ static void Anim_VerticalRepeatedSpring(struct Sprite *sprite)
if (sprite->data[7] > 256)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
HandleSetAffineData(sprite, 256, 256, 0);
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
@@ -3309,7 +3309,7 @@ static void Anim_VerticalRepeatedSpring(struct Sprite *sprite)
{
s16 yScale;
- sprite->pos2.y = Sin(sprite->data[7], 16);
+ sprite->y2 = Sin(sprite->data[7], 16);
sprite->data[7] += 4;
yScale = Sin((sprite->data[7] % 64) * 2, 128);
HandleSetAffineData(sprite, 256, yScale + 256, 0);
@@ -3362,7 +3362,7 @@ static void SpringRising_1(struct Sprite *sprite)
{
s16 sign, index;
- sprite->pos2.y = -(sprite->data[6] * 4) - Sin(sprite->data[7], 8);
+ sprite->y2 = -(sprite->data[6] * 4) - Sin(sprite->data[7], 8);
if (sprite->data[7] > 63)
{
sign = -1;
@@ -3391,12 +3391,12 @@ static void SpringRising_2(struct Sprite *sprite)
sprite->data[7] += 8;
yScale = Cos(sprite->data[7], 128);
- sprite->pos2.y = -(Cos(sprite->data[7], 12));
+ sprite->y2 = -(Cos(sprite->data[7], 12));
if (sprite->data[7] > 63)
{
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
HandleSetAffineData(sprite, 256, 256, 0);
}
@@ -3407,7 +3407,7 @@ static void HorizontalSpring(struct Sprite *sprite)
{
if (sprite->data[7] > sprite->data[5])
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
HandleSetAffineData(sprite, 256, 256, 0);
@@ -3416,7 +3416,7 @@ static void HorizontalSpring(struct Sprite *sprite)
{
s16 xScale;
- sprite->pos2.x = Sin(sprite->data[7] % 256, sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[7] % 256, sprite->data[4]);
sprite->data[7] += sprite->data[6];
xScale = Sin(sprite->data[7] % 128, 96);
HandleSetAffineData(sprite, 256 + xScale, 256, 0);
@@ -3442,7 +3442,7 @@ static void HorizontalRepeatedSpring(struct Sprite *sprite)
{
if (sprite->data[7] > sprite->data[5])
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
HandleSetAffineData(sprite, 256, 256, 0);
@@ -3451,7 +3451,7 @@ static void HorizontalRepeatedSpring(struct Sprite *sprite)
{
s16 xScale;
- sprite->pos2.x = Sin(sprite->data[7] % 256, sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[7] % 256, sprite->data[4]);
sprite->data[7] += sprite->data[6];
xScale = Sin((sprite->data[7] % 64) * 2, 128);
HandleSetAffineData(sprite, 256 + xScale, 256, 0);
@@ -3485,7 +3485,7 @@ static void Anim_HorizontalSlideShrink(struct Sprite *sprite)
if (sprite->data[7] > 512)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
HandleSetAffineData(sprite, 256, 256, 0);
sprite->callback = WaitAnimEnd;
@@ -3494,7 +3494,7 @@ static void Anim_HorizontalSlideShrink(struct Sprite *sprite)
{
s16 scale;
- sprite->pos2.x = Sin(sprite->data[7] % 256, 8);
+ sprite->x2 = Sin(sprite->data[7] % 256, 8);
sprite->data[7] += 8;
scale = Sin(sprite->data[7] % 128, 96);
HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0);
@@ -3515,7 +3515,7 @@ static void Anim_LungeGrow(struct Sprite *sprite)
if (sprite->data[7] > 512)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
HandleSetAffineData(sprite, 256, 256, 0);
sprite->callback = WaitAnimEnd;
@@ -3524,7 +3524,7 @@ static void Anim_LungeGrow(struct Sprite *sprite)
{
s16 scale;
- sprite->pos2.x = -(Sin((sprite->data[7] % 256) / 2, 16));
+ sprite->x2 = -(Sin((sprite->data[7] % 256) / 2, 16));
sprite->data[7] += 8;
scale = -(Sin((sprite->data[7] % 256) / 2, 64));
HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0);
@@ -3545,7 +3545,7 @@ static void Anim_CircleIntoBackground(struct Sprite *sprite)
if (sprite->data[7] > 512)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
HandleSetAffineData(sprite, 256, 256, 0);
sprite->callback = WaitAnimEnd;
@@ -3554,7 +3554,7 @@ static void Anim_CircleIntoBackground(struct Sprite *sprite)
{
s16 scale;
- sprite->pos2.x = -(Sin(sprite->data[7] % 256 , 8));
+ sprite->x2 = -(Sin(sprite->data[7] % 256 , 8));
sprite->data[7] += 8;
scale = Sin((sprite->data[7] % 256) / 2, 96);
HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0);
@@ -3577,20 +3577,20 @@ static void Anim_RapidHorizontalHops(struct Sprite *sprite)
switch (caseVar)
{
case 0:
- sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512;
+ sprite->x2 = -(sprite->data[2] % 512 * 16) / 512;
break;
case 1:
- sprite->pos2.x = (sprite->data[2] % 512 / 32) - 16;
+ sprite->x2 = (sprite->data[2] % 512 / 32) - 16;
break;
case 2:
- sprite->pos2.x = (sprite->data[2] % 512) / 32;
+ sprite->x2 = (sprite->data[2] % 512) / 32;
break;
case 3:
- sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512 + 16;
+ sprite->x2 = -(sprite->data[2] % 512 * 16) / 512 + 16;
break;
}
- sprite->pos2.y = -(Sin(sprite->data[2] % 128, 4));
+ sprite->y2 = -(Sin(sprite->data[2] % 128, 4));
sprite->data[2] += 24;
}
@@ -3628,25 +3628,25 @@ static void Anim_FourPetal(struct Sprite *sprite)
switch (sprite->data[6])
{
case 1:
- sprite->pos2.x = -(Cos(sprite->data[7], 8));
- sprite->pos2.y = Sin(sprite->data[7], 8) - 8;
+ sprite->x2 = -(Cos(sprite->data[7], 8));
+ sprite->y2 = Sin(sprite->data[7], 8) - 8;
break;
case 2:
- sprite->pos2.x = Sin(sprite->data[7] + 128, 8) + 8;
- sprite->pos2.y = -(Cos(sprite->data[7], 8));
+ sprite->x2 = Sin(sprite->data[7] + 128, 8) + 8;
+ sprite->y2 = -(Cos(sprite->data[7], 8));
break;
case 3:
- sprite->pos2.x = Cos(sprite->data[7], 8);
- sprite->pos2.y = Sin(sprite->data[7] + 128, 8) + 8;
+ sprite->x2 = Cos(sprite->data[7], 8);
+ sprite->y2 = Sin(sprite->data[7] + 128, 8) + 8;
break;
case 0:
case 4:
- sprite->pos2.x = Sin(sprite->data[7], 8) - 8;
- sprite->pos2.y = Cos(sprite->data[7], 8);
+ sprite->x2 = Sin(sprite->data[7], 8) - 8;
+ sprite->y2 = Cos(sprite->data[7], 8);
break;
default:
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->callback = WaitAnimEnd;
break;
}
@@ -3877,11 +3877,11 @@ static void VerticalShakeBack(struct Sprite *sprite)
if (counter > 2304)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
}
else
{
- sprite->pos2.y = Sin((counter + 192) % 256, sprite->data[7]) + sprite->data[7];
+ sprite->y2 = Sin((counter + 192) % 256, sprite->data[7]) + sprite->data[7];
}
sprite->data[2] += sprite->data[0];
@@ -3917,20 +3917,20 @@ static void Anim_VerticalShakeHorizontalSlide_Slow(struct Sprite *sprite)
switch (divCase)
{
case 0:
- sprite->pos2.x = (sprite->data[2] % 512) / 32;
+ sprite->x2 = (sprite->data[2] % 512) / 32;
break;
case 2:
- sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512;
+ sprite->x2 = -(sprite->data[2] % 512 * 16) / 512;
break;
case 1:
- sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512 + 16;
+ sprite->x2 = -(sprite->data[2] % 512 * 16) / 512 + 16;
break;
case 3:
- sprite->pos2.x = (sprite->data[2] % 512) / 32 - 16;
+ sprite->x2 = (sprite->data[2] % 512) / 32 - 16;
break;
}
- sprite->pos2.y = Sin(sprite->data[2] % 128, 4);
+ sprite->y2 = Sin(sprite->data[2] % 128, 4);
sprite->data[2] += 24;
}
@@ -3943,7 +3943,7 @@ static void VerticalStretchBothEnds(struct Sprite *sprite)
if (sprite->data[5] > sprite->data[6])
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[5] = 0;
HandleSetAffineData(sprite, 256, 256, 0);
if (sprite->data[4] <= 1)
@@ -4066,25 +4066,24 @@ static void VerticalShakeLowTwice(struct Sprite *sprite)
u8 var8 = sprite->data[2];
u8 var9 = sprite->data[6];
u8 var5 = sVerticalShakeData[sprite->data[5]][0];
- u8 var2 = var5;
if (var5 != (u8)-1)
var5 = sprite->data[7];
- else
- var5 = (u8)-1; // needed to match
var6 = sVerticalShakeData[sprite->data[5]][1];
var7 = 0;
- if (var2 != (u8)-2)
+ if (sVerticalShakeData[sprite->data[5]][0] != (u8)-2)
var7 = (var6 - var9) * var5 / var6;
+ else
+ var7 = 0;
if (var5 == (u8)-1)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
}
else
{
- sprite->pos2.y = Sin((var8 + 192) % 256, var7) + var7;
+ sprite->y2 = Sin((var8 + 192) % 256, var7) + var7;
if (var9 == var6)
{
sprite->data[5]++;
@@ -4127,7 +4126,7 @@ static void Anim_HorizontalVibrate_Fast(struct Sprite *sprite)
if (sprite->data[2] > 40)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
else
{
@@ -4137,7 +4136,7 @@ static void Anim_HorizontalVibrate_Fast(struct Sprite *sprite)
else
sign = -1;
- sprite->pos2.x = Sin((sprite->data[2] * 128 / 40) % 256, 9) * sign;
+ sprite->x2 = Sin((sprite->data[2] * 128 / 40) % 256, 9) * sign;
}
sprite->data[2]++;
@@ -4148,7 +4147,7 @@ static void Anim_HorizontalVibrate_Fastest(struct Sprite *sprite)
if (sprite->data[2] > 40)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
else
{
@@ -4158,7 +4157,7 @@ static void Anim_HorizontalVibrate_Fastest(struct Sprite *sprite)
else
sign = -1;
- sprite->pos2.x = Sin((sprite->data[2] * 128 / 40) % 256, 12) * sign;
+ sprite->x2 = Sin((sprite->data[2] * 128 / 40) % 256, 12) * sign;
}
sprite->data[2]++;
@@ -4204,7 +4203,7 @@ static void GrowStutter(struct Sprite *sprite)
s16 index1 = 0, index2 = 0;
if (sprite->data[5] > sprite->data[6])
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[5] = 0;
HandleSetAffineData(sprite, 256, 256, 0);
if (sprite->data[4] <= 1)
@@ -4275,20 +4274,20 @@ static void Anim_VerticalShakeHorizontalSlide(struct Sprite *sprite)
switch (divCase)
{
case 0:
- sprite->pos2.x = (sprite->data[2] % 512) / 32;
+ sprite->x2 = (sprite->data[2] % 512) / 32;
break;
case 2:
- sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512;
+ sprite->x2 = -(sprite->data[2] % 512 * 16) / 512;
break;
case 1:
- sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512 + 16;
+ sprite->x2 = -(sprite->data[2] % 512 * 16) / 512 + 16;
break;
case 3:
- sprite->pos2.x = (sprite->data[2] % 512) / 32 - 16;
+ sprite->x2 = (sprite->data[2] % 512) / 32 - 16;
break;
}
- sprite->pos2.y = Sin(sprite->data[2] % 128, 4);
+ sprite->y2 = Sin(sprite->data[2] % 128, 4);
sprite->data[2] += 48;
}
@@ -4309,20 +4308,20 @@ static void Anim_VerticalShakeHorizontalSlide_Fast(struct Sprite *sprite)
switch (divCase)
{
case 0:
- sprite->pos2.x = (sprite->data[2] % 512) / 32;
+ sprite->x2 = (sprite->data[2] % 512) / 32;
break;
case 2:
- sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512;
+ sprite->x2 = -(sprite->data[2] % 512 * 16) / 512;
break;
case 1:
- sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512 + 16;
+ sprite->x2 = -(sprite->data[2] % 512 * 16) / 512 + 16;
break;
case 3:
- sprite->pos2.x = (sprite->data[2] % 512) / 32 - 16;
+ sprite->x2 = (sprite->data[2] % 512) / 32 - 16;
break;
}
- sprite->pos2.y = Sin(sprite->data[2] % 96, 4);
+ sprite->y2 = Sin(sprite->data[2] % 96, 4);
sprite->data[2] += 64;
}
@@ -4360,8 +4359,8 @@ static void TriangleDown(struct Sprite *sprite)
else
{
s32 amplitude = sprite->data[5];
- sprite->pos2.x += (sTriangleDownData[sprite->data[3]][0] * amplitude);
- sprite->pos2.y += (sTriangleDownData[sprite->data[3]][1] * sprite->data[5]); // Not using amplitude here. No reason for this.
+ sprite->x2 += (sTriangleDownData[sprite->data[3]][0] * amplitude);
+ sprite->y2 += (sTriangleDownData[sprite->data[3]][1] * sprite->data[5]); // Not using amplitude here. No reason for this.
sprite->data[2]++;
TryFlipX(sprite);
}
@@ -4637,8 +4636,8 @@ static void ConcaveArc(struct Sprite *sprite)
if (sprite->data[6] <= 1)
{
sprite->callback = WaitAnimEnd;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
else
{
@@ -4648,12 +4647,12 @@ static void ConcaveArc(struct Sprite *sprite)
}
else
{
- sprite->pos2.x = -(Sin(sprite->data[7], sprite->data[5]));
- sprite->pos2.y = Sin((sprite->data[7] + 192) % 256, sprite->data[4]);
- if (sprite->pos2.y > 0)
- sprite->pos2.y *= -1;
+ sprite->x2 = -(Sin(sprite->data[7], sprite->data[5]));
+ sprite->y2 = Sin((sprite->data[7] + 192) % 256, sprite->data[4]);
+ if (sprite->y2 > 0)
+ sprite->y2 *= -1;
- sprite->pos2.y += sprite->data[4];
+ sprite->y2 += sprite->data[4];
sprite->data[7] += sprite->data[3];
}
}
@@ -4717,8 +4716,8 @@ static void ConvexDoubleArc(struct Sprite *sprite)
sprite->data[7] = 0;
}
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
else
{
@@ -4729,22 +4728,22 @@ static void ConvexDoubleArc(struct Sprite *sprite)
if (sprite->data[7] > 256)
sprite->data[7] = 256;
- sprite->pos2.y = -(Sin(sprite->data[7] % 256, 8));
+ sprite->y2 = -(Sin(sprite->data[7] % 256, 8));
}
else if (sprite->data[7] > 95)
{
- sprite->pos2.y = Sin(96, 6) - Sin((sprite->data[7] - 96) * 2, 4);
+ sprite->y2 = Sin(96, 6) - Sin((sprite->data[7] - 96) * 2, 4);
}
else
{
- sprite->pos2.y = Sin(sprite->data[7], 6);
+ sprite->y2 = Sin(sprite->data[7], 6);
}
posX = -(Sin(sprite->data[7] / 2, sprite->data[5]));
if (sprite->data[4] % 2 == 0)
posX *= -1;
- sprite->pos2.x = posX;
+ sprite->x2 = posX;
sprite->data[7] += sprite->data[3];
}
}
@@ -4862,8 +4861,8 @@ static void Anim_HorizontalDip(struct Sprite *sprite)
if (sprite->data[2] > sprite->data[7])
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
if (sprite->data[3] <= sprite->data[0])
{
@@ -4899,8 +4898,8 @@ static void Anim_HorizontalDip_Fast(struct Sprite *sprite)
if (sprite->data[2] > sprite->data[7])
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
if (sprite->data[3] <= sprite->data[0])
{
@@ -4936,8 +4935,8 @@ static void Anim_HorizontalDip_Twice(struct Sprite *sprite)
if (sprite->data[2] > sprite->data[7])
{
HandleSetAffineData(sprite, 256, 256, 0);
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
if (sprite->data[3] <= sprite->data[0])
{
@@ -4962,7 +4961,7 @@ static void ShrinkGrowVibrate(struct Sprite *sprite)
{
if (sprite->data[2] > sprite->data[7])
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
HandleSetAffineData(sprite, 256, 256, 0);
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
@@ -4991,7 +4990,7 @@ static void ShrinkGrowVibrate(struct Sprite *sprite)
posY = posY_signed;
if (posY < 0)
posY += 7;
- sprite->pos2.y = (u32)(posY) >> 3;
+ sprite->y2 = (u32)(posY) >> 3;
HandleSetAffineData(sprite, sprite->data[4], sprite->data[5], 0);
}
@@ -5003,7 +5002,7 @@ static void Anim_ShrinkGrowVibrate_Fast(struct Sprite *sprite)
if (sprite->data[2] == 0)
{
HandleStartAffineAnim(sprite);
- sprite->pos2.y += 2;
+ sprite->y2 += 2;
sprite->data[6] = 40;
sprite->data[7] = 80;
}
@@ -5016,7 +5015,7 @@ static void Anim_ShrinkGrowVibrate(struct Sprite *sprite)
if (sprite->data[2] == 0)
{
HandleStartAffineAnim(sprite);
- sprite->pos2.y += 2;
+ sprite->y2 += 2;
sprite->data[6] = 40;
sprite->data[7] = 40;
}
@@ -5029,7 +5028,7 @@ static void Anim_ShrinkGrowVibrate_Slow(struct Sprite *sprite)
if (sprite->data[2] == 0)
{
HandleStartAffineAnim(sprite);
- sprite->pos2.y += 2;
+ sprite->y2 += 2;
sprite->data[6] = 80;
sprite->data[7] = 80;
}
@@ -5045,10 +5044,10 @@ static void JoltRight_3(struct Sprite *sprite);
static void JoltRight(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x -= sprite->data[2];
- if (sprite->pos2.x <= -sprite->data[6])
+ sprite->x2 -= sprite->data[2];
+ if (sprite->x2 <= -sprite->data[6])
{
- sprite->pos2.x = -sprite->data[6];
+ sprite->x2 = -sprite->data[6];
sprite->data[7] = 2;
sprite->callback = JoltRight_0;
}
@@ -5059,9 +5058,9 @@ static void JoltRight(struct Sprite *sprite)
static void JoltRight_0(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x += sprite->data[7];
+ sprite->x2 += sprite->data[7];
sprite->data[7]++;
- if (sprite->pos2.x >= 0)
+ if (sprite->x2 >= 0)
sprite->callback = JoltRight_1;
TryFlipX(sprite);
@@ -5070,11 +5069,11 @@ static void JoltRight_0(struct Sprite *sprite)
static void JoltRight_1(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x += sprite->data[7];
+ sprite->x2 += sprite->data[7];
sprite->data[7]++;
- if (sprite->pos2.x > sprite->data[6])
+ if (sprite->x2 > sprite->data[6])
{
- sprite->pos2.x = sprite->data[6];
+ sprite->x2 = sprite->data[6];
sprite->callback = JoltRight_2;
}
@@ -5090,7 +5089,7 @@ static void JoltRight_2(struct Sprite *sprite)
}
else
{
- sprite->pos2.x += sprite->data[4];
+ sprite->x2 += sprite->data[4];
sprite->data[4] *= -1;
sprite->data[3]++;
}
@@ -5101,10 +5100,10 @@ static void JoltRight_2(struct Sprite *sprite)
static void JoltRight_3(struct Sprite *sprite)
{
TryFlipX(sprite);
- sprite->pos2.x -= 2;
- if (sprite->pos2.x <= 0)
+ sprite->x2 -= 2;
+ if (sprite->x2 <= 0)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
ResetSpriteAfterAnim(sprite);
sprite->callback = WaitAnimEnd;
}
@@ -5150,7 +5149,7 @@ static void Anim_JoltRight_Slow(struct Sprite *sprite)
static void SetShakeFlashYellowPos(struct Sprite *sprite)
{
- sprite->pos2.x = sprite->data[1];
+ sprite->x2 = sprite->data[1];
if (sprite->data[0] > 1)
{
sprite->data[1] *= -1;
@@ -5231,7 +5230,7 @@ static void ShakeFlashYellow(struct Sprite *sprite)
SetShakeFlashYellowPos(sprite);
if (array[sprite->data[6]].time == (u8)-1)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
sprite->callback = WaitAnimEnd;
}
else
@@ -5340,12 +5339,12 @@ static void ShakeGlow_Move(struct Sprite *sprite)
if (++sprite->data[3] < sprite->data[4])
sprite->data[5] = 0;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
else
{
s8 sign = 1 - (sprite->data[3] % 2 * 2);
- sprite->pos2.x = sign * Sin((sprite->data[5] * 384 / sprite->data[0]) % 256, 6);
+ sprite->x2 = sign * Sin((sprite->data[5] * 384 / sprite->data[0]) % 256, 6);
sprite->data[5]++;
}
diff --git a/src/pokemon_jump.c b/src/pokemon_jump.c
index 5c678ed8c..8fe590a0c 100755
--- a/src/pokemon_jump.c
+++ b/src/pokemon_jump.c
@@ -2764,7 +2764,7 @@ static void DoStarAnim(struct PokemonJumpGfx *jumpGfx, int multiplayerId)
ResetPokeJumpSpriteData(jumpGfx->starSprites[multiplayerId]);
jumpGfx->starSprites[multiplayerId]->sOffset = jumpGfx->monSprites[multiplayerId] - gSprites;
jumpGfx->starSprites[multiplayerId]->invisible = FALSE;
- jumpGfx->starSprites[multiplayerId]->pos1.y = 96;
+ jumpGfx->starSprites[multiplayerId]->y = 96;
jumpGfx->starSprites[multiplayerId]->callback = SpriteCB_Star;
StartSpriteAnim(jumpGfx->starSprites[multiplayerId], 1);
}
@@ -2781,11 +2781,11 @@ static void SpriteCB_Star(struct Sprite *sprite)
}
break;
case 1:
- sprite->pos1.y--;
+ sprite->y--;
sprite->sTimer++;
- if (sprite->pos1.y <= 72)
+ if (sprite->y <= 72)
{
- sprite->pos1.y = 72;
+ sprite->y = 72;
sprite->sState++;
}
break;
@@ -2806,7 +2806,7 @@ static void SpriteCB_Star(struct Sprite *sprite)
static void Gfx_StartMonHitShake(struct PokemonJumpGfx *jumpGfx, int multiplayerId)
{
jumpGfx->monSprites[multiplayerId]->callback = SpriteCB_MonHitShake;
- jumpGfx->monSprites[multiplayerId]->pos2.y = 0;
+ jumpGfx->monSprites[multiplayerId]->y2 = 0;
ResetPokeJumpSpriteData(jumpGfx->monSprites[multiplayerId]);
}
@@ -2823,16 +2823,16 @@ static void SpriteCB_MonHitShake(struct Sprite *sprite)
if (++sprite->sTimer > 1)
{
if (++sprite->sNumShakes & 1)
- sprite->pos2.y = 2;
+ sprite->y2 = 2;
else
- sprite->pos2.y = -2;
+ sprite->y2 = -2;
sprite->sTimer = 0;
}
if (sprite->sNumShakes > 12)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->callback = SpriteCallbackDummy;
}
}
@@ -2919,7 +2919,7 @@ static void SpriteCB_MonIntroBounce(struct Sprite *sprite)
if (sprite->sHopPos > 127)
sprite->sHopPos = 0;
- sprite->pos2.y = -(gSineTable[sprite->sHopPos] >> 3);
+ sprite->y2 = -(gSineTable[sprite->sHopPos] >> 3);
if (sprite->sHopPos == 0)
{
if (++sprite->sNumHops < 2)
@@ -2990,7 +2990,7 @@ static void UpdateVineAnim(struct PokemonJumpGfx *jumpGfx, int vineState)
count = 0;
for (i = 0; i < VINE_SPRITES_PER_SIDE; i++)
{
- jumpGfx->vineSprites[count]->pos1.y = sVineYCoords[i][vineState];
+ jumpGfx->vineSprites[count]->y = sVineYCoords[i][vineState];
jumpGfx->vineSprites[count]->oam.priority = priority;
jumpGfx->vineSprites[count]->oam.paletteNum = palNum;
StartSpriteAnim(jumpGfx->vineSprites[count], vineState);
@@ -2999,7 +2999,7 @@ static void UpdateVineAnim(struct PokemonJumpGfx *jumpGfx, int vineState)
for (i = VINE_SPRITES_PER_SIDE - 1; i >= 0; i--)
{
- jumpGfx->vineSprites[count]->pos1.y = sVineYCoords[i][vineState];
+ jumpGfx->vineSprites[count]->y = sVineYCoords[i][vineState];
jumpGfx->vineSprites[count]->oam.priority = priority;
jumpGfx->vineSprites[count]->oam.paletteNum = palNum;
StartSpriteAnim(jumpGfx->vineSprites[count], vineState);
@@ -3726,7 +3726,7 @@ static void CreateJumpMonSprites(void)
static void SetMonSpriteY(u32 id, s16 y)
{
- sPokemonJumpGfx->monSprites[id]->pos2.y = y;
+ sPokemonJumpGfx->monSprites[id]->y2 = y;
}
static void UpdateVineSwing(int vineState)
diff --git a/src/pokemon_size_record.c b/src/pokemon_size_record.c
index 4beb9c83f..7c88e5bf1 100644
--- a/src/pokemon_size_record.c
+++ b/src/pokemon_size_record.c
@@ -97,7 +97,7 @@ static void FormatMonSizeRecord(u8 *string, u32 size)
{
#ifdef UNITS_IMPERIAL
//Convert size from centimeters to inches
- size = (double)(size * 10) / (CM_PER_INCH * 10);
+ size = (f64)(size * 10) / (CM_PER_INCH * 10);
#endif
string = ConvertIntToDecimalStringN(string, size / 10, STR_CONV_MODE_LEFT_ALIGN, 8);
diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c
index e5720d914..87180ad1e 100644
--- a/src/pokemon_storage_system.c
+++ b/src/pokemon_storage_system.c
@@ -1873,12 +1873,12 @@ static void ChooseBoxMenu_CreateSprites(u8 curBox)
anim = 0;
if (i & 2)
{
- sChooseBoxMenu->menuSideSprites[i]->pos1.x = 196;
+ sChooseBoxMenu->menuSideSprites[i]->x = 196;
anim = 2;
}
if (i & 1)
{
- sChooseBoxMenu->menuSideSprites[i]->pos1.y = 112;
+ sChooseBoxMenu->menuSideSprites[i]->y = 112;
sChooseBoxMenu->menuSideSprites[i]->oam.size = 0;
anim++;
}
@@ -1970,11 +1970,11 @@ static void SpriteCB_ChooseBoxArrow(struct Sprite *sprite)
if (++sprite->data[1] > 3)
{
sprite->data[1] = 0;
- sprite->pos2.x += sprite->data[0];
+ sprite->x2 += sprite->data[0];
if (++sprite->data[2] > 5)
{
sprite->data[2] = 0;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
}
}
@@ -3881,8 +3881,8 @@ static void CreateMarkingComboSprite(void)
sStorage->markingComboSprite = CreateMonMarkingComboSprite(GFXTAG_MARKING_COMBO, PALTAG_MARKING_COMBO, NULL);
sStorage->markingComboSprite->oam.priority = 1;
sStorage->markingComboSprite->subpriority = 1;
- sStorage->markingComboSprite->pos1.x = 40;
- sStorage->markingComboSprite->pos1.y = 150;
+ sStorage->markingComboSprite->x = 40;
+ sStorage->markingComboSprite->y = 150;
sStorage->markingComboTilesPtr = (void*) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(GFXTAG_MARKING_COMBO);
}
@@ -4532,13 +4532,13 @@ static void SpriteCB_BoxMonIconScrollIn(struct Sprite *sprite)
{
// Icon moving
sprite->sDistance--;
- sprite->pos1.x += sprite->sSpeed;
+ sprite->x += sprite->sSpeed;
}
else
{
// Icon arrived
sStorage->iconScrollNumIncoming--;
- sprite->pos1.x = sprite->sScrollInDestX;
+ sprite->x = sprite->sScrollInDestX;
sprite->callback = SpriteCallbackDummy;
}
}
@@ -4552,8 +4552,8 @@ static void SpriteCB_BoxMonIconScrollOut(struct Sprite *sprite)
else
{
// Icon moving
- sprite->pos1.x += sprite->sSpeed;
- sprite->sScrollOutX = sprite->pos1.x + sprite->pos2.x;
+ sprite->x += sprite->sSpeed;
+ sprite->sScrollOutX = sprite->x + sprite->x2;
// Check if icon offscreen
if (sprite->sScrollOutX <= 68 || sprite->sScrollOutX >= 252)
@@ -4777,7 +4777,7 @@ static void CreatePartyMonsSprites(bool8 visible)
{
for (i = 0; i < count; i++)
{
- sStorage->partySprites[i]->pos1.y -= DISPLAY_HEIGHT;
+ sStorage->partySprites[i]->y -= DISPLAY_HEIGHT;
sStorage->partySprites[i]->invisible = TRUE;
}
}
@@ -4834,8 +4834,8 @@ static void MovePartySpriteToNextSlot(struct Sprite *sprite, u16 partyId)
else
x = 152, y = 8 * (3 * (partyId - 1)) + 16;
- sprite->sMonX = (u16)(sprite->pos1.x) * 8;
- sprite->sMonY = (u16)(sprite->pos1.y) * 8;
+ sprite->sMonX = (u16)(sprite->x) * 8;
+ sprite->sMonY = (u16)(sprite->y) * 8;
sprite->sSpeedX = ((x * 8) - sprite->sMonX) / 8;
sprite->sSpeedY = ((y * 8) - sprite->sMonY) / 8;
sprite->data[6] = 8;
@@ -4848,21 +4848,21 @@ static void SpriteCB_MovePartyMonToNextSlot(struct Sprite *sprite)
{
s16 x = sprite->sMonX += sprite->sSpeedX;
s16 y = sprite->sMonY += sprite->sSpeedY;
- sprite->pos1.x = x / 8u;
- sprite->pos1.y = y / 8u;
+ sprite->x = x / 8u;
+ sprite->y = y / 8u;
sprite->sMoveSteps--;
}
else
{
if (sprite->sPartyId == 0)
{
- sprite->pos1.x = 104;
- sprite->pos1.y = 64;
+ sprite->x = 104;
+ sprite->y = 64;
}
else
{
- sprite->pos1.x = 152;
- sprite->pos1.y = 8 * (3 * (sprite->sPartyId - 1)) + 16;
+ sprite->x = 152;
+ sprite->y = 8 * (3 * (sprite->sPartyId - 1)) + 16;
}
sprite->callback = SpriteCallbackDummy;
sStorage->partySprites[sprite->sPartyId] = sprite;
@@ -4894,8 +4894,8 @@ static void MovePartySprites(s16 yDelta)
{
if (sStorage->partySprites[i] != NULL)
{
- sStorage->partySprites[i]->pos1.y += yDelta;
- posY = sStorage->partySprites[i]->pos1.y + sStorage->partySprites[i]->pos2.y + sStorage->partySprites[i]->centerToCornerVecY;
+ sStorage->partySprites[i]->y += yDelta;
+ posY = sStorage->partySprites[i]->y + sStorage->partySprites[i]->y2 + sStorage->partySprites[i]->centerToCornerVecY;
posY += 16;
if (posY > 192)
sStorage->partySprites[i]->invisible = TRUE;
@@ -4995,12 +4995,12 @@ static bool8 MoveShiftingMons(void)
sStorage->shiftTimer++;
if (sStorage->shiftTimer & 1)
{
- (*sStorage->shiftMonSpritePtr)->pos1.y--;
- sStorage->movingMonSprite->pos1.y++;
+ (*sStorage->shiftMonSpritePtr)->y--;
+ sStorage->movingMonSprite->y++;
}
- (*sStorage->shiftMonSpritePtr)->pos2.x = gSineTable[sStorage->shiftTimer * 8] / 16;
- sStorage->movingMonSprite->pos2.x = -(gSineTable[sStorage->shiftTimer * 8] / 16);
+ (*sStorage->shiftMonSpritePtr)->x2 = gSineTable[sStorage->shiftTimer * 8] / 16;
+ sStorage->movingMonSprite->x2 = -(gSineTable[sStorage->shiftTimer * 8] / 16);
if (sStorage->shiftTimer == 8)
{
sStorage->movingMonSprite->oam.priority = (*sStorage->shiftMonSpritePtr)->oam.priority;
@@ -5097,8 +5097,8 @@ static void SetMovingMonPriority(u8 priority)
static void SpriteCB_HeldMon(struct Sprite *sprite)
{
- sprite->pos1.x = sStorage->cursorSprite->pos1.x;
- sprite->pos1.y = sStorage->cursorSprite->pos1.y + sStorage->cursorSprite->pos2.y + 4;
+ sprite->x = sStorage->cursorSprite->x;
+ sprite->y = sStorage->cursorSprite->y + sStorage->cursorSprite->y2 + 4;
}
static u16 TryLoadMonIconTiles(u16 species)
@@ -5437,15 +5437,16 @@ static bool32 WaitForWallpaperGfxLoad(void)
static void DrawWallpaper(const void *tilemap, s8 direction, u8 offset)
{
- s16 var = (offset * 2) + 3;
+ s16 var = offset * 256;
+ s16 var2 = (offset * 2) + 3;
s16 x = ((sStorage->bg2_X / 8 + 10) + (direction * 24)) & 0x3F;
- CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, offset << 8, var);
+ CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, var, var2);
if (direction == 0)
return;
if (direction > 0)
- x *= 1, x += 0x14; // x * 1 is needed to match, but can be safely removed as it makes no functional difference
+ x += 0x14;
else
x -= 4;
@@ -5597,7 +5598,7 @@ static void SpriteCB_IncomingBoxTitle(struct Sprite *sprite)
{
if (sprite->sIncomingDelay != 0)
sprite->sIncomingDelay--;
- else if ((sprite->pos1.x += sprite->sSpeed) == sprite->sIncomingX)
+ else if ((sprite->x += sprite->sSpeed) == sprite->sIncomingX)
sprite->callback = SpriteCallbackDummy;
}
@@ -5609,8 +5610,8 @@ static void SpriteCB_OutgoingBoxTitle(struct Sprite *sprite)
}
else
{
- sprite->pos1.x += sprite->sSpeed;
- sprite->sOutgoingX = sprite->pos1.x + sprite->pos2.x;
+ sprite->x += sprite->sSpeed;
+ sprite->sOutgoingX = sprite->x + sprite->x2;
if (sprite->sOutgoingX < 64 || sprite->sOutgoingX > DISPLAY_WIDTH + 16)
DestroySprite(sprite);
}
@@ -5675,7 +5676,7 @@ static void StartBoxScrollArrowsSlide(s8 direction)
for (i = 0; i < 2; i++)
{
- sStorage->arrowSprites[i]->pos2.x = 0;
+ sStorage->arrowSprites[i]->x2 = 0;
sStorage->arrowSprites[i]->sState = 2;
}
if (direction < 0)
@@ -5703,8 +5704,8 @@ static void StopBoxScrollArrowsSlide(void)
for (i = 0; i < 2; i++)
{
- sStorage->arrowSprites[i]->pos1.x = 136 * i + 92;
- sStorage->arrowSprites[i]->pos2.x = 0;
+ sStorage->arrowSprites[i]->x = 136 * i + 92;
+ sStorage->arrowSprites[i]->x2 = 0;
sStorage->arrowSprites[i]->invisible = FALSE;
}
AnimateBoxScrollArrows(TRUE);
@@ -5739,17 +5740,17 @@ static void SpriteCB_Arrow(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
break;
case 1:
if (++sprite->sTimer > 3)
{
sprite->sTimer = 0;
- sprite->pos2.x += sprite->sSpeed;
+ sprite->x2 += sprite->sSpeed;
if (++sprite->data[2] > 5)
{
sprite->data[2] = 0;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
}
break;
@@ -5757,18 +5758,18 @@ static void SpriteCB_Arrow(struct Sprite *sprite)
sprite->sState = 3;
break;
case 3:
- sprite->pos1.x -= sStorage->scrollSpeed;
- if (sprite->pos1.x <= 72 || sprite->pos1.x >= DISPLAY_WIDTH + 8)
+ sprite->x -= sStorage->scrollSpeed;
+ if (sprite->x <= 72 || sprite->x >= DISPLAY_WIDTH + 8)
sprite->invisible = TRUE;
if (--sprite->sTimer == 0)
{
- sprite->pos1.x = sprite->data[2];
+ sprite->x = sprite->data[2];
sprite->invisible = FALSE;
sprite->sState = 4;
}
break;
case 4:
- sprite->pos1.x -= sStorage->scrollSpeed;
+ sprite->x -= sStorage->scrollSpeed;
break;
}
}
@@ -5900,35 +5901,35 @@ static bool8 UpdateCursorPos(void)
// Update position toward target
sStorage->cursorNewX += sStorage->cursorSpeedX;
sStorage->cursorNewY += sStorage->cursorSpeedY;
- sStorage->cursorSprite->pos1.x = sStorage->cursorNewX >> 8;
- sStorage->cursorSprite->pos1.y = sStorage->cursorNewY >> 8;
+ sStorage->cursorSprite->x = sStorage->cursorNewX >> 8;
+ sStorage->cursorSprite->y = sStorage->cursorNewY >> 8;
// Limit cursor on right
- if (sStorage->cursorSprite->pos1.x > DISPLAY_WIDTH + 16)
+ if (sStorage->cursorSprite->x > DISPLAY_WIDTH + 16)
{
- tmp = sStorage->cursorSprite->pos1.x - (DISPLAY_WIDTH + 16);
- sStorage->cursorSprite->pos1.x = tmp + 64;
+ tmp = sStorage->cursorSprite->x - (DISPLAY_WIDTH + 16);
+ sStorage->cursorSprite->x = tmp + 64;
}
// Limit cursor on left
- if (sStorage->cursorSprite->pos1.x < 64)
+ if (sStorage->cursorSprite->x < 64)
{
- tmp = 64 - sStorage->cursorSprite->pos1.x;
- sStorage->cursorSprite->pos1.x = DISPLAY_WIDTH + 16 - tmp;
+ tmp = 64 - sStorage->cursorSprite->x;
+ sStorage->cursorSprite->x = DISPLAY_WIDTH + 16 - tmp;
}
// Limit cursor on bottom
- if (sStorage->cursorSprite->pos1.y > DISPLAY_HEIGHT + 16)
+ if (sStorage->cursorSprite->y > DISPLAY_HEIGHT + 16)
{
- tmp = sStorage->cursorSprite->pos1.y - (DISPLAY_HEIGHT + 16);
- sStorage->cursorSprite->pos1.y = tmp - 16;
+ tmp = sStorage->cursorSprite->y - (DISPLAY_HEIGHT + 16);
+ sStorage->cursorSprite->y = tmp - 16;
}
// Limit cursor on top
- if (sStorage->cursorSprite->pos1.y < -16)
+ if (sStorage->cursorSprite->y < -16)
{
- tmp = -16 - sStorage->cursorSprite->pos1.y;
- sStorage->cursorSprite->pos1.y = DISPLAY_HEIGHT + 16 - tmp;
+ tmp = -16 - sStorage->cursorSprite->y;
+ sStorage->cursorSprite->y = DISPLAY_HEIGHT + 16 - tmp;
}
// Cursor flips vertically when moving on/off the top buttons
@@ -5938,8 +5939,8 @@ static bool8 UpdateCursorPos(void)
else
{
// Time is up for cursor movement, make sure it's exactly at target
- sStorage->cursorSprite->pos1.x = sStorage->cursorTargetX;
- sStorage->cursorSprite->pos1.y = sStorage->cursorTargetY;
+ sStorage->cursorSprite->x = sStorage->cursorTargetX;
+ sStorage->cursorSprite->y = sStorage->cursorTargetY;
DoCursorNewPosUpdate();
}
@@ -5972,26 +5973,26 @@ static void InitCursorMove(void)
switch (sStorage->cursorVerticalWrap)
{
default: // No wrap
- yDistance = sStorage->cursorTargetY - sStorage->cursorSprite->pos1.y;
+ yDistance = sStorage->cursorTargetY - sStorage->cursorSprite->y;
break;
case -1: // Wrap from top to bottom
- yDistance = sStorage->cursorTargetY - 192 - sStorage->cursorSprite->pos1.y;
+ yDistance = sStorage->cursorTargetY - 192 - sStorage->cursorSprite->y;
break;
case 1: // Wrap from bottom to top
- yDistance = sStorage->cursorTargetY + 192 - sStorage->cursorSprite->pos1.y;
+ yDistance = sStorage->cursorTargetY + 192 - sStorage->cursorSprite->y;
break;
}
switch (sStorage->cursorHorizontalWrap)
{
default: // No Wrap
- xDistance = sStorage->cursorTargetX - sStorage->cursorSprite->pos1.x;
+ xDistance = sStorage->cursorTargetX - sStorage->cursorSprite->x;
break;
case -1: // Wrap from left to right
- xDistance = sStorage->cursorTargetX - 192 - sStorage->cursorSprite->pos1.x;
+ xDistance = sStorage->cursorTargetX - 192 - sStorage->cursorSprite->x;
break;
case 1: // Wrap from right to left
- xDistance = sStorage->cursorTargetX + 192 - sStorage->cursorSprite->pos1.x;
+ xDistance = sStorage->cursorTargetX + 192 - sStorage->cursorSprite->x;
break;
}
@@ -5999,8 +6000,8 @@ static void InitCursorMove(void)
xDistance <<= 8;
sStorage->cursorSpeedX = xDistance / sStorage->cursorMoveSteps;
sStorage->cursorSpeedY = yDistance / sStorage->cursorMoveSteps;
- sStorage->cursorNewX = sStorage->cursorSprite->pos1.x << 8;
- sStorage->cursorNewY = sStorage->cursorSprite->pos1.y << 8;
+ sStorage->cursorNewX = sStorage->cursorSprite->x << 8;
+ sStorage->cursorNewY = sStorage->cursorSprite->y << 8;
}
static void SetCursorPosition(u8 newCursorArea, u8 newCursorPosition)
@@ -6276,13 +6277,13 @@ static bool8 MultiMonPlaceChange_Up(void)
static bool8 MonPlaceChange_CursorDown(void)
{
- switch (sStorage->cursorSprite->pos2.y)
+ switch (sStorage->cursorSprite->y2)
{
default:
- sStorage->cursorSprite->pos2.y++;
+ sStorage->cursorSprite->y2++;
break;
case 0:
- sStorage->cursorSprite->pos2.y++;
+ sStorage->cursorSprite->y2++;
break;
case 8: // Cursor has reached bottom
return FALSE;
@@ -6293,12 +6294,12 @@ static bool8 MonPlaceChange_CursorDown(void)
static bool8 MonPlaceChange_CursorUp(void)
{
- switch (sStorage->cursorSprite->pos2.y)
+ switch (sStorage->cursorSprite->y2)
{
case 0: // Cursor has reached top
return FALSE;
default:
- sStorage->cursorSprite->pos2.y--;
+ sStorage->cursorSprite->y2--;
break;
}
@@ -7742,8 +7743,8 @@ static bool8 SetMenuTexts_Item(void)
static void SpriteCB_CursorShadow(struct Sprite *sprite)
{
- sprite->pos1.x = sStorage->cursorSprite->pos1.x;
- sprite->pos1.y = sStorage->cursorSprite->pos1.y + 20;
+ sprite->x = sStorage->cursorSprite->x;
+ sprite->y = sStorage->cursorSprite->y + 20;
}
static void CreateCursorSprites(void)
@@ -9078,20 +9079,20 @@ static void SetItemIconPosition(u8 id, u8 cursorArea, u8 cursorPos)
case CURSOR_AREA_IN_BOX:
x = cursorPos % IN_BOX_COLUMNS;
y = cursorPos / IN_BOX_COLUMNS;
- sStorage->itemIcons[id].sprite->pos1.x = (24 * x) + 112;
- sStorage->itemIcons[id].sprite->pos1.y = (24 * y) + 56;
+ sStorage->itemIcons[id].sprite->x = (24 * x) + 112;
+ sStorage->itemIcons[id].sprite->y = (24 * y) + 56;
sStorage->itemIcons[id].sprite->oam.priority = 2;
break;
case CURSOR_AREA_IN_PARTY:
if (cursorPos == 0)
{
- sStorage->itemIcons[id].sprite->pos1.x = 116;
- sStorage->itemIcons[id].sprite->pos1.y = 76;
+ sStorage->itemIcons[id].sprite->x = 116;
+ sStorage->itemIcons[id].sprite->y = 76;
}
else
{
- sStorage->itemIcons[id].sprite->pos1.x = 164;
- sStorage->itemIcons[id].sprite->pos1.y = 24 * (cursorPos - 1) + 28;
+ sStorage->itemIcons[id].sprite->x = 164;
+ sStorage->itemIcons[id].sprite->y = 24 * (cursorPos - 1) + 28;
}
sStorage->itemIcons[id].sprite->oam.priority = 1;
break;
@@ -9280,8 +9281,8 @@ static void SpriteCB_ItemIcon_ToHand(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->data[1] = sprite->pos1.x << 4;
- sprite->data[2] = sprite->pos1.y << 4;
+ sprite->data[1] = sprite->x << 4;
+ sprite->data[2] = sprite->y << 4;
sprite->data[3] = 10;
sprite->data[4] = 21;
sprite->data[5] = 0;
@@ -9289,8 +9290,8 @@ static void SpriteCB_ItemIcon_ToHand(struct Sprite *sprite)
case 1:
sprite->data[1] -= sprite->data[3];
sprite->data[2] -= sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 4;
- sprite->pos1.y = sprite->data[2] >> 4;
+ sprite->x = sprite->data[1] >> 4;
+ sprite->y = sprite->data[2] >> 4;
if (++sprite->data[5] > 11)
sprite->callback = SpriteCB_ItemIcon_SetPosToCursor;
break;
@@ -9299,8 +9300,8 @@ static void SpriteCB_ItemIcon_ToHand(struct Sprite *sprite)
static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *sprite)
{
- sprite->pos1.x = sStorage->cursorSprite->pos1.x + 4;
- sprite->pos1.y = sStorage->cursorSprite->pos1.y + sStorage->cursorSprite->pos2.y + 8;
+ sprite->x = sStorage->cursorSprite->x + 4;
+ sprite->y = sStorage->cursorSprite->y + sStorage->cursorSprite->y2 + 8;
sprite->oam.priority = sStorage->cursorSprite->oam.priority;
}
@@ -9309,8 +9310,8 @@ static void SpriteCB_ItemIcon_ToMon(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->data[1] = sprite->pos1.x << 4;
- sprite->data[2] = sprite->pos1.y << 4;
+ sprite->data[1] = sprite->x << 4;
+ sprite->data[2] = sprite->y << 4;
sprite->data[3] = 10;
sprite->data[4] = 21;
sprite->data[5] = 0;
@@ -9318,8 +9319,8 @@ static void SpriteCB_ItemIcon_ToMon(struct Sprite *sprite)
case 1:
sprite->data[1] += sprite->data[3];
sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 4;
- sprite->pos1.y = sprite->data[2] >> 4;
+ sprite->x = sprite->data[1] >> 4;
+ sprite->y = sprite->data[2] >> 4;
if (++sprite->data[5] > 11)
{
SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos);
@@ -9334,8 +9335,8 @@ static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->data[1] = sprite->pos1.x << 4;
- sprite->data[2] = sprite->pos1.y << 4;
+ sprite->data[1] = sprite->x << 4;
+ sprite->data[2] = sprite->y << 4;
sprite->data[3] = 10;
sprite->data[4] = 21;
sprite->data[5] = 0;
@@ -9343,13 +9344,13 @@ static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *sprite)
case 1:
sprite->data[1] -= sprite->data[3];
sprite->data[2] -= sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 4;
- sprite->pos1.y = sprite->data[2] >> 4;
- sprite->pos2.x = gSineTable[sprite->data[5] * 8] >> 4;
+ sprite->x = sprite->data[1] >> 4;
+ sprite->y = sprite->data[2] >> 4;
+ sprite->x2 = gSineTable[sprite->data[5] * 8] >> 4;
if (++sprite->data[5] > 11)
{
SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos);
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
sprite->callback = SpriteCB_ItemIcon_SetPosToCursor;
}
break;
@@ -9361,8 +9362,8 @@ static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->data[1] = sprite->pos1.x << 4;
- sprite->data[2] = sprite->pos1.y << 4;
+ sprite->data[1] = sprite->x << 4;
+ sprite->data[2] = sprite->y << 4;
sprite->data[3] = 10;
sprite->data[4] = 21;
sprite->data[5] = 0;
@@ -9370,14 +9371,14 @@ static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *sprite)
case 1:
sprite->data[1] += sprite->data[3];
sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 4;
- sprite->pos1.y = sprite->data[2] >> 4;
- sprite->pos2.x = -(gSineTable[sprite->data[5] * 8] >> 4);
+ sprite->x = sprite->data[1] >> 4;
+ sprite->y = sprite->data[2] >> 4;
+ sprite->x2 = -(gSineTable[sprite->data[5] * 8] >> 4);
if (++sprite->data[5] > 11)
{
SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos);
sprite->callback = SpriteCallbackDummy;
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
}
break;
}
@@ -9385,8 +9386,8 @@ static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *sprite)
static void SpriteCB_ItemIcon_HideParty(struct Sprite *sprite)
{
- sprite->pos1.y -= 8;
- if (sprite->pos1.y + sprite->pos2.y < -16)
+ sprite->y -= 8;
+ if (sprite->y + sprite->y2 < -16)
{
sprite->callback = SpriteCallbackDummy;
SetItemIconActive(GetItemIconIdxBySprite(sprite), FALSE);
diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c
index 8f16321b2..dc009bbff 100644
--- a/src/pokemon_summary_screen.c
+++ b/src/pokemon_summary_screen.c
@@ -119,6 +119,11 @@ enum
SPRITE_ARR_ID_COUNT = SPRITE_ARR_ID_MOVE_SELECTOR2 + MOVE_SELECTOR_SPRITES_COUNT
};
+#define TILE_EMPTY_APPEAL_HEART 0x1039
+#define TILE_FILLED_APPEAL_HEART 0x103A
+#define TILE_FILLED_JAM_HEART 0x103C
+#define TILE_EMPTY_JAM_HEART 0x103D
+
static EWRAM_DATA struct PokemonSummaryScreenData
{
/*0x00*/ union {
@@ -2645,29 +2650,30 @@ static void DrawContestMoveHearts(u16 move)
if (move != MOVE_NONE)
{
+ // Draw appeal hearts
u8 effectValue = gContestEffects[gContestMoves[move].effect].appeal;
if (effectValue != 0xFF)
effectValue /= 10;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < MAX_CONTEST_MOVE_HEARTS; i++)
{
if (effectValue != 0xFF && i < effectValue)
- tilemap[(i / 4 * 32) + (i & 3) + 0x1E6] = 0x103A;
+ tilemap[(i / 4 * 32) + (i & 3) + 0x1E6] = TILE_FILLED_APPEAL_HEART;
else
- tilemap[(i / 4 * 32) + (i & 3) + 0x1E6] = 0x1039;
+ tilemap[(i / 4 * 32) + (i & 3) + 0x1E6] = TILE_EMPTY_APPEAL_HEART;
}
+ // Draw jam hearts
effectValue = gContestEffects[gContestMoves[move].effect].jam;
-
if (effectValue != 0xFF)
effectValue /= 10;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < MAX_CONTEST_MOVE_HEARTS; i++)
{
if (effectValue != 0xFF && i < effectValue)
- tilemap[(i / 4 * 32) + (i & 3) + 0x226] = 0x103C;
+ tilemap[(i / 4 * 32) + (i & 3) + 0x226] = TILE_FILLED_JAM_HEART;
else
- tilemap[(i / 4 * 32) + (i & 3) + 0x226] = 0x103D;
+ tilemap[(i / 4 * 32) + (i & 3) + 0x226] = TILE_EMPTY_JAM_HEART;
}
}
}
@@ -3621,7 +3627,7 @@ static void PrintMoveDetails(u16 move)
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
if (move != MOVE_NONE)
{
- if (sMonSummaryScreen->currPageIndex == SUMMARY_MODE_BOX)
+ if (sMonSummaryScreen->currPageIndex == PSS_PAGE_BATTLE_MOVES)
{
PrintMovePowerAndAccuracy(move);
PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0);
@@ -3766,8 +3772,8 @@ static void SetTypeSpritePosAndPal(u8 typeId, u8 x, u8 y, u8 spriteArrayId)
struct Sprite *sprite = &gSprites[sMonSummaryScreen->spriteIds[spriteArrayId]];
StartSpriteAnim(sprite, typeId);
sprite->oam.paletteNum = sMoveTypeToOamPaletteNum[typeId];
- sprite->pos1.x = x + 16;
- sprite->pos1.y = y + 8;
+ sprite->x = x + 16;
+ sprite->y = y + 8;
SetSpriteInvisibility(spriteArrayId, FALSE);
}
@@ -3993,8 +3999,8 @@ static void CreateMonMarkingsSprite(struct Pokemon *mon)
if (sprite != NULL)
{
StartSpriteAnim(sprite, GetMonData(mon, MON_DATA_MARKINGS));
- sMonSummaryScreen->markingsSprite->pos1.x = 60;
- sMonSummaryScreen->markingsSprite->pos1.y = 26;
+ sMonSummaryScreen->markingsSprite->x = 60;
+ sMonSummaryScreen->markingsSprite->y = 26;
sMonSummaryScreen->markingsSprite->oam.priority = 1;
}
}
@@ -4081,9 +4087,9 @@ static void SpriteCb_MoveSelector(struct Sprite *sprite)
}
if (sprite->data[0] == SPRITE_ARR_ID_MOVE_SELECTOR1)
- sprite->pos2.y = sMonSummaryScreen->firstMoveIndex * 16;
+ sprite->y2 = sMonSummaryScreen->firstMoveIndex * 16;
else
- sprite->pos2.y = sMonSummaryScreen->secondMoveIndex * 16;
+ sprite->y2 = sMonSummaryScreen->secondMoveIndex * 16;
}
static void DestroyMoveSelectorSprites(u8 firstArrayId)
diff --git a/src/pokenav_conditions_2.c b/src/pokenav_conditions_2.c
index dc07dd44c..c882befc4 100644
--- a/src/pokenav_conditions_2.c
+++ b/src/pokenav_conditions_2.c
@@ -672,8 +672,8 @@ void CreateMonMarkingsOrPokeballIndicators(void)
BufferMonMarkingsMenuTiles();
sprite = CreateMonMarkingAllCombosSprite(0x69, 0x69, sConditionGraphMonMarkingsPal);
sprite->oam.priority = 3;
- sprite->pos1.x = 192;
- sprite->pos1.y = 32;
+ sprite->x = 192;
+ sprite->y = 32;
sprite->callback = MonMarkingsCallback;
structPtr->monMarksSprite = sprite;
PokenavFillPalette(IndexOfSpritePaletteTag(0x69), 0);
@@ -792,7 +792,7 @@ void FreePartyConditionSubstruct2(void)
void MonPicGfxSpriteCallback(struct Sprite *sprite)
{
struct Pokenav7Struct *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_MON_MARK_MENU);
- sprite->pos1.x = structPtr->monTransitionX + 38;
+ sprite->x = structPtr->monTransitionX + 38;
}
void CreateConditionMonPic(u8 id)
diff --git a/src/pokenav_main_menu.c b/src/pokenav_main_menu.c
index 9c4d15286..88c1773a6 100644
--- a/src/pokenav_main_menu.c
+++ b/src/pokenav_main_menu.c
@@ -604,7 +604,7 @@ static void CleanupPokenavMainMenuResources(void)
static void SpriteCB_SpinningPokenav(struct Sprite *sprite)
{
// If the background starts scrolling, follow it.
- sprite->pos2.y = (GetBgY(0) / 256u) * -1;
+ sprite->y2 = (GetBgY(0) / 256u) * -1;
}
struct Sprite *PauseSpinningPokenavSprite(void)
@@ -619,8 +619,8 @@ void ResumeSpinningPokenavSprite(void)
{
struct PokenavMainMenuResources *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU);
- structPtr->spinningPokenav->pos1.x = 220;
- structPtr->spinningPokenav->pos1.y = 12;
+ structPtr->spinningPokenav->x = 220;
+ structPtr->spinningPokenav->y = 12;
structPtr->spinningPokenav->callback = SpriteCB_SpinningPokenav;
structPtr->spinningPokenav->invisible = FALSE;
structPtr->spinningPokenav->oam.priority = 0;
@@ -640,13 +640,13 @@ static void InitHoennMapHeaderSprites(void)
spriteId = CreateSprite(&sPokenavLeftHeaderHoennMapSpriteTemplate, 0, 0, 1);
structPtr->leftHeaderSprites[i] = &gSprites[spriteId];
structPtr->leftHeaderSprites[i]->invisible = TRUE;
- structPtr->leftHeaderSprites[i]->pos2.x = i * 64;
+ structPtr->leftHeaderSprites[i]->x2 = i * 64;
spriteId = CreateSprite(&sUnknown_0861FB44, 0, 0, 2);
structPtr->submenuLeftHeaderSprites[i] = &gSprites[spriteId];
structPtr->submenuLeftHeaderSprites[i]->invisible = TRUE;
- structPtr->submenuLeftHeaderSprites[i]->pos2.x = i * 32;
- structPtr->submenuLeftHeaderSprites[i]->pos2.y = 18;
+ structPtr->submenuLeftHeaderSprites[i]->x2 = i * 32;
+ structPtr->submenuLeftHeaderSprites[i]->y2 = 18;
structPtr->submenuLeftHeaderSprites[i]->oam.tileNum += (i * 8) + 64;
}
}
@@ -686,9 +686,9 @@ static void LoadLeftHeaderGfxForMenu(u32 menuGfxId)
structPtr->leftHeaderSprites[1]->oam.tileNum = GetSpriteTileStartByTag(2) + sPokenavMenuLeftHeaderSpriteSheets[menuGfxId].size;
if (menuGfxId == POKENAV_GFX_MAP_MENU_ZOOMED_OUT || menuGfxId == POKENAV_GFX_MAP_MENU_ZOOMED_IN)
- structPtr->leftHeaderSprites[1]->pos2.x = 56;
+ structPtr->leftHeaderSprites[1]->x2 = 56;
else
- structPtr->leftHeaderSprites[1]->pos2.x = 64;
+ structPtr->leftHeaderSprites[1]->x2 = 64;
}
static void LoadLeftHeaderGfxForSubMenu(u32 menuGfxId)
@@ -762,7 +762,7 @@ static void ShowLeftHeaderSprites(u32 startY, bool32 isOnRightSide)
for (i = 0; i < (s32)ARRAY_COUNT(structPtr->leftHeaderSprites); i++)
{
- structPtr->leftHeaderSprites[i]->pos1.y = startY;
+ structPtr->leftHeaderSprites[i]->y = startY;
MoveLeftHeader(structPtr->leftHeaderSprites[i], start, end, 12);
}
}
@@ -779,7 +779,7 @@ static void ShowLeftHeaderSubmenuSprites(u32 startY, bool32 isOnRightSide)
for (i = 0; i < (s32)ARRAY_COUNT(structPtr->submenuLeftHeaderSprites); i++)
{
- structPtr->submenuLeftHeaderSprites[i]->pos1.y = startY;
+ structPtr->submenuLeftHeaderSprites[i]->y = startY;
MoveLeftHeader(structPtr->submenuLeftHeaderSprites[i], start, end, 12);
}
}
@@ -818,7 +818,7 @@ static void HideLeftHeaderSubmenuSprites(bool32 isOnRightSide)
static void MoveLeftHeader(struct Sprite *sprite, s32 startX, s32 endX, s32 duration)
{
- sprite->pos1.x = startX;
+ sprite->x = startX;
sprite->data[0] = startX * 16;
sprite->data[1] = (endX - startX) * 16 / duration;
sprite->data[2] = duration;
@@ -832,15 +832,15 @@ static void SpriteCB_MoveLeftHeader(struct Sprite *sprite)
{
sprite->data[2]--;
sprite->data[0] += sprite->data[1];
- sprite->pos1.x = sprite->data[0] >> 4;
- if (sprite->pos1.x < -16 || sprite->pos1.x > 256)
+ sprite->x = sprite->data[0] >> 4;
+ if (sprite->x < -16 || sprite->x > 256)
sprite->invisible = TRUE;
else
sprite->invisible = FALSE;
}
else
{
- sprite->pos1.x = sprite->data[7];
+ sprite->x = sprite->data[7];
sprite->callback = SpriteCallbackDummy;
}
}
diff --git a/src/pokenav_match_call_2.c b/src/pokenav_match_call_2.c
index 398e174d8..846171efd 100755
--- a/src/pokenav_match_call_2.c
+++ b/src/pokenav_match_call_2.c
@@ -1074,9 +1074,9 @@ static void DrawMsgBoxForMatchCallMsg(struct Pokenav4Struct *state)
PutWindowTilemap(state->msgBoxWindowId);
CopyWindowToVram(state->msgBoxWindowId, 3);
sprite = PauseSpinningPokenavSprite();
- sprite->pos1.x = 24;
- sprite->pos1.y = 112;
- sprite->pos2.y = 0;
+ sprite->x = 24;
+ sprite->y = 112;
+ sprite->y2 = 0;
}
static void DrawMsgBoxForCloseByMsg(struct Pokenav4Struct *state)
@@ -1200,7 +1200,7 @@ static void CloseMatchCallSelectOptionsWindow(struct Pokenav4Struct *state)
static void UpdateCursorGfxPos(struct Pokenav4Struct *state, int top)
{
- state->optionsCursorSprite->pos2.y = top * 16;
+ state->optionsCursorSprite->y2 = top * 16;
}
void SpriteCB_OptionsCursor(struct Sprite *sprite)
@@ -1208,7 +1208,7 @@ void SpriteCB_OptionsCursor(struct Sprite *sprite)
if (++sprite->data[0] > 3)
{
sprite->data[0] = 0;
- sprite->pos2.x = (sprite->pos2.x + 1) & 0x7;
+ sprite->x2 = (sprite->x2 + 1) & 0x7;
}
}
@@ -1251,16 +1251,16 @@ static void SpriteCB_TrainerPicSlideOnscreen(struct Sprite *sprite)
case 0:
if (CheckForSpaceForDma3Request(sprite->data[7]) != -1)
{
- sprite->pos2.x = -80;
+ sprite->x2 = -80;
sprite->invisible = FALSE;
sprite->data[0]++;
}
break;
case 1:
- sprite->pos2.x += 8;
- if (sprite->pos2.x >= 0)
+ sprite->x2 += 8;
+ if (sprite->x2 >= 0)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
sprite->callback = SpriteCallbackDummy;
}
break;
@@ -1269,8 +1269,8 @@ static void SpriteCB_TrainerPicSlideOnscreen(struct Sprite *sprite)
static void SpriteCB_TrainerPicSlideOffscreen(struct Sprite *sprite)
{
- sprite->pos2.x -= 8;
- if (sprite->pos2.x <= -80)
+ sprite->x2 -= 8;
+ if (sprite->x2 <= -80)
{
sprite->invisible = TRUE;
sprite->callback = SpriteCallbackDummy;
diff --git a/src/pokenav_match_call_ui.c b/src/pokenav_match_call_ui.c
index b3f9331b7..7e70a50c8 100644
--- a/src/pokenav_match_call_ui.c
+++ b/src/pokenav_match_call_ui.c
@@ -890,7 +890,7 @@ void ToggleMatchCallArrows(struct PokenavSub17Substruct *list, bool32 shouldHide
void SpriteCB_MatchCallRightArrow(struct Sprite *sprite)
{
struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_MATCH_CALL_LIST);
- sprite->pos2.y = structPtr->unk888.selectedIndexOffset << 4;
+ sprite->y2 = structPtr->unk888.selectedIndexOffset << 4;
}
void SpriteCB_MatchCallDownArrow(struct Sprite *sprite)
@@ -907,7 +907,7 @@ void SpriteCB_MatchCallDownArrow(struct Sprite *sprite)
sprite->data[0] = 0;
offset = (sprite->data[1] + 1) & 7;
sprite->data[1] = offset;
- sprite->pos2.y = offset;
+ sprite->y2 = offset;
}
}
@@ -925,7 +925,7 @@ void SpriteCB_MatchCallUpArrow(struct Sprite *sprite)
sprite->data[0] = 0;
offset = (sprite->data[1] + 1) & 7;
sprite->data[1] = offset;
- sprite->pos2.y = -1 * offset;
+ sprite->y2 = -1 * offset;
}
}
diff --git a/src/pokenav_menu_handler_2.c b/src/pokenav_menu_handler_2.c
index 8cd2a6b2f..ff219b71e 100644
--- a/src/pokenav_menu_handler_2.c
+++ b/src/pokenav_menu_handler_2.c
@@ -781,7 +781,7 @@ static void CreateMenuOptionSprites(void)
{
u8 spriteId = CreateSprite(&sMenuOptionSpriteTemplate, 0x8c, 20 * i + 40, 3);
unk->iconSprites[i][j] = &gSprites[spriteId];
- gSprites[spriteId].pos2.x = 32 * j;
+ gSprites[spriteId].x2 = 32 * j;
}
}
}
@@ -822,9 +822,9 @@ static void DrawOptionLabelGfx(const u16 *const *tiles, s32 yPos, s32 deltaY)
unk->iconSprites[i][j]->oam.tileNum = (*tiles)[0] + sp04 + 8 * j;
unk->iconSprites[i][j]->oam.paletteNum = IndexOfSpritePaletteTag((*tiles)[1] + 4);
unk->iconSprites[i][j]->invisible = TRUE;
- unk->iconSprites[i][j]->pos1.y = yPos;
- unk->iconSprites[i][j]->pos1.x = 0x8c;
- unk->iconSprites[i][j]->pos2.x = 32 * j;
+ unk->iconSprites[i][j]->y = yPos;
+ unk->iconSprites[i][j]->x = 0x8c;
+ unk->iconSprites[i][j]->x2 = 32 * j;
}
unk->iconVisible[i] = TRUE;
}
@@ -935,7 +935,7 @@ static void SetMenuOptionGfxParamsInactive(struct Sprite ** sprites, s32 x, s32
for (i = 0; i < 4; i++)
{
- (*sprites)->pos1.x = x;
+ (*sprites)->x = x;
(*sprites)->data[0] = a3;
(*sprites)->data[1] = 16 * (a2 - x) / a3;
(*sprites)->data[2] = 16 * x;
@@ -987,11 +987,11 @@ static void sub_81CA474(struct Sprite * sprite)
if (sprite->data[0] != -1)
{
sprite->data[2] += sprite->data[1];
- sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->x = sprite->data[2] >> 4;
}
else
{
- sprite->pos1.x = sprite->data[7];
+ sprite->x = sprite->data[7];
sprite->callback = SpriteCallbackDummy;
}
}
@@ -1007,8 +1007,8 @@ static void sub_81CA4AC(struct Sprite * sprite)
StartSpriteAffineAnim(sprite, 1);
sprite->data[1]++;
sprite->data[2] = 0x100;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->x2 = 0;
}
else
{
@@ -1019,16 +1019,16 @@ static void sub_81CA4AC(struct Sprite * sprite)
switch (sprite->data[7])
{
case 0:
- sprite->pos2.x = -r1 * 3;
+ sprite->x2 = -r1 * 3;
break;
case 1:
- sprite->pos2.x = -r1;
+ sprite->x2 = -r1;
break;
case 2:
- sprite->pos2.x = r1;
+ sprite->x2 = r1;
break;
case 3:
- sprite->pos2.x = r1 * 3;
+ sprite->x2 = r1 * 3;
break;
}
if (sprite->affineAnimEnded)
diff --git a/src/pokenav_region_map.c b/src/pokenav_region_map.c
index 2dd2e4408..3c210ed97 100755
--- a/src/pokenav_region_map.c
+++ b/src/pokenav_region_map.c
@@ -327,7 +327,9 @@ static u32 LoopedTask_OpenRegionMap(s32 taskState)
}
else
{
- sub_8123030(RGB_BLACK, 6);
+ // Dim the region map when zoom is disabled
+ // (when the player is off the map)
+ BlendRegionMap(RGB_BLACK, 6);
}
return LT_INC_AND_PAUSE;
case 2:
@@ -725,7 +727,7 @@ static void UpdateCityZoomTextPosition(void)
struct Pokenav5Struct_2 *state = GetSubstructPtr(POKENAV_SUBSTRUCT_REGION_MAP_ZOOM);
int y = 132 - (GetBgY(1) >> 8);
for (i = 0; i < (int)ARRAY_COUNT(state->cityZoomTextSprites); i++)
- state->cityZoomTextSprites[i]->pos1.y = y;
+ state->cityZoomTextSprites[i]->y = y;
}
static void SetCityZoomTextInvisibility(bool32 invisible)
diff --git a/src/pokenav_ribbons_2.c b/src/pokenav_ribbons_2.c
index 8a9061ace..a7644fdaa 100644
--- a/src/pokenav_ribbons_2.c
+++ b/src/pokenav_ribbons_2.c
@@ -997,7 +997,7 @@ static void StartMonSpriteSlide(struct Sprite *sprite, s32 startX, s32 destX, s3
{
u32 delta = destX - startX;
- sprite->pos1.x = startX;
+ sprite->x = startX;
sprite->sCurrX = startX << 4;
sprite->sMoveIncr = (delta << 4) / time;
sprite->sTime = time;
@@ -1012,15 +1012,15 @@ static void SpriteCB_MonSpriteSlide(struct Sprite *sprite)
{
sprite->sTime--;
sprite->sCurrX += sprite->sMoveIncr;
- sprite->pos1.x = sprite->sCurrX >> 4;
- if (sprite->pos1.x <= MON_SPRITE_X_OFF)
+ sprite->x = sprite->sCurrX >> 4;
+ if (sprite->x <= MON_SPRITE_X_OFF)
sprite->invisible = TRUE;
else
sprite->invisible = FALSE;
}
else
{
- sprite->pos1.x = sprite->sDestX;
+ sprite->x = sprite->sDestX;
sprite->callback = SpriteCallbackDummy;
}
}
@@ -1232,8 +1232,8 @@ static void UpdateAndZoomInSelectedRibbon(struct PokenavSub14 *structPtr)
s32 x = (position % RIBBONS_PER_ROW) * 16 + 96;
s32 y = (position / RIBBONS_PER_ROW) * 16 + 40;
- structPtr->bigRibbonSprite->pos1.x = x;
- structPtr->bigRibbonSprite->pos1.y = y;
+ structPtr->bigRibbonSprite->x = x;
+ structPtr->bigRibbonSprite->y = y;
// Set new selected ribbon's gfx data
ribbonId = GetRibbonId();
diff --git a/src/post_battle_event_funcs.c b/src/post_battle_event_funcs.c
index 78ebe02e4..081a40218 100644
--- a/src/post_battle_event_funcs.c
+++ b/src/post_battle_event_funcs.c
@@ -8,7 +8,6 @@
#include "script_pokemon_util.h"
#include "tv.h"
#include "constants/heal_locations.h"
-#include "constants/tv.h"
int GameClear(void)
{
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c
index 24e76e1c9..f2c5a319c 100644
--- a/src/rayquaza_scene.c
+++ b/src/rayquaza_scene.c
@@ -1433,34 +1433,34 @@ static void SpriteCB_DuoFightPre_Groudon(struct Sprite *sprite)
s16 *data = sprite->data;
data[5]++;
data[5] &= 0x1F;
- if (data[5] == 0 && sprite->pos1.x != 72)
+ if (data[5] == 0 && sprite->x != 72)
{
- sprite->pos1.x--;
- gSprites[sprite->sGroudonBodySpriteId].pos1.x--;
- gSprites[sGroudonShoulderSpriteId].pos1.x--;
- gSprites[sGroudonClawSpriteId].pos1.x--;
+ sprite->x--;
+ gSprites[sprite->sGroudonBodySpriteId].x--;
+ gSprites[sGroudonShoulderSpriteId].x--;
+ gSprites[sGroudonClawSpriteId].x--;
}
switch (sprite->animCmdIndex)
{
case 0:
- gSprites[sGroudonShoulderSpriteId].pos2.x = 0;
- gSprites[sGroudonShoulderSpriteId].pos2.y = 0;
- gSprites[sGroudonClawSpriteId].pos2.x = 0;
- gSprites[sGroudonClawSpriteId].pos2.y = 0;
+ gSprites[sGroudonShoulderSpriteId].x2 = 0;
+ gSprites[sGroudonShoulderSpriteId].y2 = 0;
+ gSprites[sGroudonClawSpriteId].x2 = 0;
+ gSprites[sGroudonClawSpriteId].y2 = 0;
break;
case 1:
case 3:
- gSprites[sGroudonShoulderSpriteId].pos2.x = -1;
- gSprites[sGroudonShoulderSpriteId].pos2.y = 0;
- gSprites[sGroudonClawSpriteId].pos2.x = -1;
- gSprites[sGroudonClawSpriteId].pos2.y = 0;
+ gSprites[sGroudonShoulderSpriteId].x2 = -1;
+ gSprites[sGroudonShoulderSpriteId].y2 = 0;
+ gSprites[sGroudonClawSpriteId].x2 = -1;
+ gSprites[sGroudonClawSpriteId].y2 = 0;
break;
case 2:
- gSprites[sGroudonShoulderSpriteId].pos2.x = -1;
- gSprites[sGroudonShoulderSpriteId].pos2.y = 1;
- gSprites[sGroudonClawSpriteId].pos2.x = -2;
- gSprites[sGroudonClawSpriteId].pos2.y = 1;
+ gSprites[sGroudonShoulderSpriteId].x2 = -1;
+ gSprites[sGroudonShoulderSpriteId].y2 = 1;
+ gSprites[sGroudonClawSpriteId].x2 = -2;
+ gSprites[sGroudonClawSpriteId].y2 = 1;
break;
}
}
@@ -1502,58 +1502,58 @@ static void SpriteCB_DuoFightPre_Kyogre(struct Sprite *sprite)
s16 *data = sprite->data;
data[5]++;
data[5] &= 0x1F;
- if (data[5] == 0 && sprite->pos1.x != 152)
+ if (data[5] == 0 && sprite->x != 152)
{
- sprite->pos1.x++;
- gSprites[sprite->data[0] >> 8].pos1.x++;
- gSprites[sprite->data[0] & 0xFF].pos1.x++;
- gSprites[data[1] >> 8].pos1.x++;
- gSprites[data[1] & 0xFF].pos1.x++;
- gSprites[data[2] >> 8].pos1.x++;
- gSprites[data[2] & 0xFF].pos1.x++;
- gSprites[data[3] >> 8].pos1.x++;
- gSprites[data[3] & 0xFF].pos1.x++;
- gSprites[data[4] >> 8].pos1.x++;
- gSprites[data[4] & 0xFF].pos1.x++;
+ sprite->x++;
+ gSprites[sprite->data[0] >> 8].x++;
+ gSprites[sprite->data[0] & 0xFF].x++;
+ gSprites[data[1] >> 8].x++;
+ gSprites[data[1] & 0xFF].x++;
+ gSprites[data[2] >> 8].x++;
+ gSprites[data[2] & 0xFF].x++;
+ gSprites[data[3] >> 8].x++;
+ gSprites[data[3] & 0xFF].x++;
+ gSprites[data[4] >> 8].x++;
+ gSprites[data[4] & 0xFF].x++;
}
switch (gSprites[data[2] & 0xFF].animCmdIndex)
{
case 0:
- sprite->pos2.y = 0;
- gSprites[data[0] >> 8].pos2.y = 0;
- gSprites[data[0] & 0xFF].pos2.y = 0;
- gSprites[data[1] >> 8].pos2.y = 0;
- gSprites[data[1] & 0xFF].pos2.y = 0;
- gSprites[data[2] >> 8].pos2.y = 0;
- gSprites[data[2] & 0xFF].pos2.y = 0;
- gSprites[data[3] >> 8].pos2.y = 0;
- gSprites[data[3] & 0xFF].pos2.y = 0;
- gSprites[data[4] >> 8].pos2.y = 0;
- gSprites[data[4] & 0xFF].pos2.y = 0;
+ sprite->y2 = 0;
+ gSprites[data[0] >> 8].y2 = 0;
+ gSprites[data[0] & 0xFF].y2 = 0;
+ gSprites[data[1] >> 8].y2 = 0;
+ gSprites[data[1] & 0xFF].y2 = 0;
+ gSprites[data[2] >> 8].y2 = 0;
+ gSprites[data[2] & 0xFF].y2 = 0;
+ gSprites[data[3] >> 8].y2 = 0;
+ gSprites[data[3] & 0xFF].y2 = 0;
+ gSprites[data[4] >> 8].y2 = 0;
+ gSprites[data[4] & 0xFF].y2 = 0;
break;
case 1:
case 3:
- sprite->pos2.y = 1;
- gSprites[data[0] >> 8].pos2.y = 1;
- gSprites[data[0] & 0xFF].pos2.y = 1;
- gSprites[data[1] >> 8].pos2.y = 1;
- gSprites[data[1] & 0xFF].pos2.y = 1;
- gSprites[data[2] >> 8].pos2.y = 1;
- gSprites[data[2] & 0xFF].pos2.y = 1;
- gSprites[data[3] >> 8].pos2.y = 1;
- gSprites[data[3] & 0xFF].pos2.y = 1;
- gSprites[data[4] >> 8].pos2.y = 1;
- gSprites[data[4] & 0xFF].pos2.y = 1;
+ sprite->y2 = 1;
+ gSprites[data[0] >> 8].y2 = 1;
+ gSprites[data[0] & 0xFF].y2 = 1;
+ gSprites[data[1] >> 8].y2 = 1;
+ gSprites[data[1] & 0xFF].y2 = 1;
+ gSprites[data[2] >> 8].y2 = 1;
+ gSprites[data[2] & 0xFF].y2 = 1;
+ gSprites[data[3] >> 8].y2 = 1;
+ gSprites[data[3] & 0xFF].y2 = 1;
+ gSprites[data[4] >> 8].y2 = 1;
+ gSprites[data[4] & 0xFF].y2 = 1;
break;
case 2:
- sprite->pos2.y = 2;
- gSprites[data[0] >> 8].pos2.y = 2;
- gSprites[data[0] & 0xFF].pos2.y = 2;
- gSprites[data[1] >> 8].pos2.y = 2;
- gSprites[data[1] & 0xFF].pos2.y = 2;
- gSprites[data[2] >> 8].pos2.y = 2;
- gSprites[data[4] & 0xFF].pos2.y = 2;
+ sprite->y2 = 2;
+ gSprites[data[0] >> 8].y2 = 2;
+ gSprites[data[0] & 0xFF].y2 = 2;
+ gSprites[data[1] >> 8].y2 = 2;
+ gSprites[data[1] & 0xFF].y2 = 2;
+ gSprites[data[2] >> 8].y2 = 2;
+ gSprites[data[4] & 0xFF].y2 = 2;
break;
}
}
@@ -1825,34 +1825,34 @@ static void SpriteCB_DuoFight_Groudon(struct Sprite *sprite)
s16 *data = sprite->data;
data[5]++;
data[5] &= 0xF;
- if (!(data[5] & 7) && sprite->pos1.x != 72)
+ if (!(data[5] & 7) && sprite->x != 72)
{
- sprite->pos1.x--;
- gSprites[sprite->sGroudonBodySpriteId].pos1.x--;
- gSprites[sGroudonShoulderSpriteId].pos1.x--;
- gSprites[sGroudonClawSpriteId].pos1.x--;
+ sprite->x--;
+ gSprites[sprite->sGroudonBodySpriteId].x--;
+ gSprites[sGroudonShoulderSpriteId].x--;
+ gSprites[sGroudonClawSpriteId].x--;
}
switch (sprite->animCmdIndex)
{
case 0:
- gSprites[sGroudonShoulderSpriteId].pos2.x = 0;
- gSprites[sGroudonShoulderSpriteId].pos2.y = 0;
- gSprites[sGroudonClawSpriteId].pos2.x = 0;
- gSprites[sGroudonClawSpriteId].pos2.y = 0;
+ gSprites[sGroudonShoulderSpriteId].x2 = 0;
+ gSprites[sGroudonShoulderSpriteId].y2 = 0;
+ gSprites[sGroudonClawSpriteId].x2 = 0;
+ gSprites[sGroudonClawSpriteId].y2 = 0;
break;
case 1:
case 3:
- gSprites[sGroudonShoulderSpriteId].pos2.x = -1;
- gSprites[sGroudonShoulderSpriteId].pos2.y = 0;
- gSprites[sGroudonClawSpriteId].pos2.x = -1;
- gSprites[sGroudonClawSpriteId].pos2.y = 0;
+ gSprites[sGroudonShoulderSpriteId].x2 = -1;
+ gSprites[sGroudonShoulderSpriteId].y2 = 0;
+ gSprites[sGroudonClawSpriteId].x2 = -1;
+ gSprites[sGroudonClawSpriteId].y2 = 0;
break;
case 2:
- gSprites[sGroudonShoulderSpriteId].pos2.x = -1;
- gSprites[sGroudonShoulderSpriteId].pos2.y = 1;
- gSprites[sGroudonClawSpriteId].pos2.x = -2;
- gSprites[sGroudonClawSpriteId].pos2.y = 1;
+ gSprites[sGroudonShoulderSpriteId].x2 = -1;
+ gSprites[sGroudonShoulderSpriteId].y2 = 1;
+ gSprites[sGroudonClawSpriteId].x2 = -2;
+ gSprites[sGroudonClawSpriteId].y2 = 1;
break;
}
}
@@ -1860,12 +1860,12 @@ static void SpriteCB_DuoFight_Groudon(struct Sprite *sprite)
static void DuoFight_SlideGroudonDown(struct Sprite *sprite)
{
s16 *data = sprite->data;
- if (sprite->pos1.y <= DISPLAY_HEIGHT)
+ if (sprite->y <= DISPLAY_HEIGHT)
{
- sprite->pos1.y += 8;
- gSprites[sprite->sGroudonBodySpriteId].pos1.y += 8;
- gSprites[sGroudonShoulderSpriteId].pos1.y += 8;
- gSprites[sGroudonClawSpriteId].pos1.y += 8;
+ sprite->y += 8;
+ gSprites[sprite->sGroudonBodySpriteId].y += 8;
+ gSprites[sGroudonShoulderSpriteId].y += 8;
+ gSprites[sGroudonClawSpriteId].y += 8;
}
}
@@ -1906,58 +1906,58 @@ static void SpriteCB_DuoFight_Kyogre(struct Sprite *sprite)
s16 *data = sprite->data;
data[5]++;
data[5] &= 0xF;
- if (!(data[5] & 7) && sprite->pos1.x != 152)
+ if (!(data[5] & 7) && sprite->x != 152)
{
- sprite->pos1.x++;
- gSprites[sprite->data[0] >> 8].pos1.x++;
- gSprites[sprite->data[0] & 0xFF].pos1.x++;
- gSprites[data[1] >> 8].pos1.x++;
- gSprites[data[1] & 0xFF].pos1.x++;
- gSprites[data[2] >> 8].pos1.x++;
- gSprites[data[2] & 0xFF].pos1.x++;
- gSprites[data[3] >> 8].pos1.x++;
- gSprites[data[3] & 0xFF].pos1.x++;
- gSprites[data[4] >> 8].pos1.x++;
- gSprites[data[4] & 0xFF].pos1.x++;
+ sprite->x++;
+ gSprites[sprite->data[0] >> 8].x++;
+ gSprites[sprite->data[0] & 0xFF].x++;
+ gSprites[data[1] >> 8].x++;
+ gSprites[data[1] & 0xFF].x++;
+ gSprites[data[2] >> 8].x++;
+ gSprites[data[2] & 0xFF].x++;
+ gSprites[data[3] >> 8].x++;
+ gSprites[data[3] & 0xFF].x++;
+ gSprites[data[4] >> 8].x++;
+ gSprites[data[4] & 0xFF].x++;
}
switch (gSprites[data[2] & 0xFF].animCmdIndex)
{
case 0:
- sprite->pos2.y = 0;
- gSprites[data[0] >> 8].pos2.y = 0;
- gSprites[data[0] & 0xFF].pos2.y = 0;
- gSprites[data[1] >> 8].pos2.y = 0;
- gSprites[data[1] & 0xFF].pos2.y = 0;
- gSprites[data[2] >> 8].pos2.y = 0;
- gSprites[data[2] & 0xFF].pos2.y = 0;
- gSprites[data[3] >> 8].pos2.y = 0;
- gSprites[data[3] & 0xFF].pos2.y = 0;
- gSprites[data[4] >> 8].pos2.y = 0;
- gSprites[data[4] & 0xFF].pos2.y = 0;
+ sprite->y2 = 0;
+ gSprites[data[0] >> 8].y2 = 0;
+ gSprites[data[0] & 0xFF].y2 = 0;
+ gSprites[data[1] >> 8].y2 = 0;
+ gSprites[data[1] & 0xFF].y2 = 0;
+ gSprites[data[2] >> 8].y2 = 0;
+ gSprites[data[2] & 0xFF].y2 = 0;
+ gSprites[data[3] >> 8].y2 = 0;
+ gSprites[data[3] & 0xFF].y2 = 0;
+ gSprites[data[4] >> 8].y2 = 0;
+ gSprites[data[4] & 0xFF].y2 = 0;
break;
case 1:
case 3:
- sprite->pos2.y = 1;
- gSprites[data[0] >> 8].pos2.y = 1;
- gSprites[data[0] & 0xFF].pos2.y = 1;
- gSprites[data[1] >> 8].pos2.y = 1;
- gSprites[data[1] & 0xFF].pos2.y = 1;
- gSprites[data[2] >> 8].pos2.y = 1;
- gSprites[data[2] & 0xFF].pos2.y = 1;
- gSprites[data[3] >> 8].pos2.y = 1;
- gSprites[data[3] & 0xFF].pos2.y = 1;
- gSprites[data[4] >> 8].pos2.y = 1;
- gSprites[data[4] & 0xFF].pos2.y = 1;
+ sprite->y2 = 1;
+ gSprites[data[0] >> 8].y2 = 1;
+ gSprites[data[0] & 0xFF].y2 = 1;
+ gSprites[data[1] >> 8].y2 = 1;
+ gSprites[data[1] & 0xFF].y2 = 1;
+ gSprites[data[2] >> 8].y2 = 1;
+ gSprites[data[2] & 0xFF].y2 = 1;
+ gSprites[data[3] >> 8].y2 = 1;
+ gSprites[data[3] & 0xFF].y2 = 1;
+ gSprites[data[4] >> 8].y2 = 1;
+ gSprites[data[4] & 0xFF].y2 = 1;
break;
case 2:
- sprite->pos2.y = 2;
- gSprites[data[0] >> 8].pos2.y = 2;
- gSprites[data[0] & 0xFF].pos2.y = 2;
- gSprites[data[1] >> 8].pos2.y = 2;
- gSprites[data[1] & 0xFF].pos2.y = 2;
- gSprites[data[2] >> 8].pos2.y = 2;
- gSprites[data[4] & 0xFF].pos2.y = 2;
+ sprite->y2 = 2;
+ gSprites[data[0] >> 8].y2 = 2;
+ gSprites[data[0] & 0xFF].y2 = 2;
+ gSprites[data[1] >> 8].y2 = 2;
+ gSprites[data[1] & 0xFF].y2 = 2;
+ gSprites[data[2] >> 8].y2 = 2;
+ gSprites[data[4] & 0xFF].y2 = 2;
break;
}
}
@@ -1965,19 +1965,19 @@ static void SpriteCB_DuoFight_Kyogre(struct Sprite *sprite)
static void DuoFight_SlideKyogreDown(struct Sprite *sprite)
{
s16 *data = sprite->data;
- if (sprite->pos1.y <= DISPLAY_HEIGHT)
+ if (sprite->y <= DISPLAY_HEIGHT)
{
- sprite->pos1.y += 8;
- gSprites[sprite->data[0] >> 8].pos1.y += 8;
- gSprites[sprite->data[0] & 0xFF].pos1.y += 8;
- gSprites[data[1] >> 8].pos1.y += 8;
- gSprites[data[1] & 0xFF].pos1.y += 8;
- gSprites[data[2] >> 8].pos1.y += 8;
- gSprites[data[2] & 0xFF].pos1.y += 8;
- gSprites[data[3] >> 8].pos1.y += 8;
- gSprites[data[3] & 0xFF].pos1.y += 8;
- gSprites[data[4] >> 8].pos1.y += 8;
- gSprites[data[4] & 0xFF].pos1.y += 8;
+ sprite->y += 8;
+ gSprites[sprite->data[0] >> 8].y += 8;
+ gSprites[sprite->data[0] & 0xFF].y += 8;
+ gSprites[data[1] >> 8].y += 8;
+ gSprites[data[1] & 0xFF].y += 8;
+ gSprites[data[2] >> 8].y += 8;
+ gSprites[data[2] & 0xFF].y += 8;
+ gSprites[data[3] >> 8].y += 8;
+ gSprites[data[3] & 0xFF].y += 8;
+ gSprites[data[4] >> 8].y += 8;
+ gSprites[data[4] & 0xFF].y += 8;
}
}
@@ -2184,13 +2184,13 @@ static void SpriteCB_TakesFlight_Smoke(struct Sprite *sprite)
{
if (sprite->sTimer == 0)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
else
{
- sprite->pos2.x += sTakesFlight_SmokeCoords[sprite->sSmokeId][0];
- sprite->pos2.y += sTakesFlight_SmokeCoords[sprite->sSmokeId][1];
+ sprite->x2 += sTakesFlight_SmokeCoords[sprite->sSmokeId][0];
+ sprite->y2 += sTakesFlight_SmokeCoords[sprite->sSmokeId][1];
}
sprite->sTimer++;
@@ -2433,13 +2433,13 @@ static void SpriteCB_Descends_Rayquaza(struct Sprite *sprite)
if (sTimer % sXMovePeriod == 0)
{
- sprite->pos2.x--;
- gSprites[sTailSpriteId].pos2.x--;
+ sprite->x2--;
+ gSprites[sTailSpriteId].x2--;
}
if (sTimer % sYMovePeriod == 0)
{
- sprite->pos2.y++;
- gSprites[sTailSpriteId].pos2.y++;
+ sprite->y2++;
+ gSprites[sTailSpriteId].y2++;
}
sTimer++;
@@ -2902,14 +2902,14 @@ static void SpriteCB_ChasesAway_DuoRingPush(struct Sprite *sprite)
{
if (!sprite->sIsKyogre)
{
- sprite->pos1.x -= sprite->sSpeed;
- gSprites[sprite->sBodyPartSpriteId1].pos1.x -= sprite->sSpeed;
+ sprite->x -= sprite->sSpeed;
+ gSprites[sprite->sBodyPartSpriteId1].x -= sprite->sSpeed;
}
else
{
- sprite->pos1.x += sprite->sSpeed;
- gSprites[sprite->sBodyPartSpriteId1].pos1.x += sprite->sSpeed;
- gSprites[sprite->sBodyPartSpriteId2].pos1.x += sprite->sSpeed;
+ sprite->x += sprite->sSpeed;
+ gSprites[sprite->sBodyPartSpriteId1].x += sprite->sSpeed;
+ gSprites[sprite->sBodyPartSpriteId2].x += sprite->sSpeed;
}
sprite->sDecel++;
@@ -2949,18 +2949,18 @@ static void SpriteCB_ChasesAway_GroudonLeave(struct Sprite *sprite)
case 2:
if (sprite->animDelayCounter % 12 == 0)
{
- sprite->pos1.x -= 2;
- gSprites[sprite->data[0]].pos1.x -=2;
+ sprite->x -= 2;
+ gSprites[sprite->data[0]].x -=2;
}
- gSprites[sprite->data[0]].pos2.y = 0;
+ gSprites[sprite->data[0]].y2 = 0;
break;
case 1:
case 3:
- gSprites[sprite->data[0]].pos2.y = -2;
+ gSprites[sprite->data[0]].y2 = -2;
if ((sprite->animDelayCounter & 15) == 0)
{
- sprite->pos1.y++;
- gSprites[sprite->data[0]].pos1.y++;
+ sprite->y++;
+ gSprites[sprite->data[0]].y++;
}
break;
}
@@ -2982,10 +2982,10 @@ static void SpriteCB_ChasesAway_KyogreLeave(struct Sprite *sprite)
{
if ((sprite->data[4] & 3) == 0)
{
- if (sprite->pos2.x == 1)
- sprite->pos2.x = -1;
+ if (sprite->x2 == 1)
+ sprite->x2 = -1;
else
- sprite->pos2.x = 1;
+ sprite->x2 = 1;
}
if (sprite->data[5] == 128)
{
@@ -2998,10 +2998,10 @@ static void SpriteCB_ChasesAway_KyogreLeave(struct Sprite *sprite)
}
if (sprite->data[5] > 127)
{
- if (sprite->pos2.y != 32)
+ if (sprite->y2 != 32)
{
sprite->data[6]++;
- sprite->pos2.y = sprite->data[6] >> 4;
+ sprite->y2 = sprite->data[6] >> 4;
}
}
else
@@ -3029,8 +3029,8 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite)
s16 frame = sprite->sTimer;
if (frame <= 64)
{
- sprite->pos2.y += 2;
- gSprites[sprite->sTailSpriteId].pos2.y += 2;
+ sprite->y2 += 2;
+ gSprites[sprite->sTailSpriteId].y2 += 2;
if (sprite->sTimer == 64)
{
ChasesAway_SetRayquazaAnim(sprite, 1, 0, -48);
@@ -3062,8 +3062,8 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite)
{
SpriteCB_ChasesAway_RayquazaFloat(sprite);
ChasesAway_SetRayquazaAnim(sprite, 3, 48, 16);
- sprite->pos2.x = 1;
- gSprites[sprite->sTailSpriteId].pos2.x = 1;
+ sprite->x2 = 1;
+ gSprites[sprite->sTailSpriteId].x2 = 1;
PlayCry1(SPECIES_RAYQUAZA, 0);
CreateTask(Task_ChasesAway_AnimateRing, 0);
}
@@ -3072,8 +3072,8 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite)
switch (frame)
{
case 376:
- sprite->pos2.x = 0;
- gSprites[sprite->sTailSpriteId].pos2.x = 0;
+ sprite->x2 = 0;
+ gSprites[sprite->sTailSpriteId].x2 = 0;
SpriteCB_ChasesAway_RayquazaFloat(sprite);
ChasesAway_SetRayquazaAnim(sprite, 2, 48, 16);
sprite->callback = SpriteCB_ChasesAway_RayquazaFloat;
@@ -3086,8 +3086,8 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite)
if (sprite->sTimer > 328 && (sprite->sTimer & 1) == 0)
{
- sprite->pos2.x *= -1;
- gSprites[sprite->sTailSpriteId].pos2.x = sprite->pos2.x;
+ sprite->x2 *= -1;
+ gSprites[sprite->sTailSpriteId].x2 = sprite->x2;
}
sprite->sTimer++;
@@ -3098,8 +3098,8 @@ static void SpriteCB_ChasesAway_RayquazaFloat(struct Sprite *body)
struct Sprite *tail = &gSprites[body->sTailSpriteId];
if (!(body->sFloatTimer & tail->sTailFloatDelay))
{
- body->pos2.y += body->sYOffset;
- gSprites[body->sTailSpriteId].pos2.y += body->sYOffset; // why access gSprites again? tail->pos2.y would be sufficient
+ body->y2 += body->sYOffset;
+ gSprites[body->sTailSpriteId].y2 += body->sYOffset; // why access gSprites again? tail->y2 would be sufficient
body->sYOffset += body->sYOffsetDir;
if (body->sYOffset >= tail->sTailFloatPeak || body->sYOffset <= -tail->sTailFloatPeak)
{
@@ -3119,11 +3119,11 @@ static void ChasesAway_SetRayquazaAnim(struct Sprite *body, u8 animNum, s16 x, s
{
struct Sprite *tail = &gSprites[body->sTailSpriteId];
- tail->pos1.x = body->pos1.x + x;
- tail->pos1.y = body->pos1.y + y;
+ tail->x = body->x + x;
+ tail->y = body->y + y;
- tail->pos2.x = body->pos2.x;
- tail->pos2.y = body->pos2.y;
+ tail->x2 = body->x2;
+ tail->y2 = body->y2;
StartSpriteAnim(body, animNum);
StartSpriteAnim(tail, animNum);
diff --git a/src/record_mixing.c b/src/record_mixing.c
index 7cc88a54c..aa6e4eef2 100644
--- a/src/record_mixing.c
+++ b/src/record_mixing.c
@@ -51,7 +51,7 @@ struct PlayerRecordsRS
PokeNews pokeNews[POKE_NEWS_COUNT];
OldMan oldMan;
struct DewfordTrend dewfordTrends[SAVED_TRENDS_COUNT];
- struct RecordMixingDayCareMail dayCareMail;
+ struct RecordMixingDaycareMail daycareMail;
struct RSBattleTowerRecord battleTowerRecord;
u16 giftItem;
u16 filler11C8[0x32];
@@ -64,7 +64,7 @@ struct PlayerRecordsEmerald
/* 0x1004 */ PokeNews pokeNews[POKE_NEWS_COUNT];
/* 0x1044 */ OldMan oldMan;
/* 0x1084 */ struct DewfordTrend dewfordTrends[SAVED_TRENDS_COUNT];
- /* 0x10ac */ struct RecordMixingDayCareMail dayCareMail;
+ /* 0x10ac */ struct RecordMixingDaycareMail daycareMail;
/* 0x1124 */ struct EmeraldBattleTowerRecord battleTowerRecord;
/* 0x1210 */ u16 giftItem;
/* 0x1214 */ LilycoveLady lilycoveLady;
@@ -87,7 +87,7 @@ static TVShow *sTvShowsSave;
static PokeNews *sPokeNewsSave;
static OldMan *sOldManSave;
static struct DewfordTrend *sDewfordTrendsSave;
-static struct RecordMixingDayCareMail *gUnknown_03001148;
+static struct RecordMixingDaycareMail *sDaycareMailSave;
static void *sBattleTowerSave;
static LilycoveLady *sLilycoveLadySave;
static void *sApprenticesSave;
@@ -96,7 +96,7 @@ static u32 sRecordStructSize;
static u8 gUnknown_03001160;
static struct PlayerHallRecords *gUnknown_03001168[3];
-static EWRAM_DATA struct RecordMixingDayCareMail gUnknown_02039F9C = {0};
+static EWRAM_DATA struct RecordMixingDaycareMail sDaycareMail = {0};
static EWRAM_DATA union PlayerRecords *sReceivedRecords = NULL;
static EWRAM_DATA union PlayerRecords *sSentRecord = NULL;
@@ -115,14 +115,14 @@ static void ReceiveOldManData(OldMan *, size_t, u8);
static void ReceiveBattleTowerData(void *battleTowerRecord, size_t, u8);
static void ReceiveLilycoveLadyData(LilycoveLady *, size_t, u8);
static void sub_80E7B2C(const u8 *);
-static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *, size_t, u8, TVShow *);
+static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *, size_t, u8, TVShow *);
static void ReceiveGiftItem(u16 *item, u8 which);
static void Task_DoRecordMixing(u8 taskId);
static void GetSavedApprentices(struct Apprentice *dst, struct Apprentice *src);
static void ReceiveApprenticeData(struct Apprentice *mixApprentice, size_t recordSize, u32 multiplayerId);
static void ReceiveRankingHallRecords(struct PlayerHallRecords *hallRecords, size_t arg1, u32 arg2);
-static void sub_80E89F8(struct RecordMixingDayCareMail *dst);
-static void SanitizeDayCareMailForRuby(struct RecordMixingDayCareMail *src);
+static void GetRecordMixingDaycareMail(struct RecordMixingDaycareMail *dst);
+static void SanitizeDaycareMailForRuby(struct RecordMixingDaycareMail *src);
static void SanitizeEmeraldBattleTowerRecord(struct EmeraldBattleTowerRecord *arg0);
static void SanitizeRubyBattleTowerRecord(struct RSBattleTowerRecord *src);
@@ -180,7 +180,7 @@ static void SetSrcLookupPointers(void)
sPokeNewsSave = gSaveBlock1Ptr->pokeNews;
sOldManSave = &gSaveBlock1Ptr->oldMan;
sDewfordTrendsSave = gSaveBlock1Ptr->dewfordTrends;
- gUnknown_03001148 = &gUnknown_02039F9C;
+ sDaycareMailSave = &sDaycareMail;
sBattleTowerSave = &gSaveBlock2Ptr->frontier.towerPlayer;
sLilycoveLadySave = &gSaveBlock1Ptr->lilycoveLady;
sApprenticesSave = gSaveBlock2Ptr->apprentices;
@@ -191,11 +191,11 @@ static void PrepareUnknownExchangePacket(struct PlayerRecordsRS *dest)
{
memcpy(dest->secretBases, sSecretBasesSave, sizeof(dest->secretBases));
memcpy(dest->tvShows, sTvShowsSave, sizeof(dest->tvShows));
- sub_80F14F8(dest->tvShows);
+ SanitizeTVShowLocationsForRuby(dest->tvShows);
memcpy(dest->pokeNews, sPokeNewsSave, sizeof(dest->pokeNews));
memcpy(&dest->oldMan, sOldManSave, sizeof(dest->oldMan));
memcpy(dest->dewfordTrends, sDewfordTrendsSave, sizeof(dest->dewfordTrends));
- sub_80E89F8(&dest->dayCareMail);
+ GetRecordMixingDaycareMail(&dest->daycareMail);
EmeraldBattleTowerRecordToRuby(sBattleTowerSave, &dest->battleTowerRecord);
if (GetMultiplayerId() == 0)
@@ -207,13 +207,13 @@ static void PrepareExchangePacketForRubySapphire(struct PlayerRecordsRS *dest)
memcpy(dest->secretBases, sSecretBasesSave, sizeof(dest->secretBases));
ClearJapaneseSecretBases(dest->secretBases);
memcpy(dest->tvShows, sTvShowsSave, sizeof(dest->tvShows));
- sub_80F1208(dest->tvShows);
+ SanitizeTVShowsForRuby(dest->tvShows);
memcpy(dest->pokeNews, sPokeNewsSave, sizeof(dest->pokeNews));
memcpy(&dest->oldMan, sOldManSave, sizeof(dest->oldMan));
- sub_8120B70(&dest->oldMan);
+ SanitizeMauvilleOldManForRuby(&dest->oldMan);
memcpy(dest->dewfordTrends, sDewfordTrendsSave, sizeof(dest->dewfordTrends));
- sub_80E89F8(&dest->dayCareMail);
- SanitizeDayCareMailForRuby(&dest->dayCareMail);
+ GetRecordMixingDaycareMail(&dest->daycareMail);
+ SanitizeDaycareMailForRuby(&dest->daycareMail);
EmeraldBattleTowerRecordToRuby(sBattleTowerSave, &dest->battleTowerRecord);
SanitizeRubyBattleTowerRecord(&dest->battleTowerRecord);
@@ -224,7 +224,7 @@ static void PrepareExchangePacketForRubySapphire(struct PlayerRecordsRS *dest)
static void PrepareExchangePacket(void)
{
SetPlayerSecretBaseParty();
- sub_80F0BB8();
+ DeactivateAllNormalTVShows();
SetSrcLookupPointers();
if (Link_AnyPartnersPlayingRubyOrSapphire())
@@ -242,7 +242,7 @@ static void PrepareExchangePacket(void)
memcpy(&sSentRecord->emerald.oldMan, sOldManSave, sizeof(sSentRecord->emerald.oldMan));
memcpy(&sSentRecord->emerald.lilycoveLady, sLilycoveLadySave, sizeof(sSentRecord->emerald.lilycoveLady));
memcpy(sSentRecord->emerald.dewfordTrends, sDewfordTrendsSave, sizeof(sSentRecord->emerald.dewfordTrends));
- sub_80E89F8(&sSentRecord->emerald.dayCareMail);
+ GetRecordMixingDaycareMail(&sSentRecord->emerald.daycareMail);
memcpy(&sSentRecord->emerald.battleTowerRecord, sBattleTowerSave, sizeof(sSentRecord->emerald.battleTowerRecord));
SanitizeEmeraldBattleTowerRecord(&sSentRecord->emerald.battleTowerRecord);
@@ -261,7 +261,7 @@ static void ReceiveExchangePacket(u32 which)
// Ruby/Sapphire
sub_80E7B2C((void *)sReceivedRecords->ruby.tvShows);
ReceiveSecretBasesData(sReceivedRecords->ruby.secretBases, sizeof(struct PlayerRecordsRS), which);
- ReceiveDaycareMailData(&sReceivedRecords->ruby.dayCareMail, sizeof(struct PlayerRecordsRS), which, sReceivedRecords->ruby.tvShows);
+ ReceiveDaycareMailData(&sReceivedRecords->ruby.daycareMail, sizeof(struct PlayerRecordsRS), which, sReceivedRecords->ruby.tvShows);
ReceiveBattleTowerData(&sReceivedRecords->ruby.battleTowerRecord, sizeof(struct PlayerRecordsRS), which);
ReceiveTvShowsData(sReceivedRecords->ruby.tvShows, sizeof(struct PlayerRecordsRS), which);
ReceivePokeNewsData(sReceivedRecords->ruby.pokeNews, sizeof(struct PlayerRecordsRS), which);
@@ -278,7 +278,7 @@ static void ReceiveExchangePacket(u32 which)
ReceivePokeNewsData(sReceivedRecords->emerald.pokeNews, sizeof(struct PlayerRecordsEmerald), which);
ReceiveOldManData(&sReceivedRecords->emerald.oldMan, sizeof(struct PlayerRecordsEmerald), which);
ReceiveDewfordTrendData(sReceivedRecords->emerald.dewfordTrends, sizeof(struct PlayerRecordsEmerald), which);
- ReceiveDaycareMailData(&sReceivedRecords->emerald.dayCareMail, sizeof(struct PlayerRecordsEmerald), which, sReceivedRecords->emerald.tvShows);
+ ReceiveDaycareMailData(&sReceivedRecords->emerald.daycareMail, sizeof(struct PlayerRecordsEmerald), which, sReceivedRecords->emerald.tvShows);
ReceiveBattleTowerData(&sReceivedRecords->emerald.battleTowerRecord, sizeof(struct PlayerRecordsEmerald), which);
ReceiveGiftItem(&sReceivedRecords->emerald.giftItem, which);
ReceiveLilycoveLadyData(&sReceivedRecords->emerald.lilycoveLady, sizeof(struct PlayerRecordsEmerald), which);
@@ -319,7 +319,7 @@ static void Task_RecordMixing_Main(u8 taskId)
{
case 0: // init
sSentRecord = malloc(sizeof(union PlayerRecords));
- sReceivedRecords = malloc(sizeof(union PlayerRecords) * 4);
+ sReceivedRecords = malloc(sizeof(union PlayerRecords) * MAX_LINK_PLAYERS);
SetLocalLinkPlayerId(gSpecialVar_0x8005);
VarSet(VAR_TEMP_0, 1);
gUnknown_03001130 = FALSE;
@@ -665,7 +665,7 @@ static void ReceiveBattleTowerData(void *battleTowerRecord, size_t recordSize, u
{
memcpy((void *)battleTowerRecord + recordSize * which, (void *)battleTowerRecord + recordSize * mixIndices[which], sizeof(struct EmeraldBattleTowerRecord));
dest = (void *)battleTowerRecord + recordSize * which;
- for (i = 0; i < 4; i ++)
+ for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
{
btPokemon = &dest->party[i];
if (btPokemon->species != SPECIES_NONE && IsStringJapanese(btPokemon->nickname))
@@ -706,22 +706,22 @@ static void ReceiveLilycoveLadyData(LilycoveLady *lilycoveLady, size_t recordSiz
}
}
-static u8 sub_80E7A9C(struct DayCareMail *rmMail)
+static u8 sub_80E7A9C(struct DaycareMail *rmMail)
{
return rmMail->message.itemId;
}
-static void sub_80E7AA4(struct RecordMixingDayCareMail *src, size_t recordSize, u8 (*idxs)[2], u8 which0, u8 which1)
+static void sub_80E7AA4(struct RecordMixingDaycareMail *src, size_t recordSize, u8 (*idxs)[2], u8 which0, u8 which1)
{
- struct DayCareMail buffer;
- struct RecordMixingDayCareMail *mail1;
- struct RecordMixingDayCareMail *mail2;
+ struct DaycareMail buffer;
+ struct RecordMixingDaycareMail *mail1;
+ struct RecordMixingDaycareMail *mail2;
mail1 = (void *)src + recordSize * idxs[which0][0];
- memcpy(&buffer, &mail1->mail[idxs[which0][1]], sizeof(struct DayCareMail));
+ memcpy(&buffer, &mail1->mail[idxs[which0][1]], sizeof(struct DaycareMail));
mail2 = (void *)src + recordSize * idxs[which1][0];
- memcpy(&mail1->mail[idxs[which0][1]], &mail2->mail[idxs[which1][1]], sizeof(struct DayCareMail));
- memcpy(&mail2->mail[idxs[which1][1]], &buffer, sizeof(struct DayCareMail));
+ memcpy(&mail1->mail[idxs[which0][1]], &mail2->mail[idxs[which1][1]], sizeof(struct DaycareMail));
+ memcpy(&mail2->mail[idxs[which1][1]], &buffer, sizeof(struct DaycareMail));
}
static void sub_80E7B2C(const u8 *src)
@@ -730,7 +730,7 @@ static void sub_80E7B2C(const u8 *src)
s32 i;
sum = 0;
- for (i = 0; i < 256; i ++)
+ for (i = 0; i < 256; i++)
sum += src[i];
gUnknown_03001160 = sum;
@@ -741,17 +741,17 @@ static u8 sub_80E7B54(void)
return gUnknown_03001160;
}
-static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t recordSize, u8 which, TVShow *shows)
+static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *src, size_t recordSize, u8 which, TVShow *shows)
{
u16 i, j;
u8 linkPlayerCount;
u8 tableId;
- struct RecordMixingDayCareMail *_src;
+ struct RecordMixingDaycareMail *_src;
u8 which0, which1;
void *ptr;
u8 sp04[4];
u8 sp08[4];
- struct RecordMixingDayCareMail *sp0c[4];
+ struct RecordMixingDaycareMail *sp0c[4];
u8 sp1c[4][2];
u8 sp24[4][2];
u8 sp34;
@@ -777,10 +777,10 @@ static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t r
_src = (void *)src + i * recordSize;
language = gLinkPlayers[i].language;
version = gLinkPlayers[i].version & 0xFF;
- for (j = 0; j < _src->numDaycareMons; j ++)
+ for (j = 0; j < _src->numDaycareMons; j++)
{
u16 otNameLanguage, nicknameLanguage;
- struct DayCareMail *recordMixingMail = &_src->mail[j];
+ struct DaycareMail *recordMixingMail = &_src->mail[j];
if (!recordMixingMail->message.itemId)
continue;
@@ -835,7 +835,7 @@ static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t r
if (_src->numDaycareMons == 0)
continue;
- for (j = 0; j < _src->numDaycareMons; j ++)
+ for (j = 0; j < _src->numDaycareMons; j++)
{
if (!_src->holdsItem[j])
sp1c[i][j] = 1;
@@ -913,8 +913,8 @@ static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t r
}
_src = (void *)src + which * recordSize;
- memcpy(&gSaveBlock1Ptr->daycare.mons[0].mail, &_src->mail[0], sizeof(struct DayCareMail));
- memcpy(&gSaveBlock1Ptr->daycare.mons[1].mail, &_src->mail[1], sizeof(struct DayCareMail));
+ memcpy(&gSaveBlock1Ptr->daycare.mons[0].mail, &_src->mail[0], sizeof(struct DaycareMail));
+ memcpy(&gSaveBlock1Ptr->daycare.mons[1].mail, &_src->mail[1], sizeof(struct DaycareMail));
SeedRng(oldSeed);
}
@@ -957,7 +957,7 @@ static void Task_DoRecordMixing(u8 taskId)
case 2:
SetContinueGameWarpStatusToDynamicWarp();
FullSaveGame();
- task->data[0] ++;
+ task->data[0]++;
break;
case 3:
if (CheckSaveFile())
@@ -971,7 +971,7 @@ static void Task_DoRecordMixing(u8 taskId)
if (++task->data[1] > 10)
{
SetCloseLinkCallback();
- task->data[0] ++;
+ task->data[0]++;
}
break;
case 5:
@@ -984,7 +984,7 @@ static void Task_DoRecordMixing(u8 taskId)
if (!sub_801048C(FALSE))
{
CreateTask(Task_LinkSave, 5);
- task->data[0] ++;
+ task->data[0]++;
}
break;
case 7: // wait for Task_LinkSave to finish.
@@ -1003,7 +1003,7 @@ static void Task_DoRecordMixing(u8 taskId)
break;
case 8:
SetLinkStandbyCallback();
- task->data[0] ++;
+ task->data[0]++;
break;
case 9:
if (IsLinkTaskFinished())
@@ -1061,13 +1061,9 @@ static void GetSavedApprentices(struct Apprentice *dst, struct Apprentice *src)
break;
case 2:
if (Random2() > 0x3333)
- {
dst[1] = src[gSaveBlock2Ptr->playerApprentice.saveId + 1];
- }
else
- {
dst[1] = src[((gSaveBlock2Ptr->playerApprentice.saveId + 1) % (APPRENTICE_COUNT - 1) + 1)];
- }
break;
}
}
@@ -1221,7 +1217,7 @@ static void sub_80E8578(struct RecordMixingHallRecords *dst, void *hallRecords,
for (l = 0; l < 3; l++)
{
if (GetTrainerId(dst->hallRecords2P[j][l].id1) == GetTrainerId(gUnknown_03001168[k]->twoPlayers[j].id1)
- && GetTrainerId(dst->hallRecords2P[j][l].id2) == GetTrainerId(gUnknown_03001168[k]->twoPlayers[j].id2))
+ && GetTrainerId(dst->hallRecords2P[j][l].id2) == GetTrainerId(gUnknown_03001168[k]->twoPlayers[j].id2))
{
var_68++;
if (dst->hallRecords2P[j][l].winStreak < gUnknown_03001168[k]->twoPlayers[j].winStreak)
@@ -1308,21 +1304,21 @@ static void ReceiveRankingHallRecords(struct PlayerHallRecords *hallRecords, siz
Free(largeStructPtr);
}
-static void sub_80E89F8(struct RecordMixingDayCareMail *dst)
+static void GetRecordMixingDaycareMail(struct RecordMixingDaycareMail *dst)
{
- gUnknown_02039F9C.mail[0] = gSaveBlock1Ptr->daycare.mons[0].mail;
- gUnknown_02039F9C.mail[1] = gSaveBlock1Ptr->daycare.mons[1].mail;
- InitDaycareMailRecordMixing(&gSaveBlock1Ptr->daycare, &gUnknown_02039F9C);
- *dst = *gUnknown_03001148;
+ sDaycareMail.mail[0] = gSaveBlock1Ptr->daycare.mons[0].mail;
+ sDaycareMail.mail[1] = gSaveBlock1Ptr->daycare.mons[1].mail;
+ InitDaycareMailRecordMixing(&gSaveBlock1Ptr->daycare, &sDaycareMail);
+ *dst = *sDaycareMailSave;
}
-static void SanitizeDayCareMailForRuby(struct RecordMixingDayCareMail *src)
+static void SanitizeDaycareMailForRuby(struct RecordMixingDaycareMail *src)
{
s32 i;
for (i = 0; i < src->numDaycareMons; i++)
{
- struct DayCareMail *mail = &src->mail[i];
+ struct DaycareMail *mail = &src->mail[i];
if (mail->message.itemId != 0)
{
if (mail->gameLanguage != LANGUAGE_JAPANESE)
@@ -1342,10 +1338,10 @@ static void SanitizeEmeraldBattleTowerRecord(struct EmeraldBattleTowerRecord *ds
{
s32 i;
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
{
struct BattleTowerPokemon *towerMon = &dst->party[i];
- if (towerMon->species != 0)
+ if (towerMon->species != SPECIES_NONE)
StripExtCtrlCodes(towerMon->nickname);
}
diff --git a/src/region_map.c b/src/region_map.c
index bec51ebf0..1a25d140c 100644
--- a/src/region_map.c
+++ b/src/region_map.c
@@ -71,7 +71,7 @@ static EWRAM_DATA struct {
bool8 choseFlyLocation;
} *sFlyMap = NULL;
-static bool32 gUnknown_03001180;
+static bool32 sDrawFlyDestTextWindow;
// Static ROM declarations
@@ -621,7 +621,7 @@ bool8 LoadRegionMapGfx(void)
return TRUE;
}
-void sub_8123030(u16 color, u32 coeff)
+void BlendRegionMap(u16 color, u32 coeff)
{
BlendPalettes(0x380, coeff, color);
CpuCopy16(gPlttBufferFaded + 0x70, gPlttBufferUnfaded + 0x70, 0x60);
@@ -952,8 +952,8 @@ void PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(s16 x, s16 y)
UpdateRegionMapVideoRegs();
if (gRegionMap->playerIconSprite != NULL)
{
- gRegionMap->playerIconSprite->pos2.x = -x;
- gRegionMap->playerIconSprite->pos2.y = -y;
+ gRegionMap->playerIconSprite->x2 = -x;
+ gRegionMap->playerIconSprite->y2 = -y;
}
}
@@ -1007,7 +1007,7 @@ static void InitMapBasedOnPlayerLocation(void)
break;
case MAP_TYPE_UNDERGROUND:
case MAP_TYPE_UNKNOWN:
- if (gMapHeader.flags & MAP_ALLOW_ESCAPING)
+ if (gMapHeader.allowEscaping)
{
mapHeader = Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->escapeWarp.mapGroup, gSaveBlock1Ptr->escapeWarp.mapNum);
gRegionMap->mapSecId = mapHeader->regionMapSectionId;
@@ -1364,8 +1364,8 @@ static void SpriteCB_CursorMapFull(struct Sprite *sprite)
{
if (gRegionMap->cursorMovementFrameCounter != 0)
{
- sprite->pos1.x += 2 * gRegionMap->cursorDeltaX;
- sprite->pos1.y += 2 * gRegionMap->cursorDeltaY;
+ sprite->x += 2 * gRegionMap->cursorDeltaX;
+ sprite->y += 2 * gRegionMap->cursorDeltaY;
gRegionMap->cursorMovementFrameCounter--;
}
}
@@ -1411,15 +1411,15 @@ void CreateRegionMapCursor(u16 tileTag, u16 paletteTag)
if (gRegionMap->zoomed == TRUE)
{
gRegionMap->cursorSprite->oam.size = SPRITE_SIZE(32x32);
- gRegionMap->cursorSprite->pos1.x -= 8;
- gRegionMap->cursorSprite->pos1.y -= 8;
+ gRegionMap->cursorSprite->x -= 8;
+ gRegionMap->cursorSprite->y -= 8;
StartSpriteAnim(gRegionMap->cursorSprite, 1);
}
else
{
gRegionMap->cursorSprite->oam.size = SPRITE_SIZE(16x16);
- gRegionMap->cursorSprite->pos1.x = 8 * gRegionMap->cursorPosX + 4;
- gRegionMap->cursorSprite->pos1.y = 8 * gRegionMap->cursorPosY + 4;
+ gRegionMap->cursorSprite->x = 8 * gRegionMap->cursorPosX + 4;
+ gRegionMap->cursorSprite->y = 8 * gRegionMap->cursorPosY + 4;
}
gRegionMap->cursorSprite->data[1] = 2;
gRegionMap->cursorSprite->data[2] = (IndexOfSpritePaletteTag(paletteTag) << 4) + 0x101;
@@ -1472,14 +1472,14 @@ void CreateRegionMapPlayerIcon(u16 tileTag, u16 paletteTag)
gRegionMap->playerIconSprite = &gSprites[spriteId];
if (!gRegionMap->zoomed)
{
- gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 8 + 4;
- gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 8 + 4;
+ gRegionMap->playerIconSprite->x = gRegionMap->playerIconSpritePosX * 8 + 4;
+ gRegionMap->playerIconSprite->y = gRegionMap->playerIconSpritePosY * 8 + 4;
gRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconMapFull;
}
else
{
- gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 16 - 0x30;
- gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 16 - 0x42;
+ gRegionMap->playerIconSprite->x = gRegionMap->playerIconSpritePosX * 16 - 0x30;
+ gRegionMap->playerIconSprite->y = gRegionMap->playerIconSpritePosY * 16 - 0x42;
gRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconMapZoomed;
}
}
@@ -1499,17 +1499,17 @@ static void UnhideRegionMapPlayerIcon(void)
{
if (gRegionMap->zoomed == TRUE)
{
- gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 16 - 0x30;
- gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 16 - 0x42;
+ gRegionMap->playerIconSprite->x = gRegionMap->playerIconSpritePosX * 16 - 0x30;
+ gRegionMap->playerIconSprite->y = gRegionMap->playerIconSpritePosY * 16 - 0x42;
gRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconMapZoomed;
gRegionMap->playerIconSprite->invisible = FALSE;
}
else
{
- gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 8 + 4;
- gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 8 + 4;
- gRegionMap->playerIconSprite->pos2.x = 0;
- gRegionMap->playerIconSprite->pos2.y = 0;
+ gRegionMap->playerIconSprite->x = gRegionMap->playerIconSpritePosX * 8 + 4;
+ gRegionMap->playerIconSprite->y = gRegionMap->playerIconSpritePosY * 8 + 4;
+ gRegionMap->playerIconSprite->x2 = 0;
+ gRegionMap->playerIconSprite->y2 = 0;
gRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconMapFull;
gRegionMap->playerIconSprite->invisible = FALSE;
}
@@ -1518,10 +1518,10 @@ static void UnhideRegionMapPlayerIcon(void)
static void SpriteCB_PlayerIconMapZoomed(struct Sprite *sprite)
{
- sprite->pos2.x = -2 * gRegionMap->scrollX;
- sprite->pos2.y = -2 * gRegionMap->scrollY;
- sprite->data[0] = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
- sprite->data[1] = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ sprite->x2 = -2 * gRegionMap->scrollX;
+ sprite->y2 = -2 * gRegionMap->scrollY;
+ sprite->data[0] = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
+ sprite->data[1] = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
if (sprite->data[0] < -8 || sprite->data[0] > 0xa8 || sprite->data[1] < -8 || sprite->data[1] > 0xf8)
{
sprite->data[2] = FALSE;
@@ -1696,7 +1696,7 @@ void CB2_OpenFlyMap(void)
CreateRegionMapPlayerIcon(1, 1);
sFlyMap->mapSecId = sFlyMap->regionMap.mapSecId;
StringFill(sFlyMap->nameBuffer, CHAR_SPACE, MAP_NAME_LENGTH);
- gUnknown_03001180 = TRUE;
+ sDrawFlyDestTextWindow = TRUE;
DrawFlyDestTextWindow();
gMain.state++;
break;
@@ -1782,30 +1782,32 @@ static void DrawFlyDestTextWindow(void)
name = sMultiNameFlyDestinations[i].name[sFlyMap->regionMap.posWithinMapSec];
AddTextPrinterParameterized(1, 1, name, GetStringRightAlignXOffset(1, name, 96), 17, 0, NULL);
ScheduleBgCopyTilemapToVram(0);
- gUnknown_03001180 = TRUE;
+ sDrawFlyDestTextWindow = TRUE;
}
break;
}
}
if (!namePrinted)
{
- if (gUnknown_03001180 == TRUE)
+ if (sDrawFlyDestTextWindow == TRUE)
{
ClearStdWindowAndFrameToTransparent(1, FALSE);
DrawStdFrameWithCustomTileAndPalette(0, FALSE, 101, 13);
}
else
{
+ // Window is already drawn, just empty it
FillWindowPixelBuffer(0, PIXEL_FILL(1));
}
AddTextPrinterParameterized(0, 1, sFlyMap->regionMap.mapSecName, 0, 1, 0, NULL);
ScheduleBgCopyTilemapToVram(0);
- gUnknown_03001180 = FALSE;
+ sDrawFlyDestTextWindow = FALSE;
}
}
else
{
- if (gUnknown_03001180 == TRUE)
+ // Selection is on MAPSECTYPE_NONE, draw empty fly destination text window
+ if (sDrawFlyDestTextWindow == TRUE)
{
ClearStdWindowAndFrameToTransparent(1, FALSE);
DrawStdFrameWithCustomTileAndPalette(0, FALSE, 101, 13);
@@ -1813,7 +1815,7 @@ static void DrawFlyDestTextWindow(void)
FillWindowPixelBuffer(0, PIXEL_FILL(1));
CopyWindowToVram(0, 2);
ScheduleBgCopyTilemapToVram(0);
- gUnknown_03001180 = FALSE;
+ sDrawFlyDestTextWindow = FALSE;
}
}
diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c
index cc4da7e16..528a0e52d 100644
--- a/src/reset_rtc_screen.c
+++ b/src/reset_rtc_screen.c
@@ -243,36 +243,36 @@ static void SpriteCB_Cursor_UpOrRight(struct Sprite *sprite)
sprite->invisible = FALSE;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 53;
- sprite->pos1.y = 68;
+ sprite->x = 53;
+ sprite->y = 68;
break;
case SELECTION_HOURS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 86;
- sprite->pos1.y = 68;
+ sprite->x = 86;
+ sprite->y = 68;
break;
case SELECTION_MINS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 101;
- sprite->pos1.y = 68;
+ sprite->x = 101;
+ sprite->y = 68;
break;
case SELECTION_SECS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 116;
- sprite->pos1.y = 68;
+ sprite->x = 116;
+ sprite->y = 68;
break;
case SELECTION_CONFIRM:
sprite->invisible = FALSE;
sprite->animNum = ARROW_RIGHT;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 153;
- sprite->pos1.y = 80;
+ sprite->x = 153;
+ sprite->y = 80;
break;
case SELECTION_NONE:
DestroySprite(sprite);
@@ -293,29 +293,29 @@ static void SpriteCB_Cursor_Down(struct Sprite *sprite)
sprite->invisible = FALSE;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 53;
- sprite->pos1.y = 92;
+ sprite->x = 53;
+ sprite->y = 92;
break;
case SELECTION_HOURS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 86;
- sprite->pos1.y = 92;
+ sprite->x = 86;
+ sprite->y = 92;
break;
case SELECTION_MINS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 101;
- sprite->pos1.y = 92;
+ sprite->x = 101;
+ sprite->y = 92;
break;
case SELECTION_SECS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 116;
- sprite->pos1.y = 92;
+ sprite->x = 116;
+ sprite->y = 92;
break;
case SELECTION_CONFIRM:
// The up arrow is used as a right arrow when Confirm is selected
diff --git a/src/rotating_gate.c b/src/rotating_gate.c
index 22a0b0bdf..a185d9a14 100644
--- a/src/rotating_gate.c
+++ b/src/rotating_gate.c
@@ -670,7 +670,8 @@ static void RotatingGate_RotateInDirection(u8 gateId, u32 rotationDirection)
}
else
{
- orientation = ++orientation % GATE_ORIENTATION_MAX;
+ orientation++;
+ orientation = orientation % GATE_ORIENTATION_MAX;
}
RotatingGate_SetGateOrientation(gateId, orientation);
}
@@ -754,7 +755,7 @@ static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY)
sprite->data[0] = gateId;
sprite->coordOffsetEnabled = 1;
- GetMapCoordsFromSpritePos(x + deltaX, y + deltaY, &sprite->pos1.x, &sprite->pos1.y);
+ GetMapCoordsFromSpritePos(x + deltaX, y + deltaY, &sprite->x, &sprite->y);
RotatingGate_HideGatesOutsideViewport(sprite);
StartSpriteAffineAnim(sprite, RotatingGate_GetGateOrientation(gateId));
@@ -799,8 +800,8 @@ static void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite)
s16 x2, y2;
sprite->invisible = FALSE;
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
x2 = x + 0x40; // Dimensions of the rotating gate
y2 = y + 0x40;
diff --git a/src/roulette.c b/src/roulette.c
index f0b484fe8..14ae16556 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -275,7 +275,7 @@ struct RouletteTable
struct Taillow taillow;
u16 ballSpeed;
u16 baseTravelDist;
- float var1C;
+ f32 var1C;
};
struct GridSelection
@@ -340,13 +340,13 @@ static EWRAM_DATA struct Roulette
s16 ballTravelDistFast;
u16 ballTravelDistMed;
u16 ballTravelDistSlow;
- float ballAngle;
- float ballAngleSpeed;
- float ballAngleAccel;
- float ballDistToCenter;
- float ballFallSpeed;
- float ballFallAccel;
- float varA0;
+ f32 ballAngle;
+ f32 ballAngleSpeed;
+ f32 ballAngleAccel;
+ f32 ballDistToCenter;
+ f32 ballFallSpeed;
+ f32 ballFallAccel;
+ f32 varA0;
u8 playTaskId;
u8 spinTaskId;
u8 filler_1[2];
@@ -1968,7 +1968,7 @@ static void ExitRoulette(u8 taskId)
gSpecialVar_0x8004 = TRUE;
else
gSpecialVar_0x8004 = FALSE;
- AlertTVOfNewCoinTotal(GetCoins());
+ TryPutFindThatGamerOnAir(GetCoins());
BeginHardwarePaletteFade(0xFF, 0, 0, 16, 0);
gTasks[taskId].func = Task_ExitRoulette;
}
@@ -2896,7 +2896,9 @@ static const union AnimCmd sAnim_CreditDigit[] =
ANIMCMD_FRAME(18, 0), // 9
// BUG: Animation not terminated properly
// Doesn't matter in practice, the frames are set directly and not looped
- //ANIMCMD_END
+#ifdef BUGFIX
+ ANIMCMD_END
+#endif
};
static const union AnimCmd *const sAnims_CreditDigit[] =
@@ -3630,8 +3632,8 @@ static void ShowHideGridBalls(bool8 hideAll, u8 hideBallId)
else
{
gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = FALSE;
- gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.x = (sGridSelections[sRoulette->hitSquares[i]].x + 1) * 8 + 4;
- gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.y = (sGridSelections[sRoulette->hitSquares[i]].y + 1) * 8 + 3;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].x = (sGridSelections[sRoulette->hitSquares[i]].x + 1) * 8 + 4;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].y = (sGridSelections[sRoulette->hitSquares[i]].y + 1) * 8 + 3;
}
}
}
@@ -3646,8 +3648,8 @@ static void ShowHideWinSlotCursor(u8 selectionId)
else
{
gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = FALSE;
- gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.x = (sGridSelections[selectionId].x + 2) * 8;
- gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.y = (sGridSelections[selectionId].y + 2) * 8;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].x = (sGridSelections[selectionId].x + 2) * 8;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].y = (sGridSelections[selectionId].y + 2) * 8;
}
}
@@ -3686,8 +3688,8 @@ static void SpriteCB_WheelIcon(struct Sprite *sprite)
angle -= 360;
sin = Sin2(angle);
cos = Cos2(angle);
- sprite->pos2.x = sin * sprite->data[1] >> 12;
- sprite->pos2.y = -cos * sprite->data[1] >> 12;
+ sprite->x2 = sin * sprite->data[1] >> 12;
+ sprite->y2 = -cos * sprite->data[1] >> 12;
matrixNum = sprite->oam.matrixNum;
sin /= 16;
gOamMatrices[matrixNum].d = cos /= 16;
@@ -3843,7 +3845,7 @@ static void SetBallCounterNumLeft(u8 numBalls)
static void SpriteCB_GridSquare(struct Sprite *sprite)
{
- sprite->pos2.x = sRoulette->gridX;
+ sprite->x2 = sRoulette->gridX;
}
static void CreateWheelCenterSprite(void)
@@ -3948,7 +3950,7 @@ static s16 UpdateBallRelativeWheelAngle(struct Sprite *sprite)
static u8 UpdateSlotBelowBall(struct Sprite *sprite)
{
- sRoulette->hitSlot = UpdateBallRelativeWheelAngle(sprite) / (float) DEGREES_PER_SLOT;
+ sRoulette->hitSlot = UpdateBallRelativeWheelAngle(sprite) / (f32)DEGREES_PER_SLOT;
return sRoulette->hitSlot;
}
@@ -3993,12 +3995,12 @@ static void UpdateBallPos(struct Sprite *sprite)
sprite->sBallDistToCenter = sRoulette->ballDistToCenter;
sin = Sin2(sprite->sBallAngle);
cos = Cos2(sprite->sBallAngle);
- sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12;
- sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12;
+ sprite->x2 = sin * sprite->sBallDistToCenter >> 12;
+ sprite->y2 = -cos * sprite->sBallDistToCenter >> 12;
if (IsSEPlaying())
{
- m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->pos2.x);
- m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, sprite->pos2.x);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->x2);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, sprite->x2);
}
}
@@ -4011,9 +4013,9 @@ static void SpriteCB_BallLandInSlot(struct Sprite *sprite)
sprite->sBallAngle -= 360;
sin = Sin2(sprite->sBallAngle);
cos = Cos2(sprite->sBallAngle);
- sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12;
- sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12;
- sprite->pos2.y += gSpriteCoordOffsetY;
+ sprite->x2 = sin * sprite->sBallDistToCenter >> 12;
+ sprite->y2 = -cos * sprite->sBallDistToCenter >> 12;
+ sprite->y2 += gSpriteCoordOffsetY;
}
static void SpriteCB_UnstickBall_ShroomishBallFall(struct Sprite *sprite)
@@ -4050,7 +4052,7 @@ static void SpriteCB_UnstickBall_ShroomishBallFall(struct Sprite *sprite)
static void SpriteCB_UnstickBall_Shroomish(struct Sprite *sprite)
{
- float slotOffset, ballFallDist, ballFallSpeed;
+ f32 slotOffset, ballFallDist, ballFallSpeed;
UpdateBallPos(sprite);
switch (sprite->sBallAngle)
@@ -4096,9 +4098,9 @@ static void SpriteCB_UnstickBall_Shroomish(struct Sprite *sprite)
static void SpriteCB_UnstickBall_TaillowDrop(struct Sprite *sprite)
{
- sprite->pos2.y = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45;
+ sprite->y2 = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45;
sprite->data[2]++;
- if (sprite->data[2] >= DEGREES_PER_SLOT && sprite->pos2.y >= 0)
+ if (sprite->data[2] >= DEGREES_PER_SLOT && sprite->y2 >= 0)
{
LandBall()
sRoulette->ballUnstuck = TRUE;
@@ -4109,11 +4111,11 @@ static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite)
{
if (sprite->data[2]++ < 45)
{
- sprite->pos2.y--;
+ sprite->y2--;
if (sprite->data[2] == 45)
{
if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1)
- sprite->pos2.y++;
+ sprite->y2++;
}
}
else
@@ -4123,9 +4125,9 @@ static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite)
if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animDelayCounter == 0)
{
if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1)
- sprite->pos2.y++;
+ sprite->y2++;
else
- sprite->pos2.y--;
+ sprite->y2--;
}
}
else
@@ -4233,7 +4235,7 @@ static void SpriteCB_RollBall_TryLand(struct Sprite *sprite)
}
else // fall left
{
- float temp;
+ f32 temp;
sRoulette->ballAngleSpeed = (temp = sRouletteTables[sRoulette->tableId].var1C) * 2.0f;
slotId = (sRoulette->hitSlot + NUM_ROULETTE_SLOTS - 1) % NUM_ROULETTE_SLOTS;
sRoulette->stuckHitSlot = sRoulette->hitSlot;
@@ -4279,7 +4281,7 @@ static void SpriteCB_RollBall_Slow(struct Sprite *sprite)
{
// Reached slot to land in
sRoulette->ballAngleAccel = 0.0f;
- sRoulette->ballAngleSpeed -= (float)(sRouletteTables[sRoulette->tableId].wheelSpeed)
+ sRoulette->ballAngleSpeed -= (f32)(sRouletteTables[sRoulette->tableId].wheelSpeed)
/ (sRouletteTables[sRoulette->tableId].wheelDelay + 1);
sprite->sState = 4;
sprite->callback = SpriteCB_RollBall_TryLand;
@@ -4304,8 +4306,8 @@ static void SpriteCB_RollBall_Medium(struct Sprite *sprite)
if (sRoulette->ballDistToCenter > 40.0f)
return;
- sRoulette->ballFallSpeed = -(4.0f / (float)(sRoulette->ballTravelDistSlow));
- sRoulette->ballAngleAccel = -(sRoulette->ballAngleSpeed / (float)(sRoulette->ballTravelDistSlow));
+ sRoulette->ballFallSpeed = -(4.0f / (f32)(sRoulette->ballTravelDistSlow));
+ sRoulette->ballAngleAccel = -(sRoulette->ballAngleSpeed / (f32)(sRoulette->ballTravelDistSlow));
sprite->animNum = 2;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
@@ -4320,8 +4322,8 @@ static void SpriteCB_RollBall_Fast(struct Sprite *sprite)
return;
m4aSongNumStartOrChange(SE_ROULETTE_BALL2);
- sRoulette->ballFallSpeed = -(20.0f / (float)(sRoulette->ballTravelDistMed));
- sRoulette->ballAngleAccel = ((1.0f - sRoulette->ballAngleSpeed) / (float)(sRoulette->ballTravelDistMed));
+ sRoulette->ballFallSpeed = -(20.0f / (f32)(sRoulette->ballTravelDistMed));
+ sRoulette->ballAngleAccel = ((1.0f - sRoulette->ballAngleSpeed) / (f32)(sRoulette->ballTravelDistMed));
sprite->animNum = 1;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
@@ -4514,8 +4516,8 @@ static void SpriteCB_ShroomishExit(struct Sprite *sprite)
// Delay for screen shaking, then exit left
if (sprite->data[1]++ >= sprite->data[3])
{
- sprite->pos1.x -= 2;
- if (sprite->pos1.x < -16)
+ sprite->x -= 2;
+ if (sprite->x < -16)
{
if (!sRoulette->ballUnstuck)
sRoulette->ballUnstuck = TRUE;
@@ -4558,10 +4560,10 @@ static void SpriteCB_ShroomishShakeScreen(struct Sprite *sprite)
static void SpriteCB_ShroomishFall(struct Sprite *sprite)
{
- float timer;
+ f32 timer;
sprite->data[1]++;
timer = sprite->data[1];
- sprite->pos2.y = timer * 0.039f * timer;
+ sprite->y2 = timer * 0.039f * timer;
sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[(sRoulette->shroomishShadowTimer - 1) / 2];
if (sRoulette->shroomishShadowTimer < ARRAY_COUNT(sShroomishShadowAlphas) * 2 - 1)
sRoulette->shroomishShadowTimer++;
@@ -4634,9 +4636,9 @@ static void SpriteCB_TaillowShadow_Flash(struct Sprite *sprite)
static void SpriteCB_Taillow_FlyAway(struct Sprite *sprite)
{
- if (sprite->pos1.y > -16)
+ if (sprite->y > -16)
{
- sprite->pos1.y--;
+ sprite->y--;
}
else
{
@@ -4655,9 +4657,9 @@ static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite)
if (sprite->data[1] >= 0)
{
sprite->data[1]--;
- sprite->pos1.y--;
+ sprite->y--;
if (sprite->data[1] == 0 && sprite->animCmdIndex == 1)
- sprite->pos2.y++;
+ sprite->y2++;
}
else
{
@@ -4667,9 +4669,9 @@ static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite)
if (sprite->animDelayCounter == 0)
{
if (sprite->animCmdIndex == 1)
- sprite->pos2.y++;
+ sprite->y2++;
else
- sprite->pos2.y--;
+ sprite->y2--;
}
}
else
@@ -4698,10 +4700,10 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite)
if (sprite->data[1]-- > 7)
{
- sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * 2;
+ sprite->x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * 2;
if (IsSEPlaying())
{
- s8 pan = -((116 - sprite->pos1.x) / 2);
+ s8 pan = -((116 - sprite->x) / 2);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
@@ -4710,8 +4712,8 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite)
{
if (sprite->data[1] >= 0)
{
- sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * yMoveOffsets[7 - sprite->data[1]][0];
- sprite->pos1.y += yMoveOffsets[7 - sprite->data[1]][1];
+ sprite->x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * yMoveOffsets[7 - sprite->data[1]][0];
+ sprite->y += yMoveOffsets[7 - sprite->data[1]][1];
}
else
{
@@ -4733,7 +4735,7 @@ static void SpriteCB_TaillowShadow_FlyIn(struct Sprite *sprite)
if (sprite->data[1]-- >= 0)
{
- sprite->pos1.x += moveDir[sRoulette->ball->sStuckOnWheelLeft] * 2;
+ sprite->x += moveDir[sRoulette->ball->sStuckOnWheelLeft] * 2;
gSprites[sprite->sMonShadowSpriteId].invisible ^= 1;
}
else
diff --git a/src/safari_zone.c b/src/safari_zone.c
index 3b86bc464..1f1397656 100644
--- a/src/safari_zone.c
+++ b/src/safari_zone.c
@@ -65,7 +65,7 @@ void EnterSafariMode(void)
void ExitSafariMode(void)
{
- sub_80EE44C(sSafariZoneCaughtMons, sSafariZonePkblkUses);
+ TryPutSafariFanClubOnAir(sSafariZoneCaughtMons, sSafariZonePkblkUses);
ResetSafariZoneFlag();
ClearAllPokeblockFeeders();
gNumSafariBalls = 0;
diff --git a/src/scrcmd.c b/src/scrcmd.c
index 7dc02b6a8..f53483978 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -1203,6 +1203,8 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
return FALSE;
}
+// lockall freezes all object events except the player immediately.
+// The player is frozen after waiting for their current movement to finish.
bool8 ScrCmd_lockall(struct ScriptContext *ctx)
{
if (IsUpdateLinkStateCBActive())
@@ -1211,12 +1213,14 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
}
else
{
- ScriptFreezeObjectEvents();
+ FreezeObjects_WaitForPlayer();
SetupNativeScript(ctx, IsFreezePlayerFinished);
return TRUE;
}
}
+// lock freezes all object events except the player and the selected object immediately.
+// The player and selected object are frozen after waiting for their current movement to finish.
bool8 ScrCmd_lock(struct ScriptContext *ctx)
{
if (IsUpdateLinkStateCBActive())
@@ -1227,12 +1231,12 @@ bool8 ScrCmd_lock(struct ScriptContext *ctx)
{
if (gObjectEvents[gSelectedObjectEvent].active)
{
- LockSelectedObjectEvent();
+ FreezeObjects_WaitForPlayerAndSelected();
SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished);
}
else
{
- ScriptFreezeObjectEvents();
+ FreezeObjects_WaitForPlayer();
SetupNativeScript(ctx, IsFreezePlayerFinished);
}
return TRUE;
@@ -1466,15 +1470,15 @@ bool8 ScrCmd_hidemonpic(struct ScriptContext *ctx)
return TRUE;
}
-bool8 ScrCmd_showcontestwinner(struct ScriptContext *ctx)
+bool8 ScrCmd_showcontestpainting(struct ScriptContext *ctx)
{
u8 contestWinnerId = ScriptReadByte(ctx);
- // Don't save artist's painting yet
+ // Artist's painting is temporary and already has its data loaded
if (contestWinnerId != CONTEST_WINNER_ARTIST)
SetContestWinnerForPainting(contestWinnerId);
- ShowContestWinnerPainting();
+ ShowContestPainting();
ScriptContext1_Stop();
return TRUE;
}
diff --git a/src/script_menu.c b/src/script_menu.c
index 51c37b5b6..f3317773a 100644
--- a/src/script_menu.c
+++ b/src/script_menu.c
@@ -279,7 +279,7 @@ bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, bool8 ignore
gTasks[taskId].tWindowId = CreateWindowFromRect(left, top, columnCount * newWidth, rowCount * 2);
SetStandardWindowBorderStyle(gTasks[taskId].tWindowId, 0);
PrintMenuGridTable(gTasks[taskId].tWindowId, newWidth * 8, columnCount, rowCount, sMultichoiceLists[multichoiceId].list);
- sub_8199944(gTasks[taskId].tWindowId, newWidth * 8, columnCount, rowCount, 0);
+ InitMenuActionGrid(gTasks[taskId].tWindowId, newWidth * 8, columnCount, rowCount, 0);
CopyWindowToVram(gTasks[taskId].tWindowId, 3);
return TRUE;
}
diff --git a/src/script_pokemon_util.c b/src/script_pokemon_util.c
index ad1a55230..93a747772 100755
--- a/src/script_pokemon_util.c
+++ b/src/script_pokemon_util.c
@@ -22,7 +22,6 @@
#include "string_util.h"
#include "tv.h"
#include "constants/items.h"
-#include "constants/tv.h"
#include "constants/battle_frontier.h"
static void CB2_ReturnFromChooseHalfParty(void);
diff --git a/src/secret_base.c b/src/secret_base.c
index a3ac84649..ce455642b 100644
--- a/src/secret_base.c
+++ b/src/secret_base.c
@@ -47,7 +47,6 @@
#include "constants/secret_bases.h"
#include "constants/songs.h"
#include "constants/trainers.h"
-#include "constants/tv.h"
// Values for registryStatus
enum {
diff --git a/src/shop.c b/src/shop.c
index dac43c96d..f4e3fa2d8 100755
--- a/src/shop.c
+++ b/src/shop.c
@@ -38,7 +38,6 @@
#include "constants/metatile_behaviors.h"
#include "constants/rgb.h"
#include "constants/songs.h"
-#include "constants/tv.h"
#define TAG_SCROLL_ARROW 2100
#define TAG_ITEM_ICON_BASE 2110
@@ -48,7 +47,7 @@ static EWRAM_DATA struct ShopData *sShopData = NULL;
static EWRAM_DATA struct ListMenuItem *sListMenuItems = NULL;
static EWRAM_DATA u8 (*sItemNames)[16] = {0};
static EWRAM_DATA u8 sPurchaseHistoryId = 0;
-EWRAM_DATA struct ItemSlot gMartPurchaseHistory[3] = {0};
+EWRAM_DATA struct ItemSlot gMartPurchaseHistory[SMARTSHOPPER_NUM_ITEMS] = {0};
static void Task_ShopMenu(u8 taskId);
static void Task_HandleShopMenuQuit(u8 taskId);
@@ -92,7 +91,7 @@ static void Task_ReturnToItemListAfterDecorationPurchase(u8 taskId);
static void Task_HandleShopMenuBuy(u8 taskId);
static void Task_HandleShopMenuSell(u8 taskId);
static void BuyMenuPrintItemDescriptionAndShowItemIcon(s32 item, bool8 onInit, struct ListMenu *list);
-static void BuyMenuPrintPriceInList(u8 windowId, s32 item, u8 y);
+static void BuyMenuPrintPriceInList(u8 windowId, u32 itemId, u8 y);
static const struct YesNoFuncTable sShopPurchaseYesNoFuncs =
{
@@ -373,7 +372,7 @@ static void Task_HandleShopMenuQuit(u8 taskId)
{
ClearStdWindowAndFrameToTransparent(sMartInfo.windowId, 2);
RemoveWindow(sMartInfo.windowId);
- SaveRecordedItemPurchasesForTVShow();
+ TryPutSmartShopperOnAir();
ScriptContext2_Disable();
DestroyTask(taskId);
@@ -553,17 +552,17 @@ static void BuyMenuPrintItemDescriptionAndShowItemIcon(s32 item, bool8 onInit, s
BuyMenuPrint(2, description, 3, 1, 0, 0);
}
-static void BuyMenuPrintPriceInList(u8 windowId, s32 item, u8 y)
+static void BuyMenuPrintPriceInList(u8 windowId, u32 itemId, u8 y)
{
u8 x;
- if (item != LIST_CANCEL)
+ if (itemId != LIST_CANCEL)
{
if (sMartInfo.martType == MART_TYPE_NORMAL)
{
ConvertIntToDecimalStringN(
gStringVar1,
- ItemId_GetPrice(item) >> GetPriceReduction(POKENEWS_SLATEPORT),
+ ItemId_GetPrice(itemId) >> GetPriceReduction(POKENEWS_SLATEPORT),
STR_CONV_MODE_LEFT_ALIGN,
5);
}
@@ -571,7 +570,7 @@ static void BuyMenuPrintPriceInList(u8 windowId, s32 item, u8 y)
{
ConvertIntToDecimalStringN(
gStringVar1,
- gDecorations[item].price,
+ gDecorations[itemId].price,
STR_CONV_MODE_LEFT_ALIGN,
5);
}
@@ -626,8 +625,8 @@ static void BuyMenuAddItemIcon(u16 item, u8 iconSlot)
if (spriteId != MAX_SPRITES)
{
*spriteIdPtr = spriteId;
- gSprites[spriteId].pos2.x = 24;
- gSprites[spriteId].pos2.y = 88;
+ gSprites[spriteId].x2 = 24;
+ gSprites[spriteId].y2 = 88;
}
}
else
diff --git a/src/siirtc.c b/src/siirtc.c
index 5c153a841..5f4fc0a23 100644
--- a/src/siirtc.c
+++ b/src/siirtc.c
@@ -71,6 +71,7 @@ static bool8 sLocked;
static int WriteCommand(u8 value);
static int WriteData(u8 value);
static u8 ReadData();
+
static void EnableGpioPortRead();
static void DisableGpioPortRead();
@@ -98,8 +99,12 @@ u8 SiiRtcProbe(void)
errorCode = 0;
+#ifdef BUGFIX
+ if (!(rtc.status & SIIRTCINFO_24HOUR) || (rtc.status & SIIRTCINFO_POWER))
+#else
if ((rtc.status & (SIIRTCINFO_POWER | SIIRTCINFO_24HOUR)) == SIIRTCINFO_POWER
|| (rtc.status & (SIIRTCINFO_POWER | SIIRTCINFO_24HOUR)) == 0)
+#endif
{
// The RTC is in 12-hour mode. Reset it and switch to 24-hour mode.
@@ -131,7 +136,7 @@ u8 SiiRtcProbe(void)
bool8 SiiRtcReset(void)
{
- u8 result;
+ bool8 result;
struct SiiRtcInfo rtc;
if (sLocked == TRUE)
@@ -392,7 +397,11 @@ static int WriteCommand(u8 value)
GPIO_PORT_DATA = (temp << 1) | SCK_HI | CS_HI;
}
- // control reaches end of non-void function
+ // Nothing uses the returned value from this function,
+ // so the undefined behavior is harmless in the vanilla game.
+#ifdef UBFIX
+ return 0;
+#endif
}
static int WriteData(u8 value)
@@ -409,7 +418,11 @@ static int WriteData(u8 value)
GPIO_PORT_DATA = (temp << 1) | SCK_HI | CS_HI;
}
- // control reaches end of non-void function
+ // Nothing uses the returned value from this function,
+ // so the undefined behavior is harmless in the vanilla game.
+#ifdef UBFIX
+ return 0;
+#endif
}
static u8 ReadData()
@@ -418,6 +431,10 @@ static u8 ReadData()
u8 temp;
u8 value;
+#ifdef UBFIX
+ value = 0;
+#endif
+
for (i = 0; i < 8; i++)
{
GPIO_PORT_DATA = CS_HI;
@@ -428,7 +445,7 @@ static u8 ReadData()
GPIO_PORT_DATA = SCK_HI | CS_HI;
temp = ((GPIO_PORT_DATA & SIO_HI) >> 1);
- value = (value >> 1) | (temp << 7); // UB: accessing uninitialized var
+ value = (value >> 1) | (temp << 7);
}
return value;
@@ -436,10 +453,10 @@ static u8 ReadData()
static void EnableGpioPortRead()
{
- GPIO_PORT_READ_ENABLE = 1;
+ GPIO_PORT_READ_ENABLE = TRUE;
}
static void DisableGpioPortRead()
{
- GPIO_PORT_READ_ENABLE = 0;
+ GPIO_PORT_READ_ENABLE = FALSE;
}
diff --git a/src/slot_machine.c b/src/slot_machine.c
index aa32d5d95..157f3625e 100644
--- a/src/slot_machine.c
+++ b/src/slot_machine.c
@@ -1592,7 +1592,7 @@ static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *task)
static bool8 SlotAction_EndGame(struct Task *task)
{
SetCoins(sSlotMachine->coins);
- AlertTVOfNewCoinTotal(GetCoins());
+ TryPutFindThatGamerOnAir(GetCoins());
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
sSlotMachine->state++; // SLOT_ACTION_FREE
return FALSE;
@@ -3605,7 +3605,7 @@ static void SpriteCB_ReelSymbol(struct Sprite *sprite)
{
sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1];
sprite->data[2] %= 120;
- sprite->pos1.y = sSlotMachine->reelPixelOffsetsWhileStopping[sprite->data[0]] + 28 + sprite->data[2];
+ sprite->y = sSlotMachine->reelPixelOffsetsWhileStopping[sprite->data[0]] + 28 + sprite->data[2];
sprite->sheetTileStart = GetSpriteTileStartByTag(GetTagAtRest(sprite->data[0], sprite->data[2] / 24));
SetSpriteSheetFrameTileNum(sprite);
}
@@ -3692,12 +3692,12 @@ static void DestroyReelTimePikachuSprite(void)
static void SpriteCB_ReelTimePikachu(struct Sprite *sprite)
{
- sprite->pos2.y = sprite->pos2.x = 0;
+ sprite->y2 = sprite->x2 = 0;
if (sprite->animNum == 4)
{
- sprite->pos2.y = sprite->pos2.x = 8;
+ sprite->y2 = sprite->x2 = 8;
if ((sprite->animCmdIndex != 0 && sprite->animDelayCounter != 0) || (sprite->animCmdIndex == 0 && sprite->animDelayCounter == 0))
- sprite->pos2.y = -8;
+ sprite->y2 = -8;
}
}
@@ -3776,7 +3776,7 @@ static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite)
{
s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]);
r0 %= 40;
- sprite->pos1.y = r0 + 59;
+ sprite->y = r0 + 59;
StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20));
}
@@ -3872,15 +3872,15 @@ static void SpriteCB_ReelTimeBolt(struct Sprite *sprite)
if (sprite->sDelayTimer != 0)
{
sprite->sDelayTimer--;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->invisible = TRUE;
}
else
{
sprite->invisible = FALSE;
- sprite->pos2.x += sprite->sXDir;
- sprite->pos2.y += sprite->sYDir;
+ sprite->x2 += sprite->sXDir;
+ sprite->y2 += sprite->sYDir;
if (++sprite->sCounter >= 8)
{
sprite->sDelayTimer = sprite->sDelay;
@@ -3971,7 +3971,7 @@ static void CreateReelTimeExplosionSprite(void)
static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite)
{
- sprite->pos2.y = gSpriteCoordOffsetY;
+ sprite->y2 = gSpriteCoordOffsetY;
}
static void DestroyReelTimeExplosionSprite(void)
@@ -3999,8 +3999,8 @@ static void SpriteCB_ReelTimeDuck(struct Sprite *sprite)
{
sprite->data[0] -= 2;
sprite->data[0] &= 0xff;
- sprite->pos2.x = Cos(sprite->data[0], 20);
- sprite->pos2.y = Sin(sprite->data[0], 6);
+ sprite->x2 = Cos(sprite->data[0], 20);
+ sprite->y2 = Sin(sprite->data[0], 6);
sprite->subpriority = 0;
if (sprite->data[0] >= 0x80)
{
@@ -4061,7 +4061,7 @@ static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite)
}
sprite->sMoveY &= 0xff;
sprite->sMoveY += 16;
- sprite->pos2.y -= (sprite->sMoveY >> 8);
+ sprite->y2 -= (sprite->sMoveY >> 8);
}
static u8 IsReelTimeSmokeAnimFinished(void)
@@ -4147,12 +4147,12 @@ static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *sprite)
sprite->subspriteTableNum ^= 1;
sprite->sCounter = 0;
}
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
if (sprite->subspriteTableNum != 0)
{
- sprite->pos2.x = targetX[sprite->sSpriteId];
- sprite->pos2.y = targetY[sprite->sSpriteId];
+ sprite->x2 = targetX[sprite->sSpriteId];
+ sprite->y2 = targetY[sprite->sSpriteId];
}
}
@@ -4181,10 +4181,10 @@ static void SpriteCB_DigitalDisplay_Reel(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->pos1.x += 4;
- if (sprite->pos1.x >= 0xd0)
+ sprite->x += 4;
+ if (sprite->x >= 0xd0)
{
- sprite->pos1.x = 0xd0;
+ sprite->x = 0xd0;
sprite->sState++;
}
break;
@@ -4193,8 +4193,8 @@ static void SpriteCB_DigitalDisplay_Reel(struct Sprite *sprite)
sprite->sState++;
break;
case 2:
- sprite->pos1.x += 4;
- if (sprite->pos1.x >= 0x110)
+ sprite->x += 4;
+ if (sprite->x >= 0x110)
sprite->sState++;
break;
case 3:
@@ -4209,10 +4209,10 @@ static void SpriteCB_DigitalDisplay_Time(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->pos1.x -= 4;
- if (sprite->pos1.x <= 0xd0)
+ sprite->x -= 4;
+ if (sprite->x <= 0xd0)
{
- sprite->pos1.x = 0xd0;
+ sprite->x = 0xd0;
sprite->sState++;
}
break;
@@ -4221,8 +4221,8 @@ static void SpriteCB_DigitalDisplay_Time(struct Sprite *sprite)
sprite->sState++;
break;
case 2:
- sprite->pos1.x -= 4;
- if (sprite->pos1.x <= 0x90)
+ sprite->x -= 4;
+ if (sprite->x <= 0x90)
sprite->sState++;
break;
case 3:
@@ -4247,10 +4247,10 @@ static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *sprite)
}
break;
case 2:
- sprite->pos1.x += 4;
- if (sprite->pos1.x >= 0xd0)
+ sprite->x += 4;
+ if (sprite->x >= 0xd0)
{
- sprite->pos1.x = 0xd0;
+ sprite->x = 0xd0;
sprite->sState++;
}
break;
@@ -4259,8 +4259,8 @@ static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *sprite)
sprite->sState++;
break;
case 4:
- sprite->pos1.x += 4;
- if (sprite->pos1.x >= 0xf8)
+ sprite->x += 4;
+ if (sprite->x >= 0xf8)
sprite->sState++;
break;
case 5:
@@ -4278,10 +4278,10 @@ static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *sprite)
sprite->sState++;
// fallthrough
case 1:
- sprite->pos1.y += 8;
- if (sprite->pos1.y >= 0x70)
+ sprite->y += 8;
+ if (sprite->y >= 0x70)
{
- sprite->pos1.y = 0x70;
+ sprite->y = 0x70;
sprite->sCounter = 16;
sprite->sState++;
}
@@ -4289,7 +4289,7 @@ static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *sprite)
case 2:
if (sprite->data[2] == 0)
{
- sprite->pos1.y -= sprite->sCounter;
+ sprite->y -= sprite->sCounter;
sprite->sCounter = -sprite->sCounter;
if (++sprite->data[3] >= 2)
{
@@ -4318,10 +4318,10 @@ static void SpriteCB_DigitalDisplay_Stop(struct Sprite *sprite)
sprite->sState++;
break;
case 1:
- sprite->pos1.y += 2;
- if (sprite->pos1.y >= 0x30)
+ sprite->y += 2;
+ if (sprite->y >= 0x30)
{
- sprite->pos1.y = 0x30;
+ sprite->y = 0x30;
sprite->sState++;
sprite->sWaitForAnim = FALSE;
}
@@ -4397,8 +4397,8 @@ static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *sprite)
switch (sprite->sState)
{
case 0:
- sprite->pos2.x = letterXOffset[sprite->sSpriteId];
- sprite->pos2.y = letterYOffset[sprite->sSpriteId];
+ sprite->x2 = letterXOffset[sprite->sSpriteId];
+ sprite->y2 = letterYOffset[sprite->sSpriteId];
sprite->sCounter = letterDelay[sprite->sSpriteId];
sprite->sState++;
// fallthrough
@@ -4407,17 +4407,17 @@ static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *sprite)
sprite->sState++;
break;
case 2:
- if (sprite->pos2.x > 0)
- sprite->pos2.x -= 4;
- else if (sprite->pos2.x < 0)
- sprite->pos2.x += 4;
+ if (sprite->x2 > 0)
+ sprite->x2 -= 4;
+ else if (sprite->x2 < 0)
+ sprite->x2 += 4;
- if (sprite->pos2.y > 0)
- sprite->pos2.y -= 4;
- else if (sprite->pos2.y < 0)
- sprite->pos2.y += 4;
+ if (sprite->y2 > 0)
+ sprite->y2 -= 4;
+ else if (sprite->y2 < 0)
+ sprite->y2 += 4;
- if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
+ if (sprite->x2 == 0 && sprite->y2 == 0)
sprite->sState++;
break;
}
@@ -4432,8 +4432,8 @@ static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *sprite)
sprite->sState++;
sprite->sCounter = 12;
}
- sprite->pos2.x = Cos(sp0[sprite->sSpriteId], sprite->sCounter);
- sprite->pos2.y = Sin(sp0[sprite->sSpriteId], sprite->sCounter);
+ sprite->x2 = Cos(sp0[sprite->sSpriteId], sprite->sCounter);
+ sprite->y2 = Sin(sp0[sprite->sSpriteId], sprite->sCounter);
if (sprite->sCounter != 0)
sprite->sCounter--;
}
diff --git a/src/starter_choose.c b/src/starter_choose.c
index 92cb2d48c..b327816e6 100644
--- a/src/starter_choose.c
+++ b/src/starter_choose.c
@@ -523,8 +523,8 @@ static void Task_HandleStarterChooseInput(u8 taskId)
static void Task_WaitForStarterSprite(u8 taskId)
{
if (gSprites[gTasks[taskId].tCircleSpriteId].affineAnimEnded &&
- gSprites[gTasks[taskId].tCircleSpriteId].pos1.x == STARTER_PKMN_POS_X &&
- gSprites[gTasks[taskId].tCircleSpriteId].pos1.y == STARTER_PKMN_POS_Y)
+ gSprites[gTasks[taskId].tCircleSpriteId].x == STARTER_PKMN_POS_X &&
+ gSprites[gTasks[taskId].tCircleSpriteId].y == STARTER_PKMN_POS_Y)
{
gTasks[taskId].func = Task_AskConfirmStarter;
}
@@ -643,9 +643,9 @@ static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y)
static void SpriteCB_SelectionHand(struct Sprite *sprite)
{
// Float up and down above selected pokeball
- sprite->pos1.x = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][0];
- sprite->pos1.y = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][1];
- sprite->pos2.y = Sin(sprite->data[1], 8);
+ sprite->x = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][0];
+ sprite->y = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][1];
+ sprite->y2 = Sin(sprite->data[1], 8);
sprite->data[1] = (u8)(sprite->data[1]) + 4;
}
@@ -661,12 +661,12 @@ static void SpriteCB_Pokeball(struct Sprite *sprite)
static void SpriteCB_StarterPokemon(struct Sprite *sprite)
{
// Move sprite to upper center of screen
- if (sprite->pos1.x > STARTER_PKMN_POS_X)
- sprite->pos1.x -= 4;
- if (sprite->pos1.x < STARTER_PKMN_POS_X)
- sprite->pos1.x += 4;
- if (sprite->pos1.y > STARTER_PKMN_POS_Y)
- sprite->pos1.y -= 2;
- if (sprite->pos1.y < STARTER_PKMN_POS_Y)
- sprite->pos1.y += 2;
+ if (sprite->x > STARTER_PKMN_POS_X)
+ sprite->x -= 4;
+ if (sprite->x < STARTER_PKMN_POS_X)
+ sprite->x += 4;
+ if (sprite->y > STARTER_PKMN_POS_Y)
+ sprite->y -= 2;
+ if (sprite->y < STARTER_PKMN_POS_Y)
+ sprite->y += 2;
}
diff --git a/src/strings.c b/src/strings.c
index 5c9b09c83..4987e32d2 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "strings.h"
+#include "battle_pyramid_bag.h"
ALIGNED(4)
const u8 gText_ExpandedPlaceholder_Empty[] = _("");
@@ -252,7 +253,7 @@ const u8 gText_ThePokemonList[] = _("the POKéMON LIST");
const u8 gText_TheShop[] = _("the shop");
const u8 gText_ThePC[] = _("the PC");
-const u8 *const gReturnToXStringsTable[] =
+const u8 *const gBagMenu_ReturnToStrings[] =
{
gText_TheField,
gText_TheBattle,
@@ -268,12 +269,12 @@ const u8 *const gReturnToXStringsTable[] =
gText_ThePC
};
-const u8 *const gReturnToXStringsTable2[] =
+const u8 *const gPyramidBagMenu_ReturnToStrings[] =
{
- gText_TheField,
- gText_TheBattle,
- gText_ThePokemonList,
- gText_TheField
+ [PYRAMIDBAG_LOC_FIELD] = gText_TheField,
+ [PYRAMIDBAG_LOC_BATTLE] = gText_TheBattle,
+ [PYRAMIDBAG_LOC_PARTY] = gText_ThePokemonList,
+ [PYRAMIDBAG_LOC_CHOOSE_TOSS] = gText_TheField
};
const u8 gText_ReturnToVar1[] = _("Return to\n{STR_VAR_1}.");
@@ -1228,7 +1229,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}");
const u8 gText_Give[] = _("Give");
const u8 gText_NoNeed[] = _("No need");
-const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
+const u8 gText_ColorLightShadowDarkGray[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
const u8 gText_ColorBlue[] = _("{COLOR BLUE}");
const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}");
const u8 gText_CDot[] = _("C.");
@@ -1238,9 +1239,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!");
const u8 gText_Round2Results[] = _("Round 2 results!");
const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
const u8 gText_CommunicationStandby[] = _("Communication standby…");
-const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}");
+const u8 gText_ColorDarkGray[] = _("{COLOR DARK_GRAY}");
const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused
-const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}");
+const u8 gText_HighlightDarkGray[] = _("{HIGHLIGHT DARK_GRAY}");
const u8 gText_EmptySpace2[] = _(" "); // Unused
const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");
diff --git a/src/title_screen.c b/src/title_screen.c
index cf356cefa..ef0f3a0da 100644
--- a/src/title_screen.c
+++ b/src/title_screen.c
@@ -358,12 +358,12 @@ static void SpriteCB_VersionBannerLeft(struct Sprite *sprite)
if (gTasks[sprite->data[1]].data[1] != 0)
{
sprite->oam.objMode = ST_OAM_OBJ_NORMAL;
- sprite->pos1.y = VERSION_BANNER_Y_GOAL;
+ sprite->y = VERSION_BANNER_Y_GOAL;
}
else
{
- if (sprite->pos1.y != VERSION_BANNER_Y_GOAL)
- sprite->pos1.y++;
+ if (sprite->y != VERSION_BANNER_Y_GOAL)
+ sprite->y++;
if (sprite->data[0] != 0)
sprite->data[0]--;
SetGpuReg(REG_OFFSET_BLDALPHA, gTitleScreenAlphaBlend[sprite->data[0]]);
@@ -375,12 +375,12 @@ static void SpriteCB_VersionBannerRight(struct Sprite *sprite)
if (gTasks[sprite->data[1]].data[1] != 0)
{
sprite->oam.objMode = ST_OAM_OBJ_NORMAL;
- sprite->pos1.y = VERSION_BANNER_Y_GOAL;
+ sprite->y = VERSION_BANNER_Y_GOAL;
}
else
{
- if (sprite->pos1.y != VERSION_BANNER_Y_GOAL)
- sprite->pos1.y++;
+ if (sprite->y != VERSION_BANNER_Y_GOAL)
+ sprite->y++;
}
}
@@ -430,13 +430,13 @@ static void CreateCopyrightBanner(s16 x, s16 y)
static void SpriteCB_PokemonLogoShine(struct Sprite *sprite)
{
- if (sprite->pos1.x < DISPLAY_WIDTH + 32)
+ if (sprite->x < DISPLAY_WIDTH + 32)
{
if (sprite->data[0]) // Flash background
{
u16 backgroundColor;
- if (sprite->pos1.x < DISPLAY_WIDTH / 2)
+ if (sprite->x < DISPLAY_WIDTH / 2)
{
// Brighten background color
if (sprite->data[1] < 31)
@@ -454,15 +454,15 @@ static void SpriteCB_PokemonLogoShine(struct Sprite *sprite)
}
backgroundColor = _RGB(sprite->data[1], sprite->data[1], sprite->data[1]);
- if (sprite->pos1.x == DISPLAY_WIDTH / 2 + 12
- || sprite->pos1.x == DISPLAY_WIDTH / 2 + 16
- || sprite->pos1.x == DISPLAY_WIDTH / 2 + 20
- || sprite->pos1.x == DISPLAY_WIDTH / 2 + 24)
+ if (sprite->x == DISPLAY_WIDTH / 2 + 12
+ || sprite->x == DISPLAY_WIDTH / 2 + 16
+ || sprite->x == DISPLAY_WIDTH / 2 + 20
+ || sprite->x == DISPLAY_WIDTH / 2 + 24)
gPlttBufferFaded[0] = RGB(24, 31, 12);
else
gPlttBufferFaded[0] = backgroundColor;
}
- sprite->pos1.x += 4;
+ sprite->x += 4;
}
else
{
@@ -473,8 +473,8 @@ static void SpriteCB_PokemonLogoShine(struct Sprite *sprite)
static void SpriteCB_PokemonLogoShine2(struct Sprite *sprite)
{
- if (sprite->pos1.x < DISPLAY_WIDTH + 32)
- sprite->pos1.x += 8;
+ if (sprite->x < DISPLAY_WIDTH + 32)
+ sprite->x += 8;
else
DestroySprite(sprite);
}
diff --git a/src/trade.c b/src/trade.c
index 3869348cb..1305b4336 100644
--- a/src/trade.c
+++ b/src/trade.c
@@ -52,7 +52,29 @@
#include "constants/songs.h"
#include "constants/union_room.h"
-#define Trade_SendData(ptr) (SendBlock(bitmask_all_link_players_but_self(), ptr->linkData, 20))
+// The following tags are offsets from GFXTAG_MENU_TEXT
+// They're looped over in CB2_CreateTradeMenu and CB2_ReturnToTradeMenu
+// and used as indexes into sMenuTextTileBuffers
+enum {
+ GFXTAG_PLAYER_NAME_L,
+ GFXTAG_PLAYER_NAME_M,
+ GFXTAG_PLAYER_NAME_R,
+ GFXTAG_PARTNER_NAME_L,
+ GFXTAG_PARTNER_NAME_M,
+ GFXTAG_PARTNER_NAME_R,
+ GFXTAG_CANCEL_L,
+ GFXTAG_CANCEL_R,
+ GFXTAG_CHOOSE_PKMN_L,
+ GFXTAG_CHOOSE_PKMN_M,
+ GFXTAG_CHOOSE_PKMN_R,
+ GFXTAG_CHOOSE_PKMN_EMPTY_1, // 6 sprites to cover the full bottom bar, but only first 3 are needed
+ GFXTAG_CHOOSE_PKMN_EMPTY_2,
+ GFXTAG_CHOOSE_PKMN_EMPTY_3,
+ GFXTAG_MENU_TEXT_COUNT
+};
+#define GFXTAG_PLAYER_NAME (1 + GFXTAG_PLAYER_NAME_R - GFXTAG_PLAYER_NAME_L)
+#define GFXTAG_PARTNER_NAME (1 + GFXTAG_PARTNER_NAME_R - GFXTAG_PARTNER_NAME_L)
+#define GFXTAG_CHOOSE_PKMN (1 + GFXTAG_CHOOSE_PKMN_EMPTY_3 - GFXTAG_CHOOSE_PKMN_L)
struct InGameTrade {
/*0x00*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
@@ -70,22 +92,23 @@ struct InGameTrade {
/*0x38*/ u16 requestedSpecies;
};
-static EWRAM_DATA u8 *sMessageBoxAllocBuffer = NULL;
+static EWRAM_DATA u8 *sMenuTextAllocBuffer = NULL;
-// Bytes 0-2 are used for the player's name box
-// Bytes 3-5 are used for the partner's name box
-// Bytes 6-7 are used for the Cancel box
-// Bytes 8-13 are used for the Choose a Pokemon box
-static EWRAM_DATA u8 *sMessageBoxTileBuffers[14] = {NULL};
+// Bytes 0-2 are used for the player's name text
+// Bytes 3-5 are used for the partner's name text
+// Bytes 6-7 are used for the Cancel text
+// Bytes 8-13 are used for the Choose a Pokemon text
+// See the corresponding GFXTAGs in src/data/trade.h
+static EWRAM_DATA u8 *sMenuTextTileBuffers[GFXTAG_MENU_TEXT_COUNT] = {NULL};
EWRAM_DATA struct MailStruct gTradeMail[PARTY_SIZE] = {0};
EWRAM_DATA u8 gSelectedTradeMonPositions[2] = {0};
static EWRAM_DATA struct {
/*0x0000*/ u8 bg2hofs;
/*0x0001*/ u8 bg3hofs;
- /*0x0002*/ u8 filler_2[0x28 - 2];
+ /*0x0002*/ u8 filler_2[38];
/*0x0028*/ u8 partySpriteIds[2][PARTY_SIZE];
- /*0x0034*/ u8 cursorSpriteIdx;
+ /*0x0034*/ u8 cursorSpriteId;
/*0x0035*/ u8 cursorPosition;
/*0x0036*/ u8 partyCounts[2];
/*0x0038*/ bool8 monPresent[PARTY_SIZE * 2];
@@ -94,7 +117,7 @@ static EWRAM_DATA struct {
/*0x0051*/ bool8 isEgg[2][PARTY_SIZE];
/*0x005D*/ u8 hpBarLevels[2][PARTY_SIZE];
/*0x0069*/ u8 bufferPartyState;
- /*0x006A*/ u8 filler_6A[0x6F - 0x6A];
+ /*0x006A*/ u8 filler_6A[5];
/*0x006F*/ u8 tradeMenuFunc;
/*0x0070*/ u8 neverRead_70;
/*0x0071*/ u8 filler_71;
@@ -105,13 +128,13 @@ static EWRAM_DATA struct {
/*0x0079*/ u8 partnerLinkFlagChoseAction;
/*0x007A*/ u8 playerLinkFlagStatus;
/*0x007B*/ u8 partnerLinkFlagStatus;
- /*0x007C*/ u8 filler_7C[0x7E - 0x7C];
+ /*0x007C*/ u8 filler_7C[2];
/*0x007E*/ u8 partnerCursorPosition;
/*0x007F*/ u8 unused_7F;
/*0x0080*/ u16 linkData[20];
/*0x00A8*/ u8 timer;
/*0x00A9*/ u8 giftRibbons[GIFT_RIBBONS_COUNT];
- /*0x00B4*/ u8 filler_B4[0x8D0-0xB4];
+ /*0x00B4*/ u8 filler_B4[0x81C];
/*0x08D0*/ struct {
bool8 queued;
u16 queueDelay;
@@ -119,6 +142,7 @@ static EWRAM_DATA struct {
} queuedActions[4];
/*0x08F0*/ u16 tilemapBuffer[0x400];
} *sTradeMenuData = {NULL};
+
static EWRAM_DATA struct {
/*0x00*/ struct Pokemon mon;
/*0x64*/ u32 timer;
@@ -127,19 +151,19 @@ static EWRAM_DATA struct {
/*0x72*/ u8 playerLinkFlagFinishTrade;
/*0x73*/ u8 partnerLinkFlagFinishTrade;
/*0x74*/ u16 linkData[10];
- /*0x88*/ u8 alwaysZero_88;
- /*0x89*/ u8 alwaysZero_89;
+ /*0x88*/ u8 linkTimeoutZero1;
+ /*0x89*/ u8 linkTimeoutZero2;
/*0x8A*/ u16 linkTimeoutCounter;
/*0x8C*/ u16 neverRead_8C;
- /*0x8E*/ u8 pokePicSpriteIdxs[2];
- /*0x90*/ u8 unk_90; //sprite id
- /*0x91*/ u8 unk_91; //sprite id
- /*0x92*/ u8 unk_92; //sprite id
+ /*0x8E*/ u8 monSpriteIds[2];
+ /*0x90*/ u8 connectionSpriteId1; // Multi-purpose sprite ids used during the transfer sequence
+ /*0x91*/ u8 connectionSpriteId2;
+ /*0x92*/ u8 cableEndSpriteId;
/*0x93*/ u8 sendTradeFinishState;
/*0x94*/ u16 state;
/*0x96*/ u8 filler_96[0xD2 - 0x96];
- /*0xD2*/ u8 pokeballSpriteId;
- /*0xD3*/ u8 unk_D3; //sprite id
+ /*0xD2*/ u8 releasePokeballSpriteId;
+ /*0xD3*/ u8 bouncingPokeballSpriteId;
/*0xD4*/ u16 texX;
/*0xD6*/ u16 texY;
/*0xD8*/ u16 neverRead_D8;
@@ -151,7 +175,7 @@ static EWRAM_DATA struct {
/*0xE4*/ s16 bg2vofs;
/*0xE6*/ s16 bg2hofs;
/*0xE8*/ u16 sXY;
- /*0xEA*/ u16 unk_EA; //sXY divisor
+ /*0xEA*/ u16 gbaScale;
/*0xEC*/ u16 alpha;
/*0xEE*/ bool8 isLinkTrade;
/*0xF0*/ u16 monSpecies[2];
@@ -183,24 +207,24 @@ static void DrawTradeMenuPartyMonInfo(u8, u8, u8, u8, u8, u8);
static void DrawTradeMenuPartyInfo(u8);
static void PrintNicknamesForTradeMenu(void);
static void RedrawTradeMenuParty(u8);
-static void Task_DrawSelectionSummary(u8 taskId);
-static void Task_DrawSelectionTrade(u8 taskId);
+static void Task_DrawSelectionSummary(u8);
+static void Task_DrawSelectionTrade(u8);
static void QueueAction(u16, u8);
static u32 GetNumQueuedActions(void);
static void DoQueuedActions(void);
static void PrintTradeMessage(u8);
static bool8 LoadTradeMenuSpriteSheetsAndPalettes(void);
-static void DrawTextWindowAndBuffer6Bytes(const u8 *, u8 *, u8);
+static void DrawBottomRowText(const u8 *, u8 *, u8);
static void SetTradePartyLiveStatuses(u8);
static void GetTradePartyHPBarLevels(u8);
static void SetTradePartyHPBarSprites(void);
static void SaveTradeGiftRibbons(void);
static u32 CanTradeSelectedMon(struct Pokemon *, int, int);
-static void sub_807AA28(struct Sprite *sprite);
-static void sub_807AA7C(struct Sprite *sprite);
-static void sub_807AABC(struct Sprite *sprite);
-static void sub_807AAE0(struct Sprite *sprite);
-static void sub_807AB04(struct Sprite *sprite);
+static void SpriteCB_LinkMonGlow(struct Sprite *);
+static void SpriteCB_LinkMonShadow(struct Sprite *);
+static void SpriteCB_CableEndSending(struct Sprite *);
+static void SpriteCB_CableEndReceiving(struct Sprite *);
+static void SpriteCB_GbaScreen(struct Sprite *);
static void InitTradeBgInternal(void);
static void CB2_UpdateInGameTrade(void);
static void SetTradeSequenceBgGpuRegs(u8);
@@ -209,12 +233,12 @@ static void BufferTradeSceneStrings(void);
static bool8 AnimateTradeSequence(void);
static bool8 AnimateTradeSequenceCable(void);
static bool8 AnimateTradeSequenceWireless(void);
-static void sub_807E55C(struct Sprite *sprite);
-static void sub_807E5D8(struct Sprite *sprite);
-static void sub_807E64C(struct Sprite *sprite);
-static void sub_807E6AC(struct Sprite *sprite);
+static void SpriteCB_BouncingPokeball(struct Sprite *);
+static void SpriteCB_BouncingPokeballDepart(struct Sprite *);
+static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *);
+static void SpriteCB_BouncingPokeballArrive(struct Sprite *);
static void BufferInGameTradeMonName(void);
-static void SetInGameTradeMail(struct MailStruct *mail, const struct InGameTrade *trade);
+static void SetInGameTradeMail(struct MailStruct *, const struct InGameTrade *);
static void CB2_UpdateLinkTrade(void);
static void CB2_TryFinishTrade(void);
static void CB2_SaveAndEndTrade(void);
@@ -222,8 +246,8 @@ static void CB2_FreeTradeData(void);
static void Task_InGameTrade(u8);
static void CheckPartnersMonForRibbons(void);
static void Task_AnimateWirelessSignal(u8);
-static void c3_0805465C(u8);
-static void sub_807F39C(u8);
+static void Task_NarrowWindowForCrossing_Wireless(u8);
+static void Task_NarrowWindowForCrossing_Cable(u8);
static void CB2_SaveAndEndWirelessTrade(void);
#include "data/trade.h"
@@ -246,7 +270,7 @@ static void RequestLinkData(u8 type)
SendBlockRequest(type);
}
-static bool32 sub_80771BC(void)
+static bool32 IsLinkTradeTaskFinished(void)
{
if (gPlayerCurrActivity == ACTIVITY_29)
{
@@ -362,12 +386,10 @@ static void CB2_CreateTradeMenu(void)
case 0:
sTradeMenuData = AllocZeroed(sizeof(*sTradeMenuData));
InitTradeMenu();
- sMessageBoxAllocBuffer = AllocZeroed(ARRAY_COUNT(sMessageBoxTileBuffers) * 256);
+ sMenuTextAllocBuffer = AllocZeroed(GFXTAG_MENU_TEXT_COUNT * 256);
- for (i = 0; i < (int)ARRAY_COUNT(sMessageBoxTileBuffers); i++)
- {
- sMessageBoxTileBuffers[i] = &sMessageBoxAllocBuffer[i * 256];
- }
+ for (i = 0; i < GFXTAG_MENU_TEXT_COUNT; i++)
+ sMenuTextTileBuffers[i] = &sMenuTextAllocBuffer[i * 256];
gMain.state++;
break;
@@ -375,9 +397,7 @@ static void CB2_CreateTradeMenu(void)
gPaletteFade.bufferTransferDisabled = FALSE;
for (i = 0; i < PARTY_SIZE; i++)
- {
CreateMon(&gEnemyParty[i], SPECIES_NONE, 0, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
- }
PrintTradeMessage(TRADE_MSG_STANDBY);
ShowBg(0);
@@ -508,11 +528,11 @@ static void CB2_CreateTradeMenu(void)
gMain.state++;
break;
case 10:
- DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMessageBoxTileBuffers[0], 0, 0, 3);
+ DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMenuTextTileBuffers[GFXTAG_PLAYER_NAME_L], 0, 0, 3);
id = GetMultiplayerId();
- DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMessageBoxTileBuffers[3], 0, 0, 3);
- DrawTextWindowAndBufferTiles(sTradeActionTexts[TRADE_TEXT_CANCEL], sMessageBoxTileBuffers[6], 0, 0, 2);
- DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], sMessageBoxTileBuffers[8], 24);
+ DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMenuTextTileBuffers[GFXTAG_PARTNER_NAME_L], 0, 0, 3);
+ DrawTextWindowAndBufferTiles(sTradeActionTexts[TRADE_TEXT_CANCEL], sMenuTextTileBuffers[GFXTAG_CANCEL_L], 0, 0, 2);
+ DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], sMenuTextTileBuffers[GFXTAG_CHOOSE_PKMN_L], 24);
gMain.state++;
sTradeMenuData->timer = 0;
break;
@@ -521,39 +541,43 @@ static void CB2_CreateTradeMenu(void)
gMain.state++;
break;
case 12:
+ // Create player's name text sprites
xPos = GetStringCenterAlignXOffset(1, gSaveBlock2Ptr->playerName, 120);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < GFXTAG_PLAYER_NAME; i++)
{
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += i;
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += i + GFXTAG_PLAYER_NAME_L;
CreateSprite(&temp, xPos + (i * 32) + 16, 10, 1);
}
+ // Create partner's name text sprites
xPos = GetStringCenterAlignXOffset(1, gLinkPlayers[GetMultiplayerId() ^ 1].name, 120);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < GFXTAG_PARTNER_NAME; i++)
{
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += i + 3;
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += i + GFXTAG_PARTNER_NAME_L;
CreateSprite(&temp, xPos + (i * 32) + 136, 10, 1);
}
gMain.state++;
break;
case 13:
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += 6;
+ // Create Cancel text sprites
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += GFXTAG_CANCEL_L;
CreateSprite(&temp, 215, 152, 1);
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += 7;
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += GFXTAG_CANCEL_R;
CreateSprite(&temp, 247, 152, 1);
- for (i = 0; i < PARTY_SIZE; i++)
+ // Create Choose a Pokémon text sprites (only 3 are needed, other 3 are empty)
+ for (i = 0; i < GFXTAG_CHOOSE_PKMN; i++)
{
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += i + 8;
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += i + GFXTAG_CHOOSE_PKMN_L;
CreateSprite(&temp, (i * 32) + 24, 150, 1);
}
- sTradeMenuData->cursorSpriteIdx = CreateSprite(&gSpriteTemplate_832DC94, sTradeMonSpriteCoords[0][0] * 8 + 32, sTradeMonSpriteCoords[0][1] * 8, 2);
+ sTradeMenuData->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor, sTradeMonSpriteCoords[0][0] * 8 + 32, sTradeMonSpriteCoords[0][1] * 8, 2);
sTradeMenuData->cursorPosition = 0;
gMain.state++;
rbox_fill_rectangle(0);
@@ -695,11 +719,11 @@ static void CB2_ReturnToTradeMenu(void)
gMain.state++;
break;
case 10:
- DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMessageBoxTileBuffers[0], 0, 0, 3);
+ DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMenuTextTileBuffers[GFXTAG_PLAYER_NAME_L], 0, 0, 3);
id = GetMultiplayerId();
- DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMessageBoxTileBuffers[3], 0, 0, 3);
- DrawTextWindowAndBufferTiles(sTradeActionTexts[TRADE_TEXT_CANCEL], sMessageBoxTileBuffers[6], 0, 0, 2);
- DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], sMessageBoxTileBuffers[8], 24);
+ DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMenuTextTileBuffers[GFXTAG_PARTNER_NAME_L], 0, 0, 3);
+ DrawTextWindowAndBufferTiles(sTradeActionTexts[TRADE_TEXT_CANCEL], sMenuTextTileBuffers[GFXTAG_CANCEL_L], 0, 0, 2);
+ DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], sMenuTextTileBuffers[GFXTAG_CHOOSE_PKMN_L], 24);
gMain.state++;
sTradeMenuData->timer = 0;
break;
@@ -708,35 +732,39 @@ static void CB2_ReturnToTradeMenu(void)
gMain.state++;
break;
case 12:
+ // Create player's name text sprites
xPos = GetStringCenterAlignXOffset(1, gSaveBlock2Ptr->playerName, 120);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < GFXTAG_PLAYER_NAME; i++)
{
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += i;
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += i + GFXTAG_PLAYER_NAME_L;
CreateSprite(&temp, xPos + (i * 32) + 16, 10, 1);
}
+ // Create partner's name text sprites
xPos = GetStringCenterAlignXOffset(1, gLinkPlayers[GetMultiplayerId() ^ 1].name, 120);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < GFXTAG_PARTNER_NAME; i++)
{
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += i + 3;
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += i + GFXTAG_PARTNER_NAME_L;
CreateSprite(&temp, xPos + (i * 32) + 136, 10, 1);
}
gMain.state++;
break;
case 13:
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += 6;
+ // Create Cancel text sprites
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += GFXTAG_CANCEL_L;
CreateSprite(&temp, 215, 152, 1);
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += 7;
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += GFXTAG_CANCEL_R;
CreateSprite(&temp, 247, 152, 1);
- for (i = 0; i < PARTY_SIZE; i++)
+ // Create Choose a Pokémon text sprites
+ for (i = 0; i < GFXTAG_CHOOSE_PKMN; i++)
{
- temp = gSpriteTemplate_832DCAC;
- temp.tileTag += i + 8;
+ temp = sSpriteTemplate_MenuText;
+ temp.tileTag += i + GFXTAG_CHOOSE_PKMN_L;
CreateSprite(&temp, (i * 32) + 24, 150, 1);
}
@@ -745,7 +773,9 @@ static void CB2_ReturnToTradeMenu(void)
else
sTradeMenuData->cursorPosition = gLastViewedMonIndex + PARTY_SIZE;
- sTradeMenuData->cursorSpriteIdx = CreateSprite(&gSpriteTemplate_832DC94, sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][0] * 8 + 32, sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][1] * 8, 2);
+ sTradeMenuData->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor,
+ sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][0] * 8 + 32,
+ sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][1] * 8, 2);
gMain.state = 16;
break;
case 16:
@@ -835,7 +865,7 @@ static void SetLinkTradeCallbacks(void)
{
if (IsLinkRfuTaskFinished())
{
- Free(sMessageBoxAllocBuffer);
+ Free(sMenuTextAllocBuffer);
FreeAllWindowBuffers();
Free(sTradeMenuData);
gMain.callback1 = NULL;
@@ -848,7 +878,7 @@ static void SetLinkTradeCallbacks(void)
{
if (!gReceivedRemoteLinkPlayers)
{
- Free(sMessageBoxAllocBuffer);
+ Free(sMenuTextAllocBuffer);
FreeAllWindowBuffers();
Free(sTradeMenuData);
gMain.callback1 = NULL;
@@ -957,12 +987,13 @@ static bool8 BufferTradeParties(void)
switch (sTradeMenuData->bufferPartyState)
{
case 0:
+ // The parties are sent in pairs rather than all at once
Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[0], 2 * sizeof(struct Pokemon));
sTradeMenuData->bufferPartyState++;
sTradeMenuData->timer = 0;
break;
case 1:
- if (sub_80771BC())
+ if (IsLinkTradeTaskFinished())
{
if (_GetBlockReceivedStatus() == 0)
{
@@ -1004,13 +1035,13 @@ static bool8 BufferTradeParties(void)
case 8:
if (_GetBlockReceivedStatus() == 3)
{
- Trade_Memcpy(&gEnemyParty[2], gBlockRecvBuffer[id ^ 1], 200);
+ Trade_Memcpy(&gEnemyParty[2], gBlockRecvBuffer[id ^ 1], 2 * sizeof(struct Pokemon));
TradeResetReceivedFlags();
sTradeMenuData->bufferPartyState++;
}
break;
case 9:
- Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[4], 200);
+ Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[4], 2 * sizeof(struct Pokemon));
sTradeMenuData->bufferPartyState++;
break;
case 11:
@@ -1023,13 +1054,13 @@ static bool8 BufferTradeParties(void)
case 12:
if (_GetBlockReceivedStatus() == 3)
{
- Trade_Memcpy(&gEnemyParty[4], gBlockRecvBuffer[id ^ 1], 200);
+ Trade_Memcpy(&gEnemyParty[4], gBlockRecvBuffer[id ^ 1], 2 * sizeof(struct Pokemon));
TradeResetReceivedFlags();
sTradeMenuData->bufferPartyState++;
}
break;
case 13:
- Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, 220);
+ Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, PARTY_SIZE * sizeof(struct MailStruct) + 4);
sTradeMenuData->bufferPartyState++;
break;
case 15:
@@ -1042,13 +1073,13 @@ static bool8 BufferTradeParties(void)
case 16:
if (_GetBlockReceivedStatus() == 3)
{
- Trade_Memcpy(gTradeMail, gBlockRecvBuffer[id ^ 1], 216);
+ Trade_Memcpy(gTradeMail, gBlockRecvBuffer[id ^ 1], PARTY_SIZE * sizeof(struct MailStruct));
TradeResetReceivedFlags();
sTradeMenuData->bufferPartyState++;
}
break;
case 17:
- Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->giftRibbons, ARRAY_COUNT(sTradeMenuData->giftRibbons));
+ Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->giftRibbons, sizeof(sTradeMenuData->giftRibbons));
sTradeMenuData->bufferPartyState++;
break;
case 19:
@@ -1061,7 +1092,7 @@ static bool8 BufferTradeParties(void)
case 20:
if (_GetBlockReceivedStatus() == 3)
{
- Trade_Memcpy(sTradeMenuData->giftRibbons, gBlockRecvBuffer[id ^ 1], ARRAY_COUNT(sTradeMenuData->giftRibbons));
+ Trade_Memcpy(sTradeMenuData->giftRibbons, gBlockRecvBuffer[id ^ 1], sizeof(sTradeMenuData->giftRibbons));
TradeResetReceivedFlags();
sTradeMenuData->bufferPartyState++;
}
@@ -1103,9 +1134,9 @@ static bool8 BufferTradeParties(void)
return FALSE;
}
-static void PrintAndBufferIsThisTradeOkay(void)
+static void DrawIsThisTradeOkay(void)
{
- DrawTextWindowAndBuffer6Bytes(sText_IsThisTradeOkay, (void *)(OBJ_VRAM0 + (sTradeMenuData->bottomTextTileStart * 32)), 24);
+ DrawBottomRowText(sText_IsThisTradeOkay, (void *)(OBJ_VRAM0 + (sTradeMenuData->bottomTextTileStart * 32)), 24);
}
// mpId is unused
@@ -1317,15 +1348,15 @@ static void TradeMenuMoveCursor(u8 *cursorPosition, u8 direction)
if (newPosition == (PARTY_SIZE * 2)) // CANCEL
{
- StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteIdx], 1);
- gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = DISPLAY_WIDTH - 16;
- gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = DISPLAY_HEIGHT;
+ StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteId], CURSOR_ANIM_ON_CANCEL);
+ gSprites[sTradeMenuData->cursorSpriteId].x = DISPLAY_WIDTH - 16;
+ gSprites[sTradeMenuData->cursorSpriteId].y = DISPLAY_HEIGHT;
}
else
{
- StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteIdx], 0);
- gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32;
- gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = sTradeMonSpriteCoords[newPosition][1] * 8;
+ StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteId], CURSOR_ANIM_NORMAL);
+ gSprites[sTradeMenuData->cursorSpriteId].x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32;
+ gSprites[sTradeMenuData->cursorSpriteId].y = sTradeMonSpriteCoords[newPosition][1] * 8;
}
if (*cursorPosition != newPosition)
@@ -1392,7 +1423,7 @@ static void TradeMenuProcessInput(void)
{
CreateYesNoMenu(&sTradeYesNoWindowTemplate, 1, 14, 0);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CANCEL_TRADE_PROMPT;
- DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CANCEL_TRADE], (void *)(OBJ_VRAM0 + sTradeMenuData->bottomTextTileStart * 32), 24);
+ DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CANCEL_TRADE], (void *)(OBJ_VRAM0 + sTradeMenuData->bottomTextTileStart * 32), 24);
}
}
}
@@ -1401,8 +1432,8 @@ static void TradeMenuChooseMon(void)
{
PrintNicknamesForTradeMenu();
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_MAIN_MENU;
- gSprites[sTradeMenuData->cursorSpriteIdx].invisible = FALSE;
- DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + sTradeMenuData->bottomTextTileStart * 32), 24);
+ gSprites[sTradeMenuData->cursorSpriteId].invisible = FALSE;
+ DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + sTradeMenuData->bottomTextTileStart * 32), 24);
}
static void TradeMenuProcessInput_SelectedMon(void)
@@ -1424,7 +1455,7 @@ static void TradeMenuProcessInput_SelectedMon(void)
{
case CAN_TRADE_MON:
SetReadyToTrade();
- gSprites[sTradeMenuData->cursorSpriteIdx].invisible = TRUE;
+ gSprites[sTradeMenuData->cursorSpriteId].invisible = TRUE;
break;
case CANT_TRADE_LAST_MON:
QueueAction(QUEUE_DELAY_MSG, QUEUE_ONLY_MON2);
@@ -1514,7 +1545,9 @@ static bool32 CheckMonsBeforeTrade(void)
aliveMons[i] = sTradeMenuData->isLiveMon[TRADE_PLAYER][i];
}
- switch (CheckValidityOfTradeMons(aliveMons, sTradeMenuData->partyCounts[TRADE_PLAYER], sTradeMenuData->cursorPosition, sTradeMenuData->partnerCursorPosition))
+ switch (CheckValidityOfTradeMons(aliveMons, sTradeMenuData->partyCounts[TRADE_PLAYER],
+ sTradeMenuData->cursorPosition,
+ sTradeMenuData->partnerCursorPosition))
{
case PLAYER_MON_INVALID:
QueueAction(QUEUE_DELAY_MSG, QUEUE_ONLY_MON2);
@@ -1547,7 +1580,7 @@ static void ConfirmOrCancelTrade(void)
case 1: // Cancel Trade
case MENU_B_PRESSED:
QueueAction(QUEUE_DELAY_MSG, QUEUE_STANDBY);
- if (sub_80771BC())
+ if (IsLinkTradeTaskFinished())
SetLinkData(LINKCMD_READY_CANCEL_TRADE, 0);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_STANDBY;
PutWindowTilemap(17);
@@ -1555,7 +1588,8 @@ static void ConfirmOrCancelTrade(void)
}
}
-static void sub_807929C(void)
+// Only when choosing Yes to cancel, when No is chosen all are redrawn anyway
+static void RestoreNicknamesCoveredByYesNo(void)
{
int i;
@@ -1573,9 +1607,9 @@ static void CancelTradeYesNo(void)
case 0: // YES, Cancel
PrintTradeMessage(TRADE_MSG_WAITING_FOR_FRIEND);
SetLinkData(LINKCMD_REQUEST_CANCEL, 0);
- gSprites[sTradeMenuData->cursorSpriteIdx].invisible = TRUE;
+ gSprites[sTradeMenuData->cursorSpriteId].invisible = TRUE;
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_STANDBY;
- sub_807929C();
+ RestoreNicknamesCoveredByYesNo();
break;
case 1: // NO, Continue
case MENU_B_PRESSED:
@@ -1601,7 +1635,7 @@ static void ConfirmTradePrompt(void)
if (sTradeMenuData->drawPartyState[TRADE_PLAYER] == DRAW_PARTY_FINISH
&& sTradeMenuData->drawPartyState[TRADE_PARTNER] == DRAW_PARTY_FINISH)
{
- PrintAndBufferIsThisTradeOkay();
+ DrawIsThisTradeOkay();
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_DELAY_TRADE_CONFIRM;
}
}
@@ -1637,7 +1671,7 @@ static void RedrawTradeMenuAfterPressA(void)
RedrawTradeMenuParty(TRADE_PLAYER);
RedrawTradeMenuParty(TRADE_PARTNER);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_MAIN_MENU;
- gSprites[sTradeMenuData->cursorSpriteIdx].invisible = FALSE;
+ gSprites[sTradeMenuData->cursorSpriteId].invisible = FALSE;
}
}
@@ -1662,9 +1696,9 @@ static void CancelTrade_2(void)
{
if (gWirelessCommType)
{
- if (sub_80771BC() && GetNumQueuedActions() == 0)
+ if (IsLinkTradeTaskFinished() && GetNumQueuedActions() == 0)
{
- Free(sMessageBoxAllocBuffer);
+ Free(sMenuTextAllocBuffer);
Free(sTradeMenuData);
FreeAllWindowBuffers();
DestroyWirelessStatusIndicatorSprite();
@@ -1675,7 +1709,7 @@ static void CancelTrade_2(void)
{
if (!gReceivedRemoteLinkPlayers)
{
- Free(sMessageBoxAllocBuffer);
+ Free(sMenuTextAllocBuffer);
Free(sTradeMenuData);
FreeAllWindowBuffers();
SetMainCallback2(CB2_ReturnToFieldFromMultiplayer);
@@ -1803,7 +1837,8 @@ static void DrawTradeMenuParty(u8 whichParty)
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].invisible = FALSE;
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].data[0] = 20;
- gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].data[2] = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0] + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14;
+ gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].data[2] = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0]
+ + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14;
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].data[4] = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12;
StoreSpriteCallbackInData6(&gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]], SpriteCB_MonIcon);
sTradeMenuData->drawPartyState[whichParty]++;
@@ -1822,10 +1857,11 @@ static void DrawTradeMenuParty(u8 whichParty)
case 3:
CopyToBgTilemapBufferRect_ChangePalette(1, sTradeMovesBoxTilemap, selectedMonParty * 15, 0, 15, 17, 0);
CopyBgTilemapBufferToVram(1);
- gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos1.x = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0] + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14;
- gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos1.y = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12;
- gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos2.x = 0;
- gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos2.y = 0;
+ gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].x = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0]
+ + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14;
+ gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].y = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12;
+ gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].x2 = 0;
+ gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].y2 = 0;
nameStringWidth = GetMonNicknameWidth(nickname, selectedMonParty, partyIdx);
AddTextPrinterParameterized3((whichParty * 2) + 14, 0, (80 - nameStringWidth) / 2, 4, sTradeTextColors, 0, nickname);
BufferTradeMonMoves(movesString, selectedMonParty, partyIdx);
@@ -2014,10 +2050,10 @@ static void ResetTradeMenuPartyPositions(u8 whichParty)
for (i = 0; i < sTradeMenuData->partyCounts[whichParty]; i++)
{
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].invisible = FALSE;
- gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].pos1.x = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][0] * 8 + 14;
- gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].pos1.y = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][1] * 8 - 12;
- gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].pos2.x = 0;
- gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].pos2.y = 0;
+ gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].x = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][0] * 8 + 14;
+ gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].y = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][1] * 8 - 12;
+ gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].x2 = 0;
+ gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].y2 = 0;
}
}
@@ -2035,7 +2071,7 @@ static void RedrawTradeMenuParty(u8 whichParty)
DrawTradeMenuPartyInfo(whichParty);
PrintPartyNicknamesForTradeMenu(whichParty);
ResetTradeMenuPartyPositions(whichParty);
- DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + (sTradeMenuData->bottomTextTileStart * 32)), 24);
+ DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + (sTradeMenuData->bottomTextTileStart * 32)), 24);
sTradeMenuData->drawPartyState[whichParty] = 0;
}
@@ -2139,40 +2175,51 @@ static bool8 LoadTradeMenuSpriteSheetsAndPalettes(void)
{
struct SpriteSheet sheet;
- if (sTradeMenuData->timer < (int)ARRAY_COUNT(sMessageBoxTileBuffers))
+ if (sTradeMenuData->timer < GFXTAG_MENU_TEXT_COUNT)
{
- sheet.data = sMessageBoxTileBuffers[sTradeMenuData->timer];
+ sheet.data = sMenuTextTileBuffers[sTradeMenuData->timer];
sheet.size = 0x100;
- sheet.tag = 200 + sTradeMenuData->timer;
+ sheet.tag = GFXTAG_MENU_TEXT + sTradeMenuData->timer;
}
switch (sTradeMenuData->timer)
{
- case 0 ... 7:
+ case GFXTAG_PLAYER_NAME_L:
+ case GFXTAG_PLAYER_NAME_M:
+ case GFXTAG_PLAYER_NAME_R:
+ case GFXTAG_PARTNER_NAME_L:
+ case GFXTAG_PARTNER_NAME_M:
+ case GFXTAG_PARTNER_NAME_R:
+ case GFXTAG_CANCEL_L:
+ case GFXTAG_CANCEL_R:
LoadSpriteSheet(&sheet);
sTradeMenuData->timer++;
break;
- case 8:
+ case GFXTAG_CHOOSE_PKMN_L:
sTradeMenuData->bottomTextTileStart = LoadSpriteSheet(&sheet);
sTradeMenuData->timer++;
break;
- case 9 ... 13:
+ case GFXTAG_CHOOSE_PKMN_M:
+ case GFXTAG_CHOOSE_PKMN_R:
+ case GFXTAG_CHOOSE_PKMN_EMPTY_1:
+ case GFXTAG_CHOOSE_PKMN_EMPTY_2:
+ case GFXTAG_CHOOSE_PKMN_EMPTY_3:
LoadSpriteSheet(&sheet);
sTradeMenuData->timer++;
break;
- case 14:
+ case GFXTAG_MENU_TEXT_COUNT:
LoadSpritePalette(&gSpritePalette_TradeScreenText);
sTradeMenuData->timer++;
break;
- case 15:
- LoadSpritePalette(&gUnknown_0832DC44);
+ case GFXTAG_MENU_TEXT_COUNT + 1:
+ LoadSpritePalette(&sCursor_SpritePalette);
sTradeMenuData->timer++;
break;
- case 16:
- LoadSpriteSheet(&sTradeButtonsSpriteSheet);
+ case GFXTAG_MENU_TEXT_COUNT + 2:
+ LoadSpriteSheet(&sCursor_SpriteSheet);
sTradeMenuData->timer++;
break;
- case 17:
+ case GFXTAG_MENU_TEXT_COUNT + 3:
sTradeMenuData->timer = 0;
return TRUE;
}
@@ -2180,7 +2227,7 @@ static bool8 LoadTradeMenuSpriteSheetsAndPalettes(void)
return FALSE;
}
-static void DrawTextWindowAndBuffer6Bytes(const u8 *str, u8 *dest, u8 unused)
+static void DrawBottomRowText(const u8 *str, u8 *dest, u8 unused)
{
DrawTextWindowAndBufferTiles(str, dest, 0, 0, 6);
}
@@ -2564,7 +2611,7 @@ int CanSpinTradeMon(struct Pokemon *mon, u16 monIdx)
return CAN_TRADE_MON;
}
-static void sub_807AA28(struct Sprite *sprite)
+static void SpriteCB_LinkMonGlow(struct Sprite *sprite)
{
if (++sprite->data[0] == 10)
{
@@ -2573,7 +2620,7 @@ static void sub_807AA28(struct Sprite *sprite)
}
}
-static void sub_807AA4C(struct Sprite *sprite)
+static void SpriteCB_LinkMonGlowWireless(struct Sprite *sprite)
{
if (!sprite->invisible && ++sprite->data[0] == 10)
{
@@ -2582,36 +2629,38 @@ static void sub_807AA4C(struct Sprite *sprite)
}
}
-static void sub_807AA7C(struct Sprite *sprite)
+static void SpriteCB_LinkMonShadow(struct Sprite *sprite)
{
if (!sprite->data[1])
{
if (++sprite->data[0] == 12)
sprite->data[0] = 0;
- LoadPalette(&gUnknown_08338EA4[sprite->data[0]], (sprite->oam.paletteNum + 16) * 16 + 4, 2);
+ LoadPalette(&sLinkMonShadow_Pal[sprite->data[0]], (sprite->oam.paletteNum + 16) * 16 + 4, 2);
}
}
-static void sub_807AABC(struct Sprite *sprite)
+// Move cable down offscreen
+static void SpriteCB_CableEndSending(struct Sprite *sprite)
{
sprite->data[0]++;
- sprite->pos2.y++;
+ sprite->y2++;
if (sprite->data[0] == 10)
DestroySprite(sprite);
}
-static void sub_807AAE0(struct Sprite *sprite)
+// Move cable up onscreen
+static void SpriteCB_CableEndReceiving(struct Sprite *sprite)
{
sprite->data[0]++;
- sprite->pos2.y--;
+ sprite->y2--;
if (sprite->data[0] == 10)
DestroySprite(sprite);
}
-static void sub_807AB04(struct Sprite *sprite)
+static void SpriteCB_GbaScreen(struct Sprite *sprite)
{
if (++sprite->data[0] == 15)
{
@@ -2665,13 +2714,13 @@ static void VBlankCB_Trade(void)
static void ClearLinkTimeoutCounter(void)
{
sTradeData->linkTimeoutCounter = 0;
- sTradeData->alwaysZero_88 = 0;
- sTradeData->alwaysZero_89 = 0;
+ sTradeData->linkTimeoutZero1 = 0;
+ sTradeData->linkTimeoutZero2 = 0;
}
static void CheckForLinkTimeout(void)
{
- if (sTradeData->alwaysZero_88 == sTradeData->alwaysZero_89)
+ if (sTradeData->linkTimeoutZero1 == sTradeData->linkTimeoutZero2)
sTradeData->linkTimeoutCounter++;
else
sTradeData->linkTimeoutCounter = 0;
@@ -2681,11 +2730,11 @@ static void CheckForLinkTimeout(void)
CloseLink();
SetMainCallback2(CB2_LinkError);
sTradeData->linkTimeoutCounter = 0;
- sTradeData->alwaysZero_89 = 0;
- sTradeData->alwaysZero_88 = 0;
+ sTradeData->linkTimeoutZero2 = 0;
+ sTradeData->linkTimeoutZero1 = 0;
}
- sTradeData->alwaysZero_89 = sTradeData->alwaysZero_88;
+ sTradeData->linkTimeoutZero2 = sTradeData->linkTimeoutZero1;
}
static u32 TradeGetMultiplayerId(void)
@@ -2731,9 +2780,9 @@ static void LoadTradeMonPic(u8 whichParty, u8 state)
break;
case 1:
SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, pos);
- sTradeData->pokePicSpriteIdxs[whichParty] = CreateSprite(&gMultiuseSpriteTemplate, 120, 60, 6);
- gSprites[sTradeData->pokePicSpriteIdxs[whichParty]].invisible = TRUE;
- gSprites[sTradeData->pokePicSpriteIdxs[whichParty]].callback = SpriteCallbackDummy;
+ sTradeData->monSpriteIds[whichParty] = CreateSprite(&gMultiuseSpriteTemplate, 120, 60, 6);
+ gSprites[sTradeData->monSpriteIds[whichParty]].invisible = TRUE;
+ gSprites[sTradeData->monSpriteIds[whichParty]].callback = SpriteCallbackDummy;
break;
}
}
@@ -3047,7 +3096,7 @@ static void TrySendTradeFinishData(void)
case 1:
if (IsLinkTaskFinished())
{
- Trade_SendData(sTradeData);
+ SendBlock(bitmask_all_link_players_but_self(), sTradeData->linkData, sizeof(sTradeData->linkData));
sTradeData->sendTradeFinishState++;
}
// fallthrough
@@ -3086,7 +3135,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
BGCNT_TXT512x256);
LoadPalette(gTradeGba2_Pal, 16, 0x60);
DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(1), 0x1420, 0x1000);
- DmaCopy16Defvars(3, gUnknown_08331F60, (void *) BG_SCREEN_ADDR(18), 0x1000);
+ DmaCopy16Defvars(3, gTradePlatform_Tilemap, (void *) BG_SCREEN_ADDR(18), 0x1000);
break;
case 1:
sTradeData->bg1hofs = 0;
@@ -3105,11 +3154,11 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
if (sTradeData->isCableTrade)
{
- DmaCopy16Defvars(3, sTradeTilemap_GbaCable, (void *) BG_SCREEN_ADDR(5), 0x1000);
+ DmaCopy16Defvars(3, sGbaCable_Tilemap, (void *) BG_SCREEN_ADDR(5), 0x1000);
}
else
{
- DmaCopy16Defvars(3, sTradeTilemap_GbaWireless, (void *) BG_SCREEN_ADDR(5), 0x1000);
+ DmaCopy16Defvars(3, sGbaWireless_Tilemap, (void *) BG_SCREEN_ADDR(5), 0x1000);
}
DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(0), 0x1420, 0x1000);
@@ -3127,7 +3176,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
- LZ77UnCompVram(gUnknown_083379A0, (void *) BG_SCREEN_ADDR(5));
+ LZ77UnCompVram(sCrossingHighlightWireless_Tilemap, (void *) BG_SCREEN_ADDR(5));
BlendPalettes(0x8, 16, RGB_BLACK);
}
else
@@ -3136,14 +3185,14 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
- DmaCopy16Defvars(3, sTradeTilemap_Cable, (void *) BG_SCREEN_ADDR(5), 0x800);
+ DmaCopy16Defvars(3, sCrossingHighlightCable_Tilemap, (void *) BG_SCREEN_ADDR(5), 0x800);
BlendPalettes(0x1, 16, RGB_BLACK);
}
break;
case 3:
- LoadPalette(sTradePal_Black, 48, 0x20);
- LZ77UnCompVram(sTradeGfx_WirelessSignal, (void *) BG_CHAR_ADDR(1));
- LZ77UnCompVram(sTradeTilemap_WirelessSignal, (void *) BG_SCREEN_ADDR(18));
+ LoadPalette(sWirelessSignalNone_Pal, 48, 0x20);
+ LZ77UnCompVram(sWirelessSignal_Gfx, (void *) BG_CHAR_ADDR(1));
+ LZ77UnCompVram(sWirelessSignal_Tilemap, (void *) BG_SCREEN_ADDR(18));
sTradeData->bg2vofs = 80;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
@@ -3164,18 +3213,18 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
sTradeData->texX = 64;
sTradeData->texY = 92;
sTradeData->sXY = 32;
- sTradeData->unk_EA = 1024;
+ sTradeData->gbaScale = 1024;
sTradeData->alpha = 0;
- DmaCopyLarge16(3, sTradeAffine_Gba, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000);
+ DmaCopyLarge16(3, sGbaAffine_Gfx, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000);
if (sTradeData->isCableTrade)
{
- DmaCopy16Defvars(3, sTradeAffineMap_GbaCable, (void *) BG_SCREEN_ADDR(18), 0x100);
+ DmaCopy16Defvars(3, sGbaCable_AffineTilemap, (void *) BG_SCREEN_ADDR(18), 0x100);
}
else
{
- DmaCopy16Defvars(3, sTradeAffineMap_GbaWireless, (void *) BG_SCREEN_ADDR(18), 0x100);
+ DmaCopy16Defvars(3, sGbaWireless_AffineTilemap, (void *) BG_SCREEN_ADDR(18), 0x100);
}
break;
case 5:
@@ -3195,20 +3244,20 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
sTradeData->texX = 64;
sTradeData->texY = 92;
sTradeData->sXY = 256;
- sTradeData->unk_EA = 128;
+ sTradeData->gbaScale = 128;
sTradeData->scrX = 120;
sTradeData->scrY = 80;
sTradeData->alpha = 0;
- DmaCopyLarge16(3, sTradeAffine_Gba, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000);
+ DmaCopyLarge16(3, sGbaAffine_Gfx, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000);
if (sTradeData->isCableTrade)
{
- DmaCopy16Defvars(3, sTradeAffineMap_GbaCable, (void *) BG_SCREEN_ADDR(18), 0x100);
+ DmaCopy16Defvars(3, sGbaCable_AffineTilemap, (void *) BG_SCREEN_ADDR(18), 0x100);
}
else
{
- DmaCopy16Defvars(3, sTradeAffineMap_GbaWireless, (void *) BG_SCREEN_ADDR(18), 0x100);
+ DmaCopy16Defvars(3, sGbaWireless_AffineTilemap, (void *) BG_SCREEN_ADDR(18), 0x100);
}
break;
case 7:
@@ -3222,19 +3271,19 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
BGCNT_TXT512x256);
LoadPalette(gTradeGba2_Pal, 16, 0x60);
DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(1), 0x1420, 0x1000);
- DmaCopy16Defvars(3, gUnknown_08331F60, (void *) BG_SCREEN_ADDR(18), 0x1000);
+ DmaCopy16Defvars(3, gTradePlatform_Tilemap, (void *) BG_SCREEN_ADDR(18), 0x1000);
break;
}
}
static void LoadTradeSequenceSpriteSheetsAndPalettes(void)
{
- LoadSpriteSheet(&sGlow1SpriteSheet);
- LoadSpriteSheet(&sGlow2SpriteSheet);
- LoadSpriteSheet(&sCableEndSpriteSheet);
- LoadSpriteSheet(&sGbaScreenSpriteSheet);
- LoadSpritePalette(&sMiscTradeSpritePalette);
- LoadSpritePalette(&sGbaSpritePalette);
+ LoadSpriteSheet(&sSpriteSheet_LinkMonGlow);
+ LoadSpriteSheet(&sSpriteSheet_LinkMonShadow);
+ LoadSpriteSheet(&sSpriteSheet_CableEnd);
+ LoadSpriteSheet(&sSpriteSheet_GbaScreen);
+ LoadSpritePalette(&sSpritePalette_LinkMon);
+ LoadSpritePalette(&sSpritePalette_Gba);
}
// Buffers "[Pokemon] will be sent to [Trainer]" strings
@@ -3263,7 +3312,7 @@ static void BufferTradeSceneStrings(void)
}
}
-// returns TRUE if it was a link trade, FALSE if it was an in-game trade
+// returns TRUE if it finished a link trade, FALSE if it finished an in-game trade or if sequence is still going
static bool8 AnimateTradeSequence(void)
{
if (sTradeData->isCableTrade)
@@ -3272,71 +3321,146 @@ static bool8 AnimateTradeSequence(void)
return AnimateTradeSequenceWireless();
}
+// Below are the states for the main switch in AnimateTradeSequenceCable and AnimateTradeSequenceWireless
+// When AnimateTradeSequenceWireless has a unique version of a
+// state used by AnimateTradeSequenceCable, it adds the below modifier
+#define TS_WIRELESS_STATE 100
+enum {
+ TS_STATE_START,
+ TS_STATE_MON_SLIDE_IN,
+ // 2-9 unused
+ TS_STATE_SEND_MSG = 10,
+ TS_STATE_BYE_BYE,
+ TS_STATE_POKEBALL_DEPART,
+ TS_STATE_POKEBALL_DEPART_WAIT,
+ TS_STATE_FADE_OUT_TO_GBA_SEND,
+ // 15-19 unused
+ TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND = 20,
+ TS_STATE_FADE_IN_TO_GBA_SEND,
+ TS_STATE_WAIT_FADE_IN_TO_GBA_SEND,
+ TS_STATE_GBA_ZOOM_OUT,
+ TS_STATE_GBA_FLASH_SEND,
+ TS_STATE_GBA_STOP_FLASH_SEND,
+ TS_STATE_PAN_AWAY_GBA,
+ TS_STATE_CREATE_LINK_MON_LEAVING,
+ TS_STATE_LINK_MON_TRAVEL_OUT,
+ TS_STATE_FADE_OUT_TO_CROSSING,
+ TS_STATE_WAIT_FADE_OUT_TO_CROSSING,
+ TS_STATE_FADE_IN_TO_CROSSING,
+ TS_STATE_WAIT_FADE_IN_TO_CROSSING,
+ TS_STATE_CROSSING_LINK_MONS_ENTER,
+ TS_STATE_CROSSING_BLEND_WHITE_1,
+ TS_STATE_CROSSING_BLEND_WHITE_2,
+ TS_STATE_CROSSING_BLEND_WHITE_3,
+ TS_STATE_CROSSING_CREATE_MON_PICS,
+ TS_STATE_CROSSING_MON_PICS_MOVE,
+ TS_STATE_CROSSING_LINK_MONS_EXIT,
+ TS_STATE_CREATE_LINK_MON_ARRIVING,
+ TS_STATE_FADE_OUT_TO_GBA_RECV,
+ TS_STATE_WAIT_FADE_OUT_TO_GBA_RECV,
+ TS_STATE_LINK_MON_TRAVEL_IN,
+ TS_STATE_PAN_TO_GBA,
+ TS_STATE_DESTROY_LINK_MON,
+ TS_STATE_LINK_MON_ARRIVED_DELAY,
+ TS_STATE_MOVE_GBA_TO_CENTER,
+ TS_STATE_GBA_FLASH_RECV,
+ TS_STATE_UNUSED,
+ TS_STATE_GBA_STOP_FLASH_RECV,
+ TS_STATE_GBA_ZOOM_IN,
+ TS_STATE_FADE_OUT_TO_NEW_MON,
+ // 53-59 unused
+ TS_STATE_WAIT_FADE_OUT_TO_NEW_MON = 60,
+ TS_STATE_FADE_IN_TO_NEW_MON,
+ TS_STATE_WAIT_FADE_IN_TO_NEW_MON,
+ TS_STATE_POKEBALL_ARRIVE,
+ TS_STATE_FADE_POKEBALL_TO_NORMAL,
+ TS_STATE_POKEBALL_ARRIVE_WAIT,
+ TS_STATE_SHOW_NEW_MON,
+ TS_STATE_NEW_MON_MSG,
+ TS_STATE_TAKE_CARE_OF_MON,
+ TS_STATE_AFTER_NEW_MON_DELAY,
+ TS_STATE_CHECK_RIBBONS,
+ TS_STATE_END_LINK_TRADE,
+ TS_STATE_TRY_EVOLUTION,
+ TS_STATE_FADE_OUT_END,
+ TS_STATE_WAIT_FADE_OUT_END,
+ // Special states
+ TS_STATE_GBA_FLASH_SEND_WIRELESS = TS_STATE_GBA_FLASH_SEND + TS_WIRELESS_STATE,
+ TS_STATE_GBA_STOP_FLASH_SEND_WIRELESS,
+ TS_STATE_WAIT_WIRELESS_SIGNAL_SEND,
+ TS_STATE_PAN_TO_GBA_WIRELESS = TS_STATE_PAN_TO_GBA + TS_WIRELESS_STATE,
+ TS_STATE_DESTROY_LINK_MON_WIRELESS,
+ TS_STATE_WAIT_WIRELESS_SIGNAL_RECV,
+ TS_STATE_DELAY_FOR_MON_ANIM = 167,
+ TS_STATE_LINK_MON_TRAVEL_OFFSCREEN = 200,
+ TS_STATE_WAIT_FOR_MON_CRY = 267,
+};
+
static bool8 AnimateTradeSequenceCable(void)
{
u16 evoTarget;
switch (sTradeData->state)
{
- case 0:
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = FALSE;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x = -180;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
+ case TS_STATE_START:
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 = -180;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
sTradeData->state++;
sTradeData->cachedMapMusic = GetCurrentMapMusic();
PlayNewMapMusic(MUS_EVOLUTION);
break;
- case 1:
+ case TS_STATE_MON_SLIDE_IN:
if (sTradeData->bg2hofs > 0)
{
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x += 3;
+ // Sliding
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 += 3;
sTradeData->bg2hofs -= 3;
}
else
{
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x = 0;
+ // Pokémon has arrived onscreen
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 = 0;
sTradeData->bg2hofs = 0;
- sTradeData->state = 10;
+ sTradeData->state = TS_STATE_SEND_MSG;
}
break;
- case 10:
+ case TS_STATE_SEND_MSG:
StringExpandPlaceholders(gStringVar4, gText_XWillBeSentToY);
DrawTextOnTradeWindow(0, gStringVar4, 0);
if (sTradeData->monSpecies[TRADE_PLAYER] != SPECIES_EGG)
- {
PlayCry1(sTradeData->monSpecies[TRADE_PLAYER], 0);
- }
- sTradeData->state = 11;
+ sTradeData->state = TS_STATE_BYE_BYE;
sTradeData->timer = 0;
break;
- case 11:
+ case TS_STATE_BYE_BYE:
if (++sTradeData->timer == 80)
{
- sTradeData->pokeballSpriteId = CreateTradePokeballSprite(sTradeData->pokePicSpriteIdxs[0], gSprites[sTradeData->pokePicSpriteIdxs[0]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff);
+ sTradeData->releasePokeballSpriteId = CreateTradePokeballSprite(sTradeData->monSpriteIds[0], gSprites[sTradeData->monSpriteIds[0]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff);
sTradeData->state++;
StringExpandPlaceholders(gStringVar4, gText_ByeByeVar1);
DrawTextOnTradeWindow(0, gStringVar4, 0);
}
break;
- case 12:
- if (gSprites[sTradeData->pokeballSpriteId].callback == SpriteCallbackDummy)
+ case TS_STATE_POKEBALL_DEPART:
+ if (gSprites[sTradeData->releasePokeballSpriteId].callback == SpriteCallbackDummy)
{
- sTradeData->unk_D3 = CreateSprite(&gSpriteTemplate_8338D28, 120, 32, 0);
- gSprites[sTradeData->unk_D3].callback = sub_807E5D8;
- DestroySprite(&gSprites[sTradeData->pokeballSpriteId]);
+ sTradeData->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, 32, 0);
+ gSprites[sTradeData->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballDepart;
+ DestroySprite(&gSprites[sTradeData->releasePokeballSpriteId]);
sTradeData->state++;
}
break;
- case 13:
+ case TS_STATE_POKEBALL_DEPART_WAIT:
// The game waits here for the sprite to finish its animation sequence.
break;
- case 14:
+ case TS_STATE_FADE_OUT_TO_GBA_SEND:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
- sTradeData->state = 20;
+ sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND;
break;
- case 20:
+ case TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND:
if (!gPaletteFade.active)
{
SetTradeSequenceBgGpuRegs(4);
@@ -3345,42 +3469,40 @@ static bool8 AnimateTradeSequenceCable(void)
sTradeData->state++;
}
break;
- case 21:
+ case TS_STATE_FADE_IN_TO_GBA_SEND:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
- case 22:
+ case TS_STATE_WAIT_FADE_IN_TO_GBA_SEND:
if (!gPaletteFade.active)
- {
- sTradeData->state = 23;
- }
+ sTradeData->state = TS_STATE_GBA_ZOOM_OUT;
break;
- case 23:
- if (sTradeData->unk_EA > 0x100)
+ case TS_STATE_GBA_ZOOM_OUT:
+ if (sTradeData->gbaScale > 0x100)
{
- sTradeData->unk_EA -= 0x34;
+ sTradeData->gbaScale -= 0x34;
}
else
{
SetTradeSequenceBgGpuRegs(1);
- sTradeData->unk_EA = 0x80;
+ sTradeData->gbaScale = 0x80;
sTradeData->state++;
sTradeData->timer = 0;
}
- sTradeData->sXY = 0x8000 / sTradeData->unk_EA;
+ sTradeData->sXY = 0x8000 / sTradeData->gbaScale;
break;
- case 24:
+ case TS_STATE_GBA_FLASH_SEND:
if (++sTradeData->timer > 20)
{
SetTradeBGAffine();
- sTradeData->unk_91 = CreateSprite(&gSpriteTemplate_8338E74, 120, 80, 0);
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0);
sTradeData->state++;
}
break;
- case 25:
- if (gSprites[sTradeData->unk_91].animEnded)
+ case TS_STATE_GBA_STOP_FLASH_SEND:
+ if (gSprites[sTradeData->connectionSpriteId2].animEnded)
{
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND |
BLDCNT_TGT2_BG1 |
BLDCNT_TGT2_BG2);
@@ -3388,193 +3510,183 @@ static bool8 AnimateTradeSequenceCable(void)
sTradeData->state++;
}
break;
- case 26:
+ case TS_STATE_PAN_AWAY_GBA:
if (--sTradeData->bg1vofs == 316)
- {
sTradeData->state++;
- }
+
if (sTradeData->bg1vofs == 328)
- {
- sTradeData->unk_92 = CreateSprite(&gSpriteTemplate_8338DFC, 128, 65, 0);
- }
+ sTradeData->cableEndSpriteId = CreateSprite(&sSpriteTemplate_CableEnd, 128, 65, 0);
break;
- case 27:
- sTradeData->unk_90 = CreateSprite(&gUnknown_08338D88, 128, 80, 3);
- sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 128, 80, 0);
- StartSpriteAnim(&gSprites[sTradeData->unk_91], 1);
+ case TS_STATE_CREATE_LINK_MON_LEAVING:
+ sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 128, 80, 3);
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 128, 80, 0);
+ StartSpriteAnim(&gSprites[sTradeData->connectionSpriteId2], ANIM_LINKMON_SMALL);
sTradeData->state++;
break;
- case 28:
+ case TS_STATE_LINK_MON_TRAVEL_OUT:
if ((sTradeData->bg1vofs -= 2) == 166)
- {
- sTradeData->state = 200;
- }
+ sTradeData->state = TS_STATE_LINK_MON_TRAVEL_OFFSCREEN;
+
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
break;
- case 200:
- gSprites[sTradeData->unk_90].pos1.y -= 2;
- gSprites[sTradeData->unk_91].pos1.y -= 2;
- if (gSprites[sTradeData->unk_90].pos1.y < -8)
- {
- sTradeData->state = 29;
- }
+ case TS_STATE_LINK_MON_TRAVEL_OFFSCREEN:
+ gSprites[sTradeData->connectionSpriteId1].y -= 2;
+ gSprites[sTradeData->connectionSpriteId2].y -= 2;
+ if (gSprites[sTradeData->connectionSpriteId1].y < -8)
+ sTradeData->state = TS_STATE_FADE_OUT_TO_CROSSING;
break;
- case 29:
+ case TS_STATE_FADE_OUT_TO_CROSSING:
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
- sTradeData->state = 30;
+ sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_CROSSING;
break;
- case 30:
+ case TS_STATE_WAIT_FADE_OUT_TO_CROSSING:
if (!gPaletteFade.active)
{
- DestroySprite(&gSprites[sTradeData->unk_90]);
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId1]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
SetTradeSequenceBgGpuRegs(2);
sTradeData->state++;
}
break;
- case 31:
+ case TS_STATE_FADE_IN_TO_CROSSING:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
- sTradeData->unk_90 = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
- sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
+ sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 111, 170, 0);
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 129, -10, 0);
sTradeData->state++;
break;
- case 32:
+ case TS_STATE_WAIT_FADE_IN_TO_CROSSING:
if (!gPaletteFade.active)
{
PlaySE(SE_WARP_OUT);
sTradeData->state++;
}
- gSprites[sTradeData->unk_90].pos2.y -= 3;
- gSprites[sTradeData->unk_91].pos2.y += 3;
+ gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
+ gSprites[sTradeData->connectionSpriteId2].y2 += 3;
break;
- case 33:
- gSprites[sTradeData->unk_90].pos2.y -= 3;
- gSprites[sTradeData->unk_91].pos2.y += 3;
- if (gSprites[sTradeData->unk_90].pos2.y <= -90)
+ case TS_STATE_CROSSING_LINK_MONS_ENTER:
+ gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
+ gSprites[sTradeData->connectionSpriteId2].y2 += 3;
+ if (gSprites[sTradeData->connectionSpriteId1].y2 <= -90)
{
- gSprites[sTradeData->unk_90].data[1] = 1;
- gSprites[sTradeData->unk_91].data[1] = 1;
+ gSprites[sTradeData->connectionSpriteId1].data[1] = 1;
+ gSprites[sTradeData->connectionSpriteId2].data[1] = 1;
sTradeData->state++;
}
break;
- case 34:
+ case TS_STATE_CROSSING_BLEND_WHITE_1:
BlendPalettes(0x1, 16, RGB_WHITEALPHA);
sTradeData->state++;
break;
- case 35:
+ case TS_STATE_CROSSING_BLEND_WHITE_2:
BlendPalettes(0x1, 0, RGB_WHITEALPHA);
sTradeData->state++;
break;
- case 36:
+ case TS_STATE_CROSSING_BLEND_WHITE_3:
BlendPalettes(0x1, 16, RGB_WHITEALPHA);
sTradeData->state++;
break;
- case 37:
+ case TS_STATE_CROSSING_CREATE_MON_PICS:
if (!IsMonSpriteNotFlipped(sTradeData->monSpecies[TRADE_PLAYER]))
{
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].affineAnims = gSpriteAffineAnimTable_8338ECC;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
- CalcCenterToCornerVec(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE);
- StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], 0);
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].affineAnims = sAffineAnims_CrossingMonPics;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ CalcCenterToCornerVec(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE);
+ StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0);
}
else
{
- StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], 0);
+ StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0);
}
- StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]], 0);
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos1.x = 60;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.x = 180;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos1.y = 192;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.y = -32;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = FALSE;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].invisible = FALSE;
+ StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x = 60;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x = 180;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y = 192;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y = -32;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = FALSE;
sTradeData->state++;
break;
- case 38:
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3;
- if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT
- && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3)
+ case TS_STATE_CROSSING_MON_PICS_MOVE:
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 -= 3;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 += 3;
+ if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 < -DISPLAY_HEIGHT
+ && gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 >= -DISPLAY_HEIGHT - 3)
{
PlaySE(SE_WARP_IN);
}
- if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -222)
+ if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 < -222)
{
- gSprites[sTradeData->unk_90].data[1] = 0;
- gSprites[sTradeData->unk_91].data[1] = 0;
+ gSprites[sTradeData->connectionSpriteId1].data[1] = 0;
+ gSprites[sTradeData->connectionSpriteId2].data[1] = 0;
sTradeData->state++;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = TRUE;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].invisible = TRUE;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = TRUE;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = TRUE;
BlendPalettes(0x1, 0, RGB_WHITEALPHA);
}
break;
- case 39:
- gSprites[sTradeData->unk_90].pos2.y -= 3;
- gSprites[sTradeData->unk_91].pos2.y += 3;
- if (gSprites[sTradeData->unk_90].pos2.y <= -222)
+ case TS_STATE_CROSSING_LINK_MONS_EXIT:
+ gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
+ gSprites[sTradeData->connectionSpriteId2].y2 += 3;
+ if (gSprites[sTradeData->connectionSpriteId1].y2 <= -222)
{
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
- DestroySprite(&gSprites[sTradeData->unk_90]);
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId1]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
}
break;
- case 40:
+ case TS_STATE_CREATE_LINK_MON_ARRIVING:
if (!gPaletteFade.active)
{
sTradeData->state++;
SetTradeSequenceBgGpuRegs(1);
sTradeData->bg1vofs = 166;
- sTradeData->unk_90 = CreateSprite(&gUnknown_08338D88, 128, -20, 3);
- sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 128, -20, 0);
- StartSpriteAnim(&gSprites[sTradeData->unk_91], 1);
+ sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 128, -20, 3);
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 128, -20, 0);
+ StartSpriteAnim(&gSprites[sTradeData->connectionSpriteId2], ANIM_LINKMON_SMALL);
}
break;
- case 41:
+ case TS_STATE_FADE_OUT_TO_GBA_RECV:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
- case 42:
+ case TS_STATE_WAIT_FADE_OUT_TO_GBA_RECV:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
if (!gPaletteFade.active)
- {
sTradeData->state++;
- }
break;
- case 43:
- gSprites[sTradeData->unk_90].pos2.y += 3;
- gSprites[sTradeData->unk_91].pos2.y += 3;
- if (gSprites[sTradeData->unk_90].pos2.y + gSprites[sTradeData->unk_90].pos1.y == 64)
+ case TS_STATE_LINK_MON_TRAVEL_IN:
+ gSprites[sTradeData->connectionSpriteId1].y2 += 3;
+ gSprites[sTradeData->connectionSpriteId2].y2 += 3;
+ if (gSprites[sTradeData->connectionSpriteId1].y2 + gSprites[sTradeData->connectionSpriteId1].y == 64)
{
sTradeData->state++;
}
break;
- case 44:
+ case TS_STATE_PAN_TO_GBA:
if ((sTradeData->bg1vofs += 2) > 316)
{
sTradeData->bg1vofs = 316;
sTradeData->state++;
}
break;
- case 45:
- DestroySprite(&gSprites[sTradeData->unk_90]);
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ case TS_STATE_DESTROY_LINK_MON:
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId1]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
sTradeData->state++;
sTradeData->timer = 0;
break;
- case 46:
+ case TS_STATE_LINK_MON_ARRIVED_DELAY:
if (++sTradeData->timer == 10)
- {
sTradeData->state++;
- }
break;
- case 47:
+ case TS_STATE_MOVE_GBA_TO_CENTER:
if (++sTradeData->bg1vofs > 348)
{
sTradeData->bg1vofs = 348;
@@ -3582,41 +3694,41 @@ static bool8 AnimateTradeSequenceCable(void)
}
if (sTradeData->bg1vofs == 328 && sTradeData->isCableTrade)
{
- sTradeData->unk_92 = CreateSprite(&gSpriteTemplate_8338DFC, 128, 65, 0);
- gSprites[sTradeData->unk_92].callback = sub_807AAE0;
+ sTradeData->cableEndSpriteId = CreateSprite(&sSpriteTemplate_CableEnd, 128, 65, 0);
+ gSprites[sTradeData->cableEndSpriteId].callback = SpriteCB_CableEndReceiving;
}
break;
- case 48:
- sTradeData->unk_91 = CreateSprite(&gSpriteTemplate_8338E74, 120, 80, 0);
- sTradeData->state = 50;
+ case TS_STATE_GBA_FLASH_RECV:
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0);
+ sTradeData->state = TS_STATE_GBA_STOP_FLASH_RECV;
break;
- case 50:
- if (gSprites[sTradeData->unk_91].animEnded)
+ case TS_STATE_GBA_STOP_FLASH_RECV:
+ if (gSprites[sTradeData->connectionSpriteId2].animEnded)
{
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
SetTradeSequenceBgGpuRegs(6);
sTradeData->state++;
PlaySE(SE_M_SAND_ATTACK);
}
break;
- case 51:
- if (sTradeData->unk_EA < 0x400)
+ case TS_STATE_GBA_ZOOM_IN:
+ if (sTradeData->gbaScale < 0x400)
{
- sTradeData->unk_EA += 0x34;
+ sTradeData->gbaScale += 0x34;
}
else
{
- sTradeData->unk_EA = 0x400;
+ sTradeData->gbaScale = 0x400;
sTradeData->state++;
}
- sTradeData->sXY = 0x8000 / sTradeData->unk_EA;
+ sTradeData->sXY = 0x8000 / sTradeData->gbaScale;
break;
- case 52:
+ case TS_STATE_FADE_OUT_TO_NEW_MON:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
- sTradeData->state = 60;
+ sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_NEW_MON;
break;
- case 60:
+ case TS_STATE_WAIT_FADE_OUT_TO_NEW_MON:
if (!gPaletteFade.active)
{
SetTradeSequenceBgGpuRegs(5);
@@ -3625,54 +3737,52 @@ static bool8 AnimateTradeSequenceCable(void)
sTradeData->state++;
}
break;
- case 61:
+ case TS_STATE_FADE_IN_TO_NEW_MON:
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
- case 62:
+ case TS_STATE_WAIT_FADE_IN_TO_NEW_MON:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG2_ON |
DISPCNT_OBJ_ON);
if (!gPaletteFade.active)
- {
sTradeData->state++;
- }
break;
- case 63:
- sTradeData->unk_D3 = CreateSprite(&gSpriteTemplate_8338D28, 120, -8, 0);
- gSprites[sTradeData->unk_D3].data[3] = 74;
- gSprites[sTradeData->unk_D3].callback = sub_807E6AC;
- StartSpriteAnim(&gSprites[sTradeData->unk_D3], 1);
- StartSpriteAffineAnim(&gSprites[sTradeData->unk_D3], 2);
- BlendPalettes(1 << (16 + gSprites[sTradeData->unk_D3].oam.paletteNum), 16, RGB_WHITEALPHA);
+ case TS_STATE_POKEBALL_ARRIVE:
+ sTradeData->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, -8, 0);
+ gSprites[sTradeData->bouncingPokeballSpriteId].data[3] = 74;
+ gSprites[sTradeData->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballArrive;
+ StartSpriteAnim(&gSprites[sTradeData->bouncingPokeballSpriteId], 1);
+ StartSpriteAffineAnim(&gSprites[sTradeData->bouncingPokeballSpriteId], 2);
+ BlendPalettes(1 << (16 + gSprites[sTradeData->bouncingPokeballSpriteId].oam.paletteNum), 16, RGB_WHITEALPHA);
sTradeData->state++;
sTradeData->timer = 0;
break;
- case 64:
- BeginNormalPaletteFade(1 << (16 + gSprites[sTradeData->unk_D3].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA);
+ case TS_STATE_FADE_POKEBALL_TO_NORMAL:
+ BeginNormalPaletteFade(1 << (16 + gSprites[sTradeData->bouncingPokeballSpriteId].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA);
sTradeData->state++;
break;
- case 65:
- if (gSprites[sTradeData->unk_D3].callback == SpriteCallbackDummy)
+ case TS_STATE_POKEBALL_ARRIVE_WAIT:
+ if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy)
{
HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], gMonSpritesGfxPtr->sprites.ptr[3], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]);
sTradeData->state++;
}
break;
- case 66:
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.x = 120;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.x = 0;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y = 0;
- StartSpriteAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]], 0);
- CreatePokeballSpriteToReleaseMon(sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
- FreeSpriteOamMatrix(&gSprites[sTradeData->unk_D3]);
- DestroySprite(&gSprites[sTradeData->unk_D3]);
+ case TS_STATE_SHOW_NEW_MON:
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x = 120;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
+ StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
+ CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
+ FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
+ DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]);
sTradeData->state++;
break;
- case 67:
+ case TS_STATE_NEW_MON_MSG:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG0_ON |
@@ -3680,28 +3790,24 @@ static bool8 AnimateTradeSequenceCable(void)
DISPCNT_OBJ_ON);
StringExpandPlaceholders(gStringVar4, gText_XSentOverY);
DrawTextOnTradeWindow(0, gStringVar4, 0);
- sTradeData->state = 167;
+ sTradeData->state = TS_STATE_DELAY_FOR_MON_ANIM;
sTradeData->timer = 0;
break;
- // 167 and 267 are extra cases added in for animations
- case 167:
+ case TS_STATE_DELAY_FOR_MON_ANIM:
if (++sTradeData->timer > 60)
{
- sTradeData->state = 267;
+ sTradeData->state = TS_STATE_WAIT_FOR_MON_CRY;
sTradeData->timer = 0;
}
break;
- case 267:
+ case TS_STATE_WAIT_FOR_MON_CRY:
if (IsCryFinished())
- {
- sTradeData->state = 68;
- }
+ sTradeData->state = TS_STATE_TAKE_CARE_OF_MON;
break;
- case 68:
+ case TS_STATE_TAKE_CARE_OF_MON:
if (++sTradeData->timer == 10)
- {
PlayFanfare(MUS_EVOLVED);
- }
+
if (sTradeData->timer == 250)
{
sTradeData->state++;
@@ -3710,17 +3816,15 @@ static bool8 AnimateTradeSequenceCable(void)
sTradeData->timer = 0;
}
break;
- case 69:
+ case TS_STATE_AFTER_NEW_MON_DELAY:
if (++sTradeData->timer == 60)
- {
sTradeData->state++;
- }
break;
- case 70:
+ case TS_STATE_CHECK_RIBBONS:
CheckPartnersMonForRibbons();
sTradeData->state++;
break;
- case 71:
+ case TS_STATE_END_LINK_TRADE:
if (sTradeData->isLinkTrade)
{
return TRUE;
@@ -3730,21 +3834,21 @@ static bool8 AnimateTradeSequenceCable(void)
sTradeData->state++;
}
break;
- case 72: // Only if in-game trade
+ case TS_STATE_TRY_EVOLUTION: // Only if in-game trade, link trades use CB2_TryLinkTradeEvolution
TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_UpdateInGameTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE)
{
- TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
+ TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
}
sTradeData->state++;
break;
- case 73:
+ case TS_STATE_FADE_OUT_END:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state++;
break;
- case 74:
+ case TS_STATE_WAIT_FADE_OUT_END:
if (!gPaletteFade.active)
{
PlayNewMapMusic(sTradeData->cachedMapMusic);
@@ -3771,65 +3875,63 @@ static bool8 AnimateTradeSequenceWireless(void)
switch (sTradeData->state)
{
- case 0:
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = FALSE;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x = -180;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
+ case TS_STATE_START:
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 = -180;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
sTradeData->state++;
sTradeData->cachedMapMusic = GetCurrentMapMusic();
PlayNewMapMusic(MUS_EVOLUTION);
break;
- case 1:
+ case TS_STATE_MON_SLIDE_IN:
if (sTradeData->bg2hofs > 0)
{
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x += 3;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 += 3;
sTradeData->bg2hofs -= 3;
}
else
{
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x = 0;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 = 0;
sTradeData->bg2hofs = 0;
- sTradeData->state = 10;
+ sTradeData->state = TS_STATE_SEND_MSG;
}
break;
- case 10:
+ case TS_STATE_SEND_MSG:
StringExpandPlaceholders(gStringVar4, gText_XWillBeSentToY);
DrawTextOnTradeWindow(0, gStringVar4, 0);
if (sTradeData->monSpecies[TRADE_PLAYER] != SPECIES_EGG)
- {
PlayCry1(sTradeData->monSpecies[TRADE_PLAYER], 0);
- }
- sTradeData->state = 11;
+ sTradeData->state = TS_STATE_BYE_BYE;
sTradeData->timer = 0;
break;
- case 11:
+ case TS_STATE_BYE_BYE:
if (++sTradeData->timer == 80)
{
- sTradeData->pokeballSpriteId = CreateTradePokeballSprite(sTradeData->pokePicSpriteIdxs[0], gSprites[sTradeData->pokePicSpriteIdxs[0]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff);
+ sTradeData->releasePokeballSpriteId = CreateTradePokeballSprite(sTradeData->monSpriteIds[0], gSprites[sTradeData->monSpriteIds[0]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff);
sTradeData->state++;
StringExpandPlaceholders(gStringVar4, gText_ByeByeVar1);
DrawTextOnTradeWindow(0, gStringVar4, 0);
}
break;
- case 12:
- if (gSprites[sTradeData->pokeballSpriteId].callback == SpriteCallbackDummy)
+ case TS_STATE_POKEBALL_DEPART:
+ if (gSprites[sTradeData->releasePokeballSpriteId].callback == SpriteCallbackDummy)
{
- sTradeData->unk_D3 = CreateSprite(&gSpriteTemplate_8338D28, 120, 32, 0);
- gSprites[sTradeData->unk_D3].callback = sub_807E5D8;
- DestroySprite(&gSprites[sTradeData->pokeballSpriteId]);
+ sTradeData->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, 32, 0);
+ gSprites[sTradeData->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballDepart;
+ DestroySprite(&gSprites[sTradeData->releasePokeballSpriteId]);
sTradeData->state++;
}
break;
- case 13:
+ case TS_STATE_POKEBALL_DEPART_WAIT:
// The game waits here for the sprite to finish its animation sequence.
break;
- case 14:
+ case TS_STATE_FADE_OUT_TO_GBA_SEND:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
- sTradeData->state = 20;
+ sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND;
break;
- case 20:
+ case TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND:
if (!gPaletteFade.active)
{
SetTradeSequenceBgGpuRegs(4);
@@ -3838,190 +3940,185 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->state++;
}
break;
- case 21:
+ case TS_STATE_FADE_IN_TO_GBA_SEND:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
- case 22:
+ case TS_STATE_WAIT_FADE_IN_TO_GBA_SEND:
if (!gPaletteFade.active)
- {
- sTradeData->state = 23;
- }
+ sTradeData->state = TS_STATE_GBA_ZOOM_OUT;
break;
- case 23:
- if (sTradeData->unk_EA > 0x100)
+ case TS_STATE_GBA_ZOOM_OUT:
+ if (sTradeData->gbaScale > 0x100)
{
- sTradeData->unk_EA -= 0x34;
+ sTradeData->gbaScale -= 0x34;
}
else
{
SetTradeSequenceBgGpuRegs(1);
- sTradeData->unk_EA = 0x80;
- sTradeData->state = 124;
+ sTradeData->gbaScale = 0x80;
+ sTradeData->state = TS_STATE_GBA_FLASH_SEND_WIRELESS;
sTradeData->timer = 0;
}
- sTradeData->sXY = 0x8000 / sTradeData->unk_EA;
+ sTradeData->sXY = 0x8000 / sTradeData->gbaScale;
break;
- case 124:
+ case TS_STATE_GBA_FLASH_SEND_WIRELESS:
if (++sTradeData->timer > 20)
{
SetTradeSequenceBgGpuRegs(3);
- sTradeData->unk_91 = CreateSprite(&gSpriteTemplate_8338E8C, 120, 80, 0);
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Short, 120, 80, 0);
sTradeData->state++;
}
break;
- case 125:
- if (gSprites[sTradeData->unk_91].animEnded)
+ case TS_STATE_GBA_STOP_FLASH_SEND_WIRELESS:
+ if (gSprites[sTradeData->connectionSpriteId2].animEnded)
{
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 |
BLDCNT_TGT1_OBJ |
BLDCNT_EFFECT_BLEND |
BLDCNT_TGT2_BG2);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 4));
+
+ // Start wireless signal effect
CreateTask(Task_AnimateWirelessSignal, 5);
sTradeData->state++;
}
break;
- case 126:
+ case TS_STATE_WAIT_WIRELESS_SIGNAL_SEND:
if (!FuncIsActiveTask(Task_AnimateWirelessSignal))
- {
- sTradeData->state = 26;
- }
+ sTradeData->state = TS_STATE_PAN_AWAY_GBA;
break;
- case 26:
+ case TS_STATE_PAN_AWAY_GBA:
if (--sTradeData->bg1vofs == 316)
- {
sTradeData->state++;
- }
break;
- case 27:
- sTradeData->unk_90 = CreateSprite(&gUnknown_08338D88, 120, 80, 3);
- gSprites[sTradeData->unk_90].callback = sub_807AA4C;
- sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 120, 80, 0);
- StartSpriteAnim(&gSprites[sTradeData->unk_91], 1);
+ case TS_STATE_CREATE_LINK_MON_LEAVING:
+ sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 120, 80, 3);
+ gSprites[sTradeData->connectionSpriteId1].callback = SpriteCB_LinkMonGlowWireless;
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 120, 80, 0);
+ StartSpriteAnim(&gSprites[sTradeData->connectionSpriteId2], ANIM_LINKMON_SMALL);
sTradeData->state++;
break;
- case 28:
+ case TS_STATE_LINK_MON_TRAVEL_OUT:
if ((sTradeData->bg1vofs -= 3) == 166)
- {
- sTradeData->state = 200;
- }
+ sTradeData->state = TS_STATE_LINK_MON_TRAVEL_OFFSCREEN;
+
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
break;
- case 200:
- gSprites[sTradeData->unk_90].pos1.y -= 2;
- gSprites[sTradeData->unk_91].pos1.y -= 2;
- if (gSprites[sTradeData->unk_90].pos1.y < -8)
+ case TS_STATE_LINK_MON_TRAVEL_OFFSCREEN:
+ gSprites[sTradeData->connectionSpriteId1].y -= 2;
+ gSprites[sTradeData->connectionSpriteId2].y -= 2;
+ if (gSprites[sTradeData->connectionSpriteId1].y < -8)
{
- sTradeData->state = 29;
+ sTradeData->state = TS_STATE_FADE_OUT_TO_CROSSING;
}
break;
- case 29:
+ case TS_STATE_FADE_OUT_TO_CROSSING:
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
- sTradeData->state = 30;
+ sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_CROSSING;
break;
- case 30:
+ case TS_STATE_WAIT_FADE_OUT_TO_CROSSING:
if (!gPaletteFade.active)
{
- DestroySprite(&gSprites[sTradeData->unk_90]);
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId1]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
SetTradeSequenceBgGpuRegs(2);
sTradeData->state++;
}
break;
- case 31:
+ case TS_STATE_FADE_IN_TO_CROSSING:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
- sTradeData->unk_90 = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
- sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
+ sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 111, 170, 0);
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 129, -10, 0);
sTradeData->state++;
break;
- case 32:
+ case TS_STATE_WAIT_FADE_IN_TO_CROSSING:
if (!gPaletteFade.active)
{
PlaySE(SE_WARP_OUT);
sTradeData->state++;
}
- gSprites[sTradeData->unk_90].pos2.y -= 3;
- gSprites[sTradeData->unk_91].pos2.y += 3;
+ gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
+ gSprites[sTradeData->connectionSpriteId2].y2 += 3;
break;
- case 33:
- gSprites[sTradeData->unk_90].pos2.y -= 3;
- gSprites[sTradeData->unk_91].pos2.y += 3;
- if (gSprites[sTradeData->unk_90].pos2.y <= -90)
+ case TS_STATE_CROSSING_LINK_MONS_ENTER:
+ gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
+ gSprites[sTradeData->connectionSpriteId2].y2 += 3;
+ if (gSprites[sTradeData->connectionSpriteId1].y2 <= -90)
{
- gSprites[sTradeData->unk_90].data[1] = 1;
- gSprites[sTradeData->unk_91].data[1] = 1;
+ gSprites[sTradeData->connectionSpriteId1].data[1] = 1;
+ gSprites[sTradeData->connectionSpriteId2].data[1] = 1;
sTradeData->state++;
- CreateTask(c3_0805465C, 5);
+ CreateTask(Task_NarrowWindowForCrossing_Wireless, 5);
}
break;
- case 34:
+ case TS_STATE_CROSSING_BLEND_WHITE_1:
BlendPalettes(0x8, 16, RGB_WHITEALPHA);
sTradeData->state++;
break;
- case 35:
+ case TS_STATE_CROSSING_BLEND_WHITE_2:
BlendPalettes(0x8, 16, RGB_WHITEALPHA);
sTradeData->state++;
break;
- case 36:
+ case TS_STATE_CROSSING_BLEND_WHITE_3:
BlendPalettes(0x8, 16, RGB_WHITEALPHA);
sTradeData->state++;
break;
- case 37:
+ case TS_STATE_CROSSING_CREATE_MON_PICS:
if (!IsMonSpriteNotFlipped(sTradeData->monSpecies[TRADE_PLAYER]))
{
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].affineAnims = gSpriteAffineAnimTable_8338ECC;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
- CalcCenterToCornerVec(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE);
- StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], 0);
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].affineAnims = sAffineAnims_CrossingMonPics;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ CalcCenterToCornerVec(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE);
+ StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0);
}
else
{
- StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], 0);
+ StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0);
}
- StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]], 0);
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos1.x = 40;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.x = 200;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos1.y = 192;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.y = -32;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = FALSE;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].invisible = FALSE;
+ StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x = 40;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x = 200;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y = 192;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y = -32;
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = FALSE;
sTradeData->state++;
break;
- case 38:
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3;
- if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT
- && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3)
+ case TS_STATE_CROSSING_MON_PICS_MOVE:
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 -= 3;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 += 3;
+ if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 < -DISPLAY_HEIGHT
+ && gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 >= -DISPLAY_HEIGHT - 3)
{
PlaySE(SE_WARP_IN);
}
- if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -222)
+ if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 < -222)
{
- gSprites[sTradeData->unk_90].data[1] = 0;
- gSprites[sTradeData->unk_91].data[1] = 0;
+ gSprites[sTradeData->connectionSpriteId1].data[1] = 0;
+ gSprites[sTradeData->connectionSpriteId2].data[1] = 0;
sTradeData->state++;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = TRUE;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].invisible = TRUE;
- CreateTask(sub_807F39C, 5);
+ gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = TRUE;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = TRUE;
+ CreateTask(Task_NarrowWindowForCrossing_Cable, 5);
}
break;
- case 39:
- gSprites[sTradeData->unk_90].pos2.y -= 3;
- gSprites[sTradeData->unk_91].pos2.y += 3;
- if (gSprites[sTradeData->unk_90].pos2.y <= -222)
+ case TS_STATE_CROSSING_LINK_MONS_EXIT:
+ gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
+ gSprites[sTradeData->connectionSpriteId2].y2 += 3;
+ if (gSprites[sTradeData->connectionSpriteId1].y2 <= -222)
{
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
- DestroySprite(&gSprites[sTradeData->unk_90]);
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId1]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
}
break;
- case 40:
+ case TS_STATE_CREATE_LINK_MON_ARRIVING:
if (!gPaletteFade.active)
{
sTradeData->state++;
@@ -4029,36 +4126,34 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->bg1vofs = 166;
SetTradeSequenceBgGpuRegs(3);
sTradeData->bg2vofs = 412;
- sTradeData->unk_90 = CreateSprite(&gUnknown_08338D88, 120, -20, 3);
- gSprites[sTradeData->unk_90].callback = sub_807AA4C;
- sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 120, -20, 0);
- StartSpriteAnim(&gSprites[sTradeData->unk_91], 1);
+ sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 120, -20, 3);
+ gSprites[sTradeData->connectionSpriteId1].callback = SpriteCB_LinkMonGlowWireless;
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 120, -20, 0);
+ StartSpriteAnim(&gSprites[sTradeData->connectionSpriteId2], ANIM_LINKMON_SMALL);
}
break;
- case 41:
+ case TS_STATE_FADE_OUT_TO_GBA_RECV:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
- case 42:
+ case TS_STATE_WAIT_FADE_OUT_TO_GBA_RECV:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
if (!gPaletteFade.active)
- {
sTradeData->state++;
- }
break;
- case 43:
- gSprites[sTradeData->unk_90].pos2.y += 4;
- gSprites[sTradeData->unk_91].pos2.y += 4;
- if (gSprites[sTradeData->unk_90].pos2.y + gSprites[sTradeData->unk_90].pos1.y == 64)
+ case TS_STATE_LINK_MON_TRAVEL_IN:
+ gSprites[sTradeData->connectionSpriteId1].y2 += 4;
+ gSprites[sTradeData->connectionSpriteId2].y2 += 4;
+ if (gSprites[sTradeData->connectionSpriteId1].y2 + gSprites[sTradeData->connectionSpriteId1].y == 64)
{
- sTradeData->state = 144;
+ sTradeData->state = TS_STATE_PAN_TO_GBA_WIRELESS;
sTradeData->timer = 0;
}
break;
- case 144:
+ case TS_STATE_PAN_TO_GBA_WIRELESS:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
@@ -4077,62 +4172,60 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->state++;
}
break;
- case 145:
- DestroySprite(&gSprites[sTradeData->unk_90]);
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ case TS_STATE_DESTROY_LINK_MON_WIRELESS:
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId1]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
sTradeData->state++;
sTradeData->timer = 0;
break;
- case 146:
+ case TS_STATE_WAIT_WIRELESS_SIGNAL_RECV:
if (!FuncIsActiveTask(Task_AnimateWirelessSignal))
{
- sTradeData->state = 46;
+ sTradeData->state = TS_STATE_LINK_MON_ARRIVED_DELAY;
sTradeData->timer = 0;
}
break;
- case 46:
+ case TS_STATE_LINK_MON_ARRIVED_DELAY:
if (++sTradeData->timer == 10)
- {
sTradeData->state++;
- }
break;
- case 47:
+ case TS_STATE_MOVE_GBA_TO_CENTER:
if (++sTradeData->bg1vofs > 348)
{
sTradeData->bg1vofs = 348;
sTradeData->state++;
}
break;
- case 48:
- sTradeData->unk_91 = CreateSprite(&gSpriteTemplate_8338E74, 120, 80, 0);
- sTradeData->state = 50;
+ case TS_STATE_GBA_FLASH_RECV:
+ sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0);
+ sTradeData->state = TS_STATE_GBA_STOP_FLASH_RECV;
break;
- case 50:
- if (gSprites[sTradeData->unk_91].animEnded)
+ case TS_STATE_GBA_STOP_FLASH_RECV:
+ if (gSprites[sTradeData->connectionSpriteId2].animEnded)
{
- DestroySprite(&gSprites[sTradeData->unk_91]);
+ DestroySprite(&gSprites[sTradeData->connectionSpriteId2]);
SetTradeSequenceBgGpuRegs(6);
sTradeData->state++;
PlaySE(SE_M_SAND_ATTACK);
}
break;
- case 51:
- if (sTradeData->unk_EA < 0x400)
+ case TS_STATE_GBA_ZOOM_IN:
+ if (sTradeData->gbaScale < 0x400)
{
- sTradeData->unk_EA += 0x34;
+ sTradeData->gbaScale += 0x34;
}
else
{
- sTradeData->unk_EA = 0x400;
+ sTradeData->gbaScale = 0x400;
sTradeData->state++;
}
- sTradeData->sXY = 0x8000 / sTradeData->unk_EA;
+ sTradeData->sXY = 0x8000 / sTradeData->gbaScale;
break;
- case 52:
+ case TS_STATE_FADE_OUT_TO_NEW_MON:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
- sTradeData->state = 60;
+ sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_NEW_MON;
break;
- case 60:
+ case TS_STATE_WAIT_FADE_OUT_TO_NEW_MON:
if (!gPaletteFade.active)
{
SetTradeSequenceBgGpuRegs(5);
@@ -4141,54 +4234,55 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->state++;
}
break;
- case 61:
+ case TS_STATE_FADE_IN_TO_NEW_MON:
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
- case 62:
+ case TS_STATE_WAIT_FADE_IN_TO_NEW_MON:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG2_ON |
DISPCNT_OBJ_ON);
if (!gPaletteFade.active)
- {
sTradeData->state++;
- }
break;
- case 63:
- sTradeData->unk_D3 = CreateSprite(&gSpriteTemplate_8338D28, 120, -8, 0);
- gSprites[sTradeData->unk_D3].data[3] = 74;
- gSprites[sTradeData->unk_D3].callback = sub_807E6AC;
- StartSpriteAnim(&gSprites[sTradeData->unk_D3], 1);
- StartSpriteAffineAnim(&gSprites[sTradeData->unk_D3], 2);
- BlendPalettes(1 << (16 + gSprites[sTradeData->unk_D3].oam.paletteNum), 16, RGB_WHITEALPHA);
+ case TS_STATE_POKEBALL_ARRIVE:
+ sTradeData->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, -8, 0);
+ gSprites[sTradeData->bouncingPokeballSpriteId].data[3] = 74;
+ gSprites[sTradeData->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballArrive;
+ StartSpriteAnim(&gSprites[sTradeData->bouncingPokeballSpriteId], 1);
+ StartSpriteAffineAnim(&gSprites[sTradeData->bouncingPokeballSpriteId], 2);
+ BlendPalettes(1 << (16 + gSprites[sTradeData->bouncingPokeballSpriteId].oam.paletteNum), 16, RGB_WHITEALPHA);
sTradeData->state++;
sTradeData->timer = 0;
break;
- case 64:
- BeginNormalPaletteFade(1 << (16 + gSprites[sTradeData->unk_D3].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA);
+ case TS_STATE_FADE_POKEBALL_TO_NORMAL:
+ BeginNormalPaletteFade(1 << (16 + gSprites[sTradeData->bouncingPokeballSpriteId].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA);
sTradeData->state++;
break;
- case 65:
- if (gSprites[sTradeData->unk_D3].callback == SpriteCallbackDummy)
+ case TS_STATE_POKEBALL_ARRIVE_WAIT:
+ if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy)
{
- HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], gMonSpritesGfxPtr->sprites.ptr[3], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]);
+ HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]],
+ gMonSpritesGfxPtr->sprites.ptr[3],
+ sTradeData->monSpecies[TRADE_PARTNER],
+ sTradeData->monPersonalities[TRADE_PARTNER]);
sTradeData->state++;
}
break;
- case 66:
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.x = 120;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.x = 0;
- gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y = 0;
- StartSpriteAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]], 0);
- CreatePokeballSpriteToReleaseMon(sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
- FreeSpriteOamMatrix(&gSprites[sTradeData->unk_D3]);
- DestroySprite(&gSprites[sTradeData->unk_D3]);
+ case TS_STATE_SHOW_NEW_MON:
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x = 120;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
+ gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
+ StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
+ CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
+ FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
+ DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]);
sTradeData->state++;
break;
- case 67:
+ case TS_STATE_NEW_MON_MSG:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG0_ON |
@@ -4196,28 +4290,24 @@ static bool8 AnimateTradeSequenceWireless(void)
DISPCNT_OBJ_ON);
StringExpandPlaceholders(gStringVar4, gText_XSentOverY);
DrawTextOnTradeWindow(0, gStringVar4, 0);
- sTradeData->state = 167;
+ sTradeData->state = TS_STATE_DELAY_FOR_MON_ANIM;
sTradeData->timer = 0;
break;
- // 167 and 267 are extra cases added in for animations
- case 167:
+ case TS_STATE_DELAY_FOR_MON_ANIM:
if (++sTradeData->timer > 60)
{
- sTradeData->state = 267;
+ sTradeData->state = TS_STATE_WAIT_FOR_MON_CRY;
sTradeData->timer = 0;
}
break;
- case 267:
+ case TS_STATE_WAIT_FOR_MON_CRY:
if (IsCryFinished())
- {
- sTradeData->state = 68;
- }
+ sTradeData->state = TS_STATE_TAKE_CARE_OF_MON;
break;
- case 68:
+ case TS_STATE_TAKE_CARE_OF_MON:
if (++sTradeData->timer == 10)
- {
PlayFanfare(MUS_EVOLVED);
- }
+
if (sTradeData->timer == 250)
{
sTradeData->state++;
@@ -4226,17 +4316,15 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->timer = 0;
}
break;
- case 69:
+ case TS_STATE_AFTER_NEW_MON_DELAY:
if (++sTradeData->timer == 60)
- {
sTradeData->state++;
- }
break;
- case 70:
+ case TS_STATE_CHECK_RIBBONS:
CheckPartnersMonForRibbons();
sTradeData->state++;
break;
- case 71:
+ case TS_STATE_END_LINK_TRADE:
if (sTradeData->isLinkTrade)
{
return TRUE;
@@ -4246,21 +4334,21 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->state++;
}
break;
- case 72: // Only if in-game trade
+ case TS_STATE_TRY_EVOLUTION: // Only if in-game trade, link trades use CB2_TryLinkTradeEvolution
TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_UpdateInGameTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE)
{
- TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
+ TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
}
sTradeData->state++;
break;
- case 73:
+ case TS_STATE_FADE_OUT_END:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state++;
break;
- case 74:
+ case TS_STATE_WAIT_FADE_OUT_END:
if (!gPaletteFade.active)
{
PlayNewMapMusic(sTradeData->cachedMapMusic);
@@ -4281,7 +4369,9 @@ static bool8 AnimateTradeSequenceWireless(void)
return FALSE;
}
-static void CB2_TryTradeEvolution(void)
+// Try to evolve a Pokémon received in a link trade
+// In-game trades resolve evolution during the trade sequence, in TS_STATE_TRY_EVOLUTION
+static void CB2_TryLinkTradeEvolution(void)
{
u16 evoTarget;
switch (gMain.state)
@@ -4294,7 +4384,7 @@ static void CB2_TryTradeEvolution(void)
gCB2_AfterEvolution = CB2_SaveAndEndTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE)
- TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
+ TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
else if (IsWirelessTrade())
SetMainCallback2(CB2_SaveAndEndWirelessTrade);
else
@@ -4317,7 +4407,7 @@ static void UpdateTradeFinishFlags(void)
if (blockReceivedStatus & 0x01)
{
if (gBlockRecvBuffer[0][0] == LINKCMD_CONFIRM_FINISH_TRADE)
- SetMainCallback2(CB2_TryTradeEvolution);
+ SetMainCallback2(CB2_TryLinkTradeEvolution);
if (gBlockRecvBuffer[0][0] == LINKCMD_READY_FINISH_TRADE)
sTradeData->playerLinkFlagFinishTrade = READY_FINISH_TRADE;
@@ -4333,18 +4423,18 @@ static void UpdateTradeFinishFlags(void)
}
}
-static void sub_807E55C(struct Sprite *sprite)
+static void SpriteCB_BouncingPokeball(struct Sprite *sprite)
{
- sprite->pos1.y += sprite->data[0] / 10;
+ sprite->y += sprite->data[0] / 10;
sprite->data[5] += sprite->data[1];
- sprite->pos1.x = sprite->data[5] / 10;
- if (sprite->pos1.y > 0x4c)
+ sprite->x = sprite->data[5] / 10;
+ if (sprite->y > 0x4c)
{
- sprite->pos1.y = 0x4c;
+ sprite->y = 0x4c;
sprite->data[0] = -(sprite->data[0] * sprite->data[2]) / 100;
sprite->data[3] ++;
}
- if (sprite->pos1.x == 0x78)
+ if (sprite->x == 0x78)
sprite->data[1] = 0;
sprite->data[0] += sprite->data[4];
if (sprite->data[3] == 4)
@@ -4354,40 +4444,40 @@ static void sub_807E55C(struct Sprite *sprite)
}
}
-static void sub_807E5D8(struct Sprite *sprite)
+static void SpriteCB_BouncingPokeballDepart(struct Sprite *sprite)
{
- sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]];
+ sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]];
if (sprite->data[0] == 22)
PlaySE(SE_BALL_BOUNCE_1);
if (++ sprite->data[0] == 44)
{
PlaySE(SE_M_MEGA_KICK);
- sprite->callback = sub_807E64C;
+ sprite->callback = SpriteCB_BouncingPokeballDepartEnd;
sprite->data[0] = 0;
BeginNormalPaletteFade(1 << (16 + sprite->oam.paletteNum), -1, 0, 16, RGB_WHITEALPHA);
}
}
-static void sub_807E64C(struct Sprite *sprite)
+static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *sprite)
{
if (sprite->data[1] == 20)
StartSpriteAffineAnim(sprite, 1);
if (++ sprite->data[1] > 20)
{
- sprite->pos2.y -= sTradeBallVerticalVelocityTable[sprite->data[0]];
+ sprite->y2 -= sTradeBallVerticalVelocityTable[sprite->data[0]];
if (++ sprite->data[0] == 23)
{
DestroySprite(sprite);
- sTradeData->state = 14; // Resume the master trade animation
+ sTradeData->state = TS_STATE_FADE_OUT_TO_GBA_SEND; // Resume the master trade animation
}
}
}
-static void sub_807E6AC(struct Sprite *sprite)
+static void SpriteCB_BouncingPokeballArrive(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
- if ((sprite->pos1.y += 4) > sprite->data[3])
+ if ((sprite->y += 4) > sprite->data[3])
{
sprite->data[2] ++;
sprite->data[0] = 0x16;
@@ -4402,7 +4492,7 @@ static void sub_807E6AC(struct Sprite *sprite)
PlaySE(SE_BALL_BOUNCE_3);
if (sprite->data[0] == 0x6b)
PlaySE(SE_BALL_BOUNCE_4);
- sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]];
+ sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]];
if (++sprite->data[0] == 0x6c)
sprite->callback = SpriteCallbackDummy;
}
@@ -4508,8 +4598,8 @@ static void CB2_UpdateLinkTrade(void)
{
if (AnimateTradeSequence() == TRUE)
{
- DestroySprite(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]]);
- FreeSpriteOamMatrix(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]]);
+ DestroySprite(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]]);
+ FreeSpriteOamMatrix(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]]);
TradeMons(gSelectedTradeMonPositions[TRADE_PLAYER], gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE);
if (!IsWirelessTrade())
{
@@ -4532,7 +4622,7 @@ static void CB2_TryFinishTrade(void)
u8 mpId = TradeGetMultiplayerId();
if (IsWirelessTrade())
{
- SetMainCallback2(CB2_TryTradeEvolution);
+ SetMainCallback2(CB2_TryLinkTradeEvolution);
}
else
{
@@ -4542,7 +4632,7 @@ static void CB2_TryFinishTrade(void)
&& sTradeData->partnerLinkFlagFinishTrade == READY_FINISH_TRADE)
{
sTradeData->linkData[0] = LINKCMD_CONFIRM_FINISH_TRADE;
- Trade_SendData(sTradeData);
+ SendBlock(bitmask_all_link_players_but_self(), sTradeData->linkData, sizeof(sTradeData->linkData));
sTradeData->playerLinkFlagFinishTrade = FINISH_TRADE;
sTradeData->partnerLinkFlagFinishTrade = FINISH_TRADE;
}
@@ -4793,16 +4883,16 @@ static void Task_AnimateWirelessSignal(u8 taskId)
if (!signalComingBack)
{
if (paletteIdx == 256)
- LoadPalette(sTradePal_Black, 0x30, 32);
+ LoadPalette(sWirelessSignalNone_Pal, 0x30, 32);
else
- LoadPalette(&sTradePal_WirelessSignalSend[paletteIdx], 0x30, 32);
+ LoadPalette(&sWirelessSignalSend_Pal[paletteIdx], 0x30, 32);
}
else
{
if (paletteIdx == 256)
- LoadPalette(sTradePal_Black, 0x30, 32);
+ LoadPalette(sWirelessSignalNone_Pal, 0x30, 32);
else
- LoadPalette(&sTradePal_WirelessSignalReceive[paletteIdx], 0x30, 32);
+ LoadPalette(&sWirelessSignalRecv_Pal[paletteIdx], 0x30, 32);
}
if (sWirelessSignalTiming[idx][0] == 0 && counter == 0)
@@ -4827,13 +4917,13 @@ static void Task_AnimateWirelessSignal(u8 taskId)
#undef counter
#undef signalComingBack
-static void c3_0805465C(u8 taskId)
+static void Task_NarrowWindowForCrossing_Wireless(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[0] == 0)
{
- sTradeData->wirelessWinLeft = sTradeData->wirelessWinRight = 120;
+ sTradeData->wirelessWinLeft = sTradeData->wirelessWinRight = DISPLAY_WIDTH / 2;
sTradeData->wirelessWinTop = 0;
sTradeData->wirelessWinBottom = DISPLAY_HEIGHT;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
@@ -4851,19 +4941,17 @@ static void c3_0805465C(u8 taskId)
sTradeData->wirelessWinRight += 5;
if (sTradeData->wirelessWinLeft < 80)
- {
DestroyTask(taskId);
- }
}
-static void sub_807F39C(u8 taskId)
+static void Task_NarrowWindowForCrossing_Cable(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[0] == 0)
{
sTradeData->wirelessWinLeft = 80;
- sTradeData->wirelessWinRight = 160;
+ sTradeData->wirelessWinRight = DISPLAY_WIDTH - 80;
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 |
WININ_WIN0_BG1 |
@@ -4873,13 +4961,13 @@ static void sub_807F39C(u8 taskId)
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE2(sTradeData->wirelessWinLeft, sTradeData->wirelessWinRight));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE2(sTradeData->wirelessWinTop, sTradeData->wirelessWinBottom));
- if (sTradeData->wirelessWinLeft != 120)
+ if (sTradeData->wirelessWinLeft != DISPLAY_WIDTH / 2)
{
data[0]++;
sTradeData->wirelessWinLeft += 5;
sTradeData->wirelessWinRight -= 5;
- if (sTradeData->wirelessWinLeft >= 116)
+ if (sTradeData->wirelessWinLeft > DISPLAY_WIDTH / 2 - 5)
BlendPalettes(0x8, 0, RGB_WHITEALPHA);
}
else
diff --git a/src/trainer_card.c b/src/trainer_card.c
index 03a7b9219..1ec519c90 100755
--- a/src/trainer_card.c
+++ b/src/trainer_card.c
@@ -661,7 +661,7 @@ u32 CountPlayerTrainerStars(void)
stars++;
if (HasAllHoennMons())
stars++;
- if (CountPlayerContestPaintings() > 4)
+ if (CountPlayerMuseumPaintings() >= CONTEST_CATEGORIES_COUNT)
stars++;
if (HasAllFrontierSymbols())
stars++;
@@ -735,7 +735,7 @@ static void SetPlayerCardData(struct TrainerCard *trainerCard, u8 cardType)
case CARD_TYPE_FRLG:
trainerCard->contestsWithFriends = GetCappedGameStat(GAME_STAT_WON_LINK_CONTEST, 999);
trainerCard->pokeblocksWithFriends = GetCappedGameStat(GAME_STAT_POKEBLOCKS_WITH_FRIENDS, 0xFFFF);
- if (CountPlayerContestPaintings() > 4)
+ if (CountPlayerMuseumPaintings() >= CONTEST_CATEGORIES_COUNT)
trainerCard->hasAllPaintings = TRUE;
trainerCard->stars = GetRubyTrainerStars(trainerCard);
break;
diff --git a/src/trainer_hill.c b/src/trainer_hill.c
index 059773a0b..3ce90c430 100644
--- a/src/trainer_hill.c
+++ b/src/trainer_hill.c
@@ -678,10 +678,10 @@ static u16 GetMetatileForFloor(u8 floorId, u32 x, u32 y, u32 stride) // stride i
u16 elevation;
impassable = (sHillData->floors[floorId].display.collisionData[y] >> (15 - x) & 1);
- metatile = sHillData->floors[floorId].display.metatileData[stride * y + x] + 0x200;
- elevation = 0x3000;
+ metatile = sHillData->floors[floorId].display.metatileData[stride * y + x] + NUM_METATILES_IN_PRIMARY;
+ elevation = 3 << METATILE_ELEVATION_SHIFT;
- return (((impassable << 10) & METATILE_COLLISION_MASK) | elevation) | (metatile & METATILE_ID_MASK);
+ return ((impassable << METATILE_COLLISION_SHIFT) & METATILE_COLLISION_MASK) | elevation | (metatile & METATILE_ID_MASK);
}
void GenerateTrainerHillFloorLayout(u16 *mapArg)
@@ -710,6 +710,8 @@ void GenerateTrainerHillFloorLayout(u16 *mapArg)
gBackupMapLayout.width = 31;
gBackupMapLayout.height = 35;
dst = mapArg + 224;
+
+ // First 5 rows of the map (Entrance / Exit) are always the same
for (i = 0; i < 5; i++)
{
for (j = 0; j < 16; j++)
@@ -718,10 +720,11 @@ void GenerateTrainerHillFloorLayout(u16 *mapArg)
src += 16;
}
+ // Load the 16x16 floor-specific layout
for (i = 0; i < 16; i++)
{
for (j = 0; j < 16; j++)
- dst[j] = GetMetatileForFloor(mapId, j, i, 0x10);
+ dst[j] = GetMetatileForFloor(mapId, j, i, 16);
dst += 31;
}
diff --git a/src/trainer_pokemon_sprites.c b/src/trainer_pokemon_sprites.c
index aab4142db..477c11faf 100644
--- a/src/trainer_pokemon_sprites.c
+++ b/src/trainer_pokemon_sprites.c
@@ -137,7 +137,7 @@ static void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 pale
static void AssignSpriteAnimsTable(bool8 isTrainer)
{
if (!isTrainer)
- sCreatingSpriteTemplate.anims = gUnknown_082FF70C;
+ sCreatingSpriteTemplate.anims = gAnims_MonPic;
else
sCreatingSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[0];
}
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 155c84cbe..ea052fb0c 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -756,10 +756,10 @@ static void SpriteCB_TrainerIcons(struct Sprite *sprite)
{
struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId];
sprite->sData4 += sprite->sData3;
- sprite->pos1.x = objEventSprite->pos1.x;
- sprite->pos1.y = objEventSprite->pos1.y - 16;
- sprite->pos2.x = objEventSprite->pos2.x;
- sprite->pos2.y = objEventSprite->pos2.y + sprite->sData4;
+ sprite->x = objEventSprite->x;
+ sprite->y = objEventSprite->y - 16;
+ sprite->x2 = objEventSprite->x2;
+ sprite->y2 = objEventSprite->y2 + sprite->sData4;
if (sprite->sData4)
sprite->sData3++;
else
diff --git a/src/tv.c b/src/tv.c
index 0466ee713..14a0dc53f 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -36,23 +36,33 @@
#include "data.h"
#include "constants/battle_frontier.h"
#include "constants/contest.h"
+#include "constants/event_objects.h"
#include "constants/items.h"
#include "constants/layouts.h"
#include "constants/lilycove_lady.h"
#include "constants/maps.h"
#include "constants/metatile_behaviors.h"
+#include "constants/metatile_labels.h"
#include "constants/moves.h"
#include "constants/region_map_sections.h"
#include "constants/script_menu.h"
-#include "constants/tv.h"
-
-// Static type declarations
#define LAST_TVSHOW_IDX (TV_SHOWS_COUNT - 1)
-#define rbernoulli(num, den) TV_BernoulliTrial(0xFFFF * (num) / (den))
+#define rbernoulli(num, den) BernoulliTrial(0xFFFF * (num) / (den))
-// Static RAM declarations
+enum {
+ TVGROUP_NONE,
+ TVGROUP_UNUSED,
+ TVGROUP_NORMAL,
+ TVGROUP_RECORD_MIX,
+ TVGROUP_OUTBREAK,
+};
+
+enum {
+ SLOT_MACHINE,
+ ROULETTE,
+};
s8 sCurTVShowSlot;
u16 sTV_SecretBaseVisitMovesTemp[8];
@@ -67,79 +77,77 @@ static u8 sTVShowMixingNumPlayers;
static u8 sTVShowNewsMixingNumPlayers;
static s8 sTVShowMixingCurSlot;
-EWRAM_DATA u16 sPokemonAnglerSpecies = 0;
-EWRAM_DATA u16 sPokemonAnglerAttemptCounters = 0;
-EWRAM_DATA u16 sFindThatGamerCoinsSpent = 0;
-EWRAM_DATA u8 sFindThatGamerWhichGame = SLOT_MACHINE;
-EWRAM_DATA ALIGNED(4) u8 sRecordMixingPartnersWithoutShowsToShare = 0;
-EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0;
-EWRAM_DATA u8 sTVSecretBaseSecretsRandomValues[3] = {};
-
-// Static ROM declarations
-void ClearPokemonNews(void);
-u8 GetTVChannelByShowType(u8 kind);
-u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void);
-u8 CheckForBigMovieOrEmergencyNewsOnTV(void);
-void SetTVMetatilesOnMap(int width, int height, u16 tileId);
-u8 FindAnyTVNewsOnTheAir(void);
-bool8 IsTVShowInSearchOfTrainersAiring(void);
-void TakeTVShowInSearchOfTrainersOffTheAir(void);
-bool8 TV_BernoulliTrial(u16 ratio);
-s8 FindEmptyTVSlotBeyondFirstFiveShowsOfArray(TVShow *shows);
-bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag);
-void tv_store_id_3x(TVShow *show);
-void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx);
-s8 FindEmptyTVSlotWithinFirstFiveShowsOfArray(TVShow *shows);
-void FindActiveBroadcastByShowType_SetScriptResult(u8 kind);
+static EWRAM_DATA u16 sPokemonAnglerSpecies = 0;
+static EWRAM_DATA u16 sPokemonAnglerAttemptCounters = 0;
+static EWRAM_DATA u16 sFindThatGamerCoinsSpent = 0;
+static EWRAM_DATA u8 sFindThatGamerWhichGame = SLOT_MACHINE;
+static EWRAM_DATA ALIGNED(4) u8 sRecordMixingPartnersWithoutShowsToShare = 0;
+static EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0;
+static EWRAM_DATA u8 sTVSecretBaseSecretsRandomValues[3] = {};
+
+static void ClearPokeNews(void);
+static u8 GetTVGroupByShowId(u8);
+static u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void);
+static void SetTVMetatilesOnMap(int, int, u16);
+static u8 FindAnyPokeNewsOnTheAir(void);
+static void TakeGabbyAndTyOffTheAir(void);
+static bool8 BernoulliTrial(u16 ratio);
+static s8 FindFirstEmptyRecordMixTVShowSlot(TVShow *);
+static bool8 IsRecordMixShowAlreadySpawned(u8, bool8);
+static void StorePlayerIdInRecordMixShow(TVShow *);
+static void DeleteTVShowInArrayByIdx(TVShow *, u8);
+static s8 FindFirstEmptyNormalTVShowSlot(TVShow *);
+static void TryReplaceOldTVShowOfKind(u8);
static void InterviewBefore_BravoTrainerPkmnProfile(void);
static void InterviewBefore_NameRater(void);
-u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies);
-static void sub_80EFA88(void);
-static void sub_80EF93C(TVShow *shows);
-s8 sub_80EEE30(PokeNews *pokeNews);
-bool8 sub_80EF0E4(u8 newsKind);
-void ClearPokemonNewsI(u8 i);
-static void sub_80F1254(TVShow *shows);
-static void sub_80F12A4(TVShow *shows);
-static void sub_80F0358(TVShow *player1, TVShow *player2, TVShow *player3, TVShow *player4);
-static void sub_80F0C04(void);
-static void sub_80F0708(void);
-static void sub_80F0B64(void);
-static s8 sub_80F06D0(TVShow *tvShows);
-static bool8 sub_80F049C(TVShow *dest[], TVShow *src[], u8 idx);
-static bool8 sub_80F0580(TVShow *tv1, TVShow *tv2, u8 idx);
-static bool8 sub_80F05E8(TVShow *tv1, TVShow *tv2, u8 idx);
-static bool8 sub_80F0668(TVShow *tv1, TVShow *tv2, u8 idx);
-void SetTvShowInactive(u8 showIdx);
-static void sub_80F0B24(u16 species, u8 showIdx);
-static void sub_80F0D60(PokeNews *player1, PokeNews *player2, PokeNews *player3, PokeNews *player4);
-static void sub_80F0EEC(void);
-static void sub_80F0F24(void);
-static s8 sub_80F0ECC(PokeNews *pokeNews, u8 idx);
-static void sub_80F0E58(PokeNews *dest[], PokeNews *src[]);
-static bool8 sub_80F0E84(PokeNews *dest, PokeNews *src, s8 slot);
-void TVShowDone(void);
+static u16 GetRandomDifferentSpeciesSeenByPlayer(u16);
+static void Script_FindFirstEmptyNormalTVShowSlot(void);
+static void CompactTVShowArray(TVShow *);
+static s8 GetFirstEmptyPokeNewsSlot(PokeNews *);
+static bool8 IsAddingPokeNewsDisallowed(u8);
+static void ClearPokeNewsBySlot(u8);
+static void TranslateRubyShows(TVShow *);
+static void TranslateJapaneseEmeraldShows(TVShow *);
+static void SetMixedTVShows(TVShow *, TVShow *, TVShow *, TVShow *);
+static void DeleteExcessMixedShows(void);
+static void DeactivateShowsWithUnseenSpecies(void);
+static void DeactivateGameCompleteShowsIfNotUnlocked(void);
+static s8 FindInactiveShowInArray(TVShow *);
+static bool8 TryMixTVShow(TVShow *[], TVShow *[], u8);
+static bool8 TryMixNormalTVShow(TVShow *, TVShow *, u8);
+static bool8 TryMixRecordMixTVShow(TVShow *, TVShow *, u8);
+static bool8 TryMixOutbreakTVShow(TVShow *, TVShow *, u8);
+static void DeactivateShow(u8 showIdx);
+static void DeactivateShowIfNotSeenSpecies(u16, u8);
+static void SetMixedPokeNews(PokeNews *, PokeNews *, PokeNews *, PokeNews *);
+static void ClearInvalidPokeNews(void);
+static void ClearPokeNewsIfGameNotComplete(void);
+static s8 GetPokeNewsSlotIfActive(PokeNews *, u8);
+static void InitTryMixPokeNewsShow(PokeNews *[], PokeNews *[]);
+static bool8 TryMixPokeNewsShow(PokeNews *, PokeNews *, s8);
+static void TVShowDone(void);
static void InterviewAfter_FanClubLetter(void);
static void InterviewAfter_RecentHappenings(void);
static void InterviewAfter_PkmnFanClubOpinions(void);
-static void InterviewAfter_DummyShow4(void);
+static void InterviewAfter_Dummy(void);
static void InterviewAfter_BravoTrainerPokemonProfile(void);
static void InterviewAfter_BravoTrainerBattleTowerProfile(void);
static void InterviewAfter_ContestLiveUpdates(void);
-void UpdateWorldOfMastersAndPutItOnTheAir(void);
-void PutPokemonTodayFailedOnTheAir(void);
-static void sub_80ED718(void);
-static void sub_80EED88(void);
-void TV_SortPurchasesByQuantity(void);
-static void UpdateMassOutbreakTimeLeft(u16 days);
-static void TryEndMassOutbreak(u16 days);
-static void sub_80EF120(u16 days);
-static void sub_80EDA48(u16 days);
-static void sub_80EEB98(u16 days);
-void PutFishingAdviceShowOnTheAir(void);
-static u8 MonDataIdxToRibbon(u8 monDataIdx);
-static void sub_80EEBF4(u8 actionIdx);
-bool8 IsPriceDiscounted(u8 newsKind);
+static void InitWorldOfMastersShowAttempt(void);
+static void TryPutPokemonTodayFailedOnTheAir(void);
+static void TryStartRandomMassOutbreak(void);
+static void TryPutRandomPokeNewsOnAir(void);
+static void SortPurchasesByQuantity(void);
+static void UpdateMassOutbreakTimeLeft(u16);
+static void TryEndMassOutbreak(u16);
+static void UpdatePokeNewsTimeLeft(u16);
+static void ResolveWorldOfMastersShow(u16);
+static void ResolveNumberOneShow(u16);
+static void TryPutFishingAdviceOnAir(void);
+static u8 MonDataIdxToRibbon(u8);
+static void TryPutNumberOneOnAir(u8);
+static bool8 IsPriceDiscounted(u8);
+static void TryPutWorldOfMastersOnAir(void);
static void InterviewBefore_FanClubLetter(void);
static void InterviewBefore_RecentHappenings(void);
static void InterviewBefore_PkmnFanClubOpinions(void);
@@ -148,7 +156,7 @@ static void InterviewBefore_BravoTrainerBTProfile(void);
static void InterviewBefore_ContestLiveUpdates(void);
static void InterviewBefore_3CheersForPokeblocks(void);
static void InterviewBefore_FanClubSpecial(void);
-void ChangeBoxPokemonNickname_CB(void);
+static void ChangeBoxPokemonNickname_CB(void);
static void DoTVShowPokemonFanClubLetter(void);
static void DoTVShowRecentHappenings(void);
static void DoTVShowPokemonFanClubOpinions(void);
@@ -182,8 +190,6 @@ static void DoTVShowSecretBaseSecrets(void);
static void DoTVShowSafariFanClub(void);
static void DoTVShowLilycoveContestLady(void);
-// .rodata
-
static const struct {
u16 species;
u16 moves[MAX_MON_MOVES];
@@ -330,19 +336,19 @@ static const u8 *const sTVPokemonTodaySuccessfulTextGroup[] = {
};
static const u8 *const sTVTodaysSmartShopperTextGroup[] = {
- gTVTodaysSmartShopperText00,
- gTVTodaysSmartShopperText01,
- gTVTodaysSmartShopperText02,
- gTVTodaysSmartShopperText03,
- gTVTodaysSmartShopperText04,
- gTVTodaysSmartShopperText05,
- gTVTodaysSmartShopperText06,
- gTVTodaysSmartShopperText07,
- gTVTodaysSmartShopperText08,
- gTVTodaysSmartShopperText09,
- gTVTodaysSmartShopperText10,
- gTVTodaysSmartShopperText11,
- gTVTodaysSmartShopperText12
+ [SMARTSHOPPER_STATE_INTRO] = SmartShopper_Text_Intro,
+ [SMARTSHOPPER_STATE_CLERK_NORMAL] = SmartShopper_Text_ClerkNormal,
+ [SMARTSHOPPER_STATE_RAND_COMMENT_1] = SmartShopper_Text_RandomComment1,
+ [SMARTSHOPPER_STATE_RAND_COMMENT_2] = SmartShopper_Text_RandomComment2,
+ [SMARTSHOPPER_STATE_RAND_COMMENT_3] = SmartShopper_Text_RandomComment3,
+ [SMARTSHOPPER_STATE_RAND_COMMENT_4] = SmartShopper_Text_RandomComment4,
+ [SMARTSHOPPER_STATE_SECOND_ITEM] = SmartShopper_Text_SecondItem,
+ [SMARTSHOPPER_STATE_THIRD_ITEM] = SmartShopper_Text_ThirdItem,
+ [SMARTSHOPPER_STATE_DURING_SALE] = SmartShopper_Text_DuringSale,
+ [SMARTSHOPPER_STATE_OUTRO_NORMAL] = SmartShopper_Text_OutroNormal,
+ [SMARTSHOPPER_STATE_IS_VIP] = SmartShopper_Text_IsVIP,
+ [SMARTSHOPPER_STATE_CLERK_MAX] = SmartShopper_Text_ClerkMax,
+ [SMARTSHOPPER_STATE_OUTRO_MAX] = SmartShopper_Text_OutroMax
};
static const u8 *const sTVBravoTrainerTextGroup[] = {
@@ -753,23 +759,18 @@ const u8 sTVSecretBaseSecretsActions[NUM_SECRET_BASE_FLAGS] =
SBSECRETS_NUM_STATES // SECRET_BASE_UNUSED_FLAG. Odd that this is included, if it were used it would overflow sTVSecretBaseSecretsTextGroup
};
-// .text
-
void ClearTVShowData(void)
{
- u8 i;
- u8 j;
+ u8 i, j;
- for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows); i ++)
+ for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows); i++)
{
gSaveBlock1Ptr->tvShows[i].commonInit.kind = 0;
gSaveBlock1Ptr->tvShows[i].commonInit.active = 0;
- for (j = 0; j < ARRAY_COUNT(gSaveBlock1Ptr->tvShows[i].commonInit.pad02); j ++)
- {
- gSaveBlock1Ptr->tvShows[i].commonInit.pad02[j] = 0;
- }
+ for (j = 0; j < ARRAY_COUNT(gSaveBlock1Ptr->tvShows[i].commonInit.data); j++)
+ gSaveBlock1Ptr->tvShows[i].commonInit.data[j] = 0;
}
- ClearPokemonNews();
+ ClearPokeNews();
}
u8 GetRandomActiveShowIdx(void)
@@ -779,7 +780,8 @@ u8 GetRandomActiveShowIdx(void)
u8 selIdx;
TVShow *show;
- for (i = 5; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 1; i ++)
+ // Include all normal TV shows, and up through any present Record Mix shows
+ for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++)
{
if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_OFF_AIR)
break;
@@ -788,7 +790,7 @@ u8 GetRandomActiveShowIdx(void)
selIdx = j;
do
{
- if (GetTVChannelByShowType(gSaveBlock1Ptr->tvShows[j].common.kind) != 4)
+ if (GetTVGroupByShowId(gSaveBlock1Ptr->tvShows[j].common.kind) != TVGROUP_OUTBREAK)
{
if (gSaveBlock1Ptr->tvShows[j].common.active == TRUE)
return j;
@@ -803,7 +805,7 @@ u8 GetRandomActiveShowIdx(void)
if (j == 0)
j = ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 2;
else
- j --;
+ j--;
} while (j != selIdx);
return 0xFF;
@@ -811,88 +813,88 @@ u8 GetRandomActiveShowIdx(void)
u8 FindAnyTVShowOnTheAir(void)
{
- u8 show;
-
- show = GetRandomActiveShowIdx();
- if (show == 0xFF)
- {
+ u8 slot = GetRandomActiveShowIdx();
+ if (slot == 0xFF)
return 0xFF;
- }
- if (gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE && gSaveBlock1Ptr->tvShows[show].common.kind == TVSHOW_MASS_OUTBREAK)
- {
+
+ if (gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE
+ && gSaveBlock1Ptr->tvShows[slot].common.kind == TVSHOW_MASS_OUTBREAK)
return FindFirstActiveTVShowThatIsNotAMassOutbreak();
- }
- return show;
+
+ return slot;
}
void UpdateTVScreensOnMap(int width, int height)
{
FlagSet(FLAG_SYS_TV_WATCH);
- switch (CheckForBigMovieOrEmergencyNewsOnTV())
+ switch (CheckForPlayersHouseNews())
{
- case 1:
- SetTVMetatilesOnMap(width, height, 0x3);
- break;
- case 2:
- break;
- default:
- if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_COVE_LILY_MOTEL_1F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_COVE_LILY_MOTEL_1F))
- {
- SetTVMetatilesOnMap(width, height, 0x3);
- }
- else if (FlagGet(FLAG_SYS_TV_START) && (FindAnyTVShowOnTheAir() != 0xFF || FindAnyTVNewsOnTheAir() != 0xFF || IsTVShowInSearchOfTrainersAiring()))
- {
- FlagClear(FLAG_SYS_TV_WATCH);
- SetTVMetatilesOnMap(width, height, 0x3);
- }
- break;
+ case PLAYERS_HOUSE_TV_LATI:
+ SetTVMetatilesOnMap(width, height, METATILE_Building_TV_On);
+ break;
+ case PLAYERS_HOUSE_TV_MOVIE:
+ // Don't flash TV for movie text in player's house
+ break;
+// case PLAYERS_HOUSE_TV_NONE:
+ default:
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_COVE_LILY_MOTEL_1F)
+ && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_COVE_LILY_MOTEL_1F))
+ {
+ // NPC in Lilycove Hotel is always watching TV
+ SetTVMetatilesOnMap(width, height, METATILE_Building_TV_On);
+ }
+ else if (FlagGet(FLAG_SYS_TV_START) && (FindAnyTVShowOnTheAir() != 0xFF || FindAnyPokeNewsOnTheAir() != 0xFF || IsGabbyAndTyShowOnTheAir()))
+ {
+ FlagClear(FLAG_SYS_TV_WATCH);
+ SetTVMetatilesOnMap(width, height, METATILE_Building_TV_On);
+ }
+ break;
}
}
-void SetTVMetatilesOnMap(int width, int height, u16 tileId)
+static void SetTVMetatilesOnMap(int width, int height, u16 tileId)
{
int x;
int y;
- for (y = 0; y < height; y ++)
+ for (y = 0; y < height; y++)
{
- for (x = 0; x < width; x ++)
+ for (x = 0; x < width; x++)
{
if (MapGridGetMetatileBehaviorAt(x, y) == MB_TELEVISION)
- {
MapGridSetMetatileIdAt(x, y, tileId | METATILE_COLLISION_MASK);
- }
}
}
}
void TurnOffTVScreen(void)
{
- SetTVMetatilesOnMap(gBackupMapLayout.width, gBackupMapLayout.height, 0x0002);
+ SetTVMetatilesOnMap(gBackupMapLayout.width, gBackupMapLayout.height, METATILE_Building_TV_Off);
DrawWholeMapView();
}
void TurnOnTVScreen(void)
{
- SetTVMetatilesOnMap(gBackupMapLayout.width, gBackupMapLayout.height, 0x0003);
+ SetTVMetatilesOnMap(gBackupMapLayout.width, gBackupMapLayout.height, METATILE_Building_TV_On);
DrawWholeMapView();
}
+// gSpecialVar_0x8004 here is set from GetRandomActiveShowIdx in EventScript_TryDoTVShow
u8 GetSelectedTVShow(void)
{
return gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.kind;
}
-u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void)
+static u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void)
{
u8 i;
- for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 1; i ++)
+ for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 1; i++)
{
- if (gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_OFF_AIR && gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->tvShows[i].common.active == TRUE)
- {
+ if (gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_OFF_AIR
+ && gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_MASS_OUTBREAK
+ && gSaveBlock1Ptr->tvShows[i].common.active == TRUE)
return i;
- }
}
return 0xFF;
}
@@ -903,9 +905,8 @@ u8 GetNextActiveShowIfMassOutbreak(void)
tvShow = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
if (tvShow->common.kind == TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE)
- {
return FindFirstActiveTVShowThatIsNotAMassOutbreak();
- }
+
return gSpecialVar_0x8004;
}
@@ -941,28 +942,23 @@ void GabbyAndTyBeforeInterview(void)
gSaveBlock1Ptr->gabbyAndTyData.lastMove = gBattleResults.lastUsedMovePlayer;
if (gSaveBlock1Ptr->gabbyAndTyData.battleNum != 0xFF)
{
- gSaveBlock1Ptr->gabbyAndTyData.battleNum ++;
+ gSaveBlock1Ptr->gabbyAndTyData.battleNum++;
}
gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn = gBattleResults.playerMonWasDamaged;
+
if (gBattleResults.playerFaintCounter != 0)
- {
gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon = TRUE;
- }
else
- {
gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon = FALSE;
- }
+
if (gBattleResults.numHealingItemsUsed != 0)
- {
gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem = TRUE;
- }
else
- {
gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem = FALSE;
- }
+
if (!gBattleResults.usedMasterBall)
{
- for (i = 0; i < POKEBALL_COUNT - 1; i ++)
+ for (i = 0; i < POKEBALL_COUNT - 1; i++)
{
if (gBattleResults.catchAttempts[i])
{
@@ -973,9 +969,11 @@ void GabbyAndTyBeforeInterview(void)
}
else
{
+ // Player threw a Master Ball at Gabby and Ty
gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall = TRUE;
}
- TakeTVShowInSearchOfTrainersOffTheAir();
+
+ TakeGabbyAndTyOffTheAir();
if (gSaveBlock1Ptr->gabbyAndTyData.lastMove == MOVE_NONE)
{
FlagSet(FLAG_TEMP_1);
@@ -993,7 +991,7 @@ void GabbyAndTyAfterInterview(void)
IncrementGameStat(GAME_STAT_GOT_INTERVIEWED);
}
-void TakeTVShowInSearchOfTrainersOffTheAir(void)
+static void TakeGabbyAndTyOffTheAir(void)
{
gSaveBlock1Ptr->gabbyAndTyData.onAir = FALSE;
}
@@ -1001,13 +999,12 @@ void TakeTVShowInSearchOfTrainersOffTheAir(void)
u8 GabbyAndTyGetBattleNum(void)
{
if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 5)
- {
return (gSaveBlock1Ptr->gabbyAndTyData.battleNum % 3) + 6;
- }
+
return gSaveBlock1Ptr->gabbyAndTyData.battleNum;
}
-bool8 IsTVShowInSearchOfTrainersAiring(void)
+bool8 IsGabbyAndTyShowOnTheAir(void)
{
return gSaveBlock1Ptr->gabbyAndTyData.onAir;
}
@@ -1026,60 +1023,56 @@ bool8 GabbyAndTyGetLastQuote(void)
u8 GabbyAndTyGetLastBattleTrivia(void)
{
if (!gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn2)
- {
return 1;
- }
+
if (gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall2)
- {
return 2;
- }
+
if (gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem2)
- {
return 3;
- }
+
if (gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon2)
- {
return 4;
- }
+
return 0;
}
-void GabbyAndTySetScriptVarsToObjectEventLocalIds(void)
+void GetGabbyAndTyLocalIds(void)
{
switch (GabbyAndTyGetBattleNum())
{
- case 1:
- gSpecialVar_0x8004 = 14;
- gSpecialVar_0x8005 = 13;
- break;
- case 2:
- gSpecialVar_0x8004 = 5;
- gSpecialVar_0x8005 = 6;
- break;
- case 3:
- gSpecialVar_0x8004 = 18;
- gSpecialVar_0x8005 = 17;
- break;
- case 4:
- gSpecialVar_0x8004 = 21;
- gSpecialVar_0x8005 = 22;
- break;
- case 5:
- gSpecialVar_0x8004 = 8;
- gSpecialVar_0x8005 = 9;
- break;
- case 6:
- gSpecialVar_0x8004 = 19;
- gSpecialVar_0x8005 = 20;
- break;
- case 7:
- gSpecialVar_0x8004 = 23;
- gSpecialVar_0x8005 = 24;
- break;
- case 8:
- gSpecialVar_0x8004 = 10;
- gSpecialVar_0x8005 = 11;
- break;
+ case 1:
+ gSpecialVar_0x8004 = 14;
+ gSpecialVar_0x8005 = 13;
+ break;
+ case 2:
+ gSpecialVar_0x8004 = 5;
+ gSpecialVar_0x8005 = 6;
+ break;
+ case 3:
+ gSpecialVar_0x8004 = 18;
+ gSpecialVar_0x8005 = 17;
+ break;
+ case 4:
+ gSpecialVar_0x8004 = 21;
+ gSpecialVar_0x8005 = 22;
+ break;
+ case 5:
+ gSpecialVar_0x8004 = 8;
+ gSpecialVar_0x8005 = 9;
+ break;
+ case 6:
+ gSpecialVar_0x8004 = 19;
+ gSpecialVar_0x8005 = 20;
+ break;
+ case 7:
+ gSpecialVar_0x8004 = 23;
+ gSpecialVar_0x8005 = 24;
+ break;
+ case 8:
+ gSpecialVar_0x8004 = 10;
+ gSpecialVar_0x8005 = 11;
+ break;
}
}
@@ -1087,88 +1080,85 @@ void InterviewAfter(void)
{
switch (gSpecialVar_0x8005)
{
- case TVSHOW_FAN_CLUB_LETTER:
- InterviewAfter_FanClubLetter();
- break;
- case TVSHOW_RECENT_HAPPENINGS:
- InterviewAfter_RecentHappenings();
- break;
- case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- InterviewAfter_PkmnFanClubOpinions();
- break;
- case TVSHOW_UNKN_SHOWTYPE_04:
- InterviewAfter_DummyShow4();
- break;
- case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- InterviewAfter_BravoTrainerPokemonProfile();
- break;
- case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- InterviewAfter_BravoTrainerBattleTowerProfile();
- break;
- case TVSHOW_CONTEST_LIVE_UPDATES:
- InterviewAfter_ContestLiveUpdates();
- break;
+ case TVSHOW_FAN_CLUB_LETTER:
+ InterviewAfter_FanClubLetter();
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ InterviewAfter_RecentHappenings();
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ InterviewAfter_PkmnFanClubOpinions();
+ break;
+ case TVSHOW_DUMMY:
+ InterviewAfter_Dummy();
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ InterviewAfter_BravoTrainerPokemonProfile();
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ InterviewAfter_BravoTrainerBattleTowerProfile();
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ InterviewAfter_ContestLiveUpdates();
+ break;
}
}
-void PutPokemonTodayCaughtOnAir(void)
+void TryPutPokemonTodayOnAir(void)
{
u8 i;
- u16 ct;
+ u16 ballsUsed;
TVShow *show;
u32 language2;
u16 itemLastUsed;
- ct = 0;
- sub_80EED88();
- sub_80ED718();
+ ballsUsed = 0;
+ TryPutRandomPokeNewsOnAir();
+ TryStartRandomMassOutbreak();
+
+ // Try either the Failed or Caught version of the show
if (gBattleResults.caughtMonSpecies == SPECIES_NONE)
{
- PutPokemonTodayFailedOnTheAir();
+ TryPutPokemonTodayFailedOnTheAir();
}
else
{
- UpdateWorldOfMastersAndPutItOnTheAir();
+ InitWorldOfMastersShowAttempt();
if (!rbernoulli(1, 1) && StringCompare(gSpeciesNames[gBattleResults.caughtMonSpecies], gBattleResults.caughtMonNick))
{
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_CAUGHT, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_POKEMON_TODAY_CAUGHT, FALSE) != TRUE)
{
- for (i = 0; i < POKEBALL_COUNT - 1; i ++)
- {
- ct += gBattleResults.catchAttempts[i];
- }
- if (ct != 0 || gBattleResults.usedMasterBall)
+ for (i = 0; i < POKEBALL_COUNT - 1; i++)
+ ballsUsed += gBattleResults.catchAttempts[i];
+
+ if (ballsUsed != 0 || gBattleResults.usedMasterBall)
{
- ct = 0;
+ ballsUsed = 0;
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->pokemonToday.kind = TVSHOW_POKEMON_TODAY_CAUGHT;
- show->pokemonToday.active = FALSE;
+ show->pokemonToday.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
if (gBattleResults.usedMasterBall)
{
- ct = 1;
+ ballsUsed = 1;
itemLastUsed = ITEM_MASTER_BALL;
}
else
{
- for (i = 0; i < POKEBALL_COUNT - 1; i ++)
- {
- ct += gBattleResults.catchAttempts[i];
- }
- if (ct > 0xFF)
- {
- ct = 0xFF;
- }
+ for (i = 0; i < POKEBALL_COUNT - 1; i++)
+ ballsUsed += gBattleResults.catchAttempts[i];
+ if (ballsUsed > 255)
+ ballsUsed = 255;
itemLastUsed = gLastUsedItem;
}
- show->pokemonToday.nBallsUsed = ct;
+ show->pokemonToday.nBallsUsed = ballsUsed;
show->pokemonToday.ball = itemLastUsed;
StringCopy(show->pokemonToday.playerName, gSaveBlock2Ptr->playerName);
StringCopy(show->pokemonToday.nickname, gBattleResults.caughtMonNick);
language2 = sub_81DB604(show->pokemonToday.nickname);
StripExtCtrlCodes(show->pokemonToday.nickname);
show->pokemonToday.species = gBattleResults.caughtMonSpecies;
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->pokemonToday.language = gGameLanguage;
show->pokemonToday.language2 = language2;
}
@@ -1177,65 +1167,60 @@ void PutPokemonTodayCaughtOnAir(void)
}
}
-void UpdateWorldOfMastersAndPutItOnTheAir(void)
+// Show is initialized in last slot and updated there until it's
+// either triggered or deleted at the end of the day by ResolveWorldOfMastersShow
+static void InitWorldOfMastersShowAttempt(void)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
- if (show->worldOfMasters.kind != TVSHOW_WORLD_OF_MASTERS)
+ TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
+ if (show->common.kind != TVSHOW_WORLD_OF_MASTERS)
{
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
show->worldOfMasters.steps = GetGameStat(GAME_STAT_STEPS);
show->worldOfMasters.kind = TVSHOW_WORLD_OF_MASTERS;
}
- show->worldOfMasters.numPokeCaught ++;
+ show->worldOfMasters.numPokeCaught++;
show->worldOfMasters.caughtPoke = gBattleResults.caughtMonSpecies;
show->worldOfMasters.species = gBattleResults.playerMon1Species;
show->worldOfMasters.location = gMapHeader.regionMapSectionId;
}
-void PutPokemonTodayFailedOnTheAir(void)
+static void TryPutPokemonTodayFailedOnTheAir(void)
{
- u16 ct;
+ u16 ballsUsed;
u8 i;
TVShow *show;
if (!rbernoulli(1, 1))
{
- for (i = 0, ct = 0; i < POKEBALL_COUNT - 1; i ++)
- {
- ct += gBattleResults.catchAttempts[i];
- }
- if (ct > 0xFF)
- {
- ct = 0xFF;
- }
- if (ct > 2 && (gBattleOutcome == B_OUTCOME_MON_FLED || gBattleOutcome == B_OUTCOME_WON))
+ for (i = 0, ballsUsed = 0; i < POKEBALL_COUNT - 1; i++)
+ ballsUsed += gBattleResults.catchAttempts[i];
+ if (ballsUsed > 255)
+ ballsUsed = 255;
+
+ if (ballsUsed > 2 && (gBattleOutcome == B_OUTCOME_MON_FLED || gBattleOutcome == B_OUTCOME_WON))
{
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->pokemonTodayFailed.kind = TVSHOW_POKEMON_TODAY_FAILED;
- show->pokemonTodayFailed.active = FALSE;
+ show->pokemonTodayFailed.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
show->pokemonTodayFailed.species = gBattleResults.playerMon1Species;
show->pokemonTodayFailed.species2 = gBattleResults.lastOpponentSpecies;
- show->pokemonTodayFailed.nBallsUsed = ct;
+ show->pokemonTodayFailed.nBallsUsed = ballsUsed;
show->pokemonTodayFailed.outcome = gBattleOutcome;
show->pokemonTodayFailed.location = gMapHeader.regionMapSectionId;
StringCopy(show->pokemonTodayFailed.playerName, gSaveBlock2Ptr->playerName);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->pokemonTodayFailed.language = gGameLanguage;
}
}
}
}
-void tv_store_id_3x(TVShow *show)
+static void StorePlayerIdInRecordMixShow(TVShow *show)
{
- u32 id;
-
- id = GetPlayerIDAsU32();
+ u32 id = GetPlayerIDAsU32();
show->common.srcTrainerId2Lo = id;
show->common.srcTrainerId2Hi = id >> 8;
show->common.srcTrainerIdLo = id;
@@ -1244,11 +1229,9 @@ void tv_store_id_3x(TVShow *show)
show->common.trainerIdHi = id >> 8;
}
-void tv_store_id_2x(TVShow *show)
+static void StorePlayerIdInNormalShow(TVShow *show)
{
- u32 id;
-
- id = GetPlayerIDAsU32();
+ u32 id = GetPlayerIDAsU32();
show->common.srcTrainerIdLo = id;
show->common.srcTrainerIdHi = id >> 8;
show->common.trainerIdLo = id;
@@ -1276,7 +1259,7 @@ static void InterviewAfter_ContestLiveUpdates(void)
show2->contestLiveUpdates.move = show->contestLiveUpdates.move;
show2->contestLiveUpdates.winnerAppealFlag = show->contestLiveUpdates.winnerAppealFlag;
StringCopy(show2->contestLiveUpdates.losingTrainerName, show->contestLiveUpdates.losingTrainerName);
- tv_store_id_2x(show2);
+ StorePlayerIdInNormalShow(show2);
show2->contestLiveUpdates.winningTrainerLanguage = gGameLanguage;
show2->contestLiveUpdates.losingTrainerLanguage = show->contestLiveUpdates.losingTrainerLanguage;
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
@@ -1288,44 +1271,36 @@ void PutBattleUpdateOnTheAir(u8 opponentLinkPlayerId, u16 move, u16 speciesPlaye
TVShow *show;
u8 name[32];
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BATTLE_UPDATE);
- if (gSpecialVar_Result != 1)
+ TryReplaceOldTVShowOfKind(TVSHOW_BATTLE_UPDATE);
+ if (gSpecialVar_Result != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->battleUpdate.kind = TVSHOW_BATTLE_UPDATE;
show->battleUpdate.active = TRUE;
StringCopy(show->battleUpdate.playerName, gSaveBlock2Ptr->playerName);
+
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- {
show->battleUpdate.battleType = 2;
- }
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- {
show->battleUpdate.battleType = 1;
- }
else
- {
show->battleUpdate.battleType = 0;
- }
+
show->battleUpdate.move = move;
show->battleUpdate.speciesPlayer = speciesPlayer;
show->battleUpdate.speciesOpponent = speciesOpponent;
StringCopy(name, gLinkPlayers[opponentLinkPlayerId].name);
StripExtCtrlCodes(name);
StringCopy(show->battleUpdate.linkOpponentName, name);
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
show->battleUpdate.language = gGameLanguage;
if (show->battleUpdate.language == LANGUAGE_JAPANESE || gLinkPlayers[opponentLinkPlayerId].language == LANGUAGE_JAPANESE)
- {
show->battleUpdate.linkOpponentLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show->battleUpdate.linkOpponentLanguage = gLinkPlayers[opponentLinkPlayerId].language;
- }
}
}
}
@@ -1335,16 +1310,14 @@ bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 colo
TVShow *show;
u8 name[32];
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot == -1)
- {
return FALSE;
- }
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_3_CHEERS_FOR_POKEBLOCKS);
- if (gSpecialVar_Result == 1)
- {
- return FALSE;
- }
+
+ TryReplaceOldTVShowOfKind(TVSHOW_3_CHEERS_FOR_POKEBLOCKS);
+ if (gSpecialVar_Result == TRUE)
+ return FALSE; // Old show is still active
+
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->threeCheers.kind = TVSHOW_3_CHEERS_FOR_POKEBLOCKS;
show->threeCheers.active = TRUE;
@@ -1355,16 +1328,12 @@ bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 colo
show->threeCheers.flavor = flavor;
show->threeCheers.color = color;
show->threeCheers.sheen = sheen;
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
show->threeCheers.language = gGameLanguage;
if (show->threeCheers.language == LANGUAGE_JAPANESE || language == LANGUAGE_JAPANESE)
- {
show->threeCheers.worstBlenderLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show->threeCheers.worstBlenderLanguage = language;
- }
return TRUE;
}
@@ -1385,16 +1354,12 @@ void PutFanClubSpecialOnTheAir(void)
StringCopy(name, gStringVar1);
StripExtCtrlCodes(name);
StringCopy(show->fanClubSpecial.idolName, name);
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
show->fanClubSpecial.language = gGameLanguage;
if (show->fanClubSpecial.language == LANGUAGE_JAPANESE || gSaveBlock1Ptr->linkBattleRecords.languages[0] == LANGUAGE_JAPANESE)
- {
show->fanClubSpecial.idolNameLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show->fanClubSpecial.idolNameLanguage = gSaveBlock1Ptr->linkBattleRecords.languages[0];
- }
}
void ContestLiveUpdates_Init(u8 round1Placing)
@@ -1402,7 +1367,7 @@ void ContestLiveUpdates_Init(u8 round1Placing)
TVShow *show;
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
@@ -1413,64 +1378,45 @@ void ContestLiveUpdates_Init(u8 round1Placing)
void ContestLiveUpdates_SetRound2Placing(u8 round2Placing)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
- {
show->contestLiveUpdates.round2Placing = round2Placing;
- }
}
void ContestLiveUpdates_SetWinnerAppealFlag(u8 flag)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
- {
show->contestLiveUpdates.winnerAppealFlag = flag;
- }
}
void ContestLiveUpdates_SetWinnerMoveUsed(u16 move)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
- {
show->contestLiveUpdates.move = move;
- }
}
void ContestLiveUpdates_SetLoserData(u8 flag, u8 loser)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
show->contestLiveUpdates.losingSpecies = gContestMons[loser].species;
StringCopy(show->contestLiveUpdates.losingTrainerName, gContestMons[loser].trainerName);
StripExtCtrlCodes(show->contestLiveUpdates.losingTrainerName);
show->contestLiveUpdates.loserAppealFlag = flag;
+
if (loser + 1 > gNumLinkContestPlayers)
- {
show->contestLiveUpdates.losingTrainerLanguage = gLinkPlayers[0].language;
- }
else if (gGameLanguage == LANGUAGE_JAPANESE || gLinkPlayers[loser].language == LANGUAGE_JAPANESE)
- {
show->contestLiveUpdates.losingTrainerLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show->contestLiveUpdates.losingTrainerLanguage = gLinkPlayers[loser].language;
- }
}
}
@@ -1493,27 +1439,21 @@ static void InterviewAfter_BravoTrainerPokemonProfile(void)
show2->bravoTrainer.move = show->bravoTrainer.move;
show2->bravoTrainer.contestResult = show->bravoTrainer.contestResult;
show2->bravoTrainer.contestCategory = show->bravoTrainer.contestCategory;
- tv_store_id_2x(show2);
+ StorePlayerIdInNormalShow(show2);
show2->bravoTrainer.language = gGameLanguage;
if (show2->bravoTrainer.language == LANGUAGE_JAPANESE || show->bravoTrainer.pokemonNameLanguage == LANGUAGE_JAPANESE)
- {
show2->bravoTrainer.pokemonNameLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show2->bravoTrainer.pokemonNameLanguage = show->bravoTrainer.pokemonNameLanguage;
- }
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
}
}
void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
+ TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
InterviewBefore_BravoTrainerPkmnProfile();
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
@@ -1524,10 +1464,8 @@ void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0)
void BravoTrainerPokemonProfile_BeforeInterview2(u8 contestStandingPlace)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
show->bravoTrainer.contestResult = contestStandingPlace;
@@ -1542,9 +1480,7 @@ void BravoTrainerPokemonProfile_BeforeInterview2(u8 contestStandingPlace)
static void InterviewAfter_BravoTrainerBattleTowerProfile(void)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->bravoTrainerTower.kind = TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE;
show->bravoTrainerTower.active = TRUE;
StringCopy(show->bravoTrainerTower.trainerName, gSaveBlock2Ptr->playerName);
@@ -1554,27 +1490,19 @@ static void InterviewAfter_BravoTrainerBattleTowerProfile(void)
show->bravoTrainerTower.numFights = GetCurrentBattleTowerWinStreak(gSaveBlock2Ptr->frontier.towerLvlMode, 0);
show->bravoTrainerTower.wonTheChallenge = gSaveBlock2Ptr->frontier.towerBattleOutcome;
if (gSaveBlock2Ptr->frontier.towerLvlMode == FRONTIER_LVL_50)
- {
show->bravoTrainerTower.btLevel = 50;
- }
else
- {
show->bravoTrainerTower.btLevel = 100;
- }
show->bravoTrainerTower.interviewResponse = gSpecialVar_0x8004;
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
show->bravoTrainerTower.language = gGameLanguage;
if (show->bravoTrainerTower.language == LANGUAGE_JAPANESE || gSaveBlock2Ptr->frontier.towerInterview.opponentLanguage == LANGUAGE_JAPANESE)
- {
show->bravoTrainerTower.pokemonNameLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show->bravoTrainerTower.pokemonNameLanguage = gSaveBlock2Ptr->frontier.towerInterview.opponentLanguage;
- }
}
-void SaveRecordedItemPurchasesForTVShow(void)
+void TryPutSmartShopperOnAir(void)
{
TVShow *show;
u8 i;
@@ -1583,24 +1511,24 @@ void SaveRecordedItemPurchasesForTVShow(void)
&& !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_MART) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_MART))
&& !rbernoulli(1, 3))
{
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SMART_SHOPPER, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_SMART_SHOPPER, FALSE) != TRUE)
{
- TV_SortPurchasesByQuantity();
+ SortPurchasesByQuantity();
if (gMartPurchaseHistory[0].quantity >= 20)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->smartshopperShow.kind = TVSHOW_SMART_SHOPPER;
- show->smartshopperShow.active = FALSE;
+ show->smartshopperShow.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
show->smartshopperShow.shopLocation = gMapHeader.regionMapSectionId;
- for (i = 0; i < 3; i ++)
+ for (i = 0; i < SMARTSHOPPER_NUM_ITEMS; i++)
{
show->smartshopperShow.itemIds[i] = gMartPurchaseHistory[i].itemId;
show->smartshopperShow.itemAmounts[i] = gMartPurchaseHistory[i].quantity;
}
show->smartshopperShow.priceReduced = GetPriceReduction(POKENEWS_SLATEPORT);
StringCopy(show->smartshopperShow.playerName, gSaveBlock2Ptr->playerName);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->smartshopperShow.language = gGameLanguage;
}
}
@@ -1623,11 +1551,11 @@ void PutNameRaterShowOnTheAir(void)
show->nameRaterShow.species = GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPECIES, NULL);
show->nameRaterShow.random = Random() % 3;
show->nameRaterShow.random2 = Random() % 2;
- show->nameRaterShow.randomSpecies = TV_GetSomeOtherSpeciesAlreadySeenByPlayer(show->nameRaterShow.species);
+ show->nameRaterShow.randomSpecies = GetRandomDifferentSpeciesSeenByPlayer(show->nameRaterShow.species);
StringCopy(show->nameRaterShow.trainerName, gSaveBlock2Ptr->playerName);
GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, show->nameRaterShow.pokemonName);
StripExtCtrlCodes(show->nameRaterShow.pokemonName);
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
show->nameRaterShow.language = gGameLanguage;
show->nameRaterShow.pokemonNameLanguage = GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_LANGUAGE);
}
@@ -1636,9 +1564,7 @@ void PutNameRaterShowOnTheAir(void)
void StartMassOutbreak(void)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ TVShow *show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
gSaveBlock1Ptr->outbreakPokemonSpecies = show->massOutbreak.species;
gSaveBlock1Ptr->outbreakLocationMapNum = show->massOutbreak.locationMapNum;
gSaveBlock1Ptr->outbreakLocationMapGroup = show->massOutbreak.locationMapGroup;
@@ -1658,7 +1584,7 @@ void PutLilycoveContestLadyShowOnTheAir(void)
{
TVShow *show;
- sub_80EFA88();
+ Script_FindFirstEmptyNormalTVShowSlot();
if (gSpecialVar_Result != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
@@ -1669,41 +1595,35 @@ void PutLilycoveContestLadyShowOnTheAir(void)
BufferContestLadyPlayerName(show->contestLady.playerName);
BufferContestLadyMonName(&show->contestLady.contestCategory, show->contestLady.nickname);
show->contestLady.pokeblockState = GetContestLadyPokeblockState();
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
}
}
static void InterviewAfter_FanClubLetter(void)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->fanclubLetter.kind = TVSHOW_FAN_CLUB_LETTER;
show->fanclubLetter.active = TRUE;
StringCopy(show->fanclubLetter.playerName, gSaveBlock2Ptr->playerName);
show->fanclubLetter.species = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL);
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
show->fanclubLetter.language = gGameLanguage;
}
static void InterviewAfter_RecentHappenings(void)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->recentHappenings.kind = TVSHOW_RECENT_HAPPENINGS;
show->recentHappenings.active = TRUE;
StringCopy(show->recentHappenings.playerName, gSaveBlock2Ptr->playerName);
- show->recentHappenings.var02 = 0;
- tv_store_id_2x(show);
+ show->recentHappenings.species = SPECIES_NONE;
+ StorePlayerIdInNormalShow(show);
show->recentHappenings.language = gGameLanguage;
}
static void InterviewAfter_PkmnFanClubOpinions(void)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->fanclubOpinions.kind = TVSHOW_PKMN_FAN_CLUB_OPINIONS;
show->fanclubOpinions.active = TRUE;
show->fanclubOpinions.friendshipHighNybble = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_FRIENDSHIP, NULL) >> 4;
@@ -1712,26 +1632,20 @@ static void InterviewAfter_PkmnFanClubOpinions(void)
GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_NICKNAME, show->fanclubOpinions.nickname);
StripExtCtrlCodes(show->fanclubOpinions.nickname);
show->fanclubOpinions.species = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL);
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
show->fanclubOpinions.language = gGameLanguage;
if (gGameLanguage == LANGUAGE_JAPANESE || GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE)
- {
show->fanclubOpinions.pokemonNameLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show->fanclubOpinions.pokemonNameLanguage = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_LANGUAGE);
- }
}
-static void InterviewAfter_DummyShow4(void)
+static void InterviewAfter_Dummy(void)
{
- TVShow *show;
-
- show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
}
-static void sub_80ED718(void)
+static void TryStartRandomMassOutbreak(void)
{
u8 i;
u16 outbreakIdx;
@@ -1739,16 +1653,14 @@ static void sub_80ED718(void)
if (FlagGet(FLAG_SYS_GAME_CLEAR))
{
- for (i = 0; i < LAST_TVSHOW_IDX; i ++)
+ for (i = 0; i < LAST_TVSHOW_IDX; i++)
{
if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_MASS_OUTBREAK)
- {
return;
- }
}
if (!rbernoulli(1, 200))
{
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
outbreakIdx = Random() % ARRAY_COUNT(sPokeOutbreakSpeciesList);
@@ -1770,7 +1682,7 @@ static void sub_80ED718(void)
show->massOutbreak.probability = 50;
show->massOutbreak.var15 = 0;
show->massOutbreak.daysLeft = 1;
- tv_store_id_2x(show);
+ StorePlayerIdInNormalShow(show);
show->massOutbreak.language = gGameLanguage;
}
}
@@ -1798,9 +1710,9 @@ void UpdateTVShowsPerDay(u16 days)
{
UpdateMassOutbreakTimeLeft(days);
TryEndMassOutbreak(days);
- sub_80EF120(days);
- sub_80EDA48(days);
- sub_80EEB98(days);
+ UpdatePokeNewsTimeLeft(days);
+ ResolveWorldOfMastersShow(days);
+ ResolveNumberOneShow(days);
}
static void UpdateMassOutbreakTimeLeft(u16 days)
@@ -1810,7 +1722,7 @@ static void UpdateMassOutbreakTimeLeft(u16 days)
if (gSaveBlock1Ptr->outbreakPokemonSpecies == SPECIES_NONE)
{
- for (i = 0; i < LAST_TVSHOW_IDX; i ++)
+ for (i = 0; i < LAST_TVSHOW_IDX; i++)
{
if (gSaveBlock1Ptr->tvShows[i].massOutbreak.kind == TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->tvShows[i].massOutbreak.active == TRUE)
{
@@ -1839,7 +1751,7 @@ void RecordFishingAttemptForTV(bool8 caughtFish)
if (caughtFish)
{
if (sPokemonAnglerAttemptCounters >> 8 > 4)
- PutFishingAdviceShowOnTheAir();
+ TryPutFishingAdviceOnAir();
sPokemonAnglerAttemptCounters &= 0xFF;
if (sPokemonAnglerAttemptCounters != 0xFF)
@@ -1848,7 +1760,7 @@ void RecordFishingAttemptForTV(bool8 caughtFish)
else
{
if ((u8)sPokemonAnglerAttemptCounters > 4)
- PutFishingAdviceShowOnTheAir();
+ TryPutFishingAdviceOnAir();
sPokemonAnglerAttemptCounters &= 0xFF00;
if (sPokemonAnglerAttemptCounters >> 8 != 0xFF)
@@ -1856,21 +1768,21 @@ void RecordFishingAttemptForTV(bool8 caughtFish)
}
}
-void PutFishingAdviceShowOnTheAir(void)
+static void TryPutFishingAdviceOnAir(void)
{
TVShow *show;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FISHING_ADVICE, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_FISHING_ADVICE, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->pokemonAngler.kind = TVSHOW_FISHING_ADVICE;
- show->pokemonAngler.active = FALSE;
+ show->pokemonAngler.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
show->pokemonAngler.nBites = sPokemonAnglerAttemptCounters;
show->pokemonAngler.nFails = sPokemonAnglerAttemptCounters >> 8;
show->pokemonAngler.species = sPokemonAnglerSpecies;
StringCopy(show->pokemonAngler.playerName, gSaveBlock2Ptr->playerName);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->pokemonAngler.language = gGameLanguage;
}
}
@@ -1880,7 +1792,11 @@ void SetPokemonAnglerSpecies(u16 species)
sPokemonAnglerSpecies = species;
}
-static void sub_80EDA48(u16 days)
+// World of Masters is initialized in the last slot by InitWorldOfMastersShowAttempt
+// If enough Pokémon were caught during the day the show can be put on air (and will
+// be moved out of the last slot).
+// Either way the temporary version of the show in the last slot is deleted.
+static void ResolveWorldOfMastersShow(u16 days)
{
TVShow *show;
@@ -1888,14 +1804,13 @@ static void sub_80EDA48(u16 days)
if (show->worldOfMasters.kind == TVSHOW_WORLD_OF_MASTERS)
{
if (show->worldOfMasters.numPokeCaught >= 20)
- {
- sub_80EDA80();
- }
+ TryPutWorldOfMastersOnAir();
+
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
}
}
-void sub_80EDA80(void)
+static void TryPutWorldOfMastersOnAir(void)
{
TVShow *show;
TVShow *show2;
@@ -1903,19 +1818,19 @@ void sub_80EDA80(void)
show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
if (!rbernoulli(1, 1))
{
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_WORLD_OF_MASTERS, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_WORLD_OF_MASTERS, FALSE) != TRUE)
{
show2 = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show2->worldOfMasters.kind = TVSHOW_WORLD_OF_MASTERS;
- show2->worldOfMasters.active = FALSE;
+ show2->worldOfMasters.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
show2->worldOfMasters.numPokeCaught = show->worldOfMasters.numPokeCaught;
show2->worldOfMasters.steps = GetGameStat(GAME_STAT_STEPS) - show->worldOfMasters.steps;
show2->worldOfMasters.caughtPoke = show->worldOfMasters.caughtPoke;
show2->worldOfMasters.species = show->worldOfMasters.species;
show2->worldOfMasters.location = show->worldOfMasters.location;
StringCopy(show2->worldOfMasters.playerName, gSaveBlock2Ptr->playerName);
- tv_store_id_3x(show2);
+ StorePlayerIdInRecordMixShow(show2);
show2->worldOfMasters.language = gGameLanguage;
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
}
@@ -1928,47 +1843,38 @@ void TryPutTodaysRivalTrainerOnAir(void)
u32 i;
u8 nBadges;
- HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TODAYS_RIVAL_TRAINER, TRUE);
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ IsRecordMixShowAlreadySpawned(TVSHOW_TODAYS_RIVAL_TRAINER, TRUE); // Delete old version of show
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->rivalTrainer.kind = TVSHOW_TODAYS_RIVAL_TRAINER;
- show->rivalTrainer.active = FALSE;
- for (i = FLAG_BADGE01_GET, nBadges = 0; i < FLAG_BADGE01_GET + NUM_BADGES; i ++)
+ show->rivalTrainer.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
+ for (i = FLAG_BADGE01_GET, nBadges = 0; i < FLAG_BADGE01_GET + NUM_BADGES; i++)
{
if (FlagGet(i))
- {
- nBadges ++;
- }
+ nBadges++;
}
show->rivalTrainer.badgeCount = nBadges;
if (IsNationalPokedexEnabled())
- {
show->rivalTrainer.dexCount = GetNationalPokedexCount(FLAG_GET_CAUGHT);
- }
else
- {
show->rivalTrainer.dexCount = GetHoennPokedexCount(FLAG_GET_CAUGHT);
- }
show->rivalTrainer.location = gMapHeader.regionMapSectionId;
show->rivalTrainer.mapLayoutId = gMapHeader.mapLayoutId;
show->rivalTrainer.nSilverSymbols = 0;
show->rivalTrainer.nGoldSymbols = 0;
- for (i = 0; i < 7; i ++)
+ for (i = 0; i < 7; i++)
{
if (FlagGet(sSilverSymbolFlags[i]) == TRUE)
- {
- show->rivalTrainer.nSilverSymbols ++;
- }
+ show->rivalTrainer.nSilverSymbols++;
+
if (FlagGet(sGoldSymbolFlags[i]) == TRUE)
- {
- show->rivalTrainer.nGoldSymbols ++;
- }
+ show->rivalTrainer.nGoldSymbols++;
}
show->rivalTrainer.battlePoints = gSaveBlock2Ptr->frontier.battlePoints;
StringCopy(show->rivalTrainer.playerName, gSaveBlock2Ptr->playerName);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->rivalTrainer.language = gGameLanguage;
}
}
@@ -1977,17 +1883,17 @@ void TryPutTrendWatcherOnAir(const u16 *words)
{
TVShow *show;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TREND_WATCHER, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_TREND_WATCHER, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->trendWatcher.kind = TVSHOW_TREND_WATCHER;
- show->trendWatcher.active = FALSE;
+ show->trendWatcher.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
show->trendWatcher.gender = gSaveBlock2Ptr->playerGender;
show->trendWatcher.words[0] = words[0];
show->trendWatcher.words[1] = words[1];
StringCopy(show->trendWatcher.playerName, gSaveBlock2Ptr->playerName);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->trendWatcher.language = gGameLanguage;
}
}
@@ -1996,70 +1902,70 @@ void TryPutTreasureInvestigatorsOnAir(void)
{
TVShow *show;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TREASURE_INVESTIGATORS, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_TREASURE_INVESTIGATORS, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->treasureInvestigators.kind = TVSHOW_TREASURE_INVESTIGATORS;
- show->treasureInvestigators.active = FALSE;
+ show->treasureInvestigators.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
show->treasureInvestigators.item = gSpecialVar_0x8005;
show->treasureInvestigators.location = gMapHeader.regionMapSectionId;
show->treasureInvestigators.mapLayoutId = gMapHeader.mapLayoutId;
StringCopy(show->treasureInvestigators.playerName, gSaveBlock2Ptr->playerName);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->treasureInvestigators.language = gGameLanguage;
}
}
-void AlertTVOfNewCoinTotal(u16 nCoinsPaidOut)
+void TryPutFindThatGamerOnAir(u16 nCoinsPaidOut)
{
TVShow *show;
bool8 flag;
u16 nCoinsWon;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FIND_THAT_GAMER, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_FIND_THAT_GAMER, FALSE) != TRUE)
{
flag = FALSE;
switch (sFindThatGamerWhichGame)
{
- case SLOT_MACHINE:
- if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 200)
- {
- flag = TRUE;
- nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent;
- break;
- }
- if (sFindThatGamerCoinsSpent >= 100 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 100)
- {
- nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut;
- break;
- }
- return;
- case ROULETTE:
- if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 50)
- {
- flag = TRUE;
- nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent;
- break;
- }
- if (sFindThatGamerCoinsSpent >= 50 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 50)
- {
- nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut;
- break;
- }
- return;
- default:
- return;
+ case SLOT_MACHINE:
+ if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 200)
+ {
+ flag = TRUE;
+ nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent;
+ break;
+ }
+ if (sFindThatGamerCoinsSpent >= 100 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 100)
+ {
+ nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut;
+ break;
+ }
+ return;
+ case ROULETTE:
+ if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 50)
+ {
+ flag = TRUE;
+ nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent;
+ break;
+ }
+ if (sFindThatGamerCoinsSpent >= 50 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 50)
+ {
+ nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut;
+ break;
+ }
+ return;
+ default:
+ return;
}
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->findThatGamer.kind = TVSHOW_FIND_THAT_GAMER;
- show->findThatGamer.active = FALSE;
+ show->findThatGamer.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
show->findThatGamer.nCoins = nCoinsWon;
show->findThatGamer.whichGame = sFindThatGamerWhichGame;
show->findThatGamer.won = flag;
StringCopy(show->findThatGamer.playerName, gSaveBlock2Ptr->playerName);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->findThatGamer.language = gGameLanguage;
}
}
@@ -2076,71 +1982,64 @@ void AlertTVThatPlayerPlayedRoulette(u16 nCoinsSpent)
sFindThatGamerCoinsSpent = nCoinsSpent;
}
-static void sub_80EDE98(TVShow *show)
+static void SecretBaseVisit_CalculateDecorationData(TVShow *show)
{
- u8 i;
- u8 j;
+ u8 i, j;
u16 k;
u8 n;
- u8 deco;
+ u8 decoration;
- for (i = 0; i < DECOR_MAX_SECRET_BASE; i ++)
- {
+ for (i = 0; i < DECOR_MAX_SECRET_BASE; i++)
sTV_DecorationsBuffer[i] = 0;
- }
- for (i = 0, n = 0; i < DECOR_MAX_SECRET_BASE; i ++)
+
+ for (i = 0, n = 0; i < DECOR_MAX_SECRET_BASE; i++)
{
- deco = gSaveBlock1Ptr->secretBases[0].decorations[i];
- if (deco)
+ decoration = gSaveBlock1Ptr->secretBases[0].decorations[i];
+ if (decoration)
{
- for (j = 0; j < DECOR_MAX_SECRET_BASE; j ++)
+ for (j = 0; j < DECOR_MAX_SECRET_BASE; j++)
{
if (sTV_DecorationsBuffer[j] == 0)
{
- sTV_DecorationsBuffer[j] = deco;
- n ++;
+ sTV_DecorationsBuffer[j] = decoration;
+ n++;
break;
}
- if (sTV_DecorationsBuffer[j] == deco)
- {
+ if (sTV_DecorationsBuffer[j] == decoration)
break;
- }
}
}
}
+
if (n > 4)
- {
show->secretBaseVisit.nDecorations = 4;
- }
else
- {
show->secretBaseVisit.nDecorations = n;
- }
+
switch (show->secretBaseVisit.nDecorations)
{
- case 0:
- break;
- case 1:
- show->secretBaseVisit.decorations[0] = sTV_DecorationsBuffer[0];
- break;
- default:
- for (k = 0; k < n * n; k ++)
- {
- deco = Random() % n;
- j = Random() % n;
- i = sTV_DecorationsBuffer[deco];
- sTV_DecorationsBuffer[deco] = sTV_DecorationsBuffer[j];
- sTV_DecorationsBuffer[j] = i;
- }
- for (i = 0; i < show->secretBaseVisit.nDecorations; i ++)
- {
- show->secretBaseVisit.decorations[i] = sTV_DecorationsBuffer[i];
- }
- break;
+ case 0:
+ break;
+ case 1:
+ show->secretBaseVisit.decorations[0] = sTV_DecorationsBuffer[0];
+ break;
+ default:
+ for (k = 0; k < n * n; k++)
+ {
+ decoration = Random() % n;
+ j = Random() % n;
+ i = sTV_DecorationsBuffer[decoration];
+ sTV_DecorationsBuffer[decoration] = sTV_DecorationsBuffer[j];
+ sTV_DecorationsBuffer[j] = i;
+ }
+
+ for (i = 0; i < show->secretBaseVisit.nDecorations; i++)
+ show->secretBaseVisit.decorations[i] = sTV_DecorationsBuffer[i];
+ break;
}
}
-static void sub_80EDFB4(TVShow *show)
+static void SecretBaseVisit_CalculatePartyData(TVShow *show)
{
u8 i;
u16 move;
@@ -2149,7 +2048,7 @@ static void sub_80EDFB4(TVShow *show)
u8 nPokemon;
u16 sum;
- for (i = 0, nPokemon = 0; i < PARTY_SIZE; i ++)
+ for (i = 0, nPokemon = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
{
@@ -2160,128 +2059,119 @@ static void sub_80EDFB4(TVShow *show)
if (move != MOVE_NONE)
{
sTV_SecretBaseVisitMovesTemp[nMoves] = move;
- nMoves ++;
+ nMoves++;
}
move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE2);
if (move != MOVE_NONE)
{
sTV_SecretBaseVisitMovesTemp[nMoves] = move;
- nMoves ++;
+ nMoves++;
}
move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE3);
if (move != MOVE_NONE)
{
sTV_SecretBaseVisitMovesTemp[nMoves] = move;
- nMoves ++;
+ nMoves++;
}
move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE4);
if (move != MOVE_NONE)
{
sTV_SecretBaseVisitMovesTemp[nMoves] = move;
- nMoves ++;
+ nMoves++;
}
sTV_SecretBaseVisitMonsTemp[nPokemon].move = sTV_SecretBaseVisitMovesTemp[Random() % nMoves];
- nPokemon ++;
+ nPokemon++;
}
}
- for (i = 0, sum = 0; i < nPokemon; i ++)
- {
+ for (i = 0, sum = 0; i < nPokemon; i++)
sum += sTV_SecretBaseVisitMonsTemp[i].level;
- }
+
show->secretBaseVisit.avgLevel = sum / nPokemon;
j = Random() % nPokemon;
show->secretBaseVisit.species = sTV_SecretBaseVisitMonsTemp[j].species;
show->secretBaseVisit.move = sTV_SecretBaseVisitMonsTemp[j].move;
}
-void TV_PutSecretBaseVisitOnTheAir(void)
+void TryPutSecretBaseVisitOnAir(void)
{
TVShow *show;
- HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SECRET_BASE_VISIT, TRUE);
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ IsRecordMixShowAlreadySpawned(TVSHOW_SECRET_BASE_VISIT, TRUE); // Delete old version of show
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->secretBaseVisit.kind = TVSHOW_SECRET_BASE_VISIT;
- show->secretBaseVisit.active = FALSE;
+ show->secretBaseVisit.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->secretBaseVisit.playerName, gSaveBlock2Ptr->playerName);
- sub_80EDE98(show);
- sub_80EDFB4(show);
- tv_store_id_3x(show);
+ SecretBaseVisit_CalculateDecorationData(show);
+ SecretBaseVisit_CalculatePartyData(show);
+ StorePlayerIdInRecordMixShow(show);
show->secretBaseVisit.language = gGameLanguage;
}
}
-void sub_80EE184(void)
+void TryPutBreakingNewsOnAir(void)
{
TVShow *show;
u8 i;
u16 balls;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_BREAKING_NEWS, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_BREAKING_NEWS, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->breakingNews.kind = TVSHOW_BREAKING_NEWS;
- show->breakingNews.active = FALSE;
+ show->breakingNews.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
balls = 0;
- for (i = 0; i < POKEBALL_COUNT - 1; i ++)
- {
+ for (i = 0; i < POKEBALL_COUNT - 1; i++)
balls += gBattleResults.catchAttempts[i];
- }
+
if (gBattleResults.usedMasterBall)
- {
- balls ++;
- }
+ balls++;
show->breakingNews.location = gMapHeader.regionMapSectionId;
StringCopy(show->breakingNews.playerName, gSaveBlock2Ptr->playerName);
show->breakingNews.poke1Species = gBattleResults.playerMon1Species;
switch (gBattleOutcome)
{
- case B_OUTCOME_LOST:
- case B_OUTCOME_DREW:
- show->breakingNews.kind = TVSHOW_OFF_AIR;
- return;
- case B_OUTCOME_CAUGHT:
- show->breakingNews.outcome = 0;
- break;
- case B_OUTCOME_WON:
- show->breakingNews.outcome = 1;
- break;
- case B_OUTCOME_RAN:
- case B_OUTCOME_PLAYER_TELEPORTED:
- case B_OUTCOME_NO_SAFARI_BALLS:
- show->breakingNews.outcome = 2;
- break;
- case B_OUTCOME_MON_FLED:
- case B_OUTCOME_MON_TELEPORTED:
- show->breakingNews.outcome = 3;
- break;
+ case B_OUTCOME_LOST:
+ case B_OUTCOME_DREW:
+ show->breakingNews.kind = TVSHOW_OFF_AIR;
+ return;
+ case B_OUTCOME_CAUGHT:
+ show->breakingNews.outcome = 0;
+ break;
+ case B_OUTCOME_WON:
+ show->breakingNews.outcome = 1;
+ break;
+ case B_OUTCOME_RAN:
+ case B_OUTCOME_PLAYER_TELEPORTED:
+ case B_OUTCOME_NO_SAFARI_BALLS:
+ show->breakingNews.outcome = 2;
+ break;
+ case B_OUTCOME_MON_FLED:
+ case B_OUTCOME_MON_TELEPORTED:
+ show->breakingNews.outcome = 3;
+ break;
}
show->breakingNews.lastOpponentSpecies = gBattleResults.lastOpponentSpecies;
switch (show->breakingNews.outcome)
{
- case 0:
- if (gBattleResults.usedMasterBall)
- {
- show->breakingNews.caughtMonBall = ITEM_MASTER_BALL;
- }
- else
- {
- show->breakingNews.caughtMonBall = gBattleResults.caughtMonBall;
- }
- show->breakingNews.balls = balls;
- break;
- case 1:
- show->breakingNews.lastUsedMove = gBattleResults.lastUsedMovePlayer;
- break;
- case 2:
- break;
- case 3:
- break;
+ case 0:
+ if (gBattleResults.usedMasterBall)
+ show->breakingNews.caughtMonBall = ITEM_MASTER_BALL;
+ else
+ show->breakingNews.caughtMonBall = gBattleResults.caughtMonBall;
+ show->breakingNews.balls = balls;
+ break;
+ case 1:
+ show->breakingNews.lastUsedMove = gBattleResults.lastUsedMovePlayer;
+ break;
+ case 2:
+ case 3:
+ break;
}
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->breakingNews.language = gGameLanguage;
}
}
@@ -2290,16 +2180,16 @@ void TryPutLotteryWinnerReportOnAir(void)
{
TVShow *show;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_LOTTO_WINNER, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_LOTTO_WINNER, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->lottoWinner.kind = TVSHOW_LOTTO_WINNER;
- show->lottoWinner.active = FALSE;
+ show->lottoWinner.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->lottoWinner.playerName, gSaveBlock2Ptr->playerName);
show->lottoWinner.whichPrize = 4 - gSpecialVar_0x8004;
show->lottoWinner.item = gSpecialVar_0x8005;
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->lottoWinner.language = gGameLanguage;
}
}
@@ -2310,45 +2200,45 @@ void TryPutBattleSeminarOnAir(u16 foeSpecies, u16 species, u8 moveIdx, const u16
u8 i;
u8 j;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_BATTLE_SEMINAR, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_BATTLE_SEMINAR, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->battleSeminar.kind = TVSHOW_BATTLE_SEMINAR;
- show->battleSeminar.active = FALSE;
+ show->battleSeminar.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->battleSeminar.playerName, gSaveBlock2Ptr->playerName);
show->battleSeminar.foeSpecies = foeSpecies;
show->battleSeminar.species = species;
show->battleSeminar.move = movePtr[moveIdx];
- for (i = 0, j = 0; i < MAX_MON_MOVES; i ++)
+ for (i = 0, j = 0; i < MAX_MON_MOVES; i++)
{
if (i != moveIdx && movePtr[i])
{
show->battleSeminar.otherMoves[j] = movePtr[i];
- j ++;
+ j++;
}
}
show->battleSeminar.nOtherMoves = j;
show->battleSeminar.betterMove = betterMove;
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->battleSeminar.language = gGameLanguage;
}
}
-void sub_80EE44C(u8 nMonsCaught, u8 nPkblkUsed)
+void TryPutSafariFanClubOnAir(u8 nMonsCaught, u8 nPkblkUsed)
{
TVShow *show;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SAFARI_FAN_CLUB, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_SAFARI_FAN_CLUB, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->safariFanClub.kind = TVSHOW_SAFARI_FAN_CLUB;
- show->safariFanClub.active = FALSE;
+ show->safariFanClub.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->safariFanClub.playerName, gSaveBlock2Ptr->playerName);
show->safariFanClub.nMonsCaught = nMonsCaught;
show->safariFanClub.nPkblkUsed = nPkblkUsed;
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->safariFanClub.language = gGameLanguage;
}
}
@@ -2357,27 +2247,23 @@ void TryPutSpotTheCutiesOnAir(struct Pokemon *pokemon, u8 ribbonMonDataIdx)
{
TVShow *show;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_CUTIES, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_CUTIES, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->cuties.kind = TVSHOW_CUTIES;
- show->cuties.active = FALSE;
+ show->cuties.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->cuties.playerName, gSaveBlock2Ptr->playerName);
GetMonData(pokemon, MON_DATA_NICKNAME, show->cuties.nickname);
StripExtCtrlCodes(show->cuties.nickname);
show->cuties.nRibbons = GetRibbonCount(pokemon);
show->cuties.selectedRibbon = MonDataIdxToRibbon(ribbonMonDataIdx);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->cuties.language = gGameLanguage;
if (show->cuties.language == LANGUAGE_JAPANESE || GetMonData(pokemon, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE)
- {
show->cuties.pokemonNameLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show->cuties.pokemonNameLanguage = GetMonData(pokemon, MON_DATA_LANGUAGE);
- }
}
}
@@ -2428,31 +2314,31 @@ static u8 MonDataIdxToRibbon(u8 monDataIdx)
return CHAMPION_RIBBON;
}
-void TrySetUpTrainerFanClubSpecial(void)
+void TryPutTrainerFanClubOnAir(void)
{
TVShow *show;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
- if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TRAINER_FAN_CLUB, FALSE) != TRUE)
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_TRAINER_FAN_CLUB, FALSE) != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->trainerFanClub.kind = TVSHOW_TRAINER_FAN_CLUB;
- show->trainerFanClub.active = FALSE;
+ show->trainerFanClub.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->trainerFanClub.playerName, gSaveBlock2Ptr->playerName);
show->trainerFanClub.words[0] = gSaveBlock1Ptr->easyChatProfile[0];
show->trainerFanClub.words[1] = gSaveBlock1Ptr->easyChatProfile[1];
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->trainerFanClub.language = gGameLanguage;
}
}
bool8 ShouldHideFanClubInterviewer(void)
{
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot == -1)
return TRUE;
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_SPECIAL);
+ TryReplaceOldTVShowOfKind(TVSHOW_FAN_CLUB_SPECIAL);
if (gSpecialVar_Result == TRUE)
return TRUE;
@@ -2468,25 +2354,24 @@ bool8 ShouldAirFrontierTVShow(void)
u8 showIdx;
TVShow *shows;
- if (HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FRONTIER, FALSE) == TRUE)
+ if (IsRecordMixShowAlreadySpawned(TVSHOW_FRONTIER, FALSE) == TRUE)
{
shows = gSaveBlock1Ptr->tvShows;
playerId = GetPlayerIDAsU32();
- for (showIdx = 5; showIdx < LAST_TVSHOW_IDX; showIdx ++)
+ for (showIdx = NUM_NORMAL_TVSHOW_SLOTS; showIdx < LAST_TVSHOW_IDX; showIdx++)
{
if (shows[showIdx].common.kind == TVSHOW_FRONTIER && (playerId & 0xFF) == shows[showIdx].common.trainerIdLo && ((playerId >> 8) & 0xFF) == shows[showIdx].common.trainerIdHi)
{
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, showIdx);
- sub_80EF93C(gSaveBlock1Ptr->tvShows);
+ CompactTVShowArray(gSaveBlock1Ptr->tvShows);
return TRUE;
}
}
}
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot == -1)
- {
return FALSE;
- }
+
return TRUE;
}
@@ -2494,47 +2379,47 @@ void TryPutFrontierTVShowOnAir(u16 winStreak, u8 facilityAndMode)
{
TVShow *show;
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->frontier.kind = TVSHOW_FRONTIER;
- show->frontier.active = FALSE;
+ show->frontier.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->frontier.playerName, gSaveBlock2Ptr->playerName);
show->frontier.winStreak = winStreak;
- show->frontier.facility = facilityAndMode;
+ show->frontier.facilityAndMode = facilityAndMode;
switch (facilityAndMode)
{
- case 1:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- case 12:
- case 13:
- show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
- show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
- show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL);
- break;
- case 2:
- show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
- show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
- show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL);
- show->frontier.species4 = GetMonData(&gPlayerParty[3], MON_DATA_SPECIES, NULL);
- break;
- case 3:
- show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
- show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
- break;
- case 4:
- show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[0] - 1], MON_DATA_SPECIES, NULL);
- show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[1] - 1], MON_DATA_SPECIES, NULL);
- break;
+ case FRONTIER_SHOW_TOWER_SINGLES:
+ case FRONTIER_SHOW_DOME_SINGLES:
+ case FRONTIER_SHOW_DOME_DOUBLES:
+ case FRONTIER_SHOW_FACTORY_SINGLES:
+ case FRONTIER_SHOW_FACTORY_DOUBLES:
+ case FRONTIER_SHOW_PIKE:
+ case FRONTIER_SHOW_ARENA:
+ case FRONTIER_SHOW_PALACE_SINGLES:
+ case FRONTIER_SHOW_PALACE_DOUBLES:
+ case FRONTIER_SHOW_PYRAMID:
+ show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
+ show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
+ show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL);
+ break;
+ case FRONTIER_SHOW_TOWER_DOUBLES:
+ show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
+ show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
+ show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL);
+ show->frontier.species4 = GetMonData(&gPlayerParty[3], MON_DATA_SPECIES, NULL);
+ break;
+ case FRONTIER_SHOW_TOWER_MULTIS:
+ show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
+ show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
+ break;
+ case FRONTIER_SHOW_TOWER_LINK_MULTIS:
+ show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[0] - 1], MON_DATA_SPECIES, NULL);
+ show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[1] - 1], MON_DATA_SPECIES, NULL);
+ break;
}
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->frontier.language = gGameLanguage;
}
}
@@ -2544,14 +2429,14 @@ void TryPutSecretBaseSecretsOnAir(void)
TVShow *show;
u8 strbuf[32];
- if (HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SECRET_BASE_SECRETS, FALSE) != TRUE)
+ if (IsRecordMixShowAlreadySpawned(TVSHOW_SECRET_BASE_SECRETS, FALSE) != TRUE)
{
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->secretBaseSecrets.kind = TVSHOW_SECRET_BASE_SECRETS;
- show->secretBaseSecrets.active = FALSE;
+ show->secretBaseSecrets.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->secretBaseSecrets.playerName, gSaveBlock2Ptr->playerName);
show->secretBaseSecrets.stepsInBase = VarGet(VAR_SECRET_BASE_STEP_COUNTER);
CopyCurSecretBaseOwnerName_StrVar1();
@@ -2560,53 +2445,50 @@ void TryPutSecretBaseSecretsOnAir(void)
StringCopy(show->secretBaseSecrets.baseOwnersName, strbuf);
show->secretBaseSecrets.item = VarGet(VAR_SECRET_BASE_LAST_ITEM_USED);
show->secretBaseSecrets.flags = VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) + (VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) << 16);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->secretBaseSecrets.language = gGameLanguage;
if (show->secretBaseSecrets.language == LANGUAGE_JAPANESE || gSaveBlock1Ptr->secretBases[VarGet(VAR_CURRENT_SECRET_BASE)].language == LANGUAGE_JAPANESE)
- {
show->secretBaseSecrets.baseOwnersNameLanguage = LANGUAGE_JAPANESE;
- }
else
- {
show->secretBaseSecrets.baseOwnersNameLanguage = gSaveBlock1Ptr->secretBases[VarGet(VAR_CURRENT_SECRET_BASE)].language;
- }
}
}
}
-static void sub_80EEB98(u16 days)
+// Check var thresholds required to trigger the Number One show
+// The vars are reset afterwards regardless
+static void ResolveNumberOneShow(u16 days)
{
u8 i;
- for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i ++)
+ for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i++)
{
if (VarGet(sNumberOneVarsAndThresholds[i][0]) >= sNumberOneVarsAndThresholds[i][1])
{
- sub_80EEBF4(i);
+ TryPutNumberOneOnAir(i);
break;
}
}
- for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i ++)
- {
+
+ for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i++)
VarSet(sNumberOneVarsAndThresholds[i][0], 0);
- }
}
-static void sub_80EEBF4(u8 actionIdx)
+static void TryPutNumberOneOnAir(u8 actionIdx)
{
TVShow *show;
- HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_NUMBER_ONE, TRUE);
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ IsRecordMixShowAlreadySpawned(TVSHOW_NUMBER_ONE, TRUE); // Delete old version of show
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->numberOne.kind = TVSHOW_NUMBER_ONE;
- show->numberOne.active = FALSE;
+ show->numberOne.active = FALSE; // NOTE: Show is not active until passed via Record Mix.
StringCopy(show->numberOne.playerName, gSaveBlock2Ptr->playerName);
show->numberOne.actionIdx = actionIdx;
show->numberOne.count = VarGet(sNumberOneVarsAndThresholds[actionIdx][0]);
- tv_store_id_3x(show);
+ StorePlayerIdInRecordMixShow(show);
show->numberOne.language = gGameLanguage;
}
}
@@ -2648,72 +2530,66 @@ void IncrementDailyBattlePoints(u16 delta)
// PokeNews
-static void sub_80EED88(void)
+static void TryPutRandomPokeNewsOnAir(void)
{
- u8 newsKind;
-
if (FlagGet(FLAG_SYS_GAME_CLEAR))
{
- sCurTVShowSlot = sub_80EEE30(gSaveBlock1Ptr->pokeNews);
+ sCurTVShowSlot = GetFirstEmptyPokeNewsSlot(gSaveBlock1Ptr->pokeNews);
if (sCurTVShowSlot != -1 && rbernoulli(1, 100) != TRUE)
{
- newsKind = (Random() % 4) + POKENEWS_SLATEPORT;
- if (sub_80EF0E4(newsKind) != TRUE)
+ u8 newsKind = (Random() % NUM_POKENEWS_TYPES) + POKENEWS_SLATEPORT;
+ if (IsAddingPokeNewsDisallowed(newsKind) != TRUE)
{
gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].kind = newsKind;
gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].days = 4;
- gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].state = TRUE;
+ gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].state = 1;
}
}
}
}
-s8 sub_80EEE30(PokeNews *pokeNews)
+static s8 GetFirstEmptyPokeNewsSlot(PokeNews *pokeNews)
{
s8 i;
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
{
- if (pokeNews[i].kind == 0)
- {
+ if (pokeNews[i].kind == POKENEWS_NONE)
return i;
- }
}
return -1;
}
-void ClearPokemonNews(void)
+static void ClearPokeNews(void)
{
u8 i;
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
- {
- ClearPokemonNewsI(i);
- }
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
+ ClearPokeNewsBySlot(i);
}
-void ClearPokemonNewsI(u8 i)
+static void ClearPokeNewsBySlot(u8 i)
{
gSaveBlock1Ptr->pokeNews[i].kind = POKENEWS_NONE;
gSaveBlock1Ptr->pokeNews[i].state = FALSE;
gSaveBlock1Ptr->pokeNews[i].days = 0;
}
-static void sub_80EEEB8(void)
+static void CompactPokeNews(void)
{
u8 i;
u8 j;
- for (i = 0; i < POKE_NEWS_COUNT - 1; i ++)
+ for (i = 0; i < POKE_NEWS_COUNT - 1; i++)
{
if (gSaveBlock1Ptr->pokeNews[i].kind == POKENEWS_NONE)
{
- for (j = i + 1; j < POKE_NEWS_COUNT; j ++)
+ for (j = i + 1; j < POKE_NEWS_COUNT; j++)
{
if (gSaveBlock1Ptr->pokeNews[j].kind != POKENEWS_NONE)
{
gSaveBlock1Ptr->pokeNews[i] = gSaveBlock1Ptr->pokeNews[j];
- ClearPokemonNewsI(j);
+ ClearPokeNewsBySlot(j);
break;
}
}
@@ -2721,16 +2597,16 @@ static void sub_80EEEB8(void)
}
}
-u8 FindAnyTVNewsOnTheAir(void)
+static u8 FindAnyPokeNewsOnTheAir(void)
{
u8 i;
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
{
- if (gSaveBlock1Ptr->pokeNews[i].kind != POKENEWS_NONE && gSaveBlock1Ptr->pokeNews[i].state == TRUE && gSaveBlock1Ptr->pokeNews[i].days < 3)
- {
+ if (gSaveBlock1Ptr->pokeNews[i].kind != POKENEWS_NONE
+ && gSaveBlock1Ptr->pokeNews[i].state == 1
+ && gSaveBlock1Ptr->pokeNews[i].days < 3)
return i;
- }
}
return 0xFF;
}
@@ -2740,7 +2616,7 @@ void DoPokeNews(void)
u8 i;
u16 n;
- i = FindAnyTVNewsOnTheAir();
+ i = FindAnyPokeNewsOnTheAir();
if (i == 0xFF)
{
gSpecialVar_Result = FALSE;
@@ -2751,13 +2627,9 @@ void DoPokeNews(void)
{
gSaveBlock1Ptr->pokeNews[i].state = 2;
if (gLocalTime.hours < 20)
- {
ShowFieldMessage(sPokeNewsTextGroup_Ongoing[gSaveBlock1Ptr->pokeNews[i].kind]);
- }
else
- {
ShowFieldMessage(sPokeNewsTextGroup_Ending[gSaveBlock1Ptr->pokeNews[i].kind]);
- }
}
else
{
@@ -2775,101 +2647,92 @@ bool8 GetPriceReduction(u8 newsKind)
u8 i;
if (newsKind == POKENEWS_NONE)
- {
return FALSE;
- }
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
+
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
{
if (gSaveBlock1Ptr->pokeNews[i].kind == newsKind)
{
if (gSaveBlock1Ptr->pokeNews[i].state == 2 && IsPriceDiscounted(newsKind))
- {
return TRUE;
- }
+
return FALSE;
}
}
return FALSE;
}
-bool8 IsPriceDiscounted(u8 newsKind)
+static bool8 IsPriceDiscounted(u8 newsKind)
{
switch (newsKind)
{
- case POKENEWS_SLATEPORT:
- if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SLATEPORT_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SLATEPORT_CITY) && gSpecialVar_LastTalked == 25)
- {
- return TRUE;
- }
- return FALSE;
- case POKENEWS_LILYCOVE:
- if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP))
- {
- return TRUE;
- }
- return FALSE;
+ case POKENEWS_SLATEPORT:
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SLATEPORT_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SLATEPORT_CITY) && gSpecialVar_LastTalked == 25)
+ return TRUE;
+ return FALSE;
+ case POKENEWS_LILYCOVE:
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP))
+ return TRUE;
+ return FALSE;
}
return TRUE;
}
-bool8 sub_80EF0E4(u8 newsKind)
+static bool8 IsAddingPokeNewsDisallowed(u8 newsKind)
{
u8 i;
if (newsKind == POKENEWS_NONE)
- {
return TRUE;
- }
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
+
+ // Check if this type of news is already active
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
{
if (gSaveBlock1Ptr->pokeNews[i].kind == newsKind)
- {
return TRUE;
- }
}
return FALSE;
}
-static void sub_80EF120(u16 days)
+static void UpdatePokeNewsTimeLeft(u16 days)
{
u8 i;
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
{
if (gSaveBlock1Ptr->pokeNews[i].kind != POKENEWS_NONE)
{
if (gSaveBlock1Ptr->pokeNews[i].days < days)
{
- ClearPokemonNewsI(i);
+ ClearPokeNewsBySlot(i);
}
else
{
if (gSaveBlock1Ptr->pokeNews[i].state == 0 && FlagGet(FLAG_SYS_GAME_CLEAR) == TRUE)
- {
gSaveBlock1Ptr->pokeNews[i].state = 1;
- }
+
gSaveBlock1Ptr->pokeNews[i].days -= days;
}
}
}
- sub_80EEEB8();
+ CompactPokeNews();
}
void CopyContestRankToStringVar(u8 varIdx, u8 rank)
{
switch (rank)
{
- case CONTEST_RANK_NORMAL:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_NORMAL]);
- break;
- case CONTEST_RANK_SUPER:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_SUPER]);
- break;
- case CONTEST_RANK_HYPER:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_HYPER]);
- break;
- case CONTEST_RANK_MASTER:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_MASTER]);
- break;
+ case CONTEST_RANK_NORMAL:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_NORMAL]);
+ break;
+ case CONTEST_RANK_SUPER:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_SUPER]);
+ break;
+ case CONTEST_RANK_HYPER:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_HYPER]);
+ break;
+ case CONTEST_RANK_MASTER:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_MASTER]);
+ break;
}
}
@@ -2877,21 +2740,21 @@ void CopyContestCategoryToStringVar(u8 varIdx, u8 category)
{
switch (category)
{
- case CONTEST_CATEGORY_COOL:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_COOL]);
- break;
- case CONTEST_CATEGORY_BEAUTY:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_BEAUTY]);
- break;
- case CONTEST_CATEGORY_CUTE:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_CUTE]);
- break;
- case CONTEST_CATEGORY_SMART:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_SMART]);
- break;
- case CONTEST_CATEGORY_TOUGH:
- StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_TOUGH]);
- break;
+ case CONTEST_CATEGORY_COOL:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_COOL]);
+ break;
+ case CONTEST_CATEGORY_BEAUTY:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_BEAUTY]);
+ break;
+ case CONTEST_CATEGORY_CUTE:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_CUTE]);
+ break;
+ case CONTEST_CATEGORY_SMART:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_SMART]);
+ break;
+ case CONTEST_CATEGORY_TOUGH:
+ StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_TOUGH]);
+ break;
}
}
@@ -2903,11 +2766,9 @@ void SetContestCategoryStringVarForInterview(void)
CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory);
}
-void TV_PrintIntToStringVar(u8 varIdx, int value)
+void ConvertIntToDecimalString(u8 varIdx, int value)
{
- int nDigits;
-
- nDigits = CountDigits(value);
+ int nDigits = CountDigits(value);
ConvertIntToDecimalStringN(gTVStringVarPtrs[varIdx], value, STR_CONV_MODE_LEFT_ALIGN, nDigits);
}
@@ -2925,30 +2786,25 @@ size_t CountDigits(int value)
return 1;
}
-static void sub_80EF40C(u8 varIdx, TVShow *show)
+static void SmartShopper_BufferPurchaseTotal(u8 varIdx, TVShow *show)
{
u8 i;
int price;
price = 0;
- for (i = 0; i < 3; i ++)
+ for (i = 0; i < SMARTSHOPPER_NUM_ITEMS; i++)
{
if (show->smartshopperShow.itemIds[i] != ITEM_NONE)
- {
price += ItemId_GetPrice(show->smartshopperShow.itemIds[i]) * show->smartshopperShow.itemAmounts[i];
- }
}
+
if (show->smartshopperShow.priceReduced == TRUE)
- {
- TV_PrintIntToStringVar(varIdx, price >> 1);
- }
+ ConvertIntToDecimalString(varIdx, price >> 1);
else
- {
- TV_PrintIntToStringVar(varIdx, price);
- }
+ ConvertIntToDecimalString(varIdx, price);
}
-bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag)
+static bool8 IsRecordMixShowAlreadySpawned(u8 kind, bool8 delete)
{
u32 playerId;
TVShow *shows;
@@ -2956,14 +2812,16 @@ bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag)
shows = gSaveBlock1Ptr->tvShows;
playerId = GetPlayerIDAsU32();
- for (i = 5; i < LAST_TVSHOW_IDX; i ++)
+ for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++)
{
- if (shows[i].common.kind == kind && (playerId & 0xFF) == shows[i].common.trainerIdLo && ((playerId >> 8) & 0xFF) == shows[i].common.trainerIdHi)
+ if (shows[i].common.kind == kind
+ && (playerId & 0xFF) == shows[i].common.trainerIdLo
+ && ((playerId >> 8) & 0xFF) == shows[i].common.trainerIdHi)
{
- if (flag == TRUE)
+ if (delete == TRUE)
{
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i);
- sub_80EF93C(gSaveBlock1Ptr->tvShows);
+ CompactTVShowArray(gSaveBlock1Ptr->tvShows);
}
return TRUE;
}
@@ -2971,16 +2829,15 @@ bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag)
return FALSE;
}
-void TV_SortPurchasesByQuantity(void)
+static void SortPurchasesByQuantity(void)
{
- u8 i;
- u8 j;
+ u8 i, j;
u16 tmpId;
u16 tmpQn;
- for (i = 0; i < 2; i ++)
+ for (i = 0; i < SMARTSHOPPER_NUM_ITEMS - 1; i++)
{
- for (j = i + 1; j < 3; j ++)
+ for (j = i + 1; j < SMARTSHOPPER_NUM_ITEMS; j++)
{
if (gMartPurchaseHistory[i].quantity < gMartPurchaseHistory[j].quantity)
{
@@ -2995,27 +2852,31 @@ void TV_SortPurchasesByQuantity(void)
}
}
-void FindActiveBroadcastByShowType_SetScriptResult(u8 kind)
+static void TryReplaceOldTVShowOfKind(u8 kind)
{
u8 i;
- for (i = 0; i < 5; i ++)
+ for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS; i++)
{
if (gSaveBlock1Ptr->tvShows[i].common.kind == kind)
{
if (gSaveBlock1Ptr->tvShows[i].common.active == TRUE)
{
+ // Old TV show is still active, don't replace
gSpecialVar_Result = TRUE;
}
else
{
+ // Old TV show is inactive, replace it and get new slot
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i);
- sub_80EF93C(gSaveBlock1Ptr->tvShows);
- sub_80EFA88();
+ CompactTVShowArray(gSaveBlock1Ptr->tvShows);
+ Script_FindFirstEmptyNormalTVShowSlot();
}
return;
}
}
- sub_80EFA88();
+
+ // Old TV show doesn't exist, just get new slot
+ Script_FindFirstEmptyNormalTVShowSlot();
}
void InterviewBefore(void)
@@ -3023,42 +2884,42 @@ void InterviewBefore(void)
gSpecialVar_Result = FALSE;
switch (gSpecialVar_0x8005)
{
- case TVSHOW_FAN_CLUB_LETTER:
- InterviewBefore_FanClubLetter();
- break;
- case TVSHOW_RECENT_HAPPENINGS:
- InterviewBefore_RecentHappenings();
- break;
- case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- InterviewBefore_PkmnFanClubOpinions();
- break;
- case TVSHOW_UNKN_SHOWTYPE_04:
- InterviewBefore_Dummy();
- break;
- case TVSHOW_NAME_RATER_SHOW:
- InterviewBefore_NameRater();
- break;
- case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- InterviewBefore_BravoTrainerPkmnProfile();
- break;
- case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- InterviewBefore_BravoTrainerBTProfile();
- break;
- case TVSHOW_CONTEST_LIVE_UPDATES:
- InterviewBefore_ContestLiveUpdates();
- break;
- case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
- InterviewBefore_3CheersForPokeblocks();
- break;
- case TVSHOW_FAN_CLUB_SPECIAL:
- InterviewBefore_FanClubSpecial();
- break;
+ case TVSHOW_FAN_CLUB_LETTER:
+ InterviewBefore_FanClubLetter();
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ InterviewBefore_RecentHappenings();
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ InterviewBefore_PkmnFanClubOpinions();
+ break;
+ case TVSHOW_DUMMY:
+ InterviewBefore_Dummy();
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ InterviewBefore_NameRater();
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ InterviewBefore_BravoTrainerPkmnProfile();
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ InterviewBefore_BravoTrainerBTProfile();
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ InterviewBefore_ContestLiveUpdates();
+ break;
+ case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
+ InterviewBefore_3CheersForPokeblocks();
+ break;
+ case TVSHOW_FAN_CLUB_SPECIAL:
+ InterviewBefore_FanClubSpecial();
+ break;
}
}
static void InterviewBefore_FanClubLetter(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_LETTER);
+ TryReplaceOldTVShowOfKind(TVSHOW_FAN_CLUB_LETTER);
if (!gSpecialVar_Result)
{
StringCopy(gStringVar1, gSpeciesNames[GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL)]);
@@ -3068,7 +2929,7 @@ static void InterviewBefore_FanClubLetter(void)
static void InterviewBefore_RecentHappenings(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_RECENT_HAPPENINGS);
+ TryReplaceOldTVShowOfKind(TVSHOW_RECENT_HAPPENINGS);
if (!gSpecialVar_Result)
{
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].recentHappenings.words, 6);
@@ -3077,7 +2938,7 @@ static void InterviewBefore_RecentHappenings(void)
static void InterviewBefore_PkmnFanClubOpinions(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_PKMN_FAN_CLUB_OPINIONS);
+ TryReplaceOldTVShowOfKind(TVSHOW_PKMN_FAN_CLUB_OPINIONS);
if (!gSpecialVar_Result)
{
StringCopy(gStringVar1, gSpeciesNames[GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL)]);
@@ -3094,44 +2955,38 @@ static void InterviewBefore_Dummy(void)
static void InterviewBefore_NameRater(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_NAME_RATER_SHOW);
+ TryReplaceOldTVShowOfKind(TVSHOW_NAME_RATER_SHOW);
}
static void InterviewBefore_BravoTrainerPkmnProfile(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE);
+ TryReplaceOldTVShowOfKind(TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE);
if (!gSpecialVar_Result)
- {
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].bravoTrainer.words, 2);
- }
}
static void InterviewBefore_ContestLiveUpdates(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_CONTEST_LIVE_UPDATES);
+ TryReplaceOldTVShowOfKind(TVSHOW_CONTEST_LIVE_UPDATES);
}
static void InterviewBefore_3CheersForPokeblocks(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_3_CHEERS_FOR_POKEBLOCKS);
+ TryReplaceOldTVShowOfKind(TVSHOW_3_CHEERS_FOR_POKEBLOCKS);
}
static void InterviewBefore_BravoTrainerBTProfile(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE);
+ TryReplaceOldTVShowOfKind(TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE);
if (!gSpecialVar_Result)
- {
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].bravoTrainerTower.words, 1);
- }
}
static void InterviewBefore_FanClubSpecial(void)
{
- FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_SPECIAL);
+ TryReplaceOldTVShowOfKind(TVSHOW_FAN_CLUB_SPECIAL);
if (!gSpecialVar_Result)
- {
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].fanClubSpecial.words, 1);
- }
}
static bool8 IsPartyMonNicknamedOrNotEnglish(u8 monIdx)
@@ -3143,9 +2998,8 @@ static bool8 IsPartyMonNicknamedOrNotEnglish(u8 monIdx)
GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
language = GetMonData(pokemon, MON_DATA_LANGUAGE, &language);
if (language == GAME_LANGUAGE && !StringCompare(gSpeciesNames[GetMonData(pokemon, MON_DATA_SPECIES, NULL)], gStringVar1))
- {
return FALSE;
- }
+
return TRUE;
}
@@ -3154,28 +3008,27 @@ bool8 IsLeadMonNicknamedOrNotEnglish(void)
return IsPartyMonNicknamedOrNotEnglish(GetLeadMonIndex());
}
-void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx)
+static void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx)
{
u8 i;
shows[idx].commonInit.kind = TVSHOW_OFF_AIR;
shows[idx].commonInit.active = FALSE;
- for (i = 0; i < ARRAY_COUNT(shows[idx].commonInit.pad02); i++)
- {
- shows[idx].commonInit.pad02[i] = 0;
- }
+ for (i = 0; i < ARRAY_COUNT(shows[idx].commonInit.data); i++)
+ shows[idx].commonInit.data[i] = 0;
}
-static void sub_80EF93C(TVShow *shows)
+static void CompactTVShowArray(TVShow *shows)
{
u8 i;
u8 j;
- for (i = 0; i < 4; i ++)
+ // Compact normal TV shows
+ for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS - 1; i++)
{
if (shows[i].common.kind == TVSHOW_OFF_AIR)
{
- for (j = i + 1; j < 5; j ++)
+ for (j = i + 1; j < NUM_NORMAL_TVSHOW_SLOTS; j++)
{
if (shows[j].common.kind != TVSHOW_OFF_AIR)
{
@@ -3186,11 +3039,13 @@ static void sub_80EF93C(TVShow *shows)
}
}
}
- for (i = 5; i < LAST_TVSHOW_IDX; i ++)
+
+ // Compact Record Mix TV shows
+ for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++)
{
if (shows[i].common.kind == TVSHOW_OFF_AIR)
{
- for (j = i + 1; j < LAST_TVSHOW_IDX; j ++)
+ for (j = i + 1; j < LAST_TVSHOW_IDX; j++)
{
if (shows[j].common.kind != TVSHOW_OFF_AIR)
{
@@ -3203,16 +3058,16 @@ static void sub_80EF93C(TVShow *shows)
}
}
-u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer_AndPrintName(u8 varIdx, u16 passedSpecies)
+static u16 GetRandomDifferentSpeciesAndNameSeenByPlayer(u8 varIdx, u16 passedSpecies)
{
u16 species;
- species = TV_GetSomeOtherSpeciesAlreadySeenByPlayer(passedSpecies);
+ species = GetRandomDifferentSpeciesSeenByPlayer(passedSpecies);
StringCopy(gTVStringVarPtrs[varIdx], gSpeciesNames[species]);
return species;
}
-u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies)
+static u16 GetRandomDifferentSpeciesSeenByPlayer(u16 passedSpecies)
{
u16 species;
u16 initSpecies;
@@ -3222,13 +3077,10 @@ u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies)
while (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_SEEN) != TRUE || species == passedSpecies)
{
if (species == SPECIES_NONE + 1)
- {
species = NUM_SPECIES - 1;
- }
else
- {
- species --;
- }
+ species--;
+
if (species == initSpecies)
{
species = passedSpecies;
@@ -3238,65 +3090,60 @@ u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies)
return species;
}
-static void sub_80EFA88(void)
+static void Script_FindFirstEmptyNormalTVShowSlot(void)
{
- sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows);
gSpecialVar_0x8006 = sCurTVShowSlot;
if (sCurTVShowSlot == -1)
- {
- gSpecialVar_Result = TRUE;
- }
+ gSpecialVar_Result = TRUE; // Failed to find empty slot
else
- {
- gSpecialVar_Result = FALSE;
- }
+ gSpecialVar_Result = FALSE; // Found empty slot
}
-s8 FindEmptyTVSlotWithinFirstFiveShowsOfArray(TVShow *shows)
+static s8 FindFirstEmptyNormalTVShowSlot(TVShow *shows)
{
u8 i;
- for (i = 0; i < 5; i ++)
+ for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS; i++)
{
if (shows[i].common.kind == TVSHOW_OFF_AIR)
- {
return i;
- }
}
return -1;
}
-s8 FindEmptyTVSlotBeyondFirstFiveShowsOfArray(TVShow *shows)
+static s8 FindFirstEmptyRecordMixTVShowSlot(TVShow *shows)
{
s8 i;
- for (i = 5; i < LAST_TVSHOW_IDX; i ++)
+ for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++)
{
if (shows[i].common.kind == TVSHOW_OFF_AIR)
- {
return i;
- }
}
return -1;
}
-bool8 TV_BernoulliTrial(u16 ratio)
+static bool8 BernoulliTrial(u16 ratio)
{
if (Random() <= ratio)
- {
return FALSE;
- }
+
return TRUE;
}
-void TV_FanClubLetter_RandomWordToStringVar3(TVShow *show)
+// For TVSHOW_FAN_CLUB_LETTER / TVSHOW_RECENT_HAPPENINGS
+// Both are assumed to have the same struct layout
+static void GetRandomWordFromShow(TVShow *show)
{
u8 i;
- i = Random() % 6;
+ i = Random() % ARRAY_COUNT(show->fanclubLetter.words);
+
+ // From random point, get first non-empty word
while (TRUE)
{
- if (i == 6)
+ if (i == ARRAY_COUNT(show->fanclubLetter.words))
i = 0;
if (show->fanclubLetter.words[i] != EC_EMPTY_WORD)
@@ -3306,33 +3153,31 @@ void TV_FanClubLetter_RandomWordToStringVar3(TVShow *show)
CopyEasyChatWord(gStringVar3, show->fanclubLetter.words[i]);
}
-u8 TV_GetNicknameSumMod8(TVShow *show)
+static u8 GetRandomNameRaterStateFromName(TVShow *show)
{
u8 i;
- u16 ct;
+ u16 nameSum;
- ct = 0;
- for (i = 0; i < 11; i ++)
+ nameSum = 0;
+ for (i = 0; i < POKEMON_NAME_LENGTH + 1; i++)
{
if (show->nameRaterShow.pokemonName[i] == EOS)
- {
break;
- }
- ct += show->nameRaterShow.pokemonName[i];
+
+ nameSum += show->nameRaterShow.pokemonName[i];
}
- return ct & 7;
+ return nameSum & 7;
}
-void TV_GetNicknameSubstring(u8 varIdx, u8 whichPosition, u8 charParam, u16 whichString, u16 species, TVShow *show)
+static void GetNicknameSubstring(u8 varIdx, u8 whichPosition, u8 charParam, u16 whichString, u16 species, TVShow *show)
{
u8 buff[16];
u8 i;
u16 strlen;
- for (i = 0; i < 3; i ++)
- {
+ for (i = 0; i < 3; i++)
buff[i] = EOS;
- }
+
if (whichString == 0)
{
strlen = StringLength(show->nameRaterShow.trainerName);
@@ -3404,16 +3249,15 @@ void TV_GetNicknameSubstring(u8 varIdx, u8 whichPosition, u8 charParam, u16 whic
StringCopy(gTVStringVarPtrs[varIdx], buff);
}
-bool8 TV_IsScriptShowKindAlreadyInQueue(void)
+// Unused script special
+bool8 IsTVShowAlreadyInQueue(void)
{
u8 i;
- for (i = 0; i < 5; i ++)
+ for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS; i++)
{
if (gSaveBlock1Ptr->tvShows[i].common.kind == gSpecialVar_0x8004)
- {
return TRUE;
- }
}
return FALSE;
}
@@ -3455,7 +3299,7 @@ void ChangeBoxPokemonNickname(void)
DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar2, GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL), GetBoxMonGender(boxMon), GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL), ChangeBoxPokemonNickname_CB);
}
-void ChangeBoxPokemonNickname_CB(void)
+static void ChangeBoxPokemonNickname_CB(void)
{
SetBoxMonNickAt(gSpecialVar_MonBoxId, gSpecialVar_MonBoxPos, gStringVar2);
CB2_ReturnToFieldContinueScriptPlayMapMusic();
@@ -3475,25 +3319,21 @@ void IsMonOTIDNotPlayers(void)
gSpecialVar_Result = TRUE;
}
-u8 GetTVChannelByShowType(u8 kind)
+static u8 GetTVGroupByShowId(u8 kind)
{
if (kind == TVSHOW_OFF_AIR)
- {
- return 0;
- }
- if (kind >= TVSHOW_FAN_CLUB_LETTER && kind < TVSHOW_POKEMON_TODAY_CAUGHT)
- {
- return 2;
- }
- if (kind >= TVSHOW_POKEMON_TODAY_CAUGHT && kind < TVSHOW_MASS_OUTBREAK)
- {
- return 3;
- }
- if (kind >= TVSHOW_MASS_OUTBREAK && kind < 61)
- {
- return 4;
- }
- return 0;
+ return TVGROUP_NONE;
+
+ if (kind >= TVGROUP_NORMAL_START && kind <= TVGROUP_NORMAL_END)
+ return TVGROUP_NORMAL;
+
+ if (kind >= TVGROUP_RECORD_MIX_START && kind <= TVGROUP_RECORD_MIX_END)
+ return TVGROUP_RECORD_MIX;
+
+ if (kind >= TVGROUP_OUTBREAK_START && kind <= TVGROUP_OUTBREAK_END)
+ return TVGROUP_OUTBREAK;
+
+ return TVGROUP_NONE;
}
u32 GetPlayerIDAsU32(void)
@@ -3501,35 +3341,31 @@ u32 GetPlayerIDAsU32(void)
return (gSaveBlock2Ptr->playerTrainerId[3] << 24) | (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0];
}
-u8 CheckForBigMovieOrEmergencyNewsOnTV(void)
+u8 CheckForPlayersHouseNews(void)
{
+ // Check if not in Littleroot house map group
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
- {
- return 0;
- }
+ return PLAYERS_HOUSE_TV_NONE;
+
+ // Check if not in player's house (dependent on gender)
if (gSaveBlock2Ptr->playerGender == MALE)
{
if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
- {
- return 0;
- }
+ return PLAYERS_HOUSE_TV_NONE;
}
else
{
if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_1F))
- {
- return 0;
- }
+ return PLAYERS_HOUSE_TV_NONE;
}
+
if (FlagGet(FLAG_SYS_TV_LATIAS_LATIOS) == TRUE)
- {
- return 1;
- }
+ return PLAYERS_HOUSE_TV_LATI;
+
if (FlagGet(FLAG_SYS_TV_HOME) == TRUE)
- {
- return 2;
- }
- return 1;
+ return PLAYERS_HOUSE_TV_MOVIE;
+
+ return PLAYERS_HOUSE_TV_LATI;
}
void GetMomOrDadStringForTVMessage(void)
@@ -3586,133 +3422,124 @@ void GetMomOrDadStringForTVMessage(void)
void HideBattleTowerReporter(void)
{
VarSet(VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, 0);
- RemoveObjectEventByLocalIdAndMap(5, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ RemoveObjectEventByLocalIdAndMap(LOCALID_BATTLE_TOWER_LOBBY_REPORTER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
FlagSet(FLAG_HIDE_BATTLE_TOWER_REPORTER);
}
-void ReceiveTvShowsData(void *src, u32 size, u8 masterIdx)
+void ReceiveTvShowsData(void *src, u32 size, u8 playersLinkId)
{
u8 i;
u16 version;
- TVShow (*rmBuffer2)[4][25];
- TVShow (*rmBuffer)[4][25];
+ TVShow (*rmBuffer2)[MAX_LINK_PLAYERS][TV_SHOWS_COUNT];
+ TVShow (*rmBuffer)[MAX_LINK_PLAYERS][TV_SHOWS_COUNT];
- rmBuffer2 = malloc(4 * 25 * sizeof(TVShow));
+ rmBuffer2 = malloc(MAX_LINK_PLAYERS * TV_SHOWS_COUNT * sizeof(TVShow));
if (rmBuffer2 != NULL)
{
- for (i = 0; i < 4; i ++)
- {
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
memcpy((*rmBuffer2)[i], src + i * size, sizeof((*rmBuffer2)[i]));
- }
+
rmBuffer = rmBuffer2;
- for (i = 0; i < GetLinkPlayerCount(); i ++)
+ for (i = 0; i < GetLinkPlayerCount(); i++)
{
version = (u8)gLinkPlayers[i].version;
if (version == VERSION_RUBY || version == VERSION_SAPPHIRE)
- {
- sub_80F1254((*rmBuffer)[i]);
- }
+ TranslateRubyShows((*rmBuffer)[i]);
else if (version == VERSION_EMERALD && gLinkPlayers[i].language == LANGUAGE_JAPANESE)
- {
- sub_80F12A4((*rmBuffer)[i]);
- }
+ TranslateJapaneseEmeraldShows((*rmBuffer)[i]);
}
- switch (masterIdx)
+
+ // Position player's TV shows in argument list depending on link id
+ switch (playersLinkId)
{
- case 0:
- sub_80F0358(gSaveBlock1Ptr->tvShows, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]);
- break;
- case 1:
- sub_80F0358((*rmBuffer)[0], gSaveBlock1Ptr->tvShows, (*rmBuffer)[2], (*rmBuffer)[3]);
- break;
- case 2:
- sub_80F0358((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->tvShows, (*rmBuffer)[3]);
- break;
- case 3:
- sub_80F0358((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->tvShows);
- break;
+ case 0:
+ SetMixedTVShows(gSaveBlock1Ptr->tvShows, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]);
+ break;
+ case 1:
+ SetMixedTVShows((*rmBuffer)[0], gSaveBlock1Ptr->tvShows, (*rmBuffer)[2], (*rmBuffer)[3]);
+ break;
+ case 2:
+ SetMixedTVShows((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->tvShows, (*rmBuffer)[3]);
+ break;
+ case 3:
+ SetMixedTVShows((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->tvShows);
+ break;
}
- sub_80EF93C(gSaveBlock1Ptr->tvShows);
- sub_80F0C04();
- sub_80EF93C(gSaveBlock1Ptr->tvShows);
- sub_80F0708();
- sub_80F0B64();
+
+ CompactTVShowArray(gSaveBlock1Ptr->tvShows);
+ DeleteExcessMixedShows();
+ CompactTVShowArray(gSaveBlock1Ptr->tvShows);
+ DeactivateShowsWithUnseenSpecies();
+ DeactivateGameCompleteShowsIfNotUnlocked();
free(rmBuffer2);
}
}
-static void sub_80F0358(TVShow player1[25], TVShow player2[25], TVShow player3[25], TVShow player4[25])
+static void SetMixedTVShows(TVShow player1[TV_SHOWS_COUNT], TVShow player2[TV_SHOWS_COUNT], TVShow player3[TV_SHOWS_COUNT], TVShow player4[TV_SHOWS_COUNT])
{
u8 i;
u8 j;
- TVShow **argslist[4];
+ TVShow **tvShows[MAX_LINK_PLAYERS];
- argslist[0] = &player1;
- argslist[1] = &player2;
- argslist[2] = &player3;
- argslist[3] = &player4;
+ tvShows[0] = &player1;
+ tvShows[1] = &player2;
+ tvShows[2] = &player3;
+ tvShows[3] = &player4;
sTVShowMixingNumPlayers = GetLinkPlayerCount();
while (1)
{
- for (i = 0; i < sTVShowMixingNumPlayers; i ++)
+ for (i = 0; i < sTVShowMixingNumPlayers; i++)
{
if (i == 0)
- {
- sRecordMixingPartnersWithoutShowsToShare = i;
- }
- sTVShowMixingCurSlot = sub_80F06D0(argslist[i][0]);
+ sRecordMixingPartnersWithoutShowsToShare = 0;
+
+ sTVShowMixingCurSlot = FindInactiveShowInArray(tvShows[i][0]);
if (sTVShowMixingCurSlot == -1)
{
- sRecordMixingPartnersWithoutShowsToShare ++;
+ sRecordMixingPartnersWithoutShowsToShare++;
if (sRecordMixingPartnersWithoutShowsToShare == sTVShowMixingNumPlayers)
- {
return;
- }
}
else
{
- for (j = 0; j < sTVShowMixingNumPlayers - 1; j ++)
+ for (j = 0; j < sTVShowMixingNumPlayers - 1; j++)
{
- sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(argslist[(i + j + 1) % sTVShowMixingNumPlayers][0]);
+ sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(tvShows[(i + j + 1) % sTVShowMixingNumPlayers][0]);
if (sCurTVShowSlot != -1
- && sub_80F049C(&argslist[(i + j + 1) % sTVShowMixingNumPlayers][0], &argslist[i][0], (i + j + 1) % sTVShowMixingNumPlayers) == 1)
- {
+ && TryMixTVShow(&tvShows[(i + j + 1) % sTVShowMixingNumPlayers][0], &tvShows[i][0], (i + j + 1) % sTVShowMixingNumPlayers) == 1)
break;
- }
}
if (j == sTVShowMixingNumPlayers - 1)
- {
- DeleteTVShowInArrayByIdx(argslist[i][0], sTVShowMixingCurSlot);
- }
+ DeleteTVShowInArrayByIdx(tvShows[i][0], sTVShowMixingCurSlot);
}
}
}
}
-static bool8 sub_80F049C(TVShow *dest[25], TVShow *src[25], u8 idx)
+static bool8 TryMixTVShow(TVShow *dest[TV_SHOWS_COUNT], TVShow *src[TV_SHOWS_COUNT], u8 idx)
{
- u8 value;
- u8 switchval;
- TVShow *tv1;
- TVShow *tv2;
+ bool8 success;
+ u8 type;
+ TVShow *tv1 = *dest;
+ TVShow *tv2 = *src;
- tv1 = *dest;
- tv2 = *src;
- value = FALSE;
- switchval = GetTVChannelByShowType(tv2[sTVShowMixingCurSlot].common.kind);
- switch (switchval)
+ success = FALSE;
+ type = GetTVGroupByShowId(tv2[sTVShowMixingCurSlot].common.kind);
+ switch (type)
{
- case 2:
- value = sub_80F0580(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
- break;
- case 3:
- value = sub_80F05E8(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
- break;
- case 4:
- value = sub_80F0668(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
- break;
+ case TVGROUP_NORMAL:
+ success = TryMixNormalTVShow(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
+ break;
+ case TVGROUP_RECORD_MIX:
+ success = TryMixRecordMixTVShow(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
+ break;
+ case TVGROUP_OUTBREAK:
+ success = TryMixOutbreakTVShow(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
+ break;
}
- if (value == TRUE)
+
+ // Show was mixed, delete from array
+ if (success == TRUE)
{
DeleteTVShowInArrayByIdx(tv2, sTVShowMixingCurSlot);
return TRUE;
@@ -3720,385 +3547,354 @@ static bool8 sub_80F049C(TVShow *dest[25], TVShow *src[25], u8 idx)
return FALSE;
}
-static bool8 sub_80F0580(TVShow *tv1, TVShow *tv2, u8 idx)
+static bool8 TryMixNormalTVShow(TVShow *dest, TVShow *src, u8 idx)
{
u32 linkTrainerId = GetLinkPlayerTrainerId(idx);
- if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi)
- {
+ if ((linkTrainerId & 0xFF) == src->common.trainerIdLo
+ && ((linkTrainerId >> 8) & 0xFF) == src->common.trainerIdHi)
return FALSE;
- }
- tv2->common.trainerIdLo = tv2->common.srcTrainerIdLo;
- tv2->common.trainerIdHi = tv2->common.srcTrainerIdHi;
- tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF;
- tv2->common.srcTrainerIdHi = linkTrainerId >> 8;
- *tv1 = *tv2;
- tv1->common.active = TRUE;
+
+ src->common.trainerIdLo = src->common.srcTrainerIdLo;
+ src->common.trainerIdHi = src->common.srcTrainerIdHi;
+ src->common.srcTrainerIdLo = linkTrainerId & 0xFF;
+ src->common.srcTrainerIdHi = linkTrainerId >> 8;
+ *dest = *src;
+ dest->common.active = TRUE;
return TRUE;
}
-static bool8 sub_80F05E8(TVShow *tv1, TVShow *tv2, u8 idx)
+static bool8 TryMixRecordMixTVShow(TVShow *dest, TVShow *src, u8 idx)
{
u32 linkTrainerId = GetLinkPlayerTrainerId(idx);
- if ((linkTrainerId & 0xFF) == tv2->common.srcTrainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.srcTrainerIdHi)
- {
+
+ if ((linkTrainerId & 0xFF) == src->common.srcTrainerIdLo
+ && ((linkTrainerId >> 8) & 0xFF) == src->common.srcTrainerIdHi)
return FALSE;
- }
- if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi)
- {
+
+ if ((linkTrainerId & 0xFF) == src->common.trainerIdLo
+ && ((linkTrainerId >> 8) & 0xFF) == src->common.trainerIdHi)
return FALSE;
- }
- tv2->common.srcTrainerIdLo = tv2->common.srcTrainerId2Lo;
- tv2->common.srcTrainerIdHi = tv2->common.srcTrainerId2Hi;
- tv2->common.srcTrainerId2Lo = linkTrainerId & 0xFF;
- tv2->common.srcTrainerId2Hi = linkTrainerId >> 8;
- *tv1 = *tv2;
- tv1->common.active = TRUE;
+
+ src->common.srcTrainerIdLo = src->common.srcTrainerId2Lo;
+ src->common.srcTrainerIdHi = src->common.srcTrainerId2Hi;
+ src->common.srcTrainerId2Lo = linkTrainerId & 0xFF;
+ src->common.srcTrainerId2Hi = linkTrainerId >> 8;
+ *dest = *src;
+ dest->common.active = TRUE;
return TRUE;
}
-static bool8 sub_80F0668(TVShow *tv1, TVShow *tv2, u8 idx)
+static bool8 TryMixOutbreakTVShow(TVShow *dest, TVShow *src, u8 idx)
{
u32 linkTrainerId = GetLinkPlayerTrainerId(idx);
- if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi)
- {
+
+ if ((linkTrainerId & 0xFF) == src->common.trainerIdLo
+ && ((linkTrainerId >> 8) & 0xFF) == src->common.trainerIdHi)
return FALSE;
- }
- tv2->common.trainerIdLo = tv2->common.srcTrainerIdLo;
- tv2->common.trainerIdHi = tv2->common.srcTrainerIdHi;
- tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF;
- tv2->common.srcTrainerIdHi = linkTrainerId >> 8;
- *tv1 = *tv2;
- tv1->common.active = TRUE;
- tv1->massOutbreak.daysLeft = 1;
+
+ src->common.trainerIdLo = src->common.srcTrainerIdLo;
+ src->common.trainerIdHi = src->common.srcTrainerIdHi;
+ src->common.srcTrainerIdLo = linkTrainerId & 0xFF;
+ src->common.srcTrainerIdHi = linkTrainerId >> 8;
+ *dest = *src;
+ dest->common.active = TRUE;
+ dest->massOutbreak.daysLeft = 1;
return TRUE;
}
-static s8 sub_80F06D0(TVShow *tvShows)
+static s8 FindInactiveShowInArray(TVShow *tvShows)
{
u8 i;
- for (i = 0; i < LAST_TVSHOW_IDX; i ++)
+ for (i = 0; i < LAST_TVSHOW_IDX; i++)
{
- if (tvShows[i].common.active == FALSE && (u8)(tvShows[i].common.kind - 1) < 60)
- {
+ // Second check is to make sure its a valid show (not too high, not TVSHOW_OFF_AIR)
+ if (tvShows[i].common.active == FALSE && (u8)(tvShows[i].common.kind - 1) < TVGROUP_OUTBREAK_END)
return i;
- }
}
return -1;
}
-static void sub_80F0708(void) // FIXME: register allocation shenanigans
+static void DeactivateShowsWithUnseenSpecies(void)
{
u16 i;
- u16 j;
+ u16 species;
- for (i = 0; i < LAST_TVSHOW_IDX; i ++)
+ for (i = 0; i < LAST_TVSHOW_IDX; i++)
{
switch (gSaveBlock1Ptr->tvShows[i].common.kind)
{
- case TVSHOW_CONTEST_LIVE_UPDATES:
- j = (&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.winningSpecies;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.losingSpecies;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
- break;
- case TVSHOW_BATTLE_UPDATE:
- j = (&gSaveBlock1Ptr->tvShows[i])->battleUpdate.speciesPlayer;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->battleUpdate.speciesOpponent;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_FAN_CLUB_SPECIAL:
- break;
- case TVSHOW_LILYCOVE_CONTEST_LADY:
- break;
- case TVSHOW_OFF_AIR:
- break;
- case TVSHOW_FAN_CLUB_LETTER:
- j = (&gSaveBlock1Ptr->tvShows[i])->fanclubLetter.species;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_RECENT_HAPPENINGS:
- break;
- case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- j = (&gSaveBlock1Ptr->tvShows[i])->fanclubOpinions.species;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_UNKN_SHOWTYPE_04:
- j = (&gSaveBlock1Ptr->tvShows[i])->unkShow04.var06;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_NAME_RATER_SHOW:
- j = (&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.species;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.randomSpecies;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- j = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainer.species;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- j = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.species;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.defeatedSpecies;
- sub_80F0B24(j, i);
- break;
-
- case TVSHOW_POKEMON_TODAY_CAUGHT:
- j = (&gSaveBlock1Ptr->tvShows[i])->pokemonToday.species;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_SMART_SHOPPER:
- break;
- case TVSHOW_POKEMON_TODAY_FAILED:
- j = (&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species2;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_FISHING_ADVICE:
- j = (&gSaveBlock1Ptr->tvShows[i])->pokemonAngler.species;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_WORLD_OF_MASTERS:
- j = (&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.species;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.caughtPoke;
- sub_80F0B24(j, i);
- break;
-
- case TVSHOW_TODAYS_RIVAL_TRAINER:
- break;
- case TVSHOW_TREND_WATCHER:
- break;
- case TVSHOW_TREASURE_INVESTIGATORS:
- break;
- case TVSHOW_FIND_THAT_GAMER:
- break;
- case TVSHOW_BREAKING_NEWS:
- j = (&gSaveBlock1Ptr->tvShows[i])->breakingNews.lastOpponentSpecies;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->breakingNews.poke1Species;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_SECRET_BASE_VISIT:
- j = (&gSaveBlock1Ptr->tvShows[i])->secretBaseVisit.species;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_LOTTO_WINNER:
- break;
- case TVSHOW_BATTLE_SEMINAR:
- j = (&gSaveBlock1Ptr->tvShows[i])->battleSeminar.species;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->battleSeminar.foeSpecies;
- sub_80F0B24(j, i);
- break;
- case TVSHOW_TRAINER_FAN_CLUB:
- break;
- case TVSHOW_CUTIES:
- break;
- case TVSHOW_FRONTIER:
- j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species1;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species2;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->frontier.facility;
- switch (j)
- {
- case 3:
- case 4:
- break;
- case 1:
- case 5 ... 13:
- j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species3;
- sub_80F0B24(j, i);
- break;
- case 2:
- j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species3;
- sub_80F0B24(j, i);
- j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species4;
- sub_80F0B24(j, i);
- break;
- }
- break;
- case TVSHOW_NUMBER_ONE:
- break;
- case TVSHOW_SECRET_BASE_SECRETS:
- break;
- case TVSHOW_SAFARI_FAN_CLUB:
- break;
-
- case TVSHOW_MASS_OUTBREAK:
- break;
-
- default:
- SetTvShowInactive(i);
- break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ species = (&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.winningSpecies;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.losingSpecies;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_BATTLE_UPDATE:
+ species = (&gSaveBlock1Ptr->tvShows[i])->battleUpdate.speciesPlayer;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->battleUpdate.speciesOpponent;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_FAN_CLUB_LETTER:
+ species = (&gSaveBlock1Ptr->tvShows[i])->fanclubLetter.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ species = (&gSaveBlock1Ptr->tvShows[i])->fanclubOpinions.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_DUMMY:
+ species = (&gSaveBlock1Ptr->tvShows[i])->dummy.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ species = (&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.randomSpecies;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ species = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainer.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ species = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.defeatedSpecies;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_POKEMON_TODAY_CAUGHT:
+ species = (&gSaveBlock1Ptr->tvShows[i])->pokemonToday.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ species = (&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species2;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_FISHING_ADVICE:
+ species = (&gSaveBlock1Ptr->tvShows[i])->pokemonAngler.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ species = (&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.caughtPoke;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_BREAKING_NEWS:
+ species = (&gSaveBlock1Ptr->tvShows[i])->breakingNews.lastOpponentSpecies;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->breakingNews.poke1Species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_SECRET_BASE_VISIT:
+ species = (&gSaveBlock1Ptr->tvShows[i])->secretBaseVisit.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_BATTLE_SEMINAR:
+ species = (&gSaveBlock1Ptr->tvShows[i])->battleSeminar.species;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->battleSeminar.foeSpecies;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case TVSHOW_FRONTIER:
+ species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species1;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species2;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ // Species var re-used here
+ species = (&gSaveBlock1Ptr->tvShows[i])->frontier.facilityAndMode;
+ switch (species)
+ {
+ case FRONTIER_SHOW_TOWER_MULTIS:
+ case FRONTIER_SHOW_TOWER_LINK_MULTIS:
+ break;
+ case FRONTIER_SHOW_TOWER_SINGLES:
+ case FRONTIER_SHOW_DOME_SINGLES:
+ case FRONTIER_SHOW_DOME_DOUBLES:
+ case FRONTIER_SHOW_FACTORY_SINGLES:
+ case FRONTIER_SHOW_FACTORY_DOUBLES:
+ case FRONTIER_SHOW_PIKE:
+ case FRONTIER_SHOW_ARENA:
+ case FRONTIER_SHOW_PALACE_SINGLES:
+ case FRONTIER_SHOW_PALACE_DOUBLES:
+ case FRONTIER_SHOW_PYRAMID:
+ species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species3;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ case FRONTIER_SHOW_TOWER_DOUBLES:
+ species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species3;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species4;
+ DeactivateShowIfNotSeenSpecies(species, i);
+ break;
+ }
+ break;
+ // Shows with no species
+ case TVSHOW_OFF_AIR:
+ case TVSHOW_RECENT_HAPPENINGS:
+ case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
+ case TVSHOW_TODAYS_RIVAL_TRAINER:
+ case TVSHOW_TREND_WATCHER:
+ case TVSHOW_TREASURE_INVESTIGATORS:
+ case TVSHOW_FIND_THAT_GAMER:
+ case TVSHOW_TRAINER_FAN_CLUB:
+ case TVSHOW_CUTIES:
+ case TVSHOW_SMART_SHOPPER:
+ case TVSHOW_FAN_CLUB_SPECIAL:
+ case TVSHOW_LILYCOVE_CONTEST_LADY:
+ case TVSHOW_LOTTO_WINNER:
+ case TVSHOW_NUMBER_ONE:
+ case TVSHOW_SECRET_BASE_SECRETS:
+ case TVSHOW_SAFARI_FAN_CLUB:
+ case TVSHOW_MASS_OUTBREAK:
+ break;
+ default:
+ DeactivateShow(i);
+ break;
}
}
}
-void SetTvShowInactive(u8 showIdx)
+static void DeactivateShow(u8 showIdx)
{
gSaveBlock1Ptr->tvShows[showIdx].common.active = FALSE;
}
-static void sub_80F0B24(u16 species, u8 showIdx)
+static void DeactivateShowIfNotSeenSpecies(u16 species, u8 showIdx)
{
if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_SEEN))
- {
gSaveBlock1Ptr->tvShows[showIdx].common.active = FALSE;
- }
}
-static void sub_80F0B64(void)
+static void DeactivateGameCompleteShowsIfNotUnlocked(void)
{
u16 i;
if (FlagGet(FLAG_SYS_GAME_CLEAR) != TRUE)
{
- for (i = 0; i < LAST_TVSHOW_IDX; i ++)
+ for (i = 0; i < LAST_TVSHOW_IDX; i++)
{
if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
- {
gSaveBlock1Ptr->tvShows[i].common.active = FALSE;
- }
else if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_MASS_OUTBREAK)
- {
gSaveBlock1Ptr->tvShows[i].common.active = FALSE;
- }
}
}
}
-void sub_80F0BB8(void)
+void DeactivateAllNormalTVShows(void)
{
u8 i;
- for (i = 0; i < 5; i ++)
+ for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS; i++)
{
- if (GetTVChannelByShowType(gSaveBlock1Ptr->tvShows[i].common.kind) == 2)
- {
+ if (GetTVGroupByShowId(gSaveBlock1Ptr->tvShows[i].common.kind) == TVGROUP_NORMAL)
gSaveBlock1Ptr->tvShows[i].common.active = FALSE;
- }
}
}
-static void sub_80F0C04(void)
+// Ensures a minimum of 5 empty mixed show slots
+static void DeleteExcessMixedShows(void)
{
s8 i;
- s8 ct;
-
- ct = 0;
- for (i = 5; i < LAST_TVSHOW_IDX; i ++)
+ s8 numEmptyMixSlots = 0;
+ for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++)
{
if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_OFF_AIR)
- {
- ct ++;
- }
- }
- for (i = 0; i < 5 - ct; i ++)
- {
- DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i + 5);
+ numEmptyMixSlots++;
}
+ for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS - numEmptyMixSlots; i++)
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i + NUM_NORMAL_TVSHOW_SLOTS);
}
-void ReceivePokeNewsData(void *src, u32 size, u8 masterIdx)
+void ReceivePokeNewsData(void *src, u32 size, u8 playersLinkId)
{
u8 i;
- PokeNews (*rmBuffer2)[4][16];
- PokeNews (*rmBuffer)[4][16];
+ PokeNews (*rmBuffer2)[MAX_LINK_PLAYERS][POKE_NEWS_COUNT];
+ PokeNews (*rmBuffer)[MAX_LINK_PLAYERS][POKE_NEWS_COUNT];
- rmBuffer2 = malloc(4 * 16 * sizeof(PokeNews));
+ rmBuffer2 = malloc(MAX_LINK_PLAYERS * POKE_NEWS_COUNT * sizeof(PokeNews));
if (rmBuffer2 != NULL)
{
- for (i = 0; i < 4; i ++)
- {
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
memcpy((*rmBuffer2)[i], src + i * size, sizeof((*rmBuffer2)[i]));
- }
+
rmBuffer = rmBuffer2;
- switch (masterIdx)
+
+ // Position player's PokeNews in argument list depending on link id
+ switch (playersLinkId)
{
- case 0:
- sub_80F0D60(gSaveBlock1Ptr->pokeNews, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]);
- break;
- case 1:
- sub_80F0D60((*rmBuffer)[0], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[2], (*rmBuffer)[3]);
- break;
- case 2:
- sub_80F0D60((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[3]);
- break;
- case 3:
- sub_80F0D60((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->pokeNews);
- break;
+ case 0:
+ SetMixedPokeNews(gSaveBlock1Ptr->pokeNews, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]);
+ break;
+ case 1:
+ SetMixedPokeNews((*rmBuffer)[0], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[2], (*rmBuffer)[3]);
+ break;
+ case 2:
+ SetMixedPokeNews((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[3]);
+ break;
+ case 3:
+ SetMixedPokeNews((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->pokeNews);
+ break;
}
- sub_80F0EEC();
- sub_80F0F24();
+ ClearInvalidPokeNews();
+ ClearPokeNewsIfGameNotComplete();
free(rmBuffer2);
}
}
-static void sub_80F0D60(PokeNews player1[16], PokeNews player2[16], PokeNews player3[16], PokeNews player4[16])
+static void SetMixedPokeNews(PokeNews player1[POKE_NEWS_COUNT], PokeNews player2[POKE_NEWS_COUNT], PokeNews player3[POKE_NEWS_COUNT], PokeNews player4[POKE_NEWS_COUNT])
{
- u8 i;
- u8 j;
- u8 k;
- PokeNews **argslist[4];
+ u8 i, j, k;
+ PokeNews **pokeNews[MAX_LINK_PLAYERS];
- argslist[0] = &player1;
- argslist[1] = &player2;
- argslist[2] = &player3;
- argslist[3] = &player4;
+ pokeNews[0] = &player1;
+ pokeNews[1] = &player2;
+ pokeNews[2] = &player3;
+ pokeNews[3] = &player4;
sTVShowNewsMixingNumPlayers = GetLinkPlayerCount();
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
{
- for (j = 0; j < sTVShowNewsMixingNumPlayers; j ++)
+ for (j = 0; j < sTVShowNewsMixingNumPlayers; j++)
{
- sTVShowMixingCurSlot = sub_80F0ECC(*argslist[j], i);
+ sTVShowMixingCurSlot = GetPokeNewsSlotIfActive(*pokeNews[j], i);
if (sTVShowMixingCurSlot != -1)
{
for (k = 0; k < sTVShowNewsMixingNumPlayers - 1; k++)
{
- sCurTVShowSlot = sub_80EEE30(*argslist[(j + k + 1) % sTVShowNewsMixingNumPlayers]);
+ sCurTVShowSlot = GetFirstEmptyPokeNewsSlot(*pokeNews[(j + k + 1) % sTVShowNewsMixingNumPlayers]);
if (sCurTVShowSlot != -1)
- {
- sub_80F0E58(argslist[(j + k + 1) % sTVShowNewsMixingNumPlayers], argslist[j]);
- }
+ InitTryMixPokeNewsShow(pokeNews[(j + k + 1) % sTVShowNewsMixingNumPlayers], pokeNews[j]);
}
}
}
}
}
-static void sub_80F0E58(PokeNews *dest[16], PokeNews *src[16])
+static void InitTryMixPokeNewsShow(PokeNews *dest[POKE_NEWS_COUNT], PokeNews *src[POKE_NEWS_COUNT])
{
- PokeNews *ptr1;
- PokeNews *ptr2;
-
- ptr1 = *dest;
- ptr2 = *src;
+ PokeNews *ptr1 = *dest;
+ PokeNews *ptr2 = *src;
ptr2 += sTVShowMixingCurSlot;
- sub_80F0E84(ptr1, ptr2, sCurTVShowSlot);
+ TryMixPokeNewsShow(ptr1, ptr2, sCurTVShowSlot);
}
-static bool8 sub_80F0E84(PokeNews *dest, PokeNews *src, s8 slot)
+static bool8 TryMixPokeNewsShow(PokeNews *dest, PokeNews *src, s8 slot)
{
u8 i;
if (src->kind == POKENEWS_NONE)
- {
return FALSE;
- }
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
+
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
{
if (dest[i].kind == src->kind)
- {
return FALSE;
- }
}
dest[slot].kind = src->kind;
dest[slot].state = 1;
@@ -4106,43 +3902,38 @@ static bool8 sub_80F0E84(PokeNews *dest, PokeNews *src, s8 slot)
return TRUE;
}
-static s8 sub_80F0ECC(PokeNews *pokeNews, u8 idx)
+static s8 GetPokeNewsSlotIfActive(PokeNews *pokeNews, u8 idx)
{
if (pokeNews[idx].kind == POKENEWS_NONE)
- {
return -1;
- }
+
return idx;
}
-static void sub_80F0EEC(void)
+static void ClearInvalidPokeNews(void)
{
u8 i;
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
{
if (gSaveBlock1Ptr->pokeNews[i].kind > POKENEWS_BLENDMASTER)
- {
- ClearPokemonNewsI(i);
- }
+ ClearPokeNewsBySlot(i);
}
- sub_80EEEB8();
+ CompactPokeNews();
}
-static void sub_80F0F24(void)
+static void ClearPokeNewsIfGameNotComplete(void)
{
u8 i;
if (FlagGet(FLAG_SYS_GAME_CLEAR) != TRUE)
{
- for (i = 0; i < POKE_NEWS_COUNT; i ++)
- {
+ for (i = 0; i < POKE_NEWS_COUNT; i++)
gSaveBlock1Ptr->pokeNews[i].state = 0;
- }
}
}
-#define tvlangfix(strptr, langptr, langfix) \
+#define SetStrLanguage(strptr, langptr, langfix) \
if (IsStringJapanese(strptr)) \
{ \
(langptr) = LANGUAGE_JAPANESE; \
@@ -4152,348 +3943,341 @@ else \
(langptr) = langfix; \
}
-static void sub_80F0F64(TVShow *show, u32 language)
+// Unused
+static void TranslateShowNames(TVShow *show, u32 language)
{
int i;
- TVShow **r4;
+ TVShow **shows;
- r4 = calloc(11, sizeof(TVShow *));
- for (i = 0; i < LAST_TVSHOW_IDX; i ++)
+ shows = calloc(11, sizeof(TVShow *));
+ for (i = 0; i < LAST_TVSHOW_IDX; i++)
{
switch (show[i].common.kind)
{
- case TVSHOW_FAN_CLUB_LETTER:
- case TVSHOW_RECENT_HAPPENINGS:
- r4[0] = &show[i];
- tvlangfix(r4[0]->fanclubLetter.playerName, r4[0]->fanclubLetter.language, language);
- break;
- case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- r4[1] = &show[i];
- tvlangfix(r4[1]->fanclubOpinions.playerName, r4[1]->fanclubOpinions.language, language);
- tvlangfix(r4[1]->fanclubOpinions.nickname, r4[1]->fanclubOpinions.pokemonNameLanguage, language);
- break;
- case TVSHOW_POKEMON_TODAY_CAUGHT:
- r4[6] = &show[i];
- tvlangfix(r4[6]->pokemonToday.playerName, r4[6]->pokemonToday.language, language);
- tvlangfix(r4[6]->pokemonToday.nickname, r4[6]->pokemonToday.language2, language);
- break;
- case TVSHOW_SMART_SHOPPER:
- r4[7] = &show[i];
- tvlangfix(r4[7]->smartshopperShow.playerName, r4[7]->smartshopperShow.language, language);
- break;
- case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- r4[5] = &show[i];
- tvlangfix(r4[5]->bravoTrainerTower.trainerName, r4[5]->bravoTrainerTower.language, language);
- tvlangfix(r4[5]->bravoTrainerTower.pokemonName, r4[5]->bravoTrainerTower.pokemonNameLanguage, language);
- break;
- case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- r4[4] = &show[i];
- tvlangfix(r4[4]->bravoTrainer.playerName, r4[4]->bravoTrainer.language, language);
- tvlangfix(r4[4]->bravoTrainer.pokemonNickname, r4[4]->bravoTrainer.pokemonNameLanguage, language);
- break;
- case TVSHOW_NAME_RATER_SHOW:
- r4[3] = &show[i];
- tvlangfix(r4[3]->nameRaterShow.trainerName, r4[3]->nameRaterShow.language, language);
- tvlangfix(r4[3]->nameRaterShow.pokemonName, r4[3]->nameRaterShow.pokemonNameLanguage, language);
- break;
- case TVSHOW_POKEMON_TODAY_FAILED:
- r4[2] = &show[i];
- tvlangfix(r4[2]->pokemonTodayFailed.playerName, r4[2]->pokemonTodayFailed.language, language);
- break;
- case TVSHOW_FISHING_ADVICE:
- r4[8] = &show[i];
- tvlangfix(r4[8]->pokemonAngler.playerName, r4[8]->pokemonAngler.language, language);
- break;
- case TVSHOW_WORLD_OF_MASTERS:
- r4[9] = &show[i];
- tvlangfix(r4[9]->worldOfMasters.playerName, r4[9]->worldOfMasters.language, language);
- break;
- case TVSHOW_MASS_OUTBREAK:
- r4[10] = &show[i];
- r4[10]->massOutbreak.language = language;
- break;
+ case TVSHOW_FAN_CLUB_LETTER:
+ case TVSHOW_RECENT_HAPPENINGS: // NOTE: These two shows are assumed to have the same struct layout
+ shows[0] = &show[i];
+ SetStrLanguage(shows[0]->fanclubLetter.playerName, shows[0]->fanclubLetter.language, language);
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ shows[1] = &show[i];
+ SetStrLanguage(shows[1]->fanclubOpinions.playerName, shows[1]->fanclubOpinions.language, language);
+ SetStrLanguage(shows[1]->fanclubOpinions.nickname, shows[1]->fanclubOpinions.pokemonNameLanguage, language);
+ break;
+ case TVSHOW_POKEMON_TODAY_CAUGHT:
+ shows[6] = &show[i];
+ SetStrLanguage(shows[6]->pokemonToday.playerName, shows[6]->pokemonToday.language, language);
+ SetStrLanguage(shows[6]->pokemonToday.nickname, shows[6]->pokemonToday.language2, language);
+ break;
+ case TVSHOW_SMART_SHOPPER:
+ shows[7] = &show[i];
+ SetStrLanguage(shows[7]->smartshopperShow.playerName, shows[7]->smartshopperShow.language, language);
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ shows[5] = &show[i];
+ SetStrLanguage(shows[5]->bravoTrainerTower.trainerName, shows[5]->bravoTrainerTower.language, language);
+ SetStrLanguage(shows[5]->bravoTrainerTower.pokemonName, shows[5]->bravoTrainerTower.pokemonNameLanguage, language);
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ shows[4] = &show[i];
+ SetStrLanguage(shows[4]->bravoTrainer.playerName, shows[4]->bravoTrainer.language, language);
+ SetStrLanguage(shows[4]->bravoTrainer.pokemonNickname, shows[4]->bravoTrainer.pokemonNameLanguage, language);
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ shows[3] = &show[i];
+ SetStrLanguage(shows[3]->nameRaterShow.trainerName, shows[3]->nameRaterShow.language, language);
+ SetStrLanguage(shows[3]->nameRaterShow.pokemonName, shows[3]->nameRaterShow.pokemonNameLanguage, language);
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ shows[2] = &show[i];
+ SetStrLanguage(shows[2]->pokemonTodayFailed.playerName, shows[2]->pokemonTodayFailed.language, language);
+ break;
+ case TVSHOW_FISHING_ADVICE:
+ shows[8] = &show[i];
+ SetStrLanguage(shows[8]->pokemonAngler.playerName, shows[8]->pokemonAngler.language, language);
+ break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ shows[9] = &show[i];
+ SetStrLanguage(shows[9]->worldOfMasters.playerName, shows[9]->worldOfMasters.language, language);
+ break;
+ case TVSHOW_MASS_OUTBREAK:
+ shows[10] = &show[i];
+ shows[10]->massOutbreak.language = language;
+ break;
}
}
- free(r4);
+ free(shows);
}
-void sub_80F1208(TVShow *shows)
+void SanitizeTVShowsForRuby(TVShow *shows)
{
TVShow *curShow;
- sub_80F14F8(shows);
- for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow ++)
+ SanitizeTVShowLocationsForRuby(shows);
+ for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++)
{
if (curShow->bravoTrainerTower.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
{
- if ((curShow->bravoTrainerTower.language == LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage != LANGUAGE_JAPANESE) || (curShow->bravoTrainerTower.language != LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage == LANGUAGE_JAPANESE))
- {
+ if ((curShow->bravoTrainerTower.language == LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage != LANGUAGE_JAPANESE)
+ || (curShow->bravoTrainerTower.language != LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage == LANGUAGE_JAPANESE))
memset(curShow, 0, sizeof(TVShow));
- }
}
}
}
-static void sub_80F1254(TVShow *shows)
+static void TranslateRubyShows(TVShow *shows)
{
TVShow *curShow;
- for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow ++)
+ for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++)
{
if (curShow->bravoTrainerTower.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
{
if (IsStringJapanese(curShow->bravoTrainerTower.pokemonName))
- {
curShow->bravoTrainerTower.pokemonNameLanguage = LANGUAGE_JAPANESE;
- }
else
- {
curShow->bravoTrainerTower.pokemonNameLanguage = GAME_LANGUAGE;
- }
}
}
}
-u8 TV_GetStringLanguage(u8 *str)
+static u8 GetStringLanguage(u8 *str)
{
return IsStringJapanese(str) ? LANGUAGE_JAPANESE : GAME_LANGUAGE;
}
-static void sub_80F12A4(TVShow *shows)
+static void TranslateJapaneseEmeraldShows(TVShow *shows)
{
TVShow *curShow;
- for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow ++)
+ for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++)
{
switch(curShow->common.kind)
{
- case TVSHOW_FAN_CLUB_LETTER:
- curShow->fanclubLetter.language = TV_GetStringLanguage(curShow->fanclubLetter.playerName);
- break;
- case TVSHOW_RECENT_HAPPENINGS:
- curShow->recentHappenings.language = TV_GetStringLanguage(curShow->recentHappenings.playerName);
- break;
- case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- curShow->fanclubOpinions.language = TV_GetStringLanguage(curShow->fanclubOpinions.playerName);
- curShow->fanclubOpinions.pokemonNameLanguage = TV_GetStringLanguage(curShow->fanclubOpinions.nickname);
- break;
- case TVSHOW_UNKN_SHOWTYPE_04:
- curShow->unkShow04.language = TV_GetStringLanguage(curShow->unkShow04.string_0b);
- break;
- case TVSHOW_NAME_RATER_SHOW:
- curShow->nameRaterShow.language = TV_GetStringLanguage(curShow->nameRaterShow.trainerName);
- curShow->nameRaterShow.pokemonNameLanguage = TV_GetStringLanguage(curShow->nameRaterShow.pokemonName);
- break;
- case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- curShow->bravoTrainer.language = TV_GetStringLanguage(curShow->bravoTrainer.playerName);
- curShow->bravoTrainer.pokemonNameLanguage = TV_GetStringLanguage(curShow->bravoTrainer.pokemonNickname);
- break;
- case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- curShow->bravoTrainerTower.language = TV_GetStringLanguage(curShow->bravoTrainerTower.trainerName);
- curShow->bravoTrainerTower.pokemonNameLanguage = TV_GetStringLanguage(curShow->bravoTrainerTower.pokemonName);
- break;
- case TVSHOW_CONTEST_LIVE_UPDATES:
- curShow->contestLiveUpdates.winningTrainerLanguage = TV_GetStringLanguage(curShow->contestLiveUpdates.winningTrainerName);
- curShow->contestLiveUpdates.losingTrainerLanguage = TV_GetStringLanguage(curShow->contestLiveUpdates.losingTrainerName);
- break;
- case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
- curShow->threeCheers.language = TV_GetStringLanguage(curShow->threeCheers.playerName);
- curShow->threeCheers.worstBlenderLanguage = TV_GetStringLanguage(curShow->threeCheers.worstBlenderName);
- break;
- case TVSHOW_BATTLE_UPDATE:
- curShow->battleUpdate.language = TV_GetStringLanguage(curShow->battleUpdate.playerName);
- curShow->battleUpdate.linkOpponentLanguage = TV_GetStringLanguage(curShow->battleUpdate.linkOpponentName);
- break;
- case TVSHOW_FAN_CLUB_SPECIAL:
- curShow->fanClubSpecial.language = TV_GetStringLanguage(curShow->fanClubSpecial.playerName);
- curShow->fanClubSpecial.idolNameLanguage = TV_GetStringLanguage(curShow->fanClubSpecial.idolName);
- break;
- case TVSHOW_LILYCOVE_CONTEST_LADY:
- curShow->contestLady.language = TV_GetStringLanguage(curShow->contestLady.playerName);
- curShow->contestLady.pokemonNameLanguage = TV_GetStringLanguage(curShow->contestLady.nickname);
- break;
- case TVSHOW_POKEMON_TODAY_CAUGHT:
- curShow->pokemonToday.language = TV_GetStringLanguage(curShow->pokemonToday.playerName);
- curShow->pokemonToday.language2 = TV_GetStringLanguage(curShow->pokemonToday.nickname);
- break;
- case TVSHOW_SMART_SHOPPER:
- curShow->smartshopperShow.language = TV_GetStringLanguage(curShow->smartshopperShow.playerName);
- break;
- case TVSHOW_POKEMON_TODAY_FAILED:
- curShow->pokemonTodayFailed.language = TV_GetStringLanguage(curShow->pokemonTodayFailed.playerName);
- break;
- case TVSHOW_FISHING_ADVICE:
- curShow->pokemonAngler.language = TV_GetStringLanguage(curShow->pokemonAngler.playerName);
- break;
- case TVSHOW_WORLD_OF_MASTERS:
- curShow->worldOfMasters.language = TV_GetStringLanguage(curShow->worldOfMasters.playerName);
- break;
- case TVSHOW_TREND_WATCHER:
- curShow->trendWatcher.language = TV_GetStringLanguage(curShow->trendWatcher.playerName);
- break;
- case TVSHOW_BREAKING_NEWS:
- curShow->breakingNews.language = TV_GetStringLanguage(curShow->breakingNews.playerName);
- break;
- case TVSHOW_BATTLE_SEMINAR:
- curShow->battleSeminar.language = TV_GetStringLanguage(curShow->battleSeminar.playerName);
- break;
- case TVSHOW_FIND_THAT_GAMER:
- case TVSHOW_TRAINER_FAN_CLUB:
- curShow->trainerFanClub.language = TV_GetStringLanguage(curShow->trainerFanClub.playerName);
- break;
- case TVSHOW_CUTIES:
- curShow->cuties.language = TV_GetStringLanguage(curShow->cuties.playerName);
- curShow->cuties.pokemonNameLanguage = TV_GetStringLanguage(curShow->cuties.nickname);
- break;
- case TVSHOW_TODAYS_RIVAL_TRAINER:
- case TVSHOW_SECRET_BASE_VISIT:
- case TVSHOW_FRONTIER:
- curShow->rivalTrainer.language = TV_GetStringLanguage(curShow->rivalTrainer.playerName);
- break;
- case TVSHOW_TREASURE_INVESTIGATORS:
- case TVSHOW_LOTTO_WINNER:
- case TVSHOW_NUMBER_ONE:
- curShow->treasureInvestigators.language = TV_GetStringLanguage(curShow->treasureInvestigators.playerName);
- break;
- case TVSHOW_SECRET_BASE_SECRETS:
- curShow->secretBaseSecrets.language = TV_GetStringLanguage(curShow->secretBaseSecrets.playerName);
- curShow->secretBaseSecrets.baseOwnersNameLanguage = TV_GetStringLanguage(curShow->secretBaseSecrets.baseOwnersName);
- break;
- case TVSHOW_SAFARI_FAN_CLUB:
- curShow->safariFanClub.language = TV_GetStringLanguage(curShow->safariFanClub.playerName);
- break;
- case TVSHOW_MASS_OUTBREAK:
- break;
+ case TVSHOW_FAN_CLUB_LETTER:
+ curShow->fanclubLetter.language = GetStringLanguage(curShow->fanclubLetter.playerName);
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ curShow->recentHappenings.language = GetStringLanguage(curShow->recentHappenings.playerName);
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ curShow->fanclubOpinions.language = GetStringLanguage(curShow->fanclubOpinions.playerName);
+ curShow->fanclubOpinions.pokemonNameLanguage = GetStringLanguage(curShow->fanclubOpinions.nickname);
+ break;
+ case TVSHOW_DUMMY:
+ curShow->dummy.language = GetStringLanguage(curShow->dummy.name);
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ curShow->nameRaterShow.language = GetStringLanguage(curShow->nameRaterShow.trainerName);
+ curShow->nameRaterShow.pokemonNameLanguage = GetStringLanguage(curShow->nameRaterShow.pokemonName);
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ curShow->bravoTrainer.language = GetStringLanguage(curShow->bravoTrainer.playerName);
+ curShow->bravoTrainer.pokemonNameLanguage = GetStringLanguage(curShow->bravoTrainer.pokemonNickname);
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ curShow->bravoTrainerTower.language = GetStringLanguage(curShow->bravoTrainerTower.trainerName);
+ curShow->bravoTrainerTower.pokemonNameLanguage = GetStringLanguage(curShow->bravoTrainerTower.pokemonName);
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ curShow->contestLiveUpdates.winningTrainerLanguage = GetStringLanguage(curShow->contestLiveUpdates.winningTrainerName);
+ curShow->contestLiveUpdates.losingTrainerLanguage = GetStringLanguage(curShow->contestLiveUpdates.losingTrainerName);
+ break;
+ case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
+ curShow->threeCheers.language = GetStringLanguage(curShow->threeCheers.playerName);
+ curShow->threeCheers.worstBlenderLanguage = GetStringLanguage(curShow->threeCheers.worstBlenderName);
+ break;
+ case TVSHOW_BATTLE_UPDATE:
+ curShow->battleUpdate.language = GetStringLanguage(curShow->battleUpdate.playerName);
+ curShow->battleUpdate.linkOpponentLanguage = GetStringLanguage(curShow->battleUpdate.linkOpponentName);
+ break;
+ case TVSHOW_FAN_CLUB_SPECIAL:
+ curShow->fanClubSpecial.language = GetStringLanguage(curShow->fanClubSpecial.playerName);
+ curShow->fanClubSpecial.idolNameLanguage = GetStringLanguage(curShow->fanClubSpecial.idolName);
+ break;
+ case TVSHOW_LILYCOVE_CONTEST_LADY:
+ curShow->contestLady.language = GetStringLanguage(curShow->contestLady.playerName);
+ curShow->contestLady.pokemonNameLanguage = GetStringLanguage(curShow->contestLady.nickname);
+ break;
+ case TVSHOW_POKEMON_TODAY_CAUGHT:
+ curShow->pokemonToday.language = GetStringLanguage(curShow->pokemonToday.playerName);
+ curShow->pokemonToday.language2 = GetStringLanguage(curShow->pokemonToday.nickname);
+ break;
+ case TVSHOW_SMART_SHOPPER:
+ curShow->smartshopperShow.language = GetStringLanguage(curShow->smartshopperShow.playerName);
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ curShow->pokemonTodayFailed.language = GetStringLanguage(curShow->pokemonTodayFailed.playerName);
+ break;
+ case TVSHOW_FISHING_ADVICE:
+ curShow->pokemonAngler.language = GetStringLanguage(curShow->pokemonAngler.playerName);
+ break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ curShow->worldOfMasters.language = GetStringLanguage(curShow->worldOfMasters.playerName);
+ break;
+ case TVSHOW_TREND_WATCHER:
+ curShow->trendWatcher.language = GetStringLanguage(curShow->trendWatcher.playerName);
+ break;
+ case TVSHOW_BREAKING_NEWS:
+ curShow->breakingNews.language = GetStringLanguage(curShow->breakingNews.playerName);
+ break;
+ case TVSHOW_BATTLE_SEMINAR:
+ curShow->battleSeminar.language = GetStringLanguage(curShow->battleSeminar.playerName);
+ break;
+ case TVSHOW_FIND_THAT_GAMER:
+ case TVSHOW_TRAINER_FAN_CLUB:
+ curShow->trainerFanClub.language = GetStringLanguage(curShow->trainerFanClub.playerName);
+ break;
+ case TVSHOW_CUTIES:
+ curShow->cuties.language = GetStringLanguage(curShow->cuties.playerName);
+ curShow->cuties.pokemonNameLanguage = GetStringLanguage(curShow->cuties.nickname);
+ break;
+ case TVSHOW_TODAYS_RIVAL_TRAINER:
+ case TVSHOW_SECRET_BASE_VISIT:
+ case TVSHOW_FRONTIER:
+ curShow->rivalTrainer.language = GetStringLanguage(curShow->rivalTrainer.playerName);
+ break;
+ case TVSHOW_TREASURE_INVESTIGATORS:
+ case TVSHOW_LOTTO_WINNER:
+ case TVSHOW_NUMBER_ONE:
+ curShow->treasureInvestigators.language = GetStringLanguage(curShow->treasureInvestigators.playerName);
+ break;
+ case TVSHOW_SECRET_BASE_SECRETS:
+ curShow->secretBaseSecrets.language = GetStringLanguage(curShow->secretBaseSecrets.playerName);
+ curShow->secretBaseSecrets.baseOwnersNameLanguage = GetStringLanguage(curShow->secretBaseSecrets.baseOwnersName);
+ break;
+ case TVSHOW_SAFARI_FAN_CLUB:
+ curShow->safariFanClub.language = GetStringLanguage(curShow->safariFanClub.playerName);
+ break;
+ case TVSHOW_MASS_OUTBREAK:
+ break;
}
}
}
-void sub_80F14F8(TVShow *shows)
+void SanitizeTVShowLocationsForRuby(TVShow *shows)
{
int i;
- for (i = 0; i < LAST_TVSHOW_IDX; i ++)
+ for (i = 0; i < LAST_TVSHOW_IDX; i++)
{
switch (shows[i].common.kind)
{
- case TVSHOW_WORLD_OF_MASTERS:
- if (shows[i].worldOfMasters.location > KANTO_MAPSEC_START)
- {
- memset(&shows[i], 0, sizeof(TVShow));
- }
- break;
- case TVSHOW_POKEMON_TODAY_FAILED:
- if (shows[i].pokemonTodayFailed.location > KANTO_MAPSEC_START)
- {
- memset(&shows[i], 0, sizeof(TVShow));
- }
- break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ if (shows[i].worldOfMasters.location > KANTO_MAPSEC_START)
+ memset(&shows[i], 0, sizeof(TVShow));
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ if (shows[i].pokemonTodayFailed.location > KANTO_MAPSEC_START)
+ memset(&shows[i], 0, sizeof(TVShow));
+ break;
}
}
}
+// gSpecialVar_0x8004 here is set from GetRandomActiveShowIdx in EventScript_TryDoTVShow
void DoTVShow(void)
{
if (gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.active)
{
switch (gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.kind)
{
- case TVSHOW_FAN_CLUB_LETTER:
- DoTVShowPokemonFanClubLetter();
- break;
- case TVSHOW_RECENT_HAPPENINGS:
- DoTVShowRecentHappenings();
- break;
- case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- DoTVShowPokemonFanClubOpinions();
- break;
- case TVSHOW_UNKN_SHOWTYPE_04:
- DoTVShowDummiedOut();
- break;
- case TVSHOW_MASS_OUTBREAK:
- DoTVShowPokemonNewsMassOutbreak();
- break;
- case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- DoTVShowBravoTrainerPokemonProfile();
- break;
- case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- DoTVShowBravoTrainerBattleTower();
- break;
- case TVSHOW_POKEMON_TODAY_CAUGHT:
- DoTVShowPokemonTodaySuccessfulCapture();
- break;
- case TVSHOW_SMART_SHOPPER:
- DoTVShowTodaysSmartShopper();
- break;
- case TVSHOW_NAME_RATER_SHOW:
- DoTVShowTheNameRaterShow();
- break;
- case TVSHOW_CONTEST_LIVE_UPDATES:
- DoTVShowPokemonContestLiveUpdates();
- break;
- case TVSHOW_BATTLE_UPDATE:
- DoTVShowPokemonBattleUpdate();
- break;
- case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
- DoTVShow3CheersForPokeblocks();
- break;
- case TVSHOW_POKEMON_TODAY_FAILED:
- DoTVShowPokemonTodayFailedCapture();
- break;
- case TVSHOW_FISHING_ADVICE:
- DoTVShowPokemonAngler();
- break;
- case TVSHOW_WORLD_OF_MASTERS:
- DoTVShowTheWorldOfMasters();
- break;
- case TVSHOW_TODAYS_RIVAL_TRAINER:
- DoTVShowTodaysRivalTrainer();
- break;
- case TVSHOW_TREND_WATCHER:
- DoTVShowDewfordTrendWatcherNetwork();
- break;
- case TVSHOW_TREASURE_INVESTIGATORS:
- DoTVShowHoennTreasureInvestigators();
- break;
- case TVSHOW_FIND_THAT_GAMER:
- DoTVShowFindThatGamer();
- break;
- case TVSHOW_BREAKING_NEWS:
- DoTVShowBreakingNewsTV();
- break;
- case TVSHOW_SECRET_BASE_VISIT:
- DoTVShowSecretBaseVisit();
- break;
- case TVSHOW_LOTTO_WINNER:
- DoTVShowPokemonLotteryWinnerFlashReport();
- break;
- case TVSHOW_BATTLE_SEMINAR:
- DoTVShowThePokemonBattleSeminar();
- break;
- case TVSHOW_FAN_CLUB_SPECIAL:
- DoTVShowTrainerFanClubSpecial();
- break;
- case TVSHOW_TRAINER_FAN_CLUB:
- DoTVShowTrainerFanClub();
- break;
- case TVSHOW_CUTIES:
- DoTVShowSpotTheCuties();
- break;
- case TVSHOW_FRONTIER:
- DoTVShowPokemonNewsBattleFrontier();
- break;
- case TVSHOW_NUMBER_ONE:
- DoTVShowWhatsNo1InHoennToday();
- break;
- case TVSHOW_SECRET_BASE_SECRETS:
- DoTVShowSecretBaseSecrets();
- break;
- case TVSHOW_SAFARI_FAN_CLUB:
- DoTVShowSafariFanClub();
- break;
- case TVSHOW_LILYCOVE_CONTEST_LADY:
- DoTVShowLilycoveContestLady();
- break;
+ case TVSHOW_FAN_CLUB_LETTER:
+ DoTVShowPokemonFanClubLetter();
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ DoTVShowRecentHappenings();
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ DoTVShowPokemonFanClubOpinions();
+ break;
+ case TVSHOW_DUMMY:
+ DoTVShowDummiedOut();
+ break;
+ case TVSHOW_MASS_OUTBREAK:
+ DoTVShowPokemonNewsMassOutbreak();
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ DoTVShowBravoTrainerPokemonProfile();
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ DoTVShowBravoTrainerBattleTower();
+ break;
+ case TVSHOW_POKEMON_TODAY_CAUGHT:
+ DoTVShowPokemonTodaySuccessfulCapture();
+ break;
+ case TVSHOW_SMART_SHOPPER:
+ DoTVShowTodaysSmartShopper();
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ DoTVShowTheNameRaterShow();
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ DoTVShowPokemonContestLiveUpdates();
+ break;
+ case TVSHOW_BATTLE_UPDATE:
+ DoTVShowPokemonBattleUpdate();
+ break;
+ case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
+ DoTVShow3CheersForPokeblocks();
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ DoTVShowPokemonTodayFailedCapture();
+ break;
+ case TVSHOW_FISHING_ADVICE:
+ DoTVShowPokemonAngler();
+ break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ DoTVShowTheWorldOfMasters();
+ break;
+ case TVSHOW_TODAYS_RIVAL_TRAINER:
+ DoTVShowTodaysRivalTrainer();
+ break;
+ case TVSHOW_TREND_WATCHER:
+ DoTVShowDewfordTrendWatcherNetwork();
+ break;
+ case TVSHOW_TREASURE_INVESTIGATORS:
+ DoTVShowHoennTreasureInvestigators();
+ break;
+ case TVSHOW_FIND_THAT_GAMER:
+ DoTVShowFindThatGamer();
+ break;
+ case TVSHOW_BREAKING_NEWS:
+ DoTVShowBreakingNewsTV();
+ break;
+ case TVSHOW_SECRET_BASE_VISIT:
+ DoTVShowSecretBaseVisit();
+ break;
+ case TVSHOW_LOTTO_WINNER:
+ DoTVShowPokemonLotteryWinnerFlashReport();
+ break;
+ case TVSHOW_BATTLE_SEMINAR:
+ DoTVShowThePokemonBattleSeminar();
+ break;
+ case TVSHOW_FAN_CLUB_SPECIAL:
+ DoTVShowTrainerFanClubSpecial();
+ break;
+ case TVSHOW_TRAINER_FAN_CLUB:
+ DoTVShowTrainerFanClub();
+ break;
+ case TVSHOW_CUTIES:
+ DoTVShowSpotTheCuties();
+ break;
+ case TVSHOW_FRONTIER:
+ DoTVShowPokemonNewsBattleFrontier();
+ break;
+ case TVSHOW_NUMBER_ONE:
+ DoTVShowWhatsNo1InHoennToday();
+ break;
+ case TVSHOW_SECRET_BASE_SECRETS:
+ DoTVShowSecretBaseSecrets();
+ break;
+ case TVSHOW_SAFARI_FAN_CLUB:
+ DoTVShowSafariFanClub();
+ break;
+ case TVSHOW_LILYCOVE_CONTEST_LADY:
+ DoTVShowLilycoveContestLady();
+ break;
}
}
}
@@ -4508,64 +4292,64 @@ static void DoTVShowBravoTrainerPokemonProfile(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
- CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory);
- CopyContestRankToStringVar(2, show->bravoTrainer.contestRank);
- if (!StringCompare(gSpeciesNames[show->bravoTrainer.species], show->bravoTrainer.pokemonNickname))
- sTVShowState = 8;
- else
- sTVShowState = 1;
- break;
- case 1:
- StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
- TVShowConvertInternationalString(gStringVar2, show->bravoTrainer.pokemonNickname, show->bravoTrainer.pokemonNameLanguage);
- CopyContestCategoryToStringVar(2, show->bravoTrainer.contestCategory);
- sTVShowState = 2;
- break;
- case 2:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
- if (show->bravoTrainer.contestResult == 0) // placed first
- sTVShowState = 3;
- else
- sTVShowState = 4;
- break;
- case 3:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
- CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]);
- TV_PrintIntToStringVar(2, show->bravoTrainer.contestResult + 1);
- sTVShowState = 5;
- break;
- case 4:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
- CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]);
- TV_PrintIntToStringVar(2, show->bravoTrainer.contestResult + 1);
- sTVShowState = 5;
- break;
- case 5:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
- CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory);
- CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]);
- if (show->bravoTrainer.move)
- sTVShowState = 6;
- else
- sTVShowState = 7;
- break;
- case 6:
- StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
- StringCopy(gStringVar2, gMoveNames[show->bravoTrainer.move]);
- CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]);
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory);
+ CopyContestRankToStringVar(2, show->bravoTrainer.contestRank);
+ if (!StringCompare(gSpeciesNames[show->bravoTrainer.species], show->bravoTrainer.pokemonNickname))
+ sTVShowState = 8;
+ else
+ sTVShowState = 1;
+ break;
+ case 1:
+ StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
+ TVShowConvertInternationalString(gStringVar2, show->bravoTrainer.pokemonNickname, show->bravoTrainer.pokemonNameLanguage);
+ CopyContestCategoryToStringVar(2, show->bravoTrainer.contestCategory);
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ if (show->bravoTrainer.contestResult == 0) // placed first
+ sTVShowState = 3;
+ else
+ sTVShowState = 4;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]);
+ ConvertIntToDecimalString(2, show->bravoTrainer.contestResult + 1);
+ sTVShowState = 5;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]);
+ ConvertIntToDecimalString(2, show->bravoTrainer.contestResult + 1);
+ sTVShowState = 5;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory);
+ CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]);
+ if (show->bravoTrainer.move)
+ sTVShowState = 6;
+ else
sTVShowState = 7;
- break;
- case 7:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
- StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainer.species]);
- TVShowDone();
- break;
- case 8:
- StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
- sTVShowState = 2;
- break;
+ break;
+ case 6:
+ StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
+ StringCopy(gStringVar2, gMoveNames[show->bravoTrainer.move]);
+ CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]);
+ sTVShowState = 7;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainer.species]);
+ TVShowDone();
+ break;
+ case 8:
+ StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
+ sTVShowState = 2;
+ break;
}
ShowFieldMessage(sTVBravoTrainerTextGroup[state]);
}
@@ -4580,89 +4364,89 @@ static void DoTVShowBravoTrainerBattleTower(void)
state = sTVShowState;
switch(state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
- StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]);
- if (show->bravoTrainerTower.numFights >= 7)
- sTVShowState = 1;
- else
- sTVShowState = 2;
- break;
- case 1:
- if (show->bravoTrainerTower.btLevel == 50)
- {
- StringCopy(gStringVar1, gText_Lv50);
- }
- else
- {
- StringCopy(gStringVar1, gText_OpenLevel);
- }
- TV_PrintIntToStringVar(1, show->bravoTrainerTower.numFights);
- if (show->bravoTrainerTower.wonTheChallenge == TRUE)
- sTVShowState = 3;
- else
- sTVShowState = 4;
- break;
- case 2:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
- TV_PrintIntToStringVar(1, show->bravoTrainerTower.numFights + 1);
- if (show->bravoTrainerTower.interviewResponse == 0)
- sTVShowState = 5;
- else
- sTVShowState = 6;
- break;
- case 3:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
- StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]);
- if (show->bravoTrainerTower.interviewResponse == 0)
- sTVShowState = 5;
- else
- sTVShowState = 6;
- break;
- case 4:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
- StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]);
- if (show->bravoTrainerTower.interviewResponse == 0)
- sTVShowState = 5;
- else
- sTVShowState = 6;
- break;
- case 5:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
- sTVShowState = 11;
- break;
- case 6:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
- sTVShowState = 11;
- break;
- case 7:
- sTVShowState = 11;
- break;
- case 8:
- case 9:
- case 10:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
- sTVShowState = 11;
- break;
- case 11:
- CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]);
- if (show->bravoTrainerTower.interviewResponse == 0)
- sTVShowState = 12;
- else
- sTVShowState = 13;
- break;
- case 12:
- case 13:
- CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]);
- TVShowConvertInternationalString(gStringVar2, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
- TVShowConvertInternationalString(gStringVar3, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
- sTVShowState = 14;
- break;
- case 14:
- TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
- StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]);
- TVShowDone();
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]);
+ if (show->bravoTrainerTower.numFights >= 7)
+ sTVShowState = 1;
+ else
+ sTVShowState = 2;
+ break;
+ case 1:
+ if (show->bravoTrainerTower.btLevel == 50)
+ {
+ StringCopy(gStringVar1, gText_Lv50);
+ }
+ else
+ {
+ StringCopy(gStringVar1, gText_OpenLevel);
+ }
+ ConvertIntToDecimalString(1, show->bravoTrainerTower.numFights);
+ if (show->bravoTrainerTower.wonTheChallenge == TRUE)
+ sTVShowState = 3;
+ else
+ sTVShowState = 4;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ ConvertIntToDecimalString(1, show->bravoTrainerTower.numFights + 1);
+ if (show->bravoTrainerTower.interviewResponse == 0)
+ sTVShowState = 5;
+ else
+ sTVShowState = 6;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]);
+ if (show->bravoTrainerTower.interviewResponse == 0)
+ sTVShowState = 5;
+ else
+ sTVShowState = 6;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]);
+ if (show->bravoTrainerTower.interviewResponse == 0)
+ sTVShowState = 5;
+ else
+ sTVShowState = 6;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ sTVShowState = 11;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ sTVShowState = 11;
+ break;
+ case 7:
+ sTVShowState = 11;
+ break;
+ case 8:
+ case 9:
+ case 10:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
+ sTVShowState = 11;
+ break;
+ case 11:
+ CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]);
+ if (show->bravoTrainerTower.interviewResponse == 0)
+ sTVShowState = 12;
+ else
+ sTVShowState = 13;
+ break;
+ case 12:
+ case 13:
+ CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]);
+ TVShowConvertInternationalString(gStringVar2, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
+ TVShowConvertInternationalString(gStringVar3, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ sTVShowState = 14;
+ break;
+ case 14:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVBravoTrainerBattleTowerTextGroup[state]);
}
@@ -4677,115 +4461,88 @@ static void DoTVShowTodaysSmartShopper(void)
state = sTVShowState;
switch(state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
- GetMapName(gStringVar2, show->smartshopperShow.shopLocation, 0);
- if (show->smartshopperShow.itemAmounts[0] >= 255)
- {
- sTVShowState = 11;
- }
- else
- {
- sTVShowState = 1;
- }
- break;
- case 1:
- TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
- StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[0]));
- TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[0]);
- sTVShowState += 1 + (Random() % 4);
- break;
- case 2:
- case 4:
- case 5:
- if (show->smartshopperShow.itemIds[1] != ITEM_NONE)
- {
- sTVShowState = 6;
- }
- else
- {
- sTVShowState = 10;
- }
- break;
- case 3:
- TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[0] + 1);
- if (show->smartshopperShow.itemIds[1] != ITEM_NONE)
- {
- sTVShowState = 6;
- }
- else
- {
- sTVShowState = 10;
- }
- break;
- case 6:
- StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[1]));
- TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[1]);
- if (show->smartshopperShow.itemIds[2] != ITEM_NONE)
- {
- sTVShowState = 7;
- }
- else if (show->smartshopperShow.priceReduced == TRUE)
- {
- sTVShowState = 8;
- }
- else
- {
- sTVShowState = 9;
- }
- break;
- case 7:
- StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[2]));
- TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[2]);
- if (show->smartshopperShow.priceReduced == TRUE)
- {
- sTVShowState = 8;
- }
- else
- {
- sTVShowState = 9;
- }
- break;
- case 8:
- if (show->smartshopperShow.itemAmounts[0] >= 255)
- {
- sTVShowState = 12;
- }
- else
- {
- sTVShowState = 9;
- }
- break;
- case 9:
- sub_80EF40C(1, show);
- TVShowDone();
- break;
- case 10:
- if (show->smartshopperShow.priceReduced == TRUE)
- {
- sTVShowState = 8;
- }
- else
- {
- sTVShowState = 9;
- }
- break;
- case 11:
- TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
- StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[0]));
- if (show->smartshopperShow.priceReduced == TRUE)
- {
- sTVShowState = 8;
- }
- else
- {
- sTVShowState = 12;
- }
- break;
- case 12:
- TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
- TVShowDone();
- break;
+ case SMARTSHOPPER_STATE_INTRO:
+ TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
+ GetMapName(gStringVar2, show->smartshopperShow.shopLocation, 0);
+ if (show->smartshopperShow.itemAmounts[0] >= 255)
+ sTVShowState = SMARTSHOPPER_STATE_CLERK_MAX;
+ else
+ sTVShowState = SMARTSHOPPER_STATE_CLERK_NORMAL;
+ break;
+ case SMARTSHOPPER_STATE_CLERK_NORMAL:
+ TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
+ StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[0]));
+ ConvertIntToDecimalString(2, show->smartshopperShow.itemAmounts[0]);
+ // Pick a random comment (SMARTSHOPPER_STATE_RAND_COMMENT_#)
+ sTVShowState += SMARTSHOPPER_STATE_CLERK_NORMAL + (Random() % (SMARTSHOPPER_STATE_RAND_COMMENT_4 - SMARTSHOPPER_STATE_RAND_COMMENT_1 + 1));
+ break;
+ case SMARTSHOPPER_STATE_RAND_COMMENT_1:
+ case SMARTSHOPPER_STATE_RAND_COMMENT_3:
+ case SMARTSHOPPER_STATE_RAND_COMMENT_4:
+ if (show->smartshopperShow.itemIds[1] != ITEM_NONE)
+ sTVShowState = SMARTSHOPPER_STATE_SECOND_ITEM;
+ else
+ sTVShowState = SMARTSHOPPER_STATE_IS_VIP;
+ break;
+ case SMARTSHOPPER_STATE_RAND_COMMENT_2:
+ ConvertIntToDecimalString(2, show->smartshopperShow.itemAmounts[0] + 1);
+ if (show->smartshopperShow.itemIds[1] != ITEM_NONE)
+ sTVShowState = SMARTSHOPPER_STATE_SECOND_ITEM;
+ else
+ sTVShowState = SMARTSHOPPER_STATE_IS_VIP;
+ break;
+ case SMARTSHOPPER_STATE_SECOND_ITEM:
+ // Clerk describes 2nd type of item player purchased
+ StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[1]));
+ ConvertIntToDecimalString(2, show->smartshopperShow.itemAmounts[1]);
+ if (show->smartshopperShow.itemIds[2] != ITEM_NONE)
+ sTVShowState = SMARTSHOPPER_STATE_THIRD_ITEM;
+ else if (show->smartshopperShow.priceReduced == TRUE)
+ sTVShowState = SMARTSHOPPER_STATE_DURING_SALE;
+ else
+ sTVShowState = SMARTSHOPPER_STATE_OUTRO_NORMAL;
+ break;
+ case SMARTSHOPPER_STATE_THIRD_ITEM:
+ // Clerk describes 3rd type of item player purchased
+ StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[2]));
+ ConvertIntToDecimalString(2, show->smartshopperShow.itemAmounts[2]);
+ if (show->smartshopperShow.priceReduced == TRUE)
+ sTVShowState = SMARTSHOPPER_STATE_DURING_SALE;
+ else
+ sTVShowState = SMARTSHOPPER_STATE_OUTRO_NORMAL;
+ break;
+ case SMARTSHOPPER_STATE_DURING_SALE:
+ if (show->smartshopperShow.itemAmounts[0] >= 255)
+ sTVShowState = SMARTSHOPPER_STATE_OUTRO_MAX;
+ else
+ sTVShowState = SMARTSHOPPER_STATE_OUTRO_NORMAL;
+ break;
+ case SMARTSHOPPER_STATE_OUTRO_NORMAL:
+ SmartShopper_BufferPurchaseTotal(1, show);
+ TVShowDone();
+ break;
+ case SMARTSHOPPER_STATE_IS_VIP:
+ // Clerk says customer is a VIP
+ // Said if player only purchased one type of item
+ if (show->smartshopperShow.priceReduced == TRUE)
+ sTVShowState = SMARTSHOPPER_STATE_DURING_SALE;
+ else
+ sTVShowState = SMARTSHOPPER_STATE_OUTRO_NORMAL;
+ break;
+ case SMARTSHOPPER_STATE_CLERK_MAX:
+ // Clerk's comments if player purchased maximum number of 1st item
+ TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
+ StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[0]));
+ if (show->smartshopperShow.priceReduced == TRUE)
+ sTVShowState = SMARTSHOPPER_STATE_DURING_SALE;
+ else
+ sTVShowState = SMARTSHOPPER_STATE_OUTRO_MAX;
+ break;
+ case SMARTSHOPPER_STATE_OUTRO_MAX:
+ // Outro comments if player purchased maximum number of 1st item
+ TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVTodaysSmartShopperTextGroup[state]);
}
@@ -4800,90 +4557,78 @@ static void DoTVShowTheNameRaterShow(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
- StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]);
- TVShowConvertInternationalString(gStringVar3, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
- sTVShowState = TV_GetNicknameSumMod8(show) + 1;
- break;
- case 1:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- if (show->nameRaterShow.random == 0)
- {
- sTVShowState = 9;
- }
- else if (show->nameRaterShow.random == 1)
- {
- sTVShowState = 10;
- }
- else if (show->nameRaterShow.random == 2)
- {
- sTVShowState = 11;
- }
- break;
- case 2:
- TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
- if (show->nameRaterShow.random == 0)
- {
- sTVShowState = 9;
- }
- else if (show->nameRaterShow.random == 1)
- {
- sTVShowState = 10;
- }
- else if (show->nameRaterShow.random == 2)
- {
- sTVShowState = 11;
- }
- break;
- case 9:
- case 10:
- case 11:
- TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
- TV_GetNicknameSubstring(1, 0, 0, 1, 0, show);
- TV_GetNicknameSubstring(2, 1, 0, 1, 0, show);
- sTVShowState = 12;
- break;
- case 13:
- TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
- TV_GetNicknameSubstring(1, 0, 2, 0, 0, show);
- TV_GetNicknameSubstring(2, 0, 3, 1, 0, show);
- sTVShowState = 14;
- break;
- case 14:
- TV_GetNicknameSubstring(1, 0, 2, 1, 0, show);
- TV_GetNicknameSubstring(2, 0, 3, 0, 0, show);
- sTVShowState = 18;
- break;
- case 15:
- TV_GetNicknameSubstring(0, 0, 2, 1, 0, show);
- StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]);
- TV_GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.species, show);
- sTVShowState = 16;
- break;
- case 16:
- TV_GetNicknameSubstring(0, 0, 2, 2, show->nameRaterShow.species, show);
- TV_GetNicknameSubstring(2, 0, 3, 1, 0, show);
- sTVShowState = 17;
- break;
- case 17:
- TV_GetNicknameSubstring(0, 0, 2, 1, 0, show);
- StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.randomSpecies]);
- TV_GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.randomSpecies, show);
- sTVShowState = 18;
- break;
- case 12:
- state = 18;
- sTVShowState = 18;
- case 18:
- TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
- TVShowDone();
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]);
+ TVShowConvertInternationalString(gStringVar3, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
+ sTVShowState = GetRandomNameRaterStateFromName(show) + 1;
+ break;
+ case 1:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ if (show->nameRaterShow.random == 0)
+ sTVShowState = 9;
+ else if (show->nameRaterShow.random == 1)
+ sTVShowState = 10;
+ else if (show->nameRaterShow.random == 2)
+ sTVShowState = 11;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
+ if (show->nameRaterShow.random == 0)
+ sTVShowState = 9;
+ else if (show->nameRaterShow.random == 1)
+ sTVShowState = 10;
+ else if (show->nameRaterShow.random == 2)
+ sTVShowState = 11;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
+ GetNicknameSubstring(1, 0, 0, 1, 0, show);
+ GetNicknameSubstring(2, 1, 0, 1, 0, show);
+ sTVShowState = 12;
+ break;
+ case 13:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
+ GetNicknameSubstring(1, 0, 2, 0, 0, show);
+ GetNicknameSubstring(2, 0, 3, 1, 0, show);
+ sTVShowState = 14;
+ break;
+ case 14:
+ GetNicknameSubstring(1, 0, 2, 1, 0, show);
+ GetNicknameSubstring(2, 0, 3, 0, 0, show);
+ sTVShowState = 18;
+ break;
+ case 15:
+ GetNicknameSubstring(0, 0, 2, 1, 0, show);
+ StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]);
+ GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.species, show);
+ sTVShowState = 16;
+ break;
+ case 16:
+ GetNicknameSubstring(0, 0, 2, 2, show->nameRaterShow.species, show);
+ GetNicknameSubstring(2, 0, 3, 1, 0, show);
+ sTVShowState = 17;
+ break;
+ case 17:
+ GetNicknameSubstring(0, 0, 2, 1, 0, show);
+ StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.randomSpecies]);
+ GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.randomSpecies, show);
+ sTVShowState = 18;
+ break;
+ case 12:
+ state = 18;
+ sTVShowState = 18;
+ case 18:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVNameRaterTextGroup[state]);
}
@@ -4898,70 +4643,62 @@ static void DoTVShowPokemonTodaySuccessfulCapture(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
- StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
- TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
- if (show->pokemonToday.ball == ITEM_MASTER_BALL)
- {
- sTVShowState = 5;
- }
- else
- {
- sTVShowState = 1;
- }
- break;
- case 1:
- sTVShowState = 2;
- break;
- case 2:
- StringCopy(gStringVar2, ItemId_GetName(show->pokemonToday.ball));
- TV_PrintIntToStringVar(2, show->pokemonToday.nBallsUsed);
- if (show->pokemonToday.nBallsUsed < 4)
- {
- sTVShowState = 3;
- }
- else
- {
- sTVShowState = 4;
- }
- break;
- case 3:
- TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
- StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
- TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
- sTVShowState = 6;
- break;
- case 4:
- sTVShowState = 6;
- break;
- case 5:
- TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
- StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
- sTVShowState = 6;
- break;
- case 6:
- TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
- StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
- TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
- sTVShowState += 1 + (Random() % 4);
- break;
- case 7:
- case 8:
- StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]);
- TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2);
- TV_GetSomeOtherSpeciesAlreadySeenByPlayer_AndPrintName(2, show->pokemonToday.species);
- sTVShowState = 11;
- break;
- case 9:
- case 10:
- StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]);
- TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2);
- sTVShowState = 11;
- break;
- case 11:
- TVShowDone();
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
+ if (show->pokemonToday.ball == ITEM_MASTER_BALL)
+ sTVShowState = 5;
+ else
+ sTVShowState = 1;
+ break;
+ case 1:
+ sTVShowState = 2;
+ break;
+ case 2:
+ StringCopy(gStringVar2, ItemId_GetName(show->pokemonToday.ball));
+ ConvertIntToDecimalString(2, show->pokemonToday.nBallsUsed);
+ if (show->pokemonToday.nBallsUsed < 4)
+ sTVShowState = 3;
+ else
+ sTVShowState = 4;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
+ sTVShowState = 6;
+ break;
+ case 4:
+ sTVShowState = 6;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
+ sTVShowState += 1 + (Random() % 4);
+ break;
+ case 7:
+ case 8:
+ StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2);
+ GetRandomDifferentSpeciesAndNameSeenByPlayer(2, show->pokemonToday.species);
+ sTVShowState = 11;
+ break;
+ case 9:
+ case 10:
+ StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2);
+ sTVShowState = 11;
+ break;
+ case 11:
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVPokemonTodaySuccessfulTextGroup[state]);
}
@@ -4976,45 +4713,37 @@ static void DoTVShowPokemonTodayFailedCapture(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
- StringCopy(gStringVar2, gSpeciesNames[show->pokemonTodayFailed.species]);
- sTVShowState = 1;
- break;
- case 1:
- TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
- GetMapName(gStringVar2, show->pokemonTodayFailed.location, 0);
- StringCopy(gStringVar3, gSpeciesNames[show->pokemonTodayFailed.species2]);
- if (show->pokemonTodayFailed.outcome == 1)
- {
- sTVShowState = 3;
- }
- else
- {
- sTVShowState = 2;
- }
- break;
- case 2:
- case 3:
- TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
- TV_PrintIntToStringVar(1, show->pokemonTodayFailed.nBallsUsed);
- if (Random() % 3 == 0)
- {
- sTVShowState = 5;
- }
- else
- {
- sTVShowState = 4;
- }
- break;
- case 4:
- case 5:
- TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
- sTVShowState = 6;
- break;
- case 6:
- TVShowDone();
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonTodayFailed.species]);
+ sTVShowState = 1;
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
+ GetMapName(gStringVar2, show->pokemonTodayFailed.location, 0);
+ StringCopy(gStringVar3, gSpeciesNames[show->pokemonTodayFailed.species2]);
+ if (show->pokemonTodayFailed.outcome == 1)
+ sTVShowState = 3;
+ else
+ sTVShowState = 2;
+ break;
+ case 2:
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
+ ConvertIntToDecimalString(1, show->pokemonTodayFailed.nBallsUsed);
+ if (Random() % 3 == 0)
+ sTVShowState = 5;
+ else
+ sTVShowState = 4;
+ break;
+ case 4:
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVPokemonTodayFailedTextGroup[state]);
}
@@ -5030,45 +4759,45 @@ static void DoTVShowPokemonFanClubLetter(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->fanclubLetter.playerName, show->fanclubLetter.language);
- StringCopy(gStringVar2, gSpeciesNames[show->fanclubLetter.species]);
- sTVShowState = 50;
- break;
- case 1:
- rval = (Random() % 4) + 1;
- if (rval == 1)
- sTVShowState = 2;
- else
- sTVShowState = rval + 2;
- break;
- case 2:
- sTVShowState = 51;
- break;
- case 3:
- sTVShowState += (Random() % 3) + 1;
- break;
- case 4:
- case 5:
- case 6:
- TV_FanClubLetter_RandomWordToStringVar3(show);
- sTVShowState = 7;
- break;
- case 7:
- rval = (Random() % 0x1f) + 0x46;
- TV_PrintIntToStringVar(2, rval);
- TVShowDone();
- break;
- case 50:
- ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2);
- ShowFieldMessage(gStringVar4);
- sTVShowState = 1;
- return;
- case 51:
- ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2);
- ShowFieldMessage(gStringVar4);
- sTVShowState = 3;
- return;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->fanclubLetter.playerName, show->fanclubLetter.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->fanclubLetter.species]);
+ sTVShowState = 50;
+ break;
+ case 1:
+ rval = (Random() % 4) + 1;
+ if (rval == 1)
+ sTVShowState = 2;
+ else
+ sTVShowState = rval + 2;
+ break;
+ case 2:
+ sTVShowState = 51;
+ break;
+ case 3:
+ sTVShowState += (Random() % 3) + 1;
+ break;
+ case 4:
+ case 5:
+ case 6:
+ GetRandomWordFromShow(show);
+ sTVShowState = 7;
+ break;
+ case 7:
+ rval = (Random() % 0x1f) + 0x46;
+ ConvertIntToDecimalString(2, rval);
+ TVShowDone();
+ break;
+ case 50:
+ ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2);
+ ShowFieldMessage(gStringVar4);
+ sTVShowState = 1;
+ return;
+ case 51:
+ ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2);
+ ShowFieldMessage(gStringVar4);
+ sTVShowState = 3;
+ return;
}
ShowFieldMessage(sTVFanClubTextGroup[state]);
}
@@ -5083,27 +4812,27 @@ static void DoTVShowRecentHappenings(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->recentHappenings.playerName, show->recentHappenings.language);
- TV_FanClubLetter_RandomWordToStringVar3(show);
- sTVShowState = 50;
- break;
- case 1:
- sTVShowState += 1 + (Random() % 3);
- break;
- case 2:
- case 3:
- case 4:
- sTVShowState = 5;
- break;
- case 5:
- TVShowDone();
- break;
- case 50:
- ConvertEasyChatWordsToString(gStringVar4, show->recentHappenings.words, 2, 2);
- ShowFieldMessage(gStringVar4);
- sTVShowState = 1;
- return;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->recentHappenings.playerName, show->recentHappenings.language);
+ GetRandomWordFromShow(show);
+ sTVShowState = 50;
+ break;
+ case 1:
+ sTVShowState += 1 + (Random() % 3);
+ break;
+ case 2:
+ case 3:
+ case 4:
+ sTVShowState = 5;
+ break;
+ case 5:
+ TVShowDone();
+ break;
+ case 50:
+ ConvertEasyChatWordsToString(gStringVar4, show->recentHappenings.words, 2, 2);
+ ShowFieldMessage(gStringVar4);
+ sTVShowState = 1;
+ return;
}
ShowFieldMessage(sTVRecentHappeninssTextGroup[state]);
}
@@ -5118,25 +4847,25 @@ static void DoTVShowPokemonFanClubOpinions(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
- StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]);
- TVShowConvertInternationalString(gStringVar3, show->fanclubOpinions.nickname, show->fanclubOpinions.pokemonNameLanguage);
- sTVShowState = show->fanclubOpinions.questionAsked + 1;
- break;
- case 1:
- case 2:
- case 3:
- TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
- StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]);
- CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[0]);
- sTVShowState = 4;
- break;
- case 4:
- TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
- CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[1]);
- TVShowDone();
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]);
+ TVShowConvertInternationalString(gStringVar3, show->fanclubOpinions.nickname, show->fanclubOpinions.pokemonNameLanguage);
+ sTVShowState = show->fanclubOpinions.questionAsked + 1;
+ break;
+ case 1:
+ case 2:
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]);
+ CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[0]);
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
+ CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[1]);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVFanClubOpinionsTextGroup[state]);
}
@@ -5181,13 +4910,9 @@ static void DoTVShowPokemonContestLiveUpdates(void)
if (show->contestLiveUpdates.round1Placing == show->contestLiveUpdates.round2Placing)
{
if (show->contestLiveUpdates.round1Placing == 0)
- {
sTVShowState = CONTESTLIVE_STATE_WON_BOTH_ROUNDS;
- }
else
- {
sTVShowState = CONTESTLIVE_STATE_EQUAL_ROUNDS;
- }
}
else if (show->contestLiveUpdates.round1Placing > show->contestLiveUpdates.round2Placing)
{
@@ -5520,64 +5245,64 @@ static void DoTVShowPokemonBattleUpdate(void)
state = sTVShowState;
switch (state)
{
+ case 0:
+ switch (show->battleUpdate.battleType)
+ {
case 0:
- switch (show->battleUpdate.battleType)
- {
- case 0:
- case 1:
- sTVShowState = 1;
- break;
- case 2:
- sTVShowState = 5;
- break;
- }
- break;
case 1:
- TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
- TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
- if (show->battleUpdate.battleType == 0)
- {
- StringCopy(gStringVar3, gText_Single);
- }
- else
- {
- StringCopy(gStringVar3, gText_Double);
- }
- sTVShowState = 2;
+ sTVShowState = 1;
break;
case 2:
- TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
- StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesPlayer]);
- StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]);
- sTVShowState = 3;
- break;
- case 3:
- TVShowConvertInternationalString(gStringVar1, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
- StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesOpponent]);
- sTVShowState = 4;
- break;
- case 4:
- TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
- TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
- TVShowDone();
- break;
- case 5:
- TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
- TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
- sTVShowState = 6;
- break;
- case 6:
- TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
- StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesPlayer]);
- StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]);
- sTVShowState = 7;
- break;
- case 7:
- TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
- TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
- StringCopy(gStringVar3, gSpeciesNames[show->battleUpdate.speciesOpponent]);
- TVShowDone();
+ sTVShowState = 5;
break;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ if (show->battleUpdate.battleType == 0)
+ {
+ StringCopy(gStringVar3, gText_Single);
+ }
+ else
+ {
+ StringCopy(gStringVar3, gText_Double);
+ }
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesPlayer]);
+ StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]);
+ sTVShowState = 3;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesOpponent]);
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ TVShowDone();
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesPlayer]);
+ StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]);
+ sTVShowState = 7;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ StringCopy(gStringVar3, gSpeciesNames[show->battleUpdate.speciesOpponent]);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVPokemonBattleUpdateTextGroup[state]);
}
@@ -5592,95 +5317,88 @@ static void DoTVShow3CheersForPokeblocks(void)
state = sTVShowState;
switch (state)
{
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->threeCheers.playerName, show->threeCheers.language);
+ if (show->threeCheers.sheen > 20)
+ sTVShowState = 1;
+ else
+ sTVShowState = 3;
+ break;
+ case 1:
+ switch (show->threeCheers.flavor)
+ {
case 0:
- TVShowConvertInternationalString(gStringVar1, show->threeCheers.playerName, show->threeCheers.language);
- if (show->threeCheers.sheen > 20)
- {
- sTVShowState = 1;
- }
- else
- {
- sTVShowState = 3;
- }
+ StringCopy(gStringVar1, gText_Spicy2);
break;
case 1:
- switch (show->threeCheers.flavor)
- {
- case 0:
- StringCopy(gStringVar1, gText_Spicy2);
- break;
- case 1:
- StringCopy(gStringVar1, gText_Dry2);
- break;
- case 2:
- StringCopy(gStringVar1, gText_Sweet2);
- break;
- case 3:
- StringCopy(gStringVar1, gText_Bitter2);
- break;
- case 4:
- StringCopy(gStringVar1, gText_Sour2);
- break;
- }
- if (show->threeCheers.sheen > 24)
- {
- StringCopy(gStringVar2, gText_Excellent);
- } else if (show->threeCheers.sheen > 22)
- {
- StringCopy(gStringVar2, gText_VeryGood);
- }
- else
- {
- StringCopy(gStringVar2, gText_Good);
- }
- TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language);
- sTVShowState = 2;
+ StringCopy(gStringVar1, gText_Dry2);
break;
case 2:
- TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage);
- sTVShowState = 5;
+ StringCopy(gStringVar1, gText_Sweet2);
break;
case 3:
- switch (show->threeCheers.flavor)
- {
- case 0:
- StringCopy(gStringVar1, gText_Spicy2);
- break;
- case 1:
- StringCopy(gStringVar1, gText_Dry2);
- break;
- case 2:
- StringCopy(gStringVar1, gText_Sweet2);
- break;
- case 3:
- StringCopy(gStringVar1, gText_Bitter2);
- break;
- case 4:
- StringCopy(gStringVar1, gText_Sour2);
- break;
- }
- if (show->threeCheers.sheen > 16)
- {
- StringCopy(gStringVar2, gText_SoSo);
- } else if (show->threeCheers.sheen > 13)
- {
- StringCopy(gStringVar2, gText_Bad);
- }
- else
- {
- StringCopy(gStringVar2, gText_TheWorst);
- }
- TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language);
- sTVShowState = 4;
+ StringCopy(gStringVar1, gText_Bitter2);
break;
case 4:
- TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage);
- TVShowConvertInternationalString(gStringVar2, show->threeCheers.playerName, show->threeCheers.language);
- sTVShowState = 5;
+ StringCopy(gStringVar1, gText_Sour2);
break;
- case 5:
- TVShowDone();
+ }
+ if (show->threeCheers.sheen > 24)
+ {
+ StringCopy(gStringVar2, gText_Excellent);
+ } else if (show->threeCheers.sheen > 22)
+ {
+ StringCopy(gStringVar2, gText_VeryGood);
+ }
+ else
+ {
+ StringCopy(gStringVar2, gText_Good);
+ }
+ TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language);
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage);
+ sTVShowState = 5;
+ break;
+ case 3:
+ switch (show->threeCheers.flavor)
+ {
+ case 0:
+ StringCopy(gStringVar1, gText_Spicy2);
+ break;
+ case 1:
+ StringCopy(gStringVar1, gText_Dry2);
+ break;
+ case 2:
+ StringCopy(gStringVar1, gText_Sweet2);
+ break;
+ case 3:
+ StringCopy(gStringVar1, gText_Bitter2);
break;
+ case 4:
+ StringCopy(gStringVar1, gText_Sour2);
+ break;
+ }
+
+ if (show->threeCheers.sheen > 16)
+ StringCopy(gStringVar2, gText_SoSo);
+ else if (show->threeCheers.sheen > 13)
+ StringCopy(gStringVar2, gText_Bad);
+ else
+ StringCopy(gStringVar2, gText_TheWorst);
+
+ TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language);
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->threeCheers.playerName, show->threeCheers.language);
+ sTVShowState = 5;
+ break;
+ case 5:
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTV3CheersForPokeblocksTextGroup[state]);
}
@@ -5693,62 +5411,48 @@ void DoTVShowInSearchOfTrainers(void)
state = sTVShowState;
switch (state)
{
- case 0:
- GetMapName(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.mapnum, 0);
- if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 1)
- {
- sTVShowState = 1;
- }
- else
- {
- sTVShowState = 2;
- }
- break;
- case 1:
+ case 0:
+ GetMapName(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.mapnum, 0);
+ if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 1)
+ sTVShowState = 1;
+ else
sTVShowState = 2;
- break;
- case 2:
- if (!gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn)
- {
- sTVShowState = 4;
- }
- else if (gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall)
- {
- sTVShowState = 5;
- }
- else if (gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem)
- {
- sTVShowState = 6;
- }
- else if (gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon)
- {
- sTVShowState = 7;
- }
- else
- {
- sTVShowState = 3;
- }
- break;
- case 3:
- StringCopy(gStringVar1, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]);
- StringCopy(gStringVar2, gMoveNames[gSaveBlock1Ptr->gabbyAndTyData.lastMove]);
- StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]);
- sTVShowState = 8;
- break;
- case 4:
- case 5:
- case 6:
- case 7:
- sTVShowState = 8;
- break;
- case 8:
- CopyEasyChatWord(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.quote[0]);
- StringCopy(gStringVar2, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]);
- StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]);
- gSpecialVar_Result = TRUE;
- sTVShowState = 0;
- TakeTVShowInSearchOfTrainersOffTheAir();
- break;
+ break;
+ case 1:
+ sTVShowState = 2;
+ break;
+ case 2:
+ if (!gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn)
+ sTVShowState = 4;
+ else if (gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall)
+ sTVShowState = 5;
+ else if (gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem)
+ sTVShowState = 6;
+ else if (gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon)
+ sTVShowState = 7;
+ else
+ sTVShowState = 3;
+ break;
+ case 3:
+ StringCopy(gStringVar1, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]);
+ StringCopy(gStringVar2, gMoveNames[gSaveBlock1Ptr->gabbyAndTyData.lastMove]);
+ StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]);
+ sTVShowState = 8;
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ sTVShowState = 8;
+ break;
+ case 8:
+ CopyEasyChatWord(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.quote[0]);
+ StringCopy(gStringVar2, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]);
+ StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]);
+ gSpecialVar_Result = TRUE;
+ sTVShowState = 0;
+ TakeGabbyAndTyOffTheAir();
+ break;
}
ShowFieldMessage(sTVInSearchOfTrainersTextGroup[state]);
}
@@ -5761,28 +5465,24 @@ static void DoTVShowPokemonAngler(void)
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
gSpecialVar_Result = FALSE;
if (show->pokemonAngler.nBites < show->pokemonAngler.nFails)
- {
sTVShowState = 0;
- }
else
- {
sTVShowState = 1;
- }
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language);
- StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]);
- TV_PrintIntToStringVar(2, show->pokemonAngler.nFails);
- TVShowDone();
- break;
- case 1:
- TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language);
- StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]);
- TV_PrintIntToStringVar(2, show->pokemonAngler.nBites);
- TVShowDone();
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]);
+ ConvertIntToDecimalString(2, show->pokemonAngler.nFails);
+ TVShowDone();
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]);
+ ConvertIntToDecimalString(2, show->pokemonAngler.nBites);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVPokemonAnslerTextGroup[state]);
}
@@ -5797,22 +5497,22 @@ static void DoTVShowTheWorldOfMasters(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language);
- TV_PrintIntToStringVar(1, show->worldOfMasters.steps);
- TV_PrintIntToStringVar(2, show->worldOfMasters.numPokeCaught);
- sTVShowState = 1;
- break;
- case 1:
- StringCopy(gStringVar1, gSpeciesNames[show->worldOfMasters.species]);
- sTVShowState = 2;
- break;
- case 2:
- TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language);
- GetMapName(gStringVar2, show->worldOfMasters.location, 0);
- StringCopy(gStringVar3, gSpeciesNames[show->worldOfMasters.caughtPoke]);
- TVShowDone();
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language);
+ ConvertIntToDecimalString(1, show->worldOfMasters.steps);
+ ConvertIntToDecimalString(2, show->worldOfMasters.numPokeCaught);
+ sTVShowState = 1;
+ break;
+ case 1:
+ StringCopy(gStringVar1, gSpeciesNames[show->worldOfMasters.species]);
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language);
+ GetMapName(gStringVar2, show->worldOfMasters.location, 0);
+ StringCopy(gStringVar3, gSpeciesNames[show->worldOfMasters.caughtPoke]);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVWorldOfMastersTextGroup[state]);
}
@@ -5827,143 +5527,111 @@ static void DoTVShowTodaysRivalTrainer(void)
state = sTVShowState;
switch (state)
{
- case 0:
- switch (show->rivalTrainer.location)
- {
- default:
- sTVShowState = 7;
- break;
- case MAPSEC_SECRET_BASE:
- sTVShowState = 8;
- break;
- case MAPSEC_DYNAMIC:
- switch (show->rivalTrainer.mapLayoutId)
- {
- case LAYOUT_SS_TIDAL_CORRIDOR:
- case LAYOUT_SS_TIDAL_LOWER_DECK:
- case LAYOUT_SS_TIDAL_ROOMS:
- sTVShowState = 10;
- break;
- default:
- sTVShowState = 9;
- break;
- }
- break;
- }
- break;
- case 7:
- TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
- TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount);
- GetMapName(gStringVar3, show->rivalTrainer.location, 0);
- if (show->rivalTrainer.badgeCount != 0)
- {
- sTVShowState = 1;
- }
- else
- {
- sTVShowState = 2;
- }
- break;
- case 8:
- TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
- TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount);
- if (show->rivalTrainer.badgeCount != 0)
- {
- sTVShowState = 1;
- }
- else
- {
- sTVShowState = 2;
- }
- break;
- case 9:
- TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
- TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount);
- if (show->rivalTrainer.badgeCount != 0)
- {
- sTVShowState = 1;
- }
- else
- {
- sTVShowState = 2;
- }
- break;
- case 10:
- TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
- TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount);
- if (show->rivalTrainer.badgeCount != 0)
- {
- sTVShowState = 1;
- }
- else
- {
- sTVShowState = 2;
- }
+ case 0:
+ switch (show->rivalTrainer.location)
+ {
+ default:
+ sTVShowState = 7;
break;
- case 1:
- TV_PrintIntToStringVar(0, show->rivalTrainer.badgeCount);
- if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
- {
- if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
- {
- sTVShowState = 4;
- }
- else
- {
- sTVShowState = 3;
- }
- }
- else
- {
- sTVShowState = 6;
- }
+ case MAPSEC_SECRET_BASE:
+ sTVShowState = 8;
break;
- case 2:
- if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
- {
- if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
- {
- sTVShowState = 4;
- }
- else
- {
- sTVShowState = 3;
- }
- }
- else
+ case MAPSEC_DYNAMIC:
+ switch (show->rivalTrainer.mapLayoutId)
{
- sTVShowState = 6;
+ case LAYOUT_SS_TIDAL_CORRIDOR:
+ case LAYOUT_SS_TIDAL_LOWER_DECK:
+ case LAYOUT_SS_TIDAL_ROOMS:
+ sTVShowState = 10;
+ break;
+ default:
+ sTVShowState = 9;
+ break;
}
break;
- case 3:
- if (show->rivalTrainer.battlePoints == 0)
- {
- sTVShowState = 6;
- }
+ }
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ ConvertIntToDecimalString(1, show->rivalTrainer.dexCount);
+ GetMapName(gStringVar3, show->rivalTrainer.location, 0);
+ if (show->rivalTrainer.badgeCount != 0)
+ sTVShowState = 1;
+ else
+ sTVShowState = 2;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ ConvertIntToDecimalString(1, show->rivalTrainer.dexCount);
+ if (show->rivalTrainer.badgeCount != 0)
+ sTVShowState = 1;
+ else
+ sTVShowState = 2;
+ break;
+ case 9:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ ConvertIntToDecimalString(1, show->rivalTrainer.dexCount);
+ if (show->rivalTrainer.badgeCount != 0)
+ sTVShowState = 1;
+ else
+ sTVShowState = 2;
+ break;
+ case 10:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ ConvertIntToDecimalString(1, show->rivalTrainer.dexCount);
+ if (show->rivalTrainer.badgeCount != 0)
+ sTVShowState = 1;
+ else
+ sTVShowState = 2;
+ break;
+ case 1:
+ ConvertIntToDecimalString(0, show->rivalTrainer.badgeCount);
+ if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
+ {
+ if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
+ sTVShowState = 4;
else
- {
- sTVShowState = 5;
- }
- break;
- case 4:
- TV_PrintIntToStringVar(0, show->rivalTrainer.nGoldSymbols);
- TV_PrintIntToStringVar(1, show->rivalTrainer.nSilverSymbols);
- if (show->rivalTrainer.battlePoints == 0)
- {
- sTVShowState = 6;
- }
+ sTVShowState = 3;
+ }
+ else
+ {
+ sTVShowState = 6;
+ }
+ break;
+ case 2:
+ if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
+ {
+ if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
+ sTVShowState = 4;
else
- {
- sTVShowState = 5;
- }
- break;
- case 5:
- TV_PrintIntToStringVar(0, show->rivalTrainer.battlePoints);
+ sTVShowState = 3;
+ }
+ else
+ {
sTVShowState = 6;
- break;
- case 6:
- TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
- TVShowDone();
+ }
+ break;
+ case 3:
+ if (show->rivalTrainer.battlePoints == 0)
+ sTVShowState = 6;
+ else
+ sTVShowState = 5;
+ break;
+ case 4:
+ ConvertIntToDecimalString(0, show->rivalTrainer.nGoldSymbols);
+ ConvertIntToDecimalString(1, show->rivalTrainer.nSilverSymbols);
+ if (show->rivalTrainer.battlePoints == 0)
+ sTVShowState = 6;
+ else
+ sTVShowState = 5;
+ break;
+ case 5:
+ ConvertIntToDecimalString(0, show->rivalTrainer.battlePoints);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ TVShowDone();
}
ShowFieldMessage(sTVTodaysRivalTrainerTextGroup[state]);
}
@@ -6026,38 +5694,38 @@ static void DoTVShowHoennTreasureInvestigators(void)
state = sTVShowState;
switch (state)
{
- case 0:
- StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item));
- if (show->treasureInvestigators.location == MAPSEC_DYNAMIC)
- {
- switch (show->treasureInvestigators.mapLayoutId)
- {
- case LAYOUT_SS_TIDAL_CORRIDOR:
- case LAYOUT_SS_TIDAL_LOWER_DECK:
- case LAYOUT_SS_TIDAL_ROOMS:
- sTVShowState = 2;
- break;
- default:
- sTVShowState = 1;
- break;
- }
- }
- else
+ case 0:
+ StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item));
+ if (show->treasureInvestigators.location == MAPSEC_DYNAMIC)
+ {
+ switch (show->treasureInvestigators.mapLayoutId)
{
+ case LAYOUT_SS_TIDAL_CORRIDOR:
+ case LAYOUT_SS_TIDAL_LOWER_DECK:
+ case LAYOUT_SS_TIDAL_ROOMS:
+ sTVShowState = 2;
+ break;
+ default:
sTVShowState = 1;
+ break;
}
- break;
- case 1:
- StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item));
- TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language);
- GetMapName(gStringVar3, show->treasureInvestigators.location, 0);
- TVShowDone();
- break;
- case 2:
- StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item));
- TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language);
- TVShowDone();
- break;
+ }
+ else
+ {
+ sTVShowState = 1;
+ }
+ break;
+ case 1:
+ StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item));
+ TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language);
+ GetMapName(gStringVar3, show->treasureInvestigators.location, 0);
+ TVShowDone();
+ break;
+ case 2:
+ StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item));
+ TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVHoennTreasureInvestisatorsTextGroup[state]);
}
@@ -6072,66 +5740,62 @@ static void DoTVShowFindThatGamer(void)
state = sTVShowState;
switch (state)
{
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
+ switch (show->findThatGamer.whichGame)
+ {
case 0:
- TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
- switch (show->findThatGamer.whichGame)
- {
- case 0:
- StringCopy(gStringVar2, gText_Slots);
- break;
- case 1:
- StringCopy(gStringVar2, gText_Roulette);
- break;
- }
- if (show->findThatGamer.won == TRUE)
- {
- sTVShowState = 1;
- }
- else
- {
- sTVShowState = 2;
- }
+ StringCopy(gStringVar2, gText_Slots);
break;
case 1:
- TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
- switch (show->findThatGamer.whichGame)
- {
- case 0:
- StringCopy(gStringVar2, gText_Slots);
- break;
- case 1:
- StringCopy(gStringVar2, gText_Roulette);
- break;
- }
- TV_PrintIntToStringVar(2, show->findThatGamer.nCoins);
- TVShowDone(); break;
- case 2:
- TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
- switch (show->findThatGamer.whichGame)
- {
- case 0:
- StringCopy(gStringVar2, gText_Slots);
- break;
- case 1:
- StringCopy(gStringVar2, gText_Roulette);
- break;
- }
- TV_PrintIntToStringVar(2, show->findThatGamer.nCoins);
- sTVShowState = 3;
+ StringCopy(gStringVar2, gText_Roulette);
break;
- case 3:
- TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
- switch (show->findThatGamer.whichGame)
- {
- case 0:
- StringCopy(gStringVar2, gText_Roulette);
- break;
- case 1:
- StringCopy(gStringVar2, gText_Slots);
- break;
- }
- TVShowDone();
+ }
+ if (show->findThatGamer.won == TRUE)
+ sTVShowState = 1;
+ else
+ sTVShowState = 2;
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
+ switch (show->findThatGamer.whichGame)
+ {
+ case 0:
+ StringCopy(gStringVar2, gText_Slots);
break;
+ case 1:
+ StringCopy(gStringVar2, gText_Roulette);
+ break;
+ }
+ ConvertIntToDecimalString(2, show->findThatGamer.nCoins);
+ TVShowDone(); break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
+ switch (show->findThatGamer.whichGame)
+ {
+ case 0:
+ StringCopy(gStringVar2, gText_Slots);
+ break;
+ case 1:
+ StringCopy(gStringVar2, gText_Roulette);
+ break;
+ }
+ ConvertIntToDecimalString(2, show->findThatGamer.nCoins);
+ sTVShowState = 3;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
+ switch (show->findThatGamer.whichGame)
+ {
+ case 0:
+ StringCopy(gStringVar2, gText_Roulette);
+ break;
+ case 1:
+ StringCopy(gStringVar2, gText_Slots);
+ break;
+ }
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVFindThatGamerTextGroup[state]);
}
@@ -6146,95 +5810,87 @@ static void DoTVShowBreakingNewsTV(void)
state = sTVShowState;
switch (state)
{
- case 0:
- if (show->breakingNews.outcome == 0)
- {
- sTVShowState = 1;
- }
- else
- {
- sTVShowState = 5;
- }
- break;
+ case 0:
+ if (show->breakingNews.outcome == 0)
+ sTVShowState = 1;
+ else
+ sTVShowState = 5;
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ GetMapName(gStringVar3, show->breakingNews.location, 0);
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
+ sTVShowState = 3;
+ break;
+ case 3:
+ ConvertIntToDecimalString(0, show->breakingNews.balls);
+ StringCopy(gStringVar2, ItemId_GetName(show->breakingNews.caughtMonBall));
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ GetMapName(gStringVar2, show->breakingNews.location, 0);
+ TVShowDone();
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ GetMapName(gStringVar3, show->breakingNews.location, 0);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
+ switch (show->breakingNews.outcome)
+ {
case 1:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
- GetMapName(gStringVar3, show->breakingNews.location, 0);
- sTVShowState = 2;
+ if (show->breakingNews.lastUsedMove == MOVE_NONE)
+ sTVShowState = 12;
+ else
+ sTVShowState = 7;
break;
case 2:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
- StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
- sTVShowState = 3;
+ sTVShowState = 9;
break;
case 3:
- TV_PrintIntToStringVar(0, show->breakingNews.balls);
- StringCopy(gStringVar2, ItemId_GetName(show->breakingNews.caughtMonBall));
- sTVShowState = 4;
- break;
- case 4:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- GetMapName(gStringVar2, show->breakingNews.location, 0);
- TVShowDone();
- break;
- case 5:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
- GetMapName(gStringVar3, show->breakingNews.location, 0);
- sTVShowState = 6;
- break;
- case 6:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
- StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
- switch (show->breakingNews.outcome)
- {
- case 1:
- if (show->breakingNews.lastUsedMove == MOVE_NONE)
- {
- sTVShowState = 12;
- }
- else
- {
- sTVShowState = 7;
- }
- break;
- case 2:
- sTVShowState = 9;
- break;
- case 3:
- sTVShowState = 10;
- break;
- }
- break;
- case 7:
- StringCopy(gStringVar1, gMoveNames[show->breakingNews.lastUsedMove]);
- StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.poke1Species]);
- sTVShowState = 8;
- break;
- case 12:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
- StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
- sTVShowState = 8;
- break;
- case 8:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- GetMapName(gStringVar2, show->breakingNews.location, 0);
- sTVShowState = 11;
- break;
- case 9:
- case 10:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
- GetMapName(gStringVar3, show->breakingNews.location, 0);
- sTVShowState = 11;
- break;
- case 11:
- TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
- TVShowDone();
+ sTVShowState = 10;
break;
+ }
+ break;
+ case 7:
+ StringCopy(gStringVar1, gMoveNames[show->breakingNews.lastUsedMove]);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.poke1Species]);
+ sTVShowState = 8;
+ break;
+ case 12:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
+ sTVShowState = 8;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ GetMapName(gStringVar2, show->breakingNews.location, 0);
+ sTVShowState = 11;
+ break;
+ case 9:
+ case 10:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ GetMapName(gStringVar3, show->breakingNews.location, 0);
+ sTVShowState = 11;
+ break;
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVBreakingNewsTextGroup[state]);
}
@@ -6249,88 +5905,72 @@ static void DoTVShowSecretBaseVisit(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
- if (show->secretBaseVisit.nDecorations == 0)
- {
- sTVShowState = 2;
- }
- else
- {
- sTVShowState = 1;
- }
- break;
- case 1:
- StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[0]].name);
- if (show->secretBaseVisit.nDecorations == 1)
- {
- sTVShowState = 4;
- }
- else
- {
- sTVShowState = 3;
- }
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
+ if (show->secretBaseVisit.nDecorations == 0)
+ sTVShowState = 2;
+ else
+ sTVShowState = 1;
+ break;
+ case 1:
+ StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[0]].name);
+ if (show->secretBaseVisit.nDecorations == 1)
+ sTVShowState = 4;
+ else
+ sTVShowState = 3;
+ break;
+ case 3:
+ StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[1]].name);
+ switch (show->secretBaseVisit.nDecorations)
+ {
+ case 2:
+ sTVShowState = 7;
break;
case 3:
- StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[1]].name);
- switch (show->secretBaseVisit.nDecorations)
- {
- case 2:
- sTVShowState = 7;
- break;
- case 3:
- sTVShowState = 6;
- break;
- case 4:
- sTVShowState = 5;
- break;
- }
- break;
- case 5:
- StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name);
- StringCopy(gStringVar3, gDecorations[show->secretBaseVisit.decorations[3]].name);
- sTVShowState = 8;
- break;
- case 6:
- StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name);
- sTVShowState = 8;
+ sTVShowState = 6;
break;
- case 2:
case 4:
- case 7:
- sTVShowState = 8;
- break;
- case 8:
- TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
- if (show->secretBaseVisit.avgLevel < 25)
- {
- sTVShowState = 12;
- }
- else if (show->secretBaseVisit.avgLevel < 50)
- {
- sTVShowState = 11;
- }
- else if (show->secretBaseVisit.avgLevel < 70)
- {
- sTVShowState = 10;
- }
- else
- {
- sTVShowState = 9;
- }
- break;
- case 9:
- case 10:
- case 11:
- case 12:
- TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
- StringCopy(gStringVar2, gSpeciesNames[show->secretBaseVisit.species]);
- StringCopy(gStringVar3, gMoveNames[show->secretBaseVisit.move]);
- sTVShowState = 13;
- break;
- case 13:
- TVShowDone();
+ sTVShowState = 5;
break;
+ }
+ break;
+ case 5:
+ StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name);
+ StringCopy(gStringVar3, gDecorations[show->secretBaseVisit.decorations[3]].name);
+ sTVShowState = 8;
+ break;
+ case 6:
+ StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name);
+ sTVShowState = 8;
+ break;
+ case 2:
+ case 4:
+ case 7:
+ sTVShowState = 8;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
+ if (show->secretBaseVisit.avgLevel < 25)
+ sTVShowState = 12;
+ else if (show->secretBaseVisit.avgLevel < 50)
+ sTVShowState = 11;
+ else if (show->secretBaseVisit.avgLevel < 70)
+ sTVShowState = 10;
+ else
+ sTVShowState = 9;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->secretBaseVisit.species]);
+ StringCopy(gStringVar3, gMoveNames[show->secretBaseVisit.move]);
+ sTVShowState = 13;
+ break;
+ case 13:
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVSecretBaseVisitTextGroup[state]);
}
@@ -6375,56 +6015,56 @@ static void DoTVShowThePokemonBattleSeminar(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language);
- StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.species]);
- StringCopy(gStringVar3, gSpeciesNames[show->battleSeminar.foeSpecies]);
- sTVShowState = 1;
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.species]);
+ StringCopy(gStringVar3, gSpeciesNames[show->battleSeminar.foeSpecies]);
+ sTVShowState = 1;
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.foeSpecies]);
+ StringCopy(gStringVar3, gMoveNames[show->battleSeminar.move]);
+ sTVShowState = 2;
+ break;
+ case 2:
+ StringCopy(gStringVar1, gSpeciesNames[show->battleSeminar.species]);
+ switch (show->battleSeminar.nOtherMoves)
+ {
case 1:
- TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language);
- StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.foeSpecies]);
- StringCopy(gStringVar3, gMoveNames[show->battleSeminar.move]);
- sTVShowState = 2;
+ sTVShowState = 5;
break;
case 2:
- StringCopy(gStringVar1, gSpeciesNames[show->battleSeminar.species]);
- switch (show->battleSeminar.nOtherMoves)
- {
- case 1:
- sTVShowState = 5;
- break;
- case 2:
- sTVShowState = 4;
- break;
- case 3:
- sTVShowState = 3;
- break;
- default:
- sTVShowState = 6;
- break;
- }
+ sTVShowState = 4;
break;
case 3:
- StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]);
- StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]);
- StringCopy(gStringVar3, gMoveNames[show->battleSeminar.otherMoves[2]]);
- sTVShowState = 6;
- break;
- case 4:
- StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]);
- StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]);
- sTVShowState = 6;
+ sTVShowState = 3;
break;
- case 5:
- StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[0]]);
+ default:
sTVShowState = 6;
break;
- case 6:
- StringCopy(gStringVar1, gMoveNames[show->battleSeminar.betterMove]);
- StringCopy(gStringVar2, gMoveNames[show->battleSeminar.move]);
- TVShowDone();
- break;
+ }
+ break;
+ case 3:
+ StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]);
+ StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]);
+ StringCopy(gStringVar3, gMoveNames[show->battleSeminar.otherMoves[2]]);
+ sTVShowState = 6;
+ break;
+ case 4:
+ StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]);
+ StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]);
+ sTVShowState = 6;
+ break;
+ case 5:
+ StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[0]]);
+ sTVShowState = 6;
+ break;
+ case 6:
+ StringCopy(gStringVar1, gMoveNames[show->battleSeminar.betterMove]);
+ StringCopy(gStringVar2, gMoveNames[show->battleSeminar.move]);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVThePokemonBattleSeminarTextGroup[state]);
}
@@ -6439,57 +6079,49 @@ static void DoTVShowTrainerFanClubSpecial(void)
state = sTVShowState;
switch (state)
{
- case 0:
- TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
- CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]);
- if (show->fanClubSpecial.score >= 90)
- {
- sTVShowState = 1;
- }
- else if (show->fanClubSpecial.score >= 70)
- {
- sTVShowState = 2;
- }
- else if (show->fanClubSpecial.score >= 30)
- {
- sTVShowState = 3;
- }
- else
- {
- sTVShowState = 4;
- }
- break;
- case 1:
- TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
- TV_PrintIntToStringVar(2, show->fanClubSpecial.score);
- sTVShowState = 5;
- break;
- case 2:
- TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
- TV_PrintIntToStringVar(2, show->fanClubSpecial.score);
- sTVShowState = 5;
- break;
- case 3:
- TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
- TV_PrintIntToStringVar(2, show->fanClubSpecial.score);
- sTVShowState = 5;
- break;
- case 4:
- TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
- TV_PrintIntToStringVar(2, show->fanClubSpecial.score);
- sTVShowState = 5;
- break;
- case 5:
- TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
- CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]);
- TVShowDone();
- break;
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]);
+ if (show->fanClubSpecial.score >= 90)
+ sTVShowState = 1;
+ else if (show->fanClubSpecial.score >= 70)
+ sTVShowState = 2;
+ else if (show->fanClubSpecial.score >= 30)
+ sTVShowState = 3;
+ else
+ sTVShowState = 4;
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ ConvertIntToDecimalString(2, show->fanClubSpecial.score);
+ sTVShowState = 5;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ ConvertIntToDecimalString(2, show->fanClubSpecial.score);
+ sTVShowState = 5;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ ConvertIntToDecimalString(2, show->fanClubSpecial.score);
+ sTVShowState = 5;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ ConvertIntToDecimalString(2, show->fanClubSpecial.score);
+ sTVShowState = 5;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVTrainerFanClubSpecialTextGroup[state]);
}
@@ -6505,78 +6137,79 @@ static void DoTVShowTrainerFanClub(void)
state = sTVShowState;
switch (state)
{
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language);
+ playerId = ((show->common.trainerIdHi << 8) + show->common.trainerIdLo);
+ switch (playerId % 10)
+ {
case 0:
- TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language);
- playerId = ((show->common.trainerIdHi << 8) + show->common.trainerIdLo);
- switch (playerId % 10)
- {
- case 0:
- sTVShowState = 1;
- break;
- case 1:
- sTVShowState = 2;
- break;
- case 2:
- sTVShowState = 3;
- break;
- case 3:
- sTVShowState = 4;
- break;
- case 4:
- sTVShowState = 5;
- break;
- case 5:
- sTVShowState = 6;
- break;
- case 6:
- sTVShowState = 7;
- break;
- case 7:
- sTVShowState = 8;
- break;
- case 8:
- sTVShowState = 9;
- break;
- case 9:
- sTVShowState = 10;
- break;
- }
+ sTVShowState = 1;
break;
case 1:
- sTVShowState = 11;
+ sTVShowState = 2;
break;
case 2:
- sTVShowState = 11;
+ sTVShowState = 3;
break;
case 3:
- sTVShowState = 11;
+ sTVShowState = 4;
break;
case 4:
- sTVShowState = 11;
+ sTVShowState = 5;
break;
case 5:
- sTVShowState = 11;
+ sTVShowState = 6;
break;
case 6:
- sTVShowState = 11;
+ sTVShowState = 7;
break;
case 7:
- sTVShowState = 11;
+ sTVShowState = 8;
break;
case 8:
- sTVShowState = 11;
+ sTVShowState = 9;
break;
case 9:
- sTVShowState = 11;
- break;
- case 10:
- sTVShowState = 11;
+ sTVShowState = 10;
break;
- case 11:
- TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language);
- CopyEasyChatWord(gStringVar2, show->trainerFanClub.words[0]);
- CopyEasyChatWord(gStringVar3, show->trainerFanClub.words[1]);
- TVShowDone();
+ }
+ break;
+ case 1:
+ sTVShowState = 11;
+ break;
+ case 2:
+ sTVShowState = 11;
+ break;
+ case 3:
+ sTVShowState = 11;
+ break;
+ case 4:
+ sTVShowState = 11;
+ break;
+ case 5:
+ sTVShowState = 11;
+ break;
+ case 6:
+ sTVShowState = 11;
+ break;
+ case 7:
+ sTVShowState = 11;
+ break;
+ case 8:
+ sTVShowState = 11;
+ break;
+ case 9:
+ sTVShowState = 11;
+ break;
+ case 10:
+ sTVShowState = 11;
+ break;
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language);
+ CopyEasyChatWord(gStringVar2, show->trainerFanClub.words[0]);
+ CopyEasyChatWord(gStringVar3, show->trainerFanClub.words[1]);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVTrainerFanClubTextGroup[state]);
}
@@ -6594,95 +6227,95 @@ static void DoTVShowSpotTheCuties(void)
state = sTVShowState;
switch (state)
{
- case SPOTCUTIES_STATE_INTRO:
- TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language);
- TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
+ case SPOTCUTIES_STATE_INTRO:
+ TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language);
+ TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
- // Comments following the intro depend on how many ribbons the pokemon has
- if (show->cuties.nRibbons < 10)
- sTVShowState = SPOTCUTIES_STATE_RIBBONS_LOW;
- else if (show->cuties.nRibbons < 20)
- sTVShowState = SPOTCUTIES_STATE_RIBBONS_MID;
- else
- sTVShowState = SPOTCUTIES_STATE_RIBBONS_HIGH;
- break;
- case SPOTCUTIES_STATE_RIBBONS_LOW:
- case SPOTCUTIES_STATE_RIBBONS_MID:
- case SPOTCUTIES_STATE_RIBBONS_HIGH:
- TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language);
- TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
- TV_PrintIntToStringVar(2, show->cuties.nRibbons);
- sTVShowState = SPOTCUTIES_STATE_RIBBON_INTRO;
- break;
- case SPOTCUTIES_STATE_RIBBON_INTRO:
- TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
- switch (show->cuties.selectedRibbon)
- {
- case CHAMPION_RIBBON:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_CHAMPION;
- break;
- case COOL_RIBBON_NORMAL:
- case COOL_RIBBON_SUPER:
- case COOL_RIBBON_HYPER:
- case COOL_RIBBON_MASTER:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_COOL;
- break;
- case BEAUTY_RIBBON_NORMAL:
- case BEAUTY_RIBBON_SUPER:
- case BEAUTY_RIBBON_HYPER:
- case BEAUTY_RIBBON_MASTER:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_BEAUTY;
- break;
- case CUTE_RIBBON_NORMAL:
- case CUTE_RIBBON_SUPER:
- case CUTE_RIBBON_HYPER:
- case CUTE_RIBBON_MASTER:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_CUTE;
- break;
- case SMART_RIBBON_NORMAL:
- case SMART_RIBBON_SUPER:
- case SMART_RIBBON_HYPER:
- case SMART_RIBBON_MASTER:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_SMART;
- break;
- case TOUGH_RIBBON_NORMAL:
- case TOUGH_RIBBON_SUPER:
- case TOUGH_RIBBON_HYPER:
- case TOUGH_RIBBON_MASTER:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_TOUGH;
- break;
- case WINNING_RIBBON:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_WINNING;
- break;
- case VICTORY_RIBBON:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_VICTORY;
- break;
- case ARTIST_RIBBON:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_ARTIST;
- break;
- case EFFORT_RIBBON:
- sTVShowState = SPOTCUTIES_STATE_RIBBON_EFFORT;
- break;
- // No comment is made for any of the gift ribbons.
- // If the show is created for a gift ribbon
- // then this state will repeat indefinitely
- }
- break;
- case SPOTCUTIES_STATE_RIBBON_CHAMPION:
- case SPOTCUTIES_STATE_RIBBON_COOL:
- case SPOTCUTIES_STATE_RIBBON_BEAUTY:
- case SPOTCUTIES_STATE_RIBBON_CUTE:
- case SPOTCUTIES_STATE_RIBBON_SMART:
- case SPOTCUTIES_STATE_RIBBON_TOUGH:
- case SPOTCUTIES_STATE_RIBBON_WINNING:
- case SPOTCUTIES_STATE_RIBBON_VICTORY:
- case SPOTCUTIES_STATE_RIBBON_ARTIST:
- case SPOTCUTIES_STATE_RIBBON_EFFORT:
- TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
- sTVShowState = SPOTCUTIES_STATE_OUTRO;
- break;
- case SPOTCUTIES_STATE_OUTRO:
- TVShowDone();
+ // Comments following the intro depend on how many ribbons the pokemon has
+ if (show->cuties.nRibbons < 10)
+ sTVShowState = SPOTCUTIES_STATE_RIBBONS_LOW;
+ else if (show->cuties.nRibbons < 20)
+ sTVShowState = SPOTCUTIES_STATE_RIBBONS_MID;
+ else
+ sTVShowState = SPOTCUTIES_STATE_RIBBONS_HIGH;
+ break;
+ case SPOTCUTIES_STATE_RIBBONS_LOW:
+ case SPOTCUTIES_STATE_RIBBONS_MID:
+ case SPOTCUTIES_STATE_RIBBONS_HIGH:
+ TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language);
+ TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
+ ConvertIntToDecimalString(2, show->cuties.nRibbons);
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_INTRO;
+ break;
+ case SPOTCUTIES_STATE_RIBBON_INTRO:
+ TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
+ switch (show->cuties.selectedRibbon)
+ {
+ case CHAMPION_RIBBON:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_CHAMPION;
+ break;
+ case COOL_RIBBON_NORMAL:
+ case COOL_RIBBON_SUPER:
+ case COOL_RIBBON_HYPER:
+ case COOL_RIBBON_MASTER:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_COOL;
+ break;
+ case BEAUTY_RIBBON_NORMAL:
+ case BEAUTY_RIBBON_SUPER:
+ case BEAUTY_RIBBON_HYPER:
+ case BEAUTY_RIBBON_MASTER:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_BEAUTY;
+ break;
+ case CUTE_RIBBON_NORMAL:
+ case CUTE_RIBBON_SUPER:
+ case CUTE_RIBBON_HYPER:
+ case CUTE_RIBBON_MASTER:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_CUTE;
+ break;
+ case SMART_RIBBON_NORMAL:
+ case SMART_RIBBON_SUPER:
+ case SMART_RIBBON_HYPER:
+ case SMART_RIBBON_MASTER:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_SMART;
+ break;
+ case TOUGH_RIBBON_NORMAL:
+ case TOUGH_RIBBON_SUPER:
+ case TOUGH_RIBBON_HYPER:
+ case TOUGH_RIBBON_MASTER:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_TOUGH;
+ break;
+ case WINNING_RIBBON:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_WINNING;
+ break;
+ case VICTORY_RIBBON:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_VICTORY;
+ break;
+ case ARTIST_RIBBON:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_ARTIST;
+ break;
+ case EFFORT_RIBBON:
+ sTVShowState = SPOTCUTIES_STATE_RIBBON_EFFORT;
+ break;
+ // No comment is made for any of the gift ribbons.
+ // If the show is created for a gift ribbon
+ // then this state will repeat indefinitely
+ }
+ break;
+ case SPOTCUTIES_STATE_RIBBON_CHAMPION:
+ case SPOTCUTIES_STATE_RIBBON_COOL:
+ case SPOTCUTIES_STATE_RIBBON_BEAUTY:
+ case SPOTCUTIES_STATE_RIBBON_CUTE:
+ case SPOTCUTIES_STATE_RIBBON_SMART:
+ case SPOTCUTIES_STATE_RIBBON_TOUGH:
+ case SPOTCUTIES_STATE_RIBBON_WINNING:
+ case SPOTCUTIES_STATE_RIBBON_VICTORY:
+ case SPOTCUTIES_STATE_RIBBON_ARTIST:
+ case SPOTCUTIES_STATE_RIBBON_EFFORT:
+ TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
+ sTVShowState = SPOTCUTIES_STATE_OUTRO;
+ break;
+ case SPOTCUTIES_STATE_OUTRO:
+ TVShowDone();
}
ShowFieldMessage(sTVCutiesTextGroup[state]);
}
@@ -6697,140 +6330,140 @@ static void DoTVShowPokemonNewsBattleFrontier(void)
state = sTVShowState;
switch (state)
{
- case 0:
- switch (show->frontier.facility)
- {
- case 1:
- sTVShowState = 1;
- break;
- case 2:
- sTVShowState = 2;
- break;
- case 3:
- sTVShowState = 3;
- break;
- case 4:
- sTVShowState = 4;
- break;
- case 5:
- sTVShowState = 5;
- break;
- case 6:
- sTVShowState = 6;
- break;
- case 7:
- sTVShowState = 7;
- break;
- case 8:
- sTVShowState = 8;
- break;
- case 9:
- sTVShowState = 9;
- break;
- case 10:
- sTVShowState = 10;
- break;
- case 11:
- sTVShowState = 11;
- break;
- case 12:
- sTVShowState = 12;
- break;
- case 13:
- sTVShowState = 13;
- break;
- }
- break;
+ case 0:
+ switch (show->frontier.facilityAndMode)
+ {
case 1:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 1;
break;
case 2:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 16;
+ sTVShowState = 2;
break;
case 3:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 15;
+ sTVShowState = 3;
break;
case 4:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 15;
+ sTVShowState = 4;
break;
case 5:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 5;
break;
case 6:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 6;
break;
case 7:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 7;
break;
case 8:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 8;
break;
case 9:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 9;
break;
case 10:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 10;
break;
case 11:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 11;
break;
case 12:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
+ sTVShowState = 12;
break;
case 13:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TV_PrintIntToStringVar(1, show->frontier.winStreak);
- sTVShowState = 14;
- break;
- case 14:
- StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
- StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
- StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]);
- sTVShowState = 18;
- break;
- case 15:
- StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
- StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
- sTVShowState = 18;
- break;
- case 16:
- StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
- StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
- StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]);
- sTVShowState = 17;
- break;
- case 17:
- StringCopy(gStringVar1, gSpeciesNames[show->frontier.species4]);
- sTVShowState = 18;
- break;
- case 18:
- TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
- TVShowDone();
+ sTVShowState = 13;
break;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 16;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 15;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 15;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 9:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 10:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 12:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 13:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ ConvertIntToDecimalString(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 14:
+ StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
+ StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
+ StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]);
+ sTVShowState = 18;
+ break;
+ case 15:
+ StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
+ StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
+ sTVShowState = 18;
+ break;
+ case 16:
+ StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
+ StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
+ StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]);
+ sTVShowState = 17;
+ break;
+ case 17:
+ StringCopy(gStringVar1, gSpeciesNames[show->frontier.species4]);
+ sTVShowState = 18;
+ break;
+ case 18:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVPokemonNewsBattleFrontierTextGroup[state]);
}
@@ -6845,72 +6478,72 @@ static void DoTVShowWhatsNo1InHoennToday(void)
state = sTVShowState;
switch (state)
{
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ switch (show->numberOne.actionIdx)
+ {
case 0:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- switch (show->numberOne.actionIdx)
- {
- case 0:
- sTVShowState = 1;
- break;
- case 1:
- sTVShowState = 2;
- break;
- case 2:
- sTVShowState = 3;
- break;
- case 3:
- sTVShowState = 4;
- break;
- case 4:
- sTVShowState = 5;
- break;
- case 5:
- sTVShowState = 6;
- break;
- case 6:
- sTVShowState = 7;
- break;
- }
+ sTVShowState = 1;
break;
case 1:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- TV_PrintIntToStringVar(1, show->numberOne.count);
- sTVShowState = 8;
+ sTVShowState = 2;
break;
case 2:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- TV_PrintIntToStringVar(1, show->numberOne.count);
- sTVShowState = 8;
+ sTVShowState = 3;
break;
case 3:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- TV_PrintIntToStringVar(1, show->numberOne.count);
- sTVShowState = 8;
+ sTVShowState = 4;
break;
case 4:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- TV_PrintIntToStringVar(1, show->numberOne.count);
- sTVShowState = 8;
+ sTVShowState = 5;
break;
case 5:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- TV_PrintIntToStringVar(1, show->numberOne.count);
- sTVShowState = 8;
+ sTVShowState = 6;
break;
case 6:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- TV_PrintIntToStringVar(1, show->numberOne.count);
- sTVShowState = 8;
- break;
- case 7:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- TV_PrintIntToStringVar(1, show->numberOne.count);
- sTVShowState = 8;
- break;
- case 8:
- TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
- TVShowDone();
+ sTVShowState = 7;
break;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ ConvertIntToDecimalString(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ ConvertIntToDecimalString(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ ConvertIntToDecimalString(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ ConvertIntToDecimalString(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ ConvertIntToDecimalString(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ ConvertIntToDecimalString(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ ConvertIntToDecimalString(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVWhatsNo1InHoennTodayTextGroup[state]);
}
@@ -6920,7 +6553,7 @@ u8 SecretBaseSecrets_GetNumActionsTaken(TVShow *show)
u8 i;
u8 flagsSet;
- for (i = 0, flagsSet = 0; i < NUM_SECRET_BASE_FLAGS; i ++)
+ for (i = 0, flagsSet = 0; i < NUM_SECRET_BASE_FLAGS; i++)
{
if ((show->secretBaseSecrets.flags >> i) & 1)
flagsSet++;
@@ -6933,7 +6566,7 @@ static u8 SecretBaseSecrets_GetStateByFlagNumber(TVShow *show, u8 flagId)
u8 i;
u8 flagsSet;
- for (i = 0, flagsSet = 0; i < NUM_SECRET_BASE_FLAGS; i ++)
+ for (i = 0, flagsSet = 0; i < NUM_SECRET_BASE_FLAGS; i++)
{
if ((show->secretBaseSecrets.flags >> i) & 1)
{
@@ -6958,130 +6591,112 @@ static void DoTVShowSecretBaseSecrets(void)
state = sTVShowState;
switch (state)
{
- case SBSECRETS_STATE_INTRO:
- TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
- numActions = SecretBaseSecrets_GetNumActionsTaken(show);
- if (numActions == 0)
- {
- sTVShowState = SBSECRETS_STATE_NOTHING_USED1;
- }
- else
- {
- show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT1;
- sTVSecretBaseSecretsRandomValues[0] = Random() % numActions;
- sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[0]);
- }
- break;
- case SBSECRETS_STATE_DO_NEXT1:
- TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
- numActions = SecretBaseSecrets_GetNumActionsTaken(show);
- switch (numActions)
- {
- case 1:
- sTVShowState = SBSECRETS_STATE_NOTHING_USED2;
- break;
- case 2:
- show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT2;
- if (sTVSecretBaseSecretsRandomValues[0] == 0)
- {
- sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, 1);
- }
- else
- {
- sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, 0);
- }
- break;
- default:
- for (i = 0; i < 0xFFFF; i ++)
- {
- sTVSecretBaseSecretsRandomValues[1] = Random() % numActions;
- if (sTVSecretBaseSecretsRandomValues[1] != sTVSecretBaseSecretsRandomValues[0])
- {
- break;
- }
- }
- show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT2;
- sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[1]);
- break;
- }
+ case SBSECRETS_STATE_INTRO:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ numActions = SecretBaseSecrets_GetNumActionsTaken(show);
+ if (numActions == 0)
+ {
+ sTVShowState = SBSECRETS_STATE_NOTHING_USED1;
+ }
+ else
+ {
+ show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT1;
+ sTVSecretBaseSecretsRandomValues[0] = Random() % numActions;
+ sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[0]);
+ }
+ break;
+ case SBSECRETS_STATE_DO_NEXT1:
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ numActions = SecretBaseSecrets_GetNumActionsTaken(show);
+ switch (numActions)
+ {
+ case 1:
+ sTVShowState = SBSECRETS_STATE_NOTHING_USED2;
break;
- case SBSECRETS_STATE_DO_NEXT2:
- TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
- numActions = SecretBaseSecrets_GetNumActionsTaken(show);
- if (numActions == 2)
- {
- sTVShowState = SBSECRETS_STATE_NOTHING_USED2;
- }
+ case 2:
+ show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT2;
+ if (sTVSecretBaseSecretsRandomValues[0] == 0)
+ sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, 1);
else
- {
- for (i = 0; i < 0xFFFF; i ++)
- {
- sTVSecretBaseSecretsRandomValues[2] = Random() % numActions;
- if (sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[0] && sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[1])
- {
- break;
- }
- }
- show->secretBaseSecrets.savedState = SBSECRETS_STATE_TOOK_X_STEPS;
- sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[2]);
- }
+ sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, 0);
break;
- case SBSECRETS_STATE_TOOK_X_STEPS:
- TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
- TV_PrintIntToStringVar(2, show->secretBaseSecrets.stepsInBase);
- if (show->secretBaseSecrets.stepsInBase <= 30)
- {
- sTVShowState = SBSECRETS_STATE_BASE_INTEREST_LOW;
- }
- else if (show->secretBaseSecrets.stepsInBase <= 100)
- {
- sTVShowState = SBSECRETS_STATE_BASE_INTEREST_MED;
- }
- else
+ default:
+ for (i = 0; i < 0xFFFF; i++)
{
- sTVShowState = SBSECRETS_STATE_BASE_INTEREST_HIGH;
+ sTVSecretBaseSecretsRandomValues[1] = Random() % numActions;
+ if (sTVSecretBaseSecretsRandomValues[1] != sTVSecretBaseSecretsRandomValues[0])
+ break;
}
+ show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT2;
+ sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[1]);
break;
- case SBSECRETS_STATE_BASE_INTEREST_LOW ... SBSECRETS_STATE_BASE_INTEREST_HIGH:
- TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
- sTVShowState = SBSECRETS_STATE_OUTRO;
- break;
- case SBSECRETS_STATE_OUTRO:
- TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
- TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
- TVShowDone();
- break;
- // All below states are descriptions of what the player interacted with while in the secret base
- case SBSECRETS_STATE_NOTHING_USED1:
- sTVShowState = SBSECRETS_STATE_TOOK_X_STEPS;
- break;
- case SBSECRETS_STATE_NOTHING_USED2:
- sTVShowState = SBSECRETS_STATE_TOOK_X_STEPS;
- break;
- case SBSECRETS_STATE_USED_CHAIR ... SBSECRETS_STATE_USED_MUD_BALL:
- sTVShowState = show->secretBaseSecrets.savedState;
- break;
- case SBSECRETS_STATE_USED_BAG:
- StringCopy(gStringVar2, ItemId_GetName(show->secretBaseSecrets.item));
- sTVShowState = show->secretBaseSecrets.savedState;
- break;
- case SBSECRETS_STATE_USED_CUSHION:
- // Randomly decide based on trainer ID if the player hugged or hit the cushion
- if (show->common.trainerIdLo & 1)
- {
- sTVShowState = SBSECRETS_STATE_HUGGED_CUSHION;
- }
- else
+ }
+ break;
+ case SBSECRETS_STATE_DO_NEXT2:
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ numActions = SecretBaseSecrets_GetNumActionsTaken(show);
+ if (numActions == 2)
+ {
+ sTVShowState = SBSECRETS_STATE_NOTHING_USED2;
+ }
+ else
+ {
+ for (i = 0; i < 0xFFFF; i++)
{
- sTVShowState = SBSECRETS_STATE_HIT_CUSHION;
+ sTVSecretBaseSecretsRandomValues[2] = Random() % numActions;
+ if (sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[0] && sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[1])
+ break;
}
- break;
- case SBSECRETS_STATE_HIT_CUSHION ... SBSECRETS_NUM_STATES:
- sTVShowState = show->secretBaseSecrets.savedState;
- break;
+ show->secretBaseSecrets.savedState = SBSECRETS_STATE_TOOK_X_STEPS;
+ sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[2]);
+ }
+ break;
+ case SBSECRETS_STATE_TOOK_X_STEPS:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ ConvertIntToDecimalString(2, show->secretBaseSecrets.stepsInBase);
+ if (show->secretBaseSecrets.stepsInBase <= 30)
+ sTVShowState = SBSECRETS_STATE_BASE_INTEREST_LOW;
+ else if (show->secretBaseSecrets.stepsInBase <= 100)
+ sTVShowState = SBSECRETS_STATE_BASE_INTEREST_MED;
+ else
+ sTVShowState = SBSECRETS_STATE_BASE_INTEREST_HIGH;
+ break;
+ case SBSECRETS_STATE_BASE_INTEREST_LOW ... SBSECRETS_STATE_BASE_INTEREST_HIGH:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ sTVShowState = SBSECRETS_STATE_OUTRO;
+ break;
+ case SBSECRETS_STATE_OUTRO:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ TVShowDone();
+ break;
+ // All below states are descriptions of what the player interacted with while in the secret base
+ case SBSECRETS_STATE_NOTHING_USED1:
+ sTVShowState = SBSECRETS_STATE_TOOK_X_STEPS;
+ break;
+ case SBSECRETS_STATE_NOTHING_USED2:
+ sTVShowState = SBSECRETS_STATE_TOOK_X_STEPS;
+ break;
+ case SBSECRETS_STATE_USED_CHAIR ... SBSECRETS_STATE_USED_MUD_BALL:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case SBSECRETS_STATE_USED_BAG:
+ StringCopy(gStringVar2, ItemId_GetName(show->secretBaseSecrets.item));
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case SBSECRETS_STATE_USED_CUSHION:
+ // Randomly decide based on trainer ID if the player hugged or hit the cushion
+ if (show->common.trainerIdLo & 1)
+ sTVShowState = SBSECRETS_STATE_HUGGED_CUSHION;
+ else
+ sTVShowState = SBSECRETS_STATE_HIT_CUSHION;
+ break;
+ case SBSECRETS_STATE_HIT_CUSHION ... SBSECRETS_NUM_STATES:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
}
ShowFieldMessage(sTVSecretBaseSecretsTextGroup[state]);
}
@@ -7096,79 +6711,62 @@ static void DoTVShowSafariFanClub(void)
state = sTVShowState;
switch (state)
{
- case 0:
- if (show->safariFanClub.nMonsCaught == 0)
- {
- sTVShowState = 6;
- }
- else if (show->safariFanClub.nMonsCaught < 4)
- {
- sTVShowState = 5;
- }
- else
- {
- sTVShowState = 1;
- }
- break;
- case 1:
- TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
- TV_PrintIntToStringVar(1, show->safariFanClub.nMonsCaught);
- if (show->safariFanClub.nPkblkUsed == 0)
- {
- sTVShowState = 3;
- }
- else
- {
- sTVShowState = 2;
- }
- break;
- case 2:
- TV_PrintIntToStringVar(1, show->safariFanClub.nPkblkUsed);
- sTVShowState = 4;
- break;
- case 3:
- sTVShowState = 4;
- break;
- case 4:
- TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
- sTVShowState = 10;
- break;
- case 5:
- TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
- TV_PrintIntToStringVar(1, show->safariFanClub.nMonsCaught);
- if (show->safariFanClub.nPkblkUsed == 0)
- {
- sTVShowState = 8;
- }
- else
- {
- sTVShowState = 7;
- }
- break;
- case 6:
- TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
- if (show->safariFanClub.nPkblkUsed == 0)
- {
- sTVShowState = 8;
- }
- else
- {
- sTVShowState = 7;
- }
- break;
- case 7:
- TV_PrintIntToStringVar(1, show->safariFanClub.nPkblkUsed);
- sTVShowState = 9;
- break;
- case 8:
- sTVShowState = 9;
- break;
- case 9:
- TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
- sTVShowState = 10;
- break;
- case 10:
- TVShowDone();
+ case 0:
+ if (show->safariFanClub.nMonsCaught == 0)
+ sTVShowState = 6;
+ else if (show->safariFanClub.nMonsCaught < 4)
+ sTVShowState = 5;
+ else
+ sTVShowState = 1;
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ ConvertIntToDecimalString(1, show->safariFanClub.nMonsCaught);
+ if (show->safariFanClub.nPkblkUsed == 0)
+ sTVShowState = 3;
+ else
+ sTVShowState = 2;
+ break;
+ case 2:
+ ConvertIntToDecimalString(1, show->safariFanClub.nPkblkUsed);
+ sTVShowState = 4;
+ break;
+ case 3:
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ sTVShowState = 10;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ ConvertIntToDecimalString(1, show->safariFanClub.nMonsCaught);
+ if (show->safariFanClub.nPkblkUsed == 0)
+ sTVShowState = 8;
+ else
+ sTVShowState = 7;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ if (show->safariFanClub.nPkblkUsed == 0)
+ sTVShowState = 8;
+ else
+ sTVShowState = 7;
+ break;
+ case 7:
+ ConvertIntToDecimalString(1, show->safariFanClub.nPkblkUsed);
+ sTVShowState = 9;
+ break;
+ case 8:
+ sTVShowState = 9;
+ break;
+ case 9:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ sTVShowState = 10;
+ break;
+ case 10:
+ TVShowDone();
+ break;
}
ShowFieldMessage(sTVSafariFanClubTextGroup[state]);
}
@@ -7187,17 +6785,11 @@ static void DoTVShowLilycoveContestLady(void)
case CONTESTLADYLIVE_STATE_INTRO:
BufferContestName(gStringVar1, show->contestLady.contestCategory);
if (show->contestLady.pokeblockState == CONTEST_LADY_GOOD)
- {
sTVShowState = CONTESTLADYLIVE_STATE_WON;
- }
else if (show->contestLady.pokeblockState == CONTEST_LADY_NORMAL)
- {
sTVShowState = CONTESTLADYLIVE_STATE_LOST;
- }
else // CONTEST_LADY_BAD
- {
sTVShowState = CONTESTLADYLIVE_STATE_LOST_BADLY;
- }
break;
case CONTESTLADYLIVE_STATE_WON:
case CONTESTLADYLIVE_STATE_LOST:
@@ -7210,7 +6802,7 @@ static void DoTVShowLilycoveContestLady(void)
ShowFieldMessage(sTVLilycoveContestLadyTextGroup[state]);
}
-void TVShowDone(void)
+static void TVShowDone(void)
{
gSpecialVar_Result = TRUE;
sTVShowState = 0;
diff --git a/src/union_room.c b/src/union_room.c
index f41cfd45f..8d02a260d 100644
--- a/src/union_room.c
+++ b/src/union_room.c
@@ -253,10 +253,10 @@ static bool32 UR_PrintFieldMessage(const u8 *);
static s32 GetChatLeaderActionRequestMessage(u8 *, u32, u16 *, struct WirelessLink_URoom *);
static void Task_InitUnionRoom(u8 taskId);
static bool8 AreGnameUnameDifferent(struct WirelessGnameUnamePair*, const struct WirelessGnameUnamePair*);
-static void ItemPrintFunc_PossibleGroupMembers(u8, s32, u8);
-static void ListMenuItemPrintFunc_UnionRoomGroups(u8, s32, u8);
-static void TradeBoardListMenuItemPrintFunc(u8, s32, u8);
-static void nullsub_14(u8, s32, u8);
+static void ItemPrintFunc_PossibleGroupMembers(u8 windowId, u32 id, u8 y);
+static void ListMenuItemPrintFunc_UnionRoomGroups(u8 windowId, u32 id, u8 y);
+static void TradeBoardListMenuItemPrintFunc(u8 windowId, u32 id, u8 y);
+static void nullsub_14(u8 windowId, u32 id, u8 y);
#include "data/union_room.h"
@@ -319,8 +319,13 @@ static void StringExpandPlaceholders_AwaitingCommFromAnother(u8 *dst, u8 caseId)
case ACTIVITY_CONTEST_CUTE:
case ACTIVITY_CONTEST_SMART:
case ACTIVITY_CONTEST_TOUGH:
- // UB: argument *dst isn't used, instead it always prints to gStringVar4
+ // BUG: argument *dst isn't used, instead it always prints to gStringVar4
+ // not an issue in practice since Gamefreak never used any other arguments here besides gStringVar4
+ #ifndef BUGFIX
StringExpandPlaceholders(gStringVar4, sText_AwaitingCommunication);
+ #else
+ StringExpandPlaceholders(dst, sText_AwaitingCommunication);
+ #endif
break;
}
}
@@ -830,7 +835,7 @@ static bool8 Leader_SetStateIfMemberListChanged(struct WirelessLink_Leader *data
return FALSE;
}
-static void ItemPrintFunc_PossibleGroupMembers(u8 windowId, s32 id, u8 y)
+static void ItemPrintFunc_PossibleGroupMembers(u8 windowId, u32 id, u8 y)
{
struct WirelessLink_Leader *data = sWirelessLinkMain.leader;
u8 colorIdx = UR_COLOR_DKE_WHT_LTE;
@@ -1358,7 +1363,7 @@ static u8 URoomGroupListGetTextColor(struct WirelessLink_Group *data, u32 id)
return UR_COLOR_DKE_WHT_LTE;
}
-static void ListMenuItemPrintFunc_UnionRoomGroups(u8 windowId, s32 id, u8 y)
+static void ListMenuItemPrintFunc_UnionRoomGroups(u8 windowId, u32 id, u8 y)
{
struct WirelessLink_Group *data = sWirelessLinkMain.group;
u8 colorId = URoomGroupListGetTextColor(data, id);
@@ -4069,9 +4074,8 @@ static s32 UnionRoomGetPlayerInteractionResponse(struct UnkStruct_Main0 *main0,
}
}
-void nullsub_14(u8 windowId, s32 itemId, u8 y)
+void nullsub_14(u8 windowId, u32 itemId, u8 y)
{
-
}
static void TradeBoardPrintItemInfo(u8 windowId, u8 y, struct GFtgtGname * gname, const u8 * uname, u8 colorIdx)
@@ -4095,7 +4099,7 @@ static void TradeBoardPrintItemInfo(u8 windowId, u8 y, struct GFtgtGname * gname
}
}
-static void TradeBoardListMenuItemPrintFunc(u8 windowId, s32 itemId, u8 y)
+static void TradeBoardListMenuItemPrintFunc(u8 windowId, u32 itemId, u8 y)
{
struct WirelessLink_Leader *data = sWirelessLinkMain.leader;
struct GFtgtGname *rfu;
@@ -4415,7 +4419,7 @@ static void HandleCancelActivity(bool32 setData)
static void UR_EnableScriptContext2AndFreezeObjectEvents(void)
{
ScriptContext2_Enable();
- ScriptFreezeObjectEvents();
+ FreezeObjects_WaitForPlayer();
}
static u8 GetActivePartnerSpriteGenderParam(struct WirelessLink_URoom *data)
diff --git a/src/union_room_chat.c b/src/union_room_chat.c
index fb875bbb4..3167563ad 100755
--- a/src/union_room_chat.c
+++ b/src/union_room_chat.c
@@ -2984,7 +2984,7 @@ static void HideKeyboardSwapMenu(void)
static void PrintChatMessage(u16 row, u8 *str, u8 colorIdx)
{
- // colorIdx: 0 = grey, 1 = red, 2 = green, 3 = blue
+ // colorIdx: 0 = gray, 1 = red, 2 = green, 3 = blue
u8 color[3];
color[0] = TEXT_COLOR_WHITE;
color[1] = colorIdx * 2 + 2;
@@ -3167,14 +3167,14 @@ static void MoveKeyboardCursor(void)
if (page != UNION_ROOM_KB_PAGE_REGISTER)
{
StartSpriteAnim(sSprites->keyboardCursor, 0);
- sSprites->keyboardCursor->pos1.x = x * 8 + 10;
- sSprites->keyboardCursor->pos1.y = y * 12 + 24;
+ sSprites->keyboardCursor->x = x * 8 + 10;
+ sSprites->keyboardCursor->y = y * 12 + 24;
}
else
{
StartSpriteAnim(sSprites->keyboardCursor, 2);
- sSprites->keyboardCursor->pos1.x = 24;
- sSprites->keyboardCursor->pos1.y = y * 12 + 24;
+ sSprites->keyboardCursor->x = 24;
+ sSprites->keyboardCursor->y = y * 12 + 24;
}
}
@@ -3231,7 +3231,7 @@ static void SpriteCB_TextEntryCursor(struct Sprite *sprite)
else
{
sprite->invisible = FALSE;
- sprite->pos1.x = pos * 8 + 76;
+ sprite->x = pos * 8 + 76;
}
}
@@ -3240,8 +3240,8 @@ static void SpriteCB_TextEntryArrow(struct Sprite *sprite)
if (++sprite->data[0] > 4)
{
sprite->data[0] = 0;
- if (++sprite->pos2.x > 4)
- sprite->pos2.x = 0;
+ if (++sprite->x2 > 4)
+ sprite->x2 = 0;
}
}
diff --git a/src/union_room_player_avatar.c b/src/union_room_player_avatar.c
index c012fd84d..671290e21 100644
--- a/src/union_room_player_avatar.c
+++ b/src/union_room_player_avatar.c
@@ -77,18 +77,27 @@ static const u8 sNextFacingDirection[] = {
[DIR_EAST] = DIR_NORTH
};
-// Local id 1 is the Nurse/Attendant, 2-9 are link players
-static const u8 sUnionRoomLocalIds[] = { 9, 8, 7, 2, 6, 5, 4, 3 };
-
-static const u16 sUnknown[] = {
- 0x2BF,
- 0x2C0,
- 0x2C1,
- 0x2C2,
- 0x2C3,
- 0x2C4,
- 0x2C5,
- 0x2C6
+static const u8 sUnionRoomLocalIds[] = {
+ LOCALID_UNION_ROOM_PLAYER_1,
+ LOCALID_UNION_ROOM_PLAYER_2,
+ LOCALID_UNION_ROOM_PLAYER_3,
+ LOCALID_UNION_ROOM_PLAYER_4,
+ LOCALID_UNION_ROOM_PLAYER_5,
+ LOCALID_UNION_ROOM_PLAYER_6,
+ LOCALID_UNION_ROOM_PLAYER_7,
+ LOCALID_UNION_ROOM_PLAYER_8
+};
+
+// Unused
+static const u16 sHidePlayerFlags[] = {
+ FLAG_HIDE_UNION_ROOM_PLAYER_1,
+ FLAG_HIDE_UNION_ROOM_PLAYER_2,
+ FLAG_HIDE_UNION_ROOM_PLAYER_3,
+ FLAG_HIDE_UNION_ROOM_PLAYER_4,
+ FLAG_HIDE_UNION_ROOM_PLAYER_5,
+ FLAG_HIDE_UNION_ROOM_PLAYER_6,
+ FLAG_HIDE_UNION_ROOM_PLAYER_7,
+ FLAG_HIDE_UNION_ROOM_PLAYER_8
};
static const u8 sMovement_UnionPlayerExit[2] = {
diff --git a/src/use_pokeblock.c b/src/use_pokeblock.c
index 669b6ab25..cdcdfc5da 100644
--- a/src/use_pokeblock.c
+++ b/src/use_pokeblock.c
@@ -1143,9 +1143,9 @@ static void LoadAndCreateUpDownSprites(void)
static void SpriteCB_UpDown(struct Sprite *sprite)
{
if (sprite->data[0] < 6)
- sprite->pos2.y -= 2;
+ sprite->y2 -= 2;
else if (sprite->data[0] < 12)
- sprite->pos2.y += 2;
+ sprite->y2 += 2;
if (++sprite->data[0] > 60)
{
@@ -1234,7 +1234,7 @@ static void UpdateMonPic(u8 loadId)
{
sMenu->curMonSpriteId = spriteId;
gSprites[sMenu->curMonSpriteId].callback = SpriteCB_MonPic;
- gSprites[sMenu->curMonSpriteId].pos2.y -= 34;
+ gSprites[sMenu->curMonSpriteId].y2 -= 34;
sMenu->curMonTileStart = (void*)(OBJ_VRAM0 + (sMenu->curMonSheet * 32));
sMenu->curMonPalette = (sMenu->curMonPalette * 16) + 0x100;
}
@@ -1574,7 +1574,7 @@ static bool8 LoadNewSelection_MonToMon(void)
static void SpriteCB_MonPic(struct Sprite *sprite)
{
- sprite->pos1.x = sMenu->curMonXOffset + 38;
+ sprite->x = sMenu->curMonXOffset + 38;
}
static void SpriteCB_SelectionIconPokeball(struct Sprite *sprite)
@@ -1661,13 +1661,13 @@ static bool8 LoadConditionTitle(void)
// Literally the word "Condition", the title block that appears over the mon icon
static void SpriteCB_Condition(struct Sprite *sprite)
{
- s16 prevX = sprite->pos1.x;
+ s16 prevX = sprite->x;
- sprite->pos1.x += sprite->data[0];
- if ((prevX <= sprite->data[1] && sprite->pos1.x >= sprite->data[1])
- || (prevX >= sprite->data[1] && sprite->pos1.x <= sprite->data[1]))
+ sprite->x += sprite->data[0];
+ if ((prevX <= sprite->data[1] && sprite->x >= sprite->data[1])
+ || (prevX >= sprite->data[1] && sprite->x <= sprite->data[1]))
{
- sprite->pos1.x = sprite->data[1];
+ sprite->x = sprite->data[1];
sprite->callback = SpriteCallbackDummy;
}
}
diff --git a/src/wallclock.c b/src/wallclock.c
index 70888ac5f..6f9bc02ae 100644
--- a/src/wallclock.c
+++ b/src/wallclock.c
@@ -1029,8 +1029,8 @@ static void SpriteCB_MinuteHand(struct Sprite *sprite)
if (y > 128)
y |= 0xff00;
- sprite->pos2.x = x;
- sprite->pos2.y = y;
+ sprite->x2 = x;
+ sprite->y2 = y;
}
static void SpriteCB_HourHand(struct Sprite *sprite)
@@ -1049,8 +1049,8 @@ static void SpriteCB_HourHand(struct Sprite *sprite)
if (y > 128)
y |= 0xff00;
- sprite->pos2.x = x;
- sprite->pos2.y = y;
+ sprite->x2 = x;
+ sprite->y2 = y;
}
static void SpriteCB_PMIndicator(struct Sprite *sprite)
@@ -1077,8 +1077,8 @@ static void SpriteCB_PMIndicator(struct Sprite *sprite)
sprite->data[1]--;
}
}
- sprite->pos2.x = Cos2(sprite->data[1]) * 30 / 0x1000;
- sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000;
+ sprite->x2 = Cos2(sprite->data[1]) * 30 / 0x1000;
+ sprite->y2 = Sin2(sprite->data[1]) * 30 / 0x1000;
}
static void SpriteCB_AMIndicator(struct Sprite *sprite)
@@ -1105,6 +1105,6 @@ static void SpriteCB_AMIndicator(struct Sprite *sprite)
sprite->data[1]--;
}
}
- sprite->pos2.x = Cos2(sprite->data[1]) * 30 / 0x1000;
- sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000;
+ sprite->x2 = Cos2(sprite->data[1]) * 30 / 0x1000;
+ sprite->y2 = Sin2(sprite->data[1]) * 30 / 0x1000;
}
diff --git a/src/wild_encounter.c b/src/wild_encounter.c
index 767fbe4e7..8bcb17605 100644
--- a/src/wild_encounter.c
+++ b/src/wild_encounter.c
@@ -162,7 +162,7 @@ static u8 ChooseWildMonIndex_Land(void)
return 8;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 9;
- else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_9 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_10)
return 10;
else
return 11;
@@ -215,7 +215,7 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
wildMonIndex = 7;
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8)
wildMonIndex = 8;
- if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8)
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_9)
wildMonIndex = 9;
break;
}