diff options
Diffstat (limited to 'src')
29 files changed, 616 insertions, 585 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index c3fa2e2aa..88c548208 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1656,7 +1656,7 @@ static void ScriptCmd_createsprite(void) else argVar *= -1; - subpriority = GetBattlerSubpriority(gBattleAnimTarget) + (s8)(argVar); + subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (s8)(argVar); } else { @@ -1665,7 +1665,7 @@ static void ScriptCmd_createsprite(void) else argVar *= -1; - subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + (s8)(argVar); + subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + (s8)(argVar); } if (subpriority < 3) diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c index c4cf1600b..28196a345 100644 --- a/src/battle_anim_80A5C6C.c +++ b/src/battle_anim_80A5C6C.c @@ -40,18 +40,17 @@ void sub_80A7144(struct Sprite *sprite); void sub_80A791C(struct Sprite *sprite); void sub_80A8DFC(struct Sprite *sprite); void sub_80A8E88(struct Sprite *sprite); -void sub_80A7E6C(u8 spriteId); -u16 sub_80A7F18(u8 spriteId); +void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); +u16 GetBattlerYDeltaFromSpriteId(u8 spriteId); void AnimTask_BlendMonInAndOutSetup(struct Task *task); void sub_80A7AFC(u8 taskId); void sub_80A8CAC(u8 taskId); void AnimTask_BlendMonInAndOutStep(u8 taskId); bool8 sub_80A7238(void); -u8 GetBattlerSubpriority(u8 battlerId); void sub_80A8D78(struct Task *task, u8 taskId); // EWRAM vars -EWRAM_DATA static union AffineAnimCmd *gUnknown_02038444 = NULL; +EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL; // Const rom data static const struct UCoords8 sBattlerCoords[][4] = @@ -124,8 +123,7 @@ static const struct SpriteSheet sUnknown_08525FC0[] = { gMiscBlank_Gfx, 0x800, 55126, }, }; -// code -u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId) +u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType) { u8 retVal; u16 species; @@ -133,11 +131,11 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId) if (IsContest()) { - if (attributeId == BATTLER_COORD_3 && battlerId == 3) - attributeId = BATTLER_COORD_Y; + if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3) + coordType = BATTLER_COORD_Y; } - switch (attributeId) + switch (coordType) { case BATTLER_COORD_X: case BATTLER_COORD_X_2: @@ -146,15 +144,15 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId) case BATTLER_COORD_Y: retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; break; - case BATTLER_COORD_3: - case BATTLER_COORD_4: + case BATTLER_COORD_Y_PIC_OFFSET: + case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT: default: if (IsContest()) { - if (shared19348.unk4_0) - species = shared19348.unk2; + if (gContestResources->field_18->unk4_0) + species = gContestResources->field_18->unk2; else - species = shared19348.species; + species = gContestResources->field_18->species; } else { @@ -175,7 +173,7 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId) species = spriteInfo[battlerId].transformSpecies; } } - if (attributeId == BATTLER_COORD_3) + if (coordType == BATTLER_COORD_Y_PIC_OFFSET) retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE); else retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE); @@ -199,10 +197,10 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species) { if (IsContest()) { - if (shared19348.unk4_0) - personality = shared19348.unk10; + if (gContestResources->field_18->unk4_0) + personality = gContestResources->field_18->unk10; else - personality = shared19348.unk8; + personality = gContestResources->field_18->unk8; } else { @@ -307,19 +305,19 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) return y; } -u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId) +u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType) { u16 species; struct BattleSpriteInfo *spriteInfo; - if (attributeId == BATTLER_COORD_3 || attributeId == BATTLER_COORD_4) + if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT) { if (IsContest()) { - if (shared19348.unk4_0) - species = shared19348.unk2; + if (gContestResources->field_18->unk4_0) + species = gContestResources->field_18->unk2; else - species = shared19348.species; + species = gContestResources->field_18->species; } else { @@ -329,20 +327,20 @@ u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId) else species = spriteInfo[battlerId].transformSpecies; } - if (attributeId == BATTLER_COORD_3) + if (coordType == BATTLER_COORD_Y_PIC_OFFSET) return GetBattlerSpriteFinal_Y(battlerId, species, TRUE); else return GetBattlerSpriteFinal_Y(battlerId, species, FALSE); } else { - return GetBattlerSpriteCoord(battlerId, attributeId); + return GetBattlerSpriteCoord(battlerId, coordType); } } u8 GetBattlerSpriteDefault_Y(u8 battlerId) { - return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_4); + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT); } u8 GetSubstituteSpriteDefault_Y(u8 battlerId) @@ -386,11 +384,11 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId) return y; } -u8 GetAnimBattlerSpriteId(u8 which) +u8 GetAnimBattlerSpriteId(u8 animBattler) { u8 *sprites; - if (which == ANIM_ATTACKER) + if (animBattler == ANIM_ATTACKER) { if (IsBattlerSpritePresent(gBattleAnimAttacker)) { @@ -402,7 +400,7 @@ u8 GetAnimBattlerSpriteId(u8 which) return 0xff; } } - else if (which == ANIM_TARGET) + else if (animBattler == ANIM_TARGET) { if (IsBattlerSpritePresent(gBattleAnimTarget)) { @@ -414,7 +412,7 @@ u8 GetAnimBattlerSpriteId(u8 which) return 0xff; } } - else if (which == ANIM_ATK_PARTNER) + else if (animBattler == ANIM_ATK_PARTNER) { if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) return 0xff; @@ -442,7 +440,7 @@ void SetCallbackToStoredInData6(struct Sprite *sprite) sprite->callback = (void (*)(struct Sprite *))callback; } -void sub_80A62EC(struct Sprite *sprite) +void TranslateSpriteInCircleOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { @@ -461,7 +459,7 @@ void sub_80A62EC(struct Sprite *sprite) } } -void sub_80A634C(struct Sprite *sprite) +void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { @@ -570,7 +568,7 @@ void TranslateSpriteOverDuration(struct Sprite *sprite) } } -void sub_80A656C(struct Sprite *sprite) +void TranslateAnimLinearSimple(struct Sprite *sprite) { if (sprite->data[0] > 0) { @@ -665,7 +663,7 @@ void sub_80A66DC(struct Sprite *sprite) } } -void move_anim_8074EE0(struct Sprite *sprite) +void DestroySpriteAndMatrix(struct Sprite *sprite) { FreeSpriteOamMatrix(sprite); DestroyAnimSprite(sprite); @@ -683,16 +681,16 @@ void sub_80A6760(struct Sprite *sprite) void sub_80A67A4(struct Sprite *sprite) { ResetPaletteStructByUid(sprite->data[5]); - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } -void sub_80A67BC(struct Sprite *sprite) +void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite) { if (sprite->affineAnimEnded) SetCallbackToStoredInData6(sprite); } -void sub_80A67D8(struct Sprite *sprite) +void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite) { if (sprite->animEnded) SetCallbackToStoredInData6(sprite); @@ -712,31 +710,31 @@ void sub_80A6814(u8 taskId) DestroyAnimVisualTask(taskId); } -void sub_80A6838(struct Sprite *sprite) +void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } -void sub_80A6864(struct Sprite *sprite, s16 a2) +void sub_80A6864(struct Sprite *sprite, s16 xOffset) { - u16 v1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - u16 v2 = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); - if (v1 > v2) + if (attackerX > targetX) { - sprite->pos1.x -= a2; + sprite->pos1.x -= xOffset; } - else if (v1 < v2) + else if (attackerX < targetX) { - sprite->pos1.x += a2; + sprite->pos1.x += xOffset; } else { - if (GetBattlerSide(gBattleAnimAttacker) != 0) - sprite->pos1.x -= a2; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= xOffset; else - sprite->pos1.x += a2; + sprite->pos1.x += xOffset; } } @@ -779,24 +777,24 @@ void sub_80A6980(struct Sprite *sprite, bool8 a2) { if (!a2) { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 1); + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); } sub_80A6864(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; } -void InitAnimSpritePos(struct Sprite *sprite, u8 a2) +void InitAnimSpritePos(struct Sprite *sprite, u8 respectMonPicOffsets) { - if (!a2) + if (!respectMonPicOffsets) { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1); + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); } else { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } sub_80A6864(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; @@ -1208,7 +1206,7 @@ void sub_80A718C(struct Sprite *sprite) sprite->callback(sprite); } -void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation) +void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation) { int i; struct ObjAffineSrcData src; @@ -1242,7 +1240,7 @@ bool8 sub_80A7238(void) } } -void sub_80A7270(u8 spriteId, u8 objMode) +void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode) { u8 battlerId = gSprites[spriteId].data[0]; @@ -1251,32 +1249,34 @@ void sub_80A7270(u8 spriteId, u8 objMode) gSprites[spriteId].oam.objMode = objMode; gSprites[spriteId].affineAnimPaused = TRUE; if (!IsContest() && !gSprites[spriteId].oam.affineMode) - gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].field_6; - gSprites[spriteId].oam.affineMode = 3; + gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } -void sub_80A7344(u8 spriteId) +void ResetSpriteRotScale(u8 spriteId) { - obj_id_set_rotscale(spriteId, 0x100, 0x100, 0); - gSprites[spriteId].oam.affineMode = 1; + SetSpriteRotScale(spriteId, 0x100, 0x100, 0); + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.objMode = 0; gSprites[spriteId].affineAnimPaused = FALSE; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } -void sub_80A73A0(u8 spriteId) +// Sets the sprite's y offset equal to the y displacement caused by the +// matrix's rotation. +void SetBattlerSpriteYOffsetFromRotation(u8 spriteId) { - u16 matrix = gSprites[spriteId].oam.matrixNum; - s16 c = gOamMatrices[matrix].c; - + u16 matrixNum = gSprites[spriteId].oam.matrixNum; + // The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount. + s16 c = gOamMatrices[matrixNum].c; if (c < 0) c = -c; + gSprites[spriteId].pos2.y = c >> 3; } -// related to obj_id_set_rotscale -void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation) +void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation) { int i; struct ObjAffineSrcData src; @@ -1285,7 +1285,7 @@ void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 ro if (sprite->oam.affineMode & 1) { sprite->affineAnimPaused = TRUE; - if (a2) + if (recalcCenterVector) CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); src.xScale = xScale; src.yScale = yScale; @@ -1303,7 +1303,7 @@ void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 ro void sub_80A749C(struct Sprite *sprite) { - sub_80A73E0(sprite, TRUE, 0x100, 0x100, 0); + TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0); sprite->affineAnimPaused = FALSE; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); } @@ -1319,32 +1319,32 @@ u16 ArcTan2Neg(s16 a, s16 b) return -var; } -void sub_80A750C(u16 a1, bool8 a2) +void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor) { int i; - struct PlttData *c; - struct PlttData *c2; + struct PlttData *originalColor; + struct PlttData *destColor; u16 average; - a1 *= 0x10; + paletteNum *= 16; - if (!a2) + if (!restoreOriginalColor) { - for (i = 0; i < 0x10; i++) + for (i = 0; i < 16; i++) { - c = (struct PlttData *)&gPlttBufferUnfaded[a1 + i]; - average = c->r + c->g + c->b; + originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i]; + average = originalColor->r + originalColor->g + originalColor->b; average /= 3; - c2 = (struct PlttData *)&gPlttBufferFaded[a1 + i]; - c2->r = average; - c2->g = average; - c2->b = average; + destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i]; + destColor->r = average; + destColor->g = average; + destColor->b = average; } } else { - CpuCopy32(&gPlttBufferUnfaded[a1], &gPlttBufferFaded[a1], 0x20); + CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32); } } @@ -1479,7 +1479,7 @@ void sub_80A77C8(struct Sprite *sprite) } else if (sprite->animEnded || sprite->affineAnimEnded) { - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } } @@ -1494,7 +1494,7 @@ void sub_80A77C8(struct Sprite *sprite) void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) { bool8 v1; - u8 attributeId; + u8 coordType; if (!(gBattleAnimArgs[5] & 0xff00)) v1 = TRUE; @@ -1502,9 +1502,9 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) v1 = FALSE; if (!(gBattleAnimArgs[5] & 0xff)) - attributeId = BATTLER_COORD_3; + coordType = BATTLER_COORD_Y_PIC_OFFSET; else - attributeId = BATTLER_COORD_Y; + coordType = BATTLER_COORD_Y; InitAnimSpritePos(sprite, v1); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -1512,7 +1512,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, attributeId) + gBattleAnimArgs[3]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -1544,7 +1544,7 @@ void sub_80A7938(struct Sprite *sprite) if (!gBattleAnimArgs[6]) { r4 = TRUE; - attributeId = BATTLER_COORD_3; + attributeId = BATTLER_COORD_Y_PIC_OFFSET; } else { @@ -1571,19 +1571,19 @@ void sub_80A7938(struct Sprite *sprite) StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 whichBattler) +s16 CloneBattlerSpriteWithBlend(u8 animBattler) { u16 i; - u8 spriteId = GetAnimBattlerSpriteId(whichBattler); + u8 spriteId = GetAnimBattlerSpriteId(animBattler); - if (spriteId != 0xff) + if (spriteId != 0xFF) { for (i = 0; i < MAX_SPRITES; i++) { if (!gSprites[i].inUse) { gSprites[i] = gSprites[spriteId]; - gSprites[i].oam.objMode = 1; + gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND; gSprites[i].invisible = FALSE; return i; } @@ -1730,49 +1730,49 @@ void sub_80A7CB4(u8 task) AnimTask_BlendMonInAndOutSetup(&gTasks[task]); } -void sub_80A7CFC(struct Task *task, u8 a2, const void *a3) +void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds) { task->data[7] = 0; task->data[8] = 0; task->data[9] = 0; - task->data[15] = a2; + task->data[15] = spriteId; task->data[10] = 0x100; task->data[11] = 0x100; task->data[12] = 0; - sub_80A8048(&task->data[13], &task->data[14], a3); - sub_80A7270(a2, 0); + StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); } -bool8 sub_80A7D34(struct Task *task) +bool8 RunAffineAnimFromTaskData(struct Task *task) { - gUnknown_02038444 = sub_80A8050(task->data[13], task->data[14]) + (task->data[7] << 3); - switch (gUnknown_02038444->type) + gAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3); + switch (gAnimTaskAffineAnim->type) { default: - if (!gUnknown_02038444->frame.duration) + if (!gAnimTaskAffineAnim->frame.duration) { - task->data[10] = gUnknown_02038444->frame.xScale; - task->data[11] = gUnknown_02038444->frame.yScale; - task->data[12] = gUnknown_02038444->frame.rotation; + task->data[10] = gAnimTaskAffineAnim->frame.xScale; + task->data[11] = gAnimTaskAffineAnim->frame.yScale; + task->data[12] = gAnimTaskAffineAnim->frame.rotation; task->data[7]++; - gUnknown_02038444++; + gAnimTaskAffineAnim++; } - task->data[10] += gUnknown_02038444->frame.xScale; - task->data[11] += gUnknown_02038444->frame.yScale; - task->data[12] += gUnknown_02038444->frame.rotation; - obj_id_set_rotscale(task->data[15], task->data[10], task->data[11], task->data[12]); - sub_80A7E6C(task->data[15]); - if (++task->data[8] >= gUnknown_02038444->frame.duration) + task->data[10] += gAnimTaskAffineAnim->frame.xScale; + task->data[11] += gAnimTaskAffineAnim->frame.yScale; + task->data[12] += gAnimTaskAffineAnim->frame.rotation; + SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]); + SetBattlerSpriteYOffsetFromYScale(task->data[15]); + if (++task->data[8] >= gAnimTaskAffineAnim->frame.duration) { task->data[8] = 0; task->data[7]++; } break; case AFFINEANIMCMDTYPE_JUMP: - task->data[7] = gUnknown_02038444->jump.target; + task->data[7] = gAnimTaskAffineAnim->jump.target; break; case AFFINEANIMCMDTYPE_LOOP: - if (gUnknown_02038444->loop.count) + if (gAnimTaskAffineAnim->loop.count) { if (task->data[9]) { @@ -1784,7 +1784,7 @@ bool8 sub_80A7D34(struct Task *task) } else { - task->data[9] = gUnknown_02038444->loop.count; + task->data[9] = gAnimTaskAffineAnim->loop.count; } if (!task->data[7]) { @@ -1793,8 +1793,8 @@ bool8 sub_80A7D34(struct Task *task) for (;;) { task->data[7]--; - gUnknown_02038444--; - if (gUnknown_02038444->type == AFFINEANIMCMDTYPE_LOOP) + gAnimTaskAffineAnim--; + if (gAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP) { task->data[7]++; return TRUE; @@ -1807,36 +1807,40 @@ bool8 sub_80A7D34(struct Task *task) break; case AFFINEANIMCMDTYPE_END: gSprites[task->data[15]].pos2.y = 0; - sub_80A7344(task->data[15]); + ResetSpriteRotScale(task->data[15]); return FALSE; } return TRUE; } -void sub_80A7E6C(u8 spriteId) +// Sets the sprite's y offset equal to the y displacement caused by the +// matrix's scale in the y dimension. +void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) { - int var = 0x40 - sub_80A7F18(spriteId) * 2; + int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; int var2 = (var << 8) / gOamMatrices[matrix].d; - if (var2 > 0x80) - var2 = 0x80; + if (var2 > 128) + var2 = 128; gSprites[spriteId].pos2.y = (var - var2) / 2; } -void sub_80A7EC0(u8 spriteId, u8 spriteId2) +// Sets the sprite's y offset equal to the y displacement caused by another sprite +// matrix's scale in the y dimension. +void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) { - int var = 0x40 - sub_80A7F18(spriteId2) * 2; + int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; int var2 = (var << 8) / gOamMatrices[matrix].d; - if (var2 > 0x80) - var2 = 0x80; + if (var2 > 128) + var2 = 128; gSprites[spriteId].pos2.y = (var - var2) / 2; } -u16 sub_80A7F18(u8 spriteId) +u16 GetBattlerYDeltaFromSpriteId(u8 spriteId) { struct BattleSpriteInfo *spriteInfo; u8 battlerId = gSprites[spriteId].data[0]; @@ -1849,7 +1853,7 @@ u16 sub_80A7F18(u8 spriteId) { if (IsContest()) { - species = shared19348.species; + species = gContestResources->field_18->species; return gMonBackPicCoords[species].y_offset; } else @@ -1883,18 +1887,18 @@ u16 sub_80A7F18(u8 spriteId) } } } - return 0x40; + return 64; } -void sub_80A8048(s16 *bottom, s16 *top, const void *ptr) +void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr) { - *bottom = ((intptr_t) ptr) & 0xffff; - *top = (((intptr_t) ptr) >> 16) & 0xffff; + *lo = ((intptr_t) ptr) & 0xffff; + *hi = (((intptr_t) ptr) >> 16) & 0xffff; } -void *sub_80A8050(s16 bottom, s16 top) +void *LoadPointerFromVars(s16 lo, s16 hi) { - return (void *)((u16)bottom | ((u16)top << 16)); + return (void *)((u16)lo | ((u16)hi << 16)); } void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) @@ -1924,9 +1928,9 @@ u8 sub_80A80C8(struct Task *task) task->data[9] = task->data[13]; task->data[10] = task->data[14]; } - obj_id_set_rotscale(task->data[15], task->data[9], task->data[10], 0); + SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0); if (task->data[8]) - sub_80A7E6C(task->data[15]); + SetBattlerSpriteYOffsetFromYScale(task->data[15]); else gSprites[task->data[15]].pos2.y = 0; return task->data[8]; @@ -1968,16 +1972,16 @@ void sub_80A8278(void) { if (IsBattlerSpriteVisible(i)) { - gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSubpriority(i); + gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i); gSprites[gBattlerSpriteIds[i]].oam.priority = 2; } } } -u8 GetBattlerSubpriority(u8 battlerId) +u8 GetBattlerSpriteSubpriority(u8 battlerId) { u8 position; - u8 ret; + u8 subpriority; if (IsContest()) { @@ -1990,15 +1994,16 @@ u8 GetBattlerSubpriority(u8 battlerId) { position = GetBattlerPosition(battlerId); if (position == B_POSITION_PLAYER_LEFT) - ret = 30; + subpriority = 30; else if (position == B_POSITION_PLAYER_RIGHT) - ret = 20; + subpriority = 20; else if (position == B_POSITION_OPPONENT_LEFT) - ret = 40; + subpriority = 40; else - ret = 50; + subpriority = 50; } - return ret; + + return subpriority; } u8 sub_80A8328(u8 battlerId) @@ -2100,15 +2105,15 @@ s16 sub_80A861C(u8 battlerId, u8 a2) if (IsContest()) { - if (shared19348.unk4_0) + if (gContestResources->field_18->unk4_0) { - species = shared19348.unk2; - personality = shared19348.unk10; + species = gContestResources->field_18->unk2; + personality = gContestResources->field_18->unk10; } else { - species = shared19348.species; - personality = shared19348.unk8; + species = gContestResources->field_18->species; + personality = gContestResources->field_18->unk8; } if (species == SPECIES_UNOWN) { @@ -2270,7 +2275,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species) void sub_80A8A6C(struct Sprite *sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; @@ -2286,7 +2291,7 @@ void sub_80A8A6C(struct Sprite *sprite) sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A66DC; } @@ -2307,19 +2312,19 @@ void sub_80A8AEC(struct Sprite *sprite) sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StartSpriteAnim(sprite, gBattleAnimArgs[6]); - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A66DC; } void sub_80A8B64(struct Sprite *sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -2339,7 +2344,7 @@ void sub_80A8BC4(u8 taskId) dest = (task->data[4] + 0x10) * 0x10; src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10; - task->data[6] = GetBattlerSubpriority(gBattleAnimAttacker); + task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker); if (task->data[6] == 20 || task->data[6] == 40) task->data[6] = 2; else @@ -2384,7 +2389,7 @@ void sub_80A8CAC(u8 taskId) void sub_80A8D78(struct Task *task, u8 taskId) { - s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0); + s16 spriteId = CloneBattlerSpriteWithBlend(0); if (spriteId >= 0) { gSprites[spriteId].oam.priority = task->data[6]; @@ -2410,7 +2415,7 @@ void sub_80A8DFC(struct Sprite *sprite) void sub_80A8E30(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_3); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (!GetBattlerSide(gBattleAnimAttacker)) sprite->data[0] = 5; else diff --git a/src/battle_anim_80A9C70.c b/src/battle_anim_80A9C70.c index f1245a032..2eea276a1 100644 --- a/src/battle_anim_80A9C70.c +++ b/src/battle_anim_80A9C70.c @@ -175,7 +175,7 @@ static void sub_80A9E78(struct Sprite *sprite) void sub_80A9EF4(u8 taskId) { s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32; - s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36; + s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36; u8 spriteId; if (IsContest()) diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c index 51be7bbe9..34eee7376 100644 --- a/src/battle_anim_80D51AC.c +++ b/src/battle_anim_80D51AC.c @@ -834,7 +834,7 @@ void AnimTask_ScaleMonAndRestore(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); - sub_80A7270(spriteId, gBattleAnimArgs[4]); + PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; @@ -851,7 +851,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId) gTasks[taskId].data[10] += gTasks[taskId].data[0]; gTasks[taskId].data[11] += gTasks[taskId].data[1]; spriteId = gTasks[taskId].data[4]; - obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); if (--gTasks[taskId].data[2] == 0) { if (gTasks[taskId].data[3] > 0) @@ -863,7 +863,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId) } else { - sub_80A7344(spriteId); + ResetSpriteRotScale(spriteId); DestroyAnimVisualTask(taskId); return; } @@ -874,7 +874,7 @@ void sub_80D6134(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - sub_80A7270(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[3] != 1) @@ -918,7 +918,7 @@ void sub_80D622C(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - sub_80A7270(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[2] == 0) @@ -955,17 +955,17 @@ void sub_80D622C(u8 taskId) void sub_80D6308(u8 taskId) { gTasks[taskId].data[3] += gTasks[taskId].data[4]; - obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); + SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); if (gTasks[taskId].data[7]) { - sub_80A73A0(gTasks[taskId].data[5]); + SetBattlerSpriteYOffsetFromRotation(gTasks[taskId].data[5]); } if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) { switch (gTasks[taskId].data[6]) { case 1: - sub_80A7344(gTasks[taskId].data[5]); + ResetSpriteRotScale(gTasks[taskId].data[5]); case 0: default: DestroyAnimVisualTask(taskId); diff --git a/src/battle_anim_8170478.c b/src/battle_anim_8170478.c index a570e1bfa..34898899c 100755 --- a/src/battle_anim_8170478.c +++ b/src/battle_anim_8170478.c @@ -604,19 +604,19 @@ void sub_8170B04(u8 taskId) switch (gTasks[taskId].data[0]) { case 0: - sub_80A7270(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[0]++; break; case 1: gTasks[taskId].data[10] += 0x30; - obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); - sub_80A7E6C(spriteId); + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); + SetBattlerSpriteYOffsetFromYScale(spriteId); if (gTasks[taskId].data[10] >= 0x2D0) gTasks[taskId].data[0]++; break; case 2: - sub_80A7344(spriteId); + ResetSpriteRotScale(spriteId); gSprites[spriteId].invisible = 1; DestroyAnimVisualTask(taskId); break; @@ -756,7 +756,7 @@ void sub_8170F2C(u8 taskId) } ballId = ItemIdToBallId(gLastUsedItem); - subpriority = GetBattlerSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1; + subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1; spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority); gSprites[spriteId].data[0] = 34; gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0); @@ -862,7 +862,7 @@ static void sub_8171240(struct Sprite *sprite) switch (gTasks[taskId].data[0]) { case 0: - sub_80A7270(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[10] = 256; gUnknown_030062DC = 28; gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); @@ -872,14 +872,14 @@ static void sub_8171240(struct Sprite *sprite) break; case 1: gTasks[taskId].data[10] += 0x20; - obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); gTasks[taskId].data[3] += gTasks[taskId].data[2]; gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; if (gTasks[taskId].data[10] >= 0x480) gTasks[taskId].data[0]++; break; case 2: - sub_80A7344(spriteId); + ResetSpriteRotScale(spriteId); gSprites[spriteId].invisible = 1; gTasks[taskId].data[0]++; break; diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 9b43092bc..3b1b49e34 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -2226,7 +2226,7 @@ void sub_80FE8E0(struct Sprite* sprite) sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } void sub_80FE930(struct Sprite* sprite) @@ -2263,9 +2263,9 @@ static void sub_80FE9E4(struct Sprite* sprite) else { if (sprite->data[5] > 0x7F) - sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 1; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1; else - sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 6; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6; sprite->pos2.x += Sin(sprite->data[5], 5); sprite->pos2.y += Cos(sprite->data[5], 14); @@ -2284,7 +2284,7 @@ void sub_80FEA58(u8 taskId) gBattleAnimArgs[1] = 0; gBattleAnimArgs[2] = 80; gBattleAnimArgs[3] = 0; - CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSubpriority(gBattleAnimTarget) + 1); + CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1); } if (gTasks[taskId].data[1] == 15) @@ -2471,9 +2471,9 @@ static void sub_80FEECC(struct Sprite* sprite) sprite->pos2.x += Sin(sprite->data[5], 32); sprite->pos2.y += Cos(sprite->data[5], -5); if ((u16)(sprite->data[5] - 0x40) < 0x80) - sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; else - sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; } @@ -2737,7 +2737,7 @@ void sub_80FF458(u8 taskId) } else { - sub_80A7270(spriteId, 1); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND); gTasks[taskId].data[14] = gSprites[spriteId].oam.priority; gSprites[spriteId].oam.priority = sub_80A8328(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); @@ -2759,8 +2759,8 @@ static void sub_80FF53C(u8 taskId) gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; gTasks[taskId].data[11] += 16; - obj_id_set_rotscale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0); - sub_80A7E6C(spriteId); + SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0); + SetBattlerSpriteYOffsetFromYScale(spriteId); if (--gTasks[taskId].data[1] == 0) { gTasks[taskId].data[0] = 0; @@ -2775,7 +2775,7 @@ static void sub_80FF5CC(u8 taskId) if (gTasks[taskId].data[0] == 0) { u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); - sub_80A7344(spriteId); + ResetSpriteRotScale(spriteId); gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; gSprites[spriteId].oam.priority = gTasks[taskId].data[14]; @@ -3207,7 +3207,7 @@ void sub_80FFFC0(u8 taskId) { struct Task *task = &gTasks[taskId]; - task->data[4] = GetBattlerSubpriority(gBattleAnimTarget) - 1; + task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1; task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); task->data[10] = sub_80A861C(gBattleAnimTarget, 1); @@ -3531,7 +3531,7 @@ static void sub_810074C(struct Sprite* sprite) return; } - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } void sub_81007C4(u8 taskId) @@ -3615,7 +3615,7 @@ void sub_8100898(struct Sprite* sprite) if (IsContest()) c -= 0x8000; - sub_80A73E0(sprite, 0, 0x100, 0x100, c); + TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c); sprite->callback = sub_81009A0; } } @@ -3632,7 +3632,7 @@ static void sub_81009A0(struct Sprite* sprite) } else { - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } } @@ -3655,7 +3655,7 @@ void sub_81009F8(struct Sprite* sprite) sprite->pos1.y += gBattleAnimArgs[1]; } - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -3678,7 +3678,7 @@ void sub_8100A94(struct Sprite* sprite) sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]); - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A66DC; } @@ -4026,7 +4026,7 @@ static void sub_8101298(struct Sprite* sprite, int unk1, int unk2) void sub_810130C(struct Sprite* sprite) { if (!gBattleAnimArgs[2]) - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); sub_80A6864(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; @@ -4034,7 +4034,7 @@ void sub_810130C(struct Sprite* sprite) sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A656C; + sprite->callback = TranslateAnimLinearSimple; } void sub_810135C(struct Sprite* sprite) @@ -4071,13 +4071,13 @@ void sub_810135C(struct Sprite* sprite) sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A656C; + sprite->callback = TranslateAnimLinearSimple; } void sub_8101440(struct Sprite* sprite) { - sub_80A6838(sprite); - if (GetBattlerSide(gBattleAnimAttacker) == 0) + SetSpriteCoordsToAnimAttackerCoords(sprite); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -4107,7 +4107,7 @@ static void sub_81014A0(struct Sprite* sprite) void sub_81014F4(struct Sprite* sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->pos1.x += gBattleAnimArgs[0]; @@ -4132,7 +4132,7 @@ static void sub_8101560(struct Sprite* sprite) sprite->data[4] += sprite->data[3] * 2; sprite->data[0] += sprite->data[1]; if (++sprite->data[1] > 60) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } void sub_81015AC(struct Sprite* sprite) @@ -4349,14 +4349,14 @@ static void sub_81019E8(struct Sprite* sprite) if (sprite->data[0] == 0) { sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; - sub_80A7270(sprite->data[3], 0); + PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL); sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00; sprite->data[5] = 0; } sprite->data[5] += sprite->data[4]; - obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]); - sub_80A73A0(sprite->data[3]); + SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]); + SetBattlerSpriteYOffsetFromRotation(sprite->data[3]); if (++sprite->data[0] > 3) { sprite->data[0] = 0; @@ -4402,11 +4402,11 @@ static void sub_8101AE8(struct Sprite* sprite) } sprite->data[5] += sprite->data[4]; - obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]); - sub_80A73A0(sprite->data[3]); + SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]); + SetBattlerSpriteYOffsetFromRotation(sprite->data[3]); if (++sprite->data[0] > 2) { - sub_80A7344(sprite->data[3]); + ResetSpriteRotScale(sprite->data[3]); sprite->callback = sub_8101B84; } } @@ -4432,13 +4432,13 @@ static void sub_8101BA0(struct Sprite *sprite) sprite->data[3] = GetBattlerSide(gBattleAnimAttacker); sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200; sprite->data[5] = 0; - sub_80A7270(sprite->data[2], 0); + PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL); sprite->data[0]++; // fall through case 1: sprite->data[5] += sprite->data[4]; - obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]); - sub_80A73A0(sprite->data[2]); + SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]); + SetBattlerSpriteYOffsetFromRotation(sprite->data[2]); if (++sprite->data[1] > 3) { sprite->data[1] = 0; @@ -4448,11 +4448,11 @@ static void sub_8101BA0(struct Sprite *sprite) break; case 2: sprite->data[5] += sprite->data[4]; - obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]); - sub_80A73A0(sprite->data[2]); + SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]); + SetBattlerSpriteYOffsetFromRotation(sprite->data[2]); if (++sprite->data[1] > 3) { - sub_80A7344(sprite->data[2]); + ResetSpriteRotScale(sprite->data[2]); DestroyAnimSprite(sprite); } break; @@ -4514,7 +4514,7 @@ static void sub_8101D2C(u8 taskId) task->data[3] = 8; task->data[4] = 0; task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0; - sub_80A7270(task->data[0], 0); + PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL); task->data[2]++; } break; @@ -4522,8 +4522,8 @@ static void sub_8101D2C(u8 taskId) if (task->data[3]) { task->data[4] += task->data[5]; - obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]); - sub_80A73A0(task->data[0]); + SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]); + SetBattlerSpriteYOffsetFromRotation(task->data[0]); task->data[3]--; } else @@ -4594,13 +4594,13 @@ static void sub_8101EEC(u8 taskId) if (task->data[3]) { task->data[4] -= task->data[5]; - obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]); - sub_80A73A0(task->data[0]); + SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]); + SetBattlerSpriteYOffsetFromRotation(task->data[0]); task->data[3]--; } else { - sub_80A7344(task->data[0]); + ResetSpriteRotScale(task->data[0]); DestroyAnimVisualTask(taskId); } } @@ -4621,7 +4621,7 @@ void sub_8101F40(struct Sprite* sprite) sprite->data[0] = 0; sprite->data[1] = 0; StoreSpriteCallbackInData6(sprite, sub_810208C); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } void sub_8101FA8(struct Sprite* sprite) @@ -4629,7 +4629,7 @@ void sub_8101FA8(struct Sprite* sprite) sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0; sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); StoreSpriteCallbackInData6(sprite, sub_8102044); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } void sub_8101FF0(struct Sprite* sprite) @@ -4916,7 +4916,7 @@ void sub_81025C0(u8 taskId) gTasks[taskId].data[9] = 15; b = sub_80A76C4(1, 1, 1, 1); c = a | b; - sub_80A8048(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c); + StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c); b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON)); d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE); BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31)); @@ -4991,7 +4991,7 @@ void sub_81026A8(u8 taskId) case 2: if (++task->data[1] > 30) { - BeginNormalPaletteFade((u32)sub_80A8050(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31)); + BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31)); task->data[0]++; } break; @@ -5082,7 +5082,7 @@ void sub_81029B4(u8 taskId) BlendPalette(r3, 16, 11, RGB(0, 0, 0)); task->data[3] = 0; i = 0; - while (i < 2 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0) + while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0) { gSprites[obj].oam.paletteNum = task->data[1]; gSprites[obj].data[0] = 0; @@ -5140,7 +5140,7 @@ static void sub_8102B3C(struct Sprite* sprite) void sub_8102BCC(struct Sprite* sprite) { StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } void sub_8102BE8(u8 taskId) @@ -5185,7 +5185,7 @@ void sub_8102CD4(struct Sprite* sprite) u8 index; u8 a; u8 b; - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); StartSpriteAnim(sprite, gBattleAnimArgs[0]); if ((index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[1]][0])) != 0xFF) sprite->oam.paletteNum = index; @@ -5244,7 +5244,7 @@ static void sub_8102DE4(struct Sprite* sprite) if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80) { - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } else { @@ -5298,7 +5298,7 @@ static void sub_8102F40(struct Sprite* sprite) } if (++sprite->data[0] == 48) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } void sub_8102FB8(struct Sprite* sprite) @@ -5325,7 +5325,7 @@ void sub_8103028(struct Sprite* sprite) { s16 xDiff; u8 index; - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); sprite->pos1.y += 8; StartSpriteAnim(sprite, gBattleAnimArgs[1]); index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[2]][0]); @@ -5387,7 +5387,7 @@ void sub_8103164(struct Sprite* sprite) sprite->data[1] = a + 2; StartSpriteAnim(sprite, a); StoreSpriteCallbackInData6(sprite, sub_81031D0); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } static void sub_81031D0(struct Sprite* sprite) @@ -5396,7 +5396,7 @@ static void sub_81031D0(struct Sprite* sprite) { StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); StartSpriteAnim(sprite, sprite->data[1]); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } } @@ -5411,7 +5411,7 @@ void sub_8103208(struct Sprite* sprite) sub_810310C(battler, sprite); sprite->data[0] = 0; StoreSpriteCallbackInData6(sprite, sub_8103250); - sprite->callback = sub_80A67BC; + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } static void sub_8103250(struct Sprite* sprite) @@ -5419,8 +5419,8 @@ static void sub_8103250(struct Sprite* sprite) if (++sprite->data[0] > 16) { StartSpriteAffineAnim(sprite, 1); - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } } @@ -5443,7 +5443,7 @@ void sub_8103284(struct Sprite* sprite) sprite->data[3] = sprite->subpriority + 4; sprite->data[4] = 0; StoreSpriteCallbackInData6(sprite, sub_8103300); - sprite->callback = sub_80A67BC; + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } static void sub_8103300(struct Sprite* sprite) @@ -5511,7 +5511,7 @@ static void sub_81033F0(struct Sprite* sprite) sprite->data[1] = 0; StartSpriteAnim(sprite, sprite->data[0]); StoreSpriteCallbackInData6(sprite, sub_810342C); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } } diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index ba2ee3723..244823d13 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -23,19 +23,19 @@ void sub_8103448(struct Sprite *); void sub_8103498(struct Sprite *); void sub_810358C(struct Sprite *); void sub_8103620(struct Sprite *); -void sub_81037D8(struct Sprite *); -void sub_810387C(struct Sprite *); +void Anim_KinesisZapEnergy(struct Sprite *); +void Anim_SwordsDanceBlade(struct Sprite *); void AnimSonicBoomProjectile(struct Sprite *); void sub_8103AA4(struct Sprite *); void sub_8103FE8(struct Sprite *); void sub_8104088(struct Sprite *); void sub_810413C(struct Sprite *); void sub_81041C4(struct Sprite *); -void sub_8104304(struct Sprite *); -void sub_8104364(struct Sprite *); -void sub_8104414(struct Sprite *); -void sub_8104B1C(struct Sprite *); -void sub_8104BAC(struct Sprite *); +void Anim_RazorWindTornado(struct Sprite *); +void Anim_ViceGripPincer(struct Sprite *); +void Anim_GuillotinePincer(struct Sprite *); +void Anim_BreathPuff(struct Sprite *); +void Anim_AngerMark(struct Sprite *); void sub_810501C(struct Sprite *); void sub_81051C4(struct Sprite *); void sub_81052A4(struct Sprite *); @@ -63,22 +63,22 @@ void sub_81070AC(struct Sprite *); static void sub_81034D8(struct Sprite *); static void sub_8103658(struct Sprite *); static void sub_8103680(struct Sprite *); -static void sub_81036DC(u8); -static void sub_81038A0(struct Sprite *); +static void AnimTask_WithdrawStep(u8); +static void Anim_SwordsDanceBladeStep(struct Sprite *); static void sub_8104018(struct Sprite *); static void sub_8104154(struct Sprite *); static void sub_810421C(struct Sprite *); static void sub_81042A0(struct Sprite *); -static void sub_81043F8(struct Sprite *); -static void sub_81044BC(struct Sprite *); -static void sub_8104530(struct Sprite *); -static void sub_8104594(struct Sprite *); -static void sub_8104614(u8); -static void sub_81046CC(u8); -static void sub_8104800(struct Task *, u8); -static void sub_81048F0(struct Sprite *); +static void Anim_ViceGripPincerStep(struct Sprite *); +static void Anim_GuillotinePincerStep1(struct Sprite *); +static void Anim_GuillotinePincerStep2(struct Sprite *); +static void Anim_GuillotinePincerStep3(struct Sprite *); +static void AnimTask_GrowAndGreyscaleStep(u8); +static void AnimTask_MinimizeStep1(u8); +static void CreateMinimizeSprite(struct Task *, u8); +static void ClonedMinizeSprite_Step(struct Sprite *); static void AnimTask_SplashStep(u8); -static void sub_8104AF0(u8); +static void AnimTask_GrowAndShrinkStep(u8); static void sub_8104C78(u8); static void sub_8104D28(u8); static void sub_8104F54(u8); @@ -219,7 +219,7 @@ const union AnimCmd *const gUnknown_08593340[] = gUnknown_0859331C, }; -const struct SpriteTemplate gUnknown_08593344 = +const struct SpriteTemplate gKinesisZapEnergySpriteTemplate = { .tileTag = ANIM_TAG_ALERT, .paletteTag = ANIM_TAG_ALERT, @@ -227,7 +227,7 @@ const struct SpriteTemplate gUnknown_08593344 = .anims = gUnknown_08593340, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81037D8, + .callback = Anim_KinesisZapEnergy, }; const union AffineAnimCmd gUnknown_0859335C[] = @@ -243,7 +243,7 @@ const union AffineAnimCmd *const gUnknown_0859337C[] = gUnknown_0859335C, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_8593380 = +const struct SpriteTemplate gSwordsDanceBladeSpriteTemplate = { .tileTag = ANIM_TAG_SWORD, .paletteTag = ANIM_TAG_SWORD, @@ -251,7 +251,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8593380 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_0859337C, - .callback = sub_810387C, + .callback = Anim_SwordsDanceBlade, }; const struct SpriteTemplate gSonicBoomSpriteTemplate = @@ -449,7 +449,7 @@ const union AffineAnimCmd *const gUnknown_0859354C[] = gUnknown_08593534, }; -const struct SpriteTemplate gUnknown_08593550 = +const struct SpriteTemplate gRazorWindTornadoSpriteTemplate = { .tileTag = ANIM_TAG_GUST, .paletteTag = ANIM_TAG_GUST, @@ -457,7 +457,7 @@ const struct SpriteTemplate gUnknown_08593550 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_0859354C, - .callback = sub_8104304, + .callback = Anim_RazorWindTornado, }; const union AnimCmd gUnknown_08593568[] = @@ -482,7 +482,7 @@ const union AnimCmd *const gUnknown_08593588[] = gUnknown_08593578, }; -const struct SpriteTemplate gUnknown_08593590 = +const struct SpriteTemplate gViceGripSpriteTemplate = { .tileTag = ANIM_TAG_CUT, .paletteTag = ANIM_TAG_CUT, @@ -490,7 +490,7 @@ const struct SpriteTemplate gUnknown_08593590 = .anims = gUnknown_08593588, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104364, + .callback = Anim_ViceGripPincer, }; const union AnimCmd gUnknown_085935A8[] = @@ -515,7 +515,7 @@ const union AnimCmd *const gUnknown_085935C8[] = gUnknown_085935B8, }; -const struct SpriteTemplate gUnknown_085935D0 = +const struct SpriteTemplate gGuillotineSpriteTemplate = { .tileTag = ANIM_TAG_CUT, .paletteTag = ANIM_TAG_CUT, @@ -523,10 +523,10 @@ const struct SpriteTemplate gUnknown_085935D0 = .anims = gUnknown_085935C8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104414, + .callback = Anim_GuillotinePincer, }; -const union AffineAnimCmd gUnknown_085935E8[] = +const union AffineAnimCmd gSplashEffectAffineAnimCmds[] = { AFFINEANIMCMD_FRAME(-6, 4, 0, 8), AFFINEANIMCMD_FRAME(10, -10, 0, 8), @@ -534,7 +534,7 @@ const union AffineAnimCmd gUnknown_085935E8[] = AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_08593608[] = +const union AffineAnimCmd gGrowAndShrinkAffineAnimCmds[] = { AFFINEANIMCMD_FRAME(-4, -5, 0, 12), AFFINEANIMCMD_FRAME(0, 0, 0, 24), @@ -566,7 +566,7 @@ const union AnimCmd *const gUnknown_08593650[] = gUnknown_0859363C, }; -const struct SpriteTemplate gUnknown_08593658 = +const struct SpriteTemplate gBreathPuffSpriteTemplate = { .tileTag = ANIM_TAG_BREATH, .paletteTag = ANIM_TAG_BREATH, @@ -574,7 +574,7 @@ const struct SpriteTemplate gUnknown_08593658 = .anims = gUnknown_08593650, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104B1C, + .callback = Anim_BreathPuff, }; const union AffineAnimCmd gUnknown_08593670[] = @@ -589,7 +589,7 @@ const union AffineAnimCmd *const gUnknown_08593688[] = gUnknown_08593670, }; -const struct SpriteTemplate gUnknown_0859368C = +const struct SpriteTemplate gAngerMarkSpriteTemplate = { .tileTag = ANIM_TAG_ANGER, .paletteTag = ANIM_TAG_ANGER, @@ -597,7 +597,7 @@ const struct SpriteTemplate gUnknown_0859368C = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_08593688, - .callback = sub_8104BAC, + .callback = Anim_AngerMark, }; const union AffineAnimCmd gUnknown_085936A4[] = @@ -1256,14 +1256,14 @@ const struct SpriteTemplate gUnknown_08593C64 = void sub_8103448(struct Sprite *sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); sub_80A6864(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; sprite->data[4] = gBattleAnimArgs[3]; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A6450; sprite->callback(sprite); } @@ -1312,7 +1312,7 @@ static void sub_810353C(struct Sprite *sprite) if (sprite->data[0] == 0) { gSprites[sprite->data[2]].pos2.x = 0; - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } sprite->data[0]--; @@ -1339,7 +1339,7 @@ void sub_810358C(struct Sprite *sprite) void sub_8103620(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 1); + InitAnimSpritePos(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[4]; @@ -1364,25 +1364,28 @@ static void sub_8103680(struct Sprite *sprite) sprite->data[5]--; } -void sub_81036A0(u8 taskId) +// Rotates the attacking mon sprite downwards and then back upwards to its original position. +// No args. +void AnimTask_Withdraw(u8 taskId) { - sub_80A7270(gBattlerSpriteIds[gBattleAnimAttacker], 0); - gTasks[taskId].func = sub_81036DC; + PrepareBattlerSpriteForRotScale(gBattlerSpriteIds[gBattleAnimAttacker], ST_OAM_OBJ_NORMAL); + gTasks[taskId].func = AnimTask_WithdrawStep; } -static void sub_81036DC(u8 taskId) +static void AnimTask_WithdrawStep(u8 taskId) { u8 spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; s16 rotation; - if (GetBattlerSide(gBattleAnimAttacker) == 0) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) rotation = -gTasks[taskId].data[0]; else rotation = gTasks[taskId].data[0]; - obj_id_set_rotscale(spriteId, 0x100, 0x100, rotation); + SetSpriteRotScale(spriteId, 0x100, 0x100, rotation); if (gTasks[taskId].data[1] == 0) { gTasks[taskId].data[0] += 0xB0; + // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation() gSprites[spriteId].pos2.y++; } else if (gTasks[taskId].data[1] == 1) @@ -1395,15 +1398,16 @@ static void sub_81036DC(u8 taskId) else { gTasks[taskId].data[0] -= 0xB0; + // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation() gSprites[spriteId].pos2.y--; } - sub_80A73A0(spriteId); + SetBattlerSpriteYOffsetFromRotation(spriteId); if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0) { if (gTasks[taskId].data[1] == 2) { - sub_80A7344(spriteId); + ResetSpriteRotScale(spriteId); DestroyAnimVisualTask(taskId); } else @@ -1413,9 +1417,13 @@ static void sub_81036DC(u8 taskId) } } -void sub_81037D8(struct Sprite *sprite) +// Animates a "zap of energy" used in KINESIS. +// arg 0: x pixel offset +// arg 1: y pixel offset +// arg 2: vertical flip +void Anim_KinesisZapEnergy(struct Sprite *sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos1.x -= gBattleAnimArgs[0]; else @@ -1434,18 +1442,21 @@ void sub_81037D8(struct Sprite *sprite) sprite->vFlip = 1; } - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -void sub_810387C(struct Sprite *sprite) +// Animates a sword that rises into the air after a brief pause. +// arg 0: x pixel offset +// arg 1: y pixel offset +void Anim_SwordsDanceBlade(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 0); - sprite->callback = sub_80A67BC; - StoreSpriteCallbackInData6(sprite, sub_81038A0); + InitAnimSpritePos(sprite, FALSE); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; + StoreSpriteCallbackInData6(sprite, Anim_SwordsDanceBladeStep); } -static void sub_81038A0(struct Sprite *sprite) +static void Anim_SwordsDanceBladeStep(struct Sprite *sprite) { sprite->data[0] = 6; sprite->data[2] = sprite->pos1.x; @@ -1478,7 +1489,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite) gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } - InitAnimSpritePos(sprite, 1); + InitAnimSpritePos(sprite, TRUE); targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y); @@ -1486,7 +1497,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite) if (IsContest()) rotation -= 0x6000; - sub_80A73E0(sprite, 0, 0x100, 0x100, rotation); + TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = targetXPos; sprite->data[4] = targetYPos; @@ -1621,11 +1632,11 @@ static void sub_8103C0C(u8 taskId) void sub_8103CF0(u8 taskId) { - s16 r9 = 0; - s16 r6 = 0; - s16 sp1 = 0; - s16 sp2 = 0; - s16 r4; + s16 attackerY = 0; + s16 attackerX = 0; + s16 targetX = 0; + s16 targetY = 0; + s16 xDiff, yDiff; if (IsContest()) { @@ -1650,38 +1661,38 @@ void sub_8103CF0(u8 taskId) } } - r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + attackerX = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + attackerY = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) { - SetAverageBattlerPositions(gBattleAnimTarget, 0, &sp1, &sp2); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &targetX, &targetY); } else { - sp1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sp2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); } - sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0]; - sp2 = gTasks[taskId].data[12] = sp2 + gBattleAnimArgs[1]; - if (sp1 >= r6) - r4 = sp1 - r6; + targetX = gTasks[taskId].data[11] = targetX + gBattleAnimArgs[0]; + targetY = gTasks[taskId].data[12] = targetY + gBattleAnimArgs[1]; + if (targetX >= attackerX) + xDiff = targetX - attackerX; else - r4 = r6 - sp1; + xDiff = attackerX - targetX; - gTasks[taskId].data[5] = sub_8151534(r4, sub_8151624(gBattleAnimArgs[2] & ~1)); + gTasks[taskId].data[5] = sub_8151534(xDiff, sub_8151624(gBattleAnimArgs[2] & ~1)); gTasks[taskId].data[6] = sub_8151534(gTasks[taskId].data[5], 0x80); gTasks[taskId].data[7] = gBattleAnimArgs[2]; - if (sp2 >= r9) + if (targetY >= attackerY) { - r4 = sp2 - r9; - gTasks[taskId].data[8] = sub_8151534(r4, sub_8151624(gTasks[taskId].data[5])) & ~1; + yDiff = targetY - attackerY; + gTasks[taskId].data[8] = sub_8151534(yDiff, sub_8151624(gTasks[taskId].data[5])) & ~1; } else { - r4 = r9 - sp2; - gTasks[taskId].data[8] = sub_8151534(r4, sub_8151624(gTasks[taskId].data[5])) | 1; + yDiff = attackerY - targetY; + gTasks[taskId].data[8] = sub_8151534(yDiff, sub_8151624(gTasks[taskId].data[5])) | 1; } gTasks[taskId].data[3] = gBattleAnimArgs[3]; @@ -1690,12 +1701,12 @@ void sub_8103CF0(u8 taskId) gBattleAnimArgs[4] ^= 0x80; if (gBattleAnimArgs[4] >= 64) { - u16 var = sub_80A82E4(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64); + u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64); gTasks[taskId].data[2] = var; } else { - u16 var = sub_80A82E4(gBattleAnimTarget) - gBattleAnimArgs[4]; + u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4]; gTasks[taskId].data[2] = var; } } @@ -1703,12 +1714,12 @@ void sub_8103CF0(u8 taskId) { if (gBattleAnimArgs[4] >= 64) { - u16 var = sub_80A82E4(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64); + u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64); gTasks[taskId].data[2] = var; } else { - u16 var = sub_80A82E4(gBattleAnimTarget) - gBattleAnimArgs[4]; + u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4]; gTasks[taskId].data[2] = var; } } @@ -1721,7 +1732,7 @@ void sub_8103CF0(u8 taskId) void sub_8103FE8(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 0); + InitAnimSpritePos(sprite, FALSE); sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gUnknown_085934A0.paletteTag) << 4); sprite->callback = sub_8104018; } @@ -1817,7 +1828,7 @@ void sub_8104088(struct Sprite *sprite) s16 r7; u16 var; - InitAnimSpritePos(sprite, 1); + InitAnimSpritePos(sprite, TRUE); r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -1826,7 +1837,7 @@ void sub_8104088(struct Sprite *sprite) r6 += gBattleAnimArgs[2]; var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y); var += 0xC000; - sub_80A73E0(sprite, 0, 0x100, 0x100, var); + TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, var); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = r6; sprite->data[4] = r7; @@ -1861,10 +1872,10 @@ static void sub_8104154(struct Sprite *sprite) void sub_81041C4(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 1); + InitAnimSpritePos(sprite, TRUE); sprite->data[0] = 20; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = StartAnimLinearTranslation; sprite->affineAnimPaused = 1; StoreSpriteCallbackInData6(sprite, sub_810421C); @@ -1910,9 +1921,17 @@ static void sub_81042A0(struct Sprite *sprite) } } -void sub_8104304(struct Sprite *sprite) -{ - InitAnimSpritePos(sprite, 0); +// Moves a tornado in a circlular motion. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: wave amplitude +// arg 3: unused +// arg 4: initial wave offset +// arg 5: wave period (higher means faster wave) +// arg 6: duration +void Anim_RazorWindTornado(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, FALSE); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) sprite->pos1.y += 16; @@ -1921,72 +1940,76 @@ void sub_8104304(struct Sprite *sprite) sprite->data[2] = gBattleAnimArgs[5]; sprite->data[3] = gBattleAnimArgs[6]; sprite->data[4] = gBattleAnimArgs[3]; - sprite->callback = sub_80A62EC; + sprite->callback = TranslateSpriteInCircleOverDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); sprite->callback(sprite); } -void sub_8104364(struct Sprite *sprite) +// Animates a single pincer line that extends towards the center of the target mon. +// arg 0: invert +void Anim_ViceGripPincer(struct Sprite *sprite) { - s16 r7 = 32; - s16 r4 = -32; - s16 xDiff = 16; - s16 yDiff = -16; + s16 startXOffset = 32; + s16 startYOffset = -32; + s16 endXOffset = 16; + s16 endYOffset = -16; if (gBattleAnimArgs[0]) { - r7 = r4; - r4 = 32; - xDiff = yDiff; - yDiff = 16; + startXOffset = -32; + startYOffset = 32; + endXOffset = -16; + endYOffset = 16; StartSpriteAnim(sprite, 1); } - sprite->pos1.x += r7; - sprite->pos1.y += r4; + sprite->pos1.x += startXOffset; + sprite->pos1.y += startYOffset; sprite->data[0] = 6; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + xDiff; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + yDiff; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset; sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, sub_81043F8); + StoreSpriteCallbackInData6(sprite, Anim_ViceGripPincerStep); } -static void sub_81043F8(struct Sprite *sprite) +static void Anim_ViceGripPincerStep(struct Sprite *sprite) { - if (sprite->animEnded == 1) + if (sprite->animEnded) DestroyAnimSprite(sprite); } -void sub_8104414(struct Sprite *sprite) +// Animates a single pincer line that extends towards the center of the target mon, and then back out. +// arg 0: animation id +void Anim_GuillotinePincer(struct Sprite *sprite) { - s16 r8 = 32; - s16 r4 = -32; - s16 xDiff = 16; - s16 yDiff = -16; - if (gBattleAnimArgs[0] != 0) + s16 startXOffset = 32; + s16 startYOffset = -32; + s16 endXOffset = 16; + s16 endYOffset = -16; + if (gBattleAnimArgs[0]) { - r8 = r4; - r4 = 32; - xDiff = yDiff; - yDiff = 16; + startXOffset = -32; + startYOffset = 32; + endXOffset = -16; + endYOffset = 16; StartSpriteAnim(sprite, gBattleAnimArgs[0]); } - sprite->pos1.x += r8; - sprite->pos1.y += r4; + sprite->pos1.x += startXOffset; + sprite->pos1.y += startYOffset; sprite->data[0] = 6; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + xDiff; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset; sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + yDiff; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset; InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[0]; sprite->data[6] = sprite->data[0]; - sprite->callback = sub_81044BC; + sprite->callback = Anim_GuillotinePincerStep1; } -static void sub_81044BC(struct Sprite *sprite) +static void Anim_GuillotinePincerStep1(struct Sprite *sprite) { - if (TranslateAnimLinear(sprite) && sprite->animEnded == 1) + if (TranslateAnimLinear(sprite) && sprite->animEnded) { SeekSpriteAnim(sprite, 0); sprite->animPaused = 1; @@ -1999,11 +2022,11 @@ static void sub_81044BC(struct Sprite *sprite) sprite->data[2] ^= 1; sprite->data[4] = 0; sprite->data[3] = 0; - sprite->callback = sub_8104530; + sprite->callback = Anim_GuillotinePincerStep2; } } -static void sub_8104530(struct Sprite *sprite) +static void Anim_GuillotinePincerStep2(struct Sprite *sprite) { if (sprite->data[3]) { @@ -2020,65 +2043,71 @@ static void sub_8104530(struct Sprite *sprite) sprite->data[3] = 0; sprite->animPaused = 0; StartSpriteAnim(sprite, sprite->data[5] ^ 1); - sprite->callback = sub_8104594; + sprite->callback = Anim_GuillotinePincerStep3; } } -static void sub_8104594(struct Sprite *sprite) +static void Anim_GuillotinePincerStep3(struct Sprite *sprite) { if (TranslateAnimLinear(sprite)) DestroyAnimSprite(sprite); } -void sub_81045B0(u8 taskId) +// Scales up the target mon sprite, and sets the palette to greyscale. +// Used in MOVE_DISABLE. +// No args. +void AnimTask_GrowAndGreyscale(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); - sub_80A7270(spriteId, 1); - obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0); - sub_80A750C(gSprites[spriteId].oam.paletteNum + 16, 0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND); + SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0); + SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE); gTasks[taskId].data[0] = 80; - gTasks[taskId].func = sub_8104614; + gTasks[taskId].func = AnimTask_GrowAndGreyscaleStep; } -static void sub_8104614(u8 taskId) +static void AnimTask_GrowAndGreyscaleStep(u8 taskId) { if (--gTasks[taskId].data[0] == -1) { u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); - sub_80A7344(spriteId); - sub_80A750C(gSprites[spriteId].oam.paletteNum + 16, 1); + ResetSpriteRotScale(spriteId); + SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE); DestroyAnimVisualTask(taskId); } } -void sub_8104674(u8 taskId) +// Shrinks and grows the attacking mon several times. Also creates transparent versions of the +// mon's sprite while it is shrinking. +// No args. +void AnimTask_Minimize(u8 taskId) { struct Task* task = &gTasks[taskId]; u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[0] = spriteId; - sub_80A7270(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; task->data[4] = 0x100; task->data[5] = 0; task->data[6] = 0; - task->data[7] = sub_80A82E4(gBattleAnimAttacker); - task->func = sub_81046CC; + task->data[7] = GetBattlerSpriteSubpriority(gBattleAnimAttacker); + task->func = AnimTask_MinimizeStep1; } -static void sub_81046CC(u8 taskId) +static void AnimTask_MinimizeStep1(u8 taskId) { struct Task* task = &gTasks[taskId]; switch (task->data[1]) { case 0: if (task->data[2] == 0 || task->data[2] == 3 || task->data[2] == 6) - sub_8104800(task, taskId); + CreateMinimizeSprite(task, taskId); task->data[2]++; task->data[4] += 0x28; - obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); - sub_80A7E6C(task->data[0]); + SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0); + SetBattlerSpriteYOffsetFromYScale(task->data[0]); if (task->data[2] == 32) { task->data[5]++; @@ -2098,8 +2127,8 @@ static void sub_81046CC(u8 taskId) task->data[2] = 0; task->data[3] = 0; task->data[4] = 0x100; - obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); - sub_80A7E6C(task->data[0]); + SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0); + SetBattlerSpriteYOffsetFromYScale(task->data[0]); task->data[1] = 2; } } @@ -2117,8 +2146,8 @@ static void sub_81046CC(u8 taskId) case 4: task->data[2] += 2; task->data[4] -= 0x50; - obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); - sub_80A7E6C(task->data[0]); + SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0); + SetBattlerSpriteYOffsetFromYScale(task->data[0]); if (task->data[2] == 32) { task->data[2] = 0; @@ -2126,17 +2155,17 @@ static void sub_81046CC(u8 taskId) } break; case 5: - sub_80A7344(task->data[0]); + ResetSpriteRotScale(task->data[0]); gSprites[task->data[15]].pos2.y = 0; DestroyAnimVisualTask(taskId); break; } } -static void sub_8104800(struct Task* task, u8 taskId) +static void CreateMinimizeSprite(struct Task* task, u8 taskId) { u16 matrixNum; - s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0); + s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER); if (spriteId >= 0) { if ((matrixNum = AllocOamMatrix()) == 0xFF) @@ -2155,15 +2184,15 @@ static void sub_8104800(struct Task* task, u8 taskId) gSprites[spriteId].data[0] = 16; gSprites[spriteId].data[1] = taskId; gSprites[spriteId].data[2] = 6; - gSprites[spriteId].callback = sub_81048F0; - obj_id_set_rotscale(spriteId, task->data[4], task->data[4], 0); + gSprites[spriteId].callback = ClonedMinizeSprite_Step; + SetSpriteRotScale(spriteId, task->data[4], task->data[4], 0); gSprites[spriteId].oam.affineMode = 1; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } } } -static void sub_81048F0(struct Sprite *sprite) +static void ClonedMinizeSprite_Step(struct Sprite *sprite) { if (--sprite->data[0] == 0) { @@ -2191,7 +2220,7 @@ void AnimTask_Splash(u8 taskId) task->data[2] = gBattleAnimArgs[1]; task->data[3] = 0; task->data[4] = 0; - sub_80A7CFC(task, spriteId, &gUnknown_085935E8); + PrepareAffineAnimInTaskData(task, spriteId, gSplashEffectAffineAnimCmds); task->func = AnimTask_SplashStep; } } @@ -2202,7 +2231,7 @@ static void AnimTask_SplashStep(u8 taskId) switch (task->data[1]) { case 0: - sub_80A7D34(task); + RunAffineAnimFromTaskData(task); task->data[4] += 3; gSprites[task->data[0]].pos2.y += task->data[4]; if (++task->data[3] > 7) @@ -2212,7 +2241,7 @@ static void AnimTask_SplashStep(u8 taskId) } break; case 1: - sub_80A7D34(task); + RunAffineAnimFromTaskData(task); gSprites[task->data[0]].pos2.y += task->data[4]; if (++task->data[3] > 7) { @@ -2230,7 +2259,7 @@ static void AnimTask_SplashStep(u8 taskId) task->data[1]++; break; case 3: - if (!sub_80A7D34(task)) + if (!RunAffineAnimFromTaskData(task)) { if (--task->data[2] == 0) { @@ -2239,7 +2268,7 @@ static void AnimTask_SplashStep(u8 taskId) } else { - sub_80A7CFC(task, task->data[0], &gUnknown_085935E8); + PrepareAffineAnimInTaskData(task, task->data[0], gSplashEffectAffineAnimCmds); task->data[1] = 0; } } @@ -2247,49 +2276,59 @@ static void AnimTask_SplashStep(u8 taskId) } } -void sub_8104AB4(u8 taskId) +// Grows, pauses, then shrinks the attacking mon. +// Used by MOVE_SWAGGER and MOVE_BULK_UP +// No args. +void AnimTask_GrowAndShrink(u8 taskId) { struct Task* task = &gTasks[taskId]; u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); - sub_80A7CFC(task, spriteId, &gUnknown_08593608); - task->func = sub_8104AF0; + PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds); + task->func = AnimTask_GrowAndShrinkStep; } -static void sub_8104AF0(u8 taskId) +static void AnimTask_GrowAndShrinkStep(u8 taskId) { struct Task* task = &gTasks[taskId]; - if (!sub_80A7D34(task)) + if (!RunAffineAnimFromTaskData(task)) DestroyAnimVisualTask(taskId); } -void sub_8104B1C(struct Sprite *sprite) +// Animates a little puff of the mon's breath. +// Used by MOVE_SWAGGER and MOVE_BULK_UP +// No args. +void Anim_BreathPuff(struct Sprite *sprite) { - if (GetBattlerSide(gBattleAnimAttacker) == 0) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { StartSpriteAnim(sprite, 0); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + 32; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32; sprite->data[1] = 64; } else { StartSpriteAnim(sprite, 1); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - 32; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32; sprite->data[1] = -64; } - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = 52; sprite->data[2] = 0; sprite->data[3] = 0; sprite->data[4] = 0; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A656C; + sprite->callback = TranslateAnimLinearSimple; } -void sub_8104BAC(struct Sprite *sprite) +// Animates an "angry" mark above a mon's head. +// arg 0: target mon (0 = attacker, 1 = target) +// arg 1: x pixel offset +// arg 2: y pixel offset +void Anim_AngerMark(struct Sprite *sprite) { u8 battler; - if (gBattleAnimArgs[0] == 0) + if (!gBattleAnimArgs[0]) battler = gBattleAnimAttacker; else battler = gBattleAnimTarget; @@ -2297,13 +2336,13 @@ void sub_8104BAC(struct Sprite *sprite) if (GetBattlerSide(battler) == B_SIDE_OPPONENT) gBattleAnimArgs[1] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2]; + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; if (sprite->pos1.y < 8) sprite->pos1.y = 8; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } // left/right movements @@ -2313,14 +2352,14 @@ void sub_8104C38(u8 taskId) u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[0] = spriteId; task->data[1] = 0; - sub_80A7CFC(task, spriteId, &gUnknown_085936A4); + PrepareAffineAnimInTaskData(task, spriteId, gUnknown_085936A4); task->func = sub_8104C78; } static void sub_8104C78(u8 taskId) { struct Task* task = &gTasks[taskId]; - if (!sub_80A7D34(task)) + if (!RunAffineAnimFromTaskData(task)) DestroyAnimVisualTask(taskId); } @@ -2697,7 +2736,7 @@ void sub_81054E8(struct Sprite *sprite) void sub_8105538(struct Sprite *sprite) { s16 r1; - InitAnimSpritePos(sprite, 0); + InitAnimSpritePos(sprite, FALSE); r1 = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160; sprite->data[0] = 0x380; sprite->data[1] = r1; @@ -2801,14 +2840,14 @@ void sub_810577C(u8 taskId) struct Task* task = &gTasks[taskId]; u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[0] = spriteId; - sub_80A7CFC(task, spriteId, &gUnknown_085938B0); + PrepareAffineAnimInTaskData(task, spriteId, gUnknown_085938B0); task->func = sub_81057B8; } static void sub_81057B8(u8 taskId) { struct Task* task = &gTasks[taskId]; - if (!sub_80A7D34(task)) + if (!RunAffineAnimFromTaskData(task)) { gSprites[task->data[0]].pos2.y = 0; gSprites[task->data[0]].invisible = 1; @@ -3059,7 +3098,7 @@ static void sub_8105D88(struct Sprite *sprite, u8 a, u8 b) void sub_8105DE8(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 0); + InitAnimSpritePos(sprite, FALSE); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; @@ -3074,7 +3113,7 @@ void sub_8105DE8(struct Sprite *sprite) void sub_8105E60(struct Sprite *sprite) { if (++sprite->data[0] == 1) - InitAnimSpritePos(sprite, 0); + InitAnimSpritePos(sprite, FALSE); sprite->pos2.x = Sin(sprite->data[1], 8); sprite->pos2.y = sprite->data[2] >> 8; @@ -3142,13 +3181,13 @@ void sub_8106020(u8 taskId) u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); if (++gTasks[taskId].data[0] == 1) { - sub_80A7CFC(&gTasks[taskId], GetAnimBattlerSpriteId(1), &gUnknown_08593988); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(1), gUnknown_08593988); gSprites[spriteId].pos2.x = 4; } else { gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; - if (!sub_80A7D34(&gTasks[taskId])) + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) { gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; @@ -3162,13 +3201,13 @@ void sub_81060B0(u8 taskId) u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); if (++gTasks[taskId].data[0] == 1) { - sub_80A7CFC(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08593988); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), gUnknown_08593988); gSprites[spriteId].pos2.x = 4; } else { gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; - if (!sub_80A7D34(&gTasks[taskId])) + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) { gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; @@ -3179,7 +3218,7 @@ void sub_81060B0(u8 taskId) void sub_8106140(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 1); + InitAnimSpritePos(sprite, TRUE); sprite->data[0] = 95; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); @@ -3424,7 +3463,7 @@ void AnimOrbitFast(struct Sprite *sprite) sprite->affineAnimPaused = 1; sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; - sprite->data[7] = sub_80A82E4(gBattleAnimAttacker); + sprite->data[7] = GetBattlerSpriteSubpriority(gBattleAnimAttacker); sprite->callback = AnimOrbitFastStep; sprite->callback(sprite); } @@ -3511,7 +3550,7 @@ static void sub_810699C(struct Sprite *sprite) void sub_81069B8(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 1); + InitAnimSpritePos(sprite, TRUE); sprite->callback = sub_810699C; } @@ -3586,7 +3625,7 @@ void sub_8106B54(struct Sprite *sprite) sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, 0); - sprite->subpriority = sub_80A82E4(gBattleAnimTarget) - 1; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1; sprite->data[2] = 1; } sprite->data[0] += sprite->data[2]; @@ -3669,13 +3708,13 @@ void sub_8106D90(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - sub_80A7CFC(&gTasks[taskId], spriteId, gUnknown_08593B98); + PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, gUnknown_08593B98); gTasks[taskId].func = sub_8106DD4; } static void sub_8106DD4(u8 taskId) { - if (!sub_80A7D34(&gTasks[taskId])) + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) DestroyAnimVisualTask(taskId); } @@ -3726,7 +3765,7 @@ void sub_8106F00(struct Sprite *sprite) } if (++sprite->data[0] == sprite->data[1]) - sub_80A750C(sprite->oam.paletteNum + 16, 0); + SetGreyscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0); if (sprite->data[0] == sprite->data[1] + 80) DestroyAnimSprite(sprite); diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index 85ff692b3..f99b1aeac 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -236,7 +236,7 @@ static void sub_81169F8(u8 taskId) } else { - task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]); + task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]); if (task->data[6] >= 0) { gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2; diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index 32a9e926a..e81035fc7 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -1136,7 +1136,7 @@ static void LinkOpponentHandleLoadMonSprite(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), - GetBattlerSubpriority(gActiveBattler)); + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; @@ -1170,7 +1170,7 @@ static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit) &gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; @@ -1302,7 +1302,7 @@ static void LinkOpponentHandleDrawTrainerPic(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, - GetBattlerSubpriority(gActiveBattler)); + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index e4cc0ac34..533ec39de 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -1024,7 +1024,7 @@ static void LinkPartnerHandleLoadMonSprite(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), - GetBattlerSubpriority(gActiveBattler)); + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; @@ -1055,7 +1055,7 @@ static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit) &gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; @@ -1143,7 +1143,7 @@ static void LinkPartnerHandleDrawTrainerPic(void) DecompressTrainerBackPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 516e7192a..30aa3217b 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -1128,7 +1128,7 @@ static void OpponentHandleLoadMonSprite(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), - GetBattlerSubpriority(gActiveBattler)); + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; @@ -1163,7 +1163,7 @@ static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit) gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; @@ -1293,7 +1293,7 @@ static void OpponentHandleDrawTrainerPic(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, - GetBattlerSubpriority(gActiveBattler)); + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index e0e618918..2d8fba63a 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -2200,7 +2200,7 @@ static void sub_805B258(u8 battlerId, bool8 dontClearSubstituteBit) &gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; @@ -2314,7 +2314,7 @@ static void PlayerHandleDrawTrainerPic(void) trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; @@ -2329,7 +2329,7 @@ static void PlayerHandleDrawTrainerPic(void) { DecompressTrainerBackPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 2e8a4a079..22018add4 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -1211,7 +1211,7 @@ static void PlayerPartnerHandleLoadMonSprite(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), - GetBattlerSubpriority(gActiveBattler)); + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; @@ -1242,7 +1242,7 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit) &gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; @@ -1322,7 +1322,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void) { DecompressTrainerBackPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; @@ -1333,7 +1333,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void) { DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 52c147c1f..1cf780264 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -1119,9 +1119,7 @@ static void RecordedOpponentHandleLoadMonSprite(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), - GetBattlerSubpriority(gActiveBattler)); - - + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; @@ -1154,7 +1152,7 @@ static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit) gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; @@ -1251,7 +1249,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, - GetBattlerSubpriority(gActiveBattler)); + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index b11be2e47..a788d6be3 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -1105,7 +1105,7 @@ static void RecordedPlayerHandleLoadMonSprite(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), - GetBattlerSubpriority(gActiveBattler)); + GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; @@ -1136,7 +1136,7 @@ static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit) &gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; @@ -1236,7 +1236,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; @@ -1250,7 +1250,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) { DecompressTrainerBackPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 2d5eb69fd..c0b496e47 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -1464,7 +1464,7 @@ static void sub_816AA80(u8 battlerId) gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 8d7ed2dce..f53a6281d 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -1097,14 +1097,14 @@ void sub_805EB9C(u8 affineMode) if (IsBattlerSpritePresent(i)) { gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode; - if (affineMode == 0) + if (affineMode == ST_OAM_AFFINE_OFF) { - gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum; + gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum; gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0; } else { - gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum; } } } @@ -395,7 +395,7 @@ void AnimTranslateStinger(struct Sprite *sprite) lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); rot += 0xC000; - sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot); + TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = lVarX; @@ -458,7 +458,7 @@ static void AnimMissileArcStep(struct Sprite *sprite) u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2, sprite->pos1.y + sprite->pos2.y - y2); rotation += 0xC000; - sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation); + TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation); for (i = 0; i < 8; i++) data[i] = tempData[i]; @@ -479,6 +479,6 @@ void sub_8110994(struct Sprite *sprite) sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; } - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } diff --git a/src/contest.c b/src/contest.c index 201a7472e..3d74109cb 100644 --- a/src/contest.c +++ b/src/contest.c @@ -2520,7 +2520,7 @@ u8 sub_80DB174(u16 species, u32 otId, u32 personality, u32 index) spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30); gSprites[spriteId].oam.paletteNum = 2; gSprites[spriteId].oam.priority = 2; - gSprites[spriteId].subpriority = GetBattlerSubpriority(2); + gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(2); gSprites[spriteId].callback = SpriteCallbackDummy; gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum; gSprites[spriteId].data[2] = species; diff --git a/src/dragon.c b/src/dragon.c index 49f1b57c8..156d10ce1 100644 --- a/src/dragon.c +++ b/src/dragon.c @@ -208,13 +208,13 @@ void sub_8113064(struct Sprite *sprite) sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; sprite->invisible = 1; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A66DC; } static void sub_8113100(struct Sprite *sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -235,7 +235,7 @@ static void sub_8113100(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[4]; sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } void sub_81131B4(struct Sprite *sprite) @@ -253,8 +253,8 @@ void sub_81131B4(struct Sprite *sprite) sub_80A6864(sprite, gBattleAnimArgs[1]); sprite->pos1.y += gBattleAnimArgs[2]; - sprite->callback = sub_80A67D8; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } void sub_8113224(struct Sprite *sprite) diff --git a/src/electric.c b/src/electric.c index 4a0c5525e..5d772e042 100644 --- a/src/electric.c +++ b/src/electric.c @@ -5,7 +5,6 @@ #include "constants/songs.h" #include "sound.h" -extern void sub_80A62EC(struct Sprite *); extern void sub_810E2C8(struct Sprite *); extern bool8 sub_810B614(struct Task *task, u8 taskId); extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *); @@ -487,13 +486,13 @@ static void sub_810A214(struct Sprite *sprite) static void sub_810A258(struct Sprite *sprite) { if (sprite->affineAnimEnded) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } static void sub_810A274(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { @@ -509,65 +508,55 @@ static void sub_810A274(struct Sprite *sprite) sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A62EC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteInCircleOverDuration; } static void sub_810A308(struct Sprite *sprite) { - u8 slot; + u8 battler; u32 matrixNum; s16 sineVal; switch (gBattleAnimArgs[4]) { case 0: - slot = gBattleAnimAttacker; + battler = gBattleAnimAttacker; break; case 1: default: - slot = gBattleAnimTarget; + battler = gBattleAnimTarget; break; case 2: - if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ 2)) - { - slot = gBattleAnimAttacker; - } + if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + battler = gBattleAnimAttacker; else - { - slot = gBattleAnimAttacker ^ 2; - } + battler = BATTLE_PARTNER(gBattleAnimAttacker); break; case 3: - if (IsBattlerSpriteVisible(gBattleAnimAttacker ^ 2)) - { - slot = gBattleAnimTarget ^ 2; - } + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + battler = BATTLE_PARTNER(gBattleAnimTarget); else - { - slot = gBattleAnimTarget; - } + battler = gBattleAnimTarget; break; } if (gBattleAnimArgs[5] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(slot, 0); - sprite->pos1.y = GetBattlerSpriteCoord(slot, 1); + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y); } else { - sprite->pos1.x = GetBattlerSpriteCoord(slot, 2); - sprite->pos1.y = GetBattlerSpriteCoord(slot, 3); + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET); } sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8; sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8; if (gBattleAnimArgs[6] & 1) - { - sprite->oam.priority = sub_80A8328(slot) + 1; - } + sprite->oam.priority = sub_80A8328(battler) + 1; matrixNum = sprite->oam.matrixNum; sineVal = gSineTable[gBattleAnimArgs[2]]; @@ -585,9 +574,9 @@ static void sub_810A46C(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[3]; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[2]; sprite->data[6] = gBattleAnimArgs[5]; @@ -627,8 +616,8 @@ static void sub_810A5BC(struct Sprite *sprite) if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; sprite->data[3] = gBattleAnimArgs[0]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[3]; @@ -637,19 +626,19 @@ static void sub_810A5BC(struct Sprite *sprite) static void sub_810A628(struct Sprite *sprite) { - u8 bank; + u8 battler; sprite->data[0] = gBattleAnimArgs[3]; if (gBattleAnimArgs[7] & 0x8000) - bank = gBattleAnimTarget; + battler = gBattleAnimTarget; else - bank = gBattleAnimAttacker; + battler = gBattleAnimAttacker; - if (IsContest() || GetBattlerSide(bank) == B_SIDE_PLAYER) + if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1]; + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF; sprite->data[5] = gBattleAnimArgs[2]; @@ -658,7 +647,7 @@ static void sub_810A628(struct Sprite *sprite) sprite->oam.tileNum += gBattleAnimArgs[6] * 4; sprite->callback = sub_810A6EC; - sub_810A6EC(sprite); + sprite->callback(sprite); } static void sub_810A6EC(struct Sprite *sprite) @@ -1015,13 +1004,13 @@ void sub_810AAFC(u8 taskId) if (!gBattleAnimArgs[0]) { - task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } else { - task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } task->data[6] = gBattleAnimArgs[1]; @@ -1061,7 +1050,7 @@ void sub_810AB78(u8 taskId) InitAnimLinearTranslation(sprite); StoreSpriteCallbackInData6(sprite, sub_810ACC0); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; if (++task->data[9] > 15) task->data[9] = 0; @@ -1101,43 +1090,43 @@ static void sub_810ACD8(struct Sprite *sprite) { if (!gBattleAnimArgs[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } static void sub_810AD30(struct Sprite *sprite) { if (!gBattleAnimArgs[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } sprite->pos2.x = gBattleAnimArgs[1]; sprite->pos2.y = gBattleAnimArgs[2]; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } static void sub_810AD98(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, 1); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[6] = GetAnimBattlerSpriteId(0); sprite->data[7] = 16; @@ -1159,7 +1148,7 @@ static void sub_810ADF8(struct Sprite *sprite) sprite->pos1.x += sprite->data[7]; gSprites[sprite->data[6]].pos2.x += sprite->data[7]; if ((u16)(sprite->pos1.x + 80) > 400) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } } @@ -1171,7 +1160,7 @@ void sub_810AE5C(u8 taskId) { case 0: task->data[15] = GetAnimBattlerSpriteId(0); - task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { task->data[14] = -32; @@ -1230,14 +1219,14 @@ void sub_810AFCC(u8 taskId) switch (gBattleAnimArgs[0]) { case 0: - task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); task->data[4] = (task->data[1] * 128) + 120; break; case 4: task->data[3] = 120 - (task->data[1] * 128); - task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); - task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) - (task->data[1] * 32); + task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32); break; default: if ((gBattleAnimArgs[0] & 1) != 0) @@ -1337,14 +1326,14 @@ static void sub_810B23C(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); StartSpriteAffineAnim(sprite, 2); sprite->data[0]++; break; case 1: if (sprite->affineAnimEnded) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } } @@ -1355,10 +1344,10 @@ void sub_810B29C(u8 taskId) switch (task->data[0]) { case 0: - task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); task->data[8] = 4; - task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); task->data[9] = (task->data[10] - task->data[6]) / 5; task->data[4] = 7; task->data[5] = -1; @@ -1479,15 +1468,15 @@ void sub_810B55C(u8 taskId) switch (task->data[0]) { case 0: - task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32; + task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32; task->data[14] = task->data[15]; while (task->data[14] > 16) { task->data[14] -= 32; } - task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - task->data[12] = GetBattlerSubpriority(gBattleAnimTarget) - 2; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2; task->data[0]++; break; case 1: diff --git a/src/fight.c b/src/fight.c index c9000fae4..fb1c01b78 100644 --- a/src/fight.c +++ b/src/fight.c @@ -828,7 +828,7 @@ static void sub_810D6A8(struct Sprite *sprite) sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); InitAnimLinearTranslation(sprite); - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A6F98; } } @@ -839,7 +839,7 @@ void sub_810D714(struct Sprite *sprite) sprite->pos1.y = 120; sprite->data[0] = gBattleAnimArgs[3]; - sub_80A8048(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8)); + StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8)); sprite->data[6] = gBattleAnimArgs[1]; sprite->oam.tileNum += gBattleAnimArgs[2] * 4; @@ -853,9 +853,9 @@ static void sub_810D770(struct Sprite *sprite) if (sprite->data[0] != 0) { - var0 = sub_80A8050(sprite->data[4], sprite->data[5]); + var0 = LoadPointerFromVars(sprite->data[4], sprite->data[5]); var0 -= sprite->data[6]; - sub_80A8048(&sprite->data[4], &sprite->data[5], var0); + StorePointerInVars(&sprite->data[4], &sprite->data[5], var0); var0 = (void *)(((intptr_t)var0) >> 8); sprite->pos1.y = (intptr_t)var0; @@ -978,7 +978,7 @@ void sub_810DA10(struct Sprite *sprite) StartSpriteAnim(sprite, 1); } - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } diff --git a/src/fire.c b/src/fire.c index 44ae9d320..18ec7b95c 100644 --- a/src/fire.c +++ b/src/fire.c @@ -466,7 +466,7 @@ static void sub_8108EC8(struct Sprite *sprite) StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A634C; + sprite->callback = TranslateSpriteInGrowingCircleOverDuration; sprite->callback(sprite); } @@ -479,13 +479,13 @@ static void sub_8108F08(struct Sprite *sprite) sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; - sprite->callback = sub_80A656C; + sprite->callback = TranslateAnimLinearSimple; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } static void sub_8108F4C(struct Sprite *sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { @@ -538,12 +538,12 @@ static void sub_8109028(struct Sprite *sprite) } if (sprite->data[0] == sprite->data[1]) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } static void sub_8109064(struct Sprite *sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { @@ -588,7 +588,7 @@ static void sub_81090D8(struct Sprite *sprite) } else { - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } } @@ -779,7 +779,7 @@ void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION? task->data[5] = GetBattlerSide(gBattleAnimAttacker); task->data[6] = 0; - sub_80A7270(task->data[15], 0); + PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); task->func = sub_81094D0; } @@ -816,7 +816,7 @@ static void sub_81094D0(u8 taskId) // animate Move_ERUPTION? if(!sub_80A80C8(task)) { - sub_80A7E6C(task->data[15]); + SetBattlerSpriteYOffsetFromYScale(task->data[15]); gSprites[task->data[15]].pos2.x = 0; task->data[1] = 0; @@ -879,7 +879,7 @@ static void sub_81094D0(u8 taskId) // animate Move_ERUPTION? if (!sub_80A80C8(task)) { gSprites[task->data[15]].pos1.y = task->data[4]; - sub_80A7344(task->data[15]); + ResetSpriteRotScale(task->data[15]); task->data[2] = 0; task->data[0]++; diff --git a/src/ghost.c b/src/ghost.c index 3135004da..d4f6512a8 100644 --- a/src/ghost.c +++ b/src/ghost.c @@ -342,8 +342,8 @@ void sub_811188C(u8 taskId) SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); spriteId = GetAnimBattlerSpriteId(0); - sub_80A7270(spriteId, 1); - obj_id_set_rotscale(spriteId, 128, 128, 0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND); + SetSpriteRotScale(spriteId, 128, 128, 0); gSprites[spriteId].invisible = FALSE; gTasks[taskId].data[0] = 128; gTasks[taskId].data[1] = *gBattleAnimArgs; @@ -381,11 +381,11 @@ static void sub_811196C(u8 taskId) gTasks[taskId].data[0] += 8; if (gTasks[taskId].data[0] <= 0xFF) { - obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); + SetSpriteRotScale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); } else { - sub_80A7344(spriteId); + ResetSpriteRotScale(spriteId); DestroyAnimVisualTask(taskId); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); @@ -454,7 +454,7 @@ static void AnimShadowBallStep(struct Sprite *sprite) sprite->data[0] += 1; break; case 3: - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); break; } } @@ -510,7 +510,7 @@ void sub_8111C50(u8 taskId) struct Task *task; task = &gTasks[taskId]; - task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + task->data[0] = CloneBattlerSpriteWithBlend(1); if (task->data[0] < 0) { DestroyAnimVisualTask(taskId); @@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId) gSprites[task->data[0]].data[3] = 0; gSprites[task->data[0]].data[4] = 0; StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy); - gSprites[task->data[0]].callback = sub_80A656C; + gSprites[task->data[0]].callback = TranslateAnimLinearSimple; task->func = sub_8111D78; } @@ -602,7 +602,7 @@ static void sub_8111E78(u8 taskId) } else { - task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + task->data[0] = CloneBattlerSpriteWithBlend(1); if (task->data[0] < 0) { FreeSpritePaletteByTag(0x2771); @@ -1171,7 +1171,7 @@ void sub_8112C6C(u8 taskId) task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8; task->data[7] = 0; task->data[5] = sub_80A8328(gBattleAnimAttacker); - task->data[6] = GetBattlerSubpriority(gBattleAnimAttacker) - 2; + task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2; task->data[3] = 0; task->data[4] = 16; SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); @@ -1322,6 +1322,6 @@ static void sub_8112FB8(struct Sprite *sprite) gSprites[sprite->data[5]].pos2.x = 0; gSprites[sprite->data[5]].pos2.y = 0; gSprites[sprite->data[5]].pos1.y -= 8; - sprite->callback = move_anim_8074EE0; + sprite->callback = DestroySpriteAndMatrix; } } diff --git a/src/ground.c b/src/ground.c index 6cb7b8557..77acd3919 100644 --- a/src/ground.c +++ b/src/ground.c @@ -221,7 +221,7 @@ void AnimDirtScatter(struct Sprite *sprite) sprite->data[2] = targetXPos + xOffset; sprite->data[4] = targetYPos + yOffset; sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } // Moves a particle of dirt in the Mud Sport animation. diff --git a/src/normal.c b/src/normal.c index 3de8b1157..e20f74588 100644 --- a/src/normal.c +++ b/src/normal.c @@ -410,8 +410,8 @@ void sub_81159B4(struct Sprite *sprite) sprite->data[3] = 40; sprite->data[4] = 112; sprite->data[5] = 0; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A634C; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteInGrowingCircleOverDuration; sprite->callback(sprite); } @@ -884,7 +884,7 @@ void sub_8116388(struct Sprite *sprite) else sub_80A6980(sprite, TRUE); - sprite->callback = sub_80A67BC; + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -897,7 +897,7 @@ static void sub_81163D0(struct Sprite *sprite) sub_80A6980(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[4]; - sprite->callback = sub_80A67BC; + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; StoreSpriteCallbackInData6(sprite, sub_810E2C8); } @@ -923,8 +923,8 @@ void sub_8116458(struct Sprite *sprite) sprite->pos2.x += (Random2() % 48) - 24; sprite->pos2.y += (Random2() % 24) - 12; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } void sub_81164F0(struct Sprite *sprite) @@ -935,8 +935,8 @@ void sub_81164F0(struct Sprite *sprite) sprite->pos2.x = gBattleAnimArgs[1]; sprite->pos2.y = gBattleAnimArgs[2]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } void sub_8116560(struct Sprite *sprite) diff --git a/src/poison.c b/src/poison.c index efa89ec13..c52299e3a 100644 --- a/src/poison.c +++ b/src/poison.c @@ -258,7 +258,7 @@ void sub_810DCD0(struct Sprite *sprite) static void sub_810DD24(struct Sprite *sprite) { - sub_80A656C(sprite); + TranslateAnimLinearSimple(sprite); sprite->data[1] -= sprite->data[5]; sprite->data[2] -= sprite->data[6]; diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c index 1a5221616..06d2af5b7 100644 --- a/src/reshow_battle_screen.c +++ b/src/reshow_battle_screen.c @@ -226,7 +226,7 @@ static void CreateBattlerSprite(u8 battler) return; SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler)); - gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSubpriority(battler)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler)); gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battler]].data[0] = battler; @@ -241,7 +241,7 @@ static void CreateBattlerSprite(u8 battler) SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT)); gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50, (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80, - GetBattlerSubpriority(0)); + GetBattlerSpriteSubpriority(0)); gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battler]].data[0] = battler; @@ -251,7 +251,7 @@ static void CreateBattlerSprite(u8 battler) SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0)); gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50, (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80, - GetBattlerSubpriority(0)); + GetBattlerSpriteSubpriority(0)); gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battler]].data[0] = battler; @@ -262,7 +262,7 @@ static void CreateBattlerSprite(u8 battler) return; SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler)); - gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSubpriority(battler)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler)); gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battler]].data[0] = battler; diff --git a/src/rock.c b/src/rock.c index 3b8e505d8..20d4ea738 100644 --- a/src/rock.c +++ b/src/rock.c @@ -340,7 +340,7 @@ static void sub_8110A70(struct Sprite *sprite) sprite->data[3] = 32; sprite->data[4] = -24; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A6450; sprite->callback(sprite); } @@ -367,8 +367,8 @@ void sub_8110AB4(struct Sprite *sprite) sprite->data[3] = 0; sprite->data[4] = 0; - sprite->callback = sub_80A656C; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = TranslateAnimLinearSimple; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } void sub_8110B38(struct Sprite *sprite) |