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-rw-r--r--src/roulette.c547
1 files changed, 542 insertions, 5 deletions
diff --git a/src/roulette.c b/src/roulette.c
index fb12b93d0..b471598c6 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -113,8 +113,8 @@ extern struct Roulette
u8 var7F;
s16 var80;
s16 var82;
- s16 var84;
- s16 var86;
+ u16 var84;
+ u16 var86;
float var88;
float var8C;
float var90;
@@ -179,6 +179,9 @@ extern u8 gUnknown_0203AB8C;
/*static*/ void sub_81439C8(void);
/*static*/ void sub_8143A40(void);
/*static*/ void sub_81446AC(struct Sprite *);
+/*static*/ void sub_81446DC(struct Sprite *);
+/*static*/ void sub_81448B8(struct Sprite *);
+/*static*/ void sub_8144A24(struct Sprite *);
extern const struct BgTemplate gUnknown_085B6140[3];
extern const struct WindowTemplate gUnknown_085B614C[];
@@ -232,6 +235,11 @@ extern const struct SpriteTemplate gUnknown_085B7814;
extern const struct SpriteTemplate gUnknown_085B782C;
extern const struct SpriteTemplate gUnknown_085B7844;
extern const u8 gUnknown_085B7B04[];
+extern const struct CompressedSpriteSheet gUnknown_085B7948;
+extern const struct SpriteTemplate gSpriteTemplate_85B7950;
+extern const u16 gUnknown_085B7B0A[][2];
+extern const struct SpriteTemplate gSpriteTemplate_85B79F8;
+extern const struct SpriteTemplate gSpriteTemplate_85B7ABC[];
void sub_8140238(void)
{
@@ -406,8 +414,8 @@ void sub_81405CC(void)
NewMenuHelpers_DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
AddTextPrinterParameterized(gUnknown_0203AB8C, 1, gUnknown_082A5B89, 0, 1, TEXT_SPEED_FF, NULL);
CopyWindowToVram(gUnknown_0203AB8C, 3);
- gSpriteCoordOffsetX = -0x3C;
- gSpriteCoordOffsetY = 0x0;
+ gSpriteCoordOffsetX = -60;
+ gSpriteCoordOffsetY = 0;
break;
case 7:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
@@ -1550,7 +1558,7 @@ bool8 sub_81421E8(u8 r0, u8 r1)
void sub_8142284(u8 r0)
{
- u16 var0 = 0x0;
+ u16 var0 = 0;
u8 var2;
u16 var3;
u8 i;
@@ -2184,3 +2192,532 @@ void sub_814372C(u8 r0)
}
}
}
+
+void sub_814390C(struct Sprite *sprite)
+{
+ sprite->pos2.x = gUnknown_0203AB88->var26;
+}
+
+void sub_814391C(void)
+{
+ u8 spriteId;
+ struct SpriteSheet s;
+ LZ77UnCompWram(gUnknown_085B7948.data, gDecompressionBuffer);
+ s.data = gDecompressionBuffer;
+ s.size = gUnknown_085B7948.size;
+ s.tag = gUnknown_085B7948.tag;
+ LoadSpriteSheet(&s);
+ spriteId = CreateSprite(&gSpriteTemplate_85B7950, 116, 80, 81);
+ gSprites[spriteId].data[0] = gUnknown_0203AB88->var24;
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].animPaused = TRUE;
+ gSprites[spriteId].affineAnimPaused = TRUE;
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
+}
+
+void sub_814399C(struct Sprite *sprite)
+{
+ u32 t = sprite->oam.matrixNum;
+ struct OamMatrix *m = &gOamMatrices[0];
+ m[t].d = gUnknown_0203AB88->var2C.a;
+ m[t].a = gUnknown_0203AB88->var2C.a;
+ m[t].b = gUnknown_0203AB88->var2C.b;
+ m[t].c = gUnknown_0203AB88->var2C.c;
+}
+
+void sub_81439C8(void)
+{
+ u8 i;
+ for (i = 0; i < 6; i++)
+ {
+ gUnknown_0203AB88->var3C[i] = CreateSprite(&gSpriteTemplate_85B7928, 116, 80, 57 - i);
+ if (gUnknown_0203AB88->var3C[i] != MAX_SPRITES)
+ {
+ gSprites[gUnknown_0203AB88->var3C[i]].invisible = TRUE;
+ gSprites[gUnknown_0203AB88->var3C[i]].coordOffsetEnabled = TRUE;
+ }
+ }
+}
+
+void sub_8143A40(void)
+{
+ u8 t = gUnknown_0203AB88->var3C[0];
+ u8 i;
+ for (i = 0; i < 6; i++)
+ {
+ u8 j;
+ gSprites[t].invisible = TRUE;
+ gSprites[t].callback = &SpriteCallbackDummy;
+ StartSpriteAnim(&gSprites[t], 0);
+ for (j = 0; j < 8; j++)
+ {
+ gSprites[t].data[j] = 0;
+ }
+ t++;
+ }
+}
+
+s16 sub_8143AC8(struct Sprite *sprite)
+{
+ if (gUnknown_0203AB88->var24 > sprite->data[3])
+ {
+ sprite->data[6] = 360 - gUnknown_0203AB88->var24 + sprite->data[3];
+ if (sprite->data[6] >= 360)
+ sprite->data[6] -= 360;
+ }
+ else
+ {
+ sprite->data[6] = sprite->data[3] - gUnknown_0203AB88->var24;
+ }
+
+ return sprite->data[6];
+}
+
+u8 sub_8143B14(struct Sprite *sprite)
+{
+ gUnknown_0203AB88->var7E = sub_8143AC8(sprite) / 30.0f;
+ return gUnknown_0203AB88->var7E;
+}
+
+s16 sub_8143B48(struct Sprite *sprite)
+{
+ s16 t = sub_8143AC8(sprite) % 30;
+ u16 z;
+ if (t == 14)
+ {
+ z = 0;
+ return sprite->data[2] = z;
+ }
+ else if (t > 13)
+ {
+ z = 43 - t;
+ return sprite->data[2] = z;
+ }
+ else
+ {
+ z = 14 - t;
+ return sprite->data[2] = z;
+ }
+}
+
+void sub_8143B84(struct Sprite *sprite)
+{
+ s16 sin, cos;
+
+ gUnknown_0203AB88->var8C += gUnknown_0203AB88->var90;
+ gUnknown_0203AB88->var88 += gUnknown_0203AB88->var8C;
+
+ if (gUnknown_0203AB88->var88 >= 360)
+ gUnknown_0203AB88->var88 -= 360.0f;
+ else if (gUnknown_0203AB88->var88 < 0.0f)
+ gUnknown_0203AB88->var88 += 360.0f;
+
+ sprite->data[3] = gUnknown_0203AB88->var88;
+ gUnknown_0203AB88->var98 += gUnknown_0203AB88->var9C;
+ gUnknown_0203AB88->var94 += gUnknown_0203AB88->var98;
+ sprite->data[4] = gUnknown_0203AB88->var94;
+ sin = Sin2(sprite->data[3]);
+ cos = Cos2(sprite->data[3]);
+ sprite->pos2.x = sin * sprite->data[4] >> 12;
+ sprite->pos2.y = -cos * sprite->data[4] >> 12;
+ if (IsSEPlaying())
+ {
+ m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->pos2.x);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, sprite->pos2.x);
+ }
+}
+
+void sub_8143C90(struct Sprite *sprite)
+{
+ s16 sin, cos;
+ sprite->data[3] = gUnknown_0203AB88->var24 + sprite->data[6];
+ if (sprite->data[3] >= 360)
+ sprite->data[3] -= 360;
+ sin = Sin2(sprite->data[3]);
+ cos = Cos2(sprite->data[3]);
+ sprite->pos2.x = sin * sprite->data[4] >> 12;
+ sprite->pos2.y = -cos * sprite->data[4] >> 12;
+ sprite->pos2.y += gSpriteCoordOffsetY;
+}
+
+void sub_8143CFC(struct Sprite *sprite)
+{
+ sub_8143B84(sprite);
+ sprite->data[2]++;
+ if (sprite->data[4] < -132 || sprite->data[4] > 80)
+ sprite->invisible = TRUE;
+ else
+ sprite->invisible = FALSE;
+
+ if (sprite->data[2] >= 30)
+ {
+ if (!sprite->data[0])
+ {
+ if (gUnknown_0203AB88->var94 <= gUnknown_0203AB88->varA0 - 2.0f)
+ {
+ gUnknown_0203AB88->var7D = 0xFF;
+ gUnknown_0203AB88->var03_7 = 0;
+ StartSpriteAnim(sprite, sprite->animCmdIndex + 0x3);
+ sub_8143B14(sprite);
+ sprite->data[4] = 30;
+ sub_8143AC8(sprite);
+ sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
+ sprite->callback = sub_8143C90;
+ m4aSongNumStartOrChange(SE_HASHI);
+ gUnknown_0203AB88->var9C = gUnknown_0203AB88->var98 = 0.0f;
+ gUnknown_0203AB88->var8C = -1.0f;
+ }
+ }
+ else
+ {
+ if (gUnknown_0203AB88->var94 >= gUnknown_0203AB88->varA0 - 2.0f)
+ {
+ gUnknown_0203AB88->var7D = 0xFF;
+ gUnknown_0203AB88->var03_7 = 0;
+ StartSpriteAnim(sprite, sprite->animCmdIndex + 3);
+ sub_8143B14(sprite);
+ sprite->data[4] = 30;
+ sub_8143AC8(sprite);
+ sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
+ sprite->callback = sub_8143C90;
+ m4aSongNumStartOrChange(SE_HASHI);
+ gUnknown_0203AB88->var9C = gUnknown_0203AB88->var98 = 0.0f;
+ gUnknown_0203AB88->var8C = -1.0f;
+ }
+ }
+ }
+}
+
+void sub_8143E14(struct Sprite *sprite)
+{
+ float f0, f1, f2;
+ sub_8143B84(sprite);
+
+ switch (sprite->data[3])
+ {
+ case 0:
+ if (sprite->data[0] != 1)
+ {
+ f0 = sprite->data[7];
+ f1 = (f0 * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01 + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 - 1));
+ f2 = (f0 / gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0C);
+ }
+ else
+ {
+ return;
+ }
+ break;
+ case 180:
+ if (sprite->data[0] != 0)
+ {
+ f0 = sprite->data[7];
+ f1 = (f0 * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01 + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 - 1));
+ f2 = -(f0 / gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0C);
+ }
+ else
+ {
+ return;
+ }
+ break;
+ default:
+ return;
+ }
+ gUnknown_0203AB88->varA0 = gUnknown_0203AB88->var94;
+ gUnknown_0203AB88->var98 = f2;
+ gUnknown_0203AB88->var9C = -((f2 * 2.0f) / f1 + (2.0f / (f1 * f1)));
+ gUnknown_0203AB88->var8C = 0.0f;
+ sprite->animPaused = FALSE;
+ sprite->animNum = 0;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ sprite->callback = sub_8143CFC;
+ sprite->data[2] = 0;
+}
+
+void sub_8143FA4(struct Sprite *sprite)
+{
+ sprite->pos2.y = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45;
+ sprite->data[2]++;
+ if (sprite->data[2] > 29 && sprite->pos2.y >= 0)
+ {
+ gUnknown_0203AB88->var7D = 0xFF;
+ gUnknown_0203AB88->var03_7 = FALSE;
+ StartSpriteAnim(sprite, sprite->animCmdIndex + 3);
+ sub_8143B14(sprite);
+ sprite->data[4] = 30;
+ sub_8143AC8(sprite);
+ sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
+ sprite->callback = sub_8143C90;
+ m4aSongNumStartOrChange(SE_HASHI);
+ gUnknown_0203AB88->var03_6 = TRUE;
+ }
+}
+
+void sub_8144050(struct Sprite *sprite)
+{
+ if (sprite->data[2]++ < 45)
+ {
+ sprite->pos2.y--;
+ if (sprite->data[2] == 45)
+ {
+ if (gSprites[gUnknown_0203AB88->var3C[55]].animCmdIndex == 1)
+ sprite->pos2.y++;
+ }
+ }
+ else
+ {
+ if (sprite->data[2] < sprite->data[7])
+ {
+ if (gSprites[gUnknown_0203AB88->var3C[55]].animDelayCounter == 0)
+ {
+ if (gSprites[gUnknown_0203AB88->var3C[55]].animCmdIndex == 1)
+ sprite->pos2.y++;
+ else
+ sprite->pos2.y--;
+ }
+ }
+ else
+ {
+ sprite->animPaused = FALSE;
+ sprite->animNum = 1;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ sprite->data[2] = 0;
+ sprite->callback = sub_8143FA4;
+ m4aSongNumStart(SE_NAGERU);
+ }
+ }
+}
+
+void sub_8144128(struct Sprite *sprite)
+{
+ sub_8143B84(sprite);
+ switch (sprite->data[3])
+ {
+ case 90:
+ if (sprite->data[0] != 1)
+ {
+ sprite->callback = &sub_8144050;
+ sprite->data[2] = 0;
+ }
+ break;
+ case 270:
+ if (sprite->data[0] != 0)
+ {
+ sprite->callback = &sub_8144050;
+ sprite->data[2] = 0;
+ }
+ break;
+ }
+}
+
+void sub_8144168(struct Sprite *sprite)
+{
+ sub_8143B84(sprite);
+ switch (gUnknown_0203AB88->var03_0)
+ {
+ default:
+ case 0:
+ sub_81446DC(sprite);
+ sprite->callback = sub_8143E14;
+ break;
+ case 1:
+ sub_81448B8(sprite);
+ sprite->callback = sub_8144128;
+ break;
+ }
+}
+
+void prev_quest_read_x24_hm_usage(struct Sprite *sprite)
+{
+ sub_8143B84(sprite);
+ if (sprite->data[2]-- == 16)
+ gUnknown_0203AB88->var98 *= -1.0f;
+ if (sprite->data[2] == 0)
+ {
+ if (!sprite->data[0])
+ {
+ gUnknown_0203AB88->var7D = 0xFF;
+ gUnknown_0203AB88->var03_7 = 0;
+ StartSpriteAnim(sprite, sprite->animCmdIndex + 3);
+ sub_8143B14(sprite);
+ sprite->data[4] = 30;
+ sub_8143AC8(sprite);
+ sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
+ sprite->callback = sub_8143C90;
+ m4aSongNumStartOrChange(SE_HASHI);
+ }
+ else
+ {
+ sprite->animPaused = TRUE;
+ m4aSongNumStart(SE_KON);
+ sub_8144A24(sprite);
+ }
+ }
+}
+
+void sub_8144264(struct Sprite *sprite)
+{
+ sub_8143B84(sprite);
+ sprite->data[2] = 0;
+ sub_8143B14(sprite);
+ if (!(gUnknown_085B62E4[gUnknown_0203AB88->var7E].var04 & gUnknown_0203AB88->var08))
+ {
+ gUnknown_0203AB88->var7D = 0xFF;
+ gUnknown_0203AB88->var03_7 = 0;
+ StartSpriteAnim(sprite, sprite->animCmdIndex + 3);
+ sub_8143B14(sprite);
+ sprite->data[4] = 30;
+ sub_8143AC8(sprite);
+ sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
+ sprite->callback = sub_8143C90;
+ m4aSongNumStartOrChange(SE_HASHI);
+ }
+ else
+ {
+ u8 t;
+ u32 z;
+ m4aSongNumStart(SE_KON);
+ z = Random() & 1;
+ if (z)
+ {
+ gUnknown_0203AB88->var8C = 0.0f;
+ gUnknown_0203AB88->var7F = t = (gUnknown_0203AB88->var7E + 1) % 12;
+ }
+ else
+ {
+ float temp;
+ gUnknown_0203AB88->var8C = (temp = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var1C) * 2.0f;
+ t = (gUnknown_0203AB88->var7E + 11) % 12;
+ gUnknown_0203AB88->var7F = gUnknown_0203AB88->var7E;
+ }
+ if (gUnknown_085B62E4[t].var04 & gUnknown_0203AB88->var08)
+ {
+ sprite->data[0] = 1;
+ sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02;
+ }
+ else
+ {
+ sprite->data[0] = gUnknown_085B62E4[t].var04 & gUnknown_0203AB88->var08;
+ if (gUnknown_0203AB88->var04_0)
+ {
+ sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01;
+ }
+ else
+ {
+ sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02;
+ if (z)
+ {
+ gUnknown_0203AB88->var8C = 0.5f;
+ }
+ else
+ {
+ gUnknown_0203AB88->var8C = -1.5f;
+ }
+ }
+ }
+ gUnknown_0203AB88->var98 = 0.085f;
+ sprite->callback = prev_quest_read_x24_hm_usage;
+ sprite->data[1] = 5;
+ }
+}
+
+void sub_8144410(struct Sprite *sprite)
+{
+ sub_8143B84(sprite);
+ if (gUnknown_0203AB88->var8C > 0.5f)
+ return;
+
+ sub_8143B14(sprite);
+ if (!sub_8143B48(sprite))
+ {
+ gUnknown_0203AB88->var90 = 0.0f;
+ gUnknown_0203AB88->var8C -= (float)(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03)
+ / (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var04 + 1);
+ sprite->data[1] = 4;
+ sprite->callback = sub_8144264;
+ }
+ else
+ {
+ if (gUnknown_0203AB88->var90 != 0.0f)
+ {
+ if (gUnknown_0203AB88->var8C < 0.0f)
+ {
+ gUnknown_0203AB88->var90 = 0.0f;
+ gUnknown_0203AB88->var8C = 0.0f;
+ gUnknown_0203AB88->var98 /= 1.2;
+ }
+ }
+ }
+}
+
+void sub_8144514(struct Sprite *sprite)
+{
+ sub_8143B84(sprite);
+ if (gUnknown_0203AB88->var94 > 40.f)
+ return;
+
+ gUnknown_0203AB88->var98 = -(4.0f / (float)gUnknown_0203AB88->var86);
+ gUnknown_0203AB88->var90 = -(gUnknown_0203AB88->var8C / (float)gUnknown_0203AB88->var86);
+ sprite->animNum = 2;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ sprite->data[1] = 3;
+ sprite->callback = sub_8144410;
+}
+
+void sub_81445D8(struct Sprite *sprite)
+{
+ sub_8143B84(sprite);
+ if (gUnknown_0203AB88->var94 > 60.0f)
+ return;
+
+ m4aSongNumStartOrChange(SE_TAMAKORO_E);
+ gUnknown_0203AB88->var98 = -(20.0f / (float)gUnknown_0203AB88->var84);
+ gUnknown_0203AB88->var90 = ((1.0f - gUnknown_0203AB88->var8C) / (float)gUnknown_0203AB88->var84);
+ sprite->animNum = 1;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ sprite->data[1] = 2;
+ sprite->callback = sub_8144514;
+}
+
+void sub_81446AC(struct Sprite *sprite)
+{
+ sprite->data[1] = 1;
+ sprite->data[2] = 0;
+ sub_8143B84(sprite);
+ sprite->invisible = FALSE;
+ sprite->callback = sub_81445D8;
+}
+
+void sub_81446DC(struct Sprite *sprite)
+{
+ u16 t;
+ u8 i;
+ s16 s[2][2];
+ struct Roulette *p;
+
+ memcpy(s, gUnknown_085B7B0A, 8);
+ t = sprite->data[7] - 2;
+ p = gUnknown_0203AB88; // why???
+ gUnknown_0203AB88->var3C[55] = CreateSprite(&gSpriteTemplate_85B79F8, 36, -12, 50);
+ gUnknown_0203AB88->var3C[56] = CreateSprite(&gSpriteTemplate_85B7ABC[0], s[sprite->data[0]][0], s[sprite->data[0]][1], 59);
+ gUnknown_0203AB88->var3C[57] = CreateSprite(&gSpriteTemplate_85B7ABC[1], 36, 140, 51);
+ gSprites[gUnknown_0203AB88->var3C[57]].oam.objMode = 1;
+ for (i = 0; i < 3; i++)
+ {
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].coordOffsetEnabled = FALSE;
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].invisible = TRUE;
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].animPaused = TRUE;
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].affineAnimPaused = TRUE;
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].data[4] = gUnknown_0203AB88->var3C[55];
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].data[5] = gUnknown_0203AB88->var3C[56];
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].data[6] = gUnknown_0203AB88->var3C[57];
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].data[2] = t;
+ gSprites[gUnknown_0203AB88->var3C[i + 55]].data[3] = (sprite->data[7] * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01) +
+ (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 + 0xFFFF);
+ }
+ gSprites[gUnknown_0203AB88->var3C[56]].coordOffsetEnabled = TRUE;
+ gUnknown_0203AB88->var38 = sprite;
+}