diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bike.c | 97 | ||||
-rwxr-xr-x | src/data/field_event_obj/movement_action_func_tables.h | 20 | ||||
-rw-r--r-- | src/event_object_movement.c | 66 | ||||
-rwxr-xr-x | src/field_effect_helpers.c | 2 | ||||
-rw-r--r-- | src/field_player_avatar.c | 121 | ||||
-rw-r--r-- | src/overworld.c | 2 |
6 files changed, 148 insertions, 160 deletions
diff --git a/src/bike.c b/src/bike.c index 7f84f350b..fad61ffab 100644 --- a/src/bike.c +++ b/src/bike.c @@ -45,8 +45,8 @@ static u8 AcroBike_GetJumpDirection(void); static void Bike_UpdateDirTimerHistory(u8); static void Bike_UpdateABStartSelectHistory(u8); static u8 Bike_DPadToDirection(u16); -static u8 get_some_collision(u8); -static u8 Bike_CheckCollisionTryAdvanceCollisionCount(struct EventObject *, s16, s16, u8, u8); +static u8 GetBikeCollision(u8); +static u8 GetBikeCollisionAt(struct EventObject *, s16, s16, u8, u8); static bool8 IsRunningDisallowedByMetatile(u8); static void Bike_TryAdvanceCyclingRoadCollisions(); static u8 CanBikeFaceDirOnMetatile(u8, u8); @@ -214,8 +214,8 @@ static void MachBikeTransition_TrySpeedUp(u8 direction) } else { - collision = get_some_collision(direction); - if (collision > 0 && collision < 12) + collision = GetBikeCollision(direction); + if (collision > 0 && collision < COLLISION_VERTICAL_RAIL) { // we hit a solid object, but check to see if its a ledge and then jump. if (collision == COLLISION_LEDGE_JUMP) @@ -226,9 +226,9 @@ static void MachBikeTransition_TrySpeedUp(u8 direction) { // we hit a solid object that is not a ledge, so perform the collision. Bike_SetBikeStill(); - if (collision == 4 && IsPlayerCollidingWithFarawayIslandMew(direction)) + if (collision == COLLISION_EVENT_OBJECT && IsPlayerCollidingWithFarawayIslandMew(direction)) PlayerOnBikeCollideWithFarawayIslandMew(direction); - else if (collision < 5 || collision > 8) + else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE) PlayerOnBikeCollide(direction); } } @@ -250,9 +250,9 @@ static void MachBikeTransition_TrySlowDown(u8 direction) if (gPlayerAvatar.bikeSpeed != SPEED_STANDING) gPlayerAvatar.bikeFrameCounter = --gPlayerAvatar.bikeSpeed; - collision = get_some_collision(direction); + collision = GetBikeCollision(direction); - if (collision > 0 && collision < 12) + if (collision > 0 && collision < COLLISION_VERTICAL_RAIL) { if (collision == COLLISION_LEDGE_JUMP) { @@ -261,9 +261,9 @@ static void MachBikeTransition_TrySlowDown(u8 direction) else { Bike_SetBikeStill(); - if (collision == 4 && IsPlayerCollidingWithFarawayIslandMew(direction)) + if (collision == COLLISION_EVENT_OBJECT && IsPlayerCollidingWithFarawayIslandMew(direction)) PlayerOnBikeCollideWithFarawayIslandMew(direction); - else if (collision < 5 || collision > 8) + else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE) PlayerOnBikeCollide(direction); } } @@ -552,14 +552,14 @@ static void AcroBikeTransition_Moving(u8 direction) AcroBikeTransition_FaceDirection(playerEventObj->movementDirection); return; } - collision = get_some_collision(direction); - if (collision > 0 && collision < 12) + collision = GetBikeCollision(direction); + if (collision > 0 && collision < COLLISION_VERTICAL_RAIL) { if (collision == COLLISION_LEDGE_JUMP) PlayerJumpLedge(direction); - else if (collision == 4 && IsPlayerCollidingWithFarawayIslandMew(direction)) + else if (collision == COLLISION_EVENT_OBJECT && IsPlayerCollidingWithFarawayIslandMew(direction)) PlayerOnBikeCollideWithFarawayIslandMew(direction); - else if (collision < 5 || collision > 8) + else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE) PlayerOnBikeCollide(direction); } else @@ -614,19 +614,19 @@ static void AcroBikeTransition_WheelieHoppingMoving(u8 direction) AcroBikeTransition_WheelieHoppingStanding(playerEventObj->movementDirection); return; } - collision = get_some_collision(direction); + collision = GetBikeCollision(direction); // TODO: Try to get rid of this goto - if (collision == 0 || collision == 9) + if (collision == 0 || collision == COLLISION_WHEELIE_HOP) { goto derp; } - else if (collision == 6) + else if (collision == COLLISION_LEDGE_JUMP) { PlayerLedgeHoppingWheelie(direction); } - else if (collision < 5 || collision > 8) + else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE) { - if (collision <= 11) + if (collision < COLLISION_VERTICAL_RAIL) { AcroBikeTransition_WheelieHoppingStanding(direction); } @@ -643,12 +643,12 @@ static void AcroBikeTransition_SideJump(u8 direction) u8 collision; struct EventObject *playerEventObj; - collision = get_some_collision(direction); - if (collision != 0) + collision = GetBikeCollision(direction); + if (collision) { - if (collision == 7) + if (collision == COLLISION_PUSHED_BOULDER) return; - if (collision < 10) + if (collision < COLLISION_ISOLATED_VERTICAL_RAIL) { AcroBikeTransition_TurnDirection(direction); return; @@ -680,18 +680,18 @@ static void AcroBikeTransition_WheelieMoving(u8 direction) PlayerIdleWheelie(playerEventObj->movementDirection); return; } - collision = get_some_collision(direction); - if (collision > 0 && collision < 12) + collision = GetBikeCollision(direction); + if (collision > 0 && collision < COLLISION_VERTICAL_RAIL) { - if (collision == 6) + if (collision == COLLISION_LEDGE_JUMP) { PlayerLedgeHoppingWheelie(direction); } - else if (collision == 9) + else if (collision == COLLISION_WHEELIE_HOP) { PlayerIdleWheelie(direction); } - else if (collision <= 4) + else if (collision < COLLISION_STOP_SURFING) { if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior)) PlayerIdleWheelie(direction); @@ -714,18 +714,18 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction) PlayerStartWheelie(playerEventObj->movementDirection); return; } - collision = get_some_collision(direction); - if (collision > 0 && collision < 12) + collision = GetBikeCollision(direction); + if (collision > 0 && collision < COLLISION_VERTICAL_RAIL) { - if (collision == 6) + if (collision == COLLISION_LEDGE_JUMP) { PlayerLedgeHoppingWheelie(direction); } - else if (collision == 9) + else if (collision == COLLISION_WHEELIE_HOP) { PlayerIdleWheelie(direction); } - else if (collision <= 4) + else if (collision < COLLISION_STOP_SURFING) { if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior)) PlayerIdleWheelie(direction); @@ -748,12 +748,12 @@ static void AcroBikeTransition_WheelieLoweringMoving(u8 direction) PlayerEndWheelie(playerEventObj->movementDirection); return; } - collision = get_some_collision(direction); - if (collision > 0 && collision < 12) + collision = GetBikeCollision(direction); + if (collision > 0 && collision < COLLISION_VERTICAL_RAIL) { - if (collision == 6) + if (collision == COLLISION_LEDGE_JUMP) PlayerJumpLedge(direction); - else if (collision < 5 || collision > 8) + else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE) PlayerEndWheelie(direction); return; } @@ -865,29 +865,26 @@ static u8 Bike_DPadToDirection(u16 heldKeys) return DIR_NONE; } -static u8 get_some_collision(u8 direction) +static u8 GetBikeCollision(u8 direction) { - s16 x; - s16 y; u8 metatitleBehavior; struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - - x = playerEventObj->currentCoords.x; - y = playerEventObj->currentCoords.y; + s16 x = playerEventObj->currentCoords.x; + s16 y = playerEventObj->currentCoords.y; MoveCoords(direction, &x, &y); metatitleBehavior = MapGridGetMetatileBehaviorAt(x, y); - return Bike_CheckCollisionTryAdvanceCollisionCount(playerEventObj, x, y, direction, metatitleBehavior); + return GetBikeCollisionAt(playerEventObj, x, y, direction, metatitleBehavior); } -static u8 Bike_CheckCollisionTryAdvanceCollisionCount(struct EventObject *eventObject, s16 x, s16 y, u8 direction, u8 metatitleBehavior) +static u8 GetBikeCollisionAt(struct EventObject *eventObject, s16 x, s16 y, u8 direction, u8 metatitleBehavior) { u8 collision = CheckForEventObjectCollision(eventObject, x, y, direction, metatitleBehavior); - if (collision > 4) + if (collision > COLLISION_EVENT_OBJECT) return collision; - if (collision == 0 && IsRunningDisallowedByMetatile(metatitleBehavior)) - collision = 2; + if (collision == COLLISION_NONE && IsRunningDisallowedByMetatile(metatitleBehavior)) + collision = COLLISION_IMPASSABLE; if (collision) Bike_TryAdvanceCyclingRoadCollisions(); @@ -941,10 +938,10 @@ static bool8 WillPlayerCollideWithCollision(u8 newTileCollision, u8 direction) { if (direction == DIR_NORTH || direction == DIR_SOUTH) { - if (newTileCollision == 10 || newTileCollision == 12) + if (newTileCollision == COLLISION_ISOLATED_VERTICAL_RAIL || newTileCollision == COLLISION_VERTICAL_RAIL) return FALSE; } - else if (newTileCollision == 11 || newTileCollision == 13) + else if (newTileCollision == COLLISION_ISOLATED_HORIZONTAL_RAIL || newTileCollision == COLLISION_HORIZONTAL_RAIL) { return FALSE; } diff --git a/src/data/field_event_obj/movement_action_func_tables.h b/src/data/field_event_obj/movement_action_func_tables.h index 712988f5e..8e136b58b 100755 --- a/src/data/field_event_obj/movement_action_func_tables.h +++ b/src/data/field_event_obj/movement_action_func_tables.h @@ -170,8 +170,8 @@ u8 MovementAction_SetFixedPriority_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_ClearFixedPriority_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_InitAffineAnim_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_ClearAffineAnim_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Unknown1_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Unknown2_Step0(struct EventObject *, struct Sprite *); +u8 MovementAction_HideReflection_Step0(struct EventObject *, struct Sprite *); +u8 MovementAction_ShowReflection_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkDownStartAffine_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkDownStartAffine_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkDownAffine_Step0(struct EventObject *, struct Sprite *); @@ -358,8 +358,8 @@ u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct EventObject *, struct u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Unknown1[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Unknown2[])(struct EventObject *, struct Sprite *); +u8 (*const gMovementActionFuncs_HideReflection[])(struct EventObject *, struct Sprite *); +u8 (*const gMovementActionFuncs_ShowReflection[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct EventObject *, struct Sprite *); @@ -518,8 +518,8 @@ u8 (*const *const gMovementActionFuncs[])(struct EventObject *, struct Sprite *) [MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = gMovementActionFuncs_ClearFixedPriority, [MOVEMENT_ACTION_INIT_AFFINE_ANIM] = gMovementActionFuncs_InitAffineAnim, [MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = gMovementActionFuncs_ClearAffineAnim, - [MOVEMENT_ACTION_UNKNOWN1] = gMovementActionFuncs_Unknown1, - [MOVEMENT_ACTION_UNKNOWN2] = gMovementActionFuncs_Unknown2, + [MOVEMENT_ACTION_HIDE_REFLECTION] = gMovementActionFuncs_HideReflection, + [MOVEMENT_ACTION_SHOW_REFLECTION] = gMovementActionFuncs_ShowReflection, [MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = gMovementActionFuncs_WalkDownStartAffine, [MOVEMENT_ACTION_WALK_DOWN_AFFINE] = gMovementActionFuncs_WalkDownAffine, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroWheelieFaceDown, @@ -1197,13 +1197,13 @@ u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct MovementAction_Finish, }; -u8 (*const gMovementActionFuncs_Unknown1[])(struct EventObject *, struct Sprite *) = { - MovementAction_Unknown1_Step0, +u8 (*const gMovementActionFuncs_HideReflection[])(struct EventObject *, struct Sprite *) = { + MovementAction_HideReflection_Step0, MovementAction_Finish, }; -u8 (*const gMovementActionFuncs_Unknown2[])(struct EventObject *, struct Sprite *) = { - MovementAction_Unknown2_Step0, +u8 (*const gMovementActionFuncs_ShowReflection[])(struct EventObject *, struct Sprite *) = { + MovementAction_ShowReflection_Step0, MovementAction_Finish, }; diff --git a/src/event_object_movement.c b/src/event_object_movement.c index c493c6d87..b3daaad67 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -2723,9 +2723,8 @@ bool8 MovementType_WanderAround_Step4(struct EventObject *eventObject, struct Sp SetEventObjectDirection(eventObject, chosenDirection); sprite->data[1] = 5; if (GetCollisionInDirection(eventObject, chosenDirection)) - { sprite->data[1] = 1; - } + return TRUE; } @@ -3093,9 +3092,8 @@ bool8 MovementType_WanderUpAndDown_Step4(struct EventObject *eventObject, struct SetEventObjectDirection(eventObject, direction); sprite->data[1] = 5; if (GetCollisionInDirection(eventObject, direction)) - { sprite->data[1] = 1; - } + return TRUE; } @@ -3163,9 +3161,8 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct EventObject *eventObject, str SetEventObjectDirection(eventObject, direction); sprite->data[1] = 5; if (GetCollisionInDirection(eventObject, direction)) - { sprite->data[1] = 1; - } + return TRUE; } @@ -3952,7 +3949,7 @@ bool8 MovementType_WalkBackAndForth_Step1(struct EventObject *eventObject, struc bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struct Sprite *sprite) { - bool8 collisionState; + bool8 collision; u8 movementActionId; if (eventObject->directionSequenceIndex && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y) @@ -3960,19 +3957,19 @@ bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struc eventObject->directionSequenceIndex = 0; SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); } - collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + collision = GetCollisionInDirection(eventObject, eventObject->movementDirection); movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); - if (collisionState == TRUE) + if (collision == COLLISION_OUTSIDE_RANGE) { eventObject->directionSequenceIndex++; SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); - collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + collision = GetCollisionInDirection(eventObject, eventObject->movementDirection); } - if (collisionState) - { + + if (collision) movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection); - } + EventObjectSetSingleMovement(eventObject, sprite, movementActionId); eventObject->singleMovementActive = 1; sprite->data[1] = 3; @@ -3998,27 +3995,26 @@ bool8 MovementType_WalkSequence_Step0(struct EventObject *eventObject, struct Sp bool8 MoveNextDirectionInSequence(struct EventObject *eventObject, struct Sprite *sprite, u8 *route) { - u8 collisionState; + u8 collision; u8 movementActionId; if (eventObject->directionSequenceIndex == 3 && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y) - { eventObject->directionSequenceIndex = 0; - } + SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]); movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); - collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); - if (collisionState == TRUE) + collision = GetCollisionInDirection(eventObject, eventObject->movementDirection); + if (collision == COLLISION_OUTSIDE_RANGE) { eventObject->directionSequenceIndex++; SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]); movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); - collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + collision = GetCollisionInDirection(eventObject, eventObject->movementDirection); } - if (collisionState) - { + + if (collision) movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection); - } + EventObjectSetSingleMovement(eventObject, sprite, movementActionId); eventObject->singleMovementActive = 1; sprite->data[1] = 2; @@ -4868,22 +4864,20 @@ static u8 GetCollisionInDirection(struct EventObject *eventObject, u8 direction) return GetCollisionAtCoords(eventObject, x, y, direction); } -u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dirn) +u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dir) { - u8 direction; - - direction = dirn; + u8 direction = dir; if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y)) - return 1; + return COLLISION_OUTSIDE_RANGE; else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction)) - return 2; + return COLLISION_IMPASSABLE; else if (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction)) - return 2; + return COLLISION_IMPASSABLE; else if (IsZCoordMismatchAt(eventObject->currentElevation, x, y)) - return 3; + return COLLISION_ELEVATION_MISMATCH; else if (DoesObjectCollideWithObjectAt(eventObject, x, y)) - return 4; - return 0; + return COLLISION_EVENT_OBJECT; + return COLLISION_NONE; } u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction) @@ -6831,15 +6825,15 @@ bool8 MovementAction_ClearAffineAnim_Step0(struct EventObject *eventObject, stru return TRUE; } -bool8 MovementAction_Unknown1_Step0(struct EventObject *eventObject, struct Sprite *sprite) +bool8 MovementAction_HideReflection_Step0(struct EventObject *eventObject, struct Sprite *sprite) { - eventObject->unk3_3 = TRUE; + eventObject->hideReflection = TRUE; return TRUE; } -bool8 MovementAction_Unknown2_Step0(struct EventObject *eventObject, struct Sprite *sprite) +bool8 MovementAction_ShowReflection_Step0(struct EventObject *eventObject, struct Sprite *sprite) { - eventObject->unk3_3 = FALSE; + eventObject->hideReflection = FALSE; return TRUE; } diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index fb883b105..8db58ad7a 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -143,7 +143,7 @@ static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite) reflectionSprite->pos2.y = -mainSprite->pos2.y; reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled; - if (eventObject->unk3_3 == TRUE) + if (eventObject->hideReflection == TRUE) reflectionSprite->invisible = TRUE; // Check if the reflection is not still. diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index 6d62cdc4a..229e5aedb 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -71,10 +71,10 @@ static void PlayerNotOnBikeMoving(u8, u16); static u8 CheckForPlayerAvatarCollision(u8); static u8 sub_808B028(u8); static u8 sub_808B164(struct EventObject *, s16, s16, u8, u8); -static bool8 sub_808B1BC(s16, s16, u8); +static bool8 CanStopSurfing(s16, s16, u8); static bool8 ShouldJumpLedge(s16, s16, u8); -static u8 sub_808B238(s16, s16, u8); -static void check_acro_bike_metatile(s16, s16, u8, u8 *); +static bool8 TryPushBoulder(s16, s16, u8); +static void CheckAcroBikeCollision(s16, s16, u8, u8 *); static void DoPlayerAvatarTransition(void); static void PlayerAvatarTransition_Dummy(struct EventObject *a); @@ -115,9 +115,9 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task *task, struct Event static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task *task, struct EventObject *eventObject); static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct EventObject *eventObject); -static void sub_808C750(u8); -static void taskFF_0805D1D4(u8 taskId); -static void sub_808C814(u8 taskId); +static void CreateStopSurfingTask(u8); +static void Task_StopSurfingInit(u8 taskId); +static void Task_WaitStopSurfing(u8 taskId); static void Task_Fishing(u8 taskId); static u8 Fishing1(struct Task *task); @@ -194,7 +194,7 @@ static void (*const gUnknown_08497490[])(u8, u16) = PlayerNotOnBikeMoving, }; -static bool8 (*const gUnknown_0849749C[])(u8) = +static bool8 (*const sAcroBikeTrickMetatiles[])(u8) = { MetatileBehavior_IsBumpySlope, MetatileBehavior_IsIsolatedVerticalRail, @@ -203,7 +203,13 @@ static bool8 (*const gUnknown_0849749C[])(u8) = MetatileBehavior_IsHorizontalRail, }; -static const u8 gUnknown_084974B0[] = {9, 10, 11, 12, 13, 0, 0, 0}; +static const u8 sAcroBikeTrickCollisionTypes[] = { + COLLISION_WHEELIE_HOP, + COLLISION_ISOLATED_VERTICAL_RAIL, + COLLISION_ISOLATED_HORIZONTAL_RAIL, + COLLISION_VERTICAL_RAIL, + COLLISION_HORIZONTAL_RAIL, +}; static void (*const gUnknown_084974B8[])(struct EventObject *) = { @@ -432,19 +438,19 @@ static bool8 ForcedMovement_None(void) static u8 DoForcedMovement(u8 direction, void (*b)(u8)) { struct PlayerAvatar *playerAvatar = &gPlayerAvatar; - u8 collisionType = CheckForPlayerAvatarCollision(direction); + u8 collision = CheckForPlayerAvatarCollision(direction); playerAvatar->flags |= PLAYER_AVATAR_FLAG_6; - if (collisionType != 0) + if (collision) { ForcedMovement_None(); - if (collisionType <= 4) + if (collision < COLLISION_STOP_SURFING) { return 0; } else { - if (collisionType == COLLISION_LEDGE_JUMP) + if (collision == COLLISION_LEDGE_JUMP) PlayerJumpLedge(direction); playerAvatar->flags |= PLAYER_AVATAR_FLAG_6; playerAvatar->runningState = MOVING; @@ -605,33 +611,26 @@ static void PlayerNotOnBikeTurningInPlace(u8 direction, u16 heldKeys) static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys) { - u8 r0 = CheckForPlayerAvatarCollision(direction); + u8 collision = CheckForPlayerAvatarCollision(direction); - if (r0 != 0) + if (collision) { - if (r0 == 6) + if (collision == COLLISION_LEDGE_JUMP) { PlayerJumpLedge(direction); return; } - else if (r0 == 4 && IsPlayerCollidingWithFarawayIslandMew(direction) != 0) + else if (collision == COLLISION_EVENT_OBJECT && IsPlayerCollidingWithFarawayIslandMew(direction)) { PlayerNotOnBikeCollideWithFarawayIslandMew(direction); return; } else { - u8 r4 = r0 - 5; - - if (r4 > 3) - { + u8 adjustedCollision = collision - COLLISION_STOP_SURFING; + if (adjustedCollision > 3) PlayerNotOnBikeCollide(direction); - return; - } - else - { - return; - } + return; } } @@ -677,50 +676,49 @@ static u8 sub_808B028(u8 direction) return sub_808B164(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); } -u8 CheckForEventObjectCollision(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e) +u8 CheckForEventObjectCollision(struct EventObject *eventObject, s16 x, s16 y, u8 direction, u8 metatileBehavior) { - u8 collision; + u8 collision = GetCollisionAtCoords(eventObject, x, y, direction); + if (collision == COLLISION_ELEVATION_MISMATCH && CanStopSurfing(x, y, direction)) + return COLLISION_STOP_SURFING; - collision = GetCollisionAtCoords(a, x, y, direction); - if (collision == 3 && sub_808B1BC(x, y, direction)) - return 5; if (ShouldJumpLedge(x, y, direction)) { IncrementGameStat(GAME_STAT_JUMPED_DOWN_LEDGES); return COLLISION_LEDGE_JUMP; } - if (collision == 4 && sub_808B238(x, y, direction)) - return 7; + if (collision == COLLISION_EVENT_OBJECT && TryPushBoulder(x, y, direction)) + return COLLISION_PUSHED_BOULDER; - if (collision == 0) + if (collision == COLLISION_NONE) { if (CheckForRotatingGatePuzzleCollision(direction, x, y)) - return 8; - check_acro_bike_metatile(x, y, e, &collision); + return COLLISION_ROTATING_GATE; + CheckAcroBikeCollision(x, y, metatileBehavior, &collision); } return collision; } -static u8 sub_808B164(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e) +static u8 sub_808B164(struct EventObject *eventObject, s16 x, s16 y, u8 direction, u8 metatileBehavior) { - u8 collision = GetCollisionAtCoords(a, x, y, direction); + u8 collision = GetCollisionAtCoords(eventObject, x, y, direction); - if (collision == 0) + if (collision == COLLISION_NONE) { - if (CheckForRotatingGatePuzzleCollisionWithoutAnimation(direction, x, y) != 0) - return 8; - check_acro_bike_metatile(x, y, e, &collision); + if (CheckForRotatingGatePuzzleCollisionWithoutAnimation(direction, x, y)) + return COLLISION_ROTATING_GATE; + CheckAcroBikeCollision(x, y, metatileBehavior, &collision); } return collision; } -static bool8 sub_808B1BC(s16 x, s16 y, u8 direction) +static bool8 CanStopSurfing(s16 x, s16 y, u8 direction) { if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) && MapGridGetZCoordAt(x, y) == 3 && GetEventObjectIdByXYZ(x, y, 3) == EVENT_OBJECTS_COUNT) { - sub_808C750(direction); + CreateStopSurfingTask(direction); return TRUE; } else @@ -737,7 +735,7 @@ static bool8 ShouldJumpLedge(s16 x, s16 y, u8 z) return FALSE; } -static u8 sub_808B238(s16 x, s16 y, u8 direction) +static bool8 TryPushBoulder(s16 x, s16 y, u8 direction) { if (FlagGet(FLAG_SYS_USE_STRENGTH)) { @@ -748,26 +746,26 @@ static u8 sub_808B238(s16 x, s16 y, u8 direction) x = gEventObjects[eventObjectId].currentCoords.x; y = gEventObjects[eventObjectId].currentCoords.y; MoveCoords(direction, &x, &y); - if (GetCollisionAtCoords(&gEventObjects[eventObjectId], x, y, direction) == 0 + if (GetCollisionAtCoords(&gEventObjects[eventObjectId], x, y, direction) == COLLISION_NONE && MetatileBehavior_IsNonAnimDoor(MapGridGetMetatileBehaviorAt(x, y)) == 0) { StartStrengthAnim(eventObjectId, direction); - return 1; + return TRUE; } } } - return 0; + return FALSE; } -static void check_acro_bike_metatile(s16 unused1, s16 unused2, u8 c, u8 *d) +static void CheckAcroBikeCollision(s16 x, s16 y, u8 metatileBehavior, u8 *collision) { u8 i; - for (i = 0; i < 5; i++) + for (i = 0; i < ARRAY_COUNT(sAcroBikeTrickMetatiles); i++) { - if (gUnknown_0849749C[i](c)) + if (sAcroBikeTrickMetatiles[i](metatileBehavior)) { - *d = gUnknown_084974B0[i]; + *collision = sAcroBikeTrickCollisionTypes[i]; return; } } @@ -1314,7 +1312,8 @@ bool8 IsPlayerFacingSurfableFishableWater(void) s16 y = playerEventObj->currentCoords.y; MoveCoords(playerEventObj->facingDirection, &x, &y); - if (GetCollisionAtCoords(playerEventObj, x, y, playerEventObj->facingDirection) == 3 && PlayerGetZCoord() == 3 + if (GetCollisionAtCoords(playerEventObj, x, y, playerEventObj->facingDirection) == COLLISION_ELEVATION_MISMATCH + && PlayerGetZCoord() == 3 && MetatileBehavior_IsSurfableFishableWater(MapGridGetMetatileBehaviorAt(x, y))) return TRUE; else @@ -1626,9 +1625,7 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct Event return FALSE; } -/* Some Field effect */ - -static void sub_808C750(u8 a) +static void CreateStopSurfingTask(u8 direction) { u8 taskId; @@ -1638,12 +1635,12 @@ static void sub_808C750(u8 a) gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_SURFING; gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_ON_FOOT; gPlayerAvatar.preventStep = TRUE; - taskId = CreateTask(taskFF_0805D1D4, 0xFF); - gTasks[taskId].data[0] = a; - taskFF_0805D1D4(taskId); + taskId = CreateTask(Task_StopSurfingInit, 0xFF); + gTasks[taskId].data[0] = direction; + Task_StopSurfingInit(taskId); } -static void taskFF_0805D1D4(u8 taskId) +static void Task_StopSurfingInit(u8 taskId) { struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; @@ -1654,10 +1651,10 @@ static void taskFF_0805D1D4(u8 taskId) } sub_81555AC(playerEventObj->fieldEffectSpriteId, 2); EventObjectSetHeldMovement(playerEventObj, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0])); - gTasks[taskId].func = sub_808C814; + gTasks[taskId].func = Task_WaitStopSurfing; } -static void sub_808C814(u8 taskId) +static void Task_WaitStopSurfing(u8 taskId) { struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; diff --git a/src/overworld.c b/src/overworld.c index e32024c77..8a8544259 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -2742,7 +2742,7 @@ static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player) return FALSE; else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C)) return FALSE; - else if (player->facing != 1) + else if (player->facing != DIR_SOUTH) return FALSE; else return TRUE; |