diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_2.c | 9 | ||||
-rw-r--r-- | src/battle_message.c | 1428 | ||||
-rw-r--r-- | src/battle_script_commands.c | 27 |
3 files changed, 1447 insertions, 17 deletions
diff --git a/src/battle_2.c b/src/battle_2.c index fd7cf6863..0fc7e8ffd 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -41,6 +41,7 @@ #include "evolution_scene.h" #include "roamer.h" #include "safari_zone.h" +#include "battle_string_ids.h" struct UnknownStruct6 { @@ -3299,7 +3300,7 @@ static void BattleIntroPrintTrainerWantsToBattle(void) if (gBattleExecBuffer == 0) { gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - PrepareStringBattle(0, gActiveBank); + PrepareStringBattle(STRINGID_INTROMSG, gActiveBank); gBattleMainFunc = BattleIntroPrintOpponentSendsOut; } } @@ -3309,7 +3310,7 @@ static void BattleIntroPrintWildMonAttacked(void) if (gBattleExecBuffer == 0) { gBattleMainFunc = BattleIntroPrintPlayerSendsOut; - PrepareStringBattle(0, 0); + PrepareStringBattle(STRINGID_INTROMSG, 0); } } @@ -3332,7 +3333,7 @@ static void BattleIntroPrintOpponentSendsOut(void) else identity = IDENTITY_OPPONENT_MON1; - PrepareStringBattle(1, GetBankByIdentity(identity)); + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity)); gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; } @@ -3535,7 +3536,7 @@ static void BattleIntroPrintPlayerSendsOut(void) identity = IDENTITY_PLAYER_MON1; if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) - PrepareStringBattle(1, GetBankByIdentity(identity)); + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity)); gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation; } diff --git a/src/battle_message.c b/src/battle_message.c new file mode 100644 index 000000000..aaaf23fae --- /dev/null +++ b/src/battle_message.c @@ -0,0 +1,1428 @@ +#include "global.h" +#include "battle.h" +#include "battle_message.h" +#include "battle_string_ids.h" +#include "moves.h" +#include "text.h" +#include "string_util.h" + +extern u16 gLastUsedItem; +extern u8 gLastUsedAbility; +extern u8 gActiveBank; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern u8 gStringBank; +extern u8 gEffectBank; +extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT]; +extern u32 gBattleTypeFlags; +extern u16 gTrainerBattleOpponent_A; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; +extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; + +extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13]; + +// strings +extern const u8 gText_PkmnBoxSomeonesPCFull[]; +extern const u8 gText_PkmnBoxLanettesPCFull[]; +extern const u8 gText_PkmnTransferredSomeonesPC[]; +extern const u8 gText_PkmnTransferredLanettesPC[]; + +// this file's functions +void sub_814F8F8(u8 *txtPtr); +void sub_814F950(u8 *txtPtr); + +// ewram variables +EWRAM_DATA u8 gDisplayedStringBattle[300] = {0}; +EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0}; +EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0}; +EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0}; + +// const rom data + +const u8 gText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}"); +const u8 gText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p"); +const u8 gText_EmptyString4[] = _(""); +const u8 gText_ABoosted[] = _(" a boosted"); +const u8 gText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p"); +const u8 gText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p"); +const u8 gText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p"); +const u8 gText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p"); +const u8 gText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?"); +const u8 gText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p"); +const u8 gText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?"); +const u8 gText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p"); +const u8 gText_UseNextPkmn[] = _("Use next POKéMON?"); +const u8 gText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!"); +const u8 gText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!"); +const u8 gText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!"); +const u8 gText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!"); +const u8 gText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!"); +const u8 gText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…"); +const u8 gText_PkmnFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p"); +const u8 gText_PkmnFainted2[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p"); +const u8 gText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p"); +const u8 gText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p"); +const u8 gText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PreventsEscape[] = _("{B_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p"); +const u8 gText_CantEscape2[] = _("Can’t escape!\p"); +const u8 gText_PkmnCantEscape2[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!"); +const u8 gText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!"); +const u8 gText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!"); +const u8 gText_PkmnMadeSleep[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!"); +const u8 gText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!"); +const u8 gText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!"); +const u8 gText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!"); +const u8 gText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!"); +const u8 gText_PkmnPoisonedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!"); +const u8 gText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned."); +const u8 gText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!"); +const u8 gText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!"); +const u8 gText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!"); +const u8 gText_PkmnBurnedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!"); +const u8 gText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn."); +const u8 gText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!"); +const u8 gText_PkmnFrozenBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!"); +const u8 gText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!"); +const u8 gText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!"); +const u8 gText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!"); +const u8 gText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!"); +const u8 gText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!"); +const u8 gText_PkmnWasParalyzedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!"); +const u8 gText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!"); +const u8 gText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!"); +const u8 gText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!"); +const u8 gText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!"); +const u8 gText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!"); +const u8 gText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!"); +const u8 gText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!"); +const u8 gText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!"); +const u8 gText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!"); +const u8 gText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!"); +const u8 gText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!"); +const u8 gText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!"); +const u8 gText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!"); +const u8 gText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_ACTIVE_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!"); +const u8 gText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!"); +const u8 gText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!"); +const u8 gText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!"); +const u8 gText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!"); +const u8 gText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!"); +const u8 gText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!"); +const u8 gText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!"); +const u8 gText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!"); +const u8 gText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!"); +const u8 gText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!"); +const u8 gText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!"); +const u8 gText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!"); +const u8 gText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!"); +const u8 gText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!"); +const u8 gText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!"); +const u8 gText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!"); +const u8 gText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!"); +const u8 gText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!"); +const u8 gText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!"); +const u8 gText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!"); +const u8 gText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!"); +const u8 gText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!"); +const u8 gText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!"); +const u8 gText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!"); +const u8 gText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!"); +const u8 gText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!"); +const u8 gText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!"); +const u8 gText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!"); +const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!"); +const u8 gText_PkmnProtectedByMist[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!"); +const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!"); +const u8 gText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!"); +const u8 gText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!"); +const u8 gText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!"); +const u8 gText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!"); +const u8 gText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!"); +const u8 gText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!"); +const u8 gText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!"); +const u8 gText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!"); +const u8 gText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep."); +const u8 gText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!"); +const u8 gText_PkmnUproarKeptAwake[] = _("But {B_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!"); +const u8 gText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!"); +const u8 gText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!"); +const u8 gText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!"); +const u8 gText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down."); +const u8 gText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!"); +const u8 gText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!"); +const u8 gText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!"); +const u8 gText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!"); +const u8 gText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!"); +const u8 gText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!"); +const u8 gText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!"); +const u8 gText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!"); +const u8 gText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!"); +const u8 gText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p"); +const u8 gText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!"); +const u8 gText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!"); +const u8 gText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!"); +const u8 gText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!"); +const u8 gText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p"); +const u8 gText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p"); +const u8 gText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!"); +const u8 gText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!"); +const u8 gText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!"); +const u8 gText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!"); +const u8 gText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!"); +const u8 gText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!"); +const u8 gText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!"); +const u8 gText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!"); +const u8 gText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!"); +const u8 gText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!"); +const u8 gText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!"); +const u8 gText_PkmnCantEscape[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!"); +const u8 gText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!"); +const u8 gText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!"); +const u8 gText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!"); +const u8 gText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!"); +const u8 gText_PkmnHurtBySpikes[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!"); +const u8 gText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!"); +const u8 gText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!"); +const u8 gText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!"); +const u8 gText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!"); +const u8 gText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!"); +const u8 gText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!"); +const u8 gText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!"); +const u8 gText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!"); +const u8 gText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!"); +const u8 gText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!"); +const u8 gText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!"); +const u8 gText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!"); +const u8 gText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!"); +const u8 gText_PkmnAttack[] = _("{B_BUFF1}’s attack!"); +const u8 gText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!"); +const u8 gText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!"); +const u8 gText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!"); +const u8 gText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!"); +const u8 gText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!"); +const u8 gText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!"); +const u8 gText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!"); +const u8 gText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!"); +const u8 gText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}."); +const u8 gText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}."); +const u8 gText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}."); +const u8 gText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!"); +const u8 gText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!"); +const u8 gText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!"); +const u8 gText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!"); +const u8 gText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!"); +const u8 gText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!"); +const u8 gText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!"); +const u8 gText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!"); +const u8 gText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!"); +const u8 gText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!"); +const u8 gText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!"); +const u8 gText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!"); +const u8 gText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!"); +const u8 gText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!"); +const u8 gText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!"); +const u8 gText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_ACTIVE_NAME_WITH_PREFIX}’s move!"); +const u8 gText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!"); +const u8 gText_FireWeakened[] = _("Fire’s power was\nweakened!"); +const u8 gText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!"); +const u8 gText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!"); +const u8 gText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}"); +const u8 gText_ForXCommaYZ[] = _("For {B_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}"); +const u8 gText_PkmnUsedXToGetPumped[] = _("{B_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!"); +const u8 gText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!"); +const u8 gText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p"); +const u8 gText_TheWallShattered[] = _("The wall shattered!"); +const u8 gText_ButNoEffect[] = _("But it had no effect!"); +const u8 gText_PkmnHasNoMovesLeft[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p"); +const u8 gText_PkmnMoveIsDisabled[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p"); +const u8 gText_PkmnCantUseMoveTorment[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p"); +const u8 gText_PkmnCantUseMoveTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p"); +const u8 gText_PkmnCantUseMoveSealed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p"); +const u8 gText_PkmnMadeItRain[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!"); +const u8 gText_PkmnRaisedSpeed[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!"); +const u8 gText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!"); +const u8 gText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!"); +const u8 gText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!"); +const u8 gText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!"); +const u8 gText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!"); +const u8 gText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!"); +const u8 gText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!"); +const u8 gText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!"); +const u8 gText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!"); +const u8 gText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!"); +const u8 gText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!"); +const u8 gText_PkmnCutsAttackWith[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!"); +const u8 gText_PkmnPreventsStatLossWith[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!"); +const u8 gText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnTraced[] = _("{B_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!"); +const u8 gText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {STRING 27}\nprevents burns!"); +const u8 gText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!"); +const u8 gText_PkmnsXBlocksY2[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!"); +const u8 gText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {STRING 24}\nrestored its HP a little!"); +const u8 gText_PkmnsXWhippedUpSandstorm[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!"); +const u8 gText_PkmnsXIntensifiedSun[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!"); +const u8 gText_PkmnsXPreventsYLoss[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!"); +const u8 gText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!"); +const u8 gText_PkmnsXCuredYProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); +const u8 gText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!"); +const u8 gText_PkmnTransformed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} transformed!"); +const u8 gText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!"); +const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {STRING 23}\nprevents switching!\p"); +const u8 gText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!"); +const u8 gText_PkmnsXMadeItIneffective[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!"); +const u8 gText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {STRING 27}\nprevents flinching!"); +const u8 gText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {STRING 24}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!"); +const u8 gText_PkmnsXCuredItsYProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); +const u8 gText_PkmnsXHadNoEffectOnY[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!"); +const u8 gText_StatSharply[] = _("sharply "); +const u8 gText_StatRose[] = _("rose!"); +const u8 gText_StatHarshly[] = _("harshly "); +const u8 gText_StatFell[] = _("fell!"); +const u8 gText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); +const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); +const u8 gText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}"); +const u8 gText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); +const u8 gText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); +const u8 gText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!"); +const u8 gText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!"); +const u8 gText_CriticalHit[] = _("A critical hit!"); +const u8 gText_OneHitKO[] = _("It’s a one-hit KO!"); +const u8 gText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p"); +const u8 gText_AndEllipsis[] = _("And…\p"); +const u8 gText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p"); +const u8 gText_NotVeryEffective[] = _("It’s not very effective…"); +const u8 gText_SuperEffective[] = _("It’s super effective!"); +const u8 gText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p"); +const u8 gText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); +const u8 gText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {STRING 24}!\p"); +const u8 gText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!"); +const u8 gText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!"); +const u8 gText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!"); +const u8 gText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!"); +const u8 gText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!"); +const u8 gText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!"); +const u8 gText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!"); +const u8 gText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!"); +const u8 gText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!"); +const u8 gText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p"); +const u8 gText_CantEscape[] = _("Can’t escape!\p"); +const u8 gText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p"); +const u8 gText_ButNothingHappened[] = _("But nothing happened!"); +const u8 gText_ButItFailed[] = _("But it failed!"); +const u8 gText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!"); +const u8 gText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!"); +const u8 gText_StartedToRain[] = _("It started to rain!"); +const u8 gText_DownpourStarted[] = _("A downpour started!"); +const u8 gText_RainContinues[] = _("Rain continues to fall."); +const u8 gText_DownpourContinues[] = _("The downpour continues."); +const u8 gText_RainStopped[] = _("The rain stopped."); +const u8 gText_SandstormBrewed[] = _("A sandstorm brewed!"); +const u8 gText_SandstormRages[] = _("The sandstorm rages."); +const u8 gText_SandstormSubsided[] = _("The sandstorm subsided."); +const u8 gText_SunlightGotBright[] = _("The sunlight got bright!"); +const u8 gText_SunlightStrong[] = _("The sunlight is strong."); +const u8 gText_SunlightFaded[] = _("The sunlight faded."); +const u8 gText_StartedHail[] = _("It started to hail!"); +const u8 gText_HailContinues[] = _("Hail continues to fall."); +const u8 gText_HailStopped[] = _("The hail stopped."); +const u8 gText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!"); +const u8 gText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!"); +const u8 gText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!"); +const u8 gText_StatChangesGone[] = _("All stat changes were\neliminated!"); +const u8 gText_CoinsScattered[] = _("Coins scattered everywhere!"); +const u8 gText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!"); +const u8 gText_SharedPain[] = _("The battlers shared\ntheir pain!"); +const u8 gText_BellChimed[] = _("A bell chimed!"); +const u8 gText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!"); +const u8 gText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p"); +const u8 gText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!"); +const u8 gText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!"); +const u8 gText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!"); +const u8 gText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!"); +const u8 gText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!"); +const u8 gText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!"); +const u8 gText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!"); +const u8 gText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!"); +const u8 gText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?"); +const u8 gText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!"); +const u8 gText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p"); +const u8 gText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!"); +const u8 gText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!"); +const u8 gText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!"); +const u8 gText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!"); +const u8 gText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!"); +const u8 gText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!"); +const u8 gText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!"); +const u8 gText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p"); +const u8 gText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p"); +const u8 gText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); +const u8 gText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); +const u8 gText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}"); +const u8 gText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p"); +const u8 gText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p"); +const u8 gText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!"); +const u8 gText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!"); +const u8 gText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!"); +const u8 gText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); +const u8 gText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!"); +const u8 gText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!"); +const u8 gText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); +const u8 gText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!"); +const u8 gText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!"); +const u8 gText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!"); +const u8 gText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!"); +const u8 gText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!"); +const u8 gText_GoPkmn2[] = _("Go! {B_BUFF1}!"); +const u8 gText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); +const u8 gText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); +const u8 gText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!"); +const u8 gText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); +const u8 gText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!"); +const u8 gText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); +const u8 gText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); +const u8 gText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!"); +const u8 gText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!"); +const u8 gText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!"); +const u8 gText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!"); +const u8 gText_WildPkmnPrefix[] = _("Wild "); +const u8 gText_FoePkmnPrefix[] = _("Foe "); +const u8 gText_EmptyString8[] = _( ""); +const u8 gText_FoePkmnPrefix2[] = _("Foe"); +const u8 gText_AllyPkmnPrefix[] = _("Ally"); +const u8 gText_FoePkmnPrefix3[] = _("Foe"); +const u8 gText_AllyPkmnPrefix2[] = _("Ally"); +const u8 gText_FoePkmnPrefix4[] = _("Foe"); +const u8 gText_AllyPkmnPrefix3[] = _("Ally"); +const u8 gText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}"); +const u8 gText_ExclamationMark[] = _("!"); +const u8 gText_ExclamationMark2[] = _("!"); +const u8 gText_ExclamationMark3[] = _("!"); +const u8 gText_ExclamationMark4[] = _("!"); +const u8 gText_ExclamationMark5[] = _("!"); +const u8 gText_HP2[] = _("HP"); +const u8 gText_Attack2[] = _("ATTACK"); +const u8 gText_Defense2[] = _("DEFENSE"); +const u8 gText_Speed[] = _("SPEED"); +const u8 gText_SpAtk2[] = _("SP. ATK"); +const u8 gText_SpDef2[] = _("SP. DEF"); +const u8 gText_Accuracy[] = _("accuracy"); +const u8 gText_Evasiveness[] = _("evasiveness"); + +const u8 * const gStatNamesTable[] = +{ + gText_HP2, gText_Attack2, gText_Defense2, + gText_Speed, gText_SpAtk2, gText_SpDef2, + gText_Accuracy, gText_Evasiveness +}; + +const u8 gText_PokeblockWasTooSpicy[] = _("was too spicy!"); +const u8 gText_PokeblockWasTooDry[] = _("was too dry!"); +const u8 gText_PokeblockWasTooSweet[] = _("was too sweet!"); +const u8 gText_PokeblockWasTooBitter[] = _("was too bitter!"); +const u8 gText_PokeblockWasTooSour[] = _("was too sour!"); + +const u8 * const gPokeblockWasTooXStringTable[] = +{ + gText_PokeblockWasTooSpicy, gText_PokeblockWasTooDry, + gText_PokeblockWasTooSweet, gText_PokeblockWasTooBitter, + gText_PokeblockWasTooSour +}; + +const u8 gText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!"); +const u8 gText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!"); +const u8 gText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!"); +const u8 gText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!"); +const u8 gText_DontBeAThief[] = _("Don’t be a thief!"); +const u8 gText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!"); +const u8 gText_YouMissedPkmn[] = _("You missed the POKéMON!"); +const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!"); +const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!"); +const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!"); +const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!"); +const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p"); +const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}"); +const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?"); +const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC."); +const u8 gText_Someones[] = _("someone’s"); +const u8 gText_Lanettes[] = _("LANETTE’s"); +const u8 gText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p"); +const u8 gText_ItIsRaining[] = _("It is raining."); +const u8 gText_SandstormIsRaging[] = _("A sandstorm is raging."); +const u8 gText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p"); +const u8 gText_EnigmaBerry[] = _("ENIGMA BERRY"); +const u8 gText_BerrySuffix[] = _(" BERRY"); +const u8 gText_PkmnsItemCuredParalysis[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!"); +const u8 gText_PkmnsItemCuredPoison[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!"); +const u8 gText_PkmnsItemHealedBurn[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!"); +const u8 gText_PkmnsItemDefrostedIt[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!"); +const u8 gText_PkmnsItemWokeIt[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!"); +const u8 gText_PkmnsItemSnappedOut[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!"); +const u8 gText_PkmnsItemCuredProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!"); +const u8 gText_PkmnsItemNormalizedStatus[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!"); +const u8 gText_PkmnsItemRestoredHealth[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!"); +const u8 gText_PkmnsItemRestoredPP[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!"); +const u8 gText_PkmnsItemRestoredStatus[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!"); +const u8 gText_PkmnsItemRestoredHPALittle[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!"); +const u8 gText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p"); +const u8 gText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!"); +const u8 gText_EmptyString3[] = _(""); +const u8 gText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!"); + +// early declaration of strings +const u8 gText_PkmnIncapableOfPower[]; +const u8 gText_GlintAppearsInEye[]; +const u8 gText_PkmnGettingIntoPosition[]; +const u8 gText_PkmnBeganGrowlingDeeply[]; +const u8 gText_PkmnEagerForMore[]; +const u8 gText_DefeatedOpponentByReferee[]; +const u8 gText_LostToOpponentByReferee[]; +const u8 gText_TiedOpponentByReferee[]; +const u8 gText_QuestionForfeitMatch[]; +const u8 gText_ForfeitedMatch[]; +const u8 gText_Trainer1WinText[]; +const u8 gText_Trainer2WinText[]; +const u8 gText_TwoInGameTrainersDefeated[]; +const u8 gText_Trainer2LoseText[]; + +const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] = +{ + gText_Trainer1LoseText, + gText_PkmnGainedEXP, + gText_PkmnGrewToLv, + gText_PkmnLearnedMove, + gText_TryToLearnMove1, + gText_TryToLearnMove2, + gText_TryToLearnMove3, + gText_PkmnForgotMove, + gText_StopLearningMove, + gText_DidNotLearnMove, + gText_PkmnLearnedMove2, + gText_AttackMissed, + gText_PkmnProtectedItself, + gText_StatsWontIncrease2, + gText_AvoidedDamage, + gText_ItDoesntAffect, + gText_PkmnFainted, + gText_PkmnFainted2, + gText_PlayerGotMoney, + gText_PlayerWhiteout, + gText_PlayerWhiteout2, + gText_PreventsEscape, + gText_HitXTimes, + gText_PkmnFellAsleep, + gText_PkmnMadeSleep, + gText_PkmnAlreadyAsleep, + gText_PkmnAlreadyAsleep2, + gText_PkmnWasntAffected, + gText_PkmnWasPoisoned, + gText_PkmnPoisonedBy, + gText_PkmnHurtByPoison, + gText_PkmnAlreadyPoisoned, + gText_PkmnBadlyPoisoned, + gText_PkmnEnergyDrained, + gText_PkmnWasBurned, + gText_PkmnBurnedBy, + gText_PkmnHurtByBurn, + gText_PkmnWasFrozen, + gText_PkmnFrozenBy, + gText_PkmnIsFrozen, + gText_PkmnWasDefrosted, + gText_PkmnWasDefrosted2, + gText_PkmnWasDefrostedBy, + gText_PkmnWasParalyzed, + gText_PkmnWasParalyzedBy, + gText_PkmnIsParalyzed, + gText_PkmnIsAlreadyParalyzed, + gText_PkmnHealedParalysis, + gText_PkmnDreamEaten, + gText_StatsWontIncrease, + gText_StatsWontDecrease, + gText_TeamStoppedWorking, + gText_FoeStoppedWorking, + gText_PkmnIsConfused, + gText_PkmnHealedConfusion, + gText_PkmnWasConfused, + gText_PkmnAlreadyConfused, + gText_PkmnFellInLove, + gText_PkmnInLove, + gText_PkmnImmobilizedByLove, + gText_PkmnBlownAway, + gText_PkmnChangedType, + gText_PkmnFlinched, + gText_PkmnRegainedHealth, + gText_PkmnHPFull, + gText_PkmnRaisedSpDef, + gText_PkmnRaisedDef, + gText_PkmnCoveredByVeil, + gText_PkmnUsedSafeguard, + gText_PkmnSafeguardExpired, + gText_PkmnWentToSleep, + gText_PkmnSleptHealthy, + gText_PkmnWhippedWhirlwind, + gText_PkmnTookSunlight, + gText_PkmnLoweredHead, + gText_PkmnIsGlowing, + gText_PkmnFlewHigh, + gText_PkmnDugHole, + gText_PkmnSqueezedByBind, + gText_PkmnTrappedInVortex, + gText_PkmnWrappedBy, + gText_PkmnClamped, + gText_PkmnHurtBy, + gText_PkmnFreedFrom, + gText_PkmnCrashed, + gText_PkmnShroudedInMist, + gText_PkmnProtectedByMist, + gText_PkmnGettingPumped, + gText_PkmnHitWithRecoil, + gText_PkmnProtectedItself2, + gText_PkmnBuffetedBySandstorm, + gText_PkmnPeltedByHail, + gText_PkmnSeeded, + gText_PkmnEvadedAttack, + gText_PkmnSappedByLeechSeed, + gText_PkmnFastAsleep, + gText_PkmnWokeUp, + gText_PkmnUproarKeptAwake, + gText_PkmnWokeUpInUproar, + gText_PkmnCausedUproar, + gText_PkmnMakingUproar, + gText_PkmnCalmedDown, + gText_PkmnCantSleepInUproar, + gText_PkmnStockpiled, + gText_PkmnCantStockpile, + gText_PkmnCantSleepInUproar2, + gText_UproarKeptPkmnAwake, + gText_PkmnStayedAwakeUsing, + gText_PkmnStoringEnergy, + gText_PkmnUnleashedEnergy, + gText_PkmnFatigueConfusion, + gText_PkmnPickedUpItem, + gText_PkmnUnaffected, + gText_PkmnTransformedInto, + gText_PkmnMadeSubstitute, + gText_PkmnHasSubstitute, + gText_SubstituteDamaged, + gText_PkmnSubstituteFaded, + gText_PkmnMustRecharge, + gText_PkmnRageBuilding, + gText_PkmnMoveWasDisabled, + gText_PkmnMoveIsDisabled, + gText_PkmnMoveDisabledNoMore, + gText_PkmnGotEncore, + gText_PkmnEncoreEnded, + gText_PkmnTookAim, + gText_PkmnSketchedMove, + gText_PkmnTryingToTakeFoe, + gText_PkmnTookFoe, + gText_PkmnReducedPP, + gText_PkmnStoleItem, + gText_PkmnCantEscape, + gText_PkmnFellIntoNightmare, + gText_PkmnLockedInNightmare, + gText_PkmnLaidCurse, + gText_PkmnAfflictedByCurse, + gText_SpikesScattered, + gText_PkmnHurtBySpikes, + gText_PkmnIdentified, + gText_PkmnPerishCountFell, + gText_PkmnBracedItself, + gText_PkmnEnduredHit, + gText_MagnitudeStrength, + gText_PkmnCutHPMaxedAttack, + gText_PkmnCopiedStatChanges, + gText_PkmnGotFree, + gText_PkmnShedLeechSeed, + gText_PkmnBlewAwaySpikes, + gText_PkmnFledFromBattle, + gText_PkmnForesawAttack, + gText_PkmnTookAttack, + gText_PkmnAttack, + gText_PkmnCenterAttention, + gText_PkmnChargingPower, + gText_NaturePowerTurnedInto, + gText_PkmnStatusNormal, + gText_PkmnHasNoMovesLeft, + gText_PkmnSubjectedToTorment, + gText_PkmnCantUseMoveTorment, + gText_PkmnTighteningFocus, + gText_PkmnFellForTaunt, + gText_PkmnCantUseMoveTaunt, + gText_PkmnReadyToHelp, + gText_PkmnSwitchedItems, + gText_PkmnCopiedFoe, + gText_PkmnMadeWish, + gText_PkmnWishCameTrue, + gText_PkmnPlantedRoots, + gText_PkmnAbsorbedNutrients, + gText_PkmnAnchoredItself, + gText_PkmnWasMadeDrowsy, + gText_PkmnKnockedOff, + gText_PkmnSwappedAbilities, + gText_PkmnSealedOpponentMove, + gText_PkmnCantUseMoveSealed, + gText_PkmnWantsGrudge, + gText_PkmnLostPPGrudge, + gText_PkmnShroudedItself, + gText_PkmnMoveBounced, + gText_PkmnWaitsForTarget, + gText_PkmnSnatchedMove, + gText_PkmnMadeItRain, + gText_PkmnRaisedSpeed, + gText_PkmnProtectedBy, + gText_PkmnPreventsUsage, + gText_PkmnRestoredHPUsing, + gText_PkmnChangedTypeWith, + gText_PkmnPreventsParalysisWith, + gText_PkmnPreventsRomanceWith, + gText_PkmnPreventsPoisoningWith, + gText_PkmnPreventsConfusionWith, + gText_PkmnRaisedFirePowerWith, + gText_PkmnAnchorsItselfWith, + gText_PkmnCutsAttackWith, + gText_PkmnPreventsStatLossWith, + gText_PkmnHurtsWith, + gText_PkmnTraced, + gText_StatSharply, + gText_StatRose, + gText_StatHarshly, + gText_StatFell, + gText_PkmnsStatChanged, + gText_PkmnsStatChanged2, + gText_PkmnsStatChanged3, + gText_PkmnsStatChanged4, + gText_CriticalHit, + gText_OneHitKO, + gText_123Poof, + gText_AndEllipsis, + gText_NotVeryEffective, + gText_SuperEffective, + gText_GotAwaySafely, + gText_WildPkmnFled, + gText_NoRunningFromTrainers, + gText_CantEscape, + gText_DontLeaveBirch, + gText_ButNothingHappened, + gText_ButItFailed, + gText_ItHurtConfusion, + gText_MirrorMoveFailed, + gText_StartedToRain, + gText_DownpourStarted, + gText_RainContinues, + gText_DownpourContinues, + gText_RainStopped, + gText_SandstormBrewed, + gText_SandstormRages, + gText_SandstormSubsided, + gText_SunlightGotBright, + gText_SunlightStrong, + gText_SunlightFaded, + gText_StartedHail, + gText_HailContinues, + gText_HailStopped, + gText_FailedToSpitUp, + gText_FailedToSwallow, + gText_WindBecameHeatWave, + gText_StatChangesGone, + gText_CoinsScattered, + gText_TooWeakForSubstitute, + gText_SharedPain, + gText_BellChimed, + gText_FaintInThree, + gText_NoPPLeft, + gText_ButNoPPLeft, + gText_PlayerUsedItem, + gText_WallyUsedItem, + gText_TrainerBlockedBall, + gText_DontBeAThief, + gText_ItDodgedBall, + gText_YouMissedPkmn, + gText_PkmnBrokeFree, + gText_ItAppearedCaught, + gText_AarghAlmostHadIt, + gText_ShootSoClose, + gText_GotchaPkmnCaught, + gText_GotchaPkmnCaught2, + gText_GiveNicknameCaptured, + gText_PkmnSentToPC, + gText_PkmnDataAddedToDex, + gText_ItIsRaining, + gText_SandstormIsRaging, + gText_CantEscape2, + gText_PkmnIgnoresAsleep, + gText_PkmnIgnoredOrders, + gText_PkmnBeganToNap, + gText_PkmnLoafing, + gText_PkmnWontObey, + gText_PkmnTurnedAway, + gText_PkmnPretendNotNotice, + gText_EnemyAboutToSwitchPkmn, + gText_CreptCloser, + gText_CantGetCloser, + gText_PkmnWatchingCarefully, + gText_PkmnCuriousAboutX, + gText_PkmnEnthralledByX, + gText_PkmnIgnoredX, + gText_ThrewPokeblockAtPkmn, + gText_OutOfSafariBalls, + gText_PkmnsItemCuredParalysis, + gText_PkmnsItemCuredPoison, + gText_PkmnsItemHealedBurn, + gText_PkmnsItemDefrostedIt, + gText_PkmnsItemWokeIt, + gText_PkmnsItemSnappedOut, + gText_PkmnsItemCuredProblem, + gText_PkmnsItemRestoredHealth, + gText_PkmnsItemRestoredPP, + gText_PkmnsItemRestoredStatus, + gText_PkmnsItemRestoredHPALittle, + gText_ItemAllowsOnlyYMove, + gText_PkmnHungOnWithX, + gText_EmptyString3, + gText_PkmnsXPreventsBurns, + gText_PkmnsXBlocksY, + gText_PkmnsXRestoredHPALittle2, + gText_PkmnsXWhippedUpSandstorm, + gText_PkmnsXPreventsYLoss, + gText_PkmnsXInfatuatedY, + gText_PkmnsXMadeYIneffective, + gText_PkmnsXCuredYProblem, + gText_ItSuckedLiquidOoze, + gText_PkmnTransformed, + gText_ElectricityWeakened, + gText_FireWeakened, + gText_PkmnHidUnderwater, + gText_PkmnSprangUp, + gText_HMMovesCantBeForgotten, + gText_XFoundOneY, + gText_PlayerDefeatedLinkTrainerTrainer1, + gText_SoothingAroma, + gText_ItemsCantBeUsedNow, + gText_ForXCommaYZ, + gText_UsingXTheYOfZN, + gText_PkmnUsedXToGetPumped, + gText_PkmnsXMadeYUseless, + gText_PkmnTrappedBySandTomb, + gText_EmptyString4, + gText_ABoosted, + gText_PkmnsXIntensifiedSun, + gText_PkmnMakesGroundMiss, + gText_YouThrowABallNowRight, + gText_PkmnsXTookAttack, + gText_PkmnChoseXAsDestiny, + gText_PkmnLostFocus, + gText_UseNextPkmn, + gText_PkmnFledUsingIts, + gText_PkmnFledUsing, + gText_PkmnWasDraggedOut, + gText_PreventedFromWorking, + gText_PkmnsItemNormalizedStatus, + gText_Trainer1UsedItem, + gText_BoxIsFull, + gText_PkmnAvoidedAttack, + gText_PkmnsXMadeItIneffective, + gText_PkmnsXPreventsFlinching, + gText_PkmnAlreadyHasBurn, + gText_StatsWontDecrease2, + gText_PkmnsXBlocksY2, + gText_PkmnsXWoreOff, + gText_PkmnRaisedDefALittle, + gText_PkmnRaisedSpDefALittle, + gText_TheWallShattered, + gText_PkmnsXPreventsYsZ, + gText_PkmnsXCuredItsYProblem, + gText_PkmnCantEscape2, + gText_PkmnObtainedX, + gText_PkmnObtainedX2, + gText_PkmnObtainedXYObtainedZ, + gText_ButNoEffect, + gText_PkmnsXHadNoEffectOnY, + gText_TwoInGameTrainersDefeated, + gText_Trainer2LoseText, + gText_PkmnIncapableOfPower, + gText_GlintAppearsInEye, + gText_PkmnGettingIntoPosition, + gText_PkmnBeganGrowlingDeeply, + gText_PkmnEagerForMore, + gText_DefeatedOpponentByReferee, + gText_LostToOpponentByReferee, + gText_TiedOpponentByReferee, + gText_QuestionForfeitMatch, + gText_ForfeitedMatch, + gText_PkmnTransferredSomeonesPC, + gText_PkmnTransferredLanettesPC, + gText_PkmnBoxSomeonesPCFull, + gText_PkmnBoxLanettesPCFull, + gText_Trainer1WinText, + gText_Trainer2WinText, +}; + +const u16 gMissStringIds[] = +{ + STRINGID_ATTACKMISSED, STRINGID_PKMNPROTECTEDITSELF, + STRINGID_PKMNAVOIDEDATTACK, STRINGID_AVOIDEDDAMAGE, + STRINGID_PKMNMAKESGROUNDMISS +}; + +// todo: change values to string Ids +const u16 gUnknown_085CC83E[] = +{ + 0x00e2, 0x00e3, 0x0021, + 0x0112, 0x0165, 0x00e8, 0x00e9, 0x00e5, 0x00ed, 0x00f0, 0x00f3, + 0x00ee, 0x00f4, 0x0066, 0x0067, 0x00ef, 0x00f5, 0x00ea, 0x00eb, + 0x00ec, 0x0065, 0x0098, 0x00e5, 0x00e5, 0x004e, 0x0160, 0x004d, + 0x0161, 0x004f, 0x0068, 0x0069, 0x001b, 0x006a, 0x0139, 0x0052, + 0x0053, 0x0070, 0x0071, 0x0073, 0x0074, 0x006c, 0x006e, 0x00f7, + 0x004c, 0x0075, 0x0076, 0x0077, 0x00d5, 0x00d6, 0x003d, 0x0130, + 0x0145, 0x0146, 0x00d7, 0x00d8, 0x003e, 0x0130, 0x0054, 0x0055, + 0x0056, 0x0057, 0x0058, 0x0059, 0x013d, 0x013e, 0x005a, 0x005c, + 0x005b, 0x005d, 0x005b, 0x0148, 0x0061, 0x00e5, 0x0063, 0x00e5, + 0x007d, 0x00e5, 0x007e, 0x00fb, 0x0028, 0x0029, 0x0037, 0x0038, + 0x0023, 0x0024, 0x002e, 0x002f, 0x0031, 0x0032, 0x0035, 0x0036, + 0x0017, 0x007c, 0x0045, 0x0136, 0x002d, 0x0139, 0x013b, 0x013c, + 0x00fd, 0x00fd, 0x00fd, 0x00fd, 0x0142, 0x00a1, 0x014f, 0x0107, + 0x0108, 0x0109, 0x010a, 0x0110, 0x0110, 0x0110, 0x0110, 0x0110, + 0x0110, 0x0110, 0x0110, 0x0111, 0x0110, 0x0110, 0x0110, 0x00f1, + 0x0110, 0x0110, 0x0110, 0x0116, 0x0117, 0x0118, 0x0119, 0x016d, + 0x011b, 0x011c, 0x011e, 0x011f, 0x0120, 0x0128, 0x0123, 0x0126, + 0x0125, 0x0124, 0x0127, 0x0129, 0x0156, 0x0131, 0x0163, 0x016a, + 0x00c7, 0x0163, 0x016a, 0x00c9, 0x0163, 0x016a, 0x0166, 0x0167, + 0x0168, 0x00cb, 0x0137, 0x0177, 0x0178, 0x0179, 0x017a, +}; + +const u16 gTrappingMoves[] = +{ + MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, 0xFFFF +}; + +const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!"); +const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{UNKNOWN_A}\p"); +const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p"); +const u8 gText_EllipsisQuestionMark[] = _("……?\p"); +const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_SCR_ACTIVE_NAME_WITH_PREFIX} do?"); +const u8 gText_WhatWillPkmnDo2[] = _("What will\n{B_PLAYER_NAME} do?"); +const u8 gText_WhatWillWallyDo[] = _("What will\nWALLY do?"); +const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…"); +const u8 gText_BattleMenu[] = _("FIGHT{CLEAR_TO 56}BAG\nPOKéMON{CLEAR_TO 56}RUN"); +const u8 gText_SafariZoneMenu[] = _("BALL{CLEAR_TO 56}{POKEBLOCK}\nGO NEAR{CLEAR_TO 56}RUN"); +const u8 gText_MoveInterfacePP[] = _("PP "); +const u8 gText_MoveInterfaceType[] = _("TYPE/"); +const u8 gText_MoveInterfacePpType[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}PP\nTYPE/"); +const u8 gText_MoveInterfaceDynamicColors[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}"); +const u8 gText_WhichMoveToForget4[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Which move should\nbe forgotten?"); +const u8 gText_BattleYesNoChoice[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Yes\nNo"); +const u8 gText_BattleSwitchWhich[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Switch\nwhich?"); +const u8 gText_BattleSwitchWhich2[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}"); +const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}"); +const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}"); +const u8 gText_BattleSwitchWhich5[] = _("-"); + +const u8 gText_HP[] = _("HP"); +const u8 gText_Attack[] = _("ATTACK"); +const u8 gText_Defense[] = _("DEFENSE"); +const u8 gText_SpAtk[] = _("SP. ATK"); +const u8 gText_SpDef[] = _("SP. DEF"); + +const u8 * const gStatNamesTable2[] = +{ + gText_HP, gText_SpAtk, gText_Attack, + gText_SpDef, gText_Defense, gText_Speed +}; + +const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS"); +const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GREY}Left: $" "{HIGHLIGHT DARK_GREY}");const u8 gText_Sleep[] = _( "sleep");const u8 gText_Poison[] = _( "poison");const u8 gText_Burn[] = _( "burn");const u8 gText_Paralysis[] = _( "paralysis");const u8 gText_Ice[] = _( "ice");const u8 gText_Confusion[] = _( "confusion");const u8 gText_Love[] = _( "love"); +const u8 gText_SpaceAndSpace[] = _(" and "); +const u8 gText_CommaSpace[] = _(", "); +const u8 gText_Space2[] = _(" "); +const u8 gText_ScrollTextUp[] = _("\l"); +const u8 gText_NewLine[] = _("\n"); +const u8 gText_Are[] = _("are"); +const u8 gText_Are2[] = _("are"); +const u8 gText_BadEgg[] = _("Bad EGG"); +const u8 gText_BattleWallyName[] = _("WALLY"); +const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win"); +const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss"); +const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw"); +const u8 gText_SpaceIs[] = _(" is"); +const u8 gText_ApostropheS[] = _("’s"); + +const u8 gText_UnknownMoveTypes[][17] = +{ + _("a NORMAL move"), + _("a FIGHTING move"), + _("a FLYING move"), + _("a POISON move"), + _("a GROUND move"), + _("a ROCK move"), + _("a BUG move"), + _("a GHOST move"), + _("a STEEL move"), + _("a ??? move"), + _("a FIRE move"), + _("a WATER move"), + _("a GRASS move"), + _("an ELECTRIC move"), + _("a PSYCHIC move"), + _("an ICE move"), + _("a DRAGON move"), + _("a DARK move") +}; + +const u8 gText_BattleTourney[] = _("BATTLE TOURNEY"); +const u8 gText_Round1[] = _("Round 1"); +const u8 gText_Round2[] = _("Round 2"); +const u8 gText_Semifinal[] = _("Semifinal"); +const u8 gText_Final[] = _("Final"); + +const u8 * const gRoundsStringTable[] = +{ + gText_Round1, + gText_Round2, + gText_Semifinal, + gText_Final +}; + +const u8 gText_TheGreatNewHope[] = _("The great new hope!\p"); +const u8 gText_WillChampinshipDreamComeTrue[] = _("Will the championship dream come true?!\p"); +const u8 gText_AFormerChampion[] = _("A former CHAMPION!\p"); +const u8 gText_ThePreviousChampion[] = _("The previous CHAMPION!\p"); +const u8 gText_TheUnbeatenChampion[] = _("The unbeaten CHAMPION!\p"); + +const u8 gText_PlayerMon1Name[] = _("{B_PLAYER_MON1_NAME}"); +const u8 gText_Vs[] = _("VS"); +const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}"); +const u8 gText_Mind[] = _("Mind"); +const u8 gText_Skill[] = _("Skill"); +const u8 gText_Body[] = _("Body"); +const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}"); +const u8 gText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!"); +const u8 gText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!"); +const u8 gText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p"); +const u8 gText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!"); +const u8 gText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p"); +const u8 gText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}"); +const u8 gText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!"); +const u8 gText_GlintAppearsInEye[] = _("A glint appears in\n{B_ACTIVE_NAME_WITH_PREFIX}’s eyes!"); +const u8 gText_PkmnGettingIntoPosition[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!"); +const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_ACTIVE_NAME_WITH_PREFIX} began growling deeply!"); +const u8 gText_PkmnEagerForMore[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is eager for more!"); + +const u16 gUnknown_085CCF0A[] = +{ + 0x016E, 0x016F, 0x0170, 0x0171 +}; + +const u8 gText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!"); +const u8 gText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!"); +const u8 gText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p"); +const u8 gText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p"); +const u8 gText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p"); +const u8 gText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p"); +const u8 gText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p"); +const u8 gText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p"); +const u8 gText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!"); +const u8 gText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!"); +const u8 gText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!"); +const u8 gText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!"); + +const u8 * const gRefereeStringsTable[] = +{ + gText_RefIfNothingIsDecided, + gText_RefThatsIt, + gText_RefJudgeMind, + gText_RefJudgeSkill, + gText_RefJudgeBody, + gText_RefJudgement1, + gText_RefJudgement2, + gText_RefJudgement3, + gText_RefCommenceBattle, +}; + +const u8 gText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?"); +const u8 gText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!"); +const u8 gText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}"); +const u8 gText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}"); +const u8 gText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); +const u8 gText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); +const u8 gText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); +const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?"); +const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS."); +const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}"); +const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}"); + +const u16 gUnknown_085CD336[] = +{ + 0x000e, 0x0046, 0x004a, 0x006a, 0x006b, 0x006c, 0x006e, 0x006f, + 0x0079, 0x007b, 0x007d, 0x0094, 0x0096, 0x0097, 0x009b, 0x009c, + 0x009f, 0x00a4, 0x00aa, 0x00ad, 0x00b6, 0x00bf, 0x00cb, 0x00cd, + 0x00cf, 0x00d6, 0x00ed, 0x00f4, 0x00f5, 0x010a, 0x010f, 0x0112, + 0x0113, 0x011a, 0x0125, 0x0136, 0x013c, 0x0140, 0x0149, 0x014a, + 0x014e, 0x0154, 0x0000, 0x0064, 0x0069, 0x0075, 0x0085, 0x00af, + 0x010d, 0x0153, 0x0000, 0x0060, 0x0061, 0x0066, 0x0068, 0x008c, + 0x0090, 0x00a5, 0x00b8, 0x010c, 0x0111, 0x0118, 0x0119, 0x0129, + 0x012a, 0x012c, 0x0139, 0x015a, 0x015b, 0x0000, 0x0001, 0x000a, + 0x000b, 0x0011, 0x0013, 0x0014, 0x0015, 0x001e, 0x0023, 0x0025, + 0x0027, 0x002b, 0x002c, 0x002d, 0x002e, 0x002f, 0x0040, 0x0047, + 0x0051, 0x0059, 0x005a, 0x005b, 0x005c, 0x0067, 0x0076, 0x007a, + 0x0080, 0x0084, 0x008b, 0x0091, 0x00a3, 0x00a9, 0x00ab, 0x00ae, + 0x00c1, 0x00cc, 0x00d5, 0x00f9, 0x00fd, 0x00ff, 0x0100, 0x0103, + 0x0104, 0x0110, 0x011b, 0x0141, 0x0157, 0x0000, +}; + +const u8 gUnknown_085CD422[] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0}; + +const u16 gUnknown_085CD42C[] = +{ + 0x01ff, 0x0100, 0x0000, 0x0101, 0x060f, 0x0000, 0x01ff, 0x0101, + 0x0000, 0x0100, 0x060f, 0x0000, 0x01ee, 0x0100, 0x0000, 0x0d00, + 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, + 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x07ee, 0x0100, + 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, + 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0c00, 0x0b0e, 0x0000, + 0x01ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x0102, + 0x0000, 0x0c00, 0x0b0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, + 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, + 0x01ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x0100, + 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x0100, 0x0120, 0x0000, 0x0100, + 0x0200, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, + 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff, + 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00, + 0x0f0e, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, + 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x0100, 0x01ff, + 0x0000, 0x0100, 0x0600, 0x0000, 0x0100, 0x01ff, 0x0000, 0x0100, + 0x0600, 0x0000, 0x0100, 0x01ff, 0x0000, 0x0100, 0x0600, 0x0000, +}; + +const u16 gUnknown_085CD54C[] = +{ + 0x01ff, 0x0100, 0x0000, 0x0101, 0x060f, 0x0000, 0x01ff, 0x0101, + 0x0000, 0x0100, 0x060f, 0x0000, 0x01ee, 0x0100, 0x0000, 0x0d00, + 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, + 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x07ee, 0x0100, + 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, + 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0c00, 0x0b0e, 0x0000, + 0x01ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x0102, + 0x0000, 0x0c00, 0x0b0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, + 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, + 0x01ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x0100, + 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x0100, 0x0120, 0x0000, 0x0100, + 0x0200, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0100, 0x0f0e, 0x0000, + 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff, + 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00, + 0x0f0e, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, + 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff, + 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x0111, 0x0100, 0x0000, 0x0201, + 0x0301, 0x0000 +}; + +const u16 * const gUnknown_085CD660[] = +{ + gUnknown_085CD42C, gUnknown_085CD54C +}; + +const u8 gUnknown_085CD668[] = {8, 4, 1, 0}; + +extern struct StringInfoBattle *gStringInfo; + +void BufferStringBattle(u16 stringID) +{ + s32 i; + const u8* stringPtr = NULL; + + gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]); + gLastUsedItem = gStringInfo->lastItem; + gLastUsedAbility = gStringInfo->lastAbility; + gBattleScripting.bank = gStringInfo->scrActive; + *(&gBattleStruct->field_52) = gStringInfo->unk1605E; + *(&gBattleStruct->hpScale) = gStringInfo->hpScale; + gStringBank = gStringInfo->StringBank; + *(&gBattleStruct->stringMoveType) = gStringInfo->moveType; + + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + gAbilitiesPerBank[i] = gStringInfo->abilities[i]; + } + for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++) + { + gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i]; + gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i]; + gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i]; + } + + switch (stringID) + { + case STRINGID_INTROMSG: // first battle msg + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (gBattleTypeFlags & BATTLE_TYPE_x800000) + { + stringPtr = gText_TwoTrainersWantToBattle; + } + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) + stringPtr = gText_TwoLinkTrainersWantToBattlePause; + else + stringPtr = gText_TwoLinkTrainersWantToBattle; + } + else + { + if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + stringPtr = gText_Trainer1WantsToBattle; + else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) + stringPtr = gText_LinkTrainerWantsToBattlePause; + else + stringPtr = gText_LinkTrainerWantsToBattle; + } + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + stringPtr = gText_TwoTrainersWantToBattle; + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + stringPtr = gText_TwoTrainersWantToBattle; + else + stringPtr = gText_Trainer1WantsToBattle; + } + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY) + stringPtr = gText_WildPkmnAppeared2; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles + stringPtr = gText_TwoWildPkmnAppeared; + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + stringPtr = gText_WildPkmnAppearedPause; + else + stringPtr = gText_WildPkmnAppeared; + } + break; + case STRINGID_INTROSENDOUT: // poke first send-out + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + stringPtr = gText_InGamePartnerSentOutZGoN; + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + stringPtr = gText_GoTwoPkmn; + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = gText_LinkPartnerSentOutPkmnGoPkmn; + else + stringPtr = gText_GoTwoPkmn; + } + else + { + stringPtr = gText_GoPkmn; + } + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + stringPtr = gText_TwoTrainersSentPkmn; + else if (gBattleTypeFlags & BATTLE_TYPE_x800000) + stringPtr = gText_TwoTrainersSentPkmn; + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = gText_TwoLinkTrainersSentOutPkmn; + else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + stringPtr = gText_LinkTrainerSentOutTwoPkmn; + else + stringPtr = gText_Trainer1SentOutTwoPkmn; + } + else + { + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) + stringPtr = gText_Trainer1SentOutPkmn; + else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + stringPtr = gText_Trainer1SentOutPkmn; + else + stringPtr = gText_LinkTrainerSentOutPkmn; + } + } + break; + case STRINGID_RETURNMON: // sending poke to ball msg + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + if (*(&gBattleStruct->hpScale) == 0) + stringPtr = gText_PkmnThatsEnough; + else if (*(&gBattleStruct->hpScale) == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + stringPtr = gText_PkmnComeBack; + else if (*(&gBattleStruct->hpScale) == 2) + stringPtr = gText_PkmnOkComeBack; + else + stringPtr = gText_PkmnGoodComeBack; + } + else + { + if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_800 || gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = gText_LinkTrainer2WithdrewPkmn; + else + stringPtr = gText_LinkTrainer1WithdrewPkmn; + } + else + { + stringPtr = gText_Trainer1WithdrewPkmn; + } + } + break; + case STRINGID_SWITCHINMON: // switch-in msg + if (GetBankSide(gBattleScripting.bank) == SIDE_PLAYER) + { + if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + stringPtr = gText_GoPkmn2; + else if (*(&gBattleStruct->hpScale) == 1) + stringPtr = gText_DoItPkmn; + else if (*(&gBattleStruct->hpScale) == 2) + stringPtr = gText_GoForItPkmn; + else + stringPtr = gText_YourFoesWeakGetEmPkmn; + } + else + { + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (gBattleTypeFlags & BATTLE_TYPE_x800000) + { + if (gBattleScripting.bank == 1) + stringPtr = gText_Trainer1SentOutPkmn2; + else + stringPtr = gText_Trainer2SentOutPkmn; + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = gText_LinkTrainerMultiSentOutPkmn; + else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + stringPtr = gText_Trainer1SentOutPkmn2; + else + stringPtr = gText_LinkTrainerSentOutPkmn2; + } + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + { + if (gBattleScripting.bank == 1) + stringPtr = gText_Trainer1SentOutPkmn2; + else + stringPtr = gText_Trainer2SentOutPkmn; + } + else + { + stringPtr = gText_Trainer1SentOutPkmn2; + } + } + } + break; + case STRINGID_USEDMOVE: // pokemon used a move msg + sub_814F8F8(gBattleTextBuff1); + + if (gStringInfo->currentMove > LAST_MOVE_INDEX) + StringCopy(gBattleTextBuff2, gText_UnknownMoveTypes[*(&gBattleStruct->stringMoveType)]); + else + StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]); + + sub_814F950(gBattleTextBuff2); + stringPtr = gText_AttackerUsedX; + break; + case STRINGID_BATTLEEND: // battle end + if (gBattleTextBuff1[0] & BATTLE_OUTCOME_BIT_x80) + { + gBattleTextBuff1[0] &= ~(BATTLE_OUTCOME_BIT_x80); + if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW) + gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON); + + if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW) + stringPtr = gText_GotAwaySafely; + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = gText_TwoWildFled; + else + stringPtr = gText_WildFled; + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW) + gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON); + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + switch (gBattleTextBuff1[0]) + { + case BATTLE_WON: + if (gBattleTypeFlags & BATTLE_TYPE_x800000) + stringPtr = gText_TwoInGameTrainersDefeated; + else + stringPtr = gText_TwoLinkTrainersDefeated; + break; + case BATTLE_LOST: + stringPtr = gText_PlayerLostToTwo; + break; + case BATTLE_DREW: + stringPtr = gText_PlayerBattledToDrawVsTwo; + break; + } + } + else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + { + switch (gBattleTextBuff1[0]) + { + case BATTLE_WON: + stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1; + break; + case BATTLE_LOST: + stringPtr = gText_PlayerLostAgainstTrainer1; + break; + case BATTLE_DREW: + stringPtr = gText_PlayerBattledToDrawTrainer1; + break; + } + } + else + { + switch (gBattleTextBuff1[0]) + { + case BATTLE_WON: + stringPtr = gText_PlayerDefeatedLinkTrainer; + break; + case BATTLE_LOST: + stringPtr = gText_PlayerLostAgainstLinkTrainer; + break; + case BATTLE_DREW: + stringPtr = gText_PlayerBattledToDrawLinkTrainer; + break; + } + } + } + break; + default: // load a string from the table + if (stringID >= BATTLESTRINGS_COUNT + BATTLESTRINGS_ID_ADDER) + { + gDisplayedStringBattle[0] = EOS; + return; + } + else + { + stringPtr = gBattleStringsTable[stringID - BATTLESTRINGS_ID_ADDER]; + } + break; + } + + BattleStringExpandPlaceholdersToDisplayedString(stringPtr); +} diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index e53292442..17b0e2ff9 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -34,6 +34,7 @@ #include "pokemon_storage_system.h" #include "task.h" #include "naming_screen.h" +#include "battle_string_ids.h" // variables @@ -1375,7 +1376,7 @@ static void atk02_attackstring(void) return; if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) { - PrepareStringBattle(4, gBankAttacker); + PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker); gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; } gBattlescriptCurrInstr++; @@ -2000,7 +2001,7 @@ static void atk0B_healthbarupdate(void) if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { - PrepareStringBattle(0x80, gActiveBank); + PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank); } else { @@ -2157,7 +2158,7 @@ static void atk0D_critmessage(void) { if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - PrepareStringBattle(0xD9, gBankAttacker); + PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker); gBattleCommunication[MSG_DISPLAY] = 1; } gBattlescriptCurrInstr++; @@ -2229,22 +2230,22 @@ static void atk0F_resultmessage(void) switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) { case MOVESTATUS_SUPEREFFECTIVE: - stringId = 0xDE; + stringId = STRINGID_SUPEREFFECTIVE; break; case MOVESTATUS_NOTVERYEFFECTIVE: - stringId = 0xDD; + stringId = STRINGID_NOTVERYEFFECTIVE; break; case MOVESTATUS_ONEHITKO: - stringId = 0xDA; + stringId = STRINGID_ONEHITKO; break; case MOVESTATUS_ENDURED: - stringId = 0x99; + stringId = STRINGID_PKMNENDUREDHIT; break; case MOVESTATUS_FAILED: - stringId = 0xE5; + stringId = STRINGID_BUTITFAILED; break; case MOVESTATUS_NOTAFFECTED: - stringId = 0x1B; + stringId = STRINGID_ITDOESNTAFFECT; break; case MOVESTATUS_HUNGON: gLastUsedItem = gBattleMons[gBankTarget].item; @@ -2256,7 +2257,7 @@ static void atk0F_resultmessage(void) default: if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) { - stringId = 0x1B; + stringId = STRINGID_ITDOESNTAFFECT; } else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) { @@ -2285,7 +2286,7 @@ static void atk0F_resultmessage(void) } else if (gBattleMoveFlags & MOVESTATUS_FAILED) { - stringId = 0xE5; + stringId = STRINGID_BUTITFAILED; } else { @@ -3592,7 +3593,7 @@ static void atk23_getexp(void) PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) - PrepareStringBattle(0xD, gBattleStruct->expGetterBank); + PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank); MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); } gBattleStruct->sentInPokes >>= 1; @@ -6181,7 +6182,7 @@ static void atk5A_yesnoboxlearnmove(void) u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); if (IsHMMove2(moveId)) { - PrepareStringBattle(0x13F, gActiveBank); + PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank); gBattleScripting.learnMoveState = 6; } else |