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-rw-r--r--src/battle_2.c9
-rw-r--r--src/battle_message.c1428
-rw-r--r--src/battle_script_commands.c27
3 files changed, 1447 insertions, 17 deletions
diff --git a/src/battle_2.c b/src/battle_2.c
index fd7cf6863..0fc7e8ffd 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -41,6 +41,7 @@
#include "evolution_scene.h"
#include "roamer.h"
#include "safari_zone.h"
+#include "battle_string_ids.h"
struct UnknownStruct6
{
@@ -3299,7 +3300,7 @@ static void BattleIntroPrintTrainerWantsToBattle(void)
if (gBattleExecBuffer == 0)
{
gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- PrepareStringBattle(0, gActiveBank);
+ PrepareStringBattle(STRINGID_INTROMSG, gActiveBank);
gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
}
}
@@ -3309,7 +3310,7 @@ static void BattleIntroPrintWildMonAttacked(void)
if (gBattleExecBuffer == 0)
{
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
- PrepareStringBattle(0, 0);
+ PrepareStringBattle(STRINGID_INTROMSG, 0);
}
}
@@ -3332,7 +3333,7 @@ static void BattleIntroPrintOpponentSendsOut(void)
else
identity = IDENTITY_OPPONENT_MON1;
- PrepareStringBattle(1, GetBankByIdentity(identity));
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
}
@@ -3535,7 +3536,7 @@ static void BattleIntroPrintPlayerSendsOut(void)
identity = IDENTITY_PLAYER_MON1;
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
- PrepareStringBattle(1, GetBankByIdentity(identity));
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
}
diff --git a/src/battle_message.c b/src/battle_message.c
new file mode 100644
index 000000000..aaaf23fae
--- /dev/null
+++ b/src/battle_message.c
@@ -0,0 +1,1428 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_message.h"
+#include "battle_string_ids.h"
+#include "moves.h"
+#include "text.h"
+#include "string_util.h"
+
+extern u16 gLastUsedItem;
+extern u8 gLastUsedAbility;
+extern u8 gActiveBank;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gStringBank;
+extern u8 gEffectBank;
+extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT];
+extern u32 gBattleTypeFlags;
+extern u16 gTrainerBattleOpponent_A;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
+
+extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13];
+
+// strings
+extern const u8 gText_PkmnBoxSomeonesPCFull[];
+extern const u8 gText_PkmnBoxLanettesPCFull[];
+extern const u8 gText_PkmnTransferredSomeonesPC[];
+extern const u8 gText_PkmnTransferredLanettesPC[];
+
+// this file's functions
+void sub_814F8F8(u8 *txtPtr);
+void sub_814F950(u8 *txtPtr);
+
+// ewram variables
+EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
+EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
+EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
+EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
+
+// const rom data
+
+const u8 gText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
+const u8 gText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
+const u8 gText_EmptyString4[] = _("");
+const u8 gText_ABoosted[] = _(" a boosted");
+const u8 gText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
+const u8 gText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
+const u8 gText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
+const u8 gText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
+const u8 gText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
+const u8 gText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
+const u8 gText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
+const u8 gText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
+const u8 gText_UseNextPkmn[] = _("Use next POKéMON?");
+const u8 gText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
+const u8 gText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
+const u8 gText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
+const u8 gText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
+const u8 gText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
+const u8 gText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
+const u8 gText_PkmnFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
+const u8 gText_PkmnFainted2[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
+const u8 gText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
+const u8 gText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
+const u8 gText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PreventsEscape[] = _("{B_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
+const u8 gText_CantEscape2[] = _("Can’t escape!\p");
+const u8 gText_PkmnCantEscape2[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
+const u8 gText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
+const u8 gText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
+const u8 gText_PkmnMadeSleep[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
+const u8 gText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
+const u8 gText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
+const u8 gText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
+const u8 gText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
+const u8 gText_PkmnPoisonedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
+const u8 gText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
+const u8 gText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
+const u8 gText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
+const u8 gText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
+const u8 gText_PkmnBurnedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
+const u8 gText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
+const u8 gText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
+const u8 gText_PkmnFrozenBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
+const u8 gText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
+const u8 gText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
+const u8 gText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
+const u8 gText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
+const u8 gText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
+const u8 gText_PkmnWasParalyzedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
+const u8 gText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
+const u8 gText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
+const u8 gText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
+const u8 gText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
+const u8 gText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
+const u8 gText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
+const u8 gText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
+const u8 gText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
+const u8 gText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
+const u8 gText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
+const u8 gText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
+const u8 gText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
+const u8 gText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
+const u8 gText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_ACTIVE_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
+const u8 gText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
+const u8 gText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
+const u8 gText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
+const u8 gText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
+const u8 gText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
+const u8 gText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
+const u8 gText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
+const u8 gText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
+const u8 gText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
+const u8 gText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
+const u8 gText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
+const u8 gText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
+const u8 gText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
+const u8 gText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
+const u8 gText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
+const u8 gText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
+const u8 gText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
+const u8 gText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
+const u8 gText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
+const u8 gText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
+const u8 gText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
+const u8 gText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
+const u8 gText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
+const u8 gText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
+const u8 gText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
+const u8 gText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
+const u8 gText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
+const u8 gText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
+const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!");
+const u8 gText_PkmnProtectedByMist[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
+const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!");
+const u8 gText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
+const u8 gText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
+const u8 gText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
+const u8 gText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
+const u8 gText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
+const u8 gText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
+const u8 gText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
+const u8 gText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
+const u8 gText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
+const u8 gText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
+const u8 gText_PkmnUproarKeptAwake[] = _("But {B_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
+const u8 gText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
+const u8 gText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
+const u8 gText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
+const u8 gText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
+const u8 gText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+const u8 gText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
+const u8 gText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
+const u8 gText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+const u8 gText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
+const u8 gText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
+const u8 gText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
+const u8 gText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
+const u8 gText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
+const u8 gText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
+const u8 gText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
+const u8 gText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
+const u8 gText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
+const u8 gText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
+const u8 gText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
+const u8 gText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
+const u8 gText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
+const u8 gText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
+const u8 gText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
+const u8 gText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
+const u8 gText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
+const u8 gText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
+const u8 gText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
+const u8 gText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
+const u8 gText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
+const u8 gText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
+const u8 gText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+const u8 gText_PkmnCantEscape[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
+const u8 gText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
+const u8 gText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
+const u8 gText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
+const u8 gText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
+const u8 gText_PkmnHurtBySpikes[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
+const u8 gText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
+const u8 gText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
+const u8 gText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
+const u8 gText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
+const u8 gText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
+const u8 gText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
+const u8 gText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
+const u8 gText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
+const u8 gText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
+const u8 gText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
+const u8 gText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
+const u8 gText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
+const u8 gText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
+const u8 gText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
+const u8 gText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
+const u8 gText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
+const u8 gText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
+const u8 gText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
+const u8 gText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
+const u8 gText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
+const u8 gText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
+const u8 gText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
+const u8 gText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
+const u8 gText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+const u8 gText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+const u8 gText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
+const u8 gText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
+const u8 gText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
+const u8 gText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
+const u8 gText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
+const u8 gText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
+const u8 gText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
+const u8 gText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+const u8 gText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
+const u8 gText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
+const u8 gText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
+const u8 gText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
+const u8 gText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
+const u8 gText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
+const u8 gText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
+const u8 gText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_ACTIVE_NAME_WITH_PREFIX}’s move!");
+const u8 gText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
+const u8 gText_FireWeakened[] = _("Fire’s power was\nweakened!");
+const u8 gText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
+const u8 gText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
+const u8 gText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
+const u8 gText_ForXCommaYZ[] = _("For {B_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
+const u8 gText_PkmnUsedXToGetPumped[] = _("{B_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
+const u8 gText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
+const u8 gText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
+const u8 gText_TheWallShattered[] = _("The wall shattered!");
+const u8 gText_ButNoEffect[] = _("But it had no effect!");
+const u8 gText_PkmnHasNoMovesLeft[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
+const u8 gText_PkmnMoveIsDisabled[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
+const u8 gText_PkmnCantUseMoveTorment[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
+const u8 gText_PkmnCantUseMoveTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
+const u8 gText_PkmnCantUseMoveSealed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
+const u8 gText_PkmnMadeItRain[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
+const u8 gText_PkmnRaisedSpeed[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
+const u8 gText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
+const u8 gText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
+const u8 gText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
+const u8 gText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
+const u8 gText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
+const u8 gText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
+const u8 gText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
+const u8 gText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
+const u8 gText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
+const u8 gText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
+const u8 gText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
+const u8 gText_PkmnCutsAttackWith[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
+const u8 gText_PkmnPreventsStatLossWith[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
+const u8 gText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnTraced[] = _("{B_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
+const u8 gText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {STRING 27}\nprevents burns!");
+const u8 gText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+const u8 gText_PkmnsXBlocksY2[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+const u8 gText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {STRING 24}\nrestored its HP a little!");
+const u8 gText_PkmnsXWhippedUpSandstorm[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
+const u8 gText_PkmnsXIntensifiedSun[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
+const u8 gText_PkmnsXPreventsYLoss[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
+const u8 gText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
+const u8 gText_PkmnsXCuredYProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+const u8 gText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
+const u8 gText_PkmnTransformed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} transformed!");
+const u8 gText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
+const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {STRING 23}\nprevents switching!\p");
+const u8 gText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
+const u8 gText_PkmnsXMadeItIneffective[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
+const u8 gText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {STRING 27}\nprevents flinching!");
+const u8 gText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {STRING 24}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
+const u8 gText_PkmnsXCuredItsYProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+const u8 gText_PkmnsXHadNoEffectOnY[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
+const u8 gText_StatSharply[] = _("sharply ");
+const u8 gText_StatRose[] = _("rose!");
+const u8 gText_StatHarshly[] = _("harshly ");
+const u8 gText_StatFell[] = _("fell!");
+const u8 gText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
+const u8 gText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
+const u8 gText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
+const u8 gText_CriticalHit[] = _("A critical hit!");
+const u8 gText_OneHitKO[] = _("It’s a one-hit KO!");
+const u8 gText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
+const u8 gText_AndEllipsis[] = _("And…\p");
+const u8 gText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
+const u8 gText_NotVeryEffective[] = _("It’s not very effective…");
+const u8 gText_SuperEffective[] = _("It’s super effective!");
+const u8 gText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
+const u8 gText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
+const u8 gText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {STRING 24}!\p");
+const u8 gText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
+const u8 gText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
+const u8 gText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
+const u8 gText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
+const u8 gText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
+const u8 gText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
+const u8 gText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
+const u8 gText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
+const u8 gText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
+const u8 gText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
+const u8 gText_CantEscape[] = _("Can’t escape!\p");
+const u8 gText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
+const u8 gText_ButNothingHappened[] = _("But nothing happened!");
+const u8 gText_ButItFailed[] = _("But it failed!");
+const u8 gText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
+const u8 gText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
+const u8 gText_StartedToRain[] = _("It started to rain!");
+const u8 gText_DownpourStarted[] = _("A downpour started!");
+const u8 gText_RainContinues[] = _("Rain continues to fall.");
+const u8 gText_DownpourContinues[] = _("The downpour continues.");
+const u8 gText_RainStopped[] = _("The rain stopped.");
+const u8 gText_SandstormBrewed[] = _("A sandstorm brewed!");
+const u8 gText_SandstormRages[] = _("The sandstorm rages.");
+const u8 gText_SandstormSubsided[] = _("The sandstorm subsided.");
+const u8 gText_SunlightGotBright[] = _("The sunlight got bright!");
+const u8 gText_SunlightStrong[] = _("The sunlight is strong.");
+const u8 gText_SunlightFaded[] = _("The sunlight faded.");
+const u8 gText_StartedHail[] = _("It started to hail!");
+const u8 gText_HailContinues[] = _("Hail continues to fall.");
+const u8 gText_HailStopped[] = _("The hail stopped.");
+const u8 gText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
+const u8 gText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
+const u8 gText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
+const u8 gText_StatChangesGone[] = _("All stat changes were\neliminated!");
+const u8 gText_CoinsScattered[] = _("Coins scattered everywhere!");
+const u8 gText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
+const u8 gText_SharedPain[] = _("The battlers shared\ntheir pain!");
+const u8 gText_BellChimed[] = _("A bell chimed!");
+const u8 gText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
+const u8 gText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
+const u8 gText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
+const u8 gText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
+const u8 gText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
+const u8 gText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
+const u8 gText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
+const u8 gText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
+const u8 gText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
+const u8 gText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
+const u8 gText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
+const u8 gText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
+const u8 gText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
+const u8 gText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
+const u8 gText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
+const u8 gText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
+const u8 gText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
+const u8 gText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
+const u8 gText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
+const u8 gText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
+const u8 gText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
+const u8 gText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
+const u8 gText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+const u8 gText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+const u8 gText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
+const u8 gText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
+const u8 gText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
+const u8 gText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
+const u8 gText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
+const u8 gText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
+const u8 gText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+const u8 gText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
+const u8 gText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
+const u8 gText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+const u8 gText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
+const u8 gText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
+const u8 gText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
+const u8 gText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
+const u8 gText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
+const u8 gText_GoPkmn2[] = _("Go! {B_BUFF1}!");
+const u8 gText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
+const u8 gText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
+const u8 gText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
+const u8 gText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
+const u8 gText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
+const u8 gText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
+const u8 gText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
+const u8 gText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
+const u8 gText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
+const u8 gText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
+const u8 gText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
+const u8 gText_WildPkmnPrefix[] = _("Wild ");
+const u8 gText_FoePkmnPrefix[] = _("Foe ");
+const u8 gText_EmptyString8[] = _( "");
+const u8 gText_FoePkmnPrefix2[] = _("Foe");
+const u8 gText_AllyPkmnPrefix[] = _("Ally");
+const u8 gText_FoePkmnPrefix3[] = _("Foe");
+const u8 gText_AllyPkmnPrefix2[] = _("Ally");
+const u8 gText_FoePkmnPrefix4[] = _("Foe");
+const u8 gText_AllyPkmnPrefix3[] = _("Ally");
+const u8 gText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
+const u8 gText_ExclamationMark[] = _("!");
+const u8 gText_ExclamationMark2[] = _("!");
+const u8 gText_ExclamationMark3[] = _("!");
+const u8 gText_ExclamationMark4[] = _("!");
+const u8 gText_ExclamationMark5[] = _("!");
+const u8 gText_HP2[] = _("HP");
+const u8 gText_Attack2[] = _("ATTACK");
+const u8 gText_Defense2[] = _("DEFENSE");
+const u8 gText_Speed[] = _("SPEED");
+const u8 gText_SpAtk2[] = _("SP. ATK");
+const u8 gText_SpDef2[] = _("SP. DEF");
+const u8 gText_Accuracy[] = _("accuracy");
+const u8 gText_Evasiveness[] = _("evasiveness");
+
+const u8 * const gStatNamesTable[] =
+{
+ gText_HP2, gText_Attack2, gText_Defense2,
+ gText_Speed, gText_SpAtk2, gText_SpDef2,
+ gText_Accuracy, gText_Evasiveness
+};
+
+const u8 gText_PokeblockWasTooSpicy[] = _("was too spicy!");
+const u8 gText_PokeblockWasTooDry[] = _("was too dry!");
+const u8 gText_PokeblockWasTooSweet[] = _("was too sweet!");
+const u8 gText_PokeblockWasTooBitter[] = _("was too bitter!");
+const u8 gText_PokeblockWasTooSour[] = _("was too sour!");
+
+const u8 * const gPokeblockWasTooXStringTable[] =
+{
+ gText_PokeblockWasTooSpicy, gText_PokeblockWasTooDry,
+ gText_PokeblockWasTooSweet, gText_PokeblockWasTooBitter,
+ gText_PokeblockWasTooSour
+};
+
+const u8 gText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
+const u8 gText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
+const u8 gText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
+const u8 gText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
+const u8 gText_DontBeAThief[] = _("Don’t be a thief!");
+const u8 gText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
+const u8 gText_YouMissedPkmn[] = _("You missed the POKéMON!");
+const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
+const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
+const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
+const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
+const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p");
+const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}");
+const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
+const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
+const u8 gText_Someones[] = _("someone’s");
+const u8 gText_Lanettes[] = _("LANETTE’s");
+const u8 gText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
+const u8 gText_ItIsRaining[] = _("It is raining.");
+const u8 gText_SandstormIsRaging[] = _("A sandstorm is raging.");
+const u8 gText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
+const u8 gText_EnigmaBerry[] = _("ENIGMA BERRY");
+const u8 gText_BerrySuffix[] = _(" BERRY");
+const u8 gText_PkmnsItemCuredParalysis[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
+const u8 gText_PkmnsItemCuredPoison[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
+const u8 gText_PkmnsItemHealedBurn[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
+const u8 gText_PkmnsItemDefrostedIt[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
+const u8 gText_PkmnsItemWokeIt[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
+const u8 gText_PkmnsItemSnappedOut[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
+const u8 gText_PkmnsItemCuredProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
+const u8 gText_PkmnsItemNormalizedStatus[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
+const u8 gText_PkmnsItemRestoredHealth[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
+const u8 gText_PkmnsItemRestoredPP[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
+const u8 gText_PkmnsItemRestoredStatus[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
+const u8 gText_PkmnsItemRestoredHPALittle[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
+const u8 gText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
+const u8 gText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
+const u8 gText_EmptyString3[] = _("");
+const u8 gText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
+
+// early declaration of strings
+const u8 gText_PkmnIncapableOfPower[];
+const u8 gText_GlintAppearsInEye[];
+const u8 gText_PkmnGettingIntoPosition[];
+const u8 gText_PkmnBeganGrowlingDeeply[];
+const u8 gText_PkmnEagerForMore[];
+const u8 gText_DefeatedOpponentByReferee[];
+const u8 gText_LostToOpponentByReferee[];
+const u8 gText_TiedOpponentByReferee[];
+const u8 gText_QuestionForfeitMatch[];
+const u8 gText_ForfeitedMatch[];
+const u8 gText_Trainer1WinText[];
+const u8 gText_Trainer2WinText[];
+const u8 gText_TwoInGameTrainersDefeated[];
+const u8 gText_Trainer2LoseText[];
+
+const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
+{
+ gText_Trainer1LoseText,
+ gText_PkmnGainedEXP,
+ gText_PkmnGrewToLv,
+ gText_PkmnLearnedMove,
+ gText_TryToLearnMove1,
+ gText_TryToLearnMove2,
+ gText_TryToLearnMove3,
+ gText_PkmnForgotMove,
+ gText_StopLearningMove,
+ gText_DidNotLearnMove,
+ gText_PkmnLearnedMove2,
+ gText_AttackMissed,
+ gText_PkmnProtectedItself,
+ gText_StatsWontIncrease2,
+ gText_AvoidedDamage,
+ gText_ItDoesntAffect,
+ gText_PkmnFainted,
+ gText_PkmnFainted2,
+ gText_PlayerGotMoney,
+ gText_PlayerWhiteout,
+ gText_PlayerWhiteout2,
+ gText_PreventsEscape,
+ gText_HitXTimes,
+ gText_PkmnFellAsleep,
+ gText_PkmnMadeSleep,
+ gText_PkmnAlreadyAsleep,
+ gText_PkmnAlreadyAsleep2,
+ gText_PkmnWasntAffected,
+ gText_PkmnWasPoisoned,
+ gText_PkmnPoisonedBy,
+ gText_PkmnHurtByPoison,
+ gText_PkmnAlreadyPoisoned,
+ gText_PkmnBadlyPoisoned,
+ gText_PkmnEnergyDrained,
+ gText_PkmnWasBurned,
+ gText_PkmnBurnedBy,
+ gText_PkmnHurtByBurn,
+ gText_PkmnWasFrozen,
+ gText_PkmnFrozenBy,
+ gText_PkmnIsFrozen,
+ gText_PkmnWasDefrosted,
+ gText_PkmnWasDefrosted2,
+ gText_PkmnWasDefrostedBy,
+ gText_PkmnWasParalyzed,
+ gText_PkmnWasParalyzedBy,
+ gText_PkmnIsParalyzed,
+ gText_PkmnIsAlreadyParalyzed,
+ gText_PkmnHealedParalysis,
+ gText_PkmnDreamEaten,
+ gText_StatsWontIncrease,
+ gText_StatsWontDecrease,
+ gText_TeamStoppedWorking,
+ gText_FoeStoppedWorking,
+ gText_PkmnIsConfused,
+ gText_PkmnHealedConfusion,
+ gText_PkmnWasConfused,
+ gText_PkmnAlreadyConfused,
+ gText_PkmnFellInLove,
+ gText_PkmnInLove,
+ gText_PkmnImmobilizedByLove,
+ gText_PkmnBlownAway,
+ gText_PkmnChangedType,
+ gText_PkmnFlinched,
+ gText_PkmnRegainedHealth,
+ gText_PkmnHPFull,
+ gText_PkmnRaisedSpDef,
+ gText_PkmnRaisedDef,
+ gText_PkmnCoveredByVeil,
+ gText_PkmnUsedSafeguard,
+ gText_PkmnSafeguardExpired,
+ gText_PkmnWentToSleep,
+ gText_PkmnSleptHealthy,
+ gText_PkmnWhippedWhirlwind,
+ gText_PkmnTookSunlight,
+ gText_PkmnLoweredHead,
+ gText_PkmnIsGlowing,
+ gText_PkmnFlewHigh,
+ gText_PkmnDugHole,
+ gText_PkmnSqueezedByBind,
+ gText_PkmnTrappedInVortex,
+ gText_PkmnWrappedBy,
+ gText_PkmnClamped,
+ gText_PkmnHurtBy,
+ gText_PkmnFreedFrom,
+ gText_PkmnCrashed,
+ gText_PkmnShroudedInMist,
+ gText_PkmnProtectedByMist,
+ gText_PkmnGettingPumped,
+ gText_PkmnHitWithRecoil,
+ gText_PkmnProtectedItself2,
+ gText_PkmnBuffetedBySandstorm,
+ gText_PkmnPeltedByHail,
+ gText_PkmnSeeded,
+ gText_PkmnEvadedAttack,
+ gText_PkmnSappedByLeechSeed,
+ gText_PkmnFastAsleep,
+ gText_PkmnWokeUp,
+ gText_PkmnUproarKeptAwake,
+ gText_PkmnWokeUpInUproar,
+ gText_PkmnCausedUproar,
+ gText_PkmnMakingUproar,
+ gText_PkmnCalmedDown,
+ gText_PkmnCantSleepInUproar,
+ gText_PkmnStockpiled,
+ gText_PkmnCantStockpile,
+ gText_PkmnCantSleepInUproar2,
+ gText_UproarKeptPkmnAwake,
+ gText_PkmnStayedAwakeUsing,
+ gText_PkmnStoringEnergy,
+ gText_PkmnUnleashedEnergy,
+ gText_PkmnFatigueConfusion,
+ gText_PkmnPickedUpItem,
+ gText_PkmnUnaffected,
+ gText_PkmnTransformedInto,
+ gText_PkmnMadeSubstitute,
+ gText_PkmnHasSubstitute,
+ gText_SubstituteDamaged,
+ gText_PkmnSubstituteFaded,
+ gText_PkmnMustRecharge,
+ gText_PkmnRageBuilding,
+ gText_PkmnMoveWasDisabled,
+ gText_PkmnMoveIsDisabled,
+ gText_PkmnMoveDisabledNoMore,
+ gText_PkmnGotEncore,
+ gText_PkmnEncoreEnded,
+ gText_PkmnTookAim,
+ gText_PkmnSketchedMove,
+ gText_PkmnTryingToTakeFoe,
+ gText_PkmnTookFoe,
+ gText_PkmnReducedPP,
+ gText_PkmnStoleItem,
+ gText_PkmnCantEscape,
+ gText_PkmnFellIntoNightmare,
+ gText_PkmnLockedInNightmare,
+ gText_PkmnLaidCurse,
+ gText_PkmnAfflictedByCurse,
+ gText_SpikesScattered,
+ gText_PkmnHurtBySpikes,
+ gText_PkmnIdentified,
+ gText_PkmnPerishCountFell,
+ gText_PkmnBracedItself,
+ gText_PkmnEnduredHit,
+ gText_MagnitudeStrength,
+ gText_PkmnCutHPMaxedAttack,
+ gText_PkmnCopiedStatChanges,
+ gText_PkmnGotFree,
+ gText_PkmnShedLeechSeed,
+ gText_PkmnBlewAwaySpikes,
+ gText_PkmnFledFromBattle,
+ gText_PkmnForesawAttack,
+ gText_PkmnTookAttack,
+ gText_PkmnAttack,
+ gText_PkmnCenterAttention,
+ gText_PkmnChargingPower,
+ gText_NaturePowerTurnedInto,
+ gText_PkmnStatusNormal,
+ gText_PkmnHasNoMovesLeft,
+ gText_PkmnSubjectedToTorment,
+ gText_PkmnCantUseMoveTorment,
+ gText_PkmnTighteningFocus,
+ gText_PkmnFellForTaunt,
+ gText_PkmnCantUseMoveTaunt,
+ gText_PkmnReadyToHelp,
+ gText_PkmnSwitchedItems,
+ gText_PkmnCopiedFoe,
+ gText_PkmnMadeWish,
+ gText_PkmnWishCameTrue,
+ gText_PkmnPlantedRoots,
+ gText_PkmnAbsorbedNutrients,
+ gText_PkmnAnchoredItself,
+ gText_PkmnWasMadeDrowsy,
+ gText_PkmnKnockedOff,
+ gText_PkmnSwappedAbilities,
+ gText_PkmnSealedOpponentMove,
+ gText_PkmnCantUseMoveSealed,
+ gText_PkmnWantsGrudge,
+ gText_PkmnLostPPGrudge,
+ gText_PkmnShroudedItself,
+ gText_PkmnMoveBounced,
+ gText_PkmnWaitsForTarget,
+ gText_PkmnSnatchedMove,
+ gText_PkmnMadeItRain,
+ gText_PkmnRaisedSpeed,
+ gText_PkmnProtectedBy,
+ gText_PkmnPreventsUsage,
+ gText_PkmnRestoredHPUsing,
+ gText_PkmnChangedTypeWith,
+ gText_PkmnPreventsParalysisWith,
+ gText_PkmnPreventsRomanceWith,
+ gText_PkmnPreventsPoisoningWith,
+ gText_PkmnPreventsConfusionWith,
+ gText_PkmnRaisedFirePowerWith,
+ gText_PkmnAnchorsItselfWith,
+ gText_PkmnCutsAttackWith,
+ gText_PkmnPreventsStatLossWith,
+ gText_PkmnHurtsWith,
+ gText_PkmnTraced,
+ gText_StatSharply,
+ gText_StatRose,
+ gText_StatHarshly,
+ gText_StatFell,
+ gText_PkmnsStatChanged,
+ gText_PkmnsStatChanged2,
+ gText_PkmnsStatChanged3,
+ gText_PkmnsStatChanged4,
+ gText_CriticalHit,
+ gText_OneHitKO,
+ gText_123Poof,
+ gText_AndEllipsis,
+ gText_NotVeryEffective,
+ gText_SuperEffective,
+ gText_GotAwaySafely,
+ gText_WildPkmnFled,
+ gText_NoRunningFromTrainers,
+ gText_CantEscape,
+ gText_DontLeaveBirch,
+ gText_ButNothingHappened,
+ gText_ButItFailed,
+ gText_ItHurtConfusion,
+ gText_MirrorMoveFailed,
+ gText_StartedToRain,
+ gText_DownpourStarted,
+ gText_RainContinues,
+ gText_DownpourContinues,
+ gText_RainStopped,
+ gText_SandstormBrewed,
+ gText_SandstormRages,
+ gText_SandstormSubsided,
+ gText_SunlightGotBright,
+ gText_SunlightStrong,
+ gText_SunlightFaded,
+ gText_StartedHail,
+ gText_HailContinues,
+ gText_HailStopped,
+ gText_FailedToSpitUp,
+ gText_FailedToSwallow,
+ gText_WindBecameHeatWave,
+ gText_StatChangesGone,
+ gText_CoinsScattered,
+ gText_TooWeakForSubstitute,
+ gText_SharedPain,
+ gText_BellChimed,
+ gText_FaintInThree,
+ gText_NoPPLeft,
+ gText_ButNoPPLeft,
+ gText_PlayerUsedItem,
+ gText_WallyUsedItem,
+ gText_TrainerBlockedBall,
+ gText_DontBeAThief,
+ gText_ItDodgedBall,
+ gText_YouMissedPkmn,
+ gText_PkmnBrokeFree,
+ gText_ItAppearedCaught,
+ gText_AarghAlmostHadIt,
+ gText_ShootSoClose,
+ gText_GotchaPkmnCaught,
+ gText_GotchaPkmnCaught2,
+ gText_GiveNicknameCaptured,
+ gText_PkmnSentToPC,
+ gText_PkmnDataAddedToDex,
+ gText_ItIsRaining,
+ gText_SandstormIsRaging,
+ gText_CantEscape2,
+ gText_PkmnIgnoresAsleep,
+ gText_PkmnIgnoredOrders,
+ gText_PkmnBeganToNap,
+ gText_PkmnLoafing,
+ gText_PkmnWontObey,
+ gText_PkmnTurnedAway,
+ gText_PkmnPretendNotNotice,
+ gText_EnemyAboutToSwitchPkmn,
+ gText_CreptCloser,
+ gText_CantGetCloser,
+ gText_PkmnWatchingCarefully,
+ gText_PkmnCuriousAboutX,
+ gText_PkmnEnthralledByX,
+ gText_PkmnIgnoredX,
+ gText_ThrewPokeblockAtPkmn,
+ gText_OutOfSafariBalls,
+ gText_PkmnsItemCuredParalysis,
+ gText_PkmnsItemCuredPoison,
+ gText_PkmnsItemHealedBurn,
+ gText_PkmnsItemDefrostedIt,
+ gText_PkmnsItemWokeIt,
+ gText_PkmnsItemSnappedOut,
+ gText_PkmnsItemCuredProblem,
+ gText_PkmnsItemRestoredHealth,
+ gText_PkmnsItemRestoredPP,
+ gText_PkmnsItemRestoredStatus,
+ gText_PkmnsItemRestoredHPALittle,
+ gText_ItemAllowsOnlyYMove,
+ gText_PkmnHungOnWithX,
+ gText_EmptyString3,
+ gText_PkmnsXPreventsBurns,
+ gText_PkmnsXBlocksY,
+ gText_PkmnsXRestoredHPALittle2,
+ gText_PkmnsXWhippedUpSandstorm,
+ gText_PkmnsXPreventsYLoss,
+ gText_PkmnsXInfatuatedY,
+ gText_PkmnsXMadeYIneffective,
+ gText_PkmnsXCuredYProblem,
+ gText_ItSuckedLiquidOoze,
+ gText_PkmnTransformed,
+ gText_ElectricityWeakened,
+ gText_FireWeakened,
+ gText_PkmnHidUnderwater,
+ gText_PkmnSprangUp,
+ gText_HMMovesCantBeForgotten,
+ gText_XFoundOneY,
+ gText_PlayerDefeatedLinkTrainerTrainer1,
+ gText_SoothingAroma,
+ gText_ItemsCantBeUsedNow,
+ gText_ForXCommaYZ,
+ gText_UsingXTheYOfZN,
+ gText_PkmnUsedXToGetPumped,
+ gText_PkmnsXMadeYUseless,
+ gText_PkmnTrappedBySandTomb,
+ gText_EmptyString4,
+ gText_ABoosted,
+ gText_PkmnsXIntensifiedSun,
+ gText_PkmnMakesGroundMiss,
+ gText_YouThrowABallNowRight,
+ gText_PkmnsXTookAttack,
+ gText_PkmnChoseXAsDestiny,
+ gText_PkmnLostFocus,
+ gText_UseNextPkmn,
+ gText_PkmnFledUsingIts,
+ gText_PkmnFledUsing,
+ gText_PkmnWasDraggedOut,
+ gText_PreventedFromWorking,
+ gText_PkmnsItemNormalizedStatus,
+ gText_Trainer1UsedItem,
+ gText_BoxIsFull,
+ gText_PkmnAvoidedAttack,
+ gText_PkmnsXMadeItIneffective,
+ gText_PkmnsXPreventsFlinching,
+ gText_PkmnAlreadyHasBurn,
+ gText_StatsWontDecrease2,
+ gText_PkmnsXBlocksY2,
+ gText_PkmnsXWoreOff,
+ gText_PkmnRaisedDefALittle,
+ gText_PkmnRaisedSpDefALittle,
+ gText_TheWallShattered,
+ gText_PkmnsXPreventsYsZ,
+ gText_PkmnsXCuredItsYProblem,
+ gText_PkmnCantEscape2,
+ gText_PkmnObtainedX,
+ gText_PkmnObtainedX2,
+ gText_PkmnObtainedXYObtainedZ,
+ gText_ButNoEffect,
+ gText_PkmnsXHadNoEffectOnY,
+ gText_TwoInGameTrainersDefeated,
+ gText_Trainer2LoseText,
+ gText_PkmnIncapableOfPower,
+ gText_GlintAppearsInEye,
+ gText_PkmnGettingIntoPosition,
+ gText_PkmnBeganGrowlingDeeply,
+ gText_PkmnEagerForMore,
+ gText_DefeatedOpponentByReferee,
+ gText_LostToOpponentByReferee,
+ gText_TiedOpponentByReferee,
+ gText_QuestionForfeitMatch,
+ gText_ForfeitedMatch,
+ gText_PkmnTransferredSomeonesPC,
+ gText_PkmnTransferredLanettesPC,
+ gText_PkmnBoxSomeonesPCFull,
+ gText_PkmnBoxLanettesPCFull,
+ gText_Trainer1WinText,
+ gText_Trainer2WinText,
+};
+
+const u16 gMissStringIds[] =
+{
+ STRINGID_ATTACKMISSED, STRINGID_PKMNPROTECTEDITSELF,
+ STRINGID_PKMNAVOIDEDATTACK, STRINGID_AVOIDEDDAMAGE,
+ STRINGID_PKMNMAKESGROUNDMISS
+};
+
+// todo: change values to string Ids
+const u16 gUnknown_085CC83E[] =
+{
+ 0x00e2, 0x00e3, 0x0021,
+ 0x0112, 0x0165, 0x00e8, 0x00e9, 0x00e5, 0x00ed, 0x00f0, 0x00f3,
+ 0x00ee, 0x00f4, 0x0066, 0x0067, 0x00ef, 0x00f5, 0x00ea, 0x00eb,
+ 0x00ec, 0x0065, 0x0098, 0x00e5, 0x00e5, 0x004e, 0x0160, 0x004d,
+ 0x0161, 0x004f, 0x0068, 0x0069, 0x001b, 0x006a, 0x0139, 0x0052,
+ 0x0053, 0x0070, 0x0071, 0x0073, 0x0074, 0x006c, 0x006e, 0x00f7,
+ 0x004c, 0x0075, 0x0076, 0x0077, 0x00d5, 0x00d6, 0x003d, 0x0130,
+ 0x0145, 0x0146, 0x00d7, 0x00d8, 0x003e, 0x0130, 0x0054, 0x0055,
+ 0x0056, 0x0057, 0x0058, 0x0059, 0x013d, 0x013e, 0x005a, 0x005c,
+ 0x005b, 0x005d, 0x005b, 0x0148, 0x0061, 0x00e5, 0x0063, 0x00e5,
+ 0x007d, 0x00e5, 0x007e, 0x00fb, 0x0028, 0x0029, 0x0037, 0x0038,
+ 0x0023, 0x0024, 0x002e, 0x002f, 0x0031, 0x0032, 0x0035, 0x0036,
+ 0x0017, 0x007c, 0x0045, 0x0136, 0x002d, 0x0139, 0x013b, 0x013c,
+ 0x00fd, 0x00fd, 0x00fd, 0x00fd, 0x0142, 0x00a1, 0x014f, 0x0107,
+ 0x0108, 0x0109, 0x010a, 0x0110, 0x0110, 0x0110, 0x0110, 0x0110,
+ 0x0110, 0x0110, 0x0110, 0x0111, 0x0110, 0x0110, 0x0110, 0x00f1,
+ 0x0110, 0x0110, 0x0110, 0x0116, 0x0117, 0x0118, 0x0119, 0x016d,
+ 0x011b, 0x011c, 0x011e, 0x011f, 0x0120, 0x0128, 0x0123, 0x0126,
+ 0x0125, 0x0124, 0x0127, 0x0129, 0x0156, 0x0131, 0x0163, 0x016a,
+ 0x00c7, 0x0163, 0x016a, 0x00c9, 0x0163, 0x016a, 0x0166, 0x0167,
+ 0x0168, 0x00cb, 0x0137, 0x0177, 0x0178, 0x0179, 0x017a,
+};
+
+const u16 gTrappingMoves[] =
+{
+ MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, 0xFFFF
+};
+
+const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
+const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{UNKNOWN_A}\p");
+const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p");
+const u8 gText_EllipsisQuestionMark[] = _("……?\p");
+const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_SCR_ACTIVE_NAME_WITH_PREFIX} do?");
+const u8 gText_WhatWillPkmnDo2[] = _("What will\n{B_PLAYER_NAME} do?");
+const u8 gText_WhatWillWallyDo[] = _("What will\nWALLY do?");
+const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…");
+const u8 gText_BattleMenu[] = _("FIGHT{CLEAR_TO 56}BAG\nPOKéMON{CLEAR_TO 56}RUN");
+const u8 gText_SafariZoneMenu[] = _("BALL{CLEAR_TO 56}{POKEBLOCK}\nGO NEAR{CLEAR_TO 56}RUN");
+const u8 gText_MoveInterfacePP[] = _("PP ");
+const u8 gText_MoveInterfaceType[] = _("TYPE/");
+const u8 gText_MoveInterfacePpType[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}PP\nTYPE/");
+const u8 gText_MoveInterfaceDynamicColors[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}");
+const u8 gText_WhichMoveToForget4[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Which move should\nbe forgotten?");
+const u8 gText_BattleYesNoChoice[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Yes\nNo");
+const u8 gText_BattleSwitchWhich[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Switch\nwhich?");
+const u8 gText_BattleSwitchWhich2[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}");
+const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}");
+const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}");
+const u8 gText_BattleSwitchWhich5[] = _("-");
+
+const u8 gText_HP[] = _("HP");
+const u8 gText_Attack[] = _("ATTACK");
+const u8 gText_Defense[] = _("DEFENSE");
+const u8 gText_SpAtk[] = _("SP. ATK");
+const u8 gText_SpDef[] = _("SP. DEF");
+
+const u8 * const gStatNamesTable2[] =
+{
+ gText_HP, gText_SpAtk, gText_Attack,
+ gText_SpDef, gText_Defense, gText_Speed
+};
+
+const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS");
+const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GREY}Left: $" "{HIGHLIGHT DARK_GREY}");const u8 gText_Sleep[] = _( "sleep");const u8 gText_Poison[] = _( "poison");const u8 gText_Burn[] = _( "burn");const u8 gText_Paralysis[] = _( "paralysis");const u8 gText_Ice[] = _( "ice");const u8 gText_Confusion[] = _( "confusion");const u8 gText_Love[] = _( "love");
+const u8 gText_SpaceAndSpace[] = _(" and ");
+const u8 gText_CommaSpace[] = _(", ");
+const u8 gText_Space2[] = _(" ");
+const u8 gText_ScrollTextUp[] = _("\l");
+const u8 gText_NewLine[] = _("\n");
+const u8 gText_Are[] = _("are");
+const u8 gText_Are2[] = _("are");
+const u8 gText_BadEgg[] = _("Bad EGG");
+const u8 gText_BattleWallyName[] = _("WALLY");
+const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win");
+const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss");
+const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
+const u8 gText_SpaceIs[] = _(" is");
+const u8 gText_ApostropheS[] = _("’s");
+
+const u8 gText_UnknownMoveTypes[][17] =
+{
+ _("a NORMAL move"),
+ _("a FIGHTING move"),
+ _("a FLYING move"),
+ _("a POISON move"),
+ _("a GROUND move"),
+ _("a ROCK move"),
+ _("a BUG move"),
+ _("a GHOST move"),
+ _("a STEEL move"),
+ _("a ??? move"),
+ _("a FIRE move"),
+ _("a WATER move"),
+ _("a GRASS move"),
+ _("an ELECTRIC move"),
+ _("a PSYCHIC move"),
+ _("an ICE move"),
+ _("a DRAGON move"),
+ _("a DARK move")
+};
+
+const u8 gText_BattleTourney[] = _("BATTLE TOURNEY");
+const u8 gText_Round1[] = _("Round 1");
+const u8 gText_Round2[] = _("Round 2");
+const u8 gText_Semifinal[] = _("Semifinal");
+const u8 gText_Final[] = _("Final");
+
+const u8 * const gRoundsStringTable[] =
+{
+ gText_Round1,
+ gText_Round2,
+ gText_Semifinal,
+ gText_Final
+};
+
+const u8 gText_TheGreatNewHope[] = _("The great new hope!\p");
+const u8 gText_WillChampinshipDreamComeTrue[] = _("Will the championship dream come true?!\p");
+const u8 gText_AFormerChampion[] = _("A former CHAMPION!\p");
+const u8 gText_ThePreviousChampion[] = _("The previous CHAMPION!\p");
+const u8 gText_TheUnbeatenChampion[] = _("The unbeaten CHAMPION!\p");
+
+const u8 gText_PlayerMon1Name[] = _("{B_PLAYER_MON1_NAME}");
+const u8 gText_Vs[] = _("VS");
+const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}");
+const u8 gText_Mind[] = _("Mind");
+const u8 gText_Skill[] = _("Skill");
+const u8 gText_Body[] = _("Body");
+const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
+const u8 gText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
+const u8 gText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
+const u8 gText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
+const u8 gText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!");
+const u8 gText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
+const u8 gText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
+const u8 gText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
+const u8 gText_GlintAppearsInEye[] = _("A glint appears in\n{B_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
+const u8 gText_PkmnGettingIntoPosition[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
+const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
+const u8 gText_PkmnEagerForMore[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
+
+const u16 gUnknown_085CCF0A[] =
+{
+ 0x016E, 0x016F, 0x0170, 0x0171
+};
+
+const u8 gText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
+const u8 gText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
+const u8 gText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
+const u8 gText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
+const u8 gText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
+const u8 gText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
+const u8 gText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
+const u8 gText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
+const u8 gText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+const u8 gText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+const u8 gText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+const u8 gText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
+
+const u8 * const gRefereeStringsTable[] =
+{
+ gText_RefIfNothingIsDecided,
+ gText_RefThatsIt,
+ gText_RefJudgeMind,
+ gText_RefJudgeSkill,
+ gText_RefJudgeBody,
+ gText_RefJudgement1,
+ gText_RefJudgement2,
+ gText_RefJudgement3,
+ gText_RefCommenceBattle,
+};
+
+const u8 gText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
+const u8 gText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!");
+const u8 gText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
+const u8 gText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}");
+const u8 gText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!");
+const u8 gText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+const u8 gText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
+const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS.");
+const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
+const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
+
+const u16 gUnknown_085CD336[] =
+{
+ 0x000e, 0x0046, 0x004a, 0x006a, 0x006b, 0x006c, 0x006e, 0x006f,
+ 0x0079, 0x007b, 0x007d, 0x0094, 0x0096, 0x0097, 0x009b, 0x009c,
+ 0x009f, 0x00a4, 0x00aa, 0x00ad, 0x00b6, 0x00bf, 0x00cb, 0x00cd,
+ 0x00cf, 0x00d6, 0x00ed, 0x00f4, 0x00f5, 0x010a, 0x010f, 0x0112,
+ 0x0113, 0x011a, 0x0125, 0x0136, 0x013c, 0x0140, 0x0149, 0x014a,
+ 0x014e, 0x0154, 0x0000, 0x0064, 0x0069, 0x0075, 0x0085, 0x00af,
+ 0x010d, 0x0153, 0x0000, 0x0060, 0x0061, 0x0066, 0x0068, 0x008c,
+ 0x0090, 0x00a5, 0x00b8, 0x010c, 0x0111, 0x0118, 0x0119, 0x0129,
+ 0x012a, 0x012c, 0x0139, 0x015a, 0x015b, 0x0000, 0x0001, 0x000a,
+ 0x000b, 0x0011, 0x0013, 0x0014, 0x0015, 0x001e, 0x0023, 0x0025,
+ 0x0027, 0x002b, 0x002c, 0x002d, 0x002e, 0x002f, 0x0040, 0x0047,
+ 0x0051, 0x0059, 0x005a, 0x005b, 0x005c, 0x0067, 0x0076, 0x007a,
+ 0x0080, 0x0084, 0x008b, 0x0091, 0x00a3, 0x00a9, 0x00ab, 0x00ae,
+ 0x00c1, 0x00cc, 0x00d5, 0x00f9, 0x00fd, 0x00ff, 0x0100, 0x0103,
+ 0x0104, 0x0110, 0x011b, 0x0141, 0x0157, 0x0000,
+};
+
+const u8 gUnknown_085CD422[] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0};
+
+const u16 gUnknown_085CD42C[] =
+{
+ 0x01ff, 0x0100, 0x0000, 0x0101, 0x060f, 0x0000, 0x01ff, 0x0101,
+ 0x0000, 0x0100, 0x060f, 0x0000, 0x01ee, 0x0100, 0x0000, 0x0d00,
+ 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000,
+ 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x07ee, 0x0100,
+ 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00,
+ 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0c00, 0x0b0e, 0x0000,
+ 0x01ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x0102,
+ 0x0000, 0x0c00, 0x0b0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00,
+ 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000,
+ 0x01ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x0100,
+ 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x0100, 0x0120, 0x0000, 0x0100,
+ 0x0200, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000,
+ 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff,
+ 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00,
+ 0x0f0e, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000,
+ 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x0100, 0x01ff,
+ 0x0000, 0x0100, 0x0600, 0x0000, 0x0100, 0x01ff, 0x0000, 0x0100,
+ 0x0600, 0x0000, 0x0100, 0x01ff, 0x0000, 0x0100, 0x0600, 0x0000,
+};
+
+const u16 gUnknown_085CD54C[] =
+{
+ 0x01ff, 0x0100, 0x0000, 0x0101, 0x060f, 0x0000, 0x01ff, 0x0101,
+ 0x0000, 0x0100, 0x060f, 0x0000, 0x01ee, 0x0100, 0x0000, 0x0d00,
+ 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000,
+ 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x07ee, 0x0100,
+ 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00,
+ 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0c00, 0x0b0e, 0x0000,
+ 0x01ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x0102,
+ 0x0000, 0x0c00, 0x0b0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00,
+ 0x0f0e, 0x0000, 0x07ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000,
+ 0x01ee, 0x0100, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x0100,
+ 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x0100, 0x0120, 0x0000, 0x0100,
+ 0x0200, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0100, 0x0f0e, 0x0000,
+ 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff,
+ 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00,
+ 0x0f0e, 0x0000, 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000,
+ 0x01ee, 0x01ff, 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x01ee, 0x01ff,
+ 0x0000, 0x0d00, 0x0f0e, 0x0000, 0x0111, 0x0100, 0x0000, 0x0201,
+ 0x0301, 0x0000
+};
+
+const u16 * const gUnknown_085CD660[] =
+{
+ gUnknown_085CD42C, gUnknown_085CD54C
+};
+
+const u8 gUnknown_085CD668[] = {8, 4, 1, 0};
+
+extern struct StringInfoBattle *gStringInfo;
+
+void BufferStringBattle(u16 stringID)
+{
+ s32 i;
+ const u8* stringPtr = NULL;
+
+ gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]);
+ gLastUsedItem = gStringInfo->lastItem;
+ gLastUsedAbility = gStringInfo->lastAbility;
+ gBattleScripting.bank = gStringInfo->scrActive;
+ *(&gBattleStruct->field_52) = gStringInfo->unk1605E;
+ *(&gBattleStruct->hpScale) = gStringInfo->hpScale;
+ gStringBank = gStringInfo->StringBank;
+ *(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ gAbilitiesPerBank[i] = gStringInfo->abilities[i];
+ }
+ for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
+ {
+ gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i];
+ gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i];
+ gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i];
+ }
+
+ switch (stringID)
+ {
+ case STRINGID_INTROMSG: // first battle msg
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ {
+ stringPtr = gText_TwoTrainersWantToBattle;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ stringPtr = gText_TwoLinkTrainersWantToBattlePause;
+ else
+ stringPtr = gText_TwoLinkTrainersWantToBattle;
+ }
+ else
+ {
+ if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ stringPtr = gText_Trainer1WantsToBattle;
+ else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ stringPtr = gText_LinkTrainerWantsToBattlePause;
+ else
+ stringPtr = gText_LinkTrainerWantsToBattle;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ stringPtr = gText_TwoTrainersWantToBattle;
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ stringPtr = gText_TwoTrainersWantToBattle;
+ else
+ stringPtr = gText_Trainer1WantsToBattle;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
+ stringPtr = gText_WildPkmnAppeared2;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
+ stringPtr = gText_TwoWildPkmnAppeared;
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ stringPtr = gText_WildPkmnAppearedPause;
+ else
+ stringPtr = gText_WildPkmnAppeared;
+ }
+ break;
+ case STRINGID_INTROSENDOUT: // poke first send-out
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ stringPtr = gText_InGamePartnerSentOutZGoN;
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ stringPtr = gText_GoTwoPkmn;
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_LinkPartnerSentOutPkmnGoPkmn;
+ else
+ stringPtr = gText_GoTwoPkmn;
+ }
+ else
+ {
+ stringPtr = gText_GoPkmn;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ stringPtr = gText_TwoTrainersSentPkmn;
+ else if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ stringPtr = gText_TwoTrainersSentPkmn;
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_TwoLinkTrainersSentOutPkmn;
+ else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ stringPtr = gText_LinkTrainerSentOutTwoPkmn;
+ else
+ stringPtr = gText_Trainer1SentOutTwoPkmn;
+ }
+ else
+ {
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ stringPtr = gText_Trainer1SentOutPkmn;
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ stringPtr = gText_Trainer1SentOutPkmn;
+ else
+ stringPtr = gText_LinkTrainerSentOutPkmn;
+ }
+ }
+ break;
+ case STRINGID_RETURNMON: // sending poke to ball msg
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ if (*(&gBattleStruct->hpScale) == 0)
+ stringPtr = gText_PkmnThatsEnough;
+ else if (*(&gBattleStruct->hpScale) == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ stringPtr = gText_PkmnComeBack;
+ else if (*(&gBattleStruct->hpScale) == 2)
+ stringPtr = gText_PkmnOkComeBack;
+ else
+ stringPtr = gText_PkmnGoodComeBack;
+ }
+ else
+ {
+ if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_800 || gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_LinkTrainer2WithdrewPkmn;
+ else
+ stringPtr = gText_LinkTrainer1WithdrewPkmn;
+ }
+ else
+ {
+ stringPtr = gText_Trainer1WithdrewPkmn;
+ }
+ }
+ break;
+ case STRINGID_SWITCHINMON: // switch-in msg
+ if (GetBankSide(gBattleScripting.bank) == SIDE_PLAYER)
+ {
+ if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ stringPtr = gText_GoPkmn2;
+ else if (*(&gBattleStruct->hpScale) == 1)
+ stringPtr = gText_DoItPkmn;
+ else if (*(&gBattleStruct->hpScale) == 2)
+ stringPtr = gText_GoForItPkmn;
+ else
+ stringPtr = gText_YourFoesWeakGetEmPkmn;
+ }
+ else
+ {
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ {
+ if (gBattleScripting.bank == 1)
+ stringPtr = gText_Trainer1SentOutPkmn2;
+ else
+ stringPtr = gText_Trainer2SentOutPkmn;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_LinkTrainerMultiSentOutPkmn;
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ stringPtr = gText_Trainer1SentOutPkmn2;
+ else
+ stringPtr = gText_LinkTrainerSentOutPkmn2;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ {
+ if (gBattleScripting.bank == 1)
+ stringPtr = gText_Trainer1SentOutPkmn2;
+ else
+ stringPtr = gText_Trainer2SentOutPkmn;
+ }
+ else
+ {
+ stringPtr = gText_Trainer1SentOutPkmn2;
+ }
+ }
+ }
+ break;
+ case STRINGID_USEDMOVE: // pokemon used a move msg
+ sub_814F8F8(gBattleTextBuff1);
+
+ if (gStringInfo->currentMove > LAST_MOVE_INDEX)
+ StringCopy(gBattleTextBuff2, gText_UnknownMoveTypes[*(&gBattleStruct->stringMoveType)]);
+ else
+ StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
+
+ sub_814F950(gBattleTextBuff2);
+ stringPtr = gText_AttackerUsedX;
+ break;
+ case STRINGID_BATTLEEND: // battle end
+ if (gBattleTextBuff1[0] & BATTLE_OUTCOME_BIT_x80)
+ {
+ gBattleTextBuff1[0] &= ~(BATTLE_OUTCOME_BIT_x80);
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
+ gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+
+ if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
+ stringPtr = gText_GotAwaySafely;
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_TwoWildFled;
+ else
+ stringPtr = gText_WildFled;
+ }
+ else
+ {
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
+ gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ switch (gBattleTextBuff1[0])
+ {
+ case BATTLE_WON:
+ if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ stringPtr = gText_TwoInGameTrainersDefeated;
+ else
+ stringPtr = gText_TwoLinkTrainersDefeated;
+ break;
+ case BATTLE_LOST:
+ stringPtr = gText_PlayerLostToTwo;
+ break;
+ case BATTLE_DREW:
+ stringPtr = gText_PlayerBattledToDrawVsTwo;
+ break;
+ }
+ }
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ {
+ switch (gBattleTextBuff1[0])
+ {
+ case BATTLE_WON:
+ stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1;
+ break;
+ case BATTLE_LOST:
+ stringPtr = gText_PlayerLostAgainstTrainer1;
+ break;
+ case BATTLE_DREW:
+ stringPtr = gText_PlayerBattledToDrawTrainer1;
+ break;
+ }
+ }
+ else
+ {
+ switch (gBattleTextBuff1[0])
+ {
+ case BATTLE_WON:
+ stringPtr = gText_PlayerDefeatedLinkTrainer;
+ break;
+ case BATTLE_LOST:
+ stringPtr = gText_PlayerLostAgainstLinkTrainer;
+ break;
+ case BATTLE_DREW:
+ stringPtr = gText_PlayerBattledToDrawLinkTrainer;
+ break;
+ }
+ }
+ }
+ break;
+ default: // load a string from the table
+ if (stringID >= BATTLESTRINGS_COUNT + BATTLESTRINGS_ID_ADDER)
+ {
+ gDisplayedStringBattle[0] = EOS;
+ return;
+ }
+ else
+ {
+ stringPtr = gBattleStringsTable[stringID - BATTLESTRINGS_ID_ADDER];
+ }
+ break;
+ }
+
+ BattleStringExpandPlaceholdersToDisplayedString(stringPtr);
+}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index e53292442..17b0e2ff9 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -34,6 +34,7 @@
#include "pokemon_storage_system.h"
#include "task.h"
#include "naming_screen.h"
+#include "battle_string_ids.h"
// variables
@@ -1375,7 +1376,7 @@ static void atk02_attackstring(void)
return;
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
{
- PrepareStringBattle(4, gBankAttacker);
+ PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker);
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
}
gBattlescriptCurrInstr++;
@@ -2000,7 +2001,7 @@ static void atk0B_healthbarupdate(void)
if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- PrepareStringBattle(0x80, gActiveBank);
+ PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank);
}
else
{
@@ -2157,7 +2158,7 @@ static void atk0D_critmessage(void)
{
if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
- PrepareStringBattle(0xD9, gBankAttacker);
+ PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
}
gBattlescriptCurrInstr++;
@@ -2229,22 +2230,22 @@ static void atk0F_resultmessage(void)
switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
{
case MOVESTATUS_SUPEREFFECTIVE:
- stringId = 0xDE;
+ stringId = STRINGID_SUPEREFFECTIVE;
break;
case MOVESTATUS_NOTVERYEFFECTIVE:
- stringId = 0xDD;
+ stringId = STRINGID_NOTVERYEFFECTIVE;
break;
case MOVESTATUS_ONEHITKO:
- stringId = 0xDA;
+ stringId = STRINGID_ONEHITKO;
break;
case MOVESTATUS_ENDURED:
- stringId = 0x99;
+ stringId = STRINGID_PKMNENDUREDHIT;
break;
case MOVESTATUS_FAILED:
- stringId = 0xE5;
+ stringId = STRINGID_BUTITFAILED;
break;
case MOVESTATUS_NOTAFFECTED:
- stringId = 0x1B;
+ stringId = STRINGID_ITDOESNTAFFECT;
break;
case MOVESTATUS_HUNGON:
gLastUsedItem = gBattleMons[gBankTarget].item;
@@ -2256,7 +2257,7 @@ static void atk0F_resultmessage(void)
default:
if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
{
- stringId = 0x1B;
+ stringId = STRINGID_ITDOESNTAFFECT;
}
else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
{
@@ -2285,7 +2286,7 @@ static void atk0F_resultmessage(void)
}
else if (gBattleMoveFlags & MOVESTATUS_FAILED)
{
- stringId = 0xE5;
+ stringId = STRINGID_BUTITFAILED;
}
else
{
@@ -3592,7 +3593,7 @@ static void atk23_getexp(void)
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
- PrepareStringBattle(0xD, gBattleStruct->expGetterBank);
+ PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank);
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species);
}
gBattleStruct->sentInPokes >>= 1;
@@ -6181,7 +6182,7 @@ static void atk5A_yesnoboxlearnmove(void)
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition);
if (IsHMMove2(moveId))
{
- PrepareStringBattle(0x13F, gActiveBank);
+ PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank);
gBattleScripting.learnMoveState = 6;
}
else