diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim_80D51AC.c | 435 |
1 files changed, 216 insertions, 219 deletions
diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c index fc0815a7d..1864a1a7a 100644 --- a/src/battle_anim_80D51AC.c +++ b/src/battle_anim_80D51AC.c @@ -5,9 +5,6 @@ #include "task.h" #include "trig.h" -#define TASK gTasks[taskId] -#define SPRITE gSprites[TASK.data[0]] - // This file's functions. void AnimTask_ShakeMonStep(u8 taskId); void AnimTask_ShakeMon2Step(u8 taskId); @@ -49,48 +46,48 @@ void AnimTask_ShakeMon(u8 taskId) } gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; - TASK.data[0] = spriteId; - TASK.data[1] = gBattleAnimArgs[3]; - TASK.data[2] = gBattleAnimArgs[4]; - TASK.data[3] = gBattleAnimArgs[4]; - TASK.data[4] = gBattleAnimArgs[1]; - TASK.data[5] = gBattleAnimArgs[2]; - TASK.func = AnimTask_ShakeMonStep; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[4]; + gTasks[taskId].data[3] = gBattleAnimArgs[4]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = gBattleAnimArgs[2]; + gTasks[taskId].func = AnimTask_ShakeMonStep; AnimTask_ShakeMonStep(taskId); } void AnimTask_ShakeMonStep(u8 taskId) { - if (TASK.data[3] == 0) + if (gTasks[taskId].data[3] == 0) { - if (SPRITE.pos2.x == 0) + if (gSprites[gTasks[taskId].data[0]].pos2.x == 0) { - SPRITE.pos2.x = TASK.data[4]; + gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; } else { - SPRITE.pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.x = 0; } - if (SPRITE.pos2.y == 0) + if (gSprites[gTasks[taskId].data[0]].pos2.y == 0) { - SPRITE.pos2.y = TASK.data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; } else { - SPRITE.pos2.y = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; } - TASK.data[3] = TASK.data[2]; - if (--TASK.data[1] == 0) + gTasks[taskId].data[3] = gTasks[taskId].data[2]; + if (--gTasks[taskId].data[1] == 0) { - SPRITE.pos2.x = 0; - SPRITE.pos2.y = 0; + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; DestroyAnimVisualTask(taskId); return; } } else { - TASK.data[3]--; + gTasks[taskId].data[3]--; } } @@ -153,42 +150,42 @@ void AnimTask_ShakeMon2(u8 taskId) gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; - TASK.data[0] = spriteId; - TASK.data[1] = gBattleAnimArgs[3]; - TASK.data[2] = gBattleAnimArgs[4]; - TASK.data[3] = gBattleAnimArgs[4]; - TASK.data[4] = gBattleAnimArgs[1]; - TASK.data[5] = gBattleAnimArgs[2]; - TASK.func = AnimTask_ShakeMon2Step; - TASK.func(taskId); + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[4]; + gTasks[taskId].data[3] = gBattleAnimArgs[4]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = gBattleAnimArgs[2]; + gTasks[taskId].func = AnimTask_ShakeMon2Step; + gTasks[taskId].func(taskId); } void AnimTask_ShakeMon2Step(u8 taskId) { - if (TASK.data[3] == 0) + if (gTasks[taskId].data[3] == 0) { - if (SPRITE.pos2.x == TASK.data[4]) - SPRITE.pos2.x = -TASK.data[4]; + if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4]) + gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4]; else - SPRITE.pos2.x = TASK.data[4]; + gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; - if (SPRITE.pos2.y == TASK.data[5]) - SPRITE.pos2.y = -TASK.data[5]; + if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5]) + gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5]; else - SPRITE.pos2.y = TASK.data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; - TASK.data[3] = TASK.data[2]; - if (--TASK.data[1] == 0) + gTasks[taskId].data[3] = gTasks[taskId].data[2]; + if (--gTasks[taskId].data[1] == 0) { - SPRITE.pos2.x = 0; - SPRITE.pos2.y = 0; + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; DestroyAnimVisualTask(taskId); return; } } else { - TASK.data[3]--; + gTasks[taskId].data[3]--; } } @@ -211,43 +208,43 @@ void AnimTask_ShakeMonInPlace(u8 taskId) gSprites[spriteId].pos2.x += gBattleAnimArgs[1]; gSprites[spriteId].pos2.y += gBattleAnimArgs[2]; - TASK.data[0] = spriteId; - TASK.data[1] = 0; - TASK.data[2] = gBattleAnimArgs[3]; - TASK.data[3] = 0; - TASK.data[4] = gBattleAnimArgs[4]; - TASK.data[5] = gBattleAnimArgs[1] * 2; - TASK.data[6] = gBattleAnimArgs[2] * 2; - TASK.func = AnimTask_ShakeMonInPlaceStep; - TASK.func(taskId); + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[3]; + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2; + gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2; + gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep; + gTasks[taskId].func(taskId); } void AnimTask_ShakeMonInPlaceStep(u8 taskId) { - if (TASK.data[3] == 0) + if (gTasks[taskId].data[3] == 0) { - if (TASK.data[1] & 1) + if (gTasks[taskId].data[1] & 1) { - SPRITE.pos2.x += TASK.data[5]; - SPRITE.pos2.y += TASK.data[6]; + gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6]; } else { - SPRITE.pos2.x -= TASK.data[5]; - SPRITE.pos2.y -= TASK.data[6]; + gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6]; } - TASK.data[3] = TASK.data[4]; - if (++TASK.data[1] >= TASK.data[2]) + gTasks[taskId].data[3] = gTasks[taskId].data[4]; + if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) { - if (TASK.data[1] & 1) + if (gTasks[taskId].data[1] & 1) { - SPRITE.pos2.x += TASK.data[5] / 2; - SPRITE.pos2.y += TASK.data[6] / 2; + gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2; } else { - SPRITE.pos2.x -= TASK.data[5] / 2; - SPRITE.pos2.y -= TASK.data[6] / 2; + gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2; } DestroyAnimVisualTask(taskId); return; @@ -255,7 +252,7 @@ void AnimTask_ShakeMonInPlaceStep(u8 taskId) } else { - TASK.data[3]--; + gTasks[taskId].data[3]--; } } @@ -269,34 +266,34 @@ void AnimTask_ShakeAndSinkMon(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; - TASK.data[0] = spriteId; - TASK.data[1] = gBattleAnimArgs[1]; - TASK.data[2] = gBattleAnimArgs[2]; - TASK.data[3] = gBattleAnimArgs[3]; - TASK.data[4] = gBattleAnimArgs[4]; - TASK.func = AnimTask_ShakeAndSinkMonStep; - TASK.func(taskId); + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep; + gTasks[taskId].func(taskId); } void AnimTask_ShakeAndSinkMonStep(u8 taskId) { s16 x; u8 spriteId; - spriteId = TASK.data[0]; - x = TASK.data[1]; - if (TASK.data[2] == TASK.data[8]++) + spriteId = gTasks[taskId].data[0]; + x = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++) { - TASK.data[8] = 0; + gTasks[taskId].data[8] = 0; if (gSprites[spriteId].pos2.x == x) x = -x; gSprites[spriteId].pos2.x += x; } - TASK.data[1] = x; - TASK.data[9] += TASK.data[3]; - gSprites[spriteId].pos2.y = TASK.data[9] >> 8; - if (--TASK.data[4] == 0) + gTasks[taskId].data[1] = x; + gTasks[taskId].data[9] += gTasks[taskId].data[3]; + gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8; + if (--gTasks[taskId].data[4] == 0) { DestroyAnimVisualTask(taskId); return; @@ -326,28 +323,28 @@ void AnimTask_TranslateMonElliptical(u8 taskId) wavePeriod <<= 1; } - TASK.data[0] = spriteId; - TASK.data[1] = gBattleAnimArgs[1]; - TASK.data[2] = gBattleAnimArgs[2]; - TASK.data[3] = gBattleAnimArgs[3]; - TASK.data[4] = wavePeriod; - TASK.func = sub_80D57B8; - TASK.func(taskId); + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = wavePeriod; + gTasks[taskId].func = sub_80D57B8; + gTasks[taskId].func(taskId); } void sub_80D57B8(u8 taskId) { - u8 spriteId = TASK.data[0]; - gSprites[spriteId].pos2.x = Sin(TASK.data[5], TASK.data[1]); - gSprites[spriteId].pos2.y = -Cos(TASK.data[5], TASK.data[2]); - gSprites[spriteId].pos2.y += TASK.data[2]; - TASK.data[5] += TASK.data[4]; - TASK.data[5] &= 0xff; + u8 spriteId = gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); + gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]); + gSprites[spriteId].pos2.y += gTasks[taskId].data[2]; + gTasks[taskId].data[5] += gTasks[taskId].data[4]; + gTasks[taskId].data[5] &= 0xff; - if (TASK.data[5] == 0) - TASK.data[3]--; + if (gTasks[taskId].data[5] == 0) + gTasks[taskId].data[3]--; - if (TASK.data[3] == 0) + if (gTasks[taskId].data[3] == 0) { gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; @@ -601,44 +598,44 @@ void AnimTask_WindUpLunge(u8 taskId) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[5] = -gBattleAnimArgs[5]; } - TASK.data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - TASK.data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3]; - TASK.data[2] = gBattleAnimArgs[2]; - TASK.data[3] = gBattleAnimArgs[3]; - TASK.data[4] = gBattleAnimArgs[4]; - TASK.data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6]; - TASK.data[6] = gBattleAnimArgs[6]; - TASK.data[7] = wavePeriod; - TASK.func = AnimTask_WindUpLungePart1; + gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6]; + gTasks[taskId].data[6] = gBattleAnimArgs[6]; + gTasks[taskId].data[7] = wavePeriod; + gTasks[taskId].func = AnimTask_WindUpLungePart1; } void AnimTask_WindUpLungePart1(u8 taskId) { u8 spriteId; - spriteId = TASK.data[0]; - TASK.data[11] += TASK.data[1]; - gSprites[spriteId].pos2.x = TASK.data[11] >> 8; - gSprites[spriteId].pos2.y = Sin((u8)(TASK.data[10] >> 8), TASK.data[2]); - TASK.data[10] += TASK.data[7]; - if (--TASK.data[3] == 0) + spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[11] += gTasks[taskId].data[1]; + gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8; + gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); + gTasks[taskId].data[10] += gTasks[taskId].data[7]; + if (--gTasks[taskId].data[3] == 0) { - TASK.func = AnimTask_WindUpLungePart2; + gTasks[taskId].func = AnimTask_WindUpLungePart2; } } void AnimTask_WindUpLungePart2(u8 taskId) { u8 spriteId; - if (TASK.data[4] > 0) + if (gTasks[taskId].data[4] > 0) { - TASK.data[4]--; + gTasks[taskId].data[4]--; } else { - spriteId = TASK.data[0]; - TASK.data[12] += TASK.data[5]; - gSprites[spriteId].pos2.x = (TASK.data[12] >> 8) + (TASK.data[11] >> 8); - if (--TASK.data[6] == 0) + spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[12] += gTasks[taskId].data[5]; + gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8); + if (--gTasks[taskId].data[6] == 0) { DestroyAnimVisualTask(taskId); return; @@ -675,22 +672,22 @@ void sub_80D5DB0(u8 taskId) DestroyAnimVisualTask(taskId); return; } - TASK.data[0] = spriteId; + gTasks[taskId].data[0] = spriteId; if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) { - TASK.data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; } else { - TASK.data[1] = -gBattleAnimArgs[1]; + gTasks[taskId].data[1] = -gBattleAnimArgs[1]; } - TASK.func = sub_80A8B3C; + gTasks[taskId].func = sub_80A8B3C; } void sub_80A8B3C(u8 taskId) { - u8 spriteId = TASK.data[0]; - gSprites[spriteId].pos2.x += TASK.data[1]; + u8 spriteId = gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[1]; if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x + 0x20 > 0x130u) { DestroyAnimVisualTask(taskId); @@ -713,19 +710,19 @@ void AnimTask_SwayMon(u8 taskId) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]); - TASK.data[0] = gBattleAnimArgs[0]; - TASK.data[1] = gBattleAnimArgs[1]; - TASK.data[2] = gBattleAnimArgs[2]; - TASK.data[3] = gBattleAnimArgs[3]; - TASK.data[4] = spriteId; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = spriteId; if (gBattleAnimArgs[4] == 0) - TASK.data[5] = gBattleAnimAttacker; + gTasks[taskId].data[5] = gBattleAnimAttacker; else - TASK.data[5] = gBattleAnimTarget; + gTasks[taskId].data[5] = gBattleAnimTarget; - TASK.data[12] = 1; - TASK.func = AnimTask_SwayMonStep; + gTasks[taskId].data[12] = 1; + gTasks[taskId].func = AnimTask_SwayMonStep; } void AnimTask_SwayMonStep(u8 taskId) @@ -735,19 +732,19 @@ void AnimTask_SwayMonStep(u8 taskId) int waveIndex; u16 sineIndex; - spriteId = TASK.data[4]; - sineIndex = TASK.data[10] + TASK.data[2]; - TASK.data[10] = sineIndex; + spriteId = gTasks[taskId].data[4]; + sineIndex = gTasks[taskId].data[10] + gTasks[taskId].data[2]; + gTasks[taskId].data[10] = sineIndex; waveIndex = sineIndex >> 8; - sineValue = Sin(waveIndex, TASK.data[1]); + sineValue = Sin(waveIndex, gTasks[taskId].data[1]); - if (TASK.data[0] == 0) + if (gTasks[taskId].data[0] == 0) { gSprites[spriteId].pos2.x = sineValue; } else { - if (GetBattlerSide(TASK.data[5]) == B_SIDE_PLAYER) + if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER) { gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue; } @@ -757,12 +754,12 @@ void AnimTask_SwayMonStep(u8 taskId) } } - if (((waveIndex >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1)) - || ((waveIndex < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0))) + if (((waveIndex >= 0x80u) && (gTasks[taskId].data[11] == 0) && (gTasks[taskId].data[12] == 1)) + || ((waveIndex < 0x7fu) && (gTasks[taskId].data[11] == 1) && (gTasks[taskId].data[12] == 0))) { - TASK.data[11] ^= 1; - TASK.data[12] ^= 1; - if (--TASK.data[3] == 0) + gTasks[taskId].data[11] ^= 1; + gTasks[taskId].data[12] ^= 1; + if (--gTasks[taskId].data[3] == 0) { gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; @@ -783,31 +780,31 @@ void AnimTask_ScaleMonAndRestore(u8 taskId) u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); sub_80A7270(spriteId, gBattleAnimArgs[4]); - TASK.data[0] = gBattleAnimArgs[0]; - TASK.data[1] = gBattleAnimArgs[1]; - TASK.data[2] = gBattleAnimArgs[2]; - TASK.data[3] = gBattleAnimArgs[2]; - TASK.data[4] = spriteId; - TASK.data[10] = 0x100; - TASK.data[11] = 0x100; - TASK.func = AnimTask_ScaleMonAndRestoreStep; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = spriteId; + gTasks[taskId].data[10] = 0x100; + gTasks[taskId].data[11] = 0x100; + gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep; } void AnimTask_ScaleMonAndRestoreStep(u8 taskId) { u8 spriteId; - TASK.data[10] += TASK.data[0]; - TASK.data[11] += TASK.data[1]; - spriteId = TASK.data[4]; - obj_id_set_rotscale(spriteId, TASK.data[10], TASK.data[11], 0); - if (--TASK.data[2] == 0) + gTasks[taskId].data[10] += gTasks[taskId].data[0]; + gTasks[taskId].data[11] += gTasks[taskId].data[1]; + spriteId = gTasks[taskId].data[4]; + obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + if (--gTasks[taskId].data[2] == 0) { - if (TASK.data[3] > 0) + if (gTasks[taskId].data[3] > 0) { - TASK.data[0] = -TASK.data[0]; - TASK.data[1] = -TASK.data[1]; - TASK.data[2] = TASK.data[3]; - TASK.data[3] = 0; + gTasks[taskId].data[0] = -gTasks[taskId].data[0]; + gTasks[taskId].data[1] = -gTasks[taskId].data[1]; + gTasks[taskId].data[2] = gTasks[taskId].data[3]; + gTasks[taskId].data[3] = 0; } else { @@ -823,43 +820,43 @@ void sub_80D6134(u8 taskId) u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); sub_80A7270(spriteId, 0); - TASK.data[1] = 0; - TASK.data[2] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[3] != 1) { - TASK.data[3] = 0; + gTasks[taskId].data[3] = 0; } else { - TASK.data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; } - TASK.data[4] = gBattleAnimArgs[1]; - TASK.data[5] = spriteId; - TASK.data[6] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = spriteId; + gTasks[taskId].data[6] = gBattleAnimArgs[3]; if (IsContest()) { - TASK.data[7] = 1; + gTasks[taskId].data[7] = 1; } else { if (gBattleAnimArgs[2] == 0) { - TASK.data[7] = !GetBattlerSide(gBattleAnimAttacker); + gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker); } else { - TASK.data[7] = !GetBattlerSide(gBattleAnimTarget); + gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget); } } - if (TASK.data[7]) + if (gTasks[taskId].data[7]) { if (!IsContest()) { - TASK.data[3] *= -1; - TASK.data[4] *= -1; + gTasks[taskId].data[3] *= -1; + gTasks[taskId].data[4] *= -1; } } - TASK.func = sub_80D6308; + gTasks[taskId].func = sub_80D6308; } void sub_80D622C(u8 taskId) @@ -867,8 +864,8 @@ void sub_80D622C(u8 taskId) u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); sub_80A7270(spriteId, 0); - TASK.data[1] = 0; - TASK.data[2] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[2] == 0) { if (GetBattlerSide(gBattleAnimAttacker)) @@ -885,43 +882,43 @@ void sub_80D622C(u8 taskId) } if (gBattleAnimArgs[3] != 1) { - TASK.data[3] = 0; + gTasks[taskId].data[3] = 0; } else { - TASK.data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; } - TASK.data[4] = gBattleAnimArgs[1]; - TASK.data[5] = spriteId; - TASK.data[6] = gBattleAnimArgs[3]; - TASK.data[7] = 1; - TASK.data[3] *= -1; - TASK.data[4] *= -1; - TASK.func = sub_80D6308; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = spriteId; + gTasks[taskId].data[6] = gBattleAnimArgs[3]; + gTasks[taskId].data[7] = 1; + gTasks[taskId].data[3] *= -1; + gTasks[taskId].data[4] *= -1; + gTasks[taskId].func = sub_80D6308; } void sub_80D6308(u8 taskId) { - TASK.data[3] += TASK.data[4]; - obj_id_set_rotscale(TASK.data[5], 0x100, 0x100, TASK.data[3]); - if (TASK.data[7]) + gTasks[taskId].data[3] += gTasks[taskId].data[4]; + obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); + if (gTasks[taskId].data[7]) { - sub_80A73A0(TASK.data[5]); + sub_80A73A0(gTasks[taskId].data[5]); } - if (++TASK.data[1] >= TASK.data[2]) + if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) { - switch (TASK.data[6]) + switch (gTasks[taskId].data[6]) { case 1: - sub_80A7344(TASK.data[5]); + sub_80A7344(gTasks[taskId].data[5]); case 0: default: DestroyAnimVisualTask(taskId); return; case 2: - TASK.data[1] = 0; - TASK.data[4] *= -1; - TASK.data[6] = 1; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[4] *= -1; + gTasks[taskId].data[6] = 1; break; } } @@ -931,40 +928,40 @@ void sub_80D6388(u8 taskId) { if (!gBattleAnimArgs[0]) { - TASK.data[15] = gAnimMovePower / 12; - if (TASK.data[15] < 1) + gTasks[taskId].data[15] = gAnimMovePower / 12; + if (gTasks[taskId].data[15] < 1) { - TASK.data[15] = 1; + gTasks[taskId].data[15] = 1; } - if (TASK.data[15] > 16) + if (gTasks[taskId].data[15] > 16) { - TASK.data[15] = 16; + gTasks[taskId].data[15] = 16; } } else { - TASK.data[15] = gAnimMoveDmg / 12; - if (TASK.data[15] < 1) + gTasks[taskId].data[15] = gAnimMoveDmg / 12; + if (gTasks[taskId].data[15] < 1) { - TASK.data[15] = 1; + gTasks[taskId].data[15] = 1; } - if (TASK.data[15] > 16) + if (gTasks[taskId].data[15] > 16) { - TASK.data[15] = 16; + gTasks[taskId].data[15] = 16; } } - TASK.data[14] = TASK.data[15] / 2; - TASK.data[13] = TASK.data[14] + (TASK.data[15] & 1); - TASK.data[12] = 0; - TASK.data[10] = gBattleAnimArgs[3]; - TASK.data[11] = gBattleAnimArgs[4]; - TASK.data[7] = GetAnimBattlerSpriteId(1); - TASK.data[8] = gSprites[TASK.data[7]].pos2.x; - TASK.data[9] = gSprites[TASK.data[7]].pos2.y; - TASK.data[0] = 0; - TASK.data[1] = gBattleAnimArgs[1]; - TASK.data[2] = gBattleAnimArgs[2]; - TASK.func = sub_80D646C; + gTasks[taskId].data[14] = gTasks[taskId].data[15] / 2; + gTasks[taskId].data[13] = gTasks[taskId].data[14] + (gTasks[taskId].data[15] & 1); + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[10] = gBattleAnimArgs[3]; + gTasks[taskId].data[11] = gBattleAnimArgs[4]; + gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1); + gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x; + gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y; + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80D646C; } void sub_80D646C(u8 taskId) |