diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim.c | 1018 |
1 files changed, 793 insertions, 225 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 7a2b7902c..13b74a84a 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -18,16 +18,11 @@ // sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. #define GET_TRUE_SPRITE_INDEX(i) ((i - 10000)) -#define SCRIPT_READ_32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) #define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) +#define SCRIPT_READ_32(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) #define SCRIPT_READ_PTR(ptr) ((const u8*)(SCRIPT_READ_32(ptr))) -#define SCRIPT_READ_16_(ptr) ((ptr)[0] + ((ptr)[1] << 8)) -#define SCRIPT_READ_32_(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) -#define SCRIPT_READ_PTR_(ptr) ((const u8*)(SCRIPT_READ_32_(ptr))) - #define ANIM_SPRITE_INDEX_COUNT 8 -#define ANIM_ARGS_COUNT 8 extern u8 gBankAttacker; extern u8 gBankTarget; @@ -44,32 +39,8 @@ extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; extern struct MusicPlayerInfo gMPlay_BGM; extern struct MusicPlayerInfo gMPlay_SE1; extern struct MusicPlayerInfo gMPlay_SE2; +extern u8 gDecompressionBuffer[]; -EWRAM_DATA const u8 *gBattleAnimScriptPtr = NULL; -EWRAM_DATA const u8 *gBattleAnimScriptRetAddr = NULL; -EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL; -EWRAM_DATA s8 gAnimFramesToWait = 0; -EWRAM_DATA bool8 gAnimScriptActive = FALSE; -EWRAM_DATA u8 gAnimVisualTaskCount = 0; -EWRAM_DATA u8 gAnimSoundTaskCount = 0; -EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL; -EWRAM_DATA u32 gAnimMoveDmg = 0; -EWRAM_DATA u16 gAnimMovePower = 0; -EWRAM_DATA u16 gAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0}; -EWRAM_DATA u8 gAnimFriendship = 0; -EWRAM_DATA u16 gWeatherMoveAnim = 0; -EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0}; -EWRAM_DATA u16 gSoundAnimFramesToWait = 0; -EWRAM_DATA u8 gMonAnimTaskIdArray[2] = {0}; -EWRAM_DATA u8 gAnimMoveTurn = 0; -EWRAM_DATA u8 gUnknown_02038433 = 0; -EWRAM_DATA u16 gAnimMoveIndex = 0; // set but unused. -EWRAM_DATA u8 gAnimBankAttacker = 0; -EWRAM_DATA u8 gAnimBankTarget = 0; -EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0}; -EWRAM_DATA u8 gUnknown_02038440 = 0; - -extern void (* const sScriptCmdTable[])(void); extern const u16 gUnknown_082C8D64[]; extern const u8 * const gBattleAnims_Moves[]; extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; @@ -83,17 +54,150 @@ extern u8 sub_80A82E4(u8 bank); // rom_80A5C6C.s extern u8 sub_80A5C6C(u8 bank, u8 attributeId); // rom_80A5C6C.s extern bool8 AnimBankSpriteExists(u8 bank); // rom_80A5C6C.s extern void sub_80A6C68(u8 arg0); // rom_80A5C6C.s +extern u8 GetAnimBankSpriteId(u8 wantedBank); // rom_80A5C6C.s extern u8 sub_80A6D94(void); +extern u8 sub_80A8364(u8); +extern bool8 IsDoubleBattle(void); // this file's functions -void RunAnimScriptCommand(void); -void task_pA_ma0A_obj_to_bg_pal(u8 taskId); -void sub_80A46A0(void); -void sub_80A4980(u8 taskId); -void sub_80A4BB0(u8 taskId); -void Task_FadeToBg(u8 taskId); -void LoadDefaultBg(void); -void LoadMoveBg(u16 bgId); +static void ScriptCmd_loadspritegfx(void); +static void ScriptCmd_unloadspritegfx(void); +static void ScriptCmd_createsprite(void); +static void ScriptCmd_createvisualtask(void); +static void ScriptCmd_delay(void); +static void ScriptCmd_waitforvisualfinish(void); +static void ScriptCmd_hang1(void); +static void ScriptCmd_hang2(void); +static void ScriptCmd_end(void); +static void ScriptCmd_playse(void); +static void ScriptCmd_monbg(void); +static void ScriptCmd_clearmonbg(void); +static void ScriptCmd_setalpha(void); +static void ScriptCmd_blendoff(void); +static void ScriptCmd_call(void); +static void ScriptCmd_return(void); +static void ScriptCmd_setarg(void); +static void ScriptCmd_choosetwoturnanim(void); +static void ScriptCmd_jumpifmoveturn(void); +static void ScriptCmd_jump(void); +static void ScriptCmd_fadetobg(void); +static void ScriptCmd_restorebg(void); +static void ScriptCmd_waitbgfadeout(void); +static void ScriptCmd_waitbgfadein(void); +static void ScriptCmd_changebg(void); +static void ScriptCmd_playsewithpan(void); +static void ScriptCmd_setpan(void); +static void ScriptCmd_panse_1B(void); +static void ScriptCmd_loopsewithpan(void); +static void ScriptCmd_waitplaysewithpan(void); +static void ScriptCmd_setbldcnt(void); +static void ScriptCmd_createsoundtask(void); +static void ScriptCmd_waitsound(void); +static void ScriptCmd_jumpargeq(void); +static void ScriptCmd_monbg_22(void); +static void ScriptCmd_clearmonbg_23(void); +static void ScriptCmd_jumpifcontest(void); +static void ScriptCmd_fadetobgfromset(void); +static void ScriptCmd_panse_26(void); +static void ScriptCmd_panse_27(void); +static void ScriptCmd_monbgprio_28(void); +static void ScriptCmd_monbgprio_29(void); +static void ScriptCmd_monbgprio_2A(void); +static void ScriptCmd_invisible(void); +static void ScriptCmd_visible(void); +static void ScriptCmd_doublebattle_2D(void); +static void ScriptCmd_doublebattle_2E(void); +static void ScriptCmd_stopsound(void); + +static void RunAnimScriptCommand(void); +static void task_pA_ma0A_obj_to_bg_pal(u8 taskId); +static void sub_80A46A0(void); +static void sub_80A4980(u8 taskId); +static void sub_80A4BB0(u8 taskId); +static void Task_FadeToBg(u8 taskId); +static void Task_PanFromInitialToTarget(u8 taskId); +static void Task_LoopAndPlaySE(u8 taskId); +static void Task_WaitAndPlaySE(u8 taskId); +static void LoadDefaultBg(void); +static void LoadMoveBg(u16 bgId); + +// ewram +EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL; +EWRAM_DATA static const u8 *sBattleAnimScriptRetAddr = NULL; +EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL; +EWRAM_DATA static s8 gAnimFramesToWait = 0; +EWRAM_DATA bool8 gAnimScriptActive = FALSE; +EWRAM_DATA u8 gAnimVisualTaskCount = 0; +EWRAM_DATA u8 gAnimSoundTaskCount = 0; +EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL; +EWRAM_DATA u32 gAnimMoveDmg = 0; +EWRAM_DATA u16 gAnimMovePower = 0; +EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0}; +EWRAM_DATA u8 gAnimFriendship = 0; +EWRAM_DATA u16 gWeatherMoveAnim = 0; +EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0}; +EWRAM_DATA static u16 sSoundAnimFramesToWait = 0; +EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0}; +EWRAM_DATA u8 gAnimMoveTurn = 0; +EWRAM_DATA static u8 sAnimBackgroundFadeState = 0; +EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused. +EWRAM_DATA u8 gAnimBankAttacker = 0; +EWRAM_DATA u8 gAnimBankTarget = 0; +EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0}; +EWRAM_DATA u8 gUnknown_02038440 = 0; + +// const rom data +static void (* const sScriptCmdTable[])(void) = +{ + ScriptCmd_loadspritegfx, + ScriptCmd_unloadspritegfx, + ScriptCmd_createsprite, + ScriptCmd_createvisualtask, + ScriptCmd_delay, + ScriptCmd_waitforvisualfinish, + ScriptCmd_hang1, + ScriptCmd_hang2, + ScriptCmd_end, + ScriptCmd_playse, + ScriptCmd_monbg, + ScriptCmd_clearmonbg, + ScriptCmd_setalpha, + ScriptCmd_blendoff, + ScriptCmd_call, + ScriptCmd_return, + ScriptCmd_setarg, + ScriptCmd_choosetwoturnanim, + ScriptCmd_jumpifmoveturn, + ScriptCmd_jump, + ScriptCmd_fadetobg, + ScriptCmd_restorebg, + ScriptCmd_waitbgfadeout, + ScriptCmd_waitbgfadein, + ScriptCmd_changebg, + ScriptCmd_playsewithpan, + ScriptCmd_setpan, + ScriptCmd_panse_1B, + ScriptCmd_loopsewithpan, + ScriptCmd_waitplaysewithpan, + ScriptCmd_setbldcnt, + ScriptCmd_createsoundtask, + ScriptCmd_waitsound, + ScriptCmd_jumpargeq, + ScriptCmd_monbg_22, + ScriptCmd_clearmonbg_23, + ScriptCmd_jumpifcontest, + ScriptCmd_fadetobgfromset, + ScriptCmd_panse_26, + ScriptCmd_panse_27, + ScriptCmd_monbgprio_28, + ScriptCmd_monbgprio_29, + ScriptCmd_monbgprio_2A, + ScriptCmd_invisible, + ScriptCmd_visible, + ScriptCmd_doublebattle_2D, + ScriptCmd_doublebattle_2E, + ScriptCmd_stopsound +}; void ClearBattleAnimationVars(void) { @@ -110,17 +214,17 @@ void ClearBattleAnimationVars(void) // clear index array. for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) - gAnimSpriteIndexArray[i] |= 0xFFFF; + sAnimSpriteIndexArray[i] |= 0xFFFF; // clear anim args. for (i = 0; i < ANIM_ARGS_COUNT; i++) gBattleAnimArgs[i] = 0; - gMonAnimTaskIdArray[0] = 0xFF; - gMonAnimTaskIdArray[1] = 0xFF; + sMonAnimTaskIdArray[0] = 0xFF; + sMonAnimTaskIdArray[1] = 0xFF; gAnimMoveTurn = 0; - gUnknown_02038433 = 0; - gAnimMoveIndex = 0; + sAnimBackgroundFadeState = 0; + sAnimMoveIndex = 0; gAnimBankAttacker = 0; gAnimBankTarget = 0; gUnknown_02038440 = 0; @@ -156,22 +260,22 @@ void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim) } if (!isMoveAnim) - gAnimMoveIndex = 0; + sAnimMoveIndex = 0; else - gAnimMoveIndex = tableId; + sAnimMoveIndex = tableId; for (i = 0; i < ANIM_ARGS_COUNT; i++) gBattleAnimArgs[i] = 0; - gMonAnimTaskIdArray[0] = 0xFF; - gMonAnimTaskIdArray[1] = 0xFF; - gBattleAnimScriptPtr = animsTable[tableId]; + sMonAnimTaskIdArray[0] = 0xFF; + sMonAnimTaskIdArray[1] = 0xFF; + sBattleAnimScriptPtr = animsTable[tableId]; gAnimScriptActive = TRUE; gAnimFramesToWait = 0; gAnimScriptCallback = RunAnimScriptCommand; for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) - gAnimSpriteIndexArray[i] |= 0xFFFF; + sAnimSpriteIndexArray[i] |= 0xFFFF; if (isMoveAnim) { @@ -210,35 +314,35 @@ void DestroyAnimSoundTask(u8 taskId) gAnimSoundTaskCount--; } -/*static*/ void AddSpriteIndex(u16 index) +static void AddSpriteIndex(u16 index) { s32 i; for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) { - if (gAnimSpriteIndexArray[i] == 0xFFFF) + if (sAnimSpriteIndexArray[i] == 0xFFFF) { - gAnimSpriteIndexArray[i] = index; + sAnimSpriteIndexArray[i] = index; return; } } } -/*static*/ void ClearSpriteIndex(u16 index) +static void ClearSpriteIndex(u16 index) { s32 i; for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) { - if (gAnimSpriteIndexArray[i] == index) + if (sAnimSpriteIndexArray[i] == index) { - gAnimSpriteIndexArray[i] |= 0xFFFF; + sAnimSpriteIndexArray[i] |= 0xFFFF; return; } } } -/*static*/ void WaitAnimFrameCount(void) +static void WaitAnimFrameCount(void) { if (gAnimFramesToWait <= 0) { @@ -251,41 +355,41 @@ void DestroyAnimSoundTask(u8 taskId) } } -/*static*/ void RunAnimScriptCommand(void) +static void RunAnimScriptCommand(void) { do { - sScriptCmdTable[gBattleAnimScriptPtr[0]](); + sScriptCmdTable[sBattleAnimScriptPtr[0]](); } while (gAnimFramesToWait == 0 && gAnimScriptActive); } -/*static*/ void ScriptCmd_loadspritegfx(void) +static void ScriptCmd_loadspritegfx(void) { u16 index; - gBattleAnimScriptPtr++; - index = SCRIPT_READ_16(gBattleAnimScriptPtr); + sBattleAnimScriptPtr++; + index = SCRIPT_READ_16(sBattleAnimScriptPtr); LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]); LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]); - gBattleAnimScriptPtr += 2; + sBattleAnimScriptPtr += 2; AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index)); gAnimFramesToWait = 1; gAnimScriptCallback = WaitAnimFrameCount; } -/*static*/ void ScriptCmd_unloadspritegfx(void) +static void ScriptCmd_unloadspritegfx(void) { u16 index; - gBattleAnimScriptPtr++; - index = SCRIPT_READ_16(gBattleAnimScriptPtr); + sBattleAnimScriptPtr++; + index = SCRIPT_READ_16(sBattleAnimScriptPtr); FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); - gBattleAnimScriptPtr += 2; + sBattleAnimScriptPtr += 2; ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index)); } -/*static*/ void ScriptCmd_createsprite(void) +static void ScriptCmd_createsprite(void) { s32 i; const struct SpriteTemplate *template; @@ -293,19 +397,19 @@ void DestroyAnimSoundTask(u8 taskId) u8 argsCount; s16 subpriority; - gBattleAnimScriptPtr++; - template = (const struct SpriteTemplate *)(SCRIPT_READ_32_(gBattleAnimScriptPtr)); - gBattleAnimScriptPtr += 4; + sBattleAnimScriptPtr++; + template = (const struct SpriteTemplate *)(SCRIPT_READ_32(sBattleAnimScriptPtr)); + sBattleAnimScriptPtr += 4; - argVar = gBattleAnimScriptPtr[0]; - gBattleAnimScriptPtr++; + argVar = sBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; - argsCount = gBattleAnimScriptPtr[0]; - gBattleAnimScriptPtr++; + argsCount = sBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; for (i = 0; i < argsCount; i++) { - gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr); - gBattleAnimScriptPtr += 2; + gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr); + sBattleAnimScriptPtr += 2; } if (argVar & 0x80) @@ -335,7 +439,7 @@ void DestroyAnimSoundTask(u8 taskId) gAnimVisualTaskCount++; } -/*static*/ void ScriptCmd_createvisualtask(void) +static void ScriptCmd_createvisualtask(void) { TaskFunc taskFunc; u8 taskPriority; @@ -343,21 +447,21 @@ void DestroyAnimSoundTask(u8 taskId) u8 numArgs; s32 i; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; - taskFunc = (TaskFunc)SCRIPT_READ_32_(gBattleAnimScriptPtr); - gBattleAnimScriptPtr += 4; + taskFunc = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr); + sBattleAnimScriptPtr += 4; - taskPriority = gBattleAnimScriptPtr[0]; - gBattleAnimScriptPtr++; + taskPriority = sBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; - numArgs = gBattleAnimScriptPtr[0]; - gBattleAnimScriptPtr++; + numArgs = sBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; for (i = 0; i < numArgs; i++) { - gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr); - gBattleAnimScriptPtr += 2; + gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr); + sBattleAnimScriptPtr += 2; } taskId = CreateTask(taskFunc, taskPriority); @@ -365,22 +469,22 @@ void DestroyAnimSoundTask(u8 taskId) gAnimVisualTaskCount++; } -/*static*/ void ScriptCmd_delay(void) +static void ScriptCmd_delay(void) { - gBattleAnimScriptPtr++; - gAnimFramesToWait = gBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; + gAnimFramesToWait = sBattleAnimScriptPtr[0]; if (gAnimFramesToWait == 0) gAnimFramesToWait = -1; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; gAnimScriptCallback = WaitAnimFrameCount; } // wait for visual tasks to finish. -/*static*/ void ScriptCmd_waitforvisualfinish(void) +static void ScriptCmd_waitforvisualfinish(void) { if (gAnimVisualTaskCount == 0) { - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; gAnimFramesToWait = 0; } else @@ -389,24 +493,24 @@ void DestroyAnimSoundTask(u8 taskId) } } -/*static*/ void ScriptCmd_hang1(void) +static void ScriptCmd_hang1(void) { } -/*static*/ void ScriptCmd_hang2(void) +static void ScriptCmd_hang2(void) { } -/*static*/ void ScriptCmd_end(void) +static void ScriptCmd_end(void) { s32 i; bool32 continuousAnim = FALSE; // keep waiting as long as there is animations to be done. if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0 - || gMonAnimTaskIdArray[0] != 0xFF || gMonAnimTaskIdArray[1] != 0xFF) + || sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF) { - gSoundAnimFramesToWait = 0; + sSoundAnimFramesToWait = 0; gAnimFramesToWait = 1; return; } @@ -414,7 +518,7 @@ void DestroyAnimSoundTask(u8 taskId) // finish the sound effects. if (IsSEPlaying()) { - if (++gSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect. + if (++sSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect. { gAnimFramesToWait = 1; return; @@ -427,15 +531,15 @@ void DestroyAnimSoundTask(u8 taskId) } // the SE has halted, so set the SE Frame Counter to 0 and continue. - gSoundAnimFramesToWait = 0; + sSoundAnimFramesToWait = 0; for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) { - if (gAnimSpriteIndexArray[i] != 0xFFFF) + if (sAnimSpriteIndexArray[i] != 0xFFFF) { - FreeSpriteTilesByTag(gBattleAnimPicTable[gAnimSpriteIndexArray[i]].tag); - FreeSpritePaletteByTag(gBattleAnimPicTable[gAnimSpriteIndexArray[i]].tag); - gAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator. + FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag); + FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag); + sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator. } } @@ -451,11 +555,11 @@ void DestroyAnimSoundTask(u8 taskId) } } -/*static*/ void ScriptCmd_playse(void) +static void ScriptCmd_playse(void) { - gBattleAnimScriptPtr++; - PlaySE(SCRIPT_READ_16(gBattleAnimScriptPtr)); - gBattleAnimScriptPtr += 2; + sBattleAnimScriptPtr++; + PlaySE(SCRIPT_READ_16(sBattleAnimScriptPtr)); + sBattleAnimScriptPtr += 2; } #define t1_MONBG_BANK 0 @@ -467,7 +571,7 @@ void DestroyAnimSoundTask(u8 taskId) #define t2_MON_IN_BG2 5 #define t2_MONBG_BANK 6 -/*static*/ void sub_80A40F4(u8 taskId) +static void sub_80A40F4(u8 taskId) { u8 newTaskId; @@ -499,20 +603,20 @@ void DestroyAnimSoundTask(u8 taskId) gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2]; gTasks[newTaskId].data[t2_MONBG_BANK] = selfData[t1_MONBG_BANK]; - gMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId; + sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId; DestroyAnimVisualTask(taskId); } -/*static*/ void ScriptCmd_monbg(void) +static void ScriptCmd_monbg(void) { bool8 toBG_2; u8 taskId; u8 bank; u8 animBank; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; - animBank = gBattleAnimScriptPtr[0]; + animBank = sBattleAnimScriptPtr[0]; if (animBank & ANIM_BANK_TARGET) bank = gAnimBankTarget; else @@ -554,7 +658,7 @@ void DestroyAnimSoundTask(u8 taskId) gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1; } - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; gAnimFramesToWait = 1; gAnimScriptCallback = WaitAnimFrameCount; } @@ -661,7 +765,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) } } -/*static*/ void sub_80A46A0(void) +static void sub_80A46A0(void) { s32 i, j; struct UnknownAnimStruct2 unknownStruct; @@ -725,7 +829,7 @@ void sub_80A477C(bool8 to_BG2) } } -/*static*/ void task_pA_ma0A_obj_to_bg_pal(u8 taskId) +static void task_pA_ma0A_obj_to_bg_pal(u8 taskId) { u8 r4; u8 r6; @@ -763,14 +867,14 @@ void sub_80A477C(bool8 to_BG2) } } -/*static*/ void ScriptCmd_clearmonbg(void) +static void ScriptCmd_clearmonbg(void) { u8 animBankId; u8 bank; u8 taskId; - gBattleAnimScriptPtr++; - animBankId = gBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; + animBankId = sBattleAnimScriptPtr[0]; if (animBankId == ANIM_BANK_ATTACKER) animBankId = ANIM_BANK_ATK_PARTNER; @@ -782,9 +886,9 @@ void sub_80A477C(bool8 to_BG2) else bank = gAnimBankTarget; - if (gMonAnimTaskIdArray[0] != 0xFF) + if (sMonAnimTaskIdArray[0] != 0xFF) gSprites[gBankSpriteIds[bank]].invisible = 0; - if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF) + if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF) gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0; else animBankId = 0; @@ -793,10 +897,10 @@ void sub_80A477C(bool8 to_BG2) gTasks[taskId].data[0] = animBankId; gTasks[taskId].data[2] = bank; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; } -/*static*/ void sub_80A4980(u8 taskId) +static void sub_80A4980(u8 taskId) { gTasks[taskId].data[1]++; if (gTasks[taskId].data[1] != 1) @@ -808,31 +912,31 @@ void sub_80A477C(bool8 to_BG2) else to_BG2 = TRUE; - if (gMonAnimTaskIdArray[0] != 0xFF) + if (sMonAnimTaskIdArray[0] != 0xFF) { sub_80A477C(to_BG2); - DestroyTask(gMonAnimTaskIdArray[0]); - gMonAnimTaskIdArray[0] = 0xFF; + DestroyTask(sMonAnimTaskIdArray[0]); + sMonAnimTaskIdArray[0] = 0xFF; } if (gTasks[taskId].data[0] > 1) { sub_80A477C(to_BG2 ^ 1); - DestroyTask(gMonAnimTaskIdArray[1]); - gMonAnimTaskIdArray[1] = 0xFF; + DestroyTask(sMonAnimTaskIdArray[1]); + sMonAnimTaskIdArray[1] = 0xFF; } DestroyTask(taskId); } } -/*static*/ void ScriptCmd_monbg_22(void) +static void ScriptCmd_monbg_22(void) { bool8 toBG_2; u8 bank; u8 animBankId; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; - animBankId = gBattleAnimScriptPtr[0]; + animBankId = sBattleAnimScriptPtr[0]; if (animBankId == ANIM_BANK_ATTACKER) animBankId = ANIM_BANK_ATK_PARTNER; @@ -867,17 +971,17 @@ void sub_80A477C(bool8 to_BG2) sub_80A438C(bank, toBG_2, FALSE); } - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; } -/*static*/ void ScriptCmd_clearmonbg_23(void) +static void ScriptCmd_clearmonbg_23(void) { u8 animBankId; u8 bank; u8 taskId; - gBattleAnimScriptPtr++; - animBankId = gBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; + animBankId = sBattleAnimScriptPtr[0]; if (animBankId == ANIM_BANK_ATTACKER) animBankId = ANIM_BANK_ATK_PARTNER; @@ -900,10 +1004,10 @@ void sub_80A477C(bool8 to_BG2) gTasks[taskId].data[0] = animBankId; gTasks[taskId].data[2] = bank; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; } -/*static*/ void sub_80A4BB0(u8 taskId) +static void sub_80A4BB0(u8 taskId) { gTasks[taskId].data[1]++; if (gTasks[taskId].data[1] != 1) @@ -934,85 +1038,85 @@ void sub_80A477C(bool8 to_BG2) #undef t2_MON_IN_BG2 #undef t2_MONBG_BANK -/*static*/ void ScriptCmd_setalpha(void) +static void ScriptCmd_setalpha(void) { u16 half1, half2; - gBattleAnimScriptPtr++; - half1 = *(gBattleAnimScriptPtr++); - half2 = *(gBattleAnimScriptPtr++) << 8; + sBattleAnimScriptPtr++; + half1 = *(sBattleAnimScriptPtr++); + half2 = *(sBattleAnimScriptPtr++) << 8; SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40); SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2); } -/*static*/ void ScriptCmd_setbldcnt(void) +static void ScriptCmd_setbldcnt(void) { u16 half1, half2; - gBattleAnimScriptPtr++; - half1 = *(gBattleAnimScriptPtr++); - half2 = *(gBattleAnimScriptPtr++) << 8; + sBattleAnimScriptPtr++; + half1 = *(sBattleAnimScriptPtr++); + half2 = *(sBattleAnimScriptPtr++) << 8; SetGpuReg(REG_OFFSET_BLDCNT, half1 | half2); } -/*static*/ void ScriptCmd_blendoff(void) +static void ScriptCmd_blendoff(void) { - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); } -/*static*/ void ScriptCmd_call(void) +static void ScriptCmd_call(void) { - gBattleAnimScriptPtr++; - gBattleAnimScriptRetAddr = gBattleAnimScriptPtr + 4; - gBattleAnimScriptPtr = SCRIPT_READ_PTR_(gBattleAnimScriptPtr); + sBattleAnimScriptPtr++; + sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4; + sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); } -/*static*/ void ScriptCmd_return(void) +static void ScriptCmd_return(void) { - gBattleAnimScriptPtr = gBattleAnimScriptRetAddr; + sBattleAnimScriptPtr = sBattleAnimScriptRetAddr; } -/*static*/ void ScriptCmd_setarg(void) +static void ScriptCmd_setarg(void) { - const u8 *addr = gBattleAnimScriptPtr; + const u8 *addr = sBattleAnimScriptPtr; u16 value; u8 argId; - gBattleAnimScriptPtr++; - argId = gBattleAnimScriptPtr[0]; - gBattleAnimScriptPtr++; - value = SCRIPT_READ_16(gBattleAnimScriptPtr); - gBattleAnimScriptPtr = addr + 4; + sBattleAnimScriptPtr++; + argId = sBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; + value = SCRIPT_READ_16(sBattleAnimScriptPtr); + sBattleAnimScriptPtr = addr + 4; gBattleAnimArgs[argId] = value; } -/*static*/ void ScriptCmd_choosetwoturnanim(void) +static void ScriptCmd_choosetwoturnanim(void) { - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; if (gAnimMoveTurn & 1) - gBattleAnimScriptPtr += 4; - gBattleAnimScriptPtr = SCRIPT_READ_PTR_(gBattleAnimScriptPtr); + sBattleAnimScriptPtr += 4; + sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); } -/*static*/ void ScriptCmd_jumpifmoveturn(void) +static void ScriptCmd_jumpifmoveturn(void) { u8 toCheck; - gBattleAnimScriptPtr++; - toCheck = gBattleAnimScriptPtr[0]; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; + toCheck = sBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; if (toCheck == gAnimMoveTurn) - gBattleAnimScriptPtr = SCRIPT_READ_PTR_(gBattleAnimScriptPtr); + sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); else - gBattleAnimScriptPtr += 4; + sBattleAnimScriptPtr += 4; } -/*static*/ void ScriptCmd_jump(void) +static void ScriptCmd_jump(void) { - gBattleAnimScriptPtr++; - gBattleAnimScriptPtr = SCRIPT_READ_PTR_(gBattleAnimScriptPtr); + sBattleAnimScriptPtr++; + sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); } // Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior. @@ -1027,29 +1131,29 @@ bool8 IsContest(void) #define tBackgroundId data[0] #define tState data[10] -/*static*/ void ScriptCmd_fadetobg(void) +static void ScriptCmd_fadetobg(void) { u8 backgroundId; u8 taskId; - gBattleAnimScriptPtr++; - backgroundId = gBattleAnimScriptPtr[0]; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; + backgroundId = sBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; taskId = CreateTask(Task_FadeToBg, 5); gTasks[taskId].tBackgroundId = backgroundId; - gUnknown_02038433 = 1; + sAnimBackgroundFadeState = 1; } -/*static*/ void ScriptCmd_fadetobgfromset(void) +static void ScriptCmd_fadetobgfromset(void) { u8 bg1, bg2, bg3; u8 taskId; - gBattleAnimScriptPtr++; - bg1 = gBattleAnimScriptPtr[0]; - bg2 = gBattleAnimScriptPtr[1]; - bg3 = gBattleAnimScriptPtr[2]; - gBattleAnimScriptPtr += 3; + sBattleAnimScriptPtr++; + bg1 = sBattleAnimScriptPtr[0]; + bg2 = sBattleAnimScriptPtr[1]; + bg3 = sBattleAnimScriptPtr[2]; + sBattleAnimScriptPtr += 3; taskId = CreateTask(Task_FadeToBg, 5); if (IsContest()) @@ -1059,10 +1163,10 @@ bool8 IsContest(void) else gTasks[taskId].tBackgroundId = bg1; - gUnknown_02038433 = 1; + sAnimBackgroundFadeState = 1; } -/*static*/ void Task_FadeToBg(u8 taskId) +static void Task_FadeToBg(u8 taskId) { if (gTasks[taskId].tState == 0) { @@ -1075,11 +1179,11 @@ bool8 IsContest(void) if (gTasks[taskId].tState == 1) { gTasks[taskId].tState++; - gUnknown_02038433 = 2; + sAnimBackgroundFadeState = 2; } else if (gTasks[taskId].tState == 2) { - s16 bgId = (u16)gTasks[taskId].tBackgroundId; + s16 bgId = gTasks[taskId].tBackgroundId; if (bgId == -1) LoadDefaultBg(); @@ -1095,17 +1199,15 @@ bool8 IsContest(void) if (gTasks[taskId].tState == 3) { DestroyTask(taskId); - gUnknown_02038433 = 0; + sAnimBackgroundFadeState = 0; } } -extern u8 gDecompressionBuffer[]; - -/*static*/ void LoadMoveBg(u16 bgId) +static void LoadMoveBg(u16 bgId) { if (IsContest()) { - void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap; + const void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap; void *dmaSrc; void *dmaDest; @@ -1125,7 +1227,7 @@ extern u8 gDecompressionBuffer[]; } } -/*static*/ void LoadDefaultBg(void) +static void LoadDefaultBg(void) { if (IsContest()) LoadContestBgAfterMoveAnim(); @@ -1133,21 +1235,24 @@ extern u8 gDecompressionBuffer[]; LoadFittingBackgroundForBattle(); } -/*static*/ void ScriptCmd_restorebg(void) +static void ScriptCmd_restorebg(void) { u8 taskId; - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; taskId = CreateTask(Task_FadeToBg, 5); - gTasks[taskId].data[0] = 0xFFFF; - gUnknown_02038433 = 1; + gTasks[taskId].tBackgroundId = -1; + sAnimBackgroundFadeState = 1; } -/*static*/ void ScriptCmd_waitbgfadeout(void) +#undef tBackgroundId +#undef tState + +static void ScriptCmd_waitbgfadeout(void) { - if (gUnknown_02038433 == 2) + if (sAnimBackgroundFadeState == 2) { - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; gAnimFramesToWait = 0; } else @@ -1156,11 +1261,11 @@ extern u8 gDecompressionBuffer[]; } } -/*static*/ void ScriptCmd_waitbgfadein(void) +static void ScriptCmd_waitbgfadein(void) { - if (gUnknown_02038433 == 0) + if (sAnimBackgroundFadeState == 0) { - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; gAnimFramesToWait = 0; } else @@ -1169,11 +1274,11 @@ extern u8 gDecompressionBuffer[]; } } -/*static*/ void ScriptCmd_changebg(void) +static void ScriptCmd_changebg(void) { - gBattleAnimScriptPtr++; - LoadMoveBg(gBattleAnimScriptPtr[0]); - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; + LoadMoveBg(sBattleAnimScriptPtr[0]); + sBattleAnimScriptPtr++; } s8 BattleAnimAdjustPanning(s8 pan) @@ -1247,38 +1352,501 @@ s16 sub_80A52EC(s16 a) return var; } -s16 sub_80A5314(s16 a, s16 b, s16 c) +s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan) { - u16 var; + s16 ret; - if (a < b) - var = ((c < 0) ? -c : c); - else if (a > b) - var = -((c < 0) ? -c : c); + if (sourcePan < targetPan) + ret = ((incrementPan < 0) ? -incrementPan : incrementPan); + else if (sourcePan > targetPan) + ret = -((incrementPan < 0) ? -incrementPan : incrementPan); else - var = 0; + ret = 0; - return var; + return ret; } -/*static*/ void ScriptCmd_playsewithpan(void) +static void ScriptCmd_playsewithpan(void) { u16 songId; s8 pan; - gBattleAnimScriptPtr++; - songId = SCRIPT_READ_16(gBattleAnimScriptPtr); - pan = gBattleAnimScriptPtr[2]; + sBattleAnimScriptPtr++; + songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + pan = sBattleAnimScriptPtr[2]; PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan)); - gBattleAnimScriptPtr += 3; + sBattleAnimScriptPtr += 3; } -/*static*/ void ScriptCmd_setpan(void) +static void ScriptCmd_setpan(void) { s8 pan; - gBattleAnimScriptPtr++; - pan = gBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; + pan = sBattleAnimScriptPtr[0]; SE12PanpotControl(BattleAnimAdjustPanning(pan)); - gBattleAnimScriptPtr++; + sBattleAnimScriptPtr++; +} + +#define tInitialPan data[0] +#define tTargetPan data[1] +#define tIncrementPan data[2] +#define tFramesToWait data[3] +#define tCurrentPan data[4] +#define tFrameCounter data[8] + +static void ScriptCmd_panse_1B(void) +{ + u16 songNum; + s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan; + u8 framesToWait; + u8 taskId; + + sBattleAnimScriptPtr++; + songNum = SCRIPT_READ_16(sBattleAnimScriptPtr); + currentPanArg = sBattleAnimScriptPtr[2]; + incrementPan = sBattleAnimScriptPtr[3]; + incrementPanArg = sBattleAnimScriptPtr[4]; + framesToWait = sBattleAnimScriptPtr[5]; + + currentPan = BattleAnimAdjustPanning(currentPanArg); + targetPan = BattleAnimAdjustPanning(incrementPan); + incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg); + taskId = CreateTask(Task_PanFromInitialToTarget, 1); + gTasks[taskId].tInitialPan = currentPan; + gTasks[taskId].tTargetPan = targetPan; + gTasks[taskId].tIncrementPan = incrementPan; + gTasks[taskId].tFramesToWait = framesToWait; + gTasks[taskId].tCurrentPan = currentPan; + + PlaySE12WithPanning(songNum, currentPan); + + gAnimSoundTaskCount++; + sBattleAnimScriptPtr += 6; +} + +void Task_PanFromInitialToTarget(u8 taskId) +{ + bool32 destroyTask = FALSE; + if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait) + { + s16 pan; + s16 initialPanning, targetPanning, currentPan, incrementPan; + + gTasks[taskId].tFrameCounter = 0; + initialPanning = gTasks[taskId].tInitialPan; + targetPanning = gTasks[taskId].tTargetPan; + currentPan = gTasks[taskId].tCurrentPan; + incrementPan = gTasks[taskId].tIncrementPan; + pan = currentPan + incrementPan; + gTasks[taskId].tCurrentPan = pan; + + if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately + { + destroyTask = TRUE; + } + else if (initialPanning < targetPanning) // Panning increasing + { + if (pan >= targetPanning) // Target reached + destroyTask = TRUE; + } + else // Panning decreasing + { + if (pan <= targetPanning) // Target reached + destroyTask = TRUE; + } + + if (destroyTask) + { + pan = targetPanning; + DestroyTask(taskId); + gAnimSoundTaskCount--; + } + + SE12PanpotControl(pan); + } +} + +static void ScriptCmd_panse_26(void) +{ + u16 songId; + s8 currentPan, targetPan, incrementPan; + u8 framesToWait; + u8 taskId; + + sBattleAnimScriptPtr++; + songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + currentPan = sBattleAnimScriptPtr[2]; + targetPan = sBattleAnimScriptPtr[3]; + incrementPan = sBattleAnimScriptPtr[4]; + framesToWait = sBattleAnimScriptPtr[5]; + + taskId = CreateTask(Task_PanFromInitialToTarget, 1); + gTasks[taskId].tInitialPan = currentPan; + gTasks[taskId].tTargetPan = targetPan; + gTasks[taskId].tIncrementPan = incrementPan; + gTasks[taskId].tFramesToWait = framesToWait; + gTasks[taskId].tCurrentPan = currentPan; + + PlaySE12WithPanning(songId, currentPan); + + gAnimSoundTaskCount++; + sBattleAnimScriptPtr += 6; +} + +static void ScriptCmd_panse_27(void) +{ + u16 songId; + s8 targetPanArg, incrementPanArg, currentPanArg, currentPan, targetPan, incrementPan; + u8 framesToWait; + u8 taskId; + + sBattleAnimScriptPtr++; + songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + currentPanArg = sBattleAnimScriptPtr[2]; + targetPanArg = sBattleAnimScriptPtr[3]; + incrementPanArg = sBattleAnimScriptPtr[4]; + framesToWait = sBattleAnimScriptPtr[5]; + + currentPan = BattleAnimAdjustPanning2(currentPanArg); + targetPan = BattleAnimAdjustPanning2(targetPanArg); + incrementPan = BattleAnimAdjustPanning2(incrementPanArg); + + taskId = CreateTask(Task_PanFromInitialToTarget, 1); + gTasks[taskId].tInitialPan = currentPan; + gTasks[taskId].tTargetPan = targetPan; + gTasks[taskId].tIncrementPan = incrementPan; + gTasks[taskId].tFramesToWait = framesToWait; + gTasks[taskId].tCurrentPan = currentPan; + + PlaySE12WithPanning(songId, currentPan); + + gAnimSoundTaskCount++; + sBattleAnimScriptPtr += 6; +} + +#undef tInitialPan +#undef tTargetPan +#undef tIncrementPan +#undef tFramesToWait +#undef tCurrentPan +#undef tFrameCounter + +#define tSongId data[0] +#define tPanning data[1] +#define tFramesToWait data[2] +#define tNumberOfPlays data[3] +#define tFrameCounter data[8] + +static void ScriptCmd_loopsewithpan(void) +{ + u16 songId; + s8 panningArg, panning; + u8 framesToWait, numberOfPlays; + u8 taskId; + + sBattleAnimScriptPtr++; + songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + panningArg = sBattleAnimScriptPtr[2]; + framesToWait = sBattleAnimScriptPtr[3]; + numberOfPlays = sBattleAnimScriptPtr[4]; + panning = BattleAnimAdjustPanning(panningArg); + + taskId = CreateTask(Task_LoopAndPlaySE, 1); + gTasks[taskId].tSongId = songId; + gTasks[taskId].tPanning = panning; + gTasks[taskId].tFramesToWait = framesToWait; + gTasks[taskId].tNumberOfPlays = numberOfPlays; + gTasks[taskId].tFrameCounter = framesToWait; + gTasks[taskId].func(taskId); + + gAnimSoundTaskCount++; + sBattleAnimScriptPtr += 5; +} + +static void Task_LoopAndPlaySE(u8 taskId) +{ + if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait) + { + u16 songId; + s8 panning; + u8 numberOfPlays; + + gTasks[taskId].tFrameCounter = 0; + songId = gTasks[taskId].tSongId; + panning = gTasks[taskId].tPanning; + numberOfPlays = --gTasks[taskId].tNumberOfPlays; + PlaySE12WithPanning(songId, panning); + if (numberOfPlays == 0) + { + DestroyTask(taskId); + gAnimSoundTaskCount--; + } + } +} + +#undef tSongId +#undef tPanning +#undef tFramesToWait +#undef tNumberOfPlays +#undef tFrameCounter + +#define tSongId data[0] +#define tPanning data[1] +#define tFramesToWait data[2] + +static void ScriptCmd_waitplaysewithpan(void) +{ + u16 songId; + s8 panningArg, panning; + u8 framesToWait; + u8 taskId; + + sBattleAnimScriptPtr++; + songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + panningArg = sBattleAnimScriptPtr[2]; + framesToWait = sBattleAnimScriptPtr[3]; + panning = BattleAnimAdjustPanning(panningArg); + + taskId = CreateTask(Task_WaitAndPlaySE, 1); + gTasks[taskId].tSongId = songId; + gTasks[taskId].tPanning = panning; + gTasks[taskId].tFramesToWait = framesToWait; + + gAnimSoundTaskCount++; + sBattleAnimScriptPtr += 4; +} + +static void Task_WaitAndPlaySE(u8 taskId) +{ + if (gTasks[taskId].tFramesToWait-- <= 0) + { + PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning); + DestroyTask(taskId); + gAnimSoundTaskCount--; + } +} + +#undef tSongId +#undef tPanning +#undef tFramesToWait + +static void ScriptCmd_createsoundtask(void) +{ + TaskFunc func; + u8 numArgs, taskId; + s32 i; + + sBattleAnimScriptPtr++; + func = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr); + sBattleAnimScriptPtr += 4; + numArgs = sBattleAnimScriptPtr[0]; + sBattleAnimScriptPtr++; + for (i = 0; i < numArgs; i++) + { + gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr); + sBattleAnimScriptPtr += 2; + } + taskId = CreateTask(func, 1); + func(taskId); + gAnimSoundTaskCount++; +} + +static void ScriptCmd_waitsound(void) +{ + if (gAnimSoundTaskCount != 0) + { + sSoundAnimFramesToWait = 0; + gAnimFramesToWait = 1; + } + else if (IsSEPlaying()) + { + if (++sSoundAnimFramesToWait > 90) + { + m4aMPlayStop(&gMPlay_SE1); + m4aMPlayStop(&gMPlay_SE2); + sSoundAnimFramesToWait = 0; + } + else + { + gAnimFramesToWait = 1; + } + } + else + { + sSoundAnimFramesToWait = 0; + sBattleAnimScriptPtr++; + gAnimFramesToWait = 0; + } +} + +static void ScriptCmd_jumpargeq(void) +{ + u8 argId; + s16 valueToCheck; + + sBattleAnimScriptPtr++; + argId = sBattleAnimScriptPtr[0]; + valueToCheck = SCRIPT_READ_16(sBattleAnimScriptPtr + 1); + + if (valueToCheck == gBattleAnimArgs[argId]) + sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr + 3); + else + sBattleAnimScriptPtr += 7; +} + +static void ScriptCmd_jumpifcontest(void) +{ + sBattleAnimScriptPtr++; + if (IsContest()) + sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); + else + sBattleAnimScriptPtr += 4; +} + +static void ScriptCmd_monbgprio_28(void) +{ + u8 wantedBank; + u8 bank; + u8 bankIdentity; + + wantedBank = sBattleAnimScriptPtr[1]; + sBattleAnimScriptPtr += 2; + + if (wantedBank != ANIM_BANK_ATTACKER) + bank = gAnimBankTarget; + else + bank = gAnimBankAttacker; + + bankIdentity = GetBankIdentity(bank); + if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2)) + { + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); + } +} + +static void ScriptCmd_monbgprio_29(void) +{ + sBattleAnimScriptPtr++; + if (!IsContest()) + { + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); + } +} + +static void ScriptCmd_monbgprio_2A(void) +{ + u8 wantedBank; + u8 bankIdentity; + u8 bank; + + wantedBank = sBattleAnimScriptPtr[1]; + sBattleAnimScriptPtr += 2; + if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget)) + { + if (wantedBank != ANIM_BANK_ATTACKER) + bank = gAnimBankTarget; + else + bank = gAnimBankAttacker; + + bankIdentity = GetBankIdentity(bank); + if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2)) + { + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); + } + } +} + +static void ScriptCmd_invisible(void) +{ + u8 spriteId; + + spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]); + if (spriteId != 0xFF) + gSprites[spriteId].invisible = 1; + + sBattleAnimScriptPtr += 2; +} + +static void ScriptCmd_visible(void) +{ + u8 spriteId; + + spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]); + if (spriteId != 0xFF) + gSprites[spriteId].invisible = 0; + + sBattleAnimScriptPtr += 2; +} + +static void ScriptCmd_doublebattle_2D(void) +{ + u8 wantedBank; + u8 r4; + u8 spriteId; + + wantedBank = sBattleAnimScriptPtr[1]; + sBattleAnimScriptPtr += 2; + if (!IsContest() && IsDoubleBattle() + && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) + { + if (wantedBank == ANIM_BANK_ATTACKER) + { + r4 = sub_80A8364(gAnimBankAttacker); + spriteId = GetAnimBankSpriteId(0); + } + else + { + r4 = sub_80A8364(gAnimBankTarget); + spriteId = GetAnimBankSpriteId(1); + } + if (spriteId != 0xFF) + { + gSprites[spriteId].invisible = FALSE; + if (r4 == 2) + gSprites[spriteId].oam.priority = 3; + + if (r4 == 1) + sub_80A477C(FALSE); + else + sub_80A477C(TRUE); + } + } +} + +static void ScriptCmd_doublebattle_2E(void) +{ + u8 wantedBank; + u8 r4; + u8 spriteId; + + wantedBank = sBattleAnimScriptPtr[1]; + sBattleAnimScriptPtr += 2; + if (!IsContest() && IsDoubleBattle() + && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) + { + if (wantedBank == ANIM_BANK_ATTACKER) + { + r4 = sub_80A8364(gAnimBankAttacker); + spriteId = GetAnimBankSpriteId(0); + } + else + { + r4 = sub_80A8364(gAnimBankTarget); + spriteId = GetAnimBankSpriteId(1); + } + + if (spriteId != 0xFF && r4 == 2) + gSprites[spriteId].oam.priority = 2; + } +} + +static void ScriptCmd_stopsound(void) +{ + m4aMPlayStop(&gMPlay_SE1); + m4aMPlayStop(&gMPlay_SE2); + sBattleAnimScriptPtr++; } |