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-rw-r--r--src/rayquaza_scene.c148
1 files changed, 90 insertions, 58 deletions
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c
index bc7623e9f..dcbc87c8a 100644
--- a/src/rayquaza_scene.c
+++ b/src/rayquaza_scene.c
@@ -90,8 +90,10 @@ static void DuoFight_AnimateRain(void);
static void DuoFight_Lightning1(void);
static void DuoFight_Lightning2(void);
static void DuoFight_LightningLong(void);
-static u8 CreateDuoFightGroudonSprites(void);
-static u8 CreateDuoFightKyogreSprites(void);
+static u8 DuoFightPre_CreateGroudonSprites(void);
+static u8 DuoFightPre_CreateKyogreSprites(void);
+static u8 DuoFight_CreateGroudonSprites(void);
+static u8 DuoFight_CreateKyogreSprites(void);
static void SpriteCB_DuoFightPre_Groudon(struct Sprite *sprite);
static void SpriteCB_DuoFightPre_Kyogre(struct Sprite *sprite);
static void SpriteCB_DuoFight_Groudon(struct Sprite *sprite);
@@ -117,9 +119,9 @@ static void SpriteCB_Descends_Rayquaza(struct Sprite *sprite);
static void Task_RayChargesAnim(u8 taskId);
static void Task_HandleRayCharges(u8 taskId);
static void Task_RayChargesEnd(u8 taskId);
-static void sub_81D8AD8(u8 taskId);
-static void sub_81D8B2C(u8 taskId);
-static void sub_81D8BB4(void);
+static void Task_RayCharges_ShakeRayquaza(u8 taskId);
+static void Task_RayCharges_FlyOffscreen(u8 taskId);
+static void RayCharges_AnimateBg(void);
// RAY_ANIM_CHASES_AWAY
static void Task_RayChasesAwayAnim(u8 taskId);
@@ -1349,7 +1351,9 @@ static void Task_SetNextAnim(u8 taskId)
}
}
-static void sub_81D68C8(void)
+// The cutscene window is cropped to a narrower view, with black borders on each vertical edge
+// This function is used in scenes where sprites in these borders need to be hidden
+static void SetWindowsHideVertBorders(void)
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL);
SetGpuReg(REG_OFFSET_WINOUT, 0);
@@ -1359,7 +1363,7 @@ static void sub_81D68C8(void)
gPlttBufferFaded[0] = 0;
}
-static void sub_81D6904(void)
+static void ResetWindowDimensions(void)
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL);
@@ -1406,7 +1410,7 @@ static void Task_HandleDuoFightPre(u8 taskId)
}
}
-static u8 CreateDuoFightPreGroudonSprites(void)
+static u8 DuoFightPre_CreateGroudonSprites(void)
{
u8 spriteId;
s16 *data;
@@ -1458,7 +1462,7 @@ static void SpriteCB_DuoFightPre_Groudon(struct Sprite *sprite)
}
}
-static u8 CreateDuoFightPreKyogreSprites(void)
+static u8 DuoFightPre_CreateKyogreSprites(void)
{
u8 spriteId;
s16 *data;
@@ -1608,14 +1612,14 @@ static void Task_DuoFightAnim(u8 taskId)
tHelperTaskId = CreateTask(Task_DuoFight_AnimateClouds, 0);
if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
{
- tGroudonSpriteId = CreateDuoFightPreGroudonSprites();
- tKyogreSpriteId = CreateDuoFightPreKyogreSprites();
+ tGroudonSpriteId = DuoFightPre_CreateGroudonSprites();
+ tKyogreSpriteId = DuoFightPre_CreateKyogreSprites();
gTasks[taskId].func = Task_HandleDuoFightPre;
}
else
{
- tGroudonSpriteId = CreateDuoFightGroudonSprites();
- tKyogreSpriteId = CreateDuoFightKyogreSprites();
+ tGroudonSpriteId = DuoFight_CreateGroudonSprites();
+ tKyogreSpriteId = DuoFight_CreateKyogreSprites();
gTasks[taskId].func = Task_HandleDuoFight;
StopMapMusic();
}
@@ -1798,7 +1802,7 @@ static void Task_DuoFightEnd(u8 taskId)
}
}
-static u8 CreateDuoFightGroudonSprites(void)
+static u8 DuoFight_CreateGroudonSprites(void)
{
u8 spriteId;
s16 *data;
@@ -1862,7 +1866,7 @@ static void DuoFight_SlideGroudonDown(struct Sprite *sprite)
}
}
-static u8 CreateDuoFightKyogreSprites(void)
+static u8 DuoFight_CreateKyogreSprites(void)
{
u8 spriteId;
s16 *data;
@@ -2277,7 +2281,7 @@ static void Task_RayDescendsAnim(u8 taskId)
sRayScene->revealedLightTimer = 0;
tState = 0;
tTimer = 0;
- data[2] = 0;
+ data[2] = 0; // Below data assignments do nothing
data[3] = 0;
data[4] = 0x1000;
gTasks[taskId].func = Task_HandleRayDescends;
@@ -2474,110 +2478,136 @@ static void LoadChargesSceneGfx(void)
LoadCompressedPalette(gRaySceneCharges_Bg_Pal, 0, 0x80);
}
+#define tState data[0]
+#define tTimer data[1]
+#define tRayquazaTaskId data[2]
+#define tSoundTimer data[3]
+
static void Task_RayChargesAnim(u8 taskId)
{
s16 *data = gTasks[taskId].data;
InitChargesSceneBgs();
LoadChargesSceneGfx();
- sub_81D68C8();
+ SetWindowsHideVertBorders();
BlendPalettes(-1, 0x10, 0);
SetVBlankCallback(VBlankCB_RayquazaScene);
- data[0] = 0;
- data[1] = 0;
- data[2] = CreateTask(sub_81D8AD8, 0);
+ tState = 0;
+ tTimer = 0;
+ tRayquazaTaskId = CreateTask(Task_RayCharges_ShakeRayquaza, 0);
gTasks[taskId].func = Task_HandleRayCharges;
}
static void Task_HandleRayCharges(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- sub_81D8BB4();
- if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89)
+ RayCharges_AnimateBg();
+ if ((tSoundTimer & 7) == 0 && tState <= 1 && tTimer <= 89)
PlaySE(SE_OP_BASYU);
- data[3]++;
- switch (data[0])
+ tSoundTimer++;
+ switch (tState)
{
case 0:
- if (data[1] == 8)
+ // Delay, then fade in
+ if (tTimer == 8)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
- data[1] = 0;
- data[0]++;
+ tTimer = 0;
+ tState++;
}
else
{
- data[1]++;
+ tTimer++;
}
break;
case 1:
- if (data[1] == 127)
+ // Delay while Rayquaza shakes, then start Rayquaza moving offscreen
+ if (tTimer == 127)
{
- data[1] = 0;
- data[0]++;
- gTasks[data[2]].func = sub_81D8B2C;
+ tTimer = 0;
+ tState++;
+ gTasks[tRayquazaTaskId].func = Task_RayCharges_FlyOffscreen;
}
else
{
- data[1]++;
+ tTimer++;
}
break;
case 2:
- if (data[1] == 12)
+ // Delay for Rayquaza's flying animation
+ if (tTimer == 12)
{
- data[1] = 0;
- data[0]++;
+ tTimer = 0;
+ tState++;
}
else
{
- data[1]++;
+ tTimer++;
}
break;
case 3:
+ // Fade out
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].func = Task_RayChargesEnd;
break;
}
}
-// These two, BG scrolling for Rayquaza charge
-static void sub_81D8AD8(u8 taskId)
+#undef tState
+#undef tTimer
+#undef tSoundTimer
+
+#define tState data[0]
+#define tOffset data[1]
+#define tShakeDir data[2]
+#define tTimer data[15]
+
+static void Task_RayCharges_ShakeRayquaza(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- if ((data[15] & 3) == 0)
+ if ((tTimer & 3) == 0)
{
ChangeBgX(1, (Random() % 8 - 4) << 8, 0);
ChangeBgY(1, (Random() % 8 - 4) << 8, 0);
}
- data[15]++;
+ tTimer++;
}
-static void sub_81D8B2C(u8 taskId)
+// Rayquaza backs up then launches forward
+static void Task_RayCharges_FlyOffscreen(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- if (data[0] == 0)
+ if (tState == 0)
{
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
- data[0]++;
- data[1] = 10;
- data[2] = -1;
+ tState++;
+ tOffset = 10;
+ tShakeDir = -1;
}
- else if (data[0] == 1)
+ else if (tState == 1)
{
- ChangeBgX(1, data[1] << 8, 2);
- ChangeBgY(1, data[1] << 8, 1);
- data[1] += data[2];
- if (data[1] == -10)
- data[2] *= -1;
+ ChangeBgX(1, tOffset << 8, 2);
+ ChangeBgY(1, tOffset << 8, 1);
+ tOffset += tShakeDir;
+ if (tOffset == -10)
+ tShakeDir *= -1;
}
}
-static void sub_81D8BB4(void)
+#undef tState
+#undef tOffset
+#undef tShakeDir
+#undef tTimer
+
+static void RayCharges_AnimateBg(void)
{
+ // Update yellow orbs
ChangeBgX(2, 0x400, 2);
ChangeBgY(2, 0x400, 1);
+
+ // Update blue streaks
ChangeBgX(0, 0x800, 2);
ChangeBgY(0, 0x800, 1);
}
@@ -2585,16 +2615,18 @@ static void sub_81D8BB4(void)
static void Task_RayChargesEnd(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- sub_81D8BB4();
+ RayCharges_AnimateBg();
if (!gPaletteFade.active)
{
SetVBlankCallback(NULL);
- sub_81D6904();
- DestroyTask(data[2]);
+ ResetWindowDimensions();
+ DestroyTask(tRayquazaTaskId);
gTasks[taskId].func = Task_SetNextAnim;
}
}
+#undef tRayquazaTaskId
+
static void InitChasesAwaySceneBgs(void)
{
ResetVramOamAndBgCntRegs();
@@ -2643,7 +2675,7 @@ static void Task_RayChasesAwayAnim(u8 taskId)
s16 *data = gTasks[taskId].data;
InitChasesAwaySceneBgs();
LoadChasesAwaySceneGfx();
- sub_81D68C8();
+ SetWindowsHideVertBorders();
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 14));
@@ -2743,7 +2775,7 @@ static void Task_RayChasesAwayEnd(u8 taskId)
if (data[1] == 0)
{
SetVBlankCallback(NULL);
- sub_81D6904();
+ ResetWindowDimensions();
ResetSpriteData();
FreeAllSpritePalettes();
DestroyTask(data[2]);