diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/link.c | 5 | ||||
-rw-r--r-- | src/mail.c | 2 | ||||
-rw-r--r-- | src/main.c | 4 | ||||
-rw-r--r-- | src/menu_helpers.c | 2 | ||||
-rw-r--r-- | src/overworld.c | 60 | ||||
-rw-r--r-- | src/pokenav.c | 2 | ||||
-rwxr-xr-x | src/trainer_card.c | 6 |
7 files changed, 40 insertions, 41 deletions
diff --git a/src/link.c b/src/link.c index 6dc5a09f3..0b2f46a34 100644 --- a/src/link.c +++ b/src/link.c @@ -1791,15 +1791,14 @@ bool8 HandleLinkConnection(void) { gLinkStatus = LinkMain1(&gShouldAdvanceLinkState, gSendCmd, gRecvCmds); LinkMain2(&gMain.heldKeys); - - if ((gLinkStatus & LINK_STAT_RECEIVED_NOTHING) && sub_808766C() == TRUE) + if ((gLinkStatus & LINK_STAT_RECEIVED_NOTHING) && IsSendingKeysOverCable() == TRUE) return TRUE; } else { r4 = sub_8010EC0(); r5 = sub_8010F1C(); - if (sub_808766C() == TRUE) + if (IsSendingKeysOverCable() == TRUE) { if (r4 == TRUE || IsRfuRecvQueueEmpty() || r5) return TRUE; diff --git a/src/mail.c b/src/mail.c index db8451395..0ee294787 100644 --- a/src/mail.c +++ b/src/mail.c @@ -593,7 +593,7 @@ static bool8 MailReadBuildGraphics(void) } break; case 15: - if (sub_8087598() == TRUE) + if (Overworld_LinkRecvQueueLengthMoreThan2() == TRUE) { return FALSE; } diff --git a/src/main.c b/src/main.c index 278b93542..3125716e2 100644 --- a/src/main.c +++ b/src/main.c @@ -132,7 +132,7 @@ void AgbMain() DoSoftReset(); } - if (sub_8087634() == 1) + if (Overworld_SendKeysToLinkIsRunning() == TRUE) { gLinkTransferringData = TRUE; UpdateLinkAndCallCallbacks(); @@ -143,7 +143,7 @@ void AgbMain() gLinkTransferringData = FALSE; UpdateLinkAndCallCallbacks(); - if (sub_80875C8() == 1) + if (Overworld_RecvKeysFromLinkIsRunning() == TRUE) { gMain.newKeys = 0; ClearSpriteCopyRequests(); diff --git a/src/menu_helpers.c b/src/menu_helpers.c index 3fe19efcc..e7385a5ed 100644 --- a/src/menu_helpers.c +++ b/src/menu_helpers.c @@ -312,7 +312,7 @@ static bool8 sub_81221D0(void) if (!MenuHelpers_LinkSomething()) return FALSE; else - return sub_8087598(); + return Overworld_LinkRecvQueueLengthMoreThan2(); } bool8 MenuHelpers_CallLinkSomething(void) diff --git a/src/overworld.c b/src/overworld.c index 5aa5bb73d..e7c86b0a4 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -125,14 +125,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion); static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y); static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId); static u8 GetLinkPlayerElevation(u8 linkPlayerId); -static s32 sub_80878E4(u8 linkPlayerId); +static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId); static u8 GetLinkPlayerIdAt(s16 x, s16 y); static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2); static void ZeroObjectEvent(struct ObjectEvent *objEvent); static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4); static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y); -static void sub_80877DC(u8 linkPlayerId, u8 a2); -static void sub_808780C(u8 linkPlayerId); +static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 a2); +static void DestroyLinkPlayerObject(u8 linkPlayerId); static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); static void RunTerminateLinkScript(void); static u32 GetLinkSendQueueLength(void); @@ -172,7 +172,7 @@ static u8 sPlayerTradingStates[MAX_LINK_PLAYERS]; // adjusted key code, effectively intercepting the input before anything // can process it. static u16 (*sPlayerKeyInterceptCallback)(u32); -static bool8 sUnknown_03000E18; +static bool8 sReceivingFromLink; static u8 sRfuKeepAliveTimer; // IWRAM common @@ -1626,7 +1626,7 @@ static void CB2_ReturnToFieldLocal(void) static void CB2_ReturnToFieldLink(void) { - if (!sub_8087598() && ReturnToFieldLink(&gMain.state)) + if (!Overworld_LinkRecvQueueLengthMoreThan2() && ReturnToFieldLink(&gMain.state)) SetMainCallback2(CB2_Overworld); } @@ -2823,18 +2823,18 @@ static void RunTerminateLinkScript(void) ScriptContext2_Enable(); } -bool32 sub_8087598(void) +bool32 Overworld_LinkRecvQueueLengthMoreThan2(void) { if (!IsUpdateLinkStateCBActive()) return FALSE; if (GetLinkRecvQueueLength() >= 3) - sUnknown_03000E18 = TRUE; + sReceivingFromLink = TRUE; else - sUnknown_03000E18 = FALSE; - return sUnknown_03000E18; + sReceivingFromLink = FALSE; + return sReceivingFromLink; } -bool32 sub_80875C8(void) +bool32 Overworld_RecvKeysFromLinkIsRunning(void) { u8 temp; @@ -2849,8 +2849,8 @@ bool32 sub_80875C8(void) else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript) return FALSE; - temp = sUnknown_03000E18; - sUnknown_03000E18 = FALSE; + temp = sReceivingFromLink; + sReceivingFromLink = FALSE; if (temp == TRUE) return TRUE; @@ -2860,7 +2860,7 @@ bool32 sub_80875C8(void) return FALSE; } -bool32 sub_8087634(void) +bool32 Overworld_SendKeysToLinkIsRunning(void) { if (GetLinkSendQueueLength() < 2) return FALSE; @@ -2874,7 +2874,7 @@ bool32 sub_8087634(void) return FALSE; } -bool32 sub_808766C(void) +bool32 IsSendingKeysOverCable(void) { if (gWirelessCommType != 0) return FALSE; @@ -2923,15 +2923,15 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender) ZeroLinkPlayerObjectEvent(linkPlayerObjEvent); ZeroObjectEvent(objEvent); - linkPlayerObjEvent->active = 1; + linkPlayerObjEvent->active = TRUE; linkPlayerObjEvent->linkPlayerId = linkPlayerId; linkPlayerObjEvent->objEventId = objEventId; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE; - objEvent->active = 1; + objEvent->active = TRUE; linkGender(objEvent) = gender; linkDirection(objEvent) = DIR_NORTH; - objEvent->spriteId = 64; + objEvent->spriteId = MAX_SPRITES; InitLinkPlayerObjectEventPos(objEvent, x, y); } @@ -2947,7 +2947,7 @@ static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s1 ObjectEventUpdateZCoord(objEvent); } -static void sub_80877DC(u8 linkPlayerId, u8 dir) +static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 dir) { if (gLinkPlayerObjectEvents[linkPlayerId].active) { @@ -2957,7 +2957,7 @@ static void sub_80877DC(u8 linkPlayerId, u8 dir) } } -static void sub_808780C(u8 linkPlayerId) +static void DestroyLinkPlayerObject(u8 linkPlayerId) { struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; u8 objEventId = linkPlayerObjEvent->objEventId; @@ -2998,7 +2998,7 @@ static u8 GetLinkPlayerElevation(u8 linkPlayerId) return objEvent->currentElevation; } -static s32 sub_80878E4(u8 linkPlayerId) +static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId) { u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; @@ -3048,32 +3048,32 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) } -static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { - return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3); + return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir); } -static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { return FACING_UP; } // Duplicate Function -static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { - return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3); + return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir); } -static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { return FALSE; } -static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { s16 x, y; - linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent)); + linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent)); ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y); if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y)) @@ -3089,9 +3089,9 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer } } -static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { - linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent)); + linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent)); return FALSE; } diff --git a/src/pokenav.c b/src/pokenav.c index eac0c85b4..881411b9e 100644 --- a/src/pokenav.c +++ b/src/pokenav.c @@ -288,7 +288,7 @@ static void Task_RunLoopedTask_LinkMode(u8 taskId) s16 *state; u32 action; - if (sub_8087598()) + if (Overworld_LinkRecvQueueLengthMoreThan2()) return; task = (LoopedTask)GetWordTaskArg(taskId, 1); diff --git a/src/trainer_card.c b/src/trainer_card.c index 91a8047df..d4bcf4299 100755 --- a/src/trainer_card.c +++ b/src/trainer_card.c @@ -456,7 +456,7 @@ static void Task_TrainerCard(u8 taskId) } break; case STATE_WAIT_FLIP_TO_BACK: - if (IsCardFlipTaskActive() && sub_8087598() != TRUE) + if (IsCardFlipTaskActive() && Overworld_LinkRecvQueueLengthMoreThan2() != TRUE) { PlaySE(SE_RG_CARD_OPEN); sData->mainState = STATE_HANDLE_INPUT_BACK; @@ -513,7 +513,7 @@ static void Task_TrainerCard(u8 taskId) CloseTrainerCard(taskId); break; case STATE_WAIT_FLIP_TO_FRONT: - if (IsCardFlipTaskActive() && sub_8087598() != TRUE) + if (IsCardFlipTaskActive() && Overworld_LinkRecvQueueLengthMoreThan2() != TRUE) { sData->mainState = STATE_HANDLE_INPUT_FRONT; PlaySE(SE_RG_CARD_OPEN); @@ -1663,7 +1663,7 @@ static bool8 Task_AnimateCardFlipDown(struct Task* task) static bool8 Task_DrawFlippedCardSide(struct Task* task) { sData->allowDMACopy = FALSE; - if (sub_8087598() == TRUE) + if (Overworld_LinkRecvQueueLengthMoreThan2() == TRUE) return FALSE; do |