diff options
Diffstat (limited to 'src')
73 files changed, 19816 insertions, 9991 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 42cf0595f..d6ccf9305 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -2,6 +2,7 @@ #include "battle_ai_script_commands.h" #include "pokemon.h" #include "battle.h" +#include "battle_setup.h" #include "constants/species.h" #include "constants/abilities.h" #include "random.h" @@ -44,26 +45,7 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th AI scripts. */ -extern u32 gBattleTypeFlags; -extern u8 gActiveBank; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u16 gCurrentMove; -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u16 gLastMoves[BATTLE_BANKS_COUNT]; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern u16 gSideAffecting[2]; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u16 gDynamicBasePower; -extern u8 gBattleMoveFlags; -extern s32 gBattleMoveDamage; -extern u8 gCritMultiplier; -extern u16 gBattleWeather; - extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; extern const u8 * const gBattleAI_ScriptsTable[]; extern u32 GetAiScriptsInRecordedBattle(); @@ -179,7 +161,7 @@ static void BattleAICmd_if_holds_item(void); // ewram EWRAM_DATA const u8 *gAIScriptPtr = NULL; -EWRAM_DATA static u8 sBank_AI = 0; +EWRAM_DATA static u8 sBattler_AI = 0; // const rom data @@ -352,7 +334,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) defaultScoreMoves >>= 1; } - moveLimitations = CheckMoveLimitations(gActiveBank, 0, 0xFF); + moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF); // ignore moves that aren't possible to use for (i = 0; i < 4; i++) @@ -363,18 +345,18 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16); } gBattleResources->AI_ScriptsStack->size = 0; - sBank_AI = gActiveBank; + sBattler_AI = gActiveBattler; // decide a random target bank in doubles if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gBankTarget = (Random() & BIT_MON) + (GetBankSide(gActiveBank) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget ^= BIT_MON; + gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget ^= BIT_FLANK; } // in singles there's only one choice else { - gBankTarget = sBank_AI ^ BIT_SIDE; + gBattlerTarget = sBattler_AI ^ BIT_SIDE; } if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) @@ -444,7 +426,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void) for (i = 1; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason. + if (gBattleMons[sBattler_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason. { // in ruby, the order of these if statements are reversed. if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) @@ -479,7 +461,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) for (i = 0; i < 4; i++) { - if (i == sBank_AI || gBattleMons[i].hp == 0) + if (i == sBattler_AI || gBattleMons[i].hp == 0) { actionOrMoveIndex[i] = -1; bestMovePointsForTarget[i] = -1; @@ -491,9 +473,9 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) else BattleAI_SetupAIData(0xF); - gBankTarget = i; + gBattlerTarget = i; - if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE)) + if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE)) RecordLastUsedMoveByTarget(); AI_THINKING_STRUCT->aiLogicId = 0; @@ -521,7 +503,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) mostViableMovesNo = 1; for (j = 1; j < 4; j++) { - if (gBattleMons[sBank_AI].moves[j] != 0) + if (gBattleMons[sBattler_AI].moves[j] != 0) { if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j]) { @@ -542,7 +524,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) bestMovePointsForTarget[i] = mostViableMovesScores[0]; // don't use a move against ally if it has less than 100 pts - if (i == (sBank_AI ^ BIT_MON) && bestMovePointsForTarget[i] < 100) + if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) { bestMovePointsForTarget[i] = -1; mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match @@ -573,8 +555,8 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) } } - gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo]; - return actionOrMoveIndex[gBankTarget]; + gBattlerTarget = mostViableTargetsArray[Random() % mostViableTargetsNo]; + return actionOrMoveIndex[gBattlerTarget]; } static void BattleAI_DoAIProcessing(void) @@ -587,13 +569,13 @@ static void BattleAI_DoAIProcessing(void) break; case AIState_SettingUp: gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID. - if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) + if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { AI_THINKING_STRUCT->moveConsidered = 0; } else { - AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex]; + AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex]; } AI_THINKING_STRUCT->aiState++; break; @@ -627,18 +609,18 @@ static void RecordLastUsedMoveByTarget(void) for (i = 0; i < 4; i++) { - if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastMoves[gBankTarget]) + if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) break; - if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastMoves[gBankTarget] // HACK: This redundant condition is a hack to make the asm match. - && gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0) + if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match. + && gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == 0) { - gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastMoves[gBankTarget]; + gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget]; break; } } } -void ClearBankMoveHistory(u8 bank) +void ClearBattlerMoveHistory(u8 bank) { s32 i; @@ -651,7 +633,7 @@ void RecordAbilityBattle(u8 bank, u8 abilityId) gBattleResources->battleHistory->abilities[bank] = abilityId; } -void ClearBankAbilityHistory(u8 bank) +void ClearBattlerAbilityHistory(u8 bank) { gBattleResources->battleHistory->abilities[bank] = 0; } @@ -721,9 +703,9 @@ static void BattleAICmd_if_hp_less_than(void) u16 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); @@ -736,9 +718,9 @@ static void BattleAICmd_if_hp_more_than(void) u16 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); @@ -751,9 +733,9 @@ static void BattleAICmd_if_hp_equal(void) u16 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); @@ -766,9 +748,9 @@ static void BattleAICmd_if_hp_not_equal(void) u16 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); @@ -782,9 +764,9 @@ static void BattleAICmd_if_status(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -800,9 +782,9 @@ static void BattleAICmd_if_not_status(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -818,9 +800,9 @@ static void BattleAICmd_if_status2(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -836,9 +818,9 @@ static void BattleAICmd_if_not_status2(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -854,9 +836,9 @@ static void BattleAICmd_if_status3(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -872,9 +854,9 @@ static void BattleAICmd_if_not_status3(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -890,14 +872,14 @@ static void BattleAICmd_if_side_affecting(void) u32 side, status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; - side = GET_BANK_SIDE(bank); + side = GET_BATTLER_SIDE(bank); status = AIScriptRead32(gAIScriptPtr + 2); - if ((gSideAffecting[side] & status) != 0) + if ((gSideStatuses[side] & status) != 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -909,14 +891,14 @@ static void BattleAICmd_if_not_side_affecting(void) u32 side, status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; - side = GET_BANK_SIDE(bank); + side = GET_BATTLER_SIDE(bank); status = AIScriptRead32(gAIScriptPtr + 2); - if ((gSideAffecting[side] & status) == 0) + if ((gSideStatuses[side] & status) == 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -1084,8 +1066,8 @@ static void BattleAICmd_if_user_has_attacking_move(void) for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) + if (gBattleMons[sBattler_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) break; } if (i == 4) @@ -1100,8 +1082,8 @@ static void BattleAICmd_if_user_has_no_attacking_moves(void) for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) + if (gBattleMons[sBattler_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) break; } if (i != 4) @@ -1123,16 +1105,16 @@ static void BattleAICmd_get_type(void) switch (typeVar) { case AI_TYPE1_USER: // AI user primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1; + AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1; break; case AI_TYPE1_TARGET: // target primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1; break; case AI_TYPE2_USER: // AI user secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2; + AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2; break; case AI_TYPE2_TARGET: // target secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2; break; case AI_TYPE_MOVE: // type of move being pointed to AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; @@ -1146,14 +1128,14 @@ static u8 BattleAI_GetWantedBank(u8 bank) switch (bank) { case AI_USER: - return sBank_AI; + return sBattler_AI; case AI_TARGET: default: - return gBankTarget; + return gBattlerTarget; case AI_USER_PARTNER: - return sBank_AI ^ BIT_MON; + return sBattler_AI ^ BIT_FLANK; case AI_TARGET_PARTNER: - return gBankTarget ^ BIT_MON; + return gBattlerTarget ^ BIT_FLANK; } } @@ -1196,24 +1178,24 @@ static void BattleAICmd_get_how_powerful_move_is(void) gDynamicBasePower = 0; *(&gBattleStruct->dynamicMoveType) = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; for (checkedMove = 0; checkedMove < 4; checkedMove++) { for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) { - if (gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) + if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) break; } - if (gBattleMons[sBank_AI].moves[checkedMove] != MOVE_NONE + if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF - && gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1) + && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1) { - gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove]; - AI_CalcDmg(sBank_AI, gBankTarget); - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove]; + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100; if (moveDmgs[checkedMove] == 0) moveDmgs[checkedMove] = 1; @@ -1246,9 +1228,9 @@ static void BattleAICmd_get_how_powerful_move_is(void) static void BattleAICmd_get_last_used_bank_move(void) { if (gAIScriptPtr[1] == AI_USER) - AI_THINKING_STRUCT->funcResult = gLastMoves[sBank_AI]; + AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI]; else - AI_THINKING_STRUCT->funcResult = gLastMoves[gBankTarget]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget]; gAIScriptPtr += 2; } @@ -1271,7 +1253,7 @@ static void BattleAICmd_if_not_equal_(void) // same as if_not_equal static void BattleAICmd_if_user_goes(void) { - if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) == gAIScriptPtr[1]) + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1279,7 +1261,7 @@ static void BattleAICmd_if_user_goes(void) static void BattleAICmd_if_user_doesnt_go(void) { - if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) != gAIScriptPtr[1]) + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1303,26 +1285,26 @@ static void BattleAICmd_count_usable_party_mons(void) AI_THINKING_STRUCT->funcResult = 0; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(bank) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - u32 identity; - bankOnField1 = gBattlePartyID[bank]; - identity = GetBankIdentity(bank) ^ BIT_MON; - bankOnField2 = gBattlePartyID[GetBankByIdentity(identity)]; + u32 position; + bankOnField1 = gBattlerPartyIndexes[bank]; + position = GetBattlerPosition(bank) ^ BIT_FLANK; + bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)]; } else // in singles there's only one bank by side { - bankOnField1 = gBattlePartyID[bank]; - bankOnField2 = gBattlePartyID[bank]; + bankOnField1 = gBattlerPartyIndexes[bank]; + bankOnField2 = gBattlerPartyIndexes[bank]; } for (i = 0; i < PARTY_SIZE; i++) @@ -1356,11 +1338,11 @@ static void BattleAICmd_get_ability(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; - if (gActiveBank != bank) + if (gActiveBattler != bank) { if (BATTLE_HISTORY->abilities[bank] != 0) { @@ -1482,18 +1464,18 @@ static void BattleAICmd_get_highest_type_effectiveness(void) dynamicMoveType = &gBattleStruct->dynamicMoveType; *dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; AI_THINKING_STRUCT->funcResult = 0; for (i = 0; i < 4; i++) { gBattleMoveDamage = AI_EFFECTIVENESS_x1; - gCurrentMove = gBattleMons[sBank_AI].moves[i]; + gCurrentMove = gBattleMons[sBattler_AI].moves[i]; if (gCurrentMove) { - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); // reduce by 1/3. if (gBattleMoveDamage == 120) @@ -1505,7 +1487,7 @@ static void BattleAICmd_get_highest_type_effectiveness(void) if (gBattleMoveDamage == 15) gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) gBattleMoveDamage = AI_EFFECTIVENESS_x0; if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage) @@ -1522,13 +1504,13 @@ static void BattleAICmd_if_type_effectiveness(void) gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; gBattleMoveDamage = AI_EFFECTIVENESS_x1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); if (gBattleMoveDamage == 120) gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1539,7 +1521,7 @@ static void BattleAICmd_if_type_effectiveness(void) if (gBattleMoveDamage == 15) gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) gBattleMoveDamage = AI_EFFECTIVENESS_x0; // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. @@ -1569,14 +1551,14 @@ static void BattleAICmd_if_status_in_party(void) switch(gAIScriptPtr[1]) { case AI_USER: - bank = sBank_AI; + bank = sBattler_AI; break; default: - bank = gBankTarget; + bank = gBattlerTarget; break; } - party = (GetBankSide(bank) == SIDE_PLAYER) ? gPlayerParty : gEnemyParty; + party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); @@ -1606,14 +1588,14 @@ static void BattleAICmd_if_status_not_in_party(void) switch(gAIScriptPtr[1]) { case 1: - bank = sBank_AI; + bank = sBattler_AI; break; default: - bank = gBankTarget; + bank = gBattlerTarget; break; } - party = (GetBankSide(bank) == SIDE_PLAYER) ? gPlayerParty : gEnemyParty; + party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); @@ -1667,9 +1649,9 @@ static void BattleAICmd_if_stat_level_less_than(void) u32 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); @@ -1682,9 +1664,9 @@ static void BattleAICmd_if_stat_level_more_than(void) u32 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); @@ -1697,9 +1679,9 @@ static void BattleAICmd_if_stat_level_equal(void) u32 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); @@ -1712,9 +1694,9 @@ static void BattleAICmd_if_stat_level_not_equal(void) u32 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); @@ -1733,11 +1715,11 @@ static void BattleAICmd_if_can_faint(void) gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBank_AI, gBankTarget); - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1745,7 +1727,7 @@ static void BattleAICmd_if_can_faint(void) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1762,17 +1744,17 @@ static void BattleAICmd_if_cant_faint(void) gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBank_AI, gBankTarget); - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; // this macro is missing the damage 0 = 1 assumption. - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1788,7 +1770,7 @@ static void BattleAICmd_if_has_move(void) case AI_USER: for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] == *movePtr) + if (gBattleMons[sBattler_AI].moves[i] == *movePtr) break; } if (i == 4) @@ -1802,7 +1784,7 @@ static void BattleAICmd_if_has_move(void) return; } case AI_USER_PARTNER: - if (gBattleMons[sBank_AI ^ BIT_MON].hp == 0) + if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) { gAIScriptPtr += 8; return; @@ -1811,7 +1793,7 @@ static void BattleAICmd_if_has_move(void) { for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI ^ BIT_MON].moves[i] == *movePtr) + if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) break; } } @@ -1829,7 +1811,7 @@ static void BattleAICmd_if_has_move(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *movePtr) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) break; } if (i == 4) @@ -1856,7 +1838,7 @@ static void BattleAICmd_if_doesnt_have_move(void) case AI_USER_PARTNER: // UB: no separate check for user partner for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] == *movePtr) + if (gBattleMons[sBattler_AI].moves[i] == *movePtr) break; } if (i != 4) @@ -1873,7 +1855,7 @@ static void BattleAICmd_if_doesnt_have_move(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *movePtr) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) break; } if (i != 4) @@ -1899,7 +1881,7 @@ static void BattleAICmd_if_has_move_with_effect(void) case AI_USER_PARTNER: for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) break; } if (i == 4) @@ -1911,8 +1893,8 @@ static void BattleAICmd_if_has_move_with_effect(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - // UB: checks sBank_AI instead of gBankTarget - if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) + // UB: checks sBattler_AI instead of gBattlerTarget + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) break; } if (i == 4) @@ -1933,7 +1915,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void) case AI_USER_PARTNER: for (i = 0; i < 4; i++) { - if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) + if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != 4) @@ -1945,7 +1927,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != 4) @@ -1961,9 +1943,9 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; if (gAIScriptPtr[2] == 0) { @@ -1993,7 +1975,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void) switch (gAIScriptPtr[1]) { case 0: - if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered) + if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -2001,7 +1983,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void) gAIScriptPtr += 6; return; case 1: - if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered) + if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -2039,11 +2021,11 @@ static void BattleAICmd_get_hold_effect(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; - if (gActiveBank != bank) + if (gActiveBattler != bank) AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]); else AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item); @@ -2057,7 +2039,7 @@ static void BattleAICmd_if_holds_item(void) u16 item; u8 var1, var2; - if ((bank & BIT_SIDE) == (sBank_AI & BIT_SIDE)) + if ((bank & BIT_SIDE) == (sBattler_AI & BIT_SIDE)) item = gBattleMons[bank].item; else item = BATTLE_HISTORY->itemEffects[bank]; @@ -2077,9 +2059,9 @@ static void BattleAICmd_get_gender(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality); @@ -2091,9 +2073,9 @@ static void BattleAICmd_is_first_turn_for(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn; @@ -2105,9 +2087,9 @@ static void BattleAICmd_get_stockpile_count(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter; @@ -2126,9 +2108,9 @@ static void BattleAICmd_get_used_held_item(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; // This is likely a leftover from Ruby's code and its ugly ewram access #ifdef NONMATCHING @@ -2166,9 +2148,9 @@ static void BattleAICmd_get_protect_count(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBankTarget; + bank = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses; @@ -2221,7 +2203,7 @@ static void BattleAICmd_if_level_cond(void) switch (gAIScriptPtr[1]) { case 0: // greater than - if (gBattleMons[sBank_AI].level > gBattleMons[gBankTarget].level) + if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -2229,7 +2211,7 @@ static void BattleAICmd_if_level_cond(void) gAIScriptPtr += 6; return; case 1: // less than - if (gBattleMons[sBank_AI].level < gBattleMons[gBankTarget].level) + if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -2237,7 +2219,7 @@ static void BattleAICmd_if_level_cond(void) gAIScriptPtr += 6; return; case 2: // equal - if (gBattleMons[sBank_AI].level == gBattleMons[gBankTarget].level) + if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -2249,7 +2231,7 @@ static void BattleAICmd_if_level_cond(void) static void BattleAICmd_if_target_taunted(void) { - if (gDisableStructs[gBankTarget].tauntTimer1 != 0) + if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -2257,7 +2239,7 @@ static void BattleAICmd_if_target_taunted(void) static void BattleAICmd_if_target_not_taunted(void) { - if (gDisableStructs[gBankTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -2265,7 +2247,7 @@ static void BattleAICmd_if_target_not_taunted(void) static void BattleAICmd_if_target_is_ally(void) { - if ((sBank_AI & BIT_SIDE) == (gBankTarget & BIT_SIDE)) + if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE)) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index b3fccb17f..b0fcc2e29 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -10,21 +10,7 @@ #include "constants/items.h" #include "pokemon_item_effects.h" -extern u8 gActiveBank; -extern u8 gAbsentBankFlags; -extern u32 gBattleTypeFlags; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT]; -extern u8 gLastHitBy[BATTLE_BANKS_COUNT]; -extern u16 gDynamicBasePower; -extern u8 gBattleMoveFlags; -extern u8 gCritMultiplier; -extern s32 gBattleMoveDamage; - extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; extern const u8 gTypeEffectiveness[]; extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared @@ -35,11 +21,11 @@ static bool8 ShouldUseItem(void); static bool8 ShouldSwitchIfPerishSong(void) { - if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG - && gDisableStructs[gActiveBank].perishSongTimer1 == 0) + if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG + && gDisableStructs[gActiveBattler].perishSongTimer1 == 0) { - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6; - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); return TRUE; } @@ -48,7 +34,7 @@ static bool8 ShouldSwitchIfPerishSong(void) static bool8 ShouldSwitchIfWonderGuard(void) { - u8 opposingIdentity; + u8 opposingPosition; u8 opposingBank; u8 moveFlags; s32 i, j; @@ -60,27 +46,27 @@ static bool8 ShouldSwitchIfWonderGuard(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) return FALSE; - opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE; + opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler)); - if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD) + if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD) return FALSE; // check if pokemon has a super effective move - for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++) + for (opposingBank = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++) { - move = gBattleMons[gActiveBank].moves[i]; + move = gBattleMons[gActiveBattler].moves[i]; if (move == MOVE_NONE) continue; moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability); - if (moveFlags & MOVESTATUS_SUPEREFFECTIVE) + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) return FALSE; } // get party information if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if ((gActiveBank & BIT_MON) == 0) + if ((gActiveBattler & BIT_FLANK) == 0) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; @@ -90,7 +76,7 @@ static bool8 ShouldSwitchIfWonderGuard(void) firstId = 0, lastId = 6; } - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -104,24 +90,24 @@ static bool8 ShouldSwitchIfWonderGuard(void) continue; if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) continue; - if (i == gBattlePartyID[gActiveBank]) + if (i == gBattlerPartyIndexes[gActiveBattler]) continue; GetMonData(&party[i], MON_DATA_SPECIES); // unused return value GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value - for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++) + for (opposingBank = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++) { move = GetMonData(&party[i], MON_DATA_MOVE1 + j); if (move == MOVE_NONE) continue; moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability); - if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2) + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2) { // we found a mon - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i; - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); return TRUE; } } @@ -141,42 +127,42 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void) if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0) return FALSE; - if (gLastLandedMoves[gActiveBank] == 0) + if (gLastLandedMoves[gActiveBattler] == 0) return FALSE; - if (gLastLandedMoves[gActiveBank] == 0xFFFF) + if (gLastLandedMoves[gActiveBattler] == 0xFFFF) return FALSE; - if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0) + if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0) return FALSE; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - bankIn1 = gActiveBank; - if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)]) - bankIn2 = gActiveBank; + bankIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))]) + bankIn2 = gActiveBattler; else - bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON); + bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))); } else { - bankIn1 = gActiveBank; - bankIn2 = gActiveBank; + bankIn1 = gActiveBattler; + bankIn2 = gActiveBattler; } - if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_FIRE) + if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE) absorbingTypeAbility = ABILITY_FLASH_FIRE; - else if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_WATER) + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_WATER) absorbingTypeAbility = ABILITY_WATER_ABSORB; - else if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_ELECTRIC) + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_ELECTRIC) absorbingTypeAbility = ABILITY_VOLT_ABSORB; else return FALSE; - if (gBattleMons[gActiveBank].ability == absorbingTypeAbility) + if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility) return FALSE; if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if ((gActiveBank & BIT_MON) == 0) + if ((gActiveBattler & BIT_FLANK) == 0) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; @@ -186,7 +172,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void) firstId = 0, lastId = 6; } - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -202,9 +188,9 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void) continue; if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) continue; - if (i == gBattlePartyID[bankIn1]) + if (i == gBattlerPartyIndexes[bankIn1]) continue; - if (i == gBattlePartyID[bankIn2]) + if (i == gBattlerPartyIndexes[bankIn2]) continue; if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1)) continue; @@ -220,8 +206,8 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void) if (absorbingTypeAbility == monAbility && Random() & 1) { // we found a mon - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i; - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); return TRUE; } } @@ -231,34 +217,34 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void) static bool8 ShouldSwitchIfNaturalCure(void) { - if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) return FALSE; - if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE) + if (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE) return FALSE; - if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2) + if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2) return FALSE; - if ((gLastLandedMoves[gActiveBank] == 0 || gLastLandedMoves[gActiveBank] == 0xFFFF) && Random() & 1) + if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1) { - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6; - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); return TRUE; } - else if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0 && Random() & 1) + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1) { - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6; - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); return TRUE; } - if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1)) + if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1)) return TRUE; - if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1)) + if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1)) return TRUE; if (Random() & 1) { - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6; - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); return TRUE; } @@ -267,25 +253,25 @@ static bool8 ShouldSwitchIfNaturalCure(void) static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng) { - u8 opposingIdentity; + u8 opposingPosition; u8 opposingBank; s32 i; u8 moveFlags; u16 move; - opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE; - opposingBank = GetBankByIdentity(opposingIdentity); + opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler)); + opposingBank = GetBattlerAtPosition(opposingPosition); - if (!(gAbsentBankFlags & gBitTable[opposingBank])) + if (!(gAbsentBattlerFlags & gBitTable[opposingBank])) { for (i = 0; i < 4; i++) { - move = gBattleMons[gActiveBank].moves[i]; + move = gBattleMons[gActiveBattler].moves[i]; if (move == MOVE_NONE) continue; moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability); - if (moveFlags & MOVESTATUS_SUPEREFFECTIVE) + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) { if (noRng) return TRUE; @@ -297,18 +283,18 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) return FALSE; - opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON); + opposingBank = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition)); - if (!(gAbsentBankFlags & gBitTable[opposingBank])) + if (!(gAbsentBattlerFlags & gBitTable[opposingBank])) { for (i = 0; i < 4; i++) { - move = gBattleMons[gActiveBank].moves[i]; + move = gBattleMons[gActiveBattler].moves[i]; if (move == MOVE_NONE) continue; moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability); - if (moveFlags & MOVESTATUS_SUPEREFFECTIVE) + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) { if (noRng) return TRUE; @@ -328,8 +314,8 @@ static bool8 AreStatsRaised(void) for (i = 0; i < BATTLE_STATS_NO; i++) { - if (gBattleMons[gActiveBank].statStages[i] > 6) - buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6; + if (gBattleMons[gActiveBattler].statStages[i] > 6) + buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6; } return (buffedStatsValue > 3); @@ -345,32 +331,32 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) u16 move; u8 moveFlags; - if (gLastLandedMoves[gActiveBank] == 0) + if (gLastLandedMoves[gActiveBattler] == 0) return FALSE; - if (gLastLandedMoves[gActiveBank] == 0xFFFF) + if (gLastLandedMoves[gActiveBattler] == 0xFFFF) return FALSE; - if (gLastHitBy[gActiveBank] == 0xFF) + if (gLastHitBy[gActiveBattler] == 0xFF) return FALSE; - if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0) + if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0) return FALSE; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - bankIn1 = gActiveBank; - if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)]) - bankIn2 = gActiveBank; + bankIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))]) + bankIn2 = gActiveBattler; else - bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON); + bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))); } else { - bankIn1 = gActiveBank; - bankIn2 = gActiveBank; + bankIn1 = gActiveBattler; + bankIn2 = gActiveBattler; } if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if ((gActiveBank & BIT_MON) == 0) + if ((gActiveBattler & BIT_FLANK) == 0) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; @@ -380,7 +366,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) firstId = 0, lastId = 6; } - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -396,9 +382,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) continue; if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) continue; - if (i == gBattlePartyID[bankIn1]) + if (i == gBattlerPartyIndexes[bankIn1]) continue; - if (i == gBattlePartyID[bankIn2]) + if (i == gBattlerPartyIndexes[bankIn2]) continue; if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1)) continue; @@ -411,10 +397,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) else monAbility = gBaseStats[species].ability1; - moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBank], species, monAbility); + moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility); if (moveFlags & flags) { - bankIn1 = gLastHitBy[gActiveBank]; + bankIn1 = gLastHitBy[gActiveBattler]; for (j = 0; j < 4; j++) { @@ -423,10 +409,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) continue; moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability); - if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0) + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0) { - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i; - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); return TRUE; } } @@ -446,19 +432,19 @@ static bool8 ShouldSwitch(void) s32 i; s32 availableToSwitch; - if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + if (gBattleMons[*(activeBankPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) return FALSE; - if (gStatuses3[gActiveBank] & STATUS3_ROOTED) + if (gStatuses3[gActiveBattler] & STATUS3_ROOTED) return FALSE; - if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0)) return FALSE; - if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0)) return FALSE; // misses the flying or levitate check if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0)) { - if (gBattleMons[gActiveBank].type1 == TYPE_STEEL) + if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL) return FALSE; - if (gBattleMons[gActiveBank].type2 == TYPE_STEEL) + if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL) return FALSE; } if (gBattleTypeFlags & BATTLE_TYPE_ARENA) @@ -468,10 +454,10 @@ static bool8 ShouldSwitch(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { bankIn1 = *activeBankPtr; - if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)]) + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK)]) bankIn2 = *activeBankPtr; else - bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON); + bankIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK); } else { @@ -481,7 +467,7 @@ static bool8 ShouldSwitch(void) if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if ((gActiveBank & BIT_MON) == 0) + if ((gActiveBattler & BIT_FLANK) == 0) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; @@ -491,7 +477,7 @@ static bool8 ShouldSwitch(void) firstId = 0, lastId = 6; } - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -504,9 +490,9 @@ static bool8 ShouldSwitch(void) continue; if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) continue; - if (i == gBattlePartyID[bankIn1]) + if (i == gBattlerPartyIndexes[bankIn1]) continue; - if (i == gBattlePartyID[bankIn2]) + if (i == gBattlerPartyIndexes[bankIn2]) continue; if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1)) continue; @@ -530,8 +516,8 @@ static bool8 ShouldSwitch(void) return FALSE; if (AreStatsRaised()) return FALSE; - if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2) - || FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3)) + if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2) + || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3)) return TRUE; return FALSE; @@ -543,9 +529,9 @@ void AI_TrySwitchOrUseItem(void) u8 bankIn1, bankIn2; s32 firstId; s32 lastId; // + 1 - u8 bankIdentity = GetBankIdentity(gActiveBank); + u8 bankIdentity = GetBattlerPosition(gActiveBattler); - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -554,25 +540,25 @@ void AI_TrySwitchOrUseItem(void) { if (ShouldSwitch()) { - if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6) + if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6) { s32 monToSwitchId = GetMostSuitableMonToSwitchInto(); if (monToSwitchId == 6) { if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - bankIn1 = GetBankByIdentity(bankIdentity); + bankIn1 = GetBattlerAtPosition(bankIdentity); bankIn2 = bankIn1; } else { - bankIn1 = GetBankByIdentity(bankIdentity); - bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON); + bankIn1 = GetBattlerAtPosition(bankIdentity); + bankIn2 = GetBattlerAtPosition(bankIdentity ^ BIT_FLANK); } if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if ((gActiveBank & BIT_MON) == 0) + if ((gActiveBattler & BIT_FLANK) == 0) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; @@ -586,9 +572,9 @@ void AI_TrySwitchOrUseItem(void) { if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0) continue; - if (monToSwitchId == gBattlePartyID[bankIn1]) + if (monToSwitchId == gBattlerPartyIndexes[bankIn1]) continue; - if (monToSwitchId == gBattlePartyID[bankIn2]) + if (monToSwitchId == gBattlerPartyIndexes[bankIn2]) continue; if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1)) continue; @@ -599,10 +585,10 @@ void AI_TrySwitchOrUseItem(void) } } - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = monToSwitchId; + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = monToSwitchId; } - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank); + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler); return; } else if (ShouldUseItem()) @@ -611,7 +597,7 @@ void AI_TrySwitchOrUseItem(void) } } - EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBank ^ BIT_SIDE) << 8); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8); } static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var) @@ -651,34 +637,34 @@ u8 GetMostSuitableMonToSwitchInto(void) u8 invalidMons; u16 move; - if (*(gBattleStruct->monToSwitchIntoId + gActiveBank) != 6) - return *(gBattleStruct->monToSwitchIntoId + gActiveBank); + if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6) + return *(gBattleStruct->monToSwitchIntoId + gActiveBattler); if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - return gBattlePartyID[gActiveBank] + 1; + return gBattlerPartyIndexes[gActiveBattler] + 1; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - bankIn1 = gActiveBank; - if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)]) - bankIn2 = gActiveBank; + bankIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) + bankIn2 = gActiveBattler; else - bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON); + bankIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK); // UB: It considers the opponent only player's side even though it can battle alongside player; - opposingBank = Random() & BIT_MON; - if (gAbsentBankFlags & gBitTable[opposingBank]) - opposingBank ^= BIT_MON; + opposingBank = Random() & BIT_FLANK; + if (gAbsentBattlerFlags & gBitTable[opposingBank]) + opposingBank ^= BIT_FLANK; } else { - opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE); - bankIn1 = gActiveBank; - bankIn2 = gActiveBank; + opposingBank = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE); + bankIn1 = gActiveBattler; + bankIn2 = gActiveBattler; } if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if ((gActiveBank & BIT_MON) == 0) + if ((gActiveBattler & BIT_FLANK) == 0) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; @@ -688,7 +674,7 @@ u8 GetMostSuitableMonToSwitchInto(void) firstId = 0, lastId = 6; } - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -706,8 +692,8 @@ u8 GetMostSuitableMonToSwitchInto(void) if (species != SPECIES_NONE && GetMonData(&party[i], MON_DATA_HP) != 0 && !(gBitTable[i] & invalidMons) - && gBattlePartyID[bankIn1] != i - && gBattlePartyID[bankIn2] != i + && gBattlerPartyIndexes[bankIn1] != i + && gBattlerPartyIndexes[bankIn2] != i && i != *(gBattleStruct->monToSwitchIntoId + bankIn1) && i != *(gBattleStruct->monToSwitchIntoId + bankIn2)) { @@ -734,7 +720,7 @@ u8 GetMostSuitableMonToSwitchInto(void) for (i = 0; i < 4; i++) { move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i); - if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE) + if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE) break; } @@ -752,7 +738,7 @@ u8 GetMostSuitableMonToSwitchInto(void) gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; bestDmg = 0; bestMonId = 6; @@ -764,9 +750,9 @@ u8 GetMostSuitableMonToSwitchInto(void) continue; if (GetMonData(&party[i], MON_DATA_HP) == 0) continue; - if (gBattlePartyID[bankIn1] == i) + if (gBattlerPartyIndexes[bankIn1] == i) continue; - if (gBattlePartyID[bankIn2] == i) + if (gBattlerPartyIndexes[bankIn2] == i) continue; if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1)) continue; @@ -779,8 +765,8 @@ u8 GetMostSuitableMonToSwitchInto(void) gBattleMoveDamage = 0; if (move != MOVE_NONE && gBattleMoves[move].power != 1) { - AI_CalcDmg(gActiveBank, opposingBank); - TypeCalc(move, gActiveBank, opposingBank); + AI_CalcDmg(gActiveBattler, opposingBank); + TypeCalc(move, gActiveBattler, opposingBank); } if (bestDmg < gBattleMoveDamage) { @@ -817,10 +803,10 @@ static bool8 ShouldUseItem(void) u8 validMons = 0; bool8 shouldUse = FALSE; - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2) + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT) return FALSE; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -855,14 +841,14 @@ static bool8 ShouldUseItem(void) else itemEffects = gItemEffectTable[item - 13]; - *(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects); + *(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects); - switch (*(gBattleStruct->AI_itemType + gActiveBank / 2)) + switch (*(gBattleStruct->AI_itemType + gActiveBattler / 2)) { case AI_ITEM_FULL_RESTORE: - if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4) + if (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 4) break; - if (gBattleMons[gActiveBank].hp == 0) + if (gBattleMons[gActiveBattler].hp == 0) break; shouldUse = TRUE; break; @@ -870,65 +856,65 @@ static bool8 ShouldUseItem(void) paramOffset = GetItemEffectParamOffset(item, 4, 4); if (paramOffset == 0) break; - if (gBattleMons[gActiveBank].hp == 0) + if (gBattleMons[gActiveBattler].hp == 0) break; - if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset]) + if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset]) shouldUse = TRUE; break; case AI_ITEM_CURE_CONDITION: - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0; - if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0; + if (itemEffects[3] & 0x20 && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) { - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; shouldUse = TRUE; } - if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON)) + if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON)) { - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10; shouldUse = TRUE; } - if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN) + if (itemEffects[3] & 0x8 && gBattleMons[gActiveBattler].status1 & STATUS1_BURN) { - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8; shouldUse = TRUE; } - if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE) + if (itemEffects[3] & 0x4 && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE) { - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4; shouldUse = TRUE; } - if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS) + if (itemEffects[3] & 0x2 && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS) { - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2; shouldUse = TRUE; } - if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION) + if (itemEffects[3] & 0x1 && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) { - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; shouldUse = TRUE; } break; case AI_ITEM_X_STAT: - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0; - if (gDisableStructs[gActiveBank].isFirstTurn == 0) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0; + if (gDisableStructs[gActiveBattler].isFirstTurn == 0) break; if (itemEffects[0] & 0xF) - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; if (itemEffects[1] & 0xF0) - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2; if (itemEffects[1] & 0xF) - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4; if (itemEffects[2] & 0xF) - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8; if (itemEffects[2] & 0xF0) - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; if (itemEffects[0] & 0x30) - *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80; shouldUse = TRUE; break; case AI_ITEM_GUARD_SPECS: - bankSide = GetBankSide(gActiveBank); - if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0) + bankSide = GetBattlerSide(gActiveBattler); + if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0) shouldUse = TRUE; break; case AI_ITEM_NOT_RECOGNIZABLE: @@ -937,8 +923,8 @@ static bool8 ShouldUseItem(void) if (shouldUse) { - EmitTwoReturnValues(1, ACTION_USE_ITEM, 0); - *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2) = item; + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item; gBattleResources->battleHistory->trainerItems[i] = 0; return shouldUse; } diff --git a/src/battle_anim.c b/src/battle_anim.c index d991a702d..7606f701d 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -25,8 +25,6 @@ #define ANIM_SPRITE_INDEX_COUNT 8 -extern u8 gBankAttacker; -extern u8 gBankTarget; extern u16 gBattle_WIN0H; extern u16 gBattle_WIN0V; extern u16 gBattle_WIN1H; @@ -35,12 +33,9 @@ extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; -extern u8 gDecompressionBuffer[]; extern const u16 gUnknown_082C8D64[]; extern const u8 * const gBattleAnims_Moves[]; @@ -130,9 +125,9 @@ EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0}; EWRAM_DATA u8 gAnimMoveTurn = 0; EWRAM_DATA static u8 sAnimBackgroundFadeState = 0; EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused. -EWRAM_DATA u8 gAnimBankAttacker = 0; -EWRAM_DATA u8 gAnimBankTarget = 0; -EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0}; +EWRAM_DATA u8 gBattleAnimAttacker = 0; +EWRAM_DATA u8 gBattleAnimTarget = 0; +EWRAM_DATA u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gUnknown_02038440 = 0; // const rom data @@ -214,15 +209,15 @@ void ClearBattleAnimationVars(void) gAnimMoveTurn = 0; sAnimBackgroundFadeState = 0; sAnimMoveIndex = 0; - gAnimBankAttacker = 0; - gAnimBankTarget = 0; + gBattleAnimAttacker = 0; + gBattleAnimTarget = 0; gUnknown_02038440 = 0; } void DoMoveAnim(u16 move) { - gAnimBankAttacker = gBankAttacker; - gAnimBankTarget = gBankTarget; + gBattleAnimAttacker = gBattlerAttacker; + gBattleAnimTarget = gBattlerTarget; LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE); } @@ -234,12 +229,12 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo { sub_80A8278(); UpdateOamPriorityInAllHealthboxes(0); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - if (GetBankSide(i) != 0) - gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES); + if (GetBattlerSide(i) != 0) + gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); else - gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES); + gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); } } else @@ -409,7 +404,7 @@ static void ScriptCmd_createsprite(void) else argVar *= -1; - subpriority = sub_80A82E4(gAnimBankTarget) + (s8)(argVar); + subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar); } else { @@ -418,13 +413,13 @@ static void ScriptCmd_createsprite(void) else argVar *= -1; - subpriority = sub_80A82E4(gAnimBankAttacker) + (s8)(argVar); + subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar); } if (subpriority < 3) subpriority = 3; - CreateSpriteAndAnimate(template, GetBankPosition(gAnimBankTarget, 2), GetBankPosition(gAnimBankTarget, 3), subpriority); + CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority); gAnimVisualTaskCount++; } @@ -565,7 +560,7 @@ static void sub_80A40F4(u8 taskId) u8 newTaskId; s16 *selfData = gTasks[taskId].data; - u8 bankSpriteId = gBankSpriteIds[selfData[t1_MONBG_BANK]]; + u8 bankSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BANK]]; gSprites[bankSpriteId].invisible = 1; if (!selfData[t1_CREATE_ANOTHER_TASK]) @@ -607,14 +602,14 @@ static void ScriptCmd_monbg(void) animBank = sBattleAnimScriptPtr[0]; if (animBank & ANIM_TARGET) - bank = gAnimBankTarget; + bank = gBattleAnimTarget; else - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; - if (IsAnimBankSpriteVisible(bank)) + if (IsBattlerSpriteVisible(bank)) { - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 position = GetBattlerPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -629,11 +624,11 @@ static void ScriptCmd_monbg(void) } - bank ^= BIT_MON; - if (IsAnimBankSpriteVisible(bank)) + bank ^= BIT_FLANK; + if (IsBattlerSpriteVisible(bank)) { - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 position = GetBattlerPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -652,20 +647,20 @@ static void ScriptCmd_monbg(void) gAnimScriptCallback = WaitAnimFrameCount; } -bool8 IsAnimBankSpriteVisible(u8 bank) +bool8 IsBattlerSpriteVisible(u8 bank) { if (IsContest()) { - if (bank == gAnimBankAttacker) + if (bank == gBattleAnimAttacker) return TRUE; else return FALSE; } - if (!IsBankSpritePresent(bank)) + if (!IsBattlerSpritePresent(bank)) return FALSE; if (IsContest()) return TRUE; // this line wont ever be reached. - if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBankSpriteIds[bank]].invisible) + if (!gBattleSpritesDataPtr->battlerData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible) return TRUE; return FALSE; @@ -699,7 +694,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1); SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0); - bankSpriteId = gBankSpriteIds[bank]; + bankSpriteId = gBattlerSpriteIds[bank]; gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20; if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0)) @@ -707,7 +702,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20; if (setSpriteInvisible) - gSprites[gBankSpriteIds[bank]].invisible = 1; + gSprites[gBattlerSpriteIds[bank]].invisible = 1; SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); @@ -718,7 +713,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) if (IsContest()) bankIdentity = 0; else - bankIdentity = GetBankIdentity(bank); + bankIdentity = GetBattlerPosition(bank); sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA); @@ -736,13 +731,13 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1); SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0); - bankSpriteId = gBankSpriteIds[bank]; + bankSpriteId = gBattlerSpriteIds[bank]; gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20; gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20; if (setSpriteInvisible) - gSprites[gBankSpriteIds[bank]].invisible = 1; + gSprites[gBattlerSpriteIds[bank]].invisible = 1; SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); @@ -750,7 +745,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20); CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20); - sub_8118FBC(2, 0, 0, GetBankIdentity(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA); + sub_8118FBC(2, 0, 0, GetBattlerPosition(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA); } } @@ -869,14 +864,14 @@ static void ScriptCmd_clearmonbg(void) animBankId = ANIM_DEF_PARTNER; if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER) - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; else - bank = gAnimBankTarget; + bank = gBattleAnimTarget; if (sMonAnimTaskIdArray[0] != 0xFF) - gSprites[gBankSpriteIds[bank]].invisible = 0; + gSprites[gBattlerSpriteIds[bank]].invisible = 0; if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF) - gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0; + gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0; else animBankId = 0; @@ -893,8 +888,8 @@ static void sub_80A4980(u8 taskId) if (gTasks[taskId].data[1] != 1) { u8 to_BG2; - u8 identity = GetBankIdentity(gTasks[taskId].data[2]); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 position = GetBattlerPosition(gTasks[taskId].data[2]); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) to_BG2 = FALSE; else to_BG2 = TRUE; @@ -931,14 +926,14 @@ static void ScriptCmd_monbg_22(void) animBankId = ANIM_DEF_PARTNER; if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER) - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; else - bank = gAnimBankTarget; + bank = gBattleAnimTarget; - if (IsAnimBankSpriteVisible(bank)) + if (IsBattlerSpriteVisible(bank)) { - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 position = GetBattlerPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -946,11 +941,11 @@ static void ScriptCmd_monbg_22(void) sub_80A438C(bank, toBG_2, FALSE); } - bank ^= BIT_MON; - if (animBankId > 1 && IsAnimBankSpriteVisible(bank)) + bank ^= BIT_FLANK; + if (animBankId > 1 && IsBattlerSpriteVisible(bank)) { - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 position = GetBattlerPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -976,14 +971,14 @@ static void ScriptCmd_clearmonbg_23(void) animBankId = ANIM_DEF_PARTNER; if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER) - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; else - bank = gAnimBankTarget; + bank = gBattleAnimTarget; - if (IsAnimBankSpriteVisible(bank)) - gSprites[gBankSpriteIds[bank]].invisible = 0; - if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON)) - gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0; + if (IsBattlerSpriteVisible(bank)) + gSprites[gBattlerSpriteIds[bank]].invisible = 0; + if (animBankId > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK)) + gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0; else animBankId = 0; @@ -1001,15 +996,15 @@ static void sub_80A4BB0(u8 taskId) { bool8 toBG_2; u8 bank = gTasks[taskId].data[2]; - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 position = GetBattlerPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; - if (IsAnimBankSpriteVisible(bank)) + if (IsBattlerSpriteVisible(bank)) sub_80A477C(toBG_2); - if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON)) + if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK)) sub_80A477C(toBG_2 ^ 1); DestroyTask(taskId); @@ -1145,7 +1140,7 @@ static void ScriptCmd_fadetobgfromset(void) if (IsContest()) gTasks[taskId].tBackgroundId = bg3; - else if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER) + else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gTasks[taskId].tBackgroundId = bg2; else gTasks[taskId].tBackgroundId = bg1; @@ -1270,21 +1265,21 @@ static void ScriptCmd_changebg(void) s8 BattleAnimAdjustPanning(s8 pan) { - if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive) + if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive) { - if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) pan = PAN_SIDE_OPPONENT; else pan = PAN_SIDE_PLAYER; } else if (IsContest()) { - if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_SIDE_OPPONENT) + if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT) pan *= -1; } - else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER) + else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { if (pan == PAN_SIDE_OPPONENT) pan = PAN_SIDE_PLAYER; @@ -1292,7 +1287,7 @@ s8 BattleAnimAdjustPanning(s8 pan) pan *= -1; } } - else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT) + else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) { if (pan == PAN_SIDE_PLAYER) pan = PAN_SIDE_OPPONENT; @@ -1312,16 +1307,16 @@ s8 BattleAnimAdjustPanning(s8 pan) s8 BattleAnimAdjustPanning2(s8 pan) { - if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive) + if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive) { - if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) pan = PAN_SIDE_OPPONENT; else pan = PAN_SIDE_PLAYER; } else { - if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER || IsContest()) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest()) pan = -pan; } return pan; @@ -1701,12 +1696,12 @@ static void ScriptCmd_monbgprio_28(void) sBattleAnimScriptPtr += 2; if (wantedBank != ANIM_ATTACKER) - bank = gAnimBankTarget; + bank = gBattleAnimTarget; else - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; - bankIdentity = GetBankIdentity(bank); - if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2)) + bankIdentity = GetBattlerPosition(bank); + if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT)) { SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); @@ -1731,15 +1726,15 @@ static void ScriptCmd_monbgprio_2A(void) wantedBank = sBattleAnimScriptPtr[1]; sBattleAnimScriptPtr += 2; - if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget)) + if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget)) { if (wantedBank != ANIM_ATTACKER) - bank = gAnimBankTarget; + bank = gBattleAnimTarget; else - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; - bankIdentity = GetBankIdentity(bank); - if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2)) + bankIdentity = GetBattlerPosition(bank); + if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT)) { SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); @@ -1751,7 +1746,7 @@ static void ScriptCmd_invisible(void) { u8 spriteId; - spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]); + spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]); if (spriteId != 0xFF) gSprites[spriteId].invisible = 1; @@ -1762,7 +1757,7 @@ static void ScriptCmd_visible(void) { u8 spriteId; - spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]); + spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]); if (spriteId != 0xFF) gSprites[spriteId].invisible = 0; @@ -1778,17 +1773,17 @@ static void ScriptCmd_doublebattle_2D(void) wantedBank = sBattleAnimScriptPtr[1]; sBattleAnimScriptPtr += 2; if (!IsContest() && IsDoubleBattle() - && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) + && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { if (wantedBank == ANIM_ATTACKER) { - r4 = sub_80A8364(gAnimBankAttacker); - spriteId = GetAnimBankSpriteId(ANIM_ATTACKER); + r4 = sub_80A8364(gBattleAnimAttacker); + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); } else { - r4 = sub_80A8364(gAnimBankTarget); - spriteId = GetAnimBankSpriteId(ANIM_TARGET); + r4 = sub_80A8364(gBattleAnimTarget); + spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); } if (spriteId != 0xFF) { @@ -1813,17 +1808,17 @@ static void ScriptCmd_doublebattle_2E(void) wantedBank = sBattleAnimScriptPtr[1]; sBattleAnimScriptPtr += 2; if (!IsContest() && IsDoubleBattle() - && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) + && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { if (wantedBank == ANIM_ATTACKER) { - r4 = sub_80A8364(gAnimBankAttacker); - spriteId = GetAnimBankSpriteId(ANIM_ATTACKER); + r4 = sub_80A8364(gBattleAnimAttacker); + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); } else { - r4 = sub_80A8364(gAnimBankTarget); - spriteId = GetAnimBankSpriteId(ANIM_TARGET); + r4 = sub_80A8364(gBattleAnimTarget); + spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); } if (spriteId != 0xFF && r4 == 2) diff --git a/src/battle_bg.c b/src/battle_bg.c index 5d5bbf0e9..f493bafea 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -17,7 +17,8 @@ #include "strings.h" #include "window.h" #include "text_window.h" -#include "new_menu_helpers.h" +#include "menu.h" +#include "battle_setup.h" struct BattleBackground { @@ -35,13 +36,10 @@ extern const struct BgTemplate gUnknown_0831AA08[4]; extern const struct WindowTemplate *gUnknown_0831ABA0[]; extern const struct BattleBackground gBattleTerrainTable[]; -extern u8 gBattleTerrain; -extern u16 gTrainerBattleOpponent_A; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; -extern u16 gPartnerTrainerId; extern u8 GetCurrentMapBattleScene(void); @@ -273,13 +271,13 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY) static void sub_8035C4C(void) { - if (gBattleOutcome == BATTLE_DREW) + if (gBattleOutcome == B_OUTCOME_DREW) { BattleHandleAddTextPrinter(gText_Draw, 0x15); } else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if (gBattleOutcome == BATTLE_WON) + if (gBattleOutcome == B_OUTCOME_WON) { switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18) { @@ -324,7 +322,7 @@ static void sub_8035C4C(void) } } } - else if (gBattleOutcome == BATTLE_WON) + else if (gBattleOutcome == B_OUTCOME_WON) { if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0) { @@ -363,7 +361,7 @@ void sub_8035D74(u8 taskId) case 0: if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { name = gLinkPlayers[i].name; linkPlayer = &gLinkPlayers[i]; diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index cb510bb5b..290236f4a 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -12,6 +12,7 @@ #include "util.h" #include "main.h" #include "constants/songs.h" +#include "constants/trainers.h" #include "sound.h" #include "window.h" #include "m4a.h" @@ -23,47 +24,23 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct UnusedControllerStruct gUnknown_02022D0C; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct BattleMove gBattleMoves[]; -extern const u8 gUnknown_0831F578[]; +extern const u8 gFacilityClassToPicIndex[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern void sub_81851A8(u8 *); extern u16 sub_8068B48(void); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void LinkOpponentHandleGetMonData(void); @@ -203,15 +180,15 @@ static void nullsub_28(void) void SetControllerToLinkOpponent(void) { - gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand; } static void LinkOpponentBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sLinkOpponentBufferCommands)) - sLinkOpponentBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands)) + sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); else LinkOpponentBufferExecCompleted(); } @@ -219,32 +196,32 @@ static void LinkOpponentBufferRunCommand(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) LinkOpponentBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) LinkOpponentBufferExecCompleted(); } static void sub_8064470(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); LinkOpponentBufferExecCompleted(); } } static void sub_80644D8(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; LinkOpponentBufferExecCompleted(); } } @@ -256,13 +233,13 @@ static void sub_8064520(void) if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r8 = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { r8 = TRUE; } @@ -271,39 +248,39 @@ static void sub_8064520(void) if (r8) { - if (r4 || !IsAnimBankSpriteVisible(gActiveBank ^ BIT_MON)) + if (r4 || !IsBattlerSpriteVisible(BATTLE_PARTNER(gActiveBattler))) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) return; - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1) return; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) return; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_80644D8; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_80644D8; } } @@ -311,48 +288,48 @@ static void sub_8064734(void) { bool32 r10 = FALSE; - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1) { - sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); + sub_8172EF0(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]); } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); + sub_8076918(BATTLE_PARTNER(gActiveBattler)); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1; } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else @@ -361,56 +338,56 @@ static void sub_8064734(void) } } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1; r10 = TRUE; } if (r10) { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { - if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 1) + if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1) return; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; } if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES)); + DestroySprite(&gSprites[gUnknown_03005D7C[BATTLE_PARTNER(gActiveBattler)]]); + SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES)); } - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0; - gBattleBankFunc[gActiveBank] = sub_8064520; + gBattlerControllerFuncs[gActiveBattler] = sub_8064520; } } } static void sub_8064B04(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) { - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } else { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); LinkOpponentBufferExecCompleted(); @@ -421,13 +398,13 @@ static void sub_8064B04(void) static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { @@ -437,21 +414,21 @@ static void CompleteOnHealthbarDone(void) static void sub_8064C14(void) { - if (!gSprites[gBankSpriteIds[gActiveBank]].inUse) + if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) { - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } static void sub_8064C58(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - EnemyShadowCallbackToSetInvisible(gActiveBank); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } @@ -464,7 +441,7 @@ static void CompleteOnInactiveTextPrinter(void) static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -483,21 +460,21 @@ static void DoHitAnimBlinkSpriteEffect(void) static void sub_8064D60(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_8064DD0; + gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0; } } static void sub_8064DD0(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs()) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); LinkOpponentBufferExecCompleted(); @@ -507,67 +484,67 @@ static void sub_8064DD0(void) static void sub_8064E50(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); - CopyBattleSpriteInvisibility(gActiveBank); - gBattleBankFunc[gActiveBank] = sub_8064D60; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_8064D60; } } static void sub_8064F40(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) { - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); - gBattleBankFunc[gActiveBank] = sub_8064E50; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_8064E50; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) LinkOpponentBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) LinkOpponentBufferExecCompleted(); } static void LinkOpponentBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } @@ -578,13 +555,13 @@ static void LinkOpponentHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyLinkOpponentMonData(gBattlePartyID[gActiveBank], monData); + size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -592,7 +569,7 @@ static void LinkOpponentHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); LinkOpponentBufferExecCompleted(); } @@ -606,7 +583,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); @@ -672,7 +649,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -687,7 +664,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -912,13 +889,13 @@ static void LinkOpponentHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetLinkOpponentMonData(gBattlePartyID[gActiveBank]); + SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -931,11 +908,11 @@ static void LinkOpponentHandleSetMonData(void) static void SetLinkOpponentMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -976,10 +953,10 @@ static void SetLinkOpponentMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -993,196 +970,196 @@ static void SetLinkOpponentMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } } static void LinkOpponentHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleLoadMonSprite(void) { - u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_806A068(species, GetBankIdentity(gActiveBank)); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_806A068(species, GetBattlerPosition(gActiveBattler)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), - GetBankSpriteDefault_Y(gActiveBank), - sub_80A82E4(gActiveBank)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); - gBattleBankFunc[gActiveBank] = sub_8064B04; + gBattlerControllerFuncs[gActiveBattler] = sub_8064B04; } static void LinkOpponentHandleSwitchInAnim(void) { - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - sub_8066494(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_8064F40; + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + sub_8066494(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_8064F40; } static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit) @@ -1190,66 +1167,66 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); - sub_806A068(species, GetBankIdentity(bank)); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite( + gBattlerSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); } static void LinkOpponentHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - EnemyShadowCallbackToSetInvisible(gActiveBank); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON); - gBattleBankFunc[gActiveBank] = sub_8064C58; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8064C58; } break; } @@ -1262,39 +1239,39 @@ static void LinkOpponentHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 152; else // first mon xPos = 200; if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) { - if (gActiveBank == 1) + if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { - if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED - || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN) + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN) { - if (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender != 0) - trainerPicId = gUnknown_0831F578[0x4F]; + if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0) + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_10]; else - trainerPicId = gUnknown_0831F578[0x4E]; + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_9]; } - else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY - || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE) + else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE) { - if (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender != 0) - trainerPicId = gUnknown_0831F578[0x51]; + if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0) + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_12]; else - trainerPicId = gUnknown_0831F578[0x50]; + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_11]; } else { - trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender); + trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender); } } } @@ -1309,17 +1286,17 @@ static void LinkOpponentHandleDrawTrainerPic(void) || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_LEAF_GREEN) { if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != 0) - trainerPicId = gUnknown_0831F578[0x4F]; + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_10]; else - trainerPicId = gUnknown_0831F578[0x4E]; + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_9]; } else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE) { if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != 0) - trainerPicId = gUnknown_0831F578[0x51]; + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_12]; else - trainerPicId = gUnknown_0831F578[0x50]; + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_11]; } else { @@ -1327,73 +1304,73 @@ static void LinkOpponentHandleDrawTrainerPic(void) } } - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, - sub_80A82E4(gActiveBank)); + sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void LinkOpponentHandleTrainerSlide(void) { u32 trainerPicId; - if (gActiveBank == 1) + if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96; - gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - gBattleBankFunc[gActiveBank] = sub_8064470; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_8064470; } static void LinkOpponentHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT); - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934; - gBattleBankFunc[gActiveBank] = sub_8064C14; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934; + gBattlerControllerFuncs[gActiveBattler] = sub_8064C14; } } } @@ -1420,25 +1397,25 @@ static void LinkOpponentHandlePause(void) static void LinkOpponentHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { LinkOpponentBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = LinkOpponentDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation; sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr); } } @@ -1446,26 +1423,26 @@ static void LinkOpponentHandleMoveAnimation(void) static void LinkOpponentDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1473,20 +1450,20 @@ static void LinkOpponentDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; LinkOpponentBufferExecCompleted(); } break; @@ -1499,10 +1476,10 @@ static void LinkOpponentHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; sub_817C95C(*stringId); } @@ -1546,23 +1523,23 @@ static void LinkOpponentHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void LinkOpponentHandleExpUpdate(void) @@ -1572,24 +1549,24 @@ static void LinkOpponentHandleExpUpdate(void) static void LinkOpponentHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void LinkOpponentHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } @@ -1646,7 +1623,7 @@ static void LinkOpponentHandleCmd37(void) static void LinkOpponentHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; LinkOpponentBufferExecCompleted(); } @@ -1664,16 +1641,16 @@ static void LinkOpponentHandleCmd40(void) static void LinkOpponentHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { LinkOpponentBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1686,25 +1663,25 @@ static void LinkOpponentHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } LinkOpponentBufferExecCompleted(); @@ -1712,7 +1689,7 @@ static void LinkOpponentHandlePlayFanfareOrBGM(void) static void LinkOpponentHandleFaintingCry(void) { - u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, 25, 5); LinkOpponentBufferExecCompleted(); @@ -1720,8 +1697,8 @@ static void LinkOpponentHandleFaintingCry(void) static void LinkOpponentHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; LinkOpponentBufferExecCompleted(); } @@ -1730,46 +1707,46 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void) u8 paletteNum; u8 taskId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_80676FC); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC); taskId = CreateTask(sub_8067618, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_28; + gBattlerControllerFuncs[gActiveBattler] = nullsub_28; } static void sub_8067618(u8 taskId) { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_8066494(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8066494(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_8066494(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_8066494(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8066494(gActiveBattler, FALSE); + gActiveBattler = BATTLE_PARTNER(gActiveBattler); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8066494(gActiveBattler, FALSE); + gActiveBattler = BATTLE_PARTNER(gActiveBattler); } - gBattleBankFunc[gActiveBank] = sub_8064734; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_8064734; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } @@ -1782,50 +1759,50 @@ static void sub_80676FC(struct Sprite *sprite) static void LinkOpponentHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { LinkOpponentBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; - if (gBattleBufferA[gActiveBank][2] != 0) + if (gBattleBufferA[gActiveBattler][2] != 0) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; return; } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; } } - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_806782C; + gBattlerControllerFuncs[gActiveBattler] = sub_806782C; } } static void sub_806782C(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; LinkOpponentBufferExecCompleted(); } } static void LinkOpponentHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; LinkOpponentBufferExecCompleted(); } @@ -1836,25 +1813,25 @@ static void LinkOpponentHandleCmd50(void) static void LinkOpponentHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) LinkOpponentBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; sub_817E32C(animationId); } @@ -1862,7 +1839,7 @@ static void LinkOpponentHandleBattleAnimation(void) static void LinkOpponentHandleLinkStandbyMsg(void) { - sub_81851A8(&gBattleBufferA[gActiveBank][2]); + sub_81851A8(&gBattleBufferA[gActiveBattler][2]); LinkOpponentBufferExecCompleted(); } @@ -1873,18 +1850,18 @@ static void LinkOpponentHandleResetActionMoveSelection(void) static void LinkOpponentHandleCmd55(void) { - sub_81851A8(&gBattleBufferA[gActiveBank][4]); + sub_81851A8(&gBattleBufferA[gActiveBattler][4]); - if (gBattleBufferA[gActiveBank][1] == BATTLE_DREW) - gBattleOutcome = gBattleBufferA[gActiveBank][1]; + if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW) + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; else - gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ BATTLE_DREW; + gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW; - gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2]; + gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2]; FadeOutMapMusic(5); BeginFastPaletteFade(3); LinkOpponentBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_92(void) diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index 082b134b4..9d2c79922 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -23,34 +23,11 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; @@ -60,6 +37,7 @@ extern const struct BattleMove gBattleMoves[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern void sub_81851A8(u8 *); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void LinkPartnerHandleGetMonData(void); @@ -198,15 +176,15 @@ static void nullsub_112(void) void SetControllerToLinkPartner(void) { - gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand; } static void LinkPartnerBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sLinkPartnerBufferCommands)) - sLinkPartnerBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkPartnerBufferCommands)) + sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]](); else LinkPartnerBufferExecCompleted(); } @@ -214,26 +192,26 @@ static void LinkPartnerBufferRunCommand(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) LinkPartnerBufferExecCompleted(); } static void sub_814AF54(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { nullsub_25(0); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); LinkPartnerBufferExecCompleted(); } } static void sub_814AFBC(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; LinkPartnerBufferExecCompleted(); } } @@ -244,13 +222,13 @@ static void sub_814B004(void) if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r6 = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r6 = TRUE; } @@ -261,84 +239,84 @@ static void sub_814B004(void) if (r6) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_814AFBC; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_814AFBC; } } static void sub_814B0E8(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive - && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 != 1) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive + && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleBankFunc[gActiveBank] = sub_814B004; + gBattlerControllerFuncs[gActiveBattler] = sub_814B004; } } static void sub_814B290(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) LinkPartnerBufferExecCompleted(); } static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); LinkPartnerBufferExecCompleted(); } } static void sub_814B340(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); nullsub_24(species); - FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkPartnerBufferExecCompleted(); } } static void sub_814B3DC(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkPartnerBufferExecCompleted(); } } @@ -351,7 +329,7 @@ static void CompleteOnInactiveTextPrinter(void) static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -370,20 +348,20 @@ static void DoHitAnimBlinkSpriteEffect(void) static void sub_814B4E0(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - CopyBattleSpriteInvisibility(gActiveBank); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + CopyBattleSpriteInvisibility(gActiveBattler); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_814B554; + gBattlerControllerFuncs[gActiveBattler] = sub_814B554; } } static void sub_814B554(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { LinkPartnerBufferExecCompleted(); } @@ -391,66 +369,66 @@ static void sub_814B554(void) static void sub_814B5A8(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); - gBattleBankFunc[gActiveBank] = sub_814B4E0; + gBattlerControllerFuncs[gActiveBattler] = sub_814B4E0; } } static void sub_814B69C(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - gBattleBankFunc[gActiveBank] = sub_814B5A8; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + gBattlerControllerFuncs[gActiveBattler] = sub_814B5A8; } } static void LinkPartnerBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) LinkPartnerBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) LinkPartnerBufferExecCompleted(); } @@ -461,13 +439,13 @@ static void LinkPartnerHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyLinkPartnerMonData(gBattlePartyID[gActiveBank], monData); + size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -475,7 +453,7 @@ static void LinkPartnerHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); LinkPartnerBufferExecCompleted(); } @@ -489,7 +467,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); @@ -555,7 +533,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -570,7 +548,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -795,13 +773,13 @@ static void LinkPartnerHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetLinkPartnerMonData(gBattlePartyID[gActiveBank]); + SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -814,11 +792,11 @@ static void LinkPartnerHandleSetMonData(void) static void SetLinkPartnerMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -859,10 +837,10 @@ static void SetLinkPartnerMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -876,167 +854,167 @@ static void SetLinkPartnerMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void LinkPartnerHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; LinkPartnerBufferExecCompleted(); } @@ -1045,28 +1023,28 @@ static void LinkPartnerHandleLoadMonSprite(void) { u16 species; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - sub_806A068(species, GetBankIdentity(gActiveBank)); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + sub_806A068(species, GetBattlerPosition(gActiveBattler)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), - GetBankSpriteDefault_Y(gActiveBank), - sub_80A82E4(gActiveBank)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); - gBattleBankFunc[gActiveBank] = sub_814B290; + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + sub_80A82E4(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = sub_814B290; } static void LinkPartnerHandleSwitchInAnim(void) { - ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_814CC98(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_814B69C; + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_814CC98(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_814B69C; } static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit) @@ -1074,64 +1052,64 @@ static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite( + gBattlerSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void LinkPartnerHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkPartnerBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON); - gBattleBankFunc[gActiveBank] = sub_814B3DC; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_814B3DC; } break; } @@ -1144,7 +1122,7 @@ static void LinkPartnerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 90; else // first mon xPos = 32; @@ -1154,31 +1132,31 @@ static void LinkPartnerHandleDrawTrainerPic(void) xPos = 80; } - if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED - || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN) + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN) { - trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RED; + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED; } - else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY - || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE) + else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE) { - trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RS_BRENDAN; + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN; } else { - trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender; + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender; } - DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBank)); + DecompressTrainerBackPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void LinkPartnerHandleTrainerSlide(void) @@ -1188,34 +1166,34 @@ static void LinkPartnerHandleTrainerSlide(void) static void LinkPartnerHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - gBattleBankFunc[gActiveBank] = sub_814AF54; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_814AF54; } static void LinkPartnerHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER); - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00; - gBattleBankFunc[gActiveBank] = sub_814B340; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00; + gBattlerControllerFuncs[gActiveBattler] = sub_814B340; } } } @@ -1242,25 +1220,25 @@ static void LinkPartnerHandlePause(void) static void LinkPartnerHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { LinkPartnerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = LinkPartnerDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation; sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr); } } @@ -1268,26 +1246,26 @@ static void LinkPartnerHandleMoveAnimation(void) static void LinkPartnerDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1295,20 +1273,20 @@ static void LinkPartnerDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; LinkPartnerBufferExecCompleted(); } break; @@ -1321,10 +1299,10 @@ static void LinkPartnerHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; sub_817C95C(*stringId); } @@ -1368,23 +1346,23 @@ static void LinkPartnerHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void LinkPartnerHandleExpUpdate(void) @@ -1394,24 +1372,24 @@ static void LinkPartnerHandleExpUpdate(void) static void LinkPartnerHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void LinkPartnerHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } @@ -1468,7 +1446,7 @@ static void LinkPartnerHandleCmd37(void) static void LinkPartnerHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; LinkPartnerBufferExecCompleted(); } @@ -1486,16 +1464,16 @@ static void LinkPartnerHandleCmd40(void) static void LinkPartnerHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { LinkPartnerBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1508,25 +1486,25 @@ static void LinkPartnerHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); LinkPartnerBufferExecCompleted(); } static void LinkPartnerHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } LinkPartnerBufferExecCompleted(); @@ -1534,7 +1512,7 @@ static void LinkPartnerHandlePlayFanfareOrBGM(void) static void LinkPartnerHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, -25, 5); LinkPartnerBufferExecCompleted(); @@ -1542,8 +1520,8 @@ static void LinkPartnerHandleFaintingCry(void) static void LinkPartnerHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; LinkPartnerBufferExecCompleted(); } @@ -1553,46 +1531,46 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void) u8 taskId; u32 trainerPicId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F9); - if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED - || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN) + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN) { - trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RED; + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED; } - else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY - || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE) + else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE) { - trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RS_BRENDAN; + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN; } else { - trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender; + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender; } LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_814DCCC, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_112; + gBattlerControllerFuncs[gActiveBattler] = nullsub_112; } static void sub_814DCCC(u8 taskId) @@ -1603,62 +1581,62 @@ static void sub_814DCCC(u8 taskId) } else { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_814CC98(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_814CC98(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_814CC98(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_814CC98(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_814CC98(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_814CC98(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; } - gBattleBankFunc[gActiveBank] = sub_814B0E8; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_814B0E8; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void LinkPartnerHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { LinkPartnerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_814DE9C; + gBattlerControllerFuncs[gActiveBattler] = sub_814DE9C; } } static void sub_814DE9C(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; LinkPartnerBufferExecCompleted(); } } static void LinkPartnerHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; LinkPartnerBufferExecCompleted(); } @@ -1669,25 +1647,25 @@ static void LinkPartnerHandleCmd50(void) static void LinkPartnerHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } LinkPartnerBufferExecCompleted(); } static void LinkPartnerHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) LinkPartnerBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; sub_817E32C(animationId); } @@ -1695,7 +1673,7 @@ static void LinkPartnerHandleBattleAnimation(void) static void LinkPartnerHandleLinkStandbyMsg(void) { - sub_81851A8(&gBattleBufferA[gActiveBank][2]); + sub_81851A8(&gBattleBufferA[gActiveBattler][2]); LinkPartnerBufferExecCompleted(); } @@ -1706,13 +1684,13 @@ static void LinkPartnerHandleResetActionMoveSelection(void) static void LinkPartnerHandleCmd55(void) { - sub_81851A8(&gBattleBufferA[gActiveBank][4]); - gBattleOutcome = gBattleBufferA[gActiveBank][1]; - gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2]; + sub_81851A8(&gBattleBufferA[gActiveBattler][4]); + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2]; FadeOutMapMusic(5); BeginFastPaletteFade(3); LinkPartnerBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_113(void) diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 30414d53a..5a3732f8b 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -27,33 +27,13 @@ #include "random.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern bool8 gDoingBattleAnim; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern struct MusicPlayerInfo gMPlayInfo_BGM; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern void *gUnknown_020244D8; -extern void *gUnknown_020244DC; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; -extern struct UnusedControllerStruct gUnknown_02022D0C; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_020244B4[]; -extern void (*gPreBattleCallback1)(void); +extern struct MusicPlayerInfo gMPlayInfo_BGM; +extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct BattleMove gBattleMoves[]; @@ -207,15 +187,15 @@ static void nullsub_26(void) void SetControllerToOpponent(void) { - gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; } static void OpponentBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sOpponentBufferCommands)) - sOpponentBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands)) + sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); else OpponentBufferExecCompleted(); } @@ -223,32 +203,32 @@ static void OpponentBufferRunCommand(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); } static void sub_805F240(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); OpponentBufferExecCompleted(); } } static void sub_805F2A8(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; OpponentBufferExecCompleted(); } } @@ -260,42 +240,42 @@ static void sub_805F2F0(void) if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) var = TRUE; var2 = FALSE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) var = TRUE; var2 = TRUE; } - gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank]; - gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON]; + gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler]; + gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK]; if (var) { if (var2 == TRUE) { - if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } else return; } - else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - if (GetBankIdentity(gActiveBank) == 3) + if (GetBattlerPosition(gActiveBattler) == 3) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 == 0) { FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); @@ -303,14 +283,14 @@ static void sub_805F2F0(void) else return; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; } else return; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_805F2A8; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8; } } @@ -319,60 +299,60 @@ static void sub_805F560(void) bool32 sp = FALSE; bool32 r10 = FALSE; - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); - if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) - sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1; } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { - if (GetBankIdentity(gActiveBank) == 1) + if (GetBattlerPosition(gActiveBattler) == 1) m4aMPlayContinue(&gMPlayInfo_BGM); } else m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1; sp = TRUE; } if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { r10 = TRUE; } } else { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r10 = TRUE; } @@ -382,29 +362,29 @@ static void sub_805F560(void) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES)); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); + SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); } - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0; - gBattleBankFunc[gActiveBank] = sub_805F2F0; + gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0; } } static void sub_805F994(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); OpponentBufferExecCompleted(); @@ -413,11 +393,11 @@ static void sub_805F994(void) static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else OpponentBufferExecCompleted(); @@ -425,21 +405,21 @@ static void CompleteOnHealthbarDone(void) static void sub_805FAC4(void) { - if (!gSprites[gBankSpriteIds[gActiveBank]].inUse) + if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) { - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OpponentBufferExecCompleted(); } } static void sub_805FB08(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - EnemyShadowCallbackToSetInvisible(gActiveBank); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OpponentBufferExecCompleted(); } } @@ -452,7 +432,7 @@ static void CompleteOnInactiveTextPrinter(void) static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -471,19 +451,19 @@ static void DoHitAnimBlinkSpriteEffect(void) static void sub_805FC10(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_805FC80; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_805FC80; } } static void sub_805FC80(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs()) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); OpponentBufferExecCompleted(); @@ -493,60 +473,60 @@ static void sub_805FC80(void) static void sub_805FD00(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); - CopyBattleSpriteInvisibility(gActiveBank); - gBattleBankFunc[gActiveBank] = sub_805FC10; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_805FC10; } } static void sub_805FDF0(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); - gBattleBankFunc[gActiveBank] = sub_805FD00; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_805FD00; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) OpponentBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) OpponentBufferExecCompleted(); } static void OpponentBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } @@ -557,13 +537,13 @@ static void OpponentHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += GetOpponentMonData(gBattlePartyID[gActiveBank], monData); + size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -571,7 +551,7 @@ static void OpponentHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); OpponentBufferExecCompleted(); } @@ -585,7 +565,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); @@ -651,7 +631,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -666,7 +646,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -884,14 +864,14 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst) static void OpponentHandleGetRawMonData(void) { struct BattlePokemon battleMon; - u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1]; + u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) dst[i] = src[i]; - EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst); + BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst); OpponentBufferExecCompleted(); } @@ -900,13 +880,13 @@ static void OpponentHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetOpponentMonData(gBattlePartyID[gActiveBank]); + SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -919,11 +899,11 @@ static void OpponentHandleSetMonData(void) static void SetOpponentMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -964,10 +944,10 @@ static void SetOpponentMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -981,198 +961,198 @@ static void SetOpponentMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } } static void OpponentHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; OpponentBufferExecCompleted(); } static void OpponentHandleLoadMonSprite(void) { - u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_806A068(species, GetBankIdentity(gActiveBank)); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_806A068(species, GetBattlerPosition(gActiveBattler)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), - GetBankSpriteDefault_Y(gActiveBank), - sub_80A82E4(gActiveBank)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = species; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); - gBattleBankFunc[gActiveBank] = sub_805F994; + gBattlerControllerFuncs[gActiveBattler] = sub_805F994; } static void OpponentHandleSwitchInAnim(void) { - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - sub_80613DC(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_805FDF0; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0; } static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit) @@ -1180,66 +1160,66 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); - sub_806A068(species, GetBankIdentity(bank)); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); } static void OpponentHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - EnemyShadowCallbackToSetInvisible(gActiveBank); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OpponentBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON); - gBattleBankFunc[gActiveBank] = sub_805FB08; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_805FB08; } break; } @@ -1262,7 +1242,7 @@ static void OpponentHandleDrawTrainerPic(void) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { - if (gActiveBank == 1) + if (gActiveBattler == 1) trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); else trainerPicId = sub_81D5588(gTrainerBattleOpponent_B); @@ -1276,7 +1256,7 @@ static void OpponentHandleDrawTrainerPic(void) { if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if (gActiveBank == 1) + if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); @@ -1292,7 +1272,7 @@ static void OpponentHandleDrawTrainerPic(void) } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { - if (gActiveBank != 1) + if (gActiveBattler != 1) trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic; else trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; @@ -1304,7 +1284,7 @@ static void OpponentHandleDrawTrainerPic(void) if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 152; else // first mon xPos = 200; @@ -1314,20 +1294,20 @@ static void OpponentHandleDrawTrainerPic(void) xPos = 176; } - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, - sub_80A82E4(gActiveBank)); + sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void OpponentHandleTrainerSlide(void) @@ -1346,7 +1326,7 @@ static void OpponentHandleTrainerSlide(void) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { - if (gActiveBank == 1) + if (gActiveBattler == 1) trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); else trainerPicId = sub_81D5588(gTrainerBattleOpponent_B); @@ -1360,7 +1340,7 @@ static void OpponentHandleTrainerSlide(void) { if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if (gActiveBank == 1) + if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); @@ -1376,7 +1356,7 @@ static void OpponentHandleTrainerSlide(void) } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { - if (gActiveBank != 1) + if (gActiveBattler != 1) trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic; else trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; @@ -1386,47 +1366,47 @@ static void OpponentHandleTrainerSlide(void) trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96; - gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; } static void OpponentHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - gBattleBankFunc[gActiveBank] = sub_805F240; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_805F240; } static void OpponentHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT); - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934; - gBattleBankFunc[gActiveBank] = sub_805FAC4; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934; + gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4; } } } @@ -1453,51 +1433,51 @@ static void OpponentHandlePause(void) static void OpponentHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { OpponentBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = OpponentDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation; } } } static void OpponentDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1505,20 +1485,20 @@ static void OpponentDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; OpponentBufferExecCompleted(); } break; @@ -1531,11 +1511,11 @@ static void OpponentHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; - sub_81A57E4(gActiveBank, *stringId); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; + sub_81A57E4(gActiveBattler, *stringId); } static void OpponentHandlePrintSelectionString(void) @@ -1558,13 +1538,13 @@ static void OpponentHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); + BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); OpponentBufferExecCompleted(); } else { u8 chosenMoveId; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)) { @@ -1575,24 +1555,24 @@ static void OpponentHandleChooseMove(void) switch (chosenMoveId) { case 5: - EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0); break; case 4: - EmitTwoReturnValues(1, ACTION_RUN, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); break; case 6: - EmitTwoReturnValues(1, 15, gBankTarget); + BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget); break; default: if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10)) - gBankTarget = gActiveBank; + gBattlerTarget = gActiveBattler; if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) { - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } - EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8)); + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8)); break; } OpponentBufferExecCompleted(); @@ -1607,11 +1587,11 @@ static void OpponentHandleChooseMove(void) } while (move == MOVE_NONE); if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10)) - EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBank << 8)); + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8)); else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8)); + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8)); else - EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(IDENTITY_PLAYER_MON1) << 8)); + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8)); OpponentBufferExecCompleted(); } @@ -1620,7 +1600,7 @@ static void OpponentHandleChooseMove(void) static void OpponentHandleChooseItem(void) { - EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2)); + BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2)); OpponentBufferExecCompleted(); } @@ -1628,7 +1608,7 @@ static void OpponentHandleChoosePokemon(void) { s32 chosenMonId; - if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6) + if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6) { chosenMonId = GetMostSuitableMonToSwitchInto(); @@ -1638,17 +1618,17 @@ static void OpponentHandleChoosePokemon(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - bank2 = bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + bank2 = bank1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); } else { - bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - bank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + bank1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + bank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { - if (gActiveBank == 1) + if (gActiveBattler == 1) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; @@ -1661,8 +1641,8 @@ static void OpponentHandleChoosePokemon(void) for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++) { if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0 - && chosenMonId != gBattlePartyID[bank1] - && chosenMonId != gBattlePartyID[bank2]) + && chosenMonId != gBattlerPartyIndexes[bank1] + && chosenMonId != gBattlerPartyIndexes[bank2]) { break; } @@ -1671,13 +1651,13 @@ static void OpponentHandleChoosePokemon(void) } else { - chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank); - *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6; + chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler); + *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6; } - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = chosenMonId; - EmitChosenMonReturnValue(1, chosenMonId, NULL); + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId; + BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL); OpponentBufferExecCompleted(); } @@ -1691,23 +1671,23 @@ static void OpponentHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2]; + hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2]; if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void OpponentHandleExpUpdate(void) @@ -1717,24 +1697,24 @@ static void OpponentHandleExpUpdate(void) static void OpponentHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void OpponentHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } @@ -1791,7 +1771,7 @@ static void OpponentHandleCmd37(void) static void OpponentHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; OpponentBufferExecCompleted(); } @@ -1809,16 +1789,16 @@ static void OpponentHandleCmd40(void) static void OpponentHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { OpponentBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1831,25 +1811,25 @@ static void OpponentHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); OpponentBufferExecCompleted(); } static void OpponentHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } OpponentBufferExecCompleted(); @@ -1857,7 +1837,7 @@ static void OpponentHandlePlayFanfareOrBGM(void) static void OpponentHandleFaintingCry(void) { - u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, 25, 5); OpponentBufferExecCompleted(); @@ -1865,8 +1845,8 @@ static void OpponentHandleFaintingCry(void) static void OpponentHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; OpponentBufferExecCompleted(); } @@ -1875,23 +1855,23 @@ static void OpponentHandleIntroTrainerBallThrow(void) u8 paletteNum; u8 taskId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_806280C); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C); taskId = CreateTask(sub_8062828, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_26; + gBattlerControllerFuncs[gActiveBattler] = nullsub_26; } static void sub_806280C(struct Sprite *sprite) @@ -1903,79 +1883,79 @@ static void sub_806280C(struct Sprite *sprite) static void sub_8062828(u8 taskId) { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_80613DC(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80613DC(gActiveBattler, FALSE); } else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_80613DC(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80613DC(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_80613DC(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_80613DC(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80613DC(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80613DC(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; } - gBattleBankFunc[gActiveBank] = sub_805F560; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_805F560; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } static void OpponentHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { OpponentBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; - if (gBattleBufferA[gActiveBank][2] != 0) + if (gBattleBufferA[gActiveBattler][2] != 0) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; return; } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; } } - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_8062A2C; + gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C; } } static void sub_8062A2C(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; OpponentBufferExecCompleted(); } } static void OpponentHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; OpponentBufferExecCompleted(); } @@ -1986,25 +1966,25 @@ static void OpponentHandleCmd50(void) static void OpponentHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } OpponentBufferExecCompleted(); } static void OpponentHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) OpponentBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } } diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 2434eb177..8847715f6 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -26,44 +26,19 @@ #include "random.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" +#include "item_use.h" +#include "recorded_battle.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gAbsentBankFlags; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern u8 gPlayerDpadHoldFrames; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u8 gMultiUsePlayerCursor; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern struct MusicPlayerInfo gMPlayInfo_BGM; -extern u16 gPartnerTrainerId; -extern struct SpriteTemplate gUnknown_0202499C; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u16 gSpecialVar_ItemId; extern u8 gUnknown_0203CEE8; extern u8 gUnknown_0203CEE9; extern u8 gUnknown_0203CF00[]; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; -extern u8 gNumberOfMovesToChoose; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern s32 gUnknown_0203CD70; -extern u8 gBankInMenu; -extern u32 gBattlePalaceMoveSelectionRngValue; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; -extern u8 gUnknown_020244B4[]; -extern u16 gUnknown_020243FC; extern struct UnusedControllerStruct gUnknown_02022D0C; +extern struct MusicPlayerInfo gMPlayInfo_BGM; +extern struct SpriteTemplate gUnknown_0202499C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; @@ -232,7 +207,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = nullsub_22 }; -static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1}; +static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT}; // unknown unused data static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58}; @@ -243,33 +218,33 @@ void nullsub_21(void) void SetControllerToPlayer(void) { - gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand; gDoingBattleAnim = FALSE; gPlayerDpadHoldFrames = 0; } static void PlayerBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void PlayerBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerBufferCommands)) - sPlayerBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerBufferCommands)) + sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]](); else PlayerBufferExecCompleted(); } @@ -277,16 +252,16 @@ static void PlayerBufferRunCommand(void) static void CompleteOnBankSpritePosX_0(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) PlayerBufferExecCompleted(); } static void HandleInputChooseAction(void) { - u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - dp11b_obj_instanciate(gActiveBank, 1, 7, 1); - dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + dp11b_obj_instanciate(gActiveBattler, 1, 7, 1); + dp11b_obj_instanciate(gActiveBattler, 0, 7, 1); if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2) gPlayerDpadHoldFrames++; @@ -297,71 +272,71 @@ static void HandleInputChooseAction(void) { PlaySE(SE_SELECT); - switch (gActionSelectionCursor[gActiveBank]) + switch (gActionSelectionCursor[gActiveBattler]) { case 0: - EmitTwoReturnValues(1, ACTION_USE_MOVE, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); break; case 1: - EmitTwoReturnValues(1, ACTION_USE_ITEM, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); break; case 2: - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); break; case 3: - EmitTwoReturnValues(1, ACTION_RUN, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); break; } PlayerBufferExecCompleted(); } else if (gMain.newKeys & DPAD_LEFT) { - if (gActionSelectionCursor[gActiveBank] & 1) // if is ACTION_USE_ITEM or ACTION_RUN + if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 1; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_RIGHT) { - if (!(gActionSelectionCursor[gActiveBank] & 1)) // if is ACTION_USE_MOVE or ACTION_SWITCH + if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 1; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_UP) { - if (gActionSelectionCursor[gActiveBank] & 2) // if is ACTION_SWITCH or ACTION_RUN + if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 2; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_DOWN) { - if (!(gActionSelectionCursor[gActiveBank] & 2)) // if is ACTION_USE_MOVE or ACTION_USE_ITEM + if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 2; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2 - && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_PLAYER_MON1)]) + && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT + && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - if (gBattleBufferA[gActiveBank][1] == ACTION_USE_ITEM) + if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) { // Add item to bag if it is a ball if (itemId <= ITEM_PREMIER_BALL) @@ -370,7 +345,7 @@ static void HandleInputChooseAction(void) return; } PlaySE(SE_SELECT); - EmitTwoReturnValues(1, ACTION_CANCEL_PARTNER, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0); PlayerBufferExecCompleted(); } } @@ -382,9 +357,9 @@ static void HandleInputChooseAction(void) static void sub_80577F0(void) // unused { - dp11b_obj_free(gActiveBank, 1); - dp11b_obj_free(gActiveBank, 0); - gBattleBankFunc[gActiveBank] = HandleInputChooseTarget; + dp11b_obj_free(gActiveBattler, 1); + dp11b_obj_free(gActiveBattler, 0); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; } static void HandleInputChooseTarget(void) @@ -397,14 +372,14 @@ static void HandleInputChooseTarget(void) // what a weird loop i = 0; - if (gNoOfAllBanks != 0) + if (gBattlersCount != 0) { do { if (i != gMultiUsePlayerCursor) dp11b_obj_free(i, 1); i++; - } while (i < gNoOfAllBanks); + } while (i < gBattlersCount); } if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2) @@ -415,30 +390,30 @@ static void HandleInputChooseTarget(void) if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; - EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8)); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); dp11b_obj_free(gMultiUsePlayerCursor, 1); PlayerBufferExecCompleted(); } else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { PlaySE(SE_SELECT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; - gBattleBankFunc[gActiveBank] = HandleInputChooseMove; - dp11b_obj_instanciate(gActiveBank, 1, 7, 1); - dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + dp11b_obj_instanciate(gActiveBattler, 1, 7, 1); + dp11b_obj_instanciate(gActiveBattler, 0, 7, 1); dp11b_obj_free(gMultiUsePlayerCursor, 1); } else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP)) { PlaySE(SE_SELECT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; do { - u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor); + u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { if (currSelIdentity == identities[i]) break; @@ -447,40 +422,40 @@ static void HandleInputChooseTarget(void) { if (--i < 0) i = 4; // UB: array out of range - gMultiUsePlayerCursor = GetBankByIdentity(identities[i]); - } while (gMultiUsePlayerCursor == gNoOfAllBanks); + gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]); + } while (gMultiUsePlayerCursor == gBattlersCount); i = 0; - switch (GetBankIdentity(gMultiUsePlayerCursor)) + switch (GetBattlerPosition(gMultiUsePlayerCursor)) { - case IDENTITY_PLAYER_MON1: - case IDENTITY_PLAYER_MON2: - if (gActiveBank != gMultiUsePlayerCursor) + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: + if (gActiveBattler != gMultiUsePlayerCursor) i++; - else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER) + else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER) i++; break; - case IDENTITY_OPPONENT_MON1: - case IDENTITY_OPPONENT_MON2: + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: i++; break; } - if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor]) + if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) i = 0; } while (i == 0); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; } else if (gMain.newKeys & (DPAD_RIGHT | DPAD_DOWN)) { PlaySE(SE_SELECT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; do { - u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor); + u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { if (currSelIdentity == identities[i]) break; @@ -489,36 +464,36 @@ static void HandleInputChooseTarget(void) { if (++i > 3) i = 0; - gMultiUsePlayerCursor = GetBankByIdentity(identities[i]); - } while (gMultiUsePlayerCursor == gNoOfAllBanks); + gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]); + } while (gMultiUsePlayerCursor == gBattlersCount); i = 0; - switch (GetBankIdentity(gMultiUsePlayerCursor)) + switch (GetBattlerPosition(gMultiUsePlayerCursor)) { - case IDENTITY_PLAYER_MON1: - case IDENTITY_PLAYER_MON2: - if (gActiveBank != gMultiUsePlayerCursor) + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: + if (gActiveBattler != gMultiUsePlayerCursor) i++; - else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER) + else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER) i++; break; - case IDENTITY_OPPONENT_MON1: - case IDENTITY_OPPONENT_MON2: + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: i++; break; } - if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor]) + if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) i = 0; } while (i == 0); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; } } static void HandleInputChooseMove(void) { bool32 canSelectTarget = FALSE; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2) gPlayerDpadHoldFrames++; @@ -530,7 +505,7 @@ static void HandleInputChooseMove(void) u8 moveTarget; PlaySE(SE_SELECT); - if (moveInfo->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE) + if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE) { if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST) moveTarget = MOVE_TARGET_x10; @@ -539,17 +514,17 @@ static void HandleInputChooseMove(void) } else { - moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].target; + moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target; } if (moveTarget & MOVE_TARGET_x10) - gMultiUsePlayerCursor = gActiveBank; + gMultiUsePlayerCursor = gActiveBattler; else - gMultiUsePlayerCursor = GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE); + gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE); - if (!gBattleBufferA[gActiveBank][1]) // not a double battle + if (!gBattleBufferA[gActiveBattler][1]) // not a double battle { - if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBank][2]) + if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBattler][2]) canSelectTarget++; } else // double battle @@ -557,88 +532,88 @@ static void HandleInputChooseMove(void) if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_x10))) canSelectTarget++; // either selected or user - if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] == 0) + if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0) { canSelectTarget = FALSE; } else if (!(moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1) { - gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBank); + gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler); canSelectTarget = FALSE; } } if (!canSelectTarget) { - EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8)); + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); PlayerBufferExecCompleted(); } else { - gBattleBankFunc[gActiveBank] = HandleInputChooseTarget; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; if (moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) - gMultiUsePlayerCursor = gActiveBank; - else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]) - gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gMultiUsePlayerCursor = gActiveBattler; + else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]) + gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); else - gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; } } else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, 10, 0xFFFF); + BtlController_EmitTwoReturnValues(1, 10, 0xFFFF); PlayerBufferExecCompleted(); } else if (gMain.newKeys & DPAD_LEFT) { - if (gMoveSelectionCursor[gActiveBank] & 1) + if (gMoveSelectionCursor[gActiveBattler] & 1) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 1; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); } } else if (gMain.newKeys & DPAD_RIGHT) { - if (!(gMoveSelectionCursor[gActiveBank] & 1) - && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose) + if (!(gMoveSelectionCursor[gActiveBattler] & 1) + && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 1; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); } } else if (gMain.newKeys & DPAD_UP) { - if (gMoveSelectionCursor[gActiveBank] & 2) + if (gMoveSelectionCursor[gActiveBattler] & 2) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 2; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); } } else if (gMain.newKeys & DPAD_DOWN) { - if (!(gMoveSelectionCursor[gActiveBank] & 2) - && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose) + if (!(gMoveSelectionCursor[gActiveBattler] & 2) + && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 2; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); } @@ -647,16 +622,16 @@ static void HandleInputChooseMove(void) { if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) { - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); - if (gMoveSelectionCursor[gActiveBank] != 0) + if (gMoveSelectionCursor[gActiveBattler] != 0) gMultiUsePlayerCursor = 0; else - gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBank] + 1; + gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1; MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); BattleHandleAddTextPrinter(gText_BattleSwitchWhich, 0xB); - gBattleBankFunc[gActiveBank] = HandleMoveSwitchting; + gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting; } } } @@ -677,35 +652,35 @@ u32 sub_8057FBC(void) // unused gBattle_BG0_Y = 0x140; var = 0xFF; } - if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBank] & 1) + if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBattler] & 1) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 1; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } - if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBank] & 1) - && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose) + if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBattler] & 1) + && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 1; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } - if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBank] & 2) + if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBattler] & 2) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 2; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } - if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBank] & 2) - && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose) + if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBattler] & 2) + && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 2; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } return var; @@ -721,73 +696,73 @@ static void HandleMoveSwitchting(void) { PlaySE(SE_SELECT); - if (gMoveSelectionCursor[gActiveBank] != gMultiUsePlayerCursor) + if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor) { - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); s32 i; // swap moves and pp - i = moveInfo->moves[gMoveSelectionCursor[gActiveBank]]; - moveInfo->moves[gMoveSelectionCursor[gActiveBank]] = moveInfo->moves[gMultiUsePlayerCursor]; + i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor]; moveInfo->moves[gMultiUsePlayerCursor] = i; - i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]]; - moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->currentPp[gMultiUsePlayerCursor]; + i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor]; moveInfo->currentPp[gMultiUsePlayerCursor] = i; - i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]]; - moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->maxPp[gMultiUsePlayerCursor]; + i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor]; moveInfo->maxPp[gMultiUsePlayerCursor] = i; - if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]]) + if (gDisableStructs[gActiveBattler].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBattler]]) { - gDisableStructs[gActiveBank].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBank]]); - gDisableStructs[gActiveBank].unk18_b |= gBitTable[gMultiUsePlayerCursor]; + gDisableStructs[gActiveBattler].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]); + gDisableStructs[gActiveBattler].unk18_b |= gBitTable[gMultiUsePlayerCursor]; } MoveSelectionDisplayMoveNames(); for (i = 0; i < 4; i++) - perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2); + perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2); - totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]]; - perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor]; + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; totalPPBonuses = 0; for (i = 0; i < 4; i++) totalPPBonuses |= perMovePPBonuses[i] << (i * 2); - gBattleMons[gActiveBank].ppBonuses = totalPPBonuses; + gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses; for (i = 0; i < 4; i++) { - gBattleMons[gActiveBank].moves[i] = moveInfo->moves[i]; - gBattleMons[gActiveBank].pp[i] = moveInfo->currentPp[i]; + gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i]; + gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i]; } - if (!(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { for (i = 0; i < 4; i++) { - moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i); - moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i); + moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i); + moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i); } - totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES); + totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES); for (i = 0; i < 4; i++) perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2); - i = moveStruct.moves[gMoveSelectionCursor[gActiveBank]]; - moveStruct.moves[gMoveSelectionCursor[gActiveBank]] = moveStruct.moves[gMultiUsePlayerCursor]; + i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]]; + moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor]; moveStruct.moves[gMultiUsePlayerCursor] = i; - i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]]; - moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]] = moveStruct.currentPp[gMultiUsePlayerCursor]; + i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]]; + moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor]; moveStruct.currentPp[gMultiUsePlayerCursor] = i; - totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]]; - perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor]; + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; totalPPBonuses = 0; @@ -796,17 +771,17 @@ static void HandleMoveSwitchting(void) for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]); - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]); } - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses); } } - gBattleBankFunc[gActiveBank] = HandleInputChooseMove; - gMoveSelectionCursor[gActiveBank] = gMultiUsePlayerCursor; - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpString(); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); @@ -815,8 +790,8 @@ static void HandleMoveSwitchting(void) { PlaySE(SE_SELECT); MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); - gBattleBankFunc[gActiveBank] = HandleInputChooseMove; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; MoveSelectionDisplayPpString(); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); @@ -825,15 +800,15 @@ static void HandleMoveSwitchting(void) { if (gMultiUsePlayerCursor & 1) { - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); else MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 1; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); @@ -843,15 +818,15 @@ static void HandleMoveSwitchting(void) { if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose) { - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); else MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 1; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); @@ -861,15 +836,15 @@ static void HandleMoveSwitchting(void) { if (gMultiUsePlayerCursor & 2) { - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); else MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 2; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); @@ -879,15 +854,15 @@ static void HandleMoveSwitchting(void) { if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose) { - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); else MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 2; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); @@ -905,7 +880,7 @@ static void sub_80586F8(void) gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(sub_8038D64); - if (gBattleOutcome == BATTLE_WON) + if (gBattleOutcome == B_OUTCOME_WON) sub_817E3F4(); FreeAllWindowBuffers(); } @@ -918,7 +893,7 @@ static void sub_80586F8(void) gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(sub_8038D64); - if (gBattleOutcome == BATTLE_WON) + if (gBattleOutcome == B_OUTCOME_WON) sub_817E3F4(); FreeAllWindowBuffers(); } @@ -938,7 +913,7 @@ void sub_80587B0(void) else sub_800ADF8(); - gBattleBankFunc[gActiveBank] = sub_80586F8; + gBattlerControllerFuncs[gActiveBattler] = sub_80586F8; } } else @@ -953,32 +928,32 @@ void sub_80587B0(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PlayerBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PlayerBufferExecCompleted(); } static void sub_80588B4(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { nullsub_25(gSaveBlock2Ptr->playerGender); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); PlayerBufferExecCompleted(); } } static void sub_8058924(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; PlayerBufferExecCompleted(); } } @@ -989,33 +964,33 @@ static void sub_805896C(void) if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) var = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) var = TRUE; } - if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); if (IsDoubleBattle()) - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_8058924; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8058924; } } @@ -1024,58 +999,58 @@ static void sub_8058B40(void) bool32 r9 = FALSE; bool32 r8 = FALSE; - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) - sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1; } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) m4aMPlayContinue(&gMPlayInfo_BGM); else m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1; r9 = TRUE; } if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { r8 = TRUE; } } else { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r8 = TRUE; } @@ -1084,63 +1059,63 @@ static void sub_8058B40(void) if (r9 && r8) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0; - gBattleBankFunc[gActiveBank] = sub_805896C; + gBattlerControllerFuncs[gActiveBattler] = sub_805896C; } } static void sub_8058EDC(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - CopyBattleSpriteInvisibility(gActiveBank); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + CopyBattleSpriteInvisibility(gActiveBattler); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_8058FC0; + gBattlerControllerFuncs[gActiveBattler] = sub_8058FC0; } } static void sub_8058FC0(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlayerBufferExecCompleted(); } } static void sub_805902C(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); - gBattleBankFunc[gActiveBank] = sub_8058EDC; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = sub_8058EDC; } } @@ -1155,17 +1130,17 @@ void c3_0802FDF4(u8 taskId) static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlayerBufferExecCompleted(); } } @@ -1187,7 +1162,7 @@ static void Task_GiveExpToMon(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; - if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar + if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar { struct Pokemon *mon = &gPlayerParty[monId]; u16 species = GetMonData(mon, MON_DATA_SPECIES); @@ -1202,13 +1177,13 @@ static void Task_GiveExpToMon(u8 taskId) SetMonData(mon, MON_DATA_EXP, &nextLvlExp); CalculateMonStats(mon); gainedExp -= nextLvlExp - currExp; - savedActiveBank = gActiveBank; - gActiveBank = bank; - EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); - gActiveBank = savedActiveBank; + savedActiveBank = gActiveBattler; + gActiveBattler = bank; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); + gActiveBattler = savedActiveBank; if (IsDoubleBattle() == TRUE - && ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_MON])) + && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK])) gTasks[taskId].func = sub_8059544; else gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; @@ -1217,7 +1192,7 @@ static void Task_GiveExpToMon(u8 taskId) { currExp += gainedExp; SetMonData(mon, MON_DATA_EXP, &currExp); - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } } @@ -1241,7 +1216,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId) exp -= currLvlExp; expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; - SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp); + SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp); PlaySE(SE_EXP); gTasks[taskId].func = sub_8059400; } @@ -1259,8 +1234,8 @@ static void sub_8059400(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; s16 r4; - r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[bank]); + r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]); if (r4 == -1) { u8 level; @@ -1281,17 +1256,17 @@ static void sub_8059400(u8 taskId) SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); CalculateMonStats(&gPlayerParty[monId]); gainedExp -= expOnNextLvl - currExp; - savedActiveBank = gActiveBank; - gActiveBank = bank; - EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); - gActiveBank = savedActiveBank; + savedActiveBank = gActiveBattler; + gActiveBattler = bank; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); + gActiveBattler = savedActiveBank; gTasks[taskId].func = sub_8059544; } else { currExp += gainedExp; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } } @@ -1303,8 +1278,8 @@ static void sub_8059544(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; u8 monIndex = gTasks[taskId].tExpTask_monId; - if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON]) - bank ^= BIT_MON; + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK]) + bank ^= BIT_FLANK; InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP); gTasks[taskId].func = sub_80595A4; @@ -1320,10 +1295,10 @@ static void sub_80595A4(u8 taskId) GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value - if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON]) - UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_MON], &gPlayerParty[monIndex], HEALTHBOX_ALL); + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); else - UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL); gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; } @@ -1337,31 +1312,31 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) monIndex = gTasks[taskId].tExpTask_monId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value bank = gTasks[taskId].tExpTask_bank; - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } static void sub_80596A8(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); nullsub_24(species); - FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerBufferExecCompleted(); } } static void sub_8059744(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerBufferExecCompleted(); } } @@ -1378,9 +1353,9 @@ static void sub_80597CC(void) { u8 r4; - gBattleBankFunc[gActiveBank] = sub_8059828; - r4 = gTasks[gUnknown_03005D7C[gActiveBank]].data[0]; - DestroyTask(gUnknown_03005D7C[gActiveBank]); + gBattlerControllerFuncs[gActiveBattler] = sub_8059828; + r4 = gTasks[gUnknown_03005D7C[gActiveBattler]].data[0]; + DestroyTask(gUnknown_03005D7C[gActiveBattler]); FreeAllWindowBuffers(); sub_81B89AC(r4); } @@ -1391,11 +1366,11 @@ static void sub_8059828(void) if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { if (gUnknown_0203CEE8 == 1) - EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00); + BtlController_EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00); else - EmitChosenMonReturnValue(1, 6, NULL); + BtlController_EmitChosenMonReturnValue(1, 6, NULL); - if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1) + if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1) PrintLinkStandbyMsg(); PlayerBufferExecCompleted(); @@ -1406,7 +1381,7 @@ static void OpenBagAndChooseItem(void) { if (!gPaletteFade.active) { - gBattleBankFunc[gActiveBank] = CompleteWhenChoseItem; + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; nullsub_35(); FreeAllWindowBuffers(); sub_81AABB0(); @@ -1417,20 +1392,20 @@ static void CompleteWhenChoseItem(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { - EmitOneReturnValue(1, gSpecialVar_ItemId); + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); PlayerBufferExecCompleted(); } } static void CompleteOnSpecialAnimDone(void) { - if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) PlayerBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -1469,9 +1444,9 @@ static void PlayerHandleUnknownYesNoInput(void) PlaySE(SE_SELECT); if (gMultiUsePlayerCursor != 0) - EmitTwoReturnValues(1, 0xE, 0); + BtlController_EmitTwoReturnValues(1, 0xE, 0); else - EmitTwoReturnValues(1, 0xD, 0); + BtlController_EmitTwoReturnValues(1, 0xD, 0); PlayerBufferExecCompleted(); } @@ -1486,7 +1461,7 @@ static void PlayerHandleUnknownYesNoInput(void) static void MoveSelectionDisplayMoveNames(void) { s32 i; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); gNumberOfMovesToChoose = 0; for (i = 0; i < 4; i++) @@ -1510,15 +1485,15 @@ static void MoveSelectionDisplayPpNumber(void) u8 *txtPtr; struct ChooseMoveStruct *moveInfo; - if (gBattleBufferA[gActiveBank][2] == TRUE) // check if we didn't want to display pp number + if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number return; SetPpNumbersPaletteInMoveSelection(); - moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); - txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2); + moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); + txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); txtPtr[0] = CHAR_SLASH; txtPtr++; - ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2); + ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); BattleHandleAddTextPrinter(gDisplayedStringBattle, 9); } @@ -1526,7 +1501,7 @@ static void MoveSelectionDisplayPpNumber(void) static void MoveSelectionDisplayMoveType(void) { u8 *txtPtr; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType); txtPtr[0] = EXT_CTRL_CODE_BEGIN; @@ -1536,7 +1511,7 @@ static void MoveSelectionDisplayMoveType(void) txtPtr[0] = 1; txtPtr++; - StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].type]); + StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 10); } @@ -1592,13 +1567,13 @@ void SetCB2ToReshowScreenAfterMenu2(void) static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) PlayerBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) PlayerBufferExecCompleted(); } @@ -1619,13 +1594,13 @@ static void PlayerHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyPlayerMonData(gBattlePartyID[gActiveBank], monData); + size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -1633,7 +1608,7 @@ static void PlayerHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); PlayerBufferExecCompleted(); } @@ -1647,7 +1622,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); @@ -1713,7 +1688,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -1728,7 +1703,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -1946,14 +1921,14 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) void PlayerHandleGetRawMonData(void) { struct BattlePokemon battleMon; - u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1]; + u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) dst[i] = src[i]; - EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst); + BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst); PlayerBufferExecCompleted(); } @@ -1962,13 +1937,13 @@ static void PlayerHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetPlayerMonData(gBattlePartyID[gActiveBank]); + SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -1981,11 +1956,11 @@ static void PlayerHandleSetMonData(void) static void SetPlayerMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -2026,10 +2001,10 @@ static void SetPlayerMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -2043,187 +2018,187 @@ static void SetPlayerMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void PlayerHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; PlayerBufferExecCompleted(); } static void PlayerHandleLoadMonSprite(void) { - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpritePosX_0; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpritePosX_0; } static void PlayerHandleSwitchInAnim(void) { - ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; - sub_805B258(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_805902C; + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + sub_805B258(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_805902C; } static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit) @@ -2231,64 +2206,64 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite( + gBattlerSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void PlayerHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON); - gBattleBankFunc[gActiveBank] = sub_8059744; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8059744; } break; } @@ -2326,7 +2301,7 @@ static void PlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 90; else // first mon xPos = 32; @@ -2352,32 +2327,32 @@ static void PlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID) { trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); - - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0; - gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); + + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1; } // use the back pic in any other scenario else { - DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); + DecompressTrainerBackPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; } - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void PlayerHandleTrainerSlide(void) @@ -2406,49 +2381,49 @@ static void PlayerHandleTrainerSlide(void) trainerPicId = gSaveBlock2Ptr->playerGender; } - DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30); + DecompressTrainerBackPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; } static void PlayerHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); - gBattleBankFunc[gActiveBank] = sub_80588B4; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + gBattlerControllerFuncs[gActiveBattler] = sub_80588B4; } static void PlayerHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER); - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00; - gBattleBankFunc[gActiveBank] = sub_80596A8; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00; + gBattlerControllerFuncs[gActiveBattler] = sub_80596A8; } } } @@ -2463,23 +2438,23 @@ static void PlayerHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void PlayerHandleBallThrowAnim(void) { - u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1]; + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void PlayerHandlePause(void) { - u8 var = gBattleBufferA[gActiveBank][1]; + u8 var = gBattleBufferA[gActiveBattler][1]; // WTF is this?? while (var != 0) @@ -2490,25 +2465,25 @@ static void PlayerHandlePause(void) static void PlayerHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { PlayerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = PlayerDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation; sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr); } } @@ -2516,26 +2491,26 @@ static void PlayerHandleMoveAnimation(void) static void PlayerDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -2543,20 +2518,20 @@ static void PlayerDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PlayerBufferExecCompleted(); } break; @@ -2569,17 +2544,17 @@ static void PlayerHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter2; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; sub_817C95C(*stringId); - sub_81A57E4(gActiveBank, *stringId); + sub_81A57E4(gActiveBattler, *stringId); } static void PlayerHandlePrintSelectionString(void) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) PlayerHandlePrintString(); else PlayerBufferExecCompleted(); @@ -2591,7 +2566,7 @@ static void HandleChooseActionAfterDma3(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; - gBattleBankFunc[gActiveBank] = HandleInputChooseAction; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; } } @@ -2599,27 +2574,27 @@ static void PlayerHandleChooseAction(void) { s32 i; - gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3; + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; sub_817F2A8(); BattleHandleAddTextPrinter(gText_BattleMenu, 2); for (i = 0; i < 4; i++) ActionSelectionDestroyCursorAt(i); - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); BattleHandleAddTextPrinter(gDisplayedStringBattle, 1); } static void PlayerHandleUnknownYesNoBox(void) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 12); gMultiUsePlayerCursor = 1; BattleCreateYesNoCursorAt(1); - gBattleBankFunc[gActiveBank] = PlayerHandleUnknownYesNoInput; + gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput; } else { @@ -2633,16 +2608,16 @@ static void HandleChooseMoveAfterDma3(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 320; - gBattleBankFunc[gActiveBank] = HandleInputChooseMove; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; } } static void PlayerChooseMoveInBattlePalace(void) { - if (--*(gBattleStruct->field_298 + gActiveBank) == 0) + if (--*(gBattleStruct->field_298 + gActiveBattler) == 0) { gBattlePalaceMoveSelectionRngValue = gRngValue; - EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); + BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); PlayerBufferExecCompleted(); } } @@ -2651,13 +2626,13 @@ static void PlayerHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - *(gBattleStruct->field_298 + gActiveBank) = 8; - gBattleBankFunc[gActiveBank] = PlayerChooseMoveInBattlePalace; + *(gBattleStruct->field_298 + gActiveBattler) = 8; + gBattlerControllerFuncs[gActiveBattler] = PlayerChooseMoveInBattlePalace; } else { InitMoveSelectionsVarsAndStrings(); - gBattleBankFunc[gActiveBank] = HandleChooseMoveAfterDma3; + gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3; } } @@ -2665,7 +2640,7 @@ void InitMoveSelectionsVarsAndStrings(void) { MoveSelectionDisplayMoveNames(); gMultiUsePlayerCursor = 0xFF; - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpString(); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); @@ -2676,11 +2651,11 @@ static void PlayerHandleChooseItem(void) s32 i; BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleBankFunc[gActiveBank] = OpenBagAndChooseItem; - gBankInMenu = gActiveBank; + gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; + gBattlerInMenuId = gActiveBattler; for (i = 0; i < 3; i++) - gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][1 + i]; + gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i]; } static void PlayerHandleChoosePokemon(void) @@ -2688,23 +2663,23 @@ static void PlayerHandleChoosePokemon(void) s32 i; for (i = 0; i < 3; i++) - gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][4 + i]; + gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][4 + i]; - if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBank][1] & 0xF) != 2) + if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != 2) { - EmitChosenMonReturnValue(1, gBattlePartyID[gActiveBank] + 1, gUnknown_0203CF00); + BtlController_EmitChosenMonReturnValue(1, gBattlerPartyIndexes[gActiveBattler] + 1, gUnknown_0203CF00); PlayerBufferExecCompleted(); } else { - gUnknown_03005D7C[gActiveBank] = CreateTask(TaskDummy, 0xFF); - gTasks[gUnknown_03005D7C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF; - *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBank][1] >> 4; - *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBank][2]; - *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBank][3]; + gUnknown_03005D7C[gActiveBattler] = CreateTask(TaskDummy, 0xFF); + gTasks[gUnknown_03005D7C[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; + *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBattler][1] >> 4; + *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; + *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3]; BeginNormalPaletteFade(-1, 0, 0, 16, 0); - gBattleBankFunc[gActiveBank] = sub_80597CC; - gBankInMenu = gActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_80597CC; + gBattlerInMenuId = gActiveBattler; } } @@ -2720,32 +2695,32 @@ static void PlayerHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal > 0) gUnknown_0203CD70 += hpVal; if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void PlayerHandleExpUpdate(void) { - u8 monId = gBattleBufferA[gActiveBank][1]; + u8 monId = gBattleBufferA[gActiveBattler][1]; if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL) { @@ -2758,12 +2733,12 @@ static void PlayerHandleExpUpdate(void) LoadBattleBarGfx(1); GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // unused return value - expPointsToGive = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + expPointsToGive = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); taskId = CreateTask(Task_GiveExpToMon, 10); gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_gainedExp = expPointsToGive; - gTasks[taskId].tExpTask_bank = gActiveBank; - gBattleBankFunc[gActiveBank] = nullsub_21; + gTasks[taskId].tExpTask_bank = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = nullsub_21; } } @@ -2774,32 +2749,32 @@ static void PlayerHandleExpUpdate(void) static void PlayerHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void PlayerHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void PlayerHandleStatusXor(void) { - u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1]; + u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1]; - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val); PlayerBufferExecCompleted(); } @@ -2810,13 +2785,13 @@ static void PlayerHandleDataTransfer(void) static void PlayerHandleDMA3Transfer(void) { - u32 dstArg = gBattleBufferA[gActiveBank][1] - | (gBattleBufferA[gActiveBank][2] << 8) - | (gBattleBufferA[gActiveBank][3] << 16) - | (gBattleBufferA[gActiveBank][4] << 24); - u16 sizeArg = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8); + u32 dstArg = gBattleBufferA[gActiveBattler][1] + | (gBattleBufferA[gActiveBattler][2] << 8) + | (gBattleBufferA[gActiveBattler][3] << 16) + | (gBattleBufferA[gActiveBattler][4] << 24); + u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8); - const u8 *src = &gBattleBufferA[gActiveBank][7]; + const u8 *src = &gBattleBufferA[gActiveBattler][7]; u8 *dst = (u8*)(dstArg); u32 size = sizeArg; @@ -2837,7 +2812,7 @@ static void PlayerHandleDMA3Transfer(void) static void PlayerHandlePlayBGM(void) { - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); PlayerBufferExecCompleted(); } @@ -2848,25 +2823,25 @@ static void PlayerHandleCmd32(void) static void PlayerHandleTwoReturnValues(void) { - EmitTwoReturnValues(1, 0, 0); + BtlController_EmitTwoReturnValues(1, 0, 0); PlayerBufferExecCompleted(); } static void PlayerHandleChosenMonReturnValue(void) { - EmitChosenMonReturnValue(1, 0, NULL); + BtlController_EmitChosenMonReturnValue(1, 0, NULL); PlayerBufferExecCompleted(); } static void PlayerHandleOneReturnValue(void) { - EmitOneReturnValue(1, 0); + BtlController_EmitOneReturnValue(1, 0); PlayerBufferExecCompleted(); } static void PlayerHandleOneReturnValue_Duplicate(void) { - EmitOneReturnValue_Duplicate(1, 0); + BtlController_EmitOneReturnValue_Duplicate(1, 0); PlayerBufferExecCompleted(); } @@ -2878,7 +2853,7 @@ static void PlayerHandleCmd37(void) static void PlayerHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; PlayerBufferExecCompleted(); } @@ -2896,16 +2871,16 @@ static void PlayerHandleCmd40(void) static void PlayerHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { PlayerBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -2918,25 +2893,25 @@ static void PlayerHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); PlayerBufferExecCompleted(); } static void PlayerHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } PlayerBufferExecCompleted(); @@ -2944,7 +2919,7 @@ static void PlayerHandlePlayFanfareOrBGM(void) static void PlayerHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, -25, 5); PlayerBufferExecCompleted(); @@ -2952,8 +2927,8 @@ static void PlayerHandleFaintingCry(void) static void PlayerHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; PlayerBufferExecCompleted(); } @@ -2962,29 +2937,29 @@ static void PlayerHandleIntroTrainerBallThrow(void) u8 paletteNum; u8 taskId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(task05_08033660, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_21; + gBattlerControllerFuncs[gActiveBattler] = nullsub_21; } void sub_805CC00(struct Sprite *sprite) @@ -2994,8 +2969,8 @@ void sub_805CC00(struct Sprite *sprite) FreeSpriteOamMatrix(sprite); FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum)); DestroySprite(sprite); - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank); - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], 0); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], 0); } static void task05_08033660(u8 taskId) @@ -3006,93 +2981,93 @@ static void task05_08033660(u8 taskId) } else { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_805B258(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_805B258(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_805B258(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_805B258(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_805B258(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_805B258(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; } - gBattleBankFunc[gActiveBank] = sub_8058B40; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_8058B40; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void PlayerHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { PlayerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_805CE38; + gBattlerControllerFuncs[gActiveBattler] = sub_805CE38; } } static void sub_805CE38(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; PlayerBufferExecCompleted(); } } static void PlayerHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; PlayerBufferExecCompleted(); } static void PlayerHandleCmd50(void) { - dp11b_obj_free(gActiveBank, 1); - dp11b_obj_free(gActiveBank, 0); + dp11b_obj_free(gActiveBattler, 1); + dp11b_obj_free(gActiveBattler, 0); PlayerBufferExecCompleted(); } static void PlayerHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } PlayerBufferExecCompleted(); } static void PlayerHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) PlayerBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; sub_817E32C(animationId); } @@ -3100,15 +3075,15 @@ static void PlayerHandleBattleAnimation(void) static void PlayerHandleLinkStandbyMsg(void) { - sub_81851A8(&gBattleBufferA[gActiveBank][2]); - switch (gBattleBufferA[gActiveBank][1]) + sub_81851A8(&gBattleBufferA[gActiveBattler][2]); + switch (gBattleBufferA[gActiveBattler][1]) { case 0: PrintLinkStandbyMsg(); // fall through case 1: - dp11b_obj_free(gActiveBank, 1); - dp11b_obj_free(gActiveBank, 0); + dp11b_obj_free(gActiveBattler, 1); + dp11b_obj_free(gActiveBattler, 0); break; case 2: PrintLinkStandbyMsg(); @@ -3119,17 +3094,17 @@ static void PlayerHandleLinkStandbyMsg(void) static void PlayerHandleResetActionMoveSelection(void) { - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case RESET_ACTION_MOVE_SELECTION: - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; break; case RESET_ACTION_SELECTION: - gActionSelectionCursor[gActiveBank] = 0; + gActionSelectionCursor[gActiveBattler] = 0; break; case RESET_MOVE_SELECTION: - gMoveSelectionCursor[gActiveBank] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; break; } PlayerBufferExecCompleted(); @@ -3137,13 +3112,13 @@ static void PlayerHandleResetActionMoveSelection(void) static void PlayerHandleCmd55(void) { - sub_81851A8(&gBattleBufferA[gActiveBank][4]); - gBattleOutcome = gBattleBufferA[gActiveBank][1]; - gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2]; + sub_81851A8(&gBattleBufferA[gActiveBattler][4]); + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2]; FadeOutMapMusic(5); BeginFastPaletteFade(3); PlayerBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_22(void) diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 6b5211ceb..159fdb2ff 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -22,35 +22,12 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" +#include "item_use.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u8 gBankInMenu; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; @@ -60,6 +37,7 @@ extern const struct BattleMove gBattleMoves[]; extern void sub_81358F4(void); extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void PlayerPartnerHandleGetMonData(void); @@ -213,15 +191,15 @@ static void nullsub_77(void) void SetControllerToPlayerPartner(void) { - gBattleBankFunc[gActiveBank] = PlayerPartnerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand; } static void PlayerPartnerBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands)) - sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands)) + sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]](); else PlayerPartnerBufferExecCompleted(); } @@ -229,26 +207,26 @@ static void PlayerPartnerBufferRunCommand(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PlayerPartnerBufferExecCompleted(); } static void sub_81BAE98(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { nullsub_25(0); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); PlayerPartnerBufferExecCompleted(); } } static void sub_81BAF00(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; PlayerPartnerBufferExecCompleted(); } } @@ -259,13 +237,13 @@ static void sub_81BAF48(void) if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r6 = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r6 = TRUE; } @@ -276,59 +254,59 @@ static void sub_81BAF48(void) if (r6) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_81BAF00; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_81BAF00; } } static void sub_81BB02C(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive - && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 != 1) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive + && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleBankFunc[gActiveBank] = sub_81BAF48; + gBattlerControllerFuncs[gActiveBattler] = sub_81BAF48; } } static void sub_81BB1D4(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) PlayerPartnerBufferExecCompleted(); } static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlayerPartnerBufferExecCompleted(); } } @@ -351,7 +329,7 @@ static void Task_GiveExpToMon(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; - if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar + if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar { struct Pokemon *mon = &gPlayerParty[monId]; u16 species = GetMonData(mon, MON_DATA_SPECIES); @@ -366,13 +344,13 @@ static void Task_GiveExpToMon(u8 taskId) SetMonData(mon, MON_DATA_EXP, &nextLvlExp); CalculateMonStats(mon); gainedExp -= nextLvlExp - currExp; - savedActiveBank = gActiveBank; - gActiveBank = bank; - EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); - gActiveBank = savedActiveBank; + savedActiveBank = gActiveBattler; + gActiveBattler = bank; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); + gActiveBattler = savedActiveBank; if (IsDoubleBattle() == TRUE - && ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_MON])) + && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK])) gTasks[taskId].func = sub_81BB628; else gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; @@ -381,7 +359,7 @@ static void Task_GiveExpToMon(u8 taskId) { currExp += gainedExp; SetMonData(mon, MON_DATA_EXP, &currExp); - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } } @@ -405,7 +383,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId) exp -= currLvlExp; expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; - SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp); + SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp); PlaySE(SE_EXP); gTasks[taskId].func = sub_81BB4E4; } @@ -423,8 +401,8 @@ static void sub_81BB4E4(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; s16 r4; - r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[bank]); + r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]); if (r4 == -1) { u8 level; @@ -445,17 +423,17 @@ static void sub_81BB4E4(u8 taskId) SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); CalculateMonStats(&gPlayerParty[monId]); gainedExp -= expOnNextLvl - currExp; - savedActiveBank = gActiveBank; - gActiveBank = bank; - EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); - gActiveBank = savedActiveBank; + savedActiveBank = gActiveBattler; + gActiveBattler = bank; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); + gActiveBattler = savedActiveBank; gTasks[taskId].func = sub_81BB628; } else { currExp += gainedExp; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } } @@ -467,8 +445,8 @@ static void sub_81BB628(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; u8 monIndex = gTasks[taskId].tExpTask_monId; - if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON]) - bank ^= BIT_MON; + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK]) + bank ^= BIT_FLANK; InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP); gTasks[taskId].func = sub_81BB688; @@ -484,10 +462,10 @@ static void sub_81BB688(u8 taskId) GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value - if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON]) - UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_MON], &gPlayerParty[monIndex], HEALTHBOX_ALL); + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); else - UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL); gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; } @@ -501,31 +479,31 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) monIndex = gTasks[taskId].tExpTask_monId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value bank = gTasks[taskId].tExpTask_bank; - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } static void sub_81BB78C(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); nullsub_24(species); - FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerPartnerBufferExecCompleted(); } } static void sub_81BB828(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerPartnerBufferExecCompleted(); } } @@ -538,7 +516,7 @@ static void CompleteOnInactiveTextPrinter2(void) static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -557,20 +535,20 @@ static void DoHitAnimBlinkSpriteEffect(void) static void sub_81BB92C(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - CopyBattleSpriteInvisibility(gActiveBank); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + CopyBattleSpriteInvisibility(gActiveBattler); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_81BB9A0; + gBattlerControllerFuncs[gActiveBattler] = sub_81BB9A0; } } static void sub_81BB9A0(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { PlayerPartnerBufferExecCompleted(); } @@ -578,66 +556,66 @@ static void sub_81BB9A0(void) static void sub_81BB9F4(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); - gBattleBankFunc[gActiveBank] = sub_81BB92C; + gBattlerControllerFuncs[gActiveBattler] = sub_81BB92C; } } static void sub_81BBAE8(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - gBattleBankFunc[gActiveBank] = sub_81BB9F4; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + gBattlerControllerFuncs[gActiveBattler] = sub_81BB9F4; } } static void PlayerPartnerBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = PlayerPartnerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) PlayerPartnerBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) PlayerPartnerBufferExecCompleted(); } @@ -648,13 +626,13 @@ static void PlayerPartnerHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyPlayerPartnerMonData(gBattlePartyID[gActiveBank], monData); + size += CopyPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -662,7 +640,7 @@ static void PlayerPartnerHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); PlayerPartnerBufferExecCompleted(); } @@ -676,7 +654,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); @@ -742,7 +720,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -757,7 +735,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -982,13 +960,13 @@ static void PlayerPartnerHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetPlayerPartnerMonData(gBattlePartyID[gActiveBank]); + SetPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -1001,11 +979,11 @@ static void PlayerPartnerHandleSetMonData(void) static void SetPlayerPartnerMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -1046,10 +1024,10 @@ static void SetPlayerPartnerMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -1063,167 +1041,167 @@ static void SetPlayerPartnerMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void PlayerPartnerHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; PlayerPartnerBufferExecCompleted(); } @@ -1232,28 +1210,28 @@ static void PlayerPartnerHandleLoadMonSprite(void) { u16 species; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - sub_806A068(species, GetBankIdentity(gActiveBank)); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + sub_806A068(species, GetBattlerPosition(gActiveBattler)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), - GetBankSpriteDefault_Y(gActiveBank), - sub_80A82E4(gActiveBank)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); - gBattleBankFunc[gActiveBank] = sub_81BB1D4; + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + sub_80A82E4(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = sub_81BB1D4; } static void PlayerPartnerHandleSwitchInAnim(void) { - ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_81BD0E4(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_81BBAE8; + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_81BD0E4(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_81BBAE8; } static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit) @@ -1261,64 +1239,64 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite( + gBattlerSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void PlayerPartnerHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerPartnerBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON); - gBattleBankFunc[gActiveBank] = sub_81BB828; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_81BB828; } break; } @@ -1348,31 +1326,31 @@ static void PlayerPartnerHandleDrawTrainerPic(void) // Use back pic only if the partner is Steven if (gPartnerTrainerId == STEVEN_PARTNER_ID) { - DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); - - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + DecompressTrainerBackPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); + + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; } else // otherwise use front sprite { - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); - - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0; - gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); + + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1; } - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void PlayerPartnerHandleTrainerSlide(void) @@ -1382,34 +1360,34 @@ static void PlayerPartnerHandleTrainerSlide(void) static void PlayerPartnerHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - gBattleBankFunc[gActiveBank] = sub_81BAE98; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98; } static void PlayerPartnerHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER); - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00; - gBattleBankFunc[gActiveBank] = sub_81BB78C; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00; + gBattlerControllerFuncs[gActiveBattler] = sub_81BB78C; } } } @@ -1436,51 +1414,51 @@ static void PlayerPartnerHandlePause(void) static void PlayerPartnerHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { PlayerPartnerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = PlayerPartnerDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation; } } } static void PlayerPartnerDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1488,20 +1466,20 @@ static void PlayerPartnerDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PlayerPartnerBufferExecCompleted(); } break; @@ -1514,10 +1492,10 @@ static void PlayerPartnerHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter2; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; } static void PlayerPartnerHandlePrintSelectionString(void) @@ -1539,21 +1517,21 @@ static void PlayerPartnerHandleUnknownYesNoBox(void) static void PlayerPartnerHandleChooseMove(void) { u8 chosenMoveId; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); BattleAI_SetupAIData(0xF); chosenMoveId = BattleAI_ChooseMoveOrAction(); if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) - gBankTarget = gActiveBank; + gBattlerTarget = gActiveBattler; if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) { - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } - EmitTwoReturnValues(1, 10, chosenMoveId | (gBankTarget << 8)); + BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8)); PlayerPartnerBufferExecCompleted(); } @@ -1568,22 +1546,22 @@ static void PlayerPartnerHandleChoosePokemon(void) if (chosenMonId == 6) // just switch to the next mon { - u8 playerMonIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON1); - u8 selfIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON2); + u8 playerMonIdentity = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + u8 selfIdentity = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); for (chosenMonId = 3; chosenMonId < 6; chosenMonId++) { if (GetMonData(&gPlayerParty[chosenMonId], MON_DATA_HP) != 0 - && chosenMonId != gBattlePartyID[playerMonIdentity] - && chosenMonId != gBattlePartyID[selfIdentity]) + && chosenMonId != gBattlerPartyIndexes[playerMonIdentity] + && chosenMonId != gBattlerPartyIndexes[selfIdentity]) { break; } } } - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = chosenMonId; - EmitChosenMonReturnValue(1, chosenMonId, NULL); + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId; + BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL); PlayerPartnerBufferExecCompleted(); } @@ -1597,28 +1575,28 @@ static void PlayerPartnerHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void PlayerPartnerHandleExpUpdate(void) { - u8 monId = gBattleBufferA[gActiveBank][1]; + u8 monId = gBattleBufferA[gActiveBattler][1]; if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL) { @@ -1631,12 +1609,12 @@ static void PlayerPartnerHandleExpUpdate(void) LoadBattleBarGfx(1); GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // unused return value - expPointsToGive = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + expPointsToGive = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); taskId = CreateTask(Task_GiveExpToMon, 10); gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_gainedExp = expPointsToGive; - gTasks[taskId].tExpTask_bank = gActiveBank; - gBattleBankFunc[gActiveBank] = nullsub_21; + gTasks[taskId].tExpTask_bank = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = nullsub_21; } } @@ -1647,24 +1625,24 @@ static void PlayerPartnerHandleExpUpdate(void) static void PlayerPartnerHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void PlayerPartnerHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } @@ -1721,7 +1699,7 @@ static void PlayerPartnerHandleCmd37(void) static void PlayerPartnerHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; PlayerPartnerBufferExecCompleted(); } @@ -1739,16 +1717,16 @@ static void PlayerPartnerHandleCmd40(void) static void PlayerPartnerHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { PlayerPartnerBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1761,25 +1739,25 @@ static void PlayerPartnerHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); PlayerPartnerBufferExecCompleted(); } static void PlayerPartnerHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } PlayerPartnerBufferExecCompleted(); @@ -1787,7 +1765,7 @@ static void PlayerPartnerHandlePlayFanfareOrBGM(void) static void PlayerPartnerHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, -25, 5); PlayerPartnerBufferExecCompleted(); @@ -1795,8 +1773,8 @@ static void PlayerPartnerHandleFaintingCry(void) static void PlayerPartnerHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; PlayerPartnerBufferExecCompleted(); } @@ -1805,16 +1783,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void) u8 paletteNum; u8 taskId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F9); if (gPartnerTrainerId == STEVEN_PARTNER_ID) @@ -1829,16 +1807,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void) } - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_81BE2C8, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_77; + gBattlerControllerFuncs[gActiveBattler] = nullsub_77; } static void sub_81BE2C8(u8 taskId) @@ -1849,62 +1827,62 @@ static void sub_81BE2C8(u8 taskId) } else { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_81BD0E4(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_81BD0E4(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_81BD0E4(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_81BD0E4(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_81BD0E4(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_81BD0E4(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; } - gBattleBankFunc[gActiveBank] = sub_81BB02C; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_81BB02C; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void PlayerPartnerHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { PlayerPartnerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_81BE498; + gBattlerControllerFuncs[gActiveBattler] = sub_81BE498; } } static void sub_81BE498(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; PlayerPartnerBufferExecCompleted(); } } static void PlayerPartnerHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; PlayerPartnerBufferExecCompleted(); } @@ -1915,25 +1893,25 @@ static void PlayerPartnerHandleCmd50(void) static void PlayerPartnerHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } PlayerPartnerBufferExecCompleted(); } static void PlayerPartnerHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) PlayerPartnerBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } } @@ -1949,11 +1927,11 @@ static void PlayerPartnerHandleResetActionMoveSelection(void) static void PlayerPartnerHandleCmd55(void) { - gBattleOutcome = gBattleBufferA[gActiveBank][1]; + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); PlayerPartnerBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_128(void) diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 6e29fa951..855dfc554 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -24,38 +24,14 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "item_use.h" +#include "battle_setup.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct UnusedControllerStruct gUnknown_02022D0C; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; extern u8 gUnknown_0203C7B4; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; @@ -63,6 +39,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern u16 sub_8068B48(void); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void RecordedOpponentHandleGetMonData(void); @@ -202,15 +179,15 @@ static void nullsub_70(void) void SetControllerToRecordedOpponent(void) { - gBattleBankFunc[gActiveBank] = RecordedOpponentBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand; } static void RecordedOpponentBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands)) - sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands)) + sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); else RecordedOpponentBufferExecCompleted(); } @@ -218,32 +195,32 @@ static void RecordedOpponentBufferRunCommand(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) RecordedOpponentBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) RecordedOpponentBufferExecCompleted(); } static void sub_81865C8(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); RecordedOpponentBufferExecCompleted(); } } static void sub_8186630(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; RecordedOpponentBufferExecCompleted(); } } @@ -254,43 +231,39 @@ static void sub_8186678(void) if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].animEnded) - { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded) var = TRUE; - } } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].animEnded - && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].animEnded) - { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded + && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded) var = TRUE; - } } if (var) { - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) return; - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) return; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_8186630; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8186630; } } @@ -299,38 +272,38 @@ static void sub_818686C(void) bool32 r9 = FALSE; bool32 r8 = FALSE; - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) - sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1; } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else @@ -338,24 +311,24 @@ static void sub_818686C(void) m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); } } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1; r9 = TRUE; } if (!IsDoubleBattle()) { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { r8 = TRUE; } } else { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r8 = TRUE; } @@ -365,36 +338,36 @@ static void sub_818686C(void) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES)); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); + SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); } - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0; - gBattleBankFunc[gActiveBank] = sub_8186678; + gBattlerControllerFuncs[gActiveBattler] = sub_8186678; } } static void sub_8186C48(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) { - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } else { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); RecordedOpponentBufferExecCompleted(); @@ -405,13 +378,13 @@ static void sub_8186C48(void) static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { @@ -421,21 +394,21 @@ static void CompleteOnHealthbarDone(void) static void sub_8186D58(void) { - if (!gSprites[gBankSpriteIds[gActiveBank]].inUse) + if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) { - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedOpponentBufferExecCompleted(); } } static void sub_8186D9C(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - EnemyShadowCallbackToSetInvisible(gActiveBank); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedOpponentBufferExecCompleted(); } } @@ -448,7 +421,7 @@ static void CompleteOnInactiveTextPrinter(void) static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -467,22 +440,22 @@ static void DoHitAnimBlinkSpriteEffect(void) static void sub_8186EA4(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_8186F14; + gBattlerControllerFuncs[gActiveBattler] = sub_8186F14; } } static void sub_8186F14(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); RecordedOpponentBufferExecCompleted(); @@ -492,67 +465,67 @@ static void sub_8186F14(void) static void sub_8186F94(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); - CopyBattleSpriteInvisibility(gActiveBank); - gBattleBankFunc[gActiveBank] = sub_8186EA4; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_8186EA4; } } static void sub_8187084(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) { - sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); - gBattleBankFunc[gActiveBank] = sub_8186F94; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_8186F94; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) RecordedOpponentBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) RecordedOpponentBufferExecCompleted(); } static void RecordedOpponentBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = RecordedOpponentBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } @@ -563,13 +536,13 @@ static void RecordedOpponentHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyRecordedOpponentMonData(gBattlePartyID[gActiveBank], monData); + size += CopyRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -577,7 +550,7 @@ static void RecordedOpponentHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); RecordedOpponentBufferExecCompleted(); } @@ -591,7 +564,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); @@ -657,7 +630,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -672,7 +645,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -897,13 +870,13 @@ static void RecordedOpponentHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetRecordedOpponentMonData(gBattlePartyID[gActiveBank]); + SetRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -916,11 +889,11 @@ static void RecordedOpponentHandleSetMonData(void) static void SetRecordedOpponentMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -961,10 +934,10 @@ static void SetRecordedOpponentMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -978,198 +951,198 @@ static void SetRecordedOpponentMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } } static void RecordedOpponentHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; RecordedOpponentBufferExecCompleted(); } static void RecordedOpponentHandleLoadMonSprite(void) { - u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_806A068(species, GetBankIdentity(gActiveBank)); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_806A068(species, GetBattlerPosition(gActiveBattler)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), - GetBankSpriteDefault_Y(gActiveBank), - sub_80A82E4(gActiveBank)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); - SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); - gBattleBankFunc[gActiveBank] = sub_8186C48; + gBattlerControllerFuncs[gActiveBattler] = sub_8186C48; } static void RecordedOpponentHandleSwitchInAnim(void) { - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - sub_81885D8(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_8187084; + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + sub_81885D8(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_8187084; } static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit) @@ -1177,65 +1150,65 @@ static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); - sub_806A068(species, GetBankIdentity(bank)); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); } static void RecordedOpponentHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - EnemyShadowCallbackToSetInvisible(gActiveBank); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedOpponentBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON); - gBattleBankFunc[gActiveBank] = sub_8186D9C; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8186D9C; } break; } @@ -1248,21 +1221,21 @@ static void RecordedOpponentHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 152; else // first mon xPos = 200; if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) { - if (gActiveBank == 1) + if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { - trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBankLinkPlayerGender()); + trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBattlerLinkPlayerGender()); } } else @@ -1278,20 +1251,20 @@ static void RecordedOpponentHandleDrawTrainerPic(void) } } - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, - sub_80A82E4(gActiveBank)); + sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void RecordedOpponentHandleTrainerSlide(void) @@ -1301,31 +1274,31 @@ static void RecordedOpponentHandleTrainerSlide(void) static void RecordedOpponentHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - gBattleBankFunc[gActiveBank] = sub_81865C8; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_81865C8; } static void RecordedOpponentHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT); - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934; - gBattleBankFunc[gActiveBank] = sub_8186D58; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934; + gBattlerControllerFuncs[gActiveBattler] = sub_8186D58; } } } @@ -1352,51 +1325,51 @@ static void RecordedOpponentHandlePause(void) static void RecordedOpponentHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { RecordedOpponentBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = RecordedOpponentDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation; } } } static void RecordedOpponentDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1404,20 +1377,20 @@ static void RecordedOpponentDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; RecordedOpponentBufferExecCompleted(); } break; @@ -1430,10 +1403,10 @@ static void RecordedOpponentHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } static void RecordedOpponentHandlePrintSelectionString(void) @@ -1443,7 +1416,7 @@ static void RecordedOpponentHandlePrintSelectionString(void) static void RecordedOpponentHandleChooseAction(void) { - EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0); + BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0); RecordedOpponentBufferExecCompleted(); } @@ -1456,13 +1429,13 @@ static void RecordedOpponentHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); + BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); } else { - u8 moveId = RecordedBattle_ReadBankAction(gActiveBank); - u8 target = RecordedBattle_ReadBankAction(gActiveBank); - EmitTwoReturnValues(1, 10, moveId | (target << 8)); + u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler); + u8 target = RecordedBattle_GetBattlerAction(gActiveBattler); + BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8)); } RecordedOpponentBufferExecCompleted(); @@ -1475,8 +1448,8 @@ static void RecordedOpponentHandleChooseItem(void) static void RecordedOpponentHandleChoosePokemon(void) { - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank); - EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBank), NULL); + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler); + BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL); RecordedOpponentBufferExecCompleted(); } @@ -1490,23 +1463,23 @@ static void RecordedOpponentHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void RecordedOpponentHandleExpUpdate(void) @@ -1516,24 +1489,24 @@ static void RecordedOpponentHandleExpUpdate(void) static void RecordedOpponentHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void RecordedOpponentHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } @@ -1590,7 +1563,7 @@ static void RecordedOpponentHandleCmd37(void) static void RecordedOpponentHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; RecordedOpponentBufferExecCompleted(); } @@ -1608,16 +1581,16 @@ static void RecordedOpponentHandleCmd40(void) static void RecordedOpponentHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { RecordedOpponentBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1630,25 +1603,25 @@ static void RecordedOpponentHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); RecordedOpponentBufferExecCompleted(); } static void RecordedOpponentHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } RecordedOpponentBufferExecCompleted(); @@ -1656,7 +1629,7 @@ static void RecordedOpponentHandlePlayFanfareOrBGM(void) static void RecordedOpponentHandleFaintingCry(void) { - u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, 25, 5); RecordedOpponentBufferExecCompleted(); @@ -1664,8 +1637,8 @@ static void RecordedOpponentHandleFaintingCry(void) static void RecordedOpponentHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; RecordedOpponentBufferExecCompleted(); } @@ -1674,46 +1647,46 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void) u8 paletteNum; u8 taskId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_818962C); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_818962C); taskId = CreateTask(sub_8189548, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_70; + gBattlerControllerFuncs[gActiveBattler] = nullsub_70; } static void sub_8189548(u8 taskId) { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_81885D8(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_81885D8(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_81885D8(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_81885D8(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_81885D8(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_81885D8(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; } - gBattleBankFunc[gActiveBank] = sub_818686C; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_818686C; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } @@ -1726,50 +1699,50 @@ static void sub_818962C(struct Sprite *sprite) static void RecordedOpponentHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { RecordedOpponentBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; - if (gBattleBufferA[gActiveBank][2] != 0) + if (gBattleBufferA[gActiveBattler][2] != 0) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; return; } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; } } - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_818975C; + gBattlerControllerFuncs[gActiveBattler] = sub_818975C; } } static void sub_818975C(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; RecordedOpponentBufferExecCompleted(); } } static void RecordedOpponentHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; RecordedOpponentBufferExecCompleted(); } @@ -1780,25 +1753,25 @@ static void RecordedOpponentHandleCmd50(void) static void RecordedOpponentHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } RecordedOpponentBufferExecCompleted(); } static void RecordedOpponentHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) RecordedOpponentBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } } @@ -1814,15 +1787,15 @@ static void RecordedOpponentHandleResetActionMoveSelection(void) static void RecordedOpponentHandleCmd55(void) { - if (gBattleBufferA[gActiveBank][1] == BATTLE_DREW) - gBattleOutcome = gBattleBufferA[gActiveBank][1]; + if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW) + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; else - gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ BATTLE_DREW; + gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW; FadeOutMapMusic(5); BeginFastPaletteFade(3); RecordedOpponentBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_119(void) diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index f101d811f..4efe5babf 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -23,36 +23,12 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "item_use.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u8 gBankInMenu; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; -extern u8 gBattleCommunication[]; +extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern u8 gUnknown_0203C7B4; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct UnusedControllerStruct gUnknown_02022D0C; @@ -63,6 +39,7 @@ extern const struct BattleMove gBattleMoves[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void RecordedPlayerHandleGetMonData(void); @@ -201,15 +178,15 @@ static void nullsub_120(void) void SetControllerToRecordedPlayer(void) { - gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand; } static void RecordedPlayerBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands)) - sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands)) + sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]](); else RecordedPlayerBufferExecCompleted(); } @@ -217,26 +194,26 @@ static void RecordedPlayerBufferRunCommand(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) RecordedPlayerBufferExecCompleted(); } static void sub_81899F0(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { nullsub_25(0); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); RecordedPlayerBufferExecCompleted(); } } static void sub_8189A58(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; RecordedPlayerBufferExecCompleted(); } } @@ -245,53 +222,53 @@ static void sub_8189AA0(void) { bool32 r6 = FALSE; - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r6 = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r6 = TRUE; } } - if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); if (IsDoubleBattle()) - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_8189A58; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8189A58; } } else { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r6 = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r6 = TRUE; } @@ -302,8 +279,8 @@ static void sub_8189AA0(void) if (r6) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_8189A58; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8189A58; } } } @@ -312,48 +289,48 @@ static void sub_8189D40(void) { bool32 r10 = FALSE; - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { - sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); + sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); } } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1; } - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20) { if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else @@ -362,68 +339,68 @@ static void sub_8189D40(void) } } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1; r10 = TRUE; } - if (r10 && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (r10 && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; - gBattleBankFunc[gActiveBank] = sub_8189AA0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0; } } static void sub_818A064(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) RecordedPlayerBufferExecCompleted(); } static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); RecordedPlayerBufferExecCompleted(); } } static void sub_818A114(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); nullsub_24(species); - FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } static void sub_818A1B0(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } @@ -436,7 +413,7 @@ static void CompleteOnInactiveTextPrinter(void) static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -455,20 +432,20 @@ static void DoHitAnimBlinkSpriteEffect(void) static void sub_818A2B4(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - CopyBattleSpriteInvisibility(gActiveBank); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + CopyBattleSpriteInvisibility(gActiveBattler); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_818A328; + gBattlerControllerFuncs[gActiveBattler] = sub_818A328; } } static void sub_818A328(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { RecordedPlayerBufferExecCompleted(); } @@ -476,66 +453,66 @@ static void sub_818A328(void) static void sub_818A37C(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); - gBattleBankFunc[gActiveBank] = sub_818A2B4; + gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4; } } static void sub_818A470(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - gBattleBankFunc[gActiveBank] = sub_818A37C; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + gBattlerControllerFuncs[gActiveBattler] = sub_818A37C; } } static void RecordedPlayerBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) RecordedPlayerBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) RecordedPlayerBufferExecCompleted(); } @@ -546,13 +523,13 @@ static void RecordedPlayerHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBank], monData); + size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -560,7 +537,7 @@ static void RecordedPlayerHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); RecordedPlayerBufferExecCompleted(); } @@ -574,7 +551,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); @@ -640,7 +617,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -655,7 +632,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -880,13 +857,13 @@ static void RecordedPlayerHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetRecordedPlayerMonData(gBattlePartyID[gActiveBank]); + SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -899,11 +876,11 @@ static void RecordedPlayerHandleSetMonData(void) static void SetRecordedPlayerMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -944,10 +921,10 @@ static void SetRecordedPlayerMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -961,167 +938,167 @@ static void SetRecordedPlayerMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void RecordedPlayerHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; RecordedPlayerBufferExecCompleted(); } @@ -1130,28 +1107,28 @@ static void RecordedPlayerHandleLoadMonSprite(void) { u16 species; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - sub_806A068(species, GetBankIdentity(gActiveBank)); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + sub_806A068(species, GetBattlerPosition(gActiveBattler)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), - GetBankSpriteDefault_Y(gActiveBank), - sub_80A82E4(gActiveBank)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); - gBattleBankFunc[gActiveBank] = sub_818A064; + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + sub_80A82E4(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = sub_818A064; } static void RecordedPlayerHandleSwitchInAnim(void) { - ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_818BA6C(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_818A470; + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_818A470; } static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit) @@ -1159,64 +1136,64 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite( + gBattlerSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void RecordedPlayerHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON); - gBattleBankFunc[gActiveBank] = sub_818A1B0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0; } break; } @@ -1230,7 +1207,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - trainerPicId = GetActiveBankLinkPlayerGender(); + trainerPicId = GetActiveBattlerLinkPlayerGender(); else trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender; } @@ -1241,7 +1218,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 90; else // first mon xPos = 32; @@ -1266,31 +1243,31 @@ static void RecordedPlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); - - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0; - gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); + + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1; } else { - DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); - - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + DecompressTrainerBackPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); + + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; } - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void RecordedPlayerHandleTrainerSlide(void) @@ -1300,34 +1277,34 @@ static void RecordedPlayerHandleTrainerSlide(void) static void RecordedPlayerHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - gBattleBankFunc[gActiveBank] = sub_81899F0; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_81899F0; } static void RecordedPlayerHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_POKE_DEAD, -64); - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00; - gBattleBankFunc[gActiveBank] = sub_818A114; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00; + gBattlerControllerFuncs[gActiveBattler] = sub_818A114; } } } @@ -1354,51 +1331,51 @@ static void RecordedPlayerHandlePause(void) static void RecordedPlayerHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { RecordedPlayerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = RecordedPlayerDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation; } } } static void RecordedPlayerDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1406,20 +1383,20 @@ static void RecordedPlayerDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; RecordedPlayerBufferExecCompleted(); } break; @@ -1432,10 +1409,10 @@ static void RecordedPlayerHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } static void RecordedPlayerHandlePrintSelectionString(void) @@ -1445,9 +1422,9 @@ static void RecordedPlayerHandlePrintSelectionString(void) static void ChooseActionInBattlePalace(void) { - if (gBattleCommunication[4] >= gNoOfAllBanks / 2) + if (gBattleCommunication[4] >= gBattlersCount / 2) { - EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0); + BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0); RecordedPlayerBufferExecCompleted(); } } @@ -1456,11 +1433,11 @@ static void RecordedPlayerHandleChooseAction(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gBattleBankFunc[gActiveBank] = ChooseActionInBattlePalace; + gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace; } else { - EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0); + BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0); RecordedPlayerBufferExecCompleted(); } } @@ -1474,13 +1451,13 @@ static void RecordedPlayerHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); + BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); } else { - u8 moveId = RecordedBattle_ReadBankAction(gActiveBank); - u8 target = RecordedBattle_ReadBankAction(gActiveBank); - EmitTwoReturnValues(1, 10, moveId | (target << 8)); + u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler); + u8 target = RecordedBattle_GetBattlerAction(gActiveBattler); + BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8)); } RecordedPlayerBufferExecCompleted(); @@ -1493,8 +1470,8 @@ static void RecordedPlayerHandleChooseItem(void) static void RecordedPlayerHandleChoosePokemon(void) { - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank); - EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBank), NULL); + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler); + BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL); RecordedPlayerBufferExecCompleted(); } @@ -1508,24 +1485,24 @@ static void RecordedPlayerHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void RecordedPlayerHandleExpUpdate(void) @@ -1535,24 +1512,24 @@ static void RecordedPlayerHandleExpUpdate(void) static void RecordedPlayerHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void RecordedPlayerHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } @@ -1609,7 +1586,7 @@ static void RecordedPlayerHandleCmd37(void) static void RecordedPlayerHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; RecordedPlayerBufferExecCompleted(); } @@ -1627,16 +1604,16 @@ static void RecordedPlayerHandleCmd40(void) static void RecordedPlayerHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { RecordedPlayerBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1649,25 +1626,25 @@ static void RecordedPlayerHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } RecordedPlayerBufferExecCompleted(); @@ -1675,7 +1652,7 @@ static void RecordedPlayerHandlePlayFanfareOrBGM(void) static void RecordedPlayerHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, -25, 5); RecordedPlayerBufferExecCompleted(); @@ -1683,8 +1660,8 @@ static void RecordedPlayerHandleFaintingCry(void) static void RecordedPlayerHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; RecordedPlayerBufferExecCompleted(); } @@ -1694,35 +1671,35 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void) u8 taskId; u32 trainerPicId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F9); if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender; + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender; else trainerPicId = gSaveBlock2Ptr->playerGender; LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_818CC24, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_120; + gBattlerControllerFuncs[gActiveBattler] = nullsub_120; } static void sub_818CC24(u8 taskId) @@ -1733,62 +1710,62 @@ static void sub_818CC24(u8 taskId) } else { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_818BA6C(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_818BA6C(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_818BA6C(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_818BA6C(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_818BA6C(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_818BA6C(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; } - gBattleBankFunc[gActiveBank] = sub_8189D40; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_8189D40; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void RecordedPlayerHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { RecordedPlayerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_818CDF4; + gBattlerControllerFuncs[gActiveBattler] = sub_818CDF4; } } static void sub_818CDF4(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; RecordedPlayerBufferExecCompleted(); } } static void RecordedPlayerHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; RecordedPlayerBufferExecCompleted(); } @@ -1799,25 +1776,25 @@ static void RecordedPlayerHandleCmd50(void) static void RecordedPlayerHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) RecordedPlayerBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } } @@ -1833,11 +1810,11 @@ static void RecordedPlayerHandleResetActionMoveSelection(void) static void RecordedPlayerHandleCmd55(void) { - gBattleOutcome = gBattleBufferA[gActiveBank][1]; + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); RecordedPlayerBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_121(void) diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index 682e8333d..f65d11a84 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -21,27 +21,12 @@ #include "pokeball.h" #include "data2.h" #include "pokeblock.h" +#include "item_use.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u8 gBankInMenu; -extern u16 gUnknown_020243FC; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; @@ -180,15 +165,15 @@ static void nullsub_114(void) void SetControllerToSafari(void) { - gBattleBankFunc[gActiveBank] = SafariBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand; } static void SafariBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sSafariBufferCommands)) - sSafariBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sSafariBufferCommands)) + sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]](); else SafariBufferExecCompleted(); } @@ -200,68 +185,68 @@ static void HandleInputChooseAction(void) { PlaySE(SE_SELECT); - switch (gActionSelectionCursor[gActiveBank]) + switch (gActionSelectionCursor[gActiveBattler]) { case 0: - EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_BALL, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0); break; case 1: - EmitTwoReturnValues(1, ACTION_POKEBLOCK_CASE, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0); break; case 2: - EmitTwoReturnValues(1, ACTION_GO_NEAR, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0); break; case 3: - EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_RUN, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0); break; } SafariBufferExecCompleted(); } else if (gMain.newKeys & DPAD_LEFT) { - if (gActionSelectionCursor[gActiveBank] & 1) + if (gActionSelectionCursor[gActiveBattler] & 1) { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 1; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_RIGHT) { - if (!(gActionSelectionCursor[gActiveBank] & 1)) + if (!(gActionSelectionCursor[gActiveBattler] & 1)) { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 1; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_UP) { - if (gActionSelectionCursor[gActiveBank] & 2) + if (gActionSelectionCursor[gActiveBattler] & 2) { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 2; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_DOWN) { - if (!(gActionSelectionCursor[gActiveBank] & 2)) + if (!(gActionSelectionCursor[gActiveBattler] & 2)) { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 2; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } } static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) SafariBufferExecCompleted(); } @@ -273,7 +258,7 @@ static void CompleteOnInactiveTextPrinter(void) static void CompleteOnHealthboxSpriteCallbackDummy(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) SafariBufferExecCompleted(); } @@ -289,7 +274,7 @@ static void sub_81595E4(void) static void CompleteOnSpecialAnimDone(void) { - if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) SafariBufferExecCompleted(); } @@ -297,7 +282,7 @@ static void SafariOpenPokeblockCase(void) { if (!gPaletteFade.active) { - gBattleBankFunc[gActiveBank] = CompleteWhenChosePokeblock; + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock; FreeAllWindowBuffers(); OpenPokeblockCaseInBattle(); } @@ -307,36 +292,36 @@ static void CompleteWhenChosePokeblock(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { - EmitOneReturnValue(1, gSpecialVar_ItemId); + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); SafariBufferExecCompleted(); } } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) SafariBufferExecCompleted(); } static void SafariBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = SafariBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) SafariBufferExecCompleted(); } @@ -377,18 +362,18 @@ static void SafariHandleReturnMonToBall(void) static void SafariHandleDrawTrainerPic(void) { - DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBank); - sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite( + DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBattler); + sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite( &gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80, 30); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void SafariHandleTrainerSlide(void) @@ -415,18 +400,18 @@ static void SafariHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void SafariHandleBallThrowAnim(void) { - u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1]; + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void SafariHandlePause(void) @@ -445,15 +430,15 @@ static void SafariHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } static void SafariHandlePrintSelectionString(void) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) SafariHandlePrintString(); else SafariBufferExecCompleted(); @@ -465,7 +450,7 @@ static void HandleChooseActionAfterDma3(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; - gBattleBankFunc[gActiveBank] = HandleInputChooseAction; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; } } @@ -473,13 +458,13 @@ static void SafariHandleChooseAction(void) { s32 i; - gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3; + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; BattleHandleAddTextPrinter(gText_SafariZoneMenu, 2); for (i = 0; i < 4; i++) ActionSelectionDestroyCursorAt(i); - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2); BattleHandleAddTextPrinter(gDisplayedStringBattle, 1); } @@ -499,8 +484,8 @@ static void SafariHandleChooseItem(void) s32 i; BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleBankFunc[gActiveBank] = SafariOpenPokeblockCase; - gBankInMenu = gActiveBank; + gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase; + gBattlerInMenuId = gActiveBattler; } static void SafariHandleChoosePokemon(void) @@ -525,7 +510,7 @@ static void SafariHandleExpUpdate(void) static void SafariHandleStatusIconUpdate(void) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_SAFARI_BALLS_TEXT); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT); SafariBufferExecCompleted(); } @@ -613,25 +598,25 @@ static void SafariHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); SafariBufferExecCompleted(); } static void SafariHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } SafariBufferExecCompleted(); @@ -639,7 +624,7 @@ static void SafariHandlePlayFanfareOrBGM(void) static void SafariHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry1(species, 25); SafariBufferExecCompleted(); @@ -647,17 +632,17 @@ static void SafariHandleFaintingCry(void) static void SafariHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; SafariBufferExecCompleted(); } static void SafariHandleIntroTrainerBallThrow(void) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_SAFARI_ALL_TEXT); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); - gBattleBankFunc[gActiveBank] = CompleteOnHealthboxSpriteCallbackDummy; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy; } static void SafariHandleDrawPartyStatusSummary(void) @@ -682,13 +667,13 @@ static void SafariHandleSpriteInvisibility(void) static void SafariHandleBattleAnimation(void) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) SafariBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } static void SafariHandleLinkStandbyMsg(void) @@ -703,12 +688,12 @@ static void SafariHandleResetActionMoveSelection(void) static void SafariHandleCmd55(void) { - gBattleOutcome = gBattleBufferA[gActiveBank][1]; + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); SafariBufferExecCompleted(); if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD)) - gBattleBankFunc[gActiveBank] = sub_81595E4; + gBattlerControllerFuncs[gActiveBattler] = sub_81595E4; } static void nullsub_115(void) diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index b0e1e1480..ad028b719 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -27,38 +27,14 @@ #include "pokeball.h" #include "data2.h" #include "party_menu.h" +#include "battle_setup.h" +#include "item_use.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gAbsentBankFlags; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u8 gMultiUsePlayerCursor; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_BGM; -extern u16 gPartnerTrainerId; extern struct SpriteTemplate gUnknown_0202499C; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u16 gSpecialVar_ItemId; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; -extern u8 gNumberOfMovesToChoose; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern s32 gUnknown_0203CD70; -extern u8 gBankInMenu; -extern u32 gBattlePalaceMoveSelectionRngValue; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; -extern u8 gUnknown_020244B4[]; -extern u16 gUnknown_020243FC; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; @@ -204,7 +180,7 @@ static void nullsub_117(void) void SetControllerToWally(void) { - gBattleBankFunc[gActiveBank] = WallyBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand; gBattleStruct->wallyBattleState = 0; gBattleStruct->wallyMovesState = 0; gBattleStruct->wallyWaitFrames = 0; @@ -213,10 +189,10 @@ void SetControllerToWally(void) static void WallyBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sWallyBufferCommands)) - sWallyBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands)) + sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]](); else WallyBufferExecCompleted(); } @@ -233,7 +209,7 @@ static void WallyHandleActions(void) if (--gBattleStruct->wallyWaitFrames == 0) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, ACTION_USE_MOVE, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; @@ -244,7 +220,7 @@ static void WallyHandleActions(void) if (--gBattleStruct->wallyWaitFrames == 0) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, ACTION_USE_MOVE, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; @@ -254,7 +230,7 @@ static void WallyHandleActions(void) case 3: if (--gBattleStruct->wallyWaitFrames == 0) { - EmitTwoReturnValues(1, 9, 0); + BtlController_EmitTwoReturnValues(1, 9, 0); WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; @@ -275,7 +251,7 @@ static void WallyHandleActions(void) if (--gBattleStruct->wallyWaitFrames == 0) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, ACTION_USE_ITEM, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); WallyBufferExecCompleted(); } break; @@ -284,7 +260,7 @@ static void WallyHandleActions(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) WallyBufferExecCompleted(); } @@ -304,7 +280,7 @@ static void OpenBagAfterPaletteFade(void) { if (!gPaletteFade.active) { - gBattleBankFunc[gActiveBank] = CompleteOnChosenItem; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem; nullsub_35(); FreeAllWindowBuffers(); DoWallyTutorialBagMenu(); @@ -315,37 +291,37 @@ static void CompleteOnChosenItem(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { - EmitOneReturnValue(1, gSpecialVar_ItemId); + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); WallyBufferExecCompleted(); } } static void sub_816864C(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) - sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive - && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive + && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleBankFunc[gActiveBank] = sub_8168818; + gBattlerControllerFuncs[gActiveBattler] = sub_8168818; } } @@ -354,23 +330,23 @@ static void sub_8168818(void) { bool32 r4 = FALSE; - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r4 = TRUE; - if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); WallyBufferExecCompleted(); } @@ -378,24 +354,24 @@ static void sub_8168818(void) static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); WallyBufferExecCompleted(); } } static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -414,46 +390,46 @@ static void DoHitAnimBlinkSpriteEffect(void) static void sub_8168A20(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); WallyBufferExecCompleted(); } } static void CompleteOnBankSpriteCallbackDummy2(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) WallyBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) WallyBufferExecCompleted(); } static void WallyBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = WallyBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) WallyBufferExecCompleted(); } @@ -464,13 +440,13 @@ static void WallyHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyWallyMonData(gBattlePartyID[gActiveBank], monData); + size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -478,7 +454,7 @@ static void WallyHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); WallyBufferExecCompleted(); } @@ -492,7 +468,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); @@ -558,7 +534,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -573,7 +549,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -798,13 +774,13 @@ static void WallyHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetWallyMonData(gBattlePartyID[gActiveBank]); + SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -817,11 +793,11 @@ static void WallyHandleSetMonData(void) static void SetWallyMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -862,10 +838,10 @@ static void SetWallyMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -879,158 +855,158 @@ static void SetWallyMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void WallyHandleSetRawMonData(void) @@ -1050,48 +1026,48 @@ static void WallyHandleSwitchInAnim(void) static void WallyHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON); - gBattleBankFunc[gActiveBank] = sub_8168A20; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8168A20; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); WallyBufferExecCompleted(); } } static void WallyHandleDrawTrainerPic(void) { - DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank); - sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, + DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler); + sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords), 30); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void WallyHandleTrainerSlide(void) { - DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank); - sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, + DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler); + sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords), 30); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; } static void WallyHandleTrainerSlideBack(void) @@ -1113,18 +1089,18 @@ static void WallyHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation; } static void WallyHandleBallThrowAnim(void) { - u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1]; + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation; } static void WallyHandlePause(void) @@ -1134,46 +1110,46 @@ static void WallyHandlePause(void) static void WallyHandleMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { WallyBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = WallyDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation; } } static void WallyDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1181,19 +1157,19 @@ static void WallyDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; WallyBufferExecCompleted(); } break; @@ -1206,15 +1182,15 @@ static void WallyHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } static void WallyHandlePrintSelectionString(void) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) WallyHandlePrintString(); else WallyBufferExecCompleted(); @@ -1226,7 +1202,7 @@ static void HandleChooseActionAfterDma3(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; - gBattleBankFunc[gActiveBank] = WallyHandleActions; + gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions; } } @@ -1234,13 +1210,13 @@ static void WallyHandleChooseAction(void) { s32 i; - gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3; + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; BattleHandleAddTextPrinter(gText_BattleMenu, 2); for (i = 0; i < 4; i++) ActionSelectionDestroyCursorAt(i); - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo); BattleHandleAddTextPrinter(gDisplayedStringBattle, 1); } @@ -1271,7 +1247,7 @@ static void WallyHandleChooseMove(void) if (--gBattleStruct->wallyMoveFrames == 0) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, 10, 0x100); + BtlController_EmitTwoReturnValues(1, 10, 0x100); WallyBufferExecCompleted(); } break; @@ -1281,8 +1257,8 @@ static void WallyHandleChooseMove(void) static void WallyHandleChooseItem(void) { BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleBankFunc[gActiveBank] = OpenBagAfterPaletteFade; - gBankInMenu = gActiveBank; + gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade; + gBattlerInMenuId = gActiveBattler; } static void WallyHandleChoosePokemon(void) @@ -1300,24 +1276,24 @@ static void WallyHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void WallyHandleExpUpdate(void) @@ -1402,16 +1378,16 @@ static void WallyHandleCmd40(void) static void WallyHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { WallyBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1422,20 +1398,20 @@ static void WallyHandleCmd42(void) static void WallyHandlePlaySE(void) { - PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); WallyBufferExecCompleted(); } static void WallyHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } WallyBufferExecCompleted(); @@ -1443,7 +1419,7 @@ static void WallyHandlePlayFanfareOrBGM(void) static void WallyHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry1(species, 25); WallyBufferExecCompleted(); @@ -1451,8 +1427,8 @@ static void WallyHandleFaintingCry(void) static void WallyHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; WallyBufferExecCompleted(); } @@ -1461,55 +1437,55 @@ static void WallyHandleIntroTrainerBallThrow(void) u8 paletteNum; u8 taskId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_816AC04, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_21; + gBattlerControllerFuncs[gActiveBattler] = nullsub_21; } static void sub_816AA80(u8 bank) { u16 species; - gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0; - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattleSpritesDataPtr->battlerData[bank].transformSpecies = 0; + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + sub_806A068(species, GetBattlerPosition(bank)); + gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } @@ -1521,27 +1497,27 @@ static void sub_816AC04(u8 taskId) } else { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_816AA80(gActiveBank); - gBattleBankFunc[gActiveBank] = sub_816864C; - gActiveBank = savedActiveBank; + gActiveBattler = gTasks[taskId].data[0]; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_816AA80(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_816864C; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void WallyHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { WallyBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); WallyBufferExecCompleted(); } } @@ -1563,13 +1539,13 @@ static void WallyHandleSpriteInvisibility(void) static void WallyHandleBattleAnimation(void) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) WallyBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } static void WallyHandleLinkStandbyMsg(void) @@ -1584,13 +1560,13 @@ static void WallyHandleResetActionMoveSelection(void) static void WallyHandleCmd55(void) { - gBattleOutcome = gBattleBufferA[gActiveBank][1]; + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); WallyBufferExecCompleted(); if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK) - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_118(void) diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 96660e8ae..3c8b1563f 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -13,19 +13,15 @@ #include "battle_message.h" extern u32 gBattleExecBuffer; -extern void (*gBattleMainFunc)(void); -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; +extern void (*gBattleBankFunc[4])(void); +extern u8 gBanksByIdentity[4]; +extern u8 gActionSelectionCursor[4]; +extern u8 gMoveSelectionCursor[4]; extern u8 gNoOfAllBanks; extern u8 gActiveBank; -extern u8 gUnknown_0202428C; -extern u32 gUnknown_02022FF4; -extern u8 gUnknown_0203C7B4; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u16 gBattlePartyID[4]; +extern u8 gBattleBufferA[4][0x200]; +extern u8 gBattleBufferB[4][0x200]; extern u8 gUnknown_02022D08; extern u8 gUnknown_02022D09; extern u8 gUnknown_02022D0A; @@ -33,15 +29,10 @@ extern u8 gBankAttacker; extern u8 gBankTarget; extern u8 gAbsentBankFlags; extern u8 gEffectBank; -extern u16 gBattleWeather; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u16 gCurrentMove; +extern struct BattlePokemon gBattleMons[4]; extern u16 gLastUsedMove; -extern u16 gChosenMove; -extern u16 gLastUsedItem; -extern u8 gBattleOutcome; -extern u8 gLastUsedAbility; extern u8 gStringBank; +extern u8 gBattleBuffersTransferData[0x100]; static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {}; @@ -52,8 +43,8 @@ extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu // this file's funcionts static void CreateTasksForSendRecvLinkBuffers(void); -static void SetControllersVariablesInLinkBattle(void); -static void SetControllersVariables(void); +static void InitLinkBtlControllers(void); +static void InitSinglePlayerBtlControllers(void); static void SetBattlePartyIds(void); static void Task_HandleSendLinkBuffersData(u8 taskId); static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId); @@ -77,16 +68,16 @@ void SetUpBattleVarsAndBirchZigzagoon(void) gBattleMainFunc = nullsub_20; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - gBattleBankFunc[i] = nullsub_21; - gBanksByIdentity[i] = 0xFF; + gBattlerControllerFuncs[i] = nullsub_21; + gBattlerPositions[i] = 0xFF; gActionSelectionCursor[i] = 0; gMoveSelectionCursor[i] = 0; } HandleLinkBattleSetup(); - gBattleExecBuffer = 0; + gBattleControllerExecFlags = 0; ClearBattleAnimationVars(); ClearBattleMonForms(); BattleAI_HandleItemUseBeforeAISetup(0xF); @@ -117,15 +108,15 @@ void sub_8032768(void) RecordedBattle_SaveParties(); if (gBattleTypeFlags & BATTLE_TYPE_LINK) - SetControllersVariablesInLinkBattle(); + InitLinkBtlControllers(); else - SetControllersVariables(); + InitSinglePlayerBtlControllers(); SetBattlePartyIds(); if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) sub_81B8D64(i, 0); } @@ -136,7 +127,7 @@ void sub_8032768(void) *(gBattleStruct->field_204 + i) = 0; } -static void SetControllersVariables(void) +static void InitSinglePlayerBtlControllers(void) { s32 i; @@ -146,62 +137,62 @@ static void SetControllersVariables(void) if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayerPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayerPartner; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; } else { - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayerPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayerPartner; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; } - gNoOfAllBanks = 4; + gBattlersCount = 4; sub_81B8D64(0, 0); sub_81B8D64(1, 0); sub_81B8D64(2, 1); sub_81B8D64(3, 1); - gBattlePartyID[0] = 0; - gBattlePartyID[1] = 0; - gBattlePartyID[2] = 3; - gBattlePartyID[3] = 3; + gBattlerPartyIndexes[0] = 0; + gBattlerPartyIndexes[1] = 0; + gBattlerPartyIndexes[2] = 3; + gBattlerPartyIndexes[3] = 3; } else if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gBattleMainFunc = BeginBattleIntro; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - gBattleBankFunc[0] = SetControllerToSafari; + gBattlerControllerFuncs[0] = SetControllerToSafari; else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) - gBattleBankFunc[0] = SetControllerToWally; + gBattlerControllerFuncs[0] = SetControllerToWally; else - gBattleBankFunc[0] = SetControllerToPlayer; + gBattlerControllerFuncs[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { @@ -211,32 +202,32 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToRecordedOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; } else // see how the banks are switched { - gBattleBankFunc[1] = SetControllerToRecordedPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[0] = SetControllerToRecordedOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; } } else { - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; } } } @@ -244,19 +235,19 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { @@ -264,35 +255,35 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = 0; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = 0; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = 1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = 1; - gBattleBankFunc[2] = SetControllerToRecordedPlayer; - gBanksByIdentity[2] = 2; + gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer; + gBattlerPositions[2] = 2; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = 3; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = 3; - gNoOfAllBanks = 4; + gBattlersCount = 4; sub_81B8D64(0, 0); sub_81B8D64(1, 0); sub_81B8D64(2, 1); sub_81B8D64(3, 1); - gBattlePartyID[0] = 0; - gBattlePartyID[1] = 0; - gBattlePartyID[2] = 3; - gBattlePartyID[3] = 3; + gBattlerPartyIndexes[0] = 0; + gBattlerPartyIndexes[1] = 0; + gBattlerPartyIndexes[2] = 3; + gBattlerPartyIndexes[3] = 3; } else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { u8 var; // multiplayer Id in a recorded battle? - for (var = gUnknown_0203C7B4, i = 0; i < BATTLE_BANKS_COUNT; i++) + for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++) { switch (gLinkPlayers[i].lp_field_18) { @@ -308,53 +299,53 @@ static void SetControllersVariables(void) if (i == var) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1)) || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1))) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } else { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON1; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } @@ -362,59 +353,59 @@ static void SetControllersVariables(void) } else if (gBattleTypeFlags & BATTLE_TYPE_WILD) { - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[2] = SetControllerToRecordedPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { - gBattleBankFunc[1] = SetControllerToRecordedOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[3] = SetControllerToRecordedOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToRecordedOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; } else { - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; } } else { - gBattleBankFunc[1] = SetControllerToRecordedPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[3] = SetControllerToRecordedPlayer; - gBanksByIdentity[3] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[3] = SetControllerToRecordedPlayer; + gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { - gBattleBankFunc[0] = SetControllerToRecordedOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToRecordedOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[2] = SetControllerToRecordedOpponent; + gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT; } else { - gBattleBankFunc[0] = SetControllerToOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[2] = SetControllerToOpponent; + gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT; } } } } } -static void SetControllersVariablesInLinkBattle(void) +static void InitLinkBtlControllers(void) { s32 i; u8 multiplayerId; @@ -425,23 +416,23 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; } else { - gBattleBankFunc[1] = SetControllerToPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[1] = SetControllerToPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[0] = SetControllerToLinkOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToLinkOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; } } else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -450,35 +441,35 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToLinkOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToLinkOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; } else { - gBattleBankFunc[1] = SetControllerToPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[1] = SetControllerToPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[0] = SetControllerToLinkOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToLinkOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[3] = SetControllerToPlayer; - gBanksByIdentity[3] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[3] = SetControllerToPlayer; + gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[2] = SetControllerToLinkOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[2] = SetControllerToLinkOpponent; + gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; } } else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) @@ -487,45 +478,45 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToLinkPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToLinkPartner; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; } else { - gBattleBankFunc[0] = SetControllerToLinkPartner; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToLinkPartner; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToLinkOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToLinkOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; } sub_81B8D64(0, 0); sub_81B8D64(1, 0); sub_81B8D64(2, 1); sub_81B8D64(3, 1); - gBattlePartyID[0] = 0; - gBattlePartyID[1] = 0; - gBattlePartyID[2] = 3; - gBattlePartyID[3] = 3; + gBattlerPartyIndexes[0] = 0; + gBattlerPartyIndexes[1] = 0; + gBattlerPartyIndexes[2] = 3; + gBattlerPartyIndexes[3] = 3; } else { @@ -534,7 +525,7 @@ static void SetControllersVariablesInLinkBattle(void) if (gBattleTypeFlags & BATTLE_TYPE_WILD) gBattleMainFunc = BeginBattleIntro; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { switch (gLinkPlayers[i].lp_field_18) { @@ -550,18 +541,18 @@ static void SetControllersVariablesInLinkBattle(void) if (i == multiplayerId) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } @@ -570,42 +561,42 @@ static void SetControllersVariablesInLinkBattle(void) if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1)) || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1))) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } else { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 1; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 1; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 3; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } } } - gNoOfAllBanks = 4; + gBattlersCount = 4; } } @@ -615,20 +606,20 @@ static void SetBattlePartyIds(void) if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { for (j = 0; j < 6; j++) { if (i < 2) { - if (GET_BANK_SIDE2(i) == SIDE_PLAYER) + if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) { if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0) { - gBattlePartyID[i] = j; + gBattlerPartyIndexes[i] = j; break; } } @@ -639,22 +630,22 @@ static void SetBattlePartyIds(void) && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0) { - gBattlePartyID[i] = j; + gBattlerPartyIndexes[i] = j; break; } } } else { - if (GET_BANK_SIDE2(i) == SIDE_PLAYER) + if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) { if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2. && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0 - && gBattlePartyID[i - 2] != j) + && gBattlerPartyIndexes[i - 2] != j) { - gBattlePartyID[i] = j; + gBattlerPartyIndexes[i] = j; break; } } @@ -664,9 +655,9 @@ static void SetBattlePartyIds(void) && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0 - && gBattlePartyID[i - 2] != j) + && gBattlerPartyIndexes[i - 2] != j) { - gBattlePartyID[i] = j; + gBattlerPartyIndexes[i] = j; break; } } @@ -675,7 +666,7 @@ static void SetBattlePartyIds(void) } if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - gBattlePartyID[1] = 0, gBattlePartyID[3] = 3; + gBattlerPartyIndexes[1] = 0, gBattlerPartyIndexes[3] = 3; } } @@ -694,14 +685,14 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size) case 0: for (i = 0; i < size; i++) { - gBattleBufferA[gActiveBank][i] = *data; + gBattleBufferA[gActiveBattler][i] = *data; data++; } break; case 1: for (i = 0; i < size; i++) { - gBattleBufferB[gActiveBank][i] = *data; + gBattleBufferB[gActiveBattler][i] = *data; data++; } break; @@ -752,13 +743,13 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data) gTasks[gUnknown_02022D08].data[14] = 0; } gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBank; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBankAttacker; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBankTarget; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBattler; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBankFlags; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBank; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBattler; for (i = 0; i < size; i++) gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i]; @@ -913,7 +904,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0]) { case 0: - if (gBattleExecBuffer & gBitTable[bank]) + if (gBattleControllerExecFlags & gBitTable[bank]) return; memcpy(gBattleBufferA[bank], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize); @@ -921,10 +912,10 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) { - gBankAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2]; - gBankTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3]; - gAbsentBankFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6]; - gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7]; + gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2]; + gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3]; + gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6]; + gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7]; } break; case 1: @@ -932,7 +923,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) break; case 2: var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA]; - gBattleExecBuffer &= ~(gBitTable[bank] << (var * 4)); + gBattleControllerExecFlags &= ~(gBitTable[bank] << (var * 4)); break; } @@ -940,7 +931,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) } } -void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) +void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) { sBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA; sBattleBuffersTransferData[1] = requestId; @@ -949,7 +940,7 @@ void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) +void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) { sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA; sBattleBuffersTransferData[1] = monId; @@ -958,7 +949,7 @@ void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data) +void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data) { s32 i; @@ -970,7 +961,7 @@ void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *da PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes); } -void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) +void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) { s32 i; @@ -982,7 +973,7 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3); } -void EmitLoadMonSprite(u8 bufferId) +void BtlController_EmitLoadMonSprite(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE; sBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE; @@ -991,7 +982,7 @@ void EmitLoadMonSprite(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) +void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) { sBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM; sBattleBuffersTransferData[1] = partyId; @@ -1000,14 +991,14 @@ void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitReturnMonToBall(u8 bufferId, u8 arg1) +void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1) { sBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL; sBattleBuffersTransferData[1] = arg1; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void EmitDrawTrainerPic(u8 bufferId) +void BtlController_EmitDrawTrainerPic(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC; sBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC; @@ -1016,7 +1007,7 @@ void EmitDrawTrainerPic(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitTrainerSlide(u8 bufferId) +void BtlController_EmitTrainerSlide(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE; sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE; @@ -1025,7 +1016,7 @@ void EmitTrainerSlide(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitTrainerSlideBack(u8 bufferId) +void BtlController_EmitTrainerSlideBack(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK; sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK; @@ -1034,7 +1025,7 @@ void EmitTrainerSlideBack(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitFaintAnimation(u8 bufferId) +void BtlController_EmitFaintAnimation(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION; sBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION; @@ -1043,7 +1034,7 @@ void EmitFaintAnimation(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitPaletteFade(u8 bufferId) +void BtlController_EmitPaletteFade(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE; sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE; @@ -1052,7 +1043,7 @@ void EmitPaletteFade(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitSuccessBallThrowAnim(u8 bufferId) +void BtlController_EmitSuccessBallThrowAnim(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM; sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM; @@ -1061,14 +1052,14 @@ void EmitSuccessBallThrowAnim(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitBallThrowAnim(u8 bufferId, u8 caseId) +void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId) { sBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM; sBattleBuffersTransferData[1] = caseId; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void EmitPause(u8 bufferId, u8 toWait, void *data) +void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data) { s32 i; @@ -1079,7 +1070,7 @@ void EmitPause(u8 bufferId, u8 toWait, void *data) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2); } -void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit) +void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit) { sBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION; sBattleBuffersTransferData[1] = move; @@ -1109,7 +1100,7 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 16 + sizeof(struct DisableStruct)); } -void EmitPrintString(u8 bufferId, u16 stringID) +void BtlController_EmitPrintString(u8 bufferId, u16 stringID) { s32 i; struct StringInfoBattle* stringInfo; @@ -1124,13 +1115,13 @@ void EmitPrintString(u8 bufferId, u16 stringID) stringInfo->originallyUsedMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; - stringInfo->scrActive = gBattleScripting.bank; + stringInfo->scrActive = gBattleScripting.battler; stringInfo->unk1605E = gBattleStruct->field_52; stringInfo->hpScale = gBattleStruct->hpScale; - stringInfo->StringBank = gStringBank; + stringInfo->StringBank = gPotentialItemEffectBattler; stringInfo->moveType = gBattleMoves[gCurrentMove].type; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) stringInfo->abilities[i] = gBattleMons[i].ability; for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++) { @@ -1141,7 +1132,7 @@ void EmitPrintString(u8 bufferId, u16 stringID) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); } -void EmitPrintSelectionString(u8 bufferId, u16 stringID) +void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID) { s32 i; struct StringInfoBattle *stringInfo; @@ -1156,10 +1147,10 @@ void EmitPrintSelectionString(u8 bufferId, u16 stringID) stringInfo->originallyUsedMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; - stringInfo->scrActive = gBattleScripting.bank; + stringInfo->scrActive = gBattleScripting.battler; stringInfo->unk1605E = gBattleStruct->field_52; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) stringInfo->abilities[i] = gBattleMons[i].ability; for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++) { @@ -1170,7 +1161,7 @@ void EmitPrintSelectionString(u8 bufferId, u16 stringID) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); } -void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) +void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) { sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION; sBattleBuffersTransferData[1] = arg1; @@ -1179,7 +1170,7 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitUnknownYesNoBox(u8 bufferId) +void BtlController_EmitUnknownYesNoBox(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX; sBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX; @@ -1188,7 +1179,7 @@ void EmitUnknownYesNoBox(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData) +void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData) { s32 i; @@ -1201,7 +1192,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4); } -void EmitChooseItem(u8 bufferId, u8 *arg1) +void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1) { s32 i; @@ -1211,7 +1202,7 @@ void EmitChooseItem(u8 bufferId, u8 *arg1) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4) +void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4) { s32 i; @@ -1224,7 +1215,7 @@ void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // but only 7 bytes were written } -void EmitCmd23(u8 bufferId) +void BtlController_EmitCmd23(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_23; sBattleBuffersTransferData[1] = CONTROLLER_23; @@ -1234,7 +1225,7 @@ void EmitCmd23(u8 bufferId) } // why is the argument u16 if it's being cast to s16 anyway? -void EmitHealthBarUpdate(u8 bufferId, u16 hpValue) +void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue) { sBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE; sBattleBuffersTransferData[1] = 0; @@ -1244,7 +1235,7 @@ void EmitHealthBarUpdate(u8 bufferId, u16 hpValue) } // why is the argument u16 if it's being cast to s16 anyway? -void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints) +void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints) { sBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE; sBattleBuffersTransferData[1] = partyId; @@ -1253,7 +1244,7 @@ void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2) +void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2) { sBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE; sBattleBuffersTransferData[1] = status1; @@ -1267,7 +1258,7 @@ void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 9); } -void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) +void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) { sBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION; sBattleBuffersTransferData[1] = status2; @@ -1278,14 +1269,14 @@ void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6); } -void EmitStatusXor(u8 bufferId, u8 b) +void BtlController_EmitStatusXor(u8 bufferId, u8 b) { sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR; sBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void EmitDataTransfer(u8 bufferId, u16 size, void *data) +void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data) { s32 i; @@ -1298,7 +1289,7 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4); } -void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) +void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) { s32 i; @@ -1314,7 +1305,7 @@ void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7); } -void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter) +void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter) { s32 i; @@ -1326,7 +1317,7 @@ void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3); } -void EmitCmd32(u8 bufferId, u16 size, void *data) +void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data) { s32 i; @@ -1338,7 +1329,7 @@ void EmitCmd32(u8 bufferId, u16 size, void *data) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3); } -void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) +void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) { sBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES; sBattleBuffersTransferData[1] = arg1; @@ -1347,7 +1338,7 @@ void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) +void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) { s32 i; @@ -1358,7 +1349,7 @@ void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 5); } -void EmitOneReturnValue(u8 bufferId, u16 arg1) +void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1) { sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE; sBattleBuffersTransferData[1] = arg1; @@ -1367,7 +1358,7 @@ void EmitOneReturnValue(u8 bufferId, u16 arg1) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) +void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) { sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE; sBattleBuffersTransferData[1] = b; @@ -1376,7 +1367,7 @@ void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitCmd37(u8 bufferId) +void BtlController_EmitCmd37(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_37; sBattleBuffersTransferData[1] = CONTROLLER_37; @@ -1385,14 +1376,14 @@ void EmitCmd37(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitCmd38(u8 bufferId, u8 b) +void BtlController_EmitCmd38(u8 bufferId, u8 b) { sBattleBuffersTransferData[0] = CONTROLLER_38; sBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void EmitCmd39(u8 bufferId) +void BtlController_EmitCmd39(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_39; sBattleBuffersTransferData[1] = CONTROLLER_39; @@ -1401,7 +1392,7 @@ void EmitCmd39(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitCmd40(u8 bufferId) +void BtlController_EmitCmd40(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_40; sBattleBuffersTransferData[1] = CONTROLLER_40; @@ -1410,7 +1401,7 @@ void EmitCmd40(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitHitAnimation(u8 bufferId) +void BtlController_EmitHitAnimation(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION; sBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION; @@ -1419,7 +1410,7 @@ void EmitHitAnimation(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitCmd42(u8 bufferId) +void BtlController_EmitCmd42(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_42; sBattleBuffersTransferData[1] = CONTROLLER_42; @@ -1428,7 +1419,7 @@ void EmitCmd42(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitPlaySE(u8 bufferId, u16 songId) +void BtlController_EmitPlaySE(u8 bufferId, u16 songId) { sBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND; sBattleBuffersTransferData[1] = songId; @@ -1437,7 +1428,7 @@ void EmitPlaySE(u8 bufferId, u16 songId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM) +void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM) { sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM; sBattleBuffersTransferData[1] = songId; @@ -1446,7 +1437,7 @@ void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitFaintingCry(u8 bufferId) +void BtlController_EmitFaintingCry(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY; sBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY; @@ -1455,14 +1446,14 @@ void EmitFaintingCry(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitIntroSlide(u8 bufferId, u8 terrainId) +void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId) { sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE; sBattleBuffersTransferData[1] = terrainId; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void EmitIntroTrainerBallThrow(u8 bufferId) +void BtlController_EmitIntroTrainerBallThrow(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW; sBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW; @@ -1471,7 +1462,7 @@ void EmitIntroTrainerBallThrow(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2) +void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2) { s32 i; @@ -1484,7 +1475,7 @@ void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4); } -void EmitCmd49(u8 bufferId) +void BtlController_EmitCmd49(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_49; sBattleBuffersTransferData[1] = CONTROLLER_49; @@ -1493,7 +1484,7 @@ void EmitCmd49(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitCmd50(u8 bufferId) +void BtlController_EmitCmd50(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_50; sBattleBuffersTransferData[1] = CONTROLLER_50; @@ -1502,7 +1493,7 @@ void EmitCmd50(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible) +void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible) { sBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY; sBattleBuffersTransferData[1] = isInvisible; @@ -1511,7 +1502,7 @@ void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument) +void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument) { sBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION; sBattleBuffersTransferData[1] = animationId; @@ -1520,7 +1511,7 @@ void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2) +void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2) { bool8 arg2_ = arg2; sBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG; @@ -1534,14 +1525,14 @@ void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sBattleBuffersTransferData[2] + 4); } -void EmitResetActionMoveSelection(u8 bufferId, u8 caseId) +void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId) { sBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION; sBattleBuffersTransferData[1] = caseId; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void EmitCmd55(u8 bufferId, u8 arg1) +void BtlController_EmitCmd55(u8 bufferId, u8 arg1) { sBattleBuffersTransferData[0] = CONTROLLER_55; sBattleBuffersTransferData[1] = arg1; diff --git a/src/battle_dome_cards.c b/src/battle_dome_cards.c index d549856f2..076a4d342 100644 --- a/src/battle_dome_cards.c +++ b/src/battle_dome_cards.c @@ -19,7 +19,7 @@ extern const union AffineAnimCmd *const gUnknown_082FF694[]; extern const union AnimCmd *const gUnknown_082FF70C[]; extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[NUM_SPECIES]; extern const union AnimCmd *const *const gUnknown_0830536C[]; -extern const u8 gUnknown_0831F578[]; +extern const u8 gFacilityClassToPicIndex[]; // Static type declarations @@ -421,9 +421,9 @@ u8 sub_818D97C(u8 a0, u8 a1) switch (a0) { default: - return gUnknown_0831F578[0x3F]; + return gFacilityClassToPicIndex[0x3F]; case 0: - return gUnknown_0831F578[0x3C]; + return gFacilityClassToPicIndex[0x3C]; } } return a0; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 775578ca2..803b3eeab 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -22,18 +22,8 @@ #include "blend_palette.h" #include "contest.h" #include "constants/songs.h" +#include "constants/rgb.h" -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gActiveBank; -extern u8 gNoOfAllBanks; -extern u16 gUnknown_020243FC; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT]; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; extern struct MusicPlayerInfo gMPlayInfo_BGM; @@ -68,7 +58,7 @@ extern const u8 gBlankGfxCompressed[]; extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallDisplayPal[]; -extern u8 sub_80688F8(u8, u8 bank); +extern u8 sub_80688F8(u8, u8 battlerId); extern u8 pokemon_order_func(u8); // party menu extern void sub_81B8C68(void); @@ -109,7 +99,7 @@ static const struct CompressedSpriteSheet gUnknown_0832C100 = gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE }; -static const struct CompressedSpriteSheet gUnknown_0832C108[BATTLE_BANKS_COUNT] = +static const struct CompressedSpriteSheet gUnknown_0832C108[MAX_BATTLERS_COUNT] = { {gBlankGfxCompressed, 0x0100, 0xd704}, {gBlankGfxCompressed, 0x0120, 0xd705}, @@ -127,10 +117,10 @@ static const struct SpritePalette gUnknown_0832C128[2] = void AllocateBattleSpritesData(void) { gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData)); - gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT); - gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT); + gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); + gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT); gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo)); - gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * BATTLE_BANKS_COUNT); + gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT); } void FreeBattleSpritesData(void) @@ -141,7 +131,7 @@ void FreeBattleSpritesData(void) FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars); FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData); FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData); - FREE_AND_SET_NULL(gBattleSpritesDataPtr->bankData); + FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData); FREE_AND_SET_NULL(gBattleSpritesDataPtr); } @@ -149,17 +139,17 @@ u16 ChooseMoveAndTargetInBattlePalace(void) { s32 i, var1, var2; s32 chosenMoveId = -1; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); - u8 unusableMovesBits = CheckMoveLimitations(gActiveBank, 0, 0xFF); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); + u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF); s32 percent = Random() % 100; - i = (gBattleStruct->field_92 & gBitTable[gActiveBank]) ? 2 : 0; + i = (gBattleStruct->field_92 & gBitTable[gActiveBattler]) ? 2 : 0; var2 = i; var1 = i + 2; for (; i < var1; i++) { - if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)][i] > percent) + if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent) break; } @@ -234,13 +224,13 @@ u16 ChooseMoveAndTargetInBattlePalace(void) if (Random() % 100 > 49) { - gProtectStructs[gActiveBank].flag_x10 = 1; + gProtectStructs[gActiveBattler].flag_x10 = 1; return 0; } } else { - gProtectStructs[gActiveBank].flag_x10 = 1; + gProtectStructs[gActiveBattler].flag_x10 = 1; return 0; } } @@ -258,11 +248,11 @@ u16 ChooseMoveAndTargetInBattlePalace(void) } if (var1 & MOVE_TARGET_x10) - chosenMoveId |= (gActiveBank << 8); + chosenMoveId |= (gActiveBattler << 8); else if (var1 == MOVE_TARGET_SELECTED) chosenMoveId |= (BattlePalaceGetTargetRetValue()); else - chosenMoveId |= (GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8); + chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8); return chosenMoveId; } @@ -297,21 +287,21 @@ static u16 BattlePalaceGetTargetRetValue(void) { u8 opposing1, opposing2; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - opposing1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - opposing2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + opposing1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + opposing2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { - opposing1 = GetBankByIdentity(IDENTITY_PLAYER_MON1); - opposing2 = GetBankByIdentity(IDENTITY_PLAYER_MON2); + opposing1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + opposing2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp) - return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; + return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; - switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]) + switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]) { case 0: if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp) @@ -324,11 +314,11 @@ static u16 BattlePalaceGetTargetRetValue(void) else return opposing2 << 8; case 2: - return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; + return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; } } - return (gActiveBank ^ BIT_SIDE) << 8; + return (gActiveBattler ^ BIT_SIDE) << 8; } void sub_805D714(struct Sprite *sprite) @@ -366,7 +356,7 @@ void sub_805D770(struct Sprite *sprite, bool8 arg1) void sub_805D7AC(struct Sprite *sprite) { - if (!(gUnknown_020243FC & 1)) + if (!(gIntroSlideFlags & 1)) { sprite->pos2.x += sprite->data[0]; if (sprite->pos2.x == 0) @@ -388,40 +378,40 @@ static void sub_805D7EC(struct Sprite *sprite) void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1; if (!isStatus2) { - if (status == STATUS_FREEZE) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_FRZ); - else if (status == STATUS_POISON || status & STATUS_TOXIC_POISON) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PSN); - else if (status == STATUS_BURN) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_BRN); - else if (status & STATUS_SLEEP) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_SLP); - else if (status == STATUS_PARALYSIS) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PRZ); + if (status == STATUS1_FREEZE) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ); + else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN); + else if (status == STATUS1_BURN) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN); + else if (status & STATUS1_SLEEP) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP); + else if (status == STATUS1_PARALYSIS) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ); else // no animation - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0; } else { if (status & STATUS2_INFATUATION) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_INFATUATION); + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION); else if (status & STATUS2_CONFUSION) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CONFUSION); + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION); else if (status & STATUS2_CURSED) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CURSED); + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED); else if (status & STATUS2_NIGHTMARE) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE); + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE); else if (status & STATUS2_WRAPPED) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist else // no animation - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0; } } -#define tBank data[0] +#define tBattlerId data[0] bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument) { @@ -432,27 +422,27 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, gBattleMonForms[activeBank] = (argument & ~(0x80)); return TRUE; } - if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute + if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId)) { return TRUE; } - if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute + if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute && tableId == B_ANIM_SUBSTITUTE_FADE - && gSprites[gBankSpriteIds[activeBank]].invisible) + && gSprites[gBattlerSpriteIds[activeBank]].invisible) { - LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBankSpriteIds[activeBank]); + LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]); ClearBehindSubstituteBit(activeBank); return TRUE; } - gAnimBankAttacker = atkBank; - gAnimBankTarget = defBank; + gBattleAnimAttacker = atkBank; + gBattleAnimTarget = defBank; gBattleSpritesDataPtr->animationData->animArg = argument; LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10); - gTasks[taskId].tBank = activeBank; - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1; + gTasks[taskId].tBattlerId = activeBank; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1; return FALSE; } @@ -462,12 +452,12 @@ static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId) gAnimScriptCallback(); if (!gAnimScriptActive) { - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0; DestroyTask(taskId); } } -#undef tBank +#undef tBattlerId static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) { @@ -485,18 +475,18 @@ static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) } } -#define tBank data[0] +#define tBattlerId data[0] void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId) { u8 taskId; - gAnimBankAttacker = atkBank; - gAnimBankTarget = defBank; + gBattleAnimAttacker = atkBank; + gBattleAnimTarget = defBank; LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10); - gTasks[taskId].tBank = activeBank; - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1; + gTasks[taskId].tBattlerId = activeBank; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1; } static void Task_ClearBitWhenSpecialAnimDone(u8 taskId) @@ -504,12 +494,12 @@ static void Task_ClearBitWhenSpecialAnimDone(u8 taskId) gAnimScriptCallback(); if (!gAnimScriptActive) { - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0; DestroyTask(taskId); } } -#undef tBank +#undef tBattlerId // great function to include newly added moves that don't have animation yet bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn) @@ -517,14 +507,14 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn) return FALSE; } -bool8 mplay_80342A4(u8 bank) +bool8 mplay_80342A4(u8 battlerId) { u8 zero = 0; if (IsSEPlaying()) { - gBattleSpritesDataPtr->healthBoxesData[bank].field_8++; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_8 < 30) + gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8++; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30) return TRUE; m4aMPlayStop(&gMPlayInfo_SE1); @@ -532,125 +522,125 @@ bool8 mplay_80342A4(u8 bank) } if (zero == 0) { - gBattleSpritesDataPtr->healthBoxesData[bank].field_8 = 0; + gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0; return FALSE; } return TRUE; } -void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank) +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId) { u32 monsPersonality, currentPersonality, otId; u16 species; - u8 identity; + u8 position; u16 paletteOffset; const void *lzPaletteData; monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) { species = GetMonData(mon, MON_DATA_SPECIES); currentPersonality = monsPersonality; } else { - species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; - currentPersonality = gTransformedPersonalities[bank]; + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; } otId = GetMonData(mon, MON_DATA_OT_ID); - identity = GetBankIdentity(bank); + position = GetBattlerPosition(battlerId); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) lzPaletteData = GetMonFrontSpritePal(mon); else lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); LZDecompressWram(lzPaletteData, gDecompressionBuffer); LoadPalette(gDecompressionBuffer, paletteOffset, 0x20); - LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20); + LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20); if (species == SPECIES_CASTFORM) { - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } // transform's pink color - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } } -void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank) +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId) { u32 monsPersonality, currentPersonality, otId; u16 species; - u8 identity; + u8 position; u16 paletteOffset; const void *lzPaletteData; monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) { species = GetMonData(mon, MON_DATA_SPECIES); currentPersonality = monsPersonality; } else { - species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; - currentPersonality = gTransformedPersonalities[bank]; + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; } otId = GetMonData(mon, MON_DATA_OT_ID); - identity = GetBankIdentity(bank); + position = GetBattlerPosition(battlerId); - if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) + if (sub_80688F8(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); } else { HandleLoadSpecialPokePic(&gMonBackPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); } - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) lzPaletteData = GetMonFrontSpritePal(mon); else lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); LZDecompressWram(lzPaletteData, gDecompressionBuffer); LoadPalette(gDecompressionBuffer, paletteOffset, 0x20); - LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20); + LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20); if (species == SPECIES_CASTFORM) { - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } // transform's pink color - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } } @@ -663,23 +653,23 @@ void nullsub_24(u16 species) { } -void DecompressTrainerFrontPic(u16 frontPicId, u8 bank) +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId) { - u8 identity = GetBankIdentity(bank); + u8 position = GetBattlerPosition(battlerId); DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]); } -void DecompressTrainerBackPic(u16 backPicId, u8 bank) +void DecompressTrainerBackPic(u16 backPicId, u8 battlerId) { - u8 identity = GetBankIdentity(bank); + u8 position = GetBattlerPosition(battlerId); DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data, - 0x100 + 16 * bank, 0x20); + 0x100 + 16 * battlerId, 0x20); } void nullsub_25(u8 arg0) @@ -713,7 +703,7 @@ void sub_805DFFC(void) numberOfBanks = 4; } for (i = 0; i < numberOfBanks; i++) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[i]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]); } bool8 BattleLoadAllHealthBoxesGfx(u8 state) @@ -739,9 +729,9 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state) else if (state == 3) LoadCompressedObjectPic(&gUnknown_0832C0D8); else if (state == 4) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]); else if (state == 5) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]); else retVal = TRUE; } @@ -756,13 +746,13 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state) else if (state == 5) LoadCompressedObjectPic(&gUnknown_0832C0F0[1]); else if (state == 6) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]); else if (state == 7) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]); else if (state == 8) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[2]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[2]]); else if (state == 9) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[3]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[3]]); else retVal = TRUE; } @@ -776,7 +766,7 @@ void LoadBattleBarGfx(u8 arg0) LZDecompressWram(gUnknown_08C093F0, gMonSpritesGfxPtr->barFontGfx); } -bool8 BattleInitAllSprites(u8 *state1, u8 *bank) +bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId) { bool8 retVal = FALSE; @@ -787,13 +777,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) (*state1)++; break; case 1: - if (!BattleLoadAllHealthBoxesGfx(*bank)) + if (!BattleLoadAllHealthBoxesGfx(*battlerId)) { - (*bank)++; + (*battlerId)++; } else { - *bank = 0; + *battlerId = 0; (*state1)++; } break; @@ -801,47 +791,47 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) (*state1)++; break; case 3: - if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0) - gHealthBoxesIds[*bank] = CreateSafariPlayerHealthboxSprites(); + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0) + gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites(); else - gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank); + gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId); - (*bank)++; - if (*bank == gNoOfAllBanks) + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; case 4: - SetBankHealthboxSpritePos(*bank); - if (gBanksByIdentity[*bank] <= 1) - DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE); + InitBattlerHealthboxCoords(*battlerId); + if (gBattlerPositions[*battlerId] <= 1) + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE); else - DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE); + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE); - (*bank)++; - if (*bank == gNoOfAllBanks) + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; case 5: - if (GetBankSide(*bank) == SIDE_PLAYER) + if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER) { if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) - UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gPlayerParty[gBattlePartyID[*bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); } else { - UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gEnemyParty[gBattlePartyID[*bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); } - SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]); - (*bank)++; - if (*bank == gNoOfAllBanks) + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]); + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; @@ -857,27 +847,27 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) void ClearSpritesHealthboxAnimData(void) { - memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT); + memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT); memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo)); } static void ClearSpritesBankHealthboxAnimData(void) { ClearSpritesHealthboxAnimData(); - memset(gBattleSpritesDataPtr->bankData, 0, sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT); + memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); } void CopyAllBattleSpritesInvisibilities(void) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) - gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible; + for (i = 0; i < gBattlersCount; i++) + gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible; } -void CopyBattleSpriteInvisibility(u8 bank) +void CopyBattleSpriteInvisibility(u8 battlerId) { - gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBankSpriteIds[bank]].invisible; + gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; } void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) @@ -885,21 +875,21 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) u16 paletteOffset; u32 personalityValue; u32 otId; - u8 identity; + u8 position; const u8 *lzPaletteData; if (notTransform) { - StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg); paletteOffset = 0x100 + bankAtk * 16; LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32); gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg; - if (gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies != SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } - gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk); + gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); } else { @@ -909,7 +899,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (IsContest()) { - identity = 0; + position = 0; targetSpecies = gContestResources->field_18->field_2; personalityValue = gContestResources->field_18->field_8; otId = gContestResources->field_18->field_C; @@ -921,37 +911,37 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) } else { - identity = GetBankIdentity(bankAtk); + position = GetBattlerPosition(bankAtk); - if (GetBankSide(bankDef) == SIDE_OPPONENT) - targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES); + if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT) + targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES); else - targetSpecies = GetMonData(&gPlayerParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES); + targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES); - if (GetBankSide(bankAtk) == SIDE_PLAYER) + if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER) { - personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY); - otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID); + personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], targetSpecies, gTransformedPersonalities[bankAtk]); } else { - personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY); - otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID); + personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], targetSpecies, gTransformedPersonalities[bankAtk]); } } - src = gMonSpritesGfxPtr->sprites[identity]; - dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32); + src = gMonSpritesGfxPtr->sprites[position]; + dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32); DmaCopy32(3, src, dst, 0x800); paletteOffset = 0x100 + bankAtk * 16; lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); @@ -960,28 +950,28 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (targetSpecies == SPECIES_CASTFORM) { - gSprites[gBankSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; + gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32); } - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); if (!IsContest()) { - gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies = targetSpecies; + gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies; gBattleMonForms[bankAtk] = gBattleMonForms[bankDef]; } - gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk); - StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleMonForms[bankAtk]); + gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]); } } -void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite) { - u8 identity; + u8 position; s32 i; u32 var; const void *substitutePal; @@ -989,23 +979,23 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) if (!loadMonSprite) { if (IsContest()) - identity = 0; + position = 0; else - identity = GetBankIdentity(bank); + position = GetBattlerPosition(battlerId); if (IsContest()) - LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]); - else if (GetBankSide(bank) != SIDE_PLAYER) - LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[identity]); + LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); + else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]); else - LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]); + LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); i = 1; - var = bank * 16; + var = battlerId * 16; substitutePal = gSubstituteDollPal; for (; i < 4; i++) { - register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[identity]; + register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[position]; void *dmaDst = (i * 0x800) + dmaSrc; u32 dmaSize = 0x800; DmaCopy32(3, dmaSrc, dmaDst, dmaSize); @@ -1018,59 +1008,59 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) { if (!IsContest()) { - if (GetBankSide(bank) != SIDE_PLAYER) - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); else - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId); } } } -void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId) +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) { - BattleLoadSubstituteOrMonSpriteGfx(bank, loadMonSprite); - StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[bank]); + BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite); + StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); if (!loadMonSprite) - gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank); + gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId); else - gSprites[spriteId].pos1.y = GetBankSpriteDefault_Y(bank); + gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId); } -void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move) +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move) { if (move == MOVE_SUBSTITUTE) - gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 1; + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1; } -void ClearBehindSubstituteBit(u8 bank) +void ClearBehindSubstituteBit(u8 battlerId) { - gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 0; + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0; } -void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank) +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId) { u16 hp = GetMonData(mon, MON_DATA_HP); u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP); if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED) { - if (!gBattleSpritesDataPtr->bankData[bank].lowHpSong) + if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong) { - if (!gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong) + if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) PlaySE(SE_HINSI); - gBattleSpritesDataPtr->bankData[bank].lowHpSong = 1; + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1; } } else { - gBattleSpritesDataPtr->bankData[bank].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0; if (!IsDoubleBattle()) { m4aSongNumStop(SE_HINSI); return; } - if (IsDoubleBattle() && !gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong) + if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) { m4aSongNumStop(SE_HINSI); return; @@ -1080,11 +1070,11 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank) void BattleStopLowHpSound(void) { - u8 playerBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0; if (IsDoubleBattle()) - gBattleSpritesDataPtr->bankData[playerBank ^ BIT_MON].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0; m4aSongNumStop(SE_HINSI); } @@ -1101,10 +1091,10 @@ void sub_805EAE8(void) { if (gMain.inBattle) { - u8 playerBank1 = GetBankByIdentity(IDENTITY_PLAYER_MON1); - u8 playerBank2 = GetBankByIdentity(IDENTITY_PLAYER_MON2); - u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]); - u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]); + u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]); + u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]); if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0) HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1); @@ -1117,62 +1107,62 @@ void sub_805EB9C(u8 affineMode) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (IsBankSpritePresent(i)) + if (IsBattlerSpritePresent(i)) { - gSprites[gBankSpriteIds[i]].oam.affineMode = affineMode; + gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode; if (affineMode == 0) { - gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBankSpriteIds[i]].oam.matrixNum; - gSprites[gBankSpriteIds[i]].oam.matrixNum = 0; + gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0; } else { - gSprites[gBankSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6; } } } } -#define tBank data[0] +#define tBattlerId data[0] void LoadAndCreateEnemyShadowSprites(void) { - u8 bank; + u8 battlerId; LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow); - bank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankPosition(bank, 0), GetBankPosition(bank, 1) + 29, 0xC8); - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; if (IsDoubleBattle()) { - bank = GetBankByIdentity(IDENTITY_OPPONENT_MON2); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankPosition(bank, 0), GetBankPosition(bank, 1) + 29, 0xC8); - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; } } void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) { bool8 invisible = FALSE; - u8 bank = shadowSprite->tBank; - struct Sprite *bankSprite = &gSprites[gBankSpriteIds[bank]]; + u8 battlerId = shadowSprite->tBattlerId; + struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]]; - if (!bankSprite->inUse || !IsBankSpritePresent(bank)) + if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId)) { shadowSprite->callback = SpriteCB_SetInvisible; return; } if (gAnimScriptActive || bankSprite->invisible) invisible = TRUE; - else if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE - && gEnemyMonElevation[gBattleSpritesDataPtr->bankData[bank].transformSpecies] == 0) + else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE + && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0) invisible = TRUE; - if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute) + if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) invisible = TRUE; shadowSprite->pos1.x = bankSprite->pos1.x; @@ -1180,30 +1170,31 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) shadowSprite->invisible = invisible; } -#undef tBank +#undef tBattlerId void SpriteCB_SetInvisible(struct Sprite *sprite) { sprite->invisible = 1; } -void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species) +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species) { - if (GetBankSide(bank) == SIDE_PLAYER) + // The player's shadow is never seen + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) return; - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) - species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; if (gEnemyMonElevation[species] != 0) - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow; else - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; } -void EnemyShadowCallbackToSetInvisible(u8 bank) +void HideBattlerShadowSprite(u8 battlerId) { - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; } void sub_805EF14(void) @@ -1229,12 +1220,12 @@ void sub_805EF14(void) } } -void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute) +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute) { - gBattleSpritesDataPtr->bankData[bank].transformSpecies = SPECIES_NONE; - gBattleMonForms[bank] = 0; + gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; + gBattleMonForms[battlerId] = 0; if (!dontClearSubstitute) - ClearBehindSubstituteBit(bank); + ClearBehindSubstituteBit(battlerId); } void AllocateMonSpritesGfx(void) @@ -1245,7 +1236,7 @@ void AllocateMonSpritesGfx(void) gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr)); gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000); *(gMonSpritesGfxPtr->templates + i) = gUnknown_08329D98[i]; @@ -1286,7 +1277,7 @@ bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon) s16 hp, maxHP; s32 barLevel; - if (GetMonData(mon, MON_DATA_STATUS) & (STATUS_ANY | STATUS_TOXIC_COUNTER)) + if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER)) return FALSE; hp = GetMonData(mon, MON_DATA_HP); diff --git a/src/battle_interface.c b/src/battle_interface.c index e75104f27..96462ec04 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -153,11 +153,6 @@ enum HEALTHBOX_GFX_117, }; -extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT]; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; - extern const u8 * const gNatureNamePointers[]; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; @@ -177,9 +172,6 @@ extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallDisplayPal[]; extern const u8 gHealthboxElementsGfxTable[][32]; -// functions -extern void LoadBattleBarGfx(u8 arg0); - // this file's functions static const u8 *GetHealthboxElementGfxPtr(u8 elementId); @@ -898,7 +890,7 @@ void sub_80724A8(s16 arg0, s16 arg1, u16 *arg2) // healthboxSpriteId_2 refers to the other part // there's also one other sprite that appears to be a black square? dont fully understand its role -u8 CreateBankHealthboxSprites(u8 bank) +u8 CreateBattlerHealthboxSprites(u8 battler) { s16 data6 = 0; u8 healthboxSpriteId_1, healthboxSpriteId_2; @@ -907,7 +899,7 @@ u8 CreateBankHealthboxSprites(u8 bank) if (!IsDoubleBattle()) { - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(battler) == B_SIDE_PLAYER) { healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1); healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1); @@ -932,10 +924,10 @@ u8 CreateBankHealthboxSprites(u8 bank) } else { - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(battler) == B_SIDE_PLAYER) { - healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1); - healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1); + healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1); + healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1); gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2; @@ -947,8 +939,8 @@ u8 CreateBankHealthboxSprites(u8 bank) } else { - healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1); - healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1); + healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1); + healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1); gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2; @@ -960,16 +952,16 @@ u8 CreateBankHealthboxSprites(u8 bank) } } - unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBanksByIdentity[bank]], 140, 60, 0); + unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBattlerPositions[battler]], 140, 60, 0); unkSpritePtr = &gSprites[unkSpriteId]; - SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBankSide(bank)]); + SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBattlerSide(battler)]); unkSpritePtr->subspriteMode = 2; unkSpritePtr->oam.priority = 1; CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + unkSpritePtr->oam.tileNum * 32), 64); gSprites[healthboxSpriteId_1].data[5] = unkSpriteId; - gSprites[healthboxSpriteId_1].data[6] = bank; + gSprites[healthboxSpriteId_1].data[6] = battler; gSprites[healthboxSpriteId_1].invisible = 1; gSprites[healthboxSpriteId_2].invisible = 1; @@ -1087,11 +1079,11 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - u8 healthboxSpriteId_1 = gHealthBoxesIds[i]; - u8 healthboxSpriteId_2 = gSprites[gHealthBoxesIds[i]].oam.affineParam; - u8 healthboxSpriteId_3 = gSprites[gHealthBoxesIds[i]].data[5]; + u8 healthboxSpriteId_1 = gHealthboxSpriteIds[i]; + u8 healthboxSpriteId_2 = gSprites[gHealthboxSpriteIds[i]].oam.affineParam; + u8 healthboxSpriteId_3 = gSprites[gHealthboxSpriteIds[i]].data[5]; gSprites[healthboxSpriteId_1].oam.priority = priority; gSprites[healthboxSpriteId_2].oam.priority = priority; @@ -1099,37 +1091,37 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority) } } -void SetBankHealthboxSpritePos(u8 bank) +void InitBattlerHealthboxCoords(u8 battler) { s16 x = 0, y = 0; if (!IsDoubleBattle()) { - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(battler) != B_SIDE_PLAYER) x = 44, y = 30; else x = 158, y = 88; } else { - switch (GetBankIdentity(bank)) + switch (GetBattlerPosition(battler)) { - case IDENTITY_PLAYER_MON1: + case B_POSITION_PLAYER_LEFT: x = 159, y = 76; break; - case IDENTITY_PLAYER_MON2: + case B_POSITION_PLAYER_RIGHT: x = 171, y = 101; break; - case IDENTITY_OPPONENT_MON1: + case B_POSITION_OPPONENT_LEFT: x = 44, y = 19; break; - case IDENTITY_OPPONENT_MON2: + case B_POSITION_OPPONENT_RIGHT: x = 32, y = 44; break; } } - UpdateSpritePos(gHealthBoxesIds[bank], x, y); + UpdateSpritePos(gHealthboxSpriteIds[battler], x, y); } static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl) @@ -1156,7 +1148,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl) windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId); spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32; - if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER) + if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER) { objVram = (void*)(OBJ_VRAM0); if (!IsDoubleBattle()) @@ -1180,7 +1172,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) u8 text[32]; void *objVram; - if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER && !IsDoubleBattle()) + if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER && !IsDoubleBattle()) { spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32; if (maxOrCurrent != HP_CURRENT) // singles, max @@ -1210,11 +1202,11 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) } else { - u8 bank; + u8 battler; memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4)); - bank = gSprites[healthboxSpriteId].data[6]; - if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT) + battler = gSprites[healthboxSpriteId].data[6]; + if (IsDoubleBattle() == TRUE || GetBattlerSide(battler) == B_SIDE_OPPONENT) { UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent); } @@ -1223,7 +1215,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) u32 var; u8 i; - if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER) + if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER) { if (maxOrCurrent == HP_CURRENT) var = 29; @@ -1258,9 +1250,9 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 u8 text[32]; void *objVram; - if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER) + if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER) { - if (gBattleSpritesDataPtr->bankData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible + if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible { spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * 32; objVram = (void*)(OBJ_VRAM0) + spriteTileNum; @@ -1294,7 +1286,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 memcpy(text, sUnknown_0832C3D8, sizeof(sUnknown_0832C3D8)); bank = gSprites[healthboxSpriteId].data[6]; - if (gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars) // don't print text if only bars are visible + if (gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars) // don't print text if only bars are visible { u8 var = 4; u8 r7; @@ -1335,7 +1327,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 } else { - if (GetBankSide(bank) == SIDE_PLAYER) // impossible to reach part, because the bank is from the opponent's side + if (GetBattlerSide(bank) == B_SIDE_PLAYER) // impossible to reach part, because the bank is from the opponent's side { CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116), (void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * 32), @@ -1354,7 +1346,7 @@ static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon) u8 i, var, nature, healthboxSpriteId_2; memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4)); - barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBankIdentity(gSprites[healthboxSpriteId].data[6]) * 384)]; + barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBattlerPosition(gSprites[healthboxSpriteId].data[6]) * 384)]; var = 5; nature = GetNature(mon); StringCopy(text + 6, gNatureNamePointers[nature]); @@ -1415,17 +1407,17 @@ void SwapHpBarsWithHpText(void) s32 i; u8 spriteId; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gSprites[gHealthBoxesIds[i]].callback == SpriteCallbackDummy - && GetBankSide(i) != SIDE_OPPONENT - && (IsDoubleBattle() || GetBankSide(i) != SIDE_PLAYER)) + if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy + && GetBattlerSide(i) != B_SIDE_OPPONENT + && (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER)) { bool8 noBars; - gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars ^= 1; - noBars = gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars; - if (GetBankSide(i) == SIDE_PLAYER) + gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars ^= 1; + noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars; + if (GetBattlerSide(i) == B_SIDE_PLAYER) { if (!IsDoubleBattle()) continue; @@ -1434,17 +1426,17 @@ void SwapHpBarsWithHpText(void) if (noBars == TRUE) // bars to text { - spriteId = gSprites[gHealthBoxesIds[i]].data[5]; + spriteId = gSprites[gHealthboxSpriteIds[i]].data[5]; CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100); - UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT); - UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX); + UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT); + UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX); } else // text to bars { - UpdateStatusIconInHealthbox(gHealthBoxesIds[i]); - UpdateHealthboxAttribute(gHealthBoxesIds[i], &gPlayerParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR); - CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthBoxesIds[i]].oam.tileNum * 32), 32); + UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gPlayerParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR); + CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * 32), 32); } } else @@ -1453,26 +1445,26 @@ void SwapHpBarsWithHpText(void) { if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) { - sub_80730D4(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]]); + sub_80730D4(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]]); } else { - spriteId = gSprites[gHealthBoxesIds[i]].data[5]; + spriteId = gSprites[gHealthboxSpriteIds[i]].data[5]; CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100); - UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT); - UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX); + UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT); + UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX); } } else // text to bars { - UpdateStatusIconInHealthbox(gHealthBoxesIds[i]); - UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR); + UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR); if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_NICK); + UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_NICK); } } - gSprites[gHealthBoxesIds[i]].data[7] ^= 1; + gSprites[gHealthboxSpriteIds[i]].data[7] ^= 1; } } } @@ -1486,9 +1478,9 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar u8 ballIconSpritesIds[6]; u8 taskId; - if (!arg2 || GetBankIdentity(bank) != IDENTITY_OPPONENT_MON2) + if (!arg2 || GetBattlerPosition(bank) != B_POSITION_OPPONENT_RIGHT) { - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(bank) == B_SIDE_PLAYER) { isOpponent = FALSE; bar_X = 136, bar_Y = 96; @@ -1536,7 +1528,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar gSprites[barSpriteId].pos1.x += 96; } - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { ballIconSpritesIds[i] = CreateSpriteAtEnd(&sStatusSummaryBallsSpriteTemplates[isOpponent], bar_X, bar_Y - 4, 9); @@ -1567,7 +1559,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar gSprites[ballIconSpritesIds[i]].data[2] = isOpponent; } - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(bank) == B_SIDE_PLAYER) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { @@ -1712,7 +1704,7 @@ void sub_8073C30(u8 taskId) { for (i = 0; i < 6; i++) { - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(bank) != B_SIDE_PLAYER) { gSprites[sp[5 - i]].data[1] = 7 * i; gSprites[sp[5 - i]].data[3] = 0; @@ -1964,7 +1956,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon) spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32; - if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER) + if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER) { sub_8075198((void*)(0x6010040 + spriteTileNum), windowTileData, 6); ptr = (void*)(OBJ_VRAM0); @@ -1992,9 +1984,9 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus) return; bank = gSprites[healthboxSpriteId].data[6]; - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(bank) == B_SIDE_PLAYER) return; - if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT)) + if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT)) return; healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5]; @@ -2016,9 +2008,9 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId) bank = gSprites[healthboxSpriteId].data[6]; healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5]; - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(bank) == B_SIDE_PLAYER) { - status = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_STATUS); + status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS); if (!IsDoubleBattle()) tileNumAdder = 0x1A; else @@ -2026,31 +2018,31 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId) } else { - status = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_STATUS); + status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS); tileNumAdder = 0x11; } - if (status & STATUS_SLEEP) + if (status & STATUS1_SLEEP) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_SLP_BANK0, bank)); statusPalId = PAL_STATUS_SLP; } - else if (status & STATUS_PSN_ANY) + else if (status & STATUS1_PSN_ANY) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PSN_BANK0, bank)); statusPalId = PAL_STATUS_PSN; } - else if (status & STATUS_BURN) + else if (status & STATUS1_BURN) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_BRN_BANK0, bank)); statusPalId = PAL_STATUS_BRN; } - else if (status & STATUS_FREEZE) + else if (status & STATUS1_FREEZE) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_FRZ_BANK0, bank)); statusPalId = PAL_STATUS_FRZ; } - else if (status & STATUS_PARALYSIS) + else if (status & STATUS1_PARALYSIS) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PRZ_BANK0, bank)); statusPalId = PAL_STATUS_PAR; @@ -2062,7 +2054,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId) for (i = 0; i < 3; i++) CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * 32), 32); - if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars) + if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars) CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 64); TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE); @@ -2075,9 +2067,9 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId) FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2); CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2); CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * 32), 96); - if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT) + if (IsDoubleBattle() == TRUE || GetBattlerSide(bank) == B_SIDE_OPPONENT) { - if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars) + if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars) { CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 32); CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 1) * 32), 32); @@ -2181,9 +2173,9 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem u8 bank = gSprites[healthboxSpriteId].data[6]; if (elementId == HEALTHBOX_ALL && !IsDoubleBattle()) - GetBankSide(bank); // pointless function call + GetBattlerSide(bank); // pointless function call - if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER) + if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER) { u8 isDoubles; @@ -2275,7 +2267,7 @@ s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3) 8, expFraction); } - if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)) + if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)) sub_8074B9C(bank, whichBar); if (var == -1) @@ -2323,7 +2315,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar) gBattleSpritesDataPtr->battleBars[bank].receivedValue, &gBattleSpritesDataPtr->battleBars[bank].field_10, array, 8); - level = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_LEVEL); + level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_LEVEL); if (level == MAX_MON_LEVEL) { for (i = 0; i < 8; i++) @@ -2566,17 +2558,17 @@ u8 GetHPBarLevel(s16 hp, s16 maxhp) static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 arg3, u32 *windowId) { u16 winId; - struct TextColor color; + u8 color[3]; struct WindowTemplate winTemplate = sHealthboxWindowTemplate; winId = AddWindow(&winTemplate); FillWindowPixelBuffer(winId, (arg3 << 4) | (arg3)); - color.fgColor = arg3; - color.bgColor = 1; - color.shadowColor = 3; + color[0] = arg3; + color[1] = 1; + color[2] = 3; - AddTextPrinterParameterized2(winId, 0, x, y, 0, 0, &color, -1, str); + AddTextPrinterParameterized2(winId, 0, x, y, 0, 0, color, -1, str); *windowId = winId; return (u8*)(GetWindowAttribute(winId, WINDOW_TILE_DATA)); diff --git a/src/battle_2.c b/src/battle_main.c index c03d22080..27a4bb314 100644 --- a/src/battle_2.c +++ b/src/battle_main.c @@ -7,6 +7,7 @@ #include "scanline_effect.h" #include "battle_setup.h" #include "battle_scripts.h" +#include "battle_interface.h" #include "pokemon.h" #include "palette.h" #include "task.h" @@ -44,8 +45,11 @@ #include "roamer.h" #include "tv.h" #include "safari_zone.h" -#include "battle_string_ids.h" +#include "constants/battle_string_ids.h" #include "data2.h" +#include "decompress.h" +#include "international_string_util.h" +#include "pokeball.h" struct UnknownPokemonStruct2 { @@ -61,8 +65,6 @@ struct UnknownPokemonStruct2 /*0x1D*/ u8 language; }; -extern u8 gBattleCommunication[]; -extern u8 gBattleTerrain; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern u16 gBattle_BG1_X; @@ -71,77 +73,13 @@ extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern u16 gBattle_BG3_Y; -extern u16 gPartnerTrainerId; extern u16 gBattle_WIN0H; extern u16 gBattle_WIN0V; extern u16 gBattle_WIN1H; extern u16 gBattle_WIN1V; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; -extern void (*gPreBattleCallback1)(void); -extern void (*gBattleMainFunc)(void); -extern void (*gCB2_AfterEvolution)(void); -extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for? -extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for? extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; -extern u8 gDecompressionBuffer[]; -extern u16 gUnknown_020243FC; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u8 gStringBank; -extern u32 gUnknown_02022F88; -extern u32 gHitMarker; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u16 gPaydayMoney; -extern u16 gBattleWeather; -extern u16 gPauseCounterBattle; -extern u16 gRandomTurnNumber; -extern u8 gActiveBank; -extern u8 gNoOfAllBanks; -extern u8 gBankAttacker; -extern u8 gBankTarget; -extern u8 gLeveledUpInBattle; -extern u8 gAbsentBankFlags; -extern u32 gBattleExecBuffer; -extern u8 gMultiHitCounter; -extern u8 gBattleMoveFlags; -extern s32 gBattleMoveDamage; -extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT]; -extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT]; -extern u16 gLastMoves[BATTLE_BANKS_COUNT]; -extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT]; -extern u16 gLastHitByType[BATTLE_BANKS_COUNT]; -extern u16 gLastResultingMoves[BATTLE_BANKS_COUNT]; -extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; -extern u8 gLastHitBy[BATTLE_BANKS_COUNT]; -extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT]; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern u16 gSideAffecting[2]; -extern u16 gCurrentMove; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; -extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; -extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; -extern u8 gCurrentActionFuncId; -extern u8 gLastUsedAbility; extern u8 gUnknown_0203CF00[]; -extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT]; -extern const u8* gBattlescriptCurrInstr; -extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; -extern u8 gCurrentTurnActionNumber; -extern u16 gDynamicBasePower; -extern u8 gCritMultiplier; -extern u8 gCurrMovePos; -extern u8 gUnknown_020241E9; -extern u16 gChosenMove; extern const struct BattleMove gBattleMoves[]; extern const u16 gBattleTextboxPalette[]; // battle textbox palette @@ -173,20 +111,14 @@ extern const u8 gText_Confusion[]; extern const u8 gText_Love[]; // functions -extern void ScanlineEffect_Clear(void); -extern void sub_80356D0(void); extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower extern void sub_8166188(void); // battle tower, sets link battle mons level but why? extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language -extern void PadNameString(u8* dst, u8 arg2); // extern void sub_81B9150(void); -extern void sub_800AC34(void); extern void sub_80B3AF8(u8 taskId); // cable club -extern void sub_8076918(u8 bank); -extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId); extern void sub_81A56B4(void); // battle frontier 2 extern u8 sub_81A9E28(void); // battle frontier 2 -extern void sub_81A56E8(u8 bank); // battle frontier 2 +extern void sub_81A56E8(u8 battlerId); // battle frontier 2 extern void sub_81B8FB0(u8, u8); // party menu extern u8 pokemon_order_func(u8); // party menu extern bool8 InBattlePyramid(void); @@ -234,7 +166,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void); static void TryDoEventsBeforeFirstTurn(void); static void HandleTurnActionSelectionState(void); static void RunTurnActionsFunctions(void); -static void SetActionsAndBanksTurnOrder(void); +static void SetActionsAndBattlersTurnOrder(void); static void sub_803CDF8(void); static bool8 sub_803CDB8(void); static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); @@ -262,38 +194,145 @@ static void HandleAction_Action11(void); static void HandleAction_NothingIsFainted(void); static void HandleAction_ActionFinished(void); +// EWRAM vars +EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0}; +EWRAM_DATA u32 gBattleTypeFlags = 0; +EWRAM_DATA u8 gBattleTerrain = 0; +EWRAM_DATA u32 gUnknown_02022FF4 = 0; +EWRAM_DATA struct UnknownPokemonStruct2 gUnknown_02022FF8[3] = {0}; // what is it used for? +EWRAM_DATA struct UnknownPokemonStruct2* gUnknown_02023058 = NULL; // what is it used for? +EWRAM_DATA u8 *gUnknown_0202305C = NULL; +EWRAM_DATA u8 *gUnknown_02023060 = NULL; +EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0}; +EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0}; +EWRAM_DATA u8 gActiveBattler = 0; +EWRAM_DATA u32 gBattleControllerExecFlags = 0; +EWRAM_DATA u8 gBattlersCount = 0; +EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gCurrentTurnActionNumber = 0; +EWRAM_DATA u8 gCurrentActionFuncId = 0; +EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gCurrMovePos = 0; +EWRAM_DATA u8 gChosenMovePos = 0; +EWRAM_DATA u16 gCurrentMove = 0; +EWRAM_DATA u16 gChosenMove = 0; +EWRAM_DATA u16 gRandomMove = 0; +EWRAM_DATA s32 gBattleMoveDamage = 0; +EWRAM_DATA s32 gHpDealt = 0; +EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastUsedItem = 0; +EWRAM_DATA u8 gLastUsedAbility = 0; +EWRAM_DATA u8 gBattlerAttacker = 0; +EWRAM_DATA u8 gBattlerTarget = 0; +EWRAM_DATA u8 gBattlerFainted = 0; +EWRAM_DATA u8 gEffectBattler = 0; +EWRAM_DATA u8 gPotentialItemEffectBattler = 0; +EWRAM_DATA u8 gAbsentBattlerFlags = 0; +EWRAM_DATA u8 gCritMultiplier = 0; +EWRAM_DATA u8 gMultiHitCounter = 0; +EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL; +EWRAM_DATA u32 gUnusedBattleMainVar = 0; +EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL}; +EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL}; +EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gMoveResultFlags = 0; +EWRAM_DATA u32 gHitMarker = 0; +EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gUnknown_0202428C = 0; +EWRAM_DATA u16 gSideStatuses[2] = {0}; +EWRAM_DATA struct SideTimer gSideTimers[2] = {0}; +EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gPauseCounterBattle = 0; +EWRAM_DATA u16 gPaydayMoney = 0; +EWRAM_DATA u16 gRandomTurnNumber = 0; +EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0}; +EWRAM_DATA u8 gBattleOutcome = 0; +EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gBattleWeather = 0; +EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0}; +EWRAM_DATA u16 gIntroSlideFlags = 0; +EWRAM_DATA u8 gSentPokesToOpponent[2] = {0}; +EWRAM_DATA u16 gDynamicBasePower = 0; +EWRAM_DATA u16 gExpShareExp = 0; +EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct BattleScripting gBattleScripting = {0}; +EWRAM_DATA struct BattleStruct *gBattleStruct = NULL; +EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL; +EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL; +EWRAM_DATA struct BattleResources *gBattleResources = NULL; +EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerInMenuId = 0; +EWRAM_DATA bool8 gDoingBattleAnim = FALSE; +EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gPlayerDpadHoldFrames = 0; +EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL; +EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL; +EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244D8 = NULL; +EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244DC = NULL; +EWRAM_DATA u16 gBattleMovePower = 0; +EWRAM_DATA u16 gMoveToLearn = 0; +EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0}; + +// IWRAM common vars +void (*gPreBattleCallback1)(void); +void (*gBattleMainFunc)(void); +struct BattleResults gBattleResults; +u8 gLeveledUpInBattle; +void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +u8 gMultiUsePlayerCursor; +u8 gNumberOfMovesToChoose; +u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; + // rom const data static void (* const sTurnActionsFuncsTable[])(void) = { - HandleAction_UseMove, // ACTION_USE_MOVE - HandleAction_UseItem, // ACTION_USE_ITEM - HandleAction_Switch, // ACTION_SWITCH - HandleAction_Run, // ACTION_RUN - HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY - HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL - HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE - HandleAction_GoNear, // ACTION_GO_NEAR - HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN - HandleAction_Action9, // ACTION_9 - HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT + HandleAction_UseMove, // B_ACTION_USE_MOVE + HandleAction_UseItem, // B_ACTION_USE_ITEM + HandleAction_Switch, // B_ACTION_SWITCH + HandleAction_Run, // B_ACTION_RUN + HandleAction_WatchesCarefully, // B_ACTION_SAFARI_WATCH_CAREFULLY + HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL + HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK + HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR + HandleAction_SafriZoneRun, // B_ACTION_SAFARI_RUN + HandleAction_Action9, // B_ACTION_UNKNOWN9 + HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT HandleAction_Action11, // not sure about this one - HandleAction_ActionFinished, // ACTION_FINISHED - HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED + HandleAction_ActionFinished, // B_ACTION_FINISHED + HandleAction_NothingIsFainted, // B_ACTION_NOTHING_FAINTED }; static void (* const sEndTurnFuncsTable[])(void) = { HandleEndTurn_ContinueBattle, // battle outcome 0 - HandleEndTurn_BattleWon, // BATTLE_WON - HandleEndTurn_BattleLost, // BATTLE_LOST - HandleEndTurn_BattleLost, // BATTLE_DREW - HandleEndTurn_RanFromBattle, // BATTLE_RAN - HandleEndTurn_FinishBattle, // BATTLE_PLAYER_TELEPORTED - HandleEndTurn_MonFled, // BATTLE_POKE_FLED - HandleEndTurn_FinishBattle, // BATTLE_CAUGHT + HandleEndTurn_BattleWon, // B_OUTCOME_WON + HandleEndTurn_BattleLost, // B_OUTCOME_LOST + HandleEndTurn_BattleLost, // B_OUTCOME_DREW + HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN + HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED + HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED + HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT HandleEndTurn_FinishBattle, // battle outcome 8 - HandleEndTurn_FinishBattle, // BATTLE_FORFEITED - HandleEndTurn_FinishBattle, // BATTLE_OPPONENT_TELEPORTED + HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED + HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED }; const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); @@ -1576,7 +1615,7 @@ void BattleMainCB2(void) if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450()) { - gSpecialVar_Result = gBattleOutcome = BATTLE_PLAYER_TELEPORTED; + gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; ResetPaletteFadeControl(); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); SetMainCallback2(CB2_QuitRecordedBattle); @@ -1699,7 +1738,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir else personalityValue = 0x88; - for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++) + for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++) nameHash += gTrainers[trainerNum].trainerName[j]; switch (gTrainers[trainerNum].partyFlags) @@ -2372,8 +2411,8 @@ u32 sub_80397C4(u32 setId, u32 tableId) return gUnknown_0831ABA0[setId][tableId].width * 8; } -#define tBank data[0] -#define tSpeciesId data[2] +#define sBattler data[0] +#define sSpeciesId data[2] void oac_poke_opponent(struct Sprite *sprite) { @@ -2384,7 +2423,7 @@ void oac_poke_opponent(struct Sprite *sprite) static void sub_803980C(struct Sprite *sprite) { - if ((gUnknown_020243FC & 1) == 0) + if ((gIntroSlideFlags & 1) == 0) { sprite->pos2.x += 2; if (sprite->pos2.x == 0) @@ -2398,8 +2437,8 @@ static void sub_8039838(struct Sprite *sprite) { if (sprite->animEnded) { - sub_8076918(sprite->tBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]); + sub_8076918(sprite->sBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]); sprite->callback = sub_8039894; StartSpriteAnimIfDifferent(sprite, 0); BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108); @@ -2410,7 +2449,7 @@ static void sub_8039894(struct Sprite *sprite) { if (!gPaletteFade.active) { - BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, FALSE, 1); + BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, FALSE, 1); } } @@ -2438,7 +2477,7 @@ static void sub_80398D0(struct Sprite *sprite) { sprite->invisible = FALSE; sprite->callback = SpriteCallbackDummy_2; - gUnknown_02022F88 = 0; + sUnusedUnknownArray[0] = 0; } } } @@ -2448,20 +2487,20 @@ extern const struct MonCoords gCastformFrontSpriteCoords[]; void sub_8039934(struct Sprite *sprite) { - u8 bank = sprite->tBank; + u8 battler = sprite->sBattler; u16 species; u8 yOffset; - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != 0) - species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; + if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0) + species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies; else - species = sprite->tSpeciesId; + species = sprite->sSpeciesId; - GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); // Unused return value + GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value if (species == SPECIES_UNOWN) { - u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); + u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C); u16 unownSpecies; @@ -2474,7 +2513,7 @@ void sub_8039934(struct Sprite *sprite) } else if (species == SPECIES_CASTFORM) { - yOffset = gCastformFrontSpriteCoords[gBattleMonForms[bank]].y_offset; + yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset; } else if (species > NUM_SPECIES) { @@ -2507,12 +2546,12 @@ static void sub_8039A48(struct Sprite *sprite) } else { - u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankIdentity(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data[3] << 8); + u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8); for (i = 0; i < 0x100; i++) *(dst++) = 0; - StartSpriteAnim(sprite, gBattleMonForms[sprite->tBank]); + StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]); } } } @@ -2547,10 +2586,10 @@ void sub_8039B58(struct Sprite *sprite) { if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) { - if (HasTwoFramesAnimation(sprite->tSpeciesId)) + if (HasTwoFramesAnimation(sprite->sSpeciesId)) StartSpriteAnim(sprite, 1); } - BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1); + BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, TRUE, 1); } } @@ -2561,7 +2600,7 @@ void sub_8039BB4(struct Sprite *sprite) static void oac_poke_ally_(struct Sprite *sprite) { - if ((gUnknown_020243FC & 1) == 0) + if ((gIntroSlideFlags & 1) == 0) { sprite->pos2.x -= 2; if (sprite->pos2.x == 0) @@ -2583,42 +2622,42 @@ static void SpriteCallbackDummy_3(struct Sprite *sprite) void sub_8039C00(struct Sprite *sprite) { - if (!(gUnknown_020243FC & 1)) + if (!(gIntroSlideFlags & 1)) { sprite->pos2.x += sprite->data[1]; sprite->pos2.y += sprite->data[2]; } } -void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d) +void dp11b_obj_instanciate(u8 battler, u8 b, s8 c, s8 d) { u8 bounceHealthBoxSpriteId; u8 spriteId2; if (b) { - if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) + if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2) return; } else { - if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) + if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4) return; } bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce); if (b == TRUE) { - spriteId2 = gHealthBoxesIds[bank]; - gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId; - gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1; + spriteId2 = gHealthboxSpriteIds[battler]; + gBattleSpritesDataPtr->healthBoxesData[battler].field_2 = bounceHealthBoxSpriteId; + gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 1; gSprites[bounceHealthBoxSpriteId].data[0] = 0x80; } else { - spriteId2 = gBankSpriteIds[bank]; - gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId; - gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1; + spriteId2 = gBattlerSpriteIds[battler]; + gBattleSpritesDataPtr->healthBoxesData[battler].field_3 = bounceHealthBoxSpriteId; + gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 1; gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0; } gSprites[bounceHealthBoxSpriteId].data[1] = c; @@ -2629,27 +2668,27 @@ void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d) gSprites[spriteId2].pos2.y = 0; } -void dp11b_obj_free(u8 bank, bool8 b) +void dp11b_obj_free(u8 battler, bool8 b) { u8 r4; if (b == TRUE) { - if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) + if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2) return; - r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data[3]; - DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]); - gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0; + r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2].data[3]; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2]); + gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 0; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) + if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4) return; - r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data[3]; - DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]); - gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0; + r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3].data[3]; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3]); + gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 0; } gSprites[r4].pos2.x = 0; gSprites[r4].pos2.y = 0; @@ -2672,7 +2711,7 @@ static void SpriteCB_HealthBoxBounce(struct Sprite *sprite) void sub_8039E44(struct Sprite *sprite) { if (sprite->affineAnimEnded) - BattleAnimateBackSprite(sprite, sprite->tSpeciesId); + BattleAnimateBackSprite(sprite, sprite->sSpeciesId); } void sub_8039E60(struct Sprite *sprite) @@ -2710,8 +2749,8 @@ static void BattleMainCB1(void) { gBattleMainFunc(); - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) - gBattleBankFunc[gActiveBank](); + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + gBattlerControllerFuncs[gActiveBattler](); } static void BattleStartClearSetData(void) @@ -2723,7 +2762,7 @@ static void BattleStartClearSetData(void) TurnValuesCleanUp(FALSE); SpecialStatusesClear(); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { gStatuses3[i] = 0; @@ -2732,7 +2771,7 @@ static void BattleStartClearSetData(void) dataPtr[j] = 0; gDisableStructs[i].isFirstTurn = 2; - gUnknown_02024284[i] = 0; + sUnusedBattlersArray[i] = 0; gLastMoves[i] = 0; gLastLandedMoves[i] = 0; gLastHitByType[i] = 0; @@ -2746,15 +2785,15 @@ static void BattleStartClearSetData(void) for (i = 0; i < 2; i++) { - gSideAffecting[i] = 0; + gSideStatuses[i] = 0; dataPtr = (u8 *)&gSideTimers[i]; for (j = 0; j < sizeof(struct SideTimer); j++) dataPtr[j] = 0; } - gBankAttacker = 0; - gBankTarget = 0; + gBattlerAttacker = 0; + gBattlerTarget = 0; gBattleWeather = 0; dataPtr = (u8 *)&gWishFutureKnock; @@ -2775,7 +2814,7 @@ static void BattleStartClearSetData(void) gMultiHitCounter = 0; gBattleOutcome = 0; - gBattleExecBuffer = 0; + gBattleControllerExecFlags = 0; gPaydayMoney = 0; gBattleResources->battleScriptsStack->size = 0; gBattleResources->battleCallbackStack->size = 0; @@ -2785,11 +2824,11 @@ static void BattleStartClearSetData(void) gPauseCounterBattle = 0; gBattleMoveDamage = 0; - gUnknown_020243FC = 0; + gIntroSlideFlags = 0; gBattleScripting.animTurn = 0; gBattleScripting.animTargetsHit = 0; gLeveledUpInBattle = 0; - gAbsentBankFlags = 0; + gAbsentBattlerFlags = 0; gBattleStruct->runTries = 0; gBattleStruct->field_79 = 0; gBattleStruct->field_7A = 0; @@ -2810,7 +2849,7 @@ static void BattleStartClearSetData(void) *(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; } - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { *(gBattleStruct->AI_monToSwitchIntoId + i) = 6; } @@ -2832,35 +2871,35 @@ static void BattleStartClearSetData(void) void SwitchInClearSetData(void) { - struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank]; + struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler]; s32 i; u8 *ptr; if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) { for (i = 0; i < BATTLE_STATS_NO; i++) - gBattleMons[gActiveBank].statStages[i] = 6; - for (i = 0; i < gNoOfAllBanks; i++) + gBattleMons[gActiveBattler].statStages[i] = 6; + for (i = 0; i < gBattlersCount; i++) { - if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; - if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank) + if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler) { gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; - gDisableStructs[i].bankWithSureHit = 0; + gDisableStructs[i].battlerWithSureHit = 0; } } } if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { - gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); - gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); + gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); + gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (GetBankSide(gActiveBank) != GetBankSide(i) + if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i) && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 - && (gDisableStructs[i].bankWithSureHit == gActiveBank)) + && (gDisableStructs[i].battlerWithSureHit == gActiveBattler)) { gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS); gStatuses3[i] |= 0x10; @@ -2869,77 +2908,77 @@ void SwitchInClearSetData(void) } else { - gBattleMons[gActiveBank].status2 = 0; - gStatuses3[gActiveBank] = 0; + gBattleMons[gActiveBattler].status2 = 0; + gStatuses3[gActiveBattler] = 0; } - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) - gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); - if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler) gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); } - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; - ptr = (u8 *)&gDisableStructs[gActiveBank]; + ptr = (u8 *)&gDisableStructs[gActiveBattler]; for (i = 0; i < sizeof(struct DisableStruct); i++) ptr[i] = 0; if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { - gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP; - gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit; - gDisableStructs[gActiveBank].perishSongTimer1 = disableStructCopy.perishSongTimer1; - gDisableStructs[gActiveBank].perishSongTimer2 = disableStructCopy.perishSongTimer2; - gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape; + gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP; + gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit; + gDisableStructs[gActiveBattler].perishSongTimer1 = disableStructCopy.perishSongTimer1; + gDisableStructs[gActiveBattler].perishSongTimer2 = disableStructCopy.perishSongTimer2; + gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape; } - gBattleMoveFlags = 0; - gDisableStructs[gActiveBank].isFirstTurn = 2; - gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit; - gLastMoves[gActiveBank] = 0; - gLastLandedMoves[gActiveBank] = 0; - gLastHitByType[gActiveBank] = 0; - gLastResultingMoves[gActiveBank] = 0; - gLastPrintedMoves[gActiveBank] = 0; - gLastHitBy[gActiveBank] = 0xFF; + gMoveResultFlags = 0; + gDisableStructs[gActiveBattler].isFirstTurn = 2; + gDisableStructs[gActiveBattler].truantUnknownBit = disableStructCopy.truantUnknownBit; + gLastMoves[gActiveBattler] = 0; + gLastLandedMoves[gActiveBattler] = 0; + gLastHitByType[gActiveBattler] = 0; + gLastResultingMoves[gActiveBattler] = 0; + gLastPrintedMoves[gActiveBattler] = 0; + gLastHitBy[gActiveBattler] = 0xFF; - *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; - *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); + gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]); - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) + if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler)) { *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; } - *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; } - *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0; - gBattleResources->flags->flags[gActiveBank] = 0; + gBattleResources->flags->flags[gActiveBattler] = 0; gCurrentMove = 0; gBattleStruct->field_DA = 0xFF; - ClearBankMoveHistory(gActiveBank); - ClearBankAbilityHistory(gActiveBank); + ClearBattlerMoveHistory(gActiveBattler); + ClearBattlerAbilityHistory(gActiveBattler); } void FaintClearSetData(void) @@ -2948,91 +2987,91 @@ void FaintClearSetData(void) u8 *ptr; for (i = 0; i < BATTLE_STATS_NO; i++) - gBattleMons[gActiveBank].statStages[i] = 6; + gBattleMons[gActiveBattler].statStages[i] = 6; - gBattleMons[gActiveBank].status2 = 0; - gStatuses3[gActiveBank] = 0; + gBattleMons[gActiveBattler].status2 = 0; + gStatuses3[gActiveBattler] = 0; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; - if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) - gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); - if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler) gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); } - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; - ptr = (u8 *)&gDisableStructs[gActiveBank]; + ptr = (u8 *)&gDisableStructs[gActiveBattler]; for (i = 0; i < sizeof(struct DisableStruct); i++) ptr[i] = 0; - gProtectStructs[gActiveBank].protected = 0; - gProtectStructs[gActiveBank].endured = 0; - gProtectStructs[gActiveBank].onlyStruggle = 0; - gProtectStructs[gActiveBank].helpingHand = 0; - gProtectStructs[gActiveBank].bounceMove = 0; - gProtectStructs[gActiveBank].stealMove = 0; - gProtectStructs[gActiveBank].flag0Unknown = 0; - gProtectStructs[gActiveBank].prlzImmobility = 0; - gProtectStructs[gActiveBank].confusionSelfDmg = 0; - gProtectStructs[gActiveBank].targetNotAffected = 0; - gProtectStructs[gActiveBank].chargingTurn = 0; - gProtectStructs[gActiveBank].fleeFlag = 0; - gProtectStructs[gActiveBank].usedImprisionedMove = 0; - gProtectStructs[gActiveBank].loveImmobility = 0; - gProtectStructs[gActiveBank].usedDisabledMove = 0; - gProtectStructs[gActiveBank].usedTauntedMove = 0; - gProtectStructs[gActiveBank].flag2Unknown = 0; - gProtectStructs[gActiveBank].flinchImmobility = 0; - gProtectStructs[gActiveBank].notFirstStrike = 0; - - gDisableStructs[gActiveBank].isFirstTurn = 2; - - gLastMoves[gActiveBank] = 0; - gLastLandedMoves[gActiveBank] = 0; - gLastHitByType[gActiveBank] = 0; - gLastResultingMoves[gActiveBank] = 0; - gLastPrintedMoves[gActiveBank] = 0; - gLastHitBy[gActiveBank] = 0xFF; - - *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; - - *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; - *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - - gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); - - for (i = 0; i < gNoOfAllBanks; i++) - { - if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) + gProtectStructs[gActiveBattler].protected = 0; + gProtectStructs[gActiveBattler].endured = 0; + gProtectStructs[gActiveBattler].onlyStruggle = 0; + gProtectStructs[gActiveBattler].helpingHand = 0; + gProtectStructs[gActiveBattler].bounceMove = 0; + gProtectStructs[gActiveBattler].stealMove = 0; + gProtectStructs[gActiveBattler].flag0Unknown = 0; + gProtectStructs[gActiveBattler].prlzImmobility = 0; + gProtectStructs[gActiveBattler].confusionSelfDmg = 0; + gProtectStructs[gActiveBattler].targetNotAffected = 0; + gProtectStructs[gActiveBattler].chargingTurn = 0; + gProtectStructs[gActiveBattler].fleeFlag = 0; + gProtectStructs[gActiveBattler].usedImprisionedMove = 0; + gProtectStructs[gActiveBattler].loveImmobility = 0; + gProtectStructs[gActiveBattler].usedDisabledMove = 0; + gProtectStructs[gActiveBattler].usedTauntedMove = 0; + gProtectStructs[gActiveBattler].flag2Unknown = 0; + gProtectStructs[gActiveBattler].flinchImmobility = 0; + gProtectStructs[gActiveBattler].notFirstStrike = 0; + + gDisableStructs[gActiveBattler].isFirstTurn = 2; + + gLastMoves[gActiveBattler] = 0; + gLastLandedMoves[gActiveBattler] = 0; + gLastHitByType[gActiveBattler] = 0; + gLastResultingMoves[gActiveBattler] = 0; + gLastPrintedMoves[gActiveBattler] = 0; + gLastHitBy[gActiveBattler] = 0xFF; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0; + + *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + + gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]); + + for (i = 0; i < gBattlersCount; i++) + { + if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler)) { *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; } - *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; } - gBattleResources->flags->flags[gActiveBank] = 0; + gBattleResources->flags->flags[gActiveBattler] = 0; - gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; - gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; - ClearBankMoveHistory(gActiveBank); - ClearBankAbilityHistory(gActiveBank); + ClearBattlerMoveHistory(gActiveBattler); + ClearBattlerAbilityHistory(gActiveBattler); } static void BattleIntroGetMonsData(void) @@ -3040,16 +3079,16 @@ static void BattleIntroGetMonsData(void) switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: - gActiveBank = gBattleCommunication[1]; - EmitGetMonData(0, 0, 0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattleCommunication[1]; + BtlController_EmitGetMonData(0, 0, 0); + MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[MULTIUSE_STATE]++; break; case 1: - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleCommunication[1]++; - if (gBattleCommunication[1] == gNoOfAllBanks) + if (gBattleCommunication[1] == gBattlersCount) gBattleMainFunc = BattleIntroPrepareBackgroundSlide; else gBattleCommunication[MULTIUSE_STATE] = 0; @@ -3060,11 +3099,11 @@ static void BattleIntroGetMonsData(void) static void BattleIntroPrepareBackgroundSlide(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBankByIdentity(0); - EmitIntroSlide(0, gBattleTerrain); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(0); + BtlController_EmitIntroSlide(0, gBattleTerrain); + MarkBattlerForControllerExec(gActiveBattler); gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; gBattleCommunication[0] = 0; gBattleCommunication[1] = 0; @@ -3076,15 +3115,15 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) u8 *ptr; s32 i; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) - && GetBankSide(gActiveBank) == SIDE_PLAYER) + && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - ptr = (u8 *)&gBattleMons[gActiveBank]; + ptr = (u8 *)&gBattleMons[gActiveBattler]; for (i = 0; i < sizeof(struct BattlePokemon); i++) ptr[i] = 0; } @@ -3092,46 +3131,46 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) { u16* hpOnSwitchout; - ptr = (u8 *)&gBattleMons[gActiveBank]; + ptr = (u8 *)&gBattleMons[gActiveBattler]; for (i = 0; i < sizeof(struct BattlePokemon); i++) - ptr[i] = gBattleBufferB[gActiveBank][4 + i]; + ptr[i] = gBattleBufferB[gActiveBattler][4 + i]; - gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; - gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; - gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); - hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)]; - *hpOnSwitchout = gBattleMons[gActiveBank].hp; + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; + gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility); + hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)]; + *hpOnSwitchout = gBattleMons[gActiveBattler].hp; for (i = 0; i < BATTLE_STATS_NO; i++) - gBattleMons[gActiveBank].statStages[i] = 6; - gBattleMons[gActiveBank].status2 = 0; + gBattleMons[gActiveBattler].statStages[i] = 6; + gBattleMons[gActiveBattler].status2 = 0; } - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); } if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); } - if (GetBankSide(gActiveBank) == SIDE_OPPONENT + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x4000000))) { - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } } else { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) { if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER @@ -3139,28 +3178,28 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x4000000))) { - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } - EmitLoadMonSprite(0); - MarkBufferBankForExecution(gActiveBank); - gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + BtlController_EmitLoadMonSprite(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); } } if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2 - || GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT + || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); } } - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); } if (gBattleTypeFlags & BATTLE_TYPE_ARENA) @@ -3174,7 +3213,7 @@ static void BattleIntroDrawPartySummaryScreens(void) s32 i; struct HpAndStatus hpStatus[6]; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) @@ -3193,9 +3232,9 @@ static void BattleIntroDrawPartySummaryScreens(void) hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); } } - gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - EmitDrawPartyStatusSummary(0, hpStatus, 0x80); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBattlerForControllerExec(gActiveBattler); for (i = 0; i < PARTY_SIZE; i++) { @@ -3211,9 +3250,9 @@ static void BattleIntroDrawPartySummaryScreens(void) hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); } } - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); - EmitDrawPartyStatusSummary(0, hpStatus, 0x80); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBattlerForControllerExec(gActiveBattler); gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; } @@ -3245,17 +3284,17 @@ static void BattleIntroDrawPartySummaryScreens(void) static void BattleIntroPrintTrainerWantsToBattle(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - PrepareStringBattle(STRINGID_INTROMSG, gActiveBank); + gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler); gBattleMainFunc = BattleIntroPrintOpponentSendsOut; } } static void BattleIntroPrintWildMonAttacked(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleMainFunc = BattleIntroPrintPlayerSendsOut; PrepareStringBattle(STRINGID_INTROMSG, 0); @@ -3264,49 +3303,49 @@ static void BattleIntroPrintWildMonAttacked(void) static void BattleIntroPrintOpponentSendsOut(void) { - u32 identity; + u32 position; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_OPPONENT_MON1; + position = B_POSITION_OPPONENT_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_OPPONENT_MON1; + position = B_POSITION_OPPONENT_LEFT; else - identity = IDENTITY_PLAYER_MON1; + position = B_POSITION_PLAYER_LEFT; } else - identity = IDENTITY_OPPONENT_MON1; + position = B_POSITION_OPPONENT_LEFT; - PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity)); + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position)); gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; } static void BattleIntroOpponent2SendsOutMonAnimation(void) { - u32 identity; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_OPPONENT_MON2; + position = B_POSITION_OPPONENT_RIGHT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_OPPONENT_MON2; + position = B_POSITION_OPPONENT_RIGHT; else - identity = IDENTITY_PLAYER_MON2; + position = B_POSITION_PLAYER_RIGHT; } else - identity = IDENTITY_OPPONENT_MON2; + position = B_POSITION_OPPONENT_RIGHT; - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (GetBankIdentity(gActiveBank) == identity) + if (GetBattlerPosition(gActiveBattler) == position) { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -3316,29 +3355,29 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void) #ifdef NONMATCHING static void BattleIntroOpponent1SendsOutMonAnimation(void) { - u32 identity; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_OPPONENT_MON1; + position = B_POSITION_OPPONENT_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_OPPONENT_MON1; + position = B_POSITION_OPPONENT_LEFT; else - identity = IDENTITY_PLAYER_MON1; + position = B_POSITION_PLAYER_LEFT; } else - identity = IDENTITY_OPPONENT_MON1; + position = B_POSITION_OPPONENT_LEFT; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (GetBankIdentity(gActiveBank) == identity) + if (GetBattlerPosition(gActiveBattler) == position) { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation; @@ -3384,13 +3423,13 @@ _0803B288:\n\ _0803B298:\n\ movs r5, 0x1\n\ _0803B29A:\n\ - ldr r0, =gBattleExecBuffer\n\ + ldr r0, =gBattleControllerExecFlags\n\ ldr r2, [r0]\n\ cmp r2, 0\n\ bne _0803B2F2\n\ - ldr r0, =gActiveBank\n\ + ldr r0, =gActiveBattler\n\ strb r2, [r0]\n\ - ldr r1, =gNoOfAllBanks\n\ + ldr r1, =gBattlersCount\n\ adds r4, r0, 0\n\ ldrb r1, [r1]\n\ cmp r2, r1\n\ @@ -3398,15 +3437,15 @@ _0803B29A:\n\ adds r6, r4, 0\n\ _0803B2B2:\n\ ldrb r0, [r4]\n\ - bl GetBankIdentity\n\ + bl GetBattlerPosition\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, r5\n\ bne _0803B2D8\n\ movs r0, 0\n\ - bl EmitIntroTrainerBallThrow\n\ + bl BtlController_EmitIntroTrainerBallThrow\n\ ldrb r0, [r4]\n\ - bl MarkBufferBankForExecution\n\ + bl MarkBattlerForControllerExec\n\ ldr r0, =gBattleTypeFlags\n\ ldr r0, [r0]\n\ ldr r1, =0x00008040\n\ @@ -3417,10 +3456,10 @@ _0803B2D8:\n\ ldrb r0, [r6]\n\ adds r0, 0x1\n\ strb r0, [r6]\n\ - ldr r1, =gNoOfAllBanks\n\ + ldr r1, =gBattlersCount\n\ lsls r0, 24\n\ lsrs r0, 24\n\ - ldr r4, =gActiveBank\n\ + ldr r4, =gActiveBattler\n\ ldrb r1, [r1]\n\ cmp r0, r1\n\ bcc _0803B2B2\n\ @@ -3441,18 +3480,18 @@ _0803B2F2:\n\ static void BattleIntroRecordMonsToDex(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x4000000))) { - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } } gBattleMainFunc = BattleIntroPrintPlayerSendsOut; @@ -3461,30 +3500,30 @@ static void BattleIntroRecordMonsToDex(void) void sub_803B3AC(void) // unused { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleMainFunc = BattleIntroPrintPlayerSendsOut; } static void BattleIntroPrintPlayerSendsOut(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - u8 identity; + u8 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_PLAYER_MON1; + position = B_POSITION_PLAYER_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_PLAYER_MON1; + position = B_POSITION_PLAYER_LEFT; else - identity = IDENTITY_OPPONENT_MON1; + position = B_POSITION_OPPONENT_LEFT; } else - identity = IDENTITY_PLAYER_MON1; + position = B_POSITION_PLAYER_LEFT; if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) - PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity)); + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position)); gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation; } @@ -3492,26 +3531,26 @@ static void BattleIntroPrintPlayerSendsOut(void) static void BattleIntroPlayer2SendsOutMonAnimation(void) { - u32 identity; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_PLAYER_MON2; + position = B_POSITION_PLAYER_RIGHT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_PLAYER_MON2; + position = B_POSITION_PLAYER_RIGHT; else - identity = IDENTITY_OPPONENT_MON2; + position = B_POSITION_OPPONENT_RIGHT; } else - identity = IDENTITY_PLAYER_MON2; + position = B_POSITION_PLAYER_RIGHT; - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (GetBankIdentity(gActiveBank) == identity) + if (GetBattlerPosition(gActiveBattler) == position) { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -3524,29 +3563,29 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void) static void BattleIntroPlayer1SendsOutMonAnimation(void) { - u32 identity; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_PLAYER_MON1; + position = B_POSITION_PLAYER_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_PLAYER_MON1; + position = B_POSITION_PLAYER_LEFT; else - identity = IDENTITY_OPPONENT_MON1; + position = B_POSITION_OPPONENT_LEFT; } else - identity = IDENTITY_PLAYER_MON1; + position = B_POSITION_PLAYER_LEFT; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (GetBankIdentity(gActiveBank) == identity) + if (GetBattlerPosition(gActiveBattler) == position) { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); if (gBattleTypeFlags & (BATTLE_TYPE_MULTI)) { gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation; @@ -3564,14 +3603,14 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void) void sub_803B598(void) // unused { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -3589,18 +3628,18 @@ static void TryDoEventsBeforeFirstTurn(void) s32 j; u8 effect = 0; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattleStruct->switchInAbilitiesCounter == 0) { - for (i = 0; i < gNoOfAllBanks; i++) - gBanksByTurnOrder[i] = i; - for (i = 0; i < gNoOfAllBanks - 1; i++) + for (i = 0; i < gBattlersCount; i++) + gBattleTurnOrder[i] = i; + for (i = 0; i < gBattlersCount - 1; i++) { - for (j = i + 1; j < gNoOfAllBanks; j++) + for (j = i + 1; j < gBattlersCount; j++) { - if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0) + if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], TRUE) != 0) SwapTurnOrder(i, j); } } @@ -3612,9 +3651,9 @@ static void TryDoEventsBeforeFirstTurn(void) return; } // check all switch in abilities happening from the fastest mon to slowest - while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks) + while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount) { - if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattleTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) effect++; gBattleStruct->switchInAbilitiesCounter++; @@ -3627,9 +3666,9 @@ static void TryDoEventsBeforeFirstTurn(void) if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) return; // check all switch in items having effect from the fastest mon to slowest - while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks) + while (gBattleStruct->switchInItemsCounter < gBattlersCount) { - if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) + if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattleTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) effect++; gBattleStruct->switchInItemsCounter++; @@ -3637,15 +3676,15 @@ static void TryDoEventsBeforeFirstTurn(void) if (effect) return; } - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { *(gBattleStruct->monToSwitchIntoId + i) = 6; - gActionForBanks[i] = ACTION_INIT_VALUE; - gChosenMovesByBanks[i] = MOVE_NONE; + gChosenActionByBattler[i] = B_ACTION_NONE; + gChosenMoveByBattler[i] = MOVE_NONE; } TurnValuesCleanUp(FALSE); SpecialStatusesClear(); - *(&gBattleStruct->field_91) = gAbsentBankFlags; + *(&gBattleStruct->field_91) = gAbsentBattlerFlags; BattleHandleAddTextPrinter(gText_EmptyString3, 0); gBattleMainFunc = HandleTurnActionSelectionState; ResetSentPokesToOpponentValue(); @@ -3653,17 +3692,17 @@ static void TryDoEventsBeforeFirstTurn(void) for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) gBattleCommunication[i] = 0; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); *(&gBattleStruct->turnEffectsTracker) = 0; - *(&gBattleStruct->turnEffectsBank) = 0; + *(&gBattleStruct->turnEffectsBattlerId) = 0; *(&gBattleStruct->wishPerishSongState) = 0; - *(&gBattleStruct->wishPerishSongBank) = 0; + *(&gBattleStruct->wishPerishSongBattlerId) = 0; gBattleScripting.atk49_state = 0; gBattleStruct->faintedActionsState = 0; - gBattleStruct->turncountersTracker = 0; - gBattleMoveFlags = 0; + gBattleStruct->turnCountersTracker = 0; + gMoveResultFlags = 0; gRandomTurnNumber = Random(); @@ -3678,23 +3717,23 @@ static void HandleEndTurn_ContinueBattle(void) { s32 i; - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleMainFunc = BattleTurnPassed; for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) gBattleCommunication[i] = 0; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); - if ((gBattleMons[i].status1 & STATUS_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS)) + if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS)) CancelMultiTurnMoves(i); } gBattleStruct->turnEffectsTracker = 0; - gBattleStruct->turnEffectsBank = 0; + gBattleStruct->turnEffectsBattlerId = 0; gBattleStruct->wishPerishSongState = 0; - gBattleStruct->wishPerishSongBank = 0; - gBattleStruct->turncountersTracker = 0; - gBattleMoveFlags = 0; + gBattleStruct->wishPerishSongBattlerId = 0; + gBattleStruct->turnCountersTracker = 0; + gMoveResultFlags = 0; } } @@ -3725,7 +3764,7 @@ void BattleTurnPassed(void) gBattleScripting.animTargetsHit = 0; gBattleScripting.atk49_state = 0; gBattleMoveDamage = 0; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; for (i = 0; i < 5; i++) gBattleCommunication[i] = 0; @@ -3743,16 +3782,16 @@ void BattleTurnPassed(void) gBattleStruct->field_DA++; } - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - gActionForBanks[i] = ACTION_INIT_VALUE; - gChosenMovesByBanks[i] = MOVE_NONE; + gChosenActionByBattler[i] = B_ACTION_NONE; + gChosenMoveByBattler[i] = MOVE_NONE; } for (i = 0; i < 4; i++) *(gBattleStruct->monToSwitchIntoId + i) = 6; - *(&gBattleStruct->field_91) = gAbsentBankFlags; + *(&gBattleStruct->field_91) = gAbsentBattlerFlags; BattleHandleAddTextPrinter(gText_EmptyString3, 0); gBattleMainFunc = HandleTurnActionSelectionState; gRandomTurnNumber = Random(); @@ -3769,54 +3808,54 @@ u8 IsRunningFromBattleImpossible(void) u8 side; s32 i; - if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[gActiveBank].holdEffect; + if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; else - holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); - gStringBank = gActiveBank; + gPotentialItemEffectBattler = gActiveBattler; if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) return 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) return 0; - if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY) + if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY) return 0; - side = GetBankSide(gActiveBank); + side = GetBattlerSide(gActiveBattler); - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (side != GetBankSide(i) + if (side != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_SHADOW_TAG) { - gBattleScripting.bank = i; + gBattleScripting.battler = i; gLastUsedAbility = gBattleMons[i].ability; gBattleCommunication[MULTISTRING_CHOOSER] = 2; return 2; } - if (side != GetBankSide(i) - && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE - && gBattleMons[gActiveBank].type1 != TYPE_FLYING - && gBattleMons[gActiveBank].type2 != TYPE_FLYING + if (side != GetBattlerSide(i) + && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE + && gBattleMons[gActiveBattler].type1 != TYPE_FLYING + && gBattleMons[gActiveBattler].type2 != TYPE_FLYING && gBattleMons[i].ability == ABILITY_ARENA_TRAP) { - gBattleScripting.bank = i; + gBattleScripting.battler = i; gLastUsedAbility = gBattleMons[i].ability; gBattleCommunication[MULTISTRING_CHOOSER] = 2; return 2; } } - i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0); - if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL)) + i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0); + if (i != 0 && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL || gBattleMons[gActiveBattler].type2 == TYPE_STEEL)) { - gBattleScripting.bank = i - 1; + gBattleScripting.battler = i - 1; gLastUsedAbility = gBattleMons[i - 1].ability; gBattleCommunication[MULTISTRING_CHOOSER] = 2; return 2; } - if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) - || (gStatuses3[gActiveBank] & STATUS3_ROOTED)) + if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) + || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)) { gBattleCommunication[MULTISTRING_CHOOSER] = 0; return 1; @@ -3829,34 +3868,34 @@ u8 IsRunningFromBattleImpossible(void) return 0; } -void sub_803BDA0(u8 bank) +void sub_803BDA0(u8 battler) { s32 i; u8 r4; u8 r1; - // gBattleStruct->field_60[bank][i] + // gBattleStruct->field_60[battler][i] for (i = 0; i < 3; i++) - gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60)); + gUnknown_0203CF00[i] = *(battler * 3 + i + (u8*)(gBattleStruct->field_60)); - r4 = pokemon_order_func(gBattlePartyID[bank]); - r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + bank)); + r4 = pokemon_order_func(gBattlerPartyIndexes[battler]); + r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + battler)); sub_81B8FB0(r4, r1); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { for (i = 0; i < 3; i++) { - *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; - *((bank ^ BIT_MON) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; + *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; + *(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; } } else { for (i = 0; i < 3; i++) { - *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; + *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; } } } @@ -3879,235 +3918,235 @@ static void HandleTurnActionSelectionState(void) s32 i; gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - u8 identity = GetBankIdentity(gActiveBank); - switch (gBattleCommunication[gActiveBank]) + u8 position = GetBattlerPosition(gActiveBattler); + switch (gBattleCommunication[gActiveBattler]) { case STATE_TURN_START_RECORD: // recorded battle related on start of every turn - RecordedBattle_CopyBankMoves(); - gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN; + RecordedBattle_CopyBattlerMoves(); + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; break; case STATE_BEFORE_ACTION_CHOSEN: // choose an action - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; if (gBattleTypeFlags & BATTLE_TYPE_MULTI - || !(identity & BIT_MON) - || gBattleStruct->field_91 & gBitTable[GetBankByIdentity(identity ^ BIT_MON)] - || gBattleCommunication[GetBankByIdentity(identity ^ BIT_MON)] == 5) + || !(position & BIT_FLANK) + || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))] + || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == 5) { - if (gBattleStruct->field_91 & gBitTable[gActiveBank]) + if (gBattleStruct->field_91 & gBitTable[gActiveBattler]) { - gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED; + gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED; if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED; + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED; else - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; } else { - if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS - || gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE) + if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS + || gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE) { - gActionForBanks[gActiveBank] = ACTION_USE_MOVE; - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE; + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; } else { - EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); - MarkBufferBankForExecution(gActiveBank); - gBattleCommunication[gActiveBank]++; + BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); + MarkBattlerForControllerExec(gActiveBattler); + gBattleCommunication[gActiveBattler]++; } } } break; case STATE_WAIT_ACTION_CHOSEN: // try to perform an action - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); - gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1]; + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); + gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1]; - switch (gBattleBufferB[gActiveBank][1]) + switch (gBattleBufferB[gActiveBattler][1]) { - case ACTION_USE_MOVE: + case B_ACTION_USE_MOVE: if (AreAllMovesUnusable()) { - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY; - *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3]; + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3]; return; } - else if (gDisableStructs[gActiveBank].encoredMove != 0) + else if (gDisableStructs[gActiveBattler].encoredMove != 0) { - gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove; - *(gBattleStruct->chosenMovePositions + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos; - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove; + *(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos; + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; return; } else { struct ChooseMoveStruct moveInfo; - moveInfo.species = gBattleMons[gActiveBank].species; - moveInfo.monType1 = gBattleMons[gActiveBank].type1; - moveInfo.monType2 = gBattleMons[gActiveBank].type2; + moveInfo.species = gBattleMons[gActiveBattler].species; + moveInfo.monType1 = gBattleMons[gActiveBattler].type1; + moveInfo.monType2 = gBattleMons[gActiveBattler].type2; for (i = 0; i < 4; i++) { - moveInfo.moves[i] = gBattleMons[gActiveBank].moves[i]; - moveInfo.currentPp[i] = gBattleMons[gActiveBank].pp[i]; + moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i]; + moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i]; moveInfo.maxPp[i] = CalculatePPWithBonus( - gBattleMons[gActiveBank].moves[i], - gBattleMons[gActiveBank].ppBonuses, + gBattleMons[gActiveBattler].moves[i], + gBattleMons[gActiveBattler].ppBonuses, i); } - EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); + MarkBattlerForControllerExec(gActiveBattler); } break; - case ACTION_USE_ITEM: + case B_ACTION_USE_ITEM: if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER_NO_PYRAMID | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000)) { - RecordedBattle_ClearBankAction(gActiveBank, 1); - gSelectionBattleScripts[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed; - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); + gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed; + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; } else { - EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); } break; - case ACTION_SWITCH: - *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; - if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) + case B_ACTION_SWITCH: + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gBattleTypeFlags & BATTLE_TYPE_ARENA - || gStatuses3[gActiveBank] & STATUS3_ROOTED) + || gStatuses3[gActiveBattler] & STATUS3_ROOTED) { - EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); + BtlController_EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); } - else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0)) - || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0)) - && gBattleMons[gActiveBank].type1 != TYPE_FLYING - && gBattleMons[gActiveBank].type2 != TYPE_FLYING - && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) - || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0)) - && (gBattleMons[gActiveBank].type1 == TYPE_STEEL - || gBattleMons[gActiveBank].type2 == TYPE_STEEL))) + else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0)) + || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0)) + && gBattleMons[gActiveBattler].type1 != TYPE_FLYING + && gBattleMons[gActiveBattler].type2 != TYPE_FLYING + && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) + || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0)) + && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL + || gBattleMons[gActiveBattler].type2 == TYPE_STEEL))) { - EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBank]); + BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]); } else { - if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH) - EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); - else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH) - EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); + if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH) + BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH) + BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); else - EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); + BtlController_EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); } - MarkBufferBankForExecution(gActiveBank); + MarkBattlerForControllerExec(gActiveBattler); break; - case ACTION_SAFARI_ZONE_BALL: + case B_ACTION_SAFARI_BALL: if (IsPlayerPartyAndPokemonStorageFull()) { - gSelectionBattleScripts[gActiveBank] = BattleScript_PrintFullBox; - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; + gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox; + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; } break; - case ACTION_POKEBLOCK_CASE: - EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); + case B_ACTION_SAFARI_POKEBLOCK: + BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); break; - case ACTION_CANCEL_PARTNER: - gBattleCommunication[gActiveBank] = 7; - gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1; - RecordedBattle_ClearBankAction(gActiveBank, 1); - if (gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS - || gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE) + case B_ACTION_CANCEL_PARTNER: + gBattleCommunication[gActiveBattler] = 7; + gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = 1; + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); + if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS + || gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE) { - EmitCmd50(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitCmd50(0); + MarkBattlerForControllerExec(gActiveBattler); return; } - else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH) + else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_SWITCH) { - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 2); } - else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_RUN) + else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_RUN) { - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1); } - else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE - && (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle - || gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove)) + else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE + && (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].onlyStruggle + || gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove)) { - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1); } else if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE) + && gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE) { gRngValue = gBattlePalaceMoveSelectionRngValue; - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1); } else { - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 3); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3); } - EmitCmd50(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitCmd50(0); + MarkBattlerForControllerExec(gActiveBattler); return; } if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) - && gBattleBufferB[gActiveBank][1] == ACTION_RUN) + && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { - gSelectionBattleScripts[gActiveBank] = BattleScript_AskIfWantsToForfeitMatch; - gBattleCommunication[gActiveBank] = 8; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; + gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch; + gBattleCommunication[gActiveBattler] = 8; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) - && gBattleBufferB[gActiveBank][1] == ACTION_RUN) + && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { BattleScriptExecute(BattleScript_PrintCantRunFromTrainer); - gBattleCommunication[gActiveBank] = 1; + gBattleCommunication[gActiveBattler] = 1; } else if (IsRunningFromBattleImpossible() - && gBattleBufferB[gActiveBank][1] == ACTION_RUN) + && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { - gSelectionBattleScripts[gActiveBank] = BattleScript_PrintCantEscapeFromBattle; - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; + gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle; + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; } else { - gBattleCommunication[gActiveBank]++; + gBattleCommunication[gActiveBattler]++; } } break; case STATE_WAIT_ACTION_CASE_CHOSEN: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { - switch (gActionForBanks[gActiveBank]) + switch (gChosenActionByBattler[gActiveBattler]) { - case ACTION_USE_MOVE: - switch (gBattleBufferB[gActiveBank][1]) + case B_ACTION_USE_MOVE: + switch (gBattleBufferB[gActiveBattler][1]) { case 3: case 4: @@ -4116,186 +4155,186 @@ static void HandleTurnActionSelectionState(void) case 7: case 8: case 9: - gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1]; + gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1]; return; case 15: - gActionForBanks[gActiveBank] = ACTION_SWITCH; + gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH; sub_803CDF8(); return; default: sub_818603C(2); - if ((gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)) == 0xFFFF) + if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF) { - gBattleCommunication[gActiveBank] = 1; - RecordedBattle_ClearBankAction(gActiveBank, 1); + gBattleCommunication[gActiveBattler] = 1; + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); } else if (TrySetCantSelectMoveBattleScript()) { - RecordedBattle_ClearBankAction(gActiveBank, 1); - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - gBattleBufferB[gActiveBank][1] = 0; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN; + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + gBattleBufferB[gActiveBattler][1] = 0; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN; return; } else { if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE)) { - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][2]); - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][3]); + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][2]); + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][3]); } - *(gBattleStruct->chosenMovePositions + gActiveBank) = gBattleBufferB[gActiveBank][2]; - gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovePositions + gActiveBank)]; - *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3]; - gBattleCommunication[gActiveBank]++; + *(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2]; + gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)]; + *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3]; + gBattleCommunication[gActiveBattler]++; } break; } break; - case ACTION_USE_ITEM: - if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0) + case B_ACTION_USE_ITEM: + if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0) { - gBattleCommunication[gActiveBank] = 1; + gBattleCommunication[gActiveBattler] = 1; } else { - gLastUsedItem = (gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)); - gBattleCommunication[gActiveBank]++; + gLastUsedItem = (gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)); + gBattleCommunication[gActiveBattler]++; } break; - case ACTION_SWITCH: - if (gBattleBufferB[gActiveBank][1] == 6) + case B_ACTION_SWITCH: + if (gBattleBufferB[gActiveBattler][1] == 6) { - gBattleCommunication[gActiveBank] = 1; - RecordedBattle_ClearBankAction(gActiveBank, 1); + gBattleCommunication[gActiveBattler] = 1; + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); } else { sub_803CDF8(); - gBattleCommunication[gActiveBank]++; + gBattleCommunication[gActiveBattler]++; } break; - case ACTION_RUN: + case B_ACTION_RUN: gHitMarker |= HITMARKER_RUN; - gBattleCommunication[gActiveBank]++; + gBattleCommunication[gActiveBattler]++; break; - case ACTION_WATCHES_CAREFULLY: - gBattleCommunication[gActiveBank]++; + case B_ACTION_SAFARI_WATCH_CAREFULLY: + gBattleCommunication[gActiveBattler]++; break; - case ACTION_SAFARI_ZONE_BALL: - gBattleCommunication[gActiveBank]++; + case B_ACTION_SAFARI_BALL: + gBattleCommunication[gActiveBattler]++; break; - case ACTION_POKEBLOCK_CASE: - if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0) + case B_ACTION_SAFARI_POKEBLOCK: + if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) != 0) { - gBattleCommunication[gActiveBank]++; + gBattleCommunication[gActiveBattler]++; } else { - gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN; + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; } break; - case ACTION_GO_NEAR: - gBattleCommunication[gActiveBank]++; + case B_ACTION_SAFARI_GO_NEAR: + gBattleCommunication[gActiveBattler]++; break; - case ACTION_SAFARI_ZONE_RUN: + case B_ACTION_SAFARI_RUN: gHitMarker |= HITMARKER_RUN; - gBattleCommunication[gActiveBank]++; + gBattleCommunication[gActiveBattler]++; break; - case ACTION_9: - gBattleCommunication[gActiveBank]++; + case B_ACTION_UNKNOWN9: + gBattleCommunication[gActiveBattler]++; break; } } break; case STATE_WAIT_ACTION_CONFIRMED_STANDBY: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { i = (sub_803CDB8() != 0); if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE) - || (identity & BIT_MON) - || (*(&gBattleStruct->field_91) & gBitTable[GetBankByIdentity(identity ^ BIT_MON)])) + || (position & BIT_FLANK) + || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) { - EmitLinkStandbyMsg(0, 0, i); + BtlController_EmitLinkStandbyMsg(0, 0, i); } else { - EmitLinkStandbyMsg(0, 1, i); + BtlController_EmitLinkStandbyMsg(0, 1, i); } - MarkBufferBankForExecution(gActiveBank); - gBattleCommunication[gActiveBank]++; + MarkBattlerForControllerExec(gActiveBattler); + gBattleCommunication[gActiveBattler]++; } break; case STATE_WAIT_ACTION_CONFIRMED: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++; } break; case STATE_SELECTION_SCRIPT: - if (*(gBattleStruct->selectionScriptFinished + gActiveBank)) + if (*(gBattleStruct->selectionScriptFinished + gActiveBattler)) { - gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank); + gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler); } else { - gBankAttacker = gActiveBank; - gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank]; - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + gBattlerAttacker = gActiveBattler; + gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } - gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr; + gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr; } break; case STATE_WAIT_SET_BEFORE_ACTION: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { - gBattleCommunication[gActiveBank] = 1; + gBattleCommunication[gActiveBattler] = 1; } break; case STATE_SELECTION_SCRIPT_MAY_RUN: - if (*(gBattleStruct->selectionScriptFinished + gActiveBank)) + if (*(gBattleStruct->selectionScriptFinished + gActiveBattler)) { - if (gBattleBufferB[gActiveBank][1] == 13) + if (gBattleBufferB[gActiveBattler][1] == 13) { gHitMarker |= HITMARKER_RUN; - gActionForBanks[gActiveBank] = ACTION_RUN; - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + gChosenActionByBattler[gActiveBattler] = B_ACTION_RUN; + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; } else { - RecordedBattle_ClearBankAction(gActiveBank, 1); - gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank); + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); + gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler); } } else { - gBankAttacker = gActiveBank; - gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank]; - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + gBattlerAttacker = gActiveBattler; + gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } - gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr; + gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr; } break; } } // check if everyone chose actions - if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gNoOfAllBanks) + if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount) { sub_818603C(1); - gBattleMainFunc = SetActionsAndBanksTurnOrder; + gBattleMainFunc = SetActionsAndBattlersTurnOrder; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gActionForBanks[i] == ACTION_SWITCH) + if (gChosenActionByBattler[i] == B_ACTION_SWITCH) sub_80571DC(i, *(gBattleStruct->monToSwitchIntoId + i)); } } @@ -4306,13 +4345,13 @@ static bool8 sub_803CDB8(void) { s32 i, var; - for (var = 0, i = 0; i < gNoOfAllBanks; i++) + for (var = 0, i = 0; i < gBattlersCount; i++) { if (gBattleCommunication[i] == 5) var++; } - if (var + 1 == gNoOfAllBanks) + if (var + 1 == gBattlersCount) return TRUE; else return FALSE; @@ -4320,18 +4359,18 @@ static bool8 sub_803CDB8(void) static void sub_803CDF8(void) { - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1]; - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) { - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; } } @@ -4341,177 +4380,177 @@ void SwapTurnOrder(u8 id1, u8 id2) gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2]; gActionsByTurnOrder[id2] = temp; - temp = gBanksByTurnOrder[id1]; - gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2]; - gBanksByTurnOrder[id2] = temp; + temp = gBattleTurnOrder[id1]; + gBattleTurnOrder[id1] = gBattleTurnOrder[id2]; + gBattleTurnOrder[id2] = temp; } -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves) +u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) { u8 strikesFirst = 0; - u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0; - u32 speedBank1 = 0, speedBank2 = 0; + u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0; + u32 speedBattler1 = 0, speedBattler2 = 0; u8 holdEffect = 0; u8 holdEffectParam = 0; - u16 moveBank1 = 0, moveBank2 = 0; + u16 moveBattler1 = 0, moveBattler2 = 0; if (WEATHER_HAS_EFFECT) { - if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) - || (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) - speedMultiplierBank1 = 2; + if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) + || (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) + speedMultiplierBattler1 = 2; else - speedMultiplierBank1 = 1; + speedMultiplierBattler1 = 1; - if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) - || (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) - speedMultiplierBank2 = 2; + if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) + || (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) + speedMultiplierBattler2 = 2; else - speedMultiplierBank2 = 1; + speedMultiplierBattler2 = 1; } else { - speedMultiplierBank1 = 1; - speedMultiplierBank2 = 1; + speedMultiplierBattler1 = 1; + speedMultiplierBattler2 = 1; } - speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1) - * (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0]) - / (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]); + speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1) + * (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0]) + / (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]); - if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[bank1].holdEffect; - holdEffectParam = gEnigmaBerries[bank1].holdEffectParam; + holdEffect = gEnigmaBerries[battler1].holdEffect; + holdEffectParam = gEnigmaBerries[battler1].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item); - holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item); + holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item); } // badge boost if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) && FlagGet(FLAG_BADGE03_GET) - && GetBankSide(bank1) == SIDE_PLAYER) + && GetBattlerSide(battler1) == B_SIDE_PLAYER) { - speedBank1 = (speedBank1 * 110) / 100; + speedBattler1 = (speedBattler1 * 110) / 100; } if (holdEffect == HOLD_EFFECT_MACHO_BRACE) - speedBank1 /= 2; + speedBattler1 /= 2; - if (gBattleMons[bank1].status1 & STATUS_PARALYSIS) - speedBank1 /= 4; + if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS) + speedBattler1 /= 4; if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) - speedBank1 = UINT_MAX; + speedBattler1 = UINT_MAX; - // check second bank's speed + // check second battlerId's speed - speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2) - * (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0]) - / (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]); + speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2) + * (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0]) + / (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]); - if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[bank2].holdEffect; - holdEffectParam = gEnigmaBerries[bank2].holdEffectParam; + holdEffect = gEnigmaBerries[battler2].holdEffect; + holdEffectParam = gEnigmaBerries[battler2].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item); - holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item); + holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item); } // badge boost if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) && FlagGet(FLAG_BADGE03_GET) - && GetBankSide(bank2) == SIDE_PLAYER) + && GetBattlerSide(battler2) == B_SIDE_PLAYER) { - speedBank2 = (speedBank2 * 110) / 100; + speedBattler2 = (speedBattler2 * 110) / 100; } if (holdEffect == HOLD_EFFECT_MACHO_BRACE) - speedBank2 /= 2; + speedBattler2 /= 2; - if (gBattleMons[bank2].status1 & STATUS_PARALYSIS) - speedBank2 /= 4; + if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS) + speedBattler2 /= 4; if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) - speedBank2 = UINT_MAX; + speedBattler2 = UINT_MAX; if (ignoreChosenMoves) { - moveBank1 = MOVE_NONE; - moveBank2 = MOVE_NONE; + moveBattler1 = MOVE_NONE; + moveBattler2 = MOVE_NONE; } else { - if (gActionForBanks[bank1] == ACTION_USE_MOVE) + if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE) { - if (gProtectStructs[bank1].onlyStruggle) - moveBank1 = MOVE_STRUGGLE; + if (gProtectStructs[battler1].onlyStruggle) + moveBattler1 = MOVE_STRUGGLE; else - moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)]; + moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)]; } else - moveBank1 = MOVE_NONE; + moveBattler1 = MOVE_NONE; - if (gActionForBanks[bank2] == ACTION_USE_MOVE) + if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE) { - if (gProtectStructs[bank2].onlyStruggle) - moveBank2 = MOVE_STRUGGLE; + if (gProtectStructs[battler2].onlyStruggle) + moveBattler2 = MOVE_STRUGGLE; else - moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)]; + moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)]; } else - moveBank2 = MOVE_NONE; + moveBattler2 = MOVE_NONE; } // both move priorities are different than 0 - if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0) + if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0) { // both priorities are the same - if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority) + if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority) { - if (speedBank1 == speedBank2 && Random() & 1) + if (speedBattler1 == speedBattler2 && Random() & 1) strikesFirst = 2; // same speeds, same priorities - else if (speedBank1 < speedBank2) - strikesFirst = 1; // bank2 has more speed + else if (speedBattler1 < speedBattler2) + strikesFirst = 1; // battler2 has more speed - // else bank1 has more speed + // else battler1 has more speed } - else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority) - strikesFirst = 1; // bank2's move has greater priority + else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority) + strikesFirst = 1; // battler2's move has greater priority - // else bank1's move has greater priority + // else battler1's move has greater priority } // both priorities are equal to 0 else { - if (speedBank1 == speedBank2 && Random() & 1) + if (speedBattler1 == speedBattler2 && Random() & 1) strikesFirst = 2; // same speeds, same priorities - else if (speedBank1 < speedBank2) - strikesFirst = 1; // bank2 has more speed + else if (speedBattler1 < speedBattler2) + strikesFirst = 1; // battler2 has more speed - // else bank1 has more speed + // else battler1 has more speed } return strikesFirst; } -static void SetActionsAndBanksTurnOrder(void) +static void SetActionsAndBattlersTurnOrder(void) { s32 var = 0; s32 i, j; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; - gBanksByTurnOrder[var] = gActiveBank; + gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; + gBattleTurnOrder[var] = gActiveBattler; var++; } } @@ -4519,9 +4558,9 @@ static void SetActionsAndBanksTurnOrder(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (gActionForBanks[gActiveBank] == ACTION_RUN) + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) { var = 5; break; @@ -4530,68 +4569,68 @@ static void SetActionsAndBanksTurnOrder(void) } else { - if (gActionForBanks[0] == ACTION_RUN) + if (gChosenActionByBattler[0] == B_ACTION_RUN) { - gActiveBank = 0; + gActiveBattler = 0; var = 5; } - if (gActionForBanks[2] == ACTION_RUN) + if (gChosenActionByBattler[2] == B_ACTION_RUN) { - gActiveBank = 2; + gActiveBattler = 2; var = 5; } } if (var == 5) { - gActionsByTurnOrder[0] = gActionForBanks[gActiveBank]; - gBanksByTurnOrder[0] = gActiveBank; + gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler]; + gBattleTurnOrder[0] = gActiveBattler; var = 1; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (i != gActiveBank) + if (i != gActiveBattler) { - gActionsByTurnOrder[var] = gActionForBanks[i]; - gBanksByTurnOrder[var] = i; + gActionsByTurnOrder[var] = gChosenActionByBattler[i]; + gBattleTurnOrder[var] = i; var++; } } gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; - gBattleStruct->focusPunchBank = 0; + gBattleStruct->focusPunchBattlerId = 0; return; } else { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH) + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) { - gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; - gBanksByTurnOrder[var] = gActiveBank; + gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; + gBattleTurnOrder[var] = gActiveBattler; var++; } } - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH) + if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) { - gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; - gBanksByTurnOrder[var] = gActiveBank; + gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; + gBattleTurnOrder[var] = gActiveBattler; var++; } } - for (i = 0; i < gNoOfAllBanks - 1; i++) + for (i = 0; i < gBattlersCount - 1; i++) { - for (j = i + 1; j < gNoOfAllBanks; j++) + for (j = i + 1; j < gBattlersCount; j++) { - u8 bank1 = gBanksByTurnOrder[i]; - u8 bank2 = gBanksByTurnOrder[j]; - if (gActionsByTurnOrder[i] != ACTION_USE_ITEM - && gActionsByTurnOrder[j] != ACTION_USE_ITEM - && gActionsByTurnOrder[i] != ACTION_SWITCH - && gActionsByTurnOrder[j] != ACTION_SWITCH) + u8 battler1 = gBattleTurnOrder[i]; + u8 battler2 = gBattleTurnOrder[j]; + if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM + && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM + && gActionsByTurnOrder[i] != B_ACTION_SWITCH + && gActionsByTurnOrder[j] != B_ACTION_SWITCH) { - if (GetWhoStrikesFirst(bank1, bank2, FALSE)) + if (GetWhoStrikesFirst(battler1, battler2, FALSE)) SwapTurnOrder(i, j); } } @@ -4599,7 +4638,7 @@ static void SetActionsAndBanksTurnOrder(void) } } gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; - gBattleStruct->focusPunchBank = 0; + gBattleStruct->focusPunchBattlerId = 0; } static void TurnValuesCleanUp(bool8 var0) @@ -4607,32 +4646,32 @@ static void TurnValuesCleanUp(bool8 var0) s32 i; u8 *dataPtr; - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (var0) { - gProtectStructs[gActiveBank].protected = 0; - gProtectStructs[gActiveBank].endured = 0; + gProtectStructs[gActiveBattler].protected = 0; + gProtectStructs[gActiveBattler].endured = 0; } else { - dataPtr = (u8*)(&gProtectStructs[gActiveBank]); + dataPtr = (u8*)(&gProtectStructs[gActiveBattler]); for (i = 0; i < sizeof(struct ProtectStruct); i++) dataPtr[i] = 0; - if (gDisableStructs[gActiveBank].isFirstTurn) - gDisableStructs[gActiveBank].isFirstTurn--; + if (gDisableStructs[gActiveBattler].isFirstTurn) + gDisableStructs[gActiveBattler].isFirstTurn--; - if (gDisableStructs[gActiveBank].rechargeCounter) + if (gDisableStructs[gActiveBattler].rechargeCounter) { - gDisableStructs[gActiveBank].rechargeCounter--; - if (gDisableStructs[gActiveBank].rechargeCounter == 0) - gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE); + gDisableStructs[gActiveBattler].rechargeCounter--; + if (gDisableStructs[gActiveBattler].rechargeCounter == 0) + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE); } } - if (gDisableStructs[gActiveBank].substituteHP == 0) - gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE); + if (gDisableStructs[gActiveBattler].substituteHP == 0) + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE); } gSideTimers[0].followmeTimer = 0; @@ -4641,10 +4680,10 @@ static void TurnValuesCleanUp(bool8 var0) static void SpecialStatusesClear(void) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { s32 i; - u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]); + u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBattler]); for (i = 0; i < sizeof(struct SpecialStatus); i++) dataPtr[i] = 0; @@ -4655,14 +4694,14 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) { if (!(gHitMarker & HITMARKER_RUN)) { - while (gBattleStruct->focusPunchBank < gNoOfAllBanks) + while (gBattleStruct->focusPunchBattlerId < gBattlersCount) { - gActiveBank = gBankAttacker = gBattleStruct->focusPunchBank; - gBattleStruct->focusPunchBank++; - if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH - && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP) - && !(gDisableStructs[gBankAttacker].truantCounter) - && !(gProtectStructs[gActiveBank].onlyStruggle)) + gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId; + gBattleStruct->focusPunchBattlerId++; + if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH + && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + && !(gDisableStructs[gBattlerAttacker].truantCounter) + && !(gProtectStructs[gActiveBattler].onlyStruggle)) { BattleScriptExecute(BattleScript_FocusPunchSetUp); return; @@ -4694,14 +4733,14 @@ static void RunTurnActionsFunctions(void) *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber; sTurnActionsFuncsTable[gCurrentActionFuncId](); - if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished + if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished { gHitMarker &= ~(HITMARKER_x100000); gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F]; } else { - if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank + if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId { gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); @@ -4717,9 +4756,9 @@ static void HandleEndTurn_BattleWon(void) { gSpecialVar_Result = gBattleOutcome; gBattleTextBuff1[0] = gBattleOutcome; - gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; - gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN); + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER)) @@ -4775,24 +4814,24 @@ static void HandleEndTurn_BattleLost(void) { if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { - if (gBattleOutcome & OUTCOME_LINK_BATTLE_RUN) + if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle; - gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN); + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); gSaveBlock2Ptr->field_CA9_b = 1; } else { gBattlescriptCurrInstr = BattleScript_82DAA0B; - gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN); + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); } } else { gBattleTextBuff1[0] = gBattleOutcome; - gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; - gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN); + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); } } else @@ -4810,17 +4849,17 @@ static void HandleEndTurn_RanFromBattle(void) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; - gBattleOutcome = BATTLE_FORFEITED; + gBattleOutcome = B_OUTCOME_FORFEITED; gSaveBlock2Ptr->field_CA9_b = 1; } else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; - gBattleOutcome = BATTLE_FORFEITED; + gBattleOutcome = B_OUTCOME_FORFEITED; } else { - switch (gProtectStructs[gBankAttacker].fleeFlag) + switch (gProtectStructs[gBattlerAttacker].fleeFlag) { default: gBattlescriptCurrInstr = BattleScript_GotAwaySafely; @@ -4841,7 +4880,7 @@ static void HandleEndTurn_MonFled(void) { gCurrentActionFuncId = 0; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]); + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]); gBattlescriptCurrInstr = BattleScript_WildMonFled; gBattleMainFunc = HandleEndTurn_FinishBattle; @@ -4859,19 +4898,19 @@ static void HandleEndTurn_FinishBattle(void) | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FRONTIER))) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { if (gBattleResults.playerMon1Species == SPECIES_NONE) { - gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); - GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name); + gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name); } else { - gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); - GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name); + gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name); } } } @@ -4899,7 +4938,7 @@ static void HandleEndTurn_FinishBattle(void) } else { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } } @@ -4909,7 +4948,7 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void) if (!gPaletteFade.active) { ResetSpriteData(); - if (gLeveledUpInBattle == 0 || gBattleOutcome != BATTLE_WON) + if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON) { gBattleMainFunc = ReturnFromBattleToOverworld; return; @@ -4935,7 +4974,7 @@ static void TryEvolvePokemon(void) while (gLeveledUpInBattle != 0) { - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { if (gLeveledUpInBattle & gBitTable[i]) { @@ -4984,7 +5023,7 @@ static void ReturnFromBattleToOverworld(void) if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) { UpdateRoamerHPStatus(&gEnemyParty[0]); - if ((gBattleOutcome & BATTLE_WON) || gBattleOutcome == BATTLE_CAUGHT) + if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) SetRoamerInactive(); } @@ -4996,20 +5035,20 @@ void RunBattleScriptCommands_PopCallbacksStack(void) { if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC) { - if (BATTLE_CALLBACKS_STACK->size != 0) - BATTLE_CALLBACKS_STACK->size--; - gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; + if (gBattleResources->battleCallbackStack->size != 0) + gBattleResources->battleCallbackStack->size--; + gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size]; } else { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } } void RunBattleScriptCommands(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } @@ -5018,200 +5057,200 @@ static void HandleAction_UseMove(void) u8 side; u8 var = 4; - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; - if (*(&gBattleStruct->field_91) & gBitTable[gBankAttacker]) + if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) { - gCurrentActionFuncId = ACTION_FINISHED; + gCurrentActionFuncId = B_ACTION_FINISHED; return; } gCritMultiplier = 1; gBattleScripting.dmgMultiplier = 1; gBattleStruct->atkCancellerTracker = 0; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gMultiHitCounter = 0; gBattleCommunication[6] = 0; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankAttacker); + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); // choose move - if (gProtectStructs[gBankAttacker].onlyStruggle) + if (gProtectStructs[gBattlerAttacker].onlyStruggle) { - gProtectStructs[gBankAttacker].onlyStruggle = 0; + gProtectStructs[gBattlerAttacker].onlyStruggle = 0; gCurrentMove = gChosenMove = MOVE_STRUGGLE; gHitMarker |= HITMARKER_NO_PPDEDUCT; - *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); } - else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) + else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) { - gCurrentMove = gChosenMove = gLockedMoves[gBankAttacker]; + gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker]; } // encore forces you to use the same move - else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos]) + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) { - gCurrentMove = gChosenMove = gDisableStructs[gBankAttacker].encoredMove; - gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos; - *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); } // check if the encored move wasn't overwritten - else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos]) + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) { - gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos; - gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; - gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE; - gDisableStructs[gBankAttacker].encoredMovePos = 0; - gDisableStructs[gBankAttacker].encoreTimer1 = 0; - *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; + gDisableStructs[gBattlerAttacker].encoredMovePos = 0; + gDisableStructs[gBattlerAttacker].encoreTimer1 = 0; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); } - else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker]) + else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) { - gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; - *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); } else { - gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; } - if (gBattleMons[gBankAttacker].hp != 0) + if (gBattleMons[gBattlerAttacker].hp != 0) { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) gBattleResults.lastUsedMovePlayer = gCurrentMove; else gBattleResults.lastUsedMoveOpponent = gCurrentMove; } // choose target - side = GetBankSide(gBankAttacker) ^ BIT_SIDE; + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[side].followmeTimer != 0 && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED - && GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget) + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) { - gBankTarget = gSideTimers[side].followmeTarget; + gBattlerTarget = gSideTimers[side].followmeTarget; } else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gSideTimers[side].followmeTimer == 0 && (gBattleMoves[gCurrentMove].power != 0 || gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10) - && gBattleMons[*(gBattleStruct->moveTarget + gBankAttacker)].ability != ABILITY_LIGHTNING_ROD + && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) { - side = GetBankSide(gBankAttacker); - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + side = GetBattlerSide(gBattlerAttacker); + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (side != GetBankSide(gActiveBank) - && *(gBattleStruct->moveTarget + gBankAttacker) != gActiveBank - && gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD - && BankGetTurnOrder(gActiveBank) < var) + if (side != GetBattlerSide(gActiveBattler) + && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler + && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD + && GetBattlerTurnOrderNum(gActiveBattler) < var) { - var = BankGetTurnOrder(gActiveBank); + var = GetBattlerTurnOrderNum(gActiveBattler); } } if (var == 4) { if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { if (Random() & 1) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } } else { - gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker); + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); } - if (gAbsentBankFlags & gBitTable[gBankTarget]) + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) { - if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } else { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } } } else { - gActiveBank = gBanksByTurnOrder[var]; - RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); - gSpecialStatuses[gActiveBank].lightningRodRedirected = 1; - gBankTarget = gActiveBank; + gActiveBattler = gBattleTurnOrder[var]; + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); + gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; + gBattlerTarget = gActiveBattler; } } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { if (Random() & 1) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } - if (gAbsentBankFlags & gBitTable[gBankTarget] - && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } } else { - gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker); - if (gAbsentBankFlags & gBitTable[gBankTarget]) + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) { - if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } else { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } } } // choose battlescript if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gProtectStructs[gBankAttacker].flag_x10) + && gProtectStructs[gBattlerAttacker].flag_x10) { - if (gBattleMons[gBankAttacker].hp == 0) + if (gBattleMons[gBattlerAttacker].hp == 0) { - gCurrentActionFuncId = 12; + gCurrentActionFuncId = B_ACTION_FINISHED; return; } - else if (gPalaceSelectionBattleScripts[gBankAttacker] != NULL) + else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL) { gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBankAttacker]; - gPalaceSelectionBattleScripts[gBankAttacker] = NULL; + gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker]; + gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL; } else { @@ -5225,24 +5264,24 @@ static void HandleAction_UseMove(void) } if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - sub_81A56E8(gBankAttacker); + sub_81A56E8(gBattlerAttacker); - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } static void HandleAction_Switch(void) { - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gActionSelectionCursor[gBankAttacker] = 0; - gMoveSelectionCursor[gBankAttacker] = 0; + gActionSelectionCursor[gBattlerAttacker] = 0; + gMoveSelectionCursor[gBattlerAttacker] = 0; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, *(gBattleStruct->field_58 + gBankAttacker)) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)) - gBattleScripting.bank = gBankAttacker; + gBattleScripting.battler = gBattlerAttacker; gBattlescriptCurrInstr = BattleScript_ActionSwitch; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; if (gBattleResults.playerSwitchesCounter < 255) gBattleResults.playerSwitchesCounter++; @@ -5250,11 +5289,11 @@ static void HandleAction_Switch(void) static void HandleAction_UseItem(void) { - gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerTarget = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - ClearFuryCutterDestinyBondGrudge(gBankAttacker); - gLastUsedItem = gBattleBufferB[gBankAttacker][1] | (gBattleBufferB[gBankAttacker][2] << 8); + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8); if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball { @@ -5264,38 +5303,38 @@ static void HandleAction_UseItem(void) { gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; } - else if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; } else { - gBattleScripting.bank = gBankAttacker; + gBattleScripting.battler = gBattlerAttacker; - switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1))) + switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))) { case AI_ITEM_FULL_RESTORE: case AI_ITEM_HEAL_HP: break; case AI_ITEM_CURE_CONDITION: gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1) + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1) { - if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E) + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E) gBattleCommunication[MULTISTRING_CHOOSER] = 5; } else { - while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)) + while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)) { - *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1; + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; gBattleCommunication[MULTISTRING_CHOOSER]++; } } break; case AI_ITEM_X_STAT: gBattleCommunication[MULTISTRING_CHOOSER] = 4; - if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80) + if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80) { gBattleCommunication[MULTISTRING_CHOOSER] = 5; } @@ -5304,9 +5343,9 @@ static void HandleAction_UseItem(void) PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2) - while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1)) + while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1)) { - *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1; + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; gBattleTextBuff1[2]++; } @@ -5322,49 +5361,49 @@ static void HandleAction_UseItem(void) break; } - gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)]; + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)]; } - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } -bool8 TryRunFromBattle(u8 bank) +bool8 TryRunFromBattle(u8 battler) { bool8 effect = FALSE; u8 holdEffect; u8 pyramidMultiplier; u8 speedVar; - if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[bank].holdEffect; + if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battler].holdEffect; else - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); - gStringBank = bank; + gPotentialItemEffectBattler = battler; if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) { - gLastUsedItem = gBattleMons[bank].item ; - gProtectStructs[bank].fleeFlag = 1; + gLastUsedItem = gBattleMons[battler].item ; + gProtectStructs[battler].fleeFlag = 1; effect++; } - else if (gBattleMons[bank].ability == ABILITY_RUN_AWAY) + else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY) { if (InBattlePyramid()) { gBattleStruct->runTries++; pyramidMultiplier = sub_81A9E28(); - speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); if (speedVar > (Random() & 0xFF)) { gLastUsedAbility = ABILITY_RUN_AWAY; - gProtectStructs[bank].fleeFlag = 2; + gProtectStructs[battler].fleeFlag = 2; effect++; } } else { gLastUsedAbility = ABILITY_RUN_AWAY; - gProtectStructs[bank].fleeFlag = 2; + gProtectStructs[battler].fleeFlag = 2; effect++; } } @@ -5379,13 +5418,13 @@ bool8 TryRunFromBattle(u8 bank) if (InBattlePyramid()) { pyramidMultiplier = sub_81A9E28(); - speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); if (speedVar > (Random() & 0xFF)) effect++; } - else if (gBattleMons[bank].speed < gBattleMons[bank ^ BIT_SIDE].speed) + else if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed) { - speedVar = (gBattleMons[bank].speed * 128) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); if (speedVar > (Random() & 0xFF)) effect++; } @@ -5400,8 +5439,8 @@ bool8 TryRunFromBattle(u8 bank) if (effect) { - gCurrentTurnActionNumber = gNoOfAllBanks; - gBattleOutcome = BATTLE_RAN; + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; } return effect; @@ -5409,53 +5448,53 @@ bool8 TryRunFromBattle(u8 bank) static void HandleAction_Run(void) { - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) { - gCurrentTurnActionNumber = gNoOfAllBanks; + gCurrentTurnActionNumber = gBattlersCount; - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - if (gActionForBanks[gActiveBank] == ACTION_RUN) - gBattleOutcome |= BATTLE_LOST; + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_LOST; } else { - if (gActionForBanks[gActiveBank] == ACTION_RUN) - gBattleOutcome |= BATTLE_WON; + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_WON; } } - gBattleOutcome |= OUTCOME_LINK_BATTLE_RUN; + gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; gSaveBlock2Ptr->field_CA9_b = 1; } else { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { - if (!TryRunFromBattle(gBankAttacker)) // failed to run away + if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away { - ClearFuryCutterDestinyBondGrudge(gBankAttacker); + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); gBattleCommunication[MULTISTRING_CHOOSER] = 3; gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } } else { - if (gBattleMons[gBankAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) { gBattleCommunication[MULTISTRING_CHOOSER] = 4; gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } else { - gCurrentTurnActionNumber = gNoOfAllBanks; - gBattleOutcome = BATTLE_POKE_FLED; + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_MON_FLED; } } } @@ -5463,31 +5502,31 @@ static void HandleAction_Run(void) static void HandleAction_WatchesCarefully(void) { - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } static void HandleAction_SafariZoneBallThrow(void) { - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gNumSafariBalls--; gLastUsedItem = ITEM_SAFARI_BALL; gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } static void HandleAction_ThrowPokeblock(void) { - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBankAttacker][1] - 1; - gLastUsedItem = gBattleBufferB[gBankAttacker][2]; + gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1; + gLastUsedItem = gBattleBufferB[gBattlerAttacker][2]; if (gBattleResults.field_1F < 0xFF) gBattleResults.field_1F++; @@ -5502,12 +5541,12 @@ static void HandleAction_ThrowPokeblock(void) } gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } static void HandleAction_GoNear(void) { - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; @@ -5529,28 +5568,28 @@ static void HandleAction_GoNear(void) gBattleCommunication[MULTISTRING_CHOOSER] = 1; } gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } static void HandleAction_SafriZoneRun(void) { - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; PlaySE(SE_NIGERU); - gCurrentTurnActionNumber = gNoOfAllBanks; - gBattleOutcome = BATTLE_RAN; + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; } static void HandleAction_Action9(void) { - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; - gActionsByTurnOrder[1] = ACTION_FINISHED; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + gActionsByTurnOrder[1] = B_ACTION_FINISHED; } static void HandleAction_Action11(void) @@ -5558,7 +5597,7 @@ static void HandleAction_Action11(void) if (!HandleFaintedMonActions()) { gBattleStruct->faintedActionsState = 0; - gCurrentActionFuncId = ACTION_FINISHED; + gCurrentActionFuncId = B_ACTION_FINISHED; } } @@ -5575,7 +5614,7 @@ static void HandleAction_NothingIsFainted(void) static void HandleAction_ActionFinished(void) { - *(gBattleStruct->monToSwitchIntoId + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6; + *(gBattleStruct->monToSwitchIntoId + gBattleTurnOrder[gCurrentTurnActionNumber]) = 6; gCurrentTurnActionNumber++; gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; SpecialStatusesClear(); @@ -5587,11 +5626,11 @@ static void HandleAction_ActionFinished(void) gCurrentMove = 0; gBattleMoveDamage = 0; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gBattleScripting.animTurn = 0; gBattleScripting.animTargetsHit = 0; - gLastLandedMoves[gBankAttacker] = 0; - gLastHitByType[gBankAttacker] = 0; + gLastLandedMoves[gBattlerAttacker] = 0; + gLastHitByType[gBattlerAttacker] = 0; gBattleStruct->dynamicMoveType = 0; gDynamicBasePower = 0; gBattleScripting.atk49_state = 0; diff --git a/src/battle_message.c b/src/battle_message.c index 3fa3d0563..2b9783f1a 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1,7 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_message.h" -#include "battle_string_ids.h" +#include "constants/battle_string_ids.h" #include "constants/moves.h" #include "text.h" #include "string_util.h" @@ -13,23 +13,11 @@ #include "palette.h" #include "battle_controllers.h" #include "battle_setup.h" +#include "menu.h" +#include "recorded_battle.h" +#include "international_string_util.h" -extern u16 gLastUsedItem; -extern u8 gLastUsedAbility; -extern u8 gActiveBank; -extern u8 gBankAttacker; -extern u8 gBankTarget; -extern u8 gStringBank; -extern u8 gEffectBank; -extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT]; -extern u32 gBattleTypeFlags; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u16 gPartnerTrainerId; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; +extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT]; extern u8 gUnknown_0203C7B4; extern struct StringInfoBattle *gStringInfo; @@ -56,9 +44,6 @@ extern void GetEreaderTrainerName(u8 *txtPtr); extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2 extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav extern void GetFrontierTrainerName(u8 *dst, u16 trainerId); -extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing); -extern u8 GetTextSpeedInRecordedBattle(void); -extern u8 GetPlayerTextSpeed(void); // this file's functions static void sub_814F8F8(u8 *textPtr); @@ -1430,18 +1415,18 @@ void BufferStringBattle(u16 stringID) s32 i; const u8* stringPtr = NULL; - gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]); + gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]); gLastUsedItem = gStringInfo->lastItem; gLastUsedAbility = gStringInfo->lastAbility; - gBattleScripting.bank = gStringInfo->scrActive; + gBattleScripting.battler = gStringInfo->scrActive; *(&gBattleStruct->field_52) = gStringInfo->unk1605E; *(&gBattleStruct->hpScale) = gStringInfo->hpScale; - gStringBank = gStringInfo->StringBank; + gPotentialItemEffectBattler = gStringInfo->StringBank; *(&gBattleStruct->stringMoveType) = gStringInfo->moveType; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - gAbilitiesPerBank[i] = gStringInfo->abilities[i]; + gBattlerAbilities[i] = gStringInfo->abilities[i]; } for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++) { @@ -1501,7 +1486,7 @@ void BufferStringBattle(u16 stringID) } break; case STRINGID_INTROSENDOUT: // poke first send-out - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { @@ -1546,7 +1531,7 @@ void BufferStringBattle(u16 stringID) } break; case STRINGID_RETURNMON: // sending poke to ball msg - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { if (*(&gBattleStruct->hpScale) == 0) stringPtr = gText_PkmnThatsEnough; @@ -1573,7 +1558,7 @@ void BufferStringBattle(u16 stringID) } break; case STRINGID_SWITCHINMON: // switch-in msg - if (GetBankSide(gBattleScripting.bank) == SIDE_PLAYER) + if (GetBattlerSide(gBattleScripting.battler) == B_SIDE_PLAYER) { if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) stringPtr = gText_GoPkmn2; @@ -1590,7 +1575,7 @@ void BufferStringBattle(u16 stringID) { if (gBattleTypeFlags & BATTLE_TYPE_x800000) { - if (gBattleScripting.bank == 1) + if (gBattleScripting.battler == 1) stringPtr = gText_Trainer1SentOutPkmn2; else stringPtr = gText_Trainer2SentOutPkmn; @@ -1609,7 +1594,7 @@ void BufferStringBattle(u16 stringID) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { - if (gBattleScripting.bank == 1) + if (gBattleScripting.battler == 1) stringPtr = gText_Trainer1SentOutPkmn2; else stringPtr = gText_Trainer2SentOutPkmn; @@ -1633,13 +1618,13 @@ void BufferStringBattle(u16 stringID) stringPtr = gText_AttackerUsedX; break; case STRINGID_BATTLEEND: // battle end - if (gBattleTextBuff1[0] & OUTCOME_LINK_BATTLE_RUN) + if (gBattleTextBuff1[0] & B_OUTCOME_LINK_BATTLE_RAN) { - gBattleTextBuff1[0] &= ~(OUTCOME_LINK_BATTLE_RUN); - if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW) - gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON); + gBattleTextBuff1[0] &= ~(B_OUTCOME_LINK_BATTLE_RAN); + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW) + gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON); - if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW) + if (gBattleTextBuff1[0] == B_OUTCOME_LOST || gBattleTextBuff1[0] == B_OUTCOME_DREW) stringPtr = gText_GotAwaySafely; else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) stringPtr = gText_TwoWildFled; @@ -1648,23 +1633,23 @@ void BufferStringBattle(u16 stringID) } else { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW) - gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON); + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW) + gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON); if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { switch (gBattleTextBuff1[0]) { - case BATTLE_WON: + case B_OUTCOME_WON: if (gBattleTypeFlags & BATTLE_TYPE_x800000) stringPtr = gText_TwoInGameTrainersDefeated; else stringPtr = gText_TwoLinkTrainersDefeated; break; - case BATTLE_LOST: + case B_OUTCOME_LOST: stringPtr = gText_PlayerLostToTwo; break; - case BATTLE_DREW: + case B_OUTCOME_DREW: stringPtr = gText_PlayerBattledToDrawVsTwo; break; } @@ -1673,13 +1658,13 @@ void BufferStringBattle(u16 stringID) { switch (gBattleTextBuff1[0]) { - case BATTLE_WON: + case B_OUTCOME_WON: stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1; break; - case BATTLE_LOST: + case B_OUTCOME_LOST: stringPtr = gText_PlayerLostAgainstTrainer1; break; - case BATTLE_DREW: + case B_OUTCOME_DREW: stringPtr = gText_PlayerBattledToDrawTrainer1; break; } @@ -1688,13 +1673,13 @@ void BufferStringBattle(u16 stringID) { switch (gBattleTextBuff1[0]) { - case BATTLE_WON: + case B_OUTCOME_WON: stringPtr = gText_PlayerDefeatedLinkTrainer; break; - case BATTLE_LOST: + case B_OUTCOME_LOST: stringPtr = gText_PlayerLostAgainstLinkTrainer; break; - case BATTLE_DREW: + case B_OUTCOME_DREW: stringPtr = gText_PlayerBattledToDrawLinkTrainer; break; } @@ -1754,7 +1739,7 @@ static const u8* TryGetStatusString(u8* src) } #define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \ - if (GetBankSide(bank) != SIDE_PLAYER) \ + if (GetBattlerSide(bank) != B_SIDE_PLAYER) \ { \ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \ toCpy = gText_FoePkmnPrefix; \ @@ -1836,80 +1821,80 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) toCpy = gStringVar3; break; case B_TXT_PLAYER_MON1_NAME: // first player poke name - GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON1)]], + GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name - GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]], + GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_PLAYER_MON2_NAME: // second player poke name - GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON2)]], + GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name - GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON2)]], + GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name - GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]], + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name - GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]], + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name - GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]], + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name - GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]], + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1 - HANDLE_NICKNAME_STRING_CASE(gBankAttacker, - gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker))]) + HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker, + gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))]) break; case B_TXT_ATK_PARTNER_NAME: // attacker partner name - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text); else - GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix - HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker]) + HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) break; case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix - HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget]) + HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget]) break; case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix - HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank]) + HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler]) break; case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix - HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank]) + HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler]) break; case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix - HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, gBattlePartyID[gBattleScripting.bank]) + HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler]) break; case B_TXT_CURRENT_MOVE: // current move name if (gStringInfo->currentMove > LAST_MOVE_INDEX) @@ -1930,10 +1915,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) { if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - if ((gBattleScripting.multiplayerId != 0 && (gStringBank & BIT_SIDE)) - || (gBattleScripting.multiplayerId == 0 && !(gStringBank & BIT_SIDE))) + if ((gBattleScripting.multiplayerId != 0 && (gPotentialItemEffectBattler & BIT_SIDE)) + || (gBattleScripting.multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE))) { - StringCopy(text, gEnigmaBerries[gStringBank].name); + StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name); StringAppend(text, gText_BerrySuffix); toCpy = text; } @@ -1944,9 +1929,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) } else { - if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank) + if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler) { - StringCopy(text, gEnigmaBerries[gStringBank].name); + StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name); StringAppend(text, gText_BerrySuffix); toCpy = text; } @@ -1970,16 +1955,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) toCpy = gAbilityNames[gLastUsedAbility]; break; case B_TXT_ATK_ABILITY: // attacker ability - toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]]; + toCpy = gAbilityNames[gBattlerAbilities[gBattlerAttacker]]; break; case B_TXT_DEF_ABILITY: // target ability - toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]]; + toCpy = gAbilityNames[gBattlerAbilities[gBattlerTarget]]; break; case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability - toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.bank]]; + toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]]; break; case B_TXT_EFF_ABILITY: // effect bank ability - toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]]; + toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]]; break; case B_TXT_TRAINER1_CLASS: // trainer class name if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) @@ -2039,16 +2024,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) toCpy = gLinkPlayers[multiplayerID].name; break; case B_TXT_1F: // link partner name? - toCpy = gLinkPlayers[GetBankMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; break; case B_TXT_20: // link opponent 1 name? - toCpy = gLinkPlayers[GetBankMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; break; case B_TXT_21: // link opponent 2 name? - toCpy = gLinkPlayers[GetBankMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; break; case B_TXT_22: // link scripting active name - toCpy = gLinkPlayers[GetBankMultiplayerId(gBattleScripting.bank)].name; + toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name; break; case B_TXT_PLAYER_NAME: // player name if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) @@ -2085,7 +2070,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) } break; case B_TXT_26: // ? - HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, *(&gBattleStruct->field_52)) + HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52)) break; case B_TXT_PC_CREATOR_NAME: // lanette pc if (FlagGet(FLAG_SYS_PC_LANETTE)) @@ -2094,37 +2079,37 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) toCpy = gText_Someones; break; case B_TXT_ATK_PREFIX2: - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) toCpy = gText_AllyPkmnPrefix2; else toCpy = gText_FoePkmnPrefix3; break; case B_TXT_DEF_PREFIX2: - if (GetBankSide(gBankTarget) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) toCpy = gText_AllyPkmnPrefix2; else toCpy = gText_FoePkmnPrefix3; break; case B_TXT_ATK_PREFIX1: - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) toCpy = gText_AllyPkmnPrefix; else toCpy = gText_FoePkmnPrefix2; break; case B_TXT_DEF_PREFIX1: - if (GetBankSide(gBankTarget) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) toCpy = gText_AllyPkmnPrefix; else toCpy = gText_FoePkmnPrefix2; break; case B_TXT_ATK_PREFIX3: - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) toCpy = gText_AllyPkmnPrefix3; else toCpy = gText_FoePkmnPrefix4; break; case B_TXT_DEF_PREFIX3: - if (GetBankSide(gBankTarget) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) toCpy = gText_AllyPkmnPrefix3; else toCpy = gText_FoePkmnPrefix4; @@ -2266,7 +2251,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) srcID += 2; break; case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix - if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER) + if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER) { GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text); } @@ -2292,7 +2277,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) srcID += 3; break; case B_BUFF_MON_NICK: // poke nick without prefix - if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER) + if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER) GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst); else GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst); @@ -2313,9 +2298,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) { if (hword == ITEM_ENIGMA_BERRY) { - if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank) + if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler) { - StringCopy(dst, gEnigmaBerries[gStringBank].name); + StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name); StringAppend(dst, gText_BerrySuffix); } else @@ -2360,20 +2345,20 @@ static void sub_814F8F8(u8* textBuff) // Appends "!" to the text buffer `dst`. In the original Japanese this looked // into the table of moves at sUnknownMoveTable and varied the line accordingly. -// +// // gText_ExclamationMark was a plain "!", used for any attack not on the list. // It resulted in the translation "<NAME>'s <ATTACK>!". -// +// // gText_ExclamationMark2 was "を つかった!". This resulted in the translation // "<NAME> used <ATTACK>!", which was used for all attacks in English. -// +// // gText_ExclamationMark3 was "した!". This was used for those moves whose // names were verbs, such as Recover, and resulted in translations like "<NAME> // recovered itself!". -// +// // gText_ExclamationMark4 was "を した!" This resulted in a translation of // "<NAME> did an <ATTACK>!". -// +// // gText_ExclamationMark5 was " こうげき!" This resulted in a translation of // "<NAME>'s <ATTACK> attack!". static void sub_814F950(u8* dst) @@ -2440,7 +2425,7 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1) textSubPrinter.letterSpacing = r8[(12 * arg1) + 4]; textSubPrinter.lineSpacing = r8[(12 * arg1) + 5]; textSubPrinter.fontColor_l = 0; - textSubPrinter.fontColor_h = r8[(12 * arg1) + 7]; + textSubPrinter.fgColor = r8[(12 * arg1) + 7]; textSubPrinter.bgColor = r8[(12 * arg1) + 8]; textSubPrinter.shadowColor = r8[(12 * arg1) + 9]; @@ -2490,10 +2475,10 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1) void SetPpNumbersPaletteInMoveSelection(void) { - struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); const u16 *palPtr = gUnknown_08D85620; - u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBank]], - chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBank]]); + u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]], + chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]); gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0]; gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1]; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index b7e493122..906253016 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" #include "battle_message.h" #include "battle_ai_script_commands.h" #include "battle_scripts.h" @@ -38,75 +39,10 @@ #include "pokemon_storage_system.h" #include "task.h" #include "naming_screen.h" -#include "battle_string_ids.h" - -// variables - -extern u8 gCritMultiplier; -extern s32 gBattleMoveDamage; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern u32 gBattleTypeFlags; -extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gActiveBank; -extern u32 gBattleExecBuffer; -extern u8 gNoOfAllBanks; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; -extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; -extern u16 gCurrentMove; -extern u8 gLastUsedAbility; -extern u16 gBattleWeather; -extern u8 gStringBank; -extern u8 gEffectBank; -extern u8 gAbsentBankFlags; -extern u8 gMultiHitCounter; -extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; -extern u16 gSideAffecting[2]; -extern u16 gPauseCounterBattle; -extern u16 gPaydayMoney; -extern u16 gRandomTurnNumber; -extern u8 gBattleOutcome; -extern u8 gBattleTerrain; -extern u8 gBankAttacker; -extern u8 gBankTarget; -extern const u8* gBattlescriptCurrInstr; -extern u8 gCurrMovePos; -extern u8 gCurrentActionFuncId; -extern u32 gHitMarker; -extern u8 gBattleMoveFlags; -extern u8 gBattleCommunication[]; -extern u16 gLastLandedMoves[4]; -extern u16 gLastHitByType[4]; -extern u16 gLastResultingMoves[4]; -extern u8 gLastHitBy[4]; -extern u8 gStringBank; -extern u16 gDynamicBasePower; -extern u16 gLastUsedItem; -extern u16 gBattleMovePower; -extern s32 gHpDealt; -extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; -extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; -extern u8 gSentPokesToOpponent[2]; -extern u8 gBank1; -extern u16 gExpShareExp; -extern u8 gLeveledUpInBattle; -extern void (*gBattleMainFunc)(void); -extern u8 gPlayerPartyCount; -extern u16 gMoveToLearn; -extern u16 gRandomMove; -extern u8 gBankInMenu; -extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; -extern u8 gCurrentTurnActionNumber; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; -extern u16 gPartnerTrainerId; -extern u16 gChosenMove; -extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT]; -extern u16 gLastMoves[BATTLE_BANKS_COUNT]; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u8 gUnknown_020241E9; +#include "constants/battle_string_ids.h" +#include "battle_setup.h" +#include "overworld.h" + extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; @@ -121,17 +57,15 @@ struct TrainerMoney }; extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; extern const u8 gTypeEffectiveness[336]; extern const struct TrainerMoney gTrainerMoneyTable[]; extern const u8* const gBattleScriptsForMoveEffects[]; // functions -extern void sub_81A5718(u8 bank); // battle frontier 2 +extern void sub_81A5718(u8 battlerId); // battle frontier 2 extern void sub_81A56B4(void); // battle frontier 2 extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen extern u8 sub_81C1B94(void); // pokemon summary screen -extern void IncrementGameStat(u8 statId); // rom_4 extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s @@ -139,7 +73,7 @@ extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu extern u8 sub_81A5258(u8* arg0); // battle frontier 2 extern void sub_81A5BF8(void); // battle frontier 2 extern void sub_81A5D44(void); // battle frontier 2 -extern void sub_81B8E80(u8 bank, u8, u8); // party menu +extern void sub_81B8E80(u8 battlerId, u8, u8); // party menu extern bool8 sub_81B1250(void); // ? extern bool8 InBattlePike(void); extern bool8 InBattlePyramid(void); @@ -147,7 +81,6 @@ extern u16 GetBattlePyramidPickupItemId(void); extern u8 sav1_map_get_light_level(void); extern u8 sub_813B21C(void); extern u16 get_unknown_box_id(void); -extern void sub_80356D0(void); // strings extern const u8 gText_BattleYesNoChoice[]; @@ -162,14 +95,15 @@ extern const u8 gText_BattleYesNoChoice[]; #define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) -#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) +#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) -#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) +#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].physicalDmg != 0 \ + || gSpecialStatuses[gBattlerTarget].specialDmg != 0) // this file's functions static bool8 IsTwoTurnsMove(u16 move); static void TrySetDestinyBondToHappen(void); -static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. +static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static void CheckWonderGuardAndLevitate(void); static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); static bool32 IsMonGettingExpSentOut(void); @@ -715,12 +649,12 @@ static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; static const u32 sStatusFlagsForMoveEffects[] = { 0x00000000, - STATUS_SLEEP, - STATUS_POISON, - STATUS_BURN, - STATUS_FREEZE, - STATUS_PARALYSIS, - STATUS_TOXIC_POISON, + STATUS1_SLEEP, + STATUS1_POISON, + STATUS1_BURN, + STATUS1_FREEZE, + STATUS1_PARALYSIS, + STATUS1_TOXIC_POISON, STATUS2_CONFUSION, STATUS2_FLINCHED, 0x00000000, @@ -956,11 +890,11 @@ static const u16 sRarePickupItems[] = ITEM_FULL_RESTORE, ITEM_ETHER, ITEM_WHITE_HERB, - ITEM_TM44, + ITEM_TM44_REST, ITEM_ELIXIR, - ITEM_TM01, + ITEM_TM01_FOCUS_PUNCH, ITEM_LEFTOVERS, - ITEM_TM26, + ITEM_TM26_EARTHQUAKE, }; static const u8 sPickupProbabilities[] = @@ -1030,10 +964,10 @@ static void atk00_attackcanceler(void) if (gBattleOutcome != 0) { - gCurrentActionFuncId = ACTION_FINISHED; + gCurrentActionFuncId = B_ACTION_FINISHED; return; } - if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gBattlescriptCurrInstr = BattleScript_MoveEnd; @@ -1041,19 +975,19 @@ static void atk00_attackcanceler(void) } if (AtkCanceller_UnableToUseMove()) return; - if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0)) return; - if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) - && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) { gBattlescriptCurrInstr = BattleScript_NoPPForMove; - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; return; } gHitMarker &= ~(HITMARKER_x800000); - if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) { i = IsMonDisobedient(); // why use the 'i' variable...? switch (i) @@ -1064,51 +998,51 @@ static void atk00_attackcanceler(void) gHitMarker |= HITMARKER_OBEYS; return; default: - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; return; } } gHitMarker |= HITMARKER_OBEYS; - if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) + if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) { - PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); - gProtectStructs[gBankTarget].bounceMove = 0; + PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT); + gProtectStructs[gBattlerTarget].bounceMove = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; return; } - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) + if ((gProtectStructs[gBattleTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) { - PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH); - gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0; - gBattleScripting.bank = gBanksByTurnOrder[i]; + PressurePPLose(gBattlerAttacker, gBattleTurnOrder[i], MOVE_SNATCH); + gProtectStructs[gBattleTurnOrder[i]].stealMove = 0; + gBattleScripting.battler = gBattleTurnOrder[i]; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SnatchedMove; return; } } - if (gSpecialStatuses[gBankTarget].lightningRodRedirected) + if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected) { - gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; + gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0; gLastUsedAbility = ABILITY_LIGHTNING_ROD; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TookAttack; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } - else if (TARGET_PROTECT_AFFECTED - && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) - && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) + else if (DEFENDER_IS_PROTECTED + && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)) + && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))) { - CancelMultiTurnMoves(gBankAttacker); - gBattleMoveFlags |= MOVESTATUS_MISSED; - gLastLandedMoves[gBankTarget] = 0; - gLastHitByType[gBankTarget] = 0; + CancelMultiTurnMoves(gBattlerAttacker); + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; gBattleCommunication[6] = 1; gBattlescriptCurrInstr++; } @@ -1121,16 +1055,16 @@ static void atk00_attackcanceler(void) static void JumpIfMoveFailed(u8 adder, u16 move) { const u8 *BS_ptr = gBattlescriptCurrInstr + adder; - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { - gLastLandedMoves[gBankTarget] = 0; - gLastHitByType[gBankTarget] = 0; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { TrySetDestinyBondToHappen(); - if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move)) + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move)) return; } gBattlescriptCurrInstr = BS_ptr; @@ -1138,9 +1072,9 @@ static void JumpIfMoveFailed(u8 adder, u16 move) static void atk40_jumpifaffectedbyprotect(void) { - if (TARGET_PROTECT_AFFECTED) + if (DEFENDER_IS_PROTECTED) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(5, 0); gBattleCommunication[6] = 1; } @@ -1153,9 +1087,9 @@ static void atk40_jumpifaffectedbyprotect(void) bool8 JumpIfMoveAffectedByProtect(u16 move) { bool8 affected = FALSE; - if (TARGET_PROTECT_AFFECTED) + if (DEFENDER_IS_PROTECTED) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); gBattleCommunication[6] = 1; affected = TRUE; @@ -1165,33 +1099,33 @@ bool8 JumpIfMoveAffectedByProtect(u16 move) static bool8 AccuracyCalcHelper(u16 move) { - if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) { JumpIfMoveFailed(7, move); return TRUE; } - if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR) + if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); return TRUE; } gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; - if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) + if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); return TRUE; } gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; - if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) + if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); return TRUE; } @@ -1214,16 +1148,16 @@ static void atk01_accuracycheck(void) if (move == 0xFFFE || move == 0xFFFF) { - if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) gBattlescriptCurrInstr += 7; - else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else if (!JumpIfMoveAffectedByProtect(0)) gBattlescriptCurrInstr += 7; } else { - u8 type, moveAcc, holdEffect, quality; + u8 type, moveAcc, holdEffect, param; s8 buff; u16 calc; @@ -1237,15 +1171,15 @@ static void atk01_accuracycheck(void) if (AccuracyCalcHelper(move)) return; - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) { - u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; buff = acc; } else { - u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; - buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; + buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION]; } if (buff < 0) @@ -1261,33 +1195,33 @@ static void atk01_accuracycheck(void) calc = sAccuracyStageRatios[buff].dividend * moveAcc; calc /= sAccuracyStageRatios[buff].divisor; - if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES) calc = (calc * 130) / 100; // 1.3 compound eyes boost - if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) + if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) calc = (calc * 80) / 100; // 1.2 sand veil loss - if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && type < 9) calc = (calc * 80) / 100; // 1.2 hustle loss - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect; - quality = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gPotentialItemEffectBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_EVASION_UP) - calc = (calc * (100 - quality)) / 100; + calc = (calc * (100 - param)) / 100; // final calculation if ((Random() % 100 + 1) > calc) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) gBattleCommunication[6] = 2; @@ -1302,11 +1236,11 @@ static void atk01_accuracycheck(void) static void atk02_attackstring(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) { - PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker); + PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker); gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; } gBattlescriptCurrInstr++; @@ -1317,42 +1251,42 @@ static void atk03_ppreduce(void) { s32 ppToDeduct = 1; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - if (!gSpecialStatuses[gBankAttacker].flag20) + if (!gSpecialStatuses[gBattlerAttacker].flag20) { switch (gBattleMoves[gCurrentMove].target) { case MOVE_TARGET_FOES_AND_ALLY: - ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); break; case MOVE_TARGET_BOTH: case MOVE_TARGET_OPPONENTS_FIELD: - ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); break; default: - if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) + if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE) ppToDeduct++; break; } } - if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos]) { - gProtectStructs[gBankAttacker].notFirstStrike = 1; + gProtectStructs[gBattlerAttacker].notFirstStrike = 1; - if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct) - gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct; + if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct; else - gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0; - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) - && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) + && !((gDisableStructs[gBattlerAttacker].unk18_b) & gBitTable[gCurrMovePos])) { - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); - MarkBufferBankForExecution(gBankAttacker); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]); + MarkBattlerForControllerExec(gBattlerAttacker); } } @@ -1365,29 +1299,29 @@ static void atk04_critcalc(void) u8 holdEffect; u16 item, critChance; - item = gBattleMons[gBankAttacker].item; + item = gBattleMons[gBattlerAttacker].item; if (item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[gBankAttacker].holdEffect; + holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; else holdEffect = ItemId_GetHoldEffect(item); - gStringBank = gBankAttacker; + gPotentialItemEffectBattler = gBattlerAttacker; - critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + (holdEffect == HOLD_EFFECT_SCOPE_LENS) - + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) - + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD); + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD); if (critChance > 4) critChance = 4; - if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) - && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) + if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR) + && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT) && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) && !(Random() % sCriticalHitChance[critChance])) gCritMultiplier = 2; @@ -1399,32 +1333,32 @@ static void atk04_critcalc(void) static void atk05_damagecalc(void) { - u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)]; - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, sideStatus, gDynamicBasePower, - gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget); + gBattleStruct->dynamicMoveType, gBattlerAttacker, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; - if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; - if (gProtectStructs[gBankAttacker].helpingHand) + if (gProtectStructs[gBattlerAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; gBattlescriptCurrInstr++; } -void AI_CalcDmg(u8 bankAtk, u8 bankDef) +void AI_CalcDmg(u8 attacker, u8 defender) { - u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)]; - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove, + u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker], &gBattleMons[defender], gCurrentMove, sideStatus, gDynamicBasePower, - gBattleStruct->dynamicMoveType, bankAtk, bankDef); + gBattleStruct->dynamicMoveType, attacker, defender); gDynamicBasePower = 0; gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; - if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; - if (gProtectStructs[bankAtk].helpingHand) + if (gProtectStructs[attacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; } @@ -1437,26 +1371,26 @@ static void ModulateDmgByType(u8 multiplier) switch (multiplier) { case TYPE_MUL_NO_EFFECT: - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; - gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE; break; case TYPE_MUL_NOT_EFFECTIVE: - if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) - gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) + gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE; else - gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE; + gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; } break; case TYPE_MUL_SUPER_EFFECTIVE: - if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) - gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; else - gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE; + gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE; } break; } @@ -1476,20 +1410,20 @@ static void atk06_typecalc(void) GET_MOVE_TYPE(gCurrentMove, moveType); // check stab - if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType) + if (gBattleMons[gBattlerAttacker].type1 == moveType || gBattleMons[gBattlerAttacker].type2 == moveType) { gBattleMoveDamage = gBattleMoveDamage * 15; gBattleMoveDamage = gBattleMoveDamage / 10; } - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { - gLastUsedAbility = gBattleMons[gBankTarget].ability; - gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gLastLandedMoves[gBankTarget] = 0; - gLastHitByType[gBankTarget] = 0; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else { @@ -1497,7 +1431,7 @@ static void atk06_typecalc(void) { if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) break; i += 3; continue; @@ -1505,30 +1439,30 @@ static void atk06_typecalc(void) else if (TYPE_EFFECT_ATK_TYPE(i) == moveType) { // check type1 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1) ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i)); // check type2 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 && - gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 && + gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2) ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i)); } i += 3; } } - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 - && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2 + && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleMoveFlags |= MOVESTATUS_MISSED; - gLastLandedMoves[gBankTarget] = 0; - gLastHitByType[gBankTarget] = 0; + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gProtectStructs[gBankAttacker].targetNotAffected = 1; + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; gBattlescriptCurrInstr++; } @@ -1544,11 +1478,11 @@ static void CheckWonderGuardAndLevitate(void) GET_MOVE_TYPE(gCurrentMove, moveType); - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { gLastUsedAbility = ABILITY_LEVITATE; gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE); + RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE); return; } @@ -1556,7 +1490,7 @@ static void CheckWonderGuardAndLevitate(void) { if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) break; i += 3; continue; @@ -1564,46 +1498,46 @@ static void CheckWonderGuardAndLevitate(void) if (TYPE_EFFECT_ATK_TYPE(i) == moveType) { // check no effect - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gProtectStructs[gBankAttacker].targetNotAffected = 1; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; } - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 && - gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 && + gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gProtectStructs[gBankAttacker].targetNotAffected = 1; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; } // check super effective - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20) flags |= 1; - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) flags |= 1; // check not very effective - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5) flags |= 2; - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) flags |= 2; } i += 3; } - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2) + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2) { if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD); + RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD); } } } @@ -1617,32 +1551,32 @@ static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as Mo switch (multiplier) { case TYPE_MUL_NO_EFFECT: - *flags |= MOVESTATUS_NOTAFFECTED; - *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; - *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE; break; case TYPE_MUL_NOT_EFFECTIVE: - if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT)) { - if (*flags & MOVESTATUS_SUPEREFFECTIVE) - *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + if (*flags & MOVE_RESULT_SUPER_EFFECTIVE) + *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE; else - *flags |= MOVESTATUS_NOTVERYEFFECTIVE; + *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; } break; case TYPE_MUL_SUPER_EFFECTIVE: - if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT)) { - if (*flags & MOVESTATUS_NOTVERYEFFECTIVE) - *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; else - *flags |= MOVESTATUS_SUPEREFFECTIVE; + *flags |= MOVE_RESULT_SUPER_EFFECTIVE; } break; } } -u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) +u8 TypeCalc(u16 move, u8 attacker, u8 defender) { s32 i = 0; u8 flags = 0; @@ -1654,15 +1588,15 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) moveType = gBattleMoves[move].type; // check stab - if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType) + if (gBattleMons[attacker].type1 == moveType || gBattleMons[attacker].type2 == moveType) { gBattleMoveDamage = gBattleMoveDamage * 15; gBattleMoveDamage = gBattleMoveDamage / 10; } - if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { - flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); } else { @@ -1670,7 +1604,7 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) { if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) { - if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT) + if (gBattleMons[defender].status2 & STATUS2_FORESIGHT) break; i += 3; continue; @@ -1679,23 +1613,23 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) else if (TYPE_EFFECT_ATK_TYPE(i) == moveType) { // check type1 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[bankDef].type1) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1) ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); // check type2 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[bankDef].type2 && - gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 && + gBattleMons[defender].type1 != gBattleMons[defender].type2) ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); } i += 3; } } - if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) - && AttacksThisTurn(bankAtk, move) == 2 - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED) + && AttacksThisTurn(attacker, move) == 2 + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) && gBattleMoves[move].power) { - flags |= MOVESTATUS_MISSED; + flags |= MOVE_RESULT_MISSED; } return flags; } @@ -1714,7 +1648,7 @@ u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility) if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND) { - flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED; + flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE; } else { @@ -1738,9 +1672,9 @@ u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility) } } if (targetAbility == ABILITY_WONDER_GUARD - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) && gBattleMoves[move].power) - flags |= MOVESTATUS_NOTAFFECTED; + flags |= MOVE_RESULT_DOESNT_AFFECT_FOE; return flags; } @@ -1766,46 +1700,47 @@ static void Unused_ApplyRandomDmgMultiplier(void) static void atk07_adjustnormaldamage(void) { - u8 holdEffect, quality; + u8 holdEffect, param; ApplyRandomDmgMultiplier(); - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gPotentialItemEffectBattler = gBattlerTarget; - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) goto END; - if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured - && !gSpecialStatuses[gBankTarget].focusBanded) + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured + && !gSpecialStatuses[gBattlerTarget].focusBanded) goto END; - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) goto END; - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; - if (gProtectStructs[gBankTarget].endured) + if (gProtectStructs[gBattlerTarget].endured) { - gBattleMoveFlags |= MOVESTATUS_ENDURED; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; } - else if (gSpecialStatuses[gBankTarget].focusBanded) + else if (gSpecialStatuses[gBattlerTarget].focusBanded) { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; } END: @@ -1814,44 +1749,45 @@ static void atk07_adjustnormaldamage(void) static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect. { - u8 holdEffect, quality; + u8 holdEffect, param; ApplyRandomDmgMultiplier(); - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gPotentialItemEffectBattler = gBattlerTarget; - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) goto END; - if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) + if (!gProtectStructs[gBattlerTarget].endured && !gSpecialStatuses[gBattlerTarget].focusBanded) goto END; - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) goto END; - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; - if (gProtectStructs[gBankTarget].endured) + if (gProtectStructs[gBattlerTarget].endured) { - gBattleMoveFlags |= MOVESTATUS_ENDURED; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; } - else if (gSpecialStatuses[gBankTarget].focusBanded) + else if (gSpecialStatuses[gBattlerTarget].focusBanded) { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; } END: @@ -1860,7 +1796,7 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't static void atk09_attackanimation(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) @@ -1880,17 +1816,17 @@ static void atk09_attackanimation(void) gBattlescriptCurrInstr++; return; } - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { u8 multihit; - gActiveBank = gBankAttacker; + gActiveBattler = gBattlerAttacker; - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) multihit = gMultiHitCounter; else if (gMultiHitCounter != 0 && gMultiHitCounter != 1) { - if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) multihit = 1; else multihit = gMultiHitCounter; @@ -1898,10 +1834,10 @@ static void atk09_attackanimation(void) else multihit = gMultiHitCounter; - EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit); + BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit); gBattleScripting.animTurn += 1; gBattleScripting.animTargetsHit += 1; - MarkBufferBankForExecution(gBankAttacker); + MarkBattlerForControllerExec(gBattlerAttacker); gBattlescriptCurrInstr++; } else @@ -1914,22 +1850,22 @@ static void atk09_attackanimation(void) static void atk0A_waitanimation(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattlescriptCurrInstr++; } static void atk0B_healthbarupdate(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { - PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank); + PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler); } else { @@ -1943,10 +1879,10 @@ static void atk0B_healthbarupdate(void) else healthValue = maxPossibleDmgValue; - EmitHealthBarUpdate(0, healthValue); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitHealthBarUpdate(0, healthValue); + MarkBattlerForControllerExec(gActiveBattler); - if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0) gBattleResults.unk5_0 = 1; } } @@ -1958,7 +1894,7 @@ static void atk0C_datahpupdate(void) { u32 moveType; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattleStruct->dynamicMoveType == 0) @@ -1968,27 +1904,27 @@ static void atk0C_datahpupdate(void) else moveType = gBattleMoves[gCurrentMove].type; - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { - if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) + if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage) { - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; - gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage; + gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage; gHpDealt = gBattleMoveDamage; } else { - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; - gHpDealt = gDisableStructs[gActiveBank].substituteHP; - gDisableStructs[gActiveBank].substituteHP = 0; + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP; + gHpDealt = gDisableStructs[gActiveBattler].substituteHP; + gDisableStructs[gActiveBattler].substituteHP = 0; } // check substitute fading - if (gDisableStructs[gActiveBank].substituteHP == 0) + if (gDisableStructs[gActiveBattler].substituteHP == 0) { gBattlescriptCurrInstr += 2; BattleScriptPushCursor(); @@ -2001,9 +1937,9 @@ static void atk0C_datahpupdate(void) gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); if (gBattleMoveDamage < 0) // hp goes up { - gBattleMons[gActiveBank].hp -= gBattleMoveDamage; - if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) - gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; + gBattleMons[gActiveBattler].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP) + gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP; } else // hp goes down @@ -2014,79 +1950,79 @@ static void atk0C_datahpupdate(void) } else { - gTakenDmg[gActiveBank] += gBattleMoveDamage; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - gTakenDmgBanks[gActiveBank] = gBankAttacker; + gTakenDmg[gActiveBattler] += gBattleMoveDamage; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker; else - gTakenDmgBanks[gActiveBank] = gBankTarget; + gTakenDmgByBattler[gActiveBattler] = gBattlerTarget; } - if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) + if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage) { - gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + gBattleMons[gActiveBattler].hp -= gBattleMoveDamage; gHpDealt = gBattleMoveDamage; } else { - gHpDealt = gBattleMons[gActiveBank].hp; - gBattleMons[gActiveBank].hp = 0; + gHpDealt = gBattleMons[gActiveBattler].hp; + gBattleMons[gActiveBattler].hp = 0; } - if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) - gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; + if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBattler].dmg = gHpDealt; - if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + if (IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) { - gProtectStructs[gActiveBank].physicalDmg = gHpDealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + gProtectStructs[gActiveBattler].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_TARGET) { - gProtectStructs[gActiveBank].physicalBank = gBankAttacker; - gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; + gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker; } else { - gProtectStructs[gActiveBank].physicalBank = gBankTarget; - gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; + gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget; + gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget; } } - else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) + else if (!IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000)) { - gProtectStructs[gActiveBank].specialDmg = gHpDealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + gProtectStructs[gActiveBattler].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_TARGET) { - gProtectStructs[gActiveBank].specialBank = gBankAttacker; - gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; + gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker; } else { - gProtectStructs[gActiveBank].specialBank = gBankTarget; - gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; + gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget; + gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget; } } } gHitMarker &= ~(HITMARKER_x100000); - EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp); + MarkBattlerForControllerExec(gActiveBattler); } } else { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = 0xFFFF; } gBattlescriptCurrInstr += 2; } static void atk0D_critmessage(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker); + PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker); gBattleCommunication[MSG_DISPLAY] = 1; } gBattlescriptCurrInstr++; @@ -2095,44 +2031,44 @@ static void atk0D_critmessage(void) static void atk0E_effectivenesssound(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = gBankTarget; - if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) + gActiveBattler = gBattlerTarget; + if (!(gMoveResultFlags & MOVE_RESULT_MISSED)) { - switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED))) { - case MOVESTATUS_SUPEREFFECTIVE: - EmitPlaySE(0, SE_KOUKA_H); - MarkBufferBankForExecution(gActiveBank); + case MOVE_RESULT_SUPER_EFFECTIVE: + BtlController_EmitPlaySE(0, SE_KOUKA_H); + MarkBattlerForControllerExec(gActiveBattler); break; - case MOVESTATUS_NOTVERYEFFECTIVE: - EmitPlaySE(0, SE_KOUKA_L); - MarkBufferBankForExecution(gActiveBank); + case MOVE_RESULT_NOT_VERY_EFFECTIVE: + BtlController_EmitPlaySE(0, SE_KOUKA_L); + MarkBattlerForControllerExec(gActiveBattler); break; - case MOVESTATUS_NOTAFFECTED: - case MOVESTATUS_FAILED: + case MOVE_RESULT_DOESNT_AFFECT_FOE: + case MOVE_RESULT_FAILED: // no sound break; - case MOVESTATUS_ENDURED: - case MOVESTATUS_ONEHITKO: - case MOVESTATUS_HUNGON: + case MOVE_RESULT_FOE_ENDURED: + case MOVE_RESULT_ONE_HIT_KO: + case MOVE_RESULT_FOE_HUNG_ON: default: - if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) { - EmitPlaySE(0, SE_KOUKA_H); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPlaySE(0, SE_KOUKA_H); + MarkBattlerForControllerExec(gActiveBattler); } - else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) { - EmitPlaySE(0, SE_KOUKA_L); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPlaySE(0, SE_KOUKA_L); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))) + else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED))) { - EmitPlaySE(0, SE_KOUKA_M); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPlaySE(0, SE_KOUKA_M); + MarkBattlerForControllerExec(gActiveBattler); } break; } @@ -2144,10 +2080,10 @@ static void atk0F_resultmessage(void) { u32 stringId = 0; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) + if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2)) { stringId = gMissStringIds[gBattleCommunication[6]]; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2155,64 +2091,64 @@ static void atk0F_resultmessage(void) else { gBattleCommunication[MSG_DISPLAY] = 1; - switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED))) { - case MOVESTATUS_SUPEREFFECTIVE: + case MOVE_RESULT_SUPER_EFFECTIVE: stringId = STRINGID_SUPEREFFECTIVE; break; - case MOVESTATUS_NOTVERYEFFECTIVE: + case MOVE_RESULT_NOT_VERY_EFFECTIVE: stringId = STRINGID_NOTVERYEFFECTIVE; break; - case MOVESTATUS_ONEHITKO: + case MOVE_RESULT_ONE_HIT_KO: stringId = STRINGID_ONEHITKO; break; - case MOVESTATUS_ENDURED: + case MOVE_RESULT_FOE_ENDURED: stringId = STRINGID_PKMNENDUREDHIT; break; - case MOVESTATUS_FAILED: + case MOVE_RESULT_FAILED: stringId = STRINGID_BUTITFAILED; break; - case MOVESTATUS_NOTAFFECTED: + case MOVE_RESULT_DOESNT_AFFECT_FOE: stringId = STRINGID_ITDOESNTAFFECT; break; - case MOVESTATUS_HUNGON: - gLastUsedItem = gBattleMons[gBankTarget].item; - gStringBank = gBankTarget; - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + case MOVE_RESULT_FOE_HUNG_ON: + gLastUsedItem = gBattleMons[gBattlerTarget].item; + gPotentialItemEffectBattler = gBattlerTarget; + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; default: - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) { stringId = STRINGID_ITDOESNTAFFECT; } - else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) + else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO) { - gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); - gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); - gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); + gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO); + gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE); + gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; return; } - else if (gBattleMoveFlags & MOVESTATUS_ENDURED) + else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED) { - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_EnduredMsg; return; } - else if (gBattleMoveFlags & MOVESTATUS_HUNGON) + else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON) { - gLastUsedItem = gBattleMons[gBankTarget].item; - gStringBank = gBankTarget; - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + gLastUsedItem = gBattleMons[gBattlerTarget].item; + gPotentialItemEffectBattler = gBattlerTarget; + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; } - else if (gBattleMoveFlags & MOVESTATUS_FAILED) + else if (gMoveResultFlags & MOVE_RESULT_FAILED) { stringId = STRINGID_BUTITFAILED; } @@ -2224,17 +2160,17 @@ static void atk0F_resultmessage(void) } if (stringId) - PrepareStringBattle(stringId, gBankAttacker); + PrepareStringBattle(stringId, gBattlerAttacker); gBattlescriptCurrInstr++; } static void atk10_printstring(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); - PrepareStringBattle(var, gBankAttacker); + PrepareStringBattle(var, gBattlerAttacker); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; } @@ -2242,10 +2178,10 @@ static void atk10_printstring(void) static void atk11_printselectionstring(void) { - gActiveBank = gBankAttacker; + gActiveBattler = gBattlerAttacker; - EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2253,7 +2189,7 @@ static void atk11_printselectionstring(void) static void atk12_waitmessage(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { if (!gBattleCommunication[MSG_DISPLAY]) { @@ -2274,12 +2210,12 @@ static void atk12_waitmessage(void) static void atk13_printfromtable(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; - PrepareStringBattle(*ptr, gBankAttacker); + PrepareStringBattle(*ptr, gBattlerAttacker); gBattlescriptCurrInstr += 5; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2288,26 +2224,26 @@ static void atk13_printfromtable(void) static void atk14_printselectionstringfromtable(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; - gActiveBank = gBankAttacker; - EmitPrintSelectionString(0, *ptr); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitPrintSelectionString(0, *ptr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; gBattleCommunication[MSG_DISPLAY] = 1; } } -u8 BankGetTurnOrder(u8 bank) +u8 GetBattlerTurnOrderNum(u8 battlerId) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBanksByTurnOrder[i] == bank) + if (gBattleTurnOrder[i] == battlerId) break; } return i; @@ -2334,67 +2270,67 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) { - gEffectBank = gBankAttacker; // bank that effects get applied on + gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); affectsUser = MOVE_EFFECT_AFFECTS_USER; - gBattleScripting.bank = gBankTarget; // theoretically the attacker + gBattleScripting.battler = gBattlerTarget; // theoretically the attacker } else { - gEffectBank = gBankTarget; - gBattleScripting.bank = gBankAttacker; + gEffectBattler = gBattlerTarget; + gBattleScripting.battler = gBattlerAttacker; } - if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) INCREMENT_RESET_RETURN - if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) INCREMENT_RESET_RETURN - if (gBattleMons[gEffectBank].hp == 0 + if (gBattleMons[gEffectBattler].hp == 0 && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) INCREMENT_RESET_RETURN - if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) + if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) INCREMENT_RESET_RETURN if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change { switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { - case STATUS_SLEEP: + case STATUS1_SLEEP: // check active uproar - if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF) + if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF) { - for (gActiveBank = 0; - gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); - gActiveBank++) + for (gActiveBattler = 0; + gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); + gActiveBattler++) {} } else - gActiveBank = gNoOfAllBanks; + gActiveBattler = gBattlersCount; - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; - if (gActiveBank != gNoOfAllBanks) + if (gActiveBattler != gBattlersCount) break; - if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) + if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT) break; - if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) + if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA) break; - CancelMultiTurnMoves(gEffectBank); + CancelMultiTurnMoves(gEffectBattler); statusChanged = TRUE; break; - case STATUS_POISON: - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY + case STATUS1_POISON: + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; - RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; @@ -2410,8 +2346,8 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON - || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON + || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2421,27 +2357,27 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MULTISTRING_CHOOSER] = 2; RESET_RETURN } - if (gBattleMons[gEffectBank].type1 == TYPE_POISON) + if (gBattleMons[gEffectBattler].type1 == TYPE_POISON) break; - if (gBattleMons[gEffectBank].type2 == TYPE_POISON) + if (gBattleMons[gEffectBattler].type2 == TYPE_POISON) break; - if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) + if (gBattleMons[gEffectBattler].type1 == TYPE_STEEL) break; - if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) + if (gBattleMons[gEffectBattler].type2 == TYPE_STEEL) break; - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) break; statusChanged = TRUE; break; - case STATUS_BURN: - if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL + case STATUS1_BURN: + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_WATER_VEIL; - RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); + RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_BRNPrevention; @@ -2456,8 +2392,8 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE - || gBattleMons[gEffectBank].type2 == TYPE_FIRE) + if ((gBattleMons[gEffectBattler].type1 == TYPE_FIRE + || gBattleMons[gEffectBattler].type2 == TYPE_FIRE) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2467,41 +2403,41 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MULTISTRING_CHOOSER] = 2; RESET_RETURN } - if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) + if (gBattleMons[gEffectBattler].type1 == TYPE_FIRE) break; - if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) + if (gBattleMons[gEffectBattler].type2 == TYPE_FIRE) break; - if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL) + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL) break; - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; statusChanged = TRUE; break; - case STATUS_FREEZE: + case STATUS1_FREEZE: if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) noSunCanFreeze = FALSE; - if (gBattleMons[gEffectBank].type1 == TYPE_ICE) + if (gBattleMons[gEffectBattler].type1 == TYPE_ICE) break; - if (gBattleMons[gEffectBank].type2 == TYPE_ICE) + if (gBattleMons[gEffectBattler].type2 == TYPE_ICE) break; - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; if (noSunCanFreeze == 0) break; - if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR) + if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR) break; - CancelMultiTurnMoves(gEffectBank); + CancelMultiTurnMoves(gEffectBattler); statusChanged = TRUE; break; - case STATUS_PARALYSIS: - if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) + case STATUS1_PARALYSIS: + if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER) { if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_LIMBER; - RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); + RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PRLZPrevention; @@ -2520,16 +2456,16 @@ void SetMoveEffect(bool8 primary, u8 certain) else break; } - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; statusChanged = TRUE; break; - case STATUS_TOXIC_POISON: - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + case STATUS1_TOXIC_POISON: + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; - RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; @@ -2545,8 +2481,8 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON - || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON + || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2556,25 +2492,25 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MULTISTRING_CHOOSER] = 2; RESET_RETURN } - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; - if (gBattleMons[gEffectBank].type1 != TYPE_POISON - && gBattleMons[gEffectBank].type2 != TYPE_POISON - && gBattleMons[gEffectBank].type1 != TYPE_STEEL - && gBattleMons[gEffectBank].type2 != TYPE_STEEL) + if (gBattleMons[gEffectBattler].type1 != TYPE_POISON + && gBattleMons[gEffectBattler].type2 != TYPE_POISON + && gBattleMons[gEffectBattler].type1 != TYPE_STEEL + && gBattleMons[gEffectBattler].type2 != TYPE_STEEL) { - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) break; // It's redundant, because at this point we know the status1 value is 0. - gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON); - gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON); + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON); + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON); statusChanged = TRUE; break; } else { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; } break; } @@ -2582,16 +2518,16 @@ void SetMoveEffect(bool8 primary, u8 certain) { BattleScriptPush(gBattlescriptCurrInstr + 1); - if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) - gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP) + gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2); else - gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - gActiveBank = gEffectBank; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gEffectBattler; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { @@ -2626,7 +2562,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { gBattlescriptCurrInstr++; } @@ -2636,26 +2572,26 @@ void SetMoveEffect(bool8 primary, u8 certain) switch (gBattleCommunication[MOVE_EFFECT_BYTE]) { case MOVE_EFFECT_CONFUSION: - if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO - || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) + if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION) { gBattlescriptCurrInstr++; } else { - gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; + gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; } break; case MOVE_EFFECT_FLINCH: - if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) + if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS) { if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_INNER_FOCUS; - RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); + RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS); gBattlescriptCurrInstr = BattleScript_FlinchPrevention; } else @@ -2665,18 +2601,18 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber) - gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber) + gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr++; } break; case MOVE_EFFECT_UPROAR: - if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)) + if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR)) { - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2687,10 +2623,10 @@ void SetMoveEffect(bool8 primary, u8 certain) } break; case MOVE_EFFECT_PAYDAY: - if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) + if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER) { u16 PayDay = gPaydayMoney; - gPaydayMoney += (gBattleMons[gBankAttacker].level * 5); + gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5); if (PayDay > gPaydayMoney) gPaydayMoney = 0xFFFF; } @@ -2698,7 +2634,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_TRI_ATTACK: - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) { gBattlescriptCurrInstr++; } @@ -2709,23 +2645,23 @@ void SetMoveEffect(bool8 primary, u8 certain) } break; case MOVE_EFFECT_CHARGING: - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gProtectStructs[gEffectBank].chargingTurn = 1; + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gProtectStructs[gEffectBattler].chargingTurn = 1; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_WRAP: - if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) + if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED) { gBattlescriptCurrInstr++; } else { - gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD; + gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD; - *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; - *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; - *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; + *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove; + *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8; + *(gBattleStruct->wrappedBy + gEffectBattler) = gBattlerAttacker; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2832,13 +2768,13 @@ void SetMoveEffect(bool8 primary, u8 certain) } break; case MOVE_EFFECT_RECHARGE: - gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; - gDisableStructs[gEffectBank].rechargeCounter = 2; - gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBattler].rechargeCounter = 2; + gLockedMoves[gEffectBattler] = gCurrentMove; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_RAGE: - gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_STEAL_ITEM: @@ -2849,8 +2785,8 @@ void SetMoveEffect(bool8 primary, u8 certain) break; } - side = GetBankSide(gBankAttacker); - if (GetBankSide(gBankAttacker) == SIDE_OPPONENT + side = GetBattlerSide(gBattlerAttacker); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER @@ -2866,56 +2802,56 @@ void SetMoveEffect(bool8 primary, u8 certain) | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE)) - && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) + && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) { gBattlescriptCurrInstr++; } - else if (gBattleMons[gBankTarget].item - && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + else if (gBattleMons[gBattlerTarget].item + && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_NoItemSteal; - gLastUsedAbility = gBattleMons[gBankTarget].ability; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } - else if (gBattleMons[gBankAttacker].item != 0 - || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY - || IS_ITEM_MAIL(gBattleMons[gBankTarget].item) - || gBattleMons[gBankTarget].item == 0) + else if (gBattleMons[gBattlerAttacker].item != 0 + || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item) + || gBattleMons[gBattlerTarget].item == 0) { gBattlescriptCurrInstr++; } else { - u16* changedItem = &gBattleStruct->changedItems[gBankAttacker]; - gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item; - gBattleMons[gBankTarget].item = 0; + u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker]; + gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item; + gBattleMons[gBattlerTarget].item = 0; - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); - MarkBufferBankForExecution(gBankAttacker); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBattlerForControllerExec(gBattlerAttacker); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); - MarkBufferBankForExecution(gBankTarget); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_ItemSteal; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; } } break; case MOVE_EFFECT_PREVENT_ESCAPE: - gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION; - gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker; + gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_NIGHTMARE: - gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; + gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_ALL_STATS_UP: @@ -2927,17 +2863,17 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr = BattleScript_RapidSpinAway; break; case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts - if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)) + if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS)) { gBattlescriptCurrInstr++; } else { - gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; @@ -2956,21 +2892,21 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_THRASH: - if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE) + if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE) { gBattlescriptCurrInstr++; } else { - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA); } break; case MOVE_EFFECT_KNOCK_OFF: - if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD) + if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD) { - if (gBattleMons[gEffectBank].item == 0) + if (gBattleMons[gEffectBattler].item == 0) { gBattlescriptCurrInstr++; } @@ -2978,23 +2914,23 @@ void SetMoveEffect(bool8 primary, u8 certain) { gLastUsedAbility = ABILITY_STICKY_HOLD; gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; - RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); + RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD); } break; } - if (gBattleMons[gEffectBank].item) + if (gBattleMons[gEffectBattler].item) { - side = GetBankSide(gEffectBank); + side = GetBattlerSide(gEffectBattler); - gLastUsedItem = gBattleMons[gEffectBank].item; - gBattleMons[gEffectBank].item = 0; - gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; + gLastUsedItem = gBattleMons[gEffectBattler].item; + gBattleMons[gEffectBattler].item = 0; + gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_KnockedOff; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0; } else { @@ -3016,20 +2952,20 @@ static void atk15_seteffectwithchance(void) { u32 percentChance; - if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE) percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; else percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); SetMoveEffect(0, MOVE_EFFECT_CERTAIN); } else if (Random() % 100 < percentChance && gBattleCommunication[MOVE_EFFECT_BYTE] - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { if (percentChance >= 100) SetMoveEffect(0, MOVE_EFFECT_CERTAIN); @@ -3057,12 +2993,12 @@ static void atk17_seteffectsecondary(void) static void atk18_clearstatusfromeffect(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) - gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else - gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattlescriptCurrInstr += 2; @@ -3075,14 +3011,14 @@ static void atk19_tryfaintmon(void) if (gBattlescriptCurrInstr[2] != 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) { BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); BattleScriptPop(); gBattlescriptCurrInstr = BS_ptr; - gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); } else { @@ -3091,62 +3027,62 @@ static void atk19_tryfaintmon(void) } else { - u8 bank; + u8 battlerId; - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + if (gBattlescriptCurrInstr[1] == BS_ATTACKER) { - gActiveBank = gBankAttacker; - bank = gBankTarget; + gActiveBattler = gBattlerAttacker; + battlerId = gBattlerTarget; BS_ptr = BattleScript_FaintAttacker; } else { - gActiveBank = gBankTarget; - bank = gBankAttacker; + gActiveBattler = gBattlerTarget; + battlerId = gBattlerAttacker; BS_ptr = BattleScript_FaintTarget; } - if (!(gAbsentBankFlags & gBitTable[gActiveBank]) - && gBattleMons[gActiveBank].hp == 0) + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]) + && gBattleMons[gActiveBattler].hp == 0) { - gHitMarker |= HITMARKER_FAINTED(gActiveBank); + gHitMarker |= HITMARKER_FAINTED(gActiveBattler); BattleScriptPush(gBattlescriptCurrInstr + 7); gBattlescriptCurrInstr = BS_ptr; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { gHitMarker |= HITMARKER_x400000; if (gBattleResults.playerFaintCounter < 0xFF) gBattleResults.playerFaintCounter++; - AdjustFriendshipOnBattleFaint(gActiveBank); + AdjustFriendshipOnBattleFaint(gActiveBattler); } else { if (gBattleResults.opponentFaintCounter < 0xFF) gBattleResults.opponentFaintCounter++; - gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); } - if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0) + if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0) { gHitMarker &= ~(HITMARKER_DESTINYBOND); BattleScriptPush(gBattlescriptCurrInstr); - gBattleMoveDamage = gBattleMons[bank].hp; + gBattleMoveDamage = gBattleMons[battlerId].hp; gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; } - if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE) + if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE) && !(gHitMarker & HITMARKER_GRUDGE) - && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) - && gBattleMons[gBankAttacker].hp != 0 + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) + && gBattleMons[gBattlerAttacker].hp != 0 && gCurrentMove != MOVE_STRUGGLE) { - u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBankAttacker); + u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); - gBattleMons[gBankAttacker].pp[moveIndex] = 0; + gBattleMons[gBattlerAttacker].pp[moveIndex] = 0; BattleScriptPush(gBattlescriptCurrInstr); gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; - gActiveBank = gBankAttacker; - EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]); + MarkBattlerForControllerExec(gActiveBattler); - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex]) } } else @@ -3158,26 +3094,26 @@ static void atk19_tryfaintmon(void) static void atk1A_dofaintanimation(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitFaintAnimation(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitFaintAnimation(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } } static void atk1B_cleareffectsonfaint(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) + if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0) { - gBattleMons[gActiveBank].status1 = 0; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gBattleMons[gActiveBattler].status1 = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); } FaintClearSetData(); // Effects like attractions, trapping, etc. @@ -3187,11 +3123,11 @@ static void atk1B_cleareffectsonfaint(void) static void atk1C_jumpifstatus(void) { - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); - if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) + if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 10; @@ -3199,11 +3135,11 @@ static void atk1C_jumpifstatus(void) static void atk1D_jumpifstatus2(void) { - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); - if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) + if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 10; @@ -3211,45 +3147,45 @@ static void atk1D_jumpifstatus2(void) static void atk1E_jumpifability(void) { - u8 bank; + u8 battlerId; u8 ability = gBattlescriptCurrInstr[2]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE) + if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE) { - bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); - if (bank) + battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0); + if (battlerId) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank - 1, gLastUsedAbility); - gBattleScripting.bankWithAbility = bank - 1; + RecordAbilityBattle(battlerId - 1, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId - 1; } else gBattlescriptCurrInstr += 7; } - else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE) + else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE) { - bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); - if (bank) + battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0); + if (battlerId) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank - 1, gLastUsedAbility); - gBattleScripting.bankWithAbility = bank - 1; + RecordAbilityBattle(battlerId - 1, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId - 1; } else gBattlescriptCurrInstr += 7; } else { - bank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMons[bank].ability == ability) + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gBattleMons[battlerId].ability == ability) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank, gLastUsedAbility); - gBattleScripting.bankWithAbility = bank; + RecordAbilityBattle(battlerId, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId; } else gBattlescriptCurrInstr += 7; @@ -3262,15 +3198,15 @@ static void atk1F_jumpifsideaffecting(void) u16 flags; const u8* jumpPtr; - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) - side = GET_BANK_SIDE(gBankAttacker); + if (gBattlescriptCurrInstr[1] == BS_ATTACKER) + side = GET_BATTLER_SIDE(gBattlerAttacker); else - side = GET_BANK_SIDE(gBankTarget); + side = GET_BATTLER_SIDE(gBattlerTarget); flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); - if (gSideAffecting[side] & flags) + if (gSideStatuses[side] & flags) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 8; @@ -3279,8 +3215,8 @@ static void atk1F_jumpifsideaffecting(void) static void atk20_jumpifstat(void) { u8 ret = 0; - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); - u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]]; + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]]; switch (gBattlescriptCurrInstr[2]) { @@ -3321,20 +3257,20 @@ static void atk21_jumpifstatus3condition(void) u32 flags; const u8 *jumpPtr; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); if (gBattlescriptCurrInstr[6]) { - if ((gStatuses3[gActiveBank] & flags) != 0) + if ((gStatuses3[gActiveBattler] & flags) != 0) gBattlescriptCurrInstr += 11; else gBattlescriptCurrInstr = jumpPtr; } else { - if ((gStatuses3[gActiveBank] & flags) != 0) + if ((gStatuses3[gActiveBattler] & flags) != 0) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 11; @@ -3343,11 +3279,11 @@ static void atk21_jumpifstatus3condition(void) static void atk22_jumpiftype(void) { - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u8 type = gBattlescriptCurrInstr[2]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) + if (gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 7; @@ -3363,13 +3299,13 @@ static void atk23_getexp(void) s32 viaExpShare = 0; u16* exp = &gBattleStruct->expValue; - gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]); - sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1]; switch (gBattleScripting.atk23_state) { case 0: // check if should receive exp at all - if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & + if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x4000000 @@ -3383,7 +3319,7 @@ static void atk23_getexp(void) else { gBattleScripting.atk23_state++; - gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]]; + gBattleStruct->field_DF |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]]; } break; case 1: // calculate experience points to redistribute @@ -3409,7 +3345,7 @@ static void atk23_getexp(void) viaExpShare++; } - calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; + calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7; if (viaExpShare) // at least one mon is getting exp via exp share { @@ -3430,14 +3366,14 @@ static void atk23_getexp(void) } gBattleScripting.atk23_state++; - gBattleStruct->expGetterId = 0; + gBattleStruct->expGetterMonId = 0; gBattleStruct->sentInPokes = sentIn; } // fall through case 2: // set exp value to the poke in expgetter_id and print message - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM); if (item == ITEM_ENIGMA_BERRY) holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; @@ -3450,7 +3386,7 @@ static void atk23_getexp(void) gBattleScripting.atk23_state = 5; gBattleMoveDamage = 0; // used for exp } - else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL) + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_MON_LEVEL) { *(&gBattleStruct->sentInPokes) >>= 1; gBattleScripting.atk23_state = 5; @@ -3466,7 +3402,7 @@ static void atk23_getexp(void) gBattleStruct->wildVictorySong++; } - if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP)) + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP)) { if (gBattleStruct->sentInPokes & 1) gBattleMoveDamage = *exp; @@ -3480,10 +3416,10 @@ static void atk23_getexp(void) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId])) + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId])) { // check if the pokemon doesn't belong to the player - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3) + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3) { i = 0x149; } @@ -3498,31 +3434,31 @@ static void atk23_getexp(void) i = 0x149; } - // get exp getter bank + // get exp getter battlerId if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2])) - gBattleStruct->expGetterBank = 2; + if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2])) + gBattleStruct->expGetterBattlerId = 2; else { - if (!(gAbsentBankFlags & gBitTable[0])) - gBattleStruct->expGetterBank = 0; + if (!(gAbsentBattlerFlags & gBitTable[0])) + gBattleStruct->expGetterBattlerId = 0; else - gBattleStruct->expGetterBank = 2; + gBattleStruct->expGetterBattlerId = 2; } } else - gBattleStruct->expGetterBank = 0; + gBattleStruct->expGetterBattlerId = 0; - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId) // buffer 'gained' or 'gained a boosted' PREPARE_STRING_BUFFER(gBattleTextBuff2, i) PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) - PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank); - MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); + PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species); } gBattleStruct->sentInPokes >>= 1; gBattleScripting.atk23_state++; @@ -3530,72 +3466,72 @@ static void atk23_getexp(void) } break; case 3: // Set stats and give exp - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; - if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) + gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_MON_LEVEL) { - BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); - BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); - BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); - BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); + gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); - gActiveBank = gBattleStruct->expGetterBank; - EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattleStruct->expGetterBattlerId; + BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage); + MarkBattlerForControllerExec(gActiveBattler); } gBattleScripting.atk23_state++; } break; case 4: // lvl up if necessary - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = gBattleStruct->expGetterBank; - if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP) + gActiveBattler = gBattleStruct->expGetterBattlerId; + if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP) { - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId) + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId) - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL)) + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL)) BattleScriptPushCursor(); - gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId]; gBattlescriptCurrInstr = BattleScript_LevelUp; - gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); - AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); + gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0); // update battle mon structure after level up - if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp) { - gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); - gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); // Why is this duplicated? - gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); - gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); - gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); - gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); } // What is else if? - if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); - gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); // Duplicated again, but this time there's no Sp Defense - gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); - gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); - gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); } gBattleScripting.atk23_state = 5; } @@ -3611,19 +3547,19 @@ static void atk23_getexp(void) gBattleScripting.atk23_state = 3; else { - gBattleStruct->expGetterId++; - if (gBattleStruct->expGetterId <= 5) + gBattleStruct->expGetterMonId++; + if (gBattleStruct->expGetterMonId <= 5) gBattleScripting.atk23_state = 2; // loop again else gBattleScripting.atk23_state = 6; // we're done } break; case 6: // increment instruction - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { // not sure why gf clears the item and ability here - gBattleMons[gBank1].item = 0; - gBattleMons[gBank1].ability = 0; + gBattleMons[gBattlerFainted].item = 0; + gBattleMons[gBattlerFainted].ability = 0; gBattlescriptCurrInstr += 2; } break; @@ -3636,7 +3572,7 @@ static void atk24(void) u16 HP_count = 0; s32 i; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID) @@ -3652,7 +3588,7 @@ static void atk24(void) for (i = 0; i < 6; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) - && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) { HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); } @@ -3660,7 +3596,7 @@ static void atk24(void) } if (HP_count == 0) - gBattleOutcome |= BATTLE_LOST; + gBattleOutcome |= B_OUTCOME_LOST; for (HP_count = 0, i = 0; i < 6; i++) { @@ -3672,7 +3608,7 @@ static void atk24(void) } if (HP_count == 0) - gBattleOutcome |= BATTLE_WON; + gBattleOutcome |= B_OUTCOME_WON; if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) { @@ -3680,13 +3616,13 @@ static void atk24(void) s32 foundOpponent; // Impossible to decompile loops. - for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2) + for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2) { if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) foundPlayer++; } - for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2) + for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2) { if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) foundOpponent++; @@ -3722,7 +3658,7 @@ static void atk24(void) mov r7, r8\n\ push {r7}\n\ movs r6, 0\n\ - ldr r0, =gBattleExecBuffer\n\ + ldr r0, =gBattleControllerExecFlags\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _0804ACE2\n\ @@ -3895,7 +3831,7 @@ static void atk24(void) beq _0804AF1A\n\ movs r3, 0\n\ movs r5, 0\n\ - ldr r0, =gNoOfAllBanks\n\ + ldr r0, =gBattlersCount\n\ ldrb r1, [r0]\n\ mov r12, r0\n\ ldr r7, =gBattlescriptCurrInstr\n\ @@ -4010,7 +3946,7 @@ static void atk24(void) static void MoveValuesCleanUp(void) { - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gBattleScripting.dmgMultiplier = 1; gCritMultiplier = 1; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; @@ -4309,7 +4245,7 @@ static void atk38_bicword(void) static void atk39_pause(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); if (++gPauseCounterBattle >= value) @@ -4322,19 +4258,19 @@ static void atk39_pause(void) static void atk3A_waitstate(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattlescriptCurrInstr++; } static void atk3B_healthbar_update(void) { - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - gActiveBank = gBankTarget; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gActiveBattler = gBattlerTarget; else - gActiveBank = gBankAttacker; + gActiveBattler = gBattlerAttacker; - EmitHealthBarUpdate(0, gBattleMoveDamage); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } @@ -4346,25 +4282,25 @@ static void atk3C_return(void) static void atk3D_end(void) { if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - sub_81A5718(gBankAttacker); + sub_81A5718(gBattlerAttacker); - gBattleMoveFlags = 0; - gActiveBank = 0; + gMoveResultFlags = 0; + gActiveBattler = 0; gCurrentActionFuncId = 0xB; } static void atk3E_end2(void) { - gActiveBank = 0; + gActiveBattler = 0; gCurrentActionFuncId = 0xB; } static void atk3F_end3(void) // pops the main function stack { BattleScriptPop(); - if (BATTLE_CALLBACKS_STACK->size) - BATTLE_CALLBACKS_STACK->size--; - gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; + if (gBattleResources->battleCallbackStack->size != 0) + gBattleResources->battleCallbackStack->size--; + gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size]; } static void atk41_call(void) @@ -4375,9 +4311,9 @@ static void atk41_call(void) static void atk42_jumpiftype2(void) { - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2) + if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); else gBattlescriptCurrInstr += 7; @@ -4393,22 +4329,22 @@ static void atk43_jumpifabilitypresent(void) static void atk44_endselectionscript(void) { - *(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE; + *(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE; } static void atk45_playanimation(void) { const u16* argumentPtr; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE) { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } else if (gHitMarker & HITMARKER_NO_ANIMATIONS) @@ -4421,18 +4357,18 @@ static void atk45_playanimation(void) || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } - else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) { gBattlescriptCurrInstr += 7; } else { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } } @@ -4442,7 +4378,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po const u16* argumentPtr; const u8* animationIdPtr; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); @@ -4450,8 +4386,8 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po || *animationIdPtr == B_ANIM_SNATCH_MOVE || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 10; } else if (gHitMarker & HITMARKER_NO_ANIMATIONS) @@ -4463,18 +4399,18 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES || *animationIdPtr == B_ANIM_HAIL_CONTINUES) { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 10; } - else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) { gBattlescriptCurrInstr += 10; } else { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 10; } } @@ -4511,7 +4447,7 @@ static void atk48_playstatchangeanimation(void) s32 changeableStats = 0; u32 statsToCheck = 0; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); statsToCheck = gBattlescriptCurrInstr[2]; if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down @@ -4523,19 +4459,19 @@ static void atk48_playstatchangeanimation(void) { if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK)) { - if (gBattleMons[gActiveBank].statStages[currStat] > 0) + if (gBattleMons[gActiveBattler].statStages[currStat] > 0) { statAnimId = checkingStatAnimId; changeableStats++; } } - else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer - && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY - && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE - && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) - && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) + else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer + && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC) + && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)) { - if (gBattleMons[gActiveBank].statStages[currStat] > 0) + if (gBattleMons[gActiveBattler].statStages[currStat] > 0) { statAnimId = checkingStatAnimId; changeableStats++; @@ -4558,7 +4494,7 @@ static void atk48_playstatchangeanimation(void) checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE; while (statsToCheck != 0) { - if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC) + if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC) { statAnimId = checkingStatAnimId; changeableStats++; @@ -4581,8 +4517,8 @@ static void atk48_playstatchangeanimation(void) } else if (changeableStats != 0 && gBattleScripting.field_1B == 0) { - EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); + MarkBattlerForControllerExec(gActiveBattler); if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1) gBattleScripting.field_1B = 1; gBattlescriptCurrInstr += 4; @@ -4612,8 +4548,8 @@ static void atk48_playstatchangeanimation(void) ldr r0, [r5]\n\ ldrb r0, [r0, 0x1]\n\ str r3, [sp]\n\ - bl GetBattleBank\n\ - ldr r2, =gActiveBank\n\ + bl GetBattlerForBattleScript\n\ + ldr r2, =gActiveBattler\n\ strb r0, [r2]\n\ ldr r0, [r5]\n\ ldrb r4, [r0, 0x2]\n\ @@ -4650,7 +4586,7 @@ _0804BA26:\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0804BA58\n\ - ldr r0, =gActiveBank\n\ + ldr r0, =gActiveBattler\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ @@ -4658,10 +4594,10 @@ _0804BA26:\n\ b _0804BAA0\n\ .pool\n\ _0804BA58:\n\ - ldr r6, =gActiveBank\n\ + ldr r6, =gActiveBattler\n\ ldrb r0, [r6]\n\ str r3, [sp]\n\ - bl GetBankIdentity\n\ + bl GetBattlerPosition\n\ mov r1, r10\n\ ands r1, r0\n\ lsls r0, r1, 1\n\ @@ -4809,10 +4745,10 @@ _0804BB6C:\n\ movs r1, 0x1\n\ mov r2, r8\n\ str r3, [sp]\n\ - bl EmitBattleAnimation\n\ - ldr r0, =gActiveBank\n\ + bl BtlController_EmitBattleAnimation\n\ + ldr r0, =gActiveBattler\n\ ldrb r0, [r0]\n\ - bl MarkBufferBankForExecution\n\ + bl MarkBattlerForControllerExec\n\ ldr r0, =gBattlescriptCurrInstr\n\ ldr r0, [r0]\n\ ldrb r1, [r0, 0x3]\n\ @@ -4870,13 +4806,12 @@ static void atk49_moveend(void) arg1 = gBattlescriptCurrInstr[1]; arg2 = gBattlescriptCurrInstr[2]; - if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY) - holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect; + if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY) + holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect; else - holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item); - - choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker]; + holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item); + choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker]; GET_MOVE_TYPE(gCurrentMove, moveType); do @@ -4884,13 +4819,13 @@ static void atk49_moveend(void) switch (gBattleScripting.atk49_state) { case 0: // rage check - if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE - && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget - && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED - && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE + && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED + && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB) { - gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++; + gBattleMons[gBattlerTarget].statStages[STAT_ATK]++; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_RageIsBuilding; effect = TRUE; @@ -4898,15 +4833,15 @@ static void atk49_moveend(void) gBattleScripting.atk49_state++; break; case 1: // defrosting check - if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE - && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget - && gSpecialStatuses[gBankTarget].moveturnLostHP_special - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE) - { - gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); - MarkBufferBankForExecution(gActiveBank); + if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE + && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget + && gSpecialStatuses[gBattlerTarget].specialDmg + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE) + { + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1); + MarkBattlerForControllerExec(gActiveBattler); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; effect = TRUE; @@ -4914,23 +4849,23 @@ static void atk49_moveend(void) gBattleScripting.atk49_state++; break; case 2: // target synchronize - if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0)) effect = TRUE; gBattleScripting.atk49_state++; break; case 3: // contact abilities - if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBattlerTarget, 0, 0, 0)) effect = TRUE; gBattleScripting.atk49_state++; break; case 4: // status immunities if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) - effect = TRUE; // it loops through all banks, so we increment after its done with all banks + effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers else gBattleScripting.atk49_state++; break; case 5: // attacker synchronize - if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0)) effect = TRUE; gBattleScripting.atk49_state++; break; @@ -4938,7 +4873,7 @@ static void atk49_moveend(void) if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND || gChosenMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF)) goto LOOP; - if (gChosenMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED)) + if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED)) { gBattleScripting.atk49_state++; break; @@ -4948,7 +4883,7 @@ static void atk49_moveend(void) { for (i = 0; i < 4; i++) { - if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk) + if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk) break; } if (i == 4) @@ -4958,7 +4893,7 @@ static void atk49_moveend(void) } break; case 7: // changed held items - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { u16* changedItem = &gBattleStruct->changedItems[i]; if (*changedItem != 0) @@ -4969,7 +4904,7 @@ static void atk49_moveend(void) } gBattleScripting.atk49_state++; break; - case 11: // item effects for all banks + case 11: // item effects for all battlers if (ItemBattleEffects(3, 0, FALSE)) effect = TRUE; else @@ -4981,47 +4916,47 @@ static void atk49_moveend(void) gBattleScripting.atk49_state++; break; case 8: // make attacker sprite invisible - if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE) + if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE) && gHitMarker & HITMARKER_NO_ANIMATIONS) { - gActiveBank = gBankAttacker; - EmitSpriteInvisibility(0, TRUE); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSpriteInvisibility(0, TRUE); + MarkBattlerForControllerExec(gActiveBattler); gBattleScripting.atk49_state++; return; } gBattleScripting.atk49_state++; break; case 9: // make attacker sprite visible - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT - || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)) - || WasUnableToUseMove(gBankAttacker)) - { - gActiveBank = gBankAttacker; - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); - gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); - gSpecialStatuses[gBankAttacker].restoredBankSprite = 1; + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT + || !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)) + || WasUnableToUseMove(gBattlerAttacker)) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); + gSpecialStatuses[gBattlerAttacker].restoredBankSprite = 1; gBattleScripting.atk49_state++; return; } gBattleScripting.atk49_state++; break; case 10: // make target sprite visible - if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks - && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)) + if (!gSpecialStatuses[gBattlerTarget].restoredBankSprite && gBattlerTarget < gBattlersCount + && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)) { - gActiveBank = gBankTarget; - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); - gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE); + gActiveBattler = gBattlerTarget; + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE); gBattleScripting.atk49_state++; return; } gBattleScripting.atk49_state++; break; case 13: // update substitute - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gDisableStructs[i].substituteHP == 0) gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE); @@ -5031,82 +4966,82 @@ static void atk49_moveend(void) case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases. if (gHitMarker & HITMARKER_PURSUIT_TRAP) { - gActiveBank = gBankAttacker; - gBankAttacker = gBankTarget; - gBankTarget = gActiveBank; + gActiveBattler = gBattlerAttacker; + gBattlerAttacker = gBattlerTarget; + gBattlerTarget = gActiveBattler; gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); } if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) { - gLastPrintedMoves[gBankAttacker] = gChosenMove; + gLastPrintedMoves[gBattlerAttacker] = gChosenMove; } - if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) - && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS) { if (gHitMarker & HITMARKER_OBEYS) { - gLastMoves[gBankAttacker] = gChosenMove; - gLastResultingMoves[gBankAttacker] = gCurrentMove; + gLastMoves[gBattlerAttacker] = gChosenMove; + gLastResultingMoves[gBattlerAttacker] = gCurrentMove; } else { - gLastMoves[gBankAttacker] = 0xFFFF; - gLastResultingMoves[gBankAttacker] = 0xFFFF; + gLastMoves[gBattlerAttacker] = 0xFFFF; + gLastResultingMoves[gBattlerAttacker] = 0xFFFF; } - if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget))) - gLastHitBy[gBankTarget] = gBankAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))) + gLastHitBy[gBattlerTarget] = gBattlerAttacker; - if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { if (gChosenMove == 0xFFFF) { - gLastLandedMoves[gBankTarget] = gChosenMove; + gLastLandedMoves[gBattlerTarget] = gChosenMove; } else { - gLastLandedMoves[gBankTarget] = gCurrentMove; - GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBankTarget]); + gLastLandedMoves[gBattlerTarget] = gCurrentMove; + GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]); } } else { - gLastLandedMoves[gBankTarget] = 0xFFFF; + gLastLandedMoves[gBattlerTarget] = 0xFFFF; } } gBattleScripting.atk49_state++; break; case 15: // mirror move - if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS - && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget)) - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + && gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { u8 target, attacker; - *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gChosenMove; - *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gChosenMove >> 8; + *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 0) = gChosenMove; + *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 1) = gChosenMove >> 8; - target = gBankTarget; - attacker = gBankAttacker; + target = gBattlerTarget; + attacker = gBattlerAttacker; *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove; - target = gBankTarget; - attacker = gBankAttacker; + target = gBattlerTarget; + attacker = gBattlerAttacker; *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8; } gBattleScripting.atk49_state++; break; case 16: // if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH + && !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { - u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); - if (gBattleMons[bank].hp != 0) + u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); + if (gBattleMons[battlerId].hp != 0) { - gBankTarget = bank; + gBattlerTarget = battlerId; gHitMarker |= HITMARKER_NO_ATTACKSTRING; gBattleScripting.atk49_state = 0; MoveValuesCleanUp(); @@ -5142,13 +5077,13 @@ static void atk4A_typecalc2(void) s32 i = 0; u8 moveType = gBattleMoves[gCurrentMove].type; - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { - gLastUsedAbility = gBattleMons[gBankTarget].ability; - gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gLastLandedMoves[gBankTarget] = 0; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + gLastLandedMoves[gBattlerTarget] = 0; gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else { @@ -5156,7 +5091,7 @@ static void atk4A_typecalc2(void) { if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) { break; } @@ -5170,42 +5105,42 @@ static void atk4A_typecalc2(void) if (TYPE_EFFECT_ATK_TYPE(i) == moveType) { // check type1 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1) { if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; break; } if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) { - flags |= MOVESTATUS_NOTVERYEFFECTIVE; + flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; } if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) { - flags |= MOVESTATUS_SUPEREFFECTIVE; + flags |= MOVE_RESULT_SUPER_EFFECTIVE; } } // check type2 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2) { - if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; break; } - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) { - flags |= MOVESTATUS_NOTVERYEFFECTIVE; + flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; } - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) { - flags |= MOVESTATUS_SUPEREFFECTIVE; + flags |= MOVE_RESULT_SUPER_EFFECTIVE; } } } @@ -5213,46 +5148,46 @@ static void atk4A_typecalc2(void) } } - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD - && !(flags & MOVESTATUS_NOEFFECT) - && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD + && !(flags & MOVE_RESULT_NO_EFFECT) + && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2 + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleMoveFlags |= MOVESTATUS_MISSED; - gLastLandedMoves[gBankTarget] = 0; + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gProtectStructs[gBankAttacker].targetNotAffected = 1; + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; gBattlescriptCurrInstr++; } static void atk4B_returnatktoball(void) { - gActiveBank = gBankAttacker; - if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) + gActiveBattler = gBattlerAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler))) { - EmitReturnMonToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr++; } static void atk4C_getswitchedmondata(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - gBattlePartyID[gActiveBank] = *(gBattleStruct->monToSwitchIntoId + gActiveBank); + gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler); - EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlePartyID[gActiveBank]]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } @@ -5263,72 +5198,72 @@ static void atk4D_switchindataupdate(void) s32 i; u8 *monData; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - oldData = gBattleMons[gActiveBank]; - monData = (u8*)(&gBattleMons[gActiveBank]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + oldData = gBattleMons[gActiveBattler]; + monData = (u8*)(&gBattleMons[gActiveBattler]); for (i = 0; i < sizeof(struct BattlePokemon); i++) { - monData[i] = gBattleBufferB[gActiveBank][4 + i]; + monData[i] = gBattleBufferB[gActiveBattler][4 + i]; } - gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; - gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; - gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; + gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility); // check knocked off item - i = GetBankSide(gActiveBank); - if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]]) + i = GetBattlerSide(gActiveBattler); + if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]]) { - gBattleMons[gActiveBank].item = 0; + gBattleMons[gActiveBattler].item = 0; } if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { for (i = 0; i < BATTLE_STATS_NO; i++) { - gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i]; + gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i]; } - gBattleMons[gActiveBank].status2 = oldData.status2; + gBattleMons[gActiveBattler].status2 = oldData.status2; } SwitchInClearSetData(); - if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp - && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp + && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) { - gBattleStruct->field_92 |= gBitTable[gActiveBank]; + gBattleStruct->field_92 |= gBitTable[gActiveBattler]; } - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]); + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]); gBattlescriptCurrInstr += 2; } static void atk4E_switchinanim(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (GetBankSide(gActiveBank) == SIDE_OPPONENT + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x4000000 | BATTLE_TYPE_FRONTIER))) - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); - gAbsentBankFlags &= ~(gBitTable[gActiveBank]); + gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]); - EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; @@ -5343,11 +5278,11 @@ static void atk4F_jumpifcantswitch(void) struct Pokemon *party = NULL; s32 r7 = 0; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) - && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) - || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) + && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); } @@ -5356,13 +5291,13 @@ static void atk4F_jumpifcantswitch(void) #ifndef NONMATCHING asm("":::"r5"); #endif // NONMATCHING - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) party = gEnemyParty; else party = gPlayerParty; val = 0; - if (2 & gActiveBank) + if (2 & gActiveBattler) val = 3; for (compareVar = val + 3; val < compareVar; val++) @@ -5370,7 +5305,7 @@ static void atk4F_jumpifcantswitch(void) if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) + && gBattlerPartyIndexes[gActiveBattler] != val) break; } @@ -5383,19 +5318,19 @@ static void atk4F_jumpifcantswitch(void) { if (gBattleTypeFlags & BATTLE_TYPE_x800000) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { party = gPlayerParty; val = 0; - if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE) + if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) val = 3; } else { party = gEnemyParty; - if (gActiveBank == 1) + if (gActiveBattler == 1) val = 0; else val = 3; @@ -5403,14 +5338,14 @@ static void atk4F_jumpifcantswitch(void) } else { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) party = gEnemyParty; else party = gPlayerParty; val = 0; - if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE) + if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) val = 3; } @@ -5419,7 +5354,7 @@ static void atk4F_jumpifcantswitch(void) if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) + && gBattlerPartyIndexes[gActiveBattler] != val) break; } @@ -5428,12 +5363,12 @@ static void atk4F_jumpifcantswitch(void) else gBattlescriptCurrInstr += 6; } - else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT) + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) { party = gEnemyParty; val = 0; - if (gActiveBank == 3) + if (gActiveBattler == 3) val = 3; for (compareVar = val + 3; val < compareVar; val++) @@ -5441,7 +5376,7 @@ static void atk4F_jumpifcantswitch(void) if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) + && gBattlerPartyIndexes[gActiveBattler] != val) break; } @@ -5452,12 +5387,12 @@ static void atk4F_jumpifcantswitch(void) } else { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) { - r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); else compareVar = r7; @@ -5465,10 +5400,10 @@ static void atk4F_jumpifcantswitch(void) } else { - r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1); + r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByIdentity(IDENTITY_PLAYER_MON2); + compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); else compareVar = r7; @@ -5479,7 +5414,7 @@ static void atk4F_jumpifcantswitch(void) if (GetMonData(&party[val], MON_DATA_HP) != 0 && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) - && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar]) + && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[compareVar]) break; } @@ -5492,22 +5427,22 @@ static void atk4F_jumpifcantswitch(void) static void sub_804CF10(u8 arg0) { - *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; - gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); - EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); } static void atk50_openpartyscreen(void) { u32 flags; u8 hitmarkerFaintBits; - u8 bank; + u8 battlerId; const u8 *jumpPtr; - bank = 0; + battlerId = 0; flags = 0; jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); @@ -5515,27 +5450,27 @@ static void atk50_openpartyscreen(void) { if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) { - if (sub_80423F4(gActiveBank, 6, 6)) + if (sub_80423F4(gActiveBattler, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(6); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } } else { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } } @@ -5547,88 +5482,88 @@ static void atk50_openpartyscreen(void) if (gBitTable[0] & hitmarkerFaintBits) { - gActiveBank = 0; + gActiveBattler = 0; if (sub_80423F4(0, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[2]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } else { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); flags |= 1; } } if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) { - gActiveBank = 2; + gActiveBattler = 2; if (sub_80423F4(2, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[0]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } else if (!(flags & 1)) { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } if (gBitTable[1] & hitmarkerFaintBits) { - gActiveBank = 1; + gActiveBattler = 1; if (sub_80423F4(1, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[3]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } else { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); flags |= 2; } } if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) { - gActiveBank = 3; + gActiveBattler = 3; if (sub_80423F4(3, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[1]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } else if (!(flags & 2)) { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -5638,13 +5573,13 @@ static void atk50_openpartyscreen(void) flag40_2 = gSpecialStatuses[2].flag40; if (!flag40_2 && hitmarkerFaintBits != 0) { - if (gAbsentBankFlags & gBitTable[0]) - gActiveBank = 2; + if (gAbsentBattlerFlags & gBitTable[0]) + gActiveBattler = 2; else - gActiveBank = 0; + gActiveBattler = 0; - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -5654,13 +5589,13 @@ static void atk50_openpartyscreen(void) flag40_3 = gSpecialStatuses[3].flag40; if (!flag40_3 && hitmarkerFaintBits != 0) { - if (gAbsentBankFlags & gBitTable[1]) - gActiveBank = 3; + if (gAbsentBattlerFlags & gBitTable[1]) + gActiveBattler = 3; else - gActiveBank = 1; + gActiveBattler = 1; - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } } @@ -5675,34 +5610,34 @@ static void atk50_openpartyscreen(void) hitmarkerFaintBits = gHitMarker >> 0x1C; if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) { - gActiveBank = 2; + gActiveBattler = 2; if (sub_80423F4(2, gBattleBufferB[0][1], 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[0]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } } if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) { - gActiveBank = 3; + gActiveBattler = 3; if (sub_80423F4(3, gBattleBufferB[1][1], 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[1]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } } gBattlescriptCurrInstr += 6; @@ -5719,17 +5654,17 @@ static void atk50_openpartyscreen(void) hitmarkerFaintBits = gHitMarker >> 0x1C; - gBank1 = 0; + gBattlerFainted = 0; while (1) { - if (gBitTable[gBank1] & hitmarkerFaintBits) + if (gBitTable[gBattlerFainted] & hitmarkerFaintBits) break; - if (gBank1 >= gNoOfAllBanks) + if (gBattlerFainted >= gBattlersCount) break; - gBank1++; + gBattlerFainted++; } - if (gBank1 == gNoOfAllBanks) + if (gBattlerFainted == gBattlersCount) gBattlescriptCurrInstr = jumpPtr; } else @@ -5739,52 +5674,52 @@ static void atk50_openpartyscreen(void) else hitmarkerFaintBits = 1; - bank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(0x80)); - if (gSpecialStatuses[bank].flag40) + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80)); + if (gSpecialStatuses[battlerId].flag40) { gBattlescriptCurrInstr += 6; } - else if (sub_80423F4(bank, 6, 6)) + else if (sub_80423F4(battlerId, 6, 6)) { - gActiveBank = bank; - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gActiveBattler = battlerId; + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); gBattlescriptCurrInstr = jumpPtr; } else { - gActiveBank = bank; - *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; - gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + gActiveBattler = battlerId; + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); - EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 6; - if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) + if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) gBattleResults.playerSwitchesCounter++; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (gActiveBank != bank) + if (gActiveBattler != battlerId) { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } } else { - gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[gActiveBank]) - gActiveBank ^= BIT_MON; + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + gActiveBattler ^= BIT_FLANK; - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } } @@ -5793,22 +5728,22 @@ static void atk50_openpartyscreen(void) static void atk51_switchhandleorder(void) { s32 i; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); switch (gBattlescriptCurrInstr[2]) { case 0: - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gBattleBufferB[i][0] == 0x22) { *(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1]; if (!(gBattleStruct->field_93 & gBitTable[i])) { - RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]); + RecordedBattle_SetBattlerAction(i, gBattleBufferB[i][1]); gBattleStruct->field_93 |= gBitTable[i]; } } @@ -5816,40 +5751,40 @@ static void atk51_switchhandleorder(void) break; case 1: if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - sub_803BDA0(gActiveBank); + sub_803BDA0(gActiveBattler); break; case 2: - if (!(gBattleStruct->field_93 & gBitTable[gActiveBank])) + if (!(gBattleStruct->field_93 & gBitTable[gActiveBattler])) { - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); - gBattleStruct->field_93 |= gBitTable[gActiveBank]; + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); + gBattleStruct->field_93 |= gBitTable[gActiveBattler]; } // fall through case 3: - gBattleCommunication[0] = gBattleBufferB[gActiveBank][1]; - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1]; + gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1]; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) { - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; } else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { - sub_80571DC(gActiveBank, *(gBattleStruct->monToSwitchIntoId + gActiveBank)); + sub_80571DC(gActiveBattler, *(gBattleStruct->monToSwitchIntoId + gActiveBattler)); } else { - sub_803BDA0(gActiveBank); + sub_803BDA0(gActiveBattler); } - PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species) - PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1]) + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1]) break; } @@ -5861,61 +5796,61 @@ static void atk52_switchineffects(void) { s32 i; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - sub_803FA70(gActiveBank); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + sub_803FA70(gActiveBattler); - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - gSpecialStatuses[gActiveBank].flag40 = 0; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + gSpecialStatuses[gActiveBattler].flag40 = 0; - if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) - && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES) - && gBattleMons[gActiveBank].type1 != TYPE_FLYING - && gBattleMons[gActiveBank].type2 != TYPE_FLYING - && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) + if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED) + && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES) + && gBattleMons[gActiveBattler].type1 != TYPE_FLYING + && gBattleMons[gActiveBattler].type2 != TYPE_FLYING + && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) { u8 spikesDmg; - gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED; + gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED; - gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND); + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_DESTINY_BOND); gHitMarker &= ~(HITMARKER_DESTINYBOND); - spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2; - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg); + spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; BattleScriptPushCursor(); - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + if (gBattlescriptCurrInstr[1] == BS_TARGET) gBattlescriptCurrInstr = BattleScript_SpikesOnTarget; - else if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + else if (gBattlescriptCurrInstr[1] == BS_ATTACKER) gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker; else - gBattlescriptCurrInstr = BattleScript_SpikesOngBank1; + gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler; } else { - if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit) - gDisableStructs[gActiveBank].truantCounter = 1; + if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantUnknownBit) + gDisableStructs[gActiveBattler].truantCounter = 1; - gDisableStructs[gActiveBank].truantUnknownBit = 0; + gDisableStructs[gActiveBattler].truantUnknownBit = 0; - if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 && - ItemBattleEffects(0, gActiveBank, 0) == 0) + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0) == 0 && + ItemBattleEffects(0, gActiveBattler, 0) == 0) { - gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBanksByTurnOrder[i] == gActiveBank) - gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER; + if (gBattleTurnOrder[i] == gActiveBattler) + gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER; } - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)]; + u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)]; *hpOnSwitchout = gBattleMons[i].hp; } @@ -5923,14 +5858,14 @@ static void atk52_switchineffects(void) { u32 hitmarkerFaintBits = gHitMarker >> 0x1C; - gBank1++; + gBattlerFainted++; while (1) { - if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1])) + if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted])) break; - if (gBank1 >= gNoOfAllBanks) + if (gBattlerFainted >= gBattlersCount) break; - gBank1++; + gBattlerFainted++; } } gBattlescriptCurrInstr += 2; @@ -5940,54 +5875,54 @@ static void atk52_switchineffects(void) static void atk53_trainerslidein(void) { - gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); - EmitTrainerSlide(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]); + BtlController_EmitTrainerSlide(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk54_playse(void) { - gActiveBank = gBankAttacker; - EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; } static void atk55_fanfare(void) { - gActiveBank = gBankAttacker; - EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; } static void atk56_playfaintcry(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitFaintingCry(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitFaintingCry(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk57(void) { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); - EmitCmd55(0, gBattleOutcome); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + BtlController_EmitCmd55(0, gBattleOutcome); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 1; } static void atk58_returntoball(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitReturnMonToBall(0, 1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitReturnMonToBall(0, 1); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } @@ -5997,9 +5932,9 @@ static void atk59_handlelearnnewmove(void) const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); - u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]); + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]); while (ret == 0xFFFE) - ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0); + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0); if (ret == 0) { @@ -6011,20 +5946,20 @@ static void atk59_handlelearnnewmove(void) } else { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { - GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON2); - if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { - GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); } } @@ -6034,7 +5969,7 @@ static void atk59_handlelearnnewmove(void) static void atk5A_yesnoboxlearnmove(void) { - gActiveBank = 0; + gActiveBattler = 0; switch (gBattleScripting.learnMoveState) { @@ -6084,7 +6019,7 @@ static void atk5A_yesnoboxlearnmove(void) if (!gPaletteFade.active) { FreeAllWindowBuffers(); - sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + sub_81BFA38(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); gBattleScripting.learnMoveState++; } break; @@ -6104,10 +6039,10 @@ static void atk5A_yesnoboxlearnmove(void) } else { - u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); + u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition); if (IsHMMove2(moveId)) { - PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank); + PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler); gBattleScripting.learnMoveState = 6; } else @@ -6116,10 +6051,10 @@ static void atk5A_yesnoboxlearnmove(void) PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) - RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition); - SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition); + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition); - if (gBattlePartyID[0] == gBattleStruct->expGetterId + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[0].unk18_b & gBitTable[movePosition])) { @@ -6127,7 +6062,7 @@ static void atk5A_yesnoboxlearnmove(void) SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattlePartyID[2] == gBattleStruct->expGetterId + && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[2].unk18_b & gBitTable[movePosition])) { @@ -6143,7 +6078,7 @@ static void atk5A_yesnoboxlearnmove(void) gBattlescriptCurrInstr += 5; break; case 6: - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleScripting.learnMoveState = 2; } @@ -6200,16 +6135,16 @@ static void atk5B_yesnoboxstoplearningmove(void) static void atk5C_hitanimation(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { gBattlescriptCurrInstr += 2; } - else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) + else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0) { - EmitHitAnimation(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitHitAnimation(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } else @@ -6226,7 +6161,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId) if (trainerId == SECRET_BASE_OPPONENT) { - moneyReward = 20 * gBattleResources->secretBase->partyLevels[0] * gBattleStruct->moneyMultiplier; + moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier; } else { @@ -6290,24 +6225,24 @@ static void atk5D_getmoneyreward(void) static void atk5E(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); switch (gBattleCommunication[0]) { case 0: - EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[0]++; break; case 1: - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { s32 i; - struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4]; + struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4]; for (i = 0; i < 4; i++) { - gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i]; - gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i]; + gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i]; + gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i]; } gBattlescriptCurrInstr += 2; } @@ -6317,9 +6252,9 @@ static void atk5E(void) static void atk5F(void) { - gActiveBank = gBankAttacker; - gBankAttacker = gBankTarget; - gBankTarget = gActiveBank; + gActiveBattler = gBattlerAttacker; + gBattlerAttacker = gBattlerTarget; + gBattlerTarget = gActiveBattler; if (gHitMarker & HITMARKER_PURSUIT_TRAP) gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); @@ -6331,7 +6266,7 @@ static void atk5F(void) static void atk60_incrementgamestat(void) { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) IncrementGameStat(gBattlescriptCurrInstr[1]); gBattlescriptCurrInstr += 2; @@ -6343,12 +6278,12 @@ static void atk61_drawpartystatussummary(void) struct Pokemon* party; struct HpAndStatus hpStatuses[6]; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -6368,17 +6303,17 @@ static void atk61_drawpartystatussummary(void) } } - EmitDrawPartyStatusSummary(0, hpStatuses, 1); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk62(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitCmd49(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitCmd49(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } @@ -6395,15 +6330,15 @@ static void atk63_jumptorandomattack(void) static void atk64_statusanimation(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { - EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr += 2; } @@ -6413,16 +6348,16 @@ static void atk65_status2animation(void) { u32 wantedToAnimate; - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { - EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr += 6; } @@ -6432,16 +6367,16 @@ static void atk66_chosenstatusanimation(void) { u32 wantedStatus; - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { - EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr += 7; } @@ -6494,52 +6429,53 @@ static void atk68_cancelallactions(void) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) - gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER; + for (i = 0; i < gBattlersCount; i++) + gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER; gBattlescriptCurrInstr++; } static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier. { - u8 holdEffect, quality; + u8 holdEffect, param; - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gPotentialItemEffectBattler = gBattlerTarget; - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) goto END; - if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured - && !gSpecialStatuses[gBankTarget].focusBanded) + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured + && !gSpecialStatuses[gBattlerTarget].focusBanded) goto END; - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) goto END; - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; - if (gProtectStructs[gBankTarget].endured) + if (gProtectStructs[gBattlerTarget].endured) { - gBattleMoveFlags |= MOVESTATUS_ENDURED; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; } - else if (gSpecialStatuses[gBankTarget].focusBanded) + else if (gSpecialStatuses[gBattlerTarget].focusBanded) { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; } END: @@ -6550,21 +6486,21 @@ static void atk6A_removeitem(void) { u16* usedHeldItem; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; - *usedHeldItem = gBattleMons[gActiveBank].item; - gBattleMons[gActiveBank].item = 0; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; + *usedHeldItem = gBattleMons[gActiveBattler].item; + gBattleMons[gActiveBattler].item = 0; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk6B_atknameinbuff1(void) { - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) gBattlescriptCurrInstr++; } @@ -6665,7 +6601,7 @@ static void sub_804F100(void) { struct StatsArray currentStats; - sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], ¤tStats); sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, ¤tStats, 0xE, 0xD, 0xF); } @@ -6673,7 +6609,7 @@ static void sub_804F144(void) { struct StatsArray currentStats; - sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], ¤tStats); sub_81D3784(0xD, ¤tStats, 0xE, 0xD, 0xF); } @@ -6716,9 +6652,9 @@ static void PutLevelAndGenderOnLvlUpBox(void) u8 *txtPtr; u32 var; - monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]); - GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4); + monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]); + GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4); subPrinter.current_text_offset = gStringVar4; subPrinter.windowId = 14; @@ -6730,7 +6666,7 @@ static void PutLevelAndGenderOnLvlUpBox(void) subPrinter.letterSpacing = 0; subPrinter.lineSpacing = 0; subPrinter.fontColor_l = TEXT_COLOR_TRANSPARENT; - subPrinter.fontColor_h = TEXT_COLOR_WHITE; + subPrinter.fgColor = TEXT_COLOR_WHITE; subPrinter.bgColor = TEXT_COLOR_TRANSPARENT; subPrinter.shadowColor = TEXT_COLOR_DARK_GREY; @@ -6794,8 +6730,8 @@ static void PutMonIconOnLvlUpBox(void) struct SpriteSheet iconSheet; struct SpritePalette iconPalSheet; - u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES); - u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY); + u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES); + u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY); const u8* iconPtr = GetMonIconPtr(species, personality, 1); iconSheet.data = iconPtr; @@ -6835,9 +6771,9 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) static bool32 IsMonGettingExpSentOut(void) { - if (gBattlePartyID[0] == gBattleStruct->expGetterId) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId) return TRUE; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId) return TRUE; return FALSE; @@ -6851,24 +6787,24 @@ static void atk6D_resetsentmonsvalue(void) static void atk6E_setatktoplayer0(void) { - gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr++; } static void atk6F_makevisible(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk70_recordlastability(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - RecordAbilityBattle(gActiveBank, gLastUsedAbility); - gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument. + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument. } void BufferMoveToLearnIntoBattleTextBuff2(void) @@ -6884,7 +6820,7 @@ static void atk71_buffermovetolearn(void) static void atk72_jumpifplayerran(void) { - if (TryRunFromBattle(gBank1)) + if (TryRunFromBattle(gBattlerFainted)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; @@ -6897,8 +6833,8 @@ static void atk73_hpthresholds(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - opposingBank = gActiveBank ^ BIT_SIDE; + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + opposingBank = gActiveBattler ^ BIT_SIDE; result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; if (result == 0) @@ -6925,9 +6861,9 @@ static void atk74_hpthresholds2(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - opposingBank = gActiveBank ^ BIT_SIDE; - hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank)); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + opposingBank = gActiveBattler ^ BIT_SIDE; + hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank)); result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; if (gBattleMons[opposingBank].hp >= hpSwitchout) @@ -6945,8 +6881,8 @@ static void atk74_hpthresholds2(void) static void atk75_useitemonopponent(void) { - gBankInMenu = gBankAttacker; - ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); + gBattlerInMenuId = gBattlerAttacker; + ExecuteTableBasedItemEffect(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1); gBattlescriptCurrInstr += 1; } @@ -6956,52 +6892,52 @@ static void atk76_various(void) u8 side; s32 i; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); switch (gBattlescriptCurrInstr[2]) { case VARIOUS_CANCEL_MULTI_TURN_MOVES: - CancelMultiTurnMoves(gActiveBank); + CancelMultiTurnMoves(gActiveBattler); break; case VARIOUS_SET_MAGIC_COAT_TARGET: - gBankAttacker = gBankTarget; - side = GetBankSide(gBankAttacker) ^ BIT_SIDE; + gBattlerAttacker = gBattlerTarget; + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) - gBankTarget = gSideTimers[side].followmeTarget; + gBattlerTarget = gSideTimers[side].followmeTarget; else - gBankTarget = gActiveBank; + gBattlerTarget = gActiveBattler; break; case VARIOUS_IS_RUNNING_IMPOSSIBLE: gBattleCommunication[0] = IsRunningFromBattleImpossible(); break; case VARIOUS_GET_MOVE_TARGET: - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); break; case 4: - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) gBattleCommunication[0] = 1; else gBattleCommunication[0] = 0; break; case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: - gSpecialStatuses[gActiveBank].intimidatedPoke = 0; - gSpecialStatuses[gActiveBank].traced = 0; + gSpecialStatuses[gActiveBattler].intimidatedPoke = 0; + gSpecialStatuses[gActiveBattler].traced = 0; break; case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: - if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId) { u16 *choicedMove; - if (gBattlePartyID[0] == gBattleStruct->expGetterId) - gActiveBank = 0; + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId) + gActiveBattler = 0; else - gActiveBank = 2; + gActiveBattler = 2; - choicedMove = &gBattleStruct->choicedMove[gActiveBank]; + choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; for (i = 0; i < 4; i++) { - if (gBattleMons[gActiveBank].moves[i] == *choicedMove) + if (gBattleMons[gActiveBattler].moves[i] == *choicedMove) break; } if (i == 4) @@ -7019,15 +6955,15 @@ static void atk76_various(void) break; case 8: gBattleCommunication[0] = 0; - gBattleScripting.bank = gActiveBank = gBattleCommunication[1]; - if (!(gBattleStruct->field_92 & gBitTable[gActiveBank]) - && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp - && gBattleMons[gActiveBank].hp != 0 - && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + gBattleScripting.battler = gActiveBattler = gBattleCommunication[1]; + if (!(gBattleStruct->field_92 & gBitTable[gActiveBattler]) + && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp + && gBattleMons[gActiveBattler].hp != 0 + && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) { - gBattleStruct->field_92 |= gBitTable[gActiveBank]; + gBattleStruct->field_92 |= gBitTable[gActiveBattler]; gBattleCommunication[0] = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]; + gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]; } break; case 9: @@ -7040,14 +6976,14 @@ static void atk76_various(void) case 10: gBattleMons[1].hp = 0; gHitMarker |= HITMARKER_FAINTED(1); - gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gBattleStruct->field_2A1 |= gBitTable[gBattlerPartyIndexes[1]]; gDisableStructs[1].truantUnknownBit = 1; break; case 11: gBattleMons[0].hp = 0; gHitMarker |= HITMARKER_FAINTED(0); gHitMarker |= HITMARKER_x400000; - gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; + gBattleStruct->field_2A0 |= gBitTable[gBattlerPartyIndexes[0]]; gDisableStructs[0].truantUnknownBit = 1; break; case 12: @@ -7056,14 +6992,14 @@ static void atk76_various(void) gHitMarker |= HITMARKER_FAINTED(0); gHitMarker |= HITMARKER_FAINTED(1); gHitMarker |= HITMARKER_x400000; - gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; - gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gBattleStruct->field_2A0 |= gBitTable[gBattlerPartyIndexes[0]]; + gBattleStruct->field_2A1 |= gBitTable[gBattlerPartyIndexes[1]]; gDisableStructs[0].truantUnknownBit = 1; gDisableStructs[1].truantUnknownBit = 1; break; case VARIOUS_EMIT_YESNOBOX: - EmitUnknownYesNoBox(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitUnknownYesNoBox(0); + MarkBattlerForControllerExec(gActiveBattler); break; case 14: sub_81A5BF8(); @@ -7084,21 +7020,21 @@ static void atk76_various(void) return; break; case VARIOUS_RETURN_OPPONENT_MON1: - gActiveBank = 1; - if (gBattleMons[gActiveBank].hp != 0) + gActiveBattler = 1; + if (gBattleMons[gActiveBattler].hp != 0) { - EmitReturnMonToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); } break; case VARIOUS_RETURN_OPPONENT_MON2: - if (gNoOfAllBanks > 3) + if (gBattlersCount > 3) { - gActiveBank = 3; - if (gBattleMons[gActiveBank].hp != 0) + gActiveBattler = 3; + if (gBattleMons[gActiveBattler].hp != 0) { - EmitReturnMonToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); } } break; @@ -7109,21 +7045,21 @@ static void atk76_various(void) m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); break; case 23: - gBattleStruct->field_2A2 |= gBitTable[gActiveBank]; + gBattleStruct->field_2A2 |= gBitTable[gActiveBattler]; break; case 24: - if (sub_805725C(gActiveBank)) + if (sub_805725C(gActiveBattler)) return; break; case VARIOUS_SET_TELEPORT_OUTCOME: - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - gBattleOutcome = BATTLE_PLAYER_TELEPORTED; + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; else - gBattleOutcome = BATTLE_OPPONENT_TELEPORTED; + gBattleOutcome = B_OUTCOME_MON_TELEPORTED; break; case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC: - EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE); + MarkBattlerForControllerExec(gActiveBattler); break; } @@ -7133,33 +7069,33 @@ static void atk76_various(void) static void atk77_setprotectlike(void) // protect and endure { bool8 notLastTurn = TRUE; - u16 lastMove = gLastResultingMoves[gBankAttacker]; + u16 lastMove = gLastResultingMoves[gBattlerAttacker]; if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) - gDisableStructs[gBankAttacker].protectUses = 0; + gDisableStructs[gBattlerAttacker].protectUses = 0; - if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1)) + if (gCurrentTurnActionNumber == (gBattlersCount - 1)) notLastTurn = FALSE; - if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn) + if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn) { if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) { - gProtectStructs[gBankAttacker].protected = 1; + gProtectStructs[gBattlerAttacker].protected = 1; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) { - gProtectStructs[gBankAttacker].endured = 1; + gProtectStructs[gBattlerAttacker].endured = 1; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } - gDisableStructs[gBankAttacker].protectUses++; + gDisableStructs[gBattlerAttacker].protectUses++; } else { - gDisableStructs[gBankAttacker].protectUses = 0; + gDisableStructs[gBattlerAttacker].protectUses = 0; gBattleCommunication[MULTISTRING_CHOOSER] = 2; - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; } gBattlescriptCurrInstr++; @@ -7167,48 +7103,48 @@ static void atk77_setprotectlike(void) // protect and endure static void atk78_faintifabilitynotdamp(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (gBattleMons[gBankTarget].ability == ABILITY_DAMP) + if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP) break; } - if (gBankTarget == gNoOfAllBanks) + if (gBattlerTarget == gBattlersCount) { - gActiveBank = gBankAttacker; - gBattleMoveDamage = gBattleMons[gActiveBank].hp; - EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr++; - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (gBankTarget == gBankAttacker) + if (gBattlerTarget == gBattlerAttacker) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) break; } } else { gLastUsedAbility = ABILITY_DAMP; - RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability); + RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability); gBattlescriptCurrInstr = BattleScript_DampStopsExplosion; } } static void atk79_setatkhptozero(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = gBankAttacker; - gBattleMons[gActiveBank].hp = 0; - EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + gBattleMons[gActiveBattler].hp = 0; + BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr++; } @@ -7219,15 +7155,15 @@ static void atk7A_jumpifnexttargetvalid(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - for (gBankTarget++; ; gBankTarget++) + for (gBattlerTarget++; ; gBattlerTarget++) { - if (gBankTarget == gBankAttacker) + if (gBattlerTarget == gBattlerAttacker) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) break; } - if (gBankTarget >= gNoOfAllBanks) + if (gBattlerTarget >= gBattlersCount) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = jumpPtr; @@ -7242,15 +7178,15 @@ static void atk7B_tryhealhalfhealth(void) { const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER) - gBankTarget = gBankAttacker; + if (gBattlescriptCurrInstr[5] == BS_ATTACKER) + gBattlerTarget = gBattlerAttacker; - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) gBattlescriptCurrInstr = failPtr; else gBattlescriptCurrInstr += 6; @@ -7266,12 +7202,12 @@ static void atk7C_trymirrormove(void) for (i = 0; i < 3; i++) movesArray[i] = 0; - for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++) + for (validMovesCount = 0, i = 0; i < gBattlersCount; i++) { - if (i != gBankAttacker) + if (i != gBattlerAttacker) { - move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) - | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); + move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) + | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); if (move != 0 && move != 0xFFFF) { @@ -7281,14 +7217,14 @@ static void atk7C_trymirrormove(void) } } - move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0) - | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8); + move = *(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 0) + | (*(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 1) << 8); if (move != 0 && move != 0xFFFF) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = move; - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; } else if (validMovesCount) @@ -7296,12 +7232,12 @@ static void atk7C_trymirrormove(void) gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); i = Random() % validMovesCount; gCurrentMove = movesArray[i]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; } else { - gSpecialStatuses[gBankAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; gBattlescriptCurrInstr++; } } @@ -7310,7 +7246,7 @@ static void atk7D_setrain(void) { if (gBattleWeather & WEATHER_RAIN_ANY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else @@ -7324,16 +7260,16 @@ static void atk7D_setrain(void) static void atk7E_setreflect(void) { - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT) + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -7345,20 +7281,20 @@ static void atk7E_setreflect(void) static void atk7F_setseeded(void) { - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } - else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS) + else if (gBattleMons[gBattlerTarget].type1 == TYPE_GRASS || gBattleMons[gBattlerTarget].type2 == TYPE_GRASS) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { - gStatuses3[gBankTarget] |= gBankAttacker; - gStatuses3[gBankTarget] |= STATUS3_LEECHSEED; + gStatuses3[gBattlerTarget] |= gBattlerAttacker; + gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } @@ -7376,8 +7312,8 @@ static void atk80_manipulatedamage(void) gBattleMoveDamage /= 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage) - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; break; case ATK80_DMG_DOUBLED: gBattleMoveDamage *= 2; @@ -7390,23 +7326,23 @@ static void atk80_manipulatedamage(void) static void atk81_trysetrest(void) { const u8 *failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - gActiveBank = gBankTarget = gBankAttacker; - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); + gActiveBattler = gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1); - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) { gBattlescriptCurrInstr = failJump; } else { - if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP))) + if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP))) gBattleCommunication[MULTISTRING_CHOOSER] = 1; else gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattleMons[gBankTarget].status1 = 3; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gBattleMons[gBattlerTarget].status1 = 3; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; } } @@ -7415,7 +7351,7 @@ static void atk82_jumpifnotfirstturn(void) { const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gDisableStructs[gBankAttacker].isFirstTurn) + if (gDisableStructs[gBattlerAttacker].isFirstTurn) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = failJump; @@ -7426,20 +7362,20 @@ static void atk83_nop(void) gBattlescriptCurrInstr++; } -bool8 UproarWakeUpCheck(u8 bank) +bool8 UproarWakeUpCheck(u8 battlerId) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) + if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF) continue; - gBattleScripting.bank = i; + gBattleScripting.battler = i; - if (gBankTarget == 0xFF) - gBankTarget = i; - else if (gBankTarget == i) + if (gBattlerTarget == 0xFF) + gBattlerTarget = i; + else if (gBattlerTarget == i) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -7447,7 +7383,7 @@ bool8 UproarWakeUpCheck(u8 bank) break; } - if (i == gNoOfAllBanks) + if (i == gBattlersCount) return FALSE; else return TRUE; @@ -7457,17 +7393,17 @@ static void atk84_jumpifcantmakeasleep(void) { const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (UproarWakeUpCheck(gBankTarget)) + if (UproarWakeUpCheck(gBattlerTarget)) { gBattlescriptCurrInstr = jumpPtr; } - else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA - || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) + else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA + || gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT) { - gLastUsedAbility = gBattleMons[gBankTarget].ability; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; gBattleCommunication[MULTISTRING_CHOOSER] = 2; gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else { @@ -7477,16 +7413,16 @@ static void atk84_jumpifcantmakeasleep(void) static void atk85_stockpile(void) { - if (gDisableStructs[gBankAttacker].stockpileCounter == 3) + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gDisableStructs[gBankAttacker].stockpileCounter++; + gDisableStructs[gBattlerAttacker].stockpileCounter++; - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter) + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter) gBattleCommunication[MULTISTRING_CHOOSER] = 0; } @@ -7496,7 +7432,7 @@ static void atk85_stockpile(void) static void atk86_stockpiletobasedamage(void) { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jumpPtr; } @@ -7504,17 +7440,17 @@ static void atk86_stockpiletobasedamage(void) { if (gBattleCommunication[6] != 1) { - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, - gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, - 0, gBankAttacker, gBankTarget) - * gDisableStructs[gBankAttacker].stockpileCounter; - gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0, + 0, gBattlerAttacker, gBattlerTarget) + * gDisableStructs[gBattlerAttacker].stockpileCounter; + gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; - if (gProtectStructs[gBankAttacker].helpingHand) + if (gProtectStructs[gBattlerAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; } - gDisableStructs[gBankAttacker].stockpileCounter = 0; + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; gBattlescriptCurrInstr += 5; } } @@ -7523,30 +7459,30 @@ static void atk87_stockpiletohpheal(void) { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jumpPtr; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } - else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp) + else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp) { - gDisableStructs[gBankAttacker].stockpileCounter = 0; + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; gBattlescriptCurrInstr = jumpPtr; - gBankTarget = gBankAttacker; + gBattlerTarget = gBattlerAttacker; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter)); + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter)); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; - gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; gBattlescriptCurrInstr += 5; - gBankTarget = gBankAttacker; + gBattlerTarget = gBattlerAttacker; } } @@ -7566,9 +7502,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) u32 index; if (flags & MOVE_EFFECT_AFFECTS_USER) - gActiveBank = gBankAttacker; + gActiveBattler = gBattlerAttacker; else - gActiveBank = gBankTarget; + gActiveBattler = gBattlerTarget; flags &= ~(MOVE_EFFECT_AFFECTS_USER); @@ -7584,21 +7520,21 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) if ((statValue << 0x18) < 0) // stat decrease { - if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer && !certain && gCurrentMove != MOVE_CURSE) { if (flags == STAT_CHANGE_BS_PTR) { - if (gSpecialStatuses[gActiveBank].statLowered) + if (gSpecialStatuses[gActiveBattler].statLowered) { gBattlescriptCurrInstr = BS_ptr; } else { BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gBattlescriptCurrInstr = BattleScript_MistProtected; - gSpecialStatuses[gActiveBank].statLowered = 1; + gSpecialStatuses[gActiveBattler].statLowered = 1; } } return STAT_CHANGE_DIDNT_WORK; @@ -7609,55 +7545,55 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) gBattlescriptCurrInstr = BattleScript_ButItFailed; return STAT_CHANGE_DIDNT_WORK; } - else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY - || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) + else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE) && !certain && gCurrentMove != MOVE_CURSE) { if (flags == STAT_CHANGE_BS_PTR) { - if (gSpecialStatuses[gActiveBank].statLowered) + if (gSpecialStatuses[gActiveBattler].statLowered) { gBattlescriptCurrInstr = BS_ptr; } else { BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); - gSpecialStatuses[gActiveBank].statLowered = 1; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + gSpecialStatuses[gActiveBattler].statLowered = 1; } } return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE - && !certain && statId == STAT_STAGE_ACC) + else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE + && !certain && statId == STAT_ACC) { if (flags == STAT_CHANGE_BS_PTR) { BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); } return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER - && !certain && statId == STAT_STAGE_ATK) + else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER + && !certain && statId == STAT_ATK) { if (flags == STAT_CHANGE_BS_PTR) { BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); } return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) + else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0) { return STAT_CHANGE_DIDNT_WORK; } @@ -7681,10 +7617,10 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) index++; gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBank].statStages[statId] == 0) + if (gBattleMons[gActiveBattler].statStages[statId] == 0) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else - gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); } } @@ -7708,20 +7644,20 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) index++; gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBank].statStages[statId] == 0xC) + if (gBattleMons[gActiveBattler].statStages[statId] == 0xC) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else - gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); } - gBattleMons[gActiveBank].statStages[statId] += statValue; - if (gBattleMons[gActiveBank].statStages[statId] < 0) - gBattleMons[gActiveBank].statStages[statId] = 0; - if (gBattleMons[gActiveBank].statStages[statId] > 0xC) - gBattleMons[gActiveBank].statStages[statId] = 0xC; + gBattleMons[gActiveBattler].statStages[statId] += statValue; + if (gBattleMons[gActiveBattler].statStages[statId] < 0) + gBattleMons[gActiveBattler].statStages[statId] = 0; + if (gBattleMons[gActiveBattler].statStages[statId] > 0xC) + gBattleMons[gActiveBattler].statStages[statId] = 0xC; if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) return STAT_CHANGE_DIDNT_WORK; @@ -7740,7 +7676,7 @@ static void atk8A_normalisebuffs(void) // haze { s32 i, j; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { for (j = 0; j < BATTLE_STATS_NO; j++) gBattleMons[i].statStages[j] = 6; @@ -7751,17 +7687,17 @@ static void atk8A_normalisebuffs(void) // haze static void atk8B_setbide(void) { - gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gBankAttacker] = gCurrentMove; - gTakenDmg[gBankAttacker] = 0; - gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBattlerAttacker] = gCurrentMove; + gTakenDmg[gBattlerAttacker] = 0; + gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns gBattlescriptCurrInstr++; } static void atk8C_confuseifrepeatingattackends(void) { - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE)) gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); gBattlescriptCurrInstr++; @@ -7794,19 +7730,19 @@ static void atk8E_initmultihitstring(void) static bool8 TryDoForceSwitchOut(void) { - if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) { - *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; } else { u16 random = Random() & 0xFF; - if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) + if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4)) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); return FALSE; } - *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; } gBattlescriptCurrInstr = BattleScript_SuccessForceOut; @@ -7816,8 +7752,8 @@ static bool8 TryDoForceSwitchOut(void) static void atk8F_forcerandomswitch(void) { s32 i; - s32 bank1PartyId = 0; - s32 bank2PartyId = 0; + s32 battler1PartyId = 0; + s32 battler2PartyId = 0; #ifdef NONMATCHING s32 lastMonId = 0; // + 1 @@ -7833,7 +7769,7 @@ static void atk8F_forcerandomswitch(void) if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)) { - if (GetBankSide(gBankTarget) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -7842,7 +7778,7 @@ static void atk8F_forcerandomswitch(void) || (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000) || (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) { - if ((gBankTarget & BIT_MON) != 0) + if ((gBattlerTarget & BIT_FLANK) != 0) { firstMonId = 3; lastMonId = 6; @@ -7854,13 +7790,13 @@ static void atk8F_forcerandomswitch(void) } monsCount = 3; minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000)) { - if (sub_806D82C(GetBankMultiplayerId(gBankTarget)) == 1) + if (sub_806D82C(GetBattlerMultiplayerId(gBattlerTarget)) == 1) { firstMonId = 3; lastMonId = 6; @@ -7872,12 +7808,12 @@ static void atk8F_forcerandomswitch(void) } monsCount = 3; minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { - if (GetBankSide(gBankTarget) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) { firstMonId = 0; lastMonId = 6; @@ -7886,7 +7822,7 @@ static void atk8F_forcerandomswitch(void) } else { - if ((gBankTarget & BIT_MON) != 0) + if ((gBattlerTarget & BIT_FLANK) != 0) { firstMonId = 3; lastMonId = 6; @@ -7899,8 +7835,8 @@ static void atk8F_forcerandomswitch(void) monsCount = 3; minNeeded = 1; } - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { @@ -7908,8 +7844,8 @@ static void atk8F_forcerandomswitch(void) lastMonId = 6; monsCount = 6; minNeeded = 2; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else { @@ -7917,8 +7853,8 @@ static void atk8F_forcerandomswitch(void) lastMonId = 6; monsCount = 6; minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles - bank1PartyId = gBattlePartyID[gBankTarget]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget]; } for (i = firstMonId; i < lastMonId; i++) @@ -7944,28 +7880,28 @@ static void atk8F_forcerandomswitch(void) i = Random() % monsCount; i += firstMonId; } - while (i == bank2PartyId - || i == bank1PartyId + while (i == battler2PartyId + || i == battler1PartyId || GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE || GetMonData(&party[i], MON_DATA_HP) == 0); } - *(gBattleStruct->monToSwitchIntoId + gBankTarget) = i; + *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i; if (!sub_81B1250()) - sub_803BDA0(gBankTarget); + sub_803BDA0(gBattlerTarget); if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) || (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - sub_81B8E80(gBankTarget, i, 0); - sub_81B8E80(gBankTarget ^ BIT_MON, i, 1); + sub_81B8E80(gBattlerTarget, i, 0); + sub_81B8E80(gBattlerTarget ^ BIT_FLANK, i, 1); } if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) - sub_80571DC(gBankTarget, i); + sub_80571DC(gBattlerTarget, i); } } else @@ -7982,7 +7918,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type while (validMoves < 4) { - if (gBattleMons[gBankAttacker].moves[validMoves] == 0) + if (gBattleMons[gBattlerAttacker].moves[validMoves] == 0) break; validMoves++; @@ -7990,17 +7926,17 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type for (moveChecked = 0; moveChecked < validMoves; moveChecked++) { - moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; if (moveType == TYPE_MYSTERY) { - if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST) moveType = TYPE_GHOST; else moveType = TYPE_NORMAL; } - if (moveType != gBattleMons[gBankAttacker].type1 - && moveType != gBattleMons[gBankAttacker].type2) + if (moveType != gBattleMons[gBattlerAttacker].type1 + && moveType != gBattleMons[gBattlerAttacker].type2) { break; } @@ -8017,20 +7953,20 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type while ((moveChecked = Random() & 3) >= validMoves); - moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; if (moveType == TYPE_MYSTERY) { - if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST) moveType = TYPE_GHOST; else moveType = TYPE_NORMAL; } } - while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2); + while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2); - gBattleMons[gBankAttacker].type1 = moveType; - gBattleMons[gBankAttacker].type2 = moveType; + gBattleMons[gBattlerAttacker].type1 = moveType; + gBattleMons[gBattlerAttacker].type2 = moveType; PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType) @@ -8058,16 +7994,16 @@ static void atk91_givepaydaymoney(void) static void atk92_setlightscreen(void) { - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN) + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) gBattleCommunication[MULTISTRING_CHOOSER] = 4; @@ -8082,80 +8018,80 @@ static void atk93_tryKO(void) { u8 holdEffect, param; - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect; - param = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gPotentialItemEffectBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { - RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND); - gSpecialStatuses[gBankTarget].focusBanded = 1; + RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; } - if (gBattleMons[gBankTarget].ability == ABILITY_STURDY) + if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gLastUsedAbility = ABILITY_STURDY; gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO; - RecordAbilityBattle(gBankTarget, ABILITY_STURDY); + RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY); } else { u16 chance; - if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS)) + if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS)) { - chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); - if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) chance = TRUE; else chance = FALSE; } - else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker - && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker + && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) { chance = TRUE; } else { - chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); - if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) chance = TRUE; else chance = FALSE; } if (chance) { - if (gProtectStructs[gBankTarget].endured) + if (gProtectStructs[gBattlerTarget].endured) { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - gBattleMoveFlags |= MOVESTATUS_ENDURED; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; } - else if (gSpecialStatuses[gBankTarget].focusBanded) + else if (gSpecialStatuses[gBattlerTarget].focusBanded) { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; } else { - gBattleMoveDamage = gBattleMons[gBankTarget].hp; - gBattleMoveFlags |= MOVESTATUS_ONEHITKO; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp; + gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO; } gBattlescriptCurrInstr += 5; } else { - gBattleMoveFlags |= MOVESTATUS_MISSED; - if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + gMoveResultFlags |= MOVE_RESULT_MISSED; + if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -8166,7 +8102,7 @@ static void atk93_tryKO(void) static void atk94_damagetohalftargethp(void) // super fang { - gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -8177,7 +8113,7 @@ static void atk95_setsandstorm(void) { if (gBattleWeather & WEATHER_SANDSTORM_ANY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else @@ -8195,17 +8131,17 @@ static void atk96_weatherdamage(void) { if (gBattleWeather & WEATHER_SANDSTORM_ANY) { - if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK - && gBattleMons[gBankAttacker].type1 != TYPE_STEEL - && gBattleMons[gBankAttacker].type1 != TYPE_GROUND - && gBattleMons[gBankAttacker].type2 != TYPE_ROCK - && gBattleMons[gBankAttacker].type2 != TYPE_STEEL - && gBattleMons[gBankAttacker].type2 != TYPE_GROUND - && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) - { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK + && gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL + && gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND + && gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK + && gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL + && gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND + && gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } @@ -8216,12 +8152,12 @@ static void atk96_weatherdamage(void) } if (gBattleWeather & WEATHER_HAIL) { - if (gBattleMons[gBankAttacker].type1 != TYPE_ICE - && gBattleMons[gBankAttacker].type2 != TYPE_ICE - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + if (gBattleMons[gBattlerAttacker].type1 != TYPE_ICE + && gBattleMons[gBattlerAttacker].type2 != TYPE_ICE + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } @@ -8236,7 +8172,7 @@ static void atk96_weatherdamage(void) gBattleMoveDamage = 0; } - if (gAbsentBankFlags & gBitTable[gBankAttacker]) + if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) gBattleMoveDamage = 0; gBattlescriptCurrInstr++; @@ -8248,15 +8184,15 @@ static void atk97_tryinfatuating(void) u16 speciesAttacker, speciesTarget; u32 personalityAttacker, personalityTarget; - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]]; + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]; else - monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]]; + monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]]; - if (GetBankSide(gBankTarget) == SIDE_PLAYER) - monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]]; + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]; else - monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]]; + monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]; speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES); personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY); @@ -8264,16 +8200,16 @@ static void atk97_tryinfatuating(void) speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES); personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY); - if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS) + if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS) { gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; gLastUsedAbility = ABILITY_OBLIVIOUS; - RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS); + RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS); } else { if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) - || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION + || gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) { @@ -8281,7 +8217,7 @@ static void atk97_tryinfatuating(void) } else { - gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker); + gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker); gBattlescriptCurrInstr += 5; } } @@ -8289,31 +8225,31 @@ static void atk97_tryinfatuating(void) static void atk98_updatestatusicon(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } else { - gActiveBank = gBankAttacker; - if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + gActiveBattler = gBattlerAttacker; + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); } if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); - if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); } } gBattlescriptCurrInstr += 2; @@ -8322,16 +8258,16 @@ static void atk98_updatestatusicon(void) static void atk99_setmist(void) { - if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer) + if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer) { - gBattleMoveFlags |= MOVESTATUS_FAILED; + gMoveResultFlags |= MOVE_RESULT_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker; - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } gBattlescriptCurrInstr++; @@ -8339,14 +8275,14 @@ static void atk99_setmist(void) static void atk9A_setfocusenergy(void) { - if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) { - gBattleMoveFlags |= MOVESTATUS_FAILED; + gMoveResultFlags |= MOVE_RESULT_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } gBattlescriptCurrInstr++; @@ -8356,10 +8292,10 @@ static void atk9B_transformdataexecution(void) { gChosenMove = 0xFFFF; gBattlescriptCurrInstr++; - if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED - || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED + || gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE) { - gBattleMoveFlags |= MOVESTATUS_FAILED; + gMoveResultFlags |= MOVE_RESULT_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else @@ -8367,55 +8303,55 @@ static void atk9B_transformdataexecution(void) s32 i; u8 *battleMonAttacker, *battleMonTarget; - gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; - gDisableStructs[gBankAttacker].disabledMove = 0; - gDisableStructs[gBankAttacker].disableTimer1 = 0; - gDisableStructs[gBankAttacker].transformedMonPersonality = gBattleMons[gBankTarget].personality; - gDisableStructs[gBankAttacker].unk18_b = 0; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED; + gDisableStructs[gBattlerAttacker].disabledMove = 0; + gDisableStructs[gBattlerAttacker].disableTimer1 = 0; + gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality; + gDisableStructs[gBattlerAttacker].unk18_b = 0; - PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species) + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species) - battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]); - battleMonTarget = (u8*)(&gBattleMons[gBankTarget]); + battleMonAttacker = (u8*)(&gBattleMons[gBattlerAttacker]); + battleMonTarget = (u8*)(&gBattleMons[gBattlerTarget]); for (i = 0; i < offsetof(struct BattlePokemon, pp); i++) battleMonAttacker[i] = battleMonTarget[i]; for (i = 0; i < 4; i++) { - if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5) - gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp; + if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5) + gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp; else - gBattleMons[gBankAttacker].pp[i] = 5; + gBattleMons[gBattlerAttacker].pp[i] = 5; } - gActiveBank = gBankAttacker; - EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); + MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[MULTISTRING_CHOOSER] = 0; } } static void atk9C_setsubstitute(void) { - u32 hp = gBattleMons[gBankAttacker].maxHP / 4; - if (gBattleMons[gBankAttacker].maxHP / 4 == 0) + u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4; + if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0) hp = 1; - if (gBattleMons[gBankAttacker].hp <= hp) + if (gBattleMons[gBattlerAttacker].hp <= hp) { gBattleMoveDamage = 0; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); - gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); + gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage; gBattleCommunication[MULTISTRING_CHOOSER] = 0; gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; } @@ -8436,10 +8372,10 @@ static void atk9D_mimicattackcopy(void) { gChosenMove = 0xFFFF; - if (IsMoveUncopyableByMimic(gLastMoves[gBankTarget]) - || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED - || gLastMoves[gBankTarget] == 0 - || gLastMoves[gBankTarget] == 0xFFFF) + if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget]) + || gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED + || gLastMoves[gBattlerTarget] == 0 + || gLastMoves[gBattlerTarget] == 0xFFFF) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -8449,22 +8385,22 @@ static void atk9D_mimicattackcopy(void) for (i = 0; i < 4; i++) { - if (gBattleMons[gBankAttacker].moves[i] == gLastMoves[gBankTarget]) + if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget]) break; } if (i == 4) { - gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastMoves[gBankTarget]; - if (gBattleMoves[gLastMoves[gBankTarget]].pp < 5) - gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBankTarget]].pp; + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget]; + if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5) + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp; else - gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5; - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) - gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos]; + gDisableStructs[gBattlerAttacker].unk18_b |= gBitTable[gCurrMovePos]; gBattlescriptCurrInstr += 5; } else @@ -8500,7 +8436,7 @@ static void atk9E_metronome(void) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); return; } } @@ -8508,7 +8444,7 @@ static void atk9E_metronome(void) static void atk9F_dmgtolevel(void) { - gBattleMoveDamage = gBattleMons[gBankAttacker].level; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].level; gBattlescriptCurrInstr++; } @@ -8519,54 +8455,54 @@ static void atkA0_psywavedamageeffect(void) while ((randDamage = (Random() & 0xF)) > 10); randDamage *= 10; - gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100; gBattlescriptCurrInstr++; } static void atkA1_counterdamagecalculator(void) { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId); - if (gProtectStructs[gBankAttacker].physicalDmg + if (gProtectStructs[gBattlerAttacker].physicalDmg && sideAttacker != sideTarget - && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp) + && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp) { - gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2; + gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2; if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) - gBankTarget = gSideTimers[sideTarget].followmeTarget; + gBattlerTarget = gSideTimers[sideTarget].followmeTarget; else - gBankTarget = gProtectStructs[gBankAttacker].physicalBank; + gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId; gBattlescriptCurrInstr += 5; } else { - gSpecialStatuses[gBankAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank); + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId); - if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp) + if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp) { - gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2; + gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2; if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) - gBankTarget = gSideTimers[sideTarget].followmeTarget; + gBattlerTarget = gSideTimers[sideTarget].followmeTarget; else - gBankTarget = gProtectStructs[gBankAttacker].specialBank; + gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId; gBattlescriptCurrInstr += 5; } else { - gSpecialStatuses[gBankAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } @@ -8577,17 +8513,17 @@ static void atkA3_disablelastusedattack(void) for (i = 0; i < 4; i++) { - if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget]) + if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) break; } - if (gDisableStructs[gBankTarget].disabledMove == 0 - && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + if (gDisableStructs[gBattlerTarget].disabledMove == 0 + && i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0) { - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i]) - gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i]; - gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2; - gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns? + gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i]; + gDisableStructs[gBattlerTarget].disableTimer1 = (Random() & 3) + 2; + gDisableStructs[gBattlerTarget].disableTimer2 = gDisableStructs[gBattlerTarget].disableTimer1; // used to save the random amount of turns? gBattlescriptCurrInstr += 5; } else @@ -8602,24 +8538,24 @@ static void atkA4_trysetencore(void) for (i = 0; i < 4; i++) { - if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget]) + if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) break; } - if (gLastMoves[gBankTarget] == MOVE_STRUGGLE - || gLastMoves[gBankTarget] == MOVE_ENCORE - || gLastMoves[gBankTarget] == MOVE_MIRROR_MOVE) + if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE + || gLastMoves[gBattlerTarget] == MOVE_ENCORE + || gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE) { i = 4; } - if (gDisableStructs[gBankTarget].encoredMove == 0 - && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + if (gDisableStructs[gBattlerTarget].encoredMove == 0 + && i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0) { - gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i]; - gDisableStructs[gBankTarget].encoredMovePos = i; - gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3; - gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1; + gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i]; + gDisableStructs[gBattlerTarget].encoredMovePos = i; + gDisableStructs[gBattlerTarget].encoreTimer1 = (Random() & 3) + 3; + gDisableStructs[gBattlerTarget].encoreTimer2 = gDisableStructs[gBattlerTarget].encoreTimer1; gBattlescriptCurrInstr += 5; } else @@ -8630,10 +8566,10 @@ static void atkA4_trysetencore(void) static void atkA5_painsplitdmgcalc(void) { - if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)) { - s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; - s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff; + s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2; + s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff; u8* storeLoc = (void*)(&gBattleScripting.painSplitHp); storeLoc[0] = (painSplitHp); @@ -8641,8 +8577,8 @@ static void atkA5_painsplitdmgcalc(void) storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16; storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; - gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff; - gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; gBattlescriptCurrInstr += 5; } @@ -8654,13 +8590,13 @@ static void atkA5_painsplitdmgcalc(void) static void atkA6_settypetorandomresistance(void) // conversion 2 { - if (gLastLandedMoves[gBankAttacker] == 0 - || gLastLandedMoves[gBankAttacker] == 0xFFFF) + if (gLastLandedMoves[gBattlerAttacker] == 0 + || gLastLandedMoves[gBattlerAttacker] == 0xFFFF) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } - else if (IsTwoTurnsMove(gLastLandedMoves[gBankAttacker]) - && gBattleMons[gLastHitBy[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS) + else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker]) + && gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -8674,13 +8610,13 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 i *= 3; - if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBankAttacker] + if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker] && TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE - && gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) - && gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) + && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) + && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) { - gBattleMons[gBankAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i); - gBattleMons[gBankAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i); + gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i); + gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i); PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i)) @@ -8697,13 +8633,13 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 case TYPE_FORESIGHT: break; default: - if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBankAttacker] - && TYPE_EFFECT_MULTIPLIER(j) <= 5 - && gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) - && gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) + if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker] + && TYPE_EFFECT_MULTIPLIER(j) <= 5 + && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) + && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) { - gBattleMons[gBankAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands); - gBattleMons[gBankAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands); + gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands); + gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands); PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands)) @@ -8720,9 +8656,9 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 static void atkA7_setalwayshitflag(void) { - gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); - gStatuses3[gBankTarget] |= 0x10; - gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker; + gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[gBattlerTarget] |= 0x10; + gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker; gBattlescriptCurrInstr++; } @@ -8730,19 +8666,19 @@ static void atkA8_copymovepermanently(void) // sketch { gChosenMove = 0xFFFF; - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) - && gLastPrintedMoves[gBankTarget] != MOVE_STRUGGLE - && gLastPrintedMoves[gBankTarget] != 0 - && gLastPrintedMoves[gBankTarget] != 0xFFFF - && gLastPrintedMoves[gBankTarget] != MOVE_SKETCH) + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) + && gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE + && gLastPrintedMoves[gBattlerTarget] != 0 + && gLastPrintedMoves[gBattlerTarget] != 0xFFFF + && gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH) { s32 i; for (i = 0; i < 4; i++) { - if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH) + if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH) continue; - if (gBattleMons[gBankAttacker].moves[i] == gLastPrintedMoves[gBankTarget]) + if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget]) break; } @@ -8754,21 +8690,21 @@ static void atkA8_copymovepermanently(void) // sketch { struct MovePpInfo movePpData; - gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBankTarget]; - gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBankTarget]].pp; - gActiveBank = gBankAttacker; + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget]; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp; + gActiveBattler = gBattlerAttacker; for (i = 0; i < 4; i++) { - movePpData.moves[i] = gBattleMons[gBankAttacker].moves[i]; - movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i]; + movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i]; + movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i]; } - movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; + movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses; - EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); + MarkBattlerForControllerExec(gActiveBattler); - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBankTarget]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget]) gBattlescriptCurrInstr += 5; } @@ -8801,7 +8737,7 @@ static bool8 IsInvalidForSleepTalkOrAssist(u16 move) return FALSE; } -static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 +static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 { // first argument is unused if (gBattleMoves[move].effect == EFFECT_SOLARBEAM @@ -8828,17 +8764,17 @@ static void atkA9_trychoosesleeptalkmove(void) for (i = 0; i < 4; i++) { - if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i]) - || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH - || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR - || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) + if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i]) + || gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH + || gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR + || IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i])) { unusableMovesBits |= gBitTable[i]; } } - unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); + unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen { gBattlescriptCurrInstr += 5; @@ -8852,25 +8788,25 @@ static void atkA9_trychoosesleeptalkmove(void) movePosition = Random() & 3; } while ((gBitTable[movePosition] & unusableMovesBits)); - gRandomMove = gBattleMons[gBankAttacker].moves[movePosition]; + gRandomMove = gBattleMons[gBattlerAttacker].moves[movePosition]; gCurrMovePos = movePosition; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlerTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkAA_setdestinybond(void) { - gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND; gBattlescriptCurrInstr++; } static void TrySetDestinyBondToHappen(void) { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gBankTarget); - if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gBattlerTarget); + if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND && sideAttacker != sideTarget && !(gHitMarker & HITMARKER_GRUDGE)) { @@ -8887,7 +8823,7 @@ static void atkAB_trysetdestinybondtohappen(void) static void atkAC_remaininghptopower(void) { s32 i; - s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); + s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48); for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2) { @@ -8901,43 +8837,43 @@ static void atkAC_remaininghptopower(void) static void atkAD_tryspiteppreduce(void) { - if (gLastMoves[gBankTarget] != 0 - && gLastMoves[gBankTarget] != 0xFFFF) + if (gLastMoves[gBattlerTarget] != 0 + && gLastMoves[gBattlerTarget] != 0xFFFF) { s32 i; for (i = 0; i < 4; i++) { - if (gLastMoves[gBankTarget] == gBattleMons[gBankTarget].moves[i]) + if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i]) break; } - if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1) + if (i != 4 && gBattleMons[gBattlerTarget].pp[i] > 1) { s32 ppToDeduct = (Random() & 3) + 2; - if (gBattleMons[gBankTarget].pp[i] < ppToDeduct) - ppToDeduct = gBattleMons[gBankTarget].pp[i]; + if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct) + ppToDeduct = gBattleMons[gBattlerTarget].pp[i]; - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1); PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct) - gBattleMons[gBankTarget].pp[i] -= ppToDeduct; - gActiveBank = gBankTarget; + gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct; + gActiveBattler = gBattlerTarget; - if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i]) - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (!(gDisableStructs[gActiveBattler].unk18_b & gBitTable[i]) + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr += 5; - if (gBattleMons[gBankTarget].pp[i] == 0) - CancelMultiTurnMoves(gBankTarget); + if (gBattleMons[gBattlerTarget].pp[i] == 0) + CancelMultiTurnMoves(gBattlerTarget); } else { @@ -8962,35 +8898,35 @@ static void atkAE_healpartystatus(void) gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; - if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) { - gBattleMons[gBankAttacker].status1 = 0; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gBattlerAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); } else { - RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability); + RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability); gBattleCommunication[MULTISTRING_CHOOSER] |= 1; } - gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank])) + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { - if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) + if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF) { - gBattleMons[gActiveBank].status1 = 0; - gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gActiveBattler].status1 = 0; + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE); } else { - RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); gBattleCommunication[MULTISTRING_CHOOSER] |= 2; } } @@ -9004,12 +8940,12 @@ static void atkAE_healpartystatus(void) { u8 ability; - if (gBattlePartyID[gBankAttacker] == i) - ability = gBattleMons[gBankAttacker].ability; + if (gBattlerPartyIndexes[gBattlerAttacker] == i) + ability = gBattleMons[gBattlerAttacker].ability; else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattlePartyID[gActiveBank] == i - && !(gAbsentBankFlags & gBitTable[gActiveBank])) - ability = gBattleMons[gActiveBank].ability; + && gBattlerPartyIndexes[gActiveBattler] == i + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + ability = gBattleMons[gActiveBattler].ability; else ability = GetAbilityBySpecies(species, abilityBit); @@ -9023,24 +8959,24 @@ static void atkAE_healpartystatus(void) gBattleCommunication[MULTISTRING_CHOOSER] = 4; toHeal = 0x3F; - gBattleMons[gBankAttacker].status1 = 0; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gBattlerAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank])) + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { - gBattleMons[gActiveBank].status1 = 0; - gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gActiveBattler].status1 = 0; + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE); } } if (toHeal) { - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr++; @@ -9048,14 +8984,14 @@ static void atkAE_healpartystatus(void) static void atkAF_cursetarget(void) { - if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gBattleMons[gBankTarget].status2 |= STATUS2_CURSED; - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9065,16 +9001,16 @@ static void atkAF_cursetarget(void) static void atkB0_trysetspikes(void) { - u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[targetSide].spikesAmount == 3) { - gSpecialStatuses[gBankAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES; + gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES; gSideTimers[targetSide].spikesAmount++; gBattlescriptCurrInstr += 5; } @@ -9082,7 +9018,7 @@ static void atkB0_trysetspikes(void) static void atkB1_setforesight(void) { - gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; + gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT; gBattlescriptCurrInstr++; } @@ -9091,7 +9027,7 @@ static void atkB2_trysetperishsong(void) s32 i; s32 notAffectedCount = 0; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gStatuses3[i] & STATUS3_PERISH_SONG || gBattleMons[i].ability == ABILITY_SOUNDPROOF) @@ -9106,9 +9042,9 @@ static void atkB2_trysetperishsong(void) } } - PressurePPLoseOnUsingPerishSong(gBankAttacker); + PressurePPLoseOnUsingPerishSong(gBattlerAttacker); - if (notAffectedCount == gNoOfAllBanks) + if (notAffectedCount == gBattlersCount) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; @@ -9116,33 +9052,33 @@ static void atkB2_trysetperishsong(void) static void atkB3_rolloutdamagecalculation(void) { - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { - CancelMultiTurnMoves(gBankAttacker); + CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveMissedPause; } else { s32 i; - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit { - gDisableStructs[gBankAttacker].rolloutCounter1 = 5; - gDisableStructs[gBankAttacker].rolloutCounter2 = 5; - gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gBankAttacker] = gCurrentMove; + gDisableStructs[gBattlerAttacker].rolloutCounter1 = 5; + gDisableStructs[gBattlerAttacker].rolloutCounter2 = 5; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBattlerAttacker] = gCurrentMove; } - if (--gDisableStructs[gBankAttacker].rolloutCounter1 == 0) // last hit + if (--gDisableStructs[gBattlerAttacker].rolloutCounter1 == 0) // last hit { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); } gDynamicBasePower = gBattleMoves[gCurrentMove].power; - for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutCounter1); i++) + for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutCounter1); i++) gDynamicBasePower *= 2; - if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL) gDynamicBasePower *= 2; gBattlescriptCurrInstr++; @@ -9151,8 +9087,8 @@ static void atkB3_rolloutdamagecalculation(void) static void atkB4_jumpifconfusedandstatmaxed(void) { - if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION - && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION + && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -9160,21 +9096,21 @@ static void atkB4_jumpifconfusedandstatmaxed(void) static void atkB5_furycuttercalc(void) { - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { - gDisableStructs[gBankAttacker].furyCutterCounter = 0; + gDisableStructs[gBattlerAttacker].furyCutterCounter = 0; gBattlescriptCurrInstr = BattleScript_MoveMissedPause; } else { s32 i; - if (gDisableStructs[gBankAttacker].furyCutterCounter != 5) - gDisableStructs[gBankAttacker].furyCutterCounter++; + if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5) + gDisableStructs[gBattlerAttacker].furyCutterCounter++; gDynamicBasePower = gBattleMoves[gCurrentMove].power; - for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++) + for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; i++) gDynamicBasePower *= 2; gBattlescriptCurrInstr++; @@ -9184,9 +9120,9 @@ static void atkB5_furycuttercalc(void) static void atkB6_happinesstodamagecalculation(void) { if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) - gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; + gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25; else // EFFECT_FRUSTRATION - gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25; + gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25; gBattlescriptCurrInstr++; } @@ -9203,34 +9139,34 @@ static void atkB7_presentdamagecalculation(void) gDynamicBasePower = 120; else { - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; } if (rand < 204) gBattlescriptCurrInstr = BattleScript_HitFromCritCalc; - else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp) + else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp) gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp; else { - gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); + gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE); gBattlescriptCurrInstr = BattleScript_PresentHealTarget; } } static void atkB8_setsafeguard(void) { - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD) + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker; gBattleCommunication[MULTISTRING_CHOOSER] = 5; } @@ -9280,11 +9216,11 @@ static void atkB9_magnitudedamagecalculation(void) PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (gBankTarget == gBankAttacker) + if (gBattlerTarget == gBattlerAttacker) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found break; } @@ -9295,36 +9231,36 @@ static void atkBA_jumpifnopursuitswitchdmg(void) { if (gMultiHitCounter == 1) { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); } else { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } - if (gActionForBanks[gBankTarget] == ACTION_USE_MOVE - && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget) - && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) - && gBattleMons[gBankAttacker].hp - && !gDisableStructs[gBankTarget].truantCounter - && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT) + if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE + && gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget) + && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + && gBattleMons[gBattlerAttacker].hp + && !gDisableStructs[gBattlerTarget].truantCounter + && gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBanksByTurnOrder[i] == gBankTarget) + if (gBattleTurnOrder[i] == gBattlerTarget) gActionsByTurnOrder[i] = 11; } gCurrentMove = MOVE_PURSUIT; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankTarget); + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget); gBattlescriptCurrInstr += 5; gBattleScripting.animTurn = 1; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); @@ -9339,7 +9275,7 @@ static void atkBB_setsunny(void) { if (gBattleWeather & WEATHER_SUN_ANY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else @@ -9354,16 +9290,16 @@ static void atkBB_setsunny(void) static void atkBC_maxattackhalvehp(void) // belly drum { - u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2; + u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2; - if (!(gBattleMons[gBankAttacker].maxHP / 2)) + if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) halfHp = 1; - if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12 - && gBattleMons[gBankAttacker].hp > halfHp) + if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12 + && gBattleMons[gBattlerAttacker].hp > halfHp) { - gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12; - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9381,7 +9317,7 @@ static void atkBD_copyfoestats(void) // psych up for (i = 0; i < BATTLE_STATS_NO; i++) { - gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i]; + gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i]; } gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. @@ -9389,32 +9325,32 @@ static void atkBD_copyfoestats(void) // psych up static void atkBE_rapidspinfree(void) { - if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED) { - gBattleScripting.bank = gBankTarget; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); - gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker); + gBattleScripting.battler = gBattlerTarget; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); + gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker); gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff1[1] = B_BUFF_MOVE; - gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0); - gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1); + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1); gBattleTextBuff1[4] = B_BUFF_EOS; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WrapFree; } - else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED) + else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED) { - gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED); - gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BANK); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_LeechSeedFree; } - else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES) + else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES) { - gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES); - gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0; + gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~(SIDE_STATUS_SPIKES); + gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SpikesFree; } @@ -9426,22 +9362,22 @@ static void atkBE_rapidspinfree(void) static void atkBF_setdefensecurlbit(void) { - gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL; gBattlescriptCurrInstr++; } static void atkC0_recoverbasedonsunlight(void) { - gBankTarget = gBankAttacker; + gBattlerTarget = gBattlerAttacker; - if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP) + if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP) { if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT) - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; else if (gBattleWeather & WEATHER_SUN_ANY) - gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30; + gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30; else // not sunny weather - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9461,19 +9397,19 @@ static void atkC1_hiddenpowercalc(void) u32 powerBits = 0; u32 typeBits = 0; - powerBits |= ((gBattleMons[gBankAttacker].hpIV & 2) >> 1); - powerBits |= ((gBattleMons[gBankAttacker].attackIV & 2) << 0); - powerBits |= ((gBattleMons[gBankAttacker].defenseIV & 2) << 1); - powerBits |= ((gBattleMons[gBankAttacker].speedIV & 2) << 2); - powerBits |= ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3); - powerBits |= ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4); + powerBits |= ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1); + powerBits |= ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0); + powerBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1); + powerBits |= ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2); + powerBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3); + powerBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4); - typeBits |= ((gBattleMons[gBankAttacker].hpIV & 1) << 0); - typeBits |= ((gBattleMons[gBankAttacker].attackIV & 1) << 1); - typeBits |= ((gBattleMons[gBankAttacker].defenseIV & 1) << 2); - typeBits |= ((gBattleMons[gBankAttacker].speedIV & 1) << 3); - typeBits |= ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4); - typeBits |= ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5); + typeBits |= ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0); + typeBits |= ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1); + typeBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2); + typeBits |= ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3); + typeBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4); + typeBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5); gDynamicBasePower = (40 * powerBits) / 63 + 30; @@ -9496,7 +9432,7 @@ static void atkC1_hiddenpowercalc(void) mov r5, r8\n\ push {r5-r7}\n\ ldr r2, =gBattleMons\n\ - ldr r0, =gBankAttacker\n\ + ldr r0, =gBattlerAttacker\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ adds r4, r1, 0\n\ @@ -9632,11 +9568,11 @@ _080544F0:\n\ static void atkC2_selectfirstvalidtarget(void) { - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (gBankTarget == gBankAttacker) + if (gBattlerTarget == gBattlerAttacker) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) break; } gBattlescriptCurrInstr++; @@ -9644,22 +9580,22 @@ static void atkC2_selectfirstvalidtarget(void) static void atkC3_trysetfutureattack(void) { - if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) + if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK; - gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove; - gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker; - gWishFutureKnock.futureSightCounter[gBankTarget] = 3; - gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, - gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, - 0, gBankAttacker, gBankTarget); + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK; + gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove; + gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker; + gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3; + gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0, + 0, gBattlerAttacker, gBattlerTarget); - if (gProtectStructs[gBankAttacker].helpingHand) - gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10; + if (gProtectStructs[gBattlerAttacker].helpingHand) + gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10; if (gCurrentMove == MOVE_DOOM_DESIRE) gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -9674,12 +9610,12 @@ static void atkC4_trydobeatup(void) { struct Pokemon *party; - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; - if (gBattleMons[gBankTarget].hp == 0) + if (gBattleMons[gBattlerTarget].hp == 0) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -9696,16 +9632,16 @@ static void atkC4_trydobeatup(void) } if (gBattleCommunication[0] < 6) { - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0]) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0]) gBattlescriptCurrInstr += 9; gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); - gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense; + gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense; gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; - if (gProtectStructs[gBankAttacker].helpingHand) + if (gProtectStructs[gBattlerAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; gBattleCommunication[0]++; @@ -9723,13 +9659,13 @@ static void atkC5_setsemiinvulnerablebit(void) { case MOVE_FLY: case MOVE_BOUNCE: - gStatuses3[gBankAttacker] |= STATUS3_ON_AIR; + gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR; break; case MOVE_DIG: - gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND; + gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND; break; case MOVE_DIVE: - gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER; + gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER; break; } @@ -9742,13 +9678,13 @@ static void atkC6_clearsemiinvulnerablebit(void) { case MOVE_FLY: case MOVE_BOUNCE: - gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR; + gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR; break; case MOVE_DIG: - gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND; + gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND; break; case MOVE_DIVE: - gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER; + gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER; break; } @@ -9758,7 +9694,7 @@ static void atkC6_clearsemiinvulnerablebit(void) static void atkC7_setminimize(void) { if (gHitMarker & HITMARKER_OBEYS) - gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; + gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED; gBattlescriptCurrInstr++; } @@ -9767,7 +9703,7 @@ static void atkC8_sethail(void) { if (gBattleWeather & WEATHER_HAIL_ANY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else @@ -9782,34 +9718,34 @@ static void atkC8_sethail(void) static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento { - if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 - && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 + if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0 + && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0 && gBattleCommunication[6] != 1) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gActiveBank = gBankAttacker; - gBattleMoveDamage = gBattleMons[gActiveBank].hp; - EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; } } static void atkCA_setforcedtarget(void) // follow me { - gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1; - gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; + gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1; + gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker; gBattlescriptCurrInstr++; } static void atkCB_setcharge(void) { - gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; - gDisableStructs[gBankAttacker].chargeTimer1 = 2; - gDisableStructs[gBankAttacker].chargeTimer2 = 2; + gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP; + gDisableStructs[gBattlerAttacker].chargeTimer1 = 2; + gDisableStructs[gBattlerAttacker].chargeTimer2 = 2; gBattlescriptCurrInstr++; } @@ -9817,20 +9753,20 @@ static void atkCC_callterrainattack(void) // nature power { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = sNaturePowerMoves[gBattleTerrain]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); gBattlescriptCurrInstr++; } static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh { - if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) { - gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status1 = 0; gBattlescriptCurrInstr += 5; - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); } else { @@ -9840,20 +9776,20 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh static void atkCE_settorment(void) { - if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; + gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT; gBattlescriptCurrInstr += 5; } } static void atkCF_jumpifnodamage(void) { - if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) + if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); @@ -9861,10 +9797,10 @@ static void atkCF_jumpifnodamage(void) static void atkD0_settaunt(void) { - if (gDisableStructs[gBankTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) { - gDisableStructs[gBankTarget].tauntTimer1 = 2; - gDisableStructs[gBankTarget].tauntTimer2 = 2; + gDisableStructs[gBattlerTarget].tauntTimer1 = 2; + gDisableStructs[gBattlerTarget].tauntTimer2 = 2; gBattlescriptCurrInstr += 5; } else @@ -9875,14 +9811,14 @@ static void atkD0_settaunt(void) static void atkD1_trysethelpinghand(void) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gBankTarget]) - && !gProtectStructs[gBankAttacker].helpingHand - && !gProtectStructs[gBankTarget].helpingHand) + && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + && !gProtectStructs[gBattlerAttacker].helpingHand + && !gProtectStructs[gBattlerTarget].helpingHand) { - gProtectStructs[gBankTarget].helpingHand = 1; + gProtectStructs[gBattlerTarget].helpingHand = 1; gBattlescriptCurrInstr += 5; } else @@ -9895,7 +9831,7 @@ static void atkD2_tryswapitems(void) // trick { // opponent can't swap items with player in regular battles if (gBattleTypeFlags & BATTLE_TYPE_x4000000 - || (GetBankSide(gBankAttacker) == SIDE_OPPONENT + || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER @@ -9906,8 +9842,8 @@ static void atkD2_tryswapitems(void) // trick } else { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gBankTarget); + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gBattlerTarget); // you can't swap items if they were knocked off in regular battles if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK @@ -9915,53 +9851,53 @@ static void atkD2_tryswapitems(void) // trick | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_x2000000)) - && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]] - || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]])) + && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]] + || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]])) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } // can't swap if two pokemon don't have an item // or if either of them is an enigma berry or a mail - else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0) - || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY - || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY - || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item) - || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)) + else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0) + || gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY + || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item) + || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } // check if ability prevents swapping - else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) { gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; - gLastUsedAbility = gBattleMons[gBankTarget].ability; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } // took a while, but all checks passed and items can be safely swapped else { u16 oldItemAtk, *newItemAtk; - newItemAtk = &gBattleStruct->changedItems[gBankAttacker]; - oldItemAtk = gBattleMons[gBankAttacker].item; - *newItemAtk = gBattleMons[gBankTarget].item; + newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker]; + oldItemAtk = gBattleMons[gBattlerAttacker].item; + *newItemAtk = gBattleMons[gBattlerTarget].item; - gBattleMons[gBankAttacker].item = 0; - gBattleMons[gBankTarget].item = oldItemAtk; + gBattleMons[gBattlerAttacker].item = 0; + gBattleMons[gBattlerTarget].item = oldItemAtk; - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); - MarkBufferBankForExecution(gBankAttacker); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); + MarkBattlerForControllerExec(gBattlerAttacker); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); - MarkBufferBankForExecution(gBankTarget); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0; gBattlescriptCurrInstr += 5; @@ -9980,11 +9916,11 @@ static void atkD2_tryswapitems(void) // trick static void atkD3_trycopyability(void) // role play { - if (gBattleMons[gBankTarget].ability != 0 - && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) + if (gBattleMons[gBattlerTarget].ability != 0 + && gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD) { - gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; - gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; gBattlescriptCurrInstr += 5; } else @@ -9998,10 +9934,10 @@ static void atkD4_trywish(void) switch (gBattlescriptCurrInstr[1]) { case 0: // use wish - if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) + if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0) { - gWishFutureKnock.wishCounter[gBankAttacker] = 2; - gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker]; + gWishFutureKnock.wishCounter[gBattlerAttacker] = 2; + gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker]; gBattlescriptCurrInstr += 6; } else @@ -10010,14 +9946,14 @@ static void atkD4_trywish(void) } break; case 1: // heal effect - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget]) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget]) - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -10028,23 +9964,23 @@ static void atkD4_trywish(void) static void atkD5_trysetroots(void) // ingrain { - if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) + if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gStatuses3[gBankAttacker] |= STATUS3_ROOTED; + gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED; gBattlescriptCurrInstr += 5; } } static void atkD6_doubledamagedealtifdamaged(void) { - if ((gProtectStructs[gBankAttacker].physicalDmg - && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) - || (gProtectStructs[gBankAttacker].specialDmg - && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) + if ((gProtectStructs[gBattlerAttacker].physicalDmg + && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget) + || (gProtectStructs[gBattlerAttacker].specialDmg + && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget)) { gBattleScripting.dmgMultiplier = 2; } @@ -10054,27 +9990,27 @@ static void atkD6_doubledamagedealtifdamaged(void) static void atkD7_setyawn(void) { - if (gStatuses3[gBankTarget] & STATUS3_YAWN - || gBattleMons[gBankTarget].status1 & STATUS_ANY) + if (gStatuses3[gBattlerTarget] & STATUS3_YAWN + || gBattleMons[gBattlerTarget].status1 & STATUS1_ANY) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gStatuses3[gBankTarget] |= 0x1000; + gStatuses3[gBattlerTarget] |= 0x1000; gBattlescriptCurrInstr += 5; } } static void atkD8_setdamagetohealthdifference(void) { - if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) + if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp; gBattlescriptCurrInstr += 5; } } @@ -10084,7 +10020,7 @@ static void atkD9_scaledamagebyhealthratio(void) if (gDynamicBasePower == 0) { u8 power = gBattleMoves[gCurrentMove].power; - gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP; + gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP; if (gDynamicBasePower == 0) gDynamicBasePower = 1; } @@ -10093,19 +10029,19 @@ static void atkD9_scaledamagebyhealthratio(void) static void atkDA_tryswapabilities(void) // skill swap { - if ((gBattleMons[gBankAttacker].ability == 0 - && gBattleMons[gBankTarget].ability == 0) - || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD - || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD - || gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if ((gBattleMons[gBattlerAttacker].ability == 0 + && gBattleMons[gBattlerTarget].ability == 0) + || gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD + || gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD + || gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - u8 abilityAtk = gBattleMons[gBankAttacker].ability; - gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; - gBattleMons[gBankTarget].ability = abilityAtk; + u8 abilityAtk = gBattleMons[gBattlerAttacker].ability; + gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; + gBattleMons[gBattlerTarget].ability = abilityAtk; gBattlescriptCurrInstr += 5; } @@ -10113,19 +10049,19 @@ static void atkDA_tryswapabilities(void) // skill swap static void atkDB_tryimprision(void) { - if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS)) + if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS)) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - u8 bank, sideAttacker; + u8 battlerId, sideAttacker; - sideAttacker = GetBankSide(gBankAttacker); - PressurePPLoseOnUsingImprision(gBankAttacker); - for (bank = 0; bank < gNoOfAllBanks; bank++) + sideAttacker = GetBattlerSide(gBattlerAttacker); + PressurePPLoseOnUsingImprision(gBattlerAttacker); + for (battlerId = 0; battlerId < gBattlersCount; battlerId++) { - if (sideAttacker != GetBankSide(bank)) + if (sideAttacker != GetBattlerSide(battlerId)) { s32 attackerMoveId; for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++) @@ -10133,8 +10069,8 @@ static void atkDB_tryimprision(void) s32 i; for (i = 0; i < 4; i++) { - if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i] - && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE) + if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i] + && gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE) break; } if (i != 4) @@ -10142,26 +10078,26 @@ static void atkDB_tryimprision(void) } if (attackerMoveId != 4) { - gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS; + gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS; gBattlescriptCurrInstr += 5; break; } } } - if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes + if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkDC_trysetgrudge(void) { - if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) + if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; + gStatuses3[gBattlerAttacker] |= STATUS3_GRUDGE; gBattlescriptCurrInstr += 5; } } @@ -10171,7 +10107,7 @@ static void atkDD_weightdamagecalculation(void) s32 i; for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) { - if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1)) break; } @@ -10190,14 +10126,14 @@ static void atkDE_asistattackselect(void) s32 monId, moveId; u16* movesArray = gBattleStruct->assistPossibleMoves; - if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER) + if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER) party = gEnemyParty; else party = gPlayerParty; for (monId = 0; monId < 6; monId++) { - if (monId == gBattlePartyID[gBankAttacker]) + if (monId == gBattlerPartyIndexes[gBattlerAttacker]) continue; if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE) continue; @@ -10227,7 +10163,7 @@ static void atkDE_asistattackselect(void) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8]; - gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlerTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr += 5; } else @@ -10238,29 +10174,29 @@ static void atkDE_asistattackselect(void) static void atkDF_trysetmagiccoat(void) { - gBankTarget = gBankAttacker; - gSpecialStatuses[gBankAttacker].flag20 = 1; - if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn + gBattlerTarget = gBattlerAttacker; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; + if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gProtectStructs[gBankAttacker].bounceMove = 1; + gProtectStructs[gBattlerAttacker].bounceMove = 1; gBattlescriptCurrInstr += 5; } } static void atkE0_trysetsnatch(void) // snatch { - gSpecialStatuses[gBankAttacker].flag20 = 1; - if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn + gSpecialStatuses[gBattlerAttacker].flag20 = 1; + if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gProtectStructs[gBankAttacker].stealMove = 1; + gProtectStructs[gBattlerAttacker].stealMove = 1; gBattlescriptCurrInstr += 5; } } @@ -10269,20 +10205,20 @@ static void atkE1_trygetintimidatetarget(void) { u8 side; - gBattleScripting.bank = gBattleStruct->intimidateBank; - side = GetBankSide(gBattleScripting.bank); + gBattleScripting.battler = gBattleStruct->intimidateBank; + side = GetBattlerSide(gBattleScripting.battler); - PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability) + PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability) - for (;gBankTarget < gNoOfAllBanks; gBankTarget++) + for (;gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (GetBankSide(gBankTarget) == side) + if (GetBattlerSide(gBattlerTarget) == side) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) break; } - if (gBankTarget >= gNoOfAllBanks) + if (gBattlerTarget >= gBattlersCount) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; @@ -10290,14 +10226,14 @@ static void atkE1_trygetintimidatetarget(void) static void atkE2_switchoutabilities(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - switch (gBattleMons[gActiveBank].ability) + switch (gBattleMons[gActiveBattler].ability) { case ABILITY_NATURAL_CURE: - gBattleMons[gActiveBank].status1 = 0; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gBattleMons[gActiveBattler].status1 = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); break; } @@ -10306,9 +10242,9 @@ static void atkE2_switchoutabilities(void) static void atkE3_jumpifhasnohp(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (gBattleMons[gActiveBank].hp == 0) + if (gBattleMons[gActiveBattler].hp == 0) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -10427,13 +10363,13 @@ static void atkE5_pickup(void) static void atkE6_docastformchangeanimation(void) { - gActiveBank = gBattleScripting.bank; + gActiveBattler = gBattleScripting.battler; - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) *(&gBattleStruct->formToChangeInto) |= 0x80; - EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr++; } @@ -10443,7 +10379,7 @@ static void atkE7_trycastformdatachange(void) u8 form; gBattlescriptCurrInstr++; - form = CastformDataTypeChange(gBattleScripting.bank); + form = CastformDataTypeChange(gBattleScripting.battler); if (form) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); @@ -10457,18 +10393,18 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) { - if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT)) + if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT)) { - gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT; + gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT; gBattleCommunication[MULTISTRING_CHOOSER] = 0; worked = TRUE; } } else // water sport { - if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT)) + if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT)) { - gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT; + gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT; gBattleCommunication[MULTISTRING_CHOOSER] = 1; worked = TRUE; } @@ -10505,16 +10441,16 @@ static void atkEA_tryrecycleitem(void) { u16 *usedHeldItem; - gActiveBank = gBankAttacker; - usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; - if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0) + gActiveBattler = gBattlerAttacker; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; + if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0) { gLastUsedItem = *usedHeldItem; *usedHeldItem = 0; - gBattleMons[gActiveBank].item = gLastUsedItem; + gBattleMons[gActiveBattler].item = gLastUsedItem; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; } @@ -10526,11 +10462,11 @@ static void atkEA_tryrecycleitem(void) static void atkEB_settypetoterrain(void) { - if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] - && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain]) + if (gBattleMons[gBattlerAttacker].type1 != sTerrainToType[gBattleTerrain] + && gBattleMons[gBattlerAttacker].type2 != sTerrainToType[gBattleTerrain]) { - gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain]; - gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain]; + gBattleMons[gBattlerAttacker].type1 = sTerrainToType[gBattleTerrain]; + gBattleMons[gBattlerAttacker].type2 = sTerrainToType[gBattleTerrain]; PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]) @@ -10544,19 +10480,19 @@ static void atkEB_settypetoterrain(void) static void atkEC_pursuitrelated(void) { - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank]) - && gActionForBanks[gActiveBank] == 0 - && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT) + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) + && gChosenActionByBattler[gActiveBattler] == 0 + && gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT) { - gActionsByTurnOrder[gActiveBank] = 11; + gActionsByTurnOrder[gActiveBattler] = 11; gCurrentMove = MOVE_PURSUIT; gBattlescriptCurrInstr += 5; gBattleScripting.animTurn = 1; - gBattleScripting.field_20 = gBankAttacker; - gBankAttacker = gActiveBank; + gBattleScripting.field_20 = gBattlerAttacker; + gBattlerAttacker = gActiveBattler; } else { @@ -10566,25 +10502,25 @@ static void atkEC_pursuitrelated(void) static void atkEF_snatchsetbanks(void) { - gEffectBank = gBankAttacker; + gEffectBattler = gBattlerAttacker; - if (gBankAttacker == gBankTarget) - gBankAttacker = gBankTarget = gBattleScripting.bank; + if (gBattlerAttacker == gBattlerTarget) + gBattlerAttacker = gBattlerTarget = gBattleScripting.battler; else - gBankTarget = gBattleScripting.bank; + gBattlerTarget = gBattleScripting.battler; - gBattleScripting.bank = gEffectBank; + gBattleScripting.battler = gEffectBattler; gBattlescriptCurrInstr++; } static void atkEE_removelightscreenreflect(void) // brick break { - u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) { - gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT); - gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); + gSideStatuses[opposingSide] &= ~(SIDE_STATUS_REFLECT); + gSideStatuses[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); gSideTimers[opposingSide].reflectTimer = 0; gSideTimers[opposingSide].lightscreenTimer = 0; gBattleScripting.animTurn = 1; @@ -10603,22 +10539,22 @@ static void atkEF_handleballthrow(void) { u8 ballMultiplier = 0; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = gBankAttacker; - gBankTarget = gBankAttacker ^ BIT_SIDE; + gActiveBattler = gBattlerAttacker; + gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { - EmitBallThrowAnim(0, BALL_TRAINER_BLOCK); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; } else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) { - EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr = BattleScript_WallyBallThrow; } else @@ -10629,17 +10565,17 @@ static void atkEF_handleballthrow(void) if (gLastUsedItem == ITEM_SAFARI_BALL) catchRate = gBattleStruct->field_7C * 1275 / 100; else - catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; + catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate; if (gLastUsedItem > ITEM_SAFARI_BALL) { switch (gLastUsedItem) { case ITEM_NET_BALL: - if (gBattleMons[gBankTarget].type1 == TYPE_WATER - || gBattleMons[gBankTarget].type2 == TYPE_WATER - || gBattleMons[gBankTarget].type1 == TYPE_BUG - || gBattleMons[gBankTarget].type2 == TYPE_BUG) + if (gBattleMons[gBattlerTarget].type1 == TYPE_WATER + || gBattleMons[gBattlerTarget].type2 == TYPE_WATER + || gBattleMons[gBattlerTarget].type1 == TYPE_BUG + || gBattleMons[gBattlerTarget].type2 == TYPE_BUG) ballMultiplier = 30; else ballMultiplier = 10; @@ -10651,9 +10587,9 @@ static void atkEF_handleballthrow(void) ballMultiplier = 10; break; case ITEM_NEST_BALL: - if (gBattleMons[gBankTarget].level < 40) + if (gBattleMons[gBattlerTarget].level < 40) { - ballMultiplier = 40 - gBattleMons[gBankTarget].level; + ballMultiplier = 40 - gBattleMons[gBattlerTarget].level; if (ballMultiplier <= 9) ballMultiplier = 10; } @@ -10663,7 +10599,7 @@ static void atkEF_handleballthrow(void) } break; case ITEM_REPEAT_BALL: - if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT)) + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT)) ballMultiplier = 30; else ballMultiplier = 10; @@ -10683,12 +10619,12 @@ static void atkEF_handleballthrow(void) ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; odds = (catchRate * ballMultiplier / 10) - * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) - / (3 * gBattleMons[gBankTarget].maxHP); + * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2) + / (3 * gBattleMons[gBattlerTarget].maxHP); - if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) odds *= 2; - if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) odds = (odds * 15) / 10; if (gLastUsedItem != ITEM_SAFARI_BALL) @@ -10706,10 +10642,10 @@ static void atkEF_handleballthrow(void) if (odds > 254) // mon caught { - EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; - SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem); if (CalculatePlayerPartyCount() == 6) gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -10728,13 +10664,13 @@ static void atkEF_handleballthrow(void) if (gLastUsedItem == ITEM_MASTER_BALL) shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? - EmitBallThrowAnim(0, shakes); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBallThrowAnim(0, shakes); + MarkBattlerForControllerExec(gActiveBattler); if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above { gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; - SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem); if (CalculatePlayerPartyCount() == 6) gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -10752,18 +10688,18 @@ static void atkEF_handleballthrow(void) static void atkF0_givecaughtmon(void) { - if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) + if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) { if (!sub_813B21C()) { gBattleCommunication[MULTISTRING_CHOOSER] = 0; StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); } else { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); gBattleCommunication[MULTISTRING_CHOOSER] = 2; } @@ -10772,9 +10708,9 @@ static void atkF0_givecaughtmon(void) gBattleCommunication[MULTISTRING_CHOOSER]++; } - gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); - gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); + gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); + gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); gBattlescriptCurrInstr++; } @@ -10810,8 +10746,8 @@ static void atkF2_displaydexinfo(void) { FreeAllWindowBuffers(); gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species), - gBattleMons[gBankTarget].otId, - gBattleMons[gBankTarget].personality); + gBattleMons[gBattlerTarget].otId, + gBattleMons[gBattlerTarget].personality); gBattleCommunication[0]++; } break; @@ -10962,13 +10898,13 @@ static void atkF3_trygivecaughtmonnick(void) case 2: if (!gPaletteFade.active) { - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); FreeAllWindowBuffers(); DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), - GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]), - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), + GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]), + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), BattleMainCB2); gBattleCommunication[MULTIUSE_STATE]++; @@ -10977,7 +10913,7 @@ static void atkF3_trygivecaughtmonnick(void) case 3: if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) { - SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } break; @@ -10992,32 +10928,32 @@ static void atkF3_trygivecaughtmonnick(void) static void atkF4_subattackerhpbydmg(void) { - gBattleMons[gBankAttacker].hp -= gBattleMoveDamage; + gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage; gBattlescriptCurrInstr++; } static void atkF5_removeattackerstatus1(void) { - gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status1 = 0; gBattlescriptCurrInstr++; } static void atkF6_finishaction(void) { - gCurrentActionFuncId = ACTION_FINISHED; + gCurrentActionFuncId = B_ACTION_FINISHED; } static void atkF7_finishturn(void) { - gCurrentActionFuncId = ACTION_FINISHED; - gCurrentTurnActionNumber = gNoOfAllBanks; + gCurrentActionFuncId = B_ACTION_FINISHED; + gCurrentTurnActionNumber = gBattlersCount; } static void atkF8_trainerslideout(void) { - gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); - EmitTrainerSlideBack(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]); + BtlController_EmitTrainerSlideBack(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } diff --git a/src/battle_setup.c b/src/battle_setup.c index 6d7a97844..52ed99b21 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -30,6 +30,8 @@ #include "strings.h" #include "secret_base.h" #include "string_util.h" +#include "overworld.h" +#include "field_weather.h" enum { @@ -59,14 +61,11 @@ extern void sub_81BE72C(void); extern void FreezeMapObjects(void); extern void sub_808BCF4(void); extern void sub_80EECC8(void); -extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void); -extern void c2_exit_to_overworld_2_switch(void); extern void Overworld_ClearSavedMusic(void); extern void CB2_WhiteOut(void); extern void sub_80AF6F0(void); extern void PlayBattleBGM(void); extern void sub_81DA57C(void); -extern u8 GetSav1Weather(void); extern u8 Overworld_GetFlashLevel(void); extern u16 sub_81A9AA8(u8 localId); extern u16 sub_81D6180(u8 localId); @@ -82,12 +81,6 @@ extern void sub_81D61E8(void); extern void sub_80982B8(void); extern void sub_81A9EDC(u16 a0); extern void sub_81D572C(u8 a0, u16 arg1); -extern void IncrementGameStat(u8 statId); -extern u32 GetGameStat(u8 statId); - -extern u32 gBattleTypeFlags; -extern u8 gBattleOutcome; -extern void (*gFieldCallback)(void); // this file's functions static void DoBattlePikeWildBattle(void); @@ -990,14 +983,14 @@ static bool32 IsPlayerDefeated(u32 battleOutcome) { switch (battleOutcome) { - case BATTLE_LOST: - case BATTLE_DREW: + case B_OUTCOME_LOST: + case B_OUTCOME_DREW: return TRUE; - case BATTLE_WON: - case BATTLE_RAN: - case BATTLE_PLAYER_TELEPORTED: - case BATTLE_POKE_FLED: - case BATTLE_CAUGHT: + case B_OUTCOME_WON: + case B_OUTCOME_RAN: + case B_OUTCOME_PLAYER_TELEPORTED: + case B_OUTCOME_MON_FLED: + case B_OUTCOME_CAUGHT: return FALSE; default: return FALSE; diff --git a/src/battle_transition.c b/src/battle_transition.c index 0ff8cd903..e0d208f23 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -61,9 +61,7 @@ extern u16 gBattle_BG0_Y; extern const struct OamData gFieldObjectBaseOam_32x32; -extern void c2_exit_to_overworld_2_switch(void); extern void sub_80AC3D0(void); -extern void ScanlineEffect_Clear(void); // this file's functions static void LaunchBattleTransitionTask(u8 transitionId); diff --git a/src/battle_util.c b/src/battle_util.c index 2ce37cfbd..ddd61ae19 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "constants/battle_script_commands.h" #include "constants/abilities.h" #include "constants/moves.h" #include "constants/hold_effects.h" @@ -15,7 +16,7 @@ #include "text.h" #include "string_util.h" #include "battle_message.h" -#include "battle_string_ids.h" +#include "constants/battle_string_ids.h" #include "battle_ai_script_commands.h" #include "battle_controllers.h" #include "event_data.h" @@ -23,45 +24,6 @@ #include "link.h" #include "berry.h" -extern const u8* gBattlescriptCurrInstr; -extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT]; -extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gActiveBank; -extern u8 gStringBank; -extern u16 gCurrentMove; -extern u16 gLastUsedItem; -extern u8 gNoOfAllBanks; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern u8 gBankAttacker; -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u16 gBattleWeather; -extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; -extern u16 gSideAffecting[2]; -extern u8 gBattleCommunication[]; -extern void (*gBattleMainFunc)(void); -extern s32 gBattleMoveDamage; -extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u32 gBattleTypeFlags; -extern u16 gLastMoves[BATTLE_BANKS_COUNT]; -extern u32 gHitMarker; -extern u8 gEffectBank; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBank1; -extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; -extern u8 gBattleMoveFlags; -extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; -extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; -extern u8 gLastUsedAbility; -extern u8 gCurrentActionFuncId; -extern u32 gBattleExecBuffer; -extern u16 gRandomMove; -extern u8 gCurrMovePos; -extern u8 gUnknown_020241E9; -extern u8 gSentPokesToOpponent[2]; - extern const struct BattleMove gBattleMoves[]; extern u8 weather_get_current(void); @@ -73,173 +35,169 @@ static const u16 sSoundMovesTable[] = MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF }; -u8 GetBattleBank(u8 caseId) +u8 GetBattlerForBattleScript(u8 caseId) { u8 ret = 0; switch (caseId) { - case BS_GET_TARGET: - ret = gBankTarget; + case BS_TARGET: + ret = gBattlerTarget; break; - case BS_GET_ATTACKER: - ret = gBankAttacker; + case BS_ATTACKER: + ret = gBattlerAttacker; break; - case BS_GET_EFFECT_BANK: - ret = gEffectBank; + case BS_EFFECT_BATTLER: + ret = gEffectBattler; break; - case BS_GET_BANK_0: + case BS_BANK_0: ret = 0; break; - case BS_GET_SCRIPTING_BANK: - ret = gBattleScripting.bank; + case BS_SCRIPTING: + ret = gBattleScripting.battler; break; - case BS_GET_gBank1: - ret = gBank1; + case BS_FAINTED: + ret = gBattlerFainted; break; case 5: - ret = gBank1; + ret = gBattlerFainted; break; case 4: case 6: case 8: case 9: - case BS_GET_PLAYER1: - ret = GetBankByIdentity(IDENTITY_PLAYER_MON1); + case BS_PLAYER1: + ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); break; - case BS_GET_OPPONENT1: - ret = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + case BS_OPPONENT1: + ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); break; - case BS_GET_PLAYER2: - ret = GetBankByIdentity(IDENTITY_PLAYER_MON2); + case BS_PLAYER2: + ret = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); break; - case BS_GET_OPPONENT2: - ret = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + case BS_OPPONENT2: + ret = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); break; } return ret; } -void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move) +void PressurePPLose(u8 defender, u8 attacker, u16 move) { s32 i; - if (gBattleMons[bankDef].ability != ABILITY_PRESSURE) + if (gBattleMons[defender].ability != ABILITY_PRESSURE) return; for (i = 0; i < 4; i++) { - if (gBattleMons[bankAtk].moves[i] == move) + if (gBattleMons[attacker].moves[i] == move) break; } if (i == 4) // mons don't share any moves return; - if (gBattleMons[bankAtk].pp[i] != 0) - gBattleMons[bankAtk].pp[i]--; + if (gBattleMons[attacker].pp[i] != 0) + gBattleMons[attacker].pp[i]--; - if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED) - && !(gDisableStructs[bankAtk].unk18_b & gBitTable[i])) + if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].unk18_b & gBitTable[i])) { - gActiveBank = bankAtk; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); } } -void PressurePPLoseOnUsingImprision(u8 bankAtk) +void PressurePPLoseOnUsingImprision(u8 attacker) { s32 i, j; s32 imprisionPos = 4; - u8 atkSide = GetBankSide(bankAtk); + u8 atkSide = GetBattlerSide(attacker); - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (atkSide != GetBankSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE) + if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE) { for (j = 0; j < 4; j++) { - if (gBattleMons[bankAtk].moves[j] == MOVE_IMPRISON) + if (gBattleMons[attacker].moves[j] == MOVE_IMPRISON) break; } if (j != 4) { imprisionPos = j; - if (gBattleMons[bankAtk].pp[j] != 0) - gBattleMons[bankAtk].pp[j]--; + if (gBattleMons[attacker].pp[j] != 0) + gBattleMons[attacker].pp[j]--; } } } if (imprisionPos != 4 - && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED) - && !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos])) + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].unk18_b & gBitTable[imprisionPos])) { - gActiveBank = bankAtk; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBank].pp[imprisionPos]); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisionPos]); + MarkBattlerForControllerExec(gActiveBattler); } } -void PressurePPLoseOnUsingPerishSong(u8 bankAtk) +void PressurePPLoseOnUsingPerishSong(u8 attacker) { s32 i, j; s32 perishSongPos = 4; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk) + if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker) { for (j = 0; j < 4; j++) { - if (gBattleMons[bankAtk].moves[j] == MOVE_PERISH_SONG) + if (gBattleMons[attacker].moves[j] == MOVE_PERISH_SONG) break; } if (j != 4) { perishSongPos = j; - if (gBattleMons[bankAtk].pp[j] != 0) - gBattleMons[bankAtk].pp[j]--; + if (gBattleMons[attacker].pp[j] != 0) + gBattleMons[attacker].pp[j]--; } } } if (perishSongPos != 4 - && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED) - && !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos])) + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].unk18_b & gBitTable[perishSongPos])) { - gActiveBank = bankAtk; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBank].pp[perishSongPos]); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); + MarkBattlerForControllerExec(gActiveBattler); } } -void MarkAllBufferBanksForExecution(void) // unused +void MarkAllBattlersForControllerExec(void) // unused { s32 i; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - for (i = 0; i < gNoOfAllBanks; i++) - gBattleExecBuffer |= gBitTable[i] << 0x1C; + for (i = 0; i < gBattlersCount; i++) + gBattleControllerExecFlags |= gBitTable[i] << 0x1C; } else { - for (i = 0; i < gNoOfAllBanks; i++) - gBattleExecBuffer |= gBitTable[i]; + for (i = 0; i < gBattlersCount; i++) + gBattleControllerExecFlags |= gBitTable[i]; } } -void MarkBufferBankForExecution(u8 bank) +void MarkBattlerForControllerExec(u8 battlerId) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - gBattleExecBuffer |= gBitTable[bank] << 0x1C; - } + gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C; else - { - gBattleExecBuffer |= gBitTable[bank]; - } + gBattleControllerExecFlags |= gBitTable[battlerId]; } void sub_803F850(u8 arg0) @@ -247,45 +205,45 @@ void sub_803F850(u8 arg0) s32 i; for (i = 0; i < GetLinkPlayerCount(); i++) - gBattleExecBuffer |= gBitTable[arg0] << (i << 2); + gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2); - gBattleExecBuffer &= ~(0x10000000 << arg0); + gBattleControllerExecFlags &= ~(0x10000000 << arg0); } -void CancelMultiTurnMoves(u8 bank) +void CancelMultiTurnMoves(u8 battler) { - gBattleMons[bank].status2 &= ~(STATUS2_MULTIPLETURNS); - gBattleMons[bank].status2 &= ~(STATUS2_LOCK_CONFUSE); - gBattleMons[bank].status2 &= ~(STATUS2_UPROAR); - gBattleMons[bank].status2 &= ~(STATUS2_BIDE); + gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS); + gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE); + gBattleMons[battler].status2 &= ~(STATUS2_UPROAR); + gBattleMons[battler].status2 &= ~(STATUS2_BIDE); - gStatuses3[bank] &= ~(STATUS3_SEMI_INVULNERABLE); + gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); - gDisableStructs[bank].rolloutCounter1 = 0; - gDisableStructs[bank].furyCutterCounter = 0; + gDisableStructs[battler].rolloutCounter1 = 0; + gDisableStructs[battler].furyCutterCounter = 0; } -bool8 WasUnableToUseMove(u8 bank) +bool8 WasUnableToUseMove(u8 battler) { - if (gProtectStructs[bank].prlzImmobility - || gProtectStructs[bank].targetNotAffected - || gProtectStructs[bank].usedImprisionedMove - || gProtectStructs[bank].loveImmobility - || gProtectStructs[bank].usedDisabledMove - || gProtectStructs[bank].usedTauntedMove - || gProtectStructs[bank].flag2Unknown - || gProtectStructs[bank].flinchImmobility - || gProtectStructs[bank].confusionSelfDmg) + if (gProtectStructs[battler].prlzImmobility + || gProtectStructs[battler].targetNotAffected + || gProtectStructs[battler].usedImprisionedMove + || gProtectStructs[battler].loveImmobility + || gProtectStructs[battler].usedDisabledMove + || gProtectStructs[battler].usedTauntedMove + || gProtectStructs[battler].flag2Unknown + || gProtectStructs[battler].flinchImmobility + || gProtectStructs[battler].confusionSelfDmg) return TRUE; else return FALSE; } -void PrepareStringBattle(u16 stringId, u8 bank) +void PrepareStringBattle(u16 stringId, u8 battler) { - gActiveBank = bank; - EmitPrintString(0, stringId); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = battler; + BtlController_EmitPrintString(0, stringId); + MarkBattlerForControllerExec(gActiveBattler); } void ResetSentPokesToOpponentValue(void) @@ -296,161 +254,161 @@ void ResetSentPokesToOpponentValue(void) gSentPokesToOpponent[0] = 0; gSentPokesToOpponent[1] = 0; - for (i = 0; i < gNoOfAllBanks; i += 2) - bits |= gBitTable[gBattlePartyID[i]]; + for (i = 0; i < gBattlersCount; i += 2) + bits |= gBitTable[gBattlerPartyIndexes[i]]; - for (i = 1; i < gNoOfAllBanks; i += 2) - gSentPokesToOpponent[(i & BIT_MON) >> 1] = bits; + for (i = 1; i < gBattlersCount; i += 2) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; } -void sub_803F9EC(u8 bank) +void sub_803F9EC(u8 battler) { s32 i = 0; u32 bits = 0; - if (GetBankSide(bank) == SIDE_OPPONENT) + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { - u8 id = ((bank & BIT_MON) >> 1); - gSentPokesToOpponent[id] = 0; + u8 flank = ((battler & BIT_FLANK) >> 1); + gSentPokesToOpponent[flank] = 0; - for (i = 0; i < gNoOfAllBanks; i += 2) + for (i = 0; i < gBattlersCount; i += 2) { - if (!(gAbsentBankFlags & gBitTable[i])) - bits |= gBitTable[gBattlePartyID[i]]; + if (!(gAbsentBattlerFlags & gBitTable[i])) + bits |= gBitTable[gBattlerPartyIndexes[i]]; } - gSentPokesToOpponent[id] = bits; + gSentPokesToOpponent[flank] = bits; } } -void sub_803FA70(u8 bank) +void sub_803FA70(u8 battler) { - if (GetBankSide(bank) == SIDE_OPPONENT) + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { - sub_803F9EC(bank); + sub_803F9EC(battler); } else { s32 i; - for (i = 1; i < gNoOfAllBanks; i++) - gSentPokesToOpponent[(i & BIT_MON) >> 1] |= gBitTable[gBattlePartyID[bank]]; + for (i = 1; i < gBattlersCount; i++) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]]; } } void BattleScriptPush(const u8* bsPtr) { - BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr; + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr; } void BattleScriptPushCursor(void) { - BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr; + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr; } void BattleScriptPop(void) { - gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size]; + gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size]; } u8 TrySetCantSelectMoveBattleScript(void) { u8 limitations = 0; - u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]]; + u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]]; u8 holdEffect; - u16* choicedMove = &gBattleStruct->choicedMove[gActiveBank]; + u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; - if (gDisableStructs[gActiveBank].disabledMove == move && move != 0) + if (gDisableStructs[gActiveBattler].disabledMove == move && move != 0) { - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingDisabledMoveInPalace; - gProtectStructs[gActiveBank].flag_x10 = 1; + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace; + gProtectStructs[gActiveBattler].flag_x10 = 1; } else { - gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingDisabledMove; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove; limitations = 1; } } - if (move == gLastMoves[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT)) + if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)) { - CancelMultiTurnMoves(gActiveBank); + CancelMultiTurnMoves(gActiveBattler); if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingTormentedMoveInPalace; - gProtectStructs[gActiveBank].flag_x10 = 1; + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace; + gProtectStructs[gActiveBattler].flag_x10 = 1; } else { - gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingTormentedMove; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove; limitations++; } } - if (gDisableStructs[gActiveBank].tauntTimer1 != 0 && gBattleMoves[move].power == 0) + if (gDisableStructs[gActiveBattler].tauntTimer1 != 0 && gBattleMoves[move].power == 0) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveTauntInPalace; - gProtectStructs[gActiveBank].flag_x10 = 1; + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace; + gProtectStructs[gActiveBattler].flag_x10 = 1; } else { - gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveTaunt; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt; limitations++; } } - if (GetImprisonedMovesCount(gActiveBank, move)) + if (GetImprisonedMovesCount(gActiveBattler, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingImprisionedMoveInPalace; - gProtectStructs[gActiveBank].flag_x10 = 1; + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMoveInPalace; + gProtectStructs[gActiveBattler].flag_x10 = 1; } else { - gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingImprisionedMove; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMove; limitations++; } } - if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[gActiveBank].holdEffect; + if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; else - holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); - gStringBank = gActiveBank; + gPotentialItemEffectBattler = gActiveBattler; if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move) { gCurrentMove = *choicedMove; - gLastUsedItem = gBattleMons[gActiveBank].item; + gLastUsedItem = gBattleMons[gActiveBattler].item; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gProtectStructs[gActiveBank].flag_x10 = 1; + gProtectStructs[gActiveBattler].flag_x10 = 1; } else { - gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveChoiceItem; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem; limitations++; } } - if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0) + if (gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]] == 0) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gProtectStructs[gActiveBank].flag_x10 = 1; + gProtectStructs[gActiveBattler].flag_x10 = 1; } else { - gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingMoveWithNoPP; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP; limitations++; } } @@ -458,36 +416,36 @@ u8 TrySetCantSelectMoveBattleScript(void) return limitations; } -u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) { u8 holdEffect; - u16 *choicedMove = &gBattleStruct->choicedMove[bank]; + u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; s32 i; - if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[bank].holdEffect; + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battlerId].holdEffect; else - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item); - gStringBank = bank; + gPotentialItemEffectBattler = battlerId; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) + if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP) + if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED) + if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].moves[i] == gLastMoves[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT) + if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) unusableMoves |= gBitTable[i]; - if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0) + if (gDisableStructs[battlerId].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) unusableMoves |= gBitTable[i]; - if (GetImprisonedMovesCount(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION) + if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION) unusableMoves |= gBitTable[i]; - if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i]) + if (gDisableStructs[battlerId].encoreTimer1 && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; - if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i]) + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; } return unusableMoves; @@ -496,30 +454,30 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) bool8 AreAllMovesUnusable(void) { u8 unusable; - unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF); + unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF); if (unusable == 0xF) // all moves are unusable { - gProtectStructs[gActiveBank].onlyStruggle = 1; - gSelectionBattleScripts[gActiveBank] = BattleScript_NoMovesLeft; + gProtectStructs[gActiveBattler].onlyStruggle = 1; + gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft; } else { - gProtectStructs[gActiveBank].onlyStruggle = 0; + gProtectStructs[gActiveBattler].onlyStruggle = 0; } return (unusable == 0xF); } -u8 GetImprisonedMovesCount(u8 bank, u16 move) +u8 GetImprisonedMovesCount(u8 battlerId, u16 move) { s32 i; u8 imprisionedMoves = 0; - u8 bankSide = GetBankSide(bank); + u8 bankSide = GetBattlerSide(battlerId); - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) + if (bankSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) { s32 j; for (j = 0; j < 4; j++) @@ -540,10 +498,10 @@ u8 UpdateTurnCounters(void) u8 effect = 0; s32 i; - for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++) + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; gBattlerAttacker++) { } - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; gBattlerTarget++) { } @@ -551,26 +509,26 @@ u8 UpdateTurnCounters(void) { u8 sideBank; - switch (gBattleStruct->turncountersTracker) + switch (gBattleStruct->turnCountersTracker) { case 0: - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - gBanksByTurnOrder[i] = i; + gBattleTurnOrder[i] = i; } - for (i = 0; i < gNoOfAllBanks - 1; i++) + for (i = 0; i < gBattlersCount - 1; i++) { s32 j; - for (j = i + 1; j < gNoOfAllBanks; j++) + for (j = i + 1; j < gBattlersCount; j++) { - if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0)) + if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], 0)) SwapTurnOrder(i, j); } } // It's stupid, but won't match without it { - u8* var = &gBattleStruct->turncountersTracker; + u8* var = &gBattleStruct->turnCountersTracker; (*var)++; gBattleStruct->turnSideTracker = 0; } @@ -579,12 +537,12 @@ u8 UpdateTurnCounters(void) while (gBattleStruct->turnSideTracker < 2) { sideBank = gBattleStruct->turnSideTracker; - gActiveBank = gBankAttacker = gSideTimers[sideBank].reflectBank; - if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT) + gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBattlerId; + if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT) { if (--gSideTimers[sideBank].reflectTimer == 0) { - gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT; + gSideStatuses[sideBank] &= ~SIDE_STATUS_REFLECT; BattleScriptExecute(BattleScript_SideStatusWoreOff); PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT); effect++; @@ -596,7 +554,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; @@ -604,12 +562,12 @@ u8 UpdateTurnCounters(void) while (gBattleStruct->turnSideTracker < 2) { sideBank = gBattleStruct->turnSideTracker; - gActiveBank = gBankAttacker = gSideTimers[sideBank].lightscreenBank; - if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN) + gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBattlerId; + if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN) { if (--gSideTimers[sideBank].lightscreenTimer == 0) { - gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN; + gSideStatuses[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN; BattleScriptExecute(BattleScript_SideStatusWoreOff); gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN); @@ -622,7 +580,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; @@ -630,11 +588,11 @@ u8 UpdateTurnCounters(void) while (gBattleStruct->turnSideTracker < 2) { sideBank = gBattleStruct->turnSideTracker; - gActiveBank = gBankAttacker = gSideTimers[sideBank].mistBank; + gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBattlerId; if (gSideTimers[sideBank].mistTimer != 0 && --gSideTimers[sideBank].mistTimer == 0) { - gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST; + gSideStatuses[sideBank] &= ~SIDE_STATUS_MIST; BattleScriptExecute(BattleScript_SideStatusWoreOff); gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST); @@ -646,7 +604,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; @@ -654,12 +612,12 @@ u8 UpdateTurnCounters(void) while (gBattleStruct->turnSideTracker < 2) { sideBank = gBattleStruct->turnSideTracker; - gActiveBank = gBankAttacker = gSideTimers[sideBank].safeguardBank; - if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD) + gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBattlerId; + if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD) { if (--gSideTimers[sideBank].safeguardTimer == 0) { - gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD; + gSideStatuses[sideBank] &= ~SIDE_STATUS_SAFEGUARD; BattleScriptExecute(BattleScript_SafeguardEnds); effect++; } @@ -670,19 +628,19 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; case 5: - while (gBattleStruct->turnSideTracker < gNoOfAllBanks) + while (gBattleStruct->turnSideTracker < gBattlersCount) { - gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker]; - if (gWishFutureKnock.wishCounter[gActiveBank] != 0 - && --gWishFutureKnock.wishCounter[gActiveBank] == 0 - && gBattleMons[gActiveBank].hp != 0) + gActiveBattler = gBattleTurnOrder[gBattleStruct->turnSideTracker]; + if (gWishFutureKnock.wishCounter[gActiveBattler] != 0 + && --gWishFutureKnock.wishCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) { - gBankTarget = gActiveBank; + gBattlerTarget = gActiveBattler; BattleScriptExecute(BattleScript_WishComesTrue); effect++; } @@ -692,7 +650,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; } break; case 6: @@ -723,7 +681,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(BattleScript_RainContinuesOrEnds); effect++; } - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; break; case 7: if (gBattleWeather & WEATHER_SANDSTORM_ANY) @@ -743,7 +701,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; break; case 8: if (gBattleWeather & WEATHER_SUN_ANY) @@ -761,7 +719,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; break; case 9: if (gBattleWeather & WEATHER_HAIL) @@ -781,7 +739,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; break; case 10: effect++; @@ -798,23 +756,23 @@ u8 TurnBasedEffects(void) u8 effect = 0; gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) + while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) { - gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank]; - if (gAbsentBankFlags & gBitTable[gActiveBank]) + gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { - gBattleStruct->turnEffectsBank++; + gBattleStruct->turnEffectsBattlerId++; } else { switch (gBattleStruct->turnEffectsTracker) { case 0: // ingrain - if ((gStatuses3[gActiveBank] & STATUS3_ROOTED) - && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP - && gBattleMons[gActiveBank].hp != 0) + if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED) + && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP + && gBattleMons[gActiveBattler].hp != 0) { - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; @@ -824,40 +782,40 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 1: // end turn abilities - if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0)) effect++; gBattleStruct->turnEffectsTracker++; break; case 2: // item effects - if (ItemBattleEffects(1, gActiveBank, 0)) + if (ItemBattleEffects(1, gActiveBattler, 0)) effect++; gBattleStruct->turnEffectsTracker++; break; case 18: // item effects again - if (ItemBattleEffects(1, gActiveBank, 1)) + if (ItemBattleEffects(1, gActiveBattler, 1)) effect++; gBattleStruct->turnEffectsTracker++; break; case 3: // leech seed - if ((gStatuses3[gActiveBank] & STATUS3_LEECHSEED) - && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 - && gBattleMons[gActiveBank].hp != 0) + if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED) + && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK].hp != 0 + && gBattleMons[gActiveBattler].hp != 0) { - gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; + gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the battlerId that receives HP + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - gBattleScripting.animArg1 = gBankTarget; - gBattleScripting.animArg2 = gBankAttacker; + gBattleScripting.animArg1 = gBattlerTarget; + gBattleScripting.animArg2 = gBattlerAttacker; BattleScriptExecute(BattleScript_LeechSeedTurnDrain); effect++; } gBattleStruct->turnEffectsTracker++; break; case 4: // poison - if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0) + if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0) { - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_PoisonTurnDmg); @@ -866,23 +824,23 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 5: // toxic poison - if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0) + if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) { - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) // not 16 turns - gBattleMons[gActiveBank].status1 += 0x100; - gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8; + if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns + gBattleMons[gActiveBattler].status1 += 0x100; + gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8; BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; break; case 6: // burn - if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0) + if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0) { - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_BurnTurnDmg); @@ -891,13 +849,13 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 7: // spooky nightmares - if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0) + if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) { // R/S does not perform this sleep check, which causes the nighmare effect to // persist even after the affected Pokemon has been awakened by Shed Skin - if (gBattleMons[gActiveBank].status1 & STATUS_SLEEP) + if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) { - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_NightmareTurnDmg); @@ -905,15 +863,15 @@ u8 TurnBasedEffects(void) } else { - gBattleMons[gActiveBank].status2 &= ~STATUS2_NIGHTMARE; + gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE; } } gBattleStruct->turnEffectsTracker++; break; case 8: // curse - if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0) + if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) { - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_CurseTurnDmg); @@ -922,21 +880,21 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 9: // wrap - if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0) + if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) { - gBattleMons[gActiveBank].status2 -= 0x2000; - if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap + gBattleMons[gActiveBattler].status2 -= 0x2000; + if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap { // This is the only way I could get this array access to match. - gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0); - gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1); + gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff1[1] = B_BUFF_MOVE; - gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0); - gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1); + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); gBattleTextBuff1[4] = EOS; gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } @@ -944,8 +902,8 @@ u8 TurnBasedEffects(void) { gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff1[1] = B_BUFF_MOVE; - gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0); - gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1); + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); gBattleTextBuff1[4] = EOS; gBattlescriptCurrInstr = BattleScript_WrapEnds; } @@ -955,46 +913,46 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 10: // uproar - if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR) + if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) { - for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++) + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++) { - if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) - && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) { - gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); gBattleCommunication[MULTISTRING_CHOOSER] = 1; BattleScriptExecute(BattleScript_MonWokeUpInUproar); - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); break; } } - if (gBankAttacker != gNoOfAllBanks) + if (gBattlerAttacker != gBattlersCount) { effect = 2; // a pokemon was awaken break; } else { - gBankAttacker = gActiveBank; - gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down - if (WasUnableToUseMove(gActiveBank)) + gBattlerAttacker = gActiveBattler; + gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down + if (WasUnableToUseMove(gActiveBattler)) { - CancelMultiTurnMoves(gActiveBank); + CancelMultiTurnMoves(gActiveBattler); gBattleCommunication[MULTISTRING_CHOOSER] = 1; } - else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR) + else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) { gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS; + gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS; } else { gBattleCommunication[MULTISTRING_CHOOSER] = 1; - CancelMultiTurnMoves(gActiveBank); + CancelMultiTurnMoves(gActiveBattler); } BattleScriptExecute(BattleScript_PrintUproarOverTurns); effect = 1; @@ -1004,20 +962,20 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 11: // thrash - if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) + if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) { - gBattleMons[gActiveBank].status2 -= 0x400; - if (WasUnableToUseMove(gActiveBank)) - CancelMultiTurnMoves(gActiveBank); - else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) - && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS)) + gBattleMons[gActiveBattler].status2 -= 0x400; + if (WasUnableToUseMove(gActiveBattler)) + CancelMultiTurnMoves(gActiveBattler); + else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS)) { - gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS); - if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)) + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS); + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)) { gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER; SetMoveEffect(1, 0); - if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION) + if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) BattleScriptExecute(BattleScript_ThrashConfuses); effect++; } @@ -1026,22 +984,22 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 12: // disable - if (gDisableStructs[gActiveBank].disableTimer1 != 0) + if (gDisableStructs[gActiveBattler].disableTimer1 != 0) { int i; for (i = 0; i < 4; i++) { - if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i]) + if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i]) break; } if (i == 4) // pokemon does not have the disabled move anymore { - gDisableStructs[gActiveBank].disabledMove = 0; - gDisableStructs[gActiveBank].disableTimer1 = 0; + gDisableStructs[gActiveBattler].disabledMove = 0; + gDisableStructs[gActiveBattler].disableTimer1 = 0; } - else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends + else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends { - gDisableStructs[gActiveBank].disabledMove = 0; + gDisableStructs[gActiveBattler].disabledMove = 0; BattleScriptExecute(BattleScript_DisabledNoMore); effect++; } @@ -1049,18 +1007,18 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 13: // encore - if (gDisableStructs[gActiveBank].encoreTimer1 != 0) + if (gDisableStructs[gActiveBattler].encoreTimer1 != 0) { - if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore + if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore { - gDisableStructs[gActiveBank].encoredMove = 0; - gDisableStructs[gActiveBank].encoreTimer1 = 0; + gDisableStructs[gActiveBattler].encoredMove = 0; + gDisableStructs[gActiveBattler].encoreTimer1 = 0; } - else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0 - || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0) + else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0 + || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0) { - gDisableStructs[gActiveBank].encoredMove = 0; - gDisableStructs[gActiveBank].encoreTimer1 = 0; + gDisableStructs[gActiveBattler].encoredMove = 0; + gDisableStructs[gActiveBattler].encoreTimer1 = 0; BattleScriptExecute(BattleScript_EncoredNoMore); effect++; } @@ -1068,33 +1026,33 @@ u8 TurnBasedEffects(void) gBattleStruct->turnEffectsTracker++; break; case 14: // lock-on decrement - if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS) - gStatuses3[gActiveBank] -= 0x8; + if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) + gStatuses3[gActiveBattler] -= 0x8; gBattleStruct->turnEffectsTracker++; break; case 15: // charge - if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0) - gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP; + if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0) + gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; gBattleStruct->turnEffectsTracker++; break; case 16: // taunt - if (gDisableStructs[gActiveBank].tauntTimer1) - gDisableStructs[gActiveBank].tauntTimer1--; + if (gDisableStructs[gActiveBattler].tauntTimer1) + gDisableStructs[gActiveBattler].tauntTimer1--; gBattleStruct->turnEffectsTracker++; break; case 17: // yawn - if (gStatuses3[gActiveBank] & STATUS3_YAWN) - { - gStatuses3[gActiveBank] -= 0x800; - if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY) - && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT - && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank)) - { - CancelMultiTurnMoves(gActiveBank); - gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); - gEffectBank = gActiveBank; + if (gStatuses3[gActiveBattler] & STATUS3_YAWN) + { + gStatuses3[gActiveBattler] -= 0x800; + if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY) + && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT + && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + gEffectBattler = gActiveBattler; BattleScriptExecute(BattleScript_YawnMakesAsleep); effect++; } @@ -1103,7 +1061,7 @@ u8 TurnBasedEffects(void) break; case 19: // done gBattleStruct->turnEffectsTracker = 0; - gBattleStruct->turnEffectsBank++; + gBattleStruct->turnEffectsBattlerId++; break; } if (effect != 0) @@ -1121,37 +1079,37 @@ bool8 HandleWishPerishSongOnTurnEnd(void) switch (gBattleStruct->wishPerishSongState) { case 0: - while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks) + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) { - gActiveBank = gBattleStruct->wishPerishSongBank; - if (gAbsentBankFlags & gBitTable[gActiveBank]) + gActiveBattler = gBattleStruct->wishPerishSongBattlerId; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { - gBattleStruct->wishPerishSongBank++; + gBattleStruct->wishPerishSongBattlerId++; continue; } - gBattleStruct->wishPerishSongBank++; - if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0 - && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 - && gBattleMons[gActiveBank].hp != 0) + gBattleStruct->wishPerishSongBattlerId++; + if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0 + && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) { - if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT) + if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBank]); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]); - gBankTarget = gActiveBank; - gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank]; - gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank]; - gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + gBattlerTarget = gActiveBattler; + gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; + gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler]; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; BattleScriptExecute(BattleScript_MonTookFutureAttack); - if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0 - && gWishFutureKnock.futureSightCounter[gActiveBank ^ BIT_MON] == 0) + if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 + && gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0) { - gSideAffecting[GET_BANK_SIDE(gBankTarget)] &= ~(SIDE_STATUS_FUTUREATTACK); + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~(SIDE_STATUS_FUTUREATTACK); } return TRUE; } @@ -1160,31 +1118,31 @@ bool8 HandleWishPerishSongOnTurnEnd(void) { u8 *state = &gBattleStruct->wishPerishSongState; *state = 1; - gBattleStruct->wishPerishSongBank = 0; + gBattleStruct->wishPerishSongBattlerId = 0; } // fall through case 1: - while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks) + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) { - gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->wishPerishSongBank]; - if (gAbsentBankFlags & gBitTable[gActiveBank]) + gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { - gBattleStruct->wishPerishSongBank++; + gBattleStruct->wishPerishSongBattlerId++; continue; } - gBattleStruct->wishPerishSongBank++; - if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG) + gBattleStruct->wishPerishSongBattlerId++; + if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) { - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBank].perishSongTimer1); - if (gDisableStructs[gActiveBank].perishSongTimer1 == 0) + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1); + if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0) { - gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG; - gBattleMoveDamage = gBattleMons[gActiveBank].hp; + gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife; } else { - gDisableStructs[gActiveBank].perishSongTimer1--; + gDisableStructs[gActiveBattler].perishSongTimer1--; gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown; } BattleScriptExecute(gBattlescriptCurrInstr); @@ -1195,7 +1153,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void) { u8 *state = &gBattleStruct->wishPerishSongState; *state = 2; - gBattleStruct->wishPerishSongBank = 0; + gBattleStruct->wishPerishSongBattlerId = 0; } // fall through case 2: @@ -1233,56 +1191,56 @@ bool8 HandleFaintedMonActions(void) switch (gBattleStruct->faintedActionsState) { case 0: - gBattleStruct->faintedActionsBank = 0; + gBattleStruct->faintedActionsBattlerId = 0; gBattleStruct->faintedActionsState++; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6)) - gAbsentBankFlags &= ~(gBitTable[i]); + if (gAbsentBattlerFlags & gBitTable[i] && !sub_80423F4(i, 6, 6)) + gAbsentBattlerFlags &= ~(gBitTable[i]); } // fall through case 1: do { - gBank1 = gBankTarget = gBattleStruct->faintedActionsBank; - if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0 - && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->faintedActionsBank]]) - && !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank])) + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]]) + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) { BattleScriptExecute(BattleScript_GiveExp); gBattleStruct->faintedActionsState = 2; return TRUE; } - } while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks); + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); gBattleStruct->faintedActionsState = 3; break; case 2: - sub_803F9EC(gBank1); - if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks) + sub_803F9EC(gBattlerFainted); + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 3; else gBattleStruct->faintedActionsState = 1; break; case 3: - gBattleStruct->faintedActionsBank = 0; + gBattleStruct->faintedActionsBattlerId = 0; gBattleStruct->faintedActionsState++; // fall through case 4: do { - gBank1 = gBankTarget = gBattleStruct->faintedActionsBank; - if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0 - && !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank])) + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) { BattleScriptExecute(BattleScript_HandleFaintedMon); gBattleStruct->faintedActionsState = 5; return TRUE; } - } while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks); + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); gBattleStruct->faintedActionsState = 6; break; case 5: - if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks) + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 6; else gBattleStruct->faintedActionsState = 4; @@ -1302,9 +1260,9 @@ bool8 HandleFaintedMonActions(void) void TryClearRageStatuses(void) { int i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMovesByBanks[i] != MOVE_RAGE) + if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE) gBattleMons[i].status2 &= ~(STATUS2_RAGE); } } @@ -1320,17 +1278,17 @@ u8 AtkCanceller_UnableToUseMove(void) switch (gBattleStruct->atkCancellerTracker) { case 0: // flags clear - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND); - gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE); gBattleStruct->atkCancellerTracker++; break; case 1: // check being asleep - if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) { - if (UproarWakeUpCheck(gBankAttacker)) + if (UproarWakeUpCheck(gBattlerAttacker)) { - gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; @@ -1339,15 +1297,15 @@ u8 AtkCanceller_UnableToUseMove(void) else { u8 toSub; - if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD) toSub = 2; else toSub = 1; - if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub) - gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub) + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); else - gBattleMons[gBankAttacker].status1 -= toSub; - if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) + gBattleMons[gBattlerAttacker].status1 -= toSub; + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) { if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) { @@ -1358,7 +1316,7 @@ u8 AtkCanceller_UnableToUseMove(void) } else { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; @@ -1369,7 +1327,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 2: // check being frozen - if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) { if (Random() % 5) { @@ -1386,7 +1344,7 @@ u8 AtkCanceller_UnableToUseMove(void) } else // unfreeze { - gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -1396,23 +1354,23 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 3: // truant - if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter) { - CancelMultiTurnMoves(gBankAttacker); + CancelMultiTurnMoves(gBattlerAttacker); gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case 4: // recharge - if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE); - gDisableStructs[gBankAttacker].rechargeCounter = 0; - CancelMultiTurnMoves(gBankAttacker); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE); + gDisableStructs[gBattlerAttacker].rechargeCounter = 0; + CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; @@ -1420,11 +1378,11 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 5: // flinch - if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED) { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED); - gProtectStructs[gBankAttacker].flinchImmobility = 1; - CancelMultiTurnMoves(gBankAttacker); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED); + gProtectStructs[gBattlerAttacker].flinchImmobility = 1; + CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; @@ -1432,11 +1390,11 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 6: // disabled move - if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0) + if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0) { - gProtectStructs[gBankAttacker].usedDisabledMove = 1; - gBattleScripting.bank = gBankAttacker; - CancelMultiTurnMoves(gBankAttacker); + gProtectStructs[gBattlerAttacker].usedDisabledMove = 1; + gBattleScripting.battler = gBattlerAttacker; + CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; @@ -1444,10 +1402,10 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 7: // taunt - if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) + if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) { - gProtectStructs[gBankAttacker].usedTauntedMove = 1; - CancelMultiTurnMoves(gBankAttacker); + gProtectStructs[gBattlerAttacker].usedTauntedMove = 1; + CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; @@ -1455,10 +1413,10 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 8: // imprisoned - if (GetImprisonedMovesCount(gBankAttacker, gCurrentMove)) + if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove)) { - gProtectStructs[gBankAttacker].usedImprisionedMove = 1; - CancelMultiTurnMoves(gBankAttacker); + gProtectStructs[gBattlerAttacker].usedImprisionedMove = 1; + CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; @@ -1466,10 +1424,10 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 9: // confusion - if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) { - gBattleMons[gBankAttacker].status2--; - if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) + gBattleMons[gBattlerAttacker].status2--; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) { if (Random() & 1) { @@ -1479,9 +1437,9 @@ u8 AtkCanceller_UnableToUseMove(void) else // confusion dmg { gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBankTarget = gBankAttacker; - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker); - gProtectStructs[gBankAttacker].confusionSelfDmg = 1; + gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); + gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; } gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused; @@ -1496,11 +1454,11 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 10: // paralysis - if ((gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS) && (Random() % 4) == 0) + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0) { - gProtectStructs[gBankAttacker].prlzImmobility = 1; + gProtectStructs[gBattlerAttacker].prlzImmobility = 1; // This is removed in Emerald for some reason - //CancelMultiTurnMoves(gBankAttacker); + //CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; @@ -1508,17 +1466,17 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 11: // infatuation - if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) { - gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); + gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10); if (Random() & 1) BattleScriptPushCursor(); else { BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack); gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - gProtectStructs[gBankAttacker].loveImmobility = 1; - CancelMultiTurnMoves(gBankAttacker); + gProtectStructs[gBattlerAttacker].loveImmobility = 1; + CancelMultiTurnMoves(gBattlerAttacker); } gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; effect = 1; @@ -1526,22 +1484,22 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 12: // bide - if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) { - gBattleMons[gBankAttacker].status2 -= 0x100; - if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) + gBattleMons[gBattlerAttacker].status2 -= 0x100; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) gBattlescriptCurrInstr = BattleScript_BideStoringEnergy; else { // This is removed in Emerald for some reason - //gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); - if (gTakenDmg[gBankAttacker]) + //gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + if (gTakenDmg[gBattlerAttacker]) { gCurrentMove = MOVE_BIDE; - *bideDmg = gTakenDmg[gBankAttacker] * 2; - gBankTarget = gTakenDmgBanks[gBankAttacker]; - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetMoveTarget(MOVE_BIDE, 1); + *bideDmg = gTakenDmg[gBattlerAttacker] * 2; + gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker]; + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1); gBattlescriptCurrInstr = BattleScript_BideAttack; } else @@ -1552,11 +1510,11 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 13: // move thawing - if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) { if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) { - gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -1573,14 +1531,14 @@ u8 AtkCanceller_UnableToUseMove(void) if (effect == 2) { - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); } return effect; } -bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) +bool8 sub_80423F4(u8 battler, u8 r1, u8 r2) { struct Pokemon* party; u8 r7; @@ -1590,11 +1548,11 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) return FALSE; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(battler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; - r6 = ((bank & 2) / 2); + r6 = ((battler & 2) / 2); for (i = r6 * 3; i < r6 * 3 + 3; i++) { if (GetMonData(&party[i], MON_DATA_HP) != 0 @@ -1608,10 +1566,10 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) { if (gBattleTypeFlags & BATTLE_TYPE_x800000) { - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(battler) == B_SIDE_PLAYER) { party = gPlayerParty; - r7 = GetBankMultiplayerId(bank); + r7 = GetBattlerMultiplayerId(battler); r6 = sub_806D82C(r7); } else @@ -1624,14 +1582,14 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) #endif // NONMATCHING party = gEnemyParty; - var = bank ^ 1; + var = battler ^ 1; r6 = (var != 0) ? 1 : 0; } } else { - r7 = GetBankMultiplayerId(bank); - if (GetBankSide(bank) == SIDE_PLAYER) + r7 = GetBattlerMultiplayerId(battler); + if (GetBattlerSide(battler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -1646,11 +1604,11 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) } return (i == r6 * 3 + 3); } - else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBankSide(bank) == SIDE_OPPONENT) + else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT) { party = gEnemyParty; - if (bank == 1) + if (battler == 1) r6 = 0; else r6 = 3; @@ -1665,22 +1623,22 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) } else { - if (GetBankSide(bank) == SIDE_OPPONENT) + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { - r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - r6 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + r6 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); party = gEnemyParty; } else { - r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1); - r6 = GetBankByIdentity(IDENTITY_PLAYER_MON2); + r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + r6 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); party = gPlayerParty; } if (r1 == 6) - r1 = gBattlePartyID[r7]; + r1 = gBattlerPartyIndexes[r7]; if (r2 == 6) - r2 = gBattlePartyID[r6]; + r2 = gBattlerPartyIndexes[r6]; for (i = 0; i < 6; i++) { if (GetMonData(&party[i], MON_DATA_HP) != 0 @@ -1703,48 +1661,48 @@ enum CASTFORM_TO_ICE, //4 }; -u8 CastformDataTypeChange(u8 bank) +u8 CastformDataTypeChange(u8 battler) { u8 formChange = 0; - if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0) + if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0) return CASTFORM_NO_CHANGE; - if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL) + if (!WEATHER_HAS_EFFECT && gBattleMons[battler].type1 != TYPE_NORMAL && gBattleMons[battler].type2 != TYPE_NORMAL) { - gBattleMons[bank].type1 = TYPE_NORMAL; - gBattleMons[bank].type2 = TYPE_NORMAL; + gBattleMons[battler].type1 = TYPE_NORMAL; + gBattleMons[battler].type2 = TYPE_NORMAL; return CASTFORM_TO_NORMAL; } if (!WEATHER_HAS_EFFECT) return CASTFORM_NO_CHANGE; - if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL) + if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[battler].type1 != TYPE_NORMAL && gBattleMons[battler].type2 != TYPE_NORMAL) { - gBattleMons[bank].type1 = TYPE_NORMAL; - gBattleMons[bank].type2 = TYPE_NORMAL; + gBattleMons[battler].type1 = TYPE_NORMAL; + gBattleMons[battler].type2 = TYPE_NORMAL; formChange = CASTFORM_TO_NORMAL; } - if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE) + if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[battler].type1 != TYPE_FIRE && gBattleMons[battler].type2 != TYPE_FIRE) { - gBattleMons[bank].type1 = TYPE_FIRE; - gBattleMons[bank].type2 = TYPE_FIRE; + gBattleMons[battler].type1 = TYPE_FIRE; + gBattleMons[battler].type2 = TYPE_FIRE; formChange = CASTFORM_TO_FIRE; } - if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER) + if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[battler].type1 != TYPE_WATER && gBattleMons[battler].type2 != TYPE_WATER) { - gBattleMons[bank].type1 = TYPE_WATER; - gBattleMons[bank].type2 = TYPE_WATER; + gBattleMons[battler].type1 = TYPE_WATER; + gBattleMons[battler].type2 = TYPE_WATER; formChange = CASTFORM_TO_WATER; } - if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE) + if (gBattleWeather & WEATHER_HAIL && gBattleMons[battler].type1 != TYPE_ICE && gBattleMons[battler].type2 != TYPE_ICE) { - gBattleMons[bank].type1 = TYPE_ICE; - gBattleMons[bank].type2 = TYPE_ICE; + gBattleMons[battler].type1 = TYPE_ICE; + gBattleMons[battler].type2 = TYPE_ICE; formChange = CASTFORM_TO_ICE; } return formChange; } // The largest function in the game, but even it could not save itself from decompiling. -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) +u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg) { u8 effect = 0; struct Pokemon *pokeAtk; @@ -1754,19 +1712,19 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) u32 pidAtk; u32 pidDef; - if (gBankAttacker >= gNoOfAllBanks) - gBankAttacker = bank; - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]]; + if (gBattlerAttacker >= gBattlersCount) + gBattlerAttacker = battler; + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]; else - pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]]; + pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]]; - if (gBankTarget >= gNoOfAllBanks) - gBankTarget = bank; - if (GetBankSide(gBankTarget) == SIDE_PLAYER) - pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]]; + if (gBattlerTarget >= gBattlersCount) + gBattlerTarget = battler; + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]; else - pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]]; + pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]; speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES); pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY); @@ -1785,7 +1743,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (special) gLastUsedAbility = special; else - gLastUsedAbility = gBattleMons[bank].ability; + gLastUsedAbility = gBattleMons[battler].ability; if (moveArg) move = moveArg; @@ -1797,8 +1755,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) switch (caseID) { case ABILITYEFFECT_ON_SWITCHIN: // 0 - if (gBankAttacker >= gNoOfAllBanks) - gBankAttacker = bank; + if (gBattlerAttacker >= gBattlersCount) + gBattlerAttacker = battler; switch (gLastUsedAbility) { case ABILITYEFFECT_SWITCH_IN_WEATHER: @@ -1813,7 +1771,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES; - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; effect++; } break; @@ -1822,7 +1780,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; effect++; } break; @@ -1831,7 +1789,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES; - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; effect++; } break; @@ -1848,7 +1806,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; effect++; } break; @@ -1857,7 +1815,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; effect++; } break; @@ -1866,44 +1824,44 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; effect++; } break; case ABILITY_INTIMIDATE: - if (!(gSpecialStatuses[bank].intimidatedPoke)) + if (!(gSpecialStatuses[battler].intimidatedPoke)) { - gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES; - gSpecialStatuses[bank].intimidatedPoke = 1; + gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES; + gSpecialStatuses[battler].intimidatedPoke = 1; } break; case ABILITY_FORECAST: - effect = CastformDataTypeChange(bank); + effect = CastformDataTypeChange(battler); if (effect != 0) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; *(&gBattleStruct->formToChangeInto) = effect - 1; } break; case ABILITY_TRACE: - if (!(gSpecialStatuses[bank].traced)) + if (!(gSpecialStatuses[battler].traced)) { - gStatuses3[bank] |= STATUS3_TRACE; - gSpecialStatuses[bank].traced = 1; + gStatuses3[battler] |= STATUS3_TRACE; + gSpecialStatuses[battler].traced = 1; } break; case ABILITY_CLOUD_NINE: case ABILITY_AIR_LOCK: { - // that's a weird choice for a variable, why not use i or bank? - for (target1 = 0; target1 < gNoOfAllBanks; target1++) + // that's a weird choice for a variable, why not use i or battler? + for (target1 = 0; target1 < gBattlersCount; target1++) { effect = CastformDataTypeChange(target1); if (effect != 0) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - gBattleScripting.bank = target1; + gBattleScripting.battler = target1; *(&gBattleStruct->formToChangeInto) = effect - 1; break; } @@ -1913,18 +1871,18 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_ENDTURN: // 1 - if (gBattleMons[bank].hp != 0) + if (gBattleMons[battler].hp != 0) { - gBankAttacker = bank; + gBattlerAttacker = battler; switch (gLastUsedAbility) { case ABILITY_RAIN_DISH: if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) - && gBattleMons[bank].maxHP > gBattleMons[bank].hp) + && gBattleMons[battler].maxHP > gBattleMons[battler].hp) { gLastUsedAbility = ABILITY_RAIN_DISH; // why BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates); - gBattleMoveDamage = gBattleMons[bank].maxHP / 16; + gBattleMoveDamage = gBattleMons[battler].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; @@ -1932,40 +1890,40 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_SHED_SKIN: - if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0) + if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0) { - if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON)) + if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON)) StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); - if (gBattleMons[bank].status1 & STATUS_SLEEP) + if (gBattleMons[battler].status1 & STATUS1_SLEEP) StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); - if (gBattleMons[bank].status1 & STATUS_BURN) + if (gBattleMons[battler].status1 & STATUS1_BURN) StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); - if (gBattleMons[bank].status1 & STATUS_FREEZE) + if (gBattleMons[battler].status1 & STATUS1_FREEZE) StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); - gBattleMons[bank].status1 = 0; - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch - gBattleScripting.bank = gActiveBank = bank; + gBattleMons[battler].status1 = 0; + gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch + gBattleScripting.battler = gActiveBattler = battler; BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1); + MarkBattlerForControllerExec(gActiveBattler); effect++; } break; case ABILITY_SPEED_BOOST: - if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2) + if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2) { - gBattleMons[bank].statStages[STAT_STAGE_SPEED]++; + gBattleMons[battler].statStages[STAT_SPEED]++; gBattleScripting.animArg1 = 0x11; gBattleScripting.animArg2 = 0; BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; effect++; } break; case ABILITY_TRUANT: - gDisableStructs[gBankAttacker].truantCounter ^= 1; + gDisableStructs[gBattlerAttacker].truantCounter ^= 1; break; } } @@ -1980,7 +1938,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } if (sSoundMovesTable[i] != 0xFFFF) { - if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS) gHitMarker |= HITMARKER_NO_PPDEDUCT; gBattlescriptCurrInstr = BattleScript_SoundproofProtected; effect = 1; @@ -1995,7 +1953,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) case ABILITY_VOLT_ABSORB: if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0) { - if (gProtectStructs[gBankAttacker].notFirstStrike) + if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_MoveHPDrain; else gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; @@ -2006,7 +1964,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) case ABILITY_WATER_ABSORB: if (moveType == TYPE_WATER && gBattleMoves[move].power != 0) { - if (gProtectStructs[gBankAttacker].notFirstStrike) + if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_MoveHPDrain; else gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; @@ -2015,23 +1973,23 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_FLASH_FIRE: - if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE)) + if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE)) { - if (!(gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE)) + if (!(gBattleResources->flags->flags[battler] & UNKNOWN_FLAG_FLASH_FIRE)) { gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (gProtectStructs[gBankAttacker].notFirstStrike) + if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_FlashFireBoost; else gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; - gBattleResources->flags->flags[bank] |= UNKNOWN_FLAG_FLASH_FIRE; + gBattleResources->flags->flags[battler] |= UNKNOWN_FLAG_FLASH_FIRE; effect = 2; } else { gBattleCommunication[MULTISTRING_CHOOSER] = 1; - if (gProtectStructs[gBankAttacker].notFirstStrike) + if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_FlashFireBoost; else gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; @@ -2043,16 +2001,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } if (effect == 1) { - if (gBattleMons[bank].maxHP == gBattleMons[bank].hp) + if (gBattleMons[battler].maxHP == gBattleMons[battler].hp) { - if ((gProtectStructs[gBankAttacker].notFirstStrike)) + if ((gProtectStructs[gBattlerAttacker].notFirstStrike)) gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless; else gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss; } else { - gBattleMoveDamage = gBattleMons[bank].maxHP / 4; + gBattleMoveDamage = gBattleMons[battler].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; @@ -2064,16 +2022,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) switch (gLastUsedAbility) { case ABILITY_COLOR_CHANGE: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && move != MOVE_STRUGGLE && gBattleMoves[move].power != 0 - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && gBattleMons[bank].type1 != moveType - && gBattleMons[bank].type2 != moveType - && gBattleMons[bank].hp != 0) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) + && gBattleMons[battler].type1 != moveType + && gBattleMons[battler].type2 != moveType + && gBattleMons[battler].hp != 0) { - gBattleMons[bank].type1 = moveType; - gBattleMons[bank].type2 = moveType; + gBattleMons[battler].type1 = moveType; + gBattleMons[battler].type2 = moveType; PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType) BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; @@ -2081,13 +2039,13 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_ROUGH_SKIN: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptPushCursor(); @@ -2096,10 +2054,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_EFFECT_SPORE: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (Random() % 10) == 0) { @@ -2119,10 +2077,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_POISON_POINT: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (Random() % 3) == 0) { @@ -2134,10 +2092,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_STATIC: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (Random() % 3) == 0) { @@ -2149,11 +2107,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_FLAME_BODY: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN; @@ -2164,20 +2122,20 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_CUTE_CHARM: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && gBattleMons[gBankTarget].hp != 0 + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) + && gBattleMons[gBattlerTarget].hp != 0 && (Random() % 3) == 0 - && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS + && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) - && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS) { - gBattleMons[gBankAttacker].status2 |= STATUS2_INFATUATED_WITH(gBankTarget); + gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; effect++; @@ -2186,26 +2144,26 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_IMMUNITY: // 5 - for (bank = 0; bank < gNoOfAllBanks; bank++) + for (battler = 0; battler < gBattlersCount; battler++) { - switch (gBattleMons[bank].ability) + switch (gBattleMons[battler].ability) { case ABILITY_IMMUNITY: - if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | STATUS_TOXIC_COUNTER)) + if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER)) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); effect = 1; } break; case ABILITY_OWN_TEMPO: - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battler].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); effect = 2; } break; case ABILITY_LIMBER: - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); effect = 1; @@ -2213,29 +2171,29 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) break; case ABILITY_INSOMNIA: case ABILITY_VITAL_SPIRIT: - if (gBattleMons[bank].status1 & STATUS_SLEEP) + if (gBattleMons[battler].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); effect = 1; } break; case ABILITY_WATER_VEIL: - if (gBattleMons[bank].status1 & STATUS_BURN) + if (gBattleMons[battler].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); effect = 1; } break; case ABILITY_MAGMA_ARMOR: - if (gBattleMons[bank].status1 & STATUS_FREEZE) + if (gBattleMons[battler].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); effect = 1; } break; case ABILITY_OBLIVIOUS: - if (gBattleMons[bank].status2 & STATUS2_INFATUATION) + if (gBattleMons[battler].status2 & STATUS2_INFATUATION) { StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); effect = 3; @@ -2247,36 +2205,36 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) switch (effect) { case 1: // status cleared - gBattleMons[bank].status1 = 0; + gBattleMons[battler].status1 = 0; break; case 2: // get rid of confusion - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION); break; case 3: // get rid of infatuation - gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); + gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION); break; } BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; - gBattleScripting.bank = bank; - gActiveBank = bank; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gBattleScripting.battler = battler; + gActiveBattler = battler; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); return effect; } } break; case ABILITYEFFECT_FORECAST: // 6 - for (bank = 0; bank < gNoOfAllBanks; bank++) + for (battler = 0; battler < gBattlersCount; battler++) { - if (gBattleMons[bank].ability == ABILITY_FORECAST) + if (gBattleMons[battler].ability == ABILITY_FORECAST) { - effect = CastformDataTypeChange(bank); + effect = CastformDataTypeChange(battler); if (effect) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - gBattleScripting.bank = bank; + gBattleScripting.battler = battler; *(&gBattleStruct->formToChangeInto) = effect - 1; return effect; } @@ -2292,7 +2250,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER; - gBattleScripting.bank = gBankTarget; + gBattleScripting.battler = gBattlerTarget; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; @@ -2308,7 +2266,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect; - gBattleScripting.bank = gBankAttacker; + gBattleScripting.battler = gBattlerAttacker; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; @@ -2316,7 +2274,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_INTIMIDATE1: // 9 - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES) { @@ -2330,42 +2288,42 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_TRACE: // 11 - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) { u8 target2; - side = (GetBankIdentity(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon - target1 = GetBankByIdentity(side); - target2 = GetBankByIdentity(side + BIT_MON); + side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon + target1 = GetBattlerAtPosition(side); + target2 = GetBattlerAtPosition(side + BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) { - gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side); - gBattleMons[i].ability = gBattleMons[gActiveBank].ability; - gLastUsedAbility = gBattleMons[gActiveBank].ability; + gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side); + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; effect++; } else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0) { - gActiveBank = target1; - gBattleMons[i].ability = gBattleMons[gActiveBank].ability; - gLastUsedAbility = gBattleMons[gActiveBank].ability; + gActiveBattler = target1; + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; effect++; } else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) { - gActiveBank = target2; - gBattleMons[i].ability = gBattleMons[gActiveBank].ability; - gLastUsedAbility = gBattleMons[gActiveBank].ability; + gActiveBattler = target2; + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; effect++; } } else { - gActiveBank = target1; + gActiveBattler = target1; if (gBattleMons[target1].ability && gBattleMons[target1].hp) { gBattleMons[i].ability = gBattleMons[target1].ability; @@ -2377,9 +2335,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); gStatuses3[i] &= ~(STATUS3_TRACE); - gBattleScripting.bank = i; + gBattleScripting.battler = i; - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]) PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility) break; } @@ -2387,7 +2345,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_INTIMIDATE2: // 10 - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES)) { @@ -2402,10 +2360,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12 - side = GetBankSide(bank); - for (i = 0; i < gNoOfAllBanks; i++) + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; i++) { - if (GetBankSide(i) != side && gBattleMons[i].ability == ability) + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) { gLastUsedAbility = ability; effect = i + 1; @@ -2413,10 +2371,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CHECK_BANK_SIDE: // 13 - side = GetBankSide(bank); - for (i = 0; i < gNoOfAllBanks; i++) + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; i++) { - if (GetBankSide(i) == side && gBattleMons[i].ability == ability) + if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) { gLastUsedAbility = ability; effect = i + 1; @@ -2427,21 +2385,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) switch (gLastUsedAbility) { case 0xFD: - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gStatuses3[i] & STATUS3_MUDSPORT) effect = i + 1; } break; case 0xFE: - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gStatuses3[i] & STATUS3_WATERSPORT) effect = i + 1; } break; default: - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].ability == ability) { @@ -2453,7 +2411,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CHECK_ON_FIELD: // 19 - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0) { @@ -2463,9 +2421,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15 - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBattleMons[i].ability == ability && i != bank) + if (gBattleMons[i].ability == ability && i != battler) { gLastUsedAbility = ability; effect = i + 1; @@ -2473,10 +2431,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16 - side = GetBankSide(bank); - for (i = 0; i < gNoOfAllBanks; i++) + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; i++) { - if (GetBankSide(i) != side && gBattleMons[i].ability == ability) + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) { gLastUsedAbility = ability; effect++; @@ -2484,10 +2442,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_COUNT_BANK_SIDE: // 17 - side = GetBankSide(bank); - for (i = 0; i < gNoOfAllBanks; i++) + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; i++) { - if (GetBankSide(i) == side && gBattleMons[i].ability == ability) + if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) { gLastUsedAbility = ability; effect++; @@ -2495,9 +2453,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_COUNT_ON_FIELD: // 18 - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBattleMons[i].ability == ability && i != bank) + if (gBattleMons[i].ability == ability && i != battler) { gLastUsedAbility = ability; effect++; @@ -2507,7 +2465,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF) - RecordAbilityBattle(bank, gLastUsedAbility); + RecordAbilityBattle(battler, gLastUsedAbility); } return effect; @@ -2516,7 +2474,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) void BattleScriptExecute(const u8 *BS_ptr) { gBattlescriptCurrInstr = BS_ptr; - BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; + gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack; gCurrentActionFuncId = 0; } @@ -2525,7 +2483,7 @@ void BattleScriptPushCursorAndCallback(const u8 *BS_ptr) { BattleScriptPushCursor(); gBattlescriptCurrInstr = BS_ptr; - BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; + gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; gBattleMainFunc = RunBattleScriptCommands; } @@ -2539,7 +2497,7 @@ enum ITEM_STATS_CHANGE, // 5 }; -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { int i = 0; u8 effect = ITEM_NO_EFFECT; @@ -2548,11 +2506,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) u8 bankQuality, atkQuality, defQuality; u16 atkItem, defItem; - gLastUsedItem = gBattleMons[bank].item; + gLastUsedItem = gBattleMons[battlerId].item; if (gLastUsedItem == ITEM_ENIGMA_BERRY) { - bankHoldEffect = gEnigmaBerries[bank].holdEffect; - bankQuality = gEnigmaBerries[bank].holdEffectParam; + bankHoldEffect = gEnigmaBerries[battlerId].holdEffect; + bankQuality = gEnigmaBerries[battlerId].holdEffectParam; } else { @@ -2560,11 +2518,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem); } - atkItem = gBattleMons[gBankAttacker].item; + atkItem = gBattleMons[gBattlerAttacker].item; if (atkItem == ITEM_ENIGMA_BERRY) { - atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect; - atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam; + atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; + atkQuality = gEnigmaBerries[gBattlerAttacker].holdEffectParam; } else { @@ -2573,11 +2531,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } // def variables are unused - defItem = gBattleMons[gBankTarget].item; + defItem = gBattleMons[gBattlerTarget].item; if (defItem == ITEM_ENIGMA_BERRY) { - defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect; - defQuality = gEnigmaBerries[gBankTarget].holdEffectParam; + defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + defQuality = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { @@ -2591,39 +2549,39 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (bankHoldEffect) { case HOLD_EFFECT_DOUBLE_PRIZE: - if (GetBankSide(bank) == SIDE_PLAYER) + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) gBattleStruct->moneyMultiplier = 2; break; case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < BATTLE_STATS_NO; i++) { - if (gBattleMons[bank].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < 6) { - gBattleMons[bank].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = 6; effect = ITEM_STATS_CHANGE; } } if (effect) { - gBattleScripting.bank = bank; - gStringBank = bank; - gActiveBank = gBankAttacker = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; } break; case 1: - if (gBattleMons[bank].hp) + if (gBattleMons[battlerId].hp) { switch (bankHoldEffect) { case HOLD_EFFECT_RESTORE_HP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { gBattleMoveDamage = bankQuality; - if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + bankQuality > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = 4; @@ -2636,10 +2594,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) u8 ppBonuses; u16 move; - if (GetBankSide(bank) == SIDE_PLAYER) - mon = &gPlayerParty[gBattlePartyID[bank]]; + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; else - mon = &gEnemyParty[gBattlePartyID[bank]]; + mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; for (i = 0; i < 4; i++) { move = GetMonData(mon, MON_DATA_MOVE1 + i); @@ -2659,8 +2617,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) PREPARE_MOVE_BUFFER(gBattleTextBuff1, move); BattleScriptExecute(BattleScript_BerryPPHealEnd2); - EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); + MarkBattlerForControllerExec(gActiveBattler); effect = ITEM_PP_CHANGE; } } @@ -2668,47 +2626,47 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < BATTLE_STATS_NO; i++) { - if (gBattleMons[bank].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < 6) { - gBattleMons[bank].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = 6; effect = ITEM_STATS_CHANGE; } } if (effect) { - gBattleScripting.bank = bank; - gStringBank = bank; - gActiveBank = gBankAttacker = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; case HOLD_EFFECT_LEFTOVERS: - if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn) + if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn) { - gBattleMoveDamage = gBattleMons[bank].maxHP / 16; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_ItemHealHP_End2); effect = ITEM_HP_CHANGE; - RecordItemEffectBattle(bank, bankHoldEffect); + RecordItemEffectBattle(battlerId, bankHoldEffect); } break; // nice copy/paste there gamefreak, making a function for confuse berries was too much eh? case HOLD_EFFECT_CONFUSE_SPICY: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2716,17 +2674,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CONFUSE_DRY: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2734,17 +2692,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CONFUSE_SWEET: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2752,17 +2710,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CONFUSE_BITTER: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2770,17 +2728,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CONFUSE_SOUR: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2789,85 +2747,85 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) break; // copy/paste again, smh case HOLD_EFFECT_ATTACK_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_ATK); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_ATK, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_ATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_ATK; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_DEFENSE_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_DEF); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_DEF, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_DEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_DEF; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_SPEED_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPEED); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_SPEED, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPEED, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPEED; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_SP_ATTACK_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPATK); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_SPATK, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPATK; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_SP_DEFENSE_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPDEF); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_SPDEF, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPDEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPDEF; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_CRITICAL_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY)) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) { - gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY; + gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_RANDOM_STAT_UP: - if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality) + if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality) { for (i = 0; i < 5; i++) { - if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC) + if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC) break; } if (i != 5) @@ -2875,7 +2833,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) do { i = Random() % 5; - } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC); + } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC); PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); @@ -2888,7 +2846,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff2[6] = STRINGID_STATROSE >> 8; gBattleTextBuff2[7] = EOS; - gEffectBank = bank; + gEffectBattler = battlerId; SET_STATCHANGER(i + 1, 2, FALSE); gBattleScripting.animArg1 = 0x21 + i + 6; gBattleScripting.animArg2 = 0; @@ -2898,85 +2856,85 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_PAR: - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { - gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_PSN: - if (gBattleMons[bank].status1 & STATUS_PSN_ANY) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { - gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); BattleScriptExecute(BattleScript_BerryCurePsnEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_BRN: - if (gBattleMons[bank].status1 & STATUS_BURN) + if (gBattleMons[battlerId].status1 & STATUS1_BURN) { - gBattleMons[bank].status1 &= ~(STATUS_BURN); + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); BattleScriptExecute(BattleScript_BerryCureBrnEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_FRZ: - if (gBattleMons[bank].status1 & STATUS_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { - gBattleMons[bank].status1 &= ~(STATUS_FREEZE); + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptExecute(BattleScript_BerryCureFrzEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_SLP: - if (gBattleMons[bank].status1 & STATUS_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status1 &= ~(STATUS_SLEEP); - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptExecute(BattleScript_BerryCureSlpEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_CONFUSION: - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_CURE_STATUS: - if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { i = 0; - if (gBattleMons[bank].status1 & STATUS_PSN_ANY) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); i++; } - if (gBattleMons[bank].status1 & STATUS_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); i++; } - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); i++; } - if (gBattleMons[bank].status1 & STATUS_BURN) + if (gBattleMons[battlerId].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); i++; } - if (gBattleMons[bank].status1 & STATUS_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); i++; } - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); i++; @@ -2985,16 +2943,16 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBattleMons[bank].status1 = 0; - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_ATTRACT: - if (gBattleMons[bank].status2 & STATUS2_INFATUATION) + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) { - gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -3004,18 +2962,18 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - gBattleScripting.bank = bank; - gStringBank = bank; - gActiveBank = gBankAttacker = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; switch (effect) { case ITEM_STATUS_CHANGE: - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); + MarkBattlerForControllerExec(gActiveBattler); break; case ITEM_PP_CHANGE: - if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i])) - gBattleMons[bank].pp[i] = changedPP; + if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].unk18_b & gBitTable[i])) + gBattleMons[battlerId].pp[i] = changedPP; break; } } @@ -3024,13 +2982,13 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case 2: break; case 3: - for (bank = 0; bank < gNoOfAllBanks; bank++) + for (battlerId = 0; battlerId < gBattlersCount; battlerId++) { - gLastUsedItem = gBattleMons[bank].item; - if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) + gLastUsedItem = gBattleMons[battlerId].item; + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) { - bankHoldEffect = gEnigmaBerries[bank].holdEffect; - bankQuality = gEnigmaBerries[bank].holdEffectParam; + bankHoldEffect = gEnigmaBerries[battlerId].holdEffect; + bankQuality = gEnigmaBerries[battlerId].holdEffectParam; } else { @@ -3040,64 +2998,64 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (bankHoldEffect) { case HOLD_EFFECT_CURE_PAR: - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { - gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureParRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_PSN: - if (gBattleMons[bank].status1 & STATUS_PSN_ANY) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { - gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_BRN: - if (gBattleMons[bank].status1 & STATUS_BURN) + if (gBattleMons[battlerId].status1 & STATUS1_BURN) { - gBattleMons[bank].status1 &= ~(STATUS_BURN); + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_FRZ: - if (gBattleMons[bank].status1 & STATUS_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { - gBattleMons[bank].status1 &= ~(STATUS_FREEZE); + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_SLP: - if (gBattleMons[bank].status1 & STATUS_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status1 &= ~(STATUS_SLEEP); - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_CONFUSION: - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_CURE_ATTRACT: - if (gBattleMons[bank].status2 & STATUS2_INFATUATION) + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) { - gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -3106,35 +3064,35 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_STATUS: - if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { - if (gBattleMons[bank].status1 & STATUS_PSN_ANY) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); } - if (gBattleMons[bank].status1 & STATUS_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); } - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); } - if (gBattleMons[bank].status1 & STATUS_BURN) + if (gBattleMons[battlerId].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); } - if (gBattleMons[bank].status1 & STATUS_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); } - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); } - gBattleMons[bank].status1 = 0; - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; @@ -3144,16 +3102,16 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < BATTLE_STATS_NO; i++) { - if (gBattleMons[bank].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < 6) { - gBattleMons[bank].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = 6; effect = ITEM_STATS_CHANGE; } } if (effect) { - gBattleScripting.bank = bank; - gStringBank = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; return effect; // unnecessary return @@ -3162,11 +3120,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - gBattleScripting.bank = bank; - gStringBank = bank; - gActiveBank = bank; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = battlerId; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); break; } } @@ -3177,11 +3135,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (atkHoldEffect) { case HOLD_EFFECT_FLINCH: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (Random() % 100) < atkQuality && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED - && gBattleMons[gBankTarget].hp) + && gBattleMons[gBattlerTarget].hp) { gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; BattleScriptPushCursor(); @@ -3190,20 +3148,20 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_SHELL_BELL: - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gSpecialStatuses[gBankTarget].moveturnLostHP != 0 - && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF - && gBankAttacker != gBankTarget - && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP - && gBattleMons[gBankAttacker].hp != 0) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gSpecialStatuses[gBattlerTarget].dmg != 0 + && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF + && gBattlerAttacker != gBattlerTarget + && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP + && gBattleMons[gBattlerAttacker].hp != 0) { gLastUsedItem = atkItem; - gStringBank = gBankAttacker; - gBattleScripting.bank = gBankAttacker; - gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1; + gPotentialItemEffectBattler = gBattlerAttacker; + gBattleScripting.battler = gBattlerAttacker; + gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkQuality) * -1; if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; - gSpecialStatuses[gBankTarget].moveturnLostHP = 0; + gSpecialStatuses[gBattlerTarget].dmg = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; effect++; @@ -3217,16 +3175,16 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) return effect; } -void ClearFuryCutterDestinyBondGrudge(u8 bank) +void ClearFuryCutterDestinyBondGrudge(u8 battlerId) { - gDisableStructs[bank].furyCutterCounter = 0; - gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND); - gStatuses3[bank] &= ~(STATUS3_GRUDGE); + gDisableStructs[battlerId].furyCutterCounter = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[battlerId] &= ~(STATUS3_GRUDGE); } void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[*gBattlescriptCurrInstr](); } @@ -3244,21 +3202,21 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) switch (moveTarget) { case MOVE_TARGET_SELECTED: - side = GetBankSide(gBankAttacker) ^ BIT_SIDE; + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) targetBank = gSideTimers[side].followmeTarget; else { - side = GetBankSide(gBankAttacker); + side = GetBattlerSide(gBattlerAttacker); do { - targetBank = Random() % gNoOfAllBanks; - } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]); + targetBank = Random() % gBattlersCount; + } while (targetBank == gBattlerAttacker || side == GetBattlerSide(targetBank) || gAbsentBattlerFlags & gBitTable[targetBank]); if (gBattleMoves[move].type == TYPE_ELECTRIC - && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0) + && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0) && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD) { - targetBank ^= BIT_MON; + targetBank ^= BIT_FLANK; RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability); gSpecialStatuses[targetBank].lightningRodRedirected = 1; } @@ -3268,55 +3226,55 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) case MOVE_TARGET_BOTH: case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_OPPONENTS_FIELD: - targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[targetBank]) - targetBank ^= BIT_MON; + targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[targetBank]) + targetBank ^= BIT_FLANK; break; case MOVE_TARGET_RANDOM: - side = GetBankSide(gBankAttacker) ^ BIT_SIDE; + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) targetBank = gSideTimers[side].followmeTarget; else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { if (Random() & 1) - targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else - targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) - targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + targetBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); else - targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON2); + targetBank = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } - if (gAbsentBankFlags & gBitTable[targetBank]) - targetBank ^= BIT_MON; + if (gAbsentBattlerFlags & gBitTable[targetBank]) + targetBank ^= BIT_FLANK; } else - targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE); + targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); break; case MOVE_TARGET_USER: case MOVE_TARGET_x10: - targetBank = gBankAttacker; + targetBank = gBattlerAttacker; break; } - *(gBattleStruct->moveTarget + gBankAttacker) = targetBank; + *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBank; return targetBank; } -static bool32 HasObedientBitSet(u8 bank) +static bool32 HasObedientBitSet(u8 battlerId) { - if (GetBankSide(bank) == SIDE_OPPONENT) + if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) return TRUE; - if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS - && GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW) + if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS + && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW) return TRUE; - return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL); + return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL); } u8 IsMonDisobedient(void) @@ -3327,18 +3285,18 @@ u8 IsMonDisobedient(void) if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) return 0; - if (GetBankSide(gBankAttacker) == SIDE_OPPONENT) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT) return 0; - if (HasObedientBitSet(gBankAttacker)) // only if species is Mew or Deoxys + if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys { - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gBankAttacker) == 2) + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2) return 0; if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) return 0; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) return 0; - if (!IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName)) + if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName)) return 0; if (FlagGet(FLAG_BADGE08_GET)) return 0; @@ -3353,27 +3311,27 @@ u8 IsMonDisobedient(void) obedienceLevel = 70; } - if (gBattleMons[gBankAttacker].level <= obedienceLevel) + if (gBattleMons[gBattlerAttacker].level <= obedienceLevel) return 0; rnd = (Random() & 255); - calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8; + calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; if (calc < obedienceLevel) return 0; // is not obedient if (gCurrentMove == MOVE_RAGE) - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE); - if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK)) + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE); + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK)) { gBattlescriptCurrInstr = BattleScript_82DB695; return 1; } rnd = (Random() & 255); - calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8; + calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; if (calc < obedienceLevel) { - calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF); + calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF); if (calc == 0xF) // all moves cannot be used { gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; @@ -3384,31 +3342,31 @@ u8 IsMonDisobedient(void) { do { - gCurrMovePos = gUnknown_020241E9 = Random() & 3; + gCurrMovePos = gChosenMovePos = Random() & 3; } while (gBitTable[gCurrMovePos] & calc); - gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + gRandomMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove; - gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlerTarget = GetMoveTarget(gRandomMove, 0); gHitMarker |= HITMARKER_x200000; return 2; } } else { - obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel; + obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel; calc = (Random() & 255); - if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA) + if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA) { // try putting asleep int i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].status2 & STATUS2_UPROAR) break; } - if (i == gNoOfAllBanks) + if (i == gBattlersCount) { gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep; return 1; @@ -3417,8 +3375,8 @@ u8 IsMonDisobedient(void) calc -= obedienceLevel; if (calc < obedienceLevel) { - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker); - gBankTarget = gBankAttacker; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); + gBattlerTarget = gBattlerAttacker; gBattlescriptCurrInstr = BattleScript_82DB6F0; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; return 2; diff --git a/src/battle_util2.c b/src/battle_util2.c index 538c1c641..c1bbabc85 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -8,12 +8,7 @@ #include "random.h" #include "battle_scripts.h" -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern u8 gUnknown_0203CF00[]; -extern const u8 *gBattlescriptCurrInstr; -extern u8 gBattleCommunication[]; -extern u8 gActiveBank; extern void sub_81D55D0(void); extern void sub_81D5694(void); @@ -79,7 +74,7 @@ void FreeBattleResources(void) } } -void AdjustFriendshipOnBattleFaint(u8 bank) +void AdjustFriendshipOnBattleFaint(u8 battlerId) { u8 opposingBank; @@ -87,33 +82,33 @@ void AdjustFriendshipOnBattleFaint(u8 bank) { u8 opposingBank2; - opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - opposingBank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + opposingBank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level) opposingBank = opposingBank2; } else { - opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); } - if (gBattleMons[opposingBank].level > gBattleMons[bank].level) + if (gBattleMons[opposingBank].level > gBattleMons[battlerId].level) { - if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29) - AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8); + if (gBattleMons[opposingBank].level - gBattleMons[battlerId].level > 29) + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 8); else - AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6); + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6); } else { - AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6); + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6); } } -void sub_80571DC(u8 bank, u8 arg1) +void sub_80571DC(u8 battlerId, u8 arg1) { - if (GetBankSide(bank) != SIDE_OPPONENT) + if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) { s32 i; @@ -122,14 +117,14 @@ void sub_80571DC(u8 bank, u8 arg1) for (i = 0; i < 3; i++) gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60)); - sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1)); + sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[battlerId]), pokemon_order_func(arg1)); for (i = 0; i < 3; i++) *(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; } } -u32 sub_805725C(u8 bank) +u32 sub_805725C(u8 battlerId) { u32 effect = 0; @@ -138,12 +133,12 @@ u32 sub_805725C(u8 bank) switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: - if (gBattleMons[bank].status1 & STATUS_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - if (UproarWakeUpCheck(bank)) + if (UproarWakeUpCheck(battlerId)) { - gBattleMons[bank].status1 &= ~(STATUS_SLEEP); - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; @@ -153,24 +148,24 @@ u32 sub_805725C(u8 bank) { u32 toSub; - if (gBattleMons[bank].ability == ABILITY_EARLY_BIRD) + if (gBattleMons[battlerId].ability == ABILITY_EARLY_BIRD) toSub = 2; else toSub = 1; - if ((gBattleMons[bank].status1 & STATUS_SLEEP) < toSub) - gBattleMons[bank].status1 &= ~(STATUS_SLEEP); + if ((gBattleMons[battlerId].status1 & STATUS1_SLEEP) < toSub) + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); else - gBattleMons[bank].status1 -= toSub; + gBattleMons[battlerId].status1 -= toSub; - if (gBattleMons[bank].status1 & STATUS_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; effect = 2; } else { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; @@ -181,7 +176,7 @@ u32 sub_805725C(u8 bank) gBattleCommunication[MULTIUSE_STATE]++; break; case 1: - if (gBattleMons[bank].status1 & STATUS_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { if (Random() % 5 != 0) { @@ -189,7 +184,7 @@ u32 sub_805725C(u8 bank) } else { - gBattleMons[bank].status1 &= ~(STATUS_FREEZE); + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -206,9 +201,9 @@ u32 sub_805725C(u8 bank) if (effect == 2) { - gActiveBank = bank; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = battlerId; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); } return effect; diff --git a/src/berry_blender.c b/src/berry_blender.c index 0cf6efd65..23594ba46 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -18,7 +18,6 @@ #include "event_data.h" #include "main.h" #include "link.h" -#include "new_menu_helpers.h" #include "item_menu_icons.h" #include "berry.h" #include "item.h" @@ -3489,7 +3488,7 @@ void ShowBerryBlenderRecordWindow(void) winTemplate = sBlenderRecordWindowTemplate; gResultsWindowId = AddWindow(&winTemplate); - sub_81973FC(gResultsWindowId, 0); + NewMenuHelpers_DrawStdWindowFrame(gResultsWindowId, 0); FillWindowPixelBuffer(gResultsWindowId, 0x11); xPos = GetStringCenterAlignXOffset(1, gText_BlenderMaxSpeedRecord, 0x90); @@ -3574,35 +3573,35 @@ static bool32 TryAddContestLinkTvShow(struct Pokeblock *pokeblock, struct TvBlen static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s32 speed, s32 caseId) { - struct TextColor txtColor; + u8 txtColor[3]; u32 letterSpacing = 0; switch (caseId) { case 0: case 3: - txtColor.fgColor = 1; - txtColor.bgColor = 2; - txtColor.shadowColor = 3; + txtColor[0] = 1; + txtColor[1] = 2; + txtColor[2] = 3; break; case 1: - txtColor.fgColor = 0; - txtColor.bgColor = 2; - txtColor.shadowColor = 3; + txtColor[0] = 0; + txtColor[1] = 2; + txtColor[2] = 3; break; case 2: - txtColor.fgColor = 0; - txtColor.bgColor = 4; - txtColor.shadowColor = 5; + txtColor[0] = 0; + txtColor[1] = 4; + txtColor[2] = 5; break; } if (caseId != 3) { - FillWindowPixelBuffer(windowId, txtColor.fgColor | (txtColor.fgColor << 4)); + FillWindowPixelBuffer(windowId, txtColor[0] | (txtColor[0] << 4)); } - AddTextPrinterParameterized2(windowId, 1, x, y, letterSpacing, 1, &txtColor, speed, string); + AddTextPrinterParameterized2(windowId, 1, x, y, letterSpacing, 1, txtColor, speed, string); } static bool32 Blender_PrintText(s16 *textState, const u8 *string, s32 textSpeed) diff --git a/src/berry_fix_program.c b/src/berry_fix_program.c index 2b576b61b..f6a5895a9 100644 --- a/src/berry_fix_program.c +++ b/src/berry_fix_program.c @@ -133,7 +133,7 @@ extern const u8 gMultiBootProgram_BerryGlitchFix_End[]; // .text -void InitBerryFixProgram(void) +void CB2_InitBerryFixProgram(void) { DisableInterrupts(0xFFFF); EnableInterrupts(0x0001); @@ -217,10 +217,9 @@ static void berry_fix_main(void) } } -#ifdef NONMATCHING static void berry_fix_gpu_set(void) { - s32 width; + s32 width, left; SetGpuReg(REG_OFFSET_BG0CNT, 0x0000); SetGpuReg(REG_OFFSET_BG1CNT, 0x0000); @@ -249,230 +248,27 @@ static void berry_fix_gpu_set(void) FillWindowPixelBuffer(3, 0); FillWindowPixelBuffer(0, 0xAA); -// This block is a meme among memes - width = (0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2; - box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E9B); - width = (s32)(0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2 + 0x78; - box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E8D); - width = (0x70 - GetStringWidth(0, sUnknown_08617E8D, 0)) / 2; - box_print(3, 0, width, 0, sUnknown_0861815B, -1, sUnknown_08617E8D); - width = (0xd0 - GetStringWidth(1, sUnknown_08617E78, 0)) / 2; - box_print(0, 1, width, 2, sUnknown_08618158, -1, sUnknown_08617E78); + width = GetStringWidth(0, sUnknown_08617E9B, 0); + left = (0x78 - width) / 2; + box_print(2, 0, left, 3, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E9B); + + width = GetStringWidth(0, sUnknown_08617E8D, 0); + left = (0x78 - width) / 2 + 0x78; + box_print(2, 0, left, 3, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E8D); + + width = GetStringWidth(0, sUnknown_08617E8D, 0); + left = (0x70 - width) / 2; + box_print(3, 0, left, 0, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E8D); + + width = GetStringWidth(1, sUnknown_08617E78, 0); + left = (0xD0 - width) / 2; + box_print(0, 1, left, 2, sUnknown_08618158, TEXT_SPEED_FF, sUnknown_08617E78); CopyWindowToVram(2, 2); CopyWindowToVram(3, 2); CopyWindowToVram(0, 2); } -#else -ASM_DIRECT static void berry_fix_gpu_set(void) -{ - asm(".syntax unified\n" - "\tpush {r4-r6,lr}\n" - "\tmov r6, r8\n" - "\tpush {r6}\n" - "\tsub sp, 0x10\n" - "\tmovs r0, 0x8\n" - "\tmovs r1, 0\n" - "\tbl SetGpuReg\n" - "\tmovs r0, 0xA\n" - "\tmovs r1, 0\n" - "\tbl SetGpuReg\n" - "\tmovs r0, 0x10\n" - "\tmovs r1, 0\n" - "\tbl SetGpuReg\n" - "\tmovs r0, 0x12\n" - "\tmovs r1, 0\n" - "\tbl SetGpuReg\n" - "\tmovs r0, 0x14\n" - "\tmovs r1, 0\n" - "\tbl SetGpuReg\n" - "\tmovs r0, 0x16\n" - "\tmovs r1, 0\n" - "\tbl SetGpuReg\n" - "\tmovs r0, 0x50\n" - "\tmovs r1, 0\n" - "\tbl SetGpuReg\n" - "\tmovs r1, 0\n" - "\tstr r1, [sp, 0xC]\n" - "\tldr r4, =0x040000d4\n" - "\tadd r0, sp, 0xC\n" - "\tstr r0, [r4]\n" - "\tmovs r0, 0xC0\n" - "\tlsls r0, 19\n" - "\tstr r0, [r4, 0x4]\n" - "\tldr r0, =0x85006000\n" - "\tstr r0, [r4, 0x8]\n" - "\tldr r0, [r4, 0x8]\n" - "\tstr r1, [sp, 0xC]\n" - "\tadd r0, sp, 0xC\n" - "\tstr r0, [r4]\n" - "\tmovs r0, 0xE0\n" - "\tlsls r0, 19\n" - "\tstr r0, [r4, 0x4]\n" - "\tldr r2, =0x85000100\n" - "\tstr r2, [r4, 0x8]\n" - "\tldr r0, [r4, 0x8]\n" - "\tstr r1, [sp, 0xC]\n" - "\tadd r0, sp, 0xC\n" - "\tstr r0, [r4]\n" - "\tmovs r0, 0xA0\n" - "\tlsls r0, 19\n" - "\tstr r0, [r4, 0x4]\n" - "\tstr r2, [r4, 0x8]\n" - "\tldr r0, [r4, 0x8]\n" - "\tmovs r0, 0\n" - "\tbl ResetBgsAndClearDma3BusyFlags\n" - "\tldr r1, =gUnknown_08618108\n" - "\tmovs r0, 0\n" - "\tmovs r2, 0x2\n" - "\tbl InitBgsFromTemplates\n" - "\tmovs r0, 0\n" - "\tmovs r1, 0\n" - "\tmovs r2, 0\n" - "\tbl ChangeBgX\n" - "\tmovs r0, 0\n" - "\tmovs r1, 0\n" - "\tmovs r2, 0\n" - "\tbl ChangeBgY\n" - "\tmovs r0, 0x1\n" - "\tmovs r1, 0\n" - "\tmovs r2, 0\n" - "\tbl ChangeBgX\n" - "\tmovs r0, 0x1\n" - "\tmovs r1, 0\n" - "\tmovs r2, 0\n" - "\tbl ChangeBgY\n" - "\tldr r0, =gUnknown_08618110\n" - "\tbl InitWindows\n" - "\tbl DeactivateAllTextPrinters\n" - "\tldr r0, =sUnknown_08618138\n" - "\tstr r0, [r4]\n" - "\tldr r0, =0x050001e0\n" - "\tstr r0, [r4, 0x4]\n" - "\tldr r0, =0x84000008\n" - "\tstr r0, [r4, 0x8]\n" - "\tldr r0, [r4, 0x8]\n" - "\tmovs r0, 0\n" - "\tmovs r1, 0x40\n" - "\tbl SetGpuReg\n" - "\tmovs r0, 0x2\n" - "\tmovs r1, 0\n" - "\tbl FillWindowPixelBuffer\n" - "\tmovs r0, 0x3\n" - "\tmovs r1, 0\n" - "\tbl FillWindowPixelBuffer\n" - "\tmovs r0, 0\n" - "\tmovs r1, 0xAA\n" - "\tbl FillWindowPixelBuffer\n" - "\tldr r5, =sUnknown_08617E9B\n" - "\tmovs r0, 0\n" - "\tadds r1, r5, 0\n" - "\tmovs r2, 0\n" - "\tbl GetStringWidth\n" - "\tadds r1, r0, 0\n" - "\tmovs r4, 0x78\n" - "\tsubs r0, r4, r1\n" - "\tlsrs r1, r0, 31\n" - "\tadds r0, r1\n" - "\tasrs r0, 1\n" - "\tlsls r2, r0, 24\n" - "\tlsrs r2, 24\n" - "\tldr r6, =sUnknown_0861815B\n" - "\tstr r6, [sp]\n" - "\tmovs r0, 0x1\n" - "\tnegs r0, r0\n" - "\tmov r8, r0\n" - "\tstr r0, [sp, 0x4]\n" - "\tstr r5, [sp, 0x8]\n" - "\tmovs r0, 0x2\n" - "\tmovs r1, 0\n" - "\tmovs r3, 0x3\n" - "\tbl box_print\n" - "\tldr r5, =sUnknown_08617E8D\n" - "\tmovs r0, 0\n" - "\tadds r1, r5, 0\n" - "\tmovs r2, 0\n" - "\tbl GetStringWidth\n" - "\tadds r1, r0, 0\n" - "\tsubs r4, r1\n" - "\tlsrs r0, r4, 31\n" - "\tadds r4, r0\n" - "\tasrs r4, 1\n" - "\tadds r0, r4, 0\n" - "\tadds r0, 0x78\n" - "\tlsls r2, r0, 24\n" - "\tlsrs r2, 24\n" - "\tstr r6, [sp]\n" - "\tmov r0, r8\n" - "\tstr r0, [sp, 0x4]\n" - "\tstr r5, [sp, 0x8]\n" - "\tmovs r0, 0x2\n" - "\tmovs r1, 0\n" - "\tmovs r3, 0x3\n" - "\tbl box_print\n" - "\tmovs r0, 0\n" - "\tadds r1, r5, 0\n" - "\tmovs r2, 0\n" - "\tbl GetStringWidth\n" - "\tadds r1, r0, 0\n" - "\tmovs r0, 0x70\n" - "\tsubs r0, r1\n" - "\tlsrs r1, r0, 31\n" - "\tadds r0, r1\n" - "\tasrs r0, 1\n" - "\tlsls r2, r0, 24\n" - "\tlsrs r2, 24\n" - "\tstr r6, [sp]\n" - "\tmov r0, r8\n" - "\tstr r0, [sp, 0x4]\n" - "\tstr r5, [sp, 0x8]\n" - "\tmovs r0, 0x3\n" - "\tmovs r1, 0\n" - "\tmovs r3, 0\n" - "\tbl box_print\n" - "\tldr r4, =sUnknown_08617E78\n" - "\tmovs r0, 0x1\n" - "\tadds r1, r4, 0\n" - "\tmovs r2, 0\n" - "\tbl GetStringWidth\n" - "\tadds r1, r0, 0\n" - "\tmovs r0, 0xD0\n" - "\tsubs r0, r1\n" - "\tlsrs r1, r0, 31\n" - "\tadds r0, r1\n" - "\tasrs r0, 1\n" - "\tlsls r2, r0, 24\n" - "\tlsrs r2, 24\n" - "\tldr r0, =sUnknown_08618158\n" - "\tstr r0, [sp]\n" - "\tmov r0, r8\n" - "\tstr r0, [sp, 0x4]\n" - "\tstr r4, [sp, 0x8]\n" - "\tmovs r0, 0\n" - "\tmovs r1, 0x1\n" - "\tmovs r3, 0x2\n" - "\tbl box_print\n" - "\tmovs r0, 0x2\n" - "\tmovs r1, 0x2\n" - "\tbl CopyWindowToVram\n" - "\tmovs r0, 0x3\n" - "\tmovs r1, 0x2\n" - "\tbl CopyWindowToVram\n" - "\tmovs r0, 0\n" - "\tmovs r1, 0x2\n" - "\tbl CopyWindowToVram\n" - "\tadd sp, 0x10\n" - "\tpop {r3}\n" - "\tmov r8, r3\n" - "\tpop {r4-r6}\n" - "\tpop {r0}\n" - "\tbx r0\n" - "\t.pool\n" - ".syntax divided"); -} -#endif - static int berry_fix_text_update(int checkval) { if (berry_fix_mb_manager->unk1 == checkval) @@ -522,7 +318,7 @@ static void berry_fix_text_print(int scene) ShowBg(1); } -static void berry_fix_bg_hide() +static void berry_fix_bg_hide(void) { HideBg(0); HideBg(1); diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c new file mode 100644 index 000000000..f86f350bf --- /dev/null +++ b/src/berry_tag_screen.c @@ -0,0 +1,653 @@ +#include "global.h" +#include "berry_tag_screen.h" +#include "berry.h" +#include "decompress.h" +#include "field_map_obj.h" +#include "item_menu.h" +#include "constants/items.h" +#include "item.h" +#include "item_use.h" +#include "main.h" +#include "menu.h" +#include "text.h" +#include "window.h" +#include "task.h" +#include "menu_helpers.h" +#include "palette.h" +#include "overworld.h" +#include "constants/songs.h" +#include "sound.h" +#include "sprite.h" +#include "string_util.h" +#include "strings.h" +#include "bg.h" +#include "malloc.h" +#include "scanline_effect.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "item_menu_icons.h" +#include "decompress.h" +#include "international_string_util.h" + +// There are 4 windows used in berry tag screen. +enum +{ + WIN_BERRY_NAME, + WIN_SIZE_FIRM, + WIN_DESC, + WIN_BERRY_TAG +}; + +struct BerryTagScreenStruct +{ + u16 tilemapBuffers[3][0x400]; + u16 berryId; + u8 berrySpriteId; + u8 flavorCircleIds[FLAVOR_COUNT]; + u16 gfxState; +}; + +// EWRAM vars +static EWRAM_DATA struct BerryTagScreenStruct *sBerryTag = NULL; + +// const rom data +static const struct BgTemplate sBackgroundTemplates[] = +{ + { + .bg = 0, + .charBaseIndex = 0, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0 + }, + { + .bg = 1, + .charBaseIndex = 0, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, + .priority = 1, + .baseTile = 0 + }, + { + .bg = 2, + .charBaseIndex = 0, + .mapBaseIndex = 29, + .screenSize = 0, + .paletteMode = 0, + .priority = 2, + .baseTile = 0 + }, + { + .bg = 3, + .charBaseIndex = 0, + .mapBaseIndex = 28, + .screenSize = 0, + .paletteMode = 0, + .priority = 3, + .baseTile = 0 + } +}; + +static const u16 sFontPalette[] = INCBIN_U16("graphics/interface/berry_tag_screen.gbapal"); + +static const u8 sTextColors[2][3] = +{ + {0, 2, 3}, + {15, 14, 13} +}; + +static const struct WindowTemplate sWindowTemplates[] = +{ + {0x01, 0x0b, 0x04, 0x08, 0x02, 0x0f, 0x0045}, // WIN_BERRY_NAME + {0x01, 0x0b, 0x07, 0x12, 0x04, 0x0f, 0x0055}, // WIN_SIZE_FIRM + {0x01, 0x04, 0x0e, 0x19, 0x04, 0x0f, 0x009d}, // WIN_DESC + {0x00, 0x02, 0x00, 0x08, 0x02, 0x0f, 0x0101}, // WIN_BERRY_TAG + DUMMY_WIN_TEMPLATE +}; + +static const u8 *const sBerryFirmnessStrings[] = +{ + gBerryFirmnessString_VerySoft, + gBerryFirmnessString_Soft, + gBerryFirmnessString_Hard, + gBerryFirmnessString_VeryHard, + gBerryFirmnessString_SuperHard +}; + +// this file's functions +static void CB2_InitBerryTagScreen(void); +static void HandleInitBackgrounds(void); +static void HandleInitWindows(void); +static void AddBerryTagTextToBg0(void); +static void PrintAllBerryData(void); +static void CreateBerrySprite(void); +static void CreateFlavorCircleSprites(void); +static void SetFlavorCirclesVisiblity(void); +static void PrintBerryNumberAndName(void); +static void PrintBerrySize(void); +static void PrintBerryFirmness(void); +static void PrintBerryDescription1(void); +static void PrintBerryDescription2(void); +static bool8 InitBerryTagScreen(void); +static bool8 LoadBerryTagGfx(void); +static void Task_HandleInput(u8 taskId); +static void Task_CloseBerryTagScreen(u8 taskId); +static void Task_DisplayAnotherBerry(u8 taskId); +static void TryChangeDisplayedBerry(u8 taskId, s8 toMove); +static void HandleBagCursorPositionChange(s8 toMove); + +// code +void DoBerryTagScreen(void) +{ + sBerryTag = AllocZeroed(sizeof(*sBerryTag)); + sBerryTag->berryId = ItemIdToBerryType(gSpecialVar_ItemId); + SetMainCallback2(CB2_InitBerryTagScreen); +} + +static void CB2_BerryTagScreen(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + do_scheduled_bg_tilemap_copies_to_vram(); + UpdatePaletteFade(); +} + +static void VblankCB(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void CB2_InitBerryTagScreen(void) +{ + while (1) + { + if (sub_81221EC() == TRUE) + break; + if (InitBerryTagScreen() == TRUE) + break; + if (sub_81221AC() == TRUE) + break; + } +} + +static bool8 InitBerryTagScreen(void) +{ + switch (gMain.state) + { + case 0: + SetVBlankHBlankCallbacksToNull(); + ResetVramOamAndBgCntRegs(); + clear_scheduled_bg_copies_to_vram(); + gMain.state++; + break; + case 1: + ScanlineEffect_Stop(); + gMain.state++; + break; + case 2: + ResetPaletteFade(); + gPaletteFade.bufferTransferDisabled = 1; + gMain.state++; + break; + case 3: + ResetSpriteData(); + gMain.state++; + break; + case 4: + FreeAllSpritePalettes(); + gMain.state++; + break; + case 5: + if (!sub_81221AC()) + ResetTasks(); + gMain.state++; + break; + case 6: + HandleInitBackgrounds(); + sBerryTag->gfxState = 0; + gMain.state++; + break; + case 7: + if (LoadBerryTagGfx()) + gMain.state++; + break; + case 8: + HandleInitWindows(); + gMain.state++; + break; + case 9: + AddBerryTagTextToBg0(); + gMain.state++; + break; + case 10: + PrintAllBerryData(); + gMain.state++; + break; + case 11: + CreateBerrySprite(); + gMain.state++; + break; + case 12: + CreateFlavorCircleSprites(); + SetFlavorCirclesVisiblity(); + gMain.state++; + break; + case 13: + CreateTask(Task_HandleInput, 0); + gMain.state++; + break; + case 14: + BlendPalettes(-1, 0x10, 0); + gMain.state++; + break; + case 15: + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + gPaletteFade.bufferTransferDisabled = 0; + gMain.state++; + break; + default: // done + SetVBlankCallback(VblankCB); + SetMainCallback2(CB2_BerryTagScreen); + return TRUE; + } + + return FALSE; +} + +static void HandleInitBackgrounds(void) +{ + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates)); + SetBgTilemapBuffer(2, sBerryTag->tilemapBuffers[0]); + SetBgTilemapBuffer(3, sBerryTag->tilemapBuffers[1]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(2); + schedule_bg_copy_tilemap_to_vram(3); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); +} + +static bool8 LoadBerryTagGfx(void) +{ + u16 i; + + switch (sBerryTag->gfxState) + { + case 0: + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(2, gUnknown_08D9BB44, 0, 0, 0); + sBerryTag->gfxState++; + break; + case 1: + if (free_temp_tile_data_buffers_if_possible() != TRUE) + { + LZDecompressWram(gUnknown_08D9BF98, sBerryTag->tilemapBuffers[0]); + sBerryTag->gfxState++; + } + break; + case 2: + LZDecompressWram(gUnknown_08D9C13C, sBerryTag->tilemapBuffers[2]); + sBerryTag->gfxState++; + break; + case 3: + if (gSaveBlock2Ptr->playerGender == MALE) + { + for (i = 0; i < ARRAY_COUNT(sBerryTag->tilemapBuffers[1]); i++) + sBerryTag->tilemapBuffers[1][i] = 0x4042; + } + else + { + for (i = 0; i < ARRAY_COUNT(sBerryTag->tilemapBuffers[1]); i++) + sBerryTag->tilemapBuffers[1][i] = 0x5042; + } + sBerryTag->gfxState++; + break; + case 4: + LoadCompressedPalette(gUnknown_08D9BEF0, 0, 0xC0); + sBerryTag->gfxState++; + break; + case 5: + LoadCompressedObjectPic(&gUnknown_0857FDEC); + sBerryTag->gfxState++; + break; + default: + LoadCompressedObjectPalette(&gUnknown_0857FDF4); + return TRUE; // done + } + + return FALSE; +} + +static void HandleInitWindows(void) +{ + u16 i; + + InitWindows(sWindowTemplates); + DeactivateAllTextPrinters(); + LoadPalette(sFontPalette, 0xF0, 0x20); + for (i = 0; i < ARRAY_COUNT(sWindowTemplates) - 1; i++) + PutWindowTilemap(i); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); +} + +static void PrintTextInBerryTagScreen(u8 windowId, const u8 *text, u8 x, u8 y, s32 speed, u8 colorStructId) +{ + AddTextPrinterParameterized2(windowId, 1, x, y, 0, 0, sTextColors[colorStructId], speed, text); +} + +static void AddBerryTagTextToBg0(void) +{ + memcpy(GetBgTilemapBuffer(0), sBerryTag->tilemapBuffers[2], sizeof(sBerryTag->tilemapBuffers[2])); + FillWindowPixelBuffer(WIN_BERRY_TAG, 0xFF); + PrintTextInBerryTagScreen(WIN_BERRY_TAG, gText_BerryTag, GetStringCenterAlignXOffset(1, gText_BerryTag, 0x40), 1, 0, 1); + PutWindowTilemap(WIN_BERRY_TAG); + schedule_bg_copy_tilemap_to_vram(0); +} + +static void PrintAllBerryData(void) +{ + PrintBerryNumberAndName(); + PrintBerrySize(); + PrintBerryFirmness(); + PrintBerryDescription1(); + PrintBerryDescription2(); +} + +static void PrintBerryNumberAndName(void) +{ + const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); + ConvertIntToDecimalStringN(gStringVar1, sBerryTag->berryId, 2, 2); + StringCopy(gStringVar2, berry->name); + StringExpandPlaceholders(gStringVar4, gText_UnkF908Var1Var2); + PrintTextInBerryTagScreen(WIN_BERRY_NAME, gStringVar4, 0, 1, 0, 0); +} + +static void PrintBerrySize(void) +{ + const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); + PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_SizeSlash, 0, 1, TEXT_SPEED_FF, NULL); + if (berry->size != 0) + { + u32 inches, fraction; + + inches = 1000 * berry->size / 254; + if (inches % 10 > 4) + inches += 10; + fraction = (inches % 100) / 10; + inches /= 100; + + ConvertIntToDecimalStringN(gStringVar1, inches, 0, 2); + ConvertIntToDecimalStringN(gStringVar2, fraction, 0, 2); + StringExpandPlaceholders(gStringVar4, gText_Var1DotVar2); + PrintTextOnWindow(WIN_SIZE_FIRM, 1, gStringVar4, 0x28, 1, 0, NULL); + } + else + { + PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_ThreeMarks, 0x28, 1, 0, NULL); + } +} + +static void PrintBerryFirmness(void) +{ + const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); + PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_FirmSlash, 0, 0x11, TEXT_SPEED_FF, NULL); + if (berry->firmness != 0) + PrintTextOnWindow(WIN_SIZE_FIRM, 1, sBerryFirmnessStrings[berry->firmness - 1], 0x28, 0x11, 0, NULL); + else + PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_ThreeMarks, 0x28, 0x11, 0, NULL); +} + +static void PrintBerryDescription1(void) +{ + const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); + PrintTextOnWindow(WIN_DESC, 1, berry->description1, 0, 1, 0, NULL); +} + +static void PrintBerryDescription2(void) +{ + const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); + PrintTextOnWindow(WIN_DESC, 1, berry->description2, 0, 0x11, 0, NULL); +} + +static void CreateBerrySprite(void) +{ + sBerryTag->berrySpriteId = CreateBerryTagSprite(sBerryTag->berryId - 1, 56, 64); +} + +static void DestroyBerrySprite(void) +{ + DestroySprite(&gSprites[sBerryTag->berrySpriteId]); + FreeBerryTagSpritePalette(); +} + +static void CreateFlavorCircleSprites(void) +{ + sBerryTag->flavorCircleIds[FLAVOR_SPICY] = CreateBerryFlavorCircleSprite(64); + sBerryTag->flavorCircleIds[FLAVOR_DRY] = CreateBerryFlavorCircleSprite(104); + sBerryTag->flavorCircleIds[FLAVOR_SWEET] = CreateBerryFlavorCircleSprite(144); + sBerryTag->flavorCircleIds[FLAVOR_BITTER] = CreateBerryFlavorCircleSprite(184); + sBerryTag->flavorCircleIds[FLAVOR_SOUR] = CreateBerryFlavorCircleSprite(224); +} + +static void SetFlavorCirclesVisiblity(void) +{ + const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); + + if (berry->spicy) + gSprites[sBerryTag->flavorCircleIds[FLAVOR_SPICY]].invisible = 0; + else + gSprites[sBerryTag->flavorCircleIds[FLAVOR_SPICY]].invisible = 1; + + if (berry->dry) + gSprites[sBerryTag->flavorCircleIds[FLAVOR_DRY]].invisible = 0; + else + gSprites[sBerryTag->flavorCircleIds[FLAVOR_DRY]].invisible = 1; + + if (berry->sweet) + gSprites[sBerryTag->flavorCircleIds[FLAVOR_SWEET]].invisible = 0; + else + gSprites[sBerryTag->flavorCircleIds[FLAVOR_SWEET]].invisible = 1; + + if (berry->bitter) + gSprites[sBerryTag->flavorCircleIds[FLAVOR_BITTER]].invisible = 0; + else + gSprites[sBerryTag->flavorCircleIds[FLAVOR_BITTER]].invisible = 1; + + if (berry->sour) + gSprites[sBerryTag->flavorCircleIds[FLAVOR_SOUR]].invisible = 0; + else + gSprites[sBerryTag->flavorCircleIds[FLAVOR_SOUR]].invisible = 1; +} + +static void DestroyFlavorCircleSprites(void) +{ + u16 i; + + for (i = 0; i < FLAVOR_COUNT; i++) + DestroySprite(&gSprites[sBerryTag->flavorCircleIds[i]]); +} + +static void PrepareToCloseBerryTagScreen(u8 taskId) +{ + PlaySE(SE_SELECT); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gTasks[taskId].func = Task_CloseBerryTagScreen; +} + +static void Task_CloseBerryTagScreen(u8 taskId) +{ + if (!gPaletteFade.active) + { + DestroyBerrySprite(); + DestroyFlavorCircleSprites(); + Free(sBerryTag); + FreeAllWindowBuffers(); + SetMainCallback2(bag_menu_mail_related); + DestroyTask(taskId); + } +} + +static void Task_HandleInput(u8 taskId) +{ + if (!gPaletteFade.active) + { + u16 arrowKeys = gMain.newAndRepeatedKeys & DPAD_ANY; + if (arrowKeys == DPAD_UP) + TryChangeDisplayedBerry(taskId, -1); + else if (arrowKeys == DPAD_DOWN) + TryChangeDisplayedBerry(taskId, 1); + else if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + PrepareToCloseBerryTagScreen(taskId); + } +} + +static void TryChangeDisplayedBerry(u8 taskId, s8 toMove) +{ + s16 *data = gTasks[taskId].data; + s16 currPocketPosition = gUnknown_0203CE58.unk12[3] + gUnknown_0203CE58.unk8[3]; + u32 newPocketPosition = currPocketPosition + toMove; + if (newPocketPosition < 46 && BagGetItemIdByPocketPosition(BAG_BERRIES, newPocketPosition) != 0) + { + if (toMove < 0) + data[1] = 2; + else + data[1] = 1; + + data[0] = 0; + PlaySE(SE_SELECT); + HandleBagCursorPositionChange(toMove); + gTasks[taskId].func = Task_DisplayAnotherBerry; + } +} + +static void HandleBagCursorPositionChange(s8 toMove) +{ + u16 *scrollPos = &gUnknown_0203CE58.unk12[3]; + u16 *cursorPos = &gUnknown_0203CE58.unk8[3]; + if (toMove > 0) + { + if (*cursorPos < 4 || BagGetItemIdByPocketPosition(BAG_BERRIES, *scrollPos + 8) == 0) + *cursorPos += toMove; + else + *scrollPos += toMove; + } + else + { + if (*cursorPos > 3 || *scrollPos == 0) + *cursorPos += toMove; + else + *scrollPos += toMove; + } + + sBerryTag->berryId = ItemIdToBerryType(BagGetItemIdByPocketPosition(BAG_BERRIES, *scrollPos + *cursorPos)); +} + +static void Task_DisplayAnotherBerry(u8 taskId) +{ + u16 i; + s16 posY; + s16 *data = gTasks[taskId].data; + data[0] += 0x10; + data[0] &= 0xFF; + + if (data[1] == 1) + { + switch (data[0]) + { + case 0x30: + FillWindowPixelBuffer(0, 0); + break; + case 0x40: + PrintBerryNumberAndName(); + break; + case 0x50: + DestroyBerrySprite(); + CreateBerrySprite(); + break; + case 0x60: + FillWindowPixelBuffer(1, 0); + break; + case 0x70: + PrintBerrySize(); + break; + case 0x80: + PrintBerryFirmness(); + break; + case 0x90: + SetFlavorCirclesVisiblity(); + break; + case 0xA0: + FillWindowPixelBuffer(2, 0); + break; + case 0xB0: + PrintBerryDescription1(); + break; + case 0xC0: + PrintBerryDescription2(); + break; + } + } + else + { + switch (data[0]) + { + case 0x30: + FillWindowPixelBuffer(2, 0); + break; + case 0x40: + PrintBerryDescription2(); + break; + case 0x50: + PrintBerryDescription1(); + break; + case 0x60: + SetFlavorCirclesVisiblity(); + break; + case 0x70: + FillWindowPixelBuffer(1, 0); + break; + case 0x80: + PrintBerryFirmness(); + break; + case 0x90: + PrintBerrySize(); + break; + case 0xA0: + DestroyBerrySprite(); + CreateBerrySprite(); + break; + case 0xB0: + FillWindowPixelBuffer(0, 0); + break; + case 0xC0: + PrintBerryNumberAndName(); + break; + } + } + + if (data[1] == 1) + posY = -data[0]; + else + posY = data[0]; + + gSprites[sBerryTag->berrySpriteId].pos2.y = posY; + for (i = 0; i < FLAVOR_COUNT; i++) + gSprites[sBerryTag->flavorCircleIds[i]].pos2.y = posY; + + ChangeBgY(1, 0x1000, data[1]); + ChangeBgY(2, 0x1000, data[1]); + + if (data[0] == 0) + gTasks[taskId].func = Task_HandleInput; +} diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c index d30599607..98468caa2 100644 --- a/src/calculate_base_damage.c +++ b/src/calculate_base_damage.c @@ -1,6 +1,7 @@ #include "global.h" #include "constants/abilities.h" #include "battle.h" +#include "battle_setup.h" #include "constants/hold_effects.h" #include "event_data.h" #include "item.h" @@ -10,15 +11,6 @@ #include "constants/moves.h" #include "constants/battle_move_effects.h" -extern u32 gBattleTypeFlags; -extern struct BattlePokemon gBattleMons[4]; -extern u16 gCurrentMove; -extern u8 gCritMultiplier; -extern u16 gBattleWeather; -extern struct BattleEnigmaBerry gEnigmaBerries[]; -extern u16 gBattleMovePower; -extern u16 gTrainerBattleOpponent_A; - bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank); extern const struct BattleMove gBattleMoves[]; @@ -149,35 +141,35 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION) defense /= 2; - if (type < TYPE_MYSTERY) // is physical + if (IS_MOVE_PHYSICAL(type)) { if (gCritMultiplier == 2) { - if (attacker->statStages[STAT_STAGE_ATK] > 6) - APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK) + if (attacker->statStages[STAT_ATK] > 6) + APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) else damage = attack; } else - APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK) + APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) damage = damage * gBattleMovePower; damage *= (2 * attacker->level / 5 + 2); if (gCritMultiplier == 2) { - if (defender->statStages[STAT_STAGE_DEF] < 6) - APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF) + if (defender->statStages[STAT_DEF] < 6) + APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) else damageHelper = defense; } else - APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF) + APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) damage = damage / damageHelper; damage /= 50; - if ((attacker->status1 & STATUS_BURN) && attacker->ability != ABILITY_GUTS) + if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS) damage /= 2; if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1) @@ -199,30 +191,30 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de if (type == TYPE_MYSTERY) damage = 0; // is ??? type. does 0 damage. - if (type > TYPE_MYSTERY) // is special? + if (IS_MOVE_SPECIAL(type)) { if (gCritMultiplier == 2) { - if (attacker->statStages[STAT_STAGE_SPATK] > 6) - APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK) + if (attacker->statStages[STAT_SPATK] > 6) + APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) else damage = spAttack; } else - APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK) + APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) damage = damage * gBattleMovePower; damage *= (2 * attacker->level / 5 + 2); if (gCritMultiplier == 2) { - if (defender->statStages[STAT_STAGE_SPDEF] < 6) - APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF) + if (defender->statStages[STAT_SPDEF] < 6) + APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) else damageHelper = spDefense; } else - APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF) + APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) damage = (damage / damageHelper); damage /= 50; diff --git a/src/clear_save_data_screen.c b/src/clear_save_data_screen.c index 6d6a1545b..ca2037d2f 100644 --- a/src/clear_save_data_screen.c +++ b/src/clear_save_data_screen.c @@ -14,8 +14,6 @@ extern u8 gText_ClearAllSaveData[]; extern u8 gText_ClearingData[]; -extern u16 gUnknown_0860F074[]; - static void Task_DoClearSaveDataScreenYesNo(u8); static void Task_ClearSaveDataScreenYesNoChoice(u8); static void Task_ClearSaveData(u8); diff --git a/src/coins.c b/src/coins.c index 50c31cac0..12e0bd4ef 100644 --- a/src/coins.c +++ b/src/coins.c @@ -4,7 +4,6 @@ #include "window.h" #include "strings.h" #include "string_util.h" -#include "new_menu_helpers.h" #include "menu.h" #include "international_string_util.h" diff --git a/src/daycare.c b/src/daycare.c index 59ee562bd..89c0a48d8 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -43,7 +43,7 @@ extern u16 ItemIdToBattleMoveId(u16); extern s32 ListMenuHandleInputGetItemId(u8); extern void sub_81AE6C8(u8, u16*, u16*); extern void sub_819746C(u8, bool8); -extern void sub_81973FC(u8, bool8); +extern void NewMenuHelpers_DrawStdWindowFrame(u8, bool8); extern void sub_81B9328(void); extern void sub_81AF078(u32, bool8, struct ListMenu *); extern void c2_exit_to_overworld_2_switch(void); @@ -413,7 +413,7 @@ static u16 GetEggSpecies(u16 species) { for (k = 0; k < EVOS_PER_MON; k++) { - if (gEvolutionTable[j].evolutions[k].targetSpecies == species) + if (gEvolutionTable[j][k].targetSpecies == species) { species = j; found = TRUE; @@ -694,7 +694,7 @@ static void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, stru { for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++) { - if (sHatchedEggFatherMoves[i] == ItemIdToBattleMoveId(ITEM_TM01 + j) && CanMonLearnTMHM(egg, j)) + if (sHatchedEggFatherMoves[i] == ItemIdToBattleMoveId(ITEM_TM01_FOCUS_PUNCH + j) && CanMonLearnTMHM(egg, j)) { if (GiveMoveToMon(egg, sHatchedEggFatherMoves[i]) == 0xffff) DeleteFirstMoveAndGiveMoveToMon(egg, sHatchedEggFatherMoves[i]); @@ -1212,7 +1212,7 @@ static void DaycareAddTextPrinter(u8 windowId, const u8 *text, u32 x, u32 y) gTextFlags.flag_1 = 0; printer.letterSpacing = 0; printer.lineSpacing = 1; - printer.fontColor_h = 2; + printer.fgColor = 2; printer.bgColor = 1; printer.shadowColor = 3; @@ -1296,7 +1296,7 @@ void ShowDaycareLevelMenu(void) u8 daycareMenuTaskId; windowId = AddWindow(&sDaycareLevelMenuWindowTemplate); - sub_81973FC(windowId, FALSE); + NewMenuHelpers_DrawStdWindowFrame(windowId, FALSE); menuTemplate = sDaycareListMenuLevelTemplate; menuTemplate.unk_10 = windowId; diff --git a/src/decoration.c b/src/decoration.c index 753854bc0..8eb875560 100644 --- a/src/decoration.c +++ b/src/decoration.c @@ -20,7 +20,7 @@ #include "field_map_obj.h" #include "list_menu.h" #include "menu_helpers.h" -#include "new_menu_helpers.h" +#include "menu.h" #include "menu_indicators.h" #include "sound.h" #include "event_scripts.h" @@ -727,7 +727,7 @@ void sub_81271CC(u8 taskId) { sub_8126A58(1); sub_8126A88(); - sub_81973C4(0, 0); + NewMenuHelpers_DrawDialogueFrame(0, 0); sub_8126C08(); gTasks[taskId].func = sub_8126B80; } @@ -2013,9 +2013,9 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor) { return MAX_SPRITES; } - LZDecompressWram(GetDecorationIconPicOrPalette(decor, 0), gUnknown_0203CEBC); - CopyItemIconPicTo4x4Buffer(gUnknown_0203CEBC, gUnknown_0203CEC0); - sheet.data = gUnknown_0203CEC0; + LZDecompressWram(GetDecorationIconPicOrPalette(decor, 0), gItemIconDecompressionBuffer); + CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer); + sheet.data = gItemIcon4x4Buffer; sheet.size = 0x200; sheet.tag = tilesTag; LoadSpriteSheet(&sheet); @@ -2023,7 +2023,7 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor) palette.tag = paletteTag; LoadCompressedObjectPalette(&palette); template = malloc(sizeof(struct SpriteTemplate)); - *template = gUnknown_08614FF4; + *template = gItemIconSpriteTemplate; template->tileTag = tilesTag; template->paletteTag = paletteTag; spriteId = CreateSprite(template, 0, 0, 0); @@ -2712,7 +2712,7 @@ void sub_812A334(void) u8 taskId; pal_fill_black(); - sub_81973C4(0, 1); + NewMenuHelpers_DrawDialogueFrame(0, 1); sub_8126ABC(); taskId = CreateTask(sub_812A2C4, 8); gTasks[taskId].data[2] = 0; diff --git a/src/diploma.c b/src/diploma.c index 89447c5ba..289e0e043 100644 --- a/src/diploma.c +++ b/src/diploma.c @@ -17,7 +17,7 @@ extern int decompress_and_copy_tile_data_to_vram(u8 bg_id, void *src, int size, extern bool8 free_temp_tile_data_buffers_if_possible(void); extern void sub_80861E8(void); // rom4 extern bool16 sub_80C0944(void); -extern void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str); +extern void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 *color, s8 speed, u8 *str); extern u16 gUnknown_0860F074[]; @@ -208,12 +208,7 @@ static void InitDiplomaWindow(void) static void PrintDiplomaText(u8 *text, u8 var1, u8 var2) { - struct TextColor color = - { - .fgColor = 0, - .bgColor = 2, - .shadowColor = 3, - }; + u8 color[3] = {0, 2, 3}; - AddTextPrinterParameterized2(0, 1, var1, var2, 0, 0, &color, -1, text); + AddTextPrinterParameterized2(0, 1, var1, var2, 0, 0, color, -1, text); } diff --git a/src/dma3_manager.c b/src/dma3_manager.c index 3832c3663..28df9d932 100644 --- a/src/dma3_manager.c +++ b/src/dma3_manager.c @@ -204,7 +204,7 @@ s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode) return -1; // no free DMA request was found } -int CheckForSpaceForDma3Request(s16 index) +s16 CheckForSpaceForDma3Request(s16 index) { int i = 0; diff --git a/src/egg_hatch.c b/src/egg_hatch.c index e262a8281..fbbc8428a 100644 --- a/src/egg_hatch.c +++ b/src/egg_hatch.c @@ -41,7 +41,7 @@ struct EggHatchData u8 unused_9; u8 unused_A; u16 species; - struct TextColor textColor; + u8 textColor[3]; }; extern struct SpriteTemplate gUnknown_0202499C; @@ -857,10 +857,10 @@ static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed) { FillWindowPixelBuffer(windowId, 0xFF); - sEggHatchData->textColor.fgColor = 0; - sEggHatchData->textColor.bgColor = 5; - sEggHatchData->textColor.shadowColor = 6; - AddTextPrinterParameterized2(windowId, 1, x, y, 0, 0, &sEggHatchData->textColor, speed, string); + sEggHatchData->textColor[0] = 0; + sEggHatchData->textColor[1] = 5; + sEggHatchData->textColor[2] = 6; + AddTextPrinterParameterized2(windowId, 1, x, y, 0, 0, sEggHatchData->textColor, speed, string); } u8 GetEggStepsToSubtract(void) diff --git a/src/evolution_scene.c b/src/evolution_scene.c index 84ac7cc32..79eea0ed6 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -21,7 +21,7 @@ #include "constants/songs.h" #include "overworld.h" #include "battle_message.h" -#include "battle_string_ids.h" +#include "constants/battle_string_ids.h" #include "gpu_regs.h" #include "bg.h" #include "link.h" @@ -48,13 +48,11 @@ extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern u16 gBattle_BG3_Y; -extern u8 gBattleTerrain; extern struct SpriteTemplate gUnknown_0202499C; extern bool8 gAffineAnimsDisabled; extern u16 gMoveToLearn; extern const u8 gSpeciesNames[][11]; -extern u8 gBattleCommunication[]; #define sEvoCursorPos gBattleCommunication[1] // when learning a new move #define sEvoGraphicsTaskID gBattleCommunication[2] @@ -110,7 +108,7 @@ static const u16 sUnknown_085B5884[] = INCBIN_U16("graphics/evolution_scene/tran static const u8 Text_ShedinjaJapaneseName[] = _("ヌケニン"); -static const u8 sUnknown_085B58C9[][4] = +static const u8 sUnknown_085B58C9[][4] = { { 0x00, 0x0C, 0x01, 0x06 }, { 0x0D, 0x24, 0x05, 0x02 }, @@ -572,16 +570,16 @@ static void CB2_TradeEvolutionSceneUpdate(void) static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon) { u32 data = 0; - if (gEvolutionTable[preEvoSpecies].evolutions[0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < 6) + if (gEvolutionTable[preEvoSpecies][0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < 6) { s32 i; - struct Pokemon* Shedinja = &gPlayerParty[gPlayerPartyCount]; - const struct EvolutionData* evoTable; - const struct EvolutionData* evos; + struct Pokemon* shedinja = &gPlayerParty[gPlayerPartyCount]; + const struct Evolution *evos; + const struct Evolution *evos2; CopyMon(&gPlayerParty[gPlayerPartyCount], mon, sizeof(struct Pokemon)); - SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, (&gEvolutionTable[preEvoSpecies].evolutions[1].targetSpecies)); - SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_NICKNAME, (gSpeciesNames[gEvolutionTable[preEvoSpecies].evolutions[1].targetSpecies])); + SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, (&gEvolutionTable[preEvoSpecies][1].targetSpecies)); + SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_NICKNAME, (gSpeciesNames[gEvolutionTable[preEvoSpecies][1].targetSpecies])); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_HELD_ITEM, (&data)); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_MARKINGS, (&data)); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_10, (&data)); @@ -599,15 +597,16 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon) CalculatePlayerPartyCount(); // can't match it otherwise, ehh - evoTable = gEvolutionTable; - evos = evoTable + preEvoSpecies; - GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos->evolutions[1].targetSpecies), FLAG_SET_SEEN); - GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos->evolutions[1].targetSpecies), FLAG_SET_CAUGHT); + evos2 = gEvolutionTable[0]; + evos = evos2 + EVOS_PER_MON * preEvoSpecies; - if (GetMonData(Shedinja, MON_DATA_SPECIES) == SPECIES_SHEDINJA - && GetMonData(Shedinja, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE + GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos[1].targetSpecies), FLAG_SET_SEEN); + GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos[1].targetSpecies), FLAG_SET_CAUGHT); + + if (GetMonData(shedinja, MON_DATA_SPECIES) == SPECIES_SHEDINJA + && GetMonData(shedinja, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE && GetMonData(mon, MON_DATA_SPECIES) == SPECIES_NINJASK) - SetMonData(Shedinja, MON_DATA_NICKNAME, Text_ShedinjaJapaneseName); + SetMonData(shedinja, MON_DATA_NICKNAME, Text_ShedinjaJapaneseName); } } diff --git a/src/field_map_obj_helpers.c b/src/field_map_obj_helpers.c index 1e0e9b66b..de26cb034 100755 --- a/src/field_map_obj_helpers.c +++ b/src/field_map_obj_helpers.c @@ -549,14 +549,14 @@ bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite) { if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0) firstFreeSlot = i; - + if (gUnknown_020375B8[i] == mapObject->localId) { found = TRUE; break; } } - + if (!found && firstFreeSlot != 16) { gUnknown_020375B8[firstFreeSlot] = mapObject->localId; @@ -564,13 +564,13 @@ bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite) ableToStore = TRUE; // the nonmatching problem is that ableToStore == TRUE isnt being merged with the above ableToStore = TRUE assignment. } } - + if (ableToStore == TRUE) { mapObject->mapobj_bit_12 = TRUE; mapObject->mapobj_bit_9 = TRUE; } - + sprite->data[2] = 1; return TRUE; } diff --git a/src/field_message_box.c b/src/field_message_box.c index 9570040eb..8ca291e33 100755 --- a/src/field_message_box.c +++ b/src/field_message_box.c @@ -1,9 +1,10 @@ #include "global.h" -#include "new_menu_helpers.h" +#include "menu.h" #include "string.h" #include "string_util.h" #include "task.h" #include "text.h" +#include "battle_frontier_1.h" EWRAM_DATA u8 gUnknown_020375BC = 0; @@ -30,7 +31,7 @@ void sub_8098154(u8 taskId) task->data[0]++; break; case 1: - sub_81973C4(0, 1); + NewMenuHelpers_DrawDialogueFrame(0, 1); task->data[0]++; break; case 2: @@ -143,7 +144,7 @@ bool8 IsFieldMessageBoxHidden(void) void sub_8098358(void) { task_del_textbox(); - sub_81973FC(0, 1); + NewMenuHelpers_DrawStdWindowFrame(0, 1); gUnknown_020375BC = 0; } diff --git a/src/field_poison.c b/src/field_poison.c index b83788210..98819c450 100644 --- a/src/field_poison.c +++ b/src/field_poison.c @@ -42,7 +42,7 @@ static bool32 sub_80F958C(void) static void sub_80F95C0(u8 partyIdx) { struct Pokemon *pokemon = gPlayerParty + partyIdx; - unsigned int status = STATUS_NONE; + unsigned int status = STATUS1_NONE; AdjustFriendship(pokemon, 0x07); SetMonData(pokemon, MON_DATA_STATUS, &status); GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1); diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c index e7caf9316..6dda6ad9c 100644 --- a/src/hall_of_fame.c +++ b/src/hall_of_fame.c @@ -25,7 +25,7 @@ #include "random.h" #include "event_data.h" #include "overworld.h" -#include "new_menu_helpers.h" +#include "menu.h" struct HallofFameMon { @@ -81,7 +81,7 @@ extern const u8 gText_MainMenuTime[]; extern const u8 gContestConfetti_Gfx[]; extern const u8 gContestConfetti_Pal[]; -extern void sub_81973C4(u8, u8); +extern void NewMenuHelpers_DrawDialogueFrame(u8, u8); extern void sub_8175620(void); extern u8 TrySavingData(u8); extern u8 sub_818D3E4(u16 species, u32 trainerId, u32 personality, u8 flags, s16 x, s16 y, u8, u16); @@ -538,7 +538,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId) } *lastSavedTeam = *sHofMonPtr; - sub_81973C4(0, 0); + NewMenuHelpers_DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_SavingDontTurnOffPower, 0, NULL, 2, 1, 3); CopyWindowToVram(0, 3); gTasks[taskId].func = Task_Hof_TrySaveData; @@ -745,7 +745,7 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId) { FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20); HallOfFame_PrintPlayerInfo(1, 2); - sub_81973C4(0, 0); + NewMenuHelpers_DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_LeagueChamp, 0, NULL, 2, 1, 3); CopyWindowToVram(0, 3); gTasks[taskId].func = Task_Hof_ExitOnKeyPressed; @@ -1114,7 +1114,7 @@ static void Task_HofPC_HandleExit(u8 taskId) static void Task_HofPC_PrintDataIsCorrupted(u8 taskId) { sub_8198180(gText_UnkCtrlF800Exit, 8, 1); - sub_81973C4(0, 0); + NewMenuHelpers_DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_HOFCorrupted, 0, NULL, 2, 1, 3); CopyWindowToVram(0, 3); gTasks[taskId].func = Task_HofPC_ExitOnButtonPress; diff --git a/src/item_icon.c b/src/item_icon.c new file mode 100644 index 000000000..4aaad9c31 --- /dev/null +++ b/src/item_icon.c @@ -0,0 +1,169 @@ +#include "global.h" +#include "item_icon.h" +#include "malloc.h" +#include "sprite.h" +#include "decompress.h" +#include "constants/items.h" + +// EWRAM vars +EWRAM_DATA void *gItemIconDecompressionBuffer = NULL; +EWRAM_DATA void *gItemIcon4x4Buffer = NULL; + +// const rom data +extern const void *const gItemIconTable[][2]; // todo: move to C file + +static const struct OamData sOamData_ItemIcon = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 2, + .tileNum = 0, + .priority = 1, + .paletteNum = 2, + .affineParam = 0 +}; + +static const union AnimCmd sSpriteAnim_ItemIcon[] = +{ + ANIMCMD_FRAME(0, 0), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable_ItemIcon[] = +{ + sSpriteAnim_ItemIcon +}; + +const struct SpriteTemplate gItemIconSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &sOamData_ItemIcon, + .anims = sSpriteAnimTable_ItemIcon, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +// code +bool8 AllocItemIconTemporaryBuffers(void) +{ + gItemIconDecompressionBuffer = gItemIconDecompressionBuffer; // needed to match + gItemIconDecompressionBuffer = Alloc(0x120); + if (gItemIconDecompressionBuffer == NULL) + return FALSE; + + gItemIcon4x4Buffer = gItemIcon4x4Buffer; // needed to match + gItemIcon4x4Buffer = AllocZeroed(0x200); + if (gItemIcon4x4Buffer == NULL) + { + Free(gItemIconDecompressionBuffer); + return FALSE; + } + + return TRUE; +} + +void FreeItemIconTemporaryBuffers(void) +{ + Free(gItemIconDecompressionBuffer); + Free(gItemIcon4x4Buffer); +} + +void CopyItemIconPicTo4x4Buffer(const void *src, void *dest) +{ + u8 i; + + for (i = 0; i < 3; i++) + CpuCopy16(src + i * 96, dest + i * 128, 0x60); +} + +u8 AddItemIconSprite(u16 tilesTag, u16 paletteTag, u16 itemId) +{ + if (!AllocItemIconTemporaryBuffers()) + { + return MAX_SPRITES; + } + else + { + u8 spriteId; + struct SpriteSheet spriteSheet; + struct CompressedSpritePalette spritePalette; + struct SpriteTemplate *spriteTemplate; + + LZDecompressWram(GetItemIconPicOrPalette(itemId, 0), gItemIconDecompressionBuffer); + CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer); + spriteSheet.data = gItemIcon4x4Buffer; + spriteSheet.size = 0x200; + spriteSheet.tag = tilesTag; + LoadSpriteSheet(&spriteSheet); + + spritePalette.data = GetItemIconPicOrPalette(itemId, 1); + spritePalette.tag = paletteTag; + LoadCompressedObjectPalette(&spritePalette); + + spriteTemplate = Alloc(sizeof(*spriteTemplate)); + CpuCopy16(&gItemIconSpriteTemplate, spriteTemplate, sizeof(*spriteTemplate)); + spriteTemplate->tileTag = tilesTag; + spriteTemplate->paletteTag = paletteTag; + spriteId = CreateSprite(spriteTemplate, 0, 0, 0); + + FreeItemIconTemporaryBuffers(); + Free(spriteTemplate); + + return spriteId; + } +} + +u8 AddCustomItemIconSprite(struct SpriteTemplate *customSpriteTemplate, u16 tilesTag, u16 paletteTag, u16 itemId) +{ + if (!AllocItemIconTemporaryBuffers()) + { + return MAX_SPRITES; + } + else + { + u8 spriteId; + struct SpriteSheet spriteSheet; + struct CompressedSpritePalette spritePalette; + struct SpriteTemplate *spriteTemplate; + + LZDecompressWram(GetItemIconPicOrPalette(itemId, 0), gItemIconDecompressionBuffer); + CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer); + spriteSheet.data = gItemIcon4x4Buffer; + spriteSheet.size = 0x200; + spriteSheet.tag = tilesTag; + LoadSpriteSheet(&spriteSheet); + + spritePalette.data = GetItemIconPicOrPalette(itemId, 1); + spritePalette.tag = paletteTag; + LoadCompressedObjectPalette(&spritePalette); + + spriteTemplate = Alloc(sizeof(*spriteTemplate)); + CpuCopy16(customSpriteTemplate, spriteTemplate, sizeof(*spriteTemplate)); + spriteTemplate->tileTag = tilesTag; + spriteTemplate->paletteTag = paletteTag; + spriteId = CreateSprite(spriteTemplate, 0, 0, 0); + + FreeItemIconTemporaryBuffers(); + Free(spriteTemplate); + + return spriteId; + } +} + +const void *GetItemIconPicOrPalette(u16 itemId, u8 which) +{ + if (itemId == 0xFFFF) + itemId = ITEM_FIELD_ARROW; + else if (itemId > ITEM_LAST_ID) + itemId = 0; + + return gItemIconTable[itemId][which]; +} diff --git a/src/item_use.c b/src/item_use.c index 8fe705a50..1fdd925ac 100755 --- a/src/item_use.c +++ b/src/item_use.c @@ -1,4 +1,5 @@ #include "global.h" +#include "item_use.h" #include "battle.h" #include "berry.h" #include "bike.h" @@ -28,7 +29,6 @@ #include "task.h" #include "text.h" -extern u16 gSpecialVar_ItemId; extern void(**gUnknown_0203CE54)(void); extern void(**gUnknown_0203CF2C)(void); extern void(*gUnknown_0203A0F4)(u8 taskId); @@ -88,13 +88,12 @@ extern void sub_80B7CC8(void); extern void flagmods_08054D70(void); extern u8* sub_806CF78(u16); extern bool8 ExecuteTableBasedItemEffect_(struct Pokemon*, u16, u8, u8); -extern u8 gBankInMenu; -extern u16 gBattlePartyID[]; extern void sub_81B89F0(void); extern u8 GetItemEffectType(u16); +extern struct MapConnection *sub_8088A8C(s16, s16); void MapPostLoadHook_UseItem(void); -extern void sub_80AF6D4(void); +void sub_80AF6D4(void); void Task_CallItemUseOnFieldCallback(u8 taskId); void bag_menu_inits_lists_menu(u8 taskId); void ItemUseOnFieldCB_Bike(u8 taskId); @@ -379,12 +378,12 @@ bool8 ItemfinderCheckForHiddenItems(struct MapEvents *events, u8 taskId) newDistanceX = distanceX - x; distanceY = (u16)events->bgEvents[i].y + 7; newDistanceY = distanceY - y; - + if ((u16)(newDistanceX + 7) < 15 && (newDistanceY >= -5) && (newDistanceY < 6)) sub_80FD8E0(taskId, newDistanceX, newDistanceY); } } - + sub_80FD7C8(taskId); if (gTasks[taskId].data[2] == TRUE) return TRUE; @@ -453,8 +452,6 @@ bool8 sub_80FD730(struct MapConnection *connection, int x, int y) return sub_80FD6D4(mapHeader->events, localX, localY); } -// weird math -#ifdef NONMATCHING void sub_80FD7C8(u8 taskId) { s16 x, y; @@ -462,15 +459,18 @@ void sub_80FD7C8(u8 taskId) s16 width = gMapHeader.mapData->width + 7; s16 height = gMapHeader.mapData->height + 7; + s16 var1 = 7; + s16 var2 = 7; + PlayerGetDestCoords(&x, &y); for (curX = x - 7; curX <= x + 7; curX++) { for (curY = y - 5; curY <= y + 5; curY++) { - if (7 > curX + if (var1 > curX || curX >= width - || 7 > curY + || var2 > curY || curY >= height) { struct MapConnection *conn = sub_8088A8C(curX, curY); @@ -480,155 +480,6 @@ void sub_80FD7C8(u8 taskId) } } } -#else -__attribute__((naked)) -void sub_80FD7C8(u8 taskId) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x14\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - str r0, [sp, 0x4]\n\ - ldr r0, =gMapHeader\n\ - ldr r1, [r0]\n\ - ldr r0, [r1]\n\ - adds r0, 0x7\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - str r0, [sp, 0x8]\n\ - ldr r0, [r1, 0x4]\n\ - adds r0, 0x7\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - str r0, [sp, 0xC]\n\ - mov r4, sp\n\ - adds r4, 0x2\n\ - mov r0, sp\n\ - adds r1, r4, 0\n\ - bl PlayerGetDestCoords\n\ - mov r0, sp\n\ - ldrh r0, [r0]\n\ - subs r0, 0x7\n\ - lsls r0, 16\n\ - lsrs r3, r0, 16\n\ - asrs r0, 16\n\ - mov r1, sp\n\ - movs r2, 0\n\ - ldrsh r1, [r1, r2]\n\ - adds r1, 0x7\n\ - cmp r0, r1\n\ - bgt _080FD8CC\n\ -_080FD816:\n\ - mov r5, sp\n\ - ldrh r0, [r5, 0x2]\n\ - subs r0, 0x5\n\ - lsls r0, 16\n\ - lsrs r4, r0, 16\n\ - lsls r2, r4, 16\n\ - asrs r1, r2, 16\n\ - movs r6, 0x2\n\ - ldrsh r0, [r5, r6]\n\ - adds r0, 0x5\n\ - lsls r3, 16\n\ - mov r8, r3\n\ - cmp r1, r0\n\ - bgt _080FD8B6\n\ - movs r0, 0x7\n\ - str r0, [sp, 0x10]\n\ - mov r1, r8\n\ - asrs r1, 16\n\ - mov r9, r1\n\ - mov r10, r0\n\ -_080FD83E:\n\ - ldr r3, [sp, 0x10]\n\ - cmp r3, r9\n\ - bgt _080FD860\n\ - ldr r5, [sp, 0x8]\n\ - lsls r0, r5, 16\n\ - asrs r0, 16\n\ - cmp r9, r0\n\ - bge _080FD860\n\ - asrs r1, r2, 16\n\ - cmp r10, r1\n\ - bgt _080FD860\n\ - ldr r6, [sp, 0xC]\n\ - lsls r0, r6, 16\n\ - asrs r0, 16\n\ - lsls r7, r4, 16\n\ - cmp r1, r0\n\ - blt _080FD89E\n\ -_080FD860:\n\ - mov r0, r8\n\ - asrs r5, r0, 16\n\ - lsls r4, 16\n\ - asrs r6, r4, 16\n\ - adds r0, r5, 0\n\ - adds r1, r6, 0\n\ - bl sub_8088A8C\n\ - adds r7, r4, 0\n\ - cmp r0, 0\n\ - beq _080FD89E\n\ - adds r1, r5, 0\n\ - adds r2, r6, 0\n\ - bl sub_80FD730\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x1\n\ - bne _080FD89E\n\ - mov r0, sp\n\ - ldrh r1, [r0]\n\ - subs r1, r5, r1\n\ - lsls r1, 16\n\ - asrs r1, 16\n\ - ldrh r2, [r0, 0x2]\n\ - subs r2, r6, r2\n\ - lsls r2, 16\n\ - asrs r2, 16\n\ - ldr r0, [sp, 0x4]\n\ - bl sub_80FD8E0\n\ -_080FD89E:\n\ - movs r1, 0x80\n\ - lsls r1, 9\n\ - adds r0, r7, r1\n\ - lsrs r4, r0, 16\n\ - lsls r2, r4, 16\n\ - asrs r1, r2, 16\n\ - mov r3, sp\n\ - movs r5, 0x2\n\ - ldrsh r0, [r3, r5]\n\ - adds r0, 0x5\n\ - cmp r1, r0\n\ - ble _080FD83E\n\ -_080FD8B6:\n\ - movs r1, 0x80\n\ - lsls r1, 9\n\ - add r1, r8\n\ - lsrs r3, r1, 16\n\ - asrs r1, 16\n\ - mov r0, sp\n\ - movs r6, 0\n\ - ldrsh r0, [r0, r6]\n\ - adds r0, 0x7\n\ - cmp r1, r0\n\ - ble _080FD816\n\ -_080FD8CC:\n\ - add sp, 0x14\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided\n"); -} -#endif void sub_80FD8E0(u8 taskId, s16 x, s16 y) { @@ -929,7 +780,7 @@ void ItemUseOutOfBattle_RareCandy(u8 taskId) void ItemUseOutOfBattle_TMHM(u8 taskId) { - if (gSpecialVar_ItemId >= ITEM_HM01) + if (gSpecialVar_ItemId >= ITEM_HM01_CUT) DisplayItemMessage(taskId, 1, gText_BootedUpHM, sub_80FDF90); // HM else DisplayItemMessage(taskId, 1, gText_BootedUpTM, sub_80FDF90); // TM @@ -992,7 +843,7 @@ void ItemUseOutOfBattle_Repel(u8 taskId) void sub_80FE124(u8 taskId) { s16* data = gTasks[taskId].data; - + if (++data[8] > 7) { data[8] = 0; @@ -1131,7 +982,7 @@ void sub_80FE440(u8 taskId) void ItemUseInBattle_StatIncrease(u8 taskId) { - u16 partyId = gBattlePartyID[gBankInMenu]; + u16 partyId = gBattlerPartyIndexes[gBattlerInMenuId]; if (ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE) { diff --git a/src/link.c b/src/link.c index acf2fbe6b..8f7aa71b6 100644 --- a/src/link.c +++ b/src/link.c @@ -19,7 +19,6 @@ #include "task.h" #include "scanline_effect.h" #include "menu.h" -#include "new_menu_helpers.h" #include "text.h" #include "strings.h" #include "constants/songs.h" diff --git a/src/menu.c b/src/menu.c new file mode 100644 index 000000000..d06f950d3 --- /dev/null +++ b/src/menu.c @@ -0,0 +1,2414 @@ +#include "global.h" +#include "bg.h" +#include "window.h" +#include "palette.h" +#include "menu.h" +#include "constants/songs.h" +#include "main.h" +#include "sound.h" +#include "menu_helpers.h" +#include "malloc.h" +#include "task.h" +#include "dma3.h" +#include "string_util.h" +#include "pokemon_icon.h" +#include "constants/flags.h" +#include "event_data.h" +#include "pokedex.h" +#include "region_map.h" +#include "text_window.h" +#include "strings.h" +#include "graphics.h" + +#define DLG_WINDOW_PALETTE_NUM 15 +#define DLG_WINDOW_BASE_TILE_NUM 0x200 +#define STD_WINDOW_PALETTE_NUM 14 +#define STD_WINDOW_BASE_TILE_NUM 0x214 + +struct SomeUnkStruct_60F0D4 +{ + u8 unk1; + u8 unk2; + u16 unk3; +}; + +struct Menu +{ + u8 left; + u8 top; + s8 cursorPos; + s8 minCursorPos; + s8 maxCursorPos; + u8 windowId; + u8 fontId; + u8 optionWidth; + u8 optionHeight; + u8 horizontalCount; + u8 verticalCount; + bool8 APressMuted; +}; + +static EWRAM_DATA u8 gUnknown_0203CD8C = 0; +static EWRAM_DATA u8 gUnknown_0203CD8D = 0; +static EWRAM_DATA struct Menu gUnknown_0203CD90 = {0}; +static EWRAM_DATA u16 gUnknown_0203CD9C = 0; +static EWRAM_DATA u8 gUnknown_0203CD9E = 0; +static EWRAM_DATA u8 gUnknown_0203CD9F = 0; +static EWRAM_DATA u8 gUnknown_0203CDA0 = 0; +static EWRAM_DATA u16 sFiller = 0; // needed to align +static EWRAM_DATA bool8 gUnknown_0203CDA4[4] = {FALSE}; +static EWRAM_DATA u16 gUnknown_0203CDA8 = 0; +static EWRAM_DATA void *gUnknown_0203CDAC[0x20] = {NULL}; + +const u16 gUnknown_0860F074[] = INCBIN_U16("graphics/interface/860F074.gbapal"); +static const u8 gUnknown_0860F094[] = { 8, 4, 1 }; + +static const struct WindowTemplate gUnknown_0860F098[] = +{ + { 0x00, 0x02, 0x0F, 0x1B, 0x04, 0x0F, 0x194 }, + DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate gUnknown_0860F0A8 = +{ + 0x00, 0x15, 0x09, 0x05, 0x04, 0x0F, 0x125 +}; + +const u16 gUnknown_0860F0B0[] = INCBIN_U16("graphics/interface/860F0B0.gbapal"); +const u8 gUnknown_0860F0D0[] = { 15, 1, 2 }; +const struct SomeUnkStruct_60F0D4 gUnknown_0860F0D4[] = +{ + { 12, 12, 0x00 }, + { 32, 12, 0x20 }, + { 32, 12, 0x64 }, + { 32, 12, 0x60 }, + { 32, 12, 0x80 }, + { 32, 12, 0x48 }, + { 32, 12, 0x44 }, + { 32, 12, 0x6C }, + { 32, 12, 0x68 }, + { 32, 12, 0x88 }, + { 32, 12, 0xA4 }, + { 32, 12, 0x24 }, + { 32, 12, 0x28 }, + { 32, 12, 0x2C }, + { 32, 12, 0x40 }, + { 32, 12, 0x84 }, + { 32, 12, 0x4C }, + { 32, 12, 0xA0 }, + { 32, 12, 0x8C }, + { 42, 12, 0xA8 }, + { 42, 12, 0xC0 }, + { 42, 12, 0xC8 }, + { 42, 12, 0xE0 }, + { 42, 12, 0xE8 }, + { 8, 8, 0xAE }, + { 8, 8, 0xAF }, +}; + +// Forward declarations +extern void sub_81973A4(void); +extern void DrawStandardFrame(u8, u8, u8, u8, u8, u8); +extern void DrawDialogueFrame(u8, u8, u8, u8, u8, u8); +extern void sub_81977BC(u8, u8, u8, u8, u8, u8); +extern void sub_8197804(u8, u8, u8, u8, u8, u8); +extern void sub_8197BB4(u8, u8, u8, u8, u8, u8); +extern void sub_8197E30(u8, u8, u8, u8, u8, u8); +extern void DrawWindowBorder(u8, u8, u8, u8, u8, u8); +extern void sub_81980A8(u8, u8, u8, u8, u8, u8); +extern u8 MoveMenuCursor(s8); +extern u8 sub_8199134(s8, s8); +extern void sub_8199F74(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing); +extern void sub_8198C78(void); +extern void task_free_buf_after_copying_tile_data_to_vram(u8 taskId); + +void sub_81971D0(void) +{ + InitWindows(gUnknown_0860F098); + gUnknown_0203CD8C = 0xFF; + gUnknown_0203CD8D = 0xFF; +} + +void sub_81971F4(void) +{ + FreeAllWindowBuffers(); +} + +void sub_8197200(void) +{ + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + DeactivateAllTextPrinters(); + sub_81973A4(); +} + +u16 sub_8197224(void) +{ + RunTextPrinters(); + return IsTextPrinterActive(0); +} + +u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 fgColor, u8 bgColor, u8 shadowColor) +{ + struct TextSubPrinter printer; + + printer.current_text_offset = str; + printer.windowId = windowId; + printer.fontId = fontId; + printer.x = 0; + printer.y = 1; + printer.currentX = 0; + printer.currentY = 1; + printer.letterSpacing = 0; + printer.lineSpacing = 0; + printer.fontColor_l = 0; + printer.fgColor = fgColor; + printer.bgColor = bgColor; + printer.shadowColor = shadowColor; + + gTextFlags.flag_1 = 0; + return AddTextPrinter(&printer, speed, callback); +} + +void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress) +{ + void (*callback)(struct TextSubPrinter *, u16) = NULL; + gTextFlags.flag_0 = allowSkippingDelayWithButtonPress; + AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), callback, 2, 1, 3); +} + +void AddTextPrinterForMessage_2(bool8 allowSkippingDelayWithButtonPress) +{ + gTextFlags.flag_0 = allowSkippingDelayWithButtonPress; + AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), NULL, 2, 1, 3); +} + +void AddTextPrinterWithCustomSpeedForMessage(bool8 allowSkippingDelayWithButtonPress, u8 speed) +{ + gTextFlags.flag_0 = allowSkippingDelayWithButtonPress; + AddTextPrinterParameterized(0, 1, gStringVar4, speed, NULL, 2, 1, 3); +} + +void sub_81973A4(void) +{ + copy_textbox_border_tile_patterns_to_vram(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10); + sub_809882C(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10); +} + +void NewMenuHelpers_DrawDialogueFrame(u8 windowId, bool8 copyToVram) +{ + CallWindowFunction(windowId, DrawDialogueFrame); + FillWindowPixelBuffer(windowId, 0x11); + PutWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void NewMenuHelpers_DrawStdWindowFrame(u8 windowId, bool8 copyToVram) +{ + CallWindowFunction(windowId, DrawStandardFrame); + FillWindowPixelBuffer(windowId, 0x11); + PutWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void sub_8197434(u8 windowId, bool8 copyToVram) +{ + CallWindowFunction(windowId, sub_8197804); + FillWindowPixelBuffer(windowId, 0x11); + ClearWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void sub_819746C(u8 windowId, bool8 copyToVram) +{ + CallWindowFunction(windowId, sub_81977BC); + FillWindowPixelBuffer(windowId, 0x11); + ClearWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void DrawStandardFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum) +{ + int i; + + FillBgTilemapBufferRect(bg, + STD_WINDOW_BASE_TILE_NUM + 0, + tilemapLeft - 1, + tilemapTop - 1, + 1, + 1, + STD_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + STD_WINDOW_BASE_TILE_NUM + 1, + tilemapLeft, + tilemapTop - 1, + width, + 1, + STD_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + STD_WINDOW_BASE_TILE_NUM + 2, + tilemapLeft + width, + tilemapTop - 1, + 1, + 1, + STD_WINDOW_PALETTE_NUM); + + for (i = tilemapTop; i < tilemapTop + height; i++) + { + FillBgTilemapBufferRect(bg, + STD_WINDOW_BASE_TILE_NUM + 3, + tilemapLeft - 1, + i, + 1, + 1, + STD_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + STD_WINDOW_BASE_TILE_NUM + 5, + tilemapLeft + width, + i, + 1, + 1, + STD_WINDOW_PALETTE_NUM); + } + + FillBgTilemapBufferRect(bg, + STD_WINDOW_BASE_TILE_NUM + 6, + tilemapLeft - 1, + tilemapTop + height, + 1, + 1, + STD_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + STD_WINDOW_BASE_TILE_NUM + 7, + tilemapLeft, + tilemapTop + height, + width, + 1, + STD_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + STD_WINDOW_BASE_TILE_NUM + 8, + tilemapLeft + width, + tilemapTop + height, + 1, + 1, + STD_WINDOW_PALETTE_NUM); +} + +void DrawDialogueFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum) +{ + FillBgTilemapBufferRect(bg, + DLG_WINDOW_BASE_TILE_NUM + 1, + tilemapLeft - 2, + tilemapTop - 1, + 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + DLG_WINDOW_BASE_TILE_NUM + 3, + tilemapLeft - 1, + tilemapTop - 1, + 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + DLG_WINDOW_BASE_TILE_NUM + 4, + tilemapLeft, + tilemapTop - 1, + width - 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + DLG_WINDOW_BASE_TILE_NUM + 5, + tilemapLeft + width - 1, + tilemapTop - 1, + 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + DLG_WINDOW_BASE_TILE_NUM + 6, + tilemapLeft + width, + tilemapTop - 1, + 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + DLG_WINDOW_BASE_TILE_NUM + 7, + tilemapLeft - 2, + tilemapTop, + 1, + 5, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + DLG_WINDOW_BASE_TILE_NUM + 9, + tilemapLeft - 1, + tilemapTop, + width + 1, + 5, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + DLG_WINDOW_BASE_TILE_NUM + 10, + tilemapLeft + width, + tilemapTop, + 1, + 5, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 1), + tilemapLeft - 2, + tilemapTop + height, + 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 3), + tilemapLeft - 1, + tilemapTop + height, + 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 4), + tilemapLeft, + tilemapTop + height, + width - 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 5), + tilemapLeft + width - 1, + tilemapTop + height, + 1, + 1, + DLG_WINDOW_PALETTE_NUM); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 6), + tilemapLeft + width, + tilemapTop + height, + 1, + 1, + DLG_WINDOW_PALETTE_NUM); +} + +void sub_81977BC(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum) +{ + FillBgTilemapBufferRect(bg, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, STD_WINDOW_PALETTE_NUM); +} + +void sub_8197804(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum) +{ + FillBgTilemapBufferRect(bg, 0, tilemapLeft - 3, tilemapTop - 1, width + 6, height + 2, STD_WINDOW_PALETTE_NUM); +} + +void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram) +{ + SetWindowBorderStyle(windowId, copyToVram, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM); +} + +void sub_819786C(u8 windowId, bool8 copyToVram) +{ + copy_textbox_border_tile_patterns_to_vram(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10); + sub_8197B1C(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, 0xF); +} + +void sub_819789C(void) +{ + LoadPalette(gUnknown_0860F074, STD_WINDOW_PALETTE_NUM * 0x10, 0x14); +} + +void sub_81978B0(u16 offset) +{ + LoadPalette(gUnknown_0860F074, offset, 0x14); +} + +const u16 *sub_81978C8(void) +{ + return gUnknown_0860F074; +} + +u16 sub_81978D0(u8 colorNum) +{ + if (colorNum > 15) + colorNum = 0; + return gUnknown_0860F074[colorNum]; +} + +void DisplayItemMessageOnField(u8 taskId, const u8 *string, TaskFunc callback) +{ + sub_81973A4(); + DisplayMessageAndContinueTask(taskId, 0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM, 1, GetPlayerTextSpeed(), string, callback); + CopyWindowToVram(0, 3); +} + +void sub_8197930(void) +{ + CreateYesNoMenu(&gUnknown_0860F0A8, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM, 0); +} + +void sub_8197948(u8 initialCursorPos) +{ + CreateYesNoMenu(&gUnknown_0860F0A8, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM, initialCursorPos); +} + +u32 sub_8197964(void) +{ + if (gTextFlags.flag_3) + return 1; + return gSaveBlock2Ptr->optionsTextSpeed; +} + +u8 GetPlayerTextSpeed(void) +{ + u32 speed; + if (gSaveBlock2Ptr->optionsTextSpeed > 2) + gSaveBlock2Ptr->optionsTextSpeed = 1; + speed = sub_8197964(); + return gUnknown_0860F094[speed]; +} + +u8 sub_81979C4(u8 a1) +{ + if (gUnknown_0203CD8C == 0xFF) + gUnknown_0203CD8C = sub_8198AA4(0, 0x16, 1, 7, (a1 * 2) + 2, 0xF, 0x139); + return gUnknown_0203CD8C; +} + +u8 GetStartMenuWindowId(void) +{ + return gUnknown_0203CD8C; +} + +void remove_start_menu_window_maybe(void) +{ + if (gUnknown_0203CD8C != 0xFF) + { + RemoveWindow(gUnknown_0203CD8C); + gUnknown_0203CD8C = 0xFF; + } +} + +u16 sub_8197A30(void) +{ + return DLG_WINDOW_BASE_TILE_NUM; +} + +u16 sub_8197A38(void) +{ + return STD_WINDOW_BASE_TILE_NUM; +} + +u8 AddMapNamePopUpWindow(void) +{ + if (gUnknown_0203CD8D == 0xFF) + gUnknown_0203CD8D = sub_8198AA4(0, 1, 1, 10, 3, 14, 0x107); + return gUnknown_0203CD8D; +} + +u8 GetMapNamePopUpWindowId(void) +{ + return gUnknown_0203CD8D; +} + +void RemoveMapNamePopUpWindow(void) +{ + if (gUnknown_0203CD8D != 0xFF) + { + RemoveWindow(gUnknown_0203CD8D); + gUnknown_0203CD8D = 0xFF; + } +} + +void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextSubPrinter *, u16)) +{ + gTextFlags.flag_0 = a1; + AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), callback, 2, 1, 3); +} + +void sub_8197AE8(bool8 copyToVram) +{ + FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, 0x11); + if (copyToVram == TRUE) + CopyBgTilemapBufferToVram(0); +} + +void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a3, u8 a4) +{ + gUnknown_0203CD9C = a3; + gUnknown_0203CD9E = a4; + CallWindowFunction(windowId, sub_8197BB4); + FillWindowPixelBuffer(windowId, 0x11); + PutWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void sub_8197B64(u8 windowId, bool8 copyToVram, u16 a3) +{ + gUnknown_0203CD9C = a3; + gUnknown_0203CD9E = GetWindowAttribute(windowId, WINDOW_PALETTE_NUM); + CallWindowFunction(windowId, sub_8197BB4); + FillWindowPixelBuffer(windowId, 0x11); + PutWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void sub_8197BB4(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum) +{ + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 1, + tilemapLeft - 2, + tilemapTop - 1, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 3, + tilemapLeft - 1, + tilemapTop - 1, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 4, + tilemapLeft, + tilemapTop - 1, + width - 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 5, + tilemapLeft + width - 1, + tilemapTop - 1, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 6, + tilemapLeft + width, + tilemapTop - 1, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 7, + tilemapLeft - 2, + tilemapTop, + 1, + 5, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 9, + tilemapLeft - 1, + tilemapTop, + width + 1, + 5, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 10, + tilemapLeft + width, + tilemapTop, + 1, + 5, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(gUnknown_0203CD9C + 1), + tilemapLeft - 2, + tilemapTop + height, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(gUnknown_0203CD9C + 3), + tilemapLeft - 1, + tilemapTop + height, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(gUnknown_0203CD9C + 4), + tilemapLeft, + tilemapTop + height, + width - 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(gUnknown_0203CD9C + 5), + tilemapLeft + width - 1, + tilemapTop + height, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + BG_TILE_V_FLIP(gUnknown_0203CD9C + 6), + tilemapLeft + width, + tilemapTop + height, + 1, + 1, + gUnknown_0203CD9E); +} + +void sub_8197DF8(u8 windowId, bool8 copyToVram) +{ + CallWindowFunction(windowId, sub_8197E30); + FillWindowPixelBuffer(windowId, 0); + ClearWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void sub_8197E30(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum) +{ + FillBgTilemapBufferRect(bg, 0, tilemapLeft - 3, tilemapTop - 1, width + 6, height + 2, 0); +} + +void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 baseTileNum, u8 paletteNum) +{ + gUnknown_0203CD9C = baseTileNum; + gUnknown_0203CD9E = paletteNum; + CallWindowFunction(windowId, DrawWindowBorder); + FillWindowPixelBuffer(windowId, 0x11); + PutWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void sub_8197EC8(u8 windowId, bool8 copyToVram, u16 baseTileNum) +{ + gUnknown_0203CD9C = baseTileNum; + gUnknown_0203CD9E = GetWindowAttribute(windowId, WINDOW_PALETTE_NUM); + CallWindowFunction(windowId, DrawWindowBorder); + FillWindowPixelBuffer(windowId, 0x11); + PutWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void DrawWindowBorder(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum) +{ + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 0, + tilemapLeft - 1, + tilemapTop - 1, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 1, + tilemapLeft, + tilemapTop - 1, + width, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 2, + tilemapLeft + width, + tilemapTop - 1, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 3, + tilemapLeft - 1, + tilemapTop, + 1, + height, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 5, + tilemapLeft + width, + tilemapTop, + 1, + height, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 6, + tilemapLeft - 1, + tilemapTop + height, + 1, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 7, + tilemapLeft, + tilemapTop + height, + width, + 1, + gUnknown_0203CD9E); + FillBgTilemapBufferRect(bg, + gUnknown_0203CD9C + 8, + tilemapLeft + width, + tilemapTop + height, + 1, + 1, + gUnknown_0203CD9E); +} + +void sub_8198070(u8 windowId, bool8 copyToVram) +{ + CallWindowFunction(windowId, sub_81980A8); + FillWindowPixelBuffer(windowId, 0); + ClearWindowTilemap(windowId); + if (copyToVram == TRUE) + CopyWindowToVram(windowId, 3); +} + +void sub_81980A8(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum) +{ + FillBgTilemapBufferRect(bg, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0); +} + +u8 sub_81980F0(u8 bg, u8 xPos, u8 yPos, u8 palette, u16 baseTile) +{ + struct WindowTemplate window; + memset(&window, 0, sizeof(window)); + + if (bg > 3) + window.priority = 0; + else + window.priority = bg; + + window.tilemapTop = yPos; + window.height = 2; + window.tilemapLeft = 0x1E - xPos; + window.width = xPos; + window.paletteNum = palette; + window.baseBlock = baseTile; + + gUnknown_0203CDA0 = AddWindow(&window); + + if (palette > 15) + palette = 15 * 16; + else + palette *= 16; + + LoadPalette(gUnknown_0860F0B0, palette, sizeof(gUnknown_0860F0B0)); + return gUnknown_0203CDA0; +} + +void sub_8198180(const u8 *string, u8 a2, bool8 copyToVram) +{ + u16 width = 0; + + if (gUnknown_0203CDA0 != 0xFF) + { + PutWindowTilemap(gUnknown_0203CDA0); + FillWindowPixelBuffer(gUnknown_0203CDA0, 0xFF); + width = GetStringWidth(0, string, 0); + box_print(gUnknown_0203CDA0, + 0, + 0xEC - (GetWindowAttribute(gUnknown_0203CDA0, WINDOW_TILEMAP_LEFT) * 8) - a2 - width, + 1, + gUnknown_0860F0D0, + 0, + string); + if (copyToVram) + CopyWindowToVram(gUnknown_0203CDA0, 3); + } +} + +void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram) +{ + u8 color[3]; + u16 width = 0; + + if (gUnknown_0203CDA0 != 0xFF) + { + if (a3 != 0) + { + color[0] = 0; + color[1] = 1; + color[2] = 2; + } + else + { + color[0] = 15; + color[1] = 1; + color[2] = 2; + } + PutWindowTilemap(gUnknown_0203CDA0); + FillWindowPixelBuffer(gUnknown_0203CDA0, 0xFF); + if (string2 != NULL) + { + width = GetStringWidth(0, string2, 0); + box_print(gUnknown_0203CDA0, + 0, + 0xEC - (GetWindowAttribute(gUnknown_0203CDA0, WINDOW_TILEMAP_LEFT) * 8) - a4 - width, + 1, + color, + 0, + string2); + } + AddTextPrinterParameterized2(gUnknown_0203CDA0, 1, 4, 1, 0, 0, color, 0, string); + if (copyToVram) + CopyWindowToVram(gUnknown_0203CDA0, 3); + } +} + +void sub_81982D8(void) +{ + if (gUnknown_0203CDA0 != 0xFF) + CopyWindowToVram(gUnknown_0203CDA0, 3); +} + +void sub_81982F0(void) +{ + if (gUnknown_0203CDA0 != 0xFF) + { + FillWindowPixelBuffer(gUnknown_0203CDA0, 0xFF); + CopyWindowToVram(gUnknown_0203CDA0, 3); + } +} + +void sub_8198314(void) +{ + if (gUnknown_0203CDA0 != 0xFF) + { + FillWindowPixelBuffer(gUnknown_0203CDA0, 0); + ClearWindowTilemap(gUnknown_0203CDA0); + CopyWindowToVram(gUnknown_0203CDA0, 3); + RemoveWindow(gUnknown_0203CDA0); + gUnknown_0203CDA0 = 0xFF; + } +} + +u8 sub_8198348(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos, u8 a7) +{ + s32 pos; + + gUnknown_0203CD90.left = left; + gUnknown_0203CD90.top = top; + gUnknown_0203CD90.minCursorPos = 0; + gUnknown_0203CD90.maxCursorPos = numChoices - 1; + gUnknown_0203CD90.windowId = windowId; + gUnknown_0203CD90.fontId = fontId; + gUnknown_0203CD90.optionHeight = cursorHeight; + gUnknown_0203CD90.APressMuted = a7; + + pos = initialCursorPos; + + if (pos < 0 || pos > gUnknown_0203CD90.maxCursorPos) + gUnknown_0203CD90.cursorPos = 0; + else + gUnknown_0203CD90.cursorPos = pos; + + MoveMenuCursor(0); + return gUnknown_0203CD90.cursorPos; +} + +u8 sub_81983AC(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos) +{ + return sub_8198348(windowId, fontId, left, top, cursorHeight, numChoices, initialCursorPos, 0); +} + +u8 sub_81983EC(u8 windowId, u8 fontId, u8 left, u8 top, u8 numChoices, u8 initialCursorPos) +{ + u8 cursorHeight = GetMenuCursorDimensionByFont(fontId, 1); + return sub_81983AC(windowId, fontId, left, top, cursorHeight, numChoices, initialCursorPos); +} + +void RedrawMenuCursor(u8 oldPos, u8 newPos) +{ + u8 width, height; + + width = GetMenuCursorDimensionByFont(gUnknown_0203CD90.fontId, 0); + height = GetMenuCursorDimensionByFont(gUnknown_0203CD90.fontId, 1); + FillWindowPixelRect(gUnknown_0203CD90.windowId, 0x11, gUnknown_0203CD90.left, gUnknown_0203CD90.optionHeight * oldPos + gUnknown_0203CD90.top, width, height); + PrintTextOnWindow(gUnknown_0203CD90.windowId, gUnknown_0203CD90.fontId, gText_SelectorArrow3, gUnknown_0203CD90.left, gUnknown_0203CD90.optionHeight * newPos + gUnknown_0203CD90.top, 0, 0); +} + +u8 MoveMenuCursor(s8 cursorDelta) +{ + u8 oldPos = gUnknown_0203CD90.cursorPos; + int newPos = gUnknown_0203CD90.cursorPos + cursorDelta; + + if (newPos < gUnknown_0203CD90.minCursorPos) + gUnknown_0203CD90.cursorPos = gUnknown_0203CD90.maxCursorPos; + else if (newPos > gUnknown_0203CD90.maxCursorPos) + gUnknown_0203CD90.cursorPos = gUnknown_0203CD90.minCursorPos; + else + gUnknown_0203CD90.cursorPos += cursorDelta; + + RedrawMenuCursor(oldPos, gUnknown_0203CD90.cursorPos); + return gUnknown_0203CD90.cursorPos; +} + +u8 MoveMenuCursorNoWrapAround(s8 cursorDelta) +{ + u8 oldPos = gUnknown_0203CD90.cursorPos; + int newPos = gUnknown_0203CD90.cursorPos + cursorDelta; + + if (newPos < gUnknown_0203CD90.minCursorPos) + gUnknown_0203CD90.cursorPos = gUnknown_0203CD90.minCursorPos; + else if (newPos > gUnknown_0203CD90.maxCursorPos) + gUnknown_0203CD90.cursorPos = gUnknown_0203CD90.maxCursorPos; + else + gUnknown_0203CD90.cursorPos += cursorDelta; + + RedrawMenuCursor(oldPos, gUnknown_0203CD90.cursorPos); + return gUnknown_0203CD90.cursorPos; +} + +u8 GetMenuCursorPos(void) +{ + return gUnknown_0203CD90.cursorPos; +} + +s8 ProcessMenuInput(void) +{ + if (gMain.newKeys & A_BUTTON) + { + if (!gUnknown_0203CD90.APressMuted) + PlaySE(SE_SELECT); + return gUnknown_0203CD90.cursorPos; + } + else if (gMain.newKeys & B_BUTTON) + { + return MENU_B_PRESSED; + } + else if (gMain.newKeys & DPAD_UP) + { + PlaySE(SE_SELECT); + MoveMenuCursor(-1); + return MENU_NOTHING_CHOSEN; + } + else if (gMain.newKeys & DPAD_DOWN) + { + PlaySE(SE_SELECT); + MoveMenuCursor(1); + return MENU_NOTHING_CHOSEN; + } + + return MENU_NOTHING_CHOSEN; +} + +s8 ProcessMenuInputNoWrapAround(void) +{ + u8 oldPos = gUnknown_0203CD90.cursorPos; + + if (gMain.newKeys & A_BUTTON) + { + if (!gUnknown_0203CD90.APressMuted) + PlaySE(SE_SELECT); + return gUnknown_0203CD90.cursorPos; + } + else if (gMain.newKeys & B_BUTTON) + { + return MENU_B_PRESSED; + } + else if (gMain.newKeys & DPAD_UP) + { + if (oldPos != MoveMenuCursorNoWrapAround(-1)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + else if (gMain.newKeys & DPAD_DOWN) + { + if (oldPos != MoveMenuCursorNoWrapAround(1)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + + return MENU_NOTHING_CHOSEN; +} + +s8 ProcessMenuInput_other(void) +{ + if (gMain.newKeys & A_BUTTON) + { + if (!gUnknown_0203CD90.APressMuted) + PlaySE(SE_SELECT); + return gUnknown_0203CD90.cursorPos; + } + else if (gMain.newKeys & B_BUTTON) + { + return MENU_B_PRESSED; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP) + { + PlaySE(SE_SELECT); + MoveMenuCursor(-1); + return MENU_NOTHING_CHOSEN; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN) + { + PlaySE(SE_SELECT); + MoveMenuCursor(1); + return MENU_NOTHING_CHOSEN; + } + + return MENU_NOTHING_CHOSEN; +} + +s8 ProcessMenuInputNoWrapAround_other(void) +{ + u8 oldPos = gUnknown_0203CD90.cursorPos; + + if (gMain.newKeys & A_BUTTON) + { + if (!gUnknown_0203CD90.APressMuted) + PlaySE(SE_SELECT); + return gUnknown_0203CD90.cursorPos; + } + else if (gMain.newKeys & B_BUTTON) + { + return MENU_B_PRESSED; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP) + { + if (oldPos != MoveMenuCursorNoWrapAround(-1)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN) + { + if (oldPos != MoveMenuCursorNoWrapAround(1)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + + return MENU_NOTHING_CHOSEN; +} + +void PrintTextArray(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs) +{ + u8 i; + for (i = 0; i < itemCount; i++) + { + PrintTextOnWindow(windowId, fontId, strs[i].text, left, (lineHeight * i) + top, 0xFF, NULL); + } + CopyWindowToVram(windowId, 2); +} + +void sub_81987BC(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, u8 a6, u8 a7) +{ + u8 i; + for (i = 0; i < itemCount; i++) + { + sub_8199F74(windowId, fontId, strs[i].text, left, (lineHeight * i) + top, 0xFF, NULL, a6, a7); + } + CopyWindowToVram(windowId, 2); +} + +void sub_8198854(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const struct MenuAction *strs) +{ + PrintTextArray(windowId, fontId, GetFontAttribute(fontId, 0), 1, lineHeight, itemCount, strs); +} + +void AddItemMenuActionTextPrinters(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8) +{ + u8 i; + struct TextSubPrinter printer; + + printer.windowId = windowId; + printer.fontId = fontId; + printer.fgColor = GetFontAttribute(fontId, 5); + printer.bgColor = GetFontAttribute(fontId, 6); + printer.shadowColor = GetFontAttribute(fontId, 7); + printer.fontColor_l = GetFontAttribute(fontId, 4); + printer.letterSpacing = letterSpacing; + printer.lineSpacing = GetFontAttribute(fontId, 3); + printer.x = left; + printer.currentX = left; + + for (i = 0; i < itemCount; i++) + { + printer.current_text_offset = strs[a8[i]].text; + printer.y = (lineHeight * i) + top; + printer.currentY = printer.y; + AddTextPrinter(&printer, 0xFF, NULL); + } + + CopyWindowToVram(windowId, 2); +} + +void sub_81989B8(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a5) +{ + AddItemMenuActionTextPrinters(windowId, fontId, GetFontAttribute(fontId, 0), 1, GetFontAttribute(fontId, 2), lineHeight, itemCount, strs, a5); +} + +void SetWindowTemplateFields(struct WindowTemplate *template, u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock) +{ + template->priority = bg; + template->tilemapLeft = left; + template->tilemapTop = top; + template->width = width; + template->height = height; + template->paletteNum = paletteNum; + template->baseBlock = baseBlock; +} + +struct WindowTemplate sub_8198A50(u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock) +{ + struct WindowTemplate template; + SetWindowTemplateFields(&template, bg, left, top, width, height, paletteNum, baseBlock); + return template; +} + +u16 sub_8198AA4(u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock) +{ + struct WindowTemplate template; + SetWindowTemplateFields(&template, bg, left, top, width, height, paletteNum, baseBlock); + return AddWindow(&template); +} + +void sub_8198AF8(const struct WindowTemplate *window, u8 fontId, u8 left, u8 top, u16 baseTileNum, u8 paletteNum, u8 initialCursorPos) +{ + struct TextSubPrinter printer; + + gUnknown_0203CD9F = AddWindow(window); + SetWindowBorderStyle(gUnknown_0203CD9F, TRUE, baseTileNum, paletteNum); + + printer.current_text_offset = gText_YesNo; + printer.windowId = gUnknown_0203CD9F; + printer.fontId = fontId; + printer.x = GetFontAttribute(fontId, 0) + left; + printer.y = top; + printer.currentX = printer.x; + printer.currentY = printer.y; + printer.fgColor = GetFontAttribute(fontId, 5); + printer.bgColor = GetFontAttribute(fontId, 6); + printer.shadowColor = GetFontAttribute(fontId, 7); + printer.fontColor_l = GetFontAttribute(fontId, 4); + printer.letterSpacing = GetFontAttribute(fontId, 2); + printer.lineSpacing = GetFontAttribute(fontId, 3); + + AddTextPrinter(&printer, 0xFF, NULL); + + sub_81983AC(gUnknown_0203CD9F, fontId, left, top, GetFontAttribute(fontId, 1), 2, initialCursorPos); +} + +void sub_8198C34(const struct WindowTemplate *window, u8 fontId, u16 baseTileNum, u8 paletteNum) +{ + sub_8198AF8(window, fontId, 0, 1, baseTileNum, paletteNum, 0); +} + +s8 ProcessMenuInputNoWrap_(void) +{ + s8 result = ProcessMenuInputNoWrapAround(); + if (result != MENU_NOTHING_CHOSEN) + sub_8198C78(); + return result; +} + +void sub_8198C78(void) +{ + sub_8198070(gUnknown_0203CD9F, TRUE); + RemoveWindow(gUnknown_0203CD9F); +} + +void sub_8198C94(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 a5, u8 a6, u8 a7, const struct MenuAction *strs) +{ + u8 i; + u8 j; + for (i = 0; i < a7; i++) + { + for (j = 0; j < a6; j++) + { + PrintTextOnWindow(windowId, fontId, strs[(i * a6) + j].text, (a4 * j) + left, (a5 * i) + top, 0xFF, NULL); + } + } + CopyWindowToVram(windowId, 2); +} + +void sub_8198D54(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *strs) +{ + sub_8198C94(windowId, fontId, GetFontAttribute(fontId, 0), 0, a2, a3, a4, a5, strs); +} + +void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8) +{ + u8 i; + u8 j; + struct TextSubPrinter printer; + + printer.windowId = windowId; + printer.fontId = fontId; + printer.fgColor = GetFontAttribute(fontId, 5); + printer.bgColor = GetFontAttribute(fontId, 6); + printer.shadowColor = GetFontAttribute(fontId, 7); + printer.fontColor_l = GetFontAttribute(fontId, 4); + printer.letterSpacing = GetFontAttribute(fontId, 2); + printer.lineSpacing = GetFontAttribute(fontId, 3); + + for (i = 0; i < itemCount2; i++) + { + for (j = 0; j < itemCount; j++) + { + printer.current_text_offset = strs[a8[(itemCount * i) + j]].text; + printer.x = (a4 * j) + left; + printer.y = (GetFontAttribute(fontId, 1) * i) + top; + printer.currentX = printer.x; + printer.currentY = printer.y; + AddTextPrinter(&printer, 0xFF, NULL); + } + } + + CopyWindowToVram(windowId, 2); +} + +void sub_8198EF8(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *strs, const u8 *a8) +{ + sub_8198DBC(windowId, fontId, GetFontAttribute(fontId, 0), 0, a2, a4, a5, strs, a8); +} + +u8 sub_8198F58(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 cursorHeight, u8 a6, u8 a7, u8 numChoices, u8 a9) +{ + s32 pos; + + gUnknown_0203CD90.left = left; + gUnknown_0203CD90.top = top; + gUnknown_0203CD90.minCursorPos = 0; + gUnknown_0203CD90.maxCursorPos = numChoices - 1; + gUnknown_0203CD90.windowId = windowId; + gUnknown_0203CD90.fontId = fontId; + gUnknown_0203CD90.optionWidth = a4; + gUnknown_0203CD90.optionHeight = cursorHeight; + gUnknown_0203CD90.horizontalCount = a6; + gUnknown_0203CD90.verticalCount = a7; + + pos = a9; + + if (pos < 0 || pos > gUnknown_0203CD90.maxCursorPos) + gUnknown_0203CD90.cursorPos = 0; + else + gUnknown_0203CD90.cursorPos = pos; + + sub_8199134(0, 0); + return gUnknown_0203CD90.cursorPos; +} + +u8 sub_8198FD4(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 a5, u8 a6, u8 a7) +{ + u8 cursorHeight = GetMenuCursorDimensionByFont(fontId, 1); + u8 numChoices = a5 * a6; + return sub_8198F58(windowId, fontId, left, top, a4, cursorHeight, a5, a6, numChoices, a7); +} + +void sub_8199060(u8 oldCursorPos, u8 newCursorPos) +{ + u8 cursorWidth = GetMenuCursorDimensionByFont(gUnknown_0203CD90.fontId, 0); + u8 cursorHeight = GetMenuCursorDimensionByFont(gUnknown_0203CD90.fontId, 1); + u8 xPos = (oldCursorPos % gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.optionWidth + gUnknown_0203CD90.left; + u8 yPos = (oldCursorPos / gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.optionHeight + gUnknown_0203CD90.top; + FillWindowPixelRect(gUnknown_0203CD90.windowId, + 0x11, + xPos, + yPos, + cursorWidth, + cursorHeight); + xPos = (newCursorPos % gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.optionWidth + gUnknown_0203CD90.left; + yPos = (newCursorPos / gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.optionHeight + gUnknown_0203CD90.top; + PrintTextOnWindow(gUnknown_0203CD90.windowId, + gUnknown_0203CD90.fontId, + gText_SelectorArrow3, + xPos, + yPos, + 0, + 0); +} + +u8 sub_8199134(s8 deltaX, s8 deltaY) +{ + u8 oldPos = gUnknown_0203CD90.cursorPos; + + if (deltaX != 0) + { + if ((gUnknown_0203CD90.cursorPos % gUnknown_0203CD90.horizontalCount) + deltaX < 0) + { + gUnknown_0203CD90.cursorPos += gUnknown_0203CD90.horizontalCount - 1; + } + else if ((gUnknown_0203CD90.cursorPos % gUnknown_0203CD90.horizontalCount) + deltaX >= gUnknown_0203CD90.horizontalCount) + { + gUnknown_0203CD90.cursorPos = (gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.horizontalCount; + } + else + { + gUnknown_0203CD90.cursorPos += deltaX; + } + } + + if (deltaY != 0) + { + if ((gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) + deltaY < 0) + { + gUnknown_0203CD90.cursorPos += gUnknown_0203CD90.horizontalCount * (gUnknown_0203CD90.verticalCount - 1); + } + else if ((gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) + deltaY >= gUnknown_0203CD90.verticalCount) + { + gUnknown_0203CD90.cursorPos -= gUnknown_0203CD90.horizontalCount * (gUnknown_0203CD90.verticalCount - 1); + } + else + { + gUnknown_0203CD90.cursorPos += (gUnknown_0203CD90.horizontalCount * deltaY); + } + } + + if (gUnknown_0203CD90.cursorPos > gUnknown_0203CD90.maxCursorPos) + { + gUnknown_0203CD90.cursorPos = oldPos; + return gUnknown_0203CD90.cursorPos; + } + else + { + sub_8199060(oldPos, gUnknown_0203CD90.cursorPos); + return gUnknown_0203CD90.cursorPos; + } +} + +u8 sub_81991F8(s8 deltaX, s8 deltaY) +{ + u8 oldPos = gUnknown_0203CD90.cursorPos; + + if (deltaX != 0) + { + if (((gUnknown_0203CD90.cursorPos % gUnknown_0203CD90.horizontalCount) + deltaX >= 0) && + ((gUnknown_0203CD90.cursorPos % gUnknown_0203CD90.horizontalCount) + deltaX < gUnknown_0203CD90.horizontalCount)) + { + gUnknown_0203CD90.cursorPos += deltaX; + } + } + + if (deltaY != 0) + { + if (((gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) + deltaY >= 0) && + ((gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) + deltaY < gUnknown_0203CD90.verticalCount)) + { + gUnknown_0203CD90.cursorPos += (gUnknown_0203CD90.horizontalCount * deltaY); + } + } + + if (gUnknown_0203CD90.cursorPos > gUnknown_0203CD90.maxCursorPos) + { + gUnknown_0203CD90.cursorPos = oldPos; + return gUnknown_0203CD90.cursorPos; + } + else + { + sub_8199060(oldPos, gUnknown_0203CD90.cursorPos); + return gUnknown_0203CD90.cursorPos; + } +} + +s8 sub_8199284(void) +{ + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + return gUnknown_0203CD90.cursorPos; + } + else if (gMain.newKeys & B_BUTTON) + { + return MENU_B_PRESSED; + } + else if (gMain.newKeys & DPAD_UP) + { + PlaySE(SE_SELECT); + sub_8199134(0, -1); + return MENU_NOTHING_CHOSEN; + } + else if (gMain.newKeys & DPAD_DOWN) + { + PlaySE(SE_SELECT); + sub_8199134(0, 1); + return MENU_NOTHING_CHOSEN; + } + else if (gMain.newKeys & DPAD_LEFT || GetLRKeysState() == 1) + { + PlaySE(SE_SELECT); + sub_8199134(-1, 0); + return MENU_NOTHING_CHOSEN; + } + else if (gMain.newKeys & DPAD_RIGHT || GetLRKeysState() == 2) + { + PlaySE(SE_SELECT); + sub_8199134(1, 0); + return MENU_NOTHING_CHOSEN; + } + + return MENU_NOTHING_CHOSEN; +} + +s8 sub_8199334(void) +{ + u8 oldPos = gUnknown_0203CD90.cursorPos; + + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + return gUnknown_0203CD90.cursorPos; + } + else if (gMain.newKeys & B_BUTTON) + { + return MENU_B_PRESSED; + } + else if (gMain.newKeys & DPAD_UP) + { + if (oldPos != sub_81991F8(0, -1)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + else if (gMain.newKeys & DPAD_DOWN) + { + if (oldPos != sub_81991F8(0, 1)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + else if (gMain.newKeys & DPAD_LEFT || GetLRKeysState() == 1) + { + if (oldPos != sub_81991F8(-1, 0)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + else if (gMain.newKeys & DPAD_RIGHT || GetLRKeysState() == 2) + { + if (oldPos != sub_81991F8(1, 0)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + + return MENU_NOTHING_CHOSEN; +} + +s8 sub_81993D8(void) +{ + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + return gUnknown_0203CD90.cursorPos; + } + else if (gMain.newKeys & B_BUTTON) + { + return MENU_B_PRESSED; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP) + { + PlaySE(SE_SELECT); + sub_8199134(0, -1); + return MENU_NOTHING_CHOSEN; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN) + { + PlaySE(SE_SELECT); + sub_8199134(0, 1); + return MENU_NOTHING_CHOSEN; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_LEFT || sub_812210C() == 1) + { + PlaySE(SE_SELECT); + sub_8199134(-1, 0); + return MENU_NOTHING_CHOSEN; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_RIGHT || sub_812210C() == 2) + { + PlaySE(SE_SELECT); + sub_8199134(1, 0); + return MENU_NOTHING_CHOSEN; + } + + return MENU_NOTHING_CHOSEN; +} + +s8 sub_8199484(void) +{ + u8 oldPos = gUnknown_0203CD90.cursorPos; + + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + return gUnknown_0203CD90.cursorPos; + } + else if (gMain.newKeys & B_BUTTON) + { + return MENU_B_PRESSED; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP) + { + if (oldPos != sub_81991F8(0, -1)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN) + { + if (oldPos != sub_81991F8(0, 1)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_LEFT || sub_812210C() == 1) + { + if (oldPos != sub_81991F8(-1, 0)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_RIGHT || sub_812210C() == 2) + { + if (oldPos != sub_81991F8(1, 0)) + PlaySE(SE_SELECT); + return MENU_NOTHING_CHOSEN; + } + + return MENU_NOTHING_CHOSEN; +} + +u8 InitMenuInUpperLeftCorner(u8 windowId, u8 itemCount, u8 initialCursorPos, bool8 APressMuted) +{ + s32 pos; + + gUnknown_0203CD90.left = 0; + gUnknown_0203CD90.top = 1; + gUnknown_0203CD90.minCursorPos = 0; + gUnknown_0203CD90.maxCursorPos = itemCount - 1; + gUnknown_0203CD90.windowId = windowId; + gUnknown_0203CD90.fontId = 1; + gUnknown_0203CD90.optionHeight = 16; + gUnknown_0203CD90.APressMuted = APressMuted; + + pos = initialCursorPos; + + if (pos < 0 || pos > gUnknown_0203CD90.maxCursorPos) + gUnknown_0203CD90.cursorPos = 0; + else + gUnknown_0203CD90.cursorPos = pos; + + return MoveMenuCursor(0); +} + +u8 InitMenuInUpperLeftCornerPlaySoundWhenAPressed(u8 windowId, u8 itemCount, u8 initialCursorPos) +{ + return InitMenuInUpperLeftCorner(windowId, itemCount, initialCursorPos, FALSE); +} + +void PrintMenuTable(u8 windowId, u8 itemCount, const struct MenuAction *strs) +{ + u32 i; + + for (i = 0; i < itemCount; i++) + { + PrintTextOnWindow(windowId, 1, strs[i].text, 8, (i * 16) + 1, 0xFF, NULL); + } + + CopyWindowToVram(windowId, 2); +} + +void sub_81995E4(u8 windowId, u8 itemCount, const struct MenuAction *strs, const u8 *a8) +{ + u8 i; + struct TextSubPrinter printer; + + printer.windowId = windowId; + printer.fontId = 1; + printer.fgColor = GetFontAttribute(1, 5); + printer.bgColor = GetFontAttribute(1, 6); + printer.shadowColor = GetFontAttribute(1, 7); + printer.fontColor_l = GetFontAttribute(1, 4); + printer.letterSpacing = 0; + printer.lineSpacing = 0; + printer.x = 8; + printer.currentX = 8; + + for (i = 0; i < itemCount; i++) + { + printer.current_text_offset = strs[a8[i]].text; + printer.y = (i * 16) + 1; + printer.currentY = (i * 16) + 1; + AddTextPrinter(&printer, 0xFF, NULL); + } + + CopyWindowToVram(windowId, 2); +} + +void CreateYesNoMenu(const struct WindowTemplate *window, u16 baseTileNum, u8 paletteNum, u8 initialCursorPos) +{ + struct TextSubPrinter printer; + + gUnknown_0203CD9F = AddWindow(window); + SetWindowBorderStyle(gUnknown_0203CD9F, TRUE, baseTileNum, paletteNum); + + printer.current_text_offset = gText_YesNo; + printer.windowId = gUnknown_0203CD9F; + printer.fontId = 1; + printer.x = 8; + printer.y = 1; + printer.currentX = printer.x; + printer.currentY = printer.y; + printer.fgColor = GetFontAttribute(1, 5); + printer.bgColor = GetFontAttribute(1, 6); + printer.shadowColor = GetFontAttribute(1, 7); + printer.fontColor_l = GetFontAttribute(1, 4); + printer.letterSpacing = 0; + printer.lineSpacing = 0; + + AddTextPrinter(&printer, 0xFF, NULL); + InitMenuInUpperLeftCornerPlaySoundWhenAPressed(gUnknown_0203CD9F, 2, initialCursorPos); +} + +void sub_81997AC(u8 windowId, u8 a4, u8 a6, u8 a7, const struct MenuAction *strs) +{ + u32 i; + u32 j; + for (i = 0; i < a7; i++) + { + for (j = 0; j < a6; j++) + { + PrintTextOnWindow(windowId, 1, strs[(i * a6) + j].text, (a4 * j) + 8, (i * 16) + 1, 0xFF, NULL); + } + } + CopyWindowToVram(windowId, 2); +} + +void sub_819983C(u8 windowId, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8) +{ + u8 i; + u8 j; + struct TextSubPrinter printer; + + printer.windowId = windowId; + printer.fontId = 1; + printer.fgColor = GetFontAttribute(1, 5); + printer.bgColor = GetFontAttribute(1, 6); + printer.shadowColor = GetFontAttribute(1, 7); + printer.fontColor_l = GetFontAttribute(1, 4); + printer.letterSpacing = 0; + printer.lineSpacing = 0; + + for (i = 0; i < itemCount2; i++) + { + for (j = 0; j < itemCount; j++) + { + printer.current_text_offset = strs[a8[(itemCount * i) + j]].text; + printer.x = (a4 * j) + 8; + printer.y = (16 * i) + 1; + printer.currentX = printer.x; + printer.currentY = printer.y; + AddTextPrinter(&printer, 0xFF, NULL); + } + } + + CopyWindowToVram(windowId, 2); +} + +u8 sub_8199944(u8 windowId, u8 optionWidth, u8 horizontalCount, u8 verticalCount, u8 initialCursorPos) +{ + s32 pos; + + gUnknown_0203CD90.left = 0; + gUnknown_0203CD90.top = 1; + gUnknown_0203CD90.minCursorPos = 0; + gUnknown_0203CD90.maxCursorPos = (horizontalCount * verticalCount) - 1; + gUnknown_0203CD90.windowId = windowId; + gUnknown_0203CD90.fontId = 1; + gUnknown_0203CD90.optionWidth = optionWidth; + gUnknown_0203CD90.optionHeight = 16; + gUnknown_0203CD90.horizontalCount = horizontalCount; + gUnknown_0203CD90.verticalCount = verticalCount; + + pos = initialCursorPos; + + if (pos < 0 || pos > gUnknown_0203CD90.maxCursorPos) + gUnknown_0203CD90.cursorPos = 0; + else + gUnknown_0203CD90.cursorPos = pos; + + sub_8199134(0, 0); + return gUnknown_0203CD90.cursorPos; +} + +void clear_scheduled_bg_copies_to_vram(void) +{ + memset(gUnknown_0203CDA4, 0, sizeof(gUnknown_0203CDA4)); +} + +void schedule_bg_copy_tilemap_to_vram(u8 bgId) +{ + gUnknown_0203CDA4[bgId] = TRUE; +} + +void do_scheduled_bg_tilemap_copies_to_vram(void) +{ + if (gUnknown_0203CDA4[0] == TRUE) + { + CopyBgTilemapBufferToVram(0); + gUnknown_0203CDA4[0] = FALSE; + } + if (gUnknown_0203CDA4[1] == TRUE) + { + CopyBgTilemapBufferToVram(1); + gUnknown_0203CDA4[1] = FALSE; + } + if (gUnknown_0203CDA4[2] == TRUE) + { + CopyBgTilemapBufferToVram(2); + gUnknown_0203CDA4[2] = FALSE; + } + if (gUnknown_0203CDA4[3] == TRUE) + { + CopyBgTilemapBufferToVram(3); + gUnknown_0203CDA4[3] = FALSE; + } +} + +void reset_temp_tile_data_buffers(void) +{ + int i; + for (i = 0; i < (s32)ARRAY_COUNT(gUnknown_0203CDAC); i++) + { + gUnknown_0203CDAC[i] = NULL; + } + gUnknown_0203CDA8 = 0; +} + +bool8 free_temp_tile_data_buffers_if_possible(void) +{ + int i; + + if (!IsDma3ManagerBusyWithBgCopy()) + { + if (gUnknown_0203CDA8) + { + for (i = 0; i < gUnknown_0203CDA8; i++) + { + FREE_AND_SET_NULL(gUnknown_0203CDAC[i]); + } + gUnknown_0203CDA8 = 0; + } + return FALSE; + } + else + { + return TRUE; + } +} + +void *decompress_and_copy_tile_data_to_vram(u8 bgId, const void *src, int size, u16 offset, u8 mode) +{ + int sizeOut; + if (gUnknown_0203CDA8 < ARRAY_COUNT(gUnknown_0203CDAC)) + { + void *ptr = malloc_and_decompress(src, &sizeOut); + if (!size) + size = sizeOut; + if (ptr) + { + copy_decompressed_tile_data_to_vram(bgId, ptr, size, offset, mode); + gUnknown_0203CDAC[gUnknown_0203CDA8++] = ptr; + } + return ptr; + } + return NULL; +} + +void copy_decompressed_tile_data_to_vram_autofree(u8 bgId, const void *src, int size, u16 offset, u8 mode) +{ + int sizeOut; + void *ptr = malloc_and_decompress(src, &sizeOut); + if (!size) + size = sizeOut; + if (ptr) + { + u8 taskId = CreateTask(task_free_buf_after_copying_tile_data_to_vram, 0); + gTasks[taskId].data[0] = copy_decompressed_tile_data_to_vram(bgId, ptr, size, offset, mode); + SetWordTaskArg(taskId, 1, (u32)ptr); + } +} + +void task_free_buf_after_copying_tile_data_to_vram(u8 taskId) +{ + if (!CheckForSpaceForDma3Request(gTasks[taskId].data[0])) + { + Free((void *)GetWordTaskArg(taskId, 1)); + DestroyTask(taskId); + } +} + +void *malloc_and_decompress(const void *src, int *size) +{ + void *ptr; + u8 *sizeAsBytes = (u8 *)size; + u8 *srcAsBytes = (u8 *)src; + + sizeAsBytes[0] = srcAsBytes[1]; + sizeAsBytes[1] = srcAsBytes[2]; + sizeAsBytes[2] = srcAsBytes[3]; + sizeAsBytes[3] = 0; + + ptr = Alloc(*size); + if (ptr) + LZ77UnCompWram(src, ptr); + return ptr; +} + +u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode) +{ + switch (mode) + { + case 0: + return LoadBgTiles(bgId, src, size, offset); + case 1: + return LoadBgTilemap(bgId, src, size, offset); + default: + return -1; + } +} + +void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette) +{ + u8 i; + u8 j; + u16 *ptr = GetBgTilemapBuffer(bgId); + + for (i = top; i < top + height; i++) + { + for (j = left; j < left + width; j++) + { + ptr[(i * 32) + j] = (ptr[(i * 32) + j] & 0xFFF) | (palette << 12); + } + } +} + +void sub_8199CBC(u8 bgId, u16 *dest, u8 left, u8 top, u8 width, u8 height) +{ + u8 i; + u8 j; + const u16 *src = GetBgTilemapBuffer(bgId); + + for (i = 0; i < height; i++) + { + for (j = 0; j < width; j++) + { + dest[(i * width) + j] = src[(i + top) * 32 + j + left]; + } + } +} + +void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP) +{ + int i; + int area = width * height; + if (is8BPP == TRUE) + { + u8 *as8BPP = ptr; + for (i = 0; i < area; i++) + { + as8BPP[i] += delta; + } + } + else + { + u16 *as4BPP = ptr; + for (i = 0; i < area; i++) + { + as4BPP[i] = (as4BPP[i] & 0xFC00) | ((as4BPP[i] + delta) & 0x3FF); + } + } +} + +void sub_8199D98(void) +{ + ChangeBgX(0, 0, 0); + ChangeBgX(1, 0, 0); + ChangeBgX(2, 0, 0); + ChangeBgX(3, 0, 0); + ChangeBgY(0, 0, 0); + ChangeBgY(1, 0, 0); + ChangeBgY(2, 0, 0); + ChangeBgY(3, 0, 0); +} + +void sub_8199DF0(u32 bg, u8 a1, int a2, int a3) +{ + int temp = (!GetBgAttribute(bg, 4)) ? 0x20 : 0x40; + void *addr = (void *)((GetBgAttribute(bg, 1) * 0x4000) + (GetBgAttribute(bg, 10) + a2) * temp); + RequestDma3Fill(a1 << 24 | a1 << 16 | a1 << 8 | a1, addr + VRAM, a3 * temp, 1); +} + +void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str) +{ + struct TextSubPrinter printer; + + printer.current_text_offset = str; + printer.windowId = windowId; + printer.fontId = fontId; + printer.x = left; + printer.y = top; + printer.currentX = printer.x; + printer.currentY = printer.y; + printer.letterSpacing = GetFontAttribute(fontId, 2); + printer.lineSpacing = GetFontAttribute(fontId, 3); + printer.fontColor_l = 0; + printer.fgColor = color[1]; + printer.bgColor = color[0]; + printer.shadowColor = color[2]; + + AddTextPrinter(&printer, speed, NULL); +} + +void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str) +{ + struct TextSubPrinter printer; + + printer.current_text_offset = str; + printer.windowId = windowId; + printer.fontId = fontId; + printer.x = left; + printer.y = top; + printer.currentX = printer.x; + printer.currentY = printer.y; + printer.letterSpacing = letterSpacing; + printer.lineSpacing = lineSpacing; + printer.fontColor_l = 0; + printer.fgColor = color[1]; + printer.bgColor = color[0]; + printer.shadowColor = color[2]; + + AddTextPrinter(&printer, speed, NULL); +} + +void sub_8199F74(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing) +{ + struct TextSubPrinter printer; + + printer.current_text_offset = str; + printer.windowId = windowId; + printer.fontId = fontId; + printer.x = left; + printer.y = top; + printer.currentX = left; + printer.currentY = top; + printer.letterSpacing = letterSpacing; + printer.lineSpacing = lineSpacing; + printer.fontColor_l = 0; + + printer.fgColor = GetFontAttribute(fontId, 5); + printer.bgColor = GetFontAttribute(fontId, 6); + printer.shadowColor = GetFontAttribute(fontId, 7); + + AddTextPrinter(&printer, speed, callback); +} + +void sub_819A024(u8 windowId, const u8 *src, u16 a2, u16 a3) +{ + int count = 0; + while (gSaveBlock2Ptr->playerName[count] != EOS) + count++; + + StringExpandPlaceholders(gStringVar4, src); + + PrintTextOnWindow(windowId, 1, gStringVar4, a2, a3, 0xFF, 0); +} + +//Screw this function, it's long and unreferenced and ugh + +struct UnkStruct_819A080 { + u8 *unk00; + u16 unk04; + u16 unk06; +}; + +#ifdef NONMATCHING +void sub_819A080(struct UnkStruct_819A080 *a0, struct UnkStruct_819A080 *a1, u16 a2, u16 a3, u16 a4, u16 a5, u16 a6, u16 a7) +{ + // r3 = a3 + // r4 = a5 + // r1 = a6 + // r5 = a7 + // sp+00 = a0 + // sp+04 = a1 + // sp+08 = a2 + // sp+0c = a4 + int sp10 = a1->unk04 - a4 < a6 ? a1->unk04 - a4 + a2 : a6 + a2; + int sp14 = a0->unk06 - a5 < a7 ? a3 + a0->unk06 - a5 : a3 + a7; + int sp18 = (a0->unk04 + (a0->unk04 & 0x7)) / 8; + int sp1c = (a1->unk04 + (a1->unk04 & 0x7)) / 8; + int r12; // sp+20 + int r8; // sp+24 + int r5; + int r6; + u16 r2; + + for (r12 = a3, r8 = a5; r12 < sp14; r12++, r8++) + { + for (r5 = a2, r6 = a4; a5 < sp10; a5++, a6++) + { + u8 *r3 = a0->unk00 + ((r5 >> 1) & 0x3) + ((r5 >> 3) << 5) + (((r12 >> 3) * sp18) << 5) + ((r12 & 0x7) << 2); + u8 *r4 = a1->unk00 + ((r6 >> 1) & 0x3) + ((r6 >> 3) << 5) + (((r8 >> 3) * sp1c) << 5) + ((r8 & 0x7) << 2); + if (((uintptr_t)r4) & 0x1) + { + u16 *r4_2 = (u16 *)(r4 - 1); + if (r6 & 0x1) + { + r2 = *r4_2 & 0x0fff; + if (r5 & 0x1) + *r4_2 = r2 | ((*r3 & 0xf0) << 8); + else + *r4_2 = r2 | ((*r3 & 0x0f) << 12); + } + else + { + r2 = *r4_2 * 0xf0ff; + if (r5 & 0x1) + *r4_2 = r2 | ((*r3 & 0xf0) << 4); + else + *r4_2 = r2 | ((*r3 & 0x0f) << 8); + } + } + else + { + u16 *r4_2 = (u16 *)r4; + if (r6 & 1) + { + r2 = *r4_2 & 0xff0f; + if (r5 & 1) + *r4_2 = r2 | ((*r3 & 0xf0) << 0); + else + *r4_2 = r2 | ((*r3 & 0x0f) << 4); + } + else + { + r2 = *r4_2 & 0xfff0; + if (r5 & 1) + *r4_2 = r2 | ((*r3 & 0xf0) >> 4); + else + *r4_2 = r2 | ((*r3 & 0x0f) >> 0); + } + } + } + } +} +#else +__attribute__((naked)) +void sub_819A080(struct UnkStruct_819A080 *a0, struct UnkStruct_819A080 *a1, u16 a2, u16 a3, u16 a4, u16 a5, u16 a6, u16 a7) +{ + asm("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, #0x28\n\ + str r0, [sp]\n\ + str r1, [sp, #0x4]\n\ + ldr r0, [sp, #0x48]\n\ + ldr r4, [sp, #0x4C]\n\ + ldr r1, [sp, #0x50]\n\ + ldr r5, [sp, #0x54]\n\ + lsl r2, #16\n\ + lsr r2, #16\n\ + str r2, [sp, #0x8]\n\ + lsl r3, #16\n\ + lsr r3, #16\n\ + lsl r0, #16\n\ + lsr r0, #16\n\ + str r0, [sp, #0xC]\n\ + lsl r4, #16\n\ + lsr r4, #16\n\ + lsl r1, #16\n\ + lsr r1, #16\n\ + lsl r5, #16\n\ + lsr r5, #16\n\ + ldr r2, [sp, #0x4]\n\ + ldrh r0, [r2, #0x4]\n\ + ldr r2, [sp, #0xC]\n\ + sub r0, r2\n\ + ldr r2, [sp, #0x8]\n\ + add r2, r1, r2\n\ + str r2, [sp, #0x10]\n\ + cmp r0, r1\n\ + bge _0819A0CC\n\ + ldr r1, [sp, #0x8]\n\ + add r0, r1\n\ + str r0, [sp, #0x10]\n\ +_0819A0CC:\n\ + ldr r2, [sp, #0x4]\n\ + ldrh r1, [r2, #0x6]\n\ + sub r0, r1, r4\n\ + cmp r0, r5\n\ + bge _0819A0DE\n\ + add r0, r3, r1\n\ + sub r0, r4\n\ + str r0, [sp, #0x14]\n\ + b _0819A0E2\n\ +_0819A0DE:\n\ + add r5, r3, r5\n\ + str r5, [sp, #0x14]\n\ +_0819A0E2:\n\ + ldr r0, [sp]\n\ + ldrh r1, [r0, #0x4]\n\ + mov r2, #0x7\n\ + add r0, r1, #0\n\ + and r0, r2\n\ + add r1, r0\n\ + asr r1, #3\n\ + str r1, [sp, #0x18]\n\ + ldr r0, [sp, #0x4]\n\ + ldrh r1, [r0, #0x4]\n\ + add r0, r1, #0\n\ + and r0, r2\n\ + add r1, r0\n\ + asr r1, #3\n\ + str r1, [sp, #0x1C]\n\ + mov r12, r3\n\ + mov r8, r4\n\ + ldr r1, [sp, #0x14]\n\ + cmp r12, r1\n\ + blt _0819A10C\n\ + b _0819A24A\n\ +_0819A10C:\n\ + ldr r5, [sp, #0x8]\n\ + ldr r6, [sp, #0xC]\n\ + mov r2, r12\n\ + add r2, #0x1\n\ + str r2, [sp, #0x20]\n\ + mov r0, r8\n\ + add r0, #0x1\n\ + str r0, [sp, #0x24]\n\ + ldr r1, [sp, #0x10]\n\ + cmp r5, r1\n\ + blt _0819A124\n\ + b _0819A23A\n\ +_0819A124:\n\ + mov r7, #0x1\n\ + mov r2, #0xF0\n\ + mov r10, r2\n\ + mov r0, #0xF\n\ + mov r9, r0\n\ +_0819A12E:\n\ + asr r0, r5, #1\n\ + mov r1, #0x3\n\ + and r0, r1\n\ + ldr r2, [sp]\n\ + ldr r1, [r2]\n\ + add r1, r0\n\ + asr r0, r5, #3\n\ + lsl r0, #5\n\ + add r1, r0\n\ + mov r2, r12\n\ + asr r0, r2, #3\n\ + ldr r2, [sp, #0x18]\n\ + mul r0, r2\n\ + lsl r0, #5\n\ + add r1, r0\n\ + mov r2, r12\n\ + lsl r0, r2, #29\n\ + lsr r0, #27\n\ + add r3, r1, r0\n\ + asr r0, r6, #1\n\ + mov r1, #0x3\n\ + and r0, r1\n\ + ldr r2, [sp, #0x4]\n\ + ldr r1, [r2]\n\ + add r1, r0\n\ + asr r0, r6, #3\n\ + lsl r0, #5\n\ + add r1, r0\n\ + mov r2, r8\n\ + asr r0, r2, #3\n\ + ldr r2, [sp, #0x1C]\n\ + mul r0, r2\n\ + lsl r0, #5\n\ + add r1, r0\n\ + mov r2, r8\n\ + lsl r0, r2, #29\n\ + lsr r0, #27\n\ + add r4, r1, r0\n\ + add r0, r4, #0\n\ + and r0, r7\n\ + cmp r0, #0\n\ + beq _0819A1DA\n\ + sub r4, #0x1\n\ + add r0, r6, #0\n\ + and r0, r7\n\ + cmp r0, #0\n\ + beq _0819A1B2\n\ + ldrh r0, [r4]\n\ + ldr r2, =0x00000fff\n\ + and r2, r0\n\ + add r0, r5, #0\n\ + and r0, r7\n\ + cmp r0, #0\n\ + beq _0819A1A8\n\ + ldrb r1, [r3]\n\ + mov r0, r10\n\ + and r0, r1\n\ + lsl r0, #8\n\ + b _0819A22A\n\ + .pool\n\ +_0819A1A8:\n\ + ldrb r1, [r3]\n\ + mov r0, r9\n\ + and r0, r1\n\ + lsl r0, #12\n\ + b _0819A22A\n\ +_0819A1B2:\n\ + ldrh r0, [r4]\n\ + ldr r2, =0x0000f0ff\n\ + and r2, r0\n\ + add r0, r5, #0\n\ + and r0, r7\n\ + cmp r0, #0\n\ + beq _0819A1D0\n\ + ldrb r1, [r3]\n\ + mov r0, r10\n\ + and r0, r1\n\ + lsl r0, #4\n\ + b _0819A22A\n\ + .pool\n\ +_0819A1D0:\n\ + ldrb r1, [r3]\n\ + mov r0, r9\n\ + and r0, r1\n\ + lsl r0, #8\n\ + b _0819A22A\n\ +_0819A1DA:\n\ + add r0, r6, #0\n\ + and r0, r7\n\ + cmp r0, #0\n\ + beq _0819A206\n\ + ldrh r0, [r4]\n\ + ldr r2, =0x0000ff0f\n\ + and r2, r0\n\ + add r0, r5, #0\n\ + and r0, r7\n\ + cmp r0, #0\n\ + beq _0819A1FC\n\ + ldrb r1, [r3]\n\ + mov r0, r10\n\ + b _0819A228\n\ + .pool\n\ +_0819A1FC:\n\ + ldrb r1, [r3]\n\ + mov r0, r9\n\ + and r0, r1\n\ + lsl r0, #4\n\ + b _0819A22A\n\ +_0819A206:\n\ + ldrh r0, [r4]\n\ + ldr r2, =0x0000fff0\n\ + and r2, r0\n\ + add r0, r5, #0\n\ + and r0, r7\n\ + cmp r0, #0\n\ + beq _0819A224\n\ + ldrb r1, [r3]\n\ + mov r0, r10\n\ + and r0, r1\n\ + lsr r0, #4\n\ + b _0819A22A\n\ + .pool\n\ +_0819A224:\n\ + ldrb r1, [r3]\n\ + mov r0, r9\n\ +_0819A228:\n\ + and r0, r1\n\ +_0819A22A:\n\ + orr r2, r0\n\ + strh r2, [r4]\n\ + add r5, #0x1\n\ + add r6, #0x1\n\ + ldr r0, [sp, #0x10]\n\ + cmp r5, r0\n\ + bge _0819A23A\n\ + b _0819A12E\n\ +_0819A23A:\n\ + ldr r1, [sp, #0x20]\n\ + mov r12, r1\n\ + ldr r2, [sp, #0x24]\n\ + mov r8, r2\n\ + ldr r0, [sp, #0x14]\n\ + cmp r12, r0\n\ + bge _0819A24A\n\ + b _0819A10C\n\ +_0819A24A:\n\ + add sp, #0x28\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n"); +} +#endif + +void sub_819A25C(u8 palOffset, u16 speciesId) +{ + LoadPalette(GetValidMonIconPalettePtr(speciesId), palOffset, 0x20); +} + +void sub_819A27C(u8 windowId, u16 speciesId, u32 personality, u16 x, u16 y) +{ + BlitBitmapToWindow(windowId, GetMonIconPtr(speciesId, personality, 1), x, y, 32, 32); +} + +void sub_819A2BC(u8 palOffset, u8 palId) +{ + const u16 *palette; + + switch (palId) + { + case 0: + default: + palette = gFireRedMenuElements1_Pal; + break; + case 1: + palette = gFireRedMenuElements2_Pal; + break; + case 2: + palette = gFireRedMenuElements3_Pal; + break; + } + + LoadPalette(palette, palOffset, 0x20); +} + +void blit_move_info_icon(u8 windowId, u8 iconId, u16 x, u16 y) +{ + BlitBitmapRectToWindow(windowId, gFireRedMenuElements_Gfx + gUnknown_0860F0D4[iconId].unk3 * 32, 0, 0, 128, 128, x, y, gUnknown_0860F0D4[iconId].unk1, gUnknown_0860F0D4[iconId].unk2); +} + +void sub_819A344(u8 a0, u8 *a1, u8 a2) +{ + s32 curFlag; + s32 flagCount; + u8 *endOfString; + u8 *string = a1; + + *(string++) = EXT_CTRL_CODE_BEGIN; + *(string++) = EXT_CTRL_CODE_COLOR; + *(string++) = a2; + *(string++) = EXT_CTRL_CODE_BEGIN; + *(string++) = EXT_CTRL_CODE_SHADOW; + *(string++) = a2 + 1; + + switch (a0) + { + case 0: + StringCopy(string, gSaveBlock2Ptr->playerName); + break; + case 1: + if (IsNationalPokedexEnabled()) + string = ConvertIntToDecimalStringN(string, pokedex_count(1), 0, 3); + else + string = ConvertIntToDecimalStringN(string, sub_80C0844(1), 0, 3); + *string = EOS; + break; + case 2: + string = ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeHours, 0, 3); + *(string++) = CHAR_COLON; + ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeMinutes, 2, 2); + break; + case 3: + sub_81245DC(string, gMapHeader.regionMapSectionId); + break; + case 4: + for (curFlag = FLAG_BADGE01_GET, flagCount = 0, endOfString = string + 1; curFlag <= FLAG_BADGE08_GET; curFlag++) + { + if (FlagGet(curFlag)) + flagCount++; + } + *string = flagCount + CHAR_0; + *endOfString = EOS; + break; + } +} diff --git a/src/mystery_event_menu.c b/src/mystery_event_menu.c index 444650be1..22e50f4e7 100644 --- a/src/mystery_event_menu.c +++ b/src/mystery_event_menu.c @@ -17,7 +17,6 @@ #include "window.h" #include "gpu_regs.h" #include "text_window.h" -#include "new_menu_helpers.h" #include "decompress.h" // this file's functions @@ -291,13 +290,13 @@ static void CB2_MysteryEventMenu(void) static void PrintMysteryMenuText(u8 windowId, const u8 *text, u8 x, u8 y, s32 speed) { - struct TextColor textColor; + u8 textColor[3]; u8 letterSpacing = 0; u8 lineSpacing = 1; - textColor.fgColor = 1; - textColor.bgColor = 2; - textColor.shadowColor = 3; + textColor[0] = 1; + textColor[1] = 2; + textColor[2] = 3; - FillWindowPixelBuffer(windowId, (textColor.fgColor) | (textColor.fgColor << 4)); - AddTextPrinterParameterized2(windowId, 1, x, y, letterSpacing, lineSpacing, &textColor, speed, text); + FillWindowPixelBuffer(windowId, (textColor[0]) | (textColor[0] << 4)); + AddTextPrinterParameterized2(windowId, 1, x, y, letterSpacing, lineSpacing, textColor, speed, text); } diff --git a/src/naming_screen.c b/src/naming_screen.c index 7139b5c90..47d8b8ad1 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -5,7 +5,6 @@ #include "task.h" #include "sprite.h" #include "string_util.h" -#include "new_menu_helpers.h" #include "window.h" #include "bg.h" #include "gpu_regs.h" @@ -530,7 +529,7 @@ static void DisplaySentToPCMessage(void) stringToDisplay++; StringExpandPlaceholders(gStringVar4, gUnknown_0858BDB8[stringToDisplay]); - sub_81973C4(0, 0); + NewMenuHelpers_DrawDialogueFrame(0, 0); gTextFlags.flag_0 = TRUE; AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), 0, 2, 1, 3); CopyWindowToVram(0, 3); @@ -1496,7 +1495,7 @@ static void TaskDummy3(void) } -static const struct TextColor sGenderColors[2] = +static const u8 sGenderColors[2][3] = { {0, 9, 8}, {0, 5, 4} @@ -1516,7 +1515,7 @@ static void sub_80E49BC(void) StringCopy(genderSymbol, gText_FemaleSymbol); isFemale = TRUE; } - box_print(gNamingScreenData->windows[2], 1, 0x68, 1, &sGenderColors[isFemale], -1, genderSymbol); + box_print(gNamingScreenData->windows[2], 1, 0x68, 1, sGenderColors[isFemale], -1, genderSymbol); } } @@ -1661,19 +1660,18 @@ static void sub_80E4D10(void) PutWindowTilemap(gNamingScreenData->windows[2]); } -static const struct AlignedTextColor sUnkColor1 = +struct TextColorThing // needed because of alignment... it's so stupid { - 13, 1, 2 + u8 colors[3][4]; }; -static const struct AlignedTextColor sUnkColor2 = +static const struct TextColorThing sUnkColorStruct = { - 14, 1, 2 -}; - -static const struct AlignedTextColor sUnkColor3 = -{ - 15, 1, 2 + { + {13, 1, 2}, + {14, 1, 2}, + {15, 1, 2} + } }; static const u8 sFillValues[3] = @@ -1681,11 +1679,11 @@ static const u8 sFillValues[3] = 0xEE, 0xDD, 0xFF }; -static const struct AlignedTextColor *const sUnkColors[3] = +static const u8 *const sUnkColors[3] = { - &sUnkColor2, - &sUnkColor1, - &sUnkColor3 + sUnkColorStruct.colors[1], + sUnkColorStruct.colors[0], + sUnkColorStruct.colors[2] }; static void sub_80E4DE4(u8 window, u8 a1) @@ -1738,7 +1736,7 @@ static void sub_80E4E5C(void) static void sub_80E4EF0(void) { - const struct TextColor color[] = { 15, 1, 2 }; + const u8 color[3] = { 15, 1, 2 }; FillWindowPixelBuffer(gNamingScreenData->windows[4], 0xFF); box_print(gNamingScreenData->windows[4], 0, 2, 1, color, 0, gText_MoveOkBack); diff --git a/src/palette.c b/src/palette.c index 6d709c19c..fd4ad32ad 100644 --- a/src/palette.c +++ b/src/palette.c @@ -840,289 +840,94 @@ void BlendPalettesUnfaded(u32 selectedPalettes, u8 coeff, u16 color) void TintPalette_GrayScale(u16 *palette, u16 count) { - int r; - int g; - int b; + s32 r, g, b, i; u32 gray; - int i; for (i = 0; i < count; i++) { - r = *palette & 0x1F; - g = (*palette >> 5) & 0x1F; + r = (*palette >> 0) & 0x1F; + g = (*palette >> 5) & 0x1F; b = (*palette >> 10) & 0x1F; - r = r * Q_8_8(0.2969); - r += g * Q_8_8(0.5899); - r += b * Q_8_8(0.1133); - - gray = r >> 8; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; - *palette++ = gray << 10 | gray << 5 | gray; + *palette++ = (gray << 10) | (gray << 5) | (gray << 0); } } void TintPalette_GrayScale2(u16 *palette, u16 count) { - int r; - int g; - int b; + s32 r, g, b, i; u32 gray; - int i; for (i = 0; i < count; i++) { - r = *palette & 0x1F; - g = (*palette >> 5) & 0x1F; + r = (*palette >> 0) & 0x1F; + g = (*palette >> 5) & 0x1F; b = (*palette >> 10) & 0x1F; - r = r * Q_8_8(0.2969); - r += g * Q_8_8(0.5899); - r += b * Q_8_8(0.1133); - - gray = r >> 8; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; if (gray > 0x1F) gray = 0x1F; gray = sRoundedDownGrayscaleMap[gray]; - *palette++ = gray << 10 | gray << 5 | gray; + *palette++ = (gray << 10) | (gray << 5) | (gray << 0); } } -#ifdef NONMATCHING void TintPalette_SepiaTone(u16 *palette, u16 count) { - int red; - int green; - int blue; + s32 r, g, b, i; u32 gray; - u32 sepia; - s8 r2; - s8 g2; - s8 b2; - - int i; + for (i = 0; i < count; i++) { - r = *palette & 0x1F; - g = (*palette >> 5) & 0x1F; + r = (*palette >> 0) & 0x1F; + g = (*palette >> 5) & 0x1F; b = (*palette >> 10) & 0x1F; - r *= 0x4C; - r += g * 0x97; - r += b * 0x1D; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; - gray = (s32)(r >> 8); + r = (u16)((Q_8_8(1.2) * gray)) >> 8; + g = (u16)((Q_8_8(1.0) * gray)) >> 8; + b = (u16)((Q_8_8(0.94) * gray)) >> 8; - sepia = (gray * 0x133); + if (r > 31) + r = 31; - r2 = (u16)sepia >> 8; - - g2 = gray; - - b2 = (gray * 15); - - if (r2 > 0x1F) - r2 = 0x1F; - - *palette++ = b2 << 10 | g2 << 5 | r2; + *palette++ = (b << 10) | (g << 5) | (r << 0); } } -#else -ASM_DIRECT -void TintPalette_SepiaTone(u16 *palette, u16 count) -{ - asm("push {r4-r7,lr}\n\ - add r5, r0, #0\n\ - lsl r1, #16\n\ - lsr r1, #16\n\ - cmp r1, #0\n\ - beq _080A2BA2\n\ - mov r7, #0x1F\n\ - add r6, r1, #0\n\ -_080A2B50:\n\ - ldrh r0, [r5]\n\ - mov r1, #0x1F\n\ - and r1, r0\n\ - lsl r0, #16\n\ - lsr r2, r0, #21\n\ - and r2, r7\n\ - lsr r3, r0, #26\n\ - and r3, r7\n\ - mov r0, #0x4C\n\ - mul r1, r0\n\ - mov r0, #0x97\n\ - mul r0, r2\n\ - add r1, r0\n\ - lsl r0, r3, #3\n\ - sub r0, r3\n\ - lsl r0, #2\n\ - add r0, r3\n\ - add r1, r0\n\ - asr r1, #8\n\ - ldr r0, =0x00000133\n\ - mul r0, r1\n\ - lsl r0, #16\n\ - lsr r2, r0, #24\n\ - lsl r0, r1, #24\n\ - lsr r4, r0, #24\n\ - lsl r0, r1, #4\n\ - sub r0, r1\n\ - lsl r0, #20\n\ - lsr r3, r0, #24\n\ - cmp r2, #0x1F\n\ - ble _080A2B90\n\ - mov r2, #0x1F\n\ -_080A2B90:\n\ - lsl r0, r3, #10\n\ - lsl r1, r4, #5\n\ - orr r0, r1\n\ - orr r0, r2\n\ - strh r0, [r5]\n\ - add r5, #0x2\n\ - sub r6, #0x1\n\ - cmp r6, #0\n\ - bne _080A2B50\n\ -_080A2BA2:\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool"); -} -#endif // NONMATCHING -#ifdef NONMATCHING -void TintPalette_CustomTone(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5) +void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 bTone) { - s32 r; - s32 g; - s32 b; - s32 gray; - u8 r2; - u8 g2; - u8 b2; + s32 r, g, b, i; + u32 gray; - int i; for (i = 0; i < count; i++) { - r = *palette & 0x1F; - g = (*palette >> 5) & 0x1F; + r = (*palette >> 0) & 0x1F; + g = (*palette >> 5) & 0x1F; b = (*palette >> 10) & 0x1F; - r *= 0x4C; - r += g * 0x97; - r += b * 0x1D; - - gray = r >> 8; - - r2 = (u16)(gray * a3) >> 8; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; - g2 = (u16)(gray * a4) >> 8; + r = (u16)((rTone * gray)) >> 8; + g = (u16)((gTone * gray)) >> 8; + b = (u16)((bTone * gray)) >> 8; - b2 = (u16)(gray * a5) >> 8; + if (r > 31) + r = 31; + if (g > 31) + g = 31; + if (b > 31) + b = 31; - if (r2 > 0x1F) - r2 = 0x1F; - - if (g2 > 0x1F) - g2 = 0x1F; - - if (b2 > 0x1F) - b2 = 0x1F; - - *palette++ = b2 << 10 | g2 << 5 | r2; + *palette++ = (b << 10) | (g << 5) | (r << 0); } - return; -} -#else -ASM_DIRECT -void TintPalette_CustomTone(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5) -{ - asm("push {r4-r7,lr}\n\ - mov r7, r9\n\ - mov r6, r8\n\ - push {r6,r7}\n\ - add r5, r0, #0\n\ - ldr r0, [sp, #0x1C]\n\ - lsl r1, #16\n\ - lsr r1, #16\n\ - lsl r2, #16\n\ - lsr r2, #16\n\ - mov r9, r2\n\ - lsl r3, #16\n\ - lsr r3, #16\n\ - mov r8, r3\n\ - lsl r0, #16\n\ - lsr r0, #16\n\ - mov r12, r0\n\ - cmp r1, #0\n\ - beq _080A2C38\n\ - mov r7, #0x1F\n\ - add r6, r1, #0\n\ -_080A2BD6:\n\ - ldrh r0, [r5]\n\ - mov r1, #0x1F\n\ - and r1, r0\n\ - lsl r0, #16\n\ - lsr r2, r0, #21\n\ - and r2, r7\n\ - lsr r3, r0, #26\n\ - and r3, r7\n\ - mov r0, #0x4C\n\ - mul r1, r0\n\ - mov r0, #0x97\n\ - mul r0, r2\n\ - add r1, r0\n\ - lsl r0, r3, #3\n\ - sub r0, r3\n\ - lsl r0, #2\n\ - add r0, r3\n\ - add r1, r0\n\ - asr r1, #8\n\ - mov r0, r9\n\ - mul r0, r1\n\ - lsl r0, #16\n\ - lsr r4, r0, #24\n\ - mov r0, r8\n\ - mul r0, r1\n\ - lsl r0, #16\n\ - lsr r2, r0, #24\n\ - mov r0, r12\n\ - mul r0, r1\n\ - lsl r0, #16\n\ - lsr r3, r0, #24\n\ - cmp r4, #0x1F\n\ - ble _080A2C1A\n\ - mov r4, #0x1F\n\ -_080A2C1A:\n\ - cmp r2, #0x1F\n\ - ble _080A2C20\n\ - mov r2, #0x1F\n\ -_080A2C20:\n\ - cmp r3, #0x1F\n\ - ble _080A2C26\n\ - mov r3, #0x1F\n\ -_080A2C26:\n\ - lsl r0, r3, #10\n\ - lsl r1, r2, #5\n\ - orr r0, r1\n\ - orr r0, r4\n\ - strh r0, [r5]\n\ - add r5, #0x2\n\ - sub r6, #0x1\n\ - cmp r6, #0\n\ - bne _080A2BD6\n\ -_080A2C38:\n\ - pop {r3,r4}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0"); } -#endif void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7) { diff --git a/src/pokeball.c b/src/pokeball.c index b48e55135..795a33827 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -15,12 +15,6 @@ #include "util.h" #include "graphics.h" -extern bool8 gDoingBattleAnim; -extern u8 gActiveBank; -extern u8 gBankTarget; -extern u16 gBattlePartyID[]; -extern u8 gBankSpriteIds[]; -extern u8 gHealthBoxesIds[]; extern struct MusicPlayerInfo gMPlayInfo_BGM; // this file's functions @@ -334,12 +328,12 @@ u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow) u8 taskId; gDoingBattleAnim = TRUE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive = 1; taskId = CreateTask(Task_DoPokeballSendOutAnim, 5); gTasks[taskId].tPan = pan; gTasks[taskId].tThrowId = kindOfThrow; - gTasks[taskId].tBank = gActiveBank; + gTasks[taskId].tBank = gActiveBattler; return 0; } @@ -363,10 +357,10 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) throwCaseId = gTasks[taskId].tThrowId; bank = gTasks[taskId].tBank; - if (GetBankSide(bank) != SIDE_PLAYER) - itemId = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL); + if (GetBattlerSide(bank) != B_SIDE_PLAYER) + itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL); else - itemId = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL); + itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL); ballId = ItemIdToBallId(itemId); LoadBallGfx(ballId); @@ -378,25 +372,25 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) switch (throwCaseId) { case POKEBALL_PLAYER_SENDOUT: - gBankTarget = bank; + gBattlerTarget = bank; gSprites[ballSpriteId].pos1.x = 24; gSprites[ballSpriteId].pos1.y = 68; gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1; break; case POKEBALL_OPPONENT_SENDOUT: - gSprites[ballSpriteId].pos1.x = GetBankPosition(bank, BANK_X_POS); - gSprites[ballSpriteId].pos1.y = GetBankPosition(bank, BANK_Y_POS) + 24; - gBankTarget = bank; + gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(bank, BANK_X_POS); + gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(bank, BANK_Y_POS) + 24; + gBattlerTarget = bank; gSprites[ballSpriteId].data[0] = 0; gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut; break; default: - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); notSendOut = TRUE; break; } - gSprites[ballSpriteId].sBank = gBankTarget; + gSprites[ballSpriteId].sBank = gBattlerTarget; if (!notSendOut) { DestroyTask(taskId); @@ -405,12 +399,12 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) // this will perform an unused ball throw animation gSprites[ballSpriteId].data[0] = 0x22; - gSprites[ballSpriteId].data[2] = GetBankPosition(gBankTarget, BANK_X_POS); - gSprites[ballSpriteId].data[4] = GetBankPosition(gBankTarget, BANK_Y_POS) - 16; + gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS); + gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16; gSprites[ballSpriteId].data[5] = -40; sub_80A68D4(&gSprites[ballSpriteId]); gSprites[ballSpriteId].oam.affineParam = taskId; - gTasks[taskId].tOpponentBank = gBankTarget; + gTasks[taskId].tOpponentBank = gBattlerTarget; gTasks[taskId].func = TaskDummy; PlaySE(SE_NAGERU); } @@ -458,9 +452,9 @@ static void sub_80756E0(struct Sprite *sprite) { sprite->data[5] = 0; sprite->callback = sub_807574C; - StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 2); - AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]); - gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0; + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 2); + AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]); + gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0; } } @@ -469,17 +463,17 @@ static void sub_807574C(struct Sprite *sprite) sprite->data[5]++; if (sprite->data[5] == 11) PlaySE(SE_SUIKOMU); - if (gSprites[gBankSpriteIds[sprite->sBank]].affineAnimEnded) + if (gSprites[gBattlerSpriteIds[sprite->sBank]].affineAnimEnded) { StartSpriteAnim(sprite, 2); - gSprites[gBankSpriteIds[sprite->sBank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[sprite->sBank]].invisible = TRUE; sprite->data[5] = 0; sprite->callback = sub_80757E4; } else { - gSprites[gBankSpriteIds[sprite->sBank]].data[1] += 0x60; - gSprites[gBankSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBankSpriteIds[sprite->sBank]].data[1] >> 8; + gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] += 0x60; + gSprites[gBattlerSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] >> 8; } } @@ -755,19 +749,19 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) u16 wantedCryCase; u8 taskId; - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(bank) != B_SIDE_PLAYER) { - mon = &gEnemyParty[gBattlePartyID[bank]]; + mon = &gEnemyParty[gBattlerPartyIndexes[bank]]; pan = 25; } else { - mon = &gPlayerParty[gBattlePartyID[bank]]; + mon = &gPlayerParty[gBattlerPartyIndexes[bank]]; pan = -25; } species = GetMonData(mon, MON_DATA_SPECIES); - if ((bank == GetBankByIdentity(IDENTITY_PLAYER_MON1) || bank == GetBankByIdentity(IDENTITY_OPPONENT_MON1)) + if ((bank == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || bank == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) && IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) @@ -783,7 +777,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1) wantedCryCase = 0; - else if (bank == GetBankByIdentity(IDENTITY_PLAYER_MON1) || bank == GetBankByIdentity(IDENTITY_OPPONENT_MON1)) + else if (bank == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || bank == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) wantedCryCase = 1; else wantedCryCase = 2; @@ -795,21 +789,21 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) gTasks[taskId].tCryTaskPan = pan; gTasks[taskId].tCryTaskWantedCry = wantedCryCase; gTasks[taskId].tCryTaskBank = bank; - gTasks[taskId].tCryTaskMonSpriteId = gBankSpriteIds[sprite->sBank]; + gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBank]; gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10; gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon); gTasks[taskId].tCryTaskState = 0; } - StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 1); + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 1); - if (GetBankSide(sprite->sBank) == SIDE_OPPONENT) - gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039B58; + if (GetBattlerSide(sprite->sBank) == B_SIDE_OPPONENT) + gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039B58; else - gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039E44; + gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039E44; - AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]); - gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0x1000; + AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]); + gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0x1000; } #undef tCryTaskSpecies @@ -836,35 +830,35 @@ static void HandleBallAnimEnd(struct Sprite *sprite) bool8 affineAnimEnded = FALSE; u8 bank = sprite->sBank; - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; if (sprite->animEnded) sprite->invisible = TRUE; - if (gSprites[gBankSpriteIds[bank]].affineAnimEnded) + if (gSprites[gBattlerSpriteIds[bank]].affineAnimEnded) { - StartSpriteAffineAnim(&gSprites[gBankSpriteIds[bank]], 0); + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[bank]], 0); affineAnimEnded = TRUE; } else { - gSprites[gBankSpriteIds[bank]].data[1] -= 288; - gSprites[gBankSpriteIds[bank]].pos2.y = gSprites[gBankSpriteIds[bank]].data[1] >> 8; + gSprites[gBattlerSpriteIds[bank]].data[1] -= 288; + gSprites[gBattlerSpriteIds[bank]].pos2.y = gSprites[gBattlerSpriteIds[bank]].data[1] >> 8; } if (sprite->animEnded && affineAnimEnded) { s32 i, doneBanks; - gSprites[gBankSpriteIds[bank]].pos2.y = 0; + gSprites[gBattlerSpriteIds[bank]].pos2.y = 0; gDoingBattleAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0; FreeSpriteOamMatrix(sprite); DestroySprite(sprite); - for (doneBanks = 0, i = 0; i < BATTLE_BANKS_COUNT; i++) + for (doneBanks = 0, i = 0; i < MAX_BATTLERS_COUNT; i++) { if (gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive == 0) doneBanks++; } - if (doneBanks == BATTLE_BANKS_COUNT) + if (doneBanks == MAX_BATTLERS_COUNT) { for (i = 0; i < POKEBALL_COUNT; i++) FreeBallGfx(i); @@ -889,8 +883,8 @@ static void sub_80760F8(struct Sprite *sprite) } else if (sprite->data[4] == 315) { - FreeOamMatrix(gSprites[gBankSpriteIds[sprite->sBank]].oam.matrixNum); - DestroySprite(&gSprites[gBankSpriteIds[sprite->sBank]]); + FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBank]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]); DestroySpriteAndFreeResources(sprite); if (gMain.inBattle) gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0; @@ -900,8 +894,8 @@ static void sub_80760F8(struct Sprite *sprite) static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite) { sprite->data[0] = 25; - sprite->data[2] = GetBankPosition(sprite->sBank, 2); - sprite->data[4] = GetBankPosition(sprite->sBank, 3) + 24; + sprite->data[2] = GetBattlerSpriteCoord(sprite->sBank, 2); + sprite->data[4] = GetBattlerSpriteCoord(sprite->sBank, 3) + 24; sprite->data[5] = -30; sprite->oam.affineParam = sprite->sBank; sub_80A68D4(sprite); @@ -956,7 +950,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) sprite->data[0] = 0; if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1 - && sprite->sBank == GetBankByIdentity(IDENTITY_PLAYER_MON2)) + && sprite->sBank == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)) sprite->callback = SpriteCB_ReleaseMon2FromBall; else sprite->callback = SpriteCB_ReleaseMonFromBall; @@ -982,7 +976,7 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite) { sprite->data[0] = 0; if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1 - && sprite->sBank == GetBankByIdentity(IDENTITY_OPPONENT_MON2)) + && sprite->sBank == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)) sprite->callback = SpriteCB_ReleaseMon2FromBall; else sprite->callback = SpriteCB_ReleaseMonFromBall; @@ -1183,14 +1177,14 @@ static void DestroySpriteAndFreeResources_(struct Sprite *sprite) void sub_8076918(u8 bank) { - struct Sprite *healthboxSprite = &gSprites[gHealthBoxesIds[bank]]; + struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[bank]]; healthboxSprite->data[0] = 5; healthboxSprite->data[1] = 0; healthboxSprite->pos2.x = 0x73; healthboxSprite->pos2.y = 0; healthboxSprite->callback = sub_80769CC; - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(bank) != B_SIDE_PLAYER) { healthboxSprite->data[0] = -healthboxSprite->data[0]; healthboxSprite->data[1] = -healthboxSprite->data[1]; @@ -1198,7 +1192,7 @@ void sub_8076918(u8 bank) healthboxSprite->pos2.y = -healthboxSprite->pos2.y; } gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]); - if (GetBankIdentity(bank) == IDENTITY_PLAYER_MON2) + if (GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT) healthboxSprite->callback = sub_80769A8; } @@ -1226,7 +1220,7 @@ void DoHitAnimHealthboxEffect(u8 bank) spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect); gSprites[spriteId].data[0] = 1; - gSprites[spriteId].data[1] = gHealthBoxesIds[bank]; + gSprites[spriteId].data[1] = gHealthboxSpriteIds[bank]; gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect; } @@ -1275,8 +1269,8 @@ void FreeBallGfx(u8 ballId) static u16 GetBankPokeballItemId(u8 bank) { - if (GetBankSide(bank) == SIDE_PLAYER) - return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL); + if (GetBattlerSide(bank) == B_SIDE_PLAYER) + return GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL); else - return GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL); + return GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL); } diff --git a/src/pokeblock.c b/src/pokeblock.c index 472b030e0..b9d1d94c6 100644 --- a/src/pokeblock.c +++ b/src/pokeblock.c @@ -6,7 +6,6 @@ #include "menu.h" #include "task.h" #include "menu_helpers.h" -#include "new_menu_helpers.h" #include "pokemon.h" #include "graphics.h" #include "malloc.h" @@ -284,7 +283,7 @@ static const struct SpriteTemplate sSpriteTemplate_PokeblockCase = SpriteCallbackDummy }; -static const struct TextColor sTextColorInPokeblockMenu = {0, 2, 3}; +static const u8 sTextColorInPokeblockMenu[3] = {0, 2, 3}; static const struct Pokeblock sFavoritePokeblocksTable[] = { @@ -583,7 +582,7 @@ static void HandleInitWindows(void) static void PrintOnPokeblockWindow(u8 windowId, const u8 *string, s32 x) { - AddTextPrinterParameterized2(windowId, 1, x, 1, 0, 0, &sTextColorInPokeblockMenu, 0, string); + AddTextPrinterParameterized2(windowId, 1, x, 1, 0, 0, sTextColorInPokeblockMenu, 0, string); } static void PutPokeblockInfoText(void) diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c index d899e54f1..2039808cb 100644 --- a/src/pokeblock_feed.c +++ b/src/pokeblock_feed.c @@ -16,7 +16,6 @@ #include "event_data.h" #include "strings.h" #include "string_util.h" -#include "new_menu_helpers.h" #include "party_menu.h" #include "m4a.h" #include "sound.h" diff --git a/src/pokemon_1.c b/src/pokemon_1.c index 98a35454f..cafd86c07 100644 --- a/src/pokemon_1.c +++ b/src/pokemon_1.c @@ -2,7 +2,11 @@ #include "pokemon.h" #include "random.h" #include "main.h" +#include "constants/species.h" +#include "constants/abilities.h" #include "constants/items.h" +#include "constants/trainers.h" +#include "constants/moves.h" #include "string_util.h" #include "text.h" @@ -14,6 +18,68 @@ extern u8 sav1_map_get_name(void); +// EWRAM vars +EWRAM_DATA u8 sLearningMoveTableID = 0; +EWRAM_DATA u8 gPlayerPartyCount = 0; +EWRAM_DATA u8 gEnemyPartyCount = 0; +EWRAM_DATA struct Pokemon gPlayerParty[PARTY_SIZE] = {0}; +EWRAM_DATA struct Pokemon gEnemyParty[PARTY_SIZE] = {0}; + +// const rom data +const u16 gSpeciesToHoennPokedexNum[] = {203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 156, 157, 112, 113, 227, 228, 229, 230, 231, 232, 233, 234, 153, 154, 138, 139, 63, 64, 88, 89, 90, 235, 236, 237, 238, 239, 240, 241, 242, 158, 159, 243, 244, 245, 246, 247, 248, 249, 39, 40, 41, 73, 74, 75, 250, 251, 252, 66, 67, 57, 58, 59, 253, 254, 255, 256, 82, 83, 257, 92, 93, 258, 259, 106, 107, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 84, 85, 270, 271, 272, 273, 274, 275, 276, 108, 109, 169, 170, 277, 278, 279, 184, 185, 50, 51, 143, 144, 280, 281, 282, 283, 284, 167, 285, 52, 53, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 65, 181, 182, 155, 324, 137, 325, 326, 162, 163, 327, 328, 329, 91, 55, 56, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 161, 164, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 168, 357, 358, 359, 103, 104, 360, 361, 180, 362, 363, 364, 365, 115, 366, 367, 186, 165, 166, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 42, 43, 44, 25, 26, 34, 35, 114, 27, 28, 32, 33, 99, 100, 61, 62, 145, 131, 132, 60, 105, 68, 127, 128, 183, 129, 130, 140, 141, 97, 98, 116, 117, 118, 48, 49, 78, 79, 101, 102, 173, 174, 175, 119, 120, 171, 172, 125, 126, 54, 110, 111, 80, 81, 69, 76, 77, 121, 122, 160, 148, 149, 94, 36, 37, 38, 95, 96, 150, 45, 46, 47, 176, 177, 178, 152, 146, 147, 124, 123, 179, 70, 71, 72, 142, 86, 87, 133, 134, 135, 136, 29, 30, 31, 187, 188, 189, 190, 191, 192, 193, 194, 195, 198, 199, 200, 196, 197, 201, 202, 151}; +const u16 gSpeciesToNationalPokedexNum[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 290, 291, 292, 276, 277, 285, 286, 327, 278, 279, 283, 284, 320, 321, 300, 301, 352, 343, 344, 299, 324, 302, 339, 340, 370, 341, 342, 349, 350, 318, 319, 328, 329, 330, 296, 297, 309, 310, 322, 323, 363, 364, 365, 331, 332, 361, 362, 337, 338, 298, 325, 326, 311, 312, 303, 307, 308, 333, 334, 360, 355, 356, 315, 287, 288, 289, 316, 317, 357, 293, 294, 295, 366, 367, 368, 359, 353, 354, 336, 335, 369, 304, 305, 306, 351, 313, 314, 345, 346, 347, 348, 280, 281, 282, 371, 372, 373, 374, 375, 376, 377, 378, 379, 382, 383, 384, 380, 381, 385, 386, 358}; +const u16 gHoennToNationalOrder[] = {252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 63, 64, 65, 290, 291, 292, 293, 294, 295, 296, 297, 118, 119, 129, 130, 298, 183, 184, 74, 75, 76, 299, 300, 301, 41, 42, 169, 72, 73, 302, 303, 304, 305, 306, 66, 67, 68, 307, 308, 309, 310, 311, 312, 81, 82, 100, 101, 313, 314, 43, 44, 45, 182, 84, 85, 315, 316, 317, 318, 319, 320, 321, 322, 323, 218, 219, 324, 88, 89, 109, 110, 325, 326, 27, 28, 327, 227, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 174, 39, 40, 349, 350, 351, 120, 121, 352, 353, 354, 355, 356, 357, 358, 359, 37, 38, 172, 25, 26, 54, 55, 360, 202, 177, 178, 203, 231, 232, 127, 214, 111, 112, 361, 362, 363, 364, 365, 366, 367, 368, 369, 222, 170, 171, 370, 116, 117, 230, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 29, 30, 31, 32, 33, 34, 35, 36, 46, 47, 48, 49, 50, 51, 52, 53, 56, 57, 58, 59, 60, 61, 62, 69, 70, 71, 77, 78, 79, 80, 83, 86, 87, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 102, 103, 104, 105, 106, 107, 108, 113, 114, 115, 122, 123, 124, 125, 126, 128, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 173, 175, 176, 179, 180, 181, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 215, 216, 217, 220, 221, 223, 224, 225, 226, 228, 229, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411}; + +const struct SpindaSpot gSpindaSpotGraphics[] = +{ + {16, 7, INCBIN_U16("graphics/spinda_spots/spot_0.bin")}, + {40, 8, INCBIN_U16("graphics/spinda_spots/spot_1.bin")}, + {22, 25, INCBIN_U16("graphics/spinda_spots/spot_2.bin")}, + {34, 26, INCBIN_U16("graphics/spinda_spots/spot_3.bin")} +}; + +#include "data/pokemon/item_effects.h" + +const s8 gNatureStatTable[][5] = +{ + // Atk Def Spd Sp.Atk Sp.Def + { 0, 0, 0, 0, 0}, // Hardy + { +1, -1, 0, 0, 0}, // Lonely + { +1, 0, -1, 0, 0}, // Brave + { +1, 0, 0, -1, 0}, // Adamant + { +1, 0, 0, 0, -1}, // Naughty + { -1, +1, 0, 0, 0}, // Bold + { 0, 0, 0, 0, 0}, // Docile + { 0, +1, -1, 0, 0}, // Relaxed + { 0, +1, 0, -1, 0}, // Impish + { 0, +1, 0, 0, -1}, // Lax + { -1, 0, +1, 0, 0}, // Timid + { 0, -1, +1, 0, 0}, // Hasty + { 0, 0, 0, 0, 0}, // Serious + { 0, 0, +1, -1, 0}, // Jolly + { 0, 0, +1, 0, -1}, // Naive + { -1, 0, 0, +1, 0}, // Modest + { 0, -1, 0, +1, 0}, // Mild + { 0, 0, -1, +1, 0}, // Quiet + { 0, 0, 0, 0, 0}, // Bashful + { 0, 0, 0, +1, -1}, // Rash + { -1, 0, 0, 0, +1}, // Calm + { 0, -1, 0, 0, +1}, // Gentle + { 0, 0, -1, 0, +1}, // Sassy + { 0, 0, 0, -1, +1}, // Careful + { 0, 0, 0, 0, 0}, // Quirky +}; + +#include "data/pokemon/tmhm_learnsets.h" +#include "data/pokemon/trainer_class_lookups.h" +#include "data/pokemon/cry_ids.h" +#include "data/pokemon/experience_tables.h" +#include "data/pokemon/base_stats.h" +#include "data/pokemon/level_up_learnsets.h" +#include "data/pokemon/evolution.h" +#include "data/pokemon/level_up_learnset_pointers.h" + +// code void ZeroBoxMonData(struct BoxPokemon *boxMon) { u8 *raw = (u8 *)boxMon; @@ -43,14 +109,14 @@ void ZeroMonData(struct Pokemon *mon) void ZeroPlayerPartyMons(void) { s32 i; - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) ZeroMonData(&gPlayerParty[i]); } void ZeroEnemyPartyMons(void) { s32 i; - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) ZeroMonData(&gEnemyParty[i]); } diff --git a/src/pokemon_2.c b/src/pokemon_2.c index db176e025..3f37381c3 100644 --- a/src/pokemon_2.c +++ b/src/pokemon_2.c @@ -14,10 +14,10 @@ struct Unknown_020249B4 struct SpriteTemplate* templates; }; -extern u8 gAbsentBankFlags; -extern u8 gActiveBank; -extern u8 gBankAttacker; -extern u8 gBankTarget; +extern u8 gAbsentBattlerFlags; +extern u8 gActiveBattler; +extern u8 gBattlerAttacker; +extern u8 gBattlerTarget; extern u8 gLastUsedAbility; extern u16 gTrainerBattleOpponent_A; extern u32 gBattleTypeFlags; @@ -34,9 +34,9 @@ extern const union AnimCmd* const * const gUnknown_0830536C[]; extern const u8 gText_BadEgg[]; extern const u8 gText_EggNickname[]; -extern u8 GetBankSide(u8 bank); -extern u8 GetBankByIdentity(u8 bank); -extern u8 GetBankIdentity(u8 bank); +extern u8 GetBattlerSide(u8 bank); +extern u8 GetBattlerAtPosition(u8 bank); +extern u8 GetBattlerPosition(u8 bank); u8 CountAliveMonsInBattle(u8 caseId) { @@ -48,21 +48,21 @@ u8 CountAliveMonsInBattle(u8 caseId) case BATTLE_ALIVE_EXCEPT_ACTIVE: for (i = 0; i < 4; i++) { - if (i != gActiveBank && !(gAbsentBankFlags & gBitTable[i])) + if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; case BATTLE_ALIVE_ATK_SIDE: for (i = 0; i < 4; i++) { - if (GetBankSide(i) == GetBankSide(gBankAttacker) && !(gAbsentBankFlags & gBitTable[i])) + if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; case BATTLE_ALIVE_DEF_SIDE: for (i = 0; i < 4; i++) { - if (GetBankSide(i) == GetBankSide(gBankTarget) && !(gAbsentBankFlags & gBitTable[i])) + if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; @@ -75,7 +75,7 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank) { if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) return FALSE; - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(bank) != B_SIDE_PLAYER) return FALSE; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT) return FALSE; @@ -86,11 +86,11 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank) u8 GetDefaultMoveTarget(u8 bank) { - u8 status = GetBankIdentity(bank) & 1; + u8 status = GetBattlerPosition(bank) & 1; status ^= 1; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - return GetBankByIdentity(status); + return GetBattlerAtPosition(status); if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1) { u8 val; @@ -99,14 +99,14 @@ u8 GetDefaultMoveTarget(u8 bank) val = status ^ 2; else val = status; - return GetBankByIdentity(val); + return GetBattlerAtPosition(val); } else { - if ((gAbsentBankFlags & gBitTable[status])) - return GetBankByIdentity(status ^ 2); + if ((gAbsentBattlerFlags & gBitTable[status])) + return GetBattlerAtPosition(status ^ 2); else - return GetBankByIdentity(status); + return GetBattlerAtPosition(status); } } @@ -332,7 +332,7 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8* data) ret = mon->defense; break; case MON_DATA_SPEED: - ret = GetDeoxysStat(mon, STAT_SPD); + ret = GetDeoxysStat(mon, STAT_SPEED); if (!ret) ret = mon->speed; break; @@ -1197,45 +1197,45 @@ void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) for (i = 0; i < PARTY_SIZE; i++) { - if (gBattleResources->secretBase->partySpecies[i]) + if (gBattleResources->secretBase->party.species[i]) { CreateMon(&gEnemyParty[i], - gBattleResources->secretBase->partySpecies[i], - gBattleResources->secretBase->partyLevels[i], + gBattleResources->secretBase->party.species[i], + gBattleResources->secretBase->party.levels[i], 15, 1, - gBattleResources->secretBase->partyPersonality[i], + gBattleResources->secretBase->party.personality[i], 2, 0); - SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->partyHeldItems[i]); + SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]); for (j = 0; j < 6; j++) - SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->partyEVs[i]); + SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->party.EVs[i]); for (j = 0; j < 4; j++) { - SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->partyMoves[i * 4 + j]); - SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->partyMoves[i * 4 + j]].pp); + SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->party.moves[i * 4 + j]); + SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->party.moves[i * 4 + j]].pp); } } } } -extern const u8 gUnknown_0831F578[]; -extern const u8 gTrainerClassToNameIndex[]; +extern const u8 gFacilityClassToPicIndex[]; +extern const u8 gFacilityClassToTrainerClass[]; extern const u8 gSecretBaseTrainerClasses[][5]; u8 GetSecretBaseTrainerPicIndex(void) { u8 trainerClass = gSecretBaseTrainerClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; - return gUnknown_0831F578[trainerClass]; + return gFacilityClassToPicIndex[trainerClass]; } u8 GetSecretBaseTrainerNameIndex(void) { u8 trainerClass = gSecretBaseTrainerClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; - return gTrainerClassToNameIndex[trainerClass]; + return gFacilityClassToTrainerClass[trainerClass]; } bool8 IsPlayerPartyAndPokemonStorageFull(void) @@ -1353,7 +1353,7 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex) StringCopy10(gBattleMons[bank].nickname, nickname); GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[bank].otName); - hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(bank)]; + hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(bank)]; *hpSwitchout = gBattleMons[bank].hp; for (i = 0; i < 8; i++) diff --git a/src/pokemon_3.c b/src/pokemon_3.c index 7ffb2f36a..0dd1131de 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -25,15 +25,15 @@ extern struct BattlePokemon gBattleMons[4]; extern struct BattleEnigmaBerry gEnigmaBerries[4]; -extern u8 gActiveBank; -extern u8 gBankInMenu; -extern u8 gBankTarget; -extern u8 gBankAttacker; -extern u8 gStringBank; +extern u8 gActiveBattler; +extern u8 gBattlerInMenuId; +extern u8 gBattlerTarget; +extern u8 gBattlerAttacker; +extern u8 gPotentialItemEffectBattler; extern u16 gTrainerBattleOpponent_A; extern u32 gBattleTypeFlags; extern u8 gBattleMonForms[4]; -extern u16 gBattlePartyID[4]; +extern u16 gBattlerPartyIndexes[4]; extern u8 gLastUsedAbility; extern u16 gPartnerTrainerId; extern u32 gHitMarker; @@ -113,7 +113,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit) if (itemId == ITEM_ENIGMA_BERRY) { - temp = gEnigmaBerries[gActiveBank].itemEffect; + temp = gEnigmaBerries[gActiveBattler].itemEffect; } itemEffect = temp; @@ -210,7 +210,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit) void sub_806CF24(s32 stat) { - gBankTarget = gBankInMenu; + gBattlerTarget = gBattlerInMenuId; StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]); StringCopy(gBattleTextBuff2, gText_StatRose); BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2); @@ -224,7 +224,7 @@ u8 *sub_806CF78(u16 itemId) if (itemId == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) - itemEffect = gEnigmaBerries[gBankInMenu].itemEffect; + itemEffect = gEnigmaBerries[gBattlerInMenuId].itemEffect; else itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect; } @@ -233,7 +233,7 @@ u8 *sub_806CF78(u16 itemId) itemEffect = gItemEffectTable[itemId - 13]; } - gStringBank = gBankInMenu; + gPotentialItemEffectBattler = gBattlerInMenuId; for (i = 0; i < 3; i++) { @@ -247,7 +247,7 @@ u8 *sub_806CF78(u16 itemId) } else { - gBankAttacker = gBankInMenu; + gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped); } } @@ -255,7 +255,7 @@ u8 *sub_806CF78(u16 itemId) if (itemEffect[3] & 0x80) { - gBankAttacker = gBankInMenu; + gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist); } @@ -301,56 +301,56 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem) for (i = 0; i < 5; i++) { - switch (gEvolutionTable[species].evolutions[i].method) + switch (gEvolutionTable[species][i].method) { case EVO_FRIENDSHIP: if (friendship >= 220) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_FRIENDSHIP_DAY: RtcCalcLocalTime(); if (gLocalTime.hours >= 12 && gLocalTime.hours < 24 && friendship >= 220) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_FRIENDSHIP_NIGHT: RtcCalcLocalTime(); if (gLocalTime.hours >= 0 && gLocalTime.hours < 12 && friendship >= 220) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL: - if (gEvolutionTable[species].evolutions[i].param <= level) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + if (gEvolutionTable[species][i].param <= level) + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_ATK_GT_DEF: - if (gEvolutionTable[species].evolutions[i].param <= level) + if (gEvolutionTable[species][i].param <= level) if (GetMonData(mon, MON_DATA_ATK, 0) > GetMonData(mon, MON_DATA_DEF, 0)) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_ATK_EQ_DEF: - if (gEvolutionTable[species].evolutions[i].param <= level) + if (gEvolutionTable[species][i].param <= level) if (GetMonData(mon, MON_DATA_ATK, 0) == GetMonData(mon, MON_DATA_DEF, 0)) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_ATK_LT_DEF: - if (gEvolutionTable[species].evolutions[i].param <= level) + if (gEvolutionTable[species][i].param <= level) if (GetMonData(mon, MON_DATA_ATK, 0) < GetMonData(mon, MON_DATA_DEF, 0)) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_SILCOON: - if (gEvolutionTable[species].evolutions[i].param <= level && (upperPersonality % 10) <= 4) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) <= 4) + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_CASCOON: - if (gEvolutionTable[species].evolutions[i].param <= level && (upperPersonality % 10) > 4) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) > 4) + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_NINJASK: - if (gEvolutionTable[species].evolutions[i].param <= level) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + if (gEvolutionTable[species][i].param <= level) + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_BEAUTY: - if (gEvolutionTable[species].evolutions[i].param <= beauty) - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + if (gEvolutionTable[species][i].param <= beauty) + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; } } @@ -358,17 +358,17 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem) case 1: for (i = 0; i < 5; i++) { - switch (gEvolutionTable[species].evolutions[i].method) + switch (gEvolutionTable[species][i].method) { case EVO_TRADE: - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_TRADE_ITEM: - if (gEvolutionTable[species].evolutions[i].param == heldItem) + if (gEvolutionTable[species][i].param == heldItem) { heldItem = 0; SetMonData(mon, MON_DATA_HELD_ITEM, (u8 *)&heldItem); - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; } break; } @@ -378,10 +378,10 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem) case 3: for (i = 0; i < 5; i++) { - if (gEvolutionTable[species].evolutions[i].method == EVO_ITEM - && gEvolutionTable[species].evolutions[i].param == evolutionItem) + if (gEvolutionTable[species][i].method == EVO_ITEM + && gEvolutionTable[species][i].param == evolutionItem) { - targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; + targetSpecies = gEvolutionTable[species][i].targetSpecies; break; } } @@ -615,7 +615,7 @@ bool16 sub_806D82C(u8 id) return retVal; } -s32 GetBankMultiplayerId(u16 a1) +s32 GetBattlerMultiplayerId(u16 a1) { s32 id; for (id = 0; id < MAX_LINK_PLAYERS; id++) @@ -1366,12 +1366,12 @@ void sub_806E994(void) gBattleTextBuff1[2] = gBattleStruct->field_49; gBattleTextBuff1[4] = B_BUFF_EOS; - if (!GetBankSide(gBattleStruct->field_49)) - gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]); + if (!GetBattlerSide(gBattleStruct->field_49)) + gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->field_49]); else - gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49]; + gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49]; - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu])) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBattlerInMenuId, pokemon_order_func(gBattlerPartyIndexes[gBattlerInMenuId])) BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4); } @@ -1478,7 +1478,7 @@ const u8 *GetTrainerPartnerName(void) else { u8 id = GetMultiplayerId(); - return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name; + return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name; } } @@ -1652,11 +1652,11 @@ u8 sub_806EF84(u8 arg0, u8 arg1) return i; } -extern const u8 gUnknown_0831F578[]; +extern const u8 gFacilityClassToPicIndex[]; u16 sub_806EFF0(u16 arg0) { - return gUnknown_0831F578[arg0]; + return gFacilityClassToPicIndex[arg0]; } u16 PlayerGenderToFrontTrainerPicId(u8 playerGender) diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c index 2bd4e3ef9..02755fe40 100644 --- a/src/pokemon_animation.c +++ b/src/pokemon_animation.c @@ -16,7 +16,7 @@ struct UnkAnimStruct s16 field_8; }; -extern u16 gBattlePartyID[]; +extern u16 gBattlerPartyIndexes[]; // this file's functions static void pokemonanimfunc_00(struct Sprite *sprite); @@ -945,7 +945,7 @@ void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet) gTasks[taskId].tPtrHI = (u32)(sprite); bank = sprite->data[0]; - nature = GetNature(&gPlayerParty[gBattlePartyID[bank]]); + nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[bank]]); animId = 3 * backAnimSet + sBackAnimNatureModTable[nature]; gTasks[taskId].tAnimId = sBackAnimationIds[animId]; diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index bb196dd27..7f8c24ab7 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -71,7 +71,7 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_8571730[] = sSpriteAffineAnim_8571720 }; -const struct TextColor gUnknown_08571734[] = {4, 0xF, 0xE}; +const u8 gUnknown_08571734[] = {4, 0xF, 0xE}; const u8 gUnknown_08571737[] = _("/30"); // code diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 4e5c9dca9..523ee1a1f 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -20,6 +20,7 @@ #include "task.h" #include "text.h" #include "window.h" +#include "event_data.h" struct ContestMove { @@ -36,8 +37,6 @@ struct ContestEffect u8 jam; }; - - extern struct UnkSummaryStruct* gUnknown_0203CF1C; extern struct BgTemplate gUnknown_0861CBB4; extern u8 gUnknown_0203CF20; @@ -45,7 +44,6 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM; extern s8 gUnknown_0861CC1C[]; extern u8 gUnknown_08329D22[]; extern u8 gUnknown_0203CF21; -extern u16 gSpecialVar_0x8005; extern struct UnkStruct_61CC04 gUnknown_0861CC04; extern struct UnkStruct_61CC04 gUnknown_0861CC10; extern struct UnkStruct_61CC04 gUnknown_0861CBEC; @@ -54,7 +52,7 @@ extern u16 gSummaryScreenWindow_Tilemap[]; extern struct ContestMove gContestMoves[]; extern struct ContestEffect gContestEffects[]; extern struct WindowTemplate gUnknown_0861CC24; -extern struct TextColor gUnknown_0861CD2C[]; +extern u8 gUnknown_0861CD2C[][3]; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; extern u8 gText_MaleSymbol[]; extern u8 gText_FemaleSymbol[]; @@ -162,7 +160,7 @@ extern struct BattleMove gBattleMoves[]; extern u32 ChangeBgX(u8 bg, u32 value, u8 op); extern void sub_8199C30(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f); -extern void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor* colors, s8 speed, u8 *str); +extern void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8* colors, s8 speed, u8 *str); extern s32 GetStringCenterAlignXOffset(u8 fontId, u8 *str, s32 totalWidth); extern s32 GetStringRightAlignXOffset(u8 fontId, u8 *str, s32 totalWidth); extern bool8 sub_81A6BF4(); @@ -2557,7 +2555,7 @@ void sub_81C2554() void sub_81C25A4(u8 a, u8 *b, u8 c, u8 d, u8 e, u8 f) { - AddTextPrinterParameterized2(a, 1, c, d, 0, e, &gUnknown_0861CD2C[f], 0, b); + AddTextPrinterParameterized2(a, 1, c, d, 0, e, gUnknown_0861CD2C[f], 0, b); } void sub_81C25E8() diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c index ce8747395..25b9ccd53 100644 --- a/src/rayquaza_scene.c +++ b/src/rayquaza_scene.c @@ -1,37 +1,101 @@ #include "global.h" +#include "rayquaza_scene.h" #include "sprite.h" #include "task.h" #include "graphics.h" #include "bg.h" - -struct UnkRayquazaStruct -{ - u32 field_0; - u32 field_4; - u32 field_8; -}; +#include "main.h" +#include "malloc.h" +#include "palette.h" +#include "scanline_effect.h" +#include "menu.h" +#include "menu_helpers.h" +#include "gpu_regs.h" +#include "decompress.h" +#include "sound.h" +#include "constants/songs.h" +#include "constants/species.h" +#include "constants/rgb.h" +#include "random.h" + +struct RaySceneStruct +{ + MainCallback callback; + u8 tilemapBuffers[4][0x800]; + u16 field_2004; // set but unused + u8 animId; + bool8 onlyOneAnim; + s16 field_2008; + s16 field_200A; + u8 unusedFields[12]; // completely unused +}; + +// EWRAM vars +static EWRAM_DATA struct RaySceneStruct *sRayScene = NULL; // this file's functions -void sub_81D7134(u8 taskId); -void sub_81D7F4C(u8 taskId); -void sub_81D84EC(u8 taskId); -void sub_81D8980(u8 taskId); -void sub_81D8DB4(u8 taskId); -void sub_81D6800(u8 taskId); - -void sub_81D8260(struct Sprite *sprite); -void sub_81D961C(struct Sprite *sprite); +static void Task_DuoFightAnim(u8 taskId); +static void Task_RayTakesFlightAnim(u8 taskId); +static void Task_RayDescendsAnim(u8 taskId); +static void Task_RayChargesAnim(u8 taskId); +static void Task_RayChasesAwayAnim(u8 taskId); +static void Task_HandleRayDescends(u8 taskId); +static void Task_RayDescendsEnd(u8 taskId); +static void Task_HandleRayCharges(u8 taskId); +static void sub_81D8AD8(u8 taskId); +static void sub_81D8B2C(u8 taskId); +static void Task_RayChargesEnd(u8 taskId); +static void Task_HandleRayChasesAway(u8 taskId); +static void sub_81D8FB0(u8 taskId); +static void sub_81D7228(u8 taskId); +static void Task_HandleDuoFight(u8 taskId); +static void sub_81D752C(u8 taskId); +static void Task_DuoFightEnd(u8 taskId); +static void Task_HandleRayTakesFlight(u8 taskId); +static void sub_81D81A4(u8 taskId); +static void Task_RayTakesFlightEnd(u8 taskId); +static void sub_81D94D4(u8 taskId); +static void sub_81D93D8(u8 taskId); +static void Task_RayChasesAwayEnd(u8 taskId); +static void sub_81D90A8(u8 taskId); +static void sub_81D98B4(u8 taskId); +static void Task_EndAfterFadeScreen(u8 taskId); +static void CB2_InitRayquazaScene(void); +static void CB2_RayquazaScene(void); +static void sub_81D750C(void); +static void sub_81D7438(void); +static void sub_81D7480(void); +static void sub_81D74C8(void); +static void sub_81D8BB4(void); +static void sub_81D6A20(struct Sprite *sprite); +static void sub_81D6D20(struct Sprite *sprite); +static void sub_81D7860(struct Sprite *sprite); +static void sub_81D7D14(struct Sprite *sprite); +static void sub_81D7700(struct Sprite *sprite); +static void sub_81D7A60(struct Sprite *sprite); +static void sub_81D874C(struct Sprite *sprite); +static void sub_81D9338(struct Sprite *sprite); +static void sub_81D9420(struct Sprite *sprite); +static void sub_81D8260(struct Sprite *sprite); +static void sub_81D961C(struct Sprite *sprite); +static void sub_81D97E0(struct Sprite *sprite); +static void sub_81D9528(struct Sprite *sprite); +static u8 sub_81D7664(void); +static u8 sub_81D78BC(void); +static u8 sub_81D86CC(void); +static void DuoFightEnd(u8 taskId, s8 palDelay); +static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y); // const rom data -const TaskFunc gUnknown_0862A6A0[] = +static const TaskFunc sTasksForAnimations[] = { - sub_81D7134, - sub_81D7134, - sub_81D7F4C, - sub_81D84EC, - sub_81D8980, - sub_81D8DB4, - sub_81D6800 + Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT_PRE + Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT + Task_RayTakesFlightAnim, // RAY_ANIM_TAKES_FLIGHT + Task_RayDescendsAnim, // RAY_ANIM_DESCENDS + Task_RayChargesAnim, // RAY_ANIM_CHARGES + Task_RayChasesAwayAnim, // RAY_ANIM_CHACES_AWAY + Task_EndAfterFadeScreen // RAY_ANIM_END }; static const struct OamData sOamData_862A6BC = @@ -194,7 +258,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A724[] = sSpriteAnim_862A710 }; -const struct SpriteTemplate gUnknown_0862A72C = +static const struct SpriteTemplate sUnknown_0862A72C = { .tileTag = 30505, .paletteTag = 30505, @@ -216,7 +280,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A74C[] = sSpriteAnim_862A744 }; -const struct SpriteTemplate gUnknown_0862A750 = +static const struct SpriteTemplate sUnknown_0862A750 = { .tileTag = 30506, .paletteTag = 30505, @@ -238,7 +302,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A770[] = sSpriteAnim_862A768 }; -const struct SpriteTemplate gUnknown_0862A774 = +static const struct SpriteTemplate sUnknown_0862A774 = { .tileTag = 30507, .paletteTag = 30505, @@ -325,7 +389,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A7F8[] = sSpriteAnim_862A7E4 }; -const struct SpriteTemplate gUnknown_0862A81C = +static const struct SpriteTemplate sUnknown_0862A81C = { .tileTag = 30508, .paletteTag = 30508, @@ -350,7 +414,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A848[] = sSpriteAnim_862A834 }; -const struct SpriteTemplate gUnknown_0862A84C = +static const struct SpriteTemplate sUnknown_0862A84C = { .tileTag = 30509, .paletteTag = 30508, @@ -361,7 +425,7 @@ const struct SpriteTemplate gUnknown_0862A84C = .callback = SpriteCallbackDummy, }; -const struct SpriteTemplate gUnknown_0862A864 = +static const struct SpriteTemplate sUnknown_0862A864 = { .tileTag = 30510, .paletteTag = 30508, @@ -372,9 +436,14 @@ const struct SpriteTemplate gUnknown_0862A864 = .callback = SpriteCallbackDummy, }; -const struct UnkRayquazaStruct gUnknown_0862A87C = {0x4000014, 0xA2600001, 1}; +static const struct ScanlineEffectParams sUnknown_0862A87C = +{ + .dmaDest = (vu16 *)REG_ADDR_BG1HOFS, + .dmaControl = 0xA2600001, + .initState = 1 +}; -const struct BgTemplate gUnknown_0862A888[] = +static const struct BgTemplate sUnknown_0862A888[] = { { .bg = 0, @@ -429,17 +498,17 @@ static const union AnimCmd *const sSpriteAnimTable_862A8BC[] = sSpriteAnim_862A8A8 }; -const struct CompressedSpriteSheet gUnknown_0862A8C4 = +static const struct CompressedSpriteSheet sUnknown_0862A8C4 = { gRaySceneGroudon_Gfx, 0x3000, 30505 }; -const struct CompressedSpritePalette gUnknown_0862A8CC = +static const struct CompressedSpritePalette sUnknown_0862A8CC = { gRaySceneGroudon_Pal, 30505 }; -const struct SpriteTemplate gUnknown_0862A8D4 = +static const struct SpriteTemplate sUnknown_0862A8D4 = { .tileTag = 30505, .paletteTag = 30505, @@ -461,12 +530,12 @@ static const union AnimCmd *const sSpriteAnimTable_862A8F4[] = sSpriteAnim_862A8EC }; -const struct CompressedSpriteSheet gUnknown_0862A8F8 = +static const struct CompressedSpriteSheet sUnknown_0862A8F8 = { gRaySceneGroudon2_Gfx, 0x200, 30506 }; -const struct SpriteTemplate gUnknown_0862A900 = +static const struct SpriteTemplate sUnknown_0862A900 = { .tileTag = 30506, .paletteTag = 30505, @@ -488,12 +557,12 @@ static const union AnimCmd *const sSpriteAnimTable_862A920[] = sSpriteAnim_862A918 }; -const struct CompressedSpriteSheet gUnknown_0862A924 = +static const struct CompressedSpriteSheet sUnknown_0862A924 = { gRaySceneGroudon3_Gfx, 0x400, 30507 }; -const struct SpriteTemplate gUnknown_0862A92C = +static const struct SpriteTemplate sUnknown_0862A92C = { .tileTag = 30507, .paletteTag = 30505, @@ -580,17 +649,17 @@ static const union AnimCmd *const sSpriteAnimTable_862A9B0[] = sSpriteAnim_862A99C }; -const struct CompressedSpriteSheet gUnknown_0862A9D4 = +static const struct CompressedSpriteSheet sUnknown_0862A9D4 = { gRaySceneKyogre_Gfx, 0xF00, 30508 }; -const struct CompressedSpritePalette gUnknown_0862A9DC = +static const struct CompressedSpritePalette sUnknown_0862A9DC = { gRaySceneKyogre_Pal, 30508 }; -const struct SpriteTemplate gUnknown_0862A9E4 = +static const struct SpriteTemplate sUnknown_0862A9E4 = { .tileTag = 30508, .paletteTag = 30508, @@ -615,12 +684,12 @@ static const union AnimCmd *const sSpriteAnimTable_862AA10[] = sSpriteAnim_862A9FC }; -const struct CompressedSpriteSheet gUnknown_0862AA14 = +static const struct CompressedSpriteSheet sUnknown_0862AA14 = { gRaySceneKyogre2_Gfx, 0xC0, 30509 }; -const struct SpriteTemplate gUnknown_0862AA1C = +static const struct SpriteTemplate sUnknown_0862AA1C = { .tileTag = 30509, .paletteTag = 30508, @@ -631,12 +700,12 @@ const struct SpriteTemplate gUnknown_0862AA1C = .callback = SpriteCallbackDummy, }; -const struct CompressedSpriteSheet gUnknown_0862AA34 = +static const struct CompressedSpriteSheet sUnknown_0862AA34 = { gRaySceneKyogre3_Gfx, 0x200, 30510 }; -const struct SpriteTemplate gUnknown_0862AA3C = +static const struct SpriteTemplate sUnknown_0862AA3C = { .tileTag = 30510, .paletteTag = 30508, @@ -647,7 +716,7 @@ const struct SpriteTemplate gUnknown_0862AA3C = .callback = SpriteCallbackDummy, }; -const struct BgTemplate gUnknown_0862AA54[] = +static const struct BgTemplate sUnknown_0862AA54[] = { { .bg = 0, @@ -702,17 +771,17 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_862AA8C[] = sSpriteAffineAnim_862AA6C }; -const struct CompressedSpriteSheet gUnknown_0862AA90 = +static const struct CompressedSpriteSheet sUnknown_0862AA90 = { gRaySceneSmoke_Gfx, 0x100, 30555 }; -const struct CompressedSpritePalette gUnknown_0862AA98 = +static const struct CompressedSpritePalette sUnknown_0862AA98 = { gRaySceneSmoke_Pal, 30555 }; -const struct SpriteTemplate gUnknown_0862AAA0 = +static const struct SpriteTemplate sUnknown_0862AAA0 = { .tileTag = 30555, .paletteTag = 30555, @@ -723,7 +792,7 @@ const struct SpriteTemplate gUnknown_0862AAA0 = .callback = sub_81D8260, }; -const s8 gUnknown_0862AAB8[][2] = +static const s8 sUnknown_0862AAB8[][2] = { {-1, 5}, {-3, -4}, @@ -737,7 +806,7 @@ const s8 gUnknown_0862AAB8[][2] = {9, 1} }; -const struct BgTemplate gUnknown_0862AACC[] = +static const struct BgTemplate sUnknown_0862AACC[] = { { .bg = 0, @@ -801,22 +870,22 @@ static const union AnimCmd *const sSpriteAnimTable_862AAF8[] = sSpriteAnim_862AAEC }; -const struct CompressedSpriteSheet gUnknown_0862AAFC = +static const struct CompressedSpriteSheet sUnknown_0862AAFC = { gRaySceneRayquazaFly1_Gfx, 0x1000, 30556 }; -const struct CompressedSpriteSheet gUnknown_0862AB04 = +static const struct CompressedSpriteSheet sUnknown_0862AB04 = { gRaySceneRayquazaTail_Gfx, 0x200, 30557 }; -const struct CompressedSpritePalette gUnknown_0862AB0C = +static const struct CompressedSpritePalette sUnknown_0862AB0C = { gRaySceneRayquaza_Pal, 30556 }; -const struct SpriteTemplate gUnknown_0862AB14 = +static const struct SpriteTemplate sUnknown_0862AB14 = { .tileTag = 30556, .paletteTag = 30556, @@ -827,7 +896,7 @@ const struct SpriteTemplate gUnknown_0862AB14 = .callback = SpriteCallbackDummy, }; -const struct SpriteTemplate gUnknown_0862AB2C = +static const struct SpriteTemplate sUnknown_0862AB2C = { .tileTag = 30557, .paletteTag = 30556, @@ -838,7 +907,7 @@ const struct SpriteTemplate gUnknown_0862AB2C = .callback = SpriteCallbackDummy, }; -const struct BgTemplate gUnknown_0862AB44[] = +static const struct BgTemplate sUnknown_0862AB44[] = { { .bg = 0, @@ -1015,57 +1084,57 @@ static const union AnimCmd *const sSpriteAnimTable_862AC24[] = sSpriteAnim_862AC08 }; -const struct CompressedSpriteSheet gUnknown_0862AC28 = +static const struct CompressedSpriteSheet sUnknown_0862AC28 = { gRaySceneGroudonLeft_Gfx, 0x1800, 30565 }; -const struct CompressedSpriteSheet gUnknown_0862AC30 = +static const struct CompressedSpriteSheet sUnknown_0862AC30 = { gRaySceneGroudonTail_Gfx, 0x80, 30566 }; -const struct CompressedSpriteSheet gUnknown_0862AC38 = +static const struct CompressedSpriteSheet sUnknown_0862AC38 = { gRaySceneKyogreRight_Gfx, 0x600, 30568 }; -const struct CompressedSpriteSheet gUnknown_0862AC40 = +static const struct CompressedSpriteSheet sUnknown_0862AC40 = { gRaySceneRayquazaHover_Gfx, 0x2000, 30569 }; -const struct CompressedSpriteSheet gUnknown_0862AC48 = +static const struct CompressedSpriteSheet sUnknown_0862AC48 = { gRaySceneRayquazaFlyIn_Gfx, 0x800, 30570 }; -const struct CompressedSpriteSheet gUnknown_0862AC50 = +static const struct CompressedSpriteSheet sUnknown_0862AC50 = { gRaySceneSplash_Gfx, 0x300, 30571 }; -const struct CompressedSpritePalette gUnknown_0862AC58 = +static const struct CompressedSpritePalette sUnknown_0862AC58 = { gRaySceneGroudonLeft_Pal, 30565 }; -const struct CompressedSpritePalette gUnknown_0862AC60 = +static const struct CompressedSpritePalette sUnknown_0862AC60 = { gRaySceneKyogreRight_Pal, 30568 }; -const struct CompressedSpritePalette gUnknown_0862AC68 = +static const struct CompressedSpritePalette sUnknown_0862AC68 = { gRaySceneRayquazaHover_Pal, 30569 }; -const struct CompressedSpritePalette gUnknown_0862AC70 = +static const struct CompressedSpritePalette sUnknown_0862AC70 = { gRaySceneSplash_Pal, 30571 }; -const struct SpriteTemplate gUnknown_0862AC78 = +static const struct SpriteTemplate sUnknown_0862AC78 = { .tileTag = 30565, .paletteTag = 30565, @@ -1076,7 +1145,7 @@ const struct SpriteTemplate gUnknown_0862AC78 = .callback = SpriteCallbackDummy, }; -const struct SpriteTemplate gUnknown_0862AC90 = +static const struct SpriteTemplate sUnknown_0862AC90 = { .tileTag = 30566, .paletteTag = 30565, @@ -1087,7 +1156,7 @@ const struct SpriteTemplate gUnknown_0862AC90 = .callback = SpriteCallbackDummy, }; -const struct SpriteTemplate gUnknown_0862ACA8 = +static const struct SpriteTemplate sUnknown_0862ACA8 = { .tileTag = 30568, .paletteTag = 30568, @@ -1098,7 +1167,7 @@ const struct SpriteTemplate gUnknown_0862ACA8 = .callback = SpriteCallbackDummy, }; -const struct SpriteTemplate gUnknown_0862ACC0 = +static const struct SpriteTemplate sUnknown_0862ACC0 = { .tileTag = 30569, .paletteTag = 30569, @@ -1109,7 +1178,7 @@ const struct SpriteTemplate gUnknown_0862ACC0 = .callback = sub_81D961C, }; -const struct SpriteTemplate gUnknown_0862ACD8 = +static const struct SpriteTemplate sUnknown_0862ACD8 = { .tileTag = 30570, .paletteTag = 30569, @@ -1120,7 +1189,7 @@ const struct SpriteTemplate gUnknown_0862ACD8 = .callback = SpriteCallbackDummy, }; -const struct SpriteTemplate gUnknown_0862ACF0 = +static const struct SpriteTemplate sUnknown_0862ACF0 = { .tileTag = 30571, .paletteTag = 30571, @@ -1131,7 +1200,7 @@ const struct SpriteTemplate gUnknown_0862ACF0 = .callback = SpriteCallbackDummy, }; -const struct BgTemplate gUnknown_0862AD08[] = +static const struct BgTemplate sUnknown_0862AD08[] = { { .bg = 0, @@ -1162,3 +1231,1702 @@ const struct BgTemplate gUnknown_0862AD08[] = } }; +// code +void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void)) +{ + sRayScene = AllocZeroed(sizeof(*sRayScene)); + sRayScene->animId = animId; + sRayScene->callback = callback; + sRayScene->onlyOneAnim = onlyOneAnim; + SetMainCallback2(CB2_InitRayquazaScene); +} + +static void CB2_InitRayquazaScene(void) +{ + SetVBlankHBlankCallbacksToNull(); + clear_scheduled_bg_copies_to_vram(); + ScanlineEffect_Stop(); + FreeAllSpritePalettes(); + ResetPaletteFade(); + ResetSpriteData(); + ResetTasks(); + FillPalette(0, 0xF0, 0x20); + CreateTask(sTasksForAnimations[sRayScene->animId], 0); + SetMainCallback2(CB2_RayquazaScene); +} + +static void CB2_RayquazaScene(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + do_scheduled_bg_tilemap_copies_to_vram(); + UpdatePaletteFade(); +} + +static void VBlankCB_RayquazaScene(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void Task_EndAfterFadeScreen(u8 taskId) +{ + if (!gPaletteFade.active) + { + ResetSpriteData(); + FreeAllSpritePalettes(); + SetMainCallback2(sRayScene->callback); + Free(sRayScene); + DestroyTask(taskId); + } +} + +static void Task_SetNextAnim(u8 taskId) +{ + if (!gPaletteFade.active) + { + if (sRayScene->onlyOneAnim == TRUE) + { + gTasks[taskId].func = Task_EndAfterFadeScreen; + } + else + { + sRayScene->animId++; + sRayScene->field_2004 = 0; + gTasks[taskId].func = sTasksForAnimations[sRayScene->animId]; + } + } +} + +static void sub_81D68C8(void) +{ + SetGpuReg(REG_OFFSET_WININ, 0x3F); + SetGpuReg(REG_OFFSET_WINOUT, 0); + SetGpuReg(REG_OFFSET_WIN0H, 0xF0); + SetGpuReg(REG_OFFSET_WIN0V, 0x1888); + gPlttBufferUnfaded[0] = 0; + gPlttBufferFaded[0] = 0; +} + +static void sub_81D6904(void) +{ + SetGpuReg(REG_OFFSET_WININ, 0x3F); + SetGpuReg(REG_OFFSET_WINOUT, 0x3F); +} + +static void Task_HandleDuoFightPre(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D750C(); + if (!gPaletteFade.active) + { + s16 counter = data[0]; + if (counter == 64) + { + sub_81D7438(); + } + else if (counter == 144) + { + sub_81D7480(); + } + else + { + switch (counter) + { + case 328: + DuoFightEnd(taskId, 0); + return; + case 148: + sub_81D74C8(); + break; + } + } + + data[0]++; + } +} + +static u8 sub_81D6984(void) +{ + u8 spriteId; + s16 *data; + + spriteId = CreateSprite(&sUnknown_0862A72C, 88, 72, 3); + gSprites[spriteId].callback = sub_81D6A20; + data = gSprites[spriteId].data; + data[0] = CreateSprite(&sUnknown_0862A72C, 56, 104, 3); + data[1] = CreateSprite(&sUnknown_0862A750, 75, 101, 0); + data[2] = CreateSprite(&sUnknown_0862A774, 109, 114, 1); + StartSpriteAnim(&gSprites[data[0]], 1); + return spriteId; +} + +static void sub_81D6A20(struct Sprite *sprite) +{ + s16 *data = sprite->data; + data[5]++; + data[5] &= 0x1F; + if (data[5] == 0 && sprite->pos1.x != 72) + { + sprite->pos1.x--; + gSprites[sprite->data[0]].pos1.x--; + gSprites[data[1]].pos1.x--; + gSprites[data[2]].pos1.x--; + } + + switch (sprite->animCmdIndex) + { + case 0: + gSprites[data[1]].pos2.x = 0; + gSprites[data[1]].pos2.y = 0; + gSprites[data[2]].pos2.x = 0; + gSprites[data[2]].pos2.y = 0; + break; + case 1: + case 3: + gSprites[data[1]].pos2.x = -1; + gSprites[data[1]].pos2.y = 0; + gSprites[data[2]].pos2.x = -1; + gSprites[data[2]].pos2.y = 0; + break; + case 2: + gSprites[data[1]].pos2.x = -1; + gSprites[data[1]].pos2.y = 1; + gSprites[data[2]].pos2.x = -2; + gSprites[data[2]].pos2.y = 1; + break; + } +} + +static u8 sub_81D6B7C(void) +{ + u8 spriteId; + s16 *data; + + spriteId = CreateSprite(&sUnknown_0862A81C, 136, 96, 1); + gSprites[spriteId].callback = sub_81D6D20; + data = gSprites[spriteId].data; + + data[0] = CreateSprite(&sUnknown_0862A81C, 168, 96, 1) << 8; + data[0] |= CreateSprite(&sUnknown_0862A81C, 136, 112, 1); + data[1] = CreateSprite(&sUnknown_0862A81C, 168, 112, 1) << 8; + data[1] |= CreateSprite(&sUnknown_0862A81C, 136, 128, 1); + data[2] = CreateSprite(&sUnknown_0862A81C, 168, 128, 1) << 8; + data[2] |= CreateSprite(&sUnknown_0862A81C, 104, 128, 2); + data[3] = CreateSprite(&sUnknown_0862A81C, 136, 128, 2) << 8; + data[3] |= CreateSprite(&sUnknown_0862A81C, 184, 128, 0); + data[4] = CreateSprite(&sUnknown_0862A84C, 208, 132, 0) << 8; + data[4] |= CreateSprite(&sUnknown_0862A864, 200, 120, 1); + + StartSpriteAnim(&gSprites[data[0] >> 8], 1); + StartSpriteAnim(&gSprites[data[0] & 0xFF], 2); + StartSpriteAnim(&gSprites[data[1] >> 8], 3); + StartSpriteAnim(&gSprites[data[1] & 0xFF], 4); + StartSpriteAnim(&gSprites[data[2] >> 8], 5); + StartSpriteAnim(&gSprites[data[2] & 0xFF], 6); + StartSpriteAnim(&gSprites[data[3] >> 8], 7); + StartSpriteAnim(&gSprites[data[3] & 0xFF], 8); + + return spriteId; +} + +static void sub_81D6D20(struct Sprite *sprite) +{ + s16 *data = sprite->data; + data[5]++; + data[5] &= 0x1F; + if (data[5] == 0 && sprite->pos1.x != 152) + { + sprite->pos1.x++; + gSprites[sprite->data[0] >> 8].pos1.x++; + gSprites[sprite->data[0] & 0xFF].pos1.x++; + gSprites[data[1] >> 8].pos1.x++; + gSprites[data[1] & 0xFF].pos1.x++; + gSprites[data[2] >> 8].pos1.x++; + gSprites[data[2] & 0xFF].pos1.x++; + gSprites[data[3] >> 8].pos1.x++; + gSprites[data[3] & 0xFF].pos1.x++; + gSprites[data[4] >> 8].pos1.x++; + gSprites[data[4] & 0xFF].pos1.x++; + } + + switch (gSprites[data[2] & 0xFF].animCmdIndex) + { + case 0: + sprite->pos2.y = 0; + gSprites[data[0] >> 8].pos2.y = 0; + gSprites[data[0] & 0xFF].pos2.y = 0; + gSprites[data[1] >> 8].pos2.y = 0; + gSprites[data[1] & 0xFF].pos2.y = 0; + gSprites[data[2] >> 8].pos2.y = 0; + gSprites[data[2] & 0xFF].pos2.y = 0; + gSprites[data[3] >> 8].pos2.y = 0; + gSprites[data[3] & 0xFF].pos2.y = 0; + gSprites[data[4] >> 8].pos2.y = 0; + gSprites[data[4] & 0xFF].pos2.y = 0; + break; + case 1: + case 3: + sprite->pos2.y = 1; + gSprites[data[0] >> 8].pos2.y = 1; + gSprites[data[0] & 0xFF].pos2.y = 1; + gSprites[data[1] >> 8].pos2.y = 1; + gSprites[data[1] & 0xFF].pos2.y = 1; + gSprites[data[2] >> 8].pos2.y = 1; + gSprites[data[2] & 0xFF].pos2.y = 1; + gSprites[data[3] >> 8].pos2.y = 1; + gSprites[data[3] & 0xFF].pos2.y = 1; + gSprites[data[4] >> 8].pos2.y = 1; + gSprites[data[4] & 0xFF].pos2.y = 1; + break; + case 2: + sprite->pos2.y = 2; + gSprites[data[0] >> 8].pos2.y = 2; + gSprites[data[0] & 0xFF].pos2.y = 2; + gSprites[data[1] >> 8].pos2.y = 2; + gSprites[data[1] & 0xFF].pos2.y = 2; + gSprites[data[2] >> 8].pos2.y = 2; + gSprites[data[4] & 0xFF].pos2.y = 2; + break; + } +} + +static void VBlankCB_DuoFight(void) +{ + VBlankCB_RayquazaScene(); + ScanlineEffect_InitHBlankDmaTransfer(); +} + +static void sub_81D6FE0(void) +{ + ResetVramOamAndBgCntRegs(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sUnknown_0862A888, ARRAY_COUNT(sUnknown_0862A888)); + SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); + SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); + schedule_bg_copy_tilemap_to_vram(2); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + ShowBg(1); + ShowBg(2); + SetGpuReg(REG_OFFSET_BLDCNT, 0); +} + +static void sub_81D706C(void) +{ + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0); + while (free_temp_tile_data_buffers_if_possible()); + + LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]); + LZDecompressWram(gRaySceneClouds1_Tilemap, sRayScene->tilemapBuffers[1]); + LZDecompressWram(gRaySceneClouds3_Tilemap, sRayScene->tilemapBuffers[2]); + LoadCompressedPalette(gRaySceneClouds_Pal, 0, 0x40); + LoadCompressedObjectPic(&sUnknown_0862A8C4); + LoadCompressedObjectPic(&sUnknown_0862A8F8); + LoadCompressedObjectPic(&sUnknown_0862A924); + LoadCompressedObjectPic(&sUnknown_0862A9D4); + LoadCompressedObjectPic(&sUnknown_0862AA14); + LoadCompressedObjectPic(&sUnknown_0862AA34); + LoadCompressedObjectPalette(&sUnknown_0862A8CC); + LoadCompressedObjectPalette(&sUnknown_0862A9DC); +} + +static void Task_DuoFightAnim(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + ScanlineEffect_Clear(); + sub_81D6FE0(); + sub_81D706C(); + CpuFastFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers)); + ScanlineEffect_SetParams(sUnknown_0862A87C); + data[0] = 0; + data[1] = CreateTask(sub_81D7228, 0); + if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE) + { + data[2] = sub_81D6984(); + data[3] = sub_81D6B7C(); + gTasks[taskId].func = Task_HandleDuoFightPre; + } + else + { + data[2] = sub_81D7664(); + data[3] = sub_81D78BC(); + gTasks[taskId].func = Task_HandleDuoFight; + StopMapMusic(); + } + + BlendPalettes(-1, 0x10, 0); + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + SetVBlankCallback(VBlankCB_DuoFight); + PlaySE(SE_T_OOAME); +} + +static void sub_81D7228(u8 taskId) +{ + s16 i; + u16 *data = gTasks[taskId].data; + + for (i = 24; i < 92; i++) + { + if (i <= 47) + { + gScanlineEffectRegBuffers[0][i] = data[0] >> 8; + gScanlineEffectRegBuffers[1][i] = data[0] >> 8; + } + else if (i <= 63) + { + gScanlineEffectRegBuffers[0][i] = data[1] >> 8; + gScanlineEffectRegBuffers[1][i] = data[1] >> 8; + } + else if (i <= 75) + { + gScanlineEffectRegBuffers[0][i] = data[2] >> 8; + gScanlineEffectRegBuffers[1][i] = data[2] >> 8; + } + else if (i <= 83) + { + gScanlineEffectRegBuffers[0][i] = data[3] >> 8; + gScanlineEffectRegBuffers[1][i] = data[3] >> 8; + } + else if (i <= 87) + { + gScanlineEffectRegBuffers[0][i] = data[4] >> 8; + gScanlineEffectRegBuffers[1][i] = data[4] >> 8; + } + else + { + gScanlineEffectRegBuffers[0][i] = data[5] >> 8; + gScanlineEffectRegBuffers[1][i] = data[5] >> 8; + } + } + + if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE) + { + data[0] += 448; + data[1] += 384; + data[2] += 320; + data[3] += 256; + data[4] += 192; + data[5] += 128; + } + else + { + data[0] += 768; + data[1] += 640; + data[2] += 512; + data[3] += 384; + data[4] += 256; + data[5] += 128; + } +} + +static void Task_HandleDuoFight(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D750C(); + if (!gPaletteFade.active) + { + s16 counter = data[0]; + if (counter == 32 || counter == 112) + { + sub_81D7438(); + } + else if (counter == 216) + { + sub_81D7480(); + } + else if (counter == 220) + { + sub_81D74C8(); + } + else + { + switch (counter) + { + case 412: + DuoFightEnd(taskId, 2); + return; + case 380: + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND); + gTasks[data[1]].func = sub_81D752C; + gTasks[data[1]].data[0] = 0; + gTasks[data[1]].data[2] = data[2]; + gTasks[data[1]].data[3] = data[3]; + ScanlineEffect_Stop(); + break; + } + } + + data[0]++; + } +} + +static void sub_81D7438(void) +{ + PlaySE(SE_T_KAMI); + sub_80A2C44(0x7FFF, 0, 0x10, 0, -1, 0, 0); + sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1); +} + +static void sub_81D7480(void) +{ + PlaySE(SE_T_KAMI); + sub_80A2C44(0x7FFF, 0, 0x10, 0x10, -1, 0, 0); + sub_80A2C44(0xFFFF0000, 0, 0x10, 0x10, 0, 0, 1); +} + +static void sub_81D74C8(void) +{ + sub_80A2C44(0x7FFF, 4, 0x10, 0, -1, 0, 0); + sub_80A2C44(0xFFFF0000, 4, 0x10, 0, 0, 0, 1); +} + +static void sub_81D750C(void) +{ + ChangeBgX(2, 0x400, 1); + ChangeBgY(2, 0x800, 2); +} + +static void sub_81D752C(u8 taskId) +{ + u16 bgY; + s16 *data = gTasks[taskId].data; + sub_81D7860(&gSprites[data[2]]); + sub_81D7D14(&gSprites[data[3]]); + + bgY = GetBgY(1); + if (GetBgY(1) == 0 || bgY > 0x8000) + ChangeBgY(1, 0x400, 2); + + if (data[0] != 16) + { + data[0]++; + SetGpuReg(REG_OFFSET_BLDALPHA, (data[0] << 8) | (16 - data[0])); + } +} + +static void DuoFightEnd(u8 taskId, s8 palDelay) +{ + PlaySE(SE_T_OOAME_E); + BeginNormalPaletteFade(-1, palDelay, 0, 0x10, 0); + gTasks[taskId].func = Task_DuoFightEnd; +} + +static void Task_DuoFightEnd(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D750C(); + if (!gPaletteFade.active) + { + DestroyTask(data[1]); + ChangeBgY(1, 0, 0); + SetVBlankCallback(NULL); + ScanlineEffect_Stop(); + ResetSpriteData(); + FreeAllSpritePalettes(); + data[0] = 0; + gTasks[taskId].func = Task_SetNextAnim; + } +} + +static u8 sub_81D7664(void) +{ + u8 spriteId; + s16 *data; + + spriteId = CreateSprite(&sUnknown_0862A8D4, 98, 72, 3); + gSprites[spriteId].callback = sub_81D7700; + data = gSprites[spriteId].data; + data[0] = CreateSprite(&sUnknown_0862A8D4, 66, 104, 3); + data[1] = CreateSprite(&sUnknown_0862A900, 85, 101, 0); + data[2] = CreateSprite(&sUnknown_0862A92C, 119, 114, 1); + StartSpriteAnim(&gSprites[data[0]], 1); + return spriteId; +} + +static void sub_81D7700(struct Sprite *sprite) +{ + s16 *data = sprite->data; + data[5]++; + data[5] &= 0xF; + if (!(data[5] & 7) && sprite->pos1.x != 72) + { + sprite->pos1.x--; + gSprites[sprite->data[0]].pos1.x--; + gSprites[data[1]].pos1.x--; + gSprites[data[2]].pos1.x--; + } + + switch (sprite->animCmdIndex) + { + case 0: + gSprites[data[1]].pos2.x = 0; + gSprites[data[1]].pos2.y = 0; + gSprites[data[2]].pos2.x = 0; + gSprites[data[2]].pos2.y = 0; + break; + case 1: + case 3: + gSprites[data[1]].pos2.x = -1; + gSprites[data[1]].pos2.y = 0; + gSprites[data[2]].pos2.x = -1; + gSprites[data[2]].pos2.y = 0; + break; + case 2: + gSprites[data[1]].pos2.x = -1; + gSprites[data[1]].pos2.y = 1; + gSprites[data[2]].pos2.x = -2; + gSprites[data[2]].pos2.y = 1; + break; + } +} + +static void sub_81D7860(struct Sprite *sprite) +{ + s16 *data = sprite->data; + if (sprite->pos1.y <= 160) + { + sprite->pos1.y += 8; + gSprites[sprite->data[0]].pos1.y += 8; + gSprites[data[1]].pos1.y += 8; + gSprites[data[2]].pos1.y += 8; + } +} + +static u8 sub_81D78BC(void) +{ + u8 spriteId; + s16 *data; + + spriteId = CreateSprite(&sUnknown_0862A9E4, 126, 96, 1); + gSprites[spriteId].callback = sub_81D7A60; + data = gSprites[spriteId].data; + + data[0] = CreateSprite(&sUnknown_0862A9E4, 158, 96, 1) << 8; + data[0] |= CreateSprite(&sUnknown_0862A9E4, 126, 112, 1); + data[1] = CreateSprite(&sUnknown_0862A9E4, 158, 112, 1) << 8; + data[1] |= CreateSprite(&sUnknown_0862A9E4, 126, 128, 1); + data[2] = CreateSprite(&sUnknown_0862A9E4, 158, 128, 1) << 8; + data[2] |= CreateSprite(&sUnknown_0862A9E4, 94, 128, 2); + data[3] = CreateSprite(&sUnknown_0862A9E4, 126, 128, 2) << 8; + data[3] |= CreateSprite(&sUnknown_0862A9E4, 174, 128, 0); + data[4] = CreateSprite(&sUnknown_0862AA1C, 198, 132, 0) << 8; + data[4] |= CreateSprite(&sUnknown_0862AA3C, 190, 120, 1); + + StartSpriteAnim(&gSprites[data[0] >> 8], 1); + StartSpriteAnim(&gSprites[data[0] & 0xFF], 2); + StartSpriteAnim(&gSprites[data[1] >> 8], 3); + StartSpriteAnim(&gSprites[data[1] & 0xFF], 4); + StartSpriteAnim(&gSprites[data[2] >> 8], 5); + StartSpriteAnim(&gSprites[data[2] & 0xFF], 6); + StartSpriteAnim(&gSprites[data[3] >> 8], 7); + StartSpriteAnim(&gSprites[data[3] & 0xFF], 8); + + return spriteId; +} + +static void sub_81D7A60(struct Sprite *sprite) +{ + s16 *data = sprite->data; + data[5]++; + data[5] &= 0xF; + if (!(data[5] & 7) && sprite->pos1.x != 152) + { + sprite->pos1.x++; + gSprites[sprite->data[0] >> 8].pos1.x++; + gSprites[sprite->data[0] & 0xFF].pos1.x++; + gSprites[data[1] >> 8].pos1.x++; + gSprites[data[1] & 0xFF].pos1.x++; + gSprites[data[2] >> 8].pos1.x++; + gSprites[data[2] & 0xFF].pos1.x++; + gSprites[data[3] >> 8].pos1.x++; + gSprites[data[3] & 0xFF].pos1.x++; + gSprites[data[4] >> 8].pos1.x++; + gSprites[data[4] & 0xFF].pos1.x++; + } + + switch (gSprites[data[2] & 0xFF].animCmdIndex) + { + case 0: + sprite->pos2.y = 0; + gSprites[data[0] >> 8].pos2.y = 0; + gSprites[data[0] & 0xFF].pos2.y = 0; + gSprites[data[1] >> 8].pos2.y = 0; + gSprites[data[1] & 0xFF].pos2.y = 0; + gSprites[data[2] >> 8].pos2.y = 0; + gSprites[data[2] & 0xFF].pos2.y = 0; + gSprites[data[3] >> 8].pos2.y = 0; + gSprites[data[3] & 0xFF].pos2.y = 0; + gSprites[data[4] >> 8].pos2.y = 0; + gSprites[data[4] & 0xFF].pos2.y = 0; + break; + case 1: + case 3: + sprite->pos2.y = 1; + gSprites[data[0] >> 8].pos2.y = 1; + gSprites[data[0] & 0xFF].pos2.y = 1; + gSprites[data[1] >> 8].pos2.y = 1; + gSprites[data[1] & 0xFF].pos2.y = 1; + gSprites[data[2] >> 8].pos2.y = 1; + gSprites[data[2] & 0xFF].pos2.y = 1; + gSprites[data[3] >> 8].pos2.y = 1; + gSprites[data[3] & 0xFF].pos2.y = 1; + gSprites[data[4] >> 8].pos2.y = 1; + gSprites[data[4] & 0xFF].pos2.y = 1; + break; + case 2: + sprite->pos2.y = 2; + gSprites[data[0] >> 8].pos2.y = 2; + gSprites[data[0] & 0xFF].pos2.y = 2; + gSprites[data[1] >> 8].pos2.y = 2; + gSprites[data[1] & 0xFF].pos2.y = 2; + gSprites[data[2] >> 8].pos2.y = 2; + gSprites[data[4] & 0xFF].pos2.y = 2; + break; + } +} + +static void sub_81D7D14(struct Sprite *sprite) +{ + s16 *data = sprite->data; + if (sprite->pos1.y <= 160) + { + sprite->pos1.y += 8; + gSprites[sprite->data[0] >> 8].pos1.y += 8; + gSprites[sprite->data[0] & 0xFF].pos1.y += 8; + gSprites[data[1] >> 8].pos1.y += 8; + gSprites[data[1] & 0xFF].pos1.y += 8; + gSprites[data[2] >> 8].pos1.y += 8; + gSprites[data[2] & 0xFF].pos1.y += 8; + gSprites[data[3] >> 8].pos1.y += 8; + gSprites[data[3] & 0xFF].pos1.y += 8; + gSprites[data[4] >> 8].pos1.y += 8; + gSprites[data[4] & 0xFF].pos1.y += 8; + } +} + +static void sub_81D7E10(void) +{ + ResetVramOamAndBgCntRegs(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(1, sUnknown_0862AA54, ARRAY_COUNT(sUnknown_0862AA54)); + SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); + SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); + schedule_bg_copy_tilemap_to_vram(2); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + ShowBg(1); + ShowBg(2); + SetGpuReg(REG_OFFSET_BLDCNT, 0); +} + +static void sub_81D7E9C(void) +{ + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(2, gRaySceneRayquaza_Gfx, 0, 0, 0); + while (free_temp_tile_data_buffers_if_possible()); + + LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]); + LZDecompressWram(gRaySceneOvercast_Tilemap, sRayScene->tilemapBuffers[1]); + LZDecompressWram(gRaySceneRayquaza_Tilemap, sRayScene->tilemapBuffers[2]); + LoadCompressedPalette(gRaySceneRayquaza_Pal, 0, 0x40); + LoadCompressedObjectPic(&sUnknown_0862AA90); + LoadCompressedObjectPalette(&sUnknown_0862AA98); +} + +static void Task_RayTakesFlightAnim(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + PlayNewMapMusic(MUS_REKKUU_KOURIN); + sub_81D7E10(); + sub_81D7E9C(); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, 0x808); + BlendPalettes(-1, 0x10, 0); + SetVBlankCallback(VBlankCB_RayquazaScene); + CreateTask(sub_81D81A4, 0); + data[0] = 0; + data[1] = 0; + gTasks[taskId].func = Task_HandleRayTakesFlight; +} + +static void Task_HandleRayTakesFlight(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + switch (data[0]) + { + case 0: + if (data[1] == 8) + { + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + data[2] = 0; + data[3] = 30; + data[4] = 0; + data[5] = 7; + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 1: + data[2] += data[3]; + data[4] += data[5]; + if (data[3] > 3) + data[3] -= 3; + if (data[5] != 0) + data[5]--; + if (data[2] > 255) + { + data[2] = 256; + data[3] = 0; + data[6] = 12; + data[7] = -1; + data[1] = 0; + data[0]++; + } + SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0); + break; + case 2: + data[1]++; + SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32 + (data[6] >> 2), data[2], data[2], 0); + data[6] += data[7]; + if (data[6] == 12 || data[6] == -12) + { + data[7] *= -1; + if (data[1] > 295) + { + data[0]++; + BeginNormalPaletteFade(-1, 6, 0, 0x10, 0); + } + } + break; + case 3: + data[2] += 16; + SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0); + Task_RayTakesFlightEnd(taskId); + break; + } +} + +static void Task_RayTakesFlightEnd(u8 taskId) +{ + if (!gPaletteFade.active) + { + SetVBlankCallback(NULL); + ResetSpriteData(); + FreeAllSpritePalettes(); + gTasks[taskId].func = Task_SetNextAnim; + } +} + +static void sub_81D81A4(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if ((data[1] & 3) == 0) + { + u8 spriteId = CreateSprite(&sUnknown_0862AAA0, + (sUnknown_0862AAB8[data[0]][0] * 4) + 120, + (sUnknown_0862AAB8[data[0]][1] * 4) + 80, + 0); + gSprites[spriteId].data[0] = (s8)(data[0]); + gSprites[spriteId].oam.objMode = 1; + gSprites[spriteId].oam.affineMode = 3; + gSprites[spriteId].oam.priority = 2; + InitSpriteAffineAnim(&gSprites[spriteId]); + if (data[0] == 9) + { + DestroyTask(taskId); + return; + } + else + { + data[0]++; + } + } + + data[1]++; +} + +static void sub_81D8260(struct Sprite *sprite) +{ + if (sprite->data[1] == 0) + { + sprite->pos2.x = 0; + sprite->pos2.y = 0; + } + else + { + sprite->pos2.x += sUnknown_0862AAB8[sprite->data[0]][0]; + sprite->pos2.y += sUnknown_0862AAB8[sprite->data[0]][1]; + } + + sprite->data[1]++; + sprite->data[1] &= 0xF; +} + +static void sub_81D82B0(void) +{ + ResetVramOamAndBgCntRegs(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sUnknown_0862AACC, ARRAY_COUNT(sUnknown_0862AACC)); + SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); + SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); + SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); + schedule_bg_copy_tilemap_to_vram(2); + schedule_bg_copy_tilemap_to_vram(3); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + SetGpuReg(REG_OFFSET_BLDCNT, 0); +} + +static void sub_81D8358(void) +{ + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(0, gRaySceneRayquazaLight_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast2_Gfx, 0, 0, 0); + while (free_temp_tile_data_buffers_if_possible()); + + LZDecompressWram(gRaySceneRayquazaLight_Tilemap, sRayScene->tilemapBuffers[0]); + LZDecompressWram(gRaySceneOvercast2_Tilemap, sRayScene->tilemapBuffers[3]); + CpuFastFill16(0, sRayScene->tilemapBuffers[2], 0x800); + CpuFastCopy(sRayScene->tilemapBuffers[3], sRayScene->tilemapBuffers[1], 0x800); + CpuFastFill16(0, &sRayScene->tilemapBuffers[1][0x100], 0x340); + + LoadCompressedPalette(gRaySceneOvercast2_Pal, 0, 0x40); + gPlttBufferUnfaded[0] = RGB_WHITE; + gPlttBufferFaded[0] = RGB_WHITE; + LoadCompressedObjectPic(&sUnknown_0862AAFC); + LoadCompressedObjectPic(&sUnknown_0862AB04); + LoadCompressedObjectPalette(&sUnknown_0862AB0C); +} + +static void sub_81D844C(void) +{ + u16 VCOUNT = GetGpuReg(REG_OFFSET_VCOUNT); + if (VCOUNT >= 24 && VCOUNT <= 135 && VCOUNT - 24 <= sRayScene->field_2008) + REG_BLDALPHA = 0xD08; + else + REG_BLDALPHA = 0x1000; + + if (VCOUNT == 0) + { + if (sRayScene->field_2008 <= 0x1FFF) + { + if (sRayScene->field_2008 <= 39) + sRayScene->field_2008 += 4; + else if (sRayScene->field_2008 <= 79) + sRayScene->field_2008 += 2; + else + sRayScene->field_2008 += 1; + } + + sRayScene->field_200A++; + } +} + +static void Task_RayDescendsAnim(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D82B0(); + sub_81D8358(); + SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000); + BlendPalettes(-1, 0x10, 0); + SetVBlankCallback(VBlankCB_RayquazaScene); + sRayScene->field_2008 = 0; + sRayScene->field_200A = 0; + data[0] = 0; + data[1] = 0; + data[2] = 0; + data[3] = 0; + data[4] = 0x1000; + gTasks[taskId].func = Task_HandleRayDescends; +} + +static void Task_HandleRayDescends(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + switch (data[0]) + { + case 0: + if (data[1] == 8) + { + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 1: + if (!gPaletteFade.active) + { + if (data[1] == 10) + { + data[1] = 0; + data[0]++; + SetHBlankCallback(sub_81D844C); + EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK); + } + else + { + data[1]++; + } + } + break; + case 2: + if (data[1] == 80) + { + data[1] = 0; + data[0]++; + sub_81D86CC(); + } + else + { + data[1]++; + } + break; + case 3: + if (++data[1] == 368) + { + data[1] = 0; + data[0]++; + } + break; + case 4: + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gTasks[taskId].func = Task_RayDescendsEnd; + break; + } +} + +static void Task_RayDescendsEnd(u8 taskId) +{ + if (!gPaletteFade.active) + { + SetVBlankCallback(NULL); + SetHBlankCallback(NULL); + ResetSpriteData(); + FreeAllSpritePalettes(); + gTasks[taskId].func = Task_SetNextAnim; + } +} + +static u8 sub_81D86CC(void) +{ + u8 spriteId = CreateSprite(&sUnknown_0862AB14, 160, 0, 0); + s16 *data = gSprites[spriteId].data; + data[0] = CreateSprite(&sUnknown_0862AB2C, 184, -48, 0); + gSprites[spriteId].callback = sub_81D874C; + gSprites[spriteId].oam.priority = 3; + gSprites[data[0]].oam.priority = 3; + return spriteId; +} + +static void sub_81D874C(struct Sprite *sprite) +{ + s16 *data = sprite->data; + s16 counter = data[2]; + if (counter == 0) + { + data[3] = 12; + data[4] = 8; + } + else if (counter == 256) + { + data[3] = 9; + data[4] = 7; + } + else if (counter == 268) + { + data[3] = 8; + data[4] = 6; + } + else if (counter == 280) + { + data[3] = 7; + data[4] = 5; + } + else if (counter == 292) + { + data[3] = 6; + data[4] = 4; + } + else if (counter == 304) + { + data[3] = 5; + data[4] = 3; + } + else if (counter == 320) + { + data[3] = 4; + data[4] = 2; + } + + if (data[2] % data[3] == 0) + { + sprite->pos2.x--; + gSprites[data[0]].pos2.x--; + } + if (data[2] % data[4] == 0) + { + sprite->pos2.y++; + gSprites[data[0]].pos2.y++; + } + + data[2]++; +} + +static void sub_81D8828(void) +{ + ResetVramOamAndBgCntRegs(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sUnknown_0862AB44, ARRAY_COUNT(sUnknown_0862AB44)); + SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); + SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); + SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); + schedule_bg_copy_tilemap_to_vram(2); + schedule_bg_copy_tilemap_to_vram(3); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + SetGpuReg(REG_OFFSET_BLDCNT, 0); +} + +static void sub_81D88D0(void) +{ + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(1, gRaySceneRayquazaChase_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(2, gRaySceneChaseStreaks_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(3, gRaySceneChaseBg_Gfx, 0, 0, 0); + while (free_temp_tile_data_buffers_if_possible()); + + LZDecompressWram(gRayChaseRayquazaChase2_Tilemap, sRayScene->tilemapBuffers[0]); + LZDecompressWram(gRayChaseRayquazaChase_Tilemap, sRayScene->tilemapBuffers[1]); + LZDecompressWram(gRaySceneChaseStreaks_Tilemap, sRayScene->tilemapBuffers[2]); + LZDecompressWram(gRaySceneChaseBg_Tilemap, sRayScene->tilemapBuffers[3]); + LoadCompressedPalette(gRaySceneChase_Pal, 0, 0x80); +} + +static void Task_RayChargesAnim(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D8828(); + sub_81D88D0(); + sub_81D68C8(); + BlendPalettes(-1, 0x10, 0); + SetVBlankCallback(VBlankCB_RayquazaScene); + data[0] = 0; + data[1] = 0; + data[2] = CreateTask(sub_81D8AD8, 0); + gTasks[taskId].func = Task_HandleRayCharges; +} + +static void Task_HandleRayCharges(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D8BB4(); + if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89) + PlaySE(SE_OP_BASYU); + + data[3]++; + switch (data[0]) + { + case 0: + if (data[1] == 8) + { + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 1: + if (data[1] == 127) + { + data[1] = 0; + data[0]++; + gTasks[data[2]].func = sub_81D8B2C; + } + else + { + data[1]++; + } + break; + case 2: + if (data[1] == 12) + { + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 3: + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gTasks[taskId].func = Task_RayChargesEnd; + break; + } +} + +static void sub_81D8AD8(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if ((data[15] & 3) == 0) + { + ChangeBgX(1, (Random() % 8 - 4) << 8, 0); + ChangeBgY(1, (Random() % 8 - 4) << 8, 0); + } + + data[15]++; +} + +static void sub_81D8B2C(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if (data[0] == 0) + { + ChangeBgX(1, 0, 0); + ChangeBgY(1, 0, 0); + data[0]++; + data[1] = 10; + data[2] = -1; + } + else if (data[0] == 1) + { + ChangeBgX(1, data[1] << 8, 2); + ChangeBgY(1, data[1] << 8, 1); + data[1] += data[2]; + if (data[1] == -10) + data[2] *= -1; + } +} + +static void sub_81D8BB4(void) +{ + ChangeBgX(2, 0x400, 2); + ChangeBgY(2, 0x400, 1); + ChangeBgX(0, 0x800, 2); + ChangeBgY(0, 0x800, 1); +} + +static void Task_RayChargesEnd(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D8BB4(); + if (!gPaletteFade.active) + { + SetVBlankCallback(NULL); + sub_81D6904(); + DestroyTask(data[2]); + gTasks[taskId].func = Task_SetNextAnim; + } +} + +static void sub_81D8C38(void) +{ + ResetVramOamAndBgCntRegs(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(1, sUnknown_0862AD08, ARRAY_COUNT(sUnknown_0862AD08)); + SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]); + SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]); + ResetAllBgsCoordinates(); + schedule_bg_copy_tilemap_to_vram(0); + schedule_bg_copy_tilemap_to_vram(1); + schedule_bg_copy_tilemap_to_vram(2); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON); + ShowBg(0); + ShowBg(1); + ShowBg(2); + SetGpuReg(REG_OFFSET_BLDCNT, 0); +} + +static void sub_81D8CC4(void) +{ + reset_temp_tile_data_buffers(); + decompress_and_copy_tile_data_to_vram(2, gRaySceneHushRing_Gfx, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(0, gRaySceneHushBg_Gfx, 0, 0, 0); + while (free_temp_tile_data_buffers_if_possible()); + + LZDecompressWram(gRaySceneHushRing_Tilemap, sRayScene->tilemapBuffers[1]); + LZDecompressWram(gRaySceneHushBg_Tilemap, sRayScene->tilemapBuffers[0]); + LZDecompressWram(gRaySceneHushRing_Map, sRayScene->tilemapBuffers[2]); + LoadCompressedPalette(gRaySceneHushBg_Pal, 0, 0x60); + LoadCompressedObjectPic(&sUnknown_0862AC28); + LoadCompressedObjectPic(&sUnknown_0862AC30); + LoadCompressedObjectPic(&sUnknown_0862AC38); + LoadCompressedObjectPic(&sUnknown_0862AC40); + LoadCompressedObjectPic(&sUnknown_0862AC48); + LoadCompressedObjectPic(&sUnknown_0862AC50); + LoadCompressedObjectPalette(&sUnknown_0862AC58); + LoadCompressedObjectPalette(&sUnknown_0862AC60); + LoadCompressedObjectPalette(&sUnknown_0862AC68); + LoadCompressedObjectPalette(&sUnknown_0862AC70); +} + +static void Task_RayChasesAwayAnim(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + sub_81D8C38(); + sub_81D8CC4(); + sub_81D68C8(); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, 0xE09); + BlendPalettes(-1, 0x10, 0); + SetVBlankCallback(VBlankCB_RayquazaScene); + data[0] = 0; + data[1] = 0; + gTasks[taskId].func = Task_HandleRayChasesAway; + data[2] = CreateTask(sub_81D8FB0, 0); + gTasks[data[2]].data[0] = 0; + gTasks[data[2]].data[1] = 0; + gTasks[data[2]].data[2] = 0; + gTasks[data[2]].data[3] = 1; + gTasks[data[2]].data[4] = 1; +} + +static void Task_HandleRayChasesAway(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + switch (data[0]) + { + case 0: + if (data[1] == 8) + { + sub_81D90A8(taskId); + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + break; + case 1: + if (gSprites[data[5]].callback == sub_81D97E0) + { + if (data[1] == 64) + { + sub_81D94D4(taskId); + sub_81D93D8(taskId); + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + } + } + break; + case 2: + if (data[1] == 448) + { + data[1] = 0; + data[0]++; + } + else + { + data[1]++; + if (data[1] % 144 == 0) + { + sub_80A2C44(0xFFFE, 0, 0x10, 0, -1, 0, 0); + sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1); + } + } + break; + case 3: + BeginNormalPaletteFade(-1, 4, 0, 0x10, 0); + gTasks[taskId].func = Task_RayChasesAwayEnd; + break; + } +} + +static void sub_81D8FB0(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if ((data[0] & 0xF) == 0) + { + SetGpuReg(REG_OFFSET_BLDALPHA, ((data[1] + 14) << 8 & 0x1F00) | ((data[2] + 9) & 0xF)); + data[1] -= data[3]; + data[2] += data[4]; + if (data[1] == -3 || data[1] == 0) + data[3] *= -1; + if (data[2] == 3 || data[2] == 0) + data[4] *= -1; + } + + data[0]++; +} + +static void Task_RayChasesAwayEnd(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if (!gPaletteFade.active) + { + StopMapMusic(); + if (data[1] == 0) + { + SetVBlankCallback(NULL); + sub_81D6904(); + ResetSpriteData(); + FreeAllSpritePalettes(); + DestroyTask(data[2]); + } + + if (data[1] == 32) + { + data[1] = 0; + gTasks[taskId].func = Task_SetNextAnim; + } + else + { + data[1]++; + } + } +} + +static void sub_81D90A8(u8 taskId) +{ + s16 *taskData, *spriteData; + + taskData = gTasks[taskId].data; + + taskData[3] = CreateSprite(&sUnknown_0862AC78, 64, 120, 0); + spriteData = gSprites[taskData[3]].data; + spriteData[0] = CreateSprite(&sUnknown_0862AC90, 16, 130, 0); + gSprites[taskData[3]].oam.priority = 1; + gSprites[spriteData[0]].oam.priority = 1; + + taskData[4] = CreateSprite(&sUnknown_0862ACA8, 160, 128, 1); + spriteData = gSprites[taskData[4]].data; + spriteData[0] = CreateSprite(&sUnknown_0862ACA8, 192, 128, 1); + spriteData[1] = CreateSprite(&sUnknown_0862ACA8, 224, 128, 1); + gSprites[taskData[4]].oam.priority = 1; + gSprites[spriteData[0]].oam.priority = 1; + gSprites[spriteData[1]].oam.priority = 1; + StartSpriteAnim(&gSprites[spriteData[0]], 1); + StartSpriteAnim(&gSprites[spriteData[1]], 2); + + taskData[5] = CreateSprite(&sUnknown_0862ACC0, 120, -65, 0); + spriteData = gSprites[taskData[5]].data; + spriteData[0] = CreateSprite(&sUnknown_0862ACD8, 120, -113, 0); + gSprites[taskData[5]].oam.priority = 1; + gSprites[spriteData[0]].oam.priority = 1; +} + +static void sub_81D9274(u8 taskId) +{ + s16 *taskData = gTasks[taskId].data; + + gSprites[taskData[3]].callback = sub_81D9338; + gSprites[taskData[3]].data[4] = 0; + gSprites[taskData[3]].data[5] = 0; + gSprites[taskData[3]].data[6] = 4; + gSprites[taskData[3]].data[7] = 0; + + gSprites[taskData[4]].callback = sub_81D9338; + gSprites[taskData[4]].data[4] = 0; + gSprites[taskData[4]].data[5] = 0; + gSprites[taskData[4]].data[6] = 4; + gSprites[taskData[4]].data[7] = 1; +} + +static void sub_81D9338(struct Sprite *sprite) +{ + if ((sprite->data[4] & 7) == 0) + { + if (sprite->data[7] == 0) + { + sprite->pos1.x -= sprite->data[6]; + gSprites[sprite->data[0]].pos1.x -= sprite->data[6]; + } + else + { + sprite->pos1.x += sprite->data[6]; + gSprites[sprite->data[0]].pos1.x += sprite->data[6]; + gSprites[sprite->data[1]].pos1.x += sprite->data[6]; + } + + sprite->data[5]++; + sprite->data[6] -= sprite->data[5]; + if (sprite->data[5] == 3) + { + sprite->data[4] = 0; + sprite->data[5] = 0; + sprite->data[6] = 0; + sprite->callback = SpriteCallbackDummy; + return; + } + } + + sprite->data[4]++; +} + +static void sub_81D93D8(u8 taskId) +{ + s16 *taskData = gTasks[taskId].data; + gSprites[taskData[3]].callback = sub_81D9420; + StartSpriteAnim(&gSprites[taskData[3]], 1); +} + +static void sub_81D9420(struct Sprite *sprite) +{ + switch (sprite->animCmdIndex) + { + case 0: + case 2: + if (sprite->animDelayCounter % 12 == 0) + { + sprite->pos1.x -= 2; + gSprites[sprite->data[0]].pos1.x -=2; + } + gSprites[sprite->data[0]].pos2.y = 0; + break; + case 1: + case 3: + gSprites[sprite->data[0]].pos2.y = -2; + if ((sprite->animDelayCounter & 15) == 0) + { + sprite->pos1.y++; + gSprites[sprite->data[0]].pos1.y++; + } + break; + } +} + +static void sub_81D94D4(u8 taskId) +{ + s16 *taskData, *spriteData; + + taskData = gTasks[taskId].data; + spriteData = gSprites[taskData[4]].data; + + gSprites[taskData[4]].callback = sub_81D9528; + gSprites[spriteData[0]].callback = sub_81D9528; + gSprites[spriteData[1]].callback = sub_81D9528; +} + +static void sub_81D9528(struct Sprite *sprite) +{ + if ((sprite->data[4] & 3) == 0) + { + if (sprite->pos2.x == 1) + sprite->pos2.x = -1; + else + sprite->pos2.x = 1; + } + if (sprite->data[5] == 128) + { + sprite->data[7] = CreateSprite(&sUnknown_0862ACF0, 152, 132, 0); + gSprites[sprite->data[7]].oam.priority = 1; + sprite->data[7] = CreateSprite(&sUnknown_0862ACF0, 224, 132, 0); + gSprites[sprite->data[7]].oam.priority = 1; + gSprites[sprite->data[7]].hFlip = 1; + sprite->data[5]++; + } + if (sprite->data[5] > 127) + { + if (sprite->pos2.y != 32) + { + sprite->data[6]++; + sprite->pos2.y = sprite->data[6] >> 4; + } + } + else + { + sprite->data[5]++; + } + + if (sprite->data[4] % 64 == 0) + PlaySE(SE_W250); + + sprite->data[4]++; +} + +static void sub_81D961C(struct Sprite *sprite) +{ + s16 counter = sprite->data[7]; + if (counter <= 64) + { + sprite->pos2.y += 2; + gSprites[sprite->data[0]].pos2.y += 2; + if (sprite->data[7] == 64) + { + sub_81D9868(sprite, 1, 0, -48); + sprite->data[4] = 5; + sprite->data[5] = -1; + gSprites[sprite->data[0]].data[4] = 3; + gSprites[sprite->data[0]].data[5] = 5; + } + } + else if (counter <= 111) + { + sub_81D97E0(sprite); + if (sprite->data[4] == 0) + PlaySE(SE_BT_START); + if (sprite->data[4] == -3) + sub_81D9868(sprite, 2, 48, 16); + } + else if (counter == 112) + { + gSprites[sprite->data[0]].data[4] = 7; + gSprites[sprite->data[0]].data[5] = 3; + sub_81D97E0(sprite); + } + else if (counter <= 327) + { + sub_81D97E0(sprite); + } + else if (counter == 328) + { + sub_81D97E0(sprite); + sub_81D9868(sprite, 3, 48, 16); + sprite->pos2.x = 1; + gSprites[sprite->data[0]].pos2.x = 1; + PlayCry1(SPECIES_RAYQUAZA, 0); + CreateTask(sub_81D98B4, 0); + } + else + { + switch (counter) + { + case 376: + sprite->pos2.x = 0; + gSprites[sprite->data[0]].pos2.x = 0; + sub_81D97E0(sprite); + sub_81D9868(sprite, 2, 48, 16); + sprite->callback = sub_81D97E0; + return; + case 352: + sub_81D9274(FindTaskIdByFunc(Task_HandleRayChasesAway)); + break; + } + } + + if (sprite->data[7] > 328 && (sprite->data[7] & 1) == 0) + { + sprite->pos2.x *= -1; + gSprites[sprite->data[0]].pos2.x = sprite->pos2.x; + } + + sprite->data[7]++; +} + +static void sub_81D97E0(struct Sprite *sprite) +{ + struct Sprite *sprite2 = &gSprites[sprite->data[0]]; + if (!(sprite->data[6] & sprite2->data[4])) + { + sprite->pos2.y += sprite->data[4]; + gSprites[sprite->data[0]].pos2.y += sprite->data[4]; + sprite->data[4] += sprite->data[5]; + if (sprite->data[4] >= sprite2->data[5] || sprite->data[4] <= -sprite2->data[5]) + { + if (sprite->data[4] > sprite2->data[5]) + sprite->data[4] = sprite2->data[5]; + else if (sprite->data[4] < -sprite2->data[5]) + sprite->data[4] = -sprite2->data[5]; + + sprite->data[5] *= -1; + } + } + + sprite->data[6]++; +} + +static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y) +{ + struct Sprite *sprite2 = &gSprites[sprite->data[0]]; + + sprite2->pos1.x = sprite->pos1.x + x; + sprite2->pos1.y = sprite->pos1.y + y; + + sprite2->pos2.x = sprite->pos2.x; + sprite2->pos2.y = sprite->pos2.y; + + StartSpriteAnim(sprite, animNum); + StartSpriteAnim(sprite2, animNum); +} + +static void sub_81D98B4(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + switch (data[0]) + { + case 0: + SetBgAffine(2, 0x4000, 0x4000, 0x78, 0x40, 0x100, 0x100, 0); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + data[4] = 16; + data[0]++; + break; + case 1: + if (data[5] == 8) + PlaySE(SE_JIDO_DOA); + if (data[2] == 2) + { + data[0]++; + } + else + { + data[1] += data[4]; + data[5]++; + if (data[3] % 3 == 0 && data[4] != 4) + data[4] -= 2; + + data[3]++; + SetBgAffine(2, 0x4000, 0x4000, 0x78, 0x40, 0x100 - data[1], 0x100 - data[1], 0); + if (data[1] > 255) + { + data[1] = 0; + data[3] = 0; + data[5] = 0; + data[4] = 16; + data[2]++; + } + } + break; + case 2: + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + DestroyTask(taskId); + break; + } +} diff --git a/src/recorded_battle.c b/src/recorded_battle.c index db8e2816d..4ace5b3e5 100644 --- a/src/recorded_battle.c +++ b/src/recorded_battle.c @@ -13,23 +13,15 @@ #include "util.h" #include "task.h" #include "text.h" +#include "battle_setup.h" -#define BANK_RECORD_SIZE 664 +#define BATTLER_RECORD_SIZE 664 #define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \ | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \ | BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \ | BATTLE_TYPE_RECORDED | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE \ | BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA)) -extern u32 gBattleTypeFlags; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u16 gPartnerTrainerId; -extern u8 gActiveBank; -extern u8 gNoOfAllBanks; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; extern u8 gUnknown_03001278; extern u8 gUnknown_03001279; @@ -38,7 +30,7 @@ struct PlayerInfo u32 trainerId; u8 name[PLAYER_NAME_LENGTH]; u8 gender; - u16 bank; + u16 battlerId; u16 language; }; @@ -52,13 +44,13 @@ struct RecordedBattleSave { struct Pokemon playerParty[PARTY_SIZE]; struct Pokemon opponentParty[PARTY_SIZE]; - u8 playersName[BATTLE_BANKS_COUNT][PLAYER_NAME_LENGTH]; - u8 playersGender[BATTLE_BANKS_COUNT]; - u32 playersTrainerId[BATTLE_BANKS_COUNT]; - u8 playersLanguage[BATTLE_BANKS_COUNT]; + u8 playersName[MAX_BATTLERS_COUNT][PLAYER_NAME_LENGTH]; + u8 playersGender[MAX_BATTLERS_COUNT]; + u32 playersTrainerId[MAX_BATTLERS_COUNT]; + u8 playersLanguage[MAX_BATTLERS_COUNT]; u32 rngSeed; u32 battleFlags; - u8 playersBank[BATTLE_BANKS_COUNT]; + u8 playersBattlers[MAX_BATTLERS_COUNT]; u16 opponentA; u16 opponentB; u16 partnerId; @@ -75,14 +67,14 @@ struct RecordedBattleSave u16 field_50E[6]; u8 field_51A; u8 field_51B; - u8 battleRecord[BATTLE_BANKS_COUNT][BANK_RECORD_SIZE]; + u8 battleRecord[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE]; u32 checksum; }; EWRAM_DATA u32 gRecordedBattleRngSeed = 0; EWRAM_DATA u32 gBattlePalaceMoveSelectionRngValue = 0; -EWRAM_DATA static u8 sBattleRecords[BATTLE_BANKS_COUNT][BANK_RECORD_SIZE] = {0}; -EWRAM_DATA static u16 sRecordedBytesNo[BATTLE_BANKS_COUNT] = {0}; +EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE] = {0}; +EWRAM_DATA static u16 sRecordedBytesNo[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA static u16 sUnknown_0203C79C[4] = {0}; EWRAM_DATA static u16 sUnknown_0203C7A4[4] = {0}; EWRAM_DATA static u8 sUnknown_0203C7AC = 0; @@ -99,7 +91,7 @@ EWRAM_DATA static u32 sRecordedBattle_AI_Scripts = 0; EWRAM_DATA static struct Pokemon sSavedPlayerParty[PARTY_SIZE] = {0}; EWRAM_DATA static struct Pokemon sSavedOpponentParty[PARTY_SIZE] = {0}; EWRAM_DATA static u16 sRecordedBattle_PlayerMonMoves[2][4] = {0}; -EWRAM_DATA static struct PlayerInfo sRecordedBattle_Players[BATTLE_BANKS_COUNT] = {0}; +EWRAM_DATA static struct PlayerInfo sRecordedBattle_Players[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA static u8 sUnknown_0203CCD0 = 0; EWRAM_DATA static u8 sUnknown_0203CCD1[8] = {0}; EWRAM_DATA static u8 sUnknown_0203CCD9 = 0; @@ -123,7 +115,7 @@ void sub_8184DA4(u8 arg0) sUnknown_0203C7AC = arg0; sUnknown_0203CCD0 = 0; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { sRecordedBytesNo[i] = 0; sUnknown_0203C79C[i] = 0; @@ -131,7 +123,7 @@ void sub_8184DA4(u8 arg0) if (arg0 == 1) { - for (j = 0; j < BANK_RECORD_SIZE; j++) + for (j = 0; j < BATTLER_RECORD_SIZE; j++) { sBattleRecords[i][j] |= 0xFF; } @@ -164,11 +156,11 @@ void sub_8184E58(void) gUnknown_0203C7B4 = GetMultiplayerId(); linkPlayersCount = GetLinkPlayerCount(); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { sRecordedBattle_Players[i].trainerId = gLinkPlayers[i].trainerId; sRecordedBattle_Players[i].gender = gLinkPlayers[i].gender; - sRecordedBattle_Players[i].bank = gLinkPlayers[i].lp_field_18; + sRecordedBattle_Players[i].battlerId = gLinkPlayers[i].lp_field_18; sRecordedBattle_Players[i].language = gLinkPlayers[i].language; if (i < linkPlayersCount) @@ -192,7 +184,7 @@ void sub_8184E58(void) | (gSaveBlock2Ptr->playerTrainerId[3] << 24); sRecordedBattle_Players[0].gender = gSaveBlock2Ptr->playerGender; - sRecordedBattle_Players[0].bank = 0; + sRecordedBattle_Players[0].battlerId = 0; sRecordedBattle_Players[0].language = gGameLanguage; for (i = 0; i < PLAYER_NAME_LENGTH; i++) @@ -200,33 +192,33 @@ void sub_8184E58(void) } } -void RecordedBattle_SetBankAction(u8 bank, u8 action) +void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action) { - if (sRecordedBytesNo[bank] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2) + if (sRecordedBytesNo[battlerId] < BATTLER_RECORD_SIZE && sUnknown_0203C7AC != 2) { - sBattleRecords[bank][sRecordedBytesNo[bank]++] = action; + sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++] = action; } } -void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear) +void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear) { s32 i; for (i = 0; i < bytesToClear; i++) { - sRecordedBytesNo[bank]--; - sBattleRecords[bank][sRecordedBytesNo[bank]] |= 0xFF; - if (sRecordedBytesNo[bank] == 0) + sRecordedBytesNo[battlerId]--; + sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] |= 0xFF; + if (sRecordedBytesNo[battlerId] == 0) break; } } -u8 RecordedBattle_ReadBankAction(u8 bank) +u8 RecordedBattle_GetBattlerAction(u8 battlerId) { // trying to read past array or invalid action byte, battle is over - if (sRecordedBytesNo[bank] >= BANK_RECORD_SIZE || sBattleRecords[bank][sRecordedBytesNo[bank]] == 0xFF) + if (sRecordedBytesNo[battlerId] >= BATTLER_RECORD_SIZE || sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == 0xFF) { - gSpecialVar_Result = gBattleOutcome = BATTLE_PLAYER_TELEPORTED; // hah + gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah ResetPaletteFadeControl(); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); SetMainCallback2(CB2_QuitRecordedBattle); @@ -234,7 +226,7 @@ u8 RecordedBattle_ReadBankAction(u8 bank) } else { - return sBattleRecords[bank][sRecordedBytesNo[bank]++]; + return sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++]; } } @@ -248,7 +240,7 @@ u8 sub_81850DC(u8 *arg0) u8 i, j; u8 ret = 0; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { if (sRecordedBytesNo[i] != sUnknown_0203C79C[i]) { @@ -350,7 +342,7 @@ u32 MoveRecordedBattleToSaveData(void) battleSave->opponentParty[i] = sSavedOpponentParty[i]; } - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { for (j = 0; j < PLAYER_NAME_LENGTH; j++) { @@ -358,7 +350,7 @@ u32 MoveRecordedBattleToSaveData(void) } battleSave->playersGender[i] = sRecordedBattle_Players[i].gender; battleSave->playersLanguage[i] = sRecordedBattle_Players[i].language; - battleSave->playersBank[i] = sRecordedBattle_Players[i].bank; + battleSave->playersBattlers[i] = sRecordedBattle_Players[i].battlerId; battleSave->playersTrainerId[i] = sRecordedBattle_Players[i].trainerId; } @@ -375,16 +367,16 @@ u32 MoveRecordedBattleToSaveData(void) } else if (sRecordedBattle_BattleFlags & BATTLE_TYPE_MULTI) { - switch (sRecordedBattle_Players[0].bank) + switch (sRecordedBattle_Players[0].battlerId) { case 0: case 2: - if (!(sRecordedBattle_Players[gUnknown_0203C7B4].bank & 1)) + if (!(sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1)) battleSave->battleFlags |= BATTLE_TYPE_x80000000; break; case 1: case 3: - if ((sRecordedBattle_Players[gUnknown_0203C7B4].bank & 1)) + if ((sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1)) battleSave->battleFlags |= BATTLE_TYPE_x80000000; break; } @@ -1339,7 +1331,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src) gEnemyParty[i] = src->opponentParty[i]; } - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { for (var = FALSE, j = 0; j < PLAYER_NAME_LENGTH; j++) { @@ -1349,7 +1341,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src) } gLinkPlayers[i].gender = src->playersGender[i]; gLinkPlayers[i].language = src->playersLanguage[i]; - gLinkPlayers[i].lp_field_18 = src->playersBank[i]; + gLinkPlayers[i].lp_field_18 = src->playersBattlers[i]; gLinkPlayers[i].trainerId = src->playersTrainerId[i]; if (var) @@ -1386,9 +1378,9 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src) gSaveBlock2Ptr->frontierChosenLvl = src->field_4FC; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - for (j = 0; j < BANK_RECORD_SIZE; j++) + for (j = 0; j < BATTLER_RECORD_SIZE; j++) { sBattleRecords[i][j] = src->battleRecord[i][j]; } @@ -1456,13 +1448,13 @@ static void RecordedBattle_RestoreSavedParties(void) } } -u8 GetActiveBankLinkPlayerGender(void) +u8 GetActiveBattlerLinkPlayerGender(void) { s32 i; for (i = 0; i < MAX_LINK_PLAYERS; i++) { - if (gLinkPlayers[i].lp_field_18 == gActiveBank) + if (gLinkPlayers[i].lp_field_18 == gActiveBattler) break; } @@ -1497,11 +1489,11 @@ u8 GetTextSpeedInRecordedBattle(void) return sRecordedBattle_TextSpeed; } -void RecordedBattle_CopyBankMoves(void) +void RecordedBattle_CopyBattlerMoves(void) { s32 i; - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) return; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) return; @@ -1510,7 +1502,7 @@ void RecordedBattle_CopyBankMoves(void) for (i = 0; i < 4; i++) { - sRecordedBattle_PlayerMonMoves[gActiveBank / 2][i] = gBattleMons[gActiveBank].moves[i]; + sRecordedBattle_PlayerMonMoves[gActiveBattler / 2][i] = gBattleMons[gActiveBattler].moves[i]; } } @@ -1518,32 +1510,32 @@ void RecordedBattle_CopyBankMoves(void) void sub_818603C(u8 arg0) { - s32 bank, j, k; + s32 battlerId, j, k; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) return; - for (bank = 0; bank < gNoOfAllBanks; bank++) + for (battlerId = 0; battlerId < gBattlersCount; battlerId++) { - if (GetBankSide(bank) != SIDE_OPPONENT) // player's side only + if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) // player's side only { if (arg0 == 1) { for (j = 0; j < 4; j++) { - if (gBattleMons[bank].moves[j] != sRecordedBattle_PlayerMonMoves[bank / 2][j]) + if (gBattleMons[battlerId].moves[j] != sRecordedBattle_PlayerMonMoves[battlerId / 2][j]) break; } if (j != 4) // player's mon's move has been changed { - RecordedBattle_SetBankAction(bank, ACTION_MOVE_CHANGE); + RecordedBattle_SetBattlerAction(battlerId, ACTION_MOVE_CHANGE); for (j = 0; j < 4; j++) { for (k = 0; k < 4; k++) { - if (gBattleMons[bank].moves[j] == sRecordedBattle_PlayerMonMoves[bank / 2][k]) + if (gBattleMons[battlerId].moves[j] == sRecordedBattle_PlayerMonMoves[battlerId / 2][k]) { - RecordedBattle_SetBankAction(bank, k); + RecordedBattle_SetBattlerAction(battlerId, k); break; } } @@ -1552,7 +1544,7 @@ void sub_818603C(u8 arg0) } else { - if (sBattleRecords[bank][sRecordedBytesNo[bank]] == ACTION_MOVE_CHANGE) + if (sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == ACTION_MOVE_CHANGE) { u8 ppBonuses[4]; u8 array1[4]; @@ -1561,58 +1553,58 @@ void sub_818603C(u8 arg0) u8 array3[8]; u8 var; - RecordedBattle_ReadBankAction(bank); + RecordedBattle_GetBattlerAction(battlerId); for (j = 0; j < 4; j++) { - ppBonuses[j] = ((gBattleMons[bank].ppBonuses & ((3 << (j << 1)))) >> (j << 1)); + ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & ((3 << (j << 1)))) >> (j << 1)); } for (j = 0; j < 4; j++) { - array1[j] = RecordedBattle_ReadBankAction(bank); - movePp.moves[j] = gBattleMons[bank].moves[array1[j]]; - movePp.pp[j] = gBattleMons[bank].pp[array1[j]]; + array1[j] = RecordedBattle_GetBattlerAction(battlerId); + movePp.moves[j] = gBattleMons[battlerId].moves[array1[j]]; + movePp.pp[j] = gBattleMons[battlerId].pp[array1[j]]; array3[j] = ppBonuses[array1[j]]; - array2[j] = (gDisableStructs[bank].unk18_b & gBitTable[j]) >> j; + array2[j] = (gDisableStructs[battlerId].unk18_b & gBitTable[j]) >> j; } for (j = 0; j < 4; j++) { - gBattleMons[bank].moves[j] = movePp.moves[j]; - gBattleMons[bank].pp[j] = movePp.pp[j]; + gBattleMons[battlerId].moves[j] = movePp.moves[j]; + gBattleMons[battlerId].pp[j] = movePp.pp[j]; } - gBattleMons[bank].ppBonuses = 0; - gDisableStructs[bank].unk18_b = 0; + gBattleMons[battlerId].ppBonuses = 0; + gDisableStructs[battlerId].unk18_b = 0; for (j = 0; j < 4; j++) { - gBattleMons[bank].ppBonuses |= (array3[j]) << (j << 1); - gDisableStructs[bank].unk18_b |= (array2[j]) << (j); + gBattleMons[battlerId].ppBonuses |= (array3[j]) << (j << 1); + gDisableStructs[battlerId].unk18_b |= (array2[j]) << (j); } - if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED)) + if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)) { for (j = 0; j < 4; j++) { - ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1)); + ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1)); } for (j = 0; j < 4; j++) { - movePp.moves[j] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_MOVE1 + array1[j], NULL); - movePp.pp[j] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP1 + array1[j], NULL); + movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + array1[j], NULL); + movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + array1[j], NULL); array3[j] = ppBonuses[array1[j]]; } for (j = 0; j < 4; j++) { - SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]); - SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP1 + j, &movePp.pp[j]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + j, &movePp.moves[j]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + j, &movePp.pp[j]); } var = 0; for (j = 0; j < 4; j++) { var |= (array3[j]) << (j << 1); } - SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP_BONUSES, &var); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, &var); } - gChosenMovesByBanks[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)]; + gChosenMoveByBattler[battlerId] = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)]; } } } diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c new file mode 100644 index 000000000..9bd462b60 --- /dev/null +++ b/src/reset_rtc_screen.c @@ -0,0 +1,639 @@ +#include "global.h" +#include "reset_rtc_screen.h" +#include "event_data.h" +#include "main.h" +#include "menu.h" +#include "palette.h" +#include "rtc.h" +#include "save.h" +#include "sprite.h" +#include "constants/songs.h" +#include "sound.h" +#include "string_util.h" +#include "strings.h" +#include "task.h" +#include "text.h" +#include "scanline_effect.h" +#include "bg.h" +#include "window.h" +#include "gpu_regs.h" + +struct ResetRtcStruct +{ + /*0x0*/ u8 dataIndex; + /*0x2*/ u16 minVal; + /*0x4*/ u16 maxVal; + /*0x6*/ u8 left; + /*0x7*/ u8 right; + /*0x8*/ u8 unk8; +}; + +// this file's functions +static void CB2_ResetRtcScreen(void); +static void VBlankCB(void); +static void Task_ResetRtcScreen(u8 taskId); +static void sub_809F048(void); + +// const rom data +static const struct BgTemplate sBackgroundTemplates[] = +{ + { + .bg = 0, + .charBaseIndex = 0, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0 + } +}; + +static const struct WindowTemplate sUnknown_08510408[] = +{ + {0x00, 0x01, 0x01, 0x13, 0x09, 0x0f, 0x0155}, + {0x00, 0x02, 0x0f, 0x1b, 0x04, 0x0f, 0x00e9}, + DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sUnknown_08510420 = {0x00, 0x04, 0x09, 0x15, 0x02, 0x0f, 0x00bf}; + +static const struct ResetRtcStruct sUnknown_08510428[5] = +{ + { + .dataIndex = 3, + .minVal = 1, + .maxVal = 9999, + .left = 0, + .right = 2, + .unk8 = 0, + }, + { + .dataIndex = 4, + .minVal = 0, + .maxVal = 23, + .left = 1, + .right = 3, + .unk8 = 0, + }, + { + .dataIndex = 5, + .minVal = 0, + .maxVal = 59, + .left = 2, + .right = 4, + .unk8 = 0, + }, + { + .dataIndex = 6, + .minVal = 0, + .maxVal = 59, + .left = 3, + .right = 5, + .unk8 = 0, + }, + { + .dataIndex = 7, + .minVal = 0, + .maxVal = 0, + .left = 4, + .right = 0, + .unk8 = 6, + }, +}; + +static const struct OamData sOamData_08510464 = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 0, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const u8 sResetRtcScreen_DownArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_downarrow.4bpp"); +static const u8 sResetRtcScreen_RightArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_rightarrow.4bpp"); +static const u16 sResetRtcScreen_ArrowPal[] = INCBIN_U16("graphics/misc/reset_rtc_screen_arrow.gbapal"); + +static const struct SpriteFrameImage sSpriteImageTable_85104B4[] = +{ + obj_frame_tiles(sResetRtcScreen_DownArrowGfx), + obj_frame_tiles(sResetRtcScreen_RightArrowGfx) +}; + +static const struct SpritePalette sSpritePalette_Arrow = +{ + sResetRtcScreen_ArrowPal, 0x1000 +}; + +static const union AnimCmd sSpriteAnim_85104CC[] = +{ + ANIMCMD_FRAME(0, 30), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd sSpriteAnim_85104D4[] = +{ + ANIMCMD_FRAME(0, 158, .vFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd sSpriteAnim_85104DC[] = +{ + ANIMCMD_FRAME(1, 30), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const sSpriteAnimTable_85104E4[] = +{ + sSpriteAnim_85104CC, + sSpriteAnim_85104D4, + sSpriteAnim_85104DC, +}; + +static const struct SpriteTemplate sSpriteTemplate_85104F0 = +{ + .tileTag = 0xFFFF, + .paletteTag = 0x1000, + .oam = &sOamData_08510464, + .anims = sSpriteAnimTable_85104E4, + .images = sSpriteImageTable_85104B4, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +// code +static void SpriteCB_ResetRtcCursor0(struct Sprite *sprite) +{ + int state = gTasks[sprite->data[0]].data[2]; + if (state != sprite->data[1]) + { + sprite->data[1] = state; + switch (state) + { + case 1: + sprite->invisible = FALSE; + sprite->animNum = 1; + sprite->animDelayCounter = 0; + sprite->pos1.x = 53; + sprite->pos1.y = 68; + break; + case 2: + sprite->invisible = FALSE; + sprite->animNum = 1; + sprite->animDelayCounter = 0; + sprite->pos1.x = 86; + sprite->pos1.y = 68; + break; + case 3: + sprite->invisible = FALSE; + sprite->animNum = 1; + sprite->animDelayCounter = 0; + sprite->pos1.x = 101; + sprite->pos1.y = 68; + break; + case 4: + sprite->invisible = FALSE; + sprite->animNum = 1; + sprite->animDelayCounter = 0; + sprite->pos1.x = 116; + sprite->pos1.y = 68; + break; + case 5: + sprite->invisible = FALSE; + sprite->animNum = 2; + sprite->animDelayCounter = 0; + sprite->pos1.x = 153; + sprite->pos1.y = 80; + break; + case 6: + DestroySprite(sprite); + break; + } + } +} + +static void SpriteCB_ResetRtcCursor1(struct Sprite *sprite) +{ + int state = gTasks[sprite->data[0]].data[2]; + if (state != sprite->data[1]) + { + sprite->data[1] = state; + switch (state) + { + case 1: + sprite->invisible = FALSE; + sprite->animNum = 0; + sprite->animDelayCounter = 0; + sprite->pos1.x = 53; + sprite->pos1.y = 92; + break; + case 2: + sprite->invisible = FALSE; + sprite->animNum = 0; + sprite->animDelayCounter = 0; + sprite->pos1.x = 86; + sprite->pos1.y = 92; + break; + case 3: + sprite->invisible = FALSE; + sprite->animNum = 0; + sprite->animDelayCounter = 0; + sprite->pos1.x = 101; + sprite->pos1.y = 92; + break; + case 4: + sprite->invisible = FALSE; + sprite->animNum = 0; + sprite->animDelayCounter = 0; + sprite->pos1.x = 116; + sprite->pos1.y = 92; + break; + case 5: + sprite->invisible = TRUE; + break; + case 6: + DestroySprite(sprite); + break; + } + } +} + +static void CreateCursor(u8 taskId) +{ + u32 spriteId; + + LoadSpritePalette(&sSpritePalette_Arrow); + + spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0); + gSprites[spriteId].callback = SpriteCB_ResetRtcCursor0; + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = -1; + + spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0); + gSprites[spriteId].callback = SpriteCB_ResetRtcCursor1; + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = -1; +} + +static void FreeCursorPalette(void) +{ + FreeSpritePaletteByTag(sSpritePalette_Arrow.tag); +} + +static void HideChooseTimeWindow(u8 windowId) +{ + sub_8198070(windowId, FALSE); + RemoveWindow(windowId); + schedule_bg_copy_tilemap_to_vram(0); +} + +static void PrintTime(u8 windowId, u8 x, u8 y, u16 days, u8 hours, u8 minutes, u8 seconds) +{ + u8 *dest = gStringVar4; + + ConvertIntToDecimalStringN(gStringVar1, days, 1, 4); + dest = StringCopy(dest, gStringVar1); + dest = StringCopy(dest, gText_Day); + + ConvertIntToDecimalStringN(gStringVar1, hours, 1, 3); + dest = StringCopy(dest, gStringVar1); + dest = StringCopy(dest, gText_Colon3); + + ConvertIntToDecimalStringN(gStringVar1, minutes, 2, 2); + dest = StringCopy(dest, gStringVar1); + dest = StringCopy(dest, gText_Colon3); + + ConvertIntToDecimalStringN(gStringVar1, seconds, 2, 2); + dest = StringCopy(dest, gStringVar1); + + PrintTextOnWindow(windowId, 1, gStringVar4, x, y, TEXT_SPEED_FF, NULL); +} + +static void ShowChooseTimeWindow(u8 windowId, u16 days, u8 hours, u8 minutes, u8 seconds) +{ + SetWindowBorderStyle(windowId, FALSE, 0x214, 0xE); + PrintTime(windowId, 0, 1, days, hours, minutes, seconds); + PrintTextOnWindow(windowId, 1, gText_Confirm2, 126, 1, 0, NULL); + schedule_bg_copy_tilemap_to_vram(0); +} + +static bool32 MoveTimeUpDown(s16 *val, int minVal, int maxVal, u16 keys) +{ + if (keys & DPAD_DOWN) + { + *val -= 1; + if (*val < minVal) + *val = maxVal; + } + else if (keys & DPAD_UP) + { + *val += 1; + if (*val > maxVal) + *val = minVal; + } + else if (keys & DPAD_LEFT) + { + *val -= 10; + if (*val < minVal) + *val = maxVal; + } + else if (keys & DPAD_RIGHT) + { + *val += 10; + if (*val > maxVal) + *val = minVal; + } + else + { + return FALSE; + } + + return TRUE; +} + +static void Task_ResetRtc_3(u8 taskId) +{ + gTasks[taskId].data[0] = 1; +} + +static void Task_ResetRtc_2(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + + HideChooseTimeWindow(data[8]); + FreeCursorPalette(); + gTasks[taskId].func = Task_ResetRtc_3; +} + +static void Task_ResetRtc_1(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + u8 selection = data[2]; + const struct ResetRtcStruct *selectionInfo = &sUnknown_08510428[selection - 1]; + + if (gMain.newKeys & B_BUTTON) + { + gTasks[taskId].func = Task_ResetRtc_2; + data[1] = 0; + data[2] = 6; + PlaySE(SE_SELECT); + return; + } + + if (gMain.newKeys & DPAD_RIGHT) + { + if (selectionInfo->right) + { + data[2] = selectionInfo->right; + PlaySE(SE_SELECT); + return; + } + } + + if (gMain.newKeys & DPAD_LEFT) + { + if (selectionInfo->left) + { + data[2] = selectionInfo->left; + PlaySE(SE_SELECT); + return; + } + } + + if (selection == 5) + { + if (gMain.newKeys & A_BUTTON) + { + gLocalTime.days = data[3]; + gLocalTime.hours = data[4]; + gLocalTime.minutes = data[5]; + gLocalTime.seconds = data[6]; + PlaySE(SE_SELECT); + gTasks[taskId].func = Task_ResetRtc_2; + data[1] = 1; + data[2] = 6; + } + } + else if (MoveTimeUpDown(&data[selectionInfo->dataIndex], selectionInfo->minVal, selectionInfo->maxVal, gMain.newAndRepeatedKeys & (DPAD_UP | DPAD_DOWN))) + { + PlaySE(SE_SELECT); + PrintTime(data[8], 0, 1, data[3], data[4], data[5], data[6]); + CopyWindowToVram(data[8], 2); + } +} + +static void Task_ResetRtc_0(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + data[0] = 0; + data[3] = gLocalTime.days; + data[4] = gLocalTime.hours; + data[5] = gLocalTime.minutes; + data[6] = gLocalTime.seconds; + data[8] = AddWindow(&sUnknown_08510420); + ShowChooseTimeWindow(data[8], data[3], data[4], data[5], data[6]); + CreateCursor(taskId); + data[2] = 2; + gTasks[taskId].func = Task_ResetRtc_1; +} + +void CB2_InitResetRtcScreen(void) +{ + SetGpuReg(REG_OFFSET_DISPCNT, 0); + SetVBlankCallback(NULL); + DmaClear16(3, PLTT, PLTT_SIZE); + DmaFillLarge16(3, 0, (u8 *)VRAM, 0x18000, 0x1000); + ResetOamRange(0, 128); + LoadOam(); + ScanlineEffect_Stop(); + ScanlineEffect_Clear(); + ResetSpriteData(); + ResetTasks(); + ResetPaletteFade(); + sub_809F048(); + SetVBlankCallback(VBlankCB); + SetMainCallback2(CB2_ResetRtcScreen); + CreateTask(Task_ResetRtcScreen, 80); +} + +static void sub_809F048(void) +{ + clear_scheduled_bg_copies_to_vram(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates)); + schedule_bg_copy_tilemap_to_vram(0); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + InitWindows(sUnknown_08510408); + DeactivateAllTextPrinters(); + sub_81973A4(); +} + +static void CB2_ResetRtcScreen(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + do_scheduled_bg_tilemap_copies_to_vram(); + UpdatePaletteFade(); +} + +static void VBlankCB(void) +{ + ProcessSpriteCopyRequests(); + LoadOam(); + TransferPlttBuffer(); +} + +static void ShowMessage(const u8 *str) +{ + sub_8197B1C(1, FALSE, 0x200, 0xF); + PrintTextOnWindow(1, 1, str, 0, 1, 0, NULL); + schedule_bg_copy_tilemap_to_vram(0); +} + +static void Task_ShowResetRtcPrompt(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + SetWindowBorderStyle(0, FALSE, 0x214, 0xE); + PrintTextOnWindow(0, 1, gText_PresentTime, 0, 1, TEXT_SPEED_FF, 0); + PrintTime( + 0, + 0, + 17, + gLocalTime.days, + gLocalTime.hours, + gLocalTime.minutes, + gLocalTime.seconds); + PrintTextOnWindow(0, 1, gText_PreviousTime, 0, 33, TEXT_SPEED_FF, 0); + PrintTime( + 0, + 0, + 49, + gSaveBlock2Ptr->lastBerryTreeUpdate.days, + gSaveBlock2Ptr->lastBerryTreeUpdate.hours, + gSaveBlock2Ptr->lastBerryTreeUpdate.minutes, + gSaveBlock2Ptr->lastBerryTreeUpdate.seconds); + ShowMessage(gText_ResetRTCConfirmCancel); + CopyWindowToVram(0, 2); + schedule_bg_copy_tilemap_to_vram(0); + data[0]++; + case 1: + if (gMain.newKeys & B_BUTTON) + { + DestroyTask(taskId); + DoSoftReset(); + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + DestroyTask(taskId); + } + break; + } +} + +static void Task_ResetRtcScreen(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + BeginNormalPaletteFade(-1, 1, 0x10, 0, 0xFFFF); + data[0] = 1; + break; + case 1: + if (!gPaletteFade.active) + { + if (gSaveFileStatus == 0 || gSaveFileStatus == 2) + { + ShowMessage(gText_NoSaveFileCantSetTime); + data[0] = 5; + } + else + { + RtcCalcLocalTime(); + data[1] = CreateTask(Task_ShowResetRtcPrompt, 80); + data[0] = 2; + } + } + break; + case 2: + if (gTasks[data[1]].isActive != TRUE) + { + sub_8198070(0, FALSE); + ShowMessage(gText_PleaseResetTime); + gLocalTime = gSaveBlock2Ptr->lastBerryTreeUpdate; + data[1] = CreateTask(Task_ResetRtc_0, 80); + data[0] = 3; + } + break; + case 3: + if (gTasks[data[1]].data[0]) + { + if (!gTasks[data[1]].data[1]) + { + DestroyTask(data[1]); + data[0] = 2; + } + else + { + DestroyTask(data[1]); + RtcReset(); + RtcCalcLocalTimeOffset( + gLocalTime.days, + gLocalTime.hours, + gLocalTime.minutes, + gLocalTime.seconds); + gSaveBlock2Ptr->lastBerryTreeUpdate = gLocalTime; + VarSet(VAR_DAYS, gLocalTime.days); + DisableResetRTC(); + ShowMessage(gText_ClockHasBeenReset); + data[0] = 4; + } + } + break; + case 4: + if (TrySavingData(0) == 1) + { + ShowMessage(gText_SaveCompleted); + PlaySE(SE_PINPON); + } + else + { + ShowMessage(gText_SaveFailed); + PlaySE(SE_BOO); + } + data[0] = 5; + case 5: + if (gMain.newKeys & A_BUTTON) + { + BeginNormalPaletteFade(-1, 1, 0, 0x10, 0xFFFF); + data[0] = 6; + } + else + { + break; + } + case 6: + if (!gPaletteFade.active) + { + DestroyTask(taskId); + FreeAllWindowBuffers(); + DoSoftReset(); + } + } +} diff --git a/src/reset_save_heap.c b/src/reset_save_heap.c index 099edce49..9950f6691 100644 --- a/src/reset_save_heap.c +++ b/src/reset_save_heap.c @@ -15,7 +15,7 @@ void sub_81700F8(void) imeBackup = REG_IME; REG_IME = 0; RegisterRamReset(0x00000001); - ClearGpuRegBits(REG_OFFSET_DISPCNT, 0x80); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK); REG_IME = imeBackup; gMain.inBattle = FALSE; SetSaveBlocksPointers(sub_815355C()); diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c index 0e1c9dcfe..8cd9b1f1a 100644 --- a/src/reshow_battle_screen.c +++ b/src/reshow_battle_screen.c @@ -12,6 +12,7 @@ #include "sprite.h" #include "constants/species.h" #include "battle_interface.h" +#include "battle_anim.h" extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; @@ -21,33 +22,17 @@ extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern u16 gBattle_BG3_Y; -extern u8 gReservedSpritePaletteCount; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gBankInMenu; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern u32 gBattleTypeFlags; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[]; -extern void ScanlineEffect_Clear(void); -extern void sub_8035658(void); -extern bool8 IsDoubleBattle(void); -extern u8 GetSubstituteSpriteDefault_Y(u8 bank); -extern u8 GetBankSpriteDefault_Y(u8 bank); -extern u8 sub_80A82E4(u8 bank); extern void sub_806A068(u16 species, u8 bankIdentity); extern void sub_806A12C(u16 backPicId, u8 bankIdentity); -extern u8 GetBankPosition(u8 bank, u8 caseId); // this file's functions static void CB2_ReshowBattleScreenAfterMenu(void); -static bool8 LoadBankSpriteGfx(u8 bank); -static void CreateBankSprite(u8 bank); +static bool8 LoadBattlerSpriteGfx(u8 bank); +static void CreateBattlerSprite(u8 bank); static void CreateHealthboxSprite(u8 bank); static void sub_80A95F4(void); @@ -118,32 +103,32 @@ static void CB2_ReshowBattleScreenAfterMenu(void) } break; case 7: - if (!LoadBankSpriteGfx(0)) + if (!LoadBattlerSpriteGfx(0)) gBattleScripting.reshowMainState--; break; case 8: - if (!LoadBankSpriteGfx(1)) + if (!LoadBattlerSpriteGfx(1)) gBattleScripting.reshowMainState--; break; case 9: - if (!LoadBankSpriteGfx(2)) + if (!LoadBattlerSpriteGfx(2)) gBattleScripting.reshowMainState--; break; case 10: - if (!LoadBankSpriteGfx(3)) + if (!LoadBattlerSpriteGfx(3)) gBattleScripting.reshowMainState--; break; case 11: - CreateBankSprite(0); + CreateBattlerSprite(0); break; case 12: - CreateBankSprite(1); + CreateBattlerSprite(1); break; case 13: - CreateBankSprite(2); + CreateBattlerSprite(2); break; case 14: - CreateBankSprite(3); + CreateBattlerSprite(3); break; case 15: CreateHealthboxSprite(0); @@ -164,18 +149,18 @@ static void CB2_ReshowBattleScreenAfterMenu(void) LoadAndCreateEnemyShadowSprites(); - opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES); - SetBankEnemyShadowSpriteCallback(opponentBank, species); + opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES); + SetBattlerShadowSpriteCallback(opponentBank, species); if (IsDoubleBattle()) { - opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2); - species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES); - SetBankEnemyShadowSpriteCallback(opponentBank, species); + opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES); + SetBattlerShadowSpriteCallback(opponentBank, species); } - ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0); if (gWirelessCommType != 0 && gReceivedRemoteLinkPlayers != 0) { @@ -208,25 +193,25 @@ static void sub_80A95F4(void) regBgcnt2->charBaseBlock = 0; } -static bool8 LoadBankSpriteGfx(u8 bank) +static bool8 LoadBattlerSpriteGfx(u8 battler) { - if (bank < gNoOfAllBanks) + if (battler < gBattlersCount) { - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(battler) != B_SIDE_PLAYER) { - if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute) - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); + if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler); else - BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE); + BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE); } - else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0) - DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank); - else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0) - DecompressTrainerBackPic(BACK_PIC_WALLY, bank); - else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute) - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank); + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0) + DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler); + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0) + DecompressTrainerBackPic(BACK_PIC_WALLY, battler); + else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler); else - BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE); + BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE); gBattleScripting.reshowHelperState = 0; } @@ -243,111 +228,111 @@ struct MonCoords }; extern const struct MonCoords gTrainerBackPicCoords[]; -static void CreateBankSprite(u8 bank) +static void CreateBattlerSprite(u8 battler) { - if (bank < gNoOfAllBanks) + if (battler < gBattlersCount) { u8 posY; - if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute) - posY = GetSubstituteSpriteDefault_Y(bank); + if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + posY = GetSubstituteSpriteDefault_Y(battler); else - posY = GetBankSpriteDefault_Y(bank); + posY = GetBattlerSpriteDefault_Y(battler); - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(battler) != B_SIDE_PLAYER) { - if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) + if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) return; - sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank)); - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler)); + gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM) - gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM]; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); + if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM) + gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM]; } - else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0) + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0) { - sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50, + sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT)); + gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50, (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80, sub_80A82E4(0)); - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; - gSprites[gBankSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; } - else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0) + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0) { - sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50, + sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0)); + gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50, (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80, sub_80A82E4(0)); - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; - gSprites[gBankSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; } else { - if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) + if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) return; - sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank)); - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler)); + gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM) - gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM]; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); + if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM) + gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM]; } - gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible; + gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible; } } -static void CreateHealthboxSprite(u8 bank) +static void CreateHealthboxSprite(u8 battler) { - if (bank < gNoOfAllBanks) + if (battler < gBattlersCount) { u8 healthboxSpriteId; - if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0) + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0) healthboxSpriteId = CreateSafariPlayerHealthboxSprites(); - else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0) + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0) return; else - healthboxSpriteId = CreateBankHealthboxSprites(bank); + healthboxSpriteId = CreateBattlerHealthboxSprites(battler); - gHealthBoxesIds[bank] = healthboxSpriteId; - SetBankHealthboxSpritePos(bank); + gHealthboxSpriteIds[battler] = healthboxSpriteId; + InitBattlerHealthboxCoords(battler); SetHealthboxSpriteVisible(healthboxSpriteId); - if (GetBankSide(bank) != SIDE_PLAYER) - UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL); + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL); else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT); + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT); else - UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL); - if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2) - DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE); + if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT) + DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE); else - DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE); + DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE); - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(battler) != B_SIDE_PLAYER) { - if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) + if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) SetHealthboxSpriteInvisible(healthboxSpriteId); } else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) { - if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) + if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) SetHealthboxSpriteInvisible(healthboxSpriteId); } } diff --git a/src/safari_zone.c b/src/safari_zone.c index ce1eb65bc..dd3cf3733 100644 --- a/src/safari_zone.c +++ b/src/safari_zone.c @@ -108,20 +108,20 @@ void SafariZoneRetirePrompt(void) void CB2_EndSafariBattle(void) { sSafariZoneFleedMons += gBattleResults.field_1F; - if (gBattleOutcome == BATTLE_CAUGHT) + if (gBattleOutcome == B_OUTCOME_CAUGHT) sSafariZoneCaughtMons++; if (gNumSafariBalls != 0) { SetMainCallback2(c2_exit_to_overworld_2_switch); } - else if (gBattleOutcome == BATTLE_SAFARI_OUT_OF_BALLS) + else if (gBattleOutcome == B_OUTCOME_NO_SAFARI_BALLS) { ScriptContext2_RunNewScript(EventScript_2A4B4C); warp_in(); gFieldCallback = sub_80AF6F0; SetMainCallback2(c2_load_new_map); } - else if (gBattleOutcome == BATTLE_CAUGHT) + else if (gBattleOutcome == B_OUTCOME_CAUGHT) { ScriptContext1_SetupScript(EventScript_2A4B9B); ScriptContext1_Stop(); diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index 95897e721..b207d7e74 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -168,12 +168,12 @@ static bool8 WipeSectors(u32); // although this is a general text printer, it's only used in this file. static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2) { - struct TextColor color; + u8 color[3]; - color.fgColor = 0; - color.bgColor = 15; - color.shadowColor = 3; - AddTextPrinterParameterized2(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text); + color[0] = 0; + color[1] = 15; + color[2] = 3; + AddTextPrinterParameterized2(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, color, 0, text); } void DoSaveFailedScreen(u8 saveType) diff --git a/src/scrcmd.c b/src/scrcmd.c index 934504c36..9394af1cd 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -29,7 +29,6 @@ #include "menu.h" #include "money.h" #include "mystery_event_script.h" -#include "new_menu_helpers.h" #include "palette.h" #include "party_menu.h" #include "pokemon_3.h" @@ -64,13 +63,6 @@ static EWRAM_DATA u16 sMovingNpcMapBank = 0; static EWRAM_DATA u16 sMovingNpcMapId = 0; static EWRAM_DATA u16 sFieldEffectScriptId = 0; -extern u16 gSpecialVar_0x8000; -extern u16 gSpecialVar_0x8001; -extern u16 gSpecialVar_0x8002; -extern u16 gSpecialVar_0x8004; - -extern u16 gSpecialVar_Result; - extern u16 gSpecialVar_ContestCategory; IWRAM_DATA u8 gUnknown_03000F30; @@ -1313,7 +1305,7 @@ bool8 ScrCmd_cmdDB(struct ScriptContext *ctx) if (msg == NULL) msg = (const u8 *)ctx->data[0]; sub_81973A4(); - sub_81973C4(0, 1); + NewMenuHelpers_DrawDialogueFrame(0, 1); PrintTextOnWindow(0, 1, msg, 0, 1, 0, 0); return FALSE; } @@ -1530,7 +1522,7 @@ bool8 ScrCmd_braillemessage(struct ScriptContext *ctx) template2 = template1; gUnknown_03000F30 = AddWindow(&template2); sub_809882C(gUnknown_03000F30, 0x214, 0xE0); - sub_81973FC(gUnknown_03000F30, 0); + NewMenuHelpers_DrawStdWindowFrame(gUnknown_03000F30, 0); PutWindowTilemap(gUnknown_03000F30); FillWindowPixelBuffer(gUnknown_03000F30, 0x11); PrintTextOnWindow(gUnknown_03000F30, 6, gStringVar4, temp1, temp2, 0xFF, 0x0); @@ -1651,7 +1643,7 @@ _0809AEC6:\n\ bl sub_809882C\n\ ldrb r0, [r5]\n\ mov r1, #0\n\ - bl sub_81973FC\n\ + bl NewMenuHelpers_DrawStdWindowFrame\n\ ldrb r0, [r5]\n\ bl PutWindowTilemap\n\ ldrb r0, [r5]\n\ diff --git a/src/secret_base.c b/src/secret_base.c index f6b393630..e3c06a75d 100644 --- a/src/secret_base.c +++ b/src/secret_base.c @@ -9,10 +9,10 @@ #include "window.h" #include "menu.h" #include "menu_helpers.h" -#include "new_menu_helpers.h" #include "menu_indicators.h" #include "constants/maps.h" #include "constants/songs.h" +#include "constants/species.h" #include "sound.h" #include "overworld.h" #include "fieldmap.h" @@ -32,6 +32,7 @@ #include "international_string_util.h" #include "event_data.h" #include "battle.h" +#include "battle_setup.h" #include "rom6.h" #include "decoration.h" #include "link.h" @@ -711,237 +712,45 @@ u8 sub_80E98AC(struct Pokemon *pokemon) return evTotal / 6; } -#ifdef NONMATCHING -// This function is a meme void sub_80E9914(void) { - u32 zero; - u32 *personality; u16 partyIdx; u16 moveIdx; u16 sbPartyIdx; - u16 *species; - u16 *items; - u16 *moves; - u8 *levels; - u8 *evs; + struct SecretBaseParty *party; sbPartyIdx = 0; - personality = gSaveBlock1Ptr->secretBases[0].partyPersonality; + party = &gSaveBlock1Ptr->secretBases[0].party; if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0) { - partyIdx = 0; - moves = gSaveBlock1Ptr->secretBases[0].partyMoves; - species = gSaveBlock1Ptr->secretBases[0].partySpecies; - items = gSaveBlock1Ptr->secretBases[0].partyHeldItems; - levels = gSaveBlock1Ptr->secretBases[0].partyLevels; - evs = gSaveBlock1Ptr->secretBases[0].partyEVs; - zero = 0; - for (partyIdx = 0; partyIdx < PARTY_SIZE; partyIdx ++) + for (partyIdx = 0; partyIdx < PARTY_SIZE; partyIdx++) { - for (moveIdx = 0; moveIdx < 4; moveIdx ++) + for (moveIdx = 0; moveIdx < 4; moveIdx++) { - moves[partyIdx * 4 + moveIdx] = zero; + party->moves[partyIdx * 4 + moveIdx] = 0; } - species[partyIdx] = zero; - items[partyIdx] = zero; - levels[partyIdx] = zero; - personality[partyIdx] = zero; - evs[partyIdx] = zero; - if (GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&gPlayerParty[partyIdx], MON_DATA_IS_EGG)) + party->species[partyIdx] = 0; + party->heldItems[partyIdx] = 0; + party->levels[partyIdx] = 0; + party->personality[partyIdx] = 0; + party->EVs[partyIdx] = 0; + if (GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&gPlayerParty[partyIdx], MON_DATA_IS_EGG)) { - for (moveIdx = 0; moveIdx < 4; moveIdx ++) + for (moveIdx = 0; moveIdx < 4; moveIdx++) { - moves[sbPartyIdx * 4 + moveIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_MOVE1 + moveIdx); + party->moves[sbPartyIdx * 4 + moveIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_MOVE1 + moveIdx); } - species[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES); - items[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_HELD_ITEM); - levels[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_LEVEL); - personality[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY); - evs[sbPartyIdx] = sub_80E98AC(&gPlayerParty[partyIdx]); - sbPartyIdx ++; + party->species[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES); + party->heldItems[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_HELD_ITEM); + party->levels[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_LEVEL); + party->personality[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY); + party->EVs[sbPartyIdx] = sub_80E98AC(&gPlayerParty[partyIdx]); + sbPartyIdx++; } } } } -#else -ASM_DIRECT void sub_80E9914(void) -{ - asm_unified("\tpush {r4-r7,lr}\n" - "\tmov r7, r10\n" - "\tmov r6, r9\n" - "\tmov r5, r8\n" - "\tpush {r5-r7}\n" - "\tsub sp, 0x24\n" - "\tmovs r0, 0\n" - "\tmov r10, r0\n" - "\tldr r0, =gSaveBlock1Ptr\n" - "\tldr r1, [r0]\n" - "\tldr r2, =0x00001ad0\n" - "\tadds r2, r1, r2\n" - "\tstr r2, [sp]\n" - "\tldr r3, =0x00001a9c\n" - "\tadds r0, r1, r3\n" - "\tldrb r0, [r0]\n" - "\tcmp r0, 0\n" - "\tbne _080E993A\n" - "\tb _080E9A60\n" - "_080E993A:\n" - "\tmovs r6, 0\n" - "\tldr r7, =0x00001ae8\n" - "\tadds r7, r1, r7\n" - "\tstr r7, [sp, 0x14]\n" - "\tldr r0, =0x00001b18\n" - "\tadds r0, r1, r0\n" - "\tstr r0, [sp, 0xC]\n" - "\tldr r2, =0x00001b24\n" - "\tadds r2, r1, r2\n" - "\tstr r2, [sp, 0x10]\n" - "\tadds r3, 0x94\n" - "\tadds r3, r1, r3\n" - "\tstr r3, [sp, 0x18]\n" - "\tldr r7, =0x00001b36\n" - "\tadds r7, r1, r7\n" - "\tstr r7, [sp, 0x1C]\n" - "\tmov r9, r6\n" - "_080E995C:\n" - "\tmovs r4, 0\n" - "\tlsls r5, r6, 2\n" - "\tlsls r3, r6, 1\n" - "\tldr r0, =gPlayerParty\n" - "\tmov r8, r0\n" - "\tadds r1, r6, 0x1\n" - "\tstr r1, [sp, 0x4]\n" - "\tadds r2, r5, 0\n" - "\tldr r1, [sp, 0x14]\n" - "_080E996E:\n" - "\tadds r0, r2, r4\n" - "\tlsls r0, 1\n" - "\tadds r0, r1, r0\n" - "\tmov r7, r9\n" - "\tstrh r7, [r0]\n" - "\tadds r0, r4, 0x1\n" - "\tlsls r0, 16\n" - "\tlsrs r4, r0, 16\n" - "\tcmp r4, 0x3\n" - "\tbls _080E996E\n" - "\tldr r1, [sp, 0xC]\n" - "\tadds r0, r1, r3\n" - "\tmov r2, r9\n" - "\tstrh r2, [r0]\n" - "\tldr r7, [sp, 0x10]\n" - "\tadds r0, r7, r3\n" - "\tstrh r2, [r0]\n" - "\tldr r1, [sp, 0x18]\n" - "\tadds r0, r1, r6\n" - "\tmov r2, r9\n" - "\tstrb r2, [r0]\n" - "\tldr r3, [sp]\n" - "\tadds r0, r3, r5\n" - "\tmov r7, r9\n" - "\tstr r7, [r0]\n" - "\tldr r1, [sp, 0x1C]\n" - "\tadds r0, r1, r6\n" - "\tstrb r7, [r0]\n" - "\tmovs r2, 0x64\n" - "\tadds r5, r6, 0\n" - "\tmuls r5, r2\n" - "\tmov r3, r8\n" - "\tadds r4, r5, r3\n" - "\tadds r0, r4, 0\n" - "\tmovs r1, 0xB\n" - "\tbl GetMonData\n" - "\tcmp r0, 0\n" - "\tbeq _080E9A54\n" - "\tadds r0, r4, 0\n" - "\tmovs r1, 0x2D\n" - "\tbl GetMonData\n" - "\tcmp r0, 0\n" - "\tbne _080E9A54\n" - "\tmovs r4, 0\n" - "\tmov r7, r10\n" - "\tlsls r7, 2\n" - "\tmov r8, r7\n" - "\tmov r0, r10\n" - "\tlsls r7, r0, 1\n" - "\tadds r0, 0x1\n" - "\tstr r0, [sp, 0x8]\n" - "\tldr r2, =gPlayerParty\n" - "_080E99DA:\n" - "\tadds r1, r4, 0\n" - "\tadds r1, 0xD\n" - "\tadds r0, r5, r2\n" - "\tstr r2, [sp, 0x20]\n" - "\tbl GetMonData\n" - "\tmov r3, r8\n" - "\tadds r1, r3, r4\n" - "\tlsls r1, 1\n" - "\tldr r3, [sp, 0x14]\n" - "\tadds r1, r3, r1\n" - "\tstrh r0, [r1]\n" - "\tadds r0, r4, 0x1\n" - "\tlsls r0, 16\n" - "\tlsrs r4, r0, 16\n" - "\tldr r2, [sp, 0x20]\n" - "\tcmp r4, 0x3\n" - "\tbls _080E99DA\n" - "\tmovs r0, 0x64\n" - "\tadds r4, r6, 0\n" - "\tmuls r4, r0\n" - "\tldr r0, =gPlayerParty\n" - "\tadds r4, r0\n" - "\tadds r0, r4, 0\n" - "\tmovs r1, 0xB\n" - "\tbl GetMonData\n" - "\tldr r2, [sp, 0xC]\n" - "\tadds r1, r2, r7\n" - "\tstrh r0, [r1]\n" - "\tadds r0, r4, 0\n" - "\tmovs r1, 0xC\n" - "\tbl GetMonData\n" - "\tldr r3, [sp, 0x10]\n" - "\tadds r1, r3, r7\n" - "\tstrh r0, [r1]\n" - "\tadds r0, r4, 0\n" - "\tmovs r1, 0x38\n" - "\tbl GetMonData\n" - "\tldr r1, [sp, 0x18]\n" - "\tadd r1, r10\n" - "\tstrb r0, [r1]\n" - "\tadds r0, r4, 0\n" - "\tmovs r1, 0\n" - "\tbl GetMonData\n" - "\tldr r1, [sp]\n" - "\tadd r1, r8\n" - "\tstr r0, [r1]\n" - "\tadds r0, r4, 0\n" - "\tbl sub_80E98AC\n" - "\tldr r1, [sp, 0x1C]\n" - "\tadd r1, r10\n" - "\tstrb r0, [r1]\n" - "\tldr r7, [sp, 0x8]\n" - "\tlsls r0, r7, 16\n" - "\tlsrs r0, 16\n" - "\tmov r10, r0\n" - "_080E9A54:\n" - "\tldr r1, [sp, 0x4]\n" - "\tlsls r0, r1, 16\n" - "\tlsrs r6, r0, 16\n" - "\tcmp r6, 0x5\n" - "\tbhi _080E9A60\n" - "\tb _080E995C\n" - "_080E9A60:\n" - "\tadd sp, 0x24\n" - "\tpop {r3-r5}\n" - "\tmov r8, r3\n" - "\tmov r9, r4\n" - "\tmov r10, r5\n" - "\tpop {r4-r7}\n" - "\tpop {r0}\n" - "\tbx r0\n" - "\t.pool"); -} -#endif void sub_80E9A90(void) { @@ -1357,7 +1166,6 @@ void sub_80EA354(void) gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseRecordId].sbr_field_1_5; } - void sub_80EA3E4(u8 taskId) { s16 x; diff --git a/src/sprite.c b/src/sprite.c index 8d416f578..8a4729b27 100644 --- a/src/sprite.c +++ b/src/sprite.c @@ -240,12 +240,26 @@ static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] = AffineAnimCmd_frame, }; -static const s32 sUnknown_082EC6F4[24] = +static const s32 sUnknown_082EC6F4[3][4][2] = { - 8, 8, 0x10, 0x10, 0x20, 0x20, - 0x40, 0x40, 0x10, 8, 0x20, 8, - 0x20, 0x10, 0x40, 0x20, 8, 0x10, - 8, 0x20, 0x10, 0x20, 0x20, 0x40, + { + {8, 8}, + {0x10, 0x10}, + {0x20, 0x20}, + {0x40, 0x40}, + }, + { + {0x10, 8}, + {0x20, 8}, + {0x20, 0x10}, + {0x40, 0x20}, + }, + { + {8, 0x10}, + {8, 0x20}, + {0x10, 0x20}, + {0x20, 0x40}, + }, }; static const struct OamDimensions sOamDimensions[3][4] = @@ -1207,106 +1221,26 @@ s32 sub_8007E28(s32 a0, s32 a1, s32 a2) return a2 - ((u32)(a2 * a1) / (u32)(a0) + var1); } -#ifdef NONMATCHING -void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2) +void obj_update_pos2(struct Sprite *sprite, s32 a1, s32 a2) { s32 var0, var1, var2; - u8 matrixNum = sprite->oam.matrixNum; + + u32 matrixNum = sprite->oam.matrixNum; if (a1 != 0x800) { - var0 = sUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32]; + var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][0]; var1 = var0 << 8; var2 = (var0 << 16) / gOamMatrices[matrixNum].a; sprite->pos2.x = sub_8007E28(var1, var2, a1); } if (a2 != 0x800) { - var0 = sUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)]; + var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][1]; var1 = var0 << 8; var2 = (var0 << 16) / gOamMatrices[matrixNum].d; sprite->pos2.y = sub_8007E28(var1, var2, a2); } } -#else -ASM_DIRECT -void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r9\n\ - mov r6, r8\n\ - push {r6,r7}\n\ - adds r5, r0, 0\n\ - adds r6, r1, 0\n\ - mov r8, r2\n\ - ldrb r1, [r5, 0x3]\n\ - lsls r0, r1, 26\n\ - lsrs r7, r0, 27\n\ - movs r0, 0x80\n\ - lsls r0, 4\n\ - mov r9, r0\n\ - cmp r6, r9\n\ - beq _08007EA2\n\ - ldr r2, =sUnknown_082EC6F4\n\ - lsrs r1, 6\n\ - lsls r1, 3\n\ - ldrb r0, [r5, 0x1]\n\ - lsrs r0, 6\n\ - lsls r0, 5\n\ - adds r1, r0\n\ - adds r1, r2\n\ - ldr r0, [r1]\n\ - lsls r4, r0, 8\n\ - lsls r0, 16\n\ - ldr r2, =gOamMatrices\n\ - lsls r1, r7, 3\n\ - adds r1, r2\n\ - movs r2, 0\n\ - ldrsh r1, [r1, r2]\n\ - bl __divsi3\n\ - adds r1, r0, 0\n\ - adds r0, r4, 0\n\ - adds r2, r6, 0\n\ - bl sub_8007E28\n\ - strh r0, [r5, 0x24]\n\ -_08007EA2:\n\ - cmp r8, r9\n\ - beq _08007EDA\n\ - ldr r2, =sUnknown_082EC6F4\n\ - ldrb r1, [r5, 0x3]\n\ - lsrs r1, 6\n\ - lsls r1, 3\n\ - ldrb r0, [r5, 0x1]\n\ - lsrs r0, 6\n\ - lsls r0, 5\n\ - adds r1, r0\n\ - adds r2, 0x4\n\ - adds r1, r2\n\ - ldr r0, [r1]\n\ - lsls r4, r0, 8\n\ - lsls r0, 16\n\ - ldr r2, =gOamMatrices\n\ - lsls r1, r7, 3\n\ - adds r1, r2\n\ - movs r2, 0x6\n\ - ldrsh r1, [r1, r2]\n\ - bl __divsi3\n\ - adds r1, r0, 0\n\ - adds r0, r4, 0\n\ - mov r2, r8\n\ - bl sub_8007E28\n\ - strh r0, [r5, 0x26]\n\ -_08007EDA:\n\ - pop {r3,r4}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} -#endif // NONMATCHING void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip) { diff --git a/src/start_menu.c b/src/start_menu.c index a820cd992..d076d307d 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -32,7 +32,7 @@ extern bool32 InUnionRoom(void); extern bool8 InBattlePike(void); extern bool8 InBattlePyramid(void); extern bool8 InMultiBattleRoom(void); -extern void sub_81973FC(u8 windowId, u8 a1); +extern void NewMenuHelpers_DrawStdWindowFrame(u8 windowId, u8 a1); extern void sub_8198070(u8 windowId, u8 a1); // this file's functions @@ -62,6 +62,11 @@ EWRAM_DATA u8 sBattlePyramidFloorWindowId = 0; EWRAM_DATA u8 sStartMenuCursorPos = 0; EWRAM_DATA u8 sNumStartMenuActions = 0; EWRAM_DATA u8 sCurrentStartMenuActions[9] = {0}; +EWRAM_DATA u8 gUnknown_02037619[2] = {0}; +EWRAM_DATA bool8 (*gUnknown_0203761C)(void) = NULL; +EWRAM_DATA u8 gUnknown_02037620 = 0; +EWRAM_DATA u8 gUnknown_02037621 = 0; +EWRAM_DATA u8 gUnknown_02037622 = 0; // const rom data static const struct WindowTemplate gSafariBallsWindowTemplate = {0, 1, 1, 9, 4, 0xF, 8}; @@ -120,6 +125,13 @@ const struct WindowTemplate gUnknown_085105AC[] = const struct WindowTemplate gUnknown_085105BC = {0, 1, 1, 0xE, 0xA, 0xF, 8}; // code +void SetDexPokemonPokenavFlags(void) // unused +{ + FlagSet(FLAG_SYS_POKEDEX_GET); + FlagSet(FLAG_SYS_POKEMON_GET); + FlagSet(FLAG_SYS_POKENAV_GET); +} + void BuildStartMenuActions(void) { sNumStartMenuActions = 0; @@ -224,7 +236,7 @@ void DisplaySafariBallsWindow(void) { sSafariBallsWindowId = AddWindow(&gSafariBallsWindowTemplate); PutWindowTilemap(sSafariBallsWindowId); - sub_81973FC(sSafariBallsWindowId, 0); + NewMenuHelpers_DrawStdWindowFrame(sSafariBallsWindowId, 0); ConvertIntToDecimalStringN(gStringVar1, gNumSafariBalls, STR_CONV_MODE_RIGHT_ALIGN, 2); StringExpandPlaceholders(gStringVar4, gText_SafariBallStock); PrintTextOnWindow(sSafariBallsWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL); @@ -239,7 +251,7 @@ void DisplayPyramidFloorWindow(void) else sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_2); PutWindowTilemap(sBattlePyramidFloorWindowId); - sub_81973FC(sBattlePyramidFloorWindowId, 0); + NewMenuHelpers_DrawStdWindowFrame(sBattlePyramidFloorWindowId, 0); StringCopy(gStringVar1, sPyramindFloorNames[gSaveBlock2Ptr->field_CAA[4]]); StringExpandPlaceholders(gStringVar4, gText_BattlePyramidFloor); PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL); diff --git a/src/text.c b/src/text.c index 4c2b03b71..a2495d068 100644 --- a/src/text.c +++ b/src/text.c @@ -164,7 +164,7 @@ u16 PrintTextOnWindow(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 spee subPrinter.letterSpacing = gFonts[fontId].letterSpacing; subPrinter.lineSpacing = gFonts[fontId].lineSpacing; subPrinter.fontColor_l = gFonts[fontId].fontColor_l; - subPrinter.fontColor_h = gFonts[fontId].fontColor_h; + subPrinter.fgColor = gFonts[fontId].fgColor; subPrinter.bgColor = gFonts[fontId].bgColor; subPrinter.shadowColor = gFonts[fontId].shadowColor; return AddTextPrinter(&subPrinter, speed, callback); @@ -194,7 +194,7 @@ bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*ca gTempTextPrinter.minLetterSpacing = 0; gTempTextPrinter.japanese = 0; - GenerateFontHalfRowLookupTable(textSubPrinter->fontColor_h, textSubPrinter->bgColor, textSubPrinter->shadowColor); + GenerateFontHalfRowLookupTable(textSubPrinter->fgColor, textSubPrinter->bgColor, textSubPrinter->shadowColor); if (speed != TEXT_SPEED_FF && speed != 0x0) { --gTempTextPrinter.text_speed; @@ -3517,7 +3517,7 @@ u8 GetFontAttribute(u8 fontId, u8 attributeId) result = gFontInfos[fontId].fontColor_l; break; case 5: - result = gFontInfos[fontId].fontColor_h; + result = gFontInfos[fontId].fgColor; break; case 6: result = gFontInfos[fontId].bgColor; diff --git a/src/title_screen.c b/src/title_screen.c new file mode 100644 index 000000000..4e25c8152 --- /dev/null +++ b/src/title_screen.c @@ -0,0 +1,783 @@ +#include "global.h" +#include "title_screen.h" +#include "sprite.h" +#include "gba/m4a_internal.h" +#include "clear_save_data_menu.h" +#include "decompress.h" +#include "event_data.h" +#include "intro.h" +#include "m4a.h" +#include "main.h" +#include "main_menu.h" +#include "palette.h" +#include "reset_rtc_screen.h" +#include "berry_fix_program.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "scanline_effect.h" +#include "gpu_regs.h" +#include "trig.h" +#include "constants/rgb.h" + +#define VERSION_BANNER_SHAPE 1 +#define VERSION_BANNER_RIGHT_TILEOFFSET 64 +#define VERSION_BANNER_BYTES 0x1000 +#define VERSION_BANNER_LEFT_X 98 +#define VERSION_BANNER_RIGHT_X 162 +#define VERSION_BANNER_Y 2 +#define VERSION_BANNER_Y_GOAL 66 +#define START_BANNER_X 128 + +#define CLEAR_SAVE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON | DPAD_UP) +#define RESET_RTC_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON | DPAD_LEFT) +#define BERRY_UPDATE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON) +#define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON) + +extern struct MusicPlayerInfo gMPlayInfo_BGM; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; + +extern const u8 gTitleScreenEmeraldVersionGfx[]; +extern const u8 gTitleScreenPressStartGfx[]; +extern const u8 gTitleScreenPokemonLogoGfx[]; +extern const u8 gUnknown_08DE0644[]; +extern const u8 gUnknown_08DDE458[]; +extern const u16 gTitleScreenBgPalettes[]; +extern const u16 gTitleScreenPressStartPal[]; +extern const u16 gTitleScreenEmeraldVersionPal[]; + +// this file's functions +static void MainCB2(void); +static void Task_TitleScreenPhase1(u8); +static void Task_TitleScreenPhase2(u8); +static void Task_TitleScreenPhase3(u8); +static void CB2_GoToMainMenu(void); +static void CB2_GoToClearSaveDataScreen(void); +static void CB2_GoToResetRtcScreen(void); +static void CB2_GoToBerryFixScreen(void); +static void CB2_GoToCopyrightScreen(void); +static void UpdateLegendaryMarkingColor(u8); + +static void SpriteCB_VersionBannerLeft(struct Sprite *sprite); +static void SpriteCB_VersionBannerRight(struct Sprite *sprite); +static void SpriteCB_PressStartCopyrightBanner(struct Sprite *sprite); +static void SpriteCB_PokemonLogoShine(struct Sprite *sprite); + +// const rom data +static const u16 sUnusedUnknownPal[] = INCBIN_U16("graphics/title_screen/unk_853EF78.gbapal"); + +static const u8 sTitleScreenRayquazaGfx[] = INCBIN_U8("graphics/title_screen/rayquaza.4bpp.lz"); +static const u8 sTitleScreenRayquazaTilemap[] = INCBIN_U8("graphics/title_screen/rayquaza.bin.lz"); +static const u8 sTitleScreenLogoShineGfx[] = INCBIN_U8("graphics/title_screen/logo_shine.4bpp.lz"); +static const u8 sTitleScreenCloudsGfx[] = INCBIN_U8("graphics/title_screen/clouds.4bpp.lz"); + +const u16 gUnknown_0853FF70[] = +{ + 0x0010, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710, + 0x0810, 0x0910, 0x0a10, 0x0b10, 0x0c10, 0x0d10, 0x0e10, 0x0f10, + 0x100f, 0x100e, 0x100d, 0x100c, 0x100b, 0x100a, 0x1009, 0x1008, + 0x1007, 0x1006, 0x1005, 0x1004, 0x1003, 0x1002, 0x1001, 0x1000, + 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, + 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, + 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, + 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, +}; + +static const struct OamData sVersionBannerLeftOamData = +{ + .y = 160, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 1, + .shape = VERSION_BANNER_SHAPE, + .x = 0, + .matrixNum = 0, + .size = 3, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const struct OamData sVersionBannerRightOamData = +{ + .y = 160, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 1, + .shape = VERSION_BANNER_SHAPE, + .x = 0, + .matrixNum = 0, + .size = 3, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const union AnimCmd sVersionBannerLeftAnimSequence[] = +{ + ANIMCMD_FRAME(0, 30), + ANIMCMD_END, +}; + +static const union AnimCmd sVersionBannerRightAnimSequence[] = +{ + ANIMCMD_FRAME(VERSION_BANNER_RIGHT_TILEOFFSET, 30), + ANIMCMD_END, +}; + +static const union AnimCmd *const sVersionBannerLeftAnimTable[] = +{ + sVersionBannerLeftAnimSequence, +}; + +static const union AnimCmd *const sVersionBannerRightAnimTable[] = +{ + sVersionBannerRightAnimSequence, +}; + +static const struct SpriteTemplate sVersionBannerLeftSpriteTemplate = +{ + .tileTag = 1000, + .paletteTag = 1000, + .oam = &sVersionBannerLeftOamData, + .anims = sVersionBannerLeftAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_VersionBannerLeft, +}; + +static const struct SpriteTemplate sVersionBannerRightSpriteTemplate = +{ + .tileTag = 1000, + .paletteTag = 1000, + .oam = &sVersionBannerRightOamData, + .anims = sVersionBannerRightAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_VersionBannerRight, +}; + +static const struct CompressedSpriteSheet sSpriteSheet_EmeraldVersion[] = +{ + {gTitleScreenEmeraldVersionGfx, VERSION_BANNER_BYTES, 1000}, + {NULL}, +}; + +static const struct OamData sOamData_CopyrightBanner = +{ + .y = 160, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 1, + .x = 0, + .matrixNum = 0, + .size = 1, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const union AnimCmd sCopyrightBannerAnim0[] = +{ + ANIMCMD_FRAME(1, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim1[] = +{ + ANIMCMD_FRAME(5, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim2[] = +{ + ANIMCMD_FRAME(9, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim3[] = +{ + ANIMCMD_FRAME(13, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim4[] = +{ + ANIMCMD_FRAME(17, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim5[] = +{ + ANIMCMD_FRAME(21, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim6[] = +{ + ANIMCMD_FRAME(25, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim7[] = +{ + ANIMCMD_FRAME(29, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim8[] = +{ + ANIMCMD_FRAME(33, 4), + ANIMCMD_END, +}; +static const union AnimCmd sCopyrightBannerAnim9[] = +{ + ANIMCMD_FRAME(37, 4), + ANIMCMD_END, +}; + +static const union AnimCmd *const sStartCopyrightBannerAnimTable[] = +{ + sCopyrightBannerAnim0, + sCopyrightBannerAnim1, + sCopyrightBannerAnim2, + sCopyrightBannerAnim3, + sCopyrightBannerAnim4, + sCopyrightBannerAnim5, + sCopyrightBannerAnim6, + sCopyrightBannerAnim7, + sCopyrightBannerAnim8, + sCopyrightBannerAnim9, +}; + +static const struct SpriteTemplate sStartCopyrightBannerSpriteTemplate = +{ + .tileTag = 1001, + .paletteTag = 1001, + .oam = &sOamData_CopyrightBanner, + .anims = sStartCopyrightBannerAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_PressStartCopyrightBanner, +}; + +static const struct CompressedSpriteSheet sSpriteSheet_PressStart[] = +{ + {gTitleScreenPressStartGfx, 0x520, 1001}, + {NULL}, +}; + +static const struct SpritePalette sSpritePalette_PressStart[] = +{ + {gTitleScreenPressStartPal, 1001}, + {NULL}, +}; + +static const struct OamData sPokemonLogoShineOamData = +{ + .y = 160, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 3, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const union AnimCmd sPokemonLogoShineAnimSequence[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +static const union AnimCmd *const sPokemonLogoShineAnimTable[] = +{ + sPokemonLogoShineAnimSequence, +}; + +static const struct SpriteTemplate sPokemonLogoShineSpriteTemplate = +{ + .tileTag = 1002, + .paletteTag = 1001, + .oam = &sPokemonLogoShineOamData, + .anims = sPokemonLogoShineAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_PokemonLogoShine, +}; + +static const struct CompressedSpriteSheet sPokemonLogoShineSpriteSheet[] = +{ + {sTitleScreenLogoShineGfx, 0x800, 1002}, + {NULL}, +}; + +// code +static void SpriteCB_VersionBannerLeft(struct Sprite *sprite) +{ + if (gTasks[sprite->data[1]].data[1] != 0) + { + sprite->oam.objMode = 0; + sprite->pos1.y = VERSION_BANNER_Y_GOAL; + } + else + { + if (sprite->pos1.y != VERSION_BANNER_Y_GOAL) + sprite->pos1.y++; + if (sprite->data[0] != 0) + sprite->data[0]--; + SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[sprite->data[0]]); + } +} + +static void SpriteCB_VersionBannerRight(struct Sprite *sprite) +{ + if (gTasks[sprite->data[1]].data[1] != 0) + { + sprite->oam.objMode = 0; + sprite->pos1.y = VERSION_BANNER_Y_GOAL; + } + else + { + if (sprite->pos1.y != VERSION_BANNER_Y_GOAL) + sprite->pos1.y++; + } +} + +static void SpriteCB_PressStartCopyrightBanner(struct Sprite *sprite) +{ + if (sprite->data[0] == 1) + { + sprite->data[1]++; + // Alternate between hidden and shown every 16th frame + if (sprite->data[1] & 0x10) + sprite->invisible = FALSE; + else + sprite->invisible = TRUE; + } + else + { + sprite->invisible = FALSE; + } +} + +static void CreatePressStartBanner(s16 x, s16 y) +{ + u8 i; + u8 spriteId; + + x -= 64; + for (i = 0; i < 5; i++, x += 32) + { + spriteId = CreateSprite(&sStartCopyrightBannerSpriteTemplate, x, y, 0); + StartSpriteAnim(&gSprites[spriteId], i); + gSprites[spriteId].data[0] = 1; + } +} + +static void CreateCopyrightBanner(s16 x, s16 y) +{ + u8 i; + u8 spriteId; + + x -= 64; + for (i = 0; i < 5; i++, x += 32) + { + spriteId = CreateSprite(&sStartCopyrightBannerSpriteTemplate, x, y, 0); + StartSpriteAnim(&gSprites[spriteId], i + 5); + } +} + +static void SpriteCB_PokemonLogoShine(struct Sprite *sprite) +{ + if (sprite->pos1.x < 272) + { + if (sprite->data[0]) // Flash background + { + u16 backgroundColor; + + if (sprite->pos1.x < DISPLAY_WIDTH / 2) + { + // Brighten background color + if (sprite->data[1] < 31) + sprite->data[1]++; + if (sprite->data[1] < 31) + sprite->data[1]++; + } + else + { + // Darken background color + if (sprite->data[1] != 0) + sprite->data[1]--; + if (sprite->data[1] != 0) + sprite->data[1]--; + } + + backgroundColor = _RGB(sprite->data[1], sprite->data[1], sprite->data[1]); + if (sprite->pos1.x == DISPLAY_WIDTH / 2 + 12 + || sprite->pos1.x == DISPLAY_WIDTH / 2 + 16 + || sprite->pos1.x == DISPLAY_WIDTH / 2 + 20 + || sprite->pos1.x == DISPLAY_WIDTH / 2 + 24) + gPlttBufferFaded[0] = RGB(24, 31, 12); + else + gPlttBufferFaded[0] = backgroundColor; + } + sprite->pos1.x += 4; + } + else + { + gPlttBufferFaded[0] = RGB_BLACK; + DestroySprite(sprite); + } +} + +static void SpriteCB_PokemonLogoShine2(struct Sprite *sprite) +{ + if (sprite->pos1.x < 272) + sprite->pos1.x += 8; + else + DestroySprite(sprite); +} + +static void StartPokemonLogoShine(u8 flashBg) +{ + u8 spriteId; + + switch (flashBg) + { + case 0: + case 2: + spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0); + gSprites[spriteId].oam.objMode = 2; + gSprites[spriteId].data[0] = flashBg; + break; + case 1: + spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0); + gSprites[spriteId].oam.objMode = 2; + gSprites[spriteId].data[0] = flashBg; + gSprites[spriteId].invisible = TRUE; + + spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0); + gSprites[spriteId].callback = SpriteCB_PokemonLogoShine2; + gSprites[spriteId].oam.objMode = 2; + + spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, -80, 68, 0); + gSprites[spriteId].callback = SpriteCB_PokemonLogoShine2; + gSprites[spriteId].oam.objMode = 2; + break; + } +} + +static void VBlankCB(void) +{ + ScanlineEffect_InitHBlankDmaTransfer(); + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); +} + +#define tCounter data[0] +#define tSkipToNext data[1] + +void CB2_InitTitleScreen(void) +{ + switch (gMain.state) + { + default: + case 0: + SetVBlankCallback(NULL); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + *((u16 *)PLTT) = RGB_WHITE; + SetGpuReg(REG_OFFSET_DISPCNT, 0); + SetGpuReg(REG_OFFSET_BG2CNT, 0); + SetGpuReg(REG_OFFSET_BG1CNT, 0); + SetGpuReg(REG_OFFSET_BG0CNT, 0); + SetGpuReg(REG_OFFSET_BG2HOFS, 0); + SetGpuReg(REG_OFFSET_BG2VOFS, 0); + SetGpuReg(REG_OFFSET_BG1HOFS, 0); + SetGpuReg(REG_OFFSET_BG1VOFS, 0); + SetGpuReg(REG_OFFSET_BG0HOFS, 0); + SetGpuReg(REG_OFFSET_BG0VOFS, 0); + DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE); + DmaFill32(3, 0, (void *)OAM, OAM_SIZE); + DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2); + ResetPaletteFade(); + gMain.state = 1; + break; + case 1: + LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)VRAM); + LZ77UnCompVram(gUnknown_08DE0644, (void *)(VRAM + 0x4800)); + LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0); + LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(VRAM + 0x8000)); + LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(VRAM + 0xD000)); + LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(VRAM + 0xC000)); + LZ77UnCompVram(gUnknown_08DDE458, (void *)(VRAM + 0xD800)); + ScanlineEffect_Stop(); + ResetTasks(); + ResetSpriteData(); + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 9; + LoadCompressedObjectPic(&sSpriteSheet_EmeraldVersion[0]); + LoadCompressedObjectPic(&sSpriteSheet_PressStart[0]); + LoadCompressedObjectPic(&sPokemonLogoShineSpriteSheet[0]); + LoadPalette(gTitleScreenEmeraldVersionPal, 0x100, 0x20); + LoadSpritePalette(&sSpritePalette_PressStart[0]); + gMain.state = 2; + break; + case 2: + { + u8 taskId = CreateTask(Task_TitleScreenPhase1, 0); + + gTasks[taskId].tCounter = 256; + gTasks[taskId].tSkipToNext = FALSE; + gTasks[taskId].data[2] = -16; + gTasks[taskId].data[3] = -32; + gMain.state = 3; + break; + } + case 3: + BeginNormalPaletteFade(-1, 1, 0x10, 0, 0xFFFF); + SetVBlankCallback(VBlankCB); + gMain.state = 4; + break; + case 4: + sub_816F2A8(0x78, 0x50, 0x100, 0); + SetGpuReg(REG_OFFSET_BG2X_L, -29 * 256); + SetGpuReg(REG_OFFSET_BG2X_H, -1); + SetGpuReg(REG_OFFSET_BG2Y_L, -32 * 256); + SetGpuReg(REG_OFFSET_BG2Y_H, -1); + SetGpuReg(REG_OFFSET_WIN0H, 0); + SetGpuReg(REG_OFFSET_WIN0V, 0); + SetGpuReg(REG_OFFSET_WIN1H, 0); + SetGpuReg(REG_OFFSET_WIN1V, 0); + SetGpuReg(REG_OFFSET_WININ, 0x1F1F); + SetGpuReg(REG_OFFSET_WINOUT, 0x3F1F); + SetGpuReg(REG_OFFSET_BLDCNT, 0x84); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0xC); + SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(26) | BGCNT_16COLOR | BGCNT_TXT256x256); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(3) | BGCNT_SCREENBASE(27) | BGCNT_16COLOR | BGCNT_TXT256x256); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(9) | BGCNT_256COLOR | BGCNT_AFF256x256); + EnableInterrupts(INTR_FLAG_VBLANK); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 + | DISPCNT_OBJ_1D_MAP + | DISPCNT_BG2_ON + | DISPCNT_OBJ_ON + | DISPCNT_WIN0_ON + | DISPCNT_OBJWIN_ON); + m4aSongNumStart(0x19D); + gMain.state = 5; + break; + case 5: + if (!UpdatePaletteFade()) + { + StartPokemonLogoShine(0); + ScanlineEffect_InitWave(0, DISPLAY_HEIGHT, 4, 4, 0, SCANLINE_EFFECT_REG_BG1HOFS, TRUE); + SetMainCallback2(MainCB2); + } + break; + } +} + +static void MainCB2(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +// Shine the Pokemon logo two more times, and fade in the version banner +static void Task_TitleScreenPhase1(u8 taskId) +{ + // Skip to next phase when A, B, Start, or Select is pressed + if ((gMain.newKeys & A_B_START_SELECT) || gTasks[taskId].data[1] != 0) + { + gTasks[taskId].tSkipToNext = TRUE; + gTasks[taskId].tCounter = 0; + } + + if (gTasks[taskId].tCounter != 0) + { + u16 frameNum = gTasks[taskId].tCounter; + if (frameNum == 176) + StartPokemonLogoShine(1); + else if (frameNum == 64) + StartPokemonLogoShine(2); + + gTasks[taskId].tCounter--; + } + else + { + u8 spriteId; + + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0x3F50); + SetGpuReg(REG_OFFSET_BLDALPHA, 0x10); + SetGpuReg(REG_OFFSET_BLDY, 0); + + // Create left side of version banner + spriteId = CreateSprite(&sVersionBannerLeftSpriteTemplate, VERSION_BANNER_LEFT_X, VERSION_BANNER_Y, 0); + gSprites[spriteId].data[0] = 64; + gSprites[spriteId].data[1] = taskId; + + // Create right side of version banner + spriteId = CreateSprite(&sVersionBannerRightSpriteTemplate, VERSION_BANNER_RIGHT_X, VERSION_BANNER_Y, 0); + gSprites[spriteId].data[1] = taskId; + + gTasks[taskId].tCounter = 144; + gTasks[taskId].func = Task_TitleScreenPhase2; + } +} + +// Create "Press Start" and copyright banners, and slide Pokemon logo up +static void Task_TitleScreenPhase2(u8 taskId) +{ + u32 yPos; + + // Skip to next phase when A, B, Start, or Select is pressed + if ((gMain.newKeys & A_B_START_SELECT) || gTasks[taskId].tSkipToNext) + { + gTasks[taskId].tSkipToNext = TRUE; + gTasks[taskId].tCounter = 0; + } + + if (gTasks[taskId].tCounter != 0) + { + gTasks[taskId].tCounter--; + } + else + { + gTasks[taskId].tSkipToNext = TRUE; + SetGpuReg(REG_OFFSET_BLDCNT, 0x2142); + SetGpuReg(REG_OFFSET_BLDALPHA, 0xF06); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 + | DISPCNT_OBJ_1D_MAP + | DISPCNT_BG0_ON + | DISPCNT_BG1_ON + | DISPCNT_BG2_ON + | DISPCNT_OBJ_ON); + CreatePressStartBanner(START_BANNER_X, 108); + CreateCopyrightBanner(START_BANNER_X, 148); + gTasks[taskId].data[4] = 0; + gTasks[taskId].func = Task_TitleScreenPhase3; + } + + if (!(gTasks[taskId].tCounter & 3) && gTasks[taskId].data[2] != 0) + gTasks[taskId].data[2]++; + if (!(gTasks[taskId].tCounter & 1) && gTasks[taskId].data[3] != 0) + gTasks[taskId].data[3]++; + + // Slide Pokemon logo up + yPos = gTasks[taskId].data[3] * 256; + SetGpuReg(REG_OFFSET_BG2Y_L, yPos); + SetGpuReg(REG_OFFSET_BG2Y_H, yPos / 0x10000); + + gTasks[taskId].data[5] = 15; + gTasks[taskId].data[6] = 6; +} + +// Show Rayquaza silhouette and process main title screen input +static void Task_TitleScreenPhase3(u8 taskId) +{ + if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & START_BUTTON)) + { + FadeOutBGM(4); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0xFFFF); + SetMainCallback2(CB2_GoToMainMenu); + } + else if ((gMain.heldKeys & CLEAR_SAVE_BUTTON_COMBO) == CLEAR_SAVE_BUTTON_COMBO) + { + SetMainCallback2(CB2_GoToClearSaveDataScreen); + } + else if ((gMain.heldKeys & RESET_RTC_BUTTON_COMBO) == RESET_RTC_BUTTON_COMBO + && CanResetRTC() == TRUE) + { + FadeOutBGM(4); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + SetMainCallback2(CB2_GoToResetRtcScreen); + } + else if ((gMain.heldKeys & BERRY_UPDATE_BUTTON_COMBO) == BERRY_UPDATE_BUTTON_COMBO) + { + FadeOutBGM(4); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + SetMainCallback2(CB2_GoToBerryFixScreen); + } + else + { + SetGpuReg(REG_OFFSET_BG2Y_L, 0); + SetGpuReg(REG_OFFSET_BG2Y_H, 0); + gTasks[taskId].tCounter++; + if (gTasks[taskId].tCounter & 1) + { + gTasks[taskId].data[4]++; + gBattle_BG1_Y = gTasks[taskId].data[4] / 2; + gBattle_BG1_X = 0; + } + UpdateLegendaryMarkingColor(gTasks[taskId].tCounter); + if ((gMPlayInfo_BGM.status & 0xFFFF) == 0) + { + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0xFFFF); + SetMainCallback2(CB2_GoToCopyrightScreen); + } + } +} + +static void CB2_GoToMainMenu(void) +{ + if (!UpdatePaletteFade()) + SetMainCallback2(CB2_InitMainMenu); +} + +static void CB2_GoToCopyrightScreen(void) +{ + if (!UpdatePaletteFade()) + SetMainCallback2(CB2_InitCopyrightScreenAfterTitleScreen); +} + +static void CB2_GoToClearSaveDataScreen(void) +{ + if (!UpdatePaletteFade()) + SetMainCallback2(CB2_InitClearSaveDataScreen); +} + +static void CB2_GoToResetRtcScreen(void) +{ + if (!UpdatePaletteFade()) + SetMainCallback2(CB2_InitResetRtcScreen); +} + +static void CB2_GoToBerryFixScreen(void) +{ + if (!UpdatePaletteFade()) + { + m4aMPlayAllStop(); + SetMainCallback2(CB2_InitBerryFixProgram); + } +} + +static void UpdateLegendaryMarkingColor(u8 frameNum) +{ + if ((frameNum % 4) == 0) // Change color every 4th frame + { + s32 intensity = Cos(frameNum, 128) + 128; + s32 r = 31 - ((intensity * 32 - intensity) / 256); + s32 g = 31 - (intensity * 22 / 256); + s32 b = 12; + + u16 color = RGB(r, g, b); + LoadPalette(&color, 0xEF, sizeof(color)); + } +} @@ -1208,7 +1208,7 @@ void PutPokemonTodayFailedOnTheAir(void) { ct = 0xFF; } - if (ct > 2 && (gBattleOutcome == BATTLE_POKE_FLED || gBattleOutcome == BATTLE_WON)) + if (ct > 2 && (gBattleOutcome == B_OUTCOME_MON_FLED || gBattleOutcome == B_OUTCOME_WON)) { sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE) @@ -2402,23 +2402,23 @@ void sub_80EE184(void) show->breakingNews.poke1Species = gBattleResults.playerMon1Species; switch (gBattleOutcome) { - case BATTLE_LOST: - case BATTLE_DREW: + case B_OUTCOME_LOST: + case B_OUTCOME_DREW: show->breakingNews.kind = TVSHOW_OFF_AIR; return; - case BATTLE_CAUGHT: + case B_OUTCOME_CAUGHT: show->breakingNews.outcome = 0; break; - case BATTLE_WON: + case B_OUTCOME_WON: show->breakingNews.outcome = 1; break; - case BATTLE_RAN: - case BATTLE_PLAYER_TELEPORTED: - case BATTLE_SAFARI_OUT_OF_BALLS: + case B_OUTCOME_RAN: + case B_OUTCOME_PLAYER_TELEPORTED: + case B_OUTCOME_NO_SAFARI_BALLS: show->breakingNews.outcome = 2; break; - case BATTLE_POKE_FLED: - case BATTLE_OPPONENT_TELEPORTED: + case B_OUTCOME_MON_FLED: + case B_OUTCOME_MON_TELEPORTED: show->breakingNews.outcome = 3; break; } diff --git a/src/unk_text_util_2.c b/src/unk_text_util_2.c index 8eaab32b6..ca8246128 100644 --- a/src/unk_text_util_2.c +++ b/src/unk_text_util_2.c @@ -57,24 +57,24 @@ u16 Font6Func(struct TextPrinter *textPrinter) switch (char_) { case 1: - textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset ++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + textPrinter->subPrinter.fgColor = *textPrinter->subPrinter.current_text_offset ++; + GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); return 2; case 2: textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.current_text_offset ++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); return 2; case 3: textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.current_text_offset ++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); return 2; case 4: - textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset; + textPrinter->subPrinter.fgColor = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.bgColor = *++ textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.shadowColor = *++ textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset ++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); return 2; case 5: textPrinter->subPrinter.current_text_offset ++; diff --git a/src/wild_encounter.c b/src/wild_encounter.c index 705c4416c..279b6e672 100644 --- a/src/wild_encounter.c +++ b/src/wild_encounter.c @@ -19,16 +19,12 @@ #include "link.h" #include "script.h" #include "constants/items.h" +#include "constants/maps.h" extern const u8 EventScript_RepelWoreOff[]; #define NUM_FEEBAS_SPOTS 6 -extern const u16 gRoute119WaterTileData[]; -extern const struct WildPokemonHeader gBattlePikeWildMonHeaders[]; -extern const struct WildPokemonHeader gBattlePyramidWildMonHeaders[]; -extern const struct WildPokemon gWildFeebasRoute119Data; - extern u8 GetBattlePikeWildMonHeaderId(void); extern bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate); extern void GenerateBattlePyramidWildMon(void); @@ -44,9 +40,4564 @@ static void ApplyCleanseTagEncounterRateMod(u32 *encRate); static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u8 ability, u8 *monIndex); static bool8 IsAbilityAllowingEncounter(u8 level); -EWRAM_DATA u8 sWildEncountersDisabled = 0; -EWRAM_DATA u32 sFeebasRngValue = 0; +// EWRAM vars +EWRAM_DATA static u8 sWildEncountersDisabled = 0; +EWRAM_DATA static u32 sFeebasRngValue = 0; + +// const rom data +const struct WildPokemon gRoute101_LandMons[] = +{ + {2, 2, SPECIES_WURMPLE}, + {2, 2, SPECIES_POOCHYENA}, + {2, 2, SPECIES_WURMPLE}, + {3, 3, SPECIES_WURMPLE}, + {3, 3, SPECIES_POOCHYENA}, + {3, 3, SPECIES_POOCHYENA}, + {3, 3, SPECIES_WURMPLE}, + {3, 3, SPECIES_POOCHYENA}, + {2, 2, SPECIES_ZIGZAGOON}, + {2, 2, SPECIES_ZIGZAGOON}, + {3, 3, SPECIES_ZIGZAGOON}, + {3, 3, SPECIES_ZIGZAGOON}, +}; + +const struct WildPokemonInfo gRoute101_LandMonsInfo = {20, gRoute101_LandMons}; + +const struct WildPokemon gRoute102_LandMons[] = +{ + {3, 3, SPECIES_POOCHYENA}, + {3, 3, SPECIES_WURMPLE}, + {4, 4, SPECIES_POOCHYENA}, + {4, 4, SPECIES_WURMPLE}, + {3, 3, SPECIES_LOTAD}, + {4, 4, SPECIES_LOTAD}, + {3, 3, SPECIES_ZIGZAGOON}, + {3, 3, SPECIES_ZIGZAGOON}, + {4, 4, SPECIES_ZIGZAGOON}, + {4, 4, SPECIES_RALTS}, + {4, 4, SPECIES_ZIGZAGOON}, + {3, 3, SPECIES_SEEDOT}, +}; + +const struct WildPokemonInfo gRoute102_LandMonsInfo = {20, gRoute102_LandMons}; + +const struct WildPokemon gRoute102_WaterMons[] = +{ + {20, 30, SPECIES_MARILL}, + {10, 20, SPECIES_MARILL}, + {30, 35, SPECIES_MARILL}, + {5, 10, SPECIES_MARILL}, + {20, 30, SPECIES_GOLDEEN}, +}; + +const struct WildPokemonInfo gRoute102_WaterMonsInfo = {4, gRoute102_WaterMons}; + +const struct WildPokemon gRoute102_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_CORPHISH}, + {25, 30, SPECIES_CORPHISH}, + {30, 35, SPECIES_CORPHISH}, + {20, 25, SPECIES_CORPHISH}, + {35, 40, SPECIES_CORPHISH}, + {40, 45, SPECIES_CORPHISH}, +}; + +const struct WildPokemonInfo gRoute102_FishingMonsInfo = {30, gRoute102_FishingMons}; + +const struct WildPokemon gRoute103_LandMons[] = +{ + {2, 2, SPECIES_POOCHYENA}, + {3, 3, SPECIES_POOCHYENA}, + {3, 3, SPECIES_POOCHYENA}, + {4, 4, SPECIES_POOCHYENA}, + {2, 2, SPECIES_WINGULL}, + {3, 3, SPECIES_ZIGZAGOON}, + {3, 3, SPECIES_ZIGZAGOON}, + {4, 4, SPECIES_ZIGZAGOON}, + {3, 3, SPECIES_WINGULL}, + {3, 3, SPECIES_WINGULL}, + {2, 2, SPECIES_WINGULL}, + {4, 4, SPECIES_WINGULL}, +}; + +const struct WildPokemonInfo gRoute103_LandMonsInfo = {20, gRoute103_LandMons}; + +const struct WildPokemon gRoute103_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute103_WaterMonsInfo = {4, gRoute103_WaterMons}; + +const struct WildPokemon gRoute103_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute103_FishingMonsInfo = {30, gRoute103_FishingMons}; + +const struct WildPokemon gRoute104_LandMons[] = +{ + {4, 4, SPECIES_POOCHYENA}, + {4, 4, SPECIES_WURMPLE}, + {5, 5, SPECIES_POOCHYENA}, + {5, 5, SPECIES_MARILL}, + {4, 4, SPECIES_MARILL}, + {5, 5, SPECIES_POOCHYENA}, + {4, 4, SPECIES_TAILLOW}, + {5, 5, SPECIES_TAILLOW}, + {4, 4, SPECIES_WINGULL}, + {4, 4, SPECIES_WINGULL}, + {3, 3, SPECIES_WINGULL}, + {5, 5, SPECIES_WINGULL}, +}; + +const struct WildPokemonInfo gRoute104_LandMonsInfo = {20, gRoute104_LandMons}; + +const struct WildPokemon gRoute104_WaterMons[] = +{ + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute104_WaterMonsInfo = {4, gRoute104_WaterMons}; + +const struct WildPokemon gRoute104_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_MAGIKARP}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_MAGIKARP}, + {25, 30, SPECIES_MAGIKARP}, + {30, 35, SPECIES_MAGIKARP}, + {20, 25, SPECIES_MAGIKARP}, + {35, 40, SPECIES_MAGIKARP}, + {40, 45, SPECIES_MAGIKARP}, +}; + +const struct WildPokemonInfo gRoute104_FishingMonsInfo = {30, gRoute104_FishingMons}; + +const struct WildPokemon gRoute105_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute105_WaterMonsInfo = {4, gRoute105_WaterMons}; + +const struct WildPokemon gRoute105_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute105_FishingMonsInfo = {30, gRoute105_FishingMons}; + +const struct WildPokemon gRoute110_LandMons[] = +{ + {12, 12, SPECIES_POOCHYENA}, + {12, 12, SPECIES_ELECTRIKE}, + {12, 12, SPECIES_GULPIN}, + {13, 13, SPECIES_ELECTRIKE}, + {13, 13, SPECIES_MINUN}, + {13, 13, SPECIES_ODDISH}, + {13, 13, SPECIES_MINUN}, + {13, 13, SPECIES_GULPIN}, + {12, 12, SPECIES_WINGULL}, + {12, 12, SPECIES_WINGULL}, + {12, 12, SPECIES_PLUSLE}, + {13, 13, SPECIES_PLUSLE}, +}; + +const struct WildPokemonInfo gRoute110_LandMonsInfo = {20, gRoute110_LandMons}; + +const struct WildPokemon gRoute110_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute110_WaterMonsInfo = {4, gRoute110_WaterMons}; + +const struct WildPokemon gRoute110_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute110_FishingMonsInfo = {30, gRoute110_FishingMons}; + +const struct WildPokemon gRoute111_LandMons[] = +{ + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {21, 21, SPECIES_SANDSHREW}, + {21, 21, SPECIES_TRAPINCH}, + {19, 19, SPECIES_BALTOY}, + {21, 21, SPECIES_BALTOY}, + {19, 19, SPECIES_SANDSHREW}, + {19, 19, SPECIES_TRAPINCH}, + {20, 20, SPECIES_BALTOY}, + {20, 20, SPECIES_CACNEA}, + {22, 22, SPECIES_CACNEA}, + {22, 22, SPECIES_CACNEA}, +}; + +const struct WildPokemonInfo gRoute111_LandMonsInfo = {10, gRoute111_LandMons}; + +const struct WildPokemon gRoute111_WaterMons[] = +{ + {20, 30, SPECIES_MARILL}, + {10, 20, SPECIES_MARILL}, + {30, 35, SPECIES_MARILL}, + {5, 10, SPECIES_MARILL}, + {20, 30, SPECIES_GOLDEEN}, +}; + +const struct WildPokemonInfo gRoute111_WaterMonsInfo = {4, gRoute111_WaterMons}; + +const struct WildPokemon gRoute111_RockSmashMons[] = +{ + {10, 15, SPECIES_GEODUDE}, + {5, 10, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, +}; + +const struct WildPokemonInfo gRoute111_RockSmashMonsInfo = {20, gRoute111_RockSmashMons}; + +const struct WildPokemon gRoute111_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_BARBOACH}, + {25, 30, SPECIES_BARBOACH}, + {30, 35, SPECIES_BARBOACH}, + {20, 25, SPECIES_BARBOACH}, + {35, 40, SPECIES_BARBOACH}, + {40, 45, SPECIES_BARBOACH}, +}; + +const struct WildPokemonInfo gRoute111_FishingMonsInfo = {30, gRoute111_FishingMons}; + +const struct WildPokemon gRoute112_LandMons[] = +{ + {15, 15, SPECIES_NUMEL}, + {15, 15, SPECIES_NUMEL}, + {15, 15, SPECIES_MARILL}, + {14, 14, SPECIES_NUMEL}, + {14, 14, SPECIES_NUMEL}, + {14, 14, SPECIES_MARILL}, + {16, 16, SPECIES_NUMEL}, + {16, 16, SPECIES_MARILL}, + {16, 16, SPECIES_NUMEL}, + {16, 16, SPECIES_NUMEL}, + {16, 16, SPECIES_NUMEL}, + {16, 16, SPECIES_NUMEL}, +}; + +const struct WildPokemonInfo gRoute112_LandMonsInfo = {20, gRoute112_LandMons}; + +const struct WildPokemon gRoute113_LandMons[] = +{ + {15, 15, SPECIES_SPINDA}, + {15, 15, SPECIES_SPINDA}, + {15, 15, SPECIES_SLUGMA}, + {14, 14, SPECIES_SPINDA}, + {14, 14, SPECIES_SPINDA}, + {14, 14, SPECIES_SLUGMA}, + {16, 16, SPECIES_SPINDA}, + {16, 16, SPECIES_SLUGMA}, + {16, 16, SPECIES_SPINDA}, + {16, 16, SPECIES_SKARMORY}, + {16, 16, SPECIES_SPINDA}, + {16, 16, SPECIES_SKARMORY}, +}; + +const struct WildPokemonInfo gRoute113_LandMonsInfo = {20, gRoute113_LandMons}; + +const struct WildPokemon gRoute114_LandMons[] = +{ + {16, 16, SPECIES_SWABLU}, + {16, 16, SPECIES_LOTAD}, + {17, 17, SPECIES_SWABLU}, + {15, 15, SPECIES_SWABLU}, + {15, 15, SPECIES_LOTAD}, + {16, 16, SPECIES_LOMBRE}, + {16, 16, SPECIES_LOMBRE}, + {18, 18, SPECIES_LOMBRE}, + {17, 17, SPECIES_SEVIPER}, + {15, 15, SPECIES_SEVIPER}, + {17, 17, SPECIES_SEVIPER}, + {15, 15, SPECIES_NUZLEAF}, +}; + +const struct WildPokemonInfo gRoute114_LandMonsInfo = {20, gRoute114_LandMons}; + +const struct WildPokemon gRoute114_WaterMons[] = +{ + {20, 30, SPECIES_MARILL}, + {10, 20, SPECIES_MARILL}, + {30, 35, SPECIES_MARILL}, + {5, 10, SPECIES_MARILL}, + {20, 30, SPECIES_GOLDEEN}, +}; + +const struct WildPokemonInfo gRoute114_WaterMonsInfo = {4, gRoute114_WaterMons}; + +const struct WildPokemon gRoute114_RockSmashMons[] = +{ + {10, 15, SPECIES_GEODUDE}, + {5, 10, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, +}; + +const struct WildPokemonInfo gRoute114_RockSmashMonsInfo = {20, gRoute114_RockSmashMons}; + +const struct WildPokemon gRoute114_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_BARBOACH}, + {25, 30, SPECIES_BARBOACH}, + {30, 35, SPECIES_BARBOACH}, + {20, 25, SPECIES_BARBOACH}, + {35, 40, SPECIES_BARBOACH}, + {40, 45, SPECIES_BARBOACH}, +}; + +const struct WildPokemonInfo gRoute114_FishingMonsInfo = {30, gRoute114_FishingMons}; + +const struct WildPokemon gRoute116_LandMons[] = +{ + {6, 6, SPECIES_POOCHYENA}, + {6, 6, SPECIES_WHISMUR}, + {6, 6, SPECIES_NINCADA}, + {7, 7, SPECIES_ABRA}, + {7, 7, SPECIES_NINCADA}, + {6, 6, SPECIES_TAILLOW}, + {7, 7, SPECIES_TAILLOW}, + {8, 8, SPECIES_TAILLOW}, + {7, 7, SPECIES_POOCHYENA}, + {8, 8, SPECIES_POOCHYENA}, + {7, 7, SPECIES_SKITTY}, + {8, 8, SPECIES_SKITTY}, +}; + +const struct WildPokemonInfo gRoute116_LandMonsInfo = {20, gRoute116_LandMons}; + +const struct WildPokemon gRoute117_LandMons[] = +{ + {13, 13, SPECIES_POOCHYENA}, + {13, 13, SPECIES_ODDISH}, + {14, 14, SPECIES_POOCHYENA}, + {14, 14, SPECIES_ODDISH}, + {13, 13, SPECIES_MARILL}, + {13, 13, SPECIES_ODDISH}, + {13, 13, SPECIES_ILLUMISE}, + {13, 13, SPECIES_ILLUMISE}, + {14, 14, SPECIES_ILLUMISE}, + {14, 14, SPECIES_ILLUMISE}, + {13, 13, SPECIES_VOLBEAT}, + {13, 13, SPECIES_SEEDOT}, +}; + +const struct WildPokemonInfo gRoute117_LandMonsInfo = {20, gRoute117_LandMons}; + +const struct WildPokemon gRoute117_WaterMons[] = +{ + {20, 30, SPECIES_MARILL}, + {10, 20, SPECIES_MARILL}, + {30, 35, SPECIES_MARILL}, + {5, 10, SPECIES_MARILL}, + {20, 30, SPECIES_GOLDEEN}, +}; + +const struct WildPokemonInfo gRoute117_WaterMonsInfo = {4, gRoute117_WaterMons}; + +const struct WildPokemon gRoute117_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_CORPHISH}, + {25, 30, SPECIES_CORPHISH}, + {30, 35, SPECIES_CORPHISH}, + {20, 25, SPECIES_CORPHISH}, + {35, 40, SPECIES_CORPHISH}, + {40, 45, SPECIES_CORPHISH}, +}; + +const struct WildPokemonInfo gRoute117_FishingMonsInfo = {30, gRoute117_FishingMons}; + +const struct WildPokemon gRoute118_LandMons[] = +{ + {24, 24, SPECIES_ZIGZAGOON}, + {24, 24, SPECIES_ELECTRIKE}, + {26, 26, SPECIES_ZIGZAGOON}, + {26, 26, SPECIES_ELECTRIKE}, + {26, 26, SPECIES_LINOONE}, + {26, 26, SPECIES_MANECTRIC}, + {25, 25, SPECIES_WINGULL}, + {25, 25, SPECIES_WINGULL}, + {26, 26, SPECIES_WINGULL}, + {26, 26, SPECIES_WINGULL}, + {27, 27, SPECIES_WINGULL}, + {25, 25, SPECIES_KECLEON}, +}; + +const struct WildPokemonInfo gRoute118_LandMonsInfo = {20, gRoute118_LandMons}; + +const struct WildPokemon gRoute118_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute118_WaterMonsInfo = {4, gRoute118_WaterMons}; + +const struct WildPokemon gRoute118_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_CARVANHA}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_CARVANHA}, + {20, 25, SPECIES_CARVANHA}, + {35, 40, SPECIES_CARVANHA}, + {40, 45, SPECIES_CARVANHA}, +}; + +const struct WildPokemonInfo gRoute118_FishingMonsInfo = {30, gRoute118_FishingMons}; + +const struct WildPokemon gRoute124_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute124_WaterMonsInfo = {4, gRoute124_WaterMons}; + +const struct WildPokemon gRoute124_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute124_FishingMonsInfo = {30, gRoute124_FishingMons}; + +const struct WildPokemon gPetalburgWoods_LandMons[] = +{ + {5, 5, SPECIES_POOCHYENA}, + {5, 5, SPECIES_WURMPLE}, + {5, 5, SPECIES_SHROOMISH}, + {6, 6, SPECIES_POOCHYENA}, + {5, 5, SPECIES_SILCOON}, + {5, 5, SPECIES_CASCOON}, + {6, 6, SPECIES_WURMPLE}, + {6, 6, SPECIES_SHROOMISH}, + {5, 5, SPECIES_TAILLOW}, + {5, 5, SPECIES_SLAKOTH}, + {6, 6, SPECIES_TAILLOW}, + {6, 6, SPECIES_SLAKOTH}, +}; + +const struct WildPokemonInfo gPetalburgWoods_LandMonsInfo = {20, gPetalburgWoods_LandMons}; + +const struct WildPokemon gRusturfTunnel_LandMons[] = +{ + {6, 6, SPECIES_WHISMUR}, + {7, 7, SPECIES_WHISMUR}, + {6, 6, SPECIES_WHISMUR}, + {6, 6, SPECIES_WHISMUR}, + {7, 7, SPECIES_WHISMUR}, + {7, 7, SPECIES_WHISMUR}, + {5, 5, SPECIES_WHISMUR}, + {8, 8, SPECIES_WHISMUR}, + {5, 5, SPECIES_WHISMUR}, + {8, 8, SPECIES_WHISMUR}, + {5, 5, SPECIES_WHISMUR}, + {8, 8, SPECIES_WHISMUR}, +}; + +const struct WildPokemonInfo gRusturfTunnel_LandMonsInfo = {10, gRusturfTunnel_LandMons}; + +const struct WildPokemon gGraniteCave_1F_LandMons[] = +{ + {7, 7, SPECIES_ZUBAT}, + {8, 8, SPECIES_MAKUHITA}, + {7, 7, SPECIES_MAKUHITA}, + {8, 8, SPECIES_ZUBAT}, + {9, 9, SPECIES_MAKUHITA}, + {8, 8, SPECIES_ABRA}, + {10, 10, SPECIES_MAKUHITA}, + {6, 6, SPECIES_MAKUHITA}, + {7, 7, SPECIES_GEODUDE}, + {8, 8, SPECIES_GEODUDE}, + {6, 6, SPECIES_GEODUDE}, + {9, 9, SPECIES_GEODUDE}, +}; + +const struct WildPokemonInfo gGraniteCave_1F_LandMonsInfo = {10, gGraniteCave_1F_LandMons}; + +const struct WildPokemon gGraniteCave_B1F_LandMons[] = +{ + {9, 9, SPECIES_ZUBAT}, + {10, 10, SPECIES_ARON}, + {9, 9, SPECIES_ARON}, + {11, 11, SPECIES_ARON}, + {10, 10, SPECIES_ZUBAT}, + {9, 9, SPECIES_ABRA}, + {10, 10, SPECIES_MAKUHITA}, + {11, 11, SPECIES_MAKUHITA}, + {10, 10, SPECIES_SABLEYE}, + {10, 10, SPECIES_SABLEYE}, + {9, 9, SPECIES_SABLEYE}, + {11, 11, SPECIES_SABLEYE}, +}; + +const struct WildPokemonInfo gGraniteCave_B1F_LandMonsInfo = {10, gGraniteCave_B1F_LandMons}; + +const struct WildPokemon gMtPyre_1F_LandMons[] = +{ + {27, 27, SPECIES_SHUPPET}, + {28, 28, SPECIES_SHUPPET}, + {26, 26, SPECIES_SHUPPET}, + {25, 25, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {23, 23, SPECIES_SHUPPET}, + {22, 22, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, +}; + +const struct WildPokemonInfo gMtPyre_1F_LandMonsInfo = {10, gMtPyre_1F_LandMons}; + +const struct WildPokemon gVictoryRoad_1F_LandMons[] = +{ + {40, 40, SPECIES_GOLBAT}, + {40, 40, SPECIES_HARIYAMA}, + {40, 40, SPECIES_LAIRON}, + {40, 40, SPECIES_LOUDRED}, + {36, 36, SPECIES_ZUBAT}, + {36, 36, SPECIES_MAKUHITA}, + {38, 38, SPECIES_GOLBAT}, + {38, 38, SPECIES_HARIYAMA}, + {36, 36, SPECIES_ARON}, + {36, 36, SPECIES_WHISMUR}, + {36, 36, SPECIES_ARON}, + {36, 36, SPECIES_WHISMUR}, +}; + +const struct WildPokemonInfo gVictoryRoad_1F_LandMonsInfo = {10, gVictoryRoad_1F_LandMons}; + +const struct WildPokemon gSafariZone_South_LandMons[] = +{ + {25, 25, SPECIES_ODDISH}, + {27, 27, SPECIES_ODDISH}, + {25, 25, SPECIES_GIRAFARIG}, + {27, 27, SPECIES_GIRAFARIG}, + {25, 25, SPECIES_NATU}, + {25, 25, SPECIES_DODUO}, + {25, 25, SPECIES_GLOOM}, + {27, 27, SPECIES_WOBBUFFET}, + {25, 25, SPECIES_PIKACHU}, + {27, 27, SPECIES_WOBBUFFET}, + {27, 27, SPECIES_PIKACHU}, + {29, 29, SPECIES_WOBBUFFET}, +}; + +const struct WildPokemonInfo gSafariZone_South_LandMonsInfo = {25, gSafariZone_South_LandMons}; + +const struct WildPokemon gUnderwater2_WaterMons[] = +{ + {20, 30, SPECIES_CLAMPERL}, + {20, 30, SPECIES_CHINCHOU}, + {30, 35, SPECIES_CLAMPERL}, + {30, 35, SPECIES_RELICANTH}, + {30, 35, SPECIES_RELICANTH}, +}; + +const struct WildPokemonInfo gUnderwater2_WaterMonsInfo = {4, gUnderwater2_WaterMons}; + +const struct WildPokemon gAbandonedShip_Rooms_B1F_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_TENTACOOL}, + {30, 35, SPECIES_TENTACRUEL}, +}; + +const struct WildPokemonInfo gAbandonedShip_Rooms_B1F_WaterMonsInfo = {4, gAbandonedShip_Rooms_B1F_WaterMons}; + +const struct WildPokemon gAbandonedShip_Rooms_B1F_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_TENTACOOL}, + {25, 30, SPECIES_TENTACOOL}, + {30, 35, SPECIES_TENTACOOL}, + {30, 35, SPECIES_TENTACRUEL}, + {25, 30, SPECIES_TENTACRUEL}, + {20, 25, SPECIES_TENTACRUEL}, +}; + +const struct WildPokemonInfo gAbandonedShip_Rooms_B1F_FishingMonsInfo = {20, gAbandonedShip_Rooms_B1F_FishingMons}; + +const struct WildPokemon gGraniteCave_B2F_LandMons[] = +{ + {10, 10, SPECIES_ZUBAT}, + {11, 11, SPECIES_ARON}, + {10, 10, SPECIES_ARON}, + {11, 11, SPECIES_ZUBAT}, + {12, 12, SPECIES_ARON}, + {10, 10, SPECIES_ABRA}, + {10, 10, SPECIES_SABLEYE}, + {11, 11, SPECIES_SABLEYE}, + {12, 12, SPECIES_SABLEYE}, + {10, 10, SPECIES_SABLEYE}, + {12, 12, SPECIES_SABLEYE}, + {10, 10, SPECIES_SABLEYE}, +}; + +const struct WildPokemonInfo gGraniteCave_B2F_LandMonsInfo = {10, gGraniteCave_B2F_LandMons}; + +const struct WildPokemon gGraniteCave_B2F_RockSmashMons[] = +{ + {10, 15, SPECIES_GEODUDE}, + {10, 20, SPECIES_NOSEPASS}, + {5, 10, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, +}; + +const struct WildPokemonInfo gGraniteCave_B2F_RockSmashMonsInfo = {20, gGraniteCave_B2F_RockSmashMons}; + +const struct WildPokemon gFieryPath_LandMons[] = +{ + {15, 15, SPECIES_NUMEL}, + {15, 15, SPECIES_KOFFING}, + {16, 16, SPECIES_NUMEL}, + {15, 15, SPECIES_MACHOP}, + {15, 15, SPECIES_TORKOAL}, + {15, 15, SPECIES_SLUGMA}, + {16, 16, SPECIES_KOFFING}, + {16, 16, SPECIES_MACHOP}, + {14, 14, SPECIES_TORKOAL}, + {16, 16, SPECIES_TORKOAL}, + {14, 14, SPECIES_GRIMER}, + {14, 14, SPECIES_GRIMER}, +}; + +const struct WildPokemonInfo gFieryPath_LandMonsInfo = {10, gFieryPath_LandMons}; + +const struct WildPokemon gMeteorFalls_B1F_2R_LandMons[] = +{ + {33, 33, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {30, 30, SPECIES_BAGON}, + {35, 35, SPECIES_SOLROCK}, + {35, 35, SPECIES_BAGON}, + {37, 37, SPECIES_SOLROCK}, + {25, 25, SPECIES_BAGON}, + {39, 39, SPECIES_SOLROCK}, + {38, 38, SPECIES_GOLBAT}, + {40, 40, SPECIES_GOLBAT}, + {38, 38, SPECIES_GOLBAT}, + {40, 40, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gMeteorFalls_B1F_2R_LandMonsInfo = {10, gMeteorFalls_B1F_2R_LandMons}; + +const struct WildPokemon gMeteorFalls_B1F_2R_WaterMons[] = +{ + {30, 35, SPECIES_GOLBAT}, + {30, 35, SPECIES_GOLBAT}, + {25, 35, SPECIES_SOLROCK}, + {15, 25, SPECIES_SOLROCK}, + {5, 15, SPECIES_SOLROCK}, +}; + +const struct WildPokemonInfo gMeteorFalls_B1F_2R_WaterMonsInfo = {4, gMeteorFalls_B1F_2R_WaterMons}; + +const struct WildPokemon gMeteorFalls_B1F_2R_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_BARBOACH}, + {25, 30, SPECIES_BARBOACH}, + {30, 35, SPECIES_BARBOACH}, + {30, 35, SPECIES_WHISCASH}, + {35, 40, SPECIES_WHISCASH}, + {40, 45, SPECIES_WHISCASH}, +}; + +const struct WildPokemonInfo gMeteorFalls_B1F_2R_FishingMonsInfo = {30, gMeteorFalls_B1F_2R_FishingMons}; + +const struct WildPokemon gJaggedPass_LandMons[] = +{ + {21, 21, SPECIES_NUMEL}, + {21, 21, SPECIES_NUMEL}, + {21, 21, SPECIES_MACHOP}, + {20, 20, SPECIES_NUMEL}, + {20, 20, SPECIES_SPOINK}, + {20, 20, SPECIES_MACHOP}, + {21, 21, SPECIES_SPOINK}, + {22, 22, SPECIES_MACHOP}, + {22, 22, SPECIES_NUMEL}, + {22, 22, SPECIES_SPOINK}, + {22, 22, SPECIES_NUMEL}, + {22, 22, SPECIES_SPOINK}, +}; + +const struct WildPokemonInfo gJaggedPass_LandMonsInfo = {20, gJaggedPass_LandMons}; + +const struct WildPokemon gRoute106_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute106_WaterMonsInfo = {4, gRoute106_WaterMons}; + +const struct WildPokemon gRoute106_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute106_FishingMonsInfo = {30, gRoute106_FishingMons}; + +const struct WildPokemon gRoute107_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute107_WaterMonsInfo = {4, gRoute107_WaterMons}; + +const struct WildPokemon gRoute107_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute107_FishingMonsInfo = {30, gRoute107_FishingMons}; + +const struct WildPokemon gRoute108_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute108_WaterMonsInfo = {4, gRoute108_WaterMons}; + +const struct WildPokemon gRoute108_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute108_FishingMonsInfo = {30, gRoute108_FishingMons}; + +const struct WildPokemon gRoute109_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute109_WaterMonsInfo = {4, gRoute109_WaterMons}; + +const struct WildPokemon gRoute109_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute109_FishingMonsInfo = {30, gRoute109_FishingMons}; + +const struct WildPokemon gRoute115_LandMons[] = +{ + {23, 23, SPECIES_SWABLU}, + {23, 23, SPECIES_TAILLOW}, + {25, 25, SPECIES_SWABLU}, + {24, 24, SPECIES_TAILLOW}, + {25, 25, SPECIES_TAILLOW}, + {25, 25, SPECIES_SWELLOW}, + {24, 24, SPECIES_JIGGLYPUFF}, + {25, 25, SPECIES_JIGGLYPUFF}, + {24, 24, SPECIES_WINGULL}, + {24, 24, SPECIES_WINGULL}, + {26, 26, SPECIES_WINGULL}, + {25, 25, SPECIES_WINGULL}, +}; + +const struct WildPokemonInfo gRoute115_LandMonsInfo = {20, gRoute115_LandMons}; + +const struct WildPokemon gRoute115_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute115_WaterMonsInfo = {4, gRoute115_WaterMons}; + +const struct WildPokemon gRoute115_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute115_FishingMonsInfo = {30, gRoute115_FishingMons}; + +const struct WildPokemon gNewMauville_Inside_LandMons[] = +{ + {24, 24, SPECIES_VOLTORB}, + {24, 24, SPECIES_MAGNEMITE}, + {25, 25, SPECIES_VOLTORB}, + {25, 25, SPECIES_MAGNEMITE}, + {23, 23, SPECIES_VOLTORB}, + {23, 23, SPECIES_MAGNEMITE}, + {26, 26, SPECIES_VOLTORB}, + {26, 26, SPECIES_MAGNEMITE}, + {22, 22, SPECIES_VOLTORB}, + {22, 22, SPECIES_MAGNEMITE}, + {26, 26, SPECIES_ELECTRODE}, + {26, 26, SPECIES_MAGNETON}, +}; + +const struct WildPokemonInfo gNewMauville_Inside_LandMonsInfo = {10, gNewMauville_Inside_LandMons}; + +const struct WildPokemon gRoute119_LandMons[] = +{ + {25, 25, SPECIES_ZIGZAGOON}, + {25, 25, SPECIES_LINOONE}, + {27, 27, SPECIES_ZIGZAGOON}, + {25, 25, SPECIES_ODDISH}, + {27, 27, SPECIES_LINOONE}, + {26, 26, SPECIES_ODDISH}, + {27, 27, SPECIES_ODDISH}, + {24, 24, SPECIES_ODDISH}, + {25, 25, SPECIES_TROPIUS}, + {26, 26, SPECIES_TROPIUS}, + {27, 27, SPECIES_TROPIUS}, + {25, 25, SPECIES_KECLEON}, +}; + +const struct WildPokemonInfo gRoute119_LandMonsInfo = {15, gRoute119_LandMons}; + +const struct WildPokemon gRoute119_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute119_WaterMonsInfo = {4, gRoute119_WaterMons}; + +const struct WildPokemon gRoute119_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_CARVANHA}, + {25, 30, SPECIES_CARVANHA}, + {30, 35, SPECIES_CARVANHA}, + {20, 25, SPECIES_CARVANHA}, + {35, 40, SPECIES_CARVANHA}, + {40, 45, SPECIES_CARVANHA}, +}; + +const struct WildPokemonInfo gRoute119_FishingMonsInfo = {30, gRoute119_FishingMons}; + +const struct WildPokemon gRoute120_LandMons[] = +{ + {25, 25, SPECIES_POOCHYENA}, + {25, 25, SPECIES_MIGHTYENA}, + {27, 27, SPECIES_MIGHTYENA}, + {25, 25, SPECIES_ODDISH}, + {25, 25, SPECIES_MARILL}, + {26, 26, SPECIES_ODDISH}, + {27, 27, SPECIES_ODDISH}, + {27, 27, SPECIES_MARILL}, + {25, 25, SPECIES_ABSOL}, + {27, 27, SPECIES_ABSOL}, + {25, 25, SPECIES_KECLEON}, + {25, 25, SPECIES_SEEDOT}, +}; + +const struct WildPokemonInfo gRoute120_LandMonsInfo = {20, gRoute120_LandMons}; + +const struct WildPokemon gRoute120_WaterMons[] = +{ + {20, 30, SPECIES_MARILL}, + {10, 20, SPECIES_MARILL}, + {30, 35, SPECIES_MARILL}, + {5, 10, SPECIES_MARILL}, + {20, 30, SPECIES_GOLDEEN}, +}; + +const struct WildPokemonInfo gRoute120_WaterMonsInfo = {4, gRoute120_WaterMons}; + +const struct WildPokemon gRoute120_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_BARBOACH}, + {25, 30, SPECIES_BARBOACH}, + {30, 35, SPECIES_BARBOACH}, + {20, 25, SPECIES_BARBOACH}, + {35, 40, SPECIES_BARBOACH}, + {40, 45, SPECIES_BARBOACH}, +}; + +const struct WildPokemonInfo gRoute120_FishingMonsInfo = {30, gRoute120_FishingMons}; + +const struct WildPokemon gRoute121_LandMons[] = +{ + {26, 26, SPECIES_POOCHYENA}, + {26, 26, SPECIES_SHUPPET}, + {26, 26, SPECIES_MIGHTYENA}, + {28, 28, SPECIES_SHUPPET}, + {28, 28, SPECIES_MIGHTYENA}, + {26, 26, SPECIES_ODDISH}, + {28, 28, SPECIES_ODDISH}, + {28, 28, SPECIES_GLOOM}, + {26, 26, SPECIES_WINGULL}, + {27, 27, SPECIES_WINGULL}, + {28, 28, SPECIES_WINGULL}, + {25, 25, SPECIES_KECLEON}, +}; + +const struct WildPokemonInfo gRoute121_LandMonsInfo = {20, gRoute121_LandMons}; + +const struct WildPokemon gRoute121_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute121_WaterMonsInfo = {4, gRoute121_WaterMons}; + +const struct WildPokemon gRoute121_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute121_FishingMonsInfo = {30, gRoute121_FishingMons}; + +const struct WildPokemon gRoute122_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute122_WaterMonsInfo = {4, gRoute122_WaterMons}; + +const struct WildPokemon gRoute122_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute122_FishingMonsInfo = {30, gRoute122_FishingMons}; + +const struct WildPokemon gRoute123_LandMons[] = +{ + {26, 26, SPECIES_POOCHYENA}, + {26, 26, SPECIES_SHUPPET}, + {26, 26, SPECIES_MIGHTYENA}, + {28, 28, SPECIES_SHUPPET}, + {28, 28, SPECIES_MIGHTYENA}, + {26, 26, SPECIES_ODDISH}, + {28, 28, SPECIES_ODDISH}, + {28, 28, SPECIES_GLOOM}, + {26, 26, SPECIES_WINGULL}, + {27, 27, SPECIES_WINGULL}, + {28, 28, SPECIES_WINGULL}, + {25, 25, SPECIES_KECLEON}, +}; + +const struct WildPokemonInfo gRoute123_LandMonsInfo = {20, gRoute123_LandMons}; + +const struct WildPokemon gRoute123_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute123_WaterMonsInfo = {4, gRoute123_WaterMons}; + +const struct WildPokemon gRoute123_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute123_FishingMonsInfo = {30, gRoute123_FishingMons}; + +const struct WildPokemon gMtPyre_2F_LandMons[] = +{ + {27, 27, SPECIES_SHUPPET}, + {28, 28, SPECIES_SHUPPET}, + {26, 26, SPECIES_SHUPPET}, + {25, 25, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {23, 23, SPECIES_SHUPPET}, + {22, 22, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, +}; + +const struct WildPokemonInfo gMtPyre_2F_LandMonsInfo = {10, gMtPyre_2F_LandMons}; + +const struct WildPokemon gMtPyre_3F_LandMons[] = +{ + {27, 27, SPECIES_SHUPPET}, + {28, 28, SPECIES_SHUPPET}, + {26, 26, SPECIES_SHUPPET}, + {25, 25, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {23, 23, SPECIES_SHUPPET}, + {22, 22, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, +}; + +const struct WildPokemonInfo gMtPyre_3F_LandMonsInfo = {10, gMtPyre_3F_LandMons}; + +const struct WildPokemon gMtPyre_4F_LandMons[] = +{ + {27, 27, SPECIES_SHUPPET}, + {28, 28, SPECIES_SHUPPET}, + {26, 26, SPECIES_SHUPPET}, + {25, 25, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {23, 23, SPECIES_SHUPPET}, + {22, 22, SPECIES_SHUPPET}, + {27, 27, SPECIES_DUSKULL}, + {27, 27, SPECIES_DUSKULL}, + {25, 25, SPECIES_DUSKULL}, + {29, 29, SPECIES_DUSKULL}, +}; + +const struct WildPokemonInfo gMtPyre_4F_LandMonsInfo = {10, gMtPyre_4F_LandMons}; + +const struct WildPokemon gMtPyre_5F_LandMons[] = +{ + {27, 27, SPECIES_SHUPPET}, + {28, 28, SPECIES_SHUPPET}, + {26, 26, SPECIES_SHUPPET}, + {25, 25, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {23, 23, SPECIES_SHUPPET}, + {22, 22, SPECIES_SHUPPET}, + {27, 27, SPECIES_DUSKULL}, + {27, 27, SPECIES_DUSKULL}, + {25, 25, SPECIES_DUSKULL}, + {29, 29, SPECIES_DUSKULL}, +}; + +const struct WildPokemonInfo gMtPyre_5F_LandMonsInfo = {10, gMtPyre_5F_LandMons}; + +const struct WildPokemon gMtPyre_6F_LandMons[] = +{ + {27, 27, SPECIES_SHUPPET}, + {28, 28, SPECIES_SHUPPET}, + {26, 26, SPECIES_SHUPPET}, + {25, 25, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {23, 23, SPECIES_SHUPPET}, + {22, 22, SPECIES_SHUPPET}, + {27, 27, SPECIES_DUSKULL}, + {27, 27, SPECIES_DUSKULL}, + {25, 25, SPECIES_DUSKULL}, + {29, 29, SPECIES_DUSKULL}, +}; + +const struct WildPokemonInfo gMtPyre_6F_LandMonsInfo = {10, gMtPyre_6F_LandMons}; + +const struct WildPokemon gMtPyre_Exterior_LandMons[] = +{ + {27, 27, SPECIES_SHUPPET}, + {27, 27, SPECIES_SHUPPET}, + {28, 28, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {29, 29, SPECIES_VULPIX}, + {27, 27, SPECIES_VULPIX}, + {29, 29, SPECIES_VULPIX}, + {25, 25, SPECIES_VULPIX}, + {27, 27, SPECIES_WINGULL}, + {27, 27, SPECIES_WINGULL}, + {26, 26, SPECIES_WINGULL}, + {28, 28, SPECIES_WINGULL}, +}; + +const struct WildPokemonInfo gMtPyre_Exterior_LandMonsInfo = {10, gMtPyre_Exterior_LandMons}; + +const struct WildPokemon gMtPyre_Summit_LandMons[] = +{ + {28, 28, SPECIES_SHUPPET}, + {29, 29, SPECIES_SHUPPET}, + {27, 27, SPECIES_SHUPPET}, + {26, 26, SPECIES_SHUPPET}, + {30, 30, SPECIES_SHUPPET}, + {25, 25, SPECIES_SHUPPET}, + {24, 24, SPECIES_SHUPPET}, + {28, 28, SPECIES_DUSKULL}, + {26, 26, SPECIES_DUSKULL}, + {30, 30, SPECIES_DUSKULL}, + {28, 28, SPECIES_CHIMECHO}, + {28, 28, SPECIES_CHIMECHO}, +}; + +const struct WildPokemonInfo gMtPyre_Summit_LandMonsInfo = {10, gMtPyre_Summit_LandMons}; + +const struct WildPokemon gGraniteCave_StevensRoom_LandMons[] = +{ + {7, 7, SPECIES_ZUBAT}, + {8, 8, SPECIES_MAKUHITA}, + {7, 7, SPECIES_MAKUHITA}, + {8, 8, SPECIES_ZUBAT}, + {9, 9, SPECIES_MAKUHITA}, + {8, 8, SPECIES_ABRA}, + {10, 10, SPECIES_MAKUHITA}, + {6, 6, SPECIES_MAKUHITA}, + {7, 7, SPECIES_ARON}, + {8, 8, SPECIES_ARON}, + {7, 7, SPECIES_ARON}, + {8, 8, SPECIES_ARON}, +}; + +const struct WildPokemonInfo gGraniteCave_StevensRoom_LandMonsInfo = {10, gGraniteCave_StevensRoom_LandMons}; + +const struct WildPokemon gRoute125_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute125_WaterMonsInfo = {4, gRoute125_WaterMons}; + +const struct WildPokemon gRoute125_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute125_FishingMonsInfo = {30, gRoute125_FishingMons}; + +const struct WildPokemon gRoute126_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute126_WaterMonsInfo = {4, gRoute126_WaterMons}; + +const struct WildPokemon gRoute126_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute126_FishingMonsInfo = {30, gRoute126_FishingMons}; + +const struct WildPokemon gRoute127_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute127_WaterMonsInfo = {4, gRoute127_WaterMons}; + +const struct WildPokemon gRoute127_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute127_FishingMonsInfo = {30, gRoute127_FishingMons}; + +const struct WildPokemon gRoute128_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute128_WaterMonsInfo = {4, gRoute128_WaterMons}; + +const struct WildPokemon gRoute128_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_LUVDISC}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_LUVDISC}, + {30, 35, SPECIES_WAILMER}, + {30, 35, SPECIES_CORSOLA}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute128_FishingMonsInfo = {30, gRoute128_FishingMons}; + +const struct WildPokemon gRoute129_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_WAILORD}, +}; + +const struct WildPokemonInfo gRoute129_WaterMonsInfo = {4, gRoute129_WaterMons}; + +const struct WildPokemon gRoute129_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute129_FishingMonsInfo = {30, gRoute129_FishingMons}; + +const struct WildPokemon gRoute130_LandMons[] = +{ + {30, 30, SPECIES_WYNAUT}, + {35, 35, SPECIES_WYNAUT}, + {25, 25, SPECIES_WYNAUT}, + {40, 40, SPECIES_WYNAUT}, + {20, 20, SPECIES_WYNAUT}, + {45, 45, SPECIES_WYNAUT}, + {15, 15, SPECIES_WYNAUT}, + {50, 50, SPECIES_WYNAUT}, + {10, 10, SPECIES_WYNAUT}, + {5, 5, SPECIES_WYNAUT}, + {10, 10, SPECIES_WYNAUT}, + {5, 5, SPECIES_WYNAUT}, +}; + +const struct WildPokemonInfo gRoute130_LandMonsInfo = {20, gRoute130_LandMons}; + +const struct WildPokemon gRoute130_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute130_WaterMonsInfo = {4, gRoute130_WaterMons}; + +const struct WildPokemon gRoute130_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute130_FishingMonsInfo = {30, gRoute130_FishingMons}; + +const struct WildPokemon gRoute131_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute131_WaterMonsInfo = {4, gRoute131_WaterMons}; + +const struct WildPokemon gRoute131_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute131_FishingMonsInfo = {30, gRoute131_FishingMons}; + +const struct WildPokemon gRoute132_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute132_WaterMonsInfo = {4, gRoute132_WaterMons}; + +const struct WildPokemon gRoute132_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_HORSEA}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute132_FishingMonsInfo = {30, gRoute132_FishingMons}; + +const struct WildPokemon gRoute133_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute133_WaterMonsInfo = {4, gRoute133_WaterMons}; + +const struct WildPokemon gRoute133_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_HORSEA}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute133_FishingMonsInfo = {30, gRoute133_FishingMons}; + +const struct WildPokemon gRoute134_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gRoute134_WaterMonsInfo = {4, gRoute134_WaterMons}; + +const struct WildPokemon gRoute134_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_HORSEA}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gRoute134_FishingMonsInfo = {30, gRoute134_FishingMons}; + +const struct WildPokemon gAbandonedShip_HiddenFloorCorridors_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_TENTACOOL}, + {30, 35, SPECIES_TENTACRUEL}, +}; + +const struct WildPokemonInfo gAbandonedShip_HiddenFloorCorridors_WaterMonsInfo = {4, gAbandonedShip_HiddenFloorCorridors_WaterMons}; + +const struct WildPokemon gAbandonedShip_HiddenFloorCorridors_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_TENTACOOL}, + {25, 30, SPECIES_TENTACOOL}, + {30, 35, SPECIES_TENTACOOL}, + {30, 35, SPECIES_TENTACRUEL}, + {25, 30, SPECIES_TENTACRUEL}, + {20, 25, SPECIES_TENTACRUEL}, +}; + +const struct WildPokemonInfo gAbandonedShip_HiddenFloorCorridors_FishingMonsInfo = {20, gAbandonedShip_HiddenFloorCorridors_FishingMons}; + +const struct WildPokemon gSeafloorCavern_Room1_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room1_LandMonsInfo = {4, gSeafloorCavern_Room1_LandMons}; + +const struct WildPokemon gSeafloorCavern_Room2_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room2_LandMonsInfo = {4, gSeafloorCavern_Room2_LandMons}; + +const struct WildPokemon gSeafloorCavern_Room3_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room3_LandMonsInfo = {4, gSeafloorCavern_Room3_LandMons}; + +const struct WildPokemon gSeafloorCavern_Room4_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room4_LandMonsInfo = {4, gSeafloorCavern_Room4_LandMons}; + +const struct WildPokemon gSeafloorCavern_Room5_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room5_LandMonsInfo = {4, gSeafloorCavern_Room5_LandMons}; + +const struct WildPokemon gSeafloorCavern_Room6_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room6_LandMonsInfo = {4, gSeafloorCavern_Room6_LandMons}; + +const struct WildPokemon gSeafloorCavern_Room6_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_ZUBAT}, + {30, 35, SPECIES_ZUBAT}, + {30, 35, SPECIES_GOLBAT}, + {30, 35, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room6_WaterMonsInfo = {4, gSeafloorCavern_Room6_WaterMons}; + +const struct WildPokemon gSeafloorCavern_Room6_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room6_FishingMonsInfo = {10, gSeafloorCavern_Room6_FishingMons}; + +const struct WildPokemon gSeafloorCavern_Room7_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room7_LandMonsInfo = {4, gSeafloorCavern_Room7_LandMons}; + +const struct WildPokemon gSeafloorCavern_Room7_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_ZUBAT}, + {30, 35, SPECIES_ZUBAT}, + {30, 35, SPECIES_GOLBAT}, + {30, 35, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room7_WaterMonsInfo = {4, gSeafloorCavern_Room7_WaterMons}; + +const struct WildPokemon gSeafloorCavern_Room7_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room7_FishingMonsInfo = {10, gSeafloorCavern_Room7_FishingMons}; + +const struct WildPokemon gSeafloorCavern_Room8_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Room8_LandMonsInfo = {4, gSeafloorCavern_Room8_LandMons}; + +const struct WildPokemon gSeafloorCavern_Entrance_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_ZUBAT}, + {30, 35, SPECIES_ZUBAT}, + {30, 35, SPECIES_GOLBAT}, + {30, 35, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Entrance_WaterMonsInfo = {4, gSeafloorCavern_Entrance_WaterMons}; + +const struct WildPokemon gSeafloorCavern_Entrance_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gSeafloorCavern_Entrance_FishingMonsInfo = {10, gSeafloorCavern_Entrance_FishingMons}; + +const struct WildPokemon gCaveOfOrigin_Entrance_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {33, 33, SPECIES_ZUBAT}, + {28, 28, SPECIES_ZUBAT}, + {29, 29, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {35, 35, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gCaveOfOrigin_Entrance_LandMonsInfo = {4, gCaveOfOrigin_Entrance_LandMons}; + +const struct WildPokemon gCaveOfOrigin_1F_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {30, 30, SPECIES_SABLEYE}, + {32, 32, SPECIES_SABLEYE}, + {34, 34, SPECIES_SABLEYE}, + {33, 33, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gCaveOfOrigin_1F_LandMonsInfo = {4, gCaveOfOrigin_1F_LandMons}; + +const struct WildPokemon gCaveOfOrigin_UnusedRubySapphireMap1_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {30, 30, SPECIES_SABLEYE}, + {32, 32, SPECIES_SABLEYE}, + {34, 34, SPECIES_SABLEYE}, + {33, 33, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gCaveOfOrigin_UnusedRubySapphireMap1_LandMonsInfo = {4, gCaveOfOrigin_UnusedRubySapphireMap1_LandMons}; + +const struct WildPokemon gCaveOfOrigin_UnusedRubySapphireMap2_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {30, 30, SPECIES_SABLEYE}, + {32, 32, SPECIES_SABLEYE}, + {34, 34, SPECIES_SABLEYE}, + {33, 33, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gCaveOfOrigin_UnusedRubySapphireMap2_LandMonsInfo = {4, gCaveOfOrigin_UnusedRubySapphireMap2_LandMons}; + +const struct WildPokemon gCaveOfOrigin_UnusedRubySapphireMap3_LandMons[] = +{ + {30, 30, SPECIES_ZUBAT}, + {31, 31, SPECIES_ZUBAT}, + {32, 32, SPECIES_ZUBAT}, + {30, 30, SPECIES_SABLEYE}, + {32, 32, SPECIES_SABLEYE}, + {34, 34, SPECIES_SABLEYE}, + {33, 33, SPECIES_ZUBAT}, + {34, 34, SPECIES_ZUBAT}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {36, 36, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gCaveOfOrigin_UnusedRubySapphireMap3_LandMonsInfo = {4, gCaveOfOrigin_UnusedRubySapphireMap3_LandMons}; + +const struct WildPokemon gNewMauville_Entrance_LandMons[] = +{ + {24, 24, SPECIES_VOLTORB}, + {24, 24, SPECIES_MAGNEMITE}, + {25, 25, SPECIES_VOLTORB}, + {25, 25, SPECIES_MAGNEMITE}, + {23, 23, SPECIES_VOLTORB}, + {23, 23, SPECIES_MAGNEMITE}, + {26, 26, SPECIES_VOLTORB}, + {26, 26, SPECIES_MAGNEMITE}, + {22, 22, SPECIES_VOLTORB}, + {22, 22, SPECIES_MAGNEMITE}, + {22, 22, SPECIES_VOLTORB}, + {22, 22, SPECIES_MAGNEMITE}, +}; + +const struct WildPokemonInfo gNewMauville_Entrance_LandMonsInfo = {10, gNewMauville_Entrance_LandMons}; + +const struct WildPokemon gSafariZone_Southwest_LandMons[] = +{ + {25, 25, SPECIES_ODDISH}, + {27, 27, SPECIES_ODDISH}, + {25, 25, SPECIES_GIRAFARIG}, + {27, 27, SPECIES_GIRAFARIG}, + {25, 25, SPECIES_NATU}, + {27, 27, SPECIES_DODUO}, + {25, 25, SPECIES_GLOOM}, + {27, 27, SPECIES_WOBBUFFET}, + {25, 25, SPECIES_PIKACHU}, + {27, 27, SPECIES_WOBBUFFET}, + {27, 27, SPECIES_PIKACHU}, + {29, 29, SPECIES_WOBBUFFET}, +}; + +const struct WildPokemonInfo gSafariZone_Southwest_LandMonsInfo = {25, gSafariZone_Southwest_LandMons}; + +const struct WildPokemon gSafariZone_Southwest_WaterMons[] = +{ + {20, 30, SPECIES_PSYDUCK}, + {20, 30, SPECIES_PSYDUCK}, + {30, 35, SPECIES_PSYDUCK}, + {30, 35, SPECIES_PSYDUCK}, + {30, 35, SPECIES_PSYDUCK}, +}; + +const struct WildPokemonInfo gSafariZone_Southwest_WaterMonsInfo = {9, gSafariZone_Southwest_WaterMons}; + +const struct WildPokemon gSafariZone_Southwest_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 25, SPECIES_GOLDEEN}, + {10, 30, SPECIES_GOLDEEN}, + {25, 30, SPECIES_GOLDEEN}, + {30, 35, SPECIES_GOLDEEN}, + {30, 35, SPECIES_SEAKING}, + {35, 40, SPECIES_SEAKING}, + {25, 30, SPECIES_SEAKING}, +}; + +const struct WildPokemonInfo gSafariZone_Southwest_FishingMonsInfo = {35, gSafariZone_Southwest_FishingMons}; + +const struct WildPokemon gSafariZone_North_LandMons[] = +{ + {27, 27, SPECIES_PHANPY}, + {27, 27, SPECIES_ODDISH}, + {29, 29, SPECIES_PHANPY}, + {29, 29, SPECIES_ODDISH}, + {27, 27, SPECIES_NATU}, + {29, 29, SPECIES_GLOOM}, + {31, 31, SPECIES_GLOOM}, + {29, 29, SPECIES_NATU}, + {29, 29, SPECIES_XATU}, + {27, 27, SPECIES_HERACROSS}, + {31, 31, SPECIES_XATU}, + {29, 29, SPECIES_HERACROSS}, +}; + +const struct WildPokemonInfo gSafariZone_North_LandMonsInfo = {25, gSafariZone_North_LandMons}; + +const struct WildPokemon gSafariZone_North_RockSmashMons[] = +{ + {10, 15, SPECIES_GEODUDE}, + {5, 10, SPECIES_GEODUDE}, + {15, 20, SPECIES_GEODUDE}, + {20, 25, SPECIES_GEODUDE}, + {25, 30, SPECIES_GEODUDE}, +}; + +const struct WildPokemonInfo gSafariZone_North_RockSmashMonsInfo = {25, gSafariZone_North_RockSmashMons}; + +const struct WildPokemon gSafariZone_Northwest_LandMons[] = +{ + {27, 27, SPECIES_RHYHORN}, + {27, 27, SPECIES_ODDISH}, + {29, 29, SPECIES_RHYHORN}, + {29, 29, SPECIES_ODDISH}, + {27, 27, SPECIES_DODUO}, + {29, 29, SPECIES_GLOOM}, + {31, 31, SPECIES_GLOOM}, + {29, 29, SPECIES_DODUO}, + {29, 29, SPECIES_DODRIO}, + {27, 27, SPECIES_PINSIR}, + {31, 31, SPECIES_DODRIO}, + {29, 29, SPECIES_PINSIR}, +}; + +const struct WildPokemonInfo gSafariZone_Northwest_LandMonsInfo = {25, gSafariZone_Northwest_LandMons}; + +const struct WildPokemon gSafariZone_Northwest_WaterMons[] = +{ + {20, 30, SPECIES_PSYDUCK}, + {20, 30, SPECIES_PSYDUCK}, + {30, 35, SPECIES_PSYDUCK}, + {30, 35, SPECIES_GOLDUCK}, + {25, 40, SPECIES_GOLDUCK}, +}; + +const struct WildPokemonInfo gSafariZone_Northwest_WaterMonsInfo = {9, gSafariZone_Northwest_WaterMons}; + +const struct WildPokemon gSafariZone_Northwest_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 25, SPECIES_GOLDEEN}, + {10, 30, SPECIES_GOLDEEN}, + {25, 30, SPECIES_GOLDEEN}, + {30, 35, SPECIES_GOLDEEN}, + {30, 35, SPECIES_SEAKING}, + {35, 40, SPECIES_SEAKING}, + {25, 30, SPECIES_SEAKING}, +}; + +const struct WildPokemonInfo gSafariZone_Northwest_FishingMonsInfo = {35, gSafariZone_Northwest_FishingMons}; + +const struct WildPokemon gVictoryRoad_B1F_LandMons[] = +{ + {40, 40, SPECIES_GOLBAT}, + {40, 40, SPECIES_HARIYAMA}, + {40, 40, SPECIES_LAIRON}, + {40, 40, SPECIES_LAIRON}, + {38, 38, SPECIES_GOLBAT}, + {38, 38, SPECIES_HARIYAMA}, + {42, 42, SPECIES_GOLBAT}, + {42, 42, SPECIES_HARIYAMA}, + {42, 42, SPECIES_LAIRON}, + {38, 38, SPECIES_MAWILE}, + {42, 42, SPECIES_LAIRON}, + {38, 38, SPECIES_MAWILE}, +}; + +const struct WildPokemonInfo gVictoryRoad_B1F_LandMonsInfo = {10, gVictoryRoad_B1F_LandMons}; + +const struct WildPokemon gVictoryRoad_B1F_RockSmashMons[] = +{ + {30, 40, SPECIES_GRAVELER}, + {30, 40, SPECIES_GEODUDE}, + {35, 40, SPECIES_GRAVELER}, + {35, 40, SPECIES_GRAVELER}, + {35, 40, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gVictoryRoad_B1F_RockSmashMonsInfo = {20, gVictoryRoad_B1F_RockSmashMons}; + +const struct WildPokemon gVictoryRoad_B2F_LandMons[] = +{ + {40, 40, SPECIES_GOLBAT}, + {40, 40, SPECIES_SABLEYE}, + {40, 40, SPECIES_LAIRON}, + {40, 40, SPECIES_LAIRON}, + {42, 42, SPECIES_GOLBAT}, + {42, 42, SPECIES_SABLEYE}, + {44, 44, SPECIES_GOLBAT}, + {44, 44, SPECIES_SABLEYE}, + {42, 42, SPECIES_LAIRON}, + {42, 42, SPECIES_MAWILE}, + {44, 44, SPECIES_LAIRON}, + {44, 44, SPECIES_MAWILE}, +}; + +const struct WildPokemonInfo gVictoryRoad_B2F_LandMonsInfo = {10, gVictoryRoad_B2F_LandMons}; + +const struct WildPokemon gVictoryRoad_B2F_WaterMons[] = +{ + {30, 35, SPECIES_GOLBAT}, + {25, 30, SPECIES_GOLBAT}, + {35, 40, SPECIES_GOLBAT}, + {35, 40, SPECIES_GOLBAT}, + {35, 40, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gVictoryRoad_B2F_WaterMonsInfo = {4, gVictoryRoad_B2F_WaterMons}; + +const struct WildPokemon gVictoryRoad_B2F_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_BARBOACH}, + {25, 30, SPECIES_BARBOACH}, + {30, 35, SPECIES_BARBOACH}, + {30, 35, SPECIES_WHISCASH}, + {35, 40, SPECIES_WHISCASH}, + {40, 45, SPECIES_WHISCASH}, +}; + +const struct WildPokemonInfo gVictoryRoad_B2F_FishingMonsInfo = {30, gVictoryRoad_B2F_FishingMons}; + +const struct WildPokemon gMeteorFalls_1F_1R_LandMons[] = +{ + {16, 16, SPECIES_ZUBAT}, + {17, 17, SPECIES_ZUBAT}, + {18, 18, SPECIES_ZUBAT}, + {15, 15, SPECIES_ZUBAT}, + {14, 14, SPECIES_ZUBAT}, + {16, 16, SPECIES_SOLROCK}, + {18, 18, SPECIES_SOLROCK}, + {14, 14, SPECIES_SOLROCK}, + {19, 19, SPECIES_ZUBAT}, + {20, 20, SPECIES_ZUBAT}, + {19, 19, SPECIES_ZUBAT}, + {20, 20, SPECIES_ZUBAT}, +}; + +const struct WildPokemonInfo gMeteorFalls_1F_1R_LandMonsInfo = {10, gMeteorFalls_1F_1R_LandMons}; + +const struct WildPokemon gMeteorFalls_1F_1R_WaterMons[] = +{ + {5, 35, SPECIES_ZUBAT}, + {30, 35, SPECIES_ZUBAT}, + {25, 35, SPECIES_SOLROCK}, + {15, 25, SPECIES_SOLROCK}, + {5, 15, SPECIES_SOLROCK}, +}; + +const struct WildPokemonInfo gMeteorFalls_1F_1R_WaterMonsInfo = {4, gMeteorFalls_1F_1R_WaterMons}; + +const struct WildPokemon gMeteorFalls_1F_1R_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_BARBOACH}, + {25, 30, SPECIES_BARBOACH}, + {30, 35, SPECIES_BARBOACH}, + {20, 25, SPECIES_BARBOACH}, + {35, 40, SPECIES_BARBOACH}, + {40, 45, SPECIES_BARBOACH}, +}; + +const struct WildPokemonInfo gMeteorFalls_1F_1R_FishingMonsInfo = {30, gMeteorFalls_1F_1R_FishingMons}; + +const struct WildPokemon gMeteorFalls_1F_2R_LandMons[] = +{ + {33, 33, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {35, 35, SPECIES_SOLROCK}, + {33, 33, SPECIES_SOLROCK}, + {37, 37, SPECIES_SOLROCK}, + {35, 35, SPECIES_GOLBAT}, + {39, 39, SPECIES_SOLROCK}, + {38, 38, SPECIES_GOLBAT}, + {40, 40, SPECIES_GOLBAT}, + {38, 38, SPECIES_GOLBAT}, + {40, 40, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gMeteorFalls_1F_2R_LandMonsInfo = {10, gMeteorFalls_1F_2R_LandMons}; + +const struct WildPokemon gMeteorFalls_1F_2R_WaterMons[] = +{ + {30, 35, SPECIES_GOLBAT}, + {30, 35, SPECIES_GOLBAT}, + {25, 35, SPECIES_SOLROCK}, + {15, 25, SPECIES_SOLROCK}, + {5, 15, SPECIES_SOLROCK}, +}; + +const struct WildPokemonInfo gMeteorFalls_1F_2R_WaterMonsInfo = {4, gMeteorFalls_1F_2R_WaterMons}; + +const struct WildPokemon gMeteorFalls_1F_2R_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_BARBOACH}, + {25, 30, SPECIES_BARBOACH}, + {30, 35, SPECIES_BARBOACH}, + {30, 35, SPECIES_WHISCASH}, + {35, 40, SPECIES_WHISCASH}, + {40, 45, SPECIES_WHISCASH}, +}; + +const struct WildPokemonInfo gMeteorFalls_1F_2R_FishingMonsInfo = {30, gMeteorFalls_1F_2R_FishingMons}; + +const struct WildPokemon gMeteorFalls_B1F_1R_LandMons[] = +{ + {33, 33, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {35, 35, SPECIES_SOLROCK}, + {33, 33, SPECIES_SOLROCK}, + {37, 37, SPECIES_SOLROCK}, + {35, 35, SPECIES_GOLBAT}, + {39, 39, SPECIES_SOLROCK}, + {38, 38, SPECIES_GOLBAT}, + {40, 40, SPECIES_GOLBAT}, + {38, 38, SPECIES_GOLBAT}, + {40, 40, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gMeteorFalls_B1F_1R_LandMonsInfo = {10, gMeteorFalls_B1F_1R_LandMons}; + +const struct WildPokemon gMeteorFalls_B1F_1R_WaterMons[] = +{ + {30, 35, SPECIES_GOLBAT}, + {30, 35, SPECIES_GOLBAT}, + {25, 35, SPECIES_SOLROCK}, + {15, 25, SPECIES_SOLROCK}, + {5, 15, SPECIES_SOLROCK}, +}; + +const struct WildPokemonInfo gMeteorFalls_B1F_1R_WaterMonsInfo = {4, gMeteorFalls_B1F_1R_WaterMons}; + +const struct WildPokemon gMeteorFalls_B1F_1R_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_BARBOACH}, + {25, 30, SPECIES_BARBOACH}, + {30, 35, SPECIES_BARBOACH}, + {30, 35, SPECIES_WHISCASH}, + {35, 40, SPECIES_WHISCASH}, + {40, 45, SPECIES_WHISCASH}, +}; + +const struct WildPokemonInfo gMeteorFalls_B1F_1R_FishingMonsInfo = {30, gMeteorFalls_B1F_1R_FishingMons}; + +const struct WildPokemon gShoalCave_LowTideStairsRoom_LandMons[] = +{ + {26, 26, SPECIES_ZUBAT}, + {26, 26, SPECIES_SPHEAL}, + {28, 28, SPECIES_ZUBAT}, + {28, 28, SPECIES_SPHEAL}, + {30, 30, SPECIES_ZUBAT}, + {30, 30, SPECIES_SPHEAL}, + {32, 32, SPECIES_ZUBAT}, + {32, 32, SPECIES_SPHEAL}, + {32, 32, SPECIES_GOLBAT}, + {32, 32, SPECIES_SPHEAL}, + {32, 32, SPECIES_GOLBAT}, + {32, 32, SPECIES_SPHEAL}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideStairsRoom_LandMonsInfo = {10, gShoalCave_LowTideStairsRoom_LandMons}; + +const struct WildPokemon gShoalCave_LowTideLowerRoom_LandMons[] = +{ + {26, 26, SPECIES_ZUBAT}, + {26, 26, SPECIES_SPHEAL}, + {28, 28, SPECIES_ZUBAT}, + {28, 28, SPECIES_SPHEAL}, + {30, 30, SPECIES_ZUBAT}, + {30, 30, SPECIES_SPHEAL}, + {32, 32, SPECIES_ZUBAT}, + {32, 32, SPECIES_SPHEAL}, + {32, 32, SPECIES_GOLBAT}, + {32, 32, SPECIES_SPHEAL}, + {32, 32, SPECIES_GOLBAT}, + {32, 32, SPECIES_SPHEAL}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideLowerRoom_LandMonsInfo = {10, gShoalCave_LowTideLowerRoom_LandMons}; + +const struct WildPokemon gShoalCave_LowTideInnerRoom_LandMons[] = +{ + {26, 26, SPECIES_ZUBAT}, + {26, 26, SPECIES_SPHEAL}, + {28, 28, SPECIES_ZUBAT}, + {28, 28, SPECIES_SPHEAL}, + {30, 30, SPECIES_ZUBAT}, + {30, 30, SPECIES_SPHEAL}, + {32, 32, SPECIES_ZUBAT}, + {32, 32, SPECIES_SPHEAL}, + {32, 32, SPECIES_GOLBAT}, + {32, 32, SPECIES_SPHEAL}, + {32, 32, SPECIES_GOLBAT}, + {32, 32, SPECIES_SPHEAL}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideInnerRoom_LandMonsInfo = {10, gShoalCave_LowTideInnerRoom_LandMons}; + +const struct WildPokemon gShoalCave_LowTideInnerRoom_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_ZUBAT}, + {25, 30, SPECIES_SPHEAL}, + {25, 30, SPECIES_SPHEAL}, + {25, 35, SPECIES_SPHEAL}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideInnerRoom_WaterMonsInfo = {4, gShoalCave_LowTideInnerRoom_WaterMons}; + +const struct WildPokemon gShoalCave_LowTideInnerRoom_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideInnerRoom_FishingMonsInfo = {10, gShoalCave_LowTideInnerRoom_FishingMons}; + +const struct WildPokemon gShoalCave_LowTideEntranceRoom_LandMons[] = +{ + {26, 26, SPECIES_ZUBAT}, + {26, 26, SPECIES_SPHEAL}, + {28, 28, SPECIES_ZUBAT}, + {28, 28, SPECIES_SPHEAL}, + {30, 30, SPECIES_ZUBAT}, + {30, 30, SPECIES_SPHEAL}, + {32, 32, SPECIES_ZUBAT}, + {32, 32, SPECIES_SPHEAL}, + {32, 32, SPECIES_GOLBAT}, + {32, 32, SPECIES_SPHEAL}, + {32, 32, SPECIES_GOLBAT}, + {32, 32, SPECIES_SPHEAL}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideEntranceRoom_LandMonsInfo = {10, gShoalCave_LowTideEntranceRoom_LandMons}; + +const struct WildPokemon gShoalCave_LowTideEntranceRoom_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {5, 35, SPECIES_ZUBAT}, + {25, 30, SPECIES_SPHEAL}, + {25, 30, SPECIES_SPHEAL}, + {25, 35, SPECIES_SPHEAL}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideEntranceRoom_WaterMonsInfo = {4, gShoalCave_LowTideEntranceRoom_WaterMons}; + +const struct WildPokemon gShoalCave_LowTideEntranceRoom_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideEntranceRoom_FishingMonsInfo = {10, gShoalCave_LowTideEntranceRoom_FishingMons}; + +const struct WildPokemon gLilycoveCity_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gLilycoveCity_WaterMonsInfo = {4, gLilycoveCity_WaterMons}; + +const struct WildPokemon gLilycoveCity_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_STARYU}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gLilycoveCity_FishingMonsInfo = {10, gLilycoveCity_FishingMons}; + +const struct WildPokemon gDewfordTown_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gDewfordTown_WaterMonsInfo = {4, gDewfordTown_WaterMons}; + +const struct WildPokemon gDewfordTown_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gDewfordTown_FishingMonsInfo = {10, gDewfordTown_FishingMons}; + +const struct WildPokemon gSlateportCity_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gSlateportCity_WaterMonsInfo = {4, gSlateportCity_WaterMons}; + +const struct WildPokemon gSlateportCity_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_WAILMER}, + {20, 25, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gSlateportCity_FishingMonsInfo = {10, gSlateportCity_FishingMons}; + +const struct WildPokemon gMossdeepCity_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gMossdeepCity_WaterMonsInfo = {4, gMossdeepCity_WaterMons}; + +const struct WildPokemon gMossdeepCity_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gMossdeepCity_FishingMonsInfo = {10, gMossdeepCity_FishingMons}; + +const struct WildPokemon gPacifidlogTown_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gPacifidlogTown_WaterMonsInfo = {4, gPacifidlogTown_WaterMons}; + +const struct WildPokemon gPacifidlogTown_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_SHARPEDO}, + {30, 35, SPECIES_WAILMER}, + {25, 30, SPECIES_WAILMER}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gPacifidlogTown_FishingMonsInfo = {10, gPacifidlogTown_FishingMons}; + +const struct WildPokemon gEverGrandeCity_WaterMons[] = +{ + {5, 35, SPECIES_TENTACOOL}, + {10, 30, SPECIES_WINGULL}, + {15, 25, SPECIES_WINGULL}, + {25, 30, SPECIES_PELIPPER}, + {25, 30, SPECIES_PELIPPER}, +}; + +const struct WildPokemonInfo gEverGrandeCity_WaterMonsInfo = {4, gEverGrandeCity_WaterMons}; + +const struct WildPokemon gEverGrandeCity_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_LUVDISC}, + {10, 30, SPECIES_WAILMER}, + {30, 35, SPECIES_LUVDISC}, + {30, 35, SPECIES_WAILMER}, + {30, 35, SPECIES_CORSOLA}, + {35, 40, SPECIES_WAILMER}, + {40, 45, SPECIES_WAILMER}, +}; + +const struct WildPokemonInfo gEverGrandeCity_FishingMonsInfo = {10, gEverGrandeCity_FishingMons}; + +const struct WildPokemon gPetalburgCity_WaterMons[] = +{ + {20, 30, SPECIES_MARILL}, + {10, 20, SPECIES_MARILL}, + {30, 35, SPECIES_MARILL}, + {5, 10, SPECIES_MARILL}, + {5, 10, SPECIES_MARILL}, +}; + +const struct WildPokemonInfo gPetalburgCity_WaterMonsInfo = {1, gPetalburgCity_WaterMons}; + +const struct WildPokemon gPetalburgCity_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_GOLDEEN}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_GOLDEEN}, + {10, 30, SPECIES_CORPHISH}, + {25, 30, SPECIES_CORPHISH}, + {30, 35, SPECIES_CORPHISH}, + {20, 25, SPECIES_CORPHISH}, + {35, 40, SPECIES_CORPHISH}, + {40, 45, SPECIES_CORPHISH}, +}; + +const struct WildPokemonInfo gPetalburgCity_FishingMonsInfo = {10, gPetalburgCity_FishingMons}; + +const struct WildPokemon gUnderwater1_WaterMons[] = +{ + {20, 30, SPECIES_CLAMPERL}, + {20, 30, SPECIES_CHINCHOU}, + {30, 35, SPECIES_CLAMPERL}, + {30, 35, SPECIES_RELICANTH}, + {30, 35, SPECIES_RELICANTH}, +}; + +const struct WildPokemonInfo gUnderwater1_WaterMonsInfo = {4, gUnderwater1_WaterMons}; + +const struct WildPokemon gShoalCave_LowTideIceRoom_LandMons[] = +{ + {26, 26, SPECIES_ZUBAT}, + {26, 26, SPECIES_SPHEAL}, + {28, 28, SPECIES_ZUBAT}, + {28, 28, SPECIES_SPHEAL}, + {30, 30, SPECIES_ZUBAT}, + {30, 30, SPECIES_SPHEAL}, + {26, 26, SPECIES_SNORUNT}, + {32, 32, SPECIES_SPHEAL}, + {30, 30, SPECIES_GOLBAT}, + {28, 28, SPECIES_SNORUNT}, + {32, 32, SPECIES_GOLBAT}, + {30, 30, SPECIES_SNORUNT}, +}; + +const struct WildPokemonInfo gShoalCave_LowTideIceRoom_LandMonsInfo = {10, gShoalCave_LowTideIceRoom_LandMons}; + +const struct WildPokemon gSkyPillar_1F_LandMons[] = +{ + {33, 33, SPECIES_SABLEYE}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {34, 34, SPECIES_SABLEYE}, + {36, 36, SPECIES_CLAYDOL}, + {37, 37, SPECIES_BANETTE}, + {38, 38, SPECIES_BANETTE}, + {36, 36, SPECIES_CLAYDOL}, + {37, 37, SPECIES_CLAYDOL}, + {38, 38, SPECIES_CLAYDOL}, + {37, 37, SPECIES_CLAYDOL}, + {38, 38, SPECIES_CLAYDOL}, +}; + +const struct WildPokemonInfo gSkyPillar_1F_LandMonsInfo = {10, gSkyPillar_1F_LandMons}; + +const struct WildPokemon gSootopolisCity_WaterMons[] = +{ + {5, 35, SPECIES_MAGIKARP}, + {10, 30, SPECIES_MAGIKARP}, + {15, 25, SPECIES_MAGIKARP}, + {25, 30, SPECIES_MAGIKARP}, + {25, 30, SPECIES_MAGIKARP}, +}; + +const struct WildPokemonInfo gSootopolisCity_WaterMonsInfo = {1, gSootopolisCity_WaterMons}; + +const struct WildPokemon gSootopolisCity_FishingMons[] = +{ + {5, 10, SPECIES_MAGIKARP}, + {5, 10, SPECIES_TENTACOOL}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_MAGIKARP}, + {10, 30, SPECIES_MAGIKARP}, + {30, 35, SPECIES_MAGIKARP}, + {30, 35, SPECIES_MAGIKARP}, + {35, 40, SPECIES_GYARADOS}, + {35, 45, SPECIES_GYARADOS}, + {5, 45, SPECIES_GYARADOS}, +}; + +const struct WildPokemonInfo gSootopolisCity_FishingMonsInfo = {10, gSootopolisCity_FishingMons}; + +const struct WildPokemon gSkyPillar_3F_LandMons[] = +{ + {33, 33, SPECIES_SABLEYE}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {34, 34, SPECIES_SABLEYE}, + {36, 36, SPECIES_CLAYDOL}, + {37, 37, SPECIES_BANETTE}, + {38, 38, SPECIES_BANETTE}, + {36, 36, SPECIES_CLAYDOL}, + {37, 37, SPECIES_CLAYDOL}, + {38, 38, SPECIES_CLAYDOL}, + {37, 37, SPECIES_CLAYDOL}, + {38, 38, SPECIES_CLAYDOL}, +}; + +const struct WildPokemonInfo gSkyPillar_3F_LandMonsInfo = {10, gSkyPillar_3F_LandMons}; + +const struct WildPokemon gSkyPillar_5F_LandMons[] = +{ + {33, 33, SPECIES_SABLEYE}, + {34, 34, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {34, 34, SPECIES_SABLEYE}, + {36, 36, SPECIES_CLAYDOL}, + {37, 37, SPECIES_BANETTE}, + {38, 38, SPECIES_BANETTE}, + {36, 36, SPECIES_CLAYDOL}, + {37, 37, SPECIES_CLAYDOL}, + {38, 38, SPECIES_ALTARIA}, + {39, 39, SPECIES_ALTARIA}, + {39, 39, SPECIES_ALTARIA}, +}; + +const struct WildPokemonInfo gSkyPillar_5F_LandMonsInfo = {10, gSkyPillar_5F_LandMons}; + +const struct WildPokemon gSafariZone_Southeast_LandMons[] = +{ + {33, 33, SPECIES_SUNKERN}, + {34, 34, SPECIES_MAREEP}, + {35, 35, SPECIES_SUNKERN}, + {36, 36, SPECIES_MAREEP}, + {34, 34, SPECIES_AIPOM}, + {33, 33, SPECIES_SPINARAK}, + {35, 35, SPECIES_HOOTHOOT}, + {34, 34, SPECIES_SNUBBULL}, + {36, 36, SPECIES_STANTLER}, + {37, 37, SPECIES_GLIGAR}, + {39, 39, SPECIES_STANTLER}, + {40, 40, SPECIES_GLIGAR}, +}; + +const struct WildPokemonInfo gSafariZone_Southeast_LandMonsInfo = {25, gSafariZone_Southeast_LandMons}; + +const struct WildPokemon gSafariZone_Southeast_WaterMons[] = +{ + {25, 30, SPECIES_WOOPER}, + {25, 30, SPECIES_MARILL}, + {25, 30, SPECIES_MARILL}, + {30, 35, SPECIES_MARILL}, + {35, 40, SPECIES_QUAGSIRE}, +}; + +const struct WildPokemonInfo gSafariZone_Southeast_WaterMonsInfo = {9, gSafariZone_Southeast_WaterMons}; + +const struct WildPokemon gSafariZone_Southeast_FishingMons[] = +{ + {25, 30, SPECIES_MAGIKARP}, + {25, 30, SPECIES_GOLDEEN}, + {25, 30, SPECIES_MAGIKARP}, + {25, 30, SPECIES_GOLDEEN}, + {30, 35, SPECIES_REMORAID}, + {25, 30, SPECIES_GOLDEEN}, + {25, 30, SPECIES_REMORAID}, + {30, 35, SPECIES_REMORAID}, + {30, 35, SPECIES_REMORAID}, + {35, 40, SPECIES_OCTILLERY}, +}; + +const struct WildPokemonInfo gSafariZone_Southeast_FishingMonsInfo = {35, gSafariZone_Southeast_FishingMons}; + +const struct WildPokemon gSafariZone_Northeast_LandMons[] = +{ + {33, 33, SPECIES_AIPOM}, + {34, 34, SPECIES_TEDDIURSA}, + {35, 35, SPECIES_AIPOM}, + {36, 36, SPECIES_TEDDIURSA}, + {34, 34, SPECIES_SUNKERN}, + {33, 33, SPECIES_LEDYBA}, + {35, 35, SPECIES_HOOTHOOT}, + {34, 34, SPECIES_PINECO}, + {36, 36, SPECIES_HOUNDOUR}, + {37, 37, SPECIES_MILTANK}, + {39, 39, SPECIES_HOUNDOUR}, + {40, 40, SPECIES_MILTANK}, +}; + +const struct WildPokemonInfo gSafariZone_Northeast_LandMonsInfo = {25, gSafariZone_Northeast_LandMons}; + +const struct WildPokemon gSafariZone_Northeast_RockSmashMons[] = +{ + {25, 30, SPECIES_SHUCKLE}, + {20, 25, SPECIES_SHUCKLE}, + {30, 35, SPECIES_SHUCKLE}, + {30, 35, SPECIES_SHUCKLE}, + {35, 40, SPECIES_SHUCKLE}, +}; + +const struct WildPokemonInfo gSafariZone_Northeast_RockSmashMonsInfo = {25, gSafariZone_Northeast_RockSmashMons}; + +const struct WildPokemon gMagmaHideout_1F_LandMons[] = +{ + {27, 27, SPECIES_GEODUDE}, + {28, 28, SPECIES_TORKOAL}, + {28, 28, SPECIES_GEODUDE}, + {30, 30, SPECIES_TORKOAL}, + {29, 29, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GRAVELER}, + {30, 30, SPECIES_GRAVELER}, + {31, 31, SPECIES_GRAVELER}, + {32, 32, SPECIES_GRAVELER}, + {33, 33, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gMagmaHideout_1F_LandMonsInfo = {10, gMagmaHideout_1F_LandMons}; + +const struct WildPokemon gMagmaHideout_2F_1R_LandMons[] = +{ + {27, 27, SPECIES_GEODUDE}, + {28, 28, SPECIES_TORKOAL}, + {28, 28, SPECIES_GEODUDE}, + {30, 30, SPECIES_TORKOAL}, + {29, 29, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GRAVELER}, + {30, 30, SPECIES_GRAVELER}, + {31, 31, SPECIES_GRAVELER}, + {32, 32, SPECIES_GRAVELER}, + {33, 33, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gMagmaHideout_2F_1R_LandMonsInfo = {10, gMagmaHideout_2F_1R_LandMons}; + +const struct WildPokemon gMagmaHideout_2F_2R_LandMons[] = +{ + {27, 27, SPECIES_GEODUDE}, + {28, 28, SPECIES_TORKOAL}, + {28, 28, SPECIES_GEODUDE}, + {30, 30, SPECIES_TORKOAL}, + {29, 29, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GRAVELER}, + {30, 30, SPECIES_GRAVELER}, + {31, 31, SPECIES_GRAVELER}, + {32, 32, SPECIES_GRAVELER}, + {33, 33, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gMagmaHideout_2F_2R_LandMonsInfo = {10, gMagmaHideout_2F_2R_LandMons}; + +const struct WildPokemon gMagmaHideout_3F_1R_LandMons[] = +{ + {27, 27, SPECIES_GEODUDE}, + {28, 28, SPECIES_TORKOAL}, + {28, 28, SPECIES_GEODUDE}, + {30, 30, SPECIES_TORKOAL}, + {29, 29, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GRAVELER}, + {30, 30, SPECIES_GRAVELER}, + {31, 31, SPECIES_GRAVELER}, + {32, 32, SPECIES_GRAVELER}, + {33, 33, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gMagmaHideout_3F_1R_LandMonsInfo = {10, gMagmaHideout_3F_1R_LandMons}; + +const struct WildPokemon gMagmaHideout_3F_2R_LandMons[] = +{ + {27, 27, SPECIES_GEODUDE}, + {28, 28, SPECIES_TORKOAL}, + {28, 28, SPECIES_GEODUDE}, + {30, 30, SPECIES_TORKOAL}, + {29, 29, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GRAVELER}, + {30, 30, SPECIES_GRAVELER}, + {31, 31, SPECIES_GRAVELER}, + {32, 32, SPECIES_GRAVELER}, + {33, 33, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gMagmaHideout_3F_2R_LandMonsInfo = {10, gMagmaHideout_3F_2R_LandMons}; + +const struct WildPokemon gMagmaHideout_4F_LandMons[] = +{ + {27, 27, SPECIES_GEODUDE}, + {28, 28, SPECIES_TORKOAL}, + {28, 28, SPECIES_GEODUDE}, + {30, 30, SPECIES_TORKOAL}, + {29, 29, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GRAVELER}, + {30, 30, SPECIES_GRAVELER}, + {31, 31, SPECIES_GRAVELER}, + {32, 32, SPECIES_GRAVELER}, + {33, 33, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gMagmaHideout_4F_LandMonsInfo = {10, gMagmaHideout_4F_LandMons}; + +const struct WildPokemon gMagmaHideout_3F_3R_LandMons[] = +{ + {27, 27, SPECIES_GEODUDE}, + {28, 28, SPECIES_TORKOAL}, + {28, 28, SPECIES_GEODUDE}, + {30, 30, SPECIES_TORKOAL}, + {29, 29, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GRAVELER}, + {30, 30, SPECIES_GRAVELER}, + {31, 31, SPECIES_GRAVELER}, + {32, 32, SPECIES_GRAVELER}, + {33, 33, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gMagmaHideout_3F_3R_LandMonsInfo = {10, gMagmaHideout_3F_3R_LandMons}; + +const struct WildPokemon gMagmaHideout_2F_3R_LandMons[] = +{ + {27, 27, SPECIES_GEODUDE}, + {28, 28, SPECIES_TORKOAL}, + {28, 28, SPECIES_GEODUDE}, + {30, 30, SPECIES_TORKOAL}, + {29, 29, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GEODUDE}, + {30, 30, SPECIES_GRAVELER}, + {30, 30, SPECIES_GRAVELER}, + {31, 31, SPECIES_GRAVELER}, + {32, 32, SPECIES_GRAVELER}, + {33, 33, SPECIES_GRAVELER}, +}; + +const struct WildPokemonInfo gMagmaHideout_2F_3R_LandMonsInfo = {10, gMagmaHideout_2F_3R_LandMons}; + +const struct WildPokemon gMirageTower_1F_LandMons[] = +{ + {21, 21, SPECIES_SANDSHREW}, + {21, 21, SPECIES_TRAPINCH}, + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {22, 22, SPECIES_SANDSHREW}, + {22, 22, SPECIES_TRAPINCH}, + {23, 23, SPECIES_SANDSHREW}, + {23, 23, SPECIES_TRAPINCH}, + {24, 24, SPECIES_SANDSHREW}, + {24, 24, SPECIES_TRAPINCH}, +}; + +const struct WildPokemonInfo gMirageTower_1F_LandMonsInfo = {10, gMirageTower_1F_LandMons}; + +const struct WildPokemon gMirageTower_2F_LandMons[] = +{ + {21, 21, SPECIES_SANDSHREW}, + {21, 21, SPECIES_TRAPINCH}, + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {22, 22, SPECIES_SANDSHREW}, + {22, 22, SPECIES_TRAPINCH}, + {23, 23, SPECIES_SANDSHREW}, + {23, 23, SPECIES_TRAPINCH}, + {24, 24, SPECIES_SANDSHREW}, + {24, 24, SPECIES_TRAPINCH}, +}; + +const struct WildPokemonInfo gMirageTower_2F_LandMonsInfo = {10, gMirageTower_2F_LandMons}; + +const struct WildPokemon gMirageTower_3F_LandMons[] = +{ + {21, 21, SPECIES_SANDSHREW}, + {21, 21, SPECIES_TRAPINCH}, + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {22, 22, SPECIES_SANDSHREW}, + {22, 22, SPECIES_TRAPINCH}, + {23, 23, SPECIES_SANDSHREW}, + {23, 23, SPECIES_TRAPINCH}, + {24, 24, SPECIES_SANDSHREW}, + {24, 24, SPECIES_TRAPINCH}, +}; + +const struct WildPokemonInfo gMirageTower_3F_LandMonsInfo = {10, gMirageTower_3F_LandMons}; + +const struct WildPokemon gMirageTower_4F_LandMons[] = +{ + {21, 21, SPECIES_SANDSHREW}, + {21, 21, SPECIES_TRAPINCH}, + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {20, 20, SPECIES_SANDSHREW}, + {20, 20, SPECIES_TRAPINCH}, + {22, 22, SPECIES_SANDSHREW}, + {22, 22, SPECIES_TRAPINCH}, + {23, 23, SPECIES_SANDSHREW}, + {23, 23, SPECIES_TRAPINCH}, + {24, 24, SPECIES_SANDSHREW}, + {24, 24, SPECIES_TRAPINCH}, +}; + +const struct WildPokemonInfo gMirageTower_4F_LandMonsInfo = {10, gMirageTower_4F_LandMons}; + +const struct WildPokemon gDesertUnderpass_LandMons[] = +{ + {38, 38, SPECIES_DITTO}, + {35, 35, SPECIES_WHISMUR}, + {40, 40, SPECIES_DITTO}, + {40, 40, SPECIES_LOUDRED}, + {41, 41, SPECIES_DITTO}, + {36, 36, SPECIES_WHISMUR}, + {38, 38, SPECIES_LOUDRED}, + {42, 42, SPECIES_DITTO}, + {38, 38, SPECIES_WHISMUR}, + {43, 43, SPECIES_DITTO}, + {44, 44, SPECIES_LOUDRED}, + {45, 45, SPECIES_DITTO}, +}; + +const struct WildPokemonInfo gDesertUnderpass_LandMonsInfo = {10, gDesertUnderpass_LandMons}; + +const struct WildPokemon gArtisanCave_B1F_LandMons[] = +{ + {40, 40, SPECIES_SMEARGLE}, + {41, 41, SPECIES_SMEARGLE}, + {42, 42, SPECIES_SMEARGLE}, + {43, 43, SPECIES_SMEARGLE}, + {44, 44, SPECIES_SMEARGLE}, + {45, 45, SPECIES_SMEARGLE}, + {46, 46, SPECIES_SMEARGLE}, + {47, 47, SPECIES_SMEARGLE}, + {48, 48, SPECIES_SMEARGLE}, + {49, 49, SPECIES_SMEARGLE}, + {50, 50, SPECIES_SMEARGLE}, + {50, 50, SPECIES_SMEARGLE}, +}; + +const struct WildPokemonInfo gArtisanCave_B1F_LandMonsInfo = {10, gArtisanCave_B1F_LandMons}; + +const struct WildPokemon gArtisanCave_1F_LandMons[] = +{ + {40, 40, SPECIES_SMEARGLE}, + {41, 41, SPECIES_SMEARGLE}, + {42, 42, SPECIES_SMEARGLE}, + {43, 43, SPECIES_SMEARGLE}, + {44, 44, SPECIES_SMEARGLE}, + {45, 45, SPECIES_SMEARGLE}, + {46, 46, SPECIES_SMEARGLE}, + {47, 47, SPECIES_SMEARGLE}, + {48, 48, SPECIES_SMEARGLE}, + {49, 49, SPECIES_SMEARGLE}, + {50, 50, SPECIES_SMEARGLE}, + {50, 50, SPECIES_SMEARGLE}, +}; + +const struct WildPokemonInfo gArtisanCave_1F_LandMonsInfo = {10, gArtisanCave_1F_LandMons}; + +const struct WildPokemon gAlteringCave1_LandMons[] = +{ + {10, 10, SPECIES_ZUBAT}, + {12, 12, SPECIES_ZUBAT}, + {8, 8, SPECIES_ZUBAT}, + {14, 14, SPECIES_ZUBAT}, + {10, 10, SPECIES_ZUBAT}, + {12, 12, SPECIES_ZUBAT}, + {16, 16, SPECIES_ZUBAT}, + {6, 6, SPECIES_ZUBAT}, + {8, 8, SPECIES_ZUBAT}, + {14, 14, SPECIES_ZUBAT}, + {8, 8, SPECIES_ZUBAT}, + {14, 14, SPECIES_ZUBAT}, +}; + +const struct WildPokemonInfo gAlteringCave1_LandMonsInfo = {7, gAlteringCave1_LandMons}; + +const struct WildPokemon gAlteringCave2_LandMons[] = +{ + {7, 7, SPECIES_MAREEP}, + {9, 9, SPECIES_MAREEP}, + {5, 5, SPECIES_MAREEP}, + {11, 11, SPECIES_MAREEP}, + {7, 7, SPECIES_MAREEP}, + {9, 9, SPECIES_MAREEP}, + {13, 13, SPECIES_MAREEP}, + {3, 3, SPECIES_MAREEP}, + {5, 5, SPECIES_MAREEP}, + {11, 11, SPECIES_MAREEP}, + {5, 5, SPECIES_MAREEP}, + {11, 11, SPECIES_MAREEP}, +}; + +const struct WildPokemonInfo gAlteringCave2_LandMonsInfo = {7, gAlteringCave2_LandMons}; + +const struct WildPokemon gAlteringCave3_LandMons[] = +{ + {23, 23, SPECIES_PINECO}, + {25, 25, SPECIES_PINECO}, + {22, 22, SPECIES_PINECO}, + {27, 27, SPECIES_PINECO}, + {23, 23, SPECIES_PINECO}, + {25, 25, SPECIES_PINECO}, + {29, 29, SPECIES_PINECO}, + {19, 19, SPECIES_PINECO}, + {21, 21, SPECIES_PINECO}, + {27, 27, SPECIES_PINECO}, + {21, 21, SPECIES_PINECO}, + {27, 27, SPECIES_PINECO}, +}; + +const struct WildPokemonInfo gAlteringCave3_LandMonsInfo = {7, gAlteringCave3_LandMons}; + +const struct WildPokemon gAlteringCave4_LandMons[] = +{ + {16, 16, SPECIES_HOUNDOUR}, + {18, 18, SPECIES_HOUNDOUR}, + {14, 14, SPECIES_HOUNDOUR}, + {20, 20, SPECIES_HOUNDOUR}, + {16, 16, SPECIES_HOUNDOUR}, + {18, 18, SPECIES_HOUNDOUR}, + {22, 22, SPECIES_HOUNDOUR}, + {12, 12, SPECIES_HOUNDOUR}, + {14, 14, SPECIES_HOUNDOUR}, + {20, 20, SPECIES_HOUNDOUR}, + {14, 14, SPECIES_HOUNDOUR}, + {20, 20, SPECIES_HOUNDOUR}, +}; + +const struct WildPokemonInfo gAlteringCave4_LandMonsInfo = {7, gAlteringCave4_LandMons}; + +const struct WildPokemon gAlteringCave5_LandMons[] = +{ + {10, 10, SPECIES_TEDDIURSA}, + {12, 12, SPECIES_TEDDIURSA}, + {8, 8, SPECIES_TEDDIURSA}, + {14, 14, SPECIES_TEDDIURSA}, + {10, 10, SPECIES_TEDDIURSA}, + {12, 12, SPECIES_TEDDIURSA}, + {16, 16, SPECIES_TEDDIURSA}, + {6, 6, SPECIES_TEDDIURSA}, + {8, 8, SPECIES_TEDDIURSA}, + {14, 14, SPECIES_TEDDIURSA}, + {8, 8, SPECIES_TEDDIURSA}, + {14, 14, SPECIES_TEDDIURSA}, +}; + +const struct WildPokemonInfo gAlteringCave5_LandMonsInfo = {7, gAlteringCave5_LandMons}; + +const struct WildPokemon gAlteringCave6_LandMons[] = +{ + {22, 22, SPECIES_AIPOM}, + {24, 24, SPECIES_AIPOM}, + {20, 20, SPECIES_AIPOM}, + {26, 26, SPECIES_AIPOM}, + {22, 22, SPECIES_AIPOM}, + {24, 24, SPECIES_AIPOM}, + {28, 28, SPECIES_AIPOM}, + {18, 18, SPECIES_AIPOM}, + {20, 20, SPECIES_AIPOM}, + {26, 26, SPECIES_AIPOM}, + {20, 20, SPECIES_AIPOM}, + {26, 26, SPECIES_AIPOM}, +}; + +const struct WildPokemonInfo gAlteringCave6_LandMonsInfo = {7, gAlteringCave6_LandMons}; + +const struct WildPokemon gAlteringCave7_LandMons[] = +{ + {22, 22, SPECIES_SHUCKLE}, + {24, 24, SPECIES_SHUCKLE}, + {20, 20, SPECIES_SHUCKLE}, + {26, 26, SPECIES_SHUCKLE}, + {22, 22, SPECIES_SHUCKLE}, + {24, 24, SPECIES_SHUCKLE}, + {28, 28, SPECIES_SHUCKLE}, + {18, 18, SPECIES_SHUCKLE}, + {20, 20, SPECIES_SHUCKLE}, + {26, 26, SPECIES_SHUCKLE}, + {20, 20, SPECIES_SHUCKLE}, + {26, 26, SPECIES_SHUCKLE}, +}; + +const struct WildPokemonInfo gAlteringCave7_LandMonsInfo = {7, gAlteringCave7_LandMons}; + +const struct WildPokemon gAlteringCave8_LandMons[] = +{ + {22, 22, SPECIES_STANTLER}, + {24, 24, SPECIES_STANTLER}, + {20, 20, SPECIES_STANTLER}, + {26, 26, SPECIES_STANTLER}, + {22, 22, SPECIES_STANTLER}, + {24, 24, SPECIES_STANTLER}, + {28, 28, SPECIES_STANTLER}, + {18, 18, SPECIES_STANTLER}, + {20, 20, SPECIES_STANTLER}, + {26, 26, SPECIES_STANTLER}, + {20, 20, SPECIES_STANTLER}, + {26, 26, SPECIES_STANTLER}, +}; + +const struct WildPokemonInfo gAlteringCave8_LandMonsInfo = {7, gAlteringCave8_LandMons}; + +const struct WildPokemon gAlteringCave9_LandMons[] = +{ + {22, 22, SPECIES_SMEARGLE}, + {24, 24, SPECIES_SMEARGLE}, + {20, 20, SPECIES_SMEARGLE}, + {26, 26, SPECIES_SMEARGLE}, + {22, 22, SPECIES_SMEARGLE}, + {24, 24, SPECIES_SMEARGLE}, + {28, 28, SPECIES_SMEARGLE}, + {18, 18, SPECIES_SMEARGLE}, + {20, 20, SPECIES_SMEARGLE}, + {26, 26, SPECIES_SMEARGLE}, + {20, 20, SPECIES_SMEARGLE}, + {26, 26, SPECIES_SMEARGLE}, +}; + +const struct WildPokemonInfo gAlteringCave9_LandMonsInfo = {7, gAlteringCave9_LandMons}; + +const struct WildPokemon gMeteorFalls_StevensCave_LandMons[] = +{ + {33, 33, SPECIES_GOLBAT}, + {35, 35, SPECIES_GOLBAT}, + {33, 33, SPECIES_GOLBAT}, + {35, 35, SPECIES_SOLROCK}, + {33, 33, SPECIES_SOLROCK}, + {37, 37, SPECIES_SOLROCK}, + {35, 35, SPECIES_GOLBAT}, + {39, 39, SPECIES_SOLROCK}, + {38, 38, SPECIES_GOLBAT}, + {40, 40, SPECIES_GOLBAT}, + {38, 38, SPECIES_GOLBAT}, + {40, 40, SPECIES_GOLBAT}, +}; + +const struct WildPokemonInfo gMeteorFalls_StevensCave_LandMonsInfo = {10, gMeteorFalls_StevensCave_LandMons}; + +const struct WildPokemonHeader gWildMonHeaders[] = +{ + { + .mapGroup = MAP_GROUP(ROUTE101), + .mapNum = MAP_NUM(ROUTE101), + .landMonsInfo = &gRoute101_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ROUTE102), + .mapNum = MAP_NUM(ROUTE102), + .landMonsInfo = &gRoute102_LandMonsInfo, + .waterMonsInfo = &gRoute102_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute102_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE103), + .mapNum = MAP_NUM(ROUTE103), + .landMonsInfo = &gRoute103_LandMonsInfo, + .waterMonsInfo = &gRoute103_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute103_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE104), + .mapNum = MAP_NUM(ROUTE104), + .landMonsInfo = &gRoute104_LandMonsInfo, + .waterMonsInfo = &gRoute104_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute104_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE105), + .mapNum = MAP_NUM(ROUTE105), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute105_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute105_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE110), + .mapNum = MAP_NUM(ROUTE110), + .landMonsInfo = &gRoute110_LandMonsInfo, + .waterMonsInfo = &gRoute110_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute110_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE111), + .mapNum = MAP_NUM(ROUTE111), + .landMonsInfo = &gRoute111_LandMonsInfo, + .waterMonsInfo = &gRoute111_WaterMonsInfo, + .rockSmashMonsInfo = &gRoute111_RockSmashMonsInfo, + .fishingMonsInfo = &gRoute111_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE112), + .mapNum = MAP_NUM(ROUTE112), + .landMonsInfo = &gRoute112_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ROUTE113), + .mapNum = MAP_NUM(ROUTE113), + .landMonsInfo = &gRoute113_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ROUTE114), + .mapNum = MAP_NUM(ROUTE114), + .landMonsInfo = &gRoute114_LandMonsInfo, + .waterMonsInfo = &gRoute114_WaterMonsInfo, + .rockSmashMonsInfo = &gRoute114_RockSmashMonsInfo, + .fishingMonsInfo = &gRoute114_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE116), + .mapNum = MAP_NUM(ROUTE116), + .landMonsInfo = &gRoute116_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ROUTE117), + .mapNum = MAP_NUM(ROUTE117), + .landMonsInfo = &gRoute117_LandMonsInfo, + .waterMonsInfo = &gRoute117_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute117_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE118), + .mapNum = MAP_NUM(ROUTE118), + .landMonsInfo = &gRoute118_LandMonsInfo, + .waterMonsInfo = &gRoute118_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute118_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE124), + .mapNum = MAP_NUM(ROUTE124), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute124_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute124_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(PETALBURG_WOODS), + .mapNum = MAP_NUM(PETALBURG_WOODS), + .landMonsInfo = &gPetalburgWoods_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(RUSTURF_TUNNEL), + .mapNum = MAP_NUM(RUSTURF_TUNNEL), + .landMonsInfo = &gRusturfTunnel_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(GRANITE_CAVE_1F), + .mapNum = MAP_NUM(GRANITE_CAVE_1F), + .landMonsInfo = &gGraniteCave_1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(GRANITE_CAVE_B1F), + .mapNum = MAP_NUM(GRANITE_CAVE_B1F), + .landMonsInfo = &gGraniteCave_B1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MT_PYRE_1F), + .mapNum = MAP_NUM(MT_PYRE_1F), + .landMonsInfo = &gMtPyre_1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(VICTORY_ROAD_1F), + .mapNum = MAP_NUM(VICTORY_ROAD_1F), + .landMonsInfo = &gVictoryRoad_1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SAFARI_ZONE_SOUTHEAST), + .mapNum = MAP_NUM(SAFARI_ZONE_SOUTHEAST), + .landMonsInfo = &gSafariZone_South_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(UNDERWATER2), + .mapNum = MAP_NUM(UNDERWATER2), + .landMonsInfo = NULL, + .waterMonsInfo = &gUnderwater2_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ABANDONED_SHIP_ROOMS_B1F), + .mapNum = MAP_NUM(ABANDONED_SHIP_ROOMS_B1F), + .landMonsInfo = NULL, + .waterMonsInfo = &gAbandonedShip_Rooms_B1F_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gAbandonedShip_Rooms_B1F_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(GRANITE_CAVE_B2F), + .mapNum = MAP_NUM(GRANITE_CAVE_B2F), + .landMonsInfo = &gGraniteCave_B2F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = &gGraniteCave_B2F_RockSmashMonsInfo, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(FIERY_PATH), + .mapNum = MAP_NUM(FIERY_PATH), + .landMonsInfo = &gFieryPath_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(METEOR_FALLS_B1F_2R), + .mapNum = MAP_NUM(METEOR_FALLS_B1F_2R), + .landMonsInfo = &gMeteorFalls_B1F_2R_LandMonsInfo, + .waterMonsInfo = &gMeteorFalls_B1F_2R_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gMeteorFalls_B1F_2R_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(JAGGED_PASS), + .mapNum = MAP_NUM(JAGGED_PASS), + .landMonsInfo = &gJaggedPass_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ROUTE106), + .mapNum = MAP_NUM(ROUTE106), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute106_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute106_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE107), + .mapNum = MAP_NUM(ROUTE107), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute107_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute107_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE108), + .mapNum = MAP_NUM(ROUTE108), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute108_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute108_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE109), + .mapNum = MAP_NUM(ROUTE109), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute109_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute109_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE115), + .mapNum = MAP_NUM(ROUTE115), + .landMonsInfo = &gRoute115_LandMonsInfo, + .waterMonsInfo = &gRoute115_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute115_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(NEW_MAUVILLE_INSIDE), + .mapNum = MAP_NUM(NEW_MAUVILLE_INSIDE), + .landMonsInfo = &gNewMauville_Inside_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ROUTE119), + .mapNum = MAP_NUM(ROUTE119), + .landMonsInfo = &gRoute119_LandMonsInfo, + .waterMonsInfo = &gRoute119_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute119_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE120), + .mapNum = MAP_NUM(ROUTE120), + .landMonsInfo = &gRoute120_LandMonsInfo, + .waterMonsInfo = &gRoute120_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute120_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE121), + .mapNum = MAP_NUM(ROUTE121), + .landMonsInfo = &gRoute121_LandMonsInfo, + .waterMonsInfo = &gRoute121_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute121_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE122), + .mapNum = MAP_NUM(ROUTE122), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute122_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute122_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE123), + .mapNum = MAP_NUM(ROUTE123), + .landMonsInfo = &gRoute123_LandMonsInfo, + .waterMonsInfo = &gRoute123_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute123_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(MT_PYRE_2F), + .mapNum = MAP_NUM(MT_PYRE_2F), + .landMonsInfo = &gMtPyre_2F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MT_PYRE_3F), + .mapNum = MAP_NUM(MT_PYRE_3F), + .landMonsInfo = &gMtPyre_3F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MT_PYRE_4F), + .mapNum = MAP_NUM(MT_PYRE_4F), + .landMonsInfo = &gMtPyre_4F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MT_PYRE_5F), + .mapNum = MAP_NUM(MT_PYRE_5F), + .landMonsInfo = &gMtPyre_5F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MT_PYRE_6F), + .mapNum = MAP_NUM(MT_PYRE_6F), + .landMonsInfo = &gMtPyre_6F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MT_PYRE_EXTERIOR), + .mapNum = MAP_NUM(MT_PYRE_EXTERIOR), + .landMonsInfo = &gMtPyre_Exterior_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MT_PYRE_SUMMIT), + .mapNum = MAP_NUM(MT_PYRE_SUMMIT), + .landMonsInfo = &gMtPyre_Summit_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(GRANITE_CAVE_STEVENS_ROOM), + .mapNum = MAP_NUM(GRANITE_CAVE_STEVENS_ROOM), + .landMonsInfo = &gGraniteCave_StevensRoom_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ROUTE125), + .mapNum = MAP_NUM(ROUTE125), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute125_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute125_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE126), + .mapNum = MAP_NUM(ROUTE126), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute126_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute126_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE127), + .mapNum = MAP_NUM(ROUTE127), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute127_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute127_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE128), + .mapNum = MAP_NUM(ROUTE128), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute128_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute128_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE129), + .mapNum = MAP_NUM(ROUTE129), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute129_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute129_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE130), + .mapNum = MAP_NUM(ROUTE130), + .landMonsInfo = &gRoute130_LandMonsInfo, + .waterMonsInfo = &gRoute130_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute130_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE131), + .mapNum = MAP_NUM(ROUTE131), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute131_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute131_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE132), + .mapNum = MAP_NUM(ROUTE132), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute132_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute132_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE133), + .mapNum = MAP_NUM(ROUTE133), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute133_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute133_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ROUTE134), + .mapNum = MAP_NUM(ROUTE134), + .landMonsInfo = NULL, + .waterMonsInfo = &gRoute134_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gRoute134_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS), + .mapNum = MAP_NUM(ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS), + .landMonsInfo = NULL, + .waterMonsInfo = &gAbandonedShip_HiddenFloorCorridors_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gAbandonedShip_HiddenFloorCorridors_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM1), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM1), + .landMonsInfo = &gSeafloorCavern_Room1_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM2), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM2), + .landMonsInfo = &gSeafloorCavern_Room2_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM3), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM3), + .landMonsInfo = &gSeafloorCavern_Room3_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM4), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM4), + .landMonsInfo = &gSeafloorCavern_Room4_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM5), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM5), + .landMonsInfo = &gSeafloorCavern_Room5_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM6), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM6), + .landMonsInfo = &gSeafloorCavern_Room6_LandMonsInfo, + .waterMonsInfo = &gSeafloorCavern_Room6_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gSeafloorCavern_Room6_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM7), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM7), + .landMonsInfo = &gSeafloorCavern_Room7_LandMonsInfo, + .waterMonsInfo = &gSeafloorCavern_Room7_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gSeafloorCavern_Room7_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM8), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM8), + .landMonsInfo = &gSeafloorCavern_Room8_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ENTRANCE), + .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ENTRANCE), + .landMonsInfo = NULL, + .waterMonsInfo = &gSeafloorCavern_Entrance_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gSeafloorCavern_Entrance_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_ENTRANCE), + .mapNum = MAP_NUM(CAVE_OF_ORIGIN_ENTRANCE), + .landMonsInfo = &gCaveOfOrigin_Entrance_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_1F), + .mapNum = MAP_NUM(CAVE_OF_ORIGIN_1F), + .landMonsInfo = &gCaveOfOrigin_1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_UNUSED_RS_B1F), + .mapNum = MAP_NUM(CAVE_OF_ORIGIN_UNUSED_RS_B1F), + .landMonsInfo = &gCaveOfOrigin_UnusedRubySapphireMap1_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_UNUSED_RS_B2F), + .mapNum = MAP_NUM(CAVE_OF_ORIGIN_UNUSED_RS_B2F), + .landMonsInfo = &gCaveOfOrigin_UnusedRubySapphireMap2_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_UNUSED_RS_B3F), + .mapNum = MAP_NUM(CAVE_OF_ORIGIN_UNUSED_RS_B3F), + .landMonsInfo = &gCaveOfOrigin_UnusedRubySapphireMap3_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(NEW_MAUVILLE_ENTRANCE), + .mapNum = MAP_NUM(NEW_MAUVILLE_ENTRANCE), + .landMonsInfo = &gNewMauville_Entrance_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SAFARI_ZONE_SOUTHWEST), + .mapNum = MAP_NUM(SAFARI_ZONE_SOUTHWEST), + .landMonsInfo = &gSafariZone_Southwest_LandMonsInfo, + .waterMonsInfo = &gSafariZone_Southwest_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gSafariZone_Southwest_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SAFARI_ZONE_NORTHEAST), + .mapNum = MAP_NUM(SAFARI_ZONE_NORTHEAST), + .landMonsInfo = &gSafariZone_North_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = &gSafariZone_North_RockSmashMonsInfo, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SAFARI_ZONE_NORTHWEST), + .mapNum = MAP_NUM(SAFARI_ZONE_NORTHWEST), + .landMonsInfo = &gSafariZone_Northwest_LandMonsInfo, + .waterMonsInfo = &gSafariZone_Northwest_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gSafariZone_Northwest_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(VICTORY_ROAD_B1F), + .mapNum = MAP_NUM(VICTORY_ROAD_B1F), + .landMonsInfo = &gVictoryRoad_B1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = &gVictoryRoad_B1F_RockSmashMonsInfo, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(VICTORY_ROAD_B2F), + .mapNum = MAP_NUM(VICTORY_ROAD_B2F), + .landMonsInfo = &gVictoryRoad_B2F_LandMonsInfo, + .waterMonsInfo = &gVictoryRoad_B2F_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gVictoryRoad_B2F_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(METEOR_FALLS_1F_1R), + .mapNum = MAP_NUM(METEOR_FALLS_1F_1R), + .landMonsInfo = &gMeteorFalls_1F_1R_LandMonsInfo, + .waterMonsInfo = &gMeteorFalls_1F_1R_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gMeteorFalls_1F_1R_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(METEOR_FALLS_1F_2R), + .mapNum = MAP_NUM(METEOR_FALLS_1F_2R), + .landMonsInfo = &gMeteorFalls_1F_2R_LandMonsInfo, + .waterMonsInfo = &gMeteorFalls_1F_2R_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gMeteorFalls_1F_2R_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(METEOR_FALLS_B1F_1R), + .mapNum = MAP_NUM(METEOR_FALLS_B1F_1R), + .landMonsInfo = &gMeteorFalls_B1F_1R_LandMonsInfo, + .waterMonsInfo = &gMeteorFalls_B1F_1R_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gMeteorFalls_B1F_1R_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM), + .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM), + .landMonsInfo = &gShoalCave_LowTideStairsRoom_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_LOWER_ROOM), + .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_LOWER_ROOM), + .landMonsInfo = &gShoalCave_LowTideLowerRoom_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_INNER_ROOM), + .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_INNER_ROOM), + .landMonsInfo = &gShoalCave_LowTideInnerRoom_LandMonsInfo, + .waterMonsInfo = &gShoalCave_LowTideInnerRoom_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gShoalCave_LowTideInnerRoom_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM), + .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM), + .landMonsInfo = &gShoalCave_LowTideEntranceRoom_LandMonsInfo, + .waterMonsInfo = &gShoalCave_LowTideEntranceRoom_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gShoalCave_LowTideEntranceRoom_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(LILYCOVE_CITY), + .mapNum = MAP_NUM(LILYCOVE_CITY), + .landMonsInfo = NULL, + .waterMonsInfo = &gLilycoveCity_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gLilycoveCity_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(DEWFORD_TOWN), + .mapNum = MAP_NUM(DEWFORD_TOWN), + .landMonsInfo = NULL, + .waterMonsInfo = &gDewfordTown_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gDewfordTown_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SLATEPORT_CITY), + .mapNum = MAP_NUM(SLATEPORT_CITY), + .landMonsInfo = NULL, + .waterMonsInfo = &gSlateportCity_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gSlateportCity_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(MOSSDEEP_CITY), + .mapNum = MAP_NUM(MOSSDEEP_CITY), + .landMonsInfo = NULL, + .waterMonsInfo = &gMossdeepCity_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gMossdeepCity_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(PACIFIDLOG_TOWN), + .mapNum = MAP_NUM(PACIFIDLOG_TOWN), + .landMonsInfo = NULL, + .waterMonsInfo = &gPacifidlogTown_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gPacifidlogTown_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(EVER_GRANDE_CITY), + .mapNum = MAP_NUM(EVER_GRANDE_CITY), + .landMonsInfo = NULL, + .waterMonsInfo = &gEverGrandeCity_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gEverGrandeCity_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(PETALBURG_CITY), + .mapNum = MAP_NUM(PETALBURG_CITY), + .landMonsInfo = NULL, + .waterMonsInfo = &gPetalburgCity_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gPetalburgCity_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(UNDERWATER1), + .mapNum = MAP_NUM(UNDERWATER1), + .landMonsInfo = NULL, + .waterMonsInfo = &gUnderwater1_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_ICE_ROOM), + .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_ICE_ROOM), + .landMonsInfo = &gShoalCave_LowTideIceRoom_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SKY_PILLAR_1F), + .mapNum = MAP_NUM(SKY_PILLAR_1F), + .landMonsInfo = &gSkyPillar_1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SOOTOPOLIS_CITY), + .mapNum = MAP_NUM(SOOTOPOLIS_CITY), + .landMonsInfo = NULL, + .waterMonsInfo = &gSootopolisCity_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gSootopolisCity_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SKY_PILLAR_3F), + .mapNum = MAP_NUM(SKY_PILLAR_3F), + .landMonsInfo = &gSkyPillar_3F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SKY_PILLAR_5F), + .mapNum = MAP_NUM(SKY_PILLAR_5F), + .landMonsInfo = &gSkyPillar_5F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(SAFARI_ZONE_EM_2), + .mapNum = MAP_NUM(SAFARI_ZONE_EM_2), + .landMonsInfo = &gSafariZone_Southeast_LandMonsInfo, + .waterMonsInfo = &gSafariZone_Southeast_WaterMonsInfo, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = &gSafariZone_Southeast_FishingMonsInfo, + }, + { + .mapGroup = MAP_GROUP(SAFARI_ZONE_EM_1), + .mapNum = MAP_NUM(SAFARI_ZONE_EM_1), + .landMonsInfo = &gSafariZone_Northeast_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = &gSafariZone_Northeast_RockSmashMonsInfo, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_1F), + .mapNum = MAP_NUM(MAGMA_HIDEOUT_1F), + .landMonsInfo = &gMagmaHideout_1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_2F_1R), + .mapNum = MAP_NUM(MAGMA_HIDEOUT_2F_1R), + .landMonsInfo = &gMagmaHideout_2F_1R_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_2F_2R), + .mapNum = MAP_NUM(MAGMA_HIDEOUT_2F_2R), + .landMonsInfo = &gMagmaHideout_2F_2R_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_3F_1R), + .mapNum = MAP_NUM(MAGMA_HIDEOUT_3F_1R), + .landMonsInfo = &gMagmaHideout_3F_1R_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_3F_2R), + .mapNum = MAP_NUM(MAGMA_HIDEOUT_3F_2R), + .landMonsInfo = &gMagmaHideout_3F_2R_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_4F), + .mapNum = MAP_NUM(MAGMA_HIDEOUT_4F), + .landMonsInfo = &gMagmaHideout_4F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_3F_3R), + .mapNum = MAP_NUM(MAGMA_HIDEOUT_3F_3R), + .landMonsInfo = &gMagmaHideout_3F_3R_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_2F_3R), + .mapNum = MAP_NUM(MAGMA_HIDEOUT_2F_3R), + .landMonsInfo = &gMagmaHideout_2F_3R_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MIRAGE_TOWER_1F), + .mapNum = MAP_NUM(MIRAGE_TOWER_1F), + .landMonsInfo = &gMirageTower_1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MIRAGE_TOWER_2F), + .mapNum = MAP_NUM(MIRAGE_TOWER_2F), + .landMonsInfo = &gMirageTower_2F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MIRAGE_TOWER_3F), + .mapNum = MAP_NUM(MIRAGE_TOWER_3F), + .landMonsInfo = &gMirageTower_3F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(MIRAGE_TOWER_4F), + .mapNum = MAP_NUM(MIRAGE_TOWER_4F), + .landMonsInfo = &gMirageTower_4F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(DESERT_UNDERPASS), + .mapNum = MAP_NUM(DESERT_UNDERPASS), + .landMonsInfo = &gDesertUnderpass_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ARTISAN_CAVE_B1F), + .mapNum = MAP_NUM(ARTISAN_CAVE_B1F), + .landMonsInfo = &gArtisanCave_B1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ARTISAN_CAVE_1F), + .mapNum = MAP_NUM(ARTISAN_CAVE_1F), + .landMonsInfo = &gArtisanCave_1F_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave1_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave2_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave3_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave4_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave5_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave6_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave7_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave8_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(ALTERING_CAVE), + .mapNum = MAP_NUM(ALTERING_CAVE), + .landMonsInfo = &gAlteringCave9_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(METEOR_FALLS_STEVENS_CAVE), + .mapNum = MAP_NUM(METEOR_FALLS_STEVENS_CAVE), + .landMonsInfo = &gMeteorFalls_StevensCave_LandMonsInfo, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = MAP_GROUP(UNDEFINED), + .mapNum = MAP_NUM(UNDEFINED), + .landMonsInfo = NULL, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, +}; + +const struct WildPokemon gBattlePyramidPlaceholders_1[] = +{ + {5, 5, SPECIES_BULBASAUR}, + {5, 5, SPECIES_BULBASAUR}, + {5, 5, SPECIES_BULBASAUR}, + {5, 5, SPECIES_BULBASAUR}, + {5, 5, SPECIES_IVYSAUR}, + {5, 5, SPECIES_IVYSAUR}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_CHARMANDER}, +}; + +const struct WildPokemonInfo gBattlePyramidPlaceholders_1Info = {4, gBattlePyramidPlaceholders_1}; + +const struct WildPokemon gBattlePyramidPlaceholders_2[] = +{ + {5, 5, SPECIES_IVYSAUR}, + {5, 5, SPECIES_IVYSAUR}, + {5, 5, SPECIES_IVYSAUR}, + {5, 5, SPECIES_IVYSAUR}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMANDER}, +}; + +const struct WildPokemonInfo gBattlePyramidPlaceholders_2Info = {4, gBattlePyramidPlaceholders_2}; + +const struct WildPokemon gBattlePyramidPlaceholders_3[] = +{ + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_VENUSAUR}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARIZARD}, +}; + +const struct WildPokemonInfo gBattlePyramidPlaceholders_3Info = {4, gBattlePyramidPlaceholders_3}; + +const struct WildPokemon gBattlePyramidPlaceholders_4[] = +{ + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMANDER}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_SQUIRTLE}, +}; + +const struct WildPokemonInfo gBattlePyramidPlaceholders_4Info = {4, gBattlePyramidPlaceholders_4}; + +const struct WildPokemon gBattlePyramidPlaceholders_5[] = +{ + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_WARTORTLE}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_WARTORTLE}, +}; + +const struct WildPokemonInfo gBattlePyramidPlaceholders_5Info = {4, gBattlePyramidPlaceholders_5}; + +const struct WildPokemon gBattlePyramidPlaceholders_6[] = +{ + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_WARTORTLE}, + {5, 5, SPECIES_WARTORTLE}, + {5, 5, SPECIES_WARTORTLE}, + {5, 5, SPECIES_WARTORTLE}, + {5, 5, SPECIES_WARTORTLE}, + {5, 5, SPECIES_WARTORTLE}, +}; + +const struct WildPokemonInfo gBattlePyramidPlaceholders_6Info = {4, gBattlePyramidPlaceholders_6}; + +const struct WildPokemon gBattlePyramidPlaceholders_7[] = +{ + {5, 5, SPECIES_WARTORTLE}, + {5, 5, SPECIES_WARTORTLE}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_SQUIRTLE}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARIZARD}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, + {5, 5, SPECIES_CHARMELEON}, +}; + +const struct WildPokemonInfo gBattlePyramidPlaceholders_7Info = {8, gBattlePyramidPlaceholders_7}; + +const struct WildPokemonHeader gBattlePyramidWildMonHeaders[] = +{ + { + .mapGroup = 0, + .mapNum = 1, + .landMonsInfo = &gBattlePyramidPlaceholders_1Info, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 2, + .landMonsInfo = &gBattlePyramidPlaceholders_2Info, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 3, + .landMonsInfo = &gBattlePyramidPlaceholders_3Info, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 4, + .landMonsInfo = &gBattlePyramidPlaceholders_4Info, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 5, + .landMonsInfo = &gBattlePyramidPlaceholders_5Info, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 6, + .landMonsInfo = &gBattlePyramidPlaceholders_6Info, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 7, + .landMonsInfo = &gBattlePyramidPlaceholders_7Info, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 255, + .mapNum = 255, + .landMonsInfo = NULL, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, +}; + +const struct WildPokemon gBattlePikeMons_1[] = +{ + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, + {5, 5, SPECIES_DUSCLOPS}, + {5, 5, SPECIES_DUSCLOPS}, + {5, 5, SPECIES_DUSCLOPS}, + {5, 5, SPECIES_DUSCLOPS}, + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, + {5, 5, SPECIES_DUSCLOPS}, + {5, 5, SPECIES_DUSCLOPS}, + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, +}; + +const struct WildPokemonInfo gBattlePikeMonsInfo_1 = {10, gBattlePikeMons_1}; + +const struct WildPokemon gBattlePikeMons_2[] = +{ + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, + {5, 5, SPECIES_ELECTRODE}, + {5, 5, SPECIES_ELECTRODE}, + {5, 5, SPECIES_ELECTRODE}, + {5, 5, SPECIES_ELECTRODE}, + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, + {5, 5, SPECIES_ELECTRODE}, + {5, 5, SPECIES_ELECTRODE}, + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, +}; + +const struct WildPokemonInfo gBattlePikeMonsInfo_2 = {10, gBattlePikeMons_2}; + +const struct WildPokemon gBattlePikeMons_3[] = +{ + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, + {5, 5, SPECIES_BRELOOM}, + {5, 5, SPECIES_BRELOOM}, + {5, 5, SPECIES_BRELOOM}, + {5, 5, SPECIES_BRELOOM}, + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, + {5, 5, SPECIES_BRELOOM}, + {5, 5, SPECIES_BRELOOM}, + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, +}; + +const struct WildPokemonInfo gBattlePikeMonsInfo_3 = {10, gBattlePikeMons_3}; + +const struct WildPokemon gBattlePikeMons_4[] = +{ + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, + {5, 5, SPECIES_WOBBUFFET}, + {5, 5, SPECIES_WOBBUFFET}, + {5, 5, SPECIES_WOBBUFFET}, + {5, 5, SPECIES_WOBBUFFET}, + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, + {5, 5, SPECIES_WOBBUFFET}, + {5, 5, SPECIES_WOBBUFFET}, + {5, 5, SPECIES_SEVIPER}, + {5, 5, SPECIES_MILOTIC}, +}; + +const struct WildPokemonInfo gBattlePikeMonsInfo_4 = {10, gBattlePikeMons_4}; + +const struct WildPokemonHeader gBattlePikeWildMonHeaders[] = +{ + { + .mapGroup = 0, + .mapNum = 1, + .landMonsInfo = &gBattlePikeMonsInfo_1, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 2, + .landMonsInfo = &gBattlePikeMonsInfo_2, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 3, + .landMonsInfo = &gBattlePikeMonsInfo_3, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 0, + .mapNum = 4, + .landMonsInfo = &gBattlePikeMonsInfo_4, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, + { + .mapGroup = 255, + .mapNum = 255, + .landMonsInfo = NULL, + .waterMonsInfo = NULL, + .rockSmashMonsInfo = NULL, + .fishingMonsInfo = NULL, + }, +}; + +const struct WildPokemon gWildFeebasRoute119Data = {20, 25, SPECIES_FEEBAS}; + +const u16 gRoute119WaterTileData[] = +{ + 0, 0x2D, 0, + 0x2E, 0x5B, 0x83, + 0x5C, 0x8B, 0x12A, +}; +// code void DisableWildEncounters(bool8 disabled) { sWildEncountersDisabled = disabled; diff --git a/src/window.c b/src/window.c index 40dfd5aa5..589557d43 100644 --- a/src/window.c +++ b/src/window.c @@ -406,7 +406,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height) } } -void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height) +void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height) { BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height); } |