diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_message.c | 278 | ||||
-rw-r--r-- | src/berry.c | 6 | ||||
-rw-r--r-- | src/berry_blender.c | 4 | ||||
-rw-r--r-- | src/data/items.h | 4 | ||||
-rw-r--r-- | src/data/pokemon/pokedex_text.h | 156 | ||||
-rw-r--r-- | src/data/region_map/region_map_entries.h | 2 | ||||
-rw-r--r-- | src/data/text/abilities.h | 8 | ||||
-rw-r--r-- | src/data/text/item_descriptions.h | 38 | ||||
-rw-r--r-- | src/data/text/move_descriptions.h | 112 | ||||
-rw-r--r-- | src/data/text/species_names.h | 2 | ||||
-rw-r--r-- | src/landmark.c | 14 | ||||
-rw-r--r-- | src/mystery_event_msg.c | 2 | ||||
-rw-r--r-- | src/naming_screen.c | 2 | ||||
-rw-r--r-- | src/strings.c | 302 |
14 files changed, 465 insertions, 465 deletions
diff --git a/src/battle_message.c b/src/battle_message.c index 47c4cbe1d..7f54fc26a 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -71,58 +71,58 @@ static const u8 sText_ABoosted[] = _(" a boosted"); static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p"); static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p"); static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p"); -static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p"); +static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p"); static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?"); static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p"); static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?"); static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p"); static const u8 sText_UseNextPkmn[] = _("Use next POKéMON?"); -static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!"); +static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}'s\nattack missed!"); static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!"); static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!"); static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!"); static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!"); -static const u8 sText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…"); +static const u8 sText_ItDoesntAffect[] = _("It doesn't affect\n{B_DEF_NAME_WITH_PREFIX}…"); static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p"); static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p"); static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p"); static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p"); static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}"); static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p"); -static const u8 sText_CantEscape2[] = _("Can’t escape!\p"); -static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!"); +static const u8 sText_CantEscape2[] = _("Can't escape!\p"); +static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!"); static const u8 sText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!"); static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!"); -static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!"); +static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!"); static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!"); static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!"); -static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!"); +static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn't affected!"); static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!"); -static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!"); static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned."); static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!"); static const u8 sText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!"); static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!"); -static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!"); static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn."); static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!"); -static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!"); +static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!"); static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!"); static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!"); static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!"); static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!"); static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!"); -static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!"); -static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!"); +static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!"); +static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can't move!"); static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!"); static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!"); -static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!"); -static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!"); -static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!"); -static const u8 sText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!"); -static const u8 sText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!"); +static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}'s\ndream was eaten!"); +static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go higher!"); +static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go lower!"); +static const u8 sText_TeamStoppedWorking[] = _("Your team's {B_BUFF1}\nstopped working!"); +static const u8 sText_FoeStoppedWorking[] = _("The foe's {B_BUFF1}\nstopped working!"); static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!"); static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!"); static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!"); @@ -134,14 +134,14 @@ static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown a static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!"); static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!"); static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!"); -static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!"); -static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!"); -static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!"); -static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!"); -static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!"); -static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!"); -static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!"); -static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!"); +static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nHP is full!"); +static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF!"); +static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF a little!"); +static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE!"); +static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE a little!"); +static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}'s party is covered\nby a veil!"); +static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}'s party is protected\nby SAFEGUARD!"); +static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}'s party is no longer\nprotected by SAFEGUARD!"); static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!"); static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!"); static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!"); @@ -152,7 +152,7 @@ static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!"); static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!"); static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!"); -static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!"); +static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}'s BIND!"); static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!"); static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!"); static const u8 sText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!"); @@ -167,21 +167,21 @@ static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\n static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!"); static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!"); static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!"); -static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!"); +static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}'s {B_BUFF1}\nwore off!"); static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!"); static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!"); -static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!"); +static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}'s health is\nsapped by LEECH SEED!"); static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep."); static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!"); -static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!"); +static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s UPROAR\nkept it awake!"); static const u8 sText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!"); static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!"); static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!"); static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down."); -static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!"); +static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!"); static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!"); -static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!"); -static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!"); +static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nSTOCKPILE any more!"); +static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!"); static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!"); static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!"); static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!"); @@ -193,45 +193,45 @@ static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transf static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!"); static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!"); static const u8 sText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p"); -static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p"); +static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nSUBSTITUTE faded!\p"); static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!"); -static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!"); -static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!"); +static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}'s RAGE\nis building!"); +static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas disabled!"); static const u8 sText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!"); static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!"); -static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!"); +static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}'s ENCORE\nended!"); static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!"); static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!"); static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!"); -static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!"); -static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!"); -static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!"); +static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} by {B_BUFF2}!"); +static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!"); +static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can't\nescape now!"); static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!"); static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!"); static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!"); -static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!"); +static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent's side!"); static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!"); static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!"); -static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!"); +static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!"); static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!"); static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!"); static const u8 sText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!"); static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!"); -static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!"); -static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!"); +static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s stat changes!"); +static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!"); static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!"); static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!"); static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!"); static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!"); static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!"); static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!"); -static const u8 sText_PkmnAttack[] = _("{B_BUFF1}’s attack!"); +static const u8 sText_PkmnAttack[] = _("{B_BUFF1}'s attack!"); static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!"); static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!"); static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!"); -static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!"); +static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!"); static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!"); static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!"); static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!"); @@ -240,93 +240,93 @@ static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}."); static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}."); static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}."); -static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!"); +static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}!"); static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!"); -static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!"); +static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}'s WISH\ncame true!"); static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!"); static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!"); static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!"); static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!"); -static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!"); +static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!"); static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!"); -static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!"); +static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent's move(s)!"); static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!"); -static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!"); +static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost\nall its PP due to the GRUDGE!"); static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!"); -static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!"); +static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!"); static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!"); -static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!"); -static const u8 sText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!"); -static const u8 sText_FireWeakened[] = _("Fire’s power was\nweakened!"); +static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s move!"); +static const u8 sText_ElectricityWeakened[] = _("Electricity's power was\nweakened!"); +static const u8 sText_FireWeakened[] = _("Fire's power was\nweakened!"); static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!"); static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!"); -static const u8 sText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}"); +static const u8 sText_ItemsCantBeUsedNow[] = _("Items can't be used now.{PAUSE 64}"); static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}"); static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!"); -static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!"); +static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!"); static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p"); static const u8 sText_TheWallShattered[] = _("The wall shattered!"); static const u8 sText_ButNoEffect[] = _("But it had no effect!"); static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p"); -static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p"); -static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p"); -static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p"); -static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p"); -static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!"); -static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!"); +static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p"); +static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the TORMENT!\p"); +static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the TAUNT!\p"); +static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p"); +static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!"); +static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!"); static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!"); -static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!"); static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!"); -static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!"); -static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!"); -static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!"); -static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!"); -static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!"); -static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!"); -static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!"); +static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!"); +static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!"); +static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents paralysis!"); +static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents romance!"); +static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents poisoning!"); +static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents confusion!"); +static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nraised its FIRE power!"); static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!"); -static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!"); -static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!"); -static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!"); -static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!"); -static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!"); -static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!"); -static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!"); -static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!"); -static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!"); -static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!"); -static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!"); -static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!"); -static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!"); -static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); +static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}'s ATTACK!"); +static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!"); +static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}'s {B_BUFF2}!"); +static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents burns!"); +static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nrestored its HP a little!"); +static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!"); +static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nintensified the sun's rays!"); +static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!"); +static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!"); +static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); static const u8 sText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!"); static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!"); -static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!"); -const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {B_LAST_ABILITY}\nprevents switching!\p"); -static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!"); -static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!"); -static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!"); -static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!"); -static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); -static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ntook the attack!"); +const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}'s {B_LAST_ABILITY}\nprevents switching!\p"); +static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s\l{B_BUFF1} from working!"); +static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!"); +static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents flinching!"); +static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!"); +static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); +static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!"); static const u8 sText_StatSharply[] = _("sharply "); const u8 gText_StatRose[] = _("rose!"); static const u8 sText_StatHarshly[] = _("harshly "); static const u8 sText_StatFell[] = _("fell!"); -static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); -const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); +static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); +const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}"); -static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); -static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); -static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!"); -static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!"); +static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); +static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); +static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!"); +static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!"); static const u8 sText_CriticalHit[] = _("A critical hit!"); -static const u8 sText_OneHitKO[] = _("It’s a one-hit KO!"); +static const u8 sText_OneHitKO[] = _("It's a one-hit KO!"); static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p"); static const u8 sText_AndEllipsis[] = _("And…\p"); -static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p"); -static const u8 sText_NotVeryEffective[] = _("It’s not very effective…"); -static const u8 sText_SuperEffective[] = _("It’s super effective!"); +static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can't be\nforgotten now.\p"); +static const u8 sText_NotVeryEffective[] = _("It's not very effective…"); +static const u8 sText_SuperEffective[] = _("It's super effective!"); static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p"); static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); @@ -339,9 +339,9 @@ static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} fled!"); static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); -static const u8 sText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p"); -static const u8 sText_CantEscape[] = _("Can’t escape!\p"); -static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p"); +static const u8 sText_NoRunningFromTrainers[] = _("No! There's no running\nfrom a TRAINER battle!\p"); +static const u8 sText_CantEscape[] = _("Can't escape!\p"); +static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don't leave me like this!\p"); static const u8 sText_ButNothingHappened[] = _("But nothing happened!"); static const u8 sText_ButItFailed[] = _("But it failed!"); static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!"); @@ -369,26 +369,26 @@ static const u8 sText_TooWeakForSubstitute[] = _("It was too weak to make\na SUB static const u8 sText_SharedPain[] = _("The battlers shared\ntheir pain!"); static const u8 sText_BellChimed[] = _("A bell chimed!"); static const u8 sText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!"); -static const u8 sText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p"); +static const u8 sText_NoPPLeft[] = _("There's no PP left for\nthis move!\p"); static const u8 sText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!"); static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!"); static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!"); static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!"); static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!"); -static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!"); +static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won't\nobey!"); static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!"); static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!"); static const u8 sText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?"); static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!"); static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p"); static const u8 sText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!"); -static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!"); +static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can't get any closer!"); static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!"); static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!"); static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!"); static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!"); static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!"); -static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p"); +static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p"); static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p"); static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); @@ -410,9 +410,9 @@ static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_M static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!"); static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); -static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!"); +static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe's weak!\nGet 'em, {B_BUFF1}!"); static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); -static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!"); +static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that's enough!\nCome back!"); static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!"); @@ -467,8 +467,8 @@ static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}! static const u8 sText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!"); static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!"); static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!"); -static const u8 sText_DontBeAThief[] = _("Don’t be a thief!"); -static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!"); +static const u8 sText_DontBeAThief[] = _("Don't be a thief!"); +static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!"); static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!"); static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!"); static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!"); @@ -478,30 +478,30 @@ static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} wa static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}"); static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?"); static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC."); -static const u8 sText_Someones[] = _("someone’s"); -static const u8 sText_Lanettes[] = _("LANETTE’s"); -static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p"); +static const u8 sText_Someones[] = _("someone's"); +static const u8 sText_Lanettes[] = _("LANETTE's"); +static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p"); static const u8 sText_ItIsRaining[] = _("It is raining."); static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging."); -static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p"); +static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can't catch any more!\p"); static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY"); static const u8 sText_BerrySuffix[] = _(" BERRY"); -static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!"); -static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!"); -static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!"); -static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!"); -static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!"); -static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!"); -static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!"); -static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!"); -static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!"); -static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!"); -static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!"); -static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!"); +static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!"); +static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!"); +static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!"); +static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!"); +static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!"); +static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!"); +static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!"); +static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nnormalized its status!"); +static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored health!"); +static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored {B_BUFF1}'s PP!"); +static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its status!"); +static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its HP a little!"); static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p"); static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!"); const u8 gText_EmptyString3[] = _(""); -static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!"); +static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I'll do my best!"); // early declaration of strings static const u8 sText_PkmnIncapableOfPower[]; @@ -1215,7 +1215,7 @@ const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win"); const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss"); const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw"); static const u8 sText_SpaceIs[] = _(" is"); -static const u8 sText_ApostropheS[] = _("’s"); +static const u8 sText_ApostropheS[] = _("'s"); static const u8 sATypeMove_Table[][17] = { @@ -1272,7 +1272,7 @@ static const u8 sText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTN static const u8 sText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p"); static const u8 sText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}"); static const u8 sText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!"); -static const u8 sText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!"); +static const u8 sText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s eyes!"); static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!"); static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!"); static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!"); @@ -1284,16 +1284,16 @@ const u16 gStringIds_85CCF0A[] = }; static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!"); -static const u8 sText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!"); +static const u8 sText_RefThatsIt[] = _("REFEREE: That's it! We will now go to\njudging to determine the winner!"); static const u8 sText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p"); static const u8 sText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p"); static const u8 sText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p"); -static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p"); -static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p"); +static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}'s {B_PLAYER_MON1_NAME}!\p"); +static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}'s {B_OPPONENT_MON1_NAME}!\p"); static const u8 sText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p"); -static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!"); -static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!"); -static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!"); +static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); +static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); +static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!"); const u8 * const gRefereeStringsTable[] = @@ -1317,7 +1317,7 @@ static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?"); -const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS."); +const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}'s battle result was recorded\non the FRONTIER PASS."); static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!{PAUSE 49}"); static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!{PAUSE 49}"); diff --git a/src/berry.c b/src/berry.c index 9f08165b8..24ed370c3 100644 --- a/src/berry.c +++ b/src/berry.c @@ -32,7 +32,7 @@ static u16 GetStageDurationByBerryType(u8); //.rodata static const u8 sBerryDescriptionPart1_Cheri[] = _("Blooms with delicate pretty flowers."); static const u8 sBerryDescriptionPart2_Cheri[] = _("The bright red BERRY is very spicy."); -static const u8 sBerryDescriptionPart1_Chesto[] = _("The BERRY’s thick skin and fruit are"); +static const u8 sBerryDescriptionPart1_Chesto[] = _("The BERRY's thick skin and fruit are"); static const u8 sBerryDescriptionPart2_Chesto[] = _("very tough. It is dry-tasting all over."); static const u8 sBerryDescriptionPart1_Pecha[] = _("Very sweet and delicious."); static const u8 sBerryDescriptionPart2_Pecha[] = _("Also very tender - handle with care."); @@ -44,7 +44,7 @@ static const u8 sBerryDescriptionPart1_Leppa[] = _("Grows slower than CHERI and static const u8 sBerryDescriptionPart2_Leppa[] = _("The smaller the BERRY, the tastier."); static const u8 sBerryDescriptionPart1_Oran[] = _("A peculiar BERRY with a mix of flavors."); static const u8 sBerryDescriptionPart2_Oran[] = _("BERRIES grow in half a day."); -static const u8 sBerryDescriptionPart1_Persim[] = _("Loves sunlight. The BERRY’s color"); +static const u8 sBerryDescriptionPart1_Persim[] = _("Loves sunlight. The BERRY's color"); static const u8 sBerryDescriptionPart2_Persim[] = _("grows vivid when exposed to the sun."); static const u8 sBerryDescriptionPart1_Lum[] = _("Slow to grow. If raised with loving"); static const u8 sBerryDescriptionPart2_Lum[] = _("care, it may grow two BERRIES."); @@ -113,7 +113,7 @@ static const u8 sBerryDescriptionPart2_Apicot[] = _("what may happen or how it c static const u8 sBerryDescriptionPart1_Lansat[] = _("Said to be a legendary BERRY."); static const u8 sBerryDescriptionPart2_Lansat[] = _("Holding it supposedly brings joy."); static const u8 sBerryDescriptionPart1_Starf[] = _("So strong, it was abandoned at the"); -static const u8 sBerryDescriptionPart2_Starf[] = _("world’s edge. Considered a mirage."); +static const u8 sBerryDescriptionPart2_Starf[] = _("world's edge. Considered a mirage."); static const u8 sBerryDescriptionPart1_Enigma[] = _("A completely enigmatic BERRY."); static const u8 sBerryDescriptionPart2_Enigma[] = _("Appears to have the power of stars."); diff --git a/src/berry_blender.c b/src/berry_blender.c index 7320e905f..121831e1b 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -260,10 +260,10 @@ static const u8 sText_PressAToStart[] = _("Press the A Button to start."); static const u8 sText_PleaseWaitAWhile[] = _("Please wait a while."); static const u8 sText_CommunicationStandby[] = _("Communication standby…"); static const u8 sText_WouldLikeToBlendAnotherBerry[] = _("Would you like to blend another BERRY?"); -static const u8 sText_RunOutOfBerriesForBlending[] = _("You’ve run out of BERRIES for\nblending in the BERRY BLENDER.\p"); +static const u8 sText_RunOutOfBerriesForBlending[] = _("You've run out of BERRIES for\nblending in the BERRY BLENDER.\p"); static const u8 sText_YourPokeblockCaseIsFull[] = _("Your {POKEBLOCK} CASE is full.\p"); static const u8 sText_HasNoBerriesToPut[] = _(" has no BERRIES to put in\nthe BERRY BLENDER."); -static const u8 sText_ApostropheSPokeblockCaseIsFull[] = _("’s {POKEBLOCK} CASE is full.\p"); +static const u8 sText_ApostropheSPokeblockCaseIsFull[] = _("'s {POKEBLOCK} CASE is full.\p"); static const u8 sText_BlendingResults[] = _("RESULTS OF BLENDING"); static const u8 sText_BerryUsed[] = _("BERRY USED"); static const u8 sText_SpaceBerry[] = _(" BERRY"); diff --git a/src/data/items.h b/src/data/items.h index a36a13033..7d7caa289 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -3389,7 +3389,7 @@ const struct Item gItems[] = [ITEM_KINGS_ROCK] = { - .name = _("KING’S ROCK"), + .name = _("KING'S ROCK"), .itemId = ITEM_KINGS_ROCK, .price = 100, .holdEffect = HOLD_EFFECT_FLINCH, @@ -6311,7 +6311,7 @@ const struct Item gItems[] = [ITEM_OAKS_PARCEL] = { - .name = _("OAK’S PARCEL"), + .name = _("OAK'S PARCEL"), .itemId = ITEM_OAKS_PARCEL, .price = 0, .holdEffect = HOLD_EFFECT_NONE, diff --git a/src/data/pokemon/pokedex_text.h b/src/data/pokemon/pokedex_text.h index 565c1acaf..0daf7fc86 100644 --- a/src/data/pokemon/pokedex_text.h +++ b/src/data/pokemon/pokedex_text.h @@ -7,19 +7,19 @@ const u8 gDummyPokedexText[] = _( const u8 gBulbasaurPokedexText[] = _( "BULBASAUR can be seen napping in bright\n" "sunlight. There is a seed on its back.\n" - "By soaking up the sun’s rays, the seed\n" + "By soaking up the sun's rays, the seed\n" "grows progressively larger."); const u8 gIvysaurPokedexText[] = _( - "To support its bulb, IVYSAUR’s legs\n" + "To support its bulb, IVYSAUR's legs\n" "grow sturdy. If it spends more time lying in\n" "the sunlight, the bud will soon bloom into\n" "a large flower."); const u8 gVenusaurPokedexText[] = _( - "VENUSAUR’s flower is said to take on vivid\n" + "VENUSAUR's flower is said to take on vivid\n" "colors if it gets plenty of nutrition and\n" - "sunlight. The flower’s aroma soothes the\n" + "sunlight. The flower's aroma soothes the\n" "emotions of people."); const u8 gCharmanderPokedexText[] = _( @@ -50,7 +50,7 @@ const u8 gWartortlePokedexText[] = _( "Its large tail is covered with rich, thick\n" "fur that deepens in color with age.\n" "The scratches on its shell are evidence\n" - "of this POKéMON’s toughness in battle."); + "of this POKéMON's toughness in battle."); const u8 gBlastoisePokedexText[] = _( "The waterspouts that protrude from its\n" @@ -119,7 +119,7 @@ const u8 gRattataPokedexText[] = _( "It will make its nest anywhere."); const u8 gRaticatePokedexText[] = _( - "A RATICATE’s sturdy fangs grow steadily.\n" + "A RATICATE's sturdy fangs grow steadily.\n" "To keep them ground down, it gnaws on\n" "rocks and logs. It may even chew on the\n" "walls of houses."); @@ -194,7 +194,7 @@ const u8 gNidoranMPokedexText[] = _( "The male NIDORAN has developed muscles\n" "that freely move its ears in any direction.\n" "Even the slightest sound does not escape\n" - "this POKéMON’s notice."); + "this POKéMON's notice."); const u8 gNidorinoPokedexText[] = _( "Its horn is harder than a diamond.\n" @@ -203,7 +203,7 @@ const u8 gNidorinoPokedexText[] = _( "challenges the foe with all its might."); const u8 gNidokingPokedexText[] = _( - "A NIDOKING’s thick tail packs enormously\n" + "A NIDOKING's thick tail packs enormously\n" "destructive power capable of toppling\n" "a metal transmission tower. Once it goes\n" "on a rampage, there is no stopping it."); @@ -222,7 +222,7 @@ const u8 gClefablePokedexText[] = _( const u8 gVulpixPokedexText[] = _( "It can freely control fire, making fiery\n" - "orbs fly like will-o’-the-wisps. Just\n" + "orbs fly like will-o'-the-wisps. Just\n" "before evolution, its six tails grow hot \n" "as if on fire."); @@ -234,7 +234,7 @@ const u8 gNinetalesPokedexText[] = _( const u8 gJigglypuffPokedexText[] = _( "Nothing can avoid falling asleep hearing a\n" - "JIGGLYPUFF’s song. The sound waves of its\n" + "JIGGLYPUFF's song. The sound waves of its\n" "singing voice match the brain waves of\n" "someone in a deep sleep."); @@ -317,7 +317,7 @@ const u8 gMeowthPokedexText[] = _( "shiny coins that glitter with light."); const u8 gPersianPokedexText[] = _( - "A PERSIAN’s six bold whiskers sense air\n" + "A PERSIAN's six bold whiskers sense air\n" "movements to determine what is in its\n" "vicinity. It becomes docile if grabbed\n" "by the whiskers."); @@ -336,7 +336,7 @@ const u8 gGolduckPokedexText[] = _( const u8 gMankeyPokedexText[] = _( "When it starts shaking and its nasal\n" - "breathing turns rough, it’s a sure sign\n" + "breathing turns rough, it's a sure sign\n" "of anger. However, since this happens\n" "instantly, there is no time to flee."); @@ -348,7 +348,7 @@ const u8 gPrimeapePokedexText[] = _( const u8 gGrowlithePokedexText[] = _( "Its superb sense of smell ensures that\n" - "this POKéMON won’t forget any scent,\n" + "this POKéMON won't forget any scent,\n" "no matter what. It uses its sense of smell\n" "to detect the emotions of others."); @@ -359,7 +359,7 @@ const u8 gArcaninePokedexText[] = _( "is its source of power."); const u8 gPoliwagPokedexText[] = _( - "It is possible to see this POKéMON’s spiral\n" + "It is possible to see this POKéMON's spiral\n" "innards right through its thin skin.\n" "However, the skin is also very flexible.\n" "Even sharp fangs bounce right off it."); @@ -390,7 +390,7 @@ const u8 gKadabraPokedexText[] = _( const u8 gAlakazamPokedexText[] = _( "While it has strong psychic abilities and\n" - "high intelligence, an ALAKAZAM’s muscles\n" + "high intelligence, an ALAKAZAM's muscles\n" "are very weak. It uses psychic power to\n" "move its body."); @@ -413,7 +413,7 @@ const u8 gMachampPokedexText[] = _( "a tough opponent."); const u8 gBellsproutPokedexText[] = _( - "A BELLSPROUT’s thin and flexible body lets\n" + "A BELLSPROUT's thin and flexible body lets\n" "it bend and sway to avoid any attack,\n" "however strong it may be. From its mouth,\n" "it leaks a fluid that melts even iron."); @@ -476,11 +476,11 @@ const u8 gSlowpokePokedexText[] = _( "It catches prey by dipping its tail in\n" "water at the side of a river. But it often\n" "forgets what it is doing and spends entire\n" - "days just loafing at water’s edge."); + "days just loafing at water's edge."); const u8 gSlowbroPokedexText[] = _( "Its tail has a SHELLDER firmly attached\n" - "with a bite. As a result, the tail can’t be\n" + "with a bite. As a result, the tail can't be\n" "used for fishing anymore. This forces it\n" "to reluctantly swim and catch prey."); @@ -528,7 +528,7 @@ const u8 gDewgongPokedexText[] = _( const u8 gGrimerPokedexText[] = _( "Born from polluted sludge in the sea,\n" - "GRIMER’s favorite food is anything filthy.\n" + "GRIMER's favorite food is anything filthy.\n" "They feed on wastewater pumped out from\n" "factories."); @@ -551,14 +551,14 @@ const u8 gCloysterPokedexText[] = _( "shell using the same system."); const u8 gGastlyPokedexText[] = _( - "When exposed to a strong wind, a GASTLY’s\n" + "When exposed to a strong wind, a GASTLY's\n" "gaseous body quickly dwindles away.\n" "They cluster under the eaves of houses\n" "to escape the ravages of wind."); const u8 gHaunterPokedexText[] = _( "If a HAUNTER beckons you while it is\n" - "floating in darkness, don’t approach it.\n" + "floating in darkness, don't approach it.\n" "This POKéMON will try to lick you with its\n" "tongue and steal your life away."); @@ -576,13 +576,13 @@ const u8 gOnixPokedexText[] = _( const u8 gDrowzeePokedexText[] = _( "If your nose becomes itchy while you are\n" - "sleeping, it’s a sure sign that a DROWZEE is\n" + "sleeping, it's a sure sign that a DROWZEE is\n" "standing above your pillow and trying to\n" "eat your dream through your nostrils."); const u8 gHypnoPokedexText[] = _( "The arcing movement and glitter of the\n" - "pendulum in a HYPNO’s hand lull the foe\n" + "pendulum in a HYPNO's hand lull the foe\n" "into deep hypnosis. While searching for\n" "prey, it polishes the pendulum."); @@ -617,7 +617,7 @@ const u8 gExeggcutePokedexText[] = _( "appear, it is close to evolution."); const u8 gExeggutorPokedexText[] = _( - "Originally from the tropics, EXEGGUTOR’s\n" + "Originally from the tropics, EXEGGUTOR's\n" "heads grow larger from exposure to strong\n" "sunlight. It is said that when the heads\n" "fall, they group to form an EXEGGCUTE."); @@ -665,9 +665,9 @@ const u8 gWeezingPokedexText[] = _( "from garbage are the ultimate feast."); const u8 gRhyhornPokedexText[] = _( - "Once it starts running, it doesn’t stop.\n" + "Once it starts running, it doesn't stop.\n" "Its tiny brain makes it so stupid that it\n" - "can’t remember why it started running in\n" + "can't remember why it started running in\n" "the first place."); const u8 gRhydonPokedexText[] = _( @@ -691,7 +691,7 @@ const u8 gTangelaPokedexText[] = _( const u8 gKangaskhanPokedexText[] = _( "If you come across a young KANGASKHAN\n" "playing by itself, never try to catch it.\n" - "The baby’s parent is sure to be in the area,\n" + "The baby's parent is sure to be in the area,\n" "and it will become violently enraged."); const u8 gHorseaPokedexText[] = _( @@ -810,12 +810,12 @@ const u8 gVaporeonPokedexText[] = _( const u8 gJolteonPokedexText[] = _( "Its cells generate weak power that is\n" - "amplified by its fur’s static electricity\n" + "amplified by its fur's static electricity\n" "to drop thunderbolts. The bristling fur is\n" "made of electrically charged needles."); const u8 gFlareonPokedexText[] = _( - "FLAREON’s fluffy fur releases heat into\n" + "FLAREON's fluffy fur releases heat into\n" "the air so that its body does not get\n" "excessively hot. Its body temperature can\n" "rise to a maximum of 1,650 degrees F."); @@ -857,7 +857,7 @@ const u8 gAerodactylPokedexText[] = _( "have been the king of the skies."); const u8 gSnorlaxPokedexText[] = _( - "SNORLAX’s typical day consists of nothing\n" + "SNORLAX's typical day consists of nothing\n" "more than eating and sleeping. It is such\n" "a docile POKéMON that there are children\n" "who use its big belly as a place to play."); @@ -917,16 +917,16 @@ const u8 gChikoritaPokedexText[] = _( "atmosphere that becalms the battlers."); const u8 gBayleefPokedexText[] = _( - "A BAYLEEF’s neck is ringed by curled-up\n" + "A BAYLEEF's neck is ringed by curled-up\n" "leaves. Inside each leaf is a small tree\n" "shoot. The fragrance of this shoot\n" "makes people peppy."); const u8 gMeganiumPokedexText[] = _( - "The fragrance of a MEGANIUM’s flower\n" + "The fragrance of a MEGANIUM's flower\n" "soothes and calms emotions. In battle,\n" "it gives off more of its becalming scent\n" - "to blunt the foe’s fighting spirit."); + "to blunt the foe's fighting spirit."); const u8 gCyndaquilPokedexText[] = _( "It flares flames from its back to protect\n" @@ -947,7 +947,7 @@ const u8 gTyphlosionPokedexText[] = _( "blasts that burn everything to cinders."); const u8 gTotodilePokedexText[] = _( - "Despite its small body, TOTODILE’s jaws\n" + "Despite its small body, TOTODILE's jaws\n" "are very powerful. While it may think it is\n" "just playfully nipping, its bite has enough\n" "strength to cause serious injury."); @@ -978,7 +978,7 @@ const u8 gFurretPokedexText[] = _( const u8 gHoothootPokedexText[] = _( "It has an internal organ that senses\n" - "the earth’s rotation. Using this special\n" + "the earth's rotation. Using this special\n" "organ, a HOOTHOOT begins hooting at\n" "precisely the same time every day."); @@ -992,7 +992,7 @@ const u8 gLedybaPokedexText[] = _( "LEDYBA communicate using a fluid that\n" "they secrete from where the legs join the\n" "body. They are said to convey feelings to\n" - "others by altering the fluid’s scent."); + "others by altering the fluid's scent."); const u8 gLedianPokedexText[] = _( "It is said that in lands with clean air,\n" @@ -1022,7 +1022,7 @@ const u8 gChinchouPokedexText[] = _( "When it senses danger, it discharges\n" "positive and negative electricity from its\n" "two antennae. It lives in depths beyond\n" - "sunlight’s reach."); + "sunlight's reach."); const u8 gLanturnPokedexText[] = _( "The light-emitting orbs on its back are\n" @@ -1063,7 +1063,7 @@ const u8 gTogeticPokedexText[] = _( const u8 gNatuPokedexText[] = _( "It runs up short trees that grow on the\n" "savanna to peck at new shoots.\n" - "A NATU’s eyes look as if they are\n" + "A NATU's eyes look as if they are\n" "always observing something."); const u8 gXatuPokedexText[] = _( @@ -1100,7 +1100,7 @@ const u8 gMarillPokedexText[] = _( "Its body is covered with water-repellent\n" "fur. Because of the fur, it can swim\n" "through water at high speed without being\n" - "slowed by the water’s resistance."); + "slowed by the water's resistance."); const u8 gAzumarillPokedexText[] = _( "It lives in water virtually all day long.\n" @@ -1128,7 +1128,7 @@ const u8 gHoppipPokedexText[] = _( const u8 gSkiploomPokedexText[] = _( "It blossoms when the temperature rises\n" - "above 64 degrees F. Because its flower’s\n" + "above 64 degrees F. Because its flower's\n" "blooming changes with the temperature,\n" "it is sometimes used as a thermometer."); @@ -1141,7 +1141,7 @@ const u8 gJumpluffPokedexText[] = _( const u8 gAipomPokedexText[] = _( "Its tail ends with a dexterous, handlike\n" "appendage. However, because it uses the\n" - "tail so much, AIPOM’s real hands have\n" + "tail so much, AIPOM's real hands have\n" "become rather clumsy."); const u8 gSunkernPokedexText[] = _( @@ -1171,7 +1171,7 @@ const u8 gWooperPokedexText[] = _( const u8 gQuagsirePokedexText[] = _( "A QUAGSIRE hunts by leaving its mouth wide\n" "open in water and waiting for its prey to\n" - "blunder in. Because it doesn’t move, it\n" + "blunder in. Because it doesn't move, it\n" "does not get very hungry."); const u8 gEspeonPokedexText[] = _( @@ -1182,7 +1182,7 @@ const u8 gEspeonPokedexText[] = _( const u8 gUmbreonPokedexText[] = _( "UMBREON evolved from exposure to the\n" - "moon’s energy pulses. It lurks in darkness\n" + "moon's energy pulses. It lurks in darkness\n" "and waits for its foes to move. The rings\n" "on its body glow when it leaps to attack."); @@ -1231,7 +1231,7 @@ const u8 gPinecoPokedexText[] = _( const u8 gForretressPokedexText[] = _( "It keeps itself inside its steel shell.\n" "The shell is opened when it is catching\n" - "prey, but it is so quick that the shell’s\n" + "prey, but it is so quick that the shell's\n" "inside cannot be seen."); const u8 gDunsparcePokedexText[] = _( @@ -1249,7 +1249,7 @@ const u8 gGligarPokedexText[] = _( const u8 gSteelixPokedexText[] = _( "STEELIX live even further underground\n" "than ONIX. This POKéMON is known to dig\n" - "toward the earth’s core, reaching a depth\n" + "toward the earth's core, reaching a depth\n" "of over six-tenths of a mile underground."); const u8 gSnubbullPokedexText[] = _( @@ -1316,7 +1316,7 @@ const u8 gMagcargoPokedexText[] = _( "The shell on its back is made of hardened\n" "magma. Tens of thousands of years spent\n" "living in volcanic craters have turned\n" - "MAGCARGO’s bodies into magma."); + "MAGCARGO's bodies into magma."); const u8 gSwinubPokedexText[] = _( "It roots for food by rubbing its snout\n" @@ -1369,7 +1369,7 @@ const u8 gSkarmoryPokedexText[] = _( const u8 gHoundourPokedexText[] = _( "HOUNDOUR communicate with each other\n" "using a variety of cries to corner their\n" - "prey. This POKéMON’s remarkable teamwork\n" + "prey. This POKéMON's remarkable teamwork\n" "is simply unparalleled."); const u8 gHoundoomPokedexText[] = _( @@ -1385,7 +1385,7 @@ const u8 gKingdraPokedexText[] = _( "even ships."); const u8 gPhanpyPokedexText[] = _( - "PHANPY’s big ears serve as broad fans.\n" + "PHANPY's big ears serve as broad fans.\n" "When it becomes hot, it flaps the ears\n" "busily to cool down. Even the young are\n" "very strong."); @@ -1394,7 +1394,7 @@ const u8 gDonphanPokedexText[] = _( "A DONPHAN is so strong it can easily haul\n" "a dump truck. Its hide has toughened to a\n" "rock-hard state. An ordinary sort of\n" - "attack won’t even leave a scratch."); + "attack won't even leave a scratch."); const u8 gPorygon2PokedexText[] = _( "It was created by humans using the power\n" @@ -1403,7 +1403,7 @@ const u8 gPorygon2PokedexText[] = _( "gestures and emotions on its own."); const u8 gStantlerPokedexText[] = _( - "STANTLER’s magnificent antlers were\n" + "STANTLER's magnificent antlers were\n" "once traded at high prices as works of art.\n" "As a result, this POKéMON was hunted\n" "close to extinction."); @@ -1429,8 +1429,8 @@ const u8 gHitmontopPokedexText[] = _( const u8 gSmoochumPokedexText[] = _( "It actively runs about, but also falls\n" "often. Whenever it falls, it will check its\n" - "reflection on a lake’s surface to make\n" - "sure its face hasn’t become dirty."); + "reflection on a lake's surface to make\n" + "sure its face hasn't become dirty."); const u8 gElekidPokedexText[] = _( "If it touches metal and discharges the\n" @@ -1447,7 +1447,7 @@ const u8 gMagbyPokedexText[] = _( const u8 gMiltankPokedexText[] = _( "It gives over five gallons of milk daily.\n" "Its sweet milk is enjoyed by children and\n" - "grown-ups alike. People who can’t drink\n" + "grown-ups alike. People who can't drink\n" "milk turn it into yogurt and eat it instead."); const u8 gBlisseyPokedexText[] = _( @@ -1478,7 +1478,7 @@ const u8 gLarvitarPokedexText[] = _( "A LARVITAR is born deep under the ground.\n" "It must eat its way through the soil above\n" "and reach the surface for it to see its\n" - "parents’ faces."); + "parents' faces."); const u8 gPupitarPokedexText[] = _( "A PUPITAR creates a gas inside its body\n" @@ -1514,10 +1514,10 @@ const u8 gTreeckoPokedexText[] = _( "It makes its nest in a giant tree in the\n" "forest. It ferociously guards against\n" "anything nearing its territory. It is said\n" - "to be the protector of the forest’s trees."); + "to be the protector of the forest's trees."); const u8 gGrovylePokedexText[] = _( - "Leaves grow out of this POKéMON’s body.\n" + "Leaves grow out of this POKéMON's body.\n" "They help obscure a GROVYLE from the eyes\n" "of its enemies while it is in a thickly\n" "overgrown forest."); @@ -1532,7 +1532,7 @@ const u8 gTorchicPokedexText[] = _( "If attacked, it strikes back by spitting\n" "balls of fire it forms in its stomach.\n" "A TORCHIC dislikes darkness because it\n" - "can’t see its surroundings."); + "can't see its surroundings."); const u8 gCombuskenPokedexText[] = _( "It lashes out with 10 kicks per second.\n" @@ -1550,7 +1550,7 @@ const u8 gMudkipPokedexText[] = _( "On land, it can powerfully lift large\n" "boulders by planting its four feet and\n" "heaving. It sleeps by burying itself in soil\n" - "at the water’s edge."); + "at the water's edge."); const u8 gMarshtompPokedexText[] = _( "Its toughened hind legs enable it to stand\n" @@ -1572,7 +1572,7 @@ const u8 gPoochyenaPokedexText[] = _( const u8 gMightyenaPokedexText[] = _( "In the wild, MIGHTYENA live in a pack.\n" - "They never defy their leader’s orders.\n" + "They never defy their leader's orders.\n" "They defeat foes with perfectly\n" "coordinated teamwork."); @@ -1704,7 +1704,7 @@ const u8 gSurskitPokedexText[] = _( const u8 gMasquerainPokedexText[] = _( "It intimidates foes with the large eyelike\n" - "patterns on its antennae. Because it can’t\n" + "patterns on its antennae. Because it can't\n" "fly if its wings get wet, it shelters itself\n" "from rain under large trees and eaves."); @@ -1722,15 +1722,15 @@ const u8 gBreloomPokedexText[] = _( const u8 gSlakothPokedexText[] = _( "It sleeps virtually all day and night long.\n" - "It doesn’t change its nest its entire life,\n" + "It doesn't change its nest its entire life,\n" "but it sometimes travels great distances\n" "by swimming in rivers."); const u8 gVigorothPokedexText[] = _( - "It can’t keep still because its blood boils\n" + "It can't keep still because its blood boils\n" "with energy. It runs through the fields\n" "and mountains all day to calm itself. If it\n" - "doesn’t, it can’t sleep at night."); + "doesn't, it can't sleep at night."); const u8 gSlakingPokedexText[] = _( "Hordes of SLAKING gather around trees\n" @@ -1783,7 +1783,7 @@ const u8 gMakuhitaPokedexText[] = _( const u8 gHariyamaPokedexText[] = _( "It has the habit of challenging others\n" "without hesitation to tests of strength.\n" - "It’s been known to stand on train tracks\n" + "It's been known to stand on train tracks\n" "and stop trains using forearm thrusts."); const u8 gAzurillPokedexText[] = _( @@ -1799,7 +1799,7 @@ const u8 gNosepassPokedexText[] = _( "seasons."); const u8 gSkittyPokedexText[] = _( - "A SKITTY’s adorably cute behavior makes it\n" + "A SKITTY's adorably cute behavior makes it\n" "highly popular. In battle, it makes its tail\n" "puff out. It threatens foes with a sharp\n" "growl."); @@ -1837,7 +1837,7 @@ const u8 gLaironPokedexText[] = _( const u8 gAggronPokedexText[] = _( "Its iron horns grow longer a little at\n" "a time. They are used to determine the\n" - "AGGRON’s age. The gouges in its armor are\n" + "AGGRON's age. The gouges in its armor are\n" "worn with pride as mementos from battles."); const u8 gMedititePokedexText[] = _( @@ -1848,7 +1848,7 @@ const u8 gMedititePokedexText[] = _( const u8 gMedichamPokedexText[] = _( "Through crushingly harsh yoga training, it\n" - "gained the power to foretell its foe’s\n" + "gained the power to foretell its foe's\n" "actions. It battles with elegant, dance-\n" "like movement."); @@ -1895,7 +1895,7 @@ const u8 gRoseliaPokedexText[] = _( "effect of making its foes careless."); const u8 gGulpinPokedexText[] = _( - "This POKéMON’s stomach fluid can even\n" + "This POKéMON's stomach fluid can even\n" "digest scrap iron. In one gulp, it can\n" "swallow something that is as large as\n" "itself."); @@ -1903,7 +1903,7 @@ const u8 gGulpinPokedexText[] = _( const u8 gSwalotPokedexText[] = _( "Its powerful stomach acid is capable of\n" "digesting almost anything. The one thing\n" - "in the whole world a SWALOT can’t digest is\n" + "in the whole world a SWALOT can't digest is\n" "its own stomach."); const u8 gCarvanhaPokedexText[] = _( @@ -1946,11 +1946,11 @@ const u8 gTorkoalPokedexText[] = _( "It battles using energy it gets from\n" "burning coal. When loosing smoke from its\n" "nostrils, it lets off a sound that is\n" - "similar to a locomotive’s horn."); + "similar to a locomotive's horn."); const u8 gSpoinkPokedexText[] = _( "A POKéMON that manipulates psychic power\n" - "at will. It doesn’t stop bouncing even when\n" + "at will. It doesn't stop bouncing even when\n" "it is asleep. It loves eating mushrooms\n" "that grow underground."); @@ -1964,7 +1964,7 @@ const u8 gSpindaPokedexText[] = _( "It is distinguished by a pattern of\n" "spots that is always different. Its\n" "unsteady, tottering walk has the\n" - "effect of fouling its foe’s aim."); + "effect of fouling its foe's aim."); const u8 gTrapinchPokedexText[] = _( "Its big jaws crunch through boulders.\n" @@ -1974,7 +1974,7 @@ const u8 gTrapinchPokedexText[] = _( const u8 gVibravaPokedexText[] = _( "It looses ultrasonic waves by rubbing its\n" - "wings together. Since a VIBRAVA’s wings\n" + "wings together. Since a VIBRAVA's wings\n" "are still in the process of growing, it can\n" "only fly short distances."); @@ -2016,7 +2016,7 @@ const u8 gZangoosePokedexText[] = _( const u8 gSeviperPokedexText[] = _( "SEVIPER and ZANGOOSE are eternal rivals.\n" - "It counters a ZANGOOSE’s dazzling agility\n" + "It counters a ZANGOOSE's dazzling agility\n" "with its swordlike tail, which also oozes\n" "a horrible poison."); @@ -2028,7 +2028,7 @@ const u8 gLunatonePokedexText[] = _( const u8 gSolrockPokedexText[] = _( "Solar energy is the source of this \n" - "POKéMON’s power. On sunny days, groups of\n" + "POKéMON's power. On sunny days, groups of\n" "SOLROCK line up facing the sun and absorb\n" "its light."); @@ -2036,7 +2036,7 @@ const u8 gBarboachPokedexText[] = _( "Its body is covered with a slimy film.\n" "The film acts as a barrier to prevent germs\n" "in muddy water from entering the\n" - "BARBOACH’s body."); + "BARBOACH's body."); const u8 gWhiscashPokedexText[] = _( "Mysteriously, it can foretell earthquakes.\n" @@ -2065,7 +2065,7 @@ const u8 gBaltoyPokedexText[] = _( const u8 gClaydolPokedexText[] = _( "A CLAYDOL sleeps while hovering in midair.\n" "Its arms are separate from its body.\n" - "They are kept floating by the POKéMON’s\n" + "They are kept floating by the POKéMON's\n" "manipulation of psychic power."); const u8 gLileepPokedexText[] = _( @@ -2222,7 +2222,7 @@ const u8 gLuvdiscPokedexText[] = _( "LUVDISC make the branches of CORSOLA\n" "their nests. There is a custom from long\n" "ago of giving a LUVDISC as a gift to\n" - "express one’s feelings of love."); + "express one's feelings of love."); const u8 gBagonPokedexText[] = _( "Although it is small, this POKéMON is very\n" diff --git a/src/data/region_map/region_map_entries.h b/src/data/region_map/region_map_entries.h index 9c7e3f2fc..0c79c04ac 100644 --- a/src/data/region_map/region_map_entries.h +++ b/src/data/region_map/region_map_entries.h @@ -126,7 +126,7 @@ static const u8 sMapName_MtMoon[] = _("MT. MOON"); static const u8 sMapName_SSAnne[] = _("S.S. ANNE"); static const u8 sMapName_UndergroundPath[] = _("UNDERGROUND PATH"); static const u8 sMapName_UndergroundPath2[] = _("UNDERGROUND PATH"); -static const u8 sMapName_DiglettsCave[] = _("DIGLETT’S CAVE"); +static const u8 sMapName_DiglettsCave[] = _("DIGLETT'S CAVE"); static const u8 sMapName_KantoVictoryRoad[] = _("VICTORY ROAD"); static const u8 sMapName_RocketHideout[] = _("ROCKET HIDEOUT"); static const u8 sMapName_SilphCo[] = _("SILPH CO."); diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h index 97c29f9ee..093119726 100644 --- a/src/data/text/abilities.h +++ b/src/data/text/abilities.h @@ -14,14 +14,14 @@ static const u8 sObliviousDescription[] = _("Prevents attraction."); static const u8 sCloudNineDescription[] = _("Negates weather effects."); static const u8 sCompoundEyesDescription[] = _("Raises accuracy."); static const u8 sInsomniaDescription[] = _("Prevents sleep."); -static const u8 sColorChangeDescription[] = _("Changes type to foe’s move."); +static const u8 sColorChangeDescription[] = _("Changes type to foe's move."); static const u8 sImmunityDescription[] = _("Prevents poisoning."); static const u8 sFlashFireDescription[] = _("Powers up if hit by fire."); static const u8 sShieldDustDescription[] = _("Prevents added effects."); static const u8 sOwnTempoDescription[] = _("Prevents confusion."); static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body."); -static const u8 sIntimidateDescription[] = _("Lowers the foe’s ATTACK."); -static const u8 sShadowTagDescription[] = _("Prevents the foe’s escape."); +static const u8 sIntimidateDescription[] = _("Lowers the foe's ATTACK."); +static const u8 sShadowTagDescription[] = _("Prevents the foe's escape."); static const u8 sRoughSkinDescription[] = _("Hurts to touch."); static const u8 sWonderGuardDescription[] = _("“Super effective” hits."); static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks."); @@ -44,7 +44,7 @@ static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON."); static const u8 sSoundproofDescription[] = _("Avoids sound-based moves."); static const u8 sRainDishDescription[] = _("Slight HP recovery in rain."); static const u8 sSandStreamDescription[] = _("Summons a sandstorm."); -static const u8 sPressureDescription[] = _("Raises foe’s PP usage."); +static const u8 sPressureDescription[] = _("Raises foe's PP usage."); static const u8 sThickFatDescription[] = _("Heat-and-cold protection."); static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep."); static const u8 sFlameBodyDescription[] = _("Burns the foe on contact."); diff --git a/src/data/text/item_descriptions.h b/src/data/text/item_descriptions.h index ff0b680dd..1812a1d74 100644 --- a/src/data/text/item_descriptions.h +++ b/src/data/text/item_descriptions.h @@ -37,7 +37,7 @@ const u8 gRevivalHerbItemDescription[] = _("A very bitter herb\nthat revives a\n const u8 gEtherItemDescription[] = _("Restores the PP\nof a selected move\nby 10."); const u8 gMaxEtherItemDescription[] = _("Fully restores the\nPP of a selected\nmove."); const u8 gElixirItemDescription[] = _("Restores the PP\nof all moves by 10."); -const u8 gMaxElixirItemDescription[] = _("Fully restores the\nPP of a POKéMON’s\nmoves."); +const u8 gMaxElixirItemDescription[] = _("Fully restores the\nPP of a POKéMON's\nmoves."); const u8 gLavaCookieItemDescription[] = _("A local specialty\nthat heals all\nstatus problems."); const u8 gBlueFluteItemDescription[] = _("A glass flute that\nawakens sleeping\nPOKéMON."); const u8 gYellowFluteItemDescription[] = _("A glass flute that\nsnaps POKéMON\nout of confusion."); @@ -159,7 +159,7 @@ const u8 gExpShareItemDescription[] = _("A hold item that\ngets EXP. points\nfro const u8 gQuickClawItemDescription[] = _("A hold item that\noccasionally allows\nthe first strike."); const u8 gSootheBellItemDescription[] = _("A hold item that\ncalms spirits and\nfosters friendship."); const u8 gMentalHerbItemDescription[] = _("A hold item that\nsnaps POKéMON out\nof infatuation."); -const u8 gChoiceBandItemDescription[] = _("Raises a move’s\npower, but permits\nonly that move."); +const u8 gChoiceBandItemDescription[] = _("Raises a move's\npower, but permits\nonly that move."); const u8 gKingsRockItemDescription[] = _("A hold item that\nmay cause flinching\nwhen the foe is hit."); const u8 gSilverPowderItemDescription[] = _("A hold item that\nraises the power of\nBUG-type moves."); const u8 gAmuletCoinItemDescription[] = _("Doubles money in\nbattle if the\nholder takes part."); @@ -194,11 +194,11 @@ const u8 gSilkScarfItemDescription[] = _("A hold item that\nraises the power of\ const u8 gUpGradeItemDescription[] = _("A peculiar box made\nby SILPH CO."); const u8 gShellBellItemDescription[] = _("A hold item that\nrestores HP upon\nstriking the foe."); const u8 gSeaIncenseItemDescription[] = _("A hold item that\nslightly boosts\nWATER-type moves."); -const u8 gLaxIncenseItemDescription[] = _("A hold item that\nslightly lowers the\nfoe’s accuracy."); -const u8 gLuckyPunchItemDescription[] = _("A hold item that\nraises CHANSEY’s\ncritical-hit rate."); -const u8 gMetalPowderItemDescription[] = _("A hold item that\nraises DITTO’s\nDEFENSE."); -const u8 gThickClubItemDescription[] = _("A hold item that \nraises CUBONE or\nMAROWAK’s ATTACK."); -const u8 gStickItemDescription[] = _("A hold item that\nraises FARFETCH’D’s\ncritical-hit ratio."); +const u8 gLaxIncenseItemDescription[] = _("A hold item that\nslightly lowers the\nfoe's accuracy."); +const u8 gLuckyPunchItemDescription[] = _("A hold item that\nraises CHANSEY's\ncritical-hit rate."); +const u8 gMetalPowderItemDescription[] = _("A hold item that\nraises DITTO's\nDEFENSE."); +const u8 gThickClubItemDescription[] = _("A hold item that \nraises CUBONE or\nMAROWAK's ATTACK."); +const u8 gStickItemDescription[] = _("A hold item that\nraises FARFETCH'D's\ncritical-hit ratio."); const u8 gRedScarfItemDescription[] = _("A hold item that\nraises COOL in\nCONTESTS."); const u8 gBlueScarfItemDescription[] = _("A hold item that\nraises BEAUTY in\nCONTESTS."); const u8 gPinkScarfItemDescription[] = _("A hold item that\nraises CUTE in\nCONTESTS."); @@ -214,7 +214,7 @@ const u8 gSuperRodItemDescription[] = _("The best fishing\nrod for catching\nwil const u8 gSSTicketItemDescription[] = _("The ticket required\nfor sailing on a\nferry."); const u8 gContestPassItemDescription[] = _("The pass required\nfor entering\nPOKéMON CONTESTS."); const u8 gWailmerPailItemDescription[] = _("A tool used for\nwatering BERRIES\nand plants."); -const u8 gDevonGoodsItemDescription[] = _("A package that\ncontains DEVON’s\nmachine parts."); +const u8 gDevonGoodsItemDescription[] = _("A package that\ncontains DEVON's\nmachine parts."); const u8 gSootSackItemDescription[] = _("A sack used to\ngather and hold\nvolcanic ash."); const u8 gBasementKeyItemDescription[] = _("The key for NEW\nMAUVILLE beneath\nMAUVILLE CITY."); const u8 gAcroBikeItemDescription[] = _("A folding bicycle\ncapable of jumps\nand wheelies."); @@ -274,13 +274,13 @@ const u8 gTM36ItemDescription[] = _("Hurls sludge at the\nfoe. It may poison\nth const u8 gTM37ItemDescription[] = _("Causes a sandstorm\nthat hits the foe\nover several turns."); const u8 gTM38ItemDescription[] = _("A powerful fire\nattack that may\nburn the foe."); const u8 gTM39ItemDescription[] = _("Stops the foe from\nmoving with rocks.\nMay lower SPEED."); -const u8 gTM40ItemDescription[] = _("An extremely fast\nattack that can’t\nbe avoided."); +const u8 gTM40ItemDescription[] = _("An extremely fast\nattack that can't\nbe avoided."); const u8 gTM41ItemDescription[] = _("Prevents the foe\nfrom using the same\nmove in a row."); const u8 gTM42ItemDescription[] = _("Raises ATTACK when\npoisoned, burned,\nor paralyzed."); const u8 gTM43ItemDescription[] = _("Adds an effect to\nattack depending\non the location."); const u8 gTM44ItemDescription[] = _("The user sleeps for\n2 turns to restore\nhealth and status."); const u8 gTM45ItemDescription[] = _("Makes it tough to\nattack a foe of the\nopposite gender."); -const u8 gTM46ItemDescription[] = _("While attacking,\nit may steal the\nfoe’s held item."); +const u8 gTM46ItemDescription[] = _("While attacking,\nit may steal the\nfoe's held item."); const u8 gTM47ItemDescription[] = _("Spreads hard-\nedged wings and\nslams into the foe."); const u8 gTM48ItemDescription[] = _("Switches abilities\nwith the foe on the\nturn this is used."); const u8 gTM49ItemDescription[] = _("Steals the effects\nof the move the foe\nis trying to use."); @@ -295,17 +295,17 @@ const u8 gHM06ItemDescription[] = _("A rock-crushingly\ntough attack that\nmay l const u8 gHM07ItemDescription[] = _("Attacks the foe\nwith enough power\nto climb waterfalls."); const u8 gHM08ItemDescription[] = _("Dives underwater\nthe 1st turn, then\nattacks next turn."); // FireRed/LeafGreen key items -const u8 gOaksParcelItemDescription[] = _("A parcel for PROF.\nOAK from a POKéMON\nMART’s clerk."); +const u8 gOaksParcelItemDescription[] = _("A parcel for PROF.\nOAK from a POKéMON\nMART's clerk."); const u8 gPokeFluteItemDescription[] = _("A sweet-sounding\nflute that awakens\nPOKéMON."); -const u8 gSecretKeyItemDescription[] = _("The key to the\nCINNABAR ISLAND\nGYM’s entrance."); +const u8 gSecretKeyItemDescription[] = _("The key to the\nCINNABAR ISLAND\nGYM's entrance."); const u8 gBikeVoucherItemDescription[] = _("A voucher for\nobtaining a bicycle\nfrom the BIKE SHOP."); -const u8 gGoldTeethItemDescription[] = _("Gold dentures lost\nby the SAFARI\nZONE’s WARDEN."); +const u8 gGoldTeethItemDescription[] = _("Gold dentures lost\nby the SAFARI\nZONE's WARDEN."); const u8 gOldAmberItemDescription[] = _("A stone containing\nthe genes of an\nancient POKéMON."); -const u8 gCardKeyItemDescription[] = _("A card-type door\nkey used in SILPH\nCO’s office."); -const u8 gLiftKeyItemDescription[] = _("An elevator key\nused in TEAM\nROCKET’s HIDEOUT."); -const u8 gHelixFossilItemDescription[] = _("A piece of an\nancient marine\nPOKéMON’s seashell."); -const u8 gDomeFossilItemDescription[] = _("A piece of an\nancient marine\nPOKéMON’s shell."); -const u8 gSilphScopeItemDescription[] = _("SILPH CO’s scope\nmakes unseeable\nPOKéMON visible."); +const u8 gCardKeyItemDescription[] = _("A card-type door\nkey used in SILPH\nCO's office."); +const u8 gLiftKeyItemDescription[] = _("An elevator key\nused in TEAM\nROCKET's HIDEOUT."); +const u8 gHelixFossilItemDescription[] = _("A piece of an\nancient marine\nPOKéMON's seashell."); +const u8 gDomeFossilItemDescription[] = _("A piece of an\nancient marine\nPOKéMON's shell."); +const u8 gSilphScopeItemDescription[] = _("SILPH CO's scope\nmakes unseeable\nPOKéMON visible."); const u8 gBicycleItemDescription[] = _("A folding bicycle\nthat is faster than\nthe RUNNING SHOES."); const u8 gTownMapItemDescription[] = _("Can be viewed\nanytime. Shows your\npresent location."); const u8 gVSSeekerItemDescription[] = _("A rechargeable unit\nthat flags battle-\nready TRAINERS."); @@ -322,5 +322,5 @@ const u8 gPowderJarItemDescription[] = _("Stores BERRY\nPOWDER made using\na BER const u8 gRubyItemDescription[] = _("An exquisite, red-\nglowing gem that\nsymbolizes passion."); const u8 gSapphireItemDescription[] = _("A brilliant blue gem\nthat symbolizes\nhonesty."); // Emerald-specific key items -const u8 gMagmaEmblemItemDescription[] = _("A medal-like item in\nthe same shape as\nTEAM MAGMA’s mark."); +const u8 gMagmaEmblemItemDescription[] = _("A medal-like item in\nthe same shape as\nTEAM MAGMA's mark."); const u8 gOldSeaMapItemDescription[] = _("A faded sea chart\nthat shows the way\nto a certain island."); diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 3642f66b1..fd497a889 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -110,7 +110,7 @@ static const u8 sRollingKickDescription[] = _( "a rapid spin."); static const u8 sSandAttackDescription[] = _( - "Reduces the foe’s accuracy\n" + "Reduces the foe's accuracy\n" "by hurling sand in its face."); static const u8 sHeadbuttDescription[] = _( @@ -155,7 +155,7 @@ static const u8 sDoubleEdgeDescription[] = _( static const u8 sTailWhipDescription[] = _( "Wags the tail to lower the\n" - "foe’s DEFENSE."); + "foe's DEFENSE."); static const u8 sPoisonStingDescription[] = _( "A toxic attack with barbs,\n" @@ -179,7 +179,7 @@ static const u8 sBiteDescription[] = _( static const u8 sGrowlDescription[] = _( "Growls cutely to reduce the\n" - "foe’s ATTACK."); + "foe's ATTACK."); static const u8 sRoarDescription[] = _( "Makes the foe flee to end\n" @@ -199,7 +199,7 @@ static const u8 sSonicBoomDescription[] = _( static const u8 sDisableDescription[] = _( "Psychically disables one of\n" - "the foe’s moves."); + "the foe's moves."); static const u8 sAcidDescription[] = _( "Sprays a hide-melting acid.\n" @@ -275,7 +275,7 @@ static const u8 sCounterDescription[] = _( static const u8 sSeismicTossDescription[] = _( "Inflicts damage identical\n" - "to the user’s level."); + "to the user's level."); static const u8 sStrengthDescription[] = _( "Builds enormous power,\n" @@ -394,7 +394,7 @@ static const u8 sQuickAttackDescription[] = _( "that always strikes first."); static const u8 sRageDescription[] = _( - "Raises the user’s ATTACK\n" + "Raises the user's ATTACK\n" "every time it is hit."); static const u8 sTeleportDescription[] = _( @@ -403,7 +403,7 @@ static const u8 sTeleportDescription[] = _( static const u8 sNightShadeDescription[] = _( "Inflicts damage identical\n" - "to the user’s level."); + "to the user's level."); static const u8 sMimicDescription[] = _( "Copies a move used by the\n" @@ -411,7 +411,7 @@ static const u8 sMimicDescription[] = _( static const u8 sScreechDescription[] = _( "Emits a screech to sharply\n" - "reduce the foe’s DEFENSE."); + "reduce the foe's DEFENSE."); static const u8 sDoubleTeamDescription[] = _( "Creates illusory copies to\n" @@ -419,18 +419,18 @@ static const u8 sDoubleTeamDescription[] = _( static const u8 sRecoverDescription[] = _( "Recovers up to half the\n" - "user’s maximum HP."); + "user's maximum HP."); static const u8 sHardenDescription[] = _( - "Stiffens the body’s \n" + "Stiffens the body's \n" "muscles to raise DEFENSE."); static const u8 sMinimizeDescription[] = _( - "Minimizes the user’s size\n" + "Minimizes the user's size\n" "to raise evasiveness."); static const u8 sSmokescreenDescription[] = _( - "Lowers the foe’s accuracy\n" + "Lowers the foe's accuracy\n" "using smoke, ink, etc."); static const u8 sConfuseRayDescription[] = _( @@ -474,7 +474,7 @@ static const u8 sMetronomeDescription[] = _( "POKéMON move at random."); static const u8 sMirrorMoveDescription[] = _( - "Counters the foe’s attack\n" + "Counters the foe's attack\n" "with the same move."); static const u8 sSelfDestructDescription[] = _( @@ -539,7 +539,7 @@ static const u8 sKinesisDescription[] = _( static const u8 sSoftBoiledDescription[] = _( "Recovers up to half the\n" - "user’s maximum HP."); + "user's maximum HP."); static const u8 sHiJumpKickDescription[] = _( "A jumping knee kick. If it\n" @@ -574,12 +574,12 @@ static const u8 sSkyAttackDescription[] = _( "then strikes the next turn."); static const u8 sTransformDescription[] = _( - "Alters the user’s cells to\n" + "Alters the user's cells to\n" "become a copy of the foe."); static const u8 sBubbleDescription[] = _( "An attack using bubbles.\n" - "May lower the foe’s SPEED."); + "May lower the foe's SPEED."); static const u8 sDizzyPunchDescription[] = _( "A rhythmic punch that may\n" @@ -598,11 +598,11 @@ static const u8 sPsywaveDescription[] = _( "wave of varying intensity."); static const u8 sSplashDescription[] = _( - "It’s just a splash...\n" + "It's just a splash...\n" "Has no effect whatsoever."); static const u8 sAcidArmorDescription[] = _( - "Liquifies the user’s body\n" + "Liquifies the user's body\n" "to sharply raise DEFENSE."); static const u8 sCrabhammerDescription[] = _( @@ -638,8 +638,8 @@ static const u8 sSharpenDescription[] = _( "and raises ATTACK."); static const u8 sConversionDescription[] = _( - "Changes the user’s type\n" - "into a known move’s type."); + "Changes the user's type\n" + "into a known move's type."); static const u8 sTriAttackDescription[] = _( "Fires three types of beams\n" @@ -647,7 +647,7 @@ static const u8 sTriAttackDescription[] = _( static const u8 sSuperFangDescription[] = _( "Attacks with sharp fangs\n" - "and cuts half the foe’s HP."); + "and cuts half the foe's HP."); static const u8 sSlashDescription[] = _( "Slashes with claws, etc. Has\n" @@ -655,14 +655,14 @@ static const u8 sSlashDescription[] = _( static const u8 sSubstituteDescription[] = _( "Creates a decoy using 1/4\n" - "of the user’s maximum HP."); + "of the user's maximum HP."); static const u8 sStruggleDescription[] = _( "Used only if all PP are gone.\n" "Also hurts the user a little."); static const u8 sSketchDescription[] = _( - "Copies the foe’s last move\n" + "Copies the foe's last move\n" "permanently."); static const u8 sTripleKickDescription[] = _( @@ -671,15 +671,15 @@ static const u8 sTripleKickDescription[] = _( static const u8 sThiefDescription[] = _( "While attacking, it may\n" - "steal the foe’s held item."); + "steal the foe's held item."); static const u8 sSpiderWebDescription[] = _( "Ensnares the foe to stop it\n" "from fleeing or switching."); static const u8 sMindReaderDescription[] = _( - "Senses the foe’s action to\n" - "ensure the next move’s hit."); + "Senses the foe's action to\n" + "ensure the next move's hit."); static const u8 sNightmareDescription[] = _( "Inflicts 1/4 damage on a\n" @@ -699,11 +699,11 @@ static const u8 sCurseDescription[] = _( static const u8 sFlailDescription[] = _( "Inflicts more damage when\n" - "the user’s HP is down."); + "the user's HP is down."); static const u8 sConversion2Description[] = _( "Makes the user resistant\n" - "to the last attack’s type."); + "to the last attack's type."); static const u8 sAeroblastDescription[] = _( "Launches a vacuumed blast.\n" @@ -715,11 +715,11 @@ static const u8 sCottonSporeDescription[] = _( static const u8 sReversalDescription[] = _( "Inflicts more damage when\n" - "the user’s HP is down."); + "the user's HP is down."); static const u8 sSpiteDescription[] = _( "Spitefully cuts the PP\n" - "of the foe’s last move."); + "of the foe's last move."); static const u8 sPowderSnowDescription[] = _( "Blasts the foe with a snowy\n" @@ -754,7 +754,7 @@ static const u8 sSludgeBombDescription[] = _( "damage. May also poison."); static const u8 sMudSlapDescription[] = _( - "Hurls mud in the foe’s face\n" + "Hurls mud in the foe's face\n" "to reduce its accuracy."); static const u8 sOctazookaDescription[] = _( @@ -770,7 +770,7 @@ static const u8 sZapCannonDescription[] = _( "paralysis, but inaccurate."); static const u8 sForesightDescription[] = _( - "Negates the foe’s efforts\n" + "Negates the foe's efforts\n" "to heighten evasiveness."); static const u8 sDestinyBondDescription[] = _( @@ -783,7 +783,7 @@ static const u8 sPerishSongDescription[] = _( static const u8 sIcyWindDescription[] = _( "A chilling attack that\n" - "lowers the foe’s SPEED."); + "lowers the foe's SPEED."); static const u8 sDetectDescription[] = _( "Evades attack, but may fail\n" @@ -831,7 +831,7 @@ static const u8 sSwaggerDescription[] = _( static const u8 sMilkDrinkDescription[] = _( "Recovers up to half the\n" - "user’s maximum HP."); + "user's maximum HP."); static const u8 sSparkDescription[] = _( "An electrified tackle that\n" @@ -878,7 +878,7 @@ static const u8 sSafeguardDescription[] = _( "all status problems."); static const u8 sPainSplitDescription[] = _( - "Adds the user and foe’s HP,\n" + "Adds the user and foe's HP,\n" "then shares them equally."); static const u8 sSacredFireDescription[] = _( @@ -927,10 +927,10 @@ static const u8 sIronTailDescription[] = _( static const u8 sMetalClawDescription[] = _( "A claw attack that may\n" - "raise the user’s ATTACK."); + "raise the user's ATTACK."); static const u8 sVitalThrowDescription[] = _( - "Makes the user’s move last,\n" + "Makes the user's move last,\n" "but it never misses."); static const u8 sMorningSunDescription[] = _( @@ -970,11 +970,11 @@ static const u8 sCrunchDescription[] = _( "May lower SP. DEF."); static const u8 sMirrorCoatDescription[] = _( - "Counters the foe’s special\n" + "Counters the foe's special\n" "attack at double the power."); static const u8 sPsychUpDescription[] = _( - "Copies the foe’s effect(s)\n" + "Copies the foe's effect(s)\n" "and gives to the user."); static const u8 sExtremeSpeedDescription[] = _( @@ -987,7 +987,7 @@ static const u8 sAncientPowerDescription[] = _( static const u8 sShadowBallDescription[] = _( "Hurls a black blob that may\n" - "lower the foe’s SP. DEF."); + "lower the foe's SP. DEF."); static const u8 sFutureSightDescription[] = _( "Heightens inner power to\n" @@ -1047,7 +1047,7 @@ static const u8 sWillOWispDescription[] = _( static const u8 sMementoDescription[] = _( "The user faints and lowers\n" - "the foe’s abilities."); + "the foe's abilities."); static const u8 sFacadeDescription[] = _( "Boosts ATTACK when burned,\n" @@ -1079,7 +1079,7 @@ static const u8 sTauntDescription[] = _( static const u8 sHelpingHandDescription[] = _( "Boosts the power of the\n" - "recipient’s moves."); + "recipient's moves."); static const u8 sTrickDescription[] = _( "Tricks the foe into trading\n" @@ -1095,11 +1095,11 @@ static const u8 sWishDescription[] = _( static const u8 sAssistDescription[] = _( "Attacks randomly with one\n" - "of the partner’s moves."); + "of the partner's moves."); static const u8 sIngrainDescription[] = _( "Lays roots that restore HP.\n" - "The user can’t switch out."); + "The user can't switch out."); static const u8 sSuperpowerDescription[] = _( "Boosts strength sharply,\n" @@ -1126,15 +1126,15 @@ static const u8 sYawnDescription[] = _( "then sleeping next turn."); static const u8 sKnockOffDescription[] = _( - "Knocks down the foe’s held\n" + "Knocks down the foe's held\n" "item to prevent its use."); static const u8 sEndeavorDescription[] = _( - "Gains power if the user’s HP\n" - "is lower than the foe’s HP."); + "Gains power if the user's HP\n" + "is lower than the foe's HP."); static const u8 sEruptionDescription[] = _( - "The higher the user’s HP,\n" + "The higher the user's HP,\n" "the more damage caused."); static const u8 sSkillSwapDescription[] = _( @@ -1151,7 +1151,7 @@ static const u8 sRefreshDescription[] = _( static const u8 sGrudgeDescription[] = _( "If the user faints, deletes\n" - "all PP of foe’s last move."); + "all PP of foe's last move."); static const u8 sSnatchDescription[] = _( "Steals the effects of the\n" @@ -1170,7 +1170,7 @@ static const u8 sArmThrustDescription[] = _( "strike the foe 2 to 5 times."); static const u8 sCamouflageDescription[] = _( - "Alters the POKéMON’s type\n" + "Alters the POKéMON's type\n" "depending on the location."); static const u8 sTailGlowDescription[] = _( @@ -1242,7 +1242,7 @@ static const u8 sAstonishDescription[] = _( "the foe into flinching."); static const u8 sWeatherBallDescription[] = _( - "The move’s type and power\n" + "The move's type and power\n" "change with the weather."); static const u8 sAromatherapyDescription[] = _( @@ -1251,7 +1251,7 @@ static const u8 sAromatherapyDescription[] = _( static const u8 sFakeTearsDescription[] = _( "Feigns crying to sharply\n" - "lower the foe’s SP. DEF."); + "lower the foe's SP. DEF."); static const u8 sAirCutterDescription[] = _( "Hacks with razorlike wind.\n" @@ -1262,7 +1262,7 @@ static const u8 sOverheatDescription[] = _( "but sharply lowers SP. ATK."); static const u8 sOdorSleuthDescription[] = _( - "Negates the foe’s efforts\n" + "Negates the foe's efforts\n" "to heighten evasiveness."); static const u8 sRockTombDescription[] = _( @@ -1291,7 +1291,7 @@ static const u8 sCosmicPowerDescription[] = _( static const u8 sWaterSpoutDescription[] = _( "Inflicts more damage if the\n" - "user’s HP is high."); + "user's HP is high."); static const u8 sSignalBeamDescription[] = _( "A strange beam attack that\n" @@ -1334,11 +1334,11 @@ static const u8 sIcicleSpearDescription[] = _( "2 to 5 icicles in a row."); static const u8 sIronDefenseDescription[] = _( - "Hardens the body’s surface\n" + "Hardens the body's surface\n" "to sharply raise DEFENSE."); static const u8 sBlockDescription[] = _( - "Blocks the foe’s way to\n" + "Blocks the foe's way to\n" "prevent escape."); static const u8 sHowlDescription[] = _( diff --git a/src/data/text/species_names.h b/src/data/text/species_names.h index 840beb22b..25f2c9aa2 100644 --- a/src/data/text/species_names.h +++ b/src/data/text/species_names.h @@ -82,7 +82,7 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { [SPECIES_SLOWBRO] = _("SLOWBRO"), [SPECIES_MAGNEMITE] = _("MAGNEMITE"), [SPECIES_MAGNETON] = _("MAGNETON"), - [SPECIES_FARFETCHD] = _("FARFETCH’D"), + [SPECIES_FARFETCHD] = _("FARFETCH'D"), [SPECIES_DODUO] = _("DODUO"), [SPECIES_DODRIO] = _("DODRIO"), [SPECIES_SEEL] = _("SEEL"), diff --git a/src/landmark.c b/src/landmark.c index 4eade159a..ab4add509 100644 --- a/src/landmark.c +++ b/src/landmark.c @@ -17,21 +17,21 @@ struct LandmarkList static const u8 LandmarkName_FlowerShop[] = _("FLOWER SHOP"); static const u8 LandmarkName_PetalburgWoods[] = _("PETALBURG WOODS"); -static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEY’S COTTAGE"); +static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEY'S COTTAGE"); static const u8 LandmarkName_AbandonedShip[] = _("ABANDONED SHIP"); static const u8 LandmarkName_SeashoreHouse[] = _("SEASHORE HOUSE"); static const u8 LandmarkName_SlateportBeach[] = _("SLATEPORT BEACH"); static const u8 LandmarkName_CyclingRoad[] = _("CYCLING ROAD"); static const u8 LandmarkName_NewMauville[] = _("NEW MAUVILLE"); static const u8 LandmarkName_TrickHouse[] = _("TRICK HOUSE"); -static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADY’S REST STOP"); +static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADY'S REST STOP"); static const u8 LandmarkName_Desert[] = _("DESERT"); static const u8 LandmarkName_WinstrateFamily[] = _("THE WINSTRATE FAMILY"); static const u8 LandmarkName_CableCar[] = _("CABLE CAR"); static const u8 LandmarkName_GlassWorkshop[] = _("GLASS WORKSHOP"); static const u8 LandmarkName_WeatherInstitute[] = _("WEATHER INSTITUTE"); static const u8 LandmarkName_MeteorFalls[] = _("METEOR FALLS"); -static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELER’S RESTHOUSE"); +static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELER'S RESTHOUSE"); static const u8 LandmarkName_RusturfTunnel[] = _("RUSTURF TUNNEL"); static const u8 LandmarkName_PokemonDayCare[] = _("POKéMON DAY CARE"); static const u8 LandmarkName_SafariZoneEntrance[] = _("SAFARI ZONE ENTRANCE"); @@ -40,18 +40,18 @@ static const u8 LandmarkName_ShoalCave[] = _("SHOAL CAVE"); static const u8 LandmarkName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); static const u8 LandmarkName_GraniteCave[] = _("GRANITE CAVE"); static const u8 LandmarkName_OceanCurrent[] = _("OCEAN CURRENT"); -static const u8 LandmarkName_LanettesHouse[] = _("LANETTE’S HOUSE"); +static const u8 LandmarkName_LanettesHouse[] = _("LANETTE'S HOUSE"); static const u8 LandmarkName_FieryPath[] = _("FIERY PATH"); static const u8 LandmarkName_JaggedPass[] = _("JAGGED PASS"); static const u8 LandmarkName_SkyPillar[] = _("SKY PILLAR"); -static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTER’S HOUSE"); +static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTER'S HOUSE"); static const u8 LandmarkName_IslandCave[] = _("ISLAND CAVE"); static const u8 LandmarkName_DesertRuins[] = _("DESERT RUINS"); static const u8 LandmarkName_ScorchedSlab[] = _("SCORCHED SLAB"); static const u8 LandmarkName_AncientTomb[] = _("ANCIENT TOMB"); static const u8 LandmarkName_SealedChamber[] = _("SEALED CHAMBER"); -static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIAC’S HOUSE"); -static const u8 LandmarkName_HuntersHouse[] = _("HUNTER’S HOUSE"); +static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIAC'S HOUSE"); +static const u8 LandmarkName_HuntersHouse[] = _("HUNTER'S HOUSE"); static const u8 LandmarkName_MagmaHideout[] = _("MAGMA HIDEOUT"); static const u8 LandmarkName_MirageTower[] = _("MIRAGE TOWER"); static const u8 LandmarkName_AlteringCave[] = _("ALTERING CAVE"); diff --git a/src/mystery_event_msg.c b/src/mystery_event_msg.c index 74261179b..e0e70a218 100644 --- a/src/mystery_event_msg.c +++ b/src/mystery_event_msg.c @@ -10,4 +10,4 @@ const u8 gText_MysteryGiftSentOver[] = _("{STR_VAR_1} was sent over!"); const u8 gText_MysteryGiftFullParty[] = _("Your party is full.\n{STR_VAR_1} could not be sent over."); const u8 gText_MysteryGiftNewTrainer[] = _("A new TRAINER has arrived in\nHOENN."); const u8 gText_MysteryGiftNewAdversaryInBattleTower[] = _("A new adversary has arrived in the\nBATTLE TOWER."); -const u8 gText_MysteryGiftCantBeUsed[] = _("This data can’t be used in\nthis version."); +const u8 gText_MysteryGiftCantBeUsed[] = _("This data can't be used in\nthis version."); diff --git a/src/naming_screen.c b/src/naming_screen.c index 9902df04c..1a9a15d58 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -150,7 +150,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = DUMMY_WIN_TEMPLATE }; -static const u8 gUnknown_0858BE40[] = __("abcdef .ghijkl ,mnopqrs tuvwxyz ABCDEF .GHIJKL ,MNOPQRS TUVWXYZ 01234 56789 !?♂♀/- …“”‘’ "); +static const u8 gUnknown_0858BE40[] = __("abcdef .ghijkl ,mnopqrs tuvwxyz ABCDEF .GHIJKL ,MNOPQRS TUVWXYZ 01234 56789 !?♂♀/- …“”‘' "); static const u8 gUnknown_0858BEA0[] = { 8, 8, 6 }; static const u8 gUnknown_0858BEA3[] = { 0, 12, 24, 56, 68, 80, 92, 123, 0, 12, 24, 56, 68, 80, 92, 123, 0, 22, 44, 66, 88, 110, 0, 0 }; diff --git a/src/strings.c b/src/strings.c index 3cf801c7c..7b3df0eca 100644 --- a/src/strings.c +++ b/src/strings.c @@ -26,8 +26,8 @@ const u8 gText_MainMenuMysteryGift[] = _("MYSTERY GIFT"); const u8 gText_MainMenuMysteryGift2[] = _("MYSTERY GIFT"); const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS"); const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected."); -const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can’t be used while\nthe Wireless Adapter is attached."); -const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can’t be used while\nthe Wireless Adapter is attached."); +const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can't be used while\nthe Wireless Adapter is attached."); +const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can't be used while\nthe Wireless Adapter is attached."); const u8 gUnknown_085E836D[] = _("Updating save file using external\ndata. Please wait."); const u8 gUnknown_085E83A2[] = _("The save file has been updated."); const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded."); @@ -97,10 +97,10 @@ const u8 gText_DefaultNameLucy[] = _("LUCY"); const u8 gText_DefaultNameHalie[] = _("HALIE"); const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUSE 96}\p"); const u8 gText_5MarksPokemon[] = _("????? POKéMON"); -const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??’??”"); +const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??'??”"); const u8 gText_UnkWeight[] = _("????.? lbs."); const u8 gUnknown_085E86DC[] = _(" POKéMON"); -const u8 gUnknown_085E86FB[] = _("{CLEAR_TO 0x0C} ’ ”"); +const u8 gUnknown_085E86FB[] = _("{CLEAR_TO 0x0C} ' ”"); const u8 gUnknown_085E8709[] = _(" . lbs."); const u8 gUnknown_085E871A[] = _(""); const u8 gText_CryOf[] = _("CRY OF"); @@ -148,7 +148,7 @@ const u8 gText_DexSearchColorPurple[] = _("PURPLE"); const u8 gText_DexSearchColorGray[] = _("GRAY"); const u8 gText_DexSearchColorWhite[] = _("WHITE"); const u8 gText_DexSearchColorPink[] = _("PINK"); -const u8 gText_DexHoennDescription[] = _("HOENN region’s POKéDEX"); +const u8 gText_DexHoennDescription[] = _("HOENN region's POKéDEX"); const u8 gText_DexNatDescription[] = _("National edition POKéDEX"); const u8 gText_DexSortNumericalDescription[] = _("POKéMON are listed according to their\nnumber."); const u8 gText_DexSortAtoZDescription[] = _("Spotted and owned POKéMON are listed\nalphabetically."); @@ -157,13 +157,13 @@ const u8 gText_DexSortLightestDescription[] = _("Owned POKéMON are listed from const u8 gText_DexSortTallestDescription[] = _("Owned POKéMON are listed from the\ntallest to the smallest."); const u8 ggText_DexSortSmallestDescription[] = _("Owned POKéMON are listed from the\nsmallest to the tallest."); const u8 gText_DexEmptyString[] = _(""); -const u8 gText_DexSearchDontSpecify[] = _("DON’T SPECIFY."); +const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY."); const u8 gText_DexSearchTypeNone[] = _("NONE"); const u8 gText_SelectorArrow[] = _("▶"); const u8 gUnknown_085E8B3C[] = _(" "); const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!"); -const u8 gUnknown_085E8B5B[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p"); -const u8 gUnknown_085E8BBA[] = _("SAVING…\nDON’T TURN OFF THE POWER."); +const u8 gUnknown_085E8B5B[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p"); +const u8 gUnknown_085E8BBA[] = _("SAVING…\nDON'T TURN OFF THE POWER."); const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is corrupted."); const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}"); const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!"); @@ -218,24 +218,24 @@ const u8 gUnknown_085E8DA4[] = _(" BERRY"); const u8 gText_Coins[] = _("{STR_VAR_1} COINS"); const u8 gText_CloseBag[] = _("CLOSE BAG"); const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected."); -const u8 gText_CantWriteMail[] = _("You can’t write\nMAIL here."); +const u8 gText_CantWriteMail[] = _("You can't write\nMAIL here."); const u8 gText_NoPokemon[] = _("There is no\nPOKéMON."); const u8 gText_MoveVar1Where[] = _("Move the\n{STR_VAR_1}\nwhere?"); -const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can’t be held."); -const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can’t be held\nhere."); +const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can't be held."); +const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can't be held\nhere."); const u8 gText_DepositHowManyVar1[] = _("Deposit how many\n{STR_VAR_1}(s)?"); const u8 gText_DepositedVar2Var1s[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s)."); -const u8 gText_NoRoomForItems[] = _("There’s no room to\nstore items."); -const u8 gText_CantStoreImportantItems[] = _("Important items\ncan’t be stored in\nthe PC!"); -const u8 gText_TooImportantToToss[] = _("That’s much too\nimportant to toss\nout!"); +const u8 gText_NoRoomForItems[] = _("There's no room to\nstore items."); +const u8 gText_CantStoreImportantItems[] = _("Important items\ncan't be stored in\nthe PC!"); +const u8 gText_TooImportantToToss[] = _("That's much too\nimportant to toss\nout!"); const u8 gText_TossHowManyVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?"); const u8 gText_ThrewAwayVar2Var1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gText_ConfirmTossItems[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?"); -const u8 gText_DadsAdvice[] = _("DAD’s advice…\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}"); -const u8 gText_CantDismountBike[] = _("You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); -const u8 gText_ItemFinderNearby[] = _("Huh?\nThe ITEMFINDER’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}"); -const u8 gText_ItemFinderOnTop[] = _("Oh!\nThe ITEMFINDER’s shaking wildly!{PAUSE_UNTIL_PRESS}"); -const u8 gText_ItemFinderNothing[] = _("… … … …Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}"); +const u8 gText_DadsAdvice[] = _("DAD's advice…\n{PLAYER}, there's a time and place for\leverything!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantDismountBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderNearby[] = _("Huh?\nThe ITEMFINDER's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderOnTop[] = _("Oh!\nThe ITEMFINDER's shaking wildly!{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderNothing[] = _("… … … …Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}"); const u8 gText_CoinCase[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gText_BootedUpTM[] = _("Booted up a TM."); const u8 gText_BootedUpHM[] = _("Booted up an HM."); @@ -343,18 +343,18 @@ const u8 gText_QuitShopping[] = _("Quit shopping."); const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); const u8 gText_Var1CertainlyHowMany2[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}."); -const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?"); -const u8 gText_YouWantedVar1ThatllBeVar2[] = _("You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?"); +const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, is it?\nThat'll be ¥{STR_VAR_2}. Do you want it?"); +const u8 gText_YouWantedVar1ThatllBeVar2[] = _("You wanted {STR_VAR_1}?\nThat'll be ¥{STR_VAR_2}. Will that be okay?"); const u8 gText_HereYouGoThankYou[] = _("Here you go!\nThank you very much."); -const u8 gText_ThankYouIllSendItHome[] = _("Thank you!\nI’ll send it to your home PC."); -const u8 gText_ThanksIllSendItHome[] = _("Thanks!\nI’ll send it to your PC at home."); -const u8 gText_YouDontHaveMoney[] = _("You don’t have enough money.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ThankYouIllSendItHome[] = _("Thank you!\nI'll send it to your home PC."); +const u8 gText_ThanksIllSendItHome[] = _("Thanks!\nI'll send it to your PC at home."); +const u8 gText_YouDontHaveMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoMoreRoomForThis[] = _("You have no more room for this\nitem.{PAUSE_UNTIL_PRESS}"); const u8 gText_SpaceForVar1Full[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}"); const u8 gText_AnythingElseICanHelp[] = _("Is there anything else I can help\nyou with?"); const u8 gText_CanIHelpWithAnythingElse[] = _("Can I help you with anything else?"); -const u8 gText_ThrowInPremierBall[] = _("I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}"); -const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ThrowInPremierBall[] = _("I'll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Oh, no.\nI can't buy that.{PAUSE_UNTIL_PRESS}"); const u8 gText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?"); const u8 gText_ICanPayVar1[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?"); const u8 gText_TurnedOverVar1ForVar2[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}."); @@ -372,53 +372,53 @@ const u8 gText_Trade4[] = _("TRADE"); const u8 gText_HP3[] = _("HP"); const u8 gText_SpAtk3[] = _("SP. ATK"); const u8 gText_SpDef3[] = _("SP. DEF"); -const u8 gText_WontHaveEffect[] = _("It won’t have any effect.{PAUSE_UNTIL_PRESS}"); -const u8 gText_CantBeUsedOnPkmn[] = _("This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); -const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}"); +const u8 gText_WontHaveEffect[] = _("It won't have any effect.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantBeUsedOnPkmn[] = _("This can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} can't be switched\nout!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAlreadyInBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnHasNoEnergy[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}"); -const u8 gText_CantSwitchWithAlly[] = _("You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}"); -const u8 gText_EggCantBattle[] = _("An EGG can’t battle!{PAUSE_UNTIL_PRESS}"); -const u8 gText_CantUseUntilNewBadge[] = _("This can’t be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantSwitchWithAlly[] = _("You can't switch {STR_VAR_1}'s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}"); +const u8 gText_EggCantBattle[] = _("An EGG can't battle!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantUseUntilNewBadge[] = _("This can't be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoMoreThanVar1Pkmn[] = _("No more than {STR_VAR_1} POKéMON\nmay enter.{PAUSE_UNTIL_PRESS}"); const u8 gText_SendMailToPC[] = _("Send the removed MAIL to\nyour PC?"); const u8 gText_MailSentToPC[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}"); -const u8 gText_PCMailboxFull[] = _("Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PCMailboxFull[] = _("Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailMessageWillBeLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?"); const u8 gText_RemoveMailBeforeItem[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}"); const u8 gText_SwitchPkmnItem[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?"); -const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn’t holding\nanything.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn't holding\nanything.{PAUSE_UNTIL_PRESS}"); const u8 gText_RecievedItemFromPkmn[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailTakenFromPkmn[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gText_SwitchedPkmnItem[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnHoldingItemCantHoldMail[] = _("This POKéMON is holding an\nitem. It cannot hold MAIL.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailTransferredFromMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}"); -const u8 gText_BagFullCouldNotRemoveItem[] = _("The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}"); +const u8 gText_BagFullCouldNotRemoveItem[] = _("The BAG is full. The POKéMON's\nitem could not be removed.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnLearnedMove3[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); -const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be\nlearned.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can't be\nlearned.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?"); const u8 gText_StopLearningMove2[] = _("Stop trying to teach\n{STR_VAR_2}?"); const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gText_WhichMoveToForget[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}"); const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); -const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}’s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}'s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}"); -const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}"); const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}"); const u8 gUnknown_085E9CCA[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); -const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); -const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}’s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}'s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); -const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can’t fall!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can't fall!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}"); const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?"); @@ -430,10 +430,10 @@ const u8 gUnknown_085E9E64[] = _("Teach which POKéMON?"); const u8 gUnknown_085E9E79[] = _("Use on which POKéMON?"); const u8 gUnknown_085E9E8F[] = _("Give to which POKéMON?"); const u8 gUnknown_085E9EA6[] = _("Do what with this {PKMN}?"); -const u8 gUnknown_085E9EBC[] = _("There’s nothing to CUT."); -const u8 gUnknown_085E9ED4[] = _("You can’t SURF here."); -const u8 gUnknown_085E9EE9[] = _("You’re already SURFING."); -const u8 gUnknown_085E9F01[] = _("Can’t use that here."); +const u8 gUnknown_085E9EBC[] = _("There's nothing to CUT."); +const u8 gUnknown_085E9ED4[] = _("You can't SURF here."); +const u8 gUnknown_085E9EE9[] = _("You're already SURFING."); +const u8 gUnknown_085E9F01[] = _("Can't use that here."); const u8 gUnknown_085E9F16[] = _("Restore which move?"); const u8 gUnknown_085E9F2A[] = _("Boost PP of which move?"); const u8 gUnknown_085E9F42[] = _("Do what with an item?"); @@ -441,13 +441,13 @@ const u8 gUnknown_085E9F58[] = _("No POKéMON for battle!"); const u8 gUnknown_085E9F6F[] = _("Choose a POKéMON."); const u8 gUnknown_085E9F81[] = _("Not enough HP…"); const u8 gUnknown_085E9F90[] = _("{STR_VAR_1} POKéMON are needed."); -const u8 gUnknown_085E9FA7[] = _("POKéMON can’t be the same."); +const u8 gUnknown_085E9FA7[] = _("POKéMON can't be the same."); const u8 gUnknown_085E9FC2[] = _("No identical hold items."); const u8 gUnknown_085E9FDB[] = _("The current is much too fast!"); const u8 gUnknown_085E9FF9[] = _("Do what with the MAIL?"); const u8 gUnknown_085EA010[] = _("Choose POKéMON or CANCEL."); const u8 gUnknown_085EA02A[] = _("Choose POKéMON and confirm."); -const u8 gUnknown_085EA046[] = _("Let’s enjoy cycling!"); +const u8 gUnknown_085EA046[] = _("Let's enjoy cycling!"); const u8 gUnknown_085EA05B[] = _("This is in use already."); const u8 gUnknown_085EA073[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}."); const u8 gUnknown_085EA091[] = _("No use."); @@ -461,9 +461,9 @@ const u8 gUnknown_085EA0BF[] = _("ABLE!"); const u8 gUnknown_085EA0C5[] = _("NOT ABLE!"); const u8 gUnknown_085EA0CF[] = _("LEARNED"); const u8 gUnknown_085EA0D7[] = _("HAVE"); -const u8 gUnknown_085EA0DC[] = _("DON’T HAVE"); +const u8 gUnknown_085EA0DC[] = _("DON'T HAVE"); const u8 gUnknown_085EA0E7[] = _("FOURTH"); -const u8 gText_PkmnCantParticipate[] = _("That POKéMON can’t participate.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCantParticipate[] = _("That POKéMON can't participate.{PAUSE_UNTIL_PRESS}"); const u8 gText_CancelParticipation[] = _("Cancel participation?"); const u8 gText_CancelBattle[] = _("Cancel the battle?"); const u8 gText_ReturnToWaitingRoom[] = _("Return to the WAITING ROOM?"); @@ -472,14 +472,14 @@ const u8 gText_EscapeFromHere[] = _("Want to escape from here and return\nto {ST const u8 gText_ReturnToHealingSpot[] = _("Want to return to the healing spot\nused last in {STR_VAR_1}?"); const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}"); const u8 gJPText_PutVar1IntoSpinner[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?"); -ALIGNED(4) const u8 gText_OnlyPkmnForBattle[] = _("That’s your only\nPOKéMON for battle."); -ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can’t be traded\nnow."); -ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("An EGG can’t be traded now."); -ALIGNED(4) const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("The other TRAINER’s POKéMON\ncan’t be traded now."); -ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER can’t accept\nthat POKéMON now."); -ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can’t trade with that\nTRAINER now."); -ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn’t the type of POKéMON\nthat the other TRAINER wants."); -ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn’t an EGG."); +ALIGNED(4) const u8 gText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle."); +ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can't be traded\nnow."); +ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("An EGG can't be traded now."); +ALIGNED(4) const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("The other TRAINER's POKéMON\ncan't be traded now."); +ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER can't accept\nthat POKéMON now."); +ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can't trade with that\nTRAINER now."); +ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn't the type of POKéMON\nthat the other TRAINER wants."); +ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn't an EGG."); const u8 gText_Register[] = _("REGISTER"); const u8 gText_Attack3[] = _("ATTACK"); const u8 gText_Defense3[] = _("DEFENSE"); @@ -510,8 +510,8 @@ const u8 gText_Info[] = _("INFO"); const u8 gText_EggWillTakeALongTime[] = _("It looks like this EGG will\ntake a long time to hatch."); const u8 gText_EggWillTakeSomeTime[] = _("What will hatch from this?\nIt will take some time."); const u8 gText_EggWillHatchSoon[] = _("It moves occasionally.\nIt should hatch soon."); -const u8 gText_EggAboutToHatch[] = _("It’s making sounds.\nIt’s about to hatch!"); -const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can’t be\nforgotten now."); +const u8 gText_EggAboutToHatch[] = _("It's making sounds.\nIt's about to hatch!"); +const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can't be\nforgotten now."); const u8 gText_XNatureMetAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}."); const u8 gText_XNatureHatchedAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}."); const u8 gText_XNatureObtainedInTrade[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a trade."); @@ -525,7 +525,7 @@ const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON EGG\nobtained at const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON EGG\nobtained in a trade."); const u8 gText_EggFromHotSprings[] = _("A POKéMON EGG obtained\nat the hot springs."); const u8 gText_EggFromTraveler[] = _("An odd POKéMON EGG\nobtained from a traveler."); -const u8 gText_ApostropheSBase[] = _("’s BASE"); +const u8 gText_ApostropheSBase[] = _("'s BASE"); const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?"); const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}"); @@ -550,14 +550,14 @@ const u8 gText_Cushion[] = _("CUSHION"); const u8 gText_Gold[] = _("GOLD"); const u8 gText_Silver[] = _("SILVER"); const u8 gText_PlaceItHere[] = _("Place it here?"); -const u8 gText_CantBePlacedHere[] = _("It can’t be placed here."); +const u8 gText_CantBePlacedHere[] = _("It can't be placed here."); const u8 gText_CancelDecorating[] = _("Cancel decorating?"); const u8 gText_InUseAlready[] = _("This is in use already."); const u8 gText_NoMoreDecorations[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}."); const u8 gText_NoMoreDecorations2[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}."); -const u8 gUnknown_085EA978[] = _("This can’t be placed here.\nIt must be on a DESK, etc."); -const u8 gText_CantPlaceInRoom[] = _("This decoration can’t be placed in\nyour own room."); -const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can’t be thrown away."); +const u8 gUnknown_085EA978[] = _("This can't be placed here.\nIt must be on a DESK, etc."); +const u8 gText_CantPlaceInRoom[] = _("This decoration can't be placed in\nyour own room."); +const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can't be thrown away."); const u8 gText_DecorationWillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?"); const u8 gText_DecorationThrownAway[] = _("The decoration item was thrown away."); const u8 gText_StopPuttingAwayDecorations[] = _("Stop putting away decorations?"); @@ -586,8 +586,8 @@ const u8 gText_WithdrawXItems[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gText_Read[] = _("READ"); const u8 gText_MoveToBag[] = _("MOVE TO BAG"); const u8 gText_Give2[] = _("GIVE"); -const u8 gText_NoMailHere[] = _("There’s no MAIL here.{PAUSE_UNTIL_PRESS}"); -const u8 gText_WhatToDoWithVar1sMail[] = _("What would you like to do with\n{STR_VAR_1}’s MAIL?"); +const u8 gText_NoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}"); +const u8 gText_WhatToDoWithVar1sMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?"); const u8 gText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?"); const u8 gText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailToBagMessageErased[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}"); @@ -606,7 +606,7 @@ const u8 gUnknown_085EAD56[] = _("LILYCOVE"); const u8 gUnknown_085EAD5F[] = _("DEWFORD"); const u8 gUnknown_085EAD67[] = _("ENTER"); const u8 gUnknown_085EAD6D[] = _("INFO"); -const u8 gUnknown_085EAD72[] = _("What’s a CONTEST?"); +const u8 gUnknown_085EAD72[] = _("What's a CONTEST?"); const u8 gUnknown_085EAD84[] = _("Types of CONTESTS"); const u8 gUnknown_085EAD96[] = _("Ranks"); const u8 gUnknown_085EAD9C[] = _("Judging"); @@ -701,9 +701,9 @@ const u8 gText_Key_Items[] = _("KEY ITEMS"); const u8 gText_Poke_Balls[] = _("POKé BALLS"); const u8 gText_TMs_Hms[] = _("TMs & HMs"); const u8 gText_Berries2[] = _("BERRIES"); -const u8 gText_SomeonesPC[] = _("SOMEONE’S PC"); -const u8 gText_LanettesPC[] = _("LANETTE’S PC"); -const u8 gText_PlayersPC[] = _("{PLAYER}’s PC"); +const u8 gText_SomeonesPC[] = _("SOMEONE'S PC"); +const u8 gText_LanettesPC[] = _("LANETTE'S PC"); +const u8 gText_PlayersPC[] = _("{PLAYER}'s PC"); const u8 gText_HallOfFame[] = _("HALL OF FAME"); const u8 gText_LogOff[] = _("LOG OFF"); const u8 gText_Opponent[] = _("OPPONENT"); @@ -745,10 +745,10 @@ const u8 gText_NavelRock[] = _("NAVEL ROCK"); const u8 gUnknown_085EB2E4[] = _("CLAW FOSSIL"); const u8 gUnknown_085EB2F0[] = _("ROOT FOSSIL"); const u8 gUnknown_085EB2FC[] = _("NO"); -const u8 gUnknown_085EB2FF[] = _("I’ll battle now!"); +const u8 gUnknown_085EB2FF[] = _("I'll battle now!"); const u8 gUnknown_085EB310[] = _("I won!"); const u8 gUnknown_085EB317[] = _("I lost!"); -const u8 gUnknown_085EB31F[] = _("I won’t tell."); +const u8 gUnknown_085EB31F[] = _("I won't tell."); const u8 gUnknown_085EB32D[] = _("NORMAL TAG MATCH"); const u8 gUnknown_085EB33E[] = _("VARIETY TAG MATCH"); const u8 gUnknown_085EB350[] = _("UNIQUE TAG MATCH"); @@ -856,7 +856,7 @@ const u8 gText_SlateportCity[] = _("SLATEPORT CITY"); const u8 gText_CaveOfOrigin[] = _("CAVE OF ORIGIN"); const u8 gText_MtPyre[] = _("MT. PYRE"); const u8 gText_SkyPillar[] = _("SKY PILLAR"); -const u8 gText_DontRemember[] = _("Don’t remember"); +const u8 gText_DontRemember[] = _("Don't remember"); const u8 gText_Exit[] = _("EXIT"); const u8 gText_ExitFromBox[] = _("Exit from the BOX?"); const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?"); @@ -871,11 +871,11 @@ const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?"); const u8 gText_PkmnWasReleased[] = _("{SPECIAL_F7 0x00} was released."); const u8 gText_ByeByePkmn[] = _("Bye-bye, {SPECIAL_F7 0x00}!"); const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON."); -const u8 gText_ThatsYourLastPkmn[] = _("That’s your last POKéMON!"); -const u8 gText_YourPartysFull[] = _("Your party’s full!"); -const u8 gText_YoureHoldingAPkmn[] = _("You’re holding a POKéMON!"); +const u8 gText_ThatsYourLastPkmn[] = _("That's your last POKéMON!"); +const u8 gText_YourPartysFull[] = _("Your party's full!"); +const u8 gText_YoureHoldingAPkmn[] = _("You're holding a POKéMON!"); const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?"); -const u8 gText_YouCantReleaseAnEgg[] = _("You can’t release an EGG."); +const u8 gText_YouCantReleaseAnEgg[] = _("You can't release an EGG."); const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?"); const u8 gText_PkmnCameBack[] = _("{SPECIAL_F7 0x00} came back!"); const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?"); @@ -887,7 +887,7 @@ const u8 gText_BagIsFull2[] = _("The BAG is full."); const u8 gText_PutItemInBag[] = _("Put this item in the BAG?"); const u8 gText_ItemIsNowHeld[] = _("{SPECIAL_F7 0x00} is now held."); const u8 gText_ChangedToNewItem[] = _("Changed to {SPECIAL_F7 0x00}."); -const u8 gText_MailCantBeStored[] = _("MAIL can’t be stored!"); +const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!"); const u8 gPCText_Cancel[] = _("CANCEL"); const u8 gPCText_Store[] = _("STORE"); const u8 gPCText_Withdraw[] = _("WITHDRAW"); @@ -961,9 +961,9 @@ const u8 gText_NumberOfBattles[] = _("No. of battles"); const u8 gUnknown_085EBE7D[] = _("DETAIL"); const u8 gUnknown_085EBE84[] = _("CALL"); const u8 gUnknown_085EBE89[] = _("EXIT"); -const u8 gUnknown_085EBE8E[] = _("Can’t call opponent here."); +const u8 gUnknown_085EBE8E[] = _("Can't call opponent here."); const u8 gUnknown_085EBEA8[] = _("STRATEGY"); -const u8 gUnknown_085EBEB1[] = _("TRAINER’S POKéMON"); +const u8 gUnknown_085EBEB1[] = _("TRAINER'S POKéMON"); const u8 gUnknown_085EBEC3[] = _("SELF-INTRODUCTION"); const u8 gUnknown_085EBED5[] = _("{CLEAR 0x80}"); const u8 gUnknown_085EBED9[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL"); @@ -1004,9 +1004,9 @@ const u8 gUnknown_085EC104[] = _("With four phrases,"); const u8 gText_CombineNineWordsOrPhrases[] = _("Combine nine words or phrases"); const u8 gText_AndMakeAMessage2[] = _("and make a message."); const u8 gText_ChangeJustOneWordOrPhrase[] = _("Change just one word or phrase"); -const u8 gText_AndImproveTheBardsSong[] = _("and improve the BARD’s song."); +const u8 gText_AndImproveTheBardsSong[] = _("and improve the BARD's song."); const u8 gText_YourProfile[] = _("Your profile"); -const u8 gText_YourFeelingAtTheBattlesStart[] = _("Your feeling at the battle’s start"); +const u8 gText_YourFeelingAtTheBattlesStart[] = _("Your feeling at the battle's start"); const u8 gText_WhatYouSayIfYouWin[] = _("What you say if you win a battle"); const u8 gText_WhatYouSayIfYouLose[] = _("What you say if you lose a battle"); const u8 gText_TheAnswer[] = _("The answer"); @@ -1020,7 +1020,7 @@ const u8 gText_IsAsShownOkay[] = _("is as shown. Okay?"); const u8 gText_CombineTwoWordsOrPhrases2[] = _("Combine two words or phrases"); const u8 gText_ToTeachHerAGoodSaying[] = _("to teach her a good saying."); const u8 gText_FindWordsWhichFit[] = _("Find words which fit"); -const u8 gText_TheTrainersImage[] = _("the TRAINER’s image."); +const u8 gText_TheTrainersImage[] = _("the TRAINER's image."); const u8 gText_TheImage[] = _("The image:"); const u8 gText_OutOfTheListedChoices[] = _("Out of the listed choices,"); const u8 gText_SelectTheAnswerToTheQuiz[] = _("select the answer to the quiz!"); @@ -1029,21 +1029,21 @@ const u8 gText_PickAWordOrPhraseAnd[] = _("Pick a word or phrase and"); const u8 gText_SetTheQuizAnswer[] = _("set the quiz answer."); const u8 gText_TheAnswerColon[] = _("The answer:"); const u8 gUnknown_085EC387[] = _("The quiz:"); -const u8 gText_ApprenticePhrase[] = _("Apprentice’s phrase:"); +const u8 gText_ApprenticePhrase[] = _("Apprentice's phrase:"); const u8 gText_QuitEditing[] = _("Quit editing?"); const u8 gText_StopGivingPkmnMail[] = _("Stop giving the POKéMON MAIL?"); const u8 gText_AndFillOutTheQuestionnaire[] = _("and fill out the questionnaire."); -const u8 gText_LetsReplyToTheInterview[] = _("Let’s reply to the interview!"); +const u8 gText_LetsReplyToTheInterview[] = _("Let's reply to the interview!"); const u8 gText_AllTextBeingEditedWill[] = _("All the text being edited will"); const u8 gText_BeDeletedThatOkay[] = _("be deleted. Is that okay?"); const u8 gUnknown_085EC449[] = _("Quit editing?"); const u8 gUnknown_085EC457[] = _("The edited text will not be saved."); const u8 gUnknown_085EC47A[] = _("Is that okay?"); const u8 gUnknown_085EC488[] = _("Please enter a phrase or word."); -const u8 gUnknown_085EC4A7[] = _("The entire text can’t be deleted."); +const u8 gUnknown_085EC4A7[] = _("The entire text can't be deleted."); const u8 gText_OnlyOnePhrase[] = _("Only one phrase may be changed."); const u8 gText_OriginalSongWillBeUsed[] = _("The original song will be used."); -const u8 gUnknown_085EC509[] = _("That’s trendy already!"); +const u8 gUnknown_085EC509[] = _("That's trendy already!"); const u8 gText_CombineTwoWordsOrPhrases3[] = _("Combine two words or phrases."); const u8 gUnknown_085EC53E[] = _("Quit giving information?"); const u8 gUnknown_085EC557[] = _("Stop giving the POKéMON MAIL?"); @@ -1051,20 +1051,20 @@ const u8 gUnknown_085EC575[] = _("Create a quiz!"); const u8 gUnknown_085EC584[] = _("Set the answer!"); const u8 gUnknown_085EC594[] = _("Cancel the selection?"); const u8 gText_Profile[] = _("PROFILE"); -const u8 gText_AtTheBattlesStart[] = _("At the battle’s start:"); +const u8 gText_AtTheBattlesStart[] = _("At the battle's start:"); const u8 gText_UponWinningABattle[] = _("Upon winning a battle:"); const u8 gText_UponLosingABattle[] = _("Upon losing a battle:"); -const u8 gText_TheBardsSong[] = _("The BARD’s Song"); -const u8 gText_WhatsHipAndHappening[] = _("What’s hip and happening?"); +const u8 gText_TheBardsSong[] = _("The BARD's Song"); +const u8 gText_WhatsHipAndHappening[] = _("What's hip and happening?"); const u8 gText_Interview[] = _("Interview"); const u8 gText_GoodSaying[] = _("Good saying"); -const u8 gText_FansQuestion[] = _("Fan’s question"); +const u8 gText_FansQuestion[] = _("Fan's question"); const u8 gUnknown_085EC645[] = _("クイズの こたえは?"); -const u8 gText_ApprenticesPhrase[] = _("Apprentice’s phrase"); +const u8 gText_ApprenticesPhrase[] = _("Apprentice's phrase"); const u8 gText_Questionnaire[] = _("QUESTIONNAIRE"); const u8 gText_YouCannotQuitHere[] = _("You cannot quit here."); const u8 gText_SectionMustBeCompleted[] = _("This section must be completed."); -const u8 gText_F700sQuiz[] = _("{SPECIAL_F7 0x00}’s quiz"); +const u8 gText_F700sQuiz[] = _("{SPECIAL_F7 0x00}'s quiz"); const u8 gText_Lady[] = _("Lady"); const u8 gText_AfterYouHaveReadTheQuiz[] = _("After you have read the quiz"); const u8 gText_QuestionPressTheAButton[] = _("question, press the A Button."); @@ -1074,7 +1074,7 @@ const u8 gText_ChallengeQuestionMark[] = _("challenge?"); const u8 gText_IsThisQuizOK[] = _("Is this quiz OK?"); const u8 gText_CreateAQuiz[] = _("Create a quiz!"); const u8 gText_SelectTheAnswer[] = _("Select the answer!"); -const u8 gText_LyricsCantBeDeleted[] = _("The lyrics can’t be deleted."); +const u8 gText_LyricsCantBeDeleted[] = _("The lyrics can't be deleted."); const u8 gText_PokemonLeague[] = _("POKéMON LEAGUE"); const u8 gText_PokemonCenter[] = _("POKéMON CENTER"); const u8 gText_GetsAPokeBlockQuestion[] = _(" gets a {POKEBLOCK}?"); @@ -1085,7 +1085,7 @@ const u8 gText_Smartness[] = _("Smartness "); const u8 gText_Toughness[] = _("Toughness "); const u8 gText_WasEnhanced[] = _("was enhanced!"); const u8 gText_NothingChanged[] = _("Nothing changed!"); -const u8 gText_WontEatAnymore[] = _("It won’t eat anymore…"); +const u8 gText_WontEatAnymore[] = _("It won't eat anymore…"); const u8 gText_SaveFailedCheckingBackup[] = _("Save failed. Checking the backup\nmemory… Please wait.\n{COLOR RED}“Time required: about 1 minute”"); const u8 gText_BackupMemoryDamaged[] = _("The backup memory is damaged, or\nthe internal battery has run dry.\nYou can still play, but not save."); const u8 gText_GamePlayCannotBeContinued[] = _("{COLOR RED}“Game play cannot be continued.\nReturning to the title screen…”"); @@ -1102,7 +1102,7 @@ const u8 gText_PleaseResetTime[] = _("Please reset the time."); const u8 gText_ClockHasBeenReset[] = _("The clock has been reset.\nData will be saved. Please wait."); const u8 gText_SaveCompleted[] = _("Save completed."); const u8 gText_SaveFailed[] = _("Save failed…"); -const u8 gText_NoSaveFileCantSetTime[] = _("There is no save file, so the time\ncan’t be set."); +const u8 gText_NoSaveFileCantSetTime[] = _("There is no save file, so the time\ncan't be set."); const u8 gText_InGameClockUsable[] = _("The in-game clock adjustment system\nis now useable."); const u8 gText_Slots[] = _("SLOTS"); const u8 gText_Roulette[] = _("ROULETTE"); @@ -1162,7 +1162,7 @@ const u8 gText_QuickClaw48BP[] = _("QUICK CLAW{CLEAR_TO 0x5E}48BP"); const u8 gText_MentalHerb48BP[] = _("MENTAL HERB{CLEAR_TO 0x5E}48BP"); const u8 gText_BrightPowder64BP[] = _("BRIGHTPOWDER{CLEAR_TO 0x5E}64BP"); const u8 gText_ChoiceBand64BP[] = _("CHOICE BAND{CLEAR_TO 0x5E}64BP"); -const u8 gText_KingsRock64BP[] = _("KING’S ROCK{CLEAR_TO 0x5E}64BP"); +const u8 gText_KingsRock64BP[] = _("KING'S ROCK{CLEAR_TO 0x5E}64BP"); const u8 gText_FocusBand64BP[] = _("FOCUS BAND{CLEAR_TO 0x5E}64BP"); const u8 gText_ScopeLens64BP[] = _("SCOPE LENS{CLEAR_TO 0x5E}64BP"); const u8 gText_Softboiled16BP[] = _("SOFTBOILED{CLEAR_TO 0x4E}16BP"); @@ -1197,7 +1197,7 @@ const u8 gText_Colon2[] = _(":"); const u8 gUnknown_085ECF91[] = _(" points"); const u8 gText_TrainerCardTime[] = _("TIME"); const u8 gUnknown_085ECF9E[] = _("ゲ-ムポイント"); -const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}’s TRAINER CARD"); +const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}'s TRAINER CARD"); const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT "); const u8 gText_LinkBattles[] = _("LINK BATTLES"); const u8 gText_LinkCableBattles[] = _("LINK CABLE BATTLES"); @@ -1237,7 +1237,7 @@ const u8 gText_BDot[] = _("B."); const u8 gText_AnnouncingResults[] = _("Announcing the results!"); const u8 gText_PreliminaryResults[] = _("The preliminary results!"); const u8 gText_Round2Results[] = _("Round 2 results!"); -const u8 gText_Var1sVar2Won[] = _("{STR_VAR_1}’s {STR_VAR_2} won!"); +const u8 gText_Var1sVar2Won[] = _("{STR_VAR_1}'s {STR_VAR_2} won!"); const u8 gText_CommunicationStandby[] = _("Communication standby…"); const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}"); const u8 gUnknown_085ED222[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); @@ -1264,14 +1264,14 @@ const u8 gText_ExitingChat[] = _("Exiting the chat…"); const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat."); const u8 gText_RegisteredTextChanged[] = _("The registered text has been changed.\nIs it okay to save the game?"); const u8 gText_AlreadySavedFile_Unused[] = _("There is already a saved file.\nIs it okay to overwrite it?"); -const u8 gText_SavingDontTurnOff_Unused[] = _("SAVING…\nDON’T TURN OFF THE POWER."); +const u8 gText_SavingDontTurnOff_Unused[] = _("SAVING…\nDON'T TURN OFF THE POWER."); const u8 gText_PlayerSavedGame_Unused[] = _("{SPECIAL_F7 0x00} saved the game."); const u8 gText_IfLeaderLeavesChatEnds[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?"); const u8 gText_Hello[] = _("HELLO"); const u8 gText_Pokemon2[] = _("POKéMON"); const u8 gText_Trade[] = _("TRADE"); const u8 gText_Battle[] = _("BATTLE"); -const u8 gText_Lets[] = _("LET’S"); +const u8 gText_Lets[] = _("LET'S"); const u8 gText_Ok[] = _("OK!"); const u8 gText_Sorry[] = _("SORRY"); const u8 gText_YayUnkF9F9[] = _("YAY{EMOJI_BIGSMILE}"); @@ -1279,18 +1279,18 @@ const u8 gText_ThankYou[] = _("THANK YOU"); const u8 gText_ByeBye[] = _("BYE-BYE!"); const u8 gMatchCallStevenStrategyText[] = _("Attack the weak points!"); const u8 gMatchCall_StevenTrainersPokemonText[] = _("Ultimate STEEL POKéMON."); -const u8 gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle[] = _("I’d climb even waterfalls"); +const u8 gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle[] = _("I'd climb even waterfalls"); const u8 gMatchCall_StevenSelfIntroductionText_Line2_BeforeMeteorFallsBattle[] = _("to find a rare stone!"); -const u8 gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle[] = _("I’m the strongest and most"); +const u8 gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle[] = _("I'm the strongest and most"); const u8 gMatchCall_StevenSelfIntroductionText_Line2_AfterMeteorFallsBattle[] = _("energetic after all!"); const u8 gMatchCall_BrendanStrategyText[] = _("Battle with knowledge!"); const u8 gMatchCall_BrendanTrainersPokemonText[] = _("I will use various POKéMON."); -const u8 gMatchCall_BrendanSelfIntroductionText_Line1[] = _("I’ll be a better POKéMON"); +const u8 gMatchCall_BrendanSelfIntroductionText_Line1[] = _("I'll be a better POKéMON"); const u8 gMatchCall_BrendanSelfIntroductionText_Line2[] = _("prof than my father is!"); -const u8 gMatchCall_MayStrategyText[] = _("I’m not so good at battles."); -const u8 gMatchCall_MayTrainersPokemonText[] = _("I’ll use any POKéMON!"); +const u8 gMatchCall_MayStrategyText[] = _("I'm not so good at battles."); +const u8 gMatchCall_MayTrainersPokemonText[] = _("I'll use any POKéMON!"); const u8 gMatchCall_MaySelfIntroductionText_Line1[] = _("My POKéMON and I help"); -const u8 gMatchCall_MaySelfIntroductionText_Line2[] = _("my father’s research."); +const u8 gMatchCall_MaySelfIntroductionText_Line2[] = _("my father's research."); const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!"); const u8 gText_NickHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?"); ALIGNED(4) const u8 gText_ReadyToBerryCrush[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p"); @@ -1300,7 +1300,7 @@ ALIGNED(4) const u8 gText_RecordingGameResults[] = _("Recording your game result ALIGNED(4) const u8 gText_PlayBerryCrushAgain[] = _("Want to play BERRY CRUSH again?"); ALIGNED(4) const u8 gText_YouHaveNoBerries[] = _("You have no BERRIES.\nThe game will be canceled."); ALIGNED(4) const u8 gText_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled."); -ALIGNED(4) const u8 gText_TimesUpNoGoodPowder[] = _("Time’s up.\pGood BERRY POWDER could not be\nmade…\p"); +ALIGNED(4) const u8 gText_TimesUpNoGoodPowder[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p"); ALIGNED(4) const u8 gText_CommunicationStandby2[] = _("Communication standby…"); ALIGNED(4) const u8 gText_1DotBlueF700[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00}"); ALIGNED(4) const u8 gText_1DotF700[] = _("1. {SPECIAL_F7 0x00}"); @@ -1377,7 +1377,7 @@ const u8 gText_3Colon[] = _("3:"); const u8 gText_4Colon[] = _("4:"); const u8 gText_5Colon[] = _("5:"); const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {SPECIAL_F7 0x00}!"); -const u8 gText_CantHoldAnyMore[] = _("You can’t hold any more!"); +const u8 gText_CantHoldAnyMore[] = _("You can't hold any more!"); const u8 gText_FilledStorageSpace[] = _("It filled its storage space."); const u8 gText_WantToPlayAgain[] = _("Want to play again?"); const u8 gText_SomeoneDroppedOut[] = _("Somebody dropped out.\nThe link will be canceled."); @@ -1389,13 +1389,13 @@ const u8 gText_PkmnJumpRecords[] = _("POKéMON JUMP RECORDS"); const u8 gText_JumpsInARow[] = _("Jumps in a row:"); const u8 gText_BestScore2[] = _("Best score:"); const u8 gText_ExcellentsInARow[] = _("EXCELLENTS in a row:"); -const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You’ve\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!"); +const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You've\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!"); const u8 gText_FilledStorageSpace2[] = _("It filled its storage space."); -const u8 gText_CantHoldMore[] = _("You can’t hold any more!"); +const u8 gText_CantHoldMore[] = _("You can't hold any more!"); const u8 gText_WantToPlayAgain2[] = _("Want to play again?"); const u8 gText_SomeoneDroppedOut2[] = _("Somebody dropped out.\nThe link will be canceled."); const u8 gText_CommunicationStandby4[] = _("Communication standby…"); -const u8 gText_LinkContestResults[] = _("{PLAYER}’s Link Contest Results"); +const u8 gText_LinkContestResults[] = _("{PLAYER}'s Link Contest Results"); const u8 gText_1st[] = _("1st"); const u8 gText_2nd[] = _("2nd"); const u8 gText_3rd[] = _("3rd"); @@ -1405,9 +1405,9 @@ const u8 gUnknown_085EDFB7[] = _("POKeMON"); const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの"); const u8 gJPText_DecideStop[] = _("{A_BUTTON}けってい {B_BUTTON}やめる"); const u8 gUnknown_085EDFD6[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます"); -const u8 gUnknown_085EDFF5[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん’を えらび"); -const u8 gUnknown_085EE014[] = _("‘ゲームボーイアドバンスとつうしん’\nを せんたく してください"); -const u8 gUnknown_085EE035[] = _("カードeリーダー{PLUS}の ‘つうしん’を\nえらんで Aボタンを おしてください"); +const u8 gUnknown_085EDFF5[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん'を えらび"); +const u8 gUnknown_085EE014[] = _("‘ゲームボーイアドバンスとつうしん'\nを せんたく してください"); +const u8 gUnknown_085EE035[] = _("カードeリーダー{PLUS}の ‘つうしん'を\nえらんで Aボタンを おしてください"); const u8 gUnknown_085EE05C[] = _("せつぞくが まちがっています"); const u8 gUnknown_085EE06B[] = _("カードの よみこみを\nちゅうし しました"); const u8 gUnknown_085EE080[] = _("カードeリーダー{PLUS}と\nつうしん できません"); @@ -1422,19 +1422,19 @@ const u8 gUnknown_085EE12D[] = _("かきこみ エラー です\nデータ const u8 gUnknown_085EE14B[] = _("RED"); const u8 gUnknown_085EE14F[] = _("BLUE"); const u8 gUnknown_085EE154[] = _("---"); -const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}’s Single Battle Room Results"); -const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}’s Double Battle Room Results"); -const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}’s Multi Battle Room Results"); -const u8 gText_LinkMultiBattleRoomResults[] = _("{PLAYER}’s Link Multi Battle Room Results"); -const u8 gText_SingleBattleTourneyResults[] = _("{PLAYER}’s Single Battle Tourney Results"); -const u8 gText_DoubleBattleTourneyResults[] = _("{PLAYER}’s Double Battle Tourney Results"); -const u8 gText_SingleBattleHallResults[] = _("{PLAYER}’s Single Battle Hall Results"); -const u8 gText_DoubleBattleHallResults[] = _("{PLAYER}’s Double Battle Hall Results"); -const u8 gText_BattleChoiceResults[] = _("{PLAYER}’s Battle Choice Results"); -const u8 gText_SetKOTourneyResults[] = _("{PLAYER}’s Set KO Tourney Results"); -const u8 gText_BattleSwapSingleResults[] = _("{PLAYER}’s Battle Swap Single Results"); -const u8 gText_BattleSwapDoubleResults[] = _("{PLAYER}’s Battle Swap Double Results"); -const u8 gText_BattleQuestResults[] = _("{PLAYER}’s Battle Quest Results"); +const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}'s Single Battle Room Results"); +const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}'s Double Battle Room Results"); +const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}'s Multi Battle Room Results"); +const u8 gText_LinkMultiBattleRoomResults[] = _("{PLAYER}'s Link Multi Battle Room Results"); +const u8 gText_SingleBattleTourneyResults[] = _("{PLAYER}'s Single Battle Tourney Results"); +const u8 gText_DoubleBattleTourneyResults[] = _("{PLAYER}'s Double Battle Tourney Results"); +const u8 gText_SingleBattleHallResults[] = _("{PLAYER}'s Single Battle Hall Results"); +const u8 gText_DoubleBattleHallResults[] = _("{PLAYER}'s Double Battle Hall Results"); +const u8 gText_BattleChoiceResults[] = _("{PLAYER}'s Battle Choice Results"); +const u8 gText_SetKOTourneyResults[] = _("{PLAYER}'s Set KO Tourney Results"); +const u8 gText_BattleSwapSingleResults[] = _("{PLAYER}'s Battle Swap Single Results"); +const u8 gText_BattleSwapDoubleResults[] = _("{PLAYER}'s Battle Swap Double Results"); +const u8 gText_BattleQuestResults[] = _("{PLAYER}'s Battle Quest Results"); const u8 gText_Lv502[] = _("LV. 50"); const u8 gText_OpenLv[] = _("OPEN LV."); const u8 gText_WinStreak[] = _("Win streak: {STR_VAR_1}"); @@ -1460,7 +1460,7 @@ ALIGNED(4) const u8 gText_FrontierFacilityKOsStreak[] = _("KOs in a row: {STR_VA ALIGNED(4) const u8 gText_FrontierFacilityFloorsCleared[] = _("Floors cleared: {STR_VAR_2}"); ALIGNED(4) const u8 gText_123Dot[][3] = {_("1."), _("2."), _("3.")}; -const u8 gText_SavingDontTurnOff2[] = _("SAVING…\nDON’T TURN OFF THE POWER."); +const u8 gText_SavingDontTurnOff2[] = _("SAVING…\nDON'T TURN OFF THE POWER."); const u8 gText_BlenderMaxSpeedRecord[] = _("BERRY BLENDER\nMAXIMUM SPEED RECORD!"); const u8 gText_234Players[] = _("2 PLAYERS\n3 PLAYERS\n4 PLAYERS"); const u8 gText_YesNo[] = _("YES\nNO"); @@ -1529,7 +1529,7 @@ const u8 gText_Peak[] = _("Peak"); const u8 gText_LinkStandby2[] = _("Link standby…\n… … B Button: Cancel"); const u8 gText_PressAToLoadEvent[] = _("Press the A Button to load event.\n… … B Button: Cancel"); const u8 gText_LoadingEvent[] = _("Loading event…"); -const u8 gText_DontRemoveCableTurnOff[] = _("Don’t remove the Game Link cable.\nDon’t turn off the power."); +const u8 gText_DontRemoveCableTurnOff[] = _("Don't remove the Game Link cable.\nDon't turn off the power."); const u8 gText_EventSafelyLoaded[] = _("The event was safely loaded."); const u8 gText_LoadErrorEndingSession[] = _("Loading error.\nEnding session."); const u8 gUnknown_085EE846[] = _("プレイヤー"); @@ -1541,7 +1541,7 @@ const u8 gUnknown_085EE8DC[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク const u8 gUnknown_085EE8EA[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); const u8 gText_Hoenn[] = _("HOENN"); const u8 gText_OhABite[] = _("Oh! A bite!"); -const u8 gText_PokemonOnHook[] = _("A POKéMON’s on the hook!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PokemonOnHook[] = _("A POKéMON's on the hook!{PAUSE_UNTIL_PRESS}"); const u8 gText_NotEvenANibble[] = _("Not even a nibble…{PAUSE_UNTIL_PRESS}"); const u8 gText_ItGotAway[] = _("It got away…{PAUSE_UNTIL_PRESS}"); const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} will be\nsent to {STR_VAR_1}."); @@ -1587,10 +1587,10 @@ const u8 gText_MixingRecords[] = _("Mixing records…"); const u8 gText_RecordMixingComplete[] = _("Record mixing completed.\nThank you for waiting."); const u8 gText_YourName[] = _("YOUR NAME?"); const u8 gText_BoxName[] = _("BOX NAME?"); -const u8 gText_PkmnsNickname[] = _("{STR_VAR_1}’s nickname?"); +const u8 gText_PkmnsNickname[] = _("{STR_VAR_1}'s nickname?"); const u8 gText_TellHimTheWords[] = _("Tell him the words."); const u8 gText_MoveOkBack[] = _("{DPAD_NONE}MOVE {A_BUTTON}OK {B_BUTTON}BACK"); -const u8 gText_CallCantBeMadeHere[] = _("A call can’t be made from here."); +const u8 gText_CallCantBeMadeHere[] = _("A call can't be made from here."); const u8 gUnknown_085EEB2B[] = _("HANDSOME"); const u8 gUnknown_085EEB34[] = _("VINNY"); const u8 gUnknown_085EEB3A[] = _("MOREME"); @@ -1619,7 +1619,7 @@ const u8 gText_Deselect[] = _("DESELECT"); const u8 gText_TheseThreePkmnOkay[] = _("Are these three POKéMON OK?"); const u8 gText_Yes2[] = _("YES"); const u8 gText_No2[] = _("NO"); -const u8 gText_CantSelectSamePkmn[] = _("Can’t select same {PKMN}."); +const u8 gText_CantSelectSamePkmn[] = _("Can't select same {PKMN}."); const u8 gText_PkmnSwap[] = _("POKéMON SWAP"); const u8 gText_SelectPkmnToSwap[] = _("Select POKéMON to swap."); const u8 gText_SelectPkmnToAccept[] = _("Select POKéMON to accept."); @@ -1670,8 +1670,8 @@ ALIGNED(4) const u8 gText_VarietyOfEventsImportedWireless[] = _("A variety of ev ALIGNED(4) const u8 gText_WonderCardsInPossession[] = _("Read the WONDER CARDS in your\npossession."); ALIGNED(4) const u8 gText_ReadNewsThatArrived[] = _("Read the NEWS that arrived."); ALIGNED(4) const u8 gText_ReturnToTitle[] = _("Return to the title screen."); -ALIGNED(4) const u8 gText_DontHaveCardNewOneInput[] = _("You don’t have a WONDER CARD,\nso a new CARD will be input."); -ALIGNED(4) const u8 gText_DontHaveNewsNewOneInput[] = _("You don’t have any WONDER NEWS,\nso new NEWS will be input."); +ALIGNED(4) const u8 gText_DontHaveCardNewOneInput[] = _("You don't have a WONDER CARD,\nso a new CARD will be input."); +ALIGNED(4) const u8 gText_DontHaveNewsNewOneInput[] = _("You don't have any WONDER NEWS,\nso new NEWS will be input."); ALIGNED(4) const u8 gText_WhereShouldCardBeAccessed[] = _("Where should the WONDER CARD\nbe accessed?"); ALIGNED(4) const u8 gText_WhereShouldNewsBeAccessed[] = _("Where should the WONDER NEWS\nbe accessed?"); ALIGNED(4) const u8 gUnknown_085EEFC0[] = _("Communication standby…\nB Button: Cancel"); @@ -1680,7 +1680,7 @@ ALIGNED(4) const u8 gText_CommunicationCompleted[] = _("Communication completed. ALIGNED(4) const u8 gText_CommunicationError[] = _("Communication error."); ALIGNED(4) const u8 gText_CommunicationCanceled[] = _("Communication has been canceled."); ALIGNED(4) const u8 gText_ThrowAwayWonderCard[] = _("Throw away the WONDER CARD\nand input a new CARD?"); -ALIGNED(4) const u8 gText_HaventReceivedCardsGift[] = _("You haven’t received the CARD’s gift\nyet. Input a new CARD anyway?"); +ALIGNED(4) const u8 gText_HaventReceivedCardsGift[] = _("You haven't received the CARD's gift\nyet. Input a new CARD anyway?"); ALIGNED(4) const u8 gText_WonderCardReceivedFrom[] = _("A WONDER CARD has been received\nfrom {STR_VAR_1}."); ALIGNED(4) const u8 gText_WonderNewsReceivedFrom[] = _("A WONDER NEWS item has been\nreceived from {STR_VAR_1}."); ALIGNED(4) const u8 gText_WonderCardReceived[] = _("A new WONDER CARD has been\nreceived."); @@ -1690,10 +1690,10 @@ ALIGNED(4) const u8 gText_NewTrainerReceived[] = _("A new TRAINER has arrived.") ALIGNED(4) const u8 gText_AlreadyHadCard[] = _("You already had that\nWONDER CARD."); ALIGNED(4) const u8 gText_AlreadyHadNews[] = _("You already had that\nWONDER NEWS item."); ALIGNED(4) const u8 gText_AlreadyHadStamp[] = _("You already had that\nSTAMP."); -ALIGNED(4) const u8 gText_NoMoreRoomForStamps[] = _("There’s no more room for adding\nSTAMPS."); +ALIGNED(4) const u8 gText_NoMoreRoomForStamps[] = _("There's no more room for adding\nSTAMPS."); ALIGNED(4) const u8 gText_RecordUploadedViaWireless[] = _("Your record has been uploaded via\nWIRELESS COMMUNICATION."); -ALIGNED(4) const u8 gText_CantAcceptCardFromTrainer[] = _("You can’t accept a WONDER CARD\nfrom this TRAINER."); -ALIGNED(4) const u8 gText_CantAcceptNewsFromTrainer[] = _("You can’t accept WONDER NEWS\nfrom this TRAINER."); +ALIGNED(4) const u8 gText_CantAcceptCardFromTrainer[] = _("You can't accept a WONDER CARD\nfrom this TRAINER."); +ALIGNED(4) const u8 gText_CantAcceptNewsFromTrainer[] = _("You can't accept WONDER NEWS\nfrom this TRAINER."); ALIGNED(4) const u8 gText_NothingSentOver[] = _("Nothing was sent over…"); ALIGNED(4) const u8 gText_WhatToDoWithCards[] = _("What would you like to do\nwith the WONDER CARDS?"); ALIGNED(4) const u8 gText_WhatToDoWithNews[] = _("What would you like to do\nwith the WONDER NEWS?"); @@ -1707,10 +1707,10 @@ ALIGNED(4) const u8 gText_OtherTrainerHasCard[] = _("The other TRAINER has the s ALIGNED(4) const u8 gText_OtherTrainerHasNews[] = _("The other TRAINER has the same\nWONDER NEWS already."); ALIGNED(4) const u8 gText_OtherTrainerHasStamp[] = _("The other TRAINER has the same\nSTAMP already."); ALIGNED(4) const u8 gText_OtherTrainerCanceled[] = _("The other TRAINER canceled\ncommunication."); -ALIGNED(4) const u8 gText_CantSendGiftToTrainer[] = _("You can’t send a MYSTERY GIFT to\nthis TRAINER."); -ALIGNED(4) const u8 gText_IfThrowAwayCardEventWontHappen[] = _("If you throw away the CARD,\nits event won’t happen. Okay?"); +ALIGNED(4) const u8 gText_CantSendGiftToTrainer[] = _("You can't send a MYSTERY GIFT to\nthis TRAINER."); +ALIGNED(4) const u8 gText_IfThrowAwayCardEventWontHappen[] = _("If you throw away the CARD,\nits event won't happen. Okay?"); ALIGNED(4) const u8 gText_OkayToDiscardNews[] = _("Is it okay to discard this\nNEWS item?"); -ALIGNED(4) const u8 gText_HaventReceivedGiftOkayToDiscard[] = _("You haven’t received the\nGIFT. Is it okay to discard?"); +ALIGNED(4) const u8 gText_HaventReceivedGiftOkayToDiscard[] = _("You haven't received the\nGIFT. Is it okay to discard?"); ALIGNED(4) const u8 gText_DataWillBeSaved[] = _("Data will be saved.\nPlease wait."); ALIGNED(4) const u8 gText_SaveCompletedPressA[] = _("Save completed.\nPlease press the A Button."); ALIGNED(4) const u8 gText_WonderCardThrownAway[] = _("The WONDER CARD was thrown away."); @@ -1718,18 +1718,18 @@ ALIGNED(4) const u8 gText_WonderNewsThrownAway[] = _("The WONDER NEWS was thrown ALIGNED(4) const u8 gText_MysteryGift[] = _("MYSTERY GIFT"); ALIGNED(4) const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}EXIT"); ALIGNED(4) const u8 gText_PickOKCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL"); -const u8 gText_PlayersBattleResults[] = _("{PLAYER}’s BATTLE RESULTS"); +const u8 gText_PlayersBattleResults[] = _("{PLAYER}'s BATTLE RESULTS"); const u8 gText_TotalRecordWLD[] = _("TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}"); const u8 gText_WinLoseDraw[] = _("{CLEAR_TO 0x53}WIN{CLEAR_TO 0x80}LOSE{CLEAR_TO 0xB0}DRAW"); const u8 gText_CommunicationStandby5[] = _("Communication standby…"); const u8 gText_QuitTheGame[] = _("Quit the game?"); -const u8 gText_YouveGot9999Coins[] = _("You’ve got 9,999 COINS."); -const u8 gText_YouveRunOutOfCoins[] = _("You’ve run out of COINS.\nGame over!"); -const u8 gText_YouDontHaveThreeCoins[] = _("You don’t have three COINS."); -const u8 gText_ReelTimeHelp[] = _("REEL TIME\nHere’s your chance to take\naim and nail marks!\nReel Time continues for the\nawarded number of spins.\nIt all ends on a Big Bonus."); +const u8 gText_YouveGot9999Coins[] = _("You've got 9,999 COINS."); +const u8 gText_YouveRunOutOfCoins[] = _("You've run out of COINS.\nGame over!"); +const u8 gText_YouDontHaveThreeCoins[] = _("You don't have three COINS."); +const u8 gText_ReelTimeHelp[] = _("REEL TIME\nHere's your chance to take\naim and nail marks!\nReel Time continues for the\nawarded number of spins.\nIt all ends on a Big Bonus."); const u8 gDaycareText_GetAlongVeryWell[] = _("The two seem to get along\nvery well."); const u8 gDaycareText_GetAlong[] = _("The two seem to get along."); -const u8 gDaycareText_DontLikeOther[] = _("The two don’t seem to like\neach other much."); +const u8 gDaycareText_DontLikeOther[] = _("The two don't seem to like\neach other much."); const u8 gDaycareText_PlayOther[] = _("The two prefer to play with other\nPOKéMON than each other."); const u8 gText_NewLine2[] = _("\n"); const u8 gText_Exit4[] = _("EXIT"); @@ -1744,7 +1744,7 @@ const u8 gUnknown_085EF8BF[] = _("4F"); const u8 gText_TeachWhichMoveToPkmn[] = _("Teach which move to {STR_VAR_1}?"); const u8 gText_TeachX[] = _("Teach {STR_VAR_2}?"); const u8 gText_PkmnLearnedMove4[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); -const u8 gText_PkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can’t learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?"); +const u8 gText_PkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can't learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?"); const u8 gText_StopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?"); const u8 gText_12AndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p"); const u8 gText_PkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}."); @@ -1782,7 +1782,7 @@ const u8 gNormanMatchCallName[] = _("DAD"); const u8 gMomMatchCallName[] = _("MOM"); const u8 gScottMatchCallDesc[] = _("ELUSIVE EYES"); const u8 gScottMatchCallName[] = _("SCOTT"); -const u8 gRoxanneMatchCallDesc[] = _("ROCKIN’ WHIZ"); +const u8 gRoxanneMatchCallDesc[] = _("ROCKIN' WHIZ"); const u8 gBrawlyMatchCallDesc[] = _("THE BIG HIT"); const u8 gWattsonMatchCallDesc[] = _("SWELL SHOCK"); const u8 gFlanneryMatchCallDesc[] = _("PASSION BURN"); |